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	<id>https://ehwiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Falbala</id>
	<title>EHWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ehwiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Falbala"/>
	<link rel="alternate" type="text/html" href="https://ehwiki.org/wiki/Special:Contributions/Falbala"/>
	<updated>2026-06-02T04:27:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ehwiki.org/index.php?title=Arena&amp;diff=23877</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Arena&amp;diff=23877"/>
		<updated>2013-05-19T05:23:20Z</updated>

		<summary type="html">&lt;p&gt;Falbala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Point.png]] &#039;&#039;&#039;&#039;&#039;Some information is obsolete as of patch 0.76&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
The Arena is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
In the Arena, battles have a predetermined length and number of [[HentaiVerse_Bestiary|monsters]] per round (always increasing as the rounds go). Each arena challenge has a [[level]] requirement. Each Arena challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure. Arenas started before the Dawn, but cleared afterwards, are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
&lt;br /&gt;
Unlike other multi-round battle modes, the monsters in arena challenges do not get stronger as the rounds progress. Instead, they remain at 100% strength for the entire battle.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*The first time a new new arena challenge is cleared, players receive a significant [[credit]] bonus. Subsequent clears reward a reduced amount of credits.&lt;br /&gt;
*The first time a challenge is cleared on a higher [[difficulty]] than previously accomplished grants full HP and MP restoration.&lt;br /&gt;
*Clearing arena challenges gives better chances of [[item]] and [[equipment]] drops.&lt;br /&gt;
**[[Loot_Drop_Rolls|This chance]] increases for higher-level arenas, becoming guaranteed (100%) beyond The Trio and the Tree.&lt;br /&gt;
*There is also a 15-25% chance for a [[token]] to drop in addition to the usual rewards. This chance increases for higher-level arenas.&lt;br /&gt;
*There are bonus [[EXP]] modifiers for higher-level arena challenges.&lt;br /&gt;
*The preceding arena challenge needs to be cleared at least once before the subsequent arena can be challenged.&lt;br /&gt;
&lt;br /&gt;
==Arena Challenges==&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;Monster Legend:&#039;&#039;&lt;br /&gt;
x = Common/Custom Monsters (Black)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Boss|Bosses]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Legendaries|Legendary]] (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = Ultimate (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;)&lt;br /&gt;
Round Composition indicates the number of rounds with that specific amount of monsters per round.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;150px&amp;quot;| Challenge&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Min. [[Level]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Rounds&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| [[EXP]] Mod&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| First Clear&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50px&amp;quot;| Future Clears&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|-&lt;br /&gt;
! 1-2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || Last Round&lt;br /&gt;
|-&lt;br /&gt;
|First Blood || 1 || 5 || 1.0 || 200? C || 20 C || 5 || 4 || || || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
|Learning Curves || 10 || 7 || 1.0 || 600? C || 200 C || 9 || 6 || || || || || || || || 2&lt;br /&gt;
|-&lt;br /&gt;
|Graduation || 20 || 12 || 1.0 || 1000? C || 400 C || 27 || 9 || 2 || || || || || || || 3&lt;br /&gt;
|-&lt;br /&gt;
|Road Less Traveled || 30 || 15 || 1.0 || 2500? C || 600 C || 52 || || 10 || 3 || 1 || || || || || 5&lt;br /&gt;
|-&lt;br /&gt;
|A Rolling Stone || 40 || 20 || 1.0 || 3000? C || 800 C || 77 ||  || 11 || 3 || 4 || 1 || || || || 6&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Meat || 50 || 25 || 1.0 || 4000? C || 1000 C || 126 || || || 14 || 3 || 3 || 3 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Dark Skies || 60 || 30 || 1.0 || 4500? C || 1000 C || 152 || || || 16 || 4 || 4 || 4 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Growing Storm || 70 || 35 || 1.0 || 5000? C || 1000 C || 172 || || || 19 || 4 || 4 || 4 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Power Flux || 80 || 40 || 1.0 || 7000? C || 1000 C || 202 || || || 22 || 5 || 5 || 5 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Killzone || 90 || 45 || 1.0 || 9,000 C || 1000 C || 228 || || || 24 || 6 || 6 || 6 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Endgame || 100 || 50 || 1.0 || 10,000 C || 1000 C || 233&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || 32 || 7 || 7 || 3 || || || 7&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;16&amp;quot;| The following arena challenges only appear when the preceding arena challenge is cleared.&amp;lt;div id=&amp;quot;Longest Journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;longest journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Longest Journey || 110 || 55 || 1.1 || 12,500 C || 1000 C || 278&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || 30 || 7 || 7 || 7 || 3 || || 8&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dreamfall || 120 || 60 || 1.2 || 15,000 C || 1000 C || 356&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 36 || 7 || 6 || 7 || 3 || 9&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Exile || 130 || 65 || 1.3 || 20,000 C || 1000 C || 385&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 39 || 7 || 8 || 7 || 3 || 9&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sealed Power || 140 || 70 || 1.5 || 25,000 C || 1000 C || 351&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; || || || 39 || 9 || 9 || 8 || 4 || || 8&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|New Wings || 150 || 75 || 1.6 || 30,000 C || 1000 C || 350&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; || || || 48 || 10 || 11 || 5 || || || 7&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To Kill A God || 165 || 80 || 1.8 || 35,000 C || 1000 C || 474&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 48 || 9 || 9 || 9 || 4 || 9&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Eve of Death || 180 || 90 || 1.9 || 40,000 C || 1000 C || 452&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || 50 || 11 || 12 || 11 || 5 || || 8&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] || 200 || 100 || 2.0 || 50,000 C || 1000 C || 494&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; || || || 56 || 12 || 13 || 12 || 6 || || &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|End of Days || 225 || 110 || 2.2 || 50,000 C || 1000 C || 414&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+57&amp;lt;/span&amp;gt; || || 54 || 10 (3&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;) || 18 (4&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;) || 18 (5&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;) || 9 (6&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;) || || || 6&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Eternal Darkness || 250 || 125 || 2.5 || 50,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#A_Dance_With_Dragons|A Dance With Dragons]] || 300 || 150 || 3.0 || 50,000 C || 1000 C ||&lt;br /&gt;
|-&lt;br /&gt;
!Challenge&lt;br /&gt;
!Min. [[Level]]&lt;br /&gt;
!Rounds&lt;br /&gt;
![[EXP]] Mod&lt;br /&gt;
!First Clear&lt;br /&gt;
!Future Clears&lt;br /&gt;
!Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Falbala</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Arena&amp;diff=23876</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Arena&amp;diff=23876"/>
		<updated>2013-05-19T04:04:04Z</updated>

		<summary type="html">&lt;p&gt;Falbala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Point.png]] &#039;&#039;&#039;&#039;&#039;Some information is obsolete as of patch 0.76&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
The Arena is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
In the Arena, battles have a predetermined length and number of [[HentaiVerse_Bestiary|monsters]] per round (always increasing as the rounds go). Each arena challenge has a [[level]] requirement. Each Arena challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure. Arenas started before the Dawn, but cleared afterwards, are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
&lt;br /&gt;
Unlike other multi-round battle modes, the monsters in arena challenges do not get stronger as the rounds progress. Instead, they remain at 100% strength for the entire battle.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*The first time a new new arena challenge is cleared, players receive a significant [[credit]] bonus. Subsequent clears reward a reduced amount of credits.&lt;br /&gt;
*The first time a challenge is cleared on a higher [[difficulty]] than previously accomplished grants full HP and MP restoration.&lt;br /&gt;
*Clearing arena challenges gives better chances of [[item]] and [[equipment]] drops.&lt;br /&gt;
**[[Loot_Drop_Rolls|This chance]] increases for higher-level arenas, becoming guaranteed (100%) beyond The Trio and the Tree.&lt;br /&gt;
*There is also a 15-25% chance for a [[token]] to drop in addition to the usual rewards. This chance increases for higher-level arenas.&lt;br /&gt;
*There are bonus [[EXP]] modifiers for higher-level arena challenges.&lt;br /&gt;
*The preceding arena challenge needs to be cleared at least once before the subsequent arena can be challenged.&lt;br /&gt;
&lt;br /&gt;
==Arena Challenges==&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;Monster Legend:&#039;&#039;&lt;br /&gt;
x = Common/Custom Monsters (Black)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Boss|Bosses]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Legendaries|Legendary]] (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = Ultimate (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;)&lt;br /&gt;
Round Composition indicates the number of rounds with that specific amount of monsters per round.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;150px&amp;quot;| Challenge&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Min. [[Level]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Rounds&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| [[EXP]] Mod&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| First Clear&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50px&amp;quot;| Future Clears&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|-&lt;br /&gt;
! 1-2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || Last Round&lt;br /&gt;
|-&lt;br /&gt;
|First Blood || 1 || 5 || 1.0 || 200? C || 20 C || 5 || 4 || || || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
|Learning Curves || 10 || 7 || 1.0 || 600? C || 200 C || 9 || 6 || || || || || || || || 2&lt;br /&gt;
|-&lt;br /&gt;
|Graduation || 20 || 12 || 1.0 || 1000? C || 400 C || 27 || 9 || 2 || || || || || || || 3&lt;br /&gt;
|-&lt;br /&gt;
|Road Less Traveled || 30 || 15 || 1.0 || 2500? C || 600 C || 52 || || 10 || 3 || 1 || || || || || 5&lt;br /&gt;
|-&lt;br /&gt;
|A Rolling Stone || 40 || 20 || 1.0 || 3000? C || 800 C || 77 ||  || 11 || 3 || 4 || 1 || || || || 6&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Meat || 50 || 25 || 1.0 || 4000? C || 1000 C || 126 || || || 14 || 3 || 3 || 3 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Dark Skies || 60 || 30 || 1.0 || 4500? C || 1000 C || 152 || || || 16 || 4 || 4 || 4 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Growing Storm || 70 || 35 || 1.0 || 5000? C || 1000 C || 172 || || || 19 || 4 || 4 || 4 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Power Flux || 80 || 40 || 1.0 || 7000? C || 1000 C || 202 || || || 22 || 5 || 5 || 5 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Killzone || 90 || 45 || 1.0 || 9,000 C || 1000 C || 228 || || || 24 || 6 || 6 || 6 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Endgame || 100 || 50 || 1.0 || 10,000 C || 1000 C || 233&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || 32 || 7 || 7 || 3 || || || 7&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;16&amp;quot;| The following arena challenges only appear when the preceding arena challenge is cleared.&amp;lt;div id=&amp;quot;Longest Journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;longest journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Longest Journey || 110 || 55 || 1.1 || 12,500 C || 1000 C || 278&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || 30 || 7 || 7 || 7 || 3 || || 8&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dreamfall || 120 || 60 || 1.2 || 15,000 C || 1000 C || 356&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 36 || 7 || 6 || 7 || 3 || 9&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Exile || 130 || 65 || 1.3 || 20,000 C || 1000 C || 385&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 39 || 7 || 8 || 7 || 3 || 9&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sealed Power || 140 || 70 || 1.5 || 25,000 C || 1000 C || 351&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; || || || 39 || 9 || 9 || 8 || 4 || || 8&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|New Wings || 150 || 75 || 1.6 || 30,000 C || 1000 C || 350&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; || || || 48 || 10 || 11 || 5 || || || 7&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To Kill A God || 165 || 80 || 1.8 || 35,000 C || 1000 C || 474&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 48 || 9 || 9 || 9 || 4 || 9&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Eve of Death || 180 || 90 || 1.9 || 40,000 C || 1000 C || 452&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || 50 || 11 || 12 || 11 || 5 || || 8&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] || 200 || 100 || 2.0 || 50,000 C || 1000 C || 494&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; || || || 56 || 12 || 13 || 12 || 6 || || &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|End of Days || 225 || 110 || 2.2 || 50,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eternal Darkness || 250 || 125 || 2.5 || 50,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#A_Dance_With_Dragons|A Dance With Dragons]] || 300 || 150 || 3.0 || 50,000 C || 1000 C ||&lt;br /&gt;
|-&lt;br /&gt;
!Challenge&lt;br /&gt;
!Min. [[Level]]&lt;br /&gt;
!Rounds&lt;br /&gt;
![[EXP]] Mod&lt;br /&gt;
!First Clear&lt;br /&gt;
!Future Clears&lt;br /&gt;
!Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Falbala</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Arena&amp;diff=23872</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Arena&amp;diff=23872"/>
		<updated>2013-05-19T03:34:34Z</updated>

		<summary type="html">&lt;p&gt;Falbala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Point.png]] &#039;&#039;&#039;&#039;&#039;Some information is obsolete as of patch 0.76&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
The Arena is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
In the Arena, battles have a predetermined length and number of [[HentaiVerse_Bestiary|monsters]] per round (always increasing as the rounds go). Each arena challenge has a [[level]] requirement. Each Arena challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure. Arenas started before the Dawn, but cleared afterwards, are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
&lt;br /&gt;
Unlike other multi-round battle modes, the monsters in arena challenges do not get stronger as the rounds progress. Instead, they remain at 100% strength for the entire battle.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*The first time a new new arena challenge is cleared, players receive a significant [[credit]] bonus. Subsequent clears reward a reduced amount of credits.&lt;br /&gt;
*The first time a challenge is cleared on a higher [[difficulty]] than previously accomplished grants full HP and MP restoration.&lt;br /&gt;
*Clearing arena challenges gives better chances of [[item]] and [[equipment]] drops.&lt;br /&gt;
**[[Loot_Drop_Rolls|This chance]] increases for higher-level arenas, becoming guaranteed (100%) beyond The Trio and the Tree.&lt;br /&gt;
*There is also a 15-25% chance for a [[token]] to drop in addition to the usual rewards. This chance increases for higher-level arenas.&lt;br /&gt;
*There are bonus [[EXP]] modifiers for higher-level arena challenges.&lt;br /&gt;
*The preceding arena challenge needs to be cleared at least once before the subsequent arena can be challenged.&lt;br /&gt;
&lt;br /&gt;
==Arena Challenges==&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;Monster Legend:&#039;&#039;&lt;br /&gt;
x = Common/Custom Monsters (Black)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Boss|Bosses]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Legendaries|Legendary]] (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = Ultimate (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;)&lt;br /&gt;
Round Composition indicates the number of rounds with that specific amount of monsters per round.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;150px&amp;quot;| Challenge&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Min. [[Level]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Rounds&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| [[EXP]] Mod&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| First Clear&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50px&amp;quot;| Future Clears&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|-&lt;br /&gt;
! 1-2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || Last Round&lt;br /&gt;
|-&lt;br /&gt;
|First Blood || 1 || 5 || 1.0 || 200? C || 20 C || 5 || 4 || || || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
|Learning Curves || 10 || 7 || 1.0 || 600? C || 200 C || 9 || 6 || || || || || || || || 2&lt;br /&gt;
|-&lt;br /&gt;
|Graduation || 20 || 12 || 1.0 || 1000? C || 400 C || 27 || 9 || 2 || || || || || || || 3&lt;br /&gt;
|-&lt;br /&gt;
|Road Less Traveled || 30 || 15 || 1.0 || 2500? C || 600 C || 52 || || 10 || 3 || 1 || || || || || 5&lt;br /&gt;
|-&lt;br /&gt;
|A Rolling Stone || 40 || 20 || 1.0 || 3000? C || 800 C || 77 ||  || 11 || 3 || 4 || 1 || || || || 6&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Meat || 50 || 25 || 1.0 || 4000? C || 1000 C || 126 || || || 14 || 3 || 3 || 3 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Dark Skies || 60 || 30 || 1.0 || 4500? C || 1000 C || 152 || || || 16 || 4 || 4 || 4 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Growing Storm || 70 || 35 || 1.0 || 5000? C || 1000 C || 172 || || || 19 || 4 || 4 || 4 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Power Flux || 80 || 40 || 1.0 || 7000? C || 1000 C || 202 || || || 22 || 5 || 5 || 5 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Killzone || 90 || 45 || 1.0 || 9,000 C || 1000 C || 228 || || || 24 || 6 || 6 || 6 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Endgame || 100 || 50 || 1.0 || 10,000 C || 1000 C || 233&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || 32 || 7 || 7 || 3 || || || 7&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;16&amp;quot;| The following arena challenges only appear when the preceding arena challenge is cleared.&amp;lt;div id=&amp;quot;Longest Journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;longest journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Longest Journey || 110 || 55 || 1.1 || 12,500 C || 1000 C || 278&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || 30 || 7 || 7 || 7 || 3 || || 8&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dreamfall || 120 || 60 || 1.2 || 15,000 C || 1000 C || 356&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 36 || 7 || 6 || 7 || 3 || 9&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Exile || 130 || 65 || 1.3 || 20,000 C || 1000 C || 385&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 39 || 7 || 8 || 7 || 3 || 9&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sealed Power || 140 || 70 || 1.5 || 25,000 C || 1000 C || 351&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; || || || 39 || 9 || 9 || 8 || 4 || || 8&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|New Wings || 150 || 75 || 1.6 || 30,000 C || 1000 C || 350&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; || || || 48 || 10 || 11 || 5 || || || 7&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To Kill A God || 165 || 80 || 1.8 || 35,000 C || 1000 C || 474&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 48 || 9 || 9 || 9 || 4 || 9&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Eve of Death || 180 || 90 || 1.9 || 40,000 C || 1000 C || 452&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || 50 || 11 || 12 || 11 || 5 || || 8&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] || 200 || 100 || 2.0 || 50,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|End of Days || 225 || 110 || 2.2 || 50,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eternal Darkness || 250 || 125 || 2.5 || 50,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#A_Dance_With_Dragons|A Dance With Dragons]] || 300 || 150 || 3.0 || 50,000 C || 1000 C ||&lt;br /&gt;
|-&lt;br /&gt;
!Challenge&lt;br /&gt;
!Min. [[Level]]&lt;br /&gt;
!Rounds&lt;br /&gt;
![[EXP]] Mod&lt;br /&gt;
!First Clear&lt;br /&gt;
!Future Clears&lt;br /&gt;
!Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Falbala</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Arena&amp;diff=23869</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Arena&amp;diff=23869"/>
		<updated>2013-05-19T03:01:34Z</updated>

		<summary type="html">&lt;p&gt;Falbala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Point.png]] &#039;&#039;&#039;&#039;&#039;Some information is obsolete as of patch 0.76&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
The Arena is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
In the Arena, battles have a predetermined length and number of [[HentaiVerse_Bestiary|monsters]] per round (always increasing as the rounds go). Each arena challenge has a [[level]] requirement. Each Arena challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure. Arenas started before the Dawn, but cleared afterwards, are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
&lt;br /&gt;
Unlike other multi-round battle modes, the monsters in arena challenges do not get stronger as the rounds progress. Instead, they remain at 100% strength for the entire battle.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*The first time a new new arena challenge is cleared, players receive a significant [[credit]] bonus. Subsequent clears reward a reduced amount of credits.&lt;br /&gt;
*The first time a challenge is cleared on a higher [[difficulty]] than previously accomplished grants full HP and MP restoration.&lt;br /&gt;
*Clearing arena challenges gives better chances of [[item]] and [[equipment]] drops.&lt;br /&gt;
**[[Loot_Drop_Rolls|This chance]] increases for higher-level arenas, becoming guaranteed (100%) beyond The Trio and the Tree.&lt;br /&gt;
*There is also a 15-25% chance for a [[token]] to drop in addition to the usual rewards. This chance increases for higher-level arenas.&lt;br /&gt;
*There are bonus [[EXP]] modifiers for higher-level arena challenges.&lt;br /&gt;
*The preceding arena challenge needs to be cleared at least once before the subsequent arena can be challenged.&lt;br /&gt;
&lt;br /&gt;
==Arena Challenges==&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;Monster Legend:&#039;&#039;&lt;br /&gt;
x = Common/Custom Monsters (Black)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Boss|Bosses]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Legendaries|Legendary]] (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = Ultimate (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;)&lt;br /&gt;
Round Composition indicates the number of rounds with that specific amount of monsters per round.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;150px&amp;quot;| Challenge&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Min. [[Level]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Rounds&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| [[EXP]] Mod&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| First Clear&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50px&amp;quot;| Future Clears&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|-&lt;br /&gt;
! 1-2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || Last Round&lt;br /&gt;
|-&lt;br /&gt;
|First Blood || 1 || 5 || 1.0 || 200? C || 20 C || 5 || 4 || || || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
|Learning Curves || 10 || 7 || 1.0 || 600? C || 200 C || 9 || 6 || || || || || || || || 2&lt;br /&gt;
|-&lt;br /&gt;
|Graduation || 20 || 12 || 1.0 || 1000? C || 400 C || 27 || 9 || 2 || || || || || || || 3&lt;br /&gt;
|-&lt;br /&gt;
|Road Less Traveled || 30 || 15 || 1.0 || 2500? C || 600 C || 52 || || 10 || 3 || 1 || || || || || 5&lt;br /&gt;
|-&lt;br /&gt;
|A Rolling Stone || 40 || 20 || 1.0 || 3000? C || 800 C || 77 ||  || 11 || 3 || 4 || 1 || || || || 6&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Meat || 50 || 25 || 1.0 || 4000? C || 1000 C || 126 || || || 14 || 3 || 3 || 3 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Dark Skies || 60 || 30 || 1.0 || 4500? C || 1000 C || 152 || || || 16 || 4 || 4 || 4 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Growing Storm || 70 || 35 || 1.0 || 5000? C || 1000 C || 172 || || || 19 || 4 || 4 || 4 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Power Flux || 80 || 40 || 1.0 || 7000? C || 1000 C || 202 || || || 22 || 5 || 5 || 5 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Killzone || 90 || 45 || 1.0 || 9,000 C || 1000 C || 228 || || || 24 || 6 || 6 || 6 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Endgame || 100 || 50 || 1.0 || 10,000 C || 1000 C || 233&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || 32 || 7 || 7 || 3 || || || 7&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;16&amp;quot;| The following arena challenges only appear when the preceding arena challenge is cleared.&amp;lt;div id=&amp;quot;Longest Journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;longest journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Longest Journey || 110 || 55 || 1.1 || 12,500 C || 1000 C || 278&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || 30 || 7 || 7 || 7 || 3 || || 8&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dreamfall || 120 || 60 || 1.2 || 15,000 C || 1000 C || 356&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 36 || 7 || 6 || 7 || 3 || 9&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Exile || 130 || 65 || 1.3 || 20,000 C || 1000 C || 385&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 39 || 7 || 8 || 7 || 3 || 9&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sealed Power || 140 || 70 || 1.5 || 25,000 C || 1000 C || 351&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; || || || 39 || 9 || 9 || 8 || 4 || || 8&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|New Wings || 150 || 75 || 1.6 || 30,000 C || 1000 C || 350&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; || || || 48 || 10 || 11 || 5 || || || 7&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To Kill A God || 165 || 80 || 1.8 || 35,000 C || 1000 C || 474&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 48 || 9 || 9 || 9 || 4 || 9&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Eve of Death || 180 || 90 || 1.9 || 40,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] || 200 || 100 || 2.0 || 50,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|End of Days || 225 || 110 || 2.2 || 50,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eternal Darkness || 250 || 125 || 2.5 || 50,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#A_Dance_With_Dragons|A Dance With Dragons]] || 300 || 150 || 3.0 || 50,000 C || 1000 C ||&lt;br /&gt;
|-&lt;br /&gt;
!Challenge&lt;br /&gt;
!Min. [[Level]]&lt;br /&gt;
!Rounds&lt;br /&gt;
![[EXP]] Mod&lt;br /&gt;
!First Clear&lt;br /&gt;
!Future Clears&lt;br /&gt;
!Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Falbala</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Arena&amp;diff=23866</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Arena&amp;diff=23866"/>
		<updated>2013-05-19T02:35:04Z</updated>

		<summary type="html">&lt;p&gt;Falbala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Point.png]] &#039;&#039;&#039;&#039;&#039;Some information is obsolete as of patch 0.76&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
The Arena is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
In the Arena, battles have a predetermined length and number of [[HentaiVerse_Bestiary|monsters]] per round (always increasing as the rounds go). Each arena challenge has a [[level]] requirement. Each Arena challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure. Arenas started before the Dawn, but cleared afterwards, are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
&lt;br /&gt;
Unlike other multi-round battle modes, the monsters in arena challenges do not get stronger as the rounds progress. Instead, they remain at 100% strength for the entire battle.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*The first time a new new arena challenge is cleared, players receive a significant [[credit]] bonus. Subsequent clears reward a reduced amount of credits.&lt;br /&gt;
*The first time a challenge is cleared on a higher [[difficulty]] than previously accomplished grants full HP and MP restoration.&lt;br /&gt;
*Clearing arena challenges gives better chances of [[item]] and [[equipment]] drops.&lt;br /&gt;
**[[Loot_Drop_Rolls|This chance]] increases for higher-level arenas, becoming guaranteed (100%) beyond The Trio and the Tree.&lt;br /&gt;
*There is also a 15-25% chance for a [[token]] to drop in addition to the usual rewards. This chance increases for higher-level arenas.&lt;br /&gt;
*There are bonus [[EXP]] modifiers for higher-level arena challenges.&lt;br /&gt;
*The preceding arena challenge needs to be cleared at least once before the subsequent arena can be challenged.&lt;br /&gt;
&lt;br /&gt;
==Arena Challenges==&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;Monster Legend:&#039;&#039;&lt;br /&gt;
x = Common/Custom Monsters (Black)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Boss|Bosses]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Legendaries|Legendary]] (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = Ultimate (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;)&lt;br /&gt;
Round Composition indicates the number of rounds with that specific amount of monsters per round.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;150px&amp;quot;| Challenge&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Min. [[Level]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Rounds&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| [[EXP]] Mod&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| First Clear&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50px&amp;quot;| Future Clears&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|-&lt;br /&gt;
! 1-2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || Last Round&lt;br /&gt;
|-&lt;br /&gt;
|First Blood || 1 || 5 || 1.0 || 200? C || 20 C || 5 || 4 || || || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
|Learning Curves || 10 || 7 || 1.0 || 600? C || 200 C || 9 || 6 || || || || || || || || 2&lt;br /&gt;
|-&lt;br /&gt;
|Graduation || 20 || 12 || 1.0 || 1000? C || 400 C || 27 || 9 || 2 || || || || || || || 3&lt;br /&gt;
|-&lt;br /&gt;
|Road Less Traveled || 30 || 15 || 1.0 || 2500? C || 600 C || 52 || || 10 || 3 || 1 || || || || || 5&lt;br /&gt;
|-&lt;br /&gt;
|A Rolling Stone || 40 || 20 || 1.0 || 3000? C || 800 C || 77 ||  || 11 || 3 || 4 || 1 || || || || 6&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Meat || 50 || 25 || 1.0 || 4000? C || 1000 C || 126 || || || 14 || 3 || 3 || 3 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Dark Skies || 60 || 30 || 1.0 || 4500? C || 1000 C || 152 || || || 16 || 4 || 4 || 4 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Growing Storm || 70 || 35 || 1.0 || 5000? C || 1000 C || 172 || || || 19 || 4 || 4 || 4 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Power Flux || 80 || 40 || 1.0 || 7000? C || 1000 C || 202 || || || 22 || 5 || 5 || 5 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Killzone || 90 || 45 || 1.0 || 9,000 C || 1000 C || 228 || || || 24 || 6 || 6 || 6 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Endgame || 100 || 50 || 1.0 || 10,000 C || 1000 C || 233&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || 32 || 7 || 7 || 3 || || || 7&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;16&amp;quot;| The following arena challenges only appear when the preceding arena challenge is cleared.&amp;lt;div id=&amp;quot;Longest Journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;longest journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Longest Journey || 110 || 55 || 1.1 || 12,500 C || 1000 C || 278&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || 30 || 7 || 7 || 7 || 3 || || 8&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dreamfall || 120 || 60 || 1.2 || 15,000 C || 1000 C || 356&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 36 || 7 || 6 || 7 || 3 || 9&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Exile || 130 || 65 || 1.3 || 20,000 C || 1000 C || 385&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 39 || 7 || 8 || 7 || 3 || 9&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sealed Power || 140 || 70 || 1.5 || 25,000 C || 1000 C || 351&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; || || || 39 || 9 || 9 || 8 || 4 || || 8&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|New Wings || 150 || 75 || 1.6 || 30,000 C || 1000 C || 350&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; || || || 48 || 10 || 11 || 5 || || || 7&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To Kill A God || 165 || 80 || 1.8 || 35,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eve of Death || 180 || 90 || 1.9 || 40,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] || 200 || 100 || 2.0 || 50,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|End of Days || 225 || 110 || 2.2 || 50,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eternal Darkness || 250 || 125 || 2.5 || 50,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#A_Dance_With_Dragons|A Dance With Dragons]] || 300 || 150 || 3.0 || 50,000 C || 1000 C ||&lt;br /&gt;
|-&lt;br /&gt;
!Challenge&lt;br /&gt;
!Min. [[Level]]&lt;br /&gt;
!Rounds&lt;br /&gt;
![[EXP]] Mod&lt;br /&gt;
!First Clear&lt;br /&gt;
!Future Clears&lt;br /&gt;
!Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Falbala</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Abilities&amp;diff=23857</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Abilities&amp;diff=23857"/>
		<updated>2013-05-19T02:12:24Z</updated>

