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	<id>https://ehwiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FinalixerX</id>
	<title>EHWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ehwiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FinalixerX"/>
	<link rel="alternate" type="text/html" href="https://ehwiki.org/wiki/Special:Contributions/FinalixerX"/>
	<updated>2026-05-17T00:53:42Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://ehwiki.org/index.php?title=Fire&amp;diff=1711</id>
		<title>Fire</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Fire&amp;diff=1711"/>
		<updated>2009-05-25T20:21:56Z</updated>

		<summary type="html">&lt;p&gt;FinalixerX: /* Fire spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://hv.e-hentai.org/img/a/0630.png http://hv.e-hentai.org/img/character/er_fire.png&lt;br /&gt;
&lt;br /&gt;
Fire is one of the damage types in the [[HentaiVerse]] RPG system.&amp;lt;br&amp;gt;&lt;br /&gt;
Fire spells can proc the status effect Searing Skin on targetted monsters, dealing damage every turn it is in effect.&lt;br /&gt;
&lt;br /&gt;
==Fire spells==&lt;br /&gt;
*http://hv.e-hentai.org/img/a/0130.png Fireball&lt;br /&gt;
*http://hv.e-hentai.org/img/a/0132.png Inferno&lt;br /&gt;
&lt;br /&gt;
==Monsters weak to Fire==&lt;br /&gt;
*Cockatrice&lt;br /&gt;
*Scary Ghost&lt;br /&gt;
*Tentacle Monster&lt;br /&gt;
&lt;br /&gt;
==Monsters resistant to Fire==&lt;br /&gt;
*Fire Fox&lt;br /&gt;
*Mantitcore&lt;br /&gt;
*Mithra&lt;br /&gt;
*Ryouko Asakura&lt;br /&gt;
&lt;br /&gt;
==Monsters that use Fire attacks==&lt;br /&gt;
*Fire Fox - &#039;&#039;Burning Tail&#039;&#039;&lt;br /&gt;
*Mantitcore - &#039;&#039;Squirt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]][[Category:Damage types]]&lt;/div&gt;</summary>
		<author><name>FinalixerX</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=1710</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=1710"/>
		<updated>2009-05-25T16:11:08Z</updated>

		<summary type="html">&lt;p&gt;FinalixerX: /* Offensive magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the spells in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
==Offensive magic==&lt;br /&gt;
&lt;br /&gt;
===[[Unspecified]]===&lt;br /&gt;
*http://hv.e-hentai.org/img/a/001010.png Magic Missile: Fires a basic magic missile against the target.&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Rank 1&#039;&#039;&lt;br /&gt;
**http://hv.e-hentai.org/img/a/0130.png Fireball: A ball of fire is hurled at the target, causing Fire damage. Needs 1 ability point&lt;br /&gt;
**http://hv.e-hentai.org/img/a/0132.png Inferno: Unleashes an inferno of flames on all hostile targets, causing fire damage. Needs 7 ability points&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Rank 2&#039;&#039;&lt;br /&gt;
**http://hv.e-hentai.org/img/a/0230.png Icestrike: Launches a pillar of ice against the target, causing Cold Damage. Needs 1 ability point&lt;br /&gt;
**http://hv.e-hentai.org/img/a/0232.png Snowstorm&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Rank 3&#039;&#039;&lt;br /&gt;
**http://hv.e-hentai.org/img/a/0330.png Lightning: A bolt of lightning Strikes the target, causing Elec damage. Needs 1 ability point&lt;br /&gt;
**http://hv.e-hentai.org/img/a/0332.png Thunderstorm&lt;br /&gt;
&lt;br /&gt;
==Deprecating magic==&lt;br /&gt;
*&#039;&#039;Rank 1&#039;&#039;: http://hv.e-hentai.org/img/a/0133_d.png Poison: Inflicts Spreading Poison on one target, causing heavy damage over time. Needs 8 ability points&lt;br /&gt;
*&#039;&#039;Rank 2&#039;&#039;: http://hv.e-hentai.org/img/a/0233.png Slow&lt;br /&gt;
*&#039;&#039;Rank 3&#039;&#039;: http://hv.e-hentai.org/img/a/0333_d.png Weaken&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>FinalixerX</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=1704</id>
		<title>HentaiVerse</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=1704"/>
		<updated>2009-05-25T00:49:34Z</updated>

		<summary type="html">&lt;p&gt;FinalixerX: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;HentaiVerse&#039;&#039;&#039;&#039;&#039; is a computer Role Playing Game (RPG) found on e-hentai.org.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats are purchased with unused experience points. As stats increase, the cost for each successive level increases greatly.&lt;br /&gt;
