<?xml version="1.0"?>
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	<id>https://ehwiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Etc</id>
	<title>EHWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ehwiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Etc"/>
	<link rel="alternate" type="text/html" href="https://ehwiki.org/wiki/Special:Contributions/Etc"/>
	<updated>2026-04-05T13:35:26Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://ehwiki.org/index.php?title=Template:Type&amp;diff=14247</id>
		<title>Template:Type</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Template:Type&amp;diff=14247"/>
		<updated>2012-09-02T15:36:37Z</updated>

		<summary type="html">&lt;p&gt;Etc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;div style=&amp;quot;width:27px;height:7px;overflow:hidden;position:relative;display:inline-block;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:relative;top:-{{#ifeq:{{{1}}}|piercing|0|{{#ifeq:{{{1}}}|crushing|7|{{#ifeq:{{{1}}}|slashing|14|{{#ifeq:{{{1}}}|fire|21|{{#ifeq:{{{1}}}|cold|28|{{#ifeq:{{{1}}}|elec|35|{{#ifeq:{{{1}}}|wind|42|{{#ifeq:{{{1}}}|holy|49|{{#ifeq:{{{1}}}|dark|56|63}}}}}}}}}}}}}}}}}}px;left:-0px;&amp;quot;&amp;gt;[[File:elements.png|link=|frameless|27x70px]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/onlyinclude&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Etc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Template:Type&amp;diff=11791</id>
		<title>Template:Type</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Template:Type&amp;diff=11791"/>
		<updated>2012-08-14T21:27:15Z</updated>

		<summary type="html">&lt;p&gt;Etc: nevermind&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width:27px;height:7px;overflow:hidden;position:relative;display:inline-block;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:relative;top:-{{#ifeq:{{{1}}}|piercing|0|{{#ifeq:{{{1}}}|crushing|7|{{#ifeq:{{{1}}}|slashing|14|{{#ifeq:{{{1}}}|fire|21|{{#ifeq:{{{1}}}|cold|28|{{#ifeq:{{{1}}}|elec|35|{{#ifeq:{{{1}}}|wind|42|{{#ifeq:{{{1}}}|holy|49|{{#ifeq:{{{1}}}|dark|56|63}}}}}}}}}}}}}}}}}}px;left:-0px;&amp;quot;&amp;gt;[[File:elements.png|link=|frameless|27x70px]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Etc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Template:Type&amp;diff=11790</id>
		<title>Template:Type</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Template:Type&amp;diff=11790"/>
		<updated>2012-08-14T21:25:58Z</updated>

		<summary type="html">&lt;p&gt;Etc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;width:27px;height:7px;overflow:hidden;position:relative;display:inline-block;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:relative;top:-{{#ifeq:{{{1}}}|piercing|0|{{#ifeq:{{{1}}}|crushing|7|{{#ifeq:{{{1}}}|slashing|14|{{#ifeq:{{{1}}}|fire|21|{{#ifeq:{{{1}}}|cold|28|{{#ifeq:{{{1}}}|elec|35|{{#ifeq:{{{1}}}|wind|42|{{#ifeq:{{{1}}}|holy|49|{{#ifeq:{{{1}}}|dark|56|63}}}}}}}}}}}}}}}}}}px;left:-0px;&amp;quot;&amp;gt;[[File:Elements.png|link=|frameless|27x70px]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;amp;#123;{Type|piercing}} &amp;amp;rarr; {{Type|piercing}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;#123;{Type|crushing}} &amp;amp;rarr; {{Type|crushing}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;#123;{Type|slashing}} &amp;amp;rarr; {{Type|slashing}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;#123;{Type|fire}} &amp;amp;rarr; {{Type|fire}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;#123;{Type|cold}} &amp;amp;rarr; {{Type|cold}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;#123;{Type|wind}} &amp;amp;rarr; {{Type|wind}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;#123;{Type|elec}} &amp;amp;rarr; {{Type|elec}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;#123;{Type|holy}} &amp;amp;rarr; {{Type|holy}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;#123;{Type|dark}} &amp;amp;rarr; {{Type|dark}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;#123;{Type|soul}} &amp;amp;rarr; {{Type|soul}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Etc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Template:Type&amp;diff=11789</id>
		<title>Template:Type</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Template:Type&amp;diff=11789"/>
		<updated>2012-08-14T21:25:38Z</updated>

		<summary type="html">&lt;p&gt;Etc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;width:27px;height:7px;overflow:hidden;position:relative;display:inline-block;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:relative;top:-{{#ifeq:{{{1}}}|piercing|0|{{#ifeq:{{{1}}}|crushing|7|{{#ifeq:{{{1}}}|slashing|14|{{#ifeq:{{{1}}}|fire|21|{{#ifeq:{{{1}}}|cold|28|{{#ifeq:{{{1}}}|elec|35|{{#ifeq:{{{1}}}|wind|42|{{#ifeq:{{{1}}}|holy|49|{{#ifeq:{{{1}}}|dark|56|63}}}}}}}}}}}}}}}}}}px;left:-0px;&amp;quot;&amp;gt;[[File:Elements.png|link=|frameless|27x70px]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;amp;#123;{type|piercing}} &amp;amp;rarr; {{Type|piercing}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;#123;{type|crushing}} &amp;amp;rarr; {{Type|crushing}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;#123;{type|slashing}} &amp;amp;rarr; {{Type|slashing}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;#123;{type|fire}} &amp;amp;rarr; {{Type|fire}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;#123;{type|cold}} &amp;amp;rarr; {{Type|cold}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;#123;{type|wind}} &amp;amp;rarr; {{Type|wind}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;#123;{type|elec}} &amp;amp;rarr; {{Type|elec}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;#123;{type|holy}} &amp;amp;rarr; {{Type|holy}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;#123;{type|dark}} &amp;amp;rarr; {{Type|dark}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;#123;{type|soul}} &amp;amp;rarr; {{Type|soul}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Etc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Template:Type&amp;diff=11787</id>
		<title>Template:Type</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Template:Type&amp;diff=11787"/>
		<updated>2012-08-14T21:24:16Z</updated>

		<summary type="html">&lt;p&gt;Etc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width:27px;height:7px;overflow:hidden;position:relative;display:inline-block;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:relative;top:-{{#ifeq:{{{1}}}|piercing|0|{{#ifeq:{{{1}}}|crushing|7|{{#ifeq:{{{1}}}|slashing|14|{{#ifeq:{{{1}}}|fire|21|{{#ifeq:{{{1}}}|cold|28|{{#ifeq:{{{1}}}|elec|35|{{#ifeq:{{{1}}}|wind|42|{{#ifeq:{{{1}}}|holy|49|{{#ifeq:{{{1}}}|dark|56|63}}}}}}}}}}}}}}}}}}px;left:-0px;&amp;quot;&amp;gt;[[File:elements.png|link=|frameless|27x70px]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Etc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Template:Type&amp;diff=11786</id>
		<title>Template:Type</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Template:Type&amp;diff=11786"/>
		<updated>2012-08-14T21:23:11Z</updated>

		<summary type="html">&lt;p&gt;Etc: trying something&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;width:27px;height:7px;overflow:hidden;position:relative;display:inline-block;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:relative;top:-{{#ifeq:{{{1}}}|piercing|0|{{#ifeq:{{{1}}}|crushing|7|{{#ifeq:{{{1}}}|slashing|14|{{#ifeq:{{{1}}}|fire|21|{{#ifeq:{{{1}}}|cold|28|{{#ifeq:{{{1}}}|elec|35|{{#ifeq:{{{1}}}|wind|42|{{#ifeq:{{{1}}}|holy|49|{{#ifeq:{{{1}}}|dark|56|63}}}}}}}}}}}}}}}}}}px;left:-0px;&amp;quot;&amp;gt;[[File:elements.png|link=|frameless|27x70px]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;amp;#123;{type|piercing}} &amp;amp;rarr; {{type|piercing}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;#123;{type|crushing}} &amp;amp;rarr; {{type|crushing}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;#123;{type|slashing}} &amp;amp;rarr; {{type|slashing}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;#123;{type|fire}} &amp;amp;rarr; {{type|fire}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;#123;{type|cold}} &amp;amp;rarr; {{type|cold}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;#123;{type|wind}} &amp;amp;rarr; {{type|wind}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;#123;{type|elec}} &amp;amp;rarr; {{type|elec}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;#123;{type|holy}} &amp;amp;rarr; {{type|holy}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;#123;{type|dark}} &amp;amp;rarr; {{type|dark}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;#123;{type|soul}} &amp;amp;rarr; {{type|soul}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Etc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:elements.png&amp;diff=11785</id>
		<title>File:elements.png</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:elements.png&amp;diff=11785"/>
		<updated>2012-08-14T21:22:20Z</updated>

		<summary type="html">&lt;p&gt;Etc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Etc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Monster_Lab&amp;diff=8322</id>
		<title>Talk:Monster Lab</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Monster_Lab&amp;diff=8322"/>
		<updated>2012-05-15T02:16:16Z</updated>

		<summary type="html">&lt;p&gt;Etc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
Alternative presentation of the resistance information.  Preferable?  Modifications listed are to the amount of damage done, since I expect the standard use will be to look for vulnerabilities.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; &lt;br /&gt;
! &lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Elec&lt;br /&gt;
! Wind&lt;br /&gt;
! Holy&lt;br /&gt;
! Dark&lt;br /&gt;
! Soul&lt;br /&gt;
! Crushing&lt;br /&gt;
! Slashing&lt;br /&gt;
! Piercing&lt;br /&gt;
|-&lt;br /&gt;
! Arthropod&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | +25%&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50%&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
! Avion&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | +25%&lt;br /&gt;
| 0%&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50%&lt;br /&gt;
| style=&amp;quot;background:#80FF80&amp;quot; | +50%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
! Beast&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | +25%&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25%&lt;br /&gt;
| 0%&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
! Celestial&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25%&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25%&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25%&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25%&lt;br /&gt;
| style=&amp;quot;background:#FF0000&amp;quot; | -100%&lt;br /&gt;
| style=&amp;quot;background:#80FF80&amp;quot; | +50%&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | +25%&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | +25%&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | +25%&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | +25%&lt;br /&gt;
|-&lt;br /&gt;
! Daimon&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25%&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25%&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25%&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25%&lt;br /&gt;
| style=&amp;quot;background:#80FF80&amp;quot; | +50%&lt;br /&gt;
| style=&amp;quot;background:#FF0000&amp;quot; | -100%&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | +25%&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | +25%&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | +25%&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | +25%&lt;br /&gt;
|-&lt;br /&gt;
! Dragonkin&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50%&lt;br /&gt;
| style=&amp;quot;background:#80FF80&amp;quot; | +50%&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25%&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | +25%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50%&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25%&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
! Elemental&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50%&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50%&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50%&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50%&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25%&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25%&lt;br /&gt;
| style=&amp;quot;background:#80FF80&amp;quot; | +50%&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | +25%&lt;br /&gt;
| 0%&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | +25%&lt;br /&gt;
|-&lt;br /&gt;
! Giant&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25%&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25%&lt;br /&gt;
| style=&amp;quot;background:#80FF80&amp;quot; | +50%&lt;br /&gt;
| style=&amp;quot;background:#80FF80&amp;quot; | +50%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50%&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25%&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25%&lt;br /&gt;
|-&lt;br /&gt;
! Humanoid&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | +25%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
! Mechanoid&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50%&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50%&lt;br /&gt;
| style=&amp;quot;background:#80FF80&amp;quot; | +50%&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50%&lt;br /&gt;
| style=&amp;quot;background:#FF4040&amp;quot; | -75%&lt;br /&gt;
| 0%&lt;br /&gt;
| style=&amp;quot;background:#FF4040&amp;quot; | -75%&lt;br /&gt;
| 0%&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25%&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50%&lt;br /&gt;
|-&lt;br /&gt;
! Reptilian&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25%&lt;br /&gt;
| style=&amp;quot;background:#80FF80&amp;quot; | +50%&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25%&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25%&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
! Sprite&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25%&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25%&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25%&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25%&lt;br /&gt;
| 0%&lt;br /&gt;
| style=&amp;quot;background:#80FF80&amp;quot; | +50%&lt;br /&gt;
| 0%&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | +25%&lt;br /&gt;
| 0%&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50%&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| style=&amp;quot;background:#80FF80&amp;quot; | +50%&lt;br /&gt;
| style=&amp;quot;background:#FF4040&amp;quot; | -75%&lt;br /&gt;
| style=&amp;quot;background:#FF4040&amp;quot; | -75%&lt;br /&gt;
| style=&amp;quot;background:#FF4040&amp;quot; | -75%&lt;br /&gt;
| style=&amp;quot;background:#40FF40&amp;quot; | +75%&lt;br /&gt;
| style=&amp;quot;background:#FF0000&amp;quot; | -100%&lt;br /&gt;
| 0%&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25%&lt;br /&gt;
| 0%&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
Pasting the descriptions from the creation page.&lt;br /&gt;
Maybe they could be incorporated somehow?&lt;br /&gt;
&lt;br /&gt;
===Arthropod===&lt;br /&gt;
Arthropods are a diverse phylum of invertebrate animals distinguished by having a segmented body with jointed appendages, encased in a hard exoskeleton.&lt;br /&gt;
Variants include insects, spiders and scorpions, and they exist in many different forms and sizes.&lt;br /&gt;
Remains of humanoid Arthropods have been discovered in old ruins, but it is unknown whether such animals still exist, and whether or not they are intelligent.&lt;br /&gt;
Arthropods are typically equipped with crushing melee attacks using claws and similar appendages, or piercing attacks with stingers.&lt;br /&gt;
There are rumors of massive mutated members of the species, large enough to crush other creatures with the sheer bulk of their bodies.&lt;br /&gt;
Their natural armor provides a high degree of resistance against slashing attacks, but they are vulnerable to blunt weapons.&lt;br /&gt;
The exoskeleton provides a heightened defense against most elemental attacks.&lt;br /&gt;
&lt;br /&gt;
===Avion===&lt;br /&gt;
Avions, also known as Aves or simply Birds, are a class of vertebrate endothermic animals distinguished by having wings.&lt;br /&gt;
Variations exists, but typical Avions are bipedal with strong talons on their feet, covered in feathers, and equipped with a powerful beak.&lt;br /&gt;
All Avions in the HentaiVerse have the ability to fly; non-flying birdlike creatures are classified as Beasts.&lt;br /&gt;
Avions can specialize into using their beak for piercing attacks or talons for slashing attacks.&lt;br /&gt;
The superior mobility and keen eyesight of higher level avions let them accurately target weak or unprotected parts of their opponent, giving them a high chance of scoring critical hits or temporarily cripple the target.&lt;br /&gt;
While fast and agile, they do not have strong physical defenses.&lt;br /&gt;
Due to their feather-covered body and flying nature, they are weak to fire and wind-based magicks.&lt;br /&gt;
The fact that they are not grounded does however mean that they are resistant to electrical attacks.&lt;br /&gt;
&lt;br /&gt;
===Beast===&lt;br /&gt;
Beasts cover the wide range of vertebrate air-breathing animals known as Mammals.&lt;br /&gt;
There are many variations in this class, but the majority are quadrupeds of sizes varying from smaller than mice to larger than elephants.&lt;br /&gt;
Beasts are typically either covered in fur or feathers, or more rarely, clad in a thick hairless hide.&lt;br /&gt;
The fur makes them somewhat weak to fire-based magicks, but resistant to wind- and cold-based attacks.&lt;br /&gt;
Most have average defense against physical weapons, but some have evolved a hard armor of keratin around vital points which heightenes these defenses significantly.&lt;br /&gt;
Their natural range of weapons allow them to bite down with sharp teeth, shred their foes with large claws, and impale them on pointy tusks.&lt;br /&gt;
The most powerful beasts can simply use the sheer bulk of their body to crush a target.&lt;br /&gt;
Rumors persist about terrible Beasts corrupted beyond all recognition with dark magicks, but those who have encountered them are not in a state to give a coherent description of their abilities.&lt;br /&gt;
&lt;br /&gt;
===Celestial===&lt;br /&gt;
Celestials are supernatural divine beings that reside on a different plane of existence.&lt;br /&gt;
From time to time, some of these beings enter our world for reasons they usually choose not to divulge to outsiders.&lt;br /&gt;
While worshipped by some individuals and groups as inherently good, it is suspected that those who leave have their own agendas that do not necessarily mesh well with that ideal.&lt;br /&gt;
Appearing as lithe humanoid creatures who refuse to wear any form of armor, they have below average resistance to most physical attacks but make up for it with high agility.&lt;br /&gt;
They have high resistance to elemental magicks, and are nearly impervious to divine attacks.&lt;br /&gt;
They are however very weak against forbidden magicks, and their spiritual nature makes them somewhat more susceptible to soul-based magicks.&lt;br /&gt;
Celestials can use a wide variety of humanoid armaments, but for unknown reasons they do not employ piercing weapons in their arsenal.&lt;br /&gt;
Higher level celestials can imbue their weapons with pure divine power that lets their melee attacks deal holy damage.&lt;br /&gt;
&lt;br /&gt;
===Daimon===&lt;br /&gt;
Daimons are supposedly corporeal manifestations of impure and often malevolent supernatural spirits that, some say, originate from the same plane of existance as Celestials.&lt;br /&gt;
Their exact nature and relation to Celestials is however unknown.&lt;br /&gt;
These spirits can take on any number of different appearances, but tend to choose one specifically tailored to the fears of their opponent.&lt;br /&gt;
To allow for this shape changing capability, they do not wear any armor or use any other form of humanoid weaponry.&lt;br /&gt;
This leaves them weak to physical attacks.&lt;br /&gt;
Like Celestials, they have high resistances to elemental magicks and are somewhat susceptible to soul-based attacks.&lt;br /&gt;
They are almost impervious to forbidden magicks, but highly vulnerable to divine attacks.&lt;br /&gt;
Instead of forged weapons, these creatures take advantage of their physical malleability to reshape parts of their own body into blade-like weapons or sharp implements that they use for slashing and stabbing attacks.&lt;br /&gt;
Higher level daimons are said to be able to conjure weapons of pure darkness that can bypass all defenses not specially enchanted to withstand it.&lt;br /&gt;
&lt;br /&gt;
===Dragonkin===&lt;br /&gt;
Dragonkin consist of Dragons, Drakes, and all other creatures that could be mistaken for giant flying fire-breathing lizards.&lt;br /&gt;
That is however somewhat of an over-simplification as not all Dragonkin can fly, while breath attacks are not always fire, and are only fully developed in mature members of the species.&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
Elementals are metaphysical beings that manifest as crystalline beings of pure elemental energy.&lt;br /&gt;
It is thought that they can change between different elemental forms at will, but this has never been observed in battle.&lt;br /&gt;
&lt;br /&gt;
===Giant===&lt;br /&gt;
Giants are huge, slow and stupid.&lt;br /&gt;
The only reason they still thrive as a species is their extreme natural aggression and immense strength, combined with the fact that they are highly amused by smashing anything they can get a hold of.&lt;br /&gt;
&lt;br /&gt;
===Humanoid===&lt;br /&gt;
Humanoids comprise the various intelligent bipedal primates found in the world.&lt;br /&gt;
While they have no notable supernatural powers nor beastlike strength, and are largely covered in a soft and delicate skin which grants only minor protection from the elements, a variety of armor and weapons fill the gaps in their natural defenses and give them a surprisingly large amount of flexibility in their offensive capabilities.&lt;br /&gt;
&lt;br /&gt;
===Mechanoid===&lt;br /&gt;
Mechanoids are essentially living machines, remnants of ancient and highly advanced civilizations.&lt;br /&gt;
The art of making such machinations has been long lost, but many still roam the world, oblivious of the fate that has befallen their deceased masters.&lt;br /&gt;
Many variants of Mechanoids exist, from large bipedal machines forged for destruction to smaller humanoid builds created for peaceful purposes.&lt;br /&gt;
Some were originally fitted with a wide variety of weaponry, but due to wear and lack of maintenance, most of the Mechanoids that are still functional equip themselves with simple melee weapons.&lt;br /&gt;
These are typically blade- and spike-shaped attachments in place of a limb or other tool.&lt;br /&gt;
There are however rumors of terrible machines that are capable of searing a creature to the bones with a stream of fire, or shatter their bodies with a torrent of deadly metal.&lt;br /&gt;
Mechanoids are highly resistant to wind and cold-based magicks, and due to their artificial nature, they are almost impervious to divine and soul-based attacks.&lt;br /&gt;
Their internal systems are however highly vulnerable to electrical shocks.&lt;br /&gt;
Most have armor worn brittle with age, but stories of preserved heavily armored variants are told by the few who are fortunate enough to survive such an encounter.&lt;br /&gt;
&lt;br /&gt;
===Reptilian===&lt;br /&gt;
Reptilians are cold-blooded creatures that thrive in and near water.&lt;br /&gt;
They comprise animals like crocodiles, snakes, turtles and lizards, but also intelligent biped humanoid variants that have evolved independently of their fellow primates.&lt;br /&gt;
Their skin is covered in scales or scutes, and some have hardened shells covering parts of their bodies.&lt;br /&gt;
&lt;br /&gt;
===Sprite===&lt;br /&gt;
Sprites are diminuitive beings that seldom get involved in the Big World, prefering to remain with their own kin in the hidden places of the land where nature is still thick and undisturbed.&lt;br /&gt;
Only a small minority choose to seek out the human world, where their high intelligence and small size make them excel for many tasks, ranging from accounting to assassination.&lt;br /&gt;
Sprites are not a single species, but most of the big folk will be hard pressed to tell a pixie apart from a faery.&lt;br /&gt;
They are commonly armed with using tiny swords and rapiers, and while they do not have much strength to put behind a thrust, their ability to seek out the most vulnerable parts of a target still make them a force to be reckoned with.&lt;br /&gt;
Higher level Sprites can also master powerful magicks, and many an unwary adventurer have engaged them recklessly only to be sent to an early grave.&lt;br /&gt;
Physically weak, the best way of dealing with them is swatting them with a crushing attack, but they are fast and hard to hit.&lt;br /&gt;
Their tiny size also make them difficult to hit them with stabbing weapons.&lt;br /&gt;
All Sprites have some resistance to elemental magicks, and depending on their natural affinity they can even be fully impervious to some elements.&lt;br /&gt;
They are however naturally weak to the forbidden magicks.&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
Undeads are animated necrotic remnants of living beings, cursed to an eternal lifeless existance with no warmth or joy.&lt;br /&gt;
They range from mindless brutes such as zombies and animated skeletons, to higher undeads that have preserved parts of their mind but lost their soul, like liches, vampires and banshees.&lt;br /&gt;
Having no need to maintain a body temperature and no vital processes that can be disturbed by electricity, undeads are highly resistant to cold and electrical magicks.&lt;br /&gt;
Being born from darkness itself also makes them impervious to forbidden magicks, but they are vulnerable to divine attacks and fire magicks.&lt;br /&gt;
Piercing attacks are ineffective due to a lack of weak points, while crushing or cutting off limbs works reasonably well.&lt;br /&gt;
Mindless undeads tend to use simple melee implements like swords, or just crush their targets using their own limbs.&lt;br /&gt;
Higher level undeads can use more sophisticated weaponry, and some even master deadly forms of forbidden magicks.&lt;br /&gt;
&lt;br /&gt;
--[[User:Etc|Etc]] 02:16, 15 May 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Etc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Level_Scaling&amp;diff=7399</id>
		<title>Level Scaling</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Level_Scaling&amp;diff=7399"/>
		<updated>2012-02-27T18:04:55Z</updated>

		<summary type="html">&lt;p&gt;Etc: /* How It works */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Level Scaling is a game mechanic in the [[HentaiVerse]] mini-game. It pertains to the effective stats of a given piece of [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==When It&#039;s Applied==&lt;br /&gt;
There are two cases where the effects of level scaling are visible.&lt;br /&gt;
&lt;br /&gt;
===Using Equipment Above Your Level===&lt;br /&gt;
If a player clicks a link to a piece of equipment that is of a higher level than the player, they&#039;ll see something like this:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Scaling.jpg]]&lt;br /&gt;
&lt;br /&gt;
The numbers in the left column are the actual stats of the equipment, and the numbers in parentheses are how much the player would actually get from those stats, at his current level.&lt;br /&gt;
&lt;br /&gt;
===[[Item World]]===&lt;br /&gt;
The stats of equipment improve when it&#039;s leveled up through the [[Item World]]. The stats increase by a fixed amount per level gained. This is because the only thing that actually changes is the equipment&#039;s level, thus the stats simply follow the formula below.&lt;br /&gt;
&lt;br /&gt;
==How It works==&lt;br /&gt;
:&#039;&#039;All stats for all weapons have a certain range they can roll on when they&#039;re generated. A club, for instance, can roll a base damage between 18 and 36. These stats are permanent, as in that when they have been rolled, nothing can change them. (Yet.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Each stat also has a scaling factor, by which I mean, two scaling factors. The first scaling factor (base factor) is applied to calculate the base &amp;quot;level 0&amp;quot; stat of the weapon. The second scaling factor (level factor) is applied against this base stat and the level of the weapon to calculate the effective stat, which you see on the equipment screen.&#039;&#039;  - [http://forums.e-hentai.org/index.php?showuser=6 Tenboro]&lt;br /&gt;
&lt;br /&gt;
Expressed as a formula:&lt;br /&gt;
&lt;br /&gt;
 scaled_stat = (1 &#039;&#039;+ level&#039;&#039; / level_factor) * base_stat&lt;br /&gt;
&lt;br /&gt;
For example, for Physical Absorption, which has a level scaling factor of 20, the value increases by 1/20 of its &amp;quot;level 0&amp;quot; value per level. Inserting the equipment&#039;s &#039;&#039;level&#039;&#039; into the formula gives the actual stats of the item. Substituting a lower level player&#039;s &#039;&#039;level&#039;&#039; into the formula gives the &amp;quot;scaled down&amp;quot; stats. The base value for Physical Absorption for the example equipment shown above is approximately 1.566.&lt;br /&gt;
&lt;br /&gt;
The following are the known level factors for each equipment stat:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|width=&amp;quot;300px&amp;quot;| &#039;&#039;&#039;Weapon Damage / Attack Damage Bonus&#039;&#039;&#039; || 16⅔&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Magic Damage Bonus&#039;&#039;&#039;   || 22⅔&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Attack/Magic Accuracy Bonus&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Attack/Magic Critical Bonus&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Block/Evade Chance&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Parry/Resist Chance&#039;&#039;&#039;   || 400&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Physical/Magical Absorption&#039;&#039;&#039;   || 20&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Physical/Magical Mitigation&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Specific Physical Mitigations (e.g. Slashing)&#039;&#039;&#039;   || 400&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elemental Mitigations (Fire, etc)&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Magical Proficiency Bonuses&#039;&#039;&#039;   || 50&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elemental Damage Bonuses&#039;&#039;&#039;   || 50&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Primary Attributes&#039;&#039;&#039;   || 35 5/7&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Proc Duration&#039;&#039;&#039;  || 200&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Bleed Damage&#039;&#039;&#039;   || 12&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Drain Procs&#039;&#039;&#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;   || 25&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Burden&#039;&#039;&#039;   || 800&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Interference&#039;&#039;&#039;  || 800&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Mana Conservation&#039;&#039;&#039;&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=60021&amp;amp;view=findpost&amp;amp;p=1689901 2]&amp;lt;/sup&amp;gt; || &amp;lt;big&amp;gt;∞&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; - Drain proc factor confirmed for HP drain. Consistent with observed values for MP and SP, as far as can be established given the small size of the numbers involved.&lt;br /&gt;
&lt;br /&gt;
[[Burden]] and [[Interference]] are always scaled to the level of the equipment, not the player. This is why they increase if equipment is leveled up, but are not reduced when using higher level equipment.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.starfleetplatoon.com/~cmal/EquipCalc/ HentaiVerse Equipment Scaling Calculator] - A tool created to make calculating equipment level scaling much easier. Forum thread [http://forums.e-hentai.org/index.php?showtopic=26561 here].&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Etc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Weapons&amp;diff=6291</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Weapons&amp;diff=6291"/>
		<updated>2011-12-17T13:59:15Z</updated>

		<summary type="html">&lt;p&gt;Etc: /* Staffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &#039;&#039;Legend:&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 ▲ = High      Par = [[Damage Avoidance|Parry]]         Bur = [[Action Speed#Burden|Burden]]       Intr = [[Interference]]&lt;br /&gt;
 ● = Mid       Ele = Elemental     For = Forbidden    Div = Divine &lt;br /&gt;
 ▼ = Low       Dep = Deprecating   Sup = Supportive   Cur = Curative&lt;br /&gt;
 ▬ = None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The information in these tables does not include bonuses from suffixes.&lt;br /&gt;
&lt;br /&gt;
==Melee==&lt;br /&gt;
===One-Handed Weapons (1H)===&lt;br /&gt;
One-handed weapons typically have lower damage, higher accuracy, lower critical, weaker procs,&lt;br /&gt;
and lower burden/interference than two-handed weapons. Also, only one-handed weapons can have parry.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Damage Type&lt;br /&gt;
![[Equipment Procs|Equipment Proc]]&lt;br /&gt;
![[Character Stats#Primary Attributes|Attribute Bonuses]]&lt;br /&gt;
!Dmg&lt;br /&gt;
!Acc&lt;br /&gt;
!Crit&lt;br /&gt;
!Par&lt;br /&gt;
!Bur&lt;br /&gt;
!Intr&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Axe ||align=&amp;quot;center&amp;quot;|Slashing ||align=&amp;quot;center&amp;quot;|Bleeding Wound ||align=&amp;quot;center&amp;quot;|STR DEX&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;color:green&amp;quot;|▲ ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:red&amp;quot;|▼ ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● ||align=&amp;quot;center&amp;quot;|▬ &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;color:red&amp;quot;|▲ ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|Highest bleed damage of 1-handed weapons&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Club ||align=&amp;quot;center&amp;quot;|Crushing ||align=&amp;quot;center&amp;quot;|Stun ||align=&amp;quot;center&amp;quot;|STR DEX&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;color:green&amp;quot;|▲ ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:red&amp;quot;|▼ ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● ||align=&amp;quot;center&amp;quot;|▬ &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;color:red&amp;quot;|▲ ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Dagger ||align=&amp;quot;center&amp;quot;|Slashing ||align=&amp;quot;center&amp;quot;|Bleeding Wound ||align=&amp;quot;center&amp;quot;|DEX AGI&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;color:red&amp;quot;|▼ ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:green&amp;quot;|▲ ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;color:green&amp;quot;|▲ ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Rapier ||align=&amp;quot;center&amp;quot;|Piercing ||align=&amp;quot;center&amp;quot;|Penetrated Armor ||align=&amp;quot;center&amp;quot;|DEX AGI&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;color:red&amp;quot;|▼ ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:green&amp;quot;|▲ ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;color:green&amp;quot;|▲ ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|Semi-rare&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Shortsword ||align=&amp;quot;center&amp;quot;|Slashing ||align=&amp;quot;center&amp;quot;|Bleeding Wound ||align=&amp;quot;center&amp;quot;|STR DEX&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Wakizashi ||align=&amp;quot;center&amp;quot;|Slashing ||align=&amp;quot;center&amp;quot;|Bleeding Wound ||align=&amp;quot;center&amp;quot;|DEX AGI&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|Rare. Can be paired with a katana to use [[Fighting Styles#Niten Ichiryu|Niten Ichiryu]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sword Chucks ||align=&amp;quot;center&amp;quot;|Slashing ||align=&amp;quot;center&amp;quot;|Bleeding Wound ||align=&amp;quot;center&amp;quot;|STR&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● ||align=&amp;quot;center&amp;quot;|▬ ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:green&amp;quot;|▲ ||align=&amp;quot;center&amp;quot;|▬ &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;color:red&amp;quot;|▲ ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|[[Obsolete_Items#Equipment|No longer drops]]. High critical chance and high bleed damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Two-Handed Weapons (2H)===&lt;br /&gt;
Two-handed weapons typically have higher damage, lower accuracy, higher critical, stronger procs, and higher burden/interference than one-handed weapons. Two-handed weapons do not have parry even with suffixes.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Damage Type&lt;br /&gt;
![[Equipment Procs|Equipment Proc]]&lt;br /&gt;
![[Character Stats#Primary Attributes|Attribute Bonuses]]&lt;br /&gt;
!Dmg&lt;br /&gt;
!Acc&lt;br /&gt;
!Crit&lt;br /&gt;
!Bur&lt;br /&gt;
!Intr&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Estoc ||align=&amp;quot;center&amp;quot;|Piercing ||align=&amp;quot;center&amp;quot;|Penetrated Armor ||align=&amp;quot;center&amp;quot;|STR DEX&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;color:green&amp;quot;|▲ ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:red&amp;quot;|▼ ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Longsword ||align=&amp;quot;center&amp;quot;|Slashing ||align=&amp;quot;center&amp;quot;|Bleeding Wound ||align=&amp;quot;center&amp;quot;|STR DEX&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Mace ||align=&amp;quot;center&amp;quot;|Crushing ||align=&amp;quot;center&amp;quot;|Stun ||align=&amp;quot;center&amp;quot;|STR DEX&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;color:green&amp;quot;|▲ ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:red&amp;quot;|▼ ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Scythe ||align=&amp;quot;center&amp;quot;|Slashing ||align=&amp;quot;center&amp;quot;|Bleeding Wound ||align=&amp;quot;center&amp;quot;|STR DEX&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|Semi-rare. High bleed damage.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Katana ||align=&amp;quot;center&amp;quot;|Slashing ||align=&amp;quot;center&amp;quot;|Bleeding Wound ||align=&amp;quot;center&amp;quot;|STR DEX AGI&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;color:green&amp;quot;|▲ ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|Rare. Can be paired with a Wakizashi to use [[Fighting Styles#Niten Ichiryu|Niten Ichiryu]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staffs==&lt;br /&gt;
Staffs are two-handed weapons that have the following characteristics:&lt;br /&gt;
*Crushing damage type.&lt;br /&gt;
*Ether Theft proc.&lt;br /&gt;
**Staffs generated in an older version of HentaiVerse may not have a proc.&lt;br /&gt;
*No Interference and similar burdens between types.&lt;br /&gt;
*Similar physical damage bonuses between types.&lt;br /&gt;
**Older staffs can have physical accuracy on it at the cost of no magic crit increase.&lt;br /&gt;
*INT and WIS bonuses.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MDmg&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MAcc&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MCrit&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|[[Proficiencies#Magic Proficiencies|Magic Proficiencies]]&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Elemental Damage&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Ele&lt;br /&gt;
!Div&lt;br /&gt;
!For&lt;br /&gt;
!Dep&lt;br /&gt;
!Sup&lt;br /&gt;
!Cur&lt;br /&gt;
!Fire&lt;br /&gt;
!Cold&lt;br /&gt;
!Elec&lt;br /&gt;
!Wind&lt;br /&gt;
!Holy&lt;br /&gt;
!Dark&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Ebony&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;color:green&amp;quot;|▲ ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:green&amp;quot;|▲ ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● ||align=&amp;quot;center&amp;quot;|▬ ||align=&amp;quot;center&amp;quot;|▬ ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|▬ ||align=&amp;quot;center&amp;quot;|▬ ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● ||align=&amp;quot;center&amp;quot;|▬ ||align=&amp;quot;center&amp;quot;|▬&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Oak&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;color:red&amp;quot;|▼ ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● ||align=&amp;quot;center&amp;quot;|▬ ||align=&amp;quot;center&amp;quot;|▬ &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;color:green&amp;quot;|▲ ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:green&amp;quot;|▲ ||align=&amp;quot;center&amp;quot;|▬ ||align=&amp;quot;center&amp;quot;|▬ &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|▬ ||align=&amp;quot;center&amp;quot;|▬ ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:green&amp;quot;|▲ ||align=&amp;quot;center&amp;quot;|▬&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Redwood&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|▬ ||align=&amp;quot;center&amp;quot;|▬ ||align=&amp;quot;center&amp;quot;|▬ ||align=&amp;quot;center&amp;quot;|▬ ||align=&amp;quot;center&amp;quot;|▬ ||align=&amp;quot;center&amp;quot;|▬&lt;br /&gt;
|Very common&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Willow&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;color:red&amp;quot;|▼ ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:green&amp;quot;|▲ ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● ||align=&amp;quot;center&amp;quot;|▬ ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;color:green&amp;quot;|▲ ||align=&amp;quot;center&amp;quot;|▬ ||align=&amp;quot;center&amp;quot;|▬ ||align=&amp;quot;center&amp;quot;|▬ ||align=&amp;quot;center&amp;quot;|▬ &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|▬ ||align=&amp;quot;center&amp;quot;|▬ ||align=&amp;quot;center&amp;quot;|▬ ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:red&amp;quot;|▼&lt;br /&gt;
|Semi-rare&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Katalox&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;color:green&amp;quot;|▲ ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|▬ ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:green&amp;quot;|▲ ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:green&amp;quot;|▲ ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:green&amp;quot;|▲ ||align=&amp;quot;center&amp;quot;|▬ ||align=&amp;quot;center&amp;quot;|▬ ||align=&amp;quot;center&amp;quot;|▬ ||align=&amp;quot;center&amp;quot;|▬ ||align=&amp;quot;center&amp;quot;|▬ ||align=&amp;quot;center&amp;quot;|▬ &lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|● ||align=&amp;quot;center&amp;quot; style=&amp;quot;color:blue&amp;quot;|●&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Armor]]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Equipment Procs]]&lt;br /&gt;
*[[Equipment Suffixes]]&lt;br /&gt;
*[[Fighting Styles]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
*[[Level Scaling]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Etc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Items&amp;diff=6146</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Items&amp;diff=6146"/>
		<updated>2011-12-07T17:41:54Z</updated>

