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	<id>https://ehwiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dan31</id>
	<title>EHWiki - User contributions [en]</title>
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	<updated>2026-04-04T15:21:34Z</updated>
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		<id>https://ehwiki.org/index.php?title=Technical_Issues&amp;diff=34656</id>
		<title>Technical Issues</title>
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		<updated>2015-11-13T20:13:06Z</updated>

		<summary type="html">&lt;p&gt;Dan31: typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article is meant to assist users of E-Hentai with any technical problems that they may have.&lt;br /&gt;
&lt;br /&gt;
==Universal==&lt;br /&gt;
&amp;lt;div id=&amp;quot;503&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Error 503 - Service Unavailable&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**These are usually caused by site maintenance or server issues.&lt;br /&gt;
**Please wait and try again later.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;IE&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;ie&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The site looks / behaves strangely using Internet Explorer!&#039;&#039;&#039;&lt;br /&gt;
**The site is not ([[To_Be_Added#Never_To_Be_Added|and will never be]]) optimized for IE. Please use [https://www.mozilla.org/en-US/firefox/new/ Firefox] or [https://www.google.com/chrome Chrome].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;blank&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Blank&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I get a blank page when I try to access the site!&#039;&#039;&#039;&lt;br /&gt;
**Disable any [[#Common Problematic Software|Common Problematic Software]] and try again.&lt;br /&gt;
**Disable any anti-virus, firewall, or other software that is capable of blocking traffic that runs in the background and try again.&lt;br /&gt;
**[http://www.techiecorner.com/35/how-to-flush-dns-cache-in-linux-windows-mac/ Flush your DNS cache], restart your browser, then try again.&lt;br /&gt;
**Go into a command prompt and use &amp;quot;&#039;&#039;nslookup g.e-hentai.org&#039;&#039;&amp;quot;. If there are any addresses in the results then it is not a DNS issue. Otherwise, consider [https://developers.google.com/speed/public-dns/docs/using using Google as a DNS provider].&lt;br /&gt;
***You may also try reaching the site manually through one of its [[IPs]] instead of a domain name.&lt;br /&gt;
**Disable Opera Turbo and Web Acceleration features.&lt;br /&gt;
**Use a proxy or VPN to access the site.&lt;br /&gt;
***If this fails then it is an issue with your ISP.&lt;br /&gt;
**It is recommended not to access the site through the [https://en.wikipedia.org/wiki/Tor_%28anonymity_network%29 Tor network] as numerous exit nodes have been abused and thus banned or had their access severely limited.&lt;br /&gt;
**In order to provide diagnostics on your ability to access the site please do the following:&lt;br /&gt;
***Go into a command prompt and use &amp;quot;&#039;&#039;pathping e-hentai.org&#039;&#039;&amp;quot;. Paste the results.&lt;br /&gt;
***Press {{Keypress|Ctrl}}+{{Keypress|&amp;amp;#8679;Shift}}+{{Keypress|K}} in Firefox. Attempt to visit e-hentai.org normally through the address bar. Paste the contents of the Firefox Console.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Page load has been aborted due to a fatal error. A report has been dispatched to site staff. Please try again later.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**There is a server-side error. Please try again later.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;The site is currently in Read Only Mode. This page is therefore not available.&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;The site is currently in Read Only/Failover Mode. Some functionality will not be available. Details may be available on [[Twitter]].&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
**The front-end servers are under read-only mode and will not allow users to take any actions that involve their user data (Accessing [[My Home]], [[Doggie Bagging]], [[Tagging]], etc.)&lt;br /&gt;
&lt;br /&gt;
==Account==&lt;br /&gt;
*&#039;&#039;&#039;I forgot my password!&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;I forgot my username!&#039;&#039;&#039;&lt;br /&gt;
**Fill in the [https://forums.e-hentai.org/index.php?act=Reg&amp;amp;CODE=10 Lost Password Form]. This can be used to recover usernames as well. Note that you&#039;ll need your username or e-mail address to do this. These e-mails are sent instantly.&lt;br /&gt;
***Note that mail providers such as [https://login.live.com/ Hotmail] are known to be poor at receiving recovery e-mails.&lt;br /&gt;
**Make sure you are using your login name and not your display name (if they are different).&lt;br /&gt;
**If you have ever made a gallery [[comment]] or a [[forum]] post you may attempt to search for it using any keywords that you recall having used. Likewise, if you have uploaded a [[gallery]] that is not deleted you may attempt to [[search]] for it.&lt;br /&gt;
**If all else fails contact &#039;&#039;support (AT) e-hentai (DOT) org&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;delete&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Delete&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I want to delete my account!&#039;&#039;&#039;&lt;br /&gt;
**This action cannot be requested. Just stop using your account.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I want to change my e-mail!&#039;&#039;&#039;&lt;br /&gt;
**If you are logged in you may do so [https://forums.e-hentai.org/index.php?act=UserCP&amp;amp;CODE=08 here].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;name&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Name&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I want to change my name!&#039;&#039;&#039;&lt;br /&gt;
**Non-donators cannot generally change their name due to historic abuse. In case of obvious spelling errors or if you used your real name by mistake you may appeal to have your name changed by [https://forums.e-hentai.org/index.php?act=Msg&amp;amp;CODE=4&amp;amp;MID=6 PMing Tenboro]. Note that this can take several days.&lt;br /&gt;
**[[Stars#Gold|Gold Star]] donators get one free display name change every 365 days. This will change everything with your name aside from the one used to log in. This function can be found [https://forums.e-hentai.org/index.php?act=UserCP&amp;amp;CODE=dname_start here].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I want to use more than 1 account!&#039;&#039;&#039;&lt;br /&gt;
**You may only have 1 active account. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Multi-accounting for any reason will result in a [[ban]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;My account entered a lockdown!&#039;&#039;&#039;&lt;br /&gt;
**Accounts will enter a 24-hour security lockdown under certain conditions, including changing passwords. This disables access to [[MoogleMail]], the [[Bazaar|Equipment and Item Shop]], the [[Shrine]], the [[Hath Exchange]], and the [[Credit_Transfer|credit transfer]] functions. It also disables the Salvage and Reforge options in the [[Forge]].&lt;br /&gt;
&lt;br /&gt;
===Registering===&lt;br /&gt;
*&#039;&#039;&#039;The CAPTCHA is missing!&#039;&#039;&#039;&lt;br /&gt;
**Disable any software that blocks ads or scripts.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;When I try to register nothing happens!&#039;&#039;&#039;&lt;br /&gt;
**If you are using Chrome disable incognito mode.&lt;br /&gt;
**[https://www.torproject.org/ Tor] usage when registering is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
==[[E-Hentai Galleries]]==&lt;br /&gt;
&amp;lt;div id=&amp;quot;images&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;image&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Images&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Images are not loading.&#039;&#039;&#039;&lt;br /&gt;
**Try the &amp;quot;Click here if the image fails loading&amp;quot; link. By default this will attempt to pull the image from a new H@H client.&lt;br /&gt;
**Try adding &amp;quot;?nl=1&amp;quot; to the end of the URL. This bypasses using the [[H@H]] cluster for that image.&lt;br /&gt;
***This can be permanently enabled via your [[My Settings]] page.&lt;br /&gt;
**Check your browser settings:&lt;br /&gt;
***Note that only [https://www.mozilla.org/en-US/firefox/new/ Firefox] and [https://www.google.com/chrome Chrome] are recommended for this site. Assistance with other browsers is very limited.&lt;br /&gt;
***Make sure automatic image loading is enabled in your browser.&lt;br /&gt;
****&amp;lt;u&amp;gt;Firefox (pre-23)&amp;lt;/u&amp;gt;: In &#039;&#039;Tools -&amp;gt; Options -&amp;gt; Content&#039;&#039; enable &amp;quot;Load &amp;lt;u&amp;gt;i&amp;lt;/u&amp;gt;mages automatically&amp;quot;. Also make sure that g.e-hentai.org is not in the exceptions list.&lt;br /&gt;
****&amp;lt;u&amp;gt;Firefox (post-23)&amp;lt;/u&amp;gt;: Right click any g.e-hentai.org page and select &#039;&#039;View Page Info -&amp;gt; Permissions -&amp;gt; Load Images&#039;&#039; and select &amp;quot;Allow&amp;quot;.&lt;br /&gt;
****&amp;lt;u&amp;gt;Opera&amp;lt;/u&amp;gt;: In &#039;&#039;Settings -&amp;gt; Preferences -&amp;gt; Webpages -&amp;gt; Images&#039;&#039; enable &amp;quot;Show images&amp;quot;. Some versions might have Quick Preferences or site-specific settings as well.&lt;br /&gt;
****&amp;lt;u&amp;gt;Chrome&amp;lt;/u&amp;gt; In &#039;&#039;Options -&amp;gt; Under the Hood -&amp;gt; Content settings&#039;&#039; enable &amp;quot;Show all images&amp;quot;.&lt;br /&gt;
***Try disabling all browser add-ons / plug-ins.&lt;br /&gt;
***If you are using [https://noscript.net/ NoScript] disable ABE or configure it so that local resources can be accessed by &amp;quot;g.e-hentai.org&amp;quot;.&lt;br /&gt;
***If you are using [http://www.opera.com/ Opera], tick &#039;&#039;Config -&amp;gt; Network -&amp;gt; Allow Cross Network Navigation&#039;&#039;.&lt;br /&gt;
***Check your browser&#039;s proxy settings and disable any proxies that may be causing issues.&lt;br /&gt;
**Check your [[My Settings]] and make sure that [[Hentai@Home]] Proxy is not in use.&lt;br /&gt;
***If you wish to use the H@H proxy, make sure that your H@H client is running without any errors.&lt;br /&gt;
****In Opera go to &#039;&#039;Preferences -&amp;gt; Advanced -&amp;gt; Security -&amp;gt; Trusted Websites -&amp;gt; Secure Internal Hosts&#039;&#039; and add 127.0.0.1.&lt;br /&gt;
**Turn off any [[#Common Problematic Software|problematic software]] which may block traffic.&lt;br /&gt;
&amp;lt;div id=&amp;quot;509&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Error 509 - Bandwidth Exceeded&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Error loading image: Could not get dispatch for image&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**You have viewed too many images. Either wait a few hours, [[My Home#Overview|reset the limit]] with [[GP]], or purchase the &amp;quot;More Pages&amp;quot; [[Hath Perk]].&lt;br /&gt;
**If you are on a shared connection consider using a proxy to browse E-Hentai.&lt;br /&gt;
**This is based on IP addresses, not accounts (except for [[donators]] with [[stars]]).&lt;br /&gt;
&amp;lt;div id=&amp;quot;414&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Error 414 - Request-URI Too Large&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Occurs if the URL being accessed is too long, often from advanced [[Searching|searches]].&lt;br /&gt;
***Depending on your search you can safely remove any non-relevant search parameters contained within the URL.&lt;br /&gt;
**You have performed a [[Searching#File_Search|file search]] that found too many results.&lt;br /&gt;
&amp;lt;div id=&amp;quot;settings&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Settings&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[My Settings]] for the galleries keep resetting!&#039;&#039;&#039;&lt;br /&gt;
**These settings are stored in your browser&#039;s cookies, not on the site. Consider saving a copy or not clearing them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;The connection to the server was canceled during the page load.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Your connection was automatically blocked for making too many connections.&lt;br /&gt;
**Wait for the ban to expire.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Content Warning - This gallery has been flagged as Offensive For Everyone. Due to its content, it should not be viewed by anyone. (And if you choose to ignore this warning, you lose all rights to complain about it in the future.)&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
**This indicates that the gallery has been [[tagged]] with [[guro]] or [[scat]]. You may choose to view the gallery, no longer receive these warnings (&amp;quot;Never Warn Me Again&amp;quot;), or go to the front page of the galleries.&lt;br /&gt;
**To re-enable this warning again simply delete the &amp;quot;nw&amp;quot; cookie.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I get a 503 error when I download a [[Doggie Bag]] archive!&#039;&#039;&#039;&lt;br /&gt;
**The site may be experiencing [[#503|maintenance or other issues]].&lt;br /&gt;
**You may be attempting to use more than 4 simultaneous download threads. If using a download manager make sure that it does not exceed that amount.&lt;br /&gt;
**You may have exhausted your allowed download attempts.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A gallery I downloaded via [[Doggie Bag]] says &amp;quot;Unexpected end of archive.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**The download was interrupted at some point. Please try to download it again.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thumbnails appear with inverted colors.&#039;&#039;&#039;&lt;br /&gt;
**This is a rare glitch which resolves itself over time.&lt;br /&gt;
**The actual images should appear as normal when viewed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thumbnails are not appearing at all.&#039;&#039;&#039;&lt;br /&gt;
**Disable any scripts/add-ons such as RequestPolicy and Smart Referrer.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;The proxy server received an invalid response from an upstream server.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Check if you are on an ISP-level proxy [http://www.lagado.com/proxy-test here]. Note that reverse proxies cannot be detected with tools like these.&lt;br /&gt;
**Check if your browser settings have a proxy enabled.&lt;br /&gt;
**Check if your E-Hentai user settings have an H@H proxy enabled [http://g.e-hentai.org/uconfig.php here].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;fast&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Fast&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;You are opening pages too fast, thus placing a heavy load on the server. Back down, or your IP address will be automatically banned.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**This may be triggered by prefetching in Chrome; [http://www.technipages.com/google-chrome-prefetch disable that setting].&lt;br /&gt;
**This may be triggered by add-ons/scripts that organize/update bookmarks to galleries automatically; such actions may induce page loads.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ban&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;ban&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Banned&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;banned&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Your IP address has been temporarily banned for using automated mirroring/harvesting software and/or failing to heed the overload warning&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**You have opened too many pages at once or you have used software that downloaded too many images from the site simultaneously.&lt;br /&gt;
**Wait until the ban expires.&lt;br /&gt;
**If you are certain that you have not performed excessive page loads your IP may be in use by other people.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Key missing, or incorrect key provided.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**The URL you are visiting is incorrect.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;When I save an image I only get blank.gif!&#039;&#039;&#039;&lt;br /&gt;
**The image did not have enough time to load. The blank.gif is a placeholder shown while waiting for image retrieval.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Failed to prepare one or more files for the archive. Please try again in an hour. Contact staff if this error persists.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Self-explanatory.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Someone else&#039;s gallery has an incorrect name or [[category]]!&#039;&#039;&#039;&lt;br /&gt;
**See [[Renaming]] for name changing.&lt;br /&gt;
**See [[Gallery Tagging#Categories|Gallery Tagging - Categories]] for category changing.&lt;br /&gt;
**You may also post the URLs to such galleries [https://forums.e-hentai.org/index.php?showtopic=21476 here]. It is recommended to indicate the correct name/category in your post.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;That is already one of the suggested names.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**You attempted to add a [[rename]] petition with the same text as an existing one for that gallery.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;New suggested title is too short.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**You attempted to add a blank name as a [[rename]] petition. Pay attention to which option button is used.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I cannot rate a gallery!&#039;&#039;&#039;&lt;br /&gt;
**Sometimes the [[rating]] UI does not respond due to server congestion, try again later.&lt;br /&gt;
**You cannot rate your own galleries.&lt;br /&gt;
**You may be banned from [[rating]] galleries. You will receive a pop-up notification if this is the case.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ads&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;ads&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Ad&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;ad&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I&#039;m still seeing ads even after buying the Ads-Be-Gone [[Hath Perk]]!&#039;&#039;&#039;&lt;br /&gt;
**Clear your cookies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;You have been banned from expunging galleries.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**You are no longer permitted to use [[expunge]] petitions. This is permanent.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I am being redirected to other sites!&#039;&#039;&#039;&lt;br /&gt;
**Make sure you typed the URL correctly or that the link you followed has it spelled correctly.&lt;br /&gt;
**Check with your ISP about any blocked or redirected traffic.&lt;br /&gt;
**Any countries / territories noted [http://ehwiki.org/wiki/File:Countries_Blocking_E-Hentai.png here] are known to block E-Hentai.org.&lt;br /&gt;
**Check for malware such as browser hijacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Korea&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;korea&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I am being redirected to &amp;quot;warning.or.kr&amp;quot;!&#039;&#039;&#039;&lt;br /&gt;
**You live in South Korea. Move.&lt;br /&gt;
**The use of a proxy may work but be wary of the legalities in that jurisdiction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;acl&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;ACL&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;No ACL entry&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
**You are not on the Access Control List of the tool you are attempting to use.&lt;br /&gt;
***For most users the [[Gallery_Tagging#Tag_History|tag history tool]] can only be used to check one&#039;s &#039;&#039;own&#039;&#039; tagging history.&lt;br /&gt;
**Please contact a [[E-Hentai VIP|tag moderator]] if you wish to have something done via said tool.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Gallery not found. If you just added this gallery, you may have to wait a short while before it becomes available.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**The gallery you are attempting to visit is not yet fully integrated into the server.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;eeenope&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;nope&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Nope&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;eeenope&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**You do not have access to the [[Multi-Page Viewer]].&lt;br /&gt;
**Change the URL.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;The connection to the server was canceled during the page load.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Your IP was automatically blocked for opening a huge amount of connections.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;KeepTrying&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;keeptrying&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Keeptrying&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Keep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;keep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Keep trying.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**You are trying to access an image page but have an invalid page ID, gallery ID, or file ID.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I cannot see new galleries until ~15 minutes after they have been published!&#039;&#039;&#039;&lt;br /&gt;
**This is intentional for non-registered visitors.&lt;br /&gt;
**Sign up for an account to see these galleries more rapidly.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;span style=&amp;quot;color:#977933&amp;quot;&amp;gt;Common Problematic Software&amp;lt;/span&amp;gt;====&lt;br /&gt;
*PeerBlock, PeerGuardian, Protowall, Megakey, Transmission ([[torrent]] client for Mac OS), DansGuardian, SquidGuard, HackShield (used as part of some MMOs).&lt;br /&gt;
*Any global/browser-based IP blockers can cause problems. Most P2P applications support directly loading IP lists; do that instead if needed.&lt;br /&gt;
*Any &amp;quot;web accelerators&amp;quot; can cause routing issues (E-Hentai [[IPs]] are not static); turn them off.&lt;br /&gt;
&lt;br /&gt;
====[[Gallery Commenting]]====&lt;br /&gt;
*&#039;&#039;&#039;I cannot delete my gallery comment!&#039;&#039;&#039;&lt;br /&gt;
**This is intentional.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I cannot comment on a gallery!&#039;&#039;&#039;&lt;br /&gt;
**You cannot make comments if you have received a [[Ban|Power Ban]]. You will receive a pop-up notification if this is the case.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;You can only add comments for active galleries.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Deleted galleries may not have comments added to them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I cannot rate a gallery comment!&#039;&#039;&#039;&lt;br /&gt;
**You cannot rate comments if you have added a comment to the same gallery.&lt;br /&gt;
***Any existing comment ratings for a gallery will be removed if you add a comment to that gallery.&lt;br /&gt;
**You cannot rate comments if you have received a [[Ban|Power Ban]]. You will receive a pop-up notification if this is the case.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;My gallery comment disappeared!&#039;&#039;&#039;&lt;br /&gt;
**Gallery comments will become hidden if they are rated lower than -50.&lt;br /&gt;
**Only the top 50 comments (depending on which viewing order is used) are displayed by default; the rest are hidden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;You have to wait 60 seconds between each comment.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**This is to prevent spam. This limitation is reduced to 10 seconds for users with at least 25 [[power]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Your gallery comment is too short.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Gallery comments must be at least 10 characters long.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;You have to type a real comment.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**You entered in the default text into the comment form (&amp;quot;Enter your comments here, then hit Post Comment. If the last comment posted is yours, this will be appended to that post.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;You did not enter a comment.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**You either entered no text in the comment field or text that renders as nothing.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Could not vote for comment. Reason: Correlation factor between reviewer and voter has exceeded reasonable limits. Vote blocked.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**You have voted on a particular user&#039;s comments too much. Upvote other useful comments.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Could not vote for comment: Cannot vote when own comment exists in gallery&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**You are trying to vote after posting a comment. Refresh the page to display your comment.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Could not get editable comment: Can only edit own comment&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**You are trying to edit someone else&#039;s comment. Refresh the page to display your own comment.&lt;br /&gt;
&lt;br /&gt;
===Your Galleries===&lt;br /&gt;
*&#039;&#039;&#039;My gallery disappeared!&#039;&#039;&#039;&lt;br /&gt;
**Note that this is almost never due to a technical problem.&lt;br /&gt;
**Check if it is still listed in your [[Gallery Manager]].&lt;br /&gt;
***If so, the reason it is not visible will be indicated there.&lt;br /&gt;
**Attempt to visit a direct link to your gallery.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;My gallery has an incorrect name or [[category]]!&#039;&#039;&#039;&lt;br /&gt;
**Check if it is still listed in your [[Gallery Manager]].&lt;br /&gt;
***If so you may rename or re-categorize it from there.&lt;br /&gt;
***If a [[Renaming|rename petition]] was successful on your gallery but the name is still unsatisfactory you may insert another petition option. Should this new option reach a higher vote than the current name it will change over.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I cannot [[rename]] my gallery!&#039;&#039;&#039;&lt;br /&gt;
**The gallery may be [[aged]].&lt;br /&gt;
**A successful [[Renaming|rename petition]] was done on your gallery. See the above issue.&lt;br /&gt;
**[[Expunged]] galleries cannot be renamed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I cannot delete my gallery!&#039;&#039;&#039;&lt;br /&gt;
**This is intentional; once a gallery has been published it belongs to the community.&lt;br /&gt;
**Deletions by the gallery owner are only possible with unpublished, [[private]], or [[expunged]] galleries.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I&#039;m afraid I can&#039;t let you do that.&#039;&#039;&#039;&lt;br /&gt;
**You are attempting to delete a gallery that cannot or can no longer be deleted.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Could not rate gallery. Reason: You cannot rate your own gallery.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Self-explanatory.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Could not obtain lock on gallery - if you are not running any active operations on this gallery, please wait about 15 minutes for the lock to expire.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Occurs when a gallery being uploaded / managed is in the middle of being processed by the server. Please wait and try again later.&lt;br /&gt;
**Also occurs to galleries that were reverted to a previous state, thus the URL entered is no longer valid.&lt;br /&gt;
&amp;lt;div id=&amp;quot;expunged&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Expunged&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;expunge&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;Expunge&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;My gallery was [[expunged]] unfairly!&#039;&#039;&#039;&lt;br /&gt;
**Check the gallery&#039;s expunge log for the reason(s).&lt;br /&gt;
**Make sure it was [[expunged]] and not removed or deleted. Each of these happen for very different reasons.&lt;br /&gt;
**Post the gallery&#039;s URL [https://forums.e-hentai.org/index.php?showtopic=28293 here] to discuss it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;My gallery has missing, unwanted, or wrongly ordered images!&#039;&#039;&#039;&lt;br /&gt;
**You can add, remove, and modify the order of all your gallery&#039;s images via the [[Gallery Manager]].&lt;br /&gt;
***Note that you may only update a gallery twice per every 30 days (some exceptions apply).&lt;br /&gt;
****This limit does not apply to unpublished / [[private]] galleries.&lt;br /&gt;
&amp;lt;div id=&amp;quot;order&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Order&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;out of order&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;When people download my gallery the files are in the wrong order!&#039;&#039;&#039;&lt;br /&gt;
**Downloaded galleries use the filenames of the files &#039;&#039;when they were uploaded&#039;&#039;, so they may be out of order even if you corrected the order manually via the gallery maintenance UI.&lt;br /&gt;
**Rename your files to the correct order &#039;&#039;&#039;&#039;&#039;before&#039;&#039;&#039;&#039;&#039; uploading them (&#039;&#039;e.g. 001.jpg, 002.jpg, etc.&#039;&#039;) to avoid this problem.&lt;br /&gt;
***This is further recommended since different OSes [https://support.microsoft.com/kb/319827 sort files differently].&lt;br /&gt;
&amp;lt;div id=&amp;quot;rating&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Rating&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Someone is giving my galleries low [[ratings]]!&#039;&#039;&#039;&lt;br /&gt;
**They are entitled to their opinions. Furthermore, ratings do not affect how well a gallery fares.&lt;br /&gt;
***Votes that deviate too much from the average rating are automatically discarded.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;My gallery&#039;s stats show low/no hits!&#039;&#039;&#039;&lt;br /&gt;
**Gallery stats are updated every ~4 hours. Please wait and check again later.&lt;br /&gt;
&lt;br /&gt;
====[[Uploading]]====&lt;br /&gt;
*&#039;&#039;&#039;I&#039;m having trouble uploading.&#039;&#039;&#039;&lt;br /&gt;
**Upload your images in a compressed format such as .ZIP or .RAR.&lt;br /&gt;
**Break your upload into smaller portions. Start at ~20MB portions and adjust as desired.&lt;br /&gt;
**Turn off any software that uses upload bandwidth while you are uploading to the site.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Upload is temporarily unavailable.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**The upload server is offline. Please wait and try again later.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;The file {filename} is corrupt, incomplete, too large, or not an accepted image file.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Make sure the file is of an [[Making_Galleries#Limits|accepted format, is not an image over 10 MB]], is not corrupt, and is not named with [[Making_Galleries#Checking|unacceptable characters]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;{Filename} has been blacklisted on this system&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Any file that causes this message should &#039;&#039;&#039;NOT&#039;&#039;&#039; be uploaded as it is [[DNP]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;You have been temporarily barred from [[Making Galleries|uploading]] and managing galleries. The bar expires in &#039;&#039;x&#039;&#039; hours.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Too many of your galleries were [[expunged]], removed, or deleted.&lt;br /&gt;
**Wait for the ban to expire and do not create any more bad uploads.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;You have been [[banned]] from [[Making Galleries|submitting galleries]] to this system.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Same as above, except this is permanent.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;You have earlier uploaded and published a gallery identical to the one you are now trying to publish. This gallery has been removed, and you will now be redirected to the old, identical gallery. If that gallery had previous been marked as deleted, it is now available again. You will be returned to the Management Interface momentarily.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**You uploaded an exact copy of a gallery you have already uploaded and published.&lt;br /&gt;
**This will undelete a gallery if it was deleted by its owner.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;You cannot add files to galleries that are older than twelve months. Please make a new one, then request to have this one expunged. You will be returned to the Management Interface momentarily.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**This is what is known as an [[aged]] gallery.&lt;br /&gt;
**[[Expunging#Replaced|Replace]] your gallery if it is truly necessary to make changes to it.&lt;br /&gt;
&lt;br /&gt;
===Gallery Not Available===&lt;br /&gt;
&amp;lt;div id=&amp;quot;removed&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Removed&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;This gallery has been removed, and is unavailable.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**This is not the same as a gallery being deleted or expunged.&lt;br /&gt;
**&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Do NOT re-upload it.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div id=&amp;quot;locked&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Locked&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;This gallery has been locked for review. Please check back later.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**A moderator has locked the gallery. This is usually only due to potentially serious rule violations that require examination.&lt;br /&gt;
**The gallery will likely be removed or deleted in due time, otherwise it will be returned to normal.&lt;br /&gt;
&lt;br /&gt;
===[[Gallery Tagging]]===&lt;br /&gt;
*&#039;&#039;&#039;Some tag searches include additional results.&#039;&#039;&#039;&lt;br /&gt;
**See [[Tagging_Mechanics#Known_Issues|Tagging Mechanics - Known Issues]] for workarounds.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I cannot tag a gallery!&#039;&#039;&#039;&lt;br /&gt;
**The tag you are attempting to use may not be acceptable (e.g. too short or blacklisted).&lt;br /&gt;
**You may be banned from tagging galleries. You will receive a pop-up notification if this is the case.&lt;br /&gt;
**You may be attempting to upvote a downvoted tag (which may not give an error message). Be sure to read the tag&#039;s definition, [[Gallery Tagging|tagging guidelines]], or ask [https://forums.e-hentai.org/index.php?showtopic=25929 here] for upvotes.&lt;br /&gt;
**[[#Could Not Vote For Tag|See below]] for specific tagging error messages.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I tried to tag something and it turned into a different tag!&#039;&#039;&#039;&lt;br /&gt;
**Your tag included non-alphanumeric characters which are not permitted. Only hyphens, periods, and spaces are allowed in tags.&lt;br /&gt;
**Due to the grouping system for tags any [[slave tag]] will become its respective master tag. If you are not satisfied with the grouping you may post [https://forums.e-hentai.org/index.php?showtopic=174442 here] to discuss it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;My gallery was tagged with [[lolicon]] / [[shotacon]] / other tags when it contains none!&#039;&#039;&#039;&lt;br /&gt;
**Make sure it does not contain even a &#039;&#039;&#039;single image&#039;&#039;&#039; that can be tagged with any [[Gallery_Tagging#Rule1|such tags]].&lt;br /&gt;
***Note that downvoting these tags when they are valid is a serious offense.&lt;br /&gt;
**Post the gallery&#039;s URL [https://forums.e-hentai.org/index.php?showtopic=25929 here].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;My gallery has incorrect tags! (besides the ones mentioned above)&#039;&#039;&#039;&lt;br /&gt;
**Vote them down if you are absolutely certain that they are incorrect.&lt;br /&gt;
**Post the gallery&#039;s URL [http://forums.e-hentai.org/index.php?showtopic=184081 here].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Server communication failed. Server responded with:&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Connection timed out. Check your connection, wait a few seconds and try again.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Someone is voting down my tags!&#039;&#039;&#039;&lt;br /&gt;
**Make sure the tags used followed the [[Gallery_Tagging#Usage_Guidelines|tagging guidelines]].&lt;br /&gt;
**You may post [https://forums.e-hentai.org/index.php?showtopic=11364 here] to discuss it.&lt;br /&gt;
***Please do not go accusing any particular individuals or ask for any [[bans]].&lt;br /&gt;
&lt;br /&gt;
====Could Not Vote For Tag====&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Could not vote for tag. Reason: You need more power to add that tag.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Could not vote for tag: Cannot vote for tag.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**The tag you are attempting to vote on [[Tagging_Mechanics#Tag_Mod_Power|requires]] additional [[mod power]] before you may do so.&lt;br /&gt;
**This is typically done to prevent poor handling of the tag by newer users.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Could not vote for tag: The tag {tagname} cannot be used.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**You are attempting to upvote or add a tag that is blocked or blacklisted.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Could not vote for tag: The tag &amp;quot;{tagname}&amp;quot; is not allowed in this namespace - requires &amp;quot;{namespace}&amp;quot; or &amp;quot;{namespace}&amp;quot; namespace.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**The tag you are attempting to enter requires an accompanying [[namespace]]. The namespace must be one of the approved pairings for that particular tag.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Could not vote for tag: Invalid user&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**The API received an invalid user identification response while you were tagging.&lt;br /&gt;
***Your session may have expired. Use another browser and/or clear your cache and cookies to check whether the issue persists.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Could not vote for tag. Reason: Missing arguments&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**You entered in a term or phrase that is rendered as a blank tag.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Could not vote for tag: Missing or malformed tags&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Your request is longer than the maximum allowed for the input field.&lt;br /&gt;
***[[API]] requests are limited to the default tag input field maximum length (200 characters).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Could not vote for tag. Reason: You have already voted for or entered this tag, or you are trying to vote for a suppressed tag&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**You have already voted for the tag in the corresponding direction or the tag has been suppressed by downvotes.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Could not vote for tag. Reason: You cannot possibly have taken the time to look at the gallery in that short time. You must wait 10 seconds between tagging different galleries.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**You attempted to vote on a tag on a gallery too quickly after doing so on a different gallery.&lt;br /&gt;
**This limit can be reduced with increased [[power]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Could not vote for tag: User fault detected. Replace user and try again&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**You entered in the default text on the tag form (&amp;quot;Enter new tags, separated with comma...&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Could not vote for tag. Reason: No effect&amp;quot;&lt;br /&gt;
**You are voting down a tag that was already voted down to 0 [[power]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Could not vote for tag. Reason: The tag {tagname} has been vetoed on this gallery&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**The tag has been downvoted by at least 3 users with [[E-Hentai VIP|veto power]]. The tag can no longer be upvoted by other users after this has happened. If you believe that a tag has been vetoed incorrectly make an inquiry [https://forums.e-hentai.org/index.php?showtopic=11364 here].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Could not vote for tag. Reason: The tag {tagname} is in a restricted namespace and must first be defined by a tag moderator.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**The [[namespace]] you are attempting to use has not been approved by a tag moderator.&lt;br /&gt;
**If you are certain it should be usable please contact a [[E-Hentai VIP|tag moderator]] or post [https://forums.e-hentai.org/index.php?showtopic=88776 here] to have it added.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Could not vote for tag: The tag {tagname} has an invalid namespace.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**The [[namespace]] being used is not a correct one. Check your spelling.&lt;br /&gt;
**Make sure not to use a colon when tagging something unless it belongs to a namespace.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Could not vote for tag: Gallery not found&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**The gallery is no longer formally in the system.&lt;br /&gt;
&lt;br /&gt;
==[[HentaiVerse]]==&lt;br /&gt;
(&#039;&#039;&#039;&amp;lt;span style=color:#FF5555&amp;gt;For in-game error messages see [[HentaiVerse_Bugs_%26_Errors|HentaiVerse Bugs &amp;amp; Errors]]&amp;lt;/span&amp;gt;&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HentaiVerse is slow for me!&#039;&#039;&#039;&lt;br /&gt;
**Disable any [[scripts]] or browser add-ons. Re-enable them individually to isolate which one(s) may be causing the slowdown.&lt;br /&gt;
**The connection between your computer and the server has poor bandwidth and/or latency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Failed to initialize player state. Try again later.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;HV is temporarily unavailable, as the battle state tracker or master database is currently offline.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;HentaiVerse is not available on this cluster. If you are seeing this message, contact staff.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Please wait a few minutes and try again or use the alternative &#039;&#039;alt.hentaiverse.org&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I can&#039;t see everything in the HentaiVerse window!&#039;&#039;&#039;&lt;br /&gt;
**The minimum recommended resolution for HV is 1280x768.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;dawn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Dawn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Dawn of a New Day]] / [[Random Encounter]] message does not appear.&#039;&#039;&#039;&lt;br /&gt;
**If you have just logged in then load the page again.&lt;br /&gt;
**Please wait a few minutes and try again.&lt;br /&gt;
**Even if the message did not appear, check to see if the rewards from the Dawn have been received.&lt;br /&gt;
**Disable any ad-blockers or other add-ons which may prevent scripts from running.&lt;br /&gt;
**There is a limit of 24 random encounters per day.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Posting in [[E-Hentai Forums|the forums]] is not giving an [[EXP]] gain bonus.&#039;&#039;&#039;&lt;br /&gt;
**The EXP bonus takes 1 hour after each posting to take effect.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I can&#039;t enable my abilities!&#039;&#039;&#039;&lt;br /&gt;
**Please use a browser that supports HTML5.&lt;br /&gt;
&amp;lt;div id=&amp;quot;exp&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;EXP&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;noexp&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;noEXP&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I&#039;m not receiving any [[EXP]]!&#039;&#039;&#039;&lt;br /&gt;
**Make sure your [[Stamina]] is above 9.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Nope&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**You are attempting to access an [[equipment]] piece&#039;s link with an invalid ID or key.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Holding down hotkeys doesn&#039;t work!&#039;&#039;&#039;&lt;br /&gt;
**If you are using NoScript, open Firefox to &#039;&#039;about:config&#039;&#039; and set &#039;&#039;noscript.clearClick.rapidFireCheck&#039;&#039; to &amp;quot;false&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I jumped to a new fight instead of going to the next turn!&#039;&#039;&#039;&lt;br /&gt;
**The server cluster lost a node temporarily. Just wait a few minutes and it should re-establish the connection to the node and load your battle again.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Some of the graphics don&#039;t show!&#039;&#039;&#039;&lt;br /&gt;
**Try {{Keypress|Ctrl}} + {{Keypress|F5}} to force reload them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div ID=&amp;quot;ShopBot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div ID=&amp;quot;Profit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div ID=&amp;quot;Bazaar&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div ID=&amp;quot;bazaar&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div ID=&amp;quot;profit&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div ID=&amp;quot;shopbot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I sold an [[item]] to the [[Bazaar]] and got more [[credits]] than what it indicated.&#039;&#039;&#039;&lt;br /&gt;
**[[Item Bot]] [[Bazaar#Item_Shop|profit sharing]]. Check your [http://e-hentai.org/?spg=usercp&amp;amp;arg_ucp=credits credit log] to confirm.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;My [[EXP]] required for the next level is showing as a negative!&#039;&#039;&#039;&lt;br /&gt;
**This is purely an aesthetic bug. It can occur when triggering a [[dawn]] event that gives enough [[EXP]] to [[level up]] whilst in a [[battle]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;H@H&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[H@H]]==&lt;br /&gt;
;Always make sure you have the latest stable version of [https://www.java.com/en/download/index.jsp Java Runtime Environment] and that your internet speed is sufficient when running the client.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;What&#039;s my Client ID?&#039;&#039;&#039;&lt;br /&gt;
**You will not have one if you did not sign up for H@H.&lt;br /&gt;
**Check [http://g.e-hentai.org/hentaiathome.php here] for it.&lt;br /&gt;
**Client IDs that have been inactive for 1 year are revoked; re-applying is permitted.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;My client isn&#039;t doing anything!&#039;&#039;&#039;&lt;br /&gt;
**Check if your trust is negative. Your client will not take any automatic actions until your trust is positive.&lt;br /&gt;
**Wait for your trust to rise to at least +1. This should occur eventually if your client is running properly (properly running clients gain ~1-4 trust per minute).&lt;br /&gt;
**If you are running a brand new client, you must wait for your cache to fill. Please be patient. Caches tend to not begin seriously filling until the client has been running for over 24 hours.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trust&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;trust&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;My client has low trust!&#039;&#039;&#039;&lt;br /&gt;
**This commonly occurs after a bad shutdown since the server continues to attempt contact with your client after it went offline.&lt;br /&gt;
**Leave the client running, it will gradually regain trust if no other problems exist.&lt;br /&gt;
**If your trust is not recovering at all it may indicate a communication or file corruption issue.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quality&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;quality&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;My client&#039;s trust is fine but my quality drops!&#039;&#039;&#039;&lt;br /&gt;
**This is usually caused by transient routing problems in the short-term.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Request host did not send Content-Length, aborting transfer.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Something is blocking your requests, disable any [[#Common Problematic Software|problematic software]] that may be doing this.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I&#039;ve downloaded .hathdl files from galleries but H@H isn&#039;t downloading them!&#039;&#039;&#039;&lt;br /&gt;
**Make sure the .hathdl files are in the hathdl folder and their extensions have not changed.&lt;br /&gt;
**Make sure the client has been running for over an hour and that you have positive trust.&lt;br /&gt;
**It takes time for H@H to completely download larger or older galleries.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;We appear to have reached the image limit. Attempting to contact the server to ask for a limit increase...&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**You have downloaded up to your daily limit (via H@H Proxy or .hathdl&#039;s), you must wait 24 hours.&lt;br /&gt;
**This limit can be increased by purchasing the &amp;quot;More Pages&amp;quot; [[Hath Perks]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Server reported expired key; attempting to refresh time from server and retrying.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Ignore this unless it persists.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Your client has been suspended for having an unreasonably high cache reset count.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Your client has been banned. You must send a request to [https://forums.e-hentai.org/index.php?showuser=6 Tenboro] for an unblock.&lt;br /&gt;
**This can occur if any of your cache files were deleted and your cache database was not updated to reflect this.&lt;br /&gt;
***If you need to reduce your cache size, simply reduce your max speed setting. The client will automatically remove excess cache files.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Critical Error: java.sql.SQLException: disk I/O error&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;java.lang.NullPointerException - [ERR] at org.hath.base.CacheHandler.initializeCacheHandler(CacheHandler.java:214)&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;[ERR] {java.lang.Throwable$WrappedPrintStream.println(Unknown Source)} at org.sqlite.Conn.setAutoCommit(Conn.java:336)&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;[ERR] java.sql.SQLException: [SQLITE_CORRUPT] The database disk image is malformed (database disk image is malformed)&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Delete hath.db, rename hath.db.bak to hath.db, then re-launch the client.&lt;br /&gt;
***If this fails, delete both files and re-launch the client. &lt;br /&gt;
**Make sure that the user you&#039;re running H@H as has write access to the directory from which you run it.&lt;br /&gt;
**If all else fails run [https://en.wikipedia.org/wiki/CHKDSK chkdsk] on the drive that stores H@H.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Cache Handler: cannot meet space constraints: Disk free space limit reached.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Your free disk space was detected as too low. The client will stop getting new files until this is remedied.&lt;br /&gt;
**Change your disk space setting (&amp;quot;Minimum space to leave on disk&amp;quot;) (minimum 100 MB even if not set) or remove files from the drive that H@H uses.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;My cache size suddenly shrunk!&#039;&#039;&#039;&lt;br /&gt;
**[[H@H#Limits|Your cache size is tied directly to your max speed]]. Any time your max speed settings are reduced your cache size can be reduced as well.&lt;br /&gt;
**If your client has not been run since Oct 2011 [https://forums.e-hentai.org/index.php?showtopic=46362 see here].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I&#039;m having high memory usage running H@H under OpenVZ!&#039;&#039;&#039;&lt;br /&gt;
**Because of how OpenVZ calculates resident memory size, H@H can appear to use as much as a full gigabyte of RAM on the platform even though its actual resident memory size is usually 50-100 MB.&lt;br /&gt;
**There is no known workaround at this time.&lt;br /&gt;
&lt;br /&gt;
===Startup Errors===&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Startup notification failed.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**(This is a generic message, but if no other message accompanies it then this section may apply).&lt;br /&gt;
**Your speed was measured as too low. Turn off any bandwidth-consuming applications and try again.&lt;br /&gt;
**Java may be binding an IPv6 port. Try launching H@H with &amp;lt;tt&amp;gt;java -Djava.net.preferIPv4Stack=true -jar HentaiAtHome.jar&amp;lt;/tt&amp;gt;.&lt;br /&gt;
**You failed to contact the main server. Please try again later.&lt;br /&gt;
**Turn off any anti-DDoS settings on your router which prevent multiple connections from occurring simultaneously.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;My entire cache is being verified when I start the client!&#039;&#039;&#039;&lt;br /&gt;
**This happens whenever there was a bad shutdown. This is to ensure the integrity of your cache is still in good standing.&lt;br /&gt;
**The client should run normally after the checking is complete. Please be patient.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;The database could not be loaded.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Critical Error: Failed to buffer requested data for cache list write.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Delete hath.db, rename hath.db.bak to hath.db, then re-launch the client.&lt;br /&gt;
***If this fails, delete both files and re-launch the client.&lt;br /&gt;
**Make sure you have ownership of the files and folders that H@H uses.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;The client has failed the external connection test.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Your port for H@H was not detected as open. You may test it [http://canyouseeme.org/ here].&lt;br /&gt;
**Make sure that the port you are opening matches the one set in your H@H settings.&lt;br /&gt;
**Check any of the [http://portforward.com/ various guides] on the internet to help with the opening of ports.&lt;br /&gt;
**Make sure you have a public IP address. ISPs may use [http://en.wikipedia.org/wiki/Carrier-grade_NAT CG-NAT], preventing others on the internet from seeing your computer.&lt;br /&gt;
**Check the IP of your router/modem. If it is [http://en.wikipedia.org/wiki/Private_network#Private_IPv4_address_spaces within a private range], you may have to ask your ISP to grant you a public address.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Rejecting connection request during startup.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**If this doesn&#039;t happen very often simply ignore it. Other users may simply be contacting your client too soon.&lt;br /&gt;
**Check if your firewall or other software is blocking Java connections.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Required library file sqlitejdbc-v056.jar could not be found.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**The file is missing, re-download H@H.&lt;br /&gt;
**It you run H@H through a command line, make sure to &#039;&#039;cd&#039;&#039; to the same directory as the HentaiAtHome.jar file before running.  You may also add that &#039;&#039;cd&#039;&#039; command to the batch file using a text editor.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;[WARN] Unknown host rpc.hentaiathome.net, aborting..&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;[ERR] java.net.UnknownHostException: g.e-hentai.org&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**This may be a DNS issue. Try flushing your DNS cache and restarting the client.&lt;br /&gt;
**[https://developers.google.com/speed/public-dns/docs/using Try switching to Google&#039;s public DNS]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;[ERR] {java.lang.Throwable$WrappedPrintStream.println(Unknown Source)}&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Could not start the internal HTTP server.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Something besides H@H is already using the port that it was assigned. Try closing any program that may be doing this or set H@H to use a different port.&lt;br /&gt;
&amp;lt;div id=&amp;quot;ports&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Ports&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;port&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Port&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;It doesn&#039;t allow me to use a specific port!&#039;&#039;&#039;&lt;br /&gt;
**Note that the following ports aren&#039;t available due to browser blocking issues: 2049, 3659, 4045, 6000, 6665, 6666, 6667, 6668, 6669.&lt;br /&gt;
&lt;br /&gt;
==[[E-Hentai Forums]]==&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Sorry, you are not permitted to use this board.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**Your IP address may be banned. Try to change it.&lt;br /&gt;
**[https://forums.e-hentai.org/index.php?act=Msg&amp;amp;CODE=4&amp;amp;MID=6 PM Tenboro] with your IP if this continues or if you cannot change it.&lt;br /&gt;
**You are using the Opera Mini browser/network. Try an alternate browser.&lt;br /&gt;
&amp;lt;div id=&amp;quot;NoURLs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I can&#039;t post URLs or attachments!&#039;&#039;&#039;&lt;br /&gt;
**New users may not do so until they have made at least &#039;&#039;&#039;2&#039;&#039;&#039; posts.&lt;br /&gt;
**Some subforums and threads disallow attachments.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;My post count is not going up!&#039;&#039;&#039;&lt;br /&gt;
**Posts made in the [https://forums.e-hentai.org/index.php?showforum=37 Free Speech Zone] do not increase post counts.&lt;br /&gt;
&amp;lt;div id=&amp;quot;TenboroPM&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;tenboroPM&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;tenboropm&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Tenboropm&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;PMTenboro&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;My PMs to [https://forums.e-hentai.org/index.php?showuser=6 Tenboro] are not being answered!&#039;&#039;&#039;&lt;br /&gt;
**He receives a lot of them, please be patient.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I accidentally deleted a private message!&#039;&#039;&#039;&lt;br /&gt;
**Unfortunately, it is too difficult to individually restore PMs from the site&#039;s backups.&lt;br /&gt;
**It is best to maintain [https://forums.e-hentai.org/index.php?act=Msg&amp;amp;CODE=14 archives] of important PMs on your own.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;My sent PMs are not showing up in my &#039;Sent&#039; folder!&#039;&#039;&#039;&lt;br /&gt;
**Make sure you checked off &amp;quot;Add a copy of this message to my sent items folder&amp;quot; when you send messages.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Title&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;title&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I can&#039;t change my member title!&#039;&#039;&#039;&lt;br /&gt;
**This is only possible for users with 100+ posts.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;My post / thread disappeared!&#039;&#039;&#039;&lt;br /&gt;
**They were likely deleted by a moderator. This most often occurs due to rule violations.&lt;br /&gt;
**Do not repost the offending content.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I receive a warning e-mail from the forum!&#039;&#039;&#039;&lt;br /&gt;
**The forum will send a warning to your original email address whenever the password or email associated with the account is changed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I am a new user and I cannot see the CAPTCHA for posting.&#039;&#039;&#039;&lt;br /&gt;
**Use a proxy or try with a different browser.&lt;br /&gt;
&lt;br /&gt;
==[[Bounty]]==&lt;br /&gt;
*&#039;&#039;&#039;I cannot claim a bounty!&#039;&#039;&#039;&lt;br /&gt;
**Check if you have met the [[bounty#Hunter_Ranks|Hunter Ranks]]. Note that Unranked is above Rank D.&lt;br /&gt;
&lt;br /&gt;
==[[EHTracker]]==&lt;br /&gt;
*&#039;&#039;&#039;My stats are not being tracked!&#039;&#039;&#039;&lt;br /&gt;
**Make sure you are using the personalized torrent and not the public one.&lt;br /&gt;
**You may have reset your personal key. Any torrents with older personal keys need to be re-downloaded.&lt;br /&gt;
***Seedmins only count towards torrents you created yourself.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;My stats stopped updating even though I&#039;m seeding properly!&#039;&#039;&#039;&lt;br /&gt;
**This generally happens if you are disconnected while seeding and have a dynamic IP address.&lt;br /&gt;
**Stop all torrents, then resume them in order to force a tracker announce check.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I&#039;m seeding but not gaining any GP!&#039;&#039;&#039;&lt;br /&gt;
**This only occurs [[EHTracker#Rewards|if you are the torrent&#039;s or gallery&#039;s uploader]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Torrent not found&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**All torrents for the gallery have been expunged.&lt;br /&gt;
&lt;br /&gt;
==[[EHWiki]]==&lt;br /&gt;
*&#039;&#039;&#039;I&#039;m not receiving a verification e-mail!&#039;&#039;&#039;&lt;br /&gt;
**You may change the e-mail address for the account and revalidate.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I can&#039;t edit/create anything!&#039;&#039;&#039;&lt;br /&gt;
**You need to be in the &#039;Creator&#039; group in order to edit/create pages. Please contact a [[E-Hentai VIP|wiki admin]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I can&#039;t edit certain articles!&#039;&#039;&#039;&lt;br /&gt;
**Some articles are protected due to their importance or past abuse and thus cannot be edited by non-admins. Please [[E-Hentai VIP|contact one of them]] if you have information to add/edit.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I can&#039;t create an account!&#039;&#039;&#039;&lt;br /&gt;
**If your IP may be listed on the wiki&#039;s DNSBL.&lt;br /&gt;
**Change your IP and try again.&lt;br /&gt;
&lt;br /&gt;
==[[Bans]]==&lt;br /&gt;
*&#039;&#039;&#039;I was banned from (something); why am I banned from other things too?&#039;&#039;&#039;&lt;br /&gt;
**A ban in ANY of the following areas results in a ban in ALL of them: [[Tagging]], [[Expunging]], [[Renaming]], [[Rating]], [[Commenting]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?showforum=7 Site Discussion, Help &amp;amp; Feedback]&lt;br /&gt;
&lt;br /&gt;
[[Category:Site Features]][[Category:E-Hentai Forums]][[Category:EHwiki]][[Category:HentaiVerse]][[Category:E-Hentai Galleries]]&lt;/div&gt;</summary>
		<author><name>Dan31</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse_Advice&amp;diff=31530</id>
		<title>HentaiVerse Advice</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse_Advice&amp;diff=31530"/>
		<updated>2015-01-02T15:00:33Z</updated>

