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	<title>EHWiki - User contributions [en]</title>
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	<updated>2026-06-21T17:50:27Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse_Settings&amp;diff=36282</id>
		<title>HentaiVerse Settings</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse_Settings&amp;diff=36282"/>
		<updated>2016-07-16T02:30:29Z</updated>

		<summary type="html">&lt;p&gt;Givensp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is at the bottom the [[Character Menu]] in the [[HentaiVerse]]. Here a player can change various settings that affect the game. &#039;&#039;&#039;Before any changes go into effect the player must hit the &amp;quot;Apply Changes&amp;quot; button on the bottom of the page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Challenge Level==&lt;br /&gt;
This setting changes the difficulty in [[battle]] which affects the following:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Challenge&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Modifiers&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[EXP]]&lt;br /&gt;
![[Credits]]&lt;br /&gt;
!Monster HP&lt;br /&gt;
!width=55px|[[Item_World#Item_Potency|Potency EXP]]&lt;br /&gt;
!Monster Damage &amp;amp; [[Crystals]]&lt;br /&gt;
!Quality [[Loot_Drop_Rolls|Roll Bonus]]&lt;br /&gt;
![[Monster_Lab#Monster_PL_vs._Player_Level|Power Level Ceiling]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Balanced Fun&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; || x1 || x1 || x1 || x2 || x1 || x1 || 0 || &lt;br /&gt;
*Up to 75% reduced [[Loot Drop Rolls#Limits|Loot Drop frequency]] penalty for excessive play&lt;br /&gt;
*Voidseeker, Aether, and Amnesia [[shard]]s do not drop&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Somewhat Tricky&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Hard&amp;lt;/span&amp;gt; || x2 || x1.25 || x1.4 || x3 || x1.2 || x1.5 || +5? || &lt;br /&gt;
Up to 50% reduced [[Loot Drop Rolls#Limits|Loot Drop frequency]] penalty for excessive play&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Pretty Tough&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Nightmare&amp;lt;/span&amp;gt; || x4 || x1.5 || x2 || x4 || x1.4 || x2 || +20? || &lt;br /&gt;
Up to 25% reduced [[Loot Drop Rolls#Limits|Loot Drop frequency]] penalty for excessive play&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Even Tougher&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Hell&amp;lt;/span&amp;gt; || x7 || x1.75 || x2.8 || x6 ||x1.6 || x2.5 || +30? || &lt;br /&gt;
Random [[equipment]] drops can now be Legendary/Peerless [[quality]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Old School&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Nintendo&amp;lt;/span&amp;gt; || x10 || x2.2? || x5? || x10 ||x1.8? || x3? || +60? || &lt;br /&gt;
Random [[equipment]] drops will be at minimum Average [[quality]] &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;I Wanna Be The Hentai&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;IWBTH &amp;lt;/span&amp;gt; || x15 || x3 || x7.8 || x16 || x2.5 || x5 || +100? || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Smiles; Pink Fluffy Unicorns Dancing On Rainbows&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;PFUDOR&amp;lt;/span&amp;gt; || x20 || x3? || x8 || x16 || x3 || x6? || +125? &lt;br /&gt;
|&lt;br /&gt;
Random [[equipment]] drops will be at minimum Superior [[quality]]&lt;br /&gt;
&lt;br /&gt;
Monsters have:&lt;br /&gt;
*+25% [[Action Speed]] bonus&lt;br /&gt;
*+50% mana/spirit regen&lt;br /&gt;
*+10% [[Damage#Monsters|resist/parry]]&lt;br /&gt;
*A higher chance to use skills/magic attacks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Display Title==&lt;br /&gt;
Applies any [[Ranks|title]] that has been unlocked which will be displayed both in game and on the [[E-Hentai Forums]]. See the article for each title&#039;s effect.&lt;br /&gt;
&lt;br /&gt;
==Font Engine==&lt;br /&gt;
Changes the font used for the in-game text. Many [http://ehwiki.org/wiki/HentaiVerse_Scripts_%26_Tools scripts] require using a custom font (such as Arial) and will not function if the default HV font is used.&lt;br /&gt;
&lt;br /&gt;
==Quickbar Slots==&lt;br /&gt;