From the forums, info may be outdated:&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Hit Chance= 90 + DEX / 10 + AGI / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Hit Chance= 90 + INT / 10 + WIS / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Crit Chance= 5 + DEX / 10 + AGI / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Crit Chance= 5 + INT / 10 + WIS / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Evade Chance= 5 + DEX / 20 + AGI / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Resist Chance= 5 + INT / 20 + WIS / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Rating= 1 + STR + DEX * 0.75 + AGI * 0.25&lt;br /&gt;
&amp;lt;br&amp;gt;Shield Rating= 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Rating= 1 + INT * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Barrier Rating= 1 + END * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Health Points= (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Health Regen= 5 + END / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Points= (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Regen= 1 + WIS / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Points= (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Regen= 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600&lt;br /&gt;
&amp;lt;br&amp;gt;Action Speed= 100 + AGI / 3&lt;br /&gt;
&amp;lt;br&amp;gt;Overcharge= 100 * Overcharge Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack Hit Calculation: Attacker&#039;s Attack Hit Chance - Target&#039;s Evade Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Hit Calculation: Attacker&#039;s Magic Hit Chance - Target&#039;s Resist Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: Always hits&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack damage calculated from Attack Rating vs Shield Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Magic damage calculated from Magic Rating vs Barrier Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit damage calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and those Hath Perks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Every 10 levels, starting with level 1, brings for a new slate of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training.&lt;br /&gt;
Every rank has the following:&lt;br /&gt;
*Experience Bonus (x3)- provides 3% experience boost per level bought&lt;br /&gt;
**Credit Bonus (x1)- 2% increase in credits&lt;br /&gt;
*Health Tank (x3)&lt;br /&gt;
*Magic Tank (x3)&lt;br /&gt;
*Sprit Tank (x3)&lt;br /&gt;
**Overcharge Boost (x4)&lt;br /&gt;
*New Offensive Spell (x1)&lt;br /&gt;
**Elemental Rating (x5)- Increases elemental rating of new spell type by 2% per level bought&lt;br /&gt;
***New AoE Spell (x1)- Area of Effect version of above new spell&lt;br /&gt;
*Tactical Spell (x5)- Changes outcome of battle by influencing conditions. Many of these are status effects. Each additional purchase increases spell duration by 25%.&lt;br /&gt;
&amp;lt;br&amp;gt; and one of the following&lt;br /&gt;
*Aura Slots (x1): allows for an additional Aura to be active&lt;br /&gt;
**Aura slots can be found at these rank tiers - Beginner&lt;br /&gt;
*Item Slots (x1): allows for an additional item to be carried&lt;br /&gt;
**Item slots can be found at these rank tiers - Novice&lt;br /&gt;
&lt;br /&gt;
Beginner rank skills:&lt;br /&gt;
&amp;lt;br&amp;gt;Novice rank skills:&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
(Note that spell cost seems to increase over time somehow.)&lt;br /&gt;
&lt;br /&gt;
*Magic Missile- Everyone starts with this, it does [[Unspecified]] damage. Initially costs 1 mana.&lt;br /&gt;
*http://hv.e-hentai.org/img/a/0130.png Fireball- Beginner rank elemental spell, does [[Fire]] damage. Initially costs 2 mana. May inflict Searing Skin on an enemy (a status effect that slowly damages the enemy and also lowers cold resistance.) &lt;br /&gt;
**http://hv.e-hentai.org/img/a/0132.png Inferno- Beginner rank elemental spell, does [[Fire]] damage to all enemies. Initially costs 4 mana. &lt;br /&gt;
*Poison- Beginning rank tactical (deprecating) spell, does Damage over Time (DOT). Costs 3 mana.&lt;br /&gt;
*http://hv.e-hentai.org/img/a/0230.png Icestrike- Novice rank elemental spell, does [[Cold]] damage. Initially costs 3 mana. May inflict Freezing Limbs on an enemy (a status effect that slows the enemy and also lowers wind resistance).&lt;br /&gt;
