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	<entry>
		<id>https://ehwiki.org/index.php?title=Proficiencies&amp;diff=8170</id>
		<title>Proficiencies</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Proficiencies&amp;diff=8170"/>
		<updated>2012-05-01T16:13:40Z</updated>

		<summary type="html">&lt;p&gt;Henshin: /* Gaining Equipment Proficiencies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Equipment]] Proficiencies==&lt;br /&gt;
Weapon proficiencies increase the chance of the special proc for player&#039;s active [[Fighting Styles|Fighting Style]]. It also gives additional [[Skills#Fighting Skills|fighting skills]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The following effects are for every 10 points in the respective proficiency.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
*When wearing all &#039;&#039;&#039;CLOTH&#039;&#039;&#039; armor&lt;br /&gt;
**+ 0.25% Spell Crit Chance&lt;br /&gt;
**+ 0.7% Magical Mitigation&lt;br /&gt;
**+ 1 Wisdom&lt;br /&gt;
&lt;br /&gt;
*When wearing all &#039;&#039;&#039;LIGHT&#039;&#039;&#039; armor&lt;br /&gt;
**+ 0.25% Attack Crit Chance&lt;br /&gt;
**+ 0.7% Resist&lt;br /&gt;
**+ 1 Agility&lt;br /&gt;
&lt;br /&gt;
*When wearing all &#039;&#039;&#039;HEAVY&#039;&#039;&#039; armor&lt;br /&gt;
**+ 0.7% Crushing/Slashing/Piercing Mitigation&lt;br /&gt;
**- 1 Burden&lt;br /&gt;
**+ 1 Endurance&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*When using &#039;&#039;&#039;ONE-HANDED&#039;&#039;&#039;&lt;br /&gt;
**+ 15 Physical Base Damage&lt;br /&gt;
**+ 0.5% Attack Accuracy&lt;br /&gt;
**+ 0.5% Block&lt;br /&gt;
&lt;br /&gt;
*When using &#039;&#039;&#039;TWO-HANDED&#039;&#039;&#039;&lt;br /&gt;
**+ 20 Physical Base Damage &lt;br /&gt;
**+ 0.5% Attack Accuracy&lt;br /&gt;
**+ 0.5% Parry&lt;br /&gt;
&lt;br /&gt;
*When using &#039;&#039;&#039;DUAL-WIELD&#039;&#039;&#039;&lt;br /&gt;
**+ 25 Physical Base Damage &lt;br /&gt;
**+ 0.5% Attack Accuracy&lt;br /&gt;
**+ 0.25% Attack Crit Chance&lt;br /&gt;
&lt;br /&gt;
*When using &#039;&#039;&#039;STAFF&#039;&#039;&#039;&lt;br /&gt;
**+ 10 Physical Base Damage &lt;br /&gt;
**+ 5 Magical Base Damage &lt;br /&gt;
**+ 0.5% Attack Accuracy&lt;br /&gt;
&lt;br /&gt;
===Gaining Equipment Proficiencies===&lt;br /&gt;
For Armor:&lt;br /&gt;
*When a player is attacked (even if they evade/block/parry, or if the monster misses), an occupied armor slot is randomly chosen for the chance at a proficiency gain.&lt;br /&gt;
*When a player blocks an attack with a [[Shield (Equipment)|Shield]], they have an increased chance of gaining One-Handed proficiency.&lt;br /&gt;
&lt;br /&gt;
For Weapons:&lt;br /&gt;
*When a player attacks an enemy (even if the monster evades), there is a chance that they will gain proficiency with his active fighting style.&lt;br /&gt;
**Players using the [[Fighting Styles#Niten Ichiryu|Niten Ichiryu]] fighting style do not gain proficiency in either [[Fighting Styles#Two-Handed|Two-Handed]] or [[Fighting Styles#Dual Wielding|Dual Wielding]] proficiency even though both are used to determine [[equipment]] stats and fighting style procs.&lt;br /&gt;
**Players using a Staff can also gain Staff proficiency by casting [[Spells#Piercing|Magic Missile]].&lt;br /&gt;
&lt;br /&gt;
==[[Spells|Magic]] Proficiencies==&lt;br /&gt;
===Effects===&lt;br /&gt;
Magic proficiencies increases:&lt;br /&gt;
*The damage caused by spells (Offensive magic and Poison). &lt;br /&gt;
**The formula for calculating this is:&lt;br /&gt;
 Spell damage multiplier = 1 + (prof / 200)&lt;br /&gt;
*The damage caused by [[Spells#Status_Effects|Status Effects]]&lt;br /&gt;
*The duration of sustained spells (everything but direct damage spells and cures).&lt;br /&gt;
**The formula for calculating this is:&lt;br /&gt;
 Duration = base_duration * (1 + additional_AP / 4) * (1 + prof / 100)&lt;br /&gt;
*Base durations can be found on the [[Spells]] page.&lt;br /&gt;
&lt;br /&gt;
===Gaining Magic Proficiencies===&lt;br /&gt;
Magic proficiency increases when casting a spell of the specific type (except Spiritual Proficiency) even if it misses. Spells auto-casted via [[Innate Arcana]] can give an increase each turn that they are kept active.&lt;br /&gt;
&lt;br /&gt;
*Elemental Proficiency can be increased by casting any [[Fire]], [[Cold]], [[Elec]], or [[Wind]] spells.&lt;br /&gt;
*Divine Proficiency can be increased by casting any [[Holy]] spells.&lt;br /&gt;
*Forbidden Proficiency can be increased by casting any [[Dark]] spells.&lt;br /&gt;
*Deprecating Proficiency can be increased by casting any negative status effect spell on a monster (e.g. [[Spells#Deprecating Magic|Weaken]]).&lt;br /&gt;
*Supportive Proficiency can be increased by casting any positive status spell on yourself (e.g. [[Spells#Supportive Magic|Haste]]).&lt;br /&gt;
*Curative Proficiency can be increased by casting any health-restoring spell on yourself (e.g. [[Spells#Curative Magic|Regen]]).&lt;br /&gt;
*Spiritual Proficiency &#039;&#039;&#039;cannot&#039;&#039;&#039; be increased by casting [[Soul]] spells. Instead it is the average of your Forbidden and Divine proficiencies.&lt;br /&gt;
&lt;br /&gt;
==Gains==&lt;br /&gt;
*The rate at which proficiency is gained can be increased via Assimilator [[Training|training]] at +10% per rank trained, up to a maximum of double the normal rate.&lt;br /&gt;
*The chance for a proficiency gain decreases as the proficiency approaches the cap. The amount of gain, however, is always chosen at random from one of: 0.01, 0.02, or 0.03.&lt;br /&gt;
*Proficiencies cannot be gained during the turn the [[Skills#Universal_Skills|Defend or Focus commands]] are used or when a player otherwise [[HentaiVerse Bugs &amp;amp; Errors|skips]] a turn.&lt;br /&gt;
*[[Difficulty]] and monster classes have no effect on proficiency gains.&lt;br /&gt;
&lt;br /&gt;
==Effective Proficiency==&lt;br /&gt;
*&#039;&#039;&#039;Effective proficiency&#039;&#039;&#039; can be seen on the right-side scroll section of your [[Character_Menu|character page]].&lt;br /&gt;
*Base proficiencies are capped at a player&#039;s current level. However, bonus proficiency points on equipment allow players to exceed their cap.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Henshin</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=4310</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=4310"/>
		<updated>2011-05-08T22:07:12Z</updated>

		<summary type="html">&lt;p&gt;Henshin: /* Supportive Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&#039;&#039;&#039;Spell Costs&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your [[Level]], rounded up.&lt;br /&gt;
&amp;lt;br/&amp;gt;For example, &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: 51 * 0.20 = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&#039;&#039;&#039;Spell Durations&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;The duration of spells lasting more than one turn depends on their base duration, the number of Ability Points invested (where applicable) and the relevant [[Proficiencies|Proficiency]]. Each additional AP increases the duration by 25%, and each point of proficiency by 1%. These numbers multiply together. Expressed as a formula:&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / 100)&lt;br /&gt;