		<summary type="html">&lt;p&gt;Falbala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abilities provide various boosts together with [[proficiency]], and strengthen [[spells]].&lt;br /&gt;
&lt;br /&gt;
==Ability Points==&lt;br /&gt;
Abilities require ability points (AP) to be activated or increased in strength.   &lt;br /&gt;
&lt;br /&gt;
===Ability Sources===&lt;br /&gt;
*One AP is granted per [[level]].&lt;br /&gt;
*AP may be purchased via Ability Boost [[Training]] (capped at player&#039;s level).&lt;br /&gt;
*This means that AP is effectively capped at double the player&#039;s [[level]].&lt;br /&gt;
&lt;br /&gt;
===Investing===&lt;br /&gt;
Players simply click on an ability when AP is available to invest in it. Different abilities and ranks require different amounts.&lt;br /&gt;
&lt;br /&gt;
====Breakdown====&lt;br /&gt;
It currently takes at least 642? AP to max out all of the available abilities.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type !! Amount&lt;br /&gt;
|-&lt;br /&gt;
|General || 50&lt;br /&gt;
|-&lt;br /&gt;
|One-handed || 11&lt;br /&gt;
|-&lt;br /&gt;
|Two-handed || 11&lt;br /&gt;
|-&lt;br /&gt;
|Dual-Wielding || 11&lt;br /&gt;
|-&lt;br /&gt;
|Niten Ichiryuu || 0 (Share with Two-handed and Dual-Wielding)&lt;br /&gt;
|-&lt;br /&gt;
|Staff || 11&lt;br /&gt;
|-&lt;br /&gt;
|Cloth armor || 21&lt;br /&gt;
|-&lt;br /&gt;
|Light armor || 21&lt;br /&gt;
|-&lt;br /&gt;
|Heavy armor || 34&lt;br /&gt;
|-&lt;br /&gt;
|Deprecating || 86&lt;br /&gt;
|-&lt;br /&gt;
|Supportive || 125&lt;br /&gt;
|-&lt;br /&gt;
|Elemental || 124&lt;br /&gt;
|-&lt;br /&gt;
|Forbidden || 58&lt;br /&gt;
|-&lt;br /&gt;
|Divine || 58&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Ability Tree==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
|HP Tank || Adds 10% to total HP per tier. || lv.0, 1 AP || lv.30?, 2 AP || lv.60?, ? AP || lv.90?, ? AP || lv.120?, ? AP || lv.150?, ? AP || lv.180?, ? AP || lv.210?, ? AP || lv.250, 5 AP || lv.300, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|MP Tank || Adds 5% to total MP per tier. || lv.0, 1 AP || lv.40, 2 AP || lv.80?, ? AP || lv.120?, ? AP || lv.160?, ? AP || lv.200?, ? AP || lv.240, 4 AP || lv.280, 5 AP || lv.320?, ? AP || lv.360, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|SP Tank || Adds 5% to total SP per tier. || lv.0, 1 AP || lv.50, 2 AP || lv.100, ? AP || lv.150?, ? AP || lv.200, ? AP || lv.250, 4 AP || lv.300, 4 AP || lv.350, 5 AP || lv.400, 5 AP || lv.450?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Health Pots || Improves overall potency of all common health pots. &amp;lt;!-- Increased duration? --&amp;gt;&lt;br /&gt;
| lv.0, 1 AP || lv.25, 2 AP || lv.50?, ? AP || lv.75?, ? AP || lv.100, 3 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Mana Pots || Improves overall potency of all common mana pots.&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200, 5 AP || lv.300, 7 AP || lv.400, 9 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Spirit Pots || Improves overall potency of all common spirit pots.&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP|| lv.200, 5 AP|| lv.300, 7 AP|| lv.400?, ? AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===One-Handed===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|1H Damage || Increase damage when using the One-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 2 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|1H Accuracy || Increase attack accuracy when using the One-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|1H Block || Increase block chance when using the One-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Two-Handed===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|2H Damage || Increase damage when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 2 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|2H Accuracy || Increase attack accuracy when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|2H Parry || Increase parry chance when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dual-Wielding===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|DW Damage || Increase damage when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 3 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|DW Accuracy || Increase attack accuracy when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|DW Crit || Increase crit chance when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Niten Ichiryuu===&lt;br /&gt;
Please note that this is a presdo-entry. It is still affected by 2H/DW abilities.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|2D Damage || Increase damage when using the Niten fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 2 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|DW Accuracy || Increase attack accuracy when using the Niten fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|2H parry || Increase parry chance when using the Niten fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|-&lt;br /&gt;
|DW Crit || Increase crit chance when using the Niten fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Staff Spell Damage || Increase spell damage when using staff fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.2 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Staff Accuracy || Increase attack and magic accuracy when using staff fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|Staff Damage || Increase physical damage when using staff fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 3 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloth Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|Cloth spellacc || Increase spell damage when using only cloth armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.05 modifier. --&amp;gt;&lt;br /&gt;
| lv.200, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Spellcrit || Increase spell crit chance when using only cloth armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.005 modifier, starting from 0.01 --&amp;gt;&lt;br /&gt;
|lv.0, 1 AP || lv.70, 2 AP || lv.140, ? AP || lv.210?, ? AP || lv.250, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Castspeed || Increase spell casting speed when using only cloth armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.015/0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.150, 2 AP || lv.250, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Cloth MP || Increase maximum MP when using only cloth armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier, starting with 0.05 --&amp;gt;&lt;br /&gt;
| lv.0, 1 AP || lv.100, 2 AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP || lv.350, 5 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Light Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|Light Acc || Increase accuracy when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.05 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 3 AP&lt;br /&gt;
|-&lt;br /&gt;
|Light Crit || Increase crit chance when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.005 modifier, starting from 0.01 --&amp;gt;&lt;br /&gt;
|lv.0, 1 AP || lv.70, 2 AP || lv.130, 3 AP || lv.190, 5 AP || lv.280?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Light Speed || Increase attack speed when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.015/0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.150, 2 AP || lv.250, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Light HP/MP || Increase maximum HP and MP when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 HP modifier and 0.02 MP modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 1 AP || lv.100, 2 AP || lv.150, 3 AP || lv.200, 3 AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heavy Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Crush || Increase crushing mitigation when using only heavy armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.02 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 3 AP || lv.?, ? AP || lv.200, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Prcg || Increase piercing mitigation when using only heavy armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.02 modifier, starting from 0.01 --&amp;gt;&lt;br /&gt;
|lv.0, 1 AP || lv.70, 2 AP || lv.200, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Slsh || Increase slashing mitigation when using only heavy armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.02 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.?, ? AP || lv.200, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Heavy HP || Increase maximum HP when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier, starting with 0.05 --&amp;gt;&lt;br /&gt;
| lv.0, 1 AP || lv.100, 2 AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Deprecating===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 &lt;br /&gt;
|-&lt;br /&gt;
|Better Weaken || Increase damage reduction and number of targets per cast. &amp;lt;!--Start at 30%, should max at 50%.--&amp;gt;&lt;br /&gt;
|lv.80, 1 AP || lv.110, 2 AP || lv.140?, ? AP || lv.170?, ? AP || lv.250, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Faster Weaken || Decreases the cast time and cooldown of weaken. Higher levels also increase the number of targets affected per cast. &amp;lt;!--Cooldown 2/1, Cast time 0.7/0.65, target 1/2, cost_mp 12--&amp;gt;&lt;br /&gt;
|lv.170, 3 AP || lv.225, 5 AP || lv.300, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Imperil || Increases the duration and defensive penalties caused by Imperil. Higher levels also increase the number of targets affected per cast. &amp;lt;!--Miti -30/-35, SP miti -20/-30 --&amp;gt;&lt;br /&gt;
|lv.150, 1 AP || lv.195, 2 AP || lv.240, 3 AP || lv.285, 4 AP || lv.330, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Faster Imperil || Decreases the cast time and cooldown of Imperil. Higher levels also increase the number of targets affected per cast. &amp;lt;!--Cooldown 2/1, Cast time 0.7/0.65, target 1/2, cost_mp 12--&amp;gt;&lt;br /&gt;
|lv.220, 3 AP || lv.260, 5 AP || lv.310, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Blind || Increase the duration and hit penalty caused by the Blind spell. &amp;lt;!--Start at 22%, should max at 30%.--&amp;gt;&lt;br /&gt;
|lv.130, 1 AP || lv.150, 2 AP || lv.170, ? AP || lv.190?, ? AP || lv.210?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Faster Blind || Decrease cast time and cooldown, and increase number of targets per cast. &amp;lt;!--Cooldown 5/4, Casttime 1.1/1.05, target 1/2, cost_mp 22--&amp;gt;&lt;br /&gt;
|lv.190, 1 AP || lv.235, 2 AP || lv.280?, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Mind Control || Decrease chance that sleep and confuse will break upon taking damage, and increase number of targets per cast. &amp;lt;!-- Effect 50/75, target 1/2, cost_mp 30 --&amp;gt;&lt;br /&gt;
|lv.110, 1 AP || lv.170, 3 AP || lv.280?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Better Silence || Decrease cooldown and increase number of targets per cast. &amp;lt;!--Cooldown 8/6, target 1/2--&amp;gt;&lt;br /&gt;
|lv.150, 3 AP || lv.190, 5 AP || lv.230, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Magnet || Adds a slowing effect, decrease cooldown and increase number of targets per cast. &amp;lt;!--Speed -25, Cooldown ?/12--&amp;gt;&lt;br /&gt;
|lv.280, 1 AP || lv.310, 2 AP || lv.340, 3 AP || lv.370, 4 AP || lv.400, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Slow || Increase the slowing effect and number of targets per cast. &amp;lt;!--Target 1/2, Cost 21, speed -40%--&amp;gt;&lt;br /&gt;
|lv.50, 1 AP || lv.70, 2 AP || lv.90, 3 AP || lv.110, 4 AP || lv.130, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Drain || Increase the amount of HP drained. &amp;lt;!--DrainHP 1.1/1.15--&amp;gt;&lt;br /&gt;
|lv.110, 2 AP || lv.170, 3 AP || lv.190, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Faster Drain || Decrease the cooldown and cast time. &amp;lt;!--Casttime 1.15/1.1, cooldown 19/18.--&amp;gt;&lt;br /&gt;
|lv.50, 1 AP || lv.80, 2 AP || lv.110?, ? AP || lv.140?, ? AP || lv.170?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Ether Theft || Augment the Drain spell with ability to inflict ether theft on target afflicted with soul fire.&lt;br /&gt;
|lv.200, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Spirit Theft || Augment the Drain spell with ability to inflict spirit theft on target afflicted with ripened soul.&lt;br /&gt;
|lv.200, 7 AP &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Supportive===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Better Haste || Increases the action speed-up granted by the Haste spell. &amp;lt;!--Action speed +30/35%--&amp;gt;&lt;br /&gt;
|lv.90, 1 AP || lv.120, 2 AP || lv.150?, ? AP || lv.180?, ? AP || lv.210, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Shadow Veil || Increases the evade bonus granted by the Shadow Veil spell. &amp;lt;!--Evade +18/20%--&amp;gt;&lt;br /&gt;
|lv.110, 1 AP || lv.140, 2 AP || lv.170?, ? AP || lv.200?, ? AP || lv.230, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Absorb || Increases the chance that Absorb will successfully nullify a hostile spell. &amp;lt;!--Chance +70/80%--&amp;gt;&lt;br /&gt;
|lv.80, 1 AP || lv.120, 2 AP || lv.160, 3 AP &lt;br /&gt;
|-&lt;br /&gt;
|Stronger Spirit || Decreases the amount of damage required for SP shield to kick in. &amp;lt;!--40/35%--&amp;gt;&lt;br /&gt;
|lv.230, 1 AP || lv.260, 2 AP || lv.290?, 3? AP || lv.320?, 4? AP || lv.350, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Heartseeker || Increases the damage of critical melee hits. &amp;lt;!--bonus 3/6--&amp;gt;&lt;br /&gt;
|lv.170, 1 AP || lv.220, 2 AP || lv.270, 3 AP || lv.320?, ? AP || lv.370?, ? AP || lv.420?, ? AP || lv.470, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Arcane Focus || Arcane Focus will additionally increase the damage of any critical spell hits. &amp;lt;!--bonus 3/6--&amp;gt;&lt;br /&gt;
|lv.220, 1 AP || lv.270, 2 AP || lv.320?, 3 AP || lv.370?, ? AP || lv.420?, ? AP || lv.470?, ? AP || lv.?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Regen || Increase the power and duration of the Regen spell. &amp;lt;!--Cost 30/40, HOT 4.8/5.1, T 15/18--&amp;gt;&lt;br /&gt;
|lv.50, 1 AP || lv.100, 2 AP || lv.150?, ? AP || lv.200?, ? AP || lv.250, 5 AP || lv.300, 6 AP || lv.350, 7 AP || lv.400, 8 AP || lv.450?, ? AP || lv.500?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Cure || Increases the healing power and decreases the cooldown of the Cure spell.&lt;br /&gt;
|lv.10, 2 AP || lv.80, 3 AP || lv.150, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Better Spark || Increase the duration and decrease the mana cost of the Spark of Life spell.&lt;br /&gt;
|lv.100, 2 AP || lv.125, 3 AP || lv.150, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Protection || Increase mitigation bonus. &amp;lt;!--26/27%--&amp;gt;&lt;br /&gt;
|lv.40, 1 AP || lv.65, 2 AP || lv.90?, 3? AP || lv.115?, 4? AP || lv.140, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Flame Spike Shield || Augments your Protection spell by adding fire elemental spikes. Additional levels increase your fire elemental resistance while the spell is active. &amp;lt;!--mitigation 0/10, P=100, D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.100, 3 AP || lv.150, 1 AP || lv.200, ? AP || lv.250, 3 AP || lv.300, 4 AP&lt;br /&gt;
|-&lt;br /&gt;
|Frost Spike Shield || Augments your Protection spell by adding cold elemental spikes. Additional levels increase your cold elemental resistance while the spell is active. &amp;lt;!--mitigation 0/10, P=100, D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.100, 3 AP || lv.150, 1 AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Shock Spike Shield || Augments your Protection spell by adding elec elemental spikes. Additional levels increase your elec elemental resistance while the spell is active. &amp;lt;!--mitigation 0/10, P=100, D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.100, 3 AP || lv.150, 1 AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Storm Spike Shield || Augments your Protection spell by adding wind elemental spikes. Additional levels increase your wind elemental resistance while the spell is active. &amp;lt;!--mitigation 0/10, P=100, D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.100, 3 AP || lv.150, 1 AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7 &lt;br /&gt;
|-&lt;br /&gt;
|Conflagration || Increase maximum number of targets hit by fire elemental spells. &amp;lt;!--target tier1 4, tier 2 ?/6--&amp;gt;&lt;br /&gt;
|lv.50, 3 AP || lv.100, 4 AP || lv.150, ? AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP || lv.350, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Cryomancy || Increase maximum number of targets hit by cold elemental spells. &amp;lt;!--target tier1 4, tier 2 ?/6--&amp;gt;&lt;br /&gt;
|lv.50, 3 AP || lv.100, 4 AP || lv.150, ? AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP || lv.350, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Havoc || Increase maximum number of targets hit by lightning elemental spells. &amp;lt;!--target tier1 4, tier 2 ?/6--&amp;gt;&lt;br /&gt;
|lv.50, 3 AP || lv.100, 4 AP || lv.150, ? AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP || lv.350, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Tempest || Increase maximum number of targets hit by wind elemental spells. &amp;lt;!--target tier1 4, tier 2 ?/6--&amp;gt;&lt;br /&gt;
|lv.50, 3 AP || lv.100, 4 AP || lv.150, ? AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP || lv.350, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Sorcery || Increase damage and decrease cast time for all first-tier elemental spells. &amp;lt;!--casttime 1.15/1.1, damage 3.1/3.15--&amp;gt;&lt;br /&gt;
|lv.70, 1 AP || lv.140, 2 AP || lv.210, 3 AP || lv.280, 4 AP || lv.350, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Elementalism || Increase damage and decrease cast time for all second-tier elemental spells. &amp;lt;!--casttime 1.35/1.3, damage 4.13/4.21--&amp;gt;&lt;br /&gt;
|lv.85, 2 AP || lv.170, 3 AP || lv.255, ? AP || lv.340, ? AP || lv.425, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Archmage || Increase damage and decrease cast time for all third-tier elemental spells. &amp;lt;!--casttime 1.55/1.5, damage 5.15/5.25--&amp;gt;&lt;br /&gt;
|lv.90, 5 AP || lv.180, 7 AP || lv.270, ? AP || lv.360, ? AP || lv.450, ? AP &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forbidden===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 &lt;br /&gt;
|-&lt;br /&gt;
|Better Corruption || Increases the maximum number of targets hit by the Corruption spell. &amp;lt;!--target 4/5--&amp;gt;&lt;br /&gt;
|lv.75, 3 AP || lv.150, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Disintegrate || Increases the maximum number of targets hit by the Disintegrate spell. &amp;lt;!--target 6/7--&amp;gt;&lt;br /&gt;
|lv.175, 5 AP || lv.250, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Ragnarok || Increases the maximum number of targets hit by the Ragnarok spell. &amp;lt;!--target 8/9/10?--&amp;gt;&lt;br /&gt;
|lv.250, 7 AP || lv.325, 9 AP || lv.400, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Ripened Soul || Augments your forbidden spells with the Ripened Soul proc, which damages the target over time and enable follow-up attacks. Higher level increase the chance of the proc occurring. &amp;lt;!--D=1, T=1, P T1 4/7, T2 10/20, T3 20/40--&amp;gt;&lt;br /&gt;
|lv.150, 7 AP || lv.300, 10 AP || lv.450, 15 AP &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 &lt;br /&gt;
|-&lt;br /&gt;
|Better Smite || Increases the maximum number of targets hit by the Smite spell. &amp;lt;!--target 4/5--&amp;gt;&lt;br /&gt;
|lv.75, 3 AP || lv.150, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Banish || Increases the maximum number of targets hit by the Banishment spell. &amp;lt;!--target 6/7--&amp;gt;&lt;br /&gt;
|lv.175, 5 AP || lv.250, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Paradise || Increases the maximum number of targets hit by the Paradise Lost spell. &amp;lt;!--target 8/9/10?--&amp;gt;&lt;br /&gt;
|lv.250, 7 AP || lv.325, 9 AP || lv.400, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Soul Fire || Augments your divine spells with the Soul Fire proc, which damages the target over time and enable follow-up attacks. Higher level increase the chance of the proc occurring. &amp;lt;!--D=1, T=1, P T1 4/7, T2 10/20, T3 20/40--&amp;gt;&lt;br /&gt;
|lv.150, 7 AP || lv.300, 10 AP || lv.450, 15 AP &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery points&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Mastery Point&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery point&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mastery Points==&lt;br /&gt;
After unlocking abilities, players need to put them into ability slots in order to receive their benefits.&lt;br /&gt;
&lt;br /&gt;
===Mastery Sources===&lt;br /&gt;
Every player starts with:&lt;br /&gt;
*3 Major Ability Slots (red)&lt;br /&gt;
*3 Supportive Ability Slots (green)&lt;br /&gt;
&lt;br /&gt;
Players can unlock additional ability slots with Mastery Points. &lt;br /&gt;
&lt;br /&gt;
Mastery Points can be earned through:&lt;br /&gt;
*[[Leveling up]] (1 mastery point per 10 levels)&lt;br /&gt;
*[[Training]] &amp;quot;Manifest Destiny&amp;quot; (1 mastery point per level of training, capped at player&#039;s level/50)&lt;br /&gt;
*[[Stars|Donating]] (Each star gives 1 mastery point)&lt;br /&gt;
&lt;br /&gt;
Mastery points cannot be reset once spent.&lt;br /&gt;
&lt;br /&gt;
===Uses===&lt;br /&gt;
Ability slots take the following number of mastery points to unlock:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Ability Slot Type &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Total Slots &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Corresponding abilities&lt;br /&gt;
!colspan=&amp;quot;20&amp;quot;|Mastery Points required to unlock&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|-&lt;br /&gt;
|Major Ability || 20 || General, Weapon, Armor, Spells&lt;br /&gt;
| 0 || 0 || 0 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 3 || 3 || 3 || 3 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|Supportive Ability || 20 || Supportive, Deprecating&lt;br /&gt;
| 0 || 0 || 0 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 2 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Protection Augment || 1 || Spike Shield (included in Supportive)&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Drain Augment || 1 || Ether/Spirit Theft (included in Deprecating)&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ability Reset==&lt;br /&gt;
&lt;br /&gt;
Abilities can be reset out of [[battle]] for a [[credit]] cost.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Reset Cost&#039;&#039;&#039; = Player_level * Rank_in_Ability * 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Falbala</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Abilities&amp;diff=23856</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Abilities&amp;diff=23856"/>
		<updated>2013-05-19T02:09:52Z</updated>

		<summary type="html">&lt;p&gt;Falbala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abilities provide various boosts together with [[proficiency]], and strengthen [[spells]].&lt;br /&gt;
&lt;br /&gt;
==Ability Points==&lt;br /&gt;
Abilities require ability points (AP) to be activated or increased in strength.   &lt;br /&gt;
&lt;br /&gt;
===Ability Sources===&lt;br /&gt;
*One AP is granted per [[level]].&lt;br /&gt;
*AP may be purchased via Ability Boost [[Training]] (capped at player&#039;s level).&lt;br /&gt;
*This means that AP is effectively capped at double the player&#039;s [[level]].&lt;br /&gt;
&lt;br /&gt;
===Investing===&lt;br /&gt;
Players simply click on an ability when AP is available to invest in it. Different abilities and ranks require different amounts.&lt;br /&gt;
&lt;br /&gt;
====Breakdown====&lt;br /&gt;
It currently takes at least 642? AP to max out all of the available abilities.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type !! Amount&lt;br /&gt;
|-&lt;br /&gt;
|General || 50&lt;br /&gt;
|-&lt;br /&gt;
|One-handed || 11&lt;br /&gt;
|-&lt;br /&gt;
|Two-handed || 11&lt;br /&gt;
|-&lt;br /&gt;
|Dual-Wielding || 11&lt;br /&gt;
|-&lt;br /&gt;
|Niten Ichiryuu || 0 (Share with Two-handed and Dual-Wielding)&lt;br /&gt;
|-&lt;br /&gt;
|Staff || 11&lt;br /&gt;
|-&lt;br /&gt;
|Cloth armor || 21&lt;br /&gt;
|-&lt;br /&gt;
|Light armor || 21&lt;br /&gt;
|-&lt;br /&gt;
|Heavy armor || 34&lt;br /&gt;
|-&lt;br /&gt;
|Deprecating || 86&lt;br /&gt;
|-&lt;br /&gt;
|Supportive || 125&lt;br /&gt;
|-&lt;br /&gt;
|Elemental || 124&lt;br /&gt;
|-&lt;br /&gt;
|Forbidden || 58&lt;br /&gt;
|-&lt;br /&gt;
|Divine || 58&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Ability Tree==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
|HP Tank || Adds 10% to total HP per tier. || lv.0, 1 AP || lv.30?, 2 AP || lv.60?, ? AP || lv.90?, ? AP || lv.120?, ? AP || lv.150?, ? AP || lv.180?, ? AP || lv.210?, ? AP || lv.250, 5 AP || lv.300, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|MP Tank || Adds 5% to total MP per tier. || lv.0, 1 AP || lv.40, 2 AP || lv.80?, ? AP || lv.120?, ? AP || lv.160?, ? AP || lv.200?, ? AP || lv.240, 4 AP || lv.280, 5 AP || lv.320?, ? AP || lv.360, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|SP Tank || Adds 5% to total SP per tier. || lv.0, 1 AP || lv.50, 2 AP || lv.100, ? AP || lv.150?, ? AP || lv.200, ? AP || lv.250, 4 AP || lv.300, 4 AP || lv.350, 5 AP || lv.400, 5 AP || lv.450?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Health Pots || Improves overall potency of all common health pots. &amp;lt;!-- Increased duration? --&amp;gt;&lt;br /&gt;
| lv.0, 1 AP || lv.25, 2 AP || lv.50?, ? AP || lv.75?, ? AP || lv.100, 3 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Mana Pots || Improves overall potency of all common mana pots.&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200, 5 AP || lv.300, 7 AP || lv.400, 9 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Spirit Pots || Improves overall potency of all common spirit pots.&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP|| lv.200, 5 AP|| lv.300, 7 AP|| lv.400?, ? AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===One-Handed===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|1H Damage || Increase damage when using the One-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 2 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|1H Accuracy || Increase attack accuracy when using the One-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|1H Block || Increase block chance when using the One-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Two-Handed===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|2H Damage || Increase damage when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 2 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|2H Accuracy || Increase attack accuracy when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|2H Parry || Increase parry chance when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dual-Wielding===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|DW Damage || Increase damage when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 3 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|DW Accuracy || Increase attack accuracy when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|DW Crit || Increase crit chance when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Niten Ichiryuu===&lt;br /&gt;
Please note that this is a presdo-entry. It is still affected by 2H/DW abilities.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|2D Damage || Increase damage when using the Niten fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 2 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|DW Accuracy || Increase attack accuracy when using the Niten fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|2H parry || Increase parry chance when using the Niten fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|-&lt;br /&gt;
|DW Crit || Increase crit chance when using the Niten fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Staff Spell Damage || Increase spell damage when using staff fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.2 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Staff Accuracy || Increase attack and magic accuracy when using staff fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|Staff Damage || Increase physical damage when using staff fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 3 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloth Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|Cloth spellacc || Increase spell damage when using only cloth armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.05 modifier. --&amp;gt;&lt;br /&gt;
| lv.200, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Spellcrit || Increase spell crit chance when using only cloth armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.005 modifier, starting from 0.01 --&amp;gt;&lt;br /&gt;
|lv.0, 1 AP || lv.70, 2 AP || lv.140, ? AP || lv.210?, ? AP || lv.250, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Castspeed || Increase spell casting speed when using only cloth armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.015/0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.150, 2 AP || lv.250, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Cloth MP || Increase maximum MP when using only cloth armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier, starting with 0.05 --&amp;gt;&lt;br /&gt;
| lv.0, 1 AP || lv.100, 2 AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP || lv.350, 5 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Light Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|Light Acc || Increase accuracy when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.05 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 3 AP&lt;br /&gt;
|-&lt;br /&gt;
|Light Crit || Increase crit chance when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.005 modifier, starting from 0.01 --&amp;gt;&lt;br /&gt;
|lv.0, 1 AP || lv.70, 2 AP || lv.130, 3 AP || lv.190, 5 AP || lv.280?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Light Speed || Increase attack speed when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.015/0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.150, 2 AP || lv.250, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Light HP/MP || Increase maximum HP and MP when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 HP modifier and 0.02 MP modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 1 AP || lv.100, 2 AP || lv.150, 3 AP || lv.200, 3 AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heavy Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Crush || Increase crushing mitigation when using only heavy armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.02 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 3 AP || lv.?, ? AP || lv.200, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Prcg || Increase piercing mitigation when using only heavy armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.02 modifier, starting from 0.01 --&amp;gt;&lt;br /&gt;
|lv.0, 1 AP || lv.70, 2 AP || lv.200, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Slsh || Increase slashing mitigation when using only heavy armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.02 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.?, ? AP || lv.200, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Heavy HP || Increase maximum HP when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier, starting with 0.05 --&amp;gt;&lt;br /&gt;
| lv.0, 1 AP || lv.100, 2 AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Deprecating===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 &lt;br /&gt;
|-&lt;br /&gt;
|Better Weaken || Increase damage reduction and number of targets per cast. &amp;lt;!--Start at 30%, should max at 50%.--&amp;gt;&lt;br /&gt;
|lv.80, 1 AP || lv.110, 2 AP || lv.140?, ? AP || lv.170?, ? AP || lv.250, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Faster Weaken || Decreases the cast time and cooldown of weaken. Higher levels also increase the number of targets affected per cast. &amp;lt;!--Cooldown 2/1, Cast time 0.7/0.65, target 1/2, cost_mp 12--&amp;gt;&lt;br /&gt;
|lv.170, 3 AP || lv.225, 5 AP || lv.300, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Imperil || Increases the duration and defensive penalties caused by Imperil. Higher levels also increase the number of targets affected per cast. &amp;lt;!--Miti -30/-35, SP miti -20/-30 --&amp;gt;&lt;br /&gt;
|lv.150, 1 AP || lv.195, 2 AP || lv.240, 3 AP || lv.285, 4 AP || lv.330, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Faster Imperil || Decreases the cast time and cooldown of Imperil. Higher levels also increase the number of targets affected per cast. &amp;lt;!--Cooldown 2/1, Cast time 0.7/0.65, target 1/2, cost_mp 12--&amp;gt;&lt;br /&gt;
|lv.220, 3 AP || lv.260, 5 AP || lv.310, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Blind || Increase the duration and hit penalty caused by the Blind spell. &amp;lt;!--Start at 22%, should max at 30%.--&amp;gt;&lt;br /&gt;
|lv.130, 1 AP || lv.150, 2 AP || lv.170, ? AP || lv.190?, ? AP || lv.210?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Faster Blind || Decrease cast time and cooldown, and increase number of targets per cast. &amp;lt;!--Cooldown 5/4, Casttime 1.1/1.05, target 1/2, cost_mp 22--&amp;gt;&lt;br /&gt;
|lv.190, 1 AP || lv.235, 2 AP || lv.280?, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Mind Control || Decrease chance that sleep and confuse will break upon taking damage, and increase number of targets per cast. &amp;lt;!-- Effect 50/75, target 1/2, cost_mp 30 --&amp;gt;&lt;br /&gt;
|lv.110, 1 AP || lv.170, 3 AP || lv.280?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Better Silence || Decrease cooldown and increase number of targets per cast. &amp;lt;!--Cooldown 8/6, target 1/2--&amp;gt;&lt;br /&gt;
|lv.150, 3 AP || lv.190, 5 AP || lv.230, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Magnet || Adds a slowing effect, decrease cooldown and increase number of targets per cast. &amp;lt;!--Speed -25, Cooldown ?/12--&amp;gt;&lt;br /&gt;
|lv.280, 1 AP || lv.310, 2 AP || lv.340, 3 AP || lv.370, 4 AP || lv.400, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Slow || Increase the slowing effect and number of targets per cast. &amp;lt;!--Target 1/2, Cost 21, speed -40%--&amp;gt;&lt;br /&gt;
|lv.50, 1 AP || lv.70, 2 AP || lv.90, 3 AP || lv.110, 4 AP || lv.130, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Drain || Increase the amount of HP drained. &amp;lt;!--DrainHP 1.1/1.15--&amp;gt;&lt;br /&gt;
|lv.110, 2 AP || lv.170, 3 AP || lv.190, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Faster Drain || Decrease the cooldown and cast time. &amp;lt;!--Casttime 1.15/1.1, cooldown 19/18.--&amp;gt;&lt;br /&gt;
|lv.50, 1 AP || lv.80, 2 AP || lv.110?, ? AP || lv.140?, ? AP || lv.170?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Ether Theft || Augment the Drain spell with ability to inflict ether theft on target afflicted with soul fire.&lt;br /&gt;
|lv.200, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Spirit Theft || Augment the Drain spell with ability to inflict spirit theft on target afflicted with ripened soul.&lt;br /&gt;
|lv.200, 7 AP &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Supportive===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Better Haste || Increases the action speed-up granted by the Haste spell. &amp;lt;!--Action speed +30/35%--&amp;gt;&lt;br /&gt;
|lv.90, 1 AP || lv.120, 2 AP || lv.150?, ? AP || lv.180?, ? AP || lv.210, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Shadow Veil || Increases the evade bonus granted by the Shadow Veil spell. &amp;lt;!--Evade +18/20%--&amp;gt;&lt;br /&gt;
|lv.110, 1 AP || lv.140, 2 AP || lv.170?, ? AP || lv.200?, ? AP || lv.230, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Absorb || Increases the chance that Absorb will successfully nullify a hostile spell. &amp;lt;!--Chance +70/80%--&amp;gt;&lt;br /&gt;
|lv.80, 1 AP || lv.120, 2 AP || lv.160, 3 AP &lt;br /&gt;
|-&lt;br /&gt;
|Stronger Spirit || Decreases the amount of damage required for SP shield to kick in. &amp;lt;!--40/35%--&amp;gt;&lt;br /&gt;
|lv.230, 1 AP || lv.260, 2 AP || lv.290?, 3? AP || lv.320?, 4? AP || lv.350, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Heartseeker || Increases the damage of critical melee hits. &amp;lt;!--bonus 3/6--&amp;gt;&lt;br /&gt;
|lv.170, 1 AP || lv.220, 2 AP || lv.270, 3 AP || lv.320?, ? AP || lv.370?, ? AP || lv.420?, ? AP || lv.470, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Arcane Focus || Arcane Focus will additionally increase the damage of any critical spell hits. &amp;lt;!--bonus 3/6--&amp;gt;&lt;br /&gt;
|lv.220, 1 AP || lv.270, 2 AP || lv.320?, 3 AP || lv.370?, ? AP || lv.420?, ? AP || lv.470?, ? AP || lv.?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Regen || Increase the power and duration of the Regen spell. &amp;lt;!--Cost 30/40, HOT 4.8/5.1, T 15/18--&amp;gt;&lt;br /&gt;
|lv.50, 1 AP || lv.100, 2 AP || lv.150?, ? AP || lv.200?, ? AP || lv.250, 5 AP || lv.300, 6 AP || lv.350, 7 AP || lv.400, 8 AP || lv.450?, ? AP || lv.500?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Cure || Increases the healing power and decreases the cooldown of the Cure spell.&lt;br /&gt;
|lv.10, 2 AP || lv.80, 3 AP || lv.150, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Better Spark || Increase the duration and decrease the mana cost of the Spark of Life spell.&lt;br /&gt;
|lv.100, 2 AP || lv.125, 3 AP || lv.150, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Protection || Increase mitigation bonus. &amp;lt;!--26/27%--&amp;gt;&lt;br /&gt;
|lv.40, 1 AP || lv.65, 2 AP || lv.90?, 3? AP || lv.115?, 4? AP || lv.140, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Flame Spike Shield || Augments your Protection spell by adding fire elemental spikes. Additional levels increase your fire elemental resistance while the spell is active. &amp;lt;!--mitigation 0/10, P=100, D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.100, 3 AP || lv.150, 1 AP || lv.200, ? AP || lv.250, 3 AP || lv.300, 4 AP&lt;br /&gt;
|-&lt;br /&gt;
|Frost Spike Shield || Augments your Protection spell by adding cold elemental spikes. Additional levels increase your cold elemental resistance while the spell is active. &amp;lt;!--mitigation 0/10, P=100, D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.100, 3 AP || lv.150, 1 AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Shock Spike Shield || Augments your Protection spell by adding elec elemental spikes. Additional levels increase your elec elemental resistance while the spell is active. &amp;lt;!--mitigation 0/10, P=100, D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.100, 3 AP || lv.150, 1 AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Storm Spike Shield || Augments your Protection spell by adding wind elemental spikes. Additional levels increase your wind elemental resistance while the spell is active. &amp;lt;!--mitigation 0/10, P=100, D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.100, 3 AP || lv.150, 1 AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7 &lt;br /&gt;
|-&lt;br /&gt;
|Conflagration || Increase maximum number of targets hit by fire elemental spells. &amp;lt;!--target tier1 4, tier 2 ?/6--&amp;gt;&lt;br /&gt;
|lv.50, 3 AP || lv.100, 4 AP || lv.150, ? AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP || lv.350, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Cryomancy || Increase maximum number of targets hit by cold elemental spells. &amp;lt;!--target tier1 4, tier 2 ?/6--&amp;gt;&lt;br /&gt;
|lv.50, 3 AP || lv.100, 4 AP || lv.150, ? AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP || lv.350, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Havoc || Increase maximum number of targets hit by lightning elemental spells. &amp;lt;!--target tier1 4, tier 2 ?/6--&amp;gt;&lt;br /&gt;
|lv.50, 3 AP || lv.100, 4 AP || lv.150, ? AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP || lv.350, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Tempest || Increase maximum number of targets hit by wind elemental spells. &amp;lt;!--target tier1 4, tier 2 ?/6--&amp;gt;&lt;br /&gt;
|lv.50, 3 AP || lv.100, 4 AP || lv.150, ? AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP || lv.350, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Sorcery || Increase damage and decrease cast time for all first-tier elemental spells. &amp;lt;!--casttime 1.15/1.1, damage 3.1/3.15--&amp;gt;&lt;br /&gt;
|lv.70, 1 AP || lv.140, 2 AP || lv.210, 3 AP || lv.280, 4 AP || lv.350, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Elementalism || Increase damage and decrease cast time for all second-tier elemental spells. &amp;lt;!--casttime 1.35/1.3, damage 4.13/4.21--&amp;gt;&lt;br /&gt;
|lv.85, 2 AP || lv.170, 3 AP || lv.255, ? AP || lv.340, ? AP || lv.425, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Archmage || Increase damage and decrease cast time for all third-tier elemental spells. &amp;lt;!--casttime 1.55/1.5, damage 5.15/5.25--&amp;gt;&lt;br /&gt;
|lv.90, 5 AP || lv.180, 7 AP || lv.270, ? AP || lv.360, ? AP || lv.450, ? AP &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forbidden===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 &lt;br /&gt;
|-&lt;br /&gt;
|Better Corruption || Increases the maximum number of targets hit by the Corruption spell. &amp;lt;!--target 4/5--&amp;gt;&lt;br /&gt;
|lv.75, 3 AP || lv.150, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Disintegrate || Increases the maximum number of targets hit by the Disintegrate spell. &amp;lt;!--target 6/7--&amp;gt;&lt;br /&gt;
|lv.175, 5 AP || lv.250, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Ragnarok || Increases the maximum number of targets hit by the Ragnarok spell. &amp;lt;!--target 8/9/10?--&amp;gt;&lt;br /&gt;
|lv.250, 7 AP || lv.325, 9 AP || lv.400, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Ripened Soul || Augments your forbidden spells with the Ripened Soul proc, which damages the target over time and enable follow-up attacks. Higher level increase the chance of the proc occurring. &amp;lt;!--D=1, T=1, P T1 4/7, T2 10/20, T3 20/40--&amp;gt;&lt;br /&gt;
|lv.150, 7 AP || lv.300, 10 AP || lv.450, 15 AP &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 &lt;br /&gt;
|-&lt;br /&gt;
|Better Smite || Increases the maximum number of targets hit by the Smite spell. &amp;lt;!--target 4/5--&amp;gt;&lt;br /&gt;
|lv.75, 3 AP || lv.150, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Banish || Increases the maximum number of targets hit by the Banishment spell. &amp;lt;!--target 6/7--&amp;gt;&lt;br /&gt;
|lv.175, 5 AP || lv.250, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Paradise || Increases the maximum number of targets hit by the Paradise Lost spell. &amp;lt;!--target 8/9/10?--&amp;gt;&lt;br /&gt;
|lv.250, 7 AP || lv.325, 9 AP || lv.400, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Soul Fire || Augments your divine spells with the Soul Fire proc, which damages the target over time and enable follow-up attacks. Higher level increase the chance of the proc occurring. &amp;lt;!--D=1, T=1, P T1 4/7, T2 10/20, T3 20/40--&amp;gt;&lt;br /&gt;
|lv.150, 7 AP || lv.300, 10 AP || lv.450, 15 AP &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery points&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Mastery Point&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery point&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mastery Points==&lt;br /&gt;
After unlocking abilities, players need to put them into ability slots in order to receive their benefits.&lt;br /&gt;
&lt;br /&gt;
===Mastery Sources===&lt;br /&gt;
Every player starts with:&lt;br /&gt;
*5 Major Ability Slots (red)&lt;br /&gt;
*5 Supportive Ability Slots (green)&lt;br /&gt;
&lt;br /&gt;
Players can unlock additional ability slots with Mastery Points. &lt;br /&gt;
&lt;br /&gt;
Mastery Points can be earned through:&lt;br /&gt;
*[[Leveling up]] (1 mastery point per 10 levels)&lt;br /&gt;
*[[Training]] &amp;quot;Manifest Destiny&amp;quot; (1 mastery point per level of training, capped at player&#039;s level/50)&lt;br /&gt;
*[[Stars|Donating]] (Each star gives 1 mastery point)&lt;br /&gt;
&lt;br /&gt;
Mastery points cannot be reset once spent.&lt;br /&gt;
&lt;br /&gt;
===Uses===&lt;br /&gt;
Ability slots take the following number of mastery points to unlock:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Ability Slot Type &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Total Slots &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Corresponding abilities&lt;br /&gt;
!colspan=&amp;quot;20&amp;quot;|Mastery Points required to unlock&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|-&lt;br /&gt;
|Major Ability || 20 || General, Weapon, Armor, Spells&lt;br /&gt;
| 0 || 0 || 0 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 3 || 3 || 3 || 3 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|Supportive Ability || 20 || Supportive, Deprecating&lt;br /&gt;
| 0 || 0 || 0 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 2 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Protection Augment || 1 || Spike Shield (included in Supportive)&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Drain Augment || 1 || Ether/Spirit Theft (included in Deprecating)&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ability Reset==&lt;br /&gt;
&lt;br /&gt;
Abilities can be reset out of [[battle]] for a [[credit]] cost.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Reset Cost&#039;&#039;&#039; = Player_level * Rank_in_Ability * 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Falbala</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Abilities&amp;diff=23855</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Abilities&amp;diff=23855"/>
		<updated>2013-05-19T02:07:10Z</updated>