		<summary type="html">&lt;p&gt;Dan31: + locking equipment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for general [[HentaiVerse]] playing advice. Acronyms that are used consistently across the Hentaiverse and the Forums can be found [[Acronyms|here]]. For extra help, [http://forums.e-hentai.org/index.php?showtopic=22234 ask the Experts].&lt;br /&gt;
&lt;br /&gt;
==Very Important [[HentaiVerse_Hotkeys|Hotkey]]!==&lt;br /&gt;
&#039;&#039;&#039;If you want to get an [[equipment]]&#039;s link, mouse over it and press &#039;c&#039;.&#039;&#039;&#039;&lt;br /&gt;
*Make sure your Caps Lock is off and enable popups for your browser.&lt;br /&gt;
&lt;br /&gt;
==Pre-Level 50==&lt;br /&gt;
Keep [[stats]] balanced and do not invest in a particular build unless you are certain. Determine which [[play style]] you think best suits you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[#Mage|Mages]]&#039;&#039;&#039;: [[Weapon]] should be Ebony/Redwood staff of Focus. Armor choice should be &amp;quot;of the Elementalist&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[#Melee|Melees]]&#039;&#039;&#039;: [[Weapon]] should be &amp;quot;of Balance&amp;quot; if you have problems with accuracy. You can use &amp;quot;of Slaughter&amp;quot; on main hand if you&#039;re using [[Fighting_Styles#Dual_Wielding|Dual-Wield]]/[[Fighting_Styles#One-Handed|One-Handed]] style.&lt;br /&gt;
&lt;br /&gt;
===Picking Your Role===&lt;br /&gt;
(See [[Play Styles]] and [[Fighting Styles]])&lt;br /&gt;
&lt;br /&gt;
It&#039;s generally not recommended to pursue both paths before lv.250 as you don&#039;t have sufficient [[ability]] points to cover both sets of abilities.&lt;br /&gt;
&lt;br /&gt;
===Mage===&lt;br /&gt;
*Use Cloth armor and Staffs only.&lt;br /&gt;
*Can cast [[spells]] of every [[damage type]] except [[Void]].&lt;br /&gt;
*Can cast AoE spells which can hit multiple monsters on the field.&lt;br /&gt;
*Can take advantage of [[Spells#Status_Effects|elemental explosions]].&lt;br /&gt;
*Do not need to deal with [[interference]] and very little [[burden]].&lt;br /&gt;
*Are most vulnerable to attacks.&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
====Light Armor====&lt;br /&gt;
*Medium mitigation, [[burden]] and [[interference]].&lt;br /&gt;
*Has variants which increase mitigation and evade/attack damage/remove burden (Shade armor).&lt;br /&gt;
&lt;br /&gt;
====Heavy Armor====&lt;br /&gt;
*Highest mitigation but also the most [[burden]] and [[interference]].&lt;br /&gt;
*Has a variant which increases attack damage (Power armor).&lt;br /&gt;
&lt;br /&gt;
====1H====&lt;br /&gt;
*Can use [[shields]] for extra block chance but have to deal with more [[burden]] and [[interference]].&lt;br /&gt;
*Can further boost block chance via Shielding [[prefix|prefixed]] armor.&lt;br /&gt;
*Overwhelming Strikes give increase damage, accuracy, and parry chance.&lt;br /&gt;
&lt;br /&gt;
====DW====&lt;br /&gt;
*Highest damage vs. single targets. Good for high [[difficulty]] [[Ring of Blood]] and legendary [[Arena]] challenges.&lt;br /&gt;
*Can take advantage of 2 different [[Equipment Procs|procs]] (e.g. stun and penetrated armor) because of offhand strikes.&lt;br /&gt;
*The final [[fighting skill]] can hit multiple targets.&lt;br /&gt;
&lt;br /&gt;
====2H====&lt;br /&gt;
*Domino Strike has the chance to hit multiple targets.&lt;br /&gt;
**Easiest style to apply procs on multiple monsters.&lt;br /&gt;
&lt;br /&gt;
====Niten====&lt;br /&gt;
*Usable only by equipping a Katana in mainhand and a Wakizashi in offhand.&lt;br /&gt;
*Have partial benefits from 2H and DW.&lt;br /&gt;
**Domino Strike limited to 5 monsters.&lt;br /&gt;
**Offhand damage but no parry bonus.&lt;br /&gt;
*For very new players (below lv.100) or advanced (above lv.300) players only.&lt;br /&gt;
**Does NOT give any weapon [[proficiencies]], but benefits from existing ones.&lt;br /&gt;
&lt;br /&gt;
==Free [[Equipment]]==&lt;br /&gt;
Newer players who are having trouble getting good gear can request some from the [http://forums.e-hentai.org/index.php?showtopic=163637 Shared Free Shop] so long as they respect the shop&#039;s rules.&lt;br /&gt;
&lt;br /&gt;
==Regardless of Build==&lt;br /&gt;
The following are universal regardless of whether you choose a melee or a mage build.&lt;br /&gt;
&lt;br /&gt;
===[[Abilities]]===&lt;br /&gt;
*Do NOT invest into abilities you do not actively use (e.g. Holy/Dark abilities if you use only Elemental). AP consumed counts across all [[Character_Menu#Equipment|equipment sets]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Ability&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Top Priority&lt;br /&gt;
|-&lt;br /&gt;
|HP Tank || Increases health pool, massively increases survival&lt;br /&gt;
|-&lt;br /&gt;
|MP Tank || Increases mana pool, greatly useful&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Second Priority&lt;br /&gt;
|-&lt;br /&gt;
|(Applicable [[Armor]] &amp;amp; [[Weapon]] abilities) || Improve with [[proficiency]] and work well with the [[fighting style]] to which they belong&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Recommended&lt;br /&gt;
|-&lt;br /&gt;
|Better Cure || Can cast more frequently and better healing&lt;br /&gt;
|-&lt;br /&gt;
|Better Regen || Stronger and longer heal-over-time&lt;br /&gt;
|-&lt;br /&gt;
|Better Haste || Further action speed increase, &#039;&#039;very useful&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Stronger Spirit || Procs earlier and uses less SP per proc&lt;br /&gt;
|-&lt;br /&gt;
|Better Protection || Solid survival boost&lt;br /&gt;
|-&lt;br /&gt;
|Better Shadow Veil || Decent survival boost, especially at lower levels&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Optional&lt;br /&gt;
|-&lt;br /&gt;
|Better Mana Pots || Depends on item usage; mana are the most recommended type of potion to bring into [[battle]]&lt;br /&gt;
|-&lt;br /&gt;
|Better Imperil || Increases damage done using Imperil&lt;br /&gt;
|-&lt;br /&gt;
|Faster Imperil || Reduces cost and cooldown of Imperil as well as increases targets affected&lt;br /&gt;
|-&lt;br /&gt;
|SP Tanks || Good for melee (to use [[Spirit Stance]] more) or once Spark of Life / Spirit Shield become useful&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Substandard&lt;br /&gt;
|-&lt;br /&gt;
|Better Drain || Very weak increase in damage, currently bugged and does nothing&lt;br /&gt;
|-&lt;br /&gt;
|Faster Drain || Already a fast spell, still a long cooldown&lt;br /&gt;
|-&lt;br /&gt;
|Better Absorb || Just procs more often, still a weak spell&lt;br /&gt;
|-&lt;br /&gt;
|Better Spark || Just decreases cost and increases duration; worth even less if SoL is [[auto-cast]]&lt;br /&gt;
|-&lt;br /&gt;
|Better Slow || Replaceable with Better MagNet once the MagNet spell becomes available&lt;br /&gt;
|-&lt;br /&gt;
|Mind Control || Both spells are not highly useful even when they break less often&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Discouraged&lt;br /&gt;
|-&lt;br /&gt;
|Better Blind, Faster Blind || Weaken is more useful&lt;br /&gt;
|-&lt;br /&gt;
|Ether Theft || Already occurs as part of the Mage [[play style]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mage Builds==&lt;br /&gt;
===Mage Philosophy===&lt;br /&gt;
*Glass Cannon: kill them faster than they kill you.&lt;br /&gt;
**Uses primarily damage and evasion to avoid damage&lt;br /&gt;
**Expensive to be powerful&lt;br /&gt;
&lt;br /&gt;
===Mage Weapon===&lt;br /&gt;
*EDB-suffix (Surtr, Heimdall, etc.) or Destruction staff. High MDB or EDB for the elements you use. &lt;br /&gt;
**Preferably Ebony/Redwood if using elemental spells, Katalox if using [[holy]]/[[dark]] spells&lt;br /&gt;
**Oak if you primarily use [[holy]] spells.&lt;br /&gt;
**Redwood is the cheapest alternative for new players.&lt;br /&gt;
**MDB &amp;gt; EDB = Proficiencies, Proc chance and duration preferably be 30-40% with 3-4 effective turns. The use of EDB/prof depends on the amount of EDB bonus you have.&lt;br /&gt;
&lt;br /&gt;
===Mage Armor===&lt;br /&gt;
*Matching Phase gear of the element you use, with a [[prefix]] if you can get it. Recommended to stick with one element.&lt;br /&gt;
**[[Proficiency]] cloth (Demon-fiend, Heaven-sent, or Elementalist) can be used when you have insufficient funds, but are less recommended as you get higher in [[proficiency]].&lt;br /&gt;
*EDB &amp;gt; PAB = Evade, generally speaking.&lt;br /&gt;
&lt;br /&gt;
===Mage Stats===&lt;br /&gt;
(Does not include stats from [[equipment]])&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Equal to&lt;br /&gt;
!Priority&lt;br /&gt;
|-&lt;br /&gt;
|STR || Level * ~0.8 || Lowest&lt;br /&gt;
|-&lt;br /&gt;
|DEX || Level * ~0.9 || Low&lt;br /&gt;
|-&lt;br /&gt;
|AGI || Level * ~0.9 || Low-Mid&lt;br /&gt;
|-&lt;br /&gt;
|END || Level + a bit || Mid&lt;br /&gt;
|-&lt;br /&gt;
|INT || Level + a bit || High&lt;br /&gt;
|-&lt;br /&gt;
|WIS || Level + a bit || High&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mage Abilities===&lt;br /&gt;
*&#039;&#039;&#039;Optional&#039;&#039;&#039;: Better Arcane Focus.&lt;br /&gt;
*&#039;&#039;&#039;Holy/Dark Builds&#039;&#039;&#039;: Spirit Theft, Dark Imperil, Holy Imperil.&lt;br /&gt;
*&#039;&#039;&#039;Elemental Builds&#039;&#039;&#039;: Spike Shield; use one that benefits your spell cycle (e.g. if you cast Cold spells a lot get Flame Spike Shield).&lt;br /&gt;
&lt;br /&gt;
==Melee Builds==&lt;br /&gt;
===Melee Philosophy===&lt;br /&gt;
*Efficiency and enduring attacks&lt;br /&gt;
**Uses high defenses in combined with regen spell to survive most attacks&lt;br /&gt;
**Uses either Block or Evade as a primary defense.&lt;br /&gt;
**Unlike other games, all melee builds are battle mages in that you need to constantly keep yourself buffed up.&lt;br /&gt;
&lt;br /&gt;
===[[Fighting_Styles|Recommended Combos]]===&lt;br /&gt;
*2H Weapon + Light Armor&lt;br /&gt;
*DW Weapons + Light Armor&lt;br /&gt;
*1H Weapon + Shield + Heavy Armor&lt;br /&gt;
&lt;br /&gt;
===Melee Weapon===&lt;br /&gt;
*2H: Mace/Estoc &amp;quot;of Slaughter&amp;quot; with high ADB and proc chance/duration.&lt;br /&gt;
*DW: Club/Axe on main hand and Rapier on offhand. Preferably with &amp;quot;of Slaughter&amp;quot; suffix (high weapon damage) for main hand weapon and &amp;quot;of Nimble/Balance&amp;quot; suffix (high parry chance/accuracy) for offhand weapon.&lt;br /&gt;
*1H Rapier of Slaughter, Force Shield with High Block chance.&lt;br /&gt;
*[[Ethereal]] versions of Weapons are preferable at higher levels.&lt;br /&gt;
&lt;br /&gt;
===Melee Armor===&lt;br /&gt;
*For light melee Leather &amp;quot;of Protection&amp;quot; or Shade &amp;quot;of Fleet/Shadowdancer&amp;quot; gear and with the &amp;quot;Agile&amp;quot; [[prefix]] if you can get it.&lt;br /&gt;
*For heavy melee Plate and Power armor, preferably with &amp;quot;of Protection&amp;quot;, &amp;quot;of Barrier&amp;quot;, &amp;quot;of Balance&amp;quot; or &amp;quot;of Slaughter&amp;quot; suffix and with the &amp;quot;Mithril&amp;quot; [[prefix]] if you can get it.&lt;br /&gt;
&lt;br /&gt;
===Accuracy===&lt;br /&gt;
*Should have around 100%+ before level 200 to ensure the attacks won&#039;t miss.&lt;br /&gt;
*Should aim for 150%+ after level 200 against high PL monsters that have higher evasion.&lt;br /&gt;
&lt;br /&gt;
===Melee Stats===&lt;br /&gt;
(Does not include stats from [[equipment]])&lt;br /&gt;
&lt;br /&gt;
Heavy armor players should use less AGI, light armor players should use more.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Equal to&lt;br /&gt;
!Priority&lt;br /&gt;
|-&lt;br /&gt;
|STR || Level + a bit || High&lt;br /&gt;
|-&lt;br /&gt;
|DEX || Level || Mid-high&lt;br /&gt;
|-&lt;br /&gt;
|AGI || Level ± a bit || Mid-low&lt;br /&gt;
|-&lt;br /&gt;
|END || Level + a bit || High&lt;br /&gt;
|-&lt;br /&gt;
|INT || Level * ~0.7 || Lowest&lt;br /&gt;
|-&lt;br /&gt;
|WIS || Level || Mid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee Abilities===&lt;br /&gt;
*&#039;&#039;&#039;Recommended&#039;&#039;&#039;: Better Silence.&lt;br /&gt;
*&#039;&#039;&#039;Optional&#039;&#039;&#039;: Better Heartseeker.&lt;br /&gt;
&lt;br /&gt;
==Leveling Adjustments==&lt;br /&gt;
When you progress in level, you&#039;ll start facing monsters of increased Power Level, mostly above PL 400 (thus with powerful spirit attacks). As a result, most of the fights will be significantly more difficult. There&#039;s a few adjustments you can do:&lt;br /&gt;
*Lower your [[difficulty]] setting until you get accustomed to the new monsters.&lt;br /&gt;
*Get better [[equipment]] (especially a better [[weapon]]).&lt;br /&gt;
*Utilize your [[scrolls]] and deprecating spells such as Weaken, Silence, and Imperil.&lt;br /&gt;
*Understand [[Monster_Lab_Bestiary|which monsters]] are more difficult to deal with and their strengths/weaknesses.&lt;br /&gt;
*For melee players, use [[Skills#Innate_Skills|Focus]] as it replenishes mana and helps to land deprecating spells on monsters at the same time.&lt;br /&gt;
*It may be wise to invest in an [[Innate Arcana]] slot if you haven&#039;t already.&lt;br /&gt;
&lt;br /&gt;
==[[Equipment]]==&lt;br /&gt;
Principles for worthy equipments, in order of importance:&lt;br /&gt;
# Suitability to the playing style. (Refer to [[Equipment Ranges]] for max/min base values)&lt;br /&gt;
#* High weapon damage (&#039;&#039;of Slaughter&#039;&#039;) for main-hand one-handed weapons (Club, Axe) and two-handed weapons&lt;br /&gt;
#* High parry chance for off-hand weapons (Rapier, Wakizashi)&lt;br /&gt;
#**Alternatively, high attack accuracy so proc will appear more often&lt;br /&gt;
#* High chance/duration/damage for [[Equipment_Procs|procs]] (bleeding, stun, penetrated armor, [[Fighting_Styles#Staff|ether tap]])&lt;br /&gt;
#* High MDB/EDB for staffs (Katalox)&lt;br /&gt;
#* High EDB for Phases&lt;br /&gt;
#* High evade/ADB for Shade, high crit rate for &#039;&#039;of Shadowdancer&#039;&#039; suffix &lt;br /&gt;
#* High mitigation (&#039;&#039;of protection&#039;&#039;) for Kevlar, Plate, and Power armor&lt;br /&gt;
#* High block rate for [[Shield_(Equipment)|shields]] and shielding prefixed armor&lt;br /&gt;
#* High ADB for Power armor &#039;&#039;of Slaughter&#039;&#039;&lt;br /&gt;
# [[Ethereal]] weapons&lt;br /&gt;
#* Rare and worth more than normal equips because of [[void]] damage&lt;br /&gt;
# Rarity &lt;br /&gt;
#* Rare equips: Wakizashi, Katana, Katalox, Phase, Shade, Power, Force&lt;br /&gt;
# [[Equipment#Prefixes|Prefix]]&lt;br /&gt;
#* Better quality produces better equips&lt;br /&gt;
# Primary Attribute Bonuses&lt;br /&gt;
#* Make sure the equips have the best PAB for specific styles.&lt;br /&gt;
#** INT/WIS for mage build.&lt;br /&gt;
#** STR/END/DEX for melee build.&lt;br /&gt;
&lt;br /&gt;
==[[Items]]==&lt;br /&gt;
*&#039;&#039;&#039;Utilize your potions. They&#039;re meant to be used, not for collection.&#039;&#039;&#039;&lt;br /&gt;
**For [[Items#Restoratives|potions]], save weaker ones for [[Combat#Recovering|recovering out of combat]] and use stronger ones (preferably Heroic) for [[Character_Menu#Battle_Items|recovering in combat]].&lt;br /&gt;
**If you&#039;re not so good at keep tracking on your HP, try to put 1 health potion into your item slot and use that in emergency.&lt;br /&gt;
*[[Tokens|Tokens of Blood]] used for fighting FSM/TT&amp;amp;T give the best return on investment. Clear all the other [[Ring of Blood]] challenges only once for their [[credit]] bonuses. Consider TT&amp;amp;T only if you are capable of beating it at the highest difficulty and have excessive tokens.&lt;br /&gt;
**[[Tokens]] drop primarily from [[arena]] clears and the drop rate is not affected by [[difficulty]].&lt;br /&gt;
*If [[trophies]] are your target, clear through higher-level (225+) [[arenas]] on Normal [[difficulty]]. Trophy [[drop rates]] are not affected by [[difficulty]] setting.&lt;br /&gt;
&lt;br /&gt;
==[[Monster Lab]]==&lt;br /&gt;
*Make 1-2 monsters and get them to a fair [[PL]] (200+) before making any others. If you have enough [[crystals]] and [[food]] coming in then feel free to make more.&lt;br /&gt;
*Do not increase the INT of any monsters without magical attacks unless it is to inflate their PL.&lt;br /&gt;
*Don&#039;t use happy pills instead of [[crystals]] until you have stronger monsters (PL 400+).&lt;br /&gt;
*For [[Monster_Lab#Chaos_Upgrades|Chaos Upgrades]]: Scavenging &amp;gt; Fortitude &amp;gt; Swiftness &amp;gt; Brutality &amp;gt; Dissipation &amp;gt; (Everything Else)&lt;br /&gt;
**Remember that all chaos upgrades slow a monster&#039;s [[morale]] drain rate.&lt;br /&gt;
*You can check for gifts as often as you want but remember that it takes at least 1 hour for new gifts to appear and weaker monsters likely won&#039;t have them that frequently.&lt;br /&gt;
**Remember that monsters who haven&#039;t given you a gift in over 3 days will not lose morale until they give you one.&lt;br /&gt;
*Remember to name your monsters&#039; [[Monster_Lab#Skill_Editor|special attacks]] or they won&#039;t be used in [[combat]].&lt;br /&gt;
*Avoid using food if it says it will restore less than 1,000 hunger; same with Pills restoring less than 6,000 morale as this is wasteful.&lt;br /&gt;
&lt;br /&gt;
==[[Hath Perks]]==&lt;br /&gt;
&lt;br /&gt;
===Tank/Regeneration===&lt;br /&gt;
Resplendent Regeneration  -&amp;gt; Effluent Ether  -&amp;gt; Vigorous Vitality -&amp;gt; Suffusive Spirit&lt;br /&gt;
&lt;br /&gt;
Note that EE/VV/SS increases your maximum HP/MP/SP but not the base HP/MP/SP, so any pots used would still recover the same amount.&lt;br /&gt;
&lt;br /&gt;
===[[Crystal]] Perks===&lt;br /&gt;
Plausible if you play tons of rounds. Highly recommended after you pass round 200 in [[Grindfest]].&lt;br /&gt;
&lt;br /&gt;
===[[Innate Arcana]]===&lt;br /&gt;
Common selection:&lt;br /&gt;
*1st: Haste&lt;br /&gt;
*2nd: Shadow Veil/Protection&lt;br /&gt;
&lt;br /&gt;
Shadow Veil/Protection can be substituted with Spark of Life or Spirit Shield when you&#039;re playing on high [[difficulty]]. However, remember that putting SoL and SS on IA has risks since they can dissipate if you fall below 10% mana. SoL will &#039;&#039;&#039;not&#039;&#039;&#039; be recast if you are below 25% and it is triggered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;God Strategies&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Ring of Blood]] Strategies==&lt;br /&gt;
*Universal: Weaken, Slow, Imperil, Silence. If you don&#039;t have silence, keep Spark (or Spirit Shield with over 50% health) and Haste up at all times. Shadow Veil is also good, but is not a must.&lt;br /&gt;
*Mages: &lt;br /&gt;
**Armor: Use those which boosts your damage in specific element. Heimdall for FSM, Fenrir for IPU.&lt;br /&gt;
**Weapon: Preferably a Destruction staff with high magical damage bonus. EDB/prof staff is acceptable. High ether theft duration/chance is always a plus.&lt;br /&gt;
**Strategy: Use the strongest spells of the damage type(s) matching the weakness(es) of the opponent. You can also use infusions to raise the spell&#039;s power.&lt;br /&gt;
*Melee: &lt;br /&gt;
**Armor: Preferably mitigation armor with high mitigation bonus. Usual armor is also okay, but you&#039;ll receive more damage.&lt;br /&gt;
**Weapon(s): Void weapon is recommended (either [[ethereal]] weapon or use a voidseeker [[shard]]). For Dual Wield a club for Main Hand and a rapier as Off-hand. For two-handed, either a mace or estoc. Use the weapon with highest weapon damage.&lt;br /&gt;
**Strategy: Just beware of the health left. Always keep Silence on.&lt;br /&gt;
&lt;br /&gt;
==Grinding [[Proficiencies]]==&lt;br /&gt;
Proficiency grinding is mostly only needed for Deprecating and Supportive proficiencies if they are below 50-75% of your [[level]]. [[Weapon]], [[armor]], and magic proficiencies usually don&#039;t need to be ground as much unless you are power-leveling. &lt;br /&gt;
*&#039;&#039;&#039;Weapons&#039;&#039;&#039; - Go into a high [[difficulty]] [[Quality|crude]] equipment&#039;s [[Item World]] and go for as long as you can.&lt;br /&gt;
*&#039;&#039;&#039;Armors&#039;&#039;&#039; - Same as above but on Normal [[difficulty]].&lt;br /&gt;
**Remember that you still gain armor proficiency when you evade so there&#039;s no harm in using Shadow Veil, etc.&lt;br /&gt;
**Do not use Haste when training Armor; you want monsters to attack you as often as possible.&lt;br /&gt;
*When grinding magic proficiencies it is recommended to change your equip according to your current proficiency level. Use cloth armor and mana-conserving staff at low proficiency to save mana, then gradually change to equips with high interference when your proficiency gain rate starts to slow down. &lt;br /&gt;
**&#039;&#039;&#039;Supportive&#039;&#039;&#039; - Spam Cure. Protection is also viable.&lt;br /&gt;
**&#039;&#039;&#039;Deprecating&#039;&#039;&#039; - Spam Weaken.&lt;br /&gt;
**&#039;&#039;&#039;Elemental&#039;&#039;&#039; - Spam any elemental tier 1 spells.&lt;br /&gt;
**&#039;&#039;&#039;Divine&#039;&#039;&#039; - Spam Smite.&lt;br /&gt;
**&#039;&#039;&#039;Forbidden&#039;&#039;&#039; - Spam Corruption.&lt;br /&gt;
&lt;br /&gt;
==[[Trophies]]==&lt;br /&gt;
*You can turn these in for [[equipment]] or sell them any time you want, there is no real point in hoarding them.&lt;br /&gt;
*No trophy should be sold to the [[bazaar]]; what lower trophies become from shrining will almost always be worth more than what the bazaar will give you and higher trophies can be sold to players for more than the bazaar pays.&lt;br /&gt;
&lt;br /&gt;
==[[Training]]==&lt;br /&gt;
*Train Adept Learner to ~100-150.&lt;br /&gt;
*Train [[Ability]] Boost as much as possible unless you have no more active abilities to upgrade.&lt;br /&gt;
*Train Pack Rat as your item consumption dictates. Same goes for And A Scholar and Tincture.&lt;br /&gt;
*Train 2-4 ranks of Assimilator if you are power-leveling. If you&#039;ve reached the proficiency cap in anything then don&#039;t train it further.&lt;br /&gt;
*Keep Scavenger, Archaeologist, LotD, and Quartermaster balanced cost-wise.&lt;br /&gt;
*Misc Posting does nothing for HV.&lt;br /&gt;
*Set Collector isn&#039;t useful until much later on (when you have enough [[equipment]] and want to try different [[play styles]]).&lt;br /&gt;
&lt;br /&gt;
==[[Equipment Shop]]==&lt;br /&gt;
*Clicking on the padlock ([[Image:padlock_open.png]]) next to a piece of equipment prevents it from being sold ([[Image:padlock_closed.png]]). If you don&#039;t lock the equipment you want to keep, chances are that at some point you will click the &amp;quot;Sell All&amp;quot; button instead of &amp;quot;Accept&amp;quot; by mistake, accidentally selling a whole bunch of your valuable gear in the process. Woops.&lt;br /&gt;
&lt;br /&gt;
==The [[Forge]]==&lt;br /&gt;
*The first 5 upgrade levels don&#039;t require bindings (but may cost [[Upgrade#Rares|Rare Materials]]!), thus making them relatively cost effective.&lt;br /&gt;
*Do NOT spend bindings on upgrades unless you have amazing pieces of equipment, especially if it requires a rare material as well.&lt;br /&gt;
*Salvage high [[quality]] common tier equipment only if its bazaar sale value is worse than the possible material(s) that would be gained.&lt;br /&gt;
*Low-grade materials and wispy catalysts can be used on crude equipment to get easy forge experience.&lt;br /&gt;
*Reforge equipment right away when it gets a potency you don&#039;t want as every level of potency requires another amnesia [[shard]] to remove.&lt;br /&gt;
*Remember that stacking [[infusions]] increases their duration but not their effects.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[HentaiVerse FAQ]]&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showtopic=22234 Ask the Experts! forum thread]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Dan31</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Level_Scaling&amp;diff=31529</id>
		<title>Level Scaling</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Level_Scaling&amp;diff=31529"/>
		<updated>2015-01-02T14:38:08Z</updated>

		<summary type="html">&lt;p&gt;Dan31: Fixed the EDB level scaling value in the example (50 -&amp;gt; 200).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Level Scaling is a game mechanic in the [[HentaiVerse]] mini-game. It pertains to the effective stats of a given piece of [[equipment]] versus a player&#039;s [[level]].&lt;br /&gt;
&lt;br /&gt;
==How It Works==&lt;br /&gt;
All stats for equipment have a certain range in which they can be rolled when they are generated. These stats are permanent, as in that when they have been rolled, nothing can change them. Additional stats can be added by [[Forge]] upgrades and potency increases.&lt;br /&gt;
&lt;br /&gt;
Each stat has a scaling factor expressed as a formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Scaled Stat&#039;&#039;&#039; = (1 &#039;&#039;+ [[level]]&#039;&#039; / level_factor) * base_stat&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, for Elemental Damage Bonus, which has a level scaling factor of 200, the value increases by 1/200 of its &amp;quot;level 0&amp;quot; value per level. Inserting the equipment&#039;s &#039;&#039;level&#039;&#039; into the formula gives the actual stats of the item.&lt;br /&gt;
&lt;br /&gt;
The following are the known level factors for each equipment stat:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stats&lt;br /&gt;
!Factor&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;300px&amp;quot;| &#039;&#039;&#039;Weapon Damage / Attack Damage Bonus&#039;&#039;&#039; || 16⅔&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Magic Damage Bonus&#039;&#039;&#039;   || 22.75&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Attack/Magic Accuracy Bonus&#039;&#039;&#039;   || 5000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Attack/Magic Critical Bonus&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Block/Evade/Parry/Resist Chance&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Physical/Magical Mitigation&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Specific Physical Mitigation (e.g. Slashing)&#039;&#039;&#039;   || &amp;lt;big&amp;gt;∞&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elemental Mitigation (Fire, etc)&#039;&#039;&#039;   || &amp;lt;big&amp;gt;∞&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Magical Proficiency Bonuses&#039;&#039;&#039;   || 35 5/7&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elemental Damage Bonuses&#039;&#039;&#039;   || 200&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Primary Attributes&#039;&#039;&#039;   || 35 5/7&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Proc Duration (for bleeding/PA)&#039;&#039;&#039;  || 200?&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Siphon Procs&#039;&#039;&#039;   || 25?&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;[[Burden]]&#039;&#039;&#039;   || &amp;lt;big&amp;gt;∞&amp;lt;/big&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;[[Interference]]&#039;&#039;&#039;  || &amp;lt;big&amp;gt;∞&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Mana Conservation&#039;&#039;&#039;&amp;lt;sup&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=60021&amp;amp;view=findpost&amp;amp;p=1689901]&amp;lt;/sup&amp;gt; || &amp;lt;big&amp;gt;∞&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Attack Speed&#039;&#039;&#039; || &amp;lt;big&amp;gt;∞&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.starfleetplatoon.com/~cmal/EquipCalc/ HentaiVerse Equipment Scaling Calculator] - A tool created to make calculating equipment level scaling much easier.&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?showtopic=26561 Forum thread]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Dan31</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Item_World&amp;diff=31204</id>
		<title>Item World</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Item_World&amp;diff=31204"/>
		<updated>2014-11-14T21:04:05Z</updated>

		<summary type="html">&lt;p&gt;Dan31: /* Item Potency */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item World (IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game. Item World allows users to do battle inside any piece of [[equipment]] not equipped to their current equipment set in order to increase its latent potential.&lt;br /&gt;
&lt;br /&gt;
==Rounds==&lt;br /&gt;
An Item World has rounds based on the equipment&#039;s [[quality]]. It can be approximated by:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Number of Item World Rounds&#039;&#039;&#039; = 75 * (equip_quality)^3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a lower cap of 10 rounds (~230 PXP) and upper cap of 100 rounds (~375 PXP). Monsters start at 100% base damage and increase by 2%? per round. The number of monsters present in each round is random but tends to rise as the round counter increases.&lt;br /&gt;
&lt;br /&gt;
==Item Potency==&lt;br /&gt;
Clearing an Item World or [[The_Forge#Upgrading|Upgrading]] a piece of equipment earns the item PXP (Potency Experience) towards increasing the potency of the [[equipment]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;PXP gain&#039;&#039;&#039; = roundup(Item round count * [[difficulty|PXP modifier]])&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Challenge&lt;br /&gt;
!PXP Multiplier&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Normal || x2.0&lt;br /&gt;
|-&lt;br /&gt;
|Hard || x2.8&lt;br /&gt;
|-&lt;br /&gt;
|Nighmare || x4.0&lt;br /&gt;
|-&lt;br /&gt;
|Hell || x5.6&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo || x8.0&lt;br /&gt;
|-&lt;br /&gt;
|Battletoads || x11.2&lt;br /&gt;
|-&lt;br /&gt;
|IWBTH || x15.6&lt;br /&gt;
|-&lt;br /&gt;
|PFUDOR || x15.6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fleeing]] or being defeated in an IW does not grant any PXP; only clearing all rounds grants PXP for the item.&#039;&#039;&#039; Players cannot gain any PXP if they are at &amp;quot;exhausted&amp;quot; [[stamina]].&lt;br /&gt;
&lt;br /&gt;
All equipment starts at Potency Level 0, and can be leveled up to Level 10, unlocking a total of ten potencies. The amount of PXP required for the next level is displayed next to the equipment potency&#039;s level and increases as the item gains in potency levels. Potency unlocks add stats to the equipment (with the exception of &#039;of focus&#039; weapons which cannot gain Economizer). Additional levels of potency are more likely to level up existing ones rather than give new ones (50% chance when you have one, 75% when you have two). These additional stats &#039;&#039;&#039;cannot&#039;&#039;&#039; be further upgraded in the [[forge]].&lt;br /&gt;
&lt;br /&gt;
Except for the Level 10 weapon unlock, there are five levels to each potency, and it is possible to get up to three different potencies.&lt;br /&gt;
&lt;br /&gt;
Item Potency can be reset by [[The_Forge#Reforging|reforging]] in the [[forge]]. This requires [[The_Forge#Shards|Amnesia Shards]] equal to the equipment&#039;s Item Potency level. Players can only keep all the existing potencies or forfeit all of them.&lt;br /&gt;
&lt;br /&gt;
When an equipment piece has reached max level, it no longer shows up in the Item World.&lt;br /&gt;
&lt;br /&gt;
===Formula for &amp;lt;span title=&amp;quot;Potency Experience&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;PXP&amp;lt;/span&amp;gt;===&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;PXP(x) = PXP(1) * (1 + PXP(1)/1000)^(x-1)&amp;lt;/pre&amp;gt;&lt;br /&gt;
Note that PXP(x) is the amount of PXP required to advance from level (x-1) to level x.&lt;br /&gt;
&lt;br /&gt;
The amount of PXP required to advance from level 0 to level n is as follows:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;Total PXP needed = 1000*((1+PXP(1)/1000)^n - 1)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Potencies===&lt;br /&gt;
All potencies give roughly 2% bonus per potency level (then scaled according to player&#039;s [[level]]) except for mitigation potencies which give 4 base points. Economizer gives 5% mana conservation per level.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Class&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Addition&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Weapon]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Shield]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Armor]]&lt;br /&gt;
|-&lt;br /&gt;
!Melee !! Staff&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Mitigation&lt;br /&gt;
|-&lt;br /&gt;
|Coldproof || Cold || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darkproof || Dark || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Elecproof || Elec || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fireproof || Fire || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holyproof || Holy || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Windproof || Wind || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
|Capacitor || Bonus MP || || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Juggernaut || Bonus HP || || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Butcher || Bonus Weapon Damage || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Fatality || Attack Crit Damage || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Overpower || Counter-Parry || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Swift Strike || Raises [[Action Speed|Attack Speed]] || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Annihilator || Spell Crit Damage || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Archmage || Bonus Magic Damage || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Economizer || Mana Conservation || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Penetrator || Counter-Resist || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Spellweaver || Cast Speed || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weapon Level 10 Only====&lt;br /&gt;
At level 10 a [[weapon]] will always get a special Potency based on what kind of weapon it is.&lt;br /&gt;
&lt;br /&gt;
Ethereal weapons will get a random &#039;&#039;&#039;[[Elemental Strike]]&#039;&#039;&#039; from the chart below.&lt;br /&gt;
*This does not turn a weapon into a true [[Equipment#Elemental_Weapons|Elemental Weapon]] (as a true elemental weapon also has Elemental Damage Bonus to boost [[spell]] damage).&lt;br /&gt;
&lt;br /&gt;
All other weapons will get &#039;&#039;&#039;Hollowforged&#039;&#039;&#039; which converts its damage type from Crushing/Slashing/Piercing to Void.&lt;br /&gt;
*Hollowforged weapons also get one additional void strike.&lt;br /&gt;
*This does not turn a weapon into a true [[Equipment#Ethereal_Weapons|Ethereal Weapon]] (it still has [[burden]]/[[interference]]).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Class&lt;br /&gt;
!Name&lt;br /&gt;
!Addition&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Elemental&amp;lt;br&amp;gt;Strike&lt;br /&gt;
|-&lt;br /&gt;
|Cold Strike || Adds Cold damage&lt;br /&gt;
|-&lt;br /&gt;
|Dark Strike || Adds Dark damage&lt;br /&gt;
|-&lt;br /&gt;
|Elec Strike || Adds Elec damage&lt;br /&gt;
|-&lt;br /&gt;
|Fire Strike || Adds Fire damage&lt;br /&gt;
|-&lt;br /&gt;
|Holy Strike || Adds Holy damage&lt;br /&gt;
|-&lt;br /&gt;
|Wind Strike || Adds Wind damage&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| Special || Hollowforged || Damage Type converts to [[Void]], adds Void Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[EXP]]==&lt;br /&gt;
The strength of the monsters and [[EXP]] gains depend on the [[quality]] of the item. A Magnificent item will have significantly harder mobs than a Crude one. Legendary equipment should give EXP equivalent to [[Grindfest]] at the same [[difficulty]]. The drop quality bonus is identical to the that of Grindfest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;EXP Gains in IW&#039;&#039;&#039; = Non-IW_EXP * (Base_PXP - 100) * 0.004&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[The Forge]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Dan31</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Character_Stats&amp;diff=31188</id>
		<title>Character Stats</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Character_Stats&amp;diff=31188"/>
		<updated>2014-11-12T10:44:16Z</updated>