		<summary type="html">&lt;p&gt;Etc: /* Special Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the [[HentaiVerse]], &#039;&#039;&#039;items&#039;&#039;&#039; are obtained by killing monsters and completing arena challenges. [[Training]] can increase the chance for some items to drop from slain monsters, and affect the quality and type of those drops.&lt;br /&gt;
&lt;br /&gt;
There are ten types of items: [[#Battle Powerups|Battle Powerups]], [[#Restoratives|Restoratives]], [[#Infusions|Infusions]], [[#Scrolls|Scrolls]], [[#Special Items|Special Items]], [[#Artifacts|Artifacts]], [[#Trophies|Trophies]], [[#Tokens|Tokens]], [[#Collectibles|Collectibles]], and [[#Crystals|Crystals]].&lt;br /&gt;
&lt;br /&gt;
==Battle Powerups==&lt;br /&gt;
During a [[Battles|battle]] round, any defeated monster has a chance of dropping a powerup. These powerups are automatically slotted in the &amp;quot;P&amp;quot; item slot of the player&#039;s inventory. You can only have one powerup at a time and cannot receive a new one until the current one is used. They persist between rounds of a battle, but are lost at the end of a battle series. Their drop rate is 5%. Using one counts as a turn for buff durations but not for combat (due to a technical limitation involving [[Action Speed]]).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=&amp;quot;150px&amp;quot; |&#039;&#039;&#039;Mystic Gem&#039;&#039;&#039; || Grants the [[Fighting Styles#Any|Channeling]] effect for several turns or until a [[spell]] is cast.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Health Gem&#039;&#039;&#039; || Restores 100% of your base health.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Gem&#039;&#039;&#039; || Restores 50% of your base mana.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Soul Gem&#039;&#039;&#039; || Restores 25% of your base spirit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Restoratives==&lt;br /&gt;
These may be set to your battle inventory via the [[Character Menu#Items|Character&#039;s Item screen]]. A player starts with 3 item slots and may increase them via the [[Abilities]] menu at levels 10, 30, 50, 70, and 150 or via Rat Pack [[Training]]. If set to AUTO items will restock themselves out of battle as long as their is sufficient supply.&lt;br /&gt;
&lt;br /&gt;
===Health Restoratives===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Lesser&#039;&#039;&#039; || Restores 20% base health on use + 10% base health per turn for 10 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Average&#039;&#039;&#039; || Restores 40% base health on use + 15% base health per turn for 10 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater&#039;&#039;&#039; || Restores 60% base health on use + 20% base health per turn for 10 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Superior&#039;&#039;&#039; || Restores 80% base health on use + 25% base health per turn for 10 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Godly&#039;&#039;&#039; || Restores 100% base health on use + 30% base health per turn for 10 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elixir&#039;&#039;&#039; || Restores 100% base health on use + 30% base health per turn for 20 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Magic/Spirit Restoratives===&lt;br /&gt;
&#039;&#039;Magic and Spirit restoratives are separate items, they simply have the same percentages.&#039;&#039;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Lesser&#039;&#039;&#039; || Restores 8% base mana/spirit per turn for 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Average&#039;&#039;&#039; || Restores 10% base mana/spirit per turn for 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater&#039;&#039;&#039; || Restores 12% base mana/spirit per turn for 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Superior&#039;&#039;&#039; || Restores 16% base mana/spirit per turn for 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Godly&#039;&#039;&#039; || Restores 20% base mana/spirit per turn for 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elixir&#039;&#039;&#039; || Restores 20% base mana/spirit per turn for 10 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Restoratives===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Energy Drink&#039;&#039;&#039; || Restores 20 points of [[Stamina]], up to the maximum of 99. Can only be used out of battle.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Last Elixir&#039;&#039;&#039; || Restores 20% base health, mana, and spirit per turn for 10 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Infusions==&lt;br /&gt;
These may be set to your battle inventory via the [[Character Menu#Items|Character&#039;s Item screen]]. Note that slots for these are only unlockable via the [[Abilities]] menu at levels 40, 80, and 130. If set to AUTO they will restock themselves during battle as long as there is sufficient supply. These increase a player&#039;s elemental resistance, add an elemental damage to their physical attacks, and increase the damage done by [[spells]] of that element. Only 1 infusion effect may be active at any time.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Infusion of&lt;br /&gt;
!Resistance&lt;br /&gt;
!Attack Damage Bonus&lt;br /&gt;
!Spell Damage Bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flames&#039;&#039;&#039; || +25% [[Fire]] || +50%, attacks will do [[Fire]] damage || +25% with [[Fire]]-based spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Frost&#039;&#039;&#039; || +25% [[Cold]] || +50%, attacks will do [[Cold]] damage || +25% with [[Cold]]-based spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lightning&#039;&#039;&#039; || +25% [[Elec]] || +50%, attacks will do [[Elec]] damage || +25% with [[Elec]]-based spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Storms&#039;&#039;&#039; || +25% [[Wind]] || +50%, attacks will do [[Wind]] damage || +25% with [[Wind]]-based spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divinity&#039;&#039;&#039; || +25% [[Holy]] || +75%, attacks will do [[Holy]] damage || +25% with [[Holy]]-based spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Darkness&#039;&#039;&#039; || +25% [[Dark]] || +75%, attacks will do [[Dark]] damage || +25% with [[Dark]]-based spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gaia&#039;&#039;&#039; || +10% all elements || +100%, attacks will do [[Soul]] damage || +25% with [[Soul]]-based spells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
These may be set to your battle inventory via the [[Character Menu#Items|Character&#039;s Item screen]]. Note that slots for these are only unlockable via the [[Abilities]] menu at levels 20, 60, 110, and 170. If set to AUTO they will restock themselves during battle as long as there is sufficient supply. These grant [[Spells#Supprotive_Magic|supportive spell effects]] when used and last a long number of turns. Can be used along with their respective [[spells]] but the effects do not stack (the stronger of the two will take priority).&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=&amp;quot;150px&amp;quot; |&#039;&#039;&#039;Scroll of Swiftness&#039;&#039;&#039; || Grants the &#039;&#039;Haste&#039;&#039; effect.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scroll of Shielding&#039;&#039;&#039; || Grants the &#039;&#039;Shield&#039;&#039; effect. (+25% to armor&#039;s physical mitigation.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scroll of Warding&#039;&#039;&#039; || Grants the &#039;&#039;Barrier&#039;&#039; effect. (+25% to armor&#039;s magical mitigation.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scroll of the Avatar&#039;&#039;&#039; || Grants the &#039;&#039;Haste&#039;&#039; and &#039;&#039;Protection&#039;&#039; effects.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scroll of Absorption&#039;&#039;&#039; || Grants the &#039;&#039;Absorb&#039;&#039; effect.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scroll of Shadows&#039;&#039;&#039; || Grants the &#039;&#039;Shadow Veil&#039;&#039; effect.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scroll of Life&#039;&#039;&#039; || Grants the &#039;&#039;Spark of Life&#039;&#039; effect.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scroll of the Gods&#039;&#039;&#039; || Grants the &#039;&#039;Absorb&#039;&#039;, &#039;&#039;Shadow Veil&#039;&#039;, and &#039;&#039;Spark of Life&#039;&#039; effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Items==&lt;br /&gt;
Consumables that provide an extremely powerful benefit. They are exceptionally rare (~0.2% chance to drop&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?showtopic=18963&amp;amp;st=100&amp;amp;p=376712&amp;amp;#entry376712][http://forums.e-hentai.org/index.php?showtopic=20465&amp;amp;st=260&amp;amp;p=451753&amp;amp;#entry451753]&amp;lt;/sup&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effect Name&lt;br /&gt;
! Description&lt;br /&gt;
! Effects&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Soul Stone&lt;br /&gt;
| http://g.ehgt.org/hv050/img/e/soulstone.png&amp;lt;br&amp;gt;&#039;&#039;&#039;Charging Soul&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Restores Overcharge and Spirit by 20% per turn for 5 turns. This can boost Overcharge past its normal limit.&lt;br /&gt;
| The overcharge increase lasts until the end of the battle series you&#039;re in, or until you use your [[Spirit Attack]].&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Bubble Gum&lt;br /&gt;
| http://g.ehgt.org/hv050/img/e/gum.png&amp;lt;br&amp;gt;&#039;&#039;&#039;Kicking Ass&#039;&#039;&#039;&lt;br /&gt;
| It is time to kick ass and chew bubble-gum... and here is some gum.&lt;br /&gt;
| Your attacks and spells deal significantly more damage for a short time, will always hit, and will always land critical hits. Also replenishes 20% of base mana and health per turn.&lt;br /&gt;
| &#039;&#039;Lasts 7 turns&#039;&#039;&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Duke_Nukem_3D Duke Nukem] reference (Original from &amp;quot;They Live&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Flower Vase&lt;br /&gt;
| http://g.ehgt.org/hv050/img/e/flowers.png&amp;lt;br&amp;gt;&#039;&#039;&#039;Sleeper Imprint&#039;&#039;&#039;&lt;br /&gt;
| There are three flowers in a vase. The third flower is green.&lt;br /&gt;
| Your attack/magic damage, attack/magic hit/crit chance, evade/resist chance, and action speed increases significantly for a short time.&lt;br /&gt;
| &#039;&#039;Lasts 20 turns&#039;&#039;&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Dollhouse_%28TV_series%29 Dollhouse] reference&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
Special items that can be exchanged for certain random benefits at the [[Shrine]]. They are quite rare, but the chance for them to drop can be increased (up to doubled) via Archaeologist [[training]]. All are of equivalent value and rarity.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Reference&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shark-Mounted Laser&#039;&#039;&#039; || It would be totally awesome, but you do not have any sharks. || [http://en.wikipedia.org/wiki/Austin_powers Austin Powers]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BFG9000&#039;&#039;&#039; || The Energy Cells are Completely Drained (BFG=Big F-ing Gun) || [http://en.wikipedia.org/wiki/Doom_%28video_game%29 Doom]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Railgun&#039;&#039;&#039; || The electromagnetic acceleration rails are bent and twisted. Using it would be bad. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flame Thrower&#039;&#039;&#039; || Now all you need is some fuel. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Small Nuke&#039;&#039;&#039; || Great for blowing up small kingdoms, but you do not know the code to activate it. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chainsaw Oil&#039;&#039;&#039; || Oil for chainsaws. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chainsaw Fuel&#039;&#039;&#039; || Fuel for chainsaws. Will not work in flame throwers. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chainsaw Chain&#039;&#039;&#039; || Spare cutting chain for a chainsaw. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chainsaw Repair Guide&#039;&#039;&#039; || Contains information on the proper care and maintenance of a chainsaw. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chainsaw Guide Bar&#039;&#039;&#039; || Spare guide bar for a chainsaw. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ASHPD Portal Gun&#039;&#039;&#039; || Unfortunately it is incomplete, and there are no orange portals around. || Aperture Science Handheld [http://en.wikipedia.org/wiki/Portal_%28video_game%29 Portal] Device&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smart Bomb&#039;&#039;&#039; || Being aware that fulfilling its function will also ends its existence, this bomb refuses to go off. || [http://en.wikipedia.org/wiki/Dark_Star_%28film%29 Dark Star]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tesla Coil&#039;&#039;&#039; || Must be hooked up to an Advanced Power Plant to fire. || [http://en.wikipedia.org/wiki/Command_%26_Conquer:_Red_Alert_series Command and Conquer]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Some [[Obsolete Items|one-time artifacts]] exist for special occasions only and may have boosted Loot Quality Bonuses.&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
Special items dropped by [[HentaiVerse_Bestiary|Rare, Legendary, and God-class monsters]] that can be exchanged for a piece of [[equipment]] at the [[Shrine]]. Trophies cannot be sent via [[MoogleMail]]. Trophies drop 100% of the time except in [[Arena#Arena_Challenges|Arena challenges]] higher than [[HentaiVerse_Bestiary#Trio_and_the_Tree_.22Fates.22_A.K.A._.22The_Goddesses.22_.28Ultimate.29|The Trio and the Tree]] where the chance is 10% (except in the final round where it is once again 100%).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!width=&amp;quot;50px&amp;quot;|Loot Quality Bonus&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Rare-class&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Manbearpig tail&#039;&#039;&#039; || No longer will MBP spread havoc, destruction, and melted polar ice caps. || +1000?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Holy Hand Grenade of Antioch&#039;&#039;&#039; || You find this in the lair of a White Bunneh. It appears to be a dud. || +1000?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mithra&#039;s Flower&#039;&#039;&#039; || A Lilac flower given to you by a Mithra when you defeated her. Apparently, this type was her favorite. || +1000?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dalek Voicebox&#039;&#039;&#039; || Taken from the destroyed remains of a Dalek shell. || +1000?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Legendary-class&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lock of Blue Hair&#039;&#039;&#039; || Given to you by Konata when you defeated her. It smells of timotei. || +1250?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bunny-Girl Costume&#039;&#039;&#039; || Given to you by Mikuru when you defeated her. If you wear it, keep it to yourself. || +1500?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hinamatsuri Doll&#039;&#039;&#039; || Given to you by Ryouko when you defeated her.  You decided to name is Achakura, for no particular reason. || +1500?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Broken Glasses&#039;&#039;&#039; || Given to you by Yuki when you defeated her. She looked better without them anyway. || +1500?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;God-class&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sapling&#039;&#039;&#039; || A sapling from Yggdrasil, the World Tree. || +1750?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Black T-Shirt&#039;&#039;&#039; || A plain black 100% cotton T-Shirt. On the front, an inscription in white letters reads: &amp;quot;I defeated Real Life and all I got was this lousy T-Shirt&amp;quot; || +1750?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unicorn Horn&#039;&#039;&#039; || An Invisible Pink Unicorn Horn taken from the Invisible Pink Unicorn.  It doesn&#039;t weight anything and has the consistency of air, but you&#039;re quite sure it&#039;s real. || +2000?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Noodly Appendage&#039;&#039;&#039; || A nutritious pasta-based appendage from the Flying Spaghetti Monster. || +2500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tickets===&lt;br /&gt;
These are given to the users who place in the top 7 of the [[Toplist#Monthly_Awards|monthly toplists]].&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align: center; margin: 1em auto 1em auto; border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Toplist Rank&lt;br /&gt;
!Loot Quality Bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Platinum Ticket&#039;&#039;&#039;&lt;br /&gt;
|1st&lt;br /&gt;
| +2500&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Golden Ticket&#039;&#039;&#039;&lt;br /&gt;
|2nd/3rd&lt;br /&gt;
| +2000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silver Ticket&#039;&#039;&#039;&lt;br /&gt;
|4th/5th&lt;br /&gt;
| +1500&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bronze Ticket&#039;&#039;&#039;&lt;br /&gt;
|6th/7th&lt;br /&gt;
| +1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tokens==&lt;br /&gt;
These rarely drop in normal battles. They are primarily obtained as [[Arena]] clear bonus drops. The distribution is 50% healing, 25% blood, and 25% chaos. Tokens cannot be sold to the [[Bazaar#Item_Shop|Item Shop]] or sent via [[MoogleMail]]. They cannot be exchanged for other tokens.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Token of Healing&#039;&#039;&#039;: You can exchange this token to completely heal your health, mana, and spirit. Can only be used out of battle.&lt;br /&gt;
*&#039;&#039;&#039;Token of Blood&#039;&#039;&#039;: You can exchange these tokens for the chance to face a Boss, Legendary, or God-class monster by itself in the [[Ring of Blood]].&lt;br /&gt;
*&#039;&#039;&#039;Chaos Token&#039;&#039;&#039;: Used in the [[Monster Lab]] to create slots and rename monsters. Will have additional uses involving monster abilities in the future.&lt;br /&gt;
&lt;br /&gt;
==Collectibles==&lt;br /&gt;
These are rare figurines (based on [http://en.wikipedia.org/wiki/My_Little_Pony:_Friendship_Is_Magic My Little Pony] characters). Their use (if any) is unknown at this time.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Twilight Sparkle Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Twilight_Sparkle Twilight Sparkle], the cutest, smartest, all-around best pony. According to Pinkie Pie, anyway.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rainbow Dash Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Rainbow_Dash Rainbow Dash], flier extraordinaire. Owning this will make you about 20% cooler, but it probably took more than 10 seconds to get one.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Applejack Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Applejack Applejack], the loyalest of friends and most dependable of ponies. Equestria&#039;s best applebucker, and founder of Appleholics Anonymous.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fluttershy Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Fluttershy Fluttershy], resident animal caretaker. You&#039;re going to love her. Likes baby dragons; Hates grown up could-eat-a-pony-in-one-bite dragons.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pinkie Pie Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Pinkie_Pie Pinkie Pie], a celebrated connoisseur of cupcakes and confectioneries. She just wants to keep smiling forever.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rarity Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Rarity Rarity], the mistress of fashion and elegance. Even though she&#039;s prim and proper, she could make it in a pillow fight.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trixie Figurine&#039;&#039;&#039; || A 1/10th scale figurine of The Great and Powerful [http://mlp.wikia.com/wiki/Trixie Trixie]. After losing her wagon, she now secretly lives in the Ponyville library with her girlfriend, Twilight Sparkle.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Princess Celestia Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Princess_Celestia Princess Celestia], co-supreme ruler of Equestria. Bored of the daily squabble of the Royal Court, she has recently taken up sock swapping.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Princess Luna Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Princess_Luna Princess Luna], aka Nightmare Moon. After escaping her 1000 year banishment to the moon, she was grounded for stealing Celestia&#039;s socks.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Apple Bloom Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Apple_Bloom Apple Bloom], Applejack&#039;s little sister. Comes complete with a &amp;quot;Draw Your Own Cutie Mark&amp;quot; colored pencil and permanent tattoo applicator set.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scootaloo Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Scootaloo Scootaloo]. Die-hard Dashie fanfilly, best pony of the Cutie Mark Crusaders, and inventor of the Wingboner Propulsion Drive. 1/64th chicken.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sweetie Belle Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Sweetie_Belle Sweetie Belle], Rarity&#039;s little sister. Comes complete with evening gown and cocktail dress accessories made of 100% Dumb Fabric.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Big Macintosh Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Big_Macintosh Big Macintosh], Applejack&#039;s older brother. Famed applebucker and draft pony, and an expert in applied mathematics.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spitfire Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Spitfire Spitfire], team leader of the Wonderbolts. Dashie&#039;s idol and occasional shipping partner. Doesn&#039;t actually spit fire.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Derpy Hooves Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Derpy_Hooves Derpy Hooves], Ponyville&#039;s leading mailmare. Outspoken proponent of economic stimulus through excessive muffin consumption.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lyra Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Lyra Lyra]. Features twenty-six points of articulation, replaceable pegasus hoofs, and a detachable unicorn horn.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Octavia Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Octavia Octavia]. Famous cello musician; believed to have created the Octatonic scale, the Octahedron, and the Octopus.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Zecora Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Zecora Zecora], a mysterious zebra from a distant land. She&#039;ll never hesitate to mix her brews or lend you a hand. Err, hoof.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cheerilee Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Cheerilee Cheerilee], Ponyville&#039;s most beloved educational institution. Your teachers will never be as cool as Cheerilee.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Angel Figurine&#039;&#039;&#039; || A lifesize figurine of [http://mlp.wikia.com/wiki/Angel Angel], Fluttershy&#039;s faithful yet easily vexed pet and life partner. All-purpose assistant, time keeper, and personal attack alarm.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gummy Figurine&#039;&#039;&#039; || A lifesize figurine of [http://mlp.wikia.com/wiki/Gummy Gummy], Pinkie Pie&#039;s faithful pet. Usually found lurking in your bathtub. While technically an alligator, he is still arguably the best pony.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crystals==&lt;br /&gt;
&#039;&#039;Crystals are used to increase the parameters of the monsters in the [[Monster Lab]]&#039;&#039;. Also see the [[CrysFest]] battle mode.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;150px&amp;quot; |&#039;&#039;&#039;Crystal of Vigor&#039;&#039;&#039; || Increases a monster&#039;s Strength&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Finesse&#039;&#039;&#039; || Increases a monster&#039;s Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Swiftness&#039;&#039;&#039; || Increases a monster&#039;s Agility&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Fortitude&#039;&#039;&#039; || Increases a monster&#039;s Endurance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Cunning&#039;&#039;&#039; || Increases a monster&#039;s Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Knowledge&#039;&#039;&#039; || Increases a monster&#039;s Wisdom&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Flame&#039;&#039;&#039; || Increases a monster&#039;s Fire Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Frost&#039;&#039;&#039; || Increases a monster&#039;s Cold Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Lightning&#039;&#039;&#039; || Increases a monster&#039;s Elec Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Tempest&#039;&#039;&#039; || Increases a monster&#039;s Wind Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Devotion&#039;&#039;&#039; || Increases a monster&#039;s Holy Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Corruption&#039;&#039;&#039; || Increases a monster&#039;s Dark Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Quintessence&#039;&#039;&#039; || Increases a monster&#039;s Soul Resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Loot Drop Rolls|Drop Rates]]==&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Bazaar#Item_Shop|Item Shop]]&lt;br /&gt;
*[[Character Menu‎]]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Obsolete Items]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Etc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=6002</id>
		<title>Monster Lab</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=6002"/>
		<updated>2011-11-24T20:03:02Z</updated>

		<summary type="html">&lt;p&gt;Etc: /* Bindings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Monster Lab was released in patch 0.5.0. While still in development, the lab allows the players to create custom monsters that any players can then encounter during battles. A monster slot is needed in order to create a new monster; such slots can be unlocked using [[Items#Tokens|Chaos Tokens]]. A new monster is created by giving it a name, a base class, and a primary attack type.&lt;br /&gt;
&lt;br /&gt;
==Naming &amp;amp; Deleting==&lt;br /&gt;
Some guidelines should be followed regarding the name of the monsters in order to avoid libelous or otherwise unacceptable names.&lt;br /&gt;
&lt;br /&gt;
===Naming Rules===&lt;br /&gt;
*Maximum of 30 characters&lt;br /&gt;
*No gibberish&lt;br /&gt;
*No misspellings of existing monsters&#039; names&lt;br /&gt;
*No misleading names (e.g. &amp;quot;Weak Against Holy&amp;quot; or &amp;quot;Bob the Dragon&amp;quot; on a non-dragon monster)&lt;br /&gt;
*Only 1 monster should be named directly after an E-Hentai user.&lt;br /&gt;
*No racist or hateful names&lt;br /&gt;
&lt;br /&gt;
A list of all existing player-created monsters is available [http://hentaiverse.org/pages/monsterlist.php here]. Some of the highest level (PL 300+) ones are listed in the [[Monster_Lab_Bestiary | Unofficial Monster Lab Bestiary]] with more details.&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
*Slots costs 1 + N Chaos Tokens, where N is the number of slots already opened.&lt;br /&gt;
*Monsters can be renamed at the cost of 3 Chaos Tokens.&lt;br /&gt;
*Monsters can be deleted at the cost of 5 Chaos Tokens.&lt;br /&gt;
**Once a monster reaches PL 100 these actions can no longer be taken.&lt;br /&gt;
&lt;br /&gt;
==Monster Stats &amp;amp; Power Level==&lt;br /&gt;
Once a monster is created, it can be strengthened using [[items#Crystals | Crystals]]. The monster&#039;s PL will rise with each stat upgrade. As crystals are used to increase a monster&#039;s attributes, the cost of subsequent increases in that stat goes up.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Where N is the number of times a stat has been upgraded so far&lt;br /&gt;
|-&lt;br /&gt;
! Stat type&lt;br /&gt;
! Crystal cost to upgrade&lt;br /&gt;
! PL increase per upgrade&lt;br /&gt;
! Total PL (per stat)&lt;br /&gt;
! Cap (per stat)&lt;br /&gt;
|-&lt;br /&gt;
! Primary&lt;br /&gt;
| round(50*1.9^N) || 3 + N || N*(N+1)/2 + 2N || 25&lt;br /&gt;
|-&lt;br /&gt;
! Elemental&lt;br /&gt;
| round(10*1.25^N) || 1 || N || 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At this time, a fully upgraded monster (of any class) would require a grand total of 2,767,851,038 crystals and would be PL 2,775. There is currently no way to increase a monster&#039;s piercing, crushing, or slashing defenses.&lt;br /&gt;
&lt;br /&gt;
===Monster PL vs. Player Level===&lt;br /&gt;
A monster must have a PL of at least 1 to become active in battle, though it is exceedingly unlikely to win many fights at that PL. Monsters give an additional [[EXP]] bonus of 1% per PL, meaning that a PL 100 monster will give double the normal EXP. It is possible to fight monsters you have created, as the system is biased towards picking monsters that are closer to your PL cap, with the the maximum PL of monsters that you can face given below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Your Level&lt;br /&gt;
!Max Monster PL&lt;br /&gt;
|-&lt;br /&gt;
|1-99 || Your current level&lt;br /&gt;
|-&lt;br /&gt;
|100-199 || ((Your current level ^ 1.2) - 151)&lt;br /&gt;
|-&lt;br /&gt;
|200+ || Any&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crystal List==&lt;br /&gt;
Use these to increase a monster&#039;s stats as follows. Note that monsters regenerate mana as a percentage, so INT and WIS increases do not negatively affect them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crystal !! Stat increased !! Effects (incomplete)&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Vigor || Strength || Physical attack strength and health&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Finesse || Dexterity || Magic attack strength of non-Elementals&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Swiftness || Agility || [[Action Speed]]&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Fortitude || Endurance || Health&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Cunning || Intelligence || Magic attack strength of Elementals&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Knowledge || Wisdom || Magical mitigation&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Flames ||colspan=&amp;quot;2&amp;quot;| [[Fire]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Frost ||colspan=&amp;quot;2&amp;quot;| [[Cold]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Lightning ||colspan=&amp;quot;2&amp;quot;| [[Elec]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Tempest ||colspan=&amp;quot;2&amp;quot;| [[Wind]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Devotion ||colspan=&amp;quot;2&amp;quot;| [[Holy]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Corruption ||colspan=&amp;quot;2&amp;quot;| [[Dark]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Quintessence ||colspan=&amp;quot;2&amp;quot;| [[Soul]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Monster Classes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; font-size: 1em&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Monster Class&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Starting Attributes&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Resistances&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Neutral&amp;lt;br /&amp;gt;(0)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaknesses&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Damage Types&lt;br /&gt;
|- style=&amp;quot;font-size: 0.8em&amp;quot;&lt;br /&gt;
! STR !! DEX !! AGI !! END !! INT !! WIS&lt;br /&gt;
! Major&amp;lt;br /&amp;gt;(75) !! Minor&amp;lt;br /&amp;gt;(50) !! Light&amp;lt;br /&amp;gt;(25)&lt;br /&gt;
! Light&amp;lt;br /&amp;gt;(-25) !! Minor&amp;lt;br /&amp;gt;(-50) !! Major&amp;lt;br /&amp;gt;(-75)&lt;br /&gt;
|-&lt;br /&gt;
! Arthropod&lt;br /&gt;
| 8 || 5 || 7 || 10 || 4 || 4&lt;br /&gt;
| &amp;amp;nbsp; || Slash || [[Fire]], [[Wind]], [[Elec]]&lt;br /&gt;
| [[Holy]], [[Dark]], [[Soul]], Pierce&lt;br /&gt;
| [[Cold]], Crush || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Crush, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Avion&lt;br /&gt;
| 5 || 8 || 14 || 4 || 6 || 5&lt;br /&gt;
| &amp;amp;nbsp; || Elec || &amp;amp;nbsp;&lt;br /&gt;
| Cold, Holy, Dark, Soul, Crush, Slash, Pierce&lt;br /&gt;
| Fire || Wind || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Beast&lt;br /&gt;
| 8 || 9 || 9 || 7 || 3 || 2&lt;br /&gt;
| &amp;amp;nbsp; || Wind || Cold, Crush&lt;br /&gt;
| Elec, Holy, Dark, Soul, Slash, Pierce&lt;br /&gt;
| Fire || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Celestial&lt;br /&gt;
| 5 || 5 || 10 || 5 || 10 || 8&lt;br /&gt;
| Holy || &amp;amp;nbsp; || rowspan=&amp;quot;2&amp;quot; | Fire, Cold, Elec, Wind&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Soul, Crush, Slash, Pierce&lt;br /&gt;
| Dark || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Daimon&lt;br /&gt;
| 9 || 9 || 8 || 4 || 6 || 5&lt;br /&gt;
| Dark || &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Holy || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Dragonkin&lt;br /&gt;
| 10 || 5 || 3 || 9 || 5 || 6&lt;br /&gt;
| &amp;amp;nbsp; || Fire, Crush || Elec, Slash&lt;br /&gt;
| Holy, Dark, Soul, Pierce&lt;br /&gt;
| Wind || Cold || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Elemental&lt;br /&gt;
| 3 || 6 || 6 || 4 || 8 || 12&lt;br /&gt;
| &amp;amp;nbsp; || Fire, Cold, Elec, Wind || Holy, Dark&lt;br /&gt;
| Slash&lt;br /&gt;
| Crush, Pierce || Soul || &amp;amp;nbsp;&lt;br /&gt;
| Fire, Elec, Wind, Cold&lt;br /&gt;
|-&lt;br /&gt;
! Giant&lt;br /&gt;
| 10 || 8 || 3 || 14 || 2 || 1&lt;br /&gt;
| &amp;amp;nbsp; || Crush || Fire, Cold, Slash&lt;br /&gt;
| Holy, Dark, Soul, Pierce&lt;br /&gt;
| Elec, Wind || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Crush&lt;br /&gt;
|-&lt;br /&gt;
! Humanoid&lt;br /&gt;
| 5 || 10 || 8 || 5 || 8 || 7&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| &#039;&#039;All but Dark&#039;&#039;&lt;br /&gt;
| Dark || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Mechanoid&lt;br /&gt;
| 9 || 7 || 4 || 7 || 4 || 3&lt;br /&gt;
| Holy, Soul || Fire, Cold, Wind, Pierce || Slash&lt;br /&gt;
| Dark, Crush&lt;br /&gt;
| &amp;amp;nbsp; || Elec || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Reptilian&lt;br /&gt;
| 7 || 10 || 6 || 8 || 6 || 4&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; ||Fire, Elec, Crush, Slash&lt;br /&gt;
| Wind, Holy, Dark, Soul, Pierce&lt;br /&gt;
| &amp;amp;nbsp; || Cold || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Sprite&lt;br /&gt;
| 3 || 12 || 12 || 2 || 7 || 6&lt;br /&gt;
| &amp;amp;nbsp; || Pierce || Fire, Cold, Elec, Wind, Holy&lt;br /&gt;
| Soul, Slash&lt;br /&gt;
| Crush || Dark || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| 9 || 7 || 4 || 10 || 2 || 2&lt;br /&gt;
| Cold, Elec, Wind, Dark || Pierce || Crush&lt;br /&gt;
| Soul, Slash&lt;br /&gt;
| &amp;amp;nbsp; || Fire || Holy&lt;br /&gt;
| Crush, Slash&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Colored Chart===&lt;br /&gt;
http://ehwiki.org/images/b/b5/Damage_Types_Monster_Lab.gif&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
Player-created monsters have a chance of bringing [[items]] to their owner after at least one hour. Currently only Materials can be gotten this way.&lt;br /&gt;
===Chances===&lt;br /&gt;
The chance to receive a gift is calculated when you check on them via the Monster Lab screen:&lt;br /&gt;
 Gift chance (%) = Hours elapsed since last check * Battles won since last gift&lt;br /&gt;
&lt;br /&gt;
Monsters &#039;&#039;can&#039;&#039; bring gifts without getting any wins, but the odds are very low (1%).&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=1191866]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;quot;Battles won&amp;quot; does not count:&lt;br /&gt;
*Players who successfully [[Skills|flee]]&lt;br /&gt;
*Deaths to your own monsters (to prevent abuse)&lt;br /&gt;
*[[Abilities#Tier_11|Spark of Life]] being triggered&lt;br /&gt;
&lt;br /&gt;
Power Level helps with the quality of the gift. Whenever you receive a non-rare material, material quality is determined as such:&lt;br /&gt;
 Roll = random(1..1000) + Power Level&lt;br /&gt;
You must roll 750+ for medium-grade or 1250+ for high-grade. Thus to receive a high-grade item your monster&#039;s minimum PL must be 250, and the chance maxes out at PL 1250.&lt;br /&gt;
&lt;br /&gt;
===Gift List===&lt;br /&gt;
Materials listed currently have no use. They are to be used for [[The Forge|reforging]] in a future version of the HentaiVerse.&lt;br /&gt;
====Basic Materials====&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor and Shields&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rares====&lt;br /&gt;
These are rarer gifts needed to reforge more powerful armor types.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kevlar Piece&#039;&#039;&#039; || Kevlar armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shielding Rune&#039;&#039;&#039; || Shield armor&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bindings====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Priestess&#039;&#039;&#039; || Curative Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Stone-skinned&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Monster Lab Bestiary]]&lt;br /&gt;
*[[HentaiVerse Bestiary]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Etc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Training&amp;diff=5924</id>
		<title>Training</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Training&amp;diff=5924"/>
		<updated>2011-11-20T12:53:02Z</updated>

