<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://ehwiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ewq23</id>
	<title>EHWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ehwiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ewq23"/>
	<link rel="alternate" type="text/html" href="https://ehwiki.org/wiki/Special:Contributions/Ewq23"/>
	<updated>2026-04-04T13:27:22Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spell_Damage&amp;diff=25226</id>
		<title>Spell Damage</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spell_Damage&amp;diff=25226"/>
		<updated>2013-07-08T00:35:18Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: &#039;&#039;&#039;These formulas are out of date.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The spell damage formula is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Spell Damage&#039;&#039;&#039; = max(1, (damage_range * spell_data * magic_dmg * critmod * channel_mod) * defense_mit)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Factor&lt;br /&gt;
!Description&lt;br /&gt;
!Formula&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;damage_range&#039;&#039;&#039; || The variable range of the spell&#039;s damage || 0.8-1.2 on average&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;spell_data&#039;&#039;&#039; || Damage factor from the spell || (&#039;&#039;See below&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;crit_mod&#039;&#039;&#039; || Bonus for critical hits || 1.5x (1x otherwise; 2x for maxed out Better Arcane Focus)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;channel_mod&#039;&#039;&#039; || Bonus if [[Fighting_Styles#Any|Channeling]] is active || 1.5x (1x otherwise)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;defense_mit&#039;&#039;&#039; || Mitigation for the element and attack type in question || &#039;&#039;Varies&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Spell || Base || 1 AP || 2 AP || 3 AP || 4 AP || 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Elemental T1 || 4 || 4.1 || 4.15 || 4.2 || 4.23 || 4.25&lt;br /&gt;
|-&lt;br /&gt;
|Elemental T2 || 5.5 || 5.63 || 5.71 || 5.78 || 5.82 || 5.85&lt;br /&gt;
|-&lt;br /&gt;
|Elemental T3 || 7 || 7.15 || 7.25 || 7.35 || 7.42 || 7.5&lt;br /&gt;
|-&lt;br /&gt;
|Holy T1 || 4.5 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Holy T2 || 6 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Holy T3 || 7.5 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Dark T1 || 4.5 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Dark T2 || 6 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Dark T3 || 7.5 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Explosion (note1) || 0.73 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Soul Fire (note2) || 0.2 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Ripened Soul (note2) || 0.2 ||  ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;magic_dmg&#039;&#039;&#039; is calculated separately as:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;magic_dmg&#039;&#039;&#039; = (base_bonus) * (1 + elem_bonus) * (1 + hath_bonus)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Factor&lt;br /&gt;
!Description&lt;br /&gt;
!Formula&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;base_bonus&#039;&#039;&#039; || [[Character_Stats#Derived_Attributes| Magic attack base damage ]]|| MDB&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;elem_bonus&#039;&#039;&#039; || Element damage bonus || EDB / 100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;hath_bonus&#039;&#039;&#039; || The &amp;quot;Dæmon Duality&amp;quot; group of [[Hath Perks]] || +10 to 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* (Note 1) Damage range for Explosions is 0.5-1.5 instead of 0.8-1.2, and they can not crit&lt;br /&gt;
* (Note 2) These procs do the same damage no matter the target, ignoring specific and magical resistances.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spell_Damage&amp;diff=25225</id>
		<title>Spell Damage</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spell_Damage&amp;diff=25225"/>
		<updated>2013-07-08T00:34:09Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: &#039;&#039;&#039;These formulas are out of date.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The spell damage formula is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Spell Damage&#039;&#039;&#039; = max(1, (damage_range * spell_data * magic_dmg * critmod * channel_mod) * defense_mit)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Factor&lt;br /&gt;
!Description&lt;br /&gt;
!Formula&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;damage_range&#039;&#039;&#039; || The variable range of the spell&#039;s damage || 0.8-1.2 on average&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;spell_data&#039;&#039;&#039; || Damage factor from the spell || (&#039;&#039;See below&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;crit_mod&#039;&#039;&#039; || Bonus for critical hits || 1.5x (1x otherwise; 2x for maxed out Better Arcane Focus)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;channel_mod&#039;&#039;&#039; || Bonus if [[Fighting_Styles#Any|Channeling]] is active || 1.5x (1x otherwise)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;defense_mit&#039;&#039;&#039; || Mitigation for the element and attack type in question || &#039;&#039;Varies&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Spell || Base || 1 AP || 2 AP || 3 AP || 4 AP || 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Elemental T1 || 4 || 4.1 || 4.15 || 4.2 || 4.23 || 4.25&lt;br /&gt;
|-&lt;br /&gt;
|Elemental T2 || 5.5 || 5.63 || 5.71 || 5.78 || 5.82 || 5.85&lt;br /&gt;
|-&lt;br /&gt;
|Elemental T3 || 7 || 7.15 || 7.25 || 7.35 || 7.42 || 7.5&lt;br /&gt;
|-&lt;br /&gt;
|Holy T1 || 4.5 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Holy T2 || 6 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Holy T3 || 7.5 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Dark T1 || 4.5 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Dark T2 || 6 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Dark T3 || 7.5 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Explosion (note1) || 0.73 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Soul Fire (note2) || 0.2 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Ripened Soul (note2) || 0.2 ||  ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;magic_dmg&#039;&#039;&#039; is calculated separately as:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;magic_dmg&#039;&#039;&#039; = (base_bonus) * (1 + elem_bonus) * (1 + hath_bonus)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Factor&lt;br /&gt;
!Description&lt;br /&gt;
!Formula&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;base_bonus&#039;&#039;&#039; || [[http://ehwiki.org/wiki/Character_Stats#Derived_Attributes| Magic attack base damage ]]|| MDB&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;elem_bonus&#039;&#039;&#039; || Element damage bonus || EDB / 100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;hath_bonus&#039;&#039;&#039; || The &amp;quot;Dæmon Duality&amp;quot; group of [[Hath Perks]] || +10 to 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* (Note 1) Damage range for Explosions is 0.5-1.5 instead of 0.8-1.2, and they can not crit&lt;br /&gt;
* (Note 2) These procs do the same damage no matter the target, ignoring specific and magical resistances.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Fighting_Styles&amp;diff=25198</id>
		<title>Talk:Fighting Styles</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Fighting_Styles&amp;diff=25198"/>
		<updated>2013-07-06T11:33:36Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;need info on the new Ether Theft  --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 11:33, 6 July 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Scripts_%26_Tools&amp;diff=25181</id>
		<title>Talk:Scripts &amp; Tools</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Scripts_%26_Tools&amp;diff=25181"/>
		<updated>2013-07-03T04:16:43Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CSS compilation by Lement&lt;br /&gt;
&lt;br /&gt;
http://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;st=660&amp;amp;p=2650628&amp;amp;#entry2650628&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2614788&lt;br /&gt;
&lt;br /&gt;
Inline Difficulty Changer has been updated  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2618163&lt;br /&gt;
&lt;br /&gt;
Keybinds&lt;br /&gt;
&lt;br /&gt;
  --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 22:46, 21 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
hentaiverse overlapping letters by  	smishe&lt;br /&gt;
&lt;br /&gt;
userstyles.org/styles/82570/hentaiverse-overlapping-letters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
hentaiverse sidebar &lt;br /&gt;
&lt;br /&gt;
userstyles.org/styles/83207/hentaiverse-sidebar&lt;br /&gt;
&lt;br /&gt;
magic scores has been updated by another person  --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 01:06, 29 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2406484&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just dumping some to be added (need to check if they work too):&lt;br /&gt;
&lt;br /&gt;
http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=56587&amp;amp;view=findpost&amp;amp;p=1614545&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/68601&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/78971&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/73572&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/106094 (Ahahaha, I&#039;m in one of his screenshots!) - This thing works great so far!&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/74281&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/89000&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/103444&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/104604&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/89000&lt;br /&gt;
&lt;br /&gt;
Not sure if this one works with e-hentai. The author didn&#039;t stated that in the description. &amp;lt;br&amp;gt;&lt;br /&gt;
Besides, wouldn&#039;t it conflict with hath perk &#039;Quick Browse&#039; ? --Varst&lt;br /&gt;
&lt;br /&gt;
In version 20110426 2.0 he claims he added support for g.e-hentai --Maximum_Joe&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Ring_of_Blood&amp;diff=25176</id>
		<title>Ring of Blood</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Ring_of_Blood&amp;diff=25176"/>
		<updated>2013-07-02T12:40:33Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: /* Monsters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ring_of_Blood.png|thumb|The Ring of Blood interface.]]&lt;br /&gt;
&lt;br /&gt;
Ring of Blood is one of the [[battle modes]] in the [[HentaiVerse]] mini-game. The Ring of Blood is a single-round battle that places players against powerful foes.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
Each challenge may be attempted by using the appropriate number of [[Items#Tokens|Tokens of Blood]]. Each challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
See the [[HentaiVerse Bestiary]] for monster information.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Challenge || Min. Level || Token Cost || 1st Clear Bonus || Composition&lt;br /&gt;
|-&lt;br /&gt;
|Konata || 50 || 1 || 25,000 C || Konata + Manbearpig&lt;br /&gt;
|-&lt;br /&gt;
|Mikuru Asahina || 75 || 2 || 25,000 C || Mikuru Asahina + White Bunneh?&lt;br /&gt;
|-&lt;br /&gt;
|Ryouko Asakura || 75 || 2 || 25,000 C || Ryouko Asakura + Mithra&lt;br /&gt;
|-&lt;br /&gt;
|Yuki Nagato || 75 || 2 || 25,000 C || Yuki Nagato + Dalek&lt;br /&gt;
|-&lt;br /&gt;
|Real Life || 100 || 3 || 50,000 C || Real Life + Konata&lt;br /&gt;
|-&lt;br /&gt;
|Invisible Pink Unicorn || 150 || 3 || 100,000 C || Invisible Pink Unicorn + ???&lt;br /&gt;
|-&lt;br /&gt;
|Flying Spaghetti Monster || 200 || 5 || 150,000 C || Flying Spaghetti Monster + Ryouko Asakura + Mikuru Asahina + Yuki Nagato&lt;br /&gt;
|-&lt;br /&gt;
|Triple Trio And The Tree || 250 || 10 || 200,000 C || [[http://ehwiki.org/wiki/HentaiVerse_Bestiary#Trio_and_the_Tree| Goddess Trio]] + The 3 Dragons + Real Life + Invisible Pink Unicorn + Flying Spaghetti Monster&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
The first completion of a challenge provides a Clear Bonus while subsequent completions only reward 1,000 [[credits]]. The first time a challenge is cleared on a higher [[difficulty]] than previously accomplished also grants full HP and MP restoration. There is also a guaranteed drop upon completing any challenge.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Arena]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Scripts_%26_Tools&amp;diff=25175</id>
		<title>Talk:Scripts &amp; Tools</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Scripts_%26_Tools&amp;diff=25175"/>
		<updated>2013-07-02T02:26:05Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CSS compilation by Lement&lt;br /&gt;
&lt;br /&gt;
http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2621000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2614788&lt;br /&gt;
&lt;br /&gt;
Inline Difficulty Changer has been updated  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2618163&lt;br /&gt;
&lt;br /&gt;
Keybinds&lt;br /&gt;
&lt;br /&gt;
  --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 22:46, 21 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
hentaiverse overlapping letters by  	smishe&lt;br /&gt;
&lt;br /&gt;
userstyles.org/styles/82570/hentaiverse-overlapping-letters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
hentaiverse sidebar &lt;br /&gt;
&lt;br /&gt;
userstyles.org/styles/83207/hentaiverse-sidebar&lt;br /&gt;
&lt;br /&gt;
magic scores has been updated by another person  --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 01:06, 29 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2406484&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just dumping some to be added (need to check if they work too):&lt;br /&gt;
&lt;br /&gt;
http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=56587&amp;amp;view=findpost&amp;amp;p=1614545&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/68601&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/78971&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/73572&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/106094 (Ahahaha, I&#039;m in one of his screenshots!) - This thing works great so far!&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/74281&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/89000&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/103444&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/104604&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/89000&lt;br /&gt;
&lt;br /&gt;
Not sure if this one works with e-hentai. The author didn&#039;t stated that in the description. &amp;lt;br&amp;gt;&lt;br /&gt;
Besides, wouldn&#039;t it conflict with hath perk &#039;Quick Browse&#039; ? --Varst&lt;br /&gt;
&lt;br /&gt;
In version 20110426 2.0 he claims he added support for g.e-hentai --Maximum_Joe&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse_Advice&amp;diff=25098</id>
		<title>HentaiVerse Advice</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse_Advice&amp;diff=25098"/>
		<updated>2013-06-26T05:26:03Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: /* Grinding Proficiencies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for general [[HentaiVerse]] playing advice.&lt;br /&gt;
&lt;br /&gt;
==Very Important [[HentaiVerse_Hotkeys|Hotkey]]!==&lt;br /&gt;
&#039;&#039;&#039;If you want to get an [[equipment]]&#039;s link, mouse over it and press &#039;c&#039;.&#039;&#039;&#039;&lt;br /&gt;
*Make sure your Caps Lock is off and enable popups for your browser.&lt;br /&gt;
&lt;br /&gt;
==Pre-Level 50==&lt;br /&gt;
Keep [[stats]] balanced and do not invest in a particular build unless you are certain. Determine which [[play style]] you think best suits you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[#Mage|Mages]]&#039;&#039;&#039;: [[Weapon]] should be Ebony/Redwood staff of Focus. Armor choice should be &amp;quot;of the Elementalist&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[#Melee|Melees]]&#039;&#039;&#039;: [[Weapon]] should be &amp;quot;of Balance&amp;quot; if you have problems with accuracy. You can use &amp;quot;of Slaughter&amp;quot; on main hand if you&#039;re using [[Fighting_Styles#Dual_Wielding|Dual-Wield]]/[[Fighting_Styles#One-Handed|One-Handed]] style.&lt;br /&gt;
&lt;br /&gt;
===Picking Your Role===&lt;br /&gt;
(See [[Play Styles]] and [[Fighting Styles]])&lt;br /&gt;
&lt;br /&gt;
It&#039;s generally not recommended to pursue both paths before lv.250 as you don&#039;t have sufficient [[ability]] points to cover both sets of abilities.&lt;br /&gt;
&lt;br /&gt;
===Mage===&lt;br /&gt;
*Use Cloth armor and Staffs only.&lt;br /&gt;
*Can cast [[spells]] of every [[damage type]] except [[Void]].&lt;br /&gt;
*Can cast AoE spells which can hit multiple monsters on the field.&lt;br /&gt;
*Can take advantage of [[Spells#Status_Effects|elemental explosions]].&lt;br /&gt;
*Do not need to deal with [[interference]] and very little [[burden]].&lt;br /&gt;
*Are most vulnerable to attacks.&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
====Light Armor====&lt;br /&gt;
*Medium mitigation, [[burden]] and [[interference]].&lt;br /&gt;
*Has variants which increase mitigation and evade/attack damage/remove burden (Shade armor).&lt;br /&gt;
&lt;br /&gt;
====Heavy Armor====&lt;br /&gt;
*Highest mitigation but also the most [[burden]] and [[interference]].&lt;br /&gt;
*Has a variant which increases attack damage (Power armor).&lt;br /&gt;
&lt;br /&gt;
====1H====&lt;br /&gt;
*Can use [[shields]] for extra block chance but have to deal with more [[burden]] and [[interference]].&lt;br /&gt;
*Can further boost block chance via Shielding [[prefix|prefixed]] armor.&lt;br /&gt;
*Overwhelming Strikes give increase damage, accuracy, and parry chance.&lt;br /&gt;
&lt;br /&gt;
====DW====&lt;br /&gt;
*Highest damage vs. single targets. Good for high [[difficulty]] [[Ring of Blood]] and legendary [[Arena]] challenges.&lt;br /&gt;
*Can take advantage of 2 different [[Equipment Procs|procs]] (e.g. stun and penetrated armor) because of offhand strikes.&lt;br /&gt;
*The final [[fighting skill]] can hit multiple targets.&lt;br /&gt;
&lt;br /&gt;
====2H====&lt;br /&gt;
*Domino Strike has the chance to hit multiple targets.&lt;br /&gt;
**Easiest style to apply procs on multiple monsters.&lt;br /&gt;
&lt;br /&gt;
====Niten====&lt;br /&gt;
*Usable only by equipping a Katana in mainhand and a Wakizashi in offhand.&lt;br /&gt;
*Have partial benefits from 2H and DW.&lt;br /&gt;
**Domino Strike limited to 5 monsters.&lt;br /&gt;
**Offhand damage but no parry bonus.&lt;br /&gt;
*For very new players (below lv.100) or advanced (above lv.300) players only.&lt;br /&gt;
**Does NOT give any weapon [[proficiencies]].&lt;br /&gt;
&lt;br /&gt;
==Regardless of Build==&lt;br /&gt;
The following are universal regardless of whether you choose a melee or a mage build.&lt;br /&gt;
&lt;br /&gt;
===[[Abilities]]===&lt;br /&gt;
*&#039;&#039;&#039;Top priority&#039;&#039;&#039; goes toward all HP tanks followed by MP tanks.&lt;br /&gt;
*Next highest should be [[armor]] and [[weapon]] abilities.&lt;br /&gt;
*Invest into SP tanks only if you&#039;re melee or once you start using Spark of Life.&lt;br /&gt;
*Do NOT invest into abilities you do not actively use (e.g. Holy/Dark abilities if you use only Elemental). AP consumed counts across all [[Character_Menu#Equipment|equipment sets]].&lt;br /&gt;
&lt;br /&gt;
==Mage Builds==&lt;br /&gt;
===Mage Weapon===&lt;br /&gt;
*EDB-suffix (Surtr, Heimdall, etc.) or Destruction staff. High MDB or EDB for the elements you use. &lt;br /&gt;
**Preferably Ebony/Redwood if using elemental spells, Katalox if using [[holy]]/[[dark]] spells&lt;br /&gt;
**Oak if you primarily use [[holy]] spells.&lt;br /&gt;
**Redwood is the cheapest alternative for new players.&lt;br /&gt;
**MDB &amp;gt; EDB = Proficiencies, Proc chance and duration preferably be 30-40% with 3-4 effective turns. The use of EDB/prof depends on the amount of EDB bonus you have.&lt;br /&gt;
&lt;br /&gt;
===Mage Armor===&lt;br /&gt;
*Phase gear of the element you use, with a [[prefix]] if you can get it.&lt;br /&gt;
**[[Proficiency]] Gossamers (Demon-fiend, Heaven-sent, or Elementalist) can be used when you have insufficient funds, but are less recommended as you get higher in [[proficiency]].&lt;br /&gt;
*EDB &amp;gt; PAB = Evade, generally speaking; AGI is the preferred additional PAB after INT and WIS.&lt;br /&gt;
&lt;br /&gt;
===Mage Stats===&lt;br /&gt;
(Does not include stats from [[equipment]])&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Equal to&lt;br /&gt;
!Priority&lt;br /&gt;
|-&lt;br /&gt;
|STR || Level * ~0.8 || Lowest&lt;br /&gt;
|-&lt;br /&gt;
|DEX || Level * ~0.9 || Low&lt;br /&gt;
|-&lt;br /&gt;
|AGI || Level * ~0.9 || Low-Mid&lt;br /&gt;
|-&lt;br /&gt;
|END || Level + a bit || Mid&lt;br /&gt;
|-&lt;br /&gt;
|INT || Level + a bit || High&lt;br /&gt;
|-&lt;br /&gt;
|WIS || Level + a bit || High&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mage Abilities===&lt;br /&gt;
Depending on the [[difficulty]] you want to play on there are 2 directions of distribution. In lower difficulties maximize offensive-related abilities such as Cloth Spellcrit and offensive spells. Starting from around lv.165 if you want to play on IWBTH, especially random encounters, invest in defensive-related abilities such as Weaken enhancements, Health Pot upgrades, etc.&lt;br /&gt;
&lt;br /&gt;
==Melee Builds==&lt;br /&gt;
===Melee Weapon===&lt;br /&gt;
*2H: Mace/Estoc &amp;quot;of Slaughter&amp;quot; with high ADB and proc chance/duration.&lt;br /&gt;
**[[Ethereal]] versions of the above are preferred at higher levels.&lt;br /&gt;
*DW: Club/Axe on main hand and Rapier on offhand. Preferably with &amp;quot;of Slaughter&amp;quot; suffix (high weapon damage) for main hand weapon and &amp;quot;of Nimble/Balance&amp;quot; suffix (high parry chance/accuracy) for offhand weapon.&lt;br /&gt;
&lt;br /&gt;
===Melee Armor===&lt;br /&gt;
*For light melee Leather &amp;quot;of Protection&amp;quot; or Shade &amp;quot;of Fleet/Shadowdancer&amp;quot; gear, with the &amp;quot;Agile&amp;quot; [[prefix]] if you can get it.&lt;br /&gt;
*For heavy melee Plate and Power armor, preferably with &amp;quot;of Protection&amp;quot;, &amp;quot;of Barrier&amp;quot;, &amp;quot;of Balance&amp;quot; or &amp;quot;of Slaughter&amp;quot; suffix and with the &amp;quot;Mithril&amp;quot; [[prefix]] if you can get it.&lt;br /&gt;
&lt;br /&gt;
===Accuracy===&lt;br /&gt;
*Should have around 100%+ before level 200 to ensure the attacks won&#039;t miss.&lt;br /&gt;
*Should aim for 150%+ after level 200 against high PL monsters that have higher evasion.&lt;br /&gt;
&lt;br /&gt;
===Melee Stats===&lt;br /&gt;
(Does not include stats from [[equipment]])&lt;br /&gt;
&lt;br /&gt;
Heavy armor players should use less AGI, light armor players should use more.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Equal to&lt;br /&gt;
!Priority&lt;br /&gt;
|-&lt;br /&gt;
|STR || Level + a bit || High&lt;br /&gt;
|-&lt;br /&gt;
|DEX || Level || Mid-high&lt;br /&gt;
|-&lt;br /&gt;
|AGI || Level ± a bit || Mid-low&lt;br /&gt;
|-&lt;br /&gt;
|END || Level + a bit || High&lt;br /&gt;
|-&lt;br /&gt;
|INT || Level * ~0.7 || Lowest&lt;br /&gt;
|-&lt;br /&gt;
|WIS || Level || Mid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leveling Adjustments==&lt;br /&gt;
When you progress in level, you&#039;ll start facing monsters of increased Power Level, mostly above PL 400 (thus with powerful spirit attacks). As a result, most of the fights will be significantly more difficult. There&#039;s a few adjustments you can do:&lt;br /&gt;
*Lower your [[difficulty]] setting until you get accustomed to the new monsters.&lt;br /&gt;
*Get better [[equipment]] (especially a better [[weapon]]).&lt;br /&gt;
*Utilize your [[scrolls]] and deprecating spells such as Weaken, Silence, and Imperil.&lt;br /&gt;
*Understand [[Monster_Lab_Bestiary|which monsters]] are more difficult to deal with and their strengths/weaknesses.&lt;br /&gt;
*For melee players, use [[Skills#Innate_Skills|Focus]] as it replenishes mana and helps to land deprecating spells on monsters at the same time.&lt;br /&gt;
*It may be wise to invest in an [[Innate Arcana]] slot if you haven&#039;t already.&lt;br /&gt;
&lt;br /&gt;
==[[Equipment]]==&lt;br /&gt;
Principles for worthy equipments, in order of importance:&lt;br /&gt;
# Suitability to the playing style. (Refer to [[Equipment Ranges]] for max/min base values)&lt;br /&gt;
#* High weapon damage (&#039;&#039;of Slaughter&#039;&#039;) for main-hand one-handed weapons (Club, Axe) and two-handed weapons&lt;br /&gt;
#* High parry chance for off-hand weapons (Rapier, Dagger, Wakizashi)&lt;br /&gt;
#**Alternatively, high attack accuracy so proc will appear more often&lt;br /&gt;
#* High chance/duration/damage for [[Equipment_Procs|procs]] (bleeding, stun, penetrated armor, [[Fighting_Styles#Staff|ether tap]])&lt;br /&gt;
#* High MDB/EDB for staffs (Katalox)&lt;br /&gt;
#* High EDB for Phases&lt;br /&gt;
#* High evade/ADB for Shade, high crit rate for &#039;&#039;of Shadowdancer&#039;&#039; suffix &lt;br /&gt;
#* High mitigation (&#039;&#039;of protection&#039;&#039;) for Kevlar, Plate, and Power armor&lt;br /&gt;
#* High block rate for [[Shield_(Equipment)|shields]] and shielding prefixed armor&lt;br /&gt;
#* High ADB for Power armor &#039;&#039;of Slaughter&#039;&#039;&lt;br /&gt;
# [[Ethereal]] weapons&lt;br /&gt;
#* Rare and worth more than normal equips because of [[void]] damage&lt;br /&gt;
# Rarity &lt;br /&gt;
#* Rare equips: Scythe, Wakizashi, Katana, Katalox, Phase, Shade, Power&lt;br /&gt;
#* Common equips: Axe, Club, Rapier, Mace, Estoc, Gossamer&lt;br /&gt;
#* Very common equips: Dagger, Shortsword, Longsword, Oak, Willow, Redwood, Cotton, Leather, Plate&lt;br /&gt;
# [[Equipment#Prefixes|Prefix]]&lt;br /&gt;
#* Better quality produces better equips&lt;br /&gt;
# Primary Attribute Bonuses&lt;br /&gt;
#* Make sure the equips have the best PAB for specific styles!&lt;br /&gt;
#** INT/WIS for mage build.&lt;br /&gt;
#** STR/END/DEX for melee build.&lt;br /&gt;
&lt;br /&gt;
==[[Items]]==&lt;br /&gt;
*&#039;&#039;&#039;Utilize your potions. They&#039;re meant to be used, not for collection.&#039;&#039;&#039;&lt;br /&gt;
**For [[Items#Restoratives|potions]], save weaker ones for [[Combat#Recovering|recovering out of combat]] and use stronger ones (preferably Heroic) for [[Character_Menu#Battle_Items|recovering in combat]].&lt;br /&gt;
*[[Tokens|Tokens of Blood]] used for fighting TT&amp;amp;T give the best return on investment. Clear all the other [[Ring of Blood]] challenges only once for their [[credit]] bonuses.&lt;br /&gt;
**[[Tokens]] drop primarily from [[arena]] clears and the drop rate is not affected by [[difficulty]].&lt;br /&gt;
*If [[trophies]] are your target, clear through higher-level (225+) [[arenas]] on Normal [[difficulty]]. Trophy [[drop rates]] are not affected by [[difficulty]] setting.&lt;br /&gt;
&lt;br /&gt;
==[[Monster Lab]]==&lt;br /&gt;
*Make 1-2 monsters and get them to a fair [[PL]] (200+) before making any others. If you have enough [[crystals]] and [[food]] coming in then feel free to make more.&lt;br /&gt;
*Do not increase the INT of any monsters without magical attacks unless it is to inflate their PL.&lt;br /&gt;
*Don&#039;t use happy pills instead of [[crystals]] until you have stronger monsters (PL 400+).&lt;br /&gt;
*For [[Monster_Lab#Chaos_Upgrades|Chaos Upgrades]]: Scavenging &amp;gt; Fortitude &amp;gt; Swiftness &amp;gt; Brutality &amp;gt; Dissipation &amp;gt; (Everything Else)&lt;br /&gt;
**Remember that all chaos upgrades slow a monster&#039;s [[morale]] drain rate.&lt;br /&gt;
*You can check for gifts as often as you want but remember that it takes at least 1 hour for new gifts to appear and weaker monsters likely won&#039;t have them that frequently.&lt;br /&gt;
**Remember that monsters who haven&#039;t given you a gift in over 3 days will not lose morale until they give you one.&lt;br /&gt;
*Remember to name your monsters&#039; [[Monster_Lab#Skill_Editor|special attacks]] or they won&#039;t be used in [[combat]].&lt;br /&gt;
*Do not use food if it says it will restore less than 2,000 hunger; same with Pills restoring less than 6,000 morale. This is wasteful.&lt;br /&gt;
&lt;br /&gt;
==[[Hath Perks]]==&lt;br /&gt;
Resplendent Regeneration  -&amp;gt; Effluent Ether  -&amp;gt; Vigorous Vitality -&amp;gt; Suffusive Spirit&lt;br /&gt;
&lt;br /&gt;
===[[Crystal]] Perks===&lt;br /&gt;
Plausible if you play tons of rounds.&lt;br /&gt;
&lt;br /&gt;
===[[Innate Arcana]]===&lt;br /&gt;
Common selection:&lt;br /&gt;
*1st: Haste&lt;br /&gt;
*2nd: Shadow Veil/Protection&lt;br /&gt;
&lt;br /&gt;
Shadow Veil/Protection can be substituted with Spark of Life or Spirit Shield when you&#039;re playing on high [[difficulty]]. However, remember that putting SoL and SS on IA has risks since they can dissipate if you fall below 10% mana. SoL will &#039;&#039;&#039;not&#039;&#039;&#039; be recast if you are below 25% and it is triggered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;God Strategies&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==[[Ring of Blood]] Strategies==&lt;br /&gt;
*Universal: Weaken, Slow, Imperil, Silence. If you don&#039;t have silence, keep Spark (or Spirit Shield with over 50% health) and Haste up at all times. Shadow Veil is also good, but is not a must.&lt;br /&gt;
*Mages: &lt;br /&gt;
**Armor: Use those which boosts your damage in specific element. Heimdall for FSM, Fenrir for IPU.&lt;br /&gt;
**Weapon: Preferably a Destruction staff with high magical damage bonus. EDB/prof staff is acceptable. High ether theft duration/chance is always a plus.&lt;br /&gt;
**Strategy: Use the strongest spells of the damage type(s) matching the weakness(es) of the opponent. You can also use infusions to raise the spell&#039;s power.&lt;br /&gt;
*Melee: &lt;br /&gt;
**Armor: Preferably mitigation armor with high mitigation bonus. Usual armor is also okay, but you&#039;ll receive more damage.&lt;br /&gt;
**Weapon(s): Void weapon is recommended (either [[ethereal]] weapon or use a voidseeker [[shard]]). For Dual Wield a club for Main Hand and a rapier as Off-hand. For two-handed, either a mace or estoc. Use the weapon with highest weapon damage.&lt;br /&gt;
**Strategy: Just beware of the health left. Always keep Silence on.&lt;br /&gt;
&lt;br /&gt;
==Grinding [[Proficiencies]]==&lt;br /&gt;
Proficiency grinding is mostly only needed for Deprecating, Supportive, proficiencies if they are below 50-75% of your [[level]]. [[Weapon]], [[armor]], and magic proficiencies usually don&#039;t need to be ground as much unless you are power-leveling. When grinding magic proficiencies it is recommended to use a weapon with as much mana conservation as possible.&lt;br /&gt;
*&#039;&#039;&#039;Weapons&#039;&#039;&#039; - Go into a high [[difficulty]] [[Quality|crude]] equipment&#039;s [[Item World]] and go for as long as you can.&lt;br /&gt;
*&#039;&#039;&#039;Armors, Elemental&#039;&#039;&#039; - Same as above but on Normal [[difficulty]].&lt;br /&gt;
**Remember that you still gain armor proficiency when you evade so there&#039;s no harm in using Shadow Veil, etc.&lt;br /&gt;
**Do not use Haste when training Armor; you want monsters to attack you as often as possible.&lt;br /&gt;
*&#039;&#039;&#039;Supportive&#039;&#039;&#039; - Spam Cure.&lt;br /&gt;
*&#039;&#039;&#039;Deprecating&#039;&#039;&#039; - Spam Weaken.&lt;br /&gt;
*&#039;&#039;&#039;Divine&#039;&#039;&#039; - Spam Smite.&lt;br /&gt;
*&#039;&#039;&#039;Forbidden&#039;&#039;&#039; - Spam Corruption.&lt;br /&gt;
&lt;br /&gt;
==[[Trophies]]==&lt;br /&gt;
*You can turn these in for [[equipment]] or sell them any time you want, there is no real point in hoarding them.&lt;br /&gt;
*No trophy should be sold to the [[bazaar]]; what lower trophies become from shrining will almost always be worth more than what the bazaar will give you and higher trophies can be sold to players for more than the bazaar pays.&lt;br /&gt;
&lt;br /&gt;
==[[Training]]==&lt;br /&gt;
*Train Adept Learner to ~100-150.&lt;br /&gt;
*Train [[Ability]] Boost as much as possible unless you have no more active abilities to upgrade.&lt;br /&gt;
*Train Pack Rat as your item consumption dictates. Same goes for And A Scholar and Tincture.&lt;br /&gt;
*Train 2-4 ranks of Assimilator if you are power-leveling. If you&#039;ve reached the proficiency cap in anything then don&#039;t train it further.&lt;br /&gt;
*Keep Scavenger, Archaeologist, LotD, and Quartermaster balanced cost-wise.&lt;br /&gt;
*Misc Posting does nothing for you in HV.&lt;br /&gt;
*Set Collector isn&#039;t useful until much later on (when you have enough [[equipment]] and want to try different [[play styles]]).&lt;br /&gt;
&lt;br /&gt;
==The [[Forge]]==&lt;br /&gt;
*Do NOT spend materials on upgrades it unless you have amazing pieces of equipment, especially if it requires a rare material.&lt;br /&gt;
*Salvage high quality tier 1 equipment only if its bazaar sale value is worse than the possible material would be.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[HentaiVerse FAQ]]&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showtopic=22234 Ask the Experts! forum thread]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Character_Stats&amp;diff=25097</id>
		<title>Talk:Character Stats</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Character_Stats&amp;diff=25097"/>
		<updated>2013-06-25T15:08:27Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; (log(3330 + INT * 2 + WIS , 1.0003) - 27039.81) &lt;br /&gt;
&lt;br /&gt;
what does the comma mean?  --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 00:11, 24 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
It means the base of the log. mathematically equivalent to division by log(1.0003). --[[User:Lement|Lement]] (13:36, 25 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
10b didb&#039;t enable some math notations to image function on mediawiki?  that&#039;s bit of hard to read without regular math presentation --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 15:08, 25 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Accuracy ==&lt;br /&gt;
Isn&#039;t &amp;quot;Every point raises Magic Points by 1 except for every fourth point&amp;quot; just +0.75 MP per wisdom point?&lt;br /&gt;
If every fourth point means to say that on quantity divisible by 4, then this is just means at 0 wisdom there is a non integer value for MP otherwise it would be every n-1 wisdom does not grant an MP point where n is wisdom values divisible by four.&lt;br /&gt;
-mrttao&lt;br /&gt;
&lt;br /&gt;
You can test that yourself (And you should.) [[User:Varst|Varst]] 08:03, 5 September 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Bazaar&amp;diff=25043</id>
		<title>Bazaar</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Bazaar&amp;diff=25043"/>
		<updated>2013-06-24T01:14:29Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Bazaar&#039;&#039;&#039; is the primary area for buying(from player, indirectly), selling, exchanging, and mailing goods within the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The process of buying and selling should be self explanatory. However, some players have experienced problems due to a display issue. If an &amp;quot;ACCEPT&amp;quot; button cannot be seen at the bottom of the page, it means that the HentaiVerse window is too small. If the window size cannot be increased, a player must either scroll down (probably using the arrow keys) or zoom out (&#039;&#039;Ctrl -&#039;&#039;) until this becomes visible.&lt;br /&gt;
&lt;br /&gt;
==Equipment Shop==&lt;br /&gt;
For the buying and selling of [[Equipment]]. The value of a piece of equipment is (roughly) determined primarily by its type, followed by its level, followed by its [[quality]], and then by its [[Equipment#Prefixes_and_Suffixes|prefixes/suffixes]]. Different equipment class from the same tier will have roughly the same bazaar value.&lt;br /&gt;
&lt;br /&gt;
Clicking on the padlock ([[Image:padlock_open.png]]) next to a piece of equipment prevents it from being sold or sent via [[MoogleMail]] ([[Image:padlock_closed.png]]).&lt;br /&gt;
&lt;br /&gt;
When quantities are too high, some equipment will be deleted by the system.&lt;br /&gt;
&lt;br /&gt;
==Item Shop==&lt;br /&gt;
For the buying and selling of [[items]]. The shop automatically removes items if their stock exceeds a certain number. Only [[crystals]] are restocked at regular intervals; all other goods available at the bazaar were sold to it by players. Items may be purchased in any number as a player&#039;s [[credit]] and the stock amounts allow.&lt;br /&gt;
&lt;br /&gt;
If [[#Item Shop Bots|item shop bot]] has been set by other players, selling items to the item shop will share 50% of the profit between the sale value and the effective price. However, the profit will only be shown in the [http://e-hentai.org/?spg=usercp&amp;amp;arg_ucp=credits credits log].&lt;br /&gt;
&lt;br /&gt;
All values are in [[credits]]:&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Sale Value&lt;br /&gt;
!Cost to Buy&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;[[Restoratives]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;|Lesser Health / Mana / Spirit Potion || 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Greater Health / Mana / Spirit Potion || 4 || 20&lt;br /&gt;
|-&lt;br /&gt;
|Heroic Health / Mana / Spirit Potion || 6 || 30&lt;br /&gt;
|-&lt;br /&gt;
|Health / Mana / Spirit Elixir || 100 || 500&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Energy Drink || 300 || 1,500&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Last Elixir || 300 || 1,500&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;[[Infusions]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Flames / Frost / Lightning / Storms || 10 || 50&lt;br /&gt;
|-&lt;br /&gt;
|Divinity / Darkness || 20 || 100&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;[[Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Swiftness || 15 || 75&lt;br /&gt;
|-&lt;br /&gt;
|Protection || 15 || 75&lt;br /&gt;
|-&lt;br /&gt;
|Avatar || 50 || 250&lt;br /&gt;
|-&lt;br /&gt;
|Absorption || 50 || 250&lt;br /&gt;
|-&lt;br /&gt;
|Shadows || 10 || 50&lt;br /&gt;
|-&lt;br /&gt;
|Life || 50 || 250&lt;br /&gt;
|-&lt;br /&gt;
|Gods || 100 || 500&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;[[Crystals]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|(Any) || 1 || 10&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;[[Food]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Monster Chow || 1 || 25&lt;br /&gt;
|-&lt;br /&gt;
|Monster Edibles || 1 || 25&lt;br /&gt;
|-&lt;br /&gt;
|Monster Cuisine || 1 || 25&lt;br /&gt;
|-&lt;br /&gt;
|Happy Pills || 4 || 100?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;[[Materials]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|(Any Low-Grade) || 10 || 50&lt;br /&gt;
|-&lt;br /&gt;
|(Any Mid-Grade) || 100 || 500&lt;br /&gt;
|-&lt;br /&gt;
|(Any High-Grade) || 5,000? || 25,000?&lt;br /&gt;
|-&lt;br /&gt;
|Crystallized Phazon || 5,000? || 25,000?&lt;br /&gt;
|-&lt;br /&gt;
|(Any Other Rare) || 2,000? || 10,000?&lt;br /&gt;
|-&lt;br /&gt;
|(Any Binding of Elemental Resistance) || 100 || 500&lt;br /&gt;
|-&lt;br /&gt;
|(Any Binding of Proficiency, Elemental Damage Bonus, Primary Attribute Bonus, Specific Mitigation, Warding, Negation) || 200 || 1,000&lt;br /&gt;
|-&lt;br /&gt;
|(Any Other Binding) || 1,000 || 5,000&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;[[Shards]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Voidseeker/Aether/Featherweight  || 100 || 500&lt;br /&gt;
|-&lt;br /&gt;
|Amnesia || 200 || 1,000&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;[[Items#Special_Items|Special]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Flower Vase || 600 || 3,000&lt;br /&gt;
|-&lt;br /&gt;
|Bubble-Gum || 400 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;[[Artifacts]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Artifact || 2,000 || 10,000&lt;br /&gt;
|-&lt;br /&gt;
|(Any dropped named ones) || 4,000 || 20,000&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;[[Trophies]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||(Any [[HentaiVerse_Bestiary#Boss|Boss-class]]), Bronze Ticket || 100 || 500&lt;br /&gt;
|-&lt;br /&gt;
|Bunny-Girl Costume || 150 || 750&lt;br /&gt;
|-&lt;br /&gt;
|Lock of Blue Hair, Hinamatsuri Doll, Broken Glasses, Silver Ticket || 200 || 1,000&lt;br /&gt;
|-&lt;br /&gt;
|Gold Ticket || 400 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Ticket || 600 || 3,000&lt;br /&gt;
|-&lt;br /&gt;
|(Any [[HentaiVerse_Bestiary#Gods|God-class]]) || 1,000 || 5,000&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;[[Collectibles]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|(Any) || 10,000 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; = Are included in the &amp;quot;Crystals&amp;quot; category tab.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; = Are included in the &amp;quot;Materials&amp;quot; category tab.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; = Are included in the &amp;quot;Special&amp;quot; category tab.&lt;br /&gt;
&lt;br /&gt;
==Item Shop Bots==&lt;br /&gt;
The item shop bot can be set to auto-buy [[items]] from bazaar. &#039;&#039;&#039;Note that the minimum buying prices do not necessarily reflect those of the bazaar.&#039;&#039;&#039;&lt;br /&gt;
*Effective cost of item:&lt;br /&gt;
**When the player is the sole buyer, the effective price equals the minimum bid&lt;br /&gt;
**When the player has the sole highest bid, the effective price equals the second highest bid plus one credits&lt;br /&gt;
**When multiple players have the highest bid, the winner is randomly chosen and the effective price equals the highest bid&lt;br /&gt;
**If the item was sold by the same player, their bid will be ignored.&lt;br /&gt;
&lt;br /&gt;
===Limits===&lt;br /&gt;
*The bot cannot buy [[figurines]], [[tickets]], or [[Obsolete Items]].&lt;br /&gt;
*The bot won&#039;t buy items already in the Bazaar when the order is set up.&lt;br /&gt;
*Quantities are capped at 65535 per item.&lt;br /&gt;
*The bot order expires when:&lt;br /&gt;
**A month has passed&lt;br /&gt;
**The player runs out of money&lt;br /&gt;
**The specified amount of items has been bought&lt;br /&gt;
&lt;br /&gt;
==[[Monster Lab]]==&lt;br /&gt;
Used to create custom monsters.&lt;br /&gt;
&lt;br /&gt;
==The [[Shrine]]==&lt;br /&gt;
For trading [[Items#Artifacts|Artifacts]] and [[Items#Trophies|Trophies]] for various goodies. See the article for the possible rewards.&lt;br /&gt;
&lt;br /&gt;
==[[MoogleMail]]==&lt;br /&gt;
Used for sending messages, items and equipment to other people in the HentaiVerse.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=47834&amp;amp;view=findpost&amp;amp;p=2218561 Sale Value Modifiers]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Bazaar&amp;diff=25042</id>
		<title>Talk:Bazaar</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Bazaar&amp;diff=25042"/>
		<updated>2013-06-24T00:14:37Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
why the source explaination is redundant?  anybody who have no idea about hv and not a english native speaker can understand instead battle the Bazaar don&#039;t generate the goods? --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 00:14, 24 June 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Character_Stats&amp;diff=25041</id>
		<title>Talk:Character Stats</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Character_Stats&amp;diff=25041"/>
		<updated>2013-06-24T00:11:13Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; (log(3330 + INT * 2 + WIS , 1.0003) - 27039.81) &lt;br /&gt;
&lt;br /&gt;
what does the comma mean?  --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 00:11, 24 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Accuracy ==&lt;br /&gt;
Isn&#039;t &amp;quot;Every point raises Magic Points by 1 except for every fourth point&amp;quot; just +0.75 MP per wisdom point?&lt;br /&gt;
If every fourth point means to say that on quantity divisible by 4, then this is just means at 0 wisdom there is a non integer value for MP otherwise it would be every n-1 wisdom does not grant an MP point where n is wisdom values divisible by four.&lt;br /&gt;
-mrttao&lt;br /&gt;
&lt;br /&gt;
You can test that yourself (And you should.) [[User:Varst|Varst]] 08:03, 5 September 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Equipment&amp;diff=25031</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Equipment&amp;diff=25031"/>
		<updated>2013-06-23T13:25:39Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: /* Drops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipment enhances a player&#039;s [[stats]] when equipped via the [[Character Menu#Equipment|character equipment screen]].&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
equipments only drops from winning battles, system Bazaar ‎does not generate equipments.&lt;br /&gt;
&lt;br /&gt;
The base chance for equipment to drop is 4% of a normal loot drop (See [[Loot Drop Rolls]]). This can be increased (up to doubled) via Quartermaster [[training]]. Drops will turn into regular [[items]] if a player is holding 1,000 or more pieces of equipment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: [[Obsolete Items#Equipment|Equipment from older versions of the game]] may be found in the [[Bazaar#Equipment_Shop|Bazaar&#039;s Equipment Shop]] but no longer drop from battles.&lt;br /&gt;
&lt;br /&gt;
==Tier==&lt;br /&gt;
Equipment tier drops are affected by [[difficulty]] setting and determines the equipments&#039; rarity and [[bazaar]] value. Tier 1 are the most common whilst tier 3 are the rarest. [[#Equipment Characteristics|See below]] for the table.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
 &#039;&#039;Legend:&#039;&#039;&lt;br /&gt;
 ▲ = High  ● = Mid  ▼ = Low ▬ = None   &lt;br /&gt;
 Par = [[Damage|Parry]] Bur = [[Burden|Burden]] Intr = [[Interference]]&lt;br /&gt;
 Ele = Elemental For = Forbidden Div = Divine Dep = Deprecating Sup = Supportive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The information in these tables does not include bonuses from [[prefixes]] or [[suffixes]].&lt;br /&gt;
&lt;br /&gt;
===One-Handed Weapons (1H)===&lt;br /&gt;
One-handed weapons typically have &lt;br /&gt;
*lower damage, higher accuracy, lower critical, weaker procs than two-handed weapons &lt;br /&gt;
*lower burden/interference than two-handed weapons &lt;br /&gt;
*only one-handed weapons can have parry.&lt;br /&gt;
&lt;br /&gt;
===Two-Handed Weapons (2H)===&lt;br /&gt;
Two-handed weapons typically have &lt;br /&gt;
*higher damage, lower accuracy, higher critical, stronger procs than one-handed weapons &lt;br /&gt;
*higher burden/interference than one-handed weapons &lt;br /&gt;
*Two-handed weapons don&#039;t have parry bonuses, and they don&#039;t have &#039;of the nimble&#039; suffix that adds parry bonus to a weapon. &lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Weapon || Style || Tier || Damage Type || [[Equipment Proc]] || Dmg || Acc || Crit || Par || Bur || Intr&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Axe || 1H || 2 || Slashing || Bleeding Wound &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:red&amp;quot;|▼ ||▬ &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Highest bleed damage of 1-handed weapons (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Club || 1H || 2 || Crushing || Stun &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:red&amp;quot;|▼ ||▬ &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Dagger || 1H || 1 || Slashing || Bleeding Wound &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ ||style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▼ &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▼▼ ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rapier || 1H || 2 || Piercing || Penetrated Armor &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:red&amp;quot;|▼ &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:green&amp;quot;|▼ ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Shortsword || 1H || 1 || Slashing || Bleeding Wound &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:green&amp;quot;|▼ ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wakizashi || 1H || 3 || Slashing || Bleeding Wound&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ ||style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▼▼ ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Can be paired with a katana to use [[Fighting Styles#Niten Ichiryu|Niten Ichiryu]]&lt;br /&gt;
|-&lt;br /&gt;
|Sword Chucks || 1H || - || Slashing ||Bleeding Wound &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||▬ ||style=&amp;quot;color:green&amp;quot;|▲▲ ||▬ &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|-&lt;br /&gt;
|Estoc || 2H || 2 || Piercing || Penetrated Armor&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:green&amp;quot;|▲ || ▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Longsword || 2H || 1 || Slashing || Bleeding Wound &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:green&amp;quot;|▲ || ▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mace || 2H || 2 || Crushing || Stun &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▼▼ ||style=&amp;quot;color:green&amp;quot;|▲ || ▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scythe || 2H || 2 || Slashing || Bleeding Wound &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲▲ ||style=&amp;quot;color:red&amp;quot;|▼▼ ||style=&amp;quot;color:green&amp;quot;|▲ || ▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▲&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Highest bleed damage (30%).&lt;br /&gt;
|-&lt;br /&gt;
|Katana || 2H || 3 || Slashing || Bleeding Wound&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▲▲ ||style=&amp;quot;color:green&amp;quot;|▲ || ▬&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▲▲ ||style=&amp;quot;color:red&amp;quot;|▲&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Can be paired with a Wakizashi to use [[Fighting Styles#Niten Ichiryu|Niten Ichiryu]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staffs===&lt;br /&gt;
Staffs are two-handed weapons that have the following characteristics:&lt;br /&gt;
*Crushing [[damage type]].&lt;br /&gt;
*Ether Theft proc.&lt;br /&gt;
*No [[Interference]].&lt;br /&gt;
*Older staffs can have physical accuracy on them at the cost of no magic crit increase.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Tier&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MDmg&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MAcc&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MCrit&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Bur&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[Proficiencies#Magic Proficiencies|Magic Proficiencies]]&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Elemental Damage&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Ele || Div || For || Dep || Sup&lt;br /&gt;
!Fire ||Cold ||Elec ||Wind ||Holy || Dark&lt;br /&gt;
|-&lt;br /&gt;
|Ebony || -&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:red&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▲ ||▬ ||▬&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||▬ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||▬ ||▬&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|-&lt;br /&gt;