		<summary type="html">&lt;p&gt;Falbala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abilities provide various boosts together with [[proficiency]], and strengthen [[spells]].&lt;br /&gt;
&lt;br /&gt;
==Ability Points==&lt;br /&gt;
Abilities require ability points (AP) to be activated or increased in strength.   &lt;br /&gt;
&lt;br /&gt;
===Ability Sources===&lt;br /&gt;
*One AP is granted per [[level]].&lt;br /&gt;
*AP may be purchased via Ability Boost [[Training]] (capped at player&#039;s level).&lt;br /&gt;
*This means that AP is effectively capped at double the player&#039;s [[level]].&lt;br /&gt;
&lt;br /&gt;
===Investing===&lt;br /&gt;
Players simply click on an ability when AP is available to invest in it. Different abilities and ranks require different amounts.&lt;br /&gt;
&lt;br /&gt;
====Breakdown====&lt;br /&gt;
It currently takes at least 642? AP to max out all of the available abilities.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type !! Amount&lt;br /&gt;
|-&lt;br /&gt;
|General || 50&lt;br /&gt;
|-&lt;br /&gt;
|One-handed || 11&lt;br /&gt;
|-&lt;br /&gt;
|Two-handed || 11&lt;br /&gt;
|-&lt;br /&gt;
|Dual-Wielding || 11&lt;br /&gt;
|-&lt;br /&gt;
|Niten Ichiryuu || 0 (Share with Two-handed and Dual-Wielding)&lt;br /&gt;
|-&lt;br /&gt;
|Staff || 11&lt;br /&gt;
|-&lt;br /&gt;
|Cloth armor || 21&lt;br /&gt;
|-&lt;br /&gt;
|Light armor || 21&lt;br /&gt;
|-&lt;br /&gt;
|Heavy armor || 34&lt;br /&gt;
|-&lt;br /&gt;
|Deprecating || 86&lt;br /&gt;
|-&lt;br /&gt;
|Supportive || 125&lt;br /&gt;
|-&lt;br /&gt;
|Elemental || 124&lt;br /&gt;
|-&lt;br /&gt;
|Forbidden || 58&lt;br /&gt;
|-&lt;br /&gt;
|Divine || 58&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Ability Tree==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
|HP Tank || Adds 10% to total HP per tier. || lv.0, 1 AP || lv.30?, 2 AP || lv.60?, ? AP || lv.90?, ? AP || lv.120?, ? AP || lv.150?, ? AP || lv.180?, ? AP || lv.210?, ? AP || lv.250, 5 AP || lv.300, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|MP Tank || Adds 5% to total MP per tier. || lv.0, 1 AP || lv.40, 2 AP || lv.80?, ? AP || lv.120?, ? AP || lv.160?, ? AP || lv.200?, ? AP || lv.240, 4 AP || lv.280, 5 AP || lv.320?, ? AP || lv.360, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|SP Tank || Adds 5% to total SP per tier. || lv.0, 1 AP || lv.50, 2 AP || lv.100, ? AP || lv.150?, ? AP || lv.200, ? AP || lv.250, 4 AP || lv.300, 4 AP || lv.350, 5 AP || lv.400, 5 AP || lv.450?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Health Pots || Improves overall potency of all common health pots. &amp;lt;!-- Increased duration? --&amp;gt;&lt;br /&gt;
| lv.0, 1 AP || lv.25, 2 AP || lv.50?, ? AP || lv.75?, ? AP || lv.100, 3 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Mana Pots || Improves overall potency of all common mana pots.&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200, 5 AP || lv.300, 7 AP || lv.400, 9 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Spirit Pots || Improves overall potency of all common spirit pots.&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP|| lv.200, 5 AP|| lv.300, 7 AP|| lv.400?, ? AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===One-Handed===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|1H Damage || Increase damage when using the One-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 2 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|1H Accuracy || Increase attack accuracy when using the One-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|1H Block || Increase block chance when using the One-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Two-Handed===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|2H Damage || Increase damage when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 2 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|2H Accuracy || Increase attack accuracy when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|2H Parry || Increase parry chance when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dual-Wielding===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|DW Damage || Increase damage when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 3 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|DW Accuracy || Increase attack accuracy when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|DW Crit || Increase crit chance when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Niten Ichiryuu===&lt;br /&gt;
Please note that this is a presdo-entry. It is still affected by 2H/DW abilities.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|2D Damage || Increase damage when using the Niten fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 2 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|DW Accuracy || Increase attack accuracy when using the Niten fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|2H parry || Increase parry chance when using the Niten fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|-&lt;br /&gt;
|DW Crit || Increase crit chance when using the Niten fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Staff Spell Damage || Increase spell damage when using staff fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.2 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Staff Accuracy || Increase attack and magic accuracy when using staff fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|Staff Damage || Increase physical damage when using staff fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 3 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloth Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|Cloth spellacc || Increase spell damage when using only cloth armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.05 modifier. --&amp;gt;&lt;br /&gt;
| lv.200, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Spellcrit || Increase spell crit chance when using only cloth armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.005 modifier, starting from 0.01 --&amp;gt;&lt;br /&gt;
|lv.0, 1 AP || lv.70, 2 AP || lv.140, ? AP || lv.210?, ? AP || lv.250, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Castspeed || Increase spell casting speed when using only cloth armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.015/0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.150, 2 AP || lv.250, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Cloth MP || Increase maximum MP when using only cloth armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier, starting with 0.05 --&amp;gt;&lt;br /&gt;
| lv.0, 1 AP || lv.100, 2 AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP || lv.350, 5 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Light Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|Light Acc || Increase accuracy when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.05 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 3 AP&lt;br /&gt;
|-&lt;br /&gt;
|Light Crit || Increase crit chance when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.005 modifier, starting from 0.01 --&amp;gt;&lt;br /&gt;
|lv.0, 1 AP || lv.70, 2 AP || lv.130, 3 AP || lv.190, 5 AP || lv.280?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Light Speed || Increase attack speed when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.015/0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.150, 2 AP || lv.250, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Light HP/MP || Increase maximum HP and MP when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 HP modifier and 0.02 MP modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 1 AP || lv.100, 2 AP || lv.150, 3 AP || lv.200, 3 AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heavy Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Crush || Increase crushing mitigation when using only heavy armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.02 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 3 AP&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Prcg || Increase piercing mitigation when using only heavy armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.02 modifier, starting from 0.01 --&amp;gt;&lt;br /&gt;
|lv.0, 1 AP || lv.70, 2 AP || lv.200, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Slsh || Increase slashing mitigation when using only heavy armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.02 modifier. --&amp;gt;&lt;br /&gt;
| lv.150, 2 AP || lv.?, ? AP || lv.200, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Heavy HP || Increase maximum HP when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier, starting with 0.05 --&amp;gt;&lt;br /&gt;
| lv.0, 1 AP || lv.100, 2 AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Deprecating===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 &lt;br /&gt;
|-&lt;br /&gt;
|Better Weaken || Increase damage reduction and number of targets per cast. &amp;lt;!--Start at 30%, should max at 50%.--&amp;gt;&lt;br /&gt;
|lv.80, 1 AP || lv.110, 2 AP || lv.140?, ? AP || lv.170?, ? AP || lv.250, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Faster Weaken || Decreases the cast time and cooldown of weaken. Higher levels also increase the number of targets affected per cast. &amp;lt;!--Cooldown 2/1, Cast time 0.7/0.65, target 1/2, cost_mp 12--&amp;gt;&lt;br /&gt;
|lv.170, 3 AP || lv.225, 5 AP || lv.300, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Imperil || Increases the duration and defensive penalties caused by Imperil. Higher levels also increase the number of targets affected per cast. &amp;lt;!--Miti -30/-35, SP miti -20/-30 --&amp;gt;&lt;br /&gt;
|lv.150, 1 AP || lv.195, 2 AP || lv.240, 3 AP || lv.285, 4 AP || lv.330, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Faster Imperil || Decreases the cast time and cooldown of Imperil. Higher levels also increase the number of targets affected per cast. &amp;lt;!--Cooldown 2/1, Cast time 0.7/0.65, target 1/2, cost_mp 12--&amp;gt;&lt;br /&gt;
|lv.220, 3 AP || lv.260, 5 AP || lv.310, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Blind || Increase the duration and hit penalty caused by the Blind spell. &amp;lt;!--Start at 22%, should max at 30%.--&amp;gt;&lt;br /&gt;
|lv.130, 1 AP || lv.150, 2 AP || lv.170, ? AP || lv.190?, ? AP || lv.210?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Faster Blind || Decrease cast time and cooldown, and increase number of targets per cast. &amp;lt;!--Cooldown 5/4, Casttime 1.1/1.05, target 1/2, cost_mp 22--&amp;gt;&lt;br /&gt;
|lv.190, 1 AP || lv.235, 2 AP || lv.280?, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Mind Control || Decrease chance that sleep and confuse will break upon taking damage, and increase number of targets per cast. &amp;lt;!-- Effect 50/75, target 1/2, cost_mp 30 --&amp;gt;&lt;br /&gt;
|lv.110, 1 AP || lv.170, 3 AP || lv.280?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Better Silence || Decrease cooldown and increase number of targets per cast. &amp;lt;!--Cooldown 8/6, target 1/2--&amp;gt;&lt;br /&gt;
|lv.150, 3 AP || lv.190, 5 AP || lv.230, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Magnet || Adds a slowing effect, decrease cooldown and increase number of targets per cast. &amp;lt;!--Speed -25, Cooldown ?/12--&amp;gt;&lt;br /&gt;
|lv.280, 1 AP || lv.310, 2 AP || lv.340, 3 AP || lv.370, 4 AP || lv.400, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Slow || Increase the slowing effect and number of targets per cast. &amp;lt;!--Target 1/2, Cost 21, speed -40%--&amp;gt;&lt;br /&gt;
|lv.50, 1 AP || lv.70, 2 AP || lv.90, 3 AP || lv.110, 4 AP || lv.130, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Drain || Increase the amount of HP drained. &amp;lt;!--DrainHP 1.1/1.15--&amp;gt;&lt;br /&gt;
|lv.110, 2 AP || lv.170, 3 AP || lv.190, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Faster Drain || Decrease the cooldown and cast time. &amp;lt;!--Casttime 1.15/1.1, cooldown 19/18.--&amp;gt;&lt;br /&gt;
|lv.50, 1 AP || lv.80, 2 AP || lv.110?, ? AP || lv.140?, ? AP || lv.170?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Ether Theft || Augment the Drain spell with ability to inflict ether theft on target afflicted with soul fire.&lt;br /&gt;
|lv.200, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Spirit Theft || Augment the Drain spell with ability to inflict spirit theft on target afflicted with ripened soul.&lt;br /&gt;
|lv.200, 7 AP &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Supportive===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Better Haste || Increases the action speed-up granted by the Haste spell. &amp;lt;!--Action speed +30/35%--&amp;gt;&lt;br /&gt;
|lv.90, 1 AP || lv.120, 2 AP || lv.150?, ? AP || lv.180?, ? AP || lv.210, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Shadow Veil || Increases the evade bonus granted by the Shadow Veil spell. &amp;lt;!--Evade +18/20%--&amp;gt;&lt;br /&gt;
|lv.110, 1 AP || lv.140, 2 AP || lv.170?, ? AP || lv.200?, ? AP || lv.230, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Absorb || Increases the chance that Absorb will successfully nullify a hostile spell. &amp;lt;!--Chance +70/80%--&amp;gt;&lt;br /&gt;
|lv.80, 1 AP || lv.120, 2 AP || lv.160, 3 AP &lt;br /&gt;
|-&lt;br /&gt;
|Stronger Spirit || Decreases the amount of damage required for SP shield to kick in. &amp;lt;!--40/35%--&amp;gt;&lt;br /&gt;
|lv.230, 1 AP || lv.260, 2 AP || lv.290?, 3? AP || lv.320?, 4? AP || lv.350, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Heartseeker || Increases the damage of critical melee hits. &amp;lt;!--bonus 3/6--&amp;gt;&lt;br /&gt;
|lv.170, 1 AP || lv.220, 2 AP || lv.270, 3 AP || lv.320?, ? AP || lv.370?, ? AP || lv.420?, ? AP || lv.470, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Arcane Focus || Arcane Focus will additionally increase the damage of any critical spell hits. &amp;lt;!--bonus 3/6--&amp;gt;&lt;br /&gt;
|lv.220, 1 AP || lv.270, 2 AP || lv.320?, 3 AP || lv.370?, ? AP || lv.420?, ? AP || lv.470?, ? AP || lv.?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Regen || Increase the power and duration of the Regen spell. &amp;lt;!--Cost 30/40, HOT 4.8/5.1, T 15/18--&amp;gt;&lt;br /&gt;
|lv.50, 1 AP || lv.100, 2 AP || lv.150?, ? AP || lv.200?, ? AP || lv.250, 5 AP || lv.300, 6 AP || lv.350, 7 AP || lv.400, 8 AP || lv.450?, ? AP || lv.500?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Cure || Increases the healing power and decreases the cooldown of the Cure spell.&lt;br /&gt;
|lv.10, 2 AP || lv.80, 3 AP || lv.150, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Better Spark || Increase the duration and decrease the mana cost of the Spark of Life spell.&lt;br /&gt;
|lv.100, 2 AP || lv.125, 3 AP || lv.150, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Protection || Increase mitigation bonus. &amp;lt;!--26/27%--&amp;gt;&lt;br /&gt;
|lv.40, 1 AP || lv.65, 2 AP || lv.90?, 3? AP || lv.115?, 4? AP || lv.140, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Flame Spike Shield || Augments your Protection spell by adding fire elemental spikes. Additional levels increase your fire elemental resistance while the spell is active. &amp;lt;!--mitigation 0/10, P=100, D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.100, 3 AP || lv.150, 1 AP || lv.200, ? AP || lv.250, 3 AP || lv.300, 4 AP&lt;br /&gt;
|-&lt;br /&gt;
|Frost Spike Shield || Augments your Protection spell by adding cold elemental spikes. Additional levels increase your cold elemental resistance while the spell is active. &amp;lt;!--mitigation 0/10, P=100, D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.100, 3 AP || lv.150, 1 AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Shock Spike Shield || Augments your Protection spell by adding elec elemental spikes. Additional levels increase your elec elemental resistance while the spell is active. &amp;lt;!--mitigation 0/10, P=100, D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.100, 3 AP || lv.150, 1 AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Storm Spike Shield || Augments your Protection spell by adding wind elemental spikes. Additional levels increase your wind elemental resistance while the spell is active. &amp;lt;!--mitigation 0/10, P=100, D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.100, 3 AP || lv.150, 1 AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7 &lt;br /&gt;
|-&lt;br /&gt;
|Conflagration || Increase maximum number of targets hit by fire elemental spells. &amp;lt;!--target tier1 4, tier 2 ?/6--&amp;gt;&lt;br /&gt;
|lv.50, 3 AP || lv.100, 4 AP || lv.150, ? AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP || lv.350, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Cryomancy || Increase maximum number of targets hit by cold elemental spells. &amp;lt;!--target tier1 4, tier 2 ?/6--&amp;gt;&lt;br /&gt;
|lv.50, 3 AP || lv.100, 4 AP || lv.150, ? AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP || lv.350, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Havoc || Increase maximum number of targets hit by lightning elemental spells. &amp;lt;!--target tier1 4, tier 2 ?/6--&amp;gt;&lt;br /&gt;
|lv.50, 3 AP || lv.100, 4 AP || lv.150, ? AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP || lv.350, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Tempest || Increase maximum number of targets hit by wind elemental spells. &amp;lt;!--target tier1 4, tier 2 ?/6--&amp;gt;&lt;br /&gt;
|lv.50, 3 AP || lv.100, 4 AP || lv.150, ? AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP || lv.350, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Sorcery || Increase damage and decrease cast time for all first-tier elemental spells. &amp;lt;!--casttime 1.15/1.1, damage 3.1/3.15--&amp;gt;&lt;br /&gt;
|lv.70, 1 AP || lv.140, 2 AP || lv.210, 3 AP || lv.280, 4 AP || lv.350, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Elementalism || Increase damage and decrease cast time for all second-tier elemental spells. &amp;lt;!--casttime 1.35/1.3, damage 4.13/4.21--&amp;gt;&lt;br /&gt;
|lv.85, 2 AP || lv.170, 3 AP || lv.255, ? AP || lv.340, ? AP || lv.425, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Archmage || Increase damage and decrease cast time for all third-tier elemental spells. &amp;lt;!--casttime 1.55/1.5, damage 5.15/5.25--&amp;gt;&lt;br /&gt;
|lv.90, 5 AP || lv.180, 7 AP || lv.270, ? AP || lv.360, ? AP || lv.450, ? AP &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forbidden===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 &lt;br /&gt;
|-&lt;br /&gt;
|Better Corruption || Increases the maximum number of targets hit by the Corruption spell. &amp;lt;!--target 4/5--&amp;gt;&lt;br /&gt;
|lv.75, 3 AP || lv.150, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Disintegrate || Increases the maximum number of targets hit by the Disintegrate spell. &amp;lt;!--target 6/7--&amp;gt;&lt;br /&gt;
|lv.175, 5 AP || lv.250, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Ragnarok || Increases the maximum number of targets hit by the Ragnarok spell. &amp;lt;!--target 8/9/10?--&amp;gt;&lt;br /&gt;
|lv.250, 7 AP || lv.325, 9 AP || lv.400, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Ripened Soul || Augments your forbidden spells with the Ripened Soul proc, which damages the target over time and enable follow-up attacks. Higher level increase the chance of the proc occurring. &amp;lt;!--D=1, T=1, P T1 4/7, T2 10/20, T3 20/40--&amp;gt;&lt;br /&gt;
|lv.150, 7 AP || lv.300, 10 AP || lv.450, 15 AP &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 &lt;br /&gt;
|-&lt;br /&gt;
|Better Smite || Increases the maximum number of targets hit by the Smite spell. &amp;lt;!--target 4/5--&amp;gt;&lt;br /&gt;
|lv.75, 3 AP || lv.150, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Banish || Increases the maximum number of targets hit by the Banishment spell. &amp;lt;!--target 6/7--&amp;gt;&lt;br /&gt;
|lv.175, 5 AP || lv.250, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Paradise || Increases the maximum number of targets hit by the Paradise Lost spell. &amp;lt;!--target 8/9/10?--&amp;gt;&lt;br /&gt;
|lv.250, 7 AP || lv.325, 9 AP || lv.400, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Soul Fire || Augments your divine spells with the Soul Fire proc, which damages the target over time and enable follow-up attacks. Higher level increase the chance of the proc occurring. &amp;lt;!--D=1, T=1, P T1 4/7, T2 10/20, T3 20/40--&amp;gt;&lt;br /&gt;
|lv.150, 7 AP || lv.300, 10 AP || lv.450, 15 AP &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery points&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Mastery Point&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery point&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mastery Points==&lt;br /&gt;
After unlocking abilities, players need to put them into ability slots in order to receive their benefits.&lt;br /&gt;
&lt;br /&gt;
===Mastery Sources===&lt;br /&gt;
Every player starts with:&lt;br /&gt;
*5 Major Ability Slots (red)&lt;br /&gt;
*5 Supportive Ability Slots (green)&lt;br /&gt;
&lt;br /&gt;
Players can unlock additional ability slots with Mastery Points. &lt;br /&gt;
&lt;br /&gt;
Mastery Points can be earned through:&lt;br /&gt;
*[[Leveling up]] (1 mastery point per 10 levels)&lt;br /&gt;
*[[Training]] &amp;quot;Manifest Destiny&amp;quot; (1 mastery point per level of training, capped at player&#039;s level/50)&lt;br /&gt;
*[[Stars|Donating]] (Each star gives 1 mastery point)&lt;br /&gt;
&lt;br /&gt;
Mastery points cannot be reset once spent.&lt;br /&gt;
&lt;br /&gt;
===Uses===&lt;br /&gt;
Ability slots take the following number of mastery points to unlock:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Ability Slot Type &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Total Slots &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Corresponding abilities&lt;br /&gt;
!colspan=&amp;quot;20&amp;quot;|Mastery Points required to unlock&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|-&lt;br /&gt;
|Major Ability || 20 || General, Weapon, Armor, Spells&lt;br /&gt;
| 0 || 0 || 0 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 3 || 3 || 3 || 3 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|Supportive Ability || 20 || Supportive, Deprecating&lt;br /&gt;
| 0 || 0 || 0 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 2 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Protection Augment || 1 || Spike Shield (included in Supportive)&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Drain Augment || 1 || Ether/Spirit Theft (included in Deprecating)&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ability Reset==&lt;br /&gt;
&lt;br /&gt;
Abilities can be reset out of [[battle]] for a [[credit]] cost.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Reset Cost&#039;&#039;&#039; = Player_level * Rank_in_Ability * 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Falbala</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Arena&amp;diff=23854</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Arena&amp;diff=23854"/>
		<updated>2013-05-19T01:56:10Z</updated>

