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	<id>https://ehwiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fishinsea</id>
	<title>EHWiki - User contributions [en]</title>
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	<updated>2026-05-26T15:26:19Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ehwiki.org/index.php?title=Renaming&amp;diff=22792</id>
		<title>Renaming</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Renaming&amp;diff=22792"/>
		<updated>2013-04-23T22:40:37Z</updated>

		<summary type="html">&lt;p&gt;Fishinsea: /* Conventions */ added air reitaisai&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Renaming Petition.png|thumb|An example of a gallery renaming petition that has successfully changed the name of a gallery.]]&lt;br /&gt;
&lt;br /&gt;
Renaming allows users besides the gallery uploader to change the name of [[E-Hentai_User_Gallery_System|a user uploaded gallery]]. Typically this makes the gallery easier to identify or find via searches.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
*Renaming normally occurs once a petition reaches 100% power. A user&#039;s vote is equal to their [[mod power]]. Votes can exceed 100% power (and can continue indefinitely) but this is largely unnecessary.&lt;br /&gt;
*If multiple petitions exist past 100% power, the one with the highest percentage will take priority.&lt;br /&gt;
**For this reason votes are blocked if a petition option is already above 100%, unless there are other alternatives with higher percentages.&lt;br /&gt;
*Users may choose to withdraw or change their vote on a petition at any time. Withdrawing votes can cause a gallery to revert to its original name if no names on the petition are past 99% power.&lt;br /&gt;
*Petitions left incomplete for more than 7 days are automatically purged.&lt;br /&gt;
*Petition options with 0 votes are automatically removed to avoid clutter.&lt;br /&gt;
&lt;br /&gt;
==Naming Style==&lt;br /&gt;
The basic style is as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Convention Name) [Circle Names (Artist Names)] Title (Parody Names) [Language] [Translators] [Special Indications]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;&#039;R =&#039;&#039;&#039; (C71) [Gambler Club (Kousaka Jun)] Mahora Gakuen TyuuToubo 3-A (Mahou Sensei Negima!) [English] [SaHa] [Decensored]&lt;br /&gt;
:&#039;&#039;&#039;J =&#039;&#039;&#039; (C71) [ギャンブラー倶楽部 (香坂純)] MAHORAGAKUEN TYÛTÔBO 3-A (魔法先生ネギま！) [英訳] [無修正]&lt;br /&gt;
&lt;br /&gt;
==Anatomy of A Gallery Name==&lt;br /&gt;
&#039;&#039;&#039;Multiple entries in any portion must be separated with commas.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Convention name&lt;br /&gt;
:The convention name where the work was sold. Preferred by their shorthand ([[#Formatting|see below]]).&lt;br /&gt;
;Circle name(s)&lt;br /&gt;
:The group name that the artist works under. Some artists work under multiple circles or can change which ones they work for at any time. Thus, users should not assume that knowing the artist name means they automatically know the circle name (and vice-versa).&lt;br /&gt;
;Artist name(s)&lt;br /&gt;
:Writer names are also expected here though they should not be [[tagged]].&lt;br /&gt;
;Title&lt;br /&gt;
:May include its translation after a [http://en.wikipedia.org/wiki/Vertical_bar vertical bar] if the work is translated (e.g. &#039;&#039;Nurse wo Kanojo ni Suru Houhou | How to Go Steady with a Nurse&#039;&#039;).&lt;br /&gt;
;Parody name(s)&lt;br /&gt;
:Names of the series being parodied. Most common in Doujinshi galleries. Preferred the same as how they are tagged, with a few exceptions (e.g. &#039;&#039;Ranma 1/2&#039;&#039; is preferred even though it is tagged as &#039;&#039;[[ranma 12]]&#039;&#039;). If the Japanese name is better known, use &#039;&#039;(Japanese Name [English Name])&#039;&#039;. English names are best checked using [http://en.wikipedia.org/wiki/Main_Page Wikipedia].&lt;br /&gt;
;[[:Category:Language_Tag|Language]]&lt;br /&gt;
:Must be the language name&#039;s equivalent in English (e.g. &#039;&#039;Spanish&#039;&#039;, &#039;&#039;German&#039;&#039;). Thai and Vietnamese must include their in-language equivalents (&#039;&#039;[Thai ภาษาไทย]&#039;&#039; and &#039;&#039;[Vietnamese Tiếng Việt]&#039;&#039;).&lt;br /&gt;
;Translator(s)&lt;br /&gt;
:Can also be in {curly braces} or with no braces. They are preferred how the translator writes them (such as on their archive files). Not needed in the Japanese name.&lt;br /&gt;
;Special indication(s)&lt;br /&gt;
:Decensored, Colorized, Incomplete, Digital, Textless, etc.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
*Only known and applicable information should be used. Any unconfirmed information should just be left out. New rename petitions can be put in to amend any missing information.&lt;br /&gt;
*Unlike tags, names allow for all symbols&lt;br /&gt;
**Symbols such as &amp;quot;☆&amp;quot; are mandatory for the Japanese name but are optional for the Romanized name.&lt;br /&gt;
*If the any of the creator/parody names exceed 3, it is preferred to state &#039;&#039;Various&#039;&#039; instead.&lt;br /&gt;
**[[Anthologies]] like Comic Megastore need no indication of any creators.&lt;br /&gt;
***Likewise, stand-alone anthologies should simply be &amp;quot;[Anthology] &#039;&#039;Title&#039;&#039;&amp;quot;.&lt;br /&gt;
***If the title didn&#039;t come with &#039;&#039;Manga&#039;&#039; or &#039;&#039;Comic&#039;&#039; for a magazine, use the &amp;quot;[Anthology]&amp;quot; prefix instead.&lt;br /&gt;
*Languages should only be indicated for translated/rewritten works or wherever such languages would not be expected.&lt;br /&gt;
**e.g. &amp;quot;Japanese&amp;quot; is not needed because it is the default language&lt;br /&gt;
*A space should exist between &amp;quot;Vol.&amp;quot; / &amp;quot;Ch.&amp;quot; and the number.&lt;br /&gt;
*Leading zeros are best left out whenever possible; e.g. &#039;&#039;Ch. 7&#039;&#039; not &#039;&#039;Ch. 07&#039;&#039;, &#039;&#039;COMIC1☆3&#039;&#039; not &#039;&#039;COMIC1☆03&#039;&#039;.&lt;br /&gt;
*If the romaji is obviously &amp;quot;spelling&amp;quot; out an English word, then use the correct English word instead of the romaji version of it; e.g. シスター (shisutaa) is fixed to &amp;quot;sister&amp;quot;, ラブ (rabu) to &amp;quot;love&amp;quot;.&lt;br /&gt;
**Shortened or &amp;quot;clipped&amp;quot; English stays as is.&lt;br /&gt;
*Any chapter collection should include the chapter numbers, except complete ones.&lt;br /&gt;
*Use Proper Case whenever capitalization isn&#039;t otherwise specified.&lt;br /&gt;
*Use hyphens for any sub-titles unless otherwise specified.&lt;br /&gt;
*Kanji representing numbers should be romanized as words, not as numbers; e.g. &#039;&#039;九&#039;&#039; is &#039;&#039;kyuu&#039;&#039; not &#039;&#039;9&#039;&#039;.&lt;br /&gt;
*Translator group names take priority over individual member names&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=21476&amp;amp;view=findpost&amp;amp;p=1963133 (Ref)]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*It is recommended not to rename galleries simply to correct minor mistakes in their formatting (e.g. wrong brackets used). Spelling mistakes however, should be corrected if they are serious.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Do Not&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Do &#039;&#039;&#039;NOT&#039;&#039;&#039;==&lt;br /&gt;
*Use &amp;quot;同人誌&amp;quot;, &amp;quot;同人CG集&amp;quot;, &amp;quot;同人ソフトCG&amp;quot;, &amp;quot;同人ゲームCG&amp;quot;, &amp;quot;アダルトコミック&amp;quot;, &amp;quot;エロ&amp;quot;, &amp;quot;コスプレ&amp;quot;, &amp;quot;成年コミック&amp;quot;, &amp;quot;非エロ&amp;quot;, or &amp;quot;総集編&amp;quot;; these are all redundant / irrelevant.&lt;br /&gt;
*Use &amp;quot;Complete&amp;quot;, &amp;quot;End&amp;quot;, or any other variants to indicate the end of a series or its completeness.&lt;br /&gt;
*Use &amp;quot;Original&amp;quot; or &amp;quot;オリジナル&amp;quot; as a parody. This is already assumed for any gallery without a parody indicator.&lt;br /&gt;
*Use &amp;quot;Raw&amp;quot; as a language. This is already assumed for any gallery without a language indicator.&lt;br /&gt;
*Use publisher or website names unless no other creator names can be associated with the work. Some exceptions apply.&lt;br /&gt;
*Put the date in any brackets if it&#039;s part of the name; e.g. &amp;quot;Comic Megastore 2011-10&amp;quot; not &amp;quot;Comic Megastore [2011-10]&amp;quot;.&lt;br /&gt;
*Use the gallery name to describe the gallery&#039;s contents unless the gallery has no possible formal title, the name is pejorative, or is very misleading.&lt;br /&gt;
*Include a translated title in the Romanized portion if the gallery is not in that language.&lt;br /&gt;
*Indicate the quality of the work in any fashion; e.g. &amp;quot;Version 2&amp;quot;, &amp;quot;Hi-Res&amp;quot;, &amp;quot;High Quality&amp;quot;, &amp;quot;300 DPI&amp;quot;, etc.&lt;br /&gt;
*Use convention indicators for Digital releases.&lt;br /&gt;
*Use alternative alphabetic characters for Romanized letters; e.g. &amp;quot;Nudism Zone&amp;quot; not &amp;quot;Ｎｕｄｉｓｍ Ｚｏｎｅ&amp;quot;.&lt;br /&gt;
*Use the Digital indicator for CG sets as it is redundant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Conventions&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;conventions&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;convention&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Convention&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Formatting==&lt;br /&gt;
The following are examples of how formatting for various indicators.&lt;br /&gt;
&lt;br /&gt;
===Conventions===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Indication&lt;br /&gt;
!Romanized&lt;br /&gt;
!Japanese&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Conventions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|ABnormal Carnival 3 || (ABC 3) || (アブノーマル・カーニバル3)&lt;br /&gt;
|-&lt;br /&gt;
|Akatsuki no Utage 3 || (Akatsuki no Utage 3) || (紅月ノ宴3)&lt;br /&gt;
|-&lt;br /&gt;
|Air Reitaisai 8 || (Air Reitaisai 8) || (エア例大祭8)&lt;br /&gt;
|-&lt;br /&gt;
|Comic City Osaka 66 || (CCOsaka66) || (CC大阪66)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;Any Other Comic City&#039;&#039;&lt;br /&gt;
| (CC&#039;&#039;CityNameInEnglish##&#039;&#039;)&lt;br /&gt;
| (CC&#039;&#039;CityNameInJapanese##&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|Comic Communication 13 || (ComiComi13) || (コミコミ13)&lt;br /&gt;
|-&lt;br /&gt;
|Comic Market 53 / Comiket 53 ||colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| (C53)&lt;br /&gt;
|-&lt;br /&gt;
|Comic Market Special 5 ||colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| (CSP5)&lt;br /&gt;
|-&lt;br /&gt;
|Comic Revolution 37 || (CR37) || (Cレヴォ37)&lt;br /&gt;
|-&lt;br /&gt;
|Comic Treasure 14 || (CT14) || (コミトレ14)&lt;br /&gt;
|-&lt;br /&gt;
|The 1st COMIC1 ||colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| (COMIC1)&lt;br /&gt;
|-&lt;br /&gt;
|The 2nd COMIC1 ||colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| (COMIC1☆2)&lt;br /&gt;
|-&lt;br /&gt;
|COMITIA 91 || (COMITIA 91) || (コミティア91)&lt;br /&gt;
|-&lt;br /&gt;
|Costume Cafe 19 || (CosCafe19) || (コスカ19号店)&lt;br /&gt;
|-&lt;br /&gt;
|Fetishism IV || (Fetishism 4) || (フェティシズムIV)&lt;br /&gt;
|-&lt;br /&gt;
|Fur-st 3 || (Fur-st 3) || (ふぁーすと3)&lt;br /&gt;
|-&lt;br /&gt;
|Futaket 5 || (Futaket 5) || (ふたけっと5)&lt;br /&gt;
|-&lt;br /&gt;
|Hakurei Jinja Reitaisai 5 || (Reitaisai 5) || (例大祭5)&lt;br /&gt;
|-&lt;br /&gt;
|Koi no Mahou wa Marisa ni Omakase! 4 || (KoiMari4) || (恋まり4)&lt;br /&gt;
|-&lt;br /&gt;
|Kyonyuukko 5 || (Kyonyuukko 5) || (巨乳っ娘5)&lt;br /&gt;
|-&lt;br /&gt;
|Lyrical Magical 3 || (Lyrical Magical 3) || (リリカルマジカル3)&lt;br /&gt;
|-&lt;br /&gt;
|Makimasuka? Makimasenka? 3 || (MakiMaki 3) || (まきまき3)&lt;br /&gt;
|-&lt;br /&gt;
|Men&#039;s Comic 45 || (MenComi45) || (メンコミ45)&lt;br /&gt;
|-&lt;br /&gt;
|Mimiket 24 || (Mimiket 24) || (みみけっと24)&lt;br /&gt;
|-&lt;br /&gt;
|Puniket 22 || (Puniket 22) || (ぷにケット22)&lt;br /&gt;
|-&lt;br /&gt;
|Shota Scratch 11 || (Shota Scratch 11) || (ショタスクラッチ11)&lt;br /&gt;
|-&lt;br /&gt;
|Shotaket 11 || (Shotaket 11) ||  (ショタケット11)&lt;br /&gt;
|-&lt;br /&gt;
|Sunshine Creation 40 || (SC40) || (サンクリ40)&lt;br /&gt;
|-&lt;br /&gt;
|Super Comic City 17 ||colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| (SUPER17)&lt;br /&gt;
|-&lt;br /&gt;
|Touhou Fuhai Komachi 3 || (Komachi 3) || (東方不敗小町3)&lt;br /&gt;
|-&lt;br /&gt;
|Touhou Kouroumu 2 || (TouKou 2) || (東方紅楼夢2)&lt;br /&gt;
|-&lt;br /&gt;
|Touhou Ruuchakai 4 || (Ruuchakai 4) || (螺茶会4)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special Indicators===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Romanized&lt;br /&gt;
!Japanese&lt;br /&gt;
|-&lt;br /&gt;
|[Colorized] || [カラー化]&lt;br /&gt;
|-&lt;br /&gt;
|[Decensored] || [無修正]&lt;br /&gt;
|-&lt;br /&gt;
|[Digital] || [DL版]&lt;br /&gt;
|-&lt;br /&gt;
|[Incomplete] || [ページ欠落]&lt;br /&gt;
&amp;lt;!-- |-&lt;br /&gt;
|[Phone Scan] || &lt;br /&gt;
|-&lt;br /&gt;
|[Sample] || --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[Textless] || [無字]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Rewards]]==&lt;br /&gt;
Renaming galleries (as well as [[expunging]] them) rewards points for the [[Toplists#Cleanup_Toplists | Cleanup Toplist]]. Users receive 5 points for being the first to petition and 1 point for voting on an existing petition. Points are only awarded on the day that the petition is successful and will not be rewarded if the petition does not pass.&lt;br /&gt;
&lt;br /&gt;
[[Image:Point.png]] Note that repeated poor use of rename petitions may result in the user being banned from using them further.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showtopic=24022 Gallery Naming Style Guide] - For full details about how to name different types of galleries. A must-read for those wanting to rename.&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showtopic=21476 The Rename/Reclass thread] - Post any galleries that need renaming here after putting forward a petition or seeing an appropriate one that needs additional votes. Users should indicate which option they recommend if there are multiple options on the petition.&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showforum=85 Rename Tracker Subforum]&lt;br /&gt;
*[[Expunging]]&lt;br /&gt;
*[[Gallery Tagging]]&lt;br /&gt;
*[http://g.e-hentai.org/tools.php?act=list_rename SOCOM] - Any incomplete rename petitions that are 3-7 days old are listed here.&lt;br /&gt;
&lt;br /&gt;
{{EHGNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:E-Hentai Galleries]][[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Fishinsea</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Renaming&amp;diff=22791</id>
		<title>Renaming</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Renaming&amp;diff=22791"/>
		<updated>2013-04-23T22:36:43Z</updated>

		<summary type="html">&lt;p&gt;Fishinsea: english is used on western now, and japanese never&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Renaming Petition.png|thumb|An example of a gallery renaming petition that has successfully changed the name of a gallery.]]&lt;br /&gt;
&lt;br /&gt;
Renaming allows users besides the gallery uploader to change the name of [[E-Hentai_User_Gallery_System|a user uploaded gallery]]. Typically this makes the gallery easier to identify or find via searches.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
*Renaming normally occurs once a petition reaches 100% power. A user&#039;s vote is equal to their [[mod power]]. Votes can exceed 100% power (and can continue indefinitely) but this is largely unnecessary.&lt;br /&gt;
*If multiple petitions exist past 100% power, the one with the highest percentage will take priority.&lt;br /&gt;
**For this reason votes are blocked if a petition option is already above 100%, unless there are other alternatives with higher percentages.&lt;br /&gt;
*Users may choose to withdraw or change their vote on a petition at any time. Withdrawing votes can cause a gallery to revert to its original name if no names on the petition are past 99% power.&lt;br /&gt;
*Petitions left incomplete for more than 7 days are automatically purged.&lt;br /&gt;
*Petition options with 0 votes are automatically removed to avoid clutter.&lt;br /&gt;
&lt;br /&gt;
==Naming Style==&lt;br /&gt;
The basic style is as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Convention Name) [Circle Names (Artist Names)] Title (Parody Names) [Language] [Translators] [Special Indications]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;&#039;R =&#039;&#039;&#039; (C71) [Gambler Club (Kousaka Jun)] Mahora Gakuen TyuuToubo 3-A (Mahou Sensei Negima!) [English] [SaHa] [Decensored]&lt;br /&gt;
:&#039;&#039;&#039;J =&#039;&#039;&#039; (C71) [ギャンブラー倶楽部 (香坂純)] MAHORAGAKUEN TYÛTÔBO 3-A (魔法先生ネギま！) [英訳] [無修正]&lt;br /&gt;
&lt;br /&gt;
==Anatomy of A Gallery Name==&lt;br /&gt;
&#039;&#039;&#039;Multiple entries in any portion must be separated with commas.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Convention name&lt;br /&gt;
:The convention name where the work was sold. Preferred by their shorthand ([[#Formatting|see below]]).&lt;br /&gt;
;Circle name(s)&lt;br /&gt;
:The group name that the artist works under. Some artists work under multiple circles or can change which ones they work for at any time. Thus, users should not assume that knowing the artist name means they automatically know the circle name (and vice-versa).&lt;br /&gt;
;Artist name(s)&lt;br /&gt;
:Writer names are also expected here though they should not be [[tagged]].&lt;br /&gt;
;Title&lt;br /&gt;
:May include its translation after a [http://en.wikipedia.org/wiki/Vertical_bar vertical bar] if the work is translated (e.g. &#039;&#039;Nurse wo Kanojo ni Suru Houhou | How to Go Steady with a Nurse&#039;&#039;).&lt;br /&gt;
;Parody name(s)&lt;br /&gt;
:Names of the series being parodied. Most common in Doujinshi galleries. Preferred the same as how they are tagged, with a few exceptions (e.g. &#039;&#039;Ranma 1/2&#039;&#039; is preferred even though it is tagged as &#039;&#039;[[ranma 12]]&#039;&#039;). If the Japanese name is better known, use &#039;&#039;(Japanese Name [English Name])&#039;&#039;. English names are best checked using [http://en.wikipedia.org/wiki/Main_Page Wikipedia].&lt;br /&gt;
;[[:Category:Language_Tag|Language]]&lt;br /&gt;
:Must be the language name&#039;s equivalent in English (e.g. &#039;&#039;Spanish&#039;&#039;, &#039;&#039;German&#039;&#039;). Thai and Vietnamese must include their in-language equivalents (&#039;&#039;[Thai ภาษาไทย]&#039;&#039; and &#039;&#039;[Vietnamese Tiếng Việt]&#039;&#039;).&lt;br /&gt;
;Translator(s)&lt;br /&gt;
:Can also be in {curly braces} or with no braces. They are preferred how the translator writes them (such as on their archive files). Not needed in the Japanese name.&lt;br /&gt;
;Special indication(s)&lt;br /&gt;
:Decensored, Colorized, Incomplete, Digital, Textless, etc.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
*Only known and applicable information should be used. Any unconfirmed information should just be left out. New rename petitions can be put in to amend any missing information.&lt;br /&gt;
*Unlike tags, names allow for all symbols&lt;br /&gt;
**Symbols such as &amp;quot;☆&amp;quot; are mandatory for the Japanese name but are optional for the Romanized name.&lt;br /&gt;
*If the any of the creator/parody names exceed 3, it is preferred to state &#039;&#039;Various&#039;&#039; instead.&lt;br /&gt;
**[[Anthologies]] like Comic Megastore need no indication of any creators.&lt;br /&gt;
***Likewise, stand-alone anthologies should simply be &amp;quot;[Anthology] &#039;&#039;Title&#039;&#039;&amp;quot;.&lt;br /&gt;
***If the title didn&#039;t come with &#039;&#039;Manga&#039;&#039; or &#039;&#039;Comic&#039;&#039; for a magazine, use the &amp;quot;[Anthology]&amp;quot; prefix instead.&lt;br /&gt;
*Languages should only be indicated for translated/rewritten works or wherever such languages would not be expected.&lt;br /&gt;
**e.g. &amp;quot;Japanese&amp;quot; is not needed because it is the default language&lt;br /&gt;
*A space should exist between &amp;quot;Vol.&amp;quot; / &amp;quot;Ch.&amp;quot; and the number.&lt;br /&gt;
*Leading zeros are best left out whenever possible; e.g. &#039;&#039;Ch. 7&#039;&#039; not &#039;&#039;Ch. 07&#039;&#039;, &#039;&#039;COMIC1☆3&#039;&#039; not &#039;&#039;COMIC1☆03&#039;&#039;.&lt;br /&gt;
*If the romaji is obviously &amp;quot;spelling&amp;quot; out an English word, then use the correct English word instead of the romaji version of it; e.g. シスター (shisutaa) is fixed to &amp;quot;sister&amp;quot;, ラブ (rabu) to &amp;quot;love&amp;quot;.&lt;br /&gt;
**Shortened or &amp;quot;clipped&amp;quot; English stays as is.&lt;br /&gt;
*Any chapter collection should include the chapter numbers, except complete ones.&lt;br /&gt;
*Use Proper Case whenever capitalization isn&#039;t otherwise specified.&lt;br /&gt;
*Use hyphens for any sub-titles unless otherwise specified.&lt;br /&gt;
*Kanji representing numbers should be romanized as words, not as numbers; e.g. &#039;&#039;九&#039;&#039; is &#039;&#039;kyuu&#039;&#039; not &#039;&#039;9&#039;&#039;.&lt;br /&gt;
*Translator group names take priority over individual member names&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=21476&amp;amp;view=findpost&amp;amp;p=1963133 (Ref)]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*It is recommended not to rename galleries simply to correct minor mistakes in their formatting (e.g. wrong brackets used). Spelling mistakes however, should be corrected if they are serious.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Do Not&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Do &#039;&#039;&#039;NOT&#039;&#039;&#039;==&lt;br /&gt;
*Use &amp;quot;同人誌&amp;quot;, &amp;quot;同人CG集&amp;quot;, &amp;quot;同人ソフトCG&amp;quot;, &amp;quot;同人ゲームCG&amp;quot;, &amp;quot;アダルトコミック&amp;quot;, &amp;quot;エロ&amp;quot;, &amp;quot;コスプレ&amp;quot;, &amp;quot;成年コミック&amp;quot;, &amp;quot;非エロ&amp;quot;, or &amp;quot;総集編&amp;quot;; these are all redundant / irrelevant.&lt;br /&gt;
*Use &amp;quot;Complete&amp;quot;, &amp;quot;End&amp;quot;, or any other variants to indicate the end of a series or its completeness.&lt;br /&gt;
*Use &amp;quot;Original&amp;quot; or &amp;quot;オリジナル&amp;quot; as a parody. This is already assumed for any gallery without a parody indicator.&lt;br /&gt;
*Use &amp;quot;Raw&amp;quot; as a language. This is already assumed for any gallery without a language indicator.&lt;br /&gt;
*Use publisher or website names unless no other creator names can be associated with the work. Some exceptions apply.&lt;br /&gt;
*Put the date in any brackets if it&#039;s part of the name; e.g. &amp;quot;Comic Megastore 2011-10&amp;quot; not &amp;quot;Comic Megastore [2011-10]&amp;quot;.&lt;br /&gt;
*Use the gallery name to describe the gallery&#039;s contents unless the gallery has no possible formal title, the name is pejorative, or is very misleading.&lt;br /&gt;
*Include a translated title in the Romanized portion if the gallery is not in that language.&lt;br /&gt;
*Indicate the quality of the work in any fashion; e.g. &amp;quot;Version 2&amp;quot;, &amp;quot;Hi-Res&amp;quot;, &amp;quot;High Quality&amp;quot;, &amp;quot;300 DPI&amp;quot;, etc.&lt;br /&gt;
*Use convention indicators for Digital releases.&lt;br /&gt;
*Use alternative alphabetic characters for Romanized letters; e.g. &amp;quot;Nudism Zone&amp;quot; not &amp;quot;Ｎｕｄｉｓｍ Ｚｏｎｅ&amp;quot;.&lt;br /&gt;
*Use the Digital indicator for CG sets as it is redundant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Conventions&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;conventions&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;convention&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Convention&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Formatting==&lt;br /&gt;
The following are examples of how formatting for various indicators.&lt;br /&gt;
&lt;br /&gt;
===Conventions===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Indication&lt;br /&gt;
!Romanized&lt;br /&gt;
!Japanese&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Conventions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|ABnormal Carnival 3 || (ABC 3) || (アブノーマル・カーニバル3)&lt;br /&gt;
|-&lt;br /&gt;
|Akatsuki no Utage 3 || (Akatsuki no Utage 3) || (紅月ノ宴3)&lt;br /&gt;
|-&lt;br /&gt;
|Comic City Osaka 66 || (CCOsaka66) || (CC大阪66)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;Any Other Comic City&#039;&#039;&lt;br /&gt;
| (CC&#039;&#039;CityNameInEnglish##&#039;&#039;)&lt;br /&gt;
| (CC&#039;&#039;CityNameInJapanese##&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|Comic Communication 13 || (ComiComi13) || (コミコミ13)&lt;br /&gt;
|-&lt;br /&gt;
|Comic Market 53 / Comiket 53 ||colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| (C53)&lt;br /&gt;
|-&lt;br /&gt;
|Comic Market Special 5 ||colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| (CSP5)&lt;br /&gt;
|-&lt;br /&gt;
|Comic Revolution 37 || (CR37) || (Cレヴォ37)&lt;br /&gt;
|-&lt;br /&gt;
|Comic Treasure 14 || (CT14) || (コミトレ14)&lt;br /&gt;
|-&lt;br /&gt;
|The 1st COMIC1 ||colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| (COMIC1)&lt;br /&gt;
|-&lt;br /&gt;
|The 2nd COMIC1 ||colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| (COMIC1☆2)&lt;br /&gt;
|-&lt;br /&gt;
|COMITIA 91 || (COMITIA 91) || (コミティア91)&lt;br /&gt;
|-&lt;br /&gt;
|Costume Cafe 19 || (CosCafe19) || (コスカ19号店)&lt;br /&gt;
|-&lt;br /&gt;
|Fetishism IV || (Fetishism 4) || (フェティシズムIV)&lt;br /&gt;
|-&lt;br /&gt;
|Fur-st 3 || (Fur-st 3) || (ふぁーすと3)&lt;br /&gt;
|-&lt;br /&gt;
|Futaket 5 || (Futaket 5) || (ふたけっと5)&lt;br /&gt;
|-&lt;br /&gt;
|Hakurei Jinja Reitaisai 5 || (Reitaisai 5) || (例大祭5)&lt;br /&gt;
|-&lt;br /&gt;
|Koi no Mahou wa Marisa ni Omakase! 4 || (KoiMari4) || (恋まり4)&lt;br /&gt;
|-&lt;br /&gt;
|Kyonyuukko 5 || (Kyonyuukko 5) || (巨乳っ娘5)&lt;br /&gt;
|-&lt;br /&gt;
|Lyrical Magical 3 || (Lyrical Magical 3) || (リリカルマジカル3)&lt;br /&gt;
|-&lt;br /&gt;
|Makimasuka? Makimasenka? 3 || (MakiMaki 3) || (まきまき3)&lt;br /&gt;
|-&lt;br /&gt;
|Men&#039;s Comic 45 || (MenComi45) || (メンコミ45)&lt;br /&gt;
|-&lt;br /&gt;
|Mimiket 24 || (Mimiket 24) || (みみけっと24)&lt;br /&gt;
|-&lt;br /&gt;
|Puniket 22 || (Puniket 22) || (ぷにケット22)&lt;br /&gt;
|-&lt;br /&gt;
|Shota Scratch 11 || (Shota Scratch 11) || (ショタスクラッチ11)&lt;br /&gt;
|-&lt;br /&gt;
|Shotaket 11 || (Shotaket 11) ||  (ショタケット11)&lt;br /&gt;
|-&lt;br /&gt;
|Sunshine Creation 40 || (SC40) || (サンクリ40)&lt;br /&gt;
|-&lt;br /&gt;
|Super Comic City 17 ||colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| (SUPER17)&lt;br /&gt;
|-&lt;br /&gt;
|Touhou Fuhai Komachi 3 || (Komachi 3) || (東方不敗小町3)&lt;br /&gt;
|-&lt;br /&gt;
|Touhou Kouroumu 2 || (TouKou 2) || (東方紅楼夢2)&lt;br /&gt;
|-&lt;br /&gt;
|Touhou Ruuchakai 4 || (Ruuchakai 4) || (螺茶会4)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special Indicators===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Romanized&lt;br /&gt;
!Japanese&lt;br /&gt;
|-&lt;br /&gt;
|[Colorized] || [カラー化]&lt;br /&gt;
|-&lt;br /&gt;
|[Decensored] || [無修正]&lt;br /&gt;
|-&lt;br /&gt;
|[Digital] || [DL版]&lt;br /&gt;
|-&lt;br /&gt;
|[Incomplete] || [ページ欠落]&lt;br /&gt;
&amp;lt;!-- |-&lt;br /&gt;
|[Phone Scan] || &lt;br /&gt;
|-&lt;br /&gt;
|[Sample] || --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[Textless] || [無字]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Rewards]]==&lt;br /&gt;
Renaming galleries (as well as [[expunging]] them) rewards points for the [[Toplists#Cleanup_Toplists | Cleanup Toplist]]. Users receive 5 points for being the first to petition and 1 point for voting on an existing petition. Points are only awarded on the day that the petition is successful and will not be rewarded if the petition does not pass.&lt;br /&gt;
&lt;br /&gt;
[[Image:Point.png]] Note that repeated poor use of rename petitions may result in the user being banned from using them further.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showtopic=24022 Gallery Naming Style Guide] - For full details about how to name different types of galleries. A must-read for those wanting to rename.&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showtopic=21476 The Rename/Reclass thread] - Post any galleries that need renaming here after putting forward a petition or seeing an appropriate one that needs additional votes. Users should indicate which option they recommend if there are multiple options on the petition.&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showforum=85 Rename Tracker Subforum]&lt;br /&gt;
*[[Expunging]]&lt;br /&gt;
*[[Gallery Tagging]]&lt;br /&gt;
*[http://g.e-hentai.org/tools.php?act=list_rename SOCOM] - Any incomplete rename petitions that are 3-7 days old are listed here.&lt;br /&gt;
&lt;br /&gt;
{{EHGNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:E-Hentai Galleries]][[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Fishinsea</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Renaming&amp;diff=20425</id>
		<title>Renaming</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Renaming&amp;diff=20425"/>
		<updated>2013-02-14T00:56:25Z</updated>

		<summary type="html">&lt;p&gt;Fishinsea: /* Example */ erased translator on jap script example for consistency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Renaming Petition.png|thumb|An example of a gallery renaming petition that has successfully changed the name of a gallery.]]&lt;br /&gt;
&lt;br /&gt;
Renaming allows users besides the gallery uploader to change the name of [[E-Hentai_User_Gallery_System|a user uploaded gallery]]. Typically this makes the gallery easier to identify or find via searches.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
*Renaming normally occurs once a petition reaches 100% power. A user&#039;s vote is equal to their [[mod power]]. Votes can exceed 100% power (and can continue indefinitely) but this is largely unnecessary.&lt;br /&gt;
*If multiple petitions exist past 100% power, the one with the highest percentage will take priority.&lt;br /&gt;
**For this reason votes are blocked if a petition option is already above 100%, unless there are other alternatives with higher percentages.&lt;br /&gt;
*Users may choose to withdraw or change their vote on a petition at any time. Withdrawing votes can cause a gallery to revert to its original name if no names on the petition are past 99% power.&lt;br /&gt;
*Petitions left incomplete for more than 7 days are automatically purged.&lt;br /&gt;
*Petition options with 0 votes are automatically removed to avoid clutter.&lt;br /&gt;
&lt;br /&gt;
==Naming Style==&lt;br /&gt;
The basic style is as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Convention Name) [Circle Names (Artist Names)] Title (Parody Names) [Language] [Translators] [Special Indications]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;&#039;R =&#039;&#039;&#039; (C71) [Gambler Club (Kousaka Jun)] Mahora Gakuen TyuuToubo 3-A (Mahou Sensei Negima!) [English] [SaHa] [Decensored]&lt;br /&gt;
:&#039;&#039;&#039;J =&#039;&#039;&#039; (C71) [ギャンブラー倶楽部 (香坂純)] MAHORAGAKUEN TYÛTÔBO 3-A (魔法先生ネギま！) [英訳] [無修正]&lt;br /&gt;
&lt;br /&gt;
==Anatomy of A Gallery Name==&lt;br /&gt;
&#039;&#039;&#039;Multiple entries in any portion must be separated with commas.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Convention name&lt;br /&gt;
:The convention name where the work was sold. Preferred by their shorthand ([[#Formatting|see below]]).&lt;br /&gt;
;Circle name(s)&lt;br /&gt;
:The group name that the artist works under. Some artists work under multiple circles or can change which ones they work for at any time. Thus, users should not assume that knowing the artist name means they automatically know the circle name (and vice-versa).&lt;br /&gt;
;Artist name(s)&lt;br /&gt;
:Writer names are also expected here though they should not be [[tagged]].&lt;br /&gt;
;Title&lt;br /&gt;
:May include its translation after a [http://en.wikipedia.org/wiki/Vertical_bar vertical bar] if the work is translated (e.g. &#039;&#039;Nurse wo Kanojo ni Suru Houhou | How to Go Steady with a Nurse&#039;&#039;).&lt;br /&gt;
;Parody name(s)&lt;br /&gt;
:Names of the series being parodied. Most common in Doujinshi galleries. Preferred the same as how they are tagged, with a few exceptions (e.g. &#039;&#039;Ranma 1/2&#039;&#039; is preferred even though it is tagged as &#039;&#039;[[ranma 12]]&#039;&#039;). If the Japanese name is better known, use &#039;&#039;(Japanese Name [English Name])&#039;&#039;. English names are best checked using [http://en.wikipedia.org/wiki/Main_Page Wikipedia].&lt;br /&gt;
;Language&lt;br /&gt;
:Must be the language name&#039;s equivalent in English (e.g. &#039;&#039;Spanish&#039;&#039;, &#039;&#039;German&#039;&#039;). Thai and Vietnamese must include their in-language equivalents (&#039;&#039;[Thai ภาษาไทย]&#039;&#039; and &#039;&#039;[Vietnamese Tiếng Việt]&#039;&#039;).&lt;br /&gt;
;Translator(s)&lt;br /&gt;
:Can also be in {curly braces} or with no braces. They are preferred how the translator writes them (such as on their archive files). Not needed in the Japanese name.&lt;br /&gt;
;Special indication(s)&lt;br /&gt;