|Oak || 1&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||▬ ||▬ ||style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||▬ ||▬ &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲ ||▬&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Gives [[Damage#Countering|Counter-Resist]].&lt;br /&gt;
|-&lt;br /&gt;
|Redwood || 1&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:green&amp;quot;|▲ ||▬ ||▬&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||▬ ||▬&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Willow || 1&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||▬&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:green&amp;quot;|▲ ||▬ ||▬ ||▬ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||▬  ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Gives [[Damage#Countering|Counter-Resist]].&lt;br /&gt;
|-&lt;br /&gt;
|Katalox || 3&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:red&amp;quot;|▲ ||▬ ||style=&amp;quot;color:green&amp;quot;|▲ &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ ||style=&amp;quot;color:green&amp;quot;|▲ ||▬ ||▬ ||▬ ||▬ ||▬ ||style=&amp;quot;color:blue&amp;quot;|● ||style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
Armor can be divided into three different categories with 3 types of each. Each type has particular strengths and weaknesses and suit the needs of different character builds and play styles. Each category of armors gives different [[stats]] as [[proficiency]] increases if the player is wearing the full set of armor.&lt;br /&gt;
&lt;br /&gt;
===Cloth Armor===&lt;br /&gt;
Cloth armors gives the lowest physical/magical mitigation but also has no [[burden]] and [[interference]]. Cloth armor also increases Magic Accuracy and Evade Chance.&lt;br /&gt;
&lt;br /&gt;
===Light Armor===&lt;br /&gt;
Light armors have moderate physical mitigation and low to moderate magical mitigation with moderate [[burden]] and [[interference]]. Light armors also increase Evade and Resist Chance.&lt;br /&gt;
&lt;br /&gt;
===Heavy Armor===&lt;br /&gt;
Heavy armors have high physical mitigation and moderate magical mitigation with high [[burden]] and [[interference]].&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
Shields are notable for their ability to [[Damage|block]] attacks (both physical and magical) which can allow a player to [[Counter-Attack]].&lt;br /&gt;
&lt;br /&gt;
===Tables===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Slot Name&lt;br /&gt;
|-&lt;br /&gt;
! Head || Body || Hands || Legs || Feet&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cap || Robe || Gloves || Pants || Shoes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Light&#039;&#039;&#039; || Helmet || Breastplate || Gauntlets || Leggings || Boots&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heavy&#039;&#039;&#039; || Helmet || Cuirass/Armor || Gauntlets || Greaves/Leggings || Sabatons/Boots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Armor &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Tier &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PMiti &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MMiti &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Bur &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Intr &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PDmg&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Specific Mitigation&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Avoidance&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
! Crush || Slash || Pierce  &lt;br /&gt;
! Evade || Block || Resist&lt;br /&gt;
|-&lt;br /&gt;
|Buckler || Shield || 1&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:green&amp;quot;|▼ || style=&amp;quot;color:green&amp;quot;|▼▼ || ▬ &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼ || style=&amp;quot;color:red&amp;quot;|▼ || style=&amp;quot;color:red&amp;quot;|▼ || ▬ || style=&amp;quot;color:blue&amp;quot;|● || ▬ &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kite || Shield || 2&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▲ || style=&amp;quot;color:blue&amp;quot;|● || ▬ &lt;br /&gt;
| ▬ || ▬ || ▬ || ▬ || style=&amp;quot;color:green&amp;quot;|▲ || ▬&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tower || Shield || 3&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▲▲ || style=&amp;quot;color:red&amp;quot;|▲ || ▬ &lt;br /&gt;
| ▬ || ▬ || ▬ || ▬ || style=&amp;quot;color:green&amp;quot;|▲▲ || ▬&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cotton || Cloth || 1&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼ || style=&amp;quot;color:red&amp;quot;|▼▼ || ▬ || ▬ || ▬ &lt;br /&gt;
| ▬ || ▬ || ▬ || style=&amp;quot;color:blue&amp;quot;|● || ▬ || ▬&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gossamer || Cloth || 2&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▼ || ▬ || ▬ || ▬ &lt;br /&gt;
| ▬ || ▬ || ▬ || style=&amp;quot;color:blue&amp;quot;|● || ▬ || ▬&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Only armor to provide [[Proficiencies#Magic Proficiencies|Magic Proficiencies]].&lt;br /&gt;
|-&lt;br /&gt;
|Phase || Cloth || 3&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼▼ || style=&amp;quot;color:red&amp;quot;|▼ || ▬ || ▬ || ▬ &lt;br /&gt;
| ▬ || ▬ || ▬ || style=&amp;quot;color:green&amp;quot;|▲ || ▬ || ▬&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Only armor to provide elemental damage bonus.&lt;br /&gt;
|-&lt;br /&gt;
|Leather || Light || 1&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|▼ || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:green&amp;quot;|▼ || ▬ &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:red&amp;quot;|▼ || style=&amp;quot;color:red&amp;quot;|▼ || ▬ || style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kevlar || Light || 2&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:green&amp;quot;|▼ || style=&amp;quot;color:green&amp;quot;|▼ || ▬ &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:red&amp;quot;|▼ || ▬ || style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|-&lt;br /&gt;
|Shade || Light || 3&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:blue&amp;quot;|● || ▬ || style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:blue&amp;quot;|● &lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:blue&amp;quot;|● || ▬ || style=&amp;quot;color:green&amp;quot;|▲▲ || ▬ || style=&amp;quot;color:green&amp;quot;|▲&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plate || Heavy || 1&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲▲ || style=&amp;quot;color:green&amp;quot;|▲▲ || style=&amp;quot;color:red&amp;quot;|▲▲ || style=&amp;quot;color:red&amp;quot;|▲ || ▬ &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || ▬ || ▬ || ▬&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shield || Heavy || -&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:red&amp;quot;|▲▲ || style=&amp;quot;color:red&amp;quot;|▲ || ▬ &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || ▬ || style=&amp;quot;color:red&amp;quot;|▼ || ▬ ||align=&amp;quot;left&amp;quot;| [[Obsolete_Items#Equipment|No longer drops]].&lt;br /&gt;
|-&lt;br /&gt;
|Power || Heavy || 3&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:red&amp;quot;|▲ || style=&amp;quot;color:red&amp;quot;|▲▲ || style=&amp;quot;color:green&amp;quot;|▲ &lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;|● || style=&amp;quot;color:green&amp;quot;|▲ || style=&amp;quot;color:green&amp;quot;|▲ || ▬ || ▬ || ▬&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment Characteristics==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  || One-Handed Weapons || Two-Handed Weapons || Staffs || Shield || Cloth || Light || Heavy&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tier 1&lt;br /&gt;
|Dagger, Shortsword || Longsword || Redwood, Oak, Willow || Buckler || Cotton || Leather || Plate&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tier 2&lt;br /&gt;
| Rapier, Club, Axe || Mace, Estoc, Scythe || || Kite || Gossamer || || &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tier 3&lt;br /&gt;
| Wakizashi || Katana || Katalox || Tower || Phase || Shade || Power&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Prefixes]] and [[Suffixes]]===&lt;br /&gt;
Prefixes and Suffixes are special characteristics that can be found on all weapons and armor and add or improve certain stats.&lt;br /&gt;
&lt;br /&gt;
===[[Character_Stats#Primary_Attributes|Primary Attribute]] Bonus===&lt;br /&gt;
There are separate rolls for the various primary attribute bonuses that can be applied to an equipment piece. Since it rolls against a probability for each given stat, a given piece will usually not have every bonus it can have.&lt;br /&gt;
*Quality of the equipment affects the chance to get primary attribute bonuses. equipments of higher quality will have better chance to get more bonuses. &lt;br /&gt;
*Conversely, the number of primary attribute bonuses will affect the final quality score.&lt;br /&gt;
&lt;br /&gt;
==Improvements==&lt;br /&gt;
*[[Upgrades]] are shown in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt;.&lt;br /&gt;
*[[Potencies]] are shown in &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
*[[Enhancements]] are shown in &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;purple&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Equipment Popups==&lt;br /&gt;
[[Image:Equipment.png|thumb|The layout of an equipment piece&#039;s popup]]&lt;br /&gt;
&lt;br /&gt;
To open a popup window listing the stats for a piece of equipment, simply mouse over the equipment (in either the [[Bazaar#Equipment_Shop|Equipment Shop]] or the [[Character Menu#Equipment|character equipment screen]]) and press &amp;quot;C&amp;quot;. Caps Lock must be off and the browser used must be set to allow popups from the HentaiVerse. This allows the stats or the equipment URL to be copied and pasted such as in a [[forum]] post.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment Procs]]&lt;br /&gt;
*[[Equipment Prefixes]]&lt;br /&gt;
*[[Equipment Suffixes]]&lt;br /&gt;
*[[Fighting Styles]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
*[[The Forge]]&lt;br /&gt;
*[[Level Scaling]]&lt;br /&gt;
*[[Bazaar#Equipment_Shop|Equipment Shop]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Bazaar&amp;diff=25030</id>
		<title>Bazaar</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Bazaar&amp;diff=25030"/>
		<updated>2013-06-23T13:22:48Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: /* Equipment Shop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Bazaar&#039;&#039;&#039; is the primary area for buying, selling, exchanging, and mailing goods within the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The process of buying and selling should be self explanatory. However, some players have experienced problems due to a display issue. If an &amp;quot;ACCEPT&amp;quot; button cannot be seen at the bottom of the page, it means that the HentaiVerse window is too small. If the window size cannot be increased, a player must either scroll down (probably using the arrow keys) or zoom out (&#039;&#039;Ctrl -&#039;&#039;) until this becomes visible.&lt;br /&gt;
&lt;br /&gt;
==Equipment Shop==&lt;br /&gt;
All equipments come from player&#039; selling, Bazaar system itself does not generate equipments.&lt;br /&gt;
&lt;br /&gt;
For the buying and selling of [[Equipment]]. The value of a piece of equipment is (roughly) determined primarily by its type, followed by its level, followed by its [[quality]], and then by its [[Equipment#Prefixes_and_Suffixes|prefixes/suffixes]]. Different equipment class from the same tier will have roughly the same bazaar value.&lt;br /&gt;
&lt;br /&gt;
Clicking on the padlock ([[Image:padlock_open.png]]) next to a piece of equipment prevents it from being sold or sent via [[MoogleMail]] ([[Image:padlock_closed.png]]).&lt;br /&gt;
&lt;br /&gt;
When quantities are too high, some equipment will be deleted by the system.&lt;br /&gt;
&lt;br /&gt;
==Item Shop==&lt;br /&gt;
For the buying and selling of [[items]]. The shop automatically removes items if their stock exceeds a certain number. [[Crystals]] are restocked at regular intervals&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=29703&amp;amp;view=findpost&amp;amp;p=1268645]&amp;lt;/sup&amp;gt;. Items may be purchased in any number as a player&#039;s [[credit]] and the stock amounts allow.&lt;br /&gt;
&lt;br /&gt;
If item shop bot has been set by other players, selling items to the item shop will share 50% of the profit between the sale value and the effective price. However, the profit will only be shown in the [http://e-hentai.org/?spg=usercp&amp;amp;arg_ucp=credits credits log].&lt;br /&gt;
&lt;br /&gt;
All values are in [[credits]]:&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Sale Value&lt;br /&gt;
!Cost to Buy&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;[[Restoratives]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;|Lesser Health / Mana / Spirit Potion || 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Greater Health / Mana / Spirit Potion || 4 || 20&lt;br /&gt;
|-&lt;br /&gt;
|Heroic Health / Mana / Spirit Potion || 6 || 30&lt;br /&gt;
|-&lt;br /&gt;
|Health / Mana / Spirit Elixir || 100 || 500&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Energy Drink || 300 || 1,500&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Last Elixir || 300 || 1,500&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;[[Infusions]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Flames / Frost / Lightning / Storms || 10 || 50&lt;br /&gt;
|-&lt;br /&gt;
|Divinity / Darkness || 20 || 100&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;[[Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Swiftness || 15 || 75&lt;br /&gt;
|-&lt;br /&gt;
|Protection || 15 || 75&lt;br /&gt;
|-&lt;br /&gt;
|Avatar || 50 || 250&lt;br /&gt;
|-&lt;br /&gt;
|Absorption || 50 || 250&lt;br /&gt;
|-&lt;br /&gt;
|Shadows || 10 || 50&lt;br /&gt;
|-&lt;br /&gt;
|Life || 50 || 250&lt;br /&gt;
|-&lt;br /&gt;
|Gods || 100 || 500&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;[[Crystals]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|(Any) || 1 || 10&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;[[Food]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Monster Chow || 1 || 25&lt;br /&gt;
|-&lt;br /&gt;
|Monster Edibles || 1 || 25&lt;br /&gt;
|-&lt;br /&gt;
|Monster Cuisine || 1 || 25&lt;br /&gt;
|-&lt;br /&gt;
|Happy Pills || 4 || 100?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;[[Materials]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|(Any Low-Grade) || 10 || 50&lt;br /&gt;
|-&lt;br /&gt;
|(Any Mid-Grade) || 100 || 500&lt;br /&gt;
|-&lt;br /&gt;
|(Any High-Grade) || 5,000? || 25,000?&lt;br /&gt;
|-&lt;br /&gt;
|Crystallized Phazon || 5,000? || 25,000?&lt;br /&gt;
|-&lt;br /&gt;
|(Any Other Rare) || 2,000? || 10,000?&lt;br /&gt;
|-&lt;br /&gt;
|(Any Binding of Elemental Resistance) || 100 || 500&lt;br /&gt;
|-&lt;br /&gt;
|(Any Binding of Proficiency, Elemental Damage Bonus, Primary Attribute Bonus, Specific Mitigation, Warding, Negation) || 200 || 1,000&lt;br /&gt;
|-&lt;br /&gt;
|(Any Other Binding) || 1,000 || 5,000&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;[[Shards]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Voidseeker/Aether/Featherweight  || 100 || 500&lt;br /&gt;
|-&lt;br /&gt;
|Amnesia || 200 || 1,000&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;[[Items#Special_Items|Special]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Flower Vase || 600 || 3,000&lt;br /&gt;
|-&lt;br /&gt;
|Bubble-Gum || 400 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;[[Artifacts]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Artifact || 2,000 || 10,000&lt;br /&gt;
|-&lt;br /&gt;
|(Any dropped named ones) || 4,000 || 20,000&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;[[Trophies]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||(Any [[HentaiVerse_Bestiary#Boss|Boss-class]]), Bronze Ticket || 100 || 500&lt;br /&gt;
|-&lt;br /&gt;
|Bunny-Girl Costume || 150 || 750&lt;br /&gt;
|-&lt;br /&gt;
|Lock of Blue Hair, Hinamatsuri Doll, Broken Glasses, Silver Ticket || 200 || 1,000&lt;br /&gt;
|-&lt;br /&gt;
|Gold Ticket || 400 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Ticket || 600 || 3,000&lt;br /&gt;
|-&lt;br /&gt;
|(Any [[HentaiVerse_Bestiary#Gods|God-class]]) || 1,000 || 5,000&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;[[Collectibles]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|(Any) || 10,000 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; = Are included in the &amp;quot;Crystals&amp;quot; category tab.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; = Are included in the &amp;quot;Materials&amp;quot; category tab.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; = Are included in the &amp;quot;Special&amp;quot; category tab.&lt;br /&gt;
&lt;br /&gt;
==Item Shop Bots==&lt;br /&gt;
The item shop bot can be set to auto-buy [[items]] from bazaar. &#039;&#039;&#039;Note that the minimum buying prices do not necessarily reflect those of the bazaar.&#039;&#039;&#039;&lt;br /&gt;
*Effective cost of item:&lt;br /&gt;
**When the player is the sole buyer, the effective price equals the minimum bid&lt;br /&gt;
**When the player has the sole highest bid, the effective price equals the second highest bid plus one credits&lt;br /&gt;
**When multiple players have the highest bid, the winner is randomly chosen and the effective price equals the highest bid&lt;br /&gt;
**If the item was sold by the same player, their bid will be ignored.&lt;br /&gt;
&lt;br /&gt;
===Limits===&lt;br /&gt;
*The bot cannot buy [[figurines]], [[tickets]], or [[Obsolete Items]].&lt;br /&gt;
*The bot won&#039;t buy items already in the Bazaar when the order is set up.&lt;br /&gt;
*Quantities are capped at 65535 per item.&lt;br /&gt;
*The bot order expires when:&lt;br /&gt;
**A month has passed&lt;br /&gt;
**The player runs out of money&lt;br /&gt;
**The specified amount of items has been bought&lt;br /&gt;
&lt;br /&gt;
==[[Monster Lab]]==&lt;br /&gt;
Used to create custom monsters.&lt;br /&gt;
&lt;br /&gt;
==The [[Shrine]]==&lt;br /&gt;
For trading [[Items#Artifacts|Artifacts]] and [[Items#Trophies|Trophies]] for various goodies. See the article for the possible rewards.&lt;br /&gt;
&lt;br /&gt;
==[[MoogleMail]]==&lt;br /&gt;
Used for sending messages, items and equipment to other people in the HentaiVerse.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=47834&amp;amp;view=findpost&amp;amp;p=2218561 Sale Value Modifiers]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Loot_Drop_Rolls&amp;diff=25015</id>
		<title>Talk:Loot Drop Rolls</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Loot_Drop_Rolls&amp;diff=25015"/>
		<updated>2013-06-22T10:47:32Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Need citations for SD - [[User:Maximum Joe|Maximum Joe]] ([[User talk:Maximum Joe|talk]]) 04:05, 22 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
i asked  sevreal &amp;quot;true-grinder&amp;quot;s(hentaiIV, gc00018 and more) about the chances, they said that shadowdancer has much lower chances --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 05:51, 22 June 2013 (UTC) &lt;br /&gt;
&lt;br /&gt;
 tieba.baidu.com/p/2407971389&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Loot_Drop_Rolls&amp;diff=25014</id>
		<title>Talk:Loot Drop Rolls</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Loot_Drop_Rolls&amp;diff=25014"/>
		<updated>2013-06-22T10:46:48Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Need citations for SD - [[User:Maximum Joe|Maximum Joe]] ([[User talk:Maximum Joe|talk]]) 04:05, 22 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
i asked  sevreal &amp;quot;true-grinder&amp;quot;s(hentaiIV, gc00018 and more) the chances, they said that shadowdancer has much lower chances --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 05:51, 22 June 2013 (UTC) &lt;br /&gt;
&lt;br /&gt;
 tieba.baidu.com/p/2407971389&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Skills&amp;diff=25013</id>
		<title>Talk:Skills</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Skills&amp;diff=25013"/>
		<updated>2013-06-22T10:43:46Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Creating page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
what decide the max hit number of Frenzied Blows? is it str or prof? --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 10:43, 22 June 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Skills&amp;diff=25011</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Skills&amp;diff=25011"/>
		<updated>2013-06-22T06:01:50Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: /* Weapon Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skills&#039;&#039;&#039; are special abilities in the [[HentaiVerse]], currently for aiding the user in combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Universal Skills&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Innate Skills==&lt;br /&gt;
These skills are available to all players.&lt;br /&gt;
{|class=wikitable width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Status Effect&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:defend.png]]&amp;lt;br&amp;gt;Defend&lt;br /&gt;
| You are defending from enemy blows. The amount of damage you take is reduced by 25%&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Defending&#039;&#039;&#039; lasts for 2 turns - the turn in which it was cast and the following turn&#039;&#039;&lt;br /&gt;
* &#039;&#039;10% [[Overcharge]] is consumed to recover 10% [[Character_Stats#Bases|base health]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Static_Charge.png]]&amp;lt;br&amp;gt;Focus&lt;br /&gt;
| You are mentally prepared for casting a magical attack. The chance for your spell being resisted or interfered is reduced, but so are your avoidance stats.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Focusing&#039;&#039;&#039; will leave the player unable to Evade/Block/Parry/Resist (-100% penalty). Monsters can still miss though.&lt;br /&gt;
* &#039;&#039;Increases Magic Hit Chance by 100%, reduce interference by 50%, and reduce monsters&#039; resist chance by 50%?&#039;&#039;&lt;br /&gt;
* &#039;&#039;25% [[Overcharge]] is consumed to recover 5% [[Character_Stats#Bases|base mana]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:flee.png]]&amp;lt;br&amp;gt;Flee&lt;br /&gt;
| You are running away.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Fleeing&#039;&#039;&#039; may take a full turn to take effect, during which monsters may still attack&lt;br /&gt;
* &#039;&#039;Removes the player from the current [[battle]] series&#039;&#039;&lt;br /&gt;
* &#039;&#039;Counts as a [[Monster_Lab#Chances|victory]] for monsters involved. There is a cooldown on how often a player can count towards a monster&#039;s win stat.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Scan&lt;br /&gt;
| Retrieve data on the target.[[Image:Scan_Example.JPG|frame|right|Scan Example]]&lt;br /&gt;
*&#039;&#039;Gives further details about a single monster, including its&#039;&#039;:&lt;br /&gt;
** Health, Mana, and Spirit Points&lt;br /&gt;
** Class and [[Monster_Lab#Monster_Stats_.26_Power_Level|Power Level]]&lt;br /&gt;
** Owner&lt;br /&gt;
** Melee attack [[damage type]]&lt;br /&gt;
** Damage type weaknesses, resistances, and immunities&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fighting Skills&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
A player&#039;s [[fighting style]] will grant additional fighting skills to players. &lt;br /&gt;
*They cannot miss, be parried, or be evaded.&lt;br /&gt;
*Players do not need to be in [[Spirit Stance]] to use these skills though this does boost their damage.&lt;br /&gt;
**If they are used while Spirit Stance is activated, the cost for Spirit Stance will be deducted before the skill is used. Thus, the skill will fail if the player doesn&#039;t have at least 10% Overcharge past the skill&#039;s cost.&lt;br /&gt;
*Using skills will drain [[Overcharge]] according to the table below. Additional Overcharge gives a bonus towards the inflicted damage.&lt;br /&gt;
*All skills have a cooldown time before they can be used again.&lt;br /&gt;
*New skills are unlocked with higher [[Proficiencies]]. For Niten Ichiryu, the smaller of dual-wield and two-handed proficiencies is used for this calculation.&lt;br /&gt;
*These skills use the player&#039;s current mainhand [[Weapons|weapon]]&#039;s element / damage type unless otherwise stated.&lt;br /&gt;
*Skills can be chained. Players need to use lower-tier skills in order to activate higher-tier skills. This lasts for 5 turns each.&lt;br /&gt;
**[[Image:chain1.png]] = Tier 2 unlocked&lt;br /&gt;
**[[Image:chain2.png]] = Tier 3 unlocked&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Fighting Style &lt;br /&gt;
!Skill (Tier)&lt;br /&gt;
!Cost &lt;br /&gt;
!Cooldown &lt;br /&gt;
!Unlock &lt;br /&gt;
!Status Effect&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | [[Fighting_Styles#One-Handed|One-Handed]]&lt;br /&gt;
!Shield Bash (T1)&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |25&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |Basic&lt;br /&gt;
|Bash an enemy with your shield to stun it, and follow up with a devastating strike with your weapon. &lt;br /&gt;
*Does NOT require a [[Shield_(Equipment)|shield]].&lt;br /&gt;
*Causes [[Equipment_Procs|Stunned]] for 5 turns.&lt;br /&gt;
*Does crushing damage.&lt;br /&gt;
|-&lt;br /&gt;
!Vital Strike (T2)&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|&lt;br /&gt;
*Causes 5 stacks of [[Equipment_Procs|Bleeding Wound]] (Bleeding % = 50%) to a stunned enemy for 5 turns.&lt;br /&gt;
*Deals extra damage to a stunned enemy.&lt;br /&gt;
|-&lt;br /&gt;
!Merciful Blow (T3)&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |75&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |100&lt;br /&gt;
|Finish off a mortally wounded enemy.&lt;br /&gt;
*Instantly kills a bleeding target with less than 25% health.&lt;br /&gt;
**A target with more than 25% health simply takes damage.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | [[Fighting_Styles#Dual_Wielding|Dual Wielding]]&lt;br /&gt;
!Iris Strike (T1)&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |5&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |Basic&lt;br /&gt;
|A precision strike towards the sensory organs of your enemy inflicts massive damage and temporarily blinds it.&lt;br /&gt;
*Causes [[Spells#Deprecating_Magic|Blind]] for 100 turns.&lt;br /&gt;
|-&lt;br /&gt;
!Backstab (T2)&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |5&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|Ponies do it from behind.&lt;br /&gt;
*Deals extra damage on Blinded targets.&lt;br /&gt;
*Has a ~50% chance to inflict a Poison effect on Blinded targets for 15 turns.&lt;br /&gt;
|-&lt;br /&gt;
!Frenzied Blows (T3)&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |75&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |100&lt;br /&gt;
|Go nuts.&lt;br /&gt;
*Hits up to 5? adjacent enemies for a total of 10-26 hits (depends on the number of enemies).&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | [[Fighting_Styles#Two-Handed|2-Handed Weapon]]&lt;br /&gt;
|-&lt;br /&gt;
!Great Cleave (T1)&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |Basic&lt;br /&gt;
|Focus a powerful strike on a single enemy.&lt;br /&gt;
|-&lt;br /&gt;
!Rending Blow (T2)&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|Tears through enemy defenses, leaving them vulnerable for followup attacks. &lt;br /&gt;
*Inflicts 3 stacks of Penetrated Armor on all targets.&lt;br /&gt;
|-&lt;br /&gt;
!Shatter Strike (T3)&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |100&lt;br /&gt;
|A mighty swing with your weapon causes your enemies to stagger.&lt;br /&gt;
*Inflicts Stunned on all targets if chained of off Rending Blow.&lt;br /&gt;
|-&lt;br /&gt;
![[Fighting_Styles#Niten_Ichiryu|Niten Ichiryu]]&lt;br /&gt;
!Skyward Sword&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |100&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |Basic&lt;br /&gt;
|Channels the power of the heavens for a powerful strike that causes massive carnage.&lt;br /&gt;
*Inflicts both 3 stacks of Penetrated Armor (reduced to 25% mitigation) and 5 stacks of Bleeding Wound (Bleeding % = 20%) on all targets.&lt;br /&gt;
|-&lt;br /&gt;
![[Fighting_Styles#Staff|Staff]]&lt;br /&gt;
!Concussive Strike&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |Basic&lt;br /&gt;
|Focus your power into a precision strike towards the head of your enemy, causing major damage and stunning it.&lt;br /&gt;
*Causes Stunned for 5 turns.&lt;br /&gt;
*Does magical damage, not physical.&lt;br /&gt;
*Can proc [[Fighting_Styles#Staff|Coalesced Mana]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Skills==&lt;br /&gt;
Skills that have special requirements to unlock.&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Cost !! Cooldown !! Status Effect&lt;br /&gt;
|-&lt;br /&gt;
!Orbital Friendship Cannon&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |200&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|Massive AoE damage to all enemies on the battlefield.&lt;br /&gt;
*Hits up to 5 targets 5 times.&lt;br /&gt;
*Does [[Void]] damage.&lt;br /&gt;
*Unlocked as long as the player owns at least 21 different My Little Pony [[collectables]].&lt;br /&gt;
*Damage can be increased greatly via the Pony Mode [[Hath Perk]].&lt;br /&gt;
|-&lt;br /&gt;
!FUS RO DAH&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |100&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|Damages and temporarily staggers all enemies on the battlefield.&lt;br /&gt;
*Hits up to 5 targets.&lt;br /&gt;
*Uses [[weapon]]&#039;s [[damage type]].&lt;br /&gt;
*Causes Stunned for 5 turns.&lt;br /&gt;
*Unlocked by obtaining and using the Dovahkiin [[title]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
Overcharge for damage calculations is the Overcharge before skill use (otherwise a skill that used all OC would do 0 damage).&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Base Skill Damage&#039;&#039;&#039; = Physical_Attack_Base_Damage * Skill_Multiplier * Overcharge * 0.02&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Skill Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;1H&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shield Bash || 1?&lt;br /&gt;
|-&lt;br /&gt;
|Vital Strike || 2.5?, 5? if stunned&lt;br /&gt;
|-&lt;br /&gt;
|Merciful Blow || 5? if Monster HP &amp;gt; 25%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;2H&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Great Cleave || 2.5?&lt;br /&gt;
|-&lt;br /&gt;
|Rending Blow || 1?&lt;br /&gt;
|-&lt;br /&gt;
|Shatter Strike || 1?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Dual Wield&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Iris Strike || 1.5?&lt;br /&gt;
|-&lt;br /&gt;
|Backstab || 2.5?, 5? if blinded&lt;br /&gt;
|-&lt;br /&gt;
|Frenzied Blows || 1?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Niten&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Skyward Sword || 1?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Staff&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Concussive Strike || 1.5?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Orbital Friendship Cannon || 5?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Overcharge]]&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Experience_Points&amp;diff=25010</id>
		<title>Talk:Experience Points</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Experience_Points&amp;diff=25010"/>
		<updated>2013-06-22T05:53:00Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;test - [[User:Maximum Joe|Maximum Joe]] ([[User talk:Maximum Joe|talk]]) 04:06, 22 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
according to HTTP, the daily exp gain cap at 100 giga --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 05:53, 22 June 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Experience_Points&amp;diff=25009</id>
		<title>Talk:Experience Points</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Experience_Points&amp;diff=25009"/>
		<updated>2013-06-22T05:52:53Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;test - [[User:Maximum Joe|Maximum Joe]] ([[User talk:Maximum Joe|talk]]) 04:06, 22 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
according to HTTP, the daily exp gain cap at 100 giga&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Loot_Drop_Rolls&amp;diff=25008</id>
		<title>Talk:Loot Drop Rolls</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Loot_Drop_Rolls&amp;diff=25008"/>
		<updated>2013-06-22T05:51:10Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Need citations for SD - [[User:Maximum Joe|Maximum Joe]] ([[User talk:Maximum Joe|talk]]) 04:05, 22 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
i&#039;ve been asked the chances of the suffixes, sevreal &amp;quot;true-grinder&amp;quot;s(hentaiIV, gc00018 and more) said that shadowdancer has much lower chances --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 05:51, 22 June 2013 (UTC) &lt;br /&gt;
&lt;br /&gt;
 tieba.baidu.com/p/2407971389&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Damage_Types&amp;diff=24999</id>
		<title>Damage Types</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Damage_Types&amp;diff=24999"/>
		<updated>2013-06-22T02:40:09Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: /* player and mobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==player and mobs==&lt;br /&gt;
player can choose different damage types，specific type always belong belong to it &amp;quot;parent&amp;quot; type, i.e.  crush damage belong to physical , element damage belong to magical . in contrast, mobs does not work in same law, fire damage used by mob can be physical.&lt;br /&gt;
&lt;br /&gt;
==Slashing==&lt;br /&gt;
===Slashing weapons===&lt;br /&gt;
*Axes&lt;br /&gt;
*Daggers&lt;br /&gt;
*Katanas&lt;br /&gt;
*Longswords&lt;br /&gt;
*Scythes&lt;br /&gt;
*Shortswords&lt;br /&gt;
*Wakizashis&lt;br /&gt;
&lt;br /&gt;
Slashing weapons can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:wpn_bleed.png]] &#039;&#039;&#039;Bleeding Wound&#039;&#039;&#039;: A gushing wound is making this target take damage over time.&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Slashing attacks===&lt;br /&gt;
*Manbearpig&lt;br /&gt;
*Mithra&lt;br /&gt;
*Ryouko Asakura&lt;br /&gt;
&lt;br /&gt;
==Piercing==&lt;br /&gt;
===Piercing weapons===&lt;br /&gt;
*Estocs&lt;br /&gt;
*Rapiers&lt;br /&gt;
&lt;br /&gt;
Piercing weapons can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:wpn_ap.png]] &#039;&#039;&#039;Penetrated Armor&#039;&#039;&#039;: The armor of this target has been breached, reducing its defenses.&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Piercing attacks===&lt;br /&gt;
*Dalek&lt;br /&gt;
*White Bunneh&lt;br /&gt;
*Mikuru Asahina&lt;br /&gt;
&lt;br /&gt;
==Crushing==&lt;br /&gt;
===Crushing weapons===&lt;br /&gt;
*Clubs&lt;br /&gt;
*Maces&lt;br /&gt;
&lt;br /&gt;
Crushing weapons can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:wpn_stun.png]] &#039;&#039;&#039;Stunned&#039;&#039;&#039;: A powerful blow has temporarily stunned this target.&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Crushing attacks===&lt;br /&gt;
*Konata&lt;br /&gt;
*Yuki Nagato&lt;br /&gt;
&lt;br /&gt;
==Void==&lt;br /&gt;
A rare damage type. Unlike other types, there is currently no means of gaining specific mitigation against this type of damage, both for players and monsters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Found on&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Sources===&lt;br /&gt;
*[[Equipment_Prefixes#Ethereal|Ethereal]] [[weapons]].&lt;br /&gt;
*Unlocking a non-Void weapon&#039;s [[potency]] to level 10 (Hollowforged) will change it&#039;s damage type to Void.&lt;br /&gt;
*[[The_Forge#Enhancements|Enhancing]] an weapon with [[The_Forge#Shards|Voidseeker&#039;s Blessing]] temporary changes the damage type to void.&lt;br /&gt;
*The [[Skills#Special_Skills|Special Skill]] Orbital Friendship Cannon.&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Void attacks===&lt;br /&gt;
*Yggdrasil - Normal attacks&lt;br /&gt;
*Drogon - &#039;&#039;Dark Void&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Fire==&lt;br /&gt;
===Fire spells===&lt;br /&gt;
*[[Image:Abilities_Fireball.png]] &#039;&#039;&#039;Fiery Blast&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Inferno.png]] &#039;&#039;&#039;Inferno&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Nova.png]] &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fire spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:Abilities_Flare.png‎]] &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been scorched, inhibiting its attack damage. [[Cold]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
===Monsters weak to Fire===&lt;br /&gt;
*Manbearpig&lt;br /&gt;
*Yggdrasil&lt;br /&gt;
&lt;br /&gt;
===Monsters resistant to Fire===&lt;br /&gt;
*All other Bosses or higher&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Fire attacks===&lt;br /&gt;
*Dalek - &#039;&#039;Brain Sucker&#039;&#039;&lt;br /&gt;
*Manbearpig - &#039;&#039;Global Warming&#039;&#039;&lt;br /&gt;
*Rhaegal, Viserion - &#039;&#039;Fiery Breath&#039;&#039;, &#039;&#039;Hellfire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Cold==&lt;br /&gt;
===Cold spells===&lt;br /&gt;
*[[Image:Abilities_Freeze.png]] &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Blizzard.png]] &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Fimbulvetr.png]] &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cold spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:Abilities_Freeze.png]] &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
===Monsters weak to Cold===&lt;br /&gt;
*Urd&lt;br /&gt;
*Rhaegal, Viserion&lt;br /&gt;
&lt;br /&gt;
===Monsters resistant to Cold===&lt;br /&gt;
*All other Bosses and higher&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Cold attacks===&lt;br /&gt;
*Ryouko Asakura - &#039;&#039;Impaler&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Wind==&lt;br /&gt;
===Wind spells===&lt;br /&gt;
*[[Image:Abilities_Windblast.png‎]] &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Gale.png]] &#039;&#039;&#039;Downburst&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Storms_of_Njord.png‎]] &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wind spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:Abilities_Gale.png]] &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
===Monsters weak to Wind===&lt;br /&gt;
*Konata&lt;br /&gt;
*Verdandi&lt;br /&gt;
&lt;br /&gt;
===Monsters resistant to Wind===&lt;br /&gt;
*All other Bosses and higher&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Wind attacks===&lt;br /&gt;
*Verdandi - &#039;&#039;Winds of Change&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Elec==&lt;br /&gt;
===Elec spells===&lt;br /&gt;
*[[Image:Abilities_Lightning.png]] &#039;&#039;&#039;Shockblast&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Column_Lightning.png‎]] &#039;&#039;&#039;Chained Lightning&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Shockblast.png‎]] &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Elec spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:Abilities_Lightning.png]] &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
===Monsters weak to Elec===&lt;br /&gt;
*Dalek&lt;br /&gt;
*Skuld&lt;br /&gt;
&lt;br /&gt;
===Monsters resistant to Elec===&lt;br /&gt;
*All other Bosses and higher&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Elec attacks===&lt;br /&gt;
*Skuld - &#039;&#039;Future Shock&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Holy==&lt;br /&gt;
===Holy spells===&lt;br /&gt;
*[[Image:Abilities_Smite.png]] &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Banish.png]] &#039;&#039;&#039;Banishment&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Soul_Fire.png]] &#039;&#039;&#039;Paradise Lost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Holy spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:Abilities_Smite.png]] &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
===Monsters weak to Holy===&lt;br /&gt;
*Mithra&lt;br /&gt;
*All Legendaries except Konata&lt;br /&gt;
*Flying Spaghetti Monster&lt;br /&gt;
*Drogon&lt;br /&gt;
&lt;br /&gt;
===Monsters resistant to Holy===&lt;br /&gt;
*All Bosses except Mithra&lt;br /&gt;
*Konata&lt;br /&gt;
*All other Gods&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Holy attacks===&lt;br /&gt;
*Invisible Pink Unicorn - Normal attacks, &#039;&#039;Perplexing Paradox&#039;&#039;&lt;br /&gt;
*White Bunneh - &#039;&#039;OM NOM NOM NOM&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Dark==&lt;br /&gt;
===Dark spells===&lt;br /&gt;
*[[Image:Abilities_Corruption.png‎]] &#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Disintegrate.png‎]] &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Ragnarok.png‎]] &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dark spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:Abilities_Disintegrate.png‎]] &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;: The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage. [[Holy]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
===Monsters weak to Dark===&lt;br /&gt;
*Invisible Pink Unicorn&lt;br /&gt;
*All Legendaries except Konata&lt;br /&gt;
&lt;br /&gt;
===Monsters resistant to Dark===&lt;br /&gt;
*All Bosses&lt;br /&gt;
*Konata&lt;br /&gt;
*All other Gods&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Dark attacks===&lt;br /&gt;
*Mikuru Asahina - &#039;&#039;Time Quake&#039;&#039;&lt;br /&gt;
*Yuki Nagato - &#039;&#039; Data Rewrite&#039;&#039;&lt;br /&gt;
*Flying Spaghetti Monster - Normal attacks, &#039;&#039;Sudden Outbreak of Common Sense&#039;&#039;&lt;br /&gt;
*Drogon - &#039;&#039;Flames of Darkness&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Damage]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Damage_Types&amp;diff=24998</id>
		<title>Damage Types</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Damage_Types&amp;diff=24998"/>
		<updated>2013-06-22T02:39:19Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: /* player and mobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==player and mobs==&lt;br /&gt;
player can choose different damage types，specific always belong belong to it &amp;quot;parent&amp;quot; type, i.e.  crush damage belong to physical , element damage belong to magical . in contrast, mobs does not work in same law, fire damage used by mob can be physical.&lt;br /&gt;
&lt;br /&gt;
==Slashing==&lt;br /&gt;
===Slashing weapons===&lt;br /&gt;
*Axes&lt;br /&gt;
*Daggers&lt;br /&gt;
*Katanas&lt;br /&gt;
*Longswords&lt;br /&gt;
*Scythes&lt;br /&gt;
*Shortswords&lt;br /&gt;
*Wakizashis&lt;br /&gt;
&lt;br /&gt;
Slashing weapons can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:wpn_bleed.png]] &#039;&#039;&#039;Bleeding Wound&#039;&#039;&#039;: A gushing wound is making this target take damage over time.&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Slashing attacks===&lt;br /&gt;
*Manbearpig&lt;br /&gt;
*Mithra&lt;br /&gt;
*Ryouko Asakura&lt;br /&gt;
&lt;br /&gt;
==Piercing==&lt;br /&gt;
===Piercing weapons===&lt;br /&gt;
*Estocs&lt;br /&gt;
*Rapiers&lt;br /&gt;
&lt;br /&gt;
Piercing weapons can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:wpn_ap.png]] &#039;&#039;&#039;Penetrated Armor&#039;&#039;&#039;: The armor of this target has been breached, reducing its defenses.&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Piercing attacks===&lt;br /&gt;
*Dalek&lt;br /&gt;
*White Bunneh&lt;br /&gt;
*Mikuru Asahina&lt;br /&gt;
&lt;br /&gt;
==Crushing==&lt;br /&gt;
===Crushing weapons===&lt;br /&gt;
*Clubs&lt;br /&gt;
*Maces&lt;br /&gt;
&lt;br /&gt;
Crushing weapons can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:wpn_stun.png]] &#039;&#039;&#039;Stunned&#039;&#039;&#039;: A powerful blow has temporarily stunned this target.&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Crushing attacks===&lt;br /&gt;
*Konata&lt;br /&gt;
*Yuki Nagato&lt;br /&gt;
&lt;br /&gt;
==Void==&lt;br /&gt;
A rare damage type. Unlike other types, there is currently no means of gaining specific mitigation against this type of damage, both for players and monsters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Found on&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Sources===&lt;br /&gt;
*[[Equipment_Prefixes#Ethereal|Ethereal]] [[weapons]].&lt;br /&gt;
*Unlocking a non-Void weapon&#039;s [[potency]] to level 10 (Hollowforged) will change it&#039;s damage type to Void.&lt;br /&gt;
*[[The_Forge#Enhancements|Enhancing]] an weapon with [[The_Forge#Shards|Voidseeker&#039;s Blessing]] temporary changes the damage type to void.&lt;br /&gt;
*The [[Skills#Special_Skills|Special Skill]] Orbital Friendship Cannon.&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Void attacks===&lt;br /&gt;
*Yggdrasil - Normal attacks&lt;br /&gt;
*Drogon - &#039;&#039;Dark Void&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Fire==&lt;br /&gt;
===Fire spells===&lt;br /&gt;
*[[Image:Abilities_Fireball.png]] &#039;&#039;&#039;Fiery Blast&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Inferno.png]] &#039;&#039;&#039;Inferno&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Nova.png]] &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fire spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:Abilities_Flare.png‎]] &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been scorched, inhibiting its attack damage. [[Cold]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
===Monsters weak to Fire===&lt;br /&gt;
*Manbearpig&lt;br /&gt;
*Yggdrasil&lt;br /&gt;
&lt;br /&gt;
===Monsters resistant to Fire===&lt;br /&gt;
*All other Bosses or higher&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Fire attacks===&lt;br /&gt;
*Dalek - &#039;&#039;Brain Sucker&#039;&#039;&lt;br /&gt;
*Manbearpig - &#039;&#039;Global Warming&#039;&#039;&lt;br /&gt;
*Rhaegal, Viserion - &#039;&#039;Fiery Breath&#039;&#039;, &#039;&#039;Hellfire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Cold==&lt;br /&gt;
===Cold spells===&lt;br /&gt;
*[[Image:Abilities_Freeze.png]] &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Blizzard.png]] &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Fimbulvetr.png]] &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cold spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:Abilities_Freeze.png]] &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
===Monsters weak to Cold===&lt;br /&gt;
*Urd&lt;br /&gt;
*Rhaegal, Viserion&lt;br /&gt;
&lt;br /&gt;
===Monsters resistant to Cold===&lt;br /&gt;
*All other Bosses and higher&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Cold attacks===&lt;br /&gt;
*Ryouko Asakura - &#039;&#039;Impaler&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Wind==&lt;br /&gt;
===Wind spells===&lt;br /&gt;
*[[Image:Abilities_Windblast.png‎]] &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Gale.png]] &#039;&#039;&#039;Downburst&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Storms_of_Njord.png‎]] &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wind spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:Abilities_Gale.png]] &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
===Monsters weak to Wind===&lt;br /&gt;
*Konata&lt;br /&gt;
*Verdandi&lt;br /&gt;
&lt;br /&gt;
===Monsters resistant to Wind===&lt;br /&gt;
*All other Bosses and higher&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Wind attacks===&lt;br /&gt;
*Verdandi - &#039;&#039;Winds of Change&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Elec==&lt;br /&gt;
===Elec spells===&lt;br /&gt;
*[[Image:Abilities_Lightning.png]] &#039;&#039;&#039;Shockblast&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Column_Lightning.png‎]] &#039;&#039;&#039;Chained Lightning&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Shockblast.png‎]] &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Elec spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:Abilities_Lightning.png]] &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
===Monsters weak to Elec===&lt;br /&gt;
*Dalek&lt;br /&gt;
*Skuld&lt;br /&gt;
&lt;br /&gt;
===Monsters resistant to Elec===&lt;br /&gt;
*All other Bosses and higher&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Elec attacks===&lt;br /&gt;
*Skuld - &#039;&#039;Future Shock&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Holy==&lt;br /&gt;
===Holy spells===&lt;br /&gt;
*[[Image:Abilities_Smite.png]] &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Banish.png]] &#039;&#039;&#039;Banishment&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Soul_Fire.png]] &#039;&#039;&#039;Paradise Lost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Holy spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:Abilities_Smite.png]] &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
===Monsters weak to Holy===&lt;br /&gt;
*Mithra&lt;br /&gt;
*All Legendaries except Konata&lt;br /&gt;
*Flying Spaghetti Monster&lt;br /&gt;
*Drogon&lt;br /&gt;
&lt;br /&gt;
===Monsters resistant to Holy===&lt;br /&gt;
*All Bosses except Mithra&lt;br /&gt;
*Konata&lt;br /&gt;
*All other Gods&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Holy attacks===&lt;br /&gt;
*Invisible Pink Unicorn - Normal attacks, &#039;&#039;Perplexing Paradox&#039;&#039;&lt;br /&gt;
*White Bunneh - &#039;&#039;OM NOM NOM NOM&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Dark==&lt;br /&gt;
===Dark spells===&lt;br /&gt;
*[[Image:Abilities_Corruption.png‎]] &#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Disintegrate.png‎]] &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Ragnarok.png‎]] &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dark spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:Abilities_Disintegrate.png‎]] &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;: The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage. [[Holy]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
===Monsters weak to Dark===&lt;br /&gt;
*Invisible Pink Unicorn&lt;br /&gt;
*All Legendaries except Konata&lt;br /&gt;
&lt;br /&gt;
===Monsters resistant to Dark===&lt;br /&gt;
*All Bosses&lt;br /&gt;
*Konata&lt;br /&gt;
*All other Gods&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Dark attacks===&lt;br /&gt;
*Mikuru Asahina - &#039;&#039;Time Quake&#039;&#039;&lt;br /&gt;
*Yuki Nagato - &#039;&#039; Data Rewrite&#039;&#039;&lt;br /&gt;
*Flying Spaghetti Monster - Normal attacks, &#039;&#039;Sudden Outbreak of Common Sense&#039;&#039;&lt;br /&gt;
*Drogon - &#039;&#039;Flames of Darkness&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Damage]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Damage_Types&amp;diff=24997</id>
		<title>Damage Types</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Damage_Types&amp;diff=24997"/>
		<updated>2013-06-22T02:38:45Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: /* Slashing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==player and mobs==&lt;br /&gt;
player can choose different damage types，specific always belong belong to it &amp;quot;parent&amp;quot; type, i.e.  crush damage belong to phsical , element damage belong to magical . in contrast, mobs does not work in same law, fire damage used by mob can be physical.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Slashing==&lt;br /&gt;
===Slashing weapons===&lt;br /&gt;
*Axes&lt;br /&gt;
*Daggers&lt;br /&gt;
*Katanas&lt;br /&gt;
*Longswords&lt;br /&gt;
*Scythes&lt;br /&gt;
*Shortswords&lt;br /&gt;
*Wakizashis&lt;br /&gt;
&lt;br /&gt;
Slashing weapons can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:wpn_bleed.png]] &#039;&#039;&#039;Bleeding Wound&#039;&#039;&#039;: A gushing wound is making this target take damage over time.&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Slashing attacks===&lt;br /&gt;