		<summary type="html">&lt;p&gt;Dan31: #Bases doesn&amp;#039;t exist -&amp;gt; converted to #Base_Damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Attributes==&lt;br /&gt;
Primary Attributes are purchased with [[Experience Points]]. There are six primary attributes:&lt;br /&gt;
{|cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Strength (STR)&#039;&#039;&#039;&lt;br /&gt;
* Every point adds 2 to [[#Base_Damage|Physical Damage]] formula&lt;br /&gt;
* Every point adds 0.5 to the [[#Accuracy_.26_Crit|Physical Crit Chance]] formula&lt;br /&gt;
* (&#039;&#039;1H only&#039;&#039;) Every 100 points raises [[Fighting_Styles#One-Handed|Overwelming Strikes]] chance by 1%&lt;br /&gt;
* (&#039;&#039;1H only&#039;&#039;) Every 50 points raises [[Fighting_Styles#One-Handed|Counter-Attack]] chance by 1%&lt;br /&gt;
* (&#039;&#039;2H/Niten only&#039;&#039;) Every 50 points raises [[Fighting_Styles#Two-Handed|Domino Strike]] chance by 1%&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Endurance (END)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises base Health Points by 6&lt;br /&gt;
* Every point raises Health Regen by 0.2 per minute&lt;br /&gt;
* Every point adds 1 to [[#Mitigation|Physical Mitigation]] formula&lt;br /&gt;
* Every point adds 1 to [[#Mitigation|Magical Mitigation]] formula&lt;br /&gt;
* (&#039;&#039;1H only&#039;&#039;) Every 100 points raises [[Fighting_Styles#One-Handed|Overwelming Strikes]] chance by 1%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039;&lt;br /&gt;
* Every point adds 1 to [[#Base_Damage|Physical Damage]] formula&lt;br /&gt;
* Every point adds 1 to the [[#Accuracy_.26_Crit|Physical Crit Chance]] formula&lt;br /&gt;
* Every 25 points raise Attack Accuracy and base Parry Chance by 1%&lt;br /&gt;
* (&#039;&#039;1H only&#039;&#039;) Every 50 points raises [[Fighting_Styles#One-Handed|Counter-Attack]] chance by 1%&lt;br /&gt;
* (&#039;&#039;2H/Niten only&#039;&#039;) Every 50 points raises [[Fighting_Styles#Two-Handed|Domino Strike]] chance by 1%&lt;br /&gt;
* (&#039;&#039;DW/Niten only&#039;&#039;) Every 100 points raises [[Fighting_Styles#Dual_Wielding|Offhand Strike]] chance by 1%&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039;&lt;br /&gt;
* Every point adds 2 to [[#Base_Damage|Magical Damage]] formula&lt;br /&gt;
* Every point adds 0.5 to the [[#Accuracy_.26_Crit|Magical Crit Chance]] formula&lt;br /&gt;
* (&#039;&#039;Staff only&#039;&#039;) Every 100 points raises [[Fighting_Styles#Staff|Coalesced Mana]] chance by 1%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Agility (AGI)&#039;&#039;&#039;&lt;br /&gt;
* Every point adds 0.5 to [[#Mitigation|Physical Mitigation]] formula&lt;br /&gt;
* Every 25 points raise base Evade chance by 1%&lt;br /&gt;
* Every point above the player&#039;s [[level]] increases attack speed by (10%/level)&lt;br /&gt;
* (&#039;&#039;DW/Niten only&#039;&#039;) Every 100 points raises [[Fighting_Styles#Dual_Wielding|Offhand Strike]] chance by 1%&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Wisdom (WIS)&#039;&#039;&#039; &lt;br /&gt;
* Every point raises base Magic Points by 1 &lt;br /&gt;
* Every point raises Magic Regen by 0.04 per minute&lt;br /&gt;
* Every point adds 1 to [[#Base_Damage|Magical Damage]] formula&lt;br /&gt;
* Every point adds 1 to the [[#Accuracy_.26_Crit|Magical Crit Chance]] formula&lt;br /&gt;
* Every point adds 0.5 to [[#Mitigation|Magical Mitigation]] formula&lt;br /&gt;
* Every 25 points raises Magic Accuracy and base Resist chance by 1%&lt;br /&gt;
* (&#039;&#039;Staff only&#039;&#039;) Every 100 points raises [[Fighting_Styles#Staff|Coalesced Mana]] Chance by 1%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray&amp;quot; | &#039;&#039;&#039;Every point invested in &#039;&#039;any&#039;&#039; attribute&#039;&#039;&#039;:&lt;br /&gt;
* Raises base Spirit Points by 0.2&lt;br /&gt;
* Raises Spirit Regen by 1/600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
*Proc chances from fighting styles are capped, values can be found [[Fighting_Styles|here]].&lt;br /&gt;
*Mitigation gains from Primary Attributes are capped at 80%.&lt;br /&gt;
*The attack speed increases from AGI is capped at 10%, which occurs at 2x level.&lt;br /&gt;
*Any percentage effects on Crit Rate, Avoidance, and Mitigation stats (including Block) are added &#039;&#039;multiplicatively&#039;&#039;. It becomes increasingly harder (technically impossible) to reach 100% in any of these derived stats through Primary Attributes alone, but it can be done with the use of certain [[items]].&lt;br /&gt;
&lt;br /&gt;
===Cost===&lt;br /&gt;
The [[EXP]] needed to raise an attribute increases as it goes up. As a player levels, the amount of EXP needed to [[level up]] will begin to exceed the amount of EXP needed to raise all primary attributes by one point. The cost to raise an additional point is as follows:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;(current_stat + 2)^(1.8932743^(1 + (current_stat + 1)/ 400))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alternative Sources===&lt;br /&gt;
There are additional ways to acquire points in primary attributes:&lt;br /&gt;
*Offering an [[Artifact]] at the [[Shrine]] can provide a permanent +1 increase to one primary attribute. This caps at 1/10 the player&#039;s [[level]] per stat. This is capped at +50 per attribute once a player reaches level 500.&lt;br /&gt;
*Various pieces of [[equipment]] provide bonuses to certain attributes while worn.&lt;br /&gt;
**Wearing full sets of the same armor type grant stats based on a player&#039;s [[Proficiencies#Equipment_Proficiencies|proficiency]] with them, provided they have the correct [[Abilities|abilities]] assigned.&lt;br /&gt;
&lt;br /&gt;
===Adjustments===&lt;br /&gt;
Players can readjust their primary attributes on their [[Character Menu‎#Character|character screen]] up to a maximum of 10 per day. These &amp;quot;do-over&amp;quot; points recover at a rate of 1 every 8640 seconds.&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
Derived attributes are stats calculated from the player&#039;s primary attributes. These stats are displayed on the player&#039;s [[Character Menu#Character|Character page]] of the HentaiVerse. Note that these formulas may be partially inaccurate.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;base damage&#039;&#039;&#039;, &#039;&#039;&#039;accuracy&#039;&#039;&#039; and &#039;&#039;&#039;cast speed&#039;&#039;&#039;, &#039;&#039;equipment_bonus&#039;&#039; is the sum of the values on the player&#039;s current equipment. For &#039;&#039;&#039;everything else&#039;&#039;&#039;, &#039;&#039;equipment_bonus&#039;&#039; is multiplicative, and follows the following formula: 1-(1-bonus_a)*(1-bonus_b)*(1-bonus_c)... where bonus_x is the equipment&#039;s bonus in percentage.&lt;br /&gt;
&lt;br /&gt;
====Base Damage====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Base physical damage&#039;&#039;&#039; = (log(3330 + STR * 2 + DEX , 1.0003) - 27039.81) + ([[Proficiencies#Weapons |weapon_prof]] * TYPE) + (equipment_Attack_Damage_Bonus)&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Where &#039;&#039;TYPE&#039;&#039; = 4 for 1-Handed, 3 for Staff, 2-Handed, and Niten, and 5 for Dual Wielding.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Base magic damage&#039;&#039;&#039; = (log(3330 + INT * 2 + WIS , 1.0003) - 27039.81) + ([[Proficiencies#Weapons |staff_prof]] * 0.5) + (equipment_Magic_Damage_Bonus)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Accuracy====&lt;br /&gt;
It is possible to exceed 100% accuracy, with additional accuracy granting anti-evade against monsters. Each 1% accuracy past 100% gives a 1% reduction in the target&#039;s evasion chance, 200% or higher completely ignores evasion (but not parry or resist).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Phys. Accuracy&#039;&#039;&#039; = 80% + [[Equipment |equipment_bonus]] + [[Proficiency|proficiency_bonus]] + DEX * 0.04%&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Magic Accuracy&#039;&#039;&#039; = 80% + [[Equipment |equipment_bonus]] + [[Proficiency|proficiency_bonus]] + WIS * 0.04%&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Critical Strike Chance====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Phys. Crit Chance&#039;&#039;&#039; = (1 - 0.95 * (1 - [[Equipment |equipment_bonus]]) * (1 - [[Proficiency|proficiency_bonus]]) * (3750 / (3750 + DEX + STR / 2))) * Max(1 - (Max([[Burden]] - 70, 0) * 0.02)^1.5, 0)&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Magic Crit Chance&#039;&#039;&#039; = (1 - 0.95 * (1 - [[Equipment |equipment_bonus]]) * (1 - [[Proficiency|proficiency_bonus]]) * (3750 / (3750 + WIS + INT / 2))) * Max(1 - ([[Interference]] * 0.02)^1.5, 0)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Attack Speed====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Attack Speed&#039;&#039;&#039; = (1 - (1 - [[Equipment|equipment_bonus]]) * (1 - [[Proficiency|proficiency_bonus]]) * (1 - Min(0.1, Max((AGI - [[level]]) / [[level]], 0) * 0.1))) * (1 -  Min((Max(([[Burden]] - 40), 0) * 0.02)^1.5, 1))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cast Speed====&lt;br /&gt;
Unlike Attack Speed, Cast Speed is additive.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Cast Speed&#039;&#039;&#039; = (1 + [[Equipment|equipment_bonus]] + [[Proficiency|proficiency_bonus]])&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Evade====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Evade&#039;&#039;&#039; = 1 - (1 - [[Spells#Supportive_Magic |shadow_veil)]] * (1- (1 - Min(([[Burden]] * 4/3%)^1.5 , 1)) * (1 - (1 - [[Equipment |equipment_bonus]]) * (1 - [[Ranks |title_bonus]]) * (1 - AGI * 0.04%)))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Parry====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Parry&#039;&#039;&#039; = 1 - (1 - [[Equipment |equipment_bonus]]) * (1 - DEX * 0.04%) * (1 - [[Proficiencies#Weapons |proficiency_bonus]])&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Resist====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Resist&#039;&#039;&#039; = 1 - (1 - [[Equipment |equipment_bonus]]) * (1 - WIS * 0.04%)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Block====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Block&#039;&#039;&#039; = 1 - (1 - [[Equipment |equipment_bonus]]) * (1 - [[Proficiencies#Weapons |proficiency_bonus]])&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Damage|Mitigation]]====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Physical Mitigation&#039;&#039;&#039; = 1 - (1 - [[Equipment |equipment_bonus]]) * (900/(900 + END + (AGI/2)))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Magical Mitigation&#039;&#039;&#039; = 1 - (1 - [[Equipment |equipment_bonus]]) * (900/(900 + END + (WIS/2)))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Points====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Health Points&#039;&#039;&#039; = (50 + ([[Level]] * 10) + (END * 6)) * [[Abilities#General|HP Tank]] * [[Hath Perks|vigorous_vitality]]&lt;br /&gt;
&#039;&#039;&#039;Magic Points&#039;&#039;&#039; = (10 + [[Level]] + WIS) * [[Abilities#General|MP Tank]] * [[Hath Perks|effluent_ether]]&lt;br /&gt;
&#039;&#039;&#039;Spirit Points&#039;&#039;&#039; = (1 + (STR + DEX + AGI + END + INT + WIS) / 5) * [[Abilities#General|SP Tank]] * [[Hath Perks|suffusive_spirit]]&lt;br /&gt;
&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; = 100% * (1 + [[Interference]] * 0.5%) * (1 - mana_conservation)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Any potions/gems/spells modifying player&#039;s HP/MP/SP refers to player&#039;s base HP/MP/SP (i.e. before [[ability]] bonuses are applied). The base HP/MP/SP value can be seen at &#039;derived attributes&#039; in the character screen.&lt;br /&gt;
*The Hath Perk bonus is 1.25 if the appropriate perk is possessed. Otherwise it is 1.&lt;br /&gt;
&lt;br /&gt;
====Regeneration Rates====&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Health Regen (per minute)&#039;&#039;&#039; = 20 + (END / 5) * [[Hath Perks|perk_bonus]]&lt;br /&gt;
&#039;&#039;&#039;Magic Regen (per minute)&#039;&#039;&#039; = 5 + (WIS / 25) * [[Hath Perks|perk_bonus]]&lt;br /&gt;
&#039;&#039;&#039;Spirit Regen (per minute)&#039;&#039;&#039; = 1 + (STR + DEX + AGI + END + INT + WIS) / 600 * [[Hath Perks|perk_bonus]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
*The &#039;&#039;&#039;perk_bonus&#039;&#039;&#039; is 1.50 if Resplendent Regeneration (or [[Stars#Gold|Gold star]]) is obtained, 2 if both are possessed, and otherwise is 1.&lt;br /&gt;
&lt;br /&gt;
=====Battle Regen=====&lt;br /&gt;
During [[battle]], mana and spirit regen stats count each turn as 2 seconds of game time per turn (regardless of how long the turn actually lasts).&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;MP gained per turn&#039;&#039;&#039; = Magic Regen / 15&lt;br /&gt;
&#039;&#039;&#039;SP gained per turn&#039;&#039;&#039; = Spirit Regen / 30&amp;lt;/pre&amp;gt;&lt;br /&gt;
These do &#039;&#039;&#039;not&#039;&#039;&#039; occur during any turns in which [[Skills]], [[Spirit Stance]], or any [[Items]] are used.&lt;br /&gt;
&lt;br /&gt;
==Other Stats==&lt;br /&gt;
===Elemental Resistance===&lt;br /&gt;
Elemental Resistance is a stat that is provided by various [[Equipment]], [[Item_World#Potencies|Potencies]], [[Infusions]], and [[Abilities]].&lt;br /&gt;
* Each 1% of resistance increases the player&#039;s mitigation against attacks of that element by 1%.&lt;br /&gt;
* These resistances are before any effects of [[equipment]]. &lt;br /&gt;
* This is multiplicative.&lt;br /&gt;
&lt;br /&gt;
===Compromise Stats===&lt;br /&gt;
*[[Burden]]&lt;br /&gt;
*[[Interference]]&lt;br /&gt;
&lt;br /&gt;
===Mana Conservation===&lt;br /&gt;
*Reduces the cost of all [[spells]]. Found on certain [[weapons]] and cloth [[armor]] with the [[prefix]] &amp;quot;Frugal&amp;quot; as well as via the Economizer [[potency]]. &lt;br /&gt;
*This is multiplicative.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Character Menu‎]]&lt;br /&gt;
*[[Experience Points]]&lt;br /&gt;
*[[Proficiencies]]&lt;br /&gt;
*[[Damage]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Dan31</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Forge&amp;diff=30974</id>
		<title>The Forge</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Forge&amp;diff=30974"/>
		<updated>2014-10-05T18:51:29Z</updated>

		<summary type="html">&lt;p&gt;Dan31: /* Salvage */ The quantity of scrap you get for superior+ is roundup(sale_value / 500).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Forge allows players to repair, salvage, reforge, and improve their [[equipment]]. It does not allow for the creation of new equipment from scratch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scraps&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Repair==&lt;br /&gt;
All equipment have Condition and Durability. Condition degrades with use while Durability determines what the maximum Condition of an item is and therefore how often it needs to be repaired. [[Equipment]] degrades by a fixed value for every monster killed; [[difficulty]] and round/turn count do not have any effect. Being [[Battles#Losing|defeated]] in battle does not impact Condition; condition is deducted at the end of every round regardless of outcome. If a player were to average 10 monsters per round then after 1,000 rounds their equipment would lose ~100 condition. Players under [[level]] 100 will not lose Condition whilst players between levels 100 and 200 will only lose half.&lt;br /&gt;
&lt;br /&gt;
As an equipment&#039;s condition drops below 50% its effective [[stats|attributes]] are reduced until it is repaired. This reduction increases linearly with the loss of condition and will update mid-[[battle]]. At 0% Condition [[equipment]] provides no attributes (except [[burden]] and [[interference]]).&lt;br /&gt;
&lt;br /&gt;
Every tier has a given range of possible durability values. Rare tier gear are generally more fragile than the corresponding common tiers. The range of possible durability values is narrower for rare gear than for common gear, with a bonus based on the equipment quality.&lt;br /&gt;
&lt;br /&gt;
Dropped gear from [[battles]] will start out at a random wear level between 50% and 100%. Gear from Snowflake&#039;s [[Shrine]] and the [[Lottery]] will always start at 100%.&lt;br /&gt;
&lt;br /&gt;
Equipment at full Condition is not listed whilst in the Repair area of the Forge.&lt;br /&gt;
&lt;br /&gt;
===Repair Costs===&lt;br /&gt;
Scrap materials are used together with a catalyst to fully restore an equipment piece to its maximum condition. Scrap can be [[#Salvage|salvaged]] from unwanted [[equipment]] or bought from the [[Item Shop]].&lt;br /&gt;
&lt;br /&gt;
The amount of items required to repair an item depends on its [[quality]] and percentage-wise degradation. Equipment with high Durability need less frequent repairs and comparatively less items to maintain over time. Repairing equipment will grant [[#Forge Level|forge experience]] according to the number of items used in the repair.&lt;br /&gt;
&lt;br /&gt;
Amount of materials required to repair equipment:&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scraps&#039;&#039;&#039; || 1 + rounddown((100 - condition%) / quality_mod)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Catalysts&#039;&#039;&#039; || 1 + rounddown((100 - condition%) / 25)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;condition%&#039;&#039; is the equipment item&#039;s condition in percentage, and the &#039;&#039;quality_mod&#039;&#039; value is specified in the table below:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Quality&lt;br /&gt;
!Coefficient&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Superior&#039;&#039;&#039; and lower || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exquisite&#039;&#039;&#039; and  &#039;&#039;&#039;Magnificent&#039;&#039;&#039; || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Legendary&#039;&#039;&#039; and &#039;&#039;&#039;Peerless&#039;&#039;&#039; || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Upgrading&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrade==&lt;br /&gt;
Upgrading is done using the [[Monster_Lab#Gifts|materials]] brought to players by their [[Monster Lab|monsters]], drops in battles, or purchased in the [[Bazaar#Item_Shop|Bazaar&#039;s item shop]]. Catalysts are also required.&lt;br /&gt;
&lt;br /&gt;
*Each upgrade level adds the following factor to the base stat.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;For non-ADB/MDB factors&#039;&#039;&#039;: 1 + 0.2 * ln(0.1 * forge_count + 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For ADB/MDB&#039;&#039;&#039;: 1 + 0.278875 * ln(0.1 * forge_count + 1)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Stats can only be increased.&lt;br /&gt;
*Only stats that already exist on the gear (including those stats gained from equip prefixes/suffixes) can be increased. No new stats may be added.&lt;br /&gt;
**Any stats that are gained from [[Item_World#Potencies|Potencies]] cannot be forged.&lt;br /&gt;
*Most upgrades are limited to 25 levels, except for physical and magical damage which go up to 50 levels.&lt;br /&gt;
**This upgrade cap can be increased by Forge Level up to double (50 and 100 levels respectively).&lt;br /&gt;
*No bindings for increasing any [[Fighting Styles|proc]] stats exist.&lt;br /&gt;
**Likewise for decreasing [[Burden]] and [[Interference]].&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
====Basic Materials====&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor and Shields&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rares====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix Modulator&#039;&#039;&#039; || Force Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bindings====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Material Costs===&lt;br /&gt;
*The first 5 levels of upgrades on any piece of equipment do not require any bindings and will always have the same material costs.&lt;br /&gt;
**Past the first 5 levels the material costs gradually rise and 1 binding corresponding to the stat being upgraded is required.&lt;br /&gt;
**The amount required varies based on the equipment&#039;s [[quality]] and the number of upgrades already done in that stat. As the equipment is upgraded further it will require more high-grade materials, although the total number of materials needed should remain the same.&lt;br /&gt;
***Superior and below start out at 6 low-grade materials, Exquisite at 4 low/2 mid, Magnificent at 2 low/4 mid, and Legendary+ at 6 mid.&lt;br /&gt;
*For rarer equipment (Phase, Shade, and Power armors) a special component is required to upgrade them by a level in a stat. Doing so however, allows for all other stats to be upgraded to that level without another special component.&lt;br /&gt;
**Shade and power armors, in particular, will require at least 50 special components to fully upgrade its physical damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (except physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 2 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 - 6 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 7 - 10 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 11 - 14 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 18 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 19 - 22 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 23 - 26 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 27 - 30 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 31 - 34 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 38 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 39 - 40 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 4 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 14 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 24 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 34 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 44 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 45 - 54 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 55 - 64 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 65 - 74 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 75 - 84 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 85 - 94 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 95 - 100 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enchantments&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enchant==&lt;br /&gt;
*Gives time-limited bonuses to equipment in order to make them more powerful.&lt;br /&gt;
*Requires a [[#Shards|shard]] or an [[Items#Infusions|Infusion]] to activate.&lt;br /&gt;
*Expires after 1 hour real-time.&lt;br /&gt;
**Infusion on weapons expires after 15 minutes real-time.&lt;br /&gt;
*Different shard/infusion types can be applied the same equipment simultaneously to get multiple effects.&lt;br /&gt;
**However, weapons can only have two different [[#Infusions|infusion enchantments]] active at maximum.&lt;br /&gt;
*Applying the same shard/infusion type multiple times extends the effect&#039;s duration per shard/infusion.&lt;br /&gt;
&lt;br /&gt;
===[[Items#Shards|Shards]]===&lt;br /&gt;
*Lasts 1 hour per shard (besides Amnesia which is permanent).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[Weapon]]s&lt;br /&gt;
![[Armor]]s&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Voidseeker&#039;s Blessing&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || The weapon&#039;s damage type is changed to [[void]], and a +50% physical accuracy bonus.&lt;br /&gt;
*These bonus do not stack when [[Fighting_Styles#Dual_Wielding|dual-wielding]] enhanced weapons. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suffused Aether&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || Gives +10% [[Spells#Spell_Cost|mana conservation]] bonus and a +50% magic accuracy bonus.&lt;br /&gt;
*These bonus do not stack when [[Fighting_Styles#Dual_Wielding|dual-wielding]] enhanced weapons. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Featherweight Charm&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || align=&amp;quot;center&amp;quot;|✔ || Reduces the equipment&#039;s [[burden]] and [[interference]] by 7 or 50%, whichever is higher.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amnesia Shards&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || align=&amp;quot;center&amp;quot;|✔ || Resets an equipment&#039;s [[Item_World#Item_Potency|Item Potency]] completely back to 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Items#Infusions|Infusions]]===&lt;br /&gt;
*Weapons can have up to two different [[Equipment#Elemental_Strike|elemental strike]] effects active at the same time. Lasts 15 min. per infusion.&lt;br /&gt;
*Armors can have any number of different infusion types active at the same time. Lasts 60 min. per infusion.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Equip type !!Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weapons&#039;&#039;&#039; || The infused [[weapon]] gains a corresponding [[Equipment#Elemental_Strike|elemental strike]] effect.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armors&#039;&#039;&#039; || The infused [[armor]] gains 5% [[Character_Stats#Elemental_Resistance|resistance]] to the corresponding element.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Salvaging&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Salvage==&lt;br /&gt;
Salvaging retrieves materials from higher-quality [[equipment]] pieces and [[scrap]] from all pieces. Only low/mid/high-grade [[#Basic_Materials|base materials]] can be directly acquired this way. Locked and equipped items cannot be salvaged.&lt;br /&gt;
&lt;br /&gt;
*Salvaging yields between 1 and 50 scrap per equipment depending on its sale value. This scales such that it is always more economical to salvage for scrap rather than sell the equipment in order to buy the same amount of scrap from the [[bazaar]].&lt;br /&gt;
**For equipment of Average quality or lower, Scrap is given with the following formula: roundup(sale_value / 100); e.g. if the equipment&#039;s sale value was 101 a player would receive 2 scrap.&lt;br /&gt;
**For equipment of Superior quality or higher, you get one graded material (see below), and a quantity of scrap equal to roundup(sale_value / 500).&lt;br /&gt;
*Salvaging equipment with upgrades will always return 90% of the materials spent on upgrading rounded down (but never any catalysts).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Quality]]&lt;br /&gt;
!Salvage Result&lt;br /&gt;
|-&lt;br /&gt;
|Average or lower || Only Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Superior || Low-Grade + Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || Mid-Grade + Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent or higher || High-Grade + Scrap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Salvaged equipment can be bought from the [[bazaar]] for up to 24 hours after it was salvaged. It will only be visible to the salvager and will be fully repaired but also account-bound. The equipment will be wiped entirely of its [[potencies]] and [[forge]] benefits. The buyback cost is 5 times the normal buy cost or 10k [[credits]], whichever is higher.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reforging&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reforge==&lt;br /&gt;
Reforging can reset the [[Item_World#Item_Potency|Item Potency]] experience and unlocked potentials of an equipment. Equipped items cannot be reforged. Locked items can be reforged but will request a confirmation each time.&lt;br /&gt;
&lt;br /&gt;
*Reforging requires [[#Shards|Amnesia Shards]]. The number of shards required is equal to the equipment&#039;s Item Potency level.&lt;br /&gt;
*Players can only choose to forfeit all the existing Item Potency levels or keep all of them.&lt;br /&gt;
*Any potencies that had stats further increased via Forging will become latent (inactive but still present) if the potencies are removed in this manner.&lt;br /&gt;
&lt;br /&gt;
===Renaming===&lt;br /&gt;
A custom name can be given to the equipment.&lt;br /&gt;
*The equipment needs to have its [[potency]] maxed.&lt;br /&gt;
*The original name of the equipment will always be preserved, and will be displayed on the equipment popup below the custom name.&lt;br /&gt;
**The custom name can be removed by renaming to blank or the same as the original name.&lt;br /&gt;
**Sending the equipment through the [[MoogleMail]] will also remove the custom name.&lt;br /&gt;
&lt;br /&gt;
==Forge Level==&lt;br /&gt;
Every time a player upgrade an equipment, the forge will gain a certain amount of experience.&lt;br /&gt;
*The Forge level is capped at 50; extra EXP is still stored after this capped is reached.&lt;br /&gt;
*The [[#Upgrading|upgrade]] cap will be increased by Forge level.&lt;br /&gt;
*The amount of experience gained depends the level of the materials used for the upgrade: +2 per low-grade, +10 per mid-grade and +40 per high-grade; giving an effective cap of 250 per upgrade.&lt;br /&gt;
**The amount of EXP that will be gained is shown when hovering over an upgrade.&lt;br /&gt;
**The amount is unaffected by the bindings used.&lt;br /&gt;
**This also gives an amount of [[potency]] EXP equal to 1/10 of the forge EXP.&lt;br /&gt;
&lt;br /&gt;
===Forge Ranks===&lt;br /&gt;
*Experience to reach next forge level = (Current forge level * 250) + 250&lt;br /&gt;
*Upgrade cap increases by 2% per forge level, rounded down&lt;br /&gt;
**At forge level 50 the upgrade cap will increase from 50/25 to 100/50&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Rank&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | EXP required&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Upgrade Cap&lt;br /&gt;
|-&lt;br /&gt;
!WD/ADB/MDB || Others&lt;br /&gt;
|-&lt;br /&gt;
|0 || Novice || 250 || 50 || 25&lt;br /&gt;
|-&lt;br /&gt;
|1 || Novice || 500 || 51 || 25&lt;br /&gt;
|-&lt;br /&gt;
|2 || Novice || 750 || 52 || 26&lt;br /&gt;
|-&lt;br /&gt;
|3 || Novice || 1000 || 53 || 26&lt;br /&gt;
|-&lt;br /&gt;
|4 || Novice || 1250 || 54 || 27&lt;br /&gt;
|-&lt;br /&gt;
|5 || Novice || 1500 || 55 || 27&lt;br /&gt;
|-&lt;br /&gt;
|6 || Novice || 1750 || 56 || 28&lt;br /&gt;
|-&lt;br /&gt;
|7 || Novice || 2000 || 57 || 28&lt;br /&gt;
|-&lt;br /&gt;
|8 || Novice || 2250 || 58 || 29&lt;br /&gt;
|-&lt;br /&gt;
|9 || Novice || 2500 || 59 || 29&lt;br /&gt;
|-&lt;br /&gt;
|10 || Apprentice || 2750 || 60 || 30&lt;br /&gt;
|-&lt;br /&gt;
|11 || Apprentice || 3000 || 61 || 30&lt;br /&gt;
|-&lt;br /&gt;
|12 || Apprentice || 3250 || 62 || 31&lt;br /&gt;
|-&lt;br /&gt;
|13 || Apprentice || 3500 || 63 || 31&lt;br /&gt;
|-&lt;br /&gt;
|14 || Apprentice || 3750 || 64 || 32&lt;br /&gt;
|-&lt;br /&gt;
|15 || Apprentice || 4000 || 65 || 32&lt;br /&gt;
|-&lt;br /&gt;
|16 || Apprentice || 4250 || 66 || 33&lt;br /&gt;
|-&lt;br /&gt;
|17 || Apprentice || 4500 || 67 || 33&lt;br /&gt;
|-&lt;br /&gt;
|18 || Apprentice || 4750 || 68 || 34&lt;br /&gt;
|-&lt;br /&gt;
|19 || Apprentice || 5000 || 69 || 34&lt;br /&gt;
|-&lt;br /&gt;
|20 || Journeyman || 5250 || 70 || 35&lt;br /&gt;
|-&lt;br /&gt;
|21 || Journeyman || 5500 || 71 || 35&lt;br /&gt;
|-&lt;br /&gt;
|22 || Journeyman || 5750 || 72 || 36&lt;br /&gt;
|-&lt;br /&gt;
|23 || Journeyman || 6000 || 73 || 36&lt;br /&gt;
|-&lt;br /&gt;
|24 || Journeyman || 6250 || 74 || 37&lt;br /&gt;
|-&lt;br /&gt;
|25 || Journeyman || 6500 || 75 || 37&lt;br /&gt;
|-&lt;br /&gt;
|26 || Journeyman || 6750 || 76 || 38&lt;br /&gt;
|-&lt;br /&gt;
|27 || Journeyman || 7000 || 77 || 38&lt;br /&gt;
|-&lt;br /&gt;
|28 || Journeyman || 7250 || 78 || 39&lt;br /&gt;
|-&lt;br /&gt;
|29 || Journeyman || 7500 || 79 || 39&lt;br /&gt;
|-&lt;br /&gt;
|30 || Artisan || 7750 || 80 || 40&lt;br /&gt;
|-&lt;br /&gt;
|31 || Artisan || 8000 || 81 || 40&lt;br /&gt;
|-&lt;br /&gt;
|32 || Artisan || 8250 || 82 || 41&lt;br /&gt;
|-&lt;br /&gt;
|33 || Artisan || 8500 || 83 || 41&lt;br /&gt;
|-&lt;br /&gt;
|34 || Artisan || 8750 || 84 || 42&lt;br /&gt;
|-&lt;br /&gt;
|35 || Artisan || 9000 || 85 || 42&lt;br /&gt;
|-&lt;br /&gt;
|36 || Artisan || 9250 || 86 || 43&lt;br /&gt;
|-&lt;br /&gt;
|37 || Artisan || 9500 || 87 || 43&lt;br /&gt;
|-&lt;br /&gt;
|38 || Artisan || 9750 || 88 || 44&lt;br /&gt;
|-&lt;br /&gt;
|39 || Artisan || 10000 || 89 || 44&lt;br /&gt;
|-&lt;br /&gt;
|40 || Expert || 10250 || 90 || 45&lt;br /&gt;
|-&lt;br /&gt;
|41 || Expert || 10500 || 91 || 45&lt;br /&gt;
|-&lt;br /&gt;
|42 || Expert || 10750 || 92 || 46&lt;br /&gt;
|-&lt;br /&gt;
|43 || Expert || 11000 || 93 || 46&lt;br /&gt;
|-&lt;br /&gt;
|44 || Expert || 11250 || 94 || 47&lt;br /&gt;
|-&lt;br /&gt;
|45 || Expert || 11500 || 95 || 47&lt;br /&gt;
|-&lt;br /&gt;
|46 || Expert || 11750 || 96 || 48&lt;br /&gt;
|-&lt;br /&gt;
|47 || Expert || 12000 || 97 || 48&lt;br /&gt;
|-&lt;br /&gt;
|48 || Expert || 12250 || 98 || 49&lt;br /&gt;
|-&lt;br /&gt;
|49 || Expert || 12500 || 99 || 49&lt;br /&gt;
|-&lt;br /&gt;
|50 || Master || - || 100 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Dan31</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Equipment_Ranges&amp;diff=27273</id>
		<title>Equipment Ranges</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Equipment_Ranges&amp;diff=27273"/>
		<updated>2014-01-10T10:14:12Z</updated>

		<summary type="html">&lt;p&gt;Dan31: Parrty -&amp;gt; Parry, Numble -&amp;gt; Nimble&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;In order for the data here to retain its validity please do not edit this page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Intro=&lt;br /&gt;
This is a continuing work in progress (WIP) and is created using values seen on [[equipment]] since patch 0.7.7. (ID Higher then 32,000,000) These values should be used as a basis for the min/max values on a piece of gear. The values on pieces of equipment have changed from patch to patch, so gear that is &amp;quot;pre-nerf&amp;quot; is left out of the tables to better represent what may drop in the current iteration of the [[HentaiVerse]]. If anything falls outside the range displayed on the tables it should be reported on the forums in the&lt;br /&gt;
[http://forums.e-hentai.org/index.php?showtopic=53281 Equipment Ranges thread] so that this page can be updated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Current issues&amp;lt;/u&amp;gt;:&lt;br /&gt;
*Rarer equipment such as Force Shields, Power, Phase, Shade, Wakizashis, Katanas, and may be off due to their rarity.&lt;br /&gt;
&lt;br /&gt;
=Formulas=&lt;br /&gt;
Put formulas for calculating base rolls, derived bases, and projected maximums, as well as how &amp;quot;slot&amp;quot; effects gear.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Total_Roll&#039;&#039;&#039;: Value when Base_Roll, Suffix_Roll, and Quality_Bonus are all added together&lt;br /&gt;
*&#039;&#039;&#039;Base_Roll&#039;&#039;&#039;: Range of values that can appear on a piece of gear&lt;br /&gt;
*&#039;&#039;&#039;Suffix_Roll&#039;&#039;&#039;: Range of values that get added due to a suffix&lt;br /&gt;
*&#039;&#039;&#039;Quality_Bonus&#039;&#039;&#039;: Value added based on overall quality of the piece of gear&lt;br /&gt;
*&#039;&#039;&#039;Quality_Mod&#039;&#039;&#039;: Multiplier for exquisite, magnificent, legendary, and Peerless gear for &amp;quot;Coolness&amp;quot;. 1.05 for Exquisite, 1.10 for Magnificent, 1.20 for Legendary, and 1.25 for Peerless&lt;br /&gt;
*&#039;&#039;&#039;Slot_Mod&#039;&#039;&#039;: Multiplier for gear based on what slot it is worn&lt;br /&gt;
*&#039;&#039;&#039;Derived_Base&#039;&#039;&#039;: Value that can be seen on a piece of gear based on the rolls it got during creation&lt;br /&gt;
*&#039;&#039;&#039;Base_Multiplier&#039;&#039;&#039;: Value that is multiplied with the base to determine the Derived_Base&lt;br /&gt;
*&#039;&#039;&#039;Projected_Maximum&#039;&#039;&#039;: Maximum values that can be obtained on a piece of gear based on the formulas and observed values&lt;br /&gt;
&lt;br /&gt;
A lot of rounding occurs when going back and forth between the Rolls and the Derived values.&lt;br /&gt;
*&amp;quot;&amp;lt;&amp;gt;&amp;quot; will be used for rounding to the nearest whole number&lt;br /&gt;
*&amp;quot;[]&amp;quot; will be used for rounding to the second decimal&lt;br /&gt;
*&amp;quot;||&amp;quot; will be used for rounding down&lt;br /&gt;
*&amp;quot;^^&amp;quot; will be used for rounding up&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Total_Roll&#039;&#039;&#039; = Base_Roll + Suffix_Roll + Quality Bonus&lt;br /&gt;
 &#039;&#039;&#039;Total_Roll&#039;&#039;&#039; = Derived_Base / Base_Multiplier&lt;br /&gt;
 &#039;&#039;&#039;Quality_Bonus&#039;&#039;&#039; = Total_Roll - |Total_Roll|&lt;br /&gt;
&lt;br /&gt;
If an equipment is forged, the additional multiplier applies to Base_Roll and Suffix Roll only (i.e. Quality_Bonus part is unaffected)&lt;br /&gt;
&lt;br /&gt;
Since &#039;&#039;&#039;Base_Roll&#039;&#039;&#039; and &#039;&#039;&#039;Suffix_Roll&#039;&#039;&#039; are separate, they must be kept separate when determining the final value on a piece of gear.&lt;br /&gt;
 &#039;&#039;&#039;Derived_Base&#039;&#039;&#039; = (^&amp;lt;Base_Roll * Slot_Mod&amp;gt; * Quality_Mod^ +&lt;br /&gt;
 ^&amp;lt;Suffix_Roll * Slot_Mod&amp;gt; * Quality_Mod^ + Quality_Bonus) * Base_Multiplier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slot_Mod&#039;&#039;&#039; is as follows:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Slot&lt;br /&gt;
!Amount&lt;br /&gt;
|-&lt;br /&gt;
|Body || 1.2&lt;br /&gt;
|-&lt;br /&gt;
|Legs || 1.1&lt;br /&gt;
|-&lt;br /&gt;
|Head || 1&lt;br /&gt;
|-&lt;br /&gt;
|Hands || 0.9&lt;br /&gt;
|-&lt;br /&gt;
|Feet || 0.8&lt;br /&gt;
|-&lt;br /&gt;
|Weapons &amp;amp; Shields || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Projected_Maximums&#039;&#039;&#039; use the highest Rolls and Quality_Bonus seen on gear and are then plugged into the above formula to obtain the projected maximums.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Quality_Bonus&#039;&#039;&#039;, 0.00 is used for the Derived_Base minimum and 0.865 is used for the Derived_Base maximum. For the Projected_Maximums for Exquisite, Magnificent, and Legendary quality, Quality_Bonuses of 0.94, 0.99, 1.045, and 1.125 are used respectively.&lt;br /&gt;
&lt;br /&gt;
If an equipment is forged, the additional multiplier applies to Base_Roll and Suffix Roll only (i.e. Quality_Bonus part is unaffected)&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
==1-Handers==&lt;br /&gt;
===Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Axe&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 39||69||0.854||33.31||59.66||64||66.6||71.77||75.26&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 26||45||0.854||22.2||39.17||41.79||43.55||47.01||49.64&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Others&lt;br /&gt;
| 6||15||0.6069||3.64||9.63||10.28||10.92||11.56||12.21&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Others&lt;br /&gt;
| 11||40||0.105||1.16||4.29||4.51||4.72||5.15||5.37&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 20||25||0.7||14||17.5||17.5||17.5||17.5||17.5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 5||15||0.7||3.5||10.5||10.5||10.5||10.5||10.5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Prefix&lt;br /&gt;
| 5||10||0.804||4.02||8.74||8.8||8.84||8.88||8.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 6||15||0.3||1.8||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 4||10||0.3||1.2||3.26||3.58||3.6||3.91||4.24&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| 3||8||0.3||0.9||2.66||2.98||3||3.31||3.34&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Chance&lt;br /&gt;
!&lt;br /&gt;
| 11||25||1||11||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Damage&lt;br /&gt;
!&lt;br /&gt;
| 10||20||1||10||20||20||20||20||20&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Drain Proc Chance&lt;br /&gt;
! Banshee/Illithid/Vampire&lt;br /&gt;
| 11||25||1||11||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot;| Drain Proc Amount&lt;br /&gt;
! Banshee&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Illithid&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Vampire&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Club===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Club&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 33||62||0.854||28.18||53.69||57.17||59.77||64.94||67.57&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 21||40||0.854||17.93||34.9||36.67||38.42||41.88||43.66&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 17||39||0.6069||10.32||24.19||26.06||27.3||29.77||30.42&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 6||16||0.6069||3.64||10.24||10.89||11.53||12.77||12.82&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 26||77||0.105||2.73||8.18||8.6||9.03||9.87||10.3&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 12||40||0.105||1.26||4.29||4.51||4.72||5.15||5.37&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 3||9||0.491||1.47||4.84||5.37||5.4||5.91||6.44&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 4||12||1||4||12.87||12.94||12.99||13.05||13.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Parry Chance&lt;br /&gt;
! Nimble&lt;br /&gt;
| 4||7||0.894||3.58||7.03||7.99||8.04||8.98||9.05&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 14||22||0.7||9.8||15.4||15.4||15.4||15.4||15.4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Battlecaster/Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 5||15||0.7||3.5||10.5||10.5||10.5||10.5||10.5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Prefix&lt;br /&gt;
| 5||10||0.804||4.02||8.74||8.8||8.84||8.88||8.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 5||15||0.3||1.5||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 4||10||0.3||1.2||3.26||3.58||3.6||3.91||4.24&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| 4||10||0.3||1.2||3.26||3.58||3.6||3.91||4.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stun Chance&lt;br /&gt;
!&lt;br /&gt;
| 11||25||1||11||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Drain Proc Chance&lt;br /&gt;
! Banshee/Illithid/Vampire&lt;br /&gt;
| 11||25||1||11||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot;| Drain Proc Amount&lt;br /&gt;
! Banshee&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Illithid&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Vampire&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rapier===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Rapier&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 26||46||0.854||22.2||40.02||42.65||44.4||48.72||50.49&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 15||28||0.854||12.81||24.65||26.42||27.32||29.93||30.85&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 29||57||0.6069||17.6||35.12||37.59||38.84||42.51||44.38&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 15||28||0.6069||9.1||17.52||18.78||19.41||21.27||21.92&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 25||78||0.105||2.63||8.28||8.71||9.13||9.98||10.41&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 11||40||0.105||1.16||4.29||4.51||4.72||5.15||5.37&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 3||9||0.491||1.47||4.84||5.37||5.4||5.91||6.44&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 4||12||1||4||12.87||12.94||12.99||13.05||13.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Parry Chance&lt;br /&gt;
! Nimble&lt;br /&gt;
| 11||23||0.894||9.83||21.34||23.19||24.13||26.86||26.93&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 6||16||0.894||5.36||15.08||16.04||16.98||18.81||18.89&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 9||18||0.7||6.3||12.6||12.6||12.6||12.6||12.6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Battlecaster/Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 5||14||0.7||3.5||9.8||9.8||9.8||9.8||9.8&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Prefix&lt;br /&gt;
| 5||10||0.804||4.02||8.74||8.8||8.84||8.88||8.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 4||10||0.3||1.2||3.26||3.58||3.6||3.91||4.24&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 6||15||0.3||1.8||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| 4||10||0.3||1.2||3.26||3.58||3.6||3.91||4.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Penetrated Armor Chance&lt;br /&gt;
!&lt;br /&gt;
| 11||25||1||11||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Drain Proc Chance&lt;br /&gt;
! Banshee/Illithid/Vampire&lt;br /&gt;
| 11||25||1||11||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot;| Drain Proc Amount&lt;br /&gt;
! Banshee&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Illithid&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Vampire&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shortsword===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Shortsword&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 27||56||0.854||23.06||48.56||52.04||54.65||58.96||61.59&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 16||35||0.854||13.66||30.63||32.4||34.15||36.76||38.54&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 30||67||0.6069||18.21||41.19||43.66||46.12||49.79||51.66&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 16||35||0.6069||9.71||21.77||23.03||24.27||26.12||27.39&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 26||78||0.105||2.73||8.28||8.71||9.13||9.98||10.41&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 12||40||0.105||1.26||4.29||4.51||4.72||5.15||5.37&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Speed&lt;br /&gt;
! Swiftness&lt;br /&gt;
| 2||10||0.481||0.96||5.23||5.26||5.29||5.31||5.35&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 3||9||0.491||1.47||4.84||5.37||5.4||5.91||6.44&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 4||12||1||4||12.87||12.94||12.99||13.05||13.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Parry Chance&lt;br /&gt;
! &lt;br /&gt;
| 5||15||0.894||4.47||14.18||15.14||16.08||17.03||17.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 8||15||0.7||5.6||10.5||10.5||10.5||10.5||10.5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Battlecaster/Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 5||15||0.7||3.5||10.5||10.5||10.5||10.5||10.5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Prefix&lt;br /&gt;
| 5||10||0.804||4.02||8.74||8.8||8.84||8.88||8.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 6||15||0.3||1.8||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 6||15||0.3||1.8||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| 6||15||0.3||1.8||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Chance&lt;br /&gt;
!&lt;br /&gt;
| 10||25||1||10||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Damage&lt;br /&gt;
!&lt;br /&gt;
| 10||20||1||10||20||20||20||20||20&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Drain Proc Chance&lt;br /&gt;
! Banshee/Illithid/Vampire&lt;br /&gt;
| 11||25||1||11||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot;| Drain Proc Amount&lt;br /&gt;
! Banshee&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Illithid&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Vampire&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wakizashi===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Wakizashi&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 26||41||0.854||22.2||35.75||38.38||40.13||43.59||45.37&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 12||24||0.854||10.25||21.23||23.01||23.9||25.66||26.58&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 40||63||0.6069||24.28||38.76||41.23||43.69||47.37||48.63&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 21||32||0.6069||12.74||19.95||21.21||22.45||24.3||24.96&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 32||77||0.105||3.36||8.18||8.6||9.03||9.87||10.3&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 11||40||0.105||1.16||4.29||4.51||4.72||5.15||5.37&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Speed&lt;br /&gt;
! Swiftness&lt;br /&gt;
| 13||29||0.481||6.25||14.37||14.4||14.43||14.45||14.49&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 6||20||0.481||2.89||10.04||10.07||10.1||10.12||10.16&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 4||9||0.491||1.96||4.84||5.37||5.4||5.91||6.44&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 4||12||1||4||12.87||12.94||12.99||13.05||13.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Parry Chance&lt;br /&gt;
! Nimble&lt;br /&gt;
| 15||25||0.894||13.41||23.12||24.98||25.92||28.65||29.61&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 9||18||0.894||8.05||16.87||17.83||18.77||20.6||21.57&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 4||8||0.7||2.8||5.6||5.6||5.6||5.6||5.6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Battlecaster/Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 5||11||0.7||3.5||7.7||7.7||7.7||7.7||7.7&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Prefix&lt;br /&gt;
| 5||10||0.804||4.02||8.74||8.8||8.84||8.88||8.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 3||8||0.3||0.9||2.66||2.98||3||3.31||3.34&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 8||20||0.3||2.4||6.26||6.58||6.9||7.51||7.84&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| 8||20||0.3||2.4||6.26||6.58||6.9||7.51||7.84&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Chance&lt;br /&gt;
!&lt;br /&gt;
| 11||25||1||11||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Damage&lt;br /&gt;
!&lt;br /&gt;
| 3||12||1||3||12||12||12||12||12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==2-Handers==&lt;br /&gt;
===Estoc===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Estoc&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 46||75||0.854||39.28||64.79||69.12||71.73||77.75||82.09&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 31||50||0.854||26.47||43.44||46.06||47.82||52.13||54.76&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 16||33||0.6069||9.71||20.55||22.42||23.66||25.52||26.17&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 6||12||0.6069||3.64||7.81||8.46||9.1||9.74||9.79&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 50||100||0.105||5.25||10.59||11.12||11.65||12.71||13.24&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 31||60||0.105||3.26||6.39||6.71||7.03||7.67||7.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 6||15||0.491||2.95||7.79||8.32||8.83||9.35||9.88&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 7||20||1||7||20.87||20.94||20.99||21.05||21.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 20||39||0.7||14||27.3||27.3||27.3||27.3||27.3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Battlecaster/Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 10||19||0.7||7||13.3||13.3||13.3||13.3||13.3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Prefix&lt;br /&gt;
| 5||10||0.804||4.02||8.74||8.8||8.84||8.88||8.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 16||30||0.3||4.8||9.26||9.88||10.2||11.11||11.74&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 5||15||0.3||1.5||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| 3||8||0.3||0.9||2.66||2.98||3||3.31||3.34&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Penetrated Armor Chance&lt;br /&gt;
!&lt;br /&gt;
| 15||25||1||15||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Drain Proc Chance&lt;br /&gt;
! Banshee/Illithid/Vampire&lt;br /&gt;
| 11||25||1||11||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot;| Drain Proc Amount&lt;br /&gt;
! Banshee&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Illithid&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Vampire&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Longsword===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Longsword&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 45||88||0.854||38.43||75.89||80.22||83.68||91.42||94.9&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 30||60||0.854||25.62||51.98||54.6||57.21||62.38||65.01&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 15||37||0.6069||9.1||22.98||24.85||26.09||27.94||29.21&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 5||15||0.6069||3.03||9.63||10.28||10.92||11.56||12.21&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 49||102||0.105||5.15||10.8||11.44||11.97||13.02||13.56&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 30||60||0.105||3.15||6.39||6.71||7.03||7.67||7.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 6||15||0.491||2.95||7.79||8.32||8.83||9.35||9.88&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 6||20||1||6||20.87||20.94||20.99||21.05||21.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 30||50||0.7||21||35||35||35||35||35&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Battlecaster/Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 15||30||0.7||10.5||21||21||21||21||21&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Prefix&lt;br /&gt;
| 5||10||0.804||4.02||8.74||8.8||8.84||8.88||8.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 16||30||0.3||4.8||9.26||9.88||10.2||11.11||11.74&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 12||25||0.3||3.6||7.76||8.38||8.7||9.31||9.94&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| 4||10||0.3||1.2||3.26||3.58||3.6||3.91||4.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Chance&lt;br /&gt;
!&lt;br /&gt;
| 15||25||1||15||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Damage&lt;br /&gt;
!&lt;br /&gt;
| 20||30||1||20||30||30||30||30||30&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Drain Proc Chance&lt;br /&gt;
! Banshee/Illithid/Vampire&lt;br /&gt;
| 11||25||1||11||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot;| Drain Proc Amount&lt;br /&gt;
! Banshee&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Illithid&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Vampire&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mace===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Mace&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 45||75||0.854||38.43||64.79||69.12||71.73||77.75||81.22&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 31||50||0.854||26.47||43.44||46.06||47.82||52.13||54.76&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 18||38||0.6069||10.92||23.59||25.45||26.7||28.55||29.81&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 7||15||0.6069||4.25||9.63||10.28||10.92||11.56||12.21&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 51||102||0.105||5.36||10.8||11.44||11.97||13.02||13.56&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 31||60||0.105||3.26||6.39||6.71||7.03||7.67||7.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 6||15||0.491||2.95||7.79||8.32||8.83||9.35||9.88&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 6||20||1||6||20.87||20.94||20.99||21.05||21.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 20||40||0.7||14||28||28||28||28||28&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Battlecaster/Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 10||20||0.7||7||14||14||14||14||14&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Prefix&lt;br /&gt;
| 5||10||0.804||4.02||8.74||8.8||8.84||8.88||8.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 16||30||0.3||4.8||9.26||9.88||10.2||11.11||11.74&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 10||20||0.3||3||6.26||6.58||6.9||7.51||7.84&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| 4||10||0.3||1.2||3.26||3.58||3.6||3.91||4.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stun Chance&lt;br /&gt;
!&lt;br /&gt;
| 16||30||1||16||30||30||30||30||30&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Drain Proc Chance&lt;br /&gt;
! Banshee/Illithid/Vampire&lt;br /&gt;
| 11||25||1||11||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot;| Drain Proc Amount&lt;br /&gt;
! Banshee&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Illithid&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|-&lt;br /&gt;
! Vampire&lt;br /&gt;
| 0||0||0.01||0||0.01||0.01||0.01||0.01||0.01&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Katana&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 46||75||0.854||39.28||64.79||69.12||71.73||77.75||81.22&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 30||50||0.854||25.62||43.44||46.06||48.66||52.13||54.76&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 34||68||0.6069||20.63||41.79||44.27||46.73||50.4||52.27&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 15||35||0.6069||9.1||21.77||23.03||24.27||26.12||27.39&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 57||102||0.105||5.99||10.8||11.44||11.97||13.02||13.56&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 34||60||0.105||3.57||6.39||6.71||7.03||7.67||7.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 20||40||0.7||14||28||28||28||28||28&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 10||20||0.7||7||14||14||14||14||14&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Prefix&lt;br /&gt;
| 5||10||0.804||4.02||8.74||8.8||8.84||8.88||8.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 16||30||0.3||4.8||9.26||9.88||10.2||11.11||11.74&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 12||25||0.3||3.6||7.76||8.38||8.7||9.31||9.94&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| 4||10||0.3||1.2||3.26||3.58||3.6||3.91||4.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Chance&lt;br /&gt;
!&lt;br /&gt;
| 16||25||1||16||25||25||25||25||25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Damage&lt;br /&gt;
!&lt;br /&gt;
| 21||30||1||21||30||30||30||30||30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staffs==&lt;br /&gt;
===Katalox===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Katalox&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Damage&lt;br /&gt;
!&lt;br /&gt;
| 10||25||0.854||8.54||22.09||23.86||24.76||26.51||28.29&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Destruction&lt;br /&gt;
| 28||49||0.82969||23.23||41.37||43.92||45.62||49.82||52.37&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 16||30||0.82969||13.28||25.61||27.33||28.2||30.74||32.46&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 36||59||0.491||17.68||29.39||31.39||32.4||35.37||37.38&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 16||30||0.491||7.86||15.15||16.17||16.69||18.19||19.21&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Critical Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 41||83||0.114||4.67||9.56||10.14||10.6||11.52||12.1&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 22||50||0.114||2.51||5.8||6.15||6.38||6.96||7.31&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Focus&lt;br /&gt;
| 7||25||1||7||25.87||25.94||25.99||26.05||26.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 10||19||0.7||7||13.3||13.3||13.3||13.3||13.3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Proficiency Bonus&lt;br /&gt;
! Prof. Suffix&lt;br /&gt;
| 22||40||0.306||6.73||12.5||13.14||13.77||15.01||15.64&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 8||20||0.306||2.45||6.38||6.71||7.03||7.66||7.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Minor Prof&lt;br /&gt;
!&lt;br /&gt;
| 6||15||0.306||1.84||4.85||5.18||5.5||5.83||6.16&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;5&amp;quot; | Elemental Damage Bonus&lt;br /&gt;
! Holy/Dark (with Prefix + Matching EDB Suffix)√√&lt;br /&gt;
| 18||35||0.804||14.47||28.84||30.5||31.35||33||34.67&lt;br /&gt;
|-&lt;br /&gt;
! Holy/Dark (without Prefix + EDB Suffix)×√&lt;br /&gt;
| 13||25||0.804||10.45||20.8||22.46||23.31||24.96||26.63&lt;br /&gt;
|-&lt;br /&gt;
! Holy/Dark (with Prefix + Non-matching EDB Suffix)√×&lt;br /&gt;
| 7||20||0.804||5.63||16.78||17.64||17.68||18.53||19.4&lt;br /&gt;
|-&lt;br /&gt;
! Holy/Dark (without Prefix + non-EDB Suffix)&lt;br /&gt;
| 2||10||0.804||1.61||8.74||9.6||9.64||10.49||11.36&lt;br /&gt;
|-&lt;br /&gt;
! Fire/Cold/Elec/Wind (EDB Prefix)&lt;br /&gt;
| 5||10||0.804||4.02||8.74||8.8||8.84||8.88||8.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! INT&lt;br /&gt;
| 5||18||0.3||1.5||5.66||5.98||6.3||6.91||7.24&lt;br /&gt;
|-&lt;br /&gt;
! WIS&lt;br /&gt;
| 5||12||0.3||1.5||3.86||4.18||4.5||4.81||4.84&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ether Theft Chance&lt;br /&gt;
!&lt;br /&gt;
| 11||20||2||22||40||40||40||40||40&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Oak===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Oak&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Damage&lt;br /&gt;
!&lt;br /&gt;
| 9||25||0.854||7.69||22.09||23.86||24.76||26.51||28.29&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Others&lt;br /&gt;
| 13||28||0.82969||10.79||23.95||25.67||26.54||29.08||29.97&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 27||57||0.491||13.26||28.41||30.41||31.42||34.39||35.9&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 13||28||0.491||6.38||14.17||15.19||15.71||17.21||17.74&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Critical Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 21||73||0.114||2.39||8.42||8.89||9.35||10.15||10.62&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 11||40||0.114||1.25||4.66||4.9||5.13||5.59||5.83&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Focus&lt;br /&gt;
| 6||25||1||6||25.87||25.94||25.99||26.05||26.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Counter-Resist&lt;br /&gt;
!&lt;br /&gt;
| 2||10||1||2||10.87||10.94||10.99||11.05||11.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 7||15||0.7||4.9||10.5||10.5||10.5||10.5||10.5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Proficiency Bonus&lt;br /&gt;
! Prof. Suffix&lt;br /&gt;
| 27||50||0.306||8.26||15.56||16.51||17.13||18.68||19.62&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 15||30||0.306||4.59||9.44||10.08||10.4||11.34||11.97&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Minor Prof&lt;br /&gt;
!&lt;br /&gt;
| 5||15||0.306||1.53||4.85||5.18||5.5||5.83||6.16&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;7&amp;quot; | Elemental Damage Bonus&lt;br /&gt;
! Holy (with Prefix + Holy EDB Suffix)√√ &lt;br /&gt;
| 19||40||0.804||15.28||32.86||34.52||36.17||37.82||39.5&lt;br /&gt;
|-&lt;br /&gt;
! Holy (without Prefix + Holy EDB Suffix)×√&lt;br /&gt;
| 14||30||0.804||11.26||24.82||26.48||28.13||29.78||31.46&lt;br /&gt;
|-&lt;br /&gt;
! Holy (with Prefix + Non-Holy EDB Suffix)√×&lt;br /&gt;
| 9||25||0.804||7.24||20.8||21.66||22.5||23.35||24.22&lt;br /&gt;
|-&lt;br /&gt;
! Holy (without Prefix + Non-Holy EDB Suffix)&lt;br /&gt;
| 4||15||0.804||3.22||12.76||13.62||14.46||15.31||16.18&lt;br /&gt;
|-&lt;br /&gt;
! Cold/Fire (with Prefix)★×&lt;br /&gt;
| 6||17||0.804||4.82||14.36||15.23||15.27||16.12||16.18&lt;br /&gt;
|-&lt;br /&gt;
! Cold/Fire (without Prefix) &lt;br /&gt;
| 1||7||0.804||0.8||6.32||7.19||7.23||8.08||8.14&lt;br /&gt;
|-&lt;br /&gt;
! Elec/Wind/Dark (with Prefix)★×&lt;br /&gt;
| 5||10||0.804||4.02||8.74||8.8||8.84||8.88||8.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! INT&lt;br /&gt;
| 4||12||0.3||1.2||3.86||4.18||4.5||4.81||4.84&lt;br /&gt;
|-&lt;br /&gt;
! WIS&lt;br /&gt;
| 6||18||0.3||1.8||5.66||5.98||6.3||6.91||7.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ether Theft Chance&lt;br /&gt;
!&lt;br /&gt;
| 10||20||2||20||40||40||40||40||40&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Redwood===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Redwood&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Damage&lt;br /&gt;
!&lt;br /&gt;
| 9||25||0.854||7.69||22.09||23.86||24.76||26.51||28.29&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Destruction&lt;br /&gt;
| 23||46||0.82969||19.08||38.88||41.43||43.14||47.33||49.06&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 13||28||0.82969||10.79||23.95||25.67||26.54||29.08||29.97&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 27||56||0.491||13.26||27.92||29.92||30.93||33.9||34.92&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 13||28||0.491||6.38||14.17||15.19||15.71||17.21||17.74&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Critical Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 26||73||0.114||2.96||8.42||8.89||9.35||10.15||10.62&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 11||40||0.114||1.25||4.66||4.9||5.13||5.59||5.83&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Focus&lt;br /&gt;
| 6||25||1||6||25.87||25.94||25.99||26.05||26.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 7||15||0.7||4.9||10.5||10.5||10.5||10.5||10.5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Proficiency Bonus&lt;br /&gt;
! Prof. Suffix&lt;br /&gt;
| 19||39||0.306||5.81||12.2||12.83||13.46||14.7||15.34&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 7||20||0.306||2.14||6.38||6.71||7.03||7.66||7.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Minor Prof&lt;br /&gt;
!&lt;br /&gt;
| 3||10||0.306||0.92||3.32||3.65||3.67||3.99||4.32&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;5&amp;quot; | Elemental Damage Bonus&lt;br /&gt;
! Fire/Cold/Elec/Wind (with Prefix + Matching EDB Suffix)★★&lt;br /&gt;
| 17||35||0.804||13.67||28.84||30.5||31.35||33||34.67&lt;br /&gt;
|-&lt;br /&gt;
! Fire/Cold/Elec/Wind (without Prefix + EDB Suffix)×★&lt;br /&gt;
| 12||25||0.804||9.65||20.8||22.46||23.31||24.96||26.63&lt;br /&gt;
|-&lt;br /&gt;
! Fire/Cold/Elec/Wind (with Prefix + non-EDB Suffix)★×&lt;br /&gt;
| 6||20||0.804||4.82||16.78||17.64||17.68||18.53||19.4&lt;br /&gt;
|-&lt;br /&gt;
! Fire/Cold/Elec/Wind (without Prefix + non-EDB Suffix)&lt;br /&gt;
| 1||10||0.804||0.8||8.74||9.6||9.64||10.49||11.36&lt;br /&gt;
|-&lt;br /&gt;
! Holy/Dark (with Prefix)√×&lt;br /&gt;
| 5||10||0.804||4.02||8.74||8.8||8.84||8.88||8.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! INT&lt;br /&gt;
| 5||15||0.3||1.5||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! WIS&lt;br /&gt;
| 5||15||0.3||1.5||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ether Theft Chance&lt;br /&gt;
!&lt;br /&gt;
| 16||25||2||32||50||50||50||50||50&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Willow===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Willow&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Damage&lt;br /&gt;
!&lt;br /&gt;
| 9||25||0.854||7.69||22.09||23.86||24.76||26.51||28.29&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Destruction&lt;br /&gt;
| 23||46||0.82969||19.08||38.88||41.43||43.14||47.33||49.06&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 13||28||0.82969||10.79||23.95||25.67||26.54||29.08||29.97&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 26||56||0.491||12.77||27.92||29.92||30.93||33.9||34.92&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 13||28||0.491||6.38||14.17||15.19||15.71||17.21||17.74&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Critical Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 20||73||0.114||2.28||8.42||8.89||9.35||10.15||10.62&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 12||40||0.114||1.37||4.66||4.9||5.13||5.59||5.83&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Focus&lt;br /&gt;
| 6||25||1||6||25.87||25.94||25.99||26.05||26.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Counter-Resist&lt;br /&gt;
!&lt;br /&gt;
| 2||10||1||2||10.87||10.94||10.99||11.05||11.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 7||15||0.7||4.9||10.5||10.5||10.5||10.5||10.5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Proficiency Bonus&lt;br /&gt;
! Prof. Suffix&lt;br /&gt;
| 27||50||0.306||8.26||15.56||16.51||17.13||18.68||19.62&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 16||30||0.306||4.9||9.44||10.08||10.4||11.34||11.97&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Minor Prof&lt;br /&gt;
!&lt;br /&gt;
| 5||15||0.306||1.53||4.85||5.18||5.5||5.83||6.16&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;5&amp;quot; | Elemental Damage Bonus&lt;br /&gt;
! Dark (With Prefix)√×&lt;br /&gt;
| 9||25||0.804||7.24||20.8||21.66||22.5||23.35||24.22&lt;br /&gt;
|-&lt;br /&gt;
! Dark (Without Prefix)&lt;br /&gt;
| 4||15||0.804||3.22||12.76||13.62||14.46||15.31||16.18&lt;br /&gt;
|-&lt;br /&gt;
! Elec/Wind (With Prefix)★×&lt;br /&gt;
| 6||17||0.804||4.82||14.36||15.23||15.27||16.12||16.18&lt;br /&gt;
|-&lt;br /&gt;
! Elec/Wind (Without Prefix)&lt;br /&gt;
| 1||7||0.804||0.8||6.32||7.19||7.23||8.08||8.14&lt;br /&gt;
|-&lt;br /&gt;
! Cold/Fire/Holy (With Prefix)★×&lt;br /&gt;
| 5||10||0.804||4.02||8.74||8.8||8.84||8.88||8.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! INT&lt;br /&gt;
| 4||12||0.3||1.2||3.86||4.18||4.5||4.81||4.84&lt;br /&gt;
|-&lt;br /&gt;
! WIS&lt;br /&gt;
| 6||18||0.3||1.8||5.66||5.98||6.3||6.91||7.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ether Theft Chance&lt;br /&gt;
!&lt;br /&gt;
| 11||20||2||22||40||40||40||40||40&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Shields=&lt;br /&gt;
===Buckler===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Buckler&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Speed&lt;br /&gt;
! Agile&lt;br /&gt;
| 0||3||0.481||0||1.86||1.9||1.92||1.95||1.98&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 6||15||0.491||2.95||7.79||8.32||8.83||9.35||9.88&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 6||20||1||6||20.87||20.94||20.99||21.05||21.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigaion&lt;br /&gt;
! Protection&lt;br /&gt;
| 5||15||0.21||1.05||3.33||3.77||3.78||4.21||4.23&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 3||8||0.21||0.63||1.86||2.09||2.1||2.32||2.34&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigaion&lt;br /&gt;
! Warding&lt;br /&gt;
| 11||25||0.201||2.21||5.2||5.62||5.83||6.44||6.66&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 3||8||0.201||0.6||1.78||2||2.01||2.22||2.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Block Chance&lt;br /&gt;
! Barrier&lt;br /&gt;
| 13||25||0.998||12.97||25.81||27.88||28.93||30.98||33.06&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 10||20||0.998||9.98||20.82||21.9||22.94||24.99||26.07&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Parry Chance&lt;br /&gt;
! Nimble&lt;br /&gt;
| 4||7||0.894||3.58||7.03||7.99||8.04||8.98||9.05&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Mithril&lt;br /&gt;
| 3||6||0.7||2.1||4.2||4.2||4.2||4.2||4.2&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 4||8||0.7||2.8||5.6||5.6||5.6||5.6||5.6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 0||0||0.7||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 2||7||0.7||1.4||4.9||4.9||4.9||4.9||4.9&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;6&amp;quot; | Damage Type Mitigations&lt;br /&gt;
! Reinforced Prefix Crushing&lt;br /&gt;
| 3||13||0.1549||0.46||2.15||2.31||2.32||2.49||2.5&lt;br /&gt;
|-&lt;br /&gt;
! Crushing&lt;br /&gt;
| 3||7||0.1549||0.46||1.22||1.38||1.39||1.56||1.57&lt;br /&gt;
|-&lt;br /&gt;
! Reinforced Prefix Slashing&lt;br /&gt;
| 3||19||0.1529||0.46||3.04||3.2||3.21||3.37||3.38&lt;br /&gt;
|-&lt;br /&gt;
! Slashing&lt;br /&gt;
| 3||7||0.1529||0.46||1.2||1.37||1.37||1.54||1.55&lt;br /&gt;
|-&lt;br /&gt;
! Reinforced Prefix Piercing&lt;br /&gt;
| 3||19||0.1499||0.45||2.98||3.14||3.15||3.3||3.32&lt;br /&gt;
|-&lt;br /&gt;
! Piercing&lt;br /&gt;
| 3||7||0.1499||0.45||1.18||1.34||1.35||1.51||1.52&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 5||15||0.3||1.5||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 5||15||0.3||1.5||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! END&lt;br /&gt;
| 5||15||0.3||1.5||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kite Shield===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Kite&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Speed&lt;br /&gt;
! Agile&lt;br /&gt;
| 0||4||0.481||0||2.34||2.38||2.4||2.43||2.47&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigaion&lt;br /&gt;
! Protection&lt;br /&gt;
| 8||19||0.21||1.68||4.17||4.61||4.83||5.26||5.28&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 5||12||0.21||1.05||2.7||2.93||3.15||3.37||3.39&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigaion&lt;br /&gt;
! Warding&lt;br /&gt;
| 13||29||0.201||2.61||6||6.42||6.83||7.45||7.66&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 5||12||0.201||1.01||2.59||2.8||3.01||3.23||3.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Block Chance&lt;br /&gt;
! Others&lt;br /&gt;
| 15||25||0.998||14.97||25.81||27.88||28.93||30.98||33.06&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Mithril&lt;br /&gt;
| 11.25||18.75||0.7||7.88||13.13||13.13||13.13||13.13||13.13&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 15||25||0.7||10.5||17.5||17.5||17.5||17.5||17.5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Interference&lt;br /&gt;
! Others&lt;br /&gt;
| 15||25||0.7||10.5||17.5||17.5||17.5||17.5||17.5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Damage Type Mitigations&lt;br /&gt;
! Crushing Suffix&lt;br /&gt;
| 16||35||0.1549||2.48||5.56||5.88||6.19||6.67||6.99&lt;br /&gt;
|-&lt;br /&gt;
! Slashing Suffix&lt;br /&gt;
| 16||35||0.1529||2.45||5.48||5.8||6.11||6.58||6.9&lt;br /&gt;
|-&lt;br /&gt;
! Piercing Suffix&lt;br /&gt;
| 16||35||0.1499||2.4||5.38||5.69||5.99||6.45||6.76&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 4||15||0.3||1.2||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 4||15||0.3||1.2||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! END&lt;br /&gt;
| 4||15||0.3||1.2||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Force===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;11&amp;quot; | Force&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary || Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Speed&lt;br /&gt;
! Agile&lt;br /&gt;
| 0||0||0.481||0||0.42||0.45||0.48||0.5||0.54&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigaion&lt;br /&gt;
! Protection&lt;br /&gt;
| 9||19||0.21||1.89||4.17||4.61||4.83||5.26||5.28&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 5||12||0.21||1.05||2.7||2.93||3.15||3.37||3.39&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigaion&lt;br /&gt;
! Warding&lt;br /&gt;
| 15||29||0.201||3.02||6||6.42||6.83||7.45||7.66&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 5||12||0.201||1.01||2.59||2.8||3.01||3.23||3.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Block Chance&lt;br /&gt;
! Others&lt;br /&gt;
| 20||30||0.998||19.96||30.8||32.87||33.92||36.97||39.05&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Mithril&lt;br /&gt;
| 3||7.5||0.7||2.1||5.25||5.25||5.25||5.25||5.25&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 4||10||0.7||2.8||7||7||7||7||7&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Interference&lt;br /&gt;
! Others&lt;br /&gt;
| 40||60||0.7||28||42||42||42||42||42&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Damage Type Mitigations&lt;br /&gt;
! Crushing Suffix&lt;br /&gt;
| 17||35||0.1549||2.63||5.56||5.88||6.19||6.67||6.99&lt;br /&gt;
|-&lt;br /&gt;
! Slashing Suffix&lt;br /&gt;
| 19||35||0.1529||2.91||5.48||5.8||6.11||6.58||6.9&lt;br /&gt;
|-&lt;br /&gt;
! Piercing Suffix&lt;br /&gt;
| 19||35||0.1499||2.85||5.38||5.69||5.99||6.45||6.76&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 6||15||0.3||1.8||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 5||15||0.3||1.5||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|-&lt;br /&gt;
! END&lt;br /&gt;
| 5||15||0.3||1.5||4.76||5.08||5.4||5.71||6.04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Equipment Ranges Clothes]]&lt;br /&gt;
*[[Equipment Ranges Light]]&lt;br /&gt;
*[[Equipment Ranges Heavy]]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showtopic=53281 Equipment Ranges] - Post any new data here.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Dan31</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Equipment_Prefixes&amp;diff=24763</id>
		<title>Equipment Prefixes</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Equipment_Prefixes&amp;diff=24763"/>
		<updated>2013-06-09T21:49:12Z</updated>

