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	<updated>2026-04-04T11:52:16Z</updated>
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	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2320</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2320"/>
		<updated>2009-11-08T00:59:23Z</updated>

		<summary type="html">&lt;p&gt;EvilGandhi: /* Deprecating magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the known spells in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your Level, rounded up.&lt;br /&gt;
For example, &#039;Cure&#039; has a base cost of 20. At level 51, it costs 51 * 0.20 = 10.2 -&amp;gt; 11 MP. &lt;br /&gt;
&lt;br /&gt;
==Offensive magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[HentaiVerse#Abilities | Ability]] [[Ranks | tier]], there&#039;s a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage equivalent to the single-target spell on the targetted monster and less damage on the rest, but are also more expensive and take longer to cast. However, each addition point increases its damage dealt (by 25% when maxed) and decreases the MP cost of both the single-target and area-of-effect spells (single by 25% and area by 50% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], something that should be taken into consideration before choosing which spell to cast and on whom. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Base cost is 5. Casting this may increase Elemental proficiency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4. Base cost is 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4. Base cost is 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4. Base cost is 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4. Base cost is 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy Damage. &#039;&#039;Base cost is 9. Base cost is 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy Damage. &#039;&#039;Base cost is 27. Base cost is 13.5 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*Tier 11&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1230.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1232.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039;: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering its evade chance. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it deal less damage with physical attacks. &#039;&#039;Base cost is 10.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.&lt;br /&gt;
&lt;br /&gt;
==Curative magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of Health on the target. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Restores a small amount of health and places a heal over time effect on the target.&lt;br /&gt;
&lt;br /&gt;
==Supportive magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on the target, protecting it from physical attacks. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: The target is hastened, allowing it to attack more frequently. &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect on the target, protecting it from magical attacks.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds the target, making it harder to hit with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against the target will be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill the target leaves it alive with 1 HP.&lt;br /&gt;
&lt;br /&gt;
==Status effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>EvilGandhi</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2296</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2296"/>
		<updated>2009-11-05T09:12:12Z</updated>

		<summary type="html">&lt;p&gt;EvilGandhi: /* Holy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the known spells in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your Level, rounded up.&lt;br /&gt;
For example, &#039;Cure&#039; has a base cost of 20. At level 51, it costs 51 * 0.20 = 10.2 -&amp;gt; 11 MP. &lt;br /&gt;
&lt;br /&gt;
==Offensive magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[HentaiVerse#Abilities | Ability]] [[Ranks | tier]], there&#039;s a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage equivalent to the single-target spell on the targetted monster and less damage on the rest, but are also more expensive and take longer to cast. However, each addition point increases its damage dealt (by 25% when maxed) and decreases the MP cost of both the single-target and area-of-effect spells (single by 25% and area by 50% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], something that should be taken into consideration before choosing which spell to cast and on whom. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Base cost is 5. Casting this may increase Elemental proficiency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4. Base cost is 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4. Base cost is 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4. Base cost is 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4. Base cost is 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy Damage. &#039;&#039;Base cost is 9. Base cost is 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy Damage. &#039;&#039;Base cost is 27. Base cost is 13.5 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*Tier 11&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1230.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1232.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039;: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering its evade chance. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently.&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it deal less damage with physical attacks. &#039;&#039;Base cost is 10.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.&lt;br /&gt;
&lt;br /&gt;
==Curative magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of Health on the target. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Restores a small amount of health and places a heal over time effect on the target.&lt;br /&gt;
&lt;br /&gt;
==Supportive magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on the target, protecting it from physical attacks. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: The target is hastened, allowing it to attack more frequently. &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect on the target, protecting it from magical attacks.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds the target, making it harder to hit with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against the target will be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill the target leaves it alive with 1 HP.&lt;br /&gt;