*Manbearpig&lt;br /&gt;
*Mithra&lt;br /&gt;
*Ryouko Asakura&lt;br /&gt;
&lt;br /&gt;
==Piercing==&lt;br /&gt;
===Piercing weapons===&lt;br /&gt;
*Estocs&lt;br /&gt;
*Rapiers&lt;br /&gt;
&lt;br /&gt;
Piercing weapons can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:wpn_ap.png]] &#039;&#039;&#039;Penetrated Armor&#039;&#039;&#039;: The armor of this target has been breached, reducing its defenses.&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Piercing attacks===&lt;br /&gt;
*Dalek&lt;br /&gt;
*White Bunneh&lt;br /&gt;
*Mikuru Asahina&lt;br /&gt;
&lt;br /&gt;
==Crushing==&lt;br /&gt;
===Crushing weapons===&lt;br /&gt;
*Clubs&lt;br /&gt;
*Maces&lt;br /&gt;
&lt;br /&gt;
Crushing weapons can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:wpn_stun.png]] &#039;&#039;&#039;Stunned&#039;&#039;&#039;: A powerful blow has temporarily stunned this target.&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Crushing attacks===&lt;br /&gt;
*Konata&lt;br /&gt;
*Yuki Nagato&lt;br /&gt;
&lt;br /&gt;
==Void==&lt;br /&gt;
A rare damage type. Unlike other types, there is currently no means of gaining specific mitigation against this type of damage, both for players and monsters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Found on&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Sources===&lt;br /&gt;
*[[Equipment_Prefixes#Ethereal|Ethereal]] [[weapons]].&lt;br /&gt;
*Unlocking a non-Void weapon&#039;s [[potency]] to level 10 (Hollowforged) will change it&#039;s damage type to Void.&lt;br /&gt;
*[[The_Forge#Enhancements|Enhancing]] an weapon with [[The_Forge#Shards|Voidseeker&#039;s Blessing]] temporary changes the damage type to void.&lt;br /&gt;
*The [[Skills#Special_Skills|Special Skill]] Orbital Friendship Cannon.&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Void attacks===&lt;br /&gt;
*Yggdrasil - Normal attacks&lt;br /&gt;
*Drogon - &#039;&#039;Dark Void&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Fire==&lt;br /&gt;
===Fire spells===&lt;br /&gt;
*[[Image:Abilities_Fireball.png]] &#039;&#039;&#039;Fiery Blast&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Inferno.png]] &#039;&#039;&#039;Inferno&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Nova.png]] &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fire spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:Abilities_Flare.png‎]] &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been scorched, inhibiting its attack damage. [[Cold]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
===Monsters weak to Fire===&lt;br /&gt;
*Manbearpig&lt;br /&gt;
*Yggdrasil&lt;br /&gt;
&lt;br /&gt;
===Monsters resistant to Fire===&lt;br /&gt;
*All other Bosses or higher&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Fire attacks===&lt;br /&gt;
*Dalek - &#039;&#039;Brain Sucker&#039;&#039;&lt;br /&gt;
*Manbearpig - &#039;&#039;Global Warming&#039;&#039;&lt;br /&gt;
*Rhaegal, Viserion - &#039;&#039;Fiery Breath&#039;&#039;, &#039;&#039;Hellfire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Cold==&lt;br /&gt;
===Cold spells===&lt;br /&gt;
*[[Image:Abilities_Freeze.png]] &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Blizzard.png]] &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Fimbulvetr.png]] &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cold spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:Abilities_Freeze.png]] &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
===Monsters weak to Cold===&lt;br /&gt;
*Urd&lt;br /&gt;
*Rhaegal, Viserion&lt;br /&gt;
&lt;br /&gt;
===Monsters resistant to Cold===&lt;br /&gt;
*All other Bosses and higher&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Cold attacks===&lt;br /&gt;
*Ryouko Asakura - &#039;&#039;Impaler&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Wind==&lt;br /&gt;
===Wind spells===&lt;br /&gt;
*[[Image:Abilities_Windblast.png‎]] &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Gale.png]] &#039;&#039;&#039;Downburst&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Storms_of_Njord.png‎]] &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wind spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:Abilities_Gale.png]] &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
===Monsters weak to Wind===&lt;br /&gt;
*Konata&lt;br /&gt;
*Verdandi&lt;br /&gt;
&lt;br /&gt;
===Monsters resistant to Wind===&lt;br /&gt;
*All other Bosses and higher&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Wind attacks===&lt;br /&gt;
*Verdandi - &#039;&#039;Winds of Change&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Elec==&lt;br /&gt;
===Elec spells===&lt;br /&gt;
*[[Image:Abilities_Lightning.png]] &#039;&#039;&#039;Shockblast&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Column_Lightning.png‎]] &#039;&#039;&#039;Chained Lightning&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Shockblast.png‎]] &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Elec spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:Abilities_Lightning.png]] &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
===Monsters weak to Elec===&lt;br /&gt;
*Dalek&lt;br /&gt;
*Skuld&lt;br /&gt;
&lt;br /&gt;
===Monsters resistant to Elec===&lt;br /&gt;
*All other Bosses and higher&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Elec attacks===&lt;br /&gt;
*Skuld - &#039;&#039;Future Shock&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Holy==&lt;br /&gt;
===Holy spells===&lt;br /&gt;
*[[Image:Abilities_Smite.png]] &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Banish.png]] &#039;&#039;&#039;Banishment&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Soul_Fire.png]] &#039;&#039;&#039;Paradise Lost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Holy spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:Abilities_Smite.png]] &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
===Monsters weak to Holy===&lt;br /&gt;
*Mithra&lt;br /&gt;
*All Legendaries except Konata&lt;br /&gt;
*Flying Spaghetti Monster&lt;br /&gt;
*Drogon&lt;br /&gt;
&lt;br /&gt;
===Monsters resistant to Holy===&lt;br /&gt;
*All Bosses except Mithra&lt;br /&gt;
*Konata&lt;br /&gt;
*All other Gods&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Holy attacks===&lt;br /&gt;
*Invisible Pink Unicorn - Normal attacks, &#039;&#039;Perplexing Paradox&#039;&#039;&lt;br /&gt;
*White Bunneh - &#039;&#039;OM NOM NOM NOM&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Dark==&lt;br /&gt;
===Dark spells===&lt;br /&gt;
*[[Image:Abilities_Corruption.png‎]] &#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Disintegrate.png‎]] &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;&lt;br /&gt;
*[[Image:Abilities_Ragnarok.png‎]] &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dark spells can proc the following status effect on targeted monsters:&lt;br /&gt;
*[[Image:Abilities_Disintegrate.png‎]] &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;: The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage. [[Holy]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
===Monsters weak to Dark===&lt;br /&gt;
*Invisible Pink Unicorn&lt;br /&gt;
*All Legendaries except Konata&lt;br /&gt;
&lt;br /&gt;
===Monsters resistant to Dark===&lt;br /&gt;
*All Bosses&lt;br /&gt;
*Konata&lt;br /&gt;
*All other Gods&lt;br /&gt;
&lt;br /&gt;
===Monsters that use Dark attacks===&lt;br /&gt;
*Mikuru Asahina - &#039;&#039;Time Quake&#039;&#039;&lt;br /&gt;
*Yuki Nagato - &#039;&#039; Data Rewrite&#039;&#039;&lt;br /&gt;
*Flying Spaghetti Monster - Normal attacks, &#039;&#039;Sudden Outbreak of Common Sense&#039;&#039;&lt;br /&gt;
*Drogon - &#039;&#039;Flames of Darkness&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Damage]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Loot_Drop_Rolls&amp;diff=24996</id>
		<title>Loot Drop Rolls</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Loot_Drop_Rolls&amp;diff=24996"/>
		<updated>2013-06-22T02:20:30Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: Undo revision 24980 by Maximum Joe (talk) for shade &amp;amp; power, sd @ slt have much lower drop chance than other&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the drop formulas for the [[HentaiVerse]]. All drops go through several rolls to determine what the player will receive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note that these numbers are estimates and may be outdated.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Loot Rolls==&lt;br /&gt;
[[Image:Drop Rolls.png|border|left]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Roll&lt;br /&gt;
!Base&lt;br /&gt;
!Affected By&lt;br /&gt;
|-&lt;br /&gt;
|Drop Roll || 10% ||&lt;br /&gt;
*Scavenger [[Training]] (up to 1.25x)&lt;br /&gt;
*Monster&#039;s [[Monster_Lab#Monster_Stats_.26_Power_Level|Power Level]] Bonus ((PL - 500) / 50); capped at 15%)&lt;br /&gt;
*[[Arena]] Clear / [[Random Encounter]] Bonus&lt;br /&gt;
*One additional roll for [[crystals]] in [[Grindfest]] (forward to C.Type Roll)&lt;br /&gt;
|-&lt;br /&gt;
|[[Equipment]] Roll || 4% ||&lt;br /&gt;
*Quartermaster [[Training]] (up to 2x)&lt;br /&gt;
*[[Arena]] clear bonus (increases with higher challenges)&lt;br /&gt;
**Guaranteed for [[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] and higher&lt;br /&gt;
*Guaranteed for [[Ring of Blood]] clear&lt;br /&gt;
*&#039;&#039;&#039;Will auto-fail if [[HentaiVerse_Bugs_%26_Errors#Combat|1,000 equipment pieces are owned]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Slot Roll || Weighted: 9 / 3 / 3 / 3 / 15 / 15 / 15 &amp;lt;br&amp;gt;(1H / 2H / Staff / Shield / Cloth / Light / Heavy) || N/A; [[Trophies]] allow for manual selection&lt;br /&gt;
|-&lt;br /&gt;
|Tier Roll || 88% / 10% / 2% &amp;lt;br&amp;gt;(T1 / T2 / T3) ||&lt;br /&gt;
*[[Difficulty]] (up to 5x better for T2/T3)&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?showtopic=47834&amp;amp;st=400&amp;amp;p=1945163&amp;amp;#entry1945163 (Ref)]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Arena]] [[Arena#Arena_Challenges|Challenge]] clear bonus ([[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] and higher)&lt;br /&gt;
*[[Ring of Blood]] clear bonus (last 3 only)&lt;br /&gt;
&lt;br /&gt;
*[[Trophies]] are pre-determined (not affected by anything)&lt;br /&gt;
**Trophies also have a tier multipliers for higher level trophies&lt;br /&gt;
|-&lt;br /&gt;
|Suffix Roll || not Equal || N/A&lt;br /&gt;
|-&lt;br /&gt;
|E.Quality Roll || 0 ||&lt;br /&gt;
*[[Training#Loot_Factors|Loot Quality Bonus]]&lt;br /&gt;
*Luck of the Draw [[Training]] (up to +???%)&lt;br /&gt;
|-&lt;br /&gt;
|PAB Rolls || ? || [[Quality]] and Tier&lt;br /&gt;
*Certain stats cannot be rolled depending on the slot (e.g. STR on Staffs)&lt;br /&gt;
*Phase has ~3.5% chance of having 0&lt;br /&gt;
*Staffs have 5% or 6.25% chance of having 0, depending on the type&lt;br /&gt;
|-&lt;br /&gt;
|[[Prefix]] Roll || Pre-determined, requires &amp;quot;Fine&amp;quot; or higher || [[Quality]] ([[Equipment_Prefixes#Chances|See chart]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Artifact]] Roll || 0.1% || Archaeologist [[Training]] (up to 2x)&lt;br /&gt;
|-&lt;br /&gt;
|[[Collectable]] Roll || &amp;lt;10%? || N/A?&lt;br /&gt;
|-&lt;br /&gt;
|[[Token]] Roll || 0.2% ||&lt;br /&gt;
*[[Arena]] Challenge / [[Ring of Blood]] Clear Bonus (15-25%?)&lt;br /&gt;
*Tokenizer [[Hath Perks]] (up to 4x)&lt;br /&gt;
|-&lt;br /&gt;
|T.Type Roll || 20% / 80% &amp;lt;br&amp;gt;(Blood / Chaos) || Tokenizer [[Hath Perks]] (increases Chaos by up to 10%?)&lt;br /&gt;
|-&lt;br /&gt;
|I.Type Roll || 20% / 30% / 10% / 20% / 4% / 4% / 2%? / 10% &amp;lt;br&amp;gt;(Health Potions / Mana Potions / Spirit Potions / [[Crystals]] / [[Scrolls]] / [[Infusions]]/[[Shards]] / [[Special Items]] / [[Food]]) ||&lt;br /&gt;
*[[Training#Loot_Factors|Loot Quality Bonus]]&lt;br /&gt;
*Luck of the Draw [[Training]] (up to +25%)&lt;br /&gt;
|-&lt;br /&gt;
|C.Type Roll || Equal || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Multiplier Check || 1x ||&lt;br /&gt;
*[[Difficulty]] (up to 2.5x)&lt;br /&gt;
*Crystarium [[Hath Perks]] (up to 5x)&lt;br /&gt;
*[[Grindfest]] Round Bonus (up to 3x)&lt;br /&gt;
|-&lt;br /&gt;
|P.Quality Roll || ??? ||&lt;br /&gt;
*[[Training#Loot_Factors|Loot Quality Bonus]]&lt;br /&gt;
*Luck of the Draw [[Training]] (up to +25%)&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
|F.Quality Roll || 90/5/5? ||&lt;br /&gt;
*[[Difficulty]] (up to 5x better for T2/T3)&lt;br /&gt;
*Happy Pills are not affected by anything? --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Occurrences==&lt;br /&gt;
*Loot drop rolls only occur after clearing a [[battle]] round (with the exception of power-ups, which drop immediately after defeating a monster). There is a maximum of 1 drop per defeated monster.&lt;br /&gt;
*Guaranteed drops occur after clearing [[Random Encounter]]s, [[Ring of Blood]], and [[Arena]] challenges in addition to the last round&#039;s normal drop chances.&lt;br /&gt;
*For [[trophies]], the drop is guaranteed except in the non-final rounds of the level 225+ [[Arena#Arena_Challenges|arena challenges]] where it is a static 10% chance.&lt;br /&gt;
&lt;br /&gt;
===Limits===&lt;br /&gt;
Playing a large number of rounds at lower [[difficulties]] in any [[battle mode]] reduces the drop rate from monsters for a period of time. This begins after 1,000 rounds and reaches maximum effect after 2,000 rounds. The reduction caps at 75% for Normal, 50% for Hard and 25% for Nightmare. This applies to ALL drops besides [[Arena]]/[[Ring of Blood]] clear bonus drops. The round counter cools down at a rate of 1 per minute (out of combat only).&lt;br /&gt;
&lt;br /&gt;
==[[Credits]]==&lt;br /&gt;
Credits can only drop from monsters that did not drop anything else; &#039;&#039;&#039;however&#039;&#039;&#039;, the credit drop chance is static (~20%?) and is &#039;&#039;&#039;not&#039;&#039;&#039; affected by anything (e.g. increasing Scavenger does not negatively impact credit drop chance in any significant way).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Items]]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Loot_Drop_Rolls&amp;diff=24979</id>
		<title>Loot Drop Rolls</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Loot_Drop_Rolls&amp;diff=24979"/>
		<updated>2013-06-21T08:55:09Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: /* Loot Rolls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the drop formulas for the [[HentaiVerse]]. All drops go through several rolls to determine what the player will receive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note that these numbers are estimates and may be outdated.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Loot Rolls==&lt;br /&gt;
[[Image:Drop Rolls.png|border|left]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Roll&lt;br /&gt;
!Base&lt;br /&gt;
!Affected By&lt;br /&gt;
|-&lt;br /&gt;
|Drop Roll || 10% ||&lt;br /&gt;
*Scavenger [[Training]] (up to 1.25x)&lt;br /&gt;
*Monster&#039;s [[Monster_Lab#Monster_Stats_.26_Power_Level|Power Level]] Bonus ((PL - 500) / 50); capped at 15%)&lt;br /&gt;
*[[Arena]] Clear / [[Random Encounter]] Bonus&lt;br /&gt;
*One additional roll for [[crystals]] in [[Grindfest]] (forward to C.Type Roll)&lt;br /&gt;
|-&lt;br /&gt;
|[[Equipment]] Roll || 4% ||&lt;br /&gt;
*Quartermaster [[Training]] (up to 2x)&lt;br /&gt;
*[[Arena]] clear bonus (increases with higher challenges)&lt;br /&gt;
**Guaranteed for [[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] and higher&lt;br /&gt;
*Guaranteed for [[Ring of Blood]] clear&lt;br /&gt;
*&#039;&#039;&#039;Will auto-fail if [[HentaiVerse_Bugs_%26_Errors#Combat|1,000 equipment pieces are owned]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Slot Roll || Weighted: 9 / 3 / 3 / 3 / 15 / 15 / 15 &amp;lt;br&amp;gt;(1H / 2H / Staff / Shield / Cloth / Light / Heavy) || N/A; [[Trophies]] allow for manual selection&lt;br /&gt;
|-&lt;br /&gt;
|Tier Roll || 88% / 10% / 2% &amp;lt;br&amp;gt;(T1 / T2 / T3) ||&lt;br /&gt;
*[[Difficulty]] (up to 5x better for T2/T3)&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?showtopic=47834&amp;amp;st=400&amp;amp;p=1945163&amp;amp;#entry1945163 (Ref)]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Arena]] [[Arena#Arena_Challenges|Challenge]] clear bonus ([[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] and higher)&lt;br /&gt;
*[[Ring of Blood]] clear bonus (last 3 only)&lt;br /&gt;
&lt;br /&gt;
*[[Trophies]] are pre-determined (not affected by anything)&lt;br /&gt;
**Trophies also have a tier multipliers for higher level trophies&lt;br /&gt;
|-&lt;br /&gt;
|Suffix Roll || not Equal || N/A&lt;br /&gt;
|-&lt;br /&gt;
|E.Quality Roll || 0 ||&lt;br /&gt;
*[[Training#Loot_Factors|Loot Quality Bonus]]&lt;br /&gt;
*Luck of the Draw [[Training]] (up to +???%)&lt;br /&gt;
|-&lt;br /&gt;
|PAB Rolls || ? || [[Quality]] and Tier&lt;br /&gt;
*Certain stats cannot be rolled depending on the slot (e.g. STR on Staffs)&lt;br /&gt;
*Phase has ~3.5% chance of having 0&lt;br /&gt;
*Staffs have 5% or 6.25% chance of having 0, depending on the type&lt;br /&gt;
|-&lt;br /&gt;
|[[Prefix]] Roll || Pre-determined, requires &amp;quot;Fine&amp;quot; or higher || [[Quality]] ([[Equipment_Prefixes#Chances|See chart]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Artifact]] Roll || 0.1% || Archaeologist [[Training]] (up to 2x)&lt;br /&gt;
|-&lt;br /&gt;
|[[Collectable]] Roll || &amp;lt;10%? || N/A?&lt;br /&gt;
|-&lt;br /&gt;
|[[Token]] Roll || 0.2% ||&lt;br /&gt;
*[[Arena]] Challenge / [[Ring of Blood]] Clear Bonus (15-25%?)&lt;br /&gt;
*Tokenizer [[Hath Perks]] (up to 4x)&lt;br /&gt;
|-&lt;br /&gt;
|T.Type Roll || 20% / 80% &amp;lt;br&amp;gt;(Blood / Chaos) || Tokenizer [[Hath Perks]] (increases Chaos by up to 10%?)&lt;br /&gt;
|-&lt;br /&gt;
|I.Type Roll || 20% / 30% / 10% / 20% / 4% / 4% / 2%? / 10% &amp;lt;br&amp;gt;(Health Potions / Mana Potions / Spirit Potions / [[Crystals]] / [[Scrolls]] / [[Infusions]]/[[Shards]] / [[Special Items]] / [[Food]]) ||&lt;br /&gt;
*[[Training#Loot_Factors|Loot Quality Bonus]]&lt;br /&gt;
*Luck of the Draw [[Training]] (up to +25%)&lt;br /&gt;
|-&lt;br /&gt;
|C.Type Roll || Equal || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Multiplier Check || 1x ||&lt;br /&gt;
*[[Difficulty]] (up to 2.5x)&lt;br /&gt;
*Crystarium [[Hath Perks]] (up to 5x)&lt;br /&gt;
*[[Grindfest]] Round Bonus (up to 3x)&lt;br /&gt;
|-&lt;br /&gt;
|P.Quality Roll || ??? ||&lt;br /&gt;
*[[Training#Loot_Factors|Loot Quality Bonus]]&lt;br /&gt;
*Luck of the Draw [[Training]] (up to +25%)&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
|F.Quality Roll || 90/5/5? ||&lt;br /&gt;
*[[Difficulty]] (up to 5x better for T2/T3)&lt;br /&gt;
*Happy Pills are not affected by anything? --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Occurrences==&lt;br /&gt;
*Loot drop rolls only occur after clearing a [[battle]] round (with the exception of power-ups, which drop immediately after defeating a monster). There is a maximum of 1 drop per defeated monster.&lt;br /&gt;
*Guaranteed drops occur after clearing [[Random Encounter]]s, [[Ring of Blood]], and [[Arena]] challenges in addition to the last round&#039;s normal drop chances.&lt;br /&gt;
*For [[trophies]], the drop is guaranteed except in the non-final rounds of the level 225+ [[Arena#Arena_Challenges|arena challenges]] where it is a static 10% chance.&lt;br /&gt;
&lt;br /&gt;
===Limits===&lt;br /&gt;
Playing a large number of rounds at lower [[difficulties]] in any [[battle mode]] reduces the drop rate from monsters for a period of time. This begins after 1,000 rounds and reaches maximum effect after 2,000 rounds. The reduction caps at 75% for Normal, 50% for Hard and 25% for Nightmare. This applies to ALL drops besides [[Arena]]/[[Ring of Blood]] clear bonus drops. The round counter cools down at a rate of 1 per minute (out of combat only).&lt;br /&gt;
&lt;br /&gt;
==[[Credits]]==&lt;br /&gt;
Credits can only drop from monsters that did not drop anything else; &#039;&#039;&#039;however&#039;&#039;&#039;, the credit drop chance is static (~20%?) and is &#039;&#039;&#039;not&#039;&#039;&#039; affected by anything (e.g. increasing Scavenger does not negatively impact credit drop chance in any significant way).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Items]]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Experience_Points&amp;diff=24927</id>
		<title>Experience Points</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Experience_Points&amp;diff=24927"/>
		<updated>2013-06-18T02:03:47Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: /* Formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Experience points (EXP) are what increases the player&#039;s [[Leveling Up|Henjutsu Level]]. In the [[HentaiVerse]], EXP can be used to increase a player&#039;s [[Character_Stats#Primary Attributes|Primary Attributes]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:Point.png]] &#039;&#039;&#039;Receiving 0 EXP gains means having low [[Stamina]]; wait a full day before battling.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
*Through victories against monster [[battles]].&lt;br /&gt;
**The amount is dependent on several factors [[#Monsters|listed below]].&lt;br /&gt;
**Players must complete the [[battle]] round to receive the reward.&lt;br /&gt;
*During the [[Dawn of a New Day]] event.&lt;br /&gt;
**Always gives at most 5% of the required EXP for the next [[level]]. The actual amount is affected by the forum posting bonus ([[#Ways to Affect EXP Gains|see below]]).&lt;br /&gt;
**Players must visit the E-Hentai [http://e-hentai.org front page] or the [[Galleries]] to trigger the event.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
The EXP reward from killing a monster is a base of ???, further modified by:&lt;br /&gt;
* Its [[Battles#Monster_Side|level]]. (Stated next to its name)&lt;br /&gt;
* Its [[Monster_Lab#Monster_Stats_&amp;amp;_Power_Level|Power Level]] (as (1 + PL / 200)).&lt;br /&gt;
* Item [[quality]], for battles in the [[Item World]].&lt;br /&gt;
&lt;br /&gt;
==Ways to Affect EXP Gains==&lt;br /&gt;
Amounts in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt; are decreases as opposed to increases.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Method&lt;br /&gt;
!Amount&lt;br /&gt;
!Maximum&lt;br /&gt;
!Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse Settings#Challenge_Level|Difficulty setting]] || 1x, 2x, 4x, 6x, 9x, 12x, 15x || 15x || Adjustable out of battle&lt;br /&gt;
|-&lt;br /&gt;
|[[Stamina#Effect|Stamina]] Status || 100%, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0%&amp;lt;/span&amp;gt; || 100% || (See [[Stamina]])&lt;br /&gt;
|-&lt;br /&gt;
|Higher level Arenas ([[Arena#Longest_Journey|Longest Journey]] and up) || 1.1x, 1.2x, 1.3x, 1.5x, 1.6x, 1.8x, 1.9x, 2x, 2.2x, 2.5x, 3x || 3x || Selectable out of battle, limit 1 of each per day&lt;br /&gt;
|-&lt;br /&gt;
|Adept Learner [[training]] || 1% per rank ||width=&amp;quot;65px&amp;quot;| 300% || Permanent&lt;br /&gt;
|-&lt;br /&gt;
|Posting in the [[forums]]&lt;br /&gt;
* One post per day is sufficient to be considered active &lt;br /&gt;
| 5% per post? || 100%? || 30 Days&lt;br /&gt;
|-&lt;br /&gt;
|Placing within top 25 in any of the [[Toplists]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 1% per rank above 26th (+5% per if above 6th) per category || 50% per category || Until next [[Dawn]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Stars]] ([[Donating]]) || 25%, 50%, 100%, 150%, 200%, 250%, 300%, 350%, 400% || 400% ||rowspan=&amp;quot;3&amp;quot; width=&amp;quot;100px&amp;quot;| Permanent&lt;br /&gt;
|-&lt;br /&gt;
|[[Hath Perks]] || 25%, 50%, 75%, 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
|[[Awards]] || Varies per rank, category, and year || Varies&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; - Activates a few minutes after the [[Dawn of a New Day]] event (after the toplists results are calculated).&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
An &#039;&#039;&#039;estimated&#039;&#039;&#039; formula for calculating EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;roundup(base_exp * (1 + hath_perk_bonus / 100) * (1 + (ap_bonus * stamina_bonus * difficulty_bonus * training_bonus * toplist_bonus * posting_bonus * star_bonus * award_bonus) / 100))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== limit  ====&lt;br /&gt;
EXP cap at 100 billion at daily gain&lt;br /&gt;
&lt;br /&gt;
==Avoiding EXP==&lt;br /&gt;
Players who wish to avoid EXP gains may do the following:&lt;br /&gt;
*Die or [[Skills#Universal_Skills|flee]] from battles&lt;br /&gt;
*Keep [[Stamina]] below 10 (note that this prevents &#039;&#039;&#039;any&#039;&#039;&#039; gains from [[combat]])&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Leveling Up]]&lt;br /&gt;
*[[Level and Rank Table]]&lt;br /&gt;
*[[Ranks]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse_Advice&amp;diff=24435</id>
		<title>HentaiVerse Advice</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse_Advice&amp;diff=24435"/>
		<updated>2013-06-02T06:21:22Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: /* Ring of Blood Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page is for general HentaiVerse advice.&#039;&#039;&lt;br /&gt;
[[Image:Point.png]] &#039;&#039;&#039;&#039;&#039;Some information is obsolete as of patch 0.76&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Very Important [[HentaiVerse_Hotkeys|Hotkey]]!==&lt;br /&gt;
&#039;&#039;&#039;If you want to get an [[equipment]]&#039;s link, mouse over it and press &#039;c&#039;.&#039;&#039;&#039;&lt;br /&gt;
*Make sure your Caps Lock is off and enable popups for your browser.&lt;br /&gt;
&lt;br /&gt;
==Pre-Level 50==&lt;br /&gt;
Keep [[stats]] balanced, do not invest in a build unless you are certain. Determine which play style you think best suits you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[#Mage|Mages]]&#039;&#039;&#039;: [[Weapon]] should be Ebony/Redwood staff of Focus. Armor choice should be &amp;quot;of the Elementalist&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[#Melee|Melees]]&#039;&#039;&#039;: Weapon should be &amp;quot;of Balance&amp;quot; if you have problem with accuracy. You can use &amp;quot;of Slaughter&amp;quot; on main-hand if you&#039;re using [[Fighting_Styles#Dual_Wielding|Dual-Wield]]/[[Fighting_Styles#One-Handed|One-Handed]].&lt;br /&gt;
&lt;br /&gt;
==Picking Your Role==&lt;br /&gt;
(See [[Play Styles]] and [[Fighting Styles]])&lt;br /&gt;
&lt;br /&gt;
It&#039;s generally not recommended to pursue both paths before lv. 250 as you don&#039;t have sufficient ability points to cover both the necessary offensive spells (for maging) and overcharge (for meleeing).&lt;br /&gt;
&lt;br /&gt;
===Mage===&lt;br /&gt;
*Use cloth armor and staffs only.&lt;br /&gt;
*Can cast spells of every [[damage type]] except [[Void]].&lt;br /&gt;
*Can cast AoE spells which can hit multiple monsters on the field.&lt;br /&gt;
*Can take advantage of [[Spells#Status_Effects|elemental explosions]].&lt;br /&gt;
*Are most vulnerable to attacks.&lt;br /&gt;
*Do not need to deal with [[interference]].&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
====Light Armor====&lt;br /&gt;
*Medium mitigation, [[burden]] and [[interference]].&lt;br /&gt;
*Has variants which increase mitigation and evade/attack damage/remove burden (Shade armor).&lt;br /&gt;
&lt;br /&gt;
====Heavy Armor====&lt;br /&gt;
*Highest mitigation, but also more [[burden]] and [[interference]].&lt;br /&gt;
*Has a variant which increases attack damage (power armor).&lt;br /&gt;
&lt;br /&gt;
====1H====&lt;br /&gt;
*Can use [[shields]] for extra block chance but have to deal with more [[burden]] and [[interference]].&lt;br /&gt;
*Can further boost block chance via Shielding [[prefix|prefixed]] armor.&lt;br /&gt;
*Overwhelming Strike to increase damage, accuracy and parry chance.&lt;br /&gt;
&lt;br /&gt;
====DW====&lt;br /&gt;
*Highest damage vs. single targets. Good for high [[difficulty]] [[Ring of Blood]] and legendary [[Arenas]].&lt;br /&gt;
*Can take advantage of 2 [[Equipment Procs|procs]] (e.g. stun and penetrated armor) with offhand strikes.&lt;br /&gt;
*The final [[fighting skill]] can hit multiple targets.&lt;br /&gt;
&lt;br /&gt;
====2H====&lt;br /&gt;
*Domino Strike has the chance to hit multiple targets.&lt;br /&gt;
**Thus easiest to apply procs on multiple monsters.&lt;br /&gt;
&lt;br /&gt;
====Niten====&lt;br /&gt;
*Usable only by equipping a Katana in mainhand and a Wakizashi in offhand.&lt;br /&gt;
*Have partial benefits from 2H and DW.&lt;br /&gt;
**Domino Strike limited to 5 monsters.&lt;br /&gt;
**Offhand damage but no parry bonus.&lt;br /&gt;
*For very new players (below lv. 100) or advanced (above Lv. 300) players only.&lt;br /&gt;
**Does NOT give any weapon [[proficiency]] and can hit at most 5 targets.&lt;br /&gt;
&lt;br /&gt;
==Regardless of Build==&lt;br /&gt;
The following are universal regardless of whether you choose a melee or a mage build.&lt;br /&gt;
&lt;br /&gt;
===[[Abilities]]===&lt;br /&gt;
*&#039;&#039;&#039;Top priority&#039;&#039;&#039; goes toward all HP tanks followed by MP tanks.&lt;br /&gt;
*Next highest should be armor and weapon abilities.&lt;br /&gt;
*Invest into SP tanks only if you&#039;re melee or once you start using Spark of Life.&lt;br /&gt;
*Do NOT invest into abilities you do not actively use (e.g. Holy/Dark abilities if you use only Elemental). AP consumed counts across all equipment sets.&lt;br /&gt;
&lt;br /&gt;
==Mage Builds==&lt;br /&gt;
===Mage Weapon===&lt;br /&gt;
*EDB-suffix or Destruction staff. High MDB or EDB for the elements you use. &lt;br /&gt;
**Preferably ebony/redwood if using elemental spells, Katalox if using holy/dark spells&lt;br /&gt;
**Oak if you primarily use holy spells.&lt;br /&gt;
**Redwood as a cheap alternative for new players.&lt;br /&gt;
**MDB &amp;gt; EDB = Prof. Proc chance and duration preferably be 30-40%, 3-4 effective turns. The use of EDB/prof depends on the amount of EDB bonus you have.&lt;br /&gt;
&lt;br /&gt;
===Mage Armor===&lt;br /&gt;
*Phase gear of the element you use. With a [[prefix]] if you can get it.&lt;br /&gt;
**Proficiency Gossamers (Demon-fiend, Heaven-sent, or Elementalist) can be used when you have insufficient funds, but less recommended as you get higher in proficiency.&lt;br /&gt;
*EDB &amp;gt; PAB = Evade, generally speaking; AGI is the preferred additional PAB after INT and WIS.&lt;br /&gt;
&lt;br /&gt;
===Mage Stats===&lt;br /&gt;
(Does not include stats from [[equipment]])&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Equal to&lt;br /&gt;
!Priority&lt;br /&gt;
|-&lt;br /&gt;
|STR || Level * ~0.8 || Lowest&lt;br /&gt;
|-&lt;br /&gt;
|DEX || Level * ~0.9 || Low&lt;br /&gt;
|-&lt;br /&gt;
|AGI || Level * ~0.9 || Low-Mid&lt;br /&gt;
|-&lt;br /&gt;
|END || Level + a bit || Mid&lt;br /&gt;
|-&lt;br /&gt;
|INT || Level + a bit || High&lt;br /&gt;
|-&lt;br /&gt;
|WIS || Level + a bit || High&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mage Abilities===&lt;br /&gt;
Depending on [[difficulty]] you want to play it can be 2 directions of distribution. In lower difficulties, maximize the offensive-related abilities such as Cloth Spellcrit and offensive spells. Starting from Lv.165 if you want to play on IWBTH, especially random encounters, invest in defensive-related abilities are very important; Weaken enhancements, Health Pot upgrades are very helpful for survival.&lt;br /&gt;
&lt;br /&gt;
==Melee Builds==&lt;br /&gt;
===Melee Weapon===&lt;br /&gt;
*2H: Mace/Estoc &amp;quot;of Slaughter&amp;quot;. High ADB and proc chance/duration.&lt;br /&gt;
**Ethereal versions of above at higher levels.&lt;br /&gt;
*DW: Club/Axe on mainhand and Rapier on offhand. Preferably with &amp;quot;of Slaughter&amp;quot; suffix (high weapon damage) for mainhand weapon and &amp;quot;of Nimble/Balance&amp;quot; suffix (high parry chance/accuracy) for offhand weapon.&lt;br /&gt;
&lt;br /&gt;
===Melee Armor===&lt;br /&gt;
*Leather &amp;quot;of Protection&amp;quot; or Shade &amp;quot;of Fleet/Shadowdancer&amp;quot; gear for light melee. &amp;quot;Agile&amp;quot; [[prefix]] if you can get it.&lt;br /&gt;
*Plate and Power armor for heavy melee. Preferably with &amp;quot;of Protection&amp;quot;, &amp;quot;of Barrier&amp;quot;, &amp;quot;of Balance&amp;quot; or &amp;quot;of Slaughter&amp;quot; suffix. &amp;quot;Mithril&amp;quot; [[prefix]] if you can get it.&lt;br /&gt;
&lt;br /&gt;
===Accuracy===&lt;br /&gt;
*Should have around 100%+ accuracy before level 200 to ensure the attacks won&#039;t miss.&lt;br /&gt;
*Should aim for 150%+ accuracy after level 200 against high PL custom monsters that have high evasion.&lt;br /&gt;
&lt;br /&gt;
===Melee Stats===&lt;br /&gt;
(Does not include stats from [[equipment]])&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Equal to&lt;br /&gt;
!Priority&lt;br /&gt;
|-&lt;br /&gt;
|STR || Level + a bit || High&lt;br /&gt;
|-&lt;br /&gt;
|DEX || Level || Mid-high&lt;br /&gt;
|-&lt;br /&gt;
|AGI || Level + a bit || Mid&lt;br /&gt;
|-&lt;br /&gt;
|END || Level + a bit || High&lt;br /&gt;
|-&lt;br /&gt;
|INT || Level * ~0.8 || Lowest&lt;br /&gt;
|-&lt;br /&gt;
|WIS || Level || Mid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leveling Adjustments==&lt;br /&gt;
When you progress in level, you&#039;ll start facing monsters of increased Power Level, mostly above PL 400 (thus with powerful spirit attacks). As a result, most of the fights will be significantly more difficult. There&#039;s a few adjustments you can do:&lt;br /&gt;
*Lower your [[difficulty]] setting until you get accustomed to the new monsters.&lt;br /&gt;
*Get better [[equipment]] (especially a better [[weapon]]).&lt;br /&gt;
*Utilize your [[scrolls]] and deprecating spells such as Weaken, Silence, and Imperil.&lt;br /&gt;
*Understand [[Monster_Lab_Bestiary|which monsters]] are more difficult to deal with and their strengths/weaknesses.&lt;br /&gt;
*For melee players, use [[Skills#Innate_Skills|Focus]] as it replenishes mana and helps to land deprecating spells on monsters at the same time.&lt;br /&gt;
*It may be wise to invest in an [[Innate Arcana]] slot if you haven&#039;t already.&lt;br /&gt;
&lt;br /&gt;
==[[Equipment]]==&lt;br /&gt;
Principles for worthy equipments, in order of importance:&lt;br /&gt;
# Suitability to the playing style. (Refer to [[Equipment Ranges]] for max/min base values)&lt;br /&gt;
#* High weapon damage (&#039;&#039;of Slaughter&#039;&#039;) for main-hand one-handed weapons (Club, Axe) and two-handed weapons&lt;br /&gt;
#* High parry chance for off-hand weapons (Rapier, Dagger, Wakizashi)&lt;br /&gt;
#**Alternatively, high attack accuracy so proc will appear more often&lt;br /&gt;
#* High chance/duration/damage for [[Equipment_Procs|procs]] (bleeding, stun, penetrated armor, [[Fighting_Styles#Staff|ether tap]])&lt;br /&gt;
#* High MDB/EDB for staffs (Katalox)&lt;br /&gt;
#* High EDB for Phases&lt;br /&gt;
#* High evade/ADB for Shade, high crit rate for &#039;&#039;of Shadowdancer&#039;&#039; suffix &lt;br /&gt;
#* High mitigation (&#039;&#039;of protection&#039;&#039;) for Kevlar, Plate, and Power armor&lt;br /&gt;
#* High block rate for [[Shield_(Equipment)|shields]] and shielding prefixed armor&lt;br /&gt;
#* High ADB for Power armor &#039;&#039;of Slaughter&#039;&#039;&lt;br /&gt;
# [[Ethereal]] weapons&lt;br /&gt;
#* Rare and worth more than normal equips because of [[void]] damage&lt;br /&gt;
# Rarity &lt;br /&gt;
#* Rare equips: scythe, Wakizashi, Katana, Katalox staff, Phase, Shade, Power&lt;br /&gt;
#* Common equips: Axe, Club, Rapier, Mace, Estoc, Gossamer, Kevlar&lt;br /&gt;
#* Very common equips: Dagger, Shortsword, Longsword, Oak, Willow, Redwood, Cotton, Leather, Plate&lt;br /&gt;
# [[Equipment#Prefixes|Prefix]]&lt;br /&gt;
#* Better quality produces better equips&lt;br /&gt;
# Primary Attribute Bonuses&lt;br /&gt;
#* Make sure the equips have the best PAB for specific styles!&lt;br /&gt;
#** INT/WIS for mage build.&lt;br /&gt;
#** STR/END/DEX for melee build.&lt;br /&gt;
&lt;br /&gt;
==[[Items]]==&lt;br /&gt;
*&#039;&#039;&#039;Utilize your potions. They&#039;re meant to be used, not for collection.&#039;&#039;&#039;&lt;br /&gt;
**For [[Items#Restoratives|potions]], save weaker ones for [[Combat#Recovering|recovering out of combat]] and use stronger ones (preferably Heroic) for [[Character_Menu#Battle_Items|recovering in combat]].&lt;br /&gt;
*Save all [[Tokens|Tokens of Blood]] after clearing each round of [[Ring of Blood]] challenge once. After that use them exclusively to fight TT&amp;amp;T.&lt;br /&gt;
*If [[trophies]] are your target, clear through higher-level (225+) [[arenas]] on Normal [[difficulty]]. Trophy [[drop rates]] do not change based on [[difficulty]] setting.&lt;br /&gt;
&lt;br /&gt;
==[[Monster Lab]]==&lt;br /&gt;
*Make 1-2 monsters and get them to a fair [[PL]] (100+) before making any others. If you have enough [[crystals]] and [[food]] coming in then feel free to make more.&lt;br /&gt;
*Do not increase the INT of any monsters without magical attacks unless it is to inflate their PL.&lt;br /&gt;
*Don&#039;t try to get happy pills instead of [[crystals]] until you have really strong monsters.&lt;br /&gt;
*For [[Monster_Lab#Chaos_Upgrades|Chaos Upgrades]]: Scavenging &amp;gt; Fortitude &amp;gt; Swiftness &amp;gt; Brutality &amp;gt; Dissipation &amp;gt; (Everything Else)&lt;br /&gt;
**Remember that all chaos upgrades slow a monster&#039;s [[morale]] drain rate.&lt;br /&gt;
*You can check for gifts as often as you want but remember that it takes at least 1 hour for new gifts to appear and weaker monsters likely won&#039;t have them that frequently.&lt;br /&gt;
**Remember that monsters who haven&#039;t given you a gift in over 3 days will not lose morale until they give you one.&lt;br /&gt;
*Remember to name your monsters&#039; [[Monster_Lab#Skill_Editor|special attacks]] or they won&#039;t be used in [[combat]].&lt;br /&gt;
*Do not use food if it says it will restore less than 2,000 hunger; same with Pills restoring less than 6,000 morale. This is wasteful.&lt;br /&gt;
&lt;br /&gt;
==[[Hath Perks]]==&lt;br /&gt;
Resplendent Regeneration  -&amp;gt; Effluent Ether  -&amp;gt; Vigorous Vitality -&amp;gt; Suffusive Spirit&lt;br /&gt;
&lt;br /&gt;
===[[Crystal]] Perks===&lt;br /&gt;
Plausible if you play tons of rounds.&lt;br /&gt;
&lt;br /&gt;
===[[Innate Arcana]]===&lt;br /&gt;
Common selection:&lt;br /&gt;
*1st: Haste&lt;br /&gt;
*2nd: Shadow Veil/Protection&lt;br /&gt;
&lt;br /&gt;
Shadow Veil/Protection can be substituted with Spark of Life or Spirit Shield when you&#039;re playing on high [[difficulty]]. However, remember that putting SoL and SS on IA has risks since they can dissipate if you fall below 10% mana. SoL will &#039;&#039;&#039;not&#039;&#039;&#039; be recast if you are below 25% and it is triggered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;God Strategies&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==[[Ring of Blood]] Strategies==&lt;br /&gt;
*Universal: Weaken, Slow, Imperil, Silence. If you don&#039;t have silence, keep Spark (or Spirit Shield with over 50% health) and Haste up at all times. Shadow Veil is also good, but is not a must.&lt;br /&gt;
*Mages: &lt;br /&gt;
**Armor: Use those which boosts your damage in specific element. Heimdall for FSM, Fenrir for IPU.&lt;br /&gt;
**Weapon: Preferably a Destruction staff with high magical damage bonus. EDB/prof staff is acceptable. High ether theft duration/chance is always a plus.&lt;br /&gt;
**Strategy: Use the strongest spells of the damage type(s) matching the weakness(es) of the opponent. You can also use infusions to raise the spell&#039;s power.&lt;br /&gt;
*Melee: &lt;br /&gt;
**Armor: Preferably mitigation armor with high mitigation bonus. Usual armor is also okay, but you&#039;ll receive more damage.&lt;br /&gt;
**Weapon(s): Void weapon is recommended (either [[ethereal]] weapon or use a voidseeker [[shard]]). For Dual Wield a club for Main Hand and a rapier as Off-hand. For two-handed, either a mace or estoc. Use the weapon with highest weapon damage.&lt;br /&gt;
**Strategy: Just beware of the health left. Always keep Silence on.&lt;br /&gt;
&lt;br /&gt;
==Grinding [[Proficiencies]]==&lt;br /&gt;
Proficiency grinding is needed for deprecating, supportive and curative proficiency only if they are below 50-75% of your level. Most of the time offensive (weapon, spell) proficiency don&#039;t need to be ground as they should be close to your level. When grinding magic proficiencies it is recommended to use a weapon with as much mana conservation as possible.&lt;br /&gt;
*&#039;&#039;&#039;Weapons&#039;&#039;&#039; - Go into a high [[difficulty]] [[Quality|crude]] equipment&#039;s [[Item World]] and go for as long as you can.&lt;br /&gt;
*&#039;&#039;&#039;Armors, Elemental&#039;&#039;&#039; - Same as above but on Normal [[difficulty]].&lt;br /&gt;
**Remember that you still gain armor proficiency when you evade so there&#039;s no harm in using Shadow Veil, etc.&lt;br /&gt;
**Do not use Haste when training Armor; you want monsters to attack you as often as possible.&lt;br /&gt;
*&#039;&#039;&#039;Supportive&#039;&#039;&#039; - Spam Cure.&lt;br /&gt;
*&#039;&#039;&#039;Deprecating&#039;&#039;&#039; - Spam Weaken.&lt;br /&gt;
*&#039;&#039;&#039;Divine&#039;&#039;&#039; - Spam Smite.&lt;br /&gt;
*&#039;&#039;&#039;Forbidden&#039;&#039;&#039; - Spam Corruption.&lt;br /&gt;
&lt;br /&gt;
==[[Trophies]]==&lt;br /&gt;
*Since the equipment stats are [[Level_Scaling|scaled to your level]], you can turn these in for equipment or sell them any time you want. There is no real point in holding them.&lt;br /&gt;
&lt;br /&gt;
==[[Training]]==&lt;br /&gt;
*Train Adept Learner to ~100-150.&lt;br /&gt;
*Train [[Ability]] Boost as much as possible unless you have no more active abilities to upgrade.&lt;br /&gt;
*Train Pack Rat as your item consumption dictates. Same goes for And A Scholar and Tincture.&lt;br /&gt;
*Train 2-4 ranks of Assimilator if you are power-leveling. If you&#039;ve reached the proficiency cap in anything then don&#039;t train it further.&lt;br /&gt;
*Keep Scavenger, Archaeologist, LotD, and Quartermaster balanced cost-wise.&lt;br /&gt;
*Misc Posting does nothing for you in HV.&lt;br /&gt;
*Set Collector isn&#039;t useful until much later on (when you have enough equipments and want to try different play styles).&lt;br /&gt;
&lt;br /&gt;
==The [[Forge]]==&lt;br /&gt;
*Do NOT spend materials on upgrades it unless you have amazing pieces of equipment, especially if it requires a rare material.&lt;br /&gt;
*Salvage high quality tier 1 equipment only if its bazaar sale value is worse than the possible material would be.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[HentaiVerse FAQ]]&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showtopic=22234 Ask the Experts! forum thread]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse_Advice&amp;diff=24370</id>
		<title>HentaiVerse Advice</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse_Advice&amp;diff=24370"/>
		<updated>2013-05-28T03:19:59Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: /* Mage Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page is for general HentaiVerse advice.&#039;&#039;&lt;br /&gt;
[[Image:Point.png]] &#039;&#039;&#039;&#039;&#039;Some information is obsolete as of patch 0.76&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Very Important [[HentaiVerse_Hotkeys|Hotkey]]!==&lt;br /&gt;
&#039;&#039;&#039;If you want to get an [[equipment]]&#039;s link, mouse over it and press &#039;c&#039;.&#039;&#039;&#039;&lt;br /&gt;
*Make sure your Caps Lock is off and enable popups for your browser.&lt;br /&gt;
&lt;br /&gt;
==Pre-Level 50==&lt;br /&gt;
Keep [[stats]] balanced, do not invest in a build unless you are certain. Determine which play style you think best suits you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[#Mage|Mages]]&#039;&#039;&#039;: [[Weapon]] should be Ebony/Redwood staff of Focus. Armor choice should be &amp;quot;of the Elementalist&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[#Melee|Melees]]&#039;&#039;&#039;: Weapon should be &amp;quot;of Balance&amp;quot; if you have problem with accuracy. You can use &amp;quot;of Slaughter&amp;quot; on main-hand if you&#039;re using [[Fighting_Styles#Dual_Wielding|Dual-Wield]]/[[Fighting_Styles#One-Handed|One-Handed]].&lt;br /&gt;
&lt;br /&gt;
==Picking Your Role==&lt;br /&gt;
(See [[Play Styles]] and [[Fighting Styles]])&lt;br /&gt;
&lt;br /&gt;
It&#039;s generally not recommended to pursue both paths before lv. 250 as you don&#039;t have sufficient ability points to cover both the necessary offensive spells (for maging) and overcharge (for meleeing).&lt;br /&gt;
&lt;br /&gt;
===Mage===&lt;br /&gt;
*Use cloth armor and staffs only.&lt;br /&gt;
*Can cast spells of every [[damage type]] except [[Void]].&lt;br /&gt;
*Can cast AoE spells which can hit multiple monsters on the field.&lt;br /&gt;
*Can take advantage of [[Spells#Status_Effects|elemental explosions]].&lt;br /&gt;
*Are most vulnerable to attacks.&lt;br /&gt;
*Do not need to deal with [[interference]].&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
====Light Armor====&lt;br /&gt;
*Medium mitigation, [[burden]] and [[interference]].&lt;br /&gt;
*Has variants which increase mitigation and evade/attack damage/remove burden (Shade armor).&lt;br /&gt;
&lt;br /&gt;
====Heavy Armor====&lt;br /&gt;
*Highest mitigation, but also more [[burden]] and [[interference]].&lt;br /&gt;
*Has a variant which increases attack damage (power armor).&lt;br /&gt;
&lt;br /&gt;
====1H====&lt;br /&gt;
*Can use [[shields]] for extra block chance but have to deal with more [[burden]] and [[interference]].&lt;br /&gt;
*Can further boost block chance via Shielding [[prefix|prefixed]] armor.&lt;br /&gt;
*Overwhelming Strike to increase damage, accuracy and parry chance.&lt;br /&gt;
&lt;br /&gt;
====DW====&lt;br /&gt;
*Highest damage vs. single targets. Good for high [[difficulty]] [[Ring of Blood]] and legendary [[Arenas]].&lt;br /&gt;
*Can take advantage of 2 [[Equipment Procs|procs]] (e.g. stun and penetrated armor) with offhand strikes.&lt;br /&gt;
*The final [[fighting skill]] can hit multiple targets.&lt;br /&gt;
&lt;br /&gt;
====2H====&lt;br /&gt;
*Domino Strike has the chance to hit multiple targets.&lt;br /&gt;
**Thus easiest to apply procs on multiple monsters.&lt;br /&gt;
&lt;br /&gt;
====Niten====&lt;br /&gt;
*Usable only by equipping a Katana in mainhand and a Wakizashi in offhand.&lt;br /&gt;
*Have partial benefits from 2H and DW.&lt;br /&gt;
**Domino Strike limited to 5 monsters.&lt;br /&gt;
**Offhand damage but no parry bonus.&lt;br /&gt;
*For very new players (below lv. 100) or advanced (above Lv. 300) players only.&lt;br /&gt;
**Does NOT give any weapon [[proficiency]] and can hit at most 5 targets.&lt;br /&gt;
&lt;br /&gt;
==Regardless of Build==&lt;br /&gt;
The following are universal regardless of whether you choose a melee or a mage build.&lt;br /&gt;
&lt;br /&gt;
===[[Abilities]]===&lt;br /&gt;
*&#039;&#039;&#039;Top priority&#039;&#039;&#039; goes toward all HP tanks followed by MP tanks.&lt;br /&gt;
*Next highest should be armor and weapon abilities.&lt;br /&gt;
*Invest into SP tanks only if you&#039;re melee or once you start using Spark of Life.&lt;br /&gt;
*Do NOT invest into abilities you do not actively use (e.g. Holy/Dark abilities if you use only Elemental). AP consumed counts across all equipment sets.&lt;br /&gt;
&lt;br /&gt;
==Mage Builds==&lt;br /&gt;
===Mage Weapon===&lt;br /&gt;
*EDB-suffix or Destruction staff. High MDB or EDB for the elements you use. &lt;br /&gt;
**Preferably ebony/redwood if using elemental spells, Katalox if using holy/dark spells&lt;br /&gt;
**Oak if you primarily use holy spells.&lt;br /&gt;
**Redwood as a cheap alternative for new players.&lt;br /&gt;
**MDB &amp;gt; EDB = Prof. Proc chance and duration preferably be 30-40%, 3-4 effective turns. The use of EDB/prof depends on the amount of EDB bonus you have.&lt;br /&gt;
&lt;br /&gt;
===Mage Armor===&lt;br /&gt;
*Phase gear of the element you use. With a [[prefix]] if you can get it.&lt;br /&gt;
**Proficiency Gossamers (Demon-fiend, Heaven-sent, or Elementalist) can be used when you have insufficient funds, but less recommended as you get higher in proficiency.&lt;br /&gt;
*EDB &amp;gt; PAB = Evade, generally speaking; AGI is the preferred additional PAB after INT and WIS.&lt;br /&gt;
&lt;br /&gt;
===Mage Stats===&lt;br /&gt;
(Does not include stats from [[equipment]])&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Equal to&lt;br /&gt;
!Priority&lt;br /&gt;
|-&lt;br /&gt;
|STR || Level * ~0.8 || Lowest&lt;br /&gt;
|-&lt;br /&gt;
|DEX || Level * ~0.9 || Low&lt;br /&gt;
|-&lt;br /&gt;
|AGI || Level * ~0.9 || Low-Mid&lt;br /&gt;
|-&lt;br /&gt;
|END || Level + a bit || Mid&lt;br /&gt;
|-&lt;br /&gt;
|INT || Level + a bit || High&lt;br /&gt;
|-&lt;br /&gt;
|WIS || Level + a bit || High&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mage Abilities===&lt;br /&gt;
Depend on difficulty you want to play, it can be two directions of distribution. In low difficulty, maximize the offensive related abilities, such as Cloth Spellcrit, offensive spells.  Start from Lv.165 if you want to play IWBTH, especiully IWBTH random encounters, deffensive related abilities is very important, deffensive abilities such as weaken enhancements, health pot upgraders are very helpful for survive.&lt;br /&gt;
&lt;br /&gt;
==Melee Builds==&lt;br /&gt;
===Melee Weapon===&lt;br /&gt;
*2H: Mace/Estoc &amp;quot;of Slaughter&amp;quot;. High ADB and proc chance/duration.&lt;br /&gt;
**Ethereal versions of above at higher levels.&lt;br /&gt;
*DW: Club/Axe on mainhand and Rapier on offhand. Preferably with &amp;quot;of Slaughter&amp;quot; suffix (high weapon damage) for mainhand weapon and &amp;quot;of Nimble/Balance&amp;quot; suffix (high parry chance/accuracy) for offhand weapon.&lt;br /&gt;
&lt;br /&gt;
===Melee Armor===&lt;br /&gt;
*Leather &amp;quot;of Protection&amp;quot; or Shade &amp;quot;of Fleet/Shadowdancer&amp;quot; gear for light melee. &amp;quot;Agile&amp;quot; [[prefix]] if you can get it.&lt;br /&gt;
*Plate and Power armor for heavy melee. Preferably with &amp;quot;of Protection&amp;quot;, &amp;quot;of Barrier&amp;quot;, &amp;quot;of Balance&amp;quot; or &amp;quot;of Slaughter&amp;quot; suffix. &amp;quot;Mithril&amp;quot; [[prefix]] if you can get it.&lt;br /&gt;
&lt;br /&gt;
===Accuracy===&lt;br /&gt;
*Should have around 100%+ accuracy before level 200 to ensure the attacks won&#039;t miss.&lt;br /&gt;
*Should aim for 150%+ accuracy after level 200 against high PL custom monsters that have high evasion.&lt;br /&gt;
&lt;br /&gt;
===Melee Stats===&lt;br /&gt;
(Does not include stats from [[equipment]])&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Equal to&lt;br /&gt;
!Priority&lt;br /&gt;
|-&lt;br /&gt;
|STR || Level + a bit || High&lt;br /&gt;
|-&lt;br /&gt;
|DEX || Level || Mid-high&lt;br /&gt;
|-&lt;br /&gt;
|AGI || Level + a bit || Mid&lt;br /&gt;
|-&lt;br /&gt;
|END || Level + a bit || High&lt;br /&gt;
|-&lt;br /&gt;
|INT || Level * ~0.8 || Lowest&lt;br /&gt;
|-&lt;br /&gt;
|WIS || Level || Mid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leveling Adjustments==&lt;br /&gt;
When you progress in level, you&#039;ll start facing monsters of increased Power Level, mostly above PL 400 (thus with powerful spirit attacks). As a result, most of the fights will be significantly more difficult. There&#039;s a few adjustments you can do:&lt;br /&gt;
*Lower your [[difficulty]] setting until you get accustomed to the new monsters.&lt;br /&gt;
*Get better [[equipment]] (especially a better [[weapon]]).&lt;br /&gt;
*Utilize your [[scrolls]] and deprecating spells such as Weaken, Silence, and Imperil.&lt;br /&gt;
*Understand [[Monster_Lab_Bestiary|which monsters]] are more difficult to deal with and their strengths/weaknesses.&lt;br /&gt;
