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		<id>https://ehwiki.org/index.php?title=Abilities&amp;diff=4391</id>
		<title>Abilities</title>
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		<updated>2011-05-16T00:26:29Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: patch 0.5.3 changed Elem Ratings to Elem Resistances.  Updated the corresponding abilities.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every 10 levels, starting with level 1, brings a new tier of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via [[Training]] or obtained through the offering of artifacts at the [[Shrine]].&lt;br /&gt;
&lt;br /&gt;
== Basic Abilities ==&lt;br /&gt;
&lt;br /&gt;
Every rank has the following:&lt;br /&gt;
* http://g.ehgt.org/hv045/img/a/exp.png &#039;&#039;&#039;Experience Bonus&#039;&#039;&#039; (x3) - provides 3% experience boost per point&lt;br /&gt;
* http://g.ehgt.org/hv045/img/a/hp.png &#039;&#039;&#039;Health Tank&#039;&#039;&#039; (x3) - boosts total HP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv045/img/a/mp.png &#039;&#039;&#039;Magic Tank&#039;&#039;&#039; (x3) - boosts total MP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv045/img/a/sp.png &#039;&#039;&#039;Spirit Tank&#039;&#039;&#039; (x3) - boosts total SP by 3%&lt;br /&gt;
** http://g.ehgt.org/hv045/img/a/oc.png &#039;&#039;&#039;Overcharge Boost&#039;&#039;&#039; (x5) - boosts Overcharge limit by 2%&lt;br /&gt;
&lt;br /&gt;
== The Tiers ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 1.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039; - A ball of fire is hurled at the target, causing Fire damage. (Fire I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039; (x5) - Unleashes an inferno of flames on all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0131.png &#039;&#039;&#039;Flame Tongues&#039;&#039;&#039; (x5) - Increases your Fire Resistance by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0133.png &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039; (x5) - Inflicts Spreading Poison on one target, causing heavy damage over time. Additional points increase the duration and damage of the spell. (Deprecating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/as.png &#039;&#039;&#039;Aura Slot I&#039;&#039;&#039; - Unlocks an Aura Slot, allowing you to spend an Aura Point to activate an Aura. (Permanent - Cannot be Reset)&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 10.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039; - Launches a pillar of ice against the target, causing Cold damage. (Cold I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039; (x5) - A snow storm surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0231.png &#039;&#039;&#039;Cold Snap&#039;&#039;&#039; (x5) - Increases your Cold Resistance by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039; (x5) - The target is slowed, making it attack less frequently. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots I&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039; - Restores a moderate amount of Health on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 20.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039; - A bolt of lightning strikes the target, causing Electrical damage. (Elec I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039; (x5) - A thunder storm surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Elec I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0331.png &#039;&#039;&#039;Static Charge&#039;&#039;&#039; (x5) - Increases your Electrical Resistance by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039; (x5) - The target is weakened, making it deal 50% less damage with physical attacks. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/as.png &#039;&#039;&#039;Aura Slot II&#039;&#039;&#039; - Unlocks another Aura Slot, allowing you to spend an Aura Point to activate another Aura. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/ss.png &#039;&#039;&#039;Scroll Slot I&#039;&#039;&#039; - Increases your number of Battle Scroll Slots by one, allowing you to bring more items to battles.&lt;br /&gt;
&lt;br /&gt;
=== Tier 4 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 30.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039; - A blast of wind hits the target, causing Wind damage. (Wind I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039; (x5) - A cyclone surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Wind I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0431.png &#039;&#039;&#039;Storm Field&#039;&#039;&#039; (x5) - Increases your Wind Resistance by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039; (x5) - The target is lulled to sleep, preventing it from taking any actions. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots II&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039; - Places a shield effect on the target, protecting it from physical attacks. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 5 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 40.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039; - Holy damage. (Holy I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039; (x5) - Holy damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Holy I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0531.png &#039;&#039;&#039;Redemption&#039;&#039;&#039; (x5) - Increases your Holy Resistance by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039; (x5) - The target is hastened, allowing it to attack more frequently. Additional points increase the duration of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/as.png &#039;&#039;&#039;Aura Slot III&#039;&#039;&#039; - Unlocks another Aura Slot, allowing you to spend an Aura Point to activate another Aura. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/in.png &#039;&#039;&#039;Infusion Slot I&#039;&#039;&#039; - Increases your number of Battle Infusion Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
&lt;br /&gt;
=== Tier 6 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 50.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039; - A powerful fiery blast envelops the target, causing heavy Fire damage. (Fire II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039; (x5) - A meteor strikes the battlefield, enveloping all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0631.png &#039;&#039;&#039;Hellfire&#039;&#039;&#039; (x5) - Increases your Fire Resistance by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039; (x5) - A veil of shadows surrounds the target, making it harder to hit with physical attacks. Additional points increase the duration of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots III&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039; - Places a barrier effect on the target, protecting it from magical attacks. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 7 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 60.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039; - Cold damage. (Cold II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039; (x5) - Cold damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0731.png &#039;&#039;&#039;Absolute Zero&#039;&#039;&#039; (x5) - Increases your Cold Resistance by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039; (x5) - Confuses the target, making it lunge out wildly and strike friends and foes alike. Additional points increases the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/af.png &#039;&#039;&#039;Focused Aura I&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your Auras to become more powerful. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/ss.png &#039;&#039;&#039;Scroll Slot II&#039;&#039;&#039; - Increases your number of Battle Scroll Slots by one, allowing you to bring more items to battles.&lt;br /&gt;
&lt;br /&gt;
=== Tier 8 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 70.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039; - Elec damage. (Elec II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039; (x5) - Elec damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Elec II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0831.png &#039;&#039;&#039;Super Conductor&#039;&#039;&#039; (x5) - Increases your Elec Resistance by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039; (x5) - The target is bewildered, making it deal 50% less damage with magical attacks. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots IV&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039; - Places a heal over time effect on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 9 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 80.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039; - Wind damage. (Wind II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039; (x5) - Wind damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Wind II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0931.png &#039;&#039;&#039;Pressure System&#039;&#039;&#039; (x5) - Increases your Wind Resistance by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039; (x5) - Blinds the target, reducing it&#039;s chance of landing attacks and hitting with magic spells. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/xitem.png &#039;&#039;&#039;X-Item&#039;&#039;&#039; - Your skills at using items are boosted, decreasing usage time by 25%. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/in.png &#039;&#039;&#039;Infusion Slot II&#039;&#039;&#039; - Increases your number of Battle Infusion Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
&lt;br /&gt;
=== Tier 10 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 90.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039; - Holy damage. (Holy II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039; (x5) - Holy damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Holy II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/1031.png &#039;&#039;&#039;Sanctity&#039;&#039;&#039; (x5) - Increases your Holy Resistance by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039; (x5) - The next magical attack against the target will be absorbed and partially converted to MP. Additional points increase the duration and power of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/xattack.png &#039;&#039;&#039;X-Attack&#039;&#039;&#039; - Your skills at wielding weapons are boosted, decreasing attack time by 25%. (Permanent - Cannot be Reset)&lt;br /&gt;
&lt;br /&gt;
=== Tier 11 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 100.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039; - Soul damage. (Soul I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039; (x5) - Soul damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Soul I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/m1722.png &#039;&#039;&#039;Searing Radiance&#039;&#039;&#039; (x5) - Increases your Soul Resistance by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039; (x5) - Any attack that would normally kill you leaves you alive with a small percentage of HP. The buff is removed when triggered, and 50% of the player&#039;s base SP is consumed in the process. Additional points increase the duration of the spell and the amount of HP the player is left alive with. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/af.png &#039;&#039;&#039;Focused Aura II&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your Auras to become more powerful. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039; - Restores a large amount of Health on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 12 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 110.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039; - Fire damage. (Fire III - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039; (x5) - Fire damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire III - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/m1132.png &#039;&#039;&#039;Mark of Muspell&#039;&#039;&#039; (x5) - Increases your Fire Resistance by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039; (x5) - The target is silenced, preventing it from using special attacks and magic. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/ss.png &#039;&#039;&#039;Scroll Slot III&#039;&#039;&#039; - Increases your number of Battle Scroll Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039; - A shield of flames surrounds the target. Fire mitigation is increased, and physical attackers take minor fire damage. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 13 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 130.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039; - Cold damage. (Cold III - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039; (x5) - Cold damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold III - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/m1232.png &#039;&#039;&#039;Crest of Niflheim&#039;&#039;&#039; (x5) - Increases your Cold Resistance by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m4020.png &#039;&#039;&#039;Arcane Meditation&#039;&#039;&#039; (x5) - The target attains a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance. Additional points increase the duration and power of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/in.png &#039;&#039;&#039;Infusion Slot III&#039;&#039;&#039; - Increases your number of Battle Infusion Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m4051.png &#039;&#039;&#039;Frost Spikes&#039;&#039;&#039; - A shield of frost surrounds the target. Cold mitigation is increased, and physical attackers take minor cold damage. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 14 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 150.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/1230.png &#039;&#039;&#039;Corruption&#039;&#039;&#039; - Dark damage. (Dark I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1232.png &#039;&#039;&#039;Pestilence&#039;&#039;&#039; (x5) - Dark damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Dark I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv044/img/a/1231.png &#039;&#039;&#039;Suppressive Darkness&#039;&#039;&#039; (x5) - Increases your Dark Resistance by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/1233.png &#039;&#039;&#039;Nerf&#039;&#039;&#039; (x5) - The target is nerfed, decreasing its attack rating, magic rating, evade chance, resist chance, shield rating and barrier rating. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/is.png &#039;&#039;&#039;Item Slots V&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/1030.png &#039;&#039;&#039;Regen II&#039;&#039;&#039; - Places a long-lasting heal over time effect on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 15 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 170.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/m1330.png &#039;&#039;&#039;Shockblast&#039;&#039;&#039; - Elec damage. (Elec III - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1331.png &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039; (x5) - Elec damage.  Additional points decrease the cast time and mana cost, and increases spell damage. (Elec III - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv044/img/a/m1332.png &#039;&#039;&#039;Rune of Asgard&#039;&#039;&#039; (x5) - Increases your Elec Resistance by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/m4021.png &#039;&#039;&#039;Heartseeker&#039;&#039;&#039; (x5) - The target attains intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.  Additional points increase the duration and power of the spell. (Supportive - Self-Targeted) &lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/ss.png &#039;&#039;&#039;Scroll Slot IV&#039;&#039;&#039; - Increases the number of Battle Scroll Slots by one, allowing you to bring more items to battle. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/m4060.png &#039;&#039;&#039;Lightning Spikes&#039;&#039;&#039; - A shield of lightning surrounds the target.  Elec mitigation is increased, and physical attackers take minor elec damage. (Supportive - Self-Targeted) &lt;br /&gt;
&lt;br /&gt;
=== Tier 16 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 190.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/m1430.png &#039;&#039;&#039;Downburst&#039;&#039;&#039; - Wind damage. (Wind III - Single Target)&lt;br /&gt;
**  http://g.ehgt.org/hv044/img/a/m1431.png &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039; (x5) - Wind damage.  Additional points decrease the cast time and mana cost, and increases spell damage. (Wind III - Area of Effect)&lt;br /&gt;
***   http://g.ehgt.org/hv044/img/a/m1432.png &#039;&#039;&#039;Call of Kvothe&#039;&#039;&#039; (x5) - Increases your Wind Resistance by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/m4040.png &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039; (x5) - Incoming soul attacks will damage your spirit gauge instead of health.  Additional points increase the duration and power of the spell. (Supportive - Self-Targeted) &lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/af.png &#039;&#039;&#039;Focused Aura III&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your auras to become more powerful. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/m4061.png &#039;&#039;&#039;Storm Spikes&#039;&#039;&#039; - A shield of storms surrounds the target.  Wind mitigation is increased, and physical attackers take minor wind damage. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 17 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 200.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/1330.png &#039;&#039;&#039;Disintegrate&#039;&#039;&#039; - Dark damage. (Dark II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1332.png &#039;&#039;&#039;Ragnarok&#039;&#039;&#039; (x5) - Dark damage.  Additional points decrease the cast time and mana cost, and increases spell damage. (Dark II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv044/img/a/1331.png &#039;&#039;&#039;Eternal Night&#039;&#039;&#039; (x5) - Increases your Dark Resistance by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/1333.png &#039;&#039;&#039;X-Nerf&#039;&#039;&#039; (x5) - All hostile targets are nerfed, decreasing their attack rating, magic rating, evade chance, resist chance, shield rating and barrier rating.  Additional points increase the duration of the spell. (Deprecating - Area of Effect)&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/xmagic.png &#039;&#039;&#039;X-Magic&#039;&#039;&#039; - Your skills at wielding the mystical magic powers are boosted, decreasing cast time by 25%. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/0530.png &#039;&#039;&#039;Cure III&#039;&#039;&#039; - Restores a huge amount of Health on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 18 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 250.&lt;br /&gt;
* http://g.ehgt.org/hv045/img/a/m1740.png &#039;&#039;&#039;Soul Fire&#039;&#039;&#039; - Soul damage. (Soul II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv045/img/a/m1741.png &#039;&#039;&#039;Soul Burst&#039;&#039;&#039; (x5) - Soul damage. Additional points decrease the cast time and mana cost, and increase spell damage. (Soul II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv045/img/a/1832.png &#039;&#039;&#039;Spirit Nexus&#039;&#039;&#039; (x5) - Increases your Soul Resistance by 2% per point.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/m2082.png &#039;&#039;&#039;MagNet&#039;&#039;&#039; (x5) - A net of pure energy is cast on the target, hindering and magically grounding it, making it slower and unable to evade attacks or spells.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/af.png &#039;&#039;&#039;Focused Aura IV&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your auras to become more powerful. (Permanent - Cannot be Reset) &lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/m2090.png &#039;&#039;&#039;Lifestream&#039;&#039;&#039; - Places a health tap effect on the target, returning a small amount of health to the caster on each target turn.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Level_Table&amp;diff=4215</id>
		<title>Level Table</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Level_Table&amp;diff=4215"/>
		<updated>2011-04-18T05:32:01Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: added a few EXP values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For additional information about Levels and Ranks, please refer to [[Ranks]].&amp;lt;br&amp;gt;&lt;br /&gt;
Note that these values are obsolete with the introduction of the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;width: 300px; border-collapse: collapse&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Level&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Rank#&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Rank&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|Next Level&lt;br /&gt;
|-&lt;br /&gt;
|  0||0||Newbie||?&lt;br /&gt;
|-&lt;br /&gt;
|  1||1||Beginner||52&lt;br /&gt;
|-&lt;br /&gt;
|  2||1||Beginner||74&lt;br /&gt;
|-&lt;br /&gt;
|  3||1||Beginner||100&lt;br /&gt;
|-&lt;br /&gt;
|  4||1||Beginner||131&lt;br /&gt;
|-&lt;br /&gt;
|  5||1||Beginner||209&lt;br /&gt;
|-&lt;br /&gt;
|  6||1||Beginner||256&lt;br /&gt;
|-&lt;br /&gt;
|  7||1||Beginner||308&lt;br /&gt;
|-&lt;br /&gt;
|  8||1||Beginner||?&lt;br /&gt;
|-&lt;br /&gt;
|  9||1||Beginner||433&lt;br /&gt;
|-&lt;br /&gt;
| 10||2||Novice||505&lt;br /&gt;
|-&lt;br /&gt;
| 11||2||Novice||?&lt;br /&gt;
|-&lt;br /&gt;
| 12||2||Novice||?&lt;br /&gt;
|-&lt;br /&gt;
| 13||2||Novice||?&lt;br /&gt;
|-&lt;br /&gt;
| 14||2||Novice||870&lt;br /&gt;
|-&lt;br /&gt;
| 15||2||Novice||982&lt;br /&gt;
|-&lt;br /&gt;
| 16||2||Novice||1,103&lt;br /&gt;
|-&lt;br /&gt;
| 17||2||Novice||1,234&lt;br /&gt;
|-&lt;br /&gt;
| 18||2||Novice||1,375&lt;br /&gt;
|-&lt;br /&gt;
| 19||2||Novice||1,526&lt;br /&gt;
|-&lt;br /&gt;
| 20||3||Apprentice||1,688&lt;br /&gt;
|-&lt;br /&gt;
| 21||3||Apprentice||1,862&lt;br /&gt;
|-&lt;br /&gt;
| 22||3||Apprentice||2,048&lt;br /&gt;
|-&lt;br /&gt;
| 23||3||Apprentice||2,247&lt;br /&gt;
|-&lt;br /&gt;
| 24||3||Apprentice||2,458&lt;br /&gt;
|-&lt;br /&gt;
| 25||3||Apprentice||2,684&lt;br /&gt;
|-&lt;br /&gt;
| 26||3||Apprentice||2,924&lt;br /&gt;
|-&lt;br /&gt;
| 27||3||Apprentice||3,179&lt;br /&gt;
|-&lt;br /&gt;
| 28||3||Apprentice||3,449&lt;br /&gt;
|-&lt;br /&gt;
| 29||3||Apprentice||3,737&lt;br /&gt;
|-&lt;br /&gt;
| 30||4||Journeyman||4,041&lt;br /&gt;
|-&lt;br /&gt;
| 31||4||Journeyman||4,363&lt;br /&gt;
|-&lt;br /&gt;
| 32||4||Journeyman||4,705&lt;br /&gt;
|-&lt;br /&gt;
| 33||4||Journeyman||5,065&lt;br /&gt;
|-&lt;br /&gt;
| 34||4||Journeyman||5,446&lt;br /&gt;
|-&lt;br /&gt;
| 35||4||Journeyman||5,849&lt;br /&gt;
|-&lt;br /&gt;
| 36||4||Journeyman||6,274&lt;br /&gt;
|-&lt;br /&gt;
| 37||4||Journeyman||6,722&lt;br /&gt;
|-&lt;br /&gt;
| 38||4||Journeyman||7,194&lt;br /&gt;
|-&lt;br /&gt;
| 39||4||Journeyman||7,692&lt;br /&gt;
|-&lt;br /&gt;
| 40||5||Artisan||8,216&lt;br /&gt;
|-&lt;br /&gt;
| 41||5||Artisan||8,768&lt;br /&gt;
|-&lt;br /&gt;
| 42||5||Artisan||9,348&lt;br /&gt;
|-&lt;br /&gt;
| 43||5||Artisan||9,959&lt;br /&gt;
|-&lt;br /&gt;
| 44||5||Artisan||10,600&lt;br /&gt;
|-&lt;br /&gt;
| 45||5||Artisan||11,275&lt;br /&gt;
|-&lt;br /&gt;
| 46||5||Artisan||11,983&lt;br /&gt;
|-&lt;br /&gt;
| 47||5||Artisan||12,727&lt;br /&gt;
|-&lt;br /&gt;
| 48||5||Artisan||13,508&lt;br /&gt;
|-&lt;br /&gt;
| 49||5||Artisan||14,112&lt;br /&gt;
|-&lt;br /&gt;
| 50||6||Expert||15,186&lt;br /&gt;
|-&lt;br /&gt;
| 51||6||Expert||16,088&lt;br /&gt;
|-&lt;br /&gt;
| 52||6||Expert||17,032&lt;br /&gt;
|-&lt;br /&gt;
| 53||6||Expert||18,023&lt;br /&gt;
|-&lt;br /&gt;
| 54||6||Expert||19,060&lt;br /&gt;
|-&lt;br /&gt;
| 55||6||Expert||20,147&lt;br /&gt;
|-&lt;br /&gt;
| 56||6||Expert||21,286&lt;br /&gt;
|-&lt;br /&gt;
| 57||6||Expert||22,478&lt;br /&gt;
|-&lt;br /&gt;
| 58||6||Expert||23,725&lt;br /&gt;
|-&lt;br /&gt;
| 59||6||Expert||25,031&lt;br /&gt;
|-&lt;br /&gt;
| 60||7||Master||26,397&lt;br /&gt;
|-&lt;br /&gt;
| 61||7||Master||27,826&lt;br /&gt;
|-&lt;br /&gt;
| 62||7||Master||29,321&lt;br /&gt;
|-&lt;br /&gt;
| 63||7||Master||30,884&lt;br /&gt;
|-&lt;br /&gt;
| 64||7||Master||32,518&lt;br /&gt;
|-&lt;br /&gt;
| 65||7||Master||34,227&lt;br /&gt;
|-&lt;br /&gt;
| 66||7||Master||36,012&lt;br /&gt;
|-&lt;br /&gt;
| 67||7||Master||37,878&lt;br /&gt;
|-&lt;br /&gt;
| 68||7||Master||39,827&lt;br /&gt;
|-&lt;br /&gt;
| 69||7||Master||41,863&lt;br /&gt;
|-&lt;br /&gt;
| 70||8||Champion||43,990&lt;br /&gt;
|-&lt;br /&gt;
| 71||8||Champion||46,211&lt;br /&gt;
|-&lt;br /&gt;
| 72||8||Champion||48,531&lt;br /&gt;
|-&lt;br /&gt;
| 73||8||Champion||50,952&lt;br /&gt;
|-&lt;br /&gt;
| 74||8||Champion||53,480&lt;br /&gt;
|-&lt;br /&gt;
| 75||8||Champion||56,118&lt;br /&gt;
|-&lt;br /&gt;
| 76||8||Champion||58,872&lt;br /&gt;
|-&lt;br /&gt;
| 77||8||Champion||61,746&lt;br /&gt;
|-&lt;br /&gt;
| 78||8||Champion||64,744&lt;br /&gt;
|-&lt;br /&gt;
| 79||8||Champion||67,872&lt;br /&gt;
|-&lt;br /&gt;
| 80||9||Hero||71,135&lt;br /&gt;
|-&lt;br /&gt;
| 81||9||Hero||74,539&lt;br /&gt;
|-&lt;br /&gt;
| 82||9||Hero||78,089&lt;br /&gt;
|-&lt;br /&gt;
| 83||9||Hero||81,791&lt;br /&gt;
|-&lt;br /&gt;
| 84||9||Hero||85,651&lt;br /&gt;
|-&lt;br /&gt;
| 85||9||Hero||89,677&lt;br /&gt;
|-&lt;br /&gt;
| 86||9||Hero||93,874&lt;br /&gt;
|-&lt;br /&gt;
| 87||9||Hero||98,249&lt;br /&gt;
|-&lt;br /&gt;
| 88||9||Hero||102,810&lt;br /&gt;
|-&lt;br /&gt;
| 89||9||Hero||107,564&lt;br /&gt;
|-&lt;br /&gt;
| 90||10||Lord||112,518&lt;br /&gt;
|-&lt;br /&gt;
| 91||10||Lord||117,682&lt;br /&gt;
|-&lt;br /&gt;
| 92||10||Lord||123,064&lt;br /&gt;
|-&lt;br /&gt;
| 93||10||Lord||128,671&lt;br /&gt;
|-&lt;br /&gt;
| 94||10||Lord||134,514&lt;br /&gt;
|-&lt;br /&gt;
| 95||10||Lord||140,602&lt;br /&gt;
|-&lt;br /&gt;
| 96||10||Lord||146,944&lt;br /&gt;
|-&lt;br /&gt;
| 97||10||Lord||153,551&lt;br /&gt;
|-&lt;br /&gt;
| 98||10||Lord||160,434&lt;br /&gt;
|-&lt;br /&gt;
| 99||10||Lord||167,604&lt;br /&gt;
|-&lt;br /&gt;
|100||11||Ascended||175,072&lt;br /&gt;
|-&lt;br /&gt;
|101||11||Ascended||182,850&lt;br /&gt;
|-&lt;br /&gt;
|102||11||Ascended||190,951&lt;br /&gt;
|-&lt;br /&gt;
|103||11||Ascended||199,388&lt;br /&gt;
|-&lt;br /&gt;
|104||11||Ascended||208,174&lt;br /&gt;
|-&lt;br /&gt;
|105||11||Ascended||217,324&lt;br /&gt;
|-&lt;br /&gt;
|106||11||Ascended||226,851&lt;br /&gt;
|-&lt;br /&gt;
|107||11||Ascended||236,772&lt;br /&gt;
|-&lt;br /&gt;
|108||11||Ascended||247,101&lt;br /&gt;
|-&lt;br /&gt;
|109||11||Ascended||257,856&lt;br /&gt;
|-&lt;br /&gt;
|110||11||Ascended||269,053&lt;br /&gt;
|-&lt;br /&gt;
|111||11||Ascended||280,711&lt;br /&gt;
|-&lt;br /&gt;
|112||11||Ascended||292,847&lt;br /&gt;
|-&lt;br /&gt;
|113||11||Ascended||305,482&lt;br /&gt;
|-&lt;br /&gt;
|114||11||Ascended||318,635&lt;br /&gt;
|-&lt;br /&gt;
|115||11||Ascended||332,327&lt;br /&gt;
|-&lt;br /&gt;
|116||11||Ascended||346,579&lt;br /&gt;
|-&lt;br /&gt;
|117||11||Ascended||361,414&lt;br /&gt;
|-&lt;br /&gt;
|118||11||Ascended||376,857&lt;br /&gt;
|-&lt;br /&gt;
|119||11||Ascended||392,930&lt;br /&gt;
|-&lt;br /&gt;
|120||11||Ascended||409,660&lt;br /&gt;
|-&lt;br /&gt;
|121||11||Ascended||427,073&lt;br /&gt;
|-&lt;br /&gt;
|122||11||Ascended||445,196&lt;br /&gt;
|-&lt;br /&gt;
|123||11||Ascended||464,058&lt;br /&gt;
|-&lt;br /&gt;
|124||11||Ascended||483,689&lt;br /&gt;
|-&lt;br /&gt;
|125||11||Ascended||504,120&lt;br /&gt;
|-&lt;br /&gt;
|126||11||Ascended||525,382&lt;br /&gt;
|-&lt;br /&gt;
|127||11||Ascended||547,510&lt;br /&gt;
|-&lt;br /&gt;
|128||11||Ascended||570,539&lt;br /&gt;
|-&lt;br /&gt;
|129||11||Ascended||594,505&lt;br /&gt;
|-&lt;br /&gt;
|130||11||Ascended||619,445&lt;br /&gt;
|-&lt;br /&gt;
|131||11||Ascended||645,398&lt;br /&gt;
|-&lt;br /&gt;
|132||11||Ascended||672,407&lt;br /&gt;
|-&lt;br /&gt;
|133||11||Ascended||700,513&lt;br /&gt;
|-&lt;br /&gt;
|134||11||Ascended||729,761&lt;br /&gt;
|-&lt;br /&gt;
|135||11||Ascended||760,196&lt;br /&gt;
|-&lt;br /&gt;
|136||11||Ascended||791,868&lt;br /&gt;
|-&lt;br /&gt;
|137||11||Ascended||824,825&lt;br /&gt;
|-&lt;br /&gt;
|138||11||Ascended||859,120&lt;br /&gt;
|-&lt;br /&gt;
|139||11||Ascended||894,807&lt;br /&gt;
|-&lt;br /&gt;
|140||11||Ascended||931,943&lt;br /&gt;
|-&lt;br /&gt;
|141||11||Ascended||970,585&lt;br /&gt;
|-&lt;br /&gt;
|142||11||Ascended||1,010,796&lt;br /&gt;
|-&lt;br /&gt;
|143||11||Ascended||1,052,638&lt;br /&gt;
|-&lt;br /&gt;
|144||11||Ascended||1,096,178&lt;br /&gt;
|-&lt;br /&gt;
|145||11||Ascended||1,141,485&lt;br /&gt;
|-&lt;br /&gt;
|146||11||Ascended||1,188,631&lt;br /&gt;
|-&lt;br /&gt;
|147||11||Ascended||1,237,690&lt;br /&gt;
|-&lt;br /&gt;
|148||11||Ascended||1,288,739&lt;br /&gt;
|-&lt;br /&gt;
|149||11||Ascended||1,341,860&lt;br /&gt;
|-&lt;br /&gt;
|150||12||Destined||1,397,138&lt;br /&gt;
|-&lt;br /&gt;
|151||12||Destined||1,454,660&lt;br /&gt;
|-&lt;br /&gt;
|152||12||Destined||1,514,516&lt;br /&gt;
|-&lt;br /&gt;
|153||12||Destined||1,576,804&lt;br /&gt;
|-&lt;br /&gt;
|154||12||Destined||1,641,620&lt;br /&gt;
|-&lt;br /&gt;
|155||12||Destined||1,709,070&lt;br /&gt;
|-&lt;br /&gt;
|156||12||Destined||1,779,260&lt;br /&gt;
|-&lt;br /&gt;
|157||12||Destined||1,852,302&lt;br /&gt;
|-&lt;br /&gt;
|158||12||Destined||1,928,312&lt;br /&gt;
|-&lt;br /&gt;
|159||12||Destined||2,007,413&lt;br /&gt;
|-&lt;br /&gt;
|160||12||Destined||2,089,730&lt;br /&gt;
|-&lt;br /&gt;
|161||12||Destined||2,175,396&lt;br /&gt;
|-&lt;br /&gt;
|162||12||Destined||2,264,546&lt;br /&gt;
|-&lt;br /&gt;
|163||12||Destined||2,357,325&lt;br /&gt;
|-&lt;br /&gt;
|164||12||Destined||2,453,881&lt;br /&gt;
|-&lt;br /&gt;
|165||12||Destined||2,554,370&lt;br /&gt;
|-&lt;br /&gt;
|166||12||Destined||2,658,952&lt;br /&gt;
|-&lt;br /&gt;
|167||12||Destined||2,767,795&lt;br /&gt;
|-&lt;br /&gt;
|168||12||Destined||2,881,076&lt;br /&gt;
|-&lt;br /&gt;
|169||12||Destined||2,998,977&lt;br /&gt;
|-&lt;br /&gt;
|170||12||Destined||3,121,688&lt;br /&gt;
|-&lt;br /&gt;
|171||12||Destined||3,249,407&lt;br /&gt;
|-&lt;br /&gt;
|172||12||Destined||3,382,342&lt;br /&gt;
|-&lt;br /&gt;
|173||12||Destined||3,520,706&lt;br /&gt;
|-&lt;br /&gt;
|174||12||Destined||3,664,725&lt;br /&gt;
|-&lt;br /&gt;
|175||12||Destined||3,814,633&lt;br /&gt;
|-&lt;br /&gt;
|176||12||Destined||3,970,672&lt;br /&gt;
|-&lt;br /&gt;
|177||12||Destined||4,133,097&lt;br /&gt;
|-&lt;br /&gt;
|178||12||Destined||4,302,172&lt;br /&gt;
|-&lt;br /&gt;
|179||12||Destined||4,478,173&lt;br /&gt;
|-&lt;br /&gt;
|180||12||Destined||4,661,388&lt;br /&gt;
|-&lt;br /&gt;
|181||12||Destined||4,852,116&lt;br /&gt;
|-&lt;br /&gt;
|182||12||Destined||5,050,669&lt;br /&gt;
|-&lt;br /&gt;
|183||12||Destined||5,257,373&lt;br /&gt;
|-&lt;br /&gt;
|184||12||Destined||5,472,566&lt;br /&gt;
|-&lt;br /&gt;
|185||12||Destined||5,696,604&lt;br /&gt;
|-&lt;br /&gt;
|186||12||Destined||5,929,853&lt;br /&gt;
|-&lt;br /&gt;
|187||12||Destined||6,172,700&lt;br /&gt;
|-&lt;br /&gt;
|188||12||Destined||6,425,544&lt;br /&gt;
|-&lt;br /&gt;
|189||12||Destined||6,688,804&lt;br /&gt;
|-&lt;br /&gt;
|190||12||Destined||6,962,915&lt;br /&gt;
|-&lt;br /&gt;
|191||12||Destined||7,248,331&lt;br /&gt;
|-&lt;br /&gt;
|192||12||Destined||7,545,527&lt;br /&gt;
|-&lt;br /&gt;
|193||12||Destined||7,854,996&lt;br /&gt;
|-&lt;br /&gt;
|194||12||Destined||8,177,253&lt;br /&gt;
|-&lt;br /&gt;
|195||12||Destined||8,512,836&lt;br /&gt;
|-&lt;br /&gt;
|196||12||Destined||8,862,305&lt;br /&gt;
|-&lt;br /&gt;
|197||12||Destined||9,226,245&lt;br /&gt;
|-&lt;br /&gt;
|198||12||Destined||9,605,264&lt;br /&gt;
|-&lt;br /&gt;
|199||12||Destined||9,999,999&lt;br /&gt;
|-&lt;br /&gt;
|200||13||Godslayer||10,411,113&lt;br /&gt;
|-&lt;br /&gt;
|201||13||Godslayer||10,839,298&lt;br /&gt;
|-&lt;br /&gt;
|202||13||Godslayer||11,285,275&lt;br /&gt;
|-&lt;br /&gt;
|203||13||Godslayer||11,749,798&lt;br /&gt;
|-&lt;br /&gt;
|204||13||Godslayer||12,233,650&lt;br /&gt;
|-&lt;br /&gt;
|205||13||Godslayer||12,737,653&lt;br /&gt;
|-&lt;br /&gt;
|206||13||Godslayer||13,262,662&lt;br /&gt;
|-&lt;br /&gt;
|207||13||Godslayer||13,809,567&lt;br /&gt;
|-&lt;br /&gt;
|208||13||Godslayer||14,379,300&lt;br /&gt;
|-&lt;br /&gt;
|209||13||Godslayer||14,972,833&lt;br /&gt;
|-&lt;br /&gt;
|210||13||Godslayer||15,591,178&lt;br /&gt;
|-&lt;br /&gt;
|211||13||Godslayer||16,235,395&lt;br /&gt;
|-&lt;br /&gt;
|212||13||Godslayer||16,906,586&lt;br /&gt;
|-&lt;br /&gt;
|213||13||Godslayer||17,605,904&lt;br /&gt;
|-&lt;br /&gt;
|214||13||Godslayer||18,334,552&lt;br /&gt;
|-&lt;br /&gt;
|215||13||Godslayer||19,093,784&lt;br /&gt;
|-&lt;br /&gt;
|216||13||Godslayer||19,884,912&lt;br /&gt;
|-&lt;br /&gt;
|217||13||Godslayer||20,709,302&lt;br /&gt;
|-&lt;br /&gt;
|218||13||Godslayer||21,568,382&lt;br /&gt;
|-&lt;br /&gt;
|219||13||Godslayer||22,463,643&lt;br /&gt;
|-&lt;br /&gt;
|220||13||Godslayer||23,396,641&lt;br /&gt;
|-&lt;br /&gt;
|221||13||Godslayer||24,369,001&lt;br /&gt;
|-&lt;br /&gt;
|222||13||Godslayer||25,382,419&lt;br /&gt;
|-&lt;br /&gt;
|223||13||Godslayer||26,438,666&lt;br /&gt;
|-&lt;br /&gt;
|224||13||Godslayer||27,539,591&lt;br /&gt;
|-&lt;br /&gt;
|225||13||Godslayer||28,687,126&lt;br /&gt;
|-&lt;br /&gt;
|226||13||Godslayer||29,883,287&lt;br /&gt;
|-&lt;br /&gt;
|227||13||Godslayer||31,130,182&lt;br /&gt;
|-&lt;br /&gt;
|228||13||Godslayer||32,430,009&lt;br /&gt;
|-&lt;br /&gt;
|229||13||Godslayer||33,785,066&lt;br /&gt;
|-&lt;br /&gt;
|230||13||Godslayer||35,197,754&lt;br /&gt;
|-&lt;br /&gt;
|231||13||Godslayer||36,670,577&lt;br /&gt;
|-&lt;br /&gt;
|232||13||Godslayer||38,206,156&lt;br /&gt;
|-&lt;br /&gt;
|233||13||Godslayer||39,807,225&lt;br /&gt;
|-&lt;br /&gt;
|234||13||Godslayer||41,476,642&lt;br /&gt;
|-&lt;br /&gt;
|235||13||Godslayer||43,217,392&lt;br /&gt;
|-&lt;br /&gt;
|236||13||Godslayer||?&lt;br /&gt;
|-&lt;br /&gt;
|237||13||Godslayer||?&lt;br /&gt;
|-&lt;br /&gt;
|238||13||Godslayer||48,899,536&lt;br /&gt;
|-&lt;br /&gt;
|239||13||Godslayer||?&lt;br /&gt;
|-&lt;br /&gt;
|240||13||Godslayer||53,105,337&lt;br /&gt;
|-&lt;br /&gt;
|241||13||Godslayer||55,344,713&lt;br /&gt;
|-&lt;br /&gt;
|242||13||Godslayer||57,680,429&lt;br /&gt;
|-&lt;br /&gt;
|243||13||Godslayer||?&lt;br /&gt;
|-&lt;br /&gt;
|244||13||Godslayer||?&lt;br /&gt;
|-&lt;br /&gt;
|245||13||Godslayer||?&lt;br /&gt;
|-&lt;br /&gt;
|246||13||Godslayer||?&lt;br /&gt;
|-&lt;br /&gt;
|247||13||Godslayer||?&lt;br /&gt;
|-&lt;br /&gt;
|248||13||Godslayer||?&lt;br /&gt;
|-&lt;br /&gt;
|249||13||Godslayer||?&lt;br /&gt;
|-&lt;br /&gt;
|250||13||Godslayer||?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Ranks]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=4205</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=4205"/>
		<updated>2011-04-10T11:28:41Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&#039;&#039;&#039;Spell Costs&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your [[Level]], rounded up.&lt;br /&gt;
&amp;lt;br/&amp;gt;For example, &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: 51 * 0.20 = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&#039;&#039;&#039;Spell Durations&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;The duration of spells lasting more than one turn depends on their base duration, the number of Ability Points invested (where applicable) and the relevant [[Proficiencies|Proficiency]]. Each additional AP increases the duration by 25%, and each point of proficiency by 1%. These numbers multiply together. Expressed as a formula:&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / 100)&lt;br /&gt;
The result is rounded to the nearest whole number of turns.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an area-of-effect spell. Area-of-effect spells inflict strong damage on the targeted monster and less damage on the rest, but are also more expensive and take longer to cast than the single target versions. However, each addition Ability Point invested in the AOE spells increases its damage dealt (by 25% when maxed) and decreases it&#039;s MP cost (by 50% when maxed), in addition to decreasing the associated single-target spell&#039;s MP cost (by 25% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Free to cast. Affected by Elemental [[Proficiencies|Proficiency]] but does not increase it.&#039;&#039; In recent iterations of Hentai Verse, however, when this spell cast with a Staff weapon, it has a chance to improve the user&#039;s Staff Proficiency.&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4, reduced to 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage. &#039;&#039;Base cost is 9, reduced to 6.75 when Meteor is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;: Fire damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Flames of Loki is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;: Fire damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4, reduced to 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Blizzard is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Fimbulvetr is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4, reduced to 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Chain Lightning is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0832.png &#039;&#039;&#039;Chain Lightning&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1330.png &#039;&#039;&#039;Shockblast&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Wrath of Thor is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1331.png &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4, reduced to 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Hurricane is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1430.png &#039;&#039;&#039;Downburst&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Storms of Njord is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1431.png &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Banish is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;: Soul damage. (Single Target)  &#039;&#039;Base cost is 11, reduced to 8.25 when Soul Harvest is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;: Soul damage. (Area of Effect) &#039;&#039; Base cost is 33, reduced to 16.5 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 18&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv045/img/a/m1740.png &#039;&#039;&#039;Soul Fire&#039;&#039;&#039; - Soul damage. (Single Target) &#039;&#039;Base cost is 24, reduced to 18 when Soul Burst is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv045/img/a/m1741.png &#039;&#039;&#039;Soul Burst&#039;&#039;&#039; (x5) - Soul damage. (Area of Effect) &#039;&#039;Base cost is 87, reduced to 43.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1230.png &#039;&#039;&#039;Corruption&#039;&#039;&#039;: Dark damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Pestilence is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1232.png &#039;&#039;&#039;Pestilence&#039;&#039;&#039;: Dark damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1330.png &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;: Dark damage. (Single Target) &#039;&#039;Base cost is 18, reduced to 13.5 when Ragnarok is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1332.png &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;: Dark damage. (Area of Effect) &#039;&#039;Base cost is 54, reduced to 27 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0133.png &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039;: Inflicts Spreading Poison on the target, causing damage over time, reducing its evade chance, and halving its MP and SP regen rates. &#039;&#039;Base cost is 15. Base duration is 7.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18. Base duration is 3.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making its physical attacks deal less damage and preventing them from being critical strikes. Reduces physical damage dealt by 50% when maxed (10% per AP). &#039;&#039;Base cost is 10. Base duration is 5.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions. However, it may wake up when damaged. &#039;&#039;Base cost is 22. Base duration is 3.&#039;&#039;&lt;br /&gt;
 Additional points decrease chance of breaking on damage by 10% (90% base chance, 50% when maxed). &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike. &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
 Additional points decrease chance of breaking on damage by 10% (90% base chance, 50% when maxed). &lt;br /&gt;
 Additional points decrease chance of monster hitting itself by 25% (won&#039;t hit itself when maxed).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039;: The target is bewildered, making its magical attacks deal less damage and preventing them from being critical strikes. Magical damage dealt is reduced by 50% when maxed (10% per AP). &#039;&#039;Base cost is 10. Base duration is 5.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and magic spells. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