For deprecating spells, the effect of proficiency is doubled, with each point of proficiency increasing the duration by 2%.&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / 50)&lt;br /&gt;
The result is rounded to the nearest whole number of turns.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an area-of-effect spell. Area-of-effect spells inflict strong damage on the targeted monster and less damage on the rest, but are also more expensive and take longer to cast than the single target versions. However, each addition Ability Point invested in the AOE spells increases its damage dealt (by 25% when maxed) and decreases it&#039;s MP cost (by 50% when maxed), in addition to decreasing the associated single-target spell&#039;s MP cost (by 25% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Free to cast. Affected by Elemental [[Proficiencies|Proficiency]] but does not increase it.&#039;&#039; In recent iterations of Hentai Verse, however, when this spell cast with a Staff weapon, it has a chance to improve the user&#039;s Staff Proficiency.&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4, reduced to 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage. &#039;&#039;Base cost is 9, reduced to 6.75 when Meteor is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;: Fire damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Flames of Loki is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;: Fire damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4, reduced to 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Blizzard is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Fimbulvetr is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4, reduced to 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Chain Lightning is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0832.png &#039;&#039;&#039;Chain Lightning&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1330.png &#039;&#039;&#039;Shockblast&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Wrath of Thor is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1331.png &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4, reduced to 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Hurricane is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1430.png &#039;&#039;&#039;Downburst&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Storms of Njord is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1431.png &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Banish is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;: Soul damage. (Single Target)  &#039;&#039;Base cost is 11, reduced to 8.25 when Soul Harvest is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;: Soul damage. (Area of Effect) &#039;&#039; Base cost is 33, reduced to 16.5 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 18&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv045/img/a/m1740.png &#039;&#039;&#039;Soul Fire&#039;&#039;&#039; - Soul damage. (Single Target) &#039;&#039;Base cost is 24, reduced to 18 when Soul Burst is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv045/img/a/m1741.png &#039;&#039;&#039;Soul Burst&#039;&#039;&#039; (x5) - Soul damage. (Area of Effect) &#039;&#039;Base cost is 87, reduced to 43.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1230.png &#039;&#039;&#039;Corruption&#039;&#039;&#039;: Dark damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Pestilence is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1232.png &#039;&#039;&#039;Pestilence&#039;&#039;&#039;: Dark damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1330.png &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;: Dark damage. (Single Target) &#039;&#039;Base cost is 18, reduced to 13.5 when Ragnarok is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1332.png &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;: Dark damage. (Area of Effect) &#039;&#039;Base cost is 54, reduced to 27 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0133.png &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039;: Inflicts Spreading Poison on the target, causing damage over time, reducing its evade chance, and halving its MP and SP regen rates. &#039;&#039;Base cost is 15. Base duration is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18. Base duration is 3.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making its physical attacks deal less damage and preventing them from being critical strikes. Reduces physical damage dealt by 50% when maxed (10% per AP). &#039;&#039;Base cost is 10. Base duration is 5.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions. However, it may wake up when damaged. &#039;&#039;Base cost is 22. Base duration is 3.&#039;&#039;&lt;br /&gt;
 Additional points decrease chance of breaking on damage by 10% (90% base chance, 50% when maxed). &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike. &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
 Additional points decrease chance of breaking on damage by 10% (90% base chance, 50% when maxed). &lt;br /&gt;
 Additional points decrease chance of monster hitting itself by 25% (won&#039;t hit itself when maxed).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039;: The target is bewildered, making its magical attacks deal less damage and preventing them from being critical strikes. Magical damage dealt is reduced by 50% when maxed (10% per AP). &#039;&#039;Base cost is 10. Base duration is 5.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and magic spells. &#039;&#039;Base cost is 18. Base duration is 5.&#039;&#039;&lt;br /&gt;
*** Base attack/magic hit chance = -25%.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic. &#039;&#039;Base cost is 18. Base duration is 7.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1233.png &#039;&#039;&#039;Nerf&#039;&#039;&#039;: The target is nerfed, decreasing its attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating. &#039;&#039;Base cost is 20. Base duration is 5.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1333.png &#039;&#039;&#039;X-Nerf&#039;&#039;&#039; - All hostile targets are nerfed, decreasing their attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating. &#039;&#039;Base cost is 60. Base duration is 5.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 18&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m2082.png &#039;&#039;&#039;MagNet&#039;&#039;&#039; - A net of pure energy is cast on the target, hindering and magically grounding it, making it slower and unable to evade attacks or spells. &#039;&#039;Base cost is 22.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m2090.png &#039;&#039;&#039;Lifestream&#039;&#039;&#039; - Places a health tap effect on the target, returning a small amount of health to the caster on each target turn. &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
***Cannot reduce monster below 1 HP by itself.&lt;br /&gt;
&lt;br /&gt;