		<summary type="html">&lt;p&gt;Dan31: 0.76 Leather Armor elemental suffixes were switched to prefixes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Prefixes are special characteristics that can be found on all types of equipment. Some prefixes can only occur on certain types of equipment. &lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
Quality has an effect on the stats of the equipment, where higher quality equipment generally has better stats and lower [[interference]] and [[burden]]. Higher quality equipment also have more difficult monsters in their respective [[Item World]]s and likewise reward more [[EXP]]. &lt;br /&gt;
&lt;br /&gt;
*Crude&lt;br /&gt;
*Fair&lt;br /&gt;
*Average&lt;br /&gt;
*Fine&lt;br /&gt;
*Superior&lt;br /&gt;
*Exquisite (~+5% additional bonus to all its stats)&lt;br /&gt;
*Magnificent (~+10% additional bonus to all its stats)&lt;br /&gt;
**Base drop chance = 0.0005%&lt;br /&gt;
*Legendary (~+20% additional bonus to all its stats)&lt;br /&gt;
**Base drop chance = 0.000025%&lt;br /&gt;
&lt;br /&gt;
It should be noted that stats generate prefixes, not the other way around. The quality prefix is basically the average value of all the stats given to a piece of gear. For a stat that ranges from 5-10, getting 5 is +1 quality while getting 10 is +6 quality. The sum of the quality scores is then divided by the maximum possible quality score to get a quality rating between 0 and 1. For example, a piece of gear would have to score above 0.5 to qualify as &amp;quot;fine&amp;quot;, so if the maximum quality score was 100, it would need at least 51.&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=1052349]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One way to quickly approximate the quality of a particular equip is to observe its potency EXP (PXP) at level 0. The quality can then be approximated by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;Quality = (PXP - 100) / 250&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ethereal/Elemental&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weapons&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Weapon Prefixes==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ethereal Weapons&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Ethereal===&lt;br /&gt;
*Have no [[interference]] or [[burden]].&lt;br /&gt;
*Do [[Void]] damage, which is significantly better than crushing/slashing/piercing on [[HentaiVerse_Bestiary|all boss-class or higher monsters]].&lt;br /&gt;
*Gives Void Strike effect (same as Elemental Strike except the damage type is void)&lt;br /&gt;
*Still affects monsters having their physical defenses reduced (i.e. [[Penetrated Armor]]).&lt;br /&gt;
&amp;lt;div id=&amp;quot;Elemental Weapons&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
*Function the same as weapons affected by [[infusions]] through [[The Forge]]&lt;br /&gt;
**Gives Elemental Damage Bonus for that element&lt;br /&gt;
**Six variants (corresponding to six [[Damage_Types|magic damage types]])&lt;br /&gt;
**Using infusions will give an additional Elemental Strike effect, unless the infusion type is the same as the weapon&#039;s elemental type&lt;br /&gt;
**Gives the weapon an Elemental Strike effect (additional damage in that element)&lt;br /&gt;
***Damage done (before mitigation by monsters) is equal to 50% of damage done by the melee hit, counts as physical damage&lt;br /&gt;
***Triggered by both main-hand and offhand melee hits&lt;br /&gt;
***Only affects the primary target&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Fiery || Fire&lt;br /&gt;
|-&lt;br /&gt;
|Arctic || Cold&lt;br /&gt;
|-&lt;br /&gt;
|Shocking || Elec&lt;br /&gt;
|-&lt;br /&gt;
|Tempestuous || Wind&lt;br /&gt;
|-&lt;br /&gt;
|Hallowed || Holy&lt;br /&gt;
|-&lt;br /&gt;
|Demonic || Dark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor Prefixes==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armor&lt;br /&gt;
!Variants&lt;br /&gt;
!Increases&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Cloth || Charged || Casting Speed&lt;br /&gt;
|-&lt;br /&gt;
|Frugal || Mana Conservation&lt;br /&gt;
|-&lt;br /&gt;
|Radiant || Magic Damage (Phase only)&lt;br /&gt;
|-&lt;br /&gt;
|Mystic || Spell Critical Damage [Multiplier?] (Phase only)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Light || Agile || Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced || Crushing/Slashing/Piercing Mitigation (Leather only)&lt;br /&gt;
|-&lt;br /&gt;
|Savage || Attack Critical Damage Multiplier (Shade only)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Heavy || Shielding || Block (Plate only)&lt;br /&gt;
|-&lt;br /&gt;
|Mithril || -20% [[Burden]] (applies on equip roll)&lt;br /&gt;
|-&lt;br /&gt;
|Savage || Attack Critical Damage Multiplier (Power only)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Shield || Agile || Attack Speed (Buckler and Kite Shields only)&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced || Crushing/Slashing/Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
|Mithril || -20% [[Burden]] (applies on equip roll)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; width=&amp;quot;100px&amp;quot;|&#039;&#039;All but Cotton&#039;&#039;&lt;br /&gt;
|Ruby || Fire Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Cobalt || Cold Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Amber || Elec Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Jade || Wind Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Zircon || Holy Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Onyx || Dark Resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chances==&lt;br /&gt;
Equipment with the quality grade of &amp;quot;Fine&amp;quot; or higher have a chance to drop with a prefix. For weapons the chance is 30% for Ethereal and 10% for each type of elemental prefix. For armor it is an equal chance for all applicable prefixes.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Quality&lt;br /&gt;
!Chance&lt;br /&gt;
|-&lt;br /&gt;
|Fine || 5%&lt;br /&gt;
|-&lt;br /&gt;
|Superior || 10%&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || 25%&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent || 50%&lt;br /&gt;
|-&lt;br /&gt;
|Legendary || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Equipment Suffixes]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Dan31</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Credits&amp;diff=24615</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Credits&amp;diff=24615"/>
		<updated>2013-06-08T10:25:02Z</updated>

		<summary type="html">&lt;p&gt;Dan31: /* Sources And Uses */ 0.76.i&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Credit, often [[Acronyms|abbreviated]] as &#039;C&#039;, is the core [[currency]] of E-Hentai. It is designed to be a way to reward users for contributing to the site in various ways, as well as the primary means to pay for various functions of the site.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acquisition And Uses&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Sources And Uses==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Activity&lt;br /&gt;
!Earns&lt;br /&gt;
!Uses&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[HentaiVerse]]&lt;br /&gt;
|-&lt;br /&gt;
|Killing [[monsters]] in any [[HentaiVerse]] [[battle modes]]&amp;lt;br&amp;gt;(&#039;&#039;Modified by [[Difficulty|difficulty setting]] and monsters of higher classes; not affected by character or monster [[level]]&#039;&#039;)&amp;lt;br&amp;gt;(&#039;&#039;Grindfest and Item World monsters give 4 times less credits compared to Arena, and Random encounters 2 times more&#039;&#039;) ||align=&amp;quot;center&amp;quot;| ✔ ||&lt;br /&gt;
|-&lt;br /&gt;
|Clearing [[Arena#Arena Challenges|Arena challenges]] and [[Ring of Blood]] challenges ||align=&amp;quot;center&amp;quot;| ✔ ||&lt;br /&gt;
|-&lt;br /&gt;
|Selling / Buying [[Items]] or [[Equipment]] in the [[Bazaar]] ||align=&amp;quot;center&amp;quot;| ✔ ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|-&lt;br /&gt;
|[[Training]] || ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|-&lt;br /&gt;
|Using [[MoogleMail]]; 10C per message sent &amp;lt;br&amp;gt;(&#039;&#039;Can be removed via the Postage Paid [[Hath Perk]]&#039;&#039;) || ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|-&lt;br /&gt;
|CoD-ing via MoogleMail &amp;lt;br&amp;gt;(&#039;&#039;10% is taken as a fee, capped at 1,000C; can be removed via the Postage Paid [[Hath Perk]]&#039;&#039;) || ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[E-Hentai Galleries]]&lt;br /&gt;
|-&lt;br /&gt;
|Downloading archives of [[E-Hentai Galleries|galleries]] using the [[Doggie Bag]] System &amp;lt;br&amp;gt;(&#039;&#039;10.5C is the equivalent of 1 MB&#039;&#039;)|| ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|-&lt;br /&gt;
|Claiming / Creating [[bounties]] &amp;lt;br&amp;gt;(&#039;&#039;Claims require a 10k deposit&#039;&#039;) ||align=&amp;quot;center&amp;quot;| ✔ ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|-&lt;br /&gt;
|Contributing site content [[The Review System|reviews]] ||align=&amp;quot;center&amp;quot;| ✔ || &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Other&lt;br /&gt;
|-&lt;br /&gt;
|[[Gallery Point Conversion | Converting]] [[Gallery Points]] to credits &amp;lt;br&amp;gt;(&#039;&#039;GP are from participating in the [[E-Hentai Galleries]], [[EHTracker]], and [[Hentai@Home]]&#039;&#039;) ||align=&amp;quot;center&amp;quot;| ✔ || &lt;br /&gt;
|-&lt;br /&gt;
|Transferred from / to other users via [[MoogleMail]] or [[Credit Transfer]] ||align=&amp;quot;center&amp;quot;| ✔ ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|-&lt;br /&gt;
|Received every [[Dawn of a New Day]] &amp;lt;br&amp;gt;(&#039;&#039;Modified by [[Stars]]&#039;&#039;) ||align=&amp;quot;center&amp;quot;| ✔ || &lt;br /&gt;
|-&lt;br /&gt;
|Selling / Buying [[Hath]] on the [[Hath Exchange]] ||align=&amp;quot;center&amp;quot;| ✔ ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|-&lt;br /&gt;
|Making monetary [[donations]] to the site; [[Adopt-A-Server|Adopting a server]] &amp;lt;br&amp;gt;(&#039;&#039;Some [[Toplist]] [[awards]] work in a similar fashion&#039;&#039;) ||align=&amp;quot;center&amp;quot;| ✔ || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[http://e-hentai.org/?spg=usercp&amp;amp;arg_ucp=credits Credit Tracker] - A log of credit income and spending activities (except for the [[Dawn]])&lt;br /&gt;
*[[Credit Transfer]]&lt;br /&gt;
*[[Gallery Points]]&lt;br /&gt;
*[[Hath]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
{{EHGNav}}&lt;br /&gt;
[[Category:Site Features]][[Category:E-Hentai Galleries]]&lt;/div&gt;</summary>
		<author><name>Dan31</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Grindfest&amp;diff=24614</id>
		<title>Grindfest</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Grindfest&amp;diff=24614"/>
		<updated>2013-06-08T09:30:53Z</updated>

		<summary type="html">&lt;p&gt;Dan31: 0.76.i: 1000 rounds max + credit drop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Grindfest is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grindfest Details:&#039;&#039;&#039;&lt;br /&gt;
*Grindfest has a total of 1000 rounds.&lt;br /&gt;
*Monsters drop 1/4 of the [[credit]] amount relatively to [[Arena]].&lt;br /&gt;
**For every monster kill, there is both the usual chance of a normal drop as well as an equal chance of a [[crystal]] drop&lt;br /&gt;
*Monster damage starts at 50%? base and increases by 1%? per round.&lt;br /&gt;
&lt;br /&gt;
==Crystal Drops==&lt;br /&gt;
The number of crystals dropped increases with the number of rounds played. This caps at round 500 at 3x the normal amount.&lt;br /&gt;
&lt;br /&gt;
The formula for crystals dropped is as follows:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Crystal Drop&#039;&#039;&#039; = rounddown(((0.004 * round_number) + 1) * &#039;&#039;difficulty_mod&#039;&#039; * &#039;&#039;crys_perk_mod&#039;&#039;)&amp;lt;/pre&amp;gt;&lt;br /&gt;
*&#039;&#039;crys_perk_mod&#039;&#039; is 2, 3, 5 for each rank of the [[Hath Perk]], respectively. Otherwise it is 1.&lt;br /&gt;
*&#039;&#039;difficulty_mod&#039;&#039; is equal to the monster damage modifier of that [[difficulty]].&lt;br /&gt;
&lt;br /&gt;
===Drop Tables===&lt;br /&gt;
These indicate the round numbers wherein certain multipliers are reached.&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ No Crystarium&lt;br /&gt;
!Multiplier !!colspan=&amp;quot;7&amp;quot;|[[Difficulty]]&lt;br /&gt;
|-&lt;br /&gt;
!↓ !! Normal !! Hard !! Nightmare !! Hell !! Nintendo !! BT !! IWBTH&lt;br /&gt;
|-&lt;br /&gt;
! Number!!1!!1.2!!1.4!!1.6!!1.8!!2!!2.5&lt;br /&gt;
|-&lt;br /&gt;
| 1||1||1||1||1||1|| ||&lt;br /&gt;
|-&lt;br /&gt;
| 2||251||168||109||64||29||1||1&lt;br /&gt;
|-&lt;br /&gt;
| 3|| ||376||287||220||168||126||51&lt;br /&gt;
|-&lt;br /&gt;
| 4|| || ||466||376||307||251||151&lt;br /&gt;
|-&lt;br /&gt;
| 5|| || || || ||446||376||251&lt;br /&gt;
|-&lt;br /&gt;
| 6|| || || || || || ||351&lt;br /&gt;
|-&lt;br /&gt;
| 7|| || || || || || ||451&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Crystarium 1&lt;br /&gt;
!Multiplier !!colspan=&amp;quot;7&amp;quot;|[[Difficulty]]&lt;br /&gt;
|-&lt;br /&gt;
!↓ !! Normal !! Hard !! Nightmare !! Hell !! Nintendo !! BT !! IWBTH&lt;br /&gt;
|-&lt;br /&gt;
! Number!!1!!1.2!!1.4!!1.6!!1.8!!2!!2.5&lt;br /&gt;
|-&lt;br /&gt;
| 1|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2||1||1||1|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 3||126||64||19||1||1|| ||&lt;br /&gt;
|-&lt;br /&gt;
| 4||251||168||109||64||29||1||&lt;br /&gt;
|-&lt;br /&gt;
| 5||376||272||198||142||99||64||1&lt;br /&gt;
|-&lt;br /&gt;
| 6|| ||376||287||220||168||126||51&lt;br /&gt;
|-&lt;br /&gt;
| 7|| ||481||376||298||238||189||101&lt;br /&gt;
|-&lt;br /&gt;
| 8|| || ||466||376||307||251||151&lt;br /&gt;
|-&lt;br /&gt;
| 9|| || || ||455||376||314||201&lt;br /&gt;
|-&lt;br /&gt;
| 10|| || || || ||446||376||251&lt;br /&gt;
|-&lt;br /&gt;
| 11|| || || || || ||439||301&lt;br /&gt;
|-&lt;br /&gt;
| 12|| || || || || || ||351&lt;br /&gt;
|-&lt;br /&gt;
| 13|| || || || || || ||401&lt;br /&gt;
|-&lt;br /&gt;
| 14|| || || || || || ||451&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Crystarium 2&lt;br /&gt;
!Multiplier !!colspan=&amp;quot;7&amp;quot;|[[Difficulty]]&lt;br /&gt;
|-&lt;br /&gt;
!↓ !! Normal !! Hard !! Nightmare !! Hell !! Nintendo !! BT !! IWBTH&lt;br /&gt;
|-&lt;br /&gt;
! Number!!1!!1.2!!1.4!!1.6!!1.8!!2!!2.5&lt;br /&gt;
|-&lt;br /&gt;
| 1|| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| 2|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 3||1||1|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4||85||29||1||1|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5||168||99||49||12||1|| || &lt;br /&gt;
|-&lt;br /&gt;
| 6||251||168||109||64||29||1|| &lt;br /&gt;
|-&lt;br /&gt;
| 7||335||238||168||116||76||43||1&lt;br /&gt;
|-&lt;br /&gt;
| 8||418||307||228||168||122||85||18&lt;br /&gt;
|-&lt;br /&gt;
| 9|| ||376||287||220||168||126||51&lt;br /&gt;
|-&lt;br /&gt;
| 10|| ||446||347||272||214||168||85&lt;br /&gt;
|-&lt;br /&gt;
| 11|| || ||406||324||261||210||118&lt;br /&gt;
|-&lt;br /&gt;
| 12|| || ||466||376||307||251||151&lt;br /&gt;
|-&lt;br /&gt;
| 13|| || || ||429||353||293||185&lt;br /&gt;
|-&lt;br /&gt;
| 14|| || || ||481||400||335||218&lt;br /&gt;
|-&lt;br /&gt;
| 15|| || || || ||446||376||251&lt;br /&gt;
|-&lt;br /&gt;
| 16|| || || || ||492||418||285&lt;br /&gt;
|-&lt;br /&gt;
| 17|| || || || || ||460||318&lt;br /&gt;
|-&lt;br /&gt;
| 18|| || || || || || ||351&lt;br /&gt;
|-&lt;br /&gt;
| 19|| || || || || || ||385&lt;br /&gt;
|-&lt;br /&gt;
| 20|| || || || || || ||418&lt;br /&gt;
|-&lt;br /&gt;
| 21|| || || || || || ||451&lt;br /&gt;
|-&lt;br /&gt;
| 22|| || || || || || ||485&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Crystarium 3&lt;br /&gt;
!Multiplier !!colspan=&amp;quot;7&amp;quot;|[[Difficulty]]&lt;br /&gt;
|-&lt;br /&gt;
!↓ !! Normal !! Hard !! Nightmare !! Hell !! Nintendo !! BT !! IWBTH&lt;br /&gt;
|-&lt;br /&gt;
! Number!!1!!1.2!!1.4!!1.6!!1.8!!2!!2.5&lt;br /&gt;
|-&lt;br /&gt;
| 1|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 3|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5||1|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 6||51||1|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 7||101||43||1|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 8||151||85||37||1|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| 9||201||126||73||33||1|| ||&lt;br /&gt;
|-&lt;br /&gt;
| 10||251||168||109||64||29||1||&lt;br /&gt;
|-&lt;br /&gt;
| 11||301||210||144||95||57||26||&lt;br /&gt;
|-&lt;br /&gt;
| 12||351||251||180||126||85||51||1&lt;br /&gt;
|-&lt;br /&gt;
| 13||401||293||216||158||113||76||11&lt;br /&gt;
|-&lt;br /&gt;
| 14||451||335||251||189||140||101||31&lt;br /&gt;
|-&lt;br /&gt;
| 15|| ||376||287||220||168||126||51&lt;br /&gt;
|-&lt;br /&gt;
| 16|| ||418||323||251||196||151||71&lt;br /&gt;
|-&lt;br /&gt;
| 17|| ||460||359||283||224||176||91&lt;br /&gt;
|-&lt;br /&gt;
| 18|| || ||394||314||251||201||111&lt;br /&gt;
|-&lt;br /&gt;
| 19|| || ||430||345||279||226||131&lt;br /&gt;
|-&lt;br /&gt;
| 20|| || ||466||376||307||251||151&lt;br /&gt;
|-&lt;br /&gt;
| 21|| || || ||408||335||276||171&lt;br /&gt;
|-&lt;br /&gt;
| 22|| || || ||439||363||301||191&lt;br /&gt;
|-&lt;br /&gt;
| 23|| || || ||470||390||326||211&lt;br /&gt;
|-&lt;br /&gt;
| 24|| || || || ||418||351||231&lt;br /&gt;
|-&lt;br /&gt;
| 25|| || || || ||446||376||251&lt;br /&gt;
|-&lt;br /&gt;
| 26|| || || || ||474||401||271&lt;br /&gt;
|-&lt;br /&gt;
| 27|| || || || || ||426||291&lt;br /&gt;
|-&lt;br /&gt;
| 28|| || || || || ||451||311&lt;br /&gt;
|-&lt;br /&gt;
| 29|| || || || || ||476||331&lt;br /&gt;
|-&lt;br /&gt;
| 30|| || || || || || ||351&lt;br /&gt;
|-&lt;br /&gt;
| 31|| || || || || || ||371&lt;br /&gt;
|-&lt;br /&gt;
| 32|| || || || || || ||391&lt;br /&gt;
|-&lt;br /&gt;
| 33|| || || || || || ||411&lt;br /&gt;
|-&lt;br /&gt;
| 34|| || || || || || ||431&lt;br /&gt;
|-&lt;br /&gt;
| 35|| || || || || || ||451&lt;br /&gt;
|-&lt;br /&gt;
| 36|| || || || || || ||471&lt;br /&gt;
|-&lt;br /&gt;
| 37|| || || || || || ||491&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Dan31</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=24613</id>
		<title>Monster Lab</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=24613"/>
		<updated>2013-06-08T09:23:06Z</updated>