&lt;br /&gt;
==Status effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>EvilGandhi</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2295</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2295"/>
		<updated>2009-11-05T08:56:29Z</updated>

		<summary type="html">&lt;p&gt;EvilGandhi: /* Deprecating magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the known spells in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your Level, rounded up.&lt;br /&gt;
For example, &#039;Cure&#039; has a base cost of 20. At level 51, it costs 51 * 0.20 = 10.2 -&amp;gt; 11 MP. &lt;br /&gt;
&lt;br /&gt;
==Offensive magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[HentaiVerse#Abilities | Ability]] [[Ranks | tier]], there&#039;s a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage equivalent to the single-target spell on the targetted monster and less damage on the rest, but are also more expensive and take longer to cast. However, each addition point increases its damage dealt (by 25% when maxed) and decreases the MP cost of both the single-target and area-of-effect spells (single by 25% and area by 50% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], something that should be taken into consideration before choosing which spell to cast and on whom. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Base cost is 5. Casting this may increase Elemental proficiency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4. Base cost is 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4. Base cost is 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4. Base cost is 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4. Base cost is 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039; &#039;&#039;Base cost is 9. Base cost is 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039; &#039;&#039;Base cost is 27. Base cost is 13.5 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*Tier 11&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1230.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1232.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039;: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering its evade chance. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently.&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it deal less damage with physical attacks. &#039;&#039;Base cost is 10.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.&lt;br /&gt;
&lt;br /&gt;
==Curative magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of Health on the target. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Restores a small amount of health and places a heal over time effect on the target.&lt;br /&gt;
&lt;br /&gt;
==Supportive magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on the target, protecting it from physical attacks. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: The target is hastened, allowing it to attack more frequently. &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect on the target, protecting it from magical attacks.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds the target, making it harder to hit with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against the target will be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill the target leaves it alive with 1 HP.&lt;br /&gt;
&lt;br /&gt;
==Status effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>EvilGandhi</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2278</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2278"/>
		<updated>2009-11-02T08:27:15Z</updated>

		<summary type="html">&lt;p&gt;EvilGandhi: /* Deprecating magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the known spells in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your Level, rounded up.&lt;br /&gt;
For example, &#039;Cure&#039; has a base cost of 20. At level 51, it costs 51 * 0.20 = 10.2 -&amp;gt; 11 MP. &lt;br /&gt;
&lt;br /&gt;
==Offensive magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[HentaiVerse#Abilities | Ability]] [[Ranks | tier]], there&#039;s a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage equivalent to the single-target spell on the targetted monster and less damage on the rest, but are also more expensive and take longer to cast. However, each addition point increases its damage dealt (by 25% when maxed) and decreases the MP cost of both the single-target and area-of-effect spells (single by 25% and area by 50% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], something that should be taken into consideration before choosing which spell to cast and on whom. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Casting this may increase Elemental proficiency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4. Base cost is 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4. Base cost is 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4. Base cost is 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4. Base cost is 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039; &#039;&#039;Base cost is 9. Base cost is 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039; &#039;&#039;Base cost is 27. Base cost is 13.5 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*Tier 11&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1230.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1232.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039;: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering its evade chance. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 14.5.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it deal less damage with physical attacks. &#039;&#039;Base cost is 10.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.&lt;br /&gt;
&lt;br /&gt;
==Curative magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of Health on the target. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Restores a small amount of health and places a heal over time effect on the target.&lt;br /&gt;
&lt;br /&gt;
==Supportive magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on the target, protecting it from physical attacks. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: The target is hastened, allowing it to attack more frequently. &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect on the target, protecting it from magical attacks.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds the target, making it harder to hit with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against the target will be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill the target leaves it alive with 1 HP.&lt;br /&gt;