**http://hv.e-hentai.org/img/a/0232.png Snowstorm- Novice rank elemental spell, does [[Cold]] damage to all enemies. Initally costs 6 mana.&lt;br /&gt;
*Slow- Novice rank tactical (deprecating) spell, slows the enemy so that they attack less frequently. Initially costs 3 mana.&lt;br /&gt;
&lt;br /&gt;
Higher level spells will be listed here soon.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
==Auras==&lt;/div&gt;</summary>
		<author><name>FinalixerX</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=1703</id>
		<title>HentaiVerse</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=1703"/>
		<updated>2009-05-25T00:48:55Z</updated>

		<summary type="html">&lt;p&gt;FinalixerX: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;HentaiVerse&#039;&#039;&#039;&#039;&#039; is a computer Role Playing Game (RPG) found on e-hentai.org.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats are purchased with unused experience points. As stats increase, the cost for each successive level increases greatly.&lt;br /&gt;
From the forums, info may be outdated:&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Hit Chance= 90 + DEX / 10 + AGI / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Hit Chance= 90 + INT / 10 + WIS / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Crit Chance= 5 + DEX / 10 + AGI / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Crit Chance= 5 + INT / 10 + WIS / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Evade Chance= 5 + DEX / 20 + AGI / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Resist Chance= 5 + INT / 20 + WIS / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Rating= 1 + STR + DEX * 0.75 + AGI * 0.25&lt;br /&gt;
&amp;lt;br&amp;gt;Shield Rating= 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Rating= 1 + INT * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Barrier Rating= 1 + END * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Health Points= (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Health Regen= 5 + END / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Points= (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Regen= 1 + WIS / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Points= (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Regen= 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600&lt;br /&gt;
&amp;lt;br&amp;gt;Action Speed= 100 + AGI / 3&lt;br /&gt;
&amp;lt;br&amp;gt;Overcharge= 100 * Overcharge Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack Hit Calculation: Attacker&#039;s Attack Hit Chance - Target&#039;s Evade Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Hit Calculation: Attacker&#039;s Magic Hit Chance - Target&#039;s Resist Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: Always hits&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack damage calculated from Attack Rating vs Shield Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Magic damage calculated from Magic Rating vs Barrier Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit damage calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and those Hath Perks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Every 10 levels, starting with level 1, brings for a new slate of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training.&lt;br /&gt;
Every rank has the following:&lt;br /&gt;
*Experience Bonus (x3)- provides 3% experience boost per level bought&lt;br /&gt;
**Credit Bonus (x1)- 2% increase in credits&lt;br /&gt;
*Health Tank (x3)&lt;br /&gt;
*Magic Tank (x3)&lt;br /&gt;
*Sprit Tank (x3)&lt;br /&gt;
**Overcharge Boost (x4)&lt;br /&gt;
*New Offensive Spell (x1)&lt;br /&gt;
**Elemental Rating (x5)- Increases elemental rating of new spell type by 2% per level bought&lt;br /&gt;
***New AoE Spell (x1)- Area of Effect version of above new spell&lt;br /&gt;
*Tactical Spell (x5)- Changes outcome of battle by influencing conditions. Many of these are status effects. Each additional purchase increases spell duration by 25%.&lt;br /&gt;
&amp;lt;br&amp;gt; and one of the following&lt;br /&gt;
*Aura Slots (x1): allows for an additional Aura to be active&lt;br /&gt;
**Aura slots can be found at these rank tiers - Beginner&lt;br /&gt;
*Item Slots (x1): allows for an additional item to be carried&lt;br /&gt;
**Item slots can be found at these rank tiers - Novice&lt;br /&gt;
&lt;br /&gt;
Beginner rank skills:&lt;br /&gt;
&amp;lt;br&amp;gt;Novice rank skills:&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
(Note that spell cost seems to increase over time somehow.)&lt;br /&gt;