*For melee players, use [[Skills#Innate_Skills|Focus]] as it replenishes mana and helps to land deprecating spells on monsters at the same time.&lt;br /&gt;
*It may be wise to invest in an [[Innate Arcana]] slot if you haven&#039;t already.&lt;br /&gt;
&lt;br /&gt;
==[[Equipment]]==&lt;br /&gt;
Principles for worthy equipments, in order of importance:&lt;br /&gt;
# Suitability to the playing style. (Refer to [[Equipment Ranges]] for max/min base values)&lt;br /&gt;
#* High weapon damage (&#039;&#039;of Slaughter&#039;&#039;) for main-hand one-handed weapons (Club, Axe) and two-handed weapons&lt;br /&gt;
#* High parry chance for off-hand weapons (Rapier, Dagger, Wakizashi)&lt;br /&gt;
#**Alternatively, high attack accuracy so proc will appear more often&lt;br /&gt;
#* High chance/duration/damage for [[Equipment_Procs|procs]] (bleeding, stun, penetrated armor, [[Fighting_Styles#Staff|ether tap]])&lt;br /&gt;
#* High MDB/EDB for staffs (Katalox)&lt;br /&gt;
#* High EDB for Phases&lt;br /&gt;
#* High evade/ADB for Shade, high crit rate for &#039;&#039;of Shadowdancer&#039;&#039; suffix &lt;br /&gt;
#* High mitigation (&#039;&#039;of protection&#039;&#039;) for Kevlar, Plate, and Power armor&lt;br /&gt;
#* High block rate for [[Shield_(Equipment)|shields]] and shielding prefixed armor&lt;br /&gt;
#* High ADB for Power armor &#039;&#039;of Slaughter&#039;&#039;&lt;br /&gt;
# [[Ethereal]] weapons&lt;br /&gt;
#* Rare and worth more than normal equips because of [[void]] damage&lt;br /&gt;
# Rarity &lt;br /&gt;
#* Rare equips: scythe, Wakizashi, Katana, Katalox staff, Phase, Shade, Power&lt;br /&gt;
#* Common equips: Axe, Club, Rapier, Mace, Estoc, Gossamer, Kevlar&lt;br /&gt;
#* Very common equips: Dagger, Shortsword, Longsword, Oak, Willow, Redwood, Cotton, Leather, Plate&lt;br /&gt;
# [[Equipment#Prefixes|Prefix]]&lt;br /&gt;
#* Better quality produces better equips&lt;br /&gt;
# Primary Attribute Bonuses&lt;br /&gt;
#* Make sure the equips have the best PAB for specific styles!&lt;br /&gt;
#** INT/WIS for mage build.&lt;br /&gt;
#** STR/END/DEX for melee build.&lt;br /&gt;
&lt;br /&gt;
==[[Items]]==&lt;br /&gt;
*&#039;&#039;&#039;Utilize your potions. They&#039;re meant to be used, not for collection.&#039;&#039;&#039;&lt;br /&gt;
**For [[Items#Restoratives|potions]], save weaker ones for [[Combat#Recovering|recovering out of combat]] and use stronger ones (preferably Heroic) for [[Character_Menu#Battle_Items|recovering in combat]].&lt;br /&gt;
*Save all [[Tokens|Tokens of Blood]] after clearing each round of [[Ring of Blood]] challenge once. After that use them exclusively to fight TT&amp;amp;T.&lt;br /&gt;
*If [[trophies]] are your target, clear through higher-level (225+) [[arenas]] on Normal [[difficulty]]. Trophy [[drop rates]] do not change based on [[difficulty]] setting.&lt;br /&gt;
&lt;br /&gt;
==[[Monster Lab]]==&lt;br /&gt;
*Make 1-2 monsters and get them to a fair [[PL]] (100+) before making any others. If you have enough [[crystals]] and [[food]] coming in then feel free to make more.&lt;br /&gt;
*Do not increase the INT of any monsters without magical attacks unless it is to inflate their PL.&lt;br /&gt;
*Don&#039;t try to get happy pills instead of [[crystals]] until you have really strong monsters.&lt;br /&gt;
*For [[Monster_Lab#Chaos_Upgrades|Chaos Upgrades]]: Scavenging &amp;gt; Fortitude &amp;gt; Swiftness &amp;gt; Brutality &amp;gt; Dissipation &amp;gt; (Everything Else)&lt;br /&gt;
**Remember that all chaos upgrades slow a monster&#039;s [[morale]] drain rate.&lt;br /&gt;
*You can check for gifts as often as you want but remember that it takes at least 1 hour for new gifts to appear and weaker monsters likely won&#039;t have them that frequently.&lt;br /&gt;
**Remember that monsters who haven&#039;t given you a gift in over 3 days will not lose morale until they give you one.&lt;br /&gt;
*Remember to name your monsters&#039; [[Monster_Lab#Skill_Editor|special attacks]] or they won&#039;t be used in [[combat]].&lt;br /&gt;
&lt;br /&gt;
==[[Hath Perks]]==&lt;br /&gt;
Resplendent Regeneration  -&amp;gt; Effluent Ether  -&amp;gt; Vigorous Vitality -&amp;gt; Suffusive Spirit&lt;br /&gt;
&lt;br /&gt;
===[[Crystal]] Perks===&lt;br /&gt;
Plausible if you play tons of rounds.&lt;br /&gt;
&lt;br /&gt;
===[[Innate Arcana]]===&lt;br /&gt;
Common selection:&lt;br /&gt;
*1st: Haste&lt;br /&gt;
*2nd: Shadow Veil/Protection&lt;br /&gt;
&lt;br /&gt;
Shadow Veil/Protection can be substituted with Spark of Life or Spirit Shield when you&#039;re playing on high [[difficulty]]. However, remember that putting SoL and SS on IA has risks since they can dissipate if you fall below 10% mana. SoL will &#039;&#039;&#039;not&#039;&#039;&#039; be recast if you are below 25% and it is triggered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;God Strategies&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==[[Ring of Blood]] Strategies==&lt;br /&gt;
*Universal: Weaken, Slow, Imperil, Silence. If you don&#039;t have silence, keep Spark (or Spirit Shield with over 50% health) and Haste up at all times. Shadow Veil is also good, but is not a must.&lt;br /&gt;
*Mages: &lt;br /&gt;
**Armor: Use those which boosts your damage in specific element. Heaven-sent/Heimdall for FSM, Demon-fiend/Fenrir for IPU.&lt;br /&gt;
**Weapon: Preferably a Destruction staff with high magical damage bonus. EDB/prof staff is acceptable. High ether theft duration/chance is always a plus.&lt;br /&gt;
**Strategy: Use the strongest spells of the damage type(s) matching the weakness(es) of the opponent. You can also use infusions to raise the spell&#039;s power.&lt;br /&gt;
*Melee: &lt;br /&gt;
**Armor: Preferably mitigation armor with high mitigation bonus. Usual armor is also okay, but you&#039;ll receive more damage.&lt;br /&gt;
**Weapon(s): Void weapon is recommended (either [[ethereal]] weapon or use a voidseeker [[shard]]). For Dual Wield a club for Main Hand and a rapier as Off-hand. For two-handed, either a mace or estoc. Use the weapon with highest weapon damage.&lt;br /&gt;
**Strategy: Just beware of the health left. Always keep Silence on.&lt;br /&gt;
&lt;br /&gt;
==Grinding [[Proficiencies]]==&lt;br /&gt;
Proficiency grinding is needed for deprecating, supportive and curative proficiency only if they are below 50-75% of your level. Most of the time offensive (weapon, spell) proficiency don&#039;t need to be ground as they should be close to your level. When grinding magic proficiencies it is recommended to use a weapon with as much mana conservation as possible.&lt;br /&gt;
*&#039;&#039;&#039;Weapons&#039;&#039;&#039; - Go into a high [[difficulty]] [[Quality|crude]] equipment&#039;s [[Item World]] and go for as long as you can.&lt;br /&gt;
*&#039;&#039;&#039;Armors, Elemental&#039;&#039;&#039; - Same as above but on Normal [[difficulty]].&lt;br /&gt;
**Remember that you still gain armor proficiency when you evade so there&#039;s no harm in using Shadow Veil, etc.&lt;br /&gt;
**Do not use Haste when training Armor; you want monsters to attack you as often as possible.&lt;br /&gt;
*&#039;&#039;&#039;Supportive&#039;&#039;&#039; - Spam Cure.&lt;br /&gt;
*&#039;&#039;&#039;Deprecating&#039;&#039;&#039; - Spam Weaken.&lt;br /&gt;
*&#039;&#039;&#039;Divine&#039;&#039;&#039; - Spam Smite.&lt;br /&gt;
*&#039;&#039;&#039;Forbidden&#039;&#039;&#039; - Spam Corruption.&lt;br /&gt;
&lt;br /&gt;
==[[Trophies]]==&lt;br /&gt;
*Since the equipment stats are [[Level_Scaling|scaled to your level]], you can turn these in for equipment or sell them any time you want. There is no real point in holding them.&lt;br /&gt;
&lt;br /&gt;
==[[Training]]==&lt;br /&gt;
*Train Adept Learner to ~100-150.&lt;br /&gt;
*Train [[Ability]] Boost as much as possible unless you have no more active abilities to upgrade.&lt;br /&gt;
*Train Pack Rat as your item consumption dictates. Same goes for And A Scholar and Tincture.&lt;br /&gt;
*Train 2-4 ranks of Assimilator if you are power-leveling. If you&#039;ve reached the proficiency cap in anything then don&#039;t train it further.&lt;br /&gt;
*Keep Scavenger, Archaeologist, LotD, and Quartermaster balanced cost-wise.&lt;br /&gt;
*Misc Posting does nothing for you in HV.&lt;br /&gt;
*Set Collector isn&#039;t useful until much later on (when you have enough equipments and want to try different play styles).&lt;br /&gt;
&lt;br /&gt;
==The [[Forge]]==&lt;br /&gt;
*Do NOT spend materials on upgrades it unless you have amazing pieces of equipment, especially if it requires a rare material.&lt;br /&gt;
*Salvage high quality tier 1 equipment only if its bazaar sale value is worse than the possible material would be.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[HentaiVerse FAQ]]&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showtopic=22234 Ask the Experts! forum thread]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse_Advice&amp;diff=24369</id>
		<title>HentaiVerse Advice</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse_Advice&amp;diff=24369"/>
		<updated>2013-05-28T03:15:58Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: /* Mage Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page is for general HentaiVerse advice.&#039;&#039;&lt;br /&gt;
[[Image:Point.png]] &#039;&#039;&#039;&#039;&#039;Some information is obsolete as of patch 0.76&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Very Important [[HentaiVerse_Hotkeys|Hotkey]]!==&lt;br /&gt;
&#039;&#039;&#039;If you want to get an [[equipment]]&#039;s link, mouse over it and press &#039;c&#039;.&#039;&#039;&#039;&lt;br /&gt;
*Make sure your Caps Lock is off and enable popups for your browser.&lt;br /&gt;
&lt;br /&gt;
==Pre-Level 50==&lt;br /&gt;
Keep [[stats]] balanced, do not invest in a build unless you are certain. Determine which play style you think best suits you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[#Mage|Mages]]&#039;&#039;&#039;: [[Weapon]] should be Ebony/Redwood staff of Focus. Armor choice should be &amp;quot;of the Elementalist&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[#Melee|Melees]]&#039;&#039;&#039;: Weapon should be &amp;quot;of Balance&amp;quot; if you have problem with accuracy. You can use &amp;quot;of Slaughter&amp;quot; on main-hand if you&#039;re using [[Fighting_Styles#Dual_Wielding|Dual-Wield]]/[[Fighting_Styles#One-Handed|One-Handed]].&lt;br /&gt;
&lt;br /&gt;
==Picking Your Role==&lt;br /&gt;
(See [[Play Styles]] and [[Fighting Styles]])&lt;br /&gt;
&lt;br /&gt;
It&#039;s generally not recommended to pursue both paths before lv. 250 as you don&#039;t have sufficient ability points to cover both the necessary offensive spells (for maging) and overcharge (for meleeing).&lt;br /&gt;
&lt;br /&gt;
===Mage===&lt;br /&gt;
*Use cloth armor and staffs only.&lt;br /&gt;
*Can cast spells of every [[damage type]] except [[Void]].&lt;br /&gt;
*Can cast AoE spells which can hit multiple monsters on the field.&lt;br /&gt;
*Can take advantage of [[Spells#Status_Effects|elemental explosions]].&lt;br /&gt;
*Are most vulnerable to attacks.&lt;br /&gt;
*Do not need to deal with [[interference]].&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
====Light Armor====&lt;br /&gt;
*Medium mitigation, [[burden]] and [[interference]].&lt;br /&gt;
*Has variants which increase mitigation and evade/attack damage/remove burden (Shade armor).&lt;br /&gt;
&lt;br /&gt;
====Heavy Armor====&lt;br /&gt;
*Highest mitigation, but also more [[burden]] and [[interference]].&lt;br /&gt;
*Has a variant which increases attack damage (power armor).&lt;br /&gt;
&lt;br /&gt;
====1H====&lt;br /&gt;
*Can use [[shields]] for extra block chance but have to deal with more [[burden]] and [[interference]].&lt;br /&gt;
*Can further boost block chance via Shielding [[prefix|prefixed]] armor.&lt;br /&gt;
*Overwhelming Strike to increase damage, accuracy and parry chance.&lt;br /&gt;
&lt;br /&gt;
====DW====&lt;br /&gt;
*Highest damage vs. single targets. Good for high [[difficulty]] [[Ring of Blood]] and legendary [[Arenas]].&lt;br /&gt;
*Can take advantage of 2 [[Equipment Procs|procs]] (e.g. stun and penetrated armor) with offhand strikes.&lt;br /&gt;
*The final [[fighting skill]] can hit multiple targets.&lt;br /&gt;
&lt;br /&gt;
====2H====&lt;br /&gt;
*Domino Strike has the chance to hit multiple targets.&lt;br /&gt;
**Thus easiest to apply procs on multiple monsters.&lt;br /&gt;
&lt;br /&gt;
====Niten====&lt;br /&gt;
*Usable only by equipping a Katana in mainhand and a Wakizashi in offhand.&lt;br /&gt;
*Have partial benefits from 2H and DW.&lt;br /&gt;
**Domino Strike limited to 5 monsters.&lt;br /&gt;
**Offhand damage but no parry bonus.&lt;br /&gt;
*For very new players (below lv. 100) or advanced (above Lv. 300) players only.&lt;br /&gt;
**Does NOT give any weapon [[proficiency]] and can hit at most 5 targets.&lt;br /&gt;
&lt;br /&gt;
==Regardless of Build==&lt;br /&gt;
The following are universal regardless of whether you choose a melee or a mage build.&lt;br /&gt;
&lt;br /&gt;
===[[Abilities]]===&lt;br /&gt;
*&#039;&#039;&#039;Top priority&#039;&#039;&#039; goes toward all HP tanks followed by MP tanks.&lt;br /&gt;
*Next highest should be armor and weapon abilities.&lt;br /&gt;
*Invest into SP tanks only if you&#039;re melee or once you start using Spark of Life.&lt;br /&gt;
*Do NOT invest into abilities you do not actively use (e.g. Holy/Dark abilities if you use only Elemental). AP consumed counts across all equipment sets.&lt;br /&gt;
&lt;br /&gt;
==Mage Builds==&lt;br /&gt;
===Mage Weapon===&lt;br /&gt;
*EDB-suffix or Destruction staff. High MDB or EDB for the elements you use. &lt;br /&gt;
**Preferably ebony/redwood if using elemental spells, Katalox if using holy/dark spells&lt;br /&gt;
**Oak if you primarily use holy spells.&lt;br /&gt;
**Redwood as a cheap alternative for new players.&lt;br /&gt;
**MDB &amp;gt; EDB = Prof. Proc chance and duration preferably be 30-40%, 3-4 effective turns. The use of EDB/prof depends on the amount of EDB bonus you have.&lt;br /&gt;
&lt;br /&gt;
===Mage Armor===&lt;br /&gt;
*Phase gear of the element you use. With a [[prefix]] if you can get it.&lt;br /&gt;
**Proficiency Gossamers (Demon-fiend, Heaven-sent, or Elementalist) can be used when you have insufficient funds, but less recommended as you get higher in proficiency.&lt;br /&gt;
*EDB &amp;gt; PAB = Evade, generally speaking; AGI is the preferred additional PAB after INT and WIS.&lt;br /&gt;
&lt;br /&gt;
===Mage Stats===&lt;br /&gt;
(Does not include stats from [[equipment]])&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Equal to&lt;br /&gt;
!Priority&lt;br /&gt;
|-&lt;br /&gt;
|STR || Level * ~0.8 || Lowest&lt;br /&gt;
|-&lt;br /&gt;
|DEX || Level * ~0.9 || Low&lt;br /&gt;
|-&lt;br /&gt;
|AGI || Level * ~0.9 || Low-Mid&lt;br /&gt;
|-&lt;br /&gt;
|END || Level + a bit || Mid&lt;br /&gt;
|-&lt;br /&gt;
|INT || Level + a bit || High&lt;br /&gt;
|-&lt;br /&gt;
|WIS || Level + a bit || High&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mage Abilities===&lt;br /&gt;
Depend on difficulty you want to play, it can be two directions of distribution. In low difficulty, maximize the offensive related abilities, such as Cloth Spellcrit, offensive spells.  Start from Lv.165 if you want to play IWBTH, especiully IWBTH random encounters, deffensive related abilities is very important, deffensive abilities such as weaken enhancements are very helpful for survive.&lt;br /&gt;
&lt;br /&gt;
==Melee Builds==&lt;br /&gt;
===Melee Weapon===&lt;br /&gt;
*2H: Mace/Estoc &amp;quot;of Slaughter&amp;quot;. High ADB and proc chance/duration.&lt;br /&gt;
**Ethereal versions of above at higher levels.&lt;br /&gt;
*DW: Club/Axe on mainhand and Rapier on offhand. Preferably with &amp;quot;of Slaughter&amp;quot; suffix (high weapon damage) for mainhand weapon and &amp;quot;of Nimble/Balance&amp;quot; suffix (high parry chance/accuracy) for offhand weapon.&lt;br /&gt;
&lt;br /&gt;
===Melee Armor===&lt;br /&gt;
*Leather &amp;quot;of Protection&amp;quot; or Shade &amp;quot;of Fleet/Shadowdancer&amp;quot; gear for light melee. &amp;quot;Agile&amp;quot; [[prefix]] if you can get it.&lt;br /&gt;
*Plate and Power armor for heavy melee. Preferably with &amp;quot;of Protection&amp;quot;, &amp;quot;of Barrier&amp;quot;, &amp;quot;of Balance&amp;quot; or &amp;quot;of Slaughter&amp;quot; suffix. &amp;quot;Mithril&amp;quot; [[prefix]] if you can get it.&lt;br /&gt;
&lt;br /&gt;
===Accuracy===&lt;br /&gt;
*Should have around 100%+ accuracy before level 200 to ensure the attacks won&#039;t miss.&lt;br /&gt;
*Should aim for 150%+ accuracy after level 200 against high PL custom monsters that have high evasion.&lt;br /&gt;
&lt;br /&gt;
===Melee Stats===&lt;br /&gt;
(Does not include stats from [[equipment]])&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Equal to&lt;br /&gt;
!Priority&lt;br /&gt;
|-&lt;br /&gt;
|STR || Level + a bit || High&lt;br /&gt;
|-&lt;br /&gt;
|DEX || Level || Mid-high&lt;br /&gt;
|-&lt;br /&gt;
|AGI || Level + a bit || Mid&lt;br /&gt;
|-&lt;br /&gt;
|END || Level + a bit || High&lt;br /&gt;
|-&lt;br /&gt;
|INT || Level * ~0.8 || Lowest&lt;br /&gt;
|-&lt;br /&gt;
|WIS || Level || Mid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leveling Adjustments==&lt;br /&gt;
When you progress in level, you&#039;ll start facing monsters of increased Power Level, mostly above PL 400 (thus with powerful spirit attacks). As a result, most of the fights will be significantly more difficult. There&#039;s a few adjustments you can do:&lt;br /&gt;
*Lower your [[difficulty]] setting until you get accustomed to the new monsters.&lt;br /&gt;
*Get better [[equipment]] (especially a better [[weapon]]).&lt;br /&gt;
*Utilize your [[scrolls]] and deprecating spells such as Weaken, Silence, and Imperil.&lt;br /&gt;
*Understand [[Monster_Lab_Bestiary|which monsters]] are more difficult to deal with and their strengths/weaknesses.&lt;br /&gt;
*For melee players, use [[Skills#Innate_Skills|Focus]] as it replenishes mana and helps to land deprecating spells on monsters at the same time.&lt;br /&gt;
*It may be wise to invest in an [[Innate Arcana]] slot if you haven&#039;t already.&lt;br /&gt;
&lt;br /&gt;
==[[Equipment]]==&lt;br /&gt;
Principles for worthy equipments, in order of importance:&lt;br /&gt;
# Suitability to the playing style. (Refer to [[Equipment Ranges]] for max/min base values)&lt;br /&gt;
#* High weapon damage (&#039;&#039;of Slaughter&#039;&#039;) for main-hand one-handed weapons (Club, Axe) and two-handed weapons&lt;br /&gt;
#* High parry chance for off-hand weapons (Rapier, Dagger, Wakizashi)&lt;br /&gt;
#**Alternatively, high attack accuracy so proc will appear more often&lt;br /&gt;
#* High chance/duration/damage for [[Equipment_Procs|procs]] (bleeding, stun, penetrated armor, [[Fighting_Styles#Staff|ether tap]])&lt;br /&gt;
#* High MDB/EDB for staffs (Katalox)&lt;br /&gt;
#* High EDB for Phases&lt;br /&gt;
#* High evade/ADB for Shade, high crit rate for &#039;&#039;of Shadowdancer&#039;&#039; suffix &lt;br /&gt;
#* High mitigation (&#039;&#039;of protection&#039;&#039;) for Kevlar, Plate, and Power armor&lt;br /&gt;
#* High block rate for [[Shield_(Equipment)|shields]] and shielding prefixed armor&lt;br /&gt;
#* High ADB for Power armor &#039;&#039;of Slaughter&#039;&#039;&lt;br /&gt;
# [[Ethereal]] weapons&lt;br /&gt;
#* Rare and worth more than normal equips because of [[void]] damage&lt;br /&gt;
# Rarity &lt;br /&gt;
#* Rare equips: scythe, Wakizashi, Katana, Katalox staff, Phase, Shade, Power&lt;br /&gt;
#* Common equips: Axe, Club, Rapier, Mace, Estoc, Gossamer, Kevlar&lt;br /&gt;
#* Very common equips: Dagger, Shortsword, Longsword, Oak, Willow, Redwood, Cotton, Leather, Plate&lt;br /&gt;
# [[Equipment#Prefixes|Prefix]]&lt;br /&gt;
#* Better quality produces better equips&lt;br /&gt;
# Primary Attribute Bonuses&lt;br /&gt;
#* Make sure the equips have the best PAB for specific styles!&lt;br /&gt;
#** INT/WIS for mage build.&lt;br /&gt;
#** STR/END/DEX for melee build.&lt;br /&gt;
&lt;br /&gt;
==[[Items]]==&lt;br /&gt;
*&#039;&#039;&#039;Utilize your potions. They&#039;re meant to be used, not for collection.&#039;&#039;&#039;&lt;br /&gt;
**For [[Items#Restoratives|potions]], save weaker ones for [[Combat#Recovering|recovering out of combat]] and use stronger ones (preferably Heroic) for [[Character_Menu#Battle_Items|recovering in combat]].&lt;br /&gt;
*Save all [[Tokens|Tokens of Blood]] after clearing each round of [[Ring of Blood]] challenge once. After that use them exclusively to fight TT&amp;amp;T.&lt;br /&gt;
*If [[trophies]] are your target, clear through higher-level (225+) [[arenas]] on Normal [[difficulty]]. Trophy [[drop rates]] do not change based on [[difficulty]] setting.&lt;br /&gt;
&lt;br /&gt;
==[[Monster Lab]]==&lt;br /&gt;
*Make 1-2 monsters and get them to a fair [[PL]] (100+) before making any others. If you have enough [[crystals]] and [[food]] coming in then feel free to make more.&lt;br /&gt;
*Do not increase the INT of any monsters without magical attacks unless it is to inflate their PL.&lt;br /&gt;
*Don&#039;t try to get happy pills instead of [[crystals]] until you have really strong monsters.&lt;br /&gt;
*For [[Monster_Lab#Chaos_Upgrades|Chaos Upgrades]]: Scavenging &amp;gt; Fortitude &amp;gt; Swiftness &amp;gt; Brutality &amp;gt; Dissipation &amp;gt; (Everything Else)&lt;br /&gt;
**Remember that all chaos upgrades slow a monster&#039;s [[morale]] drain rate.&lt;br /&gt;
*You can check for gifts as often as you want but remember that it takes at least 1 hour for new gifts to appear and weaker monsters likely won&#039;t have them that frequently.&lt;br /&gt;
**Remember that monsters who haven&#039;t given you a gift in over 3 days will not lose morale until they give you one.&lt;br /&gt;
*Remember to name your monsters&#039; [[Monster_Lab#Skill_Editor|special attacks]] or they won&#039;t be used in [[combat]].&lt;br /&gt;
&lt;br /&gt;
==[[Hath Perks]]==&lt;br /&gt;
Resplendent Regeneration  -&amp;gt; Effluent Ether  -&amp;gt; Vigorous Vitality -&amp;gt; Suffusive Spirit&lt;br /&gt;
&lt;br /&gt;
===[[Crystal]] Perks===&lt;br /&gt;
Plausible if you play tons of rounds.&lt;br /&gt;
&lt;br /&gt;
===[[Innate Arcana]]===&lt;br /&gt;
Common selection:&lt;br /&gt;
*1st: Haste&lt;br /&gt;
*2nd: Shadow Veil/Protection&lt;br /&gt;
&lt;br /&gt;
Shadow Veil/Protection can be substituted with Spark of Life or Spirit Shield when you&#039;re playing on high [[difficulty]]. However, remember that putting SoL and SS on IA has risks since they can dissipate if you fall below 10% mana. SoL will &#039;&#039;&#039;not&#039;&#039;&#039; be recast if you are below 25% and it is triggered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;God Strategies&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==[[Ring of Blood]] Strategies==&lt;br /&gt;
*Universal: Weaken, Slow, Imperil, Silence. If you don&#039;t have silence, keep Spark (or Spirit Shield with over 50% health) and Haste up at all times. Shadow Veil is also good, but is not a must.&lt;br /&gt;
*Mages: &lt;br /&gt;
**Armor: Use those which boosts your damage in specific element. Heaven-sent/Heimdall for FSM, Demon-fiend/Fenrir for IPU.&lt;br /&gt;
**Weapon: Preferably a Destruction staff with high magical damage bonus. EDB/prof staff is acceptable. High ether theft duration/chance is always a plus.&lt;br /&gt;
**Strategy: Use the strongest spells of the damage type(s) matching the weakness(es) of the opponent. You can also use infusions to raise the spell&#039;s power.&lt;br /&gt;
*Melee: &lt;br /&gt;
**Armor: Preferably mitigation armor with high mitigation bonus. Usual armor is also okay, but you&#039;ll receive more damage.&lt;br /&gt;
**Weapon(s): Void weapon is recommended (either [[ethereal]] weapon or use a voidseeker [[shard]]). For Dual Wield a club for Main Hand and a rapier as Off-hand. For two-handed, either a mace or estoc. Use the weapon with highest weapon damage.&lt;br /&gt;
**Strategy: Just beware of the health left. Always keep Silence on.&lt;br /&gt;
&lt;br /&gt;
==Grinding [[Proficiencies]]==&lt;br /&gt;
Proficiency grinding is needed for deprecating, supportive and curative proficiency only if they are below 50-75% of your level. Most of the time offensive (weapon, spell) proficiency don&#039;t need to be ground as they should be close to your level. When grinding magic proficiencies it is recommended to use a weapon with as much mana conservation as possible.&lt;br /&gt;
*&#039;&#039;&#039;Weapons&#039;&#039;&#039; - Go into a high [[difficulty]] [[Quality|crude]] equipment&#039;s [[Item World]] and go for as long as you can.&lt;br /&gt;
*&#039;&#039;&#039;Armors, Elemental&#039;&#039;&#039; - Same as above but on Normal [[difficulty]].&lt;br /&gt;
**Remember that you still gain armor proficiency when you evade so there&#039;s no harm in using Shadow Veil, etc.&lt;br /&gt;
**Do not use Haste when training Armor; you want monsters to attack you as often as possible.&lt;br /&gt;
*&#039;&#039;&#039;Supportive&#039;&#039;&#039; - Spam Cure.&lt;br /&gt;
*&#039;&#039;&#039;Deprecating&#039;&#039;&#039; - Spam Weaken.&lt;br /&gt;
*&#039;&#039;&#039;Divine&#039;&#039;&#039; - Spam Smite.&lt;br /&gt;
*&#039;&#039;&#039;Forbidden&#039;&#039;&#039; - Spam Corruption.&lt;br /&gt;
&lt;br /&gt;
==[[Trophies]]==&lt;br /&gt;
*Since the equipment stats are [[Level_Scaling|scaled to your level]], you can turn these in for equipment or sell them any time you want. There is no real point in holding them.&lt;br /&gt;
&lt;br /&gt;
==[[Training]]==&lt;br /&gt;
*Train Adept Learner to ~100-150.&lt;br /&gt;
*Train [[Ability]] Boost as much as possible unless you have no more active abilities to upgrade.&lt;br /&gt;
*Train Pack Rat as your item consumption dictates. Same goes for And A Scholar and Tincture.&lt;br /&gt;
*Train 2-4 ranks of Assimilator if you are power-leveling. If you&#039;ve reached the proficiency cap in anything then don&#039;t train it further.&lt;br /&gt;
*Keep Scavenger, Archaeologist, LotD, and Quartermaster balanced cost-wise.&lt;br /&gt;
*Misc Posting does nothing for you in HV.&lt;br /&gt;
*Set Collector isn&#039;t useful until much later on (when you have enough equipments and want to try different play styles).&lt;br /&gt;
&lt;br /&gt;
==The [[Forge]]==&lt;br /&gt;
*Do NOT spend materials on upgrades it unless you have amazing pieces of equipment, especially if it requires a rare material.&lt;br /&gt;
*Salvage high quality tier 1 equipment only if its bazaar sale value is worse than the possible material would be.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[HentaiVerse FAQ]]&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showtopic=22234 Ask the Experts! forum thread]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Arena&amp;diff=24294</id>
		<title>Talk:Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Arena&amp;diff=24294"/>
		<updated>2013-05-25T11:36:21Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: /* update */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Edited to update the info for Power Flux, and brought other stuff up to date while I was at it.&lt;br /&gt;
--[[User:Sayoaisaka|Sayo]] 21:41, 31 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==update==&lt;br /&gt;
“The following arena challenges only appear when the preceding arena challenge is cleared.”&lt;br /&gt;
&lt;br /&gt;
this does not true anymore --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 11:36, 25 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== mob qty per round==&lt;br /&gt;
how about open a column include this info? --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 03:58, 29 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Um...I think that&#039;s very difficult to calculate this derived stats? [[User:Varst|Varst]] ([[User talk:Varst|talk]]) 08:10, 29 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Arena Challenges Chart==&lt;br /&gt;
&lt;br /&gt;
I have a strong, strong desire to undo Anomtai&#039;s revision. I don&#039;t think it adds anything other than the possibility of confusion. Does anyone else have any thoughts on the issue? --[[User:Boggyb|Boggyb]] 05:33, 25 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You mean that bit about &amp;quot;The previous 17 challenges will still be available&amp;quot;? I don&#039;t see a problem with it, and it actually resolves a question I had been pondering. The only thing I find a slight bit confusing is the sudden change in format in the Monster Count for Each Round column from the Trio and the Tree on. --[[User:BradRepko|BradRepko]] 09:07, 26 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The change might have been sudden, but it didn&#039;t look like ass which your change does. That reminds me that we still need to work on that, particularly the plans to use coloring. God knows why I asked for people&#039;s opinions instead of just doing it how I wanted. --[[User:Boggyb|Boggyb]] 02:08, 30 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The monster count edit should be reverted because it looks much worse than it was before. [[User:Razorflame|Razorflame]] 00:44, 31 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Wait? Why the fuck do I even care? I was able to figure it out. Why am I sticking my neck out for the idiots who cannot? Fuck it! Do whatever the hell you want. I&#039;m not going down for this! --[[User:BradRepko|BradRepko]] 03:31, 31 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Old chart&lt;br /&gt;
===Arena Challenges===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Legend:&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 i,j,k,... = Total number of monsters per round, including:&lt;br /&gt;
  ^ = Mini-Boss monsters&lt;br /&gt;
  # = Boss monsters&lt;br /&gt;
  ! = Legendary monsters&lt;br /&gt;
&lt;br /&gt;
{|border=1 style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;150px&amp;quot;| &#039;&#039;&#039;Challenge&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;Min. Level&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;Rounds&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;EXP Mod&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;First Clear&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;Future Clears&#039;&#039;&#039; || &#039;&#039;&#039;Monster Count for Each Round&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| First Blood           || 1   || 1   || 0.5 || 200 C  || 20 C   ||style=&amp;quot;text-align: left;&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|| Baby Steps            || 2   || 1   || 0.5 || 400 C  || 40 C   ||style=&amp;quot;text-align: left;&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|| Learning Curves       || 4   || 2   || 0.5 || 600 C  || 60 C   ||style=&amp;quot;text-align: left;&amp;quot;| 1, 2&lt;br /&gt;
|-&lt;br /&gt;
|| Schooltastic          || 6   || 2   || 0.5 || 800 C  || 80 C   ||style=&amp;quot;text-align: left;&amp;quot;| 2, 3&lt;br /&gt;
|-&lt;br /&gt;
|| Graduation            || 8   || 3   || 0.5 || 1000 C  || 100 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;| &amp;lt;small&amp;gt;The following arena challenges require a minimum difficulty setting of Normal.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| A New Beginning       || 10  || 4   || 0.6 || 1200 C  || 120 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 4^&lt;br /&gt;
|-&lt;br /&gt;
|| Test of Faith         || 12  || 5   || 0.6 || 1400 C  || 140 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 3, 5^&lt;br /&gt;
|-&lt;br /&gt;
|| Road Less Traveled    || 15  || 6   || 0.7 || 1600 C  || 160 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 3, 3, 5^&lt;br /&gt;
|-&lt;br /&gt;
|| A Rolling Stone       || 20  || 7   || 0.7 || 1800 C  || 180 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 4, 4, 6^&lt;br /&gt;
|-&lt;br /&gt;
|| Blazing Field         || 30  || 8   || 0.8 || 2000 C || 200 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 4, 5, 5, 7^&lt;br /&gt;
|-&lt;br /&gt;
|| Fresh Meat            || 40  || 9   || 0.8 || 3000 C || 300 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 3^, 4^, 4^, 5^, 6^^&lt;br /&gt;
|-&lt;br /&gt;
|| Dark Skies            || 50  || 10  || 0.9 || 4000 C || 400 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 4^, 4^, 5^, 5^, 6^, 7^^&lt;br /&gt;
|-&lt;br /&gt;
|| Growing Storm         || 60  || 12  || 0.9 || 5000 C || 500 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 3, 4^, 4^, 4^, 5^, 5^, 6^, 7^^&lt;br /&gt;
|-&lt;br /&gt;
|| Apocalypse Soon       || 70  || 14  || 1.0 || 6000 C || 600 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 3, 3, 4^, 4^, 4^, 5^, 5^, 5^, 6^, 7^^&lt;br /&gt;
|-&lt;br /&gt;
|| Power Flux            || 80  || 16  || 1.0 || 7000 C || 700 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 4^, 5^^, 5^^, 5^^, 6^^, 6^^, 7^^^&lt;br /&gt;
|-&lt;br /&gt;
|| Killzone              || 90  || 18  || 1.0 || 8000 C || 800 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 5^^, 5^^, 5^^, 5^^, 6^^, 6^^, 7^^^&lt;br /&gt;
|-&lt;br /&gt;
|| Endgame               || 100 || 20  || 1.0 || 10000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 4^^, 4^^, 4^^, 5^^, 5^^, 5^^, 7^^^#&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;| &amp;lt;small&amp;gt;The following arena challenges only appear when the preceding arena challenge is cleared. The previous 17 challenges will still be available.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| Twisted Plots         || 100 || 25  || 1.0 || 12000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 4^^, 4^^, 4^^, 4^^, 5^^, 5^^, 5^^, 5^^, 7^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Longest Journey       || 110 || 30  || 1.1 || 14000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 7^^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Dreamfall             || 120 || 35  || 1.2 || 16000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2,  2,  2,  2,  2,  2,  3^,  3^,  3^,  3^,  3^,  3^,  3^,  4^^,  4^^,  4^^,  4^^,  4^^,  4^^,  4^^,  5^^^,  6^^^,  6^^^,  6^^^,  6^^^,  6^^^,  6^^^,  7^^^^,  7^^^^,  7^^^^,  8^^^^,  8^^^^,  8^^^^,  8^^^^,  10^^^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Exile                 || 130 || 40  || 1.3 || 18000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 9^^^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Feast For Crows       || 140 || 45  || 1.4 || 20000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 6^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 8^^^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Sealed Power          || 150 || 50  || 1.5 || 25000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 9^^^^^##&lt;br /&gt;
|-&lt;br /&gt;
|| New Wings             || 160 || 60  || 1.6 || 30000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 8^^^^^##&lt;br /&gt;
|-&lt;br /&gt;
|| Crusade               || 170 || 70  || 1.7 || 35000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^, 5^^^, 5^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 10^^^^^###&lt;br /&gt;
|-&lt;br /&gt;
|| To Kill A God         || 180 || 80  || 1.8 || 40000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 9^^^^^!&lt;br /&gt;
|-&lt;br /&gt;
|| Eve of Death          || 190 || 90  || 1.9 || 45000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 8^^^^^#!&lt;br /&gt;
|-&lt;br /&gt;
|| The Trio and the Tree || 200 || 100 || 2.0 || 50000 C || 1000 C||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^,2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 4!!!!&lt;br /&gt;
|-&lt;br /&gt;
|| End of Days           || 220 || 150 || 2.2 || 55000 C || 1000 C||style=&amp;quot;text-align: left;&amp;quot;| 24*1, 25*2^, 25*3^^, 25*5^^^!, 25*6^^^^!, 25*7^^^^^!, 8^^^^#!!&lt;br /&gt;
|-&lt;br /&gt;
|| The Twilight          || 240 || 200 || 2.4 || 60000 C || 1000 C||style=&amp;quot;text-align: left;&amp;quot;| 33*1, 34*2^, 32*3^^, 34*5^^^!, 33*6^^^^!, 33*7^^^^^!, 9^^^^^#!!&lt;br /&gt;
|-&lt;br /&gt;
|| Blue Skies Lie Beyond The Clouds || 260 || 300 || 2.6 || 65000 C || 1000 C||style=&amp;quot;text-align: left;&amp;quot;| &#039;&#039;???&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| And After That, Eternal Darkness || 280 || 400 || 2.8 || 70000 C || 1000 C||style=&amp;quot;text-align: left;&amp;quot;|  99*1, 100*2^, 100*4^^!, 100*5^^^!, 10^^^^###!!&lt;br /&gt;
|-&lt;br /&gt;
|| Past the Darkness, To The End of Time || 300 || 500 || 3.0 || 75000 C|| 1000 C||style=&amp;quot;text-align: left;&amp;quot;| &#039;&#039;???&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arena strategies ==&lt;br /&gt;
&lt;br /&gt;
I think that this Wiki&#039;s page on arenas would be more complete if one included strategies for arenas, especially the more pivotal ones, including Endgame, To Kill a God, The Trio and the Tree, and then one of the Legendary spawn pool arenas (220+).&lt;br /&gt;
&lt;br /&gt;
I especially believe that strategies for those four arenas would be very helpful to other HentaiVerse players.&lt;br /&gt;
&lt;br /&gt;
What does everyone else think about it?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# I don&#039;t believe there are any special strategies employed in Endgame, To Kill a God, or the Trio and the Tree (maybe silencing the Tree). You use the strategy you would use to beat a boss/legendary, except you fought a long arena before it. For End of Days, if you can&#039;t figure out how to beat it by the time you got there, you are probably too hopeless to be helped. (This is not a shot at any particular member. Unless you think it is, then go ahead)&lt;br /&gt;
# I&#039;m not sure you could write a balanced analysis. (i.e. with both strategies for melee and magic).&lt;br /&gt;
# I&#039;m not a fan of the homogenized playing strategies the HV forces on people. Writing strategies would simply enhance that.&lt;br /&gt;
# I don&#039;t feel like writing it. (I mention that because like everything else in the wiki, I&#039;d likely be the one doing it)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Boggyb|Boggyb]] 20:37, 12 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Arena&amp;diff=24293</id>
		<title>Talk:Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Arena&amp;diff=24293"/>
		<updated>2013-05-25T11:36:12Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: /* mob qty per round */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Edited to update the info for Power Flux, and brought other stuff up to date while I was at it.&lt;br /&gt;
--[[User:Sayoaisaka|Sayo]] 21:41, 31 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==update==&lt;br /&gt;
“The following arena challenges only appear when the preceding arena challenge is cleared.”&lt;br /&gt;
this does not true anymore --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 11:36, 25 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== mob qty per round==&lt;br /&gt;
how about open a column include this info? --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 03:58, 29 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Um...I think that&#039;s very difficult to calculate this derived stats? [[User:Varst|Varst]] ([[User talk:Varst|talk]]) 08:10, 29 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Arena Challenges Chart==&lt;br /&gt;
&lt;br /&gt;
I have a strong, strong desire to undo Anomtai&#039;s revision. I don&#039;t think it adds anything other than the possibility of confusion. Does anyone else have any thoughts on the issue? --[[User:Boggyb|Boggyb]] 05:33, 25 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You mean that bit about &amp;quot;The previous 17 challenges will still be available&amp;quot;? I don&#039;t see a problem with it, and it actually resolves a question I had been pondering. The only thing I find a slight bit confusing is the sudden change in format in the Monster Count for Each Round column from the Trio and the Tree on. --[[User:BradRepko|BradRepko]] 09:07, 26 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The change might have been sudden, but it didn&#039;t look like ass which your change does. That reminds me that we still need to work on that, particularly the plans to use coloring. God knows why I asked for people&#039;s opinions instead of just doing it how I wanted. --[[User:Boggyb|Boggyb]] 02:08, 30 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The monster count edit should be reverted because it looks much worse than it was before. [[User:Razorflame|Razorflame]] 00:44, 31 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Wait? Why the fuck do I even care? I was able to figure it out. Why am I sticking my neck out for the idiots who cannot? Fuck it! Do whatever the hell you want. I&#039;m not going down for this! --[[User:BradRepko|BradRepko]] 03:31, 31 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Old chart&lt;br /&gt;
===Arena Challenges===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Legend:&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 i,j,k,... = Total number of monsters per round, including:&lt;br /&gt;
  ^ = Mini-Boss monsters&lt;br /&gt;
  # = Boss monsters&lt;br /&gt;
  ! = Legendary monsters&lt;br /&gt;
&lt;br /&gt;
{|border=1 style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;150px&amp;quot;| &#039;&#039;&#039;Challenge&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;Min. Level&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;Rounds&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;EXP Mod&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;First Clear&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;Future Clears&#039;&#039;&#039; || &#039;&#039;&#039;Monster Count for Each Round&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| First Blood           || 1   || 1   || 0.5 || 200 C  || 20 C   ||style=&amp;quot;text-align: left;&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|| Baby Steps            || 2   || 1   || 0.5 || 400 C  || 40 C   ||style=&amp;quot;text-align: left;&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|| Learning Curves       || 4   || 2   || 0.5 || 600 C  || 60 C   ||style=&amp;quot;text-align: left;&amp;quot;| 1, 2&lt;br /&gt;
|-&lt;br /&gt;
|| Schooltastic          || 6   || 2   || 0.5 || 800 C  || 80 C   ||style=&amp;quot;text-align: left;&amp;quot;| 2, 3&lt;br /&gt;
|-&lt;br /&gt;
|| Graduation            || 8   || 3   || 0.5 || 1000 C  || 100 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;| &amp;lt;small&amp;gt;The following arena challenges require a minimum difficulty setting of Normal.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| A New Beginning       || 10  || 4   || 0.6 || 1200 C  || 120 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 4^&lt;br /&gt;
|-&lt;br /&gt;
|| Test of Faith         || 12  || 5   || 0.6 || 1400 C  || 140 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 3, 5^&lt;br /&gt;
|-&lt;br /&gt;
|| Road Less Traveled    || 15  || 6   || 0.7 || 1600 C  || 160 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 3, 3, 5^&lt;br /&gt;
|-&lt;br /&gt;
|| A Rolling Stone       || 20  || 7   || 0.7 || 1800 C  || 180 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 4, 4, 6^&lt;br /&gt;
|-&lt;br /&gt;
|| Blazing Field         || 30  || 8   || 0.8 || 2000 C || 200 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 4, 5, 5, 7^&lt;br /&gt;
|-&lt;br /&gt;
|| Fresh Meat            || 40  || 9   || 0.8 || 3000 C || 300 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 3^, 4^, 4^, 5^, 6^^&lt;br /&gt;
|-&lt;br /&gt;
|| Dark Skies            || 50  || 10  || 0.9 || 4000 C || 400 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 4^, 4^, 5^, 5^, 6^, 7^^&lt;br /&gt;
|-&lt;br /&gt;
|| Growing Storm         || 60  || 12  || 0.9 || 5000 C || 500 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 3, 4^, 4^, 4^, 5^, 5^, 6^, 7^^&lt;br /&gt;
|-&lt;br /&gt;
|| Apocalypse Soon       || 70  || 14  || 1.0 || 6000 C || 600 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 3, 3, 4^, 4^, 4^, 5^, 5^, 5^, 6^, 7^^&lt;br /&gt;
|-&lt;br /&gt;
|| Power Flux            || 80  || 16  || 1.0 || 7000 C || 700 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 4^, 5^^, 5^^, 5^^, 6^^, 6^^, 7^^^&lt;br /&gt;
|-&lt;br /&gt;
|| Killzone              || 90  || 18  || 1.0 || 8000 C || 800 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 5^^, 5^^, 5^^, 5^^, 6^^, 6^^, 7^^^&lt;br /&gt;
|-&lt;br /&gt;
|| Endgame               || 100 || 20  || 1.0 || 10000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 4^^, 4^^, 4^^, 5^^, 5^^, 5^^, 7^^^#&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;| &amp;lt;small&amp;gt;The following arena challenges only appear when the preceding arena challenge is cleared. The previous 17 challenges will still be available.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| Twisted Plots         || 100 || 25  || 1.0 || 12000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 4^^, 4^^, 4^^, 4^^, 5^^, 5^^, 5^^, 5^^, 7^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Longest Journey       || 110 || 30  || 1.1 || 14000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 7^^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Dreamfall             || 120 || 35  || 1.2 || 16000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2,  2,  2,  2,  2,  2,  3^,  3^,  3^,  3^,  3^,  3^,  3^,  4^^,  4^^,  4^^,  4^^,  4^^,  4^^,  4^^,  5^^^,  6^^^,  6^^^,  6^^^,  6^^^,  6^^^,  6^^^,  7^^^^,  7^^^^,  7^^^^,  8^^^^,  8^^^^,  8^^^^,  8^^^^,  10^^^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Exile                 || 130 || 40  || 1.3 || 18000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 9^^^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Feast For Crows       || 140 || 45  || 1.4 || 20000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 6^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 8^^^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Sealed Power          || 150 || 50  || 1.5 || 25000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 9^^^^^##&lt;br /&gt;
|-&lt;br /&gt;
|| New Wings             || 160 || 60  || 1.6 || 30000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 8^^^^^##&lt;br /&gt;
|-&lt;br /&gt;
|| Crusade               || 170 || 70  || 1.7 || 35000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^, 5^^^, 5^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 10^^^^^###&lt;br /&gt;
|-&lt;br /&gt;
|| To Kill A God         || 180 || 80  || 1.8 || 40000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 9^^^^^!&lt;br /&gt;
|-&lt;br /&gt;
|| Eve of Death          || 190 || 90  || 1.9 || 45000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 8^^^^^#!&lt;br /&gt;
|-&lt;br /&gt;
|| The Trio and the Tree || 200 || 100 || 2.0 || 50000 C || 1000 C||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^,2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 4!!!!&lt;br /&gt;
|-&lt;br /&gt;
|| End of Days           || 220 || 150 || 2.2 || 55000 C || 1000 C||style=&amp;quot;text-align: left;&amp;quot;| 24*1, 25*2^, 25*3^^, 25*5^^^!, 25*6^^^^!, 25*7^^^^^!, 8^^^^#!!&lt;br /&gt;
|-&lt;br /&gt;
|| The Twilight          || 240 || 200 || 2.4 || 60000 C || 1000 C||style=&amp;quot;text-align: left;&amp;quot;| 33*1, 34*2^, 32*3^^, 34*5^^^!, 33*6^^^^!, 33*7^^^^^!, 9^^^^^#!!&lt;br /&gt;
|-&lt;br /&gt;
|| Blue Skies Lie Beyond The Clouds || 260 || 300 || 2.6 || 65000 C || 1000 C||style=&amp;quot;text-align: left;&amp;quot;| &#039;&#039;???&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| And After That, Eternal Darkness || 280 || 400 || 2.8 || 70000 C || 1000 C||style=&amp;quot;text-align: left;&amp;quot;|  99*1, 100*2^, 100*4^^!, 100*5^^^!, 10^^^^###!!&lt;br /&gt;
|-&lt;br /&gt;
|| Past the Darkness, To The End of Time || 300 || 500 || 3.0 || 75000 C|| 1000 C||style=&amp;quot;text-align: left;&amp;quot;| &#039;&#039;???&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arena strategies ==&lt;br /&gt;
&lt;br /&gt;
I think that this Wiki&#039;s page on arenas would be more complete if one included strategies for arenas, especially the more pivotal ones, including Endgame, To Kill a God, The Trio and the Tree, and then one of the Legendary spawn pool arenas (220+).&lt;br /&gt;
&lt;br /&gt;
I especially believe that strategies for those four arenas would be very helpful to other HentaiVerse players.&lt;br /&gt;
&lt;br /&gt;
What does everyone else think about it?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# I don&#039;t believe there are any special strategies employed in Endgame, To Kill a God, or the Trio and the Tree (maybe silencing the Tree). You use the strategy you would use to beat a boss/legendary, except you fought a long arena before it. For End of Days, if you can&#039;t figure out how to beat it by the time you got there, you are probably too hopeless to be helped. (This is not a shot at any particular member. Unless you think it is, then go ahead)&lt;br /&gt;
# I&#039;m not sure you could write a balanced analysis. (i.e. with both strategies for melee and magic).&lt;br /&gt;
# I&#039;m not a fan of the homogenized playing strategies the HV forces on people. Writing strategies would simply enhance that.&lt;br /&gt;
# I don&#039;t feel like writing it. (I mention that because like everything else in the wiki, I&#039;d likely be the one doing it)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Boggyb|Boggyb]] 20:37, 12 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Scripts_%26_Tools&amp;diff=24204</id>
		<title>Talk:Scripts &amp; Tools</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Scripts_%26_Tools&amp;diff=24204"/>
		<updated>2013-05-23T02:27:03Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2614788&lt;br /&gt;
&lt;br /&gt;
Inline Difficulty Changer has been updated  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2618163&lt;br /&gt;
&lt;br /&gt;
Keybinds&lt;br /&gt;
&lt;br /&gt;
  --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 22:46, 21 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
hentaiverse overlapping letters by  	smishe&lt;br /&gt;
&lt;br /&gt;
userstyles.org/styles/82570/hentaiverse-overlapping-letters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
hentaiverse sidebar &lt;br /&gt;
&lt;br /&gt;
userstyles.org/styles/83207/hentaiverse-sidebar&lt;br /&gt;
&lt;br /&gt;
magic scores has been updated by another person  --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 01:06, 29 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2406484&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just dumping some to be added (need to check if they work too):&lt;br /&gt;
&lt;br /&gt;
http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=56587&amp;amp;view=findpost&amp;amp;p=1614545&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/68601&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/78971&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/73572&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/106094 (Ahahaha, I&#039;m in one of his screenshots!) - This thing works great so far!&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/74281&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/89000&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/103444&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/104604&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/89000&lt;br /&gt;
&lt;br /&gt;
Not sure if this one works with e-hentai. The author didn&#039;t stated that in the description. &amp;lt;br&amp;gt;&lt;br /&gt;
Besides, wouldn&#039;t it conflict with hath perk &#039;Quick Browse&#039; ? --Varst&lt;br /&gt;
&lt;br /&gt;
In version 20110426 2.0 he claims he added support for g.e-hentai --Maximum_Joe&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=User_talk:Ewq23&amp;diff=24128</id>
		<title>User talk:Ewq23</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=User_talk:Ewq23&amp;diff=24128"/>
		<updated>2013-05-21T22:47:14Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Scripts_%26_Tools&amp;diff=24127</id>