&lt;br /&gt;
==Status effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>EvilGandhi</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2277</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2277"/>
		<updated>2009-11-02T08:20:50Z</updated>

		<summary type="html">&lt;p&gt;EvilGandhi: /* Offensive magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the known spells in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your Level, rounded up.&lt;br /&gt;
For example, &#039;Cure&#039; has a base cost of 20. At level 51, it costs 51 * 0.20 = 10.2 -&amp;gt; 11 MP. &lt;br /&gt;
&lt;br /&gt;
==Offensive magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[HentaiVerse#Abilities | Ability]] [[Ranks | tier]], there&#039;s a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage equivalent to the single-target spell on the targetted monster and less damage on the rest, but are also more expensive and take longer to cast. However, each addition point increases its damage dealt (by 25% when maxed) and decreases the MP cost of both the single-target and area-of-effect spells (single by 25% and area by 50% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], something that should be taken into consideration before choosing which spell to cast and on whom. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Casting this may increase Elemental proficiency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4. Base cost is 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4. Base cost is 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4. Base cost is 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4. Base cost is 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039; &#039;&#039;Base cost is 9. Base cost is 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039; &#039;&#039;Base cost is 27. Base cost is 13.5 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*Tier 11&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1230.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1232.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039;: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering its evade chance. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently.&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it deal less damage with physical attacks. &#039;&#039;Base cost is 10.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.&lt;br /&gt;
&lt;br /&gt;
==Curative magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of Health on the target. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Restores a small amount of health and places a heal over time effect on the target.&lt;br /&gt;
&lt;br /&gt;
==Supportive magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on the target, protecting it from physical attacks. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: The target is hastened, allowing it to attack more frequently. &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect on the target, protecting it from magical attacks.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds the target, making it harder to hit with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against the target will be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill the target leaves it alive with 1 HP.&lt;br /&gt;
&lt;br /&gt;
==Status effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>EvilGandhi</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2272</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2272"/>
		<updated>2009-10-31T07:25:45Z</updated>

		<summary type="html">&lt;p&gt;EvilGandhi: /* Deprecating magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the known spells in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your Level, rounded up.&lt;br /&gt;
For example, &#039;Cure&#039; has a base cost of 20. At level 51, it costs 51 * 0.20 = 10.2 -&amp;gt; 11 MP. &lt;br /&gt;
&lt;br /&gt;
==Offensive magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[HentaiVerse#Abilities | Ability]] [[Ranks | tier]], there&#039;s a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage equivalent to the single-target spell on the targetted monster and less damage on the rest, but are also more expensive and take longer to cast. However, each addition point increases its damage dealt (by 25% when maxed) and decreases the MP cost of both the single-target and area-of-effect spells (single by 25% and area by 50% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], something that should be taken into consideration before choosing which spell to cast and on whom. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Casting this may increase Elemental proficiency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage.&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*Tier 11&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1230.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1232.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039;: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering its evade chance. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently.&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it deal less damage with physical attacks. &#039;&#039;Base cost is 10.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.&lt;br /&gt;
&lt;br /&gt;
==Curative magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of Health on the target. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Restores a small amount of health and places a heal over time effect on the target.&lt;br /&gt;
&lt;br /&gt;
==Supportive magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on the target, protecting it from physical attacks. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: The target is hastened, allowing it to attack more frequently. &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect on the target, protecting it from magical attacks.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds the target, making it harder to hit with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against the target will be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill the target leaves it alive with 1 HP.&lt;br /&gt;
&lt;br /&gt;
==Status effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>EvilGandhi</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2271</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2271"/>
		<updated>2009-10-30T16:12:16Z</updated>

		<summary type="html">&lt;p&gt;EvilGandhi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the known spells in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your Level, rounded up.&lt;br /&gt;
