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		<id>https://ehwiki.org/index.php?title=Advice/Russian&amp;diff=36479</id>
		<title>Advice/Russian</title>
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		<updated>2016-08-07T19:35:59Z</updated>

		<summary type="html">&lt;p&gt;F4tal: Fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;На этой странице можно найти советы общего характера по игре в [[HentaiVerse/Russian|HentaiVerse]], а так же рекомендации и подсказки от опытных игроков. Если Вы встретите сокращение, которое Вам будет не понятно, то изучите страницу с [[acronyms/Russian|Акронимами]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Если Вы не найдёте здесь ответа на свой вопрос, то рекомендуется посмотреть в [[HentaiVerse FAQ/Russian|FAQ]]. Если и после этого остались вопросы, то можете задать их в [https://forums.e-hentai.org/index.php?showtopic=22234 ветке обсуждения на английском языке] (название треда - Ask the Experts) или можете задать свой вопрос в [https://forums.e-hentai.org/index.php?showtopic=193300 ветке обсуждения на русском языке].&amp;lt;br /&amp;gt;&lt;br /&gt;
Текущая версия игры - [https://forums.e-hentai.org/index.php?showtopic=192571 0.84].&lt;br /&gt;
&lt;br /&gt;
==Очень важная [[HentaiVerse_Hotkeys/Russian|кнопка]]!==&lt;br /&gt;
Каждая Ваша [[equipment/экипировка]] имеет гиперссылку которой Вы можете поделиться с другими людьми, например, когда хотите спросить хорошая ли это экипировка или нет. &#039;&#039;&#039;Что бы получить такую ссылку - кликните на экипировке и нажмите кнопку {{Keypress|C}}.&#039;&#039;&#039;&lt;br /&gt;
*Если ничего не произошло, то скорее всего в Вашем браузере стоит запрет на всплывающие окна, &#039;&#039;&#039;разрешите всплывающие окна&#039;&#039;&#039; на сайтах [http://hentaiverse.org/ hentaiverse.org] и [http://alt.hentaiverse.org/ alt.hentaiverse.org].&lt;br /&gt;
*Если и после этого ничего не произошло, то &#039;&#039;&#039;проверьте раскладку&#039;&#039;&#039; - {{Keypress|C}} должна быть английской, а не русской.&lt;br /&gt;
&lt;br /&gt;
==Очень важная функция!==&lt;br /&gt;
*Для того чтобы нечаянно не продать хорошую [[Equipment/экипировку|экипировку]] на [[Equipment Shop/Russian|базаре]] или не сделать другие плохие вещи с ней, о которых потом придётся жалеть всю жизнь - нажмите на иконку замка ([[Image:padlock_open.png]]) рядом с экипировкой. После этого иконка приобретёт такой вид ([[Image:padlock_closed.png]]) и это будет значит что экипировка будет &amp;quot;закрыта&amp;quot; от продажи. Даже если Вы нажмёте на кнопку &amp;quot;продать всё&amp;quot; (Sell all) - такая экипировка не будет продана. &lt;br /&gt;
**Нет, серьёзно, знали бы Вы как много хорошей экипировки было продано таким неловким образом.&lt;br /&gt;
***Если Вы нечаянно продали хорошую экипировку - Вы можете выкупить её с базара до того как это сделают другие игроки. Стоить такая экипировка будет дорого.&lt;br /&gt;
&lt;br /&gt;
==Первые шаги (до 50 уровня)==&lt;br /&gt;
*Прокачивайте Ваши [[stats/Russian|характеристики]] сбалансировано и не начинайте прокачивать какую-либо определённую характеристику пока не будете полностью уверены в каком [[play style/Russian|стиле]] и в каком [[Fighting Styles/Russian|билде]] Вы будете играть в дальнейшем.&lt;br /&gt;
**HentaiVerse это не та игра где требуется постоянно переключаться с одного стиля или билда на другой. Можете играть в одном стиле и билде вплоть до последнего 500 [[level/Russian|уровня]]. Единственное исключение это маги, которые возможно захотят в будущем переключиться на другую школу магии. &lt;br /&gt;
*Самые главные показатели на которые Вам следует обращать внимание это физическая защита (Physical Mitigation) и количество HP - чем выше они будут, тем дольше Вы будете благополучно выживать. Говоря о защите везде в дальнейшем будет упоминаться &#039;&#039;&#039;именно физическая защита (Physical Mitigation)&#039;&#039;&#039;. Это не значит что магическая защита (Magical Mitigation) бесполезна, просто 80% атак которые Вы будете получать именно физические по своей природе, а значит от них и нужно в первую очередь защищаться.&lt;br /&gt;
*[[play style/Russian|Стилей]] существует два: &#039;&#039;&#039;Маг (Mage)&#039;&#039;&#039; и &#039;&#039;&#039;Рукопашник (Melee)&#039;&#039;&#039;.&lt;br /&gt;
**За мага играть сложнее и дороже, однако на последних уровнях он становится намного сильнее рукопашника.&lt;br /&gt;
**За рукопашника играть проще и дешевле, но он сильно уступает по чистой мощи магу.&lt;br /&gt;
*[[Fighting Styles/Russian|Билдов]] существует: &#039;&#039;&#039;6&#039;&#039;&#039; для магов и &#039;&#039;&#039;8&#039;&#039;&#039; для рукопашников.&lt;br /&gt;
**Варианты билдов для магов: Fire Mage, Ice Mage, Elec Mage, Wind Mage, Light Mage, Dark Mage (разница в том какую магию Вы будете использовать во время боя).&lt;br /&gt;
**Варианты билдов для рукопашников: 1H + Heavy Armor, 1H + Light Armor, 2H + Heavy Armor, 2H + Light Armor, DW + Heavy Armor, DW + Light Armor, Niten + Heavy Armor, Niten + Light Armor (разница в том какую броню носит игрок и какое оружие и сколько их он экипировал).&lt;br /&gt;
**Есть некоторые экзотические билды, например 1H Mage (рукопашник который пользуется магией) или Rainbow Mage (маг который использует магию различных стихий), но эти билды здесь и далее не рассматриваются.&lt;br /&gt;
*Свой первый [[EXP/Russian|опыт]] Вам следует получать играя в режимах [[Arena/Russian|Arena]] и [[Random Encounter/Russian|Random Encounter]]. Предпочтение Вам следует отдавать последнему режиму поскольку он приносит больше опыта и [[Credits/Russian|денег]]. Рекомендуется также играть режим Arena на низких уровнях сложности, а перед началом Random Encounter специально [[difficulty/Russian|повышать сложность]] в [[settings/Russian|настройках]] чтобы получить ещё больше опыта и денег.&lt;br /&gt;
**Режим [[Grindfest/Russian|Grindfest]] предназначен для [[level/Russian|высокоуровневых]] игроков, не тратьте на него время: это очень сложно и приносит мало денег.&lt;br /&gt;
**Если Вы прошли все Arenas, до следующего Random Encounter ещё долго, а поиграть хочется, то купите или добудьте экипировку [[quality/Russian|качества]] &amp;quot;Crude&amp;quot; и сделайте [[Item World/Russian|Item World]].&lt;br /&gt;
&lt;br /&gt;
==Основы игры за разные билды==&lt;br /&gt;
&lt;br /&gt;
===Маг (Mage)===&lt;br /&gt;
*Носит тканную броню (Cloth armor), которая имеет очень низкую защиту (Physical Mitigation), но увеличивает мощь [[spells/Russian|заклинаний]] (Spells). Броня не добавляет [[Interference/Russian|Interference]] и добавляет очень мало [[Burden/Russian|Burden]].&lt;br /&gt;
*В качестве оружия использует посох (Staffs).&lt;br /&gt;
*Обладает большим арсеналом заклинаний, которые поделены на шесть [[damage type/Russian|стихий]]: огонь (Fire), лёд (Ice), электричество (Elec), воздух (Wind), тьма (Dark), свет (Holy). С самого начала доступны только огненные заклинания - в последствии открываются другие заклинания и улучшаются существующие. В игре существует нейтральная, безстихийная магия класса [[Void/Russian|void]], но маг &#039;&#039;&#039;не может&#039;&#039;&#039; атаковать ей врагов.&lt;br /&gt;
*Заклинания могут одновременно атаковать нескольких врагов.&lt;br /&gt;
*Каждое заклинание при успешном поражении цели может добавить [[Spells/Russian#Status_Effects|статус-эффект]] (Status-effect).&lt;br /&gt;
*[[Upgrade/Russian|Улучшения]] (Upgrade) стоят дорого.&lt;br /&gt;
*[[Equipment/Russian|Экипировка]] (Equipment) стоит &#039;&#039;&#039;очень&#039;&#039;&#039; дорого.&lt;br /&gt;
&lt;br /&gt;
===Рукопашник (Melee)===&lt;br /&gt;
*[[Upgrade/Russian|Улучшения]] (Upgrade) стоят средне.&lt;br /&gt;
*[[Equipment/Russian|Экипировка]] (Equipment) стоит &#039;&#039;&#039;не так&#039;&#039;&#039; дорого.&lt;br /&gt;
&lt;br /&gt;
====Лёгкая броня (Light Armor)====&lt;br /&gt;
*Имеет среднюю защиту (Physical Mitigation), добавляет много [[Interference/Russian|Interference]] и много [[Burden/Russian|Burden]].&lt;br /&gt;
&lt;br /&gt;
====Тяжёлая броня (Heavy Armor)====&lt;br /&gt;
*Имеет больше всего защиты (Physical Mitigation), добавляет очень много [[Interference/Russian|Interference]] и очень много [[Burden/Russian|Burden]].&lt;br /&gt;
&lt;br /&gt;
====Одноручный (1H)====&lt;br /&gt;
*Носит [[shields/Russian|щит]] (Shield) который добавляет возможность блокировать (Block) атаку монстра, но при этом добавляет [[Interference/Russian|Interference]] и [[Burden/Russian|Burden]].&lt;br /&gt;
*Самое лучшее оружие для данного билда это &amp;quot;Rapier&amp;quot;, в её отсутствии лучше всего использовать &amp;quot;Shortsword&amp;quot;.&lt;br /&gt;
*Самый лучший щит для данного билда это &amp;quot;Force Shield&amp;quot;. В начале игры можно пользоваться любым щитом, лишь бы он был. Чем выше в щите показатель Block тем лучше.&lt;br /&gt;
*Имеет специальный [[fighting skill/Russian|пассивный навык]] - Overwhelming Strikes, который увеличивает наносимый урон, увеличивает точность атаки и шанс парировать (Parry) атаку монстра.&lt;br /&gt;
&lt;br /&gt;
====Бой двумя оружиями (DW)====&lt;br /&gt;
*В отличие от одноручного, данный билд вместо щита носит второе оружие.&lt;br /&gt;
*Самое оптимальное оружие для данного билда это &amp;quot;Shortsword&amp;quot; или &amp;quot;Club&amp;quot; в основной руке (Mainhand) и &amp;quot;Rapier&amp;quot; или &amp;quot;Wakizashi&amp;quot; в дополнительной руке (Offhand), но можно использовать и другие комбинации.&lt;br /&gt;
*Оружие которое находится в дополнительной руке (Offhand) получает штраф по урону (-20%), но получает прибавку в парировании (+50%).&lt;br /&gt;
*При атаке есть вероятность запустить [[Equipment Procs/Russian|эффект экипировки]] (Equipment Procs) от обоих оружий.&lt;br /&gt;
*Имеет специальный [[fighting skill/Russian|активный навык]] - Frenzied Blows, который может ранить несколько врагов за раз.&lt;br /&gt;
&lt;br /&gt;
====Двуручный (2H)====&lt;br /&gt;
*В отличие от 1H и DW - данный билд не носит щит и не носит второе оружие, но носит одно очень мощное оружие.&lt;br /&gt;
*Самое лучшее оружие для данного билда это &amp;quot;Estoc&amp;quot; или &amp;quot;Mace&amp;quot;, в зависимости от личных предпочтений.&lt;br /&gt;
*Наносит самый большой урон по монстрам, но очень сильно страдает в плане защиты.&lt;br /&gt;
*Имеет специальный [[fighting skill/Russian|активный навык]] - Domino Strike, который может ранить до 7 врагов за раз.&lt;br /&gt;
&lt;br /&gt;
====Нитэн (Niten)====&lt;br /&gt;
*Нитэн это DW, который экипировал &amp;quot;Katana&amp;quot; в основную руку (Mainhand) и &amp;quot;Wakizashi&amp;quot; в дополнительную руку (Offhand).&lt;br /&gt;
*Наследует достоинства и недостатки DW и 2H:&lt;br /&gt;
**Имеет специальный [[fighting skill/Russian|активный навык]] - Domino Strike, который может ранить &#039;&#039;&#039;до 5&#039;&#039;&#039; врагов за раз.&lt;br /&gt;
**Оружие которое находится в дополнительной руке (Offhand) получает штраф по урону (-20%), но &#039;&#039;&#039;не&#039;&#039;&#039; получает прибавку в парировании.&lt;br /&gt;
**&#039;&#039;&#039;ВНИМАНИЕ: Данный билд не даёт игрокам никаких [[proficiencies/Russian|очков умений]] (Proficiencies), но использует уже существующие.&#039;&#039;&#039; По этой причине он рекомендуется только опытным игрокам с уровнем не ниже 300.&lt;br /&gt;
&lt;br /&gt;
==[[Abilities/Russian|Способности]]==&lt;br /&gt;
*Не улучшайте способности которые Вы не используете (например, вы используете только огненную (Fire) магию - значит Вам не нужна тёмная (Dark); если вы носите тяжёлую броню (Heavy Armor) Вам не нужно улучшать лёгкую броню (Light Armor) и т.д. &lt;br /&gt;
*Если что-то здесь не указано, то это значит что данную способность можно улучшать по собственному усмотрению.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Способность (Ability)&lt;br /&gt;
!Объяснение&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Улучшаем в первую очередь&lt;br /&gt;
|-&lt;br /&gt;
|HP Tank || Добавляет HP&lt;br /&gt;
|-&lt;br /&gt;
|MP Tank || Добавляет MP&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Затем улучшаем это&lt;br /&gt;
|-&lt;br /&gt;
|Всё что связано с Вашей [[Armor/Russian|Бронёй]], [[Weapon/Russian|Оружием]] и [[Spells/Russian|Магией]] || Чем выше будут Ваши [[proficiency/Russian|умения]] (Proficiency) - тем больше Вы получите выгоды от их улучшения&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Рекомендуется улучшить&lt;br /&gt;
|-&lt;br /&gt;
|Better Mana Pots || Предметы которые восстанавливают МР будут действовать лучше&lt;br /&gt;
|-&lt;br /&gt;
|Better Cure || Заклинание Cure будет восстанавливать HP лучше и перезаряжаться быстрее&lt;br /&gt;
|-&lt;br /&gt;
|Better Regen || Заклинание Regen будет восстанавливать HP лучше и дольше&lt;br /&gt;
|-&lt;br /&gt;
|Better Haste || Заклинание Haste будет добавлять больше скорости (Action speed). &#039;&#039;&#039;Для новичков - крайне полезная способность&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Stronger Spirit || Заклинание Spirit Shield будет поглощать больше урона&lt;br /&gt;
|-&lt;br /&gt;
|Better Protection || Заклинание Protection будет добавлять больше защиты&lt;br /&gt;
|-&lt;br /&gt;
|Better Shadow Veil || Заклинание Shadow Veil будет добавлять больше увёртливости (Evade). &#039;&#039;&#039;Для новичков - крайне полезная способность&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Можно улучшить&lt;br /&gt;
|-&lt;br /&gt;
|Better Imperil || Заклинание Imperil будет &amp;quot;наносить&amp;quot; больше урона. &#039;&#039;&#039;Полезно для магов, не очень для рукопашников&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Faster Imperil || Заклинание Imperil будет стоить дешевле, перезаряжаться быстрее и будет применяться в отношении большего числа врагов&lt;br /&gt;
|-&lt;br /&gt;
|SP Tank || Добавляет SP. &#039;&#039;&#039;Полезно для рукопашников, не очень для магов&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Лучше не улучшать&lt;br /&gt;
|-&lt;br /&gt;
|Better Drain || Очень мало пользы - &amp;quot;мощь&amp;quot; заклинания Drain сильно не меняется&lt;br /&gt;
|-&lt;br /&gt;
|Faster Drain || И без того быстрое заклинание Drain не имеет смысла делать ещё быстрее&lt;br /&gt;
|-&lt;br /&gt;
|Better Absorb || Заклинание Absorb само по себе слабое и ненужное, улучшать его смысла нет&lt;br /&gt;
|-&lt;br /&gt;
|Better Spark || В принципе данная способность не бесполезна, просто пользы не много. Если заклинание Spark of Life располагается у Вас в [[auto-cast/Russian|авто-запуске]] (Auto-cast), то от данной способности вообще толка нет&lt;br /&gt;
|-&lt;br /&gt;
|Better Slow || Улучшать данную способность можно до тех пор пока Вы не откроете заклинание MagNet, тогда следует развивать Better MagNet&lt;br /&gt;
|-&lt;br /&gt;
|Mind Control || Заклинание Mind Control просто бесполезно&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Забыть и не вспоминать&lt;br /&gt;
|-&lt;br /&gt;
|Better Blind, Faster Blind || Заклинание Weaken лучше заклинания Blind&lt;br /&gt;
|-&lt;br /&gt;
|Ether Theft || Для рукопашника данная способность бесполезна, а у мага она уже &amp;quot;встроена&amp;quot; в посох&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Играем за мага (Mage)==&lt;br /&gt;
===Стиль игры===&lt;br /&gt;
*Философия &amp;quot;Glass Cannon&amp;quot;: убей врагов прежде чем они успели убить тебя.&lt;br /&gt;
**Самое важное это высокая сила заклинания и высокая увёртливость (evade)&lt;br /&gt;
**Требует очень много вложений как материальных, так и временных.&lt;br /&gt;
&lt;br /&gt;
===[[Fighting_Styles/Russian|Рекомендуемые билды]]===&lt;br /&gt;
*Fire Mage (поскольку огненная магия открыта по умолчанию)&lt;br /&gt;
*Cold Mage (поскольку в целом большинство монстров имеет уязвимости к ледовой магии)&lt;br /&gt;
*Holy Mage и Dark Mage (поскольку светлая магия и тёмная самая мощная в игре)&lt;br /&gt;
&lt;br /&gt;
===Оружие и нападение===&lt;br /&gt;
*Маг не атакует врагов физически, но должен использовать магию для атаки врагов. Исключение для первых 100 [[level/Russian|уровней]], когда у мага ещё мало MP и недостаточно [[spells/Russian|заклинаний]].&lt;br /&gt;
*Маг в качестве оружия использует [[staff/Russian|посох]]. &lt;br /&gt;
**Посох бывает 4 типов: &amp;quot;Redwood&amp;quot; (хорошо подходит для Fire Mage, Ice Mage, Elec Mage и Wind Mage), &amp;quot;Willow&amp;quot; (хорошо подходит для Elec Mage и Wind Mage, Dark Mage), &amp;quot;Oak&amp;quot; (хорошо подходит для Fire Mage, Ice Mage и Holy Mage) и &amp;quot;Katalox&amp;quot; (хорошо подходит для Holy Mage и Dark Mage).&lt;br /&gt;
**Посох имеет три важных показателя: Magic Damage (чем его больше - тем сильнее будут все заклинания), Elemental Damage (чем его больше - тем сильнее будут заклинания определённой стихии) и Proficiency (чем его больше - тем быстрее будут будут выполняться заклинания и дешевле они будут). Общее правило: &#039;&#039;&#039;Magic Damage важнее всего&#039;&#039;&#039;.&lt;br /&gt;
**Посох может иметь [[Equipment_Suffixes/Russian#Staffs|суффикс]]. Суффикс следует подобрать сообразно Вашему билду. Если Вы играете за мага огня, то Вам нужен или &amp;quot;of Surtr&amp;quot; (увеличится сила огненных заклинаний) или &amp;quot;of the Elementalist&amp;quot; (огненные заклинания будут выполняться быстрее и меньше стоить).&lt;br /&gt;
*Лучше всего начать с &amp;quot;Redwood&amp;quot; посоха - это дёшево и эффективно.&lt;br /&gt;
&lt;br /&gt;
===Броня и защита===&lt;br /&gt;
*Маг может выбрать между Cotton и Phase. &lt;br /&gt;
**Cotton даёт больше защиты (Physical mitigation) чем Phase .&lt;br /&gt;
**Cotton имеет параметр Proficiency, а Phase имеет параметр Elemental Damage.&lt;br /&gt;
***Phase с [[prefix/Russian|префиксом]] &amp;quot;Radiant&amp;quot; имеет к тому же параметр Magic Damage.&lt;br /&gt;
***Cotton с [[suffix/Russian|суффиксом]] &amp;quot;of the Elementalist&amp;quot; даёт бонус к [[Proficiency/Russian|умению]] использовать Fire, Ice, Elec и Wind, Demon-fiend даёт бонус к умению использовать Dark, Heaven-sent даёт бонус к умению использовать Holy.&lt;br /&gt;
**Маг должен сначала пользоваться Cotton, а затем переключиться на Phase. Для баланса крайне рекомендуется носить 1-2 Cotton и 4-3 Phase.&lt;br /&gt;
&lt;br /&gt;
===[[Character/Russian|Характеристики]]===&lt;br /&gt;
*Основная идея заключается в том что магу требуется много WIS (чтобы было много MP и заклинания были сильнее) и много INT (чтобы заклинания были сильнее) - основной упор делается на развитии именно этих параметров.&lt;br /&gt;
*Поскольку у мага наблюдается острая нехватка HP и защиты (Physical Mitigation), крайне рекомендуется развивать END (будет больше HP и защиты) и AGI (небольшой бонус к защите и увёртливости).&lt;br /&gt;
*DEX добавляет магу увёртливости (evade), но добавляет очень мало, так что DEX рекомендуется развивать поменьше.&lt;br /&gt;
*Маг не атакует физически, следовательно STR можно вообще не увеличивать.&lt;br /&gt;
*Не забывайте что характеристики также увеличивает Ваша текущая [[equipment/Russian|экипировка]] (Equipment).&lt;br /&gt;
*Также не забывайте, что характеристики которые Вы распределили и улучшили &#039;&#039;&#039;не перманентны&#039;&#039;&#039;, то есть Вы можете изменить свой выбор в будущем и уменьшить какие-то характеристики.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Характеристика&lt;br /&gt;
!Как много&lt;br /&gt;
!Приоритет&lt;br /&gt;
|-&lt;br /&gt;
|STR || 0 (ноль) || Нет&lt;br /&gt;
|-&lt;br /&gt;
|DEX || Ваш уровень * ~0.6-0.8 || Самый низкий&lt;br /&gt;
|-&lt;br /&gt;
|AGI || Ваш уровень * ~0.8-0.9 || Низкий&lt;br /&gt;
|-&lt;br /&gt;
|END || Ваш уровень * ~1.1-1.3 || Средний&lt;br /&gt;
|-&lt;br /&gt;
|INT || Ваш уровень * ~1.5 (и больше) || Высокий&lt;br /&gt;
|-&lt;br /&gt;
|WIS || Ваш уровень * ~1.5 (и больше) || Высокий&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Способности===&lt;br /&gt;
*Всем магам: Better Arcane Focus.&lt;br /&gt;
*Fire Mage, Ice Mage, Elec Mage, Wind Mage: один из 4 Spike Shield; нужно использовать тот Spike Shield, который приносит пользу через [[Spells/Russian#Status_Effects|статус-эффекты]] (Status-effect), например если Вы используете ледовую магию, то нужно использовать Flame Spike Shield.&lt;br /&gt;
*Holy Mage и Dark Mage: Spirit Theft, Dark Imperil, Holy Imperil.&lt;br /&gt;
*Не нужно: Staff Damage, т.к. маги не атакуют физически, значит и не имеет смысла увеличивать урон от атаки [[staff/Russian|посохом]]&lt;br /&gt;
&lt;br /&gt;
==Играем за рукопашника (Melee)==&lt;br /&gt;
===Стиль игры===&lt;br /&gt;
*Философия &amp;quot;Tank&amp;quot;: много HP, много защиты, больше силы.&lt;br /&gt;
**Самое важное это обеспечить высокую защиту (Physical Mitigation) и постоянно поддерживать всевозможные положительные [[spell/Russian|заклинания]] (Spells), и в первую очередь Regen и Protection. В общем виде - все положительные заклинания (кроме Absorb) настоятельно рекомендуются к использованию.&lt;br /&gt;
**Как итог, хоть рукопашник и физический боец по природе - он нуждается в большом количество MP для того чтобы выжить.&lt;br /&gt;
&lt;br /&gt;
===[[Fighting_Styles/Russian|Рекомендуемые билды]]===&lt;br /&gt;
*&#039;&#039;&#039;1H + Heavy Armor&#039;&#039;&#039; - у Вас будет высокая защита, общая сила и скорость убийства врагов будет низкой, положительные заклинания будут стоить дороже, бонус высокой выживаемости.&lt;br /&gt;
*&#039;&#039;&#039;2H + Light Armor&#039;&#039;&#039; - у Вас будет низкая защита, общая сила и скорость убийства врагов будет высокой, положительные заклинания будут стоить дешевле, бонус высокого урона.&lt;br /&gt;
*&#039;&#039;&#039;DW + Light Armor&#039;&#039;&#039; - у Вас будет низкая защита, общая сила и скорость убийства врагов будет средней, положительные заклинания будут стоить дешевле, бонус высокого парирования за счёт дополнительного оружия.&lt;br /&gt;
**Для того что бы каждый из билдов полностью раскрыл свой потенциал, необходимо его развивать и менять экипировку. С самого начала все билды играются в целом одинаково, а тонкости раскрываются лишь в последствии.&lt;br /&gt;
&lt;br /&gt;
===Оружие и нападение===&lt;br /&gt;
*Рукопашник атакует физически, а потому самое главное это найти хорошее [[weapon/Russian|оружие]].&lt;br /&gt;
*Оружие может иметь [[Equipment_Suffixes/Russian|суффикс]]. Самый лучший суффикс для любого оружия это &amp;quot;of Slaughter&amp;quot; (урон будет значительно выше).&lt;br /&gt;
**Если вы играете как DW и у Вас в дополнительной руке (Offhand) &amp;quot;Rapier&amp;quot; или &amp;quot;Wakizashi&amp;quot;, то для них лучший суффикс это &amp;quot;of Nimble&amp;quot;, в его отсутствии пользуйтесь &amp;quot;of Balance&amp;quot;.&lt;br /&gt;
*Оружие может иметь [[prefix/Russian|префикс]]. Самый лучший префикс это &amp;quot;[[Ethereal/Russian|Ethereal]]&amp;quot;, особенно в начале игры. Оружие с таким префиксом будет наносить больше урона монстрам и имеет кучу других бонусов. &lt;br /&gt;
*В начале игры следует добиться точности (Attack Accuracy) в ~100%. Добиться такой точности следует до [[level/Russian|уровня]] 200.&lt;br /&gt;
**При этом следует добиться итоговой точности в 150%+, потому что многие монстры имеют очень большую увёртливость (Evade).&lt;br /&gt;
&lt;br /&gt;
===Броня и защита===&lt;br /&gt;
*Рукопашник должен выбрать между Heavy Armor и Light Armor &lt;br /&gt;
**Heavy Armor может быть &amp;quot;Plate&amp;quot; (выше защита, нет бонуса к атаке) или &amp;quot;Power&amp;quot; (ниже защита, есть бонус к атаке). &lt;br /&gt;
***Для Plate самый лучший [[suffix/Russian|суффикс]] это &amp;quot;of Protection&amp;quot;, а [[prefix/Russian|префикс]] - &amp;quot;Mithril&amp;quot;.&lt;br /&gt;
***Для Power самый лучший суффикс это &amp;quot;of Slaughter&amp;quot;, а префикс - &amp;quot;Savage&amp;quot;. &lt;br /&gt;
**Light Armor может быть &amp;quot;Leather&amp;quot; (выше защита, нет бонуса к атаке) или &amp;quot;Shade&amp;quot; (ниже защита, есть бонус к атаке).&lt;br /&gt;
***Для Leather самый лучший суффикс это &amp;quot;of Protection&amp;quot;, а префикс - &amp;quot;Agile&amp;quot;.&lt;br /&gt;
***Для Shade самый лучший суффикс это &amp;quot;of Fleet&amp;quot; или of Shadowdancer, а префикс - &amp;quot;Savage&amp;quot; или &amp;quot;Agile&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[[Character/Russian|Характеристики]]===&lt;br /&gt;
*Основная идея заключается в том, что рукопашнику требуется много STR и много DEX (чтобы физические атаки были сильнее и была большая вероятность критической (Crit) атаки), следовательно основной упор делает на развитии именно этих параметров. STR в приоритете поскольку даёт больший бонус к физической силе, но можно держать эти две характеристики сбалансировано.&lt;br /&gt;
*Поскольку у рукопашника наблюдается острая нехватка MP, крайне рекомендуется развивать WIS, особенно в начале игры. В последствии когда получите больше способностей MP Tank - количество MP можно уменьшить.&lt;br /&gt;
*Если Вы играете в Heavy armor (&amp;quot;Plate&amp;quot; или &amp;quot;Power&amp;quot;), то Вам не требуется много AGI, носителям Light armor (&amp;quot;Leather&amp;quot; или &amp;quot;Shade&amp;quot;) крайне рекомендуется развить эту характеристику, поскольку Ваша защита (Physical Mitigation) и увёртливость (Evade) будет выше.&lt;br /&gt;
*Также настоятельно рекомендуется развивать END, особенно если вы носите Light armor (&amp;quot;Leather&amp;quot; или &amp;quot;Shade&amp;quot;) - будет больше HP и защита (Physical Mitigation).&lt;br /&gt;
*Рукопашник не атакует магически, следовательно INT можно вообще не увеличивать. &#039;&#039;&#039;НО&#039;&#039;&#039; поскольку каждые пять очков распределённых в какую-либо характеристику дают рукопашнику одно SP - имеет смысл &#039;&#039;&#039;слегка&#039;&#039;&#039; развить данную характеристику чтобы иметь больше SP, особенно в случае 1H. Это поможет для поддержания [[Spirit Stance/Russian|Spirit Stance]].&lt;br /&gt;
*Не забывайте что характеристики также увеличивает Ваша текущая [[equipment/Russian|экипировка]] (Equipment).&lt;br /&gt;
*Также не забывайте, что характеристики которые Вы распределили и улучшили &#039;&#039;&#039;не перманентны&#039;&#039;&#039;, то есть Вы можете изменить свой выбор в будущем и уменьшить какие-то характеристики.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Характеристика&lt;br /&gt;
!Как много&lt;br /&gt;
!Приоритет&lt;br /&gt;
|-&lt;br /&gt;
|STR || Ваш уровень * ~1.5 (и больше) || Самый Высокий&lt;br /&gt;
|-&lt;br /&gt;
|DEX || Ваш уровень * ~1.2 (и больше) || Высокий&lt;br /&gt;
|-&lt;br /&gt;
|AGI || Ваш уровень * ~0.7 (для Heavy) или Ваш уровень * ~1.0-1.1 (для Light)|| Низкий&lt;br /&gt;
|-&lt;br /&gt;
|END || Ваш уровень * ~1.1-1.3 || Средний&lt;br /&gt;
|-&lt;br /&gt;
|INT || Ваш уровень * ~0.3 || Самый низкий&lt;br /&gt;
|-&lt;br /&gt;
|WIS || Ваш уровень * ~0.8 || Низкий&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Способности===&lt;br /&gt;
*&#039;&#039;&#039;Рекомендуется&#039;&#039;&#039;: Better Silence и Better Heartseeker.&lt;br /&gt;
&lt;br /&gt;
==Если монстры стали очень сильными==&lt;br /&gt;
Чем выше будет Ваш [[level/Russian|уровень]] в игре, тем [[Power Level/Russian|сильнее]] будут монстры которых Вы встретите. В определённый момент игры сила монстров достигнет критической отметки и у них появится дополнительная третья шкала красного цвета при заполнении которой монстры будут использовать против Вас очень сильную атаку (Spirit Attack). В этом случае, что бы сделать свою жизнь полегче Вы можете:&lt;br /&gt;
*Понизить [[difficulty/Russian|уровень сложности]] (Difficulty).&lt;br /&gt;
*Приобрести или найти [[equipment/Russian|экипировку]] получше (в первую очередь [[weapon/Russian|оружие]]). Не беспокойтесь если экипировка ниже Вас на пару уровней, но старайтесь найти экипировку хорошего качества с хорошими показателями, желательно ближе к Вашему текущему уровню.&lt;br /&gt;
*Используйте [[scrolls/Russian|свитки]] (scrolls).&lt;br /&gt;
*Применяйте против врагов отрицательные (Deprecating) [[spells/Russian|заклинания]] (Например, Weaken, Silence, Imperil).&lt;br /&gt;
*Изучите [[Monster_Lab_Bestiary/Russian|какие монстры бывают]] и оценить их слабости и сильные стороны.&lt;br /&gt;
*Если Вы рукопашник, то используйте команду [[Skills/Russian#Innate_Skills|фокус]] (Focus) чтобы восстановить MP и точнее наносить негативные заклинания.&lt;br /&gt;
*Если есть свободные денежные средства, то можно приобрести [[Innate Arcana/Russian|Innate Arcana]].&lt;br /&gt;
&lt;br /&gt;
==Стратегии сражения в [[Ring of Blood/Russian|Ring of Blood]]==&lt;br /&gt;
*Сражения в Ring of Blood сложны только в начале игры, с ростом [[level/Russian|уровня]] бои будут становиться всё легче и легче.&lt;br /&gt;
*Общие рекомендации:&lt;br /&gt;
**Используйте негативные [[spells/Russian|заклинания]] (Weaken, Slow, Imperil, Silence и т.д.). Поскольку враги в Ring of Blood имеют очень сильные магические атаки, то лучше поддерживать Silence до самого конца боя, не позволяя ему иссякнуть.&lt;br /&gt;
**Обязательно используйте все положительные заклинания которые у Вас есть (Regen, Protection, Shadow Veil, Haste и т.д.). &#039;&#039;&#039;Особенно уделите внимание Spark of Life и/или Spirit Shield&#039;&#039;&#039;.&lt;br /&gt;
**Если у Вас большие проблемы с магией (нехватка MP, ещё не изучили некоторые заклинания, мало очков умений), то пользуйтесь [[scrolls/Russian|свитками]] (Scrolls).&lt;br /&gt;
**Если есть возможность используйте [[Special Items/Russian|Bubble Gum или Flower Vase]] - они увеличат Вашу силу на определённое количество ходов.&lt;br /&gt;
**Также можно использовать [[infusions/Russian|infusions]] и [[shards/Russian|shards]].&lt;br /&gt;
*Советы для магов: &lt;br /&gt;
**Броня: выберите такую броню, которая даёт Вам бонус к силе стихии, к которой уязвимы Ваши враги. Например, Flying Spaghetti Monster уязвим к свету (Holy), следовательно нам нужна броня которая имеет суффикс &amp;quot;of Heimdall&amp;quot;.&lt;br /&gt;
**Оружие: самый лучший суффикс здесь это &amp;quot;of Destruction&amp;quot;. Чем выше Magical Damage, Elemental Damage и Proficiency - тем лучше.&lt;br /&gt;
*Советы для рукопашников: &lt;br /&gt;
**Броня: Чем выше защита тем лучше. Поскольку у врагов очень сильная магическая атака, имеет смысл уделить внимание не только физической защите (Physical Mitigation), но и магической (Magical Mitigation).&lt;br /&gt;
**Оружие: Лучше всего использовать оружие с префиксом &amp;quot;[[ethereal/Russian|ethereal]]&amp;quot;, поскольку в этом случае оружие будет наносить void [[damage/Russian|урон]], который очень хорошо ранит врагов. Если нет оружия с таким префиксом, то используйте [[shard/Russian|voidseeker shard]]. &lt;br /&gt;
***Если Вы DW, то имеет смысл взять &amp;quot;Сlub&amp;quot; в основную руку (Mainhand) и Rapier в дополнительную руку (Offhand). &lt;br /&gt;
***Если Вы 2H, то имеет смысл взять &amp;quot;Estoc&amp;quot; или &amp;quot;Mace&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==[[Equipment/Russian|Экипировка]]==&lt;br /&gt;
*Экипировка бывает 8 видов [[Quality/Russian|качества]]: &amp;quot;Crude&amp;quot;, &amp;quot;Fair&amp;quot;, &amp;quot;Average&amp;quot;, &amp;quot;Superior&amp;quot;, &amp;quot;Exquisite&amp;quot;, &amp;quot;Magnificent&amp;quot;, &amp;quot;Legendary&amp;quot; и &amp;quot;Peerless&amp;quot;. Первые два - самого ужасного качества и от них нужно избавляться как можно скорее. Последнее - чрезвычайно редко встречается.&lt;br /&gt;
*Экипировка делится на два вида: обычная и редкая. К редкой экипировке относятся: Phase Armor, Shade Armor, Power Armor, Force Shield. Такая экипировка стоит дороже и встречается намного реже.&lt;br /&gt;
*Экипировка может иметь [[suffix/Russian|суффикс]] и [[prefix/Russian|префикс]] - они улучшают отдельные показатели экипировки и даруют её дополнительные возможности.&lt;br /&gt;
*Экипировка имеет определённый [[level/Russian|уровень]]. &#039;&#039;&#039;Игрок не может носить экипировку которую выше его по уровню&#039;&#039;&#039;.&lt;br /&gt;
**Вы можете [[Soulfuse/russian|привязать]] (Soulfuse) экипировку к себе и тогда она будет расти в уровне вместе с Вами. &lt;br /&gt;
**Привязать (Soulfuse) можно только ту экипировку которая имеет уровень ниже Вашего или выше Вашего но не более чем на 100 уровней (игрок 108 уровня может привязать rapier 208 уровня, но не может rapier 209 уровня).&lt;br /&gt;
*Каждый показатель у экипировки имеет определённое базовое значение (Base Value), которое увеличивается пропорционально Вашему уровню. [[Equipment Ranges/Russian|Размер базового значения]] у разных показателей зависит от качества экипировки и божей воли.&lt;br /&gt;
*Экипировка имеет [[PAB/Russian|PAB]] - это показатели, которые улучшают Ваши [[Character/Russian|характеристики]]. Магу полезны INT и WIS, рукопашнику следует искать STR и DEX; END и AGI будут полезны и тем и другим. Некоторая экипировка не может иметь PAB опредленного вида, например в Heavy Armor никогда не будет INT или WIS, ровно как в Staff не будет STR и DEX.&lt;br /&gt;
*Новички могут раздобыть экипировку следующим образом:&lt;br /&gt;
**Купить её на [[Equipment Shop/Russian|базаре]]. &lt;br /&gt;
***Достоинства - ассортимент меняется постоянно (каждые несколько минут), он очень большой, раздобыть экипировку низкого [[Quality/Russian|качества]] очень легко, цены разумные. &lt;br /&gt;
***Недостатки - найти экипировку хорошего качества или подходящего Вам по уровню очень сложно.&lt;br /&gt;
**Купить её у других игроков в специальной [http://forums.e-hentai.org/index.php?showforum=77 WTS-секции официального форума].&lt;br /&gt;
***Достоинства - ассортимент очень большой, раздобыть экипировку высокого [[Quality/Russian|качества]] очень легко.&lt;br /&gt;
***Недостатки - найти экипировку подходящего Вам по уровню очень сложно, цены местами очень завышены, ориентироваться порой очень сложно.&lt;br /&gt;
**Получить бесплатно в [http://forums.e-hentai.org/index.php?showtopic=163637 Freeshop]. Freeshop это &amp;quot;магазин&amp;quot; где любой новичок до 100 уровня может попросить бесплатную экипировку. &#039;&#039;&#039;обязательно читаем правила или хотя бы смотрим как остальные просят об экипировке&#039;&#039;&#039;. &lt;br /&gt;
***Достоинства - бесплатно, экипировка будет подходить Вам по уровню. &lt;br /&gt;
***Недостатки - ассортимент не очень большой, хорошую экипировку очень быстро разбирают.&lt;br /&gt;
**Надеяться на хороший [[Loot Drop/Russian|лут]] с монстров. &lt;br /&gt;
***Достоинства - бесплатно, экипировка прямо сразу будет подходить Вам по уровню. &lt;br /&gt;
***Недостатки - на всё воля фортуны.&lt;br /&gt;
**Принести [[Shrine/Russian|в дар]] [[trophy/Russian|трофеи]]. &lt;br /&gt;
***Достоинства - бесплатно, экипировка прямо сразу будет подходить Вам по уровню. &lt;br /&gt;
***Недостатки - на всё ещё большая воля фортуны.&lt;br /&gt;
**Участвовать в [[Lottery/Russian|лотереях]].&lt;br /&gt;
***Достоинства - если выиграете, то у Вас будет &#039;&#039;&#039;очень&#039;&#039;&#039; хорошая экипировка.&lt;br /&gt;
***Недостатки - требуются [[GP/Russian|GP]] и невероятная удача.&lt;br /&gt;
&lt;br /&gt;
==[[Items/Russian|Предметы]]==&lt;br /&gt;
*&#039;&#039;&#039;Используйте предметы которые у Вас есть. Нет смысла просто собирать их и хранить&#039;&#039;&#039;&lt;br /&gt;
**Использование предметом происходит [[action speed/Russian|моментально]]. Монстры не могут атаковать Вас в тот момент пока Вы используете предметы.&lt;br /&gt;
*Лечебные предметы делятся на три категории: лечащие HP (Health), лечащие MP (Mana) и лечащие SP (Spirit). Каждые бывают трёх видов: Draughts, которые каждый ход восстанавливают по чуть-чуть, Potions, которые за один раз восстанавливают сразу много и Elixers, которые за один раз восстанавливают всё. &lt;br /&gt;
**После использования, следующий лечебный предмет той же категории и того же вида можно будет использовать только &#039;&#039;&#039;через несколько ходов&#039;&#039;&#039;.&lt;br /&gt;
**Если Вы нуждаетесь в лечебных предметах, то проще и дешевле их покупать не в [[Item Shop/Russian|базаре]], а у других игроков в [http://forums.e-hentai.org/index.php?showforum=77 WTS-секции официального форума]. Новичкам это поможет сохранить очень много денег.&lt;br /&gt;
*Помните, что вероятность [[drop rates/Russian|получения]] [[token/Russian|tokens]], [[trophy/Russian|trophies]] и [[artifact/Russian|artifacts]] не зависит от [[difficulty/Russian|уровня сложности]], так что если Вы нуждаетесь в них, то просто играйте на лёгких уровнях сложности.&lt;br /&gt;
*[[Tokens/Russian|Tokens of Blood]] используются для того чтобы сражаться в режиме [[battle mode/Russian|Ring of Blood]] с очень сильными монстрами. Лучшая тактика это пройти каждый Ring of Blood только один раз (чтобы получить [[credit/Russian|денежный бонус]] за прохождение и переигрывать только Flying Spaghetti Monster сражение, которое стоит 5 Tokens of Blood.&lt;br /&gt;
*[[trophy/Russian|Trophies]] которые получает игрок можно [[Shrine/Russian|принести в дар]] (Shrine) или продать другим игрокам с помощью [http://forums.e-hentai.org/index.php?showforum=78 WTB-секции официального форума]. Второй вариант гарантировано принесёт хорошие [[credit/Russian|деньги]] игроку, в то время как первый вариант &#039;&#039;&#039;гипотетически&#039;&#039;&#039; может одарить его хорошей экипировкой. Гипотетически - хорошее слово. По факту шансы получить хоть что-то толковое крайне низки.&lt;br /&gt;
**Не имеет смысла копить трофеи - их стоимость не меняется со временем. Никогда не продавайте трофеи на [[Item shop/Russian|базар]] - убытков больше чем пользы.&lt;br /&gt;
&lt;br /&gt;
==[[Monster Lab/Russian|Создание монстров]]==&lt;br /&gt;
*Независимо от того какого монстра вы создадите - самое главное это увеличить его END чтобы добавить живучести. Для монстров атакующих физически главное увеличить также STR, для магических монстров - INT.&lt;br /&gt;
**Каждый параметр который Вы увеличиваете у монстра, увеличивает также его [[PL/Russian|общую силу]] (Power Level)&lt;br /&gt;
*Если [[morale/Russian|Morale]] Ваших монстров опустится до критической отметки, то используйте [[happy pills/Russian|happy pills]] чтобы вернуть мораль в норму или используйте [[crystals/Russian|crystals]]. Для новичков предпочтителен второй вариант, но уже с ~200 [[level/Russian|уровня]] можно пользоваться только happy pills.&lt;br /&gt;
*Для [[Monster_Lab/Russian#Chaos_Upgrades|Chaos Upgrade]] требуются [[token/Russian|Tokens of Chaos]], улучшать следует в такой последовательности: Scavenging &amp;gt; Fortitude &amp;gt; Swiftness &amp;gt; Brutality &amp;gt; Dissipation &amp;gt; Всё остальное.&lt;br /&gt;
**С каждым Chaos Upgrade [[morale/Russian|Morale]] Ваших монстров будет уменьшаться медленнее.&lt;br /&gt;
*Монстры приносят Вам [[gift/Russian|подарки]] в случае если они победили в битве с другим игроком или убили его. Если монстр никого не убил или не победил в течение 72 часов, то он автоматически принесёт вам подарок.&lt;br /&gt;
**Подарки даются игроку раз в один час, так что не имеет смысла проверять монстров каждый 5 минут.&lt;br /&gt;
***Более реально что Ваши монстры будут давать Вас подарки раз в сутки, а если это слабые монстры, то и раз в несколько суток.&lt;br /&gt;
*&#039;&#039;&#039;Не забудьте придумать имя Монстру и дать название его [[Monster_Lab/Russian#Skill_Editor|атаке]]&#039;&#039;&#039;, иначе он не будет принимать участие в [[combat/Russian|сражениях]].&lt;br /&gt;
*Самый лучшие КПД имеют монстры с [[PL/Russian|Power Level]] равной 60, 750 и 1200. Если нет больших [[credits/Russian|финансов]], то лучше вообще не развивать монстров.&lt;br /&gt;
&lt;br /&gt;
==[[Hath Perks/Russian|Перки]]==&lt;br /&gt;
*Resplendent Regeneration - улучшает регенерацию.&lt;br /&gt;
*Effluent Ether (увеличивает MP), Vigorous Vitality (увеличивает HP), Suffusive Spirit (увеличивает SP).&lt;br /&gt;
**Маги могут пропустить Suffusive Spirit, поскольку он не несёт никакой существенной пользы для них.&lt;br /&gt;
**Данные перки улучшают базовые HP, MP и SP, а не их текущее количество. Это значит что все лечебные предметы будут восстанавливать большее количество HP, MP и SP, что до покупки перка, но Ваши текущие макисмальные показатели вырастут не так сильно как Вам хотелось бы.&lt;br /&gt;
*Crystarium - увеличивает количество [[Crystal/Russian|кристаллов]] который Вы получаете при убийстве монстров. Данный перк не будет особо полезен тем игрокам, которые не могут пройти хотя бы 200 раундов [[Grindfest/Russian|Grindfest]].&lt;br /&gt;
*[[Innate Arcana/Russian|Innate Arcana]] - самый полезный перк для начинающих игроков и крайне полезен к покупке. Позволяет [[auto cast/Russian|автоматически запускать]] (Auto-cast) положительные заклинания в начале раунда и которые буду действовать вплоть до тех по пока у Вас не иссякнет запас MP.&lt;br /&gt;
&lt;br /&gt;
==Улучшение [[Proficiencies/Russian|умений]]==&lt;br /&gt;
В большинстве случаев Вам не требуется специально улучшать Ваши умения - как правило они [[level/Russian|растут]] вместе с Вами в соответствии с действиями, которые Вы предпринимаете в ходе боя, и в таком случае они всегда буду равняться Вашему текущему уровню или будут чуть ниже его.&amp;lt;br /&amp;gt;&lt;br /&gt;
Однако в некоторых случаях имеется необходимость специально улучшить некоторые умения (например, когда Вы переключаетесь с Heavy Armor на Light Armor или с Fire Mage на Holy Mage). В таком случае используйте следующие советы:&lt;br /&gt;
*&#039;&#039;&#039;Для улучшения 1H, 2H и DW умений&#039;&#039;&#039; - Выберите самый высокий [[difficulty/Russian|уровень сложности]], купите или найдите любую экипировку [[Quality/Russian|качества]] Crude и попытайтесь пройти [[Item World/Russian|Item World]]-режим. Если Вас убили или сражаться слишком сложно, то понизьте сложность и попробуйте ещё раз.&lt;br /&gt;
*&#039;&#039;&#039;Для улучшения Light Armor, Heavy Armor и Cloth Armor умений&#039;&#039;&#039; - делайте то же самое что написано ниже, но на самой низкой [[difficulty/Russian|сложности]].&lt;br /&gt;
**Для того что улучшить умения обращения с бронёй необходимо чтобы Вас атаковали. Однако если Вы блокировали (Block) атаку, уклонились (Evade) от неё или парировали (Parry) - Вы всё равно получите очки умения. Поэтому не бойтесь использовать щит с высоким уровнем блока или использовать заклинание Shadow Veil.&lt;br /&gt;
**Но &#039;&#039;&#039;не&#039;&#039;&#039; используйте заклинание Haste потому что тогда Вы будете убивать монстров быстрее чем они смогут атаковать Вас вообще. &lt;br /&gt;
*Если Вам необходимо &#039;&#039;&#039;улучшить магические умения&#039;&#039;&#039;, то рекомендуется экипировать посох с самым высоким показателем Mana Conserving, а также выбрать экипировку которая подходит под то магическое умение которое Вы хотите улучшить.&lt;br /&gt;
**Для улучшения Supportive умения - Применяйте Cure и Protection при каждой возможности&lt;br /&gt;
**Для улучшения Deprecating умения - Применяйте Weaken при каждой возможности.&lt;br /&gt;
**Для улучшения Elemental умения - Применяйте Fiery Blast, Freeze, Shockblast и Gale при каждой возможности.&lt;br /&gt;
**Для улучшения Divine умения - Применяйте Smite при каждой возможности.&lt;br /&gt;
**Для улучшения Forbidden умения - Применяйте Corruption при каждой возможности.&lt;br /&gt;
&lt;br /&gt;
==[[Training/Russian|Тренировка]]==&lt;br /&gt;
*Купите Adept Learner хотя бы до уровня ~100-150 чтобы достичь 300 [[level/Russian|уровня]] как можно скорее. Можно купить и больше - вреда от этого не будет никакого.&lt;br /&gt;
*Покупайте [[Ability/Russian|Ability]] Boost только тогда когда Вам не будет хватать Ability Points. Магам требуется чуть больше Ability Points чем рукопашникам. Ориентировочно Вам потребуется купить за всё время 50-80 Ability Boost.&lt;br /&gt;
*Купите как минимум один Pack Rat чтобы Вы могли использовать до шести [[Battle Items/Russian|предметов в бою]]. Оптимально будет купить ещё два слота чтобы разместить резервные предметы.&lt;br /&gt;
*Начинающим рукопашникам рекомендуется купить один Scholar of War чтобы можно было пользоваться разными [[Scrolls/Russian|свитками]] во время боя до тех пор пока у Вас мало MP и защитных заклинаний.&lt;br /&gt;
*Tincture покупать не имеет смысла. Вообще.&lt;br /&gt;
*Покупайте Assimilator только если Вы хотите [[Advice/Russian#.D0.A3.D0.BB.D1.83.D1.87.D1.88.D0.B5.D0.BD.D0.B8.D0.B5_.D1.83.D0.BC.D0.B5.D0.BD.D0.B8.D0.B9|улучшить Ваши умения]]. Уровня 2-4 хватит.&lt;br /&gt;
*Выбирая между Scavenger, Luck of Dawn, Quartermaster и Archaeologist, отдайте предпочтение первому.&lt;br /&gt;
** Scavenger увеличит шанс того что после смерти монстр оставит Вам хоть какой-то [[Loot/Russian|лут]] (Loot). Самый ценный из представленной четвёрки.&lt;br /&gt;
** Luck of Dawn увеличит шанс того что после смерти монстр оставит Вам хоть какой-то редкий лут. Самый бесполезный из представленной четвёрки.&lt;br /&gt;
** Quartermaster увеличит шанс того что после смерти монстр оставит Вам лут в виде [[equipment/Russian|экипировки]]. Может быть очень полезен новичкам в условиях отсутствия хорошей экипировки.&lt;br /&gt;
** Archaeologist увеличит шанс того что после смерти монстр оставит Вам лут в виде [[artifacts/Russian|артефакта]]. Очень полезен, но только тогда когда куплен до высокого уровня, а сам игрок играет много и часто.&lt;br /&gt;
** Интересующиеся могут изучить как работает [[Loot Drop Rolls/Russian|дроп и лут]] механика в игре.&lt;br /&gt;
&lt;br /&gt;
==[[Forge/Russian|Кузница]]==&lt;br /&gt;
*Вы можете [[upgrade/Russian|улучшить]] (Upgrade) любую экипировку с помощью [[materials/Russian|материалов]]. Как правило это намного эффективнее чем искать другую экипировку с более лучшими показателями.&lt;br /&gt;
**Первые пять уровней улучшений стоят и обходятся очень дёшево. Следующие улучшения стоят дороже и требуют специальные [[Upgrade/Russian#Rares|редкие материалы]] и [[Bindings/Russian|Bindings]].&lt;br /&gt;
**&#039;&#039;&#039;Не улучшайте&#039;&#039;&#039; экипировку выше 5 уровня если её [[Quality/Russian|качество]] и [[Equipment Ranges/Russian|показатели]] низкие! Как правило &amp;quot;полного&amp;quot; улучшения заслуживают только Legendary и выше, в то время как Exquisite и Magnificent заслуживает только улучшения до 5 уровня включительно.&lt;br /&gt;
*Если у Вас есть лишняя экипировка, то Вы можете продать её на [[Item Shop/Russian|базар]] и получить [[credits/Russian|деньги]] или можете [[Salvage/Russian|разбить]] (Salvage) её ради [[materials/Russian|материалов]].&lt;br /&gt;
**Что лучше - продать или разбить на материалы, каждый решает для себя сам с учётом текущих потребностей, но можно привести правило, что если стоимость продажи экипировки меньше чем стоимость материалов, то лучше разбить на материалы.&lt;br /&gt;
*[[Reforge/Russian|Перековка]] (Reforge) это опция про которую новичкам следует забыть до тех пор пока у них не появится экипировка качества Magnificent и выше и множество [[Amnesia Shards/Russian|Amnesia Shard]].&lt;br /&gt;
**Делайте перековку (Reforge) сразу после того как Вы получили не то [[Potencies/Russian|расширение]] (Potencies) которые вы хотели. &lt;br /&gt;
*Когда будете [[Enchant/Russian|зачаровывать]] (Enchant) экипировку помните что каждый [[infusions/Russian|Infusions]] увеличивает длительность зачаровывая, но не его общую мощь (она фиксирована).&lt;br /&gt;
*Никогда не покупайте [[Soul Fragments/Russian|Soul Fragments]]. Вы можете очень легко получить до 60 Soul Fragments в день играя в режиме [[Random Encounter/Russian|Random Encounter]] независимо от Вашей [[difficulty/Russian|сложности]].&lt;br /&gt;
&lt;br /&gt;
==Смотрите также==&lt;br /&gt;
*[[HentaiVerse FAQ/Russian|HentaiVerse FAQ]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Russian]]&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=User:F4tal&amp;diff=36402</id>
		<title>User:F4tal</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=User:F4tal&amp;diff=36402"/>
		<updated>2016-07-29T19:29:58Z</updated>

		<summary type="html">&lt;p&gt;F4tal: Update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, everyone!&lt;br /&gt;
&lt;br /&gt;
I did something wrong? Send me PM or MM and explain - I will fix it, asap.&lt;br /&gt;
&lt;br /&gt;
Currently, I am working on:&lt;br /&gt;
&lt;br /&gt;
==Wiki&#039;s pages in priority==&lt;br /&gt;
Format: page - English - Russian&lt;br /&gt;
* [[Abilities]] - done - done&lt;br /&gt;
* [[Acronyms]] - done - done&lt;br /&gt;
* [[Action Speed]] - done - done&lt;br /&gt;
&lt;br /&gt;
* [[Battles]] - done - nope&lt;br /&gt;
** [[Arena]] - done - done&lt;br /&gt;
** [[Grindfest]] - done - done&lt;br /&gt;
** [[Random Encounter]] - done - done&lt;br /&gt;
** [[Ring of Blood]] - done - done&lt;br /&gt;
** [[Item World]] - done - done&lt;br /&gt;
&lt;br /&gt;
* [[Burden]] &amp;amp; [[Interference]] - nope - done&lt;br /&gt;
&lt;br /&gt;
* [[Currency]] - nope - done&lt;br /&gt;
**[[Credits]] - nope - done&lt;br /&gt;
**[[Hath]] - nope - done&lt;br /&gt;
**[[Hath Perks]] - nope - kinda&lt;br /&gt;
**[[Gallery Points]] - nope - done&lt;br /&gt;
***[[Rewards]]&lt;br /&gt;
&lt;br /&gt;
* Create a separate page for procs and put here:&lt;br /&gt;
** [[Enemy Procs]]&lt;br /&gt;
** [[Equipment Procs]]&lt;br /&gt;
** Supportive Procs&lt;br /&gt;
** Deprecating Procs&lt;br /&gt;
** Every else status-effect&lt;br /&gt;
&lt;br /&gt;
* [[Leveling Up]]&lt;br /&gt;
** [[Level and Rank Table]]&lt;br /&gt;
** [[Level Scaling]]&lt;br /&gt;
** [[Experience Points]]&lt;br /&gt;
** [[List of High Level Players]]&lt;br /&gt;
&lt;br /&gt;
*[[Items]]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
**[[Equipment Prefixes]]&lt;br /&gt;
**[[Equipment Suffixes]]&lt;br /&gt;
***[[Loot Drop Rolls]]&lt;br /&gt;
***[[Obsolete Items]]&lt;br /&gt;
&lt;br /&gt;
*[[Fighting Styles]] &amp;amp; [[Play Styles]] - kinda confusing and unorganized&lt;br /&gt;
&lt;br /&gt;
*[[The Forge]] and [[Shrine]]&lt;br /&gt;
*[[Training]] and [[Proficiencies]]&lt;br /&gt;
&lt;br /&gt;
* [[Character Menu]]&lt;br /&gt;
** [[Character Stats]]&lt;br /&gt;
*** [[Overcharge]]&lt;br /&gt;
*** [[Spirit Stance]]&lt;br /&gt;
*** [[Stamina]]&lt;br /&gt;
** [[Persona]]&lt;br /&gt;
** [[HentaiVerse Settings]]&lt;br /&gt;
*** [[Ranks]]&lt;br /&gt;
*** [[HentaiVerse Hotkeys]]&lt;br /&gt;
&lt;br /&gt;
* [[RiddleMaster]]&lt;br /&gt;
&lt;br /&gt;
*[[Bazaar]]&lt;br /&gt;
**[[The Lottery]]&lt;br /&gt;
**[[MoogleMail]]&lt;br /&gt;
&lt;br /&gt;
* [[Dawn of a New Day]]&lt;br /&gt;
* [[Technical Issues]]&lt;br /&gt;
** [[HentaiVerse Bugs &amp;amp; Errors]]&lt;br /&gt;
** [[HentaiVerse FAQ]]&lt;br /&gt;
** [[HentaiVerse Advice]]&lt;br /&gt;
* [[Bans]]&lt;br /&gt;
* [[Scripts &amp;amp; Tools]]&lt;br /&gt;
&lt;br /&gt;
*[[Damage]] - maybe merge them all?&lt;br /&gt;
**[[Damage Types]]&lt;br /&gt;
**[[Physical Damage]]&lt;br /&gt;
**[[Spell Damage]]&lt;br /&gt;
&lt;br /&gt;
*[[Spells]] and [[Skills]]&lt;br /&gt;
  &lt;br /&gt;
* [[Monster Lab]]&lt;br /&gt;
** [[Monster Lab Bestiary]]&lt;br /&gt;
** [[HentaiVerse Bestiary]]&lt;br /&gt;
** [[Monster Stats]]&lt;br /&gt;
&lt;br /&gt;
*[[Missing Data]]&lt;br /&gt;
**[[Never To Be Added]]&lt;br /&gt;
**[[To Be Added]]&lt;br /&gt;
    &lt;br /&gt;
* Never ever go in this pages, since it is raw data mostly, which should be used by special users (like Skillchip):&lt;br /&gt;
** [[Equipment Base Coefficients]]&lt;br /&gt;
** [[Equipment Base Modifier Ranges]]&lt;br /&gt;
** [[Equipment Ranges]]&lt;br /&gt;
** [[Equipment Ranges Clothes]]&lt;br /&gt;
** [[Equipment Ranges Heavy]]&lt;br /&gt;
** [[Equipment Ranges Light]]&lt;br /&gt;
&lt;br /&gt;
==Translate one of mandatory pages==&lt;br /&gt;
I should translate one of this pages:&lt;br /&gt;
*[[Donation]]&lt;br /&gt;
* [[Technical Issues‏‎]]&lt;br /&gt;
* [[Gallery Tagging‏‎]]&lt;br /&gt;
* [[Expunging‏‎]]&lt;br /&gt;
* [[E-Hentai User Gallery System‏‎]]&lt;br /&gt;
* [[Reporting]]&lt;br /&gt;
In the end only, since I am noob.&lt;br /&gt;
* [[Hentai@Home‏‎]]&lt;br /&gt;
I guess, I will shoot in a Donation or Credits, since money is all this game about. =)&lt;br /&gt;
Damn, I need help with H@H, because I never used it. Hard to translate page, I don&#039;t understand subject of =/&lt;br /&gt;
&lt;br /&gt;
==Translating the whole game in Russian==&lt;br /&gt;
Ага, блин, одна из тех задач, которые человек выполняет просто для того чтобы выполнить &amp;gt;_&amp;gt;&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Item_World/Russian&amp;diff=36401</id>
		<title>Item World/Russian</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Item_World/Russian&amp;diff=36401"/>
		<updated>2016-07-29T19:06:37Z</updated>