		<summary type="html">&lt;p&gt;Etc: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Training is an E-Hentai feature where [[Credits]] are spent on skills that affect the user, mainly in the [[HentaiVerse]] and on the [[E-Hentai Forums]]. The credit cost of training a given skill increases with skill level. Generally, the more powerful skills are more expensive and take longer to train. Skill training can be aborted, in which case the whole cost will be refunded. A user can only train one skill at a time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Please note that if you leave the training screen before training is completed, you will have to revisit it after it has finished in order to receive the bonus.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
!Skill&lt;br /&gt;
!Effect&lt;br /&gt;
!Time&lt;br /&gt;
!Levels&lt;br /&gt;
!Initial Cost&lt;br /&gt;
!Final Cost&lt;br /&gt;
!Total Cost&lt;br /&gt;
|-&lt;br /&gt;
! Misc posting&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Raises your [[Gallery_Categories#Limits|limit for posting &amp;quot;Misc&amp;quot; galleries]] by 25.&lt;br /&gt;
| 1H&lt;br /&gt;
| 20&lt;br /&gt;
| 5,000&lt;br /&gt;
| 763,500&lt;br /&gt;
| 3,231,340&lt;br /&gt;
|-&lt;br /&gt;
! Adept Learner&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Boosts your [[Experience Points|EXP]] bonus by 1%.&lt;br /&gt;
| 1H&lt;br /&gt;
| 300&lt;br /&gt;
| 50&lt;br /&gt;
| 999,999&lt;br /&gt;
| 40,040,573&lt;br /&gt;
|-&lt;br /&gt;
! Assimilator&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases the rate at which you gain [[Proficiencies|proficiency]] by 10%.&lt;br /&gt;
| 24H&lt;br /&gt;
| 10&lt;br /&gt;
| 50,000&lt;br /&gt;
| 1,000,000&lt;br /&gt;
| 4,403,900&lt;br /&gt;
|-&lt;br /&gt;
! Ability Boost&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Awards you an additional [[Abilities|Ability Point]].&lt;br /&gt;
| 8H&lt;br /&gt;
| 100&lt;br /&gt;
| 500&lt;br /&gt;
| 183,903&lt;br /&gt;
| 4,233,454&lt;br /&gt;
|-&lt;br /&gt;
! Karma Amplifier&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Amplifies received positive [[Karma]] by 1%.&lt;br /&gt;
| 1H&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 2,575&lt;br /&gt;
| 133,750&lt;br /&gt;
|-&lt;br /&gt;
! Karma Shield&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; align=&amp;quot;left&amp;quot; | &amp;lt;s&amp;gt;Absorbs 1% of all received Negative Karma.&amp;lt;/s&amp;gt; &#039;&#039;No longer has any effect.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Power Saver&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; align=&amp;quot;left&amp;quot; | &amp;lt;s&amp;gt;Reduces the [[power]] drain on Karma imbuement by 2%.&amp;lt;/s&amp;gt; &#039;&#039;No longer has any effect.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Power Regen&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; align=&amp;quot;left&amp;quot; | &amp;lt;s&amp;gt;Increases your power regeneration by 0.5 points or 0.25% per tick, whichever is larger.&amp;lt;/s&amp;gt; &#039;&#039;No longer has any effect.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Power Tank&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases your base [[power]] by 0.5.&lt;br /&gt;
| 8H&lt;br /&gt;
| 20&lt;br /&gt;
| 2,000&lt;br /&gt;
| 21,000&lt;br /&gt;
| 230,000&lt;br /&gt;
|-&lt;br /&gt;
! Scavenger&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases your loot drop chance by 2%.&lt;br /&gt;
| 4H&lt;br /&gt;
| 50&lt;br /&gt;
| 500&lt;br /&gt;
| 10,000,000&lt;br /&gt;
| 62,250,821&lt;br /&gt;
|-&lt;br /&gt;
! Luck of the Draw&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases your loot quality bonus by 1%.&lt;br /&gt;
| 8H&lt;br /&gt;
| 25&lt;br /&gt;
| 1,000&lt;br /&gt;
| 10,000,000&lt;br /&gt;
| 36,840,660&lt;br /&gt;
|-&lt;br /&gt;
! Quartermaster&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases your base [[equipment]] drop chance by 5%.&lt;br /&gt;
| 12H&lt;br /&gt;
| 20&lt;br /&gt;
| 2,000&lt;br /&gt;
| 10,000,000&lt;br /&gt;
| 31,236,286&lt;br /&gt;
|-&lt;br /&gt;
! Archaeologist&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases your base [[Items#Artifacts|artifact]] drop chance by 10%.&lt;br /&gt;
| 24H&lt;br /&gt;
| 10&lt;br /&gt;
| 3,000&lt;br /&gt;
| 10,000,000&lt;br /&gt;
| 17,545,519&lt;br /&gt;
|-&lt;br /&gt;
! Spelunker&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Decreases the cooldown of a piece of [[equipment]]&#039;s [[Item World]] by 1 hour.&lt;br /&gt;
| 12H&lt;br /&gt;
| 10&lt;br /&gt;
| 20,000&lt;br /&gt;
| 200,000&lt;br /&gt;
| 1,100,000&lt;br /&gt;
|-&lt;br /&gt;
! Set Collector&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases the number of [[equipment]] sets available.&lt;br /&gt;
| 12H&lt;br /&gt;
| 4&lt;br /&gt;
| 12,500&lt;br /&gt;
| 50,000&lt;br /&gt;
| 125,000&lt;br /&gt;
|-&lt;br /&gt;
! Pack Rat&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases the number of slots in your Battle Inventory (for [[items]]) by one.&lt;br /&gt;
| 12H&lt;br /&gt;
| 5&lt;br /&gt;
| 20,000&lt;br /&gt;
| 100,000&lt;br /&gt;
| 300,000&lt;br /&gt;
|-&lt;br /&gt;
! Refined Aura&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Increases your number of [[Auras#Primary Auras|Aura Slots]] by one.&lt;br /&gt;
| 24H&lt;br /&gt;
| 4&lt;br /&gt;
| 25,000&lt;br /&gt;
| 100,000&lt;br /&gt;
| 250,000&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! Totals&lt;br /&gt;
| &lt;br /&gt;
| 2,824H&lt;br /&gt;
| &lt;br /&gt;
| 141,650&lt;br /&gt;
| 43,420,977&lt;br /&gt;
| 201,921,303&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Costs==&lt;br /&gt;
The credit cost of any training can be calculated as:&lt;br /&gt;
 Cost = round[(base_cost + level_cost * N) ^ (1 + exponent * N)]&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
*base_cost = The initial base cost of the training item&lt;br /&gt;
*level_cost = The cost to go up from level N to level N+1&lt;br /&gt;
*N = The current level trained&lt;br /&gt;
*exponent = The exponential value used to create a dynamic cost curve&lt;br /&gt;
&lt;br /&gt;
===Values===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!Skill&lt;br /&gt;
!Base Cost&lt;br /&gt;
!Level Cost&lt;br /&gt;
!Exponent&lt;br /&gt;
|-&lt;br /&gt;
|Misc Posting || 5000 || 100 || 0.0280232009&lt;br /&gt;
|-&lt;br /&gt;
|Adept Learner || 50 || 10 || 0.002417108&lt;br /&gt;
|-&lt;br /&gt;
|Assimilator || 50000 || 50000 || 0.0058690916&lt;br /&gt;
|-&lt;br /&gt;
|Ability Boost || 500 || 100 || 0.00313703165&lt;br /&gt;
|-&lt;br /&gt;
|Karma Amplifier || 100 || 25 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Power Tank || 2000 || 1000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger || 500 || 200 || 0.015191871&lt;br /&gt;
|-&lt;br /&gt;
|Luck of the Draw || 1000 || 1000 || 0.0246522613&lt;br /&gt;
|-&lt;br /&gt;
|Quartermaster || 2000 || 1500 || 0.0295264091&lt;br /&gt;
|-&lt;br /&gt;
|Archaeologist || 3000 || 2000 || 0.0688375969&lt;br /&gt;
|-&lt;br /&gt;
|Spelunker || 20000 || 20000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Set Collector || 12500 || 12500 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Pack Rat || 20000 || 20000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Refined Aura || 25000 || 25000 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Luck of the Draw==&lt;br /&gt;
Modifies Loot Quality Bonus (LQB).&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?showtopic=21885&amp;amp;st=40&amp;amp;p=513207&amp;amp;#entry513207] [http://forums.e-hentai.org/index.php?showtopic=21885&amp;amp;st=0&amp;amp;p=513180&amp;amp;#entry513180] [http://forums.e-hentai.org/index.php?showtopic=21885&amp;amp;st=0&amp;amp;p=513168&amp;amp;#entry513168] [http://forums.e-hentai.org/index.php?showtopic=18963&amp;amp;st=80&amp;amp;p=376712&amp;amp;#entry376712] [http://forums.e-hentai.org/index.php?showtopic=18963&amp;amp;st=80&amp;amp;p=376679&amp;amp;#entry376679]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Doesn&#039;t affect [[Shrine]], Phase/Kevlar/etc. drop rates, or [[Equipment Suffixes]]. It only affect drops&#039; [[quality]].&lt;br /&gt;
&lt;br /&gt;
===Loot Factors===&lt;br /&gt;
====[[difficulty|Difficulty]] Bonus====&lt;br /&gt;
*Easy = x0.5.&lt;br /&gt;
*Normal = x1, x1 Monster Stat Bonus.&lt;br /&gt;
*Battletoads = x2, x4 Monster Stat Bonus, +500 LQB.&lt;br /&gt;
&lt;br /&gt;
====[[Battles#Battle Modes|Battle Mode]]====&lt;br /&gt;
*[[Grindfest]] / [[Item World]]: LQB increases by the number of rounds, maxing out at +500 at round 100.&lt;br /&gt;
*[[Arena]]: LQB generally increases by arena level.&lt;br /&gt;
&lt;br /&gt;
===Formula===&lt;br /&gt;
The estimated end formula is:&lt;br /&gt;
 Item quality = loot_roll(1-1000) + (loot_factor * LQB * Monster Stat Bonus&lt;br /&gt;
 * LotD)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://www.starfleetplatoon.com/EHCalc/download.php Sonic&#039;s EH Calculator] - Calculates how much each level of training costs, among many other features.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
[[Category:Site Features]][[Category:E-Hentai Forums]]&lt;/div&gt;</summary>
		<author><name>Etc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=5851</id>
		<title>Monster Lab</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=5851"/>
		<updated>2011-11-10T21:56:10Z</updated>

		<summary type="html">&lt;p&gt;Etc: /* Bindings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Monster Lab was released in patch 0.5.0. While still in development, the lab allows the players to create custom monsters that any players can then encounter during battles. A monster slot is needed in order to create a new monster; such slots can be unlocked using [[Items#Tokens|Chaos Tokens]]. A new monster is created by giving it a name, a base class, and a primary attack type.&lt;br /&gt;
&lt;br /&gt;
==Naming &amp;amp; Deleting==&lt;br /&gt;
Some guidelines should be followed regarding the name of the monsters in order to avoid libelous or otherwise unacceptable names.&lt;br /&gt;
&lt;br /&gt;
===Naming Rules===&lt;br /&gt;
*Maximum of 30 characters&lt;br /&gt;
*No gibberish&lt;br /&gt;
*No misspellings of existing monsters&#039; names&lt;br /&gt;
*No misleading names (e.g. &amp;quot;Weak Against Holy&amp;quot; or &amp;quot;Bob the Dragon&amp;quot; on a non-dragon monster)&lt;br /&gt;
*Only 1 monster should be named directly after an E-Hentai user.&lt;br /&gt;
*No racist or hateful names&lt;br /&gt;
&lt;br /&gt;
A list of all existing player-created monsters is available [http://hentaiverse.org/pages/monsterlist.php here]. Some of the highest level (PL 300+) ones are listed in the [[Monster_Lab_Bestiary | Unofficial Monster Lab Bestiary]] with more details.&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
*Slots costs 1 + N Chaos Tokens, where N is the number of slots already opened.&lt;br /&gt;
*Monsters can be renamed at the cost of 3 Chaos Tokens.&lt;br /&gt;
*Monsters can be deleted at the cost of 5 Chaos Tokens.&lt;br /&gt;
**Once a monster reaches PL 100 these actions can no longer be taken.&lt;br /&gt;
&lt;br /&gt;
==Monster Stats &amp;amp; Power Level==&lt;br /&gt;
Once a monster is created, it can be strengthened using [[items#Crystals | Crystals]]. The monster&#039;s PL will rise with each stat upgrade. As crystals are used to increase a monster&#039;s attributes, the cost of subsequent increases in that stat goes up.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Where N is the number of times a stat has been upgraded so far&lt;br /&gt;
|-&lt;br /&gt;
! Stat type&lt;br /&gt;
! Crystal cost to upgrade&lt;br /&gt;
! PL increase per upgrade&lt;br /&gt;
! Total PL (per stat)&lt;br /&gt;
! Cap (per stat)&lt;br /&gt;
|-&lt;br /&gt;
! Primary&lt;br /&gt;
| round(50*1.9^N) || 3 + N || N*(N+1)/2 + 2N || 25&lt;br /&gt;
|-&lt;br /&gt;
! Elemental&lt;br /&gt;
| round(10*1.25^N) || 1 || N || 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At this time, a fully upgraded monster (of any class) would require a grand total of 2,767,851,038 crystals and would be PL 2,775. There is currently no way to increase a monster&#039;s piercing, crushing, or slashing defenses.&lt;br /&gt;
&lt;br /&gt;
===Monster PL vs. Player Level===&lt;br /&gt;
A monster must have a PL of at least 1 to become active in battle, though it is exceedingly unlikely to win many fights at that PL. Monsters give an additional [[EXP]] bonus of 1% per PL, meaning that a PL 100 monster will give double the normal EXP. It is possible to fight monsters you have created, as the system is biased towards picking monsters that are closer to your PL cap, with the the maximum PL of monsters that you can face given below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Your Level&lt;br /&gt;
!Max Monster PL&lt;br /&gt;
|-&lt;br /&gt;
|1-99 || Your current level&lt;br /&gt;
|-&lt;br /&gt;
|100-199 || ((Your current level ^ 1.2) - 151)&lt;br /&gt;
|-&lt;br /&gt;
|200+ || Any&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crystal List==&lt;br /&gt;
Use these to increase a monster&#039;s stats as follows. Note that monsters regenerate mana as a percentage, so INT and WIS increases do not negatively affect them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crystal !! Stat increased !! Effects (incomplete)&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Vigor || Strength || Physical attack strength and health&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Finesse || Dexterity || Magic attack strength of non-Elementals&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Swiftness || Agility || [[Action Speed]]&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Fortitude || Endurance || Health&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Cunning || Intelligence || Magic attack strength of Elementals&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Knowledge || Wisdom || Magical mitigation&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Flames ||colspan=&amp;quot;2&amp;quot;| [[Fire]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Frost ||colspan=&amp;quot;2&amp;quot;| [[Cold]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Lightning ||colspan=&amp;quot;2&amp;quot;| [[Elec]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Tempest ||colspan=&amp;quot;2&amp;quot;| [[Wind]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Devotion ||colspan=&amp;quot;2&amp;quot;| [[Holy]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Corruption ||colspan=&amp;quot;2&amp;quot;| [[Dark]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Quintessence ||colspan=&amp;quot;2&amp;quot;| [[Soul]] elemental resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Monster Classes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; font-size: 1em&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Monster Class&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Starting Attributes&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Resistances&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Neutral&amp;lt;br /&amp;gt;(0)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaknesses&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Damage Types&lt;br /&gt;
|- style=&amp;quot;font-size: 0.8em&amp;quot;&lt;br /&gt;
! STR !! DEX !! AGI !! END !! INT !! WIS&lt;br /&gt;
! Major&amp;lt;br /&amp;gt;(75) !! Minor&amp;lt;br /&amp;gt;(50) !! Light&amp;lt;br /&amp;gt;(25)&lt;br /&gt;
! Light&amp;lt;br /&amp;gt;(-25) !! Minor&amp;lt;br /&amp;gt;(-50) !! Major&amp;lt;br /&amp;gt;(-75)&lt;br /&gt;
|-&lt;br /&gt;
! Arthropod&lt;br /&gt;
| 8 || 5 || 7 || 10 || 4 || 4&lt;br /&gt;
| &amp;amp;nbsp; || Slash || [[Fire]], [[Wind]], [[Elec]]&lt;br /&gt;
| [[Holy]], [[Dark]], [[Soul]], Pierce&lt;br /&gt;
| [[Cold]], Crush || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Crush, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Avion&lt;br /&gt;
| 5 || 8 || 14 || 4 || 6 || 5&lt;br /&gt;
| &amp;amp;nbsp; || Elec || &amp;amp;nbsp;&lt;br /&gt;
| Cold, Holy, Dark, Soul, Crush, Slash, Pierce&lt;br /&gt;
| Fire || Wind || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Beast&lt;br /&gt;
| 8 || 9 || 9 || 7 || 3 || 2&lt;br /&gt;
| &amp;amp;nbsp; || Wind || Cold, Crush&lt;br /&gt;
| Elec, Holy, Dark, Soul, Slash, Pierce&lt;br /&gt;
| Fire || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Celestial&lt;br /&gt;
| 5 || 5 || 10 || 5 || 10 || 8&lt;br /&gt;
| Holy || &amp;amp;nbsp; || rowspan=&amp;quot;2&amp;quot; | Fire, Cold, Elec, Wind&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Soul, Crush, Slash, Pierce&lt;br /&gt;
| Dark || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Daimon&lt;br /&gt;
| 9 || 9 || 8 || 4 || 6 || 5&lt;br /&gt;
| Dark || &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Holy || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Dragonkin&lt;br /&gt;
| 10 || 5 || 3 || 9 || 5 || 6&lt;br /&gt;
| &amp;amp;nbsp; || Fire, Crush || Elec, Slash&lt;br /&gt;
| Holy, Dark, Soul, Pierce&lt;br /&gt;
| Wind || Cold || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Elemental&lt;br /&gt;
| 3 || 6 || 6 || 4 || 8 || 12&lt;br /&gt;
| &amp;amp;nbsp; || Fire, Cold, Elec, Wind || Holy, Dark&lt;br /&gt;
| Slash&lt;br /&gt;
| Crush, Pierce || Soul || &amp;amp;nbsp;&lt;br /&gt;
| Fire, Elec, Wind, Cold&lt;br /&gt;
|-&lt;br /&gt;
! Giant&lt;br /&gt;
| 10 || 8 || 3 || 14 || 2 || 1&lt;br /&gt;
| &amp;amp;nbsp; || Crush || Fire, Cold, Slash&lt;br /&gt;
| Holy, Dark, Soul, Pierce&lt;br /&gt;
| Elec, Wind || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Crush&lt;br /&gt;
|-&lt;br /&gt;
! Humanoid&lt;br /&gt;
| 5 || 10 || 8 || 5 || 8 || 7&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| &#039;&#039;All but Dark&#039;&#039;&lt;br /&gt;
| Dark || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Mechanoid&lt;br /&gt;
| 9 || 7 || 4 || 7 || 4 || 3&lt;br /&gt;
| Holy, Soul || Fire, Cold, Wind, Pierce || Slash&lt;br /&gt;
| Dark, Crush&lt;br /&gt;
| &amp;amp;nbsp; || Elec || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Reptilian&lt;br /&gt;
| 7 || 10 || 6 || 8 || 6 || 4&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; ||Fire, Elec, Crush, Slash&lt;br /&gt;
| Wind, Holy, Dark, Soul, Pierce&lt;br /&gt;
| &amp;amp;nbsp; || Cold || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Sprite&lt;br /&gt;
| 3 || 12 || 12 || 2 || 7 || 6&lt;br /&gt;
| &amp;amp;nbsp; || Pierce || Fire, Cold, Elec, Wind, Holy&lt;br /&gt;
| Soul, Slash&lt;br /&gt;
| Crush || Dark || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| 9 || 7 || 4 || 10 || 2 || 2&lt;br /&gt;
| Cold, Elec, Wind, Dark || Pierce || Crush&lt;br /&gt;
| Soul, Slash&lt;br /&gt;
| &amp;amp;nbsp; || Fire || Holy&lt;br /&gt;
| Crush, Slash&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Colored Chart===&lt;br /&gt;
http://ehwiki.org/images/b/b5/Damage_Types_Monster_Lab.gif&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
Player-created monsters have a chance of bringing [[items]] to their owner after at least one hour. Currently only Materials can be gotten this way.&lt;br /&gt;
===Chances===&lt;br /&gt;
The chance to receive a gift is calculated when you check on them via the Monster Lab screen:&lt;br /&gt;
 Gift chance (%) = Hours elapsed since last check * Battles won since last gift&lt;br /&gt;
&lt;br /&gt;
Monsters &#039;&#039;can&#039;&#039; bring gifts without getting any wins, but the odds are very low (1%).&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=1191866]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;quot;Battles won&amp;quot; does not count:&lt;br /&gt;
*Players who successfully [[Skills|flee]]&lt;br /&gt;
*Deaths to your own monsters (to prevent abuse)&lt;br /&gt;
*[[Abilities#Tier_11|Spark of Life]] being triggered&lt;br /&gt;
&lt;br /&gt;
Power Level helps with the quality of the gift. Whenever you receive a non-rare material, material quality is determined as such:&lt;br /&gt;
 Roll = random(1..1000) + Power Level&lt;br /&gt;
You must roll 750+ for medium-grade or 1250+ for high-grade. Thus to receive a high-grade item your monster&#039;s minimum PL must be 250, and the chance maxes out at PL 1250.&lt;br /&gt;
&lt;br /&gt;
===Gift List===&lt;br /&gt;
Materials listed currently have no use. They are to be used for [[The Forge|reforging]] in a future version of the HentaiVerse.&lt;br /&gt;
====Basic Materials====&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties. Their assumed relations to [[equipment]] are in parentheses.&lt;br /&gt;
&lt;br /&gt;
*Cloth (Cloth, Gossamer)&lt;br /&gt;
*Leather (Leather)&lt;br /&gt;
*Metals (Most Melee Weapons, Plate)&lt;br /&gt;
*Wood (Staffs, Clubs)&lt;br /&gt;
&lt;br /&gt;
====Rares====&lt;br /&gt;
These are rarer gifts. Their related equipment types are in parentheses.&lt;br /&gt;
&lt;br /&gt;
*Crystallized Phazon (Phase Cloth)&lt;br /&gt;
*Shielding Rune (Shield Plate)&lt;br /&gt;
*Repurposed Actuator (Power Plate)&lt;br /&gt;
*Kevlar Piece (Kevlar Leather)&lt;br /&gt;
*Shade Fragment (Shade Leather)&lt;br /&gt;
&lt;br /&gt;
====Bindings====&lt;br /&gt;
These are assumed to be related to [[Equipment Suffixes]].&lt;br /&gt;
&lt;br /&gt;
*Binding of Slaughter&lt;br /&gt;
*Binding of Balance&lt;br /&gt;
*Binding of Destruction&lt;br /&gt;
*Binding of Focus&lt;br /&gt;
*Binding of Protection&lt;br /&gt;
*Binding of the Fleet&lt;br /&gt;
*Binding of the Barrier&lt;br /&gt;
*Binding of the Nimble&lt;br /&gt;
*Binding of the Elementalist&lt;br /&gt;
*Binding of the Heaven-sent&lt;br /&gt;
*Binding of the Demon-fiend&lt;br /&gt;
*Binding of the Curse-Weaver&lt;br /&gt;
*Binding of the Earth-walker&lt;br /&gt;
*Binding of the Priestess&lt;br /&gt;
*Binding of Surtr&lt;br /&gt;
*Binding of Niflheim&lt;br /&gt;
*Binding of Mjolnir&lt;br /&gt;
*Binding of Freyr&lt;br /&gt;
*Binding of Heimdall&lt;br /&gt;
*Binding of Fenrir&lt;br /&gt;
*Binding of Dampening&lt;br /&gt;
*Binding of the Stone-Skinned&lt;br /&gt;
*Binding of Deflection&lt;br /&gt;
*Binding of the Fire-eater&lt;br /&gt;
*Binding of the Frost-born&lt;br /&gt;
*Binding of the Thunder-child&lt;br /&gt;
*Binding of the Wind-waker&lt;br /&gt;
*Binding of the Thrice-blessed&lt;br /&gt;
*Binding of the Spirit-ward&lt;br /&gt;
*Binding of the Ox&lt;br /&gt;
*Binding of the Raccoon&lt;br /&gt;
*Binding of the Cheetah&lt;br /&gt;
*Binding of the Turtle&lt;br /&gt;
*Binding of the Fox&lt;br /&gt;
*Binding of the Owl&lt;br /&gt;
*Binding of Warding&lt;br /&gt;
*Binding of Negation&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Monster Lab Bestiary]]&lt;br /&gt;
*[[HentaiVerse Bestiary]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Etc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=5704</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=5704"/>
		<updated>2011-10-29T15:11:07Z</updated>

		<summary type="html">&lt;p&gt;Etc: /* Chart */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the mana-based spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
==Spell Costs==&lt;br /&gt;
Spell MP costs are all a percentage of your [[Level]], rounded up.&lt;br /&gt;
&lt;br /&gt;
For example: &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: (51 * 0.20) = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
==Spell Durations==&lt;br /&gt;
The duration of spells lasting more than one turn depends on their base duration, the number of Ability Points invested (where applicable) and the relevant [[Proficiencies]]. For supportive spells, each additional AP increases the duration by 25%, multiplied by 1% for each full point of proficiency. Expressed as a formula:&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / 100)&lt;br /&gt;
For deprecating spells, the effect of proficiency is doubled, with each point of proficiency increasing the duration by 2%.&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / 50)&lt;br /&gt;
The result is rounded to the nearest whole number of turns.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an Area-of-Effect (AoE) spell. AoE spells inflict strong damage on the targeted monster and less damage on the rest, but are also cost more MP and have slower [[Action Speed]] than their single target versions. Missing the primary target of an AoE spell does not prevent it from hitting other targets, each chance-to-hit is calculated independently. AoE spells do 100% more damage than their single-target counterparts towards their primary target. The remaining targets receive 66% splash damage if successfully hit.&lt;br /&gt;
&lt;br /&gt;
Each addition Ability Point invested in the AoE spells increases its damage dealt (by 25% when maxed), reduces its cast time (matching its  single-target spell&#039;s when maxed), decreases it&#039;s MP cost (by 50% when maxed), and decreases the associated single-target spell&#039;s MP cost (by 25% when maxed). In the table below, the Base Cost column shows the original cost gto the left, and the Reduced Cost with the AoE spell maxed.&lt;br /&gt;
&lt;br /&gt;
Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[Damage_Types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status Effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
All spells listed hit singular targets unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
==Chart==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[Abilities|Tier]]&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Access Level&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Base Cost&lt;br /&gt;
!Reduced Cost&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===Piercing===&lt;br /&gt;
|-&lt;br /&gt;
! 0&lt;br /&gt;
! 1&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/001010.png&amp;lt;br&amp;gt;Magic Missile&lt;br /&gt;
| Fires a basic magic missile against the target.&lt;br /&gt;
* &#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
&amp;lt;!-- * &#039;&#039;Deals Piercing damage. Damage is affected by [[proficiency#Effects:_2|Elemental Proficiency]], but does not increase it&#039;&#039; --&amp;gt;&lt;br /&gt;
* &#039;&#039;If equipped with a [[Equipment#Staffs|Staff]], each cast has a chance to improve the user&#039;s [[proficiency#Weapons|Staff Proficiency]] (equal to that of meleeing with the staff).&lt;br /&gt;
| 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0130.png&amp;lt;br&amp;gt;Fireball&lt;br /&gt;
| A ball of fire is hurled at the target, causing Fire damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0132.png&amp;lt;br&amp;gt;Inferno&lt;br /&gt;
| Unleashes an inferno of flames on all hostile targets, causing Fire damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0630.png&amp;lt;br&amp;gt;Flare&lt;br /&gt;
| A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0632.png&amp;lt;br&amp;gt;Meteor&lt;br /&gt;
| A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 12&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 110&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/m1130.png&amp;lt;br&amp;gt;Nova&lt;br /&gt;
| Fire damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/m1131.png&amp;lt;br&amp;gt;Flames of Loki&lt;br /&gt;
| Fire damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0230.png&amp;lt;br&amp;gt;Icestrike&lt;br /&gt;
| Launches a pillar of ice against the target, causing Cold damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0232.png&amp;lt;br&amp;gt;Snowstorm&lt;br /&gt;
| A snowstorm surrounds all hostile targets, causing Cold damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 7&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 60&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0730.png&amp;lt;br&amp;gt;Freeze&lt;br /&gt;
| Cold damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0732.png&amp;lt;br&amp;gt;Blizzard&lt;br /&gt;
| Cold damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 130&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/m1230.png&amp;lt;br&amp;gt;Cryostasis&lt;br /&gt;
| Cold damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/m1231.png&amp;lt;br&amp;gt;Fimbulvetr&lt;br /&gt;
| Cold damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 20&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0330.png&amp;lt;br&amp;gt;Lightning&lt;br /&gt;
| A bolt of lightning strikes the target, causing Elec damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0332.png&amp;lt;br&amp;gt;Thunderstorm&lt;br /&gt;
| A thunderstorm surrounds all hostile targets, causing Elec damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 8&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 70&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0830.png&amp;lt;br&amp;gt;Ball Lightning&lt;br /&gt;
| Elec damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0832.png&amp;lt;br&amp;gt;Chain Lightning&lt;br /&gt;
| Elec damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 170&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/m1330.png&amp;lt;br&amp;gt;Shockblast&lt;br /&gt;
| Elec damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/m1331.png&amp;lt;br&amp;gt;Wrath of Thor&lt;br /&gt;
| Elec damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 30&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0430.png&amp;lt;br&amp;gt;Windblast&lt;br /&gt;
| A blast of wind hits the target, causing Wind damage.&lt;br /&gt;
| 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0432.png&amp;lt;br&amp;gt;Cyclone&lt;br /&gt;
| A cyclone surrounds all hostile targets, causing Wind damage. (AoE)&lt;br /&gt;
| 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 9&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 80&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0930.png&amp;lt;br&amp;gt;Gale&lt;br /&gt;
| Wind damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0932.png&amp;lt;br&amp;gt;Hurricane&lt;br /&gt;
| Wind damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/m1430.png&amp;lt;br&amp;gt;Downburst&lt;br /&gt;
| Wind damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/m1431.png&amp;lt;br&amp;gt;Storms of Njord&lt;br /&gt;
| Wind damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 40&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/m1510.png&amp;lt;br&amp;gt;Condemn&lt;br /&gt;
| Holy damage.&lt;br /&gt;
| 9 || 6.75&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/m1511.png&amp;lt;br&amp;gt;Purge&lt;br /&gt;
| Holy damage. (AoE)&lt;br /&gt;
| 27 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 90&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1130.png&amp;lt;br&amp;gt;Smite&lt;br /&gt;
| Holy damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1132.png&amp;lt;br&amp;gt;Banish&lt;br /&gt;
| Holy damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/m1720.png&amp;lt;br&amp;gt;Soul Reaper&lt;br /&gt;
| Soul damage.&lt;br /&gt;
| 11 || 8.25&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/m1721.png&amp;lt;br&amp;gt;Soul Harvest&lt;br /&gt;
| Soul damage. (AoE)&lt;br /&gt;
| 33 || 16.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/m1740.png&amp;lt;br&amp;gt;Soul Fire&lt;br /&gt;
| Soul damage.&lt;br /&gt;
| 24 || 18&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/m1741.png&amp;lt;br&amp;gt;Soul Burst&lt;br /&gt;
| Soul damage. (AoE)&lt;br /&gt;
| 87 || 43.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 14&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 150&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1230.png&amp;lt;br&amp;gt;Corruption&lt;br /&gt;
| Dark damage.&lt;br /&gt;
| 13 || 9.75&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1232.png&amp;lt;br&amp;gt;Pestilence&lt;br /&gt;
| Dark damage. (AoE)&lt;br /&gt;
| 39 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 17&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 200&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1330.png&amp;lt;br&amp;gt;Disintegrate&lt;br /&gt;
| Dark damage.&lt;br /&gt;
| 18 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1332.png&amp;lt;br&amp;gt;Ragnarok&lt;br /&gt;
| Dark damage. (AoE)&lt;br /&gt;
| 54 || 27&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
! 1&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0133.png&amp;lt;br /&amp;gt;Poison&lt;br /&gt;
| Inflicts Spreading Poison on the target, causing damage over time, reducing its evade chance, and halving its MP and SP regen rates.&lt;br /&gt;
* &#039;&#039;Damage at end of enemy&#039;s turn = 5 * (base_health / 100) * (1 + deprecating_proficiency / 100)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base evade chance reduction: ?%&#039;&#039;&lt;br /&gt;
* &#039;&#039;MP and SP regeneration rate reduction: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;The initial cast counts as doing [[Dark]] damage and can thus set off an explosion on targets affected by Breached Defense.&#039;&#039;&lt;br /&gt;
| 15 || 15&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0233.png&amp;lt;br /&amp;gt;Slow&lt;br /&gt;
| The target is slowed, making it attack less frequently.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 50%&#039;&#039;&lt;br /&gt;
| 18 || 3&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
! 20&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0333.png&amp;lt;br /&amp;gt;Weaken&lt;br /&gt;
| The target is weakened, making its physical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Physical defense reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0433.png&amp;lt;br /&amp;gt;Sleep&lt;br /&gt;
| The target is lulled to sleep, preventing it from taking any actions. However, it may wake up when damaged.&lt;br /&gt;
* &#039;&#039;Target takes 50% more damage if struck physically while asleep&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base; decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 22 || 3&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
! 60&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0733.png&amp;lt;br /&amp;gt;Confuse&lt;br /&gt;
| Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base, decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of monster hitting itself: 25% base; decreased by 5% per AP; 0% when maxed&#039;&#039;&lt;br /&gt;
| 25 || 3&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/m2040.png&amp;lt;br /&amp;gt;Bewilder&lt;br /&gt;
| The target is bewildered, making its magical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Magical defense reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
! 80&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0933.png&amp;lt;br /&amp;gt;Blind&lt;br /&gt;
| Blinds the target, reducing the chance of landing attacks and magic spells.&lt;br /&gt;
* &#039;&#039;Base attack/magic hit chance reduction: 25%&#039;&#039;&lt;br /&gt;
| 18 || 5&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0833.png&amp;lt;br /&amp;gt;Silence&lt;br /&gt;
| The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
| 18 || 7&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/1233.png&amp;lt;br /&amp;gt;Nerf&lt;br /&gt;
| The target is nerfed, decreasing its attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.&lt;br /&gt;
* &#039;&#039;Physical and magical damage reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Evade and resist chance reduction: 5%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical and magical defense reduction: 25%&#039;&#039;&lt;br /&gt;
| 20 || 5&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/1333.png&amp;lt;br /&amp;gt;X-Nerf&lt;br /&gt;
| All hostile targets are nerfed, decreasing their attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.&lt;br /&gt;
* &#039;&#039;Same effects as Nerf.&#039;&#039;&lt;br /&gt;
| 60 || 5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/m2082.png&amp;lt;br /&amp;gt;MagNet&lt;br /&gt;
| A net of pure energy is cast on the target, hindering and magically grounding it, making it slower and unable to evade attacks or spells.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 25%&#039;&#039;&lt;br /&gt;
| 22 || 4&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/m2090.png&amp;lt;br /&amp;gt;Lifestream&lt;br /&gt;
| Places a health tap effect on the target, returning a small amount of health to the caster on each target turn.&lt;br /&gt;
* &#039;&#039;Damage and healing done = player_base_HP / 20 (rounded up)&lt;br /&gt;
**&#039;&#039;Capped to a maximum of 5% of the target&#039;s current HP&#039;&#039;&lt;br /&gt;
* &#039;&#039;Cannot reduce monster below 1 HP by itself&#039;&#039;&lt;br /&gt;
| 25 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration !! Prerequisites&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0530.png&amp;lt;br /&amp;gt;Cure&lt;br /&gt;
| Restores a moderate amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Health restored = (base_health / 2) * (1 + curative_proficiency / 200) * (1 + holy EDB / 100)&lt;br /&gt;
| 20 || 0 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1030.png&amp;lt;br /&amp;gt;Regen&lt;br /&gt;
| Places a heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(4.5 * base_health / 100 * (1 + curative_proficiency / 100))&lt;br /&gt;
| 25 || 10 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
! 100&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/0530.png&amp;lt;br /&amp;gt;Cure II&lt;br /&gt;
| Restores a large amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Double the effect of Cure I.&#039;&#039;&lt;br /&gt;
| 55 || 0 || &#039;&#039;&#039;Cure&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1030.png&amp;lt;br /&amp;gt;Regen II&lt;br /&gt;
| Places a long-lasting heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(6 * base_health / 100 * (1 + curative_proficiency / 100))&lt;br /&gt;
| 75 || 25 || &#039;&#039;&#039;Regen&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0530.png&amp;lt;br /&amp;gt;Cure III&lt;br /&gt;
| Restores a huge amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;3.5x the effect of Cure I.&#039;&#039;&lt;br /&gt;
| 100 || 0 || &#039;&#039;&#039;Cure II&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0532.png&amp;lt;br /&amp;gt;Protection&lt;br /&gt;
| Enhances the protective gear of the target, boosting the natural physical and magical defenses of the armor by 25%.&lt;br /&gt;
| 25 || 15&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
! 40&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0533.png&amp;lt;br /&amp;gt;Haste&lt;br /&gt;
| You are hastened, allowing you to attack more frequently.&lt;br /&gt;
* &#039;&#039;[[Action Speed]] increase: 50%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
! 50&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0633.png&amp;lt;br /&amp;gt;Shadow Veil&lt;br /&gt;
| A veil of shadows surrounds you, making it harder for monsters to hit you with physical/magical attacks.&lt;br /&gt;
* &#039;&#039;Evade chance increase: 20%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
! 90&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1033.png&amp;lt;br /&amp;gt;Absorb&lt;br /&gt;
| The next magical attack against you may be absorbed and partially converted to MP. 75% chance to absorb when maxed (15% per AP), and the effect is removed when it absorbs a spell.&lt;br /&gt;
* &#039;&#039;Absorbs both magic and spirit attacks.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Cannot absorb critical hits.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Absorbed MP is between 5% and 10% of your base max MP.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Additional AP increases the MP absorbed by x1.125 per additional point for a maximum of 7.5% to 15% of your base max MP.&#039;&#039;&lt;br /&gt;
| 30 || 15&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1133.png&amp;lt;br /&amp;gt;Spark of Life&lt;br /&gt;
| Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed. If the player does not have enough SP remaining, the trigger will fail, and the player will die.&lt;br /&gt;
* &#039;&#039;If active and enough SP is available, health bar will turn silver.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base health restored: 10% max health; increases by 5% per additional AP for a maximum of 30%.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/e/fallenshield.png&amp;lt;br /&amp;gt;&#039;&#039;Cloak of the Fallen&#039;&#039;&lt;br /&gt;
| &#039;&#039;When Spark of Life is triggered &#039;&#039;&#039;Cloak of the Fallen&#039;&#039;&#039; procs, which grants full immunity to damage during the turn that Spark triggers. Each AP put into Spark of Life after the first adds a turn of tripling your natural physical and magical absorption stats after the original proc.&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/m4050.png&amp;lt;br /&amp;gt;Flame Spikes&lt;br /&gt;
| A shield of flames surrounds you. [[Fire]] mitigation is increased, and physical attackers take minor fire damage. Attacking enemies have a chance of gaining the Searing Skin proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 130&lt;br /&gt;
! http://g.ehgt.org/hv040/img/a/m4020.png&amp;lt;br /&amp;gt;Arcane Focus&lt;br /&gt;
| You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance.&lt;br /&gt;
* &#039;&#039;Magical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical hit chance bonus: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Also known as Arcane Meditation&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv040/img/a/m4051.png&amp;lt;br /&amp;gt;Frost Spikes&lt;br /&gt;
| A shield of frost surrounds you. [[Cold]] mitigation is increased, and physical attackers take minor cold damage. Attacking enemies have a chance of gaining the Freezing Limb proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 170&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/m4021.png&amp;lt;br /&amp;gt;Heartseeker&lt;br /&gt;
| You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.&lt;br /&gt;
* &#039;&#039;Physical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical hit chance bonus: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/m4060.png&amp;lt;br /&amp;gt;Lightning Spikes&lt;br /&gt;
| A shield of lightning surrounds you. [[Elec]] mitigation is increased, and physical attackers take minor elec damage. Attacking enemies have a chance of gaining the Deep Burns proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/m4040.png&amp;lt;br /&amp;gt;Spirit Shield&lt;br /&gt;
| This protective veil activates for powerful blows that damage more than 25% of your max HP, absorbing the remainder as spirit damage.&lt;br /&gt;
* &#039;&#039;Any attack that hits for more than 25% of your max health will cause you to lose exactly 25% of your health, with the remainder absorbed as damage to your spirit. &lt;br /&gt;
* &#039;&#039;The amount of Spirit damage depends on the power of the blow that was absorbed, and is 40% of base (reducible to 20% at max AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0 at exactly 25% damage.&#039;&#039;&lt;br /&gt;
* &#039;&#039;The spell will fail if you don&#039;t have sufficient Spirit.&#039;&#039;&lt;br /&gt;
| 25 || 15&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/m4061.png&amp;lt;br /&amp;gt;Storm Spikes&lt;br /&gt;
| A shield of storms surrounds you. [[Wind]] mitigation is increased, and physical attackers take minor wind damage. Attacking enemies have a chance of gaining the Turbulent Air proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive Magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the cycle. e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status Effect&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;&lt;br /&gt;
| The skin of the target has been scorched, inhibiting its attack damage.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Attack damage reduction: &#039;&#039;--&amp;gt;&lt;br /&gt;
| [[Cold]] resistance is lowered.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Explosion damage: &#039;&#039;--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;&lt;br /&gt;
| The limbs of the target have been frozen, causing slower movement.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Speed reduction: &#039;&#039;--&amp;gt;&lt;br /&gt;
| [[Wind]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;&lt;br /&gt;
| The air around the target has been upset, blowing up dust and increasing its miss chance.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Miss chance increase: &#039;&#039;--&amp;gt;&lt;br /&gt;
| [[Elec]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;&lt;br /&gt;
| Internal damage causes slower reactions and lowers evade and resist chance.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Evade reduction: &#039;&#039;--&amp;gt;&lt;br /&gt;
| [[Fire]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;&lt;br /&gt;
| The holy attack has penetrated the target&#039;s defenses, making it take more damage.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Damage taken increase: &#039;&#039;--&amp;gt;&lt;br /&gt;
| [[Dark]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/e/darknerf.png &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;&lt;br /&gt;
| The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Damage reduction: &#039;&#039;--&amp;gt;&lt;br /&gt;
| [[Holy]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;&lt;br /&gt;
| Attacking this target will restore your spirit by a small amount. || &lt;br /&gt;
&amp;lt;!--* &#039;&#039;SP restored on hit: &#039;&#039;--&amp;gt;&lt;br /&gt;
&#039;&#039;n/a&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/e/soulfire.png &#039;&#039;&#039;Soul Fire&#039;&#039;&#039;&lt;br /&gt;
| The very life essence of the target has been set ablaze, damaging it over time.&lt;br /&gt;
* &#039;&#039;Damage over time = 7 * (base_health / 100) * (1 + forbidden_proficiency / 100)&#039;&#039;&lt;br /&gt;
|| Using Soul Burst will cause this effect to explode.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chance on Hit===&lt;br /&gt;
The chance-on-hit to proc one of these effects on a monster varies based on the offensive spell cast. Stronger spells have better chances than their weaker counterparts.&lt;br /&gt;
&lt;br /&gt;
The following averages have been observed so far:&lt;br /&gt;
*First tier of elemental spells (Lightning/Thunderstorm/Fireball/Inferno/etc.): 45% - 50%&lt;br /&gt;
*Condemn/Purge: 60%&lt;br /&gt;
*Smite/Banish: ~80%&lt;br /&gt;
*Corruption/Pestilence: 80%&lt;br /&gt;
*Disintegrate/Ragnarok: 100%&lt;br /&gt;
&lt;br /&gt;
==Stacking==&lt;br /&gt;
[[File:HVstack.png|thumb|400px|right|Stacking restrictions]]&lt;br /&gt;
===Buffs===&lt;br /&gt;
====Do Not Stack====&lt;br /&gt;
The following buffs &#039;&#039;&#039;override&#039;&#039;&#039; each other:&lt;br /&gt;
*Frost/Flame/Lightning/Storm Spikes&lt;br /&gt;
*Arcane Focus/Heartseeker&lt;br /&gt;
*Regen I/Regen II&lt;br /&gt;
&lt;br /&gt;
===Debuffs===&lt;br /&gt;
====Stack====&lt;br /&gt;
The following debuffs &#039;&#039;&#039;do&#039;&#039;&#039; stack, as noted:&lt;br /&gt;
*Slow &amp;amp; Magnet&lt;br /&gt;
 Total action speed reduction = 62.5%&lt;br /&gt;
&lt;br /&gt;
*Nerf (or X-Nerf) &amp;amp; Bewilder / Weaken&lt;br /&gt;
**Both in terms of damage reductions and mitigation reductions&lt;br /&gt;
&lt;br /&gt;
====Do Not Stack====&lt;br /&gt;
The following debuff combinations &#039;&#039;&#039;cannot&#039;&#039;&#039; exist on the same target:&lt;br /&gt;
*Silence/Weaken&lt;br /&gt;
*Silence/Blind&lt;br /&gt;
*Slow/Sleep/Confuse&lt;br /&gt;
*Blind/Bewilder&lt;br /&gt;
*Nerf/X-nerf&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Etc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=5655</id>
		<title>Monster Lab</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=5655"/>
		<updated>2011-10-27T16:49:39Z</updated>