For example, &#039;Cure&#039; has a base cost of 20. At level 51, it costs 51 * 0.20 = 10.2 -&amp;gt; 11 MP. &lt;br /&gt;
&lt;br /&gt;
==Offensive magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[HentaiVerse#Abilities | Ability]] [[Ranks | tier]], there&#039;s a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage equivalent to the single-target spell on the targetted monster and less damage on the rest, but are also more expensive and take longer to cast. However, each addition point increases its damage dealt (by 25% when maxed) and decreases the MP cost of both the single-target and area-of-effect spells (single by 25% and area by 50% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], something that should be taken into consideration before choosing which spell to cast and on whom. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Casting this may increase Elemental proficiency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage.&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*Tier 11&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1230.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1232.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039;: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering its evade chance. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently.&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it deal less damage with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.&lt;br /&gt;
&lt;br /&gt;
==Curative magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of Health on the target. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Restores a small amount of health and places a heal over time effect on the target.&lt;br /&gt;
&lt;br /&gt;
==Supportive magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on the target, protecting it from physical attacks. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: The target is hastened, allowing it to attack more frequently. &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect on the target, protecting it from magical attacks.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds the target, making it harder to hit with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against the target will be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill the target leaves it alive with 1 HP.&lt;br /&gt;
&lt;br /&gt;
==Status effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>EvilGandhi</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2270</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2270"/>
		<updated>2009-10-29T09:43:14Z</updated>

		<summary type="html">&lt;p&gt;EvilGandhi: /* Supportive magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the known spells in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your Level, rounded up.&lt;br /&gt;
For example, &#039;Magic Missile&#039; has a base cost of 12. At level 51, it costs 51 * 0.12 = 6.12 -&amp;gt; 7 MP. &lt;br /&gt;
&lt;br /&gt;
==Offensive magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[HentaiVerse#Abilities | Ability]] [[Ranks | tier]], there&#039;s a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage equivalent to the single-target spell on the targetted monster and less damage on the rest, but are also more expensive and take longer to cast. However, each addition point increases its damage dealt (by 25% when maxed) and decreases the MP cost of both the single-target and area-of-effect spells (single by 25% and area by 50% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], something that should be taken into consideration before choosing which spell to cast and on whom. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Casting this may increase Elemental proficiency. Base cost is 12.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 20. Base cost is 15 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 40 with one point. Base cost is 20 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 21. Base cost is 15.75 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 42 with one point. Base cost is 21 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 22. Base cost is 16.5 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 44 with one point. Base cost is 22 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 23. Base cost is 17.25 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 46 with one point. Base cost is 23 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039; &#039;&#039;Base cost is 25. Base cost is 18.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039; &#039;&#039;Base cost is 50 with one point. Base cost is 25 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*Tier 11&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1230.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1232.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039;: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering its evade chance. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it deal less damage with physical attacks. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged. &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.&lt;br /&gt;
&lt;br /&gt;
==Curative magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of Health on the target. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Restores a small amount of health and places a heal over time effect on the target.&lt;br /&gt;
&lt;br /&gt;
==Supportive magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on the target, protecting it from physical attacks. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: The target is hastened, allowing it to attack more frequently. &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect on the target, protecting it from magical attacks.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds the target, making it harder to hit with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against the target will be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill the target leaves it alive with 1 HP.&lt;br /&gt;
&lt;br /&gt;
==Status effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>EvilGandhi</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2269</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2269"/>
		<updated>2009-10-29T09:42:21Z</updated>

		<summary type="html">&lt;p&gt;EvilGandhi: /* Holy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the known spells in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your Level, rounded up.&lt;br /&gt;