*There are some special rules regarding which Deprecating spells can be simultaneously in effect on a single monster. The Tactical Pane of the Magic menu also shows which spells cannot be simultaneously cast by dividing the spells into columns.&lt;br /&gt;
**A monster cannot be simultaneously affected by more than one of: Slow, Sleep, and Confuse. Successfully casting any one of these on a target will dispel any of the others on that target.&lt;br /&gt;
**Because of this rule for Silence, Blind, Bewilder, and Weaken, the only useful combinations are: Weaken + Blind, Weaken + Bewilder, or Silence alone.&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of HP to yourself. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Places a heal over time effect on yourself, healing you for a small amount of HP every turn. &#039;&#039;Base cost is 25. Base duration is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039;: Restores a large amount of HP to yourself. &#039;&#039;Base cost is 55.&#039;&#039; Requires Cure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1030.png &#039;&#039;&#039;Regen II&#039;&#039;&#039;: Places a long heal over time effect on yourself, healing you for a small amount of HP every turn. &#039;&#039;Base cost is 75. Base duration is 25.&#039;&#039; Requires Regen.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0530.png &#039;&#039;&#039;Cure III&#039;&#039;&#039;: Restores a huge amount of HP to yourself. &#039;&#039;Base cost is 100.&#039;&#039; Requires Cure I and II.&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on yourself, absorbing a fixed amount of damage from each physical attack that hits you. &#039;&#039;Base cost is 21. Base duration is 15.&#039;&#039;&lt;br /&gt;
 Physical damage absorbed = 3 x ( 1 + supportive proficiency/10 ). &lt;br /&gt;
 Absorb effects cannot reduce the damage a player takes from an attack to less than 1.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: You are hastened, allowing you to attack more frequently. &#039;&#039;Base cost is 30. Base duration is 20.&#039;&#039;&lt;br /&gt;
 Action speed boost = 20 + ( supportive proficiency x 0.4 )&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect yourself, absorbing a fixed amount of damage from each magical attack that hits you. &#039;&#039;Base cost is 23.&#039;&#039;&lt;br /&gt;
 Magical damage absorbed = 7 x ( 1 + supportive proficiency/10 )&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds you, making it harder for monsters to hit you with physical attacks. &#039;&#039;Base cost is 30. Base duration is 20.&#039;&#039;&lt;br /&gt;
 Evade boost = 5 + supportive proficiency/10&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against you may be absorbed and partially converted to MP.  75% chance to absorb when maxed (15% per AP), and the effect is removed when it absorbs a spell.  &#039;&#039;Base cost is 30. Base duration is 15.&#039;&#039;&lt;br /&gt;
*** The absorbed MP is between 5% and 10% of your base max MP.&lt;br /&gt;
**** Additional AP increases the MP absorbed by a factor of 1.125 per additional point for a maximum of 7.5% to 15% of your base max MP with 5 points.&lt;br /&gt;
***Critical hits cannot be absorbed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed.  If the player does not have enough SP remaining, the trigger will fail, and the player will die. &#039;&#039;Base cost is 50. Base duration is 15.&#039;&#039;&lt;br /&gt;
*** First AP invested will restore you to life with 1 HP, subsequent points: 7/14/21/28% max HP.&lt;br /&gt;
***http://g.ehgt.org/hv045/img/e/fallenshield.png &#039;&#039;&#039;Cloak of the Fallen&#039;&#039;&#039;: Is a proc added when Spark of Life triggers. This effect grants immunity to all damage for a short period of time. Each point put in Spark of Life adds one turn to the duration of this effect. Having one point will make it last for two effective turns, starting with the one where it is triggered.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv043/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039;: A shield of flames surrounds you. Fire mitigation is increased, and physical attackers take minor fire damage. Attacking enemies have a chance of gaining the Searing Skin proc. &#039;&#039;Base cost is 15. Base duration is 20.&#039;&#039;&lt;br /&gt;
*** Elemental mitigation increased by 25%, reflects a portion (10%) of all received physical damage as elemental damage. Relected damage increases with proficiency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4020.png &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039; (Also called Arcane Meditation) - You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance. Casting Arcane Focus will dispel Heartseeker. &#039;&#039;Base cost is 100. Base duration is 50.&#039;&#039;&lt;br /&gt;
 Magical damage, hit &amp;amp; crit chance buff = 10 + ( supportive proficiency/25 )&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4051.png &#039;&#039;&#039;Frost Spikes&#039;&#039;&#039; - A shield of frost surrounds you. Cold mitigation is increased, and physical attackers take minor cold damage. Attacking enemies have a chance of gaining the Freezing Limb proc. &#039;&#039;Base cost is 15. Base duration is 20.&#039;&#039;&lt;br /&gt;
*** Elemental mitigation increased by 25%, reflects a portion (10%) of all received physical damage as elemental damage. Relected damage increases with proficiency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4021.png &#039;&#039;&#039;Heartseeker&#039;&#039;&#039; - You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.  Casting Heartseeker will dispel Arcane Focus. &#039;&#039;Base cost is 100. Base duration is 50.&#039;&#039;&lt;br /&gt;
 Physical damage, hit &amp;amp; crit chance buff = 10 + ( supportive proficiency/25 )&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4060.png &#039;&#039;&#039;Lightning Spikes&#039;&#039;&#039; - A shield of lightning surrounds you.  Elec mitigation is increased, and physical attackers take minor elec damage. Attacking enemies have a chance of gaining the Deep Burns proc. &#039;&#039;Base cost is 15. Base duration is 20.&#039;&#039;&lt;br /&gt;