		<title>Talk:Scripts &amp; Tools</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Scripts_%26_Tools&amp;diff=24127"/>
		<updated>2013-05-21T22:46:43Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2614788&lt;br /&gt;
&lt;br /&gt;
Inline Difficulty Changer has been updated    --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 22:46, 21 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
hentaiverse overlapping letters by  	smishe&lt;br /&gt;
&lt;br /&gt;
userstyles.org/styles/82570/hentaiverse-overlapping-letters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
hentaiverse sidebar &lt;br /&gt;
&lt;br /&gt;
userstyles.org/styles/83207/hentaiverse-sidebar&lt;br /&gt;
&lt;br /&gt;
magic scores has been updated by another person  --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 01:06, 29 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2406484&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just dumping some to be added (need to check if they work too):&lt;br /&gt;
&lt;br /&gt;
http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=56587&amp;amp;view=findpost&amp;amp;p=1614545&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/68601&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/78971&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/73572&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/106094 (Ahahaha, I&#039;m in one of his screenshots!) - This thing works great so far!&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/74281&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/89000&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/103444&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/104604&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/89000&lt;br /&gt;
&lt;br /&gt;
Not sure if this one works with e-hentai. The author didn&#039;t stated that in the description. &amp;lt;br&amp;gt;&lt;br /&gt;
Besides, wouldn&#039;t it conflict with hath perk &#039;Quick Browse&#039; ? --Varst&lt;br /&gt;
&lt;br /&gt;
In version 20110426 2.0 he claims he added support for g.e-hentai --Maximum_Joe&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Scripts_%26_Tools&amp;diff=24126</id>
		<title>Talk:Scripts &amp; Tools</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Scripts_%26_Tools&amp;diff=24126"/>
		<updated>2013-05-21T22:46:20Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2614788&lt;br /&gt;
Inline Difficulty Changer has been updated    --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 22:46, 21 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
hentaiverse overlapping letters by  	smishe&lt;br /&gt;
&lt;br /&gt;
userstyles.org/styles/82570/hentaiverse-overlapping-letters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
hentaiverse sidebar &lt;br /&gt;
&lt;br /&gt;
userstyles.org/styles/83207/hentaiverse-sidebar&lt;br /&gt;
&lt;br /&gt;
magic scores has been updated by another person  --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 01:06, 29 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2406484&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just dumping some to be added (need to check if they work too):&lt;br /&gt;
&lt;br /&gt;
http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=56587&amp;amp;view=findpost&amp;amp;p=1614545&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/68601&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/78971&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/73572&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/106094 (Ahahaha, I&#039;m in one of his screenshots!) - This thing works great so far!&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/74281&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/89000&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/103444&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/104604&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/89000&lt;br /&gt;
&lt;br /&gt;
Not sure if this one works with e-hentai. The author didn&#039;t stated that in the description. &amp;lt;br&amp;gt;&lt;br /&gt;
Besides, wouldn&#039;t it conflict with hath perk &#039;Quick Browse&#039; ? --Varst&lt;br /&gt;
&lt;br /&gt;
In version 20110426 2.0 he claims he added support for g.e-hentai --Maximum_Joe&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Scripts_%26_Tools&amp;diff=20602</id>
		<title>Talk:Scripts &amp; Tools</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Scripts_%26_Tools&amp;diff=20602"/>
		<updated>2013-02-18T06:08:48Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
hentaiverse overlapping letters by  	smishe&lt;br /&gt;
&lt;br /&gt;
userstyles.org/styles/82570/hentaiverse-overlapping-letters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
hentaiverse sidebar &lt;br /&gt;
&lt;br /&gt;
userstyles.org/styles/83207/hentaiverse-sidebar&lt;br /&gt;
&lt;br /&gt;
magic scores has been updated by another person  --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 01:06, 29 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2406484&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just dumping some to be added (need to check if they work too):&lt;br /&gt;
&lt;br /&gt;
http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=56587&amp;amp;view=findpost&amp;amp;p=1614545&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/68601&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/78971&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/73572&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/106094 (Ahahaha, I&#039;m in one of his screenshots!) - This thing works great so far!&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/74281&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/89000&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/103444&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/104604&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/89000&lt;br /&gt;
&lt;br /&gt;
Not sure if this one works with e-hentai. The author didn&#039;t stated that in the description. &amp;lt;br&amp;gt;&lt;br /&gt;
Besides, wouldn&#039;t it conflict with hath perk &#039;Quick Browse&#039; ? --Varst&lt;br /&gt;
&lt;br /&gt;
In version 20110426 2.0 he claims he added support for g.e-hentai --Maximum_Joe&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Scripts_%26_Tools&amp;diff=20601</id>
		<title>Talk:Scripts &amp; Tools</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Scripts_%26_Tools&amp;diff=20601"/>
		<updated>2013-02-18T06:08:11Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
hentaiverse overlapping letters by  	smishe&lt;br /&gt;
userstyles.org/styles/82570/hentaiverse-overlapping-letters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
hentaiverse sidebar &lt;br /&gt;
userstyles.org/styles/83207/hentaiverse-sidebar&lt;br /&gt;
&lt;br /&gt;
magic scores has been updated by another person  --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 01:06, 29 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2406484&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just dumping some to be added (need to check if they work too):&lt;br /&gt;
&lt;br /&gt;
http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=56587&amp;amp;view=findpost&amp;amp;p=1614545&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/68601&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/78971&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/73572&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/106094 (Ahahaha, I&#039;m in one of his screenshots!) - This thing works great so far!&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/74281&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/89000&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/103444&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/104604&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/89000&lt;br /&gt;
&lt;br /&gt;
Not sure if this one works with e-hentai. The author didn&#039;t stated that in the description. &amp;lt;br&amp;gt;&lt;br /&gt;
Besides, wouldn&#039;t it conflict with hath perk &#039;Quick Browse&#039; ? --Varst&lt;br /&gt;
&lt;br /&gt;
In version 20110426 2.0 he claims he added support for g.e-hentai --Maximum_Joe&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:HentaiVerse_Advice&amp;diff=19782</id>
		<title>Talk:HentaiVerse Advice</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:HentaiVerse_Advice&amp;diff=19782"/>
		<updated>2013-02-03T13:49:54Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: /* Advice on how to do legendary arenas in mage style */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advice on how to do legendary arenas in mage style==&lt;br /&gt;
for a mage, what&#039;s the minimun conditions to past first 50 rounds in End of Days and above arenas @IWBTH difficulty? that&#039;s a very importantant issue for any mages that above lv.220 and want to grind xp efficiently. what&#039;s the key factors?  85% above  offensive prof  + 25% mana conservation  + near max edb roll clothes + 2.0 above agi on every cloth?  --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 02:09, 3 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, you need heavily-forged equips. The high-damage at the end (150+) just isn&#039;t friendly to mages. [[User:Varst|Varst]] ([[User talk:Varst|talk]]) 05:08, 3 February 2013 (UTC)&lt;br /&gt;
* i mean arena, not gf, and it&#039;s easist part of all IWBTH battles, because mobs are few compare to others. the hard part is how low level mage can succed, because high level mage have full action speed, first half of arena don&#039;t have any difficulty for them, i guess swift scorlls is a important one, but don&#039;t know what other minimun requirements are  --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 13:48, 3 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== arena priority in limited time ==&lt;br /&gt;
for a player who don&#039;t have enough time to play hv or don&#039;t want stamina under 80  without energy drink, the most populated arenas are lv.180 To Kill A God, lv 120 Dreamfall, followed by lv120 Exile. &lt;br /&gt;
for trophy, lv 200 The Trio and the Tree has a high quality one and doesn&#039;t need too much time --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 05:04, 29 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Since I&#039;m not sure about Grindfest and IW&#039;s monster number vs stamina drain stats, here&#039;s a dump for the arenas!&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Arenas: Average Common Monster Count Per Round&lt;br /&gt;
! Common Monsters/Round !! Arena Unlock Tier !! Arena Name !! &amp;quot;Great!&amp;quot; Stamina Drain !! Errata&lt;br /&gt;
|-&lt;br /&gt;
| 5.933 || &#039;&#039;&#039;Lv.180&#039;&#039;&#039; || To Kill A God || 4.5 || 1 Legend&lt;br /&gt;
|-&lt;br /&gt;
| 5.933 || &#039;&#039;&#039;Lv.120&#039;&#039;&#039; || Dreamfall || 3 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.923 || &#039;&#039;&#039;Lv.130&#039;&#039;&#039; || Exile || 3.25 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.914 || &#039;&#039;&#039;Lv.140&#039;&#039;&#039; || Feast For Crows || 3.5 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.1 || Lv. 40 || Fresh Meat || 1 || Easiest to acquire, no boss or [[EXP]] bonus&lt;br /&gt;
|-&lt;br /&gt;
| 5.067 || Lv. 60 || Growing Storm || 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
| 5.057 || Lv. 70 || Apocalypse Soon || 1.75 || &lt;br /&gt;
|-&lt;br /&gt;
| 5.055 || Lv.110 || Longest Journey || 2.75 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.05 || Lv.160 || New Wings || 4 || 2 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 5.05 || Lv. 80 || Power Flux || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| 5.044 || Lv. 90 || Killzone || 2.25 || &lt;br /&gt;
|-&lt;br /&gt;
| 5.04 || Lv. 50 || Dark Skies || 1.25 || &lt;br /&gt;
|-&lt;br /&gt;
| 5.027 || Lv.150 || Sealed Power || 3.75 || 2 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 5.011 || Lv.190 || Eve Of Death || 4.75 || 1 Legend + 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 4.94 || Lv.200 || The Trio And The Tree || 5 || 4 Ultimates, Sapling Trophy&lt;br /&gt;
|-&lt;br /&gt;
| 4.8 || Lv. 30 || Blazing Field || 0.75 || &lt;br /&gt;
|-&lt;br /&gt;
| 4.671 || Lv.170 || Crusade || 4.25 || 3 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 4.66 || Lv.100 || Endgame || 2.5 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lv. 20 || A Rolling Stone || 0.6 || &lt;br /&gt;
|-&lt;br /&gt;
| 3.78 || Lv.220 || End Of Days || 5 || 52 Legends + 2 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 3.71 || Lv.300 || A Dance With Dragons || 5 || 150 Legends + 3 Ultimates&lt;br /&gt;
|-&lt;br /&gt;
| 3.6 || Lv. 15 || Road Less Traveled || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
| 3.5 || Lv. 12 || Test Of Faith || 0.4 || &lt;br /&gt;
|-&lt;br /&gt;
| 3.42 || Lv.240 || The Twilight || 5 || 52 Legends + 3 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 2.667 || Lv. 10 || A New Beginning || 0.3 ||&lt;br /&gt;
|-&lt;br /&gt;
| 2.51 || Lv.280 || Eternal Darkness || 5 || 102 Legends + 3 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 2.51 || Lv.260 || Beyond The Clouds || 5 || 52 Legends + 4 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 2.25 || Lv.  6 || Schooltastic || 0.2 || &lt;br /&gt;
|-&lt;br /&gt;
| 2.2 || Lv.  8 || Graduation || 0.25 || &lt;br /&gt;
|-&lt;br /&gt;
| 1.5 || Lv.  2 || Baby Steps || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
| 1.333 || Lv.  4 || Learning Curves || 0.15 ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lv.  1 || First Blood || 0.05 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ But if you lump in the Bosses, Legends, and Ultimates, you get:&lt;br /&gt;
! Monsters/Round !! Arena Unlock Tier !! Arena Name !! &amp;quot;Great!&amp;quot; Stamina Drain !! Errata&lt;br /&gt;
|-&lt;br /&gt;
| 5.95 || &#039;&#039;&#039;Lv.120&#039;&#039;&#039; || Dreamfall || 3 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.94 || &#039;&#039;&#039;Lv.180&#039;&#039;&#039; || To Kill A God || 4.5 || 1 Legend&lt;br /&gt;
|-&lt;br /&gt;
| 5.938 || &#039;&#039;&#039;Lv.130&#039;&#039;&#039; || Exile || 3.25 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.929 || &#039;&#039;&#039;Lv.140&#039;&#039;&#039; || Feast For Crows || 3.5 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.24 || &#039;&#039;&#039;Lv.300&#039;&#039;&#039; || A Dance With Dragons || 5 || 150 Legends + 3 Ultimates&lt;br /&gt;
|-&lt;br /&gt;
| 5.1 || Lv. 40 || Fresh Meat || 1 || Easiest to acquire, no boss or [[EXP]] bonus&lt;br /&gt;
|-&lt;br /&gt;
| 5.075 || Lv.160 || New Wings || 4 || 2 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 5.073 || Lv.110 || Longest Journey || 2.75 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.067 || Lv. 60 || Growing Storm || 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
| 5.057 || Lv. 70 || Apocalypse Soon || 1.75 || &lt;br /&gt;
|-&lt;br /&gt;
| 5.053 || Lv.150 || Sealed Power || 3.75 || 2 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 5.05 || Lv. 80 || Power Flux || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| 5.044 || Lv. 90 || Killzone || 2.25 || &lt;br /&gt;
|-&lt;br /&gt;
| 5.04 || Lv. 50 || Dark Skies || 1.25 || &lt;br /&gt;
|-&lt;br /&gt;
| 5.032 || Lv.190 || Eve Of Death || 4.75 || 1 Legend + 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 4.98 || Lv.200 || The Trio And The Tree || 5 || 4 Ultimates, Sapling Trophy&lt;br /&gt;
|-&lt;br /&gt;
| 4.8 || Lv. 30 || Blazing Field || 0.75 || &lt;br /&gt;
|-&lt;br /&gt;
| 4.706 || Lv.170 || Crusade || 4.25 || 3 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 4.68 || Lv.100 || Endgame || 2.5 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 4.32 || Lv.220 || End Of Days || 5 || 52 Legends + 2 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lv. 20 || A Rolling Stone || 0.6 || &lt;br /&gt;
|-&lt;br /&gt;
| 3.97 || Lv.240 || The Twilight || 5 || 52 Legends + 3 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 3.6 || Lv. 15 || Road Less Traveled || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
| 3.56 || Lv.280 || Eternal Darkness || 5 || 102 Legends + 3 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 3.5 || Lv. 12 || Test Of Faith || 0.4|| &lt;br /&gt;
|-&lt;br /&gt;
| 3.07 || Lv.260 || Beyond The Clouds || 5 || 52 Legends + 4 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 2.667 || Lv. 10 || A New Beginning || 0.3 ||&lt;br /&gt;
|-&lt;br /&gt;
| 2.25 || Lv.  6 || Schooltastic || 0.2 || &lt;br /&gt;
|-&lt;br /&gt;
| 2.2 || Lv.  8 || Graduation || 0.25 || &lt;br /&gt;
|-&lt;br /&gt;
| 1.5 || Lv.  2 || Baby Steps || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
| 1.333 || Lv.  4 || Learning Curves || 0.15 ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lv.  1 || First Blood || 0.05 ||&lt;br /&gt;
|}&lt;br /&gt;
--[[User:Destructorspace|Destructorspace]] ([[User talk:Destructorspace|talk]]) 04:57, 30 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
That belongs to the advice section. Also, some may sacrifice some credits for more EXP in longer arenas, which probably means the last few arenas are better for them. [[User:Varst|Varst]] ([[User talk:Varst|talk]]) 05:26, 30 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Alright, I&#039;m just not certain where to put it. In the meantime, here&#039;s a very simplistic modified table that includes the EXP bonus:&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Ignoring the additional EXP Bonus Bosses, Legends, and Ultimates give you, the EXP adjusted Monster Count/Round:&lt;br /&gt;
! Adjusted # of Monsters/Round !! Arena Unlock Tier !! Arena Name !! &amp;quot;Great!&amp;quot; Stamina Drain !! EXP Bonus !! Errata&lt;br /&gt;
|-&lt;br /&gt;
| 26.2 || &#039;&#039;&#039;Lv.300&#039;&#039;&#039; || A Dance With Dragons || 5 || 5 || 150 [[HentaiVerse_Bestiary#Legendary|Legends]] + 3 Ultimates&lt;br /&gt;
|-&lt;br /&gt;
| 14.24 || &#039;&#039;&#039;Lv.280&#039;&#039;&#039; || Eternal Darkness || 5 || 4 || 102 Legends + 3 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 11.91 || Lv.240 || The Twilight || 5 || 3 || 52 Legends + 3 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 10.8 || Lv.220 || End Of Days || 5 || 2.5 || 52 Legends + 2 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 10.48 || Lv.260 || Beyond The Clouds || 5 || 3.5 || 52 Legends + 4 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 10.7 || &#039;&#039;&#039;Lv.180&#039;&#039;&#039; || To Kill A God || 4.5 || 1.8 || 1 Legend&lt;br /&gt;
|-&lt;br /&gt;
| 9.96 || Lv.200 || The Trio And The Tree || 5 || 2 || 4 Ultimates, Sapling Trophy&lt;br /&gt;
|-&lt;br /&gt;
| 9.56 || Lv.190 || Eve Of Death || 4.75 || 1.9 || 1 Legend + 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 8.3 || &#039;&#039;&#039;Lv.140&#039;&#039;&#039; || Feast For Crows || 3.5 || 1.4 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 8.12 || Lv.160 || New Wings || 4 || 1.6 || 2 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Lv.170 || Crusade || 4.25 || 1.7 || 3 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 7.72 || Lv.130 || Exile || 3.25 || 1.3 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 7.58 || Lv.150 || Sealed Power || 3.75 || 1.5 || 2 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 7.14 || Lv.120 || Dreamfall || 3 || 1.2 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.58 || Lv.110 || Longest Journey || 2.75 || 1.1 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.1 || &#039;&#039;&#039;Lv. 40&#039;&#039;&#039; || Fresh Meat || 1 || 1 || Best Level before [[EXP]] bonuses are available&lt;br /&gt;
|-&lt;br /&gt;
| 5.067 || Lv. 60 || Growing Storm || 1.5 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 5.057 || Lv. 70 || Apocalypse Soon || 1.75 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 5.05 || Lv. 80 || Power Flux || 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 5.044 || Lv. 90 || Killzone || 2.25 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 5.04 || Lv. 50 || Dark Skies || 1.25 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 4.8 || Lv. 30 || Blazing Field || 0.75 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 4.68 || Lv.100 || Endgame || 2.5 || 1 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lv. 20 || A Rolling Stone || 0.6 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 3.6 || Lv. 15 || Road Less Traveled || 0.5 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 3.5 || Lv. 12 || Test Of Faith || 0.4 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 2.667 || Lv. 10 || A New Beginning || 0.3 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 2.25 || Lv.  6 || Schooltastic || 0.2 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 2.2 || Lv.  8 || Graduation || 0.25 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 1.5 || Lv.  2 || Baby Steps || 0.1 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 1.333 || Lv.  4 || Learning Curves || 0.15 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lv.  1 || First Blood || 0.05 || 1 ||&lt;br /&gt;
|}&lt;br /&gt;
--[[User:Destructorspace|Destructorspace]] ([[User talk:Destructorspace|talk]]) 21:03, 30 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for xp， your table didn&#039;t point out a very important thing, only non-deep rounds are worth to do for limited time, that is 1-50 rounds on first 3 legendary arenas, first 25 rounds on last arenas  --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 10:40, 31 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==About overall stat points distribution ==&lt;br /&gt;
since more base sp only hurt mages  after a mage have sp shield, should we suggest to people keep sum of all 6 pa low?  --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 08:55, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
No. Think about it: SP shield takes a fixed value to your base SP. It means neither increasing not decreasing your base SP would have any effect on the number of hits you can take. Therefore, it&#039;s neither beneficial nor harmful. But then you also need to consider those mages who use Spirit Stance sparingly. Those will benefit from a higher base SP. [[User:Varst|Varst]] ([[User talk:Varst|talk]]) 10:28, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
but spirit regen is slow, more base sp take more time to recover, and when use spark and sp shield, the decreasing speed doesn&#039;t change, so, for a pure mage low base sp/sum of pa is a better thing --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 10:47, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
SP regen is also affected by the total of PAs. &amp;lt;br&amp;gt;Assuming a player with 0 power, 0 SP tanks, no auras and 3000 total PAs. Sacrificing 10% of total PAs will increase the replenish speed (defined by replenishing from 0 SP to full SP) by a mere 1.8%. Sacrificing 50% of total PAs will increase the replenish speed by a mere 14%. Does it really worth to reduce PAs for such a minimal benefit (not to mention the benefits lost from reducing those PAs)?&lt;br /&gt;
Besides, having more power (catgirls, high karma) will also have negative effect using the same logic. Have you ever seen anyone with very high power complaining about that?  [[User:Varst|Varst]] ([[User talk:Varst|talk]]) 11:12, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
i mean, if a mage keep xp consume with str:end in ratio 1:4, and other pa are all different values, it is better than a mage who have all 6 pa in same value(lower base sp) --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 11:19, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ans the question is, how much? As I&#039;ve said, 10% less PAs and your SP regen increase by 1.8%, and it has no benefit to the actual SP shield consumption. And 10% less PA is quite a lot actually.(allocating XP in your way will give an amount of PA change less than 10%). Whether or not it&#039;s better to unbalance the stat is another question, but in terms of SP the effect is just minimal. [[User:Varst|Varst]] ([[User talk:Varst|talk]]) 11:46, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
my current base sp is 318, if i redistribute pa, i might have base sp less than 300. Also this issue is about direction, even the benifit is small, when people goes wrong direction, they centainy lose utility, not gain --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 12:34, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==About AGI and INT for mages ==&lt;br /&gt;
&lt;br /&gt;
Think about it. While 10 AGI gives a bit of action speed boost, it&#039;s dwarfed by the huge action speed multiplier for tier 3/4 offensive spells. And action speed is the same for IWBTH and normal.&lt;br /&gt;
&lt;br /&gt;
And you will eventually get more INT than your level; there&#039;s no need to chase after that stat. It&#039;s going to lead to very imbalanced stat which is not recommended. &lt;br /&gt;
&lt;br /&gt;
Please note that this is more like a stepstone for players to understand what&#039;s more important and what&#039;s less important; as many new players strictly follow that, it&#039;s better not to write that in such a strict way, but to guide them to understand what&#039;s important and what&#039;s not. [[User:Varst|Varst]] 05:40, 1 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*when you spend all remain xp to int and wis, it is going to be waste on xp, so there should be a clear balance poiont on those atributes, to maxiumize every single xp that a player have. &lt;br /&gt;
&lt;br /&gt;
and agi can also come from equipments, the effect of action speed&#039;s change is truly noticeable when you just past lv200,  it is true that tier 4 spell is extrmely slow, but without any agi from equipment, lv200 to lv220 is like double-hit(with lady 501st, might even be triple hit) hell --[[User:Ewq23|Ewq23]] 08:28, 1 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Advice for Brand New Players==&lt;br /&gt;
When you first create an account on E-Hentai.org (which also starts your HentaiVerse account), don&#039;t do battle in HV for a few days.  A completely fresh account starts with 1/50 HP and 0/10 MP, requiring that you wait quite a while for your HP and MP to regen to full.  Instead, let the [[Dawn of a New Day]] event give you at least enough [[EXP]] to reach [[Ranks#Beginner|Level 1]], which should take 2 days.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re Level 1, you&#039;ll have an [[Aura|Aura Point]] and an [[Abilities|Ability Point]].  Spend your Ability Point on Aura Slot 1 (the ability on the farthest right), and then spend your Aura Point on Green Aura.  Green Aura will prevent 2 points of damage from every physical attack made against you. At the lowest levels, most monsters deal just about 2 damage per attack, so you&#039;ll take little to no damage for several levels.&lt;br /&gt;
&lt;br /&gt;
With your Ability and Aura set up, it&#039;s time to buy some [[HentaiVerse#Stats|Primary Stats]] with your EXP.  Depending on which of the [[Fighting Styles]] you choose to focus on, you&#039;ll eventually change your stat balance, but for now, you&#039;ll want to keep each of your stats equally balanced.&lt;br /&gt;
&lt;br /&gt;
==Advice for Novice Players==&lt;br /&gt;
This [http://forums.e-hentai.org/index.php?showtopic=21824 forum thread] is a good place to learn some more advanced tips and techniques for playing HV.&lt;br /&gt;
*Extra credits&lt;br /&gt;
**If you have an Internet connection that qualifies, start an Hentai@Home node.  You&#039;ll get GP and hath that can be used to get credits or buy special benefits for your character.  http://ehwiki.org/wiki/Hath&lt;br /&gt;
**If you can&#039;t or won&#039;t install H@H, then try adopting a server for $10/month.  You&#039;ll get 90 hath over the month.&lt;br /&gt;
**[http://gu.e-hentai.org/manage.php?act=new Upload a gallery] but make sure to read [http://g.e-hentai.org/help.php#roe posting guidelines] first!&lt;br /&gt;
**Bit Torrents can also be used to get credits.&lt;br /&gt;
**The arena is meant to help kickstart your credits balance.  The first time you beat a challenge, you get 10x the credits!&lt;br /&gt;
**Sell the armor and weapons that you don&#039;t want to the bazaar.  The same applies to lower potions when you have tons of the higher ones.&lt;br /&gt;
&lt;br /&gt;
==Advice for Intermediate Players==&lt;br /&gt;
*Use HVStat to make the game interface customized.&lt;br /&gt;
*Make sure to pump up Max HP/MP using ability boost training.  This is usually more effective than filling EXP boost ability slots.  Dead people don&#039;t get experience!&lt;br /&gt;
*Disable autocasting when leveling in an item world at cake difficulty.  It&#039;s a waste of mana.&lt;br /&gt;
*Leveling up the low level crude equipments at IWBTH setting in Item World, for maximum leveling up speed.&lt;br /&gt;
&lt;br /&gt;
==Advice for Experienced Players==&lt;br /&gt;
===&#039;&#039;&#039;Fighting Bosses/Legendaries/Godlies&#039;&#039;&#039;===&lt;br /&gt;
This is a short overview of the prevailing strategies for defeating the enemies in the [[Ring of Blood]] and their counterparts at the end of [[Arena]] challenges starting with Endgame. For more information, a place to ask specific questions, and see descriptions of other successful and not so successful attempts, look [http://forums.e-hentai.org/index.php?showtopic=21231 here].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;: &lt;br /&gt;
*The following strategies are by no means the only strategies for defeating these enemies. They may not even be the best. They are, however, strategies that have been successfully employed and emulated. &lt;br /&gt;
*The Bosses and Legendary monsters have extremely powerful spirit attacks, strong enough to one-shot kill most players.  One way to prevent instant death is to utilize the [[Spells#Supportive Magic|Spark of Life]] effect, either through casting the spell itself, or using [[Items#Scrolls|Scrolls of the Gods]].&lt;br /&gt;
:*Evasion and block from shields can allow players to avoid Spirit attacks. &lt;br /&gt;
:*Parry can stop physical Spirit attacks. &lt;br /&gt;
:*Resist can stop magical Spirit attacks.&lt;br /&gt;
*Each category is split into two subcategories, damage and survival.&lt;br /&gt;
:*Damage: discusses how a player should go about dealing damage to the enemy. If you have access to an ethereal weapon, feel free to disregard this.&lt;br /&gt;
:*Survival: discusses specific survival strategies for fighting that enemy. However, a player should not necessarily ignore any general survival strategies not mentioned. (e.g. a player who uses haste should not necessarily stop using haste if it isn&#039;t mentioned.) &lt;br /&gt;
====&#039;&#039;&#039;The [[HentaiVerse_Bestiary#Boss|Bosses]]&#039;&#039;&#039;====&lt;br /&gt;
The monsters known as &amp;quot;Bosses&amp;quot; are: ManBearPig, Mithra, White Bunneh, and Dalek.  These bosses will appear at the end of Arena challenges starting with Endgame, and will also appear (very rarely) in [[Grindfest]], [[Item World]], and [[Random Encounter]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;: &lt;br /&gt;
*Because the bosses are somewhat resistant to physical damage and have a large amount of health, players are encouraged to use either piercing or high-[[Equipment Procs|bleed]] slashing weapons.&lt;br /&gt;
*A player who is using a piercing weapon should attack the enemy normally, taking special note to use their [[Spirit Attack]] only when Penetrated Armor is in effect, to maximize damage.&lt;br /&gt;
*A player who is using a slashing weapon, possibly with an off-hand rapier, should attack normally. Although the damage from poison is unlikely to compare to the damage of bleed if not cast when Penetrated Armor is in effect, players are still suggested to use it for the regeneration reduction it inflicts.&lt;br /&gt;
**Using [[Items#Infusions|Infusions]] of the specific type or of Gaia (the latter because of its longer duration) to increase magic damage is an option, but it occupies item slots that might be better used on mana restoratives.  Note that there is now a slot for scrolls and another for infusions that &#039;&#039;refills in the middle of a battle&#039;&#039;(!) but you still are limited to one type of scroll or infusion for each slot.&lt;br /&gt;
*Special items and scrolls&lt;br /&gt;
**Bubble gum and flower pots can be used to get the effect of several items in one slot along with a damage bonus.  These are really unnecessary unless you&#039;re going for a fast kill.  For a slow kill, don&#039;t bother wasting the credits or time collecting on them.&lt;br /&gt;
**2 soul stones and a spirit elixer is also good for a fast kill.&lt;br /&gt;
**Scrolls of the Avatar and Gods combine 3 item effects into one item slot.&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;:&lt;br /&gt;
*Players, regardless of their attack style, should keep [[Poison]] in effect on the enemy at all times, because it halves the regen rate of the boss&#039;s MP and SP, preventing it from using its very strong special attacks quite so often.&lt;br /&gt;
*Due to the high physical damage dealt by all bosses, keeping them Weakened at all times is suggested.&lt;br /&gt;
*Unlike the other three bosses, ManBearPig&#039;s Spirit Attack is a magical attack (unaffected by Weaken), so keeping him Bewildered is advisable.  If one does not yet have access to Bewilder (unlocked at level 70), bringing a Scroll of the Gods, for the double-duration Spark of Life effect (double duration as compared to Scroll of Life), is recommended.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;[[HentaiVerse_Bestiary#Legendary|Legendary]] Monsters&#039;&#039;&#039;====&lt;br /&gt;
=====&#039;&#039;&#039;Konata &amp;amp; Mikuru Asahina&#039;&#039;&#039;=====&lt;br /&gt;
Both of these can be defeated using the same strategies employed against the bosses. It is, however, important to note that the leap in difficulty between the bosses and Konata is about the same amount as the leap between Konata and Mikuru, so be prepared to fight a lot harder against Mikuru.  Also be sure to keep them both permanently Weakened and Bewildered (or Silenced), as they both have very strong physical and magical attacks.&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;&#039;Ryouko Asakura &amp;amp; Yuki Nagato&#039;&#039;&#039;=====&lt;br /&gt;
From this point on, the enemies get slightly harder, because they have very high Barrier Rating, making melee attacks significantly weaker than they are against Konata and Mikuru.  These two used to be immune to physical damage, but that immunity was removed to balance them against the other two legendaries.  Ryouko and Yuki are also extremely resistant to all magical damage except Holy and Soul.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;: &lt;br /&gt;
(Under Construction- Previous content removed due to changes in mechanics)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;:&lt;br /&gt;
*It is highly recommended that a player use one or both of Haste and Slow to extend the duration of Penetrated Armor.  This will also reduce overall damage taken by letting the player take turns faster than the enemy.&lt;br /&gt;
*Ryouko only uses Physical damage attacks, so there&#039;s no need to Bewilder her.&lt;br /&gt;
*Yuki uses both Physical and Magical damage attacks, so both Weaken and Bewilder should be used.  Using Silence is also an option, but because Weaken can&#039;t be used with it, Silence is not recommended unless the player has very few AP invested in HP Tank. Even Bewildered, Yuki can deal enough damage with her Spirit Attack to kill a low-HP player in one shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Access speed==&lt;br /&gt;
access speed(latency) is the most essential factor to hentaiverse playing, it can be measured by turns/seconds&lt;br /&gt;
*for players that have higher than 5 turns/sec speed that is strongly recommended to play in melee style, if the speed higher than 10 turns/sec, full 5 of plate/shield armor is recommended&lt;br /&gt;
*for players that have lower than 0.5 turns/sec speed that is strongly recommended to play in mage style, not only mage have higher damage output(which result quicker kill), but also magic prof increase much faster than melee prof&lt;br /&gt;
&lt;br /&gt;
==Real life time usage distribution==&lt;br /&gt;
for players that want to experience most designs of hentaiverse should to rush to Lv210 above as quickly as possiable, avoid waste time on arenas(except for the first clear) before Lv150, play in  high difficulty(hell and above) as higher as possible&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:HentaiVerse_Advice&amp;diff=19781</id>
		<title>Talk:HentaiVerse Advice</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:HentaiVerse_Advice&amp;diff=19781"/>
		<updated>2013-02-03T13:48:51Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: /* Advice on how to do legendary arenas in mage style */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advice on how to do legendary arenas in mage style==&lt;br /&gt;
for a mage, what&#039;s the minimun conditions to past first 50 rounds in End of Days and above arenas @IWBTH difficulty? that&#039;s a very importantant issue for any mages that above lv.220 and want to grind xp efficiently. what&#039;s the key factors?  85% above  offensive prof  + 25% mana conservation  + near max edb roll clothes + 2.0 above agi on every cloth?  --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 02:09, 3 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, you need heavily-forged equips. The high-damage at the end (150+) just isn&#039;t friendly to mages. [[User:Varst|Varst]] ([[User talk:Varst|talk]]) 05:08, 3 February 2013 (UTC)&lt;br /&gt;
* i mean arena, not gf, and it&#039;s easist part of all IWBTH battles, because mobs are few compare to others. the hard part is how low level mage can succed, because high level mage have full action speed, first half of arena don&#039;t have any difficulty for them, i guess swift scorlls is a important one, but don&#039;t know whats  other minimun requirements   --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 13:48, 3 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== arena priority in limited time ==&lt;br /&gt;
for a player who don&#039;t have enough time to play hv or don&#039;t want stamina under 80  without energy drink, the most populated arenas are lv.180 To Kill A God, lv 120 Dreamfall, followed by lv120 Exile. &lt;br /&gt;
for trophy, lv 200 The Trio and the Tree has a high quality one and doesn&#039;t need too much time --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 05:04, 29 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Since I&#039;m not sure about Grindfest and IW&#039;s monster number vs stamina drain stats, here&#039;s a dump for the arenas!&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Arenas: Average Common Monster Count Per Round&lt;br /&gt;
! Common Monsters/Round !! Arena Unlock Tier !! Arena Name !! &amp;quot;Great!&amp;quot; Stamina Drain !! Errata&lt;br /&gt;
|-&lt;br /&gt;
| 5.933 || &#039;&#039;&#039;Lv.180&#039;&#039;&#039; || To Kill A God || 4.5 || 1 Legend&lt;br /&gt;
|-&lt;br /&gt;
| 5.933 || &#039;&#039;&#039;Lv.120&#039;&#039;&#039; || Dreamfall || 3 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.923 || &#039;&#039;&#039;Lv.130&#039;&#039;&#039; || Exile || 3.25 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.914 || &#039;&#039;&#039;Lv.140&#039;&#039;&#039; || Feast For Crows || 3.5 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.1 || Lv. 40 || Fresh Meat || 1 || Easiest to acquire, no boss or [[EXP]] bonus&lt;br /&gt;
|-&lt;br /&gt;
| 5.067 || Lv. 60 || Growing Storm || 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
| 5.057 || Lv. 70 || Apocalypse Soon || 1.75 || &lt;br /&gt;
|-&lt;br /&gt;
| 5.055 || Lv.110 || Longest Journey || 2.75 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.05 || Lv.160 || New Wings || 4 || 2 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 5.05 || Lv. 80 || Power Flux || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| 5.044 || Lv. 90 || Killzone || 2.25 || &lt;br /&gt;
|-&lt;br /&gt;
| 5.04 || Lv. 50 || Dark Skies || 1.25 || &lt;br /&gt;
|-&lt;br /&gt;
| 5.027 || Lv.150 || Sealed Power || 3.75 || 2 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 5.011 || Lv.190 || Eve Of Death || 4.75 || 1 Legend + 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 4.94 || Lv.200 || The Trio And The Tree || 5 || 4 Ultimates, Sapling Trophy&lt;br /&gt;
|-&lt;br /&gt;
| 4.8 || Lv. 30 || Blazing Field || 0.75 || &lt;br /&gt;
|-&lt;br /&gt;
| 4.671 || Lv.170 || Crusade || 4.25 || 3 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 4.66 || Lv.100 || Endgame || 2.5 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lv. 20 || A Rolling Stone || 0.6 || &lt;br /&gt;
|-&lt;br /&gt;
| 3.78 || Lv.220 || End Of Days || 5 || 52 Legends + 2 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 3.71 || Lv.300 || A Dance With Dragons || 5 || 150 Legends + 3 Ultimates&lt;br /&gt;
|-&lt;br /&gt;
| 3.6 || Lv. 15 || Road Less Traveled || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
| 3.5 || Lv. 12 || Test Of Faith || 0.4 || &lt;br /&gt;
|-&lt;br /&gt;
| 3.42 || Lv.240 || The Twilight || 5 || 52 Legends + 3 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 2.667 || Lv. 10 || A New Beginning || 0.3 ||&lt;br /&gt;
|-&lt;br /&gt;
| 2.51 || Lv.280 || Eternal Darkness || 5 || 102 Legends + 3 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 2.51 || Lv.260 || Beyond The Clouds || 5 || 52 Legends + 4 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 2.25 || Lv.  6 || Schooltastic || 0.2 || &lt;br /&gt;
|-&lt;br /&gt;
| 2.2 || Lv.  8 || Graduation || 0.25 || &lt;br /&gt;
|-&lt;br /&gt;
| 1.5 || Lv.  2 || Baby Steps || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
| 1.333 || Lv.  4 || Learning Curves || 0.15 ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lv.  1 || First Blood || 0.05 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ But if you lump in the Bosses, Legends, and Ultimates, you get:&lt;br /&gt;
! Monsters/Round !! Arena Unlock Tier !! Arena Name !! &amp;quot;Great!&amp;quot; Stamina Drain !! Errata&lt;br /&gt;
|-&lt;br /&gt;
| 5.95 || &#039;&#039;&#039;Lv.120&#039;&#039;&#039; || Dreamfall || 3 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.94 || &#039;&#039;&#039;Lv.180&#039;&#039;&#039; || To Kill A God || 4.5 || 1 Legend&lt;br /&gt;
|-&lt;br /&gt;
| 5.938 || &#039;&#039;&#039;Lv.130&#039;&#039;&#039; || Exile || 3.25 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.929 || &#039;&#039;&#039;Lv.140&#039;&#039;&#039; || Feast For Crows || 3.5 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.24 || &#039;&#039;&#039;Lv.300&#039;&#039;&#039; || A Dance With Dragons || 5 || 150 Legends + 3 Ultimates&lt;br /&gt;
|-&lt;br /&gt;
| 5.1 || Lv. 40 || Fresh Meat || 1 || Easiest to acquire, no boss or [[EXP]] bonus&lt;br /&gt;
|-&lt;br /&gt;
| 5.075 || Lv.160 || New Wings || 4 || 2 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 5.073 || Lv.110 || Longest Journey || 2.75 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.067 || Lv. 60 || Growing Storm || 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
| 5.057 || Lv. 70 || Apocalypse Soon || 1.75 || &lt;br /&gt;
|-&lt;br /&gt;
| 5.053 || Lv.150 || Sealed Power || 3.75 || 2 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 5.05 || Lv. 80 || Power Flux || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| 5.044 || Lv. 90 || Killzone || 2.25 || &lt;br /&gt;
|-&lt;br /&gt;
| 5.04 || Lv. 50 || Dark Skies || 1.25 || &lt;br /&gt;
|-&lt;br /&gt;
| 5.032 || Lv.190 || Eve Of Death || 4.75 || 1 Legend + 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 4.98 || Lv.200 || The Trio And The Tree || 5 || 4 Ultimates, Sapling Trophy&lt;br /&gt;
|-&lt;br /&gt;
| 4.8 || Lv. 30 || Blazing Field || 0.75 || &lt;br /&gt;
|-&lt;br /&gt;
| 4.706 || Lv.170 || Crusade || 4.25 || 3 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 4.68 || Lv.100 || Endgame || 2.5 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 4.32 || Lv.220 || End Of Days || 5 || 52 Legends + 2 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lv. 20 || A Rolling Stone || 0.6 || &lt;br /&gt;
|-&lt;br /&gt;
| 3.97 || Lv.240 || The Twilight || 5 || 52 Legends + 3 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 3.6 || Lv. 15 || Road Less Traveled || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
| 3.56 || Lv.280 || Eternal Darkness || 5 || 102 Legends + 3 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 3.5 || Lv. 12 || Test Of Faith || 0.4|| &lt;br /&gt;
|-&lt;br /&gt;
| 3.07 || Lv.260 || Beyond The Clouds || 5 || 52 Legends + 4 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 2.667 || Lv. 10 || A New Beginning || 0.3 ||&lt;br /&gt;
|-&lt;br /&gt;
| 2.25 || Lv.  6 || Schooltastic || 0.2 || &lt;br /&gt;
|-&lt;br /&gt;
| 2.2 || Lv.  8 || Graduation || 0.25 || &lt;br /&gt;
|-&lt;br /&gt;
| 1.5 || Lv.  2 || Baby Steps || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
| 1.333 || Lv.  4 || Learning Curves || 0.15 ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lv.  1 || First Blood || 0.05 ||&lt;br /&gt;
|}&lt;br /&gt;
--[[User:Destructorspace|Destructorspace]] ([[User talk:Destructorspace|talk]]) 04:57, 30 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
That belongs to the advice section. Also, some may sacrifice some credits for more EXP in longer arenas, which probably means the last few arenas are better for them. [[User:Varst|Varst]] ([[User talk:Varst|talk]]) 05:26, 30 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Alright, I&#039;m just not certain where to put it. In the meantime, here&#039;s a very simplistic modified table that includes the EXP bonus:&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Ignoring the additional EXP Bonus Bosses, Legends, and Ultimates give you, the EXP adjusted Monster Count/Round:&lt;br /&gt;
! Adjusted # of Monsters/Round !! Arena Unlock Tier !! Arena Name !! &amp;quot;Great!&amp;quot; Stamina Drain !! EXP Bonus !! Errata&lt;br /&gt;
|-&lt;br /&gt;
| 26.2 || &#039;&#039;&#039;Lv.300&#039;&#039;&#039; || A Dance With Dragons || 5 || 5 || 150 [[HentaiVerse_Bestiary#Legendary|Legends]] + 3 Ultimates&lt;br /&gt;
|-&lt;br /&gt;
| 14.24 || &#039;&#039;&#039;Lv.280&#039;&#039;&#039; || Eternal Darkness || 5 || 4 || 102 Legends + 3 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 11.91 || Lv.240 || The Twilight || 5 || 3 || 52 Legends + 3 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 10.8 || Lv.220 || End Of Days || 5 || 2.5 || 52 Legends + 2 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 10.48 || Lv.260 || Beyond The Clouds || 5 || 3.5 || 52 Legends + 4 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 10.7 || &#039;&#039;&#039;Lv.180&#039;&#039;&#039; || To Kill A God || 4.5 || 1.8 || 1 Legend&lt;br /&gt;
|-&lt;br /&gt;
| 9.96 || Lv.200 || The Trio And The Tree || 5 || 2 || 4 Ultimates, Sapling Trophy&lt;br /&gt;
|-&lt;br /&gt;
| 9.56 || Lv.190 || Eve Of Death || 4.75 || 1.9 || 1 Legend + 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 8.3 || &#039;&#039;&#039;Lv.140&#039;&#039;&#039; || Feast For Crows || 3.5 || 1.4 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 8.12 || Lv.160 || New Wings || 4 || 1.6 || 2 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Lv.170 || Crusade || 4.25 || 1.7 || 3 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 7.72 || Lv.130 || Exile || 3.25 || 1.3 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 7.58 || Lv.150 || Sealed Power || 3.75 || 1.5 || 2 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 7.14 || Lv.120 || Dreamfall || 3 || 1.2 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.58 || Lv.110 || Longest Journey || 2.75 || 1.1 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.1 || &#039;&#039;&#039;Lv. 40&#039;&#039;&#039; || Fresh Meat || 1 || 1 || Best Level before [[EXP]] bonuses are available&lt;br /&gt;
|-&lt;br /&gt;
| 5.067 || Lv. 60 || Growing Storm || 1.5 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 5.057 || Lv. 70 || Apocalypse Soon || 1.75 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 5.05 || Lv. 80 || Power Flux || 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 5.044 || Lv. 90 || Killzone || 2.25 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 5.04 || Lv. 50 || Dark Skies || 1.25 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 4.8 || Lv. 30 || Blazing Field || 0.75 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 4.68 || Lv.100 || Endgame || 2.5 || 1 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lv. 20 || A Rolling Stone || 0.6 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 3.6 || Lv. 15 || Road Less Traveled || 0.5 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 3.5 || Lv. 12 || Test Of Faith || 0.4 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 2.667 || Lv. 10 || A New Beginning || 0.3 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 2.25 || Lv.  6 || Schooltastic || 0.2 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 2.2 || Lv.  8 || Graduation || 0.25 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 1.5 || Lv.  2 || Baby Steps || 0.1 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 1.333 || Lv.  4 || Learning Curves || 0.15 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lv.  1 || First Blood || 0.05 || 1 ||&lt;br /&gt;
|}&lt;br /&gt;
--[[User:Destructorspace|Destructorspace]] ([[User talk:Destructorspace|talk]]) 21:03, 30 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for xp， your table didn&#039;t point out a very important thing, only non-deep rounds are worth to do for limited time, that is 1-50 rounds on first 3 legendary arenas, first 25 rounds on last arenas  --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 10:40, 31 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==About overall stat points distribution ==&lt;br /&gt;
since more base sp only hurt mages  after a mage have sp shield, should we suggest to people keep sum of all 6 pa low?  --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 08:55, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
No. Think about it: SP shield takes a fixed value to your base SP. It means neither increasing not decreasing your base SP would have any effect on the number of hits you can take. Therefore, it&#039;s neither beneficial nor harmful. But then you also need to consider those mages who use Spirit Stance sparingly. Those will benefit from a higher base SP. [[User:Varst|Varst]] ([[User talk:Varst|talk]]) 10:28, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
but spirit regen is slow, more base sp take more time to recover, and when use spark and sp shield, the decreasing speed doesn&#039;t change, so, for a pure mage low base sp/sum of pa is a better thing --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 10:47, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
SP regen is also affected by the total of PAs. &amp;lt;br&amp;gt;Assuming a player with 0 power, 0 SP tanks, no auras and 3000 total PAs. Sacrificing 10% of total PAs will increase the replenish speed (defined by replenishing from 0 SP to full SP) by a mere 1.8%. Sacrificing 50% of total PAs will increase the replenish speed by a mere 14%. Does it really worth to reduce PAs for such a minimal benefit (not to mention the benefits lost from reducing those PAs)?&lt;br /&gt;
Besides, having more power (catgirls, high karma) will also have negative effect using the same logic. Have you ever seen anyone with very high power complaining about that?  [[User:Varst|Varst]] ([[User talk:Varst|talk]]) 11:12, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
