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	<id>https://ehwiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CornerCactus</id>
	<title>EHWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ehwiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CornerCactus"/>
	<link rel="alternate" type="text/html" href="https://ehwiki.org/wiki/Special:Contributions/CornerCactus"/>
	<updated>2026-08-10T05:33:40Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://ehwiki.org/index.php?title=Scripts_%26_Tools&amp;diff=64939</id>
		<title>Scripts &amp; Tools</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Scripts_%26_Tools&amp;diff=64939"/>
		<updated>2026-08-08T18:53:11Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: /* List */  Updated ver.# for jpx and hvutils&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; Scripts on this page may be out of date. If any script is unmaintained and no longer works, a link directs to an old version, or version numbers are incorrect, please inform a wiki creator to remove or update it by posting in this [https://forums.e-hentai.org/index.php?showtopic=47834 thread]&amp;lt;/span&amp;gt;&lt;br /&gt;
==Intro==&lt;br /&gt;
*Browsers may require script managing plugins.&lt;br /&gt;
**[[Image:Firefox.png]] Firefox: [https://addons.mozilla.org/en-US/firefox/addon/tampermonkey/ Tampermonkey].&lt;br /&gt;
**[[Image:Chrome.png]] Chrome: [https://tampermonkey.net/ Tampermonkey]. Alternatively go to &#039;&#039;Tools -&amp;gt; Extension&#039;&#039; and drop the script directly into that screen (chrome://extensions).&lt;br /&gt;
**[[Image:Opera.png]] Opera: [https://addons.opera.com/extensions/details/violent-monkey/ Violentmonkey].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please do not PM the producers of these scripts for updates, especially after HV patch releases.&#039;&#039;&#039;&lt;br /&gt;
*For the best performance and full compatibility in Hentaiverse, use the Custom Font Engine (Hentaiverse Menu: Character -&amp;gt; [[Settings]]).&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
&#039;&#039;&#039;These are third-party scripts. There are no guarantees they will work for every system or be updated promptly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Source&lt;br /&gt;
!Last updated&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
===[[Forums]] and [[Galleries]]===&lt;br /&gt;
&amp;lt;div id=&amp;quot;Forum and E-Hentai related&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=Forums and E-Hentai&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Color coding || Color code and simplified BBCode. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=29703&amp;amp;view=findpost&amp;amp;p=1827065] || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Forum Style (CSS) || Hides the forum header and collapses posts. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2684959] / [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2632826] || N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===HentaiVerse===&lt;br /&gt;
&lt;br /&gt;
 Some of these scripts are composed of other smaller ones: this means that theorically there is no need to install the below-mentioned ones. These are still listed for users who don&#039;t want to use the comprehensive versions and prefer to add only specific features.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====General Interface====&lt;br /&gt;
|-&lt;br /&gt;
|HV dark theme || Custom CSS userstyle. || [https://forums.e-hentai.org/index.php?showtopic=29703&amp;amp;view=findpost&amp;amp;p=4926725 v1.1] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | boulay&#039;s CSS || A collection of CSS userstyles to mod your HV interface in many ways. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=163708&amp;amp;view=findpost&amp;amp;p=3092410 various] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | decondelite fixes: decondelite fixed some of the broken ones. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4961105 various] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV Chinese Translation || Offers user a Chinese interface (both traditional and simplified). || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=189266&amp;amp;view=findpost&amp;amp;p=4332866 2017-10-03] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV Navbar Same Tab || Opens all HV links on EH navbar on the same tab, rather than opening a new one || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=5020010 v0.1.1] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|DarkNight Themes || Custom CSS userstyles. One for the hentaiverse and one for the rest of the website, basically a site-wide night mode. || [https://forums.e-hentai.org/index.php?showtopic=220100 v1.0] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; | jpx&lt;br /&gt;
|Manually triggered per round auto-battler, auto-battle ruleset manager &amp;amp; creation tool, and Battle Statistics tracker. || [https://forums.e-hentai.org/index.php?showtopic=290507 v2026.08.07] || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
|Monsterbation || &#039;&#039;&#039;All-purpose hovering script. For melees and mages, with a bunch of extra functions&#039;&#039;&#039;. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=211039&amp;amp;view=findpost&amp;amp;p=6880321 v1.4.1.3] || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
|HVSTAT || Package of combat alerts, combat log adjustments, and statistical tracking. || [https://forums.e-hentai.org/index.php?showtopic=79552 v5.7.1] || HV 0.86&lt;br /&gt;
|- &lt;br /&gt;
|Battle Stats EX || Another tool for statistical tracking. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=5335400 v1.5] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HVRed || Adds a RE Timer on forum and galleries || [https://forums.e-hentai.org/index.php?showtopic=209815 v1.0.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|CountdownTimerRE || Adds a countdown timer for the Random Encounter event on E-Hentai.org and its subdomains || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4741026 v0.1.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV_REDifficulty || Warns you if the difficulty you&#039;re playing REs differs from a specified one || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=5020010 v0.5] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====[[Items]] &amp;amp; [[Equipment]]====&lt;br /&gt;
|-&lt;br /&gt;
|Track Drops || Tracks and display drops by clicking on the stamina logo. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4886135 2017-06-25] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Easy Shop || Helps you manage your shop, with graphic layouts. || [https://forums.e-hentai.org/index.php?showtopic=203768 Alpha+3] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Forge Optimizers + Cost Calculators || A set of Excel spreadsheets to predict the rolls of your stats when forged and how much this will cost you. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4790550 v1.2.0] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Smart Search || Adds advanced search to your forum page. || [https://forums.e-hentai.org/index.php?showtopic=211111 v1.3.4] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Mage Score || Calculates magic score for a gear. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4941626 v2.0.3.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Last IW || Allows you to quickly recall the last IW done. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4943855 v1.6] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV Hightlight Equipment || Adds colored formatting to your equip lists. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=189266&amp;amp;view=findpost&amp;amp;p=4332866 2017-10-03] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Sort || Organizes your items by date. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=208056&amp;amp;view=findpost&amp;amp;p=4945377 v0.82.5] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Shrine Filter || Lets you decide what should be hidden from Shrine list || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4827264 v0.2.1] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Live Percentile Ranges || The evolution of Equip Comparison, allows you to discover the quality of your gear by comparing its stats with a database of known ranges || [https://forums.e-hentai.org/index.php?showtopic=212481 v1.1.0] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV Chart || Allows you to graphically visualize the stats of your gear, and eventually to compare them with another one || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4933308 v0.6] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Monster Lab====&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | CrunkJuice&lt;br /&gt;
| &#039;&#039;&#039;Adds numbers on mobs, searches monster database and more.&#039;&#039;&#039; Includes: || [https://forums.e-hentai.org/index.php?showtopic=211039 v1.2.1.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Monster Lab numbers: displays Morale and Hunger values on Monster Lab || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4883182 v1.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Smart Monster Lab || Revamps the Monster Lab interface. Shows various information of the monsters and allows quick interactions with the monsters within the same page. Interface can be sorted, filtered, and modified to the user&#039;s preference. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4911412 v2.0.13c] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====MoogleMail====&lt;br /&gt;
|-&lt;br /&gt;
|Moogle Manager || Advanced MoogleMail management: search, filter, bookmarks... || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=5021844 v1.0.4] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Comprehensive management tools====&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;6&amp;quot; | HV Utils &lt;br /&gt;
| &#039;&#039;&#039;All-purpose out-of-battle tool, enhancing almost every element of HV.&#039;&#039;&#039; Includes: || [https://forums.e-hentai.org/index.php?showtopic=211883 v4.2.4] || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Equip shop: Locks good equipment, optimizes sale or salvage for other equipment ||  || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | RE: Catches Random Encounters from everywhere. ||  || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Equip Highlighter: adds colored formatting to your equip lists. || || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Shrine: Bulk shrine, and prevents you from shrining figurines etc. ||  || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Inline Changer: enable user to change the difficulty, equip set and persona from the top bar. |||| HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;8&amp;quot; | HV Toolbox &lt;br /&gt;
&#039;&#039;&#039;Partial Function with HV 0.91&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;All-purpose tool to organize your shop, [[MoogleMail]] and [[Shrine]].&#039;&#039;&#039; Includes: || [https://forums.e-hentai.org/index.php?showtopic=209070 v1.0.14] || HV 0.89&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | RE Same Tab: prevents RE links from opening a new window. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4906733 v1.0] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Equip Highlighter: adds colored formatting to your equip lists. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4923788 v1.0.1] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Unshrinable Figurines: prevents you from shrining figurines. || [https://forums.e-hentai.org/index.php?showtopic=209070&amp;amp;view=findpost&amp;amp;p=4940087 v1.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Inline Difficulty Changer: enable user to change the difficulty in the stats bar. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4927339 2017-06-24] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Random Encounter Timer: tracks when the next [[Random Encounter]]/[[Dawn of a New Day]] is due. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4886135 v1.3.4.6] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Making New HentaiVerse Scripts &amp;amp; Tools&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Making Scripts &amp;amp; Tools==&lt;br /&gt;
Players are free to make new scripts for purposes such as making modifications and additions to the UI or changing key mappings and controls in general.&lt;br /&gt;
&lt;br /&gt;
===Forbidden Actions===&lt;br /&gt;
&lt;br /&gt;
Starting from Isekai 2025 Season 2, rules regarding automated play have been revised for both the main mode (Persistent) and [[Isekai]]. Note that the following behaviors are still forbidden:&lt;br /&gt;
*Fully automated/unattended play, such as &#039;&#039;&#039;both&#039;&#039;&#039; automatically playing &#039;&#039;&#039;and&#039;&#039;&#039; automatically advancing battles between rounds, or automatically starting new battles.&lt;br /&gt;
**In other words, scripts that clear multiple battles without &#039;&#039;&#039;ANY&#039;&#039;&#039; manual inputs from the player are still disallowed.&lt;br /&gt;
*Anything that allows a player to collect benefits from HV without their input. (Example: automatic monster feeding.)&lt;br /&gt;
*Any kind of attempts to automate the RiddleMaster in any way, including scripts that automatically scrape riddles for the purposes of machine learning.&lt;br /&gt;
&lt;br /&gt;
[[Image:Point.png]] &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Any script used to do ANY of the above mentioned inside the [[HentaiVerse]] is still strictly forbidden. Offenders will be fully [[banned]].&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[HentaiVerse Hotkeys]]&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?showtopic=243546 Approved HentaiVerse Scripts]&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?showtopic=199743 Non-HV scripts forum thread]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]] [[Category:Sporadic Updates]]&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Armory&amp;diff=64938</id>
		<title>The Armory</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Armory&amp;diff=64938"/>
		<updated>2026-08-08T03:39:06Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: /* Upgrade Costs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP&lt;br /&gt;
&lt;br /&gt;
The Armory allows players to Organize, Modify, Repair, Soulbind, Purchase, Sell, and Salvage [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==Organize==&lt;br /&gt;
&lt;br /&gt;
This is the default option when accessing The Armory, and will also be set on the New tab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can bulk organise your equipment on this or any of the other above tabs while on the Organize tab to the left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9 tabs allow for quicker location of specific equipment for organising. The New tab shows you recently acquired equipment, followed by each [[weapon]] type and [[armor]] weight, followed by a Salvaged tab, which contains the remains of salvaged equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment is organised by selecting any items that need organising in the same way, then selecting Enable under:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
📌 Pinned, to pin all selected equipment. Pinned equipment are always sorted before unpinned equipment for each respective equipment type.&lt;br /&gt;
&lt;br /&gt;
🛡️ Protected equipment require an additional confirmation to select for sell or salvage, to be attached to mooglemails, and to be sacrificed for stat fusion. This protects them from various dangerous actions while not preventing it outright.&lt;br /&gt;
&lt;br /&gt;
🔒 Locked equipment are further protected and will not show up on pages with potentially dangerous actions at all. You can still freely repair, upgrade and modify protected and locked equipment. Equips cannot be both locked and protected.&lt;br /&gt;
&lt;br /&gt;
📦 Stored equipment are hidden on all equipment lists except for the one on this page, and are not available for any actions. These will not count towards your regular equipment limit unless your equipment storage overflows.&lt;br /&gt;
&lt;br /&gt;
🗡️ Equipped equipment is used as an indicator for equipment that is currently equipped, even if it is in a different equipment set or profile. These cannot be stored; attempting this will be silently ignored.&lt;br /&gt;
&lt;br /&gt;
Clicking Organize Equipment after making the choices applies them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Clear option removes the Pinned, Store, or Protect/Lock status where present when selected. The Protect and Lock options may not be cleared individually, they clear together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unchanged, the default option, maintains the current Pinned, Stored, Protected, or Locked status if not adjusted to Enable or Clear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modify==&lt;br /&gt;
&lt;br /&gt;
In this section, [[equipment]] can be modified in various ways. The default tab is Equipped, which lists everything the Player has equipped currently, across all personas and equipment sets. These are marked with a 🗡️. The other tabs let you also filter to newly acquired gear, or to gear of a specific type.&lt;br /&gt;
&lt;br /&gt;
To use this section, the Player chooses the equip they want to modify, and click &amp;quot;Modify Equipment&amp;quot;, which then provides various options.&lt;br /&gt;
&lt;br /&gt;
All equipment have a modify page, but no stat changing modification may be performed unless the equipment is Soulbound. See the [[Bazaar/The_Armory/Soulbind/New|Soulbind]] tab for more information on soulbinding.&lt;br /&gt;
&lt;br /&gt;
For equipment that has been soulbound, the following actions may be performed.&lt;br /&gt;
&lt;br /&gt;
===Challenge [[Item World]]===&lt;br /&gt;
This option lets you consume [[Items|World Seeds]] to enter the Item World (IW) [[battle mode]]. Each victorious completion increases all base stats by 1% (2% for Physical and Magical Attack), increases the amount of charm points available on the equip by 1, and increases the maximum forge level on the equip by 1. The maximum IW level is the third number after Upgrade Tier:, the current level is the second. IW may not exceed the maximum IW level. For example: Upgrade Tier 0 / 15 / 25 indicates that the gear may be IW&#039;d to level 25, and is currently at IW 15.&lt;br /&gt;
&lt;br /&gt;
See [[Item World]] for a more detailed breakdown of this battle mode.&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
&lt;br /&gt;
Equipment may be forged, up to the maximum completed Item World level. This always costs materials, rare materials depending on the equipment type, credits, and Legendary or Peerless Cores. Legendary Cores and Peerless Cores are substituted with a credit cost if the Player does not own enough Cores in their inventory.&lt;br /&gt;
&lt;br /&gt;
Each upgrade level increases all base stats by 1% (2% for Physical and Magical attack).&lt;br /&gt;
&lt;br /&gt;
The forge level is the first number after Upgrade Tier:. For example, Upgrade Tier: 10 / 15 / 25 indicates the current forge level is 10, it can currently go up to 15 (the current IW level), and the maximum forge level of 25, should the IW level also be completed to 25.&lt;br /&gt;
&lt;br /&gt;
====Materials====&lt;br /&gt;
=====Basic Materials=====&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor, Weapons, and Force Shields&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields, except Force Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Rare Materials=====&lt;br /&gt;
Cannot be retrieved from salvaging (except from those coming from upgrades, with the usual 90% ratio).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix Modulator&#039;&#039;&#039; || Force Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Upgrade Costs====&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Superior&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Totals&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| Materials&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;| Low Grade &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;Rare&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| Credits&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| 10,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Exquisite&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Totals&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| Materials&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;| Low Grade &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;Rare&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| Credits&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Magnificent&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Low Grade, 5 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Low Grade, 10 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Low Grade, 15 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Low Grade, 20 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Low Grade, 25 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Low Grade, 30 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Low Grade, 35 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Low Grade, 40 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Low Grade, 45 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Totals&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| Materials&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;| Low Grade &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 2,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;| Mid Grade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 775&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;Rare&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;50&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| Credits&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| 350,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Legendary&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 10 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 15 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 20 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 25 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 35 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 40 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 45 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Totals&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| Materials&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;| Mid Grade &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 2,500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;|High Grade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 1,025&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;Rare&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;75&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| Cores&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;| Legendary&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 75&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| Credits&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| 1,250,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Peerless&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 10 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 15 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 20 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 25 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 35 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 40 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 45 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Totals&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| Materials&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;| Mid Grade &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 3,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;|High Grade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|1,275&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;Rare&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;100&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| Cores&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;| Legendary&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 75&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;| Peerless&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 25&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| Credits&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| 1,750,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Ultimate&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 31&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 32&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 33&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Totals&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| Materials&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;| Mid Grade &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 300&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;|High Grade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|150&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;Rare&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| Cores&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;| Peerless&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 15&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| Credits&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| 300,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Charm Slots===&lt;br /&gt;
Charms, and the [[Charms#Pouches|Pouches]] that contain them, may be equipped. Each charm has it&#039;s own charm point cost and energy upkeep materials. Pouches do not require upkeep, except to replace them should they be destroyed, but also have a charm point cost depending on their effect, notably protecting the charms from damage, and reducing the amount of wear the charms receive through battle.&lt;br /&gt;
&lt;br /&gt;
Charms can be found on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] screen of The Armory, after selecting an equipment under the Modify tab.&lt;br /&gt;
&lt;br /&gt;
They come in &amp;quot;Lesser&amp;quot; and &amp;quot;Greater&amp;quot; variants. Greater charms are more expensive to slot but give a larger bonus.&lt;br /&gt;
&lt;br /&gt;
Each equipment piece has a number of Charm Slots, as well as a base number of Charm Points; both depend on the quality of the equipment. You can boost the number of Charm Points by clearing levels in the [[Item World]] and upgrading, each of which adds +1 charm point.&lt;br /&gt;
&lt;br /&gt;
Charms are consumables, and will wear out over time without sufficient protection; the [[condition]] is visible in the charm selector on the modify screen. This works the same as regular equipment damage, except it is not affected by the Repair Bear [[Hath Perk]]. If the Charm is exposed, it will take condition loss equal to the base equipment condition loss. Lesser Charms wear out twice as fast as Greater Charms.&lt;br /&gt;
&lt;br /&gt;
Wear can be reduced by using a [[The Armory#Pouches|Pouch]]. All Charms come inside a free Silk Pouch.&lt;br /&gt;
&lt;br /&gt;
When a Charm reaches 20% condition, it is considered worn and becomes replaceable. You can either manually replace damaged charms and pouches from the charm selector, or automatically by repairing it with the Repair button on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] page or via the [[Bazaar/The_Armory/Repair/New|Repair]] tab. Once a Charm Reaches 20% Condition, its Pouch cannot be replaced without also replacing the Charm.&lt;br /&gt;
&lt;br /&gt;
While above 20% Condition, it is possible to replace a Charm inside of a Pouch without destroying the latter. It is also possible to replace a Pouch with a &amp;quot;higher&amp;quot; (or lower for Charm Point saving purposes) tier one without destroying/replacing the Charm as long as the condition does not fall below 20%.&lt;br /&gt;
&lt;br /&gt;
If you replace a [[The_Armory#Repair|worn or torn]] charm with an identical charm, it will not charge upkeep [[materials]], and any remaining condition will be added to the new charm. I.E., if the old Charm had 10% condition remaining, the replacement charm will initially be at 110% condition.&lt;br /&gt;
&lt;br /&gt;
Charms also require upkeep [[Items]]. Elemental Charms require elemental [[infusions]], Voidseeker charms require [[Items|Voidseeker Shards]], Featherweight Charms need [[Items|Featherweight Shards]], and Aether Charms require [[Items|Aether Shards]]. Other Charms use Energy Cells. This is charged as part of the slotting and repair costs.&lt;br /&gt;
&lt;br /&gt;
Charms can be obtained by clearing [[Item World|Item Worlds]]; however, they are not automatically attached to the cleared equipment. Charms and [[Charms#Pouches|pouches]] can also be obtained by offering [[Trophies]] at [[The Shrine]], and can be traded in [[The Market]].&lt;br /&gt;
&lt;br /&gt;
It is not possible to extract Charms or Pouches from a piece of Equipment once attached.&lt;br /&gt;
&lt;br /&gt;
=====Charms=====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Charm&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Quality&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot;|Charm Point Cost&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Effects&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Effect Strength&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Material Costs&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Slot&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Featherweight&lt;br /&gt;
|Lesser&lt;br /&gt;
|5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Reduces [[Burden]] and [[Interference]] by N&lt;br /&gt;
|max(5, 30%)&lt;br /&gt;
|Featherweight Shard x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |All&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|15&lt;br /&gt;
|max(10, 50%)&lt;br /&gt;
|Featherweight Shard x20 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Hollowforged&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Turns damage into Void and adds N Void Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|25&lt;br /&gt;
|50%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Fire Strike&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Fire Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Cold Strike&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Cold Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Lightning Strike&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Lightning Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Wind Strike&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Wind Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Holy Strike&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Holy Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Dark Strike&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Dark Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Butcher&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Attack Damage by N&lt;br /&gt;
|6%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|30&lt;br /&gt;
|10%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Swiftness&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Attack Speed by N&lt;br /&gt;
| +5%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|?&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Fatality&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Attack Critical Strike Damage by N&lt;br /&gt;
| +0.06x&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
| +0.10x&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Overpower&lt;br /&gt;
|Lesser&lt;br /&gt;
|5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Counter-Parry&lt;br /&gt;
|12%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|10&lt;br /&gt;
|20%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Voidseeker&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Turns damage into Void, Increases Accuracy by N, and adds M Void Strike&lt;br /&gt;
|N=Accuracy*0.2+10, M=30%&lt;br /&gt;
|Voidseeker Shard x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|30&lt;br /&gt;
|N=Accuracy*0.3+10, M=50%&lt;br /&gt;
|Voidseeker Shard x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Archmage&lt;br /&gt;
|Lesser&lt;br /&gt;
|20&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Magic Damage by N&lt;br /&gt;
|?&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|40&lt;br /&gt;
|?&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Economizer&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Mana Conservation&lt;br /&gt;
|10% for One-Handed, 15% for Two-Handed&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|30&lt;br /&gt;
|15% for One-Handed, 25% for Two-Handed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Spellweaver&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Cast Speed by N&lt;br /&gt;
|5%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|7.5%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Annihilator&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Magic Critical Strike Damage by N&lt;br /&gt;
| +0.06x&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|30&lt;br /&gt;
| +0.10x&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Penetrator&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Counter-Resist&lt;br /&gt;
|12%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|30&lt;br /&gt;
|20%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Aether&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Magic Accuracy by N and adds M Mana Conservation&lt;br /&gt;
|N=Magic Accuracy*0.2+10, M=3% (6% for staffs)&lt;br /&gt;
|Aether Shard x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|30&lt;br /&gt;
|N=Magic Accuracy*0.3+10, M=5% (10% for staffs)&lt;br /&gt;
|Aether Shard x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Fire-proof&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Fire Mitigation by N&lt;br /&gt;
| +12*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
| +20*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Cold-proof&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Cold Mitigation by N&lt;br /&gt;
| +12*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
| +20*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Lightning-proof&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Lightning Mitigation by N&lt;br /&gt;
| +12*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
| +20*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Wind-proof&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Wind Mitigation by N&lt;br /&gt;
| +12*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
| +20*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Holy-proof&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Holy Mitigation by N&lt;br /&gt;
| +12*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
| +20*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Dark-proof&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Dark Mitigation by N&lt;br /&gt;
| +12*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
| +20*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Juggernaut&lt;br /&gt;
|Lesser&lt;br /&gt;
|20&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases HP by N&lt;br /&gt;
|6%*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|40&lt;br /&gt;
|10%*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Capacitor&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases MP by N&lt;br /&gt;
|6%*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|10%*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|}&lt;br /&gt;
{{Fnb|1}}Slot Multipliers. The strength of certain Charms depends on which slot the equipment they are attached to goes in.&lt;br /&gt;
&lt;br /&gt;
* Shield/Helmet: x1&lt;br /&gt;
&lt;br /&gt;
* Body: x1.2&lt;br /&gt;
&lt;br /&gt;
* Hands: x0.9&lt;br /&gt;
&lt;br /&gt;
* Legs: x1.1&lt;br /&gt;
&lt;br /&gt;
* Feet: x0.8&lt;br /&gt;
&lt;br /&gt;
=====Pouches=====&lt;br /&gt;
&lt;br /&gt;
The only way of obtaining Pouches is offering [[Trophies]] at [[The Shrine]]. Every 500k of Shrine Value &amp;quot;guarantees&amp;quot; a Pouch bonus drop. The odds are Silk/Kevlar/Mithril: 75%/20%/5%.&lt;br /&gt;
&lt;br /&gt;
* Silk Pouches reduce wear by 50%; the pouch will always be destroyed if it takes damage on defeat.&lt;br /&gt;
&lt;br /&gt;
* Kevlar Pouches reduce wear by 90%; the pouch has a 20% chance of being destroyed if it takes damage on defeat.&lt;br /&gt;
**Requires 1 Charm Point to equip.&lt;br /&gt;
* Mithril Pouches fully eliminate wear, and the pouch itself is indestructible.&lt;br /&gt;
**Requires 2 Charm Points to equip.&lt;br /&gt;
&lt;br /&gt;
===Stat Fusion===&lt;br /&gt;
&lt;br /&gt;
Stat Fusion allows The Player to increase the base stat rolls of Legendary [[equipment]], by sacrificing a different Legendary or Peerless equipment of the same template + slot. In other words, cotton shoes can be fused with all other cotton shoes regardless of [[Detailed Equip Characteristics|prefix/suffix]], but not with phase shoes or cotton pants.&lt;br /&gt;
&lt;br /&gt;
For each stat, if the equip being sacrificed is Peerless or has a base stat higher than the equip being fused, the stat is increased by +2. Otherwise, it is increased by +1, and requires a core corresponding to the equip being fused.&lt;br /&gt;
&lt;br /&gt;
If any of the stats are already capped, it will add +1 overflow point for each capped stat. These are redistributed to uncapped stats in order of lowest base. Stats can get multiple overflow points if there are more capped stats than uncapped stats.&lt;br /&gt;
&lt;br /&gt;
It will charge 10 [[The Forge#Bindings|bindings]] for each stat being upgraded - that is, per fusion, not per point. It also charges a fixed number of credits per fusion based on the type of gear being upgraded and its average base stats. If you are missing any cores, it will add the equivalent number of credits instead, just like for upgrades.&lt;br /&gt;
&lt;br /&gt;
Fully fusing a Legendary piece of equipment to have 200 in all base stats will change it into a Peerless. There are no differences between natural-born Peerless equips and fused post-Legendary Peerless equips.&lt;br /&gt;
&lt;br /&gt;
Note that if you statfuse gear with a &amp;quot;legacy name&amp;quot; (i.e. equipment converted from the old system with a name that doesn&#039;t exist or is different in the new system), this name will be cleared if you fuse it to the point where it changes quality tier.&lt;br /&gt;
&lt;br /&gt;
Certain hath perks will be added that also allow you to upgrade Peerless gear further. You can still sacrifice Legendary gear to fuse these, but the same rules apply. In other words, if sacrificing a Legendary, every stat increase will be +1 and require a Peerless core; if sacrificing a Peerless, every stat increase will be +2 and will not require a core.&lt;br /&gt;
&lt;br /&gt;
====Ranges====&lt;br /&gt;
*Each stat on an [[equipment]] piece is determined based on a base value, which have different ranges depending on the quality. The higher the number, the higher the actual stat. Each stat that has a corresponding [[The Armory#Bindings|binding]] has its own range rolled separately based on the gear quality. Stats that do not have a corresponding binding, are instead determined based on the average of the ones that do. &lt;br /&gt;
**Equipment ranges are not uniform across an equipment piece, each stat is rolled separately.&lt;br /&gt;
*Only Legendary to Peerless+ quality gear may be stat fused to increase their ranges. A Peerless+ equipment fused to 250 stats will be upgraded into the Ultimate quality. Peerless+ and Ultimate requires the Limit Breaker [[Hath Perks]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality !! Min !! Max&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate || 250 || 250&lt;br /&gt;
|-&lt;br /&gt;
| Peerless+ || 200 || 249&lt;br /&gt;
|-&lt;br /&gt;
| Peerless || 200 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || 170 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Magnificent || 150 || 180&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite || 120 || 160&lt;br /&gt;
|-&lt;br /&gt;
| Superior || 90 || 130&lt;br /&gt;
|-&lt;br /&gt;
| Average || 60 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Fair || 30 || 70&lt;br /&gt;
|-&lt;br /&gt;
| Crude || 0 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bindings====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scraps&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
All equipment has a Condition value which degrades when you are defeated in battle, as well as at a fixed rate depending on the equipment Durability and the number of cleared rounds. Repairs require different Scrap Material corresponding to the equipment type; these can be salvaged from low-grade equipment, or bought from the Item Store or The Market.&lt;br /&gt;
&lt;br /&gt;
Magitech equipment and equipment with attached charms will also have an Energy value. Energy is consumed at a fixed rate depending on the number of cleared rounds. Recharging energy requires Energy Cells; these can be salvaged from magitech equipment, or bought from the Item Store or The Market. Attached charms affect the required number of energy cells and can also require other upkeep materials.&lt;br /&gt;
&lt;br /&gt;
Charms attached to your equipment may take condition damage, depending on its Pouch; if the condition reaches zero, it will tear, rendering it useless. If you are defeated, some pouches can be destroyed, exposing their charms to additional damage. Torn charms and destroyed pouches can be replaced with spare charms and pouches from your inventory; these can be obtained in the Item World or by offering trophies in The Shrine, or bought from other players in The Market.&lt;br /&gt;
&lt;br /&gt;
==Soulbind==&lt;br /&gt;
[[Soul Fragments]] can be used to bind equipment to the player, making it untradable and [[Level Scaling|scaling]] it to the player&#039;s [[Level]] at all times. Soulbinding is required to challenge the equipment&#039;s [[Item World]], forge it, perform [[Stat Fusion]], and attach [[Charms]] to it.&lt;br /&gt;
&lt;br /&gt;
==Purchase==&lt;br /&gt;
The [[Equipment Basics|Equipment]] found in the purchase section comes solely from players that sold them to the bazaar; it does not generate any equipment on its own. Some equipment will be deleted when quantities are too high by the system after 15 minutes (faster if it&#039;s of below Average [[quality]]).&lt;br /&gt;
&lt;br /&gt;
==Sell==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
==Salvage==&lt;br /&gt;
Salvaging extracts materials from higher-quality equipment pieces and scrap from all pieces. Only low/mid/high-grade base materials can be directly acquired this way. Rare tier armor can also give Energy Cells.&lt;br /&gt;
&lt;br /&gt;
*Salvaging yields between 1 and 50 scrap per Average or lower quality equipment depending on its sale value. This scales such that it is always more economical to salvage for scrap rather than sell equipment that provides scrap in order to buy the same amount of scrap from the [[bazaar]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Quality]]&lt;br /&gt;
!Salvage Result&lt;br /&gt;
|-&lt;br /&gt;
|Average or lower || Only Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Superior || Low-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || Mid-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent || High-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Legendary || High-Grade + [[Items#Equipment Cores|Legendary core]]&lt;br /&gt;
|-&lt;br /&gt;
|Peerless or higher || High-Grade + [[Items#Equipment Cores|Peerless core]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Shade armor, Power armor, Phase armor and Force Shield will give 5 armor cores, all other legendary and peerless equipment will give 1 core.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Any currently slotted equipment cannot be salvaged even if it is [[locked|unlocked]]. This applies across all [[Character_Menu#Equipment|equip sets]] on each [[persona]].&lt;br /&gt;
&lt;br /&gt;
===Salvaged Remains===&lt;br /&gt;
In addition to the extracted materials, salvaging will provide the player with the salvaged remains; this is the original equipment with the &amp;quot;Salvaged&amp;quot; condition applied. &lt;br /&gt;
*Salvaged equipment has a durability of 0.0%&lt;br /&gt;
&lt;br /&gt;
The remains are set be sold to the bazaar by default during the salvage process. They can instrad be add to the player&#039;s equipment inventory by clicking &amp;quot;Sell Salvaged Equipment&amp;quot; to deselct the option.&lt;br /&gt;
*Salvaged equipment sold as remains can be bought back from the [[bazaar]] by the salvager for up to 24 hours after it was salvaged.&lt;br /&gt;
&lt;br /&gt;
Salvaged reamins can be restored by repairing the equipment to full condition like normal in the armory.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Armory&amp;diff=64937</id>
		<title>The Armory</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Armory&amp;diff=64937"/>
		<updated>2026-08-08T03:06:35Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: /* Upgrade Costs */ Added totals to the tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP&lt;br /&gt;
&lt;br /&gt;
The Armory allows players to Organize, Modify, Repair, Soulbind, Purchase, Sell, and Salvage [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==Organize==&lt;br /&gt;
&lt;br /&gt;
This is the default option when accessing The Armory, and will also be set on the New tab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can bulk organise your equipment on this or any of the other above tabs while on the Organize tab to the left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9 tabs allow for quicker location of specific equipment for organising. The New tab shows you recently acquired equipment, followed by each [[weapon]] type and [[armor]] weight, followed by a Salvaged tab, which contains the remains of salvaged equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment is organised by selecting any items that need organising in the same way, then selecting Enable under:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
📌 Pinned, to pin all selected equipment. Pinned equipment are always sorted before unpinned equipment for each respective equipment type.&lt;br /&gt;
&lt;br /&gt;
🛡️ Protected equipment require an additional confirmation to select for sell or salvage, to be attached to mooglemails, and to be sacrificed for stat fusion. This protects them from various dangerous actions while not preventing it outright.&lt;br /&gt;
&lt;br /&gt;
🔒 Locked equipment are further protected and will not show up on pages with potentially dangerous actions at all. You can still freely repair, upgrade and modify protected and locked equipment. Equips cannot be both locked and protected.&lt;br /&gt;
&lt;br /&gt;
📦 Stored equipment are hidden on all equipment lists except for the one on this page, and are not available for any actions. These will not count towards your regular equipment limit unless your equipment storage overflows.&lt;br /&gt;
&lt;br /&gt;
🗡️ Equipped equipment is used as an indicator for equipment that is currently equipped, even if it is in a different equipment set or profile. These cannot be stored; attempting this will be silently ignored.&lt;br /&gt;
&lt;br /&gt;
Clicking Organize Equipment after making the choices applies them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Clear option removes the Pinned, Store, or Protect/Lock status where present when selected. The Protect and Lock options may not be cleared individually, they clear together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unchanged, the default option, maintains the current Pinned, Stored, Protected, or Locked status if not adjusted to Enable or Clear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modify==&lt;br /&gt;
&lt;br /&gt;
In this section, [[equipment]] can be modified in various ways. The default tab is Equipped, which lists everything the Player has equipped currently, across all personas and equipment sets. These are marked with a 🗡️. The other tabs let you also filter to newly acquired gear, or to gear of a specific type.&lt;br /&gt;
&lt;br /&gt;
To use this section, the Player chooses the equip they want to modify, and click &amp;quot;Modify Equipment&amp;quot;, which then provides various options.&lt;br /&gt;
&lt;br /&gt;
All equipment have a modify page, but no stat changing modification may be performed unless the equipment is Soulbound. See the [[Bazaar/The_Armory/Soulbind/New|Soulbind]] tab for more information on soulbinding.&lt;br /&gt;
&lt;br /&gt;
For equipment that has been soulbound, the following actions may be performed.&lt;br /&gt;
&lt;br /&gt;
===Challenge [[Item World]]===&lt;br /&gt;
This option lets you consume [[Items|World Seeds]] to enter the Item World (IW) [[battle mode]]. Each victorious completion increases all base stats by 1% (2% for Physical and Magical Attack), increases the amount of charm points available on the equip by 1, and increases the maximum forge level on the equip by 1. The maximum IW level is the third number after Upgrade Tier:, the current level is the second. IW may not exceed the maximum IW level. For example: Upgrade Tier 0 / 15 / 25 indicates that the gear may be IW&#039;d to level 25, and is currently at IW 15.&lt;br /&gt;
&lt;br /&gt;
See [[Item World]] for a more detailed breakdown of this battle mode.&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
&lt;br /&gt;
Equipment may be forged, up to the maximum completed Item World level. This always costs materials, rare materials depending on the equipment type, credits, and Legendary or Peerless Cores. Legendary Cores and Peerless Cores are substituted with a credit cost if the Player does not own enough Cores in their inventory.&lt;br /&gt;
&lt;br /&gt;
Each upgrade level increases all base stats by 1% (2% for Physical and Magical attack).&lt;br /&gt;
&lt;br /&gt;
The forge level is the first number after Upgrade Tier:. For example, Upgrade Tier: 10 / 15 / 25 indicates the current forge level is 10, it can currently go up to 15 (the current IW level), and the maximum forge level of 25, should the IW level also be completed to 25.&lt;br /&gt;
&lt;br /&gt;
====Materials====&lt;br /&gt;
=====Basic Materials=====&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor, Weapons, and Force Shields&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields, except Force Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Rare Materials=====&lt;br /&gt;
Cannot be retrieved from salvaging (except from those coming from upgrades, with the usual 90% ratio).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix Modulator&#039;&#039;&#039; || Force Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Upgrade Costs====&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Superior&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Totals&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| Materials&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;| Low Grade &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;Rare&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| Credits&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| 10,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Exquisite&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Totals&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| Materials&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;| Low Grade &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;Rare&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| Credits&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Magnificent&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Low Grade, 5 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Low Grade, 10 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Low Grade, 15 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Low Grade, 20 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Low Grade, 25 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Low Grade, 30 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Low Grade, 35 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Low Grade, 40 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Low Grade, 45 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Totals&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| Materials&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;| Low Grade &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 2,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;| Mid Grade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 775&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;Rare&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;50&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| Credits&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| 350,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Legendary&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 10 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 15 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 20 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 25 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 35 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 40 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 45 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Totals&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| Materials&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;| Mid Grade &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 2,500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;|High Grade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 1,025&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;Rare&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;75&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| Cores&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;| Legendary&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 75&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| Credits&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| 750,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Peerless&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 10 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 15 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 20 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 25 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 35 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 40 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 45 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Totals&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| Materials&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;| Mid Grade &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 3,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;|High Grade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|1,275&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;Rare&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;100&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| Cores&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;| Legendary&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 75&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;| Peerless&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 25&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| Credits&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| 1,750,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Ultimate&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 31&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 32&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 33&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Totals&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| Materials&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;| Mid Grade &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 300&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;|High Grade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|150&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;Rare&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| Cores&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot;| Peerless&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 15&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| Credits&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;| 300,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Charm Slots===&lt;br /&gt;
Charms, and the [[Charms#Pouches|Pouches]] that contain them, may be equipped. Each charm has it&#039;s own charm point cost and energy upkeep materials. Pouches do not require upkeep, except to replace them should they be destroyed, but also have a charm point cost depending on their effect, notably protecting the charms from damage, and reducing the amount of wear the charms receive through battle.&lt;br /&gt;
&lt;br /&gt;
Charms can be found on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] screen of The Armory, after selecting an equipment under the Modify tab.&lt;br /&gt;
&lt;br /&gt;
They come in &amp;quot;Lesser&amp;quot; and &amp;quot;Greater&amp;quot; variants. Greater charms are more expensive to slot but give a larger bonus.&lt;br /&gt;
&lt;br /&gt;
Each equipment piece has a number of Charm Slots, as well as a base number of Charm Points; both depend on the quality of the equipment. You can boost the number of Charm Points by clearing levels in the [[Item World]] and upgrading, each of which adds +1 charm point.&lt;br /&gt;
&lt;br /&gt;
Charms are consumables, and will wear out over time without sufficient protection; the [[condition]] is visible in the charm selector on the modify screen. This works the same as regular equipment damage, except it is not affected by the Repair Bear [[Hath Perk]]. If the Charm is exposed, it will take condition loss equal to the base equipment condition loss. Lesser Charms wear out twice as fast as Greater Charms.&lt;br /&gt;
&lt;br /&gt;
Wear can be reduced by using a [[The Armory#Pouches|Pouch]]. All Charms come inside a free Silk Pouch.&lt;br /&gt;
&lt;br /&gt;
When a Charm reaches 20% condition, it is considered worn and becomes replaceable. You can either manually replace damaged charms and pouches from the charm selector, or automatically by repairing it with the Repair button on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] page or via the [[Bazaar/The_Armory/Repair/New|Repair]] tab. Once a Charm Reaches 20% Condition, its Pouch cannot be replaced without also replacing the Charm.&lt;br /&gt;
&lt;br /&gt;
While above 20% Condition, it is possible to replace a Charm inside of a Pouch without destroying the latter. It is also possible to replace a Pouch with a &amp;quot;higher&amp;quot; (or lower for Charm Point saving purposes) tier one without destroying/replacing the Charm as long as the condition does not fall below 20%.&lt;br /&gt;
&lt;br /&gt;
If you replace a [[The_Armory#Repair|worn or torn]] charm with an identical charm, it will not charge upkeep [[materials]], and any remaining condition will be added to the new charm. I.E., if the old Charm had 10% condition remaining, the replacement charm will initially be at 110% condition.&lt;br /&gt;
&lt;br /&gt;
Charms also require upkeep [[Items]]. Elemental Charms require elemental [[infusions]], Voidseeker charms require [[Items|Voidseeker Shards]], Featherweight Charms need [[Items|Featherweight Shards]], and Aether Charms require [[Items|Aether Shards]]. Other Charms use Energy Cells. This is charged as part of the slotting and repair costs.&lt;br /&gt;
&lt;br /&gt;
Charms can be obtained by clearing [[Item World|Item Worlds]]; however, they are not automatically attached to the cleared equipment. Charms and [[Charms#Pouches|pouches]] can also be obtained by offering [[Trophies]] at [[The Shrine]], and can be traded in [[The Market]].&lt;br /&gt;
&lt;br /&gt;
It is not possible to extract Charms or Pouches from a piece of Equipment once attached.&lt;br /&gt;
&lt;br /&gt;
=====Charms=====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Charm&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Quality&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot;|Charm Point Cost&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Effects&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Effect Strength&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Material Costs&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Slot&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Featherweight&lt;br /&gt;
|Lesser&lt;br /&gt;
|5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Reduces [[Burden]] and [[Interference]] by N&lt;br /&gt;
|max(5, 30%)&lt;br /&gt;
|Featherweight Shard x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |All&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|15&lt;br /&gt;
|max(10, 50%)&lt;br /&gt;
|Featherweight Shard x20 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Hollowforged&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Turns damage into Void and adds N Void Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|25&lt;br /&gt;
|50%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Fire Strike&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Fire Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Cold Strike&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Cold Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Lightning Strike&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Lightning Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Wind Strike&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Wind Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Holy Strike&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Holy Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Dark Strike&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Dark Strike&lt;br /&gt;
|30%&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|50%&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Butcher&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Attack Damage by N&lt;br /&gt;
|6%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|30&lt;br /&gt;
|10%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Swiftness&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Attack Speed by N&lt;br /&gt;
| +5%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|?&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Fatality&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Attack Critical Strike Damage by N&lt;br /&gt;
| +0.06x&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
| +0.10x&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Overpower&lt;br /&gt;
|Lesser&lt;br /&gt;
|5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Counter-Parry&lt;br /&gt;
|12%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|10&lt;br /&gt;
|20%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Voidseeker&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Turns damage into Void, Increases Accuracy by N, and adds M Void Strike&lt;br /&gt;
|N=Accuracy*0.2+10, M=30%&lt;br /&gt;
|Voidseeker Shard x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|30&lt;br /&gt;
|N=Accuracy*0.3+10, M=50%&lt;br /&gt;
|Voidseeker Shard x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Archmage&lt;br /&gt;
|Lesser&lt;br /&gt;
|20&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Magic Damage by N&lt;br /&gt;
|?&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|40&lt;br /&gt;
|?&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Economizer&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Mana Conservation&lt;br /&gt;
|10% for One-Handed, 15% for Two-Handed&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|30&lt;br /&gt;
|15% for One-Handed, 25% for Two-Handed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Spellweaver&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Cast Speed by N&lt;br /&gt;
|5%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|7.5%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Annihilator&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Magic Critical Strike Damage by N&lt;br /&gt;
| +0.06x&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|30&lt;br /&gt;
| +0.10x&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Penetrator&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Adds N Counter-Resist&lt;br /&gt;
|12%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|30&lt;br /&gt;
|20%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Aether&lt;br /&gt;
|Lesser&lt;br /&gt;
|15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Magic Accuracy by N and adds M Mana Conservation&lt;br /&gt;
|N=Magic Accuracy*0.2+10, M=3% (6% for staffs)&lt;br /&gt;
|Aether Shard x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|30&lt;br /&gt;
|N=Magic Accuracy*0.3+10, M=5% (10% for staffs)&lt;br /&gt;
|Aether Shard x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Fire-proof&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Fire Mitigation by N&lt;br /&gt;
| +12*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
| +20*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Cold-proof&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Cold Mitigation by N&lt;br /&gt;
| +12*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
| +20*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Lightning-proof&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Lightning Mitigation by N&lt;br /&gt;
| +12*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
| +20*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Wind-proof&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Wind Mitigation by N&lt;br /&gt;
| +12*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
| +20*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Holy-proof&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Holy Mitigation by N&lt;br /&gt;
| +12*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
| +20*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Dark-proof&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases Dark Mitigation by N&lt;br /&gt;
| +12*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
| +20*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Juggernaut&lt;br /&gt;
|Lesser&lt;br /&gt;
|20&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases HP by N&lt;br /&gt;
|6%*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|40&lt;br /&gt;
|10%*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Capacitor&lt;br /&gt;
|Lesser&lt;br /&gt;
|10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Increases MP by N&lt;br /&gt;
|6%*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater&lt;br /&gt;
|20&lt;br /&gt;
|10%*Slot Multiplier{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|}&lt;br /&gt;
{{Fnb|1}}Slot Multipliers. The strength of certain Charms depends on which slot the equipment they are attached to goes in.&lt;br /&gt;
&lt;br /&gt;
* Shield/Helmet: x1&lt;br /&gt;
&lt;br /&gt;
* Body: x1.2&lt;br /&gt;
&lt;br /&gt;
* Hands: x0.9&lt;br /&gt;
&lt;br /&gt;
* Legs: x1.1&lt;br /&gt;
&lt;br /&gt;
* Feet: x0.8&lt;br /&gt;
&lt;br /&gt;
=====Pouches=====&lt;br /&gt;
&lt;br /&gt;
The only way of obtaining Pouches is offering [[Trophies]] at [[The Shrine]]. Every 500k of Shrine Value &amp;quot;guarantees&amp;quot; a Pouch bonus drop. The odds are Silk/Kevlar/Mithril: 75%/20%/5%.&lt;br /&gt;
&lt;br /&gt;
* Silk Pouches reduce wear by 50%; the pouch will always be destroyed if it takes damage on defeat.&lt;br /&gt;
&lt;br /&gt;
* Kevlar Pouches reduce wear by 90%; the pouch has a 20% chance of being destroyed if it takes damage on defeat.&lt;br /&gt;
**Requires 1 Charm Point to equip.&lt;br /&gt;
* Mithril Pouches fully eliminate wear, and the pouch itself is indestructible.&lt;br /&gt;
**Requires 2 Charm Points to equip.&lt;br /&gt;
&lt;br /&gt;
===Stat Fusion===&lt;br /&gt;
&lt;br /&gt;
Stat Fusion allows The Player to increase the base stat rolls of Legendary [[equipment]], by sacrificing a different Legendary or Peerless equipment of the same template + slot. In other words, cotton shoes can be fused with all other cotton shoes regardless of [[Detailed Equip Characteristics|prefix/suffix]], but not with phase shoes or cotton pants.&lt;br /&gt;
&lt;br /&gt;
For each stat, if the equip being sacrificed is Peerless or has a base stat higher than the equip being fused, the stat is increased by +2. Otherwise, it is increased by +1, and requires a core corresponding to the equip being fused.&lt;br /&gt;
&lt;br /&gt;
If any of the stats are already capped, it will add +1 overflow point for each capped stat. These are redistributed to uncapped stats in order of lowest base. Stats can get multiple overflow points if there are more capped stats than uncapped stats.&lt;br /&gt;
&lt;br /&gt;
It will charge 10 [[The Forge#Bindings|bindings]] for each stat being upgraded - that is, per fusion, not per point. It also charges a fixed number of credits per fusion based on the type of gear being upgraded and its average base stats. If you are missing any cores, it will add the equivalent number of credits instead, just like for upgrades.&lt;br /&gt;
&lt;br /&gt;
Fully fusing a Legendary piece of equipment to have 200 in all base stats will change it into a Peerless. There are no differences between natural-born Peerless equips and fused post-Legendary Peerless equips.&lt;br /&gt;
&lt;br /&gt;
Note that if you statfuse gear with a &amp;quot;legacy name&amp;quot; (i.e. equipment converted from the old system with a name that doesn&#039;t exist or is different in the new system), this name will be cleared if you fuse it to the point where it changes quality tier.&lt;br /&gt;
&lt;br /&gt;
Certain hath perks will be added that also allow you to upgrade Peerless gear further. You can still sacrifice Legendary gear to fuse these, but the same rules apply. In other words, if sacrificing a Legendary, every stat increase will be +1 and require a Peerless core; if sacrificing a Peerless, every stat increase will be +2 and will not require a core.&lt;br /&gt;
&lt;br /&gt;
====Ranges====&lt;br /&gt;
*Each stat on an [[equipment]] piece is determined based on a base value, which have different ranges depending on the quality. The higher the number, the higher the actual stat. Each stat that has a corresponding [[The Armory#Bindings|binding]] has its own range rolled separately based on the gear quality. Stats that do not have a corresponding binding, are instead determined based on the average of the ones that do. &lt;br /&gt;
**Equipment ranges are not uniform across an equipment piece, each stat is rolled separately.&lt;br /&gt;
*Only Legendary to Peerless+ quality gear may be stat fused to increase their ranges. A Peerless+ equipment fused to 250 stats will be upgraded into the Ultimate quality. Peerless+ and Ultimate requires the Limit Breaker [[Hath Perks]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality !! Min !! Max&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate || 250 || 250&lt;br /&gt;
|-&lt;br /&gt;
| Peerless+ || 200 || 249&lt;br /&gt;
|-&lt;br /&gt;
| Peerless || 200 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || 170 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Magnificent || 150 || 180&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite || 120 || 160&lt;br /&gt;
|-&lt;br /&gt;
| Superior || 90 || 130&lt;br /&gt;
|-&lt;br /&gt;
| Average || 60 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Fair || 30 || 70&lt;br /&gt;
|-&lt;br /&gt;
| Crude || 0 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bindings====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scraps&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
All equipment has a Condition value which degrades when you are defeated in battle, as well as at a fixed rate depending on the equipment Durability and the number of cleared rounds. Repairs require different Scrap Material corresponding to the equipment type; these can be salvaged from low-grade equipment, or bought from the Item Store or The Market.&lt;br /&gt;
&lt;br /&gt;
Magitech equipment and equipment with attached charms will also have an Energy value. Energy is consumed at a fixed rate depending on the number of cleared rounds. Recharging energy requires Energy Cells; these can be salvaged from magitech equipment, or bought from the Item Store or The Market. Attached charms affect the required number of energy cells and can also require other upkeep materials.&lt;br /&gt;
&lt;br /&gt;
Charms attached to your equipment may take condition damage, depending on its Pouch; if the condition reaches zero, it will tear, rendering it useless. If you are defeated, some pouches can be destroyed, exposing their charms to additional damage. Torn charms and destroyed pouches can be replaced with spare charms and pouches from your inventory; these can be obtained in the Item World or by offering trophies in The Shrine, or bought from other players in The Market.&lt;br /&gt;
&lt;br /&gt;
==Soulbind==&lt;br /&gt;
[[Soul Fragments]] can be used to bind equipment to the player, making it untradable and [[Level Scaling|scaling]] it to the player&#039;s [[Level]] at all times. Soulbinding is required to challenge the equipment&#039;s [[Item World]], forge it, perform [[Stat Fusion]], and attach [[Charms]] to it.&lt;br /&gt;
&lt;br /&gt;
==Purchase==&lt;br /&gt;
The [[Equipment Basics|Equipment]] found in the purchase section comes solely from players that sold them to the bazaar; it does not generate any equipment on its own. Some equipment will be deleted when quantities are too high by the system after 15 minutes (faster if it&#039;s of below Average [[quality]]).&lt;br /&gt;
&lt;br /&gt;
==Sell==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
==Salvage==&lt;br /&gt;
Salvaging extracts materials from higher-quality equipment pieces and scrap from all pieces. Only low/mid/high-grade base materials can be directly acquired this way. Rare tier armor can also give Energy Cells.&lt;br /&gt;
&lt;br /&gt;
*Salvaging yields between 1 and 50 scrap per Average or lower quality equipment depending on its sale value. This scales such that it is always more economical to salvage for scrap rather than sell equipment that provides scrap in order to buy the same amount of scrap from the [[bazaar]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Quality]]&lt;br /&gt;
!Salvage Result&lt;br /&gt;
|-&lt;br /&gt;
|Average or lower || Only Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Superior || Low-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || Mid-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent || High-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Legendary || High-Grade + [[Items#Equipment Cores|Legendary core]]&lt;br /&gt;
|-&lt;br /&gt;
|Peerless or higher || High-Grade + [[Items#Equipment Cores|Peerless core]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Shade armor, Power armor, Phase armor and Force Shield will give 5 armor cores, all other legendary and peerless equipment will give 1 core.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Any currently slotted equipment cannot be salvaged even if it is [[locked|unlocked]]. This applies across all [[Character_Menu#Equipment|equip sets]] on each [[persona]].&lt;br /&gt;
&lt;br /&gt;
===Salvaged Remains===&lt;br /&gt;
In addition to the extracted materials, salvaging will provide the player with the salvaged remains; this is the original equipment with the &amp;quot;Salvaged&amp;quot; condition applied. &lt;br /&gt;
*Salvaged equipment has a durability of 0.0%&lt;br /&gt;
&lt;br /&gt;
The remains are set be sold to the bazaar by default during the salvage process. They can instrad be add to the player&#039;s equipment inventory by clicking &amp;quot;Sell Salvaged Equipment&amp;quot; to deselct the option.&lt;br /&gt;
*Salvaged equipment sold as remains can be bought back from the [[bazaar]] by the salvager for up to 24 hours after it was salvaged.&lt;br /&gt;
&lt;br /&gt;
Salvaged reamins can be restored by repairing the equipment to full condition like normal in the armory.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Armory&amp;diff=64806</id>
		<title>The Armory</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Armory&amp;diff=64806"/>
		<updated>2026-07-17T02:03:26Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: /* Upgrade Costs */ Added Ultimate Table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP&lt;br /&gt;
&lt;br /&gt;
The Armory allows players to Organize, Modify, Repair, Soulbind, Purchase, Sell, and Salvage [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==Organize==&lt;br /&gt;
&lt;br /&gt;
This is the default option when accessing The Armory, and will also be set on the New tab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can bulk organise your equipment on this or any of the other above tabs while on the Organize tab to the left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9 tabs allow for quicker location of specific equipment for organising. The New tab shows you recently acquired equipment, followed by each [[weapon]] type and [[armor]] weight, followed by a Salvaged tab, which contains the remains of salvaged equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment is organised by selecting any items that need organising in the same way, then selecting Enable under:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
📌 Pinned, to pin all selected equipment. Pinned equipment are always sorted before unpinned equipment for each respective equipment type.&lt;br /&gt;
&lt;br /&gt;
🛡️ Protected equipment require an additional confirmation to select for sell or salvage, to be attached to mooglemails, and to be sacrificed for stat fusion. This protects them from various dangerous actions while not preventing it outright.&lt;br /&gt;
&lt;br /&gt;
🔒 Locked equipment are further protected and will not show up on pages with potentially dangerous actions at all. You can still freely repair, upgrade and modify protected and locked equipment. Equips cannot be both locked and protected.&lt;br /&gt;
&lt;br /&gt;
📦 Stored equipment are hidden on all equipment lists except for the one on this page, and are not available for any actions. These will not count towards your regular equipment limit unless your equipment storage overflows.&lt;br /&gt;
&lt;br /&gt;
🗡️ Equipped equipment is used as an indicator for equipment that is currently equipped, even if it is in a different equipment set or profile. These cannot be stored; attempting this will be silently ignored.&lt;br /&gt;
&lt;br /&gt;
Clicking Organize Equipment after making the choices applies them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Clear option removes the Pinned, Store, or Protect/Lock status where present when selected. The Protect and Lock options may not be cleared individually, they clear together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unchanged, the default option, maintains the current Pinned, Stored, Protected, or Locked status if not adjusted to Enable or Clear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modify==&lt;br /&gt;
&lt;br /&gt;
In this section, [[equipment]] can be modified in various ways. The default tab is Equipped, which lists everything the Player has equipped currently, across all personas and equipment sets. These are marked with a 🗡️. The other tabs let you also filter to newly acquired gear, or to gear of a specific type.&lt;br /&gt;
&lt;br /&gt;
To use this section, the Player chooses the equip they want to modify, and click &amp;quot;Modify Equipment&amp;quot;, which then provides various options.&lt;br /&gt;
&lt;br /&gt;
All equipment have a modify page, but no stat changing modification may be performed unless the equipment is Soulbound. See the [[Bazaar/The_Armory/Soulbind/New|Soulbind]] tab for more information on soulbinding.&lt;br /&gt;
&lt;br /&gt;
For equipment that has been soulbound, the following actions may be performed.&lt;br /&gt;
&lt;br /&gt;
===Challenge [[Item World]]===&lt;br /&gt;
This option lets you consume [[Items|World Seeds]] to enter the Item World (IW) [[battle mode]]. Each victorious completion increases all base stats by 1% (2% for Physical and Magical Attack), increases the amount of charm points available on the equip by 1, and increases the maximum forge level on the equip by 1. The maximum IW level is the third number after Upgrade Tier:, the current level is the second. IW may not exceed the maximum IW level. For example: Upgrade Tier 0 / 15 / 25 indicates that the gear may be IW&#039;d to level 25, and is currently at IW 15.&lt;br /&gt;
&lt;br /&gt;
See [[Item World]] for a more detailed breakdown of this battle mode.&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
&lt;br /&gt;
Equipment may be forged, up to the maximum completed Item World level. This always costs materials, rare materials depending on the equipment type, credits, and Legendary or Peerless Cores. Legendary Cores and Peerless Cores are substituted with a credit cost if the Player does not own enough Cores in their inventory.&lt;br /&gt;
&lt;br /&gt;
Each upgrade level increases all base stats by 1% (2% for Physical and Magical attack).&lt;br /&gt;
&lt;br /&gt;
The forge level is the first number after Upgrade Tier:. For example, Upgrade Tier: 10 / 15 / 25 indicates the current forge level is 10, it can currently go up to 15 (the current IW level), and the maximum forge level of 25, should the IW level also be completed to 25.&lt;br /&gt;
&lt;br /&gt;
====Materials====&lt;br /&gt;
=====Basic Materials=====&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Rare Materials=====&lt;br /&gt;