*** Base attack/magic hit chance = -25%.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic. &#039;&#039;Base cost is 18. Base duration is 7.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1233.png &#039;&#039;&#039;Nerf&#039;&#039;&#039;: The target is nerfed, decreasing its attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating. &#039;&#039;Base cost is 20. Base duration is 5.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1333.png &#039;&#039;&#039;X-Nerf&#039;&#039;&#039; - All hostile targets are nerfed, decreasing their attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating. &#039;&#039;Base cost is 60. Base duration is 5.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 18&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m2082.png &#039;&#039;&#039;MagNet&#039;&#039;&#039; - A net of pure energy is cast on the target, hindering and magically grounding it, making it slower and unable to evade attacks or spells. &#039;&#039;Base cost is 22.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m2090.png &#039;&#039;&#039;Lifestream&#039;&#039;&#039; - Places a health tap effect on the target, returning a small amount of health to the caster on each target turn. &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
***Cannot reduce monster below 1 HP by itself.&lt;br /&gt;
&lt;br /&gt;
*There are some special rules regarding which Deprecating spells can be simultaneously in effect on a single monster. The Tactical Pane of the Magic menu also shows which spells cannot be simultaneously cast by dividing the spells into columns.&lt;br /&gt;
**A monster cannot be simultaneously affected by more than one of: Slow, Sleep, and Confuse. Successfully casting any one of these on a target will dispel any of the others on that target.&lt;br /&gt;
**Because of this rule for Silence, Blind, Bewilder, and Weaken, the only useful combinations are: Weaken + Blind, Weaken + Bewilder, or Silence alone.&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of HP to yourself. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Places a heal over time effect on yourself, healing you for a small amount of HP every turn. &#039;&#039;Base cost is 25. Base duration is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039;: Restores a large amount of HP to yourself. &#039;&#039;Base cost is 55.&#039;&#039; Requires Cure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1030.png &#039;&#039;&#039;Regen II&#039;&#039;&#039;: Places a long heal over time effect on yourself, healing you for a small amount of HP every turn. &#039;&#039;Base cost is 75. Base duration is 25.&#039;&#039; Requires Regen.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0530.png &#039;&#039;&#039;Cure III&#039;&#039;&#039;: Restores a huge amount of HP to yourself. &#039;&#039;Base cost is 100.&#039;&#039; Requires Cure I and II.&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on yourself, absorbing a fixed amount of damage from each physical attack that hits you. &#039;&#039;Base cost is 21. Base duration is 15.&#039;&#039;&lt;br /&gt;
 Physical damage absorbed = 3 x ( 1 + supportive proficiency/10 ). Absorb effects cannot reduce the damage a player takes from an attack to less than 1.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: You are hastened, allowing you to attack more frequently. &#039;&#039;Base cost is 30. Base duration is 10.&#039;&#039;&lt;br /&gt;
 Action speed boost = 20 + ( supportive proficiency x 0.4 )&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect yourself, absorbing a fixed amount of damage from each magical attack that hits you. &#039;&#039;Base cost is 23.&#039;&#039;&lt;br /&gt;
 Magical damage absorbed = 7 x ( 1 + supportive proficiency/10 )&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds you, making it harder for monsters to hit you with physical attacks. &#039;&#039;Base cost is 30. Base duration is 10.&#039;&#039;&lt;br /&gt;
 Evade boost = 5 + supportive proficiency/10&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against you may be absorbed and partially converted to MP.  75% chance to absorb when maxed (15% per AP), and the effect is removed when it absorbs a spell.  &#039;&#039;Base cost is 30. Base duration is 15.&#039;&#039;&lt;br /&gt;
*** The absorbed MP is between 5% and 10% of your base max MP.&lt;br /&gt;
**** Additional AP increases the MP absorbed by a factor of 1.125 per additional point for a maximum of 7.5% to 15% of your base max MP with 5 points.&lt;br /&gt;
***Critical hits cannot be absorbed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed.  If the player does not have enough SP remaining, the trigger will fail, and the player will die. &#039;&#039;Base cost is 50. Base duration is 15.&#039;&#039;&lt;br /&gt;
*** First AP invested will restore you to life with 1 HP, subsequent points: 7/14/21/28% max HP.&lt;br /&gt;
***http://g.ehgt.org/hv045/img/e/fallenshield.png &#039;&#039;&#039;Cloak of the Fallen&#039;&#039;&#039;: Is a proc added when Spark of Life triggers. This effect grants immunity to all damage for a short period of time. Each point put in Spark of Life adds one turn to the duration of this effect. Having one point will make it last for two effective turns, starting with the one where it is triggered.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv043/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039;: A shield of flames surrounds you. Fire mitigation is increased, and physical attackers take minor fire damage. Attacking enemies have a chance of gaining the Searing Skin proc. &#039;&#039;Base cost is 15. Base duration is 20.&#039;&#039;&lt;br /&gt;
*** Elemental mitigation increased by 25%, reflects a portion (10%) of all received physical damage as elemental damage. Relected damage increases with proficiency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4020.png &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039; (Also called Arcane Meditation) - You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance. Casting Arcane Focus will dispel Heartseeker. &#039;&#039;Base cost is 100. Base duration is 50.&#039;&#039;&lt;br /&gt;
 Magical damage, hit &amp;amp; crit chance buff = 10 + ( supportive proficiency/25 )&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4051.png &#039;&#039;&#039;Frost Spikes&#039;&#039;&#039; - A shield of frost surrounds you. Cold mitigation is increased, and physical attackers take minor cold damage. Attacking enemies have a chance of gaining the Freezing Limb proc. &#039;&#039;Base cost is 15. Base duration is 20.&#039;&#039;&lt;br /&gt;
*** Elemental mitigation increased by 25%, reflects a portion (10%) of all received physical damage as elemental damage. Relected damage increases with proficiency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4021.png &#039;&#039;&#039;Heartseeker&#039;&#039;&#039; - You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.  Casting Heartseeker will dispel Arcane Focus. &#039;&#039;Base cost is 100. Base duration is 50.&#039;&#039;&lt;br /&gt;
 Physical damage, hit &amp;amp; crit chance buff = 10 + ( supportive proficiency/25 )&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4060.png &#039;&#039;&#039;Lightning Spikes&#039;&#039;&#039; - A shield of lightning surrounds you.  Elec mitigation is increased, and physical attackers take minor elec damage. Attacking enemies have a chance of gaining the Deep Burns proc. &#039;&#039;Base cost is 15. Base duration is 20.&#039;&#039;&lt;br /&gt;
*** Elemental mitigation increased by 25%, reflects a portion (10%) of all received physical damage as elemental damage. Relected damage increases with proficiency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4040.png &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039; - Incoming soul attacks will damage your spirit gauge instead of health. &#039;&#039;Base cost is 50.&#039;&#039;&lt;br /&gt;
*** Absorbs 10 damage per SP per ability point invested (50 damage per SP maxed).&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4061.png &#039;&#039;&#039;Storm Spikes&#039;&#039;&#039; - A shield of storms surrounds you.  Wind mitigation is increased, and physical attackers take minor wind damage. Attacking enemies have a chance of gaining the Turbulent Air proc. &#039;&#039;Base cost is 15. Base duration is 20.&#039;&#039;&lt;br /&gt;
*** Elemental mitigation increased by 25%, reflects a portion (10%) of all received physical damage as elemental damage. Relected damage increases with proficiency.&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive Magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the order.  e.g. Searing Skin will explode for Cold damage when the monster is struck by a Cold spell.  Elemental mages will find it advantageous to cast their AOE spells in order, to benefit most from status effect explosions.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target&#039;s defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/e/darknerf.png &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;: The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage. [[Holy]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;: Attacking this target will restore your health by a small amount.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/e/soulfire.png &#039;&#039;&#039;Soul Fire&#039;&#039;&#039;: The very life essence of the target has been set ablaze, damaging it over time. Using Soul Burst will cause this effect to explode.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=4204</id>
		<title>HentaiVerse</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=4204"/>
		<updated>2011-04-08T23:57:17Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: added FAQ link in the top paragraph&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;HentaiVerse&#039;&#039;&#039;&#039;&#039; is a computer Role Playing Game (RPG) found on E-Hentai.org.  In the HentaiVerse, the player fights monsters in a variety of battle settings in order to [[EXP|level up]] and earn [[credits]] and [[items]].  New players should visit the [[HentaiVerse_Advice| Advice]] article to learn how to get started in the HentaiVerse.  There&#039;s also a very in-depth [[HentaiVerse FAQ]].&lt;br /&gt;
&lt;br /&gt;
For more specific details, see one of the linked pages or browse the [[:Category:HentaiVerse|HentaiVerse category]].&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{Details|Character Stats}}&lt;br /&gt;
Your character&#039;s basic capabilities are determined by their Primary Attributes, which are largely allotted by purchase with [[Experience Points]].&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{Details|Abilities}}&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Details|Spells}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Details|Items}}&lt;br /&gt;
When you are victorious in battle, some monsters may drop items or equipment that are automatically stored into your item inventory. Sometimes consumable healing (health, mana, or spirit) items can be obtained through the use of the [[Bazaar#Healer|Healer]]. The majority of items are consumables; that is, use one and it&#039;s gone. Most consumables are used to restore health, mana, or spirit, and can be of the following:&lt;br /&gt;
&lt;br /&gt;
*Draught: Recovery over 12 turns (15 for Health Draughts).&lt;br /&gt;
*Potion: Recovery over 3 turns.&lt;br /&gt;
*Elixir: Substantial recovery over 10 turns.&lt;br /&gt;
*Elemental Infusions: Increase the respective elemental rating and convert physical attack damage to elemental damage for 25 turns.&lt;br /&gt;
*Scrolls: Provide special versions of supportive magical effects for extended durations.&lt;br /&gt;
&lt;br /&gt;
Numerous levels of efficiency exist for each type of restorative item.&lt;br /&gt;
&lt;br /&gt;
For example, an Average Health Potion recovers 18% of your base health per turn over 3 turns (54% total).&lt;br /&gt;
&lt;br /&gt;
Keep an eye out for rare items such as elixirs, or even artifacts (which are non-consumable).&lt;br /&gt;
&lt;br /&gt;
For more information on the non-consumable items, go to [[Equipment]] and [[Items#Artifacts|Artifacts]].&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Combat can be initiated by [[Random Encounter]]s (which happen approximately once per hour while browsing the E-Hentai site), by entering [[Arena]] battles, by starting [[Grindfest]]s, or by visiting the [[Item World]]. Each battle will spawn a number of [[HentaiVerse Bestiary|monsters]] for you to fight. You will always act first.&lt;br /&gt;
&lt;br /&gt;
When it is your time to perform an action, you may choose between 7 different actions:&lt;br /&gt;
&lt;br /&gt;
*Attack: Basic physical attack, applying attack stats against your target&#039;s defense stats. Hotkey is &#039;Q&#039;.&lt;br /&gt;
*Magic: Prompts you to select a [[Spells|spell]] to cast. See the spells section above for details. Hotkey is &#039;W&#039;.&lt;br /&gt;
**Pressing the hotkey &#039;R&#039; will recast the previously cast spell on the previously selected target, or yourself if a friendly spell was cast. If no spell was cast, hitting R will have same effect as selecting Magic. If the previous target is dead, it will open the Magic menu and select the previously cast spell, but not cast it. Recast works even if you do other actions in between.&lt;br /&gt;
*Spirit: Perform your [[Spirit Attack]] on a target. Hotkey is &#039;E&#039;.&lt;br /&gt;
*Skills: Prompts you to select a skill. Currently the only skill implemented is the &amp;quot;Flee&amp;quot; skill, which you can double-click to run from the battle. Note that this takes a full turn to execute, so monsters will get a chance to attack before you escape. Hotkey is &#039;A&#039;.&lt;br /&gt;
*Items: Prompts you to use an [[Items|item]] from your battle inventory. Note that the battle inventory is NOT the same as the item inventory. Items in the item inventory must be moved to the battle inventory, before they can be used.  This is accomplished from the [[Character Menu|Items page]]. Hotkey is &#039;S&#039;.&lt;br /&gt;
*Defend: Increases your defenses for the turn (+25% physical and magical mitigation), but you skip your action for the turn. Hotkey is &#039;D&#039;.&lt;br /&gt;
*Focus: Increases your chance of landing a spell on the following turn (+50% hit chance, -25 effective interference), but reduces your your evade, block, and parry chances to 0% for the current turn. Hotkey is &#039;F&#039;.&lt;br /&gt;
&lt;br /&gt;
Enemies can also be targeted using the hotkeys &#039;1&#039; through &#039;0&#039; (either on the home row or number pad), with 1 corresponding to the Monster A and 0 to Monster J.&lt;br /&gt;
&lt;br /&gt;
The Quickcast spells can also be selected using the hotkeys &#039;Alt+1&#039; through &#039;Alt+0&#039;, where the number corresponds to the spell&#039;s slot number.&lt;br /&gt;
&lt;br /&gt;
After you select your command and execute it, each enemy will perform an attack, spell, or spirit attack. Most of the time, this will result in the end of a turn, though sometimes certain abilities take longer to perform than others, like Area-of-Effect spells. In this case, some enemies may act a second time before you can respond. Combat ends when you or your enemies&#039; health is reduced to zero, or you successfully flee from battle.  &lt;br /&gt;
&lt;br /&gt;
There is no penalty if your health is reduced to zero, except that you&#039;ll be ejected from the Grindfest/Item World/Arena battle you are currently fighting.  You need only spend a few credits at the [[Bazaar#Healer|Healer]] to be restored to full, or just wait for your regen stats to restore you over time.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{Details|Training}}&lt;br /&gt;
&lt;br /&gt;
==Auras==&lt;br /&gt;
{{Details|Auras}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[HentaiVerse Hotkeys]]&lt;br /&gt;
*[[HentaiVerse Bugs &amp;amp; Errors]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showforum=79 HentaiVerse Release Notes] - Forum category containing all of the patch notes.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]][[Category:Site Features]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse_Advice&amp;diff=3224</id>
		<title>HentaiVerse Advice</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse_Advice&amp;diff=3224"/>
		<updated>2010-03-27T21:04:36Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: edited line about using Silence on Yuki.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Advice for Brand New Players==&lt;br /&gt;
When you first create an account on E-Hentai.org (which also starts your HentaiVerse account), don&#039;t do battle in HV for a few days.  A completely fresh account starts with 1/50 HP and 0/10 MP, requiring that you wait quite a while for your HP and MP to regen to full.  Instead, let the [[Dawn of a New Day]] event give you at least enough [[EXP]] to reach [[Ranks#Beginner|Level 1]], which should take 2 days.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re Level 1, you&#039;ll have an [[Aura|Aura Point]] and an [[Abilities|Ability Point]].  Spend your Ability Point on Aura Slot 1 (the ability on the farthest right), and then spend your Aura Point on Green Aura.  Green Aura will prevent 2 points of damage from every physical attack made against you. At the lowest levels, most monsters deal just about 2 damage per attack, so you&#039;ll take little to no damage for several levels.&lt;br /&gt;
&lt;br /&gt;
With your Ability and Aura set up, it&#039;s time to buy some [[HentaiVerse#Stats|Primary Stats]] with your EXP.  Depending on which of the [[Fighting Styles]] you choose to focus on, you&#039;ll eventually change your stat balance, but for now, you&#039;ll want to keep each of your stats equally balanced.&lt;br /&gt;
&lt;br /&gt;
Now that you&#039;re ready to do battle, go to the [[HentaiVerse Settings|Settings]] page and set the Challenge Level to Cake.  Monsters on Normal deal too much damage for an unequipped player to handle, so Cake is ideal for earning your first several levels.  Then, start a [[Grindfest]], and bash away on the monsters until you run out of HP.  Once the Grindfest has ended, head to the [[Bazaar#Healer|Healer]] to restore yourself to full HP, spending some of the credits you earned during the Grindfest.&lt;br /&gt;
&lt;br /&gt;
==Advice for Novice Players==&lt;br /&gt;
This [http://forums.e-hentai.org/index.php?showtopic=21824 forum thread] is a good place to learn some more advanced tips and techniques for playing HV.&lt;br /&gt;
&lt;br /&gt;
==Advice for Experienced Players==&lt;br /&gt;
===&#039;&#039;&#039;Fighting Bosses/Legendaries/Godlies&#039;&#039;&#039;===&lt;br /&gt;
This is a short overview of the prevailing strategies for defeating the enemies in the [[Ring of Blood]] and their counterparts at the end of [[Arena]] challenges starting with Endgame. For more information, a place to ask specific questions, and see descriptions of other successful and not so successful attempts, look [http://forums.e-hentai.org/index.php?showtopic=21231 here].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;: &lt;br /&gt;
*The following strategies are by no means the only strategies for defeating these enemies. They may not even be the best. They are, however, strategies that have been successfully employed and emulated. &lt;br /&gt;
*The Bosses and Legendary monsters have extremely powerful spirit attacks, strong enough to one-shot kill most players.  One way to prevent instant death is to utilize the [[Spells#Supportive Magic|Spark of Life]] effect, either through casting the spell itself, or using [[Items#Scrolls|Scrolls of the Gods]].  Another way to potentially survive them is by maxing out one&#039;s [[Abilities#Basic Abilities|HP Tanks]].  With a high enough Health pool, the spirit attacks &#039;&#039;might&#039;&#039; not kill the player outright.  The Godly monsters, however, have such strong spirit attacks as to be totally unsurvivable without Spark of Life.&lt;br /&gt;
*Each category is split into two subcategories, damage and survival.&lt;br /&gt;
:*Damage: discusses how a player should go about dealing damage to the enemy. If you have access to an ethereal weapon, feel free to disregard this.&lt;br /&gt;
:*Survival: discusses specific survival strategies for fighting that enemy. However, a player should not necessarily ignore any general survival strategies not mentioned. (e.g. a player who uses haste should not necessarily stop using haste if it isn&#039;t mentioned.) &lt;br /&gt;
====&#039;&#039;&#039;The Bosses&#039;&#039;&#039;====&lt;br /&gt;
The monsters known as &amp;quot;Bosses&amp;quot; are: ManBearPig, Mithra, White Bunneh, and Dalek.  These bosses will appear at the end of Arena challenges starting with Endgame, and will also appear (very rarely) in [[Grindfest]], [[Item World]], and [[Random Encounter]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;: &lt;br /&gt;
*Because the bosses are somewhat resistant to physical damage and have a large amount of health, the use of piercing weapons is highly encouraged, because [[Equipment Procs|Penetrated Armor]] is very important for maximizing one&#039;s damage.&lt;br /&gt;
*A player who is using a piercing weapon should attack the enemy normally, taking special note to cast [[Poison]] and use their [[Spirit Attack]] only when Penetrated Armor is in effect, to maximize damage.&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;:&lt;br /&gt;
*Players should keep [[Poison]] in effect on the enemy at all times, because it halves the regen rate of the boss&#039;s MP and SP, preventing it from using its very strong special attacks quite so often.&lt;br /&gt;
*Due to the high physical damage dealt by all bosses, keeping them Weakened at all times is suggested.&lt;br /&gt;
*Unlike the other three bosses, ManBearPig&#039;s Spirit Attack is a magical attack (unaffected by Weaken), so keeping him Bewildered is advisable.  If one does not yet have access to Bewilder (unlocked at level 70), bringing a Scroll of the Gods, for the double-duration Spark of Life effect, is recommended.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Legendary Monsters&#039;&#039;&#039;====&lt;br /&gt;
=====&#039;&#039;&#039;Konata &amp;amp; Mikuru Asahina&#039;&#039;&#039;=====&lt;br /&gt;
Both of these can be defeated using the same strategies employed against the bosses. It is, however, important to note that the leap in difficulty between the bosses and Konata is about the same amount as the leap between Konata and Mikuru, so be prepared to fight a lot harder against Mikuru.  Also be sure to keep them both permanently Weakened and Bewildered (or Silenced), as they both have very strong physical and magical attacks.&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;&#039;Ryouko Asakura &amp;amp; Yuki Nagato&#039;&#039;&#039;=====&lt;br /&gt;
From this point on, the enemies get slightly harder, because they have very high Barrier Rating, making melee attacks significantly weaker than they are against Konata and Mikuru.  These two used to be immune to physical damage, but that immunity was removed to balance them against the other two legendaries.  Ryouko and Yuki are also extremely resistant to all magical damage except Holy and Soul.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;: &lt;br /&gt;
*Proc Penetrated Armor, then follow with [[Holy]] AOE spells (e.g. Purge or Banish) while PA is still in effect.  The AOE spells are preferred over their single-target counterparts because they deal more damage to their target in a single turn.&lt;br /&gt;
*As always, cast Poison while Penetrated Armor is in effect, to maximize its damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;:&lt;br /&gt;
*It is highly recommended that a player use one or both of Haste and Slow to extend the duration of Penetrated Armor.  This will also reduce overall damage taken by letting the player take turns faster than the enemy.&lt;br /&gt;
*Ryouko only uses Physical damage attacks, so there&#039;s no need to Bewilder her.&lt;br /&gt;
*Yuki uses both Physical and Magical damage attacks, so both Weaken and Bewilder should be used.  Using Silence is also an option, but because Weaken can&#039;t be used with it, Silence is not recommended unless the player has very few AP invested in HP Tank. Even Bewildered, Yuki can deal enough damage with her Spirit Attack to kill a low-HP player in one shot.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Equipment_Procs&amp;diff=3214</id>
		<title>Equipment Procs</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Equipment_Procs&amp;diff=3214"/>
		<updated>2010-03-14T07:41:59Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: added info that crits always proc your mainhand&amp;#039;s status effect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the various [[equipment]] procs in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
All weapons are generated with a status effect that can proc on successfully hitting an enemy. The chance of it being applied is determined by the specific piece of equipment with a maximum chance of 25%. The specific proc is determined by the type of weapon.  In addition, landing a critical strike will always proc your weapon&#039;s status effect (while Dual Wielding, only the mainhand proc is guaranteed).&lt;br /&gt;
&lt;br /&gt;
The three procs are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Piercing Weapons&#039;&#039;&#039; (i.e. Rapiers and Estocs):&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/wpn_ap.png &#039;&#039;&#039;Penetrated Armor&#039;&#039;&#039;: The armor of this target has been breached, reducing its defenses. &lt;br /&gt;
**Duration capped at 7 turns.&lt;br /&gt;
**Penetrated Armor essentially negates the affected monster&#039;s Shield and Barrier Ratings. This results in increased damage from all attacks (physical, magical, spirit). [[Poison]] also deals increased damage due to its magical nature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slashing Weapons&#039;&#039;&#039; (i.e. Daggers, Axes, Shortswords, Longswords, Katanas, Wakizashis, Scythes): &lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/wpn_bleed.png &#039;&#039;&#039;Bleeding Wound&#039;&#039;&#039;: A gushing wound is making this target take damage over time.&lt;br /&gt;
**Duration capped at 7 turns.&lt;br /&gt;
**Bleeding Wound damage is consistent -- it is not affected by difficulty, monster type, etc.&lt;br /&gt;
**The listed damage for Bleeding Wound is actually &#039;&#039;base damage&#039;&#039;. The amount of damage dealt in combat is affected by the relevant Weapon [[Proficiencies|proficiency]] and can be calculated using the formula&lt;br /&gt;
  Combat Damage = Base Damage x (1 + Proficiency/200)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crushing Weapons&#039;&#039;&#039; (i.e. Clubs and Maces):&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/wpn_stun.png &#039;&#039;&#039;Stunned&#039;&#039;&#039;: A powerful blow has temporarily stunned this target.&lt;br /&gt;
**Duration capped at 3 turns.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Fighting Styles]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Abilities&amp;diff=3198</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Abilities&amp;diff=3198"/>
		<updated>2010-03-03T01:08:06Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: added &amp;quot;(x5)&amp;quot; to the 5-pt abilities.  other style edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every 10 levels, starting with level 1, brings a new tier of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training or obtained through the offering of artifacts at the [[Shrine]].&lt;br /&gt;
&lt;br /&gt;
== Basic Abilities ==&lt;br /&gt;
&lt;br /&gt;
Every rank has the following:&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/exp.png &#039;&#039;&#039;Experience Bonus&#039;&#039;&#039; (x3) - provides 3% experience boost per point&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/hp.png &#039;&#039;&#039;Health Tank&#039;&#039;&#039; (x3) - boosts total HP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/mp.png &#039;&#039;&#039;Magic Tank&#039;&#039;&#039; (x3) - boosts total MP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/sp.png &#039;&#039;&#039;Spirit Tank&#039;&#039;&#039; (x3) - boosts total SP by 3%&lt;br /&gt;
** http://g.ehgt.org/hv_0.3.2/img/a/oc.png &#039;&#039;&#039;Overcharge Boost&#039;&#039;&#039; (x5) - boosts Overcharge limit by 2%&lt;br /&gt;
&lt;br /&gt;
== The Tiers ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1: Beginner ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 1.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039; - A ball of fire is hurled at the target, causing Fire damage. (Fire I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039; (x5) - Unleashes an inferno of flames on all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0131.png &#039;&#039;&#039;Flame Tongues&#039;&#039;&#039; (x5) - Increases your Fire Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0133.png &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039; (x5) - Inflicts Spreading Poison on one target, causing heavy damage over time. Additional points increase the duration and damage of the spell. (Deprecating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/as.png &#039;&#039;&#039;Aura Slot I&#039;&#039;&#039; - Unlocks an Aura Slot, allowing you to spend an Aura Point to activate an Aura. (Permanent - Cannot be Reset)&lt;br /&gt;
&lt;br /&gt;
=== Tier 2: Novice ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 10.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039; - Launches a pillar of ice against the target, causing Cold damage. (Cold I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039; (x5) - A snow storm surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0231.png &#039;&#039;&#039;Cold Snap&#039;&#039;&#039; (x5) - Increases your Cold Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039; (x5) - The target is slowed, making it attack less frequently. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots I&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039; - Restores a moderate amount of Health on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 3: Apprentice ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 20.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039; - A bolt of lightning strikes the target, causing Electrical damage. (Elec I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039; (x5) - A thunder storm surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Elec I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0331.png &#039;&#039;&#039;Static Charge&#039;&#039;&#039; (x5) - Increases your Electrical Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039; (x5) - The target is weakened, making it deal 50% less damage with physical attacks. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/as.png &#039;&#039;&#039;Aura Slot II&#039;&#039;&#039; - Unlocks another Aura Slot, allowing you to spend an Aura Point to activate another Aura. (Permanent - Cannot be Reset)&lt;br /&gt;
&lt;br /&gt;
=== Tier 4: Journeyman ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 30.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039; - A blast of wind hits the target, causing Wind damage. (Wind I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039; (x5) - A cyclone surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Wind I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0431.png &#039;&#039;&#039;Storm Field&#039;&#039;&#039; (x5) - Increases your Wind Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039; (x5) - The target is lulled to sleep, preventing it from taking any actions. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots II&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039; - Places a shield effect on the target, protecting it from physical attacks. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 5: Artisan ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 40.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039; - Holy damage. (Holy I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039; (x5) - Holy damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Holy I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0531.png &#039;&#039;&#039;Redemption&#039;&#039;&#039; (x5) - Increases your Holy Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039; (x5) - The target is hastened, allowing it to attack more frequently. Additional points increase the duration of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/as.png &#039;&#039;&#039;Aura Slot III&#039;&#039;&#039; - Unlocks another Aura Slot, allowing you to spend an Aura Point to activate another Aura. (Permanent - Cannot be Reset)&lt;br /&gt;
&lt;br /&gt;
=== Tier 6: Expert ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 50.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039; - A powerful fiery blast envelops the target, causing heavy Fire damage. (Fire II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039; (x5) - A meteor strikes the battlefield, enveloping all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0631.png &#039;&#039;&#039;Hellfire&#039;&#039;&#039; (x5) - Increases your Fire Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039; (x5) - A veil of shadows surrounds the target, making it harder to hit with physical attacks. Additional points increase the duration of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots III&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039; - Places a barrier effect on the target, protecting it from magical attacks. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 7: Master ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 60.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039; - Cold damage. (Cold II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039; (x5) - Cold damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0731.png &#039;&#039;&#039;Absolute Zero&#039;&#039;&#039; (x5) - Increases your Cold Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039; (x5) - Confuses the target, making it lunge out wildly and strike friends and foes alike. Additional points increases the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/af.png &#039;&#039;&#039;Focused Aura I&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your Auras to become more powerful. (Permanent - Cannot be Reset)&lt;br /&gt;
&lt;br /&gt;
=== Tier 8: Champion ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 70.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039; - Elec damage. (Elec II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039; (x5) - Elec damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Elec II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0831.png &#039;&#039;&#039;Super Conductor&#039;&#039;&#039; (x5) - Increases your Elec Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039; (x5) - The target is bewildered, making it deal 50% less damage with magical attacks. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots IV&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039; - Places a heal over time effect on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 9: Hero ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 80.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039; - Wind damage. (Wind II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039; (x5) - Wind damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Wind II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0931.png &#039;&#039;&#039;Pressure System&#039;&#039;&#039; (x5) - Increases your Wind Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039; (x5) - Blinds the target, reducing it&#039;s chance of landing attacks and hitting with magic spells. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/xitem.png &#039;&#039;&#039;X-Item&#039;&#039;&#039; - Your skills at using items are boosted, decreasing usage time by 25%. (Permanent - Cannot be Reset)&lt;br /&gt;
&lt;br /&gt;
=== Tier 10: Lord ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 90.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039; - Holy damage. (Holy II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039; (x5) - Holy damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Holy II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/1031.png &#039;&#039;&#039;Sanctity&#039;&#039;&#039; (x5) - Increases your Holy Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039; (x5) - The next magical attack against the target will be absorbed and partially converted to MP. Additional points increase the duration and power of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/xattack.png &#039;&#039;&#039;X-Attack&#039;&#039;&#039; - Your skills at wielding weapons are boosted, decreasing attack time by 25%. (Permanent - Cannot be Reset)&lt;br /&gt;
&lt;br /&gt;
=== Tier 11 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 100.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039; - Soul damage. (Soul I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039; (x5) - Soul damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Soul I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/m1722.png &#039;&#039;&#039;Searing Radiance&#039;&#039;&#039; (x5) - Increases your Soul Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039; (x5) - Any attack that would normally kill you leaves you alive with a small percentage of HP. The buff is removed when triggered, and 50% of the player&#039;s base SP is consumed in the process. Additional points increase the duration of the spell and the amount of HP the player is left alive with. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/af.png &#039;&#039;&#039;Focused Aura II&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your Auras to become more powerful. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039; - Restores a large amount of Health on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 12 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 110.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039; - Fire damage. (Fire III - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039; (x5) - Fire damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire III - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/m1132.png &#039;&#039;&#039;Mark of Muspell&#039;&#039;&#039; (x5) - Increases your Fire Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039; (x5) - The target is silenced, preventing it from using special attacks and magic. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/ss.png &#039;&#039;&#039;Scroll Slot I&#039;&#039;&#039; - Increases your number of Battle Scroll Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039; - A shield of flames surrounds the target. Fire mitigation is increased, and physical attackers take minor fire damage. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 13 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 130.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039; - Cold damage. (Cold III - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039; (x5) - Cold damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold III - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/m1232.png &#039;&#039;&#039;Crest of Niflheim&#039;&#039;&#039; (x5) - Increases your Cold Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m4020.png &#039;&#039;&#039;Arcane Meditation&#039;&#039;&#039; (x5) - The target attains a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance. Additional points increase the duration and power of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/in.png &#039;&#039;&#039;Infusion Slot I&#039;&#039;&#039; - Increases your number of Battle Infusion Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m4051.png &#039;&#039;&#039;Frost Spikes&#039;&#039;&#039; - A shield of frost surrounds the target. Cold mitigation is increased, and physical attackers take minor cold damage. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 14 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 150.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/1230.png &#039;&#039;&#039;Corruption&#039;&#039;&#039; - Dark damage. (Dark I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1232.png &#039;&#039;&#039;Pestilence&#039;&#039;&#039; (x5) - Dark damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Dark I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv044/img/a/1231.png &#039;&#039;&#039;Suppressive Darkness&#039;&#039;&#039; (x5) - Increases your Dark Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/1233.png &#039;&#039;&#039;Nerf&#039;&#039;&#039; (x5) - The target is nerfed, decreasing its attack rating, magic rating, evade chance, resist chance, shield rating and barrier rating. Additional points increase the duration of the spell. (Deprecating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/is.png &#039;&#039;&#039;Item Slots V&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/1030.png &#039;&#039;&#039;Regen II&#039;&#039;&#039; - Places a long-lasting heal over time effect on the target. (Curative - Self-Targeted) &lt;br /&gt;
&lt;br /&gt;