		<summary type="html">&lt;p&gt;Etc: /* Monster Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Monster Lab was released in patch 0.5.0. While still in development, the lab allows the players to create custom monsters that any players can then encounter during battles. A monster slot is needed in order to create a new monster; such slots can be unlocked using [[Items#Tokens|Chaos Tokens]]. A new monster is created by giving it a name, a base class, and a primary attack type.&lt;br /&gt;
&lt;br /&gt;
==Naming &amp;amp; Deleting==&lt;br /&gt;
Some guidelines should be followed regarding the name of the monsters in order to avoid libelous or otherwise unacceptable names. Only 1 monster should be named directly after an E-Hentai player. In addition, do not use names that:&lt;br /&gt;
*Would otherwise break the RoE (e.g. racist or hateful names)&lt;br /&gt;
*Consists of gibberish&lt;br /&gt;
*Are misspellings of existing monsters&#039; names&lt;br /&gt;
*Are misleading (e.g. &amp;quot;Weak Against Holy&amp;quot; or &amp;quot;Bob the Dragon&amp;quot; on a non-dragon monster)&lt;br /&gt;
&lt;br /&gt;
A list of all player-created monsters is available [http://hentaiverse.org/pages/monsterlist.php here]. Some of the highest level (PL 300+) ones are listed in the [[Monster_Lab_Bestiary | Unofficial Monster Lab Bestiary]].&lt;br /&gt;
&lt;br /&gt;
*Monsters can be renamed at the cost of 3 Chaos Tokens.&lt;br /&gt;
*Monsters can be deleted at the cost of 5 Chaos Tokens.&lt;br /&gt;
*Once the monster reached PL 100 these actions can no longer be done.&lt;br /&gt;
&lt;br /&gt;
==Monster Stats &amp;amp; Power Level==&lt;br /&gt;
Once a monster is created, it can be strengthened using [[items#Crystals | Crystals]]. The monster&#039;s PL will rise with each stat upgrade. As crystals are used to increase a monster&#039;s attributes, the cost of subsequent increases in that stat goes up.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Where N is the number of times a stat has been upgraded so far&lt;br /&gt;
|-&lt;br /&gt;
! Stat type&lt;br /&gt;
! Crystal cost to upgrade&lt;br /&gt;
! PL increase per upgrade&lt;br /&gt;
! Total PL (per stat)&lt;br /&gt;
! Cap (per stat)&lt;br /&gt;
|-&lt;br /&gt;
! Primary&lt;br /&gt;
| round(50*1.9^N) || 3 + N || N*(N+1)/2 + 2N || 25&lt;br /&gt;
|-&lt;br /&gt;
! Elemental&lt;br /&gt;
| round(10*1.25^N) || 1 || N || 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At this time, a fully upgraded monster (of any class) would require a grand total of 2,767,851,038 crystals and would be PL 2,775. There is currently no way to increase a monster&#039;s piercing, crushing, or slashing defenses.&lt;br /&gt;
&lt;br /&gt;
===Monster PL vs. Player Level===&lt;br /&gt;
A monster must have a PL of at least 1 to become active in battle, though it is exceedingly unlikely to win many fights at that PL. Monsters give an additional [[EXP]] bonus of 1% per PL, meaning that a PL 100 monster will give double the normal EXP. It is possible to fight monsters you have created, as the system is biased towards picking monsters that are closer to your PL cap, with the the maximum PL of monsters that you can face given below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Your Level&lt;br /&gt;
!Max Monster PL&lt;br /&gt;
|-&lt;br /&gt;
|1-99 || Your current level&lt;br /&gt;
|-&lt;br /&gt;
|100-199 || ((Your current level ^ 1.2) - 151)&lt;br /&gt;
|-&lt;br /&gt;
|200+ || Any&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crystal List==&lt;br /&gt;
Use these to increase a monster&#039;s stats as follows. Note that monsters regenerate mana as a percentage, so INT and WIS increases do not negatively affect them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crystal !! Stat increased !! Effects (incomplete)&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Vigor || Strength || Physical attack strength and health&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Finesse || Dexterity || Magic attack strength of non-Elementals&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Swiftness || Agility || [[Action Speed]]&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Fortitude || Endurance || Health&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Cunning || Intelligence || Magic attack strength of Elementals&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Knowledge || Wisdom || Magical mitigation&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Flames ||colspan=&amp;quot;2&amp;quot;| [[Fire]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Frost ||colspan=&amp;quot;2&amp;quot;| [[Cold]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Lightning ||colspan=&amp;quot;2&amp;quot;| [[Elec]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Tempest ||colspan=&amp;quot;2&amp;quot;| [[Wind]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Devotion ||colspan=&amp;quot;2&amp;quot;| [[Holy]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Corruption ||colspan=&amp;quot;2&amp;quot;| [[Dark]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Quintessence ||colspan=&amp;quot;2&amp;quot;| [[Soul]] elemental resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Monster Classes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; font-size: 1em&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Monster Class&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Starting Attributes&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Resistances&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Neutral&amp;lt;br /&amp;gt;(0)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaknesses&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Damage Types&lt;br /&gt;
|- style=&amp;quot;font-size: 0.8em&amp;quot;&lt;br /&gt;
! STR !! DEX !! AGI !! END !! INT !! WIS&lt;br /&gt;
! Major&amp;lt;br /&amp;gt;(75) !! Minor&amp;lt;br /&amp;gt;(50) !! Light&amp;lt;br /&amp;gt;(25)&lt;br /&gt;
! Light&amp;lt;br /&amp;gt;(-25) !! Minor&amp;lt;br /&amp;gt;(-50) !! Major&amp;lt;br /&amp;gt;(-75)&lt;br /&gt;
|-&lt;br /&gt;
! Arthropod&lt;br /&gt;
| 8 || 5 || 7 || 10 || 4 || 4&lt;br /&gt;
| &amp;amp;nbsp; || Slash || [[Fire]], [[Wind]], [[Elec]]&lt;br /&gt;
| [[Holy]], [[Dark]], [[Soul]], Pierce&lt;br /&gt;
| [[Cold]], Crush || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Crush, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Avion&lt;br /&gt;
| 5 || 8 || 14 || 4 || 6 || 5&lt;br /&gt;
| &amp;amp;nbsp; || Elec || &amp;amp;nbsp;&lt;br /&gt;
| Cold, Holy, Dark, Soul, Crush, Slash, Pierce&lt;br /&gt;
| Fire || Wind || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Beast&lt;br /&gt;
| 8 || 9 || 9 || 7 || 3 || 2&lt;br /&gt;
| &amp;amp;nbsp; || Wind || Crush, Cold&lt;br /&gt;
| Elec, Holy, Dark, Soul, Slash, Pierce&lt;br /&gt;
| Fire || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Celestial&lt;br /&gt;
| 5 || 5 || 10 || 5 || 10 || 8&lt;br /&gt;
| Holy || &amp;amp;nbsp; || rowspan=&amp;quot;2&amp;quot; | Fire, Cold, Elec, Wind&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Soul, Crush, Slash, Pierce&lt;br /&gt;
| Dark || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Daimon&lt;br /&gt;
| 9 || 9 || 8 || 4 || 6 || 5&lt;br /&gt;
| Dark || &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Holy || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Dragonkin&lt;br /&gt;
| 10 || 5 || 3 || 9 || 5 || 6&lt;br /&gt;
| &amp;amp;nbsp; || Fire, Crush || Elec, Slash&lt;br /&gt;
| Holy, Dark, Soul, Pierce&lt;br /&gt;
| Wind || Cold || &amp;amp;nbsp;&lt;br /&gt;
|Pierce Crush&lt;br /&gt;
|-&lt;br /&gt;
! Elemental&lt;br /&gt;
| 3 || 6 || 6 || 4 || 8 || 12&lt;br /&gt;
| &amp;amp;nbsp; || Fire, Cold, Elec, Wind || Holy, Dark&lt;br /&gt;
| Slash&lt;br /&gt;
| Crush, Pierce || Soul || &amp;amp;nbsp;&lt;br /&gt;
| Fire, Elec, Wind, Cold&lt;br /&gt;
|-&lt;br /&gt;
! Giant&lt;br /&gt;
| 10 || 8 || 3 || 14 || 2 || 1&lt;br /&gt;
| &amp;amp;nbsp; || Crush || Fire, Cold, Slash&lt;br /&gt;
| Holy, Dark, Soul, Pierce&lt;br /&gt;
| Elec, Wind || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Crush&lt;br /&gt;
|-&lt;br /&gt;
! Humanoid&lt;br /&gt;
| 5 || 10 || 8 || 5 || 8 || 7&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| &#039;&#039;All but Dark&#039;&#039;&lt;br /&gt;
| Dark || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Mechanoid&lt;br /&gt;
| 9 || 7 || 4 || 7 || 4 || 3&lt;br /&gt;
| Holy, Soul || Fire, Cold, Wind, Pierce || Slash&lt;br /&gt;
| Dark, Crush&lt;br /&gt;
| &amp;amp;nbsp; || Elec || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Reptilian&lt;br /&gt;
| 7 || 10 || 6 || 8 || 6 || 4&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; ||Fire, Elec, Crush, Slash&lt;br /&gt;
| Wind, Holy, Dark, Soul, Pierce&lt;br /&gt;
| &amp;amp;nbsp; || Cold || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Sprite&lt;br /&gt;
| 3 || 12 || 12 || 2 || 7 || 6&lt;br /&gt;
| &amp;amp;nbsp; || Pierce || Fire, Cold, Elec, Wind, Holy&lt;br /&gt;
| Soul, Slash&lt;br /&gt;
| Crush || Dark || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| 9 || 7 || 4 || 10 || 2 || 2&lt;br /&gt;
| Cold, Elec, Wind, Dark || Pierce || Crush&lt;br /&gt;
| Soul, Slash&lt;br /&gt;
| &amp;amp;nbsp; || Fire || Holy&lt;br /&gt;
| Crush, Slash&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
Player-created monsters have a chance of bringing [[items]] to their owner after at least one hour. Currently only Materials can be gotten this way.&lt;br /&gt;
===Chances===&lt;br /&gt;
The chance to receive a gift is calculated when you check on them via the Monster Lab screen:&lt;br /&gt;
 Gift chance (%) = Hours elapsed since last check * Battles won since last gift&lt;br /&gt;
&lt;br /&gt;
Monsters &#039;&#039;can&#039;&#039; bring gifts without getting any wins, but the odds are very low (1%).&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=1191866]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;quot;Battles won&amp;quot; does not count:&lt;br /&gt;
*Players who successfully [[Skills|flee]]&lt;br /&gt;
*Deaths to your own monsters (to prevent abuse)&lt;br /&gt;
*[[Abilities#Tier_11|Spark of Life]] being triggered&lt;br /&gt;
&lt;br /&gt;
Power Level helps with the quality of the gift. Whenever you receive a non-rare material, material quality is determined as such:&lt;br /&gt;
 Roll = random(1..1000) + Power Level&lt;br /&gt;
You must roll 750+ for medium-grade or 1250+ for high-grade. Thus to receive a high-grade item your monster&#039;s minimum PL must be 250, and the chance maxes out at PL 1250.&lt;br /&gt;
&lt;br /&gt;
===Gift List===&lt;br /&gt;
Materials listed currently have no use. They are to be used for [[The Forge|reforging]] in a future version of the HentaiVerse.&lt;br /&gt;
====Basic Materials====&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties. Their assumed relations to [[equipment]] are in parentheses.&lt;br /&gt;
&lt;br /&gt;
*Cloth (Cloth, Gossamer)&lt;br /&gt;
*Leather (Leather)&lt;br /&gt;
*Metals (Most Melee Weapons, Plate)&lt;br /&gt;
*Wood (Staffs, Clubs)&lt;br /&gt;
&lt;br /&gt;
====Rares====&lt;br /&gt;
These are rarer gifts. Their related equipment types are in parentheses.&lt;br /&gt;
&lt;br /&gt;
*Crystallized Phazon (Phase Cloth)&lt;br /&gt;
*Shielding Rune (Shield Plate)&lt;br /&gt;
*Repurposed Actuator (Power Plate)&lt;br /&gt;
*Kevlar Piece (Kevlar Leather)&lt;br /&gt;
*Shade Fragment (Shade Leather)&lt;br /&gt;
&lt;br /&gt;
====Bindings====&lt;br /&gt;
These are assumed to be related to [[Equipment Suffixes]].&lt;br /&gt;
&lt;br /&gt;
*Binding of Slaughter&lt;br /&gt;
*Binding of Balance&lt;br /&gt;
*Binding of Destruction&lt;br /&gt;
*Binding of Focus&lt;br /&gt;
*Binding of the Stone-Skinned&lt;br /&gt;
*Binding of the Fleet&lt;br /&gt;
*Binding of the Barrier&lt;br /&gt;
*Binding of the Nimble&lt;br /&gt;
*Binding of the Elementalist&lt;br /&gt;
*Binding of the Heaven-sent&lt;br /&gt;
*Binding of the Demon-fiend&lt;br /&gt;
*Binding of the Curse-Weaver&lt;br /&gt;
*Binding of the Earth-walker&lt;br /&gt;
*Binding of the Priestess&lt;br /&gt;
*Binding of Surtr&lt;br /&gt;
*Binding of Niflheim&lt;br /&gt;
*Binding of Mjolnir&lt;br /&gt;
*Binding of Freyr&lt;br /&gt;
*Binding of Heimdall&lt;br /&gt;
*Binding of Fenrir&lt;br /&gt;
*Binding of Dampening&lt;br /&gt;
*Binding of Protection&lt;br /&gt;
*Binding of Deflection&lt;br /&gt;
*Binding of the Fire-eater&lt;br /&gt;
*Binding of the Frost-born&lt;br /&gt;
*Binding of the Thunder-child&lt;br /&gt;
*Binding of the Wind-waker&lt;br /&gt;
*Binding of the Thrice-blessed&lt;br /&gt;
*Binding of the Spirit-ward&lt;br /&gt;
*Binding of the Ox&lt;br /&gt;
*Binding of the Raccoon&lt;br /&gt;
*Binding of the Cheetah&lt;br /&gt;
*Binding of the Turtle&lt;br /&gt;
*Binding of The Fox&lt;br /&gt;
*Binding of the Owl&lt;br /&gt;
*Binding of Warding&lt;br /&gt;
*Binding of Negation&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Monster Lab Bestiary]]&lt;br /&gt;
*[[HentaiVerse Bestiary]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Etc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Ranks&amp;diff=5460</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Ranks&amp;diff=5460"/>
		<updated>2011-10-24T17:11:55Z</updated>

		<summary type="html">&lt;p&gt;Etc: might as well&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As you gain [[EXP]] and increase in levels, your character will increase in rank. Your rank will go up automatically each time your level reaches a multiple of 10, until you reach level 90. Each subsequent rank must be unlocked by completing a particular challenge, and these unlockable ranks have special benefits attached.&lt;br /&gt;
&lt;br /&gt;
Your current rank is displayed below your avatar in the [[E-Hentai Forums]]. This can be changed any time through the [[HentaiVerse Settings|Character Settings]] pane of the HentaiVerse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At every 10 levels, you also gain an [[Auras#Primary_auras | Aura Point]].&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level Range&lt;br /&gt;
!Title&lt;br /&gt;
!Bonuses&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0 || &amp;amp;nbsp;Newbie || &amp;amp;nbsp;None || &amp;amp;nbsp;Your level will not show up in your [[E-Hentai Forums | forum]] sidebar.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-10 || &amp;amp;nbsp;Beginner || &amp;amp;nbsp;+0.5% Damage ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10-19 || &amp;amp;nbsp;Novice || &amp;amp;nbsp;+1.0% Damage ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20-29 || &amp;amp;nbsp;Apprentice || &amp;amp;nbsp;+1.5% Damage ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30-39 || &amp;amp;nbsp;Journeyman || &amp;amp;nbsp;+2.0% Damage ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40-49 || &amp;amp;nbsp;Artisan || &amp;amp;nbsp;+2.5% Damage ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50-59 || &amp;amp;nbsp;Expert || &amp;amp;nbsp;+3.0% Damage ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60-69 || &amp;amp;nbsp;Master || &amp;amp;nbsp;+3.5% Damage ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70-79 || &amp;amp;nbsp;Champion || &amp;amp;nbsp;+4.0% Damage ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80-89 || &amp;amp;nbsp;Hero || &amp;amp;nbsp;+4.5% Damage ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 90-99 || &amp;amp;nbsp;Lord || &amp;amp;nbsp;+5.0% Damage ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100-149 || &amp;amp;nbsp;Ascended || &amp;amp;nbsp;+6.0% Damage&amp;lt;br&amp;gt;&amp;amp;nbsp;+1% Evade || &amp;amp;nbsp;Clearing the level 100 [[Arena]] Challenge&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;quot;Endgame&amp;quot; is required to obtain this rank.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 150-199 || &amp;amp;nbsp;Destined || &amp;amp;nbsp;+8.0% Damage&amp;lt;br&amp;gt;&amp;amp;nbsp;+2% Evade&amp;lt;br&amp;gt;&amp;amp;nbsp;-3% Burden/Interference || &amp;amp;nbsp;Clearing the level 150 [[Arena]] Challenge&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;quot;Sealed Power&amp;quot; is required to obtain this rank.&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200+ || &amp;amp;nbsp;Godslayer || &amp;amp;nbsp;+10.0% Damage&amp;lt;br&amp;gt;&amp;amp;nbsp;+3% Evade&amp;lt;br&amp;gt;&amp;amp;nbsp;-5% Burden/Interference&amp;amp;nbsp; || &amp;amp;nbsp;Clearing the level 200 [[Arena]] Challenge&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;quot;The Trio and the Tree&amp;quot; is required to&amp;lt;br&amp;gt;&amp;amp;nbsp;obtain this rank.&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Level and Rank Table]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]][[Category:E-Hentai Forums]]&lt;/div&gt;</summary>
		<author><name>Etc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Equipment&amp;diff=5458</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Equipment&amp;diff=5458"/>
		<updated>2011-10-24T16:43:05Z</updated>

		<summary type="html">&lt;p&gt;Etc: /* Cloth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipment enhances a player&#039;s [[stats]] and decides their [[Fighting Styles|fighting style]] when equipped via the [[Character Menu#Equipment|character equipment screen]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: [[Obsolete Items#Equipment|Other equipment from older versions of the game]] may be found in the [[Bazaar#Equipment_Shop|Bazaar&#039;s Equipment Shop]] but no longer drop from battles.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Weapons]]==&lt;br /&gt;
Weapons can be divided into three different categories.&lt;br /&gt;
&lt;br /&gt;
===One-Handed Weapons===&lt;br /&gt;
*Dagger, Shortsword, Wakizashi, Axe, Club, Rapier&lt;br /&gt;
&lt;br /&gt;
===Two-Handed Weapons===&lt;br /&gt;
*Longsword, Scythe, Katana, Mace, Estoc&lt;br /&gt;
&lt;br /&gt;
===Staffs===&lt;br /&gt;
*Ebony, Redwood, Willow, Oak, Katalox&lt;br /&gt;
&lt;br /&gt;
==[[Armor]]==&lt;br /&gt;
Armor can be divided into three different categories with various types of each. Each type has particular strengths and weaknesses and suit the needs of different character builds and play styles.&lt;br /&gt;
&lt;br /&gt;
===[[Shield (Equipment)|Shields]]===&lt;br /&gt;
*Buckler, Kite Shield, Tower Shield&lt;br /&gt;
&lt;br /&gt;
===Cloth===&lt;br /&gt;
*Cotton, Gossamer, Phase&lt;br /&gt;
*Slots:&lt;br /&gt;
**Head: Cap&lt;br /&gt;
**Body: Robe&lt;br /&gt;
**Hands: Gloves&lt;br /&gt;
**Legs: Pants&lt;br /&gt;
**Feet: Shoes&lt;br /&gt;
*Drop chances: &amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=38059&amp;amp;view=findpost&amp;amp;p=1093997]&amp;lt;/sup&amp;gt;&lt;br /&gt;
**Phase: 2.44%&lt;br /&gt;
**Gossamer: 24.39%&lt;br /&gt;
**Cotton: 73.17%&lt;br /&gt;
&lt;br /&gt;
===Light===&lt;br /&gt;
*Leather, Kevlar, Shade&lt;br /&gt;
*Slots:&lt;br /&gt;
**Head: Helmet&lt;br /&gt;
**Body: Breastplate&lt;br /&gt;
**Hands: Gauntlets&lt;br /&gt;
**Legs: Leggings&lt;br /&gt;
**Feet: Boots&lt;br /&gt;
&lt;br /&gt;
===Heavy===&lt;br /&gt;
*Plate, Shield, Power Armor&lt;br /&gt;
*Slots:&lt;br /&gt;
**Head: Helmet&lt;br /&gt;
**Body: Cuirass&lt;br /&gt;
**Hands: Gauntlets&lt;br /&gt;
**Legs: Greaves&lt;br /&gt;
**Feet: Sabatons&lt;br /&gt;
&lt;br /&gt;
==Prefixes and Suffixes==&lt;br /&gt;
All equipment has prefixes indicating its quality and a suffix that provides an extra effect.&lt;br /&gt;
===Prefixes===&lt;br /&gt;
====Quality====&lt;br /&gt;
Quality has an effect on the stats of the equipment, where higher quality equipment generally has better stats and lower [[Interference|interference]] and [[Burden|burden]]. Higher quality equipment also have more difficult monsters in their respective [[Item World]]s and likewise reward more [[EXP]]. The base chances of receiving Magnificent or Legendary quality are 0.0005% and 0.000025% respectively.&lt;br /&gt;
&lt;br /&gt;
*Crude&lt;br /&gt;
*Fair&lt;br /&gt;
*Average&lt;br /&gt;
*Fine&lt;br /&gt;
*Superior&lt;br /&gt;
*Exquisite (~+5% additional bonus to all its stats)&lt;br /&gt;
*Magnificent (~+10% additional bonus to all its stats)&lt;br /&gt;
*Legendary (~+20% additional bonus to all its stats)&lt;br /&gt;
&lt;br /&gt;
====Ethereal====&lt;br /&gt;
Weapons with the quality grade of &amp;quot;Fine&amp;quot; or above can also have the rare prefix &#039;&#039;&#039;Ethereal&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Such weapons:&lt;br /&gt;
*Have no [[Interference|interference]] or [[Action_Speed#Burden|burden]].&lt;br /&gt;
*Do [[Void]] damage, which is significantly better than crushing/slashing/piercing on [[HentaiVerse_Bestiary|all boss-class or higher monsters]].&lt;br /&gt;
**Older Ethereal weapons do [[Soul]] damage and will be upgradable to [[Void]] in the future. [http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=40418&amp;amp;view=findpost&amp;amp;p=1187493]&lt;br /&gt;
&lt;br /&gt;
===Suffixes===&lt;br /&gt;
Suffixes are special characteristics that can be found on all weapons and armor and add or improve certain stats. For the full list, see [[Equipment Suffixes]].&lt;br /&gt;
&lt;br /&gt;
==Equipment Popups==&lt;br /&gt;
To open a popup window listing the stats for a piece of equipment, simply mouse over the equipment (in either the [[Bazaar#Equipment_Shop|Equipment Shop]] or the [[Character Menu#Equipment|character equipment screen]]) and press &amp;quot;C&amp;quot;. Caps Lock must be off and your browser must be set to allow popups from the HentaiVerse. This allows the stats or the equipment URL to be copied and pasted, for example in a [http://forums.e-hentai.org/ forum] post.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment Procs]]&lt;br /&gt;
*[[Fighting Styles]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
*[[Level Scaling]]&lt;br /&gt;
*[[Items]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Etc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=System_Monsters&amp;diff=5396</id>
		<title>System Monsters</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=System_Monsters&amp;diff=5396"/>
		<updated>2011-10-22T07:31:32Z</updated>