*** Elemental mitigation increased by 25%, reflects a portion (10%) of all received physical damage as elemental damage. Relected damage increases with proficiency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4040.png &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039; - Incoming soul attacks will damage your spirit gauge instead of health. &#039;&#039;Base cost is 50.&#039;&#039;&lt;br /&gt;
*** Absorbs 10 damage per SP per ability point invested (50 damage per SP maxed).&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4061.png &#039;&#039;&#039;Storm Spikes&#039;&#039;&#039; - A shield of storms surrounds you.  Wind mitigation is increased, and physical attackers take minor wind damage. Attacking enemies have a chance of gaining the Turbulent Air proc. &#039;&#039;Base cost is 15. Base duration is 20.&#039;&#039;&lt;br /&gt;
*** Elemental mitigation increased by 25%, reflects a portion (10%) of all received physical damage as elemental damage. Relected damage increases with proficiency.&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive Magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the order.  e.g. Searing Skin will explode for Cold damage when the monster is struck by a Cold spell.  Elemental mages will find it advantageous to cast their AOE spells in order, to benefit most from status effect explosions.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target&#039;s defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/e/darknerf.png &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;: The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage. [[Holy]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;: Attacking this target will restore your health by a small amount.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/e/soulfire.png &#039;&#039;&#039;Soul Fire&#039;&#039;&#039;: The very life essence of the target has been set ablaze, damaging it over time. Using Soul Burst will cause this effect to explode.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Henshin</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Training&amp;diff=4309</id>
		<title>Training</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Training&amp;diff=4309"/>
		<updated>2011-05-08T16:59:06Z</updated>

		<summary type="html">&lt;p&gt;Henshin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training is an E-Hentai feature where [[Credits]] are spent on skills that affect the user, mainly in the [[HentaiVerse]] and on the [[E-Hentai Forums]]. The cost (but not the duration) of training a given skill increases with skill level. Generally, the more powerful skills are more expensive and take longer to train. Skill training can be aborted, in which case the whole cost will be refunded. A user can only train one skill at a time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Please note that if you leave the training screen before training is completed, you will have to revisit it after it has finished in order to receive the bonus.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot; width=&amp;quot;15%&amp;quot;|Skill&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot; width=&amp;quot;55%&amp;quot;|Effect&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot; width=&amp;quot;8%&amp;quot;|Time&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot; width=&amp;quot;6%&amp;quot;|Levels&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot; width=&amp;quot;8%&amp;quot;|Starting cost&lt;br /&gt;
|-&lt;br /&gt;
! Misc posting&lt;br /&gt;
| Raises your limit for posting &amp;quot;Misc&amp;quot; galleries (misc, western, non-h, asian porn) by 25 per level.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|1 hour&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|20&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|5,000 C&lt;br /&gt;
|-&lt;br /&gt;
! Adept Learner&lt;br /&gt;
| Boosts your [[Experience Points|EXP]] bonus by 1%.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|1 hour&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|300&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|50 C&lt;br /&gt;
|-&lt;br /&gt;
! Assimilator&lt;br /&gt;
| Increases the rate at which you gain [[Proficiencies|Proficiency]] by 10%.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|24 hours&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|10&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|50,000 C&lt;br /&gt;
|-&lt;br /&gt;
! Ability Boost&lt;br /&gt;
| Awards you an additional [[Abilities|Ability Point]].&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|8 hours&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|200&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|500 C&lt;br /&gt;
|-&lt;br /&gt;
! Karma Amplifier&lt;br /&gt;
| Amplifies received positive [[Karma]] by 1%.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|1 hour&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|100&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|100 C&lt;br /&gt;
|-&lt;br /&gt;
! Karma Shield&lt;br /&gt;
| Absorbs 1% of all received Negative Karma.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|4 hours&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|50&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|250 C&lt;br /&gt;
|-&lt;br /&gt;
! Atonement&lt;br /&gt;
| Reduces your current Negative Karma amount by 10%.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|6 hours&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|999&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|100 C&lt;br /&gt;
|-&lt;br /&gt;
! Power Saver&lt;br /&gt;
| Reduces the [[Karma#Power|Power]] drain on Karma imbuement by 2%.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|2 hours&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|25&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|500 C&lt;br /&gt;
|-&lt;br /&gt;
! Power Regen&lt;br /&gt;
| Increases your Power regeneration by 0.5 points or 0.25% per tick, whichever is larger.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|4 hours&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|50&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|1,000 C&lt;br /&gt;
|-&lt;br /&gt;
! Power Tank&lt;br /&gt;
| Increases your base Power by 0.5.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|8 hours&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|20&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|2,000 C&lt;br /&gt;
|-&lt;br /&gt;
! Scavenger&lt;br /&gt;
| Increases your loot drop chance by 2%.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|4 hours&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|50&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|500 C&lt;br /&gt;
|-&lt;br /&gt;
! Luck of the Draw&lt;br /&gt;
| Increases your loot quality bonus by 1%.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|8 hours&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|25&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|1,000 C&lt;br /&gt;
|-&lt;br /&gt;
! Quartermaster&lt;br /&gt;
| Increases your base [[Equipment|equipment]] drop chance by 5%.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|12 hours&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|20&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|2,000 C&lt;br /&gt;
|-&lt;br /&gt;
! Archaeologist&lt;br /&gt;
| Increases your base [[Items#Artifacts|artifact]] drop chance by 10%.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|24 hours&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|10&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|3,000 C&lt;br /&gt;