&lt;br /&gt;
*Magic Missile- Everyone starts with this, it does [[Unspecified]] damage. Initially costs 1 mana.&lt;br /&gt;
*http://hv.e-hentai.org/img/a/0130.png Fireball- Beginner rank elemental spell, does [[Fire]] damage. Initially costs 2 mana. May inflict Searing Skin on an enemy (a status effect that slowly damages the enemy and also lowers cold resistance.) &lt;br /&gt;
**http://hv.e-hentai.org/img/a/0132_d.png Inferno- Beginner rank elemental spell, does [[Fire]] damage to all enemies. Initially costs 4 mana. &lt;br /&gt;
*Poison- Beginning rank tactical (deprecating) spell, does Damage over Time (DOT). Costs 3 mana.&lt;br /&gt;
*http://hv.e-hentai.org/img/a/0230.png Icestrike- Novice rank elemental spell, does [[Cold]] damage. Initially costs 3 mana. May inflict Freezing Limbs on an enemy (a status effect that slows the enemy and also lowers wind resistance).&lt;br /&gt;
**http://hv.e-hentai.org/img/a/0232.png Snowstorm- Novice rank elemental spell, does [[Cold]] damage to all enemies. Initally costs 6 mana.&lt;br /&gt;
*Slow- Novice rank tactical (deprecating) spell, slows the enemy so that they attack less frequently. Initially costs 3 mana.&lt;br /&gt;
&lt;br /&gt;
Higher level spells will be listed here soon.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
==Auras==&lt;/div&gt;</summary>
		<author><name>FinalixerX</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=1702</id>
		<title>HentaiVerse</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=1702"/>
		<updated>2009-05-25T00:48:37Z</updated>

		<summary type="html">&lt;p&gt;FinalixerX: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;HentaiVerse&#039;&#039;&#039;&#039;&#039; is a computer Role Playing Game (RPG) found on e-hentai.org.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats are purchased with unused experience points. As stats increase, the cost for each successive level increases greatly.&lt;br /&gt;
From the forums, info may be outdated:&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Hit Chance= 90 + DEX / 10 + AGI / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Hit Chance= 90 + INT / 10 + WIS / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Crit Chance= 5 + DEX / 10 + AGI / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Crit Chance= 5 + INT / 10 + WIS / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Evade Chance= 5 + DEX / 20 + AGI / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Resist Chance= 5 + INT / 20 + WIS / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Rating= 1 + STR + DEX * 0.75 + AGI * 0.25&lt;br /&gt;
&amp;lt;br&amp;gt;Shield Rating= 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Rating= 1 + INT * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Barrier Rating= 1 + END * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Health Points= (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Health Regen= 5 + END / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Points= (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Regen= 1 + WIS / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Points= (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Regen= 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600&lt;br /&gt;
&amp;lt;br&amp;gt;Action Speed= 100 + AGI / 3&lt;br /&gt;
&amp;lt;br&amp;gt;Overcharge= 100 * Overcharge Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack Hit Calculation: Attacker&#039;s Attack Hit Chance - Target&#039;s Evade Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Hit Calculation: Attacker&#039;s Magic Hit Chance - Target&#039;s Resist Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: Always hits&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack damage calculated from Attack Rating vs Shield Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Magic damage calculated from Magic Rating vs Barrier Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit damage calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and those Hath Perks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Every 10 levels, starting with level 1, brings for a new slate of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training.&lt;br /&gt;
Every rank has the following:&lt;br /&gt;
*Experience Bonus (x3)- provides 3% experience boost per level bought&lt;br /&gt;
**Credit Bonus (x1)- 2% increase in credits&lt;br /&gt;
*Health Tank (x3)&lt;br /&gt;