Cannot be retrieved from salvaging (except from those coming from upgrades, with the usual 90% ratio).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix Modulator&#039;&#039;&#039; || Force Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Upgrade Costs====&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Superior&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Exquisite&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Magnificent&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Low Grade, 5 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Low Grade, 10 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Low Grade, 15 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Low Grade, 20 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Low Grade, 25 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Low Grade, 30 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Low Grade, 35 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Low Grade, 40 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Low Grade, 45 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Legendary&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 10 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 15 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 20 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 25 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 35 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 40 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 45 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Peerless&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 10 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 15 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 20 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 25 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 35 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 40 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 45 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Ultimate&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 31&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 32&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 33&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Charm Slots===&lt;br /&gt;
Charms, and the [[Charms#Pouches|Pouches]] that contain them, may be equipped. Each charm has it&#039;s own charm point cost and energy upkeep materials. Pouches do not require upkeep, except to replace them should they be destroyed, but also have a charm point cost depending on their effect, notably protecting the charms from damage, and reducing the amount of wear the charms receive through battle.&lt;br /&gt;
&lt;br /&gt;
Charms can be found on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] screen of The Armory, after selecting an equipment under the Modify tab.&lt;br /&gt;
&lt;br /&gt;
They come in &amp;quot;Lesser&amp;quot; and &amp;quot;Greater&amp;quot; variants. Greater charms are more expensive to slot but give a larger bonus.&lt;br /&gt;
&lt;br /&gt;
Each equipment piece has a number of Charm Slots, as well as a base number of Charm Points; both depend on the quality of the equipment. You can boost the number of Charm Points by clearing levels in the [[Item World]] and upgrading, each of which adds +1 charm point.&lt;br /&gt;
&lt;br /&gt;
Charms are consumables, and will wear out over time without sufficient protection; the [[condition]] is visible in the charm selector on the modify screen. This works the same as regular equipment damage, except it is not affected by the Repair Bear [[Hath Perk]]. If the Charm is exposed, it will take condition loss equal to the base equipment condition loss. Lesser Charms wear out twice as fast as Greater Charms.&lt;br /&gt;
&lt;br /&gt;
Wear can be reduced by using a [[The Armory#Pouches|Pouch]]. All Charms come inside a free Silk Pouch.&lt;br /&gt;
&lt;br /&gt;
When a Charm reaches 20% condition, it is considered worn and becomes replaceable. You can either manually replace damaged charms and pouches from the charm selector, or automatically by repairing it with the Repair button on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] page or via the [[Bazaar/The_Armory/Repair/New|Repair]] tab. Once a Charm Reaches 20% Condition, its Pouch cannot be replaced without also replacing the Charm.&lt;br /&gt;
&lt;br /&gt;
While above 20% Condition, it is possible to replace a Charm inside of a Pouch without destroying the latter. It is also possible to replace a Pouch with a &amp;quot;higher&amp;quot; (or lower for Charm Point saving purposes) tier one without destroying/replacing the Charm as long as the condition does not fall below 20%.&lt;br /&gt;
&lt;br /&gt;
If you replace a [[The_Armory#Repair|worn or torn]] charm with an identical charm, it will not charge upkeep [[materials]], and any remaining condition will be added to the new charm. I.E., if the old Charm had 10% condition remaining, the replacement charm will initially be at 110% condition.&lt;br /&gt;
&lt;br /&gt;
Charms also require upkeep [[Items]]. Elemental Charms require elemental [[infusions]], Voidseeker charms require [[Items|Voidseeker Shards]], Featherweight Charms need [[Items|Featherweight Shards]], and Aether Charms require [[Items|Aether Shards]]. Other Charms use Energy Cells. This is charged as part of the slotting and repair costs.&lt;br /&gt;
&lt;br /&gt;
Charms can be obtained by clearing [[Item World|Item Worlds]]; however, they are not automatically attached to the cleared equipment. Charms and [[Charms#Pouches|pouches]] can also be obtained by offering [[Trophies]] at [[The Shrine]], and can be traded in [[The Market]].&lt;br /&gt;
&lt;br /&gt;
It is not possible to extract Charms or Pouches from a piece of Equipment once attached.&lt;br /&gt;
&lt;br /&gt;
=====Charms=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Charm&lt;br /&gt;
|Charm Point Cost&lt;br /&gt;
|Effects&lt;br /&gt;
|Material Costs&lt;br /&gt;
|Slot&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Featherweight Charm&lt;br /&gt;
|5&lt;br /&gt;
|Reduces [[Burden]] and [[Interference]]&lt;br /&gt;
|Featherweight Shard x10&lt;br /&gt;
|All&lt;br /&gt;
|-&lt;br /&gt;
|Greater Featherweight Charm&lt;br /&gt;
|15&lt;br /&gt;
|Reduces [[Burden]] and [[Interference]]&lt;br /&gt;
|Featherweight Shard x20&lt;br /&gt;
|All&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Hollowforged Charm&lt;br /&gt;
|15&lt;br /&gt;
|Turns damage into Void and Adds 30% Void Strike&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Hollowforged Charm&lt;br /&gt;
|25&lt;br /&gt;
|Turns damage into Void and Adds 50% Void Strike&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fire Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Fire Strike&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fire Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Fire Strike&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cold Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Cold Strike&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cold Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Cold Strike&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Lightning Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Lightning Strike&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Lightning Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Lightning Strike&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Wind Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Wind Strike&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Wind Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Wind Strike&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Holy Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Holy Strike&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Holy Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Holy Strike&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Dark Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Dark Strike&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Dark Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Dark Strike&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Butcher Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Attack Damage by 6%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Butcher Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Attack Damage by 10%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Swiftness Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Attack Speed by +5%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Swiftness Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Attack Speed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fatality Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Attack Critical Strike Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fatality Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Attack Critical Strike Damage by +0.1x&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Overpower Charm&lt;br /&gt;
|5&lt;br /&gt;
|Adds 12% Counter-Parry&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Overpower Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 20% Counter-Parry&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Voidseeker Charm&lt;br /&gt;
|15&lt;br /&gt;
|Turns damage into Void, Increases Accuracy, and Adds 30% Void Strike&lt;br /&gt;
|Voidseeker Shard x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Voidseeker Charm&lt;br /&gt;
|30&lt;br /&gt;
|Turns damage into Void, Increases Accuracy, and Adds 50% Void Strike&lt;br /&gt;
|Voidseeker Shard x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Archmage Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Magic Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Archmage Charm&lt;br /&gt;
|40&lt;br /&gt;
|Increases Magic Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Economizer Charm&lt;br /&gt;
|15&lt;br /&gt;
|Adds 10% Mana Conservation for One-Handed and 15% for Two-Handed&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Economizer Charm&lt;br /&gt;
|30&lt;br /&gt;
|Adds 15% Mana Conservation for One-Handed and 25% for Two-Handed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Spellweaver Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Cast Speed by 5%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Spellweaver Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Cast Speed by 7.5%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Annihilator Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Magic Critical Strike Damage by +0.06x&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Annihilator Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Magic Critical Strike Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Penetrator Charm&lt;br /&gt;
|15&lt;br /&gt;
|Adds 12% Counter-Resist&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Penetrator Charm&lt;br /&gt;
|30&lt;br /&gt;
|Adds 20% Counter-Resist&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Aether Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Magic Accuracy and adds Mana Conservation&lt;br /&gt;
|Aether Shard x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Aether Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Magic Accuracy and adds Mana Conservation&lt;br /&gt;
|Aether Shard x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fire-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Fire Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fire-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Fire Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cold-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Cold Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cold-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Cold Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Lightning-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Lightning Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Lightning-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Lightning Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Wind-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Wind Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Wind-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Wind Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Holy-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Holy Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Holy-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Holy Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Dark-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Dark Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Dark-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Dark Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Juggernaut Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases HP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Juggernaut Charm&lt;br /&gt;
|40&lt;br /&gt;
|Increases HP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Capacitor Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases MP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Capacitor Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases MP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|}&lt;br /&gt;
{{Fnb|1}}Values: &lt;br /&gt;
&lt;br /&gt;
* Shield: &lt;br /&gt;
** X-Proof: Lesser = 12%. Greater = 20%.&lt;br /&gt;
** Juggernaut: Lesser = 6%. Greater = 10%.&lt;br /&gt;
** Capacitor: Lesser = 6%. Greater = 10%.&lt;br /&gt;
&lt;br /&gt;
* Helmet&lt;br /&gt;
** X-Proof: Lesser = 12%. Greater = 20%.&lt;br /&gt;
** Juggernaut: Lesser = 6%. Greater = 10%.&lt;br /&gt;
** Capacitor: Lesser = 6%. Greater = 10%.&lt;br /&gt;
&lt;br /&gt;
* Body&lt;br /&gt;
** X-Proof: Lesser = 14.40%. Greater = 24%.&lt;br /&gt;
** Juggernaut: Lesser = 7.20%. Greater = 12%.&lt;br /&gt;
** Capacitor: Lesser = 7.20%. Greater = 12%.&lt;br /&gt;
&lt;br /&gt;
* Hands&lt;br /&gt;
** X-Proof: Lesser = 10.80%. Greater = 18%.&lt;br /&gt;
** Juggernaut: Lesser = 5.40%. Greater = 9%.&lt;br /&gt;
** Capacitor: Lesser = 5.40%. Greater = 9%.&lt;br /&gt;
&lt;br /&gt;
* Legs&lt;br /&gt;
** X-Proof: Lesser = 13.20%. Greater = 22%.&lt;br /&gt;
** Juggernaut: Lesser = 6.60%. Greater = 11%.&lt;br /&gt;
** Capacitor: Lesser = 6.60%. Greater = 11%.&lt;br /&gt;
&lt;br /&gt;
* Feet.&lt;br /&gt;
** X-Proof: Lesser = 9.80%. Greater = 16%.&lt;br /&gt;
** Juggernaut: Lesser = 4.80%. Greater = 8%.&lt;br /&gt;
** Capacitor: Lesser = 4.80%. Greater = 8%.&lt;br /&gt;
&lt;br /&gt;
=====Pouches=====&lt;br /&gt;
&lt;br /&gt;
The only way of obtaining Pouches is offering [[Trophies]] at [[The Shrine]]. Every 500k of Shrine Value &amp;quot;guarantees&amp;quot; a Pouch bonus drop. The odds are Silk/Kevlar/Mithril: 75%/20%/5%.&lt;br /&gt;
&lt;br /&gt;
* Silk Pouches reduce wear by 50%; the pouch will always be destroyed if it takes damage on defeat.&lt;br /&gt;
&lt;br /&gt;
* Kevlar Pouches reduce wear by 90%; the pouch has a 20% chance of being destroyed if it takes damage on defeat.&lt;br /&gt;
**Requires 1 Charm Point to equip.&lt;br /&gt;
* Mithril Pouches fully eliminate wear, and the pouch itself is indestructible.&lt;br /&gt;
**Requires 2 Charm Points to equip.&lt;br /&gt;
&lt;br /&gt;
===Stat Fusion===&lt;br /&gt;
&lt;br /&gt;
Stat Fusion allows The Player to increase the base stat rolls of Legendary [[equipment]], by sacrificing a different Legendary or Peerless equipment of the same template + slot. In other words, cotton shoes can be fused with all other cotton shoes regardless of [[Detailed Equip Characteristics|prefix/suffix]], but not with phase shoes or cotton pants.&lt;br /&gt;
&lt;br /&gt;
For each stat, if the equip being sacrificed is Peerless or has a base stat higher than the equip being fused, the stat is increased by +2. Otherwise, it is increased by +1, and requires a core corresponding to the equip being fused.&lt;br /&gt;
&lt;br /&gt;
If any of the stats are already capped, it will add +1 overflow point for each capped stat. These are redistributed to uncapped stats in order of lowest base. Stats can get multiple overflow points if there are more capped stats than uncapped stats.&lt;br /&gt;
&lt;br /&gt;
It will charge 10 [[The Forge#Bindings|bindings]] for each stat being upgraded - that is, per fusion, not per point. It also charges a fixed number of credits per fusion based on the type of gear being upgraded and its average base stats. If you are missing any cores, it will add the equivalent number of credits instead, just like for upgrades.&lt;br /&gt;
&lt;br /&gt;
Fully fusing a Legendary piece of equipment to have 200 in all base stats will change it into a Peerless. There are no differences between natural-born Peerless equips and fused post-Legendary Peerless equips.&lt;br /&gt;
&lt;br /&gt;
Note that if you statfuse gear with a &amp;quot;legacy name&amp;quot; (i.e. equipment converted from the old system with a name that doesn&#039;t exist or is different in the new system), this name will be cleared if you fuse it to the point where it changes quality tier.&lt;br /&gt;
&lt;br /&gt;
Certain hath perks will be added that also allow you to upgrade Peerless gear further. You can still sacrifice Legendary gear to fuse these, but the same rules apply. In other words, if sacrificing a Legendary, every stat increase will be +1 and require a Peerless core; if sacrificing a Peerless, every stat increase will be +2 and will not require a core.&lt;br /&gt;
&lt;br /&gt;
====Ranges====&lt;br /&gt;
*Each stat on an [[equipment]] piece is determined based on a base value, which have different ranges depending on the quality. The higher the number, the higher the actual stat. Each stat that has a corresponding [[The Armory#Bindings|binding]] has its own range rolled separately based on the gear quality. Stats that do not have a corresponding binding, are instead determined based on the average of the ones that do. &lt;br /&gt;
**Equipment ranges are not uniform across an equipment piece, each stat is rolled separately.&lt;br /&gt;
*Only Legendary to Peerless+ quality gear may be stat fused to increase their ranges. A Peerless+ equipment fused to 250 stats will be upgraded into the Ultimate quality. Peerless+ and Ultimate requires the Limit Breaker [[Hath Perks]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality !! Min !! Max&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate || 250 || 250&lt;br /&gt;
|-&lt;br /&gt;
| Peerless+ || 200 || 249&lt;br /&gt;
|-&lt;br /&gt;
| Peerless || 200 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || 170 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Magnificent || 150 || 180&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite || 120 || 160&lt;br /&gt;
|-&lt;br /&gt;
| Superior || 90 || 130&lt;br /&gt;
|-&lt;br /&gt;
| Average || 60 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Fair || 30 || 70&lt;br /&gt;
|-&lt;br /&gt;
| Crude || 0 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bindings====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scraps&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
All equipment has a Condition value which degrades when you are defeated in battle, as well as at a fixed rate depending on the equipment Durability and the number of cleared rounds. Repairs require different Scrap Material corresponding to the equipment type; these can be salvaged from low-grade equipment, or bought from the Item Store or The Market.&lt;br /&gt;
&lt;br /&gt;
Magitech equipment and equipment with attached charms will also have an Energy value. Energy is consumed at a fixed rate depending on the number of cleared rounds. Recharging energy requires Energy Cells; these can be salvaged from magitech equipment, or bought from the Item Store or The Market. Attached charms affect the required number of energy cells and can also require other upkeep materials.&lt;br /&gt;
&lt;br /&gt;
Charms attached to your equipment may take condition damage, depending on its Pouch; if the condition reaches zero, it will tear, rendering it useless. If you are defeated, some pouches can be destroyed, exposing their charms to additional damage. Torn charms and destroyed pouches can be replaced with spare charms and pouches from your inventory; these can be obtained in the Item World or by offering trophies in The Shrine, or bought from other players in The Market.&lt;br /&gt;
&lt;br /&gt;
==Soulbind==&lt;br /&gt;
[[Soul Fragments]] can be used to bind equipment to the player, making it untradable and [[Level Scaling|scaling]] it to the player&#039;s [[Level]] at all times. Soulbinding is required to challenge the equipment&#039;s [[Item World]], forge it, perform [[Stat Fusion]], and attach [[Charms]] to it.&lt;br /&gt;
&lt;br /&gt;
==Purchase==&lt;br /&gt;
The [[Equipment Basics|Equipment]] found in the purchase section comes solely from players that sold them to the bazaar; it does not generate any equipment on its own. Some equipment will be deleted when quantities are too high by the system after 15 minutes (faster if it&#039;s of below Average [[quality]]).&lt;br /&gt;
&lt;br /&gt;
==Sell==&lt;br /&gt;
&lt;br /&gt;
==Salvage==&lt;br /&gt;
Salvaging extracts materials from higher-quality equipment pieces and scrap from all pieces. Only low/mid/high-grade base materials can be directly acquired this way. Rare tier armor can also give Energy Cells.&lt;br /&gt;
&lt;br /&gt;
*Salvaging yields between 1 and 50 scrap per Average or lower quality equipment depending on its sale value. This scales such that it is always more economical to salvage for scrap rather than sell equipment that provides scrap in order to buy the same amount of scrap from the [[bazaar]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Quality]]&lt;br /&gt;
!Salvage Result&lt;br /&gt;
|-&lt;br /&gt;
|Average or lower || Only Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Superior || Low-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || Mid-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent || High-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Legendary || High-Grade + [[Items#Equipment Cores|Legendary core]]&lt;br /&gt;
|-&lt;br /&gt;
|Peerless or higher || High-Grade + [[Items#Equipment Cores|Peerless core]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Shade armor, Power armor, Phase armor and Force Shield will give 5 armor cores, all other legendary and peerless equipment will give 1 core.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Any currently slotted equipment cannot be salvaged even if it is [[locked|unlocked]]. This applies across all [[Character_Menu#Equipment|equip sets]] on each [[persona]].&lt;br /&gt;
&lt;br /&gt;
===Salvaged Remains===&lt;br /&gt;
In addition to the extracted materials, salvaging will provide the player with the salvaged remains; this is the original equipment with the &amp;quot;Salvaged&amp;quot; condition applied. &lt;br /&gt;
*Salvaged equipment has a durability of 0.0%&lt;br /&gt;
&lt;br /&gt;
The remains are set be sold to the bazaar by default during the salvage process. They can instrad be add to the player&#039;s equipment inventory by clicking &amp;quot;Sell Salvaged Equipment&amp;quot; to deselct the option.&lt;br /&gt;
*Salvaged equipment sold as remains can be bought back from the [[bazaar]] by the salvager for up to 24 hours after it was salvaged.&lt;br /&gt;
&lt;br /&gt;
Salvaged reamins can be restored by repairing the equipment to full condition like normal in the armory.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Armory&amp;diff=64805</id>
		<title>The Armory</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Armory&amp;diff=64805"/>
		<updated>2026-07-17T01:53:11Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: /* Upgrade Costs */ Revised Peerless material cost chart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP&lt;br /&gt;
&lt;br /&gt;
The Armory allows players to Organize, Modify, Repair, Soulbind, Purchase, Sell, and Salvage [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==Organize==&lt;br /&gt;
&lt;br /&gt;
This is the default option when accessing The Armory, and will also be set on the New tab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can bulk organise your equipment on this or any of the other above tabs while on the Organize tab to the left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9 tabs allow for quicker location of specific equipment for organising. The New tab shows you recently acquired equipment, followed by each [[weapon]] type and [[armor]] weight, followed by a Salvaged tab, which contains the remains of salvaged equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment is organised by selecting any items that need organising in the same way, then selecting Enable under:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
📌 Pinned, to pin all selected equipment. Pinned equipment are always sorted before unpinned equipment for each respective equipment type.&lt;br /&gt;
&lt;br /&gt;
🛡️ Protected equipment require an additional confirmation to select for sell or salvage, to be attached to mooglemails, and to be sacrificed for stat fusion. This protects them from various dangerous actions while not preventing it outright.&lt;br /&gt;
&lt;br /&gt;
🔒 Locked equipment are further protected and will not show up on pages with potentially dangerous actions at all. You can still freely repair, upgrade and modify protected and locked equipment. Equips cannot be both locked and protected.&lt;br /&gt;
&lt;br /&gt;
📦 Stored equipment are hidden on all equipment lists except for the one on this page, and are not available for any actions. These will not count towards your regular equipment limit unless your equipment storage overflows.&lt;br /&gt;
&lt;br /&gt;
🗡️ Equipped equipment is used as an indicator for equipment that is currently equipped, even if it is in a different equipment set or profile. These cannot be stored; attempting this will be silently ignored.&lt;br /&gt;
&lt;br /&gt;
Clicking Organize Equipment after making the choices applies them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Clear option removes the Pinned, Store, or Protect/Lock status where present when selected. The Protect and Lock options may not be cleared individually, they clear together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unchanged, the default option, maintains the current Pinned, Stored, Protected, or Locked status if not adjusted to Enable or Clear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modify==&lt;br /&gt;
&lt;br /&gt;
In this section, [[equipment]] can be modified in various ways. The default tab is Equipped, which lists everything the Player has equipped currently, across all personas and equipment sets. These are marked with a 🗡️. The other tabs let you also filter to newly acquired gear, or to gear of a specific type.&lt;br /&gt;
&lt;br /&gt;
To use this section, the Player chooses the equip they want to modify, and click &amp;quot;Modify Equipment&amp;quot;, which then provides various options.&lt;br /&gt;
&lt;br /&gt;
All equipment have a modify page, but no stat changing modification may be performed unless the equipment is Soulbound. See the [[Bazaar/The_Armory/Soulbind/New|Soulbind]] tab for more information on soulbinding.&lt;br /&gt;
&lt;br /&gt;
For equipment that has been soulbound, the following actions may be performed.&lt;br /&gt;
&lt;br /&gt;
===Challenge [[Item World]]===&lt;br /&gt;
This option lets you consume [[Items|World Seeds]] to enter the Item World (IW) [[battle mode]]. Each victorious completion increases all base stats by 1% (2% for Physical and Magical Attack), increases the amount of charm points available on the equip by 1, and increases the maximum forge level on the equip by 1. The maximum IW level is the third number after Upgrade Tier:, the current level is the second. IW may not exceed the maximum IW level. For example: Upgrade Tier 0 / 15 / 25 indicates that the gear may be IW&#039;d to level 25, and is currently at IW 15.&lt;br /&gt;
&lt;br /&gt;
See [[Item World]] for a more detailed breakdown of this battle mode.&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
&lt;br /&gt;
Equipment may be forged, up to the maximum completed Item World level. This always costs materials, rare materials depending on the equipment type, credits, and Legendary or Peerless Cores. Legendary Cores and Peerless Cores are substituted with a credit cost if the Player does not own enough Cores in their inventory.&lt;br /&gt;
&lt;br /&gt;
Each upgrade level increases all base stats by 1% (2% for Physical and Magical attack).&lt;br /&gt;
&lt;br /&gt;
The forge level is the first number after Upgrade Tier:. For example, Upgrade Tier: 10 / 15 / 25 indicates the current forge level is 10, it can currently go up to 15 (the current IW level), and the maximum forge level of 25, should the IW level also be completed to 25.&lt;br /&gt;
&lt;br /&gt;
====Materials====&lt;br /&gt;
=====Basic Materials=====&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Rare Materials=====&lt;br /&gt;
Cannot be retrieved from salvaging (except from those coming from upgrades, with the usual 90% ratio).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix Modulator&#039;&#039;&#039; || Force Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Upgrade Costs====&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Superior&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Exquisite&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Magnificent&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Low Grade, 5 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Low Grade, 10 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Low Grade, 15 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Low Grade, 20 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Low Grade, 25 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Low Grade, 30 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Low Grade, 35 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Low Grade, 40 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Low Grade, 45 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Legendary&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 10 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 15 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 20 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 25 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 35 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 40 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 45 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Peerless&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 10 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 15 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 20 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 25 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 35 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 40 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 45 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Peerless Cores || 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Charm Slots===&lt;br /&gt;
Charms, and the [[Charms#Pouches|Pouches]] that contain them, may be equipped. Each charm has it&#039;s own charm point cost and energy upkeep materials. Pouches do not require upkeep, except to replace them should they be destroyed, but also have a charm point cost depending on their effect, notably protecting the charms from damage, and reducing the amount of wear the charms receive through battle.&lt;br /&gt;
&lt;br /&gt;
Charms can be found on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] screen of The Armory, after selecting an equipment under the Modify tab.&lt;br /&gt;
&lt;br /&gt;
They come in &amp;quot;Lesser&amp;quot; and &amp;quot;Greater&amp;quot; variants. Greater charms are more expensive to slot but give a larger bonus.&lt;br /&gt;
&lt;br /&gt;
Each equipment piece has a number of Charm Slots, as well as a base number of Charm Points; both depend on the quality of the equipment. You can boost the number of Charm Points by clearing levels in the [[Item World]] and upgrading, each of which adds +1 charm point.&lt;br /&gt;
&lt;br /&gt;
Charms are consumables, and will wear out over time without sufficient protection; the [[condition]] is visible in the charm selector on the modify screen. This works the same as regular equipment damage, except it is not affected by the Repair Bear [[Hath Perk]]. If the Charm is exposed, it will take condition loss equal to the base equipment condition loss. Lesser Charms wear out twice as fast as Greater Charms.&lt;br /&gt;
&lt;br /&gt;
Wear can be reduced by using a [[The Armory#Pouches|Pouch]]. All Charms come inside a free Silk Pouch.&lt;br /&gt;
&lt;br /&gt;
When a Charm reaches 20% condition, it is considered worn and becomes replaceable. You can either manually replace damaged charms and pouches from the charm selector, or automatically by repairing it with the Repair button on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] page or via the [[Bazaar/The_Armory/Repair/New|Repair]] tab. Once a Charm Reaches 20% Condition, its Pouch cannot be replaced without also replacing the Charm.&lt;br /&gt;
&lt;br /&gt;
While above 20% Condition, it is possible to replace a Charm inside of a Pouch without destroying the latter. It is also possible to replace a Pouch with a &amp;quot;higher&amp;quot; (or lower for Charm Point saving purposes) tier one without destroying/replacing the Charm as long as the condition does not fall below 20%.&lt;br /&gt;
&lt;br /&gt;
If you replace a [[The_Armory#Repair|worn or torn]] charm with an identical charm, it will not charge upkeep [[materials]], and any remaining condition will be added to the new charm. I.E., if the old Charm had 10% condition remaining, the replacement charm will initially be at 110% condition.&lt;br /&gt;
&lt;br /&gt;
Charms also require upkeep [[Items]]. Elemental Charms require elemental [[infusions]], Voidseeker charms require [[Items|Voidseeker Shards]], Featherweight Charms need [[Items|Featherweight Shards]], and Aether Charms require [[Items|Aether Shards]]. Other Charms use Energy Cells. This is charged as part of the slotting and repair costs.&lt;br /&gt;
&lt;br /&gt;
Charms can be obtained by clearing [[Item World|Item Worlds]]; however, they are not automatically attached to the cleared equipment. Charms and [[Charms#Pouches|pouches]] can also be obtained by offering [[Trophies]] at [[The Shrine]], and can be traded in [[The Market]].&lt;br /&gt;
&lt;br /&gt;
It is not possible to extract Charms or Pouches from a piece of Equipment once attached.&lt;br /&gt;
&lt;br /&gt;
=====Charms=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Charm&lt;br /&gt;
|Charm Point Cost&lt;br /&gt;
|Effects&lt;br /&gt;
|Material Costs&lt;br /&gt;
|Slot&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Featherweight Charm&lt;br /&gt;
|5&lt;br /&gt;
|Reduces [[Burden]] and [[Interference]]&lt;br /&gt;
|Featherweight Shard x10&lt;br /&gt;
|All&lt;br /&gt;
|-&lt;br /&gt;
|Greater Featherweight Charm&lt;br /&gt;
|15&lt;br /&gt;
|Reduces [[Burden]] and [[Interference]]&lt;br /&gt;
|Featherweight Shard x20&lt;br /&gt;
|All&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Hollowforged Charm&lt;br /&gt;
|15&lt;br /&gt;
|Turns damage into Void and Adds 30% Void Strike&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Hollowforged Charm&lt;br /&gt;
|25&lt;br /&gt;
|Turns damage into Void and Adds 50% Void Strike&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fire Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Fire Strike&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fire Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Fire Strike&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cold Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Cold Strike&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cold Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Cold Strike&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Lightning Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Lightning Strike&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Lightning Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Lightning Strike&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Wind Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Wind Strike&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Wind Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Wind Strike&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Holy Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Holy Strike&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Holy Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Holy Strike&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Dark Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Dark Strike&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Dark Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Dark Strike&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Butcher Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Attack Damage by 6%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Butcher Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Attack Damage by 10%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Swiftness Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Attack Speed by +5%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Swiftness Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Attack Speed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fatality Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Attack Critical Strike Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fatality Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Attack Critical Strike Damage by +0.1x&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Overpower Charm&lt;br /&gt;
|5&lt;br /&gt;
|Adds 12% Counter-Parry&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Overpower Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 20% Counter-Parry&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Voidseeker Charm&lt;br /&gt;
|15&lt;br /&gt;
|Turns damage into Void, Increases Accuracy, and Adds 30% Void Strike&lt;br /&gt;
|Voidseeker Shard x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Voidseeker Charm&lt;br /&gt;
|30&lt;br /&gt;
|Turns damage into Void, Increases Accuracy, and Adds 50% Void Strike&lt;br /&gt;
|Voidseeker Shard x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Archmage Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Magic Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Archmage Charm&lt;br /&gt;
|40&lt;br /&gt;
|Increases Magic Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Economizer Charm&lt;br /&gt;
|15&lt;br /&gt;
|Adds 10% Mana Conservation for One-Handed and 15% for Two-Handed&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Economizer Charm&lt;br /&gt;
|30&lt;br /&gt;
|Adds 15% Mana Conservation for One-Handed and 25% for Two-Handed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Spellweaver Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Cast Speed by 5%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Spellweaver Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Cast Speed by 7.5%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Annihilator Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Magic Critical Strike Damage by +0.06x&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Annihilator Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Magic Critical Strike Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Penetrator Charm&lt;br /&gt;
|15&lt;br /&gt;
|Adds 12% Counter-Resist&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Penetrator Charm&lt;br /&gt;
|30&lt;br /&gt;
|Adds 20% Counter-Resist&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Aether Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Magic Accuracy and adds Mana Conservation&lt;br /&gt;
|Aether Shard x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Aether Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Magic Accuracy and adds Mana Conservation&lt;br /&gt;
|Aether Shard x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fire-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Fire Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fire-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Fire Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cold-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Cold Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cold-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Cold Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Lightning-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Lightning Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Lightning-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Lightning Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Wind-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Wind Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Wind-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Wind Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Holy-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Holy Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Holy-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Holy Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Dark-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Dark Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Dark-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Dark Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Juggernaut Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases HP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Juggernaut Charm&lt;br /&gt;
|40&lt;br /&gt;
|Increases HP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Capacitor Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases MP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Capacitor Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases MP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|}&lt;br /&gt;
{{Fnb|1}}Values: &lt;br /&gt;
&lt;br /&gt;
* Shield: &lt;br /&gt;
** X-Proof: Lesser = 12%. Greater = 20%.&lt;br /&gt;
** Juggernaut: Lesser = 6%. Greater = 10%.&lt;br /&gt;
** Capacitor: Lesser = 6%. Greater = 10%.&lt;br /&gt;
&lt;br /&gt;
* Helmet&lt;br /&gt;
** X-Proof: Lesser = 12%. Greater = 20%.&lt;br /&gt;
** Juggernaut: Lesser = 6%. Greater = 10%.&lt;br /&gt;
** Capacitor: Lesser = 6%. Greater = 10%.&lt;br /&gt;
&lt;br /&gt;
* Body&lt;br /&gt;
** X-Proof: Lesser = 14.40%. Greater = 24%.&lt;br /&gt;
** Juggernaut: Lesser = 7.20%. Greater = 12%.&lt;br /&gt;
** Capacitor: Lesser = 7.20%. Greater = 12%.&lt;br /&gt;
&lt;br /&gt;
* Hands&lt;br /&gt;
** X-Proof: Lesser = 10.80%. Greater = 18%.&lt;br /&gt;
** Juggernaut: Lesser = 5.40%. Greater = 9%.&lt;br /&gt;
** Capacitor: Lesser = 5.40%. Greater = 9%.&lt;br /&gt;
&lt;br /&gt;
* Legs&lt;br /&gt;
** X-Proof: Lesser = 13.20%. Greater = 22%.&lt;br /&gt;
** Juggernaut: Lesser = 6.60%. Greater = 11%.&lt;br /&gt;
** Capacitor: Lesser = 6.60%. Greater = 11%.&lt;br /&gt;
&lt;br /&gt;
* Feet.&lt;br /&gt;
** X-Proof: Lesser = 9.80%. Greater = 16%.&lt;br /&gt;
** Juggernaut: Lesser = 4.80%. Greater = 8%.&lt;br /&gt;
** Capacitor: Lesser = 4.80%. Greater = 8%.&lt;br /&gt;
&lt;br /&gt;
=====Pouches=====&lt;br /&gt;
&lt;br /&gt;
The only way of obtaining Pouches is offering [[Trophies]] at [[The Shrine]]. Every 500k of Shrine Value &amp;quot;guarantees&amp;quot; a Pouch bonus drop. The odds are Silk/Kevlar/Mithril: 75%/20%/5%.&lt;br /&gt;
&lt;br /&gt;
* Silk Pouches reduce wear by 50%; the pouch will always be destroyed if it takes damage on defeat.&lt;br /&gt;
&lt;br /&gt;
* Kevlar Pouches reduce wear by 90%; the pouch has a 20% chance of being destroyed if it takes damage on defeat.&lt;br /&gt;
**Requires 1 Charm Point to equip.&lt;br /&gt;
* Mithril Pouches fully eliminate wear, and the pouch itself is indestructible.&lt;br /&gt;
**Requires 2 Charm Points to equip.&lt;br /&gt;
&lt;br /&gt;
===Stat Fusion===&lt;br /&gt;
&lt;br /&gt;
Stat Fusion allows The Player to increase the base stat rolls of Legendary [[equipment]], by sacrificing a different Legendary or Peerless equipment of the same template + slot. In other words, cotton shoes can be fused with all other cotton shoes regardless of [[Detailed Equip Characteristics|prefix/suffix]], but not with phase shoes or cotton pants.&lt;br /&gt;
&lt;br /&gt;
For each stat, if the equip being sacrificed is Peerless or has a base stat higher than the equip being fused, the stat is increased by +2. Otherwise, it is increased by +1, and requires a core corresponding to the equip being fused.&lt;br /&gt;
&lt;br /&gt;
If any of the stats are already capped, it will add +1 overflow point for each capped stat. These are redistributed to uncapped stats in order of lowest base. Stats can get multiple overflow points if there are more capped stats than uncapped stats.&lt;br /&gt;
&lt;br /&gt;
It will charge 10 [[The Forge#Bindings|bindings]] for each stat being upgraded - that is, per fusion, not per point. It also charges a fixed number of credits per fusion based on the type of gear being upgraded and its average base stats. If you are missing any cores, it will add the equivalent number of credits instead, just like for upgrades.&lt;br /&gt;
&lt;br /&gt;
Fully fusing a Legendary piece of equipment to have 200 in all base stats will change it into a Peerless. There are no differences between natural-born Peerless equips and fused post-Legendary Peerless equips.&lt;br /&gt;
&lt;br /&gt;
Note that if you statfuse gear with a &amp;quot;legacy name&amp;quot; (i.e. equipment converted from the old system with a name that doesn&#039;t exist or is different in the new system), this name will be cleared if you fuse it to the point where it changes quality tier.&lt;br /&gt;
&lt;br /&gt;
Certain hath perks will be added that also allow you to upgrade Peerless gear further. You can still sacrifice Legendary gear to fuse these, but the same rules apply. In other words, if sacrificing a Legendary, every stat increase will be +1 and require a Peerless core; if sacrificing a Peerless, every stat increase will be +2 and will not require a core.&lt;br /&gt;
&lt;br /&gt;
====Ranges====&lt;br /&gt;
*Each stat on an [[equipment]] piece is determined based on a base value, which have different ranges depending on the quality. The higher the number, the higher the actual stat. Each stat that has a corresponding [[The Armory#Bindings|binding]] has its own range rolled separately based on the gear quality. Stats that do not have a corresponding binding, are instead determined based on the average of the ones that do. &lt;br /&gt;
**Equipment ranges are not uniform across an equipment piece, each stat is rolled separately.&lt;br /&gt;
*Only Legendary to Peerless+ quality gear may be stat fused to increase their ranges. A Peerless+ equipment fused to 250 stats will be upgraded into the Ultimate quality. Peerless+ and Ultimate requires the Limit Breaker [[Hath Perks]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality !! Min !! Max&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate || 250 || 250&lt;br /&gt;
|-&lt;br /&gt;
| Peerless+ || 200 || 249&lt;br /&gt;
|-&lt;br /&gt;
| Peerless || 200 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || 170 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Magnificent || 150 || 180&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite || 120 || 160&lt;br /&gt;
|-&lt;br /&gt;
| Superior || 90 || 130&lt;br /&gt;
|-&lt;br /&gt;
| Average || 60 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Fair || 30 || 70&lt;br /&gt;
|-&lt;br /&gt;
| Crude || 0 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bindings====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scraps&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
All equipment has a Condition value which degrades when you are defeated in battle, as well as at a fixed rate depending on the equipment Durability and the number of cleared rounds. Repairs require different Scrap Material corresponding to the equipment type; these can be salvaged from low-grade equipment, or bought from the Item Store or The Market.&lt;br /&gt;
&lt;br /&gt;
Magitech equipment and equipment with attached charms will also have an Energy value. Energy is consumed at a fixed rate depending on the number of cleared rounds. Recharging energy requires Energy Cells; these can be salvaged from magitech equipment, or bought from the Item Store or The Market. Attached charms affect the required number of energy cells and can also require other upkeep materials.&lt;br /&gt;
&lt;br /&gt;
Charms attached to your equipment may take condition damage, depending on its Pouch; if the condition reaches zero, it will tear, rendering it useless. If you are defeated, some pouches can be destroyed, exposing their charms to additional damage. Torn charms and destroyed pouches can be replaced with spare charms and pouches from your inventory; these can be obtained in the Item World or by offering trophies in The Shrine, or bought from other players in The Market.&lt;br /&gt;
&lt;br /&gt;
==Soulbind==&lt;br /&gt;
[[Soul Fragments]] can be used to bind equipment to the player, making it untradable and [[Level Scaling|scaling]] it to the player&#039;s [[Level]] at all times. Soulbinding is required to challenge the equipment&#039;s [[Item World]], forge it, perform [[Stat Fusion]], and attach [[Charms]] to it.&lt;br /&gt;
&lt;br /&gt;
==Purchase==&lt;br /&gt;
The [[Equipment Basics|Equipment]] found in the purchase section comes solely from players that sold them to the bazaar; it does not generate any equipment on its own. Some equipment will be deleted when quantities are too high by the system after 15 minutes (faster if it&#039;s of below Average [[quality]]).&lt;br /&gt;
&lt;br /&gt;
==Sell==&lt;br /&gt;
&lt;br /&gt;
==Salvage==&lt;br /&gt;
Salvaging extracts materials from higher-quality equipment pieces and scrap from all pieces. Only low/mid/high-grade base materials can be directly acquired this way. Rare tier armor can also give Energy Cells.&lt;br /&gt;
&lt;br /&gt;
*Salvaging yields between 1 and 50 scrap per Average or lower quality equipment depending on its sale value. This scales such that it is always more economical to salvage for scrap rather than sell equipment that provides scrap in order to buy the same amount of scrap from the [[bazaar]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Quality]]&lt;br /&gt;
!Salvage Result&lt;br /&gt;
|-&lt;br /&gt;
|Average or lower || Only Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Superior || Low-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || Mid-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent || High-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Legendary || High-Grade + [[Items#Equipment Cores|Legendary core]]&lt;br /&gt;
|-&lt;br /&gt;
|Peerless or higher || High-Grade + [[Items#Equipment Cores|Peerless core]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Shade armor, Power armor, Phase armor and Force Shield will give 5 armor cores, all other legendary and peerless equipment will give 1 core.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Any currently slotted equipment cannot be salvaged even if it is [[locked|unlocked]]. This applies across all [[Character_Menu#Equipment|equip sets]] on each [[persona]].&lt;br /&gt;
&lt;br /&gt;
===Salvaged Remains===&lt;br /&gt;
In addition to the extracted materials, salvaging will provide the player with the salvaged remains; this is the original equipment with the &amp;quot;Salvaged&amp;quot; condition applied. &lt;br /&gt;
*Salvaged equipment has a durability of 0.0%&lt;br /&gt;
&lt;br /&gt;
The remains are set be sold to the bazaar by default during the salvage process. They can instrad be add to the player&#039;s equipment inventory by clicking &amp;quot;Sell Salvaged Equipment&amp;quot; to deselct the option.&lt;br /&gt;
*Salvaged equipment sold as remains can be bought back from the [[bazaar]] by the salvager for up to 24 hours after it was salvaged.&lt;br /&gt;
&lt;br /&gt;
Salvaged reamins can be restored by repairing the equipment to full condition like normal in the armory.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:First_Dawn.png&amp;diff=64802</id>
		<title>File:First Dawn.png</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:First_Dawn.png&amp;diff=64802"/>
		<updated>2026-07-16T03:55:42Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: First &amp;quot;Dawn of a New Day&amp;quot; message new players will receive.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
First &amp;quot;Dawn of a New Day&amp;quot; message new players will receive.&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:HV_v91_Welcome_Message.png&amp;diff=64801</id>
		<title>File:HV v91 Welcome Message.png</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:HV_v91_Welcome_Message.png&amp;diff=64801"/>
		<updated>2026-07-16T03:52:07Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: HentaiVerse landing page prior to log in or account registration.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
HentaiVerse landing page prior to log in or account registration.&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Scripts_%26_Tools&amp;diff=64753</id>
		<title>Scripts &amp; Tools</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Scripts_%26_Tools&amp;diff=64753"/>
		<updated>2026-07-08T01:22:03Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; Scripts on this page may be out of date. If any script is unmaintained and no longer works, a link directs to an old version, or version numbers are incorrect, please inform a wiki creator to remove or update it by posting in this [https://forums.e-hentai.org/index.php?showtopic=47834 thread]&amp;lt;/span&amp;gt;&lt;br /&gt;
==Intro==&lt;br /&gt;
*Browsers may require script managing plugins.&lt;br /&gt;
**[[Image:Firefox.png]] Firefox: [https://addons.mozilla.org/en-US/firefox/addon/tampermonkey/ Tampermonkey].&lt;br /&gt;
**[[Image:Chrome.png]] Chrome: [https://tampermonkey.net/ Tampermonkey]. Alternatively go to &#039;&#039;Tools -&amp;gt; Extension&#039;&#039; and drop the script directly into that screen (chrome://extensions).&lt;br /&gt;
**[[Image:Opera.png]] Opera: [https://addons.opera.com/extensions/details/violent-monkey/ Violentmonkey].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please do not PM the producers of these scripts for updates, especially after HV patch releases.&#039;&#039;&#039;&lt;br /&gt;
*For the best performance and full compatibility in Hentaiverse, use the Custom Font Engine (Hentaiverse Menu: Character -&amp;gt; [[Settings]]).&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
&#039;&#039;&#039;These are third-party scripts. There are no guarantees they will work for every system or be updated promptly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Source&lt;br /&gt;
!Last updated&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
===[[Forums]] and [[Galleries]]===&lt;br /&gt;
&amp;lt;div id=&amp;quot;Forum and E-Hentai related&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=Forums and E-Hentai&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Color coding || Color code and simplified BBCode. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=29703&amp;amp;view=findpost&amp;amp;p=1827065] || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Forum Style (CSS) || Hides the forum header and collapses posts. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2684959] / [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2632826] || N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===HentaiVerse===&lt;br /&gt;
&lt;br /&gt;
 Some of these scripts are composed of other smaller ones: this means that theorically there is no need to install the below-mentioned ones. These are still listed for users who don&#039;t want to use the comprehensive versions and prefer to add only specific features.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====General Interface====&lt;br /&gt;
|-&lt;br /&gt;
|HV dark theme || Custom CSS userstyle. || [https://forums.e-hentai.org/index.php?showtopic=29703&amp;amp;view=findpost&amp;amp;p=4926725 v1.1] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | boulay&#039;s CSS || A collection of CSS userstyles to mod your HV interface in many ways. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=163708&amp;amp;view=findpost&amp;amp;p=3092410 various] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | decondelite fixes: decondelite fixed some of the broken ones. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4961105 various] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV Chinese Translation || Offers user a Chinese interface (both traditional and simplified). || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=189266&amp;amp;view=findpost&amp;amp;p=4332866 2017-10-03] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV Navbar Same Tab || Opens all HV links on EH navbar on the same tab, rather than opening a new one || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=5020010 v0.1.1] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|DarkNight Themes || Custom CSS userstyles. One for the hentaiverse and one for the rest of the website, basically a site-wide night mode. || [https://forums.e-hentai.org/index.php?showtopic=220100 v1.0] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; | jpx&lt;br /&gt;
|Manually triggered per round auto-battler, auto-battle ruleset manager &amp;amp; creation tool, and Battle Statistics tracker. || [https://forums.e-hentai.org/index.php?showtopic=290507 v2026.07.06] || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
|Monsterbation || &#039;&#039;&#039;All-purpose hovering script. For melees and mages, with a bunch of extra functions&#039;&#039;&#039;. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=211039&amp;amp;view=findpost&amp;amp;p=6880321 v1.4.1.3] || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
|HVSTAT || Package of combat alerts, combat log adjustments, and statistical tracking. || [https://forums.e-hentai.org/index.php?showtopic=79552 v5.7.1] || HV 0.86&lt;br /&gt;
|- &lt;br /&gt;
|Battle Stats EX || Another tool for statistical tracking. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=5335400 v1.5] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HVRed || Adds a RE Timer on forum and galleries || [https://forums.e-hentai.org/index.php?showtopic=209815 v1.0.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|CountdownTimerRE || Adds a countdown timer for the Random Encounter event on E-Hentai.org and its subdomains || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4741026 v0.1.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV_REDifficulty || Warns you if the difficulty you&#039;re playing REs differs from a specified one || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=5020010 v0.5] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====[[Items]] &amp;amp; [[Equipment]]====&lt;br /&gt;
|-&lt;br /&gt;
|Track Drops || Tracks and display drops by clicking on the stamina logo. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4886135 2017-06-25] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Easy Shop || Helps you manage your shop, with graphic layouts. || [https://forums.e-hentai.org/index.php?showtopic=203768 Alpha+3] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Forge Optimizers + Cost Calculators || A set of Excel spreadsheets to predict the rolls of your stats when forged and how much this will cost you. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4790550 v1.2.0] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Smart Search || Adds advanced search to your forum page. || [https://forums.e-hentai.org/index.php?showtopic=211111 v1.3.4] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Mage Score || Calculates magic score for a gear. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4941626 v2.0.3.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Last IW || Allows you to quickly recall the last IW done. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4943855 v1.6] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV Hightlight Equipment || Adds colored formatting to your equip lists. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=189266&amp;amp;view=findpost&amp;amp;p=4332866 2017-10-03] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Sort || Organizes your items by date. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=208056&amp;amp;view=findpost&amp;amp;p=4945377 v0.82.5] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Shrine Filter || Lets you decide what should be hidden from Shrine list || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4827264 v0.2.1] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Live Percentile Ranges || The evolution of Equip Comparison, allows you to discover the quality of your gear by comparing its stats with a database of known ranges || [https://forums.e-hentai.org/index.php?showtopic=212481 v1.1.0] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV Chart || Allows you to graphically visualize the stats of your gear, and eventually to compare them with another one || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4933308 v0.6] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Monster Lab====&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | CrunkJuice&lt;br /&gt;
| &#039;&#039;&#039;Adds numbers on mobs, searches monster database and more.&#039;&#039;&#039; Includes: || [https://forums.e-hentai.org/index.php?showtopic=211039 v1.2.1.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Monster Lab numbers: displays Morale and Hunger values on Monster Lab || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4883182 v1.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Smart Monster Lab || Revamps the Monster Lab interface. Shows various information of the monsters and allows quick interactions with the monsters within the same page. Interface can be sorted, filtered, and modified to the user&#039;s preference. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4911412 v2.0.13c] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====MoogleMail====&lt;br /&gt;
|-&lt;br /&gt;
|Moogle Manager || Advanced MoogleMail management: search, filter, bookmarks... || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=5021844 v1.0.4] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Comprehensive management tools====&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;6&amp;quot; | HV Utils &lt;br /&gt;
| &#039;&#039;&#039;All-purpose out-of-battle tool, enhancing almost every element of HV.&#039;&#039;&#039; Includes: || [https://forums.e-hentai.org/index.php?showtopic=211883 v4.2.3] || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Equip shop: Locks good equipment, optimizes sale or salvage for other equipment ||  || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | RE: Catches Random Encounters from everywhere. ||  || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Equip Highlighter: adds colored formatting to your equip lists. || || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Shrine: Bulk shrine, and prevents you from shrining figurines etc. ||  || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Inline Changer: enable user to change the difficulty, equip set and persona from the top bar. |||| HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;8&amp;quot; | HV Toolbox &lt;br /&gt;
&#039;&#039;&#039;Partial Function with HV 0.91&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;All-purpose tool to organize your shop, [[MoogleMail]] and [[Shrine]].&#039;&#039;&#039; Includes: || [https://forums.e-hentai.org/index.php?showtopic=209070 v1.0.14] || HV 0.89&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | RE Same Tab: prevents RE links from opening a new window. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4906733 v1.0] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Equip Highlighter: adds colored formatting to your equip lists. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4923788 v1.0.1] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Unshrinable Figurines: prevents you from shrining figurines. || [https://forums.e-hentai.org/index.php?showtopic=209070&amp;amp;view=findpost&amp;amp;p=4940087 v1.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Inline Difficulty Changer: enable user to change the difficulty in the stats bar. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4927339 2017-06-24] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Random Encounter Timer: tracks when the next [[Random Encounter]]/[[Dawn of a New Day]] is due. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4886135 v1.3.4.6] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Making New HentaiVerse Scripts &amp;amp; Tools&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Making Scripts &amp;amp; Tools==&lt;br /&gt;
Players are free to make new scripts for purposes such as making modifications and additions to the UI or changing key mappings and controls in general.&lt;br /&gt;
&lt;br /&gt;
===Forbidden Actions===&lt;br /&gt;
&lt;br /&gt;
Starting from Isekai 2025 Season 2, rules regarding automated play have been revised for both the main mode (Persistent) and [[Isekai]]. Note that the following behaviors are still forbidden:&lt;br /&gt;
*Fully automated/unattended play, such as &#039;&#039;&#039;both&#039;&#039;&#039; automatically playing &#039;&#039;&#039;and&#039;&#039;&#039; automatically advancing battles between rounds, or automatically starting new battles.&lt;br /&gt;
**In other words, scripts that clear multiple battles without &#039;&#039;&#039;ANY&#039;&#039;&#039; manual inputs from the player are still disallowed.&lt;br /&gt;
*Anything that allows a player to collect benefits from HV without their input. (Example: automatic monster feeding.)&lt;br /&gt;
*Any kind of attempts to automate the RiddleMaster in any way, including scripts that automatically scrape riddles for the purposes of machine learning.&lt;br /&gt;
&lt;br /&gt;
[[Image:Point.png]] &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Any script used to do ANY of the above mentioned inside the [[HentaiVerse]] is still strictly forbidden. Offenders will be fully [[banned]].&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[HentaiVerse Hotkeys]]&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?showtopic=243546 Approved HentaiVerse Scripts]&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?showtopic=199743 Non-HV scripts forum thread]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]] [[Category:Sporadic Updates]]&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Scripts_%26_Tools&amp;diff=64752</id>
		<title>Scripts &amp; Tools</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Scripts_%26_Tools&amp;diff=64752"/>
		<updated>2026-07-08T01:02:36Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; Scripts on this page may be out of date. If any script is unmaintained and no longer works, a link directs to an old version, or version numbers are incorrect, please inform a wiki creator to remove or update it by posting in this [https://forums.e-hentai.org/index.php?showtopic=47834 thread]&amp;lt;/span&amp;gt;&lt;br /&gt;
==Intro==&lt;br /&gt;
*Browsers may require script managing plugins.&lt;br /&gt;
**[[Image:Firefox.png]] Firefox: [https://addons.mozilla.org/en-US/firefox/addon/tampermonkey/ Tampermonkey].&lt;br /&gt;
**[[Image:Chrome.png]] Chrome: [https://tampermonkey.net/ Tampermonkey]. Alternatively go to &#039;&#039;Tools -&amp;gt; Extension&#039;&#039; and drop the script directly into that screen (chrome://extensions).&lt;br /&gt;
**[[Image:Opera.png]] Opera: [https://addons.opera.com/extensions/details/violent-monkey/ Violentmonkey].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please do not PM the producers of these scripts for updates, especially after HV patch releases.&#039;&#039;&#039;&lt;br /&gt;
*For the best performance and full compatibility in Hentaiverse, use the Custom Font Engine (Hentaiverse Menu: Character -&amp;gt; [[Settings]]).&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
&#039;&#039;&#039;These are third-party scripts. There are no guarantees they will work for every system or be updated promptly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Source&lt;br /&gt;
!Last updated&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
===[[Forums]] and [[Galleries]]===&lt;br /&gt;
&amp;lt;div id=&amp;quot;Forum and E-Hentai related&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=Forums and E-Hentai&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Color coding || Color code and simplified BBCode. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=29703&amp;amp;view=findpost&amp;amp;p=1827065] || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Forum Style (CSS) || Hides the forum header and collapses posts. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2684959] / [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2632826] || N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===HentaiVerse===&lt;br /&gt;
&lt;br /&gt;
 Some of these scripts are composed of other smaller ones: this means that theorically there is no need to install the below-mentioned ones. These are still listed for users who don&#039;t want to use the comprehensive versions and prefer to add only specific features.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====General Interface====&lt;br /&gt;
|-&lt;br /&gt;
|HV dark theme || Custom CSS userstyle. || [https://forums.e-hentai.org/index.php?showtopic=29703&amp;amp;view=findpost&amp;amp;p=4926725 v1.1] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | boulay&#039;s CSS || A collection of CSS userstyles to mod your HV interface in many ways. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=163708&amp;amp;view=findpost&amp;amp;p=3092410 various] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | decondelite fixes: decondelite fixed some of the broken ones. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4961105 various] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV Chinese Translation || Offers user a Chinese interface (both traditional and simplified). || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=189266&amp;amp;view=findpost&amp;amp;p=4332866 2017-10-03] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV Navbar Same Tab || Opens all HV links on EH navbar on the same tab, rather than opening a new one || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=5020010 v0.1.1] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|DarkNight Themes || Custom CSS userstyles. One for the hentaiverse and one for the rest of the website, basically a site-wide night mode. || [https://forums.e-hentai.org/index.php?showtopic=220100 v1.0] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Monsterbation&lt;br /&gt;
| &#039;&#039;&#039;All-purpose hovering script. For melees and mages, with a bunch of extra functions&#039;&#039;&#039;. Includes: || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=211039&amp;amp;view=findpost&amp;amp;p=6880321 v1.4.1.3] || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
|HVSTAT || Package of combat alerts, combat log adjustments, and statistical tracking. || [https://forums.e-hentai.org/index.php?showtopic=79552 v5.7.1] || HV 0.86&lt;br /&gt;
|- &lt;br /&gt;
|Battle Stats EX || Another tool for statistical tracking. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=5335400 v1.5] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HVRed || Adds a RE Timer on forum and galleries || [https://forums.e-hentai.org/index.php?showtopic=209815 v1.0.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|CountdownTimerRE || Adds a countdown timer for the Random Encounter event on E-Hentai.org and its subdomains || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4741026 v0.1.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV_REDifficulty || Warns you if the difficulty you&#039;re playing REs differs from a specified one || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=5020010 v0.5] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====[[Items]] &amp;amp; [[Equipment]]====&lt;br /&gt;
|-&lt;br /&gt;
|Track Drops || Tracks and display drops by clicking on the stamina logo. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4886135 2017-06-25] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Easy Shop || Helps you manage your shop, with graphic layouts. || [https://forums.e-hentai.org/index.php?showtopic=203768 Alpha+3] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Forge Optimizers + Cost Calculators || A set of Excel spreadsheets to predict the rolls of your stats when forged and how much this will cost you. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4790550 v1.2.0] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Smart Search || Adds advanced search to your forum page. || [https://forums.e-hentai.org/index.php?showtopic=211111 v1.3.4] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Mage Score || Calculates magic score for a gear. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4941626 v2.0.3.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Last IW || Allows you to quickly recall the last IW done. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4943855 v1.6] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV Hightlight Equipment || Adds colored formatting to your equip lists. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=189266&amp;amp;view=findpost&amp;amp;p=4332866 2017-10-03] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Sort || Organizes your items by date. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=208056&amp;amp;view=findpost&amp;amp;p=4945377 v0.82.5] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Shrine Filter || Lets you decide what should be hidden from Shrine list || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4827264 v0.2.1] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Live Percentile Ranges || The evolution of Equip Comparison, allows you to discover the quality of your gear by comparing its stats with a database of known ranges || [https://forums.e-hentai.org/index.php?showtopic=212481 v1.1.0] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV Chart || Allows you to graphically visualize the stats of your gear, and eventually to compare them with another one || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4933308 v0.6] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Monster Lab====&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | CrunkJuice&lt;br /&gt;
| &#039;&#039;&#039;Adds numbers on mobs, searches monster database and more.&#039;&#039;&#039; Includes: || [https://forums.e-hentai.org/index.php?showtopic=211039 v1.2.1.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Monster Lab numbers: displays Morale and Hunger values on Monster Lab || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4883182 v1.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Smart Monster Lab || Revamps the Monster Lab interface. Shows various information of the monsters and allows quick interactions with the monsters within the same page. Interface can be sorted, filtered, and modified to the user&#039;s preference. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4911412 v2.0.13c] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====MoogleMail====&lt;br /&gt;
|-&lt;br /&gt;
|Moogle Manager || Advanced MoogleMail management: search, filter, bookmarks... || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=5021844 v1.0.4] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Comprehensive management tools====&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;6&amp;quot; | HV Utils &lt;br /&gt;
| &#039;&#039;&#039;All-purpose out-of-battle tool, enhancing almost every element of HV.&#039;&#039;&#039; Includes: || [https://forums.e-hentai.org/index.php?showtopic=211883 v4.2.3] || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Equip shop: Locks good equipment, optimizes sale or salvage for other equipment ||  || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | RE: Catches Random Encounters from everywhere. ||  || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Equip Highlighter: adds colored formatting to your equip lists. || || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Shrine: Bulk shrine, and prevents you from shrining figurines etc. ||  || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Inline Changer: enable user to change the difficulty, equip set and persona from the top bar. |||| HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;8&amp;quot; | HV Toolbox &lt;br /&gt;
&#039;&#039;&#039;Partial Function with HV 0.91&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;All-purpose tool to organize your shop, [[MoogleMail]] and [[Shrine]].&#039;&#039;&#039; Includes: || [https://forums.e-hentai.org/index.php?showtopic=209070 v1.0.14] || HV 0.89&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | RE Same Tab: prevents RE links from opening a new window. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4906733 v1.0] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Equip Highlighter: adds colored formatting to your equip lists. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4923788 v1.0.1] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Unshrinable Figurines: prevents you from shrining figurines. || [https://forums.e-hentai.org/index.php?showtopic=209070&amp;amp;view=findpost&amp;amp;p=4940087 v1.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Inline Difficulty Changer: enable user to change the difficulty in the stats bar. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4927339 2017-06-24] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Random Encounter Timer: tracks when the next [[Random Encounter]]/[[Dawn of a New Day]] is due. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4886135 v1.3.4.6] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Making New HentaiVerse Scripts &amp;amp; Tools&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Making Scripts &amp;amp; Tools==&lt;br /&gt;
Players are free to make new scripts for purposes such as making modifications and additions to the UI or changing key mappings and controls in general.&lt;br /&gt;
&lt;br /&gt;
===Forbidden Actions===&lt;br /&gt;
&lt;br /&gt;
Starting from Isekai 2025 Season 2, rules regarding automated play have been revised for both the main mode (Persistent) and [[Isekai]]. Note that the following behaviors are still forbidden:&lt;br /&gt;
*Fully automated/unattended play, such as &#039;&#039;&#039;both&#039;&#039;&#039; automatically playing &#039;&#039;&#039;and&#039;&#039;&#039; automatically advancing battles between rounds, or automatically starting new battles.&lt;br /&gt;
**In other words, scripts that clear multiple battles without &#039;&#039;&#039;ANY&#039;&#039;&#039; manual inputs from the player are still disallowed.&lt;br /&gt;
*Anything that allows a player to collect benefits from HV without their input. (Example: automatic monster feeding.)&lt;br /&gt;
*Any kind of attempts to automate the RiddleMaster in any way, including scripts that automatically scrape riddles for the purposes of machine learning.&lt;br /&gt;
&lt;br /&gt;
[[Image:Point.png]] &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Any script used to do ANY of the above mentioned inside the [[HentaiVerse]] is still strictly forbidden. Offenders will be fully [[banned]].&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[HentaiVerse Hotkeys]]&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?showtopic=243546 Approved HentaiVerse Scripts]&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?showtopic=199743 Non-HV scripts forum thread]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]] [[Category:Sporadic Updates]]&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Scripts_%26_Tools&amp;diff=64751</id>
		<title>Scripts &amp; Tools</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Scripts_%26_Tools&amp;diff=64751"/>
		<updated>2026-07-08T00:51:19Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; Scripts on this page may be out of date. If any script is unmaintained and no longer works, a link directs to an old version, or version numbers are incorrect, please inform a wiki creator to remove or update it by posting in this [https://forums.e-hentai.org/index.php?showtopic=47834 thread]&amp;lt;/span&amp;gt;&lt;br /&gt;
==Intro==&lt;br /&gt;
*Browsers may require script managing plugins.&lt;br /&gt;
**[[Image:Firefox.png]] Firefox: [https://addons.mozilla.org/en-US/firefox/addon/tampermonkey/ Tampermonkey].&lt;br /&gt;
**[[Image:Chrome.png]] Chrome: [https://tampermonkey.net/ Tampermonkey]. Alternatively go to &#039;&#039;Tools -&amp;gt; Extension&#039;&#039; and drop the script directly into that screen (chrome://extensions).&lt;br /&gt;
**[[Image:Opera.png]] Opera: [https://addons.opera.com/extensions/details/violent-monkey/ Violentmonkey].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please do not PM the producers of these scripts for updates, especially after HV patch releases.&#039;&#039;&#039;&lt;br /&gt;
*For the best performance and full compatibility in Hentaiverse, use the Custom Font Engine (Hentaiverse Menu: Character -&amp;gt; [[Settings]]).&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
&#039;&#039;&#039;These are third-party scripts. There are no guarantees they will work for every system or be updated promptly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Source&lt;br /&gt;
!Last updated&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
===[[Forums]] and [[Galleries]]===&lt;br /&gt;
&amp;lt;div id=&amp;quot;Forum and E-Hentai related&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=Forums and E-Hentai&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Color coding || Color code and simplified BBCode. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=29703&amp;amp;view=findpost&amp;amp;p=1827065] || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Forum Style (CSS) || Hides the forum header and collapses posts. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2684959] / [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2632826] || N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===HentaiVerse===&lt;br /&gt;
&lt;br /&gt;
 Some of these scripts are composed of other smaller ones: this means that theorically there is no need to install the below-mentioned ones. These are still listed for users who don&#039;t want to use the comprehensive versions and prefer to add only specific features.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====General Interface====&lt;br /&gt;
|-&lt;br /&gt;
|HV dark theme || Custom CSS userstyle. || [https://forums.e-hentai.org/index.php?showtopic=29703&amp;amp;view=findpost&amp;amp;p=4926725 v1.1] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | boulay&#039;s CSS || A collection of CSS userstyles to mod your HV interface in many ways. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=163708&amp;amp;view=findpost&amp;amp;p=3092410 various] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | decondelite fixes: decondelite fixed some of the broken ones. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4961105 various] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV Chinese Translation || Offers user a Chinese interface (both traditional and simplified). || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=189266&amp;amp;view=findpost&amp;amp;p=4332866 2017-10-03] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV Navbar Same Tab || Opens all HV links on EH navbar on the same tab, rather than opening a new one || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=5020010 v0.1.1] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|DarkNight Themes || Custom CSS userstyles. One for the hentaiverse and one for the rest of the website, basically a site-wide night mode. || [https://forums.e-hentai.org/index.php?showtopic=220100 v1.0] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Monsterbation&lt;br /&gt;