:Decensored, Colorized, Incomplete, Digital, Textless, etc.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
*Only known and applicable information should be used. Any unconfirmed information should just be left out. New rename petitions can be put in to amend any missing information.&lt;br /&gt;
*Unlike tags, names allow for all symbols&lt;br /&gt;
**Symbols such as &amp;quot;☆&amp;quot; are mandatory for the Japanese name but are optional for the Romanized name.&lt;br /&gt;
*If the any of the creator/parody names exceed 3, it is preferred to state &#039;&#039;Various&#039;&#039; instead.&lt;br /&gt;
**[[Anthologies]] like Comic Megastore need no indication of any creators.&lt;br /&gt;
***Likewise, stand-alone anthologies should simply be &amp;quot;[Anthology] &#039;&#039;Title&#039;&#039;&amp;quot;.&lt;br /&gt;
*Languages should only be indicated for translated/rewritten works or wherever such languages would not be expected.&lt;br /&gt;
**e.g. &amp;quot;Japanese&amp;quot; is not needed on most [[Gallery_Categories#Doujinshi|Doujinshi]] or [[Gallery_Categories#Manga|Manga]] galleries, and &amp;quot;English&amp;quot; is not needed on most [[Gallery_Categories#Western|Western]] galleries.&lt;br /&gt;
*A space should exist between &amp;quot;Vol.&amp;quot; / &amp;quot;Ch.&amp;quot; and the number.&lt;br /&gt;
*Leading zeros are best left out whenever possible; e.g. &#039;&#039;Ch. 7&#039;&#039; not &#039;&#039;Ch. 07&#039;&#039;, &#039;&#039;COMIC1☆3&#039;&#039; not &#039;&#039;COMIC1☆03&#039;&#039;.&lt;br /&gt;
*If the romaji is obviously &amp;quot;spelling&amp;quot; out an English word, then use the correct English word instead of the romaji version of it; e.g. シスター (shisutaa) is fixed to &amp;quot;sister&amp;quot;, ラブ (rabu) to &amp;quot;love&amp;quot;.&lt;br /&gt;
**Shortened or &amp;quot;clipped&amp;quot; English stays as is.&lt;br /&gt;
*Any chapter collection should include the chapter numbers, except complete ones.&lt;br /&gt;
*Use Proper Case whenever capitalization isn&#039;t otherwise specified.&lt;br /&gt;
*Use hyphens for any sub-titles unless otherwise specified.&lt;br /&gt;
*Kanji representing numbers should be romanized as words, not as numbers; e.g. &#039;&#039;九&#039;&#039; is &#039;&#039;kyuu&#039;&#039; not &#039;&#039;9&#039;&#039;.&lt;br /&gt;
*Translator group names take priority over individual member names&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=21476&amp;amp;view=findpost&amp;amp;p=1963133 (Ref)]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*It is recommended not to rename galleries simply to correct minor mistakes in their formatting (e.g. wrong brackets used). Spelling mistakes however, should be corrected if they are serious.&lt;br /&gt;
&lt;br /&gt;
==Do Not==&lt;br /&gt;
*Use &amp;quot;同人誌&amp;quot;, &amp;quot;同人CG集&amp;quot;, &amp;quot;同人ソフトCG&amp;quot;, &amp;quot;同人ゲームCG&amp;quot;, &amp;quot;アダルトコミック&amp;quot;, &amp;quot;エロ&amp;quot;, &amp;quot;コスプレ&amp;quot;, &amp;quot;オリジナル&amp;quot;, &amp;quot;成年コミック&amp;quot;, &amp;quot;非エロ&amp;quot;, &amp;quot;総集編&amp;quot;, or &amp;quot;成年コミック&amp;quot; in the Japanese name. These are redundant / irrelevant.&lt;br /&gt;
*Use &amp;quot;(Complete)&amp;quot;, &amp;quot;(End)&amp;quot;, or any other variants to indicate the end of a series or its completeness.&lt;br /&gt;
*Use &amp;quot;(Original)&amp;quot; as a parody name to indicate a non-parody work. It is assumed that all gallery names without a parody included are using original characters.&lt;br /&gt;
*Use publisher or website names unless no other creator names can be associated with the work. Some exceptions apply.&lt;br /&gt;
*Put the date in any brackets if it&#039;s part of the name; e.g. &amp;quot;Comic Megastore 2011-10&amp;quot; not &amp;quot;Comic Megastore [2011-10]&amp;quot;.&lt;br /&gt;
*Use the gallery name to describe the gallery&#039;s contents unless the gallery has no possible formal title and the name is not pejorative or very misleading.&lt;br /&gt;
*Include a translated title in the Romanized portion if the gallery is not in that language.&lt;br /&gt;
*Indicate the quality of the work in any fashion; e.g. &amp;quot;Version 2&amp;quot;, &amp;quot;High Quality&amp;quot;, &amp;quot;300 DPI&amp;quot;, etc.&lt;br /&gt;
*Use convention indicators for digital releases.&lt;br /&gt;
*Use alternative alphabetic characters for Romanized letters; e.g. &amp;quot;Nudism Zone&amp;quot; not &amp;quot;Ｎｕｄｉｓｍ Ｚｏｎｅ&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Formatting==&lt;br /&gt;
The following are examples of how formatting for various indicators.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Indication&lt;br /&gt;
!Romanized&lt;br /&gt;
!Japanese&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Conventions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Comic Market 53 / Comiket 53 || (C53) || (C53)&lt;br /&gt;
|-&lt;br /&gt;
|Comic Market Special 5 || (CSP5) || (CSP5)&lt;br /&gt;
|-&lt;br /&gt;
|The 1st COMIC1 || (COMIC1) || (COMIC1)&lt;br /&gt;
|-&lt;br /&gt;
|The 2nd COMIC1 || (COMIC1☆2) || (COMIC1☆2)&lt;br /&gt;
|-&lt;br /&gt;
|Sunshine Creation 40 || (SC40) || (サンクリ40)&lt;br /&gt;
|-&lt;br /&gt;
|Comic Revolution 37 || (CR37) || (Cレヴォ37)&lt;br /&gt;
|-&lt;br /&gt;
|Comic Communication 13 || (ComiComi13) || (コミコミ13)&lt;br /&gt;
|-&lt;br /&gt;
|Comic Treasure 14 || (CT14) || (コミトレ14)&lt;br /&gt;
|-&lt;br /&gt;
|Costume Cafe 19 || (CosCafe19) || (コスカ19号店)&lt;br /&gt;
|-&lt;br /&gt;
|Hakurei Jinja Reitaisai 5 || (Reitaisai 5) || (例大祭5)&lt;br /&gt;
|-&lt;br /&gt;
|Mimiket 24 || (Mimiket 24) || (みみけっと24)&lt;br /&gt;
|-&lt;br /&gt;
|Fur-st 3 || (Fur-st 3) || (ふぁーすと3)&lt;br /&gt;
|-&lt;br /&gt;
|Puniket 22 || (Puniket 22) || (ぷにケット22)&lt;br /&gt;
|-&lt;br /&gt;
|COMITIA 91 || (COMITIA 91) || (コミティア91)&lt;br /&gt;
|-&lt;br /&gt;
|Lyrical Magical 3 || (Lyrical Magical 3) || (リリカルマジカル3)&lt;br /&gt;
|-&lt;br /&gt;
|Futaket 5 || (Futaket 5) || (ふたけっと5)&lt;br /&gt;
|-&lt;br /&gt;
|Touhou Kouroumu 2 || (TouKou 2) || (東方紅楼夢2)&lt;br /&gt;
|-&lt;br /&gt;
|Shota Scratch 11 || (Shota Scratch 11) || (ショタスクラッチ11)&lt;br /&gt;
|-&lt;br /&gt;
|Kyonyuukko 5 || (Kyonyuukko 5) || (巨乳っ娘5)&lt;br /&gt;
|-&lt;br /&gt;
|ABnormal Carnival 3 || (ABC 3) || (アブノーマル・カーニバル3)&lt;br /&gt;
|-&lt;br /&gt;
|Super Comic City 17 || (SUPER17) || (SUPER17)&lt;br /&gt;
|-&lt;br /&gt;
|Fetishism IV || (Fetishism 4) || (フェティシズムIV)&lt;br /&gt;
|-&lt;br /&gt;
|Shotaket 11 || (Shotaket 11) ||  (ショタケット11)&lt;br /&gt;
|-&lt;br /&gt;
|Touhou Ruuchakai 4 || (Ruuchakai 4) || (螺茶会4)&lt;br /&gt;
|-&lt;br /&gt;
|Makimasuka? Makimasenka? 3 || (MakiMaki 3) || (まきまき3)&lt;br /&gt;
|-&lt;br /&gt;
|Men&#039;s Comic 45 || (MenComi45) || (メンコミ45)&lt;br /&gt;
|-&lt;br /&gt;
|Comic City Osaka 66 || (CCOsaka66) || (CC大阪66)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
:&#039;&#039;Any Other Comic City&#039;&#039;&lt;br /&gt;
| (CC&#039;&#039;cityname##&#039;&#039;)&lt;br /&gt;
| (CC&#039;&#039;cityname##&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Renaming galleries (as well as [[expunging]] them) rewards points for the [[Toplists#Cleanup_Toplists | Cleanup Toplist]]. Users receive 5 points for being the first to petition and 1 point for voting on an existing petition. Points are only awarded on the day that the petition is successful and will not be rewarded if the petition does not pass.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showtopic=24022 Gallery Naming Style Guide] - For full details about how to name different types of galleries. A must-read for those wanting to rename.&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showtopic=21476 The Rename/Reclass thread] - Post any galleries that need renaming here after putting forward a petition or seeing an appropriate one that needs additional votes. Users should indicate which option they recommend if there are multiple options on the petition.&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showforum=85 Rename Tracker]&lt;br /&gt;
*[[Expunging]]&lt;br /&gt;
*[[Gallery Tagging]]&lt;br /&gt;
*[http://g.e-hentai.org/tools.php?act=list_rename SOCOM] - Any incomplete rename petitions that are 3-7 days old are listed here.&lt;br /&gt;
&lt;br /&gt;
{{EHGNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:E-Hentai Galleries]]&lt;/div&gt;</summary>
		<author><name>Fishinsea</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse_Advice&amp;diff=18715</id>
		<title>HentaiVerse Advice</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse_Advice&amp;diff=18715"/>
		<updated>2013-01-20T21:48:55Z</updated>

		<summary type="html">&lt;p&gt;Fishinsea: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page is for general HentaiVerse advice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Very Important [[HentaiVerse_Hotkeys|Hotkey]]!==&lt;br /&gt;
&#039;&#039;&#039;If you want to get an [[equipment]]&#039;s link, mouse over it and press &#039;c&#039;.&#039;&#039;&#039;&lt;br /&gt;
*Don&#039;t leave your Caps Lock on and enable popups for your browser.&lt;br /&gt;
&lt;br /&gt;
==Pre-Level 50==&lt;br /&gt;
Keep [[stats]] balanced, do not invest in a build unless you are certain. Determine which play style you think best suits you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[#Mage|Mages]]&#039;&#039;&#039;: [[Weapon]] should be Ebony/Redwood staff of Focus. Armor choice should be &amp;quot;of the Elementalist&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[#Melee|Melees]]&#039;&#039;&#039;: Weapon should be &amp;quot;of Balance&amp;quot; if you have problem with accuracy. You can use &amp;quot;of Slaughter&amp;quot; on main-hand if you&#039;re using [[Fighting_Styles#Dual_Wielding|Dual-Wield]]/[[Fighting_Styles#One-Handed|One-Handed]].&lt;br /&gt;
&lt;br /&gt;
==Picking Your Role==&lt;br /&gt;
(See [[Play Styles]] and [[Fighting Styles]])&lt;br /&gt;
&lt;br /&gt;
It&#039;s generally not recommended to pursue both paths before lv. 250 as you don&#039;t have sufficient ability points to cover both the necessary offensive spells (for maging) and overcharge (for meleeing).&lt;br /&gt;
&lt;br /&gt;
===Mage===&lt;br /&gt;
*Use cloth armor and staffs only.&lt;br /&gt;
*Can cast spells of every [[damage type]] except [[Void]].&lt;br /&gt;
*Can cast AoE spells which can hit every monster on the field.&lt;br /&gt;
*Can take advantage of [[Spells#Status_Effects|elemental explosions]].&lt;br /&gt;
*Are most vulnerable to attacks.&lt;br /&gt;
*Do not need to deal with [[interference]].&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
====Light Armor====&lt;br /&gt;
*Medium mitigation, burden and interference.&lt;br /&gt;
*Have variance which increase mitigation (kevlar armor) and evade/attack damage/remove burden (shade armor).&lt;br /&gt;
&lt;br /&gt;
====Heavy Armor====&lt;br /&gt;
*Highest mitigation, but also more burden and interference.&lt;br /&gt;
*Have variance which increase block chance (shield armor) and attack damage (power armor).&lt;br /&gt;
*Play style: use spell Protection all time&lt;br /&gt;
&lt;br /&gt;
====1H====&lt;br /&gt;
*Can use [[shields]] for extra block chance but have to deal with more burden and interference.&lt;br /&gt;
*Can further boost block chance via Shield armor.&lt;br /&gt;
*Overwhelming Strike to increase damage, accuracy and parry chance.&lt;br /&gt;
&lt;br /&gt;
====DW====&lt;br /&gt;
*Highest damage vs. single targets. Good for high [[difficulty]] [[Ring of Blood]] and legendary [[Arenas]].&lt;br /&gt;
*Can take advantage of 2 [[Equipment Procs|procs]] (e.g. stun and penetrated armor) with offhand strikes.&lt;br /&gt;
*The final [[fighting skill]] can hit multiple targets.&lt;br /&gt;
&lt;br /&gt;
====2H====&lt;br /&gt;
*Domino strike have chance to hit multiple targets.&lt;br /&gt;
**Thus, easiest to apply procs on multiple monsters.&lt;br /&gt;
&lt;br /&gt;
====Niten====&lt;br /&gt;
*Usable only by equiping katana in mainhand and wakizashi in offhand.&lt;br /&gt;
*Have partial benefits from 2H and DW.&lt;br /&gt;
**Domino strike limited to 5 monsters.&lt;br /&gt;
**Offhand damage but no parry bonus.&lt;br /&gt;
*For very new players (below lv. 100) or advanced (above Lv. 300) players only.&lt;br /&gt;
**It won&#039;t give any weapon proficiency and can hit at most 5 targets.&lt;br /&gt;
&lt;br /&gt;
==Best Use of [[Stamina]]==&lt;br /&gt;
&#039;&#039;&#039;[[Leveling]]&#039;&#039;&#039;: [[Random Encounter]], [[Grindfest]], post-Lv220 [[Arena]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Credits]]&#039;&#039;&#039;:  [[Arena]], [[Grindfest]] (With crystal [[Hath Perks]] and ability to play tons of rounds)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Items]]/[[Equips]]&#039;&#039;&#039;: [[Grindfest]], [[Item World]], [[Arena]], [[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
==Regardless of Build==&lt;br /&gt;
The following are universal regardless of whether you choose a melee or a mage build.&lt;br /&gt;
&lt;br /&gt;
===[[Abilities]]===&lt;br /&gt;
*&#039;&#039;&#039;Top priority&#039;&#039;&#039; goes toward all HP tanks followed by [[Item]] Slots, then MP tanks.&lt;br /&gt;
*Invest in [[EXP]] tanks after a fair amount of Adept Learner [[training]].&lt;br /&gt;
*Invest in a few scroll slots and one infusion slot if you need them in regular strategy.&lt;br /&gt;
*Invest into SP tanks and [[overcharge]] boosts only if you&#039;re melee or level 200+.&lt;br /&gt;
*Elemental resistances should have the lowest priority.&lt;br /&gt;
&lt;br /&gt;
===[[Spells]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Type || Access Level || Description&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;4&amp;quot; | Recommended Spells&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cure || Curative || 10 &lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Who doesn&#039;t like a spell to replenish health?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Weaken || Deprecating || 20 &lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Lowers monsters&#039; damage and stops crits. Still useful at high level.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Protection || Supportive || 30&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Essential for heavy melee. Works better if your [[armor]] has high migitation (i.e. kevlar and heavy armors)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Haste || Supportive || 40 &lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Essential for every type of build except bleeding.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shadow Veil || Supportive || 50 &lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Essential for styles with high evade. i.e. mages and light melees&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Regen || Curative || 70 &lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Evens out the HP recovery. It can replenish more health (in total) than Cure when you have more curative proficiency.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Imperil || Deprecating || 70&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Useful for both mages and melees to deal more damage. Won&#039;t stack with [[Equipment Procs|PA]] though.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Spark of Life || Supportive || 100 &lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Essential as to prevent defeats in any [[difficulty]].&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Silence || Deprecating || 110&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Effectively shut down monsters&#039; MP/SP attacks. Especially useful against [[Ring of Blood]] monsters.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Arcane Focus || Supportive || 130&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| High-cost spell to boost magical damage. Usually cast with [[Fighting Styles#Any|channeling]] due to its cost.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Regen2 || Curative || 150 &lt;br /&gt;
| align=&amp;quot;left&amp;quot;| More powerful version of Regen. Longer duration and recovers more. Avoid casting it at the start of rounds as it has a longer cast time.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Heartseeker || Supportive || 170&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| High-cost spell to boost physical damage. Usually cast with [[Fighting Styles#Any|channeling]] due to its cost.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Spirit Shield || Supportive || 190&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| SP-saving compared to spark, and stays when it&#039;s activated. It won&#039;t prevent death though.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;4&amp;quot; | Optional Spells&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Poison || Deprecating || 1&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Lowers monsters&#039; MP/SP regen rate, deals damage, and lowers their evade. Unfortunately the effect isn&#039;t powerful compared to specific spells like Weaken and Imperil.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Slow || Deprecating || 10&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| A good spell to slow down monsters, which means lower damage. Unfortunately it has the lowest duration.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Blind || Deprecating || 80&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Lowers monsters&#039; hit chance. Unfortunately not that useful compared to Silence, Weaken, and Imperil.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cure II || Curative || 100&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| When Cure I is not enough.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| X-nerf || Deprecating || 200&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Useful for IWBTH [[Random Encounters]]. Only need 1 AP invested.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Magnet || Deprecating || 250&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Against monsters with high resist/evade.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;4&amp;quot; | Substandard Spells&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sleep || Deprecating || 30&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Monsters have 50% chance to wake up when they&#039;re hit.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Confuse || Deprecating || 60&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Worse than Sleep.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Absorb || Supportive || 90&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Most of the time it won&#039;t activate. Fairly useful for level 220+ [[arenas]] and [[gods]], as there are more monsters which can use magical attacks.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Spike spells || Supportive || 110+&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Can proc [[Spells#Status_Effects|elemental status effects]] but otherwise deals very low damage. Only useful for grinding Supportive [[proficiency]]; only 1 is needed.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Nerf || Supportive || 150&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Cost more than Weaken and does not stop crits.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cure III || Curatice || 200&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| There&#039;s no chance you need that much HP.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lifestream || Deprecating || 250&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| HP recovered is simply insufficient.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Auras]]===&lt;br /&gt;
*To utilize the Auras you&#039;re about to get through level 1-60 it&#039;s advisable to not release any auras that breaks from your primary build (Melee/Mage). By level 60 you&#039;ll end up with a maximum Rank Aura equal to 2 when Focus Aura I is unlocked; you can then spend 6 Aura points on your primary build&#039;s auras.&lt;br /&gt;
&lt;br /&gt;
==Mage Builds==&lt;br /&gt;
*EDB-suffix or Destruction staff. High MDB or EDB for the elements you use. &lt;br /&gt;
**Preferably ebony if using elemental spells, katalox if using holy/dark spells&lt;br /&gt;
**oak if you primarily use holy spells&lt;br /&gt;
**redwood as a cheap alternative for new players&lt;br /&gt;
**MDB &amp;gt; EDB = Prof. Proc chance and duration preferably be 30-40%, 2-3 effective turns. The use of EDB/prof depends on the amount of EDB bonus you have.&lt;br /&gt;
&lt;br /&gt;
*Phase gear of the element you use. &lt;br /&gt;
**proficiency gossamers (demon-fiend, heaven-sent, elementalists) can be used when you have insufficient fund, but that is not recommended as you get more offensive proficiency from your character.&lt;br /&gt;
**EDB &amp;gt; PAB = evade in general situation;&lt;br /&gt;
***AGI is the preferred additional PAB.&lt;br /&gt;
&lt;br /&gt;
===Mage Stats===&lt;br /&gt;
(Does not include stats from [[equipment]])&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Equal to&lt;br /&gt;
!Priority&lt;br /&gt;
|-&lt;br /&gt;
|STR || Level * ~0.85 || Low&lt;br /&gt;
|-&lt;br /&gt;
|DEX || Level * ~0.85 || Low&lt;br /&gt;
|-&lt;br /&gt;
|AGI || Level + a bit || Mid-high&lt;br /&gt;
|-&lt;br /&gt;
|END || Level || Mid&lt;br /&gt;
|-&lt;br /&gt;
|INT || Level + a bit || High&lt;br /&gt;
|-&lt;br /&gt;
|WIS || Level + a bit || High&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mage Spells===&lt;br /&gt;
*Get at least 2 kinds of elemental AoEs before level 100&lt;br /&gt;
*Start getting Holy/Dark spells past level 150&lt;br /&gt;
**Soul harvest is not a priority till you&#039;re level 250+ (unless you need to fight RL with soul harvest)&lt;br /&gt;
**Soul fire/burst at level 250 to replace elemental spells (for non-elemental spell users against bosses)&lt;br /&gt;
&lt;br /&gt;
===Mage [[Auras]]===&lt;br /&gt;
*Major: Violet, Indigo, Blue &lt;br /&gt;
*Minor: Green, Yellow&lt;br /&gt;
*Unimportant: Red , Orange&lt;br /&gt;
&lt;br /&gt;
==Melee Builds==&lt;br /&gt;
*2-Handed mace/estoc &amp;quot;of Slaughter&amp;quot;. High ADB and proc chance/duration.&lt;br /&gt;
**Ethereal mace/estoc at high level. &lt;br /&gt;
*For DW, club/axe on mainhand and rapier on offhand. Preferably with &amp;quot;of slaughter&amp;quot; suffix (high weapon damage) for mainhand weapon and &amp;quot;of nimble/balance&amp;quot; suffix (high parry chance/accuracy) for offhand weapon.&lt;br /&gt;
*Kevlar &amp;quot;of protection&amp;quot; or Shade &amp;quot;Of fleet/shadowdancer&amp;quot; gear for light melee.&lt;br /&gt;
*Plate, shield and power armor for heavy melee. Preferably with &amp;quot;of protection&amp;quot;, &amp;quot;of barrier&amp;quot;, &amp;quot;of balance&amp;quot; or &amp;quot;of slaughter&amp;quot; suffix.&lt;br /&gt;
&lt;br /&gt;
===Accuracy===&lt;br /&gt;
*Should have around 100%+ accuracy before level 200.&lt;br /&gt;
**To ensure the attacks won&#039;t miss.&lt;br /&gt;
*Should aim for 150%+ accuracy after level 200.&lt;br /&gt;
**Against custom high PL monsters with high evade chance.&lt;br /&gt;
&lt;br /&gt;
===Melee Stats===&lt;br /&gt;
(Does not include stats from [[equipment]])&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Equal to&lt;br /&gt;
!Priority&lt;br /&gt;
|-&lt;br /&gt;
|STR || Level + a bit || High&lt;br /&gt;
|-&lt;br /&gt;
|DEX || Level || Mid&lt;br /&gt;
|-&lt;br /&gt;
|AGI || Level + a bit || Mid-high&lt;br /&gt;
|-&lt;br /&gt;
|END || Level + a bit || High&lt;br /&gt;
|-&lt;br /&gt;
|INT || Level * ~0.7 || Low&lt;br /&gt;
|-&lt;br /&gt;
|WIS || Level * ~0.9 || Mid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee [[Auras]]===&lt;br /&gt;
*Major: Red, Orange&lt;br /&gt;
*Minor: Green, Yellow&lt;br /&gt;
*Unimportant: Blue, Violet, Indigo&lt;br /&gt;
&lt;br /&gt;
==Post-200 adjustments==&lt;br /&gt;
At level 200, you&#039;ll start facing monsters of any Power Level, mostly above PL 400. As a result, most of the fights will be significantly more difficult than pre-200. There&#039;s a few adjustments you can do:&lt;br /&gt;
*Lower your [[difficulty]] setting until you get accustomed to the new monsters.&lt;br /&gt;
*Get better [[equipment]] (especially a better [[weapon]]).&lt;br /&gt;
*Utilize your deprecating spells and [[scrolls]] such as Weaken, Silence, and X-Nerf.&lt;br /&gt;
*Understand [[Monster_Lab_Bestiary|which monsters]] are more difficult to deal with and their strengths/weaknesses.&lt;br /&gt;
*For melee players, use [[Skills#Universal_Skills|Focus]] as it replenishes mana and helps to land deprecating spells on monsters at the same time.&lt;br /&gt;
*It may be wise to invest in an [[Innate Arcana]] slot if you haven&#039;t already.&lt;br /&gt;
&lt;br /&gt;
==[[Equipment]]==&lt;br /&gt;
Principles for worthy equipments, in order of importance:&lt;br /&gt;
# Suitability to the playing style. (Refer to [[Equipment_Ranges|Equipment Ranges]] for max/min base values)&lt;br /&gt;
#* High weapon damage (&#039;&#039;of slaughter&#039;&#039;) for main-hand one-handed weapons (club, axe) and two-handed weapons&lt;br /&gt;
#* High parry chance for off-hand weapons (rapier, dagger, wakizashi)&lt;br /&gt;
#* High chance/duration/damage for [[Equipment_Procs|procs]] (bleeding, stun, penetrated armor, [[Fighting_Styles#Staff|ether theft]])&lt;br /&gt;
#* High MDB/EDB for staffs (ebony, katalox)&lt;br /&gt;
#* High EDB for phases&lt;br /&gt;
#* High evade/ADB for shade, high crit rate for &#039;&#039;of shadowdancer&#039;&#039; suffix &lt;br /&gt;
#* High mitigation (&#039;&#039;of protection&#039;&#039;) for kevlar, plate, shield, and power armor&lt;br /&gt;
#* High block rate for [[Shield_(Equipment)|shields]] and shield armor&lt;br /&gt;
#* High ADB for power armor of slaughter&lt;br /&gt;
# [[Ethereal]] weapons&lt;br /&gt;
#* Rare and worth more than normal equips because of [[void]] damage&lt;br /&gt;
# Rarity &lt;br /&gt;
#* Rare equips: scythe, wakizashi, katana, ebony staff, katalox staff, phase, shade, power&lt;br /&gt;
#* Common equips: axe, club, rapier, mace, estoc, oak, willow, gossamer, kevlar, shield&lt;br /&gt;
#* Very common equips: dagger, shortsword, longsword, redwood, cotton, leather, plate&lt;br /&gt;
# [[Equipment#Prefixes|Prefix]]&lt;br /&gt;
#* Better prefix produces better equips&lt;br /&gt;
&lt;br /&gt;
==[[Items]]==&lt;br /&gt;
*&#039;&#039;&#039;Utilize your potions. They&#039;re meant to be used, not for collection.&#039;&#039;&#039;&lt;br /&gt;
*Save all [[Items#Tokens|Tokens of Blood]] after clearing each round of [[Ring of Blood]] once. After that use them exclusively to fight FSM.&lt;br /&gt;
*For [[Items#Restoratives|potions]], save weaker ones for [[Combat#Recovering|recovering out of combat]] and use stronger ones (preferably Godly) for [[Character_Menu#Battle_Items|recovering in combat]].&lt;br /&gt;
*If [[trophies]] are your target, clear through higher-level [[arenas]] on Normal [[difficulty]]. Trophy [[drop rates]] do not change based on [[difficulty]] setting.&lt;br /&gt;
&lt;br /&gt;
==[[Monster Lab]]==&lt;br /&gt;
*Make 1-2 monsters and get them to a fair [[PL]] (100+) before making any others.&lt;br /&gt;
*Do not increase the INT of any non-Elemental monsters unless it is to inflate their PL.&lt;br /&gt;
**Likewise with the DEX of Elemental monsters.&lt;br /&gt;
*Don&#039;t spend too many [[credits]] on [[crystals]] at lower level.&lt;br /&gt;
*For [[Monster_Lab#Chaos_Upgrades|Chaos Upgrades]]: Affection &amp;gt; Fortitude &amp;gt; Brutality &amp;gt; Defense &amp;gt; Warding &amp;gt; Interception &amp;gt; (Everything Else)&lt;br /&gt;
*Check monsters every few hours for [[gifts]]. If they get very few wins check less often.&lt;br /&gt;
*Remember to name your monsters&#039; [[Monster_Lab#Skill_Editor|special attacks]] or they won&#039;t be used in [[combat]].&lt;br /&gt;
&lt;br /&gt;
==[[Hath Perks]]==&lt;br /&gt;
===[[Auras#Spectral_Auras|Aura Perks]]===&lt;br /&gt;
Rainbow -&amp;gt; Black -&amp;gt; White&lt;br /&gt;
&lt;br /&gt;
===[[Crystal]] Perks===&lt;br /&gt;
Plausible if you play tons of rounds.&lt;br /&gt;
&lt;br /&gt;
===[[Innate Arcana]]===&lt;br /&gt;
Common selection:&lt;br /&gt;
*1st: Haste&lt;br /&gt;
*2nd: Shadow Veil/Protection&lt;br /&gt;
&lt;br /&gt;
Shadow Veil/Protection can be substituted with SoL or SS when you&#039;re playing on high difficulty. However, remember that putting SoL and SS on IA has risks since they can dissipate if you fall below 10% mana. SoL will not be recast if you are below 25% and it is triggered.&lt;br /&gt;
&lt;br /&gt;
==[[Bestiary#Gods|God]] Strategies==&lt;br /&gt;
*Universal: Weaken, Slow, Imperil, Silence. If you don&#039;t have silence, keep Spark (or Spirit Shield with over 50% health) and Haste up at all times. Shadow veil is also good, but is not a must.&lt;br /&gt;
*Check if you have sufficient deprecating proficiency to keep all the debuffs on.&lt;br /&gt;
*Mages: &lt;br /&gt;
**Armor: Use those which boosts your damage in specific element. Heaven-sent/heimdall for FSM, demon-fiend/fenrir for IPU. Fox (soul spells) or elementalist (magic missile) for RL.&lt;br /&gt;
**Weapon: Preferably a destruction staff with high magical damage bonus. EDB/prof staff is acceptable. High ether theft duration/chance is always a plus.&lt;br /&gt;
**Strategy: Use the strongest AOE spell. Banish for FSM, pestilence or Ragnarok for IPU, soul harvest/magic missile for RL. You can also use infusions to raise the spell&#039;s power.&lt;br /&gt;
*Melee: &lt;br /&gt;
**Armor: Preferably mitigation armor with high mitigation bonus. Usual armor is also okay, but you&#039;ll receive more damage.&lt;br /&gt;
**Weapon(s): Void weapon is recommended (either ethereal weapon or use voidseeker shard). For Dual Wield a club for Main Hand and a rapier as Off-hand. For two-handed, either a mace or estoc. Use the weapon with highest weapon damage.&lt;br /&gt;
**Strategy: Just beware of the health left. Always keep silence on.&lt;br /&gt;
&lt;br /&gt;
==Grinding [[Proficiencies]]==&lt;br /&gt;
Proficiency grinding is needed for deprecating, supportive and curative proficiency only if they are below 50-75% of your level. Most of the time offensive (weapon, spell) proficiency don&#039;t need to be grinded as they should be close to your level. When grinding magic proficiencies it is recommended to use a weapon with as much mana conservation as possible.&lt;br /&gt;
*&#039;&#039;&#039;Weapons&#039;&#039;&#039; - Go into a high [[difficulty]] [[Quality|crude]] equipment&#039;s [[Item World]] and go for as long as you can.&lt;br /&gt;
*&#039;&#039;&#039;Armors, Elemental&#039;&#039;&#039; - Same as above but on Easy [[difficulty]].&lt;br /&gt;
**Remember that you still gain armor proficiency when you evade so there&#039;s no harm in using Shadow Veil, etc.&lt;br /&gt;
**Do not use Haste when training Armor; you want monsters to attack you as often as possible.&lt;br /&gt;
*&#039;&#039;&#039;Curative&#039;&#039;&#039; - Spam Cure I.&lt;br /&gt;
*&#039;&#039;&#039;Supportive&#039;&#039;&#039; - Spam a Spike spell.&lt;br /&gt;
*&#039;&#039;&#039;Deprecating&#039;&#039;&#039; - Spam Weaken / Imperil.&lt;br /&gt;
**Remember that you still gain deprecating proficiency when you fail to curse weave.&lt;br /&gt;
*&#039;&#039;&#039;Divine, Forbidden, Spiritual&#039;&#039;&#039; - Spam Purge and Pestilence (alternating each turn).&lt;br /&gt;
&lt;br /&gt;
==[[Trophies]]==&lt;br /&gt;
*Since the equipment stats are [[Level_Scaling|scaled to your level]], you can turn these in for equipment or sell them any time you want. There is no real point in holding them.&lt;br /&gt;
&lt;br /&gt;
==[[Training]]==&lt;br /&gt;
*Train Adept Learner to ~100-150.&lt;br /&gt;
*Train [[Ability]] Boost to ~50.&lt;br /&gt;
*Fully train Pack Rat as your item consumption dictates.&lt;br /&gt;
*Train 2-3 ranks of Assimilator if you are power-leveling.&lt;br /&gt;
*Keep Scavenger higher than Archaeologist, LotD, and Quartermaster until level ~150-200. Then keep them balanced (cost-wise).&lt;br /&gt;
*Misc Posting does nothing and Power Tank does almost nothing for you in HV.&lt;br /&gt;
*Set Collector isn&#039;t useful until much later on.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[HentaiVerse FAQ]]&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showtopic=22234 Ask the Experts! forum thread]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Fishinsea</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse_Advice&amp;diff=18714</id>
		<title>HentaiVerse Advice</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse_Advice&amp;diff=18714"/>
		<updated>2013-01-20T21:48:01Z</updated>

		<summary type="html">&lt;p&gt;Fishinsea: /* Auras */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page is for general HentaiVerse advice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Very Important [[HentaiVerse_Hotkeys|Hotkey]]!==&lt;br /&gt;
&#039;&#039;&#039;If you want to get an [[equipment]]&#039;s link, mouse over it and press &#039;c&#039;.&#039;&#039;&#039;&lt;br /&gt;
*Don&#039;t leave your Caps Lock on and enable popups for your browser.&lt;br /&gt;
&lt;br /&gt;
==Pre-Level 50==&lt;br /&gt;