		<summary type="html">&lt;p&gt;Etc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is the list of system created monsters in the [[HentaiVerse]], including their attacks, resistances and weaknesses. The highest level monsters you will fight are on the same level as you, the lowest will be five levels below you. For user created monsters in the HentaiVerse, see [[Monster Lab]] and the [http://hentaiverse.org/pages/monsterlist.php Monster List] (grayed names are not active). For legacy monsters, see [[Legacy Bestiary]].&lt;br /&gt;
&lt;br /&gt;
==Attack Types==&lt;br /&gt;
Monsters can have up to three different attacks, roughly corresponding to the player&#039;s Attack, Magic, and Spirit commands. The biggest difference from player attacks is that monsters&#039; special attacks can be either physical or magical in nature (a physical attack is &amp;quot;used&amp;quot; while a magical one is &amp;quot;cast&amp;quot;). In the absence of an official naming scheme, we&#039;ll refer to them as follows:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Normal Attack:&#039;&#039;&#039; Every monster has one, they have no names, and they are always physical in nature, so the only information given below is Damage Type. As you can see, this is usually Crushing, Slashing or Piercing, with some exceptions.&lt;br /&gt;
*&#039;&#039;&#039;Skill:&#039;&#039;&#039; A special attack which consumes the monster&#039;s MP. Most monsters require at least 50% of their full MP in order to employ a skill. You&#039;ll soon find out which ones don&#039;t.&lt;br /&gt;
*&#039;&#039;&#039;Spirit Attack:&#039;&#039;&#039; A very powerful special attack which consumes the monster&#039;s SP. Most Ordinary and Mini-boss monsters do not have spirit attacks &#039;&#039;yet&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Ordinary (Common)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Skill&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Spirit Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Resistance&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Weakness&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Minor&lt;br /&gt;
!Major&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amphibious Sperm Whale&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|26&lt;br /&gt;
|Crushing&lt;br /&gt;
|Bukkake&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Ambergris Alert&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|[[Wind]], [[Dark]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://dragonquest.wikia.com/wiki/Slime Blue Slime]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|Crushing&lt;br /&gt;
|Bouip&lt;br /&gt;
|Magical ([[Holy]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Elec]]&lt;br /&gt;
|[[Holy]], [[Dark]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Cockatrice Cockatrice]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|Piercing&lt;br /&gt;
|Kick&lt;br /&gt;
|Physical&lt;br /&gt;
|Spirit Kick&lt;br /&gt;
|Physical?&lt;br /&gt;
|[[Cold]], [[Elec]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Holy]], [[Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Cookie_Monster Cookie Monster]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|Slashing&lt;br /&gt;
|Cookie Cutter&lt;br /&gt;
|Physical&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Firefox Fire Fox]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|Slashing&lt;br /&gt;
|Burning Tail&lt;br /&gt;
|Physical ([[Fire]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Dark]]&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Giant Panda&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|Slashing&lt;br /&gt;
|Bamboo Attack&lt;br /&gt;
|Physical&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]], [[Wind]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Green Slime&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|Crushing&lt;br /&gt;
|Jiggle&lt;br /&gt;
|Magical ([[Wind]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Manticore Mantitcore]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|Piercing&lt;br /&gt;
|Squirt&lt;br /&gt;
|Magical ([[Fire]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mutant Peacock&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|25&lt;br /&gt;
|Piercing&lt;br /&gt;
|Peck&lt;br /&gt;
|Physical&lt;br /&gt;
|Spirit Peck&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|[[Elec]], [[Dark]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rabid Hamster&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|Piercing&lt;br /&gt;
|Rabid Bite&lt;br /&gt;
|Physical ([[Dark]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Cold]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|[[Elec]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scary Ghost&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|Void&lt;br /&gt;
|Haunt&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]], [[Dark]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tentacle Monster&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|Piercing&lt;br /&gt;
|Horrible Rape&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Holy]], [[Dark]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mini-boss (Uncommon)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Skill&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Resistance&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Weakness&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Minor&lt;br /&gt;
!Major&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Apathetic Canuck&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15&lt;br /&gt;
|Piercing&lt;br /&gt;
|mEH&lt;br /&gt;
|Magical ([[Cold]])&lt;br /&gt;
|[[Cold]], [[Dark]]&lt;br /&gt;
|[[Wind]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Sonic_the_Hedgehog_%28character%29 Blue Hedgehog]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|14&lt;br /&gt;
|Crushing&lt;br /&gt;
|Spin Attack&lt;br /&gt;
|Physical&lt;br /&gt;
|[[Cold]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Elec]], [[Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://www.urbandictionary.com/define.php?term=manthra Manthra]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|12&lt;br /&gt;
|Slashing&lt;br /&gt;
|Claw Swipe&lt;br /&gt;
|Physical&lt;br /&gt;
|[[Fire]], [[Elec]], [[Holy]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Raper&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|13&lt;br /&gt;
|Crushing&lt;br /&gt;
|Toddlerguro&lt;br /&gt;
|Magical ([[Elec]])&lt;br /&gt;
|[[Elec]], [[Dark]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://diablo.wikia.com/wiki/Hell_Bovine Zombie Cow]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|11&lt;br /&gt;
|Slashing&lt;br /&gt;
|Moo&lt;br /&gt;
|Magical ([[Wind]])&lt;br /&gt;
|[[Fire]], [[Wind]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|[[Cold]], [[Elec]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss (Rare)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Skill&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Spirit Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Resistance&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Weakness&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Items#Trophies|Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://southpark.wikia.com/wiki/Manbearpig_%28character%29 Manbearpig]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|16&lt;br /&gt;
|Slashing&lt;br /&gt;
|Super Serial&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|Global Warming&lt;br /&gt;
|Magical ([[Fire]])&lt;br /&gt;
|[[Cold]], [[Elec]], [[Wind]], [[Holy]], [[Dark]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|ManBearPig Tail&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Rabbit_of_Caerbannog White Bunneh]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|17&lt;br /&gt;
|Piercing&lt;br /&gt;
|Awww&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|OM NOM NOM NOM&lt;br /&gt;
|Physical ([[Holy]])&lt;br /&gt;
|[[Fire]], [[Elec]], [[Wind]], [[Holy]], [[Dark]]   &lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Holy Hand Grenade of Antioch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://finalfantasy.wikia.com/wiki/Mithra Mithra]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|18&lt;br /&gt;
|Slashing&lt;br /&gt;
|Purr&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Undress&lt;br /&gt;
|Physical ([[Wind]])&lt;br /&gt;
|Elemental, [[Dark]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Mithra&#039;s Flower&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://tardis.wikia.com/wiki/Dalek Dalek]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|19&lt;br /&gt;
|Piercing&lt;br /&gt;
|Death Ray&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Brain Sucker&lt;br /&gt;
|Physical ([[Fire]])&lt;br /&gt;
|[[Fire]], [[Cold]], [[Wind]], [[Holy]], [[Dark]] &lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|Dalek Voicebox&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Legendary A.K.A. &amp;quot;The Schoolgirls&amp;quot;==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Skill&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Spirit Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Resistance&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Weakness&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Items#Trophies|Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://luckystar.wikia.com/wiki/Konata_Izumi Konata]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|Crushing&lt;br /&gt;
|Timotei&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Petanko Smash&lt;br /&gt;
|Physical&lt;br /&gt;
|[[Fire]], [[Cold]], [[Elec]], [[Holy]], [[Dark]], [[Soul]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|Lock of Blue Hair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://haruhi.wikia.com/wiki/Mikuru_Asahina Mikuru Asahina]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|21&lt;br /&gt;
|Piercing&lt;br /&gt;
|Mikuru Beam&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Time Quake&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|[[Physical]], Elemental, Crushing, Slashing&lt;br /&gt;
|[[Holy]], [[Dark]], Piercing&lt;br /&gt;
|Bunny-Girl Costume&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://haruhi.wikia.com/wiki/Ryouko_Asakura Ryouko Asakura]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|22&lt;br /&gt;
|Slashing&lt;br /&gt;
|Spike Shot&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|Impaler&lt;br /&gt;
|Physical ([[Cold]])&lt;br /&gt;
|[[Physical]], Elemental, Crushing, Piercing&lt;br /&gt;
|[[Holy]], [[Dark]], Slashing&lt;br /&gt;
|Hinamatsuri Doll&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://haruhi.wikia.com/wiki/Yuki_Nagato Yuki Nagato]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|23&lt;br /&gt;
|Crushing&lt;br /&gt;
|Stoic Staredown&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Data Rewrite&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|[[Physical]], Elemental, Slashing, Piercing&lt;br /&gt;
|[[Holy]], [[Dark]], Crushing&lt;br /&gt;
|Broken Glasses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Arena|Trio and the Tree]] &amp;quot;Fates&amp;quot; A.K.A. &amp;quot;The Goddesses&amp;quot; (Ultimate)==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Skill&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Spirit Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Resistance&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Weakness&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Enemy Procs|Death Proc]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Items#Trophies|Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://www.omgwiki.com/index.php/Skuld Skuld]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|27&lt;br /&gt;
|Crushing&lt;br /&gt;
|Future Shock&lt;br /&gt;
|Magical ([[Elec]])&lt;br /&gt;
|Fated Demise&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|[[Fire]], [[Cold]], [[Wind]], [[Holy]], [[Dark]]&lt;br /&gt;
|[[Elec]], [[Soul]]&lt;br /&gt;
|Lamentations of the Future&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://www.omgwiki.com/index.php/Urd Urd]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|28&lt;br /&gt;
|Piercing&lt;br /&gt;
|Frozen Fate&lt;br /&gt;
|Magical ([[Cold]])&lt;br /&gt;
|Altered Timeline&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|[[Fire]], [[Elec]], [[Wind]], [[Holy]], [[Dark]]&lt;br /&gt;
|[[Cold]], [[Soul]]&lt;br /&gt;
|Screams of the Past&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://www.omgwiki.com/index.php/Belldandy Verdandi]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|29&lt;br /&gt;
|Slashing&lt;br /&gt;
|Winds of Change&lt;br /&gt;
|Magical ([[Wind]])&lt;br /&gt;
|No Time Like The Present&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|[[Fire]], [[Cold]], [[Elec]], [[Holy]], [[Dark]]&lt;br /&gt;
|[[Wind]], [[Soul]]&lt;br /&gt;
|Wailings of the Present&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://www.omgwiki.com/index.php/Yggdrasil Yggdrasil]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|30&lt;br /&gt;
|[[Soul]]&lt;br /&gt;
|Healing Roots&lt;br /&gt;
|&amp;gt;Heal (Goddesses)&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|[[Cold]], [[Elec]], [[Wind]], [[Holy]], [[Dark]]&lt;br /&gt;
|[[Fire]], [[Soul]]&lt;br /&gt;
|Fury of the Sisters&lt;br /&gt;
|Sapling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Arena|A Dance With Dragons]] (Power Level 1340)==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Skill&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Spirit Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Resistance&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Weakness&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://awoiaf.westeros.org/index.php/Rhaegal Rhaegal]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8223&lt;br /&gt;
|Crushing&lt;br /&gt;
|Hellfire&lt;br /&gt;
|Magical (Fire?)&lt;br /&gt;
|Fiery Breath&lt;br /&gt;
|Physical (Fire?)&lt;br /&gt;
|[[Fire]], [[Elec]], [[Wind]], [[Holy]], [[Dark]], [[Soul]], Crushing&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://awoiaf.westeros.org/index.php/Viserion Viserion]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8224&lt;br /&gt;
|Crushing&lt;br /&gt;
|Hellfire&lt;br /&gt;
|Magical (Fire?)&lt;br /&gt;
|Fiery Breath&lt;br /&gt;
|Physical (Fire?)&lt;br /&gt;
|[[Fire]], [[Elec]], [[Wind]], [[Holy]], [[Dark]], [[Soul]], Crushing&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://awoiaf.westeros.org/index.php/Drogon Drogon]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8225&lt;br /&gt;
|Crushing&lt;br /&gt;
|Flames of Darkness&lt;br /&gt;
|Physical (Fire? / Dark?)&lt;br /&gt;
|Dark Void&lt;br /&gt;
|Magical (Void?)&lt;br /&gt;
|Elemental, [[Dark]], [[Soul]], Crushing&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gods (Ultimate)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Skill&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Spirit Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Impervious&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Resistance&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Weakness&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Items#Trophies|Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Real Life&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|24&lt;br /&gt;
|[[Soul]]&lt;br /&gt;
|Crooks&amp;lt;br&amp;gt;Dead-End Job&amp;lt;br&amp;gt;Liars&amp;lt;br&amp;gt;Money Problems&amp;lt;br&amp;gt;No Girlfriend&amp;lt;br&amp;gt;Phone Sellers&amp;lt;br&amp;gt;Rent Is Due&amp;lt;br&amp;gt;Scam Artists&amp;lt;br&amp;gt;Sheeple&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|Internet Shutdown&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Elemental, [[Holy]], [[Dark]]&lt;br /&gt;
|[[Soul]], Crushing, Slashing, Piercing&lt;br /&gt;
|Nothing&lt;br /&gt;
|Black T-Shirt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Invisible_Pink_Unicorn Invisible Pink Unicorn]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|31&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Pink Unicorn Sparkles&lt;br /&gt;
|Physical ([[Holy]])&lt;br /&gt;
|Perplexing Paradox&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Elemental, [[Holy]]&lt;br /&gt;
|[[Soul]], Crushing, Slashing, Piercing&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|Invisible Unicorn Horn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Flying_Spaghetti_Monster Flying Spaghetti Monster]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|32&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|Sudden Outbreak of Common Sense&lt;br /&gt;
|Physical ([[Dark]])&lt;br /&gt;
|Puff of Logic&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Elemental, [[Dark]]&lt;br /&gt;
|[[Soul]], Crushing, Slashing, Piercing&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Noodly Appendage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[MonsterLab Bestiary]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Etc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=5380</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=5380"/>
		<updated>2011-10-20T17:34:52Z</updated>

		<summary type="html">&lt;p&gt;Etc: /* Deprecating Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the mana-based spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
==Spell Costs==&lt;br /&gt;
Spell MP costs are all a percentage of your [[Level]], rounded up.&lt;br /&gt;
&lt;br /&gt;
For example: &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: (51 * 0.20) = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
==Spell Durations==&lt;br /&gt;
The duration of spells lasting more than one turn depends on their base duration, the number of Ability Points invested (where applicable) and the relevant [[Proficiencies]]. For supportive spells, each additional AP increases the duration by 25%, multiplied by 1% for each full point of proficiency. Expressed as a formula:&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / 100)&lt;br /&gt;
For deprecating spells, the effect of proficiency is doubled, with each point of proficiency increasing the duration by 2%.&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / 50)&lt;br /&gt;
The result is rounded to the nearest whole number of turns.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an Area-of-Effect (AoE) spell. AoE spells inflict strong damage on the targeted monster and less damage on the rest, but are also cost more MP and have slower [[Action Speed]] than the single target versions. &lt;br /&gt;
&lt;br /&gt;
Each addition Ability Point invested in the AoE spells increases its damage dealt (by 25% when maxed), reduces its cast time (improves its action speed), decreases it&#039;s MP cost (by 50% when maxed), and decreases the associated single-target spell&#039;s MP cost (by 25% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status Effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Free to cast. Affected by [[proficiency#Effects:_2 | Elemental Proficiency]] but does not increase it.&#039;&#039; When this spell cast while wearing a [[Equipment#Staffs | Staff]], it has a chance to improve the user&#039;s [[proficiency#Weapons | Staff Proficiency]] (equal to that of meleeing with the staff).&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4, reduced to 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage. &#039;&#039;Base cost is 9, reduced to 6.75 when Meteor is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;: Fire damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Flames of Loki is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;: Fire damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4, reduced to 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Blizzard is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Fimbulvetr is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4, reduced to 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Chain Lightning is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0832.png &#039;&#039;&#039;Chain Lightning&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1330.png &#039;&#039;&#039;Shockblast&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Wrath of Thor is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1331.png &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4, reduced to 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Hurricane is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1430.png &#039;&#039;&#039;Downburst&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Storms of Njord is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1431.png &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Banish is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;: Soul damage. (Single Target)  &#039;&#039;Base cost is 11, reduced to 8.25 when Soul Harvest is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;: Soul damage. (Area of Effect) &#039;&#039; Base cost is 33, reduced to 16.5 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 18&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv045/img/a/m1740.png &#039;&#039;&#039;Soul Fire&#039;&#039;&#039; - Soul damage. (Single Target) &#039;&#039;Base cost is 24, reduced to 18 when Soul Burst is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv045/img/a/m1741.png &#039;&#039;&#039;Soul Burst&#039;&#039;&#039; (x5) - Soul damage. (Area of Effect) &#039;&#039;Base cost is 87, reduced to 43.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1230.png &#039;&#039;&#039;Corruption&#039;&#039;&#039;: Dark damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Pestilence is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1232.png &#039;&#039;&#039;Pestilence&#039;&#039;&#039;: Dark damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1330.png &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;: Dark damage. (Single Target) &#039;&#039;Base cost is 18, reduced to 13.5 when Ragnarok is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1332.png &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;: Dark damage. (Area of Effect) &#039;&#039;Base cost is 54, reduced to 27 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
! 1&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0133.png&amp;lt;br /&amp;gt;[[Poison]]&lt;br /&gt;
| Inflicts Spreading Poison on the target, causing [[Dark]] damage over time, reducing its evade chance, and halving its MP and SP regen rates.&lt;br /&gt;
* &#039;&#039;Damage at end of enemy&#039;s turn: 5 * (1 + base_health / 100) * (1 + dark_proficiency / 100)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base evade chance reduction: ?%&#039;&#039;&lt;br /&gt;
* &#039;&#039;MP and SP regeneration rate reduction: 50%&#039;&#039;&lt;br /&gt;
| 15 || 15&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0233.png&amp;lt;br /&amp;gt;Slow&lt;br /&gt;
| The target is slowed, making it attack less frequently.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 50%&#039;&#039;&lt;br /&gt;
| 18 || 3&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
! 20&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0333.png&amp;lt;br /&amp;gt;Weaken&lt;br /&gt;
| The target is weakened, making its physical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Physical defense reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0433.png&amp;lt;br /&amp;gt;Sleep&lt;br /&gt;
| The target is lulled to sleep, preventing it from taking any actions. However, it may wake up when damaged.&lt;br /&gt;
* &#039;&#039;Target takes 50% more damage if struck physically while asleep&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base; decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 22 || 3&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
! 60&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0733.png&amp;lt;br /&amp;gt;Confuse&lt;br /&gt;
| Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base, decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of monster hitting itself: 25% base; decreased by 5% per AP; 0% when maxed&#039;&#039;&lt;br /&gt;
| 25 || 3&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/m2040.png&amp;lt;br /&amp;gt;Bewilder&lt;br /&gt;
| The target is bewildered, making its magical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Magical defense reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
! 80&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0933.png&amp;lt;br /&amp;gt;Blind&lt;br /&gt;
| Blinds the target, reducing the chance of landing attacks and magic spells.&lt;br /&gt;
* &#039;&#039;Base attack/magic hit chance reduction: 25%&#039;&#039;&lt;br /&gt;
| 18 || 5&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0833.png&amp;lt;br /&amp;gt;Silence&lt;br /&gt;
| The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
| 18 || 7&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/1233.png&amp;lt;br /&amp;gt;Nerf&lt;br /&gt;
| The target is nerfed, decreasing its attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.&lt;br /&gt;
* &#039;&#039;Physical and magical damage reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Evade and resist chance reduction: 5%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical and magical defense reduction: 25%&#039;&#039;&lt;br /&gt;
| 20 || 5&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/1333.png&amp;lt;br /&amp;gt;X-Nerf&lt;br /&gt;
| All hostile targets are nerfed, decreasing their attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.&lt;br /&gt;
| 60 || 5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/m2082.png&amp;lt;br /&amp;gt;MagNet&lt;br /&gt;
| A net of pure energy is cast on the target, hindering and magically grounding it, making it slower and unable to evade attacks or spells.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 25%&#039;&#039;&lt;br /&gt;
| 22 || 4&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/m2090.png&amp;lt;br /&amp;gt;Lifestream&lt;br /&gt;
| Places a health tap effect on the target, returning a small amount of health to the caster on each target turn.&lt;br /&gt;
* &#039;&#039;Cannot reduce monster below 1 HP by itself&#039;&#039;&lt;br /&gt;
| 25 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration !! Prerequisites&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0530.png&amp;lt;br /&amp;gt;Cure&lt;br /&gt;
| Restores a moderate amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Health restored = (base_health / 2) * (1 + curative_proficiency / 200) * (1 + holy EDB / 100)&lt;br /&gt;
| 20 || 0 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1030.png&amp;lt;br /&amp;gt;Regen&lt;br /&gt;
| Places a heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(4.5 * base_health / 100 * (1 + curative_proficiency / 100))&lt;br /&gt;
* &#039;&#039;Cannot stack with &#039;&#039;&#039;Regen II&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| 25 || 10 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
! 100&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/0530.png&amp;lt;br /&amp;gt;Cure II&lt;br /&gt;
| Restores a large amount of HP to yourself.&lt;br /&gt;
| 55 || 0 || &#039;&#039;&#039;Cure&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1030.png&amp;lt;br /&amp;gt;Regen II&lt;br /&gt;
| Places a long-lasting heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(6 * base_health / 100 * (1 + curative_proficiency / 100))&lt;br /&gt;
* &#039;&#039;Cannot stack with &#039;&#039;&#039;Regen&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| 75 || 25 || &#039;&#039;&#039;Regen&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0530.png&amp;lt;br /&amp;gt;Cure III&lt;br /&gt;
| Restores a huge amount of HP to yourself.&lt;br /&gt;
| 100 || 0 || &#039;&#039;&#039;Cure II&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0532.png&amp;lt;br /&amp;gt;Protection&lt;br /&gt;
| Enhances the protective gear of the target, boosting the natural physical and magical defenses of the armor by 25%.&lt;br /&gt;
| 25 || 15&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
! 40&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0533.png&amp;lt;br /&amp;gt;Haste&lt;br /&gt;
| You are hastened, allowing you to attack more frequently.&lt;br /&gt;
* &#039;&#039;[[Action Speed]] increase: 50%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
! 50&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0633.png&amp;lt;br /&amp;gt;Shadow Veil&lt;br /&gt;
| A veil of shadows surrounds you, making it harder for monsters to hit you with physical/magical attacks.&lt;br /&gt;
* &#039;&#039;Evade chance increase: 20%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
! 90&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1033.png&amp;lt;br /&amp;gt;Absorb&lt;br /&gt;
| The next magical attack against you may be absorbed and partially converted to MP. 75% chance to absorb when maxed (15% per AP), and the effect is removed when it absorbs a spell.&lt;br /&gt;
* &#039;&#039;Cannot absorb critical hits&#039;&#039;&lt;br /&gt;
* &#039;&#039;Absorbed MP is between 5% and 10% of your base max MP.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Additional AP increases the MP absorbed by x1.125 per additional point for a maximum of 7.5% to 15% of your base max MP.&#039;&#039;&lt;br /&gt;
| 30 || 15&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1133.png&amp;lt;br /&amp;gt;Spark of Life&lt;br /&gt;
| Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed. If the player does not have enough SP remaining, the trigger will fail, and the player will die.&lt;br /&gt;
* &#039;&#039;If active and enough SP is available, health bar will turn silver.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base health restored: 10% max health; increases by 5% per additional AP for a maximum of 30%.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/e/fallenshield.png&amp;lt;br /&amp;gt;&#039;&#039;Cloak of the Fallen&#039;&#039;&lt;br /&gt;
| &#039;&#039;When Spark of Life is triggered &#039;&#039;&#039;Cloak of the Fallen&#039;&#039;&#039; procs, which grants full immunity to damage during the turn that Spark triggers. Each AP put into Spark of Life after the first adds a turn of tripling your natural physical and magical absorption stats after the original proc.&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/m4050.png&amp;lt;br /&amp;gt;Flame Spikes&lt;br /&gt;
| A shield of flames surrounds you. [[Fire]] mitigation is increased, and physical attackers take minor fire damage. Attacking enemies have a chance of gaining the Searing Skin proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 130&lt;br /&gt;
! http://g.ehgt.org/hv040/img/a/m4020.png&amp;lt;br /&amp;gt;Arcane Focus&lt;br /&gt;
| You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance.&lt;br /&gt;
* &#039;&#039;Magical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical hit chance bonus: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Also known as Arcane Meditation&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv040/img/a/m4051.png&amp;lt;br /&amp;gt;Frost Spikes&lt;br /&gt;
| A shield of frost surrounds you. [[Cold]] mitigation is increased, and physical attackers take minor cold damage. Attacking enemies have a chance of gaining the Freezing Limb proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 170&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/m4021.png&amp;lt;br /&amp;gt;Heartseeker&lt;br /&gt;
| You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.&lt;br /&gt;
* &#039;&#039;Physical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical hit chance bonus: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/m4060.png&amp;lt;br /&amp;gt;Lightning Spikes&lt;br /&gt;
| A shield of lightning surrounds you. [[Elec]] mitigation is increased, and physical attackers take minor elec damage. Attacking enemies have a chance of gaining the Deep Burns proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/m4040.png&amp;lt;br /&amp;gt;Spirit Shield&lt;br /&gt;
| This protective veil activates for powerful blows that damage more than 25% of your max HP, absorbing the remainder as spirit damage.&lt;br /&gt;
* &#039;&#039;Any attack that hits for more than 25% of your max health will cause you to lose exactly 25% of your health, with the remainder absorbed as damage to your spirit. &lt;br /&gt;
* &#039;&#039;The amount of Spirit damage depends on the power of the blow that was absorbed, and is 40% of base (reducible to 20% at max AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0 at exactly 25% damage.&#039;&#039;&lt;br /&gt;
* &#039;&#039;The spell will fail if you don&#039;t have sufficient Spirit.&#039;&#039;&lt;br /&gt;
| 25 || 15&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/m4061.png&amp;lt;br /&amp;gt;Storm Spikes&lt;br /&gt;
| A shield of storms surrounds you. [[Wind]] mitigation is increased, and physical attackers take minor wind damage. Attacking enemies have a chance of gaining the Turbulent Air proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive Magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the cycle. e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status Effect&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;&lt;br /&gt;
| The skin of the target has been scorched, inhibiting its attack damage.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Attack damage reduction: &#039;&#039;--&amp;gt;&lt;br /&gt;
| [[Cold]] resistance is lowered.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Explosion damage: &#039;&#039;--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;&lt;br /&gt;
| The limbs of the target have been frozen, causing slower movement.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Speed reduction: &#039;&#039; etc.--&amp;gt;&lt;br /&gt;
| [[Wind]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;&lt;br /&gt;
| The air around the target has been upset, blowing up dust and increasing its miss chance.&lt;br /&gt;
| [[Elec]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;&lt;br /&gt;
| Internal damage causes slower reactions and lowers evade and resist chance.&lt;br /&gt;
| [[Fire]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;&lt;br /&gt;
| The holy attack has penetrated the target&#039;s defenses, making it take more damage.&lt;br /&gt;
| [[Dark]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/e/darknerf.png &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;&lt;br /&gt;
| The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage.&lt;br /&gt;
| [[Holy]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;&lt;br /&gt;
| Attacking this target will restore your spirit by a small amount. || &#039;&#039;n/a&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/e/soulfire.png &#039;&#039;&#039;Soul Fire&#039;&#039;&#039;&lt;br /&gt;
| The very life essence of the target has been set ablaze, damaging it over time. || Using Soul Burst will cause this effect to explode.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stacking==&lt;br /&gt;
The following buffs override each other:&lt;br /&gt;
*Frost/Flame/Lightning/Storm Spikes&lt;br /&gt;
*Arcane Focus/Heartseeker&lt;br /&gt;
*Regen I/Regen II&lt;br /&gt;
&lt;br /&gt;
The following debuff combinations cannot exist on the same target:&lt;br /&gt;
*Silence/Weaken&lt;br /&gt;
*Silence/Blind&lt;br /&gt;
*Slow/Sleep/Confuse&lt;br /&gt;
*Blind/Bewilder&lt;br /&gt;
*Nerf/X-nerf&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Etc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=5363</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=5363"/>
		<updated>2011-10-19T10:34:50Z</updated>

		<summary type="html">&lt;p&gt;Etc: /* Status Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the mana-based spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
==Spell Costs==&lt;br /&gt;
Spell MP costs are all a percentage of your [[Level]], rounded up.&lt;br /&gt;
&lt;br /&gt;
For example: &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: (51 * 0.20) = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
==Spell Durations==&lt;br /&gt;
The duration of spells lasting more than one turn depends on their base duration, the number of Ability Points invested (where applicable) and the relevant [[Proficiencies]]. For supportive spells, each additional AP increases the duration by 25%, multiplied by 1% for each full point of proficiency. Expressed as a formula:&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / 100)&lt;br /&gt;
For deprecating spells, the effect of proficiency is doubled, with each point of proficiency increasing the duration by 2%.&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / 50)&lt;br /&gt;
The result is rounded to the nearest whole number of turns.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an Area-of-Effect (AoE) spell. AoE spells inflict strong damage on the targeted monster and less damage on the rest, but are also cost more MP and have slower [[Action Speed]] than the single target versions. &lt;br /&gt;
&lt;br /&gt;
Each addition Ability Point invested in the AoE spells increases its damage dealt (by 25% when maxed), reduces its cast time (improves its action speed), decreases it&#039;s MP cost (by 50% when maxed), and decreases the associated single-target spell&#039;s MP cost (by 25% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status Effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Free to cast. Affected by [[proficiency#Effects:_2 | Elemental Proficiency]] but does not increase it.&#039;&#039; When this spell cast while wearing a [[Equipment#Staffs | Staff]], it has a chance to improve the user&#039;s [[proficiency#Weapons | Staff Proficiency]] (equal to that of meleeing with the staff).&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4, reduced to 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage. &#039;&#039;Base cost is 9, reduced to 6.75 when Meteor is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;: Fire damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Flames of Loki is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;: Fire damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4, reduced to 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Blizzard is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Fimbulvetr is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4, reduced to 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Chain Lightning is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0832.png &#039;&#039;&#039;Chain Lightning&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1330.png &#039;&#039;&#039;Shockblast&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Wrath of Thor is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1331.png &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4, reduced to 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Hurricane is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1430.png &#039;&#039;&#039;Downburst&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Storms of Njord is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1431.png &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Banish is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;: Soul damage. (Single Target)  &#039;&#039;Base cost is 11, reduced to 8.25 when Soul Harvest is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;: Soul damage. (Area of Effect) &#039;&#039; Base cost is 33, reduced to 16.5 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 18&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv045/img/a/m1740.png &#039;&#039;&#039;Soul Fire&#039;&#039;&#039; - Soul damage. (Single Target) &#039;&#039;Base cost is 24, reduced to 18 when Soul Burst is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv045/img/a/m1741.png &#039;&#039;&#039;Soul Burst&#039;&#039;&#039; (x5) - Soul damage. (Area of Effect) &#039;&#039;Base cost is 87, reduced to 43.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1230.png &#039;&#039;&#039;Corruption&#039;&#039;&#039;: Dark damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Pestilence is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1232.png &#039;&#039;&#039;Pestilence&#039;&#039;&#039;: Dark damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1330.png &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;: Dark damage. (Single Target) &#039;&#039;Base cost is 18, reduced to 13.5 when Ragnarok is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1332.png &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;: Dark damage. (Area of Effect) &#039;&#039;Base cost is 54, reduced to 27 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0133.png&amp;lt;br /&amp;gt;[[Poison]]&lt;br /&gt;
| Inflicts Spreading Poison on the target, causing [[Dark]] damage over time, reducing its evade chance, and halving its MP and SP regen rates.&lt;br /&gt;
* &#039;&#039;Damage at end of enemy&#039;s turn: 5 * (1 + base_health / 100) * (1 + dark_proficiency / 100)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base evade chance reduction: ?%&#039;&#039;&lt;br /&gt;
* &#039;&#039;MP and SP regeneration rate reduction: 50%&#039;&#039;&lt;br /&gt;
| 15 || 15&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0233.png&amp;lt;br /&amp;gt;Slow&lt;br /&gt;
| The target is slowed, making it attack less frequently.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 50%&#039;&#039;&lt;br /&gt;
| 18 || 3&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0333.png&amp;lt;br /&amp;gt;Weaken&lt;br /&gt;
| The target is weakened, making its physical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Physical defense reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0433.png&amp;lt;br /&amp;gt;Sleep&lt;br /&gt;
| The target is lulled to sleep, preventing it from taking any actions. However, it may wake up when damaged.&lt;br /&gt;
* &#039;&#039;Target takes 50% more damage if struck physically while asleep&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base; decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 22 || 3&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0733.png&amp;lt;br /&amp;gt;Confuse&lt;br /&gt;
| Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base, decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of monster hitting itself: 25% base; decreased by 5% per AP; 0% when maxed&#039;&#039;&lt;br /&gt;
| 25 || ?&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/m2040.png&amp;lt;br /&amp;gt;Bewilder&lt;br /&gt;
| The target is bewildered, making its magical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Magical defense reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0933.png&amp;lt;br /&amp;gt;Blind&lt;br /&gt;
| Blinds the target, reducing the chance of landing attacks and magic spells.&lt;br /&gt;
* &#039;&#039;Base attack/magic hit chance reduction: 25%&#039;&#039;&lt;br /&gt;
| 18 || 5&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0833.png&amp;lt;br /&amp;gt;Silence&lt;br /&gt;
| The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
| 18 || 7&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/1233.png&amp;lt;br /&amp;gt;Nerf&lt;br /&gt;
| The target is nerfed, decreasing its attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.&lt;br /&gt;
* &#039;&#039;Physical and magical damage reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Evade and resist chance reduction: 5%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical and magical defense reduction: 25%&#039;&#039;&lt;br /&gt;
| 20 || 5&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/1333.png&amp;lt;br /&amp;gt;X-Nerf&lt;br /&gt;
| All hostile targets are nerfed, decreasing their attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.&lt;br /&gt;
| 60 || 5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/m2082.png&amp;lt;br /&amp;gt;MagNet&lt;br /&gt;
| A net of pure energy is cast on the target, hindering and magically grounding it, making it slower and unable to evade attacks or spells.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 25%&#039;&#039;&lt;br /&gt;
| 22 || 4&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/m2090.png&amp;lt;br /&amp;gt;Lifestream&lt;br /&gt;
| Places a health tap effect on the target, returning a small amount of health to the caster on each target turn.&lt;br /&gt;
* &#039;&#039;Cannot reduce monster below 1 HP by itself&#039;&#039;&lt;br /&gt;
| 25 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Spell !! Description !! Base Cost !! Base Duration !! Prerequisites&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0530.png&amp;lt;br /&amp;gt;Cure&lt;br /&gt;
| Restores a moderate amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Health restored = (base_health / 2) * (1 + curative_proficiency / 200) * (1 + holy EDB / 100)&lt;br /&gt;
| 20 || 0 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1030.png&amp;lt;br /&amp;gt;Regen&lt;br /&gt;
| Places a heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(4.5 * base_health / 100 * (1 + curative_proficiency / 100))&lt;br /&gt;
* &#039;&#039;Cannot stack with &#039;&#039;&#039;Regen II&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| 25 || 10 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/0530.png&amp;lt;br /&amp;gt;Cure II&lt;br /&gt;
| Restores a large amount of HP to yourself.&lt;br /&gt;
| 55 || 0 || &#039;&#039;&#039;Cure&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1030.png&amp;lt;br /&amp;gt;Regen II&lt;br /&gt;
| Places a long-lasting heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(6 * base_health / 100 * (1 + curative_proficiency / 100))&lt;br /&gt;
* &#039;&#039;Cannot stack with &#039;&#039;&#039;Regen&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| 75 || 25 || &#039;&#039;&#039;Regen&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0530.png&amp;lt;br /&amp;gt;Cure III&lt;br /&gt;
| Restores a huge amount of HP to yourself.&lt;br /&gt;
| 100 || 0 || &#039;&#039;&#039;Cure II&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0532.png&amp;lt;br /&amp;gt;Protection&lt;br /&gt;
| Enhances the protective gear of the target, boosting the natural physical and magical defenses of the armor by 25%.&lt;br /&gt;
| 25 || 15&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0533.png&amp;lt;br /&amp;gt;Haste&lt;br /&gt;
| You are hastened, allowing you to attack more frequently.&lt;br /&gt;
* &#039;&#039;[[Action Speed]] increase: 50%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0633.png&amp;lt;br /&amp;gt;Shadow Veil&lt;br /&gt;
| A veil of shadows surrounds you, making it harder for monsters to hit you with physical/magical attacks.&lt;br /&gt;
* &#039;&#039;Evade chance increase: 20%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1033.png&amp;lt;br /&amp;gt;Absorb&lt;br /&gt;
| The next magical attack against you may be absorbed and partially converted to MP. 75% chance to absorb when maxed (15% per AP), and the effect is removed when it absorbs a spell.&lt;br /&gt;
* &#039;&#039;Cannot absorb critical hits&#039;&#039;&lt;br /&gt;
* &#039;&#039;Absorbed MP is between 5% and 10% of your base max MP.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Additional AP increases the MP absorbed by x1.125 per additional point for a maximum of 7.5% to 15% of your base max MP.&#039;&#039;&lt;br /&gt;
| 30 || 15&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1133.png&amp;lt;br /&amp;gt;Spark of Life&lt;br /&gt;
| Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed. If the player does not have enough SP remaining, the trigger will fail, and the player will die.&lt;br /&gt;
* &#039;&#039;If active and enough SP is available, health bar will turn silver.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base health restored: 10% max health; increases by 5% per additional AP for a maximum of 30%.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/e/fallenshield.png&amp;lt;br /&amp;gt;&#039;&#039;Cloak of the Fallen&#039;&#039;&lt;br /&gt;
| &#039;&#039;When Spark of Life is triggered &#039;&#039;&#039;Cloak of the Fallen&#039;&#039;&#039; procs, which grants full immunity to damage during the turn that Spark triggers. Each AP put into Spark of Life after the first adds a turn of tripling your natural physical and magical absorption stats after the original proc.&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/m4050.png&amp;lt;br /&amp;gt;Flame Spikes&lt;br /&gt;
| A shield of flames surrounds you. [[Fire]] mitigation is increased, and physical attackers take minor fire damage. Attacking enemies have a chance of gaining the Searing Skin proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
! http://g.ehgt.org/hv040/img/a/m4020.png&amp;lt;br /&amp;gt;Arcane Focus&lt;br /&gt;
| You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance.&lt;br /&gt;
* &#039;&#039;Magical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical hit chance bonus: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Also known as Arcane Meditation&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv040/img/a/m4051.png&amp;lt;br /&amp;gt;Frost Spikes&lt;br /&gt;
| A shield of frost surrounds you. [[Cold]] mitigation is increased, and physical attackers take minor cold damage. Attacking enemies have a chance of gaining the Freezing Limb proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/m4021.png&amp;lt;br /&amp;gt;Heartseeker&lt;br /&gt;
| You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.&lt;br /&gt;
* &#039;&#039;Physical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical hit chance bonus: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/m4060.png&amp;lt;br /&amp;gt;Lightning Spikes&lt;br /&gt;
| A shield of lightning surrounds you. [[Elec]] mitigation is increased, and physical attackers take minor elec damage. Attacking enemies have a chance of gaining the Deep Burns proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/m4040.png&amp;lt;br /&amp;gt;Spirit Shield&lt;br /&gt;
| This protective veil activates for powerful blows that damage more than 25% of your max HP, absorbing the remainder as spirit damage.&lt;br /&gt;
* &#039;&#039;Any attack that hits for more than 25% of your max health will cause you to lose exactly 25% of your health, with the remainder absorbed as damage to your spirit. &lt;br /&gt;
* &#039;&#039;The amount of Spirit damage depends on the power of the blow that was absorbed, and is 40% of base (reducible to 20% at max AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0 at exactly 25% damage.&#039;&#039;&lt;br /&gt;
* &#039;&#039;The spell will fail if you don&#039;t have sufficient Spirit.&#039;&#039;&lt;br /&gt;
| 25 || 15&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/m4061.png&amp;lt;br /&amp;gt;Storm Spikes&lt;br /&gt;
| A shield of storms surrounds you. [[Wind]] mitigation is increased, and physical attackers take minor wind damage. Attacking enemies have a chance of gaining the Turbulent Air proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive Magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the cycle. e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status Effect&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;&lt;br /&gt;
| The skin of the target has been scorched, inhibiting its attack damage.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Attack damage reduction: &#039;&#039;--&amp;gt;&lt;br /&gt;
| [[Cold]] resistance is lowered.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Explosion damage: &#039;&#039;--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;&lt;br /&gt;
| The limbs of the target have been frozen, causing slower movement.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Speed reduction: &#039;&#039; etc.--&amp;gt;&lt;br /&gt;
| [[Wind]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;&lt;br /&gt;
| The air around the target has been upset, blowing up dust and increasing its miss chance.&lt;br /&gt;
| [[Elec]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;&lt;br /&gt;
| Internal damage causes slower reactions and lowers evade and resist chance.&lt;br /&gt;
| [[Fire]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;&lt;br /&gt;
| The holy attack has penetrated the target&#039;s defenses, making it take more damage.&lt;br /&gt;
| [[Dark]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/e/darknerf.png &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;&lt;br /&gt;
| The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage.&lt;br /&gt;
| [[Holy]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;&lt;br /&gt;
| Attacking this target will restore your spirit by a small amount. || &#039;&#039;n/a&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/e/soulfire.png &#039;&#039;&#039;Soul Fire&#039;&#039;&#039;&lt;br /&gt;
| The very life essence of the target has been set ablaze, damaging it over time. || Using Soul Burst will cause this effect to explode.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stacking==&lt;br /&gt;
The following buffs override each other:&lt;br /&gt;
*Frost/Flame/Lightning/Storm Spikes&lt;br /&gt;
*Arcane Focus/Heartseeker&lt;br /&gt;
*Regen I/Regen II&lt;br /&gt;
&lt;br /&gt;
The following debuff combinations cannot exist on the same target:&lt;br /&gt;
*Silence/Weaken&lt;br /&gt;
*Silence/Blind&lt;br /&gt;
*Slow/Sleep/Confuse&lt;br /&gt;
*Blind/Bewilder&lt;br /&gt;
*Nerf/X-nerf&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Etc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=5353</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=5353"/>
		<updated>2011-10-18T20:41:34Z</updated>