| &#039;&#039;&#039;All-purpose hovering script. For melees and mages, with a bunch of extra functions&#039;&#039;&#039;. Includes: || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=211039&amp;amp;view=findpost&amp;amp;p=6880321 v1.4.1.3] || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
|HVSTAT || Package of combat alerts, combat log adjustments, and statistical tracking. || [https://forums.e-hentai.org/index.php?showtopic=79552 v5.7.1] || HV 0.86&lt;br /&gt;
|- &lt;br /&gt;
|Battle Stats EX || Another tool for statistical tracking. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4895080 v1.5] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HVRed || Adds a RE Timer on forum and galleries || [https://forums.e-hentai.org/index.php?showtopic=209815 v1.0.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|CountdownTimerRE || Adds a countdown timer for the Random Encounter event on E-Hentai.org and its subdomains || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4741026 v0.1.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV_REDifficulty || Warns you if the difficulty you&#039;re playing REs differs from a specified one || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=5020010 v0.5] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====[[Items]] &amp;amp; [[Equipment]]====&lt;br /&gt;
|-&lt;br /&gt;
|Track Drops || Tracks and display drops by clicking on the stamina logo. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4886135 2017-06-25] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Easy Shop || Helps you manage your shop, with graphic layouts. || [https://forums.e-hentai.org/index.php?showtopic=203768 Alpha+3] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Forge Optimizers + Cost Calculators || A set of Excel spreadsheets to predict the rolls of your stats when forged and how much this will cost you. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4790550 v1.2.0] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Smart Search || Adds advanced search to your forum page. || [https://forums.e-hentai.org/index.php?showtopic=211111 v1.3.4] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Mage Score || Calculates magic score for a gear. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4941626 v2.0.3.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Last IW || Allows you to quickly recall the last IW done. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4943855 v1.6] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV Hightlight Equipment || Adds colored formatting to your equip lists. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=189266&amp;amp;view=findpost&amp;amp;p=4332866 2017-10-03] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Sort || Organizes your items by date. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=208056&amp;amp;view=findpost&amp;amp;p=4945377 v0.82.5] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Shrine Filter || Lets you decide what should be hidden from Shrine list || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4827264 v0.2.1] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Live Percentile Ranges || The evolution of Equip Comparison, allows you to discover the quality of your gear by comparing its stats with a database of known ranges || [https://forums.e-hentai.org/index.php?showtopic=212481 v1.1.0] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV Chart || Allows you to graphically visualize the stats of your gear, and eventually to compare them with another one || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4933308 v0.6] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Monster Lab====&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | CrunkJuice&lt;br /&gt;
| &#039;&#039;&#039;Adds numbers on mobs, searches monster database and more.&#039;&#039;&#039; Includes: || [https://forums.e-hentai.org/index.php?showtopic=211039 v1.2.1.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Monster Lab numbers: displays Morale and Hunger values on Monster Lab || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4883182 v1.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Smart Monster Lab || Revamps the Monster Lab interface. Shows various information of the monsters and allows quick interactions with the monsters within the same page. Interface can be sorted, filtered, and modified to the user&#039;s preference. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4911412 v2.0.13c] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====MoogleMail====&lt;br /&gt;
|-&lt;br /&gt;
|Moogle Manager || Advanced MoogleMail management: search, filter, bookmarks... || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=5021844 v1.0.4] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Comprehensive management tools====&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;6&amp;quot; | HV Utils &lt;br /&gt;
| &#039;&#039;&#039;All-purpose out-of-battle tool, enhancing almost every element of HV.&#039;&#039;&#039; Includes: || [https://forums.e-hentai.org/index.php?showtopic=211883 v4.2.3] || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Equip shop: Locks good equipment, optimizes sale or salvage for other equipment ||  || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | RE: Catches Random Encounters from everywhere. ||  || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Equip Highlighter: adds colored formatting to your equip lists. || || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Shrine: Bulk shrine, and prevents you from shrining figurines etc. ||  || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Inline Changer: enable user to change the difficulty, equip set and persona from the top bar. |||| HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;8&amp;quot; | HV Toolbox &lt;br /&gt;
&#039;&#039;&#039;Partial Function with HV 0.91&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;All-purpose tool to organize your shop, [[MoogleMail]] and [[Shrine]].&#039;&#039;&#039; Includes: || [https://forums.e-hentai.org/index.php?showtopic=209070 v1.0.14] || HV 0.89&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | RE Same Tab: prevents RE links from opening a new window. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4906733 v1.0] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Equip Highlighter: adds colored formatting to your equip lists. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4923788 v1.0.1] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Unshrinable Figurines: prevents you from shrining figurines. || [https://forums.e-hentai.org/index.php?showtopic=209070&amp;amp;view=findpost&amp;amp;p=4940087 v1.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Inline Difficulty Changer: enable user to change the difficulty in the stats bar. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4927339 2017-06-24] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Random Encounter Timer: tracks when the next [[Random Encounter]]/[[Dawn of a New Day]] is due. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4886135 v1.3.4.6] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Making New HentaiVerse Scripts &amp;amp; Tools&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Making Scripts &amp;amp; Tools==&lt;br /&gt;
Players are free to make new scripts for purposes such as making modifications and additions to the UI or changing key mappings and controls in general.&lt;br /&gt;
&lt;br /&gt;
===Forbidden Actions===&lt;br /&gt;
&lt;br /&gt;
Starting from Isekai 2025 Season 2, rules regarding automated play have been revised for both the main mode (Persistent) and [[Isekai]]. Note that the following behaviors are still forbidden:&lt;br /&gt;
*Fully automated/unattended play, such as &#039;&#039;&#039;both&#039;&#039;&#039; automatically playing &#039;&#039;&#039;and&#039;&#039;&#039; automatically advancing battles between rounds, or automatically starting new battles.&lt;br /&gt;
**In other words, scripts that clear multiple battles without &#039;&#039;&#039;ANY&#039;&#039;&#039; manual inputs from the player are still disallowed.&lt;br /&gt;
*Anything that allows a player to collect benefits from HV without their input. (Example: automatic monster feeding.)&lt;br /&gt;
*Any kind of attempts to automate the RiddleMaster in any way, including scripts that automatically scrape riddles for the purposes of machine learning.&lt;br /&gt;
&lt;br /&gt;
[[Image:Point.png]] &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Any script used to do ANY of the above mentioned inside the [[HentaiVerse]] is still strictly forbidden. Offenders will be fully [[banned]].&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[HentaiVerse Hotkeys]]&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?showtopic=243546 Approved HentaiVerse Scripts]&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?showtopic=199743 Non-HV scripts forum thread]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]] [[Category:Sporadic Updates]]&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Scripts_%26_Tools&amp;diff=64750</id>
		<title>Scripts &amp; Tools</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Scripts_%26_Tools&amp;diff=64750"/>
		<updated>2026-07-08T00:50:57Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; Scripts on this page may be out of date. If any script is unmaintained and no longer works, a link directs to an old version, or version numbers are incorrect, please inform a wiki creator to remove or update it by posting in this [https://forums.e-hentai.org/index.php?showtopic=47834 thread]&amp;lt;/span&amp;gt;&lt;br /&gt;
==Intro==&lt;br /&gt;
*Browsers may require script managing plugins.&lt;br /&gt;
**[[Image:Firefox.png]] Firefox: [https://addons.mozilla.org/en-US/firefox/addon/tampermonkey/ Tampermonkey].&lt;br /&gt;
**[[Image:Chrome.png]] Chrome: [https://tampermonkey.net/ Tampermonkey]. Alternatively go to &#039;&#039;Tools -&amp;gt; Extension&#039;&#039; and drop the script directly into that screen (chrome://extensions).&lt;br /&gt;
**[[Image:Opera.png]] Opera: [https://addons.opera.com/extensions/details/violent-monkey/ Violentmonkey].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please do not PM the producers of these scripts for updates, especially after HV patch releases.&#039;&#039;&#039;&lt;br /&gt;
*For the best performance and full compatibility in Hentaiverse, use the Custom Font Engine (Hentaiverse Menu: Character -&amp;gt; [[Settings]]).&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
&#039;&#039;&#039;These are third-party scripts. There are no guarantees they will work for every system or be updated promptly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Source&lt;br /&gt;
!Last updated&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
===[[Forums]] and [[Galleries]]===&lt;br /&gt;
&amp;lt;div id=&amp;quot;Forum and E-Hentai related&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=Forums and E-Hentai&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Color coding || Color code and simplified BBCode. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=29703&amp;amp;view=findpost&amp;amp;p=1827065] || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Forum Style (CSS) || Hides the forum header and collapses posts. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2684959] / [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2632826] || N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===HentaiVerse===&lt;br /&gt;
&lt;br /&gt;
 Some of these scripts are composed of other smaller ones: this means that theorically there is no need to install the below-mentioned ones. These are still listed for users who don&#039;t want to use the comprehensive versions and prefer to add only specific features.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====General Interface====&lt;br /&gt;
|-&lt;br /&gt;
|HV dark theme || Custom CSS userstyle. || [https://forums.e-hentai.org/index.php?showtopic=29703&amp;amp;view=findpost&amp;amp;p=4926725 v1.1] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | boulay&#039;s CSS || A collection of CSS userstyles to mod your HV interface in many ways. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=163708&amp;amp;view=findpost&amp;amp;p=3092410 various] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | decondelite fixes: decondelite fixed some of the broken ones. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4961105 various] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV Chinese Translation || Offers user a Chinese interface (both traditional and simplified). || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=189266&amp;amp;view=findpost&amp;amp;p=4332866 2017-10-03] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV Navbar Same Tab || Opens all HV links on EH navbar on the same tab, rather than opening a new one || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=5020010 v0.1.1] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|DarkNight Themes || Custom CSS userstyles. One for the hentaiverse and one for the rest of the website, basically a site-wide night mode. || [https://forums.e-hentai.org/index.php?showtopic=220100 v1.0] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;4&amp;quot; | Monsterbation&lt;br /&gt;
| &#039;&#039;&#039;All-purpose hovering script. For melees and mages, with a bunch of extra functions&#039;&#039;&#039;. Includes: || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=211039&amp;amp;view=findpost&amp;amp;p=6880321 v1.4.1.3] || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
|HVSTAT || Package of combat alerts, combat log adjustments, and statistical tracking. || [https://forums.e-hentai.org/index.php?showtopic=79552 v5.7.1] || HV 0.86&lt;br /&gt;
|- &lt;br /&gt;
|Battle Stats EX || Another tool for statistical tracking. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4895080 v1.5] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HVRed || Adds a RE Timer on forum and galleries || [https://forums.e-hentai.org/index.php?showtopic=209815 v1.0.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|CountdownTimerRE || Adds a countdown timer for the Random Encounter event on E-Hentai.org and its subdomains || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4741026 v0.1.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV_REDifficulty || Warns you if the difficulty you&#039;re playing REs differs from a specified one || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=5020010 v0.5] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====[[Items]] &amp;amp; [[Equipment]]====&lt;br /&gt;
|-&lt;br /&gt;
|Track Drops || Tracks and display drops by clicking on the stamina logo. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4886135 2017-06-25] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Easy Shop || Helps you manage your shop, with graphic layouts. || [https://forums.e-hentai.org/index.php?showtopic=203768 Alpha+3] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Forge Optimizers + Cost Calculators || A set of Excel spreadsheets to predict the rolls of your stats when forged and how much this will cost you. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4790550 v1.2.0] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Smart Search || Adds advanced search to your forum page. || [https://forums.e-hentai.org/index.php?showtopic=211111 v1.3.4] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Mage Score || Calculates magic score for a gear. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4941626 v2.0.3.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Last IW || Allows you to quickly recall the last IW done. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4943855 v1.6] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV Hightlight Equipment || Adds colored formatting to your equip lists. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=189266&amp;amp;view=findpost&amp;amp;p=4332866 2017-10-03] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Sort || Organizes your items by date. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=208056&amp;amp;view=findpost&amp;amp;p=4945377 v0.82.5] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Shrine Filter || Lets you decide what should be hidden from Shrine list || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4827264 v0.2.1] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Live Percentile Ranges || The evolution of Equip Comparison, allows you to discover the quality of your gear by comparing its stats with a database of known ranges || [https://forums.e-hentai.org/index.php?showtopic=212481 v1.1.0] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV Chart || Allows you to graphically visualize the stats of your gear, and eventually to compare them with another one || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4933308 v0.6] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Monster Lab====&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | CrunkJuice&lt;br /&gt;
| &#039;&#039;&#039;Adds numbers on mobs, searches monster database and more.&#039;&#039;&#039; Includes: || [https://forums.e-hentai.org/index.php?showtopic=211039 v1.2.1.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Monster Lab numbers: displays Morale and Hunger values on Monster Lab || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4883182 v1.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Smart Monster Lab || Revamps the Monster Lab interface. Shows various information of the monsters and allows quick interactions with the monsters within the same page. Interface can be sorted, filtered, and modified to the user&#039;s preference. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4911412 v2.0.13c] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====MoogleMail====&lt;br /&gt;
|-&lt;br /&gt;
|Moogle Manager || Advanced MoogleMail management: search, filter, bookmarks... || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=5021844 v1.0.4] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Comprehensive management tools====&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;6&amp;quot; | HV Utils &lt;br /&gt;
| &#039;&#039;&#039;All-purpose out-of-battle tool, enhancing almost every element of HV.&#039;&#039;&#039; Includes: || [https://forums.e-hentai.org/index.php?showtopic=211883 v4.2.3] || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Equip shop: Locks good equipment, optimizes sale or salvage for other equipment ||  || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | RE: Catches Random Encounters from everywhere. ||  || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Equip Highlighter: adds colored formatting to your equip lists. || || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Shrine: Bulk shrine, and prevents you from shrining figurines etc. ||  || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Inline Changer: enable user to change the difficulty, equip set and persona from the top bar. |||| HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;8&amp;quot; | HV Toolbox &lt;br /&gt;
&#039;&#039;&#039;Partial Function with HV 0.91&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;All-purpose tool to organize your shop, [[MoogleMail]] and [[Shrine]].&#039;&#039;&#039; Includes: || [https://forums.e-hentai.org/index.php?showtopic=209070 v1.0.14] || HV 0.89&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | RE Same Tab: prevents RE links from opening a new window. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4906733 v1.0] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Equip Highlighter: adds colored formatting to your equip lists. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4923788 v1.0.1] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Unshrinable Figurines: prevents you from shrining figurines. || [https://forums.e-hentai.org/index.php?showtopic=209070&amp;amp;view=findpost&amp;amp;p=4940087 v1.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Inline Difficulty Changer: enable user to change the difficulty in the stats bar. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4927339 2017-06-24] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Random Encounter Timer: tracks when the next [[Random Encounter]]/[[Dawn of a New Day]] is due. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4886135 v1.3.4.6] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Making New HentaiVerse Scripts &amp;amp; Tools&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Making Scripts &amp;amp; Tools==&lt;br /&gt;
Players are free to make new scripts for purposes such as making modifications and additions to the UI or changing key mappings and controls in general.&lt;br /&gt;
&lt;br /&gt;
===Forbidden Actions===&lt;br /&gt;
&lt;br /&gt;
Starting from Isekai 2025 Season 2, rules regarding automated play have been revised for both the main mode (Persistent) and [[Isekai]]. Note that the following behaviors are still forbidden:&lt;br /&gt;
*Fully automated/unattended play, such as &#039;&#039;&#039;both&#039;&#039;&#039; automatically playing &#039;&#039;&#039;and&#039;&#039;&#039; automatically advancing battles between rounds, or automatically starting new battles.&lt;br /&gt;
**In other words, scripts that clear multiple battles without &#039;&#039;&#039;ANY&#039;&#039;&#039; manual inputs from the player are still disallowed.&lt;br /&gt;
*Anything that allows a player to collect benefits from HV without their input. (Example: automatic monster feeding.)&lt;br /&gt;
*Any kind of attempts to automate the RiddleMaster in any way, including scripts that automatically scrape riddles for the purposes of machine learning.&lt;br /&gt;
&lt;br /&gt;
[[Image:Point.png]] &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Any script used to do ANY of the above mentioned inside the [[HentaiVerse]] is still strictly forbidden. Offenders will be fully [[banned]].&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[HentaiVerse Hotkeys]]&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?showtopic=243546 Approved HentaiVerse Scripts]&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?showtopic=199743 Non-HV scripts forum thread]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]] [[Category:Sporadic Updates]]&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Scripts_%26_Tools&amp;diff=64749</id>
		<title>Scripts &amp; Tools</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Scripts_%26_Tools&amp;diff=64749"/>
		<updated>2026-07-07T23:00:32Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: /* Comprehensive management tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; Scripts on this page may be out of date. If any script is unmaintained and no longer works, a link directs to an old version, or version numbers are incorrect, please inform a wiki creator to remove or update it by posting in this [https://forums.e-hentai.org/index.php?showtopic=47834 thread]&amp;lt;/span&amp;gt;&lt;br /&gt;
==Intro==&lt;br /&gt;
*Browsers may require script managing plugins.&lt;br /&gt;
**[[Image:Firefox.png]] Firefox: [https://addons.mozilla.org/en-US/firefox/addon/tampermonkey/ Tampermonkey].&lt;br /&gt;
**[[Image:Chrome.png]] Chrome: [https://tampermonkey.net/ Tampermonkey]. Alternatively go to &#039;&#039;Tools -&amp;gt; Extension&#039;&#039; and drop the script directly into that screen (chrome://extensions).&lt;br /&gt;
**[[Image:Opera.png]] Opera: [https://addons.opera.com/extensions/details/violent-monkey/ Violentmonkey].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please do not PM the producers of these scripts for updates, especially after HV patch releases.&#039;&#039;&#039;&lt;br /&gt;
*For the best performance and full compatibility in Hentaiverse, use the Custom Font Engine (Hentaiverse Menu: Character -&amp;gt; [[Settings]]).&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
&#039;&#039;&#039;These are third-party scripts. There are no guarantees they will work for every system or be updated promptly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Source&lt;br /&gt;
!Last updated&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
===[[Forums]] and [[Galleries]]===&lt;br /&gt;
&amp;lt;div id=&amp;quot;Forum and E-Hentai related&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=Forums and E-Hentai&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Color coding || Color code and simplified BBCode. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=29703&amp;amp;view=findpost&amp;amp;p=1827065] || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Forum Style (CSS) || Hides the forum header and collapses posts. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2684959] / [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2632826] || N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===HentaiVerse===&lt;br /&gt;
&lt;br /&gt;
 Some of these scripts are composed of other smaller ones: this means that theorically there is no need to install the below-mentioned ones. These are still listed for users who don&#039;t want to use the comprehensive versions and prefer to add only specific features.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====General Interface====&lt;br /&gt;
|-&lt;br /&gt;
|HV dark theme || Custom CSS userstyle. || [https://forums.e-hentai.org/index.php?showtopic=29703&amp;amp;view=findpost&amp;amp;p=4926725 v1.1] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | boulay&#039;s CSS || A collection of CSS userstyles to mod your HV interface in many ways. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=163708&amp;amp;view=findpost&amp;amp;p=3092410 various] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | decondelite fixes: decondelite fixed some of the broken ones. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4961105 various] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV Chinese Translation || Offers user a Chinese interface (both traditional and simplified). || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=189266&amp;amp;view=findpost&amp;amp;p=4332866 2017-10-03] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV Navbar Same Tab || Opens all HV links on EH navbar on the same tab, rather than opening a new one || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=5020010 v0.1.1] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|DarkNight Themes || Custom CSS userstyles. One for the hentaiverse and one for the rest of the website, basically a site-wide night mode. || [https://forums.e-hentai.org/index.php?showtopic=220100 v1.0] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;4&amp;quot; | Monsterbation&lt;br /&gt;
| &#039;&#039;&#039;All-purpose hovering script. For melees and mages, with a bunch of extra functions&#039;&#039;&#039;. Includes: || [https://forums.e-hentai.org/index.php?showtopic=211039 v1.2.3.5] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Riddle Limiter Plus: makes RiddleMaster choices clickable. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4886135 v1.2.2] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Confirmer: alerts when using Energy Drink or Flee. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4911692 v0.4] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Monster Letter To Number: replace Monster letter with number || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=5020662 v1.1] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HVSTAT || Package of combat alerts, combat log adjustments, and statistical tracking. || [https://forums.e-hentai.org/index.php?showtopic=79552 v5.7.1] || HV 0.86&lt;br /&gt;
|- &lt;br /&gt;
|Battle Stats EX || Another tool for statistical tracking. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4895080 v1.5] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HVRed || Adds a RE Timer on forum and galleries || [https://forums.e-hentai.org/index.php?showtopic=209815 v1.0.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|CountdownTimerRE || Adds a countdown timer for the Random Encounter event on E-Hentai.org and its subdomains || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4741026 v0.1.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV_REDifficulty || Warns you if the difficulty you&#039;re playing REs differs from a specified one || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=5020010 v0.5] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====[[Items]] &amp;amp; [[Equipment]]====&lt;br /&gt;
|-&lt;br /&gt;
|Track Drops || Tracks and display drops by clicking on the stamina logo. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4886135 2017-06-25] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Easy Shop || Helps you manage your shop, with graphic layouts. || [https://forums.e-hentai.org/index.php?showtopic=203768 Alpha+3] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Forge Optimizers + Cost Calculators || A set of Excel spreadsheets to predict the rolls of your stats when forged and how much this will cost you. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4790550 v1.2.0] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Smart Search || Adds advanced search to your forum page. || [https://forums.e-hentai.org/index.php?showtopic=211111 v1.3.4] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Mage Score || Calculates magic score for a gear. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4941626 v2.0.3.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Last IW || Allows you to quickly recall the last IW done. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4943855 v1.6] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV Hightlight Equipment || Adds colored formatting to your equip lists. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=189266&amp;amp;view=findpost&amp;amp;p=4332866 2017-10-03] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Sort || Organizes your items by date. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=208056&amp;amp;view=findpost&amp;amp;p=4945377 v0.82.5] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Shrine Filter || Lets you decide what should be hidden from Shrine list || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4827264 v0.2.1] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Live Percentile Ranges || The evolution of Equip Comparison, allows you to discover the quality of your gear by comparing its stats with a database of known ranges || [https://forums.e-hentai.org/index.php?showtopic=212481 v1.1.0] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV Chart || Allows you to graphically visualize the stats of your gear, and eventually to compare them with another one || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4933308 v0.6] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Monster Lab====&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | CrunkJuice&lt;br /&gt;
| &#039;&#039;&#039;Adds numbers on mobs, searches monster database and more.&#039;&#039;&#039; Includes: || [https://forums.e-hentai.org/index.php?showtopic=211039 v1.2.1.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Monster Lab numbers: displays Morale and Hunger values on Monster Lab || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4883182 v1.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Smart Monster Lab || Revamps the Monster Lab interface. Shows various information of the monsters and allows quick interactions with the monsters within the same page. Interface can be sorted, filtered, and modified to the user&#039;s preference. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4911412 v2.0.13c] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====MoogleMail====&lt;br /&gt;
|-&lt;br /&gt;
|Moogle Manager || Advanced MoogleMail management: search, filter, bookmarks... || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=5021844 v1.0.4] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Comprehensive management tools====&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;6&amp;quot; | HV Utils &lt;br /&gt;
| &#039;&#039;&#039;All-purpose out-of-battle tool, enhancing almost every element of HV.&#039;&#039;&#039; Includes: || [https://forums.e-hentai.org/index.php?showtopic=211883 v4.2.3] || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Equip shop: Locks good equipment, optimizes sale or salvage for other equipment ||  || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | RE: Catches Random Encounters from everywhere. ||  || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Equip Highlighter: adds colored formatting to your equip lists. || || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Shrine: Bulk shrine, and prevents you from shrining figurines etc. ||  || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Inline Changer: enable user to change the difficulty, equip set and persona from the top bar. |||| HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;8&amp;quot; | HV Toolbox &lt;br /&gt;
&#039;&#039;&#039;Partial Function with HV 0.91&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;All-purpose tool to organize your shop, [[MoogleMail]] and [[Shrine]].&#039;&#039;&#039; Includes: || [https://forums.e-hentai.org/index.php?showtopic=209070 v1.0.14] || HV 0.89&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | RE Same Tab: prevents RE links from opening a new window. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4906733 v1.0] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Equip Highlighter: adds colored formatting to your equip lists. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4923788 v1.0.1] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Unshrinable Figurines: prevents you from shrining figurines. || [https://forums.e-hentai.org/index.php?showtopic=209070&amp;amp;view=findpost&amp;amp;p=4940087 v1.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Inline Difficulty Changer: enable user to change the difficulty in the stats bar. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4927339 2017-06-24] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Random Encounter Timer: tracks when the next [[Random Encounter]]/[[Dawn of a New Day]] is due. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4886135 v1.3.4.6] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Making New HentaiVerse Scripts &amp;amp; Tools&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Making Scripts &amp;amp; Tools==&lt;br /&gt;
Players are free to make new scripts for purposes such as making modifications and additions to the UI or changing key mappings and controls in general.&lt;br /&gt;
&lt;br /&gt;
===Forbidden Actions===&lt;br /&gt;
&lt;br /&gt;
Starting from Isekai 2025 Season 2, rules regarding automated play have been revised for both the main mode (Persistent) and [[Isekai]]. Note that the following behaviors are still forbidden:&lt;br /&gt;
*Fully automated/unattended play, such as &#039;&#039;&#039;both&#039;&#039;&#039; automatically playing &#039;&#039;&#039;and&#039;&#039;&#039; automatically advancing battles between rounds, or automatically starting new battles.&lt;br /&gt;
**In other words, scripts that clear multiple battles without &#039;&#039;&#039;ANY&#039;&#039;&#039; manual inputs from the player are still disallowed.&lt;br /&gt;
*Anything that allows a player to collect benefits from HV without their input. (Example: automatic monster feeding.)&lt;br /&gt;
*Any kind of attempts to automate the RiddleMaster in any way, including scripts that automatically scrape riddles for the purposes of machine learning.&lt;br /&gt;
&lt;br /&gt;
[[Image:Point.png]] &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Any script used to do ANY of the above mentioned inside the [[HentaiVerse]] is still strictly forbidden. Offenders will be fully [[banned]].&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[HentaiVerse Hotkeys]]&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?showtopic=243546 Approved HentaiVerse Scripts]&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?showtopic=199743 Non-HV scripts forum thread]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]] [[Category:Sporadic Updates]]&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Scripts_%26_Tools&amp;diff=64748</id>
		<title>Scripts &amp; Tools</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Scripts_%26_Tools&amp;diff=64748"/>
		<updated>2026-07-07T22:55:48Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: Formatting fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; Scripts on this page may be out of date. If any script is unmaintained and no longer works, a link directs to an old version, or version numbers are incorrect, please inform a wiki creator to remove or update it by posting in this [https://forums.e-hentai.org/index.php?showtopic=47834 thread]&amp;lt;/span&amp;gt;&lt;br /&gt;
==Intro==&lt;br /&gt;
*Browsers may require script managing plugins.&lt;br /&gt;
**[[Image:Firefox.png]] Firefox: [https://addons.mozilla.org/en-US/firefox/addon/tampermonkey/ Tampermonkey].&lt;br /&gt;
**[[Image:Chrome.png]] Chrome: [https://tampermonkey.net/ Tampermonkey]. Alternatively go to &#039;&#039;Tools -&amp;gt; Extension&#039;&#039; and drop the script directly into that screen (chrome://extensions).&lt;br /&gt;
**[[Image:Opera.png]] Opera: [https://addons.opera.com/extensions/details/violent-monkey/ Violentmonkey].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please do not PM the producers of these scripts for updates, especially after HV patch releases.&#039;&#039;&#039;&lt;br /&gt;
*For the best performance and full compatibility in Hentaiverse, use the Custom Font Engine (Hentaiverse Menu: Character -&amp;gt; [[Settings]]).&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
&#039;&#039;&#039;These are third-party scripts. There are no guarantees they will work for every system or be updated promptly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Source&lt;br /&gt;
!Last updated&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
===[[Forums]] and [[Galleries]]===&lt;br /&gt;
&amp;lt;div id=&amp;quot;Forum and E-Hentai related&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=Forums and E-Hentai&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Color coding || Color code and simplified BBCode. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=29703&amp;amp;view=findpost&amp;amp;p=1827065] || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Forum Style (CSS) || Hides the forum header and collapses posts. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2684959] / [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2632826] || N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===HentaiVerse===&lt;br /&gt;
&lt;br /&gt;
 Some of these scripts are composed of other smaller ones: this means that theorically there is no need to install the below-mentioned ones. These are still listed for users who don&#039;t want to use the comprehensive versions and prefer to add only specific features.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====General Interface====&lt;br /&gt;
|-&lt;br /&gt;
|HV dark theme || Custom CSS userstyle. || [https://forums.e-hentai.org/index.php?showtopic=29703&amp;amp;view=findpost&amp;amp;p=4926725 v1.1] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | boulay&#039;s CSS || A collection of CSS userstyles to mod your HV interface in many ways. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=163708&amp;amp;view=findpost&amp;amp;p=3092410 various] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | decondelite fixes: decondelite fixed some of the broken ones. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4961105 various] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV Chinese Translation || Offers user a Chinese interface (both traditional and simplified). || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=189266&amp;amp;view=findpost&amp;amp;p=4332866 2017-10-03] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV Navbar Same Tab || Opens all HV links on EH navbar on the same tab, rather than opening a new one || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=5020010 v0.1.1] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|DarkNight Themes || Custom CSS userstyles. One for the hentaiverse and one for the rest of the website, basically a site-wide night mode. || [https://forums.e-hentai.org/index.php?showtopic=220100 v1.0] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;4&amp;quot; | Monsterbation&lt;br /&gt;
| &#039;&#039;&#039;All-purpose hovering script. For melees and mages, with a bunch of extra functions&#039;&#039;&#039;. Includes: || [https://forums.e-hentai.org/index.php?showtopic=211039 v1.2.3.5] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Riddle Limiter Plus: makes RiddleMaster choices clickable. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4886135 v1.2.2] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Confirmer: alerts when using Energy Drink or Flee. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4911692 v0.4] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Monster Letter To Number: replace Monster letter with number || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=5020662 v1.1] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HVSTAT || Package of combat alerts, combat log adjustments, and statistical tracking. || [https://forums.e-hentai.org/index.php?showtopic=79552 v5.7.1] || HV 0.86&lt;br /&gt;
|- &lt;br /&gt;
|Battle Stats EX || Another tool for statistical tracking. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4895080 v1.5] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HVRed || Adds a RE Timer on forum and galleries || [https://forums.e-hentai.org/index.php?showtopic=209815 v1.0.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|CountdownTimerRE || Adds a countdown timer for the Random Encounter event on E-Hentai.org and its subdomains || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4741026 v0.1.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV_REDifficulty || Warns you if the difficulty you&#039;re playing REs differs from a specified one || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=5020010 v0.5] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====[[Items]] &amp;amp; [[Equipment]]====&lt;br /&gt;
|-&lt;br /&gt;
|Track Drops || Tracks and display drops by clicking on the stamina logo. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4886135 2017-06-25] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Easy Shop || Helps you manage your shop, with graphic layouts. || [https://forums.e-hentai.org/index.php?showtopic=203768 Alpha+3] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Forge Optimizers + Cost Calculators || A set of Excel spreadsheets to predict the rolls of your stats when forged and how much this will cost you. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4790550 v1.2.0] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Smart Search || Adds advanced search to your forum page. || [https://forums.e-hentai.org/index.php?showtopic=211111 v1.3.4] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Mage Score || Calculates magic score for a gear. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4941626 v2.0.3.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Last IW || Allows you to quickly recall the last IW done. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4943855 v1.6] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV Hightlight Equipment || Adds colored formatting to your equip lists. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=189266&amp;amp;view=findpost&amp;amp;p=4332866 2017-10-03] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Sort || Organizes your items by date. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=208056&amp;amp;view=findpost&amp;amp;p=4945377 v0.82.5] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Shrine Filter || Lets you decide what should be hidden from Shrine list || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4827264 v0.2.1] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Live Percentile Ranges || The evolution of Equip Comparison, allows you to discover the quality of your gear by comparing its stats with a database of known ranges || [https://forums.e-hentai.org/index.php?showtopic=212481 v1.1.0] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV Chart || Allows you to graphically visualize the stats of your gear, and eventually to compare them with another one || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4933308 v0.6] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Monster Lab====&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | CrunkJuice&lt;br /&gt;
| &#039;&#039;&#039;Adds numbers on mobs, searches monster database and more.&#039;&#039;&#039; Includes: || [https://forums.e-hentai.org/index.php?showtopic=211039 v1.2.1.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Monster Lab numbers: displays Morale and Hunger values on Monster Lab || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4883182 v1.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Smart Monster Lab || Revamps the Monster Lab interface. Shows various information of the monsters and allows quick interactions with the monsters within the same page. Interface can be sorted, filtered, and modified to the user&#039;s preference. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4911412 v2.0.13c] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====MoogleMail====&lt;br /&gt;
|-&lt;br /&gt;
|Moogle Manager || Advanced MoogleMail management: search, filter, bookmarks... || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=5021844 v1.0.4] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Comprehensive management tools====&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;6&amp;quot; | HV Utils &lt;br /&gt;
| &#039;&#039;&#039;All-purpose out-of-battle tool, enhancing almost every element of HV.&#039;&#039;&#039; Includes: || [https://forums.e-hentai.org/index.php?showtopic=211883 v4.2.3] || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Equip shop: Locks good equipment, optimizes sale or salvage for other equipment ||  || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | RE: Catches Random Encounters from everywhere. ||  || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Equip Highlighter: adds colored formatting to your equip lists. || || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Shrine: Bulk shrine, and prevents you from shrining figurines etc. ||  || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Inline Changer: enable user to change the difficulty, equip set and persona from the top bar. |||| HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;8&amp;quot; | HV Toolbox &lt;br /&gt;
&#039;&#039;&#039;Partial Function with HV 0.91&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;All-purpose tool to organize your shop, [[MoogleMail]] and [[Shrine]].&#039;&#039;&#039; Includes: || [https://forums.e-hentai.org/index.php?showtopic=209070 v1.0.14] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | RE Same Tab: prevents RE links from opening a new window. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4906733 v1.0] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Equip Highlighter: adds colored formatting to your equip lists. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4923788 v1.0.1] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Unshrinable Figurines: prevents you from shrining figurines. || [https://forums.e-hentai.org/index.php?showtopic=209070&amp;amp;view=findpost&amp;amp;p=4940087 v1.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Inline Difficulty Changer: enable user to change the difficulty in the stats bar. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4927339 2017-06-24] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Random Encounter Timer: tracks when the next [[Random Encounter]]/[[Dawn of a New Day]] is due. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4886135 v1.3.4.6] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Making New HentaiVerse Scripts &amp;amp; Tools&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Making Scripts &amp;amp; Tools==&lt;br /&gt;
Players are free to make new scripts for purposes such as making modifications and additions to the UI or changing key mappings and controls in general.&lt;br /&gt;
&lt;br /&gt;
===Forbidden Actions===&lt;br /&gt;
&lt;br /&gt;
Starting from Isekai 2025 Season 2, rules regarding automated play have been revised for both the main mode (Persistent) and [[Isekai]]. Note that the following behaviors are still forbidden:&lt;br /&gt;
*Fully automated/unattended play, such as &#039;&#039;&#039;both&#039;&#039;&#039; automatically playing &#039;&#039;&#039;and&#039;&#039;&#039; automatically advancing battles between rounds, or automatically starting new battles.&lt;br /&gt;
**In other words, scripts that clear multiple battles without &#039;&#039;&#039;ANY&#039;&#039;&#039; manual inputs from the player are still disallowed.&lt;br /&gt;
*Anything that allows a player to collect benefits from HV without their input. (Example: automatic monster feeding.)&lt;br /&gt;
*Any kind of attempts to automate the RiddleMaster in any way, including scripts that automatically scrape riddles for the purposes of machine learning.&lt;br /&gt;
&lt;br /&gt;
[[Image:Point.png]] &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Any script used to do ANY of the above mentioned inside the [[HentaiVerse]] is still strictly forbidden. Offenders will be fully [[banned]].&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[HentaiVerse Hotkeys]]&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?showtopic=243546 Approved HentaiVerse Scripts]&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?showtopic=199743 Non-HV scripts forum thread]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]] [[Category:Sporadic Updates]]&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Scripts_%26_Tools&amp;diff=64747</id>
		<title>Scripts &amp; Tools</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Scripts_%26_Tools&amp;diff=64747"/>
		<updated>2026-07-07T22:44:28Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: /* Comprehensive management tools */  Revised list for v0.91&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; Scripts on this page may be out of date. If any script is unmaintained and no longer works, a link directs to an old version, or version numbers are incorrect, please inform a wiki creator to remove or update it by posting in this [https://forums.e-hentai.org/index.php?showtopic=47834 thread]&amp;lt;/span&amp;gt;&lt;br /&gt;
==Intro==&lt;br /&gt;
*Browsers may require script managing plugins.&lt;br /&gt;
**[[Image:Firefox.png]] Firefox: [https://addons.mozilla.org/en-US/firefox/addon/tampermonkey/ Tampermonkey].&lt;br /&gt;
**[[Image:Chrome.png]] Chrome: [https://tampermonkey.net/ Tampermonkey]. Alternatively go to &#039;&#039;Tools -&amp;gt; Extension&#039;&#039; and drop the script directly into that screen (chrome://extensions).&lt;br /&gt;
**[[Image:Opera.png]] Opera: [https://addons.opera.com/extensions/details/violent-monkey/ Violentmonkey].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please do not PM the producers of these scripts for updates, especially after HV patch releases.&#039;&#039;&#039;&lt;br /&gt;
*For the best performance and full compatibility in Hentaiverse, use the Custom Font Engine (Hentaiverse Menu: Character -&amp;gt; [[Settings]]).&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
&#039;&#039;&#039;These are third-party scripts. There are no guarantees they will work for every system or be updated promptly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Source&lt;br /&gt;
!Last updated&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
===[[Forums]] and [[Galleries]]===&lt;br /&gt;
&amp;lt;div id=&amp;quot;Forum and E-Hentai related&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=Forums and E-Hentai&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Color coding || Color code and simplified BBCode. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=29703&amp;amp;view=findpost&amp;amp;p=1827065] || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Forum Style (CSS) || Hides the forum header and collapses posts. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2684959] / [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2632826] || N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===HentaiVerse===&lt;br /&gt;
&lt;br /&gt;
 Some of these scripts are composed of other smaller ones: this means that theorically there is no need to install the below-mentioned ones. These are still listed for users who don&#039;t want to use the comprehensive versions and prefer to add only specific features.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====General Interface====&lt;br /&gt;
|-&lt;br /&gt;
|HV dark theme || Custom CSS userstyle. || [https://forums.e-hentai.org/index.php?showtopic=29703&amp;amp;view=findpost&amp;amp;p=4926725 v1.1] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | boulay&#039;s CSS || A collection of CSS userstyles to mod your HV interface in many ways. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=163708&amp;amp;view=findpost&amp;amp;p=3092410 various] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | decondelite fixes: decondelite fixed some of the broken ones. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4961105 various] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV Chinese Translation || Offers user a Chinese interface (both traditional and simplified). || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=189266&amp;amp;view=findpost&amp;amp;p=4332866 2017-10-03] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV Navbar Same Tab || Opens all HV links on EH navbar on the same tab, rather than opening a new one || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=5020010 v0.1.1] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|DarkNight Themes || Custom CSS userstyles. One for the hentaiverse and one for the rest of the website, basically a site-wide night mode. || [https://forums.e-hentai.org/index.php?showtopic=220100 v1.0] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;4&amp;quot; | Monsterbation&lt;br /&gt;
| &#039;&#039;&#039;All-purpose hovering script. For melees and mages, with a bunch of extra functions&#039;&#039;&#039;. Includes: || [https://forums.e-hentai.org/index.php?showtopic=211039 v1.2.3.5] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Riddle Limiter Plus: makes RiddleMaster choices clickable. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4886135 v1.2.2] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Confirmer: alerts when using Energy Drink or Flee. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4911692 v0.4] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Monster Letter To Number: replace Monster letter with number || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=5020662 v1.1] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HVSTAT || Package of combat alerts, combat log adjustments, and statistical tracking. || [https://forums.e-hentai.org/index.php?showtopic=79552 v5.7.1] || HV 0.86&lt;br /&gt;
|- &lt;br /&gt;
|Battle Stats EX || Another tool for statistical tracking. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4895080 v1.5] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HVRed || Adds a RE Timer on forum and galleries || [https://forums.e-hentai.org/index.php?showtopic=209815 v1.0.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|CountdownTimerRE || Adds a countdown timer for the Random Encounter event on E-Hentai.org and its subdomains || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4741026 v0.1.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV_REDifficulty || Warns you if the difficulty you&#039;re playing REs differs from a specified one || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=5020010 v0.5] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====[[Items]] &amp;amp; [[Equipment]]====&lt;br /&gt;
|-&lt;br /&gt;
|Track Drops || Tracks and display drops by clicking on the stamina logo. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4886135 2017-06-25] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Easy Shop || Helps you manage your shop, with graphic layouts. || [https://forums.e-hentai.org/index.php?showtopic=203768 Alpha+3] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Forge Optimizers + Cost Calculators || A set of Excel spreadsheets to predict the rolls of your stats when forged and how much this will cost you. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4790550 v1.2.0] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Smart Search || Adds advanced search to your forum page. || [https://forums.e-hentai.org/index.php?showtopic=211111 v1.3.4] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Mage Score || Calculates magic score for a gear. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4941626 v2.0.3.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Last IW || Allows you to quickly recall the last IW done. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4943855 v1.6] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV Hightlight Equipment || Adds colored formatting to your equip lists. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=189266&amp;amp;view=findpost&amp;amp;p=4332866 2017-10-03] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Sort || Organizes your items by date. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=208056&amp;amp;view=findpost&amp;amp;p=4945377 v0.82.5] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Shrine Filter || Lets you decide what should be hidden from Shrine list || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4827264 v0.2.1] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Live Percentile Ranges || The evolution of Equip Comparison, allows you to discover the quality of your gear by comparing its stats with a database of known ranges || [https://forums.e-hentai.org/index.php?showtopic=212481 v1.1.0] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|HV Chart || Allows you to graphically visualize the stats of your gear, and eventually to compare them with another one || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4933308 v0.6] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Monster Lab====&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | CrunkJuice&lt;br /&gt;
| &#039;&#039;&#039;Adds numbers on mobs, searches monster database and more.&#039;&#039;&#039; Includes: || [https://forums.e-hentai.org/index.php?showtopic=211039 v1.2.1.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Monster Lab numbers: displays Morale and Hunger values on Monster Lab || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4883182 v1.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|Smart Monster Lab || Revamps the Monster Lab interface. Shows various information of the monsters and allows quick interactions with the monsters within the same page. Interface can be sorted, filtered, and modified to the user&#039;s preference. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4911412 v2.0.13c] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====MoogleMail====&lt;br /&gt;
|-&lt;br /&gt;
|Moogle Manager || Advanced MoogleMail management: search, filter, bookmarks... || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=5021844 v1.0.4] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Comprehensive management tools====&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;8&amp;quot; | HV Utils &lt;br /&gt;
| &#039;&#039;&#039;All-purpose out-of-battle tool, enhancing almost every element of HV.&#039;&#039;&#039; Includes: || [https://forums.e-hentai.org/index.php?showtopic=211883 v4.2.3] || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Equip shop: Locks good equipment, optimizes sale or salvage for other equipment ||  || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | RE: Catches Random Encounters from everywhere. ||  || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Equip Highlighter: adds colored formatting to your equip lists. || || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Shrine: Bulk shrine, and prevents you from shrining figurines etc. ||  || HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Inline Changer: enable user to change the difficulty, equip set and persona from the top bar. |||| HV 0.91&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;8&amp;quot; | HV Toolbox [[No Longer Maintained]]&lt;br /&gt;
| &#039;&#039;&#039;All-purpose tool to organize your shop, [[MoogleMail]] and [[Shrine]].&#039;&#039;&#039; Includes: || [https://forums.e-hentai.org/index.php?showtopic=209070 v1.0.14] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | RE Same Tab: prevents RE links from opening a new window. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4906733 v1.0] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Equip Highlighter: adds colored formatting to your equip lists. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4923788 v1.0.1] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Unshrinable Figurines: prevents you from shrining figurines. || [https://forums.e-hentai.org/index.php?showtopic=209070&amp;amp;view=findpost&amp;amp;p=4940087 v1.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Inline Difficulty Changer: enable user to change the difficulty in the stats bar. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4927339 2017-06-24] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Random Encounter Timer: tracks when the next [[Random Encounter]]/[[Dawn of a New Day]] is due. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4886135 v1.3.4.6] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Making New HentaiVerse Scripts &amp;amp; Tools&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Making Scripts &amp;amp; Tools==&lt;br /&gt;
Players are free to make new scripts for purposes such as making modifications and additions to the UI or changing key mappings and controls in general.&lt;br /&gt;
&lt;br /&gt;
===Forbidden Actions===&lt;br /&gt;
&lt;br /&gt;
Starting from Isekai 2025 Season 2, rules regarding automated play have been revised for both the main mode (Persistent) and [[Isekai]]. Note that the following behaviors are still forbidden:&lt;br /&gt;
*Fully automated/unattended play, such as &#039;&#039;&#039;both&#039;&#039;&#039; automatically playing &#039;&#039;&#039;and&#039;&#039;&#039; automatically advancing battles between rounds, or automatically starting new battles.&lt;br /&gt;
**In other words, scripts that clear multiple battles without &#039;&#039;&#039;ANY&#039;&#039;&#039; manual inputs from the player are still disallowed.&lt;br /&gt;
*Anything that allows a player to collect benefits from HV without their input. (Example: automatic monster feeding.)&lt;br /&gt;
*Any kind of attempts to automate the RiddleMaster in any way, including scripts that automatically scrape riddles for the purposes of machine learning.&lt;br /&gt;
&lt;br /&gt;
[[Image:Point.png]] &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Any script used to do ANY of the above mentioned inside the [[HentaiVerse]] is still strictly forbidden. Offenders will be fully [[banned]].&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[HentaiVerse Hotkeys]]&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?showtopic=243546 Approved HentaiVerse Scripts]&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?showtopic=199743 Non-HV scripts forum thread]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]] [[Category:Sporadic Updates]]&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Scripts_%26_Tools&amp;diff=64746</id>
		<title>Talk:Scripts &amp; Tools</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Scripts_%26_Tools&amp;diff=64746"/>
		<updated>2026-07-07T22:42:36Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: Added list of  removed scripts from main page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CSS compilation by Lement&lt;br /&gt;
&lt;br /&gt;
https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;st=660&amp;amp;p=2650628&amp;amp;#entry2650628&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2614788&lt;br /&gt;
&lt;br /&gt;
Inline Difficulty Changer has been updated  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2618163&lt;br /&gt;
&lt;br /&gt;
Keybinds&lt;br /&gt;
&lt;br /&gt;
  --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 22:46, 21 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
hentaiverse overlapping letters by  	smishe&lt;br /&gt;
&lt;br /&gt;
userstyles.org/styles/82570/hentaiverse-overlapping-letters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
hentaiverse sidebar &lt;br /&gt;
&lt;br /&gt;
userstyles.org/styles/83207/hentaiverse-sidebar&lt;br /&gt;
&lt;br /&gt;
magic scores has been updated by another person  --[[User:Ewq23|Ewq23]] ([[User talk:Ewq23|talk]]) 01:06, 29 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2406484&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just dumping some to be added (need to check if they work too):&lt;br /&gt;
&lt;br /&gt;
https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=56587&amp;amp;view=findpost&amp;amp;p=1614545&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/68601&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/78971&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/73572&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/106094 (Ahahaha, I&#039;m in one of his screenshots!) - This thing works great so far!&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/74281&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/89000&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/103444&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/104604&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
http://userscripts.org/scripts/show/89000&lt;br /&gt;
&lt;br /&gt;
Not sure if this one works with e-hentai. The author didn&#039;t stated that in the description. &amp;lt;br&amp;gt;&lt;br /&gt;
Besides, wouldn&#039;t it conflict with hath perk &#039;Quick Browse&#039; ? --Varst&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
&#039;&#039;&#039;Record of outdated/obsolete scripts. This list is for archival &amp;amp; informational purposes only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Source&lt;br /&gt;
!Last updated&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
===[[Forums]] and [[Galleries]]===&lt;br /&gt;
&amp;lt;div id=&amp;quot;Forum and E-Hentai related&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=Forums and E-Hentai&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Blank&amp;quot; || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===HentaiVerse===&lt;br /&gt;
&lt;br /&gt;
 Some of these scripts are composed of other smaller ones: this means that theorically there is no need to install the below-mentioned ones. These are still listed for users who don&#039;t want to use the comprehensive versions and prefer to add only specific features.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====General Interface====&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Name&amp;quot; || &amp;quot;Description&amp;quot; || &amp;quot;Link&amp;quot; || HV 0.00&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Name&amp;quot; || &amp;quot;Description&amp;quot; || &amp;quot;Link&amp;quot; || HV 0.00&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====[[Items]] &amp;amp; [[Equipment]]====&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Name&amp;quot; || &amp;quot;Description&amp;quot; || &amp;quot;Link&amp;quot; || HV 0.00&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Monster Lab====&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Name&amp;quot; || &amp;quot;Description&amp;quot; || &amp;quot;Link&amp;quot; || HV 0.00&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====MoogleMail====&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Name&amp;quot; || &amp;quot;Description&amp;quot; || &amp;quot;Link&amp;quot; || HV 0.00&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Comprehensive management tools====&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;8&amp;quot; | HV Utils &lt;br /&gt;
| &#039;&#039;&#039;All-purpose out-of-battle tool, enhancing almost every element of HV.&#039;&#039;&#039; Includes: || [https://forums.e-hentai.org/index.php?showtopic=211883 v2.2.3a] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Equip shop: Locks good equipment, optimizes sale or salvage for other equipment ||  || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | RE: Catches Random Encounters from everywhere. ||  || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Equip Highlighter: adds colored formatting to your equip lists. || || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Shrine: Bulk shrine, and prevents you from shrining figurines etc. ||  || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Inline Changer: enable user to change the difficulty, equip set and persona from the top bar. |||| HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Simulation of equipment set: e.g. average damage dealt to monsters|||| HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | IW support: remember equipment that is being IW&#039;d, reforge from same screen|||| HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;8&amp;quot; | HV Toolbox&lt;br /&gt;
| &#039;&#039;&#039;All-purpose tool to organize your shop, [[MoogleMail]] and [[Shrine]].&#039;&#039;&#039; Includes: || [https://forums.e-hentai.org/index.php?showtopic=209070 v1.0.4] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Percentile Ranges: shows the percentile quality of equipment stats (referred to L range). || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4887299 v1.2.1] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Shop Cleaner: cleans up Item and Equipment Shop. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4886712 v0.2] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | RE Same Tab: prevents RE links from opening a new window. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4906733 v1.0] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Equip Highlighter: adds colored formatting to your equip lists. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4923788 v1.0.1] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Unshrinable Figurines: prevents you from shrining figurines. || [https://forums.e-hentai.org/index.php?showtopic=209070&amp;amp;view=findpost&amp;amp;p=4940087 v1.2] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Inline Difficulty Changer: enable user to change the difficulty in the stats bar. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;view=findpost&amp;amp;p=4927339 2017-06-24] || HV 0.86&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left: 3em;&amp;quot; | Random Encounter Timer: tracks when the next [[Random Encounter]]/[[Dawn of a New Day]] is due. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4886135 v1.3.4.6] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Item_World&amp;diff=64718</id>
		<title>Item World</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Item_World&amp;diff=64718"/>
		<updated>2026-06-24T05:29:08Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://hentaiverse.org/?s=Battle&amp;amp;ss=iw Item World] (also known as IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;**This mechanic underwent significant changes in update 0.91, and a new page is currently in development.**&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
*Available on soulbound items only.&lt;br /&gt;
*Rounds: 5 - 30 (see below).&lt;br /&gt;
*Entry Fee: 1 - 3 world seeds (see below).&lt;br /&gt;
*Monsters: Random amount per round but tends to rise as the round counter increases.&lt;br /&gt;
*&#039;&#039;Monster damage increases by 1% per round. (Source?)&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Credits]] Bonus (Penalty): 1/4x. (Source?)&#039;&#039;&lt;br /&gt;
*[[Stamina]]: Consumed entirely upfront rather than per round.&lt;br /&gt;
&lt;br /&gt;
==Renaming==&lt;br /&gt;
Restrictions and rules are:&lt;br /&gt;
*50 characters maximum allowed.&lt;br /&gt;
*The original name of the equipment will always be preserved, and will be displayed on the equipment popup below the custom name.&lt;br /&gt;
*Player can remove a custom name by renaming to blank or the same as the original name. &lt;br /&gt;
*Attaching equipment to a MoogleMail will automatically remove the custom name.&lt;br /&gt;
&lt;br /&gt;
==Item World Level==&lt;br /&gt;
An Item World has rounds based on the equipment&#039;s [[Detailed_Equip_Characteristics#Quality|quality]] and current IW level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Fair/Average/Superior/Exquisite&lt;br /&gt;
|-&lt;br /&gt;
! Item World Level !! Rounds !! Monster Lvl !! Difficulty !! Entry Fee&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 5 || 100 || Hard || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 6 || 110 || Hard || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 7 || 120 || Hard || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 8 || 130 || Hard || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 9 || 140 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 10 || 150 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 10 || 160 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 10 || 170 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 10 || 180 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 10 || 190 || Nightmare || 1 World Seed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Magnificent&lt;br /&gt;
|-&lt;br /&gt;
! Item World Level !! Rounds !! Monster Lvl !! Difficulty !! Entry Fee&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 5 || 175 || Nightmare || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 6 || 190 || Nightmare || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 7 || 205 || Nightmare || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 8 || 220 || Nightmare || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 9 || 235 || Hell || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 10 || 250 || Hell || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 10 || 265 || Hell || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 10 || 280 || Hell || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 10 || 295 || Hell || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 10 || 310 || Nintendo || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 10 || 325 || Nintendo || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 10 || 340 || Nintendo || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 10 || 355 || IWBTH || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 10 || 370 || IWBTH || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 10 || 385 || IWBTH || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 20 || 400 || PFUDOR || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 20 || 415 || PFUDOR +15% || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 20 || 430 || PFUDOR +30 || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 20 || 445 || PFUDOR +45 || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 20 || 460 || PFUDOR +60 || 2 World Seeds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Legendary&lt;br /&gt;
|-&lt;br /&gt;
! Item World Level !! Rounds !! Monster Lvl !! Difficulty !! Entry Fee&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 5 || 200 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 6 || 220 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 7 || 240 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 8 || 260 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 9 || 280 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 10 || 300 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 11 || 320 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 12 || 340 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 13 || 360 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 14 || 380 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 15 || 400 || PFUDOR || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 16 || 415 || PFUDOR +15% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 17 || 430 || PFUDOR +30% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 18 || 445 || PFUDOR +45% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 19 || 460 || PFUDOR +60% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 20 || 475 || PFUDOR +75% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 20 || 490 || PFUDOR +90% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 20 || 505 || PFUDOR +105% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 20 || 520 || PFUDOR +120% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 20 || 535 || PFUDOR +135% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 25 || 550 || PFUDOR +150% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 25 || 575 || PFUDOR +175% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 25 || 600 || PFUDOR +200% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 25 || 650 || PFUDOR +250% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 25 || 700 || PFUDOR +300% || 3 World Seeds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Peerless&lt;br /&gt;
|-&lt;br /&gt;
! Item World Level !! Rounds !! Monster Lvl !! Difficulty !! Entry Fee&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 5 || 200 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 6 || 220 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 7 || 240 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 8 || 260 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 9 || 280 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 10 || 300 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 11 || 320 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 12 || 340 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 13 || 360 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 14 || 380 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 15 || 400 || PFUDOR || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 16 || 415 || PFUDOR +15% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 17 || 430 || PFUDOR +30% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 18 || 445 || PFUDOR +45% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 19 || 460 || PFUDOR +60% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 20 || 475 || PFUDOR +75% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 20 || 490 || PFUDOR +90% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 20 || 505 || PFUDOR +105% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 20 || 520 || PFUDOR +120% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 20 || 535 || PFUDOR +135% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 25 || 550 || PFUDOR +150% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 25 || 575 || PFUDOR +175% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 25 || 600 || PFUDOR +200% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 25 || 650 || PFUDOR +250% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 25 || 700 || PFUDOR +300% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| 30 || 750 || PFUDOR +350% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| 30 || 800 || PFUDOR +400% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| 30 || 850 || PFUDOR +450% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| 30 || 900 || PFUDOR +500% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| 30 || 950 || PFUDOR +550% || 3 World Seeds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Battles]] - Information about how battles operate.&lt;br /&gt;
*[[Riddlemaster]] - May happens before any rounds.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Armory&amp;diff=64717</id>
		<title>The Armory</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Armory&amp;diff=64717"/>
		<updated>2026-06-24T03:57:44Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: /* Upgrade Costs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP&lt;br /&gt;
&lt;br /&gt;
The Armory allows players to Organize, Modify, Repair, Soulbind, Purchase, Sell, and Salvage [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==Organize==&lt;br /&gt;
&lt;br /&gt;
This is the default option when accessing The Armory, and will also be set on the New tab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can bulk organise your equipment on this or any of the other above tabs while on the Organize tab to the left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9 tabs allow for quicker location of specific equipment for organising. The New tab shows you recently acquired equipment, followed by each [[weapon]] type and [[armor]] weight, followed by a Salvaged tab, which contains the remains of salvaged equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment is organised by selecting any items that need organising in the same way, then selecting Enable under:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
📌 Pinned, to pin all selected equipment. Pinned equipment are always sorted before unpinned equipment for each respective equipment type.&lt;br /&gt;
&lt;br /&gt;
🛡️ Protected equipment require an additional confirmation to select for sell or salvage, to be attached to mooglemails, and to be sacrificed for stat fusion. This protects them from various dangerous actions while not preventing it outright.&lt;br /&gt;
&lt;br /&gt;
🔒 Locked equipment are further protected and will not show up on pages with potentially dangerous actions at all. You can still freely repair, upgrade and modify protected and locked equipment. Equips cannot be both locked and protected.&lt;br /&gt;
&lt;br /&gt;
📦 Stored equipment are hidden on all equipment lists except for the one on this page, and are not available for any actions. These will not count towards your regular equipment limit unless your equipment storage overflows.&lt;br /&gt;
&lt;br /&gt;
🗡️ Equipped equipment is used as an indicator for equipment that is currently equipped, even if it is in a different equipment set or profile. These cannot be stored; attempting this will be silently ignored.&lt;br /&gt;
&lt;br /&gt;
Clicking Organize Equipment after making the choices applies them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Clear option removes the Pinned, Store, or Protect/Lock status where present when selected. The Protect and Lock options may not be cleared individually, they clear together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unchanged, the default option, maintains the current Pinned, Stored, Protected, or Locked status if not adjusted to Enable or Clear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modify==&lt;br /&gt;
&lt;br /&gt;
In this section, [[equipment]] can be modified in various ways. The default tab is Equipped, which lists everything the Player has equipped currently, across all personas and equipment sets. These are marked with a 🗡️. The other tabs let you also filter to newly acquired gear, or to gear of a specific type.&lt;br /&gt;