i mean, if a mage keep xp consume with str:end in ratio 1:4, and other pa are all different values, it is better than a mage who have all 6 pa in same value(lower base sp) --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 11:19, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ans the question is, how much? As I&#039;ve said, 10% less PAs and your SP regen increase by 1.8%, and it has no benefit to the actual SP shield consumption. And 10% less PA is quite a lot actually.(allocating XP in your way will give an amount of PA change less than 10%). Whether or not it&#039;s better to unbalance the stat is another question, but in terms of SP the effect is just minimal. [[User:Varst|Varst]] ([[User talk:Varst|talk]]) 11:46, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
my current base sp is 318, if i redistribute pa, i might have base sp less than 300. Also this issue is about direction, even the benifit is small, when people goes wrong direction, they centainy lose utility, not gain --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 12:34, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==About AGI and INT for mages ==&lt;br /&gt;
&lt;br /&gt;
Think about it. While 10 AGI gives a bit of action speed boost, it&#039;s dwarfed by the huge action speed multiplier for tier 3/4 offensive spells. And action speed is the same for IWBTH and normal.&lt;br /&gt;
&lt;br /&gt;
And you will eventually get more INT than your level; there&#039;s no need to chase after that stat. It&#039;s going to lead to very imbalanced stat which is not recommended. &lt;br /&gt;
&lt;br /&gt;
Please note that this is more like a stepstone for players to understand what&#039;s more important and what&#039;s less important; as many new players strictly follow that, it&#039;s better not to write that in such a strict way, but to guide them to understand what&#039;s important and what&#039;s not. [[User:Varst|Varst]] 05:40, 1 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*when you spend all remain xp to int and wis, it is going to be waste on xp, so there should be a clear balance poiont on those atributes, to maxiumize every single xp that a player have. &lt;br /&gt;
&lt;br /&gt;
and agi can also come from equipments, the effect of action speed&#039;s change is truly noticeable when you just past lv200,  it is true that tier 4 spell is extrmely slow, but without any agi from equipment, lv200 to lv220 is like double-hit(with lady 501st, might even be triple hit) hell --[[User:Ewq23|Ewq23]] 08:28, 1 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Advice for Brand New Players==&lt;br /&gt;
When you first create an account on E-Hentai.org (which also starts your HentaiVerse account), don&#039;t do battle in HV for a few days.  A completely fresh account starts with 1/50 HP and 0/10 MP, requiring that you wait quite a while for your HP and MP to regen to full.  Instead, let the [[Dawn of a New Day]] event give you at least enough [[EXP]] to reach [[Ranks#Beginner|Level 1]], which should take 2 days.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re Level 1, you&#039;ll have an [[Aura|Aura Point]] and an [[Abilities|Ability Point]].  Spend your Ability Point on Aura Slot 1 (the ability on the farthest right), and then spend your Aura Point on Green Aura.  Green Aura will prevent 2 points of damage from every physical attack made against you. At the lowest levels, most monsters deal just about 2 damage per attack, so you&#039;ll take little to no damage for several levels.&lt;br /&gt;
&lt;br /&gt;
With your Ability and Aura set up, it&#039;s time to buy some [[HentaiVerse#Stats|Primary Stats]] with your EXP.  Depending on which of the [[Fighting Styles]] you choose to focus on, you&#039;ll eventually change your stat balance, but for now, you&#039;ll want to keep each of your stats equally balanced.&lt;br /&gt;
&lt;br /&gt;
==Advice for Novice Players==&lt;br /&gt;
This [http://forums.e-hentai.org/index.php?showtopic=21824 forum thread] is a good place to learn some more advanced tips and techniques for playing HV.&lt;br /&gt;
*Extra credits&lt;br /&gt;
**If you have an Internet connection that qualifies, start an Hentai@Home node.  You&#039;ll get GP and hath that can be used to get credits or buy special benefits for your character.  http://ehwiki.org/wiki/Hath&lt;br /&gt;
**If you can&#039;t or won&#039;t install H@H, then try adopting a server for $10/month.  You&#039;ll get 90 hath over the month.&lt;br /&gt;
**[http://gu.e-hentai.org/manage.php?act=new Upload a gallery] but make sure to read [http://g.e-hentai.org/help.php#roe posting guidelines] first!&lt;br /&gt;
**Bit Torrents can also be used to get credits.&lt;br /&gt;
**The arena is meant to help kickstart your credits balance.  The first time you beat a challenge, you get 10x the credits!&lt;br /&gt;
**Sell the armor and weapons that you don&#039;t want to the bazaar.  The same applies to lower potions when you have tons of the higher ones.&lt;br /&gt;
&lt;br /&gt;
==Advice for Intermediate Players==&lt;br /&gt;
*Use HVStat to make the game interface customized.&lt;br /&gt;
*Make sure to pump up Max HP/MP using ability boost training.  This is usually more effective than filling EXP boost ability slots.  Dead people don&#039;t get experience!&lt;br /&gt;
*Disable autocasting when leveling in an item world at cake difficulty.  It&#039;s a waste of mana.&lt;br /&gt;
*Leveling up the low level crude equipments at IWBTH setting in Item World, for maximum leveling up speed.&lt;br /&gt;
&lt;br /&gt;
==Advice for Experienced Players==&lt;br /&gt;
===&#039;&#039;&#039;Fighting Bosses/Legendaries/Godlies&#039;&#039;&#039;===&lt;br /&gt;
This is a short overview of the prevailing strategies for defeating the enemies in the [[Ring of Blood]] and their counterparts at the end of [[Arena]] challenges starting with Endgame. For more information, a place to ask specific questions, and see descriptions of other successful and not so successful attempts, look [http://forums.e-hentai.org/index.php?showtopic=21231 here].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;: &lt;br /&gt;
*The following strategies are by no means the only strategies for defeating these enemies. They may not even be the best. They are, however, strategies that have been successfully employed and emulated. &lt;br /&gt;
*The Bosses and Legendary monsters have extremely powerful spirit attacks, strong enough to one-shot kill most players.  One way to prevent instant death is to utilize the [[Spells#Supportive Magic|Spark of Life]] effect, either through casting the spell itself, or using [[Items#Scrolls|Scrolls of the Gods]].&lt;br /&gt;
:*Evasion and block from shields can allow players to avoid Spirit attacks. &lt;br /&gt;
:*Parry can stop physical Spirit attacks. &lt;br /&gt;
:*Resist can stop magical Spirit attacks.&lt;br /&gt;
*Each category is split into two subcategories, damage and survival.&lt;br /&gt;
:*Damage: discusses how a player should go about dealing damage to the enemy. If you have access to an ethereal weapon, feel free to disregard this.&lt;br /&gt;
:*Survival: discusses specific survival strategies for fighting that enemy. However, a player should not necessarily ignore any general survival strategies not mentioned. (e.g. a player who uses haste should not necessarily stop using haste if it isn&#039;t mentioned.) &lt;br /&gt;
====&#039;&#039;&#039;The [[HentaiVerse_Bestiary#Boss|Bosses]]&#039;&#039;&#039;====&lt;br /&gt;
The monsters known as &amp;quot;Bosses&amp;quot; are: ManBearPig, Mithra, White Bunneh, and Dalek.  These bosses will appear at the end of Arena challenges starting with Endgame, and will also appear (very rarely) in [[Grindfest]], [[Item World]], and [[Random Encounter]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;: &lt;br /&gt;
*Because the bosses are somewhat resistant to physical damage and have a large amount of health, players are encouraged to use either piercing or high-[[Equipment Procs|bleed]] slashing weapons.&lt;br /&gt;
*A player who is using a piercing weapon should attack the enemy normally, taking special note to use their [[Spirit Attack]] only when Penetrated Armor is in effect, to maximize damage.&lt;br /&gt;
*A player who is using a slashing weapon, possibly with an off-hand rapier, should attack normally. Although the damage from poison is unlikely to compare to the damage of bleed if not cast when Penetrated Armor is in effect, players are still suggested to use it for the regeneration reduction it inflicts.&lt;br /&gt;
**Using [[Items#Infusions|Infusions]] of the specific type or of Gaia (the latter because of its longer duration) to increase magic damage is an option, but it occupies item slots that might be better used on mana restoratives.  Note that there is now a slot for scrolls and another for infusions that &#039;&#039;refills in the middle of a battle&#039;&#039;(!) but you still are limited to one type of scroll or infusion for each slot.&lt;br /&gt;
*Special items and scrolls&lt;br /&gt;
**Bubble gum and flower pots can be used to get the effect of several items in one slot along with a damage bonus.  These are really unnecessary unless you&#039;re going for a fast kill.  For a slow kill, don&#039;t bother wasting the credits or time collecting on them.&lt;br /&gt;
**2 soul stones and a spirit elixer is also good for a fast kill.&lt;br /&gt;
**Scrolls of the Avatar and Gods combine 3 item effects into one item slot.&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;:&lt;br /&gt;
*Players, regardless of their attack style, should keep [[Poison]] in effect on the enemy at all times, because it halves the regen rate of the boss&#039;s MP and SP, preventing it from using its very strong special attacks quite so often.&lt;br /&gt;
*Due to the high physical damage dealt by all bosses, keeping them Weakened at all times is suggested.&lt;br /&gt;
*Unlike the other three bosses, ManBearPig&#039;s Spirit Attack is a magical attack (unaffected by Weaken), so keeping him Bewildered is advisable.  If one does not yet have access to Bewilder (unlocked at level 70), bringing a Scroll of the Gods, for the double-duration Spark of Life effect (double duration as compared to Scroll of Life), is recommended.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;[[HentaiVerse_Bestiary#Legendary|Legendary]] Monsters&#039;&#039;&#039;====&lt;br /&gt;
=====&#039;&#039;&#039;Konata &amp;amp; Mikuru Asahina&#039;&#039;&#039;=====&lt;br /&gt;
Both of these can be defeated using the same strategies employed against the bosses. It is, however, important to note that the leap in difficulty between the bosses and Konata is about the same amount as the leap between Konata and Mikuru, so be prepared to fight a lot harder against Mikuru.  Also be sure to keep them both permanently Weakened and Bewildered (or Silenced), as they both have very strong physical and magical attacks.&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;&#039;Ryouko Asakura &amp;amp; Yuki Nagato&#039;&#039;&#039;=====&lt;br /&gt;
From this point on, the enemies get slightly harder, because they have very high Barrier Rating, making melee attacks significantly weaker than they are against Konata and Mikuru.  These two used to be immune to physical damage, but that immunity was removed to balance them against the other two legendaries.  Ryouko and Yuki are also extremely resistant to all magical damage except Holy and Soul.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;: &lt;br /&gt;
(Under Construction- Previous content removed due to changes in mechanics)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;:&lt;br /&gt;
*It is highly recommended that a player use one or both of Haste and Slow to extend the duration of Penetrated Armor.  This will also reduce overall damage taken by letting the player take turns faster than the enemy.&lt;br /&gt;
*Ryouko only uses Physical damage attacks, so there&#039;s no need to Bewilder her.&lt;br /&gt;
*Yuki uses both Physical and Magical damage attacks, so both Weaken and Bewilder should be used.  Using Silence is also an option, but because Weaken can&#039;t be used with it, Silence is not recommended unless the player has very few AP invested in HP Tank. Even Bewildered, Yuki can deal enough damage with her Spirit Attack to kill a low-HP player in one shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Access speed==&lt;br /&gt;
access speed(latency) is the most essential factor to hentaiverse playing, it can be measured by turns/seconds&lt;br /&gt;
*for players that have higher than 5 turns/sec speed that is strongly recommended to play in melee style, if the speed higher than 10 turns/sec, full 5 of plate/shield armor is recommended&lt;br /&gt;
*for players that have lower than 0.5 turns/sec speed that is strongly recommended to play in mage style, not only mage have higher damage output(which result quicker kill), but also magic prof increase much faster than melee prof&lt;br /&gt;
&lt;br /&gt;
==Real life time usage distribution==&lt;br /&gt;
for players that want to experience most designs of hentaiverse should to rush to Lv210 above as quickly as possiable, avoid waste time on arenas(except for the first clear) before Lv150, play in  high difficulty(hell and above) as higher as possible&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:HentaiVerse_Advice&amp;diff=19640</id>
		<title>Talk:HentaiVerse Advice</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:HentaiVerse_Advice&amp;diff=19640"/>
		<updated>2013-02-03T02:09:17Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: /* arena priority in limited time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advice on how to do legendary arenas in mage style==&lt;br /&gt;
for a mage, what&#039;s the minimun conditions to past first 50 rounds in End of Days and above arenas @IWBTH difficulty? that&#039;s a very importantant issue for any mages that above lv.220 and want to grind xp efficiently. what&#039;s the key factors?  85% above  offensive prof  + 25% mana conservation  + near max edb roll clothes + 2.0 above agi on every cloth?  --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 02:09, 3 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== arena priority in limited time ==&lt;br /&gt;
for a player who don&#039;t have enough time to play hv or don&#039;t want stamina under 80  without energy drink, the most populated arenas are lv.180 To Kill A God, lv 120 Dreamfall, followed by lv120 Exile. &lt;br /&gt;
for trophy, lv 200 The Trio and the Tree has a high quality one and doesn&#039;t need too much time --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 05:04, 29 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Since I&#039;m not sure about Grindfest and IW&#039;s monster number vs stamina drain stats, here&#039;s a dump for the arenas!&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Arenas: Average Common Monster Count Per Round&lt;br /&gt;
! Common Monsters/Round !! Arena Unlock Tier !! Arena Name !! &amp;quot;Great!&amp;quot; Stamina Drain !! Errata&lt;br /&gt;
|-&lt;br /&gt;
| 5.933 || &#039;&#039;&#039;Lv.180&#039;&#039;&#039; || To Kill A God || 4.5 || 1 Legend&lt;br /&gt;
|-&lt;br /&gt;
| 5.933 || &#039;&#039;&#039;Lv.120&#039;&#039;&#039; || Dreamfall || 3 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.923 || &#039;&#039;&#039;Lv.130&#039;&#039;&#039; || Exile || 3.25 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.914 || &#039;&#039;&#039;Lv.140&#039;&#039;&#039; || Feast For Crows || 3.5 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.1 || Lv. 40 || Fresh Meat || 1 || Easiest to acquire, no boss or [[EXP]] bonus&lt;br /&gt;
|-&lt;br /&gt;
| 5.067 || Lv. 60 || Growing Storm || 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
| 5.057 || Lv. 70 || Apocalypse Soon || 1.75 || &lt;br /&gt;
|-&lt;br /&gt;
| 5.055 || Lv.110 || Longest Journey || 2.75 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.05 || Lv.160 || New Wings || 4 || 2 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 5.05 || Lv. 80 || Power Flux || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| 5.044 || Lv. 90 || Killzone || 2.25 || &lt;br /&gt;
|-&lt;br /&gt;
| 5.04 || Lv. 50 || Dark Skies || 1.25 || &lt;br /&gt;
|-&lt;br /&gt;
| 5.027 || Lv.150 || Sealed Power || 3.75 || 2 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 5.011 || Lv.190 || Eve Of Death || 4.75 || 1 Legend + 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 4.94 || Lv.200 || The Trio And The Tree || 5 || 4 Ultimates, Sapling Trophy&lt;br /&gt;
|-&lt;br /&gt;
| 4.8 || Lv. 30 || Blazing Field || 0.75 || &lt;br /&gt;
|-&lt;br /&gt;
| 4.671 || Lv.170 || Crusade || 4.25 || 3 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 4.66 || Lv.100 || Endgame || 2.5 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lv. 20 || A Rolling Stone || 0.6 || &lt;br /&gt;
|-&lt;br /&gt;
| 3.78 || Lv.220 || End Of Days || 5 || 52 Legends + 2 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 3.71 || Lv.300 || A Dance With Dragons || 5 || 150 Legends + 3 Ultimates&lt;br /&gt;
|-&lt;br /&gt;
| 3.6 || Lv. 15 || Road Less Traveled || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
| 3.5 || Lv. 12 || Test Of Faith || 0.4 || &lt;br /&gt;
|-&lt;br /&gt;
| 3.42 || Lv.240 || The Twilight || 5 || 52 Legends + 3 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 2.667 || Lv. 10 || A New Beginning || 0.3 ||&lt;br /&gt;
|-&lt;br /&gt;
| 2.51 || Lv.280 || Eternal Darkness || 5 || 102 Legends + 3 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 2.51 || Lv.260 || Beyond The Clouds || 5 || 52 Legends + 4 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 2.25 || Lv.  6 || Schooltastic || 0.2 || &lt;br /&gt;
|-&lt;br /&gt;
| 2.2 || Lv.  8 || Graduation || 0.25 || &lt;br /&gt;
|-&lt;br /&gt;
| 1.5 || Lv.  2 || Baby Steps || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
| 1.333 || Lv.  4 || Learning Curves || 0.15 ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lv.  1 || First Blood || 0.05 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ But if you lump in the Bosses, Legends, and Ultimates, you get:&lt;br /&gt;
! Monsters/Round !! Arena Unlock Tier !! Arena Name !! &amp;quot;Great!&amp;quot; Stamina Drain !! Errata&lt;br /&gt;
|-&lt;br /&gt;
| 5.95 || &#039;&#039;&#039;Lv.120&#039;&#039;&#039; || Dreamfall || 3 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.94 || &#039;&#039;&#039;Lv.180&#039;&#039;&#039; || To Kill A God || 4.5 || 1 Legend&lt;br /&gt;
|-&lt;br /&gt;
| 5.938 || &#039;&#039;&#039;Lv.130&#039;&#039;&#039; || Exile || 3.25 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.929 || &#039;&#039;&#039;Lv.140&#039;&#039;&#039; || Feast For Crows || 3.5 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.24 || &#039;&#039;&#039;Lv.300&#039;&#039;&#039; || A Dance With Dragons || 5 || 150 Legends + 3 Ultimates&lt;br /&gt;
|-&lt;br /&gt;
| 5.1 || Lv. 40 || Fresh Meat || 1 || Easiest to acquire, no boss or [[EXP]] bonus&lt;br /&gt;
|-&lt;br /&gt;
| 5.075 || Lv.160 || New Wings || 4 || 2 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 5.073 || Lv.110 || Longest Journey || 2.75 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.067 || Lv. 60 || Growing Storm || 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
| 5.057 || Lv. 70 || Apocalypse Soon || 1.75 || &lt;br /&gt;
|-&lt;br /&gt;
| 5.053 || Lv.150 || Sealed Power || 3.75 || 2 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 5.05 || Lv. 80 || Power Flux || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| 5.044 || Lv. 90 || Killzone || 2.25 || &lt;br /&gt;
|-&lt;br /&gt;
| 5.04 || Lv. 50 || Dark Skies || 1.25 || &lt;br /&gt;
|-&lt;br /&gt;
| 5.032 || Lv.190 || Eve Of Death || 4.75 || 1 Legend + 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 4.98 || Lv.200 || The Trio And The Tree || 5 || 4 Ultimates, Sapling Trophy&lt;br /&gt;
|-&lt;br /&gt;
| 4.8 || Lv. 30 || Blazing Field || 0.75 || &lt;br /&gt;
|-&lt;br /&gt;
| 4.706 || Lv.170 || Crusade || 4.25 || 3 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 4.68 || Lv.100 || Endgame || 2.5 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 4.32 || Lv.220 || End Of Days || 5 || 52 Legends + 2 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lv. 20 || A Rolling Stone || 0.6 || &lt;br /&gt;
|-&lt;br /&gt;
| 3.97 || Lv.240 || The Twilight || 5 || 52 Legends + 3 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 3.6 || Lv. 15 || Road Less Traveled || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
| 3.56 || Lv.280 || Eternal Darkness || 5 || 102 Legends + 3 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 3.5 || Lv. 12 || Test Of Faith || 0.4|| &lt;br /&gt;
|-&lt;br /&gt;
| 3.07 || Lv.260 || Beyond The Clouds || 5 || 52 Legends + 4 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 2.667 || Lv. 10 || A New Beginning || 0.3 ||&lt;br /&gt;
|-&lt;br /&gt;
| 2.25 || Lv.  6 || Schooltastic || 0.2 || &lt;br /&gt;
|-&lt;br /&gt;
| 2.2 || Lv.  8 || Graduation || 0.25 || &lt;br /&gt;
|-&lt;br /&gt;
| 1.5 || Lv.  2 || Baby Steps || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
| 1.333 || Lv.  4 || Learning Curves || 0.15 ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lv.  1 || First Blood || 0.05 ||&lt;br /&gt;
|}&lt;br /&gt;
--[[User:Destructorspace|Destructorspace]] ([[User talk:Destructorspace|talk]]) 04:57, 30 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
That belongs to the advice section. Also, some may sacrifice some credits for more EXP in longer arenas, which probably means the last few arenas are better for them. [[User:Varst|Varst]] ([[User talk:Varst|talk]]) 05:26, 30 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Alright, I&#039;m just not certain where to put it. In the meantime, here&#039;s a very simplistic modified table that includes the EXP bonus:&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Ignoring the additional EXP Bonus Bosses, Legends, and Ultimates give you, the EXP adjusted Monster Count/Round:&lt;br /&gt;
! Adjusted # of Monsters/Round !! Arena Unlock Tier !! Arena Name !! &amp;quot;Great!&amp;quot; Stamina Drain !! EXP Bonus !! Errata&lt;br /&gt;
|-&lt;br /&gt;
| 26.2 || &#039;&#039;&#039;Lv.300&#039;&#039;&#039; || A Dance With Dragons || 5 || 5 || 150 [[HentaiVerse_Bestiary#Legendary|Legends]] + 3 Ultimates&lt;br /&gt;
|-&lt;br /&gt;
| 14.24 || &#039;&#039;&#039;Lv.280&#039;&#039;&#039; || Eternal Darkness || 5 || 4 || 102 Legends + 3 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 11.91 || Lv.240 || The Twilight || 5 || 3 || 52 Legends + 3 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 10.8 || Lv.220 || End Of Days || 5 || 2.5 || 52 Legends + 2 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 10.48 || Lv.260 || Beyond The Clouds || 5 || 3.5 || 52 Legends + 4 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 10.7 || &#039;&#039;&#039;Lv.180&#039;&#039;&#039; || To Kill A God || 4.5 || 1.8 || 1 Legend&lt;br /&gt;
|-&lt;br /&gt;
| 9.96 || Lv.200 || The Trio And The Tree || 5 || 2 || 4 Ultimates, Sapling Trophy&lt;br /&gt;
|-&lt;br /&gt;
| 9.56 || Lv.190 || Eve Of Death || 4.75 || 1.9 || 1 Legend + 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 8.3 || &#039;&#039;&#039;Lv.140&#039;&#039;&#039; || Feast For Crows || 3.5 || 1.4 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 8.12 || Lv.160 || New Wings || 4 || 1.6 || 2 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Lv.170 || Crusade || 4.25 || 1.7 || 3 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 7.72 || Lv.130 || Exile || 3.25 || 1.3 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 7.58 || Lv.150 || Sealed Power || 3.75 || 1.5 || 2 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 7.14 || Lv.120 || Dreamfall || 3 || 1.2 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.58 || Lv.110 || Longest Journey || 2.75 || 1.1 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.1 || &#039;&#039;&#039;Lv. 40&#039;&#039;&#039; || Fresh Meat || 1 || 1 || Best Level before [[EXP]] bonuses are available&lt;br /&gt;
|-&lt;br /&gt;
| 5.067 || Lv. 60 || Growing Storm || 1.5 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 5.057 || Lv. 70 || Apocalypse Soon || 1.75 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 5.05 || Lv. 80 || Power Flux || 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 5.044 || Lv. 90 || Killzone || 2.25 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 5.04 || Lv. 50 || Dark Skies || 1.25 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 4.8 || Lv. 30 || Blazing Field || 0.75 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 4.68 || Lv.100 || Endgame || 2.5 || 1 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lv. 20 || A Rolling Stone || 0.6 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 3.6 || Lv. 15 || Road Less Traveled || 0.5 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 3.5 || Lv. 12 || Test Of Faith || 0.4 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 2.667 || Lv. 10 || A New Beginning || 0.3 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 2.25 || Lv.  6 || Schooltastic || 0.2 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 2.2 || Lv.  8 || Graduation || 0.25 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 1.5 || Lv.  2 || Baby Steps || 0.1 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 1.333 || Lv.  4 || Learning Curves || 0.15 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lv.  1 || First Blood || 0.05 || 1 ||&lt;br /&gt;
|}&lt;br /&gt;
--[[User:Destructorspace|Destructorspace]] ([[User talk:Destructorspace|talk]]) 21:03, 30 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for xp， your table didn&#039;t point out a very important thing, only non-deep rounds are worth to do for limited time, that is 1-50 rounds on first 3 legendary arenas, first 25 rounds on last arenas  --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 10:40, 31 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==About overall stat points distribution ==&lt;br /&gt;
since more base sp only hurt mages  after a mage have sp shield, should we suggest to people keep sum of all 6 pa low?  --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 08:55, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
No. Think about it: SP shield takes a fixed value to your base SP. It means neither increasing not decreasing your base SP would have any effect on the number of hits you can take. Therefore, it&#039;s neither beneficial nor harmful. But then you also need to consider those mages who use Spirit Stance sparingly. Those will benefit from a higher base SP. [[User:Varst|Varst]] ([[User talk:Varst|talk]]) 10:28, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
but spirit regen is slow, more base sp take more time to recover, and when use spark and sp shield, the decreasing speed doesn&#039;t change, so, for a pure mage low base sp/sum of pa is a better thing --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 10:47, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
SP regen is also affected by the total of PAs. &amp;lt;br&amp;gt;Assuming a player with 0 power, 0 SP tanks, no auras and 3000 total PAs. Sacrificing 10% of total PAs will increase the replenish speed (defined by replenishing from 0 SP to full SP) by a mere 1.8%. Sacrificing 50% of total PAs will increase the replenish speed by a mere 14%. Does it really worth to reduce PAs for such a minimal benefit (not to mention the benefits lost from reducing those PAs)?&lt;br /&gt;
Besides, having more power (catgirls, high karma) will also have negative effect using the same logic. Have you ever seen anyone with very high power complaining about that?  [[User:Varst|Varst]] ([[User talk:Varst|talk]]) 11:12, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
i mean, if a mage keep xp consume with str:end in ratio 1:4, and other pa are all different values, it is better than a mage who have all 6 pa in same value(lower base sp) --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 11:19, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ans the question is, how much? As I&#039;ve said, 10% less PAs and your SP regen increase by 1.8%, and it has no benefit to the actual SP shield consumption. And 10% less PA is quite a lot actually.(allocating XP in your way will give an amount of PA change less than 10%). Whether or not it&#039;s better to unbalance the stat is another question, but in terms of SP the effect is just minimal. [[User:Varst|Varst]] ([[User talk:Varst|talk]]) 11:46, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
my current base sp is 318, if i redistribute pa, i might have base sp less than 300. Also this issue is about direction, even the benifit is small, when people goes wrong direction, they centainy lose utility, not gain --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 12:34, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==About AGI and INT for mages ==&lt;br /&gt;
&lt;br /&gt;
Think about it. While 10 AGI gives a bit of action speed boost, it&#039;s dwarfed by the huge action speed multiplier for tier 3/4 offensive spells. And action speed is the same for IWBTH and normal.&lt;br /&gt;
&lt;br /&gt;
And you will eventually get more INT than your level; there&#039;s no need to chase after that stat. It&#039;s going to lead to very imbalanced stat which is not recommended. &lt;br /&gt;
&lt;br /&gt;
Please note that this is more like a stepstone for players to understand what&#039;s more important and what&#039;s less important; as many new players strictly follow that, it&#039;s better not to write that in such a strict way, but to guide them to understand what&#039;s important and what&#039;s not. [[User:Varst|Varst]] 05:40, 1 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*when you spend all remain xp to int and wis, it is going to be waste on xp, so there should be a clear balance poiont on those atributes, to maxiumize every single xp that a player have. &lt;br /&gt;
&lt;br /&gt;
and agi can also come from equipments, the effect of action speed&#039;s change is truly noticeable when you just past lv200,  it is true that tier 4 spell is extrmely slow, but without any agi from equipment, lv200 to lv220 is like double-hit(with lady 501st, might even be triple hit) hell --[[User:Ewq23|Ewq23]] 08:28, 1 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Advice for Brand New Players==&lt;br /&gt;
When you first create an account on E-Hentai.org (which also starts your HentaiVerse account), don&#039;t do battle in HV for a few days.  A completely fresh account starts with 1/50 HP and 0/10 MP, requiring that you wait quite a while for your HP and MP to regen to full.  Instead, let the [[Dawn of a New Day]] event give you at least enough [[EXP]] to reach [[Ranks#Beginner|Level 1]], which should take 2 days.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re Level 1, you&#039;ll have an [[Aura|Aura Point]] and an [[Abilities|Ability Point]].  Spend your Ability Point on Aura Slot 1 (the ability on the farthest right), and then spend your Aura Point on Green Aura.  Green Aura will prevent 2 points of damage from every physical attack made against you. At the lowest levels, most monsters deal just about 2 damage per attack, so you&#039;ll take little to no damage for several levels.&lt;br /&gt;
&lt;br /&gt;
With your Ability and Aura set up, it&#039;s time to buy some [[HentaiVerse#Stats|Primary Stats]] with your EXP.  Depending on which of the [[Fighting Styles]] you choose to focus on, you&#039;ll eventually change your stat balance, but for now, you&#039;ll want to keep each of your stats equally balanced.&lt;br /&gt;
&lt;br /&gt;
==Advice for Novice Players==&lt;br /&gt;
This [http://forums.e-hentai.org/index.php?showtopic=21824 forum thread] is a good place to learn some more advanced tips and techniques for playing HV.&lt;br /&gt;
*Extra credits&lt;br /&gt;
**If you have an Internet connection that qualifies, start an Hentai@Home node.  You&#039;ll get GP and hath that can be used to get credits or buy special benefits for your character.  http://ehwiki.org/wiki/Hath&lt;br /&gt;
**If you can&#039;t or won&#039;t install H@H, then try adopting a server for $10/month.  You&#039;ll get 90 hath over the month.&lt;br /&gt;
**[http://gu.e-hentai.org/manage.php?act=new Upload a gallery] but make sure to read [http://g.e-hentai.org/help.php#roe posting guidelines] first!&lt;br /&gt;
**Bit Torrents can also be used to get credits.&lt;br /&gt;
**The arena is meant to help kickstart your credits balance.  The first time you beat a challenge, you get 10x the credits!&lt;br /&gt;
**Sell the armor and weapons that you don&#039;t want to the bazaar.  The same applies to lower potions when you have tons of the higher ones.&lt;br /&gt;
&lt;br /&gt;
==Advice for Intermediate Players==&lt;br /&gt;
*Use HVStat to make the game interface customized.&lt;br /&gt;
*Make sure to pump up Max HP/MP using ability boost training.  This is usually more effective than filling EXP boost ability slots.  Dead people don&#039;t get experience!&lt;br /&gt;
*Disable autocasting when leveling in an item world at cake difficulty.  It&#039;s a waste of mana.&lt;br /&gt;
*Leveling up the low level crude equipments at IWBTH setting in Item World, for maximum leveling up speed.&lt;br /&gt;
&lt;br /&gt;
==Advice for Experienced Players==&lt;br /&gt;
===&#039;&#039;&#039;Fighting Bosses/Legendaries/Godlies&#039;&#039;&#039;===&lt;br /&gt;
This is a short overview of the prevailing strategies for defeating the enemies in the [[Ring of Blood]] and their counterparts at the end of [[Arena]] challenges starting with Endgame. For more information, a place to ask specific questions, and see descriptions of other successful and not so successful attempts, look [http://forums.e-hentai.org/index.php?showtopic=21231 here].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;: &lt;br /&gt;
*The following strategies are by no means the only strategies for defeating these enemies. They may not even be the best. They are, however, strategies that have been successfully employed and emulated. &lt;br /&gt;
*The Bosses and Legendary monsters have extremely powerful spirit attacks, strong enough to one-shot kill most players.  One way to prevent instant death is to utilize the [[Spells#Supportive Magic|Spark of Life]] effect, either through casting the spell itself, or using [[Items#Scrolls|Scrolls of the Gods]].&lt;br /&gt;
:*Evasion and block from shields can allow players to avoid Spirit attacks. &lt;br /&gt;
:*Parry can stop physical Spirit attacks. &lt;br /&gt;
:*Resist can stop magical Spirit attacks.&lt;br /&gt;
*Each category is split into two subcategories, damage and survival.&lt;br /&gt;
:*Damage: discusses how a player should go about dealing damage to the enemy. If you have access to an ethereal weapon, feel free to disregard this.&lt;br /&gt;
:*Survival: discusses specific survival strategies for fighting that enemy. However, a player should not necessarily ignore any general survival strategies not mentioned. (e.g. a player who uses haste should not necessarily stop using haste if it isn&#039;t mentioned.) &lt;br /&gt;
====&#039;&#039;&#039;The [[HentaiVerse_Bestiary#Boss|Bosses]]&#039;&#039;&#039;====&lt;br /&gt;
The monsters known as &amp;quot;Bosses&amp;quot; are: ManBearPig, Mithra, White Bunneh, and Dalek.  These bosses will appear at the end of Arena challenges starting with Endgame, and will also appear (very rarely) in [[Grindfest]], [[Item World]], and [[Random Encounter]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;: &lt;br /&gt;
*Because the bosses are somewhat resistant to physical damage and have a large amount of health, players are encouraged to use either piercing or high-[[Equipment Procs|bleed]] slashing weapons.&lt;br /&gt;
*A player who is using a piercing weapon should attack the enemy normally, taking special note to use their [[Spirit Attack]] only when Penetrated Armor is in effect, to maximize damage.&lt;br /&gt;
*A player who is using a slashing weapon, possibly with an off-hand rapier, should attack normally. Although the damage from poison is unlikely to compare to the damage of bleed if not cast when Penetrated Armor is in effect, players are still suggested to use it for the regeneration reduction it inflicts.&lt;br /&gt;
**Using [[Items#Infusions|Infusions]] of the specific type or of Gaia (the latter because of its longer duration) to increase magic damage is an option, but it occupies item slots that might be better used on mana restoratives.  Note that there is now a slot for scrolls and another for infusions that &#039;&#039;refills in the middle of a battle&#039;&#039;(!) but you still are limited to one type of scroll or infusion for each slot.&lt;br /&gt;
*Special items and scrolls&lt;br /&gt;
**Bubble gum and flower pots can be used to get the effect of several items in one slot along with a damage bonus.  These are really unnecessary unless you&#039;re going for a fast kill.  For a slow kill, don&#039;t bother wasting the credits or time collecting on them.&lt;br /&gt;
**2 soul stones and a spirit elixer is also good for a fast kill.&lt;br /&gt;
**Scrolls of the Avatar and Gods combine 3 item effects into one item slot.&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;:&lt;br /&gt;
*Players, regardless of their attack style, should keep [[Poison]] in effect on the enemy at all times, because it halves the regen rate of the boss&#039;s MP and SP, preventing it from using its very strong special attacks quite so often.&lt;br /&gt;
*Due to the high physical damage dealt by all bosses, keeping them Weakened at all times is suggested.&lt;br /&gt;
*Unlike the other three bosses, ManBearPig&#039;s Spirit Attack is a magical attack (unaffected by Weaken), so keeping him Bewildered is advisable.  If one does not yet have access to Bewilder (unlocked at level 70), bringing a Scroll of the Gods, for the double-duration Spark of Life effect (double duration as compared to Scroll of Life), is recommended.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;[[HentaiVerse_Bestiary#Legendary|Legendary]] Monsters&#039;&#039;&#039;====&lt;br /&gt;
=====&#039;&#039;&#039;Konata &amp;amp; Mikuru Asahina&#039;&#039;&#039;=====&lt;br /&gt;
Both of these can be defeated using the same strategies employed against the bosses. It is, however, important to note that the leap in difficulty between the bosses and Konata is about the same amount as the leap between Konata and Mikuru, so be prepared to fight a lot harder against Mikuru.  Also be sure to keep them both permanently Weakened and Bewildered (or Silenced), as they both have very strong physical and magical attacks.&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;&#039;Ryouko Asakura &amp;amp; Yuki Nagato&#039;&#039;&#039;=====&lt;br /&gt;
From this point on, the enemies get slightly harder, because they have very high Barrier Rating, making melee attacks significantly weaker than they are against Konata and Mikuru.  These two used to be immune to physical damage, but that immunity was removed to balance them against the other two legendaries.  Ryouko and Yuki are also extremely resistant to all magical damage except Holy and Soul.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;: &lt;br /&gt;
(Under Construction- Previous content removed due to changes in mechanics)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;:&lt;br /&gt;
*It is highly recommended that a player use one or both of Haste and Slow to extend the duration of Penetrated Armor.  This will also reduce overall damage taken by letting the player take turns faster than the enemy.&lt;br /&gt;
*Ryouko only uses Physical damage attacks, so there&#039;s no need to Bewilder her.&lt;br /&gt;
*Yuki uses both Physical and Magical damage attacks, so both Weaken and Bewilder should be used.  Using Silence is also an option, but because Weaken can&#039;t be used with it, Silence is not recommended unless the player has very few AP invested in HP Tank. Even Bewildered, Yuki can deal enough damage with her Spirit Attack to kill a low-HP player in one shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Access speed==&lt;br /&gt;
access speed(latency) is the most essential factor to hentaiverse playing, it can be measured by turns/seconds&lt;br /&gt;
*for players that have higher than 5 turns/sec speed that is strongly recommended to play in melee style, if the speed higher than 10 turns/sec, full 5 of plate/shield armor is recommended&lt;br /&gt;
*for players that have lower than 0.5 turns/sec speed that is strongly recommended to play in mage style, not only mage have higher damage output(which result quicker kill), but also magic prof increase much faster than melee prof&lt;br /&gt;
&lt;br /&gt;
==Real life time usage distribution==&lt;br /&gt;
for players that want to experience most designs of hentaiverse should to rush to Lv210 above as quickly as possiable, avoid waste time on arenas(except for the first clear) before Lv150, play in  high difficulty(hell and above) as higher as possible&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Action_Speed&amp;diff=19467</id>
		<title>Action Speed</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Action_Speed&amp;diff=19467"/>
		<updated>2013-02-01T09:49:19Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: /* Base Action Speeds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Action Speed is a derived attribute, calculated from:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Action Speed&#039;&#039;&#039; = 100 + [[Character_Stats#Primary_Attributes|AGI]] / 3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
Action speed translates into how long a 1.0x action (like an attack or first tier elemental spell) takes by subtracting it from 500. As battles progress and time units pass, some monsters with higher action speeds may perform an additional attack against the player. Conversely, a player who has accumulated enough time units due to their high action speed may take a turn to perform an additional action before the monsters are allowed their action.&lt;br /&gt;
&lt;br /&gt;
==Base Action Speeds==&lt;br /&gt;
In this table higher numbers indicate slower actions. &#039;&#039;Note that these numbers may be out of date.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
AoE [[spells]] start out (at 1 [[Abilities|Ability Point]]) as 0.4 slower than their single target counterparts and have their cast times reduced by -0.1 per Ability Point invested after the first, becoming as fast as their single-target counterparts when maxed.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Action&lt;br /&gt;
!Base Speed&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Basics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Using [[Items#Battle_Powerups|powerups]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|Attacking || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|Using [[items]] || &amp;gt;0.9&lt;br /&gt;
|-&lt;br /&gt;
|Toggling [[Spirit Stance]] || &amp;gt;1.0&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[[Skills]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Defend, Scan, Focus || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|Fleeing || &amp;gt;1.0&lt;br /&gt;
|-&lt;br /&gt;
|[[Skills#Fighting_Skills|Fighting Skills]] || ?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[[Spells#Offensive_Spells|Offensive Spells]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Spells#Piercing|Magic Missile]] || 1.1&lt;br /&gt;
|-&lt;br /&gt;
|T1 Single target (Fireball, Icestrike, etc.) || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|T1 AoE (Inferno, Snowstorm, etc.) || 1.4&lt;br /&gt;
|-&lt;br /&gt;
|T2 Single target (Flare, Condemn, etc.) || 1.1&lt;br /&gt;
|-&lt;br /&gt;
|T2 AoE (Meteor, Purge, etc.) || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|T3 Single target (Nova, Smite, Corruption, Soul Reaper, Soul Fire, etc.) || 1.2&lt;br /&gt;
|-&lt;br /&gt;
|T3 AoE (Banish, Soul Harvest, Soul Burst, etc.) || 1.7&lt;br /&gt;
|-&lt;br /&gt;
|T4 Single target (Disintegrate) || 1.4&lt;br /&gt;
|-&lt;br /&gt;
|T4 AoE (Ragnarok) || 1.9&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[[Spells#Deprecating_Magic|Deprecating Spells]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Poison, Slow, Weaken, Sleep, Nerf, X-Nerf, MagNet || 0.4&lt;br /&gt;
|-&lt;br /&gt;
|Lifestream || 0.8&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[[Spells#Curative_Magic|Curative Spells]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cure, Regen || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Cure II || 0.6&lt;br /&gt;
|-&lt;br /&gt;
|Regen II, Cure III || 0.7&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[[Spells#Supportive_Magic|Supportive Spells]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Haste, Shadow Veil, Absorb, Spark of Life, Arcane Focus, Heartseeker, Spirit Shield || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Spike spells || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Increasing Action Speed==&lt;br /&gt;
Besides increasing AGI, the other ways to increase action speed in [[Battles|battle]] are:&lt;br /&gt;
*Using the [[Spells#Supportive Magic|Haste]] spell. Haste increases base action speed by 50%.&lt;br /&gt;
*Unlocking the [[Abilities#Tier_9 | X-Item]], [[Abilities#Tier_10 | X-Attack]], and [[Abilities#Tier_17 | X-Magic]] abilities to decrease the base action time of their respective battle actions by 25%. (10% when players check that)&lt;br /&gt;
*Getting the hath perk [[Innate Arcana]] improves a player&#039;s action economy by maintaining [[Spells#Supportive_Magic|supportive spells]] without using actions.&lt;br /&gt;
*Having a weapon with the Swift Strike [[potency]] can increase the speed of attacking. This can break the [[#Limits|speed cap]].&lt;br /&gt;
&lt;br /&gt;
==Limits==&lt;br /&gt;
Base turn duration cannot be higher than 500 or lower than 100. Action speed is capped at 400 after all bonuses are applied.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Interference]]&lt;br /&gt;
*[[Burden]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=27680&amp;amp;view=findpost&amp;amp;p=747114 Action Time] - A thesis on how various game mechanics affect the actual amount of time units/&amp;quot;ticks&amp;quot; actions take.&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showtopic=47834&amp;amp;st=320&amp;amp;p=1845119&amp;amp;#entry1845119 Skillchip&#039;s Testing for Action Speed and X-Mods] (Apr. 2012, patch 0.6.6)&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showtopic=47834&amp;amp;st=500&amp;amp;p=2082267&amp;amp;#entry2082267 Swift Strike data]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Action_Speed&amp;diff=19466</id>
		<title>Action Speed</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Action_Speed&amp;diff=19466"/>
		<updated>2013-02-01T09:47:31Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: /* Base Action Speeds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Action Speed is a derived attribute, calculated from:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Action Speed&#039;&#039;&#039; = 100 + [[Character_Stats#Primary_Attributes|AGI]] / 3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
Action speed translates into how long a 1.0x action (like an attack or first tier elemental spell) takes by subtracting it from 500. As battles progress and time units pass, some monsters with higher action speeds may perform an additional attack against the player. Conversely, a player who has accumulated enough time units due to their high action speed may take a turn to perform an additional action before the monsters are allowed their action.&lt;br /&gt;
&lt;br /&gt;
==Base Action Speeds==&lt;br /&gt;
In this table higher numbers indicate slower actions. &#039;&#039;Note that these numbers may be out of date.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
AoE [[spells]] start out (at 1 [[Abilities|Ability Point]]) as 0.4 slower than their single target counterparts and have their cast times reduced by -0.1 per Ability Point invested after the first, becoming as fast as their single-target counterparts when maxed.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Action&lt;br /&gt;
!Base Speed&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Basics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Using [[Items#Battle_Powerups|powerups]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|Attacking || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|Using [[items]] || &amp;gt;0.9&lt;br /&gt;
|-&lt;br /&gt;
|Toggling [[Spirit Stance]] || &amp;gt;1.0&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[[Skills]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Defend, Scan, Focus || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|Fleeing || &amp;gt;1.0&lt;br /&gt;
|-&lt;br /&gt;
|[[Skills#Fighting_Skills|Fighting Skills]] || ?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[[Spells#Offensive_Spells|Offensive Spells]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Spells#Piercing|Magic Missile]] || 1.1&lt;br /&gt;
|-&lt;br /&gt;
|T1 Single target (Fireball, Icestrike, etc.) || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|T1 AoE (Inferno, Snowstorm, etc.) || 1.4&lt;br /&gt;
|-&lt;br /&gt;
|T2 Single target (Flare, Condemn, etc.) || 1.1&lt;br /&gt;
|-&lt;br /&gt;
|T2 AoE (Meteor, Purge, etc.) || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|T3 Single target (Nova, Smite, Corruption, Soul Reaper, Soul Fire, etc.) || 1.2&lt;br /&gt;
|-&lt;br /&gt;
|T3 AoE (Banish, Soul Harvest, Soul Burst, etc.) || 1.7&lt;br /&gt;
|-&lt;br /&gt;
|T4 Single target (Disintegrate) || 1.4&lt;br /&gt;
|-&lt;br /&gt;
|T4 AoE (Ragnarok) || 1.9&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[[Spells#Deprecating_Magic|Deprecating Spells]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Poison, Slow, Weaken, Sleep, Nerf, X-Nerf, MagNet || 0.4&lt;br /&gt;
|-&lt;br /&gt;
|Lifestream || 0.8&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[[Spells#Curative_Magic|Curative Spells]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cure, Regen || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Cure II || 0.6&lt;br /&gt;
|-&lt;br /&gt;
|Regen II, Cure III || 0.7&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[[Spells#Supportive_Magic|Supportive Spells]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Haste, Shadow Veil, Absorb, Spark of Life, Arcane Focus, Heartseeker, Spirit Shield || 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Spike spells || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Increasing Action Speed==&lt;br /&gt;
Besides increasing AGI, the other ways to increase action speed in [[Battles|battle]] are:&lt;br /&gt;
*Using the [[Spells#Supportive Magic|Haste]] spell. Haste increases base action speed by 50%.&lt;br /&gt;
*Unlocking the [[Abilities#Tier_9 | X-Item]], [[Abilities#Tier_10 | X-Attack]], and [[Abilities#Tier_17 | X-Magic]] abilities to decrease the base action time of their respective battle actions by 25%. (10% when players check that)&lt;br /&gt;
*Getting the hath perk [[Innate Arcana]] improves a player&#039;s action economy by maintaining [[Spells#Supportive_Magic|supportive spells]] without using actions.&lt;br /&gt;
*Having a weapon with the Swift Strike [[potency]] can increase the speed of attacking. This can break the [[#Limits|speed cap]].&lt;br /&gt;
&lt;br /&gt;
==Limits==&lt;br /&gt;
Base turn duration cannot be higher than 500 or lower than 100. Action speed is capped at 400 after all bonuses are applied.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Interference]]&lt;br /&gt;