		<summary type="html">&lt;p&gt;Falbala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Point.png]] &#039;&#039;&#039;&#039;&#039;Some information is obsolete as of patch 0.76&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
The Arena is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
In the Arena, battles have a predetermined length and number of [[HentaiVerse_Bestiary|monsters]] per round (always increasing as the rounds go). Each arena challenge has a [[level]] requirement. Each Arena challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure. Arenas started before the Dawn, but cleared afterwards, are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
&lt;br /&gt;
Unlike other multi-round battle modes, the monsters in arena challenges do not get stronger as the rounds progress. Instead, they remain at 100% strength for the entire battle.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*The first time a new new arena challenge is cleared, players receive a significant [[credit]] bonus. Subsequent clears reward a reduced amount of credits.&lt;br /&gt;
*The first time a challenge is cleared on a higher [[difficulty]] than previously accomplished grants full HP and MP restoration.&lt;br /&gt;
*Clearing arena challenges gives better chances of [[item]] and [[equipment]] drops.&lt;br /&gt;
**[[Loot_Drop_Rolls|This chance]] increases for higher-level arenas, becoming guaranteed (100%) beyond The Trio and the Tree.&lt;br /&gt;
*There is also a 15-25% chance for a [[token]] to drop in addition to the usual rewards. This chance increases for higher-level arenas.&lt;br /&gt;
*There are bonus [[EXP]] modifiers for higher-level arena challenges.&lt;br /&gt;
*The preceding arena challenge needs to be cleared at least once before the subsequent arena can be challenged.&lt;br /&gt;
&lt;br /&gt;
==Arena Challenges==&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;Monster Legend:&#039;&#039;&lt;br /&gt;
x = Common/Custom Monsters (Black)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Boss|Bosses]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Legendaries|Legendary]] (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = Ultimate (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;)&lt;br /&gt;
Round Composition indicates the number of rounds with that specific amount of monsters per round.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;150px&amp;quot;| Challenge&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Min. [[Level]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Rounds&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| [[EXP]] Mod&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| First Clear&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50px&amp;quot;| Future Clears&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|-&lt;br /&gt;
! 1-2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || Last Round&lt;br /&gt;
|-&lt;br /&gt;
|First Blood || 1 || 5 || 1.0 || 200? C || 20 C || 5 || 4 || || || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
|Learning Curves || 10 || 7 || 1.0 || 600? C || 200 C || 9 || 6 || || || || || || || || 2&lt;br /&gt;
|-&lt;br /&gt;
|Graduation || 20 || 12 || 1.0 || 1000? C || 400 C || 27 || 9 || 2 || || || || || || || 3&lt;br /&gt;
|-&lt;br /&gt;
|Road Less Traveled || 30 || 15 || 1.0 || 2500? C || 600 C || 52 || || 10 || 3 || 1 || || || || || 5&lt;br /&gt;
|-&lt;br /&gt;
|A Rolling Stone || 40 || 20 || 1.0 || 3000? C || 800 C || 77 ||  || 11 || 3 || 4 || 1 || || || || 6&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Meat || 50 || 25 || 1.0 || 4000? C || 1000 C || 126 || || || 14 || 3 || 3 || 3 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Dark Skies || 60 || 30 || 1.0 || 4500? C || 1000 C || 152 || || || 16 || 4 || 4 || 4 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Growing Storm || 70 || 35 || 1.0 || 5000? C || 1000 C || 172 || || || 19 || 4 || 4 || 4 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Power Flux || 80 || 40 || 1.0 || 7000? C || 1000 C || 202 || || || 22 || 5 || 5 || 5 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Killzone || 90 || 45 || 1.0 || 9,000 C || 1000 C || 228 || || || 24 || 6 || 6 || 6 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Endgame || 100 || 50 || 1.0 || 10,000 C || 1000 C || 233&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || 32 || 7 || 7 || 3 || || || 7&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;16&amp;quot;| The following arena challenges only appear when the preceding arena challenge is cleared.&amp;lt;div id=&amp;quot;Longest Journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;longest journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Longest Journey || 110 || 55 || 1.1 || 12,500 C || 1000 C || 278&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || 30 || 7 || 7 || 7 || 3 || || 8&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dreamfall || 120 || 60 || 1.2 || 15,000 C || 1000 C || 356&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 36 || 7 || 6 || 7 || 3 || 9&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Exile || 130 || 65 || 1.3 || 20,000 C || 1000 C || 385&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 39 || 7 || 8 || 7 || 3 || 9&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sealed Power || 140 || 70 || 1.5 || 25,000 C || 1000 C || 351&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; || || || 39 || 9 || 9 || 8 || 4 || || 8&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|New Wings || 150 || 75 || 1.6 || 30,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|To Kill A God || 165 || 80 || 1.8 || 35,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eve of Death || 180 || 90 || 1.9 || 40,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] || 200 || 100 || 2.0 || 50,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|End of Days || 225 || 110 || 2.2 || 50,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eternal Darkness || 250 || 125 || 2.5 || 50,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#A_Dance_With_Dragons|A Dance With Dragons]] || 300 || 150 || 3.0 || 50,000 C || 1000 C ||&lt;br /&gt;
|-&lt;br /&gt;
!Challenge&lt;br /&gt;
!Min. [[Level]]&lt;br /&gt;
!Rounds&lt;br /&gt;
![[EXP]] Mod&lt;br /&gt;
!First Clear&lt;br /&gt;
!Future Clears&lt;br /&gt;
!Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Falbala</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Arena&amp;diff=23853</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Arena&amp;diff=23853"/>
		<updated>2013-05-19T01:28:24Z</updated>

		<summary type="html">&lt;p&gt;Falbala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Point.png]] &#039;&#039;&#039;&#039;&#039;Some information is obsolete as of patch 0.76&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
The Arena is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
In the Arena, battles have a predetermined length and number of [[HentaiVerse_Bestiary|monsters]] per round (always increasing as the rounds go). Each arena challenge has a [[level]] requirement. Each Arena challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure. Arenas started before the Dawn, but cleared afterwards, are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
&lt;br /&gt;
Unlike other multi-round battle modes, the monsters in arena challenges do not get stronger as the rounds progress. Instead, they remain at 100% strength for the entire battle.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*The first time a new new arena challenge is cleared, players receive a significant [[credit]] bonus. Subsequent clears reward a reduced amount of credits.&lt;br /&gt;
*The first time a challenge is cleared on a higher [[difficulty]] than previously accomplished grants full HP and MP restoration.&lt;br /&gt;
*Clearing arena challenges gives better chances of [[item]] and [[equipment]] drops.&lt;br /&gt;
**[[Loot_Drop_Rolls|This chance]] increases for higher-level arenas, becoming guaranteed (100%) beyond The Trio and the Tree.&lt;br /&gt;
*There is also a 15-25% chance for a [[token]] to drop in addition to the usual rewards. This chance increases for higher-level arenas.&lt;br /&gt;
*There are bonus [[EXP]] modifiers for higher-level arena challenges.&lt;br /&gt;
*The preceding arena challenge needs to be cleared at least once before the subsequent arena can be challenged.&lt;br /&gt;
&lt;br /&gt;
==Arena Challenges==&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;Monster Legend:&#039;&#039;&lt;br /&gt;
x = Common/Custom Monsters (Black)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Boss|Bosses]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Legendaries|Legendary]] (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = Ultimate (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;)&lt;br /&gt;
Round Composition indicates the number of rounds with that specific amount of monsters per round.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;150px&amp;quot;| Challenge&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Min. [[Level]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Rounds&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| [[EXP]] Mod&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| First Clear&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50px&amp;quot;| Future Clears&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|-&lt;br /&gt;
! 1-2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || Last Round&lt;br /&gt;
|-&lt;br /&gt;
|First Blood || 1 || 5 || 1.0 || 200? C || 20 C || 5 || 4 || || || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
|Learning Curves || 10 || 7 || 1.0 || 600? C || 200 C || 9 || 6 || || || || || || || || 2&lt;br /&gt;
|-&lt;br /&gt;
|Graduation || 20 || 12 || 1.0 || 1000? C || 400 C || 27 || 9 || 2 || || || || || || || 3&lt;br /&gt;
|-&lt;br /&gt;
|Road Less Traveled || 30 || 15 || 1.0 || 2500? C || 600 C || 52 || || 10 || 3 || 1 || || || || || 5&lt;br /&gt;
|-&lt;br /&gt;
|A Rolling Stone || 40 || 20 || 1.0 || 3000? C || 800 C || 77 ||  || 11 || 3 || 4 || 1 || || || || 6&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Meat || 50 || 25 || 1.0 || 4000? C || 1000 C || 126 || || || 14 || 3 || 3 || 3 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Dark Skies || 60 || 30 || 1.0 || 4500? C || 1000 C || 152 || || || 16 || 4 || 4 || 4 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Growing Storm || 70 || 35 || 1.0 || 5000? C || 1000 C || 172 || || || 19 || 4 || 4 || 4 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Power Flux || 80 || 40 || 1.0 || 7000? C || 1000 C || 202 || || || 22 || 5 || 5 || 5 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Killzone || 90 || 45 || 1.0 || 9,000 C || 1000 C || 228 || || || 24 || 6 || 6 || 6 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Endgame || 100 || 50 || 1.0 || 10,000 C || 1000 C || 233&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || 32 || 7 || 7 || 3 || || || 7&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;16&amp;quot;| The following arena challenges only appear when the preceding arena challenge is cleared.&amp;lt;div id=&amp;quot;Longest Journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;longest journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Longest Journey || 110 || 55 || 1.1 || 12,500 C || 1000 C || 278&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || 30 || 7 || 7 || 7 || 3 || || 8&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dreamfall || 120 || 60 || 1.2 || 15,000 C || 1000 C || 356&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 36 || 7 || 6 || 7 || 3 || 9&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Exile || 130 || 65 || 1.3 || 20,000 C || 1000 C || 385&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 39 || 7 || 8 || 7 || 3 || 9&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sealed Power || 140 || 70 || 1.5 || 25,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|New Wings || 150 || 75 || 1.6 || 30,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|To Kill A God || 165 || 80 || 1.8 || 35,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eve of Death || 180 || 90 || 1.9 || 40,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] || 200 || 100 || 2.0 || 50,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|End of Days || 225 || 110 || 2.2 || 50,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eternal Darkness || 250 || 125 || 2.5 || 50,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#A_Dance_With_Dragons|A Dance With Dragons]] || 300 || 150 || 3.0 || 50,000 C || 1000 C ||&lt;br /&gt;
|-&lt;br /&gt;
!Challenge&lt;br /&gt;
!Min. [[Level]]&lt;br /&gt;
!Rounds&lt;br /&gt;
![[EXP]] Mod&lt;br /&gt;
!First Clear&lt;br /&gt;
!Future Clears&lt;br /&gt;
!Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Falbala</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Arena&amp;diff=23852</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Arena&amp;diff=23852"/>
		<updated>2013-05-19T01:26:22Z</updated>

		<summary type="html">&lt;p&gt;Falbala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Point.png]] &#039;&#039;&#039;&#039;&#039;Some information is obsolete as of patch 0.76&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
The Arena is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
In the Arena, battles have a predetermined length and number of [[HentaiVerse_Bestiary|monsters]] per round (always increasing as the rounds go). Each arena challenge has a [[level]] requirement. Each Arena challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure. Arenas started before the Dawn, but cleared afterwards, are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
&lt;br /&gt;
Unlike other multi-round battle modes, the monsters in arena challenges do not get stronger as the rounds progress. Instead, they remain at 100% strength for the entire battle.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*The first time a new new arena challenge is cleared, players receive a significant [[credit]] bonus. Subsequent clears reward a reduced amount of credits.&lt;br /&gt;
*The first time a challenge is cleared on a higher [[difficulty]] than previously accomplished grants full HP and MP restoration.&lt;br /&gt;
*Clearing arena challenges gives better chances of [[item]] and [[equipment]] drops.&lt;br /&gt;
**[[Loot_Drop_Rolls|This chance]] increases for higher-level arenas, becoming guaranteed (100%) beyond The Trio and the Tree.&lt;br /&gt;
*There is also a 15-25% chance for a [[token]] to drop in addition to the usual rewards. This chance increases for higher-level arenas.&lt;br /&gt;
*There are bonus [[EXP]] modifiers for higher-level arena challenges.&lt;br /&gt;
*The preceding arena challenge needs to be cleared at least once before the subsequent arena can be challenged.&lt;br /&gt;
&lt;br /&gt;
==Arena Challenges==&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;Monster Legend:&#039;&#039;&lt;br /&gt;
x = Common/Custom Monsters (Black)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Boss|Bosses]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Legendaries|Legendary]] (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = Ultimate (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;)&lt;br /&gt;
Round Composition indicates the number of rounds with that specific amount of monsters per round.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;150px&amp;quot;| Challenge&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Min. [[Level]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Rounds&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| [[EXP]] Mod&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| First Clear&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50px&amp;quot;| Future Clears&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|-&lt;br /&gt;
! 1-2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || Last Round&lt;br /&gt;
|-&lt;br /&gt;
|First Blood || 1 || 5 || 1.0 || 200? C || 20 C || 5 || 4 || || || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
|Learning Curves || 10 || 7 || 1.0 || 600? C || 200 C || 9 || 6 || || || || || || || || 2&lt;br /&gt;
|-&lt;br /&gt;
|Graduation || 20 || 12 || 1.0 || 1000? C || 400 C || 27 || 9 || 2 || || || || || || || 3&lt;br /&gt;
|-&lt;br /&gt;
|Road Less Traveled || 30 || 15 || 1.0 || 2500? C || 600 C || 52 || || 10 || 3 || 1 || || || || || 5&lt;br /&gt;
|-&lt;br /&gt;
|A Rolling Stone || 40 || 20 || 1.0 || 3000? C || 800 C || 77 ||  || 11 || 3 || 4 || 1 || || || || 6&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Meat || 50 || 25 || 1.0 || 4000? C || 1000 C || 126 || || || 14 || 3 || 3 || 3 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Dark Skies || 60 || 30 || 1.0 || 4500? C || 1000 C || 152 || || || 16 || 4 || 4 || 4 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Growing Storm || 70 || 35 || 1.0 || 5000? C || 1000 C || 172 || || || 19 || 4 || 4 || 4 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Power Flux || 80 || 40 || 1.0 || 7000? C || 1000 C || 202 || || || 22 || 5 || 5 || 5 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Killzone || 90 || 45 || 1.0 || 9,000 C || 1000 C || 228 || || || 24 || 6 || 6 || 6 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Endgame || 100 || 50 || 1.0 || 10,000 C || 1000 C || 233&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || 32 || 7 || 7 || 3 || || || 7&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;16&amp;quot;| The following arena challenges only appear when the preceding arena challenge is cleared.&amp;lt;div id=&amp;quot;Longest Journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;longest journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Longest Journey || 110 || 55 || 1.1 || 12,500 C || 1000 C || 278&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || 30 || 7 || 7 || 7 || 3 || || 8&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dreamfall || 120 || 60 || 1.2 || 15,000 C || 1000 C || 356&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 36 || 7 || 6 || 7 || 3 || 9&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Exile || 130 || 65 || 1.3 || 20,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Sealed Power || 140 || 70 || 1.5 || 25,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|New Wings || 150 || 75 || 1.6 || 30,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|To Kill A God || 165 || 80 || 1.8 || 35,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eve of Death || 180 || 90 || 1.9 || 40,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] || 200 || 100 || 2.0 || 50,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|End of Days || 225 || 110 || 2.2 || 50,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eternal Darkness || 250 || 125 || 2.5 || 50,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#A_Dance_With_Dragons|A Dance With Dragons]] || 300 || 150 || 3.0 || 50,000 C || 1000 C ||&lt;br /&gt;
|-&lt;br /&gt;
!Challenge&lt;br /&gt;
!Min. [[Level]]&lt;br /&gt;
!Rounds&lt;br /&gt;
![[EXP]] Mod&lt;br /&gt;
!First Clear&lt;br /&gt;
!Future Clears&lt;br /&gt;
!Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Falbala</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Arena&amp;diff=23851</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Arena&amp;diff=23851"/>
		<updated>2013-05-19T01:25:38Z</updated>

		<summary type="html">&lt;p&gt;Falbala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Point.png]] &#039;&#039;&#039;&#039;&#039;Some information is obsolete as of patch 0.76&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
The Arena is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
In the Arena, battles have a predetermined length and number of [[HentaiVerse_Bestiary|monsters]] per round (always increasing as the rounds go). Each arena challenge has a [[level]] requirement. Each Arena challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure. Arenas started before the Dawn, but cleared afterwards, are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
&lt;br /&gt;
Unlike other multi-round battle modes, the monsters in arena challenges do not get stronger as the rounds progress. Instead, they remain at 100% strength for the entire battle.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*The first time a new new arena challenge is cleared, players receive a significant [[credit]] bonus. Subsequent clears reward a reduced amount of credits.&lt;br /&gt;
*The first time a challenge is cleared on a higher [[difficulty]] than previously accomplished grants full HP and MP restoration.&lt;br /&gt;
*Clearing arena challenges gives better chances of [[item]] and [[equipment]] drops.&lt;br /&gt;
**[[Loot_Drop_Rolls|This chance]] increases for higher-level arenas, becoming guaranteed (100%) beyond The Trio and the Tree.&lt;br /&gt;
*There is also a 15-25% chance for a [[token]] to drop in addition to the usual rewards. This chance increases for higher-level arenas.&lt;br /&gt;
*There are bonus [[EXP]] modifiers for higher-level arena challenges.&lt;br /&gt;
*The preceding arena challenge needs to be cleared at least once before the subsequent arena can be challenged.&lt;br /&gt;
&lt;br /&gt;
==Arena Challenges==&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;Monster Legend:&#039;&#039;&lt;br /&gt;
x = Common/Custom Monsters (Black)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Boss|Bosses]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Legendaries|Legendary]] (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = Ultimate (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;)&lt;br /&gt;
Round Composition indicates the number of rounds with that specific amount of monsters per round.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;150px&amp;quot;| Challenge&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Min. [[Level]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Rounds&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| [[EXP]] Mod&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| First Clear&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50px&amp;quot;| Future Clears&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|-&lt;br /&gt;
! 1-2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || Last Round&lt;br /&gt;
|-&lt;br /&gt;
|First Blood || 1 || 5 || 1.0 || 200? C || 20 C || 5 || 4 || || || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
|Learning Curves || 10 || 7 || 1.0 || 600? C || 200 C || 9 || 6 || || || || || || || || 2&lt;br /&gt;
|-&lt;br /&gt;
|Graduation || 20 || 12 || 1.0 || 1000? C || 400 C || 27 || 9 || 2 || || || || || || || 3&lt;br /&gt;
|-&lt;br /&gt;
|Road Less Traveled || 30 || 15 || 1.0 || 2500? C || 600 C || 52 || || 10 || 3 || 1 || || || || || 5&lt;br /&gt;
|-&lt;br /&gt;
|A Rolling Stone || 40 || 20 || 1.0 || 3000? C || 800 C || 77 ||  || 11 || 3 || 4 || 1 || || || || 6&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Meat || 50 || 25 || 1.0 || 4000? C || 1000 C || 126 || || || 14 || 3 || 3 || 3 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Dark Skies || 60 || 30 || 1.0 || 4500? C || 1000 C || 152 || || || 16 || 4 || 4 || 4 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Growing Storm || 70 || 35 || 1.0 || 5000? C || 1000 C || 172 || || || 19 || 4 || 4 || 4 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Power Flux || 80 || 40 || 1.0 || 7000? C || 1000 C || 202 || || || 22 || 5 || 5 || 5 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Killzone || 90 || 45 || 1.0 || 9000 C || 1000 C || 228 || || || 24 || 6 || 6 || 6 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Endgame || 100 || 50 || 1.0 || 10,000 C || 1000 C || 233&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || 32 || 7 || 7 || 3 || || || 7&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;16&amp;quot;| The following arena challenges only appear when the preceding arena challenge is cleared.&amp;lt;div id=&amp;quot;Longest Journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;longest journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Longest Journey || 110 || 55 || 1.1 || 12500 C || 1000 C || 278&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || 30 || 7 || 7 || 7 || 3 || || 8&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dreamfall || 120 || 60 || 1.2 || 15,000 C || 1000 C || 356&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 36 || 7 || 6 || 7 || 3 || 9&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Exile || 130 || 65 || 1.3 || 20,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Sealed Power || 140 || 70 || 1.5 || 25,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|New Wings || 150 || 75 || 1.6 || 30,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|To Kill A God || 165 || 80 || 1.8 || 35,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eve of Death || 180 || 90 || 1.9 || 40,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] || 200 || 100 || 2.0 || 50000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|End of Days || 225 || 110 || 2.2 || 50,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eternal Darkness || 250 || 125 || 2.5 || 50,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#A_Dance_With_Dragons|A Dance With Dragons]] || 300 || 150 || 3.0 || 50,000 C || 1000 C ||&lt;br /&gt;
|-&lt;br /&gt;
!Challenge&lt;br /&gt;
!Min. [[Level]]&lt;br /&gt;
!Rounds&lt;br /&gt;
![[EXP]] Mod&lt;br /&gt;
!First Clear&lt;br /&gt;
!Future Clears&lt;br /&gt;
!Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Falbala</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Arena&amp;diff=23850</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Arena&amp;diff=23850"/>
		<updated>2013-05-19T01:25:24Z</updated>

		<summary type="html">&lt;p&gt;Falbala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Point.png]] &#039;&#039;&#039;&#039;&#039;Some information is obsolete as of patch 0.76&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
The Arena is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
In the Arena, battles have a predetermined length and number of [[HentaiVerse_Bestiary|monsters]] per round (always increasing as the rounds go). Each arena challenge has a [[level]] requirement. Each Arena challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure. Arenas started before the Dawn, but cleared afterwards, are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
&lt;br /&gt;
Unlike other multi-round battle modes, the monsters in arena challenges do not get stronger as the rounds progress. Instead, they remain at 100% strength for the entire battle.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*The first time a new new arena challenge is cleared, players receive a significant [[credit]] bonus. Subsequent clears reward a reduced amount of credits.&lt;br /&gt;
*The first time a challenge is cleared on a higher [[difficulty]] than previously accomplished grants full HP and MP restoration.&lt;br /&gt;
*Clearing arena challenges gives better chances of [[item]] and [[equipment]] drops.&lt;br /&gt;
**[[Loot_Drop_Rolls|This chance]] increases for higher-level arenas, becoming guaranteed (100%) beyond The Trio and the Tree.&lt;br /&gt;
*There is also a 15-25% chance for a [[token]] to drop in addition to the usual rewards. This chance increases for higher-level arenas.&lt;br /&gt;
*There are bonus [[EXP]] modifiers for higher-level arena challenges.&lt;br /&gt;
*The preceding arena challenge needs to be cleared at least once before the subsequent arena can be challenged.&lt;br /&gt;
&lt;br /&gt;
==Arena Challenges==&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;Monster Legend:&#039;&#039;&lt;br /&gt;
x = Common/Custom Monsters (Black)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Boss|Bosses]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Legendaries|Legendary]] (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = Ultimate (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;)&lt;br /&gt;
Round Composition indicates the number of rounds with that specific amount of monsters per round.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;150px&amp;quot;| Challenge&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Min. [[Level]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Rounds&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| [[EXP]] Mod&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| First Clear&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50px&amp;quot;| Future Clears&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|-&lt;br /&gt;
! 1-2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || Last Round&lt;br /&gt;
|-&lt;br /&gt;
|First Blood || 1 || 5 || 1.0 || 200? C || 20 C || 5 || 4 || || || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
|Learning Curves || 10 || 7 || 1.0 || 600? C || 200 C || 9 || 6 || || || || || || || || 2&lt;br /&gt;
|-&lt;br /&gt;
|Graduation || 20 || 12 || 1.0 || 1000? C || 400 C || 27 || 9 || 2 || || || || || || || 3&lt;br /&gt;
|-&lt;br /&gt;
|Road Less Traveled || 30 || 15 || 1.0 || 2500? C || 600 C || 52 || || 10 || 3 || 1 || || || || || 5&lt;br /&gt;
|-&lt;br /&gt;
|A Rolling Stone || 40 || 20 || 1.0 || 3000? C || 800 C || 77 ||  || 11 || 3 || 4 || 1 || || || || 6&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Meat || 50 || 25 || 1.0 || 4000? C || 1000 C || 126 || || || 14 || 3 || 3 || 3 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Dark Skies || 60 || 30 || 1.0 || 4500? C || 1000 C || 152 || || || 16 || 4 || 4 || 4 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Growing Storm || 70 || 35 || 1.0 || 5000? C || 1000 C || 172 || || || 19 || 4 || 4 || 4 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Power Flux || 80 || 40 || 1.0 || 7000? C || 1000 C || 202 || || || 22 || 5 || 5 || 5 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Killzone || 90 || 45 || 1.0 || 9000 C || 1000 C || 228 || || || 24 || 6 || 6 || 6 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Endgame || 100 || 50 || 1.0 || 10,000? C || 1000 C || 233&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || 32 || 7 || 7 || 3 || || || 7&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;16&amp;quot;| The following arena challenges only appear when the preceding arena challenge is cleared.&amp;lt;div id=&amp;quot;Longest Journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;longest journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Longest Journey || 110 || 55 || 1.1 || 12500 C || 1000 C || 278&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || 30 || 7 || 7 || 7 || 3 || || 8&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dreamfall || 120 || 60 || 1.2 || 15,000 C || 1000 C || 356&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 36 || 7 || 6 || 7 || 3 || 9&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Exile || 130 || 65 || 1.3 || 20,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Sealed Power || 140 || 70 || 1.5 || 25,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|New Wings || 150 || 75 || 1.6 || 30,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|To Kill A God || 165 || 80 || 1.8 || 35,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eve of Death || 180 || 90 || 1.9 || 40,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] || 200 || 100 || 2.0 || 50000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|End of Days || 225 || 110 || 2.2 || 50,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eternal Darkness || 250 || 125 || 2.5 || 50,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#A_Dance_With_Dragons|A Dance With Dragons]] || 300 || 150 || 3.0 || 50,000 C || 1000 C ||&lt;br /&gt;
|-&lt;br /&gt;
!Challenge&lt;br /&gt;
!Min. [[Level]]&lt;br /&gt;
!Rounds&lt;br /&gt;
![[EXP]] Mod&lt;br /&gt;
!First Clear&lt;br /&gt;
!Future Clears&lt;br /&gt;
!Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Falbala</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Arena&amp;diff=23848</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Arena&amp;diff=23848"/>
		<updated>2013-05-19T00:55:04Z</updated>

		<summary type="html">&lt;p&gt;Falbala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Point.png]] &#039;&#039;&#039;&#039;&#039;Some information is obsolete as of patch 0.76&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
The Arena is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
In the Arena, battles have a predetermined length and number of [[HentaiVerse_Bestiary|monsters]] per round (always increasing as the rounds go). Each arena challenge has a [[level]] requirement. Each Arena challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure. Arenas started before the Dawn, but cleared afterwards, are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
&lt;br /&gt;
Unlike other multi-round battle modes, the monsters in arena challenges do not get stronger as the rounds progress. Instead, they remain at 100% strength for the entire battle.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*The first time a new new arena challenge is cleared, players receive a significant [[credit]] bonus. Subsequent clears reward a reduced amount of credits.&lt;br /&gt;
*The first time a challenge is cleared on a higher [[difficulty]] than previously accomplished grants full HP and MP restoration.&lt;br /&gt;
*Clearing arena challenges gives better chances of [[item]] and [[equipment]] drops.&lt;br /&gt;
**[[Loot_Drop_Rolls|This chance]] increases for higher-level arenas, becoming guaranteed (100%) beyond The Trio and the Tree.&lt;br /&gt;
*There is also a 15-25% chance for a [[token]] to drop in addition to the usual rewards. This chance increases for higher-level arenas.&lt;br /&gt;
*There are bonus [[EXP]] modifiers for higher-level arena challenges.&lt;br /&gt;
*The preceding arena challenge needs to be cleared at least once before the subsequent arena can be challenged.&lt;br /&gt;
&lt;br /&gt;
==Arena Challenges==&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;Monster Legend:&#039;&#039;&lt;br /&gt;
x = Common/Custom Monsters (Black)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Boss|Bosses]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Legendaries|Legendary]] (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = Ultimate (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;)&lt;br /&gt;
Round Composition indicates the number of rounds with that specific amount of monsters per round.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;150px&amp;quot;| Challenge&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Min. [[Level]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Rounds&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| [[EXP]] Mod&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| First Clear&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50px&amp;quot;| Future Clears&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|-&lt;br /&gt;
! 1-2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || Last Round&lt;br /&gt;
|-&lt;br /&gt;
|First Blood || 1 || 5 || 1.0 || 200? C || 20 C || 5 || 4 || || || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
|Learning Curves || 10 || 7 || 1.0 || 600? C || 200 C || 9 || 6 || || || || || || || || 2&lt;br /&gt;
|-&lt;br /&gt;
|Graduation || 20 || 12 || 1.0 || 1000? C || 400 C || 27 || 9 || 2 || || || || || || || 3&lt;br /&gt;
|-&lt;br /&gt;
|Road Less Traveled || 30 || 15 || 1.0 || 2500? C || 600 C || 52 || || 10 || 3 || 1 || || || || || 5&lt;br /&gt;
|-&lt;br /&gt;
|A Rolling Stone || 40 || 20 || 1.0 || 3000? C || 800 C || 77 ||  || 11 || 3 || 4 || 1 || || || || 6&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Meat || 50 || 25 || 1.0 || 4000? C || 1000 C || 126 || || || 14 || 3 || 3 || 3 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Dark Skies || 60 || 30 || 1.0 || 4500? C || 1000 C || 152 || || || 16 || 4 || 4 || 4 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Growing Storm || 70 || 35 || 1.0 || 5000? C || 1000 C || 172 || || || 19 || 4 || 4 || 4 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Power Flux || 80 || 40 || 1.0 || 7000? C || 1000 C || 202 || || || 22 || 5 || 5 || 5 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Killzone || 90 || 45 || 1.0 || 8000? C || 1000 C || 228 || || || 24 || 6 || 6 || 6 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Endgame || 100 || 50 || 1.0 || 10,000? C || 1000 C || 233&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || 32 || 7 || 7 || 3 || || || 7&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;16&amp;quot;| The following arena challenges only appear when the preceding arena challenge is cleared.&amp;lt;div id=&amp;quot;Longest Journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;longest journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Longest Journey || 110 || 55 || 1.1 || 14,000? C || 1000 C || 278&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || 30 || 7 || 7 || 7 || 3 || || 8&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dreamfall || 120 || 60 || 1.2 || 15,000 C || 1000 C || 356&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 36 || 7 || 6 || 7 || 3 || 9&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Exile || 130 || 65 || 1.3 || 20,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Sealed Power || 140 || 70 || 1.5 || 25,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|New Wings || 150 || 75 || 1.6 || 30,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|To Kill A God || 165 || 80 || 1.8 || 35,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eve of Death || 180 || 90 || 1.9 || 40,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] || 200 || 100 || 2.0 || 45,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|End of Days || 225 || 110 || 2.2 || 50,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eternal Darkness || 250 || 125 || 2.5 || 50,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#A_Dance_With_Dragons|A Dance With Dragons]] || 300 || 150 || 3.0 || 50,000 C || 1000 C ||&lt;br /&gt;
|-&lt;br /&gt;
!Challenge&lt;br /&gt;
!Min. [[Level]]&lt;br /&gt;
!Rounds&lt;br /&gt;
![[EXP]] Mod&lt;br /&gt;
!First Clear&lt;br /&gt;
!Future Clears&lt;br /&gt;
!Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Falbala</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Arena&amp;diff=23847</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Arena&amp;diff=23847"/>
		<updated>2013-05-19T00:36:05Z</updated>