&lt;br /&gt;
To use this section, the Player chooses the equip they want to modify, and click &amp;quot;Modify Equipment&amp;quot;, which then provides various options.&lt;br /&gt;
&lt;br /&gt;
All equipment have a modify page, but no stat changing modification may be performed unless the equipment is Soulbound. See the [[Bazaar/The_Armory/Soulbind/New|Soulbind]] tab for more information on soulbinding.&lt;br /&gt;
&lt;br /&gt;
For equipment that has been soulbound, the following actions may be performed.&lt;br /&gt;
&lt;br /&gt;
===Challenge [[Item World]]===&lt;br /&gt;
This option lets you consume [[Items|World Seeds]] to enter the Item World (IW) [[battle mode]]. Each victorious completion increases all base stats by 1% (2% for Physical and Magical Attack), increases the amount of charm points available on the equip by 1, and increases the maximum forge level on the equip by 1. The maximum IW level is the third number after Upgrade Tier:, the current level is the second. IW may not exceed the maximum IW level. For example: Upgrade Tier 0 / 15 / 25 indicates that the gear may be IW&#039;d to level 25, and is currently at IW 15.&lt;br /&gt;
&lt;br /&gt;
See [[Item World]] for a more detailed breakdown of this battle mode.&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
&lt;br /&gt;
Equipment may be forged, up to the maximum completed Item World level. This always costs materials, rare materials depending on the equipment type, credits, and Legendary or Peerless Cores. Legendary Cores and Peerless Cores are substituted with a credit cost if the Player does not own enough Cores in their inventory.&lt;br /&gt;
&lt;br /&gt;
Each upgrade level increases all base stats by 1% (2% for Physical and Magical attack).&lt;br /&gt;
&lt;br /&gt;
The forge level is the first number after Upgrade Tier:. For example, Upgrade Tier: 10 / 15 / 25 indicates the current forge level is 10, it can currently go up to 15 (the current IW level), and the maximum forge level of 25, should the IW level also be completed to 25.&lt;br /&gt;
&lt;br /&gt;
====Materials====&lt;br /&gt;
=====Basic Materials=====&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Rare Materials=====&lt;br /&gt;
Cannot be retrieved from salvaging (except from those coming from upgrades, with the usual 90% ratio).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix Modulator&#039;&#039;&#039; || Force Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Upgrade Costs====&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Superior&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Exquisite&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Magnificent&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Low Grade, 5 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Low Grade, 10 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Low Grade, 15 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Low Grade, 20 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Low Grade, 25 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Low Grade, 30 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Low Grade, 35 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Low Grade, 40 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Low Grade, 45 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Legendary&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 10 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 15 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 20 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 25 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 35 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 40 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 45 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Peerless&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Charm Slots===&lt;br /&gt;
Charms, and the [[Charms#Pouches|Pouches]] that contain them, may be equipped. Each charm has it&#039;s own charm point cost and energy upkeep materials. Pouches do not require upkeep, except to replace them should they be destroyed, but also have a charm point cost depending on their effect, notably protecting the charms from damage, and reducing the amount of wear the charms receive through battle.&lt;br /&gt;
&lt;br /&gt;
Charms can be found on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] screen of The Armory, after selecting an equipment under the Modify tab.&lt;br /&gt;
&lt;br /&gt;
They come in &amp;quot;Lesser&amp;quot; and &amp;quot;Greater&amp;quot; variants. Greater charms are more expensive to slot but give a larger bonus.&lt;br /&gt;
&lt;br /&gt;
Each equipment piece has a number of Charm Slots, as well as a base number of Charm Points; both depend on the quality of the equipment. You can boost the number of Charm Points by clearing levels in the [[Item World]] and upgrading, each of which adds +1 charm point.&lt;br /&gt;
&lt;br /&gt;
Charms are consumables, and will wear out over time without sufficient protection; the [[condition]] is visible in the charm selector on the modify screen. This works the same as regular equipment damage, except it is not affected by the Repair Bear [[Hath Perk]]. If the Charm is exposed, it will take condition loss equal to the base equipment condition loss. Lesser Charms wear out twice as fast as Greater Charms.&lt;br /&gt;
&lt;br /&gt;
Wear can be reduced by using a [[The Armory#Pouches|Pouch]]. All Charms come inside a free Silk Pouch.&lt;br /&gt;
&lt;br /&gt;
When a Charm reaches 20% condition, it is considered worn and becomes replaceable. You can either manually replace damaged charms and pouches from the charm selector, or automatically by repairing it with the Repair button on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] page or via the [[Bazaar/The_Armory/Repair/New|Repair]] tab. Once a Charm Reaches 20% Condition, its Pouch cannot be replaced without also replacing the Charm.&lt;br /&gt;
&lt;br /&gt;
While above 20% Condition, it is possible to replace a Charm inside of a Pouch without destroying the latter. It is also possible to replace a Pouch with a &amp;quot;higher&amp;quot; (or lower for Charm Point saving purposes) tier one without destroying/replacing the Charm as long as the condition does not fall below 20%.&lt;br /&gt;
&lt;br /&gt;
If you replace a [[The_Armory#Repair|worn or torn]] charm with an identical charm, it will not charge upkeep [[materials]], and any remaining condition will be added to the new charm. I.E., if the old Charm had 10% condition remaining, the replacement charm will initially be at 110% condition.&lt;br /&gt;
&lt;br /&gt;
Charms also require upkeep [[Items]]. Elemental Charms require elemental [[infusions]], Voidseeker charms require [[Items|Voidseeker Shards]], Featherweight Charms need [[Items|Featherweight Shards]], and Aether Charms require [[Items|Aether Shards]]. Other Charms use Energy Cells. This is charged as part of the slotting and repair costs.&lt;br /&gt;
&lt;br /&gt;
Charms can be obtained by clearing [[Item World|Item Worlds]]; however, they are not automatically attached to the cleared equipment. Charms and [[Charms#Pouches|pouches]] can also be obtained by offering [[Trophies]] at [[The Shrine]], and can be traded in [[The Market]].&lt;br /&gt;
&lt;br /&gt;
It is not possible to extract Charms or Pouches from a piece of Equipment once attached.&lt;br /&gt;
&lt;br /&gt;
=====Charms=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Charm&lt;br /&gt;
|Charm Point Cost&lt;br /&gt;
|Effects&lt;br /&gt;
|Material Costs&lt;br /&gt;
|Slot&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Featherweight Charm&lt;br /&gt;
|5&lt;br /&gt;
|Reduces [[Burden]] and [[Interference]]&lt;br /&gt;
|Featherweight Shard x10&lt;br /&gt;
|All&lt;br /&gt;
|-&lt;br /&gt;
|Greater Featherweight Charm&lt;br /&gt;
|15&lt;br /&gt;
|Reduces [[Burden]] and [[Interference]]&lt;br /&gt;
|Featherweight Shard x20&lt;br /&gt;
|All&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Hollowforged Charm&lt;br /&gt;
|15&lt;br /&gt;
|Turns damage into Void and Adds 30% Void Strike&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Hollowforged Charm&lt;br /&gt;
|25&lt;br /&gt;
|Turns damage into Void and Adds 50% Void Strike&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fire Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Fire Strike&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fire Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Fire Strike&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cold Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Cold Strike&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cold Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Cold Strike&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Lightning Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Lightning Strike&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Lightning Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Lightning Strike&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Wind Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Wind Strike&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Wind Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Wind Strike&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Holy Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Holy Strike&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Holy Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Holy Strike&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Dark Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Dark Strike&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Dark Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Dark Strike&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Butcher Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Attack Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Butcher Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Attack Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Swiftness Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Attack Speed&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Swiftness Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Attack Speed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fatality Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Attack Critical Strike Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fatality Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Attack Critical Strike Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Overpower Charm&lt;br /&gt;
|5&lt;br /&gt;
|Adds 12% Counter-Parry&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Overpower Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 20% Counter-Parry&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Voidseeker Charm&lt;br /&gt;
|15&lt;br /&gt;
|Turns damage into Void, Increases Accuracy, and Adds 30% Void Strike&lt;br /&gt;
|Voidseeker Shard x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Voidseeker Charm&lt;br /&gt;
|30&lt;br /&gt;
|Turns damage into Void, Increases Accuracy, and Adds 50% Void Strike&lt;br /&gt;
|Voidseeker Shard x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Archmage Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Magic Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Archmage Charm&lt;br /&gt;
|40&lt;br /&gt;
|Increases Magic Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Economizer Charm&lt;br /&gt;
|15&lt;br /&gt;
|Adds 10% Mana Conservation for One-Handed and 15% for Two-Handed&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Economizer Charm&lt;br /&gt;
|30&lt;br /&gt;
|Adds 15% Mana Conservation for One-Handed and 25% for Two-Handed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Spellweaver Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Cast Speed by 5%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Spellweaver Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Cast Speed by 7.5%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Annihilator Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Magic Critical Strike Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Annihilator Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Magic Critical Strike Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Penetrator Charm&lt;br /&gt;
|15&lt;br /&gt;
|Adds 12% Counter-Resist&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Penetrator Charm&lt;br /&gt;
|30&lt;br /&gt;
|Adds 20% Counter-Resist&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Aether Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Accuracy and adds Mana Conservation&lt;br /&gt;
|Aether Shard x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Aether Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Accuracy and adds Mana Conservation&lt;br /&gt;
|Aether Shard x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fire-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Fire Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fire-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Fire Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cold-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Cold Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cold-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Cold Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Lightning-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Lightning Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Lightning-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Lightning Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Wind-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Wind Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Wind-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Wind Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Holy-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Holy Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Holy-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Holy Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Dark-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Dark Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Dark-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Dark Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Juggernaut Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases HP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Juggernaut Charm&lt;br /&gt;
|40&lt;br /&gt;
|Increases HP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Capacitor Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases MP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Capacitor Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases MP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|}&lt;br /&gt;
{{Fnb|1}}Values: &lt;br /&gt;
&lt;br /&gt;
* Shield: &lt;br /&gt;
** X-Proof: Lesser = 12%. Greater = 20%.&lt;br /&gt;
** Juggernaut: Lesser = 6%. Greater = 10%.&lt;br /&gt;
** Capacitor: Lesser = 6%. Greater = 10%.&lt;br /&gt;
&lt;br /&gt;
* Helmet&lt;br /&gt;
** X-Proof: Lesser = 12%. Greater = 20%.&lt;br /&gt;
** Juggernaut: Lesser = 6%. Greater = 10%.&lt;br /&gt;
** Capacitor: Lesser = 6%. Greater = 10%.&lt;br /&gt;
&lt;br /&gt;
* Body&lt;br /&gt;
** X-Proof: Lesser = 14.40%. Greater = 24%.&lt;br /&gt;
** Juggernaut: Lesser = 7.20%. Greater = 12%.&lt;br /&gt;
** Capacitor: Lesser = 7.20%. Greater = 12%.&lt;br /&gt;
&lt;br /&gt;
* Hands&lt;br /&gt;
** X-Proof: Lesser = 10.80%. Greater = 18%.&lt;br /&gt;
** Juggernaut: Lesser = 5.40%. Greater = 9%.&lt;br /&gt;
** Capacitor: Lesser = 5.40%. Greater = 9%.&lt;br /&gt;
&lt;br /&gt;
* Legs&lt;br /&gt;
** X-Proof: Lesser = 13.20%. Greater = 22%.&lt;br /&gt;
** Juggernaut: Lesser = 6.60%. Greater = 11%.&lt;br /&gt;
** Capacitor: Lesser = 6.60%. Greater = 11%.&lt;br /&gt;
&lt;br /&gt;
* Feet.&lt;br /&gt;
** X-Proof: Lesser = 9.80%. Greater = 16%.&lt;br /&gt;
** Juggernaut: Lesser = 4.80%. Greater = 8%.&lt;br /&gt;
** Capacitor: Lesser = 4.80%. Greater = 8%.&lt;br /&gt;
&lt;br /&gt;
=====Pouches=====&lt;br /&gt;
&lt;br /&gt;
The only way of obtaining Pouches is offering [[Trophies]] at [[The Shrine]]. Every 500k of Shrine Value &amp;quot;guarantees&amp;quot; a Pouch bonus drop. The odds are Silk/Kevlar/Mithril: 75%/20%/5%.&lt;br /&gt;
&lt;br /&gt;
* Silk Pouches reduce wear by 50%; the pouch will always be destroyed if it takes damage on defeat.&lt;br /&gt;
&lt;br /&gt;
* Kevlar Pouches reduce wear by 90%; the pouch has a 20% chance of being destroyed if it takes damage on defeat.&lt;br /&gt;
**Requires 1 Charm Point to equip.&lt;br /&gt;
* Mithril Pouches fully eliminate wear, and the pouch itself is indestructible.&lt;br /&gt;
**Requires 2 Charm Points to equip.&lt;br /&gt;
&lt;br /&gt;
===Stat Fusion===&lt;br /&gt;
&lt;br /&gt;
Stat Fusion allows The Player to increase the base stat rolls of Legendary [[equipment]], by sacrificing a different Legendary or Peerless equipment of the same template + slot. In other words, cotton shoes can be fused with all other cotton shoes regardless of [[Detailed Equip Characteristics|prefix/suffix]], but not with phase shoes or cotton pants.&lt;br /&gt;
&lt;br /&gt;
For each stat, if the equip being sacrificed is Peerless or has a base stat higher than the equip being fused, the stat is increased by +2. Otherwise, it is increased by +1, and requires a core corresponding to the equip being fused.&lt;br /&gt;
&lt;br /&gt;
If any of the stats are already capped, it will add +1 overflow point for each capped stat. These are redistributed to uncapped stats in order of lowest base. Stats can get multiple overflow points if there are more capped stats than uncapped stats.&lt;br /&gt;
&lt;br /&gt;
It will charge 10 [[The Forge#Bindings|bindings]] for each stat being upgraded - that is, per fusion, not per point. It also charges a fixed number of credits per fusion based on the type of gear being upgraded and its average base stats. If you are missing any cores, it will add the equivalent number of credits instead, just like for upgrades.&lt;br /&gt;
&lt;br /&gt;
Fully fusing a Legendary piece of equipment to have 200 in all base stats will change it into a Peerless. There are no differences between natural-born Peerless equips and fused post-Legendary Peerless equips.&lt;br /&gt;
&lt;br /&gt;
Note that if you statfuse gear with a &amp;quot;legacy name&amp;quot; (i.e. equipment converted from the old system with a name that doesn&#039;t exist or is different in the new system), this name will be cleared if you fuse it to the point where it changes quality tier.&lt;br /&gt;
&lt;br /&gt;
Certain hath perks will be added that also allow you to upgrade Peerless gear further. You can still sacrifice Legendary gear to fuse these, but the same rules apply. In other words, if sacrificing a Legendary, every stat increase will be +1 and require a Peerless core; if sacrificing a Peerless, every stat increase will be +2 and will not require a core.&lt;br /&gt;
&lt;br /&gt;
====Ranges====&lt;br /&gt;
*Each stat on an [[equipment]] piece is determined based on a base value, which have different ranges depending on the quality. The higher the number, the higher the actual stat. Each stat that has a corresponding [[The Armory#Bindings|binding]] has its own range rolled separately based on the gear quality. Stats that do not have a corresponding binding, are instead determined based on the average of the ones that do. &lt;br /&gt;
**Equipment ranges are not uniform across an equipment piece, each stat is rolled seperately.&lt;br /&gt;
*Only Legendary and higher quality gear may be stat fused to increase their ranges. Peerless + requires the Limit Breaker [[Hath Perks]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality !! Min !! Max&lt;br /&gt;
|-&lt;br /&gt;
| Peerless + || 200 || 250&lt;br /&gt;
|-&lt;br /&gt;
| Peerless || 200 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || 170 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Magnificent || 150 || 180&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite || 120 || 160&lt;br /&gt;
|-&lt;br /&gt;
| Superior || 90 || 130&lt;br /&gt;
|-&lt;br /&gt;
| Average || 60 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Fair || 30 || 70&lt;br /&gt;
|-&lt;br /&gt;
| Crude || 0 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bindings====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scraps&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
All equipment has a Condition value which degrades when you are defeated in battle, as well as at a fixed rate depending on the equipment Durability and the number of cleared rounds. Repairs require different Scrap Material corresponding to the equipment type; these can be salvaged from low-grade equipment, or bought from the Item Store or The Market.&lt;br /&gt;
&lt;br /&gt;
Magitech equipment and equipment with attached charms will also have an Energy value. Energy is consumed at a fixed rate depending on the number of cleared rounds. Recharging energy requires Energy Cells; these can be salvaged from magitech equipment, or bought from the Item Store or The Market. Attached charms affect the required number of energy cells and can also require other upkeep materials.&lt;br /&gt;
&lt;br /&gt;
Charms attached to your equipment may take condition damage, depending on its Pouch; if the condition reaches zero, it will tear, rendering it useless. If you are defeated, some pouches can be destroyed, exposing their charms to additional damage. Torn charms and destroyed pouches can be replaced with spare charms and pouches from your inventory; these can be obtained in the Item World or by offering trophies in The Shrine, or bought from other players in The Market.&lt;br /&gt;
&lt;br /&gt;
==Soulbind==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
==Purchase==&lt;br /&gt;
The [[Equipment Basics|Equipment]] found in the purchase section comes solely from players that sold them to the bazaar; it does not generate any equipment on its own. Some equipment will be deleted When quantities are too high by the system after 15 minutes (faster if it&#039;s of below Average [[quality]]).&lt;br /&gt;
&lt;br /&gt;
==Sell==&lt;br /&gt;
&lt;br /&gt;
==Salvage==&lt;br /&gt;
Salvaging extracts materials from higher-quality equipment pieces and scrap from all pieces. Only low/mid/high-grade base materials can be directly acquired this way. Rare tier armor can also give Energy Cells.&lt;br /&gt;
&lt;br /&gt;
*Salvaging yields between 1 and 50 scrap per Average or lower quality equipment depending on its sale value. This scales such that it is always more economical to salvage for scrap rather than sell equipment that provides scrap in order to buy the same amount of scrap from the [[bazaar]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Quality]]&lt;br /&gt;
!Salvage Result&lt;br /&gt;
|-&lt;br /&gt;
|Average or lower || Only Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Superior || Low-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || Mid-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent || High-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Legendary || High-Grade + [[Items#Equipment Cores|Legendary core]]&lt;br /&gt;
|-&lt;br /&gt;
|Peerless|| High-Grade + [[Items#Equipment Cores|Peerless core]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Shade armor, Power armor, Phase armor and Force Shield will give 5 armor cores, all other legendary and peerless equipment will give 1 core.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Any currently slotted equipment cannot be salvaged even if it is [[locked|unlocked]]. This applies across all [[Character_Menu#Equipment|equip sets]] on each [[persona]].&lt;br /&gt;
&lt;br /&gt;
===Salvaged Remains===&lt;br /&gt;
In addition to the extracted materials, salvaging will provide the player with the salvaged remains; this is the original equipment with the &amp;quot;Salvaged&amp;quot; condition applied. &lt;br /&gt;
*Salvaged equipment has a durability of 0.0%&lt;br /&gt;
&lt;br /&gt;
The remains are set be sold to the bazaar by default during the salvage process. They can instrad be add to the player&#039;s equipment inventory by clicking &amp;quot;Sell Salvaged Equipment&amp;quot; to deselct the option.&lt;br /&gt;
*Salvaged equipment sold as remains can be bought back from the [[bazaar]] by the salvager for up to 24 hours after it was salvaged.&lt;br /&gt;
&lt;br /&gt;
Salvaged reamins can be restored by repairing the equipment to full condition like normal in the armory.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Armory&amp;diff=64716</id>
		<title>The Armory</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Armory&amp;diff=64716"/>
		<updated>2026-06-23T06:26:21Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: /* Purchase */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP&lt;br /&gt;
&lt;br /&gt;
The Armory allows players to Organize, Modify, Repair, Soulbind, Purchase, Sell, and Salvage [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==Organize==&lt;br /&gt;
&lt;br /&gt;
This is the default option when accessing The Armory, and will also be set on the New tab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can bulk organise your equipment on this or any of the other above tabs while on the Organize tab to the left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9 tabs allow for quicker location of specific equipment for organising. The New tab shows you recently acquired equipment, followed by each [[weapon]] type and [[armor]] weight, followed by a Salvaged tab, which contains the remains of salvaged equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment is organised by selecting any items that need organising in the same way, then selecting Enable under:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
📌 Pinned, to pin all selected equipment. Pinned equipment are always sorted before unpinned equipment for each respective equipment type.&lt;br /&gt;
&lt;br /&gt;
🛡️ Protected equipment require an additional confirmation to select for sell or salvage, to be attached to mooglemails, and to be sacrificed for stat fusion. This protects them from various dangerous actions while not preventing it outright.&lt;br /&gt;
&lt;br /&gt;
🔒 Locked equipment are further protected and will not show up on pages with potentially dangerous actions at all. You can still freely repair, upgrade and modify protected and locked equipment. Equips cannot be both locked and protected.&lt;br /&gt;
&lt;br /&gt;
📦 Stored equipment are hidden on all equipment lists except for the one on this page, and are not available for any actions. These will not count towards your regular equipment limit unless your equipment storage overflows.&lt;br /&gt;
&lt;br /&gt;
🗡️ Equipped equipment is used as an indicator for equipment that is currently equipped, even if it is in a different equipment set or profile. These cannot be stored; attempting this will be silently ignored.&lt;br /&gt;
&lt;br /&gt;
Clicking Organize Equipment after making the choices applies them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Clear option removes the Pinned, Store, or Protect/Lock status where present when selected. The Protect and Lock options may not be cleared individually, they clear together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unchanged, the default option, maintains the current Pinned, Stored, Protected, or Locked status if not adjusted to Enable or Clear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modify==&lt;br /&gt;
&lt;br /&gt;
In this section, [[equipment]] can be modified in various ways. The default tab is Equipped, which lists everything the Player has equipped currently, across all personas and equipment sets. These are marked with a 🗡️. The other tabs let you also filter to newly acquired gear, or to gear of a specific type.&lt;br /&gt;
&lt;br /&gt;
To use this section, the Player chooses the equip they want to modify, and click &amp;quot;Modify Equipment&amp;quot;, which then provides various options.&lt;br /&gt;
&lt;br /&gt;
All equipment have a modify page, but no stat changing modification may be performed unless the equipment is Soulbound. See the [[Bazaar/The_Armory/Soulbind/New|Soulbind]] tab for more information on soulbinding.&lt;br /&gt;
&lt;br /&gt;
For equipment that has been soulbound, the following actions may be performed.&lt;br /&gt;
&lt;br /&gt;
===Challenge [[Item World]]===&lt;br /&gt;
This option lets you consume [[Items|World Seeds]] to enter the Item World (IW) [[battle mode]]. Each victorious completion increases all base stats by 1% (2% for Physical and Magical Attack), increases the amount of charm points available on the equip by 1, and increases the maximum forge level on the equip by 1. The maximum IW level is the third number after Upgrade Tier:, the current level is the second. IW may not exceed the maximum IW level. For example: Upgrade Tier 0 / 15 / 25 indicates that the gear may be IW&#039;d to level 25, and is currently at IW 15.&lt;br /&gt;
&lt;br /&gt;
See [[Item World]] for a more detailed breakdown of this battle mode.&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
&lt;br /&gt;
Equipment may be forged, up to the maximum completed Item World level. This always costs materials, rare materials depending on the equipment type, credits, and Legendary or Peerless Cores. Legendary Cores and Peerless Cores are substituted with a credit cost if the Player does not own enough Cores in their inventory.&lt;br /&gt;
&lt;br /&gt;
Each upgrade level increases all base stats by 1% (2% for Physical and Magical attack).&lt;br /&gt;
&lt;br /&gt;
The forge level is the first number after Upgrade Tier:. For example, Upgrade Tier: 10 / 15 / 25 indicates the current forge level is 10, it can currently go up to 15 (the current IW level), and the maximum forge level of 25, should the IW level also be completed to 25.&lt;br /&gt;
&lt;br /&gt;
====Materials====&lt;br /&gt;
=====Basic Materials=====&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Rare Materials=====&lt;br /&gt;
Cannot be retrieved from salvaging (except from those coming from upgrades, with the usual 90% ratio).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix Modulator&#039;&#039;&#039; || Force Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Upgrade Costs====&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Superior&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Exquisite&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Magnificent&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Low Grade, 5 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Low Grade, 10 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Low Grade, 15 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Low Grade, 20 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Low Grade, 25 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Low Grade, 30 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Low Grade, 35 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Low Grade, 40 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Low Grade, 45 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Legendary&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 10 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 15 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 20 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 25 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 35 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 40 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 45 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Peerless&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Charm Slots===&lt;br /&gt;
Charms, and the [[Charms#Pouches|Pouches]] that contain them, may be equipped. Each charm has it&#039;s own charm point cost and energy upkeep materials. Pouches do not require upkeep, except to replace them should they be destroyed, but also have a charm point cost depending on their effect, notably protecting the charms from damage, and reducing the amount of wear the charms receive through battle.&lt;br /&gt;
&lt;br /&gt;
Charms can be found on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] screen of The Armory, after selecting an equipment under the Modify tab.&lt;br /&gt;
&lt;br /&gt;
They come in &amp;quot;Lesser&amp;quot; and &amp;quot;Greater&amp;quot; variants. Greater charms are more expensive to slot but give a larger bonus.&lt;br /&gt;
&lt;br /&gt;
Each equipment piece has a number of Charm Slots, as well as a base number of Charm Points; both depend on the quality of the equipment. You can boost the number of Charm Points by clearing levels in the [[Item World]] and upgrading, each of which adds +1 charm point.&lt;br /&gt;
&lt;br /&gt;
Charms are consumables, and will wear out over time without sufficient protection; the [[condition]] is visible in the charm selector on the modify screen. This works the same as regular equipment damage, except it is not affected by the Repair Bear [[Hath Perk]]. If the Charm is exposed, it will take condition loss equal to the base equipment condition loss. Lesser Charms wear out twice as fast as Greater Charms.&lt;br /&gt;
&lt;br /&gt;
Wear can be reduced by using a [[The Armory#Pouches|Pouch]]. All Charms come inside a free Silk Pouch.&lt;br /&gt;
&lt;br /&gt;
When a Charm reaches 20% condition, it is considered worn and becomes replaceable. You can either manually replace damaged charms and pouches from the charm selector, or automatically by repairing it with the Repair button on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] page or via the [[Bazaar/The_Armory/Repair/New|Repair]] tab. Once a Charm Reaches 20% Condition, its Pouch cannot be replaced without also replacing the Charm.&lt;br /&gt;
&lt;br /&gt;
While above 20% Condition, it is possible to replace a Charm inside of a Pouch without destroying the latter. It is also possible to replace a Pouch with a &amp;quot;higher&amp;quot; (or lower for Charm Point saving purposes) tier one without destroying/replacing the Charm as long as the condition does not fall below 20%.&lt;br /&gt;
&lt;br /&gt;
If you replace a [[The_Armory#Repair|worn or torn]] charm with an identical charm, it will not charge upkeep [[materials]], and any remaining condition will be added to the new charm. I.E., if the old Charm had 10% condition remaining, the replacement charm will initially be at 110% condition.&lt;br /&gt;
&lt;br /&gt;
Charms also require upkeep [[Items]]. Elemental Charms require elemental [[infusions]], Voidseeker charms require [[Items|Voidseeker Shards]], Featherweight Charms need [[Items|Featherweight Shards]], and Aether Charms require [[Items|Aether Shards]]. Other Charms use Energy Cells. This is charged as part of the slotting and repair costs.&lt;br /&gt;
&lt;br /&gt;
Charms can be obtained by clearing [[Item World|Item Worlds]]; however, they are not automatically attached to the cleared equipment. Charms and [[Charms#Pouches|pouches]] can also be obtained by offering [[Trophies]] at [[The Shrine]], and can be traded in [[The Market]].&lt;br /&gt;
&lt;br /&gt;
It is not possible to extract Charms or Pouches from a piece of Equipment once attached.&lt;br /&gt;
&lt;br /&gt;
=====Charms=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Charm&lt;br /&gt;
|Charm Point Cost&lt;br /&gt;
|Effects&lt;br /&gt;
|Material Costs&lt;br /&gt;
|Slot&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Featherweight Charm&lt;br /&gt;
|5&lt;br /&gt;
|Reduces [[Burden]] and [[Interference]]&lt;br /&gt;
|Featherweight Shard x10&lt;br /&gt;
|All&lt;br /&gt;
|-&lt;br /&gt;
|Greater Featherweight Charm&lt;br /&gt;
|15&lt;br /&gt;
|Reduces [[Burden]] and [[Interference]]&lt;br /&gt;
|Featherweight Shard x20&lt;br /&gt;
|All&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Hollowforged Charm&lt;br /&gt;
|15&lt;br /&gt;
|Turns damage into Void and Adds 30% Void Strike&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Hollowforged Charm&lt;br /&gt;
|25&lt;br /&gt;
|Turns damage into Void and Adds 50% Void Strike&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fire Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Fire Strike&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fire Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Fire Strike&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cold Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Cold Strike&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cold Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Cold Strike&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Lightning Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Lightning Strike&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Lightning Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Lightning Strike&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Wind Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Wind Strike&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Wind Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Wind Strike&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Holy Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Holy Strike&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Holy Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Holy Strike&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Dark Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Dark Strike&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Dark Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Dark Strike&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Butcher Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Attack Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Butcher Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Attack Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Swiftness Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Attack Speed&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Swiftness Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Attack Speed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fatality Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Attack Critical Strike Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fatality Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Attack Critical Strike Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Overpower Charm&lt;br /&gt;
|5&lt;br /&gt;
|Adds 12% Counter-Parry&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Overpower Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 20% Counter-Parry&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Voidseeker Charm&lt;br /&gt;
|15&lt;br /&gt;
|Turns damage into Void, Increases Accuracy, and Adds 30% Void Strike&lt;br /&gt;
|Voidseeker Shard x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Voidseeker Charm&lt;br /&gt;
|30&lt;br /&gt;
|Turns damage into Void, Increases Accuracy, and Adds 50% Void Strike&lt;br /&gt;
|Voidseeker Shard x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Archmage Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Magic Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Archmage Charm&lt;br /&gt;
|40&lt;br /&gt;
|Increases Magic Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Economizer Charm&lt;br /&gt;
|15&lt;br /&gt;
|Adds 10% Mana Conservation for One-Handed and 15% for Two-Handed&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Economizer Charm&lt;br /&gt;
|30&lt;br /&gt;
|Adds 15% Mana Conservation for One-Handed and 25% for Two-Handed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Spellweaver Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Cast Speed by 5%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Spellweaver Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Cast Speed by 7.5%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Annihilator Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Magic Critical Strike Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Annihilator Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Magic Critical Strike Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Penetrator Charm&lt;br /&gt;
|15&lt;br /&gt;
|Adds 12% Counter-Resist&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Penetrator Charm&lt;br /&gt;
|30&lt;br /&gt;
|Adds 20% Counter-Resist&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Aether Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Accuracy and adds Mana Conservation&lt;br /&gt;
|Aether Shard x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Aether Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Accuracy and adds Mana Conservation&lt;br /&gt;
|Aether Shard x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fire-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Fire Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fire-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Fire Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cold-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Cold Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cold-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Cold Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Lightning-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Lightning Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Lightning-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Lightning Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Wind-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Wind Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Wind-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Wind Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Holy-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Holy Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Holy-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Holy Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Dark-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Dark Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Dark-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Dark Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Juggernaut Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases HP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Juggernaut Charm&lt;br /&gt;
|40&lt;br /&gt;
|Increases HP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Capacitor Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases MP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Capacitor Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases MP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|}&lt;br /&gt;
{{Fnb|1}}Values: &lt;br /&gt;
&lt;br /&gt;
* Shield: &lt;br /&gt;
** X-Proof: Lesser = 12%. Greater = 20%.&lt;br /&gt;
** Juggernaut: Lesser = 6%. Greater = 10%.&lt;br /&gt;
** Capacitor: Lesser = 6%. Greater = 10%.&lt;br /&gt;
&lt;br /&gt;
* Helmet&lt;br /&gt;
** X-Proof: Lesser = 12%. Greater = 20%.&lt;br /&gt;
** Juggernaut: Lesser = 6%. Greater = 10%.&lt;br /&gt;
** Capacitor: Lesser = 6%. Greater = 10%.&lt;br /&gt;
&lt;br /&gt;
* Body&lt;br /&gt;
** X-Proof: Lesser = 14.40%. Greater = 24%.&lt;br /&gt;
** Juggernaut: Lesser = 7.20%. Greater = 12%.&lt;br /&gt;
** Capacitor: Lesser = 7.20%. Greater = 12%.&lt;br /&gt;
&lt;br /&gt;
* Hands&lt;br /&gt;
** X-Proof: Lesser = 10.80%. Greater = 18%.&lt;br /&gt;
** Juggernaut: Lesser = 5.40%. Greater = 9%.&lt;br /&gt;
** Capacitor: Lesser = 5.40%. Greater = 9%.&lt;br /&gt;
&lt;br /&gt;
* Legs&lt;br /&gt;
** X-Proof: Lesser = 13.20%. Greater = 22%.&lt;br /&gt;
** Juggernaut: Lesser = 6.60%. Greater = 11%.&lt;br /&gt;
** Capacitor: Lesser = 6.60%. Greater = 11%.&lt;br /&gt;
&lt;br /&gt;
* Feet.&lt;br /&gt;
** X-Proof: Lesser = 9.80%. Greater = 16%.&lt;br /&gt;
** Juggernaut: Lesser = 4.80%. Greater = 8%.&lt;br /&gt;
** Capacitor: Lesser = 4.80%. Greater = 8%.&lt;br /&gt;
&lt;br /&gt;
=====Pouches=====&lt;br /&gt;
&lt;br /&gt;
The only way of obtaining Pouches is offering [[Trophies]] at [[The Shrine]]. Every 500k of Shrine Value &amp;quot;guarantees&amp;quot; a Pouch bonus drop. The odds are Silk/Kevlar/Mithril: 75%/20%/5%.&lt;br /&gt;
&lt;br /&gt;
* Silk Pouches reduce wear by 50%; the pouch will always be destroyed if it takes damage on defeat.&lt;br /&gt;
&lt;br /&gt;
* Kevlar Pouches reduce wear by 90%; the pouch has a 20% chance of being destroyed if it takes damage on defeat.&lt;br /&gt;
**Requires 1 Charm Point to equip.&lt;br /&gt;
* Mithril Pouches fully eliminate wear, and the pouch itself is indestructible.&lt;br /&gt;
**Requires 2 Charm Points to equip.&lt;br /&gt;
&lt;br /&gt;
===Stat Fusion===&lt;br /&gt;
&lt;br /&gt;
Stat Fusion allows The Player to increase the base stat rolls of Legendary [[equipment]], by sacrificing a different Legendary or Peerless equipment of the same template + slot. In other words, cotton shoes can be fused with all other cotton shoes regardless of [[Detailed Equip Characteristics|prefix/suffix]], but not with phase shoes or cotton pants.&lt;br /&gt;
&lt;br /&gt;
For each stat, if the equip being sacrificed is Peerless or has a base stat higher than the equip being fused, the stat is increased by +2. Otherwise, it is increased by +1, and requires a core corresponding to the equip being fused.&lt;br /&gt;
&lt;br /&gt;
If any of the stats are already capped, it will add +1 overflow point for each capped stat. These are redistributed to uncapped stats in order of lowest base. Stats can get multiple overflow points if there are more capped stats than uncapped stats.&lt;br /&gt;
&lt;br /&gt;
It will charge 10 [[The Forge#Bindings|bindings]] for each stat being upgraded - that is, per fusion, not per point. It also charges a fixed number of credits per fusion based on the type of gear being upgraded and its average base stats. If you are missing any cores, it will add the equivalent number of credits instead, just like for upgrades.&lt;br /&gt;
&lt;br /&gt;
Fully fusing a Legendary piece of equipment to have 200 in all base stats will change it into a Peerless. There are no differences between natural-born Peerless equips and fused post-Legendary Peerless equips.&lt;br /&gt;
&lt;br /&gt;
Note that if you statfuse gear with a &amp;quot;legacy name&amp;quot; (i.e. equipment converted from the old system with a name that doesn&#039;t exist or is different in the new system), this name will be cleared if you fuse it to the point where it changes quality tier.&lt;br /&gt;
&lt;br /&gt;
Certain hath perks will be added that also allow you to upgrade Peerless gear further. You can still sacrifice Legendary gear to fuse these, but the same rules apply. In other words, if sacrificing a Legendary, every stat increase will be +1 and require a Peerless core; if sacrificing a Peerless, every stat increase will be +2 and will not require a core.&lt;br /&gt;
&lt;br /&gt;
====Ranges====&lt;br /&gt;
*Each stat on an [[equipment]] piece is determined based on a base value, which have different ranges depending on the quality. The higher the number, the higher the actual stat. Each stat that has a corresponding [[The Armory#Bindings|binding]] has its own range rolled separately based on the gear quality. Stats that do not have a corresponding binding, are instead determined based on the average of the ones that do. &lt;br /&gt;
**Equipment ranges are not uniform across an equipment piece, each stat is rolled seperately.&lt;br /&gt;
*Only Legendary and higher quality gear may be stat fused to increase their ranges. Peerless + requires the Limit Breaker [[Hath Perks]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality !! Min !! Max&lt;br /&gt;
|-&lt;br /&gt;
| Peerless + || 200 || 250&lt;br /&gt;
|-&lt;br /&gt;
| Peerless || 200 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || 170 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Magnificent || 150 || 180&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite || 120 || 160&lt;br /&gt;
|-&lt;br /&gt;
| Superior || 90 || 130&lt;br /&gt;
|-&lt;br /&gt;
| Average || 60 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Fair || 30 || 70&lt;br /&gt;
|-&lt;br /&gt;
| Crude || 0 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bindings====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scraps&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
All equipment has a Condition value which degrades when you are defeated in battle, as well as at a fixed rate depending on the equipment Durability and the number of cleared rounds. Repairs require different Scrap Material corresponding to the equipment type; these can be salvaged from low-grade equipment, or bought from the Item Store or The Market.&lt;br /&gt;
&lt;br /&gt;
Magitech equipment and equipment with attached charms will also have an Energy value. Energy is consumed at a fixed rate depending on the number of cleared rounds. Recharging energy requires Energy Cells; these can be salvaged from magitech equipment, or bought from the Item Store or The Market. Attached charms affect the required number of energy cells and can also require other upkeep materials.&lt;br /&gt;
&lt;br /&gt;
Charms attached to your equipment may take condition damage, depending on its Pouch; if the condition reaches zero, it will tear, rendering it useless. If you are defeated, some pouches can be destroyed, exposing their charms to additional damage. Torn charms and destroyed pouches can be replaced with spare charms and pouches from your inventory; these can be obtained in the Item World or by offering trophies in The Shrine, or bought from other players in The Market.&lt;br /&gt;
&lt;br /&gt;
==Soulbind==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
==Purchase==&lt;br /&gt;
The [[Equipment Basics|Equipment]] found in the purchase section comes solely from players that sold them to the bazaar; it does not generate any equipment on its own. Some equipment will be deleted When quantities are too high by the system after 15 minutes (faster if it&#039;s of below Average [[quality]]).&lt;br /&gt;
&lt;br /&gt;
==Sell==&lt;br /&gt;
&lt;br /&gt;
==Salvage==&lt;br /&gt;
Salvaging extracts materials from higher-quality equipment pieces and scrap from all pieces. Only low/mid/high-grade base materials can be directly acquired this way. Rare tier armor can also give Energy Cells.&lt;br /&gt;
&lt;br /&gt;
*Salvaging yields between 1 and 50 scrap per Average or lower quality equipment depending on its sale value. This scales such that it is always more economical to salvage for scrap rather than sell equipment that provides scrap in order to buy the same amount of scrap from the [[bazaar]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Quality]]&lt;br /&gt;
!Salvage Result&lt;br /&gt;
|-&lt;br /&gt;
|Average or lower || Only Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Superior || Low-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || Mid-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent || High-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Legendary || High-Grade + [[Items#Equipment Cores|Legendary core]]&lt;br /&gt;
|-&lt;br /&gt;
|Peerless|| High-Grade + [[Items#Equipment Cores|Peerless core]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Shade armor, Power armor, Phase armor and Force Shield will give 5 armor cores, all other legendary and peerless equipment will give 1 core.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Any currently slotted equipment cannot be salvaged even if it is [[locked|unlocked]]. This applies across all [[Character_Menu#Equipment|equip sets]] on each [[persona]].&lt;br /&gt;
&lt;br /&gt;
===Salvaged Remains===&lt;br /&gt;
In addition to the extracted materials, salvaging will provide the player with the salvaged remains; this is the original equipment with the &amp;quot;Salvaged&amp;quot; condition applied. &lt;br /&gt;
*Salvaged equipment has a durability of 0.0%&lt;br /&gt;
&lt;br /&gt;
The remains are set be sold to the bazaar by default during the salvage process. They can instrad be add to the player&#039;s equipment inventory by clicking &amp;quot;Sell Salvaged Equipment&amp;quot; to deselct the option.&lt;br /&gt;
*Salvaged equipment sold as remains can be bought back from the [[bazaar]] by the salvager for up to 24 hours after it was salvaged.&lt;br /&gt;
&lt;br /&gt;
Salvaged reamins can be restored by repairing the equipment to full condition like normal in the armory.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=User:CornerCactus/Guide&amp;diff=64715</id>
		<title>User:CornerCactus/Guide</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=User:CornerCactus/Guide&amp;diff=64715"/>
		<updated>2026-06-23T06:20:04Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: Personal Wiki Guide Document&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;\The HentaiVerse Wiki aims to provide its users with a comprehensive guide of writing conventions that all wiki articles should follow, to resolve disputes over which style rule or formatting to use, and reach a consensus.&lt;br /&gt;
&lt;br /&gt;
The wiki stores information about the &#039;&#039;HentaiVerse&#039;&#039; game in a type of page called articles, which are the focus of this guide. Content other than articles belongs in different namespaces, such as files or templates.&lt;br /&gt;
&lt;br /&gt;
== Article titles ==&lt;br /&gt;
Titles should generally follow a general naming format based on the type of title. Generally, titles should be written in singular form, except in-game features, or items with plural names (like &amp;quot;[Boots]&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
If a &#039;&#039;HentaiVerse&#039;&#039; feature changes its name in a future version, it should use the current name as the title until the future version is released. After the release, the old title should become a redirect to the new name.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Articles about &#039;&#039;HentaiVerse&#039;&#039; features with display names&#039;&#039;&#039;&lt;br /&gt;
* Features with in-game display names should use the same name as in the game (like &amp;quot;[[The Shrine]]&amp;quot;).&lt;br /&gt;
* Articles about multiple similar features should use a title that equally represents all of them. For example, &amp;quot;[Helmet]&amp;quot; represents all helmet types.&lt;br /&gt;
** The title should follow the same format as the names of those features. For example, &amp;quot;[Phase Cap]&amp;quot; is similar to how phase cloth armors are named.&lt;br /&gt;
* If a feature display name is different between editions:&lt;br /&gt;
** If it exists in Persistent Mode, the name in &#039;&#039;Persistent Mode&#039;&#039; should be used.&lt;br /&gt;
** If it doesn&#039;t exist in &#039;&#039;Persistent Mode&#039;&#039;, it should use its display name in &#039;&#039;Isekai Mode&#039;&#039;.&lt;br /&gt;
** If it exists in neither &#039;&#039;Persistent Mode&#039;&#039; nor &#039;&#039;Isekai Mode&#039;&#039;, it should use the name given by Tenboro as mentioned in an official post on the HentaiVerse forums.&lt;br /&gt;
* If an &#039;&#039;Isekai Mode&#039;&#039; name of a feature would require a disambiguation, but the &#039;&#039;Persistent Mode&#039;&#039; name wouldn&#039;t, the latter should be used instead.&lt;br /&gt;
* The title should always be the US English name.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Articles about &#039;&#039;HentaiVerse&#039;&#039; features without display names&#039;&#039;&#039;&lt;br /&gt;
* Features without in-game display names should use their ID as the title, written in title case.&lt;br /&gt;
* Game mechanics, not an individual feature or features in the game, should use sentence case (like &amp;quot;[Mob spawning]&amp;quot;). &lt;br /&gt;
* If a feature has neither a display name nor an ID, it should follow the same naming as other similar articles (title case for structures, sentence case for mechanics or other).&lt;br /&gt;
* An article about a technical feature, such as NBT, should use its name as it appears in the game&#039;s code.&lt;br /&gt;
** If the feature doesn&#039;t have a name in the code, then its article name should be written in sentence case if such form makes sense. Content whose technical name does not read clearly as a noun should not be modified from its technical form (for example, &amp;lt;samp&amp;gt;[pane_log]&amp;lt;/samp&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Titles on other types of articles&#039;&#039;&#039;&lt;br /&gt;
* Advice articles should be in the &amp;lt;code&amp;gt;Advice:&amp;lt;/code&amp;gt; namespace, should not contain &amp;quot;How to&amp;quot;, and should be written in sentence case. For example, &amp;quot;[Advice:Monster Crystal Farming]&amp;quot; should not use the item name &amp;quot;Monster Crystal&amp;quot;.&lt;br /&gt;
** They also shouldn&#039;t use a complex or long name, like &amp;quot;Advice:1H-Mage Tower Floor 100 Guide for Isekai&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Article content ==&lt;br /&gt;
Advice information should be present &#039;&#039;only&#039;&#039; in advice articles. However, advice articles may be linked from other articles if relevant.&lt;br /&gt;
&lt;br /&gt;
Other information, such as quotes from [[Tenboro]] or information that is not widely known, should be sourced with a proper reference (using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;[external link]&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, or similar, next to the paragraph that needs to be sourced). A full list of references should be shown in a References section using [Create Reference Template].&lt;br /&gt;
&lt;br /&gt;
If there is information that may require a proper source to be fully analyzed (as in incomplete information), the [Create Citation Template] template should be placed after it. Do &#039;&#039;not&#039;&#039; add this kind of content to an article without a proper source.&lt;br /&gt;
&lt;br /&gt;
== Article writing ==&lt;br /&gt;
Articles written on the wiki should be written consistently. Thus, we give some advice to specify how to write content on our pages.&lt;br /&gt;
&lt;br /&gt;
To emphasize points, &#039;&#039;italics&#039;&#039; should be used, not &#039;&#039;&#039;bold&#039;&#039;&#039; or ALL CAPS. Bold text should be used in the introductory lead section of an article to name a feature or topic.&lt;br /&gt;
&lt;br /&gt;
=== Third-person perspective ===&lt;br /&gt;
Articles should always be written in the third-person perspective and without terms referential to the reader (&amp;quot;you&amp;quot;, &amp;quot;your&amp;quot;, etc.). The exception to this is tutorial pages, where, in most cases, &amp;quot;you&amp;quot; is the most appropriate pronoun to use when referring to the player.&lt;br /&gt;
&lt;br /&gt;
Try not to use abbreviations of words, either. For instance, sentences like &amp;quot;You shouldn&#039;t come close to creepers because they&#039;ll explode and kill you.&amp;quot; should be written as &amp;quot;A player can be killed by approaching a creeper close enough to cause it to explode.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Terminology ===&lt;br /&gt;
All content on our articles should be referred to solely through in-game or official names, when applicable. This means that all content should be named and referred to using the title of the article that describes it.&lt;br /&gt;
&lt;br /&gt;
=== Spelling ===&lt;br /&gt;
Pages on this wiki should use American English because this is the default localization used by &#039;&#039;[[HentaiVerse]]&#039;&#039;. Exceptions are when the in-game name is British English or when British spelling is used inside quotations.&lt;br /&gt;
&lt;br /&gt;
The differences between American and British spelling can be subtle, typically in how the word ends. The following examples often arise:&lt;br /&gt;
* Words ending in &amp;quot;-our&amp;quot;: &amp;quot;colour&amp;quot; should be &amp;quot;color&amp;quot;, &amp;quot;behaviour&amp;quot; should be &amp;quot;behavior&amp;quot;, &amp;quot;armour&amp;quot; should be &amp;quot;armor&amp;quot;&lt;br /&gt;
* Words ending in &amp;quot;-tre&amp;quot;: &amp;quot;centre&amp;quot; should be &amp;quot;center&amp;quot;, &amp;quot;metre&amp;quot; should be &amp;quot;meter&amp;quot;&lt;br /&gt;
* Direction indicators ending in &amp;quot;-wards&amp;quot;: &amp;quot;towards&amp;quot; should be &amp;quot;toward&amp;quot;, &amp;quot;forwards&amp;quot; should be &amp;quot;forward&amp;quot;, &amp;quot;upwards&amp;quot; should be &amp;quot;upward&amp;quot;, and so on&lt;br /&gt;
* Words with the &amp;quot;-st&amp;quot; affectation: &amp;quot;whilst&amp;quot; should be &amp;quot;while&amp;quot;, &amp;quot;amongst&amp;quot; should be &amp;quot;among&amp;quot;, &amp;quot;amidst&amp;quot; should be &amp;quot;amid&amp;quot;&lt;br /&gt;
* Words with &amp;quot;-ise&amp;quot; or &amp;quot;yse&amp;quot; suffixes: &amp;quot;organise&amp;quot;, &amp;quot;analysing&amp;quot;, and &amp;quot;realisation&amp;quot; should be &amp;quot;organize&amp;quot;, &amp;quot;analyzing&amp;quot;, and &amp;quot;realization&amp;quot;, respectively&lt;br /&gt;
* Words ending in &amp;quot;-nce&amp;quot;: &amp;quot;defence&amp;quot; should be &amp;quot;defense&amp;quot;&lt;br /&gt;
* Verbs ending in &amp;quot;-ling&amp;quot;: &amp;quot;travelling&amp;quot; should be &amp;quot;traveling&amp;quot;&lt;br /&gt;
* Verbs ending with &amp;quot;t&amp;quot;: &amp;quot;spelt&amp;quot; should be &amp;quot;spelled&amp;quot;, &amp;quot;learnt&amp;quot; should be &amp;quot;learned&amp;quot;, &amp;quot;burnt&amp;quot; should be &amp;quot;burned&amp;quot;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
By extension, the {{w|serial comma}} must be used throughout all pages. For example, &amp;quot;Pigs, cows, and sheep are all passive mobs&amp;quot; should be used instead of &amp;quot;Pigs, cows, and sheep are all passive mobs&amp;quot;. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Capitalization ===&lt;br /&gt;
Content on the wiki in prose should be written differently from an article title. Specific capitalization guidelines apply to article content to make them follow consistency across the wiki.&lt;br /&gt;
&lt;br /&gt;
The following tables will show what should and should not be capitalized:&lt;br /&gt;
&lt;br /&gt;
=== Commas ===&lt;br /&gt;
When listing three or more items in prose, [wikipedia:serial comma|serial commas] should be used after the second-to-last item before the conjunction (&#039;&#039;and&#039;&#039;, &#039;&#039;or&#039;&#039;, &#039;&#039;nor&#039;&#039;); e.g., &amp;quot;A, B&#039;&#039;&#039;,&#039;&#039;&#039; and C&amp;quot;, not &amp;quot;A, B and C&amp;quot;. This practice can prevent ambiguity. However, a serial comma should not be added if including it introduces more ambiguity than omitting it; refer to [WP:OCOMMA|Wikipedia&#039;s Manual of Style] for examples and guidelines.&lt;br /&gt;
&lt;br /&gt;
=== Section headings ===&lt;br /&gt;
Article main sections should start with level 2 headings (&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;== Heading ==&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;) and increase by one for subsections. &#039;&#039;Never&#039;&#039; use a level 1 heading (&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;= Heading =&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;); this is reserved for the article title.&lt;br /&gt;
&lt;br /&gt;
* Follow sentence style capitalization, not title style, so only the first letter of the heading and proper nouns are capitalized.&lt;br /&gt;
* Headings should not have links or templates in them; links should be placed underneath, such as in a [Create Template] template.&lt;br /&gt;
* Although not required, having one space between sections and one space between the equal signs and the section name improves readability.&lt;br /&gt;
* Place any hatnotes and images immediately under the section heading, and then a space after those before the section content.&lt;br /&gt;
* Do not add blank sections unless tagged with [Create Template] to request prompt expansion.&lt;br /&gt;
* Sections that take the form of groupings (e.g., &#039;Additions&#039;) should be in plural form, even when there is only one item in the section.&lt;br /&gt;
&lt;br /&gt;
=== Table headings ===&lt;br /&gt;
Text inside table heading cells should use sentence capitalization just like article section headings. Unlike section headings, however, table headings may include sprites and links.&lt;br /&gt;
&lt;br /&gt;
=== Pseudo headings ===&lt;br /&gt;
Pseudo headings should use bold (&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&#039;&#039;&#039;Heading&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;) to highlight headings which aren&#039;t important enough to use a [[#Section headings|section heading]].&lt;br /&gt;
&lt;br /&gt;
* Follow sentence style capitalization, not title style, so only the first letter of the heading and proper nouns are capitalized.&lt;br /&gt;
* Pseudo headings may have links, images, or templates in them.&lt;br /&gt;
* Do not use &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt; for pseudo-headings, as that can cause accessibility issues, unless it is used for a description list.&lt;br /&gt;
* Do not use &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;small&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; for subheadings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[Article lead here]&lt;br /&gt;
== Section ==&lt;br /&gt;
=== Sub-section ===&lt;br /&gt;
&#039;&#039;&#039;Pseudo-heading&#039;&#039;&#039;&lt;br /&gt;
* A bullet list&lt;br /&gt;
== Section ==&lt;br /&gt;
=== Sub-section ===&lt;br /&gt;
==== Sub-sub-section ====&lt;br /&gt;
; A term followed by&lt;br /&gt;
: at least one definition or at least one description list item&lt;br /&gt;
: and additional optional items, forming a list&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Date and time formatting ===&lt;br /&gt;
The HentaiVerse Wiki is an international community. That is a good thing in general, but it makes a problem for numeric abbreviations of dates, such as &amp;quot;12/10/11&amp;quot;: while most countries abbreviate dates as day/month/year, some Asian countries use year/month/day, and the US uses month/day/year.&lt;br /&gt;
&lt;br /&gt;
So the above date could represent any of three different dates. To avoid this problem, most dates should be written in &amp;quot;Month&amp;amp;nbsp;D, YYYY&amp;quot; format, &#039;&#039;e.g.&#039;&#039; &amp;quot;December&amp;amp;nbsp;10, 2011&amp;quot; or &amp;quot;May&amp;amp;nbsp;4, 2012&amp;quot;. Do not use superscripts or suffixes such as &amp;quot;April 23&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt;&amp;quot; or &amp;quot;4th of May&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If a numeric or terse date is needed (such as in a table), then use YYYY-MM-DD, always with 2 digits for month and day (&#039;&#039;e.g.&#039;&#039;, 2011-12-10 or 2012-05-04). Besides being the [[wikipedia:ISO 8601|ISO standard]], dates in this format naturally sort properly, say if the table column is later made sortable.&lt;br /&gt;
&lt;br /&gt;
For similar reasons, all times should be written using UTC in the 24-hour format, such as &amp;quot;17:00 UTC&amp;quot;, for combined date times such as &amp;quot;December&amp;amp;nbsp;10, 2011, at 17:00 UTC&amp;quot;. For sorting, date times should also follow the ISO standard like &amp;quot;2012-05-04T17:00Z&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Try to avoid seasons for dates such as &amp;quot;Summer 2021&amp;quot; or &amp;quot;Fall 2022&amp;quot; as the northern and southern hemispheres have opposite seasons. Instead, use phrases like &amp;quot;Mid-2021&amp;quot; or &amp;quot;Late 2022&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Edition version names ===&lt;br /&gt;
Specific versions on specific editions of the game should always be written as an &#039;&#039;&#039;edition version name&#039;&#039;&#039;. This applies to article titles, paragraphs, lists, and trivia sections.&lt;br /&gt;
&lt;br /&gt;
Versions of &#039;&#039;Persistent Mode&#039;&#039; should be prefixed with &amp;quot;Persistent&amp;quot; (e.g. Persistent 0.91).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Isekai Mode&#039;&#039; versions should be prefixed with &amp;quot;Iseaki&amp;quot; followed by the Year and Season #. (e.g. Isekai 2026 Season 1).&lt;br /&gt;
&lt;br /&gt;
== Article linking ==&lt;br /&gt;
The use of links is a difficult balance between providing readers enough useful links to allow them to &amp;quot;wander through&amp;quot; articles and excessive linking that can distract them from their reading flow.&lt;br /&gt;
&lt;br /&gt;
Underlinking can cause the reader to become frustrated because questions may arise about the article&#039;s contents, which can be resolved only by using the search option or other sources for clarification, interrupting and distracting the reader.&lt;br /&gt;
&lt;br /&gt;
Overlinking may distract the reader because links are usually colored differently, causing the eye to shift focus constantly. Additionally, if the same word is linked multiple times in the same paragraph, it can cause the reader to question whether the links are directing them to different articles or not.&lt;br /&gt;
&lt;br /&gt;
The guidelines for linking are:&lt;br /&gt;
&lt;br /&gt;
* Links should not be excessively added in articles; for example, a sentence with every other word as a link is likely to be overlinked. However, links should still be present in articles.&lt;br /&gt;
* If it affects the sentence&#039;s wording and readability negatively, two links should not be next to each other in the text so that it looks like one link.&lt;br /&gt;
* Links for any single term should not be excessively repeated in the same article. Excessive linking is defined as linking the same term multiple times within a portion of text that can fit on a typical viewer&#039;s screen. Remember, the purpose of links is to direct the reader to a new spot at the point(s) where the reader is most likely to take a temporary detour due to needing more information.&lt;br /&gt;
* Duplicating an important link distant from a previous occurrence in an article may well be appropriate. If an important term appears many times in a long article, but is linked only once at the beginning of the article, it may actually be underlinked. Indeed, readers who jump directly to a subsection of interest must still be able to find a link. But take care in fixing such problems; the distance between duplicate links is an editor&#039;s preference; however, if in doubt, duplicate the term further down the article.&lt;br /&gt;
&lt;br /&gt;
=== Sprite links ===&lt;br /&gt;
When listing in-game features such as blocks and items, it is common to use a &#039;&#039;&#039;sprite link&#039;&#039;&#039; template, which displays a small image before a link. Sprite links can be useful for illustrating subjects, but create clutter within text. Therefore:&lt;br /&gt;
* &#039;&#039;Use sprite links only in non-sentence lists.&#039;&#039; They should not be used in prose; instead, the regular link format should be used.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid var(--border-color-subtle); padding: 10px; margin-bottom: 10px&amp;quot;&amp;gt;&lt;br /&gt;
Items can be organized with the following actions:&lt;br /&gt;
* [Example of a sprite link]&lt;br /&gt;
* [Example of a sprite link]&lt;br /&gt;
* [Example of a sprite link]&lt;br /&gt;
* [Example of a sprite link]&lt;br /&gt;
* [Example of a sprite link]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid var(--border-color-subtle); padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Overworld trees&lt;br /&gt;
|-&lt;br /&gt;
! Column 1 !! Column 2 !! Column 3&lt;br /&gt;
|-&lt;br /&gt;
| [Example of a sprite link] || [Example of a sprite link] || [Example of a sprite link]&lt;br /&gt;
|-&lt;br /&gt;
| [Example of a sprite link] || [Example of a sprite link] || [Example of a sprite link]&lt;br /&gt;
|-&lt;br /&gt;
| [Example of a sprite link] || [Example of a sprite link] || [Example of a sprite link]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Article layout ==&lt;br /&gt;
For the sake of consistency, all articles of a specific type should follow a general layout.&lt;br /&gt;
# Hatnotes (i.e. notes that belong at the very top of an article page)&lt;br /&gt;
# Message Boxes&lt;br /&gt;
# Infoboxes&lt;br /&gt;
# Introduction with a general description&lt;br /&gt;
# Article body (multiple sections; see Specific layouts below)&lt;br /&gt;
# See also&lt;br /&gt;
# Notes&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;i.e. footnotes, like this.&amp;lt;/ref&amp;gt;, then references&amp;lt;ref&amp;gt;[w:Wikipedia:Reference|Wikipedia: Reference] – This is a reference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
# External links, if applicable&lt;br /&gt;
# Applicable footer Navboxes&lt;br /&gt;
&lt;br /&gt;
Be smart when adding a message box: too many boxes at the top of a page or a section are not useful, and they can clutter the page descriptions in search results. If there is already one, move the ones that are not necessary for the reader lower position on the page, for example, a relevant section or at the end. Similarly, any quote should not be placed at the top of the page, as it adds to visual clutter and distracts from the purpose of the introduction. Additionally, the introduction should be descriptive, informative, and long enough to prevent the article of templates like infoboxes from being picked up by search engines.&lt;br /&gt;
&lt;br /&gt;
=== Specific layouts ===&lt;br /&gt;
If an article does not contain a layout currently, one can be proposed on the style guide&#039;s [{{TALKPAGENAME}}|talk page]; otherwise, attempt to use a layout that follows a similar style to an existing layout. Current article layouts include:&lt;br /&gt;
* Example 1&lt;br /&gt;
* Example 2&lt;br /&gt;
* Example 3&lt;br /&gt;
&lt;br /&gt;
== Keeping articles concise and up to date ==&lt;br /&gt;
In short, articles should contain only information that is up to date, i.e., implemented in the latest &#039;&#039;full&#039;&#039; version of the game. Anything that is outdated should be moved to the History section of the article. When something changes, note the change in the History section and remove the outdated information from other sections of the article (except historical names from the intro lead section if they were used to name a feature for many months or years).&lt;br /&gt;
&lt;br /&gt;
It is unnecessary to mention when a particular feature was implemented; this is once again reserved for the History section of the article. Sentences such as &amp;quot;[Trading], which was implemented in 1.3.1, is a feature that allows players to exchange [emerald]s (previously [Ruby|rubies]) for other items.&amp;quot; should be written as &amp;quot;Trading is a feature that allows players to exchange emeralds for other items.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example of how to &#039;&#039;not&#039;&#039; write a good article (taken from the Mincraft Wiki). It uses a previous version of the [[Log]] article, which at the time was called Wood. This is the full introduction. Highlighted in &amp;lt;span style=&amp;quot;background:rgb(255 255 0 / 26%); border: 1px solid rgb(122 122 62 / 52%); padding:0 2px;&amp;quot;&amp;gt;yellow&amp;lt;/span&amp;gt; is the redundant information, and in &amp;lt;span style=&amp;quot;background:rgb(255 192 203 / 25%); border: 1px solid rgb(154 103 112 / 53%); padding:0 2px;&amp;gt;pink&amp;lt;/span&amp;gt; the history information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid var(--border-color-subtle); padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wood&#039;&#039;&#039; &amp;lt;span style=&amp;quot;background:rgb(255 192 203 / 25%); border: 1px solid rgb(154 103 112 / 53%); padding:0 2px;&amp;quot;&amp;gt;(previously known as &#039;&#039;&#039;log&#039;&#039;&#039;)&amp;lt;/span&amp;gt; is a type of block &amp;lt;span style=&amp;quot;background:rgb(255 192 203 / 25%); border: 1px solid rgb(154 103 112 / 53%); padding:0 2px;&amp;quot;&amp;gt;first seen in &#039;&#039;Minecraft&#039;&#039; 0.0.14a&amp;lt;/span&amp;gt;. They have a skin resembling bark on the four side faces, and a crosscut face on top and bottom. &amp;lt;span style=&amp;quot;background:rgb(255 192 203 / 25%); border: 1px solid rgb(154 103 112 / 53%); padding:0 2px;&amp;quot;&amp;gt;Only the normal oak logs are available in chunks generated before the Beta 1.2 update and all previous versions, while pine and birch generate in newer chunks&amp;lt;/span&amp;gt;. Wood is greatly abundant in naturally generated maps, as it is used as the foundation for trees. Wood can be chopped by hand, but using an axe is faster. Wood is also flammable.&lt;br /&gt;
&lt;br /&gt;
Of the &amp;lt;span style=&amp;quot;background:rgb(255 255 0 / 26%); border: 1px solid rgb(122 122 62 / 52%); padding:0 2px;&amp;quot;&amp;gt;current&amp;lt;/span&amp;gt; wood types, birch is the rarest type. &amp;lt;span style=&amp;quot;background:rgb(255 255 0 / 26%); border: 1px solid rgb(122 122 62 / 52%); padding:0 2px;&amp;quot;&amp;gt;They are often used to make plants, trees, and wooden cabins.&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;background:rgb(255 192 203 / 25%); border: 1px solid rgb(154 103 112 / 53%); padding:0 2px;&amp;quot;&amp;gt;In Survival Test, wood blocks drop 3–5 wooden planks when mined. In Indev, Infdev, Alpha, and Beta, mining a wood block drops a wood block instead&amp;lt;/span&amp;gt;. &amp;lt;span style=&amp;quot;background:rgb(255 255 0 / 26%); border: 1px solid rgb(122 122 62 / 52%); padding:0 2px;&amp;quot;&amp;gt;This allows the use of wood as a building material and is craftable into planks&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:rgb(255 255 0 / 26%); border: 1px solid rgb(122 122 62 / 52%); padding:0 2px;&amp;quot;&amp;gt;Wood&#039;s only crafting use is to be made into four wooden planks. In addition,&amp;lt;/span&amp;gt; wood can be burned in a furnace to make charcoal as a substitute for coal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:rgb(255 192 203 / 25%); border: 1px solid rgb(154 103 112 / 53%); padding:0 2px;&amp;quot;&amp;gt;As of the Minecraft Beta 1.2 update on January 13, 2011, there are now four kinds of wood&amp;lt;/span&amp;gt;. &amp;lt;span style=&amp;quot;background:rgb(255 255 0 / 26%); border: 1px solid rgb(122 122 62 / 52%); padding:0 2px;&amp;quot;&amp;gt;One is the normal wood (oak), another resembles the wood of silver birch trees, yet another type resembles the normal wood, but it is darker and appears in pine/conifer trees that grow in colder biomes, the fourth type is similar to the oak wood, however there are some color differences and it is tilted to one side.&amp;lt;/span&amp;gt; Wood blocks produce 4 wooden planks when crafted. Wood from different types of trees does not stack in the inventory. &amp;lt;span style=&amp;quot;background:rgb(255 192 203 / 25%); border: 1px solid rgb(154 103 112 / 53%); padding:0 2px;&amp;quot;&amp;gt;Planks made from different kinds of trees used to be completely identical&amp;lt;/span&amp;gt;. Birch trees have slightly duller colored leaves than regular trees, pine trees have pine needles, and jungle leaves are leafy with fruit-like shapes on them.&lt;br /&gt;
&lt;br /&gt;
The fourth type of wood &amp;lt;span style=&amp;quot;background:rgb(255 192 203 / 25%); border: 1px solid rgb(154 103 112 / 53%); padding:0 2px;&amp;quot;&amp;gt;was introduced in snapshot 12w03a&amp;lt;/span&amp;gt;, solely occurring in jungle biomes, and comprising trees exclusive to them. The tallest trees have this type of wood in 2x2 dimensions instead of the normal 1x1.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The issue with this is that old information is scattered with new information. The introduction should state the current description of the block with the current release. Historical information is good, but for clarity, it should be described in chronological order in a single place: the History section of the article.&lt;br /&gt;
&lt;br /&gt;
== Files ==&lt;br /&gt;
Files, which are stored in the [Insert Page Name], should not have unintelligible names or generic names (e.g. &amp;quot;Screenshot.png&amp;quot;, &amp;quot;2024-06-25_17.53.26.png&amp;quot;, &amp;quot;IMG_5478.jpg&amp;quot;, etc.). Instead, they should follow a consistent naming so they are easier to find.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Create Template&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
Create Template&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Armory&amp;diff=64714</id>
		<title>The Armory</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Armory&amp;diff=64714"/>
		<updated>2026-06-22T20:34:32Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: /* Salvaged Remains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP&lt;br /&gt;
&lt;br /&gt;
The Armory allows players to Organize, Modify, Repair, Soulbind, Purchase, Sell, and Salvage [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==Organize==&lt;br /&gt;
&lt;br /&gt;
This is the default option when accessing The Armory, and will also be set on the New tab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can bulk organise your equipment on this or any of the other above tabs while on the Organize tab to the left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9 tabs allow for quicker location of specific equipment for organising. The New tab shows you recently acquired equipment, followed by each [[weapon]] type and [[armor]] weight, followed by a Salvaged tab, which contains the remains of salvaged equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment is organised by selecting any items that need organising in the same way, then selecting Enable under:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
📌 Pinned, to pin all selected equipment. Pinned equipment are always sorted before unpinned equipment for each respective equipment type.&lt;br /&gt;
&lt;br /&gt;
🛡️ Protected equipment require an additional confirmation to select for sell or salvage, to be attached to mooglemails, and to be sacrificed for stat fusion. This protects them from various dangerous actions while not preventing it outright.&lt;br /&gt;
&lt;br /&gt;
🔒 Locked equipment are further protected and will not show up on pages with potentially dangerous actions at all. You can still freely repair, upgrade and modify protected and locked equipment. Equips cannot be both locked and protected.&lt;br /&gt;
&lt;br /&gt;
📦 Stored equipment are hidden on all equipment lists except for the one on this page, and are not available for any actions. These will not count towards your regular equipment limit unless your equipment storage overflows.&lt;br /&gt;
&lt;br /&gt;
🗡️ Equipped equipment is used as an indicator for equipment that is currently equipped, even if it is in a different equipment set or profile. These cannot be stored; attempting this will be silently ignored.&lt;br /&gt;
&lt;br /&gt;
Clicking Organize Equipment after making the choices applies them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Clear option removes the Pinned, Store, or Protect/Lock status where present when selected. The Protect and Lock options may not be cleared individually, they clear together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unchanged, the default option, maintains the current Pinned, Stored, Protected, or Locked status if not adjusted to Enable or Clear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modify==&lt;br /&gt;