Commonly used [[spells]] can be placed in the shortcut bar for easier access during [[battles]]. These are linked to the current [[Character_Menu#Equipment|equipment set]].&lt;br /&gt;
&lt;br /&gt;
==Auto-cast Slots==&lt;br /&gt;
Allows players to set certain [[Spells#Supportive_Magic| supportive spells]] to be automatically cast at the beginning of [[Battles|battles]].&lt;br /&gt;
*Slots are unlocked by purchasing the Innate Arcana [[Hath Perks]].&lt;br /&gt;
*The spells that can be assigned are: &#039;&#039;&#039;Haste, Shadow Veil, Protection, Spark of Life, Spirit Shield&#039;&#039;&#039;.&lt;br /&gt;
*Supportive [[Proficiency]] has a chance to be raised with each turn that an auto-cast spell is active. However, auto-cast spells cannot proc [[Fighting_Styles#Any|Channeling]].&lt;br /&gt;
**The chance only occurs once per turn and is determined by upkeep cost.&lt;br /&gt;
*If a player chooses to manually cast an auto-casted spell, or use a [[Items#Scrolls|scroll]], the spell will be cast normally and the MP upkeep will be suspended. Once the duration of the spell runs out the auto-cast version will be recast at the end of the player&#039;s turn, before monster actions.&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
Auto-casted [[spell]]s deduct MP every battle round as upkeep.&lt;br /&gt;
*The base cost for each spell&#039;s per turn upkeep is determined by the spell&#039;s normal casting cost, its duration, and the action&#039;s speed of the player&#039;s last turn as follows:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Upkeep&#039;&#039;&#039; = casting_MP_cost * Speed of action taken in the last turn / duration&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Each rank of IA grants a 10% discount off of the upkeep, including the first rank.&lt;br /&gt;
*Supportive [[Proficiency]] helps reduce upkeep since it increases spell duration.&lt;br /&gt;
*These spells will dissipate if the player drops below 10% total MP and are recast once the player reaches at least 25%.&lt;br /&gt;
**When the player is between 10-24% MP the following will not be recast:&lt;br /&gt;
***Spark of Life after it has been triggered.&lt;br /&gt;
***Any spells (when entering a new [[battle]] series).&lt;br /&gt;
***Any spell which was manually cast.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Battles]]&lt;br /&gt;
*[[Character Menu]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Givensp</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse_Settings&amp;diff=36281</id>
		<title>HentaiVerse Settings</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse_Settings&amp;diff=36281"/>
		<updated>2016-07-16T02:27:25Z</updated>

		<summary type="html">&lt;p&gt;Givensp: /* Challenge Level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is at the bottom the [[Character Menu]] in the [[HentaiVerse]]. Here a player can change various settings that affect the game. &#039;&#039;&#039;Before any changes go into effect the player must hit the &amp;quot;Apply Changes&amp;quot; button on the bottom of the page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Challenge Level==&lt;br /&gt;
This setting changes the difficulty in [[battle]] which affects the following:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Challenge&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Modifiers&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[EXP]]&lt;br /&gt;
![[Credits]]&lt;br /&gt;
!Monster HP&lt;br /&gt;
!width=55px|[[Item_World#Item_Potency|Potency EXP]]&lt;br /&gt;
!Monster Damage &amp;amp; [[Crystals]]&lt;br /&gt;
!Quality [[Loot_Drop_Rolls|Roll Bonus]]&lt;br /&gt;
![[Monster_Lab#Monster_PL_vs._Player_Level|Power Level Ceiling]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Balanced Fun&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; || x1 || x1 || x1 || x2 || x1 || x1 || 0 || &lt;br /&gt;
*Up to 75% reduced [[Loot Drop Rolls#Limits|Loot Drop frequency]] penalty for excessive play&lt;br /&gt;
*Voidseeker, Aether, and Amnesia [[shard]]s do not drop&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Somewhat Tricky&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Hard&amp;lt;/span&amp;gt; || x2 || x1.25 || x1.4 || x3.0 || x1.2 || x1.5 || +5? || &lt;br /&gt;
Up to 50% reduced [[Loot Drop Rolls#Limits|Loot Drop frequency]] penalty for excessive play&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Pretty Tough&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Nightmare&amp;lt;/span&amp;gt; || x4 || x1.5 || x2 || x4 || x1.4 || x2 || +20? || &lt;br /&gt;