For example, &#039;Magic Missile&#039; has a base cost of 12. At level 51, it costs 51 * 0.12 = 6.12 -&amp;gt; 7 MP. &lt;br /&gt;
&lt;br /&gt;
==Offensive magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[HentaiVerse#Abilities | Ability]] [[Ranks | tier]], there&#039;s a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage equivalent to the single-target spell on the targetted monster and less damage on the rest, but are also more expensive and take longer to cast. However, each addition point increases its damage dealt (by 25% when maxed) and decreases the MP cost of both the single-target and area-of-effect spells (single by 25% and area by 50% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], something that should be taken into consideration before choosing which spell to cast and on whom. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Casting this may increase Elemental proficiency. Base cost is 12.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 20. Base cost is 15 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 40 with one point. Base cost is 20 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 21. Base cost is 15.75 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 42 with one point. Base cost is 21 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 22. Base cost is 16.5 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 44 with one point. Base cost is 22 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 23. Base cost is 17.25 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 46 with one point. Base cost is 23 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039; &#039;&#039;Base cost is 25. Base cost is 18.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039; &#039;&#039;Base cost is 50 with one point. Base cost is 25 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*Tier 11&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1230.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1232.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039;: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering its evade chance. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it deal less damage with physical attacks. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged. &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.&lt;br /&gt;
&lt;br /&gt;
==Curative magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of Health on the target. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Restores a small amount of health and places a heal over time effect on the target.&lt;br /&gt;
&lt;br /&gt;
==Supportive magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on the target, protecting it from physical attacks. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: The target is hastened, allowing it to attack more frequently.&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect on the target, protecting it from magical attacks.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds the target, making it harder to hit with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against the target will be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill the target leaves it alive with 1 HP.&lt;br /&gt;
&lt;br /&gt;
==Status effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>EvilGandhi</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2268</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2268"/>
		<updated>2009-10-23T02:06:45Z</updated>

		<summary type="html">&lt;p&gt;EvilGandhi: /* Holy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the known spells in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your Level, rounded up.&lt;br /&gt;
For example, &#039;Magic Missile&#039; has a base cost of 12. At level 51, it costs 51 * 0.12 = 6.12 -&amp;gt; 7 MP. &lt;br /&gt;
&lt;br /&gt;
==Offensive magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[HentaiVerse#Abilities | Ability]] [[Ranks | tier]], there&#039;s a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage equivalent to the single-target spell on the targetted monster and less damage on the rest, but are also more expensive and take longer to cast. However, each addition point increases its damage dealt (by 25% when maxed) and decreases the MP cost of both the single-target and area-of-effect spells (single by 25% and area by 50% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], something that should be taken into consideration before choosing which spell to cast and on whom. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Casting this may increase Elemental proficiency. Base cost is 12.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 20. Base cost is 15 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 40 with one point. Base cost is 20 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 21. Base cost is 15.75 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 42 with one point. Base cost is 21 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 22. Base cost is 16.5 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 44 with one point. Base cost is 22 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 23. Base cost is 17.25 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 46 with one point. Base cost is 23 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039; &#039;&#039;Base cost is 24. Base cost is 18 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039; &#039;&#039;Base cost is 48 with one point. Base cost is 24 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*Tier 11&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1230.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1232.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039;: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering its evade chance. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it deal less damage with physical attacks. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged. &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.&lt;br /&gt;
&lt;br /&gt;
==Curative magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of Health on the target. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Restores a small amount of health and places a heal over time effect on the target.&lt;br /&gt;
&lt;br /&gt;
==Supportive magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on the target, protecting it from physical attacks. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: The target is hastened, allowing it to attack more frequently.&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect on the target, protecting it from magical attacks.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds the target, making it harder to hit with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against the target will be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill the target leaves it alive with 1 HP.&lt;br /&gt;