=== Tier 15 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 170.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/m1330.png &#039;&#039;&#039;Shockblast&#039;&#039;&#039; - Elec damage. (Elec III - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1331.png &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039; (x5) - Elec damage.  Additional points decrease the cast time and mana cost, and increases spell damage. (Elec III - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv044/img/a/m1332.png &#039;&#039;&#039;Rune of Asgard&#039;&#039;&#039; (x5) - Increases your Elec Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/m4021.png &#039;&#039;&#039;Heartseeker&#039;&#039;&#039; (x5) - The target attains intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.  Additional points increase the duration and power of the spell. (Supportive - Self-Targeted) &lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/ss.png &#039;&#039;&#039;Scroll Slot II&#039;&#039;&#039; - Increases the number of Battle Scroll Slots by one, allowing you to bring more items to battle. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/m4060.png &#039;&#039;&#039;Lightning Spikes&#039;&#039;&#039; - A shield of lightning surrounds the target.  Elec mitigation is increased, and physical attackers take minor elec damage. (Supportive - Self-Targeted) &lt;br /&gt;
&lt;br /&gt;
=== Tier 16 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 190.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/m1430.png &#039;&#039;&#039;Downburst&#039;&#039;&#039; - Wind damage. (Wind III - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1431.png &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039; (x5) - Wind damage.  Additional points decrease the cast time and mana cost, and increases spell damage. (Wind III - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv044/img/a/m1432.png &#039;&#039;&#039;Call of Kvothe&#039;&#039;&#039; (x5) - Increases your Wind Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/m4040.png &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039; (x5) - Incoming soul attacks will damage your spirit gauge instead of health.  Additional points increase the duration and power of the spell. (Supportive - Self-Targeted) &lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/af.png &#039;&#039;&#039;Focused Aura III&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your auras to become more powerful. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/m4061.png &#039;&#039;&#039;Storm Spikes&#039;&#039;&#039; - A shield of storms surrounds the target.  Wind mitigation is increased, and physical attackers take minor wind damage. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 17 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 200.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/1330.png &#039;&#039;&#039;Disintigrate&#039;&#039;&#039; - Dark damage. (Dark II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1332.png &#039;&#039;&#039;Ragnarok&#039;&#039;&#039; (x5) - Dark damage.  Additional points decrease the cast time and mana cost, and increases spell damage. (Dark II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv044/img/a/1331.png &#039;&#039;&#039;Eternal Night&#039;&#039;&#039; (x5) - Increases your Dark Rating by 2% per point.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/1333.png &#039;&#039;&#039;X-Nerf&#039;&#039;&#039; (x5) - All hostile targets are nerfed, decreasing their attack rating, magic rating, evade chance, resist chance, shield rating and barrier rating.  Additional points increase the duration of the spell. (Deprecating - Area of Effect)&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/xmagic.png &#039;&#039;&#039;X-Magic&#039;&#039;&#039; - Your skills at wielding the mystical magic powers are boosted, decreasing cast time by 25%. (Permanent - Cannot be Reset)&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/0530.png &#039;&#039;&#039;Cure III&#039;&#039;&#039; - Restores a huge amount of Health on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Character_Stats&amp;diff=3197</id>
		<title>Character Stats</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Character_Stats&amp;diff=3197"/>
		<updated>2010-03-03T00:51:37Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: /* Elemental Rating */ added holy Rating effect for Cure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Attributes==&lt;br /&gt;
Primary Attributes are purchased with [[Experience Points]]. There are six primary attributes:&lt;br /&gt;
*Strength (STR)&lt;br /&gt;
*Dexterity (DEX)&lt;br /&gt;
*Agility (AGI)&lt;br /&gt;
*Endurance (END)&lt;br /&gt;
*Intelligence (INT)&lt;br /&gt;
*Wisdom (WIS)&lt;br /&gt;
&lt;br /&gt;
The EXP cost to raise a stat increases as it goes up. As you level, the amount of EXP needed to level up will begin to exceed the amount of EXP needed to raise all of your primary attributes by one point. This makes it possible to increase your stats higher than your level.&lt;br /&gt;
&lt;br /&gt;
There are additional ways to acquire points in primary attributes.&lt;br /&gt;
*Offering an [[Items#Artifacts|Artifact]] to Snowflake at the [[Shrine]] can also provide a permanent increase to one of your primary stats for up to 10 points per attribute.&lt;br /&gt;
*Various pieces of [[equipment]] provide bonuses to certain attributes when worn. Certain suffixes can increase the attribute bonuses given by the piece or give a bonus to additional attributes.&lt;br /&gt;
*[[Aura#Primary_Auras|Primary]] and [[Aura#Spectral_Auras|Spectral]] Auras give bonuses to certain attributes while active.&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
Derived attributes are stats calculated from the player&#039;s primary attributes. These stats are displayed on the player&#039;s Character page of the HentaiVerse. These stats can also be calculated using [http://www.starfleetplatoon.com/EHCalc/download.php Sonic&#039;s EH Calculator].&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Attack Accuracy&#039;&#039;  = 75 + DEX / 25 + AGI / 40&lt;br /&gt;
 &#039;&#039;Magic Accuracy&#039;&#039;   = 75 + INT / 25 + WIS / 40&lt;br /&gt;
 &#039;&#039;Attack Crit Chance&#039;&#039; = 3 + DEX / 25 + AGI / 50&lt;br /&gt;
 &#039;&#039;Magic Crit Chance&#039;&#039;  = 3 + INT / 25 + WIS / 50&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Attack Rating&#039;&#039;  = 1 + STR + DEX * 0.75 + AGI * 0.25&lt;br /&gt;
 &#039;&#039;[[Shield Rating]]&#039;&#039;  = 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END&lt;br /&gt;
 &#039;&#039;Magic Rating&#039;&#039;   = 1 + INT * 1.5 + WIS * 0.5&lt;br /&gt;
 &#039;&#039;[[Barrier Rating]]&#039;&#039; = 1 + END * 1.5 + WIS * 0.5&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Health Points&#039;&#039; = (50 + LEVEL * 5 + STR + END * 4) * [[Abilities#Basic_Abilities|HP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;Health Regen&#039;&#039;  = 5 + END / 5 per minute&lt;br /&gt;
 &#039;&#039;Magic Points&#039;&#039;  = (10 + LEVEL + INT * 0.25 + WIS * 0.75) * [[Abilities#Basic_Abilities|MP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;Magic Regen&#039;&#039;   = 1 + WIS / 25 per minute&lt;br /&gt;
 &#039;&#039;Spirit Points&#039;&#039; = (1 + [[Karma#Power|POWER]] / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * [[Abilities#Basic_Abilities|SP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;Spirit Regen&#039;&#039;  = 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600 per minute&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;[[Action Speed]]&#039;&#039; = 100 + AGI / 3&lt;br /&gt;
 &#039;&#039;[[Overcharge]]&#039;&#039;   = 100 + [[Abilities#Basic_Abilities|Overcharge Boost]]&lt;br /&gt;
&lt;br /&gt;
==Other Stats==&lt;br /&gt;
===Accuracy Calculations===&lt;br /&gt;
The accuracy of your physical and magical attacks are determined by two different stats: Accuracy and +hit chance.  Your Attack Accuracy and Magic Accuracy are displayed on your Character page.  Attack Accuracy is affected only by your DEX and AGI, and Magic Accuracy is affected only by your INT and WIS.  Your +hit chance is displayed on your Equipment page, and is affected by accuracy bonuses from your equipment and auras.  Your +hit chance percentage is subtracted from your &amp;quot;chance to miss&amp;quot; (100 - Accuracy), resulting in your Chance to Hit:&lt;br /&gt;
 Attack Chance to Hit = Attack Accuracy + (&#039;&#039;Physical +Hit Chance&#039;&#039; / 100) * (100 - Attack Accuracy)&lt;br /&gt;
 Magic Chance to Hit = Magic Accuracy + (&#039;&#039;Magical +Hit Chance&#039;&#039; / 100) * (100 - Magic Accuracy)&lt;br /&gt;
 Spirit Attack Chance to Hit = 100%&lt;br /&gt;
&lt;br /&gt;
For Example: With 80% Attack Accuracy and 50% physical +hit chance, your Attack Chance to Hit = 80 + 50/100 * (100 - 80) = 80 + 1/2 * 20 = 90%.&lt;br /&gt;
&lt;br /&gt;
===Damage Calculations===&lt;br /&gt;
Attack damage is calculated from Attack Rating vs Shield Rating.&amp;lt;br&amp;gt;&lt;br /&gt;
Magic damage is calculated from Magic Rating vs Barrier Rating.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spirit Attack]] damage is calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge, your target&#039;s Barrier and Shield Ratings, and related Hath Perks.&lt;br /&gt;
&lt;br /&gt;
===Battle Regen===&lt;br /&gt;
During battle, regen stats count each turn as 2 seconds of game time (30 turns per minute).  &#039;&#039;&#039;e.g.&#039;&#039;&#039; Magic Regen / 30 = Magic Points gained per turn. It should be noted that battle regen &#039;&#039;does not&#039;&#039; occur during the turn the Defend or Focus commands are used.&lt;br /&gt;
&lt;br /&gt;
===Battle Stats===&lt;br /&gt;
Primary attributes also provide the following additional benefits:&lt;br /&gt;
*Base Evade is increased by 1% for every 25 points of AGI&lt;br /&gt;
*Base Parry is increased by 1% for every 25 points of DEX&lt;br /&gt;
*Base Resist is increased by 1% for every 25 points of WIS&lt;br /&gt;
*[[Interference]] is decreased by 1% for every 25 points in both WIS and INT (applied after the final equipment stats are calculated)&lt;br /&gt;
&lt;br /&gt;
===Elemental Rating===&lt;br /&gt;
Elemental Rating is a stat that is provided by various [[Auras]] and [[Abilities]].&lt;br /&gt;
* Each % of Rating increases the player&#039;s damage dealt by spells of that element by 1%.  &#039;&#039;&#039;e.g.&#039;&#039;&#039; 10% Fire Rating = +10% Fire damage.&lt;br /&gt;
* Each % of Rating increases the player&#039;s mitigation against spells of that element by .5%. &#039;&#039;&#039; e.g.&#039;&#039;&#039; 10% Dark Rating = +5% Dark mitigation.&lt;br /&gt;
* In addition to it&#039;s boost to Holy spell damage, Holy Rating also increases the power of Cure I/II/III by an equivalent amount.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://forums.e-hentai.org/index.php?showtopic=18403 Primary Attributes =&amp;gt; Derived Attributes]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Character_Stats&amp;diff=3196</id>
		<title>Character Stats</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Character_Stats&amp;diff=3196"/>
		<updated>2010-03-03T00:46:10Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: /* Elemental Ratings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Attributes==&lt;br /&gt;
Primary Attributes are purchased with [[Experience Points]]. There are six primary attributes:&lt;br /&gt;
*Strength (STR)&lt;br /&gt;
*Dexterity (DEX)&lt;br /&gt;
*Agility (AGI)&lt;br /&gt;
*Endurance (END)&lt;br /&gt;
*Intelligence (INT)&lt;br /&gt;
*Wisdom (WIS)&lt;br /&gt;
&lt;br /&gt;
The EXP cost to raise a stat increases as it goes up. As you level, the amount of EXP needed to level up will begin to exceed the amount of EXP needed to raise all of your primary attributes by one point. This makes it possible to increase your stats higher than your level.&lt;br /&gt;
&lt;br /&gt;
There are additional ways to acquire points in primary attributes.&lt;br /&gt;
*Offering an [[Items#Artifacts|Artifact]] to Snowflake at the [[Shrine]] can also provide a permanent increase to one of your primary stats for up to 10 points per attribute.&lt;br /&gt;
*Various pieces of [[equipment]] provide bonuses to certain attributes when worn. Certain suffixes can increase the attribute bonuses given by the piece or give a bonus to additional attributes.&lt;br /&gt;
*[[Aura#Primary_Auras|Primary]] and [[Aura#Spectral_Auras|Spectral]] Auras give bonuses to certain attributes while active.&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
Derived attributes are stats calculated from the player&#039;s primary attributes. These stats are displayed on the player&#039;s Character page of the HentaiVerse. These stats can also be calculated using [http://www.starfleetplatoon.com/EHCalc/download.php Sonic&#039;s EH Calculator].&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Attack Accuracy&#039;&#039;  = 75 + DEX / 25 + AGI / 40&lt;br /&gt;
 &#039;&#039;Magic Accuracy&#039;&#039;   = 75 + INT / 25 + WIS / 40&lt;br /&gt;
 &#039;&#039;Attack Crit Chance&#039;&#039; = 3 + DEX / 25 + AGI / 50&lt;br /&gt;
 &#039;&#039;Magic Crit Chance&#039;&#039;  = 3 + INT / 25 + WIS / 50&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Attack Rating&#039;&#039;  = 1 + STR + DEX * 0.75 + AGI * 0.25&lt;br /&gt;
 &#039;&#039;[[Shield Rating]]&#039;&#039;  = 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END&lt;br /&gt;
 &#039;&#039;Magic Rating&#039;&#039;   = 1 + INT * 1.5 + WIS * 0.5&lt;br /&gt;
 &#039;&#039;[[Barrier Rating]]&#039;&#039; = 1 + END * 1.5 + WIS * 0.5&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Health Points&#039;&#039; = (50 + LEVEL * 5 + STR + END * 4) * [[Abilities#Basic_Abilities|HP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;Health Regen&#039;&#039;  = 5 + END / 5 per minute&lt;br /&gt;
 &#039;&#039;Magic Points&#039;&#039;  = (10 + LEVEL + INT * 0.25 + WIS * 0.75) * [[Abilities#Basic_Abilities|MP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;Magic Regen&#039;&#039;   = 1 + WIS / 25 per minute&lt;br /&gt;
 &#039;&#039;Spirit Points&#039;&#039; = (1 + [[Karma#Power|POWER]] / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * [[Abilities#Basic_Abilities|SP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;Spirit Regen&#039;&#039;  = 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600 per minute&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;[[Action Speed]]&#039;&#039; = 100 + AGI / 3&lt;br /&gt;
 &#039;&#039;[[Overcharge]]&#039;&#039;   = 100 + [[Abilities#Basic_Abilities|Overcharge Boost]]&lt;br /&gt;
&lt;br /&gt;
==Other Stats==&lt;br /&gt;
===Accuracy Calculations===&lt;br /&gt;
The accuracy of your physical and magical attacks are determined by two different stats: Accuracy and +hit chance.  Your Attack Accuracy and Magic Accuracy are displayed on your Character page.  Attack Accuracy is affected only by your DEX and AGI, and Magic Accuracy is affected only by your INT and WIS.  Your +hit chance is displayed on your Equipment page, and is affected by accuracy bonuses from your equipment and auras.  Your +hit chance percentage is subtracted from your &amp;quot;chance to miss&amp;quot; (100 - Accuracy), resulting in your Chance to Hit:&lt;br /&gt;
 Attack Chance to Hit = Attack Accuracy + (&#039;&#039;Physical +Hit Chance&#039;&#039; / 100) * (100 - Attack Accuracy)&lt;br /&gt;
 Magic Chance to Hit = Magic Accuracy + (&#039;&#039;Magical +Hit Chance&#039;&#039; / 100) * (100 - Magic Accuracy)&lt;br /&gt;
 Spirit Attack Chance to Hit = 100%&lt;br /&gt;
&lt;br /&gt;
For Example: With 80% Attack Accuracy and 50% physical +hit chance, your Attack Chance to Hit = 80 + 50/100 * (100 - 80) = 80 + 1/2 * 20 = 90%.&lt;br /&gt;
&lt;br /&gt;
===Damage Calculations===&lt;br /&gt;
Attack damage is calculated from Attack Rating vs Shield Rating.&amp;lt;br&amp;gt;&lt;br /&gt;
Magic damage is calculated from Magic Rating vs Barrier Rating.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spirit Attack]] damage is calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge, your target&#039;s Barrier and Shield Ratings, and related Hath Perks.&lt;br /&gt;
&lt;br /&gt;
===Battle Regen===&lt;br /&gt;
During battle, regen stats count each turn as 2 seconds of game time (30 turns per minute).  &#039;&#039;&#039;e.g.&#039;&#039;&#039; Magic Regen / 30 = Magic Points gained per turn. It should be noted that battle regen &#039;&#039;does not&#039;&#039; occur during the turn the Defend or Focus commands are used.&lt;br /&gt;
&lt;br /&gt;
===Battle Stats===&lt;br /&gt;
Primary attributes also provide the following additional benefits:&lt;br /&gt;
*Base Evade is increased by 1% for every 25 points of AGI&lt;br /&gt;
*Base Parry is increased by 1% for every 25 points of DEX&lt;br /&gt;
*Base Resist is increased by 1% for every 25 points of WIS&lt;br /&gt;
*[[Interference]] is decreased by 1% for every 25 points in both WIS and INT (applied after the final equipment stats are calculated)&lt;br /&gt;
&lt;br /&gt;
===Elemental Rating===&lt;br /&gt;
Elemental Rating is a stat that is provided by various [[Auras]] and [[Abilities]].  Elemental Ratings provide two benefits to the player:&lt;br /&gt;
* Each % of Rating increases the player&#039;s damage dealt by spells of that element by 1%.  &#039;&#039;&#039;e.g.&#039;&#039;&#039; 10% Fire Rating = +10% Fire damage.&lt;br /&gt;
* Each % of Rating increases the player&#039;s mitigation against spells of that element by .5%. &#039;&#039;&#039; e.g.&#039;&#039;&#039; 10% Dark Rating = +5% Dark mitigation.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://forums.e-hentai.org/index.php?showtopic=18403 Primary Attributes =&amp;gt; Derived Attributes]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Character_Stats&amp;diff=3195</id>
		<title>Character Stats</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Character_Stats&amp;diff=3195"/>
		<updated>2010-03-03T00:45:45Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: Added info about Elemental Ratings, confirmed by Boggyb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Attributes==&lt;br /&gt;
Primary Attributes are purchased with [[Experience Points]]. There are six primary attributes:&lt;br /&gt;
*Strength (STR)&lt;br /&gt;
*Dexterity (DEX)&lt;br /&gt;
*Agility (AGI)&lt;br /&gt;
*Endurance (END)&lt;br /&gt;
*Intelligence (INT)&lt;br /&gt;
*Wisdom (WIS)&lt;br /&gt;
&lt;br /&gt;
The EXP cost to raise a stat increases as it goes up. As you level, the amount of EXP needed to level up will begin to exceed the amount of EXP needed to raise all of your primary attributes by one point. This makes it possible to increase your stats higher than your level.&lt;br /&gt;
&lt;br /&gt;
There are additional ways to acquire points in primary attributes.&lt;br /&gt;
*Offering an [[Items#Artifacts|Artifact]] to Snowflake at the [[Shrine]] can also provide a permanent increase to one of your primary stats for up to 10 points per attribute.&lt;br /&gt;
*Various pieces of [[equipment]] provide bonuses to certain attributes when worn. Certain suffixes can increase the attribute bonuses given by the piece or give a bonus to additional attributes.&lt;br /&gt;
*[[Aura#Primary_Auras|Primary]] and [[Aura#Spectral_Auras|Spectral]] Auras give bonuses to certain attributes while active.&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
Derived attributes are stats calculated from the player&#039;s primary attributes. These stats are displayed on the player&#039;s Character page of the HentaiVerse. These stats can also be calculated using [http://www.starfleetplatoon.com/EHCalc/download.php Sonic&#039;s EH Calculator].&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Attack Accuracy&#039;&#039;  = 75 + DEX / 25 + AGI / 40&lt;br /&gt;
 &#039;&#039;Magic Accuracy&#039;&#039;   = 75 + INT / 25 + WIS / 40&lt;br /&gt;
 &#039;&#039;Attack Crit Chance&#039;&#039; = 3 + DEX / 25 + AGI / 50&lt;br /&gt;
 &#039;&#039;Magic Crit Chance&#039;&#039;  = 3 + INT / 25 + WIS / 50&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Attack Rating&#039;&#039;  = 1 + STR + DEX * 0.75 + AGI * 0.25&lt;br /&gt;
 &#039;&#039;[[Shield Rating]]&#039;&#039;  = 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END&lt;br /&gt;
 &#039;&#039;Magic Rating&#039;&#039;   = 1 + INT * 1.5 + WIS * 0.5&lt;br /&gt;
 &#039;&#039;[[Barrier Rating]]&#039;&#039; = 1 + END * 1.5 + WIS * 0.5&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Health Points&#039;&#039; = (50 + LEVEL * 5 + STR + END * 4) * [[Abilities#Basic_Abilities|HP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;Health Regen&#039;&#039;  = 5 + END / 5 per minute&lt;br /&gt;
 &#039;&#039;Magic Points&#039;&#039;  = (10 + LEVEL + INT * 0.25 + WIS * 0.75) * [[Abilities#Basic_Abilities|MP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;Magic Regen&#039;&#039;   = 1 + WIS / 25 per minute&lt;br /&gt;
 &#039;&#039;Spirit Points&#039;&#039; = (1 + [[Karma#Power|POWER]] / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * [[Abilities#Basic_Abilities|SP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;Spirit Regen&#039;&#039;  = 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600 per minute&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;[[Action Speed]]&#039;&#039; = 100 + AGI / 3&lt;br /&gt;
 &#039;&#039;[[Overcharge]]&#039;&#039;   = 100 + [[Abilities#Basic_Abilities|Overcharge Boost]]&lt;br /&gt;
&lt;br /&gt;
==Other Stats==&lt;br /&gt;
===Accuracy Calculations===&lt;br /&gt;
The accuracy of your physical and magical attacks are determined by two different stats: Accuracy and +hit chance.  Your Attack Accuracy and Magic Accuracy are displayed on your Character page.  Attack Accuracy is affected only by your DEX and AGI, and Magic Accuracy is affected only by your INT and WIS.  Your +hit chance is displayed on your Equipment page, and is affected by accuracy bonuses from your equipment and auras.  Your +hit chance percentage is subtracted from your &amp;quot;chance to miss&amp;quot; (100 - Accuracy), resulting in your Chance to Hit:&lt;br /&gt;
 Attack Chance to Hit = Attack Accuracy + (&#039;&#039;Physical +Hit Chance&#039;&#039; / 100) * (100 - Attack Accuracy)&lt;br /&gt;
 Magic Chance to Hit = Magic Accuracy + (&#039;&#039;Magical +Hit Chance&#039;&#039; / 100) * (100 - Magic Accuracy)&lt;br /&gt;
 Spirit Attack Chance to Hit = 100%&lt;br /&gt;
&lt;br /&gt;
For Example: With 80% Attack Accuracy and 50% physical +hit chance, your Attack Chance to Hit = 80 + 50/100 * (100 - 80) = 80 + 1/2 * 20 = 90%.&lt;br /&gt;
&lt;br /&gt;
===Damage Calculations===&lt;br /&gt;
Attack damage is calculated from Attack Rating vs Shield Rating.&amp;lt;br&amp;gt;&lt;br /&gt;
Magic damage is calculated from Magic Rating vs Barrier Rating.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spirit Attack]] damage is calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge, your target&#039;s Barrier and Shield Ratings, and related Hath Perks.&lt;br /&gt;
&lt;br /&gt;
===Battle Regen===&lt;br /&gt;
During battle, regen stats count each turn as 2 seconds of game time (30 turns per minute).  &#039;&#039;&#039;e.g.&#039;&#039;&#039; Magic Regen / 30 = Magic Points gained per turn. It should be noted that battle regen &#039;&#039;does not&#039;&#039; occur during the turn the Defend or Focus commands are used.&lt;br /&gt;
&lt;br /&gt;
===Battle Stats===&lt;br /&gt;
Primary attributes also provide the following additional benefits:&lt;br /&gt;
*Base Evade is increased by 1% for every 25 points of AGI&lt;br /&gt;
*Base Parry is increased by 1% for every 25 points of DEX&lt;br /&gt;
*Base Resist is increased by 1% for every 25 points of WIS&lt;br /&gt;
*[[Interference]] is decreased by 1% for every 25 points in both WIS and INT (applied after the final equipment stats are calculated)&lt;br /&gt;
&lt;br /&gt;
===Elemental Ratings===&lt;br /&gt;
Elemental Rating is a stat that is provided by various [[Auras]] and [[Abilities]].  Elemental Ratings provide two benefits to the player:&lt;br /&gt;
* Each % of Rating increases the player&#039;s damage dealt by spells of that element by 1%.  &#039;&#039;&#039;e.g.&#039;&#039;&#039; 10% Fire Rating = +10% Fire damage.&lt;br /&gt;
* Each % of Rating increases the player&#039;s mitigation against spells of that element by .5%. &#039;&#039;&#039; e.g.&#039;&#039;&#039; 10% Dark Rating = +5% Dark mitigation.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://forums.e-hentai.org/index.php?showtopic=18403 Primary Attributes =&amp;gt; Derived Attributes]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=System_Monsters&amp;diff=3016</id>
		<title>System Monsters</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=System_Monsters&amp;diff=3016"/>
		<updated>2010-01-20T06:10:38Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: /* Gods */ Added FSM&amp;#039;s attack info and resistances/weakenesses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are the monsters one might face in the [[HentaiVerse]], including their attacks, resistances and weaknesses. The highest level monsters you will fight are on the same level as you, the lowest will be five levels below you. For legacy monsters, see [[Legacy Bestiary]].&lt;br /&gt;
&lt;br /&gt;
==Attack Types==&lt;br /&gt;
&lt;br /&gt;
Monsters can have up to three different attacks, roughly corresponding to the player&#039;s Attack, Magic, and Spirit commands. The biggest difference from player attacks is that monsters&#039; special attacks can be either physical or magical in nature (a physical attack is &amp;quot;used&amp;quot; while a magical one is &amp;quot;cast&amp;quot;). In the absence of an official naming scheme, we&#039;ll refer to them as follows:&lt;br /&gt;
&lt;br /&gt;
*Normal Attack: Every monster has one, they have no names, and they are always physical in nature, so the only information given below is Damage Type. As you can see, this is usually Crushing, Slashing or Piercing, with some exceptions.&lt;br /&gt;
*Skill: A special attack which consumes the monster&#039;s MP. Most monsters require at least 50% of their full MP in order to employ a skill. You&#039;ll soon find out which ones don&#039;t.&lt;br /&gt;
*Spirit Attack: A very powerful special attack which consumes the monster&#039;s SP. Most Ordinary and Mini-boss monsters do not have spirit attacks, &#039;&#039;&#039;&#039;&#039;yet&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Ordinary==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Minor Weakness&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Major Weakness&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Amphibious Sperm Whale&lt;br /&gt;
|Crushing&lt;br /&gt;
|Bukkake&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Ambergris Alert&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Blue Slime&lt;br /&gt;
|Crushing&lt;br /&gt;
|Bouip&lt;br /&gt;
|Magical ([[Holy]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Cockatrice&lt;br /&gt;
|Piercing&lt;br /&gt;
|Kick&lt;br /&gt;
|Physical&lt;br /&gt;
|Spirit Kick&lt;br /&gt;
|Physical?&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Cookie Monster&lt;br /&gt;
|Slashing&lt;br /&gt;
|Cookie Cutter&lt;br /&gt;
|Physical&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Fox&lt;br /&gt;
|Slashing&lt;br /&gt;
|Burning Tail&lt;br /&gt;
|Physical ([[Fire]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|Giant Panda&lt;br /&gt;
|Slashing&lt;br /&gt;
|Bamboo Attack&lt;br /&gt;
|Physical&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Green Slime&lt;br /&gt;
|Crushing&lt;br /&gt;
|Jiggle&lt;br /&gt;
|Magical ([[Wind]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|Mantitcore&lt;br /&gt;
|Piercing&lt;br /&gt;
|Squirt&lt;br /&gt;
|Magical ([[Fire]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|Mutant Peacock&lt;br /&gt;
|Piercing&lt;br /&gt;
|Peck&lt;br /&gt;
|Physical&lt;br /&gt;
|Spirit Peck&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Rabid Hamster&lt;br /&gt;
|Piercing&lt;br /&gt;
|Rabid Bite&lt;br /&gt;
|Physical ([[Dark]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|[[Elec]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Scary Ghost&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|Haunt&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Tentacle Monster&lt;br /&gt;
|Piercing&lt;br /&gt;
|Horrible Rape&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mini-boss==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Minor Weakness&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Major Weakness&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Apathetic Canuck&lt;br /&gt;
|Piercing&lt;br /&gt;
|mEH&lt;br /&gt;
|Magical ([[Cold]])&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|[[Wind]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Blue Hedgehog&lt;br /&gt;
|Crushing&lt;br /&gt;
|Spin Attack&lt;br /&gt;
|Physical&lt;br /&gt;
|[[Cold]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|-&lt;br /&gt;
|Manthra&lt;br /&gt;
|Slashing&lt;br /&gt;
|Claw Swipe&lt;br /&gt;
|Physical&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Mind Raper&lt;br /&gt;
|Crushing&lt;br /&gt;
|Toddlerguro&lt;br /&gt;
|Magical ([[Elec]])&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Cow&lt;br /&gt;
|Slashing&lt;br /&gt;
|Moo&lt;br /&gt;
|Magical ([[Wind]])&lt;br /&gt;
|[[Fire]], [[Wind]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Trophy&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Dalek&lt;br /&gt;
|Piercing&lt;br /&gt;
|Death Ray&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Brain Sucker&lt;br /&gt;
|Physical ([[Fire]])&lt;br /&gt;
|[[Cold]], [[Fire]]&lt;br /&gt;
|[[Elec]], [[Soul]]&lt;br /&gt;
|Dalek Voicebox&lt;br /&gt;
|-&lt;br /&gt;
|Manbearpig&lt;br /&gt;
|Slashing&lt;br /&gt;
|Super Serial&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|Global Warming&lt;br /&gt;
|Magical ([[Fire]])&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Soul]]&lt;br /&gt;
|ManBearPig Tail&lt;br /&gt;
|-&lt;br /&gt;
|Mithra&lt;br /&gt;
|Slashing&lt;br /&gt;
|Purr&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Undress&lt;br /&gt;
|Physical ([[Wind]])&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Holy]], [[Soul]]&lt;br /&gt;
|Mithra&#039;s Flower&lt;br /&gt;
|-&lt;br /&gt;
|White Bunneh&lt;br /&gt;
|Piercing&lt;br /&gt;
|Awww&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|OM NOM NOM NOM&lt;br /&gt;
|Physical ([[Holy]])&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Holy Hand Grenade of Antioch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Legendary==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Trophy&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Konata&lt;br /&gt;
|Crushing&lt;br /&gt;
|Timotei&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Petanko Smash&lt;br /&gt;
|Physical ([[Elec]])&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]], [[Soul]]&lt;br /&gt;
|Lock of Blue Hair&lt;br /&gt;
|-&lt;br /&gt;
|Mikuru Asahina&lt;br /&gt;
|Piercing&lt;br /&gt;
|Mikuru Beam&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Time Quake&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|[[Wind]], [[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Bunny-Girl Costume&lt;br /&gt;
|-&lt;br /&gt;
|Ryouko Asakura&lt;br /&gt;
|Slashing&lt;br /&gt;
|Spike Shot&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|Impaler&lt;br /&gt;
|Physical ([[Cold]])&lt;br /&gt;
|[[Cold]], [[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Hinamatsuri Doll&lt;br /&gt;
|-&lt;br /&gt;
|Yuki Nagato&lt;br /&gt;
|Crushing&lt;br /&gt;
|Stoic Staredown&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Data Rewrite&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|Elemental&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Broken Glasses&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Trophy&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot; width=&amp;quot;140&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Flying Spaghetti Monster&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|&amp;lt;center&amp;gt;Sudden Outbreak of Common Sense&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;Physical ([[Dark]])&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;Puff of Logic&amp;lt;/center&amp;gt;&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|&amp;lt;center&amp;gt;Elemental, [[Dark]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Holy]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Noodly Appendage&lt;br /&gt;
|-&lt;br /&gt;
|Invisible Pink Unicorn&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Pink Unicorn Sparkles&lt;br /&gt;
|Physical ([[Holy]])&lt;br /&gt;
|Perplexing Paradox&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Elemental, [[Holy]]&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|Invisible Unicorn Horn&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Real Life&lt;br /&gt;
|[[Soul]]&lt;br /&gt;
|Crooks&amp;lt;br&amp;gt;Dead-End Job&amp;lt;br&amp;gt;Liars&amp;lt;br&amp;gt;Money Problems&amp;lt;br&amp;gt;No Girlfriend&amp;lt;br&amp;gt;Phone Sellers&amp;lt;br&amp;gt;Rent Is Due&amp;lt;br&amp;gt;Scam Artists&amp;lt;br&amp;gt;Sheeple&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|Internet Shutdown&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Elemental, [[Holy]], [[Dark]]&lt;br /&gt;
|[[Soul]]&lt;br /&gt;
|Black T-Shirt&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=3014</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=3014"/>
		<updated>2010-01-19T22:20:47Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: /* Supportive Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your [[Level]], rounded up.&lt;br /&gt;
&amp;lt;br/&amp;gt;For example, &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: 51 * 0.20 = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an area-of-effect spell. Area-of-effect spells inflict strong damage on the targeted monster and less damage on the rest, but are also more expensive and take longer to cast than the single target versions. However, each addition Ability Point invested in the AOE spells increases its damage dealt (by 25% when maxed) and decreases it&#039;s MP cost (by 50% when maxed), in addition to decreasing the associated single-target spell&#039;s MP cost (by 25% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Base cost is 5. Casting this may increase Elemental proficiency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4, reduced to 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage. &#039;&#039;Base cost is 9, reduced to 6.75 when Meteor is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;: Fire damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;: Fire damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4, reduced to 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Blizzard is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039;: Cold damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;: Cold damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4, reduced to 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Column Lightning is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1330.png &#039;&#039;&#039;Shockblast&#039;&#039;&#039;: Elec damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1331.png &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;: Elec damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4, reduced to 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Hurricane is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1430.png &#039;&#039;&#039;Downburst&#039;&#039;&#039;: Wind damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1431.png &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;: Wind damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Banish is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;: Soul damage. (Single Target)  &#039;&#039;Base cost is 12, reduced to 9 when Soul Harvest is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;: Soul damage. (Area of Effect) &#039;&#039; Base cost is 33, reduced to 16.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1230.png &#039;&#039;&#039;Corruption&#039;&#039;&#039;: Dark damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1232.png &#039;&#039;&#039;Pestillence&#039;&#039;&#039;: Dark damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1330.png &#039;&#039;&#039;Disintigrate&#039;&#039;&#039;: Dark damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1332.png &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;: Dark damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039;: Inflicts Spreading Poison on the target, causing damage over time, reducing it&#039;s evade chance, and halving it&#039;s MP and SP regen rates. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it&#039;s physical attacks deal less damage and preventing them from being critical strikes.  Reduces physical damage dealt by 50% when maxed.  &#039;&#039;Base cost is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged. &#039;&#039;Base cost is 22.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike. &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039;: The target is bewildered, making it&#039;s magical attacks deal less damage and preventing them from being critical strikes.  Magical damage dealt is reduced by 50% when maxed. &#039;&#039; Base cost is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and magic spells. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic. &#039;&#039; Base cost is 18.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1233.png &#039;&#039;&#039;Nerf&#039;&#039;&#039;: The target is nerfed, decreasing its attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1333.png &#039;&#039;&#039;X-Nerf&#039;&#039;&#039; - All hostile targets are nerfed, decreasing their attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*There are some special rules regarding which Deprecating spells can be simultaneously in effect on a single monster.&lt;br /&gt;
**A monster cannot be simultaneously affected by more than one of: Slow, Sleep, and Confuse. Successfully casting any one of these on a target will dispel any of the others on that target.&lt;br /&gt;
**Casting Blind will dispel both Bewilder and Silence.&lt;br /&gt;
**Casting Silence will dispel both Weaken and Blind.&lt;br /&gt;
**Casting Weaken will dispel Silence.&lt;br /&gt;
**Casting Bewilder will dispel Blind.&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of HP to yourself. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Places a heal over time effect on yourself, healing you for a small amount of HP every turn.  &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039;: Restores a large amount of HP to yourself.    &#039;&#039;Base cost is 56.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen II&#039;&#039;&#039;: Places a long heal over time effect on yourself, healing you for a moderate amount of HP every turn.  &#039;&#039;Base cost is 75.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure III&#039;&#039;&#039;: Restores a huge amount of HP to yourself.&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on yourself, absorbing a fixed amount of damage from each physical attack that hits you. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: You are hastened, allowing you to attack more frequently. &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect yourself, absorbing a fixed amount of damage from each magical attack that hits you.  &#039;&#039;Base cost is 23.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds you, making it harder for monsters to hit you with physical attacks.  &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
***Contrary to the description, Shadow Veil also affects magical attacks. It adds a bonus to your general evade stat.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against you may be absorbed and partially converted to MP.  75% chance to absorb when maxed, and the effect is removed when it absorbs a spell.  &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
***Critical hits cannot be absorbed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed.  If the player does not have enough SP remaining, the trigger will fail, and the player will die. &#039;&#039;Base cost is 50.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv043/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039;: A shield of flames surrounds you. Fire mitigation is increased, and physical attackers take minor fire damage. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4020.png &#039;&#039;&#039;Arcane Meditation&#039;&#039;&#039; - You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance. &#039;&#039;Base cost is 100.  Duration is 200+ turns.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4051.png &#039;&#039;&#039;Frost Spikes&#039;&#039;&#039; - A shield of frost surrounds you. Cold mitigation is increased, and physical attackers take minor cold damage. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4021.png &#039;&#039;&#039;Heartseeker&#039;&#039;&#039; - You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4060.png &#039;&#039;&#039;Lightning Spikes&#039;&#039;&#039; - A shield of lightning surrounds you.  Elec mitigation is increased, and physical attackers take minor elec damage. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4040.png &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039; - Incoming soul attacks will damage your spirit gauge instead of health.&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4061.png &#039;&#039;&#039;Storm Spikes&#039;&#039;&#039; - A shield of storms surrounds you.  Wind mitigation is increased, and physical attackers take minor wind damage. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target&#039;s defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv044/img/e/darknerf.png &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;: The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage. [[Holy]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;: Attacking this target will restore your health by a small amount.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=3013</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=3013"/>
		<updated>2010-01-19T22:20:11Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: /* Supportive Magic */ added base cost for Arcane Meditation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your [[Level]], rounded up.&lt;br /&gt;