		<summary type="html">&lt;p&gt;Falbala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Point.png]] &#039;&#039;&#039;&#039;&#039;Some information is obsolete as of patch 0.76&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
The Arena is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
In the Arena, battles have a predetermined length and number of [[HentaiVerse_Bestiary|monsters]] per round (always increasing as the rounds go). Each arena challenge has a [[level]] requirement. Each Arena challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure. Arenas started before the Dawn, but cleared afterwards, are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
&lt;br /&gt;
Unlike other multi-round battle modes, the monsters in arena challenges do not get stronger as the rounds progress. Instead, they remain at 100% strength for the entire battle.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*The first time a new new arena challenge is cleared, players receive a significant [[credit]] bonus. Subsequent clears reward a reduced amount of credits.&lt;br /&gt;
*The first time a challenge is cleared on a higher [[difficulty]] than previously accomplished grants full HP and MP restoration.&lt;br /&gt;
*Clearing arena challenges gives better chances of [[item]] and [[equipment]] drops.&lt;br /&gt;
**[[Loot_Drop_Rolls|This chance]] increases for higher-level arenas, becoming guaranteed (100%) beyond The Trio and the Tree.&lt;br /&gt;
*There is also a 15-25% chance for a [[token]] to drop in addition to the usual rewards. This chance increases for higher-level arenas.&lt;br /&gt;
*There are bonus [[EXP]] modifiers for higher-level arena challenges.&lt;br /&gt;
*The preceding arena challenge needs to be cleared at least once before the subsequent arena can be challenged.&lt;br /&gt;
&lt;br /&gt;
==Arena Challenges==&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;Monster Legend:&#039;&#039;&lt;br /&gt;
x = Common/Custom Monsters (Black)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Boss|Bosses]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Legendaries|Legendary]] (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = Ultimate (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;)&lt;br /&gt;
Round Composition indicates the number of rounds with that specific amount of monsters per round.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;150px&amp;quot;| Challenge&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Min. [[Level]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Rounds&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| [[EXP]] Mod&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| First Clear&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50px&amp;quot;| Future Clears&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|-&lt;br /&gt;
! 1-2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || Last Round&lt;br /&gt;
|-&lt;br /&gt;
|First Blood || 1 || 5 || 1.0 || 200? C || 20 C || 5 || 4 || || || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
|Learning Curves || 10 || 7 || 1.0 || 600? C || 200 C || 9 || 6 || || || || || || || || 2&lt;br /&gt;
|-&lt;br /&gt;
|Graduation || 20 || 12 || 1.0 || 1000? C || 400 C || 27 || 9 || 2 || || || || || || || 3&lt;br /&gt;
|-&lt;br /&gt;
|Road Less Traveled || 30 || 15 || 1.0 || 2500? C || 600 C || 52 || || 10 || 3 || 1 || || || || || 5&lt;br /&gt;
|-&lt;br /&gt;
|A Rolling Stone || 40 || 20 || 1.0 || 3000? C || 800 C || 77 ||  || 11 || 3 || 4 || 1 || || || || 6&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Meat || 50 || 25 || 1.0 || 4000? C || 1000 C || 126 || || || 14 || 3 || 3 || 3 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Dark Skies || 60 || 30 || 1.0 || 4500? C || 1000 C || 152 || || || 16 || 4 || 4 || 4 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Growing Storm || 70 || 35 || 1.0 || 5000? C || 1000 C || 172 || || || 19 || 4 || 4 || 4 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Power Flux || 80 || 40 || 1.0 || 7000? C || 1000 C || 202 || || || 22 || 5 || 5 || 5 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Killzone || 90 || 45 || 1.0 || 8000? C || 1000 C || 228 || || || 24 || 6 || 6 || 6 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Endgame || 100 || 50 || 1.0 || 10,000? C || 1000 C || 233&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || 32 || 7 || 7 || 3 || || || 7&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;16&amp;quot;| The following arena challenges only appear when the preceding arena challenge is cleared.&amp;lt;div id=&amp;quot;Longest Journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;longest journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Longest Journey || 110 || 55 || 1.1 || 14,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Dreamfall || 120 || 60 || 1.2 || 15,000 C || 1000 C || 356&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 36 || 7 || 6 || 7 || 3 || 9&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Exile || 130 || 65 || 1.3 || 20,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Sealed Power || 140 || 70 || 1.5 || 25,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|New Wings || 150 || 75 || 1.6 || 30,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|To Kill A God || 165 || 80 || 1.8 || 35,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eve of Death || 180 || 90 || 1.9 || 40,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] || 200 || 100 || 2.0 || 45,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|End of Days || 225 || 110 || 2.2 || 50,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eternal Darkness || 250 || 125 || 2.5 || 50,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#A_Dance_With_Dragons|A Dance With Dragons]] || 300 || 150 || 3.0 || 50,000 C || 1000 C ||&lt;br /&gt;
|-&lt;br /&gt;
!Challenge&lt;br /&gt;
!Min. [[Level]]&lt;br /&gt;
!Rounds&lt;br /&gt;
![[EXP]] Mod&lt;br /&gt;
!First Clear&lt;br /&gt;
!Future Clears&lt;br /&gt;
!Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Falbala</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Arena&amp;diff=23846</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Arena&amp;diff=23846"/>
		<updated>2013-05-19T00:35:49Z</updated>

		<summary type="html">&lt;p&gt;Falbala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Point.png]] &#039;&#039;&#039;&#039;&#039;Some information is obsolete as of patch 0.76&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
The Arena is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
In the Arena, battles have a predetermined length and number of [[HentaiVerse_Bestiary|monsters]] per round (always increasing as the rounds go). Each arena challenge has a [[level]] requirement. Each Arena challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure. Arenas started before the Dawn, but cleared afterwards, are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
&lt;br /&gt;
Unlike other multi-round battle modes, the monsters in arena challenges do not get stronger as the rounds progress. Instead, they remain at 100% strength for the entire battle.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*The first time a new new arena challenge is cleared, players receive a significant [[credit]] bonus. Subsequent clears reward a reduced amount of credits.&lt;br /&gt;
*The first time a challenge is cleared on a higher [[difficulty]] than previously accomplished grants full HP and MP restoration.&lt;br /&gt;
*Clearing arena challenges gives better chances of [[item]] and [[equipment]] drops.&lt;br /&gt;
**[[Loot_Drop_Rolls|This chance]] increases for higher-level arenas, becoming guaranteed (100%) beyond The Trio and the Tree.&lt;br /&gt;
*There is also a 15-25% chance for a [[token]] to drop in addition to the usual rewards. This chance increases for higher-level arenas.&lt;br /&gt;
*There are bonus [[EXP]] modifiers for higher-level arena challenges.&lt;br /&gt;
*The preceding arena challenge needs to be cleared at least once before the subsequent arena can be challenged.&lt;br /&gt;
&lt;br /&gt;
==Arena Challenges==&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;Monster Legend:&#039;&#039;&lt;br /&gt;
x = Common/Custom Monsters (Black)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Boss|Bosses]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Legendaries|Legendary]] (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = Ultimate (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;)&lt;br /&gt;
Round Composition indicates the number of rounds with that specific amount of monsters per round.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;150px&amp;quot;| Challenge&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Min. [[Level]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Rounds&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| [[EXP]] Mod&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| First Clear&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50px&amp;quot;| Future Clears&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|-&lt;br /&gt;
! 1-2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || Last Round&lt;br /&gt;
|-&lt;br /&gt;
|First Blood || 1 || 5 || 1.0 || 200? C || 20 C || 5 || 4 || || || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
|Learning Curves || 10 || 7 || 1.0 || 600? C || 200 C || 9 || 6 || || || || || || || || 2&lt;br /&gt;
|-&lt;br /&gt;
|Graduation || 20 || 12 || 1.0 || 1000? C || 400 C || 27 || 9 || 2 || || || || || || || 3&lt;br /&gt;
|-&lt;br /&gt;
|Road Less Traveled || 30 || 15 || 1.0 || 2500? C || 600 C || 52 || || 10 || 3 || 1 || || || || 5&lt;br /&gt;
|-&lt;br /&gt;
|A Rolling Stone || 40 || 20 || 1.0 || 3000? C || 800 C || 77 ||  || 11 || 3 || 4 || 1 || || || || 6&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Meat || 50 || 25 || 1.0 || 4000? C || 1000 C || 126 || || || 14 || 3 || 3 || 3 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Dark Skies || 60 || 30 || 1.0 || 4500? C || 1000 C || 152 || || || 16 || 4 || 4 || 4 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Growing Storm || 70 || 35 || 1.0 || 5000? C || 1000 C || 172 || || || 19 || 4 || 4 || 4 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Power Flux || 80 || 40 || 1.0 || 7000? C || 1000 C || 202 || || || 22 || 5 || 5 || 5 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Killzone || 90 || 45 || 1.0 || 8000? C || 1000 C || 228 || || || 24 || 6 || 6 || 6 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Endgame || 100 || 50 || 1.0 || 10,000? C || 1000 C || 233&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || 32 || 7 || 7 || 3 || || || 7&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;16&amp;quot;| The following arena challenges only appear when the preceding arena challenge is cleared.&amp;lt;div id=&amp;quot;Longest Journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;longest journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Longest Journey || 110 || 55 || 1.1 || 14,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Dreamfall || 120 || 60 || 1.2 || 15,000 C || 1000 C || 356&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 36 || 7 || 6 || 7 || 3 || 9&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Exile || 130 || 65 || 1.3 || 20,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Sealed Power || 140 || 70 || 1.5 || 25,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|New Wings || 150 || 75 || 1.6 || 30,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|To Kill A God || 165 || 80 || 1.8 || 35,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eve of Death || 180 || 90 || 1.9 || 40,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] || 200 || 100 || 2.0 || 45,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|End of Days || 225 || 110 || 2.2 || 50,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eternal Darkness || 250 || 125 || 2.5 || 50,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#A_Dance_With_Dragons|A Dance With Dragons]] || 300 || 150 || 3.0 || 50,000 C || 1000 C ||&lt;br /&gt;
|-&lt;br /&gt;
!Challenge&lt;br /&gt;
!Min. [[Level]]&lt;br /&gt;
!Rounds&lt;br /&gt;
![[EXP]] Mod&lt;br /&gt;
!First Clear&lt;br /&gt;
!Future Clears&lt;br /&gt;
!Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Falbala</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Arena&amp;diff=23844</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Arena&amp;diff=23844"/>
		<updated>2013-05-19T00:31:15Z</updated>

		<summary type="html">&lt;p&gt;Falbala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Point.png]] &#039;&#039;&#039;&#039;&#039;Some information is obsolete as of patch 0.76&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
The Arena is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
In the Arena, battles have a predetermined length and number of [[HentaiVerse_Bestiary|monsters]] per round (always increasing as the rounds go). Each arena challenge has a [[level]] requirement. Each Arena challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure. Arenas started before the Dawn, but cleared afterwards, are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
&lt;br /&gt;
Unlike other multi-round battle modes, the monsters in arena challenges do not get stronger as the rounds progress. Instead, they remain at 100% strength for the entire battle.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*The first time a new new arena challenge is cleared, players receive a significant [[credit]] bonus. Subsequent clears reward a reduced amount of credits.&lt;br /&gt;
*The first time a challenge is cleared on a higher [[difficulty]] than previously accomplished grants full HP and MP restoration.&lt;br /&gt;
*Clearing arena challenges gives better chances of [[item]] and [[equipment]] drops.&lt;br /&gt;
**[[Loot_Drop_Rolls|This chance]] increases for higher-level arenas, becoming guaranteed (100%) beyond The Trio and the Tree.&lt;br /&gt;
*There is also a 15-25% chance for a [[token]] to drop in addition to the usual rewards. This chance increases for higher-level arenas.&lt;br /&gt;
*There are bonus [[EXP]] modifiers for higher-level arena challenges.&lt;br /&gt;
*The preceding arena challenge needs to be cleared at least once before the subsequent arena can be challenged.&lt;br /&gt;
&lt;br /&gt;
==Arena Challenges==&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;Monster Legend:&#039;&#039;&lt;br /&gt;
x = Common/Custom Monsters (Black)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Boss|Bosses]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Legendaries|Legendary]] (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = Ultimate (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;)&lt;br /&gt;
Round Composition indicates the number of rounds with that specific amount of monsters per round.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;150px&amp;quot;| Challenge&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Min. [[Level]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Rounds&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| [[EXP]] Mod&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| First Clear&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50px&amp;quot;| Future Clears&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|-&lt;br /&gt;
! 1-2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || Last Round&lt;br /&gt;
|-&lt;br /&gt;
|First Blood || 1 || 5 || 1.0 || 200? C || 20 C || 5 || 4 || || || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
|Learning Curves || 10 || 7 || 1.0 || 600? C || 200 C || 9 || 6 || || || || || || || || 2&lt;br /&gt;
|-&lt;br /&gt;
|Graduation || 20 || 12 || 1.0 || 1000? C || 400 C || 27 || 9 || 2 || || || || || || || 3&lt;br /&gt;
|-&lt;br /&gt;
|Road Less Traveled || 30 || 15 || 1.0 || 2500? C || 600 C || &lt;br /&gt;
|-&lt;br /&gt;
|A Rolling Stone || 40 || 20 || 1.0 || 3000? C || 800 C || 77 ||  || 11 || 3 || 4 || 1 || || || || 6&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Meat || 50 || 25 || 1.0 || 4000? C || 1000 C || 126 || || || 14 || 3 || 3 || 3 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Dark Skies || 60 || 30 || 1.0 || 4500? C || 1000 C || 152 || || || 16 || 4 || 4 || 4 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Growing Storm || 70 || 35 || 1.0 || 5000? C || 1000 C || 172 || || || 19 || 4 || 4 || 4 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Power Flux || 80 || 40 || 1.0 || 7000? C || 1000 C || 202 || || || 22 || 5 || 5 || 5 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Killzone || 90 || 45 || 1.0 || 8000? C || 1000 C || 228 || || || 24 || 6 || 6 || 6 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Endgame || 100 || 50 || 1.0 || 10,000? C || 1000 C || 233&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || 32 || 7 || 7 || 3 || || || 7&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;16&amp;quot;| The following arena challenges only appear when the preceding arena challenge is cleared.&amp;lt;div id=&amp;quot;Longest Journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;longest journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Longest Journey || 110 || 55 || 1.1 || 14,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Dreamfall || 120 || 60 || 1.2 || 15,000 C || 1000 C || 356&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 36 || 7 || 6 || 7 || 3 || 9&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Exile || 130 || 65 || 1.3 || 20,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Sealed Power || 140 || 70 || 1.5 || 25,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|New Wings || 150 || 75 || 1.6 || 30,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|To Kill A God || 165 || 80 || 1.8 || 35,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eve of Death || 180 || 90 || 1.9 || 40,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] || 200 || 100 || 2.0 || 45,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|End of Days || 225 || 110 || 2.2 || 50,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eternal Darkness || 250 || 125 || 2.5 || 50,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#A_Dance_With_Dragons|A Dance With Dragons]] || 300 || 150 || 3.0 || 50,000 C || 1000 C ||&lt;br /&gt;
|-&lt;br /&gt;
!Challenge&lt;br /&gt;
!Min. [[Level]]&lt;br /&gt;
!Rounds&lt;br /&gt;
![[EXP]] Mod&lt;br /&gt;
!First Clear&lt;br /&gt;
!Future Clears&lt;br /&gt;
!Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Falbala</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Arena&amp;diff=23843</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Arena&amp;diff=23843"/>
		<updated>2013-05-19T00:17:53Z</updated>

		<summary type="html">&lt;p&gt;Falbala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Point.png]] &#039;&#039;&#039;&#039;&#039;Some information is obsolete as of patch 0.76&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
The Arena is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
In the Arena, battles have a predetermined length and number of [[HentaiVerse_Bestiary|monsters]] per round (always increasing as the rounds go). Each arena challenge has a [[level]] requirement. Each Arena challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure. Arenas started before the Dawn, but cleared afterwards, are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
&lt;br /&gt;
Unlike other multi-round battle modes, the monsters in arena challenges do not get stronger as the rounds progress. Instead, they remain at 100% strength for the entire battle.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*The first time a new new arena challenge is cleared, players receive a significant [[credit]] bonus. Subsequent clears reward a reduced amount of credits.&lt;br /&gt;
*The first time a challenge is cleared on a higher [[difficulty]] than previously accomplished grants full HP and MP restoration.&lt;br /&gt;
*Clearing arena challenges gives better chances of [[item]] and [[equipment]] drops.&lt;br /&gt;
**[[Loot_Drop_Rolls|This chance]] increases for higher-level arenas, becoming guaranteed (100%) beyond The Trio and the Tree.&lt;br /&gt;
*There is also a 15-25% chance for a [[token]] to drop in addition to the usual rewards. This chance increases for higher-level arenas.&lt;br /&gt;
*There are bonus [[EXP]] modifiers for higher-level arena challenges.&lt;br /&gt;
*The preceding arena challenge needs to be cleared at least once before the subsequent arena can be challenged.&lt;br /&gt;
&lt;br /&gt;
==Arena Challenges==&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;Monster Legend:&#039;&#039;&lt;br /&gt;
x = Common/Custom Monsters (Black)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Boss|Bosses]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Legendaries|Legendary]] (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = Ultimate (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;)&lt;br /&gt;
Round Composition indicates the number of rounds with that specific amount of monsters per round.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;150px&amp;quot;| Challenge&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Min. [[Level]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Rounds&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| [[EXP]] Mod&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| First Clear&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50px&amp;quot;| Future Clears&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|-&lt;br /&gt;
! 1-2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || Last Round&lt;br /&gt;
|-&lt;br /&gt;
|First Blood || 1 || 5 || 1.0 || 200? C || 20 C || 5 || 4 || || || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
|Learning Curves || 10 || 7 || 1.0 || 600? C || 200 C || &lt;br /&gt;
|-&lt;br /&gt;
|Graduation || 20 || 12 || 1.0 || 1000? C || 400 C || &lt;br /&gt;
|-&lt;br /&gt;
|Road Less Traveled || 30 || 15 || 1.0 || 2500? C || 600 C || &lt;br /&gt;
|-&lt;br /&gt;
|A Rolling Stone || 40 || 20 || 1.0 || 3000? C || 800 C || 77 ||  || 11 || 3 || 4 || 1 || || || || 6&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Meat || 50 || 25 || 1.0 || 4000? C || 1000 C || 126 || || || 14 || 3 || 3 || 3 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Dark Skies || 60 || 30 || 1.0 || 4500? C || 1000 C || 152 || || || 16 || 4 || 4 || 4 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Growing Storm || 70 || 35 || 1.0 || 5000? C || 1000 C || 172 || || || 19 || 4 || 4 || 4 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Power Flux || 80 || 40 || 1.0 || 7000? C || 1000 C || 202 || || || 22 || 5 || 5 || 5 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Killzone || 90 || 45 || 1.0 || 8000? C || 1000 C || 228 || || || 24 || 6 || 6 || 6 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Endgame || 100 || 50 || 1.0 || 10,000? C || 1000 C || 233&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || 32 || 7 || 7 || 3 || || || 7&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;16&amp;quot;| The following arena challenges only appear when the preceding arena challenge is cleared.&amp;lt;div id=&amp;quot;Longest Journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;longest journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Longest Journey || 110 || 55 || 1.1 || 14,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Dreamfall || 120 || 60 || 1.2 || 15,000 C || 1000 C || 356&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 36 || 7 || 6 || 7 || 3 || 9&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Exile || 130 || 65 || 1.3 || 20,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Sealed Power || 140 || 70 || 1.5 || 25,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|New Wings || 150 || 75 || 1.6 || 30,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|To Kill A God || 165 || 80 || 1.8 || 35,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eve of Death || 180 || 90 || 1.9 || 40,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] || 200 || 100 || 2.0 || 45,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|End of Days || 225 || 110 || 2.2 || 50,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eternal Darkness || 250 || 125 || 2.5 || 50,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#A_Dance_With_Dragons|A Dance With Dragons]] || 300 || 150 || 3.0 || 50,000 C || 1000 C ||&lt;br /&gt;
|-&lt;br /&gt;
!Challenge&lt;br /&gt;
!Min. [[Level]]&lt;br /&gt;
!Rounds&lt;br /&gt;
![[EXP]] Mod&lt;br /&gt;
!First Clear&lt;br /&gt;
!Future Clears&lt;br /&gt;
!Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Falbala</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Arena&amp;diff=23842</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Arena&amp;diff=23842"/>
		<updated>2013-05-19T00:15:22Z</updated>

		<summary type="html">&lt;p&gt;Falbala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Point.png]] &#039;&#039;&#039;&#039;&#039;Some information is obsolete as of patch 0.76&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
The Arena is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
In the Arena, battles have a predetermined length and number of [[HentaiVerse_Bestiary|monsters]] per round (always increasing as the rounds go). Each arena challenge has a [[level]] requirement. Each Arena challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure. Arenas started before the Dawn, but cleared afterwards, are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
&lt;br /&gt;
Unlike other multi-round battle modes, the monsters in arena challenges do not get stronger as the rounds progress. Instead, they remain at 100% strength for the entire battle.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*The first time a new new arena challenge is cleared, players receive a significant [[credit]] bonus. Subsequent clears reward a reduced amount of credits.&lt;br /&gt;
*The first time a challenge is cleared on a higher [[difficulty]] than previously accomplished grants full HP and MP restoration.&lt;br /&gt;
*Clearing arena challenges gives better chances of [[item]] and [[equipment]] drops.&lt;br /&gt;
**[[Loot_Drop_Rolls|This chance]] increases for higher-level arenas, becoming guaranteed (100%) beyond The Trio and the Tree.&lt;br /&gt;
*There is also a 15-25% chance for a [[token]] to drop in addition to the usual rewards. This chance increases for higher-level arenas.&lt;br /&gt;
*There are bonus [[EXP]] modifiers for higher-level arena challenges.&lt;br /&gt;
*The preceding arena challenge needs to be cleared at least once before the subsequent arena can be challenged.&lt;br /&gt;
&lt;br /&gt;
==Arena Challenges==&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;Monster Legend:&#039;&#039;&lt;br /&gt;
x = Common/Custom Monsters (Black)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Boss|Bosses]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Legendaries|Legendary]] (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = Ultimate (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;)&lt;br /&gt;
Round Composition indicates the number of rounds with that specific amount of monsters per round.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;150px&amp;quot;| Challenge&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Min. [[Level]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Rounds&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| [[EXP]] Mod&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| First Clear&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50px&amp;quot;| Future Clears&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|-&lt;br /&gt;
! 1-2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || Last Round&lt;br /&gt;
|-&lt;br /&gt;
|First Blood || 1 || 5 || 1.0 || 200? C || 20 C || &lt;br /&gt;
|-&lt;br /&gt;
|Learning Curves || 10 || 7 || 1.0 || 600? C || 200 C || &lt;br /&gt;
|-&lt;br /&gt;
|Graduation || 20 || 12 || 1.0 || 1000? C || 400 C || &lt;br /&gt;
|-&lt;br /&gt;
|Road Less Traveled || 30 || 15 || 1.0 || 2500? C || 600 C || &lt;br /&gt;
|-&lt;br /&gt;
|A Rolling Stone || 40 || 20 || 1.0 || 3000? C || 800 C || 77 ||  || 11 || 3 || 4 || 1 || || || || 6&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Meat || 50 || 25 || 1.0 || 4000? C || 1000 C || 126 || || || 14 || 3 || 3 || 3 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Dark Skies || 60 || 30 || 1.0 || 4500? C || 1000 C || 152 || || || 16 || 4 || 4 || 4 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Growing Storm || 70 || 35 || 1.0 || 5000? C || 1000 C || 172 || || || 19 || 4 || 4 || 4 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Power Flux || 80 || 40 || 1.0 || 7000? C || 1000 C || 202 || || || 22 || 5 || 5 || 5 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Killzone || 90 || 45 || 1.0 || 8000? C || 1000 C || 228 || || || 24 || 6 || 6 || 6 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Endgame || 100 || 50 || 1.0 || 10,000? C || 1000 C || 233&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || 32 || 7 || 7 || 3 || || || 7&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;16&amp;quot;| The following arena challenges only appear when the preceding arena challenge is cleared.&amp;lt;div id=&amp;quot;Longest Journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;longest journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Longest Journey || 110 || 55 || 1.1 || 14,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Dreamfall || 120 || 60 || 1.2 || 15,000 C || 1000 C || 356&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 36 || 7 || 6 || 7 || 3 || 9&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Exile || 130 || 65 || 1.3 || 20,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Sealed Power || 140 || 70 || 1.5 || 25,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|New Wings || 150 || 75 || 1.6 || 30,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|To Kill A God || 165 || 80 || 1.8 || 35,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eve of Death || 180 || 90 || 1.9 || 40,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] || 200 || 100 || 2.0 || 45,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|End of Days || 225 || 110 || 2.2 || 50,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eternal Darkness || 250 || 125 || 2.5 || 50,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#A_Dance_With_Dragons|A Dance With Dragons]] || 300 || 150 || 3.0 || 50,000 C || 1000 C ||&lt;br /&gt;
|-&lt;br /&gt;
!Challenge&lt;br /&gt;
!Min. [[Level]]&lt;br /&gt;
!Rounds&lt;br /&gt;
![[EXP]] Mod&lt;br /&gt;
!First Clear&lt;br /&gt;
!Future Clears&lt;br /&gt;
!Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Falbala</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Arena&amp;diff=23840</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Arena&amp;diff=23840"/>
		<updated>2013-05-18T23:38:24Z</updated>

		<summary type="html">&lt;p&gt;Falbala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Point.png]] &#039;&#039;&#039;&#039;&#039;Some information is obsolete as of patch 0.76&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
The Arena is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
In the Arena, battles have a predetermined length and number of [[HentaiVerse_Bestiary|monsters]] per round (always increasing as the rounds go). Each arena challenge has a [[level]] requirement. Each Arena challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure. Arenas started before the Dawn, but cleared afterwards, are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
&lt;br /&gt;
Unlike other multi-round battle modes, the monsters in arena challenges do not get stronger as the rounds progress. Instead, they remain at 100% strength for the entire battle.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*The first time a new new arena challenge is cleared, players receive a significant [[credit]] bonus. Subsequent clears reward a reduced amount of credits.&lt;br /&gt;
*The first time a challenge is cleared on a higher [[difficulty]] than previously accomplished grants full HP and MP restoration.&lt;br /&gt;
*Clearing arena challenges gives better chances of [[item]] and [[equipment]] drops.&lt;br /&gt;
**[[Loot_Drop_Rolls|This chance]] increases for higher-level arenas, becoming guaranteed (100%) beyond The Trio and the Tree.&lt;br /&gt;
*There is also a 15-25% chance for a [[token]] to drop in addition to the usual rewards. This chance increases for higher-level arenas.&lt;br /&gt;
*There are bonus [[EXP]] modifiers for higher-level arena challenges.&lt;br /&gt;
*The preceding arena challenge needs to be cleared at least once before the subsequent arena can be challenged.&lt;br /&gt;
&lt;br /&gt;
==Arena Challenges==&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;Monster Legend:&#039;&#039;&lt;br /&gt;
x = Common/Custom Monsters (Black)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Boss|Bosses]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Legendaries|Legendary]] (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = Ultimate (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;)&lt;br /&gt;
Round Composition indicates the number of rounds with that specific amount of monsters per round.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;150px&amp;quot;| Challenge&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Min. [[Level]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Rounds&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| [[EXP]] Mod&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| First Clear&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50px&amp;quot;| Future Clears&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|-&lt;br /&gt;
! 1-2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || Last Round&lt;br /&gt;
|-&lt;br /&gt;
|First Blood || 1 || 5 || 1.0 || 200? C || 40? C || &lt;br /&gt;
|-&lt;br /&gt;
|Learning Curves || 10 || 7 || 1.0 || 600? C || 120? C || &lt;br /&gt;
|-&lt;br /&gt;
|Graduation || 20 || 12 || 1.0 || 1000? C || 200? C || &lt;br /&gt;
|-&lt;br /&gt;
|Road Less Traveled || 30 || 15 || 1.0 || 2500? C || 500? C || &lt;br /&gt;
|-&lt;br /&gt;
|A Rolling Stone || 40 || 20 || 1.0 || 3000? C || 800? C || 77 ||  || 11 || 3 || 4 || 1 || || || || 6&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Meat || 50 || 25 || 1.0 || 4000? C || 1000 C || 126 || || || 14 || 3 || 3 || 3 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Dark Skies || 60 || 30 || 1.0 || 4500? C || 1000 C || 152 || || || 16 || 4 || 4 || 4 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Growing Storm || 70 || 35 || 1.0 || 5000? C || 1000 C || 172 || || || 19 || 4 || 4 || 4 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Power Flux || 80 || 40 || 1.0 || 7000? C || 1000 C || 202 || || || 22 || 5 || 5 || 5 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Killzone || 90 || 45 || 1.0 || 8000? C || 1000 C || 228 || || || 24 || 6 || 6 || 6 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Endgame || 100 || 50 || 1.0 || 10,000? C || 1000 C || 233&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || 32 || 7 || 7 || 3 || || || 7&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;16&amp;quot;| The following arena challenges only appear when the preceding arena challenge is cleared.&amp;lt;div id=&amp;quot;Longest Journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;longest journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Longest Journey || 110 || 55 || 1.1 || 14,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Dreamfall || 120 || 60 || 1.2 || 15,000 C || 1000 C || 356&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 36 || 7 || 6 || 7 || 3 || 9&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Exile || 130 || 65 || 1.3 || 20,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Sealed Power || 140 || 70 || 1.5 || 25,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|New Wings || 150 || 75 || 1.6 || 30,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|To Kill A God || 165 || 80 || 1.8 || 35,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eve of Death || 180 || 90 || 1.9 || 40,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] || 200 || 100 || 2.0 || 45,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|End of Days || 225 || 110 || 2.2 || 50,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eternal Darkness || 250 || 125 || 2.5 || 50,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#A_Dance_With_Dragons|A Dance With Dragons]] || 300 || 150 || 3.0 || 50,000 C || 1000 C ||&lt;br /&gt;
|-&lt;br /&gt;
!Challenge&lt;br /&gt;
!Min. [[Level]]&lt;br /&gt;
!Rounds&lt;br /&gt;
![[EXP]] Mod&lt;br /&gt;
!First Clear&lt;br /&gt;
!Future Clears&lt;br /&gt;
!Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Falbala</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Abilities&amp;diff=23831</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Abilities&amp;diff=23831"/>
		<updated>2013-05-18T22:44:25Z</updated>