		<summary type="html">&lt;p&gt;F4tal: Translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://hentaiverse.org/?s=Battle&amp;amp;ss=iw Item World] (рус. Мир Предмета/Мир Вещи) - режим игры в мини-игре HentaiVerse.&lt;br /&gt;
&lt;br /&gt;
Мир Предмета состоит из нескольких раундов. Игрок сражается с обычными монстрами и с Боссами/Школьницами, которые встречаются намного реже. В случае победы игрок получает небольшое количество Credits (рус. кредитов), нормальное количество EXP (рус. очков опыта), а также, если игрок пройдёт данный режим полностью, - &#039;&#039;&#039;PXP&#039;&#039;&#039; (рус. очки опыта потенциала/очки раскрытия потенциала), которые улучшают экипировку игрока.&lt;br /&gt;
&lt;br /&gt;
Сражения в этом режиме происходят внутри определённого экипировки, которую имеет игрок.&lt;br /&gt;
&lt;br /&gt;
Чаще всего для обозначения этого режима используется аббревиатура &amp;quot;IW&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Детали==&lt;br /&gt;
*Количество раундов: 10 - 100 раундов, в зависимости от качества экипировки.&lt;br /&gt;
*Количество монстров: Случайное количество монстров в каждом раунде, но имеется тенденция: чем больше раундов выиграл игрок, тем больше монстров он будет встречать в последующих раундах.&lt;br /&gt;
*Тип монстров: Игрок может встретить обычных монстров, Боссов (редко) и Школьниц (чрезвычайно редко).&lt;br /&gt;
*Увеличение сложности: Монстры имеют 100% от своей базовый силы в первом раунде и с каждым последующим их сила растёт на 2%. &lt;br /&gt;
*Сколько игрок получает Credits: 25% (в четыре раза меньше).&lt;br /&gt;
*Сколько игрок получает EXP: 100% - 120% (от &amp;quot;стандартно&amp;quot; до &amp;quot;чуть-чуть побольше&amp;quot;), в зависимости от качества экипировки.&lt;br /&gt;
&lt;br /&gt;
==Награды==&lt;br /&gt;
*Экипировка, в которой проходило сражение получает несколько PXP (рус. очки опыта потенциала/очки раскрытия потенциала).&lt;br /&gt;
&lt;br /&gt;
==Ограничения==&lt;br /&gt;
*Ограничений нет. &lt;br /&gt;
&lt;br /&gt;
==Раскрытие потенциала==&lt;br /&gt;
===PXP===&lt;br /&gt;
[[File:PXP.png|200px|thumb|right|Игрок получил 176 PXP и открыл новый Потенциал.]]&lt;br /&gt;
В случае, если игрок прошёл режим Мир Предмета, то его экипировка получает определенное количество PXP (англ. Potency Experience, рус. Очки Опыта Потенциала/Очки Раскрытия Потенциала). если экипировка имеет достаточно PXP , то её Уровень Потенциала увеличивается на 1 и экипировка получает определенные улучшения, которые могут увеличить как существующие показатели экипировки, так и предоставить абсолютно новые показатели. Такие улучшения называются Потенциалы.&lt;br /&gt;
&lt;br /&gt;
Каждая экипировка, по умолчанию, имеет Уровень Потенциала равный 0; максимальный Уровень Потенциала равняется 10. Если экипировка достигла максимального уровня, то она больше не сможет получать PXP и активировать режим Мир Предмета с её помощью нельзя.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Побег или поражение не дают никаких PXP! Игрок должен победить во всех раундах, для того чтобы экипировка получила PXP&#039;&#039;&#039;. Также игрок не получает PXP, если уровень его Stamina (рус. Усталости) достиг отметки &amp;quot;exhausted&amp;quot; (утомлён).&lt;br /&gt;
&lt;br /&gt;
Количество PXP, требуемых для того, чтобы открыть новый Потенциал, указаны в описании экипировки, в строке &amp;quot;Potency Tier:&amp;quot; и растёт с каждым последующим уровнем (для сравнения, как правило, для достижения 1 Уровня Потенциала нужно ~300 PXP, в то время как для достижения 10 Уровня требуется ~5,000 PXP).&lt;br /&gt;
&lt;br /&gt;
Формула для определения количеств получаемых PXP следующая:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Игрок получит PXP&#039;&#039;&#039; = roundup(Item round count * PXP modifier)&amp;lt;/pre&amp;gt;&lt;br /&gt;
*&#039;&#039;roundup&#039;&#039; - специальная функция для округления полученного числа до ближайшего целого.&lt;br /&gt;
*&#039;&#039;Item round count&#039;&#039; - сколько всего раундов.&lt;br /&gt;
*&#039;&#039;PXP modifier&#039;&#039; - бонус за выбранный уровень сложности, измеряется от x2 до x16 и умножается в два раза если экипировку soulfused (рус. привязана душой). (см. таблицу ниже).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Уровень сложности&lt;br /&gt;
!PXP modifier для &amp;lt;br&amp;gt; не soulfused экипировки&lt;br /&gt;
!PXP modifier для &amp;lt;br&amp;gt; soulfused экипировки&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Normal || x2.0 || x4.0&lt;br /&gt;
|-&lt;br /&gt;
|Hard || x3.0 || x6.0&lt;br /&gt;
|-&lt;br /&gt;
|Nighmare || x4.0 || x8.0&lt;br /&gt;
|-&lt;br /&gt;
|Hell || x6.0 || x12.0&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo || x10.0 || x20.0&lt;br /&gt;
|-&lt;br /&gt;
|IWBTH || x16.0 || x32.0&lt;br /&gt;
|-&lt;br /&gt;
|PFUDOR || x16.0 || x32.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Потенциалы===&lt;br /&gt;
Потенциалы у экипировки раскрываются в том случае, когда игрок получил достаточное количество PXP. Потенциалы могут как улучшать текущие показатели экипировки, так и предоставить абсолютно новые показатели. Потенциалы &#039;&#039;&#039;нельзя&#039;&#039;&#039; улучшить в Forge (рус. Кузнице).&lt;br /&gt;
&lt;br /&gt;
У одной экипировки может быть &#039;&#039;&#039;только три разных Потенциала&#039;&#039;&#039; и максимальный уровень каждой может равняться только пяти. Единственное исключение из этих правил - оружия, достигшие Уровня Потенциала 10; оружия всегда получают уникальный Потенциала на 10 уровне и он может быть четвертым и не имеет уровней.&lt;br /&gt;
&lt;br /&gt;
После достижения последующих Уровней, существует 50% вероятность, что будет улучшен текущий Потенциал и 50% вероятность, что будет раскрыт новый потенциал. Если у экипировки имеются два раскрытых Потенциала, то эти вероятности равны 75% и 25% соответственно. &lt;br /&gt;
&lt;br /&gt;
Полученные Потенциалы могут быть сброшены с помощью [http://hentaiverse.org/?s=Forge&amp;amp;ss=fo Reforge] (рус. Перековки). Данная процедура требует специальный предмет, под названием Amnesia Shards (Осколки Забвения). Reforge уничтожает &#039;&#039;&#039;все&#039;&#039;&#039; раскрытые Потенциалы. У игрока нет возможности сохранить часть Потенциалов и удалить другие. Количество требуемых Amnesia Shards зависит от количества раскрытых Потенциалов (один Потенциал = одному Shards); их количество будет сокращено в два раза если у игрока есть Dark Descent Hath Perk.&lt;br /&gt;
&lt;br /&gt;
[[File:Potency2.png|thumb|right|Пример: Экипировка с Уровнем Потенциала 4. Раскрыты три Потенциала: Swift Strike ур.1, Fatality ур.2, Overpower ур.1.]]&lt;br /&gt;
Чаще всего, с каждым уровнем, Потенциал добавляют +2.00% к какому-либо показателю, но имеется пара исключений:&lt;br /&gt;
*Потенциалы из категории Mitigation дают +4.00% к соответствующим показателям. &lt;br /&gt;
*Потенциал Economizer даёт +5.00% к соответствующему показателю. &lt;br /&gt;
*Потенциал Overpower даёт +4.00% к соответствующему показателю. &lt;br /&gt;
&lt;br /&gt;
Игрок может раскрыть Потенциалы к каждой группе экипировке, согласно таблице ниже. Вместе, имеется ряд исключений:&lt;br /&gt;
* Посохи с суффиксом &amp;quot;of focus&amp;quot; не могут получить Потенциал Economizer.&lt;br /&gt;
* Экипировка с префиксами &amp;quot;Ruby&amp;quot;, &amp;quot;Cobalt&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Jade&amp;quot;, &amp;quot;Zircon&amp;quot;, &amp;quot;Onyx&amp;quot; не может получить сводный Потенциал из категории Mitigation.&lt;br /&gt;
&lt;br /&gt;
[[File:Potency1.png|thumb|right|Пример: Переименованная экипировка с Уровнем Потенциала 10. Раскрыты два Потенциала: Coldproof ур.5 и Windproof ур.5.]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Категория&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Название&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Описание&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Оружие&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Щит&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Броня&lt;br /&gt;
|-&lt;br /&gt;
!Рукопашное!! Посохи&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Защита&lt;br /&gt;
|-&lt;br /&gt;
|Coldproof&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Холодо-упорный)&amp;lt;/sup&amp;gt; || Увеличивает защиту от магии Холода || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darkproof&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Тёмно-упорный)&amp;lt;/sup&amp;gt; || Увеличивает защиту от магии Тьмы|| || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Elecproof&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Электро-упорный)&amp;lt;/sup&amp;gt; ||  Увеличивает защиту от магии Электро|| || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fireproof&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Огне-упорный)&amp;lt;/sup&amp;gt; ||  Увеличивает защиту от магии Огня|| || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holyproof&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Светло-упорный)&amp;lt;/sup&amp;gt; ||  Увеличивает защиту от магии Света|| || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Windproof&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Ветро-упорный)&amp;lt;/sup&amp;gt; ||  Увеличивает защиту от магии Ветра|| || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | Другие&lt;br /&gt;
|-&lt;br /&gt;
|Capacitor&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Накопитель)&amp;lt;/sup&amp;gt; || Увеличивает MP || || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Juggernaut&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Джаггернаут)&amp;lt;/sup&amp;gt; || Увеличивает HP || || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Butcher&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Мячник)&amp;lt;/sup&amp;gt; || Увеличивает урон физических атак || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Fatality&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Фаталити)&amp;lt;/sup&amp;gt; || Увеличивает крит физических атак || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Overpower&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Подавитель)&amp;lt;/sup&amp;gt; || Увеличивает анти-паррирование || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Swift Strike&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Быстрый Удар)&amp;lt;/sup&amp;gt; || Увеличивает скорость атаки || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Annihilator&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Уничтожитель)&amp;lt;/sup&amp;gt; || Увеличивает крит магических атак || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Archmage&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Архимаг)&amp;lt;/sup&amp;gt; || Увеличивает урон магических атак || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Economizer&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Бережливость)&amp;lt;/sup&amp;gt; || Уменьшает стоимость каста заклинаний || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Penetrator&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Пробиватель)&amp;lt;/sup&amp;gt; || Увеличивает анти-сопротивление|| || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Spellweaver&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Чародей)&amp;lt;/sup&amp;gt; || Увеличивает скорость каста || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Оружие 10 уровня===&lt;br /&gt;
[[File:WeaponLevel10.png|thumb|right|Игрок улучшил своё оружие до 10 уровня и получил Cold Strike Потенциал. Теперь его оружие атакует два раза за ход - сначала Void Stike, а потому Cold Strike.]]&lt;br /&gt;
На 10 уровне все оружия получают уникальный Потенциал, основываясь на том, какой префикс у этого оружия.&lt;br /&gt;
&lt;br /&gt;
Оружие с префиксом &amp;quot;Ethereal&amp;quot; (рус. Потусторонний)  получит один из шести Потенциалов из категории &#039;&#039;&#039;Elemental Strike&#039;&#039;&#039; (рус. Элементальный удар).&lt;br /&gt;
*Такое оружие будет атаковать дважды за один ход.&lt;br /&gt;
*Такое оружие не будет &amp;quot;элементальным &amp;quot; в чистом виде, потому что элементальное оружие также добавляет урон к соответствующей школе магии.&lt;br /&gt;
&lt;br /&gt;
Оружие с другими префиксами, а также без префиксов вообще получит Потенциал &#039;&#039;&#039;Hollowforged&#039;&#039;&#039; (рус. Скованный Пустотой).&lt;br /&gt;
*Такое оружие будет атаковать дважды за один ход.&lt;br /&gt;
*Такое оружие не будет &amp;quot;Ethereal&amp;quot; (рус. Потусторонним) в чистом виде, потому что потустороннее оружие не имеет Burden (рус. Тяжесть) и Interference (рус. Слабость). &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Категория &lt;br /&gt;
!Название&lt;br /&gt;
!Описание&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Элементальный&amp;lt;br&amp;gt;удар&lt;br /&gt;
|-&lt;br /&gt;
|Cold Strike&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Удар Холода)&amp;lt;/sup&amp;gt; || Оружие теперь будет атаковать холодом&lt;br /&gt;
|-&lt;br /&gt;
|Dark Strike&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Удар Тьмы)&amp;lt;/sup&amp;gt; || Оружие теперь будет атаковать тьмой&lt;br /&gt;
|-&lt;br /&gt;
|Elec Strike&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Удар Электро)&amp;lt;/sup&amp;gt; || Оружие теперь будет атаковать электричеством&lt;br /&gt;
|-&lt;br /&gt;
|Fire Strike&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Удар Огня)&amp;lt;/sup&amp;gt; || Оружие теперь будет атаковать огнём&lt;br /&gt;
|-&lt;br /&gt;
|Holy Strike&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Удар Света)&amp;lt;/sup&amp;gt; || Оружие теперь будет атаковать светом&lt;br /&gt;
|-&lt;br /&gt;
|Wind Strike&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Удар Ветра)&amp;lt;/sup&amp;gt; || Оружие теперь будет атаковать ветром&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| Иное|| Hollowforged&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Скованный Пустотой)&amp;lt;/sup&amp;gt; || Оружие теперь будет атаковать пустотой&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Переименование===&lt;br /&gt;
Когда экипировка достигает 10 Уровня, игрок получает право переименовать эту экипировку. Для этого ему нужно посетить страницу [http://hentaiverse.org/?s=Forge&amp;amp;ss=up Upgrade] (рус. Улучшение). &lt;br /&gt;
Правила и ограничения: &lt;br /&gt;
*Максимум 50 символов.&lt;br /&gt;
*Оригинальное название экипировки будет по-прежнему отображаться на странице описания экипировки.&lt;br /&gt;
*Если игрок хочется избавиться от придуманного названия, то он доже переименовать свою экипировку в &amp;quot; &amp;quot; (то есть ничего не писать в качестве названия).&lt;br /&gt;
*Если игрок отправить экипировку через MoogleMail, то придуманное название сбросится.&lt;br /&gt;
 &lt;br /&gt;
==Раунды==&lt;br /&gt;
Количество раундов в режиме Мир Предмета зависит от качества экипировки и определяется по следующей формуле:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Количество раундов&#039;&#039;&#039; = 75 * ((PXP0 - 100) / 250)^3&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Количество PXP0 указано рядом с &amp;quot;Potency Tier:0&amp;quot; в описании экипировки (можно увидеть до того как экипировка раскроет свой Потенциал).&lt;br /&gt;
&lt;br /&gt;
==EXP==&lt;br /&gt;
Получаемый опыт в режиме Мир Предмета зависит от качества экипировки и определяется по следующей формуле:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Получаемый опыт&#039;&#039;&#039; = обычный опыт * (PXP0 - 100) * 0.004&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Количество PXP0 указано рядом с &amp;quot;Potency Tier:0&amp;quot; в описании экипировки (можно увидеть до того как экипировка раскроет свой Потенциал).&lt;br /&gt;
&lt;br /&gt;
==Смотрите также==&lt;br /&gt;
*Battles - информация о том, как проходят сражения в игре..&lt;br /&gt;
*Random Encounter, Arena, Ring of Blood, Grindfest - остальные режимы игры.&lt;br /&gt;
*Riddlemaster - иногда, между раундами, Вам потребуется решить головоломку.&lt;br /&gt;
*Equipment - игроку нужна экипировка для того, чтобы начать сражение в Мире Предмета.&lt;br /&gt;
*Upgrade - ещё один способ получить PXP.&lt;br /&gt;
*Reforge - окно, где можно удалить раскрытые потенциалы у экипировки.&lt;br /&gt;
&lt;br /&gt;
{{HVnav-Russian}}&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Grindfest/Russian&amp;diff=36400</id>
		<title>Grindfest/Russian</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Grindfest/Russian&amp;diff=36400"/>
		<updated>2016-07-29T19:05:57Z</updated>

		<summary type="html">&lt;p&gt;F4tal: Translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://hentaiverse.org/?s=Battle&amp;amp;ss=gк Grindfest] (рус. Гриндфест) - режим игры в мини-игре HentaiVerse.&lt;br /&gt;
&lt;br /&gt;
Гриндфест состоит из 1,000 раундов. Игрок сражается с обычными монстрами и с Боссами/Школьницами, которые встречаются намного реже. В случае победы игрок получает небольшое количество Credits (рус. кредитов), нормальное количество EXP (рус. очков опыта) и &#039;&#039;&#039;много Crystals&#039;&#039;&#039; (рус. Кристаллов), которые игрок затем может потратить на улучшение своих монстров.&lt;br /&gt;
&lt;br /&gt;
Чаще всего для обозначения этого режима используется аббревиатура &amp;quot;GF&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Детали==&lt;br /&gt;
*Количество раундов: 1,000 раундов.&lt;br /&gt;
*Количество монстров: Случайное количество монстров в каждом раунде, но имеется тенденция: чем больше раундов выиграл игрок, тем больше монстров он будет встречать в последующих раундах.&lt;br /&gt;
*Тип монстров: Игрок может встретить обычных монстров, Боссов (редко) и Школьниц (чрезвычайно редко).&lt;br /&gt;
*Увеличение сложности: Монстры имеют 50% от своей базовый силы в первом раунде и с каждым последующим, их сила растёт на 0.4%. &lt;br /&gt;
*Сколько игрок получает Credits: 25% (в четыре раза меньше).&lt;br /&gt;
*Сколько игрок получает EXP: 100% (стандартно).&lt;br /&gt;
&lt;br /&gt;
==Награды==&lt;br /&gt;
*Игрок гарантировано получает 5,000 Credits, если он прошёл все 1,000 раундов.&lt;br /&gt;
*Смерть каждого монстра запускает два вида дропа: стандартный (такой же как и в других режимах) и специальный дроп для Crystals (рус. Кристаллов). Таким образом, каждый убитый монстр может оставить после себя случайный предмет, экипировку или кредиты, а также дополнительно оставить несколько кристаллов.&lt;br /&gt;
&lt;br /&gt;
==Ограничения==&lt;br /&gt;
*Ограничений нет.&lt;br /&gt;
&lt;br /&gt;
==Дополнительные кристаллы==&lt;br /&gt;
[[File:Grindfest-Crystals.png|200px|thumb|right|Игрок выиграл раунд и получил два дропа с одного врага: обычный дроп и несколько кристаллов.]]&lt;br /&gt;
Гриндфест это режим, созданный для того, чтобы игроки могла получать в большом количестве кристаллы, необходимые для улучшения своих монстров.&lt;br /&gt;
&lt;br /&gt;
Количество кристаллов, получаемых игроком, зависит от выбранного уровня сложности и от текущего раунда. С каждым раундом игрок получает всё больше и больше кристаллов, вплоть до 500 раунда, после чего количество получаемых кристаллов перестаёт расти.&lt;br /&gt;
&lt;br /&gt;
Формула для вычисления количества получаемых кристаллов следующая:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Crystal Drop&#039;&#039;&#039; = floor((crystarium) * (diffmod + min(gfbonus, (gfbonus / 500) * round)))&amp;lt;/pre&amp;gt;&lt;br /&gt;
*&#039;&#039;floor&#039;&#039; - специальная функция для округления полученного числа в меньшую сторону.&lt;br /&gt;
*&#039;&#039;min&#039;&#039; - специальная функция для выбора меньшего числа из группы чисел.&lt;br /&gt;
*&#039;&#039;crystarium&#039;&#039; - бонус за каждый Crystarium Hath Perk который Вы имеете. Равняется x2, x3, x5, x7, x10 за каждый уровень Crystarium. Если у Вас нет Crystarium Hath Perk, то принимается значение равное 1.&lt;br /&gt;
*&#039;&#039;diffmod&#039;&#039; - бонус за выбранный уровень сложности, измеряется от x1 до x3 (см. таблицу ниже).&lt;br /&gt;
*&#039;&#039;gfbonus&#039;&#039; - бонус за выбранный уровень сложности, измеряется от x0.5 до x2 (см. таблицу ниже).&lt;br /&gt;
*&#039;&#039;round&#039;&#039; - текущий раунд.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Уровень сложности&lt;br /&gt;
! Diffmod&lt;br /&gt;
! Gfbonus&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| x1&lt;br /&gt;
| x0.5&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| x1.2&lt;br /&gt;
| x1&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare&lt;br /&gt;
| x1.4&lt;br /&gt;
| x1&lt;br /&gt;
|-&lt;br /&gt;
| Hell&lt;br /&gt;
| x1.7&lt;br /&gt;
| x1.5&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo&lt;br /&gt;
| x2&lt;br /&gt;
| x1.5&lt;br /&gt;
|-&lt;br /&gt;
| IWBTH&lt;br /&gt;
| x2.5&lt;br /&gt;
| x2&lt;br /&gt;
|-&lt;br /&gt;
| PFUDOR&lt;br /&gt;
| x3&lt;br /&gt;
| x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Смотрите также==&lt;br /&gt;
*Battles - информация о том, как проходят сражения в игре.&lt;br /&gt;
*Random Encounter, Arena, Ring of Blood, Item World - остальные режимы игры.&lt;br /&gt;
*Riddlemaster - иногда, между раундами, Вам потребуется решить головоломку.&lt;br /&gt;
*Crystals - предметы, которые игрок может получить в большом количестве, сражаясь в Гриндфесте.&lt;br /&gt;
&lt;br /&gt;
{{HVnav-Russian}}&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Ring_of_Blood/Russian&amp;diff=36399</id>
		<title>Ring of Blood/Russian</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Ring_of_Blood/Russian&amp;diff=36399"/>
		<updated>2016-07-29T19:05:33Z</updated>

		<summary type="html">&lt;p&gt;F4tal: Translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ring_of_Blood.png|thumb|Окно выбора Кровавого Ринга.]]&lt;br /&gt;
[http://hentaiverse.org/?s=Battle&amp;amp;ss=rb Ring Of Blood] (рус. Кровавый Ринг/Ринг Крови) - режим игры в мини-игре HentaiVerse.&lt;br /&gt;
&lt;br /&gt;
Кровавый Ринг состоит из одного раунда. Игрок сражается с Боссами, Школьницами и Богами (&#039;&#039;&#039;в т.ч. и с не встречающимися в других режимах&#039;&#039;&#039;). В случае победы игрок получает стандартное количество Credits (рус. кредитов) и EXP (рус. очков опыта). &lt;br /&gt;
&lt;br /&gt;
Чаще всего для обозначения этого режима используется аббревиатура &amp;quot;RoB&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Детали==&lt;br /&gt;
*Количество раундов: 1 раунд.&lt;br /&gt;
*Количество монстров: Каждый раунд будет иметь определенное количество монстров (см. ниже).&lt;br /&gt;
*Тип монстров: Игрок может встретить Боссов, Школьниц и Богов.&lt;br /&gt;
*Увеличение сложности: Монстры не становятся сильнее с каждым выигранным раундом.&lt;br /&gt;
*Сколько игрок получает Credits: 100% (стандартно).&lt;br /&gt;
*Сколько игрок получает EXP: 100% (стандартно).&lt;br /&gt;
&lt;br /&gt;
==Награды==&lt;br /&gt;
*Гарантированное получение экипировки (её качество зависит от конкретного Кровавого Ринга и выбранной сложности).&lt;br /&gt;
*Высокий шанс получить Token (рус. Жетон).&lt;br /&gt;
**Вероятность составляет 15~25%.&lt;br /&gt;
*Если игрок выигрывает Кровавый Ринг в первый раз, то он получает значительный денежный бонус. В дальнейшем он также получает денежный бонус, но уже не значительный.&lt;br /&gt;
*Если игрок выигрывает Кровавый Ринг в первый раз, то его HP и MP полностью восстанавливаются. В дальнейшем они также восстанавливаются, но только в том случае если он выиграл арену на более высоком уровне сложности.&lt;br /&gt;
&lt;br /&gt;
==Ограничения==&lt;br /&gt;
Каждый Кровавый Ринг:&lt;br /&gt;
*Требует плату в несколько Tokens of Blood (рус. Кровавых Жетонов) для начала схватки.&lt;br /&gt;
*Имеет требование по минимальному уровню игрока.&lt;br /&gt;
*Игрок может запустить конкретный Кровавый Ринг только один раз в течение одного Dawn of a New Day (рус. Начало Нового Дня), независимо от того победил он, проиграл или сбежал. &lt;br /&gt;
**Если игрок начал Кровавый Ринг до события Dawn of a New Day и активировал это событие посреди Кровавого Ринга, то сервер будет считать что текущий Кровавый Ринг был завершён в предыдущий день.&lt;br /&gt;
&lt;br /&gt;
==Виды Кровавых Рингов==&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;Объяснение по монстрам:&#039;&#039;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Боссы&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Школьницы&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Боги/Ультиматы&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Название ||width=40px| Треб. Уровень ||width=40px| Нужно Кров. Жетонов ||width=60px| Кредитов при первом завершении || Оппоненты&lt;br /&gt;
|-&lt;br /&gt;
|Konata&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(персонаж из Lucky Star аниме/манга)&amp;lt;/sup&amp;gt; || 50 || 1 ||rowspan=&amp;quot;4&amp;quot;| 25,000 C || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Konata&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Manbearpig&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mikuru Asahina&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(персонаж из Haruhi Suzumiya аниме/манга)&amp;lt;/sup&amp;gt; ||rowspan=&amp;quot;3&amp;quot;| 75 ||rowspan=&amp;quot;3&amp;quot;| 2 || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mikuru Asahina&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;White Bunneh&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ryouko Asakura&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(персонаж из Haruhi Suzumiya аниме/манга)&amp;lt;/sup&amp;gt; || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ryouko Asakura&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mithra&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Yuki Nagato&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(персонаж из Haruhi Suzumiya аниме/манга)&amp;lt;/sup&amp;gt; || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuki Nagato&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Dalek&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Real Life&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Реальная жизнь)&amp;lt;/sup&amp;gt; || 100 ||rowspan=&amp;quot;2&amp;quot;| 3 || 50,000 C || &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Real Life&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Konata&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Invisible Pink Unicorn&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Невидимый Розовый Единорог. Символ атеизма)&amp;lt;/sup&amp;gt; || 150 || 100,000 C || &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Invisible Pink Unicorn&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Любая Школьница, кроме Konata&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Flying Spaghetti Monster&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Летающий Макаронный Монстр. Символ атеизма)&amp;lt;/sup&amp;gt; || 200 || 5 || 150,000 C || &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Flying Spaghetti Monster&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ryouko Asakura&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Mikuru Asahina&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Yuki Nagato&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Triple Trio And The Tree&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Тройная Троица и Дерево)&amp;lt;/sup&amp;gt; || 250 || 10 || 200,000 C || &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Три Богини&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Три Дракона&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Real Life&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Invisible Pink Unicorn&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Flying Spaghetti Monster&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Смотрите также==&lt;br /&gt;
*Battles - информация о том, как проходят сражения в игре.&lt;br /&gt;
*Random Encounter, Arena, Grindfest, Item World - остальные режимы игры.&lt;br /&gt;
*Dawn of a New Day - в течение одного Dawn of a New Day Вы можете запустить только один конкретный Кровавый Ринг.&lt;br /&gt;
*Token of Blood  - уникальный предмет, который нужен игроку для того, чтобы начать сражение на Кровавом Ринге.&lt;br /&gt;
*Trophies - уникальный предмет, который игрок может получить сражаясь на Кровавом Ринге.&lt;br /&gt;
&lt;br /&gt;
{{HVnav-Russian}}&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Arena/Russian&amp;diff=36398</id>
		<title>Arena/Russian</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Arena/Russian&amp;diff=36398"/>
		<updated>2016-07-29T19:05:12Z</updated>

		<summary type="html">&lt;p&gt;F4tal: Translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Arena.png|thumb|Окно выбора арены.]]&lt;br /&gt;
[http://hentaiverse.org/?s=Battle&amp;amp;ss=ar Arena] (рус. Арена) - режим игры в мини-игре HentaiVerse.&lt;br /&gt;
&lt;br /&gt;
Арена состоит из нескольких раундов. Игрок сражается с обычными монстрами, но в поздних аренах он сражается также с Боссами, Школьницами и Богами. В случае победы игрок получает стандартное количество Credits (рус. кредитов) и EXP (рус. очков опыта), их размер, однако, &#039;&#039;&#039;увеличивается&#039;&#039;&#039; в поздних аренах (см. ниже). Кроме того игрок может получить &#039;&#039;&#039;Token&#039;&#039;&#039; (рус. Жетон) по окончанию арены.&lt;br /&gt;
&lt;br /&gt;
==Детали==&lt;br /&gt;
*Количество раундов: 5 - 150 раундов, в зависимости от конкретной арены.&lt;br /&gt;
*Количество монстров: Каждый раунд будет иметь определенное количество монстров (см. ниже).&lt;br /&gt;
*Тип монстров: Игрок может встретить обычных монстров, а также, в зависимости от выбранной арены, Боссов, Школьниц и Богов.&lt;br /&gt;
*Увеличение сложности: Монстры не становятся сильнее с каждым выигранным раундом.&lt;br /&gt;
*Сколько игрок получает Credits: 100% (стандартно).&lt;br /&gt;
*Сколько игрок получает EXP: 100% - 300% (от &amp;quot;стандартно&amp;quot; до &amp;quot;в три раза больше&amp;quot;), в зависимости от конкретной арены.&lt;br /&gt;
&lt;br /&gt;
==Награды==&lt;br /&gt;
*Гарантированное получение экипировки (её качество зависит от конкретной Арены и выбранной сложности).&lt;br /&gt;
*Высокий шанс получить Token (рус. Жетон).&lt;br /&gt;
**Вероятность составляет 15~25% и увеличивается от Арены к Арене (на Аренах, с количество раундов более 50, шанс получить Жетон составляет 50~90%).&lt;br /&gt;
*Если игрок выигрывает Арену в первый раз, то он получает значительный денежный бонус. В дальнейшем он также получает денежный бонус, но уже не значительный.&lt;br /&gt;
*Если игрок выигрывает Арену в первый раз, то его HP и MP полностью восстанавливаются. В дальнейшем они также восстанавливаются, но только в том случае если он выиграл арену на более высоком уровне сложности.&lt;br /&gt;
*Повышенная вероятность дропа (такая же вероятность как в Random Encounter).&lt;br /&gt;
&lt;br /&gt;
==Ограничения==&lt;br /&gt;
Каждая Арена:&lt;br /&gt;
*Имеет требование по минимальному уровню игрока.&lt;br /&gt;
*Открывается только тогда, когда предыдущие Арены успешно пройдены (уровень сложности значения не имеет).&lt;br /&gt;
*Игрок может запустить конкретную Арену только один раз в течение одного Dawn of a New Day (рус. Начало Нового Дня), независимо от того победил он, проиграл или сбежал. &lt;br /&gt;
**Если игрок начал Арену до события Dawn of a New Day и активировал это событие посреди Арены, то сервер будет считать что текущая Арена была завершена в предыдущий день.&lt;br /&gt;
&lt;br /&gt;
==Виды Арен==&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;Объяснение по монстрам:&#039;&#039;&lt;br /&gt;
x = Обычные монстры &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = Боссы&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = Школьницы&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = Боги/Ультиматы&lt;br /&gt;
Разброс по раундам показывает сколько раундов с определенным количеством монстром существует в каждой арене.&lt;br /&gt;
&lt;br /&gt;
  Например, Growing Storm состоит из 35 раундов, из них 19 раундов с 4 монстрами, 5 раундов с 5, 4 раунда с 6,&lt;br /&gt;
4 раунда с 7, два раунда с 8, и в последнем раунде будет 8 монстров.&lt;br /&gt;
&lt;br /&gt;
  Eternal Darkness состоит из 125 раундов, из них 41 раунд с 2 монстрами, 37 раундов с 2 обычными монстрами и &lt;br /&gt;
1 Школьницей, 5 раундов с 3 обычными и 1 Школьницей, 26 раундов против 3 обычных и 2 Школьниц, 15 раундов с &lt;br /&gt;
4 обычными монстрами и 2 Школьницами, и в последнем раунде будет 4 обычных монстра, 3 Босса и 3 Школьницы.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;150px&amp;quot;| Название&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Треб. Уровень&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Раундов&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Бонус к EXP&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| Кредитов при первом завершении&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50px&amp;quot;| Кредитов в дальнейшем&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| Сколько всего монстров&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;| Разброс монстров по раундам&lt;br /&gt;
|-&lt;br /&gt;
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || Последний раунд&lt;br /&gt;
|-&lt;br /&gt;
|First Blood&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Первая Кровь)&amp;lt;/sup&amp;gt; || 1 || 5 ||rowspan=&amp;quot;11&amp;quot;| 1.0 || 100 C || 20 C || 5 || 4 || || || || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
|Learning Curves&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Познание)&amp;lt;/sup&amp;gt; || 10 || 7|| 1,000 C || 200 C || 9 || 5 || 1 || || || || || || || || 2&lt;br /&gt;
|-&lt;br /&gt;
|Graduation&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Выпускной)&amp;lt;/sup&amp;gt; || 20 || 12 || 2,000 C || 400 C || 27 || || 9 || 2 || || || || || || || 3&lt;br /&gt;
|-&lt;br /&gt;
|Road Less Traveled&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Неведомая Тропа)&amp;lt;/sup&amp;gt; || 30 || 15 || 3,000 C || 600 C || 52 || || || 10 || 3 || 1 || || || || || 5&lt;br /&gt;
|-&lt;br /&gt;
|A Rolling Stone&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Вечный Странник)&amp;lt;/sup&amp;gt; || 40 || 20 || 4,000 C || 800 C || 77 || || || 11 || 3 || 4 || 1 || || || || 6&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Meat&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Свежее Мясо)&amp;lt;/sup&amp;gt; || 50 || 25 || 5,000 C ||rowspan=&amp;quot;17&amp;quot;| 1,000 C || 126 || || || || 14 || 3 || 3 || 3 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Dark Skies&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Тёмные Небеса)&amp;lt;/sup&amp;gt; || 60 || 30 || 6,000 C || 152 || || || || 16 || 4 || 4 || 4 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Growing Storm&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Грядёт Шторм)&amp;lt;/sup&amp;gt; || 70 || 35 || 7,000 C || 177 || || || || 19 || 5 || 4 || 4 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Power Flux&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Мощный Ветер)&amp;lt;/sup&amp;gt; || 80 || 40 || 8,000 C || 202 || || || || 22 || 5 || 5 || 5 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Killzone&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Месиво)&amp;lt;/sup&amp;gt; || 90 || 45 || 9,000 C || 227 || || || || 25 || 5 || 6 || 6 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Endgame&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Эндшпиль)&amp;lt;/sup&amp;gt; || 100 || 50 ||| 10,000 C || 233&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 32 || 7 || 7 || 3 || || || 7&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Longest Journey&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Бесконечное Путешествие)&amp;lt;/sup&amp;gt; || 110 || 55 || 1.1 || 12,500 C || 278&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 30 || 7 || 7 || 7 || 3 || || 8&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dreamfall&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Мечтания)&amp;lt;/sup&amp;gt; || 120 || 60 || 1.2 || 15,000 C || 356&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || || 36 || 7 || 6 || 7 || 3 || 9&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Exile&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Изгнание)&amp;lt;/sup&amp;gt; || 130 || 65 || 1.3 || 20,000 C || 385&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || || 39 || 7 || 8 || 7 || 3 || 9&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sealed Power&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Скрытая Сила)&amp;lt;/sup&amp;gt; || 140 || 70 || 1.5 || 25,000 C || 351&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; || || || || 39 || 9 || 9 || 8 || 4 || || 8&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|New Wings&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Окрыление)&amp;lt;/sup&amp;gt; || 150 || 75 || 1.6 || 30,000 C || 350&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; || || || || 48 || 10 || 11 || 5 || || || 7&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To Kill A God&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Убить Бога)&amp;lt;/sup&amp;gt; || 165 || 80 || 1.8 || 35,000 C || 474&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || || 48 || 9 || 9 || 9 || 4 || 9&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Eve of Death&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Накануне Смерти)&amp;lt;/sup&amp;gt; || 180 || 90 || 1.9 || 40,000 C || 452&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 50 || 11 || 12 || 11 || 5 || || 8&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Троица и Дерево)&amp;lt;/sup&amp;gt; || 200 || 100 || 2.0 ||rowspan=&amp;quot;4&amp;quot;| 50,000 C || 494&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; || || || || 56 || 12 || 13 || 12 || 6 || || &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|End of Days&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Конец Всех Дней)&amp;lt;/sup&amp;gt; || 225 || 110 || 2.2 || 414&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+57&amp;lt;/span&amp;gt; || || || 54 || 10 (3&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;) || 18 (4&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;) || 18 (5&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;) || 9 (6&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;) || || || 6&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Eternal Darkness&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Вечная Темнота)&amp;lt;/sup&amp;gt; || 250 || 125 || 2.5 || 313&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+127&amp;lt;/span&amp;gt; || || 41 || 37 (2&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;) || 5 (3&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;) || 26 (3&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;) || 15 (4&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;) || || || || 4&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|HentaiVerse_Bestiary#A_Dance_With_Dragons|A Dance With Dragons&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Танец с Драконами)&amp;lt;/sup&amp;gt; || 300 || 150 || 3.0 || 497&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+224&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; || || || 37 || 37 (3&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;) || 13 (3&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;) || 25 (4&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;) || || 25 (5&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;) || 12 (6&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;) || &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Название&lt;br /&gt;
!Треб. Уровень&lt;br /&gt;
!Раундов&lt;br /&gt;
!Бонус к EXP&lt;br /&gt;
!Кредитов при первом завершении&lt;br /&gt;
!Кредитов в дальнейшем&lt;br /&gt;
!Сколько всего монстров&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;| Разброс монстров по раундам&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Смотрите также==&lt;br /&gt;
*Battles - информация о том, как проходят сражения в игре.&lt;br /&gt;
*Random Encounter, Ring of Blood, Grindfest, Item World - остальные режимы игры.&lt;br /&gt;
*Riddlemaster - иногда, между раундами, Вам потребуется решить головоломку.&lt;br /&gt;
*Dawn of a New Day - в течение одного Dawn of a New Day Вы можете запустить только одну конкретную Арену.&lt;br /&gt;
*Token and Trophies - уникальные предметы, который игрок может получить сражаясь в Арене.&lt;br /&gt;
&lt;br /&gt;
{{HVnav-Russian}}&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Random_Encounter/Russian&amp;diff=36397</id>
		<title>Random Encounter/Russian</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Random_Encounter/Russian&amp;diff=36397"/>
		<updated>2016-07-29T19:04:50Z</updated>

		<summary type="html">&lt;p&gt;F4tal: Translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Random Encounter (рус. Случайное Столкновение) - режим игры в мини-игре HentaiVerse.&lt;br /&gt;
&lt;br /&gt;
Случайное Столкновение состоит из одного раунда. Игрок сражается с обычными монстрами. В случае победы игрок получает &#039;&#039;&#039;большое количество&#039;&#039;&#039; Credits (рус. кредитов) и EXP (рус. очков опыта), а также &#039;&#039;&#039;несколько Soul Fragment&#039;&#039;&#039; (рус. Фрагмент Души).&lt;br /&gt;
&lt;br /&gt;
Чаще всего для обозначения этого режима используется аббревиатура &amp;quot;RE&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Детали==&lt;br /&gt;
*Количество раундов: 1 раунд.&lt;br /&gt;
*Количество монстров: Случайное количество монстров в каждом раунде; игроки c уровнем ниже 100 не могут встретить более 5 монстров за раз, в то время как игроки с уровнем выше 100, могут встретиться за раз до 10 монстров, но не менее 5.&lt;br /&gt;
*Тип монстров: Игрок может встретить обычных монстров, Боссов (редко) и Школьниц (чрезвычайно редко).&lt;br /&gt;
*Увеличение сложности: Монстры не становятся сильнее с каждым выигранным раундом.&lt;br /&gt;
*Сколько игрок получает Credits: 300% (в три раза больше).&lt;br /&gt;
*Сколько игрок получает EXP: 500% (в пять раз больше).&lt;br /&gt;
&lt;br /&gt;
==Награды==&lt;br /&gt;
*Высокий шанс получить 5x Soul Fragment (рус. Фрагмент Души).&lt;br /&gt;
**Ограничение - можно получить не более 60 штук в течение дня. Сервер ведёт подсчёт сколько игрок получил Фрагмент Душ и &amp;quot;сбрасывает&amp;quot; 1 значение каждые 2 часа.&lt;br /&gt;
**Если игрок не получал 5x Фрагмент Душ в течение 24 часов, он гарантировано получит их в следующем RE.&lt;br /&gt;
*Повышенная вероятность дропа (такая же вероятность как в последнем раунде арены).&lt;br /&gt;
&lt;br /&gt;
==Ограничения==&lt;br /&gt;
[[Image:random_encounter_new.png|thumb|Игрок должен нажать на такую ссылку для того чтобы запустить Случайное Столкновение.]]&lt;br /&gt;
*Игрок может запустить данный режим только 24 раза в течение одного Dawn of a New Day (рус. Начало Нового Дня), независимо от того победил он, проиграл или сбежал.&lt;br /&gt;
*Игрок может запустить данный режим только раз в 30 минут (перерывы между запусками не могут быть меньше 30 минут). Запускается данный режим двумя способами:&lt;br /&gt;
**Игрок должен нажать специальную ссылку (см. картинку), которая появляется на Главной странице сайта ([http://e-hentai.org E-Hentai])&lt;br /&gt;
**Игрок должен нажать специальную ссылку (см. картинку), которая появляется на страницах Галлерей ([http://g.e-hentai.org E-Hentai Galleries])&lt;br /&gt;
*Указанный 30 минутный отсчёт начинается с того момента, когда ссылка отобразилась в браузере. Если игрок не нажмёт ссылку и перейдёт на другую страницу/закроет страницу, то сервер будет считать, что игрок отказался от сражения и это не будет засчитано в 24-лимитный счётчик (см. выше).&lt;br /&gt;
*Вы не можете начать Случайное Столкновение если уже участвуете в другой схватке. Если Вы участвуете в другом бое и получили ссылку для начала Случайного Столкновения, &#039;&#039;&#039;окончите&#039;&#039;&#039; Вашу текущую схватку и &#039;&#039;&#039;после этого&#039;&#039;&#039; нажмите на ссылку.&lt;br /&gt;
**Совет. Если Вы знаете что планируемая схватка займёт чуть больше 30 минут, но менее часа, то можете сделать следующее. Начните Случайное Столкновение и окончите его, сразу после этого войдите в интересующую Вас схватку  (Арена, Гриндфест и др.). Спустя 30 минут, всё ещё продолжая схватку, получите ссылку для начала Случайного Столкновения, но не нажимайте её. Окончите текущий бой и после этого нажмите на полученную ссылку. Таким образом Вы можете сэкономить немного времени в получении новых ссылок и получите больше Случайных Столкновений за день.&lt;br /&gt;
&lt;br /&gt;
==Смотрите также==&lt;br /&gt;
*Battles - информация о том, как проходят сражения в игре.&lt;br /&gt;
*Arena, Ring of Blood, Grindfest, Item World - остальные режимы игры.&lt;br /&gt;
*Riddlemaster - иногда, перед непосредственным боем, Вам потребуется решить головоломку.&lt;br /&gt;
*Dawn of a New Day - в течение одного Dawn of a New Day Вы можете запустить только 24 Случайных Столкновения.&lt;br /&gt;
*Soul Fragment - уникальный предмет, который игрок может получить по результатам Случайного Столкновения.&lt;br /&gt;
&lt;br /&gt;
{{HVnav-Russian}}&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Item_World&amp;diff=36396</id>
		<title>Item World</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Item_World&amp;diff=36396"/>
		<updated>2016-07-29T19:00:37Z</updated>

		<summary type="html">&lt;p&gt;F4tal: Bugfixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://hentaiverse.org/?s=Battle&amp;amp;ss=iw Item World] (also known as IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
Item World is a multi-round battle that places players against common foes in order to get a PXP (Potency Experience) to any &#039;&#039;not equipped&#039;&#039; [[equipment]] with [[credits]] penalty.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
*Rounds: 10 - 100 rounds, depends on [[equipment]] quality.&lt;br /&gt;
*Number of [[Monster Lab|monsters]]: Random amount of monsters per round, but have tends to rise as the round counter increases.&lt;br /&gt;
*[[Bestiary|Kind of]] monsters: Players are pitted against several monsters which can range from common to Legendary-class (very rare?).&lt;br /&gt;
*[[Difficulty]] progression: Monster damage starts at 100% base and increases by 2%? per round. &lt;br /&gt;
*[[Credits]] Bonus: 1/4 (reduced credits drops).&lt;br /&gt;
*[[EXP]] Bonus: 1x - 1.2x (increased EXP, depends on [[equipment]] quality).&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*Gives a certain amount of PXP (Potency Experience) towards increasing the potency of the [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==Limits==&lt;br /&gt;
*Not known limits.&lt;br /&gt;
&lt;br /&gt;
==Item Potency==&lt;br /&gt;
===Potency Experience===&lt;br /&gt;
[[File:PXP.png|200px|thumb|right|Player got 176 PXP and unlocked new potency.]]&lt;br /&gt;
Clearing an Item World earns PXP (Potency Experience). When equipment has enough PXP, its Potency Level (Tier) will increase by 1 and equipment will got certain improvements, named Potency, which will increase innate equipment&#039;s stats or provide brand new. &lt;br /&gt;
&lt;br /&gt;
All equipment starts at Potency Level (Tier) 0, and can be leveled up to Potency Level (Tier) 10. At Level 10 an equipment piece ceases to gain PXP and no longer shows up in the Item World.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fleeing]] or being defeated in an Item World does not grant any PXP; only clearing all rounds grants PXP for the item&#039;&#039;&#039;. As well players cannot gain any PXP if they are at &amp;quot;exhausted&amp;quot; [[stamina]].&lt;br /&gt;
&lt;br /&gt;
The amount of PXP required for the next Potency Level (Tier) is displayed next to the equipment&#039;s &amp;quot;Potency Tier:&amp;quot; text string and increases as the item gains new level. Formula for exact amount of PXP player will gain upon completing Item world is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;PXP gain&#039;&#039;&#039; = roundup(Item round count * [[difficulty|PXP modifier]])&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
![[Difficulty]]&lt;br /&gt;
!PXP modifier for &amp;lt;br&amp;gt; un-soulfused equipment&lt;br /&gt;
!PXP modifier for &amp;lt;br&amp;gt; soulfused equipment&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Normal || x2.0 || x4.0&lt;br /&gt;
|-&lt;br /&gt;
|Hard || x3.0 || x6.0&lt;br /&gt;
|-&lt;br /&gt;
|Nighmare || x4.0 || x8.0&lt;br /&gt;
|-&lt;br /&gt;
|Hell || x6.0 || x12.0&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo || x10.0 || x20.0&lt;br /&gt;
|-&lt;br /&gt;
|IWBTH || x16.0 || x32.0&lt;br /&gt;
|-&lt;br /&gt;
|PFUDOR || x16.0 || x32.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Potencies===&lt;br /&gt;
Potencies unlocked when equipment earns enough PXP (Potency Experience) for clearing Item World battle mode. They may increase current equipment&#039;s stats, or provide absolutely new. These additional stats &#039;&#039;&#039;cannot&#039;&#039;&#039; be further upgraded in the [[forge]]. Potency Level (Tier) will increase by 1 as well.&lt;br /&gt;
&lt;br /&gt;
One equipment may have &#039;&#039;&#039;only three different&#039;&#039;&#039; potencies, maximum level of a single potency may be five. The only exception is Level 10 weapon potency, which maybe forth in a row and have no levels.&lt;br /&gt;
&lt;br /&gt;
Additional levels of potency are more likely to level up existing ones rather than give new ones (50% chance when you have one, 75% when you have two). &lt;br /&gt;
&lt;br /&gt;
[[File:Potency2.png|thumb|right|Example of Level 4 Equipment with three potencies: Swift Strike Lv.1, Fatality Lv.2, Overpower Lv.1.]]&lt;br /&gt;
Mostly, potencies give +2.00% bonus per potency level, but few exceptions exists:&lt;br /&gt;
*Mitigation potencies give +4.00% bonus per potency level. &lt;br /&gt;
*Economizer potency gives +5.00% bonus per potency level.&lt;br /&gt;
*Overpower potency gives +4.00% bonus per potency level.&lt;br /&gt;
&lt;br /&gt;
Player can get any potency to any equipment, according to the chart below, with few exceptions:&lt;br /&gt;
* Staff with &amp;quot;of focus&amp;quot; [[suffix]] cannot get Economizer potency.&lt;br /&gt;
* Any armor with a mitigation prefix (Ruby, Cobalt, Amber, Jade, Zircon, Onyx) cannot gain mitigation potency for same element.&lt;br /&gt;
&lt;br /&gt;
Gained Potencies can be reset by [[The_Forge#Reforging|reforging]] in the [[forge]]. This requires [[The_Forge#Shards|Amnesia Shards]] equal to the equipment&#039;s Item Potency level. Players can only keep all the existing potencies or forfeit all of them. Amount of required shards to reforging may be decreased via Dark Descent [[Hath Perk]].&lt;br /&gt;
[[File:Potency1.png|thumb|right|Example of Renamed Level 10 Equipment with two potencies: Coldproof Lv.5 and Windproof Lv.5.]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Class&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Addition&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Weapon]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Shield]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Armor]]&lt;br /&gt;
|-&lt;br /&gt;
!Melee !! Staff&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Mitigation&lt;br /&gt;
|-&lt;br /&gt;
|Coldproof || Cold || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darkproof || Dark || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Elecproof || Elec || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fireproof || Fire || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holyproof || Holy || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Windproof || Wind || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
|Capacitor || Bonus MP || || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Juggernaut || Bonus HP || || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Butcher || Bonus Weapon Damage || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Fatality || Attack Crit Damage || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Overpower || Counter-Parry || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Swift Strike || [[Action Speed|Attack Speed]] || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Annihilator || Spell Crit Damage || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Archmage || Bonus Magic Damage || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Economizer || Mana Conservation || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Penetrator || Counter-Resist || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Spellweaver || [[Action Speed|Casting Speed]] || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Level 10 Only===&lt;br /&gt;
[[File:WeaponLevel10.png|thumb|right|Player get Potency Level 10 on his weapon and got Cold Strike Potency. Also note, that this weapon attack twice, thanks to Void Stike + Cold Strike.]]&lt;br /&gt;
At Potency Level (Tier) 10 a [[weapon]] will always get a special potency based on what kind of weapon it is.&lt;br /&gt;
&lt;br /&gt;
Weapons with ethereal [[prefix]] will get a random &#039;&#039;&#039;Elemental Strike&#039;&#039;&#039; potency from the chart below.&lt;br /&gt;
*Weapons with Elemental Strike potency will attack twice in a single turn.&lt;br /&gt;
*This does not turn a weapon into a true [[Equipment#Elemental_Weapons|Elemental Weapon]] (as a true elemental weapon also has Elemental Damage Bonus to boost [[spell]] damage).&lt;br /&gt;
&lt;br /&gt;
All other weapons will get &#039;&#039;&#039;Hollowforged&#039;&#039;&#039; potency which converts its damage type from Crushing/Slashing/Piercing to Void.&lt;br /&gt;
*Weapons with Hollowforged potency will attack twice in a single turn.&lt;br /&gt;
*This does not turn a weapon into a true [[Equipment#Ethereal_Weapons|Ethereal Weapon]] (it still has [[burden]]/[[interference]]).&lt;br /&gt;
&lt;br /&gt;
Level 10 weapon has two different strikes and this means this weapon will do &#039;&#039;&#039;two different attack&#039;&#039;&#039; on a single enemy during one turn.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Class&lt;br /&gt;
!Name&lt;br /&gt;
!Addition&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Elemental&amp;lt;br&amp;gt;Strike&lt;br /&gt;
|-&lt;br /&gt;
|Cold Strike || Adds Cold damage&lt;br /&gt;
|-&lt;br /&gt;
|Dark Strike || Adds Dark damage&lt;br /&gt;
|-&lt;br /&gt;
|Elec Strike || Adds Elec damage&lt;br /&gt;
|-&lt;br /&gt;
|Fire Strike || Adds Fire damage&lt;br /&gt;
|-&lt;br /&gt;
|Holy Strike || Adds Holy damage&lt;br /&gt;
|-&lt;br /&gt;
|Wind Strike || Adds Wind damage&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| Special || Hollowforged || Damage Type converts to [[Void]], adds Void Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Renaming===&lt;br /&gt;
At Level 10 an equipment piece may be renamed freely. Player can rename their equipment by visiting [http://hentaiverse.org/?s=Forge&amp;amp;ss=up upgrade] page in [[Forge]] tab. &lt;br /&gt;
&lt;br /&gt;
Restrictions and rules are:&lt;br /&gt;
*50 characters maximum allowed.&lt;br /&gt;
*The original name of the equipment will always be preserved, and will be displayed on the equipment popup below the custom name.&lt;br /&gt;
*Player can remove a custom name by renaming to blank or the same as the original name. &lt;br /&gt;
*Attaching equipment to a MoogleMail will automatically remove the custom name.&lt;br /&gt;
&lt;br /&gt;
===Formula for PXP===&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;PXP(x) = PXP(1) * (1 + PXP(1)/1000)^(x-1)&amp;lt;/pre&amp;gt;&lt;br /&gt;
Note that PXP(x) is the amount of PXP required to advance from level (x-1) to level x.&lt;br /&gt;
&lt;br /&gt;
The amount of PXP required to advance from level 0 to level n is as follows:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;Total PXP needed = 1000*((1+PXP(1)/1000)^n - 1)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rounds==&lt;br /&gt;
An Item World has rounds based on the equipment&#039;s [[quality]]. It can be approximated by:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Number of Item World Rounds&#039;&#039;&#039; = 75 * ((PXP0 - 100) / 250)^3&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Player can find PXP0 near &amp;quot;Potency Tier:0&amp;quot; text string (only available before equipment got any potency).&lt;br /&gt;
&lt;br /&gt;
==EXP==&lt;br /&gt;
The strength of the monsters and [[EXP]] gains depend on the [[quality]] of the item. Mostly, higher-quality equipment have significantly harder mobs than a low-quality one. Gained Experience points can be approximated by:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;EXP Gains in IW&#039;&#039;&#039; = Non-IW_EXP * (PXP0 - 100) * 0.004&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Player can find PXP0 near &amp;quot;Potency Tier:0&amp;quot; text string (only available before equipment got any Potency).&lt;br /&gt;
*Non-IW_EXP means a regular basic experience player usually from killing monsters.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Battles]] - Information about how battles goes.&lt;br /&gt;
*[[Random Encounter]], [[Arena]], [[Ring of Blood]], [[Grindfest]] - Four more Battle Modes.&lt;br /&gt;
*[[Riddlemaster]] - May happens between rounds.&lt;br /&gt;
*[[Equipment]] - Player need them to start Item World battle mode.&lt;br /&gt;
*[[Upgrade]] - One more way to get PXP (Potency Experience).&lt;br /&gt;
*[[Reforge]] - Service to nullify already gotten Potency.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Item_World&amp;diff=36395</id>
		<title>Item World</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Item_World&amp;diff=36395"/>
		<updated>2016-07-29T18:39:55Z</updated>

		<summary type="html">&lt;p&gt;F4tal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://hentaiverse.org/?s=Battle&amp;amp;ss=iw Item World] (also known as IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
Item World is a multi-round battle that places players against common foes in order to get a PXP (Potency Experience) to any &#039;&#039;not equipped&#039;&#039; [[equipment]] with [[credits]] penalty.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
*Rounds: 10 - 100 rounds, depends on [[equipment]] quality.&lt;br /&gt;
*Number of [[Monster Lab|monsters]]: Random amount of monsters per round, but have tends to rise as the round counter increases.&lt;br /&gt;
*[[Bestiary|Kind of]] monsters: Players are pitted against several monsters which can range from common to Legendary-class (very rare?).&lt;br /&gt;
*[[Difficulty]] progression: Monster damage starts at 100% base and increases by 2%? per round. &lt;br /&gt;
*[[Credits]] Bonus: 1/4 (reduced credits drops).&lt;br /&gt;
*[[EXP]] Bonus: 1x - 1.2x (increased EXP, depends on [[equipment]] quality).&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*Gives a certain amount of PXP (Potency Experience) towards increasing the potency of the [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==Limits==&lt;br /&gt;
*Not known limits.&lt;br /&gt;
&lt;br /&gt;
==Item Potency==&lt;br /&gt;
===Potency Experience===&lt;br /&gt;
[[File:PXP.png|200px|thumb|right|Player got 176 PXP and unlocked new potency.]]&lt;br /&gt;
Clearing an Item World earns PXP (Potency Experience). When equipment has enough PXP, its Potency Level (Tier) will increase by 1 and equipment will got certain improvements, named Potency, which will increase innate equipment&#039;s stats or provide brand new. &lt;br /&gt;
&lt;br /&gt;
All equipment starts at Potency Level (Tier) 0, and can be leveled up to Potency Level (Tier) 10. At Level 10 an equipment piece ceases to gain PXP and no longer shows up in the Item World.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fleeing]] or being defeated in an Item World does not grant any PXP; only clearing all rounds grants PXP for the item&#039;&#039;&#039;. As well players cannot gain any PXP if they are at &amp;quot;exhausted&amp;quot; [[stamina]].&lt;br /&gt;
&lt;br /&gt;
The amount of PXP required for the next Potency Level (Tier) is displayed next to the equipment&#039;s &amp;quot;Potency Tier:&amp;quot; text string and increases as the item gains new level. Formula for exact amount of PXP player will gain upon completing Item world is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;PXP gain&#039;&#039;&#039; = roundup(Item round count * [[difficulty|PXP modifier]])&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
![[Difficulty]]&lt;br /&gt;
!PXP modifier for &amp;lt;br&amp;gt; un-soulfused equipment&lt;br /&gt;
!PXP modifier for &amp;lt;br&amp;gt; soulfused equipment&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Normal || x2.0 || x4.0&lt;br /&gt;
|-&lt;br /&gt;
|Hard || x3.0 || x6.0&lt;br /&gt;
|-&lt;br /&gt;
|Nighmare || x4.0 || x8.0&lt;br /&gt;
|-&lt;br /&gt;
|Hell || x6.0 || x12.0&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo || x10.0 || x20.0&lt;br /&gt;
|-&lt;br /&gt;
|IWBTH || x16.0 || x32.0&lt;br /&gt;
|-&lt;br /&gt;
|PFUDOR || x16.0 || x32.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Potencies===&lt;br /&gt;
Potencies unlocked when equipment earns enough PXP (Potency Experience) for clearing Item World battle mode. They may increase current equipment&#039;s stats, or provide absolutely new. These additional stats &#039;&#039;&#039;cannot&#039;&#039;&#039; be further upgraded in the [[forge]]. Potency Level (Tier) will increase by 1 as well.&lt;br /&gt;
&lt;br /&gt;
One equipment may have &#039;&#039;&#039;only three different&#039;&#039;&#039; potencies, maximum level of a single potency may be five. The only exception is Level 10 weapon potency, which maybe forth in a row and have no levels.&lt;br /&gt;
&lt;br /&gt;
Additional levels of potency are more likely to level up existing ones rather than give new ones (50% chance when you have one, 75% when you have two). &lt;br /&gt;
&lt;br /&gt;
[[File:Potency2.png|thumb|right|Example of Level 4 Equipment with three potencies: Swift Strike Lv.1, Fatality Lv.2, Overpower Lv.1.]]&lt;br /&gt;
Mostly, potencies give +2.00% bonus per potency level, but few exceptions exists:&lt;br /&gt;
*Mitigation potencies give +4.00% bonus per potency level. &lt;br /&gt;
*Economizer potency gives +5.00% bonus per potency level.&lt;br /&gt;
*Overpower potency gives +4.00% bonus per potency level.&lt;br /&gt;
&lt;br /&gt;
Player can get any potency to any equipment, according to the chart below, with few exceptions:&lt;br /&gt;
* Staff with &amp;quot;of focus&amp;quot; [[suffix]] cannot get Economizer potency.&lt;br /&gt;
* Any armor with a mitigation prefix (Ruby, Cobalt, Amber, Jade, Zircon, Onyx) cannot gain mitigation potency for same element.&lt;br /&gt;
&lt;br /&gt;
Gained Potencies can be reset by [[The_Forge#Reforging|reforging]] in the [[forge]]. This requires [[The_Forge#Shards|Amnesia Shards]] equal to the equipment&#039;s Item Potency level. Players can only keep all the existing potencies or forfeit all of them. Amount of required shards to reforging may be decreased via Dark Descent [[Hath Perk]].&lt;br /&gt;
[[File:Potency1.png|thumb|right|Example of Renamed Level 10 Equipment with two potencies: Coldproof Lv.5 and Windproof Lv.5.]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Class&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Addition&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Weapon]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Shield]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Armor]]&lt;br /&gt;
|-&lt;br /&gt;
!Melee !! Staff&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Mitigation&lt;br /&gt;
|-&lt;br /&gt;
|Coldproof || Cold || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darkproof || Dark || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Elecproof || Elec || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fireproof || Fire || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holyproof || Holy || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Windproof || Wind || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
|Capacitor || Bonus MP || || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Juggernaut || Bonus HP || || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Butcher || Bonus Weapon Damage || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Fatality || Attack Crit Damage || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Overpower || Counter-Parry || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Swift Strike || [[Action Speed|Attack Speed]] || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Annihilator || Spell Crit Damage || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Archmage || Bonus Magic Damage || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Economizer || Mana Conservation || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Penetrator || Counter-Resist || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Spellweaver || [[Action Speed|Casting Speed]] || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Level 10 Only===&lt;br /&gt;
[[File:WeaponLevel10.png|thumb|right|Player get Potency Level 10 on his weapon and got Cold Strike Potency. Also note, that this weapon attack twice, thanks to Void Stike + Cold Strike.]]&lt;br /&gt;
At Potency Level (Tier) 10 a [[weapon]] will always get a special potency based on what kind of weapon it is.&lt;br /&gt;
&lt;br /&gt;
Weapons with ethereal [[prefix]] will get a random &#039;&#039;&#039;Elemental Strike&#039;&#039;&#039; potency from the chart below.&lt;br /&gt;
*Weapons with Elemental Strike potency will attack twice in a single turn.&lt;br /&gt;
*This does not turn a weapon into a true [[Equipment#Elemental_Weapons|Elemental Weapon]] (as a true elemental weapon also has Elemental Damage Bonus to boost [[spell]] damage).&lt;br /&gt;
&lt;br /&gt;
All other weapons will get &#039;&#039;&#039;Hollowforged&#039;&#039;&#039; potency which converts its damage type from Crushing/Slashing/Piercing to Void.&lt;br /&gt;
*Weapons with Hollowforged potency will attack twice in a single turn.&lt;br /&gt;
*This does not turn a weapon into a true [[Equipment#Ethereal_Weapons|Ethereal Weapon]] (it still has [[burden]]/[[interference]]).&lt;br /&gt;
&lt;br /&gt;
Level 10 weapon has two different strikes and this means this weapon will do &#039;&#039;&#039;two different attack&#039;&#039;&#039; on a single enemy during one turn.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Class&lt;br /&gt;
!Name&lt;br /&gt;
!Addition&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Elemental&amp;lt;br&amp;gt;Strike&lt;br /&gt;
|-&lt;br /&gt;
|Cold Strike || Adds Cold damage&lt;br /&gt;
|-&lt;br /&gt;
|Dark Strike || Adds Dark damage&lt;br /&gt;
|-&lt;br /&gt;
|Elec Strike || Adds Elec damage&lt;br /&gt;
|-&lt;br /&gt;
|Fire Strike || Adds Fire damage&lt;br /&gt;
|-&lt;br /&gt;
|Holy Strike || Adds Holy damage&lt;br /&gt;
|-&lt;br /&gt;
|Wind Strike || Adds Wind damage&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| Special || Hollowforged || Damage Type converts to [[Void]], adds Void Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Renaming===&lt;br /&gt;
At Level 10 an equipment piece may be renamed freely. Player can rename their equipment by visiting [http://hentaiverse.org/?s=Forge&amp;amp;ss=up upgrade] page in [[Forge]] tab. &lt;br /&gt;
&lt;br /&gt;
Restrictions and rules are:&lt;br /&gt;
(max 50 characters).&lt;br /&gt;
*50 characters maximum allowed.&lt;br /&gt;
*The original name of the equipment will always be preserved, and will be displayed on the equipment popup below the custom name.&lt;br /&gt;
*Player can remove a custom name by renaming to blank or the same as the original name. &lt;br /&gt;
*Attaching equipment to a MoogleMail will automatically remove the custom name.&lt;br /&gt;
&lt;br /&gt;
===Formula for PXP===&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;PXP(x) = PXP(1) * (1 + PXP(1)/1000)^(x-1)&amp;lt;/pre&amp;gt;&lt;br /&gt;
Note that PXP(x) is the amount of PXP required to advance from level (x-1) to level x.&lt;br /&gt;
&lt;br /&gt;
The amount of PXP required to advance from level 0 to level n is as follows:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;Total PXP needed = 1000*((1+PXP(1)/1000)^n - 1)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rounds==&lt;br /&gt;
An Item World has rounds based on the equipment&#039;s [[quality]]. It can be approximated by:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Number of Item World Rounds&#039;&#039;&#039; = 75 * ((PXP0 - 100) / 250)^3&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Player can find PXP0 near &amp;quot;Potency Tier:0&amp;quot; text string (only available before equipment got any potency).&lt;br /&gt;
&lt;br /&gt;
==[[EXP]]==&lt;br /&gt;
The strength of the monsters and [[EXP]] gains depend on the [[quality]] of the item. Mostly, higher-quality equipment have significantly harder mobs than a low-quality one. Gained Experience points can be approximated by:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;EXP Gains in IW&#039;&#039;&#039; = Non-IW_EXP * (PXP0 - 100) * 0.004&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Player can find PXP0 near &amp;quot;Potency Tier:0&amp;quot; text string (only available before equipment got any Potency).&lt;br /&gt;
*Non-IW_EXP means a regular basic experience player usually from killing monsters.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Battles]] - Information about how battles goes.&lt;br /&gt;
*[[Random Encounter]], [[Arena]], [[Ring of Blood]], [[Grindfest]] - Four more Battle Modes.&lt;br /&gt;
*[[Riddlemaster]] - May happens between rounds.&lt;br /&gt;
*[[Equipment]] - Player need them to start Item World battle mode.&lt;br /&gt;
*[[Upgrade]] - One more way to get PXP (Potency Experience).&lt;br /&gt;
*[[Reforge]] - Service to nullify already gotten Potency.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Battles&amp;diff=36392</id>
		<title>Battles</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Battles&amp;diff=36392"/>
		<updated>2016-07-28T20:17:46Z</updated>