&amp;lt;br/&amp;gt;For example, &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: 51 * 0.20 = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an area-of-effect spell. Area-of-effect spells inflict strong damage on the targeted monster and less damage on the rest, but are also more expensive and take longer to cast than the single target versions. However, each addition Ability Point invested in the AOE spells increases its damage dealt (by 25% when maxed) and decreases it&#039;s MP cost (by 50% when maxed), in addition to decreasing the associated single-target spell&#039;s MP cost (by 25% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Base cost is 5. Casting this may increase Elemental proficiency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4, reduced to 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage. &#039;&#039;Base cost is 9, reduced to 6.75 when Meteor is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;: Fire damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;: Fire damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4, reduced to 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Blizzard is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039;: Cold damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;: Cold damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4, reduced to 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Column Lightning is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1330.png &#039;&#039;&#039;Shockblast&#039;&#039;&#039;: Elec damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1331.png &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;: Elec damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4, reduced to 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Hurricane is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1430.png &#039;&#039;&#039;Downburst&#039;&#039;&#039;: Wind damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1431.png &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;: Wind damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Banish is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;: Soul damage. (Single Target)  &#039;&#039;Base cost is 12, reduced to 9 when Soul Harvest is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;: Soul damage. (Area of Effect) &#039;&#039; Base cost is 33, reduced to 16.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1230.png &#039;&#039;&#039;Corruption&#039;&#039;&#039;: Dark damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1232.png &#039;&#039;&#039;Pestillence&#039;&#039;&#039;: Dark damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1330.png &#039;&#039;&#039;Disintigrate&#039;&#039;&#039;: Dark damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1332.png &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;: Dark damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039;: Inflicts Spreading Poison on the target, causing damage over time, reducing it&#039;s evade chance, and halving it&#039;s MP and SP regen rates. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it&#039;s physical attacks deal less damage and preventing them from being critical strikes.  Reduces physical damage dealt by 50% when maxed.  &#039;&#039;Base cost is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged. &#039;&#039;Base cost is 22.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike. &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039;: The target is bewildered, making it&#039;s magical attacks deal less damage and preventing them from being critical strikes.  Magical damage dealt is reduced by 50% when maxed. &#039;&#039; Base cost is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and magic spells. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic. &#039;&#039; Base cost is 18.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1233.png &#039;&#039;&#039;Nerf&#039;&#039;&#039;: The target is nerfed, decreasing its attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1333.png &#039;&#039;&#039;X-Nerf&#039;&#039;&#039; - All hostile targets are nerfed, decreasing their attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*There are some special rules regarding which Deprecating spells can be simultaneously in effect on a single monster.&lt;br /&gt;
**A monster cannot be simultaneously affected by more than one of: Slow, Sleep, and Confuse. Successfully casting any one of these on a target will dispel any of the others on that target.&lt;br /&gt;
**Casting Blind will dispel both Bewilder and Silence.&lt;br /&gt;
**Casting Silence will dispel both Weaken and Blind.&lt;br /&gt;
**Casting Weaken will dispel Silence.&lt;br /&gt;
**Casting Bewilder will dispel Blind.&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of HP to yourself. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Places a heal over time effect on yourself, healing you for a small amount of HP every turn.  &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039;: Restores a large amount of HP to yourself.    &#039;&#039;Base cost is 56.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen II&#039;&#039;&#039;: Places a long heal over time effect on yourself, healing you for a moderate amount of HP every turn.  &#039;&#039;Base cost is 75.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure III&#039;&#039;&#039;: Restores a huge amount of HP to yourself.&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on yourself, absorbing a fixed amount of damage from each physical attack that hits you. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: You are hastened, allowing you to attack more frequently. &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect yourself, absorbing a fixed amount of damage from each magical attack that hits you.  &#039;&#039;Base cost is 23.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds you, making it harder for monsters to hit you with physical attacks.  &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
***Contrary to the description, Shadow Veil also affects magical attacks. It adds a bonus to your general evade.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against you may be absorbed and partially converted to MP.  75% chance to absorb when maxed, and the effect is removed when it absorbs a spell.  &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
***Critical hits cannot be absorbed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed.  If the player does not have enough SP remaining, the trigger will fail, and the player will die. &#039;&#039;Base cost is 50.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv043/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039;: A shield of flames surrounds you. Fire mitigation is increased, and physical attackers take minor fire damage. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4020.png &#039;&#039;&#039;Arcane Meditation&#039;&#039;&#039; - You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance. &#039;&#039;Base cost is 100.  Duration is 200+ turns.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4051.png &#039;&#039;&#039;Frost Spikes&#039;&#039;&#039; - A shield of frost surrounds you. Cold mitigation is increased, and physical attackers take minor cold damage. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4021.png &#039;&#039;&#039;Heartseeker&#039;&#039;&#039; - You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4060.png &#039;&#039;&#039;Lightning Spikes&#039;&#039;&#039; - A shield of lightning surrounds you.  Elec mitigation is increased, and physical attackers take minor elec damage. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4040.png &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039; - Incoming soul attacks will damage your spirit gauge instead of health.&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4061.png &#039;&#039;&#039;Storm Spikes&#039;&#039;&#039; - A shield of storms surrounds you.  Wind mitigation is increased, and physical attackers take minor wind damage. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target&#039;s defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv044/img/e/darknerf.png &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;: The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage. [[Holy]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;: Attacking this target will restore your health by a small amount.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:HentaiVerse_Bugs&amp;diff=3005</id>
		<title>Talk:HentaiVerse Bugs</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:HentaiVerse_Bugs&amp;diff=3005"/>
		<updated>2010-01-18T01:24:03Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Quickbar bar bug when Abilities are reset&lt;br /&gt;
*IA bug when Abilities are reset&lt;br /&gt;
&lt;br /&gt;
None of the things mentioned on the page are bugs.  They are &#039;&#039;error messages&#039;&#039; posted by the server when the user does something illegal (usually unintentionally).  The two ability reset issues posted right above this &#039;&#039;are&#039;&#039; bugs. However, it&#039;s important to explain to user what these error messages mean, so I&#039;ll leave them up, because I&#039;m not sure how to change the title of an article.  --[[User:Coredumperror|Coredumperror]] 01:24, 18 January 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2972</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2972"/>
		<updated>2010-01-14T05:09:36Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: /* Deprecating Magic */ added base cost for Silence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your [[Level]], rounded up.&lt;br /&gt;
&amp;lt;br/&amp;gt;For example, &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: 51 * 0.20 = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an area-of-effect spell. Area-of-effect spells inflict strong damage on the targeted monster and less damage on the rest, but are also more expensive and take longer to cast than the single target versions. However, each addition Ability Point invested in the AOE spells increases its damage dealt (by 25% when maxed) and decreases it&#039;s MP cost (by 50% when maxed), in addition to decreasing the associated single-target spell&#039;s MP cost (by 25% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Base cost is 5. Casting this may increase Elemental proficiency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4, reduced to 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage. &#039;&#039;Base cost is 9, reduced to 6.75 when Meteor is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;: Fire damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;: Fire damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4, reduced to 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Blizzard is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039;: Cold damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;: Cold damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4, reduced to 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Column Lightning is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1330.png &#039;&#039;&#039;Shockblast&#039;&#039;&#039;: Elec damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1331.png &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;: Elec damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4, reduced to 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Hurricane is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1430.png &#039;&#039;&#039;Downburst&#039;&#039;&#039;: Wind damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1431.png &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;: Wind damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Banish is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;: Soul damage. (Single Target)  &#039;&#039;Base cost is 12, reduced to 9 when Soul Harvest is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;: Soul damage. (Area of Effect) &#039;&#039; Base cost is 33, reduced to 16.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1230.png &#039;&#039;&#039;Corruption&#039;&#039;&#039;: Dark damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1232.png &#039;&#039;&#039;Pestillence&#039;&#039;&#039;: Dark damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1330.png &#039;&#039;&#039;Disintigrate&#039;&#039;&#039;: Dark damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1332.png &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;: Dark damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039;: Inflicts Spreading Poison on the target, causing damage over time, reducing it&#039;s evade chance, and halving it&#039;s MP and SP regen rates. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it&#039;s physical attacks deal less damage and preventing them from being critical strikes.  Reduces physical damage dealt by 50% when maxed.  &#039;&#039;Base cost is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged. &#039;&#039;Base cost is 22.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike. &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039;: The target is bewildered, making it&#039;s magical attacks deal less damage and preventing them from being critical strikes.  Magical damage dealt is reduced by 50% when maxed. &#039;&#039; Base cost is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and magic spells. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic. &#039;&#039; Base cost is 18.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1233.png &#039;&#039;&#039;Nerf&#039;&#039;&#039;: The target is nerfed, decreasing its attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1333.png &#039;&#039;&#039;X-Nerf&#039;&#039;&#039; - All hostile targets are nerfed, decreasing their attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*There are some special rules regarding which Deprecating spells can be simultaneously in effect on a single monster.&lt;br /&gt;
**A monster cannot be simultaneously affected by more than one of: Slow, Sleep, and Confuse. Successfully casting any one of these on a target will dispel any of the others on that target.&lt;br /&gt;
**Casting Blind will dispel both Bewilder and Silence.&lt;br /&gt;
**Casting Silence will dispel both Weaken and Blind.&lt;br /&gt;
**Casting Weaken will dispel Silence.&lt;br /&gt;
**Casting Bewilder will dispel Blind.&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of HP to yourself. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Places a heal over time effect on yourself, healing you for a small amount of HP every turn.  &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039;: Restores a large amount of HP to yourself.    &#039;&#039;Base cost is 56.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen II&#039;&#039;&#039;: Places a long heal over time effect on yourself, healing you for a moderate amount of HP every turn.  &#039;&#039;Base cost is 75.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure III&#039;&#039;&#039;: Restores a huge amount of HP to yourself.&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on yourself, absorbing a fixed amount of damage from each physical attack that hits you. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: You are hastened, allowing you to attack more frequently. &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect yourself, absorbing a fixed amount of damage from each magical attack that hits you.  &#039;&#039;Base cost is 23.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds you, making it harder for monsters to hit you with physical attacks.  &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against you may be absorbed and partially converted to MP.  75% chance to absorb when maxed, and the effect is removed when it absorbs a spell.  &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
***Critical hits cannot be absorbed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed.  If the player does not have enough SP remaining, the trigger will fail, and the player will die. &#039;&#039;Base cost is 50.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv043/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039;: A shield of flames surrounds you. Fire mitigation is increased, and physical attackers take minor fire damage. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4020.png &#039;&#039;&#039;Arcane Meditation&#039;&#039;&#039; - You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance.&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4051.png &#039;&#039;&#039;Frost Spikes&#039;&#039;&#039; - A shield of frost surrounds you. Cold mitigation is increased, and physical attackers take minor cold damage. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4021.png &#039;&#039;&#039;Heartseeker&#039;&#039;&#039; - You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4060.png &#039;&#039;&#039;Lightning Spikes&#039;&#039;&#039; - A shield of lightning surrounds you.  Elec mitigation is increased, and physical attackers take minor elec damage. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4040.png &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039; - Incoming soul attacks will damage your spirit gauge instead of health.&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4061.png &#039;&#039;&#039;Storm Spikes&#039;&#039;&#039; - A shield of storms surrounds you.  Wind mitigation is increased, and physical attackers take minor wind damage. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target&#039;s defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv044/img/e/darknerf.png &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;: The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage. [[Holy]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;: Attacking this target will restore your health by a small amount.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse_Advice&amp;diff=2971</id>
		<title>HentaiVerse Advice</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse_Advice&amp;diff=2971"/>
		<updated>2010-01-14T00:26:39Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: polished up the whole page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Advice for Brand New Players==&lt;br /&gt;
When you first create an account on E-Hentai.org (which also starts your HentaiVerse account), don&#039;t do battle in HV for a few days.  A completely fresh account starts with 1/50 HP and 0/10 MP, requiring that you wait quite a while for your HP and MP to regen to full.  Instead, let the [[Dawn of a New Day]] event give you at least enough [[EXP]] to reach [[Ranks#Beginner|Level 1]], which should take 2 days.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re Level 1, you&#039;ll have an [[Aura|Aura Point]] and an [[Abilities|Ability Point]].  Spend your Ability Point on Aura Slot 1 (the ability on the farthest right), and then spend your Aura Point on Green Aura.  Green Aura will prevent 2 points of damage from every physical attack made against you. At the lowest levels, most monsters deal just about 2 damage per attack, so you&#039;ll take little to no damage for several levels.&lt;br /&gt;
&lt;br /&gt;
With your Ability and Aura set up, it&#039;s time to buy some [[HentaiVerse#Stats|Primary Stats]] with your EXP.  Depending on which of the [[Fighting Styles]] you choose to focus on, you&#039;ll eventually change your stat balance, but for now, you&#039;ll want to keep each of your stats equally balanced.&lt;br /&gt;
&lt;br /&gt;
Now that you&#039;re ready to do battle, go to the [[Character Settings|Settings]] page and set the Challenge Level to Cake.  Monsters on Normal deal too much damage for an unequipped player to handle, so Cake is ideal for earning your first several levels.  Then, start a [[Grindfest]], and bash away on the monsters until you run out of HP.  Once the Grindfest has ended, head to the [[Bazaar#Healer|Healer]] to restore yourself to full HP, spending some of the credits you earned during the Grindfest.&lt;br /&gt;
&lt;br /&gt;
==Advice for Novice Players==&lt;br /&gt;
This [http://forums.e-hentai.org/index.php?showtopic=21824 forum thread] is a good place to learn some more advanced tips and techniques for playing HV.&lt;br /&gt;
&lt;br /&gt;
==Advice for Experienced Players==&lt;br /&gt;
===&#039;&#039;&#039;Fighting Bosses/Legendaries/Godlies&#039;&#039;&#039;===&lt;br /&gt;
This is a short overview of the prevailing strategies for defeating the enemies in the [[Ring of Blood]] and their counterparts at the end of [[Arena]] challenges starting with Endgame. For more information, a place to ask specific questions, and see descriptions of other successful and not so successful attempts, look [http://forums.e-hentai.org/index.php?showtopic=21231 here].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;: &lt;br /&gt;
*The following strategies are by no means the only strategies for defeating these enemies. They may not even be the best. They are, however, strategies that have been successfully employed and emulated. &lt;br /&gt;
*The Bosses and Legendary monsters have extremely powerful spirit attacks, strong enough to one-shot kill most players.  One way to prevent instant death is to utilize the [[Spells#Supportive Magic|Spark of Life]] effect, either through casting the spell itself, or using [[Items#Scrolls|Scrolls of the Gods]].  Another way to potentially survive them is by maxing out one&#039;s [[Abilities#Basic Abilities|HP Tanks]].  With a high enough Health pool, the spirit attacks &#039;&#039;might&#039;&#039; not kill the player outright.  The Godly monsters, however, have such strong spirit attacks as to be totally unsurvivable without Spark of Life.&lt;br /&gt;
*Each category is split into two subcategories, damage and survival.&lt;br /&gt;
:*Damage: discusses how a player should go about dealing damage to the enemy. If you have access to an ethereal weapon, feel free to disregard this.&lt;br /&gt;
:*Survival: discusses specific survival strategies for fighting that enemy. However, a player should not necessarily ignore any general survival strategies not mentioned. (e.g. a player who uses haste should not necessarily stop using haste if it isn&#039;t mentioned.) &lt;br /&gt;
====&#039;&#039;&#039;The Bosses&#039;&#039;&#039;====&lt;br /&gt;
The monsters known as &amp;quot;Bosses&amp;quot; are: ManBearPig, Mithra, White Bunneh, and Dalek.  These bosses will appear at the end of Arena challenges starting with Endgame, and will also appear (very rarely) in [[Grindfest]], [[Item World]], and [[Random Encounter]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;: &lt;br /&gt;
*Because the bosses are somewhat resistant to physical damage and have a large amount of health, the use of piercing weapons is highly encouraged, because [[Equipment Procs|Penetrated Armor]] is very important for maximizing one&#039;s damage.&lt;br /&gt;
*A player who is using a piercing weapon should attack the enemy normally, taking special note to cast [[Poison]] and use their [[Spirit Attack]] only when Penetrated Armor is in effect, to maximize damage.&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;:&lt;br /&gt;
*Players should keep [[Poison]] in effect on the enemy at all times, because it halves the regen rate of the boss&#039;s MP and SP, preventing it from using it&#039;s very strong special attacks quite so often.&lt;br /&gt;
*Due to the high physical damage dealt by all bosses, keeping them Weakened at all times is suggested.&lt;br /&gt;
*Unlike the other three bosses, ManBearPig&#039;s Spirit Attack is a magical attack (unaffected by Weaken), so keeping him Bewildered is advisable.  If one does not yet have access to Bewilder (unlocked at level 70), bringing a Scroll of the Gods, for the double-duration Spark of Life effect, is recommended.  &lt;br /&gt;
====&#039;&#039;&#039;Legendary Monsters&#039;&#039;&#039;====&lt;br /&gt;
=====&#039;&#039;&#039;Konata &amp;amp; Mikuru Asahina&#039;&#039;&#039;=====&lt;br /&gt;
Both of these can be defeated using the same strategies employed against the bosses. It is, however, important to note that while the leap in difficulty between the bosses and Konata is slight, the leap between Konata and Mikuru&#039;s difficulty is quite pronounced. Bring nothing but high-quality restoratives versus Mikuru.  Also be sure to keep them permanently Weakened and Bewildered, as they both have very strong physical and magical attacks.&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;&#039;Ryouko Asakura &amp;amp; Yuki Nagato&#039;&#039;&#039;=====&lt;br /&gt;
From this point on, the enemies get significantly harder, because they become immune to physical damage.  Even with Penetrated Armor in effect, they will take only 1 damage from any physical attack, so the player must utilize an alternate damage strategy.  The enemies are also extremely resistant to most types of magical damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;: &lt;br /&gt;
*Proc Penetrated Armor, then follow with [[Holy]] AOE spells (e.g. Purge or Banish) while PA is still in effect.  The AOE spells are preferred over their single-target counterparts because they deal more damage to their target in a single turn.&lt;br /&gt;
*As always, cast Poison while Penetrated Armor is in effect, to maximize its damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;:&lt;br /&gt;
*It is highly recommended that a player use one or both of Haste and Slow to extend the duration of Penetrated Armor.  This will also reduce overall damage taken by letting the player take turns faster than the enemy.&lt;br /&gt;
*Ryouko only uses Physical damage attacks, so there&#039;s no need to Bewilder her.&lt;br /&gt;
*Yuki uses both Physical and Magical damage attacks, so both Weaken and Bewilder should be used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2970</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2970"/>
		<updated>2010-01-14T00:04:45Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: /* Supportive Magic */ additional edit to Spark description. added SP consumption requirement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your [[Level]], rounded up.&lt;br /&gt;
&amp;lt;br/&amp;gt;For example, &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: 51 * 0.20 = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an area-of-effect spell. Area-of-effect spells inflict strong damage on the targeted monster and less damage on the rest, but are also more expensive and take longer to cast than the single target versions. However, each addition Ability Point invested in the AOE spells increases its damage dealt (by 25% when maxed) and decreases it&#039;s MP cost (by 50% when maxed), in addition to decreasing the associated single-target spell&#039;s MP cost (by 25% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Base cost is 5. Casting this may increase Elemental proficiency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4, reduced to 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage. &#039;&#039;Base cost is 9, reduced to 6.75 when Meteor is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;: Fire damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;: Fire damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4, reduced to 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Blizzard is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039;: Cold damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;: Cold damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4, reduced to 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Column Lightning is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1330.png &#039;&#039;&#039;Shockblast&#039;&#039;&#039;: Elec damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1331.png &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;: Elec damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4, reduced to 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Hurricane is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1430.png &#039;&#039;&#039;Downburst&#039;&#039;&#039;: Wind damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1431.png &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;: Wind damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Banish is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;: Soul damage. (Single Target)  &#039;&#039;Base cost is 12, reduced to 9 when Soul Harvest is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;: Soul damage. (Area of Effect) &#039;&#039; Base cost is 33, reduced to 16.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1230.png &#039;&#039;&#039;Corruption&#039;&#039;&#039;: Dark damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1232.png &#039;&#039;&#039;Pestillence&#039;&#039;&#039;: Dark damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1330.png &#039;&#039;&#039;Disintigrate&#039;&#039;&#039;: Dark damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1332.png &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;: Dark damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039;: Inflicts Spreading Poison on the target, causing damage over time, reducing it&#039;s evade chance, and halving it&#039;s MP and SP regen rates. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it&#039;s physical attacks deal less damage and preventing them from being critical strikes.  Reduces physical damage dealt by 50% when maxed.  &#039;&#039;Base cost is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged. &#039;&#039;Base cost is 22.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike. &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039;: The target is bewildered, making it&#039;s magical attacks deal less damage and preventing them from being critical strikes.  Magical damage dealt is reduced by 50% when maxed.  &#039;&#039; Base cost is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and magic spells.  &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1233.png &#039;&#039;&#039;Nerf&#039;&#039;&#039;: The target is nerfed, decreasing its attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1333.png &#039;&#039;&#039;X-Nerf&#039;&#039;&#039; - All hostile targets are nerfed, decreasing their attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*There are some special rules regarding which Deprecating spells can be simultaneously in effect on a single monster.&lt;br /&gt;
**A monster cannot be simultaneously affected by more than one of: Slow, Sleep, and Confuse. Successfully casting any one of these on a target will dispel any of the others on that target.&lt;br /&gt;
**Casting Blind will dispel both Bewilder and Silence.&lt;br /&gt;
**Casting Silence will dispel both Weaken and Blind.&lt;br /&gt;
**Casting Weaken will dispel Silence.&lt;br /&gt;
**Casting Bewilder will dispel Blind.&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of HP to yourself. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Places a heal over time effect on yourself, healing you for a small amount of HP every turn.  &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039;: Restores a large amount of HP to yourself.    &#039;&#039;Base cost is 56.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen II&#039;&#039;&#039;: Places a long heal over time effect on yourself, healing you for a moderate amount of HP every turn.  &#039;&#039;Base cost is 75.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure III&#039;&#039;&#039;: Restores a huge amount of HP to yourself.&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on yourself, absorbing a fixed amount of damage from each physical attack that hits you. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: You are hastened, allowing you to attack more frequently. &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect yourself, absorbing a fixed amount of damage from each magical attack that hits you.  &#039;&#039;Base cost is 23.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds you, making it harder for monsters to hit you with physical attacks.  &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against you may be absorbed and partially converted to MP.  75% chance to absorb when maxed, and the effect is removed when it absorbs a spell.  &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
***Critical hits cannot be absorbed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed.  If the player does not have enough SP remaining, the trigger will fail, and the player will die. &#039;&#039;Base cost is 50.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv043/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039;: A shield of flames surrounds you. Fire mitigation is increased, and physical attackers take minor fire damage. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4020.png &#039;&#039;&#039;Arcane Meditation&#039;&#039;&#039; - You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance.&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4051.png &#039;&#039;&#039;Frost Spikes&#039;&#039;&#039; - A shield of frost surrounds you. Cold mitigation is increased, and physical attackers take minor cold damage. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4021.png &#039;&#039;&#039;Heartseeker&#039;&#039;&#039; - You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4060.png &#039;&#039;&#039;Lightning Spikes&#039;&#039;&#039; - A shield of lightning surrounds you.  Elec mitigation is increased, and physical attackers take minor elec damage. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4040.png &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039; - Incoming soul attacks will damage your spirit gauge instead of health.&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4061.png &#039;&#039;&#039;Storm Spikes&#039;&#039;&#039; - A shield of storms surrounds you.  Wind mitigation is increased, and physical attackers take minor wind damage. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target&#039;s defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv044/img/e/darknerf.png &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;: The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage. [[Holy]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;: Attacking this target will restore your health by a small amount.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Abilities&amp;diff=2969</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Abilities&amp;diff=2969"/>
		<updated>2010-01-13T23:57:06Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: /* Tier 11 */ fixed out of date description of Spark&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every 10 levels, starting with level 1, brings a new tier of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training or obtained through the offering of artifacts at the [[Shrine]].&lt;br /&gt;
&lt;br /&gt;
== Basic Abilities ==&lt;br /&gt;
&lt;br /&gt;
Every rank has the following:&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/exp.png &#039;&#039;&#039;Experience Bonus&#039;&#039;&#039; (x3) - provides 3% experience boost per point&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/hp.png &#039;&#039;&#039;Health Tank&#039;&#039;&#039; (x3) - boosts total HP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/mp.png &#039;&#039;&#039;Magic Tank&#039;&#039;&#039; (x3) - boosts total MP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/sp.png &#039;&#039;&#039;Spirit Tank&#039;&#039;&#039; (x3) - boosts total SP by 3%&lt;br /&gt;
** http://g.ehgt.org/hv_0.3.2/img/a/oc.png &#039;&#039;&#039;Overcharge Boost&#039;&#039;&#039; (x5) - boosts Overcharge limit by 2%&lt;br /&gt;
&lt;br /&gt;