*Magic Tank (x3)&lt;br /&gt;
*Sprit Tank (x3)&lt;br /&gt;
**Overcharge Boost (x4)&lt;br /&gt;
*New Offensive Spell (x1)&lt;br /&gt;
**Elemental Rating (x5)- Increases elemental rating of new spell type by 2% per level bought&lt;br /&gt;
***New AoE Spell (x1)- Area of Effect version of above new spell&lt;br /&gt;
*Tactical Spell (x5)- Changes outcome of battle by influencing conditions. Many of these are status effects. Each additional purchase increases spell duration by 25%.&lt;br /&gt;
&amp;lt;br&amp;gt; and one of the following&lt;br /&gt;
*Aura Slots (x1): allows for an additional Aura to be active&lt;br /&gt;
**Aura slots can be found at these rank tiers - Beginner&lt;br /&gt;
*Item Slots (x1): allows for an additional item to be carried&lt;br /&gt;
**Item slots can be found at these rank tiers - Novice&lt;br /&gt;
&lt;br /&gt;
Beginner rank skills:&lt;br /&gt;
&amp;lt;br&amp;gt;Novice rank skills:&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
(Note that spell cost seems to increase over time somehow.)&lt;br /&gt;
&lt;br /&gt;
*Magic Missile- Everyone starts with this, it does [[Unspecified]] damage. Initially costs 1 mana.&lt;br /&gt;
*http://hv.e-hentai.org/img/a/0130.png Fireball- Beginner rank elemental spell, does [[Fire]] damage. Initially costs 2 mana. May inflict Searing Skin on an enemy (a status effect that slowly damages the enemy and also lowers cold resistance.) &lt;br /&gt;
**http://hv.e-hentai.org/img/a/0132_d.png Inferno- Beginner rank elemental spell, does [[Fire]] damage to all enemies. Initially costs 4 mana. &lt;br /&gt;
*Poison- Beginning rank tactical (deprecating) spell, does Damage over Time (DOT). Costs 3 mana.&lt;br /&gt;
*http://hv.e-hentai.org/img/a/0230.png Icestrike- Novice rank elemental spell, does [[Cold]] damage. Initially costs 3 mana. May inflict Freezing Limbs on an enemy (a status effect that slows the enemy and also lowers wind resistance).&lt;br /&gt;
***http://hv.e-hentai.org/img/a/0232.png Snowstorm- Novice rank elemental spell, does [[Cold]] damage to all enemies. Initally costs 6 mana.&lt;br /&gt;
*Slow- Novice rank tactical (deprecating) spell, slows the enemy so that they attack less frequently. Initially costs 3 mana.&lt;br /&gt;
&lt;br /&gt;
Higher level spells will be listed here soon.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
==Auras==&lt;/div&gt;</summary>
		<author><name>FinalixerX</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=1698</id>
		<title>HentaiVerse</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=1698"/>
		<updated>2009-05-24T04:16:29Z</updated>

		<summary type="html">&lt;p&gt;FinalixerX: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;HentaiVerse&#039;&#039;&#039;&#039;&#039; is a computer Role Playing Game (RPG) found on e-hentai.org.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats are purchased with unused experience points. As stats increase, the cost for each successive level increases greatly.&lt;br /&gt;
From the forums, info may be outdated:&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Hit Chance= 90 + DEX / 10 + AGI / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Hit Chance= 90 + INT / 10 + WIS / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Crit Chance= 5 + DEX / 10 + AGI / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Crit Chance= 5 + INT / 10 + WIS / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Evade Chance= 5 + DEX / 20 + AGI / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Resist Chance= 5 + INT / 20 + WIS / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Rating= 1 + STR + DEX * 0.75 + AGI * 0.25&lt;br /&gt;
&amp;lt;br&amp;gt;Shield Rating= 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Rating= 1 + INT * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Barrier Rating= 1 + END * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Health Points= (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Health Regen= 5 + END / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Points= (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Regen= 1 + WIS / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Points= (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Regen= 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600&lt;br /&gt;
&amp;lt;br&amp;gt;Action Speed= 100 + AGI / 3&lt;br /&gt;