		<summary type="html">&lt;p&gt;F4tal: Modern and polished version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Battle is a special screen in [[HentaiVerse]] game, where player can fight against monsters in order to get [[Experience]] points, [[Proficiency]] points, [[Items]], [[Equipment]]s and [[Credits]].&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
*Battles are initiated by the player entering one of the [[#Battle Modes|battle modes]] manually or via [[Random Encounter]]s while browsing the E-Hentai site. No battles can triggered itself.&lt;br /&gt;
*Each battle will spawn up to 10 [[Monster Lab|monster]] to fight. In [[Random Encounter]] battle mode, exists a special handicap for low-levelled player to prevent them face many monsters at once.&lt;br /&gt;
*The player always acts first. Monsters can&#039;t ambush player or do any action first.&lt;br /&gt;
*The [[difficulty]] setting may be freely adjusted at any time outside of battle.&lt;br /&gt;
*The player can [[#Fleeing|flee]] from battle to prevent losing.&lt;br /&gt;
&lt;br /&gt;
==Terms==&lt;br /&gt;
*A &amp;quot;turn&amp;quot; refers to a single action from player (attacking, using spells, using items, etc.).&lt;br /&gt;
*A &amp;quot;round&amp;quot; refers to a single fight with a set of monsters that ends once they are [[#Victory|defeated]] or the players [[#Fleeing|flee]]/[[#Losing|dies]].&lt;br /&gt;
*A &amp;quot;battle series&amp;quot; refers to a set of battle rounds that last until completed or until the player [[#Fleeing|flee]]/[[#Losing|dies]].&lt;br /&gt;
**e.g. The &amp;quot;First Blood&amp;quot; [[Arena]] challenge is a battle series with 5 rounds. [[Random Encounter]]s and [[Ring of Blood]] challenges consist of only 1 round.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
When it is the player&#039;s turn to perform an action, he may choose between 7 different actions:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Action&lt;br /&gt;
! Description&lt;br /&gt;
! Hotkey&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:attack_n.png]] | [[File:attack_s.png]]&lt;br /&gt;
| Basic physical attack, applying physical attack stats against the target&#039;s physical defense stats.&lt;br /&gt;
| {{Keypress|Q}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:magic_n.png]]&amp;lt;br&amp;gt;[[File:magic_s.png]]&lt;br /&gt;
| [[File:sbsel_skills_s.png]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Prompts the player to select a [[skill]] to use or a [[spell]] to cast.&lt;br /&gt;
*Pressing the hotkey {{Keypress|R}} will recast the previously cast spell/skill on the previously selected target or on the player if a [[Spells#Supportive_Magic|supportive]]/[[Spells#Curative_Magic|curative]] spell was cast.&lt;br /&gt;
**If the previous target is dead it will open the Skillbook menu and select the previously cast spell/skill, but not cast it.&lt;br /&gt;
**Recast works even if the player performs other actions in between.&lt;br /&gt;
**If no spell/skill has been cast at all during the round hitting {{Keypress|R}} will have same effect as selecting Skillbook.&lt;br /&gt;
*Any [[skill]]/[[spell]] on cooldown will have its name and [[HentaiVerse_Settings#Quickbar_Slots|quickcast]] icon grayed/faded out.&lt;br /&gt;
Player can put spells/skills, he constantly use, in one of the [[HentaiVerse_Settings#Quickbar_Slots|quick-cast slots]]. This way, spells/skills can be selected via clicking and can also be selected using the hotkeys {{Keypress|Alt}} + {{Keypress|1}} through {{Keypress|Alt}} + {{Keypress|0}} (the number corresponds to the [[spell]] or [[skill]]&#039;s quickslot placement). These slots are linked with to the player&#039;s [[Persona]]s and will be blank when switching to a new persona for the first time.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Keypress|W}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sbsel_spells_s.png]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:items_n.png]] | [[File:items_s.png]]&lt;br /&gt;
| Prompts the player to use one of their [[Battle Items]]. To use that action, player should [http://hentaiverse.org/?s=Character&amp;amp;ss=it move] Items from their [[Character Menu#Items|Inventory]] to one of the Battle Item slot. By default every player has five Battle Items slots, this amount may be increased via specific [[Training]]s. While player use [[items]] [[Monster Lab|custom monsters]] can&#039;t attack him in between. Items restock themselves in battle based on various cooldowns.&lt;br /&gt;
| {{Keypress|E}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:spirit_n.png]] | [[File:spirit_a.png]]&lt;br /&gt;
| Toggles [[Spirit Stance]]. Can be toggled once a player has at least 50% [[Overcharge]] and consumes one SP and 10% Overcharge per round.&lt;br /&gt;
*&#039;&#039;&#039;On the current turn&#039;&#039;&#039;: &lt;br /&gt;
**Physical damage is boosted by +100%.&lt;br /&gt;
**Mana cost is reduced by 25%.&lt;br /&gt;
*&#039;&#039;&#039;On the following turn&#039;&#039;&#039;:&lt;br /&gt;
**Same as above, until player has enough Overcharge or he decided to toggle off Spirit Stance.&lt;br /&gt;
| {{Keypress|S}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:defend_n.png]] | [[File:defend_a.png]]&lt;br /&gt;
| Use Defend command. Can be selected in anytime.&lt;br /&gt;
*&#039;&#039;&#039;On the current turn&#039;&#039;&#039;:&lt;br /&gt;
**Physical and magical mitigations are boosted by +25%.&lt;br /&gt;
**10% [[Overcharge]] is consumed to recover 10% base health (requires 10%+ overcharge).&lt;br /&gt;
*&#039;&#039;&#039;On the following turn&#039;&#039;&#039;:&lt;br /&gt;
**Physical and magical mitigations are boosted by +25%.&lt;br /&gt;
| {{Keypress|D}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:focus_n.png]] | [[File:focus_a.png]]&lt;br /&gt;
| Use Focus command. Can be selected in anytime.&lt;br /&gt;
*&#039;&#039;&#039;On the current turn&#039;&#039;&#039;:&lt;br /&gt;
**Evade, Block, Parry and Resist&amp;lt;sup&amp;gt;?&amp;lt;/sup&amp;gt; reduced to 0% (-100% penalty). Monsters can still miss though. Note: only for this turn.&lt;br /&gt;
**25% [[Overcharge]] is consumed to recover 5% base mana (requires 25%+ overcharge).&lt;br /&gt;
*&#039;&#039;&#039;On the following turn&#039;&#039;&#039;:&lt;br /&gt;
**Magic Hit Chance/Spell Hit Chance is boosted by 100%?.&lt;br /&gt;
**Counter-resist is boosted by 50%.&lt;br /&gt;
| {{Keypress|F}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After selecting and executing a command each living [[Monster Lab|enemy]] may perform an attack, spell, or spirit attack. Most of the time this will result in the end of a turn, though sometimes certain abilities [[Action Speed|take longer to perform]] than others. In these cases, some enemies may act a second time before the player can respond.&lt;br /&gt;
&lt;br /&gt;
==Targeting==&lt;br /&gt;
Enemies can be targeted by mouse clicking or &#039;&#039;&#039;keyboard&#039;s hotkeys {{Keypress|1}} through {{Keypress|0}}&#039;&#039;&#039; (either on the home row or number pad); {{Keypress|1}} corresponds to the [[File:mon_a.png]] through to {{Keypress|0}} for [[File:mon_i.png]].&amp;lt;br&amp;gt;&lt;br /&gt;
Targeting is important for certain [[Fighting Styles]] and [[spells]] that can hit multiple targets. &lt;br /&gt;
&lt;br /&gt;
==Criticals==&lt;br /&gt;
There is a chance, that during regular physical or magical attack player or monster will perform critical attack (crit), which deals more damage than regular attack and provide 100% chance to execute a [[weapon]]&#039;s or [[spell]]&#039;s innate procs. Does not affect procs granted by equipment [[suffixes]] or [[fighting style]].&lt;br /&gt;
&lt;br /&gt;
Critical hits have the following properties:&lt;br /&gt;
*Player&#039;s damage (physical &amp;amp; magical) are boosted by +50%. This extra damage may be increased further by:&amp;lt;br&amp;gt;&lt;br /&gt;
**For critical physical attacks:&lt;br /&gt;
***Using the [[Spells#Supportive|Heartseeker]] spell.&lt;br /&gt;
***Using certain equipment with &amp;quot;Savage&amp;quot; [[prefix]]. &lt;br /&gt;
***Getting Fatality [[potency#Potencies|potency]] to melee weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
**For critical magical attacks:&lt;br /&gt;
***Using the [[Spells#Supportive|Arcane Focus]] spell.&lt;br /&gt;
***Using certain equipment with &amp;quot;Mystic&amp;quot; [[prefix]]. &lt;br /&gt;
***Getting Annihilator [[potency#Potencies|potency]] to staff weapon.&amp;lt;br&amp;gt; &lt;br /&gt;
*Chances to deal critical physical attack or critical magical attack (their &amp;quot;rate&amp;quot;) maybe increased by:&amp;lt;br&amp;gt;&lt;br /&gt;
**For physical attacks crit rate:&lt;br /&gt;
***Using certain [[equipment]], which have innate bonuses to attack crit chance.&lt;br /&gt;
***Using equipment with specific [[suffixes]].&lt;br /&gt;
***Investing into STR and DEX primary [[PAB|Primary Attributes]].&lt;br /&gt;
***Using [[item#Special_Items|Flower Vase]] special item?.&lt;br /&gt;
***Using ability, named [[ability#Dual-Wielding|DW Crit]], which can increase physical attacks crit rate when player use DW ot Niten [[fighting style]]s. This modification scaling with player&#039;s DW [[proficiency]]. &lt;br /&gt;
***Using ability, named [[ability#Light_Armor|Light Crit]], which can increase physical attacks crit rate when player use only cloth armor. This modification scaling with player&#039;s light armor [[proficiency]]. &lt;br /&gt;
***[[File:Point.png]] Having [[Burden]] above 70 reduces any critical physical attack bonuses, completely removing them at 120 burden.&amp;lt;br&amp;gt;&lt;br /&gt;
**For magical attacks crit rate:&lt;br /&gt;
***Using certain [[equipment]], which have innate bonuses to magic crit chance.&lt;br /&gt;
***Using equipment with specific [[suffixes]]&lt;br /&gt;
***Investing into INT and WIS primary [[PAB|Primary Attributes]]&lt;br /&gt;
***Using [[item#Special_Items|Flower Vase]] special item?.&lt;br /&gt;
***Using ability, named [[ability#Cloth_Armor|Cloth Spellcrit]], which can increase magical attacks crit rate when player use only cloth armor. This modification scaling with player&#039;s cloth armor [[proficiency]]. &lt;br /&gt;
***[[File:Point.png]] Having [[Interference]] above 0 reduces any critical magical attack bonuses, completely removing them at 50 Interference.&amp;lt;br&amp;gt;&lt;br /&gt;
*Monsters have 20% damage bonuses and rate to deal crit attack, depends on their STR and DEX (for physical attacks) and WIS and INT (for magical attacks). [[Enemy Procs|Fury of the Sisters]] status-effect increases hit and crit chances of all living monsters.&lt;br /&gt;
&lt;br /&gt;
==End of Round==&lt;br /&gt;
Round ends in this cases:&lt;br /&gt;
*Player win (victorious) - after that occurs next round in battle series; player will be ejected from battle series if no further rounds are present.&lt;br /&gt;
*Player lose (dies) - after that player will be ejected from battle series with penalties.&lt;br /&gt;
*Player flees - after that player will be ejected from battle series with little to no penalties.&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
[[File:battle-victor.png|200px|thumb|right|Player won current round.]]&lt;br /&gt;
Player are winning round when every spawned monster died (their health are reduced to 0).&lt;br /&gt;
&lt;br /&gt;
The player will be given a message to indicate their winning with next text:&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &amp;quot;You are victories!&amp;lt;br&amp;gt;You Gain [Amount] EXP&amp;lt;br&amp;gt;Continue [Battle mode]&amp;quot; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Player should click on this &amp;quot;Continue&amp;quot; text string to move toward next round or press {{Keypress|Spacebar}}.&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards for winning round are:&lt;br /&gt;
*Specific amount of [[Experience Points]].&lt;br /&gt;
*Some [[credits]], [[items]] or [[equipment]] may be obtain as drop.&lt;br /&gt;
Rewards for winning battle series are:&lt;br /&gt;
*Specific amount of [[Potency]] Experience (PXP), as well new Potency for equipment (If Battle Mode was Item World).&lt;br /&gt;
*Specific amount of [[Credits]] (If Battle Mode was Arena, Ring of Blood or Grindfest).&lt;br /&gt;
*Some [[Equipment]] as Clear Bonus (If Battle Mode was Arena or Ring of Blood).&lt;br /&gt;
*Chance to get [[Token]] of Blood or [[Token]] of Chaos (If Battle Mode was Arena or Ring of Blood).&lt;br /&gt;
*Chance to get [[Soul Fragment]] (If Battle Mode was Random Encounter).&lt;br /&gt;
*Any [[Items#Battle_Powerups|powerups]] held will be lost.&lt;br /&gt;
&lt;br /&gt;
Note: [[Stamina]] is slightly consumed at the end of every successfully cleared round; the amount consumed depends on player&#039;s existing amount of stamina (player with [[stamina#Effect|great]] stamina will lose double amount of stamina).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;losing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Dying&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;dying&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Losing===&lt;br /&gt;
[[File:battle-end.png|200px|thumb|right|Player lose current round.]]&lt;br /&gt;
Player are losing the current round when his HP are reduced to 0 and [[Spells#Supportive|Spark of Life]] does not proc.&lt;br /&gt;
&lt;br /&gt;
The player will be given a message to indicate their losing with next text:&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &amp;quot;You have been defeated!&amp;lt;br&amp;gt;&lt;br /&gt;
The [Battle mode] has ended&amp;quot; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Penalties for losing current rounds are:&lt;br /&gt;
*The player&#039;s MP and SP will be depleted to 0, HP will be depleted to 1.&lt;br /&gt;
*Any progress made in a round will be lost. No [[credits]], [[EXP]], or [[drop]]s are given for the incomplete round.&lt;br /&gt;
***The player will keep any [[proficiency]] points gained during the round.&lt;br /&gt;
*The player will lose a set percentage of [[condition]] on all [[equipment]] currently worn (depends on player&#039;s level). This lose also can be cut in half with the Repair Bear Mk.4 [[Hath Perk]].&lt;br /&gt;
*Any [[Items#Battle_Powerups|powerups]] held will be lost.&lt;br /&gt;
*[[Monster_Lab|User-created monsters]] (besides the player&#039;s own) will gain a &amp;quot;Battle Won&amp;quot; during the round in which the player was killed and a &amp;quot;Killing Blow&amp;quot; if they were the monster that dealt the final hit that defeated the player.&lt;br /&gt;
&lt;br /&gt;
Note: Entering any new battle series without recovering at least 1 HP will result in another immediate loss.&lt;br /&gt;
&lt;br /&gt;
===Fleeing===&lt;br /&gt;
[[File:battle-flee.png|200px|thumb|right|Player run away from current round.]]&lt;br /&gt;
In any time player may flee from current round and left battle behind.&amp;lt;br&amp;gt;&lt;br /&gt;
To escape from battle player should open his [[File:magic_n.png]] and select &amp;quot;Flee&amp;quot; from [[File:sbsel_skills_s.png]] list.&lt;br /&gt;
&lt;br /&gt;
The player will be given a message to indicate their successfully fleeing:&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &amp;quot;You have run away!&amp;lt;br&amp;gt;&lt;br /&gt;
The escape from the [Battle mode]&amp;quot; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Penalties for fleeing current rounds are:&lt;br /&gt;
*Any progress made in a round will be lost. No [[credits]], [[EXP]], or drops are given for the incomplete round.&lt;br /&gt;
***The player will keep any [[proficiency]] points gained during the round.&lt;br /&gt;
*Any [[Items#Battle_Powerups|powerups]] held will be lost.&lt;br /&gt;
*[[Monster_Lab|User-created monsters]] (besides the player&#039;s own) will gain a &amp;quot;Battle Won&amp;quot; during the round in which the player was fled.&lt;br /&gt;
&lt;br /&gt;
Note: Leaving a battle takes one [[tick]] (roughly, one-two monster turns) in that time monsters &#039;&#039;&#039;can&#039;&#039;&#039; kill player. After activating Yakety Sax [[Hath Perk]], player can leave battle immediately.&lt;br /&gt;
&lt;br /&gt;
==Recovering==&lt;br /&gt;
*While out of combat MP, and SP regenerate over time at various rates based on the player&#039;s [[Character_Stats#Primary_Attributes|primary attributes]]. HP regenerates as well too, almost immediately.&lt;br /&gt;
*While out of battle the [[Image:restoratives.png‎]] option, located beneath the SP bar, is also available. It allows players to consume a few [[Items#Restoratives draughts and potions]] to fully restore any of these points. These restorations are affected by [[abilities]].&lt;br /&gt;
&lt;br /&gt;
==Battle Window==&lt;br /&gt;
[[Image:battle_window.png|200px|thumb|The Battle window.]]&lt;br /&gt;
&lt;br /&gt;
===Player Side===&lt;br /&gt;
*&#039;&#039;&#039;Status Effects&#039;&#039;&#039;: All of the effects (mostly from [[Spells#Supportive|supportive spells]] or [[items]]) currently on the player. Status effects are ordered based on their remaining duration, with the effects closest to expiring placed to the far left after [[HentaiVerse_Settings#Auto-cast_Slots|auto-cast spells]]. Effects due to expire in 1 turn will blink. Hovering the cursor over any icons provides information about the effect.&lt;br /&gt;
*&#039;&#039;&#039;Health Points&#039;&#039;&#039;: If this is reduced to 0 the player [[#Losing|loses]]. Health can be restored in battle via [[Items#Restoratives|restorative items]] or [[Spells#Curative|healing spells]]. Will turn silver if Spark of Life is active and has sufficient Spirit Points to proc. Will flash red at 35%.&lt;br /&gt;
*&#039;&#039;&#039;Mana Points&#039;&#039;&#039;: Used to cast [[spells]].&lt;br /&gt;
*&#039;&#039;&#039;Spirit Points&#039;&#039;&#039;: Used for [[Spirit Stance]] and as a cost to proc certain [[Spells#Supportive|supportive spells]].&lt;br /&gt;
*&#039;&#039;&#039;Overcharge Gauge&#039;&#039;&#039;: Used for [[Spirit Stance]], [[Defend]], [[Focus]] and [[Skills#Fighting_Skills|fighting skills]].&lt;br /&gt;
*&#039;&#039;&#039;[[HentaiVerse_Settings#Quickbar_Slots|Quick-cast Bar]]&#039;&#039;&#039;: Buttons for executing [[spells]] or [[skills]]; can be adjusted in the [[settings]] area.&lt;br /&gt;
&lt;br /&gt;
===Battle Log===&lt;br /&gt;
[[File:log.png|200px|thumb|right|Example of log and drops.]]&lt;br /&gt;
A log of all the events during the battle. Only shows the last 100 lines.&lt;br /&gt;
&lt;br /&gt;
When a battle starts, the system prints information about the battle, which includes the type of battle, the current round (if in a multi-round battle series such as the [[Arena]]), and monsters&#039; spawn information.&lt;br /&gt;
&lt;br /&gt;
Monsters&#039; spawn information contains the following:&lt;br /&gt;
*&#039;&#039;&#039;MID&#039;&#039;&#039;: The monster&#039;s ID number. The monster&#039;s name is also listed in parentheses.&lt;br /&gt;
*&#039;&#039;&#039;LV&#039;&#039;&#039;: The monster&#039;s level.&lt;br /&gt;
*&#039;&#039;&#039;HP&#039;&#039;&#039;: The monster&#039;s starting health.&lt;br /&gt;
&lt;br /&gt;
====Log Colors For Drops====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Color&lt;br /&gt;
!Drops&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#A89000&amp;quot;&amp;gt;Gold&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Credits]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00B000&amp;quot;&amp;gt;Light Green&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Restoratives]], [[Scrolls]], [[Infusions]], [[Special Items]], and [[Shards]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#254117&amp;quot;&amp;gt;Dark Green&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Tokens]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#489EFF&amp;quot;&amp;gt;Cyan&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Food]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Artifacts]] and [[Collectables]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#461B7E&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Trophies]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#BA05B4&amp;quot;&amp;gt;Magenta&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Crystals]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While [[Credit]] drops are shown in the log the player&#039;s amount will only update after the battle series has ended.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Monster Side===&lt;br /&gt;
Each monster has its own row with the following:&lt;br /&gt;
*&#039;&#039;&#039;Monster Letter&#039;&#039;&#039; [[Image:mon_a.png]]: Refers to the monster&#039;s position for targeting purposes.&lt;br /&gt;
*&#039;&#039;&#039;Monster Level&#039;&#039;&#039;: Can be equal to or up to 5 levels lower than the player&#039;s [[level]].&lt;br /&gt;
*&#039;&#039;&#039;Monster Color&#039;&#039;&#039;: Indicates the monster&#039;s class/rarity.&lt;br /&gt;
**&#039;&#039;&#039;No color&#039;&#039;&#039; = Ordinary (Common; all [[Monster Lab|player created monsters]] are of this class)&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#E6CCA3&amp;quot;&amp;gt;&#039;&#039;&#039;Orange&#039;&#039;&#039;&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Boss|Boss]]&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#DBA8A0&amp;quot;&amp;gt;&#039;&#039;&#039;Red&#039;&#039;&#039;&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Legendaries|Schoolgirl]]&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#A989A5&amp;quot;&amp;gt;&#039;&#039;&#039;Purple&#039;&#039;&#039;&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Gods|God]]&lt;br /&gt;
*&#039;&#039;&#039;[[Monster_Stats#Points|Monster HP]]&#039;&#039;&#039;: If reduced to 0 the monster is dead and can no longer take any action. If all monsters&#039; health are reduced to 0 the player is victorious in the battle round.&lt;br /&gt;
*&#039;&#039;&#039;[[Monster_Stats#Points|Monster MP]]&#039;&#039;&#039;: Monsters can potentially use their magic attacks when they have at least 50% mana.&lt;br /&gt;
*&#039;&#039;&#039;[[Monster_Stats#Points|Monster SP]]&#039;&#039;&#039;: Only monsters with a PL of 400+ or Boss-class or higher monsters have these. Monsters can potentially use their spirit attack when they have 100% spirit.&lt;br /&gt;
*&#039;&#039;&#039;Status Effects&#039;&#039;&#039;: The status effects (usually from [[Spells#Deprecating_Magic|deprecating spells]]) with which the monster is afflicted. Status effects are ordered based on their remaining duration, with the effects closest to expiring placed to the far left. Effects that are due to expire in 1 turn will blink. Hovering the cursor over an icon provides information on the effect. Up to 6 effects can be shown although more can be active.&lt;br /&gt;
**See [[Enemy Procs|here]] for a list of known &#039;&#039;beneficial&#039;&#039; status effects.&lt;br /&gt;
&lt;br /&gt;
===Spawning Pattern===&lt;br /&gt;
*[[Monster Lab|Custom Monsters]] are picked according to [[Monster_Lab#Monster_PL_vs._Player_Level|their Power Level vs. the player&#039;s level]].&lt;br /&gt;
*Any given [[Monster Lab|custom monster]] won&#039;t appear more than once every ten rounds (roughly).&lt;br /&gt;
*Monsters of the same class (species) will tend to appear together. It is not possible to face more than 4 different classes of monsters in a single round.&lt;br /&gt;
*Only 1 [[Monster Lab|custom monster]] per owner may spawn per round.&lt;br /&gt;
&lt;br /&gt;
==Battle Modes==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!width=54px|# of rounds&lt;br /&gt;
!Drop Conditions&lt;br /&gt;
!Base [[Difficulty]]&lt;br /&gt;
!width=58px|[[EXP]] Mod&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Random Encounter]] || 1 || Overall chance bonus, [[Soul Fragment]] chance, 3x [[credits]] || Normal || 5x || Can be triggered once per 30 minutes, up to 24 times per day.&lt;br /&gt;
|-&lt;br /&gt;
|[[Arena]] || 5 - 150&amp;lt;sup&amp;gt;A&amp;lt;/sup&amp;gt; || Guaranteed [[equipment]] drop (Tier 1-8 [[trophy]] quality&amp;lt;sup&amp;gt;A&amp;lt;/sup&amp;gt;) || Higher [[challenge]]s have more high-class monsters || 1x - 3x&amp;lt;sup&amp;gt;A&amp;lt;/sup&amp;gt; || Higher [[challenge]]s require clearing the previous ones. [[Level]] requirements.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ring of Blood]] || 1 || Guaranteed [[equipment]] drop || Only face [[HentaiVerse_Bestiary#Boss|boss-class]] or higher monsters ||rowspan=&amp;quot;2&amp;quot;| 1x || Costs [[Items#Tokens|Tokens of Blood]] to enter. [[Level]] requirements.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grindfest]] || 1,000 || ¼ [[credits]]. Additional chance to get [[crystal]] drops || 50%? to start, increases by .4%? each round || [[Crystal]] drop multiplier.&lt;br /&gt;
|-&lt;br /&gt;
|[[Item World]] || 10 - 100&amp;lt;sup&amp;gt;B&amp;lt;/sup&amp;gt; || ¼ [[credits]] || 100% to start, increases by 2%? each round. Overall multiplier&amp;lt;sup&amp;gt;B&amp;lt;/sup&amp;gt; || 1x - 1.2x&amp;lt;sup&amp;gt;B&amp;lt;/sup&amp;gt; || For increasing [[equipment]] [[potency]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;A&amp;lt;/sup&amp;gt; - Depending on [[challenge]] selected.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;B&amp;lt;/sup&amp;gt; - Depending on [[equipment]] [[quality]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Random Encounter]], [[Arena]], [[Ring of Blood]], [[Grindfest]], [[Item World]] - Five Battle Modes.&lt;br /&gt;
*[[Settings]] - Here player adjust his difficulty, Quick-cast Bar and auto-cast spells.&lt;br /&gt;
*[[Hotkeys]] - More information about hotkeys.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Item_World&amp;diff=36390</id>
		<title>Item World</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Item_World&amp;diff=36390"/>
		<updated>2016-07-28T19:42:03Z</updated>

		<summary type="html">&lt;p&gt;F4tal: Modern and polished version. Same layout for every Battle Mode.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://hentaiverse.org/?s=Battle&amp;amp;ss=iw Item World] (also known as IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
Item World is a multi-round battle that places players against common foes in order to get a PXP (Potency Experience) to any &#039;&#039;not equipped&#039;&#039; [[equipment]] with [[credits]] penalty.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
*Rounds: 10 - 100 rounds, depends on [[equipment]] quality.&lt;br /&gt;
*Number of [[Monster Lab|monsters]]: Random amount of monsters per round, but have tends to rise as the round counter increases.&lt;br /&gt;
*[[Bestiary|Kind of]] monsters: Players are pitted against several monsters which can range from common to Legendary-class (very rare?).&lt;br /&gt;
*[[Difficulty]] progression: Monster damage starts at 100% base and increases by 2%? per round. &lt;br /&gt;
*[[Credits]] Bonus: 1/4 (reduced credits drops).&lt;br /&gt;
*[[EXP]] Bonus: 1x - 1.2x (increased EXP, depends on [[equipment]] quality).&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*Gives a certain amount of PXP (Potency Experience) towards increasing the potency of the [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==Limits==&lt;br /&gt;
*Not known limits.&lt;br /&gt;
&lt;br /&gt;
==Item Potency==&lt;br /&gt;
===Potency Experience===&lt;br /&gt;
[[File:PXP.png|200px|thumb|right|Player got 176 PXP and unlocked new potency.]]&lt;br /&gt;
Clearing an Item World earns PXP (Potency Experience). When equipment has enough PXP, its Potency Level (Tier) will increase by 1 and equipment will got certain improvements, named Potency, which will increase innate equipment&#039;s stats or provide brand new. &lt;br /&gt;
&lt;br /&gt;
All equipment starts at Potency Level (Tier) 0, and can be leveled up to Potency Level (Tier) 10. At Level 10 an equipment piece ceases to gain PXP and no longer shows up in the Item World.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fleeing]] or being defeated in an Item World does not grant any PXP; only clearing all rounds grants PXP for the item&#039;&#039;&#039;. As well players cannot gain any PXP if they are at &amp;quot;exhausted&amp;quot; [[stamina]].&lt;br /&gt;
&lt;br /&gt;
The amount of PXP required for the next Potency Level (Tier) is displayed next to the equipment&#039;s &amp;quot;Potency Tier:&amp;quot; text string and increases as the item gains new level. Formula for exact amount of PXP player will gain upon completing Item world is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;PXP gain&#039;&#039;&#039; = roundup(Item round count * [[difficulty|PXP modifier]])&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
![[Difficulty]]&lt;br /&gt;
!PXP modifier for &amp;lt;br&amp;gt; un-soulfused equipment&lt;br /&gt;
!PXP modifier for &amp;lt;br&amp;gt; soulfused equipment&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Normal || x2.0 || x4.0&lt;br /&gt;
|-&lt;br /&gt;
|Hard || x3.0 || x6.0&lt;br /&gt;
|-&lt;br /&gt;
|Nighmare || x4.0 || x8.0&lt;br /&gt;
|-&lt;br /&gt;
|Hell || x6.0 || x12.0&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo || x10.0 || x20.0&lt;br /&gt;
|-&lt;br /&gt;
|IWBTH || x16.0 || x32.0&lt;br /&gt;
|-&lt;br /&gt;
|PFUDOR || x16.0 || x32.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Potencies===&lt;br /&gt;
Potencies unlocked when equipment earns enough PXP (Potency Experience) for clearing Item World battle mode. They may increase current equipment&#039;s stats, or provide absolutely new. These additional stats &#039;&#039;&#039;cannot&#039;&#039;&#039; be further upgraded in the [[forge]]. Potency Level (Tier) will increase by 1 as well.&lt;br /&gt;
&lt;br /&gt;
One equipment may have &#039;&#039;&#039;only three different&#039;&#039;&#039; potencies, maximum level of a single potency may be five. The only exception is Level 10 weapon potency, which maybe forth in a row and have no levels.&lt;br /&gt;
&lt;br /&gt;
Additional levels of potency are more likely to level up existing ones rather than give new ones (50% chance when you have one, 75% when you have two). &lt;br /&gt;
&lt;br /&gt;
[[File:Potency2.png|thumb|right|Example of Level 4 Equipment with three potencies: Swift Strike Lv.1, Fatality Lv.2, Overpower Lv.1.]]&lt;br /&gt;
Mostly, potencies give +2.00% bonus per potency level, but few exceptions exists:&lt;br /&gt;
*Mitigation potencies give +4.00% bonus per potency level. &lt;br /&gt;
*Economizer potency gives +5.00% bonus per potency level.&lt;br /&gt;
*Overpower potency gives +4.00% bonus per potency level.&lt;br /&gt;
&lt;br /&gt;
Player can get any potency to any equipment, according to the chart below, with few exceptions:&lt;br /&gt;
* Staff with &amp;quot;of focus&amp;quot; [[suffix]] cannot get Economizer potency.&lt;br /&gt;
* Any armor with a mitigation prefix (Ruby, Cobalt, Amber, Jade, Zircon, Onyx) cannot gain mitigation potency for same element.&lt;br /&gt;
&lt;br /&gt;
Gained Potencies can be reset by [[The_Forge#Reforging|reforging]] in the [[forge]]. This requires [[The_Forge#Shards|Amnesia Shards]] equal to the equipment&#039;s Item Potency level. Players can only keep all the existing potencies or forfeit all of them. Amount of required shards to reforging may be decreased via Dark Descent [[Hath Perk]].&lt;br /&gt;
[[File:Potency1.png|thumb|right|Example of Renamed Level 10 Equipment with two potencies: Coldproof Lv.5 and Windproof Lv.5.]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Class&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Addition&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Weapon]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Shield]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Armor]]&lt;br /&gt;
|-&lt;br /&gt;
!Melee !! Staff&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Mitigation&lt;br /&gt;
|-&lt;br /&gt;
|Coldproof || Cold || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darkproof || Dark || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Elecproof || Elec || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fireproof || Fire || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holyproof || Holy || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Windproof || Wind || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
|Capacitor || Bonus MP || || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Juggernaut || Bonus HP || || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Butcher || Bonus Weapon Damage || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Fatality || Attack Crit Damage || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Overpower || Counter-Parry || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Swift Strike || [[Action Speed|Attack Speed]] || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Annihilator || Spell Crit Damage || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Archmage || Bonus Magic Damage || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Economizer || Mana Conservation || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Penetrator || Counter-Resist || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Spellweaver || [[Action Speed|Casting Speed]] || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Level 10 Only===&lt;br /&gt;
[[File:WeaponLevel10.png|thumb|right|Player get Potency Level 10 on his weapon and got Cold Strike Potency. Also note, that this weapon attack twice, thanks to Void Stike + Cold Strike.]]&lt;br /&gt;
At Potency Level (Tier) 10 a [[weapon]] will always get a special potency based on what kind of weapon it is.&lt;br /&gt;
&lt;br /&gt;
Weapons with ethereal [[suffix]] will get a random &#039;&#039;&#039;Elemental Strike&#039;&#039;&#039; potency from the chart below.&lt;br /&gt;
*Weapons with Elemental Strike potency will attack twice in a single turn.&lt;br /&gt;
*This does not turn a weapon into a true [[Equipment#Elemental_Weapons|Elemental Weapon]] (as a true elemental weapon also has Elemental Damage Bonus to boost [[spell]] damage).&lt;br /&gt;
&lt;br /&gt;
All other weapons will get &#039;&#039;&#039;Hollowforged&#039;&#039;&#039; potency which converts its damage type from Crushing/Slashing/Piercing to Void.&lt;br /&gt;
*Weapons with Hollowforged potency will attack twice in a single turn.&lt;br /&gt;
*This does not turn a weapon into a true [[Equipment#Ethereal_Weapons|Ethereal Weapon]] (it still has [[burden]]/[[interference]]).&lt;br /&gt;
&lt;br /&gt;
Level 10 weapon has two different strikes and this means this weapon will do &#039;&#039;&#039;two different attack&#039;&#039;&#039; on a single enemy during one turn.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Class&lt;br /&gt;
!Name&lt;br /&gt;
!Addition&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Elemental&amp;lt;br&amp;gt;Strike&lt;br /&gt;
|-&lt;br /&gt;
|Cold Strike || Adds Cold damage&lt;br /&gt;
|-&lt;br /&gt;
|Dark Strike || Adds Dark damage&lt;br /&gt;
|-&lt;br /&gt;
|Elec Strike || Adds Elec damage&lt;br /&gt;
|-&lt;br /&gt;
|Fire Strike || Adds Fire damage&lt;br /&gt;
|-&lt;br /&gt;
|Holy Strike || Adds Holy damage&lt;br /&gt;
|-&lt;br /&gt;
|Wind Strike || Adds Wind damage&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| Special || Hollowforged || Damage Type converts to [[Void]], adds Void Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Renaming===&lt;br /&gt;
At Level 10 an equipment piece may be renamed freely. Player can rename their equipment by visiting [http://hentaiverse.org/?s=Forge&amp;amp;ss=up upgrade] page in [[Forge]] tab. &lt;br /&gt;
&lt;br /&gt;
Restrictions and rules are:&lt;br /&gt;
(max 50 characters).&lt;br /&gt;
*50 characters maximum allowed.&lt;br /&gt;
*The original name of the equipment will always be preserved, and will be displayed on the equipment popup below the custom name.&lt;br /&gt;
*Player can remove a custom name by renaming to blank or the same as the original name. &lt;br /&gt;
*Attaching equipment to a MoogleMail will automatically remove the custom name.&lt;br /&gt;
&lt;br /&gt;
===Formula for PXP===&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;PXP(x) = PXP(1) * (1 + PXP(1)/1000)^(x-1)&amp;lt;/pre&amp;gt;&lt;br /&gt;
Note that PXP(x) is the amount of PXP required to advance from level (x-1) to level x.&lt;br /&gt;
&lt;br /&gt;
The amount of PXP required to advance from level 0 to level n is as follows:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;Total PXP needed = 1000*((1+PXP(1)/1000)^n - 1)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rounds==&lt;br /&gt;
An Item World has rounds based on the equipment&#039;s [[quality]]. It can be approximated by:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Number of Item World Rounds&#039;&#039;&#039; = 75 * ((PXP0 - 100) / 250)^3&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Player can find PXP0 near &amp;quot;Potency Tier:0&amp;quot; text string (only available before equipment got any potency).&lt;br /&gt;
&lt;br /&gt;
==[[EXP]]==&lt;br /&gt;
The strength of the monsters and [[EXP]] gains depend on the [[quality]] of the item. Mostly, higher-quality equipment have significantly harder mobs than a low-quality one. Gained Experience points can be approximated by:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;EXP Gains in IW&#039;&#039;&#039; = Non-IW_EXP * (PXP0 - 100) * 0.004&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Player can find PXP0 near &amp;quot;Potency Tier:0&amp;quot; text string (only available before equipment got any Potency).&lt;br /&gt;
*Non-IW_EXP means a regular basic experience player usually from killing monsters.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Battles]] - Information about how battles goes.&lt;br /&gt;
*[[Random Encounter]], [[Arena]], [[Ring of Blood]], [[Grindfest]] - Four more Battle Modes.&lt;br /&gt;
*[[Riddlemaster]] - May happens between rounds.&lt;br /&gt;
*[[Equipment]] - Player need them to start Item World battle mode.&lt;br /&gt;
*[[Upgrade]] - One more way to get PXP (Potency Experience).&lt;br /&gt;
*[[Reforge]] - Service to nullify already gotten Potency.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Grindfest&amp;diff=36389</id>
		<title>Grindfest</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Grindfest&amp;diff=36389"/>
		<updated>2016-07-28T19:41:43Z</updated>

		<summary type="html">&lt;p&gt;F4tal: Modern and polished version. Same layout for every Battle Mode.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://hentaiverse.org/?s=Battle&amp;amp;ss=gf Grindfest] (also known as GF) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
Grindfest is a multi-round battle that places players against common foes in order to get a lot [[crystals]] with [[credits]] penalty.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
*Rounds: 1,000 rounds.&lt;br /&gt;
*Number of [[Monster Lab|monsters]]: Random amount of monsters per round, but have tends to rise as the round counter increases.&lt;br /&gt;
*[[Bestiary|Kind of]] monsters: Players are pitted against several monsters which can range from common to Legendary-class (very rare?).&lt;br /&gt;
*[[Difficulty]] progression: Monster damage starts at 50%? base and increases by 0.4%? per round. &lt;br /&gt;
*[[Credits]] Bonus: 1/4 (reduced credits drops).&lt;br /&gt;
*[[EXP]] Bonus: 1x (no special bonuses or penalties).&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*There is a clear bonus of 5,000 [[credits]] upon finishing all 1,000 rounds.&lt;br /&gt;
*For every monster kill, there is both the usual chance of a normal drop as well as an equal chance of a [[crystal]] drop (see below).&lt;br /&gt;
&lt;br /&gt;
==Limits==&lt;br /&gt;
*Not known limits.&lt;br /&gt;
&lt;br /&gt;
==Crystal Drops==&lt;br /&gt;
[[File:Grindfest-Crystals.png|200px|thumb|right|Player wins round and get two drop from a single enemy: regular drop and few crystals.]]&lt;br /&gt;
Grindfest is well known as a battle mode design to give players a lot [[crystals]], which they may use to upgrade their [[Monster Lab|monsters]].&lt;br /&gt;
&lt;br /&gt;
The base number of crystals dropped increases with current [[difficulty]] and number of rounds played. This caps at round 500.&lt;br /&gt;
&lt;br /&gt;
The formula for crystals dropped is as follows:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Crystal Drop&#039;&#039;&#039; = floor((crystarium) * (diffmod + min(gfbonus, (gfbonus / 500) * round)))&amp;lt;/pre&amp;gt;&lt;br /&gt;
*&#039;&#039;floor&#039;&#039; is special function, which rounds number down, toward zero, to the nearest multiple of significance.&lt;br /&gt;
*&#039;&#039;min&#039;&#039; is special function, which choose minimal one between numbers.&lt;br /&gt;
*&#039;&#039;crystarium&#039;&#039; is x2, x3, x5, x7, x10 for each rank of the [[Hath Perk]], respectively. Otherwise it is x1.&lt;br /&gt;
*&#039;&#039;diffmod&#039;&#039; is x1 - x3 depending on difficulty (see table below).&lt;br /&gt;
*&#039;&#039;gfbonus&#039;&#039; is x0.5 - x2 depending on difficulty (see table below).&lt;br /&gt;
*&#039;&#039;round&#039;&#039; is your current round in Grindfest.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Diffmod&lt;br /&gt;
! Gfbonus&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| x1&lt;br /&gt;
| x0.5&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| x1.2&lt;br /&gt;
| x1&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare&lt;br /&gt;
| x1.4&lt;br /&gt;
| x1&lt;br /&gt;
|-&lt;br /&gt;
| Hell&lt;br /&gt;
| x1.7&lt;br /&gt;
| x1.5&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo&lt;br /&gt;
| x2&lt;br /&gt;
| x1.5&lt;br /&gt;
|-&lt;br /&gt;
| IWBTH&lt;br /&gt;
| x2.5&lt;br /&gt;
| x2&lt;br /&gt;
|-&lt;br /&gt;
| PFUDOR&lt;br /&gt;
| x3&lt;br /&gt;
| x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--===Drop Tables===&lt;br /&gt;
These indicate the round numbers wherein certain multipliers are reached.&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ No Crystarium&lt;br /&gt;
!Multiplier !!colspan=&amp;quot;8&amp;quot;|[[Difficulty]]&lt;br /&gt;
|-&lt;br /&gt;
!↓ || Normal || Hard || Nightmare || Hell || Nintendo || BT || IWBTH || PFUDOR&lt;br /&gt;
|-&lt;br /&gt;
! Number||1||1.2||1.4||1.6||1.8||2||2.5||3&lt;br /&gt;
|-&lt;br /&gt;
| 1||1||1||1||1||1|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2||251||168||109||64||29||1||1||&lt;br /&gt;
|-&lt;br /&gt;
| 3|| ||376||287||220||168||126||51||1&lt;br /&gt;
|-&lt;br /&gt;
| 4|| || ||466||376||307||251||151||85&lt;br /&gt;
|-&lt;br /&gt;
| 5|| || || || ||446||376||251||168&lt;br /&gt;
|-&lt;br /&gt;
| 6|| || || || || || ||351||251&lt;br /&gt;
|-&lt;br /&gt;
| 7|| || || || || || ||451||335&lt;br /&gt;
|-&lt;br /&gt;
| 8|| || || || || || ||||418&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Crystarium 1&lt;br /&gt;
!Multiplier !!colspan=&amp;quot;8&amp;quot;|[[Difficulty]]&lt;br /&gt;
|-&lt;br /&gt;
!↓ || Normal || Hard || Nightmare || Hell || Nintendo || BT || IWBTH || PFUDOR&lt;br /&gt;
|-&lt;br /&gt;
! Number||1||1.2||1.4||1.6||1.8||2||2.5||3&lt;br /&gt;
|-&lt;br /&gt;
| 1|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2||1||1||1|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 3||126||64||19||1||1|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4||251||168||109||64||29||1|| ||&lt;br /&gt;
|-&lt;br /&gt;
| 5||376||272||198||142||99||64||1||&lt;br /&gt;
|-&lt;br /&gt;
| 6|| ||376||287||220||168||126||51||1 &lt;br /&gt;
|-&lt;br /&gt;
| 7|| ||481||376||298||238||189||101||43&lt;br /&gt;
|-&lt;br /&gt;
| 8|| || ||466||376||307||251||151||85&lt;br /&gt;
|-&lt;br /&gt;
| 9|| || || ||455||376||314||201||126&lt;br /&gt;
|-&lt;br /&gt;
| 10|| || || || ||446||376||251||168&lt;br /&gt;
|-&lt;br /&gt;
| 11|| || || || || ||439||301||210&lt;br /&gt;
|-&lt;br /&gt;
| 12|| || || || || || ||351||251&lt;br /&gt;
|-&lt;br /&gt;
| 13|| || || || || || ||401||293&lt;br /&gt;
|-&lt;br /&gt;
| 14|| || || || || || ||451||335&lt;br /&gt;
|-&lt;br /&gt;
| 15|| || || || || || || ||376&lt;br /&gt;
|-&lt;br /&gt;
| 16|| || || || || || || ||418&lt;br /&gt;
|-&lt;br /&gt;
| 17|| || || || || || || ||460&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Crystarium 2&lt;br /&gt;
!Multiplier !!colspan=&amp;quot;8&amp;quot;|[[Difficulty]]&lt;br /&gt;
|-&lt;br /&gt;
!↓ || Normal || Hard || Nightmare || Hell || Nintendo || BT || IWBTH || PFUDOR&lt;br /&gt;
|-&lt;br /&gt;
! Number||1||1.2||1.4||1.6||1.8||2||2.5||3&lt;br /&gt;
|-&lt;br /&gt;
| 1|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 3||1||1|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4||85||29||1||1|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5||168||99||49||12||1|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| 6||251||168||109||64||29||1|| ||&lt;br /&gt;
|-&lt;br /&gt;
| 7||335||238||168||116||76||43||1||&lt;br /&gt;
|-&lt;br /&gt;
| 8||418||307||228||168||122||85||18||&lt;br /&gt;
|-&lt;br /&gt;
| 9|| ||376||287||220||168||126||51||1&lt;br /&gt;
|-&lt;br /&gt;
| 10|| ||446||347||272||214||168||85||29&lt;br /&gt;
|-&lt;br /&gt;
| 11|| || ||406||324||261||210||118||57&lt;br /&gt;
|-&lt;br /&gt;
| 12|| || ||466||376||307||251||151||85&lt;br /&gt;
|-&lt;br /&gt;
| 13|| || || ||429||353||293||185||113&lt;br /&gt;
|-&lt;br /&gt;
| 14|| || || ||481||400||335||218||140&lt;br /&gt;
|-&lt;br /&gt;
| 15|| || || || ||446||376||251||168&lt;br /&gt;
|-&lt;br /&gt;
| 16|| || || || ||492||418||285||196&lt;br /&gt;
|-&lt;br /&gt;
| 17|| || || || || ||460||318||224&lt;br /&gt;
|-&lt;br /&gt;
| 18|| || || || || || ||351||251&lt;br /&gt;
|-&lt;br /&gt;
| 19|| || || || || || ||385||279&lt;br /&gt;
|-&lt;br /&gt;
| 20|| || || || || || ||418||307&lt;br /&gt;
|-&lt;br /&gt;
| 21|| || || || || || ||451||335&lt;br /&gt;
|-&lt;br /&gt;
| 22|| || || || || || ||485||363&lt;br /&gt;
|-&lt;br /&gt;
| 23|| || || || || || || ||390&lt;br /&gt;
|-&lt;br /&gt;
| 24|| || || || || || || ||418&lt;br /&gt;
|-&lt;br /&gt;
| 25|| || || || || || || ||446&lt;br /&gt;
|-&lt;br /&gt;
| 26|| || || || || || || ||474&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Crystarium 3&lt;br /&gt;
!Multiplier !!colspan=&amp;quot;8&amp;quot;|[[Difficulty]]&lt;br /&gt;
|-&lt;br /&gt;
!↓ || Normal || Hard || Nightmare || Hell || Nintendo || BT || IWBTH || PFUDOR&lt;br /&gt;
|-&lt;br /&gt;
! Number||1||1.2||1.4||1.6||1.8||2||2.5||3&lt;br /&gt;
|-&lt;br /&gt;
| 1|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 3|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5||1|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 6||51||1|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 7||101||43||1|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 8||151||85||37||1|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 9||201||126||73||33||1|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| 10||251||168||109||64||29||1|| ||&lt;br /&gt;
|-&lt;br /&gt;
| 11||301||210||144||95||57||26|| ||&lt;br /&gt;
|-&lt;br /&gt;
| 12||351||251||180||126||85||51||1||&lt;br /&gt;
|-&lt;br /&gt;
| 13||401||293||216||158||113||76||21||&lt;br /&gt;
|-&lt;br /&gt;
| 14||451||335||251||189||140||101||41||&lt;br /&gt;
|-&lt;br /&gt;
| 15|| ||376||287||220||168||126||61||1&lt;br /&gt;
|-&lt;br /&gt;
| 16|| ||418||323||251||196||151||81||18&lt;br /&gt;
|-&lt;br /&gt;
| 17|| ||460||359||283||224||176||101||35&lt;br /&gt;
|-&lt;br /&gt;
| 18|| || ||394||314||251||201||121||51&lt;br /&gt;
|-&lt;br /&gt;
| 19|| || ||430||345||279||226||141||68&lt;br /&gt;
|-&lt;br /&gt;
| 20|| || ||466||376||307||251||161||85&lt;br /&gt;
|-&lt;br /&gt;
| 21|| || || ||408||335||276||181||101&lt;br /&gt;
|-&lt;br /&gt;
| 22|| || || ||439||363||301||201||118&lt;br /&gt;
|-&lt;br /&gt;
| 23|| || || ||470||390||326||221||135&lt;br /&gt;
|-&lt;br /&gt;
| 24|| || || || ||418||351||241||151&lt;br /&gt;
|-&lt;br /&gt;
| 25|| || || || ||446||376||261||168&lt;br /&gt;
|-&lt;br /&gt;
| 26|| || || || ||474||401||281||185&lt;br /&gt;
|-&lt;br /&gt;
| 27|| || || || || ||426||301||201&lt;br /&gt;
|-&lt;br /&gt;
| 28|| || || || || ||451||321||218&lt;br /&gt;
|-&lt;br /&gt;
| 29|| || || || || ||476||341||235&lt;br /&gt;
|-&lt;br /&gt;
| 30|| || || || || || ||361||251&lt;br /&gt;
|-&lt;br /&gt;
| 31|| || || || || || ||381||268&lt;br /&gt;
|-&lt;br /&gt;
| 32|| || || || || || ||401||285&lt;br /&gt;
|-&lt;br /&gt;
| 33|| || || || || || ||421||301&lt;br /&gt;
|-&lt;br /&gt;
| 34|| || || || || || ||441||318&lt;br /&gt;
|-&lt;br /&gt;
| 35|| || || || || || ||461||335&lt;br /&gt;
|-&lt;br /&gt;
| 36|| || || || || || ||481||351&lt;br /&gt;
|-&lt;br /&gt;
| 37|| || || || || || || ||368&lt;br /&gt;
|-&lt;br /&gt;
| 38|| || || || || || || ||385&lt;br /&gt;
|-&lt;br /&gt;
| 39|| || || || || || || ||401&lt;br /&gt;
|-&lt;br /&gt;
| 40|| || || || || || || ||418&lt;br /&gt;
|-&lt;br /&gt;
| 41|| || || || || || || ||435&lt;br /&gt;
|-&lt;br /&gt;
| 42|| || || || || || || ||451&lt;br /&gt;
|-&lt;br /&gt;
| 43|| || || || || || || ||468&lt;br /&gt;
|-&lt;br /&gt;
| 44|| || || || || || || ||485&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Battles]] - Information about how battles goes.&lt;br /&gt;
*[[Random Encounter]], [[Arena]], [[Ring of Blood]], [[Item World]] - Four more Battle Modes.&lt;br /&gt;
*[[Riddlemaster]] - May happens between rounds.&lt;br /&gt;
*[[Crystals]] - Specific items, player can get from Grindfest in big amount.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Ring_of_Blood&amp;diff=36388</id>
		<title>Ring of Blood</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Ring_of_Blood&amp;diff=36388"/>
		<updated>2016-07-28T19:41:24Z</updated>

		<summary type="html">&lt;p&gt;F4tal: Modern and polished version. Same layout for every Battle Mode.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ring_of_Blood.png|thumb|The Ring of Blood interface.]]&lt;br /&gt;
[http://hentaiverse.org/?s=Battle&amp;amp;ss=rb Ring of Blood] (also known as RoB) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
The Ring of Blood is a single-round battle that places players against powerful foes.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
*Rounds: 1.&lt;br /&gt;
*Number of [[Monster Lab|monsters]]: Every challenge has a predetermined amount of monsters per round.&lt;br /&gt;
*[[Bestiary|Kind of]] monsters: Players are pitted against several monsters which can range from Boss to God-class.&lt;br /&gt;
*[[Difficulty]] progression: Monsters do not get stronger as the rounds progress; they remain at 100% strength at all times.&lt;br /&gt;
*[[Credits]] Bonus: 1x (no special bonuses or penalties).&lt;br /&gt;
*[[EXP]] Bonus: 1x (no special bonuses or penalties).&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*Guaranteed [[equipment]] drop upon completing any challenge ([[quality]] depends on difficulty and selected challenge).&lt;br /&gt;
*High chance for a [[Token]] drop.&lt;br /&gt;
**Gives a 15~25%? chance for a [[token]] drop.&lt;br /&gt;
*The first time rewards a significant [[credit]] bonus. Subsequent clears reward a reduced amount.&lt;br /&gt;
*The first time a challenge is cleared on a higher [[difficulty]] than previously accomplished grants full HP and MP restoration.&lt;br /&gt;
&lt;br /&gt;
==Limits==&lt;br /&gt;
Each challenge:&lt;br /&gt;
*Require appropriate amount of [[Items#Tokens|Tokens of Blood]] to occur.&lt;br /&gt;
*Has a [[level]] requirement.&lt;br /&gt;
*May only be attempted once after enabling [[Dawn of a New Day]], regardless of success or failure.&lt;br /&gt;
**Challenges started before the Dawn of a New Day but cleared afterwards are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
&lt;br /&gt;
==Ring of Blood Challenges==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Challenge ||width=40px| Min. [[Level]] ||width=40px| [[Token]] Cost ||width=60px| 1st Clear Bonus || Composition&lt;br /&gt;
|-&lt;br /&gt;
|Konata || 50 || 1 ||rowspan=&amp;quot;4&amp;quot;| 25,000 C || Konata + Manbearpig&lt;br /&gt;
|-&lt;br /&gt;
|Mikuru Asahina ||rowspan=&amp;quot;3&amp;quot;| 75 ||rowspan=&amp;quot;3&amp;quot;| 2 || Mikuru Asahina + White Bunneh&lt;br /&gt;
|-&lt;br /&gt;
|Ryouko Asakura || Ryouko Asakura + Mithra&lt;br /&gt;
|-&lt;br /&gt;
|Yuki Nagato || Yuki Nagato + Dalek&lt;br /&gt;
|-&lt;br /&gt;
|Real Life || 100 ||rowspan=&amp;quot;2&amp;quot;| 3 || 50,000 C || Real Life + Konata&lt;br /&gt;
|-&lt;br /&gt;
|Invisible Pink Unicorn || 150 || 100,000 C || Invisible Pink Unicorn + (Random Schoolgirl besides Konata)&lt;br /&gt;
|-&lt;br /&gt;
|Flying Spaghetti Monster || 200 || 5 || 150,000 C || Flying Spaghetti Monster + Ryouko Asakura + Mikuru Asahina + Yuki Nagato&lt;br /&gt;
|-&lt;br /&gt;
|Triple Trio And The Tree || 250 || 10 || 200,000 C || [[HentaiVerse_Bestiary#Trio_and_the_Tree| Goddess Trio]] + [[HentaiVerse_Bestiary#A_Dance_With_Dragons|The 3 Dragons]] + [[HentaiVerse_Bestiary#Gods|Real Life + Invisible Pink Unicorn + Flying Spaghetti Monster]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Battles]] - Information about how battles goes.&lt;br /&gt;
*[[Random Encounter]], [[Arena]], [[Grindfest]], [[Item World]] - Four more Battle Modes.&lt;br /&gt;
*[[Dawn of a New Day]] - Player can trigger one specific challenge per Dawn of a New Day.&lt;br /&gt;
*[[Token of Blood]] - Specific item, player need to start Ring of Blood.&lt;br /&gt;
*[[Trophies]] - Specific item, player can get from Ring of Blood.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Arena&amp;diff=36387</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Arena&amp;diff=36387"/>
		<updated>2016-07-28T19:41:13Z</updated>

		<summary type="html">&lt;p&gt;F4tal: Modern and polished version. Same layout for every Battle Mode.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
[http://hentaiverse.org/?s=Battle&amp;amp;ss=ar The Arena] is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
The Arena is a multi-round battle that places players against common foes.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
*Rounds: Every challenge has a predetermined amount of rounds.&lt;br /&gt;
*Number of [[Monster Lab|monsters]]: Every challenge has a predetermined amount of monsters per round.&lt;br /&gt;
*[[Bestiary|Kind of]] monsters: Players are pitted against several monsters which can range from Common to Legendary-class.&lt;br /&gt;
*[[Difficulty]] progression: Monsters do not get stronger as the rounds progress; they remain at 100% strength at all times.&lt;br /&gt;
*[[Credits]] Bonus: 1x (no special bonuses or penalties).&lt;br /&gt;
*[[EXP]] Bonus: 1x - 3x (increased EXP, depends on selected challenge).&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*Guaranteed [[equipment]] drop upon completing any challenge ([[quality]] depends on difficulty and selected challenge).&lt;br /&gt;
*High chance for a [[Token]] drop.&lt;br /&gt;
**Gives a 15~25% chance for a [[token]] drop. This chance increases for higher-level arenas (50~90% for 50+ round challenges).&lt;br /&gt;
*The first time rewards a significant [[credit]] bonus. Subsequent clears reward a reduced amount.&lt;br /&gt;
*The first time a challenge is cleared on a higher [[difficulty]] than previously accomplished grants full HP and MP restoration.&lt;br /&gt;
*Increased [[Loot Drop Rolls|loot drop]] chances in last round (same as on [[Random Encounter]]).&lt;br /&gt;
&lt;br /&gt;
==Limits==&lt;br /&gt;
Each challenge:&lt;br /&gt;
*Has a [[level]] requirement.&lt;br /&gt;
*Requires that the preceding one be cleared at least once.&lt;br /&gt;
*May only be attempted once after enabling [[Dawn of a New Day|day]], regardless of success or failure.&lt;br /&gt;
**Challenges started before the Dawn of a New Day but cleared afterwards are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
&lt;br /&gt;
==Arena Challenges==&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;Monster Legend:&#039;&#039;&lt;br /&gt;
x = Common/Custom&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Boss|Boss]]&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Legendaries|Legendary]]&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = Ultimate&lt;br /&gt;
Round Composition indicates the number of rounds with that specific amount of monsters per round.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;150px&amp;quot;| Challenge&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Min. [[Level]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Rounds&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| [[EXP]] Mod&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| First Clear&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50px&amp;quot;| Future Clears&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;| Round Composition (Number of [[Monster Lab|monsters]])&lt;br /&gt;
|-&lt;br /&gt;
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || Last Round&lt;br /&gt;
|-&lt;br /&gt;
|First Blood || 1 || 5 ||rowspan=&amp;quot;11&amp;quot;| 1.0 || 100 C || 20 C || 5 || 4 || || || || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
|Learning Curves || 10 || 7|| 1,000 C || 200 C || 9 || 5 || 1 || || || || || || || || 2&lt;br /&gt;
|-&lt;br /&gt;
|Graduation || 20 || 12 || 2,000 C || 400 C || 27 || || 9 || 2 || || || || || || || 3&lt;br /&gt;
|-&lt;br /&gt;
|Road Less Traveled || 30 || 15 || 3,000 C || 600 C || 52 || || || 10 || 3 || 1 || || || || || 5&lt;br /&gt;
|-&lt;br /&gt;
|A Rolling Stone || 40 || 20 || 4,000 C || 800 C || 77 || || || 11 || 3 || 4 || 1 || || || || 6&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Meat || 50 || 25 || 5,000 C ||rowspan=&amp;quot;17&amp;quot;| 1,000 C || 126 || || || || 14 || 3 || 3 || 3 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Dark Skies || 60 || 30 || 6,000 C || 152 || || || || 16 || 4 || 4 || 4 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Growing Storm || 70 || 35 || 7,000 C || 177 || || || || 19 || 5 || 4 || 4 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Power Flux || 80 || 40 || 8,000 C || 202 || || || || 22 || 5 || 5 || 5 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Killzone || 90 || 45 || 9,000 C || 227 || || || || 25 || 5 || 6 || 6 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Endgame || 100 || 50 ||| 10,000 C || 233&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 32 || 7 || 7 || 3 || || || 7&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Longest Journey || 110 || 55 || 1.1 || 12,500 C || 278&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 30 || 7 || 7 || 7 || 3 || || 8&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dreamfall || 120 || 60 || 1.2 || 15,000 C || 356&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || || 36 || 7 || 6 || 7 || 3 || 9&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Exile || 130 || 65 || 1.3 || 20,000 C || 385&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || || 39 || 7 || 8 || 7 || 3 || 9&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sealed Power || 140 || 70 || 1.5 || 25,000 C || 351&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; || || || || 39 || 9 || 9 || 8 || 4 || || 8&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|New Wings || 150 || 75 || 1.6 || 30,000 C || 350&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; || || || || 48 || 10 || 11 || 5 || || || 7&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To Kill A God || 165 || 80 || 1.8 || 35,000 C || 474&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || || 48 || 9 || 9 || 9 || 4 || 9&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Eve of Death || 180 || 90 || 1.9 || 40,000 C || 452&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 50 || 11 || 12 || 11 || 5 || || 8&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] || 200 || 100 || 2.0 ||rowspan=&amp;quot;4&amp;quot;| 50,000 C || 494&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; || || || || 56 || 12 || 13 || 12 || 6 || || &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|End of Days || 225 || 110 || 2.2 || 414&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+57&amp;lt;/span&amp;gt; || || || 54 || 10 (3&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;) || 18 (4&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;) || 18 (5&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;) || 9 (6&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;) || || || 6&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Eternal Darkness || 250 || 125 || 2.5 || 313&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+127&amp;lt;/span&amp;gt; || || 41 || 37 (2&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;) || 5 (3&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;) || 26 (3&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;) || 15 (4&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;) || || || || 4&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#A_Dance_With_Dragons|A Dance With Dragons]] || 300 || 150 || 3.0 || 497&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+224&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; || || || 37 || 37 (3&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;) || 13 (3&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;) || 25 (4&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;) || || 25 (5&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;) || 12 (6&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;) || &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Challenge&lt;br /&gt;
!Min. [[Level]]&lt;br /&gt;
!Rounds&lt;br /&gt;
![[EXP]] Mod&lt;br /&gt;
!First Clear&lt;br /&gt;
!Future Clears&lt;br /&gt;
!Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;| Round Composition (Number of [[Monster Lab|monsters]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Battles]] - Information about how battles goes.&lt;br /&gt;
*[[Random Encounter]], [[Ring of Blood]], [[Grindfest]], [[Item World]] - Four more Battle Modes.&lt;br /&gt;
*[[Riddlemaster]] - May happens between rounds in a single challenge.&lt;br /&gt;
*[[Dawn of a New Day]] - Player can trigger one specific challenge per Dawn of a New Day.&lt;br /&gt;
*[[Token]] and [[Trophies]] - Specific items, player can get from Arena.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Random_Encounter&amp;diff=36386</id>
		<title>Random Encounter</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Random_Encounter&amp;diff=36386"/>
		<updated>2016-07-28T19:40:30Z</updated>

		<summary type="html">&lt;p&gt;F4tal: Modern and polished version. Same layout for every Battle Mode.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Random Encounter (also known as RE) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
Random Encounter is a single-round battle that places players against common foes in order to get a lot [[credits]] and [[EXP]].&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
*Rounds: 1 round.&lt;br /&gt;
*Number of [[Monster Lab|monsters]]: Random amount of monsters per round; players below [[level]] 100 can encounter 5 monsters maximum, while level 100+ players can encounter up to 10 monsters.&lt;br /&gt;
*[[Bestiary|Kind of]] monsters: Players are pitted against several monsters which can range from Common to Legendary-class (very rare).&lt;br /&gt;
*[[Difficulty]] progression: Monsters do not get stronger as the rounds progress; they remain at 100% strength at all times.&lt;br /&gt;
*[[Credits]] Bonus: 3x (increased credits drops).&lt;br /&gt;
*[[EXP]] Bonus: 5x (increased EXP).&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*High chance for a 5x [[Soul Fragment]] drop.&lt;br /&gt;
**Capped at ~60/day; cap recovers by 1 every 2 hours.&lt;br /&gt;
**Guaranteed drop if it&#039;s the first one within 24 hours.&lt;br /&gt;
*Increased [[Loot Drop Rolls|loot drop]] chances (same as in final round of [[Arena]] challenge).&lt;br /&gt;
&lt;br /&gt;
==Limits==&lt;br /&gt;
[[Image:random_encounter_new.png|thumb|A Random Encounter has occurred.]]&lt;br /&gt;
*May only be attempted 24 times after enabling [[Dawn of a New Day]], regardless of success or failure.&lt;br /&gt;
*This battle event can occur once every 30 minutes upon visitation of the E-Hentai front page or a [[gallery]]. A message will be displayed in the ad space at the top of the page and clicking on the link will automatically open a HentaiVerse window to the battle. &lt;br /&gt;
**The battle itself will not occur unless the link is clicked but the message appearing does count towards the daily limit. The cooldown for the next random encounter begins as soon as the message appears.&lt;br /&gt;
&lt;br /&gt;
==Occurrence Blockage==&lt;br /&gt;
Random Encounters cannot occur during the following situations:&lt;br /&gt;
*The player is already engaged in another battle. Clicking the link &#039;&#039;after&#039;&#039; the first [[battle]] is completed will work.&lt;br /&gt;
*The player has not yet triggered the [[Dawn of a New Day]] event.&lt;br /&gt;
*The player has already triggered 24 daily battles.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Battles]] - Information about how battles goes.&lt;br /&gt;
*[[Arena]], [[Ring of Blood]], [[Grindfest]], [[Item World]] - Four more Battle Modes.&lt;br /&gt;
*[[Riddlemaster]] - May happen before the actual encounter.&lt;br /&gt;
*[[Dawn of a New Day]] - Player can trigger 24 Random Encounter per  Dawn of a New Day.&lt;br /&gt;
*[[Soul Fragment]] - Specific item, player can get from Random Encounter.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Abilities&amp;diff=36371</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Abilities&amp;diff=36371"/>
		<updated>2016-07-26T14:19:40Z</updated>