		<summary type="html">&lt;p&gt;Etc: Undo revision 5352 by Chounyuu (talk) it is part of the equation, try equipping a Heimdall staff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the mana-based spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
==Spell Costs==&lt;br /&gt;
Spell MP costs are all a percentage of your [[Level]], rounded up.&lt;br /&gt;
&lt;br /&gt;
For example: &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: (51 * 0.20) = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
==Spell Durations==&lt;br /&gt;
The duration of spells lasting more than one turn depends on their base duration, the number of Ability Points invested (where applicable) and the relevant [[Proficiencies]]. For supportive spells, each additional AP increases the duration by 25%, multiplied by 1% for each full point of proficiency. Expressed as a formula:&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / 100)&lt;br /&gt;
For deprecating spells, the effect of proficiency is doubled, with each point of proficiency increasing the duration by 2%.&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / 50)&lt;br /&gt;
The result is rounded to the nearest whole number of turns.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an Area-of-Effect (AoE) spell. AoE spells inflict strong damage on the targeted monster and less damage on the rest, but are also cost more MP and have slower [[Action Speed]] than the single target versions. &lt;br /&gt;
&lt;br /&gt;
Each addition Ability Point invested in the AoE spells increases its damage dealt (by 25% when maxed), reduces its cast time (improves its action speed), decreases it&#039;s MP cost (by 50% when maxed), and decreases the associated single-target spell&#039;s MP cost (by 25% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status Effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Free to cast. Affected by [[proficiency#Effects:_2 | Elemental Proficiency]] but does not increase it.&#039;&#039; When this spell cast while wearing a [[Equipment#Staffs | Staff]], it has a chance to improve the user&#039;s [[proficiency#Weapons | Staff Proficiency]] (equal to that of meleeing with the staff).&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4, reduced to 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage. &#039;&#039;Base cost is 9, reduced to 6.75 when Meteor is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;: Fire damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Flames of Loki is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;: Fire damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4, reduced to 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Blizzard is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Fimbulvetr is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4, reduced to 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Chain Lightning is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0832.png &#039;&#039;&#039;Chain Lightning&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1330.png &#039;&#039;&#039;Shockblast&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Wrath of Thor is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1331.png &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4, reduced to 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Hurricane is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1430.png &#039;&#039;&#039;Downburst&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Storms of Njord is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1431.png &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Banish is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;: Soul damage. (Single Target)  &#039;&#039;Base cost is 11, reduced to 8.25 when Soul Harvest is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;: Soul damage. (Area of Effect) &#039;&#039; Base cost is 33, reduced to 16.5 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 18&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv045/img/a/m1740.png &#039;&#039;&#039;Soul Fire&#039;&#039;&#039; - Soul damage. (Single Target) &#039;&#039;Base cost is 24, reduced to 18 when Soul Burst is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv045/img/a/m1741.png &#039;&#039;&#039;Soul Burst&#039;&#039;&#039; (x5) - Soul damage. (Area of Effect) &#039;&#039;Base cost is 87, reduced to 43.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1230.png &#039;&#039;&#039;Corruption&#039;&#039;&#039;: Dark damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Pestilence is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1232.png &#039;&#039;&#039;Pestilence&#039;&#039;&#039;: Dark damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1330.png &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;: Dark damage. (Single Target) &#039;&#039;Base cost is 18, reduced to 13.5 when Ragnarok is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1332.png &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;: Dark damage. (Area of Effect) &#039;&#039;Base cost is 54, reduced to 27 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0133.png&amp;lt;br /&amp;gt;[[Poison]]&lt;br /&gt;
| Inflicts Spreading Poison on the target, causing [[Dark]] damage over time, reducing its evade chance, and halving its MP and SP regen rates.&lt;br /&gt;
* &#039;&#039;Damage at end of enemy&#039;s turn: 5 * (1 + base_health / 100) * (1 + dark_proficiency / 100)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base evade chance reduction: ?%&#039;&#039;&lt;br /&gt;
* &#039;&#039;MP and SP regeneration rate reduction: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Duration is affected by both AP invested and Deprecating proficiency&lt;br /&gt;
| 15 || 15&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0233.png&amp;lt;br /&amp;gt;Slow&lt;br /&gt;
| The target is slowed, making it attack less frequently.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 50%&#039;&#039;&lt;br /&gt;
| 18 || 3&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0333.png&amp;lt;br /&amp;gt;Weaken&lt;br /&gt;
| The target is weakened, making its physical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Physical defense reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0433.png&amp;lt;br /&amp;gt;Sleep&lt;br /&gt;
| The target is lulled to sleep, preventing it from taking any actions. However, it may wake up when damaged.&lt;br /&gt;
* &#039;&#039;Target takes 50% more damage if struck physically while asleep&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base; decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 22 || 3&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0733.png&amp;lt;br /&amp;gt;Confuse&lt;br /&gt;
| Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base, decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of monster hitting itself: 25% base; decreased by 5% per AP; 0% when maxed&#039;&#039;&lt;br /&gt;
| 25 || ?&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/m2040.png&amp;lt;br /&amp;gt;Bewilder&lt;br /&gt;
| The target is bewildered, making its magical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Magical defense reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0933.png&amp;lt;br /&amp;gt;Blind&lt;br /&gt;
| Blinds the target, reducing the chance of landing attacks and magic spells.&lt;br /&gt;
* &#039;&#039;Base attack/magic hit chance reduction: 25%&#039;&#039;&lt;br /&gt;
| 18 || 5&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0833.png&amp;lt;br /&amp;gt;Silence&lt;br /&gt;
| The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
| 18 || 7&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/1233.png&amp;lt;br /&amp;gt;Nerf&lt;br /&gt;
| The target is nerfed, decreasing its attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.&lt;br /&gt;
* &#039;&#039;Physical and magical damage reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Evade and resist chance reduction: 5%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical and magical defense reduction: 25%&#039;&#039;&lt;br /&gt;
| 20 || 5&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/1333.png&amp;lt;br /&amp;gt;X-Nerf&lt;br /&gt;
| All hostile targets are nerfed, decreasing their attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.&lt;br /&gt;
| 60 || 5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/m2082.png&amp;lt;br /&amp;gt;MagNet&lt;br /&gt;
| A net of pure energy is cast on the target, hindering and magically grounding it, making it slower and unable to evade attacks or spells.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 25%&#039;&#039;&lt;br /&gt;
| 22 || 4&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/m2090.png&amp;lt;br /&amp;gt;Lifestream&lt;br /&gt;
| Places a health tap effect on the target, returning a small amount of health to the caster on each target turn.&lt;br /&gt;
* &#039;&#039;Cannot reduce monster below 1 HP by itself&#039;&#039;&lt;br /&gt;
| 25 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0530.png&amp;lt;br /&amp;gt;Cure&lt;br /&gt;
| Restores a moderate amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Health restored = (base_health / 2) * (1 + curative_proficiency / 200) * (1 + holy EDB / 100)&lt;br /&gt;
| 20 || 0&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1030.png&amp;lt;br /&amp;gt;Regen&lt;br /&gt;
| Places a heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
| 25 || 10&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/0530.png&amp;lt;br /&amp;gt;Cure II&lt;br /&gt;
| Restores a large amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Requires &#039;&#039;&#039;Cure&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| 55 || 0&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1030.png&amp;lt;br /&amp;gt;Regen II&lt;br /&gt;
| Places a long-lasting heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Requires &#039;&#039;&#039;Regen&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| 75 || 25&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0530.png&amp;lt;br /&amp;gt;Cure III&lt;br /&gt;
| Restores a huge amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Requires &#039;&#039;&#039;Cure II&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| 100 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0532.png &#039;&#039;&#039;Protection&#039;&#039;&#039;: Enhances the protective gear of the target, boosting the natural physical and magical defenses of the armor by 25%. &#039;&#039;Base cost is 25. Base duration is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: You are hastened, allowing you to attack more frequently. &#039;&#039;Base cost is 30. Base duration is 10.&#039;&#039;&lt;br /&gt;
 [[Action Speed]] increase = +50%&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv045/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds you, making it harder for monsters to hit you with physical/magical attacks. &#039;&#039;Base cost is 30. Base duration is 10.&#039;&#039;&lt;br /&gt;
 Evade chance = +20%&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against you may be absorbed and partially converted to MP. 75% chance to absorb when maxed (15% per AP), and the effect is removed when it absorbs a spell. &#039;&#039;Base cost is 30. Base duration is 15.&#039;&#039;&lt;br /&gt;
*** Critical hits cannot be absorbed.&lt;br /&gt;
*** The absorbed MP is between 5% and 10% of your base max MP.&lt;br /&gt;
**** Additional AP increases the MP absorbed by x1.125 per additional point for a maximum of 7.5% to 15% of your base max MP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed. If the player does not have enough SP remaining, the trigger will fail, and the player will die. &#039;&#039;Base cost is 50. Base duration is 15.&#039;&#039;&lt;br /&gt;
*** Will turn the players health bar silver if active and enough SP is available.&lt;br /&gt;
*** First AP invested will restore you to life with 10% max HP, subsequent points: 15/20/25/30% max HP.&lt;br /&gt;
*** http://g.ehgt.org/hv045/img/e/fallenshield.png &#039;&#039;&#039;Cloak of the Fallen&#039;&#039;&#039;: Is a proc added when Spark of Life triggers. This effect grants full immunity to damage only the turn Spark triggers. Each AP put into Spark of Life after the first adds a turn of tripling your natural physical and magical absorption stats after the original proc.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv043/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039;: A shield of flames surrounds you. [[Fire]] mitigation is increased, and physical attackers take minor fire damage. Attacking enemies have a chance of gaining the Searing Skin proc. &#039;&#039;Base cost is 15. Base duration is 20.&#039;&#039;&lt;br /&gt;
*** Elemental mitigation increased by 25%, reflects 10% of all received physical damage as elemental damage. Reflected damage increases with proficiency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4020.png &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039; (Also called Arcane Meditation) - You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance. &#039;&#039;Base cost is 100. Base duration is 50.&#039;&#039;&lt;br /&gt;
 Magical damage = +25%&lt;br /&gt;
 Magical hit chance = +50%&lt;br /&gt;
 Magical crit chance = +10%&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4051.png &#039;&#039;&#039;Frost Spikes&#039;&#039;&#039; - A shield of frost surrounds you. [[Cold]] mitigation is increased, and physical attackers take minor cold damage. Attacking enemies have a chance of gaining the Freezing Limb proc. &#039;&#039;Base cost is 15. Base duration is 20.&#039;&#039;&lt;br /&gt;
*** Elemental mitigation increased by 25%, reflects 10% of all received physical damage as elemental damage. Reflected damage increases with proficiency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4021.png &#039;&#039;&#039;Heartseeker&#039;&#039;&#039; - You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance. &#039;&#039;Base cost is 100. Base duration is 50.&#039;&#039;&lt;br /&gt;
 Physical damage = +25%&lt;br /&gt;
 Physical hit chance = +50%&lt;br /&gt;
 Physical crit chance = +10%&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4060.png &#039;&#039;&#039;Lightning Spikes&#039;&#039;&#039; - A shield of lightning surrounds you. [[Elec]] mitigation is increased, and physical attackers take minor elec damage. Attacking enemies have a chance of gaining the Deep Burns proc. &#039;&#039;Base cost is 15. Base duration is 20.&#039;&#039;&lt;br /&gt;
*** Elemental mitigation increased by 25%, reflects 10% of all received physical damage as elemental damage. Reflected damage increases with proficiency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4040.png &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039; - This protective veil activates for powerful blows that damage more than 25% of your max HP, absorbing the remainder as spirit damage. &#039;&#039;Base cost is 25. Base duration is 15.&#039;&#039;&lt;br /&gt;
*** Any attack that hits for more than 25% of max Health is reduced to 25% Health damage. The remainder is absorbed as damage to your Spirit. &lt;br /&gt;
*** The amount of Spirit damage depends on the power of the blow that was absorbed, and is 40% of base (reduceable to 20% at max AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0 at exactly 25% damage.&lt;br /&gt;
*** The spell will fail if you don&#039;t have sufficient Spirit.&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4061.png &#039;&#039;&#039;Storm Spikes&#039;&#039;&#039; - A shield of storms surrounds you. [[Wind]] mitigation is increased, and physical attackers take minor wind damage. Attacking enemies have a chance of gaining the Turbulent Air proc. &#039;&#039;Base cost is 15. Base duration is 20.&#039;&#039;&lt;br /&gt;
*** Elemental mitigation increased by 25%, reflects 10% of all received physical damage as elemental damage. Reflected damage increases with proficiency.&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive Magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the cycle. e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been scorched, inhibiting its attack damage. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target&#039;s defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/e/darknerf.png &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;: The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage. [[Holy]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;: Attacking this target will restore your spirit by a small amount.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/e/soulfire.png &#039;&#039;&#039;Soul Fire&#039;&#039;&#039;: The very life essence of the target has been set ablaze, damaging it over time. Using Soul Burst will cause this effect to explode.&lt;br /&gt;
&lt;br /&gt;
==Stacking==&lt;br /&gt;
The following buffs override each other:&lt;br /&gt;
*Frost/Flame/Lightning/Storm Spikes&lt;br /&gt;
*Arcane Focus/Heartseeker&lt;br /&gt;
*Regen I/Regen II&lt;br /&gt;
&lt;br /&gt;
The following debuff combinations cannot exist on the same target:&lt;br /&gt;
*Silence/Weaken&lt;br /&gt;
*Silence/Blind&lt;br /&gt;
*Slow/Sleep/Confuse&lt;br /&gt;
*Blind/Bewilder&lt;br /&gt;
*Nerf/X-nerf&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Etc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=5338</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=5338"/>
		<updated>2011-10-17T17:43:32Z</updated>

		<summary type="html">&lt;p&gt;Etc: /* Deprecating Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the mana-based spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
==Spell Costs==&lt;br /&gt;
Spell MP costs are all a percentage of your [[Level]], rounded up.&lt;br /&gt;
&lt;br /&gt;
For example: &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: (51 * 0.20) = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
==Spell Durations==&lt;br /&gt;
The duration of spells lasting more than one turn depends on their base duration, the number of Ability Points invested (where applicable) and the relevant [[Proficiencies]]. For supportive spells, each additional AP increases the duration by 25%, multiplied by 1% for each full point of proficiency. Expressed as a formula:&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / 100)&lt;br /&gt;
For deprecating spells, the effect of proficiency is doubled, with each point of proficiency increasing the duration by 2%.&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / 50)&lt;br /&gt;
The result is rounded to the nearest whole number of turns.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an Area-of-Effect (AoE) spell. AoE spells inflict strong damage on the targeted monster and less damage on the rest, but are also cost more MP and have slower [[Action Speed]] than the single target versions. &lt;br /&gt;
&lt;br /&gt;
Each addition Ability Point invested in the AoE spells increases its damage dealt (by 25% when maxed), reduces its cast time (improves its action speed), decreases it&#039;s MP cost (by 50% when maxed), and decreases the associated single-target spell&#039;s MP cost (by 25% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status Effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Free to cast. Affected by [[proficiency#Effects:_2 | Elemental Proficiency]] but does not increase it.&#039;&#039; When this spell cast while wearing a [[Equipment#Staffs | Staff]], it has a chance to improve the user&#039;s [[proficiency#Weapons | Staff Proficiency]] (equal to that of meleeing with the staff).&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4, reduced to 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage. &#039;&#039;Base cost is 9, reduced to 6.75 when Meteor is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;: Fire damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Flames of Loki is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;: Fire damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4, reduced to 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Blizzard is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Fimbulvetr is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4, reduced to 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Chain Lightning is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0832.png &#039;&#039;&#039;Chain Lightning&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1330.png &#039;&#039;&#039;Shockblast&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Wrath of Thor is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1331.png &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4, reduced to 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Hurricane is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1430.png &#039;&#039;&#039;Downburst&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Storms of Njord is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1431.png &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Banish is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;: Soul damage. (Single Target)  &#039;&#039;Base cost is 11, reduced to 8.25 when Soul Harvest is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;: Soul damage. (Area of Effect) &#039;&#039; Base cost is 33, reduced to 16.5 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 18&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv045/img/a/m1740.png &#039;&#039;&#039;Soul Fire&#039;&#039;&#039; - Soul damage. (Single Target) &#039;&#039;Base cost is 24, reduced to 18 when Soul Burst is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv045/img/a/m1741.png &#039;&#039;&#039;Soul Burst&#039;&#039;&#039; (x5) - Soul damage. (Area of Effect) &#039;&#039;Base cost is 87, reduced to 43.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1230.png &#039;&#039;&#039;Corruption&#039;&#039;&#039;: Dark damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Pestilence is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1232.png &#039;&#039;&#039;Pestilence&#039;&#039;&#039;: Dark damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1330.png &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;: Dark damage. (Single Target) &#039;&#039;Base cost is 18, reduced to 13.5 when Ragnarok is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1332.png &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;: Dark damage. (Area of Effect) &#039;&#039;Base cost is 54, reduced to 27 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0133.png &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039;: Inflicts Spreading Poison on the target, causing [[Dark]] damage over time, reducing its evade chance, and halving its MP and SP regen rates. &#039;&#039;Base cost is 15. Base duration is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18. Base duration is 3.&#039;&#039;&lt;br /&gt;
 Base action speed reduction = 50%&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making its physical attacks deal less damage and preventing them from being critical strikes. &#039;&#039;Base cost is 10. Base duration is 5.&#039;&#039;&lt;br /&gt;
 Physical defense reduction = 10%&lt;br /&gt;
 Physical damage dealt reduction = 50% when maxed (10% per AP).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions. However, it may wake up when damaged. &#039;&#039;Base cost is 22. Base duration is 3.&#039;&#039;&lt;br /&gt;
*** Target takes 50% more damage if struck physically while asleep.&lt;br /&gt;
 Chance of breaking on damage = 50% when maxed (90% base chance, 10% per AP).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike. &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
 Chance of breaking on damage = 50% when maxed (90% base chance, 10% per AP). &lt;br /&gt;
 Chance of monster hitting itself = 0% when maxed (25% base chance).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039;: The target is bewildered, making its magical attacks deal less damage and preventing them from being critical strikes. &#039;&#039;Base cost is 10. Base duration is 5.&#039;&#039;&lt;br /&gt;
 Magical defense reduction = 10%&lt;br /&gt;
 Magical damage dealt reduction = 50% when maxed (10% per AP).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and magic spells. &#039;&#039;Base cost is 18. Base duration is 5.&#039;&#039;&lt;br /&gt;
 Base attack/magic hit chance reduction = 25%&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic. &#039;&#039;Base cost is 18. Base duration is 7.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1233.png &#039;&#039;&#039;Nerf&#039;&#039;&#039;: The target is nerfed, decreasing its attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense. &#039;&#039;Base cost is 20. Base duration is 5.&#039;&#039;&lt;br /&gt;
 Physical and magical damage reduction = 10%&lt;br /&gt;
 Evade and resist chance reduction = 5%&lt;br /&gt;
 Physical and magical defense reduction = 25%&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1333.png &#039;&#039;&#039;X-Nerf&#039;&#039;&#039; - All hostile targets are nerfed, decreasing their attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense. &#039;&#039;Base cost is 60. Base duration is 5.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 18&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m2082.png &#039;&#039;&#039;MagNet&#039;&#039;&#039; - A net of pure energy is cast on the target, hindering and magically grounding it, making it slower and unable to evade attacks or spells. &#039;&#039;Base cost is 22. Base duration is 4.&#039;&#039;&lt;br /&gt;
 Base action speed reduction = 25%&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m2090.png &#039;&#039;&#039;Lifestream&#039;&#039;&#039; - Places a health tap effect on the target, returning a small amount of health to the caster on each target turn. &#039;&#039;Base cost is 25. Base duration is 8.&#039;&#039;&lt;br /&gt;
*** Cannot reduce monster below 1 HP by itself.&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of HP to yourself. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
 Health restored = (base HP/2) * (1+curative prof/200) * (1+holy EDB/100).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Places a heal over time effect on yourself, healing you for a small amount of HP every turn. &#039;&#039;Base cost is 25. Base duration is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039;: Restores a large amount of HP to yourself. &#039;&#039;Base cost is 55.&#039;&#039; Requires Cure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1030.png &#039;&#039;&#039;Regen II&#039;&#039;&#039;: Places a long-lasting heal over time effect on yourself, healing you for a small amount of HP every turn. &#039;&#039;Base cost is 75. Base duration is 25.&#039;&#039; Requires Regen.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0530.png &#039;&#039;&#039;Cure III&#039;&#039;&#039;: Restores a huge amount of HP to yourself. &#039;&#039;Base cost is 100.&#039;&#039; Requires Cure I and II.&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0532.png &#039;&#039;&#039;Protection&#039;&#039;&#039;: Enhances the protective gear of the target, boosting the natural physical and magical defenses of the armor by 25%. &#039;&#039;Base cost is 25. Base duration is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: You are hastened, allowing you to attack more frequently. &#039;&#039;Base cost is 30. Base duration is 10.&#039;&#039;&lt;br /&gt;
 [[Action Speed]] increase = +50%&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv045/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds you, making it harder for monsters to hit you with physical/magical attacks. &#039;&#039;Base cost is 30. Base duration is 10.&#039;&#039;&lt;br /&gt;
 Evade chance = +20%&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against you may be absorbed and partially converted to MP. 75% chance to absorb when maxed (15% per AP), and the effect is removed when it absorbs a spell. &#039;&#039;Base cost is 30. Base duration is 15.&#039;&#039;&lt;br /&gt;
*** Critical hits cannot be absorbed.&lt;br /&gt;
*** The absorbed MP is between 5% and 10% of your base max MP.&lt;br /&gt;
**** Additional AP increases the MP absorbed by x1.125 per additional point for a maximum of 7.5% to 15% of your base max MP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed. If the player does not have enough SP remaining, the trigger will fail, and the player will die. &#039;&#039;Base cost is 50. Base duration is 15.&#039;&#039;&lt;br /&gt;
*** Will turn the players health bar silver if active and enough SP is available.&lt;br /&gt;
*** First AP invested will restore you to life with 10% max HP, subsequent points: 15/20/25/30% max HP.&lt;br /&gt;
*** http://g.ehgt.org/hv045/img/e/fallenshield.png &#039;&#039;&#039;Cloak of the Fallen&#039;&#039;&#039;: Is a proc added when Spark of Life triggers. This effect grants full immunity to damage only the turn Spark triggers. Each AP put into Spark of Life after the first adds a turn of tripling your natural physical and magical absorption stats after the original proc.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv043/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039;: A shield of flames surrounds you. [[Fire]] mitigation is increased, and physical attackers take minor fire damage. Attacking enemies have a chance of gaining the Searing Skin proc. &#039;&#039;Base cost is 15. Base duration is 20.&#039;&#039;&lt;br /&gt;
*** Elemental mitigation increased by 25%, reflects 10% of all received physical damage as elemental damage. Reflected damage increases with proficiency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4020.png &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039; (Also called Arcane Meditation) - You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance. &#039;&#039;Base cost is 100. Base duration is 50.&#039;&#039;&lt;br /&gt;
 Magical damage = +25%&lt;br /&gt;
 Magical hit chance = +50%&lt;br /&gt;
 Magical crit chance = +10%&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4051.png &#039;&#039;&#039;Frost Spikes&#039;&#039;&#039; - A shield of frost surrounds you. [[Cold]] mitigation is increased, and physical attackers take minor cold damage. Attacking enemies have a chance of gaining the Freezing Limb proc. &#039;&#039;Base cost is 15. Base duration is 20.&#039;&#039;&lt;br /&gt;
*** Elemental mitigation increased by 25%, reflects 10% of all received physical damage as elemental damage. Reflected damage increases with proficiency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4021.png &#039;&#039;&#039;Heartseeker&#039;&#039;&#039; - You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance. &#039;&#039;Base cost is 100. Base duration is 50.&#039;&#039;&lt;br /&gt;
 Physical damage = +25%&lt;br /&gt;
 Physical hit chance = +50%&lt;br /&gt;
 Physical crit chance = +10%&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4060.png &#039;&#039;&#039;Lightning Spikes&#039;&#039;&#039; - A shield of lightning surrounds you. [[Elec]] mitigation is increased, and physical attackers take minor elec damage. Attacking enemies have a chance of gaining the Deep Burns proc. &#039;&#039;Base cost is 15. Base duration is 20.&#039;&#039;&lt;br /&gt;
*** Elemental mitigation increased by 25%, reflects 10% of all received physical damage as elemental damage. Reflected damage increases with proficiency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4040.png &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039; - This protective veil activates for powerful blows that damage more than 25% of your max HP, absorbing the remainder as spirit damage. &#039;&#039;Base cost is 25. Base duration is 15.&#039;&#039;&lt;br /&gt;
*** Any attack that hits for more than 25% of max Health is reduced to 25% Health damage. The remainder is absorbed as damage to your Spirit. &lt;br /&gt;
*** The amount of Spirit damage depends on the power of the blow that was absorbed, and is 40% of base (reduceable to 20% at max AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0 at exactly 25% damage.&lt;br /&gt;
*** The spell will fail if you don&#039;t have sufficient Spirit.&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4061.png &#039;&#039;&#039;Storm Spikes&#039;&#039;&#039; - A shield of storms surrounds you. [[Wind]] mitigation is increased, and physical attackers take minor wind damage. Attacking enemies have a chance of gaining the Turbulent Air proc. &#039;&#039;Base cost is 15. Base duration is 20.&#039;&#039;&lt;br /&gt;
*** Elemental mitigation increased by 25%, reflects 10% of all received physical damage as elemental damage. Reflected damage increases with proficiency.&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive Magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the cycle. e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been scorched, inhibiting its attack damage. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target&#039;s defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/e/darknerf.png &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;: The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage. [[Holy]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;: Attacking this target will restore your spirit by a small amount.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/e/soulfire.png &#039;&#039;&#039;Soul Fire&#039;&#039;&#039;: The very life essence of the target has been set ablaze, damaging it over time. Using Soul Burst will cause this effect to explode.&lt;br /&gt;
&lt;br /&gt;
==Stacking==&lt;br /&gt;
The following buffs override each other:&lt;br /&gt;
*Frost/Flame/Lightning/Storm Spikes&lt;br /&gt;
*Arcane Focus/Heartseeker&lt;br /&gt;
*Regen I/Regen II&lt;br /&gt;
&lt;br /&gt;
The following debuff combinations cannot exist on the same target:&lt;br /&gt;
*Silence/Weaken&lt;br /&gt;
*Silence/Blind&lt;br /&gt;
*Slow/Sleep/Confuse&lt;br /&gt;
*Blind/Bewilder&lt;br /&gt;
*Nerf/X-nerf&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Etc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=5291</id>
		<title>Monster Lab</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=5291"/>
		<updated>2011-10-13T11:36:14Z</updated>

		<summary type="html">&lt;p&gt;Etc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The monster lab was released in patch 0.5.0. While still in development, the lab allows the players to create custom monsters that any players can then encounter during battles. A monster slot is needed in order to create a new monster, such slots can be unlocked using [[Items#Tokens|Chaos Tokens]]. A new monster is created by giving it a name, a base class and a primary attack type. Some guidelines should be followed regarding the name of the monsters in order to avoid libelous or otherwise unacceptable names.&lt;br /&gt;
&lt;br /&gt;
A list of all player-created monsters is available [http://hentaiverse.org/pages/monsterlist.php here]. Some of the highest level (PL 300+) ones are listed in the [[Monster_Lab_Bestiary | Unofficial Monster Lab Bestiary]].&lt;br /&gt;
&lt;br /&gt;
A monster can be renamed by paying with additional Chaos Tokens. However, once the monster reached PL 100 this can no longer be done.&lt;br /&gt;
&lt;br /&gt;
=Monster Stats &amp;amp; Power Level=&lt;br /&gt;
Once a monster is created, it can be enhanced using [[items#Crystals | Crystals]]. The monster&#039;s PL will rise with each stat upgrade. As crystals are used to increase a monster&#039;s attributes, the cost of subsequent increases in that stat goes up. The cost to upgrade a monster&#039;s stat can be calculated thusly:&lt;br /&gt;
:N is the number of times a stat has been upgraded so far&lt;br /&gt;
 Primary stat: round(50*1.9^N)&lt;br /&gt;
 Elemental resistance: round(10*1.25^N)&lt;br /&gt;
&lt;br /&gt;
==Monster PL vs. Player Level==&lt;br /&gt;
*&#039;&#039;&#039;A monster must have a PL of at least 1 to become active in battle.&#039;&#039;&#039; Note that it is unlikely to win many fights at that PL.&lt;br /&gt;
*You can fight monsters that you have created.&lt;br /&gt;
*The maximum PL of the monsters that you can face are:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Your Level&lt;br /&gt;
!Max Monster PL&lt;br /&gt;
|-&lt;br /&gt;
|1-99 || Your current level&lt;br /&gt;
|-&lt;br /&gt;
|100-199 || ((Your current level ^ 1.2) - 151)&lt;br /&gt;
|-&lt;br /&gt;
|200+ || Any&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*The system is biased towards picking monsters that are closer to your PL cap.&lt;br /&gt;
&lt;br /&gt;
=Crystal List=&lt;br /&gt;
Use these to increase a monster&#039;s stats as follows:&lt;br /&gt;
*Crystal of Vigor - Strength&lt;br /&gt;
*Crystal of Finesse - Dexterity&lt;br /&gt;
*Crystal of Swiftness - Agility&lt;br /&gt;
*Crystal of Fortitude - Endurance&lt;br /&gt;
*Crystal of Cunning - Intelligence&lt;br /&gt;
*Crystal of Knowledge - Wisdom&lt;br /&gt;
*Crystal of Flames - [[Fire]] elemental resistance&lt;br /&gt;
*Crystal of Frost - [[Cold]] elemental resistance&lt;br /&gt;
*Crystal of Lightning - [[Elec]] elemental resistance&lt;br /&gt;
*Crystal of Tempest - [[Wind]] elemental resistance&lt;br /&gt;
*Crystal of Devotion - [[Holy]] elemental resistance&lt;br /&gt;
*Crystal of Corruption - [[Dark]] elemental resistance&lt;br /&gt;
*Crystal of Quintessence - [[Soul]] elemental resistance&lt;br /&gt;
&lt;br /&gt;
=Monster Classes (Starting Attributes)=&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster Class&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Attributes&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|STR&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|DEX&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|AGI&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|END&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|INT&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|WIS&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Major&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Minor&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Light&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Light&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Minor&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Major&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;Arthropod&#039;&#039;&#039;&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|Slashing&lt;br /&gt;
|[[Elec]], [[Fire]], [[Wind]]&lt;br /&gt;
|[[Cold]], Crushing&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Crushing, Piercing&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;Avion&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|14&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|&lt;br /&gt;
|Piercing, Slashing&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;Beast&#039;&#039;&#039;&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|[[Cold]], Crushing&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Slashing, Piercing&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;Celestial&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Cold]], [[Elec]], [[Wind]]&lt;br /&gt;
|[[Soul]], Crushing, Slashing, Piercing&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|&lt;br /&gt;
|Slashing Crushing&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;Daimon&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Cold]], [[Elec]], [[Wind]]&lt;br /&gt;
|[[Soul]], Crushing, Slashing, Piercing&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|&lt;br /&gt;
|Slashing, Piercing&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;Dragonkin&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], Crushing&lt;br /&gt;
|[[Elec]], Slashing&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|Piercing Crushing&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;Elemental&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Cold]], [[Elec]], [[Wind]]&lt;br /&gt;
|[[Holy]], [[Dark]],&lt;br /&gt;
|Crushing, Piercing&lt;br /&gt;
|[[Soul]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Cold]], [[Elec]], [[Wind]]&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;Giant&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|14&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|Crushing&lt;br /&gt;
|[[Fire]], [[Cold]], Slashing&lt;br /&gt;
|[[Elec]], [[Wind]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Crushing&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;Humanoid&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Piercing, Slashing, Crushing&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;Mechanoid&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|[[Holy]], [[Soul]]&lt;br /&gt;
|[[Fire]], [[Cold]], [[Wind]], Piercing&lt;br /&gt;
|Slashing&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|&lt;br /&gt;
|Piercing, Slashing&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;Reptilian&#039;&#039;&#039;&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Elec]], Crushing, Slashing&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|Piercing, Slashing&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;Sprite&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|Piercing&lt;br /&gt;
|[[Fire]], [[Cold]], [[Elec]], [[Wind]], [[Holy]]&lt;br /&gt;
|Crushing&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|&lt;br /&gt;
|Piercing, Slashing&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;Undead&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|[[Cold]], [[Elec]], [[Wind]], [[Dark]]&lt;br /&gt;
|Piercing&lt;br /&gt;
|Crushing&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Crushing, Slashing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Gifts=&lt;br /&gt;
Player-created monsters have a chance of bringing gifts to their owner after at least one hour. The chance is calculated as such when you check on them:&lt;br /&gt;
 Gift chance (%) = Hours elapsed since last check * Battles won since last gift&lt;br /&gt;
Monsters can bring gifts without getting any wins, but the odds are very low. (1%) &amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=1191866]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Power Level helps with material quality. Whenever you receive a non-rare material, material quality is determined as such:&lt;br /&gt;
 Roll = random(1..1000) + Power Level&lt;br /&gt;
You must roll 1250 or more for high-grade, 750 or more for medium-grade. Thus to receive a high-grade item your monsters minimum PL must be 250, and the chance maxes out at PL 1250.&lt;br /&gt;
&lt;br /&gt;
Materials currently have no use, but are to be used for [[The Forge|reforging]] in a future version.&lt;br /&gt;
&lt;br /&gt;
==Gift List==&lt;br /&gt;
===Basic Materials===&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties. Their assumed relations to [[equipment]] are in parentheses.&lt;br /&gt;
&lt;br /&gt;
*Cloth (Cloth, Gossamer)&lt;br /&gt;
*Leather (Leather)&lt;br /&gt;
*Metals (Most Melee Weapons, Plate)&lt;br /&gt;
*Wood (Staffs, Clubs)&lt;br /&gt;
&lt;br /&gt;
===Rares===&lt;br /&gt;
These are rarer gifts. Their assumed relations to equipment are in parentheses.&lt;br /&gt;
&lt;br /&gt;
*Crystallized Phazon (Phase Cloth)&lt;br /&gt;
*Shielding Rune (Shield Plate)&lt;br /&gt;
*Repurposed Actuator (Power Plate)&lt;br /&gt;
*Kevlar Piece (Kevlar Leather)&lt;br /&gt;
*Shade Fragment (Shade Leather)&lt;br /&gt;
&lt;br /&gt;
===Bindings===&lt;br /&gt;
These are assumed to be related to [[Equipment Suffixes]].&lt;br /&gt;
&lt;br /&gt;
*Binding of Slaughter&lt;br /&gt;
*Binding of Balance&lt;br /&gt;
*Binding of Destruction&lt;br /&gt;
*Binding of Focus&lt;br /&gt;
*Binding of the Stone-Skinned&lt;br /&gt;
*Binding of the Fleet&lt;br /&gt;
*Binding of the Barrier&lt;br /&gt;
*Binding of the Nimble&lt;br /&gt;
*Binding of the Elementalist&lt;br /&gt;
*Binding of the Heaven-sent&lt;br /&gt;
*Binding of the Demon-fiend&lt;br /&gt;
*Binding of the Curse-Weaver&lt;br /&gt;
*Binding of the Earth-walker&lt;br /&gt;
*Binding of the Priestess&lt;br /&gt;
*Binding of Surtr&lt;br /&gt;
*Binding of Niflheim&lt;br /&gt;
*Binding of Mjolnir&lt;br /&gt;
*Binding of Freyr&lt;br /&gt;
*Binding of Heimdall&lt;br /&gt;
*Binding of Fenrir&lt;br /&gt;
*Binding of Dampening&lt;br /&gt;
*Binding Of Protection&lt;br /&gt;
*Binding of Deflection&lt;br /&gt;
*Binding of the Fire-eater&lt;br /&gt;
*Binding of the Frost-born&lt;br /&gt;
*Binding of the Thunder-child&lt;br /&gt;
*Binding of the Wind-waker&lt;br /&gt;
*Binding of the Thrice-blessed&lt;br /&gt;
*Binding of the Spirit-ward&lt;br /&gt;
*Binding of the Ox&lt;br /&gt;
*Binding of the Raccoon&lt;br /&gt;
*Binding of the Cheetah&lt;br /&gt;
*Binding of the Turtle&lt;br /&gt;
*Binding Of The Fox&lt;br /&gt;
*Binding of the Owl&lt;br /&gt;
*Binding of Warding&lt;br /&gt;
*Binding of Negation&lt;br /&gt;
&lt;br /&gt;
===Bazaar Selling Prices===&lt;br /&gt;
*Low-Grades: 20C&lt;br /&gt;
*Mid-Grades: 200C&lt;br /&gt;
*High-Grades: 2000C&lt;br /&gt;
*Rares: 10000C&lt;br /&gt;
*Bindings: 200C&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Etc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=5284</id>
		<title>Monster Lab</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=5284"/>
		<updated>2011-10-12T21:43:54Z</updated>