&amp;lt;br&amp;gt;Overcharge= 100 * Overcharge Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack Hit Calculation: Attacker&#039;s Attack Hit Chance - Target&#039;s Evade Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Hit Calculation: Attacker&#039;s Magic Hit Chance - Target&#039;s Resist Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: Always hits&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack damage calculated from Attack Rating vs Shield Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Magic damage calculated from Magic Rating vs Barrier Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit damage calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and those Hath Perks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Every 10 levels, starting with level 1, brings for a new slate of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training.&lt;br /&gt;
Every rank has the following:&lt;br /&gt;
*Experience Bonus (x3)- provides 3% experience boost per level bought&lt;br /&gt;
**Credit Bonus (x1)- 2% increase in credits&lt;br /&gt;
*Health Tank (x3)&lt;br /&gt;
*Magic Tank (x3)&lt;br /&gt;
*Sprit Tank (x3)&lt;br /&gt;
**Overcharge Boost (x4)&lt;br /&gt;
*New Offensive Spell (x1)&lt;br /&gt;
**Elemental Rating (x5)- Increases elemental rating of new spell type by 2% per level bought&lt;br /&gt;
***New AoE Spell (x1)- Area of Effect version of above new spell&lt;br /&gt;
*Tactical Spell (x5)- Changes outcome of battle by influencing conditions. Many of these are status effects. Each additional purchase increases spell duration by 25%.&lt;br /&gt;
&amp;lt;br&amp;gt; and one of the following&lt;br /&gt;
*Aura Slots (x1): allows for an additional Aura to be active&lt;br /&gt;
**Aura slots can be found at these rank tiers - Beginner&lt;br /&gt;
*Item Slots (x1): allows for an additional item to be carried&lt;br /&gt;
**Item slots can be found at these rank tiers - Novice&lt;br /&gt;
&lt;br /&gt;
Beginner rank skills:&lt;br /&gt;
&amp;lt;br&amp;gt;Novice rank skills:&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
(Note that spell cost seems to increase over time somehow.)&lt;br /&gt;
&lt;br /&gt;
*Magic Missile- Everyone starts with this, it does [[Unspecified]] damage. Cost 1-2 mana.&lt;br /&gt;
*Fireball- Beginner rank elemental spell, does [[Fire]] damage. Costs 2-4 mana, Elemental spell. May inflict Searing Skin an enemy (a status effect that slowly damages the enemy and also lowers cold resistance.) &lt;br /&gt;
**Inferno- Beginner rank elemental spell, does [[Fire]] damage to all enemies. Costs 4-8 mana.&lt;br /&gt;
*Poison- Beginning rank tactical (deprecating) spell, does Damage over Time (DOT). Costs3 mana.&lt;br /&gt;
*Icestrike- Novice rank elemental spell, does [[Cold]] damage. Costs 3-6 mana.&lt;br /&gt;
**Snowstorm- Novice rank elemental spell, does [[Cold]] damage to all enemies. Costs X-X mana.&lt;br /&gt;
*Slow- Novice rank tactical (deprecating) spell, slows the enemy so that they attack less frequently. Costs 3 mana.&lt;br /&gt;
&lt;br /&gt;
Higher level spells will be listed here soon.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
==Auras==&lt;/div&gt;</summary>
		<author><name>FinalixerX</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=1697</id>
		<title>HentaiVerse</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=1697"/>
		<updated>2009-05-24T04:16:14Z</updated>

		<summary type="html">&lt;p&gt;FinalixerX: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;HentaiVerse&#039;&#039;&#039;&#039;&#039; is a computer Role Playing Game (RPG) found on e-hentai.org.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats are purchased with unused experience points. As stats increase, the cost for each successive level increases greatly.&lt;br /&gt;
From the forums, info may be outdated:&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Hit Chance= 90 + DEX / 10 + AGI / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Hit Chance= 90 + INT / 10 + WIS / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Crit Chance= 5 + DEX / 10 + AGI / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Crit Chance= 5 + INT / 10 + WIS / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Evade Chance= 5 + DEX / 20 + AGI / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Resist Chance= 5 + INT / 20 + WIS / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Rating= 1 + STR + DEX * 0.75 + AGI * 0.25&lt;br /&gt;