		<summary type="html">&lt;p&gt;F4tal: Add more information about &amp;quot;resets&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abilities provide various boosts together with [[proficiency]] as well as strengthen [[spells]].&lt;br /&gt;
&lt;br /&gt;
==Ability Points==&lt;br /&gt;
Abilities require ability points (AP) to be activated or increased in strength. Each ability setup is tied to the player&#039;s current [[Character_Menu#Equipment|equipment set]].&lt;br /&gt;
&lt;br /&gt;
===Ability Sources===&lt;br /&gt;
[[File:abilityscreen.png|200px|thumb|right|Ability Screen]]&lt;br /&gt;
*One AP is granted per [[level]].&lt;br /&gt;
*AP may be purchased via Ability Boost [[Training]] (capped at player&#039;s level).&lt;br /&gt;
*This means that AP is effectively capped at double the player&#039;s [[level]].&lt;br /&gt;
&lt;br /&gt;
===Investing===&lt;br /&gt;
Players simply click on an ability when AP is available to invest in it. Different abilities and ranks require different amounts.&lt;br /&gt;
&lt;br /&gt;
===Breakdown===&lt;br /&gt;
It currently takes 1,278 AP to max out all of the available abilities.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type !! Amount&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
||175&lt;br /&gt;
|-&lt;br /&gt;
|One-handed&lt;br /&gt;
||16&lt;br /&gt;
|-&lt;br /&gt;
|Two-handed&lt;br /&gt;
||16&lt;br /&gt;
|-&lt;br /&gt;
|Dual-Wielding&lt;br /&gt;
||16&lt;br /&gt;
|-&lt;br /&gt;
|Niten Ichiryuu&lt;br /&gt;
||0 (Share with Two-handed and Dual-Wielding)&lt;br /&gt;
|-&lt;br /&gt;
|Staff&lt;br /&gt;
||16&lt;br /&gt;
|-&lt;br /&gt;
|Cloth armor&lt;br /&gt;
||52&lt;br /&gt;
|-&lt;br /&gt;
|Light armor&lt;br /&gt;
||50&lt;br /&gt;
|-&lt;br /&gt;
|Heavy armor&lt;br /&gt;
||67&lt;br /&gt;
|-&lt;br /&gt;
|Deprecating&lt;br /&gt;
||177&lt;br /&gt;
|-&lt;br /&gt;
|Supportive&lt;br /&gt;
||252&lt;br /&gt;
|-&lt;br /&gt;
|Elemental&lt;br /&gt;
||281&lt;br /&gt;
|-&lt;br /&gt;
|Forbidden&lt;br /&gt;
||80&lt;br /&gt;
|-&lt;br /&gt;
|Divine&lt;br /&gt;
||80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Ability Tree==&lt;br /&gt;
===General===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5||6||7||8||9||10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_HP_Tank.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;HP Tank&#039;&#039;&#039;&lt;br /&gt;
||Increases your maximum HP. This adds 10% to your total HP per tier.&lt;br /&gt;
||Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+10% Maximum Health&lt;br /&gt;
||Level 25&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+20% Maximum Health&lt;br /&gt;
||Level 50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+30% Maximum Health&lt;br /&gt;
||Level 75&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+40% Maximum Health&lt;br /&gt;
||Level 100&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+50% Maximum Health&lt;br /&gt;
||Level 120&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+60% Maximum Health&lt;br /&gt;
||Level 150&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+70% Maximum Health&lt;br /&gt;
||Level 200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+80% Maximum Health&lt;br /&gt;
||Level 250&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+90% Maximum Health&lt;br /&gt;
||Level 300&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+100% Maximum Health&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_MP_Tank.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP Tank&#039;&#039;&#039;&lt;br /&gt;
||Increases your maximum MP. This adds 10% to your total MP per tier.||Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+10% Maximum Magic&lt;br /&gt;
||Level 30&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+20% Maximum Magic&lt;br /&gt;
||Level 60&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+30% Maximum Magic&lt;br /&gt;
||Level 90&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+40% Maximum Magic&lt;br /&gt;
||Level 120&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+50% Maximum Magic&lt;br /&gt;
||Level 160&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+60% Maximum Magic&lt;br /&gt;
||Level 210&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+70% Maximum Magic&lt;br /&gt;
||Level 260&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+80% Maximum Magic&lt;br /&gt;
||Level 310&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+90% Maximum Magic&lt;br /&gt;
||Level 350&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+100% Maximum Magic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_SP_Tank.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;SP Tank&#039;&#039;&#039;&lt;br /&gt;
||Increases your maximum SP. This adds 10% to your total SP per tier.&lt;br /&gt;
||Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+10% Maximum Spirit&lt;br /&gt;
||Level 40&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+20% Maximum Spirit&lt;br /&gt;
||Level 80&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+30% Maximum Spirit&lt;br /&gt;
||Level 120&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+40% Maximum Spirit&lt;br /&gt;
||Level 170&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+50% Maximum Spirit&lt;br /&gt;
||Level 220&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+60% Maximum Spirit&lt;br /&gt;
||Level 270&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+70% Maximum Spirit&lt;br /&gt;
||Level 330&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+80% Maximum Spirit&lt;br /&gt;
||Level 390&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+90% Maximum Spirit&lt;br /&gt;
||Level 450&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+100% Maximum Spirit&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Health_Points.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Health Pots&#039;&#039;&#039;&lt;br /&gt;
||Improves the overall potency of common health restoratives. &lt;br /&gt;
|Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Draught, Health Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 3% of Base Health per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 110% of Base Health&lt;br /&gt;
||Level 100&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Draught, Health Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 3.5% of Base Health per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 120% of Base Health&lt;br /&gt;
||Level 200&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Draught, Health Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 4% of Base Health per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 130% of Base Health&lt;br /&gt;
||Level 300&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Draught, Health Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 4.5% of Base Health per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 140% of Base Health&lt;br /&gt;
||Level 400&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Draught, Health Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 5% of Base Health per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 150% of Base Health&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Better_Mana_Pots.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Mana Pots&#039;&#039;&#039;&lt;br /&gt;
||Improves the overall potency of common mana restoratives.&lt;br /&gt;
|Level 0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Draught, Mana Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.1% of Base Magic per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 55% of Base Magic&lt;br /&gt;
||level 80&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Draught, Mana Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.2% of Base Magic per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 60% of Base Magic&lt;br /&gt;
||Level 140&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Draught, Mana Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.3% of Base Magic per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 65% of Base Magic&lt;br /&gt;
||Level 220&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Draught, Mana Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.4% of Base Magic per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 70% of Base Magic&lt;br /&gt;
||Level 380&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Draught, Mana Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.5% of Base Magic per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 75% of Base Magic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Better_Spirit_Pots.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Spirit Pots&#039;&#039;&#039;&lt;br /&gt;
||Improves the overall potency of common spirit restoratives.&lt;br /&gt;
|Level 0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Draught, Spirit Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.1% of Base Spirit per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 55% of Base Spirit&lt;br /&gt;
||level 90&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Draught, Spirit Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.2% of Base Spirit per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 60% of Base Spirit&lt;br /&gt;
||Level 160&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Draught, Spirit Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.3% of Base Spirit per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 65% of Base Spirit&lt;br /&gt;
||Level 240&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Draught, Spirit Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.4% of Base Spirit per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 70% of Base Spirit&lt;br /&gt;
||Level 400&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Draught, Spirit Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.5% of Base Spirit per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 75% of Base Spirit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===One-Handed===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_1H_Damage.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;1H Damage&#039;&#039;&#039;&lt;br /&gt;
||Increases your damage when using the One-Handed fighting style, scaling with your proficiency.&lt;br /&gt;
|Level 0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of One-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+20 Attack Base Damage&lt;br /&gt;
||Level 100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of One-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+30 Attack Base Damage&lt;br /&gt;
||Level 200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of One-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+40 Attack Base Damage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_1H_Accuracy.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;1H Accuracy&#039;&#039;&#039;&lt;br /&gt;
||Increases your accuracy when using the One-Handed fighting style, scaling with your proficiency.&lt;br /&gt;
|Level 50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of One-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.1 Attack Accuracy&lt;br /&gt;
||Level 150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of One-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.2 Attack Accuracy&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_1H_Block.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;1H Block&#039;&#039;&#039;&lt;br /&gt;
||Increases your block when using the One-Handed fighting style, scaling with your proficiency.&lt;br /&gt;
|Level 250&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of One-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.25 Block Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Two-Handed===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_2H_Damage.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;2H Damage&#039;&#039;&#039;&lt;br /&gt;
||Increases your damage when using the Two-Handed or Niten fighting style, scaling with your proficiency.&lt;br /&gt;
|Level 0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+20 Attack Base Damage&lt;br /&gt;
||Level 100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+25 Attack Base Damage&lt;br /&gt;
||Level 200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+30 Attack Base Damage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_2H_Accuracy.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;2H Accuracy&#039;&#039;&#039;&lt;br /&gt;
||Increases your accuracy when using the Two-Handed fighting style, scaling with your proficiency.&lt;br /&gt;
|Level 50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.1 Attack Accuracy&lt;br /&gt;
||Level 150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.2 Attack Accuracy&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_2H_Parry.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;2H Parry&#039;&#039;&#039;&lt;br /&gt;
||Increases your parry when using the Two-Handed or Niten fighting style, scaling with your proficiency&lt;br /&gt;
|Level 250&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.25 Parry Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dual-Wielding===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_DW_Damage.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;DW Damage&#039;&#039;&#039;&lt;br /&gt;
||Increases your damage when using the Dual-Wielding fighting style, scaling with your proficiency.&lt;br /&gt;
|Level 0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Dual-Wielding Weapon Proficiency, adds:&amp;lt;br&amp;gt;+30 Attack Base Damage&lt;br /&gt;
||Level 100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Dual-Wielding Weapon Proficiency, adds:&amp;lt;br&amp;gt;+40 Attack Base Damage&lt;br /&gt;
||Level 200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Dual-Wielding Weapon Proficiency, adds:&amp;lt;br&amp;gt;+50 Attack Base Damage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_DW_Accuracy.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;DW Accuracy&#039;&#039;&#039;&lt;br /&gt;
||Increases your accuracy when using the Dual-Wielding or Niten fighting style, scaling with your proficiency.&lt;br /&gt;
|Level 50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Dual-Wielding Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.1 Attack Accuracy&lt;br /&gt;
||Level 150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Dual-Wielding Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.2 Attack Accuracy&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_DW_Crit.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;DW Crit&#039;&#039;&#039;&lt;br /&gt;
||Increases your critical chance when using the Dual-Wielding or Niten fighting style, scaling with your proficiency.&lt;br /&gt;
|Level 250&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Dual-Wielding Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.25 Attack Crit Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Niten Ichiryuu===&lt;br /&gt;
[[File:Point.png]] &#039;&#039;&#039;Note that this is a presdo-entry. It is actually affected by 2H/DW abilities.&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_2H_Damage.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;2H Damage&#039;&#039;&#039;&lt;br /&gt;
||Increase damage when using the Niten fighting style, scaling with proficiency.&lt;br /&gt;
|Level 0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+20 Attack Base Damage&lt;br /&gt;
||Level 100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+25 Attack Base Damage&lt;br /&gt;
||Level 200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+30 Attack Base Damage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_DW_Accuracy.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;DW Accuracy&#039;&#039;&#039;&lt;br /&gt;
||Increase attack accuracy when using the Niten fighting style, scaling with proficiency. &lt;br /&gt;
|Level 50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Dual-Wielding Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.1 Attack Accuracy&lt;br /&gt;
||Level 150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Dual-Wielding Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.2 Attack Accuracy&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_2H_Parry.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;2H Parry&#039;&#039;&#039;&lt;br /&gt;
||Increase parry chance when using the Niten fighting style, scaling with proficiency. &lt;br /&gt;
|Level 250&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.25 Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_DW_Crit.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;DW Crit&#039;&#039;&#039;&lt;br /&gt;
||Increase crit chance when using the Niten fighting style, scaling with proficiency.&lt;br /&gt;
|Level 250&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Dual-Wielding Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.25 Attack Crit Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Staff_Spell_Damage.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Staff Spell Damage&#039;&#039;&#039;&lt;br /&gt;
||Increases your spell damage when using the Staff fighting style, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Staff Weapon Proficiency, adds:&amp;lt;br&amp;gt;+2 Magic Base Damage&lt;br /&gt;
||Level 100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Staff Weapon Proficiency, adds:&amp;lt;br&amp;gt;+4 Magic Base Damage&lt;br /&gt;
||Level 200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Staff Weapon Proficiency, adds:&amp;lt;br&amp;gt;+5 Magic Base Damage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Staff_Accuracy.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Staff Accuracy&#039;&#039;&#039;&lt;br /&gt;
||Increases your attack and magic accuracy when using the Staff fighting style, scaling with your proficiency.&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Staff Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.75 Attack Accuracy&amp;lt;br&amp;gt;+0.1 Magic Accuracy&lt;br /&gt;
||Level 150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Staff Weapon Proficiency, adds:&amp;lt;br&amp;gt;+1 Attack Accuracy&amp;lt;br&amp;gt;+0.2 Magic Accuracy&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_X-Attack.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Staff Damage&#039;&#039;&#039;&lt;br /&gt;
||Increases your damage when using the Staff fighting style, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Staff Weapon Proficiency, adds:&amp;lt;br&amp;gt;+30 Attack Base Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloth Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5||6||7&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Soul_Reaper.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cloth Spellacc&#039;&#039;&#039; &lt;br /&gt;
||Increases your spell accuracy when using only cloth armor, scaling with your proficiency.&lt;br /&gt;
| Level 120&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.5 Magic Accuracy&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Cloth_Spellcrit.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cloth Spellcrit&#039;&#039;&#039; &lt;br /&gt;
||Increases your spell critical chance when using only cloth armor, scaling with your proficiency.&lt;br /&gt;
|Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.1 Magic Crit Chance&lt;br /&gt;
||Level 40&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.15 Magic Crit Chance&lt;br /&gt;
||Level 90&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.18 Magic Crit Chance &lt;br /&gt;
||Level 130&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.21 Magic Crit Chance &lt;br /&gt;
||Level 190&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.25 Magic Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Cloth_Castspeed.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cloth Castspeed&#039;&#039;&#039; &lt;br /&gt;
||Increases your spell casting speed when using only cloth armor, scaling with your proficiency.&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.15 Magic Cast Speed&lt;br /&gt;
||Level 250&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.25 Magic Cast Speed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Cloth_MP.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cloth MP&#039;&#039;&#039; &lt;br /&gt;
||Increases your maximum MP when using only cloth armor, scaling with your proficiency. &lt;br /&gt;
|Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.5% Maximum Magic&lt;br /&gt;
||Level 60&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.6% Maximum Magic&lt;br /&gt;
||Level 110&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.7% Maximum Magic&lt;br /&gt;
||Level 170&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.8% Maximum Magic&lt;br /&gt;
||Level 230&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.9% Maximum Magic&lt;br /&gt;
||Level 290&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.95% Maximum Magic&lt;br /&gt;
||Level 350&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+1% Maximum Magic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Light Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5||6||7&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Light_Acc.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Light Acc&#039;&#039;&#039; &lt;br /&gt;
||Increases your attack accuracy when using only light armor, scaling with your proficiency.&lt;br /&gt;
|Level 0&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.5 Attack Accuracy&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Light_Crit.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Light Crit&#039;&#039;&#039; &lt;br /&gt;
||Increases your attack crit chance when using only light armor, scaling with your proficiency.&lt;br /&gt;
|Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.1 Attack Crit &lt;br /&gt;
||Level 40&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.15 Attack Crit&lt;br /&gt;
||Level 90&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.18 Attack Crit &lt;br /&gt;
||Level 130&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.21 Attack Crit&lt;br /&gt;
||Level 190&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.25 Attack Crit&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Light_Speed.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Light Speed&#039;&#039;&#039; &lt;br /&gt;
||Increases your attack speed when using only light armor, scaling with your proficiency.&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.15 Attack Speed&lt;br /&gt;
||Level 250&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.25 Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Light_HPMP.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Light HP/MP&#039;&#039;&#039; &lt;br /&gt;
||Increases your maximum HP and MP when using only light armor, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.25% Maximum Health&amp;lt;br&amp;gt;+0.2% Maximum Magic&lt;br /&gt;
||Level 60&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.35% Maximum Health&amp;lt;br&amp;gt;+0.25% Maximum Magic&lt;br /&gt;
||Level 110&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.45% Maximum Health&amp;lt;br&amp;gt;+0.3% Maximum Magic&lt;br /&gt;
||Level 170&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.55% Maximum Health&amp;lt;br&amp;gt;+0.35% Maximum Magic&lt;br /&gt;
||Level 230&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.65% Maximum Health&amp;lt;br&amp;gt;+0.4% Maximum Magic&lt;br /&gt;
||Level 290&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.70% Maximum Health&amp;lt;br&amp;gt;+0.45% Maximum Magic &lt;br /&gt;
||Level 350&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.75% Maximum Health&amp;lt;br&amp;gt;+0.5% Maximum Magic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5||6||7&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Heavy_Crush.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Heavy Crush&#039;&#039;&#039; &lt;br /&gt;
||Increases your crushing mitigation when using only heavy armor, scaling with your proficiency.&lt;br /&gt;
|Level 0&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.2 Crushing Damage Mitigation&lt;br /&gt;
||Level 75&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.4 Crushing Damage Mitigation&lt;br /&gt;
||Level 150&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.5 Crushing Damage Mitigation&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Heavy_Prcg.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Heavy Prcg&#039;&#039;&#039; &lt;br /&gt;
||Increases your piercing mitigation when using only heavy armor, scaling with your proficiency.&lt;br /&gt;
|Level 0&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.2 Piercing Damage Mitigation &lt;br /&gt;
||Level 75&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.4 Piercing Damage Mitigation&lt;br /&gt;
||Level 150&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.5 Piercing Damage Mitigation&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Heavy_Slsh.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Heavy Slsh&#039;&#039;&#039; &lt;br /&gt;
||Increases your slashing mitigation when using only heavy armor, scaling with your proficiency.&lt;br /&gt;
|Level 0&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.2 Slashing Damage Mitigation&lt;br /&gt;
||Level 75&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.4 Slashing Damage Mitigation&lt;br /&gt;
||Level 150&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.5 Slashing Damage Mitigation&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Infusion_Slot.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Heavy HP&#039;&#039;&#039; &lt;br /&gt;
||Increases your maximum HP when using only heavy armor, scaling with your proficiency.&lt;br /&gt;
|Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.5% Maximum Health &lt;br /&gt;
||Level 60&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.6% Maximum Health&lt;br /&gt;
||Level 110&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.7% Maximum Health&lt;br /&gt;
||Level 170&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.8% Maximum Health&lt;br /&gt;
||Level 230&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.9% Maximum Health&lt;br /&gt;
||Level 290&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.95% Maximum Health&lt;br /&gt;
||Level 350&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+1% Maximum Health&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Deprecating===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5 &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Better_Weaken.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Weaken&#039;&#039;&#039; &lt;br /&gt;
||Increases the duration and damage decrease granted by Weaken.&lt;br /&gt;
|Level 70&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Weakened&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Damage Decrease to 30%&amp;lt;br&amp;gt;Changes effect duration to 6 turns&lt;br /&gt;
||Level 100&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Weakened&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Damage Decrease to 35%&amp;lt;br&amp;gt;Changes effect duration to 7 turns&lt;br /&gt;
||Level 130&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Weakened&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Damage Decrease to 40%&amp;lt;br&amp;gt;Changes effect duration to 8 turns&lt;br /&gt;
||Level 190&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Weakened&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Damage Decrease to 45%&amp;lt;br&amp;gt;Changes effect duration to 9 turns&lt;br /&gt;
||Level 250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Weakened&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Damage Decrease to 50%&amp;lt;br&amp;gt;Changes effect duration to 10 turns&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Weaken.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Faster Weaken&#039;&#039;&#039; &lt;br /&gt;
||Decreases the casttime and cooldown of weaken. Higher levels also increase the number of targets affected per cast.&lt;br /&gt;
|Level 80&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Weaken&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 2 turns&amp;lt;br&amp;gt;Changes cast time to 0.7&lt;br /&gt;
||Level 165&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Weaken&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 1 turns&amp;lt;br&amp;gt;Changes cast time to 0.65&amp;lt;br&amp;gt;Changes max affected targets to 2&amp;lt;br&amp;gt;Changes base mana cost to 12&lt;br /&gt;
||Level 250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Weaken&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 0 turns&amp;lt;br&amp;gt;Changes cast time to 0.6&amp;lt;br&amp;gt;Changes max affected targets to 3&amp;lt;br&amp;gt;Changes base mana cost to 16&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Better_Imperil.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Imperil&#039;&#039;&#039; &lt;br /&gt;
||Increases the duration and defensive penalties caused by Imperil.&lt;br /&gt;
|Level 130&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-30% Physical Mitigation&amp;lt;br&amp;gt;-30% Magical Mitigation&amp;lt;br&amp;gt;-20% Fire/Cold/Elec/Wind Mitigation&amp;lt;br&amp;gt;Changes effect duration to 6 turns&lt;br /&gt;
||Level 175&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-35% Physical Mitigation&amp;lt;br&amp;gt;-35% Magical Mitigation&amp;lt;br&amp;gt;-25% Fire/Cold/Elec/Wind Mitigation&amp;lt;br&amp;gt;Changes effect duration to 7 turns&lt;br /&gt;
||Level 230&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-40% Physical Mitigation&amp;lt;br&amp;gt;-40% Magical Mitigation&amp;lt;br&amp;gt;-30% Fire/Cold/Elec/Wind Mitigation&amp;lt;br&amp;gt;Changes effect duration to 8 turns&lt;br /&gt;
||Level 285&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-45% Physical Mitigation&amp;lt;br&amp;gt;-45% Magical Mitigation&amp;lt;br&amp;gt;-35% Fire/Cold/Elec/Wind Mitigation&amp;lt;br&amp;gt;Changes effect duration to 9 turns&lt;br /&gt;
||Level 330&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-50% Physical Mitigation&amp;lt;br&amp;gt;-50% Magical Mitigation&amp;lt;br&amp;gt;-40% Fire/Cold/Elec/Wind Mitigation&amp;lt;br&amp;gt;Changes effect duration to 10 turns&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Imperil.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Faster Imperil&#039;&#039;&#039; &lt;br /&gt;
||Decreases the casttime and cooldown of Imperil. Higher levels also increase the number of targets affected per cast.&lt;br /&gt;
|Level 140&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Imperil&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 2 turns&amp;lt;br&amp;gt;Changes cast time to 0.7&lt;br /&gt;
||Level 225&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Imperil&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 1 turns&amp;lt;br&amp;gt;Changes cast time to 0.65&amp;lt;br&amp;gt;Changes max affected targets to 2&amp;lt;br&amp;gt;Changes base mana cost to 12&lt;br /&gt;
||Level 310&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Imperil&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 0 turns&amp;lt;br&amp;gt;Changes cast time to 0.6&amp;lt;br&amp;gt;Changes max affected targets to 3&amp;lt;br&amp;gt;Changes base mana cost to 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Better_Blind.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Blind&#039;&#039;&#039; &lt;br /&gt;
||Increase the duration and hit penalty caused by the Blind spell.&lt;br /&gt;
|Level 110&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Blinded&#039;&#039;&#039;&amp;lt;br&amp;gt;-22 Attack Accuracy&amp;lt;br&amp;gt;-22 Magic Accuracy&amp;lt;br&amp;gt;Changes effect duration to 6 turns&lt;br /&gt;
||Level 130&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Blinded&#039;&#039;&#039;&amp;lt;br&amp;gt;-24 Attack Accuracy&amp;lt;br&amp;gt;-24 Magic Accuracy&amp;lt;br&amp;gt;Changes effect duration to 7 turns&lt;br /&gt;
||Level 160&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Blinded&#039;&#039;&#039;&amp;lt;br&amp;gt;-26 Attack Accuracy&amp;lt;br&amp;gt;-26 Magic Accuracy&amp;lt;br&amp;gt;Changes effect duration to 8 turns&lt;br /&gt;
||Level 190&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Blinded&#039;&#039;&#039;&amp;lt;br&amp;gt;-28 Attack Accuracy&amp;lt;br&amp;gt;-28 Magic Accuracy&amp;lt;br&amp;gt;Changes effect duration to 9 turns&lt;br /&gt;
||Level 220&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Blinded&#039;&#039;&#039;&amp;lt;br&amp;gt;-30 Attack Accuracy&amp;lt;br&amp;gt;-30 Magic Accuracy&amp;lt;br&amp;gt;Changes effect duration to 10 turns&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Blind.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Faster Blind&#039;&#039;&#039; &lt;br /&gt;
||Decreases the cooldown and casttime on the Blind spell. Higher levels also increase the number of targets affected per cast.&lt;br /&gt;
|Level 120&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Blind&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.1&amp;lt;br&amp;gt;Changes cooldown to 5 turns&lt;br /&gt;
||Level 215&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Blind&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.05&amp;lt;br&amp;gt;Changes cooldown to 4 turns&amp;lt;br&amp;gt;Changes max affected targets to 2&amp;lt;br&amp;gt;Changes base mana cost to 22&lt;br /&gt;
||Level 275&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Blind&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1&amp;lt;br&amp;gt;Changes cooldown to 3 turns&amp;lt;br&amp;gt;Changes max affected targets to 3&amp;lt;br&amp;gt;Changes base mana cost to 25&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Confuse.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mind Control&#039;&#039;&#039; &lt;br /&gt;
||Increase the duration and decrease the chance that Sleep and Confuse will break upon taking damage. Higher levels also increase the number of targets affected per cast. &amp;lt;!-- Effect 50/75, target 1/2, cost_mp 30, asleep t 5/6, confuse t 4/5--&amp;gt;&lt;br /&gt;
|Level 80&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Asleep&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Sleep Break Resistance to 50%&amp;lt;br&amp;gt;Changes effect duration to 5 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Confused&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Confuse Break Resistance to 50%&amp;lt;br&amp;gt;Changes effect duration to 4 turns&lt;br /&gt;
||Level 130&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Asleep&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Sleep Break Resistance to 75%&amp;lt;br&amp;gt;Changes effect duration to 6 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Confused&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Confuse Break Resistance to 75%&amp;lt;br&amp;gt;Changes effect duration to 5 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Sleep, Confuse&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 2&amp;lt;br&amp;gt;Changes base mana cost to 30&amp;lt;br&amp;gt;&lt;br /&gt;
||Level 170&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Asleep&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Sleep Break Resistance to 80%&amp;lt;br&amp;gt;Changes effect duration to 7 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Confused&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Confuse Break Resistance to 80%&amp;lt;br&amp;gt;Changes effect duration to 6 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Sleep, Confuse&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 3&amp;lt;br&amp;gt;Changes base mana cost to 35&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Silence.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Silence&#039;&#039;&#039;&lt;br /&gt;
||Increase the duration and decrease the cooldown of the Silence spell. Higher levels also increase the number of targets affected per cast.&lt;br /&gt;
|Level 120&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Silence&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 8 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Silenced&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes effect duration to 8 turns&lt;br /&gt;
||Level 170&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Silence&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 6 turns&amp;lt;br&amp;gt;Changes max affected targets to 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Silenced&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes effect duration to 9 turns&lt;br /&gt;
||Level 215&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Silence&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 5 turns&amp;lt;br&amp;gt;Changes max affected targets to 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Silenced&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes effect duration to 10 turns&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_MagNet.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better MagNet&#039;&#039;&#039;&lt;br /&gt;
||Increase the duration of the MagNet spell, and add a slowing effect. Higher levels increase the number of targets affected per cast, and reduces the cooldown of the spell.&lt;br /&gt;
|Level 250&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Magically Snared&#039;&#039;&#039;&amp;lt;br&amp;gt;-25% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 5 turns&lt;br /&gt;
||Level 295&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Magically Snared&#039;&#039;&#039;&amp;lt;br&amp;gt;-25% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 6 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;MagNet&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 12 turns&lt;br /&gt;
||Level 340&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Magically Snared&#039;&#039;&#039;&amp;lt;br&amp;gt;-25% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 7 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;MagNet&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 12 turns&amp;lt;br&amp;gt;Changes max affected targets to 2&lt;br /&gt;
||Level 370&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Magically Snared&#039;&#039;&#039;&amp;lt;br&amp;gt;-25% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 8 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;MagNet&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 10 turns&amp;lt;br&amp;gt;Changes max affected targets to 2&lt;br /&gt;
||Level 400&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Magically Snared&#039;&#039;&#039;&amp;lt;br&amp;gt;-25% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 9 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;MagNet&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 10 turns&amp;lt;br&amp;gt;Changes max affected targets to 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Slow.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Slow&#039;&#039;&#039;&lt;br /&gt;
||Increase the duration and power of the Slow spell. Higher levels also increase the number of targets affected per cast.&lt;br /&gt;
|Level 30&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Slowed&#039;&#039;&#039;&amp;lt;br&amp;gt;-40% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 4 turns&lt;br /&gt;
||Level 50&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Slowed&#039;&#039;&#039;&amp;lt;br&amp;gt;-40% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 5 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Slow&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 2&amp;lt;br&amp;gt;Changes base mana cost to 21&lt;br /&gt;
||Level 75&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Slowed&#039;&#039;&#039;&amp;lt;br&amp;gt;-45% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 5 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Slow&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 2&amp;lt;br&amp;gt;Changes base mana cost to 21&lt;br /&gt;
||Level 105&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Slowed&#039;&#039;&#039;&amp;lt;br&amp;gt;-50% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 5 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Slow&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 2&amp;lt;br&amp;gt;Changes base mana cost to 21&lt;br /&gt;
||Level 135&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Slowed&#039;&#039;&#039;&amp;lt;br&amp;gt;-50% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 6 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Slow&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 3&amp;lt;br&amp;gt;Changes base mana cost to 25&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Lifestream.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Drain&#039;&#039;&#039;&lt;br /&gt;
||Increases the amount of health drained by the Drain spell.&lt;br /&gt;
|Level 20&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Vital Theft&#039;&#039;&#039;&amp;lt;br&amp;gt;Multiplies HP Drain by 1.1&lt;br /&gt;
||Level 50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Vital Theft&#039;&#039;&#039;&amp;lt;br&amp;gt;Multiplies HP Drain by 1.15&lt;br /&gt;
||Level 90&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Vital Theft&#039;&#039;&#039;&amp;lt;br&amp;gt;Multiplies HP Drain by 1.2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:ether_tap.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Faster Drain&#039;&#039;&#039;&lt;br /&gt;
||Decreases the cooldown and cast time on the Drain spell.&lt;br /&gt;
|Level 30&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Drain&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.15&amp;lt;br&amp;gt;Changes cooldown to 19 turns&lt;br /&gt;
||Level 70&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Drain&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.1&amp;lt;br&amp;gt;Changes cooldown to 18 turns&lt;br /&gt;
||Level 110&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Drain&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.06&amp;lt;br&amp;gt;Changes cooldown to 17 turns&lt;br /&gt;
||Level 150&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Drain&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.03&amp;lt;br&amp;gt;Changes cooldown to 16 turns&lt;br /&gt;
||Level 200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Drain&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1&amp;lt;br&amp;gt;Changes cooldown to 15 turns&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:purple; color:white&amp;quot;|[[File:drainmp.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ether Theft&#039;&#039;&#039;&lt;br /&gt;
||Augment the Drain spell with the ability to inflict Ether Theft on any target afflicted with Soul Fire.&lt;br /&gt;
|Level 150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Drain&#039;&#039;&#039;&amp;lt;br&amp;gt;Added special effect: Ether Theft (100% Followup)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:purple; color:white&amp;quot;|[[File:drainsp.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spirit Theft&#039;&#039;&#039;&lt;br /&gt;
||Augment the Drain spell with the ability to inflict Spirit Theft on any target afflicted with Ripened Soul.&lt;br /&gt;
|Level 150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Drain&#039;&#039;&#039;&amp;lt;br&amp;gt;Added special effect: Spirit Theft (100% Followup)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Supportive===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5||6||7||8||9||10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Haste.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Haste&#039;&#039;&#039;&lt;br /&gt;
||Increases the action speed-up granted by the Haste spell.&lt;br /&gt;
|Level 60&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Hastened&#039;&#039;&#039;&amp;lt;br&amp;gt;+30% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 12 turns&lt;br /&gt;
||Level 75&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Hastened&#039;&#039;&#039;&amp;lt;br&amp;gt;+35% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 14 turns&lt;br /&gt;
||Level 90&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Hastened&#039;&#039;&#039;&amp;lt;br&amp;gt;+40% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 16 turns&lt;br /&gt;
||Level 110&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Hastened&#039;&#039;&#039;&amp;lt;br&amp;gt;+45% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 18 turns&lt;br /&gt;
||Level 130&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Hastened&#039;&#039;&#039;&amp;lt;br&amp;gt;+50% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 20 turns&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Shadow_Veil.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Shadow Veil&#039;&#039;&#039;&lt;br /&gt;
||Increases the evade bonus granted by the Shadow Veil spell.&lt;br /&gt;
|Level 90&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;&amp;lt;br&amp;gt;+18% Evade&amp;lt;br&amp;gt;Changes effect duration to 12 turns&lt;br /&gt;
||Level 105&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;&amp;lt;br&amp;gt;+20% Evade&amp;lt;br&amp;gt;Changes effect duration to 14 turns&lt;br /&gt;
||Level 120&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;&amp;lt;br&amp;gt;+22% Evade&amp;lt;br&amp;gt;Changes effect duration to 16 turns&lt;br /&gt;
||Level 135&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;&amp;lt;br&amp;gt;+24% Evade&amp;lt;br&amp;gt;Changes effect duration to 18 turns&lt;br /&gt;
||Level 155&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;&amp;lt;br&amp;gt;+25% Evade&amp;lt;br&amp;gt;Changes effect duration to 20 turns&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Absorb.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Absorb&#039;&#039;&#039;&lt;br /&gt;
||Increases the chance that Absorb will successfully nullify a hostile spell.&lt;br /&gt;
|Level 40&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Absorbing Ward&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Absorption Chance to 70%&lt;br /&gt;
||Level 60&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Absorbing Ward&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Absorption Chance to 80%&lt;br /&gt;
||Level 80&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Absorbing Ward&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Absorption Chance to 90%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Spirit_Shield.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Stronger Spirit&#039;&#039;&#039;&lt;br /&gt;
||Decreases the amount of damage required to make Spirit Shield kick in, as well as how much spirit is consumed when it does. &lt;br /&gt;
|Level 200&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039;&amp;lt;br&amp;gt;Reduces Damage Threshold to 40%&amp;lt;br&amp;gt;Changes effect duration to 18 turns&lt;br /&gt;
||Level 220&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039;&amp;lt;br&amp;gt;Reduces Damage Threshold to 35%&amp;lt;br&amp;gt;Changes effect duration to 21 turns&lt;br /&gt;
||Level 240&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039;&amp;lt;br&amp;gt;Reduces Damage Threshold to 30%&amp;lt;br&amp;gt;Changes effect duration to 24 turns&lt;br /&gt;
||Level 265&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039;&amp;lt;br&amp;gt;Reduces Damage Threshold to 25%&amp;lt;br&amp;gt;Changes effect duration to 27 turns&lt;br /&gt;
||Level 285&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039;&amp;lt;br&amp;gt;Reduces Damage Threshold to 20%&amp;lt;br&amp;gt;Changes effect duration to 30 turns&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Heartseeker.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Heartseeker&#039;&#039;&#039;&lt;br /&gt;
||Heartseeker will additionally increase the damage of any critical melee hits.&lt;br /&gt;
|Level 140&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Heartseeker&#039;&#039;&#039;&amp;lt;br&amp;gt;+3% Attack Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 60 turns&lt;br /&gt;
||Level 185&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Heartseeker&#039;&#039;&#039;&amp;lt;br&amp;gt;+6% Attack Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 70 turns&lt;br /&gt;
||Level 225&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Heartseeker&#039;&#039;&#039;&amp;lt;br&amp;gt;+8% Attack Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 80 turns&lt;br /&gt;
||Level 265&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Heartseeker&#039;&#039;&#039;&amp;lt;br&amp;gt;+10% Attack Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 85 turns&lt;br /&gt;
||Level 305&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Heartseeker&#039;&#039;&#039;&amp;lt;br&amp;gt;+12% Attack Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 90 turns&lt;br /&gt;
||Level 345&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Heartseeker&#039;&#039;&#039;&amp;lt;br&amp;gt;+14% Attack Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 95 turns&lt;br /&gt;
||Level 385&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Heartseeker&#039;&#039;&#039;&amp;lt;br&amp;gt;+15% Attack Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 100 turns&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Arcane_Focus.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Arcane Focus&#039;&#039;&#039;&lt;br /&gt;
||Arcane Focus will additionally increase the damage of any critical spell hits.&lt;br /&gt;
|Level 175&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039;&amp;lt;br&amp;gt;+3% Spell Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 60 turns&lt;br /&gt;
||Level 205&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039;&amp;lt;br&amp;gt;+6% Spell Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 70 turns&lt;br /&gt;
||Level 245&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039;&amp;lt;br&amp;gt;+8% Spell Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 80 turns&lt;br /&gt;
||Level 285&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039;&amp;lt;br&amp;gt;+10% Spell Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 85 turns&lt;br /&gt;
||Level 325&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039;&amp;lt;br&amp;gt;+12% Spell Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 90 turns&lt;br /&gt;
||Level 365&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039;&amp;lt;br&amp;gt;+14% Spell Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 95 turns&lt;br /&gt;
||Level 405&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039;&amp;lt;br&amp;gt;+15% Spell Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 100 turns&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Regen.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Regen&#039;&#039;&#039;&lt;br /&gt;
||Increase the power and duration of the Regen spell.&lt;br /&gt;
|Level 50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 30&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+6% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 15 turns&lt;br /&gt;
||Level 70&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 35&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+8% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 18 turns&lt;br /&gt;
||Level 95&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 40&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+10% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 21 turns&lt;br /&gt;
||Level 145&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 45&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+12% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 23 turns&lt;br /&gt;
||Level 195&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 50&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+14% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 25 turns&lt;br /&gt;
||Level 245&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 55&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+16% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 26 turns&lt;br /&gt;
||Level 295&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 60&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+17% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 27 turns&lt;br /&gt;
||Level 375&amp;lt;br&amp;gt;8 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 65&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+18% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 28 turns&lt;br /&gt;
||Level 445&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 70&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+19% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 29 turns&lt;br /&gt;
||Level 500&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 65&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+20% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 30 turns&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Cure.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Cure&#039;&#039;&#039;&lt;br /&gt;
||Increase the healing power and decrease the cooldown of the Cure spell.&lt;br /&gt;
|Level 1&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Cure&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base damage to 70&amp;lt;br&amp;gt;Changes cooldown to 4 turns&lt;br /&gt;
||Level 35&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Cure&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base damage to 85&amp;lt;br&amp;gt;Changes cooldown to 3 turns&lt;br /&gt;
||Level 65&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Cure&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base damage to 100&amp;lt;br&amp;gt;Changes cooldown to 2 turns&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Spark_of_Life.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Spark&#039;&#039;&#039;&lt;br /&gt;
||Increase the duration and decrease the mana cost of the Spark of Life spell.&lt;br /&gt;
|Level 100&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 40&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes effect duration to 20 turns&lt;br /&gt;
||Level 125&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 35&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes effect duration to 25 turns&lt;br /&gt;
||Level 150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 30&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes effect duration to 30 turns&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Protection.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Protection&#039;&#039;&#039;&lt;br /&gt;
||Increases the mitigation bonuses granted by the Protect spell.&lt;br /&gt;
|Level 40&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;+26 Physical Mitigation&amp;lt;br&amp;gt;+26 Magical Mitigation&amp;lt;br&amp;gt;Changes effect duration to 18 turns&lt;br /&gt;
||Level 55&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;+27 Physical Mitigation&amp;lt;br&amp;gt;+27 Magical Mitigation&amp;lt;br&amp;gt;Changes effect duration to 21 turns&lt;br /&gt;
||Level 75&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;+28 Physical Mitigation&amp;lt;br&amp;gt;+28 Magical Mitigation&amp;lt;br&amp;gt;Changes effect duration to 24 turns&lt;br /&gt;
||Level 95&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;+29 Physical Mitigation&amp;lt;br&amp;gt;+29 Magical Mitigation&amp;lt;br&amp;gt;Changes effect duration to 27 turns&lt;br /&gt;
||Level 120&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;+30 Physical Mitigation&amp;lt;br&amp;gt;+30 Magical Mitigation&amp;lt;br&amp;gt;Changes effect duration to 30 turns&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:blue; color:white&amp;quot;|[[File:Abilities_Flames_Spikes.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Flame Spike Shield&#039;&#039;&#039;&lt;br /&gt;
||Augments your Protection spell by adding fire elemental spikes. Additional levels increase your fire elemental resistance while the spell is active.&lt;br /&gt;
|Level 10&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Flame Spikes&lt;br /&gt;
||Level 65&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Flame Spikes&amp;lt;br&amp;gt;+10% Fire Mitigation&lt;br /&gt;
||Level 140&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Flame Spikes&amp;lt;br&amp;gt;+15% Fire Mitigation&lt;br /&gt;
||Level 220&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Flame Spikes&amp;lt;br&amp;gt;+20% Fire Mitigation&lt;br /&gt;
||Level 300&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Flame Spikes&amp;lt;br&amp;gt;+25% Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:blue; color:white&amp;quot;|[[File:Abilities_Frost_Spikes.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Frost Spike Shield&#039;&#039;&#039;&lt;br /&gt;
||Augments your Protection spell by adding cold elemental spikes. Additional levels increase your cold elemental resistance while the spell is active. &lt;br /&gt;
|Level 10&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Frost Spikes&lt;br /&gt;
||Level 65&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Frost Spikes&amp;lt;br&amp;gt;+10% Cold Mitigation&lt;br /&gt;
||Level 140&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Frost Spikes&amp;lt;br&amp;gt;+15% Cold Mitigation&lt;br /&gt;
||Level 220&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Frost Spikes&amp;lt;br&amp;gt;+20% Cold Mitigation&lt;br /&gt;
||Level 300&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Frost Spikes&amp;lt;br&amp;gt;+25% Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:blue; color:white&amp;quot;|[[File:Abilities_Lightning_Spikes.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Shock Spike Shield&#039;&#039;&#039;&lt;br /&gt;
||Augments your Protection spell by adding elec elemental spikes. Additional levels increase your elec elemental resistance while the spell is active.&lt;br /&gt;
|Level 10&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Shock Spikes&lt;br /&gt;
||Level 65&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Shock Spikes&amp;lt;br&amp;gt;+10% Elec Mitigation&lt;br /&gt;
||Level 140&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Shock Spikes&amp;lt;br&amp;gt;+15% Elec Mitigation&lt;br /&gt;
||Level 220&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Shock Spikes&amp;lt;br&amp;gt;+20% Elec Mitigation&lt;br /&gt;
||Level 300&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Shock Spikes&amp;lt;br&amp;gt;+25% Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:blue; color:white&amp;quot;|[[File:Abilities_Pressure_System.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Storm Spike Shield&#039;&#039;&#039;&lt;br /&gt;
||Augments your Protection spell by adding wind elemental spikes. Additional levels increase your wind elemental resistance while the spell is active. &lt;br /&gt;
|Level 10&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Storm Spikes&lt;br /&gt;
||Level 65&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Storm Spikes&amp;lt;br&amp;gt;+10% Wind Mitigation&lt;br /&gt;
||Level 140&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Storm Spikes&amp;lt;br&amp;gt;+15% Wind Mitigation&lt;br /&gt;
||Level 220&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Storm Spikes&amp;lt;br&amp;gt;+20% Wind Mitigation&lt;br /&gt;
||Level 300&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Storm Spikes&amp;lt;br&amp;gt;+25% Wind Mitigation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5||6||7 &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Inferno.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Conflagration&#039;&#039;&#039;&lt;br /&gt;
||Increases the maximum number of targets hit by fire elemental spells.&lt;br /&gt;
|Level 50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&lt;br /&gt;
||Level 100&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&lt;br /&gt;
||Level 150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&lt;br /&gt;
||Level 200&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 8&lt;br /&gt;
||Level 250&amp;lt;br&amp;gt;8 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&lt;br /&gt;
||Level 300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&lt;br /&gt;
||Level 400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Freeze.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cryomancy&#039;&#039;&#039;&lt;br /&gt;
||Increases the maximum number of targets hit by cold elemental spells. &lt;br /&gt;
|Level 50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Freeze&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&lt;br /&gt;
||Level 100&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Freeze&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&lt;br /&gt;
||Level 150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Freeze&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&lt;br /&gt;
||Level 200&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Freeze&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 8&lt;br /&gt;
||Level 250&amp;lt;br&amp;gt;8 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Freeze&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&lt;br /&gt;
||Level 300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Freeze&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&lt;br /&gt;
||Level 400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Freeze&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Column_Lightning.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Havoc&#039;&#039;&#039;&lt;br /&gt;
||Increases the maximum number of targets hit by lightning elemental spells.&lt;br /&gt;
|Level 50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Shockblast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&lt;br /&gt;
||Level 100&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Shockblast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Chained Lightning&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&lt;br /&gt;
||Level 150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Shockblast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Chained Lightning&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&lt;br /&gt;
||Level 200&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Shockblast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Chained Lightning&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 8&lt;br /&gt;
||Level 250&amp;lt;br&amp;gt;8 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Shockblast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Chained Lightning&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&lt;br /&gt;
||Level 300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Shockblast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Chained Lightning&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&lt;br /&gt;
||Level 400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Shockblast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Chained Lightning&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Windblast.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tempest&#039;&#039;&#039;&lt;br /&gt;
||Increases the maximum number of targets hit by wind elemental spells. &lt;br /&gt;
|Level 50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&lt;br /&gt;
||Level 100&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&lt;br /&gt;
||Level 150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&lt;br /&gt;
||Level 200&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 8&lt;br /&gt;
||Level 250&amp;lt;br&amp;gt;8 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&lt;br /&gt;
||Level 300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&lt;br /&gt;
||Level 400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Sorcery.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sorcery&#039;&#039;&#039;&lt;br /&gt;
||Increases damage and decreases cast time of all first-tier elemental spells.&lt;br /&gt;
|Level 70&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast, Freeze, Shockblast, Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.15&amp;lt;br&amp;gt;Changes base damage to 4.1&lt;br /&gt;
||Level 140&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast, Freeze, Shockblast, Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.1&amp;lt;br&amp;gt;Changes base damage to 4.15&lt;br /&gt;
||Level 210&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast, Freeze, Shockblast, Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.06&amp;lt;br&amp;gt;Changes base damage to 4.2&lt;br /&gt;
||Level 280&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast, Freeze, Shockblast, Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.03&amp;lt;br&amp;gt;Changes base damage to 4.23&lt;br /&gt;
||Level 350&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast, Freeze, Shockblast, Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.&amp;lt;br&amp;gt;Changes base damage to 4.25&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Condemn.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Elementalism&#039;&#039;&#039;&lt;br /&gt;
||Increases damage, and decreases cast time and cooldown of all second-tier elemental spells.&lt;br /&gt;
|Level 85&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno, Blizzard, Chained Lightning, Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.35&amp;lt;br&amp;gt;Changes base damage to 5.63&amp;lt;br&amp;gt;&lt;br /&gt;
||Level 170&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno, Blizzard, Chained Lightning, Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.3&amp;lt;br&amp;gt;Changes base damage to 5.71&amp;lt;br&amp;gt;Changes cooldown to 3 turns&lt;br /&gt;
||Level 255&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno, Blizzard, Chained Lightning, Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.26&amp;lt;br&amp;gt;Changes base damage to 5.78&amp;lt;br&amp;gt;Changes cooldown to 3 turns&lt;br /&gt;
||Level 340&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno, Blizzard, Chained Lightning, Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.23&amp;lt;br&amp;gt;Changes base damage to 5.82&amp;lt;br&amp;gt;Changes cooldown to 2 turns&lt;br /&gt;
||Level 425&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno, Blizzard, Chained Lightning, Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.2&amp;lt;br&amp;gt;Changes base damage to 5.85&amp;lt;br&amp;gt;Changes cooldown to 2 turns &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Archmage.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Archmage&#039;&#039;&#039;&lt;br /&gt;
||Increases damage, and decreases cast time and cooldown of all third-tier elemental spells.&lt;br /&gt;
|Level 90&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.55&amp;lt;br&amp;gt;Changes base damage to 7.15&amp;lt;br&amp;gt;Changes cooldown to 6 turns&lt;br /&gt;
||Level 180&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.5&amp;lt;br&amp;gt;Changes base damage to 7.25&amp;lt;br&amp;gt;Changes cooldown to 6 turns&lt;br /&gt;
||Level 270&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.46&amp;lt;br&amp;gt;Changes base damage to 7.35&amp;lt;br&amp;gt;Changes cooldown to 5 turn&lt;br /&gt;
||Level 360&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.43&amp;lt;br&amp;gt;Changes base damage to 7.42&amp;lt;br&amp;gt;Changes cooldown to 5 turns&lt;br /&gt;
||Level 450&amp;lt;br&amp;gt;15 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.4&amp;lt;br&amp;gt;Changes base damage to 7.5&amp;lt;br&amp;gt;Changes cooldown to 5 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forbidden===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Better_Corruption.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Corruption&#039;&#039;&#039;&lt;br /&gt;
||Decreases cooldown and increases the maximum number of targets hit by the Corruption spell.&lt;br /&gt;
|Level 75&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Corruption&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&lt;br /&gt;
||Level 150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Corruption&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Better_Disintegrate.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Disintegrate&#039;&#039;&#039;&lt;br /&gt;
||Decreases cooldown and increases the maximum number of targets hit by the Disintegrate spell.&lt;br /&gt;
|Level 175&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;Changes cooldown to 3 turns&lt;br /&gt;
||Level 250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;Changes cooldown to 2 turns&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Better_Ragnarok.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Ragnarok&#039;&#039;&#039;&lt;br /&gt;
||Decreases cooldown and increases the maximum number of targets hit by the Ragnarok spell.&lt;br /&gt;
|Level 250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 8&amp;lt;br&amp;gt;Changes cooldown to 6 turns&lt;br /&gt;
||Level 325&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&amp;lt;br&amp;gt;Changes cooldown to 5 turns&lt;br /&gt;
||Level 400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 10&amp;lt;br&amp;gt;Changes cooldown to 4 turns&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Ripened_Soul.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;&lt;br /&gt;
||Augments your forbidden spells with the Ripened Soul proc, which damages the target over time and enables certain follow-up attacks. Higher levels increase the chance of the proc occurring. &amp;lt;!--D=1, T=1--&amp;gt;&lt;br /&gt;
|Level 150&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Corruption&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Ripened Soul (4% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Ripened Soul (10% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Ripened Soul (20% Chance)&lt;br /&gt;
||Level 300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Corruption&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Ripened Soul (7% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Ripened Soul (20% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Ripened Soul (40% Chance)&lt;br /&gt;
||Level 450&amp;lt;br&amp;gt;15 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Corruption&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Ripened Soul (10% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Ripened Soul (25% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Ripened Soul (50% Chance)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Dark_Imperil.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Dark Imperil&#039;&#039;&#039;&lt;br /&gt;
||Imperil additionally reduces specific mitigation against Dark.&lt;br /&gt;
|Level 175&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-5% Dark Mitigation&lt;br /&gt;
||Level 225&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-10% Dark Mitigation&lt;br /&gt;
||Level 275&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-15% Dark Mitigation&lt;br /&gt;
||Level 325&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-20% Dark Mitigation&lt;br /&gt;
||Level 375&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-25% Dark Mitigation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Purge.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Smite&#039;&#039;&#039;&lt;br /&gt;
||Decreases cooldown and increases the maximum number of targets hit by the Smite holy spell.&lt;br /&gt;
|Level 75&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Smite&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&lt;br /&gt;
||Level 150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Smite&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Smite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Banish&#039;&#039;&#039;&lt;br /&gt;
||Decreases cooldown and increases the maximum number of targets hit by the Banishment holy spell. &lt;br /&gt;
|Level 175&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Banishment&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;Changes cooldown to 3 turns&lt;br /&gt;
||Level 250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Banishment&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;Changes cooldown to 2 turns&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Banish.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Paradise&#039;&#039;&#039;&lt;br /&gt;
||Decreases cooldown and increases the maximum number of targets hit by the Paradise Lost holy spell.&lt;br /&gt;
|Level 250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Paradise Lost&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 8&amp;lt;br&amp;gt;Changes cooldown to 6 turns&lt;br /&gt;
||Level 325&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Paradise Lost&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&amp;lt;br&amp;gt;Changes cooldown to 5 turns&lt;br /&gt;
||Level 400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Paradise Lost&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 10&amp;lt;br&amp;gt;Changes cooldown to 4 turns&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Soul_Fire.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Soul Fire&#039;&#039;&#039;&lt;br /&gt;
||Augments your divine spells with the Soul Fire proc, which damages the target over time and enables certain follow-up attacks. Higher levels increase the chance of the proc occurring. &amp;lt;!--D=1, T=1--&amp;gt;&lt;br /&gt;
|Level 150&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Smite&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Soul Fire (4% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Banishment&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Soul Fire (10% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Paradise Lost&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Soul Fire (20% Chance)&lt;br /&gt;
||Level 300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Smite&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Soul Fire (7% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Banishment&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Soul Fire (20% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Paradise Lost&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Soul Fire (40% Chance)&lt;br /&gt;
||Level 450&amp;lt;br&amp;gt;15 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Smite&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Soul Fire (10% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Banishment&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Soul Fire (25% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Paradise Lost&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Soul Fire (50% Chance)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Overcharge_Boost.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Holy Imperil&#039;&#039;&#039;&lt;br /&gt;
||Imperil additionally reduces specific mitigation against Holy.&lt;br /&gt;
|Level 175&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-5% Holy Mitigation&lt;br /&gt;
||Level 225&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-10% Holy Mitigation&lt;br /&gt;
||Level 275&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-15% Holy Mitigation&lt;br /&gt;
||Level 325&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-20% Holy Mitigation&lt;br /&gt;
||Level 375&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-25% Holy Mitigation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery points&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Mastery Point&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery point&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mastery Points==&lt;br /&gt;
After unlocking abilities, players need to put them into ability slots in order to receive their benefits. &lt;br /&gt;
&lt;br /&gt;
===Mastery Sources===&lt;br /&gt;
Every player starts with:&lt;br /&gt;
*5 Major Ability Slots&lt;br /&gt;
*5 Supportive Ability Slots&lt;br /&gt;
&lt;br /&gt;
Players can unlock additional ability slots with Mastery Points. &lt;br /&gt;
&lt;br /&gt;
Mastery Points can be earned through:&lt;br /&gt;
*[[Leveling up]] (1 mastery point per 10 levels)&lt;br /&gt;
*[[Training]] &amp;quot;Manifest Destiny&amp;quot; (1 mastery point per level of training; capped at player&#039;s level/50)&lt;br /&gt;
*[[Stars|Donating]] (Each donation tier above Gold gives 1 mastery point; no cap)&lt;br /&gt;
&lt;br /&gt;
===Uses===&lt;br /&gt;
Ability slots take the following number of mastery points to unlock:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Ability Slot Type &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Total Slots &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Corresponding abilities&lt;br /&gt;
!colspan=&amp;quot;20&amp;quot;|Mastery Points required to unlock&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Total Points&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Major Ability || 20 || General, Weapon, Armor, Spells&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 3 || 3 || 3 || 4 || 4 || 5 || 36&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Supportive Ability || 20 || Supportive, Deprecating&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 3 || 3 || 4 || 27&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:blue; color:white&amp;quot;|Protection Augment || 1 || Spike Shield (included in Supportive)&lt;br /&gt;
| 1 ||colspan=&amp;quot;19&amp;quot;| || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:purple; color:white&amp;quot;|Drain Augment || 1 || Ether/Spirit Theft (included in Deprecating)&lt;br /&gt;
| 2 ||colspan=&amp;quot;19&amp;quot;| || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reset==&lt;br /&gt;
Player can use [[soul fragments]] to reset his ability. Reset costs depends on current level of ability (how many levels this ability currently have) and player&#039;s level, nor ability type or real AP distributed matters. There is a discount in place for the first few times a reset is used.&amp;lt;br&amp;gt;&lt;br /&gt;
There are two types of resets:&lt;br /&gt;
*  [[File:reset_a.png]] (&#039;&#039;single-ability reset&#039;&#039;), which nullified all AP distributed into specific ability.&lt;br /&gt;
*[[File:resetall.png]] (&#039;&#039;full reset&#039;&#039;), which nullified all AP distributed into every ability and nullified all unlocked Mastery Slots.&lt;br /&gt;
===Reset costs===&lt;br /&gt;
*First ten single-ability resets and first full reset are free (requires zero Soul Fragments).&lt;br /&gt;
**Further single-ability resets requires at least 1 soul fragment.&lt;br /&gt;
**Further full reset requires at least 45 soul fragment.&lt;br /&gt;
**Players below level 100 only pay the base cost.&lt;br /&gt;
*With every proceed resets, player need more and more soul fragments, according to this graph: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:reset_a.png]]&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Current Level of Ability&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
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| 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;10&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | Free for every Persona&lt;br /&gt;
|-&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! [[File:resetall.png]]&lt;br /&gt;
! Require Soul Fragments to nullify everything&amp;lt;br&amp;gt;Actual for 389 level&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Free for every Persona&lt;br /&gt;
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|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;Sidenote&#039;&#039;: real soul fragments may differ, if player did single-ability resets between.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ability and Persona==&lt;br /&gt;
*Every [[persona]] has separate AP distribution, separate ability assignments, and separate unlocked mastery slots.&lt;br /&gt;
*Every persona has separate reset counter, even if persona was cloned; this always allows for a free ability resets.&lt;br /&gt;
*Every persona share same amount of Ability Points and Mastery Points, which not divided in anyway.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Training]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Character_Stats/Russian&amp;diff=36368</id>
		<title>Character Stats/Russian</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Character_Stats/Russian&amp;diff=36368"/>
		<updated>2016-07-25T18:52:29Z</updated>