		<summary type="html">&lt;p&gt;Falbala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abilities provide various boosts together with [[proficiency]], and strengthen [[spells]].&lt;br /&gt;
&lt;br /&gt;
==Ability Points==&lt;br /&gt;
Abilities require ability points (AP) to be activated or increased in strength.   &lt;br /&gt;
&lt;br /&gt;
===Ability Sources===&lt;br /&gt;
*One AP is granted per [[level]].&lt;br /&gt;
*AP may be purchased via Ability Boost [[Training]] (capped at player&#039;s level).&lt;br /&gt;
*This means that AP is effectively capped at double the player&#039;s [[level]].&lt;br /&gt;
&lt;br /&gt;
===Investing===&lt;br /&gt;
Players simply click on an ability when AP is available to invest in it. Different abilities and ranks require different amounts.&lt;br /&gt;
&lt;br /&gt;
====Breakdown====&lt;br /&gt;
It currently takes at least 642? AP to max out all of the available abilities.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type !! Amount&lt;br /&gt;
|-&lt;br /&gt;
|General || 50&lt;br /&gt;
|-&lt;br /&gt;
|One-handed || 11&lt;br /&gt;
|-&lt;br /&gt;
|Two-handed || 11&lt;br /&gt;
|-&lt;br /&gt;
|Dual-Wielding || 11&lt;br /&gt;
|-&lt;br /&gt;
|Niten Ichiryuu || 0 (Share with Two-handed and Dual-Wielding)&lt;br /&gt;
|-&lt;br /&gt;
|Staff || 11&lt;br /&gt;
|-&lt;br /&gt;
|Cloth armor || 21&lt;br /&gt;
|-&lt;br /&gt;
|Light armor || 21&lt;br /&gt;
|-&lt;br /&gt;
|Heavy armor || 34&lt;br /&gt;
|-&lt;br /&gt;
|Deprecating || 86&lt;br /&gt;
|-&lt;br /&gt;
|Supportive || 125&lt;br /&gt;
|-&lt;br /&gt;
|Elemental || 124&lt;br /&gt;
|-&lt;br /&gt;
|Forbidden || 58&lt;br /&gt;
|-&lt;br /&gt;
|Divine || 58&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Ability Tree==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
|HP Tank || Adds 10% to total HP per tier. || lv.0, 1 AP || lv.30?, 2 AP || lv.60?, ? AP || lv.90?, ? AP || lv.120?, ? AP || lv.150?, ? AP || lv.180?, ? AP || lv.210?, ? AP || lv.250, 5 AP || lv.300, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|MP Tank || Adds 5% to total MP per tier. || lv.0, 1 AP || lv.40, 2 AP || lv.80?, ? AP || lv.120?, ? AP || lv.160?, ? AP || lv.200?, ? AP || lv.240, 4 AP || lv.280, 5 AP || lv.320?, ? AP || lv.360, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|SP Tank || Adds 5% to total SP per tier. || lv.0, 1 AP || lv.50, 2 AP || lv.100, ? AP || lv.150?, ? AP || lv.200, ? AP || lv.250, 4 AP || lv.300, 4 AP || lv.350, 5 AP || lv.400, 5 AP || lv.450?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Health Pots || Improves overall potency of all common health pots. &amp;lt;!-- Increased duration? --&amp;gt;&lt;br /&gt;
| lv.0, 1 AP || lv.25, 2 AP || lv.50?, ? AP || lv.75?, ? AP || lv.100, 3 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Mana Pots || Improves overall potency of all common mana pots.&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200, 5 AP || lv.300, 7 AP || lv.400, 9 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Spirit Pots || Improves overall potency of all common spirit pots.&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP|| lv.200, 5 AP|| lv.300, 7 AP|| lv.400?, ? AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===One-Handed===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|1H Damage || Increase damage when using the One-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 2 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|1H Accuracy || Increase attack accuracy when using the One-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|1H Block || Increase block chance when using the One-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Two-Handed===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|2H Damage || Increase damage when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 2 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|2H Accuracy || Increase attack accuracy when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|2H Parry || Increase parry chance when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dual-Wielding===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|DW Damage || Increase damage when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 3 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|DW Accuracy || Increase attack accuracy when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|DW Crit || Increase crit chance when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Niten Ichiryuu===&lt;br /&gt;
Please note that this is a presdo-entry. It is still affected by 2H/DW abilities.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|2D Damage || Increase damage when using the Niten fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 2 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|DW Accuracy || Increase attack accuracy when using the Niten fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|2H parry || Increase parry chance when using the Niten fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|-&lt;br /&gt;
|DW Crit || Increase crit chance when using the Niten fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Staff Spell Damage || Increase spell damage when using staff fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.2 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Staff Accuracy || Increase attack and magic accuracy when using staff fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|Staff Damage || Increase physical damage when using staff fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 3 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloth Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|Cloth spellacc || Increase spell damage when using only cloth armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.05 modifier. --&amp;gt;&lt;br /&gt;
| lv.200, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Spellcrit || Increase spell crit chance when using only cloth armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.005 modifier, starting from 0.01 --&amp;gt;&lt;br /&gt;
|lv.0, 1 AP || lv.70, 2 AP || lv.140, ? AP || lv.210?, ? AP || lv.250, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Castspeed || Increase spell casting speed when using only cloth armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.015/0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.150, 2 AP || lv.250, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Cloth MP || Increase maximum MP when using only cloth armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier, starting with 0.05 --&amp;gt;&lt;br /&gt;
| lv.0, 1 AP || lv.100, 2 AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP || lv.350, 5 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Light Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|Light Acc || Increase accuracy when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.05 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 3 AP&lt;br /&gt;
|-&lt;br /&gt;
|Light Crit || Increase crit chance when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.005 modifier, starting from 0.01 --&amp;gt;&lt;br /&gt;
|lv.0, 1 AP || lv.70, 2 AP || lv.130, 3 AP || lv.190, 5 AP || lv.280?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Light Speed || Increase attack speed when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.015/0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.150, 2 AP || lv.250, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Light HP/MP || Increase maximum HP and MP when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 HP modifier and 0.02 MP modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 1 AP || lv.100, 2 AP || lv.150, 3 AP || lv.200, 3 AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heavy Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Crush || Increase crushing mitigation when using only heavy armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.02 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 3 AP&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Prcg || Increase piercing mitigation when using only heavy armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.02 modifier, starting from 0.01 --&amp;gt;&lt;br /&gt;
|lv.0, 1 AP || lv.70, 2 AP || lv.200, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Slsh || Increase slashing mitigation when using only heavy armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.02 modifier. --&amp;gt;&lt;br /&gt;
| lv.150, 2 AP || lv.?, ? AP || lv.200, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Heavy HP || Increase maximum HP when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier, starting with 0.05 --&amp;gt;&lt;br /&gt;
| lv.0, 1 AP || lv.100, 2 AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Deprecating===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 &lt;br /&gt;
|-&lt;br /&gt;
|Better Weaken || Increase damage reduction and number of targets per cast. &amp;lt;!--Start at 30%, should max at 50%.--&amp;gt;&lt;br /&gt;
|lv.80, 1 AP || lv.110, 2 AP || lv.140?, ? AP || lv.170?, ? AP || lv.250, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Faster Weaken || Decreases the cast time and cooldown of weaken. Higher levels also increase the number of targets affected per cast. &amp;lt;!--Cooldown 2/1, Cast time 0.7/0.65, target 1/2, cost_mp 12--&amp;gt;&lt;br /&gt;
|lv.170, 3 AP || lv.225, 5 AP || lv.300, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Imperil || Increases the duration and defensive penalties caused by Imperil. Higher levels also increase the number of targets affected per cast. &amp;lt;!--Miti -30/-35, SP miti -20/-30 --&amp;gt;&lt;br /&gt;
|lv.150, 1 AP || lv.195, 2 AP || lv.240, 3 AP || lv.285, 4 AP || lv.330, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Faster Imperil || Decreases the cast time and cooldown of Imperil. Higher levels also increase the number of targets affected per cast. &amp;lt;!--Cooldown 2/1, Cast time 0.7/0.65, target 1/2, cost_mp 12--&amp;gt;&lt;br /&gt;
|lv.220, 3 AP || lv.260, 5 AP || lv.310, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Blind || Increase the duration and hit penalty caused by the Blind spell. &amp;lt;!--Start at 22%, should max at 30%.--&amp;gt;&lt;br /&gt;
|lv.130, 1 AP || lv.150, 2 AP || lv.170, ? AP || lv.190?, ? AP || lv.210?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Faster Blind || Decrease cast time and cooldown, and increase number of targets per cast. &amp;lt;!--Cooldown 5/4, Casttime 1.1/1.05, target 1/2, cost_mp 22--&amp;gt;&lt;br /&gt;
|lv.190, 1 AP || lv.235, 2 AP || lv.280?, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Mind Control || Decrease chance that sleep and confuse will break upon taking damage, and increase number of targets per cast. &amp;lt;!-- Effect 50/75, target 1/2, cost_mp 30 --&amp;gt;&lt;br /&gt;
|lv.110, 1 AP || lv.170, 3 AP || lv.280?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Better Silence || Decrease cooldown and increase number of targets per cast. &amp;lt;!--Cooldown 8/6, target 1/2--&amp;gt;&lt;br /&gt;
|lv.150, 3 AP || lv.190, 5 AP || lv.230, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Magnet || Adds a slowing effect, decrease cooldown and increase number of targets per cast. &amp;lt;!--Speed -25, Cooldown ?/12--&amp;gt;&lt;br /&gt;
|lv.280, 1 AP || lv.310, 2 AP || lv.340, 3 AP || lv.370, 4 AP || lv.400, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Slow || Increase the slowing effect and number of targets per cast. &amp;lt;!--Target 1/2, Cost 21, speed -40%--&amp;gt;&lt;br /&gt;
|lv.50, 1 AP || lv.70, 2 AP || lv.90, 3 AP || lv.110, 4 AP || lv.130, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Drain || Increase the amount of HP drained. &amp;lt;!--DrainHP 1.1/1.15--&amp;gt;&lt;br /&gt;
|lv.110, 2 AP || lv.170, 3 AP || lv.190, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Faster Drain || Decrease the cooldown and cast time. &amp;lt;!--Casttime 1.15/1.1, cooldown 19/18.--&amp;gt;&lt;br /&gt;
|lv.50, 1 AP || lv.80, 2 AP || lv.110?, ? AP || lv.140?, ? AP || lv.170?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Ether Theft || Augment the Drain spell with ability to inflict ether theft on target afflicted with soul fire.&lt;br /&gt;
|lv.200, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Spirit Theft || Augment the Drain spell with ability to inflict spirit theft on target afflicted with ripened soul.&lt;br /&gt;
|lv.200, 7 AP &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Supportive===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Better Haste || Increases the action speed-up granted by the Haste spell. &amp;lt;!--Action speed +30/35%--&amp;gt;&lt;br /&gt;
|lv.90, 1 AP || lv.120, 2 AP || lv.150?, ? AP || lv.180?, ? AP || lv.210, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Shadow Veil || Increases the evade bonus granted by the Shadow Veil spell. &amp;lt;!--Evade +18/20%--&amp;gt;&lt;br /&gt;
|lv.110, 1 AP || lv.140, 2 AP || lv.170?, ? AP || lv.200?, ? AP || lv.230, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Absorb || Increases the chance that Absorb will successfully nullify a hostile spell. &amp;lt;!--Chance +70/80%--&amp;gt;&lt;br /&gt;
|lv.80, 1 AP || lv.120, 2 AP || lv.160, 3 AP &lt;br /&gt;
|-&lt;br /&gt;
|Stronger Spirit || Decreases the amount of damage required for SP shield to kick in. &amp;lt;!--40/35%--&amp;gt;&lt;br /&gt;
|lv.230, 1 AP || lv.260, 2 AP || lv.290?, 3? AP || lv.320?, 4? AP || lv.350, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Heartseeker || Increases the damage of critical melee hits. &amp;lt;!--bonus 3/6--&amp;gt;&lt;br /&gt;
|lv.170, 1 AP || lv.220, 2 AP || lv.270, 3 AP || lv.320?, ? AP || lv.370?, ? AP || lv.420?, ? AP || lv.470, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Arcane Focus || Arcane Focus will additionally increase the damage of any critical spell hits. &amp;lt;!--bonus 3/6--&amp;gt;&lt;br /&gt;
|lv.220, 1 AP || lv.270, 2 AP || lv.320?, 3 AP || lv.370?, ? AP || lv.420?, ? AP || lv.470?, ? AP || lv.?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Regen || Increase the power and duration of the Regen spell. &amp;lt;!--Cost 30/40, HOT 4.8/5.1, T 15/18--&amp;gt;&lt;br /&gt;
|lv.50, 1 AP || lv.100, 2 AP || lv.150?, ? AP || lv.200?, ? AP || lv.250, 5 AP || lv.300, 6 AP || lv.350, 7 AP || lv.400, 8 AP || lv.450?, ? AP || lv.500?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Cure || Increases the healing power and decreases the cooldown of the Cure spell.&lt;br /&gt;
|lv.10, 2 AP || lv.?, ? AP || lv.?, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Better Spark || Increase the duration and decrease the mana cost of the Spark of Life spell.&lt;br /&gt;
|lv.100, 2 AP || lv.?, ? AP || lv.?, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Protection || Increase mitigation bonus. &amp;lt;!--26/27%--&amp;gt;&lt;br /&gt;
|lv.40, 1 AP || lv.65, 2 AP || lv.90?, 3? AP || lv.115?, 4? AP || lv.140, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Flame Spike Shield || Augments your Protection spell by adding fire elemental spikes. Additional levels increase your fire elemental resistance while the spell is active. &amp;lt;!--mitigation 0/10, P=100, D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.100, 3 AP || lv.150, 1 AP || lv.200, ? AP || lv.250, 3 AP || lv.300, 4 AP&lt;br /&gt;
|-&lt;br /&gt;
|Frost Spike Shield || Augments your Protection spell by adding cold elemental spikes. Additional levels increase your cold elemental resistance while the spell is active. &amp;lt;!--mitigation 0/10, P=100, D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.100, 3 AP || lv.150, 1 AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Shock Spike Shield || Augments your Protection spell by adding elec elemental spikes. Additional levels increase your elec elemental resistance while the spell is active. &amp;lt;!--mitigation 0/10, P=100, D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.100, 3 AP || lv.150, 1 AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Storm Spike Shield || Augments your Protection spell by adding wind elemental spikes. Additional levels increase your wind elemental resistance while the spell is active. &amp;lt;!--mitigation 0/10, P=100, D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.100, 3 AP || lv.150, 1 AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7 &lt;br /&gt;
|-&lt;br /&gt;
|Conflagration || Increase maximum number of targets hit by fire elemental spells. &amp;lt;!--target tier1 4, tier 2 ?/6--&amp;gt;&lt;br /&gt;
|lv.50, 3 AP || lv.100, 4 AP || lv.150, ? AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP || lv.350, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Cryomancy || Increase maximum number of targets hit by cold elemental spells. &amp;lt;!--target tier1 4, tier 2 ?/6--&amp;gt;&lt;br /&gt;
|lv.50, 3 AP || lv.100, 4 AP || lv.150, ? AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP || lv.350, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Havoc || Increase maximum number of targets hit by lightning elemental spells. &amp;lt;!--target tier1 4, tier 2 ?/6--&amp;gt;&lt;br /&gt;
|lv.50, 3 AP || lv.100, 4 AP || lv.150, ? AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP || lv.350, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Tempest || Increase maximum number of targets hit by wind elemental spells. &amp;lt;!--target tier1 4, tier 2 ?/6--&amp;gt;&lt;br /&gt;
|lv.50, 3 AP || lv.100, 4 AP || lv.150, ? AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP || lv.350, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Sorcery || Increase damage and decrease cast time for all first-tier elemental spells. &amp;lt;!--casttime 1.15/1.1, damage 3.1/3.15--&amp;gt;&lt;br /&gt;
|lv.70, 1 AP || lv.140, 2 AP || lv.210, 3 AP || lv.280, 4 AP || lv.350, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Elementalism || Increase damage and decrease cast time for all second-tier elemental spells. &amp;lt;!--casttime 1.35/1.3, damage 4.13/4.21--&amp;gt;&lt;br /&gt;
|lv.85, 2 AP || lv.170, 3 AP || lv.255, ? AP || lv.340, ? AP || lv.425, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Archmage || Increase damage and decrease cast time for all third-tier elemental spells. &amp;lt;!--casttime 1.55/1.5, damage 5.15/5.25--&amp;gt;&lt;br /&gt;
|lv.90, 5 AP || lv.180, 7 AP || lv.270, ? AP || lv.360, ? AP || lv.450, ? AP &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forbidden===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 &lt;br /&gt;
|-&lt;br /&gt;
|Better Corruption || Increases the maximum number of targets hit by the Corruption spell. &amp;lt;!--target 4/5--&amp;gt;&lt;br /&gt;
|lv.75, 3 AP || lv.150, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Disintegrate || Increases the maximum number of targets hit by the Disintegrate spell. &amp;lt;!--target 6/7--&amp;gt;&lt;br /&gt;
|lv.175, 5 AP || lv.250, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Ragnarok || Increases the maximum number of targets hit by the Ragnarok spell. &amp;lt;!--target 8/9/10?--&amp;gt;&lt;br /&gt;
|lv.250, 7 AP || lv.325, 9 AP || lv.400, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Ripened Soul || Augments your forbidden spells with the Ripened Soul proc, which damages the target over time and enable follow-up attacks. Higher level increase the chance of the proc occurring. &amp;lt;!--D=1, T=1, P T1 4/7, T2 10/20, T3 20/40--&amp;gt;&lt;br /&gt;
|lv.150, 7 AP || lv.300, 10 AP || lv.450, 15 AP &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 &lt;br /&gt;
|-&lt;br /&gt;
|Better Smite || Increases the maximum number of targets hit by the Smite spell. &amp;lt;!--target 4/5--&amp;gt;&lt;br /&gt;
|lv.75, 3 AP || lv.150, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Banish || Increases the maximum number of targets hit by the Banishment spell. &amp;lt;!--target 6/7--&amp;gt;&lt;br /&gt;
|lv.175, 5 AP || lv.250, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Paradise || Increases the maximum number of targets hit by the Paradise Lost spell. &amp;lt;!--target 8/9/10?--&amp;gt;&lt;br /&gt;
|lv.250, 7 AP || lv.325, 9 AP || lv.400, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Soul Fire || Augments your divine spells with the Soul Fire proc, which damages the target over time and enable follow-up attacks. Higher level increase the chance of the proc occurring. &amp;lt;!--D=1, T=1, P T1 4/7, T2 10/20, T3 20/40--&amp;gt;&lt;br /&gt;
|lv.150, 7 AP || lv.300, 10 AP || lv.450, 15 AP &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery points&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Mastery Point&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery point&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mastery Points==&lt;br /&gt;
After unlocking abilities, players need to put them into ability slots in order to receive their benefits.&lt;br /&gt;
&lt;br /&gt;
===Mastery Sources===&lt;br /&gt;
Every player starts with:&lt;br /&gt;
*5 Major Ability Slots (red)&lt;br /&gt;
*5 Supportive Ability Slots (green)&lt;br /&gt;
&lt;br /&gt;
Players can unlock additional ability slots with Mastery Points. &lt;br /&gt;
&lt;br /&gt;
Mastery Points can be earned through:&lt;br /&gt;
*[[Leveling up]] (1 mastery point per 10 levels)&lt;br /&gt;
*[[Training]] &amp;quot;Manifest Destiny&amp;quot; (1 mastery point per level of training, capped at player&#039;s level/50)&lt;br /&gt;
*[[Stars|Donating]] (Each star gives 1 mastery point)&lt;br /&gt;
&lt;br /&gt;
Mastery points cannot be reset once spent.&lt;br /&gt;
&lt;br /&gt;
===Uses===&lt;br /&gt;
Ability slots take the following number of mastery points to unlock:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Ability Slot Type &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Total Slots &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Corresponding abilities&lt;br /&gt;
!colspan=&amp;quot;20&amp;quot;|Mastery Points required to unlock&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|-&lt;br /&gt;
|Major Ability || 20 || General, Weapon, Armor, Spells&lt;br /&gt;
| 0 || 0 || 0 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 3 || 3 || 3 || 3 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|Supportive Ability || 20 || Supportive, Deprecating&lt;br /&gt;
| 0 || 0 || 0 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 2 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Protection Augment || 1 || Spike Shield (included in Supportive)&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Drain Augment || 1 || Ether/Spirit Theft (included in Deprecating)&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ability Reset==&lt;br /&gt;
&lt;br /&gt;
Abilities can be reset out of [[battle]] for a [[credit]] cost.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Reset Cost&#039;&#039;&#039; = Player_level * Rank_in_Ability * 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Falbala</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Abilities&amp;diff=23829</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Abilities&amp;diff=23829"/>
		<updated>2013-05-18T22:41:49Z</updated>

		<summary type="html">&lt;p&gt;Falbala: Tree stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abilities provide various boosts together with [[proficiency]], and strengthen [[spells]].&lt;br /&gt;
&lt;br /&gt;
==Ability Points==&lt;br /&gt;
Abilities require ability points (AP) to be activated or increased in strength.   &lt;br /&gt;
&lt;br /&gt;
===Ability Sources===&lt;br /&gt;
*One AP is granted per [[level]].&lt;br /&gt;
*AP may be purchased via Ability Boost [[Training]] (capped at player&#039;s level).&lt;br /&gt;
*This means that AP is effectively capped at double the player&#039;s [[level]].&lt;br /&gt;
&lt;br /&gt;
===Investing===&lt;br /&gt;
Players simply click on an ability when AP is available to invest in it. Different abilities and ranks require different amounts.&lt;br /&gt;
&lt;br /&gt;
====Breakdown====&lt;br /&gt;
It currently takes at least 642? AP to max out all of the available abilities.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type !! Amount&lt;br /&gt;
|-&lt;br /&gt;
|General || 50&lt;br /&gt;
|-&lt;br /&gt;
|One-handed || 11&lt;br /&gt;
|-&lt;br /&gt;
|Two-handed || 11&lt;br /&gt;
|-&lt;br /&gt;
|Dual-Wielding || 11&lt;br /&gt;
|-&lt;br /&gt;
|Niten Ichiryuu || 0 (Share with Two-handed and Dual-Wielding)&lt;br /&gt;
|-&lt;br /&gt;
|Staff || 11&lt;br /&gt;
|-&lt;br /&gt;
|Cloth armor || 21&lt;br /&gt;
|-&lt;br /&gt;
|Light armor || 21&lt;br /&gt;
|-&lt;br /&gt;
|Heavy armor || 34&lt;br /&gt;
|-&lt;br /&gt;
|Deprecating || 86&lt;br /&gt;
|-&lt;br /&gt;
|Supportive || 125&lt;br /&gt;
|-&lt;br /&gt;
|Elemental || 124&lt;br /&gt;
|-&lt;br /&gt;
|Forbidden || 58&lt;br /&gt;
|-&lt;br /&gt;
|Divine || 58&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Ability Tree==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
|HP Tank || Adds 10% to total HP per tier. || lv.0, 1 AP || lv.30?, 2 AP || lv.60?, ? AP || lv.90?, ? AP || lv.120?, ? AP || lv.150?, ? AP || lv.180?, ? AP || lv.210?, ? AP || lv.250, 5 AP || lv.300, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|MP Tank || Adds 5% to total MP per tier. || lv.0, 1 AP || lv.40, 2 AP || lv.80?, ? AP || lv.120?, ? AP || lv.160?, ? AP || lv.200?, ? AP || lv.240, 4 AP || lv.280, 5 AP || lv.320?, ? AP || lv.360, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|SP Tank || Adds 5% to total SP per tier. || lv.0, 1 AP || lv.50, 2 AP || lv.100, ? AP || lv.150?, ? AP || lv.200, ? AP || lv.250, 4 AP || lv.300, 4 AP || lv.350, 5 AP || lv.400, 5 AP || lv.450?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Health Pots || Improves overall potency of all common health pots. &amp;lt;!-- Increased duration? --&amp;gt;&lt;br /&gt;
| lv.0, 1 AP || lv.25, 2 AP || lv.50?, ? AP || lv.75?, ? AP || lv.100, 3 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Mana Pots || Improves overall potency of all common mana pots.&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200, 5 AP || lv.300, 7 AP || lv.400, 9 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Spirit Pots || Improves overall potency of all common spirit pots.&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP|| lv.200, 5 AP|| lv.300, 7 AP|| lv.400?, ? AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===One-Handed===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|1H Damage || Increase damage when using the One-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 2 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|1H Accuracy || Increase attack accuracy when using the One-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|1H Block || Increase block chance when using the One-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Two-Handed===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|2H Damage || Increase damage when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 2 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|2H Accuracy || Increase attack accuracy when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|2H Parry || Increase parry chance when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dual-Wielding===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|DW Damage || Increase damage when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 3 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|DW Accuracy || Increase attack accuracy when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|DW Crit || Increase crit chance when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Niten Ichiryuu===&lt;br /&gt;
Please note that this is a presdo-entry. It is still affected by 2H/DW abilities.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|2D Damage || Increase damage when using the Niten fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 2 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|DW Accuracy || Increase attack accuracy when using the Niten fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|2H parry || Increase parry chance when using the Niten fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|-&lt;br /&gt;
|DW Crit || Increase crit chance when using the Niten fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Staff Spell Damage || Increase spell damage when using staff fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.2 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Staff Accuracy || Increase attack and magic accuracy when using staff fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|Staff Damage || Increase physical damage when using staff fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 3 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloth Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|Cloth spellacc || Increase spell damage when using only cloth armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.05 modifier. --&amp;gt;&lt;br /&gt;
| lv.200, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Spellcrit || Increase spell crit chance when using only cloth armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.005 modifier, starting from 0.01 --&amp;gt;&lt;br /&gt;
|lv.0, 1 AP || lv.70, 2 AP || lv.140, ? AP || lv.210?, ? AP || lv.250, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Castspeed || Increase spell casting speed when using only cloth armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.015/0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.150, 2 AP || lv.250, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Cloth MP || Increase maximum MP when using only cloth armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier, starting with 0.05 --&amp;gt;&lt;br /&gt;
| lv.0, 1 AP || lv.100, 2 AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP || lv.350, 5 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Light Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|Light Acc || Increase accuracy when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.05 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 3 AP&lt;br /&gt;
|-&lt;br /&gt;
|Light Crit || Increase crit chance when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.005 modifier, starting from 0.01 --&amp;gt;&lt;br /&gt;
|lv.0, 1 AP || lv.70, 2 AP || lv.130, 3 AP || lv.190, 5 AP || lv.280?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Light Speed || Increase attack speed when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.015/0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.150, 2 AP || lv.250, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Light HP/MP || Increase maximum HP and MP when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 HP modifier and 0.02 MP modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 1 AP || lv.100, 2 AP || lv.150, 3 AP || lv.200, 3 AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heavy Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Crush || Increase crushing mitigation when using only heavy armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.02 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 3 AP&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Prcg || Increase piercing mitigation when using only heavy armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.02 modifier, starting from 0.01 --&amp;gt;&lt;br /&gt;
|lv.0, 1 AP || lv.70, 2 AP || lv.200, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Slsh || Increase slashing mitigation when using only heavy armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.02 modifier. --&amp;gt;&lt;br /&gt;
| lv.150, 2 AP || lv.?, ? AP || lv.200, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Heavy HP || Increase maximum HP when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier, starting with 0.05 --&amp;gt;&lt;br /&gt;
| lv.0, 1 AP || lv.100, 2 AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Deprecating===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 &lt;br /&gt;
|-&lt;br /&gt;
|Better Weaken || Increase damage reduction and number of targets per cast. &amp;lt;!--Start at 30%, should max at 50%.--&amp;gt;&lt;br /&gt;
|lv.80, 1 AP || lv.110, 2 AP || lv.140?, ? AP || lv.170?, ? AP || lv.250, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Faster Weaken || Decreases the cast time and cooldown of weaken. Higher levels also increase the number of targets affected per cast. &amp;lt;!--Cooldown 2/1, Cast time 0.7/0.65, target 1/2, cost_mp 12--&amp;gt;&lt;br /&gt;
|lv.170, 3 AP || lv.225, 5 AP || lv.300, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Imperil || Increases the duration and defensive penalties caused by Imperil. Higher levels also increase the number of targets affected per cast. &amp;lt;!--Miti -30/-35, SP miti -20/-30 --&amp;gt;&lt;br /&gt;
|lv.150, 1 AP || lv.195, 2 AP || lv.240, ? AP || lv.285?, ? AP || lv.330, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Faster Imperil || Decreases the cast time and cooldown of Imperil. Higher levels also increase the number of targets affected per cast. &amp;lt;!--Cooldown 2/1, Cast time 0.7/0.65, target 1/2, cost_mp 12--&amp;gt;&lt;br /&gt;
|lv.220, 3 AP || lv.260, 5 AP || lv.310, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Blind || Increase the duration and hit penalty caused by the Blind spell. &amp;lt;!--Start at 22%, should max at 30%.--&amp;gt;&lt;br /&gt;
|lv.130, 1 AP || lv.150, 2 AP || lv.170, ? AP || lv.190?, ? AP || lv.210?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Faster Blind || Decrease cast time and cooldown, and increase number of targets per cast. &amp;lt;!--Cooldown 5/4, Casttime 1.1/1.05, target 1/2, cost_mp 22--&amp;gt;&lt;br /&gt;
|lv.190, 1 AP || lv.235, 2 AP || lv.280?, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Mind Control || Decrease chance that sleep and confuse will break upon taking damage, and increase number of targets per cast. &amp;lt;!-- Effect 50/75, target 1/2, cost_mp 30 --&amp;gt;&lt;br /&gt;
|lv.110, 1 AP || lv.170, 3 AP || lv.280?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Better Silence || Decrease cooldown and increase number of targets per cast. &amp;lt;!--Cooldown 8/6, target 1/2--&amp;gt;&lt;br /&gt;
|lv.150, 3 AP || lv.190, 5 AP || lv.230, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Magnet || Adds a slowing effect, decrease cooldown and increase number of targets per cast. &amp;lt;!--Speed -25, Cooldown ?/12--&amp;gt;&lt;br /&gt;
|lv.280, 1 AP || lv.310, 2 AP || lv.340, 3 AP || lv.370, 4 AP || lv.400, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Slow || Increase the slowing effect and number of targets per cast. &amp;lt;!--Target 1/2, Cost 21, speed -40%--&amp;gt;&lt;br /&gt;
|lv.50, 1 AP || lv.70, 2 AP || lv.90, 3 AP || lv.110, 4 AP || lv.130, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Drain || Increase the amount of HP drained. &amp;lt;!--DrainHP 1.1/1.15--&amp;gt;&lt;br /&gt;
|lv.110, 2 AP || lv.170, 3 AP || lv.190, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Faster Drain || Decrease the cooldown and cast time. &amp;lt;!--Casttime 1.15/1.1, cooldown 19/18.--&amp;gt;&lt;br /&gt;
|lv.50, 1 AP || lv.80, 2 AP || lv.110?, ? AP || lv.140?, ? AP || lv.170?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Ether Theft || Augment the Drain spell with ability to inflict ether theft on target afflicted with soul fire.&lt;br /&gt;
|lv.200, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Spirit Theft || Augment the Drain spell with ability to inflict spirit theft on target afflicted with ripened soul.&lt;br /&gt;
|lv.200, 7 AP &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Supportive===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Better Haste || Increases the action speed-up granted by the Haste spell. &amp;lt;!--Action speed +30/35%--&amp;gt;&lt;br /&gt;
|lv.90, 1 AP || lv.120, 2 AP || lv.150?, ? AP || lv.180?, ? AP || lv.210, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Shadow Veil || Increases the evade bonus granted by the Shadow Veil spell. &amp;lt;!--Evade +18/20%--&amp;gt;&lt;br /&gt;
|lv.110, 1 AP || lv.140, 2 AP || lv.170?, ? AP || lv.200?, ? AP || lv.230, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Absorb || Increases the chance that Absorb will successfully nullify a hostile spell. &amp;lt;!--Chance +70/80%--&amp;gt;&lt;br /&gt;
|lv.80, 1 AP || lv.120, 2 AP || lv.160, 3 AP &lt;br /&gt;
|-&lt;br /&gt;
|Stronger Spirit || Decreases the amount of damage required for SP shield to kick in. &amp;lt;!--40/35%--&amp;gt;&lt;br /&gt;
|lv.230, 1 AP || lv.260, 2 AP || lv.290?, 3? AP || lv.320?, 4? AP || lv.350, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Heartseeker || Increases the damage of critical melee hits. &amp;lt;!--bonus 3/6--&amp;gt;&lt;br /&gt;
|lv.170, 1 AP || lv.220, 2 AP || lv.270?, 3? AP || lv.320?, ? AP || lv.370?, ? AP || lv.420?, ? AP || lv.470, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Arcane Focus || Arcane Focus will additionally increase the damage of any critical spell hits. &amp;lt;!--bonus 3/6--&amp;gt;&lt;br /&gt;
|lv.220, 1 AP || lv.270, 2 AP || lv.320?, 3 AP || lv.370?, ? AP || lv.420?, ? AP || lv.470?, ? AP || lv.?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Regen || Increase the power and duration of the Regen spell. &amp;lt;!--Cost 30/40, HOT 4.8/5.1, T 15/18--&amp;gt;&lt;br /&gt;
|lv.50, 1 AP || lv.100, 2 AP || lv.150?, ? AP || lv.200?, ? AP || lv.250?, ? AP || lv.300?, ? AP || lv.350, 7 AP || lv.400, 8 AP || lv.450?, ? AP || lv.500?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Cure || Increases the healing power and decreases the cooldown of the Cure spell.&lt;br /&gt;
|lv.10, 2 AP || lv.?, ? AP || lv.?, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Better Spark || Increase the duration and decrease the mana cost of the Spark of Life spell.&lt;br /&gt;
|lv.100, 2 AP || lv.?, ? AP || lv.?, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Protection || Increase mitigation bonus. &amp;lt;!--26/27%--&amp;gt;&lt;br /&gt;
|lv.40, 1 AP || lv.65, 2 AP || lv.90?, 3? AP || lv.115?, 4? AP || lv.140, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Flame Spike Shield || Augments your Protection spell by adding fire elemental spikes. Additional levels increase your fire elemental resistance while the spell is active. &amp;lt;!--mitigation 0/10, P=100, D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.100, 3 AP || lv.150, 1 AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Frost Spike Shield || Augments your Protection spell by adding cold elemental spikes. Additional levels increase your cold elemental resistance while the spell is active. &amp;lt;!--mitigation 0/10, P=100, D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.100, 3 AP || lv.150, 1 AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Shock Spike Shield || Augments your Protection spell by adding elec elemental spikes. Additional levels increase your elec elemental resistance while the spell is active. &amp;lt;!--mitigation 0/10, P=100, D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.100, 3 AP || lv.150, 1 AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Storm Spike Shield || Augments your Protection spell by adding wind elemental spikes. Additional levels increase your wind elemental resistance while the spell is active. &amp;lt;!--mitigation 0/10, P=100, D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.100, 3 AP || lv.150, 1 AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7 &lt;br /&gt;
|-&lt;br /&gt;
|Conflagration || Increase maximum number of targets hit by fire elemental spells. &amp;lt;!--target tier1 4, tier 2 ?/6--&amp;gt;&lt;br /&gt;
|lv.50, 3 AP || lv.100, 4 AP || lv.150, ? AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP || lv.350, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Cryomancy || Increase maximum number of targets hit by cold elemental spells. &amp;lt;!--target tier1 4, tier 2 ?/6--&amp;gt;&lt;br /&gt;
|lv.50, 3 AP || lv.100, 4 AP || lv.150, ? AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP || lv.350, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Havoc || Increase maximum number of targets hit by lightning elemental spells. &amp;lt;!--target tier1 4, tier 2 ?/6--&amp;gt;&lt;br /&gt;
|lv.50, 3 AP || lv.100, 4 AP || lv.150, ? AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP || lv.350, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Tempest || Increase maximum number of targets hit by wind elemental spells. &amp;lt;!--target tier1 4, tier 2 ?/6--&amp;gt;&lt;br /&gt;
|lv.50, 3 AP || lv.100, 4 AP || lv.150, ? AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP || lv.350, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Sorcery || Increase damage and decrease cast time for all first-tier elemental spells. &amp;lt;!--casttime 1.15/1.1, damage 3.1/3.15--&amp;gt;&lt;br /&gt;
|lv.70, 1 AP || lv.140, 2 AP || lv.210, 3 AP || lv.280, 4 AP || lv.350, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Elementalism || Increase damage and decrease cast time for all second-tier elemental spells. &amp;lt;!--casttime 1.35/1.3, damage 4.13/4.21--&amp;gt;&lt;br /&gt;
|lv.85, 2 AP || lv.170, 3 AP || lv.255, ? AP || lv.340, ? AP || lv.425, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Archmage || Increase damage and decrease cast time for all third-tier elemental spells. &amp;lt;!--casttime 1.55/1.5, damage 5.15/5.25--&amp;gt;&lt;br /&gt;
|lv.90, 5 AP || lv.180, 7 AP || lv.270, ? AP || lv.360, ? AP || lv.450, ? AP &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forbidden===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 &lt;br /&gt;
|-&lt;br /&gt;
|Better Corruption || Increases the maximum number of targets hit by the Corruption spell. &amp;lt;!--target 4/5--&amp;gt;&lt;br /&gt;
|lv.75, 3 AP || lv.150, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Disintegrate || Increases the maximum number of targets hit by the Disintegrate spell. &amp;lt;!--target 6/7--&amp;gt;&lt;br /&gt;
|lv.175, 5 AP || lv.250, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Ragnarok || Increases the maximum number of targets hit by the Ragnarok spell. &amp;lt;!--target 8/9/10?--&amp;gt;&lt;br /&gt;
|lv.250, 7 AP || lv.325, 9 AP || lv.400, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Ripened Soul || Augments your forbidden spells with the Ripened Soul proc, which damages the target over time and enable follow-up attacks. Higher level increase the chance of the proc occurring. &amp;lt;!--D=1, T=1, P T1 4/7, T2 10/20, T3 20/40--&amp;gt;&lt;br /&gt;
|lv.150, 7 AP || lv.300, 10 AP || lv.450, 15 AP &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 &lt;br /&gt;
|-&lt;br /&gt;
|Better Smite || Increases the maximum number of targets hit by the Smite spell. &amp;lt;!--target 4/5--&amp;gt;&lt;br /&gt;
|lv.75, 3 AP || lv.150, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Banish || Increases the maximum number of targets hit by the Banishment spell. &amp;lt;!--target 6/7--&amp;gt;&lt;br /&gt;
|lv.175, 5 AP || lv.250, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Paradise || Increases the maximum number of targets hit by the Paradise Lost spell. &amp;lt;!--target 8/9/10?--&amp;gt;&lt;br /&gt;
|lv.250, 7 AP || lv.325, 9 AP || lv.400, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Soul Fire || Augments your divine spells with the Soul Fire proc, which damages the target over time and enable follow-up attacks. Higher level increase the chance of the proc occurring. &amp;lt;!--D=1, T=1, P T1 4/7, T2 10/20, T3 20/40--&amp;gt;&lt;br /&gt;
|lv.150, 7 AP || lv.300, 10 AP || lv.450, 15 AP &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery points&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Mastery Point&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery point&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mastery Points==&lt;br /&gt;
After unlocking abilities, players need to put them into ability slots in order to receive their benefits.&lt;br /&gt;
&lt;br /&gt;
===Mastery Sources===&lt;br /&gt;
Every player starts with:&lt;br /&gt;
*5 Major Ability Slots (red)&lt;br /&gt;
*5 Supportive Ability Slots (green)&lt;br /&gt;
&lt;br /&gt;
Players can unlock additional ability slots with Mastery Points. &lt;br /&gt;
&lt;br /&gt;
Mastery Points can be earned through:&lt;br /&gt;
*[[Leveling up]] (1 mastery point per 10 levels)&lt;br /&gt;
*[[Training]] &amp;quot;Manifest Destiny&amp;quot; (1 mastery point per level of training, capped at player&#039;s level/50)&lt;br /&gt;
*[[Stars|Donating]] (Each star gives 1 mastery point)&lt;br /&gt;
&lt;br /&gt;
Mastery points cannot be reset once spent.&lt;br /&gt;
&lt;br /&gt;
===Uses===&lt;br /&gt;
Ability slots take the following number of mastery points to unlock:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Ability Slot Type &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Total Slots &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Corresponding abilities&lt;br /&gt;
!colspan=&amp;quot;20&amp;quot;|Mastery Points required to unlock&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|-&lt;br /&gt;
|Major Ability || 20 || General, Weapon, Armor, Spells&lt;br /&gt;
| 0 || 0 || 0 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 3 || 3 || 3 || 3 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|Supportive Ability || 20 || Supportive, Deprecating&lt;br /&gt;
| 0 || 0 || 0 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 2 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Protection Augment || 1 || Spike Shield (included in Supportive)&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Drain Augment || 1 || Ether/Spirit Theft (included in Deprecating)&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ability Reset==&lt;br /&gt;
&lt;br /&gt;
Abilities can be reset out of [[battle]] for a [[credit]] cost.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Reset Cost&#039;&#039;&#039; = Player_level * Rank_in_Ability * 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Falbala</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Abilities&amp;diff=23828</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Abilities&amp;diff=23828"/>
		<updated>2013-05-18T22:36:20Z</updated>