*[[Burden]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=27680&amp;amp;view=findpost&amp;amp;p=747114 Action Time] - A thesis on how various game mechanics affect the actual amount of time units/&amp;quot;ticks&amp;quot; actions take.&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showtopic=47834&amp;amp;st=320&amp;amp;p=1845119&amp;amp;#entry1845119 Skillchip&#039;s Testing for Action Speed and X-Mods] (Apr. 2012, patch 0.6.6)&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showtopic=47834&amp;amp;st=500&amp;amp;p=2082267&amp;amp;#entry2082267 Swift Strike data]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:HentaiVerse_Advice&amp;diff=19414</id>
		<title>Talk:HentaiVerse Advice</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:HentaiVerse_Advice&amp;diff=19414"/>
		<updated>2013-01-31T10:40:45Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: /* arena priority in limited time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== arena priority in limited time ==&lt;br /&gt;
for a player who don&#039;t have enough time to play hv or don&#039;t want stamina under 80  without energy drink, the most populated arenas are lv.180 To Kill A God, lv 120 Dreamfall, followed by lv120 Exile. &lt;br /&gt;
for trophy, lv 200 The Trio and the Tree has a high quality one and doesn&#039;t need too much time --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 05:04, 29 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Since I&#039;m not sure about Grindfest and IW&#039;s monster number vs stamina drain stats, here&#039;s a dump for the arenas!&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Arenas: Average Common Monster Count Per Round&lt;br /&gt;
! Common Monsters/Round !! Arena Unlock Tier !! Arena Name !! &amp;quot;Great!&amp;quot; Stamina Drain !! Errata&lt;br /&gt;
|-&lt;br /&gt;
| 5.933 || &#039;&#039;&#039;Lv.180&#039;&#039;&#039; || To Kill A God || 4.5 || 1 Legend&lt;br /&gt;
|-&lt;br /&gt;
| 5.933 || &#039;&#039;&#039;Lv.120&#039;&#039;&#039; || Dreamfall || 3 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.923 || &#039;&#039;&#039;Lv.130&#039;&#039;&#039; || Exile || 3.25 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.914 || &#039;&#039;&#039;Lv.140&#039;&#039;&#039; || Feast For Crows || 3.5 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.1 || Lv. 40 || Fresh Meat || 1 || Easiest to acquire, no boss or [[EXP]] bonus&lt;br /&gt;
|-&lt;br /&gt;
| 5.067 || Lv. 60 || Growing Storm || 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
| 5.057 || Lv. 70 || Apocalypse Soon || 1.75 || &lt;br /&gt;
|-&lt;br /&gt;
| 5.055 || Lv.110 || Longest Journey || 2.75 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.05 || Lv.160 || New Wings || 4 || 2 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 5.05 || Lv. 80 || Power Flux || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| 5.044 || Lv. 90 || Killzone || 2.25 || &lt;br /&gt;
|-&lt;br /&gt;
| 5.04 || Lv. 50 || Dark Skies || 1.25 || &lt;br /&gt;
|-&lt;br /&gt;
| 5.027 || Lv.150 || Sealed Power || 3.75 || 2 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 5.011 || Lv.190 || Eve Of Death || 4.75 || 1 Legend + 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 4.94 || Lv.200 || The Trio And The Tree || 5 || 4 Ultimates, Sapling Trophy&lt;br /&gt;
|-&lt;br /&gt;
| 4.8 || Lv. 30 || Blazing Field || 0.75 || &lt;br /&gt;
|-&lt;br /&gt;
| 4.671 || Lv.170 || Crusade || 4.25 || 3 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 4.66 || Lv.100 || Endgame || 2.5 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lv. 20 || A Rolling Stone || 0.6 || &lt;br /&gt;
|-&lt;br /&gt;
| 3.78 || Lv.220 || End Of Days || 5 || 52 Legends + 2 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 3.71 || Lv.300 || A Dance With Dragons || 5 || 150 Legends + 3 Ultimates&lt;br /&gt;
|-&lt;br /&gt;
| 3.6 || Lv. 15 || Road Less Traveled || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
| 3.5 || Lv. 12 || Test Of Faith || 0.4 || &lt;br /&gt;
|-&lt;br /&gt;
| 3.42 || Lv.240 || The Twilight || 5 || 52 Legends + 3 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 2.667 || Lv. 10 || A New Beginning || 0.3 ||&lt;br /&gt;
|-&lt;br /&gt;
| 2.51 || Lv.280 || Eternal Darkness || 5 || 102 Legends + 3 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 2.51 || Lv.260 || Beyond The Clouds || 5 || 52 Legends + 4 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 2.25 || Lv.  6 || Schooltastic || 0.2 || &lt;br /&gt;
|-&lt;br /&gt;
| 2.2 || Lv.  8 || Graduation || 0.25 || &lt;br /&gt;
|-&lt;br /&gt;
| 1.5 || Lv.  2 || Baby Steps || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
| 1.333 || Lv.  4 || Learning Curves || 0.15 ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lv.  1 || First Blood || 0.05 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ But if you lump in the Bosses, Legends, and Ultimates, you get:&lt;br /&gt;
! Monsters/Round !! Arena Unlock Tier !! Arena Name !! &amp;quot;Great!&amp;quot; Stamina Drain !! Errata&lt;br /&gt;
|-&lt;br /&gt;
| 5.95 || &#039;&#039;&#039;Lv.120&#039;&#039;&#039; || Dreamfall || 3 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.94 || &#039;&#039;&#039;Lv.180&#039;&#039;&#039; || To Kill A God || 4.5 || 1 Legend&lt;br /&gt;
|-&lt;br /&gt;
| 5.938 || &#039;&#039;&#039;Lv.130&#039;&#039;&#039; || Exile || 3.25 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.929 || &#039;&#039;&#039;Lv.140&#039;&#039;&#039; || Feast For Crows || 3.5 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.24 || &#039;&#039;&#039;Lv.300&#039;&#039;&#039; || A Dance With Dragons || 5 || 150 Legends + 3 Ultimates&lt;br /&gt;
|-&lt;br /&gt;
| 5.1 || Lv. 40 || Fresh Meat || 1 || Easiest to acquire, no boss or [[EXP]] bonus&lt;br /&gt;
|-&lt;br /&gt;
| 5.075 || Lv.160 || New Wings || 4 || 2 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 5.073 || Lv.110 || Longest Journey || 2.75 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.067 || Lv. 60 || Growing Storm || 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
| 5.057 || Lv. 70 || Apocalypse Soon || 1.75 || &lt;br /&gt;
|-&lt;br /&gt;
| 5.053 || Lv.150 || Sealed Power || 3.75 || 2 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 5.05 || Lv. 80 || Power Flux || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| 5.044 || Lv. 90 || Killzone || 2.25 || &lt;br /&gt;
|-&lt;br /&gt;
| 5.04 || Lv. 50 || Dark Skies || 1.25 || &lt;br /&gt;
|-&lt;br /&gt;
| 5.032 || Lv.190 || Eve Of Death || 4.75 || 1 Legend + 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 4.98 || Lv.200 || The Trio And The Tree || 5 || 4 Ultimates, Sapling Trophy&lt;br /&gt;
|-&lt;br /&gt;
| 4.8 || Lv. 30 || Blazing Field || 0.75 || &lt;br /&gt;
|-&lt;br /&gt;
| 4.706 || Lv.170 || Crusade || 4.25 || 3 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 4.68 || Lv.100 || Endgame || 2.5 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 4.32 || Lv.220 || End Of Days || 5 || 52 Legends + 2 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lv. 20 || A Rolling Stone || 0.6 || &lt;br /&gt;
|-&lt;br /&gt;
| 3.97 || Lv.240 || The Twilight || 5 || 52 Legends + 3 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 3.6 || Lv. 15 || Road Less Traveled || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
| 3.56 || Lv.280 || Eternal Darkness || 5 || 102 Legends + 3 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 3.5 || Lv. 12 || Test Of Faith || 0.4|| &lt;br /&gt;
|-&lt;br /&gt;
| 3.07 || Lv.260 || Beyond The Clouds || 5 || 52 Legends + 4 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 2.667 || Lv. 10 || A New Beginning || 0.3 ||&lt;br /&gt;
|-&lt;br /&gt;
| 2.25 || Lv.  6 || Schooltastic || 0.2 || &lt;br /&gt;
|-&lt;br /&gt;
| 2.2 || Lv.  8 || Graduation || 0.25 || &lt;br /&gt;
|-&lt;br /&gt;
| 1.5 || Lv.  2 || Baby Steps || 0.1 || &lt;br /&gt;
|-&lt;br /&gt;
| 1.333 || Lv.  4 || Learning Curves || 0.15 ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lv.  1 || First Blood || 0.05 ||&lt;br /&gt;
|}&lt;br /&gt;
--[[User:Destructorspace|Destructorspace]] ([[User talk:Destructorspace|talk]]) 04:57, 30 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
That belongs to the advice section. Also, some may sacrifice some credits for more EXP in longer arenas, which probably means the last few arenas are better for them. [[User:Varst|Varst]] ([[User talk:Varst|talk]]) 05:26, 30 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Alright, I&#039;m just not certain where to put it. In the meantime, here&#039;s a very simplistic modified table that includes the EXP bonus:&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Ignoring the additional EXP Bonus Bosses, Legends, and Ultimates give you, the EXP adjusted Monster Count/Round:&lt;br /&gt;
! Adjusted # of Monsters/Round !! Arena Unlock Tier !! Arena Name !! &amp;quot;Great!&amp;quot; Stamina Drain !! EXP Bonus !! Errata&lt;br /&gt;
|-&lt;br /&gt;
| 26.2 || &#039;&#039;&#039;Lv.300&#039;&#039;&#039; || A Dance With Dragons || 5 || 5 || 150 [[HentaiVerse_Bestiary#Legendary|Legends]] + 3 Ultimates&lt;br /&gt;
|-&lt;br /&gt;
| 14.24 || &#039;&#039;&#039;Lv.280&#039;&#039;&#039; || Eternal Darkness || 5 || 4 || 102 Legends + 3 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 11.91 || Lv.240 || The Twilight || 5 || 3 || 52 Legends + 3 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 10.8 || Lv.220 || End Of Days || 5 || 2.5 || 52 Legends + 2 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 10.48 || Lv.260 || Beyond The Clouds || 5 || 3.5 || 52 Legends + 4 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 10.7 || &#039;&#039;&#039;Lv.180&#039;&#039;&#039; || To Kill A God || 4.5 || 1.8 || 1 Legend&lt;br /&gt;
|-&lt;br /&gt;
| 9.96 || Lv.200 || The Trio And The Tree || 5 || 2 || 4 Ultimates, Sapling Trophy&lt;br /&gt;
|-&lt;br /&gt;
| 9.56 || Lv.190 || Eve Of Death || 4.75 || 1.9 || 1 Legend + 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 8.3 || &#039;&#039;&#039;Lv.140&#039;&#039;&#039; || Feast For Crows || 3.5 || 1.4 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 8.12 || Lv.160 || New Wings || 4 || 1.6 || 2 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Lv.170 || Crusade || 4.25 || 1.7 || 3 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 7.72 || Lv.130 || Exile || 3.25 || 1.3 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 7.58 || Lv.150 || Sealed Power || 3.75 || 1.5 || 2 Bosses&lt;br /&gt;
|-&lt;br /&gt;
| 7.14 || Lv.120 || Dreamfall || 3 || 1.2 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.58 || Lv.110 || Longest Journey || 2.75 || 1.1 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 5.1 || &#039;&#039;&#039;Lv. 40&#039;&#039;&#039; || Fresh Meat || 1 || 1 || Best Level before [[EXP]] bonuses are available&lt;br /&gt;
|-&lt;br /&gt;
| 5.067 || Lv. 60 || Growing Storm || 1.5 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 5.057 || Lv. 70 || Apocalypse Soon || 1.75 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 5.05 || Lv. 80 || Power Flux || 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 5.044 || Lv. 90 || Killzone || 2.25 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 5.04 || Lv. 50 || Dark Skies || 1.25 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 4.8 || Lv. 30 || Blazing Field || 0.75 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 4.68 || Lv.100 || Endgame || 2.5 || 1 || 1 Boss&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lv. 20 || A Rolling Stone || 0.6 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 3.6 || Lv. 15 || Road Less Traveled || 0.5 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 3.5 || Lv. 12 || Test Of Faith || 0.4 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 2.667 || Lv. 10 || A New Beginning || 0.3 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 2.25 || Lv.  6 || Schooltastic || 0.2 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 2.2 || Lv.  8 || Graduation || 0.25 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 1.5 || Lv.  2 || Baby Steps || 0.1 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 1.333 || Lv.  4 || Learning Curves || 0.15 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lv.  1 || First Blood || 0.05 || 1 ||&lt;br /&gt;
|}&lt;br /&gt;
--[[User:Destructorspace|Destructorspace]] ([[User talk:Destructorspace|talk]]) 21:03, 30 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for xp， your table didn&#039;t point out a very important thing, only non-deep rounds are worth to do for limited time, that is 1-50 rounds on first 3 legendary arenas, first 25 rounds on last arenas  --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 10:40, 31 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==About overall stat points distribution ==&lt;br /&gt;
since more base sp only hurt mages  after a mage have sp shield, should we suggest to people keep sum of all 6 pa low?  --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 08:55, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
No. Think about it: SP shield takes a fixed value to your base SP. It means neither increasing not decreasing your base SP would have any effect on the number of hits you can take. Therefore, it&#039;s neither beneficial nor harmful. But then you also need to consider those mages who use Spirit Stance sparingly. Those will benefit from a higher base SP. [[User:Varst|Varst]] ([[User talk:Varst|talk]]) 10:28, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
but spirit regen is slow, more base sp take more time to recover, and when use spark and sp shield, the decreasing speed doesn&#039;t change, so, for a pure mage low base sp/sum of pa is a better thing --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 10:47, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
SP regen is also affected by the total of PAs. &amp;lt;br&amp;gt;Assuming a player with 0 power, 0 SP tanks, no auras and 3000 total PAs. Sacrificing 10% of total PAs will increase the replenish speed (defined by replenishing from 0 SP to full SP) by a mere 1.8%. Sacrificing 50% of total PAs will increase the replenish speed by a mere 14%. Does it really worth to reduce PAs for such a minimal benefit (not to mention the benefits lost from reducing those PAs)?&lt;br /&gt;
Besides, having more power (catgirls, high karma) will also have negative effect using the same logic. Have you ever seen anyone with very high power complaining about that?  [[User:Varst|Varst]] ([[User talk:Varst|talk]]) 11:12, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
i mean, if a mage keep xp consume with str:end in ratio 1:4, and other pa are all different values, it is better than a mage who have all 6 pa in same value(lower base sp) --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 11:19, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ans the question is, how much? As I&#039;ve said, 10% less PAs and your SP regen increase by 1.8%, and it has no benefit to the actual SP shield consumption. And 10% less PA is quite a lot actually.(allocating XP in your way will give an amount of PA change less than 10%). Whether or not it&#039;s better to unbalance the stat is another question, but in terms of SP the effect is just minimal. [[User:Varst|Varst]] ([[User talk:Varst|talk]]) 11:46, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
my current base sp is 318, if i redistribute pa, i might have base sp less than 300. Also this issue is about direction, even the benifit is small, when people goes wrong direction, they centainy lose utility, not gain --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 12:34, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==About AGI and INT for mages ==&lt;br /&gt;
&lt;br /&gt;
Think about it. While 10 AGI gives a bit of action speed boost, it&#039;s dwarfed by the huge action speed multiplier for tier 3/4 offensive spells. And action speed is the same for IWBTH and normal.&lt;br /&gt;
&lt;br /&gt;
And you will eventually get more INT than your level; there&#039;s no need to chase after that stat. It&#039;s going to lead to very imbalanced stat which is not recommended. &lt;br /&gt;
&lt;br /&gt;
Please note that this is more like a stepstone for players to understand what&#039;s more important and what&#039;s less important; as many new players strictly follow that, it&#039;s better not to write that in such a strict way, but to guide them to understand what&#039;s important and what&#039;s not. [[User:Varst|Varst]] 05:40, 1 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*when you spend all remain xp to int and wis, it is going to be waste on xp, so there should be a clear balance poiont on those atributes, to maxiumize every single xp that a player have. &lt;br /&gt;
&lt;br /&gt;
and agi can also come from equipments, the effect of action speed&#039;s change is truly noticeable when you just past lv200,  it is true that tier 4 spell is extrmely slow, but without any agi from equipment, lv200 to lv220 is like double-hit(with lady 501st, might even be triple hit) hell --[[User:Ewq23|Ewq23]] 08:28, 1 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Advice for Brand New Players==&lt;br /&gt;
When you first create an account on E-Hentai.org (which also starts your HentaiVerse account), don&#039;t do battle in HV for a few days.  A completely fresh account starts with 1/50 HP and 0/10 MP, requiring that you wait quite a while for your HP and MP to regen to full.  Instead, let the [[Dawn of a New Day]] event give you at least enough [[EXP]] to reach [[Ranks#Beginner|Level 1]], which should take 2 days.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re Level 1, you&#039;ll have an [[Aura|Aura Point]] and an [[Abilities|Ability Point]].  Spend your Ability Point on Aura Slot 1 (the ability on the farthest right), and then spend your Aura Point on Green Aura.  Green Aura will prevent 2 points of damage from every physical attack made against you. At the lowest levels, most monsters deal just about 2 damage per attack, so you&#039;ll take little to no damage for several levels.&lt;br /&gt;
&lt;br /&gt;
With your Ability and Aura set up, it&#039;s time to buy some [[HentaiVerse#Stats|Primary Stats]] with your EXP.  Depending on which of the [[Fighting Styles]] you choose to focus on, you&#039;ll eventually change your stat balance, but for now, you&#039;ll want to keep each of your stats equally balanced.&lt;br /&gt;
&lt;br /&gt;
==Advice for Novice Players==&lt;br /&gt;
This [http://forums.e-hentai.org/index.php?showtopic=21824 forum thread] is a good place to learn some more advanced tips and techniques for playing HV.&lt;br /&gt;
*Extra credits&lt;br /&gt;
**If you have an Internet connection that qualifies, start an Hentai@Home node.  You&#039;ll get GP and hath that can be used to get credits or buy special benefits for your character.  http://ehwiki.org/wiki/Hath&lt;br /&gt;
**If you can&#039;t or won&#039;t install H@H, then try adopting a server for $10/month.  You&#039;ll get 90 hath over the month.&lt;br /&gt;
**[http://gu.e-hentai.org/manage.php?act=new Upload a gallery] but make sure to read [http://g.e-hentai.org/help.php#roe posting guidelines] first!&lt;br /&gt;
**Bit Torrents can also be used to get credits.&lt;br /&gt;
**The arena is meant to help kickstart your credits balance.  The first time you beat a challenge, you get 10x the credits!&lt;br /&gt;
**Sell the armor and weapons that you don&#039;t want to the bazaar.  The same applies to lower potions when you have tons of the higher ones.&lt;br /&gt;
&lt;br /&gt;
==Advice for Intermediate Players==&lt;br /&gt;
*Use HVStat to make the game interface customized.&lt;br /&gt;
*Make sure to pump up Max HP/MP using ability boost training.  This is usually more effective than filling EXP boost ability slots.  Dead people don&#039;t get experience!&lt;br /&gt;
*Disable autocasting when leveling in an item world at cake difficulty.  It&#039;s a waste of mana.&lt;br /&gt;
*Leveling up the low level crude equipments at IWBTH setting in Item World, for maximum leveling up speed.&lt;br /&gt;
&lt;br /&gt;
==Advice for Experienced Players==&lt;br /&gt;
===&#039;&#039;&#039;Fighting Bosses/Legendaries/Godlies&#039;&#039;&#039;===&lt;br /&gt;
This is a short overview of the prevailing strategies for defeating the enemies in the [[Ring of Blood]] and their counterparts at the end of [[Arena]] challenges starting with Endgame. For more information, a place to ask specific questions, and see descriptions of other successful and not so successful attempts, look [http://forums.e-hentai.org/index.php?showtopic=21231 here].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;: &lt;br /&gt;
*The following strategies are by no means the only strategies for defeating these enemies. They may not even be the best. They are, however, strategies that have been successfully employed and emulated. &lt;br /&gt;
*The Bosses and Legendary monsters have extremely powerful spirit attacks, strong enough to one-shot kill most players.  One way to prevent instant death is to utilize the [[Spells#Supportive Magic|Spark of Life]] effect, either through casting the spell itself, or using [[Items#Scrolls|Scrolls of the Gods]].&lt;br /&gt;
:*Evasion and block from shields can allow players to avoid Spirit attacks. &lt;br /&gt;
:*Parry can stop physical Spirit attacks. &lt;br /&gt;
:*Resist can stop magical Spirit attacks.&lt;br /&gt;
*Each category is split into two subcategories, damage and survival.&lt;br /&gt;
:*Damage: discusses how a player should go about dealing damage to the enemy. If you have access to an ethereal weapon, feel free to disregard this.&lt;br /&gt;
:*Survival: discusses specific survival strategies for fighting that enemy. However, a player should not necessarily ignore any general survival strategies not mentioned. (e.g. a player who uses haste should not necessarily stop using haste if it isn&#039;t mentioned.) &lt;br /&gt;
====&#039;&#039;&#039;The [[HentaiVerse_Bestiary#Boss|Bosses]]&#039;&#039;&#039;====&lt;br /&gt;
The monsters known as &amp;quot;Bosses&amp;quot; are: ManBearPig, Mithra, White Bunneh, and Dalek.  These bosses will appear at the end of Arena challenges starting with Endgame, and will also appear (very rarely) in [[Grindfest]], [[Item World]], and [[Random Encounter]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;: &lt;br /&gt;
*Because the bosses are somewhat resistant to physical damage and have a large amount of health, players are encouraged to use either piercing or high-[[Equipment Procs|bleed]] slashing weapons.&lt;br /&gt;
*A player who is using a piercing weapon should attack the enemy normally, taking special note to use their [[Spirit Attack]] only when Penetrated Armor is in effect, to maximize damage.&lt;br /&gt;
*A player who is using a slashing weapon, possibly with an off-hand rapier, should attack normally. Although the damage from poison is unlikely to compare to the damage of bleed if not cast when Penetrated Armor is in effect, players are still suggested to use it for the regeneration reduction it inflicts.&lt;br /&gt;
**Using [[Items#Infusions|Infusions]] of the specific type or of Gaia (the latter because of its longer duration) to increase magic damage is an option, but it occupies item slots that might be better used on mana restoratives.  Note that there is now a slot for scrolls and another for infusions that &#039;&#039;refills in the middle of a battle&#039;&#039;(!) but you still are limited to one type of scroll or infusion for each slot.&lt;br /&gt;
*Special items and scrolls&lt;br /&gt;
**Bubble gum and flower pots can be used to get the effect of several items in one slot along with a damage bonus.  These are really unnecessary unless you&#039;re going for a fast kill.  For a slow kill, don&#039;t bother wasting the credits or time collecting on them.&lt;br /&gt;
**2 soul stones and a spirit elixer is also good for a fast kill.&lt;br /&gt;
**Scrolls of the Avatar and Gods combine 3 item effects into one item slot.&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;:&lt;br /&gt;
*Players, regardless of their attack style, should keep [[Poison]] in effect on the enemy at all times, because it halves the regen rate of the boss&#039;s MP and SP, preventing it from using its very strong special attacks quite so often.&lt;br /&gt;
*Due to the high physical damage dealt by all bosses, keeping them Weakened at all times is suggested.&lt;br /&gt;
*Unlike the other three bosses, ManBearPig&#039;s Spirit Attack is a magical attack (unaffected by Weaken), so keeping him Bewildered is advisable.  If one does not yet have access to Bewilder (unlocked at level 70), bringing a Scroll of the Gods, for the double-duration Spark of Life effect (double duration as compared to Scroll of Life), is recommended.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;[[HentaiVerse_Bestiary#Legendary|Legendary]] Monsters&#039;&#039;&#039;====&lt;br /&gt;
=====&#039;&#039;&#039;Konata &amp;amp; Mikuru Asahina&#039;&#039;&#039;=====&lt;br /&gt;
Both of these can be defeated using the same strategies employed against the bosses. It is, however, important to note that the leap in difficulty between the bosses and Konata is about the same amount as the leap between Konata and Mikuru, so be prepared to fight a lot harder against Mikuru.  Also be sure to keep them both permanently Weakened and Bewildered (or Silenced), as they both have very strong physical and magical attacks.&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;&#039;Ryouko Asakura &amp;amp; Yuki Nagato&#039;&#039;&#039;=====&lt;br /&gt;
From this point on, the enemies get slightly harder, because they have very high Barrier Rating, making melee attacks significantly weaker than they are against Konata and Mikuru.  These two used to be immune to physical damage, but that immunity was removed to balance them against the other two legendaries.  Ryouko and Yuki are also extremely resistant to all magical damage except Holy and Soul.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;: &lt;br /&gt;
(Under Construction- Previous content removed due to changes in mechanics)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;:&lt;br /&gt;
*It is highly recommended that a player use one or both of Haste and Slow to extend the duration of Penetrated Armor.  This will also reduce overall damage taken by letting the player take turns faster than the enemy.&lt;br /&gt;
*Ryouko only uses Physical damage attacks, so there&#039;s no need to Bewilder her.&lt;br /&gt;
*Yuki uses both Physical and Magical damage attacks, so both Weaken and Bewilder should be used.  Using Silence is also an option, but because Weaken can&#039;t be used with it, Silence is not recommended unless the player has very few AP invested in HP Tank. Even Bewildered, Yuki can deal enough damage with her Spirit Attack to kill a low-HP player in one shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Access speed==&lt;br /&gt;
access speed(latency) is the most essential factor to hentaiverse playing, it can be measured by turns/seconds&lt;br /&gt;
*for players that have higher than 5 turns/sec speed that is strongly recommended to play in melee style, if the speed higher than 10 turns/sec, full 5 of plate/shield armor is recommended&lt;br /&gt;
*for players that have lower than 0.5 turns/sec speed that is strongly recommended to play in mage style, not only mage have higher damage output(which result quicker kill), but also magic prof increase much faster than melee prof&lt;br /&gt;
&lt;br /&gt;
==Real life time usage distribution==&lt;br /&gt;
for players that want to experience most designs of hentaiverse should to rush to Lv210 above as quickly as possiable, avoid waste time on arenas(except for the first clear) before Lv150, play in  high difficulty(hell and above) as higher as possible&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:HentaiVerse_Advice&amp;diff=19311</id>
		<title>Talk:HentaiVerse Advice</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:HentaiVerse_Advice&amp;diff=19311"/>
		<updated>2013-01-29T05:04:31Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: /* About overall stat points distribution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== arena priority in limited time ==&lt;br /&gt;
for a player who don&#039;t have enough time to play hv or don&#039;t want stamina under 80  without energy drink, the most populated arenas are lv.180 To Kill A God, lv 120 Dreamfall, followed by lv120 Exile. &lt;br /&gt;
for trophy, lv 200 The Trio and the Tree has a high quality one and doesn&#039;t need too much time --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 05:04, 29 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==About overall stat points distribution ==&lt;br /&gt;
since more base sp only hurt mages  after a mage have sp shield, should we suggest to people keep sum of all 6 pa low?  --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 08:55, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
No. Think about it: SP shield takes a fixed value to your base SP. It means neither increasing not decreasing your base SP would have any effect on the number of hits you can take. Therefore, it&#039;s neither beneficial nor harmful. But then you also need to consider those mages who use Spirit Stance sparingly. Those will benefit from a higher base SP. [[User:Varst|Varst]] ([[User talk:Varst|talk]]) 10:28, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
but spirit regen is slow, more base sp take more time to recover, and when use spark and sp shield, the decreasing speed doesn&#039;t change, so, for a pure mage low base sp/sum of pa is a better thing --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 10:47, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
SP regen is also affected by the total of PAs. &amp;lt;br&amp;gt;Assuming a player with 0 power, 0 SP tanks, no auras and 3000 total PAs. Sacrificing 10% of total PAs will increase the replenish speed (defined by replenishing from 0 SP to full SP) by a mere 1.8%. Sacrificing 50% of total PAs will increase the replenish speed by a mere 14%. Does it really worth to reduce PAs for such a minimal benefit (not to mention the benefits lost from reducing those PAs)?&lt;br /&gt;
Besides, having more power (catgirls, high karma) will also have negative effect using the same logic. Have you ever seen anyone with very high power complaining about that?  [[User:Varst|Varst]] ([[User talk:Varst|talk]]) 11:12, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
i mean, if a mage keep xp consume with str:end in ratio 1:4, and other pa are all different values, it is better than a mage who have all 6 pa in same value(lower base sp) --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 11:19, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ans the question is, how much? As I&#039;ve said, 10% less PAs and your SP regen increase by 1.8%, and it has no benefit to the actual SP shield consumption. And 10% less PA is quite a lot actually.(allocating XP in your way will give an amount of PA change less than 10%). Whether or not it&#039;s better to unbalance the stat is another question, but in terms of SP the effect is just minimal. [[User:Varst|Varst]] ([[User talk:Varst|talk]]) 11:46, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
my current base sp is 318, if i redistribute pa, i might have base sp less than 300. Also this issue is about direction, even the benifit is small, when people goes wrong direction, they centainy lose utility, not gain --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 12:34, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==About AGI and INT for mages ==&lt;br /&gt;
&lt;br /&gt;
Think about it. While 10 AGI gives a bit of action speed boost, it&#039;s dwarfed by the huge action speed multiplier for tier 3/4 offensive spells. And action speed is the same for IWBTH and normal.&lt;br /&gt;
&lt;br /&gt;
And you will eventually get more INT than your level; there&#039;s no need to chase after that stat. It&#039;s going to lead to very imbalanced stat which is not recommended. &lt;br /&gt;
&lt;br /&gt;
Please note that this is more like a stepstone for players to understand what&#039;s more important and what&#039;s less important; as many new players strictly follow that, it&#039;s better not to write that in such a strict way, but to guide them to understand what&#039;s important and what&#039;s not. [[User:Varst|Varst]] 05:40, 1 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*when you spend all remain xp to int and wis, it is going to be waste on xp, so there should be a clear balance poiont on those atributes, to maxiumize every single xp that a player have. &lt;br /&gt;
&lt;br /&gt;
and agi can also come from equipments, the effect of action speed&#039;s change is truly noticeable when you just past lv200,  it is true that tier 4 spell is extrmely slow, but without any agi from equipment, lv200 to lv220 is like double-hit(with lady 501st, might even be triple hit) hell --[[User:Ewq23|Ewq23]] 08:28, 1 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Advice for Brand New Players==&lt;br /&gt;
When you first create an account on E-Hentai.org (which also starts your HentaiVerse account), don&#039;t do battle in HV for a few days.  A completely fresh account starts with 1/50 HP and 0/10 MP, requiring that you wait quite a while for your HP and MP to regen to full.  Instead, let the [[Dawn of a New Day]] event give you at least enough [[EXP]] to reach [[Ranks#Beginner|Level 1]], which should take 2 days.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re Level 1, you&#039;ll have an [[Aura|Aura Point]] and an [[Abilities|Ability Point]].  Spend your Ability Point on Aura Slot 1 (the ability on the farthest right), and then spend your Aura Point on Green Aura.  Green Aura will prevent 2 points of damage from every physical attack made against you. At the lowest levels, most monsters deal just about 2 damage per attack, so you&#039;ll take little to no damage for several levels.&lt;br /&gt;
&lt;br /&gt;
With your Ability and Aura set up, it&#039;s time to buy some [[HentaiVerse#Stats|Primary Stats]] with your EXP.  Depending on which of the [[Fighting Styles]] you choose to focus on, you&#039;ll eventually change your stat balance, but for now, you&#039;ll want to keep each of your stats equally balanced.&lt;br /&gt;
&lt;br /&gt;
==Advice for Novice Players==&lt;br /&gt;
This [http://forums.e-hentai.org/index.php?showtopic=21824 forum thread] is a good place to learn some more advanced tips and techniques for playing HV.&lt;br /&gt;
*Extra credits&lt;br /&gt;
**If you have an Internet connection that qualifies, start an Hentai@Home node.  You&#039;ll get GP and hath that can be used to get credits or buy special benefits for your character.  http://ehwiki.org/wiki/Hath&lt;br /&gt;
**If you can&#039;t or won&#039;t install H@H, then try adopting a server for $10/month.  You&#039;ll get 90 hath over the month.&lt;br /&gt;
**[http://gu.e-hentai.org/manage.php?act=new Upload a gallery] but make sure to read [http://g.e-hentai.org/help.php#roe posting guidelines] first!&lt;br /&gt;
**Bit Torrents can also be used to get credits.&lt;br /&gt;
**The arena is meant to help kickstart your credits balance.  The first time you beat a challenge, you get 10x the credits!&lt;br /&gt;
**Sell the armor and weapons that you don&#039;t want to the bazaar.  The same applies to lower potions when you have tons of the higher ones.&lt;br /&gt;
&lt;br /&gt;
==Advice for Intermediate Players==&lt;br /&gt;
*Use HVStat to make the game interface customized.&lt;br /&gt;
*Make sure to pump up Max HP/MP using ability boost training.  This is usually more effective than filling EXP boost ability slots.  Dead people don&#039;t get experience!&lt;br /&gt;
*Disable autocasting when leveling in an item world at cake difficulty.  It&#039;s a waste of mana.&lt;br /&gt;
*Leveling up the low level crude equipments at IWBTH setting in Item World, for maximum leveling up speed.&lt;br /&gt;
&lt;br /&gt;
==Advice for Experienced Players==&lt;br /&gt;
===&#039;&#039;&#039;Fighting Bosses/Legendaries/Godlies&#039;&#039;&#039;===&lt;br /&gt;
This is a short overview of the prevailing strategies for defeating the enemies in the [[Ring of Blood]] and their counterparts at the end of [[Arena]] challenges starting with Endgame. For more information, a place to ask specific questions, and see descriptions of other successful and not so successful attempts, look [http://forums.e-hentai.org/index.php?showtopic=21231 here].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;: &lt;br /&gt;
*The following strategies are by no means the only strategies for defeating these enemies. They may not even be the best. They are, however, strategies that have been successfully employed and emulated. &lt;br /&gt;
*The Bosses and Legendary monsters have extremely powerful spirit attacks, strong enough to one-shot kill most players.  One way to prevent instant death is to utilize the [[Spells#Supportive Magic|Spark of Life]] effect, either through casting the spell itself, or using [[Items#Scrolls|Scrolls of the Gods]].&lt;br /&gt;
:*Evasion and block from shields can allow players to avoid Spirit attacks. &lt;br /&gt;
:*Parry can stop physical Spirit attacks. &lt;br /&gt;
:*Resist can stop magical Spirit attacks.&lt;br /&gt;
*Each category is split into two subcategories, damage and survival.&lt;br /&gt;
:*Damage: discusses how a player should go about dealing damage to the enemy. If you have access to an ethereal weapon, feel free to disregard this.&lt;br /&gt;
:*Survival: discusses specific survival strategies for fighting that enemy. However, a player should not necessarily ignore any general survival strategies not mentioned. (e.g. a player who uses haste should not necessarily stop using haste if it isn&#039;t mentioned.) &lt;br /&gt;
====&#039;&#039;&#039;The [[HentaiVerse_Bestiary#Boss|Bosses]]&#039;&#039;&#039;====&lt;br /&gt;
The monsters known as &amp;quot;Bosses&amp;quot; are: ManBearPig, Mithra, White Bunneh, and Dalek.  These bosses will appear at the end of Arena challenges starting with Endgame, and will also appear (very rarely) in [[Grindfest]], [[Item World]], and [[Random Encounter]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;: &lt;br /&gt;
*Because the bosses are somewhat resistant to physical damage and have a large amount of health, players are encouraged to use either piercing or high-[[Equipment Procs|bleed]] slashing weapons.&lt;br /&gt;
*A player who is using a piercing weapon should attack the enemy normally, taking special note to use their [[Spirit Attack]] only when Penetrated Armor is in effect, to maximize damage.&lt;br /&gt;
*A player who is using a slashing weapon, possibly with an off-hand rapier, should attack normally. Although the damage from poison is unlikely to compare to the damage of bleed if not cast when Penetrated Armor is in effect, players are still suggested to use it for the regeneration reduction it inflicts.&lt;br /&gt;
**Using [[Items#Infusions|Infusions]] of the specific type or of Gaia (the latter because of its longer duration) to increase magic damage is an option, but it occupies item slots that might be better used on mana restoratives.  Note that there is now a slot for scrolls and another for infusions that &#039;&#039;refills in the middle of a battle&#039;&#039;(!) but you still are limited to one type of scroll or infusion for each slot.&lt;br /&gt;
*Special items and scrolls&lt;br /&gt;
**Bubble gum and flower pots can be used to get the effect of several items in one slot along with a damage bonus.  These are really unnecessary unless you&#039;re going for a fast kill.  For a slow kill, don&#039;t bother wasting the credits or time collecting on them.&lt;br /&gt;
**2 soul stones and a spirit elixer is also good for a fast kill.&lt;br /&gt;
**Scrolls of the Avatar and Gods combine 3 item effects into one item slot.&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;:&lt;br /&gt;
*Players, regardless of their attack style, should keep [[Poison]] in effect on the enemy at all times, because it halves the regen rate of the boss&#039;s MP and SP, preventing it from using its very strong special attacks quite so often.&lt;br /&gt;
*Due to the high physical damage dealt by all bosses, keeping them Weakened at all times is suggested.&lt;br /&gt;
*Unlike the other three bosses, ManBearPig&#039;s Spirit Attack is a magical attack (unaffected by Weaken), so keeping him Bewildered is advisable.  If one does not yet have access to Bewilder (unlocked at level 70), bringing a Scroll of the Gods, for the double-duration Spark of Life effect (double duration as compared to Scroll of Life), is recommended.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;[[HentaiVerse_Bestiary#Legendary|Legendary]] Monsters&#039;&#039;&#039;====&lt;br /&gt;
=====&#039;&#039;&#039;Konata &amp;amp; Mikuru Asahina&#039;&#039;&#039;=====&lt;br /&gt;
Both of these can be defeated using the same strategies employed against the bosses. It is, however, important to note that the leap in difficulty between the bosses and Konata is about the same amount as the leap between Konata and Mikuru, so be prepared to fight a lot harder against Mikuru.  Also be sure to keep them both permanently Weakened and Bewildered (or Silenced), as they both have very strong physical and magical attacks.&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;&#039;Ryouko Asakura &amp;amp; Yuki Nagato&#039;&#039;&#039;=====&lt;br /&gt;
From this point on, the enemies get slightly harder, because they have very high Barrier Rating, making melee attacks significantly weaker than they are against Konata and Mikuru.  These two used to be immune to physical damage, but that immunity was removed to balance them against the other two legendaries.  Ryouko and Yuki are also extremely resistant to all magical damage except Holy and Soul.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;: &lt;br /&gt;
(Under Construction- Previous content removed due to changes in mechanics)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;:&lt;br /&gt;
*It is highly recommended that a player use one or both of Haste and Slow to extend the duration of Penetrated Armor.  This will also reduce overall damage taken by letting the player take turns faster than the enemy.&lt;br /&gt;
*Ryouko only uses Physical damage attacks, so there&#039;s no need to Bewilder her.&lt;br /&gt;
*Yuki uses both Physical and Magical damage attacks, so both Weaken and Bewilder should be used.  Using Silence is also an option, but because Weaken can&#039;t be used with it, Silence is not recommended unless the player has very few AP invested in HP Tank. Even Bewildered, Yuki can deal enough damage with her Spirit Attack to kill a low-HP player in one shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Access speed==&lt;br /&gt;
access speed(latency) is the most essential factor to hentaiverse playing, it can be measured by turns/seconds&lt;br /&gt;
*for players that have higher than 5 turns/sec speed that is strongly recommended to play in melee style, if the speed higher than 10 turns/sec, full 5 of plate/shield armor is recommended&lt;br /&gt;
*for players that have lower than 0.5 turns/sec speed that is strongly recommended to play in mage style, not only mage have higher damage output(which result quicker kill), but also magic prof increase much faster than melee prof&lt;br /&gt;
&lt;br /&gt;
==Real life time usage distribution==&lt;br /&gt;
for players that want to experience most designs of hentaiverse should to rush to Lv210 above as quickly as possiable, avoid waste time on arenas(except for the first clear) before Lv150, play in  high difficulty(hell and above) as higher as possible&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Arena&amp;diff=19306</id>
		<title>Talk:Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Arena&amp;diff=19306"/>
		<updated>2013-01-29T03:58:48Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: /* Arena Challenges Chart */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Edited to update the info for Power Flux, and brought other stuff up to date while I was at it.&lt;br /&gt;
--[[User:Sayoaisaka|Sayo]] 21:41, 31 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== mob qty per round==&lt;br /&gt;
how about open a column include this info? --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 03:58, 29 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arena Challenges Chart==&lt;br /&gt;
&lt;br /&gt;
I have a strong, strong desire to undo Anomtai&#039;s revision. I don&#039;t think it adds anything other than the possibility of confusion. Does anyone else have any thoughts on the issue? --[[User:Boggyb|Boggyb]] 05:33, 25 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You mean that bit about &amp;quot;The previous 17 challenges will still be available&amp;quot;? I don&#039;t see a problem with it, and it actually resolves a question I had been pondering. The only thing I find a slight bit confusing is the sudden change in format in the Monster Count for Each Round column from the Trio and the Tree on. --[[User:BradRepko|BradRepko]] 09:07, 26 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The change might have been sudden, but it didn&#039;t look like ass which your change does. That reminds me that we still need to work on that, particularly the plans to use coloring. God knows why I asked for people&#039;s opinions instead of just doing it how I wanted. --[[User:Boggyb|Boggyb]] 02:08, 30 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The monster count edit should be reverted because it looks much worse than it was before. [[User:Razorflame|Razorflame]] 00:44, 31 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Wait? Why the fuck do I even care? I was able to figure it out. Why am I sticking my neck out for the idiots who cannot? Fuck it! Do whatever the hell you want. I&#039;m not going down for this! --[[User:BradRepko|BradRepko]] 03:31, 31 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Old chart&lt;br /&gt;
===Arena Challenges===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Legend:&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 i,j,k,... = Total number of monsters per round, including:&lt;br /&gt;
  ^ = Mini-Boss monsters&lt;br /&gt;
  # = Boss monsters&lt;br /&gt;
  ! = Legendary monsters&lt;br /&gt;
&lt;br /&gt;
{|border=1 style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;150px&amp;quot;| &#039;&#039;&#039;Challenge&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;Min. Level&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;Rounds&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;EXP Mod&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;First Clear&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;Future Clears&#039;&#039;&#039; || &#039;&#039;&#039;Monster Count for Each Round&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| First Blood           || 1   || 1   || 0.5 || 200 C  || 20 C   ||style=&amp;quot;text-align: left;&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|| Baby Steps            || 2   || 1   || 0.5 || 400 C  || 40 C   ||style=&amp;quot;text-align: left;&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|| Learning Curves       || 4   || 2   || 0.5 || 600 C  || 60 C   ||style=&amp;quot;text-align: left;&amp;quot;| 1, 2&lt;br /&gt;
|-&lt;br /&gt;
|| Schooltastic          || 6   || 2   || 0.5 || 800 C  || 80 C   ||style=&amp;quot;text-align: left;&amp;quot;| 2, 3&lt;br /&gt;
|-&lt;br /&gt;
|| Graduation            || 8   || 3   || 0.5 || 1000 C  || 100 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;| &amp;lt;small&amp;gt;The following arena challenges require a minimum difficulty setting of Normal.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| A New Beginning       || 10  || 4   || 0.6 || 1200 C  || 120 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 4^&lt;br /&gt;
|-&lt;br /&gt;
|| Test of Faith         || 12  || 5   || 0.6 || 1400 C  || 140 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 3, 5^&lt;br /&gt;
|-&lt;br /&gt;
|| Road Less Traveled    || 15  || 6   || 0.7 || 1600 C  || 160 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 3, 3, 5^&lt;br /&gt;
|-&lt;br /&gt;
|| A Rolling Stone       || 20  || 7   || 0.7 || 1800 C  || 180 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 4, 4, 6^&lt;br /&gt;
|-&lt;br /&gt;
|| Blazing Field         || 30  || 8   || 0.8 || 2000 C || 200 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 4, 5, 5, 7^&lt;br /&gt;
|-&lt;br /&gt;
|| Fresh Meat            || 40  || 9   || 0.8 || 3000 C || 300 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 3^, 4^, 4^, 5^, 6^^&lt;br /&gt;
|-&lt;br /&gt;
|| Dark Skies            || 50  || 10  || 0.9 || 4000 C || 400 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 4^, 4^, 5^, 5^, 6^, 7^^&lt;br /&gt;
|-&lt;br /&gt;
|| Growing Storm         || 60  || 12  || 0.9 || 5000 C || 500 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 3, 4^, 4^, 4^, 5^, 5^, 6^, 7^^&lt;br /&gt;
|-&lt;br /&gt;
|| Apocalypse Soon       || 70  || 14  || 1.0 || 6000 C || 600 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 3, 3, 4^, 4^, 4^, 5^, 5^, 5^, 6^, 7^^&lt;br /&gt;
|-&lt;br /&gt;
|| Power Flux            || 80  || 16  || 1.0 || 7000 C || 700 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 4^, 5^^, 5^^, 5^^, 6^^, 6^^, 7^^^&lt;br /&gt;
|-&lt;br /&gt;
|| Killzone              || 90  || 18  || 1.0 || 8000 C || 800 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 5^^, 5^^, 5^^, 5^^, 6^^, 6^^, 7^^^&lt;br /&gt;
|-&lt;br /&gt;
|| Endgame               || 100 || 20  || 1.0 || 10000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 4^^, 4^^, 4^^, 5^^, 5^^, 5^^, 7^^^#&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;| &amp;lt;small&amp;gt;The following arena challenges only appear when the preceding arena challenge is cleared. The previous 17 challenges will still be available.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| Twisted Plots         || 100 || 25  || 1.0 || 12000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 4^^, 4^^, 4^^, 4^^, 5^^, 5^^, 5^^, 5^^, 7^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Longest Journey       || 110 || 30  || 1.1 || 14000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 7^^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Dreamfall             || 120 || 35  || 1.2 || 16000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2,  2,  2,  2,  2,  2,  3^,  3^,  3^,  3^,  3^,  3^,  3^,  4^^,  4^^,  4^^,  4^^,  4^^,  4^^,  4^^,  5^^^,  6^^^,  6^^^,  6^^^,  6^^^,  6^^^,  6^^^,  7^^^^,  7^^^^,  7^^^^,  8^^^^,  8^^^^,  8^^^^,  8^^^^,  10^^^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Exile                 || 130 || 40  || 1.3 || 18000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 9^^^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Feast For Crows       || 140 || 45  || 1.4 || 20000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 6^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 8^^^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Sealed Power          || 150 || 50  || 1.5 || 25000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 9^^^^^##&lt;br /&gt;
|-&lt;br /&gt;
|| New Wings             || 160 || 60  || 1.6 || 30000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 8^^^^^##&lt;br /&gt;
|-&lt;br /&gt;
|| Crusade               || 170 || 70  || 1.7 || 35000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^, 5^^^, 5^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 10^^^^^###&lt;br /&gt;
|-&lt;br /&gt;
|| To Kill A God         || 180 || 80  || 1.8 || 40000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 9^^^^^!&lt;br /&gt;
|-&lt;br /&gt;
|| Eve of Death          || 190 || 90  || 1.9 || 45000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 8^^^^^#!&lt;br /&gt;
|-&lt;br /&gt;
|| The Trio and the Tree || 200 || 100 || 2.0 || 50000 C || 1000 C||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^,2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 4!!!!&lt;br /&gt;
|-&lt;br /&gt;