		<summary type="html">&lt;p&gt;F4tal: Fixed term in Russian&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Основные характеристики (англ. &#039;&#039;Primary Attributes&#039;&#039;) это шесть атрибутов, которые в большей степени определяют мощь персонажа. &lt;br /&gt;
&lt;br /&gt;
==Атрибуты==&lt;br /&gt;
[[Image:PrimaryAtributes.png|thumb|Шесть атрибутов персонажа]]&lt;br /&gt;
*К данными шести атрибутам относятся:&lt;br /&gt;
**&#039;&#039;&#039;Сила (Strength, STR)&#039;&#039;&#039; - повышает физическую силу персонажа, и всё что с ней связано.&lt;br /&gt;
**&#039;&#039;&#039;Хваткость(Dexterity, DEX)&#039;&#039;&#039; - повышает качество нанесения физических ударов.&lt;br /&gt;
**&#039;&#039;&#039;Ловкость (Agility, AGI)&#039;&#039;&#039; - повышает физическую защиту и умение уклоняться от ударов &lt;br /&gt;
**&#039;&#039;&#039;Выносливость (Endurance, END)&#039;&#039;&#039; - повышает здоровье персонажа и его защиту&lt;br /&gt;
**&#039;&#039;&#039;Интеллект (Intelligence, INT)&#039;&#039;&#039; - повышает магическую силу персонажа, и всё что с ней связано.&lt;br /&gt;
**&#039;&#039;&#039;Мудрость (Wisdom, WIS)&#039;&#039;&#039; - повышает качество нанесения магические ударов, магическую защиту и ману персонажа&lt;br /&gt;
*Атрибуты повышаются тремя способами:&lt;br /&gt;
**Путём распределения [[EXP/Russian|очков опыта]]. &amp;lt;span style=&amp;quot;color:#5C0D11;&amp;quot;&amp;gt;Отмечаются чёрным цветом&amp;lt;/span&amp;gt;.&lt;br /&gt;
**Путём ношения определённой [[Equipment/Russian|экипировки]]. &amp;lt;span style=&amp;quot;color:#8A8A8A;&amp;quot;&amp;gt;Отмечаются серым цветом&amp;lt;/span&amp;gt;.&lt;br /&gt;
**Путём  &amp;lt;span title=&amp;quot;Offer&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;подношения&amp;lt;/span&amp;gt; [[Artifacts/Russian|артефактов]] в [[Artifacts/Russian|Храме]].&amp;lt;span style=&amp;quot;color:#CB000A;&amp;quot;&amp;gt; Отмечаются красным цветом&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Действия атрибутов==&lt;br /&gt;
{|cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Сила (Strength, STR)&#039;&#039;&#039;&lt;br /&gt;
* 1 пункт = +2 к формуле расчёта [[Character_Stats/Russian#.D0.A3.D1.80.D0.BE.D0.BD_.28Base_Damage.29|физического урона]]&lt;br /&gt;
* 1 пункт = +0.5 к формуле расчёта [[Character_Stats/Russian#.D0.9A.D1.80.D0.B8.D1.82_.28Critical_Strike_Chance.29|вероятности физического крита]]&lt;br /&gt;
* (&#039;&#039;Только для &amp;lt;span title=&amp;quot;One-handed&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;1H&amp;lt;/span&amp;gt; билда&#039;&#039;) 100 пунктов = +1% к шансу активировать пассивный навык &amp;quot;[[Fighting_Styles/Russian#One-Handed|ошеломляющий удар]]&amp;quot;&lt;br /&gt;
* (&#039;&#039;Только для &amp;lt;span title=&amp;quot;One-handed&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;1H&amp;lt;/span&amp;gt; билда&#039;&#039;) 50 пунктов = +1% к шансу активировать пассивный навык &amp;quot;[[Fighting_Styles/Russian#One-Handed|контратака]]&amp;quot;&lt;br /&gt;
* (&#039;&#039;Только для &amp;lt;span title=&amp;quot;Two-handed&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;2H&amp;lt;/span&amp;gt; и &amp;lt;span title=&amp;quot;Niten Ichiryu&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt; Niten&amp;lt;/span&amp;gt; билдов&#039;&#039;) 50 пунктов = +1% к шансу активировать пассивный навык &amp;quot;[[Fighting_Styles/Russian#Two-Handed|домино удар]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Выносливость (Endurance, END)&#039;&#039;&#039;&lt;br /&gt;
* 1 пункт = +6 &amp;lt;span title=&amp;quot;Health Point (HP)&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;очков здоровья&amp;lt;/span&amp;gt;&lt;br /&gt;
* 1 пункт = +0.2 к количеству &amp;lt;span title=&amp;quot;Health Regen&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;здоровья регенирируемого в минуту&amp;lt;/span&amp;gt;&lt;br /&gt;
* 1 пункт = +1 к формуле расчёта [[Character_Stats/Russian#.D0.97.D0.B0.D1.89.D0.B8.D1.82.D0.B0_.28Mitigation.29|физической защиты]]&lt;br /&gt;
* 1 пункт = +1 к формуле расчёта [[Character_Stats/Russian#.D0.97.D0.B0.D1.89.D0.B8.D1.82.D0.B0_.28Mitigation.29|магической защиты]]&lt;br /&gt;
* (&#039;&#039;Только для &amp;lt;span title=&amp;quot;One-handed&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;1H&amp;lt;/span&amp;gt; билда&#039;&#039;) 100 пунктов = +1% к шансу активировать пассивный навык &amp;quot;[[Fighting_Styles/Russian#One-Handed|ошеломляющий удар]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Стойкость (Dexterity, DEX)&#039;&#039;&#039;&lt;br /&gt;
* 1 пункт = +1 к формуле расчёта  &amp;lt;span title=&amp;quot;Physical Damage&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;[[Character_Stats/Russian#.D0.A3.D1.80.D0.BE.D0.BD_.28Base_Damage.29|физического урона]]&lt;br /&gt;
* 1 пункт = +1 к формуле расчёта the &amp;lt;span title=&amp;quot;Physical Crit Chance&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;[[Character_Stats/Russian#.D0.9A.D1.80.D0.B8.D1.82_.28Critical_Strike_Chance.29|вероятности физического крита]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* 25 пунктов = +1% к формуле расчёта &amp;lt;span title=&amp;quot;Attack Accuracy&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;[[Character_Stats/Russian#.D0.A2.D0.BE.D1.87.D0.BD.D0.BE.D1.81.D1.82.D1.8C_.D0.B0.D1.82.D0.B0.D0.BA_.28Accuracy.29|точности физических атак]]&amp;lt;/span&amp;gt; и +1% к формуле расчёта &amp;lt;span title=&amp;quot;Parry&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;[[Character_Stats/Russian#.D0.9F.D0.B0.D1.80.D0.B8.D1.80.D0.BE.D0.B2.D0.B0.D0.BD.D0.B8.D0.B5_.28Parry.29|вероятности парирования]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* (&#039;&#039;Только для &amp;lt;span title=&amp;quot;One-handed&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;1H&amp;lt;/span&amp;gt; билда&#039;&#039;) 50 пунктов = +1% к шансу активировать пассивный навык &amp;quot;[[Fighting_Styles/Russian#One-Handed|контратака]]&amp;quot;&lt;br /&gt;
* (&#039;&#039;Только для &amp;lt;span title=&amp;quot;Two-handed&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;2H&amp;lt;/span&amp;gt; и &amp;lt;span title=&amp;quot;Niten Ichiryu&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt; Niten&amp;lt;/span&amp;gt; билдов&#039;&#039;) 50 пунктов = +1% к шансу активировать пассивный навык &amp;quot;[[Fighting_Styles/Russian#Two-Handed|домино удар]]&amp;quot;&lt;br /&gt;
* (&#039;&#039;Только для &amp;lt;span title=&amp;quot;Dual-Wielding&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;DW&amp;lt;/span&amp;gt; и &amp;lt;span title=&amp;quot;Niten Ichiryu&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt; Niten&amp;lt;/span&amp;gt; билдов&#039;&#039;) 100 пунктов = +1% к шансу активировать пассивный навык &amp;quot;[[Fighting_Styles/Russian#Dual_Wielding|удар навскидку]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Интеллект (Intelligence, INT)&#039;&#039;&#039;&lt;br /&gt;
* 1 пункт = +2 к формуле расчёта [[Character_Stats/Russian#.D0.A3.D1.80.D0.BE.D0.BD_.28Base_Damage.29|магического урона]]&lt;br /&gt;
* 1 пункт = +0.5 к формуле расчёта [[Character_Stats/Russian#.D0.9A.D1.80.D0.B8.D1.82_.28Critical_Strike_Chance.29|вероятности магического крита]]&lt;br /&gt;
* (&#039;&#039;Только для &amp;lt;span title=&amp;quot;Staff&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;посохов&amp;lt;/span&amp;gt;&#039;&#039;) 100 пунктов = +1% к шансу активировать пассивный навык &amp;quot;[[Fighting_Styles/Russian#Staff|cгусток маны]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Ловкость (Agility, AGI)&#039;&#039;&#039;&lt;br /&gt;
* 1 пункт = +0.5 к формуле расчёта [[Character_Stats/Russian#.D0.97.D0.B0.D1.89.D0.B8.D1.82.D0.B0_.28Mitigation.29|физической защиты]] &lt;br /&gt;
* 25 пунктов = +1% к формуле расчёта [[Character_Stats/Russian#.D0.A3.D0.BA.D0.BB.D0.BE.D0.BD.D0.B5.D0.BD.D0.B8.D0.B5_.28Evade.29|вероятности уклонения]]&lt;br /&gt;
* Каждый 1 пункт выше текущего [[Level/Russian|уровня]] игрока  = +( 10 / текущий уровень игрока )% к формуле расчёта [[Speed/Russian|скорости атаки]]&lt;br /&gt;
* (&#039;&#039;Только для &amp;lt;span title=&amp;quot;Dual-Wielding&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;DW&amp;lt;/span&amp;gt; и &amp;lt;span title=&amp;quot;Niten Ichiryu&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt; Niten&amp;lt;/span&amp;gt; билдов&#039;&#039;) 100 пунктов = +1% к шансу активировать пассивный навык &amp;quot;[[Fighting_Styles/Russian#Dual_Wielding|удар навскидку]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Мудрость (Wisdom, WIS)&#039;&#039;&#039; &lt;br /&gt;
* 1 пункт = +1 &amp;lt;span title=&amp;quot;Magic Point (MP)&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;очков маны&amp;lt;/span&amp;gt;&lt;br /&gt;
* 1 пункт = +0.04 к количеству &amp;lt;span title=&amp;quot;Magic Regen&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;маны регенирируемый в минуту&amp;lt;/span&amp;gt;&lt;br /&gt;
* 1 пункт = +1 к формуле расчёта [[Character_Stats/Russian#.D0.A3.D1.80.D0.BE.D0.BD_.28Base_Damage.29|магического урона]]&lt;br /&gt;
* 1 пункт = +1 к формуле расчёта [[Character_Stats/Russian#.D0.9A.D1.80.D0.B8.D1.82_.28Critical_Strike_Chance.29|вероятности магического крита]]&lt;br /&gt;
* 1 пункт = +0.5 к формуле расчёта [[Character_Stats/Russian#.D0.97.D0.B0.D1.89.D0.B8.D1.82.D0.B0_.28Mitigation.29|магической защиты]] &lt;br /&gt;
* 25 пунктов = +1% к формуле расчёта [[Character_Stats/Russian#.D0.A2.D0.BE.D1.87.D0.BD.D0.BE.D1.81.D1.82.D1.8C_.D0.B0.D1.82.D0.B0.D0.BA_.28Accuracy.29|точности магических атак]] и +1% к формуле расчёта [[Character_Stats/Russian#.D0.A1.D0.BE.D0.BF.D1.80.D0.BE.D1.82.D0.B8.D0.B2.D0.BB.D0.B5.D0.BD.D0.B8.D0.B5_.28Resist.29|вероятности сопротивления]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* (&#039;&#039;Только для &amp;lt;span title=&amp;quot;Staff&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;посохов&amp;lt;/span&amp;gt;&#039;&#039;) 100 пунктов = +1% к шансу активировать пассивный навык &amp;quot;[[Fighting_Styles/Russian#Staff|cгусток маны]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray&amp;quot; | &#039;&#039;&#039;Каждый пункт в &#039;&#039;каждый&#039;&#039; атрибут&#039;&#039;&#039;:&lt;br /&gt;
* +0.2 &amp;lt;span title=&amp;quot;Spirit Point (SP)&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;очков духа&amp;lt;/span&amp;gt;&lt;br /&gt;
* +1/600 к количеству &amp;lt;span title=&amp;quot;Spirit Regen&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;духа регенирируемого в минуту&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Примечания:&#039;&#039;&lt;br /&gt;
*Всё вышеуказанное увеличивает базовые значения соответствующих параметров персонажа. Только после этого принимаются в расчёт все другие бонусы и штрафы, получаемые с [[Equipment/Russian|экипировки]] и [[Spells/Russian|заклинаний]].&lt;br /&gt;
*Максимальные шансы активировать пассивные навыки для разных [[Fighting styles/Russian|билдов]] фиксированы и в любом случае не могут достигнуть 100%.&lt;br /&gt;
*Бонусы к &amp;lt;span title=&amp;quot;Magical Mitigation&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;магической защите&amp;lt;/span&amp;gt; и к &amp;lt;span title=&amp;quot;Physical Mitigation&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;физической защите&amp;lt;/span&amp;gt;, получаемые от &#039;&#039;увеличения атрибутов&#039;&#039; не может быть выше 80%. С учётом [[Equipment/Russian|экипировки]] которую носит игрок суммарная магическая защита и физическая защита могут быть и выше.&lt;br /&gt;
*Бонус к &amp;lt;span title=&amp;quot;Attack Speed&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;скорости атаки&amp;lt;/span&amp;gt;, получаемый от увеличения атрибута &amp;lt;span title=&amp;quot;Agility (AGI)&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;ловкости (AGI)&amp;lt;/span&amp;gt; не может быть выше 10% (такой суммарный бонус возможен только тогда когда данный атрибут ровно в два раза больше текущего [[level/Russian|уровня]] игрока.&lt;br /&gt;
*Бонусы к &amp;lt;span title=&amp;quot;Magical Crit Chance&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;вероятности магического крита&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Physical Crit Chance&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;вероятности физического крита&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Parry&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;вероятности парирования&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Evade&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;вероятности уклонения&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Block&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;вероятности блока&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Magical Mitigation&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;магической защите&amp;lt;/span&amp;gt; и к &amp;lt;span title=&amp;quot;Physical Mitigation&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;физической защите&amp;lt;/span&amp;gt; добавляются множественно (англ. &#039;&#039;multiplicatively&#039;&#039;) таким образом что достичь 100% практически невозможно. Тем не менее, используя некоторые [[Spells/Russian|заклинания]], [[Items/Russian|предметы]] и [[Equipment/Russian|экипировку]] приблизиться вплотную к данной цифре возможно.&lt;br /&gt;
&lt;br /&gt;
===Повышение атрибутов===&lt;br /&gt;
====С помощью очков опыта====&lt;br /&gt;
*Для повышения атрибутов игрок может тратить [[EXP/Russian|очки опыта]] которые он получает в схватке с [[Battle/Russian|монстрами]]. Для этого нужно нажать на значок [[Image:inc.png]] рядом с атрибутом, который нужно повысить.&lt;br /&gt;
*Формула для расчёта необходимых очков опыта для повышения атрибута на один пункт выглядит следующим образом:&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;(текущий размер атрибута + 2)^(2.5475566751265^(1+((текущий размер атрибута + 1)/950))) - (текущий размер атрибута + 1)^(2.5475566751265^(1+(текущий размер атрибута/950)))&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Для повышения атрибута с 0 (нуля) пунктов до 1 используется специальная формула:&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;(текущий размер атрибута + 1)^(2.5475566751265^(1+(текущий размер атрибута/950)))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====С помощью [[Artifact/Russian|артефактов]]====&lt;br /&gt;
[[Image:artifact.png|thumb|Игрок принёс в дар артефакт и получил один пункт к cтойкости]]&lt;br /&gt;
*После &amp;lt;span title=&amp;quot;Offer&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;пожертвования&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Artifact&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;артефакта&amp;lt;/span&amp;gt; в [[Shrine/Russian|храме]], игрок может случайным образом получить один дополнительный пункт к произвольному атрибуту. Существует ограничение, - артефакты повышают атрибуты до заранее определённого количества, согласно нижеследующей формуле.&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;(текущий уровень игрока/10+1), но не более 50&amp;lt;/pre&amp;gt;&lt;br /&gt;
**Таким образом игрок, например, 308 уровня, суммарно, может получить до 31 дополнительного пункта к каждому атрибуту, в то время как игрок 500 уровня может получить до 50 дополнительных пунктов к каждому атрибуту.&lt;br /&gt;
*&#039;&#039;Не проверенная информация&#039;&#039;: имеется предположение, что вероятность получить такое повышение к атрибутам будет выше, если игрок не имеет (или имеет мало) дополнительных пунктов ранее полученных таким образом.&lt;br /&gt;
&lt;br /&gt;
====С помощью [[Equipment/Russian|экипировки]]====&lt;br /&gt;
[[Image:PABs.png|thumb|Отмечены PAB в различной экипировке]]&lt;br /&gt;
*&amp;lt;span title=&amp;quot;Equipment&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Экипировка&amp;lt;/span&amp;gt; может иметь специальный показатель, именуемые PAB (от англ. &#039;&#039;&#039;P&#039;&#039;&#039;rimary &#039;&#039;&#039;A&#039;&#039;&#039;ttribute &#039;&#039;&#039;B&#039;&#039;&#039;onus), которые повышают определённые атрибуты персонажа.&lt;br /&gt;
*Некоторая экипировка не может иметь PAB определённого рода, например в &amp;lt;span title=&amp;quot;Staff&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;посохах&amp;lt;/span&amp;gt; никогда не встретишь атрибуты повышающие &amp;lt;span title=&amp;quot;Strength, STR&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;силу&amp;lt;/span&amp;gt;&lt;br /&gt;
*Количество PAB в экипировке зависит от её [[Quality/Russian|качества]] и [[Suffix/Russian|суффикса]].&lt;br /&gt;
&lt;br /&gt;
===Понижение атрибутов===&lt;br /&gt;
*Игрок может понизить атрибуты в любой момент и тем самым перераспределить &amp;lt;span title=&amp;quot;Experience Points, EXP&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;очки опыта&amp;lt;/span&amp;gt;. Для того нужно нажать на значок [[Image:dec.png]] рядом с атрибутом, который нужно понизить.&lt;br /&gt;
*Существует ограничение - за один день можно максимум понизить атрибутов суммарно на 10 пунктов.&lt;br /&gt;
**Каждые 8640 секунд восстанавливается одно &amp;quot;очко отмены&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Формулы расчётов==&lt;br /&gt;
*Ниже представлены основные формулы расчётов применяемые в [[HentaiVerse/Russian|HentaiVerse]] для вычисления различных параметров.&lt;br /&gt;
**&#039;&#039;&#039;Обратите внимание&#039;&#039;&#039;, что данные формулы могут быть в целом или в части неточны, поскольку составлены самим игроками на основании собственных вычислений.&lt;br /&gt;
*Под &amp;quot;бонусом от экипировки&amp;quot; понимается специальный показатель экипировки который соотносится с соответствующей формулой, например для расчёта формулы &amp;quot;&amp;lt;span title=&amp;quot;Physical Accuracy&amp;quot;&amp;gt;точности физических атак&amp;lt;/span&amp;gt;&amp;quot; принимается в расчёт вся экипировка которая имеет показатель &amp;quot;&amp;lt;span title=&amp;quot;Physical Accuracy&amp;quot;&amp;gt;точности атак&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
**Для формул по вычислению &amp;lt;span title=&amp;quot;Base physical damage&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;физического урона&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Base magic damage&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;магического урона&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Physical Accuracy&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;точности физических атак&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Magic Accuracy&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;точности магических атак&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Cast Speed&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;скорости каста&amp;lt;/span&amp;gt; переменная &amp;quot;бонус от экипировки&amp;quot; считается как сумма всех показателей соответствующего типа со всей экипировки и рассчитывается как: (бонус с экипировки А)+(бонус с экипировки Б)+(бонус с экипировки В) и т.д.&lt;br /&gt;
**Для &#039;&#039;&#039;всех других формул&#039;&#039;&#039; переменная &amp;quot;бонус от экипировки&amp;quot; считается как множественность всех показателей соответствующего типа со всей экипировки и рассчитывается как: 1-(бонус с экипировки А)*(бонус с экипировки Б)*(бонус с экипировки В) и т.д. при этом данные бонусы принимаются в расчёт как проценты.&lt;br /&gt;
&lt;br /&gt;
====Урон (Base Damage)====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span title=&amp;quot;Base physical damage&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Физический урон&amp;lt;/span&amp;gt;&#039;&#039;&#039; = (log(3330 + STR * 2 + DEX , 1.0003) - 27039.81) + ([[Proficiencies/Russian |бонус от умений]]  * ТИП) + [[Equipment/Russian|бонус от экипировки]])&amp;lt;/pre&amp;gt;&lt;br /&gt;
*&#039;&#039;ТИП&#039;&#039; = 5 для DW, 4 для 1H, 3 для 2H, Niten, посохов.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span title=&amp;quot;Base magic damage&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Магический урон&amp;lt;/span&amp;gt;&#039;&#039;&#039; = (log(3330 + INT * 2 + WIS , 1.0003) - 27039.81) + ([[Proficiencies/Russian |бонус от умений]]  * 0.5) + ([[Equipment/Russian|бонус от экипировки]])&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Точность атак (Accuracy)====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span title=&amp;quot;Physical Accuracy&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Точность физических атак&amp;lt;/span&amp;gt;&#039;&#039;&#039; = 80% + [[Equipment/Russian|бонус от экипировки]] + [[Proficiencies/Russian|бонус от умений]]]  + DEX * 0.04%&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span title=&amp;quot;Magic Accuracy&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Точность магических атак&amp;lt;/span&amp;gt;&#039;&#039;&#039; = 80% + [[Equipment/Russian|бонус от экипировки]] + [[Proficiencies/Russian|бонус от умений]] + WIS * 0.04%&amp;lt;/pre&amp;gt;&lt;br /&gt;
*&#039;&#039;Обратите внимание&#039;&#039;: Персонаж может достичь точности атаки выше 100% и это не является ошибкой в формуле. Точность выше 100% используется для того что бы успешно атаковать монстров с высокими параметром &amp;lt;span title=&amp;quot;Evade&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;увёртливости&amp;lt;/span&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
====Крит (Critical Strike Chance)====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span title=&amp;quot;Physical Crit Chance&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Вероятность физического крита&amp;lt;/span&amp;gt;&#039;&#039;&#039; = (1 - 0.95 * (1 - [[Equipment/Russian|бонус от экипировки]] ) * (1 - [[Proficiencies/Russian|бонус от умений]] ) * (3750 / (3750 + DEX + STR / 2))) * Max(1 - (Max([[Burden/Russian|тяжесть]]  - 70, 0) * 0.02)^1.5, 0)&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span title=&amp;quot;Magical Crit Chance&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Вероятность магического крита&amp;lt;/span&amp;gt;&#039;&#039;&#039; = (1 - 0.95 * (1 - [[Equipment/Russian|бонус от экипировки]] ) * (1 - [[Proficiencies/Russian|бонус от умений]] ) * (3750 / (3750 + WIS + INT / 2))) * Max(1 - ([[Interference/Russian|слабость]]  * 0.02)^1.5, 0)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Скорость атаки (Attack Speed)====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span title=&amp;quot;Attack Speed&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Скорость атаки Speed&amp;lt;/span&amp;gt;&#039;&#039;&#039; = (1 - (1 - [[Equipment/Russian|бонус от экипировки]] ) * (1 - [[Proficiencies/Russian|бонус от умений]] ) * (1 - Min(0.1, Max((AGI - [[level/Russian|текущий уровень]] ) / [[level/Russian|текущий уровень]] , 0) * 0.1))) * (1 -  Min((Max(([[Burden/Russian|тяжесть]]  - 40), 0) * 0.02)^1.5, 1))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Скорость каста (Cast Speed)====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span title=&amp;quot;Cast Speed&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Скорость каста&amp;lt;/span&amp;gt;&#039;&#039;&#039; = (1 + [[Equipment/Russian|бонус от экипировки]]  + [[Proficiencies/Russian|бонус от умений]] )&amp;lt;/pre&amp;gt;&lt;br /&gt;
*&#039;&#039;Обратите внимание&#039;&#039;: В отличие от формулы для вычисления скорости атаки, формула вычисления скорости каста является складывающейся (англ. &#039;&#039;additive&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
====Уклонение (Evade)====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span title=&amp;quot;Evade&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Вероятность уклонения&amp;lt;/span&amp;gt;&#039;&#039;&#039; = 1 - (1 - эффект от заклинания [[Spells/Russian#Supportive_Magic|&amp;quot;Завеса тьма&amp;quot;)]]  * (1- (1 - Min(([[Burden/Russian|тяжесть]]  * 4/3%)^1.5 , 1)) * (1 - (1 - [[Equipment/Russian|бонус от экипировки]] ) * (1 - [[Ranks/Russia|бонус от ранга]] ) * (1 - AGI * 0.04%)))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Парирование (Parry)====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span title=&amp;quot;Parry&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Вероятность парирования&amp;lt;/span&amp;gt;&#039;&#039;&#039; = 1 - (1 - [[Equipment/Russian|бонус от экипировки]] ) * (1 - DEX * 0.04%) * (1 - [[Proficiencies/Russian|бонус от умений]]] )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Сопротивление (Resist)====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span title=&amp;quot;Resist&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Вероятность сопротивления&amp;lt;/span&amp;gt;&#039;&#039;&#039; = 1 - (1 - [[Equipment/Russian|бонус от экипировки]] ) * (1 - WIS * 0.04%)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Блок (Block)====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span title=&amp;quot;Block&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Вероятность блока&amp;lt;/span&amp;gt;&#039;&#039;&#039; = 1 - (1 - [[Equipment/Russian|бонус от экипировки]] ) * (1 - [[Proficiencies/Russian|бонус от умений]] )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Защита (Mitigation)====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span title=&amp;quot;Physical Mitigation&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Физическая защита&amp;lt;/span&amp;gt;&#039;&#039;&#039; = 1 - (1 - [[Equipment/Russian|бонус от экипировки]] ) * (900/(900 + END + (AGI/2)))&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span title=&amp;quot;Magical Mitigation&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Магическая защита&amp;lt;/span&amp;gt;&#039;&#039;&#039; = 1 - (1 - [[Equipment/Russian|бонус от экипировки]] ) * (900/(900 + END + (WIS/2)))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Очки здоровья/маны/духа (Health/Magic/Spirit Points)====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span title=&amp;quot;Health Points&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Очков здоровья&amp;lt;/span&amp;gt;&#039;&#039;&#039; = (50 + ([[Level/Russian|текущий уровень]]  * 10) + (END * 6)) * [[Abilities/Russian#General|бонус от способности &amp;quot;HP Tank&amp;quot;]]  * [[Hath Perks/Russian|бонус от перка &amp;quot;Vigorous Vitality&amp;quot;]] &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span title=&amp;quot;Magic Points&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Очков магии&amp;lt;/span&amp;gt;&#039;&#039;&#039; = (10 + [[Level/Russian|текущий уровень]]  + WIS) * [[Abilities/Russian#General|бонус от способности &amp;quot;MP Tank&amp;quot;]]  * [[Hath Perks/Russian|бонус от перка &amp;quot;Effluent Ether&amp;quot;]] &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span title=&amp;quot;Spirit Points&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Очков духа&amp;lt;/span&amp;gt;&#039;&#039;&#039; = (1 + (STR + DEX + AGI + END + INT + WIS) / 5) * [[Abilities/Russian#General|бонус от способности &amp;quot;SP Tank&amp;quot;]]  * [[Hath Perks/Russian|бонус от перка &amp;quot;Suffusive Spirit&amp;quot;]] &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span title=&amp;quot;Mana Cost&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Стоимость заклинаний&amp;lt;/span&amp;gt;&#039;&#039;&#039; = 100% * (1 + [[Interference/Russian|слабость]]  * 0.5%) * (1 - [[Equipment/Russian|бонус от экипировки]])&amp;lt;/pre&amp;gt;&lt;br /&gt;
*При вычислении &amp;quot;бонуса от экипировки&amp;quot; учитывается броня и оружие, которые имеют показатель &amp;quot;&amp;lt;span title=&amp;quot;Mana Conservation&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;экономия маны&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
*&#039;&#039;Обратите внимание&#039;&#039;: любые [[Items/Russian|предметы]], [[Gems/Russian|камни]] и [[Spells/Russian|заклинания]], которые восстанавливают очки здоровья/маны/духа будут восстанавливать их, исходя из базового здоровья/маны/духа с учётом [[ability/Russian|способностей]], которые имеет персонаж.&lt;br /&gt;
&lt;br /&gt;
====Скорость регенерации вне сражения (Regeneration Rates)====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;span title=&amp;quot;Health Regen (per minute)&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Регенерация очков здоровья (в минуту)&amp;lt;/span&amp;gt;&#039;&#039;&#039; = 20 + (END / 5) * Модификатор&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span title=&amp;quot;Magic Regen (per minute)&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Регенерация очков магии (в минуту)&amp;lt;/span&amp;gt;&#039;&#039;&#039; = 5 + (WIS / 25) * Модификатор&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span title=&amp;quot;Spirit Regen (per minute)&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Регенерация очков духа (в минуту)&amp;lt;/span&amp;gt;&#039;&#039;&#039; = 1 + (STR + DEX + AGI + END + INT + WIS) / 600 * Модификатор&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Модификатор:&lt;br /&gt;
**Если игрок имеет перк [[Hath Perks/Russian|&amp;quot;Resplendent Regeneration&amp;quot;]], то модификатор равен 1.5&lt;br /&gt;
**Если игрок имеет [[Goldstar/Russian|Goldstar]], то модификатор равен 1.5&lt;br /&gt;
**Если игрок имеет и то и другое, то модификатор равен 2.0&lt;br /&gt;
**Если игрок имеет ни то ни другого, то модификатор равен 1.0&lt;br /&gt;
&lt;br /&gt;
====Скорость регенерации в сражении (Battle Regen)====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;span title=&amp;quot;MP gained (per turn)&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Очков магии (в ход)&amp;lt;/span&amp;gt;&#039;&#039;&#039; = Регенерация очков магии (в минуту) / 15&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span title=&amp;quot;SP gained (per turn)&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Очков духа (в ход)&amp;lt;/span&amp;gt;&#039;&#039;&#039; = Регенерация очков духа (в минуту) / 30&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Регенерации очков магии и регенерации очков духа не происходит в этом ходу если игрок [[Skills/Russian|применял заклинание]], [[Items/Russian|использовал предмет]] или [[Spirit Stance/Russian|концентрировался]].&lt;br /&gt;
*Для внутреигровых расчётов используется формула, согласно которой каждый ход длится 2 секунду независимо от того сколько он фактически длился.&lt;br /&gt;
&lt;br /&gt;
==Прочие параметры==&lt;br /&gt;
===Стихийная защита (Elemental Resistance)===&lt;br /&gt;
*Стихийная защита это параметр, который повышает защиту персонажа против различных [[Damage/Russian|стихий]]: огня, льда, грома, ветра, света и тьмы.&lt;br /&gt;
*Он зависит от [[Equipment/Russian|экипировки]] которую носит персонаж, [[Item_World/Russian#Potencies|потенциала]] экипировки которую открыл игрок, использованных [[Infusions/Russian|инфузиев]] и открытых [[Abilities/Russian|способностей]].&lt;br /&gt;
* Стихийная защита складывается множественно (англ. &#039;&#039;multiplicative&#039;&#039;), причём бонус от [[equipment/Russian|экипировки]] добавляется последним. &lt;br /&gt;
&lt;br /&gt;
===Негативные параметры (Compromise Stats)===&lt;br /&gt;
*[[Burden/Russian|Тяжесть]] &lt;br /&gt;
*[[Interference/Russian|Слабость]] &lt;br /&gt;
&lt;br /&gt;
===Экономия маны (Mana Conservation)===&lt;br /&gt;
*Экономия маны это параметр который снижает стоимость всех [[spells/Russian|заклинаний]]. &lt;br /&gt;
*Он зависит от [[Equipment/Russian|экипировки]] которую носит персонаж и [[Item_World/Russian#Potencies|потенциала]] экипировки которую открыл игрок.&lt;br /&gt;
&lt;br /&gt;
==Смотрите также==&lt;br /&gt;
*[[Character Menu/Russian|Меню персонажа]] &lt;br /&gt;
*[[Experience Points/Russian|Очки опыта]] &lt;br /&gt;
*[[Proficiencies/Russian|Умения]] &lt;br /&gt;
*[[Damage/Russian|Урон]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Russian]]&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=User:F4tal&amp;diff=36360</id>
		<title>User:F4tal</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=User:F4tal&amp;diff=36360"/>
		<updated>2016-07-22T16:23:50Z</updated>

		<summary type="html">&lt;p&gt;F4tal: fixes % according to http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=29703&amp;amp;view=findpost&amp;amp;p=4547558&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, everyone!&lt;br /&gt;
&lt;br /&gt;
Currently I am working on:&lt;br /&gt;
&lt;br /&gt;
==Battles==&lt;br /&gt;
&lt;br /&gt;
Battle is a special screen in [[HentaiVerse]] game, where player can fight against monsters in order to get [[Experience]] points, [[Proficiency]] points, [[Items]], [[Equipment]]s and [[Credits]].&lt;br /&gt;
&lt;br /&gt;
===Setup===&lt;br /&gt;
*Battles are initiated by the player entering one of the [[#Battle Modes|battle modes]] manually or via [[Random Encounter]]s while browsing the E-Hentai site. No battles can triggered itself.&lt;br /&gt;
*Each battle will spawn up to 10 [[Monster Lab|monster]] to fight. In [[Random Encounter]] battle mode, exists a special handicap for low-levelled player to prevent them face many monsters at once.&lt;br /&gt;
*The player always acts first. Monsters can&#039;t ambush player or act first.&lt;br /&gt;
*The [[difficulty]] setting may be freely adjusted at any time outside of battle.&lt;br /&gt;
*The player can [[#Fleeing|flee]] from battle to prevent losing.&lt;br /&gt;
&lt;br /&gt;
===Terms===&lt;br /&gt;
*A &amp;quot;turn&amp;quot; refers to a single action from player (attacking, using spells, using items, etc.).&lt;br /&gt;
*A &amp;quot;round&amp;quot; refers to a single fight with a set of monsters that ends once they are [[#Victory|defeated]] or the players [[#Fleeing|flee]]/[[#Losing|dies]].&lt;br /&gt;
*A &amp;quot;battle series&amp;quot; refers to a set of battle rounds that last until completed or until the player [[#Fleeing|flee]]/[[#Losing|dies]].&lt;br /&gt;
**e.g. The &amp;quot;First Blood&amp;quot; [[Arena]] challenge is a battle series with 5 rounds. [[Random Encounter]]s and [[Ring of Blood]] challenges consist of only 1 round.&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
When it is the player&#039;s turn to perform an action, he may choose between 7 different actions:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Action&lt;br /&gt;
! Description&lt;br /&gt;
! Hotkey&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:attack_n.png]] | [[File:attack_s.png]]&lt;br /&gt;
| Basic physical attack, applying physical attack stats against the target&#039;s physical defense stats.&lt;br /&gt;
| {{Keypress|Q}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:magic_n.png]]&amp;lt;br&amp;gt;[[File:magic_s.png]]&lt;br /&gt;
| [[File:sbsel_skills_s.png]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Prompts the player to select a [[skill]] to use or a [[spell]] to cast.&lt;br /&gt;
*Pressing the hotkey {{Keypress|R}} will recast the previously cast spell/skill on the previously selected target or on the player if a [[Spells#Supportive_Magic|supportive]]/[[Spells#Curative_Magic|curative]] spell was cast.&lt;br /&gt;
**If the previous target is dead it will open the Skillbook menu and select the previously cast spell/skill, but not cast it.&lt;br /&gt;
**Recast works even if the player performs other actions in between.&lt;br /&gt;
**If no spell/skill has been cast at all during the round hitting {{Keypress|R}} will have same effect as selecting Skillbook.&lt;br /&gt;
*Any [[skill]]/[[spell]] on cooldown will have its name and [[HentaiVerse_Settings#Quickbar_Slots|quickcast]] icon grayed/faded out.&lt;br /&gt;
Note that player can put spells/skills, he constantly use, in one of the [[HentaiVerse_Settings#Quickbar_Slots|quick-cast slots]]. This way, spells/skills can be selected via clicking and can also be selected using the hotkeys {{Keypress|Alt}} + {{Keypress|1}} through {{Keypress|Alt}} + {{Keypress|0}} (the number corresponds to the [[spell]] or [[skill]]&#039;s quickslot placement). These slots are linked with to the player&#039;s [[Persona]]s and will be blank when switching to a new persona for the first time.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Keypress|W}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sbsel_spells_s.png]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:items_n.png]] | [[File:items_s.png]]&lt;br /&gt;
| Prompts the player to use one of their [[Battle Items]]. To use that action, player should [http://hentaiverse.org/?s=Character&amp;amp;ss=it move] Items from their [[Character Menu#Items|Inventory]] to one of the Battle Item slot. By default every player has five Battle Items slots, this amount may be increased via specific [[Training]]s. While player use [[items]] [[Monster Lab|custom monsters]] can&#039;t attack him in between. Items restock themselves in battle based on various cooldowns.&lt;br /&gt;
| {{Keypress|E}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:spirit_n.png]] | [[File:spirit_a.png]]&lt;br /&gt;
| Toggles [[Spirit Stance]]. Can be toggled once a player has at least 50% [[Overcharge]] and consumes one SP and 10% Overcharge per round.&lt;br /&gt;
*&#039;&#039;&#039;On the current turn&#039;&#039;&#039;: &lt;br /&gt;
**Physical damage is boosted by +100%.&lt;br /&gt;
**Mana cost is reduced by 25%.&lt;br /&gt;
*&#039;&#039;&#039;On the following turn&#039;&#039;&#039;:&lt;br /&gt;
**Same as above, until player has enough Overcharge or he decided to toggle off Spirit Stance.&lt;br /&gt;
| {{Keypress|S}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:defend_n.png]] | [[File:defend_a.png]]&lt;br /&gt;
| Toggles Defend Stance. Can be toggled in anytime.&lt;br /&gt;
*&#039;&#039;&#039;On the current turn&#039;&#039;&#039;:&lt;br /&gt;
**Physical and magical mitigations are boosted by +25%.&lt;br /&gt;
**10% [[Overcharge]] is consumed to recover 10% base health (requires 10%+ overcharge).&lt;br /&gt;
*&#039;&#039;&#039;On the following turn&#039;&#039;&#039;:&lt;br /&gt;
**Physical and magical mitigations are boosted by +25%.&lt;br /&gt;
| {{Keypress|D}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:focus_n.png]] | [[File:focus_a.png]]&lt;br /&gt;
| Toggles Focus Stance. Can be toggled in anytime.&lt;br /&gt;
*&#039;&#039;&#039;On the current turn&#039;&#039;&#039;:&lt;br /&gt;
**Evade, Block, Parry and Resist&amp;lt;sup&amp;gt;?&amp;lt;/sup&amp;gt; reduced to 0% (-100% penalty). Monsters can still miss though. Note: only for this turn.&lt;br /&gt;
**25% [[Overcharge]] is consumed to recover 5% base mana (requires 25%+ overcharge).&lt;br /&gt;
*&#039;&#039;&#039;On the following turn&#039;&#039;&#039;:&lt;br /&gt;
**Magic Hit Chance/Spell Hit Chance is boosted by 100%&amp;lt;sup&amp;gt;?&amp;lt;/sup&amp;gt;.&lt;br /&gt;
**Counter-resist is boosted by 50%.&lt;br /&gt;
**Monster&#039;s resist is reduced by 50%&amp;lt;sup&amp;gt;?&amp;lt;/sup&amp;gt;.&lt;br /&gt;
**Interference is reduced by 50%&amp;lt;sup&amp;gt;?&amp;lt;/sup&amp;gt;.&lt;br /&gt;
| {{Keypress|F}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After selecting and executing a command each living [[Monster Lab|enemy]] may perform an attack, spell, or spirit attack. Most of the time this will result in the end of a turn, though sometimes certain abilities [[Action Speed|take longer to perform]] than others. In these cases, some enemies may act a second time before the player can respond.&lt;br /&gt;
&lt;br /&gt;
==Targeting==&lt;br /&gt;
Enemies can be targeted by mouse clicking or &#039;&#039;&#039;keyboard&#039;s hotkeys {{Keypress|1}} through {{Keypress|0}}&#039;&#039;&#039; (either on the home row or number pad); {{Keypress|1}} corresponds to the [[File:mon_a.png]] through to {{Keypress|0}} for [[File:mon_i.png]].&amp;lt;br&amp;gt;&lt;br /&gt;
Targeting is important for certain [[Fighting Styles]] and [[spells]] that can hit multiple targets. &lt;br /&gt;
&lt;br /&gt;
==Criticals==&lt;br /&gt;
There is a chance, that during regular physical or magical attack player or monster will perform critical attack (crit), which deals more damage than regular attack and provide 100% chance to execute a [[weapon]]&#039;s or [[spell]]&#039;s innate procs. Does not affect procs granted by equipment [[suffixes]] or [[fighting style]].&lt;br /&gt;
&lt;br /&gt;
Critical hits have the following properties:&lt;br /&gt;
*Player&#039;s attacks (physical &amp;amp; magical) are boosted by +50%. This extra damage may be increased further by:&amp;lt;br&amp;gt;&lt;br /&gt;
**For critical physical attacks:&lt;br /&gt;
***Using the [[Spells#Supportive|Heartseeker spell]].&lt;br /&gt;
***Using certain equipment with &amp;quot;Savage&amp;quot; [[prefix]]. &lt;br /&gt;
***Getting Fatality [[potency#Potencies|potency]] to melee weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
**For critical magical attacks:&lt;br /&gt;
***Using the [[Spells#Supportive|Arcane Focus]] spell.&lt;br /&gt;
***Using certain equipment with &amp;quot;Mystic&amp;quot; [[prefix]]. &lt;br /&gt;
***Getting Annihilator [[potency#Potencies|potency]] to staff weapon.&amp;lt;br&amp;gt; &lt;br /&gt;
*Chances to deal critical physical attack or critical magical attack (their &amp;quot;rate&amp;quot;) maybe increased by:&amp;lt;br&amp;gt;&lt;br /&gt;
**For physical attacks crit rate:&lt;br /&gt;
***Using certain [[equipment]], which have innate bonuses to attack crit chance.&lt;br /&gt;
***Using equipment with specific [[suffixes]].&lt;br /&gt;
***Investing into STR and DEX primary [[PAB|Primary Attributes]].&lt;br /&gt;
***Using [[item#Special_Items|Flower Vase]] special item&amp;lt;sup&amp;gt;?&amp;lt;/sup&amp;gt;.&lt;br /&gt;
***Using ability, named [[ability#Dual-Wielding|DW Crit]], which can increase physical attacks crit rate when player use DW ot Niten [[playing style]]s. This modification scaling with player&#039;s DW proficiency. &lt;br /&gt;
***Using ability, named [[ability#Light_Armor|Light Crit]], which can increase physical attacks crit rate when player use only cloth armor. This modification scaling with player&#039;s light armor proficiency. &lt;br /&gt;
***[[File:Point.png]] Having [[Burden]] above 70 reduces any critical physical attack bonuses, completely removing them at 120 burden.&amp;lt;br&amp;gt;&lt;br /&gt;
**For magical attacks crit rate:&lt;br /&gt;
***Using certain [[equipment]], which have innate bonuses to magic crit chance.&lt;br /&gt;
***Using equipment with specific [[suffixes]]&lt;br /&gt;
***Investing into INT and WIS primary [[PAB|Primary Attributes]]&lt;br /&gt;
***Using [[item#Special_Items|Flower Vase]] special item&amp;lt;sup&amp;gt;?&amp;lt;/sup&amp;gt;.&lt;br /&gt;
***Using ability, named [[ability#Cloth_Armor|Cloth Spellcrit]], which can increase magical attacks crit rate when player use only cloth armor. This modification scaling with player&#039;s cloth armor proficiency. &lt;br /&gt;
***[[File:Point.png]] Having [[Interference]] above 0 reduces any critical magical attack bonuses, completely removing them at 50 Interference.&amp;lt;br&amp;gt;&lt;br /&gt;
*Monsters have 20% damage bonuses and rate to deal crit attack, depends on their STR and DEX (for physical attacks) and WIS and INT (for magical attacks). [[Enemy Procs|Fury of the Sisters]] status-effect increases hit and crit chances of all living monsters.&lt;br /&gt;
&lt;br /&gt;
===End of Round===&lt;br /&gt;
Round ends in this cases:&lt;br /&gt;
*Player winning (victorious) - then occurs next round in battle series or player will be ejected from battle series if no further rounds are present.&lt;br /&gt;
*Player losing (dies) - then player will be ejected from battle series with penalties.&lt;br /&gt;
*Player flees - then player will be ejected from battle series with little to no penalties.&lt;br /&gt;
&lt;br /&gt;
====Victory====&lt;br /&gt;
[[File:battle-victor.png|200px|thumb|right|Player win current round.]]&lt;br /&gt;
Player win the current round when every spawned monster died (their health are reduced to 0).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The player will be given a message to indicate their winning with next text: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You are victories!&amp;lt;br&amp;gt;&lt;br /&gt;
You Gain (Amount) EXP&amp;lt;br&amp;gt;&lt;br /&gt;
Continue (Battle mode)&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Player should click on this &amp;quot;Continue&amp;quot; text string to move toward next round or press {{Keypress|Spacebar}}.&amp;lt;br&amp;gt;&lt;br /&gt;
Reward for winning current rounds are:&lt;br /&gt;
*Specific amount of [[Experience Points]].&lt;br /&gt;
*Some [[credits]], [[items]] or [[equipment]] may be obtain as drop.&lt;br /&gt;
Reward for winning battle series are:&lt;br /&gt;
*Specific amount of [[Potency]] Experience Points, as well new Potency for equipment (If Battle Mode was Item World).&lt;br /&gt;
*Specific amount of [[Credits]] (If Battle Mode was Arena, Ring of Blood or Grindfest).&lt;br /&gt;
*Some [[Equipment]] as Clear Bonus (If Battle Mode was Arena or Ring of Blood).&lt;br /&gt;
*Chance to get [[Token]] of Blood or [[Token]] of Chaos (If Battle Mode was Arena or Ring of Blood).&lt;br /&gt;
*Chance to get [[Soul Fragment]] (If Battle Mode was Random Encounter).&lt;br /&gt;
*Any [[Items#Battle_Powerups|powerups]] held will be lost.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Note: [[Stamina]] is slightly consumed at the end of every successfully cleared round; the amount consumed depends on player&#039;s existing amount of stamina (player with [[stamina#Effect|great]] stamina will lose double amount of stamina).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;losing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Dying&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;dying&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====Losing====&lt;br /&gt;
[[File:battle-end.png|200px|thumb|right|Player lose current round.]]&lt;br /&gt;
Player lose the current round when his HP are reduced to 0 and [[Spells#Supportive|Spark of Life]] does not proc.&amp;lt;br&amp;gt; &lt;br /&gt;
The player will be given a message to indicate their losing with next text: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You have been defeated!&amp;lt;br&amp;gt;&lt;br /&gt;
The (Battle mode) has ended&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Penalties for losing current rounds are:&lt;br /&gt;
*The player&#039;s MP and SP will be depleted to 0, HP will be depleted to 1.&lt;br /&gt;
*Any progress made in a round will be lost. No [[credits]], [[EXP]], or drops are given for the incomplete round.&lt;br /&gt;
*[[Arena]] and [[Ring of Blood]] challenges may not be attempted again until the next [[Dawn of a New Day]] and any [[Items#Tokens|Tokens of Blood]] used will not be refunded.&lt;br /&gt;
*The player will lose a set percentage of [[condition]] on all [[equipment]] currently worn (depends on player&#039;s level). This lose also can be cut in half with the Repair Bear Mk.4 [[Hath Perk]].&lt;br /&gt;
*Any [[Items#Battle_Powerups|powerups]] held will be lost.&lt;br /&gt;
*[[Monster_Lab|User-created monsters]] (besides the player&#039;s own) will gain a &amp;quot;Battle Won&amp;quot; during the round in which the player was killed and a &amp;quot;Killing Blow&amp;quot; if they were the monster that dealt the final hit that defeated the player.&lt;br /&gt;
*The player will keep any [[proficiency]] points gained during the round.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Entering any new battle series without recovering at least 1 HP will result in another immediate loss.&lt;br /&gt;
&lt;br /&gt;
====Fleeing====&lt;br /&gt;
[[File:battle-flee.png|200px|thumb|right|Player run away from current round.]]&lt;br /&gt;
In any time player may flee from current round and left battle behind.&amp;lt;br&amp;gt;&lt;br /&gt;
To escape from battle player should open his [[File:magic_n.png]] and select &amp;quot;Flee&amp;quot; from [[File:sbsel_skills_s.png]] list.&lt;br /&gt;
The player will be given a message to indicate their successfully fleeing: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You have run away!&amp;lt;br&amp;gt;&lt;br /&gt;
The escape from the (Battle mode)&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Penalties for fleeing current rounds are:&lt;br /&gt;
*Any progress made in a round will be lost. No [[credits]], [[EXP]], or drops are given for the incomplete round.&lt;br /&gt;
*[[Arena]] and [[Ring of Blood]] challenges may not be attempted again until the next [[Dawn of a New Day]] and any [[Items#Tokens|Tokens of Blood]] used will not be refunded.&lt;br /&gt;
*Any [[Items#Battle_Powerups|powerups]] held will be lost.&lt;br /&gt;
*[[Monster_Lab|User-created monsters]] (besides the player&#039;s own) will gain a &amp;quot;Battle Won&amp;quot; during the round in which the player was fled.&lt;br /&gt;
*The player will keep any [[proficiency]] points gained during the round.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Leaving a battle takes one [[tick]] (roughly, one-two monster turns) in which time monsters &#039;&#039;&#039;can&#039;&#039;&#039; kill player. After activating Yakety Sax [[Hath Perk]], player can leave battle immediately.&lt;br /&gt;
&lt;br /&gt;
===Recovering===&lt;br /&gt;
While out of combat MP, and SP regenerate over time at various rates based on the player&#039;s [[Character_Stats#Primary_Attributes|primary attributes]]. HP regenerates as well too, almost immediately.&lt;br /&gt;
While out of battle the [[Image:restoratives.png‎]] option, located beneath the SP bar, is also available. It allows players to consume a few draughts and [[Items#Restoratives|potions]] to fully restore any of these points. These restorations are affected by [[abilities]].&lt;br /&gt;
&lt;br /&gt;
===Battle Window===&lt;br /&gt;
[[Image:battle_window.png|200px|thumb|The Battle window.]]&lt;br /&gt;
&lt;br /&gt;
====Player Side====&lt;br /&gt;
*&#039;&#039;&#039;Status Effects&#039;&#039;&#039;: All of the effects (mostly from [[Spells#Supportive|supportive spells]] or [[items]]) currently on the player. Status effects are ordered based on their remaining duration, with the effects closest to expiring placed to the far left after [[HentaiVerse_Settings#Auto-cast_Slots|auto-cast spells]]. Effects due to expire in 1 turn will blink. Hovering the cursor over any icons provides information about the effect.&lt;br /&gt;
*&#039;&#039;&#039;Health Points&#039;&#039;&#039;: If this is reduced to 0 the player [[#Losing|loses]]. Health can be restored in battle via [[Items#Restoratives|restorative items]] or [[Spells#Curative|healing spells]]. Will turn silver if Spark of Life is active and has sufficient Spirit Points to proc. Will flash red at 35%.&lt;br /&gt;
*&#039;&#039;&#039;Mana Points&#039;&#039;&#039;: Used to cast [[spells]].&lt;br /&gt;
*&#039;&#039;&#039;Spirit Points&#039;&#039;&#039;: Used for [[Spirit Stance]] and as a cost to proc certain [[Spells#Supportive|supportive spells]].&lt;br /&gt;
*&#039;&#039;&#039;Overcharge Gauge&#039;&#039;&#039;: Used for [[Spirit Stance]], [[Defend]], [[Focus]] and [[Skills#Fighting_Skills|fighting skills]].&lt;br /&gt;
*&#039;&#039;&#039;[[HentaiVerse_Settings#Quickbar_Slots|Quick-cast Bar]]&#039;&#039;&#039;: Buttons for executing [[spells]] or [[skills]]; can be adjusted in the [[settings]] area.&lt;br /&gt;
&lt;br /&gt;
====Battle Log====&lt;br /&gt;
[[File:log.png|200px|thumb|right|Example of log and drops.]]&lt;br /&gt;
A log of all the events during the battle. Only shows the last 100 lines.&lt;br /&gt;
&lt;br /&gt;
When a battle starts, the system prints information about the battle, which includes the type of battle, the current round (if in a multi-round battle series such as the [[Arena]]), and monsters&#039; spawn information.&lt;br /&gt;
&lt;br /&gt;
Monsters&#039; spawn information contains the following:&lt;br /&gt;
*&#039;&#039;&#039;MID&#039;&#039;&#039;: The monster&#039;s ID number. The monster&#039;s name is also listed in parentheses.&lt;br /&gt;
*&#039;&#039;&#039;LV&#039;&#039;&#039;: The monster&#039;s level.&lt;br /&gt;
*&#039;&#039;&#039;HP&#039;&#039;&#039;: The monster&#039;s starting health.&lt;br /&gt;
&lt;br /&gt;
====Log Colors For Drops====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Color&lt;br /&gt;
!Drops&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#A89000&amp;quot;&amp;gt;Gold&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Credits]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00B000&amp;quot;&amp;gt;Light Green&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Restoratives]], [[Scrolls]], [[Infusions]], [[Special Items]], and [[Shards]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#254117&amp;quot;&amp;gt;Dark Green&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Tokens]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#489EFF&amp;quot;&amp;gt;Cyan&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Food]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Artifacts]] and [[Collectables]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#461B7E&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Trophies]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#BA05B4&amp;quot;&amp;gt;Magenta&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Crystals]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While [[Credit]] drops are shown in the log the player&#039;s amount will only update after the battle series has ended.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Monster Side====&lt;br /&gt;
Each monster has its own row with the following:&lt;br /&gt;
*&#039;&#039;&#039;Monster Letter&#039;&#039;&#039; [[Image:mon_a.png]]: Refers to the monster&#039;s position for targeting purposes.&lt;br /&gt;
*&#039;&#039;&#039;Monster Level&#039;&#039;&#039;: Can be equal to or up to 5 levels lower than the player&#039;s [[level]].&lt;br /&gt;
*&#039;&#039;&#039;Monster Color&#039;&#039;&#039;: Indicates the monster&#039;s class/rarity.&lt;br /&gt;
**&#039;&#039;&#039;No color&#039;&#039;&#039; = Ordinary (Common; all [[Monster Lab|player created monsters]] are of this class)&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#E6CCA3&amp;quot;&amp;gt;&#039;&#039;&#039;Orange&#039;&#039;&#039;&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Boss|Boss]]&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#DBA8A0&amp;quot;&amp;gt;&#039;&#039;&#039;Red&#039;&#039;&#039;&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Legendaries|Schoolgirl]]&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#A989A5&amp;quot;&amp;gt;&#039;&#039;&#039;Purple&#039;&#039;&#039;&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Gods|God]]&lt;br /&gt;
*&#039;&#039;&#039;[[Monster_Stats#Points|Monster HP]]&#039;&#039;&#039;: If reduced to 0 the monster is dead and can no longer take any action. If all monsters&#039; health are reduced to 0 the player is victorious in the battle round.&lt;br /&gt;
*&#039;&#039;&#039;[[Monster_Stats#Points|Monster MP]]&#039;&#039;&#039;: Monsters can potentially use their magic attacks when they have at least 50% mana.&lt;br /&gt;
*&#039;&#039;&#039;[[Monster_Stats#Points|Monster SP]]&#039;&#039;&#039;: Only monsters with a PL of 400+ or Boss-class or higher monsters have these. Monsters can potentially use their spirit attack when they have 100% spirit.&lt;br /&gt;
*&#039;&#039;&#039;Status Effects&#039;&#039;&#039;: The status effects (usually from [[Spells#Deprecating_Magic|deprecating spells]]) with which the monster is afflicted. Status effects are ordered based on their remaining duration, with the effects closest to expiring placed to the far left. Effects that are due to expire in 1 turn will blink. Hovering the cursor over an icon provides information on the effect. Up to 6 effects can be shown although more can be active.&lt;br /&gt;
**See [[Enemy Procs|here]] for a list of known &#039;&#039;beneficial&#039;&#039; status effects.&lt;br /&gt;
&lt;br /&gt;
=====Spawning Pattern====&lt;br /&gt;
*[[Monster Lab|Custom Monsters]] are picked according to [[Monster_Lab#Monster_PL_vs._Player_Level|their Power Level vs. the player&#039;s level]].&lt;br /&gt;
*Any given [[Monster Lab|custom monster]] won&#039;t appear more than once every ten rounds (roughly).&lt;br /&gt;
*Monsters of the same class (species) will tend to appear together. It is not possible to face more than 4 different classes of monsters in a single round.&lt;br /&gt;
*Only 1 [[Monster Lab|custom monster]] per owner may spawn per round.&lt;br /&gt;
&lt;br /&gt;
===Battle Modes===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!width=54px|# of rounds&lt;br /&gt;
!Drop Conditions&lt;br /&gt;
!Base [[Difficulty]]&lt;br /&gt;
!width=58px|[[EXP]] Mod&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Random Encounter]] || 1 || Overall chance bonus, [[Soul Fragment]] chance, 3x [[credits]] || Normal || 5x || Can be triggered once per 30 minutes, up to 24 times per day.&lt;br /&gt;
|-&lt;br /&gt;
|[[Arena]] || 5 - 150&amp;lt;sup&amp;gt;A&amp;lt;/sup&amp;gt; || Guaranteed [[equipment]] drop (Tier 1-8 [[trophy]] quality&amp;lt;sup&amp;gt;A&amp;lt;/sup&amp;gt;) || Higher [[challenge]]s have more high-class monsters || 1x - 3x&amp;lt;sup&amp;gt;A&amp;lt;/sup&amp;gt; || Higher [[challenge]]s require clearing the previous ones. [[Level]] requirements.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ring of Blood]] || 1 || Guaranteed [[equipment]] drop || Only face [[HentaiVerse_Bestiary#Boss|boss-class]] or higher monsters ||rowspan=&amp;quot;2&amp;quot;| 1x || Costs [[Items#Tokens|Tokens of Blood]] to enter. [[Level]] requirements.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grindfest]] || 1,000 || ¼ [[credits]]. Additional chance to get [[crystal]] drops || 50%? to start, increases by .4%? each round || [[Crystal]] drop multiplier.&lt;br /&gt;
|-&lt;br /&gt;
|[[Item World]] || 10 - 100&amp;lt;sup&amp;gt;B&amp;lt;/sup&amp;gt; || ¼ [[credits]] || 100% to start, increases by 2%? each round. Overall multiplier&amp;lt;sup&amp;gt;B&amp;lt;/sup&amp;gt; || 1x - 1.2x&amp;lt;sup&amp;gt;B&amp;lt;/sup&amp;gt; || For increasing [[equipment]] [[potency]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;A&amp;lt;/sup&amp;gt; - Depending on [[challenge]] selected.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;B&amp;lt;/sup&amp;gt; - Depending on [[equipment]] [[quality]].&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
*[[Random Encounter]], [[Arena]], [[Ring of Blood]], [[Grindfest]], [[Item World]] - Five Battle Modes.&lt;br /&gt;
*[[Settings]] - Here player adjust his difficulty, Quick-cast Bar and auto-cast spells.&lt;br /&gt;
*[[Hotkeys]] - More information about hotkeys.&lt;br /&gt;
&lt;br /&gt;
{--{HVnav}--}&lt;br /&gt;
&lt;br /&gt;
==Random Encounter==&lt;br /&gt;
&lt;br /&gt;
A Random Encounter (also known as RE) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Random Encounter is a single-round battle that places players against common foes in order to get a lot credits and EXP.&lt;br /&gt;
===Details===&lt;br /&gt;
*Rounds: 1 round.&lt;br /&gt;
*Number of [[Monster Lab|monsters]]: Random amount of monsters per round; players below [[level]] 100 can encounter 5 monsters maximum, while level 100+ players can encounter up to 10 monsters.&lt;br /&gt;
*[[Difficulty]] progression: In the Arena, monsters do not get stronger as the rounds progress; they remain at 100% strength at all times.&lt;br /&gt;
*[[Credits]] Bonus: 3x, increased credit drops.&lt;br /&gt;
*[[EXP]] Bonus: 5x, increased EXP.&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
*High chance for a 5x [[Soul Fragment]] drop.&lt;br /&gt;
**Capped at ~60/day; cap recovers by 1 every 2 hours.&lt;br /&gt;
**Guaranteed drop if it&#039;s the first one within 24 hours.&lt;br /&gt;
*Increased [[Loot Drop Rolls|loot drop]] chances (same as on final round of an [[Arena]] challenge).&lt;br /&gt;
&lt;br /&gt;
===Limits===&lt;br /&gt;
[[Image:random_encounter_new.png|thumb|A Random Encounter has occurred.]]&lt;br /&gt;
*May only be attempted 24 times per [[Dawn of a New Day|day]] regardless of success or failure.&lt;br /&gt;
*This battle event can occur once every 30 minutes upon visitation of the E-Hentai front page or a [[gallery]]. A message will be displayed in the ad space at the top of the page and clicking on the link will automatically open a HentaiVerse window to the battle. &lt;br /&gt;
**The battle itself will not occur unless the link is clicked but the message appearing does count towards the daily limit. The cooldown for the next random encounter begins as soon as the message appears.&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*Players are pitted against several [[HentaiVerse_Bestiary|monsters]] which can range from Common to Legendary-class.&lt;br /&gt;
&lt;br /&gt;
===Occurrence Blockage===&lt;br /&gt;
Random Encounters cannot occur during the following situations:&lt;br /&gt;
*The player is already engaged in another battle. Clicking the link &#039;&#039;after&#039;&#039; the first [[battle]] is completed will work.&lt;br /&gt;
*The player has not yet triggered the [[Dawn of a New Day]] event.&lt;br /&gt;
*The player has already triggered 24 daily battles.&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
*[[Battles]] - Information about how battles goes.&lt;br /&gt;
*[[Arena]], [[Ring of Blood]], [[Grindfest]], [[Item World]] - Four more Battle Modes.&lt;br /&gt;
*[[Riddlemaster]] - May happen before the actual encounter.&lt;br /&gt;
*[[Dawn of a New Day]] - Player can trigger 24 Random Encounter per  Dawn of a New Day.&lt;br /&gt;
*[[Soul Fragment]] - Specific item, player can get from Random Encounter.&lt;br /&gt;
&lt;br /&gt;
{--{HVnav}--}&lt;br /&gt;
&lt;br /&gt;
==Arena==&lt;br /&gt;
[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
&lt;br /&gt;
[http://hentaiverse.org/?s=Battle&amp;amp;ss=ar The Arena] is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
The Arena is a multi-round battle that places players against common foes.&lt;br /&gt;
===Details===&lt;br /&gt;
*Rounds: Every challenge has a predetermined amount of rounds.&lt;br /&gt;
*Number of [[Monster Lab|monsters]]: Every challenge has a predetermined amount of monsters per round.&lt;br /&gt;
*[[Difficulty]] progression: Monsters do not get stronger as the rounds progress; they remain at 100% strength at all times.&lt;br /&gt;
*[[Credits]] Bonus: 1x, normal credit drops, no special bonuses or penalties.&lt;br /&gt;
*[[EXP]] Bonus: 1x - 3x, depends on selected challenge.&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
*High chance for a [[Token]] drop.&lt;br /&gt;
**Gives a 15~25% chance for a [[token]] drop. This chance increases for higher-level arenas (50~90% for 50+ round challenges).&lt;br /&gt;
*The first time rewards a significant [[credit]] bonus. Subsequent clears reward a reduced amount.&lt;br /&gt;
*The first time a challenge is cleared on a higher [[difficulty]] than previously accomplished grants full HP and MP restoration.&lt;br /&gt;
*Gives a chance of an [[equipment]] drop that is equal to a tier 1 [[trophy]] roll. [[Loot_Drop_Rolls|This chance]] increases for higher-level arenas (becomes guaranteed at 100+ round challenges). // *There is a guaranteed [[equipment]] drop upon completing any challenge.&lt;br /&gt;
*Increased [[Loot Drop Rolls|loot drop]] chances (same as on Random Encounter).&lt;br /&gt;
&lt;br /&gt;
===Limits===&lt;br /&gt;
Each challenge:&lt;br /&gt;
*Has a [[level]] requirement.&lt;br /&gt;
*Requires that the preceding one be cleared at least once.&lt;br /&gt;
*May only be attempted once per [[Dawn of a New Day|day]] regardless of success or failure.&lt;br /&gt;
**Challenges started before the Dawn of a New Day but cleared afterwards are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*Players are pitted against several [[HentaiVerse_Bestiary|monsters]] which can range from Common to Legendary-class.&lt;br /&gt;
&lt;br /&gt;
===Arena Challenges===&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;Monster Legend:&#039;&#039;&lt;br /&gt;
x = Common/Custom&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Boss|Boss]]&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Legendaries|Legendary]]&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = Ultimate&lt;br /&gt;
Round Composition indicates the number of rounds with that specific amount of monsters per round.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;150px&amp;quot;| Challenge&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Min. [[Level]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Rounds&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| [[EXP]] Mod&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| First Clear&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50px&amp;quot;| Future Clears&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;| Round Composition (Number of [[Monster Lab|monsters]])&lt;br /&gt;
|-&lt;br /&gt;
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || Last Round&lt;br /&gt;
|-&lt;br /&gt;
|First Blood || 1 || 5 ||rowspan=&amp;quot;11&amp;quot;| 1.0 || 100 C || 20 C || 5 || 4 || || || || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
|Learning Curves || 10 || 7|| 1,000 C || 200 C || 9 || 5 || 1 || || || || || || || || 2&lt;br /&gt;
|-&lt;br /&gt;
|Graduation || 20 || 12 || 2,000 C || 400 C || 27 || || 9 || 2 || || || || || || || 3&lt;br /&gt;
|-&lt;br /&gt;
|Road Less Traveled || 30 || 15 || 3,000 C || 600 C || 52 || || || 10 || 3 || 1 || || || || || 5&lt;br /&gt;
|-&lt;br /&gt;
|A Rolling Stone || 40 || 20 || 4,000 C || 800 C || 77 || || || 11 || 3 || 4 || 1 || || || || 6&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Meat || 50 || 25 || 5,000 C ||rowspan=&amp;quot;17&amp;quot;| 1,000 C || 126 || || || || 14 || 3 || 3 || 3 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Dark Skies || 60 || 30 || 6,000 C || 152 || || || || 16 || 4 || 4 || 4 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Growing Storm || 70 || 35 || 7,000 C || 177 || || || || 19 || 5 || 4 || 4 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Power Flux || 80 || 40 || 8,000 C || 202 || || || || 22 || 5 || 5 || 5 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Killzone || 90 || 45 || 9,000 C || 227 || || || || 25 || 5 || 6 || 6 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Endgame || 100 || 50 ||| 10,000 C || 233&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 32 || 7 || 7 || 3 || || || 7&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Longest Journey || 110 || 55 || 1.1 || 12,500 C || 278&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 30 || 7 || 7 || 7 || 3 || || 8&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dreamfall || 120 || 60 || 1.2 || 15,000 C || 356&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || || 36 || 7 || 6 || 7 || 3 || 9&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Exile || 130 || 65 || 1.3 || 20,000 C || 385&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || || 39 || 7 || 8 || 7 || 3 || 9&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sealed Power || 140 || 70 || 1.5 || 25,000 C || 351&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; || || || || 39 || 9 || 9 || 8 || 4 || || 8&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|New Wings || 150 || 75 || 1.6 || 30,000 C || 350&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; || || || || 48 || 10 || 11 || 5 || || || 7&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To Kill A God || 165 || 80 || 1.8 || 35,000 C || 474&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || || 48 || 9 || 9 || 9 || 4 || 9&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Eve of Death || 180 || 90 || 1.9 || 40,000 C || 452&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 50 || 11 || 12 || 11 || 5 || || 8&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] || 200 || 100 || 2.0 ||rowspan=&amp;quot;4&amp;quot;| 50,000 C || 494&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; || || || || 56 || 12 || 13 || 12 || 6 || || &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|End of Days || 225 || 110 || 2.2 || 414&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+57&amp;lt;/span&amp;gt; || || || 54 || 10 (3&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;) || 18 (4&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;) || 18 (5&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;) || 9 (6&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;) || || || 6&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Eternal Darkness || 250 || 125 || 2.5 || 313&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+127&amp;lt;/span&amp;gt; || || 41 || 37 (2&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;) || 5 (3&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;) || 26 (3&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;) || 15 (4&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;) || || || || 4&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#A_Dance_With_Dragons|A Dance With Dragons]] || 300 || 150 || 3.0 || 497&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+224&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; || || || 37 || 37 (3&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;) || 13 (3&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;) || 25 (4&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;) || || 25 (5&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;) || 12 (6&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;) || &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Challenge&lt;br /&gt;
!Min. [[Level]]&lt;br /&gt;
!Rounds&lt;br /&gt;
![[EXP]] Mod&lt;br /&gt;
!First Clear&lt;br /&gt;
!Future Clears&lt;br /&gt;
!Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;| Round Composition (Number of [[Monster Lab|monsters]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
*[[Battles]] - Information about how battles goes.&lt;br /&gt;
*[[Random Encounter]], [[Ring of Blood]], [[Grindfest]], [[Item World]] - Four more Battle Modes.&lt;br /&gt;
*[[Riddlemaster]] - May happen between rounds in a single challenge.&lt;br /&gt;
*[[Dawn of a New Day]] - Player can trigger one specific challenge per Dawn of a New Day.&lt;br /&gt;
*[[Token]] and [[Trophies]] - Specific items, player can get from Arena.&lt;br /&gt;
&lt;br /&gt;
{--{HVnav}--}&lt;br /&gt;
&lt;br /&gt;
==Ring of Blood==&lt;br /&gt;
&lt;br /&gt;
[[Image:Ring_of_Blood.png|thumb|The Ring of Blood interface.]]&lt;br /&gt;
&lt;br /&gt;
[http://hentaiverse.org/?s=Battle&amp;amp;ss=rb Ring of Blood] (also known as RoB) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game. &lt;br /&gt;
&lt;br /&gt;
The Ring of Blood is a single-round battle that places players against powerful foes.&lt;br /&gt;
===Details===&lt;br /&gt;
*Rounds: 1.&lt;br /&gt;
*Number of [[Monster Lab|monsters]]: Every challenge has a predetermined amount and [[bestiary|kind]] of monsters per round.&lt;br /&gt;
*[[Difficulty]] progression: Monsters do not get stronger as the rounds progress; they remain at 100% strength at all times.&lt;br /&gt;
*[[Credits]] Bonus: 1x, normal credit drops, no special bonuses or penalties.&lt;br /&gt;
*[[EXP]] Bonus: 1x, normal EXP, no special bonuses or penalties.&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
*High chance for a [[Token]] drop.&lt;br /&gt;
*The first time rewards a significant [[credit]] bonus. Subsequent clears reward a reduced amount.&lt;br /&gt;
*The first time a challenge is cleared on a higher [[difficulty]] than previously accomplished grants full HP and MP restoration.&lt;br /&gt;
*There is a guaranteed [[equipment]] drop upon completing any challenge.&lt;br /&gt;
&lt;br /&gt;
===Limits===&lt;br /&gt;
Each challenge:&lt;br /&gt;
*Require appropriate amount of [[Items#Tokens|Tokens of Blood]] to occur.&lt;br /&gt;
*Has a [[level]] requirement.&lt;br /&gt;
*Requires that the preceding one be cleared at least once?&lt;br /&gt;
*May only be attempted once per [[Dawn of a New Day|day]] regardless of success or failure.&lt;br /&gt;
**Challenges started before the Dawn of a New Day but cleared afterwards are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*Players are pitted against several [[HentaiVerse_Bestiary|monsters]] which can range from Boss to God-class.&lt;br /&gt;
&lt;br /&gt;
===Ring of Blood Challenges===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Challenge ||width=40px| Min. [[Level]] ||width=40px| [[Token]] Cost ||width=60px| 1st Clear Bonus || Composition&lt;br /&gt;
|-&lt;br /&gt;
|Konata || 50 || 1 ||rowspan=&amp;quot;4&amp;quot;| 25,000 C || Konata + Manbearpig&lt;br /&gt;
|-&lt;br /&gt;
|Mikuru Asahina ||rowspan=&amp;quot;3&amp;quot;| 75 ||rowspan=&amp;quot;3&amp;quot;| 2 || Mikuru Asahina + White Bunneh&lt;br /&gt;
|-&lt;br /&gt;
|Ryouko Asakura || Ryouko Asakura + Mithra&lt;br /&gt;
|-&lt;br /&gt;
|Yuki Nagato || Yuki Nagato + Dalek&lt;br /&gt;
|-&lt;br /&gt;
|Real Life || 100 ||rowspan=&amp;quot;2&amp;quot;| 3 || 50,000 C || Real Life + Konata&lt;br /&gt;
|-&lt;br /&gt;
|Invisible Pink Unicorn || 150 || 100,000 C || Invisible Pink Unicorn + (Random Schoolgirl besides Konata)&lt;br /&gt;
|-&lt;br /&gt;
|Flying Spaghetti Monster || 200 || 5 || 150,000 C || Flying Spaghetti Monster + Ryouko Asakura + Mikuru Asahina + Yuki Nagato&lt;br /&gt;
|-&lt;br /&gt;
|Triple Trio And The Tree || 250 || 10 || 200,000 C || [[HentaiVerse_Bestiary#Trio_and_the_Tree| Goddess Trio]] + [[HentaiVerse_Bestiary#A_Dance_With_Dragons|The 3 Dragons]] + [[HentaiVerse_Bestiary#Gods|Real Life + Invisible Pink Unicorn + Flying Spaghetti Monster]]&lt;br /&gt;
|}&lt;br /&gt;
===See also===&lt;br /&gt;
*[[Battles]] - Information about how battles goes.&lt;br /&gt;
*[[Random Encounter]], [[Arena]], [[Grindfest]], [[Item World]] - Four more Battle Modes.&lt;br /&gt;
*[[Dawn of a New Day]] - Player can trigger one specific challenge per Dawn of a New Day.&lt;br /&gt;
*[[Token of Blood]] - Specific item, player need to start Ring of Blood.&lt;br /&gt;
*[[Trophies]] - Specific item, player can get from Ring of Blood.&lt;br /&gt;
&lt;br /&gt;
{--{HVnav}--}&lt;br /&gt;
&lt;br /&gt;
==Grindfest==&lt;br /&gt;
&lt;br /&gt;
[http://hentaiverse.org/?s=Battle&amp;amp;ss=gf Grindfest] (also known as GF) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
Grindfest is a multi-round battle that places players against common foes in order to get a lot crystals with credit penalty.&lt;br /&gt;
===Details===&lt;br /&gt;
*Rounds: 1,000 rounds.&lt;br /&gt;
*Number of [[Monster Lab|monsters]]: Random amount of monsters per round, but have tends to rise as the round counter increases.&lt;br /&gt;
*[[Difficulty]] progression: Monster damage starts at 50%? base and increases by 0.4%? per round. &lt;br /&gt;
*[[Credits]] Bonus: 1/4, reduced credit drops.&lt;br /&gt;
*[[EXP]] Bonus: 1x, normal EXP, no special bonuses or penalties.&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
*There is a clear bonus of 5,000 [[credits]] upon finishing all 1,000 rounds.&lt;br /&gt;
*For every monster kill, there is both the usual chance of a normal drop as well as an equal chance of a [[crystal]] drop (see below)&lt;br /&gt;
&lt;br /&gt;
===Limits===&lt;br /&gt;
*Not known limits.&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*Players are pitted against several [[HentaiVerse_Bestiary|monsters]] which can range from common to Boss-class?.&lt;br /&gt;
&lt;br /&gt;
===Crystal Drops===&lt;br /&gt;
[[File:Grindfest-Crystals.png|200px|thumb|right|Player win round and get two drop from a single enemy: regular drop and few crystals.]]&lt;br /&gt;
Grindfest is well known as a battle mode design to give player a lot crystals, which he may use to upgrade his [[Monster Lab|monsters]].&lt;br /&gt;
&lt;br /&gt;
The base number of [[crystals]] dropped increases with the number of rounds played. This caps at round 501 at 3x the normal amount.&lt;br /&gt;
&lt;br /&gt;
The formula for crystals dropped is as follows:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Crystal Drop&#039;&#039;&#039; = floor(crystarium * (diffmod + min(gfbonus, (gfbonus / 500) * round)))&amp;lt;/pre&amp;gt;&lt;br /&gt;
*&#039;&#039;crystarium&#039;&#039; is 2, 3, 5, 7, 10 for each rank of the [[Hath Perk]], respectively. Otherwise it is 1.&lt;br /&gt;
*&#039;&#039;diffmod&#039;&#039; is 1-3 depending on [[difficulty]].&lt;br /&gt;
*&#039;&#039;gfbonus&#039;&#039; is 0-2 depending on [[difficulty]], but only applicable for Grindfests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--===Drop Tables===&lt;br /&gt;
These indicate the round numbers wherein certain multipliers are reached.&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ No Crystarium&lt;br /&gt;
!Multiplier !!colspan=&amp;quot;8&amp;quot;|[[Difficulty]]&lt;br /&gt;
|-&lt;br /&gt;
!↓ || Normal || Hard || Nightmare || Hell || Nintendo || BT || IWBTH || PFUDOR&lt;br /&gt;
|-&lt;br /&gt;
! Number||1||1.2||1.4||1.6||1.8||2||2.5||3&lt;br /&gt;
|-&lt;br /&gt;
| 1||1||1||1||1||1|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2||251||168||109||64||29||1||1||&lt;br /&gt;
|-&lt;br /&gt;
| 3|| ||376||287||220||168||126||51||1&lt;br /&gt;
|-&lt;br /&gt;
| 4|| || ||466||376||307||251||151||85&lt;br /&gt;
|-&lt;br /&gt;
| 5|| || || || ||446||376||251||168&lt;br /&gt;
|-&lt;br /&gt;
| 6|| || || || || || ||351||251&lt;br /&gt;
|-&lt;br /&gt;
| 7|| || || || || || ||451||335&lt;br /&gt;
|-&lt;br /&gt;
| 8|| || || || || || ||||418&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Crystarium 1&lt;br /&gt;
!Multiplier !!colspan=&amp;quot;8&amp;quot;|[[Difficulty]]&lt;br /&gt;
|-&lt;br /&gt;
!↓ || Normal || Hard || Nightmare || Hell || Nintendo || BT || IWBTH || PFUDOR&lt;br /&gt;
|-&lt;br /&gt;
! Number||1||1.2||1.4||1.6||1.8||2||2.5||3&lt;br /&gt;
|-&lt;br /&gt;
| 1|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2||1||1||1|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 3||126||64||19||1||1|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4||251||168||109||64||29||1|| ||&lt;br /&gt;
|-&lt;br /&gt;
| 5||376||272||198||142||99||64||1||&lt;br /&gt;
|-&lt;br /&gt;
| 6|| ||376||287||220||168||126||51||1 &lt;br /&gt;
|-&lt;br /&gt;
| 7|| ||481||376||298||238||189||101||43&lt;br /&gt;
|-&lt;br /&gt;
| 8|| || ||466||376||307||251||151||85&lt;br /&gt;
|-&lt;br /&gt;
| 9|| || || ||455||376||314||201||126&lt;br /&gt;
|-&lt;br /&gt;
| 10|| || || || ||446||376||251||168&lt;br /&gt;
|-&lt;br /&gt;
| 11|| || || || || ||439||301||210&lt;br /&gt;
|-&lt;br /&gt;
| 12|| || || || || || ||351||251&lt;br /&gt;
|-&lt;br /&gt;
| 13|| || || || || || ||401||293&lt;br /&gt;
|-&lt;br /&gt;
| 14|| || || || || || ||451||335&lt;br /&gt;
|-&lt;br /&gt;
| 15|| || || || || || || ||376&lt;br /&gt;
|-&lt;br /&gt;
| 16|| || || || || || || ||418&lt;br /&gt;
|-&lt;br /&gt;
| 17|| || || || || || || ||460&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Crystarium 2&lt;br /&gt;
!Multiplier !!colspan=&amp;quot;8&amp;quot;|[[Difficulty]]&lt;br /&gt;
|-&lt;br /&gt;
!↓ || Normal || Hard || Nightmare || Hell || Nintendo || BT || IWBTH || PFUDOR&lt;br /&gt;
|-&lt;br /&gt;
! Number||1||1.2||1.4||1.6||1.8||2||2.5||3&lt;br /&gt;
|-&lt;br /&gt;
| 1|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 3||1||1|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4||85||29||1||1|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5||168||99||49||12||1|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| 6||251||168||109||64||29||1|| ||&lt;br /&gt;
|-&lt;br /&gt;
| 7||335||238||168||116||76||43||1||&lt;br /&gt;
|-&lt;br /&gt;
| 8||418||307||228||168||122||85||18||&lt;br /&gt;
|-&lt;br /&gt;
| 9|| ||376||287||220||168||126||51||1&lt;br /&gt;
|-&lt;br /&gt;
| 10|| ||446||347||272||214||168||85||29&lt;br /&gt;
|-&lt;br /&gt;
| 11|| || ||406||324||261||210||118||57&lt;br /&gt;
|-&lt;br /&gt;
| 12|| || ||466||376||307||251||151||85&lt;br /&gt;
|-&lt;br /&gt;
| 13|| || || ||429||353||293||185||113&lt;br /&gt;
|-&lt;br /&gt;
| 14|| || || ||481||400||335||218||140&lt;br /&gt;
|-&lt;br /&gt;
| 15|| || || || ||446||376||251||168&lt;br /&gt;
|-&lt;br /&gt;
| 16|| || || || ||492||418||285||196&lt;br /&gt;
|-&lt;br /&gt;
| 17|| || || || || ||460||318||224&lt;br /&gt;
|-&lt;br /&gt;
| 18|| || || || || || ||351||251&lt;br /&gt;
|-&lt;br /&gt;
| 19|| || || || || || ||385||279&lt;br /&gt;
|-&lt;br /&gt;
| 20|| || || || || || ||418||307&lt;br /&gt;
|-&lt;br /&gt;
| 21|| || || || || || ||451||335&lt;br /&gt;
|-&lt;br /&gt;
| 22|| || || || || || ||485||363&lt;br /&gt;
|-&lt;br /&gt;
| 23|| || || || || || || ||390&lt;br /&gt;
|-&lt;br /&gt;
| 24|| || || || || || || ||418&lt;br /&gt;
|-&lt;br /&gt;
| 25|| || || || || || || ||446&lt;br /&gt;
|-&lt;br /&gt;
| 26|| || || || || || || ||474&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Crystarium 3&lt;br /&gt;
!Multiplier !!colspan=&amp;quot;8&amp;quot;|[[Difficulty]]&lt;br /&gt;
|-&lt;br /&gt;
!↓ || Normal || Hard || Nightmare || Hell || Nintendo || BT || IWBTH || PFUDOR&lt;br /&gt;
|-&lt;br /&gt;
! Number||1||1.2||1.4||1.6||1.8||2||2.5||3&lt;br /&gt;
|-&lt;br /&gt;
| 1|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 3|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5||1|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 6||51||1|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 7||101||43||1|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 8||151||85||37||1|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 9||201||126||73||33||1|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| 10||251||168||109||64||29||1|| ||&lt;br /&gt;
|-&lt;br /&gt;
| 11||301||210||144||95||57||26|| ||&lt;br /&gt;
|-&lt;br /&gt;
| 12||351||251||180||126||85||51||1||&lt;br /&gt;
|-&lt;br /&gt;
| 13||401||293||216||158||113||76||21||&lt;br /&gt;
|-&lt;br /&gt;
| 14||451||335||251||189||140||101||41||&lt;br /&gt;
|-&lt;br /&gt;
| 15|| ||376||287||220||168||126||61||1&lt;br /&gt;
|-&lt;br /&gt;
| 16|| ||418||323||251||196||151||81||18&lt;br /&gt;
|-&lt;br /&gt;
| 17|| ||460||359||283||224||176||101||35&lt;br /&gt;
|-&lt;br /&gt;
| 18|| || ||394||314||251||201||121||51&lt;br /&gt;
|-&lt;br /&gt;
| 19|| || ||430||345||279||226||141||68&lt;br /&gt;
|-&lt;br /&gt;
| 20|| || ||466||376||307||251||161||85&lt;br /&gt;
|-&lt;br /&gt;
| 21|| || || ||408||335||276||181||101&lt;br /&gt;
|-&lt;br /&gt;
| 22|| || || ||439||363||301||201||118&lt;br /&gt;
|-&lt;br /&gt;
| 23|| || || ||470||390||326||221||135&lt;br /&gt;
|-&lt;br /&gt;
| 24|| || || || ||418||351||241||151&lt;br /&gt;
|-&lt;br /&gt;
| 25|| || || || ||446||376||261||168&lt;br /&gt;
|-&lt;br /&gt;
| 26|| || || || ||474||401||281||185&lt;br /&gt;
|-&lt;br /&gt;
| 27|| || || || || ||426||301||201&lt;br /&gt;
|-&lt;br /&gt;
| 28|| || || || || ||451||321||218&lt;br /&gt;
|-&lt;br /&gt;
| 29|| || || || || ||476||341||235&lt;br /&gt;
|-&lt;br /&gt;
| 30|| || || || || || ||361||251&lt;br /&gt;
|-&lt;br /&gt;
| 31|| || || || || || ||381||268&lt;br /&gt;
|-&lt;br /&gt;
| 32|| || || || || || ||401||285&lt;br /&gt;
|-&lt;br /&gt;
| 33|| || || || || || ||421||301&lt;br /&gt;
|-&lt;br /&gt;
| 34|| || || || || || ||441||318&lt;br /&gt;
|-&lt;br /&gt;
| 35|| || || || || || ||461||335&lt;br /&gt;
|-&lt;br /&gt;
| 36|| || || || || || ||481||351&lt;br /&gt;
|-&lt;br /&gt;
| 37|| || || || || || || ||368&lt;br /&gt;
|-&lt;br /&gt;
| 38|| || || || || || || ||385&lt;br /&gt;
|-&lt;br /&gt;
| 39|| || || || || || || ||401&lt;br /&gt;
|-&lt;br /&gt;
| 40|| || || || || || || ||418&lt;br /&gt;
|-&lt;br /&gt;
| 41|| || || || || || || ||435&lt;br /&gt;
|-&lt;br /&gt;
| 42|| || || || || || || ||451&lt;br /&gt;
|-&lt;br /&gt;
| 43|| || || || || || || ||468&lt;br /&gt;
|-&lt;br /&gt;
| 44|| || || || || || || ||485&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
===See also===&lt;br /&gt;
*[[Battles]] - Information about how battles goes.&lt;br /&gt;
*[[Random Encounter]], [[Arena]], [[Ring of Blood]], [[Item World]] - Four more Battle Modes.&lt;br /&gt;
*[[Riddlemaster]] - May happen between rounds.&lt;br /&gt;
*[[Crystals]] - Specific items, player can get from Grindfest in big amount.&lt;br /&gt;
&lt;br /&gt;
{--{HVnav}--}&lt;br /&gt;
&lt;br /&gt;
==Item World==&lt;br /&gt;
&lt;br /&gt;
[http://hentaiverse.org/?s=Battle&amp;amp;ss=iw Item World] (also known as IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
Item World is a multi-round battle that places players against common foes in order to get a PXP (Potency Experience) to any &#039;&#039;&#039;not equipped&#039;&#039; equipment with credit penalty.&lt;br /&gt;
===Details===&lt;br /&gt;
*Rounds: 10 - 100 rounds, depends on [[equipment]] quality.&lt;br /&gt;
*Number of [[Monster Lab|monsters]]: Random amount of monsters per round, but have tends to rise as the round counter increases.&lt;br /&gt;
*[[Difficulty]] progression: Monster damage starts at 100% base and increases by 2%? per round. &lt;br /&gt;
*[[Credits]] Bonus: 1/4, reduced credit drops.&lt;br /&gt;
*[[EXP]] Bonus: 1x - 1.2x, depends on [[equipment]] quality.&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
*Gives a certain amount of PXP (Potency Experience) towards increasing the potency of the [[equipment]].&lt;br /&gt;
&lt;br /&gt;
===Limits===&lt;br /&gt;
*Not known limits.&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*Players are pitted against several [[HentaiVerse_Bestiary|monsters]] which can range from common to Boss-class?.&lt;br /&gt;
&lt;br /&gt;
===Item Potency===&lt;br /&gt;
[[File:PXP.png|200px|thumb|right|Player got 176 PXP and unlocked new potency.]]&lt;br /&gt;
Clearing an Item World earns PXP (Potency Experience). When equipment has enough PXP, it will got Potency improvements, which will increase innate equipment&#039;s stats or provide brand new. These additional stats &#039;&#039;&#039;cannot&#039;&#039;&#039; be further upgraded in the [[forge]]. Potency Level (Tier) will increase by 1 as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fleeing]] or being defeated in an Item World does not grant any PXP; only clearing all rounds grants PXP for the item.&#039;&#039;&#039; Players cannot gain any PXP if they are at &amp;quot;exhausted&amp;quot; [[stamina]].&lt;br /&gt;
&lt;br /&gt;
All equipment starts at Potency Level (Tier) 0, and can be leveled up to Potency Level (Tier) 10. At Level 10 an equipment piece ceases to gain PXP, no longer shows up in the Item World and may be renamed freely (max 50 characters).&lt;br /&gt;
&lt;br /&gt;
One equipment may have &#039;&#039;&#039;only 3 different&#039;&#039;&#039; potencies, maximum level of a single potency may be 5. The only exception is Level 10 weapon potency, which maybe forth in a row and have no levels.&lt;br /&gt;
&lt;br /&gt;
Additional levels of potency are more likely to level up existing ones rather than give new ones (50% chance when you have one, 70% when you have two) &amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=29703&amp;amp;view=findpost&amp;amp;p=4547558 sssss2&#039;s data]&amp;lt;/sup&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
The amount of PXP required for the next Potency Level (Tier) is displayed next to the equipment &amp;quot;Potency Tier:&amp;quot; text string and increases as the item gains in potency levels. Formula for exact amount of PXP player will gain upon completing Item world is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;PXP gain&#039;&#039;&#039; = roundup(Item round count * [[difficulty|PXP modifier]])&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
![[Difficulty]]&lt;br /&gt;
!PXP modifier for &amp;lt;br&amp;gt; un-soulfused equipment&lt;br /&gt;
!PXP modifier for &amp;lt;br&amp;gt; soulfused equipment&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Normal || x2.0 || x4.0&lt;br /&gt;
|-&lt;br /&gt;
|Hard || x3.0 || x6.0&lt;br /&gt;
|-&lt;br /&gt;
|Nighmare || x4.0 || x8.0&lt;br /&gt;
|-&lt;br /&gt;
|Hell || x6.0 || x12.0&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo || x10.0 || x20.0&lt;br /&gt;
|-&lt;br /&gt;
|IWBTH || x16.0 || x32.0&lt;br /&gt;
|-&lt;br /&gt;
|PFUDOR || x16.0 || x32.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rounds===&lt;br /&gt;
An Item World has rounds based on the equipment&#039;s [[quality]]. It can be approximated by:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Number of Item World Rounds&#039;&#039;&#039; = 75 * ((PXP0 - 100) / 250)^3&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Player can find PXP0 near &amp;quot;Potency Tier:0&amp;quot; text string (only availably before equipment got any Potency).&lt;br /&gt;
&lt;br /&gt;
===[[EXP]]===&lt;br /&gt;
The strength of the monsters and [[EXP]] gains depend on the [[quality]] of the item. Mostly, higher-quality equipment have significantly harder mobs than a low-quality one. Gained Experience points can be approximated by:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;EXP Gains in IW&#039;&#039;&#039; = Non-IW_EXP * (PXP0 - 100) * 0.004&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Player can find PXP0 near &amp;quot;Potency Tier:0&amp;quot; text string (only availably before equipment got any Potency).&lt;br /&gt;
*Non-IW_EXP means a regular basic experience player usually from killing monsters.&lt;br /&gt;
&lt;br /&gt;
===Potencies===&lt;br /&gt;
[[File:Potency2.png|thumb|right|Example of Level 4 Equipment with three potencies: Swift Strike Lv.1, Fatality Lv.2, Overpower Lv.1.]]&lt;br /&gt;
*Mostly, potencies give +2.00% bonus per potency level.&lt;br /&gt;
**Mitigation potencies give +4.00% bonus per potency level. &lt;br /&gt;
**Economizer potency gives +5.00% bonus per potency level.&lt;br /&gt;
**Overpower potency gives +4.00% bonus per potency level.&lt;br /&gt;
&lt;br /&gt;
* Player can get any potency to any equipment, according to the chart below, with few exceptions:&lt;br /&gt;
** Staff with &amp;quot;of focus&amp;quot; suffix cannot get Economizer potency.&lt;br /&gt;
** Any armor with a mitigation prefix (Ruby, Cobalt, Amber, Jade, Zircon, Onyx) cannot gain mitigation potency for same element.&lt;br /&gt;
&lt;br /&gt;
*Gained Potencies can be reset by [[The_Forge#Reforging|reforging]] in the [[forge]]. This requires [[The_Forge#Shards|Amnesia Shards]] equal to the equipment&#039;s Item Potency level. Players can only keep all the existing potencies or forfeit all of them. Amount of required shards to reforging may be decreased via Dark Descent [[Hath Perk]].&lt;br /&gt;
[[File:Potency1.png|thumb|right|Example of Renamed Level 10 Equipment with two potencies: Coldproof Lv.5 and Windproof Lv.5.]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Class&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Addition&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Weapon]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Shield]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Armor]]&lt;br /&gt;
|-&lt;br /&gt;
!Melee !! Staff&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Mitigation&lt;br /&gt;
|-&lt;br /&gt;
|Coldproof || Cold || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darkproof || Dark || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Elecproof || Elec || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fireproof || Fire || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holyproof || Holy || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Windproof || Wind || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
|Capacitor || Bonus MP || || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Juggernaut || Bonus HP || || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Butcher || Bonus Weapon Damage || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Fatality || Attack Crit Damage || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Overpower || Counter-Parry || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Swift Strike || [[Action Speed|Attack Speed]] || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Annihilator || Spell Crit Damage || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Archmage || Bonus Magic Damage || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Economizer || Mana Conservation || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Penetrator || Counter-Resist || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Spellweaver || [[Action Speed|Casting Speed]] || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Level 10 Only===&lt;br /&gt;
[[File:WeaponLevel10.png|thumb|right|Player get Potency Level 10 on his weapon and got Cold Strike Potency. Also note, that this weapon attack twice, thanks to Void Stike + Cold Strike.]]&lt;br /&gt;
At Potency Level (Tier) 10 a [[weapon]] will always get a special potency based on what kind of weapon it is.&lt;br /&gt;
&lt;br /&gt;
Ethereal weapons will get a random &#039;&#039;&#039;[[Elemental Strike]]&#039;&#039;&#039; potency from the chart below.&lt;br /&gt;
*This does not turn a weapon into a true [[Equipment#Elemental_Weapons|Elemental Weapon]] (as a true elemental weapon also has Elemental Damage Bonus to boost [[spell]] damage).&lt;br /&gt;
&lt;br /&gt;
All other weapons will get &#039;&#039;&#039;Hollowforged&#039;&#039;&#039; potency which converts its damage type from Crushing/Slashing/Piercing to Void.&lt;br /&gt;
*Hollowforged weapons also get one additional void strike.&lt;br /&gt;
*This does not turn a weapon into a true [[Equipment#Ethereal_Weapons|Ethereal Weapon]] (it still has [[burden]]/[[interference]]).&lt;br /&gt;
&lt;br /&gt;
Weapon Level 10 have two different strike and this means this weapon will do &#039;&#039;&#039;two different strikes&#039;&#039;&#039; on a single enemy during physical attack.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Class&lt;br /&gt;
!Name&lt;br /&gt;
!Addition&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Elemental&amp;lt;br&amp;gt;Strike&lt;br /&gt;
|-&lt;br /&gt;
|Cold Strike || Adds Cold damage&lt;br /&gt;
|-&lt;br /&gt;
|Dark Strike || Adds Dark damage&lt;br /&gt;
|-&lt;br /&gt;
|Elec Strike || Adds Elec damage&lt;br /&gt;
|-&lt;br /&gt;
|Fire Strike || Adds Fire damage&lt;br /&gt;
|-&lt;br /&gt;
|Holy Strike || Adds Holy damage&lt;br /&gt;
|-&lt;br /&gt;
|Wind Strike || Adds Wind damage&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| Special || Hollowforged || Damage Type converts to [[Void]], adds Void Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Formula for PXP===&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;PXP(x) = PXP(1) * (1 + PXP(1)/1000)^(x-1)&amp;lt;/pre&amp;gt;&lt;br /&gt;
Note that PXP(x) is the amount of PXP required to advance from level (x-1) to level x.&lt;br /&gt;
&lt;br /&gt;
The amount of PXP required to advance from level 0 to level n is as follows:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;Total PXP needed = 1000*((1+PXP(1)/1000)^n - 1)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
*[[Battles]] - Information about how battles goes.&lt;br /&gt;
*[[Random Encounter]], [[Arena]], [[Ring of Blood]], [[Grindfest]] - Four more Battle Modes.&lt;br /&gt;
*[[Riddlemaster]] - May happen between rounds.&lt;br /&gt;
*[[Equipment]] - Player need them to start Item World battle mode.&lt;br /&gt;
*[[Upgrade]] - One more way to get PXP (Potency Experience).&lt;br /&gt;
*[[Reforge]] - Service to nullify already gotten Potency.&lt;br /&gt;
&lt;br /&gt;
{--{HVnav}--}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wiki&#039;s pages in priority==&lt;br /&gt;
* [[Abilities]] - done&lt;br /&gt;
* [[Acronyms]] - done&lt;br /&gt;
* [[Action Speed]] - done&lt;br /&gt;
&lt;br /&gt;
* [[Battles]] - draft&lt;br /&gt;
** [[Arena]] - draft&lt;br /&gt;
** [[Grindfest]] - draft&lt;br /&gt;
** [[Random Encounter]] - draft&lt;br /&gt;
** [[Ring of Blood]] - draft&lt;br /&gt;
** [[Item World]] - draft&lt;br /&gt;
&lt;br /&gt;
* [[Burden]] &amp;amp; [[Interference]]&lt;br /&gt;
&lt;br /&gt;
* [[Currency]] - done&lt;br /&gt;
** [[Credits]] - done&lt;br /&gt;
**[[Hath]] - done&lt;br /&gt;
**[[Hath Perks]] - done&lt;br /&gt;
**[[Gallery Points]] - done&lt;br /&gt;
***[[Rewards]]&lt;br /&gt;
&lt;br /&gt;
* Create a separate page for procs and put here:&lt;br /&gt;
** [[Enemy Procs]]&lt;br /&gt;
** [[Equipment Procs]]&lt;br /&gt;
** Supportive Procs&lt;br /&gt;
** Deprecating Procs&lt;br /&gt;
** Every else status-effect&lt;br /&gt;
&lt;br /&gt;
* [[Leveling Up]]&lt;br /&gt;
** [[Level and Rank Table]]&lt;br /&gt;
** [[Level Scaling]]&lt;br /&gt;
** [[Experience Points]]&lt;br /&gt;
** [[List of High Level Players]]&lt;br /&gt;
&lt;br /&gt;
*[[Items]]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
**[[Equipment Prefixes]]&lt;br /&gt;
**[[Equipment Suffixes]]&lt;br /&gt;
***[[Loot Drop Rolls]]&lt;br /&gt;
***[[Obsolete Items]]&lt;br /&gt;
&lt;br /&gt;
*[[Fighting Styles]] &amp;amp; [[Play Styles]] - kinda confusing and unorganized&lt;br /&gt;
&lt;br /&gt;
*[[The Forge]] and [[Shrine]]&lt;br /&gt;
*[[Training]] and [[Proficiencies]]&lt;br /&gt;
&lt;br /&gt;
* [[Character Menu]]&lt;br /&gt;
** [[Character Stats]]&lt;br /&gt;
*** [[Overcharge]]&lt;br /&gt;
*** [[Spirit Stance]]&lt;br /&gt;
*** [[Stamina]]&lt;br /&gt;
** [[Persona]]&lt;br /&gt;
** [[HentaiVerse Settings]]&lt;br /&gt;
*** [[Ranks]]&lt;br /&gt;
*** [[HentaiVerse Hotkeys]]&lt;br /&gt;
&lt;br /&gt;
* [[RiddleMaster]]&lt;br /&gt;
&lt;br /&gt;
*[[Bazaar]]&lt;br /&gt;
**[[The Lottery]]&lt;br /&gt;
**[[MoogleMail]]&lt;br /&gt;
&lt;br /&gt;
* [[Dawn of a New Day]]&lt;br /&gt;
* [[Technical Issues]]&lt;br /&gt;
** [[HentaiVerse Bugs &amp;amp; Errors]]&lt;br /&gt;
** [[HentaiVerse FAQ]]&lt;br /&gt;
** [[HentaiVerse Advice]]&lt;br /&gt;
* [[Bans]]&lt;br /&gt;
* [[Scripts &amp;amp; Tools]]&lt;br /&gt;
&lt;br /&gt;
*[[Damage]] - maybe merge them all?&lt;br /&gt;
**[[Damage Types]]&lt;br /&gt;
**[[Physical Damage]]&lt;br /&gt;
**[[Spell Damage]]&lt;br /&gt;
&lt;br /&gt;
*[[Spells]] and [[Skills]]&lt;br /&gt;
  &lt;br /&gt;
* [[Monster Lab]]&lt;br /&gt;
** [[Monster Lab Bestiary]]&lt;br /&gt;
** [[HentaiVerse Bestiary]]&lt;br /&gt;
** [[Monster Stats]]&lt;br /&gt;
&lt;br /&gt;
*[[Missing Data]]&lt;br /&gt;
**[[Never To Be Added]]&lt;br /&gt;
**[[To Be Added]]&lt;br /&gt;
    &lt;br /&gt;
* Never ever go in this pages, since it is raw data mostly, which should be used by special users (like Skillchip):&lt;br /&gt;
** [[Equipment Base Coefficients]]&lt;br /&gt;
** [[Equipment Base Modifier Ranges]]&lt;br /&gt;
** [[Equipment Ranges]]&lt;br /&gt;
** [[Equipment Ranges Clothes]]&lt;br /&gt;
** [[Equipment Ranges Heavy]]&lt;br /&gt;
** [[Equipment Ranges Light]]&lt;br /&gt;
&lt;br /&gt;
==Translate one of mandatory pages==&lt;br /&gt;
I should translate one of this pages:&lt;br /&gt;
* [[Credits]]&lt;br /&gt;
*[[Donation]]&lt;br /&gt;
* [[Technical Issues‏‎]]&lt;br /&gt;
* [[Gallery Tagging‏‎]]&lt;br /&gt;
* [[Expunging‏‎]]&lt;br /&gt;
* [[E-Hentai User Gallery System‏‎]]&lt;br /&gt;
* [[Reporting]]&lt;br /&gt;
In the end only, since I am noob.&lt;br /&gt;
* [[Hentai@Home‏‎]]&lt;br /&gt;
I guess, I will shoot in a Donation or Credits, since money is all this game about. =)&lt;br /&gt;
Damn, I need help with H@H, because I never used it. Hard to translate page, I don&#039;t understand subject of =/&lt;br /&gt;
&lt;br /&gt;
==Translating the whole game in Russian==&lt;br /&gt;
Ага, блин, одна из тех задач, которые человек выполняет просто для того чтобы выполнить &amp;gt;_&amp;gt;&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Snowflake&amp;diff=36357</id>
		<title>Snowflake</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Snowflake&amp;diff=36357"/>
		<updated>2016-07-21T14:15:11Z</updated>