		<summary type="html">&lt;p&gt;Etc: /* Bindings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The monster lab was released in patch 0.5.0. While still in development, the lab allows the players to create custom monsters that any players can then encounter during battles. A monster slot is needed in order to create a new monster, such slots can be unlocked using [[Items#Tokens|Chaos Tokens]]. A new monster is created by giving it a name, a base class and a primary attack type. Some guidelines should be followed regarding the name of the monsters in order to avoid libelous or otherwise unacceptable names.&lt;br /&gt;
&lt;br /&gt;
A list of all player-created monsters is available [http://hentaiverse.org/pages/monsterlist.php here]. Some of the highest level (PL 280+) ones are listed in the [[MonsterLab_Bestiary | Unofficial Monster Lab Bestiary]].&lt;br /&gt;
&lt;br /&gt;
A monster can be renamed by paying with additional Chaos Tokens. However, once the monster reached PL 100 this can no longer be done.&lt;br /&gt;
&lt;br /&gt;
=Monster Stats &amp;amp; Power Level=&lt;br /&gt;
Once a monster is created, it can be enhanced using [[items#Crystals | Crystals]]. The monster&#039;s PL will rise with each stat upgrade. As crystals are used to increase a monster&#039;s attributes, the cost of subsequent increases in that stat goes up. The cost to upgrade a monster&#039;s stat can be calculated thusly:&lt;br /&gt;
:N is the number of times a stat has been upgraded so far&lt;br /&gt;
 Primary stat: round(50*1.9^N)&lt;br /&gt;
 Elemental resistance: round(10*1.25^N)&lt;br /&gt;
&lt;br /&gt;
==Monster PL vs. Player Level==&lt;br /&gt;
*&#039;&#039;&#039;A monster must have a PL of at least 1 to become active in battle.&#039;&#039;&#039; Note that it is unlikely to win many fights at that PL.&lt;br /&gt;
*You can fight monsters that you have created.&lt;br /&gt;
*The maximum PL of the monsters that you can face are:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Your Level&lt;br /&gt;
!Max Monster PL&lt;br /&gt;
|-&lt;br /&gt;
|1-99 || Your current level&lt;br /&gt;
|-&lt;br /&gt;
|100-199 || ((Your current level ^ 1.2) - 151)&lt;br /&gt;
|-&lt;br /&gt;
|200+ || Any&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*The system is biased towards picking monsters that are closer to your PL cap.&lt;br /&gt;
&lt;br /&gt;
=Crystal List=&lt;br /&gt;
Use these to increase a monster&#039;s stats as follows:&lt;br /&gt;
*Crystal of Vigor - Strength&lt;br /&gt;
*Crystal of Finesse - Dexterity&lt;br /&gt;
*Crystal of Swiftness - Agility&lt;br /&gt;
*Crystal of Fortitude - Endurance&lt;br /&gt;
*Crystal of Cunning - Intelligence&lt;br /&gt;
*Crystal of Knowledge - Wisdom&lt;br /&gt;
*Crystal of Flames - [[Fire]] elemental resistance&lt;br /&gt;
*Crystal of Frost - [[Cold]] elemental resistance&lt;br /&gt;
*Crystal of Lightning - [[Elec]] elemental resistance&lt;br /&gt;
*Crystal of Tempest - [[Wind]] elemental resistance&lt;br /&gt;
*Crystal of Devotion - [[Holy]] elemental resistance&lt;br /&gt;
*Crystal of Corruption - [[Dark]] elemental resistance&lt;br /&gt;
*Crystal of Quintessence - [[Soul]] elemental resistance&lt;br /&gt;
&lt;br /&gt;
=Monster Classes (Starting Attributes)=&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster Class&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Attributes&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|STR&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|DEX&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|AGI&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|END&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|INT&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|WIS&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Major&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Minor&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Light&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Light&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Minor&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Major&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;Arthropod&#039;&#039;&#039;&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|Slashing&lt;br /&gt;
|[[Elec]], [[Fire]], [[Wind]]&lt;br /&gt;
|[[Cold]], Crushing&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Crushing, Piercing&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;Avion&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|14&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|&lt;br /&gt;
|Piercing, Slashing&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;Beast&#039;&#039;&#039;&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|[[Cold]], Crushing&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Slashing, Piercing&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;Celestial&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Cold]], [[Elec]], [[Wind]]&lt;br /&gt;
|[[Soul]], Crushing, Slashing, Piercing&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|&lt;br /&gt;
|Slashing Crushing&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;Daimon&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Cold]], [[Elec]], [[Wind]]&lt;br /&gt;
|[[Soul]], Crushing, Slashing, Piercing&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|&lt;br /&gt;
|Slashing, Piercing&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;Dragonkin&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], Crushing&lt;br /&gt;
|[[Elec]], Slashing&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|Piercing Crushing&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;Elemental&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Cold]], [[Elec]], [[Wind]]&lt;br /&gt;
|[[Holy]], [[Dark]],&lt;br /&gt;
|Crushing, Piercing&lt;br /&gt;
|[[Soul]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Cold]], [[Elec]], [[Wind]]&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;Giant&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|14&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|Crushing&lt;br /&gt;
|[[Fire]], [[Cold]], Slashing&lt;br /&gt;
|[[Elec]], [[Wind]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Crushing&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;Humanoid&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Piercing, Slashing, Crushing&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;Mechanoid&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|[[Holy]], [[Soul]]&lt;br /&gt;
|[[Fire]], [[Cold]], [[Wind]], Piercing&lt;br /&gt;
|Slashing&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|&lt;br /&gt;
|Piercing, Slashing&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;Reptilian&#039;&#039;&#039;&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Elec]], Crushing, Slashing&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|Piercing, Slashing&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;Sprite&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|Piercing&lt;br /&gt;
|[[Fire]], [[Cold]], [[Elec]], [[Wind]], [[Holy]]&lt;br /&gt;
|Crushing&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|&lt;br /&gt;
|Piercing, Slashing&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;Undead&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|[[Cold]], [[Elec]], [[Wind]], [[Dark]]&lt;br /&gt;
|Piercing&lt;br /&gt;
|Crushing&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Crushing, Slashing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Gifts=&lt;br /&gt;
Player-created monsters have a chance of bringing gifts to their owner after at least one hour. The chance is calculated as such when you check on them:&lt;br /&gt;
 Gift chance (%) = Hours elapsed since last check * Battles won since last gift&lt;br /&gt;
&lt;br /&gt;
Power Level helps with material quality. Whenever you receive a non-rare material, material quality is determined as such:&lt;br /&gt;
 Roll = random(1..1000) + Power Level&lt;br /&gt;
You must roll 1250 or more for high-grade, 750 or more for medium-grade. Thus to receive a high-grade item your monsters minimum PL must be 250, and the chance maxes out at PL 1250.&lt;br /&gt;
&lt;br /&gt;
Materials currently have no use, but are to be used for [[The Forge|reforging]] in a future version.&lt;br /&gt;
&lt;br /&gt;
==Gift List==&lt;br /&gt;
===Basic Materials===&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties. Their assumed relations to [[equipment]] are in parentheses.&lt;br /&gt;
&lt;br /&gt;
*Cloth (Cloth, Gossamer)&lt;br /&gt;
*Leather (Leather)&lt;br /&gt;
*Metals (Most Melee Weapons, Plate)&lt;br /&gt;
*Wood (Staffs, Clubs)&lt;br /&gt;
&lt;br /&gt;
===Rares===&lt;br /&gt;
These are rarer gifts. Their assumed relations to equipment are in parentheses.&lt;br /&gt;
&lt;br /&gt;
*Crystallized Phazon (Phase Cloth)&lt;br /&gt;
*Shielding Rune (Shield Plate)&lt;br /&gt;
*Repurposed Actuator (Power Plate)&lt;br /&gt;
*Kevlar Piece (Kevlar Leather)&lt;br /&gt;
*Shade Fragment (Shade Leather)&lt;br /&gt;
&lt;br /&gt;
===Bindings===&lt;br /&gt;
These are assumed to be related to [[Equipment Suffixes]].&lt;br /&gt;
&lt;br /&gt;
*Binding of Slaughter&lt;br /&gt;
*Binding of Balance&lt;br /&gt;
*Binding of Destruction&lt;br /&gt;
*Binding of Focus&lt;br /&gt;
*Binding of the Stone-Skinned&lt;br /&gt;
*Binding of the Fleet&lt;br /&gt;
*Binding of the Barrier&lt;br /&gt;
*Binding of the Nimble&lt;br /&gt;
*Binding of the Elementalist&lt;br /&gt;
*Binding of the Heaven-sent&lt;br /&gt;
*Binding of the Demon-fiend&lt;br /&gt;
*Binding of the Curse-Weaver&lt;br /&gt;
*Binding of the Earth-walker&lt;br /&gt;
*Binding of the Priestess&lt;br /&gt;
*Binding of Surtr&lt;br /&gt;
*Binding of Niflheim&lt;br /&gt;
*Binding of Mjolnir&lt;br /&gt;
*Binding of Freyr&lt;br /&gt;
*Binding of Heimdall&lt;br /&gt;
*Binding of Fenrir&lt;br /&gt;
*Binding of Dampening&lt;br /&gt;
*Binding Of Protection&lt;br /&gt;
*Binding of Deflection&lt;br /&gt;
*Binding of the Fire-eater&lt;br /&gt;
*Binding of the Frost-born&lt;br /&gt;
*Binding of the Thunder-child&lt;br /&gt;
*Binding of the Wind-waker&lt;br /&gt;
*Binding of the Thrice-blessed&lt;br /&gt;
*Binding of the Spirit-ward&lt;br /&gt;
*Binding of the Ox&lt;br /&gt;
*Binding of the Raccoon&lt;br /&gt;
*Binding of the Cheetah&lt;br /&gt;
*Binding of the Turtle&lt;br /&gt;
*Binding Of The Fox&lt;br /&gt;
*Binding of the Owl&lt;br /&gt;
*Binding of Warding&lt;br /&gt;
*Binding of Negation&lt;br /&gt;
&lt;br /&gt;
===Bazaar Selling Prices===&lt;br /&gt;
*Low-Grades: 20C&lt;br /&gt;
*Mid-Grades: 200C&lt;br /&gt;
*High-Grades: 2000C&lt;br /&gt;
*Rares: 10000C&lt;br /&gt;
*Bindings: 200C&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Etc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=5128</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=5128"/>
		<updated>2011-09-24T11:01:24Z</updated>

		<summary type="html">&lt;p&gt;Etc: /* Supportive Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&#039;&#039;&#039;Spell Costs&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your [[Level]], rounded up.&lt;br /&gt;
&amp;lt;br/&amp;gt;For example, &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: 51 * 0.20 = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&#039;&#039;&#039;Spell Durations&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;The duration of spells lasting more than one turn depends on their base duration, the number of Ability Points invested (where applicable) and the relevant [[Proficiencies|Proficiency]]. Each additional AP increases the duration by 25%, and each point of proficiency by 1%. These numbers multiply together. Expressed as a formula:&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / 100)&lt;br /&gt;
For deprecating spells, the effect of proficiency is doubled, with each point of proficiency increasing the duration by 2%.&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / 50)&lt;br /&gt;
The result is rounded to the nearest whole number of turns.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an area-of-effect spell. Area-of-effect spells inflict strong damage on the targeted monster and less damage on the rest, but are also more expensive and take longer to cast than the single target versions. However, each addition Ability Point invested in the AOE spells increases its damage dealt (by 25% when maxed) and decreases it&#039;s MP cost (by 50% when maxed), in addition to decreasing the associated single-target spell&#039;s MP cost (by 25% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Free to cast. Affected by Elemental [[Proficiencies|Proficiency]] but does not increase it.&#039;&#039; In recent iterations of HentaiVerse, however, when this spell cast with a Staff weapon, it has a chance to improve the user&#039;s Staff Proficiency equal to that of meleeing with the staff.&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4, reduced to 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage. &#039;&#039;Base cost is 9, reduced to 6.75 when Meteor is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;: Fire damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Flames of Loki is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;: Fire damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4, reduced to 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Blizzard is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Fimbulvetr is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4, reduced to 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Chain Lightning is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0832.png &#039;&#039;&#039;Chain Lightning&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1330.png &#039;&#039;&#039;Shockblast&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Wrath of Thor is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1331.png &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4, reduced to 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Hurricane is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1430.png &#039;&#039;&#039;Downburst&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Storms of Njord is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1431.png &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Banish is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;: Soul damage. (Single Target)  &#039;&#039;Base cost is 11, reduced to 8.25 when Soul Harvest is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;: Soul damage. (Area of Effect) &#039;&#039; Base cost is 33, reduced to 16.5 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 18&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv045/img/a/m1740.png &#039;&#039;&#039;Soul Fire&#039;&#039;&#039; - Soul damage. (Single Target) &#039;&#039;Base cost is 24, reduced to 18 when Soul Burst is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv045/img/a/m1741.png &#039;&#039;&#039;Soul Burst&#039;&#039;&#039; (x5) - Soul damage. (Area of Effect) &#039;&#039;Base cost is 87, reduced to 43.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1230.png &#039;&#039;&#039;Corruption&#039;&#039;&#039;: Dark damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Pestilence is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1232.png &#039;&#039;&#039;Pestilence&#039;&#039;&#039;: Dark damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1330.png &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;: Dark damage. (Single Target) &#039;&#039;Base cost is 18, reduced to 13.5 when Ragnarok is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1332.png &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;: Dark damage. (Area of Effect) &#039;&#039;Base cost is 54, reduced to 27 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0133.png &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039;: Inflicts Spreading Poison on the target, causing Dark damage over time, reducing its evade chance, and halving its MP and SP regen rates. &#039;&#039;Base cost is 15. Base duration is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18. Base duration is 3.&#039;&#039;&lt;br /&gt;
*** Base action speed reduction = 50%.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making its physical attacks deal less damage and preventing them from being critical strikes. Reduces physical defense by 10%; reduces physical damage dealt by 50% when maxed (10% per AP). &#039;&#039;Base cost is 10. Base duration is 5.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions. However, it may wake up when damaged. &#039;&#039;Base cost is 22. Base duration is 3.&#039;&#039;&lt;br /&gt;
 Additional points decrease chance of breaking on damage by 10% (90% base chance, 50% when maxed). &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike. &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
 Additional points decrease chance of breaking on damage by 10% (90% base chance, 50% when maxed). &lt;br /&gt;
 Additional points decrease chance of monster hitting itself by 25% (won&#039;t hit itself when maxed).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039;: The target is bewildered, making its magical attacks deal less damage and preventing them from being critical strikes. Reduces magical defense by 10%; magical damage dealt is reduced by 50% when maxed (10% per AP). &#039;&#039;Base cost is 10. Base duration is 5.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and magic spells. &#039;&#039;Base cost is 18. Base duration is 5.&#039;&#039;&lt;br /&gt;
*** Base attack/magic hit chance reduction = 25%.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic. &#039;&#039;Base cost is 18. Base duration is 7.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1233.png &#039;&#039;&#039;Nerf&#039;&#039;&#039;: The target is nerfed, decreasing its attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense. &#039;&#039;Base cost is 20. Base duration is 5.&#039;&#039;&lt;br /&gt;
 Physical and magical damage reduction = 10%&lt;br /&gt;
 Evade and resist chance reduction = 5%&lt;br /&gt;
 Physical and magical defense reduction = 25%&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1333.png &#039;&#039;&#039;X-Nerf&#039;&#039;&#039; - All hostile targets are nerfed, decreasing their attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense. &#039;&#039;Base cost is 60. Base duration is 5.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 18&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m2082.png &#039;&#039;&#039;MagNet&#039;&#039;&#039; - A net of pure energy is cast on the target, hindering and magically grounding it, making it slower and unable to evade attacks or spells. &#039;&#039;Base cost is 22.&#039;&#039;&lt;br /&gt;
*** Base action speed reduction = 25%.&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m2090.png &#039;&#039;&#039;Lifestream&#039;&#039;&#039; - Places a health tap effect on the target, returning a small amount of health to the caster on each target turn. &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
*** Cannot reduce monster below 1 HP by itself.&lt;br /&gt;
&lt;br /&gt;
*There are some special rules regarding which Deprecating spells can be simultaneously in effect on a single monster. The Tactical Pane of the Magic menu also shows which spells cannot be simultaneously cast by dividing the spells into columns.&lt;br /&gt;
**A monster cannot be simultaneously affected by more than one of: Slow, Sleep, and Confuse. Successfully casting any one of these on a target will dispel any of the others on that target.&lt;br /&gt;
**Because of this rule for Silence, Blind, Bewilder, and Weaken, the only useful combinations are: Weaken + Blind, Weaken + Bewilder, or Silence alone.&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of HP to yourself. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Places a heal over time effect on yourself, healing you for a small amount of HP every turn. &#039;&#039;Base cost is 25. Base duration is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039;: Restores a large amount of HP to yourself. &#039;&#039;Base cost is 55.&#039;&#039; Requires Cure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1030.png &#039;&#039;&#039;Regen II&#039;&#039;&#039;: Places a long-lasting heal over time effect on yourself, healing you for a small amount of HP every turn. &#039;&#039;Base cost is 75. Base duration is 25.&#039;&#039; Requires Regen.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0530.png &#039;&#039;&#039;Cure III&#039;&#039;&#039;: Restores a huge amount of HP to yourself. &#039;&#039;Base cost is 100.&#039;&#039; Requires Cure I and II.&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0532.png &#039;&#039;&#039;Protection&#039;&#039;&#039;: Places a shield effect on yourself, enhancing your equipment directly, boosting the natural absorption and mitigation bonus from your armor by 25%. &#039;&#039;Base cost is 25. Base duration is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: You are hastened, allowing you to attack more frequently. &#039;&#039;Base cost is 30. Base duration is 10.&#039;&#039;&lt;br /&gt;
*** Action speed boost = +50%.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv045/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds you, making it harder for monsters to hit you with physical/magical attacks. &#039;&#039;Base cost is 30. Base duration is 10.&#039;&#039;&lt;br /&gt;
*** Evade chance = +20%.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against you may be absorbed and partially converted to MP.  75% chance to absorb when maxed (15% per AP), and the effect is removed when it absorbs a spell.  &#039;&#039;Base cost is 30. Base duration is 15.&#039;&#039;&lt;br /&gt;
*** The absorbed MP is between 5% and 10% of your base max MP.&lt;br /&gt;
**** Additional AP increases the MP absorbed by a factor of 1.125 per additional point for a maximum of 7.5% to 15% of your base max MP with 5 points.&lt;br /&gt;
*** Critical hits cannot be absorbed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed.  If the player does not have enough SP remaining, the trigger will fail, and the player will die. &#039;&#039;Base cost is 50. Base duration is 15.&#039;&#039;&lt;br /&gt;
*** First AP invested will restore you to life with 10% max HP, subsequent points: 15/20/25/30% max HP.&lt;br /&gt;
*** http://g.ehgt.org/hv045/img/e/fallenshield.png &#039;&#039;&#039;Cloak of the Fallen&#039;&#039;&#039;: Is a proc added when Spark of Life triggers. This effect grants full immunity to damage only the turn Spark triggers. Each point put in Spark of Life after the first adds a turn of tripling your natural physical and magical absorption stats after the original proc.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv043/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039;: A shield of flames surrounds you. Fire mitigation is increased, and physical attackers take minor fire damage. Attacking enemies have a chance of gaining the Searing Skin proc. &#039;&#039;Base cost is 15. Base duration is 20.&#039;&#039;&lt;br /&gt;
*** Elemental mitigation increased by 25%, reflects a portion (10%) of all received physical damage as elemental damage. Reflected damage increases with proficiency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4020.png &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039; (Also called Arcane Meditation) - You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance. Casting Arcane Focus will dispel Heartseeker. &#039;&#039;Base cost is 100. Base duration is 50.&#039;&#039;&lt;br /&gt;
*** Magical damage = +25%. Magical hit chance = +50%. Crit chance = +10%.&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4051.png &#039;&#039;&#039;Frost Spikes&#039;&#039;&#039; - A shield of frost surrounds you. Cold mitigation is increased, and physical attackers take minor cold damage. Attacking enemies have a chance of gaining the Freezing Limb proc. &#039;&#039;Base cost is 15. Base duration is 20.&#039;&#039;&lt;br /&gt;
*** Elemental mitigation increased by 25%, reflects a portion (10%) of all received physical damage as elemental damage. Reflected damage increases with proficiency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4021.png &#039;&#039;&#039;Heartseeker&#039;&#039;&#039; - You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance. Casting Heartseeker will dispel Arcane Focus. &#039;&#039;Base cost is 100. Base duration is 50.&#039;&#039;&lt;br /&gt;
*** Physical damage = +25%. Physical hit chance = +50%. Crit chance = +10%.&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4060.png &#039;&#039;&#039;Lightning Spikes&#039;&#039;&#039; - A shield of lightning surrounds you. Elec mitigation is increased, and physical attackers take minor elec damage. Attacking enemies have a chance of gaining the Deep Burns proc. &#039;&#039;Base cost is 15. Base duration is 20.&#039;&#039;&lt;br /&gt;
*** Elemental mitigation increased by 25%, reflects a portion (10%) of all received physical damage as elemental damage. Reflected damage increases with proficiency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4040.png &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039; - Incoming soul attacks will damage your spirit gauge instead of health. &#039;&#039;Base cost is 25. Base duration is 15.&#039;&#039;&lt;br /&gt;
*** Any attack that hits for more than 25% of max Health is reduced to 25% Health damage. The remainder is absorbed as damage to your Spirit. &lt;br /&gt;
*** The amount of Spirit damage depends on the power of the blow that was absorbed, and is 40% of base (reduceable to 20% with 5 AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0 at exactly 25% damage.&lt;br /&gt;
*** The spell will fail if you don&#039;t have sufficient Spirit.&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4061.png &#039;&#039;&#039;Storm Spikes&#039;&#039;&#039; - A shield of storms surrounds you.  Wind mitigation is increased, and physical attackers take minor wind damage. Attacking enemies have a chance of gaining the Turbulent Air proc. &#039;&#039;Base cost is 15. Base duration is 20.&#039;&#039;&lt;br /&gt;
*** Elemental mitigation increased by 25%, reflects a portion (10%) of all received physical damage as elemental damage. Reflected damage increases with proficiency.&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive Magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the cycle. e.g. Searing Skin will explode for Fire damage when the monster is struck by a Ice spell.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been scorched, inhibiting its attack damage. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target&#039;s defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/e/darknerf.png &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;: The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage. [[Holy]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;: Attacking this target will restore your spirit by a small amount.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/e/soulfire.png &#039;&#039;&#039;Soul Fire&#039;&#039;&#039;: The very life essence of the target has been set ablaze, damaging it over time. Using Soul Burst will cause this effect to explode.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Etc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Level_Scaling&amp;diff=5121</id>
		<title>Level Scaling</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Level_Scaling&amp;diff=5121"/>
		<updated>2011-09-17T15:45:22Z</updated>

		<summary type="html">&lt;p&gt;Etc: /* How it works */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Level Scaling is a game mechanic in the [[HentaiVerse]] mini-game. It pertains to the effective stats of a given piece of [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==When it&#039;s applied==&lt;br /&gt;
There are two cases where the effects of level scaling are visible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Using equipment above your level&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a player clicks a link to a piece of equipment that is of a higher level than the player, he&#039;ll see something like this:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Scaling.jpg]]&lt;br /&gt;
&lt;br /&gt;
The numbers in the left column are the actual stats of the equipment, and the numbers in parentheses are how much the player would actually get from those stats, at his current level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Item World&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The stats of equipment improve when it is leveled up through the [[Item World]]. A little known fact about this, however, is that the stats increase by a fixed amount per level gained. This is because the only thing that actually changes internally is the equipment&#039;s level, and the other stats simply follow automatically as described by the formula below.&lt;br /&gt;
==How it works==&lt;br /&gt;
To quote [http://forums.e-hentai.org/index.php?showuser=6 Tenboro]:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;All stats for all weapons have a certain range they can roll on when they&#039;re generated. A club, for instance, can roll a base damage between 18 and 36. These stats are permanent, as in that when they have been rolled, nothing can change them. (Yet.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Each stat also has a scaling factor, by which I mean, two scaling factors. The first scaling factor (base factor) is applied to calculate the base &amp;quot;level 0&amp;quot; stat of the weapon. The second scaling factor (level factor) is applied against this base stat and the level of the weapon to calculate the effective stat, which you see on the equipment screen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Expressed as a formula:&lt;br /&gt;
&lt;br /&gt;
 scaled_stat = (1 &#039;&#039;+ level&#039;&#039; / level_factor) * base_stat&lt;br /&gt;
&lt;br /&gt;
For example, for Physical Absorption, which has a level scaling factor of 20, the value increases by 1/20 of its &amp;quot;level 0&amp;quot; value per level. Inserting the equipment&#039;s &#039;&#039;level&#039;&#039; into the formula gives the actual stats of the item.  Substituting a lower level player&#039;s &#039;&#039;level&#039;&#039; into the formula gives the &amp;quot;scaled down&amp;quot; stats. The base value for Physical Absorption for the example equipment shown above is approximately 1.566. The calculation of the other base values, and the scaling factors, is left as an exercise for the reader. :P&lt;br /&gt;
&lt;br /&gt;
The following are the known level factors for each equipment stat:&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;300px&amp;quot;| &#039;&#039;&#039;Weapon Damage / Attack Damage Bonus&#039;&#039;&#039; || 16⅔&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Magic Damage Bonus&#039;&#039;&#039;   || 22⅔&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Attack/Magic Accuracy Bonus&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Attack/Magic Critical Bonus&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Block/Evade Chance&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Parry/Resist Chance&#039;&#039;&#039;   || 400&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Physical/Magical Absorption&#039;&#039;&#039;   || 20&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Physical/Magical Mitigation&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Specific Physical Mitigations (e.g. Slashing)&#039;&#039;&#039;   || 400&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elemental Mitigations (Fire, etc)&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Magical Proficiency Bonuses&#039;&#039;&#039;   || 50&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elemental Damage Bonuses&#039;&#039;&#039;   || 50&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Primary Attributes&#039;&#039;&#039;   || 35 5/7&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Proc Duration&#039;&#039;&#039;  || 200&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Bleed Damage&#039;&#039;&#039;   || 12&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Drain Procs&#039;&#039;&#039;   || 25 || &#039;&#039;(see note)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Burden&#039;&#039;&#039;   || 800&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Interference&#039;&#039;&#039;  || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Drain proc factor confirmed for HP drain. Consistent with observed values for MP and SP, as far as can be established given the small size of the numbers involved.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One final note: Burden and Interference are always scaled to the level of the equipment, not the player.  This is why they increase if equipment is leveled up, but are not reduced when using higher level equipment.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.starfleetplatoon.com/~cmal/EquipCalc/ HentaiVerse Equipment Scaling Calculator] - A tool created to make calculating equipment level scaling much easier. Forum thread [http://forums.e-hentai.org/index.php?showtopic=26561 here].&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Etc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=System_Monsters&amp;diff=4725</id>
		<title>System Monsters</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=System_Monsters&amp;diff=4725"/>
		<updated>2011-07-11T22:32:44Z</updated>