|-&lt;br /&gt;
! Spelunker&lt;br /&gt;
| Increases the number of [[Item World]] visits per day by 1, and decreases cooldown by 1 hour.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|12 hours&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|10&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|20,000 C&lt;br /&gt;
|-&lt;br /&gt;
! Set Collector&lt;br /&gt;
| Increases how many sets of equipment you can equip.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|12 hours&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|4&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|12,500 C&lt;br /&gt;
|-&lt;br /&gt;
! Pack Rat&lt;br /&gt;
| Increases the number of slots in your Battle Inventory by one.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|12 hours&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|5&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|20,000 C&lt;br /&gt;
|-&lt;br /&gt;
! Refined Aura&lt;br /&gt;
| Increases your number of [[Auras#Primary Auras|Aura Slots]] by one.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|24 hours&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|4&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|25,000 C&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.starfleetplatoon.com/EHCalc/download.php Sonic&#039;s EH Calculator] - Calculates how much each level of training costs, among many other features.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]][[Category:Site Features]]&lt;/div&gt;</summary>
		<author><name>Henshin</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Items&amp;diff=4297</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Items&amp;diff=4297"/>
		<updated>2011-05-07T18:06:17Z</updated>

		<summary type="html">&lt;p&gt;Henshin: /* Battle Powerups */ Updated Restorative Gems&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the [[HentaiVerse]], &#039;&#039;&#039;items&#039;&#039;&#039; are obtained by killing monsters and completing arena challenges.  There are eight types of items: powerups, restoratives, infusions, scrolls, special items, artifacts, trophies, and tokens.  [[Training]] can increase the chance for items to drop from slain monsters, and affect the quality and type of those drops.&lt;br /&gt;
&lt;br /&gt;
==Battle Powerups==&lt;br /&gt;
In battle, a defeated monster has a chance of dropping a powerup. These powerups are automatically slotted in the &amp;quot;P&amp;quot; item slot of the player&#039;s inventory, overwriting any powerups the player currently has. They persist between rounds of a battle, but are destroyed at the end of the battle series.  Training has no effect on the drop rate for powerups.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Mystic Gem&#039;&#039;&#039; || This powerup grants the [[Fighting_Styles#Staff|Channeling]] effect for 2 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Restorative Gems will immediately restore a percentage of the appropriate stat.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Health Gem&#039;&#039;&#039; || This powerup will restore 100% of your health.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Mana Gem&#039;&#039;&#039;   || This powerup will restore 50% of your mana.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Soul Gem&#039;&#039;&#039;   || This powerup will restore 25% of your spirit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Elemental Gems last 20 turns and are identical to their [[Spells#Supportive_magic|spell counterparts]]. Elemental Gems will cancel each other and spell versions of Spike Shield.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Fire Gem&#039;&#039;&#039;   || This powerup will grant you the Flame Spikes effect.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Frost Gem&#039;&#039;&#039;  || This powerup will grant you the Frost Spikes effect.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Shock Gem&#039;&#039;&#039;  || This powerup will grant you the Shock Spikes effect.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Storm Gem&#039;&#039;&#039;  || This powerup will grant you the Storm Spikes effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Health, Magic, and Spirit Restoratives==&lt;br /&gt;
&lt;br /&gt;
===Potions===&lt;br /&gt;
{|width=100%&lt;br /&gt;
| &#039;&#039;Restore the following percentages of base &#039;&#039;Health Points&#039;&#039; per Turn for 10 Turns:&#039;&#039;&lt;br /&gt;
{|width=25%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lesser&#039;&#039;&#039;   ||align=&amp;quot;right&amp;quot;| 10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Average&#039;&#039;&#039;  ||align=&amp;quot;right&amp;quot;| 15%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater&#039;&#039;&#039;  ||align=&amp;quot;right&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Superior&#039;&#039;&#039; ||align=&amp;quot;right&amp;quot;| 25%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Godly&#039;&#039;&#039;    ||align=&amp;quot;right&amp;quot;| 30%&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;Restore the following percentages of base &#039;&#039;Magic/Spirit Points&#039;&#039; per Turn for 5 Turns:&#039;&#039;&lt;br /&gt;
{|width=25%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lesser&#039;&#039;&#039;   ||align=&amp;quot;right&amp;quot;| 8%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Average&#039;&#039;&#039;  ||align=&amp;quot;right&amp;quot;| 10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater&#039;&#039;&#039;  ||align=&amp;quot;right&amp;quot;| 13%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Superior&#039;&#039;&#039; ||align=&amp;quot;right&amp;quot;| 16%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Godly&#039;&#039;&#039;    ||align=&amp;quot;right&amp;quot;| 20%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elixirs===&lt;br /&gt;
&#039;&#039;Restore 20% of base &#039;&#039;Health, Magic, or Spirit Points&#039;&#039; per Turn for 10 Turns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Infusions==&lt;br /&gt;