Up to 25% reduced [[Loot Drop Rolls#Limits|Loot Drop frequency]] penalty for excessive play&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Even Tougher&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Hell&amp;lt;/span&amp;gt; || x7 || x1.75 || x2.8 || x6 ||x1.6 || x2.5 || +30? || &lt;br /&gt;
Random [[equipment]] drops can now be Legendary/Peerless [[quality]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Old School&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Nintendo&amp;lt;/span&amp;gt; || x10 || x2.2? || x5? || x10 ||x1.8? || x3? || +60? || &lt;br /&gt;
Random [[equipment]] drops will be at minimum Average [[quality]] &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;I Wanna Be The Hentai&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;IWBTH &amp;lt;/span&amp;gt; || x15 || x3 || x7.8 || x16 || x2.5 || x5 || +100? || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Smiles; Pink Fluffy Unicorns Dancing On Rainbows&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;PFUDOR&amp;lt;/span&amp;gt; || x20 || x3? || x8 || x16 || x3 || x6? || +125? &lt;br /&gt;
|&lt;br /&gt;
Random [[equipment]] drops will be at minimum Superior [[quality]]&lt;br /&gt;
&lt;br /&gt;
Monsters have:&lt;br /&gt;
*+25% [[Action Speed]] bonus&lt;br /&gt;
*+50% mana/spirit regen&lt;br /&gt;
*+10% [[Damage#Monsters|resist/parry]]&lt;br /&gt;
*A higher chance to use skills/magic attacks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Display Title==&lt;br /&gt;
Applies any [[Ranks|title]] that has been unlocked which will be displayed both in game and on the [[E-Hentai Forums]]. See the article for each title&#039;s effect.&lt;br /&gt;
&lt;br /&gt;
==Font Engine==&lt;br /&gt;
Changes the font used for the in-game text. Many [http://ehwiki.org/wiki/HentaiVerse_Scripts_%26_Tools scripts] require using a custom font (such as Arial) and will not function if the default HV font is used.&lt;br /&gt;
&lt;br /&gt;
==Quickbar Slots==&lt;br /&gt;
Commonly used [[spells]] can be placed in the shortcut bar for easier access during [[battles]]. These are linked to the current [[Character_Menu#Equipment|equipment set]].&lt;br /&gt;
&lt;br /&gt;
==Auto-cast Slots==&lt;br /&gt;
Allows players to set certain [[Spells#Supportive_Magic| supportive spells]] to be automatically cast at the beginning of [[Battles|battles]].&lt;br /&gt;
*Slots are unlocked by purchasing the Innate Arcana [[Hath Perks]].&lt;br /&gt;
*The spells that can be assigned are: &#039;&#039;&#039;Haste, Shadow Veil, Protection, Spark of Life, Spirit Shield&#039;&#039;&#039;.&lt;br /&gt;
*Supportive [[Proficiency]] has a chance to be raised with each turn that an auto-cast spell is active. However, auto-cast spells cannot proc [[Fighting_Styles#Any|Channeling]].&lt;br /&gt;
**The chance only occurs once per turn and is determined by upkeep cost.&lt;br /&gt;
*If a player chooses to manually cast an auto-casted spell, or use a [[Items#Scrolls|scroll]], the spell will be cast normally and the MP upkeep will be suspended. Once the duration of the spell runs out the auto-cast version will be recast at the end of the player&#039;s turn, before monster actions.&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
Auto-casted [[spell]]s deduct MP every battle round as upkeep.&lt;br /&gt;
*The base cost for each spell&#039;s per turn upkeep is determined by the spell&#039;s normal casting cost, its duration, and the action&#039;s speed of the player&#039;s last turn as follows:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Upkeep&#039;&#039;&#039; = casting_MP_cost * Speed of action taken in the last turn / duration&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Each rank of IA grants a 10% discount off of the upkeep, including the first rank.&lt;br /&gt;
*Supportive [[Proficiency]] helps reduce upkeep since it increases spell duration.&lt;br /&gt;
*These spells will dissipate if the player drops below 10% total MP and are recast once the player reaches at least 25%.&lt;br /&gt;