		<summary type="html">&lt;p&gt;Etc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is the list of system created monsters in the [[HentaiVerse]], including their attacks, resistances and weaknesses. The highest level monsters you will fight are on the same level as you, the lowest will be five levels below you. For user created monsters in the HentaiVerse, see [[Monster Lab]] and the [http://hentaiverse.org/pages/monsterlist.php Monster List] (grayed names are not active). For legacy monsters, see [[Legacy Bestiary]].&lt;br /&gt;
&lt;br /&gt;
==Attack Types==&lt;br /&gt;
Monsters can have up to three different attacks, roughly corresponding to the player&#039;s Attack, Magic, and Spirit commands. The biggest difference from player attacks is that monsters&#039; special attacks can be either physical or magical in nature (a physical attack is &amp;quot;used&amp;quot; while a magical one is &amp;quot;cast&amp;quot;). In the absence of an official naming scheme, we&#039;ll refer to them as follows:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Normal Attack:&#039;&#039;&#039; Every monster has one, they have no names, and they are always physical in nature, so the only information given below is Damage Type. As you can see, this is usually Crushing, Slashing or Piercing, with some exceptions.&lt;br /&gt;
*&#039;&#039;&#039;Skill:&#039;&#039;&#039; A special attack which consumes the monster&#039;s MP. Most monsters require at least 50% of their full MP in order to employ a skill. You&#039;ll soon find out which ones don&#039;t.&lt;br /&gt;
*&#039;&#039;&#039;Spirit Attack:&#039;&#039;&#039; A very powerful special attack which consumes the monster&#039;s SP. Most Ordinary and Mini-boss monsters do not have spirit attacks &#039;&#039;yet&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Ordinary (Common)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Minor&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Major&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Amphibious Sperm Whale&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|26&lt;br /&gt;
|Crushing&lt;br /&gt;
|Bukkake&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Ambergris Alert&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|[[Wind]], [[Dark]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Blue Slime&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|Crushing&lt;br /&gt;
|Bouip&lt;br /&gt;
|Magical ([[Holy]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Elec]]&lt;br /&gt;
|[[Holy]], [[Dark]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Cockatrice&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|Piercing&lt;br /&gt;
|Kick&lt;br /&gt;
|Physical&lt;br /&gt;
|Spirit Kick&lt;br /&gt;
|Physical?&lt;br /&gt;
|[[Cold]], [[Elec]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Holy]], [[Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Cookie Monster&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|Slashing&lt;br /&gt;
|Cookie Cutter&lt;br /&gt;
|Physical&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Fire Fox&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|Slashing&lt;br /&gt;
|Burning Tail&lt;br /&gt;
|Physical ([[Fire]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Dark]]&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Giant Panda&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|Slashing&lt;br /&gt;
|Bamboo Attack&lt;br /&gt;
|Physical&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]], [[Wind]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Green Slime&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|Crushing&lt;br /&gt;
|Jiggle&lt;br /&gt;
|Magical ([[Wind]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Mantitcore&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|Piercing&lt;br /&gt;
|Squirt&lt;br /&gt;
|Magical ([[Fire]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Mutant Peacock&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|25&lt;br /&gt;
|Piercing&lt;br /&gt;
|Peck&lt;br /&gt;
|Physical&lt;br /&gt;
|Spirit Peck&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|[[Elec]], [[Dark]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Rabid Hamster&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|Piercing&lt;br /&gt;
|Rabid Bite&lt;br /&gt;
|Physical ([[Dark]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Cold]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|[[Elec]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Scary Ghost&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|Haunt&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]], [[Dark]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Tentacle Monster&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|Piercing&lt;br /&gt;
|Horrible Rape&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Holy]], [[Dark]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mini-boss (Uncommon)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Minor&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Major&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Apathetic Canuck&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15&lt;br /&gt;
|Piercing&lt;br /&gt;
|mEH&lt;br /&gt;
|Magical ([[Cold]])&lt;br /&gt;
|[[Cold]], [[Dark]]&lt;br /&gt;
|[[Wind]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Blue Hedgehog&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|14&lt;br /&gt;
|Crushing&lt;br /&gt;
|Spin Attack&lt;br /&gt;
|Physical&lt;br /&gt;
|[[Cold]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Elec]], [[Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Manthra&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|12&lt;br /&gt;
|Slashing&lt;br /&gt;
|Claw Swipe&lt;br /&gt;
|Physical&lt;br /&gt;
|[[Fire]], [[Elec]], [[Holy]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Mind Raper&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|13&lt;br /&gt;
|Crushing&lt;br /&gt;
|Toddlerguro&lt;br /&gt;
|Magical ([[Elec]])&lt;br /&gt;
|[[Elec]], [[Dark]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Zombie Cow&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|11&lt;br /&gt;
|Slashing&lt;br /&gt;
|Moo&lt;br /&gt;
|Magical ([[Wind]])&lt;br /&gt;
|[[Fire]], [[Wind]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|[[Cold]], [[Elec]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Items#Trophies|Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Manbearpig&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|16&lt;br /&gt;
|Slashing&lt;br /&gt;
|Super Serial&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|Global Warming&lt;br /&gt;
|Magical ([[Fire]])&lt;br /&gt;
|[[Cold]], [[Elec]], [[Wind]], [[Holy]], [[Dark]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|ManBearPig Tail&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;White&amp;amp;nbsp;Bunneh&amp;amp;nbsp;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|17&lt;br /&gt;
|Piercing&lt;br /&gt;
|Awww&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|OM NOM NOM NOM&lt;br /&gt;
|Physical ([[Holy]])&lt;br /&gt;
|[[Fire]], [[Elec]], [[Wind]], [[Holy]], [[Dark]]   &lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Holy Hand Grenade of Antioch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Mithra&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|18&lt;br /&gt;
|Slashing&lt;br /&gt;
|Purr&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Undress&lt;br /&gt;
|Physical ([[Wind]])&lt;br /&gt;
|Elemental, [[Dark]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Mithra&#039;s Flower&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Dalek&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|19&lt;br /&gt;
|Piercing&lt;br /&gt;
|Death Ray&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Brain Sucker&lt;br /&gt;
|Physical ([[Fire]])&lt;br /&gt;
|[[Fire]], [[Cold]], [[Wind]], [[Holy]], [[Dark]] &lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|Dalek Voicebox&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Legendary==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Items#Trophies|Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Konata&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|Crushing&lt;br /&gt;
|Timotei&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Petanko Smash&lt;br /&gt;
|Physical Crushing? ([[Elec]])&lt;br /&gt;
|[[Fire]], [[Cold]], [[Elec]], [[Holy]], [[Dark]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|Lock of Blue Hair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Mikuru Asahina&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|21&lt;br /&gt;
|Piercing&lt;br /&gt;
|Mikuru Beam&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Time Quake&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|[[Physical]], [[Fire]], [[Cold]], [[Elec]], [[Wind]], Crushing, Slashing&lt;br /&gt;
|[[Holy]], [[Dark]], Piercing&lt;br /&gt;
|Bunny-Girl Costume&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Ryouko&amp;amp;nbsp;Asakura&amp;amp;nbsp;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|22&lt;br /&gt;
|Slashing&lt;br /&gt;
|Spike Shot&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|Impaler&lt;br /&gt;
|Physical ([[Cold]])&lt;br /&gt;
|[[Physical]], [[Fire]], [[Cold]], [[Elec]], [[Wind]], Crushing, Piercing&lt;br /&gt;
|[[Holy]], [[Dark]], Slashing&lt;br /&gt;
|Hinamatsuri Doll&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Yuki Nagato&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|23&lt;br /&gt;
|Crushing&lt;br /&gt;
|Stoic Staredown&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Data Rewrite&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|[[Physical]], [[Fire]], [[Cold]], [[Elec]], [[Wind]], Slashing, Piercing&lt;br /&gt;
|[[Holy]], [[Dark]], Crushing&lt;br /&gt;
|Broken Glasses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Arena|Trio and the Tree]] &amp;quot;Fates&amp;quot;==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Enemy Procs|Death Proc]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Items#Trophies|Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Skuld&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|27&lt;br /&gt;
|Crushing&lt;br /&gt;
|Future Shock&lt;br /&gt;
|Magical ([[Elec]])&lt;br /&gt;
|Fated Demise&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|[[Fire]], [[Cold]], [[Wind]], [[Holy]], [[Dark]]&lt;br /&gt;
|[[Elec]], [[Soul]]&lt;br /&gt;
|Lamentations of the Future&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Urd&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|28&lt;br /&gt;
|Piercing&lt;br /&gt;
|Frozen Fate&lt;br /&gt;
|Magical ([[Cold]])&lt;br /&gt;
|Altered Timeline&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|[[Fire]], [[Elec]], [[Wind]], [[Holy]], [[Dark]]&lt;br /&gt;
|[[Cold]], [[Soul]]&lt;br /&gt;
|Screams of the Past&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Verdandi&amp;amp;nbsp;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|29&lt;br /&gt;
|Slashing&lt;br /&gt;
|Winds of Change&lt;br /&gt;
|Magical ([[Wind]])&lt;br /&gt;
|No Time Like The Present&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|[[Fire]], [[Cold]], [[Elec]], [[Holy]], [[Dark]]&lt;br /&gt;
|[[Wind]], [[Soul]]&lt;br /&gt;
|Wailings of the Present&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Yggdrasil&amp;amp;nbsp;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|30&lt;br /&gt;
|[[Soul]]&lt;br /&gt;
|Healing Roots&lt;br /&gt;
|&amp;gt;Heal (Goddesses)&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|[[Cold]], [[Elec]], [[Wind]], [[Holy]], [[Dark]]&lt;br /&gt;
|[[Fire]], [[Soul]]&lt;br /&gt;
|Fury of the Sisters&lt;br /&gt;
|Sapling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A Dance with Dragons==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Rhaegal&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8223&lt;br /&gt;
|Crushing&lt;br /&gt;
|Hellfire&lt;br /&gt;
|Fire?&lt;br /&gt;
|Fiery Breath&lt;br /&gt;
|Fire?&lt;br /&gt;
|[[Fire]], [[Elec]], [[Wind]], [[Holy]], [[Dark]], [[Soul]], Crushing&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Viserion&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8224&lt;br /&gt;
|Crushing&lt;br /&gt;
|Hellfire&lt;br /&gt;
|Fire?&lt;br /&gt;
|Fiery Breath&lt;br /&gt;
|Fire?&lt;br /&gt;
|[[Fire]], [[Elec]], [[Wind]], [[Holy]], [[Dark]], [[Soul]], Crushing&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Drogon&amp;amp;nbsp;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8225&lt;br /&gt;
|Crushing&lt;br /&gt;
|Flames of Darkness&lt;br /&gt;
|Fire, Dark?&lt;br /&gt;
|Dark Void&lt;br /&gt;
|Void?&lt;br /&gt;
|Elemental, [[Dark]], [[Soul]], Crushing&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gods (Ultimate)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Impervious&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Items#Trophies|Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot; width=&amp;quot;140&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Real Life&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|24&lt;br /&gt;
|[[Soul]]&lt;br /&gt;
|Crooks&amp;lt;br&amp;gt;Dead-End Job&amp;lt;br&amp;gt;Liars&amp;lt;br&amp;gt;Money Problems&amp;lt;br&amp;gt;No Girlfriend&amp;lt;br&amp;gt;Phone Sellers&amp;lt;br&amp;gt;Rent Is Due&amp;lt;br&amp;gt;Scam Artists&amp;lt;br&amp;gt;Sheeple&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|Internet Shutdown&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Elemental, [[Holy]], [[Dark]]&lt;br /&gt;
|[[Soul]], Crushing, Slashing, Piercing&lt;br /&gt;
|Nothing&lt;br /&gt;
|Black T-Shirt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Invisible &amp;amp;nbsp;Pink&amp;amp;nbsp;Unicorn&amp;amp;nbsp;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|31&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Pink Unicorn Sparkles&lt;br /&gt;
|Physical ([[Holy]])&lt;br /&gt;
|Perplexing Paradox&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Elemental, [[Holy]]&lt;br /&gt;
|[[Soul]], Crushing, Slashing, Piercing&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|Invisible Unicorn Horn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Flying &amp;amp;nbsp;Spaghetti &amp;amp;nbsp;Monster&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|32&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|Sudden Outbreak of Common Sense&lt;br /&gt;
|Physical ([[Dark]])&lt;br /&gt;
|Puff of Logic&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Elemental, [[Dark]]&lt;br /&gt;
|[[Soul]], Crushing, Slashing, Piercing&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Noodly Appendage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Etc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Arena&amp;diff=4694</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Arena&amp;diff=4694"/>
		<updated>2011-07-10T18:14:59Z</updated>

		<summary type="html">&lt;p&gt;Etc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
The Arena is one of the battle modes in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
In the Arena, battles have a predetermined length and number of [[HentaiVerse_Bestiary|monsters]] per round. Each Arena challenge has a level requirement. The first time you clear a new Arena challenge, you get a significant [[Credits|credit]] bonus. After you clear a challenge once, the bonus for clearing that challenge again is reduced. Each Arena challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure. Arenas started before the Dawn, but cleared afterwards, are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
&lt;br /&gt;
Unlike in [[Grindfest]] and [[Item World]] battles, the monsters in Arena challenges do not get stronger as the rounds progress. Instead, they remain at 100% strength for the entire battle. There is also an [[EXP]] modifier for each Arena challenge, which alters the EXP you earn from each monster killed. As the challenges get longer and require higher levels, the EXP modifier gets larger and exceeds x1.0.&lt;br /&gt;
&lt;br /&gt;
Completing an Arena challenge is guaranteed to net you a random [[Items|Item]] or [[Equipment]]. There is also a chance that you will receive a [[Bazaar#Healer|Token of Healing]], [[Token of Blood]], or [[Items#Tokens|Chaos Token]] in additional to the usual reward. You will also have your HP and MP fully restored at the end of each arena challenge.&lt;br /&gt;
&lt;br /&gt;
===Arena Challenges===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Monster Legend:&#039;&#039;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;&lt;br /&gt;
   &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; = Common (&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt;)&lt;br /&gt;
   &amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt; = Uncommon (&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;Gray&amp;lt;/span&amp;gt;)&lt;br /&gt;
   &amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt; = Rare (&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt;)&lt;br /&gt;
   &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt; = Legendary (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;)&lt;br /&gt;
   &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt; = Ultimate (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
{| border=1 style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Challenge&#039;&#039;&#039; || &#039;&#039;&#039;Min Level&#039;&#039;&#039; || &#039;&#039;&#039;Rounds&#039;&#039;&#039; || &#039;&#039;&#039;EXP Mod&#039;&#039;&#039; || &#039;&#039;&#039;First Clear&#039;&#039;&#039; || &#039;&#039;&#039;Future Clears&#039;&#039;&#039; || &#039;&#039;&#039;Monster Count&#039;&#039;&#039; || &#039;&#039;&#039;Round Composition&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|First Blood || 1 || 1 || 1.0 || ? C || 40 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Baby Steps || 2 || 2 || 1.0 || ? C || 80 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 2:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Learning Curves || 4 || 3 || 1.0 || ? C || 120 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt; 1-2:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 3:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Schooltastic || 6 || 4 || 1.0 || ? C || 160 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-3:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 4:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Graduation || 8 || 5 || 1.0 || 1000 C? || 200 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;11&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-4:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 5:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot;| &amp;lt;small&amp;gt;The following arena challenges require a minimum difficulty setting of Normal.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|A New Beginning || 10 || 6 || 1.0 || 1500 C? || 300 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-4:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 5:&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 6:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Test of Faith || 12 || 7 || 1.0 || 2000 C? || 400 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;18&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-4:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 5-6:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 7:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Road Less Traveled || 15 || 8 || 1.0 || 2500 C? || 500 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;22&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-4:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 5-6:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 7:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 8:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|A Rolling Stone || 20 || 9 || 1.0 || 3000 C? || 600 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;31&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-6:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 7-8:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 9:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Blazing Field || 30 || 10 || 1.0 || 3500 C? || 700 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Meat || 40 || 15 || 1.0 || 4000 C? || 800 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;35&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-7:&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 8-9:&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 10-13:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 14:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 15:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dark Skies || 50 || 20 || 1.0 || 4500 C || 900 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;63&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-9: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 10-13: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 14-17: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 18-19: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 20: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Growing Storm || 60 || 25 || 1.0 || 5000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;79&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-12: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 13-17: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 18-22: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 23-24: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 25: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Apocalypse Soon || 70 || 30 || 1.0 || 6000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Power Flux || 80 || 35 || 1.0 || 7000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Killzone || 90 || 40 || 1.0 || 8000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Endgame || 100 || 45 || 1.0 || 10000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot;| &amp;lt;small&amp;gt;The following arena challenges only appear when the preceding arena challenge is cleared.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Twisted Plots || 100 || 50 || 1.0 || 12000 C? || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Longest Journey || 110 || 55 || 1.1 || 14000 C? || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dreamfall || 120 || 60 || 1.2 || 16000 C? || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Exile || 130 || 65 || 1.3 || 18000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Feast For Crows || 140 || 70 || 1.4 || 20000 C? || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sealed Power || 150 || 75 || 1.5 || 25000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|New Wings || 160 || 80 || 1.6 || 30000 C? || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Crusade || 170 || 85 || 1.7 || 35000 C? || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To Kill A God || 180 || 90 || 1.8 || 40000 C? || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Eve of Death || 190 || 95 || 1.9 || 45000 C? || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The Trio and the Tree || 200 || 100 || 2.0 || 50000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|End of Days || 220 || 100 || 2.5 || 50000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The Twilight || 240 || 100 || 3.0 || 50000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Beyond The Clouds || 260 || 100 || 3.5 || 50000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Eternal Darkness || 280 || 100 || 4.0 || 50000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|A Dance With Dragons || 300 || 100 || 5.0 || 50000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Grindfest]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
*[[Random Encounter]]&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Etc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Arena&amp;diff=4691</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Arena&amp;diff=4691"/>
		<updated>2011-07-10T17:16:36Z</updated>

		<summary type="html">&lt;p&gt;Etc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
The Arena is one of the battle modes in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
In the Arena, battles have a predetermined length and number of [[HentaiVerse_Bestiary|monsters]] per round. Each Arena challenge has a level requirement. The first time you clear a new Arena challenge, you get a significant [[Credits|credit]] bonus. After you clear a challenge once, the bonus for clearing that challenge again is reduced. Each Arena challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure. Arenas started before the Dawn, but cleared afterwards, are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
&lt;br /&gt;
Unlike in [[Grindfest]] and [[Item World]] battles, the monsters in Arena challenges do not get stronger as the rounds progress. Instead, they remain at 100% strength for the entire battle. There is also an [[EXP]] modifier for each Arena challenge, which alters the EXP you earn from each monster killed. As the challenges get longer and require higher levels, the EXP modifier gets larger and exceeds x1.0.&lt;br /&gt;
&lt;br /&gt;
Completing an Arena challenge is guaranteed to net you a random [[Items|Item]] or [[Equipment]]. There is also a chance that you will receive a [[Bazaar#Healer|Token of Healing]], [[Token of Blood]], or [[Items#Tokens|Chaos Token]] in additional to the usual reward. You will also have your HP and MP fully restored at the end of each arena challenge.&lt;br /&gt;
&lt;br /&gt;
===Arena Challenges===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Monster Legend:&#039;&#039;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;&lt;br /&gt;
   &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; = Common (&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt;)&lt;br /&gt;
   &amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt; = Uncommon (&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;Gray&amp;lt;/span&amp;gt;)&lt;br /&gt;
   &amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt; = Rare (&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt;)&lt;br /&gt;
   &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt; = Legendary (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;)&lt;br /&gt;
   &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt; = Ultimate (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
{| border=1 style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Challenge&#039;&#039;&#039; || &#039;&#039;&#039;Min Level&#039;&#039;&#039; || &#039;&#039;&#039;Rounds&#039;&#039;&#039; || &#039;&#039;&#039;EXP Mod&#039;&#039;&#039; || &#039;&#039;&#039;First Clear&#039;&#039;&#039; || &#039;&#039;&#039;Future Clears&#039;&#039;&#039; || &#039;&#039;&#039;Monster Count&#039;&#039;&#039; || &#039;&#039;&#039;Round Composition&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|First Blood || 1 || 1 || 1.0 || ? C || 40 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1:&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Baby Steps || 2 || 2 || 1.0 || ? C || 80 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1:&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 2:&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Learning Curves || 4 || 3 || 1.0 || ? C || 120 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt; 1-2:&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 3:&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Schooltastic || 6 || 4 || 1.0 || ? C || 160 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-3:&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 4:&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Graduation || 8 || 5 || 1.0 || ? C || 200 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;11&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-4:&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 5:&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot;| &amp;lt;small&amp;gt;The following arena challenges require a minimum difficulty setting of Normal.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|A New Beginning || 10 || 6 || 1.0 || ? C || 300 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-4:&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 5:&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 6:&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Test of Faith || 12 || 7 || 1.0 || ? C || 400 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;18&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-4:&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 5-6:&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 7:&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Road Less Traveled || 15 || 8 || 1.0 || ? C || 500 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;22&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-4:&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 5-6:&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 7:&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 8:&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|A Rolling Stone || 20 || 9 || 1.0 || ? C || 600 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;31&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-6:&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 7-8:&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 9:&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Blazing Field || 30 || 10 || 1.0 || ? C || 700 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Meat || 40 || 15 || 1.0 || ? C || 800 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;35&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-7:&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 8-9:&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 10-13:&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 14:&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 15:&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dark Skies || 50 || 20 || 1.0 || 4500 C || 900 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Growing Storm || 60 || 25 || 1.0 || 5000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Apocalypse Soon || 70 || 30 || 1.0 || 6000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Power Flux || 80 || 35 || 1.0 || 7000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Killzone || 90 || 40 || 1.0 || 8000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Endgame || 100 || 45 || 1.0 || 10000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot;| &amp;lt;small&amp;gt;The following arena challenges only appear when the preceding arena challenge is cleared.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Twisted Plots || 100 || 50 || 1.0 || 12000 C? || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Longest Journey || 110 || 55 || 1.1 || 14000 C? || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dreamfall || 120 || 60 || 1.2 || 16000 C? || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Exile || 130 || 65 || 1.3 || 18000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Feast For Crows || 140 || 70 || 1.4 || 20000 C? || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sealed Power || 150 || 75 || 1.5 || 25000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|New Wings || 160 || 80 || 1.6 || 30000 C? || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Crusade || 170 || 85 || 1.7 || 35000 C? || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To Kill A God || 180 || 90 || 1.8 || 40000 C? || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Eve of Death || 190 || 95 || 1.9 || 45000 C? || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The Trio and the Tree || 200 || 100 || 2.0 || 50000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|End of Days || 220 || 100 || 2.5 || 50000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The Twilight || 240 || 100 || 3.0 || 50000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Beyond The Clouds || 260 || 100 || 3.5 || 50000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Eternal Darkness || 280 || 100 || 4.0 || 50000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|A Dance With Dragons || 300 || 100 || 5.0 || 50000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Grindfest]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
*[[Random Encounter]]&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Etc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=System_Monsters&amp;diff=4685</id>
		<title>System Monsters</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=System_Monsters&amp;diff=4685"/>
		<updated>2011-07-10T16:55:40Z</updated>

		<summary type="html">&lt;p&gt;Etc: a start&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is the list of system created monsters in the [[HentaiVerse]], including their attacks, resistances and weaknesses. The highest level monsters you will fight are on the same level as you, the lowest will be five levels below you. For user created monsters in the HentaiVerse, see [[Monster Lab]] and the [http://hentaiverse.org/pages/monsterlist.php Monster List] (grayed names are not active). For legacy monsters, see [[Legacy Bestiary]].&lt;br /&gt;
&lt;br /&gt;
==Attack Types==&lt;br /&gt;
Monsters can have up to three different attacks, roughly corresponding to the player&#039;s Attack, Magic, and Spirit commands. The biggest difference from player attacks is that monsters&#039; special attacks can be either physical or magical in nature (a physical attack is &amp;quot;used&amp;quot; while a magical one is &amp;quot;cast&amp;quot;). In the absence of an official naming scheme, we&#039;ll refer to them as follows:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Normal Attack:&#039;&#039;&#039; Every monster has one, they have no names, and they are always physical in nature, so the only information given below is Damage Type. As you can see, this is usually Crushing, Slashing or Piercing, with some exceptions.&lt;br /&gt;
*&#039;&#039;&#039;Skill:&#039;&#039;&#039; A special attack which consumes the monster&#039;s MP. Most monsters require at least 50% of their full MP in order to employ a skill. You&#039;ll soon find out which ones don&#039;t.&lt;br /&gt;
*&#039;&#039;&#039;Spirit Attack:&#039;&#039;&#039; A very powerful special attack which consumes the monster&#039;s SP. Most Ordinary and Mini-boss monsters do not have spirit attacks &#039;&#039;yet&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Ordinary (Common)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Minor&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Major&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Amphibious Sperm Whale&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|26&lt;br /&gt;
|Crushing&lt;br /&gt;
|Bukkake&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Ambergris Alert&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|[[Wind]], [[Dark]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Blue Slime&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|Crushing&lt;br /&gt;
|Bouip&lt;br /&gt;
|Magical ([[Holy]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Elec]]&lt;br /&gt;
|[[Holy]], [[Dark]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Cockatrice&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|Piercing&lt;br /&gt;
|Kick&lt;br /&gt;
|Physical&lt;br /&gt;
|Spirit Kick&lt;br /&gt;
|Physical?&lt;br /&gt;
|[[Cold]], [[Elec]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Holy]], [[Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Cookie Monster&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|Slashing&lt;br /&gt;
|Cookie Cutter&lt;br /&gt;
|Physical&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Fire Fox&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|Slashing&lt;br /&gt;
|Burning Tail&lt;br /&gt;
|Physical ([[Fire]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Dark]]&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Giant Panda&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|Slashing&lt;br /&gt;
|Bamboo Attack&lt;br /&gt;
|Physical&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]], [[Wind]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Green Slime&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|Crushing&lt;br /&gt;
|Jiggle&lt;br /&gt;
|Magical ([[Wind]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Mantitcore&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|Piercing&lt;br /&gt;
|Squirt&lt;br /&gt;
|Magical ([[Fire]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Mutant Peacock&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|25&lt;br /&gt;
|Piercing&lt;br /&gt;
|Peck&lt;br /&gt;
|Physical&lt;br /&gt;
|Spirit Peck&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|[[Elec]], [[Dark]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Rabid Hamster&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|Piercing&lt;br /&gt;
|Rabid Bite&lt;br /&gt;
|Physical ([[Dark]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Cold]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|[[Elec]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Scary Ghost&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|Haunt&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]], [[Dark]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Tentacle Monster&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|Piercing&lt;br /&gt;
|Horrible Rape&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Holy]], [[Dark]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mini-boss (Uncommon)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Minor&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Major&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Apathetic Canuck&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15&lt;br /&gt;
|Piercing&lt;br /&gt;
|mEH&lt;br /&gt;
|Magical ([[Cold]])&lt;br /&gt;
|[[Cold]], [[Dark]]&lt;br /&gt;
|[[Wind]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Blue Hedgehog&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|14&lt;br /&gt;
|Crushing&lt;br /&gt;
|Spin Attack&lt;br /&gt;
|Physical&lt;br /&gt;
|[[Cold]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Elec]], [[Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Manthra&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|12&lt;br /&gt;
|Slashing&lt;br /&gt;
|Claw Swipe&lt;br /&gt;
|Physical&lt;br /&gt;
|[[Fire]], [[Elec]], [[Holy]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Mind Raper&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|13&lt;br /&gt;
|Crushing&lt;br /&gt;
|Toddlerguro&lt;br /&gt;
|Magical ([[Elec]])&lt;br /&gt;
|[[Elec]], [[Dark]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Zombie Cow&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|11&lt;br /&gt;
|Slashing&lt;br /&gt;
|Moo&lt;br /&gt;
|Magical ([[Wind]])&lt;br /&gt;
|[[Fire]], [[Wind]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|[[Cold]], [[Elec]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Items#Trophies|Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Manbearpig&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|16&lt;br /&gt;
|Slashing&lt;br /&gt;
|Super Serial&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|Global Warming&lt;br /&gt;
|Magical ([[Fire]])&lt;br /&gt;
|[[Cold]], [[Elec]], [[Wind]], [[Holy]], [[Dark]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|ManBearPig Tail&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;White&amp;amp;nbsp;Bunneh&amp;amp;nbsp;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|17&lt;br /&gt;
|Piercing&lt;br /&gt;
|Awww&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|OM NOM NOM NOM&lt;br /&gt;
|Physical ([[Holy]])&lt;br /&gt;
|[[Fire]], [[Elec]], [[Wind]], [[Holy]], [[Dark]]   &lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Holy Hand Grenade of Antioch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Mithra&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|18&lt;br /&gt;
|Slashing&lt;br /&gt;
|Purr&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Undress&lt;br /&gt;
|Physical ([[Wind]])&lt;br /&gt;
|Elemental, [[Dark]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Mithra&#039;s Flower&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Dalek&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|19&lt;br /&gt;
|Piercing&lt;br /&gt;
|Death Ray&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Brain Sucker&lt;br /&gt;
|Physical ([[Fire]])&lt;br /&gt;
|[[Fire]], [[Cold]], [[Wind]], [[Holy]], [[Dark]] &lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|Dalek Voicebox&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Legendary==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Items#Trophies|Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Konata&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|Crushing&lt;br /&gt;
|Timotei&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Petanko Smash&lt;br /&gt;
|Physical Crushing? ([[Elec]])&lt;br /&gt;
|[[Fire]], [[Cold]], [[Elec]], [[Holy]], [[Dark]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|Lock of Blue Hair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Mikuru Asahina&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|21&lt;br /&gt;
|Piercing&lt;br /&gt;
|Mikuru Beam&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Time Quake&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|[[Physical]], [[Fire]], [[Cold]], [[Elec]], [[Wind]], Crushing, Slashing&lt;br /&gt;
|[[Holy]], [[Dark]], Piercing&lt;br /&gt;
|Bunny-Girl Costume&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Ryouko&amp;amp;nbsp;Asakura&amp;amp;nbsp;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|22&lt;br /&gt;
|Slashing&lt;br /&gt;
|Spike Shot&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|Impaler&lt;br /&gt;
|Physical ([[Cold]])&lt;br /&gt;
|[[Physical]], [[Fire]], [[Cold]], [[Elec]], [[Wind]], Crushing, Piercing&lt;br /&gt;
|[[Holy]], [[Dark]], Slashing&lt;br /&gt;
|Hinamatsuri Doll&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Yuki Nagato&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|23&lt;br /&gt;
|Crushing&lt;br /&gt;
|Stoic Staredown&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Data Rewrite&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|[[Physical]], [[Fire]], [[Cold]], [[Elec]], [[Wind]], Slashing, Piercing&lt;br /&gt;
|[[Holy]], [[Dark]], Crushing&lt;br /&gt;
|Broken Glasses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Arena|Trio and the Tree]] &amp;quot;Fates&amp;quot;==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Enemy Procs|Death Proc]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Items#Trophies|Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Skuld&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|27&lt;br /&gt;
|Crushing&lt;br /&gt;
|Future Shock&lt;br /&gt;
|Magical ([[Elec]])&lt;br /&gt;
|Fated Demise&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|[[Fire]], [[Cold]], [[Wind]], [[Holy]], [[Dark]]&lt;br /&gt;
|[[Elec]], [[Soul]]&lt;br /&gt;
|Lamentations of the Future&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Urd&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|28&lt;br /&gt;
|Piercing&lt;br /&gt;
|Frozen Fate&lt;br /&gt;
|Magical ([[Cold]])&lt;br /&gt;
|Altered Timeline&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|[[Fire]], [[Elec]], [[Wind]], [[Holy]], [[Dark]]&lt;br /&gt;
|[[Cold]], [[Soul]]&lt;br /&gt;
|Screams of the Past&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Verdandi&amp;amp;nbsp;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|29&lt;br /&gt;
|Slashing&lt;br /&gt;
|Winds of Change&lt;br /&gt;
|Magical ([[Wind]])&lt;br /&gt;
|No Time Like The Present&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|[[Fire]], [[Cold]], [[Elec]], [[Holy]], [[Dark]]&lt;br /&gt;
|[[Wind]], [[Soul]]&lt;br /&gt;
|Wailings of the Present&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Yggdrasil&amp;amp;nbsp;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|30&lt;br /&gt;
|[[Soul]]&lt;br /&gt;
|Healing Roots&lt;br /&gt;
|&amp;gt;Heal (Goddesses)&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|[[Cold]], [[Elec]], [[Wind]], [[Holy]], [[Dark]]&lt;br /&gt;
|[[Fire]], [[Soul]]&lt;br /&gt;
|Fury of the Sisters&lt;br /&gt;
|Sapling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A Dance with Dragons==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Rhaegal&#039;&#039;&#039;&lt;br /&gt;
|Crushing&lt;br /&gt;
|Hellfire&lt;br /&gt;
|Fire?&lt;br /&gt;
|Fiery Breath&lt;br /&gt;
|Fire?&lt;br /&gt;
|[[Fire]], [[Elec]], [[Wind]], [[Holy]], [[Dark]], [[Soul]], Crushing&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Viserion&#039;&#039;&#039;&lt;br /&gt;
|Crushing&lt;br /&gt;
|Hellfire&lt;br /&gt;
|Fire?&lt;br /&gt;
|Fiery Breath&lt;br /&gt;
|Fire?&lt;br /&gt;
|[[Fire]], [[Elec]], [[Wind]], [[Holy]], [[Dark]], [[Soul]], Crushing&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Drogon&amp;amp;nbsp;&#039;&#039;&#039;&lt;br /&gt;
|Crushing&lt;br /&gt;
|Flames of Darkness&lt;br /&gt;
|Fire, Dark?&lt;br /&gt;
|Dark Void&lt;br /&gt;
|Void?&lt;br /&gt;
|Elemental, [[Dark]], [[Soul]], Crushing&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gods (Ultimate)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Impervious&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Items#Trophies|Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot; width=&amp;quot;140&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Real Life&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|24&lt;br /&gt;
|[[Soul]]&lt;br /&gt;
|Crooks&amp;lt;br&amp;gt;Dead-End Job&amp;lt;br&amp;gt;Liars&amp;lt;br&amp;gt;Money Problems&amp;lt;br&amp;gt;No Girlfriend&amp;lt;br&amp;gt;Phone Sellers&amp;lt;br&amp;gt;Rent Is Due&amp;lt;br&amp;gt;Scam Artists&amp;lt;br&amp;gt;Sheeple&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|Internet Shutdown&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Elemental, [[Holy]], [[Dark]]&lt;br /&gt;
|[[Soul]], Crushing, Slashing, Piercing&lt;br /&gt;
|Nothing&lt;br /&gt;
|Black T-Shirt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Invisible &amp;amp;nbsp;Pink&amp;amp;nbsp;Unicorn&amp;amp;nbsp;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|31&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Pink Unicorn Sparkles&lt;br /&gt;
|Physical ([[Holy]])&lt;br /&gt;
|Perplexing Paradox&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Elemental, [[Holy]]&lt;br /&gt;
|[[Soul]], Crushing, Slashing, Piercing&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|Invisible Unicorn Horn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;Flying &amp;amp;nbsp;Spaghetti &amp;amp;nbsp;Monster&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|32&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|Sudden Outbreak of Common Sense&lt;br /&gt;
|Physical ([[Dark]])&lt;br /&gt;
|Puff of Logic&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Elemental, [[Dark]]&lt;br /&gt;
|[[Soul]], Crushing, Slashing, Piercing&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Noodly Appendage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Etc</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Arena&amp;diff=4677</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Arena&amp;diff=4677"/>
		<updated>2011-07-10T16:07:03Z</updated>

		<summary type="html">&lt;p&gt;Etc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
The Arena is one of the battle modes in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
In the Arena, battles have a predetermined length and number of [[HentaiVerse_Bestiary|monsters]] per round. Each Arena challenge has a level requirement. The first time you clear a new Arena challenge, you get a significant [[Credits|credit]] bonus. After you clear a challenge once, the bonus for clearing that challenge again is reduced. Each Arena challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure. Arenas started before the Dawn, but cleared afterwards, are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
&lt;br /&gt;
Unlike in [[Grindfest]] and [[Item World]] battles, the monsters in Arena challenges do not get stronger as the rounds progress. Instead, they remain at 100% strength for the entire battle. There is also an [[EXP]] modifier for each Arena challenge, which alters the EXP you earn from each monster killed. As the challenges get longer and require higher levels, the EXP modifier gets larger and exceeds x1.0.&lt;br /&gt;
&lt;br /&gt;
Completing an Arena challenge is guaranteed to net you a random [[Items|Item]] or [[Equipment]]. There is also a chance that you will receive a [[Bazaar#Healer|Token of Healing]], [[Token of Blood]], or [[Items#Tokens|Chaos Token]] in additional to the usual reward. You will also have your HP and MP fully restored at the end of each arena challenge.&lt;br /&gt;
&lt;br /&gt;
===Arena Challenges===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Monster Legend:&#039;&#039;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;&lt;br /&gt;
   &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; = Common (&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt;)&lt;br /&gt;
   &amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt; = Uncommon (&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;Gray&amp;lt;/span&amp;gt;)&lt;br /&gt;
   &amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt; = Rare (&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt;)&lt;br /&gt;
   &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt; = Legendary (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;)&lt;br /&gt;
   &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt; = Ultimate (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
{| border=1 style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Challenge&#039;&#039;&#039; || &#039;&#039;&#039;Min Level&#039;&#039;&#039; || &#039;&#039;&#039;Rounds&#039;&#039;&#039; || &#039;&#039;&#039;EXP Mod&#039;&#039;&#039; || &#039;&#039;&#039;First Clear&#039;&#039;&#039; || &#039;&#039;&#039;Future Clears&#039;&#039;&#039; || &#039;&#039;&#039;Monster Count&#039;&#039;&#039; || &#039;&#039;&#039;Round Composition&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|First Blood || 1 || 1 || 1.0 || ? C || 40 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1:&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Baby Steps || 2 || 2 || 1.0 || ? C || 80 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1:&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 2:&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Learning Curves || 4 || 3 || 1.0 || ? C || 120 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt; 1-2:&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 3:&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Schooltastic || 6 || 4 || 1.0 || ? C || 160 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-3:&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 4:&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Graduation || 8 || 5 || 1.0 || ? C || 200 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;11&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-4:&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 5:&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot;| &amp;lt;small&amp;gt;The following arena challenges require a minimum difficulty setting of Normal.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|A New Beginning || 10 || 6 || 1.0 || ? C || 300 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Test of Faith || 12 || 7 || 1.0 || ? C || 400 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Road Less Traveled || 15 || 8 || 1.0 || ? C || 500 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|A Rolling Stone || 20 || 9 || 1.0 || ? C || 600 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Blazing Field || 30 || 10 || 1.0 || ? C || 700 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Meat || 40 || 15 || 1.0 || ? C || 800 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dark Skies || 50 || 20 || 1.0 || ? C || 900 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Growing Storm || 60 || 25 || 1.0 || ? C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Apocalypse Soon || 70 || 30 || 1.0 || ? C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Power Flux || 80 || 35 || 1.0 || ? C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Killzone || 90 || 40 || 1.0 || ? C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Endgame || 100 || 45 || 1.0 || ? C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot;| &amp;lt;small&amp;gt;The following arena challenges only appear when the preceding arena challenge is cleared.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Twisted Plots || 100 || 50 || 1.0 || ? C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Longest Journey || 110 || 55 || 1.1 || ? C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dreamfall || 120 || 60 || 1.2 || ? C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Exile || 130 || 65 || 1.3 || 18000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Feast For Crows || 140 || 70 || 1.4 || ? C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sealed Power || 150 || 75 || 1.5 || 25000 C? || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|New Wings || 160 || 80 || 1.6 || 30000 C? || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Crusade || 170 || 85 || 1.7 || 35000 C? || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To Kill A God || 180 || 90 || 1.8 || 40000 C? || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Eve of Death || 190 || 95 || 1.9 || 45000 C? || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The Trio and the Tree || 200 || 100 || 2.0 || 50000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|End of Days || 220 || 100 || 2.5 || 50000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The Twilight || 240 || 100? || 2.4? || 60000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Blue Skies Lie Beyond The Clouds || 260 || 100? || 2.6? || 65000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|And After That, Eternal Darkness || 280 || 100? || 2.8? || 70000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Past the Darkness, To The End of Time || 300 || 100? || 3.0? || 75000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Grindfest]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
*[[Random Encounter]]&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Etc</name></author>
	</entry>
</feed>