&lt;br /&gt;
==Status effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>EvilGandhi</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2267</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2267"/>
		<updated>2009-10-23T02:06:16Z</updated>

		<summary type="html">&lt;p&gt;EvilGandhi: /* Holy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the known spells in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your Level, rounded up.&lt;br /&gt;
For example, &#039;Magic Missile&#039; has a base cost of 12. At level 51, it costs 51 * 0.12 = 6.12 -&amp;gt; 7 MP. &lt;br /&gt;
&lt;br /&gt;
==Offensive magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[HentaiVerse#Abilities | Ability]] [[Ranks | tier]], there&#039;s a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage equivalent to the single-target spell on the targetted monster and less damage on the rest, but are also more expensive and take longer to cast. However, each addition point increases its damage dealt (by 25% when maxed) and decreases the MP cost of both the single-target and area-of-effect spells (single by 25% and area by 50% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], something that should be taken into consideration before choosing which spell to cast and on whom. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Casting this may increase Elemental proficiency. Base cost is 12.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 20. Base cost is 15 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 40 with one point. Base cost is 20 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 21. Base cost is 15.75 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 42 with one point. Base cost is 21 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 22. Base cost is 16.5 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 44 with one point. Base cost is 22 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 23. Base cost is 17.25 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 46 with one point. Base cost is 23 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039; &#039;&#039;Base cost is 24. Base cost is 18 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039; &#039;&#039;Base cost is 48. Base cost is 24 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*Tier 11&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1230.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1232.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039;: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering its evade chance. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it deal less damage with physical attacks. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged. &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.&lt;br /&gt;
&lt;br /&gt;
==Curative magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of Health on the target. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Restores a small amount of health and places a heal over time effect on the target.&lt;br /&gt;
&lt;br /&gt;
==Supportive magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on the target, protecting it from physical attacks. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: The target is hastened, allowing it to attack more frequently.&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect on the target, protecting it from magical attacks.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds the target, making it harder to hit with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against the target will be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill the target leaves it alive with 1 HP.&lt;br /&gt;
&lt;br /&gt;
==Status effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>EvilGandhi</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2259</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2259"/>
		<updated>2009-10-18T08:07:54Z</updated>

		<summary type="html">&lt;p&gt;EvilGandhi: /* Curative magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the known spells in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your Level, rounded up.&lt;br /&gt;
For example, &#039;Magic Missile&#039; has a base cost of 12. At level 51, it costs 51 * 0.12 = 6.12 -&amp;gt; 7 MP. &lt;br /&gt;
&lt;br /&gt;
==Offensive magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[HentaiVerse#Abilities | Ability]] [[Ranks | tier]], there&#039;s a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage equivalent to the single-target spell on the targetted monster and less damage on the rest, but are also more expensive and take longer to cast. However, each addition point increases its damage dealt (by 25% when maxed) and decreases the MP cost of both the single-target and area-of-effect spells (single by 25% and area by 50% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], something that should be taken into consideration before choosing which spell to cast and on whom. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Casting this may increase Elemental proficiency. Base cost is 12.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 20. Base cost is 15 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 40 with one point. Base cost is 20 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 21. Base cost is 15.75 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 42 with one point. Base cost is 21 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 22. Base cost is 16.5 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 44 with one point. Base cost is 22 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 23. Base cost is 17.25 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 46 with one point. Base cost is 23 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*Tier 11&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1230.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1232.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039;: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering its evade chance. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it deal less damage with physical attacks. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged. &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.&lt;br /&gt;
&lt;br /&gt;