**When the player is between 10-24% MP the following will not be recast:&lt;br /&gt;
***Spark of Life after it has been triggered.&lt;br /&gt;
***Any spells (when entering a new [[battle]] series).&lt;br /&gt;
***Any spell which was manually cast.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Battles]]&lt;br /&gt;
*[[Character Menu]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Givensp</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Item_World&amp;diff=36280</id>
		<title>Item World</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Item_World&amp;diff=36280"/>
		<updated>2016-07-16T02:24:51Z</updated>

		<summary type="html">&lt;p&gt;Givensp: /* Item Potency */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item World (IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game. Item World allows users to do battle inside any piece of [[equipment]] not equipped to their current equipment set in order to increase its latent potential.&lt;br /&gt;
&lt;br /&gt;
==Rounds==&lt;br /&gt;
An Item World has rounds based on the equipment&#039;s [[quality]]. It can be approximated by:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Number of Item World Rounds&#039;&#039;&#039; = 75 * (equip_quality)^3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a lower cap of 10 rounds and upper cap of 100 rounds. Monsters start at 100% base damage and increase by 2%? per round. The number of monsters present in each round is random but tends to rise as the round counter increases.&lt;br /&gt;
&lt;br /&gt;
==Item Potency==&lt;br /&gt;
Clearing an Item World or [[The_Forge#Upgrading|Upgrading]] a piece of equipment earns the item PXP (Potency Experience) towards increasing the potency of the [[equipment]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;PXP gain&#039;&#039;&#039; = roundup(Item round count * [[difficulty|PXP modifier]] * [[soulfusion]] modifier)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
![[Difficulty]]&lt;br /&gt;
!PXP Multiplier&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Normal || x2.0&lt;br /&gt;
|-&lt;br /&gt;
|Hard || x3.0&lt;br /&gt;
|-&lt;br /&gt;
|Nighmare || x4.0&lt;br /&gt;
|-&lt;br /&gt;
|Hell || x6.0&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo || x10.0&lt;br /&gt;
|-&lt;br /&gt;
|IWBTH || x16.0&lt;br /&gt;
|-&lt;br /&gt;
|PFUDOR || x16.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fleeing]] or being defeated in an IW does not grant any PXP; only clearing all rounds grants PXP for the item.&#039;&#039;&#039; Players cannot gain any PXP if they are at &amp;quot;exhausted&amp;quot; [[stamina]].&lt;br /&gt;
&lt;br /&gt;
All equipment starts at Potency Level 0, and can be leveled up to Level 10, unlocking a total of ten potencies. The amount of PXP required for the next level is displayed next to the equipment potency&#039;s level and increases as the item gains in potency levels. Potency unlocks add stats to the equipment - with the exception of &#039;of focus&#039; weapons which cannot gain Economizer, and armor with a mitigation prefix, which cannot gain IW mitigation for that element. Additional levels of potency are more likely to level up existing ones rather than give new ones (50% chance when you have one, 75% when you have two). These additional stats &#039;&#039;&#039;cannot&#039;&#039;&#039; be further upgraded in the [[forge]].&lt;br /&gt;
&lt;br /&gt;
Except for the Level 10 weapon unlock, there are five levels to each potency, and it is possible to get up to three different potencies.&lt;br /&gt;
&lt;br /&gt;
Item Potency can be reset by [[The_Forge#Reforging|reforging]] in the [[forge]]. This requires [[The_Forge#Shards|Amnesia Shards]] equal to the equipment&#039;s Item Potency level. Players can only keep all the existing potencies or forfeit all of them.&lt;br /&gt;
&lt;br /&gt;
When an equipment piece has reached max level, it no longer shows up in the Item World.&lt;br /&gt;
&lt;br /&gt;
===Formula for PXP===&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;PXP(x) = PXP(1) * (1 + PXP(1)/1000)^(x-1)&amp;lt;/pre&amp;gt;&lt;br /&gt;
Note that PXP(x) is the amount of PXP required to advance from level (x-1) to level x.&lt;br /&gt;
&lt;br /&gt;
The amount of PXP required to advance from level 0 to level n is as follows:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;Total PXP needed = 1000*((1+PXP(1)/1000)^n - 1)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Potencies===&lt;br /&gt;