		<summary type="html">&lt;p&gt;Dan31: /* Morale Drain Rate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Monster Lab Mainpage.PNG|thumb|The Monster Lab Mainpage.]]&lt;br /&gt;
The lab allows the players to create custom monsters that any player can then encounter during [[battles]]. A monster slot is needed in order to create a new monster; such slots can be unlocked using [[Tokens|Chaos Tokens]]. A new monster is created by giving it a name, a base class, and a primary attack type.&lt;br /&gt;
&lt;br /&gt;
==Monster Creation==&lt;br /&gt;
[[Image:Monster Creation.JPG|thumb|Monster Creation page.]]&lt;br /&gt;
Monsters can be created when one or more free monster slots are available. Players must choose from 13 monster classes, each with their own strengths and weaknesses. The main melee damage type is also chosen when the monster is created.&lt;br /&gt;
&lt;br /&gt;
===Naming &amp;amp; Deleting===&lt;br /&gt;
Monsters can be named when they reach PL 25. Some guidelines should be followed regarding the name of the monsters in order to avoid libelous or otherwise unacceptable names.&lt;br /&gt;
&lt;br /&gt;
====Naming Rules====&lt;br /&gt;
*Maximum of 30 characters&lt;br /&gt;
*No gibberish&lt;br /&gt;
*No misspellings of existing monsters&#039; names&lt;br /&gt;
*No misleading names (e.g. &amp;quot;Weak Against Holy&amp;quot; or &amp;quot;Bob the Dragon&amp;quot; on a non-dragon monster)&lt;br /&gt;
*Only 1 monster should be named directly after an E-Hentai user&lt;br /&gt;
*No racist or hateful names&lt;br /&gt;
*No typographically similar numerical substitutions on names of existing monsters (that is, o=0 and i=1=l, space=hyphen)&lt;br /&gt;
**No consecutive spaces or hyphens&lt;br /&gt;
**Spaces and hyphens cannot be next to each other&lt;br /&gt;
**Cannot start or end with hyphens&lt;br /&gt;
**Maximum 5 spaces or hyphens per name&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
*Each monster slot costs ??? Chaos Tokens to unlock.&lt;br /&gt;
**[[Donators]] get two slots per unlock. Slots unlocked before obtaining the aura are also doubled.&lt;br /&gt;
&lt;br /&gt;
*Monsters can be renamed and deleted for free.&lt;br /&gt;
**Once a monster reaches PL 251 these actions can no longer be taken.&lt;br /&gt;
&lt;br /&gt;
===Limits===&lt;br /&gt;
*Only 100 monster slots can be unlocked. [[Donators]] get up to 200.&lt;br /&gt;
&lt;br /&gt;
==Monster Stats &amp;amp; Power Level==&lt;br /&gt;
[[Image:Monster Stats.PNG|thumb|Monster Stats page.]]&lt;br /&gt;
Once a monster is created, it can be strengthened using [[crystals]]. The monster&#039;s PL will rise with each [[Monster Stats|stat]] upgrade. As crystals are used to increase a monster&#039;s attributes, the cost of subsequent increases in that stat goes up.&lt;br /&gt;
&lt;br /&gt;
===Upgrading===&lt;br /&gt;
[[Image:fire.png]] = Not enough crystals to upgrade, or the stat is maxed out&lt;br /&gt;
&lt;br /&gt;
[[Image:fire_a.png]] = Enough crystals to upgrade, simply click on it to spend the crystals&lt;br /&gt;
&lt;br /&gt;
Mousing over either of these will show the name and number of crystals needed for the next upgrade.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Where &#039;&#039;N&#039;&#039; is the number of times a stat has been upgraded so far&lt;br /&gt;
|-&lt;br /&gt;
!Stat type&lt;br /&gt;
!Crystal cost to upgrade&lt;br /&gt;
!PL increase per upgrade&lt;br /&gt;
!Total PL (per stat)&lt;br /&gt;
!Cap (per stat)&lt;br /&gt;
|- &lt;br /&gt;
!Primary&lt;br /&gt;
|round(50 * 1.555079154^N) || 3 + (N * 0.5) || 3 * (N + 1) + Roundup(N * (N + 1) / 4) || +25&lt;br /&gt;
|- &lt;br /&gt;
!Elemental&lt;br /&gt;
|round(10 * 1.26485522^N) || Rounddown(1 + (N * 0.1) || - || +50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is currently no way to increase a monster&#039;s Piercing, Crushing, or Slashing defenses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====Costs and Results====&lt;br /&gt;
=====Attribute PL contributions=====&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; font-size: 1em&amp;quot;&lt;br /&gt;
|+ Chart of PL benefits from maximizing a single attribute, where the base number can be found [[Monster_Lab#Monster_Classes|below]]&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Monster Class&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Primary Attributes&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Elemental Resistances&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Maximum&amp;lt;br/&amp;gt;PL &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | = (25 - base)*(3 + (25 - base - 1) /2)&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | = 75 - base&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! AGI !! END !! INT !! WIS&lt;br /&gt;
! FIRE !! COLD !! ELEC !! WIND !! HOLY !! DARK !! &amp;lt;s&amp;gt;SOUL&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Arthropod&lt;br /&gt;
| 187 || 250 || 207 || 150 || 273 || 273&lt;br /&gt;
| 50 || 100 || 50 || 50 || 75 || 75 || 75&lt;br /&gt;
| 1815&lt;br /&gt;
|-&lt;br /&gt;
! Avion&lt;br /&gt;
| 250 || 187||88||273||228||250&lt;br /&gt;
| 100||75||25||125||75||75||75&lt;br /&gt;
| 1826&lt;br /&gt;
|-&lt;br /&gt;
! Beast&lt;br /&gt;
|187||168||168||207||297||322&lt;br /&gt;
|100||50||75||25||75||75||75&lt;br /&gt;
|1824&lt;br /&gt;
|-&lt;br /&gt;
! Celestial&lt;br /&gt;
|250||250||150||250||150||187&lt;br /&gt;
|50||50||50||50||25||125||100&lt;br /&gt;
|1687&lt;br /&gt;
|-&lt;br /&gt;
! Daimon&lt;br /&gt;
|168||168||187||273||228||250&lt;br /&gt;
|50||50||50||50||125||25||100&lt;br /&gt;
|1724&lt;br /&gt;
|-&lt;br /&gt;
!Dragonkin&lt;br /&gt;
|150||250||297||168||250||228&lt;br /&gt;
|25||125||50||100||75||75||75&lt;br /&gt;
|1868&lt;br /&gt;
|-&lt;br /&gt;
!Elemental&lt;br /&gt;
|297||228||228||273||187||117&lt;br /&gt;
|25||25||25||25||50||50||125&lt;br /&gt;
|1655&lt;br /&gt;
|-&lt;br /&gt;
!Giant&lt;br /&gt;
|150||187||297||117||322||348&lt;br /&gt;
|50||50||100||100||75||75||75&lt;br /&gt;
|1946&lt;br /&gt;
|-&lt;br /&gt;
! Humanoid&lt;br /&gt;
|250||150||187||250||187||207&lt;br /&gt;
|75||75||75||75||75||100||75&lt;br /&gt;
|1781&lt;br /&gt;
|-&lt;br /&gt;
!Mechanoid&lt;br /&gt;
|150||207||273||207||273||297&lt;br /&gt;
|25||25||150||25||25||75||25&lt;br /&gt;
|1757&lt;br /&gt;
|-&lt;br /&gt;
! Reptilian&lt;br /&gt;
|207||150||228||187||228||273&lt;br /&gt;
|50||125||50||75||75||75||75&lt;br /&gt;
|1798&lt;br /&gt;
|-&lt;br /&gt;
! Sprite&lt;br /&gt;
|297||117||117||322||207||228&lt;br /&gt;
|50||50||50||50||50||125||75&lt;br /&gt;
|1738&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
|150||207||273||150||322||322&lt;br /&gt;
|125||25||25||25||150||25||75&lt;br /&gt;
|1874&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monster PL vs. Player Level===&lt;br /&gt;
*A monster must have a PL of at least 25 to become active in [[battle]].&lt;br /&gt;
*Monsters give an additional [[EXP]] bonus of (1 + PL / 200).&lt;br /&gt;
*Monsters give additional [[Loot_Drop_Rolls|loot drop chance]] as ((PL - 500) / 50), capped at 15%.&lt;br /&gt;
*It is possible for players to fight monsters that they have created.&lt;br /&gt;
*For the PL cap calculation, a player&#039;s &#039;&#039;effective level&#039;&#039; (current level + [[HentaiVerse_Settings#Challenge_Level|difficulty modifier]]) is used .&lt;br /&gt;
*The system is biased towards picking monsters that are closer to the player&#039;s PL cap. The maximum PL of monsters that a player can face is:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Player&#039;s Level + [[HentaiVerse_Settings#Challenge_Level|Difficulty Modifier]]&lt;br /&gt;
!Max Monster PL&lt;br /&gt;
|-&lt;br /&gt;
|1-99 || Player&#039;s effective level&lt;br /&gt;
|-&lt;br /&gt;
|100+ || ((Player&#039;s effective level) ^ 1.27) - 247?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {|class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+Minimum player&#039;s level to face a monster of particular PL, indexed by monsters&#039; PL&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Monster Powerlevel&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot; | Difficulty&lt;br /&gt;
|-&lt;br /&gt;
! Normal&amp;lt;br&amp;gt;+0 || Hard&amp;lt;br&amp;gt;+5|| Nightmare&amp;lt;br&amp;gt;+20|| Hell&amp;lt;br&amp;gt;+30 || Nintendo&amp;lt;br&amp;gt;+50|| BT&amp;lt;br&amp;gt;+75|| IWBTH&amp;lt;br&amp;gt;+100&lt;br /&gt;
|-&lt;br /&gt;
|  100||100||100|| 95|| 90|| 80|| 70|| 50|| 25||  1&lt;br /&gt;
|-&lt;br /&gt;
|  150||111||111||106||101|| 91|| 81|| 61|| 36|| 11&lt;br /&gt;
|-&lt;br /&gt;
|  200||122||122||117||112||102|| 92|| 72|| 47|| 22&lt;br /&gt;
|-&lt;br /&gt;
|  250||133||133||128||123||113||103|| 83|| 58|| 33&lt;br /&gt;
|-&lt;br /&gt;
|  300||143||143||138||133||123||113|| 93|| 68|| 43&lt;br /&gt;
|-&lt;br /&gt;
|  350||153||153||148||143||133||123||103|| 78|| 53&lt;br /&gt;
|-&lt;br /&gt;
|  400||163||163||158||153||143||133||113|| 88|| 63&lt;br /&gt;
|-&lt;br /&gt;
|  450||173||173||168||163||153||143||123|| 98|| 73&lt;br /&gt;
|-&lt;br /&gt;
|  500||183||183||178||173||163||153||133||108|| 83&lt;br /&gt;
|-&lt;br /&gt;
|  550||193||193||188||183||173||163||143||118|| 93&lt;br /&gt;
|-&lt;br /&gt;
|  600||202||202||197||192||182||172||152||127||102&lt;br /&gt;
|-&lt;br /&gt;
|  650||211||211||206||201||191||181||161||136||111&lt;br /&gt;
|-&lt;br /&gt;
|  700||221||221||216||211||201||191||171||146||121&lt;br /&gt;
|-&lt;br /&gt;
|  750||230||230||225||220||210||200||180||155||130&lt;br /&gt;
|-&lt;br /&gt;
|  800||239||239||234||229||219||209||189||164||139&lt;br /&gt;
|-&lt;br /&gt;
|  850||248||248||243||238||228||218||198||173||148&lt;br /&gt;
|-&lt;br /&gt;
|  900||257||257||252||247||237||227||207||182||157&lt;br /&gt;
|-&lt;br /&gt;
|  950||265||265||260||255||245||235||215||190||165&lt;br /&gt;
|-&lt;br /&gt;
| 1000||274||274||269||264||254||244||224||199||174&lt;br /&gt;
|-&lt;br /&gt;
| 1050||283||283||278||273||263||253||233||208||183&lt;br /&gt;
|-&lt;br /&gt;
| 1100||291||291||286||281||271||261||241||216||191&lt;br /&gt;
|-&lt;br /&gt;
| 1150||300||300||295||290||280||270||250||225||200&lt;br /&gt;
|-&lt;br /&gt;
| 1200||308||308||303||298||288||278||258||233||208&lt;br /&gt;
|-&lt;br /&gt;
| 1250||316||316||311||306||296||286||266||241||216&lt;br /&gt;
|-&lt;br /&gt;
| 1300||325||325||320||315||305||295||275||250||225&lt;br /&gt;
|-&lt;br /&gt;
| 1350||333||333||328||323||313||303||283||258||233&lt;br /&gt;
|-&lt;br /&gt;
| 1400||341||341||336||331||321||311||291||266||241&lt;br /&gt;
|-&lt;br /&gt;
| 1450||349||349||344||339||329||319||299||274||249&lt;br /&gt;
|-&lt;br /&gt;
| 1500||357||357||352||347||337||327||307||282||257&lt;br /&gt;
|-&lt;br /&gt;
| 1550||365||365||360||355||345||335||315||290||265&lt;br /&gt;
|-&lt;br /&gt;
| 1600||373||373||368||363||353||343||323||298||273&lt;br /&gt;
|-&lt;br /&gt;
| 1650||381||381||376||371||361||351||331||306||281&lt;br /&gt;
|-&lt;br /&gt;
| 1700||389||389||384||379||369||359||339||314||289&lt;br /&gt;
|-&lt;br /&gt;
| 1750||397||397||392||387||377||367||347||322||297&lt;br /&gt;
|-&lt;br /&gt;
| 1800||405||405||400||395||385||375||355||330||305&lt;br /&gt;
|-&lt;br /&gt;
| 1850||413||413||408||403||393||383||363||338||313&lt;br /&gt;
|-&lt;br /&gt;
| 1900||420||420||415||410||400||390||370||345||320&lt;br /&gt;
|-&lt;br /&gt;
| 1950||428||428||423||418||408||398||378||353||328&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+Maxmium PL of monsters a player can face, indexed by player&#039;s level&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Player Level&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot; | Difficulty&lt;br /&gt;
|-&lt;br /&gt;
! Easy&amp;lt;br&amp;gt;+0 || Normal&amp;lt;br&amp;gt;+0 || Hard&amp;lt;br&amp;gt;+5|| Heroic&amp;lt;br&amp;gt;+10 || Nightmare&amp;lt;br&amp;gt;+20|| Hell&amp;lt;br&amp;gt;+30 || Nintendo&amp;lt;br&amp;gt;+50|| BT&amp;lt;br&amp;gt;+75|| IWBTH&amp;lt;br&amp;gt;+100&lt;br /&gt;
|-&lt;br /&gt;
|   1||   1||   1||   6||  11||  21||  31||  51||  76|| 104&lt;br /&gt;
|-&lt;br /&gt;
|  10||  10||  10||  15||  20||  30||  40||  60||  85|| 144&lt;br /&gt;
|-&lt;br /&gt;
|  20||  20||  20||  25||  30||  40||  50||  70||  95|| 190&lt;br /&gt;
|-&lt;br /&gt;
|  30||  30||  30||  35||  40||  50||  60||  80|| 122|| 237&lt;br /&gt;
|-&lt;br /&gt;
|  40||  40||  40||  45||  50||  60||  70||  90|| 167|| 285&lt;br /&gt;
|-&lt;br /&gt;
|  50||  50||  50||  55||  60||  70||  80|| 100|| 213|| 333&lt;br /&gt;
|-&lt;br /&gt;
|  60||  60||  60||  65||  70||  80||  90|| 144|| 261|| 383&lt;br /&gt;
|-&lt;br /&gt;
|  70||  70||  70||  75||  80||  90|| 100|| 190|| 309|| 433&lt;br /&gt;
|-&lt;br /&gt;
|  80||  80||  80||  85||  90|| 100|| 144|| 237|| 358|| 484&lt;br /&gt;
|-&lt;br /&gt;
|  90||  90||  90||  95|| 100|| 144|| 190|| 285|| 408|| 536&lt;br /&gt;
|-&lt;br /&gt;
| 100|| 100|| 100|| 122|| 144|| 190|| 237|| 333|| 459|| 589&lt;br /&gt;
|-&lt;br /&gt;
| 110|| 144|| 144|| 167|| 190|| 237|| 285|| 383|| 510|| 643&lt;br /&gt;
|-&lt;br /&gt;
| 120|| 190|| 190|| 213|| 237|| 285|| 333|| 433|| 563|| 697&lt;br /&gt;
|-&lt;br /&gt;
| 130|| 237|| 237|| 261|| 285|| 333|| 383|| 484|| 616|| 752&lt;br /&gt;
|-&lt;br /&gt;
| 140|| 285|| 285|| 309|| 333|| 383|| 433|| 536|| 670|| 807&lt;br /&gt;
|-&lt;br /&gt;
| 150|| 333|| 333|| 358|| 383|| 433|| 484|| 589|| 724|| 863&lt;br /&gt;
|-&lt;br /&gt;
| 160|| 383|| 383|| 408|| 433|| 484|| 536|| 643|| 779|| 920&lt;br /&gt;
|-&lt;br /&gt;
| 170|| 433|| 433|| 459|| 484|| 536|| 589|| 697|| 835|| 977&lt;br /&gt;
|-&lt;br /&gt;
| 180|| 484|| 484|| 510|| 536|| 589|| 643|| 752|| 891||1035&lt;br /&gt;
|-&lt;br /&gt;
| 190|| 536|| 536|| 563|| 589|| 643|| 697|| 807|| 948||1093&lt;br /&gt;
|-&lt;br /&gt;
| 200|| 589|| 589|| 616|| 643|| 697|| 752|| 863||1006||1152&lt;br /&gt;
|-&lt;br /&gt;
| 210|| 643|| 643|| 670|| 697|| 752|| 807|| 920||1064||1212&lt;br /&gt;
|-&lt;br /&gt;
| 220|| 697|| 697|| 724|| 752|| 807|| 863|| 977||1123||1272&lt;br /&gt;
|-&lt;br /&gt;
| 230|| 752|| 752|| 779|| 807|| 863|| 920||1035||1182||1332&lt;br /&gt;
|-&lt;br /&gt;
| 240|| 807|| 807|| 835|| 863|| 920|| 977||1093||1242||1394&lt;br /&gt;
|-&lt;br /&gt;
| 250|| 863|| 863|| 891|| 920|| 977||1035||1152||1302||1455&lt;br /&gt;
|-&lt;br /&gt;
| 260|| 920|| 920|| 948|| 977||1035||1093||1212||1363||1517&lt;br /&gt;
|-&lt;br /&gt;
| 270|| 977|| 977||1006||1035||1093||1152||1272||1424||1579&lt;br /&gt;
|-&lt;br /&gt;
| 280||1035||1035||1064||1093||1152||1212||1332||1486||1642&lt;br /&gt;
|-&lt;br /&gt;
| 290||1093||1093||1123||1152||1212||1272||1394||1548||1706&lt;br /&gt;
|-&lt;br /&gt;
| 300||1152||1152||1182||1212||1272||1332||1455||1611||1770&lt;br /&gt;
|-&lt;br /&gt;
| 310||1212||1212||1242||1272||1332||1394||1517||1674||1834&lt;br /&gt;
|-&lt;br /&gt;
| 320||1272||1272||1302||1332||1394||1455||1579||1738||1898&lt;br /&gt;
|-&lt;br /&gt;
| 330||1332||1332||1363||1394||1455||1517||1642||1802||1964&lt;br /&gt;
|-&lt;br /&gt;
| 340||1394||1394||1424||1455||1517||1579||1706||1866||&lt;br /&gt;
|-&lt;br /&gt;
| 350||1455||1455||1486||1517||1579||1642||1770||1931||&lt;br /&gt;
|-&lt;br /&gt;
| 360||1517||1517||1548||1579||1642||1706||1834||1996||&lt;br /&gt;
|-&lt;br /&gt;
| 370||1579||1579||1611||1642||1706||1770||1898||||&lt;br /&gt;
|-&lt;br /&gt;
| 380||1642||1642||1674||1706||1770||1834||1964||||&lt;br /&gt;
|-&lt;br /&gt;
| 390||1706||1706||1738||1770||1834||1898||||||&lt;br /&gt;
|-&lt;br /&gt;
| 400||1770||1770||1802||1834||1898||1964||||||&lt;br /&gt;
|-&lt;br /&gt;
| 410||1834||1834||1866||1898||1964||||||||&lt;br /&gt;
|-&lt;br /&gt;
| 420||1898||1898||1931||1964||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| 430||1964||1964||1996||||||||||||&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Important Power Levels===&lt;br /&gt;
*25 - Unlocks naming (becomes active in battle once named)&lt;br /&gt;
*200 - Unlocks second Skill Attack&lt;br /&gt;
*251 - Renaming and Deleting are no longer possible&lt;br /&gt;
*400 - Unlocks Spirit Attack&lt;br /&gt;
*499 - High-grade material can be gifts&lt;br /&gt;
*500 - Low-grade materials can no longer be gifts?&lt;br /&gt;
*1000 - All Chaos Upgrades are available&lt;br /&gt;
*1499 - Mid-grade materials can no longer be gifts (100% are High-grade)&lt;br /&gt;
*2250 - PL maxes out&lt;br /&gt;
&lt;br /&gt;
==Skill Editor==&lt;br /&gt;
[[Image:Skill Editor.PNG|thumb|The Skill Editor page.]]&lt;br /&gt;
Monsters get skills when they are created, at PL 200, and at PL 400. &lt;br /&gt;
*Skill names need to be set before monsters can use them.&lt;br /&gt;
*The initial skill has the same damage type as the monster&#039;s main attack, and costs 50% MP.&lt;br /&gt;
**Monsters with a physical attack damage type gets a Physical type skill (which is boosted by DEX), while those with an elemental attack type get an Magical type skill (which is boosted by INT).&lt;br /&gt;
*Additional skills at PL 200 and PL 400 have following characteristics:&lt;br /&gt;
**The skill at PL 200 costs 50% MP and is more powerful than the initial skill.&lt;br /&gt;
**The skill at PL 400 costs 100% SP and is more powerful than both MP skills.&lt;br /&gt;
**Some monster classes can choose between physical and magical skills. The [[damage type]] can also be changed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Monster Class || Skill Type || [[Damage Type]] || Power&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Arthropod&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Piercing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Piercing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Avion&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Beast  &lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Slashing/Piercing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Slashing/Piercing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Celestial   &lt;br /&gt;
| Physical || Basic || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical/Magical || Holy || 80&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Holy? || 120&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Daimon    &lt;br /&gt;
| Physical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Slashing/Piercing || 60&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Dark? || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Dragonkin     &lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Crushing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Elemental&lt;br /&gt;
| Magical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire/Elec/Wind/Cold || 60&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire/Elec/Wind/Cold || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Giant&lt;br /&gt;
| Physical || Basic || 10&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Basic || 50&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Humanoid&lt;br /&gt;
| Physical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing/Crushing || 60&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing/Crushing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Mechanoid&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Reptilian&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Sprite&lt;br /&gt;
| Physical || Basic || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical/Magical || Fire/Elec/Wind/Cold || 100&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Void || 150 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Undead &lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Slashing || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chaos Upgrades==&lt;br /&gt;
Monsters can be further upgraded using [[Tokens|chaos tokens]]. This will not change the monster&#039;s PL but does increase its &amp;quot;chaos level&amp;quot;.&lt;br /&gt;
*Available upgrades depend on PL of monster (every 5 PL unlocks another rank of at least 1 upgrade), and is shown in light blue blocks. Unavailable upgrades are shown in while blocks.&lt;br /&gt;
*The number of tokens required for an upgrade equals the number of next upgrade. (i.e. the Nth upgrade requires N tokens). Upgraded stats are shown in yellow.&lt;br /&gt;
*Each upgrade has 20 ranks. It takes 210 tokens to fully rank up an upgrade. Thus, it takes 2520 chaos tokens to fully upgrade one monster.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name || Related Stats&lt;br /&gt;
|-&lt;br /&gt;
|Scavenging || Increases chance for double [[#Gifts|gift]] by 5%&lt;br /&gt;
|-&lt;br /&gt;
|Brutality || Increases monster damage by 2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Swiftness || Increases monster attack speed by 2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Accuracy || Increases monster accuracy by 5%&lt;br /&gt;
|-&lt;br /&gt;
|Precision || Decreases effective target evade/block by 1%&lt;br /&gt;
|-&lt;br /&gt;
|Overpower || Decreases effective target parry/resist by 1%&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude || Increases monster health by 5%&lt;br /&gt;
|-&lt;br /&gt;
|Interception || Increases monster parry by 0.5%&lt;br /&gt;
|-&lt;br /&gt;
|Dissipation || Increases monster resist by 0.5%&lt;br /&gt;
|-&lt;br /&gt;
|Evasion || Increases monster evade by 0.5%&lt;br /&gt;
|-&lt;br /&gt;
|Defense || Increases monster physical mitigation by 1%&lt;br /&gt;
|-&lt;br /&gt;
|Warding || Increases monster magical mitigation by 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crystal List==&lt;br /&gt;
Use these to increase a [[Monster Stats|monster&#039;s stats]] as follows.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Crystal !! Stat increased&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Vigor || Strength&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Finesse || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Swiftness || Agility&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Fortitude || Endurance&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Cunning || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Knowledge || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Flames || [[Fire]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Frost || [[Cold]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Lightning || [[Elec]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Tempest || [[Wind]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Devotion || [[Holy]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Corruption || [[Dark]] resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Monster Classes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; font-size: 1em&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Monster Class&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Starting Attributes&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Resistances&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Neutral&amp;lt;br /&amp;gt;(0)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaknesses&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Damage Types&lt;br /&gt;
|- style=&amp;quot;font-size: 0.8em&amp;quot;&lt;br /&gt;
! STR !! DEX !! AGI !! END !! INT !! WIS&lt;br /&gt;
! Major&amp;lt;br /&amp;gt;(75) !! Minor&amp;lt;br /&amp;gt;(50) !! Light&amp;lt;br /&amp;gt;(25)&lt;br /&gt;
! Light&amp;lt;br /&amp;gt;(-25) !! Minor&amp;lt;br /&amp;gt;(-50) !! Major&amp;lt;br /&amp;gt;(-75)&lt;br /&gt;
|-&lt;br /&gt;
! Arthropod&lt;br /&gt;
| 80 || 50 || 70 || 100 || 40 || 40&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || [[Fire]], [[Wind]], [[Elec]], Slash &lt;br /&gt;
| [[Holy]], [[Dark]], Pierce&lt;br /&gt;
| [[Cold]], Crush || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Crush, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Avion&lt;br /&gt;
| 50 || 80 || 140 || 40 || 60 || 50&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Elec, Pierce &lt;br /&gt;
| Cold, Holy, Dark, Crush, Slash&lt;br /&gt;
| Fire || Wind || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Beast&lt;br /&gt;
| 80 || 90 || 90 || 70 || 30 || 20&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Wind, Cold, Crush&lt;br /&gt;
| Elec, Holy, Dark, Slash, Pierce&lt;br /&gt;
| Fire || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Celestial&lt;br /&gt;
| 50 || 50 || 100 || 50 || 100 || 80&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Fire, Cold, Elec, Wind, Holy&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Crush, Slash, Pierce&lt;br /&gt;
| Dark || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Daimon&lt;br /&gt;
| 90 || 90 || 80 || 40 || 60 || 50&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Fire, Cold, Elec, Wind, Dark&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Crush, Slash, Pierce&lt;br /&gt;
| Holy || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Dragonkin&lt;br /&gt;
| 100 || 50 || 30 || 90 || 50 || 60&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Fire, Elec, Crush, Slash&lt;br /&gt;
| Holy, Dark, Pierce&lt;br /&gt;
| Wind || Cold || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Elemental&lt;br /&gt;
| 30 || 60 || 60 || 40 || 80 || 120&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; ||  Fire, Cold, Elec, Wind, Holy, Dark&lt;br /&gt;
| Slash&lt;br /&gt;
| Crush, Pierce || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Fire, Elec, Wind, Cold&lt;br /&gt;
|-&lt;br /&gt;
! Giant&lt;br /&gt;
| 100 || 80 || 30 || 120 || 20 || 10&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Fire, Cold, Crush&lt;br /&gt;
| Holy, Dark, Slash&lt;br /&gt;
| Elec, Wind, Pierce || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Crush&lt;br /&gt;
|-&lt;br /&gt;
! Humanoid&lt;br /&gt;
| 50 || 100 || 80 || 50 || 80 || 70&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| &#039;&#039;All but Dark&#039;&#039;&lt;br /&gt;
| Dark || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Mechanoid&lt;br /&gt;
| 100 || 70 || 40 || 70 || 40 || 30&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Fire, Cold, Wind, Holy, Slash, Pierce&lt;br /&gt;
| Dark, Crush&lt;br /&gt;
| &amp;amp;nbsp; || Elec || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Reptilian&lt;br /&gt;
| 70 || 100 || 60 || 80 || 60 || 40&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; ||Fire, Elec, Crush, Slash&lt;br /&gt;
| Wind, Holy, Dark, Pierce&lt;br /&gt;
| &amp;amp;nbsp; || Cold || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Sprite&lt;br /&gt;
| 30 || 120 || 120 || 20 || 70 || 60&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Fire, Cold, Elec, Wind, Holy, Pierce&lt;br /&gt;
| Slash&lt;br /&gt;
| Crush || Dark || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| 100 || 70 || 40 || 100 || 20 || 20&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Cold, Elec, Wind, Dark, Crush, Pierce&lt;br /&gt;
| Slash&lt;br /&gt;
| &amp;amp;nbsp; || Fire, Holy || &amp;amp;nbsp;&lt;br /&gt;
| Crush, Slash&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-- For primary stats, every point increases the stat by 1/10th of the base value, but at least 6 and at most 10.&lt;br /&gt;
&lt;br /&gt;
===Colored Charts===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Resist_Table.PNG|Starting resistances for each class&lt;br /&gt;
PAB_Per_Upgrade.PNG|Primary Attributes gained with each crystal upgrade&lt;br /&gt;
Resist_Per_Upgrade.PNG|Resistances gained with each crystal upgrade; Appears to round down&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Morale== &lt;br /&gt;
Each monster has points of morale (up to 12,000) that gradually decay over time, roughly lasting for a base of 15 days from fully moralized to 0. Morale solely affects the monster&#039;s ability to bring [[#Gifts|gifts]] to its owner. Freshly created monsters start with 0 morale.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Morale Color&lt;br /&gt;
!Morality&lt;br /&gt;
!Affect&lt;br /&gt;
|-&lt;br /&gt;
|Green || 6,000 - 12,000 || +25% chance&lt;br /&gt;
|-&lt;br /&gt;
|Yellow || 3,000? - 5,999 || Normal chance&lt;br /&gt;
|-&lt;br /&gt;
|Red || 1 - 2,999? || -50% chance&lt;br /&gt;
|-&lt;br /&gt;
|Empty || 0 || 0% chance (any held gifts are lost and no new ones can be gotten)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Morale can be raised by feeding monsters [[crystals]] or Happy Pills. Crystals restore morale roughly equal to how many are spent (up to the cap of 12,000) and pills restore 6,000.&lt;br /&gt;
&lt;br /&gt;
===Morale Drain Rate===&lt;br /&gt;
*A [[#Food|starving]] monster will lose morale faster than normal&lt;br /&gt;
*[[Training]] Gentleman reduces the rate at which morale drains&lt;br /&gt;
*So does raising a monster&#039;s PL past 200 (x1.5 drain rate reduction), 400 (x2), 700 (x3), and 1000 (x4)&lt;br /&gt;
*Every [[#Chaos_Upgrade|chaos level]] reduces the drain rate, capping at half the rate if the monster reaches chaos level 240&lt;br /&gt;
*Players with a [[Stars#Gold_Star|Gold Star]] or higher have half the morale drain rate (this stacks with the chaos level bonus)&lt;br /&gt;
*A monster that has not given a gift in over 3 days will stop losing morale until it has delivered a gift.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;food&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;hunger&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Hunger&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Monsters consume ~166 food every hour, consuming up to 12,000 food (3 days&#039; worth). Starving monsters &amp;lt;!--will not participate in [[battles]] and--&amp;gt; will lose [[#Morale|morale]] quicker. Freshly created monsters start fully fed.&lt;br /&gt;
&lt;br /&gt;
Monsters of different power levels require different foods:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Power Level&lt;br /&gt;
!Food Required&lt;br /&gt;
|-&lt;br /&gt;
|1 - 300? || Monster Chow&lt;br /&gt;
|-&lt;br /&gt;
|301? - 676? || Monster Edibles&lt;br /&gt;
|-&lt;br /&gt;
|677? - Max || Monster Cuisine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each unit of food restores up to 2,000 points. Food [[items]] are normal [[drops]] but higher tier foods drop more often on higher [[difficulties]] (caps at 40/30/30 on IWBTH). Food can be fed 1 unit at a time or a &amp;quot;max&amp;quot; amount which will only use as much food as possible without being wasteful (stopping before whichever unit does not restore a full 2,000) unless the monster has less than 2,000 hunger.&lt;br /&gt;
&lt;br /&gt;
===Hunger Rate===&lt;br /&gt;
Hunger always occurs at the same rate except for players with a [[Stars#Gold_Star|Gold Star]] which results in half the normal rate. Hunger rate can also be slowed via Culinarian [[Training]]. These 2 bonuses stack.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
[[Image:Monster Gift.PNG|thumb|Monster Gift notification.]]&lt;br /&gt;
Player-created monsters have a chance of bringing [[items]] to their owner after at least one hour. Currently only Materials can be gotten this way. Monsters can hold up to 3 gifts (further doubled by the Scavenging chaos upgrade).&lt;br /&gt;
&lt;br /&gt;
===Chances===&lt;br /&gt;
The chance to receive a gift is based on how many battles a monster has won since they last delivered a gift, modified by their [[#Morale|morale]].&lt;br /&gt;
&lt;br /&gt;
[[Skills#Universal_Skills|Fleeing]] from battle counts as a win for the monsters involved.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Battles won&#039;&#039;&#039;&amp;quot; does NOT count:&lt;br /&gt;
*Deaths to a player&#039;s own monsters (to prevent abuse)&lt;br /&gt;
**There is a cooldown on how often a player can count as a repeat win (also to prevent abuse)&lt;br /&gt;
*[[Abilities#Tier_11|Spark of Life]] being triggered&lt;br /&gt;
&lt;br /&gt;
===Power Level&#039;s Effect On Gifts===&lt;br /&gt;
Power Level helps with the quality of the gift. Whenever a player receive a graded material, its quality is determined as such:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Gift Quality Roll&#039;&#039;&#039; = random(1..1000) + Power_Level&amp;lt;/pre&amp;gt;&lt;br /&gt;
A roll of 500+ is needed for medium-grade and 1500+ for high-grade. Thus at PL 499 low-grades will no longer be received and the chance to receive a high-grade starts. At PL 1499 the chance to receive a high-grade maxes out. PL has no effect on what gifts are received otherwise.&lt;br /&gt;
&lt;br /&gt;
===Gift List===&lt;br /&gt;
(See [[The_Forge#Materials|The Forge - Materials]])&lt;br /&gt;
&lt;br /&gt;
Materials are gifted at a ratio of 2:1:1:1 (Metal:Cloth:Leather:Wood).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Monster Stats]]&lt;br /&gt;
*[[Monster Lab Bestiary]] - Includes the top 50 monsters&lt;br /&gt;
*[[HentaiVerse Bestiary]]&lt;br /&gt;
*[[The Forge]]&lt;br /&gt;
*[[Grindfest]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Dan31</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=24612</id>
		<title>Monster Lab</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=24612"/>
		<updated>2013-06-08T09:22:22Z</updated>

		<summary type="html">&lt;p&gt;Dan31: /* Morale Drain Rate */ 0.76.i&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Monster Lab Mainpage.PNG|thumb|The Monster Lab Mainpage.]]&lt;br /&gt;
The lab allows the players to create custom monsters that any player can then encounter during [[battles]]. A monster slot is needed in order to create a new monster; such slots can be unlocked using [[Tokens|Chaos Tokens]]. A new monster is created by giving it a name, a base class, and a primary attack type.&lt;br /&gt;
&lt;br /&gt;
==Monster Creation==&lt;br /&gt;
[[Image:Monster Creation.JPG|thumb|Monster Creation page.]]&lt;br /&gt;
Monsters can be created when one or more free monster slots are available. Players must choose from 13 monster classes, each with their own strengths and weaknesses. The main melee damage type is also chosen when the monster is created.&lt;br /&gt;
&lt;br /&gt;
===Naming &amp;amp; Deleting===&lt;br /&gt;
Monsters can be named when they reach PL 25. Some guidelines should be followed regarding the name of the monsters in order to avoid libelous or otherwise unacceptable names.&lt;br /&gt;
&lt;br /&gt;
====Naming Rules====&lt;br /&gt;
*Maximum of 30 characters&lt;br /&gt;
*No gibberish&lt;br /&gt;
*No misspellings of existing monsters&#039; names&lt;br /&gt;
*No misleading names (e.g. &amp;quot;Weak Against Holy&amp;quot; or &amp;quot;Bob the Dragon&amp;quot; on a non-dragon monster)&lt;br /&gt;
*Only 1 monster should be named directly after an E-Hentai user&lt;br /&gt;
*No racist or hateful names&lt;br /&gt;
*No typographically similar numerical substitutions on names of existing monsters (that is, o=0 and i=1=l, space=hyphen)&lt;br /&gt;
**No consecutive spaces or hyphens&lt;br /&gt;
**Spaces and hyphens cannot be next to each other&lt;br /&gt;
**Cannot start or end with hyphens&lt;br /&gt;
**Maximum 5 spaces or hyphens per name&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
*Each monster slot costs ??? Chaos Tokens to unlock.&lt;br /&gt;
**[[Donators]] get two slots per unlock. Slots unlocked before obtaining the aura are also doubled.&lt;br /&gt;
&lt;br /&gt;
*Monsters can be renamed and deleted for free.&lt;br /&gt;
**Once a monster reaches PL 251 these actions can no longer be taken.&lt;br /&gt;
&lt;br /&gt;
===Limits===&lt;br /&gt;
*Only 100 monster slots can be unlocked. [[Donators]] get up to 200.&lt;br /&gt;
&lt;br /&gt;
==Monster Stats &amp;amp; Power Level==&lt;br /&gt;
[[Image:Monster Stats.PNG|thumb|Monster Stats page.]]&lt;br /&gt;
Once a monster is created, it can be strengthened using [[crystals]]. The monster&#039;s PL will rise with each [[Monster Stats|stat]] upgrade. As crystals are used to increase a monster&#039;s attributes, the cost of subsequent increases in that stat goes up.&lt;br /&gt;
&lt;br /&gt;
===Upgrading===&lt;br /&gt;
[[Image:fire.png]] = Not enough crystals to upgrade, or the stat is maxed out&lt;br /&gt;
&lt;br /&gt;
[[Image:fire_a.png]] = Enough crystals to upgrade, simply click on it to spend the crystals&lt;br /&gt;
&lt;br /&gt;
Mousing over either of these will show the name and number of crystals needed for the next upgrade.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Where &#039;&#039;N&#039;&#039; is the number of times a stat has been upgraded so far&lt;br /&gt;
|-&lt;br /&gt;
!Stat type&lt;br /&gt;
!Crystal cost to upgrade&lt;br /&gt;
!PL increase per upgrade&lt;br /&gt;
!Total PL (per stat)&lt;br /&gt;
!Cap (per stat)&lt;br /&gt;
|- &lt;br /&gt;
!Primary&lt;br /&gt;
|round(50 * 1.555079154^N) || 3 + (N * 0.5) || 3 * (N + 1) + Roundup(N * (N + 1) / 4) || +25&lt;br /&gt;
|- &lt;br /&gt;
!Elemental&lt;br /&gt;
|round(10 * 1.26485522^N) || Rounddown(1 + (N * 0.1) || - || +50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is currently no way to increase a monster&#039;s Piercing, Crushing, or Slashing defenses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====Costs and Results====&lt;br /&gt;
=====Attribute PL contributions=====&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; font-size: 1em&amp;quot;&lt;br /&gt;
|+ Chart of PL benefits from maximizing a single attribute, where the base number can be found [[Monster_Lab#Monster_Classes|below]]&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Monster Class&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Primary Attributes&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Elemental Resistances&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Maximum&amp;lt;br/&amp;gt;PL &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | = (25 - base)*(3 + (25 - base - 1) /2)&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | = 75 - base&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! AGI !! END !! INT !! WIS&lt;br /&gt;
! FIRE !! COLD !! ELEC !! WIND !! HOLY !! DARK !! &amp;lt;s&amp;gt;SOUL&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Arthropod&lt;br /&gt;
| 187 || 250 || 207 || 150 || 273 || 273&lt;br /&gt;
| 50 || 100 || 50 || 50 || 75 || 75 || 75&lt;br /&gt;
| 1815&lt;br /&gt;
|-&lt;br /&gt;
! Avion&lt;br /&gt;
| 250 || 187||88||273||228||250&lt;br /&gt;
| 100||75||25||125||75||75||75&lt;br /&gt;
| 1826&lt;br /&gt;
|-&lt;br /&gt;
! Beast&lt;br /&gt;
|187||168||168||207||297||322&lt;br /&gt;
|100||50||75||25||75||75||75&lt;br /&gt;
|1824&lt;br /&gt;
|-&lt;br /&gt;
! Celestial&lt;br /&gt;
|250||250||150||250||150||187&lt;br /&gt;
|50||50||50||50||25||125||100&lt;br /&gt;
|1687&lt;br /&gt;
|-&lt;br /&gt;
! Daimon&lt;br /&gt;
|168||168||187||273||228||250&lt;br /&gt;
|50||50||50||50||125||25||100&lt;br /&gt;
|1724&lt;br /&gt;
|-&lt;br /&gt;
!Dragonkin&lt;br /&gt;
|150||250||297||168||250||228&lt;br /&gt;
|25||125||50||100||75||75||75&lt;br /&gt;
|1868&lt;br /&gt;
|-&lt;br /&gt;
!Elemental&lt;br /&gt;
|297||228||228||273||187||117&lt;br /&gt;
|25||25||25||25||50||50||125&lt;br /&gt;
|1655&lt;br /&gt;
|-&lt;br /&gt;
!Giant&lt;br /&gt;
|150||187||297||117||322||348&lt;br /&gt;
|50||50||100||100||75||75||75&lt;br /&gt;
|1946&lt;br /&gt;
|-&lt;br /&gt;
! Humanoid&lt;br /&gt;
|250||150||187||250||187||207&lt;br /&gt;
|75||75||75||75||75||100||75&lt;br /&gt;
|1781&lt;br /&gt;
|-&lt;br /&gt;
!Mechanoid&lt;br /&gt;
|150||207||273||207||273||297&lt;br /&gt;
|25||25||150||25||25||75||25&lt;br /&gt;
|1757&lt;br /&gt;
|-&lt;br /&gt;
! Reptilian&lt;br /&gt;
|207||150||228||187||228||273&lt;br /&gt;
|50||125||50||75||75||75||75&lt;br /&gt;
|1798&lt;br /&gt;
|-&lt;br /&gt;
! Sprite&lt;br /&gt;
|297||117||117||322||207||228&lt;br /&gt;
|50||50||50||50||50||125||75&lt;br /&gt;
|1738&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
|150||207||273||150||322||322&lt;br /&gt;
|125||25||25||25||150||25||75&lt;br /&gt;
|1874&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monster PL vs. Player Level===&lt;br /&gt;
*A monster must have a PL of at least 25 to become active in [[battle]].&lt;br /&gt;
*Monsters give an additional [[EXP]] bonus of (1 + PL / 200).&lt;br /&gt;
*Monsters give additional [[Loot_Drop_Rolls|loot drop chance]] as ((PL - 500) / 50), capped at 15%.&lt;br /&gt;
*It is possible for players to fight monsters that they have created.&lt;br /&gt;
*For the PL cap calculation, a player&#039;s &#039;&#039;effective level&#039;&#039; (current level + [[HentaiVerse_Settings#Challenge_Level|difficulty modifier]]) is used .&lt;br /&gt;
*The system is biased towards picking monsters that are closer to the player&#039;s PL cap. The maximum PL of monsters that a player can face is:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Player&#039;s Level + [[HentaiVerse_Settings#Challenge_Level|Difficulty Modifier]]&lt;br /&gt;
!Max Monster PL&lt;br /&gt;
|-&lt;br /&gt;
|1-99 || Player&#039;s effective level&lt;br /&gt;
|-&lt;br /&gt;
|100+ || ((Player&#039;s effective level) ^ 1.27) - 247?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {|class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+Minimum player&#039;s level to face a monster of particular PL, indexed by monsters&#039; PL&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Monster Powerlevel&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot; | Difficulty&lt;br /&gt;
|-&lt;br /&gt;
! Normal&amp;lt;br&amp;gt;+0 || Hard&amp;lt;br&amp;gt;+5|| Nightmare&amp;lt;br&amp;gt;+20|| Hell&amp;lt;br&amp;gt;+30 || Nintendo&amp;lt;br&amp;gt;+50|| BT&amp;lt;br&amp;gt;+75|| IWBTH&amp;lt;br&amp;gt;+100&lt;br /&gt;
|-&lt;br /&gt;
|  100||100||100|| 95|| 90|| 80|| 70|| 50|| 25||  1&lt;br /&gt;
|-&lt;br /&gt;
|  150||111||111||106||101|| 91|| 81|| 61|| 36|| 11&lt;br /&gt;
|-&lt;br /&gt;
|  200||122||122||117||112||102|| 92|| 72|| 47|| 22&lt;br /&gt;
|-&lt;br /&gt;
|  250||133||133||128||123||113||103|| 83|| 58|| 33&lt;br /&gt;
|-&lt;br /&gt;
|  300||143||143||138||133||123||113|| 93|| 68|| 43&lt;br /&gt;
|-&lt;br /&gt;
|  350||153||153||148||143||133||123||103|| 78|| 53&lt;br /&gt;
|-&lt;br /&gt;
|  400||163||163||158||153||143||133||113|| 88|| 63&lt;br /&gt;
|-&lt;br /&gt;
|  450||173||173||168||163||153||143||123|| 98|| 73&lt;br /&gt;
|-&lt;br /&gt;
|  500||183||183||178||173||163||153||133||108|| 83&lt;br /&gt;
|-&lt;br /&gt;
|  550||193||193||188||183||173||163||143||118|| 93&lt;br /&gt;
|-&lt;br /&gt;
|  600||202||202||197||192||182||172||152||127||102&lt;br /&gt;
|-&lt;br /&gt;
|  650||211||211||206||201||191||181||161||136||111&lt;br /&gt;
|-&lt;br /&gt;
|  700||221||221||216||211||201||191||171||146||121&lt;br /&gt;
|-&lt;br /&gt;
|  750||230||230||225||220||210||200||180||155||130&lt;br /&gt;
|-&lt;br /&gt;
|  800||239||239||234||229||219||209||189||164||139&lt;br /&gt;
|-&lt;br /&gt;
|  850||248||248||243||238||228||218||198||173||148&lt;br /&gt;
|-&lt;br /&gt;
|  900||257||257||252||247||237||227||207||182||157&lt;br /&gt;
|-&lt;br /&gt;
|  950||265||265||260||255||245||235||215||190||165&lt;br /&gt;
|-&lt;br /&gt;
| 1000||274||274||269||264||254||244||224||199||174&lt;br /&gt;
|-&lt;br /&gt;
| 1050||283||283||278||273||263||253||233||208||183&lt;br /&gt;
|-&lt;br /&gt;
| 1100||291||291||286||281||271||261||241||216||191&lt;br /&gt;
|-&lt;br /&gt;
| 1150||300||300||295||290||280||270||250||225||200&lt;br /&gt;
|-&lt;br /&gt;
| 1200||308||308||303||298||288||278||258||233||208&lt;br /&gt;
|-&lt;br /&gt;
| 1250||316||316||311||306||296||286||266||241||216&lt;br /&gt;
|-&lt;br /&gt;
| 1300||325||325||320||315||305||295||275||250||225&lt;br /&gt;
|-&lt;br /&gt;
| 1350||333||333||328||323||313||303||283||258||233&lt;br /&gt;
|-&lt;br /&gt;
| 1400||341||341||336||331||321||311||291||266||241&lt;br /&gt;
|-&lt;br /&gt;
| 1450||349||349||344||339||329||319||299||274||249&lt;br /&gt;
|-&lt;br /&gt;
| 1500||357||357||352||347||337||327||307||282||257&lt;br /&gt;
|-&lt;br /&gt;
| 1550||365||365||360||355||345||335||315||290||265&lt;br /&gt;
|-&lt;br /&gt;
| 1600||373||373||368||363||353||343||323||298||273&lt;br /&gt;
|-&lt;br /&gt;
| 1650||381||381||376||371||361||351||331||306||281&lt;br /&gt;
|-&lt;br /&gt;
| 1700||389||389||384||379||369||359||339||314||289&lt;br /&gt;
|-&lt;br /&gt;
| 1750||397||397||392||387||377||367||347||322||297&lt;br /&gt;
|-&lt;br /&gt;
| 1800||405||405||400||395||385||375||355||330||305&lt;br /&gt;
|-&lt;br /&gt;
| 1850||413||413||408||403||393||383||363||338||313&lt;br /&gt;
|-&lt;br /&gt;
| 1900||420||420||415||410||400||390||370||345||320&lt;br /&gt;
|-&lt;br /&gt;
| 1950||428||428||423||418||408||398||378||353||328&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+Maxmium PL of monsters a player can face, indexed by player&#039;s level&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Player Level&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot; | Difficulty&lt;br /&gt;
|-&lt;br /&gt;
! Easy&amp;lt;br&amp;gt;+0 || Normal&amp;lt;br&amp;gt;+0 || Hard&amp;lt;br&amp;gt;+5|| Heroic&amp;lt;br&amp;gt;+10 || Nightmare&amp;lt;br&amp;gt;+20|| Hell&amp;lt;br&amp;gt;+30 || Nintendo&amp;lt;br&amp;gt;+50|| BT&amp;lt;br&amp;gt;+75|| IWBTH&amp;lt;br&amp;gt;+100&lt;br /&gt;
|-&lt;br /&gt;
|   1||   1||   1||   6||  11||  21||  31||  51||  76|| 104&lt;br /&gt;
|-&lt;br /&gt;
|  10||  10||  10||  15||  20||  30||  40||  60||  85|| 144&lt;br /&gt;
|-&lt;br /&gt;
|  20||  20||  20||  25||  30||  40||  50||  70||  95|| 190&lt;br /&gt;
|-&lt;br /&gt;
|  30||  30||  30||  35||  40||  50||  60||  80|| 122|| 237&lt;br /&gt;
|-&lt;br /&gt;
|  40||  40||  40||  45||  50||  60||  70||  90|| 167|| 285&lt;br /&gt;
|-&lt;br /&gt;
|  50||  50||  50||  55||  60||  70||  80|| 100|| 213|| 333&lt;br /&gt;
|-&lt;br /&gt;
|  60||  60||  60||  65||  70||  80||  90|| 144|| 261|| 383&lt;br /&gt;
|-&lt;br /&gt;
|  70||  70||  70||  75||  80||  90|| 100|| 190|| 309|| 433&lt;br /&gt;
|-&lt;br /&gt;
|  80||  80||  80||  85||  90|| 100|| 144|| 237|| 358|| 484&lt;br /&gt;
|-&lt;br /&gt;
|  90||  90||  90||  95|| 100|| 144|| 190|| 285|| 408|| 536&lt;br /&gt;
|-&lt;br /&gt;
| 100|| 100|| 100|| 122|| 144|| 190|| 237|| 333|| 459|| 589&lt;br /&gt;
|-&lt;br /&gt;
| 110|| 144|| 144|| 167|| 190|| 237|| 285|| 383|| 510|| 643&lt;br /&gt;
|-&lt;br /&gt;
| 120|| 190|| 190|| 213|| 237|| 285|| 333|| 433|| 563|| 697&lt;br /&gt;
|-&lt;br /&gt;
| 130|| 237|| 237|| 261|| 285|| 333|| 383|| 484|| 616|| 752&lt;br /&gt;
|-&lt;br /&gt;
| 140|| 285|| 285|| 309|| 333|| 383|| 433|| 536|| 670|| 807&lt;br /&gt;
|-&lt;br /&gt;
| 150|| 333|| 333|| 358|| 383|| 433|| 484|| 589|| 724|| 863&lt;br /&gt;
|-&lt;br /&gt;
| 160|| 383|| 383|| 408|| 433|| 484|| 536|| 643|| 779|| 920&lt;br /&gt;
|-&lt;br /&gt;
| 170|| 433|| 433|| 459|| 484|| 536|| 589|| 697|| 835|| 977&lt;br /&gt;
|-&lt;br /&gt;
| 180|| 484|| 484|| 510|| 536|| 589|| 643|| 752|| 891||1035&lt;br /&gt;
|-&lt;br /&gt;
| 190|| 536|| 536|| 563|| 589|| 643|| 697|| 807|| 948||1093&lt;br /&gt;
|-&lt;br /&gt;
| 200|| 589|| 589|| 616|| 643|| 697|| 752|| 863||1006||1152&lt;br /&gt;
|-&lt;br /&gt;
| 210|| 643|| 643|| 670|| 697|| 752|| 807|| 920||1064||1212&lt;br /&gt;
|-&lt;br /&gt;
| 220|| 697|| 697|| 724|| 752|| 807|| 863|| 977||1123||1272&lt;br /&gt;
|-&lt;br /&gt;
| 230|| 752|| 752|| 779|| 807|| 863|| 920||1035||1182||1332&lt;br /&gt;
|-&lt;br /&gt;
| 240|| 807|| 807|| 835|| 863|| 920|| 977||1093||1242||1394&lt;br /&gt;
|-&lt;br /&gt;
| 250|| 863|| 863|| 891|| 920|| 977||1035||1152||1302||1455&lt;br /&gt;
|-&lt;br /&gt;
| 260|| 920|| 920|| 948|| 977||1035||1093||1212||1363||1517&lt;br /&gt;
|-&lt;br /&gt;
| 270|| 977|| 977||1006||1035||1093||1152||1272||1424||1579&lt;br /&gt;
|-&lt;br /&gt;
| 280||1035||1035||1064||1093||1152||1212||1332||1486||1642&lt;br /&gt;
|-&lt;br /&gt;
| 290||1093||1093||1123||1152||1212||1272||1394||1548||1706&lt;br /&gt;
|-&lt;br /&gt;
| 300||1152||1152||1182||1212||1272||1332||1455||1611||1770&lt;br /&gt;
|-&lt;br /&gt;
| 310||1212||1212||1242||1272||1332||1394||1517||1674||1834&lt;br /&gt;
|-&lt;br /&gt;
| 320||1272||1272||1302||1332||1394||1455||1579||1738||1898&lt;br /&gt;
|-&lt;br /&gt;
| 330||1332||1332||1363||1394||1455||1517||1642||1802||1964&lt;br /&gt;
|-&lt;br /&gt;
| 340||1394||1394||1424||1455||1517||1579||1706||1866||&lt;br /&gt;
|-&lt;br /&gt;
| 350||1455||1455||1486||1517||1579||1642||1770||1931||&lt;br /&gt;
|-&lt;br /&gt;
| 360||1517||1517||1548||1579||1642||1706||1834||1996||&lt;br /&gt;
|-&lt;br /&gt;
| 370||1579||1579||1611||1642||1706||1770||1898||||&lt;br /&gt;
|-&lt;br /&gt;
| 380||1642||1642||1674||1706||1770||1834||1964||||&lt;br /&gt;
|-&lt;br /&gt;
| 390||1706||1706||1738||1770||1834||1898||||||&lt;br /&gt;
|-&lt;br /&gt;
| 400||1770||1770||1802||1834||1898||1964||||||&lt;br /&gt;
|-&lt;br /&gt;
| 410||1834||1834||1866||1898||1964||||||||&lt;br /&gt;
|-&lt;br /&gt;
| 420||1898||1898||1931||1964||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| 430||1964||1964||1996||||||||||||&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Important Power Levels===&lt;br /&gt;
*25 - Unlocks naming (becomes active in battle once named)&lt;br /&gt;
*200 - Unlocks second Skill Attack&lt;br /&gt;
*251 - Renaming and Deleting are no longer possible&lt;br /&gt;
*400 - Unlocks Spirit Attack&lt;br /&gt;
*499 - High-grade material can be gifts&lt;br /&gt;
*500 - Low-grade materials can no longer be gifts?&lt;br /&gt;
*1000 - All Chaos Upgrades are available&lt;br /&gt;
*1499 - Mid-grade materials can no longer be gifts (100% are High-grade)&lt;br /&gt;
*2250 - PL maxes out&lt;br /&gt;
&lt;br /&gt;
==Skill Editor==&lt;br /&gt;
[[Image:Skill Editor.PNG|thumb|The Skill Editor page.]]&lt;br /&gt;
Monsters get skills when they are created, at PL 200, and at PL 400. &lt;br /&gt;
*Skill names need to be set before monsters can use them.&lt;br /&gt;
*The initial skill has the same damage type as the monster&#039;s main attack, and costs 50% MP.&lt;br /&gt;
**Monsters with a physical attack damage type gets a Physical type skill (which is boosted by DEX), while those with an elemental attack type get an Magical type skill (which is boosted by INT).&lt;br /&gt;
*Additional skills at PL 200 and PL 400 have following characteristics:&lt;br /&gt;
**The skill at PL 200 costs 50% MP and is more powerful than the initial skill.&lt;br /&gt;
**The skill at PL 400 costs 100% SP and is more powerful than both MP skills.&lt;br /&gt;
**Some monster classes can choose between physical and magical skills. The [[damage type]] can also be changed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Monster Class || Skill Type || [[Damage Type]] || Power&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Arthropod&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Piercing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Piercing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Avion&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Beast  &lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Slashing/Piercing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Slashing/Piercing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Celestial   &lt;br /&gt;
| Physical || Basic || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical/Magical || Holy || 80&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Holy? || 120&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Daimon    &lt;br /&gt;
| Physical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Slashing/Piercing || 60&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Dark? || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Dragonkin     &lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Crushing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Elemental&lt;br /&gt;
| Magical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire/Elec/Wind/Cold || 60&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire/Elec/Wind/Cold || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Giant&lt;br /&gt;
| Physical || Basic || 10&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Basic || 50&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Humanoid&lt;br /&gt;
| Physical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing/Crushing || 60&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing/Crushing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Mechanoid&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Reptilian&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Sprite&lt;br /&gt;
| Physical || Basic || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical/Magical || Fire/Elec/Wind/Cold || 100&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Void || 150 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Undead &lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Slashing || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chaos Upgrades==&lt;br /&gt;
Monsters can be further upgraded using [[Tokens|chaos tokens]]. This will not change the monster&#039;s PL but does increase its &amp;quot;chaos level&amp;quot;.&lt;br /&gt;
*Available upgrades depend on PL of monster (every 5 PL unlocks another rank of at least 1 upgrade), and is shown in light blue blocks. Unavailable upgrades are shown in while blocks.&lt;br /&gt;
*The number of tokens required for an upgrade equals the number of next upgrade. (i.e. the Nth upgrade requires N tokens). Upgraded stats are shown in yellow.&lt;br /&gt;
*Each upgrade has 20 ranks. It takes 210 tokens to fully rank up an upgrade. Thus, it takes 2520 chaos tokens to fully upgrade one monster.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name || Related Stats&lt;br /&gt;
|-&lt;br /&gt;
|Scavenging || Increases chance for double [[#Gifts|gift]] by 5%&lt;br /&gt;
|-&lt;br /&gt;
|Brutality || Increases monster damage by 2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Swiftness || Increases monster attack speed by 2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Accuracy || Increases monster accuracy by 5%&lt;br /&gt;
|-&lt;br /&gt;
|Precision || Decreases effective target evade/block by 1%&lt;br /&gt;
|-&lt;br /&gt;
|Overpower || Decreases effective target parry/resist by 1%&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude || Increases monster health by 5%&lt;br /&gt;
|-&lt;br /&gt;
|Interception || Increases monster parry by 0.5%&lt;br /&gt;
|-&lt;br /&gt;
|Dissipation || Increases monster resist by 0.5%&lt;br /&gt;
|-&lt;br /&gt;
|Evasion || Increases monster evade by 0.5%&lt;br /&gt;
|-&lt;br /&gt;
|Defense || Increases monster physical mitigation by 1%&lt;br /&gt;
|-&lt;br /&gt;
|Warding || Increases monster magical mitigation by 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crystal List==&lt;br /&gt;
Use these to increase a [[Monster Stats|monster&#039;s stats]] as follows.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Crystal !! Stat increased&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Vigor || Strength&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Finesse || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Swiftness || Agility&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Fortitude || Endurance&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Cunning || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Knowledge || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Flames || [[Fire]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Frost || [[Cold]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Lightning || [[Elec]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Tempest || [[Wind]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Devotion || [[Holy]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Corruption || [[Dark]] resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Monster Classes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; font-size: 1em&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Monster Class&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Starting Attributes&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Resistances&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Neutral&amp;lt;br /&amp;gt;(0)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaknesses&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Damage Types&lt;br /&gt;
|- style=&amp;quot;font-size: 0.8em&amp;quot;&lt;br /&gt;
! STR !! DEX !! AGI !! END !! INT !! WIS&lt;br /&gt;
! Major&amp;lt;br /&amp;gt;(75) !! Minor&amp;lt;br /&amp;gt;(50) !! Light&amp;lt;br /&amp;gt;(25)&lt;br /&gt;
! Light&amp;lt;br /&amp;gt;(-25) !! Minor&amp;lt;br /&amp;gt;(-50) !! Major&amp;lt;br /&amp;gt;(-75)&lt;br /&gt;
|-&lt;br /&gt;
! Arthropod&lt;br /&gt;
| 80 || 50 || 70 || 100 || 40 || 40&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || [[Fire]], [[Wind]], [[Elec]], Slash &lt;br /&gt;
| [[Holy]], [[Dark]], Pierce&lt;br /&gt;
| [[Cold]], Crush || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Crush, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Avion&lt;br /&gt;
| 50 || 80 || 140 || 40 || 60 || 50&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Elec, Pierce &lt;br /&gt;
| Cold, Holy, Dark, Crush, Slash&lt;br /&gt;
| Fire || Wind || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Beast&lt;br /&gt;
| 80 || 90 || 90 || 70 || 30 || 20&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Wind, Cold, Crush&lt;br /&gt;
| Elec, Holy, Dark, Slash, Pierce&lt;br /&gt;
| Fire || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Celestial&lt;br /&gt;
| 50 || 50 || 100 || 50 || 100 || 80&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Fire, Cold, Elec, Wind, Holy&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Crush, Slash, Pierce&lt;br /&gt;
| Dark || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Daimon&lt;br /&gt;
| 90 || 90 || 80 || 40 || 60 || 50&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Fire, Cold, Elec, Wind, Dark&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Crush, Slash, Pierce&lt;br /&gt;
| Holy || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Dragonkin&lt;br /&gt;
| 100 || 50 || 30 || 90 || 50 || 60&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Fire, Elec, Crush, Slash&lt;br /&gt;
| Holy, Dark, Pierce&lt;br /&gt;
| Wind || Cold || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Elemental&lt;br /&gt;
| 30 || 60 || 60 || 40 || 80 || 120&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; ||  Fire, Cold, Elec, Wind, Holy, Dark&lt;br /&gt;
| Slash&lt;br /&gt;
| Crush, Pierce || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Fire, Elec, Wind, Cold&lt;br /&gt;
|-&lt;br /&gt;
! Giant&lt;br /&gt;
| 100 || 80 || 30 || 120 || 20 || 10&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Fire, Cold, Crush&lt;br /&gt;
| Holy, Dark, Slash&lt;br /&gt;
| Elec, Wind, Pierce || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Crush&lt;br /&gt;
|-&lt;br /&gt;
! Humanoid&lt;br /&gt;
| 50 || 100 || 80 || 50 || 80 || 70&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| &#039;&#039;All but Dark&#039;&#039;&lt;br /&gt;
| Dark || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Mechanoid&lt;br /&gt;
| 100 || 70 || 40 || 70 || 40 || 30&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Fire, Cold, Wind, Holy, Slash, Pierce&lt;br /&gt;
| Dark, Crush&lt;br /&gt;
| &amp;amp;nbsp; || Elec || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Reptilian&lt;br /&gt;
| 70 || 100 || 60 || 80 || 60 || 40&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; ||Fire, Elec, Crush, Slash&lt;br /&gt;
| Wind, Holy, Dark, Pierce&lt;br /&gt;
| &amp;amp;nbsp; || Cold || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Sprite&lt;br /&gt;
| 30 || 120 || 120 || 20 || 70 || 60&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Fire, Cold, Elec, Wind, Holy, Pierce&lt;br /&gt;
| Slash&lt;br /&gt;
| Crush || Dark || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| 100 || 70 || 40 || 100 || 20 || 20&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Cold, Elec, Wind, Dark, Crush, Pierce&lt;br /&gt;
| Slash&lt;br /&gt;
| &amp;amp;nbsp; || Fire, Holy || &amp;amp;nbsp;&lt;br /&gt;
| Crush, Slash&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-- For primary stats, every point increases the stat by 1/10th of the base value, but at least 6 and at most 10.&lt;br /&gt;
&lt;br /&gt;
===Colored Charts===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Resist_Table.PNG|Starting resistances for each class&lt;br /&gt;
PAB_Per_Upgrade.PNG|Primary Attributes gained with each crystal upgrade&lt;br /&gt;
Resist_Per_Upgrade.PNG|Resistances gained with each crystal upgrade; Appears to round down&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Morale== &lt;br /&gt;
Each monster has points of morale (up to 12,000) that gradually decay over time, roughly lasting for a base of 15 days from fully moralized to 0. Morale solely affects the monster&#039;s ability to bring [[#Gifts|gifts]] to its owner. Freshly created monsters start with 0 morale.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Morale Color&lt;br /&gt;
!Morality&lt;br /&gt;
!Affect&lt;br /&gt;
|-&lt;br /&gt;
|Green || 6,000 - 12,000 || +25% chance&lt;br /&gt;
|-&lt;br /&gt;
|Yellow || 3,000? - 5,999 || Normal chance&lt;br /&gt;
|-&lt;br /&gt;
|Red || 1 - 2,999? || -50% chance&lt;br /&gt;
|-&lt;br /&gt;
|Empty || 0 || 0% chance (any held gifts are lost and no new ones can be gotten)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Morale can be raised by feeding monsters [[crystals]] or Happy Pills. Crystals restore morale roughly equal to how many are spent (up to the cap of 12,000) and pills restore 6,000.&lt;br /&gt;
&lt;br /&gt;
===Morale Drain Rate===&lt;br /&gt;
*A [[#Food|starving]] monster will lose morale faster than normal&lt;br /&gt;
*[[Training]] Gentleman reduces the rate at which morale drains&lt;br /&gt;
*So does raising a monster&#039;s PL past 200 (x1.5 drain rate reduction), 400 (x2), 700 (x3), and 1000 (x4).&lt;br /&gt;
*Every [[#Chaos_Upgrade|chaos level]] reduces the drain rate, capping at half the rate if the monster reaches chaos level 240&lt;br /&gt;
*Players with a [[Stars#Gold_Star|Gold Star]] or higher have half the morale drain rate (this stacks with the chaos level bonus)&lt;br /&gt;
*A monster that has not given a gift in over 3 days will stop losing morale until it has delivered a gift.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;food&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;hunger&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Hunger&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Monsters consume ~166 food every hour, consuming up to 12,000 food (3 days&#039; worth). Starving monsters &amp;lt;!--will not participate in [[battles]] and--&amp;gt; will lose [[#Morale|morale]] quicker. Freshly created monsters start fully fed.&lt;br /&gt;
&lt;br /&gt;
Monsters of different power levels require different foods:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Power Level&lt;br /&gt;
!Food Required&lt;br /&gt;
|-&lt;br /&gt;
|1 - 300? || Monster Chow&lt;br /&gt;
|-&lt;br /&gt;
|301? - 676? || Monster Edibles&lt;br /&gt;
|-&lt;br /&gt;
|677? - Max || Monster Cuisine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each unit of food restores up to 2,000 points. Food [[items]] are normal [[drops]] but higher tier foods drop more often on higher [[difficulties]] (caps at 40/30/30 on IWBTH). Food can be fed 1 unit at a time or a &amp;quot;max&amp;quot; amount which will only use as much food as possible without being wasteful (stopping before whichever unit does not restore a full 2,000) unless the monster has less than 2,000 hunger.&lt;br /&gt;
&lt;br /&gt;
===Hunger Rate===&lt;br /&gt;
Hunger always occurs at the same rate except for players with a [[Stars#Gold_Star|Gold Star]] which results in half the normal rate. Hunger rate can also be slowed via Culinarian [[Training]]. These 2 bonuses stack.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
[[Image:Monster Gift.PNG|thumb|Monster Gift notification.]]&lt;br /&gt;
Player-created monsters have a chance of bringing [[items]] to their owner after at least one hour. Currently only Materials can be gotten this way. Monsters can hold up to 3 gifts (further doubled by the Scavenging chaos upgrade).&lt;br /&gt;
&lt;br /&gt;
===Chances===&lt;br /&gt;
The chance to receive a gift is based on how many battles a monster has won since they last delivered a gift, modified by their [[#Morale|morale]].&lt;br /&gt;
&lt;br /&gt;
[[Skills#Universal_Skills|Fleeing]] from battle counts as a win for the monsters involved.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Battles won&#039;&#039;&#039;&amp;quot; does NOT count:&lt;br /&gt;
*Deaths to a player&#039;s own monsters (to prevent abuse)&lt;br /&gt;
**There is a cooldown on how often a player can count as a repeat win (also to prevent abuse)&lt;br /&gt;
*[[Abilities#Tier_11|Spark of Life]] being triggered&lt;br /&gt;
&lt;br /&gt;
===Power Level&#039;s Effect On Gifts===&lt;br /&gt;
Power Level helps with the quality of the gift. Whenever a player receive a graded material, its quality is determined as such:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Gift Quality Roll&#039;&#039;&#039; = random(1..1000) + Power_Level&amp;lt;/pre&amp;gt;&lt;br /&gt;
A roll of 500+ is needed for medium-grade and 1500+ for high-grade. Thus at PL 499 low-grades will no longer be received and the chance to receive a high-grade starts. At PL 1499 the chance to receive a high-grade maxes out. PL has no effect on what gifts are received otherwise.&lt;br /&gt;
&lt;br /&gt;
===Gift List===&lt;br /&gt;
(See [[The_Forge#Materials|The Forge - Materials]])&lt;br /&gt;
&lt;br /&gt;
Materials are gifted at a ratio of 2:1:1:1 (Metal:Cloth:Leather:Wood).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Monster Stats]]&lt;br /&gt;
*[[Monster Lab Bestiary]] - Includes the top 50 monsters&lt;br /&gt;
*[[HentaiVerse Bestiary]]&lt;br /&gt;
*[[The Forge]]&lt;br /&gt;
*[[Grindfest]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Dan31</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Hath_Perks&amp;diff=24611</id>
		<title>Hath Perks</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Hath_Perks&amp;diff=24611"/>
		<updated>2013-06-08T09:15:21Z</updated>