== The Tiers ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1: Beginner ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 1.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039; - A ball of fire is hurled at the target, causing Fire damage. (Fire I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039; - Unleashes an inferno of flames on all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0131.png &#039;&#039;&#039;Flame Tongues&#039;&#039;&#039; - Increases your Fire Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0133.png &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039; - Inflicts Spreading Poison on one target, causing heavy damage over time. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/as.png &#039;&#039;&#039;Aura Slot I&#039;&#039;&#039; - Unlocks an Aura Slot, allowing you to spend an Aura Point to activate an Aura. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 2: Novice ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 10.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039; - Launches a pillar of ice against the target, causing Cold damage. (Cold I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039; - A snow storm surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0231.png &#039;&#039;&#039;Cold Snap&#039;&#039;&#039; - Increases your Cold Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039; - The target is slowed, making it attack less frequently. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots I&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039; - Restores a moderate amount of Health on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 3: Apprentice ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 20.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039; - A bolt of lightning strikes the target, causing Electrical damage. (Elec I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039; - A thunder storm surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Elec I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0331.png &#039;&#039;&#039;Static Charge&#039;&#039;&#039; - Increases your Electrical Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039; - The target is weakened, making it deal less damage with physical attacks. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/as.png &#039;&#039;&#039;Aura Slot II&#039;&#039;&#039; - Unlocks another Aura Slot, allowing you to spend an Aura Point to activate another Aura. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 4: Journeyman ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 30.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039; - A blast of wind hits the target, causing Wind damage. (Wind I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039; - A cyclone surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Wind I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0431.png &#039;&#039;&#039;Storm Field&#039;&#039;&#039; - Increases your Wind Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039; - The target is lulled to sleep, preventing it from taking any actions. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots II&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039; - Places a shield effect on the target, protecting it from physical attacks. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 5: Artisan ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 40.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039; - Holy damage. (Holy I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039; - Holy damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Holy I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0531.png &#039;&#039;&#039;Redemption&#039;&#039;&#039; - Increases your Holy Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039; - The target is hastened, allowing it to attack more frequently. Additional points increase the duration of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/as.png &#039;&#039;&#039;Aura Slot III&#039;&#039;&#039; - Unlocks another Aura Slot, allowing you to spend an Aura Point to activate another Aura. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 6: Expert ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 50.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039; - A powerful fiery blast envelops the target, causing heavy Fire damage. (Fire II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039; - A meteor strikes the battlefield, enveloping all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0631.png &#039;&#039;&#039;Hellfire&#039;&#039;&#039; - Increases your Fire Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039; - A veil of shadows surrounds the target, making it harder to hit with physical attacks. Additional points increase the duration of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots III&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039; - Places a barrier effect on the target, protecting it from magical attacks. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 7: Master ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 60.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039; - Cold damage. (Cold II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039; - Cold damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0731.png &#039;&#039;&#039;Absolute Zero&#039;&#039;&#039; - Increases your Cold Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039; - Confuses the target, making it lunge out wildly and strike friends and foes alike. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/af.png &#039;&#039;&#039;Focused Aura I&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your Auras to become more powerful. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 8: Champion ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 70.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039; - Elec damage. (Elec II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039; - Elec damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Elec II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0831.png &#039;&#039;&#039;Super Conductor&#039;&#039;&#039; - Increases your Elec Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039; - The target is bewildered, making it deal less damage with magical attacks. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots IV&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039; - Places a heal over time effect on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 9: Hero ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 80.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039; - Wind damage. (Wind II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039; - Wind damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Wind II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0931.png &#039;&#039;&#039;Pressure System&#039;&#039;&#039; - Increases your Wind Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039; - Blinds the target, reducing the chance of landing attacks and hitting with magic spells. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/xitem.png &#039;&#039;&#039;X-Item&#039;&#039;&#039; - Your skills at using items are boosted, decreasing usage time by 25%. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 10: Lord ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 90.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039; - Holy damage. (Holy II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039; - Holy damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Holy II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/1031.png &#039;&#039;&#039;Sanctity&#039;&#039;&#039; - Increases your Holy Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039; - The next magical attack against the target will be absorbed and partially converted to MP. Additional points increase the duration and power of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/xattack.png &#039;&#039;&#039;X-Attack&#039;&#039;&#039; - Your skills at wielding weapons are boosted, decreasing attack time by 25%. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 11 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 100.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039; - Soul damage. (Soul I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039; - Soul damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Soul I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/m1722.png &#039;&#039;&#039;Searing Radiance&#039;&#039;&#039; - Increases your Soul Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039; - Any attack that would normally kill you leaves you alive with a small percentage of HP. The buff is removed when triggered, and 50% of the player&#039;s base SP is consumed in the process. Additional points increase the duration of the spell and the amount of HP the player is left alive with. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/af.png &#039;&#039;&#039;Focused Aura II&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your Auras to become more powerful. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039; - Restores a large amount of Health on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 12 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 110.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039; - Fire damage. (Fire III - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039; - Fire damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire III - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/m1132.png &#039;&#039;&#039;Mark of Muspell&#039;&#039;&#039; - Increases your Fire Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039; - The target is silenced, preventing it from using special attacks and magic. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/ss.png &#039;&#039;&#039;Scroll Slot I&#039;&#039;&#039; - Increases your number of Battle Scroll Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039; - A shield of flames surrounds the target. Fire mitigation is increased, and physical attackers take minor fire damage. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 13 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 130.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039; - Cold damage. (Cold III - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039; - Cold damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold III - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/m1232.png &#039;&#039;&#039;Crest of Niflheim&#039;&#039;&#039; - Increases your Cold Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m4020.png &#039;&#039;&#039;Arcane Meditation&#039;&#039;&#039; - The target attains a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance. Additional points increase the duration and power of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/in.png &#039;&#039;&#039;Infusion Slot I&#039;&#039;&#039; - Increases your number of Battle Infusion Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m4051.png &#039;&#039;&#039;Frost Spikes&#039;&#039;&#039; - A shield of frost surrounds the target. Cold mitigation is increased, and physical attackers take minor cold damage. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 14 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 150.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/1230.png &#039;&#039;&#039;Corruption&#039;&#039;&#039; - Dark damage. (Dark I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1232.png &#039;&#039;&#039;Pestillence&#039;&#039;&#039; - Dark damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Dark I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv044/img/a/1231.png &#039;&#039;&#039;Suppressive Darkness&#039;&#039;&#039; - Increases your Dark Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/1233.png &#039;&#039;&#039;Nerf&#039;&#039;&#039; - The target is nerfed, decreasing its attack rating, magic rating, evade chance, resist chance, shield rating and barrier rating. Additional points increase the duration of the spell.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/is.png &#039;&#039;&#039;Item Slots V&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/1030.png &#039;&#039;&#039;Regen II&#039;&#039;&#039; - Places a long-lasting heal over time effect on the target.&lt;br /&gt;
&lt;br /&gt;
=== Tier 15 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 170.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/m1330.png &#039;&#039;&#039;Shockblast&#039;&#039;&#039; - Elec damage. (Elec III - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1331.png &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039; - Elec damage.  Additional points decrease the cast time and mana cost, and increases spell damage. (Elec III - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv044/img/a/m1332.png &#039;&#039;&#039;Rune of Asgard&#039;&#039;&#039; - Increases your Elec Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/m4021.png &#039;&#039;&#039;Heartseeker&#039;&#039;&#039; - The target attains intimiate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.  Additional points increase the duration and power of the spell.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/ss.png &#039;&#039;&#039;Scroll Slot II&#039;&#039;&#039; - Increases the number of Battle Scroll Slots by one, allowing you to bring more items to battle&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/m4060.png &#039;&#039;&#039;Lightning Spikes&#039;&#039;&#039; - A shield of lightning surrounds the target.  Elec mitigation is increased, and physical attackers take minor elec damage.&lt;br /&gt;
&lt;br /&gt;
=== Tier 16 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 190.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/m1430.png &#039;&#039;&#039;Downburst&#039;&#039;&#039; - Wind damage. (Wind III - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1431.png &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039; - Wind damage.  Additional points decrease the cast time and mana cost, and increases spell damage. (Wind III - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv044/img/a/m1432.png &#039;&#039;&#039;Call of Kvothe&#039;&#039;&#039; - Increases your Wind Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/m4040.png &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039; - Incoming soul attacks will damage your spirit gauge instead of health.  Additional points increase the duration and power of the spell.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/af.png &#039;&#039;&#039;Focused Aura III&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your auras to become more powerful.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/m4061.png &#039;&#039;&#039;Storm Spikes&#039;&#039;&#039; - A shield of storms surrounds the target.  Wind mitigation is increased, and physical attackers take minor wind damage.&lt;br /&gt;
&lt;br /&gt;
=== Tier 17 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 200.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/1330.png &#039;&#039;&#039;Disintigrate&#039;&#039;&#039; - Dark damage. (Dark II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1332.png &#039;&#039;&#039;Ragnarok&#039;&#039;&#039; - Dark damage.  Additional points decrease the cast time and mana cost, and increases spell damage. (Dark II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv044/img/a/1331.png &#039;&#039;&#039;Eternal Night&#039;&#039;&#039; - Increases your Dark Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/1333.png &#039;&#039;&#039;X-Nerf&#039;&#039;&#039; - All hostile targets are nerfed, decreasing their attack rating, magic rating, evade chance, resist chance, shield rating and barrier rating.  Additional points increase the duration of the spell.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/xmagic.png &#039;&#039;&#039;X-Magic&#039;&#039;&#039; - Your skills at wielding the mystical magic powers are boosted, decreasing cast time by 25%.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/0530.png &#039;&#039;&#039;Cure III&#039;&#039;&#039; - Restores a huge amount of Health on the target.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2968</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2968"/>
		<updated>2010-01-13T23:52:12Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: /* Supportive Magic */ fixed Spark description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your [[Level]], rounded up.&lt;br /&gt;
&amp;lt;br/&amp;gt;For example, &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: 51 * 0.20 = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an area-of-effect spell. Area-of-effect spells inflict strong damage on the targeted monster and less damage on the rest, but are also more expensive and take longer to cast than the single target versions. However, each addition Ability Point invested in the AOE spells increases its damage dealt (by 25% when maxed) and decreases it&#039;s MP cost (by 50% when maxed), in addition to decreasing the associated single-target spell&#039;s MP cost (by 25% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Base cost is 5. Casting this may increase Elemental proficiency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4, reduced to 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage. &#039;&#039;Base cost is 9, reduced to 6.75 when Meteor is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;: Fire damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;: Fire damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4, reduced to 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Blizzard is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039;: Cold damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;: Cold damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4, reduced to 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Column Lightning is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1330.png &#039;&#039;&#039;Shockblast&#039;&#039;&#039;: Elec damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1331.png &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;: Elec damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4, reduced to 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Hurricane is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1430.png &#039;&#039;&#039;Downburst&#039;&#039;&#039;: Wind damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1431.png &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;: Wind damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Banish is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;: Soul damage. (Single Target)  &#039;&#039;Base cost is 12, reduced to 9 when Soul Harvest is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;: Soul damage. (Area of Effect) &#039;&#039; Base cost is 33, reduced to 16.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1230.png &#039;&#039;&#039;Corruption&#039;&#039;&#039;: Dark damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1232.png &#039;&#039;&#039;Pestillence&#039;&#039;&#039;: Dark damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1330.png &#039;&#039;&#039;Disintigrate&#039;&#039;&#039;: Dark damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1332.png &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;: Dark damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039;: Inflicts Spreading Poison on the target, causing damage over time, reducing it&#039;s evade chance, and halving it&#039;s MP and SP regen rates. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it&#039;s physical attacks deal less damage and preventing them from being critical strikes.  Reduces physical damage dealt by 50% when maxed.  &#039;&#039;Base cost is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged. &#039;&#039;Base cost is 22.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike. &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039;: The target is bewildered, making it&#039;s magical attacks deal less damage and preventing them from being critical strikes.  Magical damage dealt is reduced by 50% when maxed.  &#039;&#039; Base cost is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and magic spells.  &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1233.png &#039;&#039;&#039;Nerf&#039;&#039;&#039;: The target is nerfed, decreasing its attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1333.png &#039;&#039;&#039;X-Nerf&#039;&#039;&#039; - All hostile targets are nerfed, decreasing their attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*There are some special rules regarding which Deprecating spells can be simultaneously in effect on a single monster.&lt;br /&gt;
**A monster cannot be simultaneously affected by more than one of: Slow, Sleep, and Confuse. Successfully casting any one of these on a target will dispel any of the others on that target.&lt;br /&gt;
**Casting Blind will dispel both Bewilder and Silence.&lt;br /&gt;
**Casting Silence will dispel both Weaken and Blind.&lt;br /&gt;
**Casting Weaken will dispel Silence.&lt;br /&gt;
**Casting Bewilder will dispel Blind.&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of HP to yourself. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Places a heal over time effect on yourself, healing you for a small amount of HP every turn.  &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039;: Restores a large amount of HP to yourself.    &#039;&#039;Base cost is 56.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen II&#039;&#039;&#039;: Places a long heal over time effect on yourself, healing you for a moderate amount of HP every turn.  &#039;&#039;Base cost is 75.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure III&#039;&#039;&#039;: Restores a huge amount of HP to yourself.&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on yourself, absorbing a fixed amount of damage from each physical attack that hits you. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: You are hastened, allowing you to attack more frequently. &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect yourself, absorbing a fixed amount of damage from each magical attack that hits you.  &#039;&#039;Base cost is 23.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds you, making it harder for monsters to hit you with physical attacks.  &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against you may be absorbed and partially converted to MP.  75% chance to absorb when maxed, and the effect is removed when it absorbs a spell.  &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
***Critical hits cannot be absorbed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill you leaves you alive with a small percentage of HP. &#039;&#039;Base cost is 50.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv043/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039;: A shield of flames surrounds you. Fire mitigation is increased, and physical attackers take minor fire damage. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4020.png &#039;&#039;&#039;Arcane Meditation&#039;&#039;&#039; - You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance.&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4051.png &#039;&#039;&#039;Frost Spikes&#039;&#039;&#039; - A shield of frost surrounds you. Cold mitigation is increased, and physical attackers take minor cold damage. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4021.png &#039;&#039;&#039;Heartseeker&#039;&#039;&#039; - You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4060.png &#039;&#039;&#039;Lightning Spikes&#039;&#039;&#039; - A shield of lightning surrounds you.  Elec mitigation is increased, and physical attackers take minor elec damage. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4040.png &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039; - Incoming soul attacks will damage your spirit gauge instead of health.&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4061.png &#039;&#039;&#039;Storm Spikes&#039;&#039;&#039; - A shield of storms surrounds you.  Wind mitigation is increased, and physical attackers take minor wind damage. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target&#039;s defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv044/img/e/darknerf.png &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;: The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage. [[Holy]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;: Attacking this target will restore your health by a small amount.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Arena&amp;diff=2956</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Arena&amp;diff=2956"/>
		<updated>2010-01-12T02:47:34Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: filled in the last unknown First Clear bonus credits.  I don&amp;#039;t know for sure that these are right, but it&amp;#039;s pretty obvious if you extrapolate the trend from the previous and following arenas.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
The Arena is one of the battle modes in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
In the Arena, battles have a predetermined length and number of [[HentaiVerse_Bestiary|monsters]] per round. Each Arena challenge has a level requirement, and an entry cost. The first time you clear a new Arena challenge, you get a significant [[Credits|credit]] bonus. After you clear a challenge once, the bonus for clearing that challenge again is reduced to match the entry cost. Each Arena challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure.&lt;br /&gt;
&lt;br /&gt;
Unlike in [[Grindfest]] and [[Item World]] battles, the monsters in Arena challenges do not get stronger as the rounds progress.  Instead, they remain at 100% strength for the entire battle.  There is also an [[EXP]] modifier for each Arena challenge, which alters the EXP you earn from each monster killed.  As the challenges get longer and require higher levels, the EXP modifier gets larger, eventually exceeding x1.0.&lt;br /&gt;
&lt;br /&gt;
Completing an Arena challenge is guaranteed to net you a random [[Items|Item]] or [[Equipment]]. There is also a chance that you will receive a [[Bazaar#Healer|Token of Healing]] or [[Token of Blood]] in additional to the usual reward. You will also have your HP and MP fully restored at the end of each arena challenge.&lt;br /&gt;
&lt;br /&gt;
===Arena Challenges===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Legend:&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 i,j,k,... = Total number of monsters per round, including:&lt;br /&gt;
  ^ = Mini-Boss monsters&lt;br /&gt;
  # = Boss monsters&lt;br /&gt;
  ! = Legendary monsters&lt;br /&gt;
&lt;br /&gt;
{|border=1 style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;150px&amp;quot;| &#039;&#039;&#039;Challenge&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;Min. Level&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;Rounds&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;EXP Mod&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;Entry Cost&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;First Clear&#039;&#039;&#039; || &#039;&#039;&#039;Monster Count for Each Round&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| First Blood           || 1   || 1   || 0.5 || 100 C  || 200 C   ||style=&amp;quot;text-align: left;&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|| Baby Steps            || 2   || 1   || 0.5 || 200 C  || 400 C   ||style=&amp;quot;text-align: left;&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|| Learning Curves       || 4   || 2   || 0.5 || 300 C  || 600 C   ||style=&amp;quot;text-align: left;&amp;quot;| 1, 2&lt;br /&gt;
|-&lt;br /&gt;
|| Schooltastic          || 6   || 2   || 0.5 || 400 C  || 800 C   ||style=&amp;quot;text-align: left;&amp;quot;| 2, 3&lt;br /&gt;
|-&lt;br /&gt;
|| Graduation            || 8   || 3   || 0.5 || 500 C  || 1000 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;| &amp;lt;small&amp;gt;The following arena challenges require a minimum difficulty setting of Normal.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| A New Beginning       || 10  || 4   || 0.6 || 600 C  || 1200 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 4^&lt;br /&gt;
|-&lt;br /&gt;
|| Test of Faith         || 12  || 5   || 0.6 || 700 C  || 1400 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 3, 5^&lt;br /&gt;
|-&lt;br /&gt;
|| Road Less Traveled    || 15  || 6   || 0.7 || 800 C  || 1600 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 3, 3, 5^&lt;br /&gt;
|-&lt;br /&gt;
|| A Rolling Stone       || 20  || 7   || 0.7 || 900 C  || 1800 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 4, 4, 6^&lt;br /&gt;
|-&lt;br /&gt;
|| Blazing Field         || 30  || 8   || 0.8 || 1000 C || 2000 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 4, 5, 5, 7^&lt;br /&gt;
|-&lt;br /&gt;
|| Fresh Meat            || 40  || 9   || 0.8 || 1000 C || 3000 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 3^, 4^, 4^, 5^, 6^^&lt;br /&gt;
|-&lt;br /&gt;
|| Dark Skies            || 50  || 10  || 0.9 || 1000 C || 4000 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 4^, 4^, 5^, 5^, 6^, 7^^&lt;br /&gt;
|-&lt;br /&gt;
|| Growing Storm         || 60  || 12  || 0.9 || 1000 C || 5000 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 3, 4^, 4^, 4^, 5^, 5^, 6^, 7^^&lt;br /&gt;
|-&lt;br /&gt;
|| Apocalypse Soon       || 70  || 14  || 1.0 || 1000 C || 6000 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 3, 3, 4^, 4^, 4^, 5^, 5^, 5^, 6^, 7^^&lt;br /&gt;
|-&lt;br /&gt;
|| Power Flux            || 80  || 16  || 1.0 || 1000 C || 7000 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 4^, 5^^, 5^^, 5^^, 6^^, 6^^, 7^^^&lt;br /&gt;
|-&lt;br /&gt;
|| Killzone              || 90  || 18  || 1.0 || 1000 C || 8000 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 5^^, 5^^, 5^^, 5^^, 6^^, 6^^, 7^^^&lt;br /&gt;
|-&lt;br /&gt;
|| Endgame               || 100 || 20  || 1.0 || 1000 C || 10000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 4^^, 4^^, 4^^, 5^^, 5^^, 5^^, 7^^^#&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;| &amp;lt;small&amp;gt;The following arena challenges only appear when the preceding arena challenge is cleared.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| Twisted Plots         || 100 || 25  || 1.0 || 1500 C || 12000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 4^^, 4^^, 4^^, 4^^, 5^^, 5^^, 5^^, 5^^, 7^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Longest Journey       || 110 || 30  || 1.1 || 1500 C || 14000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 7^^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Dreamfall             || 120 || 35  || 1.2 || 1500 C || 16000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2,  2,  2,  2,  2,  2,  3^,  3^,  3^,  3^,  3^,  3^,  3^,  4^^,  4^^,  4^^,  4^^,  4^^,  4^^,  4^^,  5^^^,  6^^^,  6^^^,  6^^^,  6^^^,  6^^^,  6^^^,  7^^^^,  7^^^^,  7^^^^,  8^^^^,  8^^^^,  8^^^^,  8^^^^,  10^^^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Exile                 || 130 || 40  || 1.3 || 1500 C || 18000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 9^^^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Feast For Crows       || 140 || 45  || 1.4 || 2000 C || 20000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 6^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 8^^^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Sealed Power          || 150 || 50  || 1.5 || 2000 C || 25000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 9^^^^^##&lt;br /&gt;
|-&lt;br /&gt;
|| New Wings             || 160 || 60  || 1.6 || 2000 C || 30000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 8^^^^^##&lt;br /&gt;
|-&lt;br /&gt;
|| Crusade               || 170 || 70  || 1.7 || 2000 C || 35000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^, 5^^^^, 5^^^^, 6^^^^, 6^^^^, 6^^^^, 7^^^^, 7^^^^, 7^^^^, 7^^^^, 7^^^^, 7^^^^, 7^^^^, 7^^^^, 7^^^^, 7^^^^, 7^^^^, 10^^^^^###&lt;br /&gt;
|-&lt;br /&gt;
|| To Kill A God         || 180 || 80  || 1.8 || 2500 C || 40000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 9^^^^^!&lt;br /&gt;
|-&lt;br /&gt;
|| Eve of Death          || 190 || 90  || 1.9 || 2500 C || 45000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 8^^^^^#!&lt;br /&gt;
|-&lt;br /&gt;
|| The Trio and the Tree || 200 || 100 || 2.0 || 2500 C || 50000 C||style=&amp;quot;text-align: left;&amp;quot;| &#039;&#039;???&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| End of Days           || 220 || 150 || 2.2 || 3000 C || 55000 C||style=&amp;quot;text-align: left;&amp;quot;| &#039;&#039;???&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| The Twilight          || 240 || 200 || 2.4 || 3500 C || 60000 C||style=&amp;quot;text-align: left;&amp;quot;| &#039;&#039;???&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you know the missing details on this page, please contribute!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Grindfest]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
*[[Random Encounter]]&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Arena&amp;diff=2955</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Arena&amp;diff=2955"/>
		<updated>2010-01-12T02:41:36Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: shortened the width of the First Clear Bonus column, to save space on the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
The Arena is one of the battle modes in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
In the Arena, battles have a predetermined length and number of [[HentaiVerse_Bestiary|monsters]] per round. Each Arena challenge has a level requirement, and an entry cost. The first time you clear a new Arena challenge, you get a significant [[Credits|credit]] bonus. After you clear a challenge once, the bonus for clearing that challenge again is reduced to match the entry cost. Each Arena challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure.&lt;br /&gt;
&lt;br /&gt;
Unlike in [[Grindfest]] and [[Item World]] battles, the monsters in Arena challenges do not get stronger as the rounds progress.  Instead, they remain at 100% strength for the entire battle.  There is also an [[EXP]] modifier for each Arena challenge, which alters the EXP you earn from each monster killed.  As the challenges get longer and require higher levels, the EXP modifier gets larger, eventually exceeding x1.0.&lt;br /&gt;
&lt;br /&gt;
Completing an Arena challenge is guaranteed to net you a random [[Items|Item]] or [[Equipment]]. There is also a chance that you will receive a [[Bazaar#Healer|Token of Healing]] or [[Token of Blood]] in additional to the usual reward. You will also have your HP and MP fully restored at the end of each arena challenge.&lt;br /&gt;
&lt;br /&gt;
===Arena Challenges===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Legend:&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 i,j,k,... = Total number of monsters per round, including:&lt;br /&gt;
  ^ = Mini-Boss monsters&lt;br /&gt;
  # = Boss monsters&lt;br /&gt;
  ! = Legendary monsters&lt;br /&gt;
&lt;br /&gt;
{|border=1 style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;150px&amp;quot;| &#039;&#039;&#039;Challenge&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;Min. Level&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;Rounds&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;EXP Mod&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;Entry Cost&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;First Clear&#039;&#039;&#039; || &#039;&#039;&#039;Monster Count for Each Round&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| First Blood           || 1   || 1   || 0.5 || 100 C  || 200 C   ||style=&amp;quot;text-align: left;&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|| Baby Steps            || 2   || 1   || 0.5 || 200 C  || 400 C   ||style=&amp;quot;text-align: left;&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|| Learning Curves       || 4   || 2   || 0.5 || 300 C  || 600 C   ||style=&amp;quot;text-align: left;&amp;quot;| 1, 2&lt;br /&gt;
|-&lt;br /&gt;
|| Schooltastic          || 6   || 2   || 0.5 || 400 C  || 800 C   ||style=&amp;quot;text-align: left;&amp;quot;| 2, 3&lt;br /&gt;
|-&lt;br /&gt;
|| Graduation            || 8   || 3   || 0.5 || 500 C  || 1000 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;| &amp;lt;small&amp;gt;The following arena challenges require a minimum difficulty setting of Normal.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| A New Beginning       || 10  || 4   || 0.6 || 600 C  || 1200 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 4^&lt;br /&gt;
|-&lt;br /&gt;
|| Test of Faith         || 12  || 5   || 0.6 || 700 C  || 1400 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 3, 5^&lt;br /&gt;
|-&lt;br /&gt;
|| Road Less Traveled    || 15  || 6   || 0.7 || 800 C  || 1600 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 3, 3, 5^&lt;br /&gt;
|-&lt;br /&gt;
|| A Rolling Stone       || 20  || 7   || 0.7 || 900 C  || 1800 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 4, 4, 6^&lt;br /&gt;
|-&lt;br /&gt;
|| Blazing Field         || 30  || 8   || 0.8 || 1000 C || 2000 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 4, 5, 5, 7^&lt;br /&gt;
|-&lt;br /&gt;
|| Fresh Meat            || 40  || 9   || 0.8 || 1000 C || 3000 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 3^, 4^, 4^, 5^, 6^^&lt;br /&gt;
|-&lt;br /&gt;
|| Dark Skies            || 50  || 10  || 0.9 || 1000 C || 4000 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 4^, 4^, 5^, 5^, 6^, 7^^&lt;br /&gt;
|-&lt;br /&gt;
|| Growing Storm         || 60  || 12  || 0.9 || 1000 C || 5000 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 3, 4^, 4^, 4^, 5^, 5^, 6^, 7^^&lt;br /&gt;
|-&lt;br /&gt;
|| Apocalypse Soon       || 70  || 14  || 1.0 || 1000 C || 6000 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 3, 3, 4^, 4^, 4^, 5^, 5^, 5^, 6^, 7^^&lt;br /&gt;
|-&lt;br /&gt;
|| Power Flux            || 80  || 16  || 1.0 || 1000 C || 7000 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 4^, 5^^, 5^^, 5^^, 6^^, 6^^, 7^^^&lt;br /&gt;
|-&lt;br /&gt;
|| Killzone              || 90  || 18  || 1.0 || 1000 C || 8000 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 5^^, 5^^, 5^^, 5^^, 6^^, 6^^, 7^^^&lt;br /&gt;
|-&lt;br /&gt;
|| Endgame               || 100 || 20  || 1.0 || 1000 C || 10000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 4^^, 4^^, 4^^, 5^^, 5^^, 5^^, 7^^^#&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;| &amp;lt;small&amp;gt;The following arena challenges only appear when the preceding arena challenge is cleared.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| Twisted Plots         || 100 || 25  || 1.0 || 1500 C || 12000 C||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 4^^, 4^^, 4^^, 4^^, 5^^, 5^^, 5^^, 5^^, 7^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Longest Journey       || 110 || 30  || 1.1 || 1500 C || 14000 C||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 7^^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Dreamfall             || 120 || 35  || 1.2 || 1500 C || 16000 C||style=&amp;quot;text-align: left;&amp;quot;| 2,  2,  2,  2,  2,  2,  3^,  3^,  3^,  3^,  3^,  3^,  3^,  4^^,  4^^,  4^^,  4^^,  4^^,  4^^,  4^^,  5^^^,  6^^^,  6^^^,  6^^^,  6^^^,  6^^^,  6^^^,  7^^^^,  7^^^^,  7^^^^,  8^^^^,  8^^^^,  8^^^^,  8^^^^,  10^^^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Exile                 || 130 || 40  || 1.3 || 1500 C || 18000 C||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 9^^^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Feast For Crows       || 140 || 45  || 1.4 || 2000 C || 20000 C||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 6^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 8^^^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Sealed Power          || 150 || 50  || 1.5 || 2000 C || 25000 C||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 9^^^^^##&lt;br /&gt;
|-&lt;br /&gt;
|| New Wings             || 160 || 60  || 1.6 || 2000 C || 30000 C||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 8^^^^^##&lt;br /&gt;
|-&lt;br /&gt;
|| Crusade               || 170 || 70  || 1.7 || 2000 C || 35000 C||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^, 5^^^^, 5^^^^, 6^^^^, 6^^^^, 6^^^^, 7^^^^, 7^^^^, 7^^^^, 7^^^^, 7^^^^, 7^^^^, 7^^^^, 7^^^^, 7^^^^, 7^^^^, 7^^^^, 10^^^^^###&lt;br /&gt;
|-&lt;br /&gt;
|| To Kill A God         || 180 || 80  || 1.8 || 2500 C || 40000 C||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 9^^^^^!&lt;br /&gt;
|-&lt;br /&gt;
|| Eve of Death          || 190 || 90  || 1.9 || 2500 C || ???    ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 8^^^^^#!&lt;br /&gt;
|-&lt;br /&gt;
|| The Trio and the Tree || 200 || 100 || 2.0 || 2500 C || ???    ||style=&amp;quot;text-align: left;&amp;quot;| &#039;&#039;???&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| End of Days           || 220 || 150 || 2.2 || 3000 C || 55000 C ||style=&amp;quot;text-align: left;&amp;quot;| &#039;&#039;???&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| The Twilight          || 240 || 200 || 2.4 || 3500 C || 60000 C ||style=&amp;quot;text-align: left;&amp;quot;| &#039;&#039;???&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you know the missing details on this page, please contribute!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Grindfest]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
*[[Random Encounter]]&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=System_Monsters&amp;diff=2927</id>
		<title>System Monsters</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=System_Monsters&amp;diff=2927"/>
		<updated>2010-01-09T00:37:38Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: /* Gods */ added names for all (most?) of RL&amp;#039;s attacks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are the monsters one might face in the [[HentaiVerse]], including their attacks, resistances and weaknesses. The highest level monsters you will fight are on the same level as you, the lowest will be five levels below you. For legacy monsters, see [[Legacy Bestiary]].&lt;br /&gt;
&lt;br /&gt;
==Attack Types==&lt;br /&gt;
&lt;br /&gt;
Monsters can have up to three different attacks, roughly corresponding to the player&#039;s Attack, Magic, and Spirit commands. The biggest difference from player attacks is that monsters&#039; special attacks can be either physical or magical in nature (a physical attack is &amp;quot;used&amp;quot; while a magical one is &amp;quot;cast&amp;quot;). In the absence of an official naming scheme, we&#039;ll refer to them as follows:&lt;br /&gt;
&lt;br /&gt;
*Normal Attack: Every monster has one, they have no names, and they are always physical in nature, so the only information given below is Damage Type. As you can see, this is usually Crushing, Slashing or Piercing, with some exceptions.&lt;br /&gt;
*Skill: A special attack which consumes the monster&#039;s MP. Most monsters require at least 50% of their full MP in order to employ a skill. You&#039;ll soon find out which ones don&#039;t.&lt;br /&gt;
*Spirit Attack: A very powerful special attack which consumes the monster&#039;s SP. Most Ordinary and Mini-boss monsters do not have spirit attacks, &#039;&#039;&#039;&#039;&#039;yet&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Ordinary==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Minor Weakness&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Major Weakness&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Amphibious Sperm Whale&lt;br /&gt;
|Crushing&lt;br /&gt;
|Bukkake&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Ambergris Alert&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Blue Slime&lt;br /&gt;
|Crushing&lt;br /&gt;
|Bouip&lt;br /&gt;
|Magical ([[Holy]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Cockatrice&lt;br /&gt;
|Piercing&lt;br /&gt;
|Kick&lt;br /&gt;
|Physical&lt;br /&gt;
|Spirit Kick&lt;br /&gt;
|Physical?&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Cookie Monster&lt;br /&gt;
|Slashing&lt;br /&gt;
|Cookie Cutter&lt;br /&gt;
|Physical&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Fox&lt;br /&gt;
|Slashing&lt;br /&gt;
|Burning Tail&lt;br /&gt;
|Physical ([[Fire]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|Giant Panda&lt;br /&gt;
|Slashing&lt;br /&gt;
|Bamboo Attack&lt;br /&gt;
|Physical&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Green Slime&lt;br /&gt;
|Crushing&lt;br /&gt;
|Jiggle&lt;br /&gt;
|Magical ([[Wind]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|Mantitcore&lt;br /&gt;
|Piercing&lt;br /&gt;
|Squirt&lt;br /&gt;
|Magical ([[Fire]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|Mutant Peacock&lt;br /&gt;
|Piercing&lt;br /&gt;
|Peck&lt;br /&gt;
|Physical&lt;br /&gt;
|Spirit Peck&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Rabid Hamster&lt;br /&gt;
|Piercing&lt;br /&gt;
|Rabid Bite&lt;br /&gt;
|Physical ([[Dark]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|[[Elec]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Scary Ghost&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|Haunt&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Tentacle Monster&lt;br /&gt;
|Piercing&lt;br /&gt;
|Horrible Rape&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mini-boss==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Minor Weakness&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Major Weakness&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Apathetic Canuck&lt;br /&gt;
|Piercing&lt;br /&gt;
|mEH&lt;br /&gt;
|Magical ([[Cold]])&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|[[Wind]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Blue Hedgehog&lt;br /&gt;
|Crushing&lt;br /&gt;
|Spin Attack&lt;br /&gt;
|Physical&lt;br /&gt;
|[[Cold]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|-&lt;br /&gt;
|Manthra&lt;br /&gt;
|Slashing&lt;br /&gt;
|Claw Swipe&lt;br /&gt;
|Physical&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Mind Raper&lt;br /&gt;
|Crushing&lt;br /&gt;
|Toddlerguro&lt;br /&gt;
|Magical ([[Elec]])&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Cow&lt;br /&gt;
|Slashing&lt;br /&gt;
|Moo&lt;br /&gt;
|Magical ([[Wind]])&lt;br /&gt;