		<summary type="html">&lt;p&gt;F4tal: She is Goddess and should have good-looking page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Snowflake&#039;&#039;&#039; - the Goddess of Loot and Harvest in the [[HentaiVerse]] game. She designed as non-playable character, more like humanized version of [http://en.wikipedia.org/wiki/Random_number_generation RNG].&amp;lt;br&amp;gt;&lt;br /&gt;
Introduced in [http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=20465&amp;amp;view=findpost&amp;amp;p=445983 HentaiVerse 0.3.0 patch], she described this way:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;After a long sleep, Snowflake is finally awake and ready to bestow lucky adventurers with some proper gear.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nowadays, Snowflake is mentioning:&lt;br /&gt;
*As a ruler (and catalyst) of all randomness around of [[HentaiVerse]], no matter good or bad.&lt;br /&gt;
*As a keeper of [[Shrine]], who accept player&#039;s [[trophies]], [[artifacts]] and [[figurines]].&lt;br /&gt;
&lt;br /&gt;
Player can get a special [[Hath Perk]], which named after this Goddess and displays their unyielding devotion to her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For server-side purposed, Snowflake has a personal [http://forums.e-hentai.org/index.php?showuser=5 user account] in E-Hentai [[Forums]], which tends users to give her a [[karma]] in hope to get good [[equipment]] or [[items]] from [[battles]] and good bonuses from [[shrine|shrining]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[http://e-hentai.org/dmspublic/karma.php?u=5&amp;amp;k=p Snowflake&#039;s Karma link] - For those, who want to get bless from the Goddess of Loot and Harvest&lt;br /&gt;
*[[The Shrine]] - Residence of Snowflake.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=User:F4tal&amp;diff=36355</id>
		<title>User:F4tal</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=User:F4tal&amp;diff=36355"/>
		<updated>2016-07-20T16:28:28Z</updated>