		<summary type="html">&lt;p&gt;Dan31: /* List of Perks */ 0.76.i introduces 2 new hath perks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hath Perks are various augmentations to a user&#039;s experience on the site. These perks can only be purchased with [[Hath]]. The effects of perks are permanent and cannot be refunded once purchased.&lt;br /&gt;
&lt;br /&gt;
The [http://gm.e-hentai.org/hathperks.php Hath Perks page] can be accessed through [[My Home]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==List of Perks==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!width=&amp;quot;19%&amp;quot;|Hath Perk&lt;br /&gt;
!width=&amp;quot;72%&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;9%&amp;quot;|Cost&lt;br /&gt;
|-&lt;br /&gt;
!Ads-Be-Gone{{Fn|2}}&lt;br /&gt;
|Unlocks the display ads toggle for [[E-Hentai Galleries]] on the User Settings page. This will allow you to browse [[E-Hentai Galleries]] sans ads, and still retain your conscience.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20 Hath &lt;br /&gt;
|-&lt;br /&gt;
!Tag Flagging{{Fn|2}}&lt;br /&gt;
|Allows you to specify up to three groups of good and bad [[Gallery Tagging|tags]]. Galleries containing these tags are automatically flagged as such on the index and search pages.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|50 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Source Nexus{{Fn|2}}&lt;br /&gt;
|Unlocks the Original Images functionality on [[E-Hentai Galleries]]. This allows you to browse the original, non-resampled version of a gallery directly.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|200 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Multi-Page Viewer{{Fn|2}}&lt;br /&gt;
|Unlocks the [[Multi-Page Viewer]] function on [[E-Hentai Galleries]]. This allows you to view all images from a gallery on one page.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|300 Hath&lt;br /&gt;
|-&lt;br /&gt;
!The Big Picture{{Fn|1}}&lt;br /&gt;
|Unlocks the displaying of larger thumbnails (~200x280 as opposed to ~100x140), and increases the maximum number of thumbnail rows to 8.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Thumbs Up{{Fn|1}}&lt;br /&gt;
|Further increases the maximum number of thumbnail rows to 14.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;The Big Picture&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|50 Hath&lt;br /&gt;
|-&lt;br /&gt;
!All Thumbs{{Fn|1}}&lt;br /&gt;
|Further increases the maximum number of thumbnail rows to 20. &lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Thumbs Up&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|100 Hath&lt;br /&gt;
|-&lt;br /&gt;
!More Pages&lt;br /&gt;
|Doubles (x2) all limits on how many pages you can view every day on E-Hentai.org and E-Hentai Galleries.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|10 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Lots of Pages&lt;br /&gt;
|Quadruples (x4) all limits on how many pages you can view every day on E-Hentai.org and [[E-Hentai Galleries]].&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;More Pages&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|30 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Too Many Pages&lt;br /&gt;
|Octuples (x8) all limits on how many pages you can view every day on E-Hentai.org and [[E-Hentai Galleries]].&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Lots of Pages&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|50 Hath&lt;br /&gt;
|-&lt;br /&gt;
!More Favorites I&lt;br /&gt;
|Increases the number of [[favorite]] slots to 1,000.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|5 Hath&lt;br /&gt;
|-&lt;br /&gt;
!More Favorites II&lt;br /&gt;
|Increases the number of [[favorite]] slots to 2,500.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;More Favorites I&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|25 Hath&lt;br /&gt;
|-&lt;br /&gt;
!More Favorites III&lt;br /&gt;
|Increases the number of [[favorite]] slots to 5,000.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;More Favorites II&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|50 Hath&lt;br /&gt;
|-&lt;br /&gt;
!More Favorites IV&lt;br /&gt;
|Increases the number of [[favorite]] slots to 10,000.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;More Favorites III&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|100 Hath&lt;br /&gt;
|-&lt;br /&gt;
!More Favorites V&lt;br /&gt;
|Increases the number of [[favorite]] slots to 25,000.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;More Favorites IV&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|250 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Paging Enlargement I&lt;br /&gt;
|Increases the number of results you can get per page on the index/[[search]] pages to 50.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|100 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Paging Enlargement II&lt;br /&gt;
|Increases the number of results you can get per page on the index/[[search]] pages to 100.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Paging Enlargement I&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|500 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Paging Enlargement III&lt;br /&gt;
|Increases the number of results you can get per page on the index/[[search]] pages to 200.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Paging Enlargement II&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Vigorous Vitality&lt;br /&gt;
|Increases your maximum health by 25%.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|250 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Effluent Ether&lt;br /&gt;
|Increases your maximum mana by 25%.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|500 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Suffusive Spirit&lt;br /&gt;
|Increases your maximum spirit by 25%.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Resplendent Regeneration&lt;br /&gt;
|Increases both your in-[[combat]] and out-of-combat [[Character_Stats#Regeneration_Rates|regeneration]] by 50%.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|500 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Thinking Cap&lt;br /&gt;
|Increases all gained [[EXP]] by 25%. This increase is applied separately after all other bonuses have been added.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|250 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Mentats&lt;br /&gt;
|Increases this [[EXP]] bonus to 50%.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Thinking Cap&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|500 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Learning Chip&lt;br /&gt;
|Increases this [[EXP]] bonus to 75%.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Mentats&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|750 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Cybernetic Implants&lt;br /&gt;
|Increases this [[EXP]] bonus to 100%.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Learning Chip&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Innate Arcana I&lt;br /&gt;
|Unlocks the first [[HentaiVerse Settings#Auto-cast Slots|auto-cast slot]] in the [[HentaiVerse]], with a 10% upkeep reduction bonus. This allows you to select a spell that will be cast automatically.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|50 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Innate Arcana II&lt;br /&gt;
|Unlocks a second auto-cast slot, and reduces total upkeep by 20%.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Innate Arcana I&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|100 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Innate Arcana III&lt;br /&gt;
|Unlocks a third auto-cast slot, and reduces total upkeep by 30%.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Innate Arcana II&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|250 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Innate Arcana IV&lt;br /&gt;
|Unlocks a fourth auto-cast slot, and reduces total upkeep by 40%.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Innate Arcana III&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|500 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Innate Arcana V&lt;br /&gt;
|Unlocks a fifth auto-cast slot, and reduces total upkeep by 50%.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Innate Arcana IV&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1000 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Crystarium I&lt;br /&gt;
|Whenever a monster drops a [[crystal]] in the HentaiVerse or you receive them via an [[artifact]], you will receive an additional bonus crystal.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|250 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Crystarium II&lt;br /&gt;
|Further increases the number of [[crystals]] received per drop to three.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Crystarium I&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|500 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Crystarium III&lt;br /&gt;
|Further increases the number of [[crystals]] received per drop to five.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Crystarium II&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Tokenizer I{{Fn|4}}&lt;br /&gt;
|Doubles the chance of random mob [[token]] drops.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1,000 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Tokenizer II&lt;br /&gt;
|Triples the chance of random mob [[token]] drops.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Tokenizer I&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2,500 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Tokenizer III&lt;br /&gt;
|Quadruples the chance of random mob [[token]] drops.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Tokenizer II&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|5,000 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Postage Paid{{Fn|3}}&lt;br /&gt;
|You no longer have to pay postage on messages and attachments sent though [[MoogleMail]].&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|10 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Dæmon Duality&lt;br /&gt;
|&lt;br /&gt;
Increases attack damage and magic damage by 10%.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2,000 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Free-Flowing Dust&lt;br /&gt;
|&lt;br /&gt;
Increases attack damage and magic damage by 15%.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Dæmon Duality&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4,000 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Grace and Knowledge&lt;br /&gt;
|&lt;br /&gt;
Increases attack damage and magic damage by 20%.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Free-Flowing Dust&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|6,000 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Golden Compasses&lt;br /&gt;
|&lt;br /&gt;
Increases attack damage and magic damage by 25%.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Grace and Knowledge&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|8,000 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Æsahættr&lt;br /&gt;
|&lt;br /&gt;
Increases attack damage and magic damage by 30%.&lt;br /&gt;
*&#039;&#039;Requires &#039;&#039;&#039;Golden Compasses&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|10,000 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Pony Mode&lt;br /&gt;
|&lt;br /&gt;
Significantly boosts the damage output of the Orbital Friendship Cannon.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|25,000 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Follower of Snowflake&lt;br /&gt;
|&lt;br /&gt;
Displays your unyielding devotion to Snowflake, the Goddess of Loot and Harvest.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|50,000 Hath&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Fnb|1}} Stacks with [[Stars]] (e.g. [[Stars#Gold|Gold Star]] gives 20 rows by default).&lt;br /&gt;
&lt;br /&gt;
{{Fnb|2}} These perks are part of [[Stars]] (Bronze Star or higher). Note that if they are bought before obtaining the stars the Hath spent on the perks will be reimbursed.&lt;br /&gt;
&lt;br /&gt;
{{Fnb|3}} Postage Paid removes both the regular 10 [[credit]] postage fee and the 10% CoD fee.&lt;br /&gt;
&lt;br /&gt;
{{Fnb|4}} Each rank of this perk also increases the relative drop rate of Chaos Tokens as opposed to Blood Tokens.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:tagflagging1.png | Basic Tag Flagging settings.&lt;br /&gt;
Image:tagflagging2.png | Basic Tag Flagging in action.&lt;br /&gt;
Image:tag_flagging.png | Advanced Tag Flagging example with several flags. Hover text is edited in to show how priorities for the symbols work.&lt;br /&gt;
Image:tag_flagging_action.png | Tag Flagging with several flags. Same settings as the previous picture.&lt;br /&gt;
Image:thumbnails.png | The Big Picture thumbnail compared to a normal one.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Hath]]&lt;br /&gt;
*[[Training]]&lt;br /&gt;
*[[Donation]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
{{EHGNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:E-Hentai Galleries]] [[Category:HentaiVerse]] [[Category:Site Features]]&lt;/div&gt;</summary>
		<author><name>Dan31</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=24610</id>
		<title>Monster Lab</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=24610"/>
		<updated>2013-06-08T09:09:21Z</updated>

		<summary type="html">&lt;p&gt;Dan31: /* Monster Classes */ 0.76.i changes regarding Avion and Giant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Monster Lab Mainpage.PNG|thumb|The Monster Lab Mainpage.]]&lt;br /&gt;
The lab allows the players to create custom monsters that any player can then encounter during [[battles]]. A monster slot is needed in order to create a new monster; such slots can be unlocked using [[Tokens|Chaos Tokens]]. A new monster is created by giving it a name, a base class, and a primary attack type.&lt;br /&gt;
&lt;br /&gt;
==Monster Creation==&lt;br /&gt;
[[Image:Monster Creation.JPG|thumb|Monster Creation page.]]&lt;br /&gt;
Monsters can be created when one or more free monster slots are available. Players must choose from 13 monster classes, each with their own strengths and weaknesses. The main melee damage type is also chosen when the monster is created.&lt;br /&gt;
&lt;br /&gt;
===Naming &amp;amp; Deleting===&lt;br /&gt;
Monsters can be named when they reach PL 25. Some guidelines should be followed regarding the name of the monsters in order to avoid libelous or otherwise unacceptable names.&lt;br /&gt;
&lt;br /&gt;
====Naming Rules====&lt;br /&gt;
*Maximum of 30 characters&lt;br /&gt;
*No gibberish&lt;br /&gt;
*No misspellings of existing monsters&#039; names&lt;br /&gt;
*No misleading names (e.g. &amp;quot;Weak Against Holy&amp;quot; or &amp;quot;Bob the Dragon&amp;quot; on a non-dragon monster)&lt;br /&gt;
*Only 1 monster should be named directly after an E-Hentai user&lt;br /&gt;
*No racist or hateful names&lt;br /&gt;
*No typographically similar numerical substitutions on names of existing monsters (that is, o=0 and i=1=l, space=hyphen)&lt;br /&gt;
**No consecutive spaces or hyphens&lt;br /&gt;
**Spaces and hyphens cannot be next to each other&lt;br /&gt;
**Cannot start or end with hyphens&lt;br /&gt;
**Maximum 5 spaces or hyphens per name&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
*Each monster slot costs ??? Chaos Tokens to unlock.&lt;br /&gt;
**[[Donators]] get two slots per unlock. Slots unlocked before obtaining the aura are also doubled.&lt;br /&gt;
&lt;br /&gt;
*Monsters can be renamed and deleted for free.&lt;br /&gt;
**Once a monster reaches PL 251 these actions can no longer be taken.&lt;br /&gt;
&lt;br /&gt;
===Limits===&lt;br /&gt;
*Only 100 monster slots can be unlocked. [[Donators]] get up to 200.&lt;br /&gt;
&lt;br /&gt;
==Monster Stats &amp;amp; Power Level==&lt;br /&gt;
[[Image:Monster Stats.PNG|thumb|Monster Stats page.]]&lt;br /&gt;
Once a monster is created, it can be strengthened using [[crystals]]. The monster&#039;s PL will rise with each [[Monster Stats|stat]] upgrade. As crystals are used to increase a monster&#039;s attributes, the cost of subsequent increases in that stat goes up.&lt;br /&gt;
&lt;br /&gt;
===Upgrading===&lt;br /&gt;
[[Image:fire.png]] = Not enough crystals to upgrade, or the stat is maxed out&lt;br /&gt;
&lt;br /&gt;
[[Image:fire_a.png]] = Enough crystals to upgrade, simply click on it to spend the crystals&lt;br /&gt;
&lt;br /&gt;
Mousing over either of these will show the name and number of crystals needed for the next upgrade.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Where &#039;&#039;N&#039;&#039; is the number of times a stat has been upgraded so far&lt;br /&gt;
|-&lt;br /&gt;
!Stat type&lt;br /&gt;
!Crystal cost to upgrade&lt;br /&gt;
!PL increase per upgrade&lt;br /&gt;
!Total PL (per stat)&lt;br /&gt;
!Cap (per stat)&lt;br /&gt;
|- &lt;br /&gt;
!Primary&lt;br /&gt;
|round(50 * 1.555079154^N) || 3 + (N * 0.5) || 3 * (N + 1) + Roundup(N * (N + 1) / 4) || +25&lt;br /&gt;
|- &lt;br /&gt;
!Elemental&lt;br /&gt;
|round(10 * 1.26485522^N) || Rounddown(1 + (N * 0.1) || - || +50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is currently no way to increase a monster&#039;s Piercing, Crushing, or Slashing defenses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====Costs and Results====&lt;br /&gt;
=====Attribute PL contributions=====&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; font-size: 1em&amp;quot;&lt;br /&gt;
|+ Chart of PL benefits from maximizing a single attribute, where the base number can be found [[Monster_Lab#Monster_Classes|below]]&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Monster Class&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Primary Attributes&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Elemental Resistances&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Maximum&amp;lt;br/&amp;gt;PL &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | = (25 - base)*(3 + (25 - base - 1) /2)&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | = 75 - base&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! AGI !! END !! INT !! WIS&lt;br /&gt;
! FIRE !! COLD !! ELEC !! WIND !! HOLY !! DARK !! &amp;lt;s&amp;gt;SOUL&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Arthropod&lt;br /&gt;
| 187 || 250 || 207 || 150 || 273 || 273&lt;br /&gt;
| 50 || 100 || 50 || 50 || 75 || 75 || 75&lt;br /&gt;
| 1815&lt;br /&gt;
|-&lt;br /&gt;
! Avion&lt;br /&gt;
| 250 || 187||88||273||228||250&lt;br /&gt;
| 100||75||25||125||75||75||75&lt;br /&gt;
| 1826&lt;br /&gt;
|-&lt;br /&gt;
! Beast&lt;br /&gt;
|187||168||168||207||297||322&lt;br /&gt;
|100||50||75||25||75||75||75&lt;br /&gt;
|1824&lt;br /&gt;
|-&lt;br /&gt;
! Celestial&lt;br /&gt;
|250||250||150||250||150||187&lt;br /&gt;
|50||50||50||50||25||125||100&lt;br /&gt;
|1687&lt;br /&gt;
|-&lt;br /&gt;
! Daimon&lt;br /&gt;
|168||168||187||273||228||250&lt;br /&gt;
|50||50||50||50||125||25||100&lt;br /&gt;
|1724&lt;br /&gt;
|-&lt;br /&gt;
!Dragonkin&lt;br /&gt;
|150||250||297||168||250||228&lt;br /&gt;
|25||125||50||100||75||75||75&lt;br /&gt;
|1868&lt;br /&gt;
|-&lt;br /&gt;
!Elemental&lt;br /&gt;
|297||228||228||273||187||117&lt;br /&gt;
|25||25||25||25||50||50||125&lt;br /&gt;
|1655&lt;br /&gt;
|-&lt;br /&gt;
!Giant&lt;br /&gt;
|150||187||297||117||322||348&lt;br /&gt;
|50||50||100||100||75||75||75&lt;br /&gt;
|1946&lt;br /&gt;
|-&lt;br /&gt;
! Humanoid&lt;br /&gt;
|250||150||187||250||187||207&lt;br /&gt;
|75||75||75||75||75||100||75&lt;br /&gt;
|1781&lt;br /&gt;
|-&lt;br /&gt;
!Mechanoid&lt;br /&gt;
|150||207||273||207||273||297&lt;br /&gt;
|25||25||150||25||25||75||25&lt;br /&gt;
|1757&lt;br /&gt;
|-&lt;br /&gt;
! Reptilian&lt;br /&gt;
|207||150||228||187||228||273&lt;br /&gt;
|50||125||50||75||75||75||75&lt;br /&gt;
|1798&lt;br /&gt;
|-&lt;br /&gt;
! Sprite&lt;br /&gt;
|297||117||117||322||207||228&lt;br /&gt;
|50||50||50||50||50||125||75&lt;br /&gt;
|1738&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
|150||207||273||150||322||322&lt;br /&gt;
|125||25||25||25||150||25||75&lt;br /&gt;
|1874&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monster PL vs. Player Level===&lt;br /&gt;
*A monster must have a PL of at least 25 to become active in [[battle]].&lt;br /&gt;
*Monsters give an additional [[EXP]] bonus of (1 + PL / 200).&lt;br /&gt;
*Monsters give additional [[Loot_Drop_Rolls|loot drop chance]] as ((PL - 500) / 50), capped at 15%.&lt;br /&gt;
*It is possible for players to fight monsters that they have created.&lt;br /&gt;
*For the PL cap calculation, a player&#039;s &#039;&#039;effective level&#039;&#039; (current level + [[HentaiVerse_Settings#Challenge_Level|difficulty modifier]]) is used .&lt;br /&gt;
*The system is biased towards picking monsters that are closer to the player&#039;s PL cap. The maximum PL of monsters that a player can face is:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Player&#039;s Level + [[HentaiVerse_Settings#Challenge_Level|Difficulty Modifier]]&lt;br /&gt;
!Max Monster PL&lt;br /&gt;
|-&lt;br /&gt;
|1-99 || Player&#039;s effective level&lt;br /&gt;
|-&lt;br /&gt;
|100+ || ((Player&#039;s effective level) ^ 1.27) - 247?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {|class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+Minimum player&#039;s level to face a monster of particular PL, indexed by monsters&#039; PL&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Monster Powerlevel&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot; | Difficulty&lt;br /&gt;
|-&lt;br /&gt;
! Normal&amp;lt;br&amp;gt;+0 || Hard&amp;lt;br&amp;gt;+5|| Nightmare&amp;lt;br&amp;gt;+20|| Hell&amp;lt;br&amp;gt;+30 || Nintendo&amp;lt;br&amp;gt;+50|| BT&amp;lt;br&amp;gt;+75|| IWBTH&amp;lt;br&amp;gt;+100&lt;br /&gt;
|-&lt;br /&gt;
|  100||100||100|| 95|| 90|| 80|| 70|| 50|| 25||  1&lt;br /&gt;
|-&lt;br /&gt;
|  150||111||111||106||101|| 91|| 81|| 61|| 36|| 11&lt;br /&gt;
|-&lt;br /&gt;
|  200||122||122||117||112||102|| 92|| 72|| 47|| 22&lt;br /&gt;
|-&lt;br /&gt;
|  250||133||133||128||123||113||103|| 83|| 58|| 33&lt;br /&gt;
|-&lt;br /&gt;
|  300||143||143||138||133||123||113|| 93|| 68|| 43&lt;br /&gt;
|-&lt;br /&gt;
|  350||153||153||148||143||133||123||103|| 78|| 53&lt;br /&gt;
|-&lt;br /&gt;
|  400||163||163||158||153||143||133||113|| 88|| 63&lt;br /&gt;
|-&lt;br /&gt;
|  450||173||173||168||163||153||143||123|| 98|| 73&lt;br /&gt;
|-&lt;br /&gt;
|  500||183||183||178||173||163||153||133||108|| 83&lt;br /&gt;
|-&lt;br /&gt;
|  550||193||193||188||183||173||163||143||118|| 93&lt;br /&gt;
|-&lt;br /&gt;
|  600||202||202||197||192||182||172||152||127||102&lt;br /&gt;
|-&lt;br /&gt;
|  650||211||211||206||201||191||181||161||136||111&lt;br /&gt;
|-&lt;br /&gt;
|  700||221||221||216||211||201||191||171||146||121&lt;br /&gt;
|-&lt;br /&gt;
|  750||230||230||225||220||210||200||180||155||130&lt;br /&gt;
|-&lt;br /&gt;
|  800||239||239||234||229||219||209||189||164||139&lt;br /&gt;
|-&lt;br /&gt;
|  850||248||248||243||238||228||218||198||173||148&lt;br /&gt;
|-&lt;br /&gt;
|  900||257||257||252||247||237||227||207||182||157&lt;br /&gt;
|-&lt;br /&gt;
|  950||265||265||260||255||245||235||215||190||165&lt;br /&gt;
|-&lt;br /&gt;
| 1000||274||274||269||264||254||244||224||199||174&lt;br /&gt;
|-&lt;br /&gt;
| 1050||283||283||278||273||263||253||233||208||183&lt;br /&gt;
|-&lt;br /&gt;
| 1100||291||291||286||281||271||261||241||216||191&lt;br /&gt;
|-&lt;br /&gt;
| 1150||300||300||295||290||280||270||250||225||200&lt;br /&gt;
|-&lt;br /&gt;
| 1200||308||308||303||298||288||278||258||233||208&lt;br /&gt;
|-&lt;br /&gt;
| 1250||316||316||311||306||296||286||266||241||216&lt;br /&gt;
|-&lt;br /&gt;
| 1300||325||325||320||315||305||295||275||250||225&lt;br /&gt;
|-&lt;br /&gt;
| 1350||333||333||328||323||313||303||283||258||233&lt;br /&gt;
|-&lt;br /&gt;
| 1400||341||341||336||331||321||311||291||266||241&lt;br /&gt;
|-&lt;br /&gt;
| 1450||349||349||344||339||329||319||299||274||249&lt;br /&gt;
|-&lt;br /&gt;
| 1500||357||357||352||347||337||327||307||282||257&lt;br /&gt;
|-&lt;br /&gt;
| 1550||365||365||360||355||345||335||315||290||265&lt;br /&gt;
|-&lt;br /&gt;
| 1600||373||373||368||363||353||343||323||298||273&lt;br /&gt;
|-&lt;br /&gt;
| 1650||381||381||376||371||361||351||331||306||281&lt;br /&gt;
|-&lt;br /&gt;
| 1700||389||389||384||379||369||359||339||314||289&lt;br /&gt;
|-&lt;br /&gt;
| 1750||397||397||392||387||377||367||347||322||297&lt;br /&gt;
|-&lt;br /&gt;
| 1800||405||405||400||395||385||375||355||330||305&lt;br /&gt;
|-&lt;br /&gt;
| 1850||413||413||408||403||393||383||363||338||313&lt;br /&gt;
|-&lt;br /&gt;
| 1900||420||420||415||410||400||390||370||345||320&lt;br /&gt;
|-&lt;br /&gt;
| 1950||428||428||423||418||408||398||378||353||328&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+Maxmium PL of monsters a player can face, indexed by player&#039;s level&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Player Level&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot; | Difficulty&lt;br /&gt;
|-&lt;br /&gt;
! Easy&amp;lt;br&amp;gt;+0 || Normal&amp;lt;br&amp;gt;+0 || Hard&amp;lt;br&amp;gt;+5|| Heroic&amp;lt;br&amp;gt;+10 || Nightmare&amp;lt;br&amp;gt;+20|| Hell&amp;lt;br&amp;gt;+30 || Nintendo&amp;lt;br&amp;gt;+50|| BT&amp;lt;br&amp;gt;+75|| IWBTH&amp;lt;br&amp;gt;+100&lt;br /&gt;
|-&lt;br /&gt;
|   1||   1||   1||   6||  11||  21||  31||  51||  76|| 104&lt;br /&gt;
|-&lt;br /&gt;
|  10||  10||  10||  15||  20||  30||  40||  60||  85|| 144&lt;br /&gt;
|-&lt;br /&gt;
|  20||  20||  20||  25||  30||  40||  50||  70||  95|| 190&lt;br /&gt;
|-&lt;br /&gt;
|  30||  30||  30||  35||  40||  50||  60||  80|| 122|| 237&lt;br /&gt;
|-&lt;br /&gt;
|  40||  40||  40||  45||  50||  60||  70||  90|| 167|| 285&lt;br /&gt;
|-&lt;br /&gt;
|  50||  50||  50||  55||  60||  70||  80|| 100|| 213|| 333&lt;br /&gt;
|-&lt;br /&gt;
|  60||  60||  60||  65||  70||  80||  90|| 144|| 261|| 383&lt;br /&gt;
|-&lt;br /&gt;
|  70||  70||  70||  75||  80||  90|| 100|| 190|| 309|| 433&lt;br /&gt;
|-&lt;br /&gt;
|  80||  80||  80||  85||  90|| 100|| 144|| 237|| 358|| 484&lt;br /&gt;
|-&lt;br /&gt;
|  90||  90||  90||  95|| 100|| 144|| 190|| 285|| 408|| 536&lt;br /&gt;
|-&lt;br /&gt;
| 100|| 100|| 100|| 122|| 144|| 190|| 237|| 333|| 459|| 589&lt;br /&gt;
|-&lt;br /&gt;
| 110|| 144|| 144|| 167|| 190|| 237|| 285|| 383|| 510|| 643&lt;br /&gt;
|-&lt;br /&gt;
| 120|| 190|| 190|| 213|| 237|| 285|| 333|| 433|| 563|| 697&lt;br /&gt;
|-&lt;br /&gt;
| 130|| 237|| 237|| 261|| 285|| 333|| 383|| 484|| 616|| 752&lt;br /&gt;
|-&lt;br /&gt;
| 140|| 285|| 285|| 309|| 333|| 383|| 433|| 536|| 670|| 807&lt;br /&gt;
|-&lt;br /&gt;
| 150|| 333|| 333|| 358|| 383|| 433|| 484|| 589|| 724|| 863&lt;br /&gt;
|-&lt;br /&gt;
| 160|| 383|| 383|| 408|| 433|| 484|| 536|| 643|| 779|| 920&lt;br /&gt;
|-&lt;br /&gt;
| 170|| 433|| 433|| 459|| 484|| 536|| 589|| 697|| 835|| 977&lt;br /&gt;
|-&lt;br /&gt;
| 180|| 484|| 484|| 510|| 536|| 589|| 643|| 752|| 891||1035&lt;br /&gt;
|-&lt;br /&gt;
| 190|| 536|| 536|| 563|| 589|| 643|| 697|| 807|| 948||1093&lt;br /&gt;
|-&lt;br /&gt;
| 200|| 589|| 589|| 616|| 643|| 697|| 752|| 863||1006||1152&lt;br /&gt;
|-&lt;br /&gt;
| 210|| 643|| 643|| 670|| 697|| 752|| 807|| 920||1064||1212&lt;br /&gt;
|-&lt;br /&gt;
| 220|| 697|| 697|| 724|| 752|| 807|| 863|| 977||1123||1272&lt;br /&gt;
|-&lt;br /&gt;
| 230|| 752|| 752|| 779|| 807|| 863|| 920||1035||1182||1332&lt;br /&gt;
|-&lt;br /&gt;
| 240|| 807|| 807|| 835|| 863|| 920|| 977||1093||1242||1394&lt;br /&gt;
|-&lt;br /&gt;
| 250|| 863|| 863|| 891|| 920|| 977||1035||1152||1302||1455&lt;br /&gt;
|-&lt;br /&gt;
| 260|| 920|| 920|| 948|| 977||1035||1093||1212||1363||1517&lt;br /&gt;
|-&lt;br /&gt;
| 270|| 977|| 977||1006||1035||1093||1152||1272||1424||1579&lt;br /&gt;
|-&lt;br /&gt;
| 280||1035||1035||1064||1093||1152||1212||1332||1486||1642&lt;br /&gt;
|-&lt;br /&gt;
| 290||1093||1093||1123||1152||1212||1272||1394||1548||1706&lt;br /&gt;
|-&lt;br /&gt;
| 300||1152||1152||1182||1212||1272||1332||1455||1611||1770&lt;br /&gt;
|-&lt;br /&gt;
| 310||1212||1212||1242||1272||1332||1394||1517||1674||1834&lt;br /&gt;
|-&lt;br /&gt;
| 320||1272||1272||1302||1332||1394||1455||1579||1738||1898&lt;br /&gt;
|-&lt;br /&gt;
| 330||1332||1332||1363||1394||1455||1517||1642||1802||1964&lt;br /&gt;
|-&lt;br /&gt;
| 340||1394||1394||1424||1455||1517||1579||1706||1866||&lt;br /&gt;
|-&lt;br /&gt;
| 350||1455||1455||1486||1517||1579||1642||1770||1931||&lt;br /&gt;
|-&lt;br /&gt;
| 360||1517||1517||1548||1579||1642||1706||1834||1996||&lt;br /&gt;
|-&lt;br /&gt;
| 370||1579||1579||1611||1642||1706||1770||1898||||&lt;br /&gt;
|-&lt;br /&gt;
| 380||1642||1642||1674||1706||1770||1834||1964||||&lt;br /&gt;
|-&lt;br /&gt;
| 390||1706||1706||1738||1770||1834||1898||||||&lt;br /&gt;
|-&lt;br /&gt;
| 400||1770||1770||1802||1834||1898||1964||||||&lt;br /&gt;
|-&lt;br /&gt;
| 410||1834||1834||1866||1898||1964||||||||&lt;br /&gt;
|-&lt;br /&gt;
| 420||1898||1898||1931||1964||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| 430||1964||1964||1996||||||||||||&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Important Power Levels===&lt;br /&gt;
*25 - Unlocks naming (becomes active in battle once named)&lt;br /&gt;
*200 - Unlocks second Skill Attack&lt;br /&gt;
*251 - Renaming and Deleting are no longer possible&lt;br /&gt;
*400 - Unlocks Spirit Attack&lt;br /&gt;
*499 - High-grade material can be gifts&lt;br /&gt;
*500 - Low-grade materials can no longer be gifts?&lt;br /&gt;
*1000 - All Chaos Upgrades are available&lt;br /&gt;
*1499 - Mid-grade materials can no longer be gifts (100% are High-grade)&lt;br /&gt;
*2250 - PL maxes out&lt;br /&gt;
&lt;br /&gt;
==Skill Editor==&lt;br /&gt;
[[Image:Skill Editor.PNG|thumb|The Skill Editor page.]]&lt;br /&gt;
Monsters get skills when they are created, at PL 200, and at PL 400. &lt;br /&gt;
*Skill names need to be set before monsters can use them.&lt;br /&gt;
*The initial skill has the same damage type as the monster&#039;s main attack, and costs 50% MP.&lt;br /&gt;
**Monsters with a physical attack damage type gets a Physical type skill (which is boosted by DEX), while those with an elemental attack type get an Magical type skill (which is boosted by INT).&lt;br /&gt;
*Additional skills at PL 200 and PL 400 have following characteristics:&lt;br /&gt;
**The skill at PL 200 costs 50% MP and is more powerful than the initial skill.&lt;br /&gt;
**The skill at PL 400 costs 100% SP and is more powerful than both MP skills.&lt;br /&gt;
**Some monster classes can choose between physical and magical skills. The [[damage type]] can also be changed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Monster Class || Skill Type || [[Damage Type]] || Power&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Arthropod&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Piercing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Piercing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Avion&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Beast  &lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Slashing/Piercing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Slashing/Piercing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Celestial   &lt;br /&gt;
| Physical || Basic || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical/Magical || Holy || 80&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Holy? || 120&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Daimon    &lt;br /&gt;
| Physical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Slashing/Piercing || 60&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Dark? || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Dragonkin     &lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Crushing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Elemental&lt;br /&gt;
| Magical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire/Elec/Wind/Cold || 60&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire/Elec/Wind/Cold || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Giant&lt;br /&gt;
| Physical || Basic || 10&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Basic || 50&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Humanoid&lt;br /&gt;
| Physical || Basic || 30&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing/Crushing || 60&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing/Crushing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Mechanoid&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Reptilian&lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Sprite&lt;br /&gt;
| Physical || Basic || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical/Magical || Fire/Elec/Wind/Cold || 100&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Void || 150 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Undead &lt;br /&gt;
| Physical || Basic || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Slashing || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chaos Upgrades==&lt;br /&gt;
Monsters can be further upgraded using [[Tokens|chaos tokens]]. This will not change the monster&#039;s PL but does increase its &amp;quot;chaos level&amp;quot;.&lt;br /&gt;
*Available upgrades depend on PL of monster (every 5 PL unlocks another rank of at least 1 upgrade), and is shown in light blue blocks. Unavailable upgrades are shown in while blocks.&lt;br /&gt;
*The number of tokens required for an upgrade equals the number of next upgrade. (i.e. the Nth upgrade requires N tokens). Upgraded stats are shown in yellow.&lt;br /&gt;
*Each upgrade has 20 ranks. It takes 210 tokens to fully rank up an upgrade. Thus, it takes 2520 chaos tokens to fully upgrade one monster.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name || Related Stats&lt;br /&gt;
|-&lt;br /&gt;
|Scavenging || Increases chance for double [[#Gifts|gift]] by 5%&lt;br /&gt;
|-&lt;br /&gt;
|Brutality || Increases monster damage by 2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Swiftness || Increases monster attack speed by 2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Accuracy || Increases monster accuracy by 5%&lt;br /&gt;
|-&lt;br /&gt;
|Precision || Decreases effective target evade/block by 1%&lt;br /&gt;
|-&lt;br /&gt;
|Overpower || Decreases effective target parry/resist by 1%&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude || Increases monster health by 5%&lt;br /&gt;
|-&lt;br /&gt;
|Interception || Increases monster parry by 0.5%&lt;br /&gt;
|-&lt;br /&gt;
|Dissipation || Increases monster resist by 0.5%&lt;br /&gt;
|-&lt;br /&gt;
|Evasion || Increases monster evade by 0.5%&lt;br /&gt;
|-&lt;br /&gt;
|Defense || Increases monster physical mitigation by 1%&lt;br /&gt;
|-&lt;br /&gt;
|Warding || Increases monster magical mitigation by 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crystal List==&lt;br /&gt;
Use these to increase a [[Monster Stats|monster&#039;s stats]] as follows.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Crystal !! Stat increased&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Vigor || Strength&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Finesse || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Swiftness || Agility&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Fortitude || Endurance&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Cunning || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Knowledge || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Flames || [[Fire]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Frost || [[Cold]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Lightning || [[Elec]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Tempest || [[Wind]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Devotion || [[Holy]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Corruption || [[Dark]] resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Monster Classes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; font-size: 1em&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Monster Class&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Starting Attributes&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Resistances&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Neutral&amp;lt;br /&amp;gt;(0)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaknesses&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Damage Types&lt;br /&gt;
|- style=&amp;quot;font-size: 0.8em&amp;quot;&lt;br /&gt;
! STR !! DEX !! AGI !! END !! INT !! WIS&lt;br /&gt;
! Major&amp;lt;br /&amp;gt;(75) !! Minor&amp;lt;br /&amp;gt;(50) !! Light&amp;lt;br /&amp;gt;(25)&lt;br /&gt;
! Light&amp;lt;br /&amp;gt;(-25) !! Minor&amp;lt;br /&amp;gt;(-50) !! Major&amp;lt;br /&amp;gt;(-75)&lt;br /&gt;
|-&lt;br /&gt;
! Arthropod&lt;br /&gt;
| 80 || 50 || 70 || 100 || 40 || 40&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || [[Fire]], [[Wind]], [[Elec]], Slash &lt;br /&gt;
| [[Holy]], [[Dark]], Pierce&lt;br /&gt;
| [[Cold]], Crush || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Crush, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Avion&lt;br /&gt;
| 50 || 80 || 140 || 40 || 60 || 50&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Elec, Pierce &lt;br /&gt;
| Cold, Holy, Dark, Crush, Slash&lt;br /&gt;
| Fire || Wind || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Beast&lt;br /&gt;
| 80 || 90 || 90 || 70 || 30 || 20&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Wind, Cold, Crush&lt;br /&gt;
| Elec, Holy, Dark, Slash, Pierce&lt;br /&gt;
| Fire || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Celestial&lt;br /&gt;
| 50 || 50 || 100 || 50 || 100 || 80&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Fire, Cold, Elec, Wind, Holy&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Crush, Slash, Pierce&lt;br /&gt;
| Dark || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Daimon&lt;br /&gt;
| 90 || 90 || 80 || 40 || 60 || 50&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Fire, Cold, Elec, Wind, Dark&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Crush, Slash, Pierce&lt;br /&gt;
| Holy || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Dragonkin&lt;br /&gt;
| 100 || 50 || 30 || 90 || 50 || 60&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Fire, Elec, Crush, Slash&lt;br /&gt;
| Holy, Dark, Pierce&lt;br /&gt;
| Wind || Cold || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Elemental&lt;br /&gt;
| 30 || 60 || 60 || 40 || 80 || 120&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; ||  Fire, Cold, Elec, Wind, Holy, Dark&lt;br /&gt;
| Slash&lt;br /&gt;
| Crush, Pierce || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Fire, Elec, Wind, Cold&lt;br /&gt;
|-&lt;br /&gt;
! Giant&lt;br /&gt;
| 100 || 80 || 30 || 120 || 20 || 10&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Fire, Cold, Crush&lt;br /&gt;
| Holy, Dark, Slash&lt;br /&gt;
| Elec, Wind, Pierce || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Crush&lt;br /&gt;
|-&lt;br /&gt;
! Humanoid&lt;br /&gt;
| 50 || 100 || 80 || 50 || 80 || 70&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| &#039;&#039;All but Dark&#039;&#039;&lt;br /&gt;
| Dark || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Mechanoid&lt;br /&gt;
| 100 || 70 || 40 || 70 || 40 || 30&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Fire, Cold, Wind, Holy, Slash, Pierce&lt;br /&gt;
| Dark, Crush&lt;br /&gt;
| &amp;amp;nbsp; || Elec || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Reptilian&lt;br /&gt;
| 70 || 100 || 60 || 80 || 60 || 40&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; ||Fire, Elec, Crush, Slash&lt;br /&gt;
| Wind, Holy, Dark, Pierce&lt;br /&gt;
| &amp;amp;nbsp; || Cold || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Sprite&lt;br /&gt;
| 30 || 120 || 120 || 20 || 70 || 60&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Fire, Cold, Elec, Wind, Holy, Pierce&lt;br /&gt;
| Slash&lt;br /&gt;
| Crush || Dark || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| 100 || 70 || 40 || 100 || 20 || 20&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Cold, Elec, Wind, Dark, Crush, Pierce&lt;br /&gt;
| Slash&lt;br /&gt;
| &amp;amp;nbsp; || Fire, Holy || &amp;amp;nbsp;&lt;br /&gt;
| Crush, Slash&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-- For primary stats, every point increases the stat by 1/10th of the base value, but at least 6 and at most 10.&lt;br /&gt;
&lt;br /&gt;
===Colored Charts===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Resist_Table.PNG|Starting resistances for each class&lt;br /&gt;
PAB_Per_Upgrade.PNG|Primary Attributes gained with each crystal upgrade&lt;br /&gt;
Resist_Per_Upgrade.PNG|Resistances gained with each crystal upgrade; Appears to round down&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Morale== &lt;br /&gt;
Each monster has points of morale (up to 12,000) that gradually decay over time, roughly lasting for a base of 15 days from fully moralized to 0. Morale solely affects the monster&#039;s ability to bring [[#Gifts|gifts]] to its owner. Freshly created monsters start with 0 morale.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Morale Color&lt;br /&gt;
!Morality&lt;br /&gt;
!Affect&lt;br /&gt;
|-&lt;br /&gt;
|Green || 6,000 - 12,000 || +25% chance&lt;br /&gt;
|-&lt;br /&gt;
|Yellow || 3,000? - 5,999 || Normal chance&lt;br /&gt;
|-&lt;br /&gt;
|Red || 1 - 2,999? || -50% chance&lt;br /&gt;
|-&lt;br /&gt;
|Empty || 0 || 0% chance (any held gifts are lost and no new ones can be gotten)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Morale can be raised by feeding monsters [[crystals]] or Happy Pills. Crystals restore morale roughly equal to how many are spent (up to the cap of 12,000) and pills restore 6,000.&lt;br /&gt;
&lt;br /&gt;
===Morale Drain Rate===&lt;br /&gt;
*A [[#Food|starving]] monster will lose morale faster than normal&lt;br /&gt;
*[[Training]] Gentleman reduces the rate at which morale drains&lt;br /&gt;
*Every [[#Chaos_Upgrade|chaos level]] reduces the drain rate, capping at half the rate if the monster reaches chaos level 240&lt;br /&gt;
*Players with a [[Stars#Gold_Star|Gold Star]] or higher have half the morale drain rate (this stacks with the chaos level bonus)&lt;br /&gt;
*A monster that has not given a gift in over 3 days will stop losing morale until it has delivered a gift.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;food&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;hunger&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Hunger&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Monsters consume ~166 food every hour, consuming up to 12,000 food (3 days&#039; worth). Starving monsters &amp;lt;!--will not participate in [[battles]] and--&amp;gt; will lose [[#Morale|morale]] quicker. Freshly created monsters start fully fed.&lt;br /&gt;
&lt;br /&gt;
Monsters of different power levels require different foods:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Power Level&lt;br /&gt;
!Food Required&lt;br /&gt;
|-&lt;br /&gt;
|1 - 300? || Monster Chow&lt;br /&gt;
|-&lt;br /&gt;
|301? - 676? || Monster Edibles&lt;br /&gt;
|-&lt;br /&gt;
|677? - Max || Monster Cuisine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each unit of food restores up to 2,000 points. Food [[items]] are normal [[drops]] but higher tier foods drop more often on higher [[difficulties]] (caps at 40/30/30 on IWBTH). Food can be fed 1 unit at a time or a &amp;quot;max&amp;quot; amount which will only use as much food as possible without being wasteful (stopping before whichever unit does not restore a full 2,000) unless the monster has less than 2,000 hunger.&lt;br /&gt;
&lt;br /&gt;
===Hunger Rate===&lt;br /&gt;
Hunger always occurs at the same rate except for players with a [[Stars#Gold_Star|Gold Star]] which results in half the normal rate. Hunger rate can also be slowed via Culinarian [[Training]]. These 2 bonuses stack.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
[[Image:Monster Gift.PNG|thumb|Monster Gift notification.]]&lt;br /&gt;
Player-created monsters have a chance of bringing [[items]] to their owner after at least one hour. Currently only Materials can be gotten this way. Monsters can hold up to 3 gifts (further doubled by the Scavenging chaos upgrade).&lt;br /&gt;
&lt;br /&gt;
===Chances===&lt;br /&gt;
The chance to receive a gift is based on how many battles a monster has won since they last delivered a gift, modified by their [[#Morale|morale]].&lt;br /&gt;
&lt;br /&gt;
[[Skills#Universal_Skills|Fleeing]] from battle counts as a win for the monsters involved.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Battles won&#039;&#039;&#039;&amp;quot; does NOT count:&lt;br /&gt;
*Deaths to a player&#039;s own monsters (to prevent abuse)&lt;br /&gt;
**There is a cooldown on how often a player can count as a repeat win (also to prevent abuse)&lt;br /&gt;
*[[Abilities#Tier_11|Spark of Life]] being triggered&lt;br /&gt;
&lt;br /&gt;
===Power Level&#039;s Effect On Gifts===&lt;br /&gt;
Power Level helps with the quality of the gift. Whenever a player receive a graded material, its quality is determined as such:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Gift Quality Roll&#039;&#039;&#039; = random(1..1000) + Power_Level&amp;lt;/pre&amp;gt;&lt;br /&gt;
A roll of 500+ is needed for medium-grade and 1500+ for high-grade. Thus at PL 499 low-grades will no longer be received and the chance to receive a high-grade starts. At PL 1499 the chance to receive a high-grade maxes out. PL has no effect on what gifts are received otherwise.&lt;br /&gt;
&lt;br /&gt;
===Gift List===&lt;br /&gt;
(See [[The_Forge#Materials|The Forge - Materials]])&lt;br /&gt;
&lt;br /&gt;
Materials are gifted at a ratio of 2:1:1:1 (Metal:Cloth:Leather:Wood).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Monster Stats]]&lt;br /&gt;
*[[Monster Lab Bestiary]] - Includes the top 50 monsters&lt;br /&gt;
*[[HentaiVerse Bestiary]]&lt;br /&gt;
*[[The Forge]]&lt;br /&gt;
*[[Grindfest]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Dan31</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Stamina&amp;diff=24076</id>
		<title>Stamina</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Stamina&amp;diff=24076"/>
		<updated>2013-05-21T14:10:18Z</updated>