		<summary type="html">&lt;p&gt;Falbala: Light armor HP/MP ; Crit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abilities provide various boosts together with [[proficiency]], and strengthen [[spells]].&lt;br /&gt;
&lt;br /&gt;
==Ability Points==&lt;br /&gt;
Abilities require ability points (AP) to be activated or increased in strength.   &lt;br /&gt;
&lt;br /&gt;
===Ability Sources===&lt;br /&gt;
*One AP is granted per [[level]].&lt;br /&gt;
*AP may be purchased via Ability Boost [[Training]] (capped at player&#039;s level).&lt;br /&gt;
*This means that AP is effectively capped at double the player&#039;s [[level]].&lt;br /&gt;
&lt;br /&gt;
===Investing===&lt;br /&gt;
Players simply click on an ability when AP is available to invest in it. Different abilities and ranks require different amounts.&lt;br /&gt;
&lt;br /&gt;
====Breakdown====&lt;br /&gt;
It currently takes at least 642? AP to max out all of the available abilities.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type !! Amount&lt;br /&gt;
|-&lt;br /&gt;
|General || 50&lt;br /&gt;
|-&lt;br /&gt;
|One-handed || 11&lt;br /&gt;
|-&lt;br /&gt;
|Two-handed || 11&lt;br /&gt;
|-&lt;br /&gt;
|Dual-Wielding || 11&lt;br /&gt;
|-&lt;br /&gt;
|Niten Ichiryuu || 0 (Share with Two-handed and Dual-Wielding)&lt;br /&gt;
|-&lt;br /&gt;
|Staff || 11&lt;br /&gt;
|-&lt;br /&gt;
|Cloth armor || 21&lt;br /&gt;
|-&lt;br /&gt;
|Light armor || 21&lt;br /&gt;
|-&lt;br /&gt;
|Heavy armor || 34&lt;br /&gt;
|-&lt;br /&gt;
|Deprecating || 86&lt;br /&gt;
|-&lt;br /&gt;
|Supportive || 125&lt;br /&gt;
|-&lt;br /&gt;
|Elemental || 124&lt;br /&gt;
|-&lt;br /&gt;
|Forbidden || 58&lt;br /&gt;
|-&lt;br /&gt;
|Divine || 58&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Ability Tree==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
|HP Tank || Adds 10% to total HP per tier. || lv.0, 1 AP || lv.30?, 2 AP || lv.60?, ? AP || lv.90?, ? AP || lv.120?, ? AP || lv.150?, ? AP || lv.180?, ? AP || lv.210?, ? AP || lv.240?, ? AP || lv.300, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|MP Tank || Adds 5% to total MP per tier. || lv.0, 1 AP || lv.40, 2 AP || lv.80?, ? AP || lv.120?, ? AP || lv.160?, ? AP || lv.200?, ? AP || lv.240?, ? AP || lv.270?, ? AP || lv.320?, ? AP || lv.360, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|SP Tank || Adds 5% to total SP per tier. || lv.0, 1 AP || lv.50, 2 AP || lv.100, ? AP || lv.150?, ? AP || lv.200, ? AP || lv.250, ? AP || lv.300?, ? AP || lv.350, 5 AP || lv.400, 5 AP || lv.450?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Health Pots || Improves overall potency of all common health pots. &amp;lt;!-- Increased duration? --&amp;gt;&lt;br /&gt;
| lv.0, 1 AP || lv.25, 2 AP || lv.50?, ? AP || lv.75?, ? AP || lv.100?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Mana Pots || Improves overall potency of all common mana pots.&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200, ? AP || lv.300?, ? AP || lv.400, 9 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Spirit Pots || Improves overall potency of all common spirit pots.&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP|| lv.200?, ? AP|| lv.300?, ? AP|| lv.400?, ? AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===One-Handed===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|1H Damage || Increase damage when using the One-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 2 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|1H Accuracy || Increase attack accuracy when using the One-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|1H Block || Increase block chance when using the One-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Two-Handed===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|2H Damage || Increase damage when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 2 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|2H Accuracy || Increase attack accuracy when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|2H Parry || Increase parry chance when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dual-Wielding===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|DW Damage || Increase damage when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 3 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|DW Accuracy || Increase attack accuracy when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|DW Crit || Increase crit chance when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Niten Ichiryuu===&lt;br /&gt;
Please note that this is a presdo-entry. It is still affected by 2H/DW abilities.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|2D Damage || Increase damage when using the Niten fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 2 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|DW Accuracy || Increase attack accuracy when using the Niten fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|2H parry || Increase parry chance when using the Niten fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|-&lt;br /&gt;
|DW Crit || Increase crit chance when using the Niten fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Staff Spell Damage || Increase spell damage when using staff fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.2 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Staff Accuracy || Increase attack and magic accuracy when using staff fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|Staff Damage || Increase physical damage when using staff fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 3 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloth Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|Cloth spellacc || Increase spell damage when using only cloth armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.05 modifier. --&amp;gt;&lt;br /&gt;
| lv.200, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Spellcrit || Increase spell crit chance when using only cloth armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.005 modifier, starting from 0.01 --&amp;gt;&lt;br /&gt;
|lv.0, 1 AP || lv.70, 2 AP || lv.140, ? AP || lv.210?, ? AP || lv.250, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Castspeed || Increase spell casting speed when using only cloth armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.015/0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.150, 2 AP || lv.250, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Cloth MP || Increase maximum MP when using only cloth armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier, starting with 0.05 --&amp;gt;&lt;br /&gt;
| lv.0, 1 AP || lv.100, 2 AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP || lv.350, 5 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Light Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|Light Acc || Increase accuracy when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.05 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 3 AP&lt;br /&gt;
|-&lt;br /&gt;
|Light Crit || Increase crit chance when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.005 modifier, starting from 0.01 --&amp;gt;&lt;br /&gt;
|lv.0, 1 AP || lv.70, 2 AP || lv.130, 3 AP || lv.190, 5 AP || lv.280?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Light Speed || Increase attack speed when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.015/0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.150, 2 AP || lv.250, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Light HP/MP || Increase maximum HP and MP when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 HP modifier and 0.02 MP modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 1 AP || lv.100, 2 AP || lv.150, 3 AP || lv.200, 3 AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heavy Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Crush || Increase crushing mitigation when using only heavy armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.02 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 3 AP&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Prcg || Increase piercing mitigation when using only heavy armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.02 modifier, starting from 0.01 --&amp;gt;&lt;br /&gt;
|lv.0, 1 AP || lv.70, 2 AP || lv.140?, ? AP || lv.210?, ? AP || lv.280?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Slsh || Increase slashing mitigation when using only heavy armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.02 modifier. --&amp;gt;&lt;br /&gt;
| lv.150, 2 AP || lv.250, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Heavy HP || Increase maximum HP when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier, starting with 0.05 --&amp;gt;&lt;br /&gt;
| lv.0, 1 AP || lv.100, 2 AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Deprecating===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 &lt;br /&gt;
|-&lt;br /&gt;
|Better Weaken || Increase damage reduction and number of targets per cast. &amp;lt;!--Start at 30%, should max at 50%.--&amp;gt;&lt;br /&gt;
|lv.80, 1 AP || lv.110, 2 AP || lv.140?, ? AP || lv.170?, ? AP || lv.250, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Faster Weaken || Decreases the cast time and cooldown of weaken. Higher levels also increase the number of targets affected per cast. &amp;lt;!--Cooldown 2/1, Cast time 0.7/0.65, target 1/2, cost_mp 12--&amp;gt;&lt;br /&gt;
|lv.170, 3 AP || lv.225, 5 AP || lv.300, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Imperil || Increases the duration and defensive penalties caused by Imperil. Higher levels also increase the number of targets affected per cast. &amp;lt;!--Miti -30/-35, SP miti -20/-30 --&amp;gt;&lt;br /&gt;
|lv.150, 1 AP || lv.195, 2 AP || lv.240, ? AP || lv.285?, ? AP || lv.330, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Faster Imperil || Decreases the cast time and cooldown of Imperil. Higher levels also increase the number of targets affected per cast. &amp;lt;!--Cooldown 2/1, Cast time 0.7/0.65, target 1/2, cost_mp 12--&amp;gt;&lt;br /&gt;
|lv.220, 3 AP || lv.260, 5 AP || lv.310, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Blind || Increase the duration and hit penalty caused by the Blind spell. &amp;lt;!--Start at 22%, should max at 30%.--&amp;gt;&lt;br /&gt;
|lv.130, 1 AP || lv.150, 2 AP || lv.170, ? AP || lv.190?, ? AP || lv.210?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Faster Blind || Decrease cast time and cooldown, and increase number of targets per cast. &amp;lt;!--Cooldown 5/4, Casttime 1.1/1.05, target 1/2, cost_mp 22--&amp;gt;&lt;br /&gt;
|lv.190, 1 AP || lv.235, 2 AP || lv.280?, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Mind Control || Decrease chance that sleep and confuse will break upon taking damage, and increase number of targets per cast. &amp;lt;!-- Effect 50/75, target 1/2, cost_mp 30 --&amp;gt;&lt;br /&gt;
|lv.110, 1 AP || lv.170, 3 AP || lv.280?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Better Silence || Decrease cooldown and increase number of targets per cast. &amp;lt;!--Cooldown 8/6, target 1/2--&amp;gt;&lt;br /&gt;
|lv.150, 3 AP || lv.190, 5 AP || lv.230, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Magnet || Adds a slowing effect, decrease cooldown and increase number of targets per cast. &amp;lt;!--Speed -25, Cooldown ?/12--&amp;gt;&lt;br /&gt;
|lv.280, 1 AP || lv.310, 2 AP || lv.340, 3 AP || lv.370, 4 AP || lv.400, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Slow || Increase the slowing effect and number of targets per cast. &amp;lt;!--Target 1/2, Cost 21, speed -40%--&amp;gt;&lt;br /&gt;
|lv.50, 1 AP || lv.70, 2 AP || lv.90, 3 AP || lv.110, 4 AP || lv.130, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Drain || Increase the amount of HP drained. &amp;lt;!--DrainHP 1.1/1.15--&amp;gt;&lt;br /&gt;
|lv.110, 2 AP || lv.170, 3 AP || lv.190, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Faster Drain || Decrease the cooldown and cast time. &amp;lt;!--Casttime 1.15/1.1, cooldown 19/18.--&amp;gt;&lt;br /&gt;
|lv.50, 1 AP || lv.80, 2 AP || lv.110?, ? AP || lv.140?, ? AP || lv.170?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Ether Theft || Augment the Drain spell with ability to inflict ether theft on target afflicted with soul fire.&lt;br /&gt;
|lv.200, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Spirit Theft || Augment the Drain spell with ability to inflict spirit theft on target afflicted with ripened soul.&lt;br /&gt;
|lv.200, 7 AP &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Supportive===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Better Haste || Increases the action speed-up granted by the Haste spell. &amp;lt;!--Action speed +30/35%--&amp;gt;&lt;br /&gt;
|lv.90, 1 AP || lv.120, 2 AP || lv.150?, ? AP || lv.180?, ? AP || lv.210, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Shadow Veil || Increases the evade bonus granted by the Shadow Veil spell. &amp;lt;!--Evade +18/20%--&amp;gt;&lt;br /&gt;
|lv.110, 1 AP || lv.140, 2 AP || lv.170?, ? AP || lv.200?, ? AP || lv.230, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Absorb || Increases the chance that Absorb will successfully nullify a hostile spell. &amp;lt;!--Chance +70/80%--&amp;gt;&lt;br /&gt;
|lv.80, 1 AP || lv.120, 2 AP || lv.160, 3 AP &lt;br /&gt;
|-&lt;br /&gt;
|Stronger Spirit || Decreases the amount of damage required for SP shield to kick in. &amp;lt;!--40/35%--&amp;gt;&lt;br /&gt;
|lv.230, 1 AP || lv.260, 2 AP || lv.290?, 3? AP || lv.320?, 4? AP || lv.350, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Heartseeker || Increases the damage of critical melee hits. &amp;lt;!--bonus 3/6--&amp;gt;&lt;br /&gt;
|lv.170, 1 AP || lv.220, 2 AP || lv.270?, 3? AP || lv.320?, ? AP || lv.370?, ? AP || lv.420?, ? AP || lv.470, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Arcane Focus || Arcane Focus will additionally increase the damage of any critical spell hits. &amp;lt;!--bonus 3/6--&amp;gt;&lt;br /&gt;
|lv.220, 1 AP || lv.270, 2 AP || lv.320?, 3 AP || lv.370?, ? AP || lv.420?, ? AP || lv.470?, ? AP || lv.?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Regen || Increase the power and duration of the Regen spell. &amp;lt;!--Cost 30/40, HOT 4.8/5.1, T 15/18--&amp;gt;&lt;br /&gt;
|lv.50, 1 AP || lv.100, 2 AP || lv.150?, ? AP || lv.200?, ? AP || lv.250?, ? AP || lv.300?, ? AP || lv.350, 7 AP || lv.400, 8 AP || lv.450?, ? AP || lv.500?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Cure || Increases the healing power and decreases the cooldown of the Cure spell.&lt;br /&gt;
|lv.10, 2 AP || lv.?, ? AP || lv.?, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Better Spark || Increase the duration and decrease the mana cost of the Spark of Life spell.&lt;br /&gt;
|lv.100, 2 AP || lv.?, ? AP || lv.?, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Protection || Increase mitigation bonus. &amp;lt;!--26/27%--&amp;gt;&lt;br /&gt;
|lv.40, 1 AP || lv.65, 2 AP || lv.90?, 3? AP || lv.115?, 4? AP || lv.140, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Flame Spike Shield || Augments your Protection spell by adding fire elemental spikes. Additional levels increase your fire elemental resistance while the spell is active. &amp;lt;!--mitigation 0/10, P=100, D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.100, 3 AP || lv.150, 1 AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Frost Spike Shield || Augments your Protection spell by adding cold elemental spikes. Additional levels increase your cold elemental resistance while the spell is active. &amp;lt;!--mitigation 0/10, P=100, D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.100, 3 AP || lv.150, 1 AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Shock Spike Shield || Augments your Protection spell by adding elec elemental spikes. Additional levels increase your elec elemental resistance while the spell is active. &amp;lt;!--mitigation 0/10, P=100, D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.100, 3 AP || lv.150, 1 AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Storm Spike Shield || Augments your Protection spell by adding wind elemental spikes. Additional levels increase your wind elemental resistance while the spell is active. &amp;lt;!--mitigation 0/10, P=100, D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.100, 3 AP || lv.150, 1 AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7 &lt;br /&gt;
|-&lt;br /&gt;
|Conflagration || Increase maximum number of targets hit by fire elemental spells. &amp;lt;!--target tier1 4, tier 2 ?/6--&amp;gt;&lt;br /&gt;
|lv.50, 3 AP || lv.100, 4 AP || lv.150, ? AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP || lv.350, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Cryomancy || Increase maximum number of targets hit by cold elemental spells. &amp;lt;!--target tier1 4, tier 2 ?/6--&amp;gt;&lt;br /&gt;
|lv.50, 3 AP || lv.100, 4 AP || lv.150, ? AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP || lv.350, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Havoc || Increase maximum number of targets hit by lightning elemental spells. &amp;lt;!--target tier1 4, tier 2 ?/6--&amp;gt;&lt;br /&gt;
|lv.50, 3 AP || lv.100, 4 AP || lv.150, ? AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP || lv.350, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Tempest || Increase maximum number of targets hit by wind elemental spells. &amp;lt;!--target tier1 4, tier 2 ?/6--&amp;gt;&lt;br /&gt;
|lv.50, 3 AP || lv.100, 4 AP || lv.150, ? AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP || lv.350, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Sorcery || Increase damage and decrease cast time for all first-tier elemental spells. &amp;lt;!--casttime 1.15/1.1, damage 3.1/3.15--&amp;gt;&lt;br /&gt;
|lv.70, 1 AP || lv.140, 2 AP || lv.210, 3 AP || lv.280, 4 AP || lv.350, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Elementalism || Increase damage and decrease cast time for all second-tier elemental spells. &amp;lt;!--casttime 1.35/1.3, damage 4.13/4.21--&amp;gt;&lt;br /&gt;
|lv.85, 2 AP || lv.170, 3 AP || lv.255, ? AP || lv.340, ? AP || lv.425, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Archmage || Increase damage and decrease cast time for all third-tier elemental spells. &amp;lt;!--casttime 1.55/1.5, damage 5.15/5.25--&amp;gt;&lt;br /&gt;
|lv.90, 5 AP || lv.180, 7 AP || lv.270, ? AP || lv.360, ? AP || lv.450, ? AP &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forbidden===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 &lt;br /&gt;
|-&lt;br /&gt;
|Better Corruption || Increases the maximum number of targets hit by the Corruption spell. &amp;lt;!--target 4/5--&amp;gt;&lt;br /&gt;
|lv.75, 3 AP || lv.150, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Disintegrate || Increases the maximum number of targets hit by the Disintegrate spell. &amp;lt;!--target 6/7--&amp;gt;&lt;br /&gt;
|lv.175, 5 AP || lv.250, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Ragnarok || Increases the maximum number of targets hit by the Ragnarok spell. &amp;lt;!--target 8/9/10?--&amp;gt;&lt;br /&gt;
|lv.250, 7 AP || lv.325, 9 AP || lv.400, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Ripened Soul || Augments your forbidden spells with the Ripened Soul proc, which damages the target over time and enable follow-up attacks. Higher level increase the chance of the proc occurring. &amp;lt;!--D=1, T=1, P T1 4/7, T2 10/20, T3 20/40--&amp;gt;&lt;br /&gt;
|lv.150, 7 AP || lv.300, 10 AP || lv.450, 15 AP &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 &lt;br /&gt;
|-&lt;br /&gt;
|Better Smite || Increases the maximum number of targets hit by the Smite spell. &amp;lt;!--target 4/5--&amp;gt;&lt;br /&gt;
|lv.75, 3 AP || lv.150, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Banish || Increases the maximum number of targets hit by the Banishment spell. &amp;lt;!--target 6/7--&amp;gt;&lt;br /&gt;
|lv.175, 5 AP || lv.250, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Paradise || Increases the maximum number of targets hit by the Paradise Lost spell. &amp;lt;!--target 8/9/10?--&amp;gt;&lt;br /&gt;
|lv.250, 7 AP || lv.325, 9 AP || lv.400, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Soul Fire || Augments your divine spells with the Soul Fire proc, which damages the target over time and enable follow-up attacks. Higher level increase the chance of the proc occurring. &amp;lt;!--D=1, T=1, P T1 4/7, T2 10/20, T3 20/40--&amp;gt;&lt;br /&gt;
|lv.150, 7 AP || lv.300, 10 AP || lv.450, 15 AP &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery points&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Mastery Point&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery point&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mastery Points==&lt;br /&gt;
After unlocking abilities, players need to put them into ability slots in order to receive their benefits.&lt;br /&gt;
&lt;br /&gt;
===Mastery Sources===&lt;br /&gt;
Every player starts with:&lt;br /&gt;
*5 Major Ability Slots (red)&lt;br /&gt;
*5 Supportive Ability Slots (green)&lt;br /&gt;
&lt;br /&gt;
Players can unlock additional ability slots with Mastery Points. &lt;br /&gt;
&lt;br /&gt;
Mastery Points can be earned through:&lt;br /&gt;
*[[Leveling up]] (1 mastery point per 10 levels)&lt;br /&gt;
*[[Training]] &amp;quot;Manifest Destiny&amp;quot; (1 mastery point per level of training, capped at player&#039;s level/50)&lt;br /&gt;
*[[Stars|Donating]] (Each star gives 1 mastery point)&lt;br /&gt;
&lt;br /&gt;
Mastery points cannot be reset once spent.&lt;br /&gt;
&lt;br /&gt;
===Uses===&lt;br /&gt;
Ability slots take the following number of mastery points to unlock:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Ability Slot Type &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Total Slots &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Corresponding abilities&lt;br /&gt;
!colspan=&amp;quot;20&amp;quot;|Mastery Points required to unlock&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|-&lt;br /&gt;
|Major Ability || 20 || General, Weapon, Armor, Spells&lt;br /&gt;
| 0 || 0 || 0 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 3 || 3 || 3 || 3 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|Supportive Ability || 20 || Supportive, Deprecating&lt;br /&gt;
| 0 || 0 || 0 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 2 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Protection Augment || 1 || Spike Shield (included in Supportive)&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Drain Augment || 1 || Ether/Spirit Theft (included in Deprecating)&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ability Reset==&lt;br /&gt;
&lt;br /&gt;
Abilities can be reset out of [[battle]] for a [[credit]] cost.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Reset Cost&#039;&#039;&#039; = Player_level * Rank_in_Ability * 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Falbala</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Arena&amp;diff=23826</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Arena&amp;diff=23826"/>
		<updated>2013-05-18T22:25:40Z</updated>