&amp;lt;br&amp;gt;Shield Rating= 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Rating= 1 + INT * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Barrier Rating= 1 + END * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Health Points= (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Health Regen= 5 + END / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Points= (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Regen= 1 + WIS / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Points= (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Regen= 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600&lt;br /&gt;
&amp;lt;br&amp;gt;Action Speed= 100 + AGI / 3&lt;br /&gt;
&amp;lt;br&amp;gt;Overcharge= 100 * Overcharge Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack Hit Calculation: Attacker&#039;s Attack Hit Chance - Target&#039;s Evade Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Hit Calculation: Attacker&#039;s Magic Hit Chance - Target&#039;s Resist Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: Always hits&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack damage calculated from Attack Rating vs Shield Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Magic damage calculated from Magic Rating vs Barrier Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit damage calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and those Hath Perks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Every 10 levels, starting with level 1, brings for a new slate of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training.&lt;br /&gt;
Every rank has the following:&lt;br /&gt;
*Experience Bonus (x3)- provides 3% experience boost per level bought&lt;br /&gt;
**Credit Bonus (x1)- 2% increase in credits&lt;br /&gt;
*Health Tank (x3)&lt;br /&gt;
*Magic Tank (x3)&lt;br /&gt;
*Sprit Tank (x3)&lt;br /&gt;
**Overcharge Boost (x4)&lt;br /&gt;
*New Offensive Spell (x1)&lt;br /&gt;
**Elemental Rating (x5)- Increases elemental rating of new spell type by 2% per level bought&lt;br /&gt;
***New AoE Spell (x1)- Area of Effect version of above new spell&lt;br /&gt;
*Tactical Spell (x5)- Changes outcome of battle by influencing conditions. Many of these are status effects. Each additional purchase increases spell duration by 25%.&lt;br /&gt;
&amp;lt;br&amp;gt; and one of the following&lt;br /&gt;
*Aura Slots (x1): allows for an additional Aura to be active&lt;br /&gt;
**Aura slots can be found at these rank tiers- Beginner&lt;br /&gt;
*Item Slots (x1): allows for an additional item to be carried&lt;br /&gt;
**Item slots can be found at these rank tiers - Novice&lt;br /&gt;
&lt;br /&gt;
Beginner rank skills:&lt;br /&gt;
&amp;lt;br&amp;gt;Novice rank skills:&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
(Note that spell cost seems to increase over time somehow.)&lt;br /&gt;
&lt;br /&gt;
*Magic Missile- Everyone starts with this, it does [[Unspecified]] damage. Cost 1-2 mana.&lt;br /&gt;
*Fireball- Beginner rank elemental spell, does [[Fire]] damage. Costs 2-4 mana, Elemental spell. May inflict Searing Skin an enemy (a status effect that slowly damages the enemy and also lowers cold resistance.) &lt;br /&gt;
**Inferno- Beginner rank elemental spell, does [[Fire]] damage to all enemies. Costs 4-8 mana.&lt;br /&gt;
*Poison- Beginning rank tactical (deprecating) spell, does Damage over Time (DOT). Costs3 mana.&lt;br /&gt;
*Icestrike- Novice rank elemental spell, does [[Cold]] damage. Costs 3-6 mana.&lt;br /&gt;
**Snowstorm- Novice rank elemental spell, does [[Cold]] damage to all enemies. Costs X-X mana.&lt;br /&gt;
*Slow- Novice rank tactical (deprecating) spell, slows the enemy so that they attack less frequently. Costs 3 mana.&lt;br /&gt;
&lt;br /&gt;
Higher level spells will be listed here soon.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
==Auras==&lt;/div&gt;</summary>
		<author><name>FinalixerX</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=1696</id>
		<title>HentaiVerse</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=1696"/>
		<updated>2009-05-24T04:13:27Z</updated>

		<summary type="html">&lt;p&gt;FinalixerX: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;HentaiVerse&#039;&#039;&#039;&#039;&#039; is a computer Role Playing Game (RPG) found on e-hentai.org.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats are purchased with unused experience points. As stats increase, the cost for each successive level increases greatly.&lt;br /&gt;