Keep [[stats]] balanced, do not invest in a build unless you are certain. Determine which play style you think best suits you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[#Mage|Mages]]&#039;&#039;&#039;: [[Weapon]] should be Ebony/Redwood staff of Focus. Armor choice should be &amp;quot;of the Elementalist&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[#Melee|Melees]]&#039;&#039;&#039;: Weapon should be &amp;quot;of Balance&amp;quot; if you have problem with accuracy. You can use &amp;quot;of Slaughter&amp;quot; on main-hand if you&#039;re using [[Fighting_Styles#Dual_Wielding|Dual-Wield]]/[[Fighting_Styles#One-Handed|One-Handed]].&lt;br /&gt;
&lt;br /&gt;
==Picking Your Role==&lt;br /&gt;
(See [[Play Styles]] and [[Fighting Styles]])&lt;br /&gt;
&lt;br /&gt;
It&#039;s generally not recommended to pursue both paths before lv. 250 as you don&#039;t have sufficient ability points to cover both the necessary offensive spells (for maging) and overcharge (for meleeing).&lt;br /&gt;
&lt;br /&gt;
===Mage===&lt;br /&gt;
*Use cloth armor and staffs only.&lt;br /&gt;
*Can cast spells of every [[damage type]] except [[Void]].&lt;br /&gt;
*Can cast AoE spells which can hit every monster on the field.&lt;br /&gt;
*Can take advantage of [[Spells#Status_Effects|elemental explosions]].&lt;br /&gt;
*Are most vulnerable to attacks.&lt;br /&gt;
*Do not need to deal with [[interference]].&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
====Light Armor====&lt;br /&gt;
*Medium mitigation, burden and interference.&lt;br /&gt;
*Have variance which increase mitigation (kevlar armor) and evade/attack damage/remove burden (shade armor).&lt;br /&gt;
&lt;br /&gt;
====Heavy Armor====&lt;br /&gt;
*Highest mitigation, but also more burden and interference.&lt;br /&gt;
*Have variance which increase block chance (shield armor) and attack damage (power armor).&lt;br /&gt;
*Play style: use spell Protection all time&lt;br /&gt;
&lt;br /&gt;
====1H====&lt;br /&gt;
*Can use [[shields]] for extra block chance but have to deal with more burden and interference.&lt;br /&gt;
*Can further boost block chance via Shield armor.&lt;br /&gt;
*Overwhelming Strike to increase damage, accuracy and parry chance.&lt;br /&gt;
&lt;br /&gt;
====DW====&lt;br /&gt;
*Highest damage vs. single targets. Good for high [[difficulty]] [[Ring of Blood]] and legendary [[Arenas]].&lt;br /&gt;
*Can take advantage of 2 [[Equipment Procs|procs]] (e.g. stun and penetrated armor) with offhand strikes.&lt;br /&gt;
*The final [[fighting skill]] can hit multiple targets.&lt;br /&gt;
&lt;br /&gt;
====2H====&lt;br /&gt;
*Domino strike have chance to hit multiple targets.&lt;br /&gt;
**Thus, easiest to apply procs on multiple monsters.&lt;br /&gt;
&lt;br /&gt;
====Niten====&lt;br /&gt;
*Usable only by equiping katana in mainhand and wakizashi in offhand.&lt;br /&gt;
*Have partial benefits from 2H and DW.&lt;br /&gt;
**Domino strike limited to 5 monsters.&lt;br /&gt;
**Offhand damage but no parry bonus.&lt;br /&gt;
*For very new players (below lv. 100) or advanced (above Lv. 300) players only.&lt;br /&gt;
**It won&#039;t give any weapon proficiency and can hit at most 5 targets.&lt;br /&gt;
&lt;br /&gt;
==Best Use of [[Stamina]]==&lt;br /&gt;
&#039;&#039;&#039;[[Leveling]]&#039;&#039;&#039;: [[Random Encounter]], [[Grindfest]], post-Lv220 [[Arena]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Credits]]&#039;&#039;&#039;:  [[Arena]], [[Grindfest]] (With crystal [[Hath Perks]] and ability to play tons of rounds)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Items]]/[[Equips]]&#039;&#039;&#039;: [[Grindfest]], [[Item World]], [[Arena]], [[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
==Regardless of Build==&lt;br /&gt;
The following are universal regardless of whether you choose a melee or a mage build.&lt;br /&gt;
&lt;br /&gt;
===[[Abilities]]===&lt;br /&gt;
*&#039;&#039;&#039;Top priority&#039;&#039;&#039; goes toward all HP tanks followed by [[Item]] Slots, then MP tanks.&lt;br /&gt;
*Invest in [[EXP]] tanks after a fair amount of Adept Learner [[training]].&lt;br /&gt;
*Invest in a few scroll slots and one infusion slot if you need them in regular strategy.&lt;br /&gt;
*Invest into SP tanks and [[overcharge]] boosts only if you&#039;re melee or level 200+.&lt;br /&gt;
*Elemental resistances should have the lowest priority.&lt;br /&gt;
&lt;br /&gt;
===[[Spells]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Type || Access Level || Description&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;4&amp;quot; | Recommended Spells&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cure || Curative || 10 &lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Who doesn&#039;t like a spell to replenish health?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Weaken || Deprecating || 20 &lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Lowers monsters&#039; damage and stops crits. Still useful at high level.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Protection || Supportive || 30&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Essential for heavy melee. Works better if your [[armor]] has high migitation (i.e. kevlar and heavy armors)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Haste || Supportive || 40 &lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Essential for every type of build except bleeding.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shadow Veil || Supportive || 50 &lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Essential for styles with high evade. i.e. mages and light melees&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Regen || Curative || 70 &lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Evens out the HP recovery. It can replenish more health (in total) than Cure when you have more curative proficiency.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Imperil || Deprecating || 70&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Useful for both mages and melees to deal more damage. Won&#039;t stack with [[Equipment Procs|PA]] though.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Spark of Life || Supportive || 100 &lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Essential as to prevent defeats in any [[difficulty]].&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Silence || Deprecating || 110&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Effectively shut down monsters&#039; MP/SP attacks. Especially useful against [[Ring of Blood]] monsters.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Arcane Focus || Supportive || 130&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| High-cost spell to boost magical damage. Usually cast with [[Fighting Styles#Any|channeling]] due to its cost.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Regen2 || Curative || 150 &lt;br /&gt;
| align=&amp;quot;left&amp;quot;| More powerful version of Regen. Longer duration and recovers more. Avoid casting it at the start of rounds as it has a longer cast time.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Heartseeker || Supportive || 170&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| High-cost spell to boost physical damage. Usually cast with [[Fighting Styles#Any|channeling]] due to its cost.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Spirit Shield || Supportive || 190&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| SP-saving compared to spark, and stays when it&#039;s activated. It won&#039;t prevent death though.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;4&amp;quot; | Optional Spells&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Poison || Deprecating || 1&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Lowers monsters&#039; MP/SP regen rate, deals damage, and lowers their evade. Unfortunately the effect isn&#039;t powerful compared to specific spells like Weaken and Imperil.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Slow || Deprecating || 10&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| A good spell to slow down monsters, which means lower damage. Unfortunately it has the lowest duration.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Blind || Deprecating || 80&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Lowers monsters&#039; hit chance. Unfortunately not that useful compared to Silence, Weaken, and Imperil.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cure II || Curative || 100&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| When Cure I is not enough.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| X-nerf || Deprecating || 200&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Useful for IWBTH [[Random Encounters]]. Only need 1 AP invested.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Magnet || Deprecating || 250&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Against monsters with high resist/evade.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;4&amp;quot; | Substandard Spells&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sleep || Deprecating || 30&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Monsters have 50% chance to wake up when they&#039;re hit.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Confuse || Deprecating || 60&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Worse than Sleep.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Absorb || Supportive || 90&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Most of the time it won&#039;t activate. Fairly useful for level 220+ [[arenas]] and [[gods]], as there are more monsters which can use magical attacks.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Spike spells || Supportive || 110+&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Can proc [[Spells#Status_Effects|elemental status effects]] but otherwise deals very low damage. Only useful for grinding Supportive [[proficiency]]; only 1 is needed.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Nerf || Supportive || 150&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Cost more than Weaken and does not stop crits.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cure III || Curatice || 200&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| There&#039;s no chance you need that much HP.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lifestream || Deprecating || 250&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| HP recovered is simply insufficient.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Auras]]===&lt;br /&gt;
*To utilize the Auras you&#039;re about to get through level 1-60 it&#039;s advisable to not release any auras that breaks from your primary build (Melee/Mage). By level 60 you&#039;ll end up with a maximum Rank Aura equal to 2 when Focus Aura I is unlocked; you can then spend 6 Aura points on your primary build&#039;s auras.&lt;br /&gt;
&lt;br /&gt;
==Mage Builds==&lt;br /&gt;
*EDB-suffix or Destruction staff. High MDB or EDB for the elements you use. &lt;br /&gt;
**Preferably ebony if using elemental spells, katalox if using holy/dark spells&lt;br /&gt;
**oak if you primarily use holy spells&lt;br /&gt;
**redwood as a cheap alternative for new players&lt;br /&gt;
**MDB &amp;gt; EDB = Prof. Proc chance and duration preferably be 30-40%, 2-3 effective turns. The use of EDB/prof depends on the amount of EDB bonus you have.&lt;br /&gt;
&lt;br /&gt;
*Phase gear of the element you use. &lt;br /&gt;
**proficiency gossamers (demon-fiend, heaven-sent, elementalists) can be used when you have insufficient fund, but that is not recommended as you get more offensive proficiency from your character.&lt;br /&gt;
**EDB &amp;gt; PAB = evade in general situation;&lt;br /&gt;
***AGI is the preferred additional PAB.&lt;br /&gt;
&lt;br /&gt;
===Mage Stats===&lt;br /&gt;
(Does not include stats from [[equipment]])&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Equal to&lt;br /&gt;
!Priority&lt;br /&gt;
|-&lt;br /&gt;
|STR || Level * ~0.85 || Low&lt;br /&gt;
|-&lt;br /&gt;
|DEX || Level * ~0.85 || Low&lt;br /&gt;
|-&lt;br /&gt;
|AGI || Level + a bit || Mid-high&lt;br /&gt;
|-&lt;br /&gt;
|END || Level || Mid&lt;br /&gt;
|-&lt;br /&gt;
|INT || Level + a bit || High&lt;br /&gt;
|-&lt;br /&gt;
|WIS || Level + a bit || High&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mage Spells===&lt;br /&gt;
*Get at least 2 kinds of elemental AoEs before level 100&lt;br /&gt;
*Start getting Holy/Dark spells past level 150&lt;br /&gt;
**Soul harvest is not a priority till you&#039;re level 250+ (unless you need to fight RL with soul harvest)&lt;br /&gt;
**Soul fire/burst at level 250 to replace elemental spells (for non-elemental spell users against bosses)&lt;br /&gt;
&lt;br /&gt;
===Mage [[Auras]]===&lt;br /&gt;
*Major: Violet, Indigo, Blue &lt;br /&gt;
*Minor: Green, Yellow&lt;br /&gt;
*Unimportant: Red , Orange&lt;br /&gt;
&lt;br /&gt;
==Melee Builds==&lt;br /&gt;
*2-Handed mace/estoc &amp;quot;of Slaughter&amp;quot;. High ADB and proc chance/duration.&lt;br /&gt;
**Ethereal mace/estoc at high level. &lt;br /&gt;
*For DW, club/axe on mainhand and rapier on offhand. Preferably with &amp;quot;of slaughter&amp;quot; suffix (high weapon damage) for mainhand weapon and &amp;quot;of nimble/balance&amp;quot; suffix (high parry chance/accuracy) for offhand weapon.&lt;br /&gt;
*Kevlar &amp;quot;of protection&amp;quot; or Shade &amp;quot;Of fleet/shadowdancer&amp;quot; gear for light melee.&lt;br /&gt;
*Plate, shield and power armor for heavy melee. Preferably with &amp;quot;of protection&amp;quot;, &amp;quot;of barrier&amp;quot;, &amp;quot;of balance&amp;quot; or &amp;quot;of slaughter&amp;quot; suffix.&lt;br /&gt;
&lt;br /&gt;
===Accuracy===&lt;br /&gt;
*Should have around 100%+ accuracy before level 200.&lt;br /&gt;
**To ensure the attacks won&#039;t miss.&lt;br /&gt;
*Should aim for 150%+ accuracy after level 200.&lt;br /&gt;
**Against custom high PL monsters with high evade chance.&lt;br /&gt;
&lt;br /&gt;
===Melee Stats===&lt;br /&gt;
(Does not include stats from [[equipment]])&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Equal to&lt;br /&gt;
!Priority&lt;br /&gt;
|-&lt;br /&gt;
|STR || Level + a bit || High&lt;br /&gt;
|-&lt;br /&gt;
|DEX || Level || Mid&lt;br /&gt;
|-&lt;br /&gt;
|AGI || Level + a bit || Mid-high&lt;br /&gt;
|-&lt;br /&gt;
|END || Level + a bit || High&lt;br /&gt;
|-&lt;br /&gt;
|INT || Level * ~0.7 || Low&lt;br /&gt;
|-&lt;br /&gt;
|WIS || Level * ~0.9 || Mid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee [[Auras]]===&lt;br /&gt;
*Major: Red, Orange&lt;br /&gt;
*Minor: Green, Yellow&lt;br /&gt;
*Unimportant: Blue, Violet, Indigo&lt;br /&gt;
&lt;br /&gt;
==Post-200 adjustments==&lt;br /&gt;
At level 200, you&#039;ll start facing monsters of any Power Level, mostly above PL 400. As a result, most of the fights will be significantly more difficult than pre-200. There&#039;s a few adjustments you can do:&lt;br /&gt;
*Lower your [[difficulty]] setting until you get accustomed to the new monsters.&lt;br /&gt;
*Get better [[equipment]] (especially a better [[weapon]]).&lt;br /&gt;
*Utilize your deprecating spells and [[scrolls]] such as Weaken, Silence, and X-Nerf.&lt;br /&gt;
*Understand [[Monster_Lab_Bestiary|which monsters]] are more difficult to deal with and their strengths/weaknesses.&lt;br /&gt;
*For melee players, use [[Skills#Universal_Skills|Focus]] as it replenishes mana and helps to land deprecating spells on monsters at the same time.&lt;br /&gt;
*It may be wise to invest in an [[Innate Arcana]] slot if you haven&#039;t already.&lt;br /&gt;
&lt;br /&gt;
==[[Equipment]]==&lt;br /&gt;
Principles for worthy equipments, in order of importance:&lt;br /&gt;
# Suitability to the playing style. (Refer to [[Equipment_Ranges|Equipment Ranges]] for max/min base values)&lt;br /&gt;
#* High weapon damage (&#039;&#039;of slaughter&#039;&#039;) for main-hand one-handed weapons (club, axe) and two-handed weapons&lt;br /&gt;
#* High parry chance for off-hand weapons (rapier, dagger, wakizashi)&lt;br /&gt;
#* High chance/duration/damage for [[Equipment_Procs|procs]] (bleeding, stun, penetrated armor, [[Fighting_Styles#Staff|ether theft]])&lt;br /&gt;
#* High MDB/EDB for staffs (ebony, katalox)&lt;br /&gt;
#* High EDB for phases&lt;br /&gt;
#* High evade/ADB for shade, high crit rate for &#039;&#039;of shadowdancer&#039;&#039; suffix &lt;br /&gt;
#* High mitigation (&#039;&#039;of protection&#039;&#039;) for kevlar, plate, shield, and power armor&lt;br /&gt;
#* High block rate for [[Shield_(Equipment)|shields]] and shield armor&lt;br /&gt;
#* High ADB for power armor of slaughter&lt;br /&gt;
# [[Ethereal]] weapons&lt;br /&gt;
#* Rare and worth more than normal equips because of [[void]] damage&lt;br /&gt;
# Rarity &lt;br /&gt;
#* Rare equips: scythe, wakizashi, katana, ebony staff, katalox staff, phase, shade, power&lt;br /&gt;
#* Common equips: axe, club, rapier, mace, estoc, oak, willow, gossamer, kevlar, shield&lt;br /&gt;
#* Very common equips: dagger, shortsword, longsword, redwood, cotton, leather, plate&lt;br /&gt;
# [[Equipment#Prefixes|Prefix]]&lt;br /&gt;
#* Better prefix produces better equips&lt;br /&gt;
&lt;br /&gt;
==[[Items]]==&lt;br /&gt;
*&#039;&#039;&#039;Utilize your potions. They&#039;re meant to be used, not for collection.&#039;&#039;&#039;&lt;br /&gt;
*Save all [[Items#Tokens|Tokens of Blood]] after clearing each round of [[Ring of Blood]] once. After that use them exclusively to fight FSM.&lt;br /&gt;
*For [[Items#Restoratives|potions]], save weaker ones for [[Combat#Recovering|recovering out of combat]] and use stronger ones (preferably Godly) for [[Character_Menu#Battle_Items|recovering in combat]].&lt;br /&gt;
*If [[trophies]] are your target, clear through higher-level [[arenas]] on Normal [[difficulty]]. Trophy [[drop rates]] do not change based on [[difficulty]] setting.&lt;br /&gt;
&lt;br /&gt;
==[[Monster Lab]]==&lt;br /&gt;
*Make 1-2 monsters and get them to a fair [[PL]] (100+) before making any others.&lt;br /&gt;
*Do not increase the INT of any non-Elemental monsters unless it is to inflate their PL.&lt;br /&gt;
**Likewise with the DEX of Elemental monsters.&lt;br /&gt;
*Don&#039;t spend too many [[credits]] on [[crystals]] at lower level.&lt;br /&gt;
*For [[Monster_Lab#Chaos_Upgrades|Chaos Upgrades]]: Affection &amp;gt; Fortitude &amp;gt; Brutality &amp;gt; Defense &amp;gt; Warding &amp;gt; Interception &amp;gt; (Everything Else)&lt;br /&gt;
*Check monsters every few hours for [[gifts]]. If they get very few wins check less often.&lt;br /&gt;
*Remember to name your monsters&#039; [[Monster_Lab#Skill_Editor|special attacks]] or they won&#039;t be used in [[combat]].&lt;br /&gt;
&lt;br /&gt;
==[[Hath Perks]]==&lt;br /&gt;
===[[Auras#Spectral_Auras|Aura Perks]]===&lt;br /&gt;
Rainbow -&amp;gt; Black -&amp;gt; White&lt;br /&gt;
&lt;br /&gt;
===[[Crystal]] Perks===&lt;br /&gt;
Plausible if you play tons of rounds.&lt;br /&gt;
&lt;br /&gt;
===[[Innate Arcana]]===&lt;br /&gt;
Common selection:&lt;br /&gt;
*1st: Haste&lt;br /&gt;
*2nd: Shadow Veil/Protection&lt;br /&gt;
&lt;br /&gt;
Shadow Veil/Protection can be substituted with SoL or SS when you&#039;re playing on high difficulty. However, remember that putting SoL and SS on IA has risks since they can dissipate if you fall below 10% mana. SoL will not be recast if you are below 25% and it is triggered.&lt;br /&gt;
&lt;br /&gt;
==[[Bestiary#Gods|God]] Strategies==&lt;br /&gt;
*Universal: Weaken, Slow, Imperil, Silence. If you don&#039;t have silence, keep Spark (or Spirit Shield with over 50% health) and Haste up at all times. Shadow veil is also good, but is not a must.&lt;br /&gt;
*Check if you have sufficient deprecating proficiency to keep all the debuffs on.&lt;br /&gt;
*Mages: &lt;br /&gt;
**Armor: Use those which boosts your damage in specific element. Heaven-sent/heimdall for FSM, demon-fiend/fenrir for IPU. Fox (soul spells) or elementalist (magic missile) for RL.&lt;br /&gt;
**Weapon: Preferably a destruction staff with high magical damage bonus. EDB/prof staff is acceptable. High ether theft duration/chance is always a plus.&lt;br /&gt;
**Strategy: Use the strongest AOE spell. Banish for FSM, pestilence or Ragnarok for IPU, soul harvest/magic missile for RL. You can also use infusions to raise the spell&#039;s power.&lt;br /&gt;
*Melee: &lt;br /&gt;
**Armor: Preferably mitigation armor with high mitigation bonus. Usual armor is also okay, but you&#039;ll receive more damage.&lt;br /&gt;
**Weapon(s): Void weapon is recommended (either ethereal weapon or use voidseeker shard). For Dual Wield a club for Main Hand and a rapier as Off-hand. For two-handed, either a mace or estoc. Use the weapon with highest weapon damage.&lt;br /&gt;
**Strategy: Just beware of the health left. Always keep silence on.&lt;br /&gt;
&lt;br /&gt;
==Grinding [[Proficiencies]]==&lt;br /&gt;
Proficiency grinding is needed for deprecating, supportive and curative proficiency only if they are below 50-75% of your level. Most of the time offensive (weapon, spell) proficiency don&#039;t need to be grinded as they should be close to your level. When grinding magic proficiencies it is recommended to use a weapon with as much mana conservation as possible.&lt;br /&gt;
*&#039;&#039;&#039;Weapons&#039;&#039;&#039; - Go into a high [[difficulty]] [[Quality|crude]] equipment&#039;s [[Item World]] and go for as long as you can.&lt;br /&gt;
*&#039;&#039;&#039;Armors, Elemental&#039;&#039;&#039; - Same as above but on Easy [[difficulty]].&lt;br /&gt;
**Remember that you still gain armor proficiency when you evade so there&#039;s no harm in using Shadow Veil, etc.&lt;br /&gt;
**Do not use Haste when training Armor; you want monsters to attack you as often as possible.&lt;br /&gt;
*&#039;&#039;&#039;Curative&#039;&#039;&#039; - Spam Cure I.&lt;br /&gt;
*&#039;&#039;&#039;Supportive&#039;&#039;&#039; - Spam a Spike spell.&lt;br /&gt;
*&#039;&#039;&#039;Deprecating&#039;&#039;&#039; - Spam Weaken / Imperil.&lt;br /&gt;
**Remember that you still gain deprecating proficiency when you fail to curse weave.&lt;br /&gt;
*&#039;&#039;&#039;Divine, Forbidden, Spiritual&#039;&#039;&#039; - Spam Purge and Pestilence (alternating each turn).&lt;br /&gt;
&lt;br /&gt;
==[[Trophies]]==&lt;br /&gt;
*Since the equipment stats are [[Level_Scaling|scaled to your level]], you can turn these in for equipment or sell them any time you want. There is no real point in holding them.&lt;br /&gt;
&lt;br /&gt;
==[[Training]]==&lt;br /&gt;
*Train Adept Learner to ~100-150.&lt;br /&gt;
*Train [[Ability]] Boost to ~50.&lt;br /&gt;
*Fully train Refined [[Aura]] by level 200 if you need the extra [[EXP]] bonus.&lt;br /&gt;
**Otherwise, the bonus from the third/fourth refined aura may be insufficient to cover the cost.&lt;br /&gt;
*Fully train Pack Rat as your item consumption dictates.&lt;br /&gt;
*Train 2-3 ranks of Assimilator if you are power-leveling.&lt;br /&gt;
*Keep Scavenger higher than Archaeologist, LotD, and Quartermaster until level ~150-200. Then keep them balanced (cost-wise).&lt;br /&gt;
*Misc Posting does nothing and Power Tank does almost nothing for you in HV.&lt;br /&gt;
*Set Collector isn&#039;t useful until much later on.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[HentaiVerse FAQ]]&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showtopic=22234 Ask the Experts! forum thread]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Fishinsea</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse_Advice&amp;diff=18713</id>
		<title>HentaiVerse Advice</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse_Advice&amp;diff=18713"/>
		<updated>2013-01-20T21:46:35Z</updated>

		<summary type="html">&lt;p&gt;Fishinsea: /* Abilities */ aura slot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page is for general HentaiVerse advice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Very Important [[HentaiVerse_Hotkeys|Hotkey]]!==&lt;br /&gt;
&#039;&#039;&#039;If you want to get an [[equipment]]&#039;s link, mouse over it and press &#039;c&#039;.&#039;&#039;&#039;&lt;br /&gt;
*Don&#039;t leave your Caps Lock on and enable popups for your browser.&lt;br /&gt;
&lt;br /&gt;
==Pre-Level 50==&lt;br /&gt;
Keep [[stats]] balanced, do not invest in a build unless you are certain. Determine which play style you think best suits you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[#Mage|Mages]]&#039;&#039;&#039;: [[Weapon]] should be Ebony/Redwood staff of Focus. Armor choice should be &amp;quot;of the Elementalist&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[#Melee|Melees]]&#039;&#039;&#039;: Weapon should be &amp;quot;of Balance&amp;quot; if you have problem with accuracy. You can use &amp;quot;of Slaughter&amp;quot; on main-hand if you&#039;re using [[Fighting_Styles#Dual_Wielding|Dual-Wield]]/[[Fighting_Styles#One-Handed|One-Handed]].&lt;br /&gt;
&lt;br /&gt;
==Picking Your Role==&lt;br /&gt;
(See [[Play Styles]] and [[Fighting Styles]])&lt;br /&gt;
&lt;br /&gt;
It&#039;s generally not recommended to pursue both paths before lv. 250 as you don&#039;t have sufficient ability points to cover both the necessary offensive spells (for maging) and overcharge (for meleeing).&lt;br /&gt;
&lt;br /&gt;
===Mage===&lt;br /&gt;
*Use cloth armor and staffs only.&lt;br /&gt;
*Can cast spells of every [[damage type]] except [[Void]].&lt;br /&gt;
*Can cast AoE spells which can hit every monster on the field.&lt;br /&gt;
*Can take advantage of [[Spells#Status_Effects|elemental explosions]].&lt;br /&gt;
*Are most vulnerable to attacks.&lt;br /&gt;
*Do not need to deal with [[interference]].&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
====Light Armor====&lt;br /&gt;
*Medium mitigation, burden and interference.&lt;br /&gt;
*Have variance which increase mitigation (kevlar armor) and evade/attack damage/remove burden (shade armor).&lt;br /&gt;
&lt;br /&gt;
====Heavy Armor====&lt;br /&gt;
*Highest mitigation, but also more burden and interference.&lt;br /&gt;
*Have variance which increase block chance (shield armor) and attack damage (power armor).&lt;br /&gt;
*Play style: use spell Protection all time&lt;br /&gt;
&lt;br /&gt;
====1H====&lt;br /&gt;
*Can use [[shields]] for extra block chance but have to deal with more burden and interference.&lt;br /&gt;
*Can further boost block chance via Shield armor.&lt;br /&gt;
*Overwhelming Strike to increase damage, accuracy and parry chance.&lt;br /&gt;
&lt;br /&gt;
====DW====&lt;br /&gt;
*Highest damage vs. single targets. Good for high [[difficulty]] [[Ring of Blood]] and legendary [[Arenas]].&lt;br /&gt;
*Can take advantage of 2 [[Equipment Procs|procs]] (e.g. stun and penetrated armor) with offhand strikes.&lt;br /&gt;
*The final [[fighting skill]] can hit multiple targets.&lt;br /&gt;
&lt;br /&gt;
====2H====&lt;br /&gt;
*Domino strike have chance to hit multiple targets.&lt;br /&gt;
**Thus, easiest to apply procs on multiple monsters.&lt;br /&gt;
&lt;br /&gt;
====Niten====&lt;br /&gt;
*Usable only by equiping katana in mainhand and wakizashi in offhand.&lt;br /&gt;
*Have partial benefits from 2H and DW.&lt;br /&gt;
**Domino strike limited to 5 monsters.&lt;br /&gt;
**Offhand damage but no parry bonus.&lt;br /&gt;
*For very new players (below lv. 100) or advanced (above Lv. 300) players only.&lt;br /&gt;
**It won&#039;t give any weapon proficiency and can hit at most 5 targets.&lt;br /&gt;
&lt;br /&gt;
==Best Use of [[Stamina]]==&lt;br /&gt;
&#039;&#039;&#039;[[Leveling]]&#039;&#039;&#039;: [[Random Encounter]], [[Grindfest]], post-Lv220 [[Arena]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Credits]]&#039;&#039;&#039;:  [[Arena]], [[Grindfest]] (With crystal [[Hath Perks]] and ability to play tons of rounds)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Items]]/[[Equips]]&#039;&#039;&#039;: [[Grindfest]], [[Item World]], [[Arena]], [[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
==Regardless of Build==&lt;br /&gt;
The following are universal regardless of whether you choose a melee or a mage build.&lt;br /&gt;
&lt;br /&gt;
===[[Abilities]]===&lt;br /&gt;
*&#039;&#039;&#039;Top priority&#039;&#039;&#039; goes toward all HP tanks followed by [[Item]] Slots, then MP tanks.&lt;br /&gt;
*Invest in [[EXP]] tanks after a fair amount of Adept Learner [[training]].&lt;br /&gt;
*Invest in a few scroll slots and one infusion slot if you need them in regular strategy.&lt;br /&gt;
*Invest into SP tanks and [[overcharge]] boosts only if you&#039;re melee or level 200+.&lt;br /&gt;
*Elemental resistances should have the lowest priority.&lt;br /&gt;
&lt;br /&gt;
===[[Spells]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Type || Access Level || Description&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;4&amp;quot; | Recommended Spells&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cure || Curative || 10 &lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Who doesn&#039;t like a spell to replenish health?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Weaken || Deprecating || 20 &lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Lowers monsters&#039; damage and stops crits. Still useful at high level.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Protection || Supportive || 30&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Essential for heavy melee. Works better if your [[armor]] has high migitation (i.e. kevlar and heavy armors)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Haste || Supportive || 40 &lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Essential for every type of build except bleeding.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shadow Veil || Supportive || 50 &lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Essential for styles with high evade. i.e. mages and light melees&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Regen || Curative || 70 &lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Evens out the HP recovery. It can replenish more health (in total) than Cure when you have more curative proficiency.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Imperil || Deprecating || 70&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Useful for both mages and melees to deal more damage. Won&#039;t stack with [[Equipment Procs|PA]] though.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Spark of Life || Supportive || 100 &lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Essential as to prevent defeats in any [[difficulty]].&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Silence || Deprecating || 110&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Effectively shut down monsters&#039; MP/SP attacks. Especially useful against [[Ring of Blood]] monsters.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Arcane Focus || Supportive || 130&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| High-cost spell to boost magical damage. Usually cast with [[Fighting Styles#Any|channeling]] due to its cost.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Regen2 || Curative || 150 &lt;br /&gt;
| align=&amp;quot;left&amp;quot;| More powerful version of Regen. Longer duration and recovers more. Avoid casting it at the start of rounds as it has a longer cast time.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Heartseeker || Supportive || 170&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| High-cost spell to boost physical damage. Usually cast with [[Fighting Styles#Any|channeling]] due to its cost.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Spirit Shield || Supportive || 190&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| SP-saving compared to spark, and stays when it&#039;s activated. It won&#039;t prevent death though.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;4&amp;quot; | Optional Spells&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Poison || Deprecating || 1&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Lowers monsters&#039; MP/SP regen rate, deals damage, and lowers their evade. Unfortunately the effect isn&#039;t powerful compared to specific spells like Weaken and Imperil.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Slow || Deprecating || 10&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| A good spell to slow down monsters, which means lower damage. Unfortunately it has the lowest duration.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Blind || Deprecating || 80&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Lowers monsters&#039; hit chance. Unfortunately not that useful compared to Silence, Weaken, and Imperil.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cure II || Curative || 100&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| When Cure I is not enough.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| X-nerf || Deprecating || 200&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Useful for IWBTH [[Random Encounters]]. Only need 1 AP invested.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Magnet || Deprecating || 250&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Against monsters with high resist/evade.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;4&amp;quot; | Substandard Spells&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sleep || Deprecating || 30&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Monsters have 50% chance to wake up when they&#039;re hit.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Confuse || Deprecating || 60&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Worse than Sleep.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Absorb || Supportive || 90&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Most of the time it won&#039;t activate. Fairly useful for level 220+ [[arenas]] and [[gods]], as there are more monsters which can use magical attacks.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Spike spells || Supportive || 110+&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Can proc [[Spells#Status_Effects|elemental status effects]] but otherwise deals very low damage. Only useful for grinding Supportive [[proficiency]]; only 1 is needed.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Nerf || Supportive || 150&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Cost more than Weaken and does not stop crits.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cure III || Curatice || 200&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| There&#039;s no chance you need that much HP.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Lifestream || Deprecating || 250&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| HP recovered is simply insufficient.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Auras]]===&lt;br /&gt;