		<summary type="html">&lt;p&gt;Falbala: Up to Endgame filled&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Point.png]] &#039;&#039;&#039;&#039;&#039;Some information is obsolete as of patch 0.76&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
The Arena is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
In the Arena, battles have a predetermined length and number of [[HentaiVerse_Bestiary|monsters]] per round (always increasing as the rounds go). Each arena challenge has a [[level]] requirement. Each Arena challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure. Arenas started before the Dawn, but cleared afterwards, are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
&lt;br /&gt;
Unlike other multi-round battle modes, the monsters in arena challenges do not get stronger as the rounds progress. Instead, they remain at 100% strength for the entire battle.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*The first time a new new arena challenge is cleared, players receive a significant [[credit]] bonus. Subsequent clears reward a reduced amount of credits.&lt;br /&gt;
*The first time a challenge is cleared on a higher [[difficulty]] than previously accomplished grants full HP and MP restoration.&lt;br /&gt;
*Clearing arena challenges gives better chances of [[item]] and [[equipment]] drops.&lt;br /&gt;
**[[Loot_Drop_Rolls|This chance]] increases for higher-level arenas, becoming guaranteed (100%) beyond The Trio and the Tree.&lt;br /&gt;
*There is also a 15-25% chance for a [[token]] to drop in addition to the usual rewards. This chance increases for higher-level arenas.&lt;br /&gt;
*There are bonus [[EXP]] modifiers for higher-level arena challenges.&lt;br /&gt;
*The preceding arena challenge needs to be cleared at least once before the subsequent arena can be challenged.&lt;br /&gt;
&lt;br /&gt;
==Arena Challenges==&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;Monster Legend:&#039;&#039;&lt;br /&gt;
x = Common/Custom Monsters (Black)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Boss|Bosses]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Legendaries|Legendary]] (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = Ultimate (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;)&lt;br /&gt;
Round Composition indicates the number of rounds with that specific amount of monsters per round.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;150px&amp;quot;| Challenge&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Min. [[Level]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Rounds&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| [[EXP]] Mod&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| First Clear&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50px&amp;quot;| Future Clears&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|-&lt;br /&gt;
! 1-2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || Last Round&lt;br /&gt;
|-&lt;br /&gt;
|First Blood || 1 || 5 || 1.0 || 200? C || 40? C || &lt;br /&gt;
|-&lt;br /&gt;
|Learning Curves || 10 || 7 || 1.0 || 600? C || 120? C || &lt;br /&gt;
|-&lt;br /&gt;
|Graduation || 20 || 12 || 1.0 || 1000? C || 200? C || &lt;br /&gt;
|-&lt;br /&gt;
|Road Less Traveled || 30 || 15 || 1.0 || 2500? C || 500? C || &lt;br /&gt;
|-&lt;br /&gt;
|A Rolling Stone || 40 || 20 || 1.0 || 3000? C || 800? C || 77 ||  || 11 || 3 || 4 || 1 || || || || 6&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Meat || 50 || 25 || 1.0 || 4000? C || 1000 C || 126 || || || 14 || 3 || 3 || 3 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Dark Skies || 60 || 30 || 1.0 || 4500? C || 1000 C || 152 || || || 16 || 4 || 4 || 4 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Growing Storm || 70 || 35 || 1.0 || 5000? C || 1000 C || 172 || || || 19 || 4 || 4 || 4 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Power Flux || 80 || 40 || 1.0 || 7000? C || 1000 C || 202 || || || 22 || 5 || 5 || 5 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Killzone || 90 || 45 || 1.0 || 8000? C || 1000 C || 228 || || || 24 || 6 || 6 || 6 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Endgame || 100 || 50 || 1.0 || 10,000? C || 1000 C || 233&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || 32 || 7 || 7 || 3 || || || 7&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;16&amp;quot;| The following arena challenges only appear when the preceding arena challenge is cleared.&amp;lt;div id=&amp;quot;Longest Journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;longest journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Longest Journey || 110 || 55 || 1.1 || 14,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Dreamfall || 120 || 60 || 1.2 || 15,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Exile || 130 || 65 || 1.3 || 20,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Sealed Power || 140 || 70 || 1.5 || 25,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|New Wings || 150 || 75 || 1.6 || 30,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|To Kill A God || 165 || 80 || 1.8 || 35,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eve of Death || 180 || 90 || 1.9 || 40,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] || 200 || 100 || 2.0 || 45,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|End of Days || 225 || 110 || 2.2 || 50,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eternal Darkness || 250 || 125 || 2.5 || 50,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#A_Dance_With_Dragons|A Dance With Dragons]] || 300 || 150 || 3.0 || 50,000 C || 1000 C ||&lt;br /&gt;
|-&lt;br /&gt;
!Challenge&lt;br /&gt;
!Min. [[Level]]&lt;br /&gt;
!Rounds&lt;br /&gt;
![[EXP]] Mod&lt;br /&gt;
!First Clear&lt;br /&gt;
!Future Clears&lt;br /&gt;
!Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Falbala</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Arena&amp;diff=23809</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Arena&amp;diff=23809"/>
		<updated>2013-05-18T22:00:52Z</updated>

		<summary type="html">&lt;p&gt;Falbala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Point.png]] &#039;&#039;&#039;&#039;&#039;Some information is obsolete as of patch 0.76&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
The Arena is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
In the Arena, battles have a predetermined length and number of [[HentaiVerse_Bestiary|monsters]] per round (always increasing as the rounds go). Each arena challenge has a [[level]] requirement. Each Arena challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure. Arenas started before the Dawn, but cleared afterwards, are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
&lt;br /&gt;
Unlike other multi-round battle modes, the monsters in arena challenges do not get stronger as the rounds progress. Instead, they remain at 100% strength for the entire battle.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*The first time a new new arena challenge is cleared, players receive a significant [[credit]] bonus. Subsequent clears reward a reduced amount of credits.&lt;br /&gt;
*The first time a challenge is cleared on a higher [[difficulty]] than previously accomplished grants full HP and MP restoration.&lt;br /&gt;
*Clearing arena challenges gives better chances of [[item]] and [[equipment]] drops.&lt;br /&gt;
**[[Loot_Drop_Rolls|This chance]] increases for higher-level arenas, becoming guaranteed (100%) beyond The Trio and the Tree.&lt;br /&gt;
*There is also a 15-25% chance for a [[token]] to drop in addition to the usual rewards. This chance increases for higher-level arenas.&lt;br /&gt;
*There are bonus [[EXP]] modifiers for higher-level arena challenges.&lt;br /&gt;
*The preceding arena challenge needs to be cleared at least once before the subsequent arena can be challenged.&lt;br /&gt;
&lt;br /&gt;
==Arena Challenges==&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;Monster Legend:&#039;&#039;&lt;br /&gt;
x = Common/Custom Monsters (Black)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Boss|Bosses]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Legendaries|Legendary]] (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = Ultimate (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;)&lt;br /&gt;
Round Composition indicates the number of rounds with that specific amount of monsters per round.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;150px&amp;quot;| Challenge&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Min. [[Level]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Rounds&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| [[EXP]] Mod&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| First Clear&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50px&amp;quot;| Future Clears&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|-&lt;br /&gt;
! 1-2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || Last Round&lt;br /&gt;
|-&lt;br /&gt;
|First Blood || 1 || 5 || 1.0 || 200? C || 40? C || &lt;br /&gt;
|-&lt;br /&gt;
|Learning Curves || 10 || 7 || 1.0 || 600? C || 120? C || &lt;br /&gt;
|-&lt;br /&gt;
|Graduation || 20 || 12 || 1.0 || 1000? C || 200? C || &lt;br /&gt;
|-&lt;br /&gt;
|Road Less Traveled || 30 || 15 || 1.0 || 2500? C || 500? C || &lt;br /&gt;
|-&lt;br /&gt;
|A Rolling Stone || 40 || 20 || 1.0 || 3000? C || 800? C || 77 ||  || 11 || 3 || 4 || 1 || || || || 6&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Meat || 50 || 25 || 1.0 || 4000? C || 1000 C || 126 || || || 14 || 3 || 3 || 3 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Dark Skies || 60 || 30 || 1.0 || 4500? C || 1000 C || 152 || || || 16 || 4 || 4 || 4 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Growing Storm || 70 || 35 || 1.0 || 5000? C || 1000 C || 172 || || || 19 || 4 || 4 || 4 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Power Flux || 80 || 40 || 1.0 || 7000? C || 1000 C || 202 || || || 22 || 5 || 5 || 5 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Killzone || 90 || 45 || 1.0 || 8000? C || 1000 C || 228 || || || 24 || 6 || 6 || 6 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Endgame || 100 || 50 || 1.0 || 10,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;16&amp;quot;| The following arena challenges only appear when the preceding arena challenge is cleared.&amp;lt;div id=&amp;quot;Longest Journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;longest journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Longest Journey || 110 || 55 || 1.1 || 14,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Dreamfall || 120 || 60 || 1.2 || 15,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Exile || 130 || 65 || 1.3 || 20,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Sealed Power || 140 || 70 || 1.5 || 25,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|New Wings || 150 || 75 || 1.6 || 30,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|To Kill A God || 165 || 80 || 1.8 || 35,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eve of Death || 180 || 90 || 1.9 || 40,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] || 200 || 100 || 2.0 || 45,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|End of Days || 225 || 110 || 2.2 || 50,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eternal Darkness || 250 || 125 || 2.5 || 50,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#A_Dance_With_Dragons|A Dance With Dragons]] || 300 || 150 || 3.0 || 50,000 C || 1000 C ||&lt;br /&gt;
|-&lt;br /&gt;
!Challenge&lt;br /&gt;
!Min. [[Level]]&lt;br /&gt;
!Rounds&lt;br /&gt;
![[EXP]] Mod&lt;br /&gt;
!First Clear&lt;br /&gt;
!Future Clears&lt;br /&gt;
!Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Falbala</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Arena&amp;diff=23801</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Arena&amp;diff=23801"/>
		<updated>2013-05-18T21:30:06Z</updated>

		<summary type="html">&lt;p&gt;Falbala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Point.png]] &#039;&#039;&#039;&#039;&#039;Some information is obsolete as of patch 0.76&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
The Arena is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
In the Arena, battles have a predetermined length and number of [[HentaiVerse_Bestiary|monsters]] per round (always increasing as the rounds go). Each arena challenge has a [[level]] requirement. Each Arena challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure. Arenas started before the Dawn, but cleared afterwards, are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
&lt;br /&gt;
Unlike other multi-round battle modes, the monsters in arena challenges do not get stronger as the rounds progress. Instead, they remain at 100% strength for the entire battle.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*The first time a new new arena challenge is cleared, players receive a significant [[credit]] bonus. Subsequent clears reward a reduced amount of credits.&lt;br /&gt;
*The first time a challenge is cleared on a higher [[difficulty]] than previously accomplished grants full HP and MP restoration.&lt;br /&gt;
*Clearing arena challenges gives better chances of [[item]] and [[equipment]] drops.&lt;br /&gt;
**[[Loot_Drop_Rolls|This chance]] increases for higher-level arenas, becoming guaranteed (100%) beyond The Trio and the Tree.&lt;br /&gt;
*There is also a 15-25% chance for a [[token]] to drop in addition to the usual rewards. This chance increases for higher-level arenas.&lt;br /&gt;
*There are bonus [[EXP]] modifiers for higher-level arena challenges.&lt;br /&gt;
*The preceding arena challenge needs to be cleared at least once before the subsequent arena can be challenged.&lt;br /&gt;
&lt;br /&gt;
==Arena Challenges==&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;Monster Legend:&#039;&#039;&lt;br /&gt;
x = Common/Custom Monsters (Black)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Boss|Bosses]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Legendaries|Legendary]] (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = Ultimate (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;)&lt;br /&gt;
Round Composition indicates the number of rounds with that specific amount of monsters per round.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;150px&amp;quot;| Challenge&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Min. [[Level]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Rounds&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| [[EXP]] Mod&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| First Clear&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50px&amp;quot;| Future Clears&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|-&lt;br /&gt;
! 1-2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || Last Round&lt;br /&gt;
|-&lt;br /&gt;
|First Blood || 1 || 5 || 1.0 || 200? C || 40? C || &lt;br /&gt;
|-&lt;br /&gt;
|Learning Curves || 10 || 7 || 1.0 || 600? C || 120? C || &lt;br /&gt;
|-&lt;br /&gt;
|Graduation || 20 || 12 || 1.0 || 1000? C || 200? C || &lt;br /&gt;
|-&lt;br /&gt;
|Road Less Traveled || 30 || 15 || 1.0 || 2500? C || 500? C || &lt;br /&gt;
|-&lt;br /&gt;
|A Rolling Stone || 40 || 20 || 1.0 || 3000? C || 800? C || 77 ||  || 11 || 3 || 4 || 1 || || || || 6&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Meat || 50 || 25 || 1.0 || 4000? C || 1000 C || 126 || || || 14 || 3 || 3 || 3 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Dark Skies || 60 || 30 || 1.0 || 4500? C || 1000 C || 152 || || || 16 || 4 || 4 || 4 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Growing Storm || 70 || 35 || 1.0 || 5000? C || 1000 C || 172 || || || 19 || 4 || 4 || 4 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Power Flux || 80 || 40 || 1.0 || 7000? C || 1000 C || 202 || || || 22 || 5 || 5 || 5 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Killzone || 90 || 45 || 1.0 || 8000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Endgame || 100 || 50 || 1.0 || 10,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;16&amp;quot;| The following arena challenges only appear when the preceding arena challenge is cleared.&amp;lt;div id=&amp;quot;Longest Journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;longest journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Longest Journey || 110 || 55 || 1.1 || 14,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Dreamfall || 120 || 60 || 1.2 || 15,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Exile || 130 || 65 || 1.3 || 20,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Sealed Power || 140 || 70 || 1.5 || 25,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|New Wings || 150 || 75 || 1.6 || 30,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|To Kill A God || 165 || 80 || 1.8 || 35,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eve of Death || 180 || 90 || 1.9 || 40,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] || 200 || 100 || 2.0 || 45,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|End of Days || 225 || 110 || 2.2 || 50,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eternal Darkness || 250 || 125 || 2.5 || 50,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#A_Dance_With_Dragons|A Dance With Dragons]] || 300 || 150 || 3.0 || 50,000 C || 1000 C ||&lt;br /&gt;
|-&lt;br /&gt;
!Challenge&lt;br /&gt;
!Min. [[Level]]&lt;br /&gt;
!Rounds&lt;br /&gt;
![[EXP]] Mod&lt;br /&gt;
!First Clear&lt;br /&gt;
!Future Clears&lt;br /&gt;
!Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Falbala</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Arena&amp;diff=23785</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Arena&amp;diff=23785"/>
		<updated>2013-05-18T21:08:44Z</updated>

		<summary type="html">&lt;p&gt;Falbala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Point.png]] &#039;&#039;&#039;&#039;&#039;Some information is obsolete as of patch 0.76&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
The Arena is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
In the Arena, battles have a predetermined length and number of [[HentaiVerse_Bestiary|monsters]] per round (always increasing as the rounds go). Each arena challenge has a [[level]] requirement. Each Arena challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure. Arenas started before the Dawn, but cleared afterwards, are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
&lt;br /&gt;
Unlike other multi-round battle modes, the monsters in arena challenges do not get stronger as the rounds progress. Instead, they remain at 100% strength for the entire battle.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*The first time a new new arena challenge is cleared, players receive a significant [[credit]] bonus. Subsequent clears reward a reduced amount of credits.&lt;br /&gt;
*The first time a challenge is cleared on a higher [[difficulty]] than previously accomplished grants full HP and MP restoration.&lt;br /&gt;
*Clearing arena challenges gives better chances of [[item]] and [[equipment]] drops.&lt;br /&gt;
**[[Loot_Drop_Rolls|This chance]] increases for higher-level arenas, becoming guaranteed (100%) beyond The Trio and the Tree.&lt;br /&gt;
*There is also a 15-25% chance for a [[token]] to drop in addition to the usual rewards. This chance increases for higher-level arenas.&lt;br /&gt;
*There are bonus [[EXP]] modifiers for higher-level arena challenges.&lt;br /&gt;
*The preceding arena challenge needs to be cleared at least once before the subsequent arena can be challenged.&lt;br /&gt;
&lt;br /&gt;
==Arena Challenges==&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;Monster Legend:&#039;&#039;&lt;br /&gt;
x = Common/Custom Monsters (Black)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Boss|Bosses]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Legendaries|Legendary]] (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = Ultimate (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;)&lt;br /&gt;
Round Composition indicates the number of rounds with that specific amount of monsters per round.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;150px&amp;quot;| Challenge&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Min. [[Level]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Rounds&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| [[EXP]] Mod&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| First Clear&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50px&amp;quot;| Future Clears&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|-&lt;br /&gt;
! 1-2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || Last Round&lt;br /&gt;
|-&lt;br /&gt;
|First Blood || 1 || 5 || 1.0 || 200? C || 40? C || &lt;br /&gt;
|-&lt;br /&gt;
|Learning Curves || 10 || 7 || 1.0 || 600? C || 120? C || &lt;br /&gt;
|-&lt;br /&gt;
|Graduation || 20 || 12 || 1.0 || 1000? C || 200? C || &lt;br /&gt;
|-&lt;br /&gt;
|Road Less Traveled || 30 || 15 || 1.0 || 2500? C || 500? C || &lt;br /&gt;
|-&lt;br /&gt;
|A Rolling Stone || 40 || 20 || 1.0 || 3000? C || 800? C || 77 ||  || 11 || 3 || 4 || 1 || || || || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Meat || 50 || 25 || 1.0 || 4000? C || 1000 C || 126 || || || 14 || 3 || 3 || 3 || 1 || || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
|Dark Skies || 60 || 30 || 1.0 || 4500? C || 1000 C || 152 || || || 16 || 4 || 4 || 4 || 1 || || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
|Growing Storm || 70 || 35 || 1.0 || 5000? C || 1000 C || 172 || || || 19 || 4 || 4 || 4 || 2 || || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
|Power Flux || 80 || 40 || 1.0 || 7000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Killzone || 90 || 45 || 1.0 || 8000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Endgame || 100 || 50 || 1.0 || 10,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;16&amp;quot;| The following arena challenges only appear when the preceding arena challenge is cleared.&amp;lt;div id=&amp;quot;Longest Journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;longest journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Longest Journey || 110 || 55 || 1.1 || 14,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Dreamfall || 120 || 60 || 1.2 || 15,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Exile || 130 || 65 || 1.3 || 20,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Sealed Power || 140 || 70 || 1.5 || 25,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|New Wings || 150 || 75 || 1.6 || 30,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|To Kill A God || 165 || 80 || 1.8 || 35,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eve of Death || 180 || 90 || 1.9 || 40,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] || 200 || 100 || 2.0 || 45,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|End of Days || 225 || 110 || 2.2 || 50,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eternal Darkness || 250 || 125 || 2.5 || 50,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#A_Dance_With_Dragons|A Dance With Dragons]] || 300 || 150 || 3.0 || 50,000 C || 1000 C ||&lt;br /&gt;
|-&lt;br /&gt;
!Challenge&lt;br /&gt;
!Min. [[Level]]&lt;br /&gt;
!Rounds&lt;br /&gt;
![[EXP]] Mod&lt;br /&gt;
!First Clear&lt;br /&gt;
!Future Clears&lt;br /&gt;
!Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Falbala</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Arena&amp;diff=23784</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Arena&amp;diff=23784"/>
		<updated>2013-05-18T20:55:20Z</updated>

		<summary type="html">&lt;p&gt;Falbala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Point.png]] &#039;&#039;&#039;&#039;&#039;Some information is obsolete as of patch 0.76&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
The Arena is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
In the Arena, battles have a predetermined length and number of [[HentaiVerse_Bestiary|monsters]] per round (always increasing as the rounds go). Each arena challenge has a [[level]] requirement. Each Arena challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure. Arenas started before the Dawn, but cleared afterwards, are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
&lt;br /&gt;
Unlike other multi-round battle modes, the monsters in arena challenges do not get stronger as the rounds progress. Instead, they remain at 100% strength for the entire battle.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*The first time a new new arena challenge is cleared, players receive a significant [[credit]] bonus. Subsequent clears reward a reduced amount of credits.&lt;br /&gt;
*The first time a challenge is cleared on a higher [[difficulty]] than previously accomplished grants full HP and MP restoration.&lt;br /&gt;
*Clearing arena challenges gives better chances of [[item]] and [[equipment]] drops.&lt;br /&gt;
**[[Loot_Drop_Rolls|This chance]] increases for higher-level arenas, becoming guaranteed (100%) beyond The Trio and the Tree.&lt;br /&gt;
*There is also a 15-25% chance for a [[token]] to drop in addition to the usual rewards. This chance increases for higher-level arenas.&lt;br /&gt;
*There are bonus [[EXP]] modifiers for higher-level arena challenges.&lt;br /&gt;
*The preceding arena challenge needs to be cleared at least once before the subsequent arena can be challenged.&lt;br /&gt;
&lt;br /&gt;
==Arena Challenges==&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;Monster Legend:&#039;&#039;&lt;br /&gt;
x = Common/Custom Monsters (Black)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Boss|Bosses]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Legendaries|Legendary]] (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = Ultimate (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;)&lt;br /&gt;
Round Composition indicates the number of rounds with that specific amount of monsters per round.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;150px&amp;quot;| Challenge&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Min. [[Level]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Rounds&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| [[EXP]] Mod&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| First Clear&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50px&amp;quot;| Future Clears&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|-&lt;br /&gt;
! 1-2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || Last Round&lt;br /&gt;
|-&lt;br /&gt;
|First Blood || 1 || 5 || 1.0 || 200? C || 40? C || &lt;br /&gt;
|-&lt;br /&gt;
|Learning Curves || 10 || 7 || 1.0 || 600? C || 120? C || &lt;br /&gt;
|-&lt;br /&gt;
|Graduation || 20 || 12 || 1.0 || 1000? C || 200? C || &lt;br /&gt;
|-&lt;br /&gt;
|Road Less Traveled || 30 || 15 || 1.0 || 2500? C || 500? C || &lt;br /&gt;
|-&lt;br /&gt;
|A Rolling Stone || 40 || 20 || 1.0 || 3000? C || 800? C || 77 ||  || 11 || 3 || 4 || 1 || || || || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Meat || 50 || 25 || 1.0 || 4000? C || 1000 C || 126 || || || 14 || 3 || 3 || 3 || 1 || || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
|Dark Skies || 60 || 30 || 1.0 || 4500? C || 1000 C || 152 || || || 16 || 4 || 4 || 4 || 1 || || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
|Growing Storm || 70 || 35 || 1.0 || 5000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Power Flux || 80 || 40 || 1.0 || 7000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Killzone || 90 || 45 || 1.0 || 8000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Endgame || 100 || 50 || 1.0 || 10,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;16&amp;quot;| The following arena challenges only appear when the preceding arena challenge is cleared.&amp;lt;div id=&amp;quot;Longest Journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;longest journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Longest Journey || 110 || 55 || 1.1 || 14,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Dreamfall || 120 || 60 || 1.2 || 15,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Exile || 130 || 65 || 1.3 || 20,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Sealed Power || 140 || 70 || 1.5 || 25,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|New Wings || 150 || 75 || 1.6 || 30,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|To Kill A God || 165 || 80 || 1.8 || 35,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eve of Death || 180 || 90 || 1.9 || 40,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] || 200 || 100 || 2.0 || 45,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|End of Days || 225 || 110 || 2.2 || 50,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eternal Darkness || 250 || 125 || 2.5 || 50,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#A_Dance_With_Dragons|A Dance With Dragons]] || 300 || 150 || 3.0 || 50,000 C || 1000 C ||&lt;br /&gt;
|-&lt;br /&gt;
!Challenge&lt;br /&gt;
!Min. [[Level]]&lt;br /&gt;
!Rounds&lt;br /&gt;
![[EXP]] Mod&lt;br /&gt;
!First Clear&lt;br /&gt;
!Future Clears&lt;br /&gt;
!Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Falbala</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Arena&amp;diff=23783</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Arena&amp;diff=23783"/>
		<updated>2013-05-18T20:47:31Z</updated>

		<summary type="html">&lt;p&gt;Falbala: Tweak clear bonus and new arena filled&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Point.png]] &#039;&#039;&#039;&#039;&#039;Some information is obsolete as of patch 0.76&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
The Arena is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
In the Arena, battles have a predetermined length and number of [[HentaiVerse_Bestiary|monsters]] per round (always increasing as the rounds go). Each arena challenge has a [[level]] requirement. Each Arena challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure. Arenas started before the Dawn, but cleared afterwards, are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
&lt;br /&gt;
Unlike other multi-round battle modes, the monsters in arena challenges do not get stronger as the rounds progress. Instead, they remain at 100% strength for the entire battle.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*The first time a new new arena challenge is cleared, players receive a significant [[credit]] bonus. Subsequent clears reward a reduced amount of credits.&lt;br /&gt;
*The first time a challenge is cleared on a higher [[difficulty]] than previously accomplished grants full HP and MP restoration.&lt;br /&gt;
*Clearing arena challenges gives better chances of [[item]] and [[equipment]] drops.&lt;br /&gt;
**[[Loot_Drop_Rolls|This chance]] increases for higher-level arenas, becoming guaranteed (100%) beyond The Trio and the Tree.&lt;br /&gt;
*There is also a 15-25% chance for a [[token]] to drop in addition to the usual rewards. This chance increases for higher-level arenas.&lt;br /&gt;
*There are bonus [[EXP]] modifiers for higher-level arena challenges.&lt;br /&gt;
*The preceding arena challenge needs to be cleared at least once before the subsequent arena can be challenged.&lt;br /&gt;
&lt;br /&gt;
==Arena Challenges==&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;Monster Legend:&#039;&#039;&lt;br /&gt;
x = Common/Custom Monsters (Black)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Boss|Bosses]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Legendaries|Legendary]] (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = Ultimate (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;)&lt;br /&gt;
Round Composition indicates the number of rounds with that specific amount of monsters per round.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;150px&amp;quot;| Challenge&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Min. [[Level]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Rounds&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| [[EXP]] Mod&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| First Clear&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50px&amp;quot;| Future Clears&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|-&lt;br /&gt;
! 1-2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || Last Round&lt;br /&gt;
|-&lt;br /&gt;
|First Blood || 1 || 5 || 1.0 || 200? C || 40? C || &lt;br /&gt;
|-&lt;br /&gt;
|Learning Curves || 10 || 7 || 1.0 || 600? C || 120? C || &lt;br /&gt;
|-&lt;br /&gt;
|Graduation || 20 || 12 || 1.0 || 1000? C || 200? C || &lt;br /&gt;
|-&lt;br /&gt;
|Road Less Traveled || 30 || 15 || 1.0 || 2500? C || 500? C || &lt;br /&gt;
|-&lt;br /&gt;
|A Rolling Stone || 40 || 20 || 1.0 || 3000? C || 800? C || 77 ||  || 11 || 3 || 4 || 1 || || || || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Meat || 50 || 25 || 1.0 || 4000? C || 1000 C || 126 || || || 14 || 3 || 3 || 3 || 1 || || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
|Dark Skies || 60 || 30 || 1.0 || 4500? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Growing Storm || 70 || 35 || 1.0 || 5000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Power Flux || 80 || 40 || 1.0 || 7000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Killzone || 90 || 45 || 1.0 || 8000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Endgame || 100 || 50 || 1.0 || 10,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;16&amp;quot;| The following arena challenges only appear when the preceding arena challenge is cleared.&amp;lt;div id=&amp;quot;Longest Journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;longest journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Longest Journey || 110 || 55 || 1.1 || 14,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Dreamfall || 120 || 60 || 1.2 || 15,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Exile || 130 || 65 || 1.3 || 20,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Sealed Power || 140 || 70 || 1.5 || 25,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|New Wings || 150 || 75 || 1.6 || 30,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|To Kill A God || 165 || 80 || 1.8 || 35,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eve of Death || 180 || 90 || 1.9 || 40,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] || 200 || 100 || 2.0 || 45,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|End of Days || 225 || 110 || 2.2 || 50,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eternal Darkness || 250 || 125 || 2.5 || 50,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#A_Dance_With_Dragons|A Dance With Dragons]] || 300 || 150 || 3.0 || 50,000 C || 1000 C ||&lt;br /&gt;
|-&lt;br /&gt;
!Challenge&lt;br /&gt;
!Min. [[Level]]&lt;br /&gt;
!Rounds&lt;br /&gt;
![[EXP]] Mod&lt;br /&gt;
!First Clear&lt;br /&gt;
!Future Clears&lt;br /&gt;
!Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Falbala</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Arena&amp;diff=23776</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Arena&amp;diff=23776"/>
		<updated>2013-05-18T20:31:08Z</updated>

		<summary type="html">&lt;p&gt;Falbala: Added ennemy round for A rolling stone, confirmed the first clear bonus on the last two&lt;/p&gt;
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&lt;div&gt;[[Image:Point.png]] &#039;&#039;&#039;&#039;&#039;Some information is obsolete as of patch 0.76&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
The Arena is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
In the Arena, battles have a predetermined length and number of [[HentaiVerse_Bestiary|monsters]] per round (always increasing as the rounds go). Each arena challenge has a [[level]] requirement. Each Arena challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure. Arenas started before the Dawn, but cleared afterwards, are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
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Unlike other multi-round battle modes, the monsters in arena challenges do not get stronger as the rounds progress. Instead, they remain at 100% strength for the entire battle.&lt;br /&gt;
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==Rewards==&lt;br /&gt;
*The first time a new new arena challenge is cleared, players receive a significant [[credit]] bonus. Subsequent clears reward a reduced amount of credits.&lt;br /&gt;
*The first time a challenge is cleared on a higher [[difficulty]] than previously accomplished grants full HP and MP restoration.&lt;br /&gt;
*Clearing arena challenges gives better chances of [[item]] and [[equipment]] drops.&lt;br /&gt;
**[[Loot_Drop_Rolls|This chance]] increases for higher-level arenas, becoming guaranteed (100%) beyond The Trio and the Tree.&lt;br /&gt;
*There is also a 15-25% chance for a [[token]] to drop in addition to the usual rewards. This chance increases for higher-level arenas.&lt;br /&gt;
*There are bonus [[EXP]] modifiers for higher-level arena challenges.&lt;br /&gt;
*The preceding arena challenge needs to be cleared at least once before the subsequent arena can be challenged.&lt;br /&gt;
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==Arena Challenges==&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;Monster Legend:&#039;&#039;&lt;br /&gt;
x = Common/Custom Monsters (Black)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Boss|Bosses]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Legendaries|Legendary]] (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = Ultimate (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;)&lt;br /&gt;
Round Composition indicates the number of rounds with that specific amount of monsters per round.&amp;lt;/pre&amp;gt;&lt;br /&gt;
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{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;150px&amp;quot;| Challenge&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Min. [[Level]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Rounds&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| [[EXP]] Mod&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| First Clear&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50px&amp;quot;| Future Clears&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|-&lt;br /&gt;
! 1-2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || Last Round&lt;br /&gt;
|-&lt;br /&gt;
|First Blood || 1 || 5 || 1.0 || 200? C || 40? C || &lt;br /&gt;
|-&lt;br /&gt;
|Learning Curves || 10 || 7 || 1.0 || 600? C || 120? C || &lt;br /&gt;
|-&lt;br /&gt;
|Graduation || 20 || 12 || 1.0 || 1000? C || 200? C || &lt;br /&gt;
|-&lt;br /&gt;
|Road Less Traveled || 30 || 15 || 1.0 || 2500? C || 500? C || &lt;br /&gt;
|-&lt;br /&gt;
|A Rolling Stone || 40 || 20 || 1.0 || 3000? C || 800? C || 77 ||  || 11 || 3 || 4 || 1 || || || || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Meat || 50 || 25 || 1.0 || 4000? C || 800 C || &lt;br /&gt;
|-&lt;br /&gt;
|Dark Skies || 60 || 30 || 1.0 || 4500? C || 900 C || &lt;br /&gt;
|-&lt;br /&gt;
|Growing Storm || 70 || 35 || 1.0 || 5000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Power Flux || 80 || 40 || 1.0 || 7000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Killzone || 90 || 45 || 1.0 || 8000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Endgame || 100 || 50 || 1.0 || 10,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;16&amp;quot;| The following arena challenges only appear when the preceding arena challenge is cleared.&amp;lt;div id=&amp;quot;Longest Journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;longest journey&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Longest Journey || 110 || 55 || 1.1 || 14,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Dreamfall || 120 || 60 || 1.2 || 15,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Exile || 130 || 65 || 1.3 || 20,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Sealed Power || 140 || 70 || 1.5 || 25,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|New Wings || 150 || 75 || 1.6 || 30,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|To Kill A God || 165 || 80 || 1.8 || 35,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eve of Death || 180 || 90 || 1.9 || 40,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] || 200 || 100 || 2.0 || 45,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|End of Days || 225 || 110 || 2.2 || 50,000? C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|Eternal Darkness || 250 || 125 || 2.5 || 50,000 C || 1000 C || &lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#A_Dance_With_Dragons|A Dance With Dragons]] || 300 || 150 || 3.0 || 50,000 C || 1000 C ||&lt;br /&gt;
|-&lt;br /&gt;
!Challenge&lt;br /&gt;
!Min. [[Level]]&lt;br /&gt;
!Rounds&lt;br /&gt;
![[EXP]] Mod&lt;br /&gt;
!First Clear&lt;br /&gt;
!Future Clears&lt;br /&gt;
!Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Round Composition (Number of Monsters)&lt;br /&gt;
|}&lt;br /&gt;
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==See also==&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
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[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Falbala</name></author>
	</entry>
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