&lt;br /&gt;
In this section, [[equipment]] can be modified in various ways. The default tab is Equipped, which lists everything the Player has equipped currently, across all personas and equipment sets. These are marked with a 🗡️. The other tabs let you also filter to newly acquired gear, or to gear of a specific type.&lt;br /&gt;
&lt;br /&gt;
To use this section, the Player chooses the equip they want to modify, and click &amp;quot;Modify Equipment&amp;quot;, which then provides various options.&lt;br /&gt;
&lt;br /&gt;
All equipment have a modify page, but no stat changing modification may be performed unless the equipment is Soulbound. See the [[Bazaar/The_Armory/Soulbind/New|Soulbind]] tab for more information on soulbinding.&lt;br /&gt;
&lt;br /&gt;
For equipment that has been soulbound, the following actions may be performed.&lt;br /&gt;
&lt;br /&gt;
===Challenge [[Item World]]===&lt;br /&gt;
This option lets you consume [[Items|World Seeds]] to enter the Item World (IW) [[battle mode]]. Each victorious completion increases all base stats by 1% (2% for Physical and Magical Attack), increases the amount of charm points available on the equip by 1, and increases the maximum forge level on the equip by 1. The maximum IW level is the third number after Upgrade Tier:, the current level is the second. IW may not exceed the maximum IW level. For example: Upgrade Tier 0 / 15 / 25 indicates that the gear may be IW&#039;d to level 25, and is currently at IW 15.&lt;br /&gt;
&lt;br /&gt;
See [[Item World]] for a more detailed breakdown of this battle mode.&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
&lt;br /&gt;
Equipment may be forged, up to the maximum completed Item World level. This always costs materials, rare materials depending on the equipment type, credits, and Legendary or Peerless Cores. Legendary Cores and Peerless Cores are substituted with a credit cost if the Player does not own enough Cores in their inventory.&lt;br /&gt;
&lt;br /&gt;
Each upgrade level increases all base stats by 1% (2% for Physical and Magical attack).&lt;br /&gt;
&lt;br /&gt;
The forge level is the first number after Upgrade Tier:. For example, Upgrade Tier: 10 / 15 / 25 indicates the current forge level is 10, it can currently go up to 15 (the current IW level), and the maximum forge level of 25, should the IW level also be completed to 25.&lt;br /&gt;
&lt;br /&gt;
====Materials====&lt;br /&gt;
=====Basic Materials=====&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Rare Materials=====&lt;br /&gt;
Cannot be retrieved from salvaging (except from those coming from upgrades, with the usual 90% ratio).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix Modulator&#039;&#039;&#039; || Force Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Upgrade Costs====&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Superior&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Exquisite&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Magnificent&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Low Grade, 5 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Low Grade, 10 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Low Grade, 15 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Low Grade, 20 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Low Grade, 25 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Low Grade, 30 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Low Grade, 35 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Low Grade, 40 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Low Grade, 45 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Legendary&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 10 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 15 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 20 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 25 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 35 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 40 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 45 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Peerless&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Charm Slots===&lt;br /&gt;
Charms, and the [[Charms#Pouches|Pouches]] that contain them, may be equipped. Each charm has it&#039;s own charm point cost and energy upkeep materials. Pouches do not require upkeep, except to replace them should they be destroyed, but also have a charm point cost depending on their effect, notably protecting the charms from damage, and reducing the amount of wear the charms receive through battle.&lt;br /&gt;
&lt;br /&gt;
Charms can be found on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] screen of The Armory, after selecting an equipment under the Modify tab.&lt;br /&gt;
&lt;br /&gt;
They come in &amp;quot;Lesser&amp;quot; and &amp;quot;Greater&amp;quot; variants. Greater charms are more expensive to slot but give a larger bonus.&lt;br /&gt;
&lt;br /&gt;
Each equipment piece has a number of Charm Slots, as well as a base number of Charm Points; both depend on the quality of the equipment. You can boost the number of Charm Points by clearing levels in the [[Item World]] and upgrading, each of which adds +1 charm point.&lt;br /&gt;
&lt;br /&gt;
Charms are consumables, and will wear out over time without sufficient protection; the [[condition]] is visible in the charm selector on the modify screen. This works the same as regular equipment damage, except it is not affected by the Repair Bear [[Hath Perk]]. If the Charm is exposed, it will take condition loss equal to the base equipment condition loss. Lesser Charms wear out twice as fast as Greater Charms.&lt;br /&gt;
&lt;br /&gt;
Wear can be reduced by using a [[The Armory#Pouches|Pouch]]. All Charms come inside a free Silk Pouch.&lt;br /&gt;
&lt;br /&gt;
When a Charm reaches 20% condition, it is considered worn and becomes replaceable. You can either manually replace damaged charms and pouches from the charm selector, or automatically by repairing it with the Repair button on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] page or via the [[Bazaar/The_Armory/Repair/New|Repair]] tab. Once a Charm Reaches 20% Condition, its Pouch cannot be replaced without also replacing the Charm.&lt;br /&gt;
&lt;br /&gt;
While above 20% Condition, it is possible to replace a Charm inside of a Pouch without destroying the latter. It is also possible to replace a Pouch with a &amp;quot;higher&amp;quot; (or lower for Charm Point saving purposes) tier one without destroying/replacing the Charm as long as the condition does not fall below 20%.&lt;br /&gt;
&lt;br /&gt;
If you replace a [[The_Armory#Repair|worn or torn]] charm with an identical charm, it will not charge upkeep [[materials]], and any remaining condition will be added to the new charm. I.E., if the old Charm had 10% condition remaining, the replacement charm will initially be at 110% condition.&lt;br /&gt;
&lt;br /&gt;
Charms also require upkeep [[Items]]. Elemental Charms require elemental [[infusions]], Voidseeker charms require [[Items|Voidseeker Shards]], Featherweight Charms need [[Items|Featherweight Shards]], and Aether Charms require [[Items|Aether Shards]]. Other Charms use Energy Cells. This is charged as part of the slotting and repair costs.&lt;br /&gt;
&lt;br /&gt;
Charms can be obtained by clearing [[Item World|Item Worlds]]; however, they are not automatically attached to the cleared equipment. Charms and [[Charms#Pouches|pouches]] can also be obtained by offering [[Trophies]] at [[The Shrine]], and can be traded in [[The Market]].&lt;br /&gt;
&lt;br /&gt;
It is not possible to extract Charms or Pouches from a piece of Equipment once attached.&lt;br /&gt;
&lt;br /&gt;
=====Charms=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Charm&lt;br /&gt;
|Charm Point Cost&lt;br /&gt;
|Effects&lt;br /&gt;
|Material Costs&lt;br /&gt;
|Slot&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Featherweight Charm&lt;br /&gt;
|5&lt;br /&gt;
|Reduces [[Burden]] and [[Interference]]&lt;br /&gt;
|Featherweight Shard x10&lt;br /&gt;
|All&lt;br /&gt;
|-&lt;br /&gt;
|Greater Featherweight Charm&lt;br /&gt;
|15&lt;br /&gt;
|Reduces [[Burden]] and [[Interference]]&lt;br /&gt;
|Featherweight Shard x20&lt;br /&gt;
|All&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Hollowforged Charm&lt;br /&gt;
|15&lt;br /&gt;
|Turns damage into Void and Adds 30% Void Strike&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Hollowforged Charm&lt;br /&gt;
|25&lt;br /&gt;
|Turns damage into Void and Adds 50% Void Strike&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fire Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Fire Strike&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fire Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Fire Strike&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cold Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Cold Strike&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cold Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Cold Strike&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Lightning Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Lightning Strike&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Lightning Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Lightning Strike&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Wind Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Wind Strike&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Wind Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Wind Strike&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Holy Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Holy Strike&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Holy Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Holy Strike&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Dark Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Dark Strike&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Dark Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Dark Strike&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Butcher Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Attack Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Butcher Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Attack Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Swiftness Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Attack Speed&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Swiftness Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Attack Speed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fatality Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Attack Critical Strike Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fatality Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Attack Critical Strike Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Overpower Charm&lt;br /&gt;
|5&lt;br /&gt;
|Adds 12% Counter-Parry&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Overpower Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 20% Counter-Parry&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Voidseeker Charm&lt;br /&gt;
|15&lt;br /&gt;
|Turns damage into Void, Increases Accuracy, and Adds 30% Void Strike&lt;br /&gt;
|Voidseeker Shard x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Voidseeker Charm&lt;br /&gt;
|30&lt;br /&gt;
|Turns damage into Void, Increases Accuracy, and Adds 50% Void Strike&lt;br /&gt;
|Voidseeker Shard x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Archmage Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Magic Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Archmage Charm&lt;br /&gt;
|40&lt;br /&gt;
|Increases Magic Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Economizer Charm&lt;br /&gt;
|15&lt;br /&gt;
|Adds 10% Mana Conservation for One-Handed and 15% for Two-Handed&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Economizer Charm&lt;br /&gt;
|30&lt;br /&gt;
|Adds 15% Mana Conservation for One-Handed and 25% for Two-Handed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Spellweaver Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Cast Speed by 5%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Spellweaver Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Cast Speed by 7.5%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Annihilator Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Magic Critical Strike Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Annihilator Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Magic Critical Strike Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Penetrator Charm&lt;br /&gt;
|15&lt;br /&gt;
|Adds 12% Counter-Resist&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Penetrator Charm&lt;br /&gt;
|30&lt;br /&gt;
|Adds 20% Counter-Resist&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Aether Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Accuracy and adds Mana Conservation&lt;br /&gt;
|Aether Shard x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Aether Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Accuracy and adds Mana Conservation&lt;br /&gt;
|Aether Shard x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fire-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Fire Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fire-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Fire Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cold-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Cold Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cold-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Cold Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Lightning-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Lightning Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Lightning-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Lightning Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Wind-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Wind Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Wind-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Wind Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Holy-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Holy Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Holy-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Holy Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Dark-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Dark Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Dark-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Dark Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Juggernaut Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases HP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Juggernaut Charm&lt;br /&gt;
|40&lt;br /&gt;
|Increases HP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Capacitor Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases MP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Capacitor Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases MP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|}&lt;br /&gt;
{{Fnb|1}}Values: &lt;br /&gt;
&lt;br /&gt;
* Shield: &lt;br /&gt;
** X-Proof: Lesser = 12%. Greater = 20%.&lt;br /&gt;
** Juggernaut: Lesser = 6%. Greater = 10%.&lt;br /&gt;
** Capacitor: Lesser = 6%. Greater = 10%.&lt;br /&gt;
&lt;br /&gt;
* Helmet&lt;br /&gt;
** X-Proof: Lesser = 12%. Greater = 20%.&lt;br /&gt;
** Juggernaut: Lesser = 6%. Greater = 10%.&lt;br /&gt;
** Capacitor: Lesser = 6%. Greater = 10%.&lt;br /&gt;
&lt;br /&gt;
* Body&lt;br /&gt;
** X-Proof: Lesser = 14.40%. Greater = 24%.&lt;br /&gt;
** Juggernaut: Lesser = 7.20%. Greater = 12%.&lt;br /&gt;
** Capacitor: Lesser = 7.20%. Greater = 12%.&lt;br /&gt;
&lt;br /&gt;
* Hands&lt;br /&gt;
** X-Proof: Lesser = 10.80%. Greater = 18%.&lt;br /&gt;
** Juggernaut: Lesser = 5.40%. Greater = 9%.&lt;br /&gt;
** Capacitor: Lesser = 5.40%. Greater = 9%.&lt;br /&gt;
&lt;br /&gt;
* Legs&lt;br /&gt;
** X-Proof: Lesser = 13.20%. Greater = 22%.&lt;br /&gt;
** Juggernaut: Lesser = 6.60%. Greater = 11%.&lt;br /&gt;
** Capacitor: Lesser = 6.60%. Greater = 11%.&lt;br /&gt;
&lt;br /&gt;
* Feet.&lt;br /&gt;
** X-Proof: Lesser = 9.80%. Greater = 16%.&lt;br /&gt;
** Juggernaut: Lesser = 4.80%. Greater = 8%.&lt;br /&gt;
** Capacitor: Lesser = 4.80%. Greater = 8%.&lt;br /&gt;
&lt;br /&gt;
=====Pouches=====&lt;br /&gt;
&lt;br /&gt;
The only way of obtaining Pouches is offering [[Trophies]] at [[The Shrine]]. Every 500k of Shrine Value &amp;quot;guarantees&amp;quot; a Pouch bonus drop. The odds are Silk/Kevlar/Mithril: 75%/20%/5%.&lt;br /&gt;
&lt;br /&gt;
* Silk Pouches reduce wear by 50%; the pouch will always be destroyed if it takes damage on defeat.&lt;br /&gt;
&lt;br /&gt;
* Kevlar Pouches reduce wear by 90%; the pouch has a 20% chance of being destroyed if it takes damage on defeat.&lt;br /&gt;
**Requires 1 Charm Point to equip.&lt;br /&gt;
* Mithril Pouches fully eliminate wear, and the pouch itself is indestructible.&lt;br /&gt;
**Requires 2 Charm Points to equip.&lt;br /&gt;
&lt;br /&gt;
===Stat Fusion===&lt;br /&gt;
&lt;br /&gt;
Stat Fusion allows The Player to increase the base stat rolls of Legendary [[equipment]], by sacrificing a different Legendary or Peerless equipment of the same template + slot. In other words, cotton shoes can be fused with all other cotton shoes regardless of [[Detailed Equip Characteristics|prefix/suffix]], but not with phase shoes or cotton pants.&lt;br /&gt;
&lt;br /&gt;
For each stat, if the equip being sacrificed is Peerless or has a base stat higher than the equip being fused, the stat is increased by +2. Otherwise, it is increased by +1, and requires a core corresponding to the equip being fused.&lt;br /&gt;
&lt;br /&gt;
If any of the stats are already capped, it will add +1 overflow point for each capped stat. These are redistributed to uncapped stats in order of lowest base. Stats can get multiple overflow points if there are more capped stats than uncapped stats.&lt;br /&gt;
&lt;br /&gt;
It will charge 10 [[The Forge#Bindings|bindings]] for each stat being upgraded - that is, per fusion, not per point. It also charges a fixed number of credits per fusion based on the type of gear being upgraded and its average base stats. If you are missing any cores, it will add the equivalent number of credits instead, just like for upgrades.&lt;br /&gt;
&lt;br /&gt;
Fully fusing a Legendary piece of equipment to have 200 in all base stats will change it into a Peerless. There are no differences between natural-born Peerless equips and fused post-Legendary Peerless equips.&lt;br /&gt;
&lt;br /&gt;
Note that if you statfuse gear with a &amp;quot;legacy name&amp;quot; (i.e. equipment converted from the old system with a name that doesn&#039;t exist or is different in the new system), this name will be cleared if you fuse it to the point where it changes quality tier.&lt;br /&gt;
&lt;br /&gt;
Certain hath perks will be added that also allow you to upgrade Peerless gear further. You can still sacrifice Legendary gear to fuse these, but the same rules apply. In other words, if sacrificing a Legendary, every stat increase will be +1 and require a Peerless core; if sacrificing a Peerless, every stat increase will be +2 and will not require a core.&lt;br /&gt;
&lt;br /&gt;
====Ranges====&lt;br /&gt;
*Each stat on an [[equipment]] piece is determined based on a base value, which have different ranges depending on the quality. The higher the number, the higher the actual stat. Each stat that has a corresponding [[The Armory#Bindings|binding]] has its own range rolled separately based on the gear quality. Stats that do not have a corresponding binding, are instead determined based on the average of the ones that do. &lt;br /&gt;
**Equipment ranges are not uniform across an equipment piece, each stat is rolled seperately.&lt;br /&gt;
*Only Legendary and higher quality gear may be stat fused to increase their ranges. Peerless + requires the Limit Breaker [[Hath Perks]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality !! Min !! Max&lt;br /&gt;
|-&lt;br /&gt;
| Peerless + || 200 || 250&lt;br /&gt;
|-&lt;br /&gt;
| Peerless || 200 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || 170 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Magnificent || 150 || 180&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite || 120 || 160&lt;br /&gt;
|-&lt;br /&gt;
| Superior || 90 || 130&lt;br /&gt;
|-&lt;br /&gt;
| Average || 60 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Fair || 30 || 70&lt;br /&gt;
|-&lt;br /&gt;
| Crude || 0 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bindings====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scraps&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
All equipment has a Condition value which degrades when you are defeated in battle, as well as at a fixed rate depending on the equipment Durability and the number of cleared rounds. Repairs require different Scrap Material corresponding to the equipment type; these can be salvaged from low-grade equipment, or bought from the Item Store or The Market.&lt;br /&gt;
&lt;br /&gt;
Magitech equipment and equipment with attached charms will also have an Energy value. Energy is consumed at a fixed rate depending on the number of cleared rounds. Recharging energy requires Energy Cells; these can be salvaged from magitech equipment, or bought from the Item Store or The Market. Attached charms affect the required number of energy cells and can also require other upkeep materials.&lt;br /&gt;
&lt;br /&gt;
Charms attached to your equipment may take condition damage, depending on its Pouch; if the condition reaches zero, it will tear, rendering it useless. If you are defeated, some pouches can be destroyed, exposing their charms to additional damage. Torn charms and destroyed pouches can be replaced with spare charms and pouches from your inventory; these can be obtained in the Item World or by offering trophies in The Shrine, or bought from other players in The Market.&lt;br /&gt;
&lt;br /&gt;
==Soulbind==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
==Purchase==&lt;br /&gt;
&lt;br /&gt;
==Sell==&lt;br /&gt;
&lt;br /&gt;
==Salvage==&lt;br /&gt;
Salvaging extracts materials from higher-quality equipment pieces and scrap from all pieces. Only low/mid/high-grade base materials can be directly acquired this way. Rare tier armor can also give Energy Cells.&lt;br /&gt;
&lt;br /&gt;
*Salvaging yields between 1 and 50 scrap per Average or lower quality equipment depending on its sale value. This scales such that it is always more economical to salvage for scrap rather than sell equipment that provides scrap in order to buy the same amount of scrap from the [[bazaar]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Quality]]&lt;br /&gt;
!Salvage Result&lt;br /&gt;
|-&lt;br /&gt;
|Average or lower || Only Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Superior || Low-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || Mid-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent || High-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Legendary || High-Grade + [[Items#Equipment Cores|Legendary core]]&lt;br /&gt;
|-&lt;br /&gt;
|Peerless|| High-Grade + [[Items#Equipment Cores|Peerless core]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Shade armor, Power armor, Phase armor and Force Shield will give 5 armor cores, all other legendary and peerless equipment will give 1 core.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Any currently slotted equipment cannot be salvaged even if it is [[locked|unlocked]]. This applies across all [[Character_Menu#Equipment|equip sets]] on each [[persona]].&lt;br /&gt;
&lt;br /&gt;
===Salvaged Remains===&lt;br /&gt;
In addition to the extracted materials, salvaging will provide the player with the salvaged remains; this is the original equipment with the &amp;quot;Salvaged&amp;quot; condition applied. &lt;br /&gt;
*Salvaged equipment has a durability of 0.0%&lt;br /&gt;
&lt;br /&gt;
The remains are set be sold to the bazaar by default during the salvage process. They can instrad be add to the player&#039;s equipment inventory by clicking &amp;quot;Sell Salvaged Equipment&amp;quot; to deselct the option.&lt;br /&gt;
*Salvaged equipment sold as remains can be bought back from the [[bazaar]] by the salvager for up to 24 hours after it was salvaged.&lt;br /&gt;
&lt;br /&gt;
Salvaged reamins can be restored by repairing the equipment to full condition like normal in the armory.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Salvage&amp;diff=64713</id>
		<title>Salvage</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Salvage&amp;diff=64713"/>
		<updated>2026-06-22T20:31:11Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: Changed redirect target from The Forge#Salvage to The Armory#Salvage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The_Armory#Salvage]]&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Salvaged_Remains&amp;diff=64712</id>
		<title>Salvaged Remains</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Salvaged_Remains&amp;diff=64712"/>
		<updated>2026-06-22T20:30:10Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: Redirected page to The Armory#Salvaged Remains&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Armory#Salvaged Remains]]&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Armory&amp;diff=64711</id>
		<title>The Armory</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Armory&amp;diff=64711"/>
		<updated>2026-06-22T20:26:38Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: /* Salvage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP&lt;br /&gt;
&lt;br /&gt;
The Armory allows players to Organize, Modify, Repair, Soulbind, Purchase, Sell, and Salvage [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==Organize==&lt;br /&gt;
&lt;br /&gt;
This is the default option when accessing The Armory, and will also be set on the New tab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can bulk organise your equipment on this or any of the other above tabs while on the Organize tab to the left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9 tabs allow for quicker location of specific equipment for organising. The New tab shows you recently acquired equipment, followed by each [[weapon]] type and [[armor]] weight, followed by a Salvaged tab, which contains the remains of salvaged equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment is organised by selecting any items that need organising in the same way, then selecting Enable under:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
📌 Pinned, to pin all selected equipment. Pinned equipment are always sorted before unpinned equipment for each respective equipment type.&lt;br /&gt;
&lt;br /&gt;
🛡️ Protected equipment require an additional confirmation to select for sell or salvage, to be attached to mooglemails, and to be sacrificed for stat fusion. This protects them from various dangerous actions while not preventing it outright.&lt;br /&gt;
&lt;br /&gt;
🔒 Locked equipment are further protected and will not show up on pages with potentially dangerous actions at all. You can still freely repair, upgrade and modify protected and locked equipment. Equips cannot be both locked and protected.&lt;br /&gt;
&lt;br /&gt;
📦 Stored equipment are hidden on all equipment lists except for the one on this page, and are not available for any actions. These will not count towards your regular equipment limit unless your equipment storage overflows.&lt;br /&gt;
&lt;br /&gt;
🗡️ Equipped equipment is used as an indicator for equipment that is currently equipped, even if it is in a different equipment set or profile. These cannot be stored; attempting this will be silently ignored.&lt;br /&gt;
&lt;br /&gt;
Clicking Organize Equipment after making the choices applies them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Clear option removes the Pinned, Store, or Protect/Lock status where present when selected. The Protect and Lock options may not be cleared individually, they clear together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unchanged, the default option, maintains the current Pinned, Stored, Protected, or Locked status if not adjusted to Enable or Clear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modify==&lt;br /&gt;
&lt;br /&gt;
In this section, [[equipment]] can be modified in various ways. The default tab is Equipped, which lists everything the Player has equipped currently, across all personas and equipment sets. These are marked with a 🗡️. The other tabs let you also filter to newly acquired gear, or to gear of a specific type.&lt;br /&gt;
&lt;br /&gt;
To use this section, the Player chooses the equip they want to modify, and click &amp;quot;Modify Equipment&amp;quot;, which then provides various options.&lt;br /&gt;
&lt;br /&gt;
All equipment have a modify page, but no stat changing modification may be performed unless the equipment is Soulbound. See the [[Bazaar/The_Armory/Soulbind/New|Soulbind]] tab for more information on soulbinding.&lt;br /&gt;
&lt;br /&gt;
For equipment that has been soulbound, the following actions may be performed.&lt;br /&gt;
&lt;br /&gt;
===Challenge [[Item World]]===&lt;br /&gt;
This option lets you consume [[Items|World Seeds]] to enter the Item World (IW) [[battle mode]]. Each victorious completion increases all base stats by 1% (2% for Physical and Magical Attack), increases the amount of charm points available on the equip by 1, and increases the maximum forge level on the equip by 1. The maximum IW level is the third number after Upgrade Tier:, the current level is the second. IW may not exceed the maximum IW level. For example: Upgrade Tier 0 / 15 / 25 indicates that the gear may be IW&#039;d to level 25, and is currently at IW 15.&lt;br /&gt;
&lt;br /&gt;
See [[Item World]] for a more detailed breakdown of this battle mode.&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
&lt;br /&gt;
Equipment may be forged, up to the maximum completed Item World level. This always costs materials, rare materials depending on the equipment type, credits, and Legendary or Peerless Cores. Legendary Cores and Peerless Cores are substituted with a credit cost if the Player does not own enough Cores in their inventory.&lt;br /&gt;
&lt;br /&gt;
Each upgrade level increases all base stats by 1% (2% for Physical and Magical attack).&lt;br /&gt;
&lt;br /&gt;
The forge level is the first number after Upgrade Tier:. For example, Upgrade Tier: 10 / 15 / 25 indicates the current forge level is 10, it can currently go up to 15 (the current IW level), and the maximum forge level of 25, should the IW level also be completed to 25.&lt;br /&gt;
&lt;br /&gt;
====Materials====&lt;br /&gt;
=====Basic Materials=====&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Rare Materials=====&lt;br /&gt;
Cannot be retrieved from salvaging (except from those coming from upgrades, with the usual 90% ratio).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix Modulator&#039;&#039;&#039; || Force Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Upgrade Costs====&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Superior&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Exquisite&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Magnificent&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Low Grade, 5 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Low Grade, 10 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Low Grade, 15 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Low Grade, 20 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Low Grade, 25 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Low Grade, 30 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Low Grade, 35 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Low Grade, 40 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Low Grade, 45 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Legendary&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 10 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 15 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 20 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 25 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 35 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 40 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 45 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Peerless&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Charm Slots===&lt;br /&gt;
Charms, and the [[Charms#Pouches|Pouches]] that contain them, may be equipped. Each charm has it&#039;s own charm point cost and energy upkeep materials. Pouches do not require upkeep, except to replace them should they be destroyed, but also have a charm point cost depending on their effect, notably protecting the charms from damage, and reducing the amount of wear the charms receive through battle.&lt;br /&gt;
&lt;br /&gt;
Charms can be found on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] screen of The Armory, after selecting an equipment under the Modify tab.&lt;br /&gt;
&lt;br /&gt;
They come in &amp;quot;Lesser&amp;quot; and &amp;quot;Greater&amp;quot; variants. Greater charms are more expensive to slot but give a larger bonus.&lt;br /&gt;
&lt;br /&gt;
Each equipment piece has a number of Charm Slots, as well as a base number of Charm Points; both depend on the quality of the equipment. You can boost the number of Charm Points by clearing levels in the [[Item World]] and upgrading, each of which adds +1 charm point.&lt;br /&gt;
&lt;br /&gt;
Charms are consumables, and will wear out over time without sufficient protection; the [[condition]] is visible in the charm selector on the modify screen. This works the same as regular equipment damage, except it is not affected by the Repair Bear [[Hath Perk]]. If the Charm is exposed, it will take condition loss equal to the base equipment condition loss. Lesser Charms wear out twice as fast as Greater Charms.&lt;br /&gt;
&lt;br /&gt;
Wear can be reduced by using a [[The Armory#Pouches|Pouch]]. All Charms come inside a free Silk Pouch.&lt;br /&gt;
&lt;br /&gt;
When a Charm reaches 20% condition, it is considered worn and becomes replaceable. You can either manually replace damaged charms and pouches from the charm selector, or automatically by repairing it with the Repair button on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] page or via the [[Bazaar/The_Armory/Repair/New|Repair]] tab. Once a Charm Reaches 20% Condition, its Pouch cannot be replaced without also replacing the Charm.&lt;br /&gt;
&lt;br /&gt;
While above 20% Condition, it is possible to replace a Charm inside of a Pouch without destroying the latter. It is also possible to replace a Pouch with a &amp;quot;higher&amp;quot; (or lower for Charm Point saving purposes) tier one without destroying/replacing the Charm as long as the condition does not fall below 20%.&lt;br /&gt;
&lt;br /&gt;
If you replace a [[The_Armory#Repair|worn or torn]] charm with an identical charm, it will not charge upkeep [[materials]], and any remaining condition will be added to the new charm. I.E., if the old Charm had 10% condition remaining, the replacement charm will initially be at 110% condition.&lt;br /&gt;
&lt;br /&gt;
Charms also require upkeep [[Items]]. Elemental Charms require elemental [[infusions]], Voidseeker charms require [[Items|Voidseeker Shards]], Featherweight Charms need [[Items|Featherweight Shards]], and Aether Charms require [[Items|Aether Shards]]. Other Charms use Energy Cells. This is charged as part of the slotting and repair costs.&lt;br /&gt;
&lt;br /&gt;
Charms can be obtained by clearing [[Item World|Item Worlds]]; however, they are not automatically attached to the cleared equipment. Charms and [[Charms#Pouches|pouches]] can also be obtained by offering [[Trophies]] at [[The Shrine]], and can be traded in [[The Market]].&lt;br /&gt;
&lt;br /&gt;
It is not possible to extract Charms or Pouches from a piece of Equipment once attached.&lt;br /&gt;
&lt;br /&gt;
=====Charms=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Charm&lt;br /&gt;
|Charm Point Cost&lt;br /&gt;
|Effects&lt;br /&gt;
|Material Costs&lt;br /&gt;
|Slot&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Featherweight Charm&lt;br /&gt;
|5&lt;br /&gt;
|Reduces [[Burden]] and [[Interference]]&lt;br /&gt;
|Featherweight Shard x10&lt;br /&gt;
|All&lt;br /&gt;
|-&lt;br /&gt;
|Greater Featherweight Charm&lt;br /&gt;
|15&lt;br /&gt;
|Reduces [[Burden]] and [[Interference]]&lt;br /&gt;
|Featherweight Shard x20&lt;br /&gt;
|All&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Hollowforged Charm&lt;br /&gt;
|15&lt;br /&gt;
|Turns damage into Void and Adds 30% Void Strike&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Hollowforged Charm&lt;br /&gt;
|25&lt;br /&gt;
|Turns damage into Void and Adds 50% Void Strike&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fire Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Fire Strike&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fire Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Fire Strike&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cold Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Cold Strike&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cold Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Cold Strike&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Lightning Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Lightning Strike&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Lightning Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Lightning Strike&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Wind Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Wind Strike&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Wind Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Wind Strike&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Holy Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Holy Strike&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Holy Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Holy Strike&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Dark Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Dark Strike&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Dark Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Dark Strike&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Butcher Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Attack Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Butcher Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Attack Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Swiftness Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Attack Speed&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Swiftness Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Attack Speed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fatality Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Attack Critical Strike Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fatality Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Attack Critical Strike Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Overpower Charm&lt;br /&gt;
|5&lt;br /&gt;
|Adds 12% Counter-Parry&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Overpower Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 20% Counter-Parry&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Voidseeker Charm&lt;br /&gt;
|15&lt;br /&gt;
|Turns damage into Void, Increases Accuracy, and Adds 30% Void Strike&lt;br /&gt;
|Voidseeker Shard x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Voidseeker Charm&lt;br /&gt;
|30&lt;br /&gt;
|Turns damage into Void, Increases Accuracy, and Adds 50% Void Strike&lt;br /&gt;
|Voidseeker Shard x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Archmage Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Magic Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Archmage Charm&lt;br /&gt;
|40&lt;br /&gt;
|Increases Magic Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Economizer Charm&lt;br /&gt;
|15&lt;br /&gt;
|Adds 10% Mana Conservation for One-Handed and 15% for Two-Handed&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Economizer Charm&lt;br /&gt;
|30&lt;br /&gt;
|Adds 15% Mana Conservation for One-Handed and 25% for Two-Handed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Spellweaver Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Cast Speed by 5%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Spellweaver Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Cast Speed by 7.5%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Annihilator Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Magic Critical Strike Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Annihilator Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Magic Critical Strike Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Penetrator Charm&lt;br /&gt;
|15&lt;br /&gt;
|Adds 12% Counter-Resist&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Penetrator Charm&lt;br /&gt;
|30&lt;br /&gt;
|Adds 20% Counter-Resist&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Aether Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Accuracy and adds Mana Conservation&lt;br /&gt;
|Aether Shard x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Aether Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Accuracy and adds Mana Conservation&lt;br /&gt;
|Aether Shard x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fire-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Fire Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fire-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Fire Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cold-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Cold Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cold-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Cold Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Lightning-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Lightning Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Lightning-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Lightning Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Wind-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Wind Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Wind-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Wind Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Holy-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Holy Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Holy-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Holy Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Dark-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Dark Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Dark-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Dark Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Juggernaut Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases HP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Juggernaut Charm&lt;br /&gt;
|40&lt;br /&gt;
|Increases HP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Capacitor Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases MP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Capacitor Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases MP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|}&lt;br /&gt;
{{Fnb|1}}Values: &lt;br /&gt;
&lt;br /&gt;
* Shield: &lt;br /&gt;
** X-Proof: Lesser = 12%. Greater = 20%.&lt;br /&gt;
** Juggernaut: Lesser = 6%. Greater = 10%.&lt;br /&gt;
** Capacitor: Lesser = 6%. Greater = 10%.&lt;br /&gt;
&lt;br /&gt;
* Helmet&lt;br /&gt;
** X-Proof: Lesser = 12%. Greater = 20%.&lt;br /&gt;
** Juggernaut: Lesser = 6%. Greater = 10%.&lt;br /&gt;
** Capacitor: Lesser = 6%. Greater = 10%.&lt;br /&gt;
&lt;br /&gt;
* Body&lt;br /&gt;
** X-Proof: Lesser = 14.40%. Greater = 24%.&lt;br /&gt;
** Juggernaut: Lesser = 7.20%. Greater = 12%.&lt;br /&gt;
** Capacitor: Lesser = 7.20%. Greater = 12%.&lt;br /&gt;
&lt;br /&gt;
* Hands&lt;br /&gt;
** X-Proof: Lesser = 10.80%. Greater = 18%.&lt;br /&gt;
** Juggernaut: Lesser = 5.40%. Greater = 9%.&lt;br /&gt;
** Capacitor: Lesser = 5.40%. Greater = 9%.&lt;br /&gt;
&lt;br /&gt;
* Legs&lt;br /&gt;
** X-Proof: Lesser = 13.20%. Greater = 22%.&lt;br /&gt;
** Juggernaut: Lesser = 6.60%. Greater = 11%.&lt;br /&gt;
** Capacitor: Lesser = 6.60%. Greater = 11%.&lt;br /&gt;
&lt;br /&gt;
* Feet.&lt;br /&gt;
** X-Proof: Lesser = 9.80%. Greater = 16%.&lt;br /&gt;
** Juggernaut: Lesser = 4.80%. Greater = 8%.&lt;br /&gt;
** Capacitor: Lesser = 4.80%. Greater = 8%.&lt;br /&gt;
&lt;br /&gt;
=====Pouches=====&lt;br /&gt;
&lt;br /&gt;
The only way of obtaining Pouches is offering [[Trophies]] at [[The Shrine]]. Every 500k of Shrine Value &amp;quot;guarantees&amp;quot; a Pouch bonus drop. The odds are Silk/Kevlar/Mithril: 75%/20%/5%.&lt;br /&gt;
&lt;br /&gt;
* Silk Pouches reduce wear by 50%; the pouch will always be destroyed if it takes damage on defeat.&lt;br /&gt;
&lt;br /&gt;
* Kevlar Pouches reduce wear by 90%; the pouch has a 20% chance of being destroyed if it takes damage on defeat.&lt;br /&gt;
**Requires 1 Charm Point to equip.&lt;br /&gt;
* Mithril Pouches fully eliminate wear, and the pouch itself is indestructible.&lt;br /&gt;
**Requires 2 Charm Points to equip.&lt;br /&gt;
&lt;br /&gt;
===Stat Fusion===&lt;br /&gt;
&lt;br /&gt;
Stat Fusion allows The Player to increase the base stat rolls of Legendary [[equipment]], by sacrificing a different Legendary or Peerless equipment of the same template + slot. In other words, cotton shoes can be fused with all other cotton shoes regardless of [[Detailed Equip Characteristics|prefix/suffix]], but not with phase shoes or cotton pants.&lt;br /&gt;
&lt;br /&gt;
For each stat, if the equip being sacrificed is Peerless or has a base stat higher than the equip being fused, the stat is increased by +2. Otherwise, it is increased by +1, and requires a core corresponding to the equip being fused.&lt;br /&gt;
&lt;br /&gt;
If any of the stats are already capped, it will add +1 overflow point for each capped stat. These are redistributed to uncapped stats in order of lowest base. Stats can get multiple overflow points if there are more capped stats than uncapped stats.&lt;br /&gt;
&lt;br /&gt;
It will charge 10 [[The Forge#Bindings|bindings]] for each stat being upgraded - that is, per fusion, not per point. It also charges a fixed number of credits per fusion based on the type of gear being upgraded and its average base stats. If you are missing any cores, it will add the equivalent number of credits instead, just like for upgrades.&lt;br /&gt;
&lt;br /&gt;
Fully fusing a Legendary piece of equipment to have 200 in all base stats will change it into a Peerless. There are no differences between natural-born Peerless equips and fused post-Legendary Peerless equips.&lt;br /&gt;
&lt;br /&gt;
Note that if you statfuse gear with a &amp;quot;legacy name&amp;quot; (i.e. equipment converted from the old system with a name that doesn&#039;t exist or is different in the new system), this name will be cleared if you fuse it to the point where it changes quality tier.&lt;br /&gt;
&lt;br /&gt;
Certain hath perks will be added that also allow you to upgrade Peerless gear further. You can still sacrifice Legendary gear to fuse these, but the same rules apply. In other words, if sacrificing a Legendary, every stat increase will be +1 and require a Peerless core; if sacrificing a Peerless, every stat increase will be +2 and will not require a core.&lt;br /&gt;
&lt;br /&gt;
====Ranges====&lt;br /&gt;
*Each stat on an [[equipment]] piece is determined based on a base value, which have different ranges depending on the quality. The higher the number, the higher the actual stat. Each stat that has a corresponding [[The Armory#Bindings|binding]] has its own range rolled separately based on the gear quality. Stats that do not have a corresponding binding, are instead determined based on the average of the ones that do. &lt;br /&gt;
**Equipment ranges are not uniform across an equipment piece, each stat is rolled seperately.&lt;br /&gt;
*Only Legendary and higher quality gear may be stat fused to increase their ranges. Peerless + requires the Limit Breaker [[Hath Perks]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality !! Min !! Max&lt;br /&gt;
|-&lt;br /&gt;
| Peerless + || 200 || 250&lt;br /&gt;
|-&lt;br /&gt;
| Peerless || 200 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || 170 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Magnificent || 150 || 180&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite || 120 || 160&lt;br /&gt;
|-&lt;br /&gt;
| Superior || 90 || 130&lt;br /&gt;
|-&lt;br /&gt;
| Average || 60 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Fair || 30 || 70&lt;br /&gt;
|-&lt;br /&gt;
| Crude || 0 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bindings====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scraps&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
All equipment has a Condition value which degrades when you are defeated in battle, as well as at a fixed rate depending on the equipment Durability and the number of cleared rounds. Repairs require different Scrap Material corresponding to the equipment type; these can be salvaged from low-grade equipment, or bought from the Item Store or The Market.&lt;br /&gt;
&lt;br /&gt;
Magitech equipment and equipment with attached charms will also have an Energy value. Energy is consumed at a fixed rate depending on the number of cleared rounds. Recharging energy requires Energy Cells; these can be salvaged from magitech equipment, or bought from the Item Store or The Market. Attached charms affect the required number of energy cells and can also require other upkeep materials.&lt;br /&gt;
&lt;br /&gt;
Charms attached to your equipment may take condition damage, depending on its Pouch; if the condition reaches zero, it will tear, rendering it useless. If you are defeated, some pouches can be destroyed, exposing their charms to additional damage. Torn charms and destroyed pouches can be replaced with spare charms and pouches from your inventory; these can be obtained in the Item World or by offering trophies in The Shrine, or bought from other players in The Market.&lt;br /&gt;
&lt;br /&gt;
==Soulbind==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
==Purchase==&lt;br /&gt;
&lt;br /&gt;
==Sell==&lt;br /&gt;
&lt;br /&gt;
==Salvage==&lt;br /&gt;
Salvaging extracts materials from higher-quality equipment pieces and scrap from all pieces. Only low/mid/high-grade base materials can be directly acquired this way. Rare tier armor can also give Energy Cells.&lt;br /&gt;
&lt;br /&gt;
*Salvaging yields between 1 and 50 scrap per Average or lower quality equipment depending on its sale value. This scales such that it is always more economical to salvage for scrap rather than sell equipment that provides scrap in order to buy the same amount of scrap from the [[bazaar]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Quality]]&lt;br /&gt;
!Salvage Result&lt;br /&gt;
|-&lt;br /&gt;
|Average or lower || Only Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Superior || Low-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || Mid-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent || High-Grade&lt;br /&gt;
|-&lt;br /&gt;
|Legendary || High-Grade + [[Items#Equipment Cores|Legendary core]]&lt;br /&gt;
|-&lt;br /&gt;
|Peerless|| High-Grade + [[Items#Equipment Cores|Peerless core]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Shade armor, Power armor, Phase armor and Force Shield will give 5 armor cores, all other legendary and peerless equipment will give 1 core.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Any currently slotted equipment cannot be salvaged even if it is [[locked|unlocked]]. This applies across all [[Character_Menu#Equipment|equip sets]] on each [[persona]].&lt;br /&gt;
&lt;br /&gt;
===Salvaged Remains===&lt;br /&gt;
In addition to the extracted materials, salvaging will provide the player with the salvaged remains; this is the original equipment with the &amp;quot;Salvage&amp;quot; condition applied. &lt;br /&gt;
&lt;br /&gt;
The remains are set be sold to the bazaar by default during the salvage process. They can instrad be add to the player&#039;s equipment inventory by clicking &amp;quot;Sell Salvaged Equipment&amp;quot; to deselct the option.&lt;br /&gt;
*Salvaged equipment sold as remains can be bought back from the [[bazaar]] by the salvager for up to 24 hours after it was salvaged.&lt;br /&gt;
&lt;br /&gt;
Salvaged reamins can be restored by repairing the equipment to full condition like normal in the armory.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=User:CornerCactus&amp;diff=64710</id>
		<title>User:CornerCactus</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=User:CornerCactus&amp;diff=64710"/>
		<updated>2026-06-22T20:26:13Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: /* Salvaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forums.e-hentai.org/index.php?showuser=95571 Forum Profile] [https://forums.e-hentai.org/index.php?act=Msg&amp;amp;CODE=4&amp;amp;MID=95571 📧]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Upgrading==&lt;br /&gt;
Soulbound equipment may be upgraded to increase the number of Charm Points available and improve the base stats. Every piece of gear has an upgrade tier shown as 3 numbers displayed on the equipment modification page {example image}. Those numbers represent:&lt;br /&gt;
# Current Upgrade Level&lt;br /&gt;
# Current [[Item World Level]] &lt;br /&gt;
# Max Potential (Level Cap)&lt;br /&gt;
&lt;br /&gt;
The number of times a piece of equipment can be upgraded and the materials required is determined by the quality (see below).&lt;br /&gt;
The upgrade level cap is directly tied to the number of cleared Item Worlds, and unlocking the full potential of the equipment requires reaching max Item World Level. Equipment is considered &amp;quot;Max Forged&amp;quot; once every upgrade level has been purchased {example image}.&lt;br /&gt;
&lt;br /&gt;
Each upgrade level increases all base stats by 1% (2% for Physical and Magical attack) and increases the available Charm Points by 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Salvaging==&lt;br /&gt;
Salvaging equipment will result in the player receiving a set number of base materials, scrap materials and the [[Salvaged Remains]] of the dismantled gear. Rare tier armor can also give Energy Cells.&lt;br /&gt;
&lt;br /&gt;
See [[Salvage]] for a more detailed breakdown of extractable materials.&lt;br /&gt;
&lt;br /&gt;
Salvaging retrieves materials from higher-quality equipment pieces and scrap from all pieces. Only low/mid/high-grade base materials can be directly acquired this way. Rare tier armor can also give Energy Cells (see above).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Need to confirm if these are still accurate:&lt;br /&gt;
&lt;br /&gt;
* Equipment that is salvaged in Isekai will retain the salvaged status when transferred to persistent (i.e. soulfused or peerless equipment)&lt;br /&gt;
* The buyback cost is 5 times the normal buy cost or 10k [[credits]], whichever is higher.&lt;br /&gt;
* It will only be visible to the salvager and will be fully repaired but also account-bound.&lt;br /&gt;
* **For equipment of Average quality or lower, Scrap is given with the following formula: roundup(sale_value / 100); e.g. if the equipment&#039;s sale value was 101 a player would receive 2 scrap. **For equipment of Superior quality or higher, you get one graded material (see below).  *Salvaging equipment with upgrades will always return 90% of the materials spent on upgrading rounded down (but never any catalysts).&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Bazaar/The_Armory/Salvage/New&amp;diff=64709</id>
		<title>Bazaar/The Armory/Salvage/New</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Bazaar/The_Armory/Salvage/New&amp;diff=64709"/>
		<updated>2026-06-22T19:53:50Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: Added content to &amp;quot;Salvage&amp;quot; tab for the themed forge page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{HVGameNavStart&lt;br /&gt;
|leftsection=salvage&lt;br /&gt;
|topsection=new&lt;br /&gt;
}}&lt;br /&gt;
In this section, [[equipment]] can be dismantled into raw materials by a moogle blacksmith. The default tab is New which lists everything the Player has recently aquired with the exception of any gear that is currently stored or locked. The other tabs let you also filter to gear of a specific type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any piece of equipment can be salvaged which will to extract a set amount of materials and leave the [[Salvaged Remains]] of the dismantled gear. Hovering over equipment will show the specific materials that will be obtained, and selecting an item will add it&#039;s material to the dispayed salvage total. Players can select all equipment currently displayed by clicking the top most check box on the current filter tab. Note: this will leave Protected equipment unselected. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
🛡️ Protected equipment will be shown greyed out, and attempting to select will prompt a &amp;quot;Confirm Action&amp;quot; message. The message will display the full name of the protected equipment along with the date it was obtained by the player. Players can either click &amp;quot;Confirm Select&amp;quot; or cancel the action by clicking the &amp;quot;✖&amp;quot; in the upper right corner of the pop up message. Clicking confirm will complete the selection action, remove the greyed out appearance, and prevent additional &amp;quot;Confirm Action&amp;quot; prompts for that equipment. Protected equipment selected in this manner can be deselected, but will not return to a greyed out state or require a confirmation to reselect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Clicking &amp;quot;Sell Equipment&amp;quot; will prompt a &amp;quot;Confirm Action&amp;quot; to ❌&#039;&#039;&#039;SALVAGE&#039;&#039;&#039;❌ all selected items. Players may cancel the action by clicking the &amp;quot;✖&amp;quot; in the upper right corner of the pop up message. To complete the transaction, Players must check both safety boxes and click &amp;quot;Confirm Salvage&amp;quot;. A final message will display the number of equipment pieces salvaged, the total materials aquired, a list naming each individual piece, and the amount of credits received for any salaved remains sold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Salvaged remains sold to a moogle merchant can be bought back from the bazaar (see Purchase - Salvage).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See [[Salvage]] for a more detailed breakdown of extractable materials.&lt;br /&gt;
&lt;br /&gt;
{{HVGameNavEnd}}&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=User:CornerCactus&amp;diff=64708</id>
		<title>User:CornerCactus</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=User:CornerCactus&amp;diff=64708"/>
		<updated>2026-06-22T19:51:41Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forums.e-hentai.org/index.php?showuser=95571 Forum Profile] [https://forums.e-hentai.org/index.php?act=Msg&amp;amp;CODE=4&amp;amp;MID=95571 📧]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Upgrading==&lt;br /&gt;
Soulbound equipment may be upgraded to increase the number of Charm Points available and improve the base stats. Every piece of gear has an upgrade tier shown as 3 numbers displayed on the equipment modification page {example image}. Those numbers represent:&lt;br /&gt;
# Current Upgrade Level&lt;br /&gt;
# Current [[Item World Level]] &lt;br /&gt;
# Max Potential (Level Cap)&lt;br /&gt;
&lt;br /&gt;
The number of times a piece of equipment can be upgraded and the materials required is determined by the quality (see below).&lt;br /&gt;
The upgrade level cap is directly tied to the number of cleared Item Worlds, and unlocking the full potential of the equipment requires reaching max Item World Level. Equipment is considered &amp;quot;Max Forged&amp;quot; once every upgrade level has been purchased {example image}.&lt;br /&gt;
&lt;br /&gt;
Each upgrade level increases all base stats by 1% (2% for Physical and Magical attack) and increases the available Charm Points by 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Salvaging==&lt;br /&gt;
Salvaging equipment will result in the player receiving a set number of base materials, scrap materials and the [[Salvaged Remains]] of the dismantled gear. Rare tier armor can also give Energy Cells.&lt;br /&gt;
&lt;br /&gt;
See [[Salvage]] for a more detailed breakdown of extractable materials.&lt;br /&gt;
&lt;br /&gt;
Salvaging retrieves materials from higher-quality equipment pieces and scrap from all pieces. Only low/mid/high-grade base materials can be directly acquired this way. Rare tier armor can also give Energy Cells (see above).&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=User:CornerCactus&amp;diff=64707</id>
		<title>User:CornerCactus</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=User:CornerCactus&amp;diff=64707"/>
		<updated>2026-06-22T19:02:37Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: /* Upgrading */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forums.e-hentai.org/index.php?showuser=95571 Forum Profile] [https://forums.e-hentai.org/index.php?act=Msg&amp;amp;CODE=4&amp;amp;MID=95571 📧]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Upgrading==&lt;br /&gt;
Soulbound equipment may be upgraded to increase the number of Charm Points available and improve the base stats. Every piece of gear has an upgrade tier shown as 3 numbers displayed on the equipment modification page {example image}. Those numbers represent:&lt;br /&gt;
# Current Upgrade Level&lt;br /&gt;
# Current [[Item World Level]] &lt;br /&gt;
# Max Potential (Level Cap)&lt;br /&gt;
&lt;br /&gt;
The number of times a piece of equipment can be upgraded and the materials required is determined by the quality (see below).&lt;br /&gt;
The upgrade level cap is directly tied to the number of cleared Item Worlds, and unlocking the full potential of the equipment requires reaching max Item World Level. Equipment is considered &amp;quot;Max Forged&amp;quot; once every upgrade level has been purchased {example image}.&lt;br /&gt;
&lt;br /&gt;
Each upgrade level increases all base stats by 1% (2% for Physical and Magical attack) and increases the available Charm Points by 1.&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=User:CornerCactus&amp;diff=64704</id>
		<title>User:CornerCactus</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=User:CornerCactus&amp;diff=64704"/>
		<updated>2026-06-22T09:55:51Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: /* Upgrading */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forums.e-hentai.org/index.php?showuser=95571 Forum Profile] [https://forums.e-hentai.org/index.php?act=Msg&amp;amp;CODE=4&amp;amp;MID=95571 📧]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Upgrading==&lt;br /&gt;
Soulbound equipment may be upgraded to increase the number of Charm Points available and improve the base stats. Every piece of gear has an upgrade tier shown as 3 numbers displayed on the on the equipment modification page {example image}. Those numbers represent:&lt;br /&gt;
# Current Upgrade Level&lt;br /&gt;
# Current [[Item World Level]] &lt;br /&gt;
# Max Potential (Level Cap)&lt;br /&gt;
&lt;br /&gt;
The number of times a piece of equipment can be upgraded and the materials required is determined by the quality (see below).&lt;br /&gt;
The upgrade level cap is directly tied to the number of cleared Item Worlds, and unlocking the full potential of the equipment requires reaching max Item World Level. Equipment is considered &amp;quot;Max Forged&amp;quot; once ever upgrade level has been purchased {example image}.&lt;br /&gt;
&lt;br /&gt;
Each upgrade level increases all base stats by 1% (2% for Physical and Magical attack) and increases the available Charm Points by 1.&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Item_World_Level&amp;diff=64699</id>
		<title>Item World Level</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Item_World_Level&amp;diff=64699"/>
		<updated>2026-06-22T09:25:05Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: Redirected page to Item World#Item World Level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Item World#Item World Level]]&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=User:CornerCactus&amp;diff=64698</id>
		<title>User:CornerCactus</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=User:CornerCactus&amp;diff=64698"/>
		<updated>2026-06-22T09:20:42Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forums.e-hentai.org/index.php?showuser=95571 Forum Profile] [https://forums.e-hentai.org/index.php?act=Msg&amp;amp;CODE=4&amp;amp;MID=95571 📧]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Upgrading==&lt;br /&gt;
Soulbound equipment may be upgraded to increase the number of Charm Points available and improve the base stats. Every piece of gear has an upgrade tier shown as 3 numbers displayed on the on the equipment modification page {example image}. Those numbers represent:&lt;br /&gt;
1. Current Upgrade Level&lt;br /&gt;
2. Current [[Item World Level]] &lt;br /&gt;
3. Max Potential (Level Cap)&lt;br /&gt;
&lt;br /&gt;
The number of times a piece of equipment can be upgraded and the materials required is determined by the quality (see below).&lt;br /&gt;
The upgrade level cap is directly tied to the number of cleared Item Worlds, and unlocking the full potential of the equipment requires reaching max Item World Level. Equipment is considered &amp;quot;Max Forged&amp;quot; once ever upgrade level has been purchased {example image}.&lt;br /&gt;
&lt;br /&gt;
Each upgrade level increases all base stats by 1% (2% for Physical and Magical attack) and increases the available Charm Points by 1.&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Item_World&amp;diff=64697</id>
		<title>Item World</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Item_World&amp;diff=64697"/>
		<updated>2026-06-22T09:06:13Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: /* Rounds | Monster Lvl | Difficulty | Entry Cost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://hentaiverse.org/?s=Battle&amp;amp;ss=iw Item World] (also known as IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;**This mechanic underwent significant changes in update 0.91, and a new page is currently in development.**&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
*Available on soulbound items only.&lt;br /&gt;
*Rounds: 5 - 30 (see below).&lt;br /&gt;
*Entry Fee: 1 - 3 world seeds (see below).&lt;br /&gt;
*Monsters: Random amount per round but tends to rise as the round counter increases.&lt;br /&gt;
*&#039;&#039;Monster damage increases by 1% per round. (Source?)&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Credits]] Bonus (Penalty): 1/4x. (Source?)&#039;&#039;&lt;br /&gt;
*[[Stamina]]: Consumed entirely upfront rather than per round.&lt;br /&gt;
&lt;br /&gt;
==Renaming==&lt;br /&gt;
Restrictions and rules are:&lt;br /&gt;
*50 characters maximum allowed.&lt;br /&gt;
*The original name of the equipment will always be preserved, and will be displayed on the equipment popup below the custom name.&lt;br /&gt;
*Player can remove a custom name by renaming to blank or the same as the original name. &lt;br /&gt;
*Attaching equipment to a MoogleMail will automatically remove the custom name.&lt;br /&gt;
&lt;br /&gt;
==Item World Level==&lt;br /&gt;
An Item World has rounds based on the equipment&#039;s [[Detailed_Equip_Characteristics#Quality|quality]] and current IW level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Fair/Average/Superior/Exquisite&lt;br /&gt;
|-&lt;br /&gt;
! Item World Level !! Rounds !! Monster Lvl !! Difficulty !! Entry Fee&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 5 || 100 || Hard || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 6 || 110 || Hard || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 7 || 120 || Hard || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 8 || 130 || Hard || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 9 || 140 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 10 || 150 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 10 || 160 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 10 || 170 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 10 || 180 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 10 || 190 || Nightmare || 1 World Seed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Magnificent&lt;br /&gt;
|-&lt;br /&gt;
! Item World Level !! Rounds !! Monster Lvl !! Difficulty !! Entry Fee&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 5 || 175 || Nightmare || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 6 || 190 || Nightmare || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 7 || 205 || Nightmare || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 8 || 220 || Nightmare || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 9 || 235 || Hell || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 10 || 250 || Hell || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 10 || 265 || Hell || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 10 || 280 || Hell || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 10 || 295 || Hell || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 10 || 310 || Nintendo || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 10 || 325 || Nintendo || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 10 || 340 || Nintendo || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 10 || 355 || IWBTH || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 10 || 370 || IWBTH || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 10 || 385 || IWBTH || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 20 || 400 || PFUDOR || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 20 || 415 || PFUDOR +15% || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 20 || 430 || PFUDOR +30 || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 20 || 445 || PFUDOR +45 || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 20 || 460 || PFUDOR +60 || 2 World Seeds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Legendary&lt;br /&gt;
|-&lt;br /&gt;
! Item World Level !! Rounds !! Monster Lvl !! Difficulty !! Entry Fee&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 5 || 200 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 6 || 220 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 7 || 240 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 8 || 260 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 9 || 280 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 10 || 300 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 11 || 320 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 12 || 340 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 13 || 360 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 14 || 380 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 15 || 400 || PFUDOR || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 16 || 415 || PFUDOR +15% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 17 || 430 || PFUDOR +30% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 18 || 445 || PFUDOR +45% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 19 || 460 || PFUDOR +60% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 20 || 475 || PFUDOR +75% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 20 || 490 || PFUDOR +90% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 20 || 505 || PFUDOR +105% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 20 || 520 || PFUDOR +120% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 20 || 535 || PFUDOR +135% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 25 || 550 || PFUDOR +150% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 25 || 575 || PFUDOR +175% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 25 || 600 || PFUDOR +200% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 25 || 650 || PFUDOR +250% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 25 || 700 || PFUDOR +300% || 3 World Seeds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Peerless&lt;br /&gt;
|-&lt;br /&gt;
! Item World Level !! Rounds !! Monster Lvl !! Difficulty !! Entry Fee&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 5 || 200 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 6 || 220 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 7 || 240 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 8 || 260 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 9 || 280 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 10 || 300 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 11 || 320 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 12 || 340 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 13 || 360 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 14 || 380 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 15 || 400 || PFUDOR || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 16 || 415 || PFUDOR +15% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 17 || 430 || PFUDOR +30% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 18 || 445 || PFUDOR +45% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 19 || 460 || PFUDOR +60% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 20 || 475 || PFUDOR +75% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 20 || 490 || PFUDOR +90% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 20 || 505 || PFUDOR +105% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 20 || 520 || PFUDOR +120% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 20 || 535 || PFUDOR +135% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 25 || 550 || PFUDOR +150% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 25 || 575 || PFUDOR +175% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 25 || 600 || PFUDOR +200% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 25 || 650 || PFUDOR +250% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 25 || 700 || PFUDOR +300% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| 30 || 750 || PFUDOR +350% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| 20 || 800 || PFUDOR +400% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| 30 || 850 || PFUDOR +450% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| 30 || 900 || PFUDOR +500% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| 30 || 950 || PFUDOR +550% || 3 World Seeds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Battles]] - Information about how battles operate.&lt;br /&gt;
*[[Riddlemaster]] - May happens before any rounds.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:The_Armory&amp;diff=64696</id>
		<title>Talk:The Armory</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:The_Armory&amp;diff=64696"/>
		<updated>2026-06-22T08:13:29Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: /* WIP Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== WIP Notes ==&lt;br /&gt;
Recommend we work out a consistent lexicon for the forging section (didn&#039;t want to arbitrarily change things). The in game note mentions &amp;quot;using upgrades&amp;quot; as well as refering to &amp;quot;upgrading&amp;quot; as an action. Here  we have a mix of terms: forging/forged, upgrade level, forge level, upgrade tier. Established players will understand, but I think this could confuse the hell out of newer players --[[User:CornerCactus|CornerCactus]] 08:09, 22 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== General Notes ==&lt;br /&gt;
From unforged to forged:&lt;br /&gt;
 &#039;&#039;&#039;BaseRoll&#039;&#039;&#039; = rounddown(UnforgedBase / Fluctuation)&lt;br /&gt;
 &#039;&#039;&#039;QualityBonus&#039;&#039;&#039; = UnforgedBase / Fluctuation - BaseRoll&lt;br /&gt;
 &#039;&#039;&#039;ForgedBase&#039;&#039;&#039; = Fluctuation * (ForgeFactor * BaseRoll + QualityBonus)&lt;br /&gt;
&lt;br /&gt;
From forged to unforged:&lt;br /&gt;
 &#039;&#039;&#039;BaseRoll&#039;&#039;&#039; = rounddown(ForgedBase / Fluctuation / ForgeFactor)&lt;br /&gt;
 &#039;&#039;&#039;QualityBonus&#039;&#039;&#039; = ForgedBase / Fluctuation - BaseRoll * ForgeFactor&lt;br /&gt;
 &#039;&#039;&#039;UnforgedBase&#039;&#039;&#039; = Fluctuation * (BaseRoll + QualityBonus)&lt;br /&gt;
&lt;br /&gt;
Repair costs&lt;br /&gt;
Magnificent, in isekai (August 2025, HV 0.90)&lt;br /&gt;
Quality factor new minimum of 1.9  &lt;br /&gt;
source https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=211064&amp;amp;view=findpost&amp;amp;p=6728759&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:The_Armory&amp;diff=64695</id>
		<title>Talk:The Armory</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:The_Armory&amp;diff=64695"/>
		<updated>2026-06-22T08:10:32Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== WIP Notes ==&lt;br /&gt;
Recommend we work out a consistent lexicon for the forging section. The in game note mentions &amp;quot;using upgrades&amp;quot; as well as refering to &amp;quot;upgrading&amp;quot; as an action. Here  we have a mix of terms: forging/forged, upgrade level, forge level, upgrade tier. Established players will understand, but I think this could confuse the hell out of newer players --[[User:CornerCactus|CornerCactus]] 08:09, 22 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Notes ==&lt;br /&gt;
From unforged to forged:&lt;br /&gt;
 &#039;&#039;&#039;BaseRoll&#039;&#039;&#039; = rounddown(UnforgedBase / Fluctuation)&lt;br /&gt;
 &#039;&#039;&#039;QualityBonus&#039;&#039;&#039; = UnforgedBase / Fluctuation - BaseRoll&lt;br /&gt;
 &#039;&#039;&#039;ForgedBase&#039;&#039;&#039; = Fluctuation * (ForgeFactor * BaseRoll + QualityBonus)&lt;br /&gt;
&lt;br /&gt;
From forged to unforged:&lt;br /&gt;
 &#039;&#039;&#039;BaseRoll&#039;&#039;&#039; = rounddown(ForgedBase / Fluctuation / ForgeFactor)&lt;br /&gt;
 &#039;&#039;&#039;QualityBonus&#039;&#039;&#039; = ForgedBase / Fluctuation - BaseRoll * ForgeFactor&lt;br /&gt;
 &#039;&#039;&#039;UnforgedBase&#039;&#039;&#039; = Fluctuation * (BaseRoll + QualityBonus)&lt;br /&gt;
&lt;br /&gt;
Repair costs&lt;br /&gt;
Magnificent, in isekai (August 2025, HV 0.90)&lt;br /&gt;
Quality factor new minimum of 1.9  &lt;br /&gt;
source https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=211064&amp;amp;view=findpost&amp;amp;p=6728759&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Armory&amp;diff=64694</id>
		<title>The Armory</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Armory&amp;diff=64694"/>
		<updated>2026-06-22T07:57:16Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP&lt;br /&gt;
&lt;br /&gt;
The Armory allows players to Organize, Modify, Repair, Soulbind, Purchase, Sell, and Salvage [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==Organize==&lt;br /&gt;
&lt;br /&gt;
This is the default option when accessing The Armory, and will also be set on the New tab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can bulk organise your equipment on this or any of the other above tabs while on the Organize tab to the left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9 tabs allow for quicker location of specific equipment for organising. The New tab shows you recently acquired equipment, followed by each [[weapon]] type and [[armor]] weight, followed by a Salvaged tab, which contains the remains of salvaged equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment is organised by selecting any items that need organising in the same way, then selecting Enable under:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
📌 Pinned, to pin all selected equipment. Pinned equipment are always sorted before unpinned equipment for each respective equipment type.&lt;br /&gt;
&lt;br /&gt;
🛡️ Protected equipment require an additional confirmation to select for sell or salvage, to be attached to mooglemails, and to be sacrificed for stat fusion. This protects them from various dangerous actions while not preventing it outright.&lt;br /&gt;
&lt;br /&gt;
🔒 Locked equipment are further protected and will not show up on pages with potentially dangerous actions at all. You can still freely repair, upgrade and modify protected and locked equipment. Equips cannot be both locked and protected.&lt;br /&gt;
&lt;br /&gt;
📦 Stored equipment are hidden on all equipment lists except for the one on this page, and are not available for any actions. These will not count towards your regular equipment limit unless your equipment storage overflows.&lt;br /&gt;
&lt;br /&gt;
🗡️ Equipped equipment is used as an indicator for equipment that is currently equipped, even if it is in a different equipment set or profile. These cannot be stored; attempting this will be silently ignored.&lt;br /&gt;
&lt;br /&gt;
Clicking Organize Equipment after making the choices applies them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Clear option removes the Pinned, Store, or Protect/Lock status where present when selected. The Protect and Lock options may not be cleared individually, they clear together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unchanged, the default option, maintains the current Pinned, Stored, Protected, or Locked status if not adjusted to Enable or Clear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modify==&lt;br /&gt;
&lt;br /&gt;
In this section, [[equipment]] can be modified in various ways. The default tab is Equipped, which lists everything the Player has equipped currently, across all personas and equipment sets. These are marked with a 🗡️. The other tabs let you also filter to newly acquired gear, or to gear of a specific type.&lt;br /&gt;
&lt;br /&gt;
To use this section, the Player chooses the equip they want to modify, and click &amp;quot;Modify Equipment&amp;quot;, which then provides various options.&lt;br /&gt;
&lt;br /&gt;
All equipment have a modify page, but no stat changing modification may be performed unless the equipment is Soulbound. See the [[Bazaar/The_Armory/Soulbind/New|Soulbind]] tab for more information on soulbinding.&lt;br /&gt;
&lt;br /&gt;
For equipment that has been soulbound, the following actions may be performed.&lt;br /&gt;
&lt;br /&gt;
===Challenge [[Item World]]===&lt;br /&gt;
This option lets you consume [[Items|World Seeds]] to enter the Item World (IW) [[battle mode]]. Each victorious completion increases all base stats by 1% (2% for Physical and Magical Attack), increases the amount of charm points available on the equip by 1, and increases the maximum forge level on the equip by 1. The maximum IW level is the third number after Upgrade Tier:, the current level is the second. IW may not exceed the maximum IW level. For example: Upgrade Tier 0 / 15 / 25 indicates that the gear may be IW&#039;d to level 25, and is currently at IW 15.&lt;br /&gt;
&lt;br /&gt;