*To utilize the Auras you&#039;re about to get through level 1-60 it&#039;s advisable to not release any auras that breaks from your primary build (Melee/Mage). By level 60 you&#039;ll end up with 3 Aura Slots and maximum Rank Aura equal to 2 when Focus Aura I is unlocked; you can then spend 6 Aura points on your primary build&#039;s auras.&lt;br /&gt;
&lt;br /&gt;
==Mage Builds==&lt;br /&gt;
*EDB-suffix or Destruction staff. High MDB or EDB for the elements you use. &lt;br /&gt;
**Preferably ebony if using elemental spells, katalox if using holy/dark spells&lt;br /&gt;
**oak if you primarily use holy spells&lt;br /&gt;
**redwood as a cheap alternative for new players&lt;br /&gt;
**MDB &amp;gt; EDB = Prof. Proc chance and duration preferably be 30-40%, 2-3 effective turns. The use of EDB/prof depends on the amount of EDB bonus you have.&lt;br /&gt;
&lt;br /&gt;
*Phase gear of the element you use. &lt;br /&gt;
**proficiency gossamers (demon-fiend, heaven-sent, elementalists) can be used when you have insufficient fund, but that is not recommended as you get more offensive proficiency from your character.&lt;br /&gt;
**EDB &amp;gt; PAB = evade in general situation;&lt;br /&gt;
***AGI is the preferred additional PAB.&lt;br /&gt;
&lt;br /&gt;
===Mage Stats===&lt;br /&gt;
(Does not include stats from [[equipment]])&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Equal to&lt;br /&gt;
!Priority&lt;br /&gt;
|-&lt;br /&gt;
|STR || Level * ~0.85 || Low&lt;br /&gt;
|-&lt;br /&gt;
|DEX || Level * ~0.85 || Low&lt;br /&gt;
|-&lt;br /&gt;
|AGI || Level + a bit || Mid-high&lt;br /&gt;
|-&lt;br /&gt;
|END || Level || Mid&lt;br /&gt;
|-&lt;br /&gt;
|INT || Level + a bit || High&lt;br /&gt;
|-&lt;br /&gt;
|WIS || Level + a bit || High&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mage Spells===&lt;br /&gt;
*Get at least 2 kinds of elemental AoEs before level 100&lt;br /&gt;
*Start getting Holy/Dark spells past level 150&lt;br /&gt;
**Soul harvest is not a priority till you&#039;re level 250+ (unless you need to fight RL with soul harvest)&lt;br /&gt;
**Soul fire/burst at level 250 to replace elemental spells (for non-elemental spell users against bosses)&lt;br /&gt;
&lt;br /&gt;
===Mage [[Auras]]===&lt;br /&gt;
*Major: Violet, Indigo, Blue &lt;br /&gt;
*Minor: Green, Yellow&lt;br /&gt;
*Unimportant: Red , Orange&lt;br /&gt;
&lt;br /&gt;
==Melee Builds==&lt;br /&gt;
*2-Handed mace/estoc &amp;quot;of Slaughter&amp;quot;. High ADB and proc chance/duration.&lt;br /&gt;
**Ethereal mace/estoc at high level. &lt;br /&gt;
*For DW, club/axe on mainhand and rapier on offhand. Preferably with &amp;quot;of slaughter&amp;quot; suffix (high weapon damage) for mainhand weapon and &amp;quot;of nimble/balance&amp;quot; suffix (high parry chance/accuracy) for offhand weapon.&lt;br /&gt;
*Kevlar &amp;quot;of protection&amp;quot; or Shade &amp;quot;Of fleet/shadowdancer&amp;quot; gear for light melee.&lt;br /&gt;
*Plate, shield and power armor for heavy melee. Preferably with &amp;quot;of protection&amp;quot;, &amp;quot;of barrier&amp;quot;, &amp;quot;of balance&amp;quot; or &amp;quot;of slaughter&amp;quot; suffix.&lt;br /&gt;
&lt;br /&gt;
===Accuracy===&lt;br /&gt;
*Should have around 100%+ accuracy before level 200.&lt;br /&gt;
**To ensure the attacks won&#039;t miss.&lt;br /&gt;
*Should aim for 150%+ accuracy after level 200.&lt;br /&gt;
**Against custom high PL monsters with high evade chance.&lt;br /&gt;
&lt;br /&gt;
===Melee Stats===&lt;br /&gt;
(Does not include stats from [[equipment]])&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Equal to&lt;br /&gt;
!Priority&lt;br /&gt;
|-&lt;br /&gt;
|STR || Level + a bit || High&lt;br /&gt;
|-&lt;br /&gt;
|DEX || Level || Mid&lt;br /&gt;
|-&lt;br /&gt;
|AGI || Level + a bit || Mid-high&lt;br /&gt;
|-&lt;br /&gt;
|END || Level + a bit || High&lt;br /&gt;
|-&lt;br /&gt;
|INT || Level * ~0.7 || Low&lt;br /&gt;
|-&lt;br /&gt;
|WIS || Level * ~0.9 || Mid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee [[Auras]]===&lt;br /&gt;
*Major: Red, Orange&lt;br /&gt;
*Minor: Green, Yellow&lt;br /&gt;
*Unimportant: Blue, Violet, Indigo&lt;br /&gt;
&lt;br /&gt;
==Post-200 adjustments==&lt;br /&gt;
At level 200, you&#039;ll start facing monsters of any Power Level, mostly above PL 400. As a result, most of the fights will be significantly more difficult than pre-200. There&#039;s a few adjustments you can do:&lt;br /&gt;
*Lower your [[difficulty]] setting until you get accustomed to the new monsters.&lt;br /&gt;
*Get better [[equipment]] (especially a better [[weapon]]).&lt;br /&gt;
*Utilize your deprecating spells and [[scrolls]] such as Weaken, Silence, and X-Nerf.&lt;br /&gt;
*Understand [[Monster_Lab_Bestiary|which monsters]] are more difficult to deal with and their strengths/weaknesses.&lt;br /&gt;
*For melee players, use [[Skills#Universal_Skills|Focus]] as it replenishes mana and helps to land deprecating spells on monsters at the same time.&lt;br /&gt;
*It may be wise to invest in an [[Innate Arcana]] slot if you haven&#039;t already.&lt;br /&gt;
&lt;br /&gt;
==[[Equipment]]==&lt;br /&gt;
Principles for worthy equipments, in order of importance:&lt;br /&gt;
# Suitability to the playing style. (Refer to [[Equipment_Ranges|Equipment Ranges]] for max/min base values)&lt;br /&gt;
#* High weapon damage (&#039;&#039;of slaughter&#039;&#039;) for main-hand one-handed weapons (club, axe) and two-handed weapons&lt;br /&gt;
#* High parry chance for off-hand weapons (rapier, dagger, wakizashi)&lt;br /&gt;
#* High chance/duration/damage for [[Equipment_Procs|procs]] (bleeding, stun, penetrated armor, [[Fighting_Styles#Staff|ether theft]])&lt;br /&gt;
#* High MDB/EDB for staffs (ebony, katalox)&lt;br /&gt;
#* High EDB for phases&lt;br /&gt;
#* High evade/ADB for shade, high crit rate for &#039;&#039;of shadowdancer&#039;&#039; suffix &lt;br /&gt;
#* High mitigation (&#039;&#039;of protection&#039;&#039;) for kevlar, plate, shield, and power armor&lt;br /&gt;
#* High block rate for [[Shield_(Equipment)|shields]] and shield armor&lt;br /&gt;
#* High ADB for power armor of slaughter&lt;br /&gt;
# [[Ethereal]] weapons&lt;br /&gt;
#* Rare and worth more than normal equips because of [[void]] damage&lt;br /&gt;
# Rarity &lt;br /&gt;
#* Rare equips: scythe, wakizashi, katana, ebony staff, katalox staff, phase, shade, power&lt;br /&gt;
#* Common equips: axe, club, rapier, mace, estoc, oak, willow, gossamer, kevlar, shield&lt;br /&gt;
#* Very common equips: dagger, shortsword, longsword, redwood, cotton, leather, plate&lt;br /&gt;
# [[Equipment#Prefixes|Prefix]]&lt;br /&gt;
#* Better prefix produces better equips&lt;br /&gt;
&lt;br /&gt;
==[[Items]]==&lt;br /&gt;
*&#039;&#039;&#039;Utilize your potions. They&#039;re meant to be used, not for collection.&#039;&#039;&#039;&lt;br /&gt;
*Save all [[Items#Tokens|Tokens of Blood]] after clearing each round of [[Ring of Blood]] once. After that use them exclusively to fight FSM.&lt;br /&gt;
*For [[Items#Restoratives|potions]], save weaker ones for [[Combat#Recovering|recovering out of combat]] and use stronger ones (preferably Godly) for [[Character_Menu#Battle_Items|recovering in combat]].&lt;br /&gt;
*If [[trophies]] are your target, clear through higher-level [[arenas]] on Normal [[difficulty]]. Trophy [[drop rates]] do not change based on [[difficulty]] setting.&lt;br /&gt;
&lt;br /&gt;
==[[Monster Lab]]==&lt;br /&gt;
*Make 1-2 monsters and get them to a fair [[PL]] (100+) before making any others.&lt;br /&gt;
*Do not increase the INT of any non-Elemental monsters unless it is to inflate their PL.&lt;br /&gt;
**Likewise with the DEX of Elemental monsters.&lt;br /&gt;
*Don&#039;t spend too many [[credits]] on [[crystals]] at lower level.&lt;br /&gt;
*For [[Monster_Lab#Chaos_Upgrades|Chaos Upgrades]]: Affection &amp;gt; Fortitude &amp;gt; Brutality &amp;gt; Defense &amp;gt; Warding &amp;gt; Interception &amp;gt; (Everything Else)&lt;br /&gt;
*Check monsters every few hours for [[gifts]]. If they get very few wins check less often.&lt;br /&gt;
*Remember to name your monsters&#039; [[Monster_Lab#Skill_Editor|special attacks]] or they won&#039;t be used in [[combat]].&lt;br /&gt;
&lt;br /&gt;
==[[Hath Perks]]==&lt;br /&gt;
===[[Auras#Spectral_Auras|Aura Perks]]===&lt;br /&gt;
Rainbow -&amp;gt; Black -&amp;gt; White&lt;br /&gt;
&lt;br /&gt;
===[[Crystal]] Perks===&lt;br /&gt;
Plausible if you play tons of rounds.&lt;br /&gt;
&lt;br /&gt;
===[[Innate Arcana]]===&lt;br /&gt;
Common selection:&lt;br /&gt;
*1st: Haste&lt;br /&gt;
*2nd: Shadow Veil/Protection&lt;br /&gt;
&lt;br /&gt;
Shadow Veil/Protection can be substituted with SoL or SS when you&#039;re playing on high difficulty. However, remember that putting SoL and SS on IA has risks since they can dissipate if you fall below 10% mana. SoL will not be recast if you are below 25% and it is triggered.&lt;br /&gt;
&lt;br /&gt;
==[[Bestiary#Gods|God]] Strategies==&lt;br /&gt;
*Universal: Weaken, Slow, Imperil, Silence. If you don&#039;t have silence, keep Spark (or Spirit Shield with over 50% health) and Haste up at all times. Shadow veil is also good, but is not a must.&lt;br /&gt;
*Check if you have sufficient deprecating proficiency to keep all the debuffs on.&lt;br /&gt;
*Mages: &lt;br /&gt;
**Armor: Use those which boosts your damage in specific element. Heaven-sent/heimdall for FSM, demon-fiend/fenrir for IPU. Fox (soul spells) or elementalist (magic missile) for RL.&lt;br /&gt;
**Weapon: Preferably a destruction staff with high magical damage bonus. EDB/prof staff is acceptable. High ether theft duration/chance is always a plus.&lt;br /&gt;
**Strategy: Use the strongest AOE spell. Banish for FSM, pestilence or Ragnarok for IPU, soul harvest/magic missile for RL. You can also use infusions to raise the spell&#039;s power.&lt;br /&gt;
*Melee: &lt;br /&gt;
**Armor: Preferably mitigation armor with high mitigation bonus. Usual armor is also okay, but you&#039;ll receive more damage.&lt;br /&gt;
**Weapon(s): Void weapon is recommended (either ethereal weapon or use voidseeker shard). For Dual Wield a club for Main Hand and a rapier as Off-hand. For two-handed, either a mace or estoc. Use the weapon with highest weapon damage.&lt;br /&gt;
**Strategy: Just beware of the health left. Always keep silence on.&lt;br /&gt;
&lt;br /&gt;
==Grinding [[Proficiencies]]==&lt;br /&gt;
Proficiency grinding is needed for deprecating, supportive and curative proficiency only if they are below 50-75% of your level. Most of the time offensive (weapon, spell) proficiency don&#039;t need to be grinded as they should be close to your level. When grinding magic proficiencies it is recommended to use a weapon with as much mana conservation as possible.&lt;br /&gt;
*&#039;&#039;&#039;Weapons&#039;&#039;&#039; - Go into a high [[difficulty]] [[Quality|crude]] equipment&#039;s [[Item World]] and go for as long as you can.&lt;br /&gt;
*&#039;&#039;&#039;Armors, Elemental&#039;&#039;&#039; - Same as above but on Easy [[difficulty]].&lt;br /&gt;
**Remember that you still gain armor proficiency when you evade so there&#039;s no harm in using Shadow Veil, etc.&lt;br /&gt;
**Do not use Haste when training Armor; you want monsters to attack you as often as possible.&lt;br /&gt;
*&#039;&#039;&#039;Curative&#039;&#039;&#039; - Spam Cure I.&lt;br /&gt;
*&#039;&#039;&#039;Supportive&#039;&#039;&#039; - Spam a Spike spell.&lt;br /&gt;
*&#039;&#039;&#039;Deprecating&#039;&#039;&#039; - Spam Weaken / Imperil.&lt;br /&gt;
**Remember that you still gain deprecating proficiency when you fail to curse weave.&lt;br /&gt;
*&#039;&#039;&#039;Divine, Forbidden, Spiritual&#039;&#039;&#039; - Spam Purge and Pestilence (alternating each turn).&lt;br /&gt;
&lt;br /&gt;
==[[Trophies]]==&lt;br /&gt;
*Since the equipment stats are [[Level_Scaling|scaled to your level]], you can turn these in for equipment or sell them any time you want. There is no real point in holding them.&lt;br /&gt;
&lt;br /&gt;
==[[Training]]==&lt;br /&gt;
*Train Adept Learner to ~100-150.&lt;br /&gt;
*Train [[Ability]] Boost to ~50.&lt;br /&gt;
*Fully train Refined [[Aura]] by level 200 if you need the extra [[EXP]] bonus.&lt;br /&gt;
**Otherwise, the bonus from the third/fourth refined aura may be insufficient to cover the cost.&lt;br /&gt;
*Fully train Pack Rat as your item consumption dictates.&lt;br /&gt;
*Train 2-3 ranks of Assimilator if you are power-leveling.&lt;br /&gt;
*Keep Scavenger higher than Archaeologist, LotD, and Quartermaster until level ~150-200. Then keep them balanced (cost-wise).&lt;br /&gt;
*Misc Posting does nothing and Power Tank does almost nothing for you in HV.&lt;br /&gt;
*Set Collector isn&#039;t useful until much later on.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[HentaiVerse FAQ]]&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showtopic=22234 Ask the Experts! forum thread]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Fishinsea</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Abilities&amp;diff=18711</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Abilities&amp;diff=18711"/>
		<updated>2013-01-20T21:44:25Z</updated>

		<summary type="html">&lt;p&gt;Fishinsea: /* Ability Reset */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abilities provide various boosts, new [[spells]], slots for items / auras, and elemental resistances. At every 10 levels (and at level 1) a new tier of abilities is unlocked.&lt;br /&gt;
&lt;br /&gt;
==Ability Points==&lt;br /&gt;
&lt;br /&gt;
Abilities require ability points (AP) to be activated or increased in strength.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
* One AP is granted per [[Leveling_Up|level]].&lt;br /&gt;
* AP may be purchased via Ability Boost [[Training]] (up to 100).&lt;br /&gt;
* Players have a chance to receive 1 AP when offering [[Items#Artifacts|artifacts]] at the [[Shrine]].&lt;br /&gt;
&lt;br /&gt;
===Investing===&lt;br /&gt;
Players simply click on an ability when 1 AP is available to invest in it. All abilities use 1, 3, or 5 AP maximum. For spells, only the first AP is needed to unlock the spell. Any additional AP invested will grant more duration or strength to it.&lt;br /&gt;
&lt;br /&gt;
====Breakdown====&lt;br /&gt;
It currently takes 627 AP to max out all of the available abilities.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type !! Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[EXP]] Tanks || 54&lt;br /&gt;
|-&lt;br /&gt;
|HP/SP/MP Tanks || 162&lt;br /&gt;
|-&lt;br /&gt;
|[[Overcharge]] Boosts || 90&lt;br /&gt;
|-&lt;br /&gt;
|Offensive [[Spells]] || 108&lt;br /&gt;
|-&lt;br /&gt;
|[[Character_Stats#Elemental_Resistance|Elemental Resistances]] || 90&lt;br /&gt;
|-&lt;br /&gt;
|Tactical Spells || 101&lt;br /&gt;
|-&lt;br /&gt;
|[[Auras]]/[[Character_Menu#Battle_Items|Item Slots]]/[[Action_Speed#Increasing_Action_Speed|X-Abilities]] || 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Tiers==&lt;br /&gt;
&lt;br /&gt;
===Basic Abilities===&lt;br /&gt;
Every tier has the following:&lt;br /&gt;
* [[Image:EXP.png‎]] &#039;&#039;&#039;Experience Bonus&#039;&#039;&#039; (x3) - boosts [[EXP]] gains by 3%&lt;br /&gt;
* [[Image:Health Points.png‎]] &#039;&#039;&#039;Health Tank&#039;&#039;&#039; (x3) - boosts total HP by 3%&lt;br /&gt;
* [[Image:Magic Points.png‎]] &#039;&#039;&#039;Magic Tank&#039;&#039;&#039; (x3) - boosts total MP by 3%&lt;br /&gt;
* [[Image:Spirit Points.png‎]] &#039;&#039;&#039;Spirit Tank&#039;&#039;&#039; (x3) - boosts total SP by 3%&lt;br /&gt;
** [[Image:Overcharge.png‎]] &#039;&#039;&#039;Overcharge Boost&#039;&#039;&#039; (x5) - boosts [[Overcharge]] limit by 2%. Three points in Spirit Tank are required to unlock Overcharge Boost.&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
Unlocks at Level 1.&lt;br /&gt;
* [[Image:Abilities_Fireball.png]] &#039;&#039;&#039;Fireball&#039;&#039;&#039; - A ball of fire is hurled at the target, causing [[Fire]] damage. (Fire I - Single Target)&lt;br /&gt;
** [[Image:Abilities_Inferno.png]] &#039;&#039;&#039;Inferno&#039;&#039;&#039; (x5) - Unleashes an inferno of flames on all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire I - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Flame_Tongues.png]] &#039;&#039;&#039;Flame Tongues&#039;&#039;&#039; (x5) - Increases your Fire Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Poison.png]] &#039;&#039;&#039;Poison&#039;&#039;&#039; (x5) - Inflicts Spreading Poison on one target, causing heavy damage over time. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
Unlocks at Level 10.&lt;br /&gt;
* [[Image:Abilities_Icestrike.png]] &#039;&#039;&#039;Icestrike&#039;&#039;&#039; - Launches a pillar of ice against the target, causing [[Cold]] damage. (Cold I - Single Target)&lt;br /&gt;
** [[Image:Abilities_Snowstorm.png]] &#039;&#039;&#039;Snowstorm&#039;&#039;&#039; (x5) - A snow storm surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold I - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Cold_Snap.png]] &#039;&#039;&#039;Cold Snap&#039;&#039;&#039; (x5) - Increases your Cold Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Slow.png]] &#039;&#039;&#039;Slow&#039;&#039;&#039; (x5) - The target is slowed by 50%, making it attack less frequently. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* [[Image:Abilities_Item_Slot.png]] &#039;&#039;&#039;Item Slots I&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more [[items]] to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Cure.png]] &#039;&#039;&#039;Cure&#039;&#039;&#039; - Restores a moderate amount of Health on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
Unlocks at Level 20.&lt;br /&gt;
* [[Image:Abilities_Lightning.png]] &#039;&#039;&#039;Lightning&#039;&#039;&#039; - A bolt of lightning strikes the target, causing [[Elec]] damage. (Elec I - Single Target)&lt;br /&gt;
** [[Image:Abilities_Thunderstorm.png]] &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039; (x5) - A thunder storm surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Elec I - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Static_Charge.png]] &#039;&#039;&#039;Static Charge&#039;&#039;&#039; (x5) - Increases your Electrical Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Weaken.png]] &#039;&#039;&#039;Weaken&#039;&#039;&#039; (x5) - The target is weakened, making it take more damage from physical attacks, and preventing it from scoring physical critical hits. Additional points increase the duration and power of the spell. (Deprecating - Single Target)&lt;br /&gt;
* [[Image:Abilities_Scroll_Slot.png‎]] &#039;&#039;&#039;Scroll Slot I&#039;&#039;&#039; - Increases your number of Battle Scroll Slots by one, allowing you to bring more [[items]] to battles.&lt;br /&gt;
&lt;br /&gt;
===Tier 4===&lt;br /&gt;
Unlocks at Level 30.&lt;br /&gt;
* [[Image:Abilities_Windblast.png‎]] &#039;&#039;&#039;Windblast&#039;&#039;&#039; - A blast of wind hits the target, causing [[Wind]] damage. (Wind I - Single Target)&lt;br /&gt;
** [[Image:Abilities_Cyclone.png‎]] &#039;&#039;&#039;Cyclone&#039;&#039;&#039; (x5) - A cyclone surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Wind I - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Storm_Field.png‎]] &#039;&#039;&#039;Storm Field&#039;&#039;&#039; (x5) - Increases your Wind Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Sleep.png‎]] &#039;&#039;&#039;Sleep&#039;&#039;&#039; (x5) - The target is lulled to sleep, preventing it from taking any actions. Additional points increase the duration and power of the spell. (Deprecating - Single Target)&lt;br /&gt;
* [[Image:Abilities_Item_Slot.png]] &#039;&#039;&#039;Item Slots II&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more [[items]] to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Protection.png]] &#039;&#039;&#039;Protection&#039;&#039;&#039; - Enhances the protective gear of the target, boosting the natural physical and magical defenses of the armor by 25%. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
===Tier 5===&lt;br /&gt;
Unlocks at Level 40.&lt;br /&gt;
* [[Image:Abilities_Condemn.png]] &#039;&#039;&#039;Condemn&#039;&#039;&#039; - [[Holy]] damage. (Holy I - Single Target)&lt;br /&gt;
** [[Image:Abilities_Purge.png]] &#039;&#039;&#039;Purge&#039;&#039;&#039; (x5) - Holy damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Holy I - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Redemption.png]] &#039;&#039;&#039;Redemption&#039;&#039;&#039; (x5) - Increases your Holy Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Haste.png]] &#039;&#039;&#039;Haste&#039;&#039;&#039; (x5) - The target is hastened, allowing it to attack more frequently. Additional points increase the duration of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* [[Image:Abilities_Infusion_Slot.png‎]] &#039;&#039;&#039;Infusion Slot I&#039;&#039;&#039; - Increases your number of Battle Infusion Slots by one, allowing you to bring more [[items]] to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
&lt;br /&gt;
===Tier 6===&lt;br /&gt;
Unlocks at Level 50.&lt;br /&gt;
* [[Image:Abilities_Flare.png‎]] &#039;&#039;&#039;Flare&#039;&#039;&#039; - A powerful fiery blast envelops the target, causing heavy [[Fire]] damage. (Fire II - Single Target)&lt;br /&gt;
** [[Image:Abilities_Meteor.png‎]] &#039;&#039;&#039;Meteor&#039;&#039;&#039; (x5) - A meteor strikes the battlefield, enveloping all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire II - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Hellfire.png‎]] &#039;&#039;&#039;Hellfire&#039;&#039;&#039; (x5) - Increases your Fire Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Shadow_Veil.png‎]]&#039;&#039;&#039;Shadow Veil&#039;&#039;&#039; (x5) - A veil of shadows surrounds the target, making it harder to hit with attacks and spells. Additional points increase the duration of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* [[Image:Abilities_Item_Slot.png]] &#039;&#039;&#039;Item Slots III&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more [[items]] to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
&lt;br /&gt;
===Tier 7===&lt;br /&gt;
Unlocks at Level 60.&lt;br /&gt;
* [[Image:Abilities_Freeze.png]] &#039;&#039;&#039;Freeze&#039;&#039;&#039; - [[Cold]] damage. (Cold II - Single Target)&lt;br /&gt;
** [[Image:Abilities_Blizzard.png]] &#039;&#039;&#039;Blizzard&#039;&#039;&#039; (x5) - Cold damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold II - Area of Effect)&lt;br /&gt;
*** [[Image:Absolute_Zero.png]] &#039;&#039;&#039;Absolute Zero&#039;&#039;&#039; (x5) - Increases your Cold Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Confuse.png‎]] &#039;&#039;&#039;Confuse&#039;&#039;&#039; (x5) - Confuses the target, making it lunge out wildly and strike friends and foes alike. Additional points increases the duration and power of the spell. (Deprecating - Single Target)&lt;br /&gt;
* [[Image:Abilities_Focused_Aura.png‎]] &#039;&#039;&#039;Focused Aura I&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your [[auras]] to become more powerful. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Scroll_Slot.png‎]] &#039;&#039;&#039;Scroll Slot II&#039;&#039;&#039; - Increases your number of Battle Scroll Slots by one, allowing you to bring more [[items]] to battles.&lt;br /&gt;
&lt;br /&gt;
===Tier 8===&lt;br /&gt;
Unlocks at Level 70.&lt;br /&gt;
* [[Image:Abilities_Ball_Lightning.png‎]] &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039; - [[Elec]] damage. (Elec II - Single Target)&lt;br /&gt;
** [[Image:Abilities_Column_Lightning.png‎]]&#039;&#039;&#039;Chain Lightning&#039;&#039;&#039; (x5) - Elec damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Elec II - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Super_Conductor.png‎]] &#039;&#039;&#039;Super Conductor&#039;&#039;&#039; (x5) - Increases your Elec Resistance by 2% per point.&lt;br /&gt;
* [[Image:imperil.png‎]] &#039;&#039;&#039;Imperil&#039;&#039;&#039; (x5) - The target is imperiled, reducing physical and magical mitigation as well as elemental mitigations. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* [[Image:Abilities_Item_Slot.png]] &#039;&#039;&#039;Item Slots IV&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more [[items]] to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Regen.png]] &#039;&#039;&#039;Regen&#039;&#039;&#039; - Places a heal over time effect on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
===Tier 9===&lt;br /&gt;
Unlocks at Level 80.&lt;br /&gt;
* [[Image:Abilities_Gale.png]] &#039;&#039;&#039;Gale&#039;&#039;&#039; - [[Wind]] damage. (Wind II - Single Target)&lt;br /&gt;
** [[Image:Abilities_Hurricane.png]] &#039;&#039;&#039;Hurricane&#039;&#039;&#039; (x5) - Wind damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Wind II - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Pressure_System.png]] &#039;&#039;&#039;Pressure System&#039;&#039;&#039; (x5) - Increases your Wind Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Blind.png]] &#039;&#039;&#039;Blind&#039;&#039;&#039; (x5) - Blinds the target, reducing its chance of landing attacks and hitting with magic spells. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* [[Image:Abilities_X-Item.png]] &#039;&#039;&#039;X-Item&#039;&#039;&#039; - Your skills at using [[items]] are boosted, decreasing usage time by 25%. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Infusion_Slot.png‎]] &#039;&#039;&#039;Infusion Slot II&#039;&#039;&#039; - Increases your number of Battle Infusion Slots by one, allowing you to bring more [[items]] to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
&lt;br /&gt;
===Tier 10===&lt;br /&gt;
Unlocks at Level 90.&lt;br /&gt;
* [[Image:Abilities_Smite.png]] &#039;&#039;&#039;Smite&#039;&#039;&#039; - [[Holy]] damage. (Holy II - Single Target)&lt;br /&gt;
** [[Image:Abilities_Banish.png]] &#039;&#039;&#039;Banish&#039;&#039;&#039; (x5) - Holy damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Holy II - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Sanctity.png]] &#039;&#039;&#039;Sanctity&#039;&#039;&#039; (x5) - Increases your Holy Resistance by 2% per point.&lt;br /&gt;
* [[Image:absorb.png]] &#039;&#039;&#039;Absorb&#039;&#039;&#039; (x5) - The next magical attack against the target may be absorbed and partially converted to MP. Additional points increase the power of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* [[Image:Abilities_X-Attack.png]] &#039;&#039;&#039;X-Attack&#039;&#039;&#039; - Your skills at wielding [[Weapons|weapons]] are boosted, decreasing attack time by 25%. (Permanent - Cannot be Reset)&lt;br /&gt;
&lt;br /&gt;
===Tier 11===&lt;br /&gt;
Unlocks at Level 100.&lt;br /&gt;
* [[Image:Abilities_Soul_Reaper.png]] &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039; - [[Soul]] damage. (Soul I - Single Target)&lt;br /&gt;
** [[Image:Abilities_Soul_Harvest.png]] &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039; (x5) - Soul damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Soul I - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Searing_Radiance.png]] &#039;&#039;&#039;Searing Radiance&#039;&#039;&#039; (x5) - Increases your Soul Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Spark_of_Life.png]] &#039;&#039;&#039;Spark of Life&#039;&#039;&#039; (x5) - Any attack that would normally kill you leaves you alive with a small percentage of HP. The buff is removed when triggered, and 50% of the player&#039;s base SP is consumed in the process. Additional points increase the duration of the spell and the amount of HP the player is left alive with. (Supportive - Self-Targeted)&lt;br /&gt;
* [[Image:Abilities_Focused_Aura.png‎]] &#039;&#039;&#039;Focused Aura II&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your [[auras]] to become more powerful. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Cure.png]] &#039;&#039;&#039;Cure II&#039;&#039;&#039; - Restores a large amount of Health on the target. (Curative - Self-Targeted) &#039;&#039;[Requires Cure]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tier 12===&lt;br /&gt;
Unlocks at Level 110.&lt;br /&gt;
* [[Image:Abilities_Nova.png]] &#039;&#039;&#039;Nova&#039;&#039;&#039; - [[Fire]] damage. (Fire III - Single Target)&lt;br /&gt;
** [[Image:Abilities_Flames_of_Loki.png]] &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039; (x5) - Fire damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire III - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Mark_of_Muspell.png]] &#039;&#039;&#039;Mark of Muspell&#039;&#039;&#039; (x5) - Increases your Fire Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Silence.png]] &#039;&#039;&#039;Silence&#039;&#039;&#039; (x5) - The target is silenced, preventing it from using special attacks and magic. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* [[Image:Abilities_Scroll_Slot.png‎]] &#039;&#039;&#039;Scroll Slot III&#039;&#039;&#039; - Increases your number of Battle Scroll Slots by one, allowing you to bring more [[items]] to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Flames_Spikes.png]] &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039; - A shield of flames surrounds the target. Fire mitigation is increased, and physical attackers take minor fire damage. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
===Tier 13===&lt;br /&gt;
Unlocks at Level 130.&lt;br /&gt;
* [[Image:Abilities_Cryostasis.png]] &#039;&#039;&#039;Cryostasis&#039;&#039;&#039; - [[Cold]] damage. (Cold III - Single Target)&lt;br /&gt;
** [[Image:Abilities_Fimbulvetr.png]] &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039; (x5) - Cold damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold III - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Crest_of_Nilfheim.png]] &#039;&#039;&#039;Crest of Niflheim&#039;&#039;&#039; (x5) - Increases your Cold Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Arcane_Focus.png]] &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039; (x5) - The target attains a higher level of attunement with the arcane forces, increasing magic power, accuracy, and crit chance. Additional points increase the duration and power of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* [[Image:Abilities_Infusion_Slot.png‎]] &#039;&#039;&#039;Infusion Slot III&#039;&#039;&#039; - Increases your number of Battle Infusion Slots by one, allowing you to bring more [[items]] to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Frost_Spikes.png‎]] &#039;&#039;&#039;Frost Spikes&#039;&#039;&#039; - A shield of frost surrounds the target. Cold mitigation is increased, and physical attackers take minor cold damage. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
===Tier 14===&lt;br /&gt;
Unlocks at Level 150.&lt;br /&gt;
* [[Image:Abilities_Corruption.png‎]] &#039;&#039;&#039;Corruption&#039;&#039;&#039; - [[Dark]] damage. (Dark I - Single Target)&lt;br /&gt;
**[[Image:Abilities_Pestilence.png‎]] &#039;&#039;&#039;Pestilence&#039;&#039;&#039; (x5) - Dark damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Dark I - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Supressive_Darkness.png‎]] &#039;&#039;&#039;Suppressive Darkness&#039;&#039;&#039; (x5) - Increases your Dark Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Nerf.png‎]] &#039;&#039;&#039;Nerf&#039;&#039;&#039; (x5) - The target is nerfed, making its physical and magical damage output drop by 25%. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* [[Image:Abilities_Item_Slot.png]] &#039;&#039;&#039;Item Slots V&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more [[items]] to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Regen.png]] &#039;&#039;&#039;Regen II&#039;&#039;&#039; - Places a long-lasting heal over time effect on the target. (Curative - Self-Targeted) &#039;&#039;[Requires Regen]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tier 15===&lt;br /&gt;
Unlocks at Level 170.&lt;br /&gt;
* [[Image:Abilities_Shockblast.png‎]] &#039;&#039;&#039;Shockblast&#039;&#039;&#039; - [[Elec]] damage. (Elec III - Single Target)&lt;br /&gt;