From the forums, info may be outdated:&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Hit Chance= 90 + DEX / 10 + AGI / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Hit Chance= 90 + INT / 10 + WIS / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Crit Chance= 5 + DEX / 10 + AGI / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Crit Chance= 5 + INT / 10 + WIS / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Evade Chance= 5 + DEX / 20 + AGI / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Resist Chance= 5 + INT / 20 + WIS / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Rating= 1 + STR + DEX * 0.75 + AGI * 0.25&lt;br /&gt;
&amp;lt;br&amp;gt;Shield Rating= 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Rating= 1 + INT * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Barrier Rating= 1 + END * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Health Points= (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Health Regen= 5 + END / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Points= (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Regen= 1 + WIS / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Points= (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Regen= 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600&lt;br /&gt;
&amp;lt;br&amp;gt;Action Speed= 100 + AGI / 3&lt;br /&gt;
&amp;lt;br&amp;gt;Overcharge= 100 * Overcharge Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack Hit Calculation: Attacker&#039;s Attack Hit Chance - Target&#039;s Evade Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Hit Calculation: Attacker&#039;s Magic Hit Chance - Target&#039;s Resist Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: Always hits&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack damage calculated from Attack Rating vs Shield Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Magic damage calculated from Magic Rating vs Barrier Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit damage calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and those Hath Perks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Every 10 levels, starting with level 1, brings for a new slate of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training.&lt;br /&gt;
Every rank has the following:&lt;br /&gt;
*Experience Bonus (x3)- provides 3% experience boost per level bought&lt;br /&gt;
**Credit Bonus (x1)- 2% increase in credits&lt;br /&gt;
*Health Tank (x3)&lt;br /&gt;
*Magic Tank (x3)&lt;br /&gt;
*Sprit Tank (x3)&lt;br /&gt;
**Overcharge Boost (x4)&lt;br /&gt;
*New Offensive Spell (x1)&lt;br /&gt;
**Elemental Rating (x5)- Increases elemental rating of new spell type by 2% per level bought&lt;br /&gt;
***New AoE Spell (x1)- Area of Effect version of above new spell&lt;br /&gt;
*Tactical Spell (x5)- Changes outcome of battle by influencing conditions. Many of these are status effects. Each additional purchase increases spell duration by 25%.&lt;br /&gt;
&amp;lt;br&amp;gt; and one of the following&lt;br /&gt;
*Aura Slots (x1): allows for an additional Aura to be active&lt;br /&gt;
*Item Slots (x1): allows for an additional item to be carried&lt;br /&gt;
&lt;br /&gt;
Beginner rank skills:&lt;br /&gt;
&amp;lt;br&amp;gt;Novice rank skills:&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
(Note that spell cost seems to increase over time somehow.)&lt;br /&gt;
&lt;br /&gt;
*Magic Missile- Everyone starts with this, it does [[Unspecified]] damage. Cost 1-2 mana.&lt;br /&gt;
*Fireball- Beginner rank elemental spell, does [[Fire]] damage. Costs 2-4 mana, Elemental spell. May inflict Searing Skin an enemy (a status effect that slowly damages the enemy and also lowers cold resistance.) &lt;br /&gt;
**Inferno- Beginner rank elemental spell, does [[Fire]] damage to all enemies. Costs 4-8 mana.&lt;br /&gt;
*Poison- Beginning rank tactical (deprecating) spell, does Damage over Time (DOT). Costs3 mana.&lt;br /&gt;
*Icestrike- Novice rank elemental spell, does [[Cold]] damage. Costs 3-6 mana.&lt;br /&gt;
**Snowstorm- Novice rank elemental spell, does [[Cold]] damage to all enemies. Costs X-X mana.&lt;br /&gt;
*Slow- Novice rank tactical (deprecating) spell, slows the enemy so that they attack less frequently. Costs 3 mana.&lt;br /&gt;
&lt;br /&gt;
Higher level spells will be listed here soon.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
==Auras==&lt;/div&gt;</summary>
		<author><name>FinalixerX</name></author>
	</entry>
</feed>