|[[Fire]], [[Wind]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Trophy&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Dalek&lt;br /&gt;
|Piercing&lt;br /&gt;
|Death Ray&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Brain Sucker&lt;br /&gt;
|Physical ([[Fire]])&lt;br /&gt;
|[[Cold]], [[Fire]]&lt;br /&gt;
|[[Elec]], [[Soul]]&lt;br /&gt;
|Dalek Voicebox&lt;br /&gt;
|-&lt;br /&gt;
|Manbearpig&lt;br /&gt;
|Slashing&lt;br /&gt;
|Super Serial&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|Global Warming&lt;br /&gt;
|Magical ([[Fire]])&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Soul]]&lt;br /&gt;
|ManBearPig Tail&lt;br /&gt;
|-&lt;br /&gt;
|Mithra&lt;br /&gt;
|Slashing&lt;br /&gt;
|Purr&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Undress&lt;br /&gt;
|Physical ([[Wind]])&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Holy]], [[Soul]]&lt;br /&gt;
|Mithra&#039;s Flower&lt;br /&gt;
|-&lt;br /&gt;
|White Bunneh&lt;br /&gt;
|Piercing&lt;br /&gt;
|Awww&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|OM NOM NOM NOM&lt;br /&gt;
|Physical ([[Holy]])&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Holy Hand Grenade of Antioch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Legendary==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Trophy&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Konata&lt;br /&gt;
|Crushing&lt;br /&gt;
|Timotei&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Petanko Smash&lt;br /&gt;
|Physical ([[Elec]])&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]], [[Soul]]&lt;br /&gt;
|Lock of Blue Hair&lt;br /&gt;
|-&lt;br /&gt;
|Mikuru Asahina&lt;br /&gt;
|Piercing&lt;br /&gt;
|Mikuru Beam&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Time Quake&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|[[Wind]], [[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Bunny-Girl Costume&lt;br /&gt;
|-&lt;br /&gt;
|Ryouko Asakura&lt;br /&gt;
|Slashing&lt;br /&gt;
|Spike Shot&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|Impaler&lt;br /&gt;
|Physical ([[Cold]])&lt;br /&gt;
|[[Cold]], [[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Hinamatsuri Doll&lt;br /&gt;
|-&lt;br /&gt;
|Yuki Nagato&lt;br /&gt;
|Crushing&lt;br /&gt;
|Stoic Staredown&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Data Rewrite&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|Elemental&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Broken Glasses&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Trophy&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot; width=&amp;quot;140&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Flying Spaghetti Monster&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|&amp;lt;center&amp;gt;???&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;???&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;???&amp;lt;/center&amp;gt;&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|&amp;lt;center&amp;gt;???&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;???&amp;lt;/center&amp;gt;&lt;br /&gt;
|Noodly Appendage&lt;br /&gt;
|-&lt;br /&gt;
|Invisible Pink Unicorn&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Pink Unicorn Sparkles&lt;br /&gt;
|Physical ([[Holy]])&lt;br /&gt;
|Perplexing Paradox&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Elemental, [[Holy]]&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|Invisible Unicorn Horn&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Real Life&lt;br /&gt;
|[[Soul]]&lt;br /&gt;
|Crooks&amp;lt;br&amp;gt;Dead-End Job&amp;lt;br&amp;gt;Liars&amp;lt;br&amp;gt;Money Problems&amp;lt;br&amp;gt;No Girlfriend&amp;lt;br&amp;gt;Phone Sellers&amp;lt;br&amp;gt;Rent Is Due&amp;lt;br&amp;gt;Scam Artists&amp;lt;br&amp;gt;Sheeple&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|Internet Shutdown&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Elemental, [[Holy]], [[Dark]]&lt;br /&gt;
|[[Soul]]&lt;br /&gt;
|Black T-Shirt&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Proficiencies&amp;diff=2926</id>
		<title>Talk:Proficiencies</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Proficiencies&amp;diff=2926"/>
		<updated>2010-01-08T11:10:00Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does anyone know if it is possible to gain proficiency on missed attacks? I&#039;ll PM Tenboro about it if no one knows. --[[User:Boggyb|Boggyb]] 23:53, 31 December 2009 (UTC)&lt;br /&gt;
*Considering that you definitely gain prof on resisted spells, which is essentially the same thing as a missed attack, I&#039;d say &amp;quot;yes.&amp;quot;  Plus, I&#039;m pretty sure I&#039;ve seen my 2H prof go up from misses, since they&#039;re so damn common. --[[User:Coredumperror|Coredumperror]] 09:14, 8 January 2010 (UTC)&lt;br /&gt;
**51	2	Manthra evades your attack.&lt;br /&gt;
**51	1	You gain 0.02 points of one-handed weapon proficiency.&lt;br /&gt;
&lt;br /&gt;
Do Magical Proficiencies increase the effect or duration of the procs of attack spells? --[[User:Boggyb|Boggyb]] 01:08, 1 January 2010 (UTC)&lt;br /&gt;
*I&#039;m reasonably certain that it doesn&#039;t increase duration, since the elemental and holy ones last 4 ticks for me, which is just as long as they did at the early levels. --[[User:Coredumperror|Coredumperror]] 09:14, 8 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No idea on either of the above. Should we list the numerical effects/formulas of proficiencies on certain things and then mirror them on the respective pages as well? --[[User:Cmal|cmal]] 21:11, 7 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
People don&#039;t only not gain proficiencies when defending. Any other &amp;quot;skipping&amp;quot; of a turn prevents proficiency gain. Which makes me wonder, should we make a page for known errors/bugs?-Boggyb (I don&#039;t feel like logging in on my phone)&lt;br /&gt;
&lt;br /&gt;
So does that also count for casting a spell with insufficient mana or using Focus? What about using Spirit with insufficient OC/zero SP? Trying to use an item on mobs actually uses it on you now, so does that count as well? And it might be a good idea to create a page about bugs. --[[User:Cmal|cmal]] 02:37, 8 January 2010 (UTC)&lt;br /&gt;
* Using Focus counts as skipping your turn.  Failing to cast a spell due to insufficient mana, however, does not. It also causes a bug that makes the target of that spell immediately lose Coalesced Mana.  --[[User:Coredumperror|Coredumperror]] 09:14, 8 January 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Action_Speed&amp;diff=2925</id>
		<title>Action Speed</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Action_Speed&amp;diff=2925"/>
		<updated>2010-01-08T09:58:27Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Action Speed is a derived attribute, calculated from:&lt;br /&gt;
 Action Speed = 100 + AGI / 3&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
Action speed translates into how long a 1.0x action (like an attack or Tier 1 elemental spell) takes by subtracting it from 300. As battles progress and time units pass, some monsters with higher action speeds may perform an additional attack against the player. Conversely, a player who has accumulated enough time units due to their high action speed may take a turn to perform an additional action before the monsters are allowed their action.&lt;br /&gt;
&lt;br /&gt;
==Burden==&lt;br /&gt;
Burden is a Compromise Statistic on [[Equipment | equipment]]. Cloth armor has very little burden (Phase armor has none), while heavy plate armor has very high burden. Similarly, small weapons (like daggers) have low burden, while heavy weapons (such as maces) have very high burden. Higher quality equipment tends to have less burden than their lower quality counterparts. Every point of burden above 20 reduces action speed by 1.&lt;br /&gt;
&lt;br /&gt;
==Increasing Action Speed==&lt;br /&gt;
In addition to increasing his AGI stat and wearing low-Burden equipment, a player can do certain things to increase his action speed in battle. These are:&lt;br /&gt;
*Use the spell [[Spells#Supportive Magic|Haste]].&lt;br /&gt;
**Haste increases base action speed by 20, plus .4 for every point of [[Proficiencies|Supportive Proficiency]], capped at +100 action speed with 200 proficiency.&lt;br /&gt;
*Unlock the [[Abilities#Tier_9:_Hero | X-Item]], [[Abilities#Tier_10:_Lord | X-Attack]], and [[Abilities#Tier_17 | X-Magic]] abilities to decrease the base action time of their battle actions.&lt;br /&gt;
*Set their title to [[Ranks#Destined | Destined]], which reduces total burden by 10%.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Interference]]&lt;br /&gt;
*[[Overcharge]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Ranks&amp;diff=2924</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Ranks&amp;diff=2924"/>
		<updated>2010-01-08T09:57:54Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: since Post-Lord titles don&amp;#039;t have a level range, per say, I changed them to &amp;quot;Level 100+&amp;quot; for instance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As you gain [[EXP]] and increase in levels, your character will increase in rank. Your rank will go up automatically each time your level reaches a multiple of 10, until you reach level 90.  Each subsequent rank must be unlocked by completing a particular challenge, and these unlockable ranks have special benefits attached. Your current rank, and the title your avatar displays in the [[E-Hentai Forums | forum]], can be changed any time through the Character Settings pane of the HentaiVerse.&amp;lt;br&amp;gt;&lt;br /&gt;
Every 10 levels, you also gain an [[Auras#Primary_auras | Aura Point]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
&lt;br /&gt;
===Newbie===&lt;br /&gt;
&#039;&#039;&#039;Level 0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you&#039;re just beginning, you will be at Level 0 with a rank of Newbie. This rank does not have an [[Abilities | ability tier]] and no [[Auras#Primary_auras | Aura Points]]. Also, your level will not show up in your [[E-Hentai Forums | forum]] sidebar.&lt;br /&gt;
&lt;br /&gt;
There are no bonuses in the HentaiVerse for this rank.&lt;br /&gt;
&lt;br /&gt;
===Beginner===&lt;br /&gt;
&#039;&#039;&#039;Levels 1-10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At Level 1, you have achieved the Henjutsu rank of Beginner. You&#039;ll open up the first ability tier and gain an Aura Point.&lt;br /&gt;
&lt;br /&gt;
In the HentaiVerse, this rank increases all damage you deal by +0.5%.&lt;br /&gt;
&lt;br /&gt;
===Novice===&lt;br /&gt;
&#039;&#039;&#039;Levels 10-19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A second ability tier is opened upon reaching level 10.&lt;br /&gt;
&lt;br /&gt;
In the HentaiVerse, this rank increases all damage you deal by +1.0%.&lt;br /&gt;
&lt;br /&gt;
===Apprentice===&lt;br /&gt;
&#039;&#039;&#039;Levels 20-29&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the HentaiVerse, this rank increases all damage you deal by +1.5%.&lt;br /&gt;
&lt;br /&gt;
===Journeyman===&lt;br /&gt;
&#039;&#039;&#039;Levels 30-39&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the HentaiVerse, this rank increases all damage you deal by +2.0%.&lt;br /&gt;
&lt;br /&gt;
===Artisan===&lt;br /&gt;
&#039;&#039;&#039;Levels 40-49&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the HentaiVerse, this rank increases all damage you deal by +2.5%.&lt;br /&gt;
&lt;br /&gt;
===Expert===&lt;br /&gt;
&#039;&#039;&#039;Levels 50-59&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the HentaiVerse, this rank increases all damage you deal by +3.0%.&lt;br /&gt;
&lt;br /&gt;
===Master===&lt;br /&gt;
&#039;&#039;&#039;Levels 60-69&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the HentaiVerse, this rank increases all damage you deal by +3.5%.&lt;br /&gt;
&lt;br /&gt;
===Champion===&lt;br /&gt;
&#039;&#039;&#039;Levels 70-79&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the HentaiVerse, this rank increases all damage you deal by +4.0%.&lt;br /&gt;
&lt;br /&gt;
===Hero===&lt;br /&gt;
&#039;&#039;&#039;Levels 80-89&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the HentaiVerse, this rank increases all damage you deal by +4.5%.&lt;br /&gt;
&lt;br /&gt;
===Lord===&lt;br /&gt;
&#039;&#039;&#039;Levels 90-99&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the HentaiVerse, this rank increases all damage you deal by +5.0%.&lt;br /&gt;
&lt;br /&gt;
===Ascended===&lt;br /&gt;
&#039;&#039;&#039;Level 100+&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the HentaiVerse, this rank increases all damage you deal by +5.0% and increases your evade chance by +2%.&lt;br /&gt;
&lt;br /&gt;
*NOTE: Clearing the level 100 Arena Challenge &amp;quot;Endgame&amp;quot; is required to obtain this rank.&lt;br /&gt;
&lt;br /&gt;
===Destined===&lt;br /&gt;
&#039;&#039;&#039;Level 150+&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the HentaiVerse, this rank increases all damage you deal by +5.0% and decreases your burden by -10%.&lt;br /&gt;
&lt;br /&gt;
*NOTE: Clearing the level 150 Arena Challenge &amp;quot;Sealed Power&amp;quot; is required to obtain this rank.&lt;br /&gt;
&lt;br /&gt;
===Godslayer===&lt;br /&gt;
&#039;&#039;&#039;Level 200+&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the HentaiVerse, this rank increases all damage you deal by +5.0% and decreases interference by -10%.&lt;br /&gt;
&lt;br /&gt;
*NOTE: Clearing the level 200 Arena Challenge &amp;quot;The Trio and the Tree&amp;quot; is required to obtain this rank.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
[[Level and Rank Table]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Proficiencies&amp;diff=2923</id>
		<title>Proficiencies</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Proficiencies&amp;diff=2923"/>
		<updated>2010-01-08T09:51:00Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: stylistic edits, added more specific data.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Equipment]] Proficiencies==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Effects:&#039;&#039;&#039;===&lt;br /&gt;
Equipment proficiencies increase the positive statistics of the piece of equipment (by 10% for every 100 proficiency) while also decreasing the compromise statistics ([[Action Speed#Burden|Burden]] and [[Interference]], by 25% for every 100 proficiency). Weapon proficiencies also increase the chance of the special proc for player&#039;s active [[Fighting Styles|Fighting Style]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Gaining Equipment Proficiencies:&#039;&#039;&#039;===&lt;br /&gt;
There are two methods for gaining proficiency with equipment: performing a [[Montage|battle montage]], or using the specific equipment in battle.&lt;br /&gt;
&lt;br /&gt;
For Armor:&lt;br /&gt;
*When a player is attacked (even if she evades/blocks/parries, or the monster misses), an occupied armor slot is randomly chosen for a the chance at a proficiency gain.&lt;br /&gt;
*When a player blocks an attack with a [[Shield (Equipment)|Shield]], she has an increased chance of gaining Shield proficiency.&lt;br /&gt;
&lt;br /&gt;
For Weapons:&lt;br /&gt;
*When a player attacks an enemy (even if the monster evades), there is a chance that he will gain proficiency with his active fighting style.&lt;br /&gt;
**Players using the [[Fighting Styles#Niten Ichiryu|Niten Ichiryu]] fighting style do not gain proficiency in either [[Fighting Styles#Two-Handed|Two-Handed]] or [[Fighting Styles#Dual Wielding|Dual Wielding]] proficiency even though both are used to determine [[equipment]] stats and fighting style procs.&lt;br /&gt;
&lt;br /&gt;
==[[Spells|Magic]] Proficiencies==&lt;br /&gt;
===&#039;&#039;&#039;Effects:&#039;&#039;&#039;===&lt;br /&gt;
Magic proficiencies increase the effect of variable effect spells (everything but Weaken, Bewilder, and Spark of Life) and the duration of sustained spells (everything but damage spells and cure).&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Gaining Magic Proficiencies:&#039;&#039;&#039;===&lt;br /&gt;
There are two methods for gaining proficiency with magic: performing a [[Montage|magic montage]], or by successfully casting a spell of the specific type.&lt;br /&gt;
&lt;br /&gt;
Elemental Proficiency can be increased by casting Magic Missile, or any of the [[Fire]], [[Cold]], [[Elec]], and [[Wind]] spells.&lt;br /&gt;
&lt;br /&gt;
Divine Proficiency can be increased by casting one of the [[Holy]] spells.&lt;br /&gt;
&lt;br /&gt;
Forbidden Proficiency can be increased by casting any of the [[Soul]] or [[Dark]] spells.&lt;br /&gt;
&lt;br /&gt;
Deprecating Proficiency can be increased by casting any negative status effect spell on a monster (e.g. [[Spells#Deprecating Magic|Weaken]]).&lt;br /&gt;
&lt;br /&gt;
Supportive Proficiency can be increased by casting any positive status spell on yourself (e.g. [[Spells#Supportive Magic|Shield]]).&lt;br /&gt;
&lt;br /&gt;
Curative Proficiency can be increased by casting any health-restoring spell on yourself (e.g. [[Spells#Curative Magic|Regen]]).&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
*Proficiencies are capped at the player&#039;s current level.&lt;br /&gt;
*The chance for a proficiency gain decreases as the proficiency approaches the cap.  The amount of gain, however, is always chosen at random from one of: 0.01, 0.02, or 0.03.&lt;br /&gt;
*Proficiency cannot be gained during the turn the Defend or Focus commands are used.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Proficiencies&amp;diff=2921</id>
		<title>Talk:Proficiencies</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Proficiencies&amp;diff=2921"/>
		<updated>2010-01-08T09:14:47Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does anyone know if it is possible to gain proficiency on missed attacks? I&#039;ll PM Tenboro about it if no one knows. --[[User:Boggyb|Boggyb]] 23:53, 31 December 2009 (UTC)&lt;br /&gt;
*Considering that you definitely gain prof on resisted spells, which is essentially the same thing as a missed attack, I&#039;d say &amp;quot;yes.&amp;quot;  Plus, I&#039;m pretty sure I&#039;ve seen my 2H prof go up from misses, since they&#039;re so damn common. --[[User:Coredumperror|Coredumperror]] 09:14, 8 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Do Magical Proficiencies increase the effect or duration of the procs of attack spells? --[[User:Boggyb|Boggyb]] 01:08, 1 January 2010 (UTC)&lt;br /&gt;
*I&#039;m reasonably certain that it doesn&#039;t increase duration, since the elemental and holy ones last 4 ticks for me, which is just as long as they did at the early levels. --[[User:Coredumperror|Coredumperror]] 09:14, 8 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No idea on either of the above. Should we list the numerical effects/formulas of proficiencies on certain things and then mirror them on the respective pages as well? --[[User:Cmal|cmal]] 21:11, 7 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
People don&#039;t only not gain proficiencies when defending. Any other &amp;quot;skipping&amp;quot; of a turn prevents proficiency gain. Which makes me wonder, should we make a page for known errors/bugs?-Boggyb (I don&#039;t feel like logging in on my phone)&lt;br /&gt;
&lt;br /&gt;
So does that also count for casting a spell with insufficient mana or using Focus? What about using Spirit with insufficient OC/zero SP? Trying to use an item on mobs actually uses it on you now, so does that count as well? And it might be a good idea to create a page about bugs. --[[User:Cmal|cmal]] 02:37, 8 January 2010 (UTC)&lt;br /&gt;
* Using Focus counts as skipping your turn.  Failing to cast a spell due to insufficient mana, however, does not. It also causes a bug that makes the target of that spell immediately lose Coalesced Mana.  --[[User:Coredumperror|Coredumperror]] 09:14, 8 January 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2920</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2920"/>
		<updated>2010-01-08T08:58:37Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: added spell costs for everything available at level 100 and below.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your [[Level]], rounded up.&lt;br /&gt;
&amp;lt;br/&amp;gt;For example, &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: 51 * 0.20 = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an area-of-effect spell. Area-of-effect spells inflict strong damage on the targeted monster and less damage on the rest, but are also more expensive and take longer to cast than the single target versions. However, each addition Ability Point invested in the AOE spells increases its damage dealt (by 25% when maxed) and decreases it&#039;s MP cost (by 50% when maxed), in addition to decreasing the associated single-target spell&#039;s MP cost (by 25% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Base cost is 5. Casting this may increase Elemental proficiency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4, reduced to 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage. &#039;&#039;Base cost is 9, reduced to 6.75 when Meteor is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;: Fire damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;: Fire damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4, reduced to 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Blizzard is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039;: Cold damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;: Cold damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4, reduced to 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Column Lightning is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1330.png &#039;&#039;&#039;Shockblast&#039;&#039;&#039;: Elec damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1331.png &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;: Elec damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4, reduced to 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Hurricane is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1430.png &#039;&#039;&#039;Downburst&#039;&#039;&#039;: Wind damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1431.png &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;: Wind damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Banish is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;: Soul damage. (Single Target)  &#039;&#039;Base cost is 12, reduced to 9 when Soul Harvest is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;: Soul damage. (Area of Effect) &#039;&#039; Base cost is 33, reduced to 16.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1230.png &#039;&#039;&#039;Corruption&#039;&#039;&#039;: Dark damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1232.png &#039;&#039;&#039;Pestillence&#039;&#039;&#039;: Dark damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1330.png &#039;&#039;&#039;Disintigrate&#039;&#039;&#039;: Dark damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1332.png &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;: Dark damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039;: Inflicts Spreading Poison on the target, causing damage over time, reducing it&#039;s evade chance, and halving it&#039;s MP and SP regen rates. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it&#039;s physical attacks deal less damage and preventing them from being critical strikes.  Reduces physical damage dealt by 50% when maxed.  &#039;&#039;Base cost is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged. &#039;&#039;Base cost is 22.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike. &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039;: The target is bewildered, making it&#039;s magical attacks deal less damage and preventing them from being critical strikes.  Magical damage dealt is reduced by 50% when maxed.  &#039;&#039; Base cost is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and magic spells.  &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1233.png &#039;&#039;&#039;Nerf&#039;&#039;&#039;: The target is nerfed, decreasing its attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1333.png &#039;&#039;&#039;X-Nerf&#039;&#039;&#039; - All hostile targets are nerfed, decreasing their attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*There are some special rules regarding which Deprecating spells can be simultaneously in effect on a single monster.&lt;br /&gt;
**A monster cannot be simultaneously affected by more than one of: Slow, Sleep, and Confuse. Successfully casting any one of these on a target will dispel any of the others on that target.&lt;br /&gt;
**Casting Blind will dispel both Bewilder and Silence.&lt;br /&gt;
**Casting Silence will dispel both Weaken and Blind.&lt;br /&gt;
**Casting Weaken will dispel Silence.&lt;br /&gt;
**Casting Bewilder will dispel Blind.&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of HP to yourself. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Places a heal over time effect on yourself, healing you for a small amount of HP every turn.  &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039;: Restores a large amount of HP to yourself.    &#039;&#039;Base cost is 56.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen II&#039;&#039;&#039;: Places a long heal over time effect on yourself, healing you for a moderate amount of HP every turn.  &#039;&#039;Base cost is 75.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure III&#039;&#039;&#039;: Restores a huge amount of HP to yourself.&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on yourself, absorbing a fixed amount of damage from each physical attack that hits you. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: You are hastened, allowing you to attack more frequently. &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect yourself, absorbing a fixed amount of damage from each magical attack that hits you.  &#039;&#039;Base cost is 23.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds you, making it harder for monsters to hit you with physical attacks.  &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against you may be absorbed and partially converted to MP.  75% chance to absorb when maxed, and the effect is removed when it absorbs a spell.  &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
***Critical hits cannot be absorbed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill you leaves you alive with 1 HP. &#039;&#039;Base cost is 50.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv043/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039;: A shield of flames surrounds you. Fire mitigation is increased, and physical attackers take minor fire damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4020.png &#039;&#039;&#039;Arcane Meditation&#039;&#039;&#039; - You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance.&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4051.png &#039;&#039;&#039;Frost Spikes&#039;&#039;&#039; - A shield of frost surrounds you. Cold mitigation is increased, and physical attackers take minor cold damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4021.png &#039;&#039;&#039;Heartseeker&#039;&#039;&#039; - You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4060.png &#039;&#039;&#039;Lightning Spikes&#039;&#039;&#039; - A shield of lightning surrounds you.  Elec mitigation is increased, and physical attackers take minor elec damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4040.png &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039; - Incoming soul attacks will damage your spirit gauge instead of health.&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4061.png &#039;&#039;&#039;Storm Spikes&#039;&#039;&#039; - A shield of storms surrounds you.  Wind mitigation is increased, and physical attackers take minor wind damage.&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target&#039;s defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv044/img/e/darknerf.png &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;: The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage. [[Holy]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;: Attacking this target will restore your health by a small amount.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2919</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2919"/>
		<updated>2010-01-08T06:57:24Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: /* Supportive Magic */ added base cost for Spark of Life&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your [[Level]], rounded up.&lt;br /&gt;
&amp;lt;br/&amp;gt;For example, &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: 51 * 0.20 = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an area-of-effect spell. Area-of-effect spells inflict strong damage on the targeted monster and less damage on the rest, but are also more expensive and take longer to cast than the single target versions. However, each addition Ability Point invested in the AOE spells increases its damage dealt (by 25% when maxed) and decreases it&#039;s MP cost (by 50% when maxed), in addition to decreasing the associated single-target spell&#039;s MP cost (by 25% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Base cost is 5. Casting this may increase Elemental proficiency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4, reduced to 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage. &#039;&#039;Base cost is 9, reduced to 6.75 when Meteor is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;: Fire damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;: Fire damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4, reduced to 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;: Cold damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;: Cold damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039;: Cold damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;: Cold damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4, reduced to 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;: Elec damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;: Elec damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1330.png &#039;&#039;&#039;Shockblast&#039;&#039;&#039;: Elec damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1331.png &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;: Elec damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4, reduced to 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;: Wind damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;: Wind damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1430.png &#039;&#039;&#039;Downburst&#039;&#039;&#039;: Wind damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1431.png &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;: Wind damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;: Holy damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;: Holy damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;: Soul damage. (Single Target)  &#039;&#039;Base cost is 12, reduced to 9 when Soul Harvest is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;: Soul damage. (Area of Effect) &#039;&#039; Base cost is 33, reduced to 16.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1230.png &#039;&#039;&#039;Corruption&#039;&#039;&#039;: Dark damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1232.png &#039;&#039;&#039;Pestillence&#039;&#039;&#039;: Dark damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1330.png &#039;&#039;&#039;Disintigrate&#039;&#039;&#039;: Dark damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1332.png &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;: Dark damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039;: Inflicts Spreading Poison on the target, causing damage over time, reducing it&#039;s evade chance, and halving it&#039;s MP and SP regen rates. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it&#039;s physical attacks deal less damage and preventing them from being critical strikes.  Reduces physical damage dealt by 50% when maxed.  &#039;&#039;Base cost is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039;: The target is bewildered, making it&#039;s magical attacks deal less damage and preventing them from being critical strikes.  Magical damage dealt is reduced by 50% when maxed.  &#039;&#039; Base cost is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and magic spells.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1233.png &#039;&#039;&#039;Nerf&#039;&#039;&#039;: The target is nerfed, decreasing its attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1333.png &#039;&#039;&#039;X-Nerf&#039;&#039;&#039; - All hostile targets are nerfed, decreasing their attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*There are some special rules regarding which Deprecating spells can be simultaneously in effect on a single monster.&lt;br /&gt;
**A monster cannot be simultaneously affected by more than one of: Slow, Sleep, and Confuse. Successfully casting any one of these on a target will dispel any of the others on that target.&lt;br /&gt;
**Casting Blind will dispel both Bewilder and Silence.&lt;br /&gt;
**Casting Silence will dispel both Weaken and Blind.&lt;br /&gt;
**Casting Weaken will dispel Silence.&lt;br /&gt;
**Casting Bewilder will dispel Blind.&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of HP to yourself. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Places a heal over time effect on yourself, healing you for a small amount of HP every turn.  &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039;: Restores a large amount of HP to yourself.    &#039;&#039;Base cost is 56.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen II&#039;&#039;&#039;: Places a long heal over time effect on yourself, healing you for a moderate amount of HP every turn.  &#039;&#039;Base cost is 75.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure III&#039;&#039;&#039;: Restores a huge amount of HP to yourself.&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on yourself, absorbing a fixed amount of damage from each physical attack that hits you. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: You are hastened, allowing you to attack more frequently. &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect yourself, absorbing a fixed amount of damage from each magical attack that hits you.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds you, making it harder for monsters to hit you with physical attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against you may be absorbed and partially converted to MP.  75% chance to absorb when maxed, and the effect is removed when it absorbs a spell.&lt;br /&gt;
***Critical hits cannot be absorbed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill you leaves you alive with 1 HP. &#039;&#039;Base cost is 50.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv043/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039;: A shield of flames surrounds you. Fire mitigation is increased, and physical attackers take minor fire damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4020.png &#039;&#039;&#039;Arcane Meditation&#039;&#039;&#039; - You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance.&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4051.png &#039;&#039;&#039;Frost Spikes&#039;&#039;&#039; - A shield of frost surrounds you. Cold mitigation is increased, and physical attackers take minor cold damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4021.png &#039;&#039;&#039;Heartseeker&#039;&#039;&#039; - You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4060.png &#039;&#039;&#039;Lightning Spikes&#039;&#039;&#039; - A shield of lightning surrounds you.  Elec mitigation is increased, and physical attackers take minor elec damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4040.png &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039; - Incoming soul attacks will damage your spirit gauge instead of health.&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4061.png &#039;&#039;&#039;Storm Spikes&#039;&#039;&#039; - A shield of storms surrounds you.  Wind mitigation is increased, and physical attackers take minor wind damage.&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target&#039;s defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;: Attacking this target will restore your health by a small amount.&lt;br /&gt;
*http://g.ehgt.org/hv044/img/e/darknerf.png &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;: The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage. [[Holy]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2912</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2912"/>
		<updated>2010-01-07T10:04:24Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: /* Offensive Magic */ added soul spell base costs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your [[Level]], rounded up.&lt;br /&gt;
&amp;lt;br/&amp;gt;For example, &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: 51 * 0.20 = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an area-of-effect spell. Area-of-effect spells inflict strong damage on the targeted monster and less damage on the rest, but are also more expensive and take longer to cast than the single target versions. However, each addition Ability Point invested in the AOE spells increases its damage dealt (by 25% when maxed) and decreases it&#039;s MP cost (by 50% when maxed), in addition to decreasing the associated single-target spell&#039;s MP cost (by 25% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Base cost is 5. Casting this may increase Elemental proficiency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4, reduced to 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage. &#039;&#039;Base cost is 9, reduced to 6.75 when Meteor is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;: Fire damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;: Fire damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4, reduced to 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;: Cold damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;: Cold damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039;: Cold damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;: Cold damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4, reduced to 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;: Elec damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;: Elec damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1330.png &#039;&#039;&#039;Shockblast&#039;&#039;&#039;: Elec damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1331.png &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;: Elec damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4, reduced to 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;: Wind damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;: Wind damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1430.png &#039;&#039;&#039;Downburst&#039;&#039;&#039;: Wind damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1431.png &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;: Wind damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;: Holy damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;: Holy damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;: Soul damage. (Single Target)  &#039;&#039;Base cost is 12, reduced to 9 when Soul Harvest is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;: Soul damage. (Area of Effect) &#039;&#039; Base cost is 33, reduced to 16.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1230.png &#039;&#039;&#039;Corruption&#039;&#039;&#039;: Dark damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1232.png &#039;&#039;&#039;Pestillence&#039;&#039;&#039;: Dark damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1330.png &#039;&#039;&#039;Disintigrate&#039;&#039;&#039;: Dark damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1332.png &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;: Dark damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039;: Inflicts Spreading Poison on the target, causing damage over time, reducing it&#039;s evade chance, and halving it&#039;s MP and SP regen rates. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it&#039;s physical attacks deal less damage and preventing them from being critical strikes.  Reduces physical damage dealt by 50% when maxed.  &#039;&#039;Base cost is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039;: The target is bewildered, making it&#039;s magical attacks deal less damage and preventing them from being critical strikes.  Magical damage dealt is reduced by 50% when maxed.  &#039;&#039; Base cost is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and magic spells.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1233.png &#039;&#039;&#039;Nerf&#039;&#039;&#039;: The target is nerfed, decreasing its attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1333.png &#039;&#039;&#039;X-Nerf&#039;&#039;&#039; - All hostile targets are nerfed, decreasing their attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*There are some special rules regarding which Deprecating spells can be simultaneously in effect on a single monster.&lt;br /&gt;