All potencies give roughly 2% bonus per potency level (then scaled according to player&#039;s [[level]]) except for mitigation potencies which give 4 base points. Economizer gives 5% mana conservation per level.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Class&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Addition&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Weapon]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Shield]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Armor]]&lt;br /&gt;
|-&lt;br /&gt;
!Melee !! Staff&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Mitigation&lt;br /&gt;
|-&lt;br /&gt;
|Coldproof || Cold || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darkproof || Dark || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Elecproof || Elec || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fireproof || Fire || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holyproof || Holy || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Windproof || Wind || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
|Capacitor || Bonus MP || || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Juggernaut || Bonus HP || || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Butcher || Bonus Weapon Damage || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Fatality || Attack Crit Damage || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Overpower || Counter-Parry || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Swift Strike || Raises [[Action Speed|Attack Speed]] || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Annihilator || Spell Crit Damage || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Archmage || Bonus Magic Damage || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Economizer || Mana Conservation || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Penetrator || Counter-Resist || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Spellweaver || Cast Speed || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Level 10====&lt;br /&gt;
At level 10 an equipment piece ceases to gain PXP and may be renamed freely (max 50 characters).&lt;br /&gt;
&lt;br /&gt;
=====Weapon Level 10 Only=====&lt;br /&gt;
At level 10 a [[weapon]] will always get a special Potency based on what kind of weapon it is.&lt;br /&gt;
&lt;br /&gt;
Ethereal weapons will get a random &#039;&#039;&#039;[[Elemental Strike]]&#039;&#039;&#039; from the chart below.&lt;br /&gt;
*This does not turn a weapon into a true [[Equipment#Elemental_Weapons|Elemental Weapon]] (as a true elemental weapon also has Elemental Damage Bonus to boost [[spell]] damage).&lt;br /&gt;
&lt;br /&gt;
All other weapons will get &#039;&#039;&#039;Hollowforged&#039;&#039;&#039; which converts its damage type from Crushing/Slashing/Piercing to Void.&lt;br /&gt;
*Hollowforged weapons also get one additional void strike.&lt;br /&gt;
*This does not turn a weapon into a true [[Equipment#Ethereal_Weapons|Ethereal Weapon]] (it still has [[burden]]/[[interference]]).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Class&lt;br /&gt;
!Name&lt;br /&gt;
!Addition&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Elemental&amp;lt;br&amp;gt;Strike&lt;br /&gt;
|-&lt;br /&gt;
|Cold Strike || Adds Cold damage&lt;br /&gt;
|-&lt;br /&gt;
|Dark Strike || Adds Dark damage&lt;br /&gt;
|-&lt;br /&gt;
|Elec Strike || Adds Elec damage&lt;br /&gt;
|-&lt;br /&gt;
|Fire Strike || Adds Fire damage&lt;br /&gt;
|-&lt;br /&gt;
|Holy Strike || Adds Holy damage&lt;br /&gt;
|-&lt;br /&gt;
|Wind Strike || Adds Wind damage&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| Special || Hollowforged || Damage Type converts to [[Void]], adds Void Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[EXP]]==&lt;br /&gt;
The strength of the monsters and [[EXP]] gains depend on the [[quality]] of the item. A Magnificent item will have significantly harder mobs than a Crude one. Legendary equipment should give EXP equivalent to [[Grindfest]] at the same [[difficulty]]. The drop quality bonus is identical to the that of Grindfest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;EXP Gains in IW&#039;&#039;&#039; = Non-IW_EXP * (Base_PXP - 100) * 0.004&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[The Forge]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Givensp</name></author>
	</entry>
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