** [[Image:Abilities_Wrath_of_Thor.png‎]] &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039; (x5) - Elec damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Elec III - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Rune_of_Asgard.png‎]] &#039;&#039;&#039;Rune of Asgard&#039;&#039;&#039; (x5) - Increases your Elec Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Heartseeker.png‎]] &#039;&#039;&#039;Heartseeker&#039;&#039;&#039; (x5) - The target attains intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance. Additional points increase the duration and power of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* [[Image:Abilities_Scroll_Slot.png‎]] &#039;&#039;&#039;Scroll Slot IV&#039;&#039;&#039; - Increases the number of Battle Scroll Slots by one, allowing you to bring more [[items]] to battle. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Lightning_Spikes.png‎]] &#039;&#039;&#039;Lightning Spikes&#039;&#039;&#039; - A shield of lightning surrounds the target. Elec mitigation is increased, and physical attackers take minor elec damage. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
===Tier 16===&lt;br /&gt;
Unlocks at Level 190.&lt;br /&gt;
* [[Image:Abilities_Downburst.png‎]] &#039;&#039;&#039;Downburst&#039;&#039;&#039; - [[Wind]] damage. (Wind III - Single Target)&lt;br /&gt;
** [[Image:Abilities_Storms_of_Njord.png‎]] &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039; (x5) - Wind damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Wind III - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Call_of_Kvothe.png‎]] &#039;&#039;&#039;Call of Kvothe&#039;&#039;&#039; (x5) - Increases your Wind Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Spirit_Shield.png‎]] &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039; (x5) - Powerful attacks against you will be partially absorbed and damage your spirit gauge instead of health. Additional points increase the duration and power of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* [[Image:Abilities_Focused_Aura.png‎]] &#039;&#039;&#039;Focused Aura III&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your [[auras]] to become more powerful. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Storm_Spikes.png‎]] &#039;&#039;&#039;Storm Spikes&#039;&#039;&#039; - A shield of storms surrounds the target. Wind mitigation is increased, and physical attackers take minor wind damage. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
===Tier 17===&lt;br /&gt;
Unlocks at Level 200.&lt;br /&gt;
* [[Image:Abilities_Disintegrate.png‎]] &#039;&#039;&#039;Disintegrate&#039;&#039;&#039; - [[Dark]] damage. (Dark II - Single Target)&lt;br /&gt;
** [[Image:Abilities_Ragnarok.png‎]] &#039;&#039;&#039;Ragnarok&#039;&#039;&#039; (x5) - Dark damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Dark II - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Eternal_Night.png‎]] &#039;&#039;&#039;Eternal Night&#039;&#039;&#039; (x5) - Increases your Dark Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_X-Nerf.png‎]] &#039;&#039;&#039;X-Nerf&#039;&#039;&#039; (x5) - All hostile targets are nerfed, making their physical and magical damage output drop by 25%. Additional points increase the duration of the spell. (Deprecating - Area of Effect)&lt;br /&gt;
* [[Image:Abilities_X-Magic.png‎]] &#039;&#039;&#039;X-Magic&#039;&#039;&#039; - Your skills at wielding the mystical magic powers are boosted, decreasing cast time by 25%. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Cure.png]] &#039;&#039;&#039;Cure III&#039;&#039;&#039; - Restores a huge amount of Health on the target. (Curative - Self-Targeted) &#039;&#039;[Requires Cure II]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tier 18===&lt;br /&gt;
Unlocks at Level 250.&lt;br /&gt;
* [[Image:Abilities_Soul_Fire.png‎]] &#039;&#039;&#039;Soul Fire&#039;&#039;&#039; - [[Soul]] damage. (Soul II - Single Target)&lt;br /&gt;
** [[Image:Abilities_Soul_Burst.png‎]] &#039;&#039;&#039;Soul Burst&#039;&#039;&#039; (x5) - Soul damage. Additional points decrease the cast time and mana cost, and increase spell damage. (Soul II - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Spirit_Nexus.png‎]] &#039;&#039;&#039;Spirit Nexus&#039;&#039;&#039; (x5) - Increases your Soul Resistance by 2% per point.&lt;br /&gt;
*[[Image:Abilities_MagNet.png‎]] &#039;&#039;&#039;MagNet&#039;&#039;&#039; (x5) - A net of pure energy is cast on the target, slowing it by 25% and making it unable to evade attacks or spells.&lt;br /&gt;
*[[Image:Abilities_Focused_Aura.png‎]] &#039;&#039;&#039;Focused Aura IV&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your [[auras]] to become more powerful. (Permanent - Cannot be Reset)&lt;br /&gt;
*[[Image:Abilities_Lifestream.png‎]] &#039;&#039;&#039;Lifestream&#039;&#039;&#039; - Places a health tap effect on the target, returning a small amount of health to the caster on each target turn.&lt;br /&gt;
&lt;br /&gt;
==Ability Reset==&lt;br /&gt;
&lt;br /&gt;
Abilities can be reset out of [[battle]] for a [[credit]] cost.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Reset Cost&#039;&#039;&#039; = round(((N - 1) * 10) ^ 1.8) + 100&amp;lt;/pre&amp;gt;&lt;br /&gt;
where N is the number of resets already done. This cost caps at 10,000C.&lt;br /&gt;
&lt;br /&gt;
The following abilities cannot be reset once activated:&lt;br /&gt;
&lt;br /&gt;
[[Items|Item]] Slots, [[Aura]] Slots (Obsolete), X-Abilities, [[Items#Scrolls|Scroll]] Slots, [[Items#Infusions|Infusion]] Slots, and Focused Auras.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Fishinsea</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Abilities&amp;diff=18710</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Abilities&amp;diff=18710"/>
		<updated>2013-01-20T21:43:50Z</updated>

		<summary type="html">&lt;p&gt;Fishinsea: /* Tier 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abilities provide various boosts, new [[spells]], slots for items / auras, and elemental resistances. At every 10 levels (and at level 1) a new tier of abilities is unlocked.&lt;br /&gt;
&lt;br /&gt;
==Ability Points==&lt;br /&gt;
&lt;br /&gt;
Abilities require ability points (AP) to be activated or increased in strength.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
* One AP is granted per [[Leveling_Up|level]].&lt;br /&gt;
* AP may be purchased via Ability Boost [[Training]] (up to 100).&lt;br /&gt;
* Players have a chance to receive 1 AP when offering [[Items#Artifacts|artifacts]] at the [[Shrine]].&lt;br /&gt;
&lt;br /&gt;
===Investing===&lt;br /&gt;
Players simply click on an ability when 1 AP is available to invest in it. All abilities use 1, 3, or 5 AP maximum. For spells, only the first AP is needed to unlock the spell. Any additional AP invested will grant more duration or strength to it.&lt;br /&gt;
&lt;br /&gt;
====Breakdown====&lt;br /&gt;
It currently takes 627 AP to max out all of the available abilities.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type !! Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[EXP]] Tanks || 54&lt;br /&gt;
|-&lt;br /&gt;
|HP/SP/MP Tanks || 162&lt;br /&gt;
|-&lt;br /&gt;
|[[Overcharge]] Boosts || 90&lt;br /&gt;
|-&lt;br /&gt;
|Offensive [[Spells]] || 108&lt;br /&gt;
|-&lt;br /&gt;
|[[Character_Stats#Elemental_Resistance|Elemental Resistances]] || 90&lt;br /&gt;
|-&lt;br /&gt;
|Tactical Spells || 101&lt;br /&gt;
|-&lt;br /&gt;
|[[Auras]]/[[Character_Menu#Battle_Items|Item Slots]]/[[Action_Speed#Increasing_Action_Speed|X-Abilities]] || 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Tiers==&lt;br /&gt;
&lt;br /&gt;
===Basic Abilities===&lt;br /&gt;
Every tier has the following:&lt;br /&gt;
* [[Image:EXP.png‎]] &#039;&#039;&#039;Experience Bonus&#039;&#039;&#039; (x3) - boosts [[EXP]] gains by 3%&lt;br /&gt;
* [[Image:Health Points.png‎]] &#039;&#039;&#039;Health Tank&#039;&#039;&#039; (x3) - boosts total HP by 3%&lt;br /&gt;
* [[Image:Magic Points.png‎]] &#039;&#039;&#039;Magic Tank&#039;&#039;&#039; (x3) - boosts total MP by 3%&lt;br /&gt;
* [[Image:Spirit Points.png‎]] &#039;&#039;&#039;Spirit Tank&#039;&#039;&#039; (x3) - boosts total SP by 3%&lt;br /&gt;
** [[Image:Overcharge.png‎]] &#039;&#039;&#039;Overcharge Boost&#039;&#039;&#039; (x5) - boosts [[Overcharge]] limit by 2%. Three points in Spirit Tank are required to unlock Overcharge Boost.&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
Unlocks at Level 1.&lt;br /&gt;
* [[Image:Abilities_Fireball.png]] &#039;&#039;&#039;Fireball&#039;&#039;&#039; - A ball of fire is hurled at the target, causing [[Fire]] damage. (Fire I - Single Target)&lt;br /&gt;
** [[Image:Abilities_Inferno.png]] &#039;&#039;&#039;Inferno&#039;&#039;&#039; (x5) - Unleashes an inferno of flames on all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire I - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Flame_Tongues.png]] &#039;&#039;&#039;Flame Tongues&#039;&#039;&#039; (x5) - Increases your Fire Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Poison.png]] &#039;&#039;&#039;Poison&#039;&#039;&#039; (x5) - Inflicts Spreading Poison on one target, causing heavy damage over time. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
Unlocks at Level 10.&lt;br /&gt;
* [[Image:Abilities_Icestrike.png]] &#039;&#039;&#039;Icestrike&#039;&#039;&#039; - Launches a pillar of ice against the target, causing [[Cold]] damage. (Cold I - Single Target)&lt;br /&gt;
** [[Image:Abilities_Snowstorm.png]] &#039;&#039;&#039;Snowstorm&#039;&#039;&#039; (x5) - A snow storm surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold I - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Cold_Snap.png]] &#039;&#039;&#039;Cold Snap&#039;&#039;&#039; (x5) - Increases your Cold Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Slow.png]] &#039;&#039;&#039;Slow&#039;&#039;&#039; (x5) - The target is slowed by 50%, making it attack less frequently. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* [[Image:Abilities_Item_Slot.png]] &#039;&#039;&#039;Item Slots I&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more [[items]] to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Cure.png]] &#039;&#039;&#039;Cure&#039;&#039;&#039; - Restores a moderate amount of Health on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
Unlocks at Level 20.&lt;br /&gt;
* [[Image:Abilities_Lightning.png]] &#039;&#039;&#039;Lightning&#039;&#039;&#039; - A bolt of lightning strikes the target, causing [[Elec]] damage. (Elec I - Single Target)&lt;br /&gt;
** [[Image:Abilities_Thunderstorm.png]] &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039; (x5) - A thunder storm surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Elec I - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Static_Charge.png]] &#039;&#039;&#039;Static Charge&#039;&#039;&#039; (x5) - Increases your Electrical Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Weaken.png]] &#039;&#039;&#039;Weaken&#039;&#039;&#039; (x5) - The target is weakened, making it take more damage from physical attacks, and preventing it from scoring physical critical hits. Additional points increase the duration and power of the spell. (Deprecating - Single Target)&lt;br /&gt;
* [[Image:Abilities_Scroll_Slot.png‎]] &#039;&#039;&#039;Scroll Slot I&#039;&#039;&#039; - Increases your number of Battle Scroll Slots by one, allowing you to bring more [[items]] to battles.&lt;br /&gt;
&lt;br /&gt;
===Tier 4===&lt;br /&gt;
Unlocks at Level 30.&lt;br /&gt;
* [[Image:Abilities_Windblast.png‎]] &#039;&#039;&#039;Windblast&#039;&#039;&#039; - A blast of wind hits the target, causing [[Wind]] damage. (Wind I - Single Target)&lt;br /&gt;
** [[Image:Abilities_Cyclone.png‎]] &#039;&#039;&#039;Cyclone&#039;&#039;&#039; (x5) - A cyclone surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Wind I - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Storm_Field.png‎]] &#039;&#039;&#039;Storm Field&#039;&#039;&#039; (x5) - Increases your Wind Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Sleep.png‎]] &#039;&#039;&#039;Sleep&#039;&#039;&#039; (x5) - The target is lulled to sleep, preventing it from taking any actions. Additional points increase the duration and power of the spell. (Deprecating - Single Target)&lt;br /&gt;
* [[Image:Abilities_Item_Slot.png]] &#039;&#039;&#039;Item Slots II&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more [[items]] to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Protection.png]] &#039;&#039;&#039;Protection&#039;&#039;&#039; - Enhances the protective gear of the target, boosting the natural physical and magical defenses of the armor by 25%. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
===Tier 5===&lt;br /&gt;
Unlocks at Level 40.&lt;br /&gt;
* [[Image:Abilities_Condemn.png]] &#039;&#039;&#039;Condemn&#039;&#039;&#039; - [[Holy]] damage. (Holy I - Single Target)&lt;br /&gt;
** [[Image:Abilities_Purge.png]] &#039;&#039;&#039;Purge&#039;&#039;&#039; (x5) - Holy damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Holy I - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Redemption.png]] &#039;&#039;&#039;Redemption&#039;&#039;&#039; (x5) - Increases your Holy Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Haste.png]] &#039;&#039;&#039;Haste&#039;&#039;&#039; (x5) - The target is hastened, allowing it to attack more frequently. Additional points increase the duration of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* [[Image:Abilities_Infusion_Slot.png‎]] &#039;&#039;&#039;Infusion Slot I&#039;&#039;&#039; - Increases your number of Battle Infusion Slots by one, allowing you to bring more [[items]] to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
&lt;br /&gt;
===Tier 6===&lt;br /&gt;
Unlocks at Level 50.&lt;br /&gt;
* [[Image:Abilities_Flare.png‎]] &#039;&#039;&#039;Flare&#039;&#039;&#039; - A powerful fiery blast envelops the target, causing heavy [[Fire]] damage. (Fire II - Single Target)&lt;br /&gt;
** [[Image:Abilities_Meteor.png‎]] &#039;&#039;&#039;Meteor&#039;&#039;&#039; (x5) - A meteor strikes the battlefield, enveloping all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire II - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Hellfire.png‎]] &#039;&#039;&#039;Hellfire&#039;&#039;&#039; (x5) - Increases your Fire Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Shadow_Veil.png‎]]&#039;&#039;&#039;Shadow Veil&#039;&#039;&#039; (x5) - A veil of shadows surrounds the target, making it harder to hit with attacks and spells. Additional points increase the duration of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* [[Image:Abilities_Item_Slot.png]] &#039;&#039;&#039;Item Slots III&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more [[items]] to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
&lt;br /&gt;
===Tier 7===&lt;br /&gt;
Unlocks at Level 60.&lt;br /&gt;
* [[Image:Abilities_Freeze.png]] &#039;&#039;&#039;Freeze&#039;&#039;&#039; - [[Cold]] damage. (Cold II - Single Target)&lt;br /&gt;
** [[Image:Abilities_Blizzard.png]] &#039;&#039;&#039;Blizzard&#039;&#039;&#039; (x5) - Cold damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold II - Area of Effect)&lt;br /&gt;
*** [[Image:Absolute_Zero.png]] &#039;&#039;&#039;Absolute Zero&#039;&#039;&#039; (x5) - Increases your Cold Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Confuse.png‎]] &#039;&#039;&#039;Confuse&#039;&#039;&#039; (x5) - Confuses the target, making it lunge out wildly and strike friends and foes alike. Additional points increases the duration and power of the spell. (Deprecating - Single Target)&lt;br /&gt;
* [[Image:Abilities_Focused_Aura.png‎]] &#039;&#039;&#039;Focused Aura I&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your [[auras]] to become more powerful. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Scroll_Slot.png‎]] &#039;&#039;&#039;Scroll Slot II&#039;&#039;&#039; - Increases your number of Battle Scroll Slots by one, allowing you to bring more [[items]] to battles.&lt;br /&gt;
&lt;br /&gt;
===Tier 8===&lt;br /&gt;
Unlocks at Level 70.&lt;br /&gt;
* [[Image:Abilities_Ball_Lightning.png‎]] &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039; - [[Elec]] damage. (Elec II - Single Target)&lt;br /&gt;
** [[Image:Abilities_Column_Lightning.png‎]]&#039;&#039;&#039;Chain Lightning&#039;&#039;&#039; (x5) - Elec damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Elec II - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Super_Conductor.png‎]] &#039;&#039;&#039;Super Conductor&#039;&#039;&#039; (x5) - Increases your Elec Resistance by 2% per point.&lt;br /&gt;
* [[Image:imperil.png‎]] &#039;&#039;&#039;Imperil&#039;&#039;&#039; (x5) - The target is imperiled, reducing physical and magical mitigation as well as elemental mitigations. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* [[Image:Abilities_Item_Slot.png]] &#039;&#039;&#039;Item Slots IV&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more [[items]] to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Regen.png]] &#039;&#039;&#039;Regen&#039;&#039;&#039; - Places a heal over time effect on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
===Tier 9===&lt;br /&gt;
Unlocks at Level 80.&lt;br /&gt;
* [[Image:Abilities_Gale.png]] &#039;&#039;&#039;Gale&#039;&#039;&#039; - [[Wind]] damage. (Wind II - Single Target)&lt;br /&gt;
** [[Image:Abilities_Hurricane.png]] &#039;&#039;&#039;Hurricane&#039;&#039;&#039; (x5) - Wind damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Wind II - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Pressure_System.png]] &#039;&#039;&#039;Pressure System&#039;&#039;&#039; (x5) - Increases your Wind Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Blind.png]] &#039;&#039;&#039;Blind&#039;&#039;&#039; (x5) - Blinds the target, reducing its chance of landing attacks and hitting with magic spells. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* [[Image:Abilities_X-Item.png]] &#039;&#039;&#039;X-Item&#039;&#039;&#039; - Your skills at using [[items]] are boosted, decreasing usage time by 25%. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Infusion_Slot.png‎]] &#039;&#039;&#039;Infusion Slot II&#039;&#039;&#039; - Increases your number of Battle Infusion Slots by one, allowing you to bring more [[items]] to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
&lt;br /&gt;
===Tier 10===&lt;br /&gt;
Unlocks at Level 90.&lt;br /&gt;
* [[Image:Abilities_Smite.png]] &#039;&#039;&#039;Smite&#039;&#039;&#039; - [[Holy]] damage. (Holy II - Single Target)&lt;br /&gt;
** [[Image:Abilities_Banish.png]] &#039;&#039;&#039;Banish&#039;&#039;&#039; (x5) - Holy damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Holy II - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Sanctity.png]] &#039;&#039;&#039;Sanctity&#039;&#039;&#039; (x5) - Increases your Holy Resistance by 2% per point.&lt;br /&gt;
* [[Image:absorb.png]] &#039;&#039;&#039;Absorb&#039;&#039;&#039; (x5) - The next magical attack against the target may be absorbed and partially converted to MP. Additional points increase the power of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* [[Image:Abilities_X-Attack.png]] &#039;&#039;&#039;X-Attack&#039;&#039;&#039; - Your skills at wielding [[Weapons|weapons]] are boosted, decreasing attack time by 25%. (Permanent - Cannot be Reset)&lt;br /&gt;
&lt;br /&gt;
===Tier 11===&lt;br /&gt;
Unlocks at Level 100.&lt;br /&gt;
* [[Image:Abilities_Soul_Reaper.png]] &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039; - [[Soul]] damage. (Soul I - Single Target)&lt;br /&gt;
** [[Image:Abilities_Soul_Harvest.png]] &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039; (x5) - Soul damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Soul I - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Searing_Radiance.png]] &#039;&#039;&#039;Searing Radiance&#039;&#039;&#039; (x5) - Increases your Soul Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Spark_of_Life.png]] &#039;&#039;&#039;Spark of Life&#039;&#039;&#039; (x5) - Any attack that would normally kill you leaves you alive with a small percentage of HP. The buff is removed when triggered, and 50% of the player&#039;s base SP is consumed in the process. Additional points increase the duration of the spell and the amount of HP the player is left alive with. (Supportive - Self-Targeted)&lt;br /&gt;
* [[Image:Abilities_Focused_Aura.png‎]] &#039;&#039;&#039;Focused Aura II&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your [[auras]] to become more powerful. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Cure.png]] &#039;&#039;&#039;Cure II&#039;&#039;&#039; - Restores a large amount of Health on the target. (Curative - Self-Targeted) &#039;&#039;[Requires Cure]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tier 12===&lt;br /&gt;
Unlocks at Level 110.&lt;br /&gt;
* [[Image:Abilities_Nova.png]] &#039;&#039;&#039;Nova&#039;&#039;&#039; - [[Fire]] damage. (Fire III - Single Target)&lt;br /&gt;
** [[Image:Abilities_Flames_of_Loki.png]] &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039; (x5) - Fire damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire III - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Mark_of_Muspell.png]] &#039;&#039;&#039;Mark of Muspell&#039;&#039;&#039; (x5) - Increases your Fire Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Silence.png]] &#039;&#039;&#039;Silence&#039;&#039;&#039; (x5) - The target is silenced, preventing it from using special attacks and magic. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* [[Image:Abilities_Scroll_Slot.png‎]] &#039;&#039;&#039;Scroll Slot III&#039;&#039;&#039; - Increases your number of Battle Scroll Slots by one, allowing you to bring more [[items]] to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Flames_Spikes.png]] &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039; - A shield of flames surrounds the target. Fire mitigation is increased, and physical attackers take minor fire damage. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
===Tier 13===&lt;br /&gt;
Unlocks at Level 130.&lt;br /&gt;
* [[Image:Abilities_Cryostasis.png]] &#039;&#039;&#039;Cryostasis&#039;&#039;&#039; - [[Cold]] damage. (Cold III - Single Target)&lt;br /&gt;
** [[Image:Abilities_Fimbulvetr.png]] &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039; (x5) - Cold damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold III - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Crest_of_Nilfheim.png]] &#039;&#039;&#039;Crest of Niflheim&#039;&#039;&#039; (x5) - Increases your Cold Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Arcane_Focus.png]] &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039; (x5) - The target attains a higher level of attunement with the arcane forces, increasing magic power, accuracy, and crit chance. Additional points increase the duration and power of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* [[Image:Abilities_Infusion_Slot.png‎]] &#039;&#039;&#039;Infusion Slot III&#039;&#039;&#039; - Increases your number of Battle Infusion Slots by one, allowing you to bring more [[items]] to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Frost_Spikes.png‎]] &#039;&#039;&#039;Frost Spikes&#039;&#039;&#039; - A shield of frost surrounds the target. Cold mitigation is increased, and physical attackers take minor cold damage. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
===Tier 14===&lt;br /&gt;
Unlocks at Level 150.&lt;br /&gt;
* [[Image:Abilities_Corruption.png‎]] &#039;&#039;&#039;Corruption&#039;&#039;&#039; - [[Dark]] damage. (Dark I - Single Target)&lt;br /&gt;
**[[Image:Abilities_Pestilence.png‎]] &#039;&#039;&#039;Pestilence&#039;&#039;&#039; (x5) - Dark damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Dark I - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Supressive_Darkness.png‎]] &#039;&#039;&#039;Suppressive Darkness&#039;&#039;&#039; (x5) - Increases your Dark Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Nerf.png‎]] &#039;&#039;&#039;Nerf&#039;&#039;&#039; (x5) - The target is nerfed, making its physical and magical damage output drop by 25%. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* [[Image:Abilities_Item_Slot.png]] &#039;&#039;&#039;Item Slots V&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more [[items]] to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Regen.png]] &#039;&#039;&#039;Regen II&#039;&#039;&#039; - Places a long-lasting heal over time effect on the target. (Curative - Self-Targeted) &#039;&#039;[Requires Regen]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tier 15===&lt;br /&gt;
Unlocks at Level 170.&lt;br /&gt;
* [[Image:Abilities_Shockblast.png‎]] &#039;&#039;&#039;Shockblast&#039;&#039;&#039; - [[Elec]] damage. (Elec III - Single Target)&lt;br /&gt;
** [[Image:Abilities_Wrath_of_Thor.png‎]] &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039; (x5) - Elec damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Elec III - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Rune_of_Asgard.png‎]] &#039;&#039;&#039;Rune of Asgard&#039;&#039;&#039; (x5) - Increases your Elec Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Heartseeker.png‎]] &#039;&#039;&#039;Heartseeker&#039;&#039;&#039; (x5) - The target attains intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance. Additional points increase the duration and power of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* [[Image:Abilities_Scroll_Slot.png‎]] &#039;&#039;&#039;Scroll Slot IV&#039;&#039;&#039; - Increases the number of Battle Scroll Slots by one, allowing you to bring more [[items]] to battle. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Lightning_Spikes.png‎]] &#039;&#039;&#039;Lightning Spikes&#039;&#039;&#039; - A shield of lightning surrounds the target. Elec mitigation is increased, and physical attackers take minor elec damage. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
===Tier 16===&lt;br /&gt;
Unlocks at Level 190.&lt;br /&gt;
* [[Image:Abilities_Downburst.png‎]] &#039;&#039;&#039;Downburst&#039;&#039;&#039; - [[Wind]] damage. (Wind III - Single Target)&lt;br /&gt;
** [[Image:Abilities_Storms_of_Njord.png‎]] &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039; (x5) - Wind damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Wind III - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Call_of_Kvothe.png‎]] &#039;&#039;&#039;Call of Kvothe&#039;&#039;&#039; (x5) - Increases your Wind Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Spirit_Shield.png‎]] &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039; (x5) - Powerful attacks against you will be partially absorbed and damage your spirit gauge instead of health. Additional points increase the duration and power of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* [[Image:Abilities_Focused_Aura.png‎]] &#039;&#039;&#039;Focused Aura III&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your [[auras]] to become more powerful. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Storm_Spikes.png‎]] &#039;&#039;&#039;Storm Spikes&#039;&#039;&#039; - A shield of storms surrounds the target. Wind mitigation is increased, and physical attackers take minor wind damage. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
===Tier 17===&lt;br /&gt;
Unlocks at Level 200.&lt;br /&gt;
* [[Image:Abilities_Disintegrate.png‎]] &#039;&#039;&#039;Disintegrate&#039;&#039;&#039; - [[Dark]] damage. (Dark II - Single Target)&lt;br /&gt;
** [[Image:Abilities_Ragnarok.png‎]] &#039;&#039;&#039;Ragnarok&#039;&#039;&#039; (x5) - Dark damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Dark II - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Eternal_Night.png‎]] &#039;&#039;&#039;Eternal Night&#039;&#039;&#039; (x5) - Increases your Dark Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_X-Nerf.png‎]] &#039;&#039;&#039;X-Nerf&#039;&#039;&#039; (x5) - All hostile targets are nerfed, making their physical and magical damage output drop by 25%. Additional points increase the duration of the spell. (Deprecating - Area of Effect)&lt;br /&gt;
* [[Image:Abilities_X-Magic.png‎]] &#039;&#039;&#039;X-Magic&#039;&#039;&#039; - Your skills at wielding the mystical magic powers are boosted, decreasing cast time by 25%. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Cure.png]] &#039;&#039;&#039;Cure III&#039;&#039;&#039; - Restores a huge amount of Health on the target. (Curative - Self-Targeted) &#039;&#039;[Requires Cure II]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tier 18===&lt;br /&gt;
Unlocks at Level 250.&lt;br /&gt;
* [[Image:Abilities_Soul_Fire.png‎]] &#039;&#039;&#039;Soul Fire&#039;&#039;&#039; - [[Soul]] damage. (Soul II - Single Target)&lt;br /&gt;
** [[Image:Abilities_Soul_Burst.png‎]] &#039;&#039;&#039;Soul Burst&#039;&#039;&#039; (x5) - Soul damage. Additional points decrease the cast time and mana cost, and increase spell damage. (Soul II - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Spirit_Nexus.png‎]] &#039;&#039;&#039;Spirit Nexus&#039;&#039;&#039; (x5) - Increases your Soul Resistance by 2% per point.&lt;br /&gt;
*[[Image:Abilities_MagNet.png‎]] &#039;&#039;&#039;MagNet&#039;&#039;&#039; (x5) - A net of pure energy is cast on the target, slowing it by 25% and making it unable to evade attacks or spells.&lt;br /&gt;
*[[Image:Abilities_Focused_Aura.png‎]] &#039;&#039;&#039;Focused Aura IV&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your [[auras]] to become more powerful. (Permanent - Cannot be Reset)&lt;br /&gt;
*[[Image:Abilities_Lifestream.png‎]] &#039;&#039;&#039;Lifestream&#039;&#039;&#039; - Places a health tap effect on the target, returning a small amount of health to the caster on each target turn.&lt;br /&gt;
&lt;br /&gt;
==Ability Reset==&lt;br /&gt;
&lt;br /&gt;
Abilities can be reset out of [[battle]] for a [[credit]] cost.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Reset Cost&#039;&#039;&#039; = round(((N - 1) * 10) ^ 1.8) + 100&amp;lt;/pre&amp;gt;&lt;br /&gt;
where N is the number of resets already done. This cost caps at 10,000C.&lt;br /&gt;
&lt;br /&gt;
The following abilities cannot be reset once activated:&lt;br /&gt;
&lt;br /&gt;
[[Items|Item]] Slots, [[Aura]] Slots, X-Abilities, [[Items#Scrolls|Scroll]] Slots, [[Items#Infusions|Infusion]] Slots, and Focused Auras.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Fishinsea</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Abilities&amp;diff=18709</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Abilities&amp;diff=18709"/>
		<updated>2013-01-20T21:43:22Z</updated>

		<summary type="html">&lt;p&gt;Fishinsea: /* Tier 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abilities provide various boosts, new [[spells]], slots for items / auras, and elemental resistances. At every 10 levels (and at level 1) a new tier of abilities is unlocked.&lt;br /&gt;
&lt;br /&gt;
==Ability Points==&lt;br /&gt;
&lt;br /&gt;
Abilities require ability points (AP) to be activated or increased in strength.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
* One AP is granted per [[Leveling_Up|level]].&lt;br /&gt;
* AP may be purchased via Ability Boost [[Training]] (up to 100).&lt;br /&gt;
* Players have a chance to receive 1 AP when offering [[Items#Artifacts|artifacts]] at the [[Shrine]].&lt;br /&gt;
&lt;br /&gt;
===Investing===&lt;br /&gt;
Players simply click on an ability when 1 AP is available to invest in it. All abilities use 1, 3, or 5 AP maximum. For spells, only the first AP is needed to unlock the spell. Any additional AP invested will grant more duration or strength to it.&lt;br /&gt;
&lt;br /&gt;
====Breakdown====&lt;br /&gt;
It currently takes 627 AP to max out all of the available abilities.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type !! Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[EXP]] Tanks || 54&lt;br /&gt;
|-&lt;br /&gt;
|HP/SP/MP Tanks || 162&lt;br /&gt;
|-&lt;br /&gt;
|[[Overcharge]] Boosts || 90&lt;br /&gt;
|-&lt;br /&gt;
|Offensive [[Spells]] || 108&lt;br /&gt;
|-&lt;br /&gt;
|[[Character_Stats#Elemental_Resistance|Elemental Resistances]] || 90&lt;br /&gt;
|-&lt;br /&gt;
|Tactical Spells || 101&lt;br /&gt;
|-&lt;br /&gt;
|[[Auras]]/[[Character_Menu#Battle_Items|Item Slots]]/[[Action_Speed#Increasing_Action_Speed|X-Abilities]] || 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Tiers==&lt;br /&gt;
&lt;br /&gt;
===Basic Abilities===&lt;br /&gt;
Every tier has the following:&lt;br /&gt;
* [[Image:EXP.png‎]] &#039;&#039;&#039;Experience Bonus&#039;&#039;&#039; (x3) - boosts [[EXP]] gains by 3%&lt;br /&gt;
* [[Image:Health Points.png‎]] &#039;&#039;&#039;Health Tank&#039;&#039;&#039; (x3) - boosts total HP by 3%&lt;br /&gt;
* [[Image:Magic Points.png‎]] &#039;&#039;&#039;Magic Tank&#039;&#039;&#039; (x3) - boosts total MP by 3%&lt;br /&gt;
* [[Image:Spirit Points.png‎]] &#039;&#039;&#039;Spirit Tank&#039;&#039;&#039; (x3) - boosts total SP by 3%&lt;br /&gt;
** [[Image:Overcharge.png‎]] &#039;&#039;&#039;Overcharge Boost&#039;&#039;&#039; (x5) - boosts [[Overcharge]] limit by 2%. Three points in Spirit Tank are required to unlock Overcharge Boost.&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
Unlocks at Level 1.&lt;br /&gt;
* [[Image:Abilities_Fireball.png]] &#039;&#039;&#039;Fireball&#039;&#039;&#039; - A ball of fire is hurled at the target, causing [[Fire]] damage. (Fire I - Single Target)&lt;br /&gt;