**A monster cannot be simultaneously affected by more than one of: Slow, Sleep, and Confuse. Successfully casting any one of these on a target will dispel any of the others on that target.&lt;br /&gt;
**Casting Blind will dispel both Bewilder and Silence.&lt;br /&gt;
**Casting Silence will dispel both Weaken and Blind.&lt;br /&gt;
**Casting Weaken will dispel Silence.&lt;br /&gt;
**Casting Bewilder will dispel Blind.&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of HP to yourself. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Places a heal over time effect on yourself, healing you for a small amount of HP every turn.  &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039;: Restores a large amount of HP to yourself.    &#039;&#039;Base cost is 56.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen II&#039;&#039;&#039;: Places a long heal over time effect on yourself, healing you for a moderate amount of HP every turn.  &#039;&#039;Base cost is 75.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure III&#039;&#039;&#039;: Restores a huge amount of HP to yourself.&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on yourself, absorbing a fixed amount of damage from each physical attack that hits you. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: You are hastened, allowing you to attack more frequently. &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect yourself, absorbing a fixed amount of damage from each magical attack that hits you.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds you, making it harder for monsters to hit you with physical attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against you may be absorbed and partially converted to MP.  75% chance to absorb when maxed, and the effect is removed when it absorbs a spell.&lt;br /&gt;
***Critical hits cannot be absorbed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill you leaves you alive with 1 HP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv043/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039;: A shield of flames surrounds you. Fire mitigation is increased, and physical attackers take minor fire damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4020.png &#039;&#039;&#039;Arcane Meditation&#039;&#039;&#039; - You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance.&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4051.png &#039;&#039;&#039;Frost Spikes&#039;&#039;&#039; - A shield of frost surrounds you. Cold mitigation is increased, and physical attackers take minor cold damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4021.png &#039;&#039;&#039;Heartseeker&#039;&#039;&#039; - You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4060.png &#039;&#039;&#039;Lightning Spikes&#039;&#039;&#039; - A shield of lightning surrounds you.  Elec mitigation is increased, and physical attackers take minor elec damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4040.png &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039; - Incoming soul attacks will damage your spirit gauge instead of health.&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4061.png &#039;&#039;&#039;Storm Spikes&#039;&#039;&#039; - A shield of storms surrounds you.  Wind mitigation is increased, and physical attackers take minor wind damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target&#039;s defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;: Attacking this target will restore your health by a small amount.&lt;br /&gt;
*http://g.ehgt.org/hv044/img/e/darknerf.png &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;: The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage. [[Holy]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2910</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2910"/>
		<updated>2010-01-07T08:59:33Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: /* Curative Magic */ added Cure II&amp;#039;s base cost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your [[Level]], rounded up.&lt;br /&gt;
&amp;lt;br/&amp;gt;For example, &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: 51 * 0.20 = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an area-of-effect spell. Area-of-effect spells inflict strong damage on the targeted monster and less damage on the rest, but are also more expensive and take longer to cast than the single target versions. However, each addition Ability Point invested in the AOE spells increases its damage dealt (by 25% when maxed) and decreases it&#039;s MP cost (by 50% when maxed), in addition to decreasing the associated single-target spell&#039;s MP cost (by 25% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Base cost is 5. Casting this may increase Elemental proficiency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4, reduced to 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage. &#039;&#039;Base cost is 9, reduced to 6.75 when Meteor is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;: Fire damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;: Fire damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4, reduced to 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;: Cold damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;: Cold damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039;: Cold damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;: Cold damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4, reduced to 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;: Elec damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;: Elec damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1330.png &#039;&#039;&#039;Shockblast&#039;&#039;&#039;: Elec damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1331.png &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;: Elec damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4, reduced to 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;: Wind damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;: Wind damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1430.png &#039;&#039;&#039;Downburst&#039;&#039;&#039;: Wind damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1431.png &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;: Wind damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy damage. &#039;&#039;Base cost is 9, reduced to 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy damage. &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;: Holy damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;: Holy damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;: Soul damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;: Soul damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1230.png &#039;&#039;&#039;Corruption&#039;&#039;&#039;: Dark damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1232.png &#039;&#039;&#039;Pestillence&#039;&#039;&#039;: Dark damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1330.png &#039;&#039;&#039;Disintigrate&#039;&#039;&#039;: Dark damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1332.png &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;: Dark damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039;: Inflicts Spreading Poison on the target, causing damage over time, reducing it&#039;s evade chance, and halving it&#039;s MP and SP regen rates. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it&#039;s physical attacks deal less damage and preventing them from being critical strikes.  Reduces physical damage dealt by 50% when maxed.  &#039;&#039;Base cost is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039;: The target is bewildered, making it&#039;s magical attacks deal less damage and preventing them from being critical strikes.  Magical damage dealt is reduced by 50% when maxed.  &#039;&#039; Base cost is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and magic spells.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1233.png &#039;&#039;&#039;Nerf&#039;&#039;&#039;: The target is nerfed, decreasing its attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1333.png &#039;&#039;&#039;X-Nerf&#039;&#039;&#039; - All hostile targets are nerfed, decreasing their attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*There are some special rules regarding which Deprecating spells can be simultaneously in effect on a single monster.&lt;br /&gt;
**A monster cannot be simultaneously affected by more than one of: Slow, Sleep, and Confuse. Successfully casting any one of these on a target will dispel any of the others on that target.&lt;br /&gt;
**Casting Blind will dispel both Bewilder and Silence.&lt;br /&gt;
**Casting Silence will dispel both Weaken and Blind.&lt;br /&gt;
**Casting Weaken will dispel Silence.&lt;br /&gt;
**Casting Bewilder will dispel Blind.&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of HP to yourself. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Places a heal over time effect on yourself, healing you for a small amount of HP every turn.  &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039;: Restores a large amount of HP to yourself.    &#039;&#039;Base cost is 56.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen II&#039;&#039;&#039;: Places a long heal over time effect on yourself, healing you for a moderate amount of HP every turn.  &#039;&#039;Base cost is 75.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure III&#039;&#039;&#039;: Restores a huge amount of HP to yourself.&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on yourself, absorbing a fixed amount of damage from each physical attack that hits you. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: You are hastened, allowing you to attack more frequently. &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect yourself, absorbing a fixed amount of damage from each magical attack that hits you.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds you, making it harder for monsters to hit you with physical attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against you may be absorbed and partially converted to MP.  75% chance to absorb when maxed, and the effect is removed when it absorbs a spell.&lt;br /&gt;
***Critical hits cannot be absorbed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill you leaves you alive with 1 HP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv043/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039;: A shield of flames surrounds you. Fire mitigation is increased, and physical attackers take minor fire damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4020.png &#039;&#039;&#039;Arcane Meditation&#039;&#039;&#039; - You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance.&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4051.png &#039;&#039;&#039;Frost Spikes&#039;&#039;&#039; - A shield of frost surrounds you. Cold mitigation is increased, and physical attackers take minor cold damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4021.png &#039;&#039;&#039;Heartseeker&#039;&#039;&#039; - You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4060.png &#039;&#039;&#039;Lightning Spikes&#039;&#039;&#039; - A shield of lightning surrounds you.  Elec mitigation is increased, and physical attackers take minor elec damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4040.png &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039; - Incoming soul attacks will damage your spirit gauge instead of health.&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4061.png &#039;&#039;&#039;Storm Spikes&#039;&#039;&#039; - A shield of storms surrounds you.  Wind mitigation is increased, and physical attackers take minor wind damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target&#039;s defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;: Attacking this target will restore your health by a small amount.&lt;br /&gt;
*http://g.ehgt.org/hv044/img/e/darknerf.png &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;: The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage. [[Holy]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=System_Monsters&amp;diff=2909</id>
		<title>System Monsters</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=System_Monsters&amp;diff=2909"/>
		<updated>2010-01-07T00:33:54Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: /* Gods */ from a conversation with Hito I learned that FSM&amp;#039;s spirit attack is Soul damage (and hits for something like 120,000 too.  Yeesh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are the monsters one might face in the [[HentaiVerse]], including their attacks, resistances and weaknesses. The highest level monsters you will fight are on the same level as you, the lowest will be five levels below you. For legacy monsters, see [[Legacy Bestiary]].&lt;br /&gt;
&lt;br /&gt;
==Attack Types==&lt;br /&gt;
&lt;br /&gt;
Monsters can have up to three different attacks, roughly corresponding to the player&#039;s Attack, Magic, and Spirit commands. The biggest difference from player attacks is that monsters&#039; special attacks can be either physical or magical in nature (a physical attack is &amp;quot;used&amp;quot; while a magical one is &amp;quot;cast&amp;quot;). In the absence of an official naming scheme, we&#039;ll refer to them as follows:&lt;br /&gt;
&lt;br /&gt;
*Normal Attack: Every monster has one, they have no names, and they are always physical in nature, so the only information given below is Damage Type. As you can see, this is usually Crushing, Slashing or Piercing, with some exceptions.&lt;br /&gt;
*Skill: A special attack which consumes the monster&#039;s MP. Most monsters require at least 50% of their full MP in order to employ a skill. You&#039;ll soon find out which ones don&#039;t.&lt;br /&gt;
*Spirit Attack: A very powerful special attack which consumes the monster&#039;s SP. Most Ordinary and Mini-boss monsters do not have spirit attacks, &#039;&#039;&#039;&#039;&#039;yet&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Ordinary==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Minor Weakness&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Major Weakness&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Amphibious Sperm Whale&lt;br /&gt;
|Crushing&lt;br /&gt;
|Bukkake&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Ambergris Alert&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Blue Slime&lt;br /&gt;
|Crushing&lt;br /&gt;
|Bouip&lt;br /&gt;
|Magical ([[Holy]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Cockatrice&lt;br /&gt;
|Piercing&lt;br /&gt;
|Kick&lt;br /&gt;
|Physical&lt;br /&gt;
|Spirit Kick&lt;br /&gt;
|Physical?&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Cookie Monster&lt;br /&gt;
|Slashing&lt;br /&gt;
|Cookie Cutter&lt;br /&gt;
|Physical&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Fox&lt;br /&gt;
|Slashing&lt;br /&gt;
|Burning Tail&lt;br /&gt;
|Physical ([[Fire]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|Giant Panda&lt;br /&gt;
|Slashing&lt;br /&gt;
|Bamboo Attack&lt;br /&gt;
|Physical&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Green Slime&lt;br /&gt;
|Crushing&lt;br /&gt;
|Jiggle&lt;br /&gt;
|Magical ([[Wind]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|Mantitcore&lt;br /&gt;
|Piercing&lt;br /&gt;
|Squirt&lt;br /&gt;
|Magical ([[Fire]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|Mutant Peacock&lt;br /&gt;
|Piercing&lt;br /&gt;
|Peck&lt;br /&gt;
|Physical&lt;br /&gt;
|Spirit Peck&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Rabid Hamster&lt;br /&gt;
|Piercing&lt;br /&gt;
|Rabid Bite&lt;br /&gt;
|Physical ([[Dark]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|[[Elec]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Scary Ghost&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|Haunt&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Tentacle Monster&lt;br /&gt;
|Piercing&lt;br /&gt;
|Horrible Rape&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mini-boss==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Minor Weakness&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Major Weakness&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Apathetic Canuck&lt;br /&gt;
|Piercing&lt;br /&gt;
|mEH&lt;br /&gt;
|Magical ([[Cold]])&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|[[Wind]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Blue Hedgehog&lt;br /&gt;
|Crushing&lt;br /&gt;
|Spin Attack&lt;br /&gt;
|Physical&lt;br /&gt;
|[[Cold]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|-&lt;br /&gt;
|Manthra&lt;br /&gt;
|Slashing&lt;br /&gt;
|Claw Swipe&lt;br /&gt;
|Physical&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Mind Raper&lt;br /&gt;
|Crushing&lt;br /&gt;
|Toddlerguro&lt;br /&gt;
|Magical ([[Elec]])&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Cow&lt;br /&gt;
|Slashing&lt;br /&gt;
|Moo&lt;br /&gt;
|Magical ([[Wind]])&lt;br /&gt;
|[[Fire]], [[Wind]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Trophy&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Dalek&lt;br /&gt;
|Piercing&lt;br /&gt;
|Death Ray&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Brain Sucker&lt;br /&gt;
|Physical ([[Fire]])&lt;br /&gt;
|[[Cold]], [[Fire]]&lt;br /&gt;
|[[Elec]], [[Soul]]&lt;br /&gt;
|Dalek Voicebox&lt;br /&gt;
|-&lt;br /&gt;
|Manbearpig&lt;br /&gt;
|Slashing&lt;br /&gt;
|Super Serial&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|Global Warming&lt;br /&gt;
|Magical ([[Fire]])&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Soul]]&lt;br /&gt;
|ManBearPig Tail&lt;br /&gt;
|-&lt;br /&gt;
|Mithra&lt;br /&gt;
|Slashing&lt;br /&gt;
|Purr&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Undress&lt;br /&gt;
|Physical ([[Wind]])&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Holy]], [[Soul]]&lt;br /&gt;
|Mithra&#039;s Flower&lt;br /&gt;
|-&lt;br /&gt;
|White Bunneh&lt;br /&gt;
|Piercing&lt;br /&gt;
|Awww&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|OM NOM NOM NOM&lt;br /&gt;
|Physical ([[Holy]])&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Holy Hand Grenade of Antioch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Legendary==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Trophy&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Konata&lt;br /&gt;
|Crushing&lt;br /&gt;
|Timotei&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Petanko Smash&lt;br /&gt;
|Physical ([[Elec]])&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]], [[Soul]]&lt;br /&gt;
|Lock of Blue Hair&lt;br /&gt;
|-&lt;br /&gt;
|Mikuru Asahina&lt;br /&gt;
|Piercing&lt;br /&gt;
|Mikuru Beam&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Time Quake&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|[[Wind]], [[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Bunny-Girl Costume&lt;br /&gt;
|-&lt;br /&gt;
|Ryouko Asakura&lt;br /&gt;
|Slashing&lt;br /&gt;
|Spike Shot&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|Impaler&lt;br /&gt;
|Physical ([[Cold]])&lt;br /&gt;
|[[Cold]], [[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Hinamatsuri Doll&lt;br /&gt;
|-&lt;br /&gt;
|Yuki Nagato&lt;br /&gt;
|Crushing&lt;br /&gt;
|Stoic Staredown&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Data Rewrite&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|Elemental&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Broken Glasses&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Trophy&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot; width=&amp;quot;140&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Flying Spaghetti Monster&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|&amp;lt;center&amp;gt;???&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;???&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;???&amp;lt;/center&amp;gt;&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|&amp;lt;center&amp;gt;???&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;???&amp;lt;/center&amp;gt;&lt;br /&gt;
|Noodly Appendage&lt;br /&gt;
|-&lt;br /&gt;
|Invisible Pink Unicorn&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Pink Unicorn Sparkles&lt;br /&gt;
|Physical ([[Holy]])&lt;br /&gt;
|Perplexing Paradox&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Elemental, [[Holy]]&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|Invisible Unicorn Horn&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Real Life&lt;br /&gt;
|[[Soul]]&lt;br /&gt;
|Various skills with humorous &amp;quot;Real Life-related&amp;quot; names.&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|Internet Shutdown&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Elemental, [[Holy]], [[Dark]]&lt;br /&gt;
|[[Soul]]&lt;br /&gt;
|Black T-Shirt&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2907</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2907"/>
		<updated>2010-01-06T06:08:18Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: /* Status Effects */ added Blunted Attack icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your [[Level]], rounded up.&lt;br /&gt;
&amp;lt;br/&amp;gt;For example, &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: 51 * 0.20 = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an area-of-effect spell. Area-of-effect spells inflict strong damage on the targeted monster and less damage on the rest, but are also more expensive and take longer to cast than the single target versions. However, each addition Ability Point invested in the AOE spells increases its damage dealt (by 25% when maxed) and decreases it&#039;s MP cost (by 50% when maxed), in addition to decreasing the associated single-target spell&#039;s MP cost (by 25% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Base cost is 5. Casting this may increase Elemental proficiency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4, reduced to 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage. &#039;&#039;Base cost is 9, reduced to 6.75 when Meteor is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;: Fire damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;: Fire damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4, reduced to 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;: Cold damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;: Cold damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039;: Cold damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;: Cold damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4, reduced to 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;: Elec damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;: Elec damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1330.png &#039;&#039;&#039;Shockblast&#039;&#039;&#039;: Elec damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1331.png &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;: Elec damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4, reduced to 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;: Wind damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;: Wind damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1430.png &#039;&#039;&#039;Downburst&#039;&#039;&#039;: Wind damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1431.png &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;: Wind damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy damage. &#039;&#039;Base cost is 9, reduced to 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy damage. &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;: Holy damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;: Holy damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;: Soul damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;: Soul damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1230.png &#039;&#039;&#039;Corruption&#039;&#039;&#039;: Dark damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1232.png &#039;&#039;&#039;Pestillence&#039;&#039;&#039;: Dark damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1330.png &#039;&#039;&#039;Disintigrate&#039;&#039;&#039;: Dark damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1332.png &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;: Dark damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039;: Inflicts Spreading Poison on the target, causing damage over time, reducing it&#039;s evade chance, and halving it&#039;s MP and SP regen rates. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it&#039;s physical attacks deal less damage and preventing them from being critical strikes.  Reduces physical damage dealt by 50% when maxed.  &#039;&#039;Base cost is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039;: The target is bewildered, making it&#039;s magical attacks deal less damage and preventing them from being critical strikes.  Magical damage dealt is reduced by 50% when maxed.  &#039;&#039; Base cost is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and magic spells.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1233.png &#039;&#039;&#039;Nerf&#039;&#039;&#039;: The target is nerfed, decreasing its attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1333.png &#039;&#039;&#039;X-Nerf&#039;&#039;&#039; - All hostile targets are nerfed, decreasing their attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*There are some special rules regarding which Deprecating spells can be simultaneously in effect on a single monster.&lt;br /&gt;
**A monster cannot be simultaneously affected by more than one of: Slow, Sleep, and Confuse. Successfully casting any one of these on a target will dispel any of the others on that target.&lt;br /&gt;
**Casting Blind will dispel both Bewilder and Silence.&lt;br /&gt;
**Casting Silence will dispel both Weaken and Blind.&lt;br /&gt;
**Casting Weaken will dispel Silence.&lt;br /&gt;
**Casting Bewilder will dispel Blind.&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of HP to yourself. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Places a heal over time effect on yourself, healing you for a small amount of HP every turn.  &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039;: Restores a large amount of HP to yourself.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen II&#039;&#039;&#039;: Places a long heal over time effect on yourself, healing you for a moderate amount of HP every turn.  &#039;&#039;Base cost is 75.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure III&#039;&#039;&#039;: Restores a huge amount of HP to yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on yourself, absorbing a fixed amount of damage from each physical attack that hits you. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: You are hastened, allowing you to attack more frequently. &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect yourself, absorbing a fixed amount of damage from each magical attack that hits you.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds you, making it harder for monsters to hit you with physical attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against you may be absorbed and partially converted to MP.  75% chance to absorb when maxed, and the effect is removed when it absorbs a spell.&lt;br /&gt;
***Critical hits cannot be absorbed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill you leaves you alive with 1 HP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv043/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039;: A shield of flames surrounds you. Fire mitigation is increased, and physical attackers take minor fire damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4020.png &#039;&#039;&#039;Arcane Meditation&#039;&#039;&#039; - You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance.&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4051.png &#039;&#039;&#039;Frost Spikes&#039;&#039;&#039; - A shield of frost surrounds you. Cold mitigation is increased, and physical attackers take minor cold damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4021.png &#039;&#039;&#039;Heartseeker&#039;&#039;&#039; - You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4060.png &#039;&#039;&#039;Lightning Spikes&#039;&#039;&#039; - A shield of lightning surrounds you.  Elec mitigation is increased, and physical attackers take minor elec damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4040.png &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039; - Incoming soul attacks will damage your spirit gauge instead of health.&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4061.png &#039;&#039;&#039;Storm Spikes&#039;&#039;&#039; - A shield of storms surrounds you.  Wind mitigation is increased, and physical attackers take minor wind damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target&#039;s defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;: Attacking this target will restore your health by a small amount.&lt;br /&gt;
*http://g.ehgt.org/hv044/img/e/darknerf.png &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;: The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage. [[Holy]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2905</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2905"/>
		<updated>2010-01-05T10:31:38Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: /* Status Effects */ added description of Dark elemental status effect.  Still need to find the Icon URL, though.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your [[Level]], rounded up.&lt;br /&gt;
&amp;lt;br/&amp;gt;For example, &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: 51 * 0.20 = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an area-of-effect spell. Area-of-effect spells inflict strong damage on the targeted monster and less damage on the rest, but are also more expensive and take longer to cast than the single target versions. However, each addition Ability Point invested in the AOE spells increases its damage dealt (by 25% when maxed) and decreases it&#039;s MP cost (by 50% when maxed), in addition to decreasing the associated single-target spell&#039;s MP cost (by 25% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Base cost is 5. Casting this may increase Elemental proficiency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4, reduced to 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage. &#039;&#039;Base cost is 9, reduced to 6.75 when Meteor is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;: Fire damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;: Fire damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4, reduced to 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;: Cold damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;: Cold damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039;: Cold damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;: Cold damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4, reduced to 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;: Elec damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;: Elec damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1330.png &#039;&#039;&#039;Shockblast&#039;&#039;&#039;: Elec damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1331.png &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;: Elec damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4, reduced to 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;: Wind damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;: Wind damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1430.png &#039;&#039;&#039;Downburst&#039;&#039;&#039;: Wind damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1431.png &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;: Wind damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy damage. &#039;&#039;Base cost is 9, reduced to 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy damage. &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;: Holy damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;: Holy damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;: Soul damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;: Soul damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1230.png &#039;&#039;&#039;Corruption&#039;&#039;&#039;: Dark damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1232.png &#039;&#039;&#039;Pestillence&#039;&#039;&#039;: Dark damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1330.png &#039;&#039;&#039;Disintigrate&#039;&#039;&#039;: Dark damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1332.png &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;: Dark damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039;: Inflicts Spreading Poison on the target, causing damage over time, reducing it&#039;s evade chance, and halving it&#039;s MP and SP regen rates. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it&#039;s physical attacks deal less damage and preventing them from being critical strikes.  Reduces physical damage dealt by 50% when maxed.  &#039;&#039;Base cost is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039;: The target is bewildered, making it&#039;s magical attacks deal less damage and preventing them from being critical strikes.  Magical damage dealt is reduced by 50% when maxed.  &#039;&#039; Base cost is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and magic spells.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1233.png &#039;&#039;&#039;Nerf&#039;&#039;&#039;: The target is nerfed, decreasing its attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1333.png &#039;&#039;&#039;X-Nerf&#039;&#039;&#039; - All hostile targets are nerfed, decreasing their attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*There are some special rules regarding which Deprecating spells can be simultaneously in effect on a single monster.&lt;br /&gt;
**A monster cannot be simultaneously affected by more than one of: Slow, Sleep, and Confuse. Successfully casting any one of these on a target will dispel any of the others on that target.&lt;br /&gt;
**Casting Blind will dispel both Bewilder and Silence.&lt;br /&gt;
**Casting Silence will dispel both Weaken and Blind.&lt;br /&gt;
**Casting Weaken will dispel Silence.&lt;br /&gt;
**Casting Bewilder will dispel Blind.&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of HP to yourself. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Places a heal over time effect on yourself, healing you for a small amount of HP every turn.  &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039;: Restores a large amount of HP to yourself.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen II&#039;&#039;&#039;: Places a long heal over time effect on yourself, healing you for a moderate amount of HP every turn.  &#039;&#039;Base cost is 75.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure III&#039;&#039;&#039;: Restores a huge amount of HP to yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on yourself, absorbing a fixed amount of damage from each physical attack that hits you. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: You are hastened, allowing you to attack more frequently. &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect yourself, absorbing a fixed amount of damage from each magical attack that hits you.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds you, making it harder for monsters to hit you with physical attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against you may be absorbed and partially converted to MP.  75% chance to absorb when maxed, and the effect is removed when it absorbs a spell.&lt;br /&gt;
***Critical hits cannot be absorbed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill you leaves you alive with 1 HP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv043/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039;: A shield of flames surrounds you. Fire mitigation is increased, and physical attackers take minor fire damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4020.png &#039;&#039;&#039;Arcane Meditation&#039;&#039;&#039; - You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance.&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4051.png &#039;&#039;&#039;Frost Spikes&#039;&#039;&#039; - A shield of frost surrounds you. Cold mitigation is increased, and physical attackers take minor cold damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4021.png &#039;&#039;&#039;Heartseeker&#039;&#039;&#039; - You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4060.png &#039;&#039;&#039;Lightning Spikes&#039;&#039;&#039; - A shield of lightning surrounds you.  Elec mitigation is increased, and physical attackers take minor elec damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4040.png &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039; - Incoming soul attacks will damage your spirit gauge instead of health.&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4061.png &#039;&#039;&#039;Storm Spikes&#039;&#039;&#039; - A shield of storms surrounds you.  Wind mitigation is increased, and physical attackers take minor wind damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target&#039;s defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;: Attacking this target will restore your health by a small amount.&lt;br /&gt;
* &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;: The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage. [[Holy]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Spells&amp;diff=2890</id>
		<title>Talk:Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Spells&amp;diff=2890"/>
		<updated>2010-01-01T19:06:47Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This will need additions from someone with a higher rank than mine. --[[User:3d0xp0xy|3d0xp0xy]] 05:45, 23 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I added descriptions of the ones I have [[User:Nick321|Nick321]]&lt;br /&gt;
&lt;br /&gt;
May as well add status effects here. --[[User:Sayoaisaka|Sayo]]&lt;br /&gt;
&lt;br /&gt;
It&#039;s much better now. --[[User:3d0xp0xy|3d0xp0xy]] 20:26, 20 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Added Tier 11 Spells. Don&#039;t think there is anymore for a while. On another note, for Spark of Life, if the first mob kills you and triggers it, the mobs still in the process of taking their turns can still kill you. --[[User:Sonic|Sonic]] 12:35, 21 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
This needs to be updated for 0.3.2. --[[User:3d0xp0xy|3d0xp0xy]] 08:24, 24 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Page is up to date as of 0.4.4. --[[User:Coredumperror|Coredumperror]] 19:06, 1 January 2010 (UTC)&lt;br /&gt;
*I plan to add the base costs of all the spells up to tier 11 once I hit lvl 100.&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2889</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2889"/>
		<updated>2010-01-01T19:03:57Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: added Tier 15-17 spells.  changed the supportive and curative descriptions to specifiy &amp;quot;you&amp;quot; instead of &amp;quot;the target,&amp;quot; since it can be confusing. also minor editing to the rest of the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your [[Level]], rounded up.&lt;br /&gt;