|| End of Days           || 220 || 150 || 2.2 || 55000 C || 1000 C||style=&amp;quot;text-align: left;&amp;quot;| 24*1, 25*2^, 25*3^^, 25*5^^^!, 25*6^^^^!, 25*7^^^^^!, 8^^^^#!!&lt;br /&gt;
|-&lt;br /&gt;
|| The Twilight          || 240 || 200 || 2.4 || 60000 C || 1000 C||style=&amp;quot;text-align: left;&amp;quot;| 33*1, 34*2^, 32*3^^, 34*5^^^!, 33*6^^^^!, 33*7^^^^^!, 9^^^^^#!!&lt;br /&gt;
|-&lt;br /&gt;
|| Blue Skies Lie Beyond The Clouds || 260 || 300 || 2.6 || 65000 C || 1000 C||style=&amp;quot;text-align: left;&amp;quot;| &#039;&#039;???&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| And After That, Eternal Darkness || 280 || 400 || 2.8 || 70000 C || 1000 C||style=&amp;quot;text-align: left;&amp;quot;|  99*1, 100*2^, 100*4^^!, 100*5^^^!, 10^^^^###!!&lt;br /&gt;
|-&lt;br /&gt;
|| Past the Darkness, To The End of Time || 300 || 500 || 3.0 || 75000 C|| 1000 C||style=&amp;quot;text-align: left;&amp;quot;| &#039;&#039;???&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arena strategies ==&lt;br /&gt;
&lt;br /&gt;
I think that this Wiki&#039;s page on arenas would be more complete if one included strategies for arenas, especially the more pivotal ones, including Endgame, To Kill a God, The Trio and the Tree, and then one of the Legendary spawn pool arenas (220+).&lt;br /&gt;
&lt;br /&gt;
I especially believe that strategies for those four arenas would be very helpful to other HentaiVerse players.&lt;br /&gt;
&lt;br /&gt;
What does everyone else think about it?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# I don&#039;t believe there are any special strategies employed in Endgame, To Kill a God, or the Trio and the Tree (maybe silencing the Tree). You use the strategy you would use to beat a boss/legendary, except you fought a long arena before it. For End of Days, if you can&#039;t figure out how to beat it by the time you got there, you are probably too hopeless to be helped. (This is not a shot at any particular member. Unless you think it is, then go ahead)&lt;br /&gt;
# I&#039;m not sure you could write a balanced analysis. (i.e. with both strategies for melee and magic).&lt;br /&gt;
# I&#039;m not a fan of the homogenized playing strategies the HV forces on people. Writing strategies would simply enhance that.&lt;br /&gt;
# I don&#039;t feel like writing it. (I mention that because like everything else in the wiki, I&#039;d likely be the one doing it)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Boggyb|Boggyb]] 20:37, 12 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Scripts_%26_Tools&amp;diff=19295</id>
		<title>Talk:Scripts &amp; Tools</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Scripts_%26_Tools&amp;diff=19295"/>
		<updated>2013-01-29T01:06:26Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
magic scores has been updated by another person  --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 01:06, 29 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2406484&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just dumping some to be added (need to check if they work too):&lt;br /&gt;
&lt;br /&gt;
http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=56587&amp;amp;view=findpost&amp;amp;p=1614545&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/68601&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/78971&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/73572&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/106094 (Ahahaha, I&#039;m in one of his screenshots!) - This thing works great so far!&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/74281&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/89000&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/103444&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/104604&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/89000&lt;br /&gt;
&lt;br /&gt;
Not sure if this one works with e-hentai. The author didn&#039;t stated that in the description. &amp;lt;br&amp;gt;&lt;br /&gt;
Besides, wouldn&#039;t it conflict with hath perk &#039;Quick Browse&#039; ? --Varst&lt;br /&gt;
&lt;br /&gt;
In version 20110426 2.0 he claims he added support for g.e-hentai --Maximum_Joe&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:HentaiVerse_Advice&amp;diff=19269</id>
		<title>Talk:HentaiVerse Advice</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:HentaiVerse_Advice&amp;diff=19269"/>
		<updated>2013-01-28T12:34:54Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: /* About overall stat points distribution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About overall stat points distribution ==&lt;br /&gt;
since more base sp only hurt mages  after a mage have sp shield, should we suggest to people keep sum of all 6 pa low?  --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 08:55, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
No. Think about it: SP shield takes a fixed value to your base SP. It means neither increasing not decreasing your base SP would have any effect on the number of hits you can take. Therefore, it&#039;s neither beneficial nor harmful. But then you also need to consider those mages who use Spirit Stance sparingly. Those will benefit from a higher base SP. [[User:Varst|Varst]] ([[User talk:Varst|talk]]) 10:28, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
but spirit regen is slow, more base sp take more time to recover, and when use spark and sp shield, the decreasing speed doesn&#039;t change, so, for a pure mage low base sp/sum of pa is a better thing --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 10:47, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
SP regen is also affected by the total of PAs. &amp;lt;br&amp;gt;Assuming a player with 0 power, 0 SP tanks, no auras and 3000 total PAs. Sacrificing 10% of total PAs will increase the replenish speed (defined by replenishing from 0 SP to full SP) by a mere 1.8%. Sacrificing 50% of total PAs will increase the replenish speed by a mere 14%. Does it really worth to reduce PAs for such a minimal benefit (not to mention the benefits lost from reducing those PAs)?&lt;br /&gt;
Besides, having more power (catgirls, high karma) will also have negative effect using the same logic. Have you ever seen anyone with very high power complaining about that?  [[User:Varst|Varst]] ([[User talk:Varst|talk]]) 11:12, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
i mean, if a mage keep xp consume with str:end in ratio 1:4, and other pa are all different values, it is better than a mage who have all 6 pa in same value(lower base sp) --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 11:19, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ans the question is, how much? As I&#039;ve said, 10% less PAs and your SP regen increase by 1.8%, and it has no benefit to the actual SP shield consumption. And 10% less PA is quite a lot actually.(allocating XP in your way will give an amount of PA change less than 10%). Whether or not it&#039;s better to unbalance the stat is another question, but in terms of SP the effect is just minimal. [[User:Varst|Varst]] ([[User talk:Varst|talk]]) 11:46, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
my current base sp is 318, if i redistribute pa, i might have base sp less than 300. Also this issue is about direction, even the benifit is small, when people goes wrong direction, they centainy lose utility, not gain --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 12:34, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==About AGI and INT for mages ==&lt;br /&gt;
&lt;br /&gt;
Think about it. While 10 AGI gives a bit of action speed boost, it&#039;s dwarfed by the huge action speed multiplier for tier 3/4 offensive spells. And action speed is the same for IWBTH and normal.&lt;br /&gt;
&lt;br /&gt;
And you will eventually get more INT than your level; there&#039;s no need to chase after that stat. It&#039;s going to lead to very imbalanced stat which is not recommended. &lt;br /&gt;
&lt;br /&gt;
Please note that this is more like a stepstone for players to understand what&#039;s more important and what&#039;s less important; as many new players strictly follow that, it&#039;s better not to write that in such a strict way, but to guide them to understand what&#039;s important and what&#039;s not. [[User:Varst|Varst]] 05:40, 1 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*when you spend all remain xp to int and wis, it is going to be waste on xp, so there should be a clear balance poiont on those atributes, to maxiumize every single xp that a player have. &lt;br /&gt;
&lt;br /&gt;
and agi can also come from equipments, the effect of action speed&#039;s change is truly noticeable when you just past lv200,  it is true that tier 4 spell is extrmely slow, but without any agi from equipment, lv200 to lv220 is like double-hit(with lady 501st, might even be triple hit) hell --[[User:Ewq23|Ewq23]] 08:28, 1 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Advice for Brand New Players==&lt;br /&gt;
When you first create an account on E-Hentai.org (which also starts your HentaiVerse account), don&#039;t do battle in HV for a few days.  A completely fresh account starts with 1/50 HP and 0/10 MP, requiring that you wait quite a while for your HP and MP to regen to full.  Instead, let the [[Dawn of a New Day]] event give you at least enough [[EXP]] to reach [[Ranks#Beginner|Level 1]], which should take 2 days.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re Level 1, you&#039;ll have an [[Aura|Aura Point]] and an [[Abilities|Ability Point]].  Spend your Ability Point on Aura Slot 1 (the ability on the farthest right), and then spend your Aura Point on Green Aura.  Green Aura will prevent 2 points of damage from every physical attack made against you. At the lowest levels, most monsters deal just about 2 damage per attack, so you&#039;ll take little to no damage for several levels.&lt;br /&gt;
&lt;br /&gt;
With your Ability and Aura set up, it&#039;s time to buy some [[HentaiVerse#Stats|Primary Stats]] with your EXP.  Depending on which of the [[Fighting Styles]] you choose to focus on, you&#039;ll eventually change your stat balance, but for now, you&#039;ll want to keep each of your stats equally balanced.&lt;br /&gt;
&lt;br /&gt;
==Advice for Novice Players==&lt;br /&gt;
This [http://forums.e-hentai.org/index.php?showtopic=21824 forum thread] is a good place to learn some more advanced tips and techniques for playing HV.&lt;br /&gt;
*Extra credits&lt;br /&gt;
**If you have an Internet connection that qualifies, start an Hentai@Home node.  You&#039;ll get GP and hath that can be used to get credits or buy special benefits for your character.  http://ehwiki.org/wiki/Hath&lt;br /&gt;
**If you can&#039;t or won&#039;t install H@H, then try adopting a server for $10/month.  You&#039;ll get 90 hath over the month.&lt;br /&gt;
**[http://gu.e-hentai.org/manage.php?act=new Upload a gallery] but make sure to read [http://g.e-hentai.org/help.php#roe posting guidelines] first!&lt;br /&gt;
**Bit Torrents can also be used to get credits.&lt;br /&gt;
**The arena is meant to help kickstart your credits balance.  The first time you beat a challenge, you get 10x the credits!&lt;br /&gt;
**Sell the armor and weapons that you don&#039;t want to the bazaar.  The same applies to lower potions when you have tons of the higher ones.&lt;br /&gt;
&lt;br /&gt;
==Advice for Intermediate Players==&lt;br /&gt;
*Use HVStat to make the game interface customized.&lt;br /&gt;
*Make sure to pump up Max HP/MP using ability boost training.  This is usually more effective than filling EXP boost ability slots.  Dead people don&#039;t get experience!&lt;br /&gt;
*Disable autocasting when leveling in an item world at cake difficulty.  It&#039;s a waste of mana.&lt;br /&gt;
*Leveling up the low level crude equipments at IWBTH setting in Item World, for maximum leveling up speed.&lt;br /&gt;
&lt;br /&gt;
==Advice for Experienced Players==&lt;br /&gt;
===&#039;&#039;&#039;Fighting Bosses/Legendaries/Godlies&#039;&#039;&#039;===&lt;br /&gt;
This is a short overview of the prevailing strategies for defeating the enemies in the [[Ring of Blood]] and their counterparts at the end of [[Arena]] challenges starting with Endgame. For more information, a place to ask specific questions, and see descriptions of other successful and not so successful attempts, look [http://forums.e-hentai.org/index.php?showtopic=21231 here].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;: &lt;br /&gt;
*The following strategies are by no means the only strategies for defeating these enemies. They may not even be the best. They are, however, strategies that have been successfully employed and emulated. &lt;br /&gt;
*The Bosses and Legendary monsters have extremely powerful spirit attacks, strong enough to one-shot kill most players.  One way to prevent instant death is to utilize the [[Spells#Supportive Magic|Spark of Life]] effect, either through casting the spell itself, or using [[Items#Scrolls|Scrolls of the Gods]].&lt;br /&gt;
:*Evasion and block from shields can allow players to avoid Spirit attacks. &lt;br /&gt;
:*Parry can stop physical Spirit attacks. &lt;br /&gt;
:*Resist can stop magical Spirit attacks.&lt;br /&gt;
*Each category is split into two subcategories, damage and survival.&lt;br /&gt;
:*Damage: discusses how a player should go about dealing damage to the enemy. If you have access to an ethereal weapon, feel free to disregard this.&lt;br /&gt;
:*Survival: discusses specific survival strategies for fighting that enemy. However, a player should not necessarily ignore any general survival strategies not mentioned. (e.g. a player who uses haste should not necessarily stop using haste if it isn&#039;t mentioned.) &lt;br /&gt;
====&#039;&#039;&#039;The [[HentaiVerse_Bestiary#Boss|Bosses]]&#039;&#039;&#039;====&lt;br /&gt;
The monsters known as &amp;quot;Bosses&amp;quot; are: ManBearPig, Mithra, White Bunneh, and Dalek.  These bosses will appear at the end of Arena challenges starting with Endgame, and will also appear (very rarely) in [[Grindfest]], [[Item World]], and [[Random Encounter]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;: &lt;br /&gt;
*Because the bosses are somewhat resistant to physical damage and have a large amount of health, players are encouraged to use either piercing or high-[[Equipment Procs|bleed]] slashing weapons.&lt;br /&gt;
*A player who is using a piercing weapon should attack the enemy normally, taking special note to use their [[Spirit Attack]] only when Penetrated Armor is in effect, to maximize damage.&lt;br /&gt;
*A player who is using a slashing weapon, possibly with an off-hand rapier, should attack normally. Although the damage from poison is unlikely to compare to the damage of bleed if not cast when Penetrated Armor is in effect, players are still suggested to use it for the regeneration reduction it inflicts.&lt;br /&gt;
**Using [[Items#Infusions|Infusions]] of the specific type or of Gaia (the latter because of its longer duration) to increase magic damage is an option, but it occupies item slots that might be better used on mana restoratives.  Note that there is now a slot for scrolls and another for infusions that &#039;&#039;refills in the middle of a battle&#039;&#039;(!) but you still are limited to one type of scroll or infusion for each slot.&lt;br /&gt;
*Special items and scrolls&lt;br /&gt;
**Bubble gum and flower pots can be used to get the effect of several items in one slot along with a damage bonus.  These are really unnecessary unless you&#039;re going for a fast kill.  For a slow kill, don&#039;t bother wasting the credits or time collecting on them.&lt;br /&gt;
**2 soul stones and a spirit elixer is also good for a fast kill.&lt;br /&gt;
**Scrolls of the Avatar and Gods combine 3 item effects into one item slot.&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;:&lt;br /&gt;
*Players, regardless of their attack style, should keep [[Poison]] in effect on the enemy at all times, because it halves the regen rate of the boss&#039;s MP and SP, preventing it from using its very strong special attacks quite so often.&lt;br /&gt;
*Due to the high physical damage dealt by all bosses, keeping them Weakened at all times is suggested.&lt;br /&gt;
*Unlike the other three bosses, ManBearPig&#039;s Spirit Attack is a magical attack (unaffected by Weaken), so keeping him Bewildered is advisable.  If one does not yet have access to Bewilder (unlocked at level 70), bringing a Scroll of the Gods, for the double-duration Spark of Life effect (double duration as compared to Scroll of Life), is recommended.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;[[HentaiVerse_Bestiary#Legendary|Legendary]] Monsters&#039;&#039;&#039;====&lt;br /&gt;
=====&#039;&#039;&#039;Konata &amp;amp; Mikuru Asahina&#039;&#039;&#039;=====&lt;br /&gt;
Both of these can be defeated using the same strategies employed against the bosses. It is, however, important to note that the leap in difficulty between the bosses and Konata is about the same amount as the leap between Konata and Mikuru, so be prepared to fight a lot harder against Mikuru.  Also be sure to keep them both permanently Weakened and Bewildered (or Silenced), as they both have very strong physical and magical attacks.&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;&#039;Ryouko Asakura &amp;amp; Yuki Nagato&#039;&#039;&#039;=====&lt;br /&gt;
From this point on, the enemies get slightly harder, because they have very high Barrier Rating, making melee attacks significantly weaker than they are against Konata and Mikuru.  These two used to be immune to physical damage, but that immunity was removed to balance them against the other two legendaries.  Ryouko and Yuki are also extremely resistant to all magical damage except Holy and Soul.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;: &lt;br /&gt;
(Under Construction- Previous content removed due to changes in mechanics)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;:&lt;br /&gt;
*It is highly recommended that a player use one or both of Haste and Slow to extend the duration of Penetrated Armor.  This will also reduce overall damage taken by letting the player take turns faster than the enemy.&lt;br /&gt;
*Ryouko only uses Physical damage attacks, so there&#039;s no need to Bewilder her.&lt;br /&gt;
*Yuki uses both Physical and Magical damage attacks, so both Weaken and Bewilder should be used.  Using Silence is also an option, but because Weaken can&#039;t be used with it, Silence is not recommended unless the player has very few AP invested in HP Tank. Even Bewildered, Yuki can deal enough damage with her Spirit Attack to kill a low-HP player in one shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Access speed==&lt;br /&gt;
access speed(latency) is the most essential factor to hentaiverse playing, it can be measured by turns/seconds&lt;br /&gt;
*for players that have higher than 5 turns/sec speed that is strongly recommended to play in melee style, if the speed higher than 10 turns/sec, full 5 of plate/shield armor is recommended&lt;br /&gt;
*for players that have lower than 0.5 turns/sec speed that is strongly recommended to play in mage style, not only mage have higher damage output(which result quicker kill), but also magic prof increase much faster than melee prof&lt;br /&gt;
&lt;br /&gt;
==Real life time usage distribution==&lt;br /&gt;
for players that want to experience most designs of hentaiverse should to rush to Lv210 above as quickly as possiable, avoid waste time on arenas(except for the first clear) before Lv150, play in  high difficulty(hell and above) as higher as possible&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:HentaiVerse_Advice&amp;diff=19265</id>
		<title>Talk:HentaiVerse Advice</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:HentaiVerse_Advice&amp;diff=19265"/>
		<updated>2013-01-28T11:19:18Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: /* About overall stat points distribution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About overall stat points distribution ==&lt;br /&gt;
since more base sp only hurt mages  after a mage have sp shield, should we suggest to people keep sum of all 6 pa low?  --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 08:55, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
No. Think about it: SP shield takes a fixed value to your base SP. It means neither increasing not decreasing your base SP would have any effect on the number of hits you can take. Therefore, it&#039;s neither beneficial nor harmful. But then you also need to consider those mages who use Spirit Stance sparingly. Those will benefit from a higher base SP. [[User:Varst|Varst]] ([[User talk:Varst|talk]]) 10:28, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
but spirit regen is slow, more base sp take more time to recover, and when use spark and sp shield, the decreasing speed doesn&#039;t change, so, for a pure mage low base sp/sum of pa is a better thing --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 10:47, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
SP regen is also affected by the total of PAs. &amp;lt;br&amp;gt;Assuming a player with 0 power, 0 SP tanks, no auras and 3000 total PAs. Sacrificing 10% of total PAs will increase the replenish speed (defined by replenishing from 0 SP to full SP) by a mere 1.8%. Sacrificing 50% of total PAs will increase the replenish speed by a mere 14%. Does it really worth to reduce PAs for such a minimal benefit (not to mention the benefits lost from reducing those PAs)?&lt;br /&gt;
Besides, having more power (catgirls, high karma) will also have negative effect using the same logic. Have you ever seen anyone with very high power complaining about that?  [[User:Varst|Varst]] ([[User talk:Varst|talk]]) 11:12, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
i mean, if a mage keep xp consume with str:end in ratio 1:4, and other pa are all different values, it is better than a mage who have all 6 pa in same value(lower base sp) --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 11:19, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==About AGI and INT for mages ==&lt;br /&gt;
&lt;br /&gt;
Think about it. While 10 AGI gives a bit of action speed boost, it&#039;s dwarfed by the huge action speed multiplier for tier 3/4 offensive spells. And action speed is the same for IWBTH and normal.&lt;br /&gt;
&lt;br /&gt;
And you will eventually get more INT than your level; there&#039;s no need to chase after that stat. It&#039;s going to lead to very imbalanced stat which is not recommended. &lt;br /&gt;
&lt;br /&gt;
Please note that this is more like a stepstone for players to understand what&#039;s more important and what&#039;s less important; as many new players strictly follow that, it&#039;s better not to write that in such a strict way, but to guide them to understand what&#039;s important and what&#039;s not. [[User:Varst|Varst]] 05:40, 1 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*when you spend all remain xp to int and wis, it is going to be waste on xp, so there should be a clear balance poiont on those atributes, to maxiumize every single xp that a player have. &lt;br /&gt;
&lt;br /&gt;
and agi can also come from equipments, the effect of action speed&#039;s change is truly noticeable when you just past lv200,  it is true that tier 4 spell is extrmely slow, but without any agi from equipment, lv200 to lv220 is like double-hit(with lady 501st, might even be triple hit) hell --[[User:Ewq23|Ewq23]] 08:28, 1 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Advice for Brand New Players==&lt;br /&gt;
When you first create an account on E-Hentai.org (which also starts your HentaiVerse account), don&#039;t do battle in HV for a few days.  A completely fresh account starts with 1/50 HP and 0/10 MP, requiring that you wait quite a while for your HP and MP to regen to full.  Instead, let the [[Dawn of a New Day]] event give you at least enough [[EXP]] to reach [[Ranks#Beginner|Level 1]], which should take 2 days.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re Level 1, you&#039;ll have an [[Aura|Aura Point]] and an [[Abilities|Ability Point]].  Spend your Ability Point on Aura Slot 1 (the ability on the farthest right), and then spend your Aura Point on Green Aura.  Green Aura will prevent 2 points of damage from every physical attack made against you. At the lowest levels, most monsters deal just about 2 damage per attack, so you&#039;ll take little to no damage for several levels.&lt;br /&gt;
&lt;br /&gt;
With your Ability and Aura set up, it&#039;s time to buy some [[HentaiVerse#Stats|Primary Stats]] with your EXP.  Depending on which of the [[Fighting Styles]] you choose to focus on, you&#039;ll eventually change your stat balance, but for now, you&#039;ll want to keep each of your stats equally balanced.&lt;br /&gt;
&lt;br /&gt;
==Advice for Novice Players==&lt;br /&gt;
This [http://forums.e-hentai.org/index.php?showtopic=21824 forum thread] is a good place to learn some more advanced tips and techniques for playing HV.&lt;br /&gt;
*Extra credits&lt;br /&gt;
**If you have an Internet connection that qualifies, start an Hentai@Home node.  You&#039;ll get GP and hath that can be used to get credits or buy special benefits for your character.  http://ehwiki.org/wiki/Hath&lt;br /&gt;
**If you can&#039;t or won&#039;t install H@H, then try adopting a server for $10/month.  You&#039;ll get 90 hath over the month.&lt;br /&gt;
**[http://gu.e-hentai.org/manage.php?act=new Upload a gallery] but make sure to read [http://g.e-hentai.org/help.php#roe posting guidelines] first!&lt;br /&gt;
**Bit Torrents can also be used to get credits.&lt;br /&gt;
**The arena is meant to help kickstart your credits balance.  The first time you beat a challenge, you get 10x the credits!&lt;br /&gt;
**Sell the armor and weapons that you don&#039;t want to the bazaar.  The same applies to lower potions when you have tons of the higher ones.&lt;br /&gt;
&lt;br /&gt;
==Advice for Intermediate Players==&lt;br /&gt;
*Use HVStat to make the game interface customized.&lt;br /&gt;
*Make sure to pump up Max HP/MP using ability boost training.  This is usually more effective than filling EXP boost ability slots.  Dead people don&#039;t get experience!&lt;br /&gt;
*Disable autocasting when leveling in an item world at cake difficulty.  It&#039;s a waste of mana.&lt;br /&gt;
*Leveling up the low level crude equipments at IWBTH setting in Item World, for maximum leveling up speed.&lt;br /&gt;
&lt;br /&gt;
==Advice for Experienced Players==&lt;br /&gt;
===&#039;&#039;&#039;Fighting Bosses/Legendaries/Godlies&#039;&#039;&#039;===&lt;br /&gt;
This is a short overview of the prevailing strategies for defeating the enemies in the [[Ring of Blood]] and their counterparts at the end of [[Arena]] challenges starting with Endgame. For more information, a place to ask specific questions, and see descriptions of other successful and not so successful attempts, look [http://forums.e-hentai.org/index.php?showtopic=21231 here].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;: &lt;br /&gt;
*The following strategies are by no means the only strategies for defeating these enemies. They may not even be the best. They are, however, strategies that have been successfully employed and emulated. &lt;br /&gt;
*The Bosses and Legendary monsters have extremely powerful spirit attacks, strong enough to one-shot kill most players.  One way to prevent instant death is to utilize the [[Spells#Supportive Magic|Spark of Life]] effect, either through casting the spell itself, or using [[Items#Scrolls|Scrolls of the Gods]].&lt;br /&gt;
:*Evasion and block from shields can allow players to avoid Spirit attacks. &lt;br /&gt;
:*Parry can stop physical Spirit attacks. &lt;br /&gt;
:*Resist can stop magical Spirit attacks.&lt;br /&gt;
*Each category is split into two subcategories, damage and survival.&lt;br /&gt;
:*Damage: discusses how a player should go about dealing damage to the enemy. If you have access to an ethereal weapon, feel free to disregard this.&lt;br /&gt;
:*Survival: discusses specific survival strategies for fighting that enemy. However, a player should not necessarily ignore any general survival strategies not mentioned. (e.g. a player who uses haste should not necessarily stop using haste if it isn&#039;t mentioned.) &lt;br /&gt;
====&#039;&#039;&#039;The [[HentaiVerse_Bestiary#Boss|Bosses]]&#039;&#039;&#039;====&lt;br /&gt;
The monsters known as &amp;quot;Bosses&amp;quot; are: ManBearPig, Mithra, White Bunneh, and Dalek.  These bosses will appear at the end of Arena challenges starting with Endgame, and will also appear (very rarely) in [[Grindfest]], [[Item World]], and [[Random Encounter]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;: &lt;br /&gt;
*Because the bosses are somewhat resistant to physical damage and have a large amount of health, players are encouraged to use either piercing or high-[[Equipment Procs|bleed]] slashing weapons.&lt;br /&gt;
*A player who is using a piercing weapon should attack the enemy normally, taking special note to use their [[Spirit Attack]] only when Penetrated Armor is in effect, to maximize damage.&lt;br /&gt;
*A player who is using a slashing weapon, possibly with an off-hand rapier, should attack normally. Although the damage from poison is unlikely to compare to the damage of bleed if not cast when Penetrated Armor is in effect, players are still suggested to use it for the regeneration reduction it inflicts.&lt;br /&gt;
**Using [[Items#Infusions|Infusions]] of the specific type or of Gaia (the latter because of its longer duration) to increase magic damage is an option, but it occupies item slots that might be better used on mana restoratives.  Note that there is now a slot for scrolls and another for infusions that &#039;&#039;refills in the middle of a battle&#039;&#039;(!) but you still are limited to one type of scroll or infusion for each slot.&lt;br /&gt;
*Special items and scrolls&lt;br /&gt;
**Bubble gum and flower pots can be used to get the effect of several items in one slot along with a damage bonus.  These are really unnecessary unless you&#039;re going for a fast kill.  For a slow kill, don&#039;t bother wasting the credits or time collecting on them.&lt;br /&gt;
**2 soul stones and a spirit elixer is also good for a fast kill.&lt;br /&gt;
**Scrolls of the Avatar and Gods combine 3 item effects into one item slot.&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;:&lt;br /&gt;
*Players, regardless of their attack style, should keep [[Poison]] in effect on the enemy at all times, because it halves the regen rate of the boss&#039;s MP and SP, preventing it from using its very strong special attacks quite so often.&lt;br /&gt;
*Due to the high physical damage dealt by all bosses, keeping them Weakened at all times is suggested.&lt;br /&gt;
*Unlike the other three bosses, ManBearPig&#039;s Spirit Attack is a magical attack (unaffected by Weaken), so keeping him Bewildered is advisable.  If one does not yet have access to Bewilder (unlocked at level 70), bringing a Scroll of the Gods, for the double-duration Spark of Life effect (double duration as compared to Scroll of Life), is recommended.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;[[HentaiVerse_Bestiary#Legendary|Legendary]] Monsters&#039;&#039;&#039;====&lt;br /&gt;
=====&#039;&#039;&#039;Konata &amp;amp; Mikuru Asahina&#039;&#039;&#039;=====&lt;br /&gt;
Both of these can be defeated using the same strategies employed against the bosses. It is, however, important to note that the leap in difficulty between the bosses and Konata is about the same amount as the leap between Konata and Mikuru, so be prepared to fight a lot harder against Mikuru.  Also be sure to keep them both permanently Weakened and Bewildered (or Silenced), as they both have very strong physical and magical attacks.&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;&#039;Ryouko Asakura &amp;amp; Yuki Nagato&#039;&#039;&#039;=====&lt;br /&gt;
From this point on, the enemies get slightly harder, because they have very high Barrier Rating, making melee attacks significantly weaker than they are against Konata and Mikuru.  These two used to be immune to physical damage, but that immunity was removed to balance them against the other two legendaries.  Ryouko and Yuki are also extremely resistant to all magical damage except Holy and Soul.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;: &lt;br /&gt;
(Under Construction- Previous content removed due to changes in mechanics)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;:&lt;br /&gt;
*It is highly recommended that a player use one or both of Haste and Slow to extend the duration of Penetrated Armor.  This will also reduce overall damage taken by letting the player take turns faster than the enemy.&lt;br /&gt;
*Ryouko only uses Physical damage attacks, so there&#039;s no need to Bewilder her.&lt;br /&gt;
*Yuki uses both Physical and Magical damage attacks, so both Weaken and Bewilder should be used.  Using Silence is also an option, but because Weaken can&#039;t be used with it, Silence is not recommended unless the player has very few AP invested in HP Tank. Even Bewildered, Yuki can deal enough damage with her Spirit Attack to kill a low-HP player in one shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Access speed==&lt;br /&gt;
access speed(latency) is the most essential factor to hentaiverse playing, it can be measured by turns/seconds&lt;br /&gt;
*for players that have higher than 5 turns/sec speed that is strongly recommended to play in melee style, if the speed higher than 10 turns/sec, full 5 of plate/shield armor is recommended&lt;br /&gt;
*for players that have lower than 0.5 turns/sec speed that is strongly recommended to play in mage style, not only mage have higher damage output(which result quicker kill), but also magic prof increase much faster than melee prof&lt;br /&gt;
&lt;br /&gt;
==Real life time usage distribution==&lt;br /&gt;
for players that want to experience most designs of hentaiverse should to rush to Lv210 above as quickly as possiable, avoid waste time on arenas(except for the first clear) before Lv150, play in  high difficulty(hell and above) as higher as possible&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Spells&amp;diff=19263</id>
		<title>Talk:Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Spells&amp;diff=19263"/>
		<updated>2013-01-28T10:51:04Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;“with the remainder absorbed as damage to your spirit. ”&lt;br /&gt;
how is the spirit  damage amount be calculated?   percentage of my base sp?  do we have some formulas？ --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 15:23, 27 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The amount of Spirit damage depends on the power of the blow that was absorbed, and is 40% of base spirit (reducible to 20% at max AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0% of base spirit at exactly 25% damage.&amp;quot;&lt;br /&gt;
Works exactly as it&#039;s stated. [[User:Varst|Varst]] ([[User talk:Varst|talk]]) 15:39, 27 January 2013 (UTC)&lt;br /&gt;
* i meant details, if a enemy attack is not over my hp, then how is it been calculated,  (mob hit - 1/4*my-hp)/x = final sp damage taken, what the would the x be?  --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 01:49, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
 Since we&#039;re dealing with a percent, the bottom is the largest value possible, which in this case is 100% health, minus the 25% health minimum.&lt;br /&gt;
 Long story short, x= 3/4 * base_HP.&lt;br /&gt;
 --[[User:Destructorspace|Destructorspace]] ([[User talk:Destructorspace|talk]]) 04:00, 28 January 2013 (UTC)&lt;br /&gt;
if (hit &amp;gt;= .25*base_HP) //Only take SP damage if it would do more than 25% of base health&lt;br /&gt;
:if (hit &amp;gt;= base_HP) //Only do damage calculation if it doesn&#039;t get capped at 100% health anyway&lt;br /&gt;
::SP_damage = Absorption_Percentage * base_SP&lt;br /&gt;
:else&lt;br /&gt;
::SP_damage = (Absorption_Percentage * base_SP) * (hit - .25*base_HP) / (.75*base_HP )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* in another community some guys conclude similar thing as you do,  in a formula, it is about     --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 04:44, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
 sp_damage = Base_SP/5  *    (mob_hit - max_HP/4) / max_HP/3*4 &lt;br /&gt;
&lt;br /&gt;
SP damage = Base SP * (0.4 - (AP in SP shield - 1) * 0.05) * (Max ((Damage - max HP * 25%) / max HP * 0.75), 1)   [[User:Varst|Varst]] ([[User talk:Varst|talk]]) 05:54, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
*  this formula seems already mature, why don&#039;t put it in the main page? --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 10:51, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will need additions from someone with a higher rank than mine. --[[User:3d0xp0xy|3d0xp0xy]] 05:45, 23 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I added descriptions of the ones I have [[User:Nick321|Nick321]]&lt;br /&gt;
&lt;br /&gt;
May as well add status effects here. --[[User:Sayoaisaka|Sayo]]&lt;br /&gt;
&lt;br /&gt;
It&#039;s much better now. --[[User:3d0xp0xy|3d0xp0xy]] 20:26, 20 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Added Tier 11 Spells. Don&#039;t think there is anymore for a while. On another note, for Spark of Life, if the first mob kills you and triggers it, the mobs still in the process of taking their turns can still kill you. --[[User:Sonic|Sonic]] 12:35, 21 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
This needs to be updated for 0.3.2. --[[User:3d0xp0xy|3d0xp0xy]] 08:24, 24 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Page is up to date as of 0.4.4. --[[User:Coredumperror|Coredumperror]] 19:06, 1 January 2010 (UTC)&lt;br /&gt;
*I plan to add the base costs of all the spells up to tier 11 once I hit lvl 100.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve added info on spell durations, but I don&#039;t have all of them, so someone else will have to fill in the gaps.--[[User:Sayoaisaka|Sayo]] 00:11, 15 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:HentaiVerse_Advice&amp;diff=19262</id>
		<title>Talk:HentaiVerse Advice</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:HentaiVerse_Advice&amp;diff=19262"/>
		<updated>2013-01-28T10:47:16Z</updated>

		<summary type="html">&lt;p&gt;Ewq23: /* About overall stat points distribution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About overall stat points distribution ==&lt;br /&gt;
since more base sp only hurt mages  after a mage have sp shield, should we suggest to people keep sum of all 6 pa low?  --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 08:55, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
No. Think about it: SP shield takes a fixed value to your base SP. It means neither increasing not decreasing your base SP would have any effect on the number of hits you can take. Therefore, it&#039;s neither beneficial nor harmful. But then you also need to consider those mages who use Spirit Stance sparingly. Those will benefit from a higher base SP. [[User:Varst|Varst]] ([[User talk:Varst|talk]]) 10:28, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
but spirit regen is slow, more base sp take more time to recover, and when use spark and sp shield, the decreasing speed doesn&#039;t change, so, for a pure mage low base sp/sum of pa is a better thing --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 10:47, 28 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==About AGI and INT for mages ==&lt;br /&gt;
&lt;br /&gt;
Think about it. While 10 AGI gives a bit of action speed boost, it&#039;s dwarfed by the huge action speed multiplier for tier 3/4 offensive spells. And action speed is the same for IWBTH and normal.&lt;br /&gt;
&lt;br /&gt;
And you will eventually get more INT than your level; there&#039;s no need to chase after that stat. It&#039;s going to lead to very imbalanced stat which is not recommended. &lt;br /&gt;
&lt;br /&gt;
Please note that this is more like a stepstone for players to understand what&#039;s more important and what&#039;s less important; as many new players strictly follow that, it&#039;s better not to write that in such a strict way, but to guide them to understand what&#039;s important and what&#039;s not. [[User:Varst|Varst]] 05:40, 1 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*when you spend all remain xp to int and wis, it is going to be waste on xp, so there should be a clear balance poiont on those atributes, to maxiumize every single xp that a player have. &lt;br /&gt;
&lt;br /&gt;
and agi can also come from equipments, the effect of action speed&#039;s change is truly noticeable when you just past lv200,  it is true that tier 4 spell is extrmely slow, but without any agi from equipment, lv200 to lv220 is like double-hit(with lady 501st, might even be triple hit) hell --[[User:Ewq23|Ewq23]] 08:28, 1 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Advice for Brand New Players==&lt;br /&gt;
When you first create an account on E-Hentai.org (which also starts your HentaiVerse account), don&#039;t do battle in HV for a few days.  A completely fresh account starts with 1/50 HP and 0/10 MP, requiring that you wait quite a while for your HP and MP to regen to full.  Instead, let the [[Dawn of a New Day]] event give you at least enough [[EXP]] to reach [[Ranks#Beginner|Level 1]], which should take 2 days.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re Level 1, you&#039;ll have an [[Aura|Aura Point]] and an [[Abilities|Ability Point]].  Spend your Ability Point on Aura Slot 1 (the ability on the farthest right), and then spend your Aura Point on Green Aura.  Green Aura will prevent 2 points of damage from every physical attack made against you. At the lowest levels, most monsters deal just about 2 damage per attack, so you&#039;ll take little to no damage for several levels.&lt;br /&gt;
&lt;br /&gt;
With your Ability and Aura set up, it&#039;s time to buy some [[HentaiVerse#Stats|Primary Stats]] with your EXP.  Depending on which of the [[Fighting Styles]] you choose to focus on, you&#039;ll eventually change your stat balance, but for now, you&#039;ll want to keep each of your stats equally balanced.&lt;br /&gt;
&lt;br /&gt;
==Advice for Novice Players==&lt;br /&gt;
This [http://forums.e-hentai.org/index.php?showtopic=21824 forum thread] is a good place to learn some more advanced tips and techniques for playing HV.&lt;br /&gt;
*Extra credits&lt;br /&gt;
**If you have an Internet connection that qualifies, start an Hentai@Home node.  You&#039;ll get GP and hath that can be used to get credits or buy special benefits for your character.  http://ehwiki.org/wiki/Hath&lt;br /&gt;
**If you can&#039;t or won&#039;t install H@H, then try adopting a server for $10/month.  You&#039;ll get 90 hath over the month.&lt;br /&gt;
**[http://gu.e-hentai.org/manage.php?act=new Upload a gallery] but make sure to read [http://g.e-hentai.org/help.php#roe posting guidelines] first!&lt;br /&gt;
**Bit Torrents can also be used to get credits.&lt;br /&gt;
**The arena is meant to help kickstart your credits balance.  The first time you beat a challenge, you get 10x the credits!&lt;br /&gt;
**Sell the armor and weapons that you don&#039;t want to the bazaar.  The same applies to lower potions when you have tons of the higher ones.&lt;br /&gt;
&lt;br /&gt;
==Advice for Intermediate Players==&lt;br /&gt;
*Use HVStat to make the game interface customized.&lt;br /&gt;
*Make sure to pump up Max HP/MP using ability boost training.  This is usually more effective than filling EXP boost ability slots.  Dead people don&#039;t get experience!&lt;br /&gt;
*Disable autocasting when leveling in an item world at cake difficulty.  It&#039;s a waste of mana.&lt;br /&gt;
*Leveling up the low level crude equipments at IWBTH setting in Item World, for maximum leveling up speed.&lt;br /&gt;
&lt;br /&gt;
==Advice for Experienced Players==&lt;br /&gt;
===&#039;&#039;&#039;Fighting Bosses/Legendaries/Godlies&#039;&#039;&#039;===&lt;br /&gt;
This is a short overview of the prevailing strategies for defeating the enemies in the [[Ring of Blood]] and their counterparts at the end of [[Arena]] challenges starting with Endgame. For more information, a place to ask specific questions, and see descriptions of other successful and not so successful attempts, look [http://forums.e-hentai.org/index.php?showtopic=21231 here].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;: &lt;br /&gt;
*The following strategies are by no means the only strategies for defeating these enemies. They may not even be the best. They are, however, strategies that have been successfully employed and emulated. &lt;br /&gt;
*The Bosses and Legendary monsters have extremely powerful spirit attacks, strong enough to one-shot kill most players.  One way to prevent instant death is to utilize the [[Spells#Supportive Magic|Spark of Life]] effect, either through casting the spell itself, or using [[Items#Scrolls|Scrolls of the Gods]].&lt;br /&gt;
:*Evasion and block from shields can allow players to avoid Spirit attacks. &lt;br /&gt;
:*Parry can stop physical Spirit attacks. &lt;br /&gt;
:*Resist can stop magical Spirit attacks.&lt;br /&gt;
*Each category is split into two subcategories, damage and survival.&lt;br /&gt;
:*Damage: discusses how a player should go about dealing damage to the enemy. If you have access to an ethereal weapon, feel free to disregard this.&lt;br /&gt;
:*Survival: discusses specific survival strategies for fighting that enemy. However, a player should not necessarily ignore any general survival strategies not mentioned. (e.g. a player who uses haste should not necessarily stop using haste if it isn&#039;t mentioned.) &lt;br /&gt;
====&#039;&#039;&#039;The [[HentaiVerse_Bestiary#Boss|Bosses]]&#039;&#039;&#039;====&lt;br /&gt;
The monsters known as &amp;quot;Bosses&amp;quot; are: ManBearPig, Mithra, White Bunneh, and Dalek.  These bosses will appear at the end of Arena challenges starting with Endgame, and will also appear (very rarely) in [[Grindfest]], [[Item World]], and [[Random Encounter]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;: &lt;br /&gt;
*Because the bosses are somewhat resistant to physical damage and have a large amount of health, players are encouraged to use either piercing or high-[[Equipment Procs|bleed]] slashing weapons.&lt;br /&gt;
*A player who is using a piercing weapon should attack the enemy normally, taking special note to use their [[Spirit Attack]] only when Penetrated Armor is in effect, to maximize damage.&lt;br /&gt;
*A player who is using a slashing weapon, possibly with an off-hand rapier, should attack normally. Although the damage from poison is unlikely to compare to the damage of bleed if not cast when Penetrated Armor is in effect, players are still suggested to use it for the regeneration reduction it inflicts.&lt;br /&gt;
**Using [[Items#Infusions|Infusions]] of the specific type or of Gaia (the latter because of its longer duration) to increase magic damage is an option, but it occupies item slots that might be better used on mana restoratives.  Note that there is now a slot for scrolls and another for infusions that &#039;&#039;refills in the middle of a battle&#039;&#039;(!) but you still are limited to one type of scroll or infusion for each slot.&lt;br /&gt;
*Special items and scrolls&lt;br /&gt;
**Bubble gum and flower pots can be used to get the effect of several items in one slot along with a damage bonus.  These are really unnecessary unless you&#039;re going for a fast kill.  For a slow kill, don&#039;t bother wasting the credits or time collecting on them.&lt;br /&gt;
**2 soul stones and a spirit elixer is also good for a fast kill.&lt;br /&gt;
**Scrolls of the Avatar and Gods combine 3 item effects into one item slot.&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;:&lt;br /&gt;
*Players, regardless of their attack style, should keep [[Poison]] in effect on the enemy at all times, because it halves the regen rate of the boss&#039;s MP and SP, preventing it from using its very strong special attacks quite so often.&lt;br /&gt;
*Due to the high physical damage dealt by all bosses, keeping them Weakened at all times is suggested.&lt;br /&gt;
*Unlike the other three bosses, ManBearPig&#039;s Spirit Attack is a magical attack (unaffected by Weaken), so keeping him Bewildered is advisable.  If one does not yet have access to Bewilder (unlocked at level 70), bringing a Scroll of the Gods, for the double-duration Spark of Life effect (double duration as compared to Scroll of Life), is recommended.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;[[HentaiVerse_Bestiary#Legendary|Legendary]] Monsters&#039;&#039;&#039;====&lt;br /&gt;
=====&#039;&#039;&#039;Konata &amp;amp; Mikuru Asahina&#039;&#039;&#039;=====&lt;br /&gt;
Both of these can be defeated using the same strategies employed against the bosses. It is, however, important to note that the leap in difficulty between the bosses and Konata is about the same amount as the leap between Konata and Mikuru, so be prepared to fight a lot harder against Mikuru.  Also be sure to keep them both permanently Weakened and Bewildered (or Silenced), as they both have very strong physical and magical attacks.&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;&#039;Ryouko Asakura &amp;amp; Yuki Nagato&#039;&#039;&#039;=====&lt;br /&gt;
From this point on, the enemies get slightly harder, because they have very high Barrier Rating, making melee attacks significantly weaker than they are against Konata and Mikuru.  These two used to be immune to physical damage, but that immunity was removed to balance them against the other two legendaries.  Ryouko and Yuki are also extremely resistant to all magical damage except Holy and Soul.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;: &lt;br /&gt;
(Under Construction- Previous content removed due to changes in mechanics)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;:&lt;br /&gt;
*It is highly recommended that a player use one or both of Haste and Slow to extend the duration of Penetrated Armor.  This will also reduce overall damage taken by letting the player take turns faster than the enemy.&lt;br /&gt;
*Ryouko only uses Physical damage attacks, so there&#039;s no need to Bewilder her.&lt;br /&gt;
*Yuki uses both Physical and Magical damage attacks, so both Weaken and Bewilder should be used.  Using Silence is also an option, but because Weaken can&#039;t be used with it, Silence is not recommended unless the player has very few AP invested in HP Tank. Even Bewildered, Yuki can deal enough damage with her Spirit Attack to kill a low-HP player in one shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Access speed==&lt;br /&gt;
access speed(latency) is the most essential factor to hentaiverse playing, it can be measured by turns/seconds&lt;br /&gt;
*for players that have higher than 5 turns/sec speed that is strongly recommended to play in melee style, if the speed higher than 10 turns/sec, full 5 of plate/shield armor is recommended&lt;br /&gt;
*for players that have lower than 0.5 turns/sec speed that is strongly recommended to play in mage style, not only mage have higher damage output(which result quicker kill), but also magic prof increase much faster than melee prof&lt;br /&gt;
&lt;br /&gt;
==Real life time usage distribution==&lt;br /&gt;
for players that want to experience most designs of hentaiverse should to rush to Lv210 above as quickly as possiable, avoid waste time on arenas(except for the first clear) before Lv150, play in  high difficulty(hell and above) as higher as possible&lt;/div&gt;</summary>
		<author><name>Ewq23</name></author>
	</entry>
</feed>