See [[Item World]] for a more detailed breakdown of this battle mode.&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
&lt;br /&gt;
Equipment may be forged, up to the maximum completed Item World level. This always costs materials, rare materials depending on the equipment type, credits, and Legendary or Peerless Cores. Legendary Cores and Peerless Cores are substituted with a credit cost if the Player does not own enough Cores in their inventory.&lt;br /&gt;
&lt;br /&gt;
Each upgrade level increases all base stats by 1% (2% for Physical and Magical attack).&lt;br /&gt;
&lt;br /&gt;
The forge level is the first number after Upgrade Tier:. For example, Upgrade Tier: 10 / 15 / 25 indicates the current forge level is 10, it can currently go up to 15 (the current IW level), and the maximum forge level of 25, should the IW level also be completed to 25.&lt;br /&gt;
&lt;br /&gt;
====Materials====&lt;br /&gt;
=====Basic Materials=====&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Rare Materials=====&lt;br /&gt;
Cannot be retrieved from salvaging (except from those coming from upgrades, with the usual 90% ratio).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix Modulator&#039;&#039;&#039; || Force Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Upgrade Costs====&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Superior&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Exquisite&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Magnificent&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Low Grade, 5 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Low Grade, 10 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Low Grade, 15 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Low Grade, 20 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Low Grade, 25 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Low Grade, 30 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Low Grade, 35 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Low Grade, 40 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Low Grade, 45 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Legendary&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 10 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 15 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 20 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 25 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 35 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 40 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 45 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Peerless&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Charm Slots===&lt;br /&gt;
Charms, and the [[Charms#Pouches|Pouches]] that contain them, may be equipped. Each charm has it&#039;s own charm point cost and energy upkeep materials. Pouches do not require upkeep, except to replace them should they be destroyed, but also have a charm point cost depending on their effect, notably protecting the charms from damage, and reducing the amount of wear the charms receive through battle.&lt;br /&gt;
&lt;br /&gt;
Charms can be found on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] screen of The Armory, after selecting an equipment under the Modify tab.&lt;br /&gt;
&lt;br /&gt;
They come in &amp;quot;Lesser&amp;quot; and &amp;quot;Greater&amp;quot; variants. Greater charms are more expensive to slot but give a larger bonus.&lt;br /&gt;
&lt;br /&gt;
Each equipment piece has a number of Charm Slots, as well as a base number of Charm Points; both depend on the quality of the equipment. You can boost the number of Charm Points by clearing levels in the [[Item World]] and upgrading, each of which adds +1 charm point.&lt;br /&gt;
&lt;br /&gt;
Charms are consumables, and will wear out over time without sufficient protection; the [[condition]] is visible in the charm selector on the modify screen. This works the same as regular equipment damage, except it is not affected by the Repair Bear [[Hath Perk]]. If the Charm is exposed, it will take condition loss equal to the base equipment condition loss. Lesser Charms wear out twice as fast as Greater Charms.&lt;br /&gt;
&lt;br /&gt;
Wear can be reduced by using a [[The Armory#Pouches|Pouch]]. All Charms come inside a free Silk Pouch.&lt;br /&gt;
&lt;br /&gt;
When a Charm reaches 20% condition, it is considered worn and becomes replaceable. You can either manually replace damaged charms and pouches from the charm selector, or automatically by repairing it with the Repair button on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] page or via the [[Bazaar/The_Armory/Repair/New|Repair]] tab. Once a Charm Reaches 20% Condition, its Pouch cannot be replaced without also replacing the Charm.&lt;br /&gt;
&lt;br /&gt;
While above 20% Condition, it is possible to replace a Charm inside of a Pouch without destroying the latter. It is also possible to replace a Pouch with a &amp;quot;higher&amp;quot; (or lower for Charm Point saving purposes) tier one without destroying/replacing the Charm as long as the condition does not fall below 20%.&lt;br /&gt;
&lt;br /&gt;
If you replace a [[The_Armory#Repair|worn or torn]] charm with an identical charm, it will not charge upkeep [[materials]], and any remaining condition will be added to the new charm. I.E., if the old Charm had 10% condition remaining, the replacement charm will initially be at 110% condition.&lt;br /&gt;
&lt;br /&gt;
Charms also require upkeep [[Items]]. Elemental Charms require elemental [[infusions]], Voidseeker charms require [[Items|Voidseeker Shards]], Featherweight Charms need [[Items|Featherweight Shards]], and Aether Charms require [[Items|Aether Shards]]. Other Charms use Energy Cells. This is charged as part of the slotting and repair costs.&lt;br /&gt;
&lt;br /&gt;
Charms can be obtained by clearing [[Item World|Item Worlds]]; however, they are not automatically attached to the cleared equipment. Charms and [[Charms#Pouches|pouches]] can also be obtained by offering [[Trophies]] at [[The Shrine]], and can be traded in [[The Market]].&lt;br /&gt;
&lt;br /&gt;
It is not possible to extract Charms or Pouches from a piece of Equipment once attached.&lt;br /&gt;
&lt;br /&gt;
=====Charms=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Charm&lt;br /&gt;
|Charm Point Cost&lt;br /&gt;
|Effects&lt;br /&gt;
|Material Costs&lt;br /&gt;
|Slot&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Featherweight Charm&lt;br /&gt;
|5&lt;br /&gt;
|Reduces [[Burden]] and [[Interference]]&lt;br /&gt;
|Featherweight Shard x10&lt;br /&gt;
|All&lt;br /&gt;
|-&lt;br /&gt;
|Greater Featherweight Charm&lt;br /&gt;
|15&lt;br /&gt;
|Reduces [[Burden]] and [[Interference]]&lt;br /&gt;
|Featherweight Shard x20&lt;br /&gt;
|All&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Hollowforged Charm&lt;br /&gt;
|15&lt;br /&gt;
|Turns damage into Void and Adds 30% Void Strike&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Hollowforged Charm&lt;br /&gt;
|25&lt;br /&gt;
|Turns damage into Void and Adds 50% Void Strike&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fire Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Fire Strike&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fire Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Fire Strike&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cold Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Cold Strike&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cold Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Cold Strike&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Lightning Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Lightning Strike&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Lightning Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Lightning Strike&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Wind Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Wind Strike&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Wind Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Wind Strike&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Holy Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Holy Strike&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Holy Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Holy Strike&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Dark Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Dark Strike&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Dark Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Dark Strike&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Butcher Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Attack Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Butcher Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Attack Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Swiftness Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Attack Speed&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Swiftness Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Attack Speed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fatality Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Attack Critical Strike Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fatality Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Attack Critical Strike Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Overpower Charm&lt;br /&gt;
|5&lt;br /&gt;
|Adds 12% Counter-Parry&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Overpower Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 20% Counter-Parry&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Voidseeker Charm&lt;br /&gt;
|15&lt;br /&gt;
|Turns damage into Void, Increases Accuracy, and Adds 30% Void Strike&lt;br /&gt;
|Voidseeker Shard x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Voidseeker Charm&lt;br /&gt;
|30&lt;br /&gt;
|Turns damage into Void, Increases Accuracy, and Adds 50% Void Strike&lt;br /&gt;
|Voidseeker Shard x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Archmage Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Magic Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Archmage Charm&lt;br /&gt;
|40&lt;br /&gt;
|Increases Magic Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Economizer Charm&lt;br /&gt;
|15&lt;br /&gt;
|Adds 10% Mana Conservation for One-Handed and 15% for Two-Handed&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Economizer Charm&lt;br /&gt;
|30&lt;br /&gt;
|Adds 15% Mana Conservation for One-Handed and 25% for Two-Handed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Spellweaver Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Cast Speed by 5%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Spellweaver Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Cast Speed by 7.5%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Annihilator Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Magic Critical Strike Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Annihilator Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Magic Critical Strike Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Penetrator Charm&lt;br /&gt;
|15&lt;br /&gt;
|Adds 12% Counter-Resist&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Penetrator Charm&lt;br /&gt;
|30&lt;br /&gt;
|Adds 20% Counter-Resist&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Aether Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Accuracy and adds Mana Conservation&lt;br /&gt;
|Aether Shard x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Aether Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Accuracy and adds Mana Conservation&lt;br /&gt;
|Aether Shard x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fire-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Fire Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fire-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Fire Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cold-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Cold Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cold-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Cold Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Lightning-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Lightning Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Lightning-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Lightning Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Wind-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Wind Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Wind-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Wind Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Holy-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Holy Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Holy-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Holy Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Dark-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Dark Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Dark-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Dark Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Juggernaut Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases HP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Juggernaut Charm&lt;br /&gt;
|40&lt;br /&gt;
|Increases HP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Capacitor Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases MP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Capacitor Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases MP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|}&lt;br /&gt;
{{Fnb|1}}Values: &lt;br /&gt;
&lt;br /&gt;
* Shield: &lt;br /&gt;
** X-Proof: Lesser = 12%. Greater = 20%.&lt;br /&gt;
** Juggernaut: Lesser = 6%. Greater = 10%.&lt;br /&gt;
** Capacitor: Lesser = 6%. Greater = 10%.&lt;br /&gt;
&lt;br /&gt;
* Helmet&lt;br /&gt;
** X-Proof: Lesser = 12%. Greater = 20%.&lt;br /&gt;
** Juggernaut: Lesser = 6%. Greater = 10%.&lt;br /&gt;
** Capacitor: Lesser = 6%. Greater = 10%.&lt;br /&gt;
&lt;br /&gt;
* Body&lt;br /&gt;
** X-Proof: Lesser = 14.40%. Greater = 24%.&lt;br /&gt;
** Juggernaut: Lesser = 7.20%. Greater = 12%.&lt;br /&gt;
** Capacitor: Lesser = 7.20%. Greater = 12%.&lt;br /&gt;
&lt;br /&gt;
* Hands&lt;br /&gt;
** X-Proof: Lesser = 10.80%. Greater = 18%.&lt;br /&gt;
** Juggernaut: Lesser = 5.40%. Greater = 9%.&lt;br /&gt;
** Capacitor: Lesser = 5.40%. Greater = 9%.&lt;br /&gt;
&lt;br /&gt;
* Legs&lt;br /&gt;
** X-Proof: Lesser = 13.20%. Greater = 22%.&lt;br /&gt;
** Juggernaut: Lesser = 6.60%. Greater = 11%.&lt;br /&gt;
** Capacitor: Lesser = 6.60%. Greater = 11%.&lt;br /&gt;
&lt;br /&gt;
* Feet.&lt;br /&gt;
** X-Proof: Lesser = 9.80%. Greater = 16%.&lt;br /&gt;
** Juggernaut: Lesser = 4.80%. Greater = 8%.&lt;br /&gt;
** Capacitor: Lesser = 4.80%. Greater = 8%.&lt;br /&gt;
&lt;br /&gt;
=====Pouches=====&lt;br /&gt;
&lt;br /&gt;
The only way of obtaining Pouches is offering [[Trophies]] at [[The Shrine]]. Every 500k of Shrine Value &amp;quot;guarantees&amp;quot; a Pouch bonus drop. The odds are Silk/Kevlar/Mithril: 75%/20%/5%.&lt;br /&gt;
&lt;br /&gt;
* Silk Pouches reduce wear by 50%; the pouch will always be destroyed if it takes damage on defeat.&lt;br /&gt;
&lt;br /&gt;
* Kevlar Pouches reduce wear by 90%; the pouch has a 20% chance of being destroyed if it takes damage on defeat.&lt;br /&gt;
**Requires 1 Charm Point to equip.&lt;br /&gt;
* Mithril Pouches fully eliminate wear, and the pouch itself is indestructible.&lt;br /&gt;
**Requires 2 Charm Points to equip.&lt;br /&gt;
&lt;br /&gt;
===Stat Fusion===&lt;br /&gt;
&lt;br /&gt;
Stat Fusion allows The Player to increase the base stat rolls of Legendary [[equipment]], by sacrificing a different Legendary or Peerless equipment of the same template + slot. In other words, cotton shoes can be fused with all other cotton shoes regardless of [[Detailed Equip Characteristics|prefix/suffix]], but not with phase shoes or cotton pants.&lt;br /&gt;
&lt;br /&gt;
For each stat, if the equip being sacrificed is Peerless or has a base stat higher than the equip being fused, the stat is increased by +2. Otherwise, it is increased by +1, and requires a core corresponding to the equip being fused.&lt;br /&gt;
&lt;br /&gt;
If any of the stats are already capped, it will add +1 overflow point for each capped stat. These are redistributed to uncapped stats in order of lowest base. Stats can get multiple overflow points if there are more capped stats than uncapped stats.&lt;br /&gt;
&lt;br /&gt;
It will charge 10 [[The Forge#Bindings|bindings]] for each stat being upgraded - that is, per fusion, not per point. It also charges a fixed number of credits per fusion based on the type of gear being upgraded and its average base stats. If you are missing any cores, it will add the equivalent number of credits instead, just like for upgrades.&lt;br /&gt;
&lt;br /&gt;
Fully fusing a Legendary piece of equipment to have 200 in all base stats will change it into a Peerless. There are no differences between natural-born Peerless equips and fused post-Legendary Peerless equips.&lt;br /&gt;
&lt;br /&gt;
Note that if you statfuse gear with a &amp;quot;legacy name&amp;quot; (i.e. equipment converted from the old system with a name that doesn&#039;t exist or is different in the new system), this name will be cleared if you fuse it to the point where it changes quality tier.&lt;br /&gt;
&lt;br /&gt;
Certain hath perks will be added that also allow you to upgrade Peerless gear further. You can still sacrifice Legendary gear to fuse these, but the same rules apply. In other words, if sacrificing a Legendary, every stat increase will be +1 and require a Peerless core; if sacrificing a Peerless, every stat increase will be +2 and will not require a core.&lt;br /&gt;
&lt;br /&gt;
====Ranges====&lt;br /&gt;
Each stat on an [[equipment]] is determined based on a base value, which have different ranges depending on the quality. The higher the number, the higher the actual stat. Each stat that has a corresponding [[The Armory#Bindings|binding]] has its own base value, and different stats on the same equipment might have different rolls. Stats that do not have a corresponding binding, are instead determined based on the average of the ones that do. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality !! Min !! Max&lt;br /&gt;
|-&lt;br /&gt;
| Peerless || 200 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || 170 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Magnificent || 150 || 180&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite || 120 || 160&lt;br /&gt;
|-&lt;br /&gt;
| Superior || 90 || 130&lt;br /&gt;
|-&lt;br /&gt;
| Average || 60 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Fair || 30 || 70&lt;br /&gt;
|-&lt;br /&gt;
| Crude || 0 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bindings====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scraps&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
All equipment has a Condition value which degrades when you are defeated in battle, as well as at a fixed rate depending on the equipment Durability and the number of cleared rounds. Repairs require different Scrap Material corresponding to the equipment type; these can be salvaged from low-grade equipment, or bought from the Item Store or The Market.&lt;br /&gt;
&lt;br /&gt;
Magitech equipment and equipment with attached charms will also have an Energy value. Energy is consumed at a fixed rate depending on the number of cleared rounds. Recharging energy requires Energy Cells; these can be salvaged from magitech equipment, or bought from the Item Store or The Market. Attached charms affect the required number of energy cells and can also require other upkeep materials.&lt;br /&gt;
&lt;br /&gt;
Charms attached to your equipment may take condition damage, depending on its Pouch; if the condition reaches zero, it will tear, rendering it useless. If you are defeated, some pouches can be destroyed, exposing their charms to additional damage. Torn charms and destroyed pouches can be replaced with spare charms and pouches from your inventory; these can be obtained in the Item World or by offering trophies in The Shrine, or bought from other players in The Market.&lt;br /&gt;
&lt;br /&gt;
==Soulbind==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
==Purchase==&lt;br /&gt;
&lt;br /&gt;
==Sell==&lt;br /&gt;
&lt;br /&gt;
==Salvage==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Armory&amp;diff=64693</id>
		<title>The Armory</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Armory&amp;diff=64693"/>
		<updated>2026-06-22T07:45:17Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP&lt;br /&gt;
&lt;br /&gt;
The Armory allows players to Organize, Modify, Repair, Soulbind, Purchase, Sell, and Salvage [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==Organize==&lt;br /&gt;
&lt;br /&gt;
This is the default option when accessing The Armory, and will also be set on the New tab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can bulk organise your equipment on this or any of the other above tabs while on the Organize tab to the left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9 tabs allow for quicker location of specific equipment for organising. The New tab shows you recently acquired equipment, followed by each [[weapon]] type and [[armor]] weight, followed by a Salvaged tab, which contains the remains of salvaged equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment is organised by selecting any items that need organising in the same way, then selecting Enable under:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
📌 Pinned, to pin all selected equipment. Pinned equipment are always sorted before unpinned equipment for each respective equipment type.&lt;br /&gt;
&lt;br /&gt;
🛡️ Protected equipment require an additional confirmation to select for sell or salvage, to be attached to mooglemails, and to be sacrificed for stat fusion. This protects them from various dangerous actions while not preventing it outright.&lt;br /&gt;
&lt;br /&gt;
🔒 Locked equipment are further protected and will not show up on pages with potentially dangerous actions at all. You can still freely repair, upgrade and modify protected and locked equipment. Equips cannot be both locked and protected.&lt;br /&gt;
&lt;br /&gt;
📦 Stored equipment are hidden on all equipment lists except for the one on this page, and are not available for any actions. These will not count towards your regular equipment limit unless your equipment storage overflows.&lt;br /&gt;
&lt;br /&gt;
🗡️ Equipped equipment is used as an indicator for equipment that is currently equipped, even if it is in a different equipment set or profile. These cannot be stored; attempting this will be silently ignored.&lt;br /&gt;
&lt;br /&gt;
Clicking Organize Equipment after making the choices applies them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Clear option removes the Pinned, Store, or Protect/Lock status where present when selected. The Protect and Lock options may not be cleared individually, they clear together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unchanged, the default option, maintains the current Pinned, Stored, Protected, or Locked status if not adjusted to Enable or Clear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modify==&lt;br /&gt;
&lt;br /&gt;
In this section, [[equipment]] can be modified in various ways. The default tab is Equipped, which lists everything the Player has equipped currently, across all personas and equipment sets. These are marked with a 🗡️. The other tabs let you also filter to newly acquired gear, or to gear of a specific type.&lt;br /&gt;
&lt;br /&gt;
To use this section, the Player chooses the equip they want to modify, and click &amp;quot;Modify Equipment&amp;quot;, which then provides various options.&lt;br /&gt;
&lt;br /&gt;
All equipment have a modify page, but no stat changing modification may be performed unless the equipment is Soulbound. See the [[Bazaar/The_Armory/Soulbind/New|Soulbind]] tab for more information on soulbinding.&lt;br /&gt;
&lt;br /&gt;
For equipment that has been soulbound, the following actions may be performed.&lt;br /&gt;
&lt;br /&gt;
===Challenge [[Item World]]===&lt;br /&gt;
This option lets you consume [[Items|World Seeds]] to enter the Item World (IW) [[battle mode]]. Each victorious completion increases all base stats by 1% (2% for Physical and Magical Attack), increases the amount of charm points available on the equip by 1, and increases the maximum forge level on the equip by 1. The maximum IW level is the third number after Upgrade Tier:, the current level is the second. IW may not exceed the maximum IW level. For example: Upgrade Tier 0 / 15 / 25 indicates that the gear may be IW&#039;d to level 25, and is currently at IW 15.&lt;br /&gt;
&lt;br /&gt;
See [[Item World]] for a more detailed breakdown of this battle mode.&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
&lt;br /&gt;
Equipment may be forged, up to the maximum completed Item World level. This always costs materials, rare materials depending on the equipment type, credits, and Legendary or Peerless Cores. Legendary Cores and Peerless Cores are substituted with a credit cost if the Player does not own enough Cores in their inventory.&lt;br /&gt;
&lt;br /&gt;
Each upgrade level increases all base stats by 1% (2% for Physical and Magical attack).&lt;br /&gt;
&lt;br /&gt;
The forge level is the first number after Upgrade Tier:. For example, Upgrade Tier: 10 / 15 / 25 indicates the current forge level is 10, it can currently go up to 15 (the current IW level), and the maximum forge level of 25, should the IW level also be completed to 25.&lt;br /&gt;
&lt;br /&gt;
====Materials====&lt;br /&gt;
=====Basic Materials=====&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Rares=====&lt;br /&gt;
Cannot be retrieved from salvaging (except from those coming from upgrades, with the usual 90% ratio).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix Modulator&#039;&#039;&#039; || Force Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Upgrade Costs=====&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Superior&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Exquisite&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Magnificent&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Low Grade, 5 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Low Grade, 10 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Low Grade, 15 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Low Grade, 20 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Low Grade, 25 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Low Grade, 30 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Low Grade, 35 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Low Grade, 40 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Low Grade, 45 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Legendary&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 10 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 15 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 20 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 25 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 35 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 40 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 45 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Peerless&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipping Charms===&lt;br /&gt;
Charms, and the [[Charms#Pouches|Pouches]] that contain them, may be equipped. Each charm has it&#039;s own charm point cost and energy upkeep materials. Pouches do not require upkeep, except to replace them should they be destroyed, but also have a charm point cost depending on their effect, notably protecting the charms from damage, and reducing the amount of wear the charms receive through battle.&lt;br /&gt;
&lt;br /&gt;
Charms can be found on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] screen of The Armory, after selecting an equipment under the Modify tab.&lt;br /&gt;
&lt;br /&gt;
They come in &amp;quot;Lesser&amp;quot; and &amp;quot;Greater&amp;quot; variants. Greater charms are more expensive to slot but give a larger bonus.&lt;br /&gt;
&lt;br /&gt;
Each equipment piece has a number of Charm Slots, as well as a base number of Charm Points; both depend on the quality of the equipment. You can boost the number of Charm Points by clearing levels in the [[Item World]] and upgrading, each of which adds +1 charm point.&lt;br /&gt;
&lt;br /&gt;
Charms are consumables, and will wear out over time without sufficient protection; the [[condition]] is visible in the charm selector on the modify screen. This works the same as regular equipment damage, except it is not affected by the Repair Bear [[Hath Perk]]. If the Charm is exposed, it will take condition loss equal to the base equipment condition loss. Lesser Charms wear out twice as fast as Greater Charms.&lt;br /&gt;
&lt;br /&gt;
Wear can be reduced by using a [[The Armory#Pouches|Pouch]]. All Charms come inside a free Silk Pouch.&lt;br /&gt;
&lt;br /&gt;
When a Charm reaches 20% condition, it is considered worn and becomes replaceable. You can either manually replace damaged charms and pouches from the charm selector, or automatically by repairing it with the Repair button on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] page or via the [[Bazaar/The_Armory/Repair/New|Repair]] tab. Once a Charm Reaches 20% Condition, its Pouch cannot be replaced without also replacing the Charm.&lt;br /&gt;
&lt;br /&gt;
While above 20% Condition, it is possible to replace a Charm inside of a Pouch without destroying the latter. It is also possible to replace a Pouch with a &amp;quot;higher&amp;quot; (or lower for Charm Point saving purposes) tier one without destroying/replacing the Charm as long as the condition does not fall below 20%.&lt;br /&gt;
&lt;br /&gt;
If you replace a [[The_Armory#Repair|worn or torn]] charm with an identical charm, it will not charge upkeep [[materials]], and any remaining condition will be added to the new charm. I.E., if the old Charm had 10% condition remaining, the replacement charm will initially be at 110% condition.&lt;br /&gt;
&lt;br /&gt;
Charms also require upkeep [[Items]]. Elemental Charms require elemental [[infusions]], Voidseeker charms require [[Items|Voidseeker Shards]], Featherweight Charms need [[Items|Featherweight Shards]], and Aether Charms require [[Items|Aether Shards]]. Other Charms use Energy Cells. This is charged as part of the slotting and repair costs.&lt;br /&gt;
&lt;br /&gt;
Charms can be obtained by clearing [[Item World|Item Worlds]]; however, they are not automatically attached to the cleared equipment. Charms and [[Charms#Pouches|pouches]] can also be obtained by offering [[Trophies]] at [[The Shrine]], and can be traded in [[The Market]].&lt;br /&gt;
&lt;br /&gt;
It is not possible to extract Charms or Pouches from a piece of Equipment once attached.&lt;br /&gt;
&lt;br /&gt;
=====Charms=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Charm&lt;br /&gt;
|Charm Point Cost&lt;br /&gt;
|Effects&lt;br /&gt;
|Material Costs&lt;br /&gt;
|Slot&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Featherweight Charm&lt;br /&gt;
|5&lt;br /&gt;
|Reduces [[Burden]] and [[Interference]]&lt;br /&gt;
|Featherweight Shard x10&lt;br /&gt;
|All&lt;br /&gt;
|-&lt;br /&gt;
|Greater Featherweight Charm&lt;br /&gt;
|15&lt;br /&gt;
|Reduces [[Burden]] and [[Interference]]&lt;br /&gt;
|Featherweight Shard x20&lt;br /&gt;
|All&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Hollowforged Charm&lt;br /&gt;
|15&lt;br /&gt;
|Turns damage into Void and Adds 30% Void Strike&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Hollowforged Charm&lt;br /&gt;
|25&lt;br /&gt;
|Turns damage into Void and Adds 50% Void Strike&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fire Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Fire Strike&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fire Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Fire Strike&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cold Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Cold Strike&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cold Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Cold Strike&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Lightning Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Lightning Strike&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Lightning Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Lightning Strike&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Wind Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Wind Strike&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Wind Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Wind Strike&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Holy Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Holy Strike&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Holy Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Holy Strike&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Dark Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Dark Strike&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Dark Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Dark Strike&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Butcher Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Attack Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Butcher Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Attack Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Swiftness Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Attack Speed&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Swiftness Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Attack Speed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fatality Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Attack Critical Strike Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fatality Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Attack Critical Strike Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Overpower Charm&lt;br /&gt;
|5&lt;br /&gt;
|Adds 12% Counter-Parry&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Overpower Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 20% Counter-Parry&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Voidseeker Charm&lt;br /&gt;
|15&lt;br /&gt;
|Turns damage into Void, Increases Accuracy, and Adds 30% Void Strike&lt;br /&gt;
|Voidseeker Shard x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Voidseeker Charm&lt;br /&gt;
|30&lt;br /&gt;
|Turns damage into Void, Increases Accuracy, and Adds 50% Void Strike&lt;br /&gt;
|Voidseeker Shard x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Archmage Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Magic Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Archmage Charm&lt;br /&gt;
|40&lt;br /&gt;
|Increases Magic Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Economizer Charm&lt;br /&gt;
|15&lt;br /&gt;
|Adds 10% Mana Conservation for One-Handed and 15% for Two-Handed&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Economizer Charm&lt;br /&gt;
|30&lt;br /&gt;
|Adds 15% Mana Conservation for One-Handed and 25% for Two-Handed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Spellweaver Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Cast Speed by 5%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Spellweaver Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Cast Speed by 7.5%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Annihilator Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Magic Critical Strike Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Annihilator Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Magic Critical Strike Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Penetrator Charm&lt;br /&gt;
|15&lt;br /&gt;
|Adds 12% Counter-Resist&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Penetrator Charm&lt;br /&gt;
|30&lt;br /&gt;
|Adds 20% Counter-Resist&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Aether Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Accuracy and adds Mana Conservation&lt;br /&gt;
|Aether Shard x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Aether Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Accuracy and adds Mana Conservation&lt;br /&gt;
|Aether Shard x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fire-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Fire Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fire-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Fire Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cold-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Cold Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cold-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Cold Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Lightning-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Lightning Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Lightning-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Lightning Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Wind-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Wind Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Wind-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Wind Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Holy-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Holy Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Holy-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Holy Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Dark-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Dark Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Dark-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Dark Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Juggernaut Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases HP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Juggernaut Charm&lt;br /&gt;
|40&lt;br /&gt;
|Increases HP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Capacitor Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases MP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Capacitor Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases MP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|}&lt;br /&gt;
{{Fnb|1}}Values: &lt;br /&gt;
&lt;br /&gt;
* Shield: &lt;br /&gt;
** X-Proof: Lesser = 12%. Greater = 20%.&lt;br /&gt;
** Juggernaut: Lesser = 6%. Greater = 10%.&lt;br /&gt;
** Capacitor: Lesser = 6%. Greater = 10%.&lt;br /&gt;
&lt;br /&gt;
* Helmet&lt;br /&gt;
** X-Proof: Lesser = 12%. Greater = 20%.&lt;br /&gt;
** Juggernaut: Lesser = 6%. Greater = 10%.&lt;br /&gt;
** Capacitor: Lesser = 6%. Greater = 10%.&lt;br /&gt;
&lt;br /&gt;
* Body&lt;br /&gt;
** X-Proof: Lesser = 14.40%. Greater = 24%.&lt;br /&gt;
** Juggernaut: Lesser = 7.20%. Greater = 12%.&lt;br /&gt;
** Capacitor: Lesser = 7.20%. Greater = 12%.&lt;br /&gt;
&lt;br /&gt;
* Hands&lt;br /&gt;
** X-Proof: Lesser = 10.80%. Greater = 18%.&lt;br /&gt;
** Juggernaut: Lesser = 5.40%. Greater = 9%.&lt;br /&gt;
** Capacitor: Lesser = 5.40%. Greater = 9%.&lt;br /&gt;
&lt;br /&gt;
* Legs&lt;br /&gt;
** X-Proof: Lesser = 13.20%. Greater = 22%.&lt;br /&gt;
** Juggernaut: Lesser = 6.60%. Greater = 11%.&lt;br /&gt;
** Capacitor: Lesser = 6.60%. Greater = 11%.&lt;br /&gt;
&lt;br /&gt;
* Feet.&lt;br /&gt;
** X-Proof: Lesser = 9.80%. Greater = 16%.&lt;br /&gt;
** Juggernaut: Lesser = 4.80%. Greater = 8%.&lt;br /&gt;
** Capacitor: Lesser = 4.80%. Greater = 8%.&lt;br /&gt;
&lt;br /&gt;
=====Pouches=====&lt;br /&gt;
&lt;br /&gt;
The only way of obtaining Pouches is offering [[Trophies]] at [[The Shrine]]. Every 500k of Shrine Value &amp;quot;guarantees&amp;quot; a Pouch bonus drop. The odds are Silk/Kevlar/Mithril: 75%/20%/5%.&lt;br /&gt;
&lt;br /&gt;
* Silk Pouches reduce wear by 50%; the pouch will always be destroyed if it takes damage on defeat.&lt;br /&gt;
&lt;br /&gt;
* Kevlar Pouches reduce wear by 90%; the pouch has a 20% chance of being destroyed if it takes damage on defeat.&lt;br /&gt;
**Requires 1 Charm Point to equip.&lt;br /&gt;
* Mithril Pouches fully eliminate wear, and the pouch itself is indestructible.&lt;br /&gt;
**Requires 2 Charm Points to equip.&lt;br /&gt;
&lt;br /&gt;
===Stat Fusion===&lt;br /&gt;
&lt;br /&gt;
Stat Fusion allows The Player to increase the base stat rolls of Legendary [[equipment]], by sacrificing a different Legendary or Peerless equipment of the same template + slot. In other words, cotton shoes can be fused with all other cotton shoes regardless of [[Detailed Equip Characteristics|prefix/suffix]], but not with phase shoes or cotton pants.&lt;br /&gt;
&lt;br /&gt;
For each stat, if the equip being sacrificed is Peerless or has a base stat higher than the equip being fused, the stat is increased by +2. Otherwise, it is increased by +1, and requires a core corresponding to the equip being fused.&lt;br /&gt;
&lt;br /&gt;
If any of the stats are already capped, it will add +1 overflow point for each capped stat. These are redistributed to uncapped stats in order of lowest base. Stats can get multiple overflow points if there are more capped stats than uncapped stats.&lt;br /&gt;
&lt;br /&gt;
It will charge 10 [[The Forge#Bindings|bindings]] for each stat being upgraded - that is, per fusion, not per point. It also charges a fixed number of credits per fusion based on the type of gear being upgraded and its average base stats. If you are missing any cores, it will add the equivalent number of credits instead, just like for upgrades.&lt;br /&gt;
&lt;br /&gt;
Fully fusing a Legendary piece of equipment to have 200 in all base stats will change it into a Peerless. There are no differences between natural-born Peerless equips and fused post-Legendary Peerless equips.&lt;br /&gt;
&lt;br /&gt;
Note that if you statfuse gear with a &amp;quot;legacy name&amp;quot; (i.e. equipment converted from the old system with a name that doesn&#039;t exist or is different in the new system), this name will be cleared if you fuse it to the point where it changes quality tier.&lt;br /&gt;
&lt;br /&gt;
Certain hath perks will be added that also allow you to upgrade Peerless gear further. You can still sacrifice Legendary gear to fuse these, but the same rules apply. In other words, if sacrificing a Legendary, every stat increase will be +1 and require a Peerless core; if sacrificing a Peerless, every stat increase will be +2 and will not require a core.&lt;br /&gt;
&lt;br /&gt;
====Ranges====&lt;br /&gt;
Each stat on an [[equipment]] is determined based on a base value, which have different ranges depending on the quality. The higher the number, the higher the actual stat. Each stat that has a corresponding [[The Armory#Bindings|binding]] has its own base value, and different stats on the same equipment might have different rolls. Stats that do not have a corresponding binding, are instead determined based on the average of the ones that do. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality !! Min !! Max&lt;br /&gt;
|-&lt;br /&gt;
| Peerless || 200 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || 170 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Magnificent || 150 || 180&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite || 120 || 160&lt;br /&gt;
|-&lt;br /&gt;
| Superior || 90 || 130&lt;br /&gt;
|-&lt;br /&gt;
| Average || 60 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Fair || 30 || 70&lt;br /&gt;
|-&lt;br /&gt;
| Crude || 0 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bindings====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scraps&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
All equipment has a Condition value which degrades when you are defeated in battle, as well as at a fixed rate depending on the equipment Durability and the number of cleared rounds. Repairs require different Scrap Material corresponding to the equipment type; these can be salvaged from low-grade equipment, or bought from the Item Store or The Market.&lt;br /&gt;
&lt;br /&gt;
Magitech equipment and equipment with attached charms will also have an Energy value. Energy is consumed at a fixed rate depending on the number of cleared rounds. Recharging energy requires Energy Cells; these can be salvaged from magitech equipment, or bought from the Item Store or The Market. Attached charms affect the required number of energy cells and can also require other upkeep materials.&lt;br /&gt;
&lt;br /&gt;
Charms attached to your equipment may take condition damage, depending on its Pouch; if the condition reaches zero, it will tear, rendering it useless. If you are defeated, some pouches can be destroyed, exposing their charms to additional damage. Torn charms and destroyed pouches can be replaced with spare charms and pouches from your inventory; these can be obtained in the Item World or by offering trophies in The Shrine, or bought from other players in The Market.&lt;br /&gt;
&lt;br /&gt;
==Soulbind==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
==Purchase==&lt;br /&gt;
&lt;br /&gt;
==Sell==&lt;br /&gt;
&lt;br /&gt;
==Salvage==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Armory&amp;diff=64692</id>
		<title>The Armory</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Armory&amp;diff=64692"/>
		<updated>2026-06-22T07:28:23Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: /* Repair */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP&lt;br /&gt;
&lt;br /&gt;
The Armory allows players to Organize, Modify, Repair, Soulbind, Purchase, Sell, and Salvage [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==Organize==&lt;br /&gt;
&lt;br /&gt;
This is the default option when accessing The Armory, and will also be set on the New tab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can bulk organise your equipment on this or any of the other above tabs while on the Organize tab to the left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9 tabs allow for quicker location of specific equipment for organising. The New tab shows you recently acquired equipment, followed by each [[weapon]] type and [[armor]] weight, followed by a Salvaged tab, which contains the remains of salvaged equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment is organised by selecting any items that need organising in the same way, then selecting Enable under:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
📌 Pinned, to pin all selected equipment. Pinned equipment are always sorted before unpinned equipment for each respective equipment type.&lt;br /&gt;
&lt;br /&gt;
🛡️ Protected equipment require an additional confirmation to select for sell or salvage, to be attached to mooglemails, and to be sacrificed for stat fusion. This protects them from various dangerous actions while not preventing it outright.&lt;br /&gt;
&lt;br /&gt;
🔒 Locked equipment are further protected and will not show up on pages with potentially dangerous actions at all. You can still freely repair, upgrade and modify protected and locked equipment. Equips cannot be both locked and protected.&lt;br /&gt;
&lt;br /&gt;
📦 Stored equipment are hidden on all equipment lists except for the one on this page, and are not available for any actions. These will not count towards your regular equipment limit unless your equipment storage overflows.&lt;br /&gt;
&lt;br /&gt;
🗡️ Equipped equipment is used as an indicator for equipment that is currently equipped, even if it is in a different equipment set or profile. These cannot be stored; attempting this will be silently ignored.&lt;br /&gt;
&lt;br /&gt;
Clicking Organize Equipment after making the choices applies them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Clear option removes the Pinned, Store, or Protect/Lock status where present when selected. The Protect and Lock options may not be cleared individually, they clear together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unchanged, the default option, maintains the current Pinned, Stored, Protected, or Locked status if not adjusted to Enable or Clear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modify==&lt;br /&gt;
&lt;br /&gt;
In this section, [[equipment]] can be modified in various ways. The default tab is Equipped, which lists everything the Player has equipped currently, across all personas and equipment sets. These are marked with a 🗡️. The other tabs let you also filter to newly acquired gear, or to gear of a specific type.&lt;br /&gt;
&lt;br /&gt;
To use this section, the Player chooses the equip they want to modify, and click &amp;quot;Modify Equipment&amp;quot;, which then provides various options.&lt;br /&gt;
&lt;br /&gt;
All equipment have a modify page, but no stat changing modification may be performed unless the equipment is Soulbound. See the [[Bazaar/The_Armory/Soulbind/New|Soulbind]] tab for more information on soulbinding.&lt;br /&gt;
&lt;br /&gt;
For equipment that has been soulbound, the following actions may be performed.&lt;br /&gt;
&lt;br /&gt;
===Challenge [[Item World]]===&lt;br /&gt;
This option lets you consume [[Items|World Seeds]] to enter the Item World (IW) [[battle mode]]. Each victorious completion increases all base stats by 1% (2% for Physical and Magical Attack), increases the amount of charm points available on the equip by 1, and increases the maximum forge level on the equip by 1. The maximum IW level is the third number after Upgrade Tier:, the current level is the second. IW may not exceed the maximum IW level. For example: Upgrade Tier 0 / 15 / 25 indicates that the gear may be IW&#039;d to level 25, and is currently at IW 15.&lt;br /&gt;
&lt;br /&gt;
See [[Item World]] for a more detailed breakdown of this battle mode.&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
&lt;br /&gt;
Equipment may be forged, up to the maximum completed Item World level. This always costs materials, rare materials depending on the equipment type, credits, and Legendary or Peerless Cores. Legendary Cores and Peerless Cores are substituted with a credit cost if the Player does not own enough Cores in their inventory.&lt;br /&gt;
&lt;br /&gt;
Each upgrade level increases all base stats by 1% (2% for Physical and Magical attack).&lt;br /&gt;
&lt;br /&gt;
The forge level is the first number after Upgrade Tier:. For example, Upgrade Tier: 10 / 15 / 25 indicates the current forge level is 10, it can currently go up to 15 (the current IW level), and the maximum forge level of 25, should the IW level also be completed to 25.&lt;br /&gt;
&lt;br /&gt;
====Materials====&lt;br /&gt;
=====Basic Materials=====&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Rares=====&lt;br /&gt;
Cannot be retrieved from salvaging (except from those coming from upgrades, with the usual 90% ratio).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix Modulator&#039;&#039;&#039; || Force Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Upgrade Costs=====&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Superior&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Exquisite&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Magnificent&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Low Grade, 5 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Low Grade, 10 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Low Grade, 15 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Low Grade, 20 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Low Grade, 25 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Low Grade, 30 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Low Grade, 35 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Low Grade, 40 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Low Grade, 45 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Legendary&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 10 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 15 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 20 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 25 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 35 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 40 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 45 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Peerless&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Equipping Charms====&lt;br /&gt;
Charms, and the [[Charms#Pouches|Pouches]] that contain them, may be equipped. Each charm has it&#039;s own charm point cost and energy upkeep materials. Pouches do not require upkeep, except to replace them should they be destroyed, but also have a charm point cost depending on their effect, notably protecting the charms from damage, and reducing the amount of wear the charms receive through battle.&lt;br /&gt;
&lt;br /&gt;
Charms can be found on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] screen of The Armory, after selecting an equipment under the Modify tab.&lt;br /&gt;
&lt;br /&gt;
They come in &amp;quot;Lesser&amp;quot; and &amp;quot;Greater&amp;quot; variants. Greater charms are more expensive to slot but give a larger bonus.&lt;br /&gt;
&lt;br /&gt;
Each equipment piece has a number of Charm Slots, as well as a base number of Charm Points; both depend on the quality of the equipment. You can boost the number of Charm Points by clearing levels in the [[Item World]] and upgrading, each of which adds +1 charm point.&lt;br /&gt;
&lt;br /&gt;
Charms are consumables, and will wear out over time without sufficient protection; the [[condition]] is visible in the charm selector on the modify screen. This works the same as regular equipment damage, except it is not affected by the Repair Bear [[Hath Perk]]. If the Charm is exposed, it will take condition loss equal to the base equipment condition loss. Lesser Charms wear out twice as fast as Greater Charms.&lt;br /&gt;
&lt;br /&gt;
Wear can be reduced by using a [[The Armory#Pouches|Pouch]]. All Charms come inside a free Silk Pouch.&lt;br /&gt;
&lt;br /&gt;
When a Charm reaches 20% condition, it is considered worn and becomes replaceable. You can either manually replace damaged charms and pouches from the charm selector, or automatically by repairing it with the Repair button on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] page or via the [[Bazaar/The_Armory/Repair/New|Repair]] tab. Once a Charm Reaches 20% Condition, its Pouch cannot be replaced without also replacing the Charm.&lt;br /&gt;
&lt;br /&gt;
While above 20% Condition, it is possible to replace a Charm inside of a Pouch without destroying the latter. It is also possible to replace a Pouch with a &amp;quot;higher&amp;quot; (or lower for Charm Point saving purposes) tier one without destroying/replacing the Charm as long as the condition does not fall below 20%.&lt;br /&gt;
&lt;br /&gt;
If you replace a [[The_Armory#Repair|worn or torn]] charm with an identical charm, it will not charge upkeep [[materials]], and any remaining condition will be added to the new charm. I.E., if the old Charm had 10% condition remaining, the replacement charm will initially be at 110% condition.&lt;br /&gt;
&lt;br /&gt;
Charms also require upkeep [[Items]]. Elemental Charms require elemental [[infusions]], Voidseeker charms require [[Items|Voidseeker Shards]], Featherweight Charms need [[Items|Featherweight Shards]], and Aether Charms require [[Items|Aether Shards]]. Other Charms use Energy Cells. This is charged as part of the slotting and repair costs.&lt;br /&gt;
&lt;br /&gt;
Charms can be obtained by clearing [[Item World|Item Worlds]]; however, they are not automatically attached to the cleared equipment. Charms and [[Charms#Pouches|pouches]] can also be obtained by offering [[Trophies]] at [[The Shrine]], and can be traded in [[The Market]].&lt;br /&gt;
&lt;br /&gt;
It is not possible to extract Charms or Pouches from a piece of Equipment once attached.&lt;br /&gt;
&lt;br /&gt;
=====Charms=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Charm&lt;br /&gt;
|Charm Point Cost&lt;br /&gt;
|Effects&lt;br /&gt;
|Material Costs&lt;br /&gt;
|Slot&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Featherweight Charm&lt;br /&gt;
|5&lt;br /&gt;
|Reduces [[Burden]] and [[Interference]]&lt;br /&gt;
|Featherweight Shard x10&lt;br /&gt;
|All&lt;br /&gt;
|-&lt;br /&gt;
|Greater Featherweight Charm&lt;br /&gt;
|15&lt;br /&gt;
|Reduces [[Burden]] and [[Interference]]&lt;br /&gt;
|Featherweight Shard x20&lt;br /&gt;
|All&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Hollowforged Charm&lt;br /&gt;
|15&lt;br /&gt;
|Turns damage into Void and Adds 30% Void Strike&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Hollowforged Charm&lt;br /&gt;
|25&lt;br /&gt;
|Turns damage into Void and Adds 50% Void Strike&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fire Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Fire Strike&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fire Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Fire Strike&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cold Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Cold Strike&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cold Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Cold Strike&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Lightning Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Lightning Strike&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Lightning Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Lightning Strike&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Wind Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Wind Strike&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Wind Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Wind Strike&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Holy Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Holy Strike&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Holy Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Holy Strike&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Dark Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Dark Strike&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Dark Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Dark Strike&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Butcher Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Attack Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Butcher Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Attack Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Swiftness Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Attack Speed&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Swiftness Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Attack Speed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fatality Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Attack Critical Strike Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fatality Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Attack Critical Strike Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Overpower Charm&lt;br /&gt;
|5&lt;br /&gt;
|Adds 12% Counter-Parry&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Overpower Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 20% Counter-Parry&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Voidseeker Charm&lt;br /&gt;
|15&lt;br /&gt;
|Turns damage into Void, Increases Accuracy, and Adds 30% Void Strike&lt;br /&gt;
|Voidseeker Shard x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Voidseeker Charm&lt;br /&gt;
|30&lt;br /&gt;
|Turns damage into Void, Increases Accuracy, and Adds 50% Void Strike&lt;br /&gt;
|Voidseeker Shard x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Archmage Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Magic Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Archmage Charm&lt;br /&gt;
|40&lt;br /&gt;
|Increases Magic Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Economizer Charm&lt;br /&gt;
|15&lt;br /&gt;
|Adds 10% Mana Conservation for One-Handed and 15% for Two-Handed&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Economizer Charm&lt;br /&gt;
|30&lt;br /&gt;
|Adds 15% Mana Conservation for One-Handed and 25% for Two-Handed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Spellweaver Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Cast Speed by 5%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Spellweaver Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Cast Speed by 7.5%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Annihilator Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Magic Critical Strike Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Annihilator Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Magic Critical Strike Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Penetrator Charm&lt;br /&gt;
|15&lt;br /&gt;
|Adds 12% Counter-Resist&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Penetrator Charm&lt;br /&gt;
|30&lt;br /&gt;
|Adds 20% Counter-Resist&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Aether Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Accuracy and adds Mana Conservation&lt;br /&gt;
|Aether Shard x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Aether Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Accuracy and adds Mana Conservation&lt;br /&gt;
|Aether Shard x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fire-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Fire Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fire-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Fire Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cold-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Cold Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cold-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Cold Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Lightning-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Lightning Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Lightning-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Lightning Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Wind-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Wind Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Wind-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Wind Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Holy-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Holy Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Holy-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Holy Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Dark-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Dark Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Dark-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Dark Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Juggernaut Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases HP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Juggernaut Charm&lt;br /&gt;
|40&lt;br /&gt;
|Increases HP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Capacitor Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases MP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Capacitor Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases MP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|}&lt;br /&gt;
{{Fnb|1}}Values: &lt;br /&gt;
&lt;br /&gt;
* Shield: &lt;br /&gt;
** X-Proof: Lesser = 12%. Greater = 20%.&lt;br /&gt;
** Juggernaut: Lesser = 6%. Greater = 10%.&lt;br /&gt;
** Capacitor: Lesser = 6%. Greater = 10%.&lt;br /&gt;
&lt;br /&gt;
* Helmet&lt;br /&gt;
** X-Proof: Lesser = 12%. Greater = 20%.&lt;br /&gt;
** Juggernaut: Lesser = 6%. Greater = 10%.&lt;br /&gt;
** Capacitor: Lesser = 6%. Greater = 10%.&lt;br /&gt;
&lt;br /&gt;
* Body&lt;br /&gt;
** X-Proof: Lesser = 14.40%. Greater = 24%.&lt;br /&gt;
** Juggernaut: Lesser = 7.20%. Greater = 12%.&lt;br /&gt;
** Capacitor: Lesser = 7.20%. Greater = 12%.&lt;br /&gt;
&lt;br /&gt;
* Hands&lt;br /&gt;
** X-Proof: Lesser = 10.80%. Greater = 18%.&lt;br /&gt;
** Juggernaut: Lesser = 5.40%. Greater = 9%.&lt;br /&gt;
** Capacitor: Lesser = 5.40%. Greater = 9%.&lt;br /&gt;
&lt;br /&gt;
* Legs&lt;br /&gt;
** X-Proof: Lesser = 13.20%. Greater = 22%.&lt;br /&gt;
** Juggernaut: Lesser = 6.60%. Greater = 11%.&lt;br /&gt;
** Capacitor: Lesser = 6.60%. Greater = 11%.&lt;br /&gt;
&lt;br /&gt;
* Feet.&lt;br /&gt;
** X-Proof: Lesser = 9.80%. Greater = 16%.&lt;br /&gt;
** Juggernaut: Lesser = 4.80%. Greater = 8%.&lt;br /&gt;
** Capacitor: Lesser = 4.80%. Greater = 8%.&lt;br /&gt;
&lt;br /&gt;
=====Pouches=====&lt;br /&gt;
&lt;br /&gt;
The only way of obtaining Pouches is offering [[Trophies]] at [[The Shrine]]. Every 500k of Shrine Value &amp;quot;guarantees&amp;quot; a Pouch bonus drop. The odds are Silk/Kevlar/Mithril: 75%/20%/5%.&lt;br /&gt;
&lt;br /&gt;
* Silk Pouches reduce wear by 50%; the pouch will always be destroyed if it takes damage on defeat.&lt;br /&gt;
&lt;br /&gt;
* Kevlar Pouches reduce wear by 90%; the pouch has a 20% chance of being destroyed if it takes damage on defeat.&lt;br /&gt;
**Requires 1 Charm Point to equip.&lt;br /&gt;
* Mithril Pouches fully eliminate wear, and the pouch itself is indestructible.&lt;br /&gt;
**Requires 2 Charm Points to equip.&lt;br /&gt;
&lt;br /&gt;
===Stat Fusion===&lt;br /&gt;
&lt;br /&gt;
Stat Fusion allows The Player to increase the base stat rolls of Legendary [[equipment]], by sacrificing a different Legendary or Peerless equipment of the same template + slot. In other words, cotton shoes can be fused with all other cotton shoes regardless of [[Detailed Equip Characteristics|prefix/suffix]], but not with phase shoes or cotton pants.&lt;br /&gt;
&lt;br /&gt;
For each stat, if the equip being sacrificed is Peerless or has a base stat higher than the equip being fused, the stat is increased by +2. Otherwise, it is increased by +1, and requires a core corresponding to the equip being fused.&lt;br /&gt;
&lt;br /&gt;
If any of the stats are already capped, it will add +1 overflow point for each capped stat. These are redistributed to uncapped stats in order of lowest base. Stats can get multiple overflow points if there are more capped stats than uncapped stats.&lt;br /&gt;
&lt;br /&gt;
It will charge 10 [[The Forge#Bindings|bindings]] for each stat being upgraded - that is, per fusion, not per point. It also charges a fixed number of credits per fusion based on the type of gear being upgraded and its average base stats. If you are missing any cores, it will add the equivalent number of credits instead, just like for upgrades.&lt;br /&gt;
&lt;br /&gt;
Fully fusing a Legendary piece of equipment to have 200 in all base stats will change it into a Peerless. There are no differences between natural-born Peerless equips and fused post-Legendary Peerless equips.&lt;br /&gt;
&lt;br /&gt;
Note that if you statfuse gear with a &amp;quot;legacy name&amp;quot; (i.e. equipment converted from the old system with a name that doesn&#039;t exist or is different in the new system), this name will be cleared if you fuse it to the point where it changes quality tier.&lt;br /&gt;
&lt;br /&gt;
Certain hath perks will be added that also allow you to upgrade Peerless gear further. You can still sacrifice Legendary gear to fuse these, but the same rules apply. In other words, if sacrificing a Legendary, every stat increase will be +1 and require a Peerless core; if sacrificing a Peerless, every stat increase will be +2 and will not require a core.&lt;br /&gt;
&lt;br /&gt;
====Ranges====&lt;br /&gt;
Each stat on an [[equipment]] is determined based on a base value, which have different ranges depending on the quality. The higher the number, the higher the actual stat. Each stat that has a corresponding [[The Armory#Bindings|binding]] has its own base value, and different stats on the same equipment might have different rolls. Stats that do not have a corresponding binding, are instead determined based on the average of the ones that do. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality !! Min !! Max&lt;br /&gt;
|-&lt;br /&gt;
| Peerless || 200 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || 170 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Magnificent || 150 || 180&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite || 120 || 160&lt;br /&gt;
|-&lt;br /&gt;
| Superior || 90 || 130&lt;br /&gt;
|-&lt;br /&gt;
| Average || 60 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Fair || 30 || 70&lt;br /&gt;
|-&lt;br /&gt;
| Crude || 0 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bindings====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scraps&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
All equipment has a Condition value which degrades when you are defeated in battle, as well as at a fixed rate depending on the equipment Durability and the number of cleared rounds. Repairs require different Scrap Material corresponding to the equipment type; these can be salvaged from low-grade equipment, or bought from the Item Store or The Market.&lt;br /&gt;
&lt;br /&gt;
Magitech equipment and equipment with attached charms will also have an Energy value. Energy is consumed at a fixed rate depending on the number of cleared rounds. Recharging energy requires Energy Cells; these can be salvaged from magitech equipment, or bought from the Item Store or The Market. Attached charms affect the required number of energy cells and can also require other upkeep materials.&lt;br /&gt;
&lt;br /&gt;
Charms attached to your equipment may take condition damage, depending on its Pouch; if the condition reaches zero, it will tear, rendering it useless. If you are defeated, some pouches can be destroyed, exposing their charms to additional damage. Torn charms and destroyed pouches can be replaced with spare charms and pouches from your inventory; these can be obtained in the Item World or by offering trophies in The Shrine, or bought from other players in The Market.&lt;br /&gt;
&lt;br /&gt;
==Soulbind==&lt;br /&gt;
&lt;br /&gt;
==Purchase==&lt;br /&gt;
&lt;br /&gt;
==Sell==&lt;br /&gt;
&lt;br /&gt;
==Salvage==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Armory&amp;diff=64691</id>
		<title>The Armory</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Armory&amp;diff=64691"/>
		<updated>2026-06-22T07:27:53Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: /* Modify */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP&lt;br /&gt;
&lt;br /&gt;
The Armory allows players to Organize, Modify, Repair, Soulbind, Purchase, Sell, and Salvage [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==Organize==&lt;br /&gt;
&lt;br /&gt;
This is the default option when accessing The Armory, and will also be set on the New tab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can bulk organise your equipment on this or any of the other above tabs while on the Organize tab to the left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9 tabs allow for quicker location of specific equipment for organising. The New tab shows you recently acquired equipment, followed by each [[weapon]] type and [[armor]] weight, followed by a Salvaged tab, which contains the remains of salvaged equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment is organised by selecting any items that need organising in the same way, then selecting Enable under:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
📌 Pinned, to pin all selected equipment. Pinned equipment are always sorted before unpinned equipment for each respective equipment type.&lt;br /&gt;
&lt;br /&gt;
🛡️ Protected equipment require an additional confirmation to select for sell or salvage, to be attached to mooglemails, and to be sacrificed for stat fusion. This protects them from various dangerous actions while not preventing it outright.&lt;br /&gt;
&lt;br /&gt;
🔒 Locked equipment are further protected and will not show up on pages with potentially dangerous actions at all. You can still freely repair, upgrade and modify protected and locked equipment. Equips cannot be both locked and protected.&lt;br /&gt;
&lt;br /&gt;
📦 Stored equipment are hidden on all equipment lists except for the one on this page, and are not available for any actions. These will not count towards your regular equipment limit unless your equipment storage overflows.&lt;br /&gt;
&lt;br /&gt;
🗡️ Equipped equipment is used as an indicator for equipment that is currently equipped, even if it is in a different equipment set or profile. These cannot be stored; attempting this will be silently ignored.&lt;br /&gt;
&lt;br /&gt;
Clicking Organize Equipment after making the choices applies them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Clear option removes the Pinned, Store, or Protect/Lock status where present when selected. The Protect and Lock options may not be cleared individually, they clear together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unchanged, the default option, maintains the current Pinned, Stored, Protected, or Locked status if not adjusted to Enable or Clear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modify==&lt;br /&gt;
&lt;br /&gt;
In this section, [[equipment]] can be modified in various ways. The default tab is Equipped, which lists everything the Player has equipped currently, across all personas and equipment sets. These are marked with a 🗡️. The other tabs let you also filter to newly acquired gear, or to gear of a specific type.&lt;br /&gt;
&lt;br /&gt;
To use this section, the Player chooses the equip they want to modify, and click &amp;quot;Modify Equipment&amp;quot;, which then provides various options.&lt;br /&gt;
&lt;br /&gt;
All equipment have a modify page, but no stat changing modification may be performed unless the equipment is Soulbound. See the [[Bazaar/The_Armory/Soulbind/New|Soulbind]] tab for more information on soulbinding.&lt;br /&gt;
&lt;br /&gt;
For equipment that has been soulbound, the following actions may be performed.&lt;br /&gt;
&lt;br /&gt;
===Challenge [[Item World]]===&lt;br /&gt;
This option lets you consume [[Items|World Seeds]] to enter the Item World (IW) [[battle mode]]. Each victorious completion increases all base stats by 1% (2% for Physical and Magical Attack), increases the amount of charm points available on the equip by 1, and increases the maximum forge level on the equip by 1. The maximum IW level is the third number after Upgrade Tier:, the current level is the second. IW may not exceed the maximum IW level. For example: Upgrade Tier 0 / 15 / 25 indicates that the gear may be IW&#039;d to level 25, and is currently at IW 15.&lt;br /&gt;
&lt;br /&gt;
See [[Item World]] for a more detailed breakdown of this battle mode.&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
&lt;br /&gt;
Equipment may be forged, up to the maximum completed Item World level. This always costs materials, rare materials depending on the equipment type, credits, and Legendary or Peerless Cores. Legendary Cores and Peerless Cores are substituted with a credit cost if the Player does not own enough Cores in their inventory.&lt;br /&gt;
&lt;br /&gt;
Each upgrade level increases all base stats by 1% (2% for Physical and Magical attack).&lt;br /&gt;
&lt;br /&gt;
The forge level is the first number after Upgrade Tier:. For example, Upgrade Tier: 10 / 15 / 25 indicates the current forge level is 10, it can currently go up to 15 (the current IW level), and the maximum forge level of 25, should the IW level also be completed to 25.&lt;br /&gt;
&lt;br /&gt;
====Materials====&lt;br /&gt;
=====Basic Materials=====&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Rares=====&lt;br /&gt;
Cannot be retrieved from salvaging (except from those coming from upgrades, with the usual 90% ratio).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix Modulator&#039;&#039;&#039; || Force Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Upgrade Costs=====&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Superior&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Exquisite&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Magnificent&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Low Grade, 5 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Low Grade, 10 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Low Grade, 15 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Low Grade, 20 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Low Grade, 25 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Low Grade, 30 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Low Grade, 35 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Low Grade, 40 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Low Grade, 45 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Legendary&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 10 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 15 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 20 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 25 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 35 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 40 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 45 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Peerless&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Equipping Charms====&lt;br /&gt;
Charms, and the [[Charms#Pouches|Pouches]] that contain them, may be equipped. Each charm has it&#039;s own charm point cost and energy upkeep materials. Pouches do not require upkeep, except to replace them should they be destroyed, but also have a charm point cost depending on their effect, notably protecting the charms from damage, and reducing the amount of wear the charms receive through battle.&lt;br /&gt;
&lt;br /&gt;
Charms can be found on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] screen of The Armory, after selecting an equipment under the Modify tab.&lt;br /&gt;
&lt;br /&gt;
They come in &amp;quot;Lesser&amp;quot; and &amp;quot;Greater&amp;quot; variants. Greater charms are more expensive to slot but give a larger bonus.&lt;br /&gt;
&lt;br /&gt;
Each equipment piece has a number of Charm Slots, as well as a base number of Charm Points; both depend on the quality of the equipment. You can boost the number of Charm Points by clearing levels in the [[Item World]] and upgrading, each of which adds +1 charm point.&lt;br /&gt;
&lt;br /&gt;
Charms are consumables, and will wear out over time without sufficient protection; the [[condition]] is visible in the charm selector on the modify screen. This works the same as regular equipment damage, except it is not affected by the Repair Bear [[Hath Perk]]. If the Charm is exposed, it will take condition loss equal to the base equipment condition loss. Lesser Charms wear out twice as fast as Greater Charms.&lt;br /&gt;
&lt;br /&gt;
Wear can be reduced by using a [[The Armory#Pouches|Pouch]]. All Charms come inside a free Silk Pouch.&lt;br /&gt;
&lt;br /&gt;
When a Charm reaches 20% condition, it is considered worn and becomes replaceable. You can either manually replace damaged charms and pouches from the charm selector, or automatically by repairing it with the Repair button on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] page or via the [[Bazaar/The_Armory/Repair/New|Repair]] tab. Once a Charm Reaches 20% Condition, its Pouch cannot be replaced without also replacing the Charm.&lt;br /&gt;
&lt;br /&gt;
While above 20% Condition, it is possible to replace a Charm inside of a Pouch without destroying the latter. It is also possible to replace a Pouch with a &amp;quot;higher&amp;quot; (or lower for Charm Point saving purposes) tier one without destroying/replacing the Charm as long as the condition does not fall below 20%.&lt;br /&gt;
&lt;br /&gt;
If you replace a [[The_Armory#Repair|worn or torn]] charm with an identical charm, it will not charge upkeep [[materials]], and any remaining condition will be added to the new charm. I.E., if the old Charm had 10% condition remaining, the replacement charm will initially be at 110% condition.&lt;br /&gt;
&lt;br /&gt;
Charms also require upkeep [[Items]]. Elemental Charms require elemental [[infusions]], Voidseeker charms require [[Items|Voidseeker Shards]], Featherweight Charms need [[Items|Featherweight Shards]], and Aether Charms require [[Items|Aether Shards]]. Other Charms use Energy Cells. This is charged as part of the slotting and repair costs.&lt;br /&gt;
&lt;br /&gt;
Charms can be obtained by clearing [[Item World|Item Worlds]]; however, they are not automatically attached to the cleared equipment. Charms and [[Charms#Pouches|pouches]] can also be obtained by offering [[Trophies]] at [[The Shrine]], and can be traded in [[The Market]].&lt;br /&gt;
&lt;br /&gt;
It is not possible to extract Charms or Pouches from a piece of Equipment once attached.&lt;br /&gt;
&lt;br /&gt;
=====Charms=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Charm&lt;br /&gt;
|Charm Point Cost&lt;br /&gt;
|Effects&lt;br /&gt;
|Material Costs&lt;br /&gt;
|Slot&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Featherweight Charm&lt;br /&gt;
|5&lt;br /&gt;
|Reduces [[Burden]] and [[Interference]]&lt;br /&gt;
|Featherweight Shard x10&lt;br /&gt;
|All&lt;br /&gt;
|-&lt;br /&gt;
|Greater Featherweight Charm&lt;br /&gt;
|15&lt;br /&gt;
|Reduces [[Burden]] and [[Interference]]&lt;br /&gt;
|Featherweight Shard x20&lt;br /&gt;
|All&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Hollowforged Charm&lt;br /&gt;
|15&lt;br /&gt;
|Turns damage into Void and Adds 30% Void Strike&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Hollowforged Charm&lt;br /&gt;
|25&lt;br /&gt;
|Turns damage into Void and Adds 50% Void Strike&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fire Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Fire Strike&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fire Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Fire Strike&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cold Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Cold Strike&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cold Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Cold Strike&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Lightning Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Lightning Strike&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Lightning Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Lightning Strike&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Wind Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Wind Strike&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Wind Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Wind Strike&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Holy Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Holy Strike&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Holy Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Holy Strike&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Dark Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Dark Strike&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Dark Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Dark Strike&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Butcher Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Attack Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Butcher Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Attack Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Swiftness Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Attack Speed&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Swiftness Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Attack Speed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fatality Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Attack Critical Strike Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fatality Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Attack Critical Strike Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Overpower Charm&lt;br /&gt;