&#039;&#039;Increase the respective elemental rating and converts your physical attack damage to elemental damage. Each lasts for 25 Turns, except &amp;quot;Infusion of Gaia&amp;quot;.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Flames&#039;&#039;&#039;    || &amp;quot;You are wreathed in the power of flames.  Your [[Fire]] rating is increased, and all melee attacks do Fire damage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Frost&#039;&#039;&#039;     || &amp;quot;You are suffused with the power of frost.  Your [[Cold]] rating is increased, and all melee attacks do cold damage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Lightning&#039;&#039;&#039; || &amp;quot;You are surrounded by the power of lightning.  Your [[Elec]] rating is increased, and all melee attacks do elec damage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Storms&#039;&#039;&#039;    || &amp;quot;You are draped in the power of storms.  Your [[Wind]] rating is increased, and all melee attacks do wind damage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Divinity&#039;&#039;&#039;  || &amp;quot;You are veiled in the power of divinity.  Your [[Holy]] rating is increased, and all melee attacks do holy damage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Darkness&#039;&#039;&#039;  || &amp;quot;You are cloaked in the power of darkness.  Your [[Dark]] rating is increased, and all melee attacks do dark damage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Gaia&#039;&#039;&#039;      || &amp;quot;You are attuned to all the elements suffusing the world.  All elemental ratings are increased, and all melee attacks do [[Soul]] damage.&amp;quot;  &#039;&#039;Lasts 50 Turns.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
&#039;&#039;Grant special supportive spell effects when used.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Swiftness&#039;&#039;&#039;  || &amp;quot;The target has been &#039;&#039;&#039;hastened&#039;&#039;&#039;, increasing its action speed by 100.&amp;quot;  &#039;&#039;Lasts 23 Turns.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Shielding&#039;&#039;&#039;  || &amp;quot;Places a &#039;&#039;&#039;shield&#039;&#039;&#039; effect on the target, absorbing 25% of the damage from all physical attacks.&amp;quot; &#039;&#039;Lasts 42 Turns.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Shadows&#039;&#039;&#039;    || &amp;quot;A &#039;&#039;&#039;veil of shadows&#039;&#039;&#039; surrounds the target, increasing the chance to miss by 25%.&amp;quot; &#039;&#039;Lasts 23 Turns&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Warding&#039;&#039;&#039;    || &amp;quot;Places a &#039;&#039;&#039;barrier&#039;&#039;&#039; effect on the target, absorbing 25% of the damage from all magical attacks.&amp;quot; &#039;&#039;Lasts 42 Turns.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Absorption&#039;&#039;&#039; || &amp;quot;The next magical attack against the target will be &#039;&#039;&#039;absorbed&#039;&#039;&#039; and partially converted to MP.&amp;quot; &#039;&#039;Lasts up to 50 Turns.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Life&#039;&#039;&#039;       || &amp;quot;Any attack that would normally kill the target &#039;&#039;&#039;leaves it alive&#039;&#039;&#039; with 50% HP.  The buff is removed when triggered.&amp;quot; &#039;&#039;Lasts up to 50 Turns.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of the Gods&#039;&#039;&#039;   || Grants the effects of Scroll of Shadows, Scroll of Life, and Scroll of Absorption for twice their normal durations.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of the Avatar&#039;&#039;&#039; || Grants the effects of Scroll of Speed, Scroll of Warding, and Scroll of Shielding for twice their normal durations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Items==&lt;br /&gt;
&#039;&#039;Consumables which provide an extremely powerful benefit.  As such, they are exceptionally rare.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soul Stone&#039;&#039;&#039;: &amp;quot;Increases your Overcharge by 20% per Turn for 5 Turns. This item can boost Overcharge past the normal limit.&amp;quot; &lt;br /&gt;
**The overcharge increase lasts until the end of the [[Arena]], [[Grindfest]], or [[Item World]] you&#039;re in, or until you use your [[Spirit Attack]].&lt;br /&gt;
*&#039;&#039;&#039;Bubble-Gum&#039;&#039;&#039;: &amp;quot;It is time to kick ass and chew bubble-gum... and here is some gum.&amp;quot; ([http://en.wikipedia.org/wiki/Duke_Nukem_3D Duke Nukem] reference (Original from &amp;quot;They Live&amp;quot;))&lt;br /&gt;
**&#039;&#039;&#039;Kicking Ass&#039;&#039;&#039;: Your attacks and spells deal significantly more damage for a short time, will always hit, and will always land critical hits. &#039;&#039;Lasts 7 turns.&#039;&#039;&lt;br /&gt;
**Also replenishes 20% of base Mana and Health per turn for 7 turns.&lt;br /&gt;
*&#039;&#039;&#039;Flower Vase&#039;&#039;&#039;: &amp;quot;There are three flowers in a vase. The third flower is green.&amp;quot; ([http://en.wikipedia.org/wiki/Dollhouse_%28TV_series%29 Dollhouse] reference)&lt;br /&gt;
**&#039;&#039;&#039;Sleeper Imprint&#039;&#039;&#039;: Your attack/magic rating, attack/magic hit/crit chance, evade/resist chance and action speed increases significantly for a short time.  &#039;&#039;Lasts 7 turns.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Last Elixir&#039;&#039;&#039;: &amp;quot;Restores 20% of base Health, Mana, and Spirit per Turn for 10 Turns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&#039;&#039;Special items that can be exchanged for certain random benefits at the [[Shrine]].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wirt&#039;s Leg&#039;&#039;&#039;: So that is where that thing ended up. ([http://en.wikipedia.org/wiki/Diablo_%28video_game%29 Diablo] reference)&lt;br /&gt;
*&#039;&#039;&#039;Shark-Mounted Laser&#039;&#039;&#039;: It would be totally awesome, but you do not have any sharks. ([http://en.wikipedia.org/wiki/Austin_powers Austin Powers] reference)&lt;br /&gt;
*&#039;&#039;&#039;BFG9000&#039;&#039;&#039;: The Energy Cells are Completely Drained (BFG=Big F-ing Gun, [http://en.wikipedia.org/wiki/Doom_%28video_game%29 Doom] reference)&lt;br /&gt;
*&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Railgun Railgun]&#039;&#039;&#039;: The electromagnetic acceleration rails are bent and twisted. Using it would be bad.&lt;br /&gt;
*&#039;&#039;&#039;Flame Thrower&#039;&#039;&#039;: Now all you need is some fuel.&lt;br /&gt;
*&#039;&#039;&#039;Small Nuke&#039;&#039;&#039;: Great for blowing up small kingdoms, but you do not know the code to activate it.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Oil&#039;&#039;&#039;: Oil for chainsaws.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Fuel&#039;&#039;&#039;: Fuel for chainsaws. Will not work in flame throwers.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Chain&#039;&#039;&#039;: Spare cutting chain for a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Safety Manual&#039;&#039;&#039;: A booklet with safety information for proper use of a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Repair Guide&#039;&#039;&#039;: Contains information on the proper care and maintenance of a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Guide Bar&#039;&#039;&#039;: Spare guide bar for a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;ASHPD Portal Gun&#039;&#039;&#039;: Unfortunately it is incomplete, and there are no orange portals around. (ASHPD = Aperture Science Handheld [http://en.wikipedia.org/wiki/Portal_%28video_game%29 Portal] Device)&lt;br /&gt;
*&#039;&#039;&#039;Smart Bomb&#039;&#039;&#039;: Being aware that fulfilling its function will also ends its existence, this bomb refuses to go off. (&amp;quot;Dark Star&amp;quot; reference)&lt;br /&gt;