		<summary type="html">&lt;p&gt;F4tal: Let&amp;#039;s upgrade battle.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, everyone!&lt;br /&gt;
&lt;br /&gt;
Currently I am working on:&lt;br /&gt;
&lt;br /&gt;
==Battles==&lt;br /&gt;
&lt;br /&gt;
Battle is a special screen in [[HentaiVerse]] game, where player can fight against monsters in order to get [[Experience]] points, [[Proficiency]] points, [[Items]], [[Equipment]]s and [[Credits]].&lt;br /&gt;
&lt;br /&gt;
===Setup===&lt;br /&gt;
*Battles are initiated by the player entering one of the [[#Battle Modes|battle modes]] manually or via [[Random Encounter]]s while browsing the E-Hentai site. No battles can triggered itself.&lt;br /&gt;
*Each battle will spawn up to 10 [[Monster Lab|monster]] to fight. In [[Random Encounter]] battle mode, exists a special handicap for low-levelled player to prevent them face many monsters at once.&lt;br /&gt;
*The player always acts first. Monsters can&#039;t ambush player or act first.&lt;br /&gt;
*The [[difficulty]] setting may be freely adjusted at any time outside of battle.&lt;br /&gt;
*The player can [[#Fleeing|flee]] from battle to prevent losing.&lt;br /&gt;
&lt;br /&gt;
===Terms===&lt;br /&gt;
*A &amp;quot;turn&amp;quot; refers to a single action from player (attacking, using spells, using items, etc.).&lt;br /&gt;
*A &amp;quot;round&amp;quot; refers to a single fight with a set of monsters that ends once they are [[#Victory|defeated]] or the players [[#Fleeing|flee]]/[[#Losing|dies]].&lt;br /&gt;
*A &amp;quot;battle series&amp;quot; refers to a set of battle rounds that last until completed or until the player [[#Fleeing|flee]]/[[#Losing|dies]].&lt;br /&gt;
**e.g. The &amp;quot;First Blood&amp;quot; [[Arena]] challenge is a battle series with 5 rounds. [[Random Encounter]]s and [[Ring of Blood]] challenges consist of only 1 round.&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
When it is the player&#039;s turn to perform an action, he may choose between 7 different actions:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Action&lt;br /&gt;
! Description&lt;br /&gt;
! Hotkey&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:attack_n.png]] | [[File:attack_s.png]]&lt;br /&gt;
| Basic physical attack, applying physical attack stats against the target&#039;s physical defense stats.&lt;br /&gt;
| {{Keypress|Q}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:magic_n.png]]&amp;lt;br&amp;gt;[[File:magic_s.png]]&lt;br /&gt;
| [[File:sbsel_skills_s.png]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Prompts the player to select a [[skill]] to use or a [[spell]] to cast.&lt;br /&gt;
*Pressing the hotkey {{Keypress|R}} will recast the previously cast spell/skill on the previously selected target or on the player if a [[Spells#Supportive_Magic|supportive]]/[[Spells#Curative_Magic|curative]] spell was cast.&lt;br /&gt;
**If the previous target is dead it will open the Skillbook menu and select the previously cast spell/skill, but not cast it.&lt;br /&gt;
**Recast works even if the player performs other actions in between.&lt;br /&gt;
**If no spell/skill has been cast at all during the round hitting {{Keypress|R}} will have same effect as selecting Skillbook.&lt;br /&gt;
*Any [[skill]]/[[spell]] on cooldown will have its name and [[HentaiVerse_Settings#Quickbar_Slots|quickcast]] icon grayed/faded out.&lt;br /&gt;
Note that player can put spells/skills, he constantly use, in one of the [[HentaiVerse_Settings#Quickbar_Slots|quick-cast slots]]. This way, spells/skills can be selected via clicking and can also be selected using the hotkeys {{Keypress|Alt}} + {{Keypress|1}} through {{Keypress|Alt}} + {{Keypress|0}} (the number corresponds to the [[spell]] or [[skill]]&#039;s quickslot placement). These slots are linked with to the player&#039;s [[Persona]]s and will be blank when switching to a new persona for the first time.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Keypress|W}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sbsel_spells_s.png]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:items_n.png]] | [[File:items_s.png]]&lt;br /&gt;
| Prompts the player to use one of their [[Battle Items]]. To use that action, player should [http://hentaiverse.org/?s=Character&amp;amp;ss=it move] Items from their [[Character Menu#Items|Inventory]] to one of the Battle Item slot. By default every player has five Battle Items slots, this amount may be increased via specific [[Training]]s. While player use [[items]] [[Monster Lab|custom monsters]] can&#039;t attack him in between. Items restock themselves in battle based on various cooldowns.&lt;br /&gt;
| {{Keypress|E}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:spirit_n.png]] | [[File:spirit_a.png]]&lt;br /&gt;
| Toggles [[Spirit Stance]]. Can be toggled once a player has at least 50% [[Overcharge]] and consumes one SP and 10% Overcharge per round.&lt;br /&gt;
*&#039;&#039;&#039;On the current turn&#039;&#039;&#039;: &lt;br /&gt;
**Physical damage is boosted by +100%.&lt;br /&gt;
**Mana cost is reduced by 25%.&lt;br /&gt;
*&#039;&#039;&#039;On the following turn&#039;&#039;&#039;:&lt;br /&gt;
**Same as above, until player has enough Overcharge or he decided to toggle off Spirit Stance.&lt;br /&gt;
| {{Keypress|S}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:defend_n.png]] | [[File:defend_a.png]]&lt;br /&gt;
| Toggles Defend Stance. Can be toggled in anytime.&lt;br /&gt;
*&#039;&#039;&#039;On the current turn&#039;&#039;&#039;:&lt;br /&gt;
**Physical and magical mitigations are boosted by +25%.&lt;br /&gt;
**10% [[Overcharge]] is consumed to recover 10% base health (requires 10%+ overcharge).&lt;br /&gt;
*&#039;&#039;&#039;On the following turn&#039;&#039;&#039;:&lt;br /&gt;
**Physical and magical mitigations are boosted by +25%.&lt;br /&gt;
| {{Keypress|D}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:focus_n.png]] | [[File:focus_a.png]]&lt;br /&gt;
| Toggles Focus Stance. Can be toggled in anytime.&lt;br /&gt;
*&#039;&#039;&#039;On the current turn&#039;&#039;&#039;:&lt;br /&gt;
**Evade, Block, Parry and Resist&amp;lt;sup&amp;gt;?&amp;lt;/sup&amp;gt; reduced to 0% (-100% penalty). Monsters can still miss though. Note: only for this turn.&lt;br /&gt;
**25% [[Overcharge]] is consumed to recover 5% base mana (requires 25%+ overcharge).&lt;br /&gt;
*&#039;&#039;&#039;On the following turn&#039;&#039;&#039;:&lt;br /&gt;
**Magic Hit Chance/Spell Hit Chance is boosted by 100%&amp;lt;sup&amp;gt;?&amp;lt;/sup&amp;gt;.&lt;br /&gt;
**Counter-resist is boosted by 50%.&lt;br /&gt;
**Monster&#039;s resist is reduced by 50%&amp;lt;sup&amp;gt;?&amp;lt;/sup&amp;gt;.&lt;br /&gt;
**Interference is reduced by 50%&amp;lt;sup&amp;gt;?&amp;lt;/sup&amp;gt;.&lt;br /&gt;
| {{Keypress|F}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After selecting and executing a command each living [[Monster Lab|enemy]] may perform an attack, spell, or spirit attack. Most of the time this will result in the end of a turn, though sometimes certain abilities [[Action Speed|take longer to perform]] than others. In these cases, some enemies may act a second time before the player can respond.&lt;br /&gt;
&lt;br /&gt;
==Targeting==&lt;br /&gt;
Enemies can be targeted by mouse clicking or &#039;&#039;&#039;keyboard&#039;s hotkeys {{Keypress|1}} through {{Keypress|0}}&#039;&#039;&#039; (either on the home row or number pad); {{Keypress|1}} corresponds to the [[File:mon_a.png]] through to {{Keypress|0}} for [[File:mon_i.png]].&amp;lt;br&amp;gt;&lt;br /&gt;
Targeting is important for certain [[Fighting Styles]] and [[spells]] that can hit multiple targets. &lt;br /&gt;
&lt;br /&gt;
==Criticals==&lt;br /&gt;
There is a chance, that during regular physical or magical attack player or monster will perform critical attack (crit), which deals more damage than regular attack and provide 100% chance to execute a [[weapon]]&#039;s or [[spell]]&#039;s innate procs. Does not affect procs granted by equipment [[suffixes]] or [[fighting style]].&lt;br /&gt;
&lt;br /&gt;
Critical hits have the following properties:&lt;br /&gt;
*Player&#039;s attacks (physical &amp;amp; magical) are boosted by +50%. This extra damage may be increased further by:&amp;lt;br&amp;gt;&lt;br /&gt;
**For critical physical attacks:&lt;br /&gt;
***Using the [[Spells#Supportive|Heartseeker spell]].&lt;br /&gt;
***Using certain equipment with &amp;quot;Savage&amp;quot; [[prefix]]. &lt;br /&gt;
***Getting Fatality [[potency#Potencies|potency]] to melee weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
**For critical magical attacks:&lt;br /&gt;
***Using the [[Spells#Supportive|Arcane Focus]] spell.&lt;br /&gt;
***Using certain equipment with &amp;quot;Mystic&amp;quot; [[prefix]]. &lt;br /&gt;
***Getting Annihilator [[potency#Potencies|potency]] to staff weapon.&amp;lt;br&amp;gt; &lt;br /&gt;
*Chances to deal critical physical attack or critical magical attack (their &amp;quot;rate&amp;quot;) maybe increased by:&amp;lt;br&amp;gt;&lt;br /&gt;
**For physical attacks crit rate:&lt;br /&gt;
***Using certain [[equipment]], which have innate bonuses to attack crit chance.&lt;br /&gt;
***Using equipment with specific [[suffixes]].&lt;br /&gt;
***Investing into STR and DEX primary [[PAB|Primary Attributes]].&lt;br /&gt;
***Using [[item#Special_Items|Flower Vase]] special item&amp;lt;sup&amp;gt;?&amp;lt;/sup&amp;gt;.&lt;br /&gt;
***Using ability, named [[ability#Dual-Wielding|DW Crit]], which can increase physical attacks crit rate when player use DW ot Niten [[playing style]]s. This modification scaling with player&#039;s DW proficiency. &lt;br /&gt;
***Using ability, named [[ability#Light_Armor|Light Crit]], which can increase physical attacks crit rate when player use only cloth armor. This modification scaling with player&#039;s light armor proficiency. &lt;br /&gt;
***[[File:Point.png]] Having [[Burden]] above 70 reduces any critical physical attack bonuses, completely removing them at 120 burden.&amp;lt;br&amp;gt;&lt;br /&gt;
**For magical attacks crit rate:&lt;br /&gt;
***Using certain [[equipment]], which have innate bonuses to magic crit chance.&lt;br /&gt;
***Using equipment with specific [[suffixes]]&lt;br /&gt;
***Investing into INT and WIS primary [[PAB|Primary Attributes]]&lt;br /&gt;
***Using [[item#Special_Items|Flower Vase]] special item&amp;lt;sup&amp;gt;?&amp;lt;/sup&amp;gt;.&lt;br /&gt;
***Using ability, named [[ability#Cloth_Armor|Cloth Spellcrit]], which can increase magical attacks crit rate when player use only cloth armor. This modification scaling with player&#039;s cloth armor proficiency. &lt;br /&gt;
***[[File:Point.png]] Having [[Interference]] above 0 reduces any critical magical attack bonuses, completely removing them at 50 Interference.&amp;lt;br&amp;gt;&lt;br /&gt;
*Monsters have 20% damage bonuses and rate to deal crit attack, depends on their STR and DEX (for physical attacks) and WIS and INT (for magical attacks). [[Enemy Procs|Fury of the Sisters]] status-effect increases hit and crit chances of all living monsters.&lt;br /&gt;
&lt;br /&gt;
===End of Round===&lt;br /&gt;
Round ends in this cases:&lt;br /&gt;
*Player winning (victorious) - then occurs next round in battle series or player will be ejected from battle series if no further rounds are present.&lt;br /&gt;
*Player losing (dies) - then player will be ejected from battle series with penalties.&lt;br /&gt;
*Player flees - then player will be ejected from battle series with little to no penalties.&lt;br /&gt;
&lt;br /&gt;
====Victory====&lt;br /&gt;
[[File:battle-victor.png|200px|thumb|right|Player win current round.]]&lt;br /&gt;
Player win the current round when every spawned monster died (their health are reduced to 0).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The player will be given a message to indicate their winning with next text: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You are victories!&amp;lt;br&amp;gt;&lt;br /&gt;
You Gain (Amount) EXP&amp;lt;br&amp;gt;&lt;br /&gt;
Continue (Battle mode)&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Player should click on this &amp;quot;Continue&amp;quot; text string to move toward next round or press {{Keypress|Spacebar}}.&amp;lt;br&amp;gt;&lt;br /&gt;
Reward for winning current rounds are:&lt;br /&gt;
*Specific amount of [[Experience Points]].&lt;br /&gt;
*Some [[credits]], [[items]] or [[equipment]] may be obtain as drop.&lt;br /&gt;
Reward for winning battle series are:&lt;br /&gt;
*Specific amount of [[Potency]] Experience Points, as well new Potency for equipment (If Battle Mode was Item World).&lt;br /&gt;
*Specific amount of [[Credits]] (If Battle Mode was Arena, Ring of Blood or Grindfest).&lt;br /&gt;
*Some [[Equipment]] as Clear Bonus (If Battle Mode was Arena or Ring of Blood).&lt;br /&gt;
*Chance to get [[Token]] of Blood or [[Token]] of Chaos (If Battle Mode was Arena or Ring of Blood).&lt;br /&gt;
*Chance to get [[Soul Fragment]] (If Battle Mode was Random Encounter).&lt;br /&gt;
*Any [[Items#Battle_Powerups|powerups]] held will be lost.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Note: [[Stamina]] is slightly consumed at the end of every successfully cleared round; the amount consumed depends on player&#039;s existing amount of stamina (player with [[stamina#Effect|great]] stamina will lose double amount of stamina).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;losing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Dying&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;dying&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====Losing====&lt;br /&gt;
[[File:battle-end.png|200px|thumb|right|Player lose current round.]]&lt;br /&gt;
Player lose the current round when his HP are reduced to 0 and [[Spells#Supportive|Spark of Life]] does not proc.&amp;lt;br&amp;gt; &lt;br /&gt;
The player will be given a message to indicate their losing with next text: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You have been defeated!&amp;lt;br&amp;gt;&lt;br /&gt;
The (Battle mode) has ended&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Penalties for losing current rounds are:&lt;br /&gt;
*The player&#039;s MP and SP will be depleted to 0, HP will be depleted to 1.&lt;br /&gt;
*Any progress made in a round will be lost. No [[credits]], [[EXP]], or drops are given for the incomplete round.&lt;br /&gt;
*[[Arena]] and [[Ring of Blood]] challenges may not be attempted again until the next [[Dawn of a New Day]] and any [[Items#Tokens|Tokens of Blood]] used will not be refunded.&lt;br /&gt;
*The player will lose a set percentage of [[condition]] on all [[equipment]] currently worn (depends on player&#039;s level). This lose also can be cut in half with the Repair Bear Mk.4 [[Hath Perk]].&lt;br /&gt;
*Any [[Items#Battle_Powerups|powerups]] held will be lost.&lt;br /&gt;
*[[Monster_Lab|User-created monsters]] (besides the player&#039;s own) will gain a &amp;quot;Battle Won&amp;quot; during the round in which the player was killed and a &amp;quot;Killing Blow&amp;quot; if they were the monster that dealt the final hit that defeated the player.&lt;br /&gt;
*The player will keep any [[proficiency]] points gained during the round.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Entering any new battle series without recovering at least 1 HP will result in another immediate loss.&lt;br /&gt;
&lt;br /&gt;
====Fleeing====&lt;br /&gt;
[[File:battle-flee.png|200px|thumb|right|Player run away from current round.]]&lt;br /&gt;
In any time player may flee from current round and left battle behind.&amp;lt;br&amp;gt;&lt;br /&gt;
To escape from battle player should open his [[File:magic_n.png]] and select &amp;quot;Flee&amp;quot; from [[File:sbsel_skills_s.png]] list.&lt;br /&gt;
The player will be given a message to indicate their successfully fleeing: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You have run away!&amp;lt;br&amp;gt;&lt;br /&gt;
The escape from the (Battle mode)&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Penalties for fleeing current rounds are:&lt;br /&gt;
*Any progress made in a round will be lost. No [[credits]], [[EXP]], or drops are given for the incomplete round.&lt;br /&gt;
*[[Arena]] and [[Ring of Blood]] challenges may not be attempted again until the next [[Dawn of a New Day]] and any [[Items#Tokens|Tokens of Blood]] used will not be refunded.&lt;br /&gt;
*Any [[Items#Battle_Powerups|powerups]] held will be lost.&lt;br /&gt;
*[[Monster_Lab|User-created monsters]] (besides the player&#039;s own) will gain a &amp;quot;Battle Won&amp;quot; during the round in which the player was fled.&lt;br /&gt;
*The player will keep any [[proficiency]] points gained during the round.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Leaving a battle takes one [[tick]] (roughly, one-two monster turns) in which time monsters &#039;&#039;&#039;can&#039;&#039;&#039; kill player. After activating Yakety Sax [[Hath Perk]], player can leave battle immediately.&lt;br /&gt;
&lt;br /&gt;
===Recovering===&lt;br /&gt;
While out of combat MP, and SP regenerate over time at various rates based on the player&#039;s [[Character_Stats#Primary_Attributes|primary attributes]]. HP regenerates as well too, almost immediately.&lt;br /&gt;
While out of battle the [[Image:restoratives.png‎]] option, located beneath the SP bar, is also available. It allows players to consume a few draughts and [[Items#Restoratives|potions]] to fully restore any of these points. These restorations are affected by [[abilities]].&lt;br /&gt;
&lt;br /&gt;
===Battle Window===&lt;br /&gt;
[[Image:battle_window.png|200px|thumb|The Battle window.]]&lt;br /&gt;
&lt;br /&gt;
====Player Side====&lt;br /&gt;
*&#039;&#039;&#039;Status Effects&#039;&#039;&#039;: All of the effects (mostly from [[Spells#Supportive|supportive spells]] or [[items]]) currently on the player. Status effects are ordered based on their remaining duration, with the effects closest to expiring placed to the far left after [[HentaiVerse_Settings#Auto-cast_Slots|auto-cast spells]]. Effects due to expire in 1 turn will blink. Hovering the cursor over any icons provides information about the effect.&lt;br /&gt;
*&#039;&#039;&#039;Health Points&#039;&#039;&#039;: If this is reduced to 0 the player [[#Losing|loses]]. Health can be restored in battle via [[Items#Restoratives|restorative items]] or [[Spells#Curative|healing spells]]. Will turn silver if Spark of Life is active and has sufficient Spirit Points to proc. Will flash red at 35%.&lt;br /&gt;
*&#039;&#039;&#039;Mana Points&#039;&#039;&#039;: Used to cast [[spells]].&lt;br /&gt;
*&#039;&#039;&#039;Spirit Points&#039;&#039;&#039;: Used for [[Spirit Stance]] and as a cost to proc certain [[Spells#Supportive|supportive spells]].&lt;br /&gt;
*&#039;&#039;&#039;Overcharge Gauge&#039;&#039;&#039;: Used for [[Spirit Stance]], [[Defend]], [[Focus]] and [[Skills#Fighting_Skills|fighting skills]].&lt;br /&gt;
*&#039;&#039;&#039;[[HentaiVerse_Settings#Quickbar_Slots|Quick-cast Bar]]&#039;&#039;&#039;: Buttons for executing [[spells]] or [[skills]]; can be adjusted in the [[settings]] area.&lt;br /&gt;
&lt;br /&gt;
====Battle Log====&lt;br /&gt;
[[File:log.png|200px|thumb|right|Example of log and drops.]]&lt;br /&gt;
A log of all the events during the battle. Only shows the last 100 lines.&lt;br /&gt;
&lt;br /&gt;
When a battle starts, the system prints information about the battle, which includes the type of battle, the current round (if in a multi-round battle series such as the [[Arena]]), and monsters&#039; spawn information.&lt;br /&gt;
&lt;br /&gt;
Monsters&#039; spawn information contains the following:&lt;br /&gt;
*&#039;&#039;&#039;MID&#039;&#039;&#039;: The monster&#039;s ID number. The monster&#039;s name is also listed in parentheses.&lt;br /&gt;
*&#039;&#039;&#039;LV&#039;&#039;&#039;: The monster&#039;s level.&lt;br /&gt;
*&#039;&#039;&#039;HP&#039;&#039;&#039;: The monster&#039;s starting health.&lt;br /&gt;
&lt;br /&gt;
====Log Colors For Drops====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Color&lt;br /&gt;
!Drops&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#A89000&amp;quot;&amp;gt;Gold&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Credits]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00B000&amp;quot;&amp;gt;Light Green&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Restoratives]], [[Scrolls]], [[Infusions]], [[Special Items]], and [[Shards]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#254117&amp;quot;&amp;gt;Dark Green&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Tokens]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#489EFF&amp;quot;&amp;gt;Cyan&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Food]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Artifacts]] and [[Collectables]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#461B7E&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Trophies]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#BA05B4&amp;quot;&amp;gt;Magenta&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Crystals]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While [[Credit]] drops are shown in the log the player&#039;s amount will only update after the battle series has ended.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Monster Side====&lt;br /&gt;
Each monster has its own row with the following:&lt;br /&gt;
*&#039;&#039;&#039;Monster Letter&#039;&#039;&#039; [[Image:mon_a.png]]: Refers to the monster&#039;s position for targeting purposes.&lt;br /&gt;
*&#039;&#039;&#039;Monster Level&#039;&#039;&#039;: Can be equal to or up to 5 levels lower than the player&#039;s [[level]].&lt;br /&gt;
*&#039;&#039;&#039;Monster Color&#039;&#039;&#039;: Indicates the monster&#039;s class/rarity.&lt;br /&gt;
**&#039;&#039;&#039;No color&#039;&#039;&#039; = Ordinary (Common; all [[Monster Lab|player created monsters]] are of this class)&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#E6CCA3&amp;quot;&amp;gt;&#039;&#039;&#039;Orange&#039;&#039;&#039;&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Boss|Boss]]&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#DBA8A0&amp;quot;&amp;gt;&#039;&#039;&#039;Red&#039;&#039;&#039;&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Legendaries|Schoolgirl]]&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#A989A5&amp;quot;&amp;gt;&#039;&#039;&#039;Purple&#039;&#039;&#039;&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Gods|God]]&lt;br /&gt;
*&#039;&#039;&#039;[[Monster_Stats#Points|Monster HP]]&#039;&#039;&#039;: If reduced to 0 the monster is dead and can no longer take any action. If all monsters&#039; health are reduced to 0 the player is victorious in the battle round.&lt;br /&gt;
*&#039;&#039;&#039;[[Monster_Stats#Points|Monster MP]]&#039;&#039;&#039;: Monsters can potentially use their magic attacks when they have at least 50% mana.&lt;br /&gt;
*&#039;&#039;&#039;[[Monster_Stats#Points|Monster SP]]&#039;&#039;&#039;: Only monsters with a PL of 400+ or Boss-class or higher monsters have these. Monsters can potentially use their spirit attack when they have 100% spirit.&lt;br /&gt;
*&#039;&#039;&#039;Status Effects&#039;&#039;&#039;: The status effects (usually from [[Spells#Deprecating_Magic|deprecating spells]]) with which the monster is afflicted. Status effects are ordered based on their remaining duration, with the effects closest to expiring placed to the far left. Effects that are due to expire in 1 turn will blink. Hovering the cursor over an icon provides information on the effect. Up to 6 effects can be shown although more can be active.&lt;br /&gt;
**See [[Enemy Procs|here]] for a list of known &#039;&#039;beneficial&#039;&#039; status effects.&lt;br /&gt;
&lt;br /&gt;
=====Spawning Pattern====&lt;br /&gt;
*[[Monster Lab|Custom Monsters]] are picked according to [[Monster_Lab#Monster_PL_vs._Player_Level|their Power Level vs. the player&#039;s level]].&lt;br /&gt;
*Any given [[Monster Lab|custom monster]] won&#039;t appear more than once every ten rounds (roughly).&lt;br /&gt;
*Monsters of the same class (species) will tend to appear together. It is not possible to face more than 4 different classes of monsters in a single round.&lt;br /&gt;
*Only 1 [[Monster Lab|custom monster]] per owner may spawn per round.&lt;br /&gt;
&lt;br /&gt;
===Battle Modes===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!width=54px|# of rounds&lt;br /&gt;
!Drop Conditions&lt;br /&gt;
!Base [[Difficulty]]&lt;br /&gt;
!width=58px|[[EXP]] Mod&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Random Encounter]] || 1 || Overall chance bonus, [[Soul Fragment]] chance, 3x [[credits]] || Normal || 5x || Can be triggered once per 30 minutes, up to 24 times per day.&lt;br /&gt;
|-&lt;br /&gt;
|[[Arena]] || 5 - 150&amp;lt;sup&amp;gt;A&amp;lt;/sup&amp;gt; || Guaranteed [[equipment]] drop (Tier 1-8 [[trophy]] quality&amp;lt;sup&amp;gt;A&amp;lt;/sup&amp;gt;) || Higher [[challenge]]s have more high-class monsters || 1x - 3x&amp;lt;sup&amp;gt;A&amp;lt;/sup&amp;gt; || Higher [[challenge]]s require clearing the previous ones. [[Level]] requirements.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ring of Blood]] || 1 || Guaranteed [[equipment]] drop || Only face [[HentaiVerse_Bestiary#Boss|boss-class]] or higher monsters ||rowspan=&amp;quot;2&amp;quot;| 1x || Costs [[Items#Tokens|Tokens of Blood]] to enter. [[Level]] requirements.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grindfest]] || 1,000 || ¼ [[credits]]. Additional chance to get [[crystal]] drops || 50%? to start, increases by .4%? each round || [[Crystal]] drop multiplier.&lt;br /&gt;
|-&lt;br /&gt;
|[[Item World]] || 10 - 100&amp;lt;sup&amp;gt;B&amp;lt;/sup&amp;gt; || ¼ [[credits]] || 100% to start, increases by 2%? each round. Overall multiplier&amp;lt;sup&amp;gt;B&amp;lt;/sup&amp;gt; || 1x - 1.2x&amp;lt;sup&amp;gt;B&amp;lt;/sup&amp;gt; || For increasing [[equipment]] [[potency]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;A&amp;lt;/sup&amp;gt; - Depending on [[challenge]] selected.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;B&amp;lt;/sup&amp;gt; - Depending on [[equipment]] [[quality]].&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
*[[Random Encounter]], [[Arena]], [[Ring of Blood]], [[Grindfest]], [[Item World]] - Five Battle Modes.&lt;br /&gt;
*[[Settings]] - Here player adjust his difficulty, Quick-cast Bar and auto-cast spells.&lt;br /&gt;
*[[Hotkeys]] - More information about hotkeys.&lt;br /&gt;
&lt;br /&gt;
{--{HVnav}--}&lt;br /&gt;
&lt;br /&gt;
==Random Encounter==&lt;br /&gt;
&lt;br /&gt;
A Random Encounter (also known as RE) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Random Encounter is a single-round battle that places players against common foes in order to get a lot credits and EXP.&lt;br /&gt;
===Details===&lt;br /&gt;
*Rounds: 1 round.&lt;br /&gt;
*Number of [[Monster Lab|monsters]]: Random amount of monsters per round; players below [[level]] 100 can encounter 5 monsters maximum, while level 100+ players can encounter up to 10 monsters.&lt;br /&gt;
*[[Difficulty]] progression: In the Arena, monsters do not get stronger as the rounds progress; they remain at 100% strength at all times.&lt;br /&gt;
*[[Credits]] Bonus: 3x, increased credit drops.&lt;br /&gt;
*[[EXP]] Bonus: 5x, increased EXP.&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
*High chance for a 5x [[Soul Fragment]] drop.&lt;br /&gt;
**Capped at ~60/day; cap recovers by 1 every 2 hours.&lt;br /&gt;
**Guaranteed drop if it&#039;s the first one within 24 hours.&lt;br /&gt;
*Increased [[Loot Drop Rolls|loot drop]] chances (same as on final round of an [[Arena]] challenge).&lt;br /&gt;
&lt;br /&gt;
===Limits===&lt;br /&gt;
[[Image:random_encounter_new.png|thumb|A Random Encounter has occurred.]]&lt;br /&gt;
*May only be attempted 24 times per [[Dawn of a New Day|day]] regardless of success or failure.&lt;br /&gt;
*This battle event can occur once every 30 minutes upon visitation of the E-Hentai front page or a [[gallery]]. A message will be displayed in the ad space at the top of the page and clicking on the link will automatically open a HentaiVerse window to the battle. &lt;br /&gt;
**The battle itself will not occur unless the link is clicked but the message appearing does count towards the daily limit. The cooldown for the next random encounter begins as soon as the message appears.&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*Players are pitted against several [[HentaiVerse_Bestiary|monsters]] which can range from Common to Legendary-class.&lt;br /&gt;
&lt;br /&gt;
===Occurrence Blockage===&lt;br /&gt;
Random Encounters cannot occur during the following situations:&lt;br /&gt;
*The player is already engaged in another battle. Clicking the link &#039;&#039;after&#039;&#039; the first [[battle]] is completed will work.&lt;br /&gt;
*The player has not yet triggered the [[Dawn of a New Day]] event.&lt;br /&gt;
*The player has already triggered 24 daily battles.&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
*[[Battles]] - Information about how battles goes.&lt;br /&gt;
*[[Arena]], [[Ring of Blood]], [[Grindfest]], [[Item World]] - Four more Battle Modes.&lt;br /&gt;
*[[Riddlemaster]] - May happen before the actual encounter.&lt;br /&gt;
*[[Dawn of a New Day]] - Player can trigger 24 Random Encounter per  Dawn of a New Day.&lt;br /&gt;
*[[Soul Fragment]] - Specific item, player can get from Random Encounter.&lt;br /&gt;
&lt;br /&gt;
{--{HVnav}--}&lt;br /&gt;
&lt;br /&gt;
==Arena==&lt;br /&gt;
[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
&lt;br /&gt;
[http://hentaiverse.org/?s=Battle&amp;amp;ss=ar The Arena] is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
The Arena is a multi-round battle that places players against common foes.&lt;br /&gt;
===Details===&lt;br /&gt;
*Rounds: Every challenge has a predetermined amount of rounds.&lt;br /&gt;
*Number of [[Monster Lab|monsters]]: Every challenge has a predetermined amount of monsters per round.&lt;br /&gt;
*[[Difficulty]] progression: Monsters do not get stronger as the rounds progress; they remain at 100% strength at all times.&lt;br /&gt;
*[[Credits]] Bonus: 1x, normal credit drops, no special bonuses or penalties.&lt;br /&gt;
*[[EXP]] Bonus: 1x - 3x, depends on selected challenge.&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
*High chance for a [[Token]] drop.&lt;br /&gt;
**Gives a 15~25% chance for a [[token]] drop. This chance increases for higher-level arenas (50~90% for 50+ round challenges).&lt;br /&gt;
*The first time rewards a significant [[credit]] bonus. Subsequent clears reward a reduced amount.&lt;br /&gt;
*The first time a challenge is cleared on a higher [[difficulty]] than previously accomplished grants full HP and MP restoration.&lt;br /&gt;
*Gives a chance of an [[equipment]] drop that is equal to a tier 1 [[trophy]] roll. [[Loot_Drop_Rolls|This chance]] increases for higher-level arenas (becomes guaranteed at 100+ round challenges). // *There is a guaranteed [[equipment]] drop upon completing any challenge.&lt;br /&gt;
*Increased [[Loot Drop Rolls|loot drop]] chances (same as on Random Encounter).&lt;br /&gt;
&lt;br /&gt;
===Limits===&lt;br /&gt;
Each challenge:&lt;br /&gt;
*Has a [[level]] requirement.&lt;br /&gt;
*Requires that the preceding one be cleared at least once.&lt;br /&gt;
*May only be attempted once per [[Dawn of a New Day|day]] regardless of success or failure.&lt;br /&gt;
**Challenges started before the Dawn of a New Day but cleared afterwards are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*Players are pitted against several [[HentaiVerse_Bestiary|monsters]] which can range from Common to Legendary-class.&lt;br /&gt;
&lt;br /&gt;
===Arena Challenges===&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;Monster Legend:&#039;&#039;&lt;br /&gt;
x = Common/Custom&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Boss|Boss]]&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Legendaries|Legendary]]&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; = Ultimate&lt;br /&gt;
Round Composition indicates the number of rounds with that specific amount of monsters per round.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;150px&amp;quot;| Challenge&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Min. [[Level]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| Rounds&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40px&amp;quot;| [[EXP]] Mod&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| First Clear&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50px&amp;quot;| Future Clears&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;55px&amp;quot;| Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;| Round Composition (Number of [[Monster Lab|monsters]])&lt;br /&gt;
|-&lt;br /&gt;
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || Last Round&lt;br /&gt;
|-&lt;br /&gt;
|First Blood || 1 || 5 ||rowspan=&amp;quot;11&amp;quot;| 1.0 || 100 C || 20 C || 5 || 4 || || || || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
|Learning Curves || 10 || 7|| 1,000 C || 200 C || 9 || 5 || 1 || || || || || || || || 2&lt;br /&gt;
|-&lt;br /&gt;
|Graduation || 20 || 12 || 2,000 C || 400 C || 27 || || 9 || 2 || || || || || || || 3&lt;br /&gt;
|-&lt;br /&gt;
|Road Less Traveled || 30 || 15 || 3,000 C || 600 C || 52 || || || 10 || 3 || 1 || || || || || 5&lt;br /&gt;
|-&lt;br /&gt;
|A Rolling Stone || 40 || 20 || 4,000 C || 800 C || 77 || || || 11 || 3 || 4 || 1 || || || || 6&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Meat || 50 || 25 || 5,000 C ||rowspan=&amp;quot;17&amp;quot;| 1,000 C || 126 || || || || 14 || 3 || 3 || 3 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Dark Skies || 60 || 30 || 6,000 C || 152 || || || || 16 || 4 || 4 || 4 || 1 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Growing Storm || 70 || 35 || 7,000 C || 177 || || || || 19 || 5 || 4 || 4 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Power Flux || 80 || 40 || 8,000 C || 202 || || || || 22 || 5 || 5 || 5 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Killzone || 90 || 45 || 9,000 C || 227 || || || || 25 || 5 || 6 || 6 || 2 || || 8&lt;br /&gt;
|-&lt;br /&gt;
|Endgame || 100 || 50 ||| 10,000 C || 233&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 32 || 7 || 7 || 3 || || || 7&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Longest Journey || 110 || 55 || 1.1 || 12,500 C || 278&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 30 || 7 || 7 || 7 || 3 || || 8&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dreamfall || 120 || 60 || 1.2 || 15,000 C || 356&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || || 36 || 7 || 6 || 7 || 3 || 9&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Exile || 130 || 65 || 1.3 || 20,000 C || 385&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || || 39 || 7 || 8 || 7 || 3 || 9&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sealed Power || 140 || 70 || 1.5 || 25,000 C || 351&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; || || || || 39 || 9 || 9 || 8 || 4 || || 8&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|New Wings || 150 || 75 || 1.6 || 30,000 C || 350&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; || || || || 48 || 10 || 11 || 5 || || || 7&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To Kill A God || 165 || 80 || 1.8 || 35,000 C || 474&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || || 48 || 9 || 9 || 9 || 4 || 9&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Eve of Death || 180 || 90 || 1.9 || 40,000 C || 452&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; || || || || 50 || 11 || 12 || 11 || 5 || || 8&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] || 200 || 100 || 2.0 ||rowspan=&amp;quot;4&amp;quot;| 50,000 C || 494&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; || || || || 56 || 12 || 13 || 12 || 6 || || &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|End of Days || 225 || 110 || 2.2 || 414&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+57&amp;lt;/span&amp;gt; || || || 54 || 10 (3&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;) || 18 (4&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;) || 18 (5&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;) || 9 (6&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;) || || || 6&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Eternal Darkness || 250 || 125 || 2.5 || 313&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+127&amp;lt;/span&amp;gt; || || 41 || 37 (2&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;) || 5 (3&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;) || 26 (3&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;) || 15 (4&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;) || || || || 4&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#A_Dance_With_Dragons|A Dance With Dragons]] || 300 || 150 || 3.0 || 497&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+224&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; || || || 37 || 37 (3&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt;) || 13 (3&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;) || 25 (4&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt;) || || 25 (5&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;) || 12 (6&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;) || &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Challenge&lt;br /&gt;
!Min. [[Level]]&lt;br /&gt;
!Rounds&lt;br /&gt;
![[EXP]] Mod&lt;br /&gt;
!First Clear&lt;br /&gt;
!Future Clears&lt;br /&gt;
!Total Monster Count &lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;| Round Composition (Number of [[Monster Lab|monsters]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
*[[Battles]] - Information about how battles goes.&lt;br /&gt;
*[[Random Encounter]], [[Ring of Blood]], [[Grindfest]], [[Item World]] - Four more Battle Modes.&lt;br /&gt;
*[[Riddlemaster]] - May happen between rounds in a single challenge.&lt;br /&gt;
*[[Dawn of a New Day]] - Player can trigger one specific challenge per Dawn of a New Day.&lt;br /&gt;
*[[Token]] and [[Trophies]] - Specific items, player can get from Arena.&lt;br /&gt;
&lt;br /&gt;
{--{HVnav}--}&lt;br /&gt;
&lt;br /&gt;
==Ring of Blood==&lt;br /&gt;
&lt;br /&gt;
[[Image:Ring_of_Blood.png|thumb|The Ring of Blood interface.]]&lt;br /&gt;
&lt;br /&gt;
[http://hentaiverse.org/?s=Battle&amp;amp;ss=rb Ring of Blood] (also known as RoB) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game. &lt;br /&gt;
&lt;br /&gt;
The Ring of Blood is a single-round battle that places players against powerful foes.&lt;br /&gt;
===Details===&lt;br /&gt;
*Rounds: 1.&lt;br /&gt;
*Number of [[Monster Lab|monsters]]: Every challenge has a predetermined amount and [[bestiary|kind]] of monsters per round.&lt;br /&gt;
*[[Difficulty]] progression: Monsters do not get stronger as the rounds progress; they remain at 100% strength at all times.&lt;br /&gt;
*[[Credits]] Bonus: 1x, normal credit drops, no special bonuses or penalties.&lt;br /&gt;
*[[EXP]] Bonus: 1x, normal EXP, no special bonuses or penalties.&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
*High chance for a [[Token]] drop.&lt;br /&gt;
*The first time rewards a significant [[credit]] bonus. Subsequent clears reward a reduced amount.&lt;br /&gt;
*The first time a challenge is cleared on a higher [[difficulty]] than previously accomplished grants full HP and MP restoration.&lt;br /&gt;
*There is a guaranteed [[equipment]] drop upon completing any challenge.&lt;br /&gt;
&lt;br /&gt;
===Limits===&lt;br /&gt;
Each challenge:&lt;br /&gt;
*Require appropriate amount of [[Items#Tokens|Tokens of Blood]] to occur.&lt;br /&gt;
*Has a [[level]] requirement.&lt;br /&gt;
*Requires that the preceding one be cleared at least once?&lt;br /&gt;
*May only be attempted once per [[Dawn of a New Day|day]] regardless of success or failure.&lt;br /&gt;
**Challenges started before the Dawn of a New Day but cleared afterwards are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*Players are pitted against several [[HentaiVerse_Bestiary|monsters]] which can range from Boss to God-class.&lt;br /&gt;
&lt;br /&gt;
===Ring of Blood Challenges===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Challenge ||width=40px| Min. [[Level]] ||width=40px| [[Token]] Cost ||width=60px| 1st Clear Bonus || Composition&lt;br /&gt;
|-&lt;br /&gt;
|Konata || 50 || 1 ||rowspan=&amp;quot;4&amp;quot;| 25,000 C || Konata + Manbearpig&lt;br /&gt;
|-&lt;br /&gt;
|Mikuru Asahina ||rowspan=&amp;quot;3&amp;quot;| 75 ||rowspan=&amp;quot;3&amp;quot;| 2 || Mikuru Asahina + White Bunneh&lt;br /&gt;
|-&lt;br /&gt;
|Ryouko Asakura || Ryouko Asakura + Mithra&lt;br /&gt;
|-&lt;br /&gt;
|Yuki Nagato || Yuki Nagato + Dalek&lt;br /&gt;
|-&lt;br /&gt;
|Real Life || 100 ||rowspan=&amp;quot;2&amp;quot;| 3 || 50,000 C || Real Life + Konata&lt;br /&gt;
|-&lt;br /&gt;
|Invisible Pink Unicorn || 150 || 100,000 C || Invisible Pink Unicorn + (Random Schoolgirl besides Konata)&lt;br /&gt;
|-&lt;br /&gt;
|Flying Spaghetti Monster || 200 || 5 || 150,000 C || Flying Spaghetti Monster + Ryouko Asakura + Mikuru Asahina + Yuki Nagato&lt;br /&gt;
|-&lt;br /&gt;
|Triple Trio And The Tree || 250 || 10 || 200,000 C || [[HentaiVerse_Bestiary#Trio_and_the_Tree| Goddess Trio]] + [[HentaiVerse_Bestiary#A_Dance_With_Dragons|The 3 Dragons]] + [[HentaiVerse_Bestiary#Gods|Real Life + Invisible Pink Unicorn + Flying Spaghetti Monster]]&lt;br /&gt;
|}&lt;br /&gt;
===See also===&lt;br /&gt;
*[[Battles]] - Information about how battles goes.&lt;br /&gt;
*[[Random Encounter]], [[Arena]], [[Grindfest]], [[Item World]] - Four more Battle Modes.&lt;br /&gt;
*[[Dawn of a New Day]] - Player can trigger one specific challenge per Dawn of a New Day.&lt;br /&gt;
*[[Token of Blood]] - Specific item, player need to start Ring of Blood.&lt;br /&gt;
*[[Trophies]] - Specific item, player can get from Ring of Blood.&lt;br /&gt;
&lt;br /&gt;
{--{HVnav}--}&lt;br /&gt;
&lt;br /&gt;
==Grindfest==&lt;br /&gt;
&lt;br /&gt;
[http://hentaiverse.org/?s=Battle&amp;amp;ss=gf Grindfest] (also known as GF) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
Grindfest is a multi-round battle that places players against common foes in order to get a lot crystals with credit penalty.&lt;br /&gt;
===Details===&lt;br /&gt;
*Rounds: 1,000 rounds.&lt;br /&gt;
*Number of [[Monster Lab|monsters]]: Random amount of monsters per round, but have tends to rise as the round counter increases.&lt;br /&gt;
*[[Difficulty]] progression: Monster damage starts at 50%? base and increases by 0.4%? per round. &lt;br /&gt;
*[[Credits]] Bonus: 1/4, reduced credit drops.&lt;br /&gt;
*[[EXP]] Bonus: 1x, normal EXP, no special bonuses or penalties.&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
*There is a clear bonus of 5,000 [[credits]] upon finishing all 1,000 rounds.&lt;br /&gt;
*For every monster kill, there is both the usual chance of a normal drop as well as an equal chance of a [[crystal]] drop (see below)&lt;br /&gt;
&lt;br /&gt;
===Limits===&lt;br /&gt;
*Not known limits.&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*Players are pitted against several [[HentaiVerse_Bestiary|monsters]] which can range from common to Boss-class?.&lt;br /&gt;
&lt;br /&gt;
===Crystal Drops===&lt;br /&gt;
[[File:Grindfest-Crystals.png|200px|thumb|right|Player win round and get two drop from a single enemy: regular drop and few crystals.]]&lt;br /&gt;
Grindfest is well known as a battle mode design to give player a lot crystals, which he may use to upgrade his [[Monster Lab|monsters]].&lt;br /&gt;
&lt;br /&gt;
The base number of [[crystals]] dropped increases with the number of rounds played. This caps at round 501 at 3x the normal amount.&lt;br /&gt;
&lt;br /&gt;
The formula for crystals dropped is as follows:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Crystal Drop&#039;&#039;&#039; = floor(crystarium * (diffmod + min(gfbonus, (gfbonus / 500) * round)))&amp;lt;/pre&amp;gt;&lt;br /&gt;
*&#039;&#039;crystarium&#039;&#039; is 2, 3, 5, 7, 10 for each rank of the [[Hath Perk]], respectively. Otherwise it is 1.&lt;br /&gt;
*&#039;&#039;diffmod&#039;&#039; is 1-3 depending on [[difficulty]].&lt;br /&gt;
*&#039;&#039;gfbonus&#039;&#039; is 0-2 depending on [[difficulty]], but only applicable for Grindfests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--===Drop Tables===&lt;br /&gt;
These indicate the round numbers wherein certain multipliers are reached.&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ No Crystarium&lt;br /&gt;
!Multiplier !!colspan=&amp;quot;8&amp;quot;|[[Difficulty]]&lt;br /&gt;
|-&lt;br /&gt;
!↓ || Normal || Hard || Nightmare || Hell || Nintendo || BT || IWBTH || PFUDOR&lt;br /&gt;
|-&lt;br /&gt;
! Number||1||1.2||1.4||1.6||1.8||2||2.5||3&lt;br /&gt;
|-&lt;br /&gt;
| 1||1||1||1||1||1|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2||251||168||109||64||29||1||1||&lt;br /&gt;
|-&lt;br /&gt;
| 3|| ||376||287||220||168||126||51||1&lt;br /&gt;
|-&lt;br /&gt;
| 4|| || ||466||376||307||251||151||85&lt;br /&gt;
|-&lt;br /&gt;
| 5|| || || || ||446||376||251||168&lt;br /&gt;
|-&lt;br /&gt;
| 6|| || || || || || ||351||251&lt;br /&gt;
|-&lt;br /&gt;
| 7|| || || || || || ||451||335&lt;br /&gt;
|-&lt;br /&gt;
| 8|| || || || || || ||||418&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Crystarium 1&lt;br /&gt;
!Multiplier !!colspan=&amp;quot;8&amp;quot;|[[Difficulty]]&lt;br /&gt;
|-&lt;br /&gt;
!↓ || Normal || Hard || Nightmare || Hell || Nintendo || BT || IWBTH || PFUDOR&lt;br /&gt;
|-&lt;br /&gt;
! Number||1||1.2||1.4||1.6||1.8||2||2.5||3&lt;br /&gt;
|-&lt;br /&gt;
| 1|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2||1||1||1|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 3||126||64||19||1||1|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4||251||168||109||64||29||1|| ||&lt;br /&gt;
|-&lt;br /&gt;
| 5||376||272||198||142||99||64||1||&lt;br /&gt;
|-&lt;br /&gt;
| 6|| ||376||287||220||168||126||51||1 &lt;br /&gt;
|-&lt;br /&gt;
| 7|| ||481||376||298||238||189||101||43&lt;br /&gt;
|-&lt;br /&gt;
| 8|| || ||466||376||307||251||151||85&lt;br /&gt;
|-&lt;br /&gt;
| 9|| || || ||455||376||314||201||126&lt;br /&gt;
|-&lt;br /&gt;
| 10|| || || || ||446||376||251||168&lt;br /&gt;
|-&lt;br /&gt;
| 11|| || || || || ||439||301||210&lt;br /&gt;
|-&lt;br /&gt;
| 12|| || || || || || ||351||251&lt;br /&gt;
|-&lt;br /&gt;
| 13|| || || || || || ||401||293&lt;br /&gt;
|-&lt;br /&gt;
| 14|| || || || || || ||451||335&lt;br /&gt;
|-&lt;br /&gt;
| 15|| || || || || || || ||376&lt;br /&gt;
|-&lt;br /&gt;
| 16|| || || || || || || ||418&lt;br /&gt;
|-&lt;br /&gt;
| 17|| || || || || || || ||460&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Crystarium 2&lt;br /&gt;
!Multiplier !!colspan=&amp;quot;8&amp;quot;|[[Difficulty]]&lt;br /&gt;
|-&lt;br /&gt;
!↓ || Normal || Hard || Nightmare || Hell || Nintendo || BT || IWBTH || PFUDOR&lt;br /&gt;
|-&lt;br /&gt;
! Number||1||1.2||1.4||1.6||1.8||2||2.5||3&lt;br /&gt;
|-&lt;br /&gt;
| 1|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 3||1||1|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4||85||29||1||1|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5||168||99||49||12||1|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| 6||251||168||109||64||29||1|| ||&lt;br /&gt;
|-&lt;br /&gt;
| 7||335||238||168||116||76||43||1||&lt;br /&gt;
|-&lt;br /&gt;
| 8||418||307||228||168||122||85||18||&lt;br /&gt;
|-&lt;br /&gt;
| 9|| ||376||287||220||168||126||51||1&lt;br /&gt;
|-&lt;br /&gt;
| 10|| ||446||347||272||214||168||85||29&lt;br /&gt;
|-&lt;br /&gt;
| 11|| || ||406||324||261||210||118||57&lt;br /&gt;
|-&lt;br /&gt;
| 12|| || ||466||376||307||251||151||85&lt;br /&gt;
|-&lt;br /&gt;
| 13|| || || ||429||353||293||185||113&lt;br /&gt;
|-&lt;br /&gt;
| 14|| || || ||481||400||335||218||140&lt;br /&gt;
|-&lt;br /&gt;
| 15|| || || || ||446||376||251||168&lt;br /&gt;
|-&lt;br /&gt;
| 16|| || || || ||492||418||285||196&lt;br /&gt;
|-&lt;br /&gt;
| 17|| || || || || ||460||318||224&lt;br /&gt;
|-&lt;br /&gt;
| 18|| || || || || || ||351||251&lt;br /&gt;
|-&lt;br /&gt;
| 19|| || || || || || ||385||279&lt;br /&gt;
|-&lt;br /&gt;
| 20|| || || || || || ||418||307&lt;br /&gt;
|-&lt;br /&gt;
| 21|| || || || || || ||451||335&lt;br /&gt;
|-&lt;br /&gt;
| 22|| || || || || || ||485||363&lt;br /&gt;
|-&lt;br /&gt;
| 23|| || || || || || || ||390&lt;br /&gt;
|-&lt;br /&gt;
| 24|| || || || || || || ||418&lt;br /&gt;
|-&lt;br /&gt;
| 25|| || || || || || || ||446&lt;br /&gt;
|-&lt;br /&gt;
| 26|| || || || || || || ||474&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Crystarium 3&lt;br /&gt;
!Multiplier !!colspan=&amp;quot;8&amp;quot;|[[Difficulty]]&lt;br /&gt;
|-&lt;br /&gt;
!↓ || Normal || Hard || Nightmare || Hell || Nintendo || BT || IWBTH || PFUDOR&lt;br /&gt;
|-&lt;br /&gt;
! Number||1||1.2||1.4||1.6||1.8||2||2.5||3&lt;br /&gt;
|-&lt;br /&gt;
| 1|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 3|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5||1|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 6||51||1|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 7||101||43||1|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 8||151||85||37||1|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 9||201||126||73||33||1|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| 10||251||168||109||64||29||1|| ||&lt;br /&gt;
|-&lt;br /&gt;
| 11||301||210||144||95||57||26|| ||&lt;br /&gt;
|-&lt;br /&gt;
| 12||351||251||180||126||85||51||1||&lt;br /&gt;
|-&lt;br /&gt;
| 13||401||293||216||158||113||76||21||&lt;br /&gt;
|-&lt;br /&gt;
| 14||451||335||251||189||140||101||41||&lt;br /&gt;
|-&lt;br /&gt;
| 15|| ||376||287||220||168||126||61||1&lt;br /&gt;
|-&lt;br /&gt;
| 16|| ||418||323||251||196||151||81||18&lt;br /&gt;
|-&lt;br /&gt;
| 17|| ||460||359||283||224||176||101||35&lt;br /&gt;
|-&lt;br /&gt;
| 18|| || ||394||314||251||201||121||51&lt;br /&gt;
|-&lt;br /&gt;
| 19|| || ||430||345||279||226||141||68&lt;br /&gt;
|-&lt;br /&gt;
| 20|| || ||466||376||307||251||161||85&lt;br /&gt;
|-&lt;br /&gt;
| 21|| || || ||408||335||276||181||101&lt;br /&gt;
|-&lt;br /&gt;
| 22|| || || ||439||363||301||201||118&lt;br /&gt;
|-&lt;br /&gt;
| 23|| || || ||470||390||326||221||135&lt;br /&gt;
|-&lt;br /&gt;
| 24|| || || || ||418||351||241||151&lt;br /&gt;
|-&lt;br /&gt;
| 25|| || || || ||446||376||261||168&lt;br /&gt;
|-&lt;br /&gt;
| 26|| || || || ||474||401||281||185&lt;br /&gt;
|-&lt;br /&gt;
| 27|| || || || || ||426||301||201&lt;br /&gt;
|-&lt;br /&gt;
| 28|| || || || || ||451||321||218&lt;br /&gt;
|-&lt;br /&gt;
| 29|| || || || || ||476||341||235&lt;br /&gt;
|-&lt;br /&gt;
| 30|| || || || || || ||361||251&lt;br /&gt;
|-&lt;br /&gt;
| 31|| || || || || || ||381||268&lt;br /&gt;
|-&lt;br /&gt;
| 32|| || || || || || ||401||285&lt;br /&gt;
|-&lt;br /&gt;
| 33|| || || || || || ||421||301&lt;br /&gt;
|-&lt;br /&gt;
| 34|| || || || || || ||441||318&lt;br /&gt;
|-&lt;br /&gt;
| 35|| || || || || || ||461||335&lt;br /&gt;
|-&lt;br /&gt;
| 36|| || || || || || ||481||351&lt;br /&gt;
|-&lt;br /&gt;
| 37|| || || || || || || ||368&lt;br /&gt;
|-&lt;br /&gt;
| 38|| || || || || || || ||385&lt;br /&gt;
|-&lt;br /&gt;
| 39|| || || || || || || ||401&lt;br /&gt;
|-&lt;br /&gt;
| 40|| || || || || || || ||418&lt;br /&gt;
|-&lt;br /&gt;
| 41|| || || || || || || ||435&lt;br /&gt;
|-&lt;br /&gt;
| 42|| || || || || || || ||451&lt;br /&gt;
|-&lt;br /&gt;
| 43|| || || || || || || ||468&lt;br /&gt;
|-&lt;br /&gt;
| 44|| || || || || || || ||485&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
===See also===&lt;br /&gt;
*[[Battles]] - Information about how battles goes.&lt;br /&gt;
*[[Random Encounter]], [[Arena]], [[Ring of Blood]], [[Item World]] - Four more Battle Modes.&lt;br /&gt;
*[[Riddlemaster]] - May happen between rounds.&lt;br /&gt;
*[[Crystals]] - Specific items, player can get from Grindfest in big amount.&lt;br /&gt;
&lt;br /&gt;
{--{HVnav}--}&lt;br /&gt;
&lt;br /&gt;
==Item World==&lt;br /&gt;
&lt;br /&gt;
[http://hentaiverse.org/?s=Battle&amp;amp;ss=iw Item World] (also known as IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
Item World is a multi-round battle that places players against common foes in order to get a PXP (Potency Experience) to any &#039;&#039;&#039;not equipped&#039;&#039; equipment with credit penalty.&lt;br /&gt;
===Details===&lt;br /&gt;
*Rounds: 10 - 100 rounds, depends on [[equipment]] quality.&lt;br /&gt;
*Number of [[Monster Lab|monsters]]: Random amount of monsters per round, but have tends to rise as the round counter increases.&lt;br /&gt;
*[[Difficulty]] progression: Monster damage starts at 100% base and increases by 2%? per round. &lt;br /&gt;
*[[Credits]] Bonus: 1/4, reduced credit drops.&lt;br /&gt;
*[[EXP]] Bonus: 1x - 1.2x, depends on [[equipment]] quality.&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
*Gives a certain amount of PXP (Potency Experience) towards increasing the potency of the [[equipment]].&lt;br /&gt;
&lt;br /&gt;
===Limits===&lt;br /&gt;
*Not known limits.&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*Players are pitted against several [[HentaiVerse_Bestiary|monsters]] which can range from common to Boss-class?.&lt;br /&gt;
&lt;br /&gt;
===Item Potency===&lt;br /&gt;
[[File:PXP.png|200px|thumb|right|Player got 176 PXP and unlocked new potency.]]&lt;br /&gt;
Clearing an Item World earns PXP (Potency Experience). When equipment has enough PXP, it will got Potency improvements, which will increase innate equipment&#039;s stats or provide brand new. These additional stats &#039;&#039;&#039;cannot&#039;&#039;&#039; be further upgraded in the [[forge]]. Potency Level (Tier) will increase by 1 as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fleeing]] or being defeated in an Item World does not grant any PXP; only clearing all rounds grants PXP for the item.&#039;&#039;&#039; Players cannot gain any PXP if they are at &amp;quot;exhausted&amp;quot; [[stamina]].&lt;br /&gt;
&lt;br /&gt;
All equipment starts at Potency Level (Tier) 0, and can be leveled up to Potency Level (Tier) 10. At Level 10 an equipment piece ceases to gain PXP, no longer shows up in the Item World and may be renamed freely (max 50 characters).&lt;br /&gt;
&lt;br /&gt;
One equipment may have &#039;&#039;&#039;only 3 different&#039;&#039;&#039; potencies, maximum level of a single potency may be 5. The only exception is Level 10 weapon potency, which maybe forth in a row and have no levels.&lt;br /&gt;
&lt;br /&gt;
Additional levels of potency are more likely to level up existing ones rather than give new ones (50% chance when you have one, 75% when you have two). &lt;br /&gt;
&lt;br /&gt;
The amount of PXP required for the next Potency Level (Tier) is displayed next to the equipment &amp;quot;Potency Tier:&amp;quot; text string and increases as the item gains in potency levels. Formula for exact amount of PXP player will gain upon completing Item world is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;PXP gain&#039;&#039;&#039; = roundup(Item round count * [[difficulty|PXP modifier]])&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
![[Difficulty]]&lt;br /&gt;
!PXP modifier for &amp;lt;br&amp;gt; un-soulfused equipment&lt;br /&gt;
!PXP modifier for &amp;lt;br&amp;gt; soulfused equipment&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Normal || x2.0 || x4.0&lt;br /&gt;
|-&lt;br /&gt;
|Hard || x3.0 || x6.0&lt;br /&gt;
|-&lt;br /&gt;
|Nighmare || x4.0 || x8.0&lt;br /&gt;
|-&lt;br /&gt;
|Hell || x6.0 || x12.0&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo || x10.0 || x20.0&lt;br /&gt;
|-&lt;br /&gt;
|IWBTH || x16.0 || x32.0&lt;br /&gt;
|-&lt;br /&gt;
|PFUDOR || x16.0 || x32.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rounds===&lt;br /&gt;
An Item World has rounds based on the equipment&#039;s [[quality]]. It can be approximated by:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Number of Item World Rounds&#039;&#039;&#039; = 75 * ((PXP0 - 100) / 250)^3&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Player can find PXP0 near &amp;quot;Potency Tier:0&amp;quot; text string (only availably before equipment got any Potency).&lt;br /&gt;
&lt;br /&gt;
===[[EXP]]===&lt;br /&gt;
The strength of the monsters and [[EXP]] gains depend on the [[quality]] of the item. Mostly, higher-quality equipment have significantly harder mobs than a low-quality one. Gained Experience points can be approximated by:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;EXP Gains in IW&#039;&#039;&#039; = Non-IW_EXP * (PXP0 - 100) * 0.004&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Player can find PXP0 near &amp;quot;Potency Tier:0&amp;quot; text string (only availably before equipment got any Potency).&lt;br /&gt;
*Non-IW_EXP means a regular basic experience player usually from killing monsters.&lt;br /&gt;
&lt;br /&gt;
===Potencies===&lt;br /&gt;
[[File:Potency2.png|thumb|right|Example of Level 4 Equipment with three potencies: Swift Strike Lv.1, Fatality Lv.2, Overpower Lv.1.]]&lt;br /&gt;
*Mostly, potencies give +2.00% bonus per potency level.&lt;br /&gt;
**Mitigation potencies give +4.00% bonus per potency level. &lt;br /&gt;
**Economizer potency gives +5.00% bonus per potency level.&lt;br /&gt;
**Overpower potency gives +4.00% bonus per potency level.&lt;br /&gt;
&lt;br /&gt;
* Player can get any potency to any equipment, according to the chart below, with few exceptions:&lt;br /&gt;
** Staff with &amp;quot;of focus&amp;quot; suffix cannot get Economizer potency.&lt;br /&gt;
** Any armor with a mitigation prefix (Ruby, Cobalt, Amber, Jade, Zircon, Onyx) cannot gain mitigation potency for same element.&lt;br /&gt;
&lt;br /&gt;
*Gained Potencies can be reset by [[The_Forge#Reforging|reforging]] in the [[forge]]. This requires [[The_Forge#Shards|Amnesia Shards]] equal to the equipment&#039;s Item Potency level. Players can only keep all the existing potencies or forfeit all of them. Amount of required shards to reforging may be decreased via Dark Descent [[Hath Perk]].&lt;br /&gt;
[[File:Potency1.png|thumb|right|Example of Renamed Level 10 Equipment with two potencies: Coldproof Lv.5 and Windproof Lv.5.]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Class&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Addition&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Weapon]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Shield]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Armor]]&lt;br /&gt;
|-&lt;br /&gt;
!Melee !! Staff&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Mitigation&lt;br /&gt;
|-&lt;br /&gt;
|Coldproof || Cold || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darkproof || Dark || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Elecproof || Elec || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fireproof || Fire || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holyproof || Holy || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Windproof || Wind || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
|Capacitor || Bonus MP || || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Juggernaut || Bonus HP || || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Butcher || Bonus Weapon Damage || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Fatality || Attack Crit Damage || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Overpower || Counter-Parry || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Swift Strike || [[Action Speed|Attack Speed]] || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Annihilator || Spell Crit Damage || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Archmage || Bonus Magic Damage || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Economizer || Mana Conservation || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Penetrator || Counter-Resist || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Spellweaver || [[Action Speed|Casting Speed]] || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Level 10 Only===&lt;br /&gt;
[[File:WeaponLevel10.png|thumb|right|Player get Potency Level 10 on his weapon and got Cold Strike Potency. Also note, that this weapon attack twice, thanks to Void Stike + Cold Strike.]]&lt;br /&gt;
At Potency Level (Tier) 10 a [[weapon]] will always get a special potency based on what kind of weapon it is.&lt;br /&gt;
&lt;br /&gt;
Ethereal weapons will get a random &#039;&#039;&#039;[[Elemental Strike]]&#039;&#039;&#039; potency from the chart below.&lt;br /&gt;
*This does not turn a weapon into a true [[Equipment#Elemental_Weapons|Elemental Weapon]] (as a true elemental weapon also has Elemental Damage Bonus to boost [[spell]] damage).&lt;br /&gt;
&lt;br /&gt;
All other weapons will get &#039;&#039;&#039;Hollowforged&#039;&#039;&#039; potency which converts its damage type from Crushing/Slashing/Piercing to Void.&lt;br /&gt;
*Hollowforged weapons also get one additional void strike.&lt;br /&gt;
*This does not turn a weapon into a true [[Equipment#Ethereal_Weapons|Ethereal Weapon]] (it still has [[burden]]/[[interference]]).&lt;br /&gt;
&lt;br /&gt;
Weapon Level 10 have two different strike and this means this weapon will do &#039;&#039;&#039;two different strikes&#039;&#039;&#039; on a single enemy during physical attack.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Class&lt;br /&gt;
!Name&lt;br /&gt;
!Addition&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Elemental&amp;lt;br&amp;gt;Strike&lt;br /&gt;
|-&lt;br /&gt;
|Cold Strike || Adds Cold damage&lt;br /&gt;
|-&lt;br /&gt;
|Dark Strike || Adds Dark damage&lt;br /&gt;
|-&lt;br /&gt;
|Elec Strike || Adds Elec damage&lt;br /&gt;
|-&lt;br /&gt;
|Fire Strike || Adds Fire damage&lt;br /&gt;
|-&lt;br /&gt;
|Holy Strike || Adds Holy damage&lt;br /&gt;
|-&lt;br /&gt;
|Wind Strike || Adds Wind damage&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| Special || Hollowforged || Damage Type converts to [[Void]], adds Void Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Formula for PXP===&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;PXP(x) = PXP(1) * (1 + PXP(1)/1000)^(x-1)&amp;lt;/pre&amp;gt;&lt;br /&gt;
Note that PXP(x) is the amount of PXP required to advance from level (x-1) to level x.&lt;br /&gt;
&lt;br /&gt;
The amount of PXP required to advance from level 0 to level n is as follows:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;Total PXP needed = 1000*((1+PXP(1)/1000)^n - 1)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
*[[Battles]] - Information about how battles goes.&lt;br /&gt;
*[[Random Encounter]], [[Arena]], [[Ring of Blood]], [[Grindfest]] - Four more Battle Modes.&lt;br /&gt;
*[[Riddlemaster]] - May happen between rounds.&lt;br /&gt;
*[[Equipment]] - Player need them to start Item World battle mode.&lt;br /&gt;
*[[Upgrade]] - One more way to get PXP (Potency Experience).&lt;br /&gt;
*[[Reforge]] - Service to nullify already gotten Potency.&lt;br /&gt;
&lt;br /&gt;
{--{HVnav}--}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wiki&#039;s pages in priority==&lt;br /&gt;
* [[Abilities]] - done&lt;br /&gt;
* [[Acronyms]] - done&lt;br /&gt;
* [[Action Speed]] - done&lt;br /&gt;
&lt;br /&gt;
* [[Battles]] - draft&lt;br /&gt;
** [[Arena]] - draft&lt;br /&gt;
** [[Grindfest]] - draft&lt;br /&gt;
** [[Random Encounter]] - draft&lt;br /&gt;
** [[Ring of Blood]] - draft&lt;br /&gt;
** [[Item World]] - draft&lt;br /&gt;
&lt;br /&gt;
* [[Burden]] &amp;amp; [[Interference]]&lt;br /&gt;
&lt;br /&gt;
* [[Currency]] - done&lt;br /&gt;
** [[Credits]] - done&lt;br /&gt;
**[[Hath]] - done&lt;br /&gt;
**[[Hath Perks]] - done&lt;br /&gt;
**[[Gallery Points]] - done&lt;br /&gt;
***[[Rewards]]&lt;br /&gt;
&lt;br /&gt;
* Create a separate page for procs and put here:&lt;br /&gt;
** [[Enemy Procs]]&lt;br /&gt;
** [[Equipment Procs]]&lt;br /&gt;
** Supportive Procs&lt;br /&gt;
** Deprecating Procs&lt;br /&gt;
** Every else status-effect&lt;br /&gt;
&lt;br /&gt;
* [[Leveling Up]]&lt;br /&gt;
** [[Level and Rank Table]]&lt;br /&gt;
** [[Level Scaling]]&lt;br /&gt;
** [[Experience Points]]&lt;br /&gt;
** [[List of High Level Players]]&lt;br /&gt;
&lt;br /&gt;
*[[Items]]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
**[[Equipment Prefixes]]&lt;br /&gt;
**[[Equipment Suffixes]]&lt;br /&gt;
***[[Loot Drop Rolls]]&lt;br /&gt;
***[[Obsolete Items]]&lt;br /&gt;
&lt;br /&gt;
*[[Fighting Styles]] &amp;amp; [[Play Styles]] - kinda confusing and unorganized&lt;br /&gt;
&lt;br /&gt;
*[[The Forge]] and [[Shrine]]&lt;br /&gt;
*[[Training]] and [[Proficiencies]]&lt;br /&gt;
&lt;br /&gt;
* [[Character Menu]]&lt;br /&gt;
** [[Character Stats]]&lt;br /&gt;
*** [[Overcharge]]&lt;br /&gt;
*** [[Spirit Stance]]&lt;br /&gt;
*** [[Stamina]]&lt;br /&gt;
** [[Persona]]&lt;br /&gt;
** [[HentaiVerse Settings]]&lt;br /&gt;
*** [[Ranks]]&lt;br /&gt;
*** [[HentaiVerse Hotkeys]]&lt;br /&gt;
&lt;br /&gt;
* [[RiddleMaster]]&lt;br /&gt;
&lt;br /&gt;
*[[Bazaar]]&lt;br /&gt;
**[[The Lottery]]&lt;br /&gt;
**[[MoogleMail]]&lt;br /&gt;
&lt;br /&gt;
* [[Dawn of a New Day]]&lt;br /&gt;
* [[Technical Issues]]&lt;br /&gt;
** [[HentaiVerse Bugs &amp;amp; Errors]]&lt;br /&gt;
** [[HentaiVerse FAQ]]&lt;br /&gt;
** [[HentaiVerse Advice]]&lt;br /&gt;
* [[Bans]]&lt;br /&gt;
* [[Scripts &amp;amp; Tools]]&lt;br /&gt;
&lt;br /&gt;
*[[Damage]] - maybe merge them all?&lt;br /&gt;
**[[Damage Types]]&lt;br /&gt;
**[[Physical Damage]]&lt;br /&gt;
**[[Spell Damage]]&lt;br /&gt;
&lt;br /&gt;
*[[Spells]] and [[Skills]]&lt;br /&gt;
  &lt;br /&gt;
* [[Monster Lab]]&lt;br /&gt;
** [[Monster Lab Bestiary]]&lt;br /&gt;
** [[HentaiVerse Bestiary]]&lt;br /&gt;
** [[Monster Stats]]&lt;br /&gt;
&lt;br /&gt;
*[[Missing Data]]&lt;br /&gt;
**[[Never To Be Added]]&lt;br /&gt;
**[[To Be Added]]&lt;br /&gt;
    &lt;br /&gt;
* Never ever go in this pages, since it is raw data mostly, which should be used by special users (like Skillchip):&lt;br /&gt;
** [[Equipment Base Coefficients]]&lt;br /&gt;
** [[Equipment Base Modifier Ranges]]&lt;br /&gt;
** [[Equipment Ranges]]&lt;br /&gt;
** [[Equipment Ranges Clothes]]&lt;br /&gt;
** [[Equipment Ranges Heavy]]&lt;br /&gt;
** [[Equipment Ranges Light]]&lt;br /&gt;
&lt;br /&gt;
==Translate one of mandatory pages==&lt;br /&gt;
I should translate one of this pages:&lt;br /&gt;
* [[Credits]]&lt;br /&gt;
*[[Donation]]&lt;br /&gt;
* [[Technical Issues‏‎]]&lt;br /&gt;
* [[Gallery Tagging‏‎]]&lt;br /&gt;
* [[Expunging‏‎]]&lt;br /&gt;
* [[E-Hentai User Gallery System‏‎]]&lt;br /&gt;
* [[Reporting]]&lt;br /&gt;
In the end only, since I am noob.&lt;br /&gt;
* [[Hentai@Home‏‎]]&lt;br /&gt;
I guess, I will shoot in a Donation or Credits, since money is all this game about. =)&lt;br /&gt;
Damn, I need help with H@H, because I never used it. Hard to translate page, I don&#039;t understand subject of =/&lt;br /&gt;
&lt;br /&gt;
==Translating the whole game in Russian==&lt;br /&gt;
Ага, блин, одна из тех задач, которые человек выполняет просто для того чтобы выполнить &amp;gt;_&amp;gt;&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:Grindfest-Crystals.png&amp;diff=36354</id>
		<title>File:Grindfest-Crystals.png</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:Grindfest-Crystals.png&amp;diff=36354"/>
		<updated>2016-07-20T16:20:52Z</updated>

		<summary type="html">&lt;p&gt;F4tal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:PXP.png&amp;diff=36353</id>
		<title>File:PXP.png</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:PXP.png&amp;diff=36353"/>
		<updated>2016-07-20T16:19:06Z</updated>

		<summary type="html">&lt;p&gt;F4tal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:Potency2.png&amp;diff=36352</id>
		<title>File:Potency2.png</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:Potency2.png&amp;diff=36352"/>
		<updated>2016-07-20T16:17:43Z</updated>

		<summary type="html">&lt;p&gt;F4tal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:Potency1.png&amp;diff=36351</id>
		<title>File:Potency1.png</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:Potency1.png&amp;diff=36351"/>
		<updated>2016-07-20T16:15:41Z</updated>

		<summary type="html">&lt;p&gt;F4tal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:WeaponLevel10.png&amp;diff=36350</id>
		<title>File:WeaponLevel10.png</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:WeaponLevel10.png&amp;diff=36350"/>
		<updated>2016-07-20T16:11:25Z</updated>

		<summary type="html">&lt;p&gt;F4tal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=User:F4tal&amp;diff=36346</id>
		<title>User:F4tal</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=User:F4tal&amp;diff=36346"/>
		<updated>2016-07-19T19:54:56Z</updated>

		<summary type="html">&lt;p&gt;F4tal: Working on battle page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, everyone!&lt;br /&gt;
&lt;br /&gt;
Currently I am working on:&lt;br /&gt;
&lt;br /&gt;
==Upgrade [[Battle]] page==&lt;br /&gt;
&lt;br /&gt;
Current draft is:&lt;br /&gt;
&lt;br /&gt;
V V V&lt;br /&gt;
&lt;br /&gt;
Battle is a special screen in [[HentaiVerse]] game, where player can fight against monsters in order to get [[Experience]] points, [[Proficiency]] points, [[Items]], [[Equipment]]s and [[Credits]].&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
*Battles are initiated by the player entering one of the [[#Battle Modes|battle modes]] manually or via [[Random Encounter]]s while browsing the E-Hentai site. No battles can triggered itself.&lt;br /&gt;
*Each battle will spawn 1 to 10 [[Monster Lab|monster]] to fight. In [[Random Encounter]] battle mode, exists a special handicap for low-levelled player to prevent them face many monsters at once.&lt;br /&gt;
*The player always acts first. Monsters can&#039;t ambush player or act first.&lt;br /&gt;
*The [[difficulty]] setting may be freely adjusted at any time outside of battle.&lt;br /&gt;
*The player can [[#Fleeing|flee]] from battle to prevent losing.&lt;br /&gt;
&lt;br /&gt;
==Terms==&lt;br /&gt;
*A &amp;quot;turn&amp;quot; refers to a single action from player (attacking, using spells, using items, etc.).&lt;br /&gt;
*A &amp;quot;round&amp;quot; refers to a single fight with a set of monsters that ends once they are [[#Victory|defeated]] or the players [[#Fleeing|flee]]/[[#Losing|dies]].&lt;br /&gt;
*A &amp;quot;battle series&amp;quot; refers to a set of battle rounds that last until completed or until the player [[#Fleeing|flee]]/[[#Losing|dies]].&lt;br /&gt;
**e.g. The &amp;quot;First Blood&amp;quot; [[Arena]] challenge is a battle series with 5 rounds. [[Random Encounter]]s and [[Ring of Blood]] challenges consist of only 1 round.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
When it is the player&#039;s turn to perform an action, he may choose between 7 different actions:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Action&lt;br /&gt;
! Description&lt;br /&gt;
! Hotkey&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:attack_n.png]] | [[File:attack_s.png]]&lt;br /&gt;
| Basic physical attack, applying physical attack stats against the target&#039;s physical defense stats.&lt;br /&gt;
| {{Keypress|Q}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:magic_n.png]]&amp;lt;br&amp;gt;[[File:magic_s.png]]&lt;br /&gt;
| [[File:sbsel_skills_s.png]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Prompts the player to select a [[skill]] to use or a [[spell]] to cast.&lt;br /&gt;
*Pressing the hotkey {{Keypress|R}} will recast the previously cast spell/skill on the previously selected target or on the player if a [[Spells#Supportive_Magic|supportive]]/[[Spells#Curative_Magic|curative]] spell was cast.&lt;br /&gt;
**If the previous target is dead it will open the Skillbook menu and select the previously cast spell/skill, but not cast it.&lt;br /&gt;
**Recast works even if the player performs other actions in between.&lt;br /&gt;
**If no spell/skill has been cast at all during the round hitting {{Keypress|R}} will have same effect as selecting Skillbook.&lt;br /&gt;
*Any [[skill]]/[[spell]] on cooldown will have its name and [[HentaiVerse_Settings#Quickbar_Slots|quickcast]] icon grayed/faded out.&lt;br /&gt;
Note that player can put spells/skills, he constantly use, in one of the [[HentaiVerse_Settings#Quickbar_Slots|quick-cast slots]]. This way, spells/skills can be selected via clicking and can also be selected using the hotkeys {{Keypress|Alt}} + {{Keypress|1}} through {{Keypress|Alt}} + {{Keypress|0}} (the number corresponds to the [[spell]] or [[skill]]&#039;s quickslot placement). These slots are linked with to the player&#039;s [[Persona]]s and will be blank when switching to a new persona for the first time.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Keypress|W}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sbsel_spells_s.png]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:items_n.png]] | [[File:items_s.png]]&lt;br /&gt;
| Prompts the player to use one of their [[Battle Items]]. To use that action, player should [http://hentaiverse.org/?s=Character&amp;amp;ss=it move] Items from their [[Character Menu#Items|Inventory]] to one of the Battle Item slot. By default every player has five Battle Items slots, this amount may be increased via specific [[Training]]s. While player use [[items]] [[Monster Lab|custom monsters]] can&#039;t attack him in between. Items restock themselves in battle based on various cooldowns.&lt;br /&gt;
| {{Keypress|E}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:spirit_n.png]] | [[File:spirit_a.png]]&lt;br /&gt;
| Toggles [[Spirit Stance]]. Can be toggled once a player has at least 50% [[Overcharge]] and consumes one SP and 10% Overcharge per round.&lt;br /&gt;
*&#039;&#039;&#039;On the current turn&#039;&#039;&#039;: &lt;br /&gt;
**Physical damage is boosted by +100%.&lt;br /&gt;
**Mana cost is reduced by 25%.&lt;br /&gt;
*&#039;&#039;&#039;On the following turn&#039;&#039;&#039;:&lt;br /&gt;
**Same as above, until player has enough Overcharge or he decided to toggle off Spirit Stance.&lt;br /&gt;
| {{Keypress|S}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:defend_n.png]] | [[File:defend_a.png]]&lt;br /&gt;
| Toggles Defend Stance. Can be toggled in anytime.&lt;br /&gt;
*&#039;&#039;&#039;On the current turn&#039;&#039;&#039;:&lt;br /&gt;
**Physical and magical mitigations are boosted by +25%.&lt;br /&gt;
**10% [[Overcharge]] is consumed to recover 10% base health (requires 10%+ overcharge).&lt;br /&gt;
*&#039;&#039;&#039;On the following turn&#039;&#039;&#039;:&lt;br /&gt;
**Physical and magical mitigations are boosted by +25%.&lt;br /&gt;
| {{Keypress|D}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:focus_n.png]] | [[File:focus_a.png]]&lt;br /&gt;
| Toggles Focus Stance. Can be toggled in anytime.&lt;br /&gt;
*&#039;&#039;&#039;On the current turn&#039;&#039;&#039;:&lt;br /&gt;
**Evade, Block, Parry and Resist&amp;lt;sup&amp;gt;?&amp;lt;/sup&amp;gt; reduced to 0% (-100% penalty). Monsters can still miss though. Note: only for this turn.&lt;br /&gt;
**25% [[Overcharge]] is consumed to recover 5% base mana (requires 25%+ overcharge).&lt;br /&gt;
*&#039;&#039;&#039;On the following turn&#039;&#039;&#039;:&lt;br /&gt;
**Magic Hit Chance/Spell Hit Chance is boosted by 100%&amp;lt;sup&amp;gt;?&amp;lt;/sup&amp;gt;.&lt;br /&gt;
**Counter-resist is boosted by 50%.&lt;br /&gt;
**Monster&#039;s resist is reduced by 50%&amp;lt;sup&amp;gt;?&amp;lt;/sup&amp;gt;.&lt;br /&gt;
**Interference is reduced by 50%&amp;lt;sup&amp;gt;?&amp;lt;/sup&amp;gt;.&lt;br /&gt;
| {{Keypress|F}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After selecting and executing a command each living [[Monster Lab|enemy]] may perform an attack, spell, or spirit attack. Most of the time this will result in the end of a turn, though sometimes certain abilities [[Action Speed|take longer to perform]] than others. In these cases, some enemies may act a second time before the player can respond.&lt;br /&gt;
&lt;br /&gt;
==Targeting==&lt;br /&gt;
Enemies can be targeted by mouse clicking or &#039;&#039;&#039;keyboard&#039;s hotkeys {{Keypress|1}} through {{Keypress|0}}&#039;&#039;&#039; (either on the home row or number pad); {{Keypress|1}} corresponds to the [[File:mon_a.png]] through to {{Keypress|0}} for [[File:mon_i.png]].&amp;lt;br&amp;gt;&lt;br /&gt;
Targeting is important for certain [[Fighting Styles]] and [[spells]] that can hit multiple targets. &lt;br /&gt;
&lt;br /&gt;
==Criticals==&lt;br /&gt;
There is a chance, that during regular physical or magical attack player or monster will perform critical attack (crit), which deals more damage than regular attack and provide 100% chance to execute a [[weapon]]&#039;s or [[spell]]&#039;s innate procs. Does not affect procs granted by equipment [[suffixes]] or [[fighting style]].&lt;br /&gt;
&lt;br /&gt;
Critical hits have the following properties:&lt;br /&gt;
*Player&#039;s attacks (physical &amp;amp; magical) are boosted by +50%. This extra damage may be increased further by:&amp;lt;br&amp;gt;&lt;br /&gt;
**For critical physical attacks:&lt;br /&gt;
***Using the [[Spells#Supportive|Heartseeker spell]].&lt;br /&gt;
***Using certain equipment with &amp;quot;Savage&amp;quot; [[prefix]]. &lt;br /&gt;
***Getting Fatality [[potency#Potencies|potency]] to melee weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
**For critical magical attacks:&lt;br /&gt;
***Using the [[Spells#Supportive|Arcane Focus]] spell.&lt;br /&gt;
***Using certain equipment with &amp;quot;Mystic&amp;quot; [[prefix]]. &lt;br /&gt;
***Getting Annihilator [[potency#Potencies|potency]] to staff weapon.&amp;lt;br&amp;gt; &lt;br /&gt;
*Chances to deal critical physical attack or critical magical attack (their &amp;quot;rate&amp;quot;) maybe increased by:&amp;lt;br&amp;gt;&lt;br /&gt;
**For physical attacks crit rate:&lt;br /&gt;
***Using certain [[equipment]], which have innate bonuses to attack crit chance.&lt;br /&gt;
***Using equipment with specific [[suffixes]].&lt;br /&gt;
***Investing into STR and DEX primary [[PAB|Primary Attributes]].&lt;br /&gt;
***Using [[item#Special_Items|Flower Vase]] special item&amp;lt;sup&amp;gt;?&amp;lt;/sup&amp;gt;.&lt;br /&gt;
***Using ability, named [[ability#Dual-Wielding|DW Crit]], which can increase physical attacks crit rate when player use DW ot Niten [[playing style]]s. This modification scaling with player&#039;s DW proficiency. &lt;br /&gt;
***Using ability, named [[ability#Light_Armor|Light Crit]], which can increase physical attacks crit rate when player use only cloth armor. This modification scaling with player&#039;s light armor proficiency. &lt;br /&gt;
***[[File:Point.png]] Having [[Burden]] above 70 reduces any critical physical attack bonuses, completely removing them at 120 burden.&amp;lt;br&amp;gt;&lt;br /&gt;
**For magical attacks crit rate:&lt;br /&gt;
***Using certain [[equipment]], which have innate bonuses to magic crit chance.&lt;br /&gt;
***Using equipment with specific [[suffixes]]&lt;br /&gt;
***Investing into INT and WIS primary [[PAB|Primary Attributes]]&lt;br /&gt;
***Using [[item#Special_Items|Flower Vase]] special item&amp;lt;sup&amp;gt;?&amp;lt;/sup&amp;gt;.&lt;br /&gt;
***Using ability, named [[ability#Cloth_Armor|Cloth Spellcrit]], which can increase magical attacks crit rate when player use only cloth armor. This modification scaling with player&#039;s cloth armor proficiency. &lt;br /&gt;
***[[File:Point.png]] Having [[Interference]] above 0 reduces any critical magical attack bonuses, completely removing them at 50 Interference.&amp;lt;br&amp;gt;&lt;br /&gt;
*Monsters have 20% damage bonuses and rate to deal crit attack, depends on their STR and DEX (for physical attacks) and WIS and INT (for magical attacks). [[Enemy Procs|Fury of the Sisters]] status-effect increases hit and crit chances of all living monsters.&lt;br /&gt;
&lt;br /&gt;
==End of Round==&lt;br /&gt;
Round ends in this cases:&lt;br /&gt;
*Player winning (victorious) - then occurs next round in battle series or player will be ejected from battle series if no further rounds are present.&lt;br /&gt;
*Player losing (dies) - then player will be ejected from battle series with penalties.&lt;br /&gt;
*Player flees - then player will be ejected from battle series with little to no penalties.&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
[[File:battle-victor.png|200px|thumb|right|Player win current round.]]&lt;br /&gt;
Player win the current round when every spawned monster died (their health are reduced to 0).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The player will be given a message to indicate their winning with next text: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You are victories!&amp;lt;br&amp;gt;&lt;br /&gt;
You Gain (Amount) EXP&amp;lt;br&amp;gt;&lt;br /&gt;
Continue (Battle mode)&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Player should click on this &amp;quot;Continue&amp;quot; text string to move toward next round or press {{Keypress|Spacebar}}.&amp;lt;br&amp;gt;&lt;br /&gt;
Reward for winning current rounds are:&lt;br /&gt;
*Specific amount of [[Experience Points]].&lt;br /&gt;
*Some [[credits]], [[items]] or [[equipment]] may be obtain as drop.&lt;br /&gt;
*Any [[Items#Battle_Powerups|powerups]] held will be lost.&lt;br /&gt;
Reward for winning battle series are:&lt;br /&gt;
*Specific amount of [[Potency]] Experience Points, as well new Potency for equipment (If Battle Mode was Item World).&lt;br /&gt;
*Specific amount of [[Credits]] (If Battle Mode was Arena, Ring of Blood or Grindfest).&lt;br /&gt;
*Some [[Equipment]] as Clear Bonus (If Battle Mode was Arena or Ring of Blood).&lt;br /&gt;
*Chance to get [[Token]] of Blood or [[Token]] of Chaos (If Battle Mode was Arena or Ring of Blood).&lt;br /&gt;
*Chance to get [[Soul Fragment]] (If Battle Mode was Random Encounter).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Note: [[Stamina]] is slightly consumed at the end of every successfully cleared round; the amount consumed depends on player&#039;s existing amount of stamina.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;losing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Dying&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;dying&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Losing===&lt;br /&gt;
[[File:battle-end.png|200px|thumb|right|Player lose current round.]]&lt;br /&gt;
Player lose the current round when his HP are reduced to 0 and [[Spells#Supportive|Spark of Life]] does not proc.&amp;lt;br&amp;gt; &lt;br /&gt;
The player will be given a message to indicate their losing with next text: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You have been defeated!&amp;lt;br&amp;gt;&lt;br /&gt;
The (Battle mode) has ended&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Penalties for losing current rounds are:&lt;br /&gt;
*The player&#039;s MP and SP will be depleted to 0, HP will be depleted to 1.&lt;br /&gt;
*Any progress made in a round will be lost. No [[credits]], [[EXP]], or drops are given for the incomplete round.&lt;br /&gt;
*[[Arena]] and [[Ring of Blood]] challenges may not be attempted again until the next [[Dawn of a New Day]] and any [[Items#Tokens|Tokens of Blood]] used will not be refunded.&lt;br /&gt;
*The player will lose a set percentage of [[condition]] on all [[equipment]] currently worn (depends on player&#039;s level). This lose also can be cut in half with the Repair Bear Mk.4 [[Hath Perk]].&lt;br /&gt;
*Any [[Items#Battle_Powerups|powerups]] held will be lost.&lt;br /&gt;
*[[Monster_Lab|User-created monsters]] (besides the player&#039;s own) will gain a &amp;quot;Battle Won&amp;quot; during the round in which the player was killed and a &amp;quot;Killing Blow&amp;quot; if they were the monster that dealt the final hit that defeated the player.&lt;br /&gt;
*The player will keep any [[proficiency]] points gained during the round.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Entering any new battle series without recovering at least 1 HP will result in another immediate loss.&lt;br /&gt;
&lt;br /&gt;
===Fleeing===&lt;br /&gt;
[[File:battle-flee.png|200px|thumb|right|Player run away from current round.]]&lt;br /&gt;
In any time player may flee from current round and left battle behind.&amp;lt;br&amp;gt;&lt;br /&gt;
To escape from battle player should open his [[File:magic_n.png]] and select &amp;quot;Flee&amp;quot; from [[File:sbsel_skills_s.png]] list.&lt;br /&gt;
The player will be given a message to indicate their successfully fleeing: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You have run away!&amp;lt;br&amp;gt;&lt;br /&gt;
The escape from the (Battle mode)&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Penalties for fleeing current rounds are:&lt;br /&gt;
*Any progress made in a round will be lost. No [[credits]], [[EXP]], or drops are given for the incomplete round.&lt;br /&gt;
*[[Arena]] and [[Ring of Blood]] challenges may not be attempted again until the next [[Dawn of a New Day]] and any [[Items#Tokens|Tokens of Blood]] used will not be refunded.&lt;br /&gt;
*Any [[Items#Battle_Powerups|powerups]] held will be lost.&lt;br /&gt;
*[[Monster_Lab|User-created monsters]] (besides the player&#039;s own) will gain a &amp;quot;Battle Won&amp;quot; during the round in which the player was fled.&lt;br /&gt;
*The player will keep any [[proficiency]] points gained during the round.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Leaving a battle takes one [[tick]] (roughly, one-two monster turns) in which time monsters &#039;&#039;&#039;can&#039;&#039;&#039; kill player. After activating Yakety Sax [[Hath Perk]], player can leave battle immediately.&lt;br /&gt;
&lt;br /&gt;
==Recovering==&lt;br /&gt;
While out of combat MP, and SP regenerate over time at various rates based on the player&#039;s [[Character_Stats#Primary_Attributes|primary attributes]]. While out of battle the [[Image:restoratives.png‎]] option, located beneath the SP bar, is also available. It allows players to consume a few draughts and [[Items#Restoratives|potions]] to fully restore any of these points. These restorations are affected by [[abilities]].&lt;br /&gt;
&lt;br /&gt;
==Battle Window==&lt;br /&gt;
[[Image:battle_window.png|200px|thumb|The Battle window.]]&lt;br /&gt;
&lt;br /&gt;
===Player Side===&lt;br /&gt;
*&#039;&#039;&#039;Status Effects&#039;&#039;&#039;: All of the effects (mostly from [[Spells#Supportive|supportive spells]] or [[items]]) currently on the player. Status effects are ordered based on their remaining duration, with the effects closest to expiring placed to the far left after [[HentaiVerse_Settings#Auto-cast_Slots|auto-cast spells]]. Effects due to expire in 1 turn will blink. Hovering the cursor over any icons provides information about the effect.&lt;br /&gt;
*&#039;&#039;&#039;Health Points&#039;&#039;&#039;: If this is reduced to 0 the player [[#Losing|loses]]. Health can be restored in battle via [[Items#Restoratives|restorative items]] or [[Spells#Curative|healing spells]]. Will turn silver if Spark of Life is active and has sufficient Spirit Points to proc. Will flash red at 35%.&lt;br /&gt;
*&#039;&#039;&#039;Mana Points&#039;&#039;&#039;: Used to cast [[spells]].&lt;br /&gt;
*&#039;&#039;&#039;Spirit Points&#039;&#039;&#039;: Used for [[Spirit Stance]] and as a cost to proc certain [[Spells#Supportive|supportive spells]].&lt;br /&gt;
*&#039;&#039;&#039;Overcharge Gauge&#039;&#039;&#039;: Used for [[Spirit Stance]] and [[Skills#Fighting_Skills|fighting skills]].&lt;br /&gt;
*&#039;&#039;&#039;[[HentaiVerse_Settings#Quickbar_Slots|Quick-cast Bar]]&#039;&#039;&#039;: Buttons for executing [[spells]] or [[skills]]; can be adjusted in the [[settings]] area.&lt;br /&gt;
&lt;br /&gt;
===Battle Log===&lt;br /&gt;
[[File:log.png|200px|thumb|right|Example of log and drops.]]&lt;br /&gt;
A log of all the events during the battle. Only shows the last 100 lines.&lt;br /&gt;
&lt;br /&gt;
When a battle starts, the system prints information about the battle, which includes the type of battle, the current round (if in a multi-round battle series such as the [[Arena]]), and monsters&#039; spawn information.&lt;br /&gt;
&lt;br /&gt;
Monsters&#039; spawn information contains the following:&lt;br /&gt;
*&#039;&#039;&#039;MID&#039;&#039;&#039;: The monster&#039;s ID number. The monster&#039;s name is also listed in parentheses.&lt;br /&gt;
*&#039;&#039;&#039;LV&#039;&#039;&#039;: The monster&#039;s level.&lt;br /&gt;
*&#039;&#039;&#039;HP&#039;&#039;&#039;: The monster&#039;s starting health.&lt;br /&gt;
&lt;br /&gt;
====Log Colors For Drops====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Color&lt;br /&gt;
!Drops&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#A89000&amp;quot;&amp;gt;Gold&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Credits]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00B000&amp;quot;&amp;gt;Light Green&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Restoratives]], [[Scrolls]], [[Infusions]], [[Special Items]], and [[Shards]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#254117&amp;quot;&amp;gt;Dark Green&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Tokens]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#489EFF&amp;quot;&amp;gt;Cyan&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Food]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Artifacts]] and [[Collectables]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#461B7E&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Trophies]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#BA05B4&amp;quot;&amp;gt;Magenta&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Crystals]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While [[Credit]] drops are shown in the log the player&#039;s amount will only update after the battle series has ended.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Monster Side===&lt;br /&gt;
Each monster has its own row with the following:&lt;br /&gt;
*&#039;&#039;&#039;Monster Letter&#039;&#039;&#039; [[Image:mon_a.png]]: Refers to the monster&#039;s position for targeting purposes.&lt;br /&gt;
*&#039;&#039;&#039;Monster Level&#039;&#039;&#039;: Can be equal to or up to 5 levels lower than the player&#039;s [[level]].&lt;br /&gt;
*&#039;&#039;&#039;Monster Color&#039;&#039;&#039;: Indicates the monster&#039;s class/rarity.&lt;br /&gt;
**&#039;&#039;&#039;No color&#039;&#039;&#039; = Ordinary (Common; all [[Monster Lab|player created monsters]] are of this class)&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#E6CCA3&amp;quot;&amp;gt;&#039;&#039;&#039;Orange&#039;&#039;&#039;&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Boss|Boss]]&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#DBA8A0&amp;quot;&amp;gt;&#039;&#039;&#039;Red&#039;&#039;&#039;&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Legendaries|Schoolgirl]]&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#A989A5&amp;quot;&amp;gt;&#039;&#039;&#039;Purple&#039;&#039;&#039;&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Gods|God]]&lt;br /&gt;
*&#039;&#039;&#039;[[Monster_Stats#Points|Monster HP]]&#039;&#039;&#039;: If reduced to 0 the monster is dead and can no longer take any action. If all monsters&#039; health are reduced to 0 the player is victorious in the battle round.&lt;br /&gt;
*&#039;&#039;&#039;[[Monster_Stats#Points|Monster MP]]&#039;&#039;&#039;: Monsters can potentially use their magic attacks when they have at least 50% mana.&lt;br /&gt;
*&#039;&#039;&#039;[[Monster_Stats#Points|Monster SP]]&#039;&#039;&#039;: Only monsters with a PL of 400+ or Boss-class or higher monsters have these. Monsters can potentially use their spirit attack when they have 100% spirit.&lt;br /&gt;
*&#039;&#039;&#039;Status Effects&#039;&#039;&#039;: The status effects (usually from [[Spells#Deprecating_Magic|deprecating spells]]) with which the monster is afflicted. Status effects are ordered based on their remaining duration, with the effects closest to expiring placed to the far left. Effects that are due to expire in 1 turn will blink. Hovering the cursor over an icon provides information on the effect. Up to 6 effects can be shown although more can be active.&lt;br /&gt;
**See [[Enemy Procs|here]] for a list of known &#039;&#039;beneficial&#039;&#039; status effects.&lt;br /&gt;
&lt;br /&gt;
====Spawning Pattern====&lt;br /&gt;
*[[Monster Lab|Custom Monsters]] are picked according to [[Monster_Lab#Monster_PL_vs._Player_Level|their Power Level vs. the player&#039;s level]].&lt;br /&gt;
*A [[Monster Lab|custom monster]] won&#039;t appear more than once every ten rounds (roughly).&lt;br /&gt;
*Monsters of the same class (species) will tend to appear together. It is not possible to face more than 4 different classes of monsters in a single round.&lt;br /&gt;
*Only 1 [[Monster Lab|custom monster]] per owner may spawn per round.&lt;br /&gt;
&lt;br /&gt;
==Battle Modes==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!width=54px|# of rounds&lt;br /&gt;
!Drop Conditions&lt;br /&gt;
!Base [[Difficulty]]&lt;br /&gt;
!width=58px|[[EXP]] Mod&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Random Encounter]] || 1 || Overall chance bonus, [[Soul Fragment]] chance, 3x [[credits]] || Normal || 5x || Can be triggered once per 30 minutes, up to 24 times per day.&lt;br /&gt;
|-&lt;br /&gt;
|[[Arena]] || 5 - 150&amp;lt;sup&amp;gt;A&amp;lt;/sup&amp;gt; || Guaranteed [[equipment]] drop (Tier 1-8 [[trophy]] quality&amp;lt;sup&amp;gt;A&amp;lt;/sup&amp;gt;) || Higher [[challenge]]s have more high-class monsters || 1x - 3x&amp;lt;sup&amp;gt;A&amp;lt;/sup&amp;gt; || Higher [[challenge]]s require clearing the previous ones. [[Level]] requirements.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ring of Blood]] || 1 || Guaranteed [[equipment]] drop || Only face [[HentaiVerse_Bestiary#Boss|boss-class]] or higher monsters ||rowspan=&amp;quot;2&amp;quot;| 1x || Costs [[Items#Tokens|Tokens of Blood]] to enter. [[Level]] requirements.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grindfest]] || 1,000 || ¼ [[credits]]. Additional chance to get [[crystal]] drops || 50%? to start, increases by .4%? each round || [[Crystal]] drop multiplier.&lt;br /&gt;
|-&lt;br /&gt;
|[[Item World]] || 10 - 100&amp;lt;sup&amp;gt;B&amp;lt;/sup&amp;gt; || ¼ [[credits]] || 100% to start, increases by 2%? each round. Overall multiplier&amp;lt;sup&amp;gt;B&amp;lt;/sup&amp;gt; || 1x - 1.2x&amp;lt;sup&amp;gt;B&amp;lt;/sup&amp;gt; || For increasing [[equipment]] [[potency]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;A&amp;lt;/sup&amp;gt; - Depending on [[challenge]] selected.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;B&amp;lt;/sup&amp;gt; - Depending on [[equipment]] [[quality]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Random Encounter]], [[Arena]], [[Ring of Blood]], [[Grindfest]], [[Item World]] - Five Battle Modes.&lt;br /&gt;
*[[Settings]] - Here player adjust his difficulty, Quick-cast Bar and auto-cast spells.&lt;br /&gt;
*[[Hotkeys]] - More information about hotkeys.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
^^^&lt;br /&gt;
Draft ends here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wiki&#039;s pages in priority==&lt;br /&gt;
* [[Abilities]] - done&lt;br /&gt;
* [[Acronyms]] - done&lt;br /&gt;
* [[Action Speed]] - done&lt;br /&gt;
&lt;br /&gt;
* [[Battles]] - draft&lt;br /&gt;
** [[Arena]]&lt;br /&gt;
** [[Grindfest]]&lt;br /&gt;
** [[Random Encounter]]&lt;br /&gt;
** [[Ring of Blood]]&lt;br /&gt;
** [[Item World]]&lt;br /&gt;
&lt;br /&gt;
* [[Burden]] &amp;amp; [[Interference]]&lt;br /&gt;
&lt;br /&gt;
* [[Currency]] - done&lt;br /&gt;
** [[Credits]] - done&lt;br /&gt;
**[[Hath]] - done&lt;br /&gt;
**[[Hath Perks]] - done&lt;br /&gt;
**[[Gallery Points]] - done&lt;br /&gt;
***[[Rewards]]&lt;br /&gt;
&lt;br /&gt;
* Create a separate page for procs and put here:&lt;br /&gt;
** [[Enemy Procs]]&lt;br /&gt;
** [[Equipment Procs]]&lt;br /&gt;
** Supportive Procs&lt;br /&gt;
** Deprecating Procs&lt;br /&gt;
** Every else status-effect&lt;br /&gt;
&lt;br /&gt;
* [[Leveling Up]]&lt;br /&gt;
** [[Level and Rank Table]]&lt;br /&gt;
** [[Level Scaling]]&lt;br /&gt;
** [[Experience Points]]&lt;br /&gt;
** [[List of High Level Players]]&lt;br /&gt;
&lt;br /&gt;
*[[Items]]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
**[[Equipment Prefixes]]&lt;br /&gt;
**[[Equipment Suffixes]]&lt;br /&gt;
***[[Loot Drop Rolls]]&lt;br /&gt;
***[[Obsolete Items]]&lt;br /&gt;
&lt;br /&gt;
*[[Fighting Styles]] &amp;amp; [[Play Styles]] - kinda confusing and unorganized&lt;br /&gt;
&lt;br /&gt;
*[[The Forge]] and [[Shrine]]&lt;br /&gt;
*[[Training]] and [[Proficiencies]]&lt;br /&gt;
&lt;br /&gt;
* [[Character Menu]]&lt;br /&gt;
** [[Character Stats]]&lt;br /&gt;
*** [[Overcharge]]&lt;br /&gt;
*** [[Spirit Stance]]&lt;br /&gt;
*** [[Stamina]]&lt;br /&gt;
** [[Persona]]&lt;br /&gt;
** [[HentaiVerse Settings]]&lt;br /&gt;
*** [[Ranks]]&lt;br /&gt;
*** [[HentaiVerse Hotkeys]]&lt;br /&gt;
&lt;br /&gt;
* [[RiddleMaster]]&lt;br /&gt;
&lt;br /&gt;
*[[Bazaar]]&lt;br /&gt;
**[[The Lottery]]&lt;br /&gt;
**[[MoogleMail]]&lt;br /&gt;
&lt;br /&gt;
* [[Dawn of a New Day]]&lt;br /&gt;
* [[Technical Issues]]&lt;br /&gt;
** [[HentaiVerse Bugs &amp;amp; Errors]]&lt;br /&gt;
** [[HentaiVerse FAQ]]&lt;br /&gt;
** [[HentaiVerse Advice]]&lt;br /&gt;
* [[Bans]]&lt;br /&gt;
* [[Scripts &amp;amp; Tools]]&lt;br /&gt;
&lt;br /&gt;
*[[Damage]] - maybe merge them all?&lt;br /&gt;
**[[Damage Types]]&lt;br /&gt;
**[[Physical Damage]]&lt;br /&gt;
**[[Spell Damage]]&lt;br /&gt;
&lt;br /&gt;
*[[Spells]] and [[Skills]]&lt;br /&gt;
  &lt;br /&gt;
* [[Monster Lab]]&lt;br /&gt;
** [[Monster Lab Bestiary]]&lt;br /&gt;
** [[HentaiVerse Bestiary]]&lt;br /&gt;
** [[Monster Stats]]&lt;br /&gt;
&lt;br /&gt;
*[[Missing Data]]&lt;br /&gt;
**[[Never To Be Added]]&lt;br /&gt;
**[[To Be Added]]&lt;br /&gt;
    &lt;br /&gt;
* Never ever go in this pages, since it is raw data mostly, which should be used by special users (like Skillchip):&lt;br /&gt;
** [[Equipment Base Coefficients]]&lt;br /&gt;
** [[Equipment Base Modifier Ranges]]&lt;br /&gt;
** [[Equipment Ranges]]&lt;br /&gt;
** [[Equipment Ranges Clothes]]&lt;br /&gt;
** [[Equipment Ranges Heavy]]&lt;br /&gt;
** [[Equipment Ranges Light]]&lt;br /&gt;
&lt;br /&gt;
==Translate one of mandatory pages==&lt;br /&gt;
I should translate one of this pages:&lt;br /&gt;
* [[Credits]]&lt;br /&gt;
*[[Donation]]&lt;br /&gt;
* [[Technical Issues‏‎]]&lt;br /&gt;
* [[Gallery Tagging‏‎]]&lt;br /&gt;
* [[Expunging‏‎]]&lt;br /&gt;
* [[E-Hentai User Gallery System‏‎]]&lt;br /&gt;
* [[Reporting]]&lt;br /&gt;
In the end only, since I am noob.&lt;br /&gt;
* [[Hentai@Home‏‎]]&lt;br /&gt;
I guess, I will shoot in a Donation or Credits, since money is all this game about. =)&lt;br /&gt;
Damn, I need help with H@H, because I never used it. Hard to translate page, I don&#039;t understand subject of =/&lt;br /&gt;
&lt;br /&gt;
==Translating the whole game in Russian==&lt;br /&gt;
Ага, блин, одна из тех задач, которые человек выполняет просто для того чтобы выполнить &amp;gt;_&amp;gt;&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:log.png&amp;diff=36345</id>
		<title>File:log.png</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:log.png&amp;diff=36345"/>
		<updated>2016-07-19T19:49:54Z</updated>