|5&lt;br /&gt;
|Adds 12% Counter-Parry&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Overpower Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 20% Counter-Parry&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Voidseeker Charm&lt;br /&gt;
|15&lt;br /&gt;
|Turns damage into Void, Increases Accuracy, and Adds 30% Void Strike&lt;br /&gt;
|Voidseeker Shard x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Voidseeker Charm&lt;br /&gt;
|30&lt;br /&gt;
|Turns damage into Void, Increases Accuracy, and Adds 50% Void Strike&lt;br /&gt;
|Voidseeker Shard x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Archmage Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Magic Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Archmage Charm&lt;br /&gt;
|40&lt;br /&gt;
|Increases Magic Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Economizer Charm&lt;br /&gt;
|15&lt;br /&gt;
|Adds 10% Mana Conservation for One-Handed and 15% for Two-Handed&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Economizer Charm&lt;br /&gt;
|30&lt;br /&gt;
|Adds 15% Mana Conservation for One-Handed and 25% for Two-Handed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Spellweaver Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Cast Speed by 5%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Spellweaver Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Cast Speed by 7.5%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Annihilator Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Magic Critical Strike Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Annihilator Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Magic Critical Strike Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Penetrator Charm&lt;br /&gt;
|15&lt;br /&gt;
|Adds 12% Counter-Resist&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Penetrator Charm&lt;br /&gt;
|30&lt;br /&gt;
|Adds 20% Counter-Resist&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Aether Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Accuracy and adds Mana Conservation&lt;br /&gt;
|Aether Shard x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Aether Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Accuracy and adds Mana Conservation&lt;br /&gt;
|Aether Shard x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fire-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Fire Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fire-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Fire Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cold-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Cold Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cold-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Cold Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Lightning-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Lightning Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Lightning-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Lightning Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Wind-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Wind Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Wind-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Wind Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Holy-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Holy Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Holy-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Holy Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Dark-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Dark Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Dark-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Dark Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Juggernaut Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases HP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Juggernaut Charm&lt;br /&gt;
|40&lt;br /&gt;
|Increases HP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Capacitor Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases MP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Capacitor Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases MP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|}&lt;br /&gt;
{{Fnb|1}}Values: &lt;br /&gt;
&lt;br /&gt;
* Shield: &lt;br /&gt;
** X-Proof: Lesser = 12%. Greater = 20%.&lt;br /&gt;
** Juggernaut: Lesser = 6%. Greater = 10%.&lt;br /&gt;
** Capacitor: Lesser = 6%. Greater = 10%.&lt;br /&gt;
&lt;br /&gt;
* Helmet&lt;br /&gt;
** X-Proof: Lesser = 12%. Greater = 20%.&lt;br /&gt;
** Juggernaut: Lesser = 6%. Greater = 10%.&lt;br /&gt;
** Capacitor: Lesser = 6%. Greater = 10%.&lt;br /&gt;
&lt;br /&gt;
* Body&lt;br /&gt;
** X-Proof: Lesser = 14.40%. Greater = 24%.&lt;br /&gt;
** Juggernaut: Lesser = 7.20%. Greater = 12%.&lt;br /&gt;
** Capacitor: Lesser = 7.20%. Greater = 12%.&lt;br /&gt;
&lt;br /&gt;
* Hands&lt;br /&gt;
** X-Proof: Lesser = 10.80%. Greater = 18%.&lt;br /&gt;
** Juggernaut: Lesser = 5.40%. Greater = 9%.&lt;br /&gt;
** Capacitor: Lesser = 5.40%. Greater = 9%.&lt;br /&gt;
&lt;br /&gt;
* Legs&lt;br /&gt;
** X-Proof: Lesser = 13.20%. Greater = 22%.&lt;br /&gt;
** Juggernaut: Lesser = 6.60%. Greater = 11%.&lt;br /&gt;
** Capacitor: Lesser = 6.60%. Greater = 11%.&lt;br /&gt;
&lt;br /&gt;
* Feet.&lt;br /&gt;
** X-Proof: Lesser = 9.80%. Greater = 16%.&lt;br /&gt;
** Juggernaut: Lesser = 4.80%. Greater = 8%.&lt;br /&gt;
** Capacitor: Lesser = 4.80%. Greater = 8%.&lt;br /&gt;
&lt;br /&gt;
=====Pouches=====&lt;br /&gt;
&lt;br /&gt;
The only way of obtaining Pouches is offering [[Trophies]] at [[The Shrine]]. Every 500k of Shrine Value &amp;quot;guarantees&amp;quot; a Pouch bonus drop. The odds are Silk/Kevlar/Mithril: 75%/20%/5%.&lt;br /&gt;
&lt;br /&gt;
* Silk Pouches reduce wear by 50%; the pouch will always be destroyed if it takes damage on defeat.&lt;br /&gt;
&lt;br /&gt;
* Kevlar Pouches reduce wear by 90%; the pouch has a 20% chance of being destroyed if it takes damage on defeat.&lt;br /&gt;
**Requires 1 Charm Point to equip.&lt;br /&gt;
* Mithril Pouches fully eliminate wear, and the pouch itself is indestructible.&lt;br /&gt;
**Requires 2 Charm Points to equip.&lt;br /&gt;
&lt;br /&gt;
===Stat Fusion===&lt;br /&gt;
&lt;br /&gt;
Stat Fusion allows The Player to increase the base stat rolls of Legendary [[equipment]], by sacrificing a different Legendary or Peerless equipment of the same template + slot. In other words, cotton shoes can be fused with all other cotton shoes regardless of [[Detailed Equip Characteristics|prefix/suffix]], but not with phase shoes or cotton pants.&lt;br /&gt;
&lt;br /&gt;
For each stat, if the equip being sacrificed is Peerless or has a base stat higher than the equip being fused, the stat is increased by +2. Otherwise, it is increased by +1, and requires a core corresponding to the equip being fused.&lt;br /&gt;
&lt;br /&gt;
If any of the stats are already capped, it will add +1 overflow point for each capped stat. These are redistributed to uncapped stats in order of lowest base. Stats can get multiple overflow points if there are more capped stats than uncapped stats.&lt;br /&gt;
&lt;br /&gt;
It will charge 10 [[The Forge#Bindings|bindings]] for each stat being upgraded - that is, per fusion, not per point. It also charges a fixed number of credits per fusion based on the type of gear being upgraded and its average base stats. If you are missing any cores, it will add the equivalent number of credits instead, just like for upgrades.&lt;br /&gt;
&lt;br /&gt;
Fully fusing a Legendary piece of equipment to have 200 in all base stats will change it into a Peerless. There are no differences between natural-born Peerless equips and fused post-Legendary Peerless equips.&lt;br /&gt;
&lt;br /&gt;
Note that if you statfuse gear with a &amp;quot;legacy name&amp;quot; (i.e. equipment converted from the old system with a name that doesn&#039;t exist or is different in the new system), this name will be cleared if you fuse it to the point where it changes quality tier.&lt;br /&gt;
&lt;br /&gt;
Certain hath perks will be added that also allow you to upgrade Peerless gear further. You can still sacrifice Legendary gear to fuse these, but the same rules apply. In other words, if sacrificing a Legendary, every stat increase will be +1 and require a Peerless core; if sacrificing a Peerless, every stat increase will be +2 and will not require a core.&lt;br /&gt;
&lt;br /&gt;
====Ranges====&lt;br /&gt;
Each stat on an [[equipment]] is determined based on a base value, which have different ranges depending on the quality. The higher the number, the higher the actual stat. Each stat that has a corresponding [[The Armory#Bindings|binding]] has its own base value, and different stats on the same equipment might have different rolls. Stats that do not have a corresponding binding, are instead determined based on the average of the ones that do. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality !! Min !! Max&lt;br /&gt;
|-&lt;br /&gt;
| Peerless || 200 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || 170 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Magnificent || 150 || 180&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite || 120 || 160&lt;br /&gt;
|-&lt;br /&gt;
| Superior || 90 || 130&lt;br /&gt;
|-&lt;br /&gt;
| Average || 60 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Fair || 30 || 70&lt;br /&gt;
|-&lt;br /&gt;
| Crude || 0 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bindings====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scraps&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Repair=&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
All equipment has a Condition value which degrades when you are defeated in battle, as well as at a fixed rate depending on the equipment Durability and the number of cleared rounds. Repairs require different Scrap Material corresponding to the equipment type; these can be salvaged from low-grade equipment, or bought from the Item Store or The Market.&lt;br /&gt;
&lt;br /&gt;
Magitech equipment and equipment with attached charms will also have an Energy value. Energy is consumed at a fixed rate depending on the number of cleared rounds. Recharging energy requires Energy Cells; these can be salvaged from magitech equipment, or bought from the Item Store or The Market. Attached charms affect the required number of energy cells and can also require other upkeep materials.&lt;br /&gt;
&lt;br /&gt;
Charms attached to your equipment may take condition damage, depending on its Pouch; if the condition reaches zero, it will tear, rendering it useless. If you are defeated, some pouches can be destroyed, exposing their charms to additional damage. Torn charms and destroyed pouches can be replaced with spare charms and pouches from your inventory; these can be obtained in the Item World or by offering trophies in The Shrine, or bought from other players in The Market.&lt;br /&gt;
&lt;br /&gt;
==Soulbind==&lt;br /&gt;
&lt;br /&gt;
==Purchase==&lt;br /&gt;
&lt;br /&gt;
==Sell==&lt;br /&gt;
&lt;br /&gt;
==Salvage==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Armory&amp;diff=64690</id>
		<title>The Armory</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Armory&amp;diff=64690"/>
		<updated>2026-06-22T07:25:55Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: /* Repair */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP&lt;br /&gt;
&lt;br /&gt;
The Armory allows players to Organize, Modify, Repair, Soulbind, Purchase, Sell, and Salvage [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==Organize==&lt;br /&gt;
&lt;br /&gt;
This is the default option when accessing The Armory, and will also be set on the New tab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can bulk organise your equipment on this or any of the other above tabs while on the Organize tab to the left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9 tabs allow for quicker location of specific equipment for organising. The New tab shows you recently acquired equipment, followed by each [[weapon]] type and [[armor]] weight, followed by a Salvaged tab, which contains the remains of salvaged equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment is organised by selecting any items that need organising in the same way, then selecting Enable under:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
📌 Pinned, to pin all selected equipment. Pinned equipment are always sorted before unpinned equipment for each respective equipment type.&lt;br /&gt;
&lt;br /&gt;
🛡️ Protected equipment require an additional confirmation to select for sell or salvage, to be attached to mooglemails, and to be sacrificed for stat fusion. This protects them from various dangerous actions while not preventing it outright.&lt;br /&gt;
&lt;br /&gt;
🔒 Locked equipment are further protected and will not show up on pages with potentially dangerous actions at all. You can still freely repair, upgrade and modify protected and locked equipment. Equips cannot be both locked and protected.&lt;br /&gt;
&lt;br /&gt;
📦 Stored equipment are hidden on all equipment lists except for the one on this page, and are not available for any actions. These will not count towards your regular equipment limit unless your equipment storage overflows.&lt;br /&gt;
&lt;br /&gt;
🗡️ Equipped equipment is used as an indicator for equipment that is currently equipped, even if it is in a different equipment set or profile. These cannot be stored; attempting this will be silently ignored.&lt;br /&gt;
&lt;br /&gt;
Clicking Organize Equipment after making the choices applies them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Clear option removes the Pinned, Store, or Protect/Lock status where present when selected. The Protect and Lock options may not be cleared individually, they clear together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unchanged, the default option, maintains the current Pinned, Stored, Protected, or Locked status if not adjusted to Enable or Clear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Modify===&lt;br /&gt;
&lt;br /&gt;
In this section, [[equipment]] can be modified in various ways. The default tab is Equipped, which lists everything the Player has equipped currently, across all personas and equipment sets. These are marked with a 🗡️. The other tabs let you also filter to newly acquired gear, or to gear of a specific type.&lt;br /&gt;
&lt;br /&gt;
To use this section, the Player chooses the equip they want to modify, and click &amp;quot;Modify Equipment&amp;quot;, which then provides various options.&lt;br /&gt;
&lt;br /&gt;
All equipment have a modify page, but no stat changing modification may be performed unless the equipment is Soulbound. See the [[Bazaar/The_Armory/Soulbind/New|Soulbind]] tab for more information on soulbinding.&lt;br /&gt;
&lt;br /&gt;
For equipment that has been soulbound, the following actions may be performed.&lt;br /&gt;
&lt;br /&gt;
===Challenge [[Item World]]===&lt;br /&gt;
This option lets you consume [[Items|World Seeds]] to enter the Item World (IW) [[battle mode]]. Each victorious completion increases all base stats by 1% (2% for Physical and Magical Attack), increases the amount of charm points available on the equip by 1, and increases the maximum forge level on the equip by 1. The maximum IW level is the third number after Upgrade Tier:, the current level is the second. IW may not exceed the maximum IW level. For example: Upgrade Tier 0 / 15 / 25 indicates that the gear may be IW&#039;d to level 25, and is currently at IW 15.&lt;br /&gt;
&lt;br /&gt;
See [[Item World]] for a more detailed breakdown of this battle mode.&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
&lt;br /&gt;
Equipment may be forged, up to the maximum completed Item World level. This always costs materials, rare materials depending on the equipment type, credits, and Legendary or Peerless Cores. Legendary Cores and Peerless Cores are substituted with a credit cost if the Player does not own enough Cores in their inventory.&lt;br /&gt;
&lt;br /&gt;
Each upgrade level increases all base stats by 1% (2% for Physical and Magical attack).&lt;br /&gt;
&lt;br /&gt;
The forge level is the first number after Upgrade Tier:. For example, Upgrade Tier: 10 / 15 / 25 indicates the current forge level is 10, it can currently go up to 15 (the current IW level), and the maximum forge level of 25, should the IW level also be completed to 25.&lt;br /&gt;
&lt;br /&gt;
====Materials====&lt;br /&gt;
=====Basic Materials=====&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Rares=====&lt;br /&gt;
Cannot be retrieved from salvaging (except from those coming from upgrades, with the usual 90% ratio).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix Modulator&#039;&#039;&#039; || Force Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Upgrade Costs=====&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Superior&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Exquisite&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Magnificent&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Low Grade, 5 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Low Grade, 10 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Low Grade, 15 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Low Grade, 20 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Low Grade, 25 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Low Grade, 30 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Low Grade, 35 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Low Grade, 40 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Low Grade, 45 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Legendary&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 10 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 15 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 20 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 25 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 35 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 40 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 45 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Peerless&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Equipping Charms====&lt;br /&gt;
Charms, and the [[Charms#Pouches|Pouches]] that contain them, may be equipped. Each charm has it&#039;s own charm point cost and energy upkeep materials. Pouches do not require upkeep, except to replace them should they be destroyed, but also have a charm point cost depending on their effect, notably protecting the charms from damage, and reducing the amount of wear the charms receive through battle.&lt;br /&gt;
&lt;br /&gt;
Charms can be found on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] screen of The Armory, after selecting an equipment under the Modify tab.&lt;br /&gt;
&lt;br /&gt;
They come in &amp;quot;Lesser&amp;quot; and &amp;quot;Greater&amp;quot; variants. Greater charms are more expensive to slot but give a larger bonus.&lt;br /&gt;
&lt;br /&gt;
Each equipment piece has a number of Charm Slots, as well as a base number of Charm Points; both depend on the quality of the equipment. You can boost the number of Charm Points by clearing levels in the [[Item World]] and upgrading, each of which adds +1 charm point.&lt;br /&gt;
&lt;br /&gt;
Charms are consumables, and will wear out over time without sufficient protection; the [[condition]] is visible in the charm selector on the modify screen. This works the same as regular equipment damage, except it is not affected by the Repair Bear [[Hath Perk]]. If the Charm is exposed, it will take condition loss equal to the base equipment condition loss. Lesser Charms wear out twice as fast as Greater Charms.&lt;br /&gt;
&lt;br /&gt;
Wear can be reduced by using a [[The Armory#Pouches|Pouch]]. All Charms come inside a free Silk Pouch.&lt;br /&gt;
&lt;br /&gt;
When a Charm reaches 20% condition, it is considered worn and becomes replaceable. You can either manually replace damaged charms and pouches from the charm selector, or automatically by repairing it with the Repair button on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] page or via the [[Bazaar/The_Armory/Repair/New|Repair]] tab. Once a Charm Reaches 20% Condition, its Pouch cannot be replaced without also replacing the Charm.&lt;br /&gt;
&lt;br /&gt;
While above 20% Condition, it is possible to replace a Charm inside of a Pouch without destroying the latter. It is also possible to replace a Pouch with a &amp;quot;higher&amp;quot; (or lower for Charm Point saving purposes) tier one without destroying/replacing the Charm as long as the condition does not fall below 20%.&lt;br /&gt;
&lt;br /&gt;
If you replace a [[The_Armory#Repair|worn or torn]] charm with an identical charm, it will not charge upkeep [[materials]], and any remaining condition will be added to the new charm. I.E., if the old Charm had 10% condition remaining, the replacement charm will initially be at 110% condition.&lt;br /&gt;
&lt;br /&gt;
Charms also require upkeep [[Items]]. Elemental Charms require elemental [[infusions]], Voidseeker charms require [[Items|Voidseeker Shards]], Featherweight Charms need [[Items|Featherweight Shards]], and Aether Charms require [[Items|Aether Shards]]. Other Charms use Energy Cells. This is charged as part of the slotting and repair costs.&lt;br /&gt;
&lt;br /&gt;
Charms can be obtained by clearing [[Item World|Item Worlds]]; however, they are not automatically attached to the cleared equipment. Charms and [[Charms#Pouches|pouches]] can also be obtained by offering [[Trophies]] at [[The Shrine]], and can be traded in [[The Market]].&lt;br /&gt;
&lt;br /&gt;
It is not possible to extract Charms or Pouches from a piece of Equipment once attached.&lt;br /&gt;
&lt;br /&gt;
=====Charms=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Charm&lt;br /&gt;
|Charm Point Cost&lt;br /&gt;
|Effects&lt;br /&gt;
|Material Costs&lt;br /&gt;
|Slot&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Featherweight Charm&lt;br /&gt;
|5&lt;br /&gt;
|Reduces [[Burden]] and [[Interference]]&lt;br /&gt;
|Featherweight Shard x10&lt;br /&gt;
|All&lt;br /&gt;
|-&lt;br /&gt;
|Greater Featherweight Charm&lt;br /&gt;
|15&lt;br /&gt;
|Reduces [[Burden]] and [[Interference]]&lt;br /&gt;
|Featherweight Shard x20&lt;br /&gt;
|All&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Hollowforged Charm&lt;br /&gt;
|15&lt;br /&gt;
|Turns damage into Void and Adds 30% Void Strike&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Hollowforged Charm&lt;br /&gt;
|25&lt;br /&gt;
|Turns damage into Void and Adds 50% Void Strike&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fire Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Fire Strike&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fire Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Fire Strike&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cold Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Cold Strike&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cold Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Cold Strike&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Lightning Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Lightning Strike&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Lightning Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Lightning Strike&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Wind Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Wind Strike&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Wind Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Wind Strike&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Holy Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Holy Strike&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Holy Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Holy Strike&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Dark Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Dark Strike&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Dark Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Dark Strike&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Butcher Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Attack Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Butcher Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Attack Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Swiftness Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Attack Speed&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Swiftness Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Attack Speed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fatality Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Attack Critical Strike Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fatality Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Attack Critical Strike Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Overpower Charm&lt;br /&gt;
|5&lt;br /&gt;
|Adds 12% Counter-Parry&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Overpower Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 20% Counter-Parry&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Voidseeker Charm&lt;br /&gt;
|15&lt;br /&gt;
|Turns damage into Void, Increases Accuracy, and Adds 30% Void Strike&lt;br /&gt;
|Voidseeker Shard x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Voidseeker Charm&lt;br /&gt;
|30&lt;br /&gt;
|Turns damage into Void, Increases Accuracy, and Adds 50% Void Strike&lt;br /&gt;
|Voidseeker Shard x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Archmage Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Magic Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Archmage Charm&lt;br /&gt;
|40&lt;br /&gt;
|Increases Magic Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Economizer Charm&lt;br /&gt;
|15&lt;br /&gt;
|Adds 10% Mana Conservation for One-Handed and 15% for Two-Handed&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Economizer Charm&lt;br /&gt;
|30&lt;br /&gt;
|Adds 15% Mana Conservation for One-Handed and 25% for Two-Handed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Spellweaver Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Cast Speed by 5%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Spellweaver Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Cast Speed by 7.5%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Annihilator Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Magic Critical Strike Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Annihilator Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Magic Critical Strike Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Penetrator Charm&lt;br /&gt;
|15&lt;br /&gt;
|Adds 12% Counter-Resist&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Penetrator Charm&lt;br /&gt;
|30&lt;br /&gt;
|Adds 20% Counter-Resist&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Aether Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Accuracy and adds Mana Conservation&lt;br /&gt;
|Aether Shard x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Aether Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Accuracy and adds Mana Conservation&lt;br /&gt;
|Aether Shard x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fire-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Fire Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fire-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Fire Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cold-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Cold Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cold-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Cold Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Lightning-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Lightning Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Lightning-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Lightning Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Wind-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Wind Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Wind-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Wind Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Holy-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Holy Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Holy-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Holy Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Dark-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Dark Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Dark-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Dark Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Juggernaut Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases HP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Juggernaut Charm&lt;br /&gt;
|40&lt;br /&gt;
|Increases HP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Capacitor Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases MP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Capacitor Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases MP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|}&lt;br /&gt;
{{Fnb|1}}Values: &lt;br /&gt;
&lt;br /&gt;
* Shield: &lt;br /&gt;
** X-Proof: Lesser = 12%. Greater = 20%.&lt;br /&gt;
** Juggernaut: Lesser = 6%. Greater = 10%.&lt;br /&gt;
** Capacitor: Lesser = 6%. Greater = 10%.&lt;br /&gt;
&lt;br /&gt;
* Helmet&lt;br /&gt;
** X-Proof: Lesser = 12%. Greater = 20%.&lt;br /&gt;
** Juggernaut: Lesser = 6%. Greater = 10%.&lt;br /&gt;
** Capacitor: Lesser = 6%. Greater = 10%.&lt;br /&gt;
&lt;br /&gt;
* Body&lt;br /&gt;
** X-Proof: Lesser = 14.40%. Greater = 24%.&lt;br /&gt;
** Juggernaut: Lesser = 7.20%. Greater = 12%.&lt;br /&gt;
** Capacitor: Lesser = 7.20%. Greater = 12%.&lt;br /&gt;
&lt;br /&gt;
* Hands&lt;br /&gt;
** X-Proof: Lesser = 10.80%. Greater = 18%.&lt;br /&gt;
** Juggernaut: Lesser = 5.40%. Greater = 9%.&lt;br /&gt;
** Capacitor: Lesser = 5.40%. Greater = 9%.&lt;br /&gt;
&lt;br /&gt;
* Legs&lt;br /&gt;
** X-Proof: Lesser = 13.20%. Greater = 22%.&lt;br /&gt;
** Juggernaut: Lesser = 6.60%. Greater = 11%.&lt;br /&gt;
** Capacitor: Lesser = 6.60%. Greater = 11%.&lt;br /&gt;
&lt;br /&gt;
* Feet.&lt;br /&gt;
** X-Proof: Lesser = 9.80%. Greater = 16%.&lt;br /&gt;
** Juggernaut: Lesser = 4.80%. Greater = 8%.&lt;br /&gt;
** Capacitor: Lesser = 4.80%. Greater = 8%.&lt;br /&gt;
&lt;br /&gt;
=====Pouches=====&lt;br /&gt;
&lt;br /&gt;
The only way of obtaining Pouches is offering [[Trophies]] at [[The Shrine]]. Every 500k of Shrine Value &amp;quot;guarantees&amp;quot; a Pouch bonus drop. The odds are Silk/Kevlar/Mithril: 75%/20%/5%.&lt;br /&gt;
&lt;br /&gt;
* Silk Pouches reduce wear by 50%; the pouch will always be destroyed if it takes damage on defeat.&lt;br /&gt;
&lt;br /&gt;
* Kevlar Pouches reduce wear by 90%; the pouch has a 20% chance of being destroyed if it takes damage on defeat.&lt;br /&gt;
**Requires 1 Charm Point to equip.&lt;br /&gt;
* Mithril Pouches fully eliminate wear, and the pouch itself is indestructible.&lt;br /&gt;
**Requires 2 Charm Points to equip.&lt;br /&gt;
&lt;br /&gt;
===Stat Fusion===&lt;br /&gt;
&lt;br /&gt;
Stat Fusion allows The Player to increase the base stat rolls of Legendary [[equipment]], by sacrificing a different Legendary or Peerless equipment of the same template + slot. In other words, cotton shoes can be fused with all other cotton shoes regardless of [[Detailed Equip Characteristics|prefix/suffix]], but not with phase shoes or cotton pants.&lt;br /&gt;
&lt;br /&gt;
For each stat, if the equip being sacrificed is Peerless or has a base stat higher than the equip being fused, the stat is increased by +2. Otherwise, it is increased by +1, and requires a core corresponding to the equip being fused.&lt;br /&gt;
&lt;br /&gt;
If any of the stats are already capped, it will add +1 overflow point for each capped stat. These are redistributed to uncapped stats in order of lowest base. Stats can get multiple overflow points if there are more capped stats than uncapped stats.&lt;br /&gt;
&lt;br /&gt;
It will charge 10 [[The Forge#Bindings|bindings]] for each stat being upgraded - that is, per fusion, not per point. It also charges a fixed number of credits per fusion based on the type of gear being upgraded and its average base stats. If you are missing any cores, it will add the equivalent number of credits instead, just like for upgrades.&lt;br /&gt;
&lt;br /&gt;
Fully fusing a Legendary piece of equipment to have 200 in all base stats will change it into a Peerless. There are no differences between natural-born Peerless equips and fused post-Legendary Peerless equips.&lt;br /&gt;
&lt;br /&gt;
Note that if you statfuse gear with a &amp;quot;legacy name&amp;quot; (i.e. equipment converted from the old system with a name that doesn&#039;t exist or is different in the new system), this name will be cleared if you fuse it to the point where it changes quality tier.&lt;br /&gt;
&lt;br /&gt;
Certain hath perks will be added that also allow you to upgrade Peerless gear further. You can still sacrifice Legendary gear to fuse these, but the same rules apply. In other words, if sacrificing a Legendary, every stat increase will be +1 and require a Peerless core; if sacrificing a Peerless, every stat increase will be +2 and will not require a core.&lt;br /&gt;
&lt;br /&gt;
====Ranges====&lt;br /&gt;
Each stat on an [[equipment]] is determined based on a base value, which have different ranges depending on the quality. The higher the number, the higher the actual stat. Each stat that has a corresponding [[The Armory#Bindings|binding]] has its own base value, and different stats on the same equipment might have different rolls. Stats that do not have a corresponding binding, are instead determined based on the average of the ones that do. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality !! Min !! Max&lt;br /&gt;
|-&lt;br /&gt;
| Peerless || 200 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || 170 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Magnificent || 150 || 180&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite || 120 || 160&lt;br /&gt;
|-&lt;br /&gt;
| Superior || 90 || 130&lt;br /&gt;
|-&lt;br /&gt;
| Average || 60 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Fair || 30 || 70&lt;br /&gt;
|-&lt;br /&gt;
| Crude || 0 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bindings====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scraps&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Repair=&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
All equipment has a Condition value which degrades when you are defeated in battle, as well as at a fixed rate depending on the equipment Durability and the number of cleared rounds. Repairs require different Scrap Material corresponding to the equipment type; these can be salvaged from low-grade equipment, or bought from the Item Store or The Market.&lt;br /&gt;
&lt;br /&gt;
Magitech equipment and equipment with attached charms will also have an Energy value. Energy is consumed at a fixed rate depending on the number of cleared rounds. Recharging energy requires Energy Cells; these can be salvaged from magitech equipment, or bought from the Item Store or The Market. Attached charms affect the required number of energy cells and can also require other upkeep materials.&lt;br /&gt;
&lt;br /&gt;
Charms attached to your equipment may take condition damage, depending on its Pouch; if the condition reaches zero, it will tear, rendering it useless. If you are defeated, some pouches can be destroyed, exposing their charms to additional damage. Torn charms and destroyed pouches can be replaced with spare charms and pouches from your inventory; these can be obtained in the Item World or by offering trophies in The Shrine, or bought from other players in The Market.&lt;br /&gt;
&lt;br /&gt;
==Soulbind==&lt;br /&gt;
&lt;br /&gt;
==Purchase==&lt;br /&gt;
&lt;br /&gt;
==Sell==&lt;br /&gt;
&lt;br /&gt;
==Salvage==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Armory&amp;diff=64689</id>
		<title>The Armory</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Armory&amp;diff=64689"/>
		<updated>2026-06-22T07:24:43Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: /* Modify */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP&lt;br /&gt;
&lt;br /&gt;
The Armory allows players to Organize, Modify, Repair, Soulbind, Purchase, Sell, and Salvage [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==Organize==&lt;br /&gt;
&lt;br /&gt;
This is the default option when accessing The Armory, and will also be set on the New tab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can bulk organise your equipment on this or any of the other above tabs while on the Organize tab to the left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9 tabs allow for quicker location of specific equipment for organising. The New tab shows you recently acquired equipment, followed by each [[weapon]] type and [[armor]] weight, followed by a Salvaged tab, which contains the remains of salvaged equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment is organised by selecting any items that need organising in the same way, then selecting Enable under:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
📌 Pinned, to pin all selected equipment. Pinned equipment are always sorted before unpinned equipment for each respective equipment type.&lt;br /&gt;
&lt;br /&gt;
🛡️ Protected equipment require an additional confirmation to select for sell or salvage, to be attached to mooglemails, and to be sacrificed for stat fusion. This protects them from various dangerous actions while not preventing it outright.&lt;br /&gt;
&lt;br /&gt;
🔒 Locked equipment are further protected and will not show up on pages with potentially dangerous actions at all. You can still freely repair, upgrade and modify protected and locked equipment. Equips cannot be both locked and protected.&lt;br /&gt;
&lt;br /&gt;
📦 Stored equipment are hidden on all equipment lists except for the one on this page, and are not available for any actions. These will not count towards your regular equipment limit unless your equipment storage overflows.&lt;br /&gt;
&lt;br /&gt;
🗡️ Equipped equipment is used as an indicator for equipment that is currently equipped, even if it is in a different equipment set or profile. These cannot be stored; attempting this will be silently ignored.&lt;br /&gt;
&lt;br /&gt;
Clicking Organize Equipment after making the choices applies them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Clear option removes the Pinned, Store, or Protect/Lock status where present when selected. The Protect and Lock options may not be cleared individually, they clear together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unchanged, the default option, maintains the current Pinned, Stored, Protected, or Locked status if not adjusted to Enable or Clear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Modify===&lt;br /&gt;
&lt;br /&gt;
In this section, [[equipment]] can be modified in various ways. The default tab is Equipped, which lists everything the Player has equipped currently, across all personas and equipment sets. These are marked with a 🗡️. The other tabs let you also filter to newly acquired gear, or to gear of a specific type.&lt;br /&gt;
&lt;br /&gt;
To use this section, the Player chooses the equip they want to modify, and click &amp;quot;Modify Equipment&amp;quot;, which then provides various options.&lt;br /&gt;
&lt;br /&gt;
All equipment have a modify page, but no stat changing modification may be performed unless the equipment is Soulbound. See the [[Bazaar/The_Armory/Soulbind/New|Soulbind]] tab for more information on soulbinding.&lt;br /&gt;
&lt;br /&gt;
For equipment that has been soulbound, the following actions may be performed.&lt;br /&gt;
&lt;br /&gt;
===Challenge [[Item World]]===&lt;br /&gt;
This option lets you consume [[Items|World Seeds]] to enter the Item World (IW) [[battle mode]]. Each victorious completion increases all base stats by 1% (2% for Physical and Magical Attack), increases the amount of charm points available on the equip by 1, and increases the maximum forge level on the equip by 1. The maximum IW level is the third number after Upgrade Tier:, the current level is the second. IW may not exceed the maximum IW level. For example: Upgrade Tier 0 / 15 / 25 indicates that the gear may be IW&#039;d to level 25, and is currently at IW 15.&lt;br /&gt;
&lt;br /&gt;
See [[Item World]] for a more detailed breakdown of this battle mode.&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
&lt;br /&gt;
Equipment may be forged, up to the maximum completed Item World level. This always costs materials, rare materials depending on the equipment type, credits, and Legendary or Peerless Cores. Legendary Cores and Peerless Cores are substituted with a credit cost if the Player does not own enough Cores in their inventory.&lt;br /&gt;
&lt;br /&gt;
Each upgrade level increases all base stats by 1% (2% for Physical and Magical attack).&lt;br /&gt;
&lt;br /&gt;
The forge level is the first number after Upgrade Tier:. For example, Upgrade Tier: 10 / 15 / 25 indicates the current forge level is 10, it can currently go up to 15 (the current IW level), and the maximum forge level of 25, should the IW level also be completed to 25.&lt;br /&gt;
&lt;br /&gt;
====Materials====&lt;br /&gt;
=====Basic Materials=====&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Rares=====&lt;br /&gt;
Cannot be retrieved from salvaging (except from those coming from upgrades, with the usual 90% ratio).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix Modulator&#039;&#039;&#039; || Force Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Upgrade Costs=====&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Superior&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Exquisite&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Magnificent&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Low Grade, 5 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Low Grade, 10 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Low Grade, 15 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Low Grade, 20 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Low Grade, 25 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Low Grade, 30 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Low Grade, 35 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Low Grade, 40 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Low Grade, 45 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Legendary&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 10 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 15 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 20 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 25 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 35 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 40 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 45 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Peerless&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Equipping Charms====&lt;br /&gt;
Charms, and the [[Charms#Pouches|Pouches]] that contain them, may be equipped. Each charm has it&#039;s own charm point cost and energy upkeep materials. Pouches do not require upkeep, except to replace them should they be destroyed, but also have a charm point cost depending on their effect, notably protecting the charms from damage, and reducing the amount of wear the charms receive through battle.&lt;br /&gt;
&lt;br /&gt;
Charms can be found on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] screen of The Armory, after selecting an equipment under the Modify tab.&lt;br /&gt;
&lt;br /&gt;
They come in &amp;quot;Lesser&amp;quot; and &amp;quot;Greater&amp;quot; variants. Greater charms are more expensive to slot but give a larger bonus.&lt;br /&gt;
&lt;br /&gt;
Each equipment piece has a number of Charm Slots, as well as a base number of Charm Points; both depend on the quality of the equipment. You can boost the number of Charm Points by clearing levels in the [[Item World]] and upgrading, each of which adds +1 charm point.&lt;br /&gt;
&lt;br /&gt;
Charms are consumables, and will wear out over time without sufficient protection; the [[condition]] is visible in the charm selector on the modify screen. This works the same as regular equipment damage, except it is not affected by the Repair Bear [[Hath Perk]]. If the Charm is exposed, it will take condition loss equal to the base equipment condition loss. Lesser Charms wear out twice as fast as Greater Charms.&lt;br /&gt;
&lt;br /&gt;
Wear can be reduced by using a [[The Armory#Pouches|Pouch]]. All Charms come inside a free Silk Pouch.&lt;br /&gt;
&lt;br /&gt;
When a Charm reaches 20% condition, it is considered worn and becomes replaceable. You can either manually replace damaged charms and pouches from the charm selector, or automatically by repairing it with the Repair button on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] page or via the [[Bazaar/The_Armory/Repair/New|Repair]] tab. Once a Charm Reaches 20% Condition, its Pouch cannot be replaced without also replacing the Charm.&lt;br /&gt;
&lt;br /&gt;
While above 20% Condition, it is possible to replace a Charm inside of a Pouch without destroying the latter. It is also possible to replace a Pouch with a &amp;quot;higher&amp;quot; (or lower for Charm Point saving purposes) tier one without destroying/replacing the Charm as long as the condition does not fall below 20%.&lt;br /&gt;
&lt;br /&gt;
If you replace a [[The_Armory#Repair|worn or torn]] charm with an identical charm, it will not charge upkeep [[materials]], and any remaining condition will be added to the new charm. I.E., if the old Charm had 10% condition remaining, the replacement charm will initially be at 110% condition.&lt;br /&gt;
&lt;br /&gt;
Charms also require upkeep [[Items]]. Elemental Charms require elemental [[infusions]], Voidseeker charms require [[Items|Voidseeker Shards]], Featherweight Charms need [[Items|Featherweight Shards]], and Aether Charms require [[Items|Aether Shards]]. Other Charms use Energy Cells. This is charged as part of the slotting and repair costs.&lt;br /&gt;
&lt;br /&gt;
Charms can be obtained by clearing [[Item World|Item Worlds]]; however, they are not automatically attached to the cleared equipment. Charms and [[Charms#Pouches|pouches]] can also be obtained by offering [[Trophies]] at [[The Shrine]], and can be traded in [[The Market]].&lt;br /&gt;
&lt;br /&gt;
It is not possible to extract Charms or Pouches from a piece of Equipment once attached.&lt;br /&gt;
&lt;br /&gt;
=====Charms=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Charm&lt;br /&gt;
|Charm Point Cost&lt;br /&gt;
|Effects&lt;br /&gt;
|Material Costs&lt;br /&gt;
|Slot&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Featherweight Charm&lt;br /&gt;
|5&lt;br /&gt;
|Reduces [[Burden]] and [[Interference]]&lt;br /&gt;
|Featherweight Shard x10&lt;br /&gt;
|All&lt;br /&gt;
|-&lt;br /&gt;
|Greater Featherweight Charm&lt;br /&gt;
|15&lt;br /&gt;
|Reduces [[Burden]] and [[Interference]]&lt;br /&gt;
|Featherweight Shard x20&lt;br /&gt;
|All&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Hollowforged Charm&lt;br /&gt;
|15&lt;br /&gt;
|Turns damage into Void and Adds 30% Void Strike&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Hollowforged Charm&lt;br /&gt;
|25&lt;br /&gt;
|Turns damage into Void and Adds 50% Void Strike&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fire Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Fire Strike&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fire Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Fire Strike&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cold Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Cold Strike&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cold Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Cold Strike&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Lightning Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Lightning Strike&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Lightning Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Lightning Strike&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Wind Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Wind Strike&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Wind Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Wind Strike&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Holy Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Holy Strike&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Holy Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Holy Strike&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Dark Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Dark Strike&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Dark Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Dark Strike&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Butcher Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Attack Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Butcher Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Attack Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Swiftness Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Attack Speed&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Swiftness Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Attack Speed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fatality Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Attack Critical Strike Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fatality Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Attack Critical Strike Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Overpower Charm&lt;br /&gt;
|5&lt;br /&gt;
|Adds 12% Counter-Parry&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Overpower Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 20% Counter-Parry&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Voidseeker Charm&lt;br /&gt;
|15&lt;br /&gt;
|Turns damage into Void, Increases Accuracy, and Adds 30% Void Strike&lt;br /&gt;
|Voidseeker Shard x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Voidseeker Charm&lt;br /&gt;
|30&lt;br /&gt;
|Turns damage into Void, Increases Accuracy, and Adds 50% Void Strike&lt;br /&gt;
|Voidseeker Shard x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Archmage Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Magic Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Archmage Charm&lt;br /&gt;
|40&lt;br /&gt;
|Increases Magic Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Economizer Charm&lt;br /&gt;
|15&lt;br /&gt;
|Adds 10% Mana Conservation for One-Handed and 15% for Two-Handed&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Economizer Charm&lt;br /&gt;
|30&lt;br /&gt;
|Adds 15% Mana Conservation for One-Handed and 25% for Two-Handed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Spellweaver Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Cast Speed by 5%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Spellweaver Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Cast Speed by 7.5%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Annihilator Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Magic Critical Strike Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Annihilator Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Magic Critical Strike Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Penetrator Charm&lt;br /&gt;
|15&lt;br /&gt;
|Adds 12% Counter-Resist&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Penetrator Charm&lt;br /&gt;
|30&lt;br /&gt;
|Adds 20% Counter-Resist&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Aether Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Accuracy and adds Mana Conservation&lt;br /&gt;
|Aether Shard x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Aether Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Accuracy and adds Mana Conservation&lt;br /&gt;
|Aether Shard x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fire-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Fire Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fire-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Fire Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cold-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Cold Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cold-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Cold Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Lightning-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Lightning Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Lightning-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Lightning Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Wind-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Wind Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Wind-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Wind Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Holy-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Holy Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Holy-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Holy Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Dark-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Dark Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Dark-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Dark Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Juggernaut Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases HP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Juggernaut Charm&lt;br /&gt;
|40&lt;br /&gt;
|Increases HP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Capacitor Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases MP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Capacitor Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases MP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|}&lt;br /&gt;
{{Fnb|1}}Values: &lt;br /&gt;
&lt;br /&gt;
* Shield: &lt;br /&gt;
** X-Proof: Lesser = 12%. Greater = 20%.&lt;br /&gt;
** Juggernaut: Lesser = 6%. Greater = 10%.&lt;br /&gt;
** Capacitor: Lesser = 6%. Greater = 10%.&lt;br /&gt;
&lt;br /&gt;
* Helmet&lt;br /&gt;
** X-Proof: Lesser = 12%. Greater = 20%.&lt;br /&gt;
** Juggernaut: Lesser = 6%. Greater = 10%.&lt;br /&gt;
** Capacitor: Lesser = 6%. Greater = 10%.&lt;br /&gt;
&lt;br /&gt;
* Body&lt;br /&gt;
** X-Proof: Lesser = 14.40%. Greater = 24%.&lt;br /&gt;
** Juggernaut: Lesser = 7.20%. Greater = 12%.&lt;br /&gt;
** Capacitor: Lesser = 7.20%. Greater = 12%.&lt;br /&gt;
&lt;br /&gt;
* Hands&lt;br /&gt;
** X-Proof: Lesser = 10.80%. Greater = 18%.&lt;br /&gt;
** Juggernaut: Lesser = 5.40%. Greater = 9%.&lt;br /&gt;
** Capacitor: Lesser = 5.40%. Greater = 9%.&lt;br /&gt;
&lt;br /&gt;
* Legs&lt;br /&gt;
** X-Proof: Lesser = 13.20%. Greater = 22%.&lt;br /&gt;
** Juggernaut: Lesser = 6.60%. Greater = 11%.&lt;br /&gt;
** Capacitor: Lesser = 6.60%. Greater = 11%.&lt;br /&gt;
&lt;br /&gt;
* Feet.&lt;br /&gt;
** X-Proof: Lesser = 9.80%. Greater = 16%.&lt;br /&gt;
** Juggernaut: Lesser = 4.80%. Greater = 8%.&lt;br /&gt;
** Capacitor: Lesser = 4.80%. Greater = 8%.&lt;br /&gt;
&lt;br /&gt;
=====Pouches=====&lt;br /&gt;
&lt;br /&gt;
The only way of obtaining Pouches is offering [[Trophies]] at [[The Shrine]]. Every 500k of Shrine Value &amp;quot;guarantees&amp;quot; a Pouch bonus drop. The odds are Silk/Kevlar/Mithril: 75%/20%/5%.&lt;br /&gt;
&lt;br /&gt;
* Silk Pouches reduce wear by 50%; the pouch will always be destroyed if it takes damage on defeat.&lt;br /&gt;
&lt;br /&gt;
* Kevlar Pouches reduce wear by 90%; the pouch has a 20% chance of being destroyed if it takes damage on defeat.&lt;br /&gt;
**Requires 1 Charm Point to equip.&lt;br /&gt;
* Mithril Pouches fully eliminate wear, and the pouch itself is indestructible.&lt;br /&gt;
**Requires 2 Charm Points to equip.&lt;br /&gt;
&lt;br /&gt;
===Stat Fusion===&lt;br /&gt;
&lt;br /&gt;
Stat Fusion allows The Player to increase the base stat rolls of Legendary [[equipment]], by sacrificing a different Legendary or Peerless equipment of the same template + slot. In other words, cotton shoes can be fused with all other cotton shoes regardless of [[Detailed Equip Characteristics|prefix/suffix]], but not with phase shoes or cotton pants.&lt;br /&gt;
&lt;br /&gt;
For each stat, if the equip being sacrificed is Peerless or has a base stat higher than the equip being fused, the stat is increased by +2. Otherwise, it is increased by +1, and requires a core corresponding to the equip being fused.&lt;br /&gt;
&lt;br /&gt;
If any of the stats are already capped, it will add +1 overflow point for each capped stat. These are redistributed to uncapped stats in order of lowest base. Stats can get multiple overflow points if there are more capped stats than uncapped stats.&lt;br /&gt;
&lt;br /&gt;
It will charge 10 [[The Forge#Bindings|bindings]] for each stat being upgraded - that is, per fusion, not per point. It also charges a fixed number of credits per fusion based on the type of gear being upgraded and its average base stats. If you are missing any cores, it will add the equivalent number of credits instead, just like for upgrades.&lt;br /&gt;
&lt;br /&gt;
Fully fusing a Legendary piece of equipment to have 200 in all base stats will change it into a Peerless. There are no differences between natural-born Peerless equips and fused post-Legendary Peerless equips.&lt;br /&gt;
&lt;br /&gt;
Note that if you statfuse gear with a &amp;quot;legacy name&amp;quot; (i.e. equipment converted from the old system with a name that doesn&#039;t exist or is different in the new system), this name will be cleared if you fuse it to the point where it changes quality tier.&lt;br /&gt;
&lt;br /&gt;
Certain hath perks will be added that also allow you to upgrade Peerless gear further. You can still sacrifice Legendary gear to fuse these, but the same rules apply. In other words, if sacrificing a Legendary, every stat increase will be +1 and require a Peerless core; if sacrificing a Peerless, every stat increase will be +2 and will not require a core.&lt;br /&gt;
&lt;br /&gt;
====Ranges====&lt;br /&gt;
Each stat on an [[equipment]] is determined based on a base value, which have different ranges depending on the quality. The higher the number, the higher the actual stat. Each stat that has a corresponding [[The Armory#Bindings|binding]] has its own base value, and different stats on the same equipment might have different rolls. Stats that do not have a corresponding binding, are instead determined based on the average of the ones that do. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality !! Min !! Max&lt;br /&gt;
|-&lt;br /&gt;
| Peerless || 200 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || 170 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Magnificent || 150 || 180&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite || 120 || 160&lt;br /&gt;
|-&lt;br /&gt;
| Superior || 90 || 130&lt;br /&gt;
|-&lt;br /&gt;
| Average || 60 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Fair || 30 || 70&lt;br /&gt;
|-&lt;br /&gt;
| Crude || 0 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bindings====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scraps&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
All equipment has a Condition value which degrades when you are defeated in battle, as well as at a fixed rate depending on the equipment Durability and the number of cleared rounds. Repairs require different Scrap Material corresponding to the equipment type; these can be salvaged from low-grade equipment, or bought from the Item Store or The Market.&lt;br /&gt;
&lt;br /&gt;
Magitech equipment and equipment with attached charms will also have an Energy value. Energy is consumed at a fixed rate depending on the number of cleared rounds. Recharging energy requires Energy Cells; these can be salvaged from magitech equipment, or bought from the Item Store or The Market. Attached charms affect the required number of energy cells and can also require other upkeep materials.&lt;br /&gt;
&lt;br /&gt;
Charms attached to your equipment may take condition damage, depending on its Pouch; if the condition reaches zero, it will tear, rendering it useless. If you are defeated, some pouches can be destroyed, exposing their charms to additional damage. Torn charms and destroyed pouches can be replaced with spare charms and pouches from your inventory; these can be obtained in the Item World or by offering trophies in The Shrine, or bought from other players in The Market.&lt;br /&gt;
&lt;br /&gt;
==Soulbind==&lt;br /&gt;
&lt;br /&gt;
==Purchase==&lt;br /&gt;
&lt;br /&gt;
==Sell==&lt;br /&gt;
&lt;br /&gt;
==Salvage==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Armory&amp;diff=64688</id>
		<title>The Armory</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Armory&amp;diff=64688"/>
		<updated>2026-06-22T07:24:04Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: /* Pouches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP&lt;br /&gt;
&lt;br /&gt;
The Armory allows players to Organize, Modify, Repair, Soulbind, Purchase, Sell, and Salvage [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==Organize==&lt;br /&gt;
&lt;br /&gt;
This is the default option when accessing The Armory, and will also be set on the New tab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can bulk organise your equipment on this or any of the other above tabs while on the Organize tab to the left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9 tabs allow for quicker location of specific equipment for organising. The New tab shows you recently acquired equipment, followed by each [[weapon]] type and [[armor]] weight, followed by a Salvaged tab, which contains the remains of salvaged equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment is organised by selecting any items that need organising in the same way, then selecting Enable under:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
📌 Pinned, to pin all selected equipment. Pinned equipment are always sorted before unpinned equipment for each respective equipment type.&lt;br /&gt;
&lt;br /&gt;
🛡️ Protected equipment require an additional confirmation to select for sell or salvage, to be attached to mooglemails, and to be sacrificed for stat fusion. This protects them from various dangerous actions while not preventing it outright.&lt;br /&gt;
&lt;br /&gt;
🔒 Locked equipment are further protected and will not show up on pages with potentially dangerous actions at all. You can still freely repair, upgrade and modify protected and locked equipment. Equips cannot be both locked and protected.&lt;br /&gt;
&lt;br /&gt;
📦 Stored equipment are hidden on all equipment lists except for the one on this page, and are not available for any actions. These will not count towards your regular equipment limit unless your equipment storage overflows.&lt;br /&gt;
&lt;br /&gt;
🗡️ Equipped equipment is used as an indicator for equipment that is currently equipped, even if it is in a different equipment set or profile. These cannot be stored; attempting this will be silently ignored.&lt;br /&gt;
&lt;br /&gt;
Clicking Organize Equipment after making the choices applies them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Clear option removes the Pinned, Store, or Protect/Lock status where present when selected. The Protect and Lock options may not be cleared individually, they clear together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unchanged, the default option, maintains the current Pinned, Stored, Protected, or Locked status if not adjusted to Enable or Clear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modify==&lt;br /&gt;
&lt;br /&gt;
In this section, [[equipment]] can be modified in various ways. The default tab is Equipped, which lists everything the Player has equipped currently, across all personas and equipment sets. These are marked with a 🗡️. The other tabs let you also filter to newly acquired gear, or to gear of a specific type.&lt;br /&gt;
&lt;br /&gt;
To use this section, the Player chooses the equip they want to modify, and click &amp;quot;Modify Equipment&amp;quot;, which then provides various options.&lt;br /&gt;
&lt;br /&gt;
All equipment have a modify page, but no stat changing modification may be performed unless the equipment is Soulbound. See the [[Bazaar/The_Armory/Soulbind/New|Soulbind]] tab for more information on soulbinding.&lt;br /&gt;
&lt;br /&gt;
For equipment that has been soulbound, the following actions may be performed.&lt;br /&gt;
&lt;br /&gt;
===Challenge [[Item World]]===&lt;br /&gt;
This option lets you consume [[Items|World Seeds]] to enter the Item World (IW) [[battle mode]]. Each victorious completion increases all base stats by 1% (2% for Physical and Magical Attack), increases the amount of charm points available on the equip by 1, and increases the maximum forge level on the equip by 1. The maximum IW level is the third number after Upgrade Tier:, the current level is the second. IW may not exceed the maximum IW level. For example: Upgrade Tier 0 / 15 / 25 indicates that the gear may be IW&#039;d to level 25, and is currently at IW 15.&lt;br /&gt;
&lt;br /&gt;
See [[Item World]] for a more detailed breakdown of this battle mode.&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
&lt;br /&gt;
Equipment may be forged, up to the maximum completed Item World level. This always costs materials, rare materials depending on the equipment type, credits, and Legendary or Peerless Cores. Legendary Cores and Peerless Cores are substituted with a credit cost if the Player does not own enough Cores in their inventory.&lt;br /&gt;
&lt;br /&gt;
Each upgrade level increases all base stats by 1% (2% for Physical and Magical attack).&lt;br /&gt;
&lt;br /&gt;
The forge level is the first number after Upgrade Tier:. For example, Upgrade Tier: 10 / 15 / 25 indicates the current forge level is 10, it can currently go up to 15 (the current IW level), and the maximum forge level of 25, should the IW level also be completed to 25.&lt;br /&gt;
&lt;br /&gt;
====Materials====&lt;br /&gt;
=====Basic Materials=====&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Rares=====&lt;br /&gt;
Cannot be retrieved from salvaging (except from those coming from upgrades, with the usual 90% ratio).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix Modulator&#039;&#039;&#039; || Force Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Upgrade Costs=====&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Superior&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Exquisite&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Magnificent&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Low Grade, 5 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Low Grade, 10 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Low Grade, 15 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Low Grade, 20 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Low Grade, 25 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Low Grade, 30 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Low Grade, 35 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Low Grade, 40 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Low Grade, 45 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Legendary&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 10 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 15 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 20 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 25 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 35 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 40 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 45 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Peerless&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Equipping Charms====&lt;br /&gt;
Charms, and the [[Charms#Pouches|Pouches]] that contain them, may be equipped. Each charm has it&#039;s own charm point cost and energy upkeep materials. Pouches do not require upkeep, except to replace them should they be destroyed, but also have a charm point cost depending on their effect, notably protecting the charms from damage, and reducing the amount of wear the charms receive through battle.&lt;br /&gt;
&lt;br /&gt;
Charms can be found on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] screen of The Armory, after selecting an equipment under the Modify tab.&lt;br /&gt;
&lt;br /&gt;
They come in &amp;quot;Lesser&amp;quot; and &amp;quot;Greater&amp;quot; variants. Greater charms are more expensive to slot but give a larger bonus.&lt;br /&gt;
&lt;br /&gt;
Each equipment piece has a number of Charm Slots, as well as a base number of Charm Points; both depend on the quality of the equipment. You can boost the number of Charm Points by clearing levels in the [[Item World]] and upgrading, each of which adds +1 charm point.&lt;br /&gt;
&lt;br /&gt;
Charms are consumables, and will wear out over time without sufficient protection; the [[condition]] is visible in the charm selector on the modify screen. This works the same as regular equipment damage, except it is not affected by the Repair Bear [[Hath Perk]]. If the Charm is exposed, it will take condition loss equal to the base equipment condition loss. Lesser Charms wear out twice as fast as Greater Charms.&lt;br /&gt;
&lt;br /&gt;
Wear can be reduced by using a [[The Armory#Pouches|Pouch]]. All Charms come inside a free Silk Pouch.&lt;br /&gt;
&lt;br /&gt;
When a Charm reaches 20% condition, it is considered worn and becomes replaceable. You can either manually replace damaged charms and pouches from the charm selector, or automatically by repairing it with the Repair button on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] page or via the [[Bazaar/The_Armory/Repair/New|Repair]] tab. Once a Charm Reaches 20% Condition, its Pouch cannot be replaced without also replacing the Charm.&lt;br /&gt;
&lt;br /&gt;
While above 20% Condition, it is possible to replace a Charm inside of a Pouch without destroying the latter. It is also possible to replace a Pouch with a &amp;quot;higher&amp;quot; (or lower for Charm Point saving purposes) tier one without destroying/replacing the Charm as long as the condition does not fall below 20%.&lt;br /&gt;
&lt;br /&gt;
If you replace a [[The_Armory#Repair|worn or torn]] charm with an identical charm, it will not charge upkeep [[materials]], and any remaining condition will be added to the new charm. I.E., if the old Charm had 10% condition remaining, the replacement charm will initially be at 110% condition.&lt;br /&gt;
&lt;br /&gt;
Charms also require upkeep [[Items]]. Elemental Charms require elemental [[infusions]], Voidseeker charms require [[Items|Voidseeker Shards]], Featherweight Charms need [[Items|Featherweight Shards]], and Aether Charms require [[Items|Aether Shards]]. Other Charms use Energy Cells. This is charged as part of the slotting and repair costs.&lt;br /&gt;
&lt;br /&gt;
Charms can be obtained by clearing [[Item World|Item Worlds]]; however, they are not automatically attached to the cleared equipment. Charms and [[Charms#Pouches|pouches]] can also be obtained by offering [[Trophies]] at [[The Shrine]], and can be traded in [[The Market]].&lt;br /&gt;
&lt;br /&gt;
It is not possible to extract Charms or Pouches from a piece of Equipment once attached.&lt;br /&gt;
&lt;br /&gt;
=====Charms=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Charm&lt;br /&gt;
|Charm Point Cost&lt;br /&gt;
|Effects&lt;br /&gt;
|Material Costs&lt;br /&gt;
|Slot&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Featherweight Charm&lt;br /&gt;
|5&lt;br /&gt;
|Reduces [[Burden]] and [[Interference]]&lt;br /&gt;
|Featherweight Shard x10&lt;br /&gt;
|All&lt;br /&gt;
|-&lt;br /&gt;
|Greater Featherweight Charm&lt;br /&gt;
|15&lt;br /&gt;
|Reduces [[Burden]] and [[Interference]]&lt;br /&gt;
|Featherweight Shard x20&lt;br /&gt;
|All&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Hollowforged Charm&lt;br /&gt;
|15&lt;br /&gt;
|Turns damage into Void and Adds 30% Void Strike&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Hollowforged Charm&lt;br /&gt;
|25&lt;br /&gt;
|Turns damage into Void and Adds 50% Void Strike&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fire Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Fire Strike&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fire Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Fire Strike&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cold Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Cold Strike&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cold Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Cold Strike&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Lightning Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Lightning Strike&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Lightning Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Lightning Strike&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Wind Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Wind Strike&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Wind Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Wind Strike&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Holy Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Holy Strike&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Holy Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Holy Strike&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Dark Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Dark Strike&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Dark Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Dark Strike&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Butcher Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Attack Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Butcher Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Attack Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Swiftness Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Attack Speed&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Swiftness Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Attack Speed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fatality Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Attack Critical Strike Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fatality Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Attack Critical Strike Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Overpower Charm&lt;br /&gt;
|5&lt;br /&gt;
|Adds 12% Counter-Parry&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Overpower Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 20% Counter-Parry&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Voidseeker Charm&lt;br /&gt;
|15&lt;br /&gt;
|Turns damage into Void, Increases Accuracy, and Adds 30% Void Strike&lt;br /&gt;
|Voidseeker Shard x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Voidseeker Charm&lt;br /&gt;
|30&lt;br /&gt;
|Turns damage into Void, Increases Accuracy, and Adds 50% Void Strike&lt;br /&gt;
|Voidseeker Shard x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Archmage Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Magic Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Archmage Charm&lt;br /&gt;
|40&lt;br /&gt;
|Increases Magic Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Economizer Charm&lt;br /&gt;
|15&lt;br /&gt;
|Adds 10% Mana Conservation for One-Handed and 15% for Two-Handed&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Economizer Charm&lt;br /&gt;
|30&lt;br /&gt;
|Adds 15% Mana Conservation for One-Handed and 25% for Two-Handed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Spellweaver Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Cast Speed by 5%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Spellweaver Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Cast Speed by 7.5%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Annihilator Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Magic Critical Strike Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Annihilator Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Magic Critical Strike Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Penetrator Charm&lt;br /&gt;
|15&lt;br /&gt;
|Adds 12% Counter-Resist&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Penetrator Charm&lt;br /&gt;
|30&lt;br /&gt;
|Adds 20% Counter-Resist&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Aether Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Accuracy and adds Mana Conservation&lt;br /&gt;
|Aether Shard x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Aether Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Accuracy and adds Mana Conservation&lt;br /&gt;
|Aether Shard x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fire-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Fire Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fire-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Fire Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cold-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Cold Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cold-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Cold Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Lightning-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Lightning Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Lightning-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Lightning Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Wind-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Wind Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Wind-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Wind Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Holy-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Holy Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Holy-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Holy Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Dark-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Dark Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Dark-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Dark Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Juggernaut Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases HP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Juggernaut Charm&lt;br /&gt;
|40&lt;br /&gt;
|Increases HP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Capacitor Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases MP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Capacitor Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases MP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|}&lt;br /&gt;
{{Fnb|1}}Values: &lt;br /&gt;
&lt;br /&gt;
* Shield: &lt;br /&gt;
** X-Proof: Lesser = 12%. Greater = 20%.&lt;br /&gt;
** Juggernaut: Lesser = 6%. Greater = 10%.&lt;br /&gt;
** Capacitor: Lesser = 6%. Greater = 10%.&lt;br /&gt;
&lt;br /&gt;
* Helmet&lt;br /&gt;
** X-Proof: Lesser = 12%. Greater = 20%.&lt;br /&gt;
** Juggernaut: Lesser = 6%. Greater = 10%.&lt;br /&gt;
** Capacitor: Lesser = 6%. Greater = 10%.&lt;br /&gt;
&lt;br /&gt;
* Body&lt;br /&gt;
** X-Proof: Lesser = 14.40%. Greater = 24%.&lt;br /&gt;
** Juggernaut: Lesser = 7.20%. Greater = 12%.&lt;br /&gt;
** Capacitor: Lesser = 7.20%. Greater = 12%.&lt;br /&gt;
&lt;br /&gt;
* Hands&lt;br /&gt;
** X-Proof: Lesser = 10.80%. Greater = 18%.&lt;br /&gt;
** Juggernaut: Lesser = 5.40%. Greater = 9%.&lt;br /&gt;
** Capacitor: Lesser = 5.40%. Greater = 9%.&lt;br /&gt;
&lt;br /&gt;
* Legs&lt;br /&gt;
** X-Proof: Lesser = 13.20%. Greater = 22%.&lt;br /&gt;
** Juggernaut: Lesser = 6.60%. Greater = 11%.&lt;br /&gt;
** Capacitor: Lesser = 6.60%. Greater = 11%.&lt;br /&gt;
&lt;br /&gt;
* Feet.&lt;br /&gt;
** X-Proof: Lesser = 9.80%. Greater = 16%.&lt;br /&gt;
** Juggernaut: Lesser = 4.80%. Greater = 8%.&lt;br /&gt;
** Capacitor: Lesser = 4.80%. Greater = 8%.&lt;br /&gt;
&lt;br /&gt;
=====Pouches=====&lt;br /&gt;
&lt;br /&gt;
The only way of obtaining Pouches is offering [[Trophies]] at [[The Shrine]]. Every 500k of Shrine Value &amp;quot;guarantees&amp;quot; a Pouch bonus drop. The odds are Silk/Kevlar/Mithril: 75%/20%/5%.&lt;br /&gt;
&lt;br /&gt;
* Silk Pouches reduce wear by 50%; the pouch will always be destroyed if it takes damage on defeat.&lt;br /&gt;
&lt;br /&gt;
* Kevlar Pouches reduce wear by 90%; the pouch has a 20% chance of being destroyed if it takes damage on defeat.&lt;br /&gt;
**Requires 1 Charm Point to equip.&lt;br /&gt;
* Mithril Pouches fully eliminate wear, and the pouch itself is indestructible.&lt;br /&gt;
**Requires 2 Charm Points to equip.&lt;br /&gt;
&lt;br /&gt;
===Stat Fusion===&lt;br /&gt;
&lt;br /&gt;
Stat Fusion allows The Player to increase the base stat rolls of Legendary [[equipment]], by sacrificing a different Legendary or Peerless equipment of the same template + slot. In other words, cotton shoes can be fused with all other cotton shoes regardless of [[Detailed Equip Characteristics|prefix/suffix]], but not with phase shoes or cotton pants.&lt;br /&gt;
&lt;br /&gt;
For each stat, if the equip being sacrificed is Peerless or has a base stat higher than the equip being fused, the stat is increased by +2. Otherwise, it is increased by +1, and requires a core corresponding to the equip being fused.&lt;br /&gt;
&lt;br /&gt;
If any of the stats are already capped, it will add +1 overflow point for each capped stat. These are redistributed to uncapped stats in order of lowest base. Stats can get multiple overflow points if there are more capped stats than uncapped stats.&lt;br /&gt;
&lt;br /&gt;
It will charge 10 [[The Forge#Bindings|bindings]] for each stat being upgraded - that is, per fusion, not per point. It also charges a fixed number of credits per fusion based on the type of gear being upgraded and its average base stats. If you are missing any cores, it will add the equivalent number of credits instead, just like for upgrades.&lt;br /&gt;
&lt;br /&gt;
Fully fusing a Legendary piece of equipment to have 200 in all base stats will change it into a Peerless. There are no differences between natural-born Peerless equips and fused post-Legendary Peerless equips.&lt;br /&gt;
&lt;br /&gt;
Note that if you statfuse gear with a &amp;quot;legacy name&amp;quot; (i.e. equipment converted from the old system with a name that doesn&#039;t exist or is different in the new system), this name will be cleared if you fuse it to the point where it changes quality tier.&lt;br /&gt;
&lt;br /&gt;