*&#039;&#039;&#039;Tesla Coil&#039;&#039;&#039;: Must be hooked up to an Advanced Power Plant to fire ([http://en.wikipedia.org/wiki/Command_%26_Conquer:_Red_Alert_series Command and Conquer] reference).&lt;br /&gt;
*&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Vorpal_sword Vorpal Blade] Hilt&#039;&#039;&#039;: The blade that should be attached to this hilt is gone.&lt;br /&gt;
*&#039;&#039;&#039;Crystal Jiggy&#039;&#039;&#039;: A piece to the puzzle. ([http://en.wikipedia.org/wiki/Banjo-Kazooie Banjo-Kazooie] reference)&lt;br /&gt;
&lt;br /&gt;
The following Artifacts no longer drop:&lt;br /&gt;
*&#039;&#039;&#039;Priceless Ming Vase&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Grue&#039;&#039;&#039;: It is dead, and smaller than you expected. ([http://en.wikipedia.org/wiki/Zork Zork] reference)&lt;br /&gt;
*&#039;&#039;&#039;Seven-Leafed Clover&#039;&#039;&#039; (Futurama reference)&lt;br /&gt;
*&#039;&#039;&#039;Rabbit&#039;s Foot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These artifacts were given to players directly by [http://forums.e-hentai.org/index.php?showuser=6 Tenboro]. &lt;br /&gt;
*&#039;&#039;&#039;Fiber-Optic Xmas Tree&#039;&#039;&#039;: A rare winter decoration from an ancient civilization, serving as a perfect example of its gaudiness and bad taste.&lt;br /&gt;
** These gifts were handed out for the 2010 XMAS.&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
&#039;&#039;Special items dropped by the [[HentaiVerse_Bestiary|Bosses, Legendaries, and Gods of the HentaiVerse]] that can be exchanged for a piece of [[equipment]] at the [[Shrine]]. Trophies can be sold at the bazaar but are not mooglable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manbearpig tail&#039;&#039;&#039;: No longer will MBP spread havoc, destruction, and melted polar ice caps.&lt;br /&gt;
*&#039;&#039;&#039;Holy Hand Grenade of Antioch&#039;&#039;&#039;: You find this in the lair of a White Bunneh. It appears to be a dud.&lt;br /&gt;
*&#039;&#039;&#039;Mithra&#039;s Flower&#039;&#039;&#039;: A Lilac flower given to you by a Mithra when you defeated her. Apparently, this type was her favorite.&lt;br /&gt;
*&#039;&#039;&#039;Dalek Voicebox&#039;&#039;&#039;: Taken from the destroyed remains of a Dalek shell.&lt;br /&gt;
*&#039;&#039;&#039;Lock of Blue Hair&#039;&#039;&#039;: Given to you by Konata when you defeated her. It smells of timotei.&lt;br /&gt;
*&#039;&#039;&#039;Bunny-Girl Costume&#039;&#039;&#039;: Given to you by Mikuru when you defeated her. If you wear it, keep it to yourself.&lt;br /&gt;
*&#039;&#039;&#039;Hinamatsuri Doll&#039;&#039;&#039;: Given to you by Ryokuo when you defeated her.  You decided to name is Achakura, for no particular reason.&lt;br /&gt;
*&#039;&#039;&#039;Broken Glasses&#039;&#039;&#039;: Given to you by Yuki when you defeated her. She looked better without them anyway.&lt;br /&gt;
*&#039;&#039;&#039;Sapling&#039;&#039;&#039;: A sapling from Yggdrasil, the World Tree.&lt;br /&gt;
*&#039;&#039;&#039;Black T-Shirt&#039;&#039;&#039;: A plain black 100% cotton T-Shirt. On the front, an inscription in white letters reads: &amp;quot;I defeated Real Life and all I got was this lousy T-Shirt&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Unicorn Horn&#039;&#039;&#039;: An Invisible Pink Unicorn Horn taken from the Invisible Pink Unicorn.  It doesn&#039;t weight anything and has the consistency of air, but you&#039;re quite sure it&#039;s real.&lt;br /&gt;
*&#039;&#039;&#039;Noodly Appendage&#039;&#039;&#039;: A nutritious pasta-based appendage from the Flying Spaghetti Monster. Presumed +2500 loot quality when redeemed in shrine.&lt;br /&gt;
&lt;br /&gt;
There are four trophies given to the members who place in the top 7 of the monthly [http://g.e-hentai.org/toplist.php toplists].&lt;br /&gt;
*1st place: &#039;&#039;&#039;Platinum Ticket&#039;&#039;&#039;: Retrieved as a Toplist Reward for active participation in the E-Hentai Galleries system.&lt;br /&gt;
**+2500 loot quality when redeemed in shrine.&lt;br /&gt;
*2nd/3rd place: &#039;&#039;&#039;Golden Ticket&#039;&#039;&#039;: Retrieved as a Toplist Reward for active participation in the E-Hentai Galleries system.&lt;br /&gt;
**+2000 loot quality when redeemed in shrine.&lt;br /&gt;
*4th/5th place: &#039;&#039;&#039;Silver Ticket&#039;&#039;&#039;: Retrieved as a Toplist Reward for active participation in the E-Hentai Galleries system.&lt;br /&gt;
**+1500 loot quality when redeemed in shrine.&lt;br /&gt;
*6th/7th place: &#039;&#039;&#039;Bronze Ticket&#039;&#039;&#039;: Retrieved as a Toplist Reward for active participation in the E-Hentai Galleries system.&lt;br /&gt;
**+1000 loot quality when redeemed in shrine.&lt;br /&gt;
&lt;br /&gt;
These trophies were given to players directly by [http://forums.e-hentai.org/index.php?showuser=6 Tenboro]. &lt;br /&gt;
*&#039;&#039;&#039;Mysterious Box&#039;&#039;&#039;: One of only 57 limited edition boxes filled with spent ability points. You&#039;re not quite sure when you picked this up, but something tells you to hang onto it. &lt;br /&gt;
**This he gave to certain players after he adjusted the price of [[Training|ability boost]].&lt;br /&gt;
**+5000 loot quality when redeemed in shrine.&lt;br /&gt;
*&#039;&#039;&#039;Solstice Gift&#039;&#039;&#039;: It appears to be sealed shut, so you will need to make Snowflake open it.&lt;br /&gt;
** These gifts were handed out for the 2009 Winter Solstice.&#039;&#039;&amp;lt;sup&amp;gt;([http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=23140&amp;amp;view=findpost&amp;amp;p=571734 ref])&amp;lt;/sup&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Stocking Stuffers&#039;&#039;&#039;: You found these in your xmas stocking when you woke up. Maybe Snowflake will give you something for them.&lt;br /&gt;
** These gifts were handed out for the 2009 &amp;amp; 2010 XMAS.&lt;br /&gt;
*&#039;&#039;&#039;Shimmering Present&#039;&#039;&#039;: A gift for the 2010 Winter Celebrations. It&#039;s surface has a mysterious sheen which seems to bend light in strange ways. You will need to make Snowflake open it.&lt;br /&gt;
** These gifts were handed out for the 2010 XMAS.&lt;br /&gt;
*&#039;&#039;&#039;Tenbora&#039;s Box&#039;&#039;&#039;: This box is said to contain an item of immense power. You should get Snowflake to open it.&lt;br /&gt;
**Given on [http://forums.e-hentai.org/index.php?showtopic=32326 January 1, 2011] for undisclosed reasons (speculative answer: Fellatio)&lt;br /&gt;
&lt;br /&gt;
==Tokens==&lt;br /&gt;
*&#039;&#039;&#039;Token of Blood&#039;&#039;&#039;: You can exchange this token for the chance to face a legendary monster by itself in the [[Ring of Blood]].&lt;br /&gt;
*&#039;&#039;&#039;Token of Healing&#039;&#039;&#039;: You can exchange this token for one free trip to the [[Bazaar#Healer|healer]].&lt;br /&gt;