==Curative magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of Health on the target. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Restores a small amount of health and places a heal over time effect on the target.&lt;br /&gt;
&lt;br /&gt;
==Supportive magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on the target, protecting it from physical attacks. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: The target is hastened, allowing it to attack more frequently.&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect on the target, protecting it from magical attacks.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds the target, making it harder to hit with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against the target will be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill the target leaves it alive with 1 HP.&lt;br /&gt;
&lt;br /&gt;
==Status effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>EvilGandhi</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Training&amp;diff=2256</id>
		<title>Training</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Training&amp;diff=2256"/>
		<updated>2009-10-17T16:49:26Z</updated>

		<summary type="html">&lt;p&gt;EvilGandhi: /* Scavenger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training is a feature on E-Hentai. [[Credits]] are spent on skills that affect the user, which mainly has effects in the [[HentaiVerse]] and the [[E-Hentai Forums]]. Different costs and duration of training is based on training type as well as the training level of each skill. The training is complete after the given duration of the training has passed. Skills can be aborted during training, as a refund will be given back to the user if the user wishes to do so. A user can only train one skill at a time.&lt;br /&gt;
&lt;br /&gt;
(Please note that you may need to visit the training screen after the training has finished to &amp;quot;unlock&amp;quot; trained ability point and possibly other trained bonuses; visiting the training screen and navigating away is enough to unlock them)&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Adept Learner==&lt;br /&gt;
Boosts your [[Experience Points|EXP]] bonus by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 1 hour.&lt;br /&gt;
&lt;br /&gt;
300 levels. Starting cost: 50 C.&lt;br /&gt;
&lt;br /&gt;
==Karma Amplifier==&lt;br /&gt;
Amplifies all imbued [[Karma]] by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 1 hour.&lt;br /&gt;
&lt;br /&gt;
100 levels. Starting cost: 100 C.&lt;br /&gt;
&lt;br /&gt;
==Karma Shield==&lt;br /&gt;
Absorbs 1% of all received Negative Karma&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 250 C.&lt;br /&gt;
&lt;br /&gt;
==Atonement==&lt;br /&gt;
Reduces your current negative karma amount by 10%&lt;br /&gt;
&lt;br /&gt;
Duration: 6 hours.&lt;br /&gt;
&lt;br /&gt;
999 levels. Starting cost: 100C.&lt;br /&gt;
&lt;br /&gt;
==Power Saving==&lt;br /&gt;
Reduces the [[Karma#Power|power]] drain on karma imbuement by 2%&lt;br /&gt;
&lt;br /&gt;
Duration: 2 hours.&lt;br /&gt;
&lt;br /&gt;
25 levels. Starting cost: 500 C.&lt;br /&gt;
&lt;br /&gt;
==Power Regen==&lt;br /&gt;
Increases your power regen by 0.5 points or 0.25% per tick, whichever is largest&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 1,000 C.&lt;br /&gt;
&lt;br /&gt;
==Power Tank==&lt;br /&gt;
Increases your base power by 0.5&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
20 levels. Starting cost: 2,000 C.&lt;br /&gt;
&lt;br /&gt;
==Scavenger==&lt;br /&gt;
Increases your base loot drop chance by 2%&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 500 C.&lt;br /&gt;
&lt;br /&gt;
==Luck of the Draw==&lt;br /&gt;
Increases your base loot quality by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
25 levels. Starting cost: 1,000 C.&lt;br /&gt;
&lt;br /&gt;
==Quartermaster==&lt;br /&gt;
Increases your base [[Equipment|equipment]] drop chance by 5%&lt;br /&gt;
&lt;br /&gt;
Duration: 12 hours.&lt;br /&gt;
&lt;br /&gt;
20 levels. Starting cost: 2,000 C.&lt;br /&gt;
&lt;br /&gt;
==Archaeologist==&lt;br /&gt;
Increases your base [[Items#Artifacts|artifact]] drop chance by 10%&lt;br /&gt;
&lt;br /&gt;
Duration: 24 hours.&lt;br /&gt;
&lt;br /&gt;
10 levels. Starting cost: 3,000 C.&lt;br /&gt;
&lt;br /&gt;
==Ability Boost==&lt;br /&gt;
Awards you an additional Ability Point&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
200 levels. Starting cost: 500 C.&lt;br /&gt;
&lt;br /&gt;
==Pack Rat==&lt;br /&gt;
Increases the number of slots in your battle inventory by one&lt;br /&gt;
&lt;br /&gt;
Duration: 12 hours.&lt;br /&gt;
&lt;br /&gt;
5 levels. Starting cost: 20,000 C.&lt;br /&gt;
&lt;br /&gt;
==Refined Aura==&lt;br /&gt;
Increases your number of aura slots by one&lt;br /&gt;
&lt;br /&gt;
Duration: 24 hours.&lt;br /&gt;
&lt;br /&gt;
4 levels. Starting cost: 25,000 C.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>EvilGandhi</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=2250</id>
		<title>HentaiVerse</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=2250"/>
		<updated>2009-10-13T19:12:37Z</updated>

		<summary type="html">&lt;p&gt;EvilGandhi: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;HentaiVerse&#039;&#039;&#039;&#039;&#039; is a computer Role Playing Game (RPG) found on e-hentai.org.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats are purchased with unused [[Experience Points|experience points]]. As stats increase, the cost for each successive level increases greatly.&lt;br /&gt;
From the forums, info may be outdated:&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Hit Chance= 75 + DEX / 25 + AGI / 40&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Hit Chance= 75 + INT / 25 + WIS / 40&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Crit Chance= 3 + DEX / 25 + AGI / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Crit Chance= 3 + INT / 25 + WIS / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Rating= 1 + STR + DEX * 0.75 + AGI * 0.25&lt;br /&gt;
&amp;lt;br&amp;gt;Shield Rating= 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Rating= 1 + INT * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Barrier Rating= 1 + END * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Health Points= (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Health Regen= 5 + END / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Points= (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Regen= 1 + WIS / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Points= (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Regen= 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600&lt;br /&gt;