Certain hath perks will be added that also allow you to upgrade Peerless gear further. You can still sacrifice Legendary gear to fuse these, but the same rules apply. In other words, if sacrificing a Legendary, every stat increase will be +1 and require a Peerless core; if sacrificing a Peerless, every stat increase will be +2 and will not require a core.&lt;br /&gt;
&lt;br /&gt;
====Ranges====&lt;br /&gt;
Each stat on an [[equipment]] is determined based on a base value, which have different ranges depending on the quality. The higher the number, the higher the actual stat. Each stat that has a corresponding [[The Armory#Bindings|binding]] has its own base value, and different stats on the same equipment might have different rolls. Stats that do not have a corresponding binding, are instead determined based on the average of the ones that do. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality !! Min !! Max&lt;br /&gt;
|-&lt;br /&gt;
| Peerless || 200 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || 170 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Magnificent || 150 || 180&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite || 120 || 160&lt;br /&gt;
|-&lt;br /&gt;
| Superior || 90 || 130&lt;br /&gt;
|-&lt;br /&gt;
| Average || 60 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Fair || 30 || 70&lt;br /&gt;
|-&lt;br /&gt;
| Crude || 0 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bindings====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scraps&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Repair==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
All equipment has a Condition value which degrades when you are defeated in battle, as well as at a fixed rate depending on the equipment Durability and the number of cleared rounds. Repairs require different Scrap Material corresponding to the equipment type; these can be salvaged from low-grade equipment, or bought from the Item Store or The Market.&lt;br /&gt;
&lt;br /&gt;
Magitech equipment and equipment with attached charms will also have an Energy value. Energy is consumed at a fixed rate depending on the number of cleared rounds. Recharging energy requires Energy Cells; these can be salvaged from magitech equipment, or bought from the Item Store or The Market. Attached charms affect the required number of energy cells and can also require other upkeep materials.&lt;br /&gt;
&lt;br /&gt;
Charms attached to your equipment may take condition damage, depending on its Pouch; if the condition reaches zero, it will tear, rendering it useless. If you are defeated, some pouches can be destroyed, exposing their charms to additional damage. Torn charms and destroyed pouches can be replaced with spare charms and pouches from your inventory; these can be obtained in the Item World or by offering trophies in The Shrine, or bought from other players in The Market.&lt;br /&gt;
&lt;br /&gt;
==Soulbind==&lt;br /&gt;
&lt;br /&gt;
==Purchase==&lt;br /&gt;
&lt;br /&gt;
==Sell==&lt;br /&gt;
&lt;br /&gt;
==Salvage==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Armory&amp;diff=64687</id>
		<title>The Armory</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Armory&amp;diff=64687"/>
		<updated>2026-06-22T07:21:29Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: /* Repair */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP&lt;br /&gt;
&lt;br /&gt;
The Armory allows players to Organize, Modify, Repair, Soulbind, Purchase, Sell, and Salvage [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==Organize==&lt;br /&gt;
&lt;br /&gt;
This is the default option when accessing The Armory, and will also be set on the New tab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can bulk organise your equipment on this or any of the other above tabs while on the Organize tab to the left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9 tabs allow for quicker location of specific equipment for organising. The New tab shows you recently acquired equipment, followed by each [[weapon]] type and [[armor]] weight, followed by a Salvaged tab, which contains the remains of salvaged equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment is organised by selecting any items that need organising in the same way, then selecting Enable under:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
📌 Pinned, to pin all selected equipment. Pinned equipment are always sorted before unpinned equipment for each respective equipment type.&lt;br /&gt;
&lt;br /&gt;
🛡️ Protected equipment require an additional confirmation to select for sell or salvage, to be attached to mooglemails, and to be sacrificed for stat fusion. This protects them from various dangerous actions while not preventing it outright.&lt;br /&gt;
&lt;br /&gt;
🔒 Locked equipment are further protected and will not show up on pages with potentially dangerous actions at all. You can still freely repair, upgrade and modify protected and locked equipment. Equips cannot be both locked and protected.&lt;br /&gt;
&lt;br /&gt;
📦 Stored equipment are hidden on all equipment lists except for the one on this page, and are not available for any actions. These will not count towards your regular equipment limit unless your equipment storage overflows.&lt;br /&gt;
&lt;br /&gt;
🗡️ Equipped equipment is used as an indicator for equipment that is currently equipped, even if it is in a different equipment set or profile. These cannot be stored; attempting this will be silently ignored.&lt;br /&gt;
&lt;br /&gt;
Clicking Organize Equipment after making the choices applies them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Clear option removes the Pinned, Store, or Protect/Lock status where present when selected. The Protect and Lock options may not be cleared individually, they clear together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unchanged, the default option, maintains the current Pinned, Stored, Protected, or Locked status if not adjusted to Enable or Clear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modify==&lt;br /&gt;
&lt;br /&gt;
In this section, [[equipment]] can be modified in various ways. The default tab is Equipped, which lists everything the Player has equipped currently, across all personas and equipment sets. These are marked with a 🗡️. The other tabs let you also filter to newly acquired gear, or to gear of a specific type.&lt;br /&gt;
&lt;br /&gt;
To use this section, the Player chooses the equip they want to modify, and click &amp;quot;Modify Equipment&amp;quot;, which then provides various options.&lt;br /&gt;
&lt;br /&gt;
All equipment have a modify page, but no stat changing modification may be performed unless the equipment is Soulbound. See the [[Bazaar/The_Armory/Soulbind/New|Soulbind]] tab for more information on soulbinding.&lt;br /&gt;
&lt;br /&gt;
For equipment that has been soulbound, the following actions may be performed.&lt;br /&gt;
&lt;br /&gt;
===Challenge [[Item World]]===&lt;br /&gt;
This option lets you consume [[Items|World Seeds]] to enter the Item World (IW) [[battle mode]]. Each victorious completion increases all base stats by 1% (2% for Physical and Magical Attack), increases the amount of charm points available on the equip by 1, and increases the maximum forge level on the equip by 1. The maximum IW level is the third number after Upgrade Tier:, the current level is the second. IW may not exceed the maximum IW level. For example: Upgrade Tier 0 / 15 / 25 indicates that the gear may be IW&#039;d to level 25, and is currently at IW 15.&lt;br /&gt;
&lt;br /&gt;
See [[Item World]] for a more detailed breakdown of this battle mode.&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
&lt;br /&gt;
Equipment may be forged, up to the maximum completed Item World level. This always costs materials, rare materials depending on the equipment type, credits, and Legendary or Peerless Cores. Legendary Cores and Peerless Cores are substituted with a credit cost if the Player does not own enough Cores in their inventory.&lt;br /&gt;
&lt;br /&gt;
Each upgrade level increases all base stats by 1% (2% for Physical and Magical attack).&lt;br /&gt;
&lt;br /&gt;
The forge level is the first number after Upgrade Tier:. For example, Upgrade Tier: 10 / 15 / 25 indicates the current forge level is 10, it can currently go up to 15 (the current IW level), and the maximum forge level of 25, should the IW level also be completed to 25.&lt;br /&gt;
&lt;br /&gt;
====Materials====&lt;br /&gt;
=====Basic Materials=====&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Rares=====&lt;br /&gt;
Cannot be retrieved from salvaging (except from those coming from upgrades, with the usual 90% ratio).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix Modulator&#039;&#039;&#039; || Force Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Upgrade Costs=====&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Superior&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Exquisite&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100x Low Grade, 1 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100x Low Grade, 2 Rare ||  || 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Magnificent&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Low Grade, 5 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Low Grade, 10 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Low Grade, 15 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Low Grade, 20 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Low Grade, 25 Mid Grade, 1 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Low Grade, 30 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Low Grade, 35 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Low Grade, 40 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Low Grade, 45 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 2 Rare ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 3 Rare ||  || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Low Grade, 50 Mid Grade, 4 Rare || || 25,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Legendary&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 10 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 15 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 20 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 25 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 35 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 40 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 45 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Peerless&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Level !! Materials !! Cores !! Credits&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 100 Mid Grade, 5 High Grade, 1 Rare || 1 Legendary Core || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 100 Mid Grade, 30 High Grade, 2 Rare || 2 Legendary Cores || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 2 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 3 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 3 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 4 Legendary Cores || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 4 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 5 Legendary Cores || 100,000&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| 100 Mid Grade, 50 High Grade, 5 Rare || 4 Peerless Cores || 600,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Equipping Charms====&lt;br /&gt;
Charms, and the [[Charms#Pouches|Pouches]] that contain them, may be equipped. Each charm has it&#039;s own charm point cost and energy upkeep materials. Pouches do not require upkeep, except to replace them should they be destroyed, but also have a charm point cost depending on their effect, notably protecting the charms from damage, and reducing the amount of wear the charms receive through battle.&lt;br /&gt;
&lt;br /&gt;
Charms can be found on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] screen of The Armory, after selecting an equipment under the Modify tab.&lt;br /&gt;
&lt;br /&gt;
They come in &amp;quot;Lesser&amp;quot; and &amp;quot;Greater&amp;quot; variants. Greater charms are more expensive to slot but give a larger bonus.&lt;br /&gt;
&lt;br /&gt;
Each equipment piece has a number of Charm Slots, as well as a base number of Charm Points; both depend on the quality of the equipment. You can boost the number of Charm Points by clearing levels in the [[Item World]] and upgrading, each of which adds +1 charm point.&lt;br /&gt;
&lt;br /&gt;
Charms are consumables, and will wear out over time without sufficient protection; the [[condition]] is visible in the charm selector on the modify screen. This works the same as regular equipment damage, except it is not affected by the Repair Bear [[Hath Perk]]. If the Charm is exposed, it will take condition loss equal to the base equipment condition loss. Lesser Charms wear out twice as fast as Greater Charms.&lt;br /&gt;
&lt;br /&gt;
Wear can be reduced by using a [[The Armory#Pouches|Pouch]]. All Charms come inside a free Silk Pouch.&lt;br /&gt;
&lt;br /&gt;
When a Charm reaches 20% condition, it is considered worn and becomes replaceable. You can either manually replace damaged charms and pouches from the charm selector, or automatically by repairing it with the Repair button on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] page or via the [[Bazaar/The_Armory/Repair/New|Repair]] tab. Once a Charm Reaches 20% Condition, its Pouch cannot be replaced without also replacing the Charm.&lt;br /&gt;
&lt;br /&gt;
While above 20% Condition, it is possible to replace a Charm inside of a Pouch without destroying the latter. It is also possible to replace a Pouch with a &amp;quot;higher&amp;quot; (or lower for Charm Point saving purposes) tier one without destroying/replacing the Charm as long as the condition does not fall below 20%.&lt;br /&gt;
&lt;br /&gt;
If you replace a [[The_Armory#Repair|worn or torn]] charm with an identical charm, it will not charge upkeep [[materials]], and any remaining condition will be added to the new charm. I.E., if the old Charm had 10% condition remaining, the replacement charm will initially be at 110% condition.&lt;br /&gt;
&lt;br /&gt;
Charms also require upkeep [[Items]]. Elemental Charms require elemental [[infusions]], Voidseeker charms require [[Items|Voidseeker Shards]], Featherweight Charms need [[Items|Featherweight Shards]], and Aether Charms require [[Items|Aether Shards]]. Other Charms use Energy Cells. This is charged as part of the slotting and repair costs.&lt;br /&gt;
&lt;br /&gt;
Charms can be obtained by clearing [[Item World|Item Worlds]]; however, they are not automatically attached to the cleared equipment. Charms and [[Charms#Pouches|pouches]] can also be obtained by offering [[Trophies]] at [[The Shrine]], and can be traded in [[The Market]].&lt;br /&gt;
&lt;br /&gt;
It is not possible to extract Charms or Pouches from a piece of Equipment once attached.&lt;br /&gt;
&lt;br /&gt;
=====Charms=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Charm&lt;br /&gt;
|Charm Point Cost&lt;br /&gt;
|Effects&lt;br /&gt;
|Material Costs&lt;br /&gt;
|Slot&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Featherweight Charm&lt;br /&gt;
|5&lt;br /&gt;
|Reduces [[Burden]] and [[Interference]]&lt;br /&gt;
|Featherweight Shard x10&lt;br /&gt;
|All&lt;br /&gt;
|-&lt;br /&gt;
|Greater Featherweight Charm&lt;br /&gt;
|15&lt;br /&gt;
|Reduces [[Burden]] and [[Interference]]&lt;br /&gt;
|Featherweight Shard x20&lt;br /&gt;
|All&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Hollowforged Charm&lt;br /&gt;
|15&lt;br /&gt;
|Turns damage into Void and Adds 30% Void Strike&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Hollowforged Charm&lt;br /&gt;
|25&lt;br /&gt;
|Turns damage into Void and Adds 50% Void Strike&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fire Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Fire Strike&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fire Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Fire Strike&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cold Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Cold Strike&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cold Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Cold Strike&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Lightning Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Lightning Strike&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Lightning Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Lightning Strike&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Wind Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Wind Strike&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Wind Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Wind Strike&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Holy Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Holy Strike&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Holy Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Holy Strike&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Dark Strike Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 30% Dark Strike&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Dark Strike Charm&lt;br /&gt;
|20&lt;br /&gt;
|Adds 50% Dark Strike&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Butcher Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Attack Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Butcher Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Attack Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Swiftness Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Attack Speed&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Swiftness Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Attack Speed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fatality Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Attack Critical Strike Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fatality Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Attack Critical Strike Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Overpower Charm&lt;br /&gt;
|5&lt;br /&gt;
|Adds 12% Counter-Parry&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Overpower Charm&lt;br /&gt;
|10&lt;br /&gt;
|Adds 20% Counter-Parry&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Voidseeker Charm&lt;br /&gt;
|15&lt;br /&gt;
|Turns damage into Void, Increases Accuracy, and Adds 30% Void Strike&lt;br /&gt;
|Voidseeker Shard x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Voidseeker Charm&lt;br /&gt;
|30&lt;br /&gt;
|Turns damage into Void, Increases Accuracy, and Adds 50% Void Strike&lt;br /&gt;
|Voidseeker Shard x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Archmage Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Magic Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Archmage Charm&lt;br /&gt;
|40&lt;br /&gt;
|Increases Magic Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Economizer Charm&lt;br /&gt;
|15&lt;br /&gt;
|Adds 10% Mana Conservation for One-Handed and 15% for Two-Handed&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Economizer Charm&lt;br /&gt;
|30&lt;br /&gt;
|Adds 15% Mana Conservation for One-Handed and 25% for Two-Handed&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Spellweaver Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Cast Speed by 5%&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Spellweaver Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Cast Speed by 7.5%&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Annihilator Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Magic Critical Strike Damage&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Annihilator Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Magic Critical Strike Damage&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Penetrator Charm&lt;br /&gt;
|15&lt;br /&gt;
|Adds 12% Counter-Resist&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Penetrator Charm&lt;br /&gt;
|30&lt;br /&gt;
|Adds 20% Counter-Resist&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Aether Charm&lt;br /&gt;
|15&lt;br /&gt;
|Increases Accuracy and adds Mana Conservation&lt;br /&gt;
|Aether Shard x10&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Greater Aether Charm&lt;br /&gt;
|30&lt;br /&gt;
|Increases Accuracy and adds Mana Conservation&lt;br /&gt;
|Aether Shard x20&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Fire-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Fire Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Fire-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Fire Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Flames x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Cold-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Cold Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Cold-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Cold Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Frost x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Lightning-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Lightning Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Lightning-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Lightning Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Lightning x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Wind-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Wind Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Wind-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Wind Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Storms x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Holy-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Holy Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Holy-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Holy Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Divinity x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Dark-proof Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases Dark Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Dark-proof Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases Dark Mitigation depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Infusion of Darkness x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Juggernaut Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases HP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Juggernaut Charm&lt;br /&gt;
|40&lt;br /&gt;
|Increases HP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Capacitor Charm&lt;br /&gt;
|10&lt;br /&gt;
|Increases MP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x10&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|-&lt;br /&gt;
|Greater Capacitor Charm&lt;br /&gt;
|20&lt;br /&gt;
|Increases MP depending on the equipment slot{{Fn|1}}&lt;br /&gt;
|Energy Cells x20&lt;br /&gt;
|Armour/Shield&lt;br /&gt;
|}&lt;br /&gt;
{{Fnb|1}}Values: &lt;br /&gt;
&lt;br /&gt;
* Shield: &lt;br /&gt;
** X-Proof: Lesser = 12%. Greater = 20%.&lt;br /&gt;
** Juggernaut: Lesser = 6%. Greater = 10%.&lt;br /&gt;
** Capacitor: Lesser = 6%. Greater = 10%.&lt;br /&gt;
&lt;br /&gt;
* Helmet&lt;br /&gt;
** X-Proof: Lesser = 12%. Greater = 20%.&lt;br /&gt;
** Juggernaut: Lesser = 6%. Greater = 10%.&lt;br /&gt;
** Capacitor: Lesser = 6%. Greater = 10%.&lt;br /&gt;
&lt;br /&gt;
* Body&lt;br /&gt;
** X-Proof: Lesser = 14.40%. Greater = 24%.&lt;br /&gt;
** Juggernaut: Lesser = 7.20%. Greater = 12%.&lt;br /&gt;
** Capacitor: Lesser = 7.20%. Greater = 12%.&lt;br /&gt;
&lt;br /&gt;
* Hands&lt;br /&gt;
** X-Proof: Lesser = 10.80%. Greater = 18%.&lt;br /&gt;
** Juggernaut: Lesser = 5.40%. Greater = 9%.&lt;br /&gt;
** Capacitor: Lesser = 5.40%. Greater = 9%.&lt;br /&gt;
&lt;br /&gt;
* Legs&lt;br /&gt;
** X-Proof: Lesser = 13.20%. Greater = 22%.&lt;br /&gt;
** Juggernaut: Lesser = 6.60%. Greater = 11%.&lt;br /&gt;
** Capacitor: Lesser = 6.60%. Greater = 11%.&lt;br /&gt;
&lt;br /&gt;
* Feet.&lt;br /&gt;
** X-Proof: Lesser = 9.80%. Greater = 16%.&lt;br /&gt;
** Juggernaut: Lesser = 4.80%. Greater = 8%.&lt;br /&gt;
** Capacitor: Lesser = 4.80%. Greater = 8%.&lt;br /&gt;
&lt;br /&gt;
=====Pouches=====&lt;br /&gt;
&lt;br /&gt;
The only way of obtaining Pouches is offering [[Trophies]] at [[The Shrine]]. Every 500k of Shrine Value &amp;quot;guarantees&amp;quot; a Pouch bonus drop. The odds are Silk/Kevlar/Mithril: 75%/20%/5%.&lt;br /&gt;
&lt;br /&gt;
* Silk Pouches reduce wear by 50%; the pouch will always be destroyed if it takes damage on defeat.&lt;br /&gt;
&lt;br /&gt;
* Kevlar Pouches reduce wear by 90%; the pouch has a 20% chance of being destroyed if it takes damage on defeat.&lt;br /&gt;
&lt;br /&gt;
* Mithril Pouches fully eliminate wear, and the pouch itself is indestructible.&lt;br /&gt;
&lt;br /&gt;
===Stat Fusion===&lt;br /&gt;
&lt;br /&gt;
Stat Fusion allows The Player to increase the base stat rolls of Legendary [[equipment]], by sacrificing a different Legendary or Peerless equipment of the same template + slot. In other words, cotton shoes can be fused with all other cotton shoes regardless of [[Detailed Equip Characteristics|prefix/suffix]], but not with phase shoes or cotton pants.&lt;br /&gt;
&lt;br /&gt;
For each stat, if the equip being sacrificed is Peerless or has a base stat higher than the equip being fused, the stat is increased by +2. Otherwise, it is increased by +1, and requires a core corresponding to the equip being fused.&lt;br /&gt;
&lt;br /&gt;
If any of the stats are already capped, it will add +1 overflow point for each capped stat. These are redistributed to uncapped stats in order of lowest base. Stats can get multiple overflow points if there are more capped stats than uncapped stats.&lt;br /&gt;
&lt;br /&gt;
It will charge 10 [[The Forge#Bindings|bindings]] for each stat being upgraded - that is, per fusion, not per point. It also charges a fixed number of credits per fusion based on the type of gear being upgraded and its average base stats. If you are missing any cores, it will add the equivalent number of credits instead, just like for upgrades.&lt;br /&gt;
&lt;br /&gt;
Fully fusing a Legendary piece of equipment to have 200 in all base stats will change it into a Peerless. There are no differences between natural-born Peerless equips and fused post-Legendary Peerless equips.&lt;br /&gt;
&lt;br /&gt;
Note that if you statfuse gear with a &amp;quot;legacy name&amp;quot; (i.e. equipment converted from the old system with a name that doesn&#039;t exist or is different in the new system), this name will be cleared if you fuse it to the point where it changes quality tier.&lt;br /&gt;
&lt;br /&gt;
Certain hath perks will be added that also allow you to upgrade Peerless gear further. You can still sacrifice Legendary gear to fuse these, but the same rules apply. In other words, if sacrificing a Legendary, every stat increase will be +1 and require a Peerless core; if sacrificing a Peerless, every stat increase will be +2 and will not require a core.&lt;br /&gt;
&lt;br /&gt;
====Ranges====&lt;br /&gt;
Each stat on an [[equipment]] is determined based on a base value, which have different ranges depending on the quality. The higher the number, the higher the actual stat. Each stat that has a corresponding [[The Armory#Bindings|binding]] has its own base value, and different stats on the same equipment might have different rolls. Stats that do not have a corresponding binding, are instead determined based on the average of the ones that do. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality !! Min !! Max&lt;br /&gt;
|-&lt;br /&gt;
| Peerless || 200 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || 170 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Magnificent || 150 || 180&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite || 120 || 160&lt;br /&gt;
|-&lt;br /&gt;
| Superior || 90 || 130&lt;br /&gt;
|-&lt;br /&gt;
| Average || 60 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Fair || 30 || 70&lt;br /&gt;
|-&lt;br /&gt;
| Crude || 0 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bindings====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scraps&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Repair==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
All equipment has a Condition value which degrades when you are defeated in battle, as well as at a fixed rate depending on the equipment Durability and the number of cleared rounds. Repairs require different Scrap Material corresponding to the equipment type; these can be salvaged from low-grade equipment, or bought from the Item Store or The Market.&lt;br /&gt;
&lt;br /&gt;
Magitech equipment and equipment with attached charms will also have an Energy value. Energy is consumed at a fixed rate depending on the number of cleared rounds. Recharging energy requires Energy Cells; these can be salvaged from magitech equipment, or bought from the Item Store or The Market. Attached charms affect the required number of energy cells and can also require other upkeep materials.&lt;br /&gt;
&lt;br /&gt;
Charms attached to your equipment may take condition damage, depending on its Pouch; if the condition reaches zero, it will tear, rendering it useless. If you are defeated, some pouches can be destroyed, exposing their charms to additional damage. Torn charms and destroyed pouches can be replaced with spare charms and pouches from your inventory; these can be obtained in the Item World or by offering trophies in The Shrine, or bought from other players in The Market.&lt;br /&gt;
&lt;br /&gt;
==Soulbind==&lt;br /&gt;
&lt;br /&gt;
==Purchase==&lt;br /&gt;
&lt;br /&gt;
==Sell==&lt;br /&gt;
&lt;br /&gt;
==Salvage==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Battles&amp;diff=64686</id>
		<title>Battles</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Battles&amp;diff=64686"/>
		<updated>2026-06-22T07:17:08Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: /* Losing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{HVGameNavStart&lt;br /&gt;
|toponly=yes&lt;br /&gt;
}}Battles in the [[HentaiVerse]] are where players can fight against [[Monster Lab|monsters]] in order to gain [[Experience]], [[Proficiency]], [[Items]], [[Equipment]], and [[Credits]].&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
*Battles are initiated by the player entering one of the [[#Battle Modes|battle modes]] manually or via [[Random Encounter]]s while browsing the E-Hentai [[galleries]].&lt;br /&gt;
*Each battle will spawn up to 10 [[Monster Lab|monsters]] to fight. In [[Random Encounter]]s low-levelled players will face fewer monsters.&lt;br /&gt;
*The player always acts first.&lt;br /&gt;
*The [[difficulty]] setting may be adjusted at any time outside of battle.&lt;br /&gt;
*The player may [[#Fleeing|flee]] from battle to prevent defeat.&lt;br /&gt;
&lt;br /&gt;
==Terms==&lt;br /&gt;
*A &amp;quot;turn&amp;quot; refers to a single action taken by the player (attacking, using [[spell]]s, using [[item]]s, etc.).&lt;br /&gt;
*A &amp;quot;round&amp;quot; refers to a fight with monsters that ends once they are [[#Victory|defeated]] (or the player [[#Fleeing|flees]]/[[#Losing|dies]]).&lt;br /&gt;
*A &amp;quot;battle series&amp;quot; refers to a set of rounds that last until completed (or the player [[#Fleeing|flees]]/[[#Losing|dies]]).&lt;br /&gt;
**e.g. The &amp;quot;First Blood&amp;quot; [[Arena]] challenge is a battle series with 5 rounds. [[Random Encounter]]s and [[Ring of Blood]] challenges consist of only 1 round.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
When it is the player&#039;s turn they may choose from 7 different actions:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Action&lt;br /&gt;
! Description&lt;br /&gt;
! Hotkey&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:attack_n.png]] | [[File:attack_s.png]]&lt;br /&gt;
| Basic physical attack, applies the physical attack stats against the target&#039;s physical defense stats.&lt;br /&gt;
| {{Keypress|Q}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:magic_n.png]]&amp;lt;br&amp;gt;[[File:magic_s.png]]&lt;br /&gt;
| [[File:sbsel_skills_s.png]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Prompts the player to select a [[skill]] / [[spell]] to use.&lt;br /&gt;
*Pressing the hotkey {{Keypress|R}} will recast the previously used spell/skill on the previously selected target (or on the player if a [[Spells#Supportive_Magic|supportive]]/[[Spells#Curative_Magic|curative]] spell was cast).&lt;br /&gt;
**If the previous target is dead it will open the Skillbook menu and select the previously used spell/skill, but not cast it.&lt;br /&gt;
**Recast works even if the player performs other actions in between.&lt;br /&gt;
**If no spell/skill has been cast at all during the round hitting {{Keypress|R}} will have same effect as selecting Skillbook.&lt;br /&gt;
*Any [[skill]]/[[spell]] on cooldown will have its name and [[HentaiVerse_Settings#Quickbar_Slots|quickcast]] icon grayed/faded out.&lt;br /&gt;
Players can put spells/skills they constantly use in one of the [[HentaiVerse_Settings#Quickbar_Slots|quick-cast slots]]. Spells/skills can be selected via clicking and can be selected using the hotkeys {{Keypress|Alt}} + {{Keypress|1}} through {{Keypress|Alt}} + {{Keypress|0}} (corresponding to the quickslot placement). These slots are linked to the player&#039;s [[Persona]] and will be blank when switching to a new persona for the first time.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Keypress|W}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sbsel_spells_s.png]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:items_n.png]] | [[File:items_s.png]]&lt;br /&gt;
| Prompts the player to use one of their [[Battle Items]]. To use that action, players must [http://hentaiverse.org/?s=Character&amp;amp;ss=it move] items from their [[Character Menu#Items|Inventory]] to one of the Battle Item slot beforehand. By default every player has five Battle Items slots; this amount may be increased via [[Training]]. Using [[items]] is a free action; monsters cannot attack for that turn. Items have various cooldowns once consumed.&lt;br /&gt;
| {{Keypress|E}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:spirit_n.png]] | [[File:spirit_a.png]]&lt;br /&gt;
| Toggles [[Spirit Stance]]. Can be toggled once a player has at least 50 units of [[Overcharge]] and consumes one SP and 10% Overcharge per round.&lt;br /&gt;
*&#039;&#039;&#039;On the current turn&#039;&#039;&#039;: &lt;br /&gt;
**Physical damage is boosted by +100%.&lt;br /&gt;
**Mana cost is reduced by 25%.&lt;br /&gt;
*&#039;&#039;&#039;On the following turn&#039;&#039;&#039;:&lt;br /&gt;
**Same as above, until the player runs out of Overcharge or toggles off Spirit Stance.&lt;br /&gt;
| {{Keypress|S}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:defend_n.png]] | [[File:defend_a.png]]&lt;br /&gt;
| Use Defend command. Has no cooldown.&lt;br /&gt;
*&#039;&#039;&#039;On the current turn&#039;&#039;&#039;:&lt;br /&gt;
**Physical and magical mitigations are boosted by +25%.&lt;br /&gt;
**25% [[Overcharge]] (one whole yellow pip) is consumed to recover 10% base health (requires 10%+ overcharge).&lt;br /&gt;
*&#039;&#039;&#039;On the following turn&#039;&#039;&#039;:&lt;br /&gt;
**Physical and magical mitigations are boosted by +25%.&lt;br /&gt;
| {{Keypress|D}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:focus_n.png]] | [[File:focus_a.png]]&lt;br /&gt;
| Use Focus command. Has no cooldown.&lt;br /&gt;
*&#039;&#039;&#039;On the current turn&#039;&#039;&#039;:&lt;br /&gt;
**Evade, Block, Parry and Resist&amp;lt;sup&amp;gt;?&amp;lt;/sup&amp;gt; reduced to 0% (-100% penalty). Monsters can still miss.&lt;br /&gt;
**25% [[Overcharge]] is consumed to recover 5% base mana (requires 25%+ overcharge).&lt;br /&gt;
*&#039;&#039;&#039;On the following turn&#039;&#039;&#039;:&lt;br /&gt;
**Magic Hit Chance/Spell Hit Chance is boosted by 100%?.&lt;br /&gt;
**Counter-resist is boosted by 50%.&lt;br /&gt;
| {{Keypress|F}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After selecting and executing a command each living [[Monster Lab|monster]] may perform an attack, spell, or spirit attack. Most of the time this will result in the end of a turn, though sometimes certain abilities [[Action Speed|take longer to perform]] than others. In these cases some monsters may act a second time before the player can respond.&lt;br /&gt;
&lt;br /&gt;
==Targeting==&lt;br /&gt;
Enemies can be targeted by mouse clicking or &#039;&#039;&#039;keyboard&#039;s hotkeys {{Keypress|1}} through {{Keypress|0}}&#039;&#039;&#039; (either on the home row or number pad); {{Keypress|1}} corresponds to the [[File:mon_a.png]] through to {{Keypress|0}} for [[File:mon_i.png]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Criticals==&lt;br /&gt;
Physical and Magical attacks have a chance to perform a critical attack (crit) for both monsters and players, which deals bonus damage, as well as having a 100% chance to execute a [[weapon]]&#039;s or [[spell]]&#039;s innate procs. Does not affect procs granted by equipment [[suffixes]] or [[fighting style]].&lt;br /&gt;
&lt;br /&gt;
Critical hits have the following properties:&lt;br /&gt;
*Player&#039;s damage (physical &amp;amp; magical) is boosted by +50%. This extra damage may be increased further by:&lt;br /&gt;
**&#039;&#039;&#039;Physical&#039;&#039;&#039;:&lt;br /&gt;
***Using the [[Spells#Supportive|Heartseeker]] spell.&lt;br /&gt;
***Using [[equipment]] with &amp;quot;Savage&amp;quot; [[prefix]] or &amp;quot;Fatality&amp;quot; [[potency#Potencies|potency]]&lt;br /&gt;
**&#039;&#039;&#039;Magical&#039;&#039;&#039;:&lt;br /&gt;
***Using the [[Spells#Supportive|Arcane Focus]] spell.&lt;br /&gt;
***Using [[equipment]] with &amp;quot;Mystic&amp;quot; [[prefix]] or &amp;quot;Annihilator&amp;quot; [[potency#Potencies|potency]]&lt;br /&gt;
*The chance to deal critical attacks (&amp;quot;crit rate&amp;quot;) can be increased by:&lt;br /&gt;
**&#039;&#039;&#039;Physical&#039;&#039;&#039;:&lt;br /&gt;
***Using [[equipment]] which has innate bonuses to attack crit chance or specific [[suffixes]].&lt;br /&gt;
***Investing into STR and DEX [[PAB|primary attributes]].&lt;br /&gt;
***Using the ability [[ability#Dual-Wielding|DW Crit]] (Dual Wielding or Niten Ichiryu [[fighting style]]s only).&lt;br /&gt;
***Using the ability [[ability#Light_Armor|Light Crit]] (light armor only).&lt;br /&gt;
***[[File:Point.png]] Having [[Burden]] above 70 reduces any critical physical attack bonuses, completely removing them at 120 burden.&lt;br /&gt;
**&#039;&#039;&#039;Magical&#039;&#039;&#039;:&lt;br /&gt;
***Using [[equipment]] which has innate bonuses to magic crit chance or specific [[suffixes]].&lt;br /&gt;
***Investing into INT and WIS [[PAB|primary attributes]].&lt;br /&gt;
***Using the ability [[ability#Cloth_Armor|Cloth Spellcrit]] (cloth armor only).&lt;br /&gt;
***[[File:Point.png]] Having [[Interference]] above 0 reduces any critical magical attack bonuses, completely removing them at 50 Interference.&lt;br /&gt;
&lt;br /&gt;
*Monsters have a base 20% crit damage bonus and crit rate, increased by their STR and DEX (for physical attacks) and WIS and INT (for magical attacks).&lt;br /&gt;
&lt;br /&gt;
==Day of the Week==&lt;br /&gt;
During each day of the week damage done by a [[damage type]] is temporarily increased (both for the player and for monsters). Mitigation for the element is reduced by 10 points except for Friday&#039;s which is 5.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Day&lt;br /&gt;
!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Sunday || Holy&lt;br /&gt;
|-&lt;br /&gt;
|Monday || Dark&lt;br /&gt;
|-&lt;br /&gt;
|Tuesday || Fire&lt;br /&gt;
|-&lt;br /&gt;
|Wednesday || Cold&lt;br /&gt;
|-&lt;br /&gt;
|Thursday || Wind&lt;br /&gt;
|-&lt;br /&gt;
|Friday || &#039;&#039;All (see note)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Saturday || Elec&lt;br /&gt;
|}&lt;br /&gt;
Note: Friday&#039;s &#039;all&#039; damage bonus includes Void damage, as well as Slashing, Crushing, Piercing, and all elements listed on the table.&lt;br /&gt;
&lt;br /&gt;
==End of Round==&lt;br /&gt;
Rounds end in these cases:&lt;br /&gt;
*Player win (victorious) - after which the player may enter the next round in the battle series, until the final round where they will be ejected from the battle upon victory.&lt;br /&gt;
*Player defeat (dies) - after which the player will be ejected from the battle series with armor durability loss.&lt;br /&gt;
*Player flees - after which the player will be ejected from battle series, and if successful will have no penalties. Players may still be killed, unless they have the Yakety Sax [[Hath Perks|Hath Perk]]&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
[[File:battle-victor.png|200px|thumb|right|Player won current round.]]&lt;br /&gt;
Players are victorious when every spawned monster has been defeated (their health is reduced to 0).&lt;br /&gt;
&lt;br /&gt;
The player will be given a message to indicate their victory with the text:&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &amp;quot;You are victories!&amp;lt;br&amp;gt;You Gain [Amount] EXP&amp;lt;br&amp;gt;Continue [Battle mode]&amp;quot; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Clicking on Continue [Battle mode] or pressing {{Keypress|Spacebar}} will move the player onto the next round.&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards for winning a round are:&lt;br /&gt;
*Specific amount of [[Experience Points]].&lt;br /&gt;
*Some [[credits]], [[items]] or [[equipment]] may be obtained as a drop from monsters.&lt;br /&gt;
Rewards for winning a battle series are:&lt;br /&gt;
*Specific amount of [[Potency]] Experience (PXP), as well new Potency for equipment (If Battle Mode was Item World).&lt;br /&gt;
*Specific amount of [[Credits]] (If Battle Mode was Arena, Ring of Blood or Grindfest).&lt;br /&gt;
*Some [[Equipment]] as a Clear Bonus (If Battle Mode was Arena, Ring of Blood, or The Tower).&lt;br /&gt;
*Chance to get [[Token]] of Blood or [[Token]] of Chaos (If Battle Mode was Arena or Ring of Blood).&lt;br /&gt;
*Chance to get 5 [[Soul Fragment| Soul Fragments]] (If Battle Mode was Random Encounter, and guaranteed at the end of each floor of The Tower).&lt;br /&gt;
*Any [[Items#Battle_Powerups|powerups]] held will be lost.&lt;br /&gt;
&lt;br /&gt;
Note: [[Stamina]] is slightly consumed at the end of every successfully cleared round; the amount consumed depends on player&#039;s existing amount of stamina (player with [[stamina#Effect|great]] stamina will lose stamina at double the normal rate).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;losing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Dying&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;dying&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Losing===&lt;br /&gt;
[[File:battle-end.png|200px|thumb|right|Player lose current round.]]&lt;br /&gt;
The player will lose the current round when his HP is reduced to 0 and [[Spells#Supportive|Spark of Life]] does not proc.&lt;br /&gt;
&lt;br /&gt;
The player will be given a message to indicate their losing with next text:&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &amp;quot;You have been defeated!&amp;lt;br&amp;gt;&lt;br /&gt;
The [Battle mode] has ended&amp;quot; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Penalties for losing current rounds are:&lt;br /&gt;
*Any progress made in a round will be lost. No [[credits]], [[EXP]], or drops are given for the incomplete round.&lt;br /&gt;
**The player will keep any [[proficiency]] points gained during the round.&lt;br /&gt;
*The player will lose a set percentage of [[condition]] on all [[equipment]] currently worn (depends on player&#039;s level). The loss of durability can be reduced to half with the Repair Bear Mk.4 [[Hath Perk]].&lt;br /&gt;
*Attached [[Pouches]] have a chance of being instantly destroyed, depending on the type, leaving the associated [[Charms]] exposed.&lt;br /&gt;
*Any [[Items#Battle_Powerups|powerups]] held will be lost.&lt;br /&gt;
*[[Monster_Lab|User-created monsters]] (besides the player&#039;s own) will gain a &amp;quot;Battle Won&amp;quot; during the round in which the player was killed and a &amp;quot;Killing Blow&amp;quot; if they were the monster that dealt the final hit that defeated the player.&lt;br /&gt;
&lt;br /&gt;
===Fleeing===&lt;br /&gt;
[[File:battle-flee.png|200px|thumb|right|Player run away from current round.]]&lt;br /&gt;
At any time the player may flee from the current round and leave the battle behind.&amp;lt;br&amp;gt;&lt;br /&gt;
To escape from battle the player should open his [[File:magic_n.png]] and select &amp;quot;Flee&amp;quot; from [[File:sbsel_skills_s.png]] list.&lt;br /&gt;
&lt;br /&gt;
The player will be given a message to indicate that they have successfully fled:&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &amp;quot;You have run away!&amp;lt;br&amp;gt;&lt;br /&gt;
You escape from the [Battle mode]&amp;quot; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Penalties for fleeing current rounds are:&lt;br /&gt;
*Any progress made in a round will be lost. No [[credits]], [[EXP]], or drops are given for the incomplete round.&lt;br /&gt;
**The player will keep any [[proficiency]] points gained during the round.&lt;br /&gt;
*Any [[Items#Battle_Powerups|powerups]] held will be lost.&lt;br /&gt;
*[[Monster_Lab|User-created monsters]] (besides the player&#039;s own) will gain a &amp;quot;Battle Won&amp;quot; during the round in which the player was fled.&lt;br /&gt;
&lt;br /&gt;
Note: Leaving a battle takes one [[tick]] (roughly 1-2 monster turns); in that time monsters &#039;&#039;&#039;can&#039;&#039;&#039; kill the player. The Yakety Sax [[Hath Perk]] allows players to leave the battle immediately.&lt;br /&gt;
&lt;br /&gt;
==Recovering==&lt;br /&gt;
*While out of combat MP, SP and health are fully recovered instantaneously.&lt;br /&gt;
&lt;br /&gt;
==Battle Window==&lt;br /&gt;
[[Image:battle_window.png|200px|thumb|The Battle window.]]&lt;br /&gt;
&lt;br /&gt;
===Player Side===&lt;br /&gt;
*&#039;&#039;&#039;Status Effects&#039;&#039;&#039;: All of the effects (mostly from [[Spells#Supportive|supportive spells]] or [[items]]) currently on the player. Status effects are ordered based on their remaining duration, with the effects closest to expiring placed to the far left after [[HentaiVerse_Settings#Auto-cast_Slots|auto-cast spells]]. Effects due to expire in 1 turn will blink. Hovering the cursor over any icons provides information about the effect.&lt;br /&gt;
*&#039;&#039;&#039;Health Points&#039;&#039;&#039;: If this is reduced to 0 the player [[#Losing|loses]]. Health can be restored in battle via [[Items#Restoratives|restorative items]] or [[Spells#Curative|healing spells]]. Will turn silver if Spark of Life is active and has sufficient Spirit Points to proc. Will flash red at 35%.&lt;br /&gt;
*&#039;&#039;&#039;Mana Points&#039;&#039;&#039;: Used to cast [[spells]].&lt;br /&gt;
*&#039;&#039;&#039;Spirit Points&#039;&#039;&#039;: Used for [[Spirit Stance]] and as a cost to proc certain [[Spells#Supportive|supportive spells]].&lt;br /&gt;
*&#039;&#039;&#039;Overcharge Gauge&#039;&#039;&#039;: Used for [[Spirit Stance]], [[Defend]], [[Focus]] and [[Skills#Fighting_Skills|fighting skills]].&lt;br /&gt;
*&#039;&#039;&#039;[[HentaiVerse_Settings#Quickbar_Slots|Quick-cast Bar]]&#039;&#039;&#039;: Buttons for executing [[spells]] or [[skills]]; can be adjusted in the [[settings]] area.&lt;br /&gt;
&lt;br /&gt;
===Battle Log===&lt;br /&gt;
[[File:log.png|200px|thumb|right|Example of log and drops.]]&lt;br /&gt;
A log of all the events during the battle. Only shows the last 100 lines.&lt;br /&gt;
&lt;br /&gt;
When a battle starts, the system prints information about the battle, which includes the type of battle, the current round (if in a multi-round battle series such as the [[Arena]]), and monsters&#039; spawn information.&lt;br /&gt;
&lt;br /&gt;
Monsters&#039; spawn information contains the following:&lt;br /&gt;
*&#039;&#039;&#039;MID&#039;&#039;&#039;: The monster&#039;s ID number. The monster&#039;s name is also listed in parentheses.&lt;br /&gt;
*&#039;&#039;&#039;LV&#039;&#039;&#039;: The monster&#039;s level.&lt;br /&gt;
*&#039;&#039;&#039;HP&#039;&#039;&#039;: The monster&#039;s starting health.&lt;br /&gt;
&lt;br /&gt;
====Log Colors For Drops====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Color&lt;br /&gt;
!Drops&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Equipment]], and [[The_Forge#Materials|materials]] from [[HentaiVerse_Settings#Auto-Sell_.2F_Auto-Salvage|Auto-Salvaging]] and [[Isekai]] drops&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#A89000&amp;quot;&amp;gt;Gold&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Credits]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#00B000&amp;quot;&amp;gt;Light Green&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Restoratives]], [[Scrolls]], [[Infusions]], [[Special Items]], and [[Shards]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#254117&amp;quot;&amp;gt;Dark Green&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Tokens]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#489EFF&amp;quot;&amp;gt;Cyan&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Food]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Artifacts]] and [[Collectables]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#461B7E&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Trophies]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#BA05B4&amp;quot;&amp;gt;Magenta&amp;lt;/span&amp;gt;&#039;&#039;&#039; || [[Crystals]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While [[Credit]] drops are shown in the log the player&#039;s amount will only update after the battle series has ended.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Monster Side===&lt;br /&gt;
Each monster has its own row with the following:&lt;br /&gt;
*&#039;&#039;&#039;Monster Letter&#039;&#039;&#039; [[Image:mon_a.png]]: Refers to the monster&#039;s position for targeting purposes.&lt;br /&gt;
*&#039;&#039;&#039;Monster Level&#039;&#039;&#039;: Equal to player&#039;s [[level]].&lt;br /&gt;
*&#039;&#039;&#039;Monster Color&#039;&#039;&#039;: Indicates the monster&#039;s class/rarity.&lt;br /&gt;
**&#039;&#039;&#039;No color&#039;&#039;&#039; = Ordinary (Common; all [[Monster Lab|player created monsters]] are of this class)&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#E6CCA3&amp;quot;&amp;gt;&#039;&#039;&#039;Orange&#039;&#039;&#039;&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Boss|Boss]]&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#DBA8A0&amp;quot;&amp;gt;&#039;&#039;&#039;Red&#039;&#039;&#039;&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Legendaries|Schoolgirl]]&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#A989A5&amp;quot;&amp;gt;&#039;&#039;&#039;Purple&#039;&#039;&#039;&amp;lt;/span&amp;gt; = [[HentaiVerse_Bestiary#Gods|God]]&lt;br /&gt;
*&#039;&#039;&#039;[[Monster_Stats#Points|Monster HP]]&#039;&#039;&#039;: If reduced to 0 the monster is dead and can no longer take any action. If all monsters&#039; health are reduced to 0 the player is victorious in the battle round.&lt;br /&gt;
*&#039;&#039;&#039;[[Monster_Stats#Points|Monster MP]]&#039;&#039;&#039;: Monsters can potentially use their magic attacks when they have at least 50% mana.&lt;br /&gt;
*&#039;&#039;&#039;[[Monster_Stats#Points|Monster SP]]&#039;&#039;&#039;: Only monsters with a PL of 400+ or Boss-class or higher monsters have these. Monsters can potentially use their spirit attack when they have 100% spirit.&lt;br /&gt;
*&#039;&#039;&#039;Status Effects&#039;&#039;&#039;: The status effects (usually from [[Spells#Deprecating_Magic|deprecating spells]]) with which the monster is afflicted. Status effects are ordered based on their remaining duration, with the effects closest to expiring placed to the far left. Effects that are due to expire in 1 turn will blink. Hovering the cursor over an icon provides information on the effect. Up to 6 effects can be shown although more can be active.&lt;br /&gt;
**See [[Enemy Procs|here]] for a list of known &#039;&#039;beneficial&#039;&#039; status effects.&lt;br /&gt;
&lt;br /&gt;
===Spawning Pattern===&lt;br /&gt;
*[[Monster Lab|Custom Monsters]] are picked according to [[Monster_Lab#Monster_PL_vs._Player_Level|their Power Level vs. the player&#039;s level]].&lt;br /&gt;
*Any given [[Monster Lab|custom monster]] won&#039;t appear more than once every ten rounds (roughly).&lt;br /&gt;
*Monsters of the same class (species) will tend to appear together. It is not possible to face more than 4 different classes of monsters in a single round.&lt;br /&gt;
*Only 1 [[Monster Lab|custom monster]] per owner may spawn per round.&lt;br /&gt;
&lt;br /&gt;
==Battle Modes==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!width=54px|# of rounds&lt;br /&gt;
!Drop Conditions&lt;br /&gt;
![[Difficulty|Monster damage multiplier]]&lt;br /&gt;
!width=84px|[[EXP]] Mod&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Random Encounter]] || 1 || &lt;br /&gt;
*Overall chance bonus&lt;br /&gt;
*[[Soul Fragment]] chance&lt;br /&gt;
*3x [[credits]]&lt;br /&gt;
|| Normal || 5x || Can be triggered once per 30 minutes, up to 24 times per day&lt;br /&gt;
|-&lt;br /&gt;
|[[Arena]] || 5 - 100 || Guaranteed [[equipment]] drop (Tier 1-8 [[trophy]]) || Higher [[challenge]]s have more high-class monsters || 1x - 3x ||&lt;br /&gt;
*Higher [[challenge]]s require clearing the previous ones&lt;br /&gt;
*[[Level]] requirements&lt;br /&gt;
|-&lt;br /&gt;
|[[Ring of Blood]] || 1 || Guaranteed [[equipment]] drop || Only face [[HentaiVerse_Bestiary#Boss|boss-class]] or higher monsters ||rowspan=&amp;quot;2&amp;quot;| 1x ||&lt;br /&gt;
*Costs [[Items#Tokens|Tokens of Blood]] to enter&lt;br /&gt;
*[[Level]] requirements&lt;br /&gt;
|-&lt;br /&gt;
|[[Grindfest]] || 1,000 || ¼ [[credits]]. Additional chance to get [[crystal]] drops || 50%? to start, increases by .4%? each round || [[Crystal]] drop multiplier&lt;br /&gt;
|-&lt;br /&gt;
|[[Item World]] || 5 - 30 || ¼ [[credits]] || 100% to start, increases by 1% each round || 1x - 1.2x || For increasing [[equipment]] [[potency]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Tower]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Guaranteed [[equipment]] drop (Tier 1-7 [[trophy]])&lt;br /&gt;
*10 [[Soul Fragment|Soul Fragments]]&lt;br /&gt;
|100% to start, increases by 2% each round&lt;br /&gt;
|1x&lt;br /&gt;
|For increasing rank in [[Isekai|Isekai Mode]]. Not available in persistent.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Crystals will not drop in Grindfest while in Isekai Mode.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Settings]] - Options for difficulty, the quick-cast bar, and auto-cast spells.&lt;br /&gt;
*[[HentaiVerse Hotkeys]]&lt;br /&gt;
&lt;br /&gt;
{{HVGameNavEnd}}&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Item_World&amp;diff=64685</id>
		<title>Item World</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Item_World&amp;diff=64685"/>
		<updated>2026-06-22T06:27:52Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: /* Upgrade Costs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://hentaiverse.org/?s=Battle&amp;amp;ss=iw Item World] (also known as IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;**This mechanic underwent significant changes in update 0.91, and a new page is currently in development.**&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
*Available on soulbound items only.&lt;br /&gt;
*Rounds: 5 - 30 (see below).&lt;br /&gt;
*Entry Fee: 1 - 3 world seeds (see below).&lt;br /&gt;
*Monsters: Random amount per round but tends to rise as the round counter increases.&lt;br /&gt;
*&#039;&#039;Monster damage increases by 1% per round. (Source?)&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Credits]] Bonus (Penalty): 1/4x. (Source?)&#039;&#039;&lt;br /&gt;
*[[Stamina]]: Consumed entirely upfront rather than per round.&lt;br /&gt;
&lt;br /&gt;
==Renaming==&lt;br /&gt;
Restrictions and rules are:&lt;br /&gt;
*50 characters maximum allowed.&lt;br /&gt;
*The original name of the equipment will always be preserved, and will be displayed on the equipment popup below the custom name.&lt;br /&gt;
*Player can remove a custom name by renaming to blank or the same as the original name. &lt;br /&gt;
*Attaching equipment to a MoogleMail will automatically remove the custom name.&lt;br /&gt;
&lt;br /&gt;
==Rounds | Monster Lvl | Difficulty | Entry Cost==&lt;br /&gt;
An Item World has rounds based on the equipment&#039;s [[Detailed_Equip_Characteristics#Quality|quality]] and current IW level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Fair/Average/Superior/Exquisite&lt;br /&gt;
|-&lt;br /&gt;
! Item World Level !! Rounds !! Monster Lvl !! Difficulty !! Entry Fee&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 5 || 100 || Hard || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 6 || 110 || Hard || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 7 || 120 || Hard || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 8 || 130 || Hard || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 9 || 140 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 10 || 150 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 10 || 160 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 10 || 170 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 10 || 180 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 10 || 190 || Nightmare || 1 World Seed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Magnificent&lt;br /&gt;
|-&lt;br /&gt;
! Item World Level !! Rounds !! Monster Lvl !! Difficulty !! Entry Fee&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 5 || 175 || Nightmare || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 6 || 190 || Nightmare || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 7 || 205 || Nightmare || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 8 || 220 || Nightmare || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 9 || 235 || Hell || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 10 || 250 || Hell || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 10 || 265 || Hell || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 10 || 280 || Hell || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 10 || 295 || Hell || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 10 || 310 || Nintendo || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 10 || 325 || Nintendo || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 10 || 340 || Nintendo || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 10 || 355 || IWBTH || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 10 || 370 || IWBTH || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 10 || 385 || IWBTH || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 20 || 400 || PFUDOR || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 20 || 415 || PFUDOR +15% || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 20 || 430 || PFUDOR +30 || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 20 || 445 || PFUDOR +45 || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 20 || 460 || PFUDOR +60 || 2 World Seeds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Legendary&lt;br /&gt;
|-&lt;br /&gt;
! Item World Level !! Rounds !! Monster Lvl !! Difficulty !! Entry Fee&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 5 || 200 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 6 || 220 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 7 || 240 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 8 || 260 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 9 || 280 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 10 || 300 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 11 || 320 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 12 || 340 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 13 || 360 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 14 || 380 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 15 || 400 || PFUDOR || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 16 || 415 || PFUDOR +15% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 17 || 430 || PFUDOR +30% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 18 || 445 || PFUDOR +45% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 19 || 460 || PFUDOR +60% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 20 || 475 || PFUDOR +75% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 20 || 490 || PFUDOR +90% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 20 || 505 || PFUDOR +105% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 20 || 520 || PFUDOR +120% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 20 || 535 || PFUDOR +135% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 25 || 550 || PFUDOR +150% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 25 || 575 || PFUDOR +175% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 25 || 600 || PFUDOR +200% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 25 || 650 || PFUDOR +250% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 25 || 700 || PFUDOR +300% || 3 World Seeds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Peerless&lt;br /&gt;
|-&lt;br /&gt;
! Item World Level !! Rounds !! Monster Lvl !! Difficulty !! Entry Fee&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 5 || 200 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 6 || 220 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 7 || 240 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 8 || 260 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 9 || 280 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 10 || 300 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 11 || 320 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 12 || 340 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 13 || 360 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 14 || 380 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 15 || 400 || PFUDOR || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 16 || 415 || PFUDOR +15% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 17 || 430 || PFUDOR +30% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 18 || 445 || PFUDOR +45% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 19 || 460 || PFUDOR +60% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 20 || 475 || PFUDOR +75% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 20 || 490 || PFUDOR +90% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 20 || 505 || PFUDOR +105% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 20 || 520 || PFUDOR +120% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 20 || 535 || PFUDOR +135% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 25 || 550 || PFUDOR +150% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 25 || 575 || PFUDOR +175% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 25 || 600 || PFUDOR +200% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 25 || 650 || PFUDOR +250% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 25 || 700 || PFUDOR +300% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| 30 || 750 || PFUDOR +350% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| 20 || 800 || PFUDOR +400% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| 30 || 850 || PFUDOR +450% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| 30 || 900 || PFUDOR +500% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| 30 || 950 || PFUDOR +550% || 3 World Seeds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Battles]] - Information about how battles operate.&lt;br /&gt;
*[[Riddlemaster]] - May happens before any rounds.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Item_World&amp;diff=64684</id>
		<title>Item World</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Item_World&amp;diff=64684"/>
		<updated>2026-06-22T06:26:31Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: /* Rounds | Monster Lvl | Difficulty | Entry Cost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://hentaiverse.org/?s=Battle&amp;amp;ss=iw Item World] (also known as IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;**This mechanic underwent significant changes in update 0.91, and a new page is currently in development.**&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
*Available on soulbound items only.&lt;br /&gt;
*Rounds: 5 - 30 (see below).&lt;br /&gt;
*Entry Fee: 1 - 3 world seeds (see below).&lt;br /&gt;
*Monsters: Random amount per round but tends to rise as the round counter increases.&lt;br /&gt;
*&#039;&#039;Monster damage increases by 1% per round. (Source?)&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Credits]] Bonus (Penalty): 1/4x. (Source?)&#039;&#039;&lt;br /&gt;
*[[Stamina]]: Consumed entirely upfront rather than per round.&lt;br /&gt;
&lt;br /&gt;
==Renaming==&lt;br /&gt;
Restrictions and rules are:&lt;br /&gt;
*50 characters maximum allowed.&lt;br /&gt;
*The original name of the equipment will always be preserved, and will be displayed on the equipment popup below the custom name.&lt;br /&gt;
*Player can remove a custom name by renaming to blank or the same as the original name. &lt;br /&gt;
*Attaching equipment to a MoogleMail will automatically remove the custom name.&lt;br /&gt;
&lt;br /&gt;
==Rounds | Monster Lvl | Difficulty | Entry Cost==&lt;br /&gt;
An Item World has rounds based on the equipment&#039;s [[Detailed_Equip_Characteristics#Quality|quality]] and current IW level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Upgrade Costs=====&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Fair/Average/Superior/Exquisite&lt;br /&gt;
|-&lt;br /&gt;
! Item World Level !! Rounds !! Monster Lvl !! Difficulty !! Entry Fee&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 5 || 100 || Hard || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 6 || 110 || Hard || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 7 || 120 || Hard || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 8 || 130 || Hard || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 9 || 140 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 10 || 150 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 10 || 160 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 10 || 170 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 10 || 180 || Nightmare || 1 World Seed&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 10 || 190 || Nightmare || 1 World Seed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Magnificent&lt;br /&gt;
|-&lt;br /&gt;
! Item World Level !! Rounds !! Monster Lvl !! Difficulty !! Entry Fee&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 5 || 175 || Nightmare || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 6 || 190 || Nightmare || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 7 || 205 || Nightmare || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 8 || 220 || Nightmare || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 9 || 235 || Hell || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 10 || 250 || Hell || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 10 || 265 || Hell || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 10 || 280 || Hell || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 10 || 295 || Hell || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 10 || 310 || Nintendo || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 10 || 325 || Nintendo || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 10 || 340 || Nintendo || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 10 || 355 || IWBTH || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 10 || 370 || IWBTH || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 10 || 385 || IWBTH || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 20 || 400 || PFUDOR || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 20 || 415 || PFUDOR +15% || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 20 || 430 || PFUDOR +30 || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 20 || 445 || PFUDOR +45 || 2 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 20 || 460 || PFUDOR +60 || 2 World Seeds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Legendary&lt;br /&gt;
|-&lt;br /&gt;
! Item World Level !! Rounds !! Monster Lvl !! Difficulty !! Entry Fee&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 5 || 200 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 6 || 220 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 7 || 240 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 8 || 260 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 9 || 280 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 10 || 300 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 11 || 320 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 12 || 340 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 13 || 360 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 14 || 380 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 15 || 400 || PFUDOR || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 16 || 415 || PFUDOR +15% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 17 || 430 || PFUDOR +30% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 18 || 445 || PFUDOR +45% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 19 || 460 || PFUDOR +60% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 20 || 475 || PFUDOR +75% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 20 || 490 || PFUDOR +90% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 20 || 505 || PFUDOR +105% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 20 || 520 || PFUDOR +120% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 20 || 535 || PFUDOR +135% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 25 || 550 || PFUDOR +150% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 25 || 575 || PFUDOR +175% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 25 || 600 || PFUDOR +200% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 25 || 650 || PFUDOR +250% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 25 || 700 || PFUDOR +300% || 3 World Seeds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:190px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Peerless&lt;br /&gt;
|-&lt;br /&gt;
! Item World Level !! Rounds !! Monster Lvl !! Difficulty !! Entry Fee&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 5 || 200 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 6 || 220 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 7 || 240 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 8 || 260 || Hell || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 9 || 280 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 10 || 300 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 11 || 320 || Nintendo || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 12 || 340 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 13 || 360 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 14 || 380 || IWBTH || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 15 || 400 || PFUDOR || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 16 || 415 || PFUDOR +15% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 17 || 430 || PFUDOR +30% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 18 || 445 || PFUDOR +45% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 19 || 460 || PFUDOR +60% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 20 || 475 || PFUDOR +75% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 20 || 490 || PFUDOR +90% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 20 || 505 || PFUDOR +105% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 20 || 520 || PFUDOR +120% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 20 || 535 || PFUDOR +135% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 25 || 550 || PFUDOR +150% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 25 || 575 || PFUDOR +175% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 25 || 600 || PFUDOR +200% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 25 || 650 || PFUDOR +250% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 25 || 700 || PFUDOR +300% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| 30 || 750 || PFUDOR +350% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| 20 || 800 || PFUDOR +400% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| 30 || 850 || PFUDOR +450% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| 30 || 900 || PFUDOR +500% || 3 World Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| 30 || 950 || PFUDOR +550% || 3 World Seeds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Battles]] - Information about how battles operate.&lt;br /&gt;
*[[Riddlemaster]] - May happens before any rounds.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Bazaar/The_Armory/Sell/New&amp;diff=64683</id>
		<title>Bazaar/The Armory/Sell/New</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Bazaar/The_Armory/Sell/New&amp;diff=64683"/>
		<updated>2026-06-22T05:45:46Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{HVGameNavStart&lt;br /&gt;
|leftsection=sell&lt;br /&gt;
|topsection=new&lt;br /&gt;
}}&lt;br /&gt;
In this section, [[equipment]] can be sold to a moogle merchant. The default tab is New which lists everything the Player has recently aquired with the exception of any gear that is currently stored or locked. The other tabs let you also filter to gear of a specific type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All equipment have a listed price for which a moogle will pay to purchase it. This section also displays the player&#039;s current credit balance. Hovering over a piece of gear will show the amount that will be added to the sale total, and selecting an item will add it&#039;s value to the dispayed offer amount. Players can select all equipment currently displayed by clicking the top most check box on the current filter tab. Note: this will leave Protected equipment unselected. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
🛡️ Protected equipment will be shown greyed out, and attempting to select will prompt a &amp;quot;Confirm Action&amp;quot; message. The message will display the full name of the protected equipment along with the date it was obtained by the player. Players can either click &amp;quot;Confirm Select&amp;quot; or cancel the action by clicking the &amp;quot;✖&amp;quot; in the upper right corner of the pop up message. Clicking confirm will complete the selection action, remove the greyed out appearance, and prevent additional &amp;quot;Confirm Action&amp;quot; prompts for that equipment. Protected equipment selected in this manner can be deselected, but will not return to a greyed out state or require a confirmation to reselect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Clicking &amp;quot;Sell Equipment&amp;quot; will prompt a &amp;quot;Confirm Action&amp;quot; to 💰&#039;&#039;&#039;SELL&#039;&#039;&#039;💰 all selected items. Players may cancel the action by clicking the &amp;quot;✖&amp;quot; in the upper right corner of the pop up message. To complete the transaction, Players must check both safety boxes and click &amp;quot;Confirm Sell&amp;quot;. A final message will display the number of equipment pieces sold, the total credit received, and a list naming each individual piece.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Items sold to a moogle merchant will be relisted publically for sale available to all other players at a marked up price. This is how they make a profit to feed their moogle families. Player&#039;s do not receive additional payment if the item is resold on the open market.&lt;br /&gt;
{{HVGameNavEnd}}&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Bazaar/The_Armory/Sell/New&amp;diff=64682</id>
		<title>Bazaar/The Armory/Sell/New</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Bazaar/The_Armory/Sell/New&amp;diff=64682"/>
		<updated>2026-06-22T05:34:52Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{HVGameNavStart&lt;br /&gt;
|leftsection=sell&lt;br /&gt;
|topsection=new&lt;br /&gt;
}}&lt;br /&gt;
In this section, [[equipment]] can be sold to a moogle merchant. The default tab is New which lists everything the Player has recently aquired with the exception of any gear that is currently stored or locked. The other tabs let you also filter to gear of a specific type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All equipment have a listed price for which a moogle will pay to purchase it. This section also displays the player&#039;s current credit balance. Hovering over a piece of gear will show the amount that will be added to the sale total, and selecting an item will add it&#039;s value to the dispayed offer amount. Players can select all equipment currently displayed by clicking the top most check box on the current filter tab. Note: this will leave Protected equipment unselected. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
🛡️ Protected equipment will be shown greyed out, and attempting to select will prompt a &amp;quot;Confirm Action&amp;quot; message. The message will display the full name of the protected equipment along with the date it was obtained by the player. Players can either click &amp;quot;Confirm Select&amp;quot; or cancel the action by clicking the &amp;quot;X&amp;quot; in the upper right corner of the pop up message. Clicking confirm will complete the selection action, remove the greyed out appearance, and prevent additional &amp;quot;Confirm Action&amp;quot; prompts for that equipment. Protected equipment selected in this manner can be deselected, but will not return to a greyed out state or require a confirmation to reselect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Clicking &amp;quot;Sell Equipment&amp;quot; will prompt a &amp;quot;Confirm Action&amp;quot; prior to selling all selected items. Players may cancel the action by clicking the &amp;quot;X&amp;quot; in the upper right corner of the pop up message. To complete the transaction, Players must check both safety boxes and click &amp;quot;Confirm Sell&amp;quot;. A final message will display the number of equipment pieces sold, the total credit received, and a list naming each individual piece.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Items sold to a moogle merchant will be relisted publically for sale available to all other players at a marked up price. This is how they make a profit to feed their moogle families. Player&#039;s do not receive additional payment if the item is resold on the open market.&lt;br /&gt;
{{HVGameNavEnd}}&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Bazaar/The_Armory/Sell/New&amp;diff=64681</id>
		<title>Bazaar/The Armory/Sell/New</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Bazaar/The_Armory/Sell/New&amp;diff=64681"/>
		<updated>2026-06-22T05:33:31Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{HVGameNavStart&lt;br /&gt;
|leftsection=sell&lt;br /&gt;
|topsection=new&lt;br /&gt;
}}&lt;br /&gt;
In this section, [[equipment]] can be sold to a moogle merchant. The default tab is New which lists everything the Player has recently aquired with the exception of any gear that is currently stored or locked. The other tabs let you also filter to gear of a specific type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All equipment have a listed price for which a moogle will pay to purchase it. This section also displays the player&#039;s current credit balance. Hovering over a piece of gear will show the amount that will be added to the sale total, and selecting an item will add it&#039;s value to the dispayed offer amount. Players can select all equipment currently displayed by clicking the top most check box on the current filter tab. Note: this will leave Protected equipment unselected. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Protected gear will be shown greyed out, and attempting to select will prompt a &amp;quot;Confirm Action&amp;quot; message. The message will display the full name of the protected equipment along with the date it was obtained by the player. Players can either click &amp;quot;Confirm Select&amp;quot; or cancel the action by clicking the &amp;quot;X&amp;quot; in the upper right corner of the pop up message. Clicking confirm will complete the selection action, remove the greyed out appearance, and prevent additional &amp;quot;Confirm Action&amp;quot; prompts for that equipment. Protected equipment selected in this manner can be deselected, but will not return to a greyed out state or require a confirmation to reselect.&lt;br /&gt;
&lt;br /&gt;
Clicking &amp;quot;Sell Equipment&amp;quot; will prompt a &amp;quot;Confirm Action&amp;quot; prior to selling all selected items. Players may cancel the action by clicking the &amp;quot;X&amp;quot; in the upper right corner of the pop up message. To complete the transaction, Players must check both safety boxes and click &amp;quot;Confirm Sell&amp;quot;. A final message will display the number of equipment pieces sold, the total credit received, and a list naming each individual piece.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Items sold to a moogle merchant will be relisted publically for sale available to all other players at a marked up price. This is how they make a profit to feed their moogle families. Player&#039;s do not receive additional payment if the item is resold on the open market.&lt;br /&gt;
{{HVGameNavEnd}}&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Bazaar/The_Armory/Modify/Heavy&amp;diff=64680</id>
		<title>Bazaar/The Armory/Modify/Heavy</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Bazaar/The_Armory/Modify/Heavy&amp;diff=64680"/>
		<updated>2026-06-22T04:31:04Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{HVGameNavStart&lt;br /&gt;
|leftsection=modify&lt;br /&gt;
|topsection=heavy&lt;br /&gt;
}}&lt;br /&gt;
This option displays all your Heavy armor [[equipment]] available for modification (stored gear will not appear).&lt;br /&gt;
{{HVGameNavEnd}}&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Bazaar/The_Armory/Modify/Light&amp;diff=64679</id>
		<title>Bazaar/The Armory/Modify/Light</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Bazaar/The_Armory/Modify/Light&amp;diff=64679"/>
		<updated>2026-06-22T04:30:49Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{HVGameNavStart&lt;br /&gt;
|leftsection=modify&lt;br /&gt;
|topsection=light&lt;br /&gt;
}}&lt;br /&gt;
This option displays all your Light armor [[equipment]] available for modification (stored gear will not appear).&lt;br /&gt;
{{HVGameNavEnd}}&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Bazaar/The_Armory/Modify/Cloth&amp;diff=64678</id>
		<title>Bazaar/The Armory/Modify/Cloth</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Bazaar/The_Armory/Modify/Cloth&amp;diff=64678"/>
		<updated>2026-06-22T04:30:36Z</updated>

		<summary type="html">&lt;p&gt;CornerCactus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{HVGameNavStart&lt;br /&gt;
|leftsection=modify&lt;br /&gt;
|topsection=cloth&lt;br /&gt;
}}&lt;br /&gt;
This option displays all your Cloth armor [[equipment]] available for modification (stored gear will not appear).&lt;br /&gt;
{{HVGameNavEnd}}&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>CornerCactus</name></author>
	</entry>
</feed>