		<summary type="html">&lt;p&gt;F4tal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=tick&amp;diff=36344</id>
		<title>tick</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=tick&amp;diff=36344"/>
		<updated>2016-07-19T19:46:09Z</updated>

		<summary type="html">&lt;p&gt;F4tal: Redirected page to Action Speed#Tick&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Action_Speed#Tick]]&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:mon_i.png&amp;diff=36343</id>
		<title>File:mon i.png</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:mon_i.png&amp;diff=36343"/>
		<updated>2016-07-19T19:27:17Z</updated>

		<summary type="html">&lt;p&gt;F4tal: F4tal uploaded a new version of &amp;amp;quot;File:mon i.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:mon_i.png&amp;diff=36341</id>
		<title>File:mon i.png</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:mon_i.png&amp;diff=36341"/>
		<updated>2016-07-19T18:08:21Z</updated>

		<summary type="html">&lt;p&gt;F4tal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:battle-victor.png&amp;diff=36340</id>
		<title>File:battle-victor.png</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:battle-victor.png&amp;diff=36340"/>
		<updated>2016-07-19T18:07:18Z</updated>

		<summary type="html">&lt;p&gt;F4tal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:battle-end.png&amp;diff=36339</id>
		<title>File:battle-end.png</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:battle-end.png&amp;diff=36339"/>
		<updated>2016-07-19T18:06:05Z</updated>

		<summary type="html">&lt;p&gt;F4tal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:battle-flee.png&amp;diff=36338</id>
		<title>File:battle-flee.png</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:battle-flee.png&amp;diff=36338"/>
		<updated>2016-07-19T18:05:25Z</updated>

		<summary type="html">&lt;p&gt;F4tal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:sbsel_spells_s.png&amp;diff=36337</id>
		<title>File:sbsel spells s.png</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:sbsel_spells_s.png&amp;diff=36337"/>
		<updated>2016-07-19T13:14:15Z</updated>

		<summary type="html">&lt;p&gt;F4tal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:sbsel_skills_s.png&amp;diff=36336</id>
		<title>File:sbsel skills s.png</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:sbsel_skills_s.png&amp;diff=36336"/>
		<updated>2016-07-19T13:13:58Z</updated>

		<summary type="html">&lt;p&gt;F4tal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:magic_s.png&amp;diff=36335</id>
		<title>File:magic s.png</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:magic_s.png&amp;diff=36335"/>
		<updated>2016-07-19T13:13:35Z</updated>

		<summary type="html">&lt;p&gt;F4tal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:magic_n.png&amp;diff=36334</id>
		<title>File:magic n.png</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:magic_n.png&amp;diff=36334"/>
		<updated>2016-07-19T13:13:19Z</updated>

		<summary type="html">&lt;p&gt;F4tal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:items_s.png&amp;diff=36333</id>
		<title>File:items s.png</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:items_s.png&amp;diff=36333"/>
		<updated>2016-07-19T13:13:06Z</updated>

		<summary type="html">&lt;p&gt;F4tal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:items_n.png&amp;diff=36332</id>
		<title>File:items n.png</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:items_n.png&amp;diff=36332"/>
		<updated>2016-07-19T13:12:52Z</updated>

		<summary type="html">&lt;p&gt;F4tal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:spirit_n.png&amp;diff=36331</id>
		<title>File:spirit n.png</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:spirit_n.png&amp;diff=36331"/>
		<updated>2016-07-19T13:12:37Z</updated>

		<summary type="html">&lt;p&gt;F4tal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:spirit_a.png&amp;diff=36330</id>
		<title>File:spirit a.png</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:spirit_a.png&amp;diff=36330"/>
		<updated>2016-07-19T13:12:24Z</updated>

		<summary type="html">&lt;p&gt;F4tal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:focus_n.png&amp;diff=36329</id>
		<title>File:focus n.png</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:focus_n.png&amp;diff=36329"/>
		<updated>2016-07-19T13:12:13Z</updated>

		<summary type="html">&lt;p&gt;F4tal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:focus_a.png&amp;diff=36328</id>
		<title>File:focus a.png</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:focus_a.png&amp;diff=36328"/>
		<updated>2016-07-19T13:11:40Z</updated>

		<summary type="html">&lt;p&gt;F4tal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:defend_n.png&amp;diff=36327</id>
		<title>File:defend n.png</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:defend_n.png&amp;diff=36327"/>
		<updated>2016-07-19T13:11:27Z</updated>

		<summary type="html">&lt;p&gt;F4tal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:defend_a.png&amp;diff=36326</id>
		<title>File:defend a.png</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:defend_a.png&amp;diff=36326"/>
		<updated>2016-07-19T13:11:06Z</updated>

		<summary type="html">&lt;p&gt;F4tal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:attack_s.png&amp;diff=36325</id>
		<title>File:attack s.png</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:attack_s.png&amp;diff=36325"/>
		<updated>2016-07-19T13:10:42Z</updated>

		<summary type="html">&lt;p&gt;F4tal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:attack_n.png&amp;diff=36324</id>
		<title>File:attack n.png</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:attack_n.png&amp;diff=36324"/>
		<updated>2016-07-19T13:10:14Z</updated>

		<summary type="html">&lt;p&gt;F4tal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Action_Speed&amp;diff=36323</id>
		<title>Action Speed</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Action_Speed&amp;diff=36323"/>
		<updated>2016-07-19T11:37:56Z</updated>

		<summary type="html">&lt;p&gt;F4tal: Major update. Say hello to tick, turns, more info and better layout. Please do proofreading.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Action Speed is the measure of how long any action taken by a player or [[Monster_Lab|monster]] in the HentaiVerse takes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Action Speed==&lt;br /&gt;
===Effects===&lt;br /&gt;
As [[battle]] progress and time units pass, some monsters with higher action speeds may perform an additional attack against the player. Conversely, players who accumulate enough time units due to their high action speed may take a turn to perform an additional action before the monsters are allowed their action.&lt;br /&gt;
===Turns===&lt;br /&gt;
One player&#039;s action equals to one in-game turn. During that turn player can do physical attack, use [[spell]], use [[skill]], enter in [[focus]], [[defend]], [[Spirit Stance|spirit]] modes, use [[scan]], use [[item]] or [[flee]] from battle.&amp;lt;br&amp;gt;&lt;br /&gt;
Turn happens almost immediately server-side, but may take few milliseconds or seconds user-side. To prevent botting and decreasing overloads, there is a server side restriction, which not allowed to do &#039;&#039;&#039;more than 4 turns per second (t/s)&#039;&#039;&#039;. Players from different countries, while using different ISP, bandwidth, browser and PC configuration, may have different t/s.&lt;br /&gt;
&amp;lt;!-- ==Formula==&lt;br /&gt;
Base Time Units/Action is calculated as:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;minmax(20, 10000 / action_speed, 500)&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Where action_speed = 100 * Factors &lt;br /&gt;
data seems to obsolete and hardly suiting anywhere. I will left it for future research and as a part of history. Translators may left it behind --&amp;gt;&lt;br /&gt;
===Sub-items===&lt;br /&gt;
Action Speed is cumulative term, which contains:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Term&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Attack speed&lt;br /&gt;
| How fast you deal physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Casting speed&lt;br /&gt;
| How fast you deal magical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Skill speed&lt;br /&gt;
| How fast you attack with fighting style&#039;s [[skills#Weapon_Skills|skills]].&lt;br /&gt;
|-&lt;br /&gt;
| Item speed&lt;br /&gt;
| How fast you use [[items]].&lt;br /&gt;
|-&lt;br /&gt;
| Toggling speed&lt;br /&gt;
| How fast you enter in [[focus]], [[defend]], [[Spirit Stance|spirit]] modes, and use [[scan]].&lt;br /&gt;
|-&lt;br /&gt;
| Fleeing speed&lt;br /&gt;
| How fast you can [[flee|run away]] from battle.&lt;br /&gt;
|-&lt;br /&gt;
| Monster speed&lt;br /&gt;
| Separate speed gauge, depend how fast [[Monster_Lab|monster]] attacks you.&lt;br /&gt;
|}&lt;br /&gt;
[[file:Point.png]] Note, when it says &amp;quot;Action Speed&amp;quot; mostly subject talks about both Attack speed and Casting speed, since all other speeds listed above, have specific formulas and rules to operate with.&lt;br /&gt;
&lt;br /&gt;
===Base Action Speeds===&lt;br /&gt;
Every [[battles#Combat|attack]], [[item]] usage, [[spell]] and [[skill]] in the HentaiVerse require certain time units to launch on. Depends on how many time units it takes, all actions can be divided in five categories.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Category&lt;br /&gt;
! Description&lt;br /&gt;
! Base action speed should be&lt;br /&gt;
|-&lt;br /&gt;
| Immediately&lt;br /&gt;
| Action takes place right after player&#039;s command, and monsters don&#039;t attack after &#039;&#039;&#039;at all&#039;&#039;&#039;.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Sub-standard&lt;br /&gt;
| Action takes place right after player&#039;s command, and &#039;&#039;&#039;some&#039;&#039;&#039; monsters &#039;&#039;&#039;may&#039;&#039;&#039; attack after.&lt;br /&gt;
| 0.01-0.99&lt;br /&gt;
|-&lt;br /&gt;
| Standard&lt;br /&gt;
| Action takes place right after player&#039;s command, and &#039;&#039;&#039;all&#039;&#039;&#039; monsters attack back &#039;&#039;&#039;once&#039;&#039;&#039;.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Upper-standard&lt;br /&gt;
| Action takes place right after player&#039;s command, and &#039;&#039;&#039;all&#039;&#039;&#039; monsters attack back &#039;&#039;&#039;at least once&#039;&#039;&#039;.&lt;br /&gt;
| 1.01-1.99&lt;br /&gt;
|-&lt;br /&gt;
| Delayed&lt;br /&gt;
| Action takes place right after player&#039;s command, and &#039;&#039;&#039;all&#039;&#039;&#039; monsters attack back &#039;&#039;&#039;twice&#039;&#039;&#039;.&lt;br /&gt;
| 2 and higher&lt;br /&gt;
|}&lt;br /&gt;
Different actions have different Base action speeds.&lt;br /&gt;
[[File:ActionSpeedExample1.png|200px|thumb|right|Player used six different items and monsters do not attack him in between.]]&lt;br /&gt;
[[File:ActionSpeedExample2.png|200px|thumb|right|Player physically attacked one monster and every monster hit him back at least once. Some monsters attacked him twice, thanks to PFUDOR difficulty, high Swiftness Chaos Upgrade rank and moderate burden.]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Action&lt;br /&gt;
!Base Action Speed&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Physical Attack and [[Fighting Skills]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Physical Attack || 1&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Skills || 1?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Basics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Using [[items]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|Toggling [[Spirit Stance]] || &amp;lt;1&lt;br /&gt;
|-&lt;br /&gt;
|Defend, Scan, Focus || 1&lt;br /&gt;
|-&lt;br /&gt;
|Fleeing || &amp;lt;1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[[Spells#Offensive_Spells|Offensive Spells]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Elemental T1 (Fiery Blast, Freeze, Shockblast, Gale) || 1.2?&lt;br /&gt;
|-&lt;br /&gt;
|Elemental T2 (Inferno, Blizzard, Chained Lightning, Downburst) || 1.4?&lt;br /&gt;
|-&lt;br /&gt;
|Elemental T3 (Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord) || 1.6?&lt;br /&gt;
|-&lt;br /&gt;
|Divine/Forbidden T1 (Smite, Corruption) || 1.4?&lt;br /&gt;
|-&lt;br /&gt;
|Divine/Forbidden T2 (Banishment, Disintegrate) || 1.6?&lt;br /&gt;
|-&lt;br /&gt;
|Divine/Forbidden T3 (Paradise Lost, Ragnarok) || 1.8?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[[Spells#Deprecating_Magic|Deprecating Spells]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Drain || 1.2?&lt;br /&gt;
|-&lt;br /&gt;
|Slow, Sleep, MagNet || 1.5?&lt;br /&gt;
|-&lt;br /&gt;
|Weaken, Imperil || 0.8?&lt;br /&gt;
|-&lt;br /&gt;
|Blind || 1.2?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[[Spells#Curative_Magic|Curative Spells]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cure, Regen || 0.2?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[[Spells#Supportive_Magic|Supportive Spells]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Haste, Shadow Veil, Absorb, Spark of Life, Arcane Focus, Heartseeker, Spirit Shield || 0.1?&lt;br /&gt;
|-&lt;br /&gt;
|Protection || 0.2?&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
*Base action speeds, listed above are solid and programed server-side, however they real value may vary, due to effect of player&#039;s [[abilities]], current [[equipment]] or used [[spells]] (see below).&lt;br /&gt;
*Monsters recovering from stun get a free action the turn after, regardless of the player&#039;s action speed during that turn.&lt;br /&gt;
*Using [[Items#Battle_Powerups|powerups]] always takes 0 time units.&lt;br /&gt;
&lt;br /&gt;
===Increasing Action Speed===&lt;br /&gt;
[[File:AttackSpeedandCastSpeed.png|200px|thumb|right|Player can find his current Attack Speed and Casting Speed in Statistics Pane]]&lt;br /&gt;
&lt;br /&gt;
*Player can increase Attack Speed via:&lt;br /&gt;
**Using the [[Spells#Supportive Magic|Haste spell]] (+25%, +50%) or [[Scroll]] of swiftness (+60%).&lt;br /&gt;
**Using certain [[weapons]] such as Wakizashi, which have innate bonuses to attack speed. &lt;br /&gt;
**Using Wakizashi or Shortsword with &amp;quot;of Swiftness&amp;quot; [[Equipment_Suffixes|suffix]].&lt;br /&gt;
**Using certain [[armor]]s or [[shield]] with &amp;quot;Agile&amp;quot; [[prefix]].&lt;br /&gt;
**Getting Swift Strike [[potency]] to their melee weapon.&lt;br /&gt;
**Using ability, named [[Abilities#Light_Armor|Light Speed]], which can increase attack speed when player use only light armor. This modification scaling with player&#039;s light armor [[proficiency]].&lt;br /&gt;
**Players who have [[Character_Stats#Primary_Attributes|AGI]] higher than their current [[level]] receive an attack speed bonus, capping at 10% when agility is twice their level.&lt;br /&gt;
[[file:Point.png]] Having [[burden]] above 40 reduces any attack speed bonuses, completely removing them at 90 burden.&lt;br /&gt;
&lt;br /&gt;
*Player can increase Casting Speed via:&lt;br /&gt;
**Using the [[Spells#Supportive Magic|Haste spell]] (+25%, +50%) or [[Scroll]] of swiftness (+60%).&lt;br /&gt;
**Using certain [[armor]]s with &amp;quot;Charged&amp;quot; [[prefix]].&lt;br /&gt;
**Getting Spellweaver [[potency]] to their [[staff]].&lt;br /&gt;
**Using ability, named [[Abilities#Cloth_Armor|Cloth Castspeed]], which can increase casting speed when player use only cloth armor. This modification scaling with player&#039;s cloth armor [[proficiency]].&lt;br /&gt;
**Using ability, which decrease casting time of specific spell.&lt;br /&gt;
&lt;br /&gt;
*Player can also get the [[Innate Arcana]] [[hath perk]], which improves a player&#039;s action economy by maintaining [[Spells#Supportive_Magic|supportive spells]] without using actions.&lt;br /&gt;
&lt;br /&gt;
===Monster Action Speed===&lt;br /&gt;
*All monsters have an initiative for their first attack of 0.1 to 1 times their base action speed (chosen at random).&lt;br /&gt;
*Monsters receive a free action after leaving a state of being [[Equipment_Procs|stunned]].&lt;br /&gt;
*Monster&#039;s Action Speed may be increased by:&lt;br /&gt;
**[[Monster Lab|Custom Monsters]] can increase their action speed with the Swiftness [[Monster_Lab#Chaos_Upgrades|Chaos Upgrade]] (+2.5% per rank, +50% max).&lt;br /&gt;
**Playing on PFUDOR [[difficulty]] (+25%)&lt;br /&gt;
**[[Enemy_Procs|Wailings of the Present]] status effect increases attack speed of any living monster.&lt;br /&gt;
*Monster&#039;s Action Speed may be decreased by:&lt;br /&gt;
**Using [[Spells#Deprecating_Spells|MagNet]] spell (-25%)&lt;br /&gt;
**Using [[Spells#Deprecating_Spells|Slow]] spell (-30%, -50%)&lt;br /&gt;
&lt;br /&gt;
==Tick==&lt;br /&gt;
Tick is a special time amount, designed for counting down this special time-based events:&lt;br /&gt;
*[[Spell]]&#039;s cooldown.&lt;br /&gt;
*[[Skill]]&#039;s cooldown.&lt;br /&gt;
*Cooldown between using [[item]] of same type.&lt;br /&gt;
*Spell&#039;s duration.&lt;br /&gt;
*[[Scroll]]&#039;s duration.&lt;br /&gt;
*[[Infusion]]&#039;s duration, when it used as [[Character_Menu#Battle_Items|battle item]]&lt;br /&gt;
*Other item&#039;s duration.&lt;br /&gt;
*Weapon&#039;s [[Equipment_Proc|proc]] duration.&lt;br /&gt;
*Spell&#039;s proc duration.&lt;br /&gt;
*Fighting style skill&#039;s [[chain]] time.&lt;br /&gt;
*[[Spells#Curative|Regen]]&#039;s replenishment effect, e.t.c.&lt;br /&gt;
Tick is &#039;&#039;&#039;always equals to one time unit&#039;&#039;&#039; and cannot be modified in anyway. &amp;lt;br&amp;gt;&lt;br /&gt;
Tick is not equal to turn, second, one attack or whatever. This is stand-alone time-operated value.&lt;br /&gt;
&lt;br /&gt;
==Tick &amp;amp; Action Speed==&lt;br /&gt;
Both, Action Speed and Tick are time-based amount, which take place similarly during the battle and don&#039;t affect each other and count down independently. Player and monsters can modify their Action Speed (see above), while Tick is always means one time unit.&lt;br /&gt;
&lt;br /&gt;
===Graphical Presentation===&lt;br /&gt;
&#039;&#039;&#039;This is graphical presentation, just to show how this two measures works together, not a real calculation with every vars taken in account&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ideally, if both Tick and every player&#039;s actions will be equal, they will then have same start and end for every time unit, like this:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&lt;br /&gt;
|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.| - Tick&lt;br /&gt;
|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.| - Player&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
But since some player&#039;s actions take longer/faster to complete, thanks to Action Speed measure, real Tick and player&#039;s actions will be different in terms when they start and end, like in graph below. Here presents 8 ticks (this means, [[Spells#Curative Magic|Regen]] replenished player&#039;s health 8 times, duration of [[skills]] decreased on 8, e.t.c), while player did 9 real turns.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&lt;br /&gt;
|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.| - Tick&lt;br /&gt;
|_._._._.|_._._._._._._.|_._._.|_._._.|_._._._._.|_._._._._._.|_._._.|_._._._._._.|_._._. - Player&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
If player will constantly use [[items]] to replenish his HP, MP and SP, his Tick versus Action Speed progression will be presented as on this graph, because item usage takes 0 (zero) base Action Speed. This means cooldown and duration of his [[spells]] will never decreased, as well [[Spells#Curative Magic|Regen]] will never replenished any HP.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&lt;br /&gt;
|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.| - Tick&lt;br /&gt;
|                                                                                         - Player&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
If player had used [[Spells#Supportive Magic|Haste spell]] supportive spell, has big Attack Speed parameter and keep attacking physically first 9 times, then use [[Defend]] and keep attacking back, his Tick versus Action Speed progression will be presented as this graph.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&lt;br /&gt;
|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.| - Tick&lt;br /&gt;
|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._._._.|_._._.|_._._.| - Player&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
In a case of monsters Tick versus Action Speed progression works same way. If player encounter two [[monsters]] with +0% and +50% Action Speed, respectively, their actions may be presented in this graph. So, monster with higher Action Speed parameter may attack player three times, while [[Spells#Curative Magic|Regen]]&#039;s replenished his health only two times.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&lt;br /&gt;
|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.| - Tick&lt;br /&gt;
|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.| - Monster #1 &lt;br /&gt;
|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._. - Monster #2 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
In the end, this is graph of real-time [[battle]] versus three monsters with this setup:&lt;br /&gt;
*PFUDOR [[difficulty]].&lt;br /&gt;
*Monster #1 has +0% bonus to Action Speed, Monster #2 has +25% bonus to Action Speed, *Monster #3 has +50% bonus to Action Speed.&lt;br /&gt;
*Player has +25% to his Attack Speed and he is melee fighter.&lt;br /&gt;
*Player used [[Spells#Curative|Regen]] in first his turn and [[Spells#Supportive|Haste]] in his forth turn.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&lt;br /&gt;
|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.| - Tick&lt;br /&gt;
|_._._._.|_._._._.|_._._._.|_._._._.|_._._._.|_._._._.|_._._._.|_._._._.|_._._._.|_._._._ - Monster #1 &lt;br /&gt;
|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._. - Monster #2&lt;br /&gt;
|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._ - Monster #3&lt;br /&gt;
|_.|_._._._.|_._._._.|_.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._. - Player&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
So, while Regen replenished player&#039;s health 8 times only, first monster attacked him 9 times, second monster attacked him 12 times and third one 17 times. In same 8 ticks, player cast two spells (first and forth turns), used two physical attack without Hastened effect (second and third turns) and 12 more attack with Hastened effect.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=191528&amp;amp;view=findpost&amp;amp;p=4413288 More explanation #1] - From nec1986.&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=21512&amp;amp;view=findpost&amp;amp;p=3689786 More explanation #2] - From Dan31 (read followed few posts too).&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=21512&amp;amp;view=findpost&amp;amp;p=3770480 More explanation #3] - From uareader.&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=27680&amp;amp;view=findpost&amp;amp;p=747114 Action Time] - A thesis on how various game mechanics affect the actual amount of time units/&amp;quot;ticks&amp;quot; actions take.&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showtopic=47834&amp;amp;st=320&amp;amp;p=1845119&amp;amp;#entry1845119 Skillchip&#039;s Testing for Action Speed and X-Mods] (Apr. 2012, patch 0.6.6)&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Hath_Perks/Russian&amp;diff=36322</id>
		<title>Hath Perks/Russian</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Hath_Perks/Russian&amp;diff=36322"/>
		<updated>2016-07-19T10:32:47Z</updated>

		<summary type="html">&lt;p&gt;F4tal: Bugfix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://g.e-hentai.org/hathperks.php Hath Perks] (рус. Перки) это всевозможные бонусы, с помощью которых пользователь может:&lt;br /&gt;
*Улучшить представление и отображение E-Hentai Gallery, а также открыть новые функции.&lt;br /&gt;
*Улучшить своего персонажа в игре HentaiVerse, усилив его и предоставив новые возможности.&lt;br /&gt;
Перки приобретаются с помощью специальной валюты, называемой Hath. Будучи единожды приобретены, перки навсегда прикрепляются к аккаунту пользователя, отменить их или &amp;quot;забыть&amp;quot; невозможно.&lt;br /&gt;
&lt;br /&gt;
==Перечень перков==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;| Наименование и перевод&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;| Описание&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;|Стоимость&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
===Перки для Gallery===&lt;br /&gt;
|-&lt;br /&gt;
!Ads-Be-Gone &amp;lt;br&amp;gt;(рус. Да Пропадёт Реклама){{Fn|1}}&lt;br /&gt;
|Открывает опцию, позволяющую отключить рекламу в E-Hentai Galleries. В принципе, Вы можете пользоваться Adblock и не тратить Hath, но тогда на душе Вам будет неспокойно.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20&lt;br /&gt;
|-&lt;br /&gt;
!Tag Flagging&amp;lt;br&amp;gt;(рус. Отметки){{Fn|1}}&lt;br /&gt;
|Открывает опцию, позволяющую помечать определённые тэги как плохие или хорошие. После этого, рядом с галереями появятся соответствующие значки, и Вы будете уведомлены о наличии этих тэгов в галерее, ещё до её открытия.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!Source Nexus&amp;lt;br&amp;gt;(рус. Основной Источник){{Fn|1}}&lt;br /&gt;
|Открывает опцию, позволяющую просматривать в браузере оригинальную картинку в высоком разрешении.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
!Multi-Page Viewer &amp;lt;br&amp;gt;(рус. Мульти-страничный Обозреватель)){{Fn|1}}&lt;br /&gt;
|Открывает опцию, позволяющую  использовать Мульти-страничный обозреватель. Теперь все картинки внутри галереи будут располагаться на одной странице. Скажите пагинации, до свидания!&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|300&lt;br /&gt;
|-&lt;br /&gt;
!More Thumbs &amp;lt;br&amp;gt;(рус. Больше Эскизов){{Fn|1}}&lt;br /&gt;
|Теперь на одной странице может быть до 10 рядов эскизов за раз.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!Thumbs Up &amp;lt;br&amp;gt;(рус. Ещё Больше Эскизов){{Fn|1}}&lt;br /&gt;
|Теперь на одной странице может быть до 20 рядов эскизов за раз.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; More Thumbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|100&lt;br /&gt;
|-&lt;br /&gt;
!All Thumbs &amp;lt;br&amp;gt;(рус. Все Доступные Эскизы){{Fn|1}}&lt;br /&gt;
|Теперь на одной странице может быть до 40 рядов эскизов за раз.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Thumbs Up&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|250&lt;br /&gt;
|-&lt;br /&gt;
!More Pages &amp;lt;br&amp;gt;(рус. Больше Страниц){{Fn|1}}&lt;br /&gt;
|Теперь Вы можете смотреть в два раза больше страниц.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20&lt;br /&gt;
|-&lt;br /&gt;
!Lots of Pages &amp;lt;br&amp;gt;(рус. Ещё Больше Страниц){{Fn|1}}&lt;br /&gt;
|Теперь Вы можете смотреть в пять раз больше страниц.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; More Pages&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!Too Many Pages &amp;lt;br&amp;gt;(рус. Слишком Много Страниц){{Fn|1}}&lt;br /&gt;
|Теперь Вы можете смотреть в десять раз больше страниц.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Lots of Pages&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|100&lt;br /&gt;
|-&lt;br /&gt;
!More Favorite Notes I&amp;lt;br&amp;gt;(рус. Больше Заметок I)&lt;br /&gt;
|Теперь Вы можете сохранить 10,000 заметок.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|100&lt;br /&gt;
|-&lt;br /&gt;
!More Favorite Notes II &amp;lt;br&amp;gt;(рус. Больше Заметок II)&lt;br /&gt;
|Теперь Вы можете сохранить 25,000 заметок.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; More Favorite Notes I&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|250&lt;br /&gt;
|-&lt;br /&gt;
!Paging Enlargement I &amp;lt;br&amp;gt;(рус. Больше Пагинации I)&lt;br /&gt;
|Теперь на одной странице поиска будет отображаться 50 галерей.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|100&lt;br /&gt;
|-&lt;br /&gt;
!Paging Enlargement II &amp;lt;br&amp;gt;(рус. Больше Пагинации II)&lt;br /&gt;
|Теперь на одной странице поиска будет отображаться 100 галерей.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Paging Enlargement I&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|500&lt;br /&gt;
|-&lt;br /&gt;
!Paging Enlargement III &amp;lt;br&amp;gt;(рус. Больше Пагинации III)&lt;br /&gt;
|Теперь на одной странице поиска будет отображаться 200 галерей.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Paging Enlargement II&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
===Перки для HentaiVerse===&lt;br /&gt;
|-&lt;br /&gt;
!Postage Paid &amp;lt;br&amp;gt;(рус. Оплаченный Перевод)&lt;br /&gt;
|Теперь Вам больше не нужно платить 10 credits или плату за CoD при использовании ПочтыМугл.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|10&lt;br /&gt;
|-&lt;br /&gt;
!Vigorous Vitality &amp;lt;br&amp;gt;(рус. Невероятная Живучесть)&lt;br /&gt;
|Увеличивает Ваши базовые HP на 10%.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|250&lt;br /&gt;
|-&lt;br /&gt;
!Effluent Ether &amp;lt;br&amp;gt;(рус. Потоки Эфира)&lt;br /&gt;
|Увеличивает Ваши базовые MP на 10%.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|500&lt;br /&gt;
|-&lt;br /&gt;
!Suffusive Spirit &amp;lt;br&amp;gt;(рус. Снизошедший Дух)&lt;br /&gt;
|Увеличивает Ваши базовые SP на 10%.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Resplendent Regeneration &amp;lt;br&amp;gt;(рус. Блестящая Регенерация)&lt;br /&gt;
|Увеличивает скорость Вашей регенерации во время боя и регенерации вне боя на 50%.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|500&lt;br /&gt;
|-&lt;br /&gt;
!Enigma Energizer &amp;lt;br&amp;gt;(рус. Любитель Загадок)&lt;br /&gt;
|Теперь у Вас есть в два раза больше времени чтобы решить RiddleMaster, а в случае успешного решения, статус-эффект Blessing of the RiddleMaster длится 50 ходов.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
!Yakety Sax &amp;lt;br&amp;gt;(прим. Это название заглавной песни из &amp;quot;Шоу Бенни Хилла&amp;quot;)&lt;br /&gt;
|Теперь монстры не смогут Вас атаковать, когда Вы пытаетесь сбежать.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
!Soul Catcher &amp;lt;br&amp;gt;(рус. Ловец Душ)&lt;br /&gt;
|Теперь каждый день Вы будете получать 10 бесплатных Soul Fragments. Вы их получаете во время события Dawn of a New Day.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|500&lt;br /&gt;
|-&lt;br /&gt;
!Extra Strength Formula &amp;lt;br&amp;gt;(рус. Формула Дополнительной Силы)&lt;br /&gt;
|Теперь Happy Pills полностью восстанавливают мораль Ваших монстров.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|500&lt;br /&gt;
|-&lt;br /&gt;
!That&#039;s Good Eatin&#039; &amp;lt;br&amp;gt;(рус. Очень Вкусная Еда)&lt;br /&gt;
|Теперь различная еда восстанавливает голод Ваших монстров на 20% эффективнее.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Coupon Clipper &amp;lt;br&amp;gt;(рус. Скидочный Купон)&lt;br /&gt;
|Теперь все товары в Item Shop стоит на 10% дешевле.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Long Gone Before Daylight &amp;lt;br&amp;gt;(рус. Долгая Прогулка Перед Рассветом)&lt;br /&gt;
|Теперь первый Energy Drink, который Вы примете за день, будет восстанавливать в раза больше Stamina.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2,000&lt;br /&gt;
|-&lt;br /&gt;
!Dark Descent &amp;lt;br&amp;gt;(рус. Тёмный Последователь)&lt;br /&gt;
|Уменьшает количество требуемых для Reforge Amnesia Shards в два раза.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2,000&lt;br /&gt;
|-&lt;br /&gt;
!Eminent Elementalist &amp;lt;br&amp;gt;(рус. Выдающийся Элементалист)&lt;br /&gt;
|Увеличивает Ваши Elemental Magic Proficiency на 10% (увеличение происходит по отношению к Вашим текущим Proficiency очкам).&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Divine Warmage &amp;lt;br&amp;gt;(рус. Священный Боевой Маг)&lt;br /&gt;
|Увеличивает Ваши Divine Magic Proficiency на 10% (увеличение происходит по отношению к Вашим текущим Proficiency очкам).&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Death and Decay &amp;lt;br&amp;gt;(рус. Смерть и Разложение)&lt;br /&gt;
|Увеличивает Ваши Forbidden Magic Proficiency на 10% (увеличение происходит по отношению к Вашим текущим Proficiency очкам)..&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Evil Enchantress &amp;lt;br&amp;gt;(рус. Злобный Чародей)&lt;br /&gt;
|Увеличивает Ваши Deprecating Magic Proficiency на 10% (увеличение происходит по отношению к Вашим текущим Proficiency очкам).&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Force of Nature &amp;lt;br&amp;gt;(рус. Силы Природы)&lt;br /&gt;
|Увеличивает Ваши Supportive Magic Proficiency на 10% (увеличение происходит по отношению к Вашим текущим Proficiency очкам).&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Manehattan Project &amp;lt;br&amp;gt;(рус. Проект Манхэттен) &amp;lt;br&amp;gt;(прим. отсылка к программе испытания ядерного оружия)&lt;br /&gt;
|Теперь Ваш Orbital Friendship Cannon наносит намного больше повреждений. Чертовски много повреждений.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|25,000&lt;br /&gt;
|-&lt;br /&gt;
!Follower of Snowflake &amp;lt;br&amp;gt;(рус. Последователи Снежинки) &amp;lt;br&amp;gt;(прим. Снежинкой в игре называют Богиню дропа и везения)&lt;br /&gt;
| Теперь за каждые 10,000,000 трофейных очков, которые Вы пожертвуете Снежинке, Вы автоматически получите экипировку качества Peerless.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|50,000&lt;br /&gt;
|-&lt;br /&gt;
!Thinking Cap &amp;lt;br&amp;gt;(рус. Если Как Следует Задуматься...) &amp;lt;br&amp;gt;(прим. это идиома)&lt;br /&gt;
|Увеличивает получаемый опыт на 25%.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|250&lt;br /&gt;
|-&lt;br /&gt;
!Mentats &amp;lt;br&amp;gt;(рус. Менталист)&lt;br /&gt;
|Увеличивает получаемый опыт на 50%.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Thinking Cap&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|500&lt;br /&gt;
|-&lt;br /&gt;
!Learning Chip &amp;lt;br&amp;gt;(рус. Микрочипы Обучаемости)&lt;br /&gt;
|Увеличивает получаемый опыт на 75%.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Mentats&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|750&lt;br /&gt;
|-&lt;br /&gt;
!Cybernetic Implants &amp;lt;br&amp;gt;(рус. Кибернетические Импланты)&lt;br /&gt;
|Увеличивает получаемый опыт на 100%.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Learning Chip&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Innate Arcana I &amp;lt;br&amp;gt;(рус. Врождённая Аркана I)&lt;br /&gt;
|Теперь Вы можете настроить одно авто-заклинание, которое будет автоматически запускаться при начале нового раунда. Уменьшает расходы на поддерживание авто-заклинаний на 10%.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!Innate Arcana II &amp;lt;br&amp;gt;(рус. Врождённая Аркана II)&lt;br /&gt;
|Теперь Вы можете настроить два авто-заклинания, которые будут автоматически запускаться при начале нового раунда. Уменьшает расходы на поддерживание авто-заклинаний на 20%.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Innate Arcana I&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|100&lt;br /&gt;
|-&lt;br /&gt;
!Innate Arcana III &amp;lt;br&amp;gt;(рус. Врождённая Аркана III)&lt;br /&gt;
|Теперь Вы можете настроить три авто-заклинания, которые будут автоматически запускаться при начале нового раунда. Уменьшает расходы на поддерживание авто-заклинаний на 30%.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Innate Arcana II&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|250&lt;br /&gt;
|-&lt;br /&gt;
!Innate Arcana IV &amp;lt;br&amp;gt;(рус. Врождённая Аркана IV)&lt;br /&gt;
|Теперь Вы можете настроить четыре авто-заклинания, которые будут  автоматически запускаться при начале нового раунда. Уменьшает расходы на поддерживание авто-заклинаний на 40%.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Innate Arcana III&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|500&lt;br /&gt;
|-&lt;br /&gt;
!Innate Arcana V &amp;lt;br&amp;gt;(рус. Врождённая Аркана V)&lt;br /&gt;
|Теперь Вы можете настроить пять авто-заклинаний, которые будут  автоматически запускаться при начале нового раунда. Уменьшает расходы на поддерживание авто-заклинаний на 50%.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Innate Arcana IV&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Crystarium I &amp;lt;br&amp;gt;(рус. Кристариум I)&lt;br /&gt;
|Теперь, если в качестве дропа Вы получили crystal, Вы будете получать ещё один такой же crystal.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|250&lt;br /&gt;
|-&lt;br /&gt;
!Crystarium II &amp;lt;br&amp;gt;(рус. Кристариум II)&lt;br /&gt;
|Теперь, если в качестве дропа Вы получили crystal, Вы будете получать ещё три таких же crystals.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Crystarium I&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|500&lt;br /&gt;
|-&lt;br /&gt;
!Crystarium III &amp;lt;br&amp;gt;(рус. Кристариум III)&lt;br /&gt;
|Теперь, если в качестве дропа Вы получили crystal, Вы будете получать ещё пять таких же crystals.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Crystarium II&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Crystarium IV &amp;lt;br&amp;gt;(рус. Кристариум IV)&lt;br /&gt;
|Теперь, если в качестве дропа Вы получили crystal, Вы будете получать ещё семь таких же crystals.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Crystarium III&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2,000&lt;br /&gt;
|-&lt;br /&gt;
!Crystarium V &amp;lt;br&amp;gt;(рус. Кристариум V)&lt;br /&gt;
|Теперь, если в качестве дропа Вы получили crystal, Вы будете получать ещё десять таких же crystals.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Crystarium IV&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|-&lt;br /&gt;
!Tokenizer I &amp;lt;br&amp;gt;(рус. Токенайзер I)&lt;br /&gt;
|Увеличивает шансы, получить в качестве дропа Token, в два раза. Кроме того, увеличивает вероятность дропа Chaos Token по отношению к Blood Token.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Tokenizer II &amp;lt;br&amp;gt;(рус. Токенайзер II)&lt;br /&gt;
|Увеличивает шансы, получить в качестве дропа Token, в три раза. Кроме того, увеличивает вероятность дропа Chaos Token по отношению к Blood Token.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Tokenizer I&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2,500&lt;br /&gt;
|-&lt;br /&gt;
!Tokenizer III &amp;lt;br&amp;gt;(рус. Токенайзер III)&lt;br /&gt;
|Увеличивает шансы, получить в качестве дропа Token, в четыре раза. Кроме того, увеличивает вероятность дропа Chaos Token по отношению к Blood Token.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Tokenizer II&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|5,000&lt;br /&gt;
|-&lt;br /&gt;
!Repair Bear Mk.1 &amp;lt;br&amp;gt;(рус. Мишка-ремотник Mk.1) &amp;lt;br&amp;gt;(прим. отсылка к серии фотожаб)&lt;br /&gt;
|Теперь Ваша Экипировка будет изнашиваться на 50% медленнее. &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|3,000&lt;br /&gt;
|-&lt;br /&gt;
!Repair Bear Mk.2 &amp;lt;br&amp;gt;(рус. Мишка-ремотник Mk.2)&lt;br /&gt;
|Теперь Ваша Экипировка будет изнашиваться на 75% медленнее. &lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Repair Bear Mk.1&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|5,000&lt;br /&gt;
|-&lt;br /&gt;
!Repair Bear Mk.3 &amp;lt;br&amp;gt;(рус. Мишка-ремотник Mk.3)&lt;br /&gt;
|Теперь Ваша Экипировка будет изнашиваться на 90% медленнее. &lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Repair Bear Mk.2&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|7,000&lt;br /&gt;
|-&lt;br /&gt;
!Repair Bear Mk.4 &amp;lt;br&amp;gt;(рус. Мишка-ремотник Mk.4)&lt;br /&gt;
|Теперь Ваша Экипировка не будет изнашиваться вообще, а ломаться, в случае Вашего поражения, в два раза меньше.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Repair Bear Mk.3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|-&lt;br /&gt;
!Dæmon Duality &amp;lt;br&amp;gt;(рус. Демоническая Двойственность)&lt;br /&gt;
| Увеличивает урон, наносимый физическими и магическими атаками, на 10%.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2,000&lt;br /&gt;
|-&lt;br /&gt;
!Free-Flowing Dust &amp;lt;br&amp;gt;(рус. Свободно-парящая пыль )&lt;br /&gt;
| Увеличивает урон, наносимый физическими и магическими атаками, на 15%.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Dæmon Duality&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|-&lt;br /&gt;
!Grace and Knowledge &amp;lt;br&amp;gt;(рус. Благочестие и Знание)&lt;br /&gt;
| Увеличивает урон, наносимый физическими и магическими атаками, на 20%.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Free-Flowing Dust&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|6,000&lt;br /&gt;
|-&lt;br /&gt;
!Golden Compasses &amp;lt;br&amp;gt;(рус. Золотой Компас)&lt;br /&gt;
| Увеличивает урон, наносимый физическими и магическими атаками, на 25%.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Grace and Knowledge&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|8,000&lt;br /&gt;
|-&lt;br /&gt;
!Æsahættr &amp;lt;br&amp;gt;(рус. Богоубийца) &amp;lt;br&amp;gt;(прим. отсылка к одноименному ножу)&lt;br /&gt;
| Увеличивает урон, наносимый физическими и магическими атаками, на 30%.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Golden Compasses&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Fnb|1}} Если Вы осуществили Donate, то у Вас есть возможность получить эти Hath Perk бесплатно. Изучите страницу, рассказывающую о пожертвованиях за подробной информацией.&lt;br /&gt;
&lt;br /&gt;
==О перке Tag Flagging==&lt;br /&gt;
*Вам предоставляется 6 отметок.&lt;br /&gt;
*К каждой отметки можно назначить 10 разных тэгов.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Пример&amp;lt;/u&amp;gt;:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:tag_flagging.png|Настройка.&lt;br /&gt;
Image:tag_flagging_action.png|Вот так это будет выглядеть в итоге.&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Смотрите также==&lt;br /&gt;
*Hath - валюта, с помощью которой покупаются Hath Perk.&lt;br /&gt;
*Training, Abilities и Proficiencies - другие возможности улучшить персонажа.&lt;br /&gt;
&lt;br /&gt;
{{HVnav-Russian}}&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Hath_Perks/Russian&amp;diff=36321</id>
		<title>Hath Perks/Russian</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Hath_Perks/Russian&amp;diff=36321"/>
		<updated>2016-07-19T09:11:58Z</updated>

		<summary type="html">&lt;p&gt;F4tal: Translated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://g.e-hentai.org/hathperks.php Hath Perks] (рус. Перки) это всевозможные бонусы, с помощью которых пользователь может:&lt;br /&gt;
*Улучшить представление и отображение E-Hentai Gallery, а также открыть новые функции.&lt;br /&gt;
*Улучшить своего персонажа в игре HentaiVerse, усилив его и предоставив новые возможности.&lt;br /&gt;
Перки приобретаются с помощью специальной валюты, называемой Hath. Будучи единожды приобретены, перки навсегда прикрепляются к аккаунту пользователя, отменить их или &amp;quot;забыть&amp;quot; невозможно.&lt;br /&gt;
&lt;br /&gt;
==Перечень перков==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;| Наименование и перевод&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;| Описание&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;|Стоимость&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
===Перки для Gallery===&lt;br /&gt;
|-&lt;br /&gt;
!Ads-Be-Gone &amp;lt;br&amp;gt;(рус. Да Пропадёт Реклама){{Fn|1}}&lt;br /&gt;
|Открывает опцию, позволяющую отключить рекламу в E-Hentai Galleries. В принципе, Вы можете пользоваться Adblock и не тратить Hath, но тогда на душе Вам будет неспокойно.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20&lt;br /&gt;
|-&lt;br /&gt;
!Tag Flagging&amp;lt;br&amp;gt;(рус. Отметки){{Fn|1}}&lt;br /&gt;
|Открывает опцию, позволяющую помечать определённые тэги как плохие или хорошие. После этого, рядом с галереями появятся соответствующие значки, и Вы будете уведомлены о наличии этих тэгов в галерее, ещё до её открытия.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!Source Nexus&amp;lt;br&amp;gt;(рус. Основной Источник){{Fn|1}}&lt;br /&gt;
|Открывает опцию, позволяющую просматривать в браузере оригинальную картинку в высоком разрешении.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
!Multi-Page Viewer &amp;lt;br&amp;gt;(рус. Мульти-страничный Обозреватель)){{Fn|1}}&lt;br /&gt;
|Открывает опцию, позволяющую  использовать Мульти-страничный обозреватель. Теперь все картинки внутри галереи будут располагаться на одной странице. Скажите пагинации, до свидания!&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|300&lt;br /&gt;
|-&lt;br /&gt;
!More Thumbs &amp;lt;br&amp;gt;(рус. Больше Эскизов){{Fn|1}}&lt;br /&gt;
|Теперь на одной странице может быть до 10 рядов эскизов за раз.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!Thumbs Up &amp;lt;br&amp;gt;(рус. Ещё Больше Эскизов){{Fn|1}}&lt;br /&gt;
|Теперь на одной странице может быть до 20 рядов эскизов за раз.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; More Thumbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|100&lt;br /&gt;
|-&lt;br /&gt;
!All Thumbs &amp;lt;br&amp;gt;(рус. Все Доступные Эскизы){{Fn|1}}&lt;br /&gt;
|Теперь на одной странице может быть до 40 рядов эскизов за раз.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Thumbs Up&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|250&lt;br /&gt;
|-&lt;br /&gt;
!More Pages &amp;lt;br&amp;gt;(рус. Больше Страниц){{Fn|1}}&lt;br /&gt;
|Теперь Вы можете смотреть в два раза больше страниц.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20&lt;br /&gt;
|-&lt;br /&gt;
!Lots of Pages &amp;lt;br&amp;gt;(рус. Ещё Больше Страниц){{Fn|1}}&lt;br /&gt;
|Теперь Вы можете смотреть в пять раз больше страниц.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; More Pages&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!Too Many Pages &amp;lt;br&amp;gt;(рус. Слишком Много Страниц){{Fn|1}}&lt;br /&gt;
|Теперь Вы можете смотреть в десять раз больше страниц.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Lots of Pages&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|100&lt;br /&gt;
|-&lt;br /&gt;
!More Favorite Notes I&amp;lt;br&amp;gt;(рус. Больше Заметок I)&lt;br /&gt;
|Теперь Вы можете сохранить 10,000 заметок.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|100&lt;br /&gt;
|-&lt;br /&gt;
!More Favorite Notes II &amp;lt;br&amp;gt;(рус. Больше Заметок II)&lt;br /&gt;
|Теперь Вы можете сохранить 25,000 заметок.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; More Favorite Notes I&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|250&lt;br /&gt;
|-&lt;br /&gt;
!Paging Enlargement I &amp;lt;br&amp;gt;(рус. Больше Пагинации I)&lt;br /&gt;
|Теперь на одной странице поиска будет отображаться 50 галерей.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|100&lt;br /&gt;
|-&lt;br /&gt;
!Paging Enlargement II &amp;lt;br&amp;gt;(рус. Больше Пагинации II)&lt;br /&gt;
|Теперь на одной странице поиска будет отображаться 100 галерей.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Paging Enlargement I&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|500&lt;br /&gt;
|-&lt;br /&gt;
!Paging Enlargement III &amp;lt;br&amp;gt;(рус. Больше Пагинации III)&lt;br /&gt;
|Теперь на одной странице поиска будет отображаться 200 галерей.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Paging Enlargement II&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
===Перки для HentaiVerse===&lt;br /&gt;
|-&lt;br /&gt;
!Postage Paid &amp;lt;br&amp;gt;(рус. Оплаченный Перевод)&lt;br /&gt;
|Теперь Вам больше не нужно платить 10 credits или плату за CoD при использовании ПочтыМугл.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|10&lt;br /&gt;
|-&lt;br /&gt;
!Vigorous Vitality &amp;lt;br&amp;gt;(рус. Невероятная Живучесть)&lt;br /&gt;
|Увеличивает Ваши базовые HP на 10%.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|250&lt;br /&gt;
|-&lt;br /&gt;
!Effluent Ether &amp;lt;br&amp;gt;(рус. Потоки Эфира)&lt;br /&gt;
|Увеличивает Ваши базовые MP на 10%.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|500&lt;br /&gt;
|-&lt;br /&gt;
!Suffusive Spirit &amp;lt;br&amp;gt;(рус. Снизошедший Дух)&lt;br /&gt;
|Увеличивает Ваши базовые SP на 10%.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Resplendent Regeneration &amp;lt;br&amp;gt;(рус. Блестящая Регенерация)&lt;br /&gt;
|Увеличивает скорость Вашей регенерации во время боя и регенерации вне боя на 50%.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|500&lt;br /&gt;
|-&lt;br /&gt;
!Enigma Energizer &amp;lt;br&amp;gt;(рус. Любитель Загадок)&lt;br /&gt;
|Теперь у Вас есть в два раза больше времени чтобы решить RiddleMaster, а в случае успешного решения, статус-эффект Blessing of the RiddleMaster длится 50 ходов.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
!Yakety Sax &amp;lt;br&amp;gt;(прим. Это название заглавной песни из &amp;quot;Шоу Бенни Хилла&amp;quot;)&lt;br /&gt;
|Теперь монстры не смогут Вас атаковать, когда Вы пытаетесь сбежать.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
!Soul Catcher &amp;lt;br&amp;gt;(рус. Ловец Душ)&lt;br /&gt;
|Теперь каждый день Вы будете получать 10 бесплатных Soul Fragments. Вы их получаете во время события Dawn of a New Day.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|500&lt;br /&gt;
|-&lt;br /&gt;
!Extra Strength Formula &amp;lt;br&amp;gt;(рус. Формула Дополнительной Силы)&lt;br /&gt;
|Теперь Happy Pills полностью восстанавливают мораль Ваших монстров.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|500&lt;br /&gt;
|-&lt;br /&gt;
!That&#039;s Good Eatin&#039; &amp;lt;br&amp;gt;(рус. Очень Вкусная Еда)&lt;br /&gt;
|Теперь различная еда восстанавливает голод Ваших монстров на 20% эффективнее.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Coupon Clipper &amp;lt;br&amp;gt;(рус. Скидочный Купон)&lt;br /&gt;
|Теперь все товары в Item Shop стоит на 10% дешевле.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Long Gone Before Daylight &amp;lt;br&amp;gt;(рус. Долгая Прогулка Перед Рассветом)&lt;br /&gt;
|Теперь первый Energy Drink, который Вы примете за день, будет восстанавливать в раза больше Stamina.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2,000&lt;br /&gt;
|-&lt;br /&gt;
!Dark Descent &amp;lt;br&amp;gt;(рус. Тёмный Последователь)&lt;br /&gt;
|Уменьшает количество требуемых для Reforge Amnesia Shards в два раза.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2,000&lt;br /&gt;
|-&lt;br /&gt;
!Eminent Elementalist &amp;lt;br&amp;gt;(рус. Выдающийся Элементалист)&lt;br /&gt;
|Увеличивает Ваши Elemental Magic Proficiency на 10% (увеличение происходит по отношению к Вашим текущим Proficiency очкам).&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Divine Warmage &amp;lt;br&amp;gt;(рус. Священный Боевой Маг)&lt;br /&gt;
|Увеличивает Ваши Divine Magic Proficiency на 10% (увеличение происходит по отношению к Вашим текущим Proficiency очкам).&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Death and Decay &amp;lt;br&amp;gt;(рус. Смерть и Разложение)&lt;br /&gt;
|Увеличивает Ваши Forbidden Magic Proficiency на 10% (увеличение происходит по отношению к Вашим текущим Proficiency очкам)..&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Evil Enchantress &amp;lt;br&amp;gt;(рус. Злобный Чародей)&lt;br /&gt;
|Увеличивает Ваши Deprecating Magic Proficiency на 10% (увеличение происходит по отношению к Вашим текущим Proficiency очкам).&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Force of Nature &amp;lt;br&amp;gt;(рус. Силы Природы)&lt;br /&gt;
|Увеличивает Ваши Supportive Magic Proficiency на 10% (увеличение происходит по отношению к Вашим текущим Proficiency очкам).&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Manehattan Project &amp;lt;br&amp;gt;(рус. Проект Манхэттен) &amp;lt;br&amp;gt;(прим. отсылка к программе испытания ядерного оружия)&lt;br /&gt;
|Теперь Ваш Orbital Friendship Cannon наносит намного больше повреждений. Чертовски много повреждений.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|25,000&lt;br /&gt;
|-&lt;br /&gt;
!Follower of Snowflake &amp;lt;br&amp;gt;(рус. Последователи Снежинки) &amp;lt;br&amp;gt;(прим. Снежинкой в игре называют Богиню дропа и везения)&lt;br /&gt;
| Теперь за каждые 10,000,000 трофейных очков, которые Вы пожертвуете Снежинке, Вы автоматически получите экипировку качества Peerless.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|50,000&lt;br /&gt;
|-&lt;br /&gt;
!Thinking Cap &amp;lt;br&amp;gt;(рус. Если Как Следует Задуматься...) &amp;lt;br&amp;gt;(прим. это идиома)&lt;br /&gt;
|Увеличивает получаемый опыт на 25%.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|250&lt;br /&gt;
|-&lt;br /&gt;
!Mentats &amp;lt;br&amp;gt;(рус. Менталист)&lt;br /&gt;
|Увеличивает получаемый опыт на 50%.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Thinking Cap&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|500&lt;br /&gt;
|-&lt;br /&gt;
!Learning Chip &amp;lt;br&amp;gt;(рус. Микрочипы Обучаемости)&lt;br /&gt;
|Увеличивает получаемый опыт на 75%.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Mentats&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|750&lt;br /&gt;
|-&lt;br /&gt;
!Cybernetic Implants &amp;lt;br&amp;gt;(рус. Кибернетические Импланты)&lt;br /&gt;
|Увеличивает получаемый опыт на 100%.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Learning Chip&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Innate Arcana I &amp;lt;br&amp;gt;(рус. Врождённая Аркана I)&lt;br /&gt;
|Теперь Вы можете настроить одно авто-заклинание, которое будет автоматически запускаться при начале нового раунда. Уменьшает расходы на поддерживание авто-заклинаний на 10%.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
!Innate Arcana II &amp;lt;br&amp;gt;(рус. Врождённая Аркана II)&lt;br /&gt;
|Теперь Вы можете настроить два авто-заклинания, которые будут автоматически запускаться при начале нового раунда. Уменьшает расходы на поддерживание авто-заклинаний на 20%.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039;Innate Arcana I&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|100&lt;br /&gt;
|-&lt;br /&gt;
!Innate Arcana III &amp;lt;br&amp;gt;(рус. Врождённая Аркана III)&lt;br /&gt;
|Теперь Вы можете настроить три авто-заклинания, которые будут автоматически запускаться при начале нового раунда. Уменьшает расходы на поддерживание авто-заклинаний на 30%.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039;Innate Arcana II&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|250&lt;br /&gt;
|-&lt;br /&gt;
!Innate Arcana IV &amp;lt;br&amp;gt;(рус. Врождённая Аркана IV)&lt;br /&gt;
|Теперь Вы можете настроить четыре авто-заклинания, которые будут  автоматически запускаться при начале нового раунда. Уменьшает расходы на поддерживание авто-заклинаний на 40%.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039;Innate Arcana III&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|500&lt;br /&gt;
|-&lt;br /&gt;
!Innate Arcana V &amp;lt;br&amp;gt;(рус. Врождённая Аркана V)&lt;br /&gt;
|Теперь Вы можете настроить пять авто-заклинаний, которые будут  автоматически запускаться при начале нового раунда. Уменьшает расходы на поддерживание авто-заклинаний на 50%.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039;Innate Arcana IV&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Crystarium I &amp;lt;br&amp;gt;(рус. Кристариум I)&lt;br /&gt;
|Теперь, если в качестве дропа Вы получили crystal, Вы будете получать ещё один такой же crystal.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|250&lt;br /&gt;
|-&lt;br /&gt;
!Crystarium II &amp;lt;br&amp;gt;(рус. Кристариум II)&lt;br /&gt;
|Теперь, если в качестве дропа Вы получили crystal, Вы будете получать ещё три таких же crystals.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Crystarium I&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|500&lt;br /&gt;
|-&lt;br /&gt;
!Crystarium III &amp;lt;br&amp;gt;(рус. Кристариум III)&lt;br /&gt;
|Теперь, если в качестве дропа Вы получили crystal, Вы будете получать ещё пять таких же crystals.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Crystarium II&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Crystarium IV &amp;lt;br&amp;gt;(рус. Кристариум IV)&lt;br /&gt;
|Теперь, если в качестве дропа Вы получили crystal, Вы будете получать ещё семь таких же crystals.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Crystarium III&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2,000&lt;br /&gt;
|-&lt;br /&gt;
!Crystarium V &amp;lt;br&amp;gt;(рус. Кристариум V)&lt;br /&gt;
|Теперь, если в качестве дропа Вы получили crystal, Вы будете получать ещё десять таких же crystals.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Crystarium IV&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|-&lt;br /&gt;
!Tokenizer I &amp;lt;br&amp;gt;(рус. Токенайзер I)&lt;br /&gt;
|Увеличивает шансы, получить в качестве дропа Token, в два раза. Кроме того, увеличивает вероятность дропа Chaos Token по отношению к Blood Token.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|-&lt;br /&gt;
!Tokenizer II &amp;lt;br&amp;gt;(рус. Токенайзер II)&lt;br /&gt;
|Увеличивает шансы, получить в качестве дропа Token, в три раза. Кроме того, увеличивает вероятность дропа Chaos Token по отношению к Blood Token.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Tokenizer I&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2,500&lt;br /&gt;
|-&lt;br /&gt;
!Tokenizer III &amp;lt;br&amp;gt;(рус. Токенайзер III)&lt;br /&gt;
|Увеличивает шансы, получить в качестве дропа Token, в четыре раза. Кроме того, увеличивает вероятность дропа Chaos Token по отношению к Blood Token.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Tokenizer II&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|5,000&lt;br /&gt;
|-&lt;br /&gt;
!Repair Bear Mk.1 &amp;lt;br&amp;gt;(рус. Мишка-ремотник Mk.1) &amp;lt;br&amp;gt;(прим. отсылка к серии фотожаб)&lt;br /&gt;
|Теперь Ваша Экипировка будет изнашиваться на 50% медленнее. &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|3,000&lt;br /&gt;
|-&lt;br /&gt;
!Repair Bear Mk.2 &amp;lt;br&amp;gt;(рус. Мишка-ремотник Mk.2)&lt;br /&gt;
|Теперь Ваша Экипировка будет изнашиваться на 75% медленнее. &lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Repair Bear Mk.1&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|5,000&lt;br /&gt;
|-&lt;br /&gt;
!Repair Bear Mk.3 &amp;lt;br&amp;gt;(рус. Мишка-ремотник Mk.3)&lt;br /&gt;
|Теперь Ваша Экипировка будет изнашиваться на 90% медленнее. &lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Repair Bear Mk.2&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|7,000&lt;br /&gt;
|-&lt;br /&gt;
!Repair Bear Mk.4 &amp;lt;br&amp;gt;(рус. Мишка-ремотник Mk.4)&lt;br /&gt;
|Теперь Ваша Экипировка не будет изнашиваться вообще, а ломаться, в случае Вашего поражения, в два раза меньше.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Repair Bear Mk.3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|-&lt;br /&gt;
!Dæmon Duality &amp;lt;br&amp;gt;(рус. Демоническая Двойственность)&lt;br /&gt;
| Увеличивает урон, наносимый физическими и магическими атаками, на 10%.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2,000&lt;br /&gt;
|-&lt;br /&gt;
!Free-Flowing Dust &amp;lt;br&amp;gt;(рус. Свободно-парящая пыль )&lt;br /&gt;
| Увеличивает урон, наносимый физическими и магическими атаками, на 15%.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Dæmon Duality&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|-&lt;br /&gt;
!Grace and Knowledge &amp;lt;br&amp;gt;(рус. Благочестие и Знание)&lt;br /&gt;
| Увеличивает урон, наносимый физическими и магическими атаками, на 20%.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Free-Flowing Dust&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|6,000&lt;br /&gt;
|-&lt;br /&gt;
!Golden Compasses &amp;lt;br&amp;gt;(рус. Золотой Компас)&lt;br /&gt;
| Увеличивает урон, наносимый физическими и магическими атаками, на 25%.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Grace and Knowledge&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|8,000&lt;br /&gt;
|-&lt;br /&gt;
!Æsahættr &amp;lt;br&amp;gt;(рус. Богоубийца) &amp;lt;br&amp;gt;(прим. отсылка к одноименному ножу)&lt;br /&gt;
| Увеличивает урон, наносимый физическими и магическими атаками, на 30%.&lt;br /&gt;
*&#039;&#039;Требуется&#039;&#039;&#039; Golden Compasses&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Fnb|1}} Если Вы осуществили Donate, то у Вас есть возможность получить эти Hath Perk бесплатно. Изучите страницу, рассказывающую о пожертвованиях за подробной информацией.&lt;br /&gt;
&lt;br /&gt;
==О перке Tag Flagging==&lt;br /&gt;
*Вам предоставляется 6 отметок.&lt;br /&gt;
*К каждой отметки можно назначить 10 разных тэгов.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Пример&amp;lt;/u&amp;gt;:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:tag_flagging.png|Настройка.&lt;br /&gt;
Image:tag_flagging_action.png|Вот так это будет выглядеть в итоге.&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Смотрите также==&lt;br /&gt;
*Hath - валюта, с помощью которой покупаются Hath Perk.&lt;br /&gt;
*Training, Abilities и Proficiencies - другие возможности улучшить персонажа.&lt;br /&gt;
&lt;br /&gt;
{{HVnav-Russian}}&lt;/div&gt;</summary>
		<author><name>F4tal</name></author>
	</entry>
</feed>