&amp;lt;br&amp;gt;Action Speed= 100 + AGI / 3&lt;br /&gt;
&amp;lt;br&amp;gt;Overcharge= 100 * Overcharge Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack Hit Calculation: Attacker&#039;s Attack Hit Chance - Target&#039;s Evade Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Hit Calculation: Attacker&#039;s Magic Hit Chance - Target&#039;s Resist Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: Always hits&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack damage calculated from Attack Rating vs Shield Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Magic damage calculated from Magic Rating vs Barrier Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit damage calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and those Hath Perks.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Every 10 levels, starting with level 1, brings for a new slate of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training.&lt;br /&gt;
Every rank has the following:&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/exp.png Experience Bonus (x3)- provides 3% experience boost per level bought&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/hp.png Health Tank (x3)- boosts total HP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/mp.png Magic Tank (x3)- boosts total MP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/sp.png Sprit Tank (x3)- boosts total SP by 3%&lt;br /&gt;
** http://g.ehgt.org/hv_0.3.2/img/a/oc.png Overcharge Boost (x5)- boosts Overcharge limit by 2%&lt;br /&gt;
*New Offensive Spell (x1)&lt;br /&gt;
**New AoE Spell (x5)- Area of Effect version of above new spell&lt;br /&gt;
***Elemental Rating (x5)- Increases elemental rating of new spell type by 2% per level bought&lt;br /&gt;
*Tactical Spell (x5)- Changes outcome of battle by influencing conditions. Many of these are status effects. Each additional purchase increases spell duration by 25%.&lt;br /&gt;
&amp;lt;br&amp;gt; and one of the following&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/as.png Aura Slots (x1): allows for an additional Aura to be active&lt;br /&gt;
**Aura slots can be found at these tiers - 1, 3, 5&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/af.png Focused Aura (x1): Increases a single aura rank raising its elemental rating&lt;br /&gt;
**Focused Aura can be found at these tiers - 7&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/is.png Item Slots (x1): allows for an additional item to be carried&lt;br /&gt;
**Item slots can be found at these tiers - 2, 4, 6, 8&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/xitem.png X-Item (x1): Decreases item usage time by 25%&lt;br /&gt;
**X-Item can be found at tier 9&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/xattack.png X-Attack (x1): Your skills at wielding weapons are boosted, decreasing attack time by 25%&lt;br /&gt;
**X-Item can be found at tier 10&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Details|Spells}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
When you are victorious in battle, some monsters may drop items or equipment that are automatically stored into your inventory. Sometimes consumable healing (health, mana, or spirit) items can be obtained through the use of the [[Bazaar#Healer|Healer]]. The majority of items are consumables; that is, use one and it&#039;s gone. Most consumables are used to restore health, mana, or spirit, and can be of the following:&lt;br /&gt;
&lt;br /&gt;
*Draught: Recovery over 12 turns (15 for Health Draughts).&lt;br /&gt;
*Potion: Recovery over 3 turns.&lt;br /&gt;
*Elixir: Recovery over 10 turns.&lt;br /&gt;
*Infusion: Increases the respective elemental rating and converts damage to elemental damage for spirit and physical attacks for 25 turns.&lt;br /&gt;
*Scrolls: Provides supporting effects.&lt;br /&gt;
&lt;br /&gt;
Numerous levels of proficiency in items exist for each type of restoration item.&lt;br /&gt;
&lt;br /&gt;
For example, an &amp;quot;Average Health Potion&amp;quot; would recover 18% of your health over 3 turns (54% total).&lt;br /&gt;
&lt;br /&gt;
Keep an eye out for rare items such as elixirs, or even the artifact items (which are non-consumable).&lt;br /&gt;
&lt;br /&gt;
For more information on the non-consumable equipment go to [[Equipment]] and [[Items#Artifacts|Artifacts]].&lt;br /&gt;
&lt;br /&gt;
{{Details|Items}}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Combat can be initiated by random encounters (which happen while browsing the site every hour or less often), [[Arena]] battles, or [[Grindfest]]s. Each battle with spawn any number of [[HentaiVerse Bestiary|monsters]] for you to fight. You will always act first.&lt;br /&gt;
&lt;br /&gt;
When it is your time to perform an action, you may choose between 7 selections:&lt;br /&gt;
&lt;br /&gt;
*Attack: Basic physical attack, applying attack stats against your target&#039;s defense stats.&lt;br /&gt;
*Magic: Prompts you to select a [[Spells|spell]] to cast. See the spells section above for details.&lt;br /&gt;
*Spirit: Perform your [[spirit attack]] on a target.&lt;br /&gt;
*Skills: Prompts you to select a skill. Currently the only skill implemented is the &amp;quot;Flee&amp;quot; skill is given for free here. Double click to run from a battle. Note that this takes a full turn to execute, so monsters will get a chance to attack before you escape.&lt;br /&gt;
*Items: Prompts you to use an [[Items|item]] from your battle inventory. Note that the battle inventory is NOT the same as the item inventory. Items in the item inventory must be moved to the battle inventory before they can be used.&lt;br /&gt;
*Defend: Increases your defenses for the turn (+25% physical and magical mitigation), but no action is taken.&lt;br /&gt;
*Focus: Increases your chance for landing a spell on the following turn (+50% hit chance, -25 effective interference), but ignores your evade, block, and parry for the current turn.&lt;br /&gt;
&lt;br /&gt;
After you select your command and execute it, each enemy will perform an attack, spell, or spirit attack. Most of the time, this will result in the end of a turn, though sometimes certain abilities take longer to perform than others, like multi-attack spells. In this case, some enemies may act again before you. Combat ends when you or your enemies&#039; health is reduced to zero, or you successfully flee from battle.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{Details|Training}}&lt;br /&gt;
&lt;br /&gt;
==Auras==&lt;br /&gt;
{{Details|Auras}}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>EvilGandhi</name></author>
	</entry>
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