** [[Image:Abilities_Inferno.png]] &#039;&#039;&#039;Inferno&#039;&#039;&#039; (x5) - Unleashes an inferno of flames on all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire I - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Flame_Tongues.png]] &#039;&#039;&#039;Flame Tongues&#039;&#039;&#039; (x5) - Increases your Fire Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Poison.png]] &#039;&#039;&#039;Poison&#039;&#039;&#039; (x5) - Inflicts Spreading Poison on one target, causing heavy damage over time. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
Unlocks at Level 10.&lt;br /&gt;
* [[Image:Abilities_Icestrike.png]] &#039;&#039;&#039;Icestrike&#039;&#039;&#039; - Launches a pillar of ice against the target, causing [[Cold]] damage. (Cold I - Single Target)&lt;br /&gt;
** [[Image:Abilities_Snowstorm.png]] &#039;&#039;&#039;Snowstorm&#039;&#039;&#039; (x5) - A snow storm surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold I - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Cold_Snap.png]] &#039;&#039;&#039;Cold Snap&#039;&#039;&#039; (x5) - Increases your Cold Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Slow.png]] &#039;&#039;&#039;Slow&#039;&#039;&#039; (x5) - The target is slowed by 50%, making it attack less frequently. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* [[Image:Abilities_Item_Slot.png]] &#039;&#039;&#039;Item Slots I&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more [[items]] to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Cure.png]] &#039;&#039;&#039;Cure&#039;&#039;&#039; - Restores a moderate amount of Health on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
Unlocks at Level 20.&lt;br /&gt;
* [[Image:Abilities_Lightning.png]] &#039;&#039;&#039;Lightning&#039;&#039;&#039; - A bolt of lightning strikes the target, causing [[Elec]] damage. (Elec I - Single Target)&lt;br /&gt;
** [[Image:Abilities_Thunderstorm.png]] &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039; (x5) - A thunder storm surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Elec I - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Static_Charge.png]] &#039;&#039;&#039;Static Charge&#039;&#039;&#039; (x5) - Increases your Electrical Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Weaken.png]] &#039;&#039;&#039;Weaken&#039;&#039;&#039; (x5) - The target is weakened, making it take more damage from physical attacks, and preventing it from scoring physical critical hits. Additional points increase the duration and power of the spell. (Deprecating - Single Target)&lt;br /&gt;
* [[Image:Abilities_Scroll_Slot.png‎]] &#039;&#039;&#039;Scroll Slot I&#039;&#039;&#039; - Increases your number of Battle Scroll Slots by one, allowing you to bring more [[items]] to battles.&lt;br /&gt;
&lt;br /&gt;
===Tier 4===&lt;br /&gt;
Unlocks at Level 30.&lt;br /&gt;
* [[Image:Abilities_Windblast.png‎]] &#039;&#039;&#039;Windblast&#039;&#039;&#039; - A blast of wind hits the target, causing [[Wind]] damage. (Wind I - Single Target)&lt;br /&gt;
** [[Image:Abilities_Cyclone.png‎]] &#039;&#039;&#039;Cyclone&#039;&#039;&#039; (x5) - A cyclone surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Wind I - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Storm_Field.png‎]] &#039;&#039;&#039;Storm Field&#039;&#039;&#039; (x5) - Increases your Wind Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Sleep.png‎]] &#039;&#039;&#039;Sleep&#039;&#039;&#039; (x5) - The target is lulled to sleep, preventing it from taking any actions. Additional points increase the duration and power of the spell. (Deprecating - Single Target)&lt;br /&gt;
* [[Image:Abilities_Item_Slot.png]] &#039;&#039;&#039;Item Slots II&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more [[items]] to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Protection.png]] &#039;&#039;&#039;Protection&#039;&#039;&#039; - Enhances the protective gear of the target, boosting the natural physical and magical defenses of the armor by 25%. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
===Tier 5===&lt;br /&gt;
Unlocks at Level 40.&lt;br /&gt;
* [[Image:Abilities_Condemn.png]] &#039;&#039;&#039;Condemn&#039;&#039;&#039; - [[Holy]] damage. (Holy I - Single Target)&lt;br /&gt;
** [[Image:Abilities_Purge.png]] &#039;&#039;&#039;Purge&#039;&#039;&#039; (x5) - Holy damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Holy I - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Redemption.png]] &#039;&#039;&#039;Redemption&#039;&#039;&#039; (x5) - Increases your Holy Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Haste.png]] &#039;&#039;&#039;Haste&#039;&#039;&#039; (x5) - The target is hastened, allowing it to attack more frequently. Additional points increase the duration of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* [[Image:Abilities_Aura_Slot.png‎]] &#039;&#039;&#039;Aura Slot III&#039;&#039;&#039; - Unlocks another Aura Slot, allowing you to spend an Aura Point to activate another [[aura]]. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Infusion_Slot.png‎]] &#039;&#039;&#039;Infusion Slot I&#039;&#039;&#039; - Increases your number of Battle Infusion Slots by one, allowing you to bring more [[items]] to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
&lt;br /&gt;
===Tier 6===&lt;br /&gt;
Unlocks at Level 50.&lt;br /&gt;
* [[Image:Abilities_Flare.png‎]] &#039;&#039;&#039;Flare&#039;&#039;&#039; - A powerful fiery blast envelops the target, causing heavy [[Fire]] damage. (Fire II - Single Target)&lt;br /&gt;
** [[Image:Abilities_Meteor.png‎]] &#039;&#039;&#039;Meteor&#039;&#039;&#039; (x5) - A meteor strikes the battlefield, enveloping all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire II - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Hellfire.png‎]] &#039;&#039;&#039;Hellfire&#039;&#039;&#039; (x5) - Increases your Fire Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Shadow_Veil.png‎]]&#039;&#039;&#039;Shadow Veil&#039;&#039;&#039; (x5) - A veil of shadows surrounds the target, making it harder to hit with attacks and spells. Additional points increase the duration of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* [[Image:Abilities_Item_Slot.png]] &#039;&#039;&#039;Item Slots III&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more [[items]] to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
&lt;br /&gt;
===Tier 7===&lt;br /&gt;
Unlocks at Level 60.&lt;br /&gt;
* [[Image:Abilities_Freeze.png]] &#039;&#039;&#039;Freeze&#039;&#039;&#039; - [[Cold]] damage. (Cold II - Single Target)&lt;br /&gt;
** [[Image:Abilities_Blizzard.png]] &#039;&#039;&#039;Blizzard&#039;&#039;&#039; (x5) - Cold damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold II - Area of Effect)&lt;br /&gt;
*** [[Image:Absolute_Zero.png]] &#039;&#039;&#039;Absolute Zero&#039;&#039;&#039; (x5) - Increases your Cold Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Confuse.png‎]] &#039;&#039;&#039;Confuse&#039;&#039;&#039; (x5) - Confuses the target, making it lunge out wildly and strike friends and foes alike. Additional points increases the duration and power of the spell. (Deprecating - Single Target)&lt;br /&gt;
* [[Image:Abilities_Focused_Aura.png‎]] &#039;&#039;&#039;Focused Aura I&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your [[auras]] to become more powerful. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Scroll_Slot.png‎]] &#039;&#039;&#039;Scroll Slot II&#039;&#039;&#039; - Increases your number of Battle Scroll Slots by one, allowing you to bring more [[items]] to battles.&lt;br /&gt;
&lt;br /&gt;
===Tier 8===&lt;br /&gt;
Unlocks at Level 70.&lt;br /&gt;
* [[Image:Abilities_Ball_Lightning.png‎]] &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039; - [[Elec]] damage. (Elec II - Single Target)&lt;br /&gt;
** [[Image:Abilities_Column_Lightning.png‎]]&#039;&#039;&#039;Chain Lightning&#039;&#039;&#039; (x5) - Elec damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Elec II - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Super_Conductor.png‎]] &#039;&#039;&#039;Super Conductor&#039;&#039;&#039; (x5) - Increases your Elec Resistance by 2% per point.&lt;br /&gt;
* [[Image:imperil.png‎]] &#039;&#039;&#039;Imperil&#039;&#039;&#039; (x5) - The target is imperiled, reducing physical and magical mitigation as well as elemental mitigations. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* [[Image:Abilities_Item_Slot.png]] &#039;&#039;&#039;Item Slots IV&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more [[items]] to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Regen.png]] &#039;&#039;&#039;Regen&#039;&#039;&#039; - Places a heal over time effect on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
===Tier 9===&lt;br /&gt;
Unlocks at Level 80.&lt;br /&gt;
* [[Image:Abilities_Gale.png]] &#039;&#039;&#039;Gale&#039;&#039;&#039; - [[Wind]] damage. (Wind II - Single Target)&lt;br /&gt;
** [[Image:Abilities_Hurricane.png]] &#039;&#039;&#039;Hurricane&#039;&#039;&#039; (x5) - Wind damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Wind II - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Pressure_System.png]] &#039;&#039;&#039;Pressure System&#039;&#039;&#039; (x5) - Increases your Wind Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Blind.png]] &#039;&#039;&#039;Blind&#039;&#039;&#039; (x5) - Blinds the target, reducing its chance of landing attacks and hitting with magic spells. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* [[Image:Abilities_X-Item.png]] &#039;&#039;&#039;X-Item&#039;&#039;&#039; - Your skills at using [[items]] are boosted, decreasing usage time by 25%. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Infusion_Slot.png‎]] &#039;&#039;&#039;Infusion Slot II&#039;&#039;&#039; - Increases your number of Battle Infusion Slots by one, allowing you to bring more [[items]] to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
&lt;br /&gt;
===Tier 10===&lt;br /&gt;
Unlocks at Level 90.&lt;br /&gt;
* [[Image:Abilities_Smite.png]] &#039;&#039;&#039;Smite&#039;&#039;&#039; - [[Holy]] damage. (Holy II - Single Target)&lt;br /&gt;
** [[Image:Abilities_Banish.png]] &#039;&#039;&#039;Banish&#039;&#039;&#039; (x5) - Holy damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Holy II - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Sanctity.png]] &#039;&#039;&#039;Sanctity&#039;&#039;&#039; (x5) - Increases your Holy Resistance by 2% per point.&lt;br /&gt;
* [[Image:absorb.png]] &#039;&#039;&#039;Absorb&#039;&#039;&#039; (x5) - The next magical attack against the target may be absorbed and partially converted to MP. Additional points increase the power of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* [[Image:Abilities_X-Attack.png]] &#039;&#039;&#039;X-Attack&#039;&#039;&#039; - Your skills at wielding [[Weapons|weapons]] are boosted, decreasing attack time by 25%. (Permanent - Cannot be Reset)&lt;br /&gt;
&lt;br /&gt;
===Tier 11===&lt;br /&gt;
Unlocks at Level 100.&lt;br /&gt;
* [[Image:Abilities_Soul_Reaper.png]] &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039; - [[Soul]] damage. (Soul I - Single Target)&lt;br /&gt;
** [[Image:Abilities_Soul_Harvest.png]] &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039; (x5) - Soul damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Soul I - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Searing_Radiance.png]] &#039;&#039;&#039;Searing Radiance&#039;&#039;&#039; (x5) - Increases your Soul Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Spark_of_Life.png]] &#039;&#039;&#039;Spark of Life&#039;&#039;&#039; (x5) - Any attack that would normally kill you leaves you alive with a small percentage of HP. The buff is removed when triggered, and 50% of the player&#039;s base SP is consumed in the process. Additional points increase the duration of the spell and the amount of HP the player is left alive with. (Supportive - Self-Targeted)&lt;br /&gt;
* [[Image:Abilities_Focused_Aura.png‎]] &#039;&#039;&#039;Focused Aura II&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your [[auras]] to become more powerful. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Cure.png]] &#039;&#039;&#039;Cure II&#039;&#039;&#039; - Restores a large amount of Health on the target. (Curative - Self-Targeted) &#039;&#039;[Requires Cure]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tier 12===&lt;br /&gt;
Unlocks at Level 110.&lt;br /&gt;
* [[Image:Abilities_Nova.png]] &#039;&#039;&#039;Nova&#039;&#039;&#039; - [[Fire]] damage. (Fire III - Single Target)&lt;br /&gt;
** [[Image:Abilities_Flames_of_Loki.png]] &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039; (x5) - Fire damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire III - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Mark_of_Muspell.png]] &#039;&#039;&#039;Mark of Muspell&#039;&#039;&#039; (x5) - Increases your Fire Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Silence.png]] &#039;&#039;&#039;Silence&#039;&#039;&#039; (x5) - The target is silenced, preventing it from using special attacks and magic. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* [[Image:Abilities_Scroll_Slot.png‎]] &#039;&#039;&#039;Scroll Slot III&#039;&#039;&#039; - Increases your number of Battle Scroll Slots by one, allowing you to bring more [[items]] to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Flames_Spikes.png]] &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039; - A shield of flames surrounds the target. Fire mitigation is increased, and physical attackers take minor fire damage. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
===Tier 13===&lt;br /&gt;
Unlocks at Level 130.&lt;br /&gt;
* [[Image:Abilities_Cryostasis.png]] &#039;&#039;&#039;Cryostasis&#039;&#039;&#039; - [[Cold]] damage. (Cold III - Single Target)&lt;br /&gt;
** [[Image:Abilities_Fimbulvetr.png]] &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039; (x5) - Cold damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold III - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Crest_of_Nilfheim.png]] &#039;&#039;&#039;Crest of Niflheim&#039;&#039;&#039; (x5) - Increases your Cold Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Arcane_Focus.png]] &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039; (x5) - The target attains a higher level of attunement with the arcane forces, increasing magic power, accuracy, and crit chance. Additional points increase the duration and power of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* [[Image:Abilities_Infusion_Slot.png‎]] &#039;&#039;&#039;Infusion Slot III&#039;&#039;&#039; - Increases your number of Battle Infusion Slots by one, allowing you to bring more [[items]] to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Frost_Spikes.png‎]] &#039;&#039;&#039;Frost Spikes&#039;&#039;&#039; - A shield of frost surrounds the target. Cold mitigation is increased, and physical attackers take minor cold damage. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
===Tier 14===&lt;br /&gt;
Unlocks at Level 150.&lt;br /&gt;
* [[Image:Abilities_Corruption.png‎]] &#039;&#039;&#039;Corruption&#039;&#039;&#039; - [[Dark]] damage. (Dark I - Single Target)&lt;br /&gt;
**[[Image:Abilities_Pestilence.png‎]] &#039;&#039;&#039;Pestilence&#039;&#039;&#039; (x5) - Dark damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Dark I - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Supressive_Darkness.png‎]] &#039;&#039;&#039;Suppressive Darkness&#039;&#039;&#039; (x5) - Increases your Dark Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Nerf.png‎]] &#039;&#039;&#039;Nerf&#039;&#039;&#039; (x5) - The target is nerfed, making its physical and magical damage output drop by 25%. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* [[Image:Abilities_Item_Slot.png]] &#039;&#039;&#039;Item Slots V&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more [[items]] to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Regen.png]] &#039;&#039;&#039;Regen II&#039;&#039;&#039; - Places a long-lasting heal over time effect on the target. (Curative - Self-Targeted) &#039;&#039;[Requires Regen]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tier 15===&lt;br /&gt;
Unlocks at Level 170.&lt;br /&gt;
* [[Image:Abilities_Shockblast.png‎]] &#039;&#039;&#039;Shockblast&#039;&#039;&#039; - [[Elec]] damage. (Elec III - Single Target)&lt;br /&gt;
** [[Image:Abilities_Wrath_of_Thor.png‎]] &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039; (x5) - Elec damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Elec III - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Rune_of_Asgard.png‎]] &#039;&#039;&#039;Rune of Asgard&#039;&#039;&#039; (x5) - Increases your Elec Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Heartseeker.png‎]] &#039;&#039;&#039;Heartseeker&#039;&#039;&#039; (x5) - The target attains intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance. Additional points increase the duration and power of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* [[Image:Abilities_Scroll_Slot.png‎]] &#039;&#039;&#039;Scroll Slot IV&#039;&#039;&#039; - Increases the number of Battle Scroll Slots by one, allowing you to bring more [[items]] to battle. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Lightning_Spikes.png‎]] &#039;&#039;&#039;Lightning Spikes&#039;&#039;&#039; - A shield of lightning surrounds the target. Elec mitigation is increased, and physical attackers take minor elec damage. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
===Tier 16===&lt;br /&gt;
Unlocks at Level 190.&lt;br /&gt;
* [[Image:Abilities_Downburst.png‎]] &#039;&#039;&#039;Downburst&#039;&#039;&#039; - [[Wind]] damage. (Wind III - Single Target)&lt;br /&gt;
** [[Image:Abilities_Storms_of_Njord.png‎]] &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039; (x5) - Wind damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Wind III - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Call_of_Kvothe.png‎]] &#039;&#039;&#039;Call of Kvothe&#039;&#039;&#039; (x5) - Increases your Wind Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Spirit_Shield.png‎]] &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039; (x5) - Powerful attacks against you will be partially absorbed and damage your spirit gauge instead of health. Additional points increase the duration and power of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* [[Image:Abilities_Focused_Aura.png‎]] &#039;&#039;&#039;Focused Aura III&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your [[auras]] to become more powerful. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Storm_Spikes.png‎]] &#039;&#039;&#039;Storm Spikes&#039;&#039;&#039; - A shield of storms surrounds the target. Wind mitigation is increased, and physical attackers take minor wind damage. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
===Tier 17===&lt;br /&gt;
Unlocks at Level 200.&lt;br /&gt;
* [[Image:Abilities_Disintegrate.png‎]] &#039;&#039;&#039;Disintegrate&#039;&#039;&#039; - [[Dark]] damage. (Dark II - Single Target)&lt;br /&gt;
** [[Image:Abilities_Ragnarok.png‎]] &#039;&#039;&#039;Ragnarok&#039;&#039;&#039; (x5) - Dark damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Dark II - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Eternal_Night.png‎]] &#039;&#039;&#039;Eternal Night&#039;&#039;&#039; (x5) - Increases your Dark Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_X-Nerf.png‎]] &#039;&#039;&#039;X-Nerf&#039;&#039;&#039; (x5) - All hostile targets are nerfed, making their physical and magical damage output drop by 25%. Additional points increase the duration of the spell. (Deprecating - Area of Effect)&lt;br /&gt;
* [[Image:Abilities_X-Magic.png‎]] &#039;&#039;&#039;X-Magic&#039;&#039;&#039; - Your skills at wielding the mystical magic powers are boosted, decreasing cast time by 25%. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Cure.png]] &#039;&#039;&#039;Cure III&#039;&#039;&#039; - Restores a huge amount of Health on the target. (Curative - Self-Targeted) &#039;&#039;[Requires Cure II]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tier 18===&lt;br /&gt;
Unlocks at Level 250.&lt;br /&gt;
* [[Image:Abilities_Soul_Fire.png‎]] &#039;&#039;&#039;Soul Fire&#039;&#039;&#039; - [[Soul]] damage. (Soul II - Single Target)&lt;br /&gt;
** [[Image:Abilities_Soul_Burst.png‎]] &#039;&#039;&#039;Soul Burst&#039;&#039;&#039; (x5) - Soul damage. Additional points decrease the cast time and mana cost, and increase spell damage. (Soul II - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Spirit_Nexus.png‎]] &#039;&#039;&#039;Spirit Nexus&#039;&#039;&#039; (x5) - Increases your Soul Resistance by 2% per point.&lt;br /&gt;
*[[Image:Abilities_MagNet.png‎]] &#039;&#039;&#039;MagNet&#039;&#039;&#039; (x5) - A net of pure energy is cast on the target, slowing it by 25% and making it unable to evade attacks or spells.&lt;br /&gt;
*[[Image:Abilities_Focused_Aura.png‎]] &#039;&#039;&#039;Focused Aura IV&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your [[auras]] to become more powerful. (Permanent - Cannot be Reset)&lt;br /&gt;
*[[Image:Abilities_Lifestream.png‎]] &#039;&#039;&#039;Lifestream&#039;&#039;&#039; - Places a health tap effect on the target, returning a small amount of health to the caster on each target turn.&lt;br /&gt;
&lt;br /&gt;
==Ability Reset==&lt;br /&gt;
&lt;br /&gt;
Abilities can be reset out of [[battle]] for a [[credit]] cost.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Reset Cost&#039;&#039;&#039; = round(((N - 1) * 10) ^ 1.8) + 100&amp;lt;/pre&amp;gt;&lt;br /&gt;
where N is the number of resets already done. This cost caps at 10,000C.&lt;br /&gt;
&lt;br /&gt;
The following abilities cannot be reset once activated:&lt;br /&gt;
&lt;br /&gt;
[[Items|Item]] Slots, [[Aura]] Slots, X-Abilities, [[Items#Scrolls|Scroll]] Slots, [[Items#Infusions|Infusion]] Slots, and Focused Auras.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Fishinsea</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Abilities&amp;diff=18708</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Abilities&amp;diff=18708"/>
		<updated>2013-01-20T21:43:05Z</updated>

		<summary type="html">&lt;p&gt;Fishinsea: /* Tier 1 */ removing aura slots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abilities provide various boosts, new [[spells]], slots for items / auras, and elemental resistances. At every 10 levels (and at level 1) a new tier of abilities is unlocked.&lt;br /&gt;
&lt;br /&gt;
==Ability Points==&lt;br /&gt;
&lt;br /&gt;
Abilities require ability points (AP) to be activated or increased in strength.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
* One AP is granted per [[Leveling_Up|level]].&lt;br /&gt;
* AP may be purchased via Ability Boost [[Training]] (up to 100).&lt;br /&gt;
* Players have a chance to receive 1 AP when offering [[Items#Artifacts|artifacts]] at the [[Shrine]].&lt;br /&gt;
&lt;br /&gt;
===Investing===&lt;br /&gt;
Players simply click on an ability when 1 AP is available to invest in it. All abilities use 1, 3, or 5 AP maximum. For spells, only the first AP is needed to unlock the spell. Any additional AP invested will grant more duration or strength to it.&lt;br /&gt;
&lt;br /&gt;
====Breakdown====&lt;br /&gt;
It currently takes 627 AP to max out all of the available abilities.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type !! Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[EXP]] Tanks || 54&lt;br /&gt;
|-&lt;br /&gt;
|HP/SP/MP Tanks || 162&lt;br /&gt;
|-&lt;br /&gt;
|[[Overcharge]] Boosts || 90&lt;br /&gt;
|-&lt;br /&gt;
|Offensive [[Spells]] || 108&lt;br /&gt;
|-&lt;br /&gt;
|[[Character_Stats#Elemental_Resistance|Elemental Resistances]] || 90&lt;br /&gt;
|-&lt;br /&gt;
|Tactical Spells || 101&lt;br /&gt;
|-&lt;br /&gt;
|[[Auras]]/[[Character_Menu#Battle_Items|Item Slots]]/[[Action_Speed#Increasing_Action_Speed|X-Abilities]] || 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Tiers==&lt;br /&gt;
&lt;br /&gt;
===Basic Abilities===&lt;br /&gt;
Every tier has the following:&lt;br /&gt;
* [[Image:EXP.png‎]] &#039;&#039;&#039;Experience Bonus&#039;&#039;&#039; (x3) - boosts [[EXP]] gains by 3%&lt;br /&gt;
* [[Image:Health Points.png‎]] &#039;&#039;&#039;Health Tank&#039;&#039;&#039; (x3) - boosts total HP by 3%&lt;br /&gt;
* [[Image:Magic Points.png‎]] &#039;&#039;&#039;Magic Tank&#039;&#039;&#039; (x3) - boosts total MP by 3%&lt;br /&gt;
* [[Image:Spirit Points.png‎]] &#039;&#039;&#039;Spirit Tank&#039;&#039;&#039; (x3) - boosts total SP by 3%&lt;br /&gt;
** [[Image:Overcharge.png‎]] &#039;&#039;&#039;Overcharge Boost&#039;&#039;&#039; (x5) - boosts [[Overcharge]] limit by 2%. Three points in Spirit Tank are required to unlock Overcharge Boost.&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
Unlocks at Level 1.&lt;br /&gt;
* [[Image:Abilities_Fireball.png]] &#039;&#039;&#039;Fireball&#039;&#039;&#039; - A ball of fire is hurled at the target, causing [[Fire]] damage. (Fire I - Single Target)&lt;br /&gt;
** [[Image:Abilities_Inferno.png]] &#039;&#039;&#039;Inferno&#039;&#039;&#039; (x5) - Unleashes an inferno of flames on all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire I - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Flame_Tongues.png]] &#039;&#039;&#039;Flame Tongues&#039;&#039;&#039; (x5) - Increases your Fire Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Poison.png]] &#039;&#039;&#039;Poison&#039;&#039;&#039; (x5) - Inflicts Spreading Poison on one target, causing heavy damage over time. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
Unlocks at Level 10.&lt;br /&gt;
* [[Image:Abilities_Icestrike.png]] &#039;&#039;&#039;Icestrike&#039;&#039;&#039; - Launches a pillar of ice against the target, causing [[Cold]] damage. (Cold I - Single Target)&lt;br /&gt;
** [[Image:Abilities_Snowstorm.png]] &#039;&#039;&#039;Snowstorm&#039;&#039;&#039; (x5) - A snow storm surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold I - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Cold_Snap.png]] &#039;&#039;&#039;Cold Snap&#039;&#039;&#039; (x5) - Increases your Cold Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Slow.png]] &#039;&#039;&#039;Slow&#039;&#039;&#039; (x5) - The target is slowed by 50%, making it attack less frequently. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* [[Image:Abilities_Item_Slot.png]] &#039;&#039;&#039;Item Slots I&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more [[items]] to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Cure.png]] &#039;&#039;&#039;Cure&#039;&#039;&#039; - Restores a moderate amount of Health on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
Unlocks at Level 20.&lt;br /&gt;
* [[Image:Abilities_Lightning.png]] &#039;&#039;&#039;Lightning&#039;&#039;&#039; - A bolt of lightning strikes the target, causing [[Elec]] damage. (Elec I - Single Target)&lt;br /&gt;
** [[Image:Abilities_Thunderstorm.png]] &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039; (x5) - A thunder storm surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Elec I - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Static_Charge.png]] &#039;&#039;&#039;Static Charge&#039;&#039;&#039; (x5) - Increases your Electrical Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Weaken.png]] &#039;&#039;&#039;Weaken&#039;&#039;&#039; (x5) - The target is weakened, making it take more damage from physical attacks, and preventing it from scoring physical critical hits. Additional points increase the duration and power of the spell. (Deprecating - Single Target)&lt;br /&gt;
* [[Image:Abilities_Aura_Slot.png‎]]‎ &#039;&#039;&#039;Aura Slot II&#039;&#039;&#039; - Unlocks another Aura Slot, allowing you to spend an Aura Point to activate another [[aura]]. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Scroll_Slot.png‎]] &#039;&#039;&#039;Scroll Slot I&#039;&#039;&#039; - Increases your number of Battle Scroll Slots by one, allowing you to bring more [[items]] to battles.&lt;br /&gt;
&lt;br /&gt;
===Tier 4===&lt;br /&gt;
Unlocks at Level 30.&lt;br /&gt;
* [[Image:Abilities_Windblast.png‎]] &#039;&#039;&#039;Windblast&#039;&#039;&#039; - A blast of wind hits the target, causing [[Wind]] damage. (Wind I - Single Target)&lt;br /&gt;
** [[Image:Abilities_Cyclone.png‎]] &#039;&#039;&#039;Cyclone&#039;&#039;&#039; (x5) - A cyclone surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Wind I - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Storm_Field.png‎]] &#039;&#039;&#039;Storm Field&#039;&#039;&#039; (x5) - Increases your Wind Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Sleep.png‎]] &#039;&#039;&#039;Sleep&#039;&#039;&#039; (x5) - The target is lulled to sleep, preventing it from taking any actions. Additional points increase the duration and power of the spell. (Deprecating - Single Target)&lt;br /&gt;
* [[Image:Abilities_Item_Slot.png]] &#039;&#039;&#039;Item Slots II&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more [[items]] to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Protection.png]] &#039;&#039;&#039;Protection&#039;&#039;&#039; - Enhances the protective gear of the target, boosting the natural physical and magical defenses of the armor by 25%. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
===Tier 5===&lt;br /&gt;
Unlocks at Level 40.&lt;br /&gt;
* [[Image:Abilities_Condemn.png]] &#039;&#039;&#039;Condemn&#039;&#039;&#039; - [[Holy]] damage. (Holy I - Single Target)&lt;br /&gt;
** [[Image:Abilities_Purge.png]] &#039;&#039;&#039;Purge&#039;&#039;&#039; (x5) - Holy damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Holy I - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Redemption.png]] &#039;&#039;&#039;Redemption&#039;&#039;&#039; (x5) - Increases your Holy Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Haste.png]] &#039;&#039;&#039;Haste&#039;&#039;&#039; (x5) - The target is hastened, allowing it to attack more frequently. Additional points increase the duration of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* [[Image:Abilities_Aura_Slot.png‎]] &#039;&#039;&#039;Aura Slot III&#039;&#039;&#039; - Unlocks another Aura Slot, allowing you to spend an Aura Point to activate another [[aura]]. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Infusion_Slot.png‎]] &#039;&#039;&#039;Infusion Slot I&#039;&#039;&#039; - Increases your number of Battle Infusion Slots by one, allowing you to bring more [[items]] to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
&lt;br /&gt;
===Tier 6===&lt;br /&gt;
Unlocks at Level 50.&lt;br /&gt;
* [[Image:Abilities_Flare.png‎]] &#039;&#039;&#039;Flare&#039;&#039;&#039; - A powerful fiery blast envelops the target, causing heavy [[Fire]] damage. (Fire II - Single Target)&lt;br /&gt;
** [[Image:Abilities_Meteor.png‎]] &#039;&#039;&#039;Meteor&#039;&#039;&#039; (x5) - A meteor strikes the battlefield, enveloping all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire II - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Hellfire.png‎]] &#039;&#039;&#039;Hellfire&#039;&#039;&#039; (x5) - Increases your Fire Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Shadow_Veil.png‎]]&#039;&#039;&#039;Shadow Veil&#039;&#039;&#039; (x5) - A veil of shadows surrounds the target, making it harder to hit with attacks and spells. Additional points increase the duration of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* [[Image:Abilities_Item_Slot.png]] &#039;&#039;&#039;Item Slots III&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more [[items]] to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
&lt;br /&gt;
===Tier 7===&lt;br /&gt;
Unlocks at Level 60.&lt;br /&gt;
* [[Image:Abilities_Freeze.png]] &#039;&#039;&#039;Freeze&#039;&#039;&#039; - [[Cold]] damage. (Cold II - Single Target)&lt;br /&gt;
** [[Image:Abilities_Blizzard.png]] &#039;&#039;&#039;Blizzard&#039;&#039;&#039; (x5) - Cold damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold II - Area of Effect)&lt;br /&gt;
*** [[Image:Absolute_Zero.png]] &#039;&#039;&#039;Absolute Zero&#039;&#039;&#039; (x5) - Increases your Cold Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Confuse.png‎]] &#039;&#039;&#039;Confuse&#039;&#039;&#039; (x5) - Confuses the target, making it lunge out wildly and strike friends and foes alike. Additional points increases the duration and power of the spell. (Deprecating - Single Target)&lt;br /&gt;
* [[Image:Abilities_Focused_Aura.png‎]] &#039;&#039;&#039;Focused Aura I&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your [[auras]] to become more powerful. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Scroll_Slot.png‎]] &#039;&#039;&#039;Scroll Slot II&#039;&#039;&#039; - Increases your number of Battle Scroll Slots by one, allowing you to bring more [[items]] to battles.&lt;br /&gt;
&lt;br /&gt;
===Tier 8===&lt;br /&gt;
Unlocks at Level 70.&lt;br /&gt;
* [[Image:Abilities_Ball_Lightning.png‎]] &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039; - [[Elec]] damage. (Elec II - Single Target)&lt;br /&gt;