*&#039;&#039;&#039;Chaos Token&#039;&#039;&#039;: Get free chaos with any purchase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Tokens cannot be sold to the [[Bazaar#Item_Shop|Item Shop]] or sent via [[MoogleMail]].&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Henshin</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Training&amp;diff=4296</id>
		<title>Training</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Training&amp;diff=4296"/>
		<updated>2011-05-07T17:51:38Z</updated>

		<summary type="html">&lt;p&gt;Henshin: Added new abilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training is an E-Hentai feature where [[Credits]] are spent on skills that affect the user, mainly in the [[HentaiVerse]] and on the [[E-Hentai Forums]]. The cost (but not the duration) of training a given skill increases with skill level. Generally, the more powerful skills are more expensive and take longer to train. Skill training can be aborted, in which case the whole cost will be refunded. A user can only train one skill at a time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Please note that if you leave the training screen before training is completed, you will have to revisit it after it has finished in order to receive the bonus.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot; width=&amp;quot;15%&amp;quot;|Skill&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot; width=&amp;quot;55%&amp;quot;|Effect&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot; width=&amp;quot;8%&amp;quot;|Time&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot; width=&amp;quot;6%&amp;quot;|Levels&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot; width=&amp;quot;8%&amp;quot;|Starting cost&lt;br /&gt;
|-&lt;br /&gt;
! Misc posting&lt;br /&gt;
| Raises your limit for posting &amp;quot;Misc&amp;quot; galleries (misc, western, non-h, asian porn) by 25 per level.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|1 hour&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|20&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|5,000 C&lt;br /&gt;
|-&lt;br /&gt;
! Adept Learner&lt;br /&gt;
| Boosts your [[Experience Points|EXP]] bonus by 1%.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|1 hour&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|300&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|50 C&lt;br /&gt;
|-&lt;br /&gt;
! Assimilator&lt;br /&gt;
| Increases the rate at which you gain [[Proficiencies|Proficiency]] by 10%.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|24 hours&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|10&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|50,000 C&lt;br /&gt;
|-&lt;br /&gt;
! Ability Boost&lt;br /&gt;
| Awards you an additional [[Abilities|Ability Point]].&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|8 hours&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|200&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|500 C&lt;br /&gt;
|-&lt;br /&gt;
! Karma Amplifier&lt;br /&gt;
| Amplifies received positive [[Karma]] by 1%.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|1 hour&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|100&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|100 C&lt;br /&gt;
|-&lt;br /&gt;
! Karma Shield&lt;br /&gt;
| Absorbs 1% of all received Negative Karma.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|4 hours&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|50&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|250 C&lt;br /&gt;
|-&lt;br /&gt;
! Atonement&lt;br /&gt;
| Reduces your current Negative Karma amount by 10%.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|6 hours&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|999&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|100 C&lt;br /&gt;
|-&lt;br /&gt;
! Power Saver&lt;br /&gt;
| Reduces the [[Karma#Power|Power]] drain on Karma imbuement by 2%.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|2 hours&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|25&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|500 C&lt;br /&gt;
|-&lt;br /&gt;
! Power Regen&lt;br /&gt;
| Increases your Power regeneration by 0.5 points or 0.25% per tick, whichever is larger.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|4 hours&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|50&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|1,000 C&lt;br /&gt;
|-&lt;br /&gt;
! Power Tank&lt;br /&gt;
| Increases your base Power by 0.5.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|8 hours&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|20&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|2,000 C&lt;br /&gt;
|-&lt;br /&gt;
! Scavenger&lt;br /&gt;
| Increases your loot drop chance by 2%.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|4 hours&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|50&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|500 C&lt;br /&gt;
|-&lt;br /&gt;
! Luck of the Draw&lt;br /&gt;
| Increases your loot quality bonus by 1%.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|8 hours&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|25&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|1,000 C&lt;br /&gt;
|-&lt;br /&gt;
! Quartermaster&lt;br /&gt;
| Increases your base [[Equipment|equipment]] drop chance by 5%.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|12 hours&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|20&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|2,000 C&lt;br /&gt;
|-&lt;br /&gt;
! Archaeologist&lt;br /&gt;
| Increases your base [[Items#Artifacts|artifact]] drop chance by 10%.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|24 hours&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|10&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|3,000 C&lt;br /&gt;
|-&lt;br /&gt;
! Set Collector&lt;br /&gt;
| Increases how many sets of equipment you can equip.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|12 hours&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|4&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|12,500 C&lt;br /&gt;
|-&lt;br /&gt;
! Pack Rat&lt;br /&gt;
| Increases the number of slots in your Battle Inventory by one.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|12 hours&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|5&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|20,000 C&lt;br /&gt;
|-&lt;br /&gt;
! Refined Aura&lt;br /&gt;
| Increases your number of [[Auras#Primary Auras|Aura Slots]] by one.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|24 hours&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|4&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|25,000 C&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.starfleetplatoon.com/EHCalc/download.php Sonic&#039;s EH Calculator] - Calculates how much each level of training costs, among many other features.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]][[Category:Site Features]]&lt;/div&gt;</summary>
		<author><name>Henshin</name></author>
	</entry>
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