		<summary type="html">&lt;p&gt;Dan31: Energy drinks can increase stamina past 80 now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is primarily an anti-cheating mechanism, but is also used to add a &amp;quot;Rested&amp;quot; [[EXP]] bonus.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Stamina is displayed at the bottom of the left sidebar as a number from 1-99. The number ranges are as follows:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;85%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stamina&lt;br /&gt;
!Status&lt;br /&gt;
!Icon&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|80-99 ||align=&amp;quot;center&amp;quot;|Great || [[Image:sticon4.gif]] || +100% [[EXP]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10-79 ||align=&amp;quot;center&amp;quot;|Normal || [[Image:sticon3.gif]] || No bonuses or penalties.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;10 ||align=&amp;quot;center&amp;quot;|Exhausted || [[Image:sticon1.gif]] || No EXP, Credit, [[proficiency|proficiency gains]], [[Item_World#Item_Potency|potency gains]], or drops from monsters?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The [[EXP]] bonus is applied separately from everything else, so regardless what other bonuses a player has, they will gain 50% more.&lt;br /&gt;
&lt;br /&gt;
==Stamina Usage==&lt;br /&gt;
There are two main ways that stamina is used up&lt;br /&gt;
&lt;br /&gt;
It is consumed at the end of every [[battle]] round at the following rates:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|[[Battle Modes]] || colspan=&amp;quot;2&amp;quot; | Stamina per Round || colspan=&amp;quot;2&amp;quot; | Round per Stamina&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Status || Great || Normal || Great || Normal&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|All Others ||0.05 || 0.01 || 20 || 100&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Random Encounter]] || 0.1 || 0.02 || 10 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Skills|Fleeing]] or being defeated will not consume any stamina for that round.&lt;br /&gt;
&lt;br /&gt;
===RiddleMaster===&lt;br /&gt;
Failing or running out of time on a [[RiddleMaster]] puzzle will instantly consume stamina depending on how many times a player has failed in a sliding 3 day window.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Failure&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Stamina Lost&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|First ||align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Second ||align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Third ||align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Fourth ||align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Fifth ||align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sixth and up ||align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Recovering Stamina==&lt;br /&gt;
Stamina is restored at a base rate of 20 per day (~0.0139 per minute). Stamina does &#039;&#039;&#039;NOT&#039;&#039;&#039; regenerate while in [[battle]].&lt;br /&gt;
&lt;br /&gt;
Stamina can also be restored by 10 points using the rare [[item]] [[Item#Other_Restoratives|Energy Drink]]. These are primarily obtained from exchanging [[artifacts]] at the [[Shrine]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[RiddleMaster]]&lt;br /&gt;
*[[EXP]]&lt;br /&gt;
*[[Battles]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Dan31</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Equipment_Ranges&amp;diff=8057</id>
		<title>Equipment Ranges</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Equipment_Ranges&amp;diff=8057"/>
		<updated>2012-04-16T22:37:20Z</updated>