** [[Image:Abilities_Column_Lightning.png‎]]&#039;&#039;&#039;Chain Lightning&#039;&#039;&#039; (x5) - Elec damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Elec II - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Super_Conductor.png‎]] &#039;&#039;&#039;Super Conductor&#039;&#039;&#039; (x5) - Increases your Elec Resistance by 2% per point.&lt;br /&gt;
* [[Image:imperil.png‎]] &#039;&#039;&#039;Imperil&#039;&#039;&#039; (x5) - The target is imperiled, reducing physical and magical mitigation as well as elemental mitigations. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* [[Image:Abilities_Item_Slot.png]] &#039;&#039;&#039;Item Slots IV&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more [[items]] to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Regen.png]] &#039;&#039;&#039;Regen&#039;&#039;&#039; - Places a heal over time effect on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
===Tier 9===&lt;br /&gt;
Unlocks at Level 80.&lt;br /&gt;
* [[Image:Abilities_Gale.png]] &#039;&#039;&#039;Gale&#039;&#039;&#039; - [[Wind]] damage. (Wind II - Single Target)&lt;br /&gt;
** [[Image:Abilities_Hurricane.png]] &#039;&#039;&#039;Hurricane&#039;&#039;&#039; (x5) - Wind damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Wind II - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Pressure_System.png]] &#039;&#039;&#039;Pressure System&#039;&#039;&#039; (x5) - Increases your Wind Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Blind.png]] &#039;&#039;&#039;Blind&#039;&#039;&#039; (x5) - Blinds the target, reducing its chance of landing attacks and hitting with magic spells. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* [[Image:Abilities_X-Item.png]] &#039;&#039;&#039;X-Item&#039;&#039;&#039; - Your skills at using [[items]] are boosted, decreasing usage time by 25%. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Infusion_Slot.png‎]] &#039;&#039;&#039;Infusion Slot II&#039;&#039;&#039; - Increases your number of Battle Infusion Slots by one, allowing you to bring more [[items]] to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
&lt;br /&gt;
===Tier 10===&lt;br /&gt;
Unlocks at Level 90.&lt;br /&gt;
* [[Image:Abilities_Smite.png]] &#039;&#039;&#039;Smite&#039;&#039;&#039; - [[Holy]] damage. (Holy II - Single Target)&lt;br /&gt;
** [[Image:Abilities_Banish.png]] &#039;&#039;&#039;Banish&#039;&#039;&#039; (x5) - Holy damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Holy II - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Sanctity.png]] &#039;&#039;&#039;Sanctity&#039;&#039;&#039; (x5) - Increases your Holy Resistance by 2% per point.&lt;br /&gt;
* [[Image:absorb.png]] &#039;&#039;&#039;Absorb&#039;&#039;&#039; (x5) - The next magical attack against the target may be absorbed and partially converted to MP. Additional points increase the power of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* [[Image:Abilities_X-Attack.png]] &#039;&#039;&#039;X-Attack&#039;&#039;&#039; - Your skills at wielding [[Weapons|weapons]] are boosted, decreasing attack time by 25%. (Permanent - Cannot be Reset)&lt;br /&gt;
&lt;br /&gt;
===Tier 11===&lt;br /&gt;
Unlocks at Level 100.&lt;br /&gt;
* [[Image:Abilities_Soul_Reaper.png]] &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039; - [[Soul]] damage. (Soul I - Single Target)&lt;br /&gt;
** [[Image:Abilities_Soul_Harvest.png]] &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039; (x5) - Soul damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Soul I - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Searing_Radiance.png]] &#039;&#039;&#039;Searing Radiance&#039;&#039;&#039; (x5) - Increases your Soul Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Spark_of_Life.png]] &#039;&#039;&#039;Spark of Life&#039;&#039;&#039; (x5) - Any attack that would normally kill you leaves you alive with a small percentage of HP. The buff is removed when triggered, and 50% of the player&#039;s base SP is consumed in the process. Additional points increase the duration of the spell and the amount of HP the player is left alive with. (Supportive - Self-Targeted)&lt;br /&gt;
* [[Image:Abilities_Focused_Aura.png‎]] &#039;&#039;&#039;Focused Aura II&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your [[auras]] to become more powerful. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Cure.png]] &#039;&#039;&#039;Cure II&#039;&#039;&#039; - Restores a large amount of Health on the target. (Curative - Self-Targeted) &#039;&#039;[Requires Cure]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tier 12===&lt;br /&gt;
Unlocks at Level 110.&lt;br /&gt;
* [[Image:Abilities_Nova.png]] &#039;&#039;&#039;Nova&#039;&#039;&#039; - [[Fire]] damage. (Fire III - Single Target)&lt;br /&gt;
** [[Image:Abilities_Flames_of_Loki.png]] &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039; (x5) - Fire damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire III - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Mark_of_Muspell.png]] &#039;&#039;&#039;Mark of Muspell&#039;&#039;&#039; (x5) - Increases your Fire Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Silence.png]] &#039;&#039;&#039;Silence&#039;&#039;&#039; (x5) - The target is silenced, preventing it from using special attacks and magic. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* [[Image:Abilities_Scroll_Slot.png‎]] &#039;&#039;&#039;Scroll Slot III&#039;&#039;&#039; - Increases your number of Battle Scroll Slots by one, allowing you to bring more [[items]] to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Flames_Spikes.png]] &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039; - A shield of flames surrounds the target. Fire mitigation is increased, and physical attackers take minor fire damage. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
===Tier 13===&lt;br /&gt;
Unlocks at Level 130.&lt;br /&gt;
* [[Image:Abilities_Cryostasis.png]] &#039;&#039;&#039;Cryostasis&#039;&#039;&#039; - [[Cold]] damage. (Cold III - Single Target)&lt;br /&gt;
** [[Image:Abilities_Fimbulvetr.png]] &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039; (x5) - Cold damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold III - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Crest_of_Nilfheim.png]] &#039;&#039;&#039;Crest of Niflheim&#039;&#039;&#039; (x5) - Increases your Cold Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Arcane_Focus.png]] &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039; (x5) - The target attains a higher level of attunement with the arcane forces, increasing magic power, accuracy, and crit chance. Additional points increase the duration and power of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* [[Image:Abilities_Infusion_Slot.png‎]] &#039;&#039;&#039;Infusion Slot III&#039;&#039;&#039; - Increases your number of Battle Infusion Slots by one, allowing you to bring more [[items]] to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Frost_Spikes.png‎]] &#039;&#039;&#039;Frost Spikes&#039;&#039;&#039; - A shield of frost surrounds the target. Cold mitigation is increased, and physical attackers take minor cold damage. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
===Tier 14===&lt;br /&gt;
Unlocks at Level 150.&lt;br /&gt;
* [[Image:Abilities_Corruption.png‎]] &#039;&#039;&#039;Corruption&#039;&#039;&#039; - [[Dark]] damage. (Dark I - Single Target)&lt;br /&gt;
**[[Image:Abilities_Pestilence.png‎]] &#039;&#039;&#039;Pestilence&#039;&#039;&#039; (x5) - Dark damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Dark I - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Supressive_Darkness.png‎]] &#039;&#039;&#039;Suppressive Darkness&#039;&#039;&#039; (x5) - Increases your Dark Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Nerf.png‎]] &#039;&#039;&#039;Nerf&#039;&#039;&#039; (x5) - The target is nerfed, making its physical and magical damage output drop by 25%. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* [[Image:Abilities_Item_Slot.png]] &#039;&#039;&#039;Item Slots V&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more [[items]] to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Regen.png]] &#039;&#039;&#039;Regen II&#039;&#039;&#039; - Places a long-lasting heal over time effect on the target. (Curative - Self-Targeted) &#039;&#039;[Requires Regen]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tier 15===&lt;br /&gt;
Unlocks at Level 170.&lt;br /&gt;
* [[Image:Abilities_Shockblast.png‎]] &#039;&#039;&#039;Shockblast&#039;&#039;&#039; - [[Elec]] damage. (Elec III - Single Target)&lt;br /&gt;
** [[Image:Abilities_Wrath_of_Thor.png‎]] &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039; (x5) - Elec damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Elec III - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Rune_of_Asgard.png‎]] &#039;&#039;&#039;Rune of Asgard&#039;&#039;&#039; (x5) - Increases your Elec Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Heartseeker.png‎]] &#039;&#039;&#039;Heartseeker&#039;&#039;&#039; (x5) - The target attains intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance. Additional points increase the duration and power of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* [[Image:Abilities_Scroll_Slot.png‎]] &#039;&#039;&#039;Scroll Slot IV&#039;&#039;&#039; - Increases the number of Battle Scroll Slots by one, allowing you to bring more [[items]] to battle. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Lightning_Spikes.png‎]] &#039;&#039;&#039;Lightning Spikes&#039;&#039;&#039; - A shield of lightning surrounds the target. Elec mitigation is increased, and physical attackers take minor elec damage. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
===Tier 16===&lt;br /&gt;
Unlocks at Level 190.&lt;br /&gt;
* [[Image:Abilities_Downburst.png‎]] &#039;&#039;&#039;Downburst&#039;&#039;&#039; - [[Wind]] damage. (Wind III - Single Target)&lt;br /&gt;
** [[Image:Abilities_Storms_of_Njord.png‎]] &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039; (x5) - Wind damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Wind III - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Call_of_Kvothe.png‎]] &#039;&#039;&#039;Call of Kvothe&#039;&#039;&#039; (x5) - Increases your Wind Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_Spirit_Shield.png‎]] &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039; (x5) - Powerful attacks against you will be partially absorbed and damage your spirit gauge instead of health. Additional points increase the duration and power of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* [[Image:Abilities_Focused_Aura.png‎]] &#039;&#039;&#039;Focused Aura III&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your [[auras]] to become more powerful. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Storm_Spikes.png‎]] &#039;&#039;&#039;Storm Spikes&#039;&#039;&#039; - A shield of storms surrounds the target. Wind mitigation is increased, and physical attackers take minor wind damage. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
===Tier 17===&lt;br /&gt;
Unlocks at Level 200.&lt;br /&gt;
* [[Image:Abilities_Disintegrate.png‎]] &#039;&#039;&#039;Disintegrate&#039;&#039;&#039; - [[Dark]] damage. (Dark II - Single Target)&lt;br /&gt;
** [[Image:Abilities_Ragnarok.png‎]] &#039;&#039;&#039;Ragnarok&#039;&#039;&#039; (x5) - Dark damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Dark II - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Eternal_Night.png‎]] &#039;&#039;&#039;Eternal Night&#039;&#039;&#039; (x5) - Increases your Dark Resistance by 2% per point.&lt;br /&gt;
* [[Image:Abilities_X-Nerf.png‎]] &#039;&#039;&#039;X-Nerf&#039;&#039;&#039; (x5) - All hostile targets are nerfed, making their physical and magical damage output drop by 25%. Additional points increase the duration of the spell. (Deprecating - Area of Effect)&lt;br /&gt;
* [[Image:Abilities_X-Magic.png‎]] &#039;&#039;&#039;X-Magic&#039;&#039;&#039; - Your skills at wielding the mystical magic powers are boosted, decreasing cast time by 25%. (Permanent - Cannot be Reset)&lt;br /&gt;
* [[Image:Abilities_Cure.png]] &#039;&#039;&#039;Cure III&#039;&#039;&#039; - Restores a huge amount of Health on the target. (Curative - Self-Targeted) &#039;&#039;[Requires Cure II]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tier 18===&lt;br /&gt;
Unlocks at Level 250.&lt;br /&gt;
* [[Image:Abilities_Soul_Fire.png‎]] &#039;&#039;&#039;Soul Fire&#039;&#039;&#039; - [[Soul]] damage. (Soul II - Single Target)&lt;br /&gt;
** [[Image:Abilities_Soul_Burst.png‎]] &#039;&#039;&#039;Soul Burst&#039;&#039;&#039; (x5) - Soul damage. Additional points decrease the cast time and mana cost, and increase spell damage. (Soul II - Area of Effect)&lt;br /&gt;
*** [[Image:Abilities_Spirit_Nexus.png‎]] &#039;&#039;&#039;Spirit Nexus&#039;&#039;&#039; (x5) - Increases your Soul Resistance by 2% per point.&lt;br /&gt;
*[[Image:Abilities_MagNet.png‎]] &#039;&#039;&#039;MagNet&#039;&#039;&#039; (x5) - A net of pure energy is cast on the target, slowing it by 25% and making it unable to evade attacks or spells.&lt;br /&gt;
*[[Image:Abilities_Focused_Aura.png‎]] &#039;&#039;&#039;Focused Aura IV&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your [[auras]] to become more powerful. (Permanent - Cannot be Reset)&lt;br /&gt;
*[[Image:Abilities_Lifestream.png‎]] &#039;&#039;&#039;Lifestream&#039;&#039;&#039; - Places a health tap effect on the target, returning a small amount of health to the caster on each target turn.&lt;br /&gt;
&lt;br /&gt;
==Ability Reset==&lt;br /&gt;
&lt;br /&gt;
Abilities can be reset out of [[battle]] for a [[credit]] cost.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Reset Cost&#039;&#039;&#039; = round(((N - 1) * 10) ^ 1.8) + 100&amp;lt;/pre&amp;gt;&lt;br /&gt;
where N is the number of resets already done. This cost caps at 10,000C.&lt;br /&gt;
&lt;br /&gt;
The following abilities cannot be reset once activated:&lt;br /&gt;
&lt;br /&gt;
[[Items|Item]] Slots, [[Aura]] Slots, X-Abilities, [[Items#Scrolls|Scroll]] Slots, [[Items#Infusions|Infusion]] Slots, and Focused Auras.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Fishinsea</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=17846</id>
		<title>Monster Lab</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=17846"/>
		<updated>2012-12-18T16:25:16Z</updated>

		<summary type="html">&lt;p&gt;Fishinsea: /* Monster Stats &amp;amp; Power Level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Monster Lab Mainpage.PNG|thumb|The Monster Lab Mainpage.]]&lt;br /&gt;
The lab allows the players to create custom monsters that any player can then encounter during [[battles]]. A monster slot is needed in order to create a new monster; such slots can be unlocked using [[Tokens|Chaos Tokens]]. A new monster is created by giving it a name, a base class, and a primary attack type.&lt;br /&gt;
&lt;br /&gt;
==Monster Creation==&lt;br /&gt;
[[Image:Monster Creation.JPG|thumb|Monster Creation page.]]&lt;br /&gt;
Monsters can be created when there is free slots available. Player need to choose from 13 monster classes, which have their own strengths and weaknesses. The main melee damage type is also chosen when the monster is created.&lt;br /&gt;
&lt;br /&gt;
===Naming &amp;amp; Deleting===&lt;br /&gt;
Monsters can be named when they reach PL 25. Some guidelines should be followed regarding the name of the monsters in order to avoid libelous or otherwise unacceptable names.&lt;br /&gt;
&lt;br /&gt;
====Naming Rules====&lt;br /&gt;
*Maximum of 30 characters&lt;br /&gt;
*No gibberish&lt;br /&gt;
*No misspellings of existing monsters&#039; names&lt;br /&gt;
*No misleading names (e.g. &amp;quot;Weak Against Holy&amp;quot; or &amp;quot;Bob the Dragon&amp;quot; on a non-dragon monster)&lt;br /&gt;
*Only 1 monster should be named directly after an E-Hentai user&lt;br /&gt;
*No racist or hateful names&lt;br /&gt;
*No typographically similar numerical substitutions on names of existing monsters (that is, o=0 and i=1=l, space=hyphen)&lt;br /&gt;
**No Consecutive spaces or hyphens&lt;br /&gt;
**spaces and hyphens cannot be next to each other&lt;br /&gt;
**Cannot start or end with hyphens&lt;br /&gt;
**Maximum 5 spaces or hyphens per name&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
*Each monster slot costs 1 + N Chaos Tokens to unlock, where N is the number of slots already opened.&lt;br /&gt;
**Players with [[Auras#Metallic_Auras|Gold auras or above]] can unlock two slots with the cost of one.&lt;br /&gt;
*Monsters can be renamed at the cost of 3 Chaos Tokens. Fixing capitalization is free.&lt;br /&gt;
*Monsters can be deleted at the cost of 5 Chaos Tokens.&lt;br /&gt;
**Once a monster reaches PL 100 these actions can no longer be taken.&lt;br /&gt;
&lt;br /&gt;
==Monster Stats &amp;amp; Power Level==&lt;br /&gt;
[[Image:Monster Stats.PNG|thumb|Monster Stats page.]]&lt;br /&gt;
Once a monster is created, it can be strengthened using [[items#Crystals | Crystals]]. The monster&#039;s PL will rise with each stat upgrade. As crystals are used to increase a monster&#039;s attributes, the cost of subsequent increases in that stat goes up.&lt;br /&gt;
&lt;br /&gt;
===Upgrading===&lt;br /&gt;
[[Image:fire.png]] = Not enough crystals to upgrade, or the stat is maxed out&lt;br /&gt;
&lt;br /&gt;
[[Image:fire_a.png]] = Enough crystals to upgrade, simply click on it to spend the crystals&lt;br /&gt;
&lt;br /&gt;
Mousing over either of these will show the name and number of crystals needed for the next upgrade.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Where &#039;&#039;N&#039;&#039; is the number of times a stat has been upgraded so far&lt;br /&gt;
|-&lt;br /&gt;
!Stat type&lt;br /&gt;
!Crystal cost to upgrade&lt;br /&gt;
!PL increase per upgrade&lt;br /&gt;
!Total PL (per stat)&lt;br /&gt;
!Cap (per stat)&lt;br /&gt;
|- &lt;br /&gt;
!Primary&lt;br /&gt;
|round(50 * 1.9^N) || 3 + N || (N + 1) * (3 + (N / 2)) || 25  &amp;lt;!-- 3(N+1) + (N*(N+1)/2) --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
!Elemental&lt;br /&gt;
|round(10 * 1.25^N) || 1 || N || 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is currently no way to increase a monster&#039;s piercing, crushing, or slashing defenses.&lt;br /&gt;
&lt;br /&gt;
The monster class with the highest potential PL is Giant with a maximum PL of 1946 and a total crystal of cost of ~395,453,508,136. The class that requires the most crystals to maximize its PL is Undead, requiring ~13.81 quadrillion crystals to reach PL 1874.&lt;br /&gt;
&lt;br /&gt;
====Costs and Results====&lt;br /&gt;
=====Attribute PL contributions=====&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; font-size: 1em&amp;quot;&lt;br /&gt;
|+ Chart of PL benefits from maximizing a single attribute, where the base number can be found [[Monster_Lab#Monster_Classes|below]]&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Monster Class&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Primary Attributes&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Elemental Resistances&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Maximum&amp;lt;br/&amp;gt;PL &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | = (25 - base)*(3 + (25 - base - 1) /2)&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | = 75 - base&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! AGI !! END !! INT !! WIS&lt;br /&gt;
! FIRE !! COLD !! ELEC !! WIND !! HOLY !! DARK !! SOUL&lt;br /&gt;
|-&lt;br /&gt;
! Arthropod&lt;br /&gt;
| 187 || 250 || 207 || 150 || 273 || 273&lt;br /&gt;
| 50 || 100 || 50 || 50 || 75 || 75 || 75&lt;br /&gt;
| 1815&lt;br /&gt;
|-&lt;br /&gt;
! Avion&lt;br /&gt;
| 250 || 187||88||273||228||250&lt;br /&gt;
| 100||75||25||125||75||75||75&lt;br /&gt;
| 1826&lt;br /&gt;
|-&lt;br /&gt;
! Beast&lt;br /&gt;
|187||168||168||207||297||322&lt;br /&gt;
|100||50||75||25||75||75||75&lt;br /&gt;
|1824&lt;br /&gt;
|-&lt;br /&gt;
! Celestial&lt;br /&gt;
|250||250||150||250||150||187&lt;br /&gt;
|50||50||50||50||25||125||100&lt;br /&gt;
|1687&lt;br /&gt;
|-&lt;br /&gt;
! Daimon&lt;br /&gt;
|168||168||187||273||228||250&lt;br /&gt;
|50||50||50||50||125||25||100&lt;br /&gt;
|1724&lt;br /&gt;
|-&lt;br /&gt;
!Dragonkin&lt;br /&gt;
|150||250||297||168||250||228&lt;br /&gt;
|25||125||50||100||75||75||75&lt;br /&gt;
|1868&lt;br /&gt;
|-&lt;br /&gt;
!Elemental&lt;br /&gt;
|297||228||228||273||187||117&lt;br /&gt;
|25||25||25||25||50||50||125&lt;br /&gt;
|1655&lt;br /&gt;
|-&lt;br /&gt;
!Giant&lt;br /&gt;
|150||187||297||117||322||348&lt;br /&gt;
|50||50||100||100||75||75||75&lt;br /&gt;
|1946&lt;br /&gt;
|-&lt;br /&gt;
! Humanoid&lt;br /&gt;
|250||150||187||250||187||207&lt;br /&gt;
|75||75||75||75||75||100||75&lt;br /&gt;
|1781&lt;br /&gt;
|-&lt;br /&gt;
!Mechanoid&lt;br /&gt;
|150||207||273||207||273||297&lt;br /&gt;
|25||25||150||25||25||75||25&lt;br /&gt;
|1757&lt;br /&gt;
|-&lt;br /&gt;
! Reptilian&lt;br /&gt;
|207||150||228||187||228||273&lt;br /&gt;
|50||125||50||75||75||75||75&lt;br /&gt;
|1798&lt;br /&gt;
|-&lt;br /&gt;
! Sprite&lt;br /&gt;
|297||117||117||322||207||228&lt;br /&gt;
|50||50||50||50||50||125||75&lt;br /&gt;
|1738&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
|150||207||273||150||322||322&lt;br /&gt;
|125||25||25||25||150||25||75&lt;br /&gt;
|1874&lt;br /&gt;
|}&lt;br /&gt;
=====Crystal Cost=====&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; font-size: 1em&amp;quot;&lt;br /&gt;
|+Ignoring the small differences that rounding will cause, the crystal requirements to maximize any and all attributes are as follow&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Monster Class&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Primary Attributes&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Elemental Resistances&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Maximize PL&amp;lt;br&amp;gt;With Approximately&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | WolframAlpha simplified [http://wolfr.am/S7wKGT &amp;quot;sum 50*1.9^n, n=0..24-x&amp;quot;]&lt;br /&gt;
&amp;lt;!-- What I used in Excel: =POWER(2,R[-28]C-23)*POWER(5,R[-28]C-22)*POWER(19,25-R[-28]C)/9-500/9, where I referenced the 25-base values from 28 rows up. --&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | WolframAlpha simplified [http://wolfr.am/X8ofI0 &amp;quot;sum 10*1.25^n, n=0..74-x&amp;quot;]&lt;br /&gt;
&amp;lt;!-- What I used in Excel: =POWER(2,2*R[-28]C-147)*POWER(5,76-R[-28]C)-40, same as above, but for 75-base instead --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! AGI !! END !! INT !! WIS&lt;br /&gt;
! FIRE !! COLD !! ELEC !! WIND !! HOLY !! DARK !! SOUL&lt;br /&gt;
|-&lt;br /&gt;
!Arthropod&lt;br /&gt;
|3,044,604||20,883,263||5,784,797||843,340||39,678,250||39,678,250&lt;br /&gt;
|2,802,557||196,363,738,572||2,802,557||2,802,557||741,841,190||741,841,190||741,841,190&lt;br /&gt;
|198,707,582,317&lt;br /&gt;
|-&lt;br /&gt;
!Avion&lt;br /&gt;
|20,883,263||3,044,604||64,661||39,678,250||10,991,165||20,883,263&lt;br /&gt;
|196,363,738,572||741,841,190||10,548||51,977,048,828,185||741,841,190||741,841,190||741,841,190&lt;br /&gt;
|52,176,475,487,271&lt;br /&gt;
|-&lt;br /&gt;
!Beast&lt;br /&gt;
|3,044,604||1,602,397||1,602,397||5,784,797||75,388,725||143,238,627&lt;br /&gt;
|196,363,738,572||2,802,557||741,841,190||10,548||741,841,190||741,841,190||741,841,190&lt;br /&gt;
|199,564,577,983&lt;br /&gt;
|-&lt;br /&gt;
!Celestial&lt;br /&gt;
|20,883,263||20,883,263||843,340||20,883,263||843,340||3,044,604&lt;br /&gt;
|2,802,557||2,802,557||2,802,557||2,802,557||10,548||51,977,048,828,185||196,363,738,572&lt;br /&gt;
|52,173,491,168,606&lt;br /&gt;
|-&lt;br /&gt;
!Daimon&lt;br /&gt;
|1,602,397||1,602,397||3,044,604||39,678,250||10,991,165||20,883,263&lt;br /&gt;
|2,802,557||2,802,557||2,802,557||2,802,557||51,977,048,828,185||10,548||196,363,738,572&lt;br /&gt;
|52,173,501,589,607&lt;br /&gt;
|-&lt;br /&gt;
!Dragonkin&lt;br /&gt;
|843,340||20,883,263||75,388,725||1,602,397||20,883,263||10,991,165&lt;br /&gt;
|10,548||51,977,048,828,185||2,802,557||196,363,738,572||741,841,190||741,841,190||741,841,190&lt;br /&gt;
|52,175,771,495,584&lt;br /&gt;
|-&lt;br /&gt;
!Elemental&lt;br /&gt;
|75,388,725||10,991,165||10,991,165||39,678,250||3,044,604||233,572&lt;br /&gt;
|10,548||10,548||10,548||10,548||2,802,557||2,802,557||51,977,048,828,185&lt;br /&gt;
|51,977,194,802,970&lt;br /&gt;
|-&lt;br /&gt;
!Giant&lt;br /&gt;
|843,340||3,044,604||75,388,725||233,572||143,238,627||272,153,441&lt;br /&gt;
|2,802,557||2,802,557||196,363,738,572||196,363,738,572||741,841,190||741,841,190||741,841,190&lt;br /&gt;
|395,453,508,136&lt;br /&gt;
|-&lt;br /&gt;
!Humanoid&lt;br /&gt;
|20,883,263||843,340||3,044,604||20,883,263||3,044,604||5,784,797&lt;br /&gt;
|741,841,190||741,841,190||741,841,190||741,841,190||741,841,190||196,363,738,572||741,841,190&lt;br /&gt;
|200,869,269,584&lt;br /&gt;
|-&lt;br /&gt;
!Mechanoid&lt;br /&gt;
|843,340||5,784,797||39,678,250||5,784,797||39,678,250||75,388,725&lt;br /&gt;
|10,548||10,548||13,758,210,268,297,400||10,548||10,548||741,841,190||10,548&lt;br /&gt;
|13,758,211,177,349,400&lt;br /&gt;
|-&lt;br /&gt;
!Reptilian&lt;br /&gt;
|5,784,797||843,340||10,991,165||3,044,604||10,991,165||39,678,250&lt;br /&gt;
|2,802,557||51,977,048,828,185||2,802,557||741,841,190||741,841,190||741,841,190||741,841,190&lt;br /&gt;
|51,980,093,131,380&lt;br /&gt;
|-&lt;br /&gt;
!Sprite&lt;br /&gt;
|75,388,725||233,572||233,572||143,238,627||5,784,797||10,991,165&lt;br /&gt;
|2,802,557||2,802,557||2,802,557||2,802,557||2,802,557||51,977,048,828,185||741,841,190&lt;br /&gt;
|51,978,040,552,617&lt;br /&gt;
|-&lt;br /&gt;
!Undead&lt;br /&gt;
|843,340||5,784,797||39,678,250||843,340||143,238,627||143,238,627&lt;br /&gt;
|51,977,048,828,185||10,548||10,548||10,548||13,758,210,268,297,400||10,548||741,841,190&lt;br /&gt;
|13,810,188,392,635,900&lt;br /&gt;
|}&lt;br /&gt;
=====&amp;quot;Real&amp;quot; Cost=====&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; font-size: 1em&amp;quot;&lt;br /&gt;
|+Approximately how many credits are required, assuming every crystal is bought at market price&lt;br /&gt;
|-&lt;br /&gt;
!Monster Class&lt;br /&gt;
!Maximizing All Primary Attributes&lt;br /&gt;
!Maximizing All Elementary Resistances&lt;br /&gt;
!Maximizing PL&lt;br /&gt;
|-&lt;br /&gt;
!Arthropod&lt;br /&gt;
|5,495,625,200||4,964,941,745,325||4,970,437,370,525&lt;br /&gt;
|-&lt;br /&gt;
!Avion&lt;br /&gt;
|4,777,260,300||1,304,409,498,551,625||1,304,414,275,811,925&lt;br /&gt;
|-&lt;br /&gt;
!Beast&lt;br /&gt;
|11,533,077,300||4,983,347,910,925||4,994,880,988,225&lt;br /&gt;
|-&lt;br /&gt;
!Celestial&lt;br /&gt;
|3,369,053,700||1,304,335,594,688,325||1,304,338,963,742,025&lt;br /&gt;
|-&lt;br /&gt;
!Daimon&lt;br /&gt;
|3,890,103,750||1,304,335,594,688,325||1,304,339,484,792,075&lt;br /&gt;
|-&lt;br /&gt;
!Dragonkin&lt;br /&gt;
|6,529,607,600||1,304,391,022,585,800||1,304,397,552,193,400&lt;br /&gt;
|-&lt;br /&gt;
!Elemental&lt;br /&gt;
|7,016,374,000||1,299,426,361,887,275||1,299,433,378,261,275&lt;br /&gt;
|-&lt;br /&gt;
!Giant&lt;br /&gt;
|24,745,115,400||9,873,965,145,700||9,898,710,261,100&lt;br /&gt;
|-&lt;br /&gt;
!Humanoid&lt;br /&gt;
|2,724,193,550||5,020,369,642,825||5,023,093,836,375&lt;br /&gt;
|-&lt;br /&gt;
!Mechanoid&lt;br /&gt;
|8,357,907,950||343,955,275,254,783,250||343,955,283,612,691,200&lt;br /&gt;
|-&lt;br /&gt;
!Reptilian&lt;br /&gt;
|3,566,666,050||1,299,500,544,951,475||1,299,504,111,617,520&lt;br /&gt;
|-&lt;br /&gt;
!Sprite&lt;br /&gt;
|11,793,522,850||1,299,445,117,054,000||1,299,456,910,576,850&lt;br /&gt;
|-&lt;br /&gt;
!Undead&lt;br /&gt;
|16,681,349,050||345,254,701,475,224,175||345,254,718,156,573,225&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Monster PL vs. Player Level===&lt;br /&gt;
*A monster must have a PL of at least 25 to become active in battle.&lt;br /&gt;
*Monsters give an additional [[EXP]] bonus of 1% per PL, meaning that a PL 100 monster will give double the normal EXP.&lt;br /&gt;
*Monsters give additional [[Loot_Drop_Rolls|loot drop chance]] starting from PL 500, and is increased by 1% per 25 PL.&lt;br /&gt;
*It is possible for players to fight monsters that they have created.&lt;br /&gt;
*The system is biased towards picking monsters that are closer to the player&#039;s PL cap. The maximum PL of monsters that a player can face is:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Player&#039;s Level&lt;br /&gt;
!Max Monster PL&lt;br /&gt;
|-&lt;br /&gt;
|1-99 || Player&#039;s current level&lt;br /&gt;
|-&lt;br /&gt;
|100+ || ((Player&#039;s current level ^ 1.27) - 247)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Important Power Levels===&lt;br /&gt;
*25 - Unlocks naming (becomes active in battle once named)&lt;br /&gt;
*100 - Renaming and Deleting are no longer possible&lt;br /&gt;
*200 - Unlocks second Skill Attack&lt;br /&gt;
*250 - High-grade materials can now be gifts&lt;br /&gt;
*400 - Unlocks Spirit Attack&lt;br /&gt;
*749 - Low-grade materials can no longer be gifts&lt;br /&gt;
*1000 - All Chaos Upgrades are available&lt;br /&gt;
*1249 - Mid-grade materials can no longer be gifts (100% are High-grade)&lt;br /&gt;
*1687-1946 - PL maxes out (different for each class of monsters)&lt;br /&gt;
&lt;br /&gt;
==Skill Editor==&lt;br /&gt;
[[Image:Skill Editor.PNG|thumb|The Skill Editor page.]]&lt;br /&gt;
Monsters get skills when they are created, at PL 200, and at PL 400. &lt;br /&gt;
*Skill names need to be set before monsters can use them.&lt;br /&gt;
*The initial skill has the same damage type as the monster&#039;s main attack, and costs 50% MP.&lt;br /&gt;
**Monsters with a physical attack damage type gets a Physical type skill (which is boosted by DEX), while those with an elemental attack type get an Magical type skill (which is boosted by INT).&lt;br /&gt;
*Additional skills at PL 200 and PL 400 have following characteristics:&lt;br /&gt;
**The skill at PL 200 costs 50% MP and is more powerful than the initial skill.&lt;br /&gt;
**The skill at PL 400 costs 100% SP and is more powerful than both MP skills.&lt;br /&gt;
**Some monster classes can choose between physical and magical skills. The [[damage type]] can also be changed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Monster Class || Skill Type || [[Damage Type]] || Power&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Arthropod&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Piercing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Piercing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Avion&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Beast  &lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Slashing/Piercing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Slashing/Piercing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Celestial   &lt;br /&gt;
| Physical || Basic || 50&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Holy || 80&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Holy/Soul || 120&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Daimon    &lt;br /&gt;
| Physical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Slashing/Piercing || 60&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Dark/Soul || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Dragonkin     &lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Crushing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Elemental&lt;br /&gt;
| Magical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire/Elec/Wind/Cold || 60&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire/Elec/Wind/Cold || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Giant&lt;br /&gt;
| Physical || Basic || 10&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Basic || 50&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Humanoid&lt;br /&gt;
| Physical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing/Crushing || 60&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing/Crushing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Mechanoid&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Reptilian&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Sprite&lt;br /&gt;
| Physical || Basic || 50&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire/Elec/Wind/Cold || 100&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Soul || 150 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Undead &lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Slashing || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chaos Upgrades==&lt;br /&gt;
[[Image:Chaos Upgrades.PNG|thumb|The Chaos Upgrades page.]]&lt;br /&gt;
Monsters can be further upgraded using [[Tokens|chaos tokens]]. This will not change the monster&#039;s PL.&lt;br /&gt;
*Available upgrades depend on PL of monster (every 5 PL unlocks another rank of at least 1 upgrade), and is shown in light blue blocks. Unavailable upgrades are shown in while blocks.&lt;br /&gt;
*The number of tokens required for an upgrade equals the number of next upgrade. (i.e. the Nth upgrade requires N tokens). Upgraded stats are shown in yellow.&lt;br /&gt;
*It currently takes 2310 chaos tokens to fully upgrade one monster.&lt;br /&gt;
*Note that a custom monster CANNOT evade/parry/resist until at least 1 level of the corresponding upgrade is made.&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?showtopic=29703&amp;amp;st=17400&amp;amp;p=2067214&amp;amp;#entry2067214]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name || Related Stats&lt;br /&gt;
|-&lt;br /&gt;
|Affection || Increases chance for double [[#Gifts|gift]] by 5%&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude || Increases monster health by 5%&lt;br /&gt;
|-&lt;br /&gt;