		<summary type="html">&lt;p&gt;Dan31: typo fix (it&amp;#039;s -&amp;gt; its)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;In order for the data here to retain its validity please do not edit this page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Intro=&lt;br /&gt;
This is a continuing work in progress (WIP) and is created using values seen on [[equipment]] since patch 0.6.1 and is current with patch 0.6.2. These values should be used as a basis for the min/max values on a piece of gear. The values on pieces of equipment have changed from patch to patch, so gear that is &amp;quot;pre-nerf&amp;quot; is left out of the tables to better represent what may drop in the current iteration of the [[HentaiVerse]]. If anything falls outside the range displayed on the tables it should be reported on the forums in the&lt;br /&gt;
[http://forums.e-hentai.org/index.php?showtopic=53281 Equipment Ranges thread] so that this page can be updated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Current issues&amp;lt;/u&amp;gt;:&lt;br /&gt;
*Physical Damage Type Mitigation are currently lumped and do not match up with observed values. This is an issue with how they were calculated and will be fixed in the future.&lt;br /&gt;
*Elemental Damage Type Mitigation are not included at this time.&lt;br /&gt;
*Values for [[quality]] are estimated from a small set of samples; they may be off but the effect should be minimal.&lt;br /&gt;
*Rarer equipment such as Shield Armor, Power, Phase, Shade, Wakizashis, Katanas, and Tower Shields may be off due to their rarity.&lt;br /&gt;
&lt;br /&gt;
=Formulas=&lt;br /&gt;
Put formulas for calculating base rolls, derived bases, and projected maximums, as well as how &amp;quot;slot&amp;quot; effects gear.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Total_Roll&#039;&#039;&#039;: Value when Base_Roll, Suffix_Roll, and Quality_Bonus are all added together&lt;br /&gt;
*&#039;&#039;&#039;Base_Roll&#039;&#039;&#039;: Range of values that can appear on a piece of gear&lt;br /&gt;
*&#039;&#039;&#039;Suffix_Roll&#039;&#039;&#039;: Range of values that get added due to a suffix&lt;br /&gt;
*&#039;&#039;&#039;Quality_Bonus&#039;&#039;&#039;: Value added based on overall quality of the piece of gear &lt;br /&gt;
*&#039;&#039;&#039;Quality_Mod&#039;&#039;&#039;: Multiplier for exquisite, magnificent, and legendary gear for &amp;quot;Coolness&amp;quot;. 1.05 for Exquisite, 1.10 for Magnificent, and 1.20 for Legendary&lt;br /&gt;
*&#039;&#039;&#039;Slot_Mod&#039;&#039;&#039;: Multiplier for gear based on what slot it is worn&lt;br /&gt;
*&#039;&#039;&#039;Derived_Base&#039;&#039;&#039;: Value that can be seen on a piece of gear based on the rolls it got during creation&lt;br /&gt;
*&#039;&#039;&#039;Base_Multiplier&#039;&#039;&#039;: Value that is multiplied with the base to determine the Derived_Base&lt;br /&gt;
*&#039;&#039;&#039;Projected_Maximum&#039;&#039;&#039;: Maximum values that can be obtained on a piece of gear based on the formulas and observed values&lt;br /&gt;
&lt;br /&gt;
A lot of rounding occurs when going back and forth between the Rolls and the Derived values.&lt;br /&gt;
*&amp;quot;&amp;lt;&amp;gt;&amp;quot; will be used for rounding to the nearest whole number&lt;br /&gt;
*&amp;quot;[]&amp;quot; will be used for rounding to the second decimal&lt;br /&gt;
*&amp;quot;||&amp;quot; will be used for rounding down&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Total_Roll&#039;&#039;&#039; = Base_Roll + Suffix_Roll + Quality Bonus&lt;br /&gt;
 &#039;&#039;&#039;Total_Roll&#039;&#039;&#039; = Derived_Base / Base_Multiplier&lt;br /&gt;
 &#039;&#039;&#039;Quality_Bonus&#039;&#039;&#039; = Total_Roll - |Total_Roll|&lt;br /&gt;
&lt;br /&gt;
Since &#039;&#039;&#039;Base_Roll&#039;&#039;&#039; and &#039;&#039;&#039;Suffix_Roll&#039;&#039;&#039; are separate, they must be kept separate when determining the final value on a piece of gear.&lt;br /&gt;
 &#039;&#039;&#039;Derived_Base&#039;&#039;&#039; = (&amp;lt;&amp;lt;Base_Roll * Slot_Mod&amp;gt; * Quality_Mod&amp;gt; + &lt;br /&gt;
 &amp;lt;&amp;lt;Suffix_Roll * Slot_Mod&amp;gt; * Quality_Mod&amp;gt; + Quality_Bonus) * Base_Multiplier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slot_Mod&#039;&#039;&#039; is as follows:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Slot&lt;br /&gt;
!Amount&lt;br /&gt;
|-&lt;br /&gt;
|Body || 1.2&lt;br /&gt;
|-&lt;br /&gt;
|Legs || 1.1&lt;br /&gt;
|-&lt;br /&gt;
|Head || 1&lt;br /&gt;
|-&lt;br /&gt;
|Hands || 0.9&lt;br /&gt;
|-&lt;br /&gt;
|Feet || 0.8&lt;br /&gt;
|-&lt;br /&gt;
|Weapons &amp;amp; Shields || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Projected_Maximums&#039;&#039;&#039; use the highest Rolls and Quality_Bonus seen on gear and are then plugged into the above formula to obtain the projected maximums.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Quality_Bonus&#039;&#039;&#039;, 0.30 is used for the Derived_Base minimum and 0.86 is used for the Derived_Base maximum. For the Projected_Maximums for Exquisite, Magnificent, and Legendary quality, Quality_Bonuses of 0.92, 0.96. and 1.00 are used respectively.&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
==1-Handers==&lt;br /&gt;
===Axe===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Axe&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 44||68||0.754||33.40||51.92||54.23||57.27||61.83&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 30||46||0.754||22.85||35.33||36.89||39.18||42.22&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 18||36||0.8||14.64||29.49||31.14||32.77||35.20&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 6||16||0.8||5.04||13.49||14.34||15.17||16.00&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 42||73||0.105||4.44||7.76||8.18||8.50||9.35&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 12||40||0.105||1.29||4.29||4.51||4.72||5.15&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 8||11||0.7496||6.22||8.89||9.68||9.71||10.49&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 5||9||0.997||5.28||9.83||9.89||10.93||11.96&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 21||25||0.504||10.58||12.60||12.60||12.60||12.60&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 0||0||0.504||0.00||0.00||0.00||0.00||0.00&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 4||15||0.509||2.04||7.64||7.64||7.64||7.64&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! PAB suffix&lt;br /&gt;
| 2||25||0.1||0.23||2.59||2.79||2.90||3.10&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 1||15||0.1||0.13||1.59||1.69||1.80||1.90&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Chance&lt;br /&gt;
!&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Damage&lt;br /&gt;
!&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Duration&lt;br /&gt;
!&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Drain Proc Chance&lt;br /&gt;
! Banshee/Illithid/Vampire&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot;| Drain Proc Amount&lt;br /&gt;
! Banshee&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
! Illithid&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
! Vampire&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Club===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Club&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 36||62||0.754||27.37||47.40||49.70||52.00||56.55&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 21||40||0.754||16.06||30.81||32.36||33.90||36.95&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 18||38||0.8||14.64||31.09||32.74||34.37||36.80&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 6||16||0.8||5.04||13.49||14.34||15.17||16.00&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 29||76||0.105||3.08||8.07||8.50||8.92||9.66&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 12||40||0.105||1.29||4.29||4.51||4.72||5.15&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 7||10||0.7496||5.47||8.14||8.94||8.97||9.74&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 4||8||0.997||4.29||8.83||8.89||9.93||10.97&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Parry Chance&lt;br /&gt;
! Nimble&lt;br /&gt;
| 5||7||0.495||2.62||3.89||3.92||4.44||4.46&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 14||22||0.504||7.06||11.09||11.09||11.09||11.09&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 0||0||0.504||0.00||0.00||0.00||0.00||0.00&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 4||15||0.509||2.04||7.64||7.64||7.64||7.64&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! PAB suffix (STR/DEX)&lt;br /&gt;
| 2||16||0.1||0.23||1.69||1.79||1.80||2.00&lt;br /&gt;
|-&lt;br /&gt;
! PAB suffix (AGI)&lt;br /&gt;
| 1||10||0.1||0.13||1.09||1.19||1.29||1.30&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 1||14||0.1||0.13||1.49||1.59||1.60||1.80&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stun Chance&lt;br /&gt;
!&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stun Duration&lt;br /&gt;
!&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Drain Proc Chance&lt;br /&gt;
! Banshee/Illithid/Vampire&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot;| Drain Proc Amount&lt;br /&gt;
! Banshee&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
! Illithid&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
! Vampire&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Dagger&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 25||41||0.754||19.08||31.56||33.12||35.41||37.70&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 13||25||0.754||10.03||19.50||20.30||21.84||23.37&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 40||60||0.8||32.24||48.69||51.14||53.57||58.40&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 21||33||0.8||17.04||27.09||28.74||29.57||32.80&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 27||76||0.105||2.87||8.07||8.50||8.92||9.66&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 11||40||0.105||1.19||4.29||4.51||4.72||5.15&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 7||12||0.7496||5.47||9.64||10.43||10.46||11.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 4||8||0.997||4.29||8.83||8.89||9.93||10.97&lt;br /&gt;
|-&lt;br /&gt;
! Focus&lt;br /&gt;
| 4||9||0.997||4.29||9.81||9.87||10.93||11.96&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Critical Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 6||25||0.114||0.73||2.95||3.07||3.30||3.53&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Parry Chance&lt;br /&gt;
! Nimble&lt;br /&gt;
| 12||25||0.495||6.09||12.80||13.33||14.34||15.35&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 8||18||0.495||4.11||9.34||9.86||10.38||11.39&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 4||11||0.504||2.02||5.54||5.54||5.54||5.54&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 0||0||0.504||0.00||0.00||0.00||0.00||0.00&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 4||12||0.509||2.04||6.11||6.11||6.11||6.11&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! PAB suffix&lt;br /&gt;
| 2||24||0.1||0.23||2.49||2.69||2.70||3.00&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 1||14||0.1||0.13||1.49||1.59||1.60||1.80&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Chance&lt;br /&gt;
!&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Damage&lt;br /&gt;
!&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Duration&lt;br /&gt;
!&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rapier===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Rapier&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 26||47||0.754||19.83||36.09||37.64||39.93||43.73&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 15||29||0.754||11.54||22.51||23.31||24.85||27.14&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 30||54||0.8||24.24||43.89||45.54||48.77||52.80&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 15||29||0.8||12.24||23.89||24.74||26.37||28.80&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 42||72||0.105||4.44||7.65||8.08||8.40||9.14&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 13||40||0.105||1.40||4.29||4.51||4.72||5.15&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 8||12||0.7496||6.22||9.64||10.43||10.46||11.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 4||10||0.997||4.29||10.83||11.88||11.92||12.96&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Parry Chance&lt;br /&gt;
! Nimble&lt;br /&gt;
| 11||22||0.495||5.59||11.32||11.84||12.85||13.37&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 7||16||0.495||3.61||8.35||8.87||9.39||9.90&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 9||17||0.504||4.54||8.57||8.57||8.57||8.57&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 0||0||0.504||0.00||0.00||0.00||0.00||0.00&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 4||14||0.509||2.04||7.13||7.13||7.13||7.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! PAB suffix&lt;br /&gt;
| 2||26||0.1||0.23||2.69||2.89||2.90||3.20&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 1||14||0.1||0.13||1.49||1.59||1.60||1.80&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Penetrated Armor Duration&lt;br /&gt;
!&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Drain Proc Chance&lt;br /&gt;
! Banshee/Illithid/Vampire&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot;| Drain Proc Amount&lt;br /&gt;
! Banshee&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
! Illithid&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
! Vampire&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shortsword===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Shortsword&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 30||51||0.754||22.85||39.10||41.41||42.95||46.75&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 17||32||0.754||13.04||24.78||26.33||27.11||29.41&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 24||46||0.8||19.44||37.49||39.14||40.77||45.60&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 11||23||0.8||9.04||19.09||19.94||20.77||23.20&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 32||77||0.105||3.39||8.18||8.60||9.03||9.77&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 12||40||0.105||1.29||4.29||4.51||4.72||5.15&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 7||12||0.7496||5.47||9.64||10.43||10.46||11.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 4||8||0.997||4.29||8.83||8.89||9.93||10.97&lt;br /&gt;
|-&lt;br /&gt;
! Focus&lt;br /&gt;
| 4||10||0.997||4.37||10.81||11.86||11.92||12.96&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Critical Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 6||23||0.114||0.73||2.72||2.84||2.96||3.31&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Parry Chance&lt;br /&gt;
! &lt;br /&gt;
| 5||14||0.495||2.62||7.36||7.88||7.90||8.91&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 9||16||0.504||4.54||8.06||8.06||8.06||8.06&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 0||0||0.504||0.00||0.00||0.00||0.00||0.00&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 4||14||0.509||2.04||7.13||7.13||7.13||7.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! PAB suffix&lt;br /&gt;
| 2||20||0.1||0.23||2.09||2.29||2.30||2.50&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 1||10||0.1||0.13||1.09||1.19||1.20||1.30&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Chance&lt;br /&gt;
!&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Damage&lt;br /&gt;
!&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Duration&lt;br /&gt;
!&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Drain Proc Chance&lt;br /&gt;
! Banshee/Illithid/Vampire&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot;| Drain Proc Amount&lt;br /&gt;
! Banshee&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
! Illithid&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
! Vampire&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wakizashi===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Wakizashi&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 22||41||0.754||16.81||31.56||33.12||35.41||37.70&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 14||25||0.754||10.78||19.50||20.30||21.84||23.37&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 38||62||0.8||30.64||50.29||53.54||55.17||60.00&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 21||32||0.8||17.04||26.29||27.94||28.77||31.20&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 37||64||0.105||3.92||6.81||7.13||7.45||8.19&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 12||40||0.105||1.29||4.29||4.51||4.72||5.15&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 7||10||0.7496||5.47||8.14||8.94||8.97||9.74&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 6||9||0.997||6.28||9.83||9.89||10.93||11.96&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Parry Chance&lt;br /&gt;
! Nimble&lt;br /&gt;
| 13||24||0.495||6.58||12.31||12.83||13.84||14.85&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 9||18||0.495||4.60||9.34||9.86||10.38||11.39&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 4||10||0.504||2.02||5.04||5.04||5.04||5.04&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 0||0||0.504||0.00||0.00||0.00||0.00||0.00&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 4||11||0.509||2.04||5.60||5.60||5.60||5.60&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! PAB suffix&lt;br /&gt;
| 2||26||0.1||0.23||2.69||2.89||2.90||3.20&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 1||14||0.1||0.13||1.49||1.59||1.60||1.80&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Chance&lt;br /&gt;
!&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Damage&lt;br /&gt;
!&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Duration&lt;br /&gt;
!&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==2-Handers==&lt;br /&gt;
===Estoc===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Estoc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 45||76||0.754||34.16||57.95||61.01||63.31||70.12&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 29||53||0.754||22.09||40.61||42.92||44.46||49.01&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 19||42||0.8||15.44||34.29||36.74||37.57||40.80&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 6||12||0.8||5.04||10.29||11.14||11.17||12.00&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 55||98||0.105||5.81||10.38||10.91||11.44||12.50&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 32||60||0.105||3.39||6.39||6.71||7.03||7.67&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 8||21||0.7496||6.22||16.39||17.18||17.96||19.49&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 7||14||0.997||7.28||14.82||15.87||15.91||17.95&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 19||39||0.504||9.58||19.66||19.66||19.66||19.66&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 0||0||0.504||0.00||0.00||0.00||0.00||0.00&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 10||23||0.509||5.09||11.71||11.71||11.71||11.71&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! PAB suffix&lt;br /&gt;
| 2||40||0.1||0.23||4.09||4.29||4.50||4.90&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 1||26||0.1||0.13||2.69||2.79||3.00||3.20&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Penetrated Armor Chance&lt;br /&gt;
!&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Penetrated Armor Duration&lt;br /&gt;
!&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Drain Proc Chance&lt;br /&gt;
! Banshee/Illithid/Vampire&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot;| Drain Proc Amount&lt;br /&gt;
! Banshee&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
! Illithid&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
! Vampire&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Longsword===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Longsword&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 41||70||0.754||31.14||53.43||55.74||59.54||64.09&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 27||45||0.754||20.58||34.58||36.13||38.42||41.47&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 15||36||0.8||12.24||29.49||31.14||31.97||35.20&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 7||14||0.8||5.84||11.89||12.74||12.77||14.40&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 50||99||0.105||5.28||10.49||11.02||11.55||12.60&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 32||60||0.105||3.39||6.39||6.71||7.03||7.67&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 11||20||0.7496||8.53||15.62||16.42||17.21||18.74&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 6||15||0.997||6.28||15.81||16.87||17.91||18.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 21||42||0.504||10.58||21.17||21.17||21.17||21.17&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 0||0||0.504||0.00||0.00||0.00||0.00||0.00&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 10||29||0.509||5.09||14.76||14.76||14.76||14.76&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! PAB suffix&lt;br /&gt;
| 4||31||0.1||0.43||3.19||3.39||3.50||3.80&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 3||20||0.1||0.33||2.09||2.19||2.30||2.50&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Chance&lt;br /&gt;
!&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Duration&lt;br /&gt;
!&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Damage&lt;br /&gt;
!&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Drain Proc Chance&lt;br /&gt;
! Banshee/Illithid/Vampire&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot;| Drain Proc Amount&lt;br /&gt;
! Banshee&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
! Illithid&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
! Vampire&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mace===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Mace&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 47||75||0.754||35.66||57.20||60.26||63.31||68.61&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 31||50||0.754||23.60||38.35||40.66||42.19||45.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 10||29||0.8||8.24||23.89||25.54||26.37||28.80&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 1||10||0.8||1.04||8.69||9.54||9.57||10.40&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 57||99||0.105||6.02||10.49||11.02||11.55||12.60&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 32||60||0.105||3.39||6.39||6.71||7.03||7.67&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 12||20||0.7496||9.22||15.64||16.43||17.21||18.74&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 7||15||0.997||7.28||15.81||16.87||17.91||18.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 19||38||0.504||9.58||19.15||19.15||19.15||19.15&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 0||0||0.504||0.00||0.00||0.00||0.00||0.00&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 8||23||0.509||4.07||11.71||11.71||11.71||11.71&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! PAB suffix&lt;br /&gt;
| 2||38||0.1||0.23||3.89||4.09||4.30||4.60&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 1||26||0.1||0.13||2.69||2.79||3.00||3.20&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stun Chance&lt;br /&gt;
!&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stun Duration&lt;br /&gt;
!&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Drain Proc Chance&lt;br /&gt;
! Banshee/Illithid/Vampire&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot;| Drain Proc Amount&lt;br /&gt;
! Banshee&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
! Illithid&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
! Vampire&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Scythe===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Scythe&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 54||88||0.754||40.94||67.00||70.06||73.86||80.68&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 37||60||0.754||28.12||45.89||48.20||50.49||55.04&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 11||30||0.8||9.04||24.69||26.34||27.17||29.60&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 1||10||0.8||1.04||8.69||9.54||9.57||10.40&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 57||97||0.105||6.02||10.28||10.81||11.34||12.29&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 34||60||0.105||3.60||6.39||6.71||7.03||7.67&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 11||18||0.7496||8.47||14.14||14.93||15.71||17.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 7||14||0.997||7.28||14.82||15.87||15.91||17.95&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 30||50||0.504||15.12||25.20||25.20||25.20||25.20&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 0||0||0.504||0.00||0.00||0.00||0.00||0.00&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 10||28||0.509||5.09||14.25||14.25||14.25||14.25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! PAB suffix&lt;br /&gt;
| 2||34||0.1||0.23||3.49||3.59||3.90||4.20&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 1||26||0.1||0.13||2.69||2.79||3.00||3.20&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Chance&lt;br /&gt;
!&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Duration&lt;br /&gt;
!&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Damage&lt;br /&gt;
!&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Drain Proc Chance&lt;br /&gt;
! Banshee/Illithid/Vampire&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot;| Drain Proc Amount&lt;br /&gt;
! Banshee&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
! Illithid&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
! Vampire&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Katana===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Katana&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 45||80||0.754||34.16||60.97||64.03||67.08||73.14&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 26||49||0.754||19.83||37.59||39.15||41.44||45.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 34||66||0.8||27.44||53.49||56.74||58.37||64.00&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 17||34||0.8||13.84||27.89||29.54||30.37||33.60&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 50||96||0.105||5.28||10.17||10.70||11.23||12.18&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 34||60||0.105||3.60||6.39||6.71||7.03||7.67&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 12||19||0.7496||9.22||14.89||15.68||16.46||17.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 8||15||0.997||8.28||15.81||16.87||17.91||18.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 29||48||0.504||14.62||24.19||24.19||24.19||24.19&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 0||0||0.504||0.00||0.00||0.00||0.00||0.00&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 10||30||0.509||5.09||15.27||15.27||15.27||15.27&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! PAB suffix&lt;br /&gt;
| 2||39||0.1||0.23||3.99||4.19||4.40||4.80&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 1||26||0.1||0.13||2.69||2.79||3.00||3.20&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Chance&lt;br /&gt;
!&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Duration&lt;br /&gt;
!&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bleeding Wound Damage&lt;br /&gt;
!&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staffs==&lt;br /&gt;
===Ebony===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Ebony&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Damage&lt;br /&gt;
!&lt;br /&gt;
| 5||15||0.754||4.00||11.96||12.76||13.54||14.33&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Destruction&lt;br /&gt;
| 24||49||0.7496||18.22||37.38||39.67||41.20||44.98&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 13||30||0.7496||9.97||23.13||24.68||25.46||27.74&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 40||59||0.997||40.18||59.68||62.73||65.76||71.78&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 13||30||0.997||13.26||30.77||32.82||33.86||36.89&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Critical Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 37||71||0.114||4.25||8.19||8.65||9.00||9.80&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 12||40||0.114||1.40||4.66||4.89||5.13||5.59&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Focus&lt;br /&gt;
| 0 || 0 || 0 ||24.85||24.85||24.85||24.85||24.85&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 8||19||0.504||4.03||9.58||9.58||9.58||9.58&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Proficiency Bonus&lt;br /&gt;
! Prof. Suffix&lt;br /&gt;
| 6||39||0.31||1.95||12.36||13.00||13.63||14.88&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 5||20||0.31||1.64||6.47||6.80||7.12||7.75&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Elemental Damage Bonus&lt;br /&gt;
! EDB suffix&lt;br /&gt;
| 6||23||0.299||1.88||7.13||7.45||8.06||8.67&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 1||8||0.299||0.39||2.65||2.67||2.98||3.29&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! PAB suffix&lt;br /&gt;
| 2||27||0.1||0.23||2.79||2.99||3.10||3.30&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 1||15||0.1||0.13||1.59||1.69||1.80||1.90&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ether Theft Chance&lt;br /&gt;
!&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ether Theft Duration&lt;br /&gt;
!&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Katalox===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Katalox&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Damage&lt;br /&gt;
!&lt;br /&gt;
| 5||14||0.754||4.00||11.20||12.00||12.03||13.57&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Destruction&lt;br /&gt;
| 23||49||0.7496||17.47||37.38||39.67||41.20||44.98&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 14||30||0.7496||10.72||23.13||24.68||25.46||27.74&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 35||58||0.997||35.19||58.68||61.73||64.77||70.79&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 15||30||0.997||15.25||30.77||32.82||33.86||36.89&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Critical Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 40||81||0.114||4.59||9.33||9.91||10.26||11.17&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 23||50||0.114||2.66||5.80||6.15||6.38||6.95&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Focus&lt;br /&gt;
| 0 || 0 || 0 ||23.74||25.74||25.74||25.74||25.74&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 9||19||0.504||4.54||9.58||9.58||9.58||9.58&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Proficiency Bonus&lt;br /&gt;
! Prof. Suffix&lt;br /&gt;
| 11||36||0.31||3.50||11.43||12.07||12.70||13.64&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 6||20||0.31||1.95||6.47||6.80||7.12||7.75&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Elemental Damage Bonus&lt;br /&gt;
! EDB suffix&lt;br /&gt;
| 8||24||0.299||2.48||7.43||8.05||8.06||8.97&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 3||10||0.299||0.99||3.25||3.56||3.58||3.89&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! PAB suffix&lt;br /&gt;
| 3||30||0.1||0.33||3.09||3.29||3.50||3.70&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 2||15||0.1||0.23||1.59||1.69||1.80||1.90&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ether Theft Chance&lt;br /&gt;
!&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ether Theft Duration&lt;br /&gt;
!&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Oak===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Oak&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Damage&lt;br /&gt;
!&lt;br /&gt;
| 10||26||0.754||7.77||20.25||21.05||22.59||24.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! &lt;br /&gt;
| 8||18||0.7496||6.22||14.14||14.93||15.71||17.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 16||29||0.997||16.25||29.77||30.83||32.86||35.89&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Critical Bonus&lt;br /&gt;
! &lt;br /&gt;
| 13||40||0.114||1.52||4.66||4.89||5.13||5.59&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 7||15||0.504||3.53||7.56||7.56||7.56||7.56&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Proficiency Bonus&lt;br /&gt;
! Prof. Suffix&lt;br /&gt;
| 6||43||0.31||1.95||13.60||14.24||15.18||16.12&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 5||26||0.31||1.64||8.33||8.66||9.29||9.92&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Elemental Damage Bonus&lt;br /&gt;
! EDB suffix&lt;br /&gt;
| 16||30||0.299||4.87||9.23||9.84||10.45||11.06&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 4||15||0.299||1.29||4.74||5.06||5.37||5.68&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! PAB suffix&lt;br /&gt;
| 2||27||0.1||0.23||2.79||2.99||3.10||3.30&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 1||15||0.1||0.13||1.59||1.69||1.80||1.90&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ether Theft Chance&lt;br /&gt;
!&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ether Theft Duration&lt;br /&gt;
!&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Redwood===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Redwood&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Damage&lt;br /&gt;
!&lt;br /&gt;
| 7||18||0.754||5.50||14.22||15.02||15.80||17.34&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Destruction&lt;br /&gt;
| 19||46||0.7496||14.47||35.13||36.67||38.95||41.98&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 12||26||0.7496||9.22||20.13||20.93||22.46||23.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 24||52||0.997||24.23||52.70||54.76||58.78||62.81&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 11||26||0.997||11.27||26.78||27.84||29.87||31.90&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Critical Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 25||68||0.114||2.88||7.85||8.20||8.66||9.46&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 12||40||0.114||1.40||4.66||4.89||5.13||5.59&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Focus&lt;br /&gt;
| 0 || 0 || 0 ||6.62||23.93||23.93||23.93||23.93 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 4||10||0.504||2.02||5.04||5.04||5.04||5.04&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Proficiency Bonus&lt;br /&gt;
! &lt;br /&gt;
| 3||10||0.31||1.02||3.37||3.70||3.71||4.03&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! PAB suffix&lt;br /&gt;
| 3||24||0.1||0.33||2.49||2.69||2.70||3.00&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 2||13||0.1||0.23||1.39||1.49||1.50||1.70&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ether Theft Chance&lt;br /&gt;
!&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ether Theft Duration&lt;br /&gt;
!&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Willow===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Willow&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Damage&lt;br /&gt;
!&lt;br /&gt;
| 9||26||0.754||7.01||20.25||21.05||22.59||24.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Destruction&lt;br /&gt;
| 18||33||0.7496||13.72||25.38||26.93||28.45||30.73&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 8||18||0.7496||6.22||14.14||14.93||15.71||17.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 35||55||0.997||35.19||55.69||57.75||61.77||66.80&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 17||29||0.997||17.25||29.77||30.83||32.86||35.89&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Critical Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 28||70||0.114||3.23||8.08||8.54||8.89||9.69&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 12||40||0.114||1.40||4.66||4.89||5.13||5.59&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Focus&lt;br /&gt;
| 0 || 0 || 0 ||24.78||24.78||24.78||24.78||24.78&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 6||12||0.504||3.02||6.05||6.05||6.05||6.05&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Proficiency Bonus&lt;br /&gt;
! Prof. Suffix&lt;br /&gt;
| 11||50||0.31||3.50||15.77||16.72||17.35||18.91&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 6||30||0.31||1.95||9.57||10.21||10.53||11.47&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonus&lt;br /&gt;
! &lt;br /&gt;
| 5||15||0.299||1.58||4.74||5.06||5.37||5.68&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! PAB suffix&lt;br /&gt;
| 3||22||0.1||0.33||2.29||2.39||2.60||2.70&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 2||15||0.1||0.23||1.59||1.69||1.80||1.90&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ether Theft Chance&lt;br /&gt;
!&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ether Theft Duration&lt;br /&gt;
!&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Shields=&lt;br /&gt;
===Buckler===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Buckler&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 13||21||0.7496||9.97||16.39||17.18||17.96||19.49&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 7||16||0.997||7.28||16.81||17.87||18.90||19.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 5||15||0.21||1.11||3.33||3.34||3.77||3.99&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 3||9||0.21||0.69||2.07||2.08||2.30||2.52&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 6||15||0.201||1.27||3.19||3.20||3.61||3.82&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 3||9||0.201||0.66||1.98||1.99||2.20||2.41&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
! Fleet&lt;br /&gt;
| 4||7||0.25||1.08||1.97||1.98||2.24||2.25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Block Chance&lt;br /&gt;
! Barrier&lt;br /&gt;
| 12||26||0.998||12.28||26.81||27.86||29.90||32.93&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 8||18||0.998||8.28||18.82||19.88||20.92||22.95&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Parry Chance&lt;br /&gt;
! Nimble&lt;br /&gt;
| 4||8||0.495||2.13||4.39||4.42||4.93||5.45&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 3||8||0.504||1.51||4.03||4.03||4.03||4.03&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Interference&lt;br /&gt;
!&lt;br /&gt;
| 1||7||0.509||0.51||3.56||3.56||3.56||3.56&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Damage Type Mitigations&lt;br /&gt;
! &lt;br /&gt;
| 3||8||0.08||0.26||0.71||0.71||0.80||0.88&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! &lt;br /&gt;
| 1||9||0.1||0.13||0.99||0.99||1.10||1.20&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kite Shield===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Kite Shield&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 7||16||0.21||1.53||3.54||3.76||3.98||4.20&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 4||10||0.21||0.90||2.28||2.50||2.51||2.73&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 9||15||0.201||1.87||3.19||3.40||3.61||3.82&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 4||10||0.201||0.86||2.18||2.40||2.40||2.61&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Block Chance&lt;br /&gt;
! Barrier&lt;br /&gt;
| 16||28||0.998||16.27||28.80||29.86||31.90||34.93&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 13||23||0.998||13.27||23.81||24.87||25.91||28.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 14||25||0.504||7.06||12.60||12.60||12.60||12.60&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Interference&lt;br /&gt;
!&lt;br /&gt;
| 13||24||0.509||6.62||12.22||12.22||12.22||12.22&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! &lt;br /&gt;
| 1||9||0.1||0.13||0.99||0.99||1.10||1.20&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tower Shield===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Tower Shield&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 11||18||0.21||2.37||3.96||4.18||4.40||4.62&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 6||12||0.21||1.32||2.70||2.92||2.93||3.15&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 10||17||0.201||2.07||3.59||3.80||4.01||4.22&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 6||12||0.201||1.27||2.58||2.80||2.81||3.02&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Block Chance&lt;br /&gt;
! Barrier&lt;br /&gt;
| 23||31||0.998||23.25||31.80||32.85||34.89||37.92&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 17||27||0.998||17.27||27.80||28.86||30.90||32.93&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 19||28||0.504||9.58||14.11||14.11||14.11||14.11&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Interference&lt;br /&gt;
!&lt;br /&gt;
| 20||28||0.509||10.18||14.25||14.25||14.25||14.25&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! &lt;br /&gt;
| 2||8||0.1||0.23||0.89||0.89||1.00||1.10&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Armor=&lt;br /&gt;
==Cloth==&lt;br /&gt;
===Cotton===&lt;br /&gt;
====Head====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Cotton Head&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 1||7||0.997||1.30||7.84||7.90||8.93||8.97&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 5||17||0.21||1.11||3.75||3.97||4.19||4.41&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 4||10||0.21||0.90||2.28||2.50||2.51||2.73&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 12||25||0.201||2.47||5.20||5.41||5.82||6.23&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 8||17||0.201||1.67||3.59||3.80||4.01||4.22&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
! &lt;br /&gt;
| 3||12||0.25||0.83||3.22||3.48||3.49||3.75&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Damage Type Mitigation&lt;br /&gt;
! Elemental Damage Mitigation&lt;br /&gt;
| 0||0||0.000||0.00||0.00||0.00||0.00||0.00&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! &lt;br /&gt;
| 1||8||0.1||0.13||0.89||0.89||1.00||1.10&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
====Body====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Cotton Body&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 1||8||0.997||1.30||8.83||8.89||9.93||10.97&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 6||20||0.21||1.32||4.38||4.60||4.82||5.25&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 5||12||0.21||1.11||2.70||2.92||2.93||3.15&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 15||30||0.201||3.08||6.20||6.62||6.83||7.44&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 10||20||0.201||2.07||4.19||4.41||4.61||5.03&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
! &lt;br /&gt;
| 4||14||0.25||1.08||3.72||3.98||3.99||4.50&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Damage Type Mitigation&lt;br /&gt;
! Elemental Damage Mitigation&lt;br /&gt;
| 0||0||0.000||0.00||0.00||0.00||0.00||0.00&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! &lt;br /&gt;
| 1||10||0.1||0.13||1.09||1.19||1.20||1.30&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
====Hands====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Cotton Hands&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 1||6||0.997||1.30||6.84||6.90||7.94||7.98&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 5||15||0.21||1.11||3.33||3.34||3.77||3.99&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 4||9||0.21||0.90||2.07||2.08||2.30||2.52&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 11||22||0.201||2.27||4.59||4.81||5.22||5.43&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 7||15||0.201||1.47||3.19||3.40||3.61||3.82&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
! &lt;br /&gt;
| 3||11||0.25||0.83||2.97||3.23||3.24||3.50&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Damage Type Mitigation&lt;br /&gt;
! Elemental Damage Mitigation&lt;br /&gt;
| 0||0||0.000||0.00||0.00||0.00||0.00||0.00&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! &lt;br /&gt;
| 1||7||0.1||0.13||0.79||0.79||0.90||0.90&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Legs====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Cotton Legs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 1||8||0.997||1.30||8.83||8.89||9.93||10.97&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 5||19||0.21||1.11||4.17||4.39||4.61||5.04&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 4||11||0.21||0.90||2.49||2.71||2.72||2.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 13||28||0.201||2.67||5.80||6.01||6.42||7.04&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 9||19||0.201||1.87||3.99||4.20||4.41||4.82&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
! &lt;br /&gt;
| 3||13||0.25||0.83||3.47||3.73||3.74||4.25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Damage Type Mitigation&lt;br /&gt;
! Elemental Damage Mitigation&lt;br /&gt;
| 0||0||0.000||0.00||0.00||0.00||0.00||0.00&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! &lt;br /&gt;
| 1||9||0.1||0.13||0.99||0.99||1.10||1.20&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
====Feet====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Cotton Feet&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 1||6||0.997||1.30||6.84||6.90||7.94||7.98&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 4||14||0.21||0.90||3.12||3.13||3.56||3.78&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 3||8||0.21||0.69||1.86||1.87||2.09||2.31&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 9||20||0.201||1.87||4.19||4.41||4.61||5.03&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 6||14||0.201||1.27||2.99||3.20||3.21||3.62&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
! &lt;br /&gt;
| 2||10||0.25||0.58||2.72||2.98||2.99||3.25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Damage Type Mitigation&lt;br /&gt;
! Elemental Damage Mitigation&lt;br /&gt;
| 0||0||0.000||0.00||0.00||0.00||0.00||0.00&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! &lt;br /&gt;
| 1||6||0.1||0.13||0.69||0.69||0.80||0.80&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
===Gossamer===&lt;br /&gt;
====Head====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Gossamer Head&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 2||7||0.997||2.29||7.84||7.90||8.93||8.97&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Physical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 6||14||0.21||1.32||3.12||3.34||3.35||3.78&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 8||19||0.201||1.67||3.99||4.20||4.41||4.82&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
! &lt;br /&gt;
| 4||14||0.25||1.08||3.72||3.98||3.99||4.50&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Proficiency Bonuses&lt;br /&gt;
! Prof. Suffix&lt;br /&gt;
| 10||20||0.31||3.19||6.47||6.80||7.12||7.75&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! PAB Suffix&lt;br /&gt;
| 3||22||0.1||0.33||2.29||2.49||2.50||2.70&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 2||11||0.1||0.23||1.19||1.29||1.30||1.40&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
====Body====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Gossamer Body&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 2||8||0.997||2.29||8.83||8.89||9.93||10.97&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Physical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 7||17||0.21||1.53||3.75||3.97||4.19||4.41&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 10||23||0.201||2.07||4.80||5.01||5.22||5.83&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
! &lt;br /&gt;
| 5||17||0.25||1.33||4.47||4.73||4.99||5.25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Proficiency Bonuses&lt;br /&gt;
! Prof. Suffix&lt;br /&gt;
| 12||24||0.31||3.81||7.71||8.04||8.36||9.30&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! PAB Suffix&lt;br /&gt;
| 3||26||0.1||0.33||2.69||2.89||2.90||3.30&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 2||13||0.1||0.23||1.39||1.49||1.50||1.70&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
====Hands====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Gossamer Hands&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 2||6||0.997||2.29||6.84||6.90||7.94||7.98&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Physical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 5||13||0.21||1.11||2.91||3.13||3.14||3.57&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 7||17||0.201||1.47||3.59||3.80||4.01||4.22&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
! &lt;br /&gt;
| 4||13||0.25||1.08||3.47||3.73||3.74||4.25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Proficiency Bonuses&lt;br /&gt;
! Prof. Suffix&lt;br /&gt;
| 9||18||0.31||2.88||5.85||6.18||6.50||7.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! PAB Suffix&lt;br /&gt;
| 3||20||0.1||0.33||2.09||2.29||2.30||2.50&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 2||10||0.1||0.23||1.09||1.19||1.20||1.30&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
====Legs====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Gossamer Legs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 2||8||0.997||2.29||8.83||8.89||9.93||10.97&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Physical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 7||15||0.21||1.53||3.33||3.55||3.77||3.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 9||21||0.201||1.87||4.39||4.61||4.82||5.23&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
! &lt;br /&gt;
| 4||15||0.25||1.08||3.97||4.23||4.49||4.75&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Proficiency Bonuses&lt;br /&gt;
! Prof. Suffix&lt;br /&gt;
| 11||22||0.31||3.50||7.09||7.42||7.74||8.37&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! PAB Suffix&lt;br /&gt;
| 3||24||0.1||0.33||2.49||2.69||2.70||2.90&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 2||12||0.1||0.23||1.29||1.39||1.40||1.50&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
====Feet====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Gossamer Feet&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 2||6||0.997||2.29||6.84||6.90||7.94||7.98&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Physical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 5||11||0.21||1.11||2.49||2.71||2.72||2.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 6||15||0.201||1.27||3.19||3.40||3.61||3.82&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
! &lt;br /&gt;
| 3||11||0.25||0.83||2.97||3.23||3.24||3.50&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Proficiency Bonuses&lt;br /&gt;
! Prof. Suffix&lt;br /&gt;
| 8||16||0.31||2.57||5.23||5.56||5.88||6.20&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! PAB Suffix&lt;br /&gt;
| 3||18||0.1||0.33||1.89||1.89||2.10||2.30&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 2||9||0.1||0.23||0.99||0.99||1.10||1.20&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Phase===&lt;br /&gt;
====Head====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Phase Head&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 3||8||0.997||3.29||8.83||8.89||9.93||10.97&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Physical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 6||12||0.21||1.32||2.70||2.92||2.93||3.15&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 8||16||0.201||1.67||3.39||3.60||3.81||4.02&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
! &lt;br /&gt;
| 8||16||0.25||2.08||4.22||4.48||4.74||5.00&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! EDB Suffix&lt;br /&gt;
| 10||15||0.299||3.08||4.74||5.06||5.37||5.68&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! PAB Suffix&lt;br /&gt;
| 4||28||0.1||0.43||2.89||3.09||3.20||3.50&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 3||15||0.1||0.33||1.59||1.69||1.80||1.90&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Body====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Phase Body&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 4||10||0.997||4.29||10.83||11.88||11.92||12.96&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Physical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 7||14||0.21||1.53||3.12||3.34||3.35||3.78&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 10||19||0.201||2.07||3.99||4.20||4.41||4.82&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
! &lt;br /&gt;
| 10||19||0.25||2.58||4.97||5.23||5.49||6.00&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! EDB Suffix&lt;br /&gt;
| 12||18||0.299||3.68||5.64||5.96||6.27||6.88&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! PAB Suffix&lt;br /&gt;
| 5||34||0.1||0.53||3.49||3.69||3.90||4.20&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 4||18||0.1||0.43||1.89||1.99||2.10||2.30&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hands====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Phase Hands&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 3||7||0.997||3.29||7.84||7.90||8.93||8.97&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Physical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 5||11||0.21||1.11||2.49||2.71||2.72||2.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 7||14||0.201||1.47||2.99||3.20||3.21||3.62&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
! &lt;br /&gt;
| 7||14||0.25||1.83||3.72||3.98||3.99||4.50&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! EDB Suffix&lt;br /&gt;
| 9||14||0.299||2.78||4.44||4.76||4.77||5.38&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! PAB Suffix&lt;br /&gt;
| 4||26||0.1||0.43||2.69||2.89||2.90||3.20&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 3||14||0.1||0.33||1.49||1.59||1.60||1.80&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
====Legs====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Phase Legs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 3||9||0.997||3.29||9.83||9.89||10.93||11.96&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Physical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 7||13||0.21||1.53||2.91||3.13||3.14||3.57&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 9||18||0.201||1.87||3.79||4.00||4.21||4.62&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
! &lt;br /&gt;
| 9||18||0.25||2.33||4.72||4.98||5.24||5.75&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! EDB Suffix&lt;br /&gt;
| 11||17||0.299||3.38||5.34||5.66||5.97||6.28&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! PAB Suffix&lt;br /&gt;
| 4||31||0.1||0.43||3.19||3.39||3.50||3.80&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 3||17||0.1||0.33||1.79||1.89||2.00||2.10&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
====Feet====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Phase Feet&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 2||6||0.997||2.29||6.84||6.90||7.94||7.98&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Physical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 5||10||0.21||1.11||2.28||2.50||2.51||2.73&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 6||13||0.201||1.27||2.79||3.00||3.01||3.42&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
! &lt;br /&gt;
| 6||13||0.25||1.58||3.47||3.73||3.74||4.25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! EDB Suffix&lt;br /&gt;
| 8||12||0.299||2.48||3.85||4.16||4.17||4.49&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! PAB Suffix&lt;br /&gt;
| 3||22||0.1||0.33||2.29||2.49||2.50||2.70&lt;br /&gt;
|-&lt;br /&gt;
! Other&lt;br /&gt;
| 2||12||0.1||0.23||1.29||1.39||1.40||1.50&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Light==&lt;br /&gt;
===Leather===&lt;br /&gt;
====Head====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Leather Head&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Physical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 13||28||0.21||2.79||6.06||6.28||6.71||7.35&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 26||33||0.201||5.29||6.81||7.02||7.63||8.24&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 20||25||0.201||4.08||5.20||5.41||5.82||6.23&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
! &lt;br /&gt;
| 2||9||0.25||0.58||2.47||2.48||2.74||3.00&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Resist Chance&lt;br /&gt;
! &lt;br /&gt;
| 3||15||0.504||1.66||7.99||8.53||9.05||9.58&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 6||12||0.504||3.02||6.05||6.05||6.05||6.05&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Interference&lt;br /&gt;
!&lt;br /&gt;
| 6||15||0.509||3.05||7.64||7.64||7.64||7.64&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Damage Type Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 1||40||0.08||0.10||3.27||3.43||3.60||3.92&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! &lt;br /&gt;
| 1||5||0.1||0.13||0.59||0.59||0.70||0.70&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Body====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Leather Body&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Physical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 16||34||0.21||3.42||7.32||7.75||7.97||8.82&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 31||40||0.201||6.29||8.21||8.83||9.04||9.85&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 24||30||0.201||4.88||6.20||6.62||6.83||7.44&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
! &lt;br /&gt;
| 2||11||0.25||0.58||2.97||3.23||3.24||3.50&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Resist Chance&lt;br /&gt;
! &lt;br /&gt;
| 4||18||0.504||2.17||9.51||10.04||10.56||11.59&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 7||14||0.504||3.53||7.06||7.06||7.06||7.06&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Interference&lt;br /&gt;
!&lt;br /&gt;
| 7||18||0.509||3.56||9.16||9.16||9.16||9.16&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Damage Type Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 1||48||0.08||0.10||3.91||4.07||4.32||4.72&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! &lt;br /&gt;
| 1||6||0.1||0.13||0.69||0.69||0.80||0.80&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hands====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Leather Hands&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Physical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 12||25||0.21||2.58||5.43||5.65||6.08||6.51&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 23||30||0.201||4.68||6.20||6.42||6.83||7.44&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 18||23||0.201||3.68||4.80||5.01||5.22||5.83&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
! &lt;br /&gt;
| 2||8||0.25||0.58||2.22||2.23||2.49||2.75&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Resist Chance&lt;br /&gt;
! &lt;br /&gt;
| 3||14||0.504||1.66||7.49||8.02||8.04||9.07&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 5||11||0.504||2.52||5.54||5.54||5.54||5.54&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Interference&lt;br /&gt;
!&lt;br /&gt;
| 5||14||0.509||2.55||7.13||7.13||7.13||7.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Damage Type Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 1||36||0.08||0.10||2.95||3.11||3.28||3.52&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! &lt;br /&gt;
| 1||5||0.1||0.13||0.59||0.59||0.70||0.70&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Legs====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Leather Legs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Physical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 14||31||0.21||3.00||6.69||7.12||7.34||7.98&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 29||37||0.201||5.89||7.61||7.82||8.43||9.25&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 22||28||0.201||4.48||5.80||6.01||6.42||7.04&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
! &lt;br /&gt;
| 2||10||0.25||0.58||2.72||2.98||2.99||3.25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Resist Chance&lt;br /&gt;
! &lt;br /&gt;
| 3||17||0.504||1.66||9.00||9.54||10.06||10.58&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 7||13||0.504||3.53||6.55||6.55||6.55||6.55&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Interference&lt;br /&gt;
!&lt;br /&gt;
| 7||17||0.509||3.56||8.65||8.65||8.65||8.65&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Damage Type Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 1||44||0.08||0.10||3.59||3.75||3.92||4.32&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! &lt;br /&gt;
| 1||6||0.1||0.13||0.69||0.69||0.80||0.80&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Feet====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Leather Feet&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Physical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 10||22||0.21||2.16||4.80||5.02||5.24||5.67&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 21||26||0.201||4.28||5.40||5.61||6.02||6.43&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 16||20||0.201||3.28||4.19||4.41||4.61||5.03&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
! &lt;br /&gt;
| 2||7||0.25||0.58||1.97||1.98||2.24||2.25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Resist Chance&lt;br /&gt;
! &lt;br /&gt;
| 2||12||0.504||1.16||6.48||7.02||7.04||7.56&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 5||10||0.504||2.52||5.04||5.04||5.04||5.04&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Interference&lt;br /&gt;
!&lt;br /&gt;
| 5||12||0.509||2.55||6.11||6.11||6.11||6.11&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Damage Type Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 1||32||0.08||0.10||2.63||2.79||2.88||3.12&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! &lt;br /&gt;
| 1||4||0.1||0.13||0.49||0.49||0.50||0.60&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kevlar===&lt;br /&gt;
====Head====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Kevlar Head&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 28||42||0.21||5.94||9.00||9.64||9.86||10.71&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 20||30||0.21||4.26||6.48||6.91||7.13||7.77&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 10||20||0.201||2.07||4.19||4.41||4.61||5.03&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
! &lt;br /&gt;
| 2||8||0.25||0.58||2.22||2.23||2.49||2.75&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Resist Chance&lt;br /&gt;
! &lt;br /&gt;
| 2||8||0.504||1.16||4.47||4.50||5.02||5.54&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 4||9||0.504||2.02||4.54||4.54||4.54||4.54&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Interference&lt;br /&gt;
!&lt;br /&gt;
| 8||14||0.509||4.07||7.13||7.13||7.13||7.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Damage Type Mitigation&lt;br /&gt;
! Mitigation Suffix&lt;br /&gt;
| 20||68||0.08||1.62||5.51||5.83||6.08||6.64&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 11||50||0.08||0.91||4.07||4.31||4.48||4.88&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! &lt;br /&gt;
| 3||10||0.1||0.33||1.09||1.19||1.20||1.30&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Body====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Kevlar Body&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 34||50||0.21||7.20||10.68||11.32||11.75||12.81&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 24||36||0.21||5.10||7.74||8.17||8.60||9.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 12||24||0.201||2.47||5.00||5.21||5.42||6.03&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
! &lt;br /&gt;
| 2||10||0.25||0.58||2.72||2.98||2.99||3.25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Resist Chance&lt;br /&gt;
! &lt;br /&gt;
| 2||10||0.504||1.16||5.47||6.01||6.03||6.55&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 5||11||0.504||2.52||5.54||5.54||5.54||5.54&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Interference&lt;br /&gt;
!&lt;br /&gt;
| 10||17||0.509||5.09||8.65||8.65||8.65||8.65&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Damage Type Mitigation&lt;br /&gt;
! Mitigation Suffix&lt;br /&gt;
| 24||82||0.08||1.94||6.63||6.95||7.28||7.92&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 13||60||0.08||1.06||4.87||5.11||5.36||5.84&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! &lt;br /&gt;
| 4||12||0.1||0.43||1.29||1.39||1.40||1.50&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hands====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Kevlar Hands&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 25||38||0.21||5.31||8.16||8.59||9.02||9.66&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 18||27||0.21||3.84||5.85||6.07||6.50||6.93&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 9||18||0.201||1.87||3.79||4.00||4.21||4.62&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
! &lt;br /&gt;
| 2||7||0.25||0.58||1.97||1.98||2.24||2.25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Resist Chance&lt;br /&gt;
! &lt;br /&gt;
| 2||7||0.504||1.16||3.96||3.99||4.52||4.54&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 4||8||0.504||2.02||4.03||4.03||4.03||4.03&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Interference&lt;br /&gt;
!&lt;br /&gt;
| 7||13||0.509||3.56||6.62||6.62||6.62||6.62&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Damage Type Mitigation&lt;br /&gt;
! Mitigation Suffix&lt;br /&gt;
| 18||61||0.08||1.46||4.95||5.19||5.52||5.92&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 10||45||0.08||0.82||3.67||3.83||4.08||4.40&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! &lt;br /&gt;
| 3||9||0.1||0.33||0.99||0.99||1.10||1.20&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Legs====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Kevlar Legs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 31||46||0.21||6.57||9.84||10.48||10.70||11.97&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 22||33||0.21||4.68||7.11||7.54||7.76||8.61&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 11||22||0.201||2.27||4.59||4.81||5.02||5.43&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
! &lt;br /&gt;
| 2||9||0.25||0.58||2.47||2.48||2.74||3.00&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Resist Chance&lt;br /&gt;
! &lt;br /&gt;
| 2||9||0.504||1.16||4.97||5.00||5.52||6.05&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 4||10||0.504||2.02||5.04||5.04||5.04||5.04&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Interference&lt;br /&gt;
!&lt;br /&gt;
| 9||15||0.509||4.58||7.64||7.64||7.64||7.64&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Damage Type Mitigation&lt;br /&gt;
! Mitigation Suffix&lt;br /&gt;
| 22||75||0.08||1.78||6.07||6.39||6.72||7.28&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 12||55||0.08||0.98||4.47||4.71||4.96||5.36&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! &lt;br /&gt;
| 3||11||0.1||0.33||1.19||1.29||1.30||1.40&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Feet====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Kevlar Feet&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 22||34||0.21||4.68||7.32||7.75||7.97||8.82&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 16||24||0.21||3.42||5.22||5.44||5.66||6.30&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 8||16||0.201||1.67||3.39||3.60||3.81||4.02&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Evade Chance&lt;br /&gt;
! &lt;br /&gt;
| 2||6||0.25||0.58||1.72||1.73||1.99||2.00&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Resist Chance&lt;br /&gt;
! &lt;br /&gt;
| 2||6||0.504||1.16||3.46||3.49||4.01||4.03&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 3||7||0.504||1.51||3.53||3.53||3.53||3.53&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Interference&lt;br /&gt;
!&lt;br /&gt;
| 6||11||0.509||3.05||5.60||5.60||5.60||5.60&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Damage Type Mitigation&lt;br /&gt;
! Mitigation Suffix&lt;br /&gt;
| 16||54||0.08||1.30||4.39||4.63||4.80||5.28&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 9||40||0.08||0.74||3.27||3.43||3.60||3.92&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! &lt;br /&gt;
| 2||8||0.1||0.23||0.89||0.89||1.00||1.10&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shade===&lt;br /&gt;
====Head====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Shade Head&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Damage Bonus&lt;br /&gt;
! &lt;br /&gt;
| 1||8||0.754||0.98||6.68||6.73||7.51||8.29&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 1||9||0.8||1.04||7.89||7.94||8.77||9.60&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Shadowdancer&lt;br /&gt;
| 11||19||0.105||1.19||2.09||2.20||2.31||2.52&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Arcanist&lt;br /&gt;
| 6||10||0.997||6.28||10.83||11.88||11.92||12.96&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Physical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 13||26||0.21||2.79||5.64||5.86||6.29||6.72&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 11||20||0.201||2.27||4.19||4.41||4.61||5.03&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Evade Chance&lt;br /&gt;
! Fleet&lt;br /&gt;
| 9||21||0.25||2.33||5.47||5.73||5.99||6.75&lt;br /&gt;
|-&lt;br /&gt;
! Shadowdancer&lt;br /&gt;
| 7||18||0.25||1.85||4.71||4.98||5.24||5.75&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 5||13||0.25||1.33||3.47||3.73||3.74||4.25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Resist Chance&lt;br /&gt;
! Arcanist&lt;br /&gt;
| 11||20||0.504||5.70||10.51||11.05||11.57||12.60&lt;br /&gt;
|-&lt;br /&gt;
! Negation&lt;br /&gt;
| 11||20||0.504||5.70||10.51||11.05||11.57||12.60&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 5||13||0.504||2.67||6.99||7.52||7.54||8.57&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Arcanist&lt;br /&gt;
| 3||8||0.509||1.53||4.07||4.07||4.07||4.07&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 9||17||0.509||4.58||8.65||8.65||8.65||8.65&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Damage Type Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 10||40||0.08||0.82||3.27||3.43||3.60||3.92&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! Shadowdancer (DEX/AGI)&lt;br /&gt;
| 6||16||0.1||0.63||1.69||1.79||1.90||2.00&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 3||10||0.1||0.33||1.09||1.19||1.20||1.30&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Body====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Shade Body&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Damage Bonus&lt;br /&gt;
! &lt;br /&gt;
| 1||10||0.754||0.98||8.19||8.99||9.02||9.80&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 1||11||0.8||1.04||9.49||10.34||10.37||11.20&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Shadowdancer&lt;br /&gt;
| 13||23||0.105||1.40||2.51||2.62||2.73||3.05&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Arcanist&lt;br /&gt;
| 7||12||0.997||7.28||12.82||13.88||13.92||14.96&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Physical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 16||31||0.21||3.42||6.69||7.12||7.34||7.98&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 13||24||0.201||2.67||5.00||5.21||5.42||6.03&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Evade Chance&lt;br /&gt;
! Fleet&lt;br /&gt;
| 11||26||0.25||2.83||6.72||7.23||7.49||8.00&lt;br /&gt;
|-&lt;br /&gt;
! Shadowdancer&lt;br /&gt;
| 8||22||0.25||2.10||5.71||5.98||6.49||6.75&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 6||16||0.25||1.58||4.22||4.48||4.74||5.00&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Resist Chance&lt;br /&gt;
! Arcanist&lt;br /&gt;
| 13||24||0.504||6.70||12.53||13.06||14.09||15.12&lt;br /&gt;
|-&lt;br /&gt;
! Negation&lt;br /&gt;
| 13||24||0.504||6.70||12.53||13.06||14.09||15.12&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 6||16||0.504||3.18||8.50||9.03||9.56||10.08&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Arcanist&lt;br /&gt;
| 4||9||0.509||2.04||4.58||4.58||4.58||4.58&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 11||20||0.509||5.60||10.18||10.18||10.18||10.18&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Damage Type Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 12||48||0.08||0.98||3.91||4.07||4.32||4.72&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! Shadowdancer (DEX/AGI)&lt;br /&gt;
| 8||19||0.1||0.83||1.99||2.09||2.20||2.30&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 4||12||0.1||0.43||1.29||1.39||1.40||1.50&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hands====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Shade Hands&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Damage Bonus&lt;br /&gt;
! &lt;br /&gt;
| 1||7||0.754||0.98||5.93||5.97||6.76||6.79&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 1||8||0.8||1.04||7.09||7.14||7.97||8.80&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Shadowdancer&lt;br /&gt;
| 10||17||0.105||1.08||1.88||1.99||2.10||2.21&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Arcanist&lt;br /&gt;
| 5||9||0.997||5.28||9.83||9.89||10.93||11.96&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Physical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 12||23||0.21||2.58||5.01||5.23||5.45||6.09&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 10||18||0.201||2.07||3.79||4.00||4.21||4.62&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Evade Chance&lt;br /&gt;
! Fleet&lt;br /&gt;
| 9||19||0.25||2.33||4.97||5.23||5.49||5.75&lt;br /&gt;
|-&lt;br /&gt;
! Shadowdancer&lt;br /&gt;
| 7||17||0.25||1.85||4.46||4.73||4.99||5.25&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 5||12||0.25||1.33||3.22||3.48||3.49||3.75&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Resist Chance&lt;br /&gt;
! Arcanist&lt;br /&gt;
| 10||18||0.504||5.19||9.51||10.04||10.56||11.09&lt;br /&gt;
|-&lt;br /&gt;
! Negation&lt;br /&gt;
| 10||18||0.504||5.19||9.51||10.04||10.56||11.09&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 5||12||0.504||2.67||6.48||7.02||7.04||7.56&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Arcanist&lt;br /&gt;
| 3||7||0.509||1.53||3.56||3.56||3.56||3.56&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 8||15||0.509||4.07||7.64||7.64||7.64||7.64&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Damage Type Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 9||36||0.08||0.74||2.95||3.11||3.28||3.52&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! Shadowdancer (DEX/AGI)&lt;br /&gt;
| 6||14||0.1||0.63||1.49||1.49||1.70||1.80&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 3||9||0.1||0.33||0.99||0.99||1.10||1.20&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Legs====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Shade Legs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Damage Bonus&lt;br /&gt;
! &lt;br /&gt;
| 1||9||0.754||0.98||7.43||7.48||8.26||9.05&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 1||10||0.8||1.04||8.69||9.54||9.57||10.40&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Shadowdancer&lt;br /&gt;
| 12||21||0.105||1.29||2.30||2.41||2.52||2.73&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Arcanist&lt;br /&gt;
| 7||11||0.997||7.28||11.82||12.88||12.92||13.96&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Physical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 14||29||0.21||3.00||6.27||6.49||6.92||7.56&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 12||22||0.201||2.47||4.59||4.81||5.02||5.43&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Evade Chance&lt;br /&gt;
! Fleet&lt;br /&gt;
| 10||23||0.25||2.58||5.97||6.23||6.49||7.25&lt;br /&gt;
|-&lt;br /&gt;
! Shadowdancer&lt;br /&gt;
| 8||20||0.25||2.10||5.21||5.48||5.74||6.25&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 6||14||0.25||1.58||3.72||3.98||3.99||4.50&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Resist Chance&lt;br /&gt;
! Arcanist&lt;br /&gt;
| 13||22||0.504||6.70||11.52||12.06||12.58||14.11&lt;br /&gt;
|-&lt;br /&gt;
! Negation&lt;br /&gt;
| 13||22||0.504||6.74||11.51||12.05||12.58||14.11&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 6||14||0.504||3.18||7.49||8.02||8.04||9.07&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Arcanist&lt;br /&gt;
| 3||9||0.509||1.53||4.58||4.58||4.58||4.58&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 10||19||0.509||5.09||9.67||9.67||9.67||9.67&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Damage Type Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 11||44||0.08||0.90||3.59||3.75||3.92||4.32&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! Shadowdancer (DEX/AGI)&lt;br /&gt;
| 6||18||0.1||0.63||1.89||1.99||2.10||2.20&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 3||11||0.1||0.33||1.19||1.29||1.30||1.40&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Feet====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Shade Feet&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Damage Bonus&lt;br /&gt;
! &lt;br /&gt;
| 1||6||0.754||0.98||5.17||5.22||6.00||6.03&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 1||7||0.8||1.04||6.29||6.34||7.17||7.20&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Shadowdancer&lt;br /&gt;
| 9||15||0.105||0.98||1.67||1.78||1.89||2.00&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Arcanist&lt;br /&gt;
| 5||8||0.997||5.28||8.83||8.89||9.93||10.97&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Physical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 10||21||0.21||2.16||4.59||4.81||5.03||5.46&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magical Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 9||16||0.201||1.87||3.39||3.60||3.81||4.02&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Evade Chance&lt;br /&gt;
! Fleet&lt;br /&gt;
| 7||16||0.25||1.83||4.22||4.48||4.74||5.00&lt;br /&gt;
|-&lt;br /&gt;
! Shadowdancer&lt;br /&gt;
| 6||14||0.25||1.60||3.71||3.98||3.99||4.50&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 4||10||0.25||1.08||2.72||2.98||2.99||3.25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Resist Chance&lt;br /&gt;
! Arcanist&lt;br /&gt;
| 9||16||0.504||4.69||8.50||9.03||9.56||10.08&lt;br /&gt;
|-&lt;br /&gt;
! Negation&lt;br /&gt;
| 9||16||0.504||4.69||8.50||9.03||9.56||10.08&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 4||10||0.504||2.17||5.47||6.01||6.03||6.55&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Arcanist&lt;br /&gt;
| 2||7||0.509||1.02||3.56||3.56||3.56||3.56&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 7||14||0.509||3.56||7.13||7.13||7.13||7.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Damage Type Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 8||32||0.08||0.66||2.63||2.79||2.88||3.12&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! Shadowdancer (DEX/AGI)&lt;br /&gt;
| 4||13||0.1||0.43||1.39||1.39||1.60||1.70&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 2||8||0.1||0.23||0.89||0.89||1.00||1.10&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Heavy==&lt;br /&gt;
===Plate===&lt;br /&gt;
====Head====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Plate Head&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 39||54||0.21||8.25||11.52||12.16||12.59||13.86&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 31||44||0.21||6.57||9.42||9.85||10.28||11.34&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 29||46||0.201||5.89||9.42||10.03||10.44||11.26&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 16||31||0.201||3.28||6.40||6.82||7.03||7.64&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 16||29||0.504||8.06||14.62||14.62||14.62||14.62&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Interference&lt;br /&gt;
!&lt;br /&gt;
| 17||29||0.509||8.65||14.76||14.76||14.76||14.76&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Damage Type Mitigation&lt;br /&gt;
! Mitigation Suffix&lt;br /&gt;
| 20||68||0.08||1.62||5.51||5.83||6.08||6.64&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 11||50||0.08||0.90||4.07||4.31||4.48||4.88&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! Turtle&lt;br /&gt;
| 8||25||0.1||0.83||2.59||2.79||2.80||3.10&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 4||13||0.1||0.43||1.39||1.49||1.50||1.70&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Body====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Plate Body&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 47||65||0.21||9.93||13.83||14.68||15.11||16.59&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 37||53||0.21||7.83||11.31||11.95||12.38||13.65&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 35||55||0.201||7.10||11.23||11.84||12.45||13.47&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 19||37||0.201||3.88||7.61||8.02||8.43||9.05&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 19||35||0.504||9.58||17.64||17.64||17.64||17.64&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Interference&lt;br /&gt;
!&lt;br /&gt;
| 20||35||0.509||10.18||17.82||17.82||17.82||17.82&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Damage Type Mitigation&lt;br /&gt;
! Mitigation Suffix&lt;br /&gt;
| 24||82||0.08||1.94||6.63||6.95||7.28||7.92&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 13||60||0.08||1.06||4.87||5.11||5.36||5.84&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! Turtle&lt;br /&gt;
| 10||30||0.1||1.03||3.09||3.29||3.40||3.70&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 5||16||0.1||0.53||1.69||1.79||1.90||2.00&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hands====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Plate Hands&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 35||49||0.21||7.41||10.47||10.90||11.54||12.60&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 28||40||0.21||5.94||8.58||9.01||9.44||10.29&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 26||42||0.201||5.29||8.61||9.03||9.44||10.45&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 14||28||0.201||2.87||5.80||6.01||6.42||7.04&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 14||26||0.504||7.06||13.10||13.10||13.10||13.10&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Interference&lt;br /&gt;
!&lt;br /&gt;
| 15||26||0.509||7.64||13.23||13.23||13.23||13.23&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Damage Type Mitigation&lt;br /&gt;
! Mitigation Suffix&lt;br /&gt;
| 18||61||0.08||1.46||4.95||5.19||5.52||5.92&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 10||45||0.08||0.82||3.67||3.83||4.08||4.40&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! Turtle&lt;br /&gt;
| 8||23||0.1||0.83||2.39||2.59||2.60||2.80&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 4||12||0.1||0.43||1.29||1.39||1.40||1.50&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Legs====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Plate Legs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 43||59||0.21||9.09||12.57||13.21||13.85||15.12&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 34||48||0.21||7.20||10.26||10.69||11.33||12.39&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 32||51||0.201||6.49||10.42||11.04||11.45||12.46&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 18||34||0.201||3.68||7.01||7.42||7.63||8.44&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 18||32||0.504||9.07||16.13||16.13||16.13||16.13&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Interference&lt;br /&gt;
!&lt;br /&gt;
| 19||32||0.509||9.67||16.29||16.29||16.29||16.29&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Damage Type Mitigation&lt;br /&gt;
! Mitigation Suffix&lt;br /&gt;
| 22||75||0.08||1.78||6.07||6.39||6.72||7.28&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 12||55||0.08||0.98||4.47||4.71||4.96||5.36&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! Turtle&lt;br /&gt;
| 8||27||0.1||0.83||2.79||2.99||3.00||3.40&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 4||14||0.1||0.43||1.49||1.59||1.60||1.80&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Feet====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Plate Feet&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 31||43||0.21||6.57||9.21||9.64||10.28||11.13&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 25||35||0.21||5.31||7.53||7.96||8.39||9.03&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 23||37||0.201||4.68||7.61||8.02||8.43||9.05&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 13||25||0.201||2.67||5.20||5.41||5.82||6.23&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 13||23||0.504||6.55||11.59||11.59||11.59||11.59&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Interference&lt;br /&gt;
!&lt;br /&gt;
| 14||23||0.509||7.13||11.71||11.71||11.71||11.71&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Damage Type Mitigation&lt;br /&gt;
! Mitigation Suffix&lt;br /&gt;
| 16||54||0.08||1.30||4.39||4.63||4.80||5.28&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 9||40||0.08||0.74||3.27||3.43||3.60||3.92&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! Turtle&lt;br /&gt;
| 6||20||0.1||0.63||2.09||2.29||2.30||2.50&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 3||10||0.1||0.33||1.09||1.19||1.20||1.30&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shield===&lt;br /&gt;
====Head====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Shield Head&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 28||40||0.21||5.94||8.58||9.22||9.44||10.29&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 20||30||0.21||4.26||6.48||6.91||7.13||7.77&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 23||36||0.201||4.68||7.41||7.82||8.23||8.84&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 16||26||0.201||3.28||5.40||5.61||6.02||6.43&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Block Chance&lt;br /&gt;
! Barrier&lt;br /&gt;
| 2||11||0.998||2.30||11.84||11.90||13.93||13.97&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 1||6||0.998||1.30||6.85||6.91||7.94||7.98&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 18||30||0.504||9.07||15.12||15.12||15.12||15.12&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Interference&lt;br /&gt;
!&lt;br /&gt;
| 20||30||0.509||10.18||15.27||15.27||15.27||15.27&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Damage Type Mitigation&lt;br /&gt;
! Mitigation Suffix&lt;br /&gt;
| 22||70||0.08||1.78||5.67||5.99||6.24||6.80&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 12||50||0.08||0.98||4.07||4.31||4.48||4.88&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! Others&lt;br /&gt;
| 3||12||0.1||0.33||1.29||1.39||1.40||1.50&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Body====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Shield Body&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 34||48||0.21||7.20||10.26||10.90||11.33||12.18&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 24||36||0.21||5.10||7.74||8.17||8.60||9.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 27||43||0.201||5.49||8.82||9.43||9.64||10.45&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 19||31||0.201||3.88||6.40||6.82||7.03||7.64&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Block Chance&lt;br /&gt;
! Barrier&lt;br /&gt;
| 2||13||0.998||2.30||13.83||13.89||15.93||15.97&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 1||7||0.998||1.30||7.84||7.90||8.94||8.98&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 22||36||0.504||11.09||18.14||18.14||18.14||18.14&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Interference&lt;br /&gt;
!&lt;br /&gt;
| 24||36||0.509||12.22||18.32||18.32||18.32||18.32&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Damage Type Mitigation&lt;br /&gt;
! Mitigation Suffix&lt;br /&gt;
| 26||84||0.08||2.10||6.79||7.11||7.44||8.16&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 14||60||0.08||1.14||4.87||5.11||5.36||5.84&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! Others&lt;br /&gt;
| 4||14||0.1||0.43||1.49||1.59||1.60||1.80&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hands====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Shield Hands&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 25||36||0.21||5.31||7.74||7.96||8.60||9.24&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 18||27||0.21||3.84||5.85||6.07||6.50||6.93&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 20||32||0.201||4.08||6.60||6.82||7.23||8.04&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 14||23||0.201||2.87||4.80||5.01||5.22||5.83&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Block Chance&lt;br /&gt;
! Barrier&lt;br /&gt;
| 2||10||0.998||2.30||10.84||10.90||12.93||12.97&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 1||5||0.998||1.30||5.85||5.91||6.95||6.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 16||27||0.504||8.06||13.61||13.61||13.61||13.61&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Interference&lt;br /&gt;
!&lt;br /&gt;
| 18||27||0.509||9.16||13.74||13.74||13.74||13.74&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Damage Type Mitigation&lt;br /&gt;
! Mitigation Suffix&lt;br /&gt;
| 20||63||0.08||1.62||5.11||5.35||5.68||6.16&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 11||45||0.08||0.90||3.67||3.83||4.08||4.40&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! Others&lt;br /&gt;
| 3||11||0.1||0.33||1.19||1.29||1.30||1.40&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Legs====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Shield Legs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 31||44||0.21||6.57||9.42||10.06||10.28||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 22||33||0.21||4.68||7.11||7.54||7.76||8.61&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 26||40||0.201||5.29||8.21||8.63||9.04||9.85&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 18||29||0.201||3.68||6.00||6.21||6.62||7.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Block Chance&lt;br /&gt;
! Barrier&lt;br /&gt;
| 2||13||0.998||2.30||13.83||13.89||15.93||15.97&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 1||7||0.998||1.30||7.84||7.90||8.94||8.98&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 20||33||0.504||10.08||16.63||16.63||16.63||16.63&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Interference&lt;br /&gt;
!&lt;br /&gt;
| 22||33||0.509||11.20||16.80||16.80||16.80||16.80&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Damage Type Mitigation&lt;br /&gt;
! Mitigation Suffix&lt;br /&gt;
| 24||77||0.08||1.94||6.23||6.55||6.88||7.44&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 13||55||0.08||1.06||4.47||4.71||4.96||5.36&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! Others&lt;br /&gt;
| 3||13||0.1||0.33||1.39||1.49||1.50||1.70&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Feet====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Shield Feet&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 22||32||0.21||4.68||6.90||7.12||7.55||8.40&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 16||24||0.21||3.42||5.22||5.44||5.66||6.30&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 19||29||0.201||3.88||6.00||6.21||6.62||7.24&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 13||21||0.201||2.67||4.39||4.61||4.82||5.23&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Block Chance&lt;br /&gt;
! Barrier&lt;br /&gt;
| 2||9||0.998||2.30||9.84||9.90||10.94||11.98&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 1||5||0.998||1.30||5.85||5.91||6.95||6.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 14||24||0.504||7.06||12.10||12.10||12.10||12.10&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Interference&lt;br /&gt;
!&lt;br /&gt;
| 16||24||0.509||8.14||12.22||12.22||12.22||12.22&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Damage Type Mitigation&lt;br /&gt;
! Mitigation Suffix&lt;br /&gt;
| 18||56||0.08||1.46||4.55||4.79||5.04||5.44&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 10||40||0.08||0.82||3.27||3.43||3.60||3.92&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! Others&lt;br /&gt;
| 2||10||0.1||0.23||1.09||1.19||1.20||1.30&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
====Head====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Power Head&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Damage Bonus&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 9||24||0.754||7.01||18.74||20.30||20.33||22.62&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 2||11||0.754||1.73||8.94||9.74||9.77||10.56&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 10||23||0.8||8.24||19.09||19.94||21.57||23.20&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 1||8||0.8||1.04||7.09||7.14||7.97||8.80&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 23||40||0.105||2.45||4.29||4.61||4.72||5.15&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 3||10||0.105||0.35||1.14||1.25||1.26||1.37&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 28||40||0.21||5.94||8.58||9.22||9.44||10.29&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 20||30||0.21||4.26||6.48||6.91||7.13||7.77&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 21||35||0.201||4.28||7.21||7.42||8.03||8.64&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 16||27||0.201||3.28||5.60||5.81||6.22||6.63&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 14||25||0.504||7.06||12.60||12.60||12.60||12.60&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Interference&lt;br /&gt;
!&lt;br /&gt;
| 24||35||0.509||12.22||17.82||17.82||17.82||17.82&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Damage Type Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 7||40||0.08||0.58||3.27||3.43||3.60||3.92&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! Ox (STR)&lt;br /&gt;
| 3||25||0.1||0.33||2.59||2.79||2.90||3.10&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 2||15||0.1||0.23||1.59||1.69||1.80||1.90&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Body====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Power Body&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Damage Bonus&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 10||29||0.754||7.77||22.51||24.07||24.85||27.14&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 2||13||0.754||1.73||10.45||11.25||11.28||12.82&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 12||28||0.8||9.84||23.09||24.74||25.57||28.00&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 1||10||0.8||1.04||8.69||9.54||9.57||10.40&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 28||48||0.105||2.97||5.13||5.45||5.67||6.09&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 4||12||0.105||0.45||1.35||1.46||1.47||1.58&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 34||48||0.21||7.20||10.26||10.90||11.33||12.18&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 24||36||0.21||5.10||7.74||8.17||8.60||9.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 25||42||0.201||5.09||8.61||9.23||9.44||10.25&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 19||32||0.201||3.88||6.60||7.02||7.23||7.84&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 17||30||0.504||8.57||15.12||15.12||15.12||15.12&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Interference&lt;br /&gt;
!&lt;br /&gt;
| 29||42||0.509||14.76||21.38||21.38||21.38||21.38&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Damage Type Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 8||48||0.08||0.66||3.91||4.07||4.32||4.72&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! Ox (STR)&lt;br /&gt;
| 3||30||0.1||0.33||3.09||3.29||3.40||3.70&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 2||18||0.1||0.23||1.89||1.99||2.10||2.30&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hands====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Power Hands&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Damage Bonus&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 8||22||0.754||6.26||17.24||18.79||18.82||20.36&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 2||10||0.754||1.73||8.19||8.99||9.02||9.80&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 9||21||0.8||7.44||17.49||18.34||19.17||20.80&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 1||7||0.8||1.04||6.29||6.34||7.17||7.20&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 21||36||0.105||2.24||3.87||3.98||4.30||4.62&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 3||9||0.105||0.35||1.04||1.04||1.15||1.26&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 25||36||0.21||5.31||7.74||7.96||8.60||9.24&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 18||27||0.21||3.84||5.85||6.07||6.50||6.93&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 19||31||0.201||3.88||6.40||6.62||7.03||7.64&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 14||24||0.201||2.87||5.00||5.21||5.42||6.03&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 13||23||0.504||6.55||11.59||11.59||11.59||11.59&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Interference&lt;br /&gt;
!&lt;br /&gt;
| 22||32||0.509||11.20||16.29||16.29||16.29||16.29&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Damage Type Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 6||36||0.08||0.50||2.95||3.11||3.28||3.52&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! Ox (STR)&lt;br /&gt;
| 3||23||0.1||0.33||2.39||2.49||2.60||2.90&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 2||14||0.1||0.23||1.49||1.59||1.60||1.80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Legs====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Power Legs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Damage Bonus&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 10||26||0.754||7.77||20.25||21.81||21.84||24.13&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 2||12||0.754||1.73||9.70||10.50||10.53||11.31&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 11||26||0.8||9.04||21.49||22.34||23.97||25.60&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 1||9||0.8||1.04||7.89||7.94||8.77||9.60&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 25||44||0.105||2.66||4.71||5.03||5.14||5.67&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 3||11||0.105||0.35||1.25||1.36||1.36||1.47&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 31||44||0.21||6.57||9.42||10.06||10.28||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 22||33||0.21||4.68||7.11||7.54||7.76||8.61&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 24||39||0.201||4.88||8.01||8.43||8.84||9.65&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 18||30||0.201||3.68||6.20||6.62||6.83||7.44&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 15||28||0.504||7.56||14.11||14.11||14.11||14.11&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Interference&lt;br /&gt;
!&lt;br /&gt;
| 26||39||0.509||13.23||19.85||19.85||19.85||19.85&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Damage Type Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 8||44||0.08||0.66||3.59||3.75||3.92||4.32&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! Ox (STR)&lt;br /&gt;
| 3||28||0.1||0.33||2.89||3.09||3.20||3.40&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 2||17||0.1||0.23||1.79||1.89||2.00||2.10&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Feet====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;10&amp;quot; | Power Feet&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Derived Base&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; | Projected Maximum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
| &lt;br /&gt;
| Min || Max&lt;br /&gt;
| Exquisite || Magnificent || Legendary&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Damage Bonus&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 8||19||0.754||6.26||14.97||15.77||16.56||18.10&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 2||9||0.754||1.73||7.43||7.48||8.26||9.05&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 8||18||0.8||6.64||15.09||15.94||16.77||17.60&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 1||6||0.8||1.04||5.49||5.54||6.37||6.40&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 18||32||0.105||1.92||3.45||3.56||3.78||4.20&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 2||8||0.105||0.24||0.93||0.94||1.05||1.16&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 22||32||0.21||4.68||6.90||7.12||7.55||8.40&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 16||24||0.21||3.42||5.22||5.44||5.66||6.30&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 17||28||0.201||3.48||5.80||6.01||6.42||6.83&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 13||22||0.201||2.67||4.59||4.81||5.02||5.43&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Burden&lt;br /&gt;
!&lt;br /&gt;
| 11||20||0.504||5.54||10.08||10.08||10.08||10.08&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Interference&lt;br /&gt;
!&lt;br /&gt;
| 19||28||0.509||9.67||14.25||14.25||14.25||14.25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Damage Type Mitigation&lt;br /&gt;
! &lt;br /&gt;
| 6||32||0.08||0.50||2.63||2.79||2.88||3.12&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! Ox (STR)&lt;br /&gt;
| 3||20||0.1||0.33||2.09||2.19||2.30||2.50&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 2||12||0.1||0.23||1.29||1.39||1.40||1.50&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Dan31</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=ability&amp;diff=7977</id>
		<title>ability</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=ability&amp;diff=7977"/>
		<updated>2012-04-07T16:54:16Z</updated>

		<summary type="html">&lt;p&gt;Dan31: Redirected page to Abilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Abilities]]&lt;/div&gt;</summary>
		<author><name>Dan31</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=suffixes&amp;diff=7954</id>
		<title>suffixes</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=suffixes&amp;diff=7954"/>
		<updated>2012-04-04T16:58:58Z</updated>

		<summary type="html">&lt;p&gt;Dan31: redirecting from &amp;quot;suffixes&amp;quot; to &amp;quot;Equipment Suffixes&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Equipment_Suffixes]]&lt;/div&gt;</summary>
		<author><name>Dan31</name></author>
	</entry>
</feed>