|Brutality || Increases monster damage by 5%&lt;br /&gt;
|-&lt;br /&gt;
|Accuracy || Increases monster accuracy by 5%&lt;br /&gt;
|-&lt;br /&gt;
|Precision || Decreases effective target evade/block by 1%&lt;br /&gt;
|-&lt;br /&gt;
|Overpower || Decreases effective target parry/resist by 2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Interception || Increases monster parry by 1%&lt;br /&gt;
|-&lt;br /&gt;
|Dissipation || Increases monster resist by 1%&lt;br /&gt;
|-&lt;br /&gt;
|Evasion || Increases monster evade by 0.5%&lt;br /&gt;
|-&lt;br /&gt;
|Defense || Increases monster physical mitigation by 1%&lt;br /&gt;
|-&lt;br /&gt;
|Warding || Increases monster magical mitigation by 1%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crystal List==&lt;br /&gt;
Use these to increase a monster&#039;s stats as follows. Note that monsters regenerate mana as a percentage, so INT and WIS increases do not negatively affect them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crystal !! Stat increased !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Vigor || Strength || Physical attack strength and health&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Finesse || Dexterity || Physical skill attack strength&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Swiftness || Agility || [[Action Speed]]&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Fortitude || Endurance || Physical mitigation and health (more so than Strength)&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Cunning || Intelligence || Magical skill attack strength&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Knowledge || Wisdom || Magical mitigation&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Flames ||colspan=&amp;quot;2&amp;quot;| [[Fire]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Frost ||colspan=&amp;quot;2&amp;quot;| [[Cold]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Lightning ||colspan=&amp;quot;2&amp;quot;| [[Elec]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Tempest ||colspan=&amp;quot;2&amp;quot;| [[Wind]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Devotion ||colspan=&amp;quot;2&amp;quot;| [[Holy]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Corruption ||colspan=&amp;quot;2&amp;quot;| [[Dark]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Quintessence ||colspan=&amp;quot;2&amp;quot;| [[Soul]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Monster Classes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; font-size: 1em&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Monster Class&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Starting Attributes&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Resistances&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Neutral&amp;lt;br /&amp;gt;(0)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaknesses&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Damage Types&lt;br /&gt;
|- style=&amp;quot;font-size: 0.8em&amp;quot;&lt;br /&gt;
! STR !! DEX !! AGI !! END !! INT !! WIS&lt;br /&gt;
! Major&amp;lt;br /&amp;gt;(75) !! Minor&amp;lt;br /&amp;gt;(50) !! Light&amp;lt;br /&amp;gt;(25)&lt;br /&gt;
! Light&amp;lt;br /&amp;gt;(-25) !! Minor&amp;lt;br /&amp;gt;(-50) !! Major&amp;lt;br /&amp;gt;(-75)&lt;br /&gt;
|-&lt;br /&gt;
! Arthropod&lt;br /&gt;
| 8 || 5 || 7 || 10 || 4 || 4&lt;br /&gt;
| &amp;amp;nbsp; || Slash || [[Fire]], [[Wind]], [[Elec]]&lt;br /&gt;
| [[Holy]], [[Dark]], [[Soul]], Pierce&lt;br /&gt;
| [[Cold]], Crush || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Crush, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Avion&lt;br /&gt;
| 5 || 8 || 14 || 4 || 6 || 5&lt;br /&gt;
| &amp;amp;nbsp; || Elec || &amp;amp;nbsp;&lt;br /&gt;
| Cold, Holy, Dark, Soul, Crush, Slash, Pierce&lt;br /&gt;
| Fire || Wind || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Beast&lt;br /&gt;
| 8 || 9 || 9 || 7 || 3 || 2&lt;br /&gt;
| &amp;amp;nbsp; || Wind || Cold, Crush&lt;br /&gt;
| Elec, Holy, Dark, Soul, Slash, Pierce&lt;br /&gt;
| Fire || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Celestial&lt;br /&gt;
| 5 || 5 || 10 || 5 || 10 || 8&lt;br /&gt;
| &amp;amp;nbsp; || Holy || rowspan=&amp;quot;2&amp;quot; | Fire, Cold, Elec, Wind&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Soul, Crush, Slash, Pierce&lt;br /&gt;
| Dark || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Daimon&lt;br /&gt;
| 9 || 9 || 8 || 4 || 6 || 5&lt;br /&gt;
| &amp;amp;nbsp; || Dark&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Holy || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Dragonkin&lt;br /&gt;
| 10 || 5 || 3 || 9 || 5 || 6&lt;br /&gt;
| &amp;amp;nbsp; || Fire, Crush || Elec, Slash&lt;br /&gt;
| Holy, Dark, Soul, Pierce&lt;br /&gt;
| Wind || Cold || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Elemental&lt;br /&gt;
| 3 || 6 || 6 || 4 || 8 || 12&lt;br /&gt;
| &amp;amp;nbsp; || Fire, Cold, Elec, Wind || Holy, Dark&lt;br /&gt;
| Slash&lt;br /&gt;
| Crush, Pierce || Soul || &amp;amp;nbsp;&lt;br /&gt;
| Fire, Elec, Wind, Cold&lt;br /&gt;
|-&lt;br /&gt;
! Giant&lt;br /&gt;
| 10 || 8 || 3 || 12 || 2 || 1&lt;br /&gt;
| &amp;amp;nbsp; || Crush || Fire, Cold, Slash&lt;br /&gt;
| Holy, Dark, Soul&lt;br /&gt;
| Elec, Wind, Pierce || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Crush&lt;br /&gt;
|-&lt;br /&gt;
! Humanoid&lt;br /&gt;
| 5 || 10 || 8 || 5 || 8 || 7&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| &#039;&#039;All but Dark&#039;&#039;&lt;br /&gt;
| Dark || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Mechanoid&lt;br /&gt;
| 10 || 7 || 4 || 7 || 4 || 3&lt;br /&gt;
| &amp;amp;nbsp; || Fire, Cold, Wind, Holy, Soul, Pierce || Slash&lt;br /&gt;
| Dark, Crush&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Elec&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Reptilian&lt;br /&gt;
| 7 || 10 || 6 || 8 || 6 || 4&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; ||Fire, Elec, Crush, Slash&lt;br /&gt;
| Wind, Holy, Dark, Soul, Pierce&lt;br /&gt;
| &amp;amp;nbsp; || Cold || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Sprite&lt;br /&gt;
| 3 || 12 || 12 || 2 || 7 || 6&lt;br /&gt;
| &amp;amp;nbsp; || Pierce || Fire, Cold, Elec, Wind, Holy&lt;br /&gt;
| Soul, Slash&lt;br /&gt;
| Crush || Dark || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| 10 || 7 || 4 || 10 || 2 || 2&lt;br /&gt;
| &amp;amp;nbsp; || Cold, Elec, Wind, Dark, Pierce || Crush&lt;br /&gt;
| Soul, Slash&lt;br /&gt;
| &amp;amp;nbsp; || Fire || Holy&lt;br /&gt;
| Crush, Slash&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Colored Chart===&lt;br /&gt;
&lt;br /&gt;
[[File:Damage_Types_Monster_Lab.0.6.4.png]]&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
[[Image:Monster Gift.PNG|thumb|Monster Gift notification.]]&lt;br /&gt;
Player-created monsters have a chance of bringing [[items]] to their owner after at least one hour. Currently only Materials can be gotten this way.&lt;br /&gt;
===Chances===&lt;br /&gt;
The chance to receive a gift is calculated when a player checks on them via the Monster Lab screen:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Gift Chance&#039;&#039;&#039; = # of hours since last check * Battles won since last gift * 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Monsters &#039;&#039;can&#039;&#039; bring gifts without getting any kills, but the odds are quite low.&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=90979&amp;amp;view=findpost&amp;amp;p=2182857]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials are gifted at a ratio of 2:1:1:1 (Metal:Cloth:Leather:Wood).&lt;br /&gt;
&lt;br /&gt;
Monsters with higher Power Levels have a better chance to bring Bindings.&lt;br /&gt;
&lt;br /&gt;
[[Skills#Universal_Skills|Fleeing]] from battle counts as a win for the monsters involved.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Battles won&#039;&#039;&#039;&amp;quot; does NOT count:&lt;br /&gt;
*Deaths to a player&#039;s own monsters (to prevent abuse)&lt;br /&gt;
**There is a cooldown on how often a player can count as a repeat win (also to prevent abuse)&lt;br /&gt;
*[[Abilities#Tier_11|Spark of Life]] being triggered&lt;br /&gt;
&lt;br /&gt;
===Power Level&#039;s Effect On Gifts===&lt;br /&gt;
Power Level helps with the quality of the gift. Whenever a player receive a graded material, its quality is determined as such:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Gift Quality Roll&#039;&#039;&#039; = random(1..1000) + Power_Level&amp;lt;/pre&amp;gt;&lt;br /&gt;
A roll of 750+ is needed for medium-grade and 1250+ for high-grade. Thus to receive a high-grade item a monster&#039;s minimum PL must be 250, and the chance maxes out at PL 1249. At PL 749 low-grades will no longer be received. PL has no effect on the chance to receive rares. As the monster&#039;s PL gets higher bindings become more likely.&lt;br /&gt;
&lt;br /&gt;
===Gift List===&lt;br /&gt;
(See [[The_Forge#Materials|The Forge - Materials]])&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Monster Lab Bestiary]] - Includes the top 50 monsters&lt;br /&gt;
*[[The Forge]]&lt;br /&gt;
*[[HentaiVerse Bestiary]]&lt;br /&gt;
*[[Grindfest]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Fishinsea</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Loot_Drop_Rolls&amp;diff=17646</id>
		<title>Loot Drop Rolls</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Loot_Drop_Rolls&amp;diff=17646"/>
		<updated>2012-12-08T23:58:47Z</updated>

		<summary type="html">&lt;p&gt;Fishinsea: /* Loot Rolls */ Changed blood/chaos tokens chances based on statistics from 3 browsers each with 20+ token drops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the drop formulas for the [[HentaiVerse]]. All drops go through several rolls to determine what the player will receive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note that these numbers are estimates and may be outdated.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Loot Rolls==&lt;br /&gt;
[[Image:Drop Rolls.png|border|825px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Roll&lt;br /&gt;
!Base&lt;br /&gt;
!Affected By&lt;br /&gt;
|-&lt;br /&gt;
|Drop Roll || 5% ||&lt;br /&gt;
*Scavenger [[Training]] (up to doubled)&lt;br /&gt;
*Monster&#039;s [[Monster_Lab#Monster_Stats_.26_Power_Level|Power Level]] Bonus (+1% per 25 PL, starting from PL 500) &lt;br /&gt;
*[[Arena]] Clear / [[Random Encounter]] Bonus&lt;br /&gt;
|-&lt;br /&gt;
|[[Equipment]] Roll || 4% ||&lt;br /&gt;
*Quartermaster [[Training]] (up to doubled)&lt;br /&gt;
*[[Arena]] [[Arena#Arena_Challenges|Challenge]] Clear Bonus&lt;br /&gt;
**+10% for First Blood through Graduation&lt;br /&gt;
**+25% for A New Beginning through Killzone&lt;br /&gt;
**+50% for Endgame through Eve of Death&lt;br /&gt;
**Guaranteed for [[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] and higher&lt;br /&gt;
*Guaranteed for [[Ring of Blood]] Clear Bonus&lt;br /&gt;
*&#039;&#039;&#039;Will forward to C.Type if fighting in [[CrysFest]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Will auto-fail if [[HentaiVerse_Bugs_%26_Errors#Combat|1,000 equipment pieces are owned]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Slot Roll || Weighted: 9 / 3 / 3 / 3 / 15 / 15 / 15 &amp;lt;br&amp;gt;(1H / 2H / Staff / Shield / Cloth / Light / Heavy) || N/A; [[Trophies]] allow for manual selection&lt;br /&gt;
|-&lt;br /&gt;
|Tier Roll || 93% / 5% / 2% &amp;lt;br&amp;gt;(T1 / T2 / T3) ||&lt;br /&gt;
[[Difficulty]] (up to x5 better for T3)&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?showtopic=47834&amp;amp;st=400&amp;amp;p=1945163&amp;amp;#entry1945163 (Ref)]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Trophies]] are pre-determined (not affected by anything)&lt;br /&gt;
|-&lt;br /&gt;
|Suffix Roll || Equal? || N/A&lt;br /&gt;
|-&lt;br /&gt;
|PAB Rolls || ? || [[Quality]] and Tier&lt;br /&gt;
*Certain stats cannot be rolled depending on the slot (e.g. STR on Staffs)&lt;br /&gt;
*Phase has ~3.5% chance of having 0&lt;br /&gt;
*Staffs have 5% or 6.25% chance of having 0, depending on the type&lt;br /&gt;
|-&lt;br /&gt;
|[[Ethereal]] / Elemental Roll || Pre-determined, requires Fine or higher || [[Quality]] ([[Equipment#Ethereal.2FElemental|See chart]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Artifact]] Roll || 0.1% || Archaeologist [[Training]] (up to doubled)&lt;br /&gt;
|-&lt;br /&gt;
|Collectable Roll || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Token Roll || 0.2% ||&lt;br /&gt;
*[[Arena]] Challenge Clear Bonus (15-25%)&lt;br /&gt;
*[[Hath Perks|Tokenizer perk]] (doubled)&lt;br /&gt;
|-&lt;br /&gt;
|T.Type Roll || 25% / 75%? &amp;lt;br&amp;gt;(Blood / Chaos) || N/A&lt;br /&gt;
|-&lt;br /&gt;
|I.Type Roll || 30% / 30% / 10% / 20% / 4% / 4% / 1% / 1% &amp;lt;br&amp;gt;(Health / Mana / Spirit / [[Crystals]] / [[Scrolls]] / [[Infusions]] / Elixirs / [[Items#Special Items|Special Items]]) ||&lt;br /&gt;
*[[Training#Loot_Factors|Loot Quality Bonus]]&lt;br /&gt;
*Luck of the Draw [[Training]] (up to +25%)&lt;br /&gt;
*&#039;&#039;&#039;Will forward to C.Type if fighting in [[CrysFest]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|C.Type Roll || Equal || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Multiplier Check || x1 ||&lt;br /&gt;
*[[Difficulty]] (up to x5)&lt;br /&gt;
*Crystarium [[Hath Perks]] (up to x3)&lt;br /&gt;
|-&lt;br /&gt;
|P.Quality Roll || ? ||&lt;br /&gt;
*[[Training#Loot_Factors|Loot Quality Bonus]]&lt;br /&gt;
*Luck of the Draw [[Training]] (up to +25%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Occurrences==&lt;br /&gt;
*Loot drop rolls only occur after clearing a [[battle]] round (with the exception of power-ups, which drop immediately after defeating a monster). There is a maximum of 1 drop per defeated monster.&lt;br /&gt;
*Guaranteed drops occur after clearing [[Random Encounter]]s, [[Ring of Blood]], and [[Arena]] challenges in addition to the last round&#039;s normal drop chances.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Items]]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Fishinsea</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=16758</id>
		<title>Monster Lab</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=16758"/>
		<updated>2012-11-07T02:42:11Z</updated>

		<summary type="html">&lt;p&gt;Fishinsea: /* Gifts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Monster Lab Mainpage.PNG|thumb|The Monster Lab Mainpage.]]&lt;br /&gt;
The lab allows the players to create custom monsters that any player can then encounter during [[battles]]. A monster slot is needed in order to create a new monster; such slots can be unlocked using [[Tokens|Chaos Tokens]]. A new monster is created by giving it a name, a base class, and a primary attack type.&lt;br /&gt;
&lt;br /&gt;
==Monster Creation==&lt;br /&gt;
[[Image:Monster Creation.JPG|thumb|Monster Creation page.]]&lt;br /&gt;
Monsters can be created when there is free slots available. Player need to choose from 13 monster classes, which have their own strengths and weaknesses. The main melee damage type is also chosen when the monster is created.&lt;br /&gt;
&lt;br /&gt;
===Naming &amp;amp; Deleting===&lt;br /&gt;
Monsters can be named when they reach PL 25. Some guidelines should be followed regarding the name of the monsters in order to avoid libelous or otherwise unacceptable names.&lt;br /&gt;
&lt;br /&gt;
====Naming Rules====&lt;br /&gt;
*Maximum of 30 characters&lt;br /&gt;
*No gibberish&lt;br /&gt;
*No misspellings of existing monsters&#039; names&lt;br /&gt;
*No misleading names (e.g. &amp;quot;Weak Against Holy&amp;quot; or &amp;quot;Bob the Dragon&amp;quot; on a non-dragon monster)&lt;br /&gt;
*Only 1 monster should be named directly after an E-Hentai user&lt;br /&gt;
*No racist or hateful names&lt;br /&gt;
*No typographically similar numerical substitutions on names of existing monsters (that is, o=0 and i=1=l, space=hyphen)&lt;br /&gt;
**No Consecutive spaces or hyphens&lt;br /&gt;
**spaces and hyphens cannot be next to each other&lt;br /&gt;
**Cannot start or end with hyphens&lt;br /&gt;
**Maximum 5 spaces or hyphens per name&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
*Slots costs 1 + N Chaos Tokens, where N is the number of slots already opened.&lt;br /&gt;
*Monsters can be renamed at the cost of 3 Chaos Tokens. Fixing capitalization is free.&lt;br /&gt;
*Monsters can be deleted at the cost of 5 Chaos Tokens.&lt;br /&gt;
**Once a monster reaches PL 100 these actions can no longer be taken.&lt;br /&gt;
&lt;br /&gt;
==Monster Stats &amp;amp; Power Level==&lt;br /&gt;
[[Image:Monster Stats.PNG|thumb|Monster Stats page.]]&lt;br /&gt;
Once a monster is created, it can be strengthened using [[items#Crystals | Crystals]]. The monster&#039;s PL will rise with each stat upgrade. As crystals are used to increase a monster&#039;s attributes, the cost of subsequent increases in that stat goes up.&lt;br /&gt;
&lt;br /&gt;
===Upgrading===&lt;br /&gt;
[[Image:fire.png]] = You don&#039;t have enough crystals to upgrade, or the stat is maxed out&lt;br /&gt;
&lt;br /&gt;
[[Image:fire_a.png]] = You have enough crystals to upgrade, simply click on it to spend the crystals&lt;br /&gt;
&lt;br /&gt;
Mousing over either of these will show the name and number of crystals needed for the next upgrade.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+ Where N is the number of times a stat has been upgraded so far&lt;br /&gt;
|-&lt;br /&gt;
! Stat type&lt;br /&gt;
! Crystal cost to upgrade&lt;br /&gt;
! PL increase per upgrade&lt;br /&gt;
! Total PL (per stat)&lt;br /&gt;
! Cap (per stat)&lt;br /&gt;
|- &lt;br /&gt;
! Primary&lt;br /&gt;
| round(50 * 1.9^N) || 3 + N || N * (N + 1) / 2 + 2N || 25&lt;br /&gt;
|- &lt;br /&gt;
! Elemental&lt;br /&gt;
| round(10 * 1.25^N) || 1 || N || 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At this time, a fully upgraded monster (of any class) would require a grand total of 2,767,851,038 crystals and would be PL 2,775. There is currently no way to increase a monster&#039;s piercing, crushing, or slashing defenses.&lt;br /&gt;
&lt;br /&gt;
===Monster PL vs. Player Level===&lt;br /&gt;
*A monster must have a PL of at least 25 to become active in battle.&lt;br /&gt;
*Monsters give an additional [[EXP]] bonus of 1% per PL, meaning that a PL 100 monster will give double the normal EXP.&lt;br /&gt;
*Monsters give additional [[Loot_Drop_Rolls|loot drop chance]] starting from PL 500, and is increased by 1% per 25 PL.&lt;br /&gt;
*It is possible for players to fight monsters that they have created.&lt;br /&gt;
*The system is biased towards picking monsters that are closer to the player&#039;s PL cap. The maximum PL of monsters that a player can face is:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Player&#039;s Level&lt;br /&gt;
!Max Monster PL&lt;br /&gt;
|-&lt;br /&gt;
|1-99 || Player&#039;s current level&lt;br /&gt;
|-&lt;br /&gt;
|100-199 || ((Player&#039;s current level ^ 1.2) - 151)&lt;br /&gt;
|-&lt;br /&gt;
|200+ || Any&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Important Power Levels===&lt;br /&gt;
*25 - Unlocks naming (becomes active in battle once named)&lt;br /&gt;
*100 - Renaming and Deleting are no longer possible&lt;br /&gt;
*200 - Unlocks second Skill Attack&lt;br /&gt;
*250 - High-grade materials can now be gifts&lt;br /&gt;
*400 - Unlocks Spirit Attack&lt;br /&gt;
*423 - Exclusively fights level 200+ players&lt;br /&gt;
*749 - Low-grade materials can no longer be gifts&lt;br /&gt;
*1050 - All Chaos Upgrades are available&lt;br /&gt;
*1249 - Chance for High-grade materials maxes out&lt;br /&gt;
*2775 - PL maxes out&lt;br /&gt;
&lt;br /&gt;
==Skill Editor==&lt;br /&gt;
[[Image:Skill Editor.PNG|thumb|The Skill Editor page.]]&lt;br /&gt;
Monsters get skills when they are created, at PL 200, and at PL 400. &lt;br /&gt;
*Skill names need to be set before monsters can use them.&lt;br /&gt;
*The initial skill has the same damage type as the monster&#039;s main attack, and costs 50% MP.&lt;br /&gt;
**Monsters with a physical attack damage type gets a Physical type skill (which is boosted by DEX), while those with an elemental attack type get an Magical type skill (which is boosted by INT).&lt;br /&gt;
*Additional skills at PL 200 and PL 400 have following characteristics:&lt;br /&gt;
**The skill at PL 200 costs 50% MP and is more powerful than the initial skill.&lt;br /&gt;
**The skill at PL 400 costs 100% SP and is more powerful than both MP skills.&lt;br /&gt;
**Some monster classes can choose between physical and magical skills. The [[damage type]] can also be changed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Monster Class || Skill Type || [[Damage Type]] || Power&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Arthropod&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Piercing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Piercing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Avion&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Beast  &lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Slashing/Piercing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Slashing/Piercing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Celestial   &lt;br /&gt;
| Physical || Basic || 50&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Holy || 80&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Holy/Soul || 120&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Daimon    &lt;br /&gt;
| Physical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Slashing/Piercing || 60&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Dark/Soul || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Dragonkin     &lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Crushing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Elemental&lt;br /&gt;
| Magical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire/Elec/Wind/Cold || 60&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire/Elec/Wind/Cold || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Giant&lt;br /&gt;
| Physical || Basic || 10&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Basic || 50&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Humanoid&lt;br /&gt;
| Physical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing/Crushing || 60&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing/Crushing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Mechanoid&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Reptilian&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Sprite&lt;br /&gt;
| Physical || Basic || 50&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire/Elec/Wind/Cold || 100&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Soul || 150 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Undead &lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Slashing || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chaos Upgrades==&lt;br /&gt;
[[Image:Chaos Upgrades.PNG|thumb|The Chaos Upgrades page.]]&lt;br /&gt;
Monsters can be further upgraded using [[Tokens|chaos tokens]]. This will not change the monster&#039;s PL.&lt;br /&gt;
*Available upgrades depend on PL of monster (every 5 PL unlocks another rank of at least 1 upgrade), and is shown in light blue blocks. Unavailable upgrades are shown in while blocks.&lt;br /&gt;
*The number of tokens required for an upgrade equals the number of next upgrade. (i.e. the Nth upgrade requires N tokens). Upgraded stats are shown in yellow.&lt;br /&gt;
*It currently takes 2310 chaos tokens to fully upgrade one monster.&lt;br /&gt;
*Note that a custom monster CANNOT evade/parry/resist until at least 1 level of the corresponding upgrade is made.&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?showtopic=29703&amp;amp;st=17400&amp;amp;p=2067214&amp;amp;#entry2067214]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name || Related Stats&lt;br /&gt;
|-&lt;br /&gt;
|Affection || Increases chance for double [[#Gifts|gift]] by 5%&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude || Increases monster health by 5%&lt;br /&gt;
|-&lt;br /&gt;
|Brutality || Increases monster damage by 5%&lt;br /&gt;
|-&lt;br /&gt;
|Accuracy || Increases monster accuracy by 5%&lt;br /&gt;
|-&lt;br /&gt;
|Precision || Decreases effective target evade/block by 1%&lt;br /&gt;
|-&lt;br /&gt;
|Overpower || Decreases effective target parry/resist by 2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Interception || Increases monster parry by 1%&lt;br /&gt;
|-&lt;br /&gt;
|Dissipation || Increases monster resist by 1%&lt;br /&gt;
|-&lt;br /&gt;
|Evasion || Increases monster evade by 0.5%&lt;br /&gt;
|-&lt;br /&gt;
|Defense || Increases monster physical mitigation by 1%&lt;br /&gt;
|-&lt;br /&gt;
|Warding || Increases monster magical mitigation by 1%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crystal List==&lt;br /&gt;
Use these to increase a monster&#039;s stats as follows. Note that monsters regenerate mana as a percentage, so INT and WIS increases do not negatively affect them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crystal !! Stat increased !! Affects&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Vigor || Strength || Physical attack strength and health&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Finesse || Dexterity || Physical skill attack strength&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Swiftness || Agility || [[Action Speed]]&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Fortitude || Endurance || Physical mitigation and health (more so than Strength)&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Cunning || Intelligence || Magical skill attack strength&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Knowledge || Wisdom || Magical mitigation&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Flames ||colspan=&amp;quot;2&amp;quot;| [[Fire]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Frost ||colspan=&amp;quot;2&amp;quot;| [[Cold]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Lightning ||colspan=&amp;quot;2&amp;quot;| [[Elec]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Tempest ||colspan=&amp;quot;2&amp;quot;| [[Wind]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Devotion ||colspan=&amp;quot;2&amp;quot;| [[Holy]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Corruption ||colspan=&amp;quot;2&amp;quot;| [[Dark]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Quintessence ||colspan=&amp;quot;2&amp;quot;| [[Soul]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Monster Classes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; font-size: 1em&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Monster Class&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Starting Attributes&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Resistances&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Neutral&amp;lt;br /&amp;gt;(0)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaknesses&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Damage Types&lt;br /&gt;
|- style=&amp;quot;font-size: 0.8em&amp;quot;&lt;br /&gt;
! STR !! DEX !! AGI !! END !! INT !! WIS&lt;br /&gt;
! Major&amp;lt;br /&amp;gt;(75) !! Minor&amp;lt;br /&amp;gt;(50) !! Light&amp;lt;br /&amp;gt;(25)&lt;br /&gt;
! Light&amp;lt;br /&amp;gt;(-25) !! Minor&amp;lt;br /&amp;gt;(-50) !! Major&amp;lt;br /&amp;gt;(-75)&lt;br /&gt;
|-&lt;br /&gt;
! Arthropod&lt;br /&gt;
| 8 || 5 || 7 || 10 || 4 || 4&lt;br /&gt;
| &amp;amp;nbsp; || Slash || [[Fire]], [[Wind]], [[Elec]]&lt;br /&gt;
| [[Holy]], [[Dark]], [[Soul]], Pierce&lt;br /&gt;
| [[Cold]], Crush || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Crush, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Avion&lt;br /&gt;
| 5 || 8 || 14 || 4 || 6 || 5&lt;br /&gt;
| &amp;amp;nbsp; || Elec || &amp;amp;nbsp;&lt;br /&gt;
| Cold, Holy, Dark, Soul, Crush, Slash, Pierce&lt;br /&gt;
| Fire || Wind || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Beast&lt;br /&gt;
| 8 || 9 || 9 || 7 || 3 || 2&lt;br /&gt;
| &amp;amp;nbsp; || Wind || Cold, Crush&lt;br /&gt;
| Elec, Holy, Dark, Soul, Slash, Pierce&lt;br /&gt;
| Fire || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Celestial&lt;br /&gt;
| 5 || 5 || 10 || 5 || 10 || 8&lt;br /&gt;
| &amp;amp;nbsp; || Holy || rowspan=&amp;quot;2&amp;quot; | Fire, Cold, Elec, Wind&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Soul, Crush, Slash, Pierce&lt;br /&gt;
| Dark || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Daimon&lt;br /&gt;
| 9 || 9 || 8 || 4 || 6 || 5&lt;br /&gt;
| &amp;amp;nbsp; || Dark&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Holy || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Dragonkin&lt;br /&gt;
| 10 || 5 || 3 || 9 || 5 || 6&lt;br /&gt;
| &amp;amp;nbsp; || Fire, Crush || Elec, Slash&lt;br /&gt;
| Holy, Dark, Soul, Pierce&lt;br /&gt;
| Wind || Cold || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Elemental&lt;br /&gt;
| 3 || 6 || 6 || 4 || 8 || 12&lt;br /&gt;
| &amp;amp;nbsp; || Fire, Cold, Elec, Wind || Holy, Dark&lt;br /&gt;
| Slash&lt;br /&gt;
| Crush, Pierce || Soul || &amp;amp;nbsp;&lt;br /&gt;
| Fire, Elec, Wind, Cold&lt;br /&gt;
|-&lt;br /&gt;
! Giant&lt;br /&gt;
| 10 || 8 || 3 || 12 || 2 || 1&lt;br /&gt;
| &amp;amp;nbsp; || Crush || Fire, Cold, Slash&lt;br /&gt;
| Holy, Dark, Soul&lt;br /&gt;
| Elec, Wind, Pierce || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Crush&lt;br /&gt;
|-&lt;br /&gt;
! Humanoid&lt;br /&gt;
| 5 || 10 || 8 || 5 || 8 || 7&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| &#039;&#039;All but Dark&#039;&#039;&lt;br /&gt;
| Dark || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Mechanoid&lt;br /&gt;
| 10 || 7 || 4 || 7 || 4 || 3&lt;br /&gt;
| &amp;amp;nbsp; || Fire, Cold, Wind, Holy, Soul, Pierce || Slash&lt;br /&gt;
| Dark, Crush&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Elec&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Reptilian&lt;br /&gt;
| 7 || 10 || 6 || 8 || 6 || 4&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; ||Fire, Elec, Crush, Slash&lt;br /&gt;
| Wind, Holy, Dark, Soul, Pierce&lt;br /&gt;
| &amp;amp;nbsp; || Cold || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Sprite&lt;br /&gt;
| 3 || 12 || 12 || 2 || 7 || 6&lt;br /&gt;
| &amp;amp;nbsp; || Pierce || Fire, Cold, Elec, Wind, Holy&lt;br /&gt;
| Soul, Slash&lt;br /&gt;
| Crush || Dark || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| 10 || 7 || 4 || 10 || 2 || 2&lt;br /&gt;
| &amp;amp;nbsp; || Cold, Elec, Wind, Dark, Pierce || Crush&lt;br /&gt;
| Soul, Slash&lt;br /&gt;
| &amp;amp;nbsp; || Fire || Holy&lt;br /&gt;
| Crush, Slash&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Colored Chart===&lt;br /&gt;
&lt;br /&gt;
[[File:Damage_Types_Monster_Lab.0.6.4.png]]&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
[[Image:Monster Gift.PNG|thumb|Monster Gift notification.]]&lt;br /&gt;
Player-created monsters have a chance of bringing [[items]] to their owner after at least one hour. Currently only Materials can be gotten this way.&lt;br /&gt;
===Chances===&lt;br /&gt;
The chance to receive a gift is calculated when a player checks on them via the Monster Lab screen:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Gift Chance&#039;&#039;&#039; = # of hours since last check * Battles won since last gift * 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Monsters &#039;&#039;can&#039;&#039; bring gifts without getting any kills, but the odds are quite low.&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=90979&amp;amp;view=findpost&amp;amp;p=2182857]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials drop in a ratio of 2:1:1:1 (Metal:Cloth:Leather:Wood).&lt;br /&gt;
&lt;br /&gt;
Monsters with higher Power Levels have a better chance to bring bindings.&lt;br /&gt;
&lt;br /&gt;
Fleeing from battle counts as a win for the monsters involved.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Battles won&#039;&#039;&#039;&amp;quot; does not count:&lt;br /&gt;
*Deaths to a player&#039;s own monsters (to prevent abuse)&lt;br /&gt;
**There is a cooldown on how often a player can count as a repeat win (also to prevent abuse)&lt;br /&gt;
*[[Abilities#Tier_11|Spark of Life]] being triggered&lt;br /&gt;
&lt;br /&gt;
===Power Level&#039;s Effect On Gifts===&lt;br /&gt;
Power Level helps with the quality of the gift. Whenever a player receive a graded material, its quality is determined as such:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Gift Quality Roll&#039;&#039;&#039; = random(1..1000) + Power_Level&amp;lt;/pre&amp;gt;&lt;br /&gt;
A roll of 750+ is needed for medium-grade and 1250+ for high-grade. Thus to receive a high-grade item a monster&#039;s minimum PL must be 250, and the chance maxes out at PL 1249. At PL 749 low-grades will no longer be received. PL has no effect on the chance to receive rares. As the monster&#039;s PL gets higher bindings become more likely.&lt;br /&gt;
&lt;br /&gt;
===Gift List===&lt;br /&gt;
(See [[The_Forge#Materials|The Forge - Materials]])&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Monster Lab Bestiary]] - Includes the top 50 monsters&lt;br /&gt;
*[[The Forge]]&lt;br /&gt;
*[[HentaiVerse Bestiary]]&lt;br /&gt;
*[[CrysFest]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Fishinsea</name></author>
	</entry>
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