&amp;lt;br/&amp;gt;For example, &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: 51 * 0.20 = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an area-of-effect spell. Area-of-effect spells inflict strong damage on the targeted monster and less damage on the rest, but are also more expensive and take longer to cast than the single target versions. However, each addition Ability Point invested in the AOE spells increases its damage dealt (by 25% when maxed) and decreases it&#039;s MP cost (by 50% when maxed), in addition to decreasing the associated single-target spell&#039;s MP cost (by 25% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Base cost is 5. Casting this may increase Elemental proficiency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4, reduced to 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage. &#039;&#039;Base cost is 9, reduced to 6.75 when Meteor is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;: Fire damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;: Fire damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4, reduced to 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;: Cold damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;: Cold damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039;: Cold damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;: Cold damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4, reduced to 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;: Elec damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;: Elec damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1330.png &#039;&#039;&#039;Shockblast&#039;&#039;&#039;: Elec damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1331.png &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;: Elec damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4, reduced to 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;: Wind damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;: Wind damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1430.png &#039;&#039;&#039;Downburst&#039;&#039;&#039;: Wind damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1431.png &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;: Wind damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy damage. &#039;&#039;Base cost is 9, reduced to 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy damage. &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;: Holy damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;: Holy damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;: Soul damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;: Soul damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1230.png &#039;&#039;&#039;Corruption&#039;&#039;&#039;: Dark damage. (Single Target)&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1232.png &#039;&#039;&#039;Pestillence&#039;&#039;&#039;: Dark damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1330.png &#039;&#039;&#039;Disintigrate&#039;&#039;&#039;: Dark damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1332.png &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;: Dark damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039;: Inflicts Spreading Poison on the target, causing damage over time, reducing it&#039;s evade chance, and halving it&#039;s MP and SP regen rates. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it&#039;s physical attacks deal less damage and preventing them from being critical strikes.  Reduces physical damage dealt by 50% when maxed.  &#039;&#039;Base cost is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039;: The target is bewildered, making it&#039;s magical attacks deal less damage and preventing them from being critical strikes.  Magical damage dealt is reduced by 50% when maxed.  &#039;&#039; Base cost is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and magic spells.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1233.png &#039;&#039;&#039;Nerf&#039;&#039;&#039;: The target is nerfed, decreasing its attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1333.png &#039;&#039;&#039;X-Nerf&#039;&#039;&#039; - All hostile targets are nerfed, decreasing their attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*There are some special rules regarding which Deprecating spells can be simultaneously in effect on a single monster.&lt;br /&gt;
**A monster cannot be simultaneously affected by more than one of: Slow, Sleep, and Confuse. Successfully casting any one of these on a target will dispel any of the others on that target.&lt;br /&gt;
**Casting Blind will dispel both Bewilder and Silence.&lt;br /&gt;
**Casting Silence will dispel both Weaken and Blind.&lt;br /&gt;
**Casting Weaken will dispel Silence.&lt;br /&gt;
**Casting Bewilder will dispel Blind.&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of HP to yourself. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Places a heal over time effect on yourself, healing you for a small amount of HP every turn.  &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039;: Restores a large amount of HP to yourself.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen II&#039;&#039;&#039;: Places a long heal over time effect on yourself, healing you for a moderate amount of HP every turn.  &#039;&#039;Base cost is 75.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure III&#039;&#039;&#039;: Restores a huge amount of HP to yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on yourself, absorbing a fixed amount of damage from each physical attack that hits you. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: You are hastened, allowing you to attack more frequently. &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect yourself, absorbing a fixed amount of damage from each magical attack that hits you.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds you, making it harder for monsters to hit you with physical attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against you may be absorbed and partially converted to MP.  75% chance to absorb when maxed, and the effect is removed when it absorbs a spell.&lt;br /&gt;
***Critical hits cannot be absorbed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill you leaves you alive with 1 HP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv043/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039;: A shield of flames surrounds you. Fire mitigation is increased, and physical attackers take minor fire damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4020.png &#039;&#039;&#039;Arcane Meditation&#039;&#039;&#039; - You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance.&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4051.png &#039;&#039;&#039;Frost Spikes&#039;&#039;&#039; - A shield of frost surrounds you. Cold mitigation is increased, and physical attackers take minor cold damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4021.png &#039;&#039;&#039;Heartseeker&#039;&#039;&#039; - You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4060.png &#039;&#039;&#039;Lightning Spikes&#039;&#039;&#039; - A shield of lightning surrounds you.  Elec mitigation is increased, and physical attackers take minor elec damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4040.png &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039; - Incoming soul attacks will damage your spirit gauge instead of health.&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4061.png &#039;&#039;&#039;Storm Spikes&#039;&#039;&#039; - A shield of storms surrounds you.  Wind mitigation is increased, and physical attackers take minor wind damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;: Attacking this target will restore your health by a small amount.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Abilities&amp;diff=2887</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Abilities&amp;diff=2887"/>
		<updated>2010-01-01T18:40:17Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: /* Tier 16 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every 10 levels, starting with level 1, brings a new tier of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training or obtained through the offering of artifacts at the [[Shrine]].&lt;br /&gt;
&lt;br /&gt;
== Basic Abilities ==&lt;br /&gt;
&lt;br /&gt;
Every rank has the following:&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/exp.png &#039;&#039;&#039;Experience Bonus&#039;&#039;&#039; (x3) - provides 3% experience boost per point&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/hp.png &#039;&#039;&#039;Health Tank&#039;&#039;&#039; (x3) - boosts total HP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/mp.png &#039;&#039;&#039;Magic Tank&#039;&#039;&#039; (x3) - boosts total MP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/sp.png &#039;&#039;&#039;Spirit Tank&#039;&#039;&#039; (x3) - boosts total SP by 3%&lt;br /&gt;
** http://g.ehgt.org/hv_0.3.2/img/a/oc.png &#039;&#039;&#039;Overcharge Boost&#039;&#039;&#039; (x5) - boosts Overcharge limit by 2%&lt;br /&gt;
&lt;br /&gt;
== The Tiers ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1: Beginner ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 1.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039; - A ball of fire is hurled at the target, causing Fire damage. (Fire I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039; - Unleashes an inferno of flames on all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0131.png &#039;&#039;&#039;Flame Tongues&#039;&#039;&#039; - Increases your Fire Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0133.png &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039; - Inflicts Spreading Poison on one target, causing heavy damage over time. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/as.png &#039;&#039;&#039;Aura Slot I&#039;&#039;&#039; - Unlocks an Aura Slot, allowing you to spend an Aura Point to activate an Aura. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 2: Novice ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 10.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039; - Launches a pillar of ice against the target, causing Cold damage. (Cold I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039; - A snow storm surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0231.png &#039;&#039;&#039;Cold Snap&#039;&#039;&#039; - Increases your Cold Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039; - The target is slowed, making it attack less frequently. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots I&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039; - Restores a moderate amount of Health on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 3: Apprentice ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 20.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039; - A bolt of lightning strikes the target, causing Electrical damage. (Elec I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039; - A thunder storm surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Elec I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0331.png &#039;&#039;&#039;Static Charge&#039;&#039;&#039; - Increases your Electrical Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039; - The target is weakened, making it deal less damage with physical attacks. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/as.png &#039;&#039;&#039;Aura Slot II&#039;&#039;&#039; - Unlocks another Aura Slot, allowing you to spend an Aura Point to activate another Aura. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 4: Journeyman ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 30.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039; - A blast of wind hits the target, causing Wind damage. (Wind I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039; - A cyclone surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Wind I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0431.png &#039;&#039;&#039;Storm Field&#039;&#039;&#039; - Increases your Wind Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039; - The target is lulled to sleep, preventing it from taking any actions. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots II&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039; - Places a shield effect on the target, protecting it from physical attacks. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 5: Artisan ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 40.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039; - Holy damage. (Holy I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039; - Holy damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Holy I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0531.png &#039;&#039;&#039;Redemption&#039;&#039;&#039; - Increases your Holy Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039; - The target is hastened, allowing it to attack more frequently. Additional points increase the duration of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/as.png &#039;&#039;&#039;Aura Slot III&#039;&#039;&#039; - Unlocks another Aura Slot, allowing you to spend an Aura Point to activate another Aura. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 6: Expert ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 50.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039; - A powerful fiery blast envelops the target, causing heavy Fire damage. (Fire II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039; - A meteor strikes the battlefield, enveloping all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0631.png &#039;&#039;&#039;Hellfire&#039;&#039;&#039; - Increases your Fire Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039; - A veil of shadows surrounds the target, making it harder to hit with physical attacks. Additional points increase the duration of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots III&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039; - Places a barrier effect on the target, protecting it from magical attacks. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 7: Master ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 60.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039; - Cold damage. (Cold II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039; - Cold damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0731.png &#039;&#039;&#039;Absolute Zero&#039;&#039;&#039; - Increases your Cold Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039; - Confuses the target, making it lunge out wildly and strike friends and foes alike. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/af.png &#039;&#039;&#039;Focused Aura I&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your Auras to become more powerful. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 8: Champion ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 70.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039; - Elec damage. (Elec II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039; - Elec damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Elec II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0831.png &#039;&#039;&#039;Super Conductor&#039;&#039;&#039; - Increases your Elec Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039; - The target is bewildered, making it deal less damage with magical attacks. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots IV&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039; - Places a heal over time effect on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 9: Hero ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 80.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039; - Wind damage. (Wind II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039; - Wind damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Wind II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0931.png &#039;&#039;&#039;Pressure System&#039;&#039;&#039; - Increases your Wind Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039; - Blinds the target, reducing the chance of landing attacks and hitting with magic spells. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/xitem.png &#039;&#039;&#039;X-Item&#039;&#039;&#039; - Your skills at using items are boosted, decreasing usage time by 25%. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 10: Lord ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 90.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039; - Holy damage. (Holy II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039; - Holy damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Holy II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/1031.png &#039;&#039;&#039;Sanctity&#039;&#039;&#039; - Increases your Holy Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039; - The next magical attack against the target will be absorbed and partially converted to MP. Additional points increase the duration and power of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/xattack.png &#039;&#039;&#039;X-Attack&#039;&#039;&#039; - Your skills at wielding weapons are boosted, decreasing attack time by 25%. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 11 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 100.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039; - Soul damage. (Soul I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039; - Soul damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Soul I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/m1722.png &#039;&#039;&#039;Searing Radiance&#039;&#039;&#039; - Increases your Soul Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039; - Any attack that would normally kill the target leaves it alive with 1 HP. The buff is removed when triggered. Additional points increase the duration and power of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/af.png &#039;&#039;&#039;Focused Aura II&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your Auras to become more powerful. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039; - Restores a large amount of Health on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 12 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 110.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039; - Fire damage. (Fire III - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039; - Fire damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire III - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/m1132.png &#039;&#039;&#039;Mark of Muspell&#039;&#039;&#039; - Increases your Fire Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039; - The target is silenced, preventing it from using special attacks and magic. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/ss.png &#039;&#039;&#039;Scroll Slot I&#039;&#039;&#039; - Increases your number of Battle Scroll Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039; - A shield of flames surrounds the target. Fire mitigation is increased, and physical attackers take minor fire damage. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 13 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 130.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039; - Cold damage. (Cold III - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039; - Cold damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold III - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/m1232.png &#039;&#039;&#039;Crest of Niflheim&#039;&#039;&#039; - Increases your Cold Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m4020.png &#039;&#039;&#039;Arcane Meditation&#039;&#039;&#039; - The target attains a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance. Additional points increase the duration and power of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/in.png &#039;&#039;&#039;Infusion Slot I&#039;&#039;&#039; - Increases your number of Battle Infusion Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m4051.png &#039;&#039;&#039;Frost Spikes&#039;&#039;&#039; - A shield of frost surrounds the target. Cold mitigation is increased, and physical attackers take minor cold damage. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 14 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 150.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/1230.png &#039;&#039;&#039;Corruption&#039;&#039;&#039; - Dark damage. (Dark I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1232.png &#039;&#039;&#039;Pestillence&#039;&#039;&#039; - Dark damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Dark I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv044/img/a/1231.png &#039;&#039;&#039;Suppressive Darkness&#039;&#039;&#039; - Increases your Dark Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/1233.png &#039;&#039;&#039;Nerf&#039;&#039;&#039; - The target is nerfed, decreasing its attack rating, magic rating, evade chance, resist chance, shield rating and barrier rating. Additional points increase the duration of the spell.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/is.png &#039;&#039;&#039;Item Slots V&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/1030.png &#039;&#039;&#039;Regen II&#039;&#039;&#039; - Places a long-lasting heal over time effect on the target.&lt;br /&gt;
&lt;br /&gt;
=== Tier 15 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 170.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/m1330.png &#039;&#039;&#039;Shockblast&#039;&#039;&#039; - Elec damage. (Elec III - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1331.png &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039; - Elec damage.  Additional points decrease the cast time and mana cost, and increases spell damage. (Elec III - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv044/img/a/m1332.png &#039;&#039;&#039;Rune of Asgard&#039;&#039;&#039; - Increases your Elec Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/m4021.png &#039;&#039;&#039;Heartseeker&#039;&#039;&#039; - The target attains intimiate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.  Additional points increase the duration and power of the spell.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/ss.png &#039;&#039;&#039;Scroll Slot II&#039;&#039;&#039; - Increases the number of Battle Scroll Slots by one, allowing you to bring more items to battle&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/m4060.png &#039;&#039;&#039;Lightning Spikes&#039;&#039;&#039; - A shield of lightning surrounds the target.  Elec mitigation is increased, and physical attackers take minor elec damage.&lt;br /&gt;
&lt;br /&gt;
=== Tier 16 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 190.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/m1430.png &#039;&#039;&#039;Downburst&#039;&#039;&#039; - Wind damage. (Wind III - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1431.png &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039; - Wind damage.  Additional points decrease the cast time and mana cost, and increases spell damage. (Wind III - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv044/img/a/m1432.png &#039;&#039;&#039;Call of Kvothe&#039;&#039;&#039; - Increases your Wind Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/m4040.png &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039; - Incoming soul attacks will damage your spirit gauge instead of health.  Additional points increase the duration and power of the spell.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/af.png &#039;&#039;&#039;Focused Aura III&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your auras to become more powerful.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/m4061.png &#039;&#039;&#039;Storm Spikes&#039;&#039;&#039; - A shield of storms surrounds the target.  Wind mitigation is increased, and physical attackers take minor wind damage.&lt;br /&gt;
&lt;br /&gt;
=== Tier 17 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 200.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/1330.png &#039;&#039;&#039;Disintigrate&#039;&#039;&#039; - Dark damage. (Dark II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1332.png &#039;&#039;&#039;Ragnarok&#039;&#039;&#039; - Dark damage.  Additional points decrease the cast time and mana cost, and increases spell damage. (Dark II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv044/img/a/1331.png &#039;&#039;&#039;Eternal Night&#039;&#039;&#039; - Increases your Dark Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/1333.png &#039;&#039;&#039;X-Nerf&#039;&#039;&#039; - All hostile targets are nerfed, decreasing their attack rating, magic rating, evade chance, resist chance, shield rating and barrier rating.  Additional points increase the duration of the spell.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/xmagic.png &#039;&#039;&#039;X-Magic&#039;&#039;&#039; - Your skills at wielding the mystical magic powers are boosted, decreasing cast time by 25%.&lt;br /&gt;
* http://g.ehgt.org/hv044/img/a/0530.png &#039;&#039;&#039;Cure III&#039;&#039;&#039; - Restores a huge amount of Health on the target.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Dark&amp;diff=2886</id>
		<title>Dark</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Dark&amp;diff=2886"/>
		<updated>2010-01-01T18:07:26Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dark is one of the damage types in the [[HentaiVerse]] RPG system.&lt;br /&gt;
&lt;br /&gt;
At Level 150, players gain access to [[Spells#Dark | offensive magic spells]] which deal Dark damage.&lt;br /&gt;
&lt;br /&gt;
==[[HentaiVerse_Bestiary | Monsters]] that use Dark attacks==&lt;br /&gt;
*Rabid Hamster - &#039;&#039;Rabid Bite&#039;&#039;&lt;br /&gt;
*Scary Ghost - &#039;&#039;Haunt&#039;&#039;&lt;br /&gt;
*Tentacle Monster - &#039;&#039;Horrible Rape&#039;&#039;&lt;br /&gt;
*Mikuru Asahina - &#039;&#039;Time Quake&#039;&#039;&lt;br /&gt;
*Yuki Nagato - &#039;&#039; Data Rewrite&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]][[Category:Damage types]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Hath_Perks&amp;diff=2832</id>
		<title>Hath Perks</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Hath_Perks&amp;diff=2832"/>
		<updated>2009-12-31T14:26:01Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: since hath can be ontained in so many ways now, I left it up to the reader to click through to the Hath page to find out how to obtain them&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hath Perks are various add-ons that augment a users experience on the site. Many perks increase experience, karma, and credit gains, as well as modify the user&#039;s experience in the [[E-Hentai User Gallery System | E-Hentai User Galleries]]. These perks can only be purchased with [[Hath]].&lt;br /&gt;
&lt;br /&gt;
These perks can be obtained through the [http://gm.e-hentai.org/hathperks.php Hath Perks Page] in the [[Gallery Control Panel]].&lt;br /&gt;
&lt;br /&gt;
This is the current list of perks, last updated on 5 December 2009:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot; width=19%|&#039;&#039;&#039;Hath Perk&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot; width=72%|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot; width=9%|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! More Pages&lt;br /&gt;
| Doubles (x2) all limits on how many pages you can view every day on E-Hentai.org and E-Hentai Galleries.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|10 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Lots of Pages&lt;br /&gt;
| Quadruples (x4) all limits on how many pages you can view every day on E-Hentai.org and E-Hentai Galleries.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;More Pages&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|30 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Too Many Pages&lt;br /&gt;
| Octuples (x8) all limits on how many pages you can view every day on E-Hentai.org and E-Hentai Galleries.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Lots of Pages&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|50 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Strong Love&lt;br /&gt;
| Increases the number of favorite slots to 1000.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|5 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Stronger Love&lt;br /&gt;
| Increases the number of favorite slots to 2500.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Strong Love&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|25 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Strongest Love&lt;br /&gt;
| Increases the number of favorite slots to 5000.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Stronger Love&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|50 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Ads-Be-Gone&lt;br /&gt;
| Unlocks the display ads toggle for E-Hentai Galleries on the User Settings page. This will allow you to browse E-Hentai Galleries sans ads, and still retain your conscience.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|20 Hath&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Tag Flagging I&lt;br /&gt;
| Allows you to specify up to two good and two bad tags. Galleries containing these tags are automatically flagged as such on the index and search pages.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|20 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Tag Flagging II&lt;br /&gt;
|  	Increases the number of flaggable tags to five good and five bad tags.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Tag Flagging I&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|50 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Tag Flagging III&lt;br /&gt;
| Increases the number of flaggable tags to ten good and ten bad tags.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Tag Flagging II&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|100 Hath&lt;br /&gt;
|-&lt;br /&gt;
! The Big Picture&lt;br /&gt;
| Unlocks the displaying of large thumbnails, and increases the maximum number of thumbnail rows to 8.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|20 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Thumbs Up&lt;br /&gt;
| Further increases the maximum number of thumbnail rows to 14.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;The Big Picture&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|50 Hath&lt;br /&gt;
|-&lt;br /&gt;
! All Thumbs&lt;br /&gt;
| Further increases the maximum number of thumbnail rows to 20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Thumbs Up&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|100 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Paging Enlargement I&lt;br /&gt;
| Increases the number of results you can get per page on the index/search pages to 25.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|20 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Paging Enlargement II&lt;br /&gt;
| Increases the number of results you can get per page on the index/search pages to 30.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Paging Enlargement I&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|50 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Paging Enlargement III&lt;br /&gt;
| Increases the number of results you can get per page on the index/search pages to 35.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Paging Enlargement II&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|100 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Paging Enlargement IV&lt;br /&gt;
| Increases the number of results you can get per page on the index/search pages to 40.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Paging Enlargement III&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|250 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Paging Enlargement V&lt;br /&gt;
| Increases the number of results you can get per page on the index/search pages to 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Paging Enlargement IV&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|500 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Paging Enlargement VI&lt;br /&gt;
| Increases the number of results you can get per page on the index/search pages to 60.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Paging Enlargement V&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|750 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Paging Enlargement VII&lt;br /&gt;
| Increases the number of results you can get per page on the index/search pages to 70.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Paging Enlargement VI&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|1000 Hath&lt;br /&gt;
|-&lt;br /&gt;
! [[Auras#Black|Black Aura]]&lt;br /&gt;
| This aura does not use an Aura Slot, and is always active.&lt;br /&gt;
*+50 % bonus to gained [[Experience Points|EXP]]&lt;br /&gt;
*+25 % [[Karma#Power|Power]]&lt;br /&gt;
*+10 % Magic Points&lt;br /&gt;
*+5 % bonus to [[Dark]] Elemental Rating&lt;br /&gt;
*+3 Strength, Agility and Intelligence&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|200 Hath&lt;br /&gt;
|-&lt;br /&gt;
! [[Auras#White|White Aura]]&lt;br /&gt;
| This aura does not use an Aura Slot, and is always active.&lt;br /&gt;
*+50 % bonus to gained [[Experience Points|EXP]]&lt;br /&gt;
*+25 % [[Karma#Power|Power]]&lt;br /&gt;
*+10 % Health Points&lt;br /&gt;
*+5 % bonus to [[Holy]] Elemental Rating&lt;br /&gt;
*+3 Dexterity, Endurance and Wisdom&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|200 Hath&lt;br /&gt;
|-&lt;br /&gt;
! [[Auras#Rainbow|Rainbow Aura]]&lt;br /&gt;
| This aura does not use an Aura Slot, and is always active.&lt;br /&gt;
*+77 % bonus to gained [[Experience Points|EXP]]&lt;br /&gt;
*+77 % [[Karma#Power|Power]]&lt;br /&gt;
*+50 % Health/Magic/Spirit Points regeneration&lt;br /&gt;
*+2 % bonus to [[Fire]], [[Cold]], [[Elec]], [[Wind]], [[Dark]] and [[Holy]] Elemental Ratings&lt;br /&gt;
*+2 to all Primary Attributes&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|500 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Quick Browse&lt;br /&gt;
| Unlocks the Quick Browse functionality on E-Hentai Galleries. Quick Browse is an advanced pre-fetching system that allows you to view images without reloading pages between each load, thus making most images show up more or less instantly.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|300 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Organized Mind&lt;br /&gt;
| Increases all gained EXP by 10%. This increase is applied separately after all other bonuses have been added.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|200 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Disciplined Learner&lt;br /&gt;
| Increases this EXP bonus to 20%.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Organized Mind&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|350 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Thinking Cap&lt;br /&gt;
| Increases this EXP bonus to 35%.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Disciplined Learner&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|550 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Mentats&lt;br /&gt;
| Increases this EXP bonus to 50%.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Thinking Cap&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|800 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Learning Chip&lt;br /&gt;
| Increases this EXP bonus to 75%.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Mentats&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|1300 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Cybernetic Brain&lt;br /&gt;
| Increases this EXP bonus to 100%.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Learning Chip&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|1800 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Penny Pincher&lt;br /&gt;
|&lt;br /&gt;
*Increases all gained Credits by 1%.&lt;br /&gt;
*Increases HentaiVerse Bazaar Sale Value by 2%.&lt;br /&gt;
*Decreases HentaiVerse Bazaar Purchase Cost by 2%.&lt;br /&gt;
*Decreases Training Cost and Healing Cost by 2%.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|100 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Frugality&lt;br /&gt;
|&lt;br /&gt;
*Increases all gained Credits by 2%.&lt;br /&gt;
*Increases HentaiVerse Bazaar Sale Value by 4%.&lt;br /&gt;
*Decreases HentaiVerse Bazaar Purchase Cost by 4%.&lt;br /&gt;
*Decreases Training Cost and Healing Cost by 4%.&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Penny Pincher&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|300 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Master Miser&lt;br /&gt;
|&lt;br /&gt;
*Increases all gained Credits by 4%.&lt;br /&gt;
*Increases HentaiVerse Bazaar Sale Value by 8%.&lt;br /&gt;
*Decreases HentaiVerse Bazaar Purchase Cost by 8%.&lt;br /&gt;
*Decreases Training Cost and Healing Cost by 8%.&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Frugality&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|600 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Stock Options&lt;br /&gt;
|&lt;br /&gt;
*Increases all gained Credits by 6%.&lt;br /&gt;
*Increases HentaiVerse Bazaar Sale Value by 12%.&lt;br /&gt;
*Decreases HentaiVerse Bazaar Purchase Cost by 12%.&lt;br /&gt;
*Decreases Training Cost and Healing Cost by 12%.&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Master Miser&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|900 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Short Seller&lt;br /&gt;
|&lt;br /&gt;
*Increases all gained Credits by 8%.&lt;br /&gt;
*Increases HentaiVerse Bazaar Sale Value by 16%.&lt;br /&gt;
*Decreases HentaiVerse Bazaar Purchase Cost by 16%.&lt;br /&gt;
*Decreases Training Cost and Healing Cost by 16%.&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Stock Options&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|1400 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Golden Handshake&lt;br /&gt;
|&lt;br /&gt;
*Increases all gained Credits by 10%.&lt;br /&gt;
*Increases HentaiVerse Bazaar Sale Value by 20%.&lt;br /&gt;
*Decreases HentaiVerse Bazaar Purchase Cost by 20%.&lt;br /&gt;
*Decreases Training Cost and Healing Cost by 20%.&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Short Seller&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|2000 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Stoism&lt;br /&gt;
| Amplifies all received positive karma by 25%. This increase is applied separately after all other bonuses have been added.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|200 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Meditation&lt;br /&gt;
| Increases this karma bonus to 50%.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Stoism&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|400 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Freed Spirit&lt;br /&gt;
| Increases this karma bonus to 75%.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Meditation&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|700 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Nirvana&lt;br /&gt;
| Increases this karma bonus to 100%.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Freed Spirit&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|1000 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Soul Barrier&lt;br /&gt;
| Doubles the effect of your Karma Shield, and decreases the damage you take from Soul attacks by 25%.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Nirvana&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|1500 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Radiant Soul&lt;br /&gt;
| Doubles the effect of all your Karma Imbues, and increases the damage you deal with all Soul damage attacks by 25%.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;&#039;&#039;&#039;Soul Barrier&#039;&#039;&#039;&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|2000 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Innate Arcana I&lt;br /&gt;
| Unlocks the first auto-cast slot in the HentaiVerse. This allows you to select a spell that will be cast automatically.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|50 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Innate Arcana II&lt;br /&gt;
| Unlocks a second auto-cast slot, and reduces total upkeep by 15%.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Innate Arcana I&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|100 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Innate Arcana III&lt;br /&gt;
| Unlocks a third auto-cast slot, and reduces total upkeep by 30%.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Innate Arcana II&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|200 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Innate Arcana IV&lt;br /&gt;
| Unlocks a fourth auto-cast slot, and reduces total upkeep by 45%.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Innate Arcana III&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|400 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Dæmon Duality&lt;br /&gt;
|&lt;br /&gt;
*Increases the minimum damage of your Spirit Attack by 5%.&lt;br /&gt;
*Increases the maximum damage of your Spirit Attack by 25%.&lt;br /&gt;
*Increases attack damage and magic damage by 5%.&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|1000 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Attuned through Grace&lt;br /&gt;
|&lt;br /&gt;
*Increases the minimum damage of your Spirit Attack by 10%.&lt;br /&gt;
*Increases the maximum damage of your Spirit Attack by 50%.&lt;br /&gt;
*Increases attack damage and magic damage by 10%.&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Dæmon Duality&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|2500 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Free-Flowing Dust&lt;br /&gt;
|&lt;br /&gt;
*Increases the minimum damage of your Spirit Attack by 20%.&lt;br /&gt;
*Increases the maximum damage of your Spirit Attack by 75%.&lt;br /&gt;
*Increases attack damage and magic damage by 15%.&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Attuned through Grace&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|4000 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Attuned through Knowledge&lt;br /&gt;
|&lt;br /&gt;
*Increases the minimum damage of your Spirit Attack by 30%.&lt;br /&gt;
*Increases the maximum damage of your Spirit Attack by 100%.&lt;br /&gt;
*Increases attack damage and magic damage by 20%.&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Free-Flowing Dust&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|6000 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Golden Compasses&lt;br /&gt;
|&lt;br /&gt;
*Increases the minimum damage of your Spirit Attack by 40%.&lt;br /&gt;
*Increases the maximum damage of your Spirit Attack by 150%.&lt;br /&gt;
*Increases attack damage and magic damage by 25%.&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Attuned through Knowledge&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|8500 Hath&lt;br /&gt;
|-&lt;br /&gt;
! Paradise Lost&lt;br /&gt;
|&lt;br /&gt;
*Increases the minimum damage of your Spirit Attack by 50%.&lt;br /&gt;
*Increases the maximum damage of your Spirit Attack by 200%.&lt;br /&gt;
*Increases attack damage and magic damage by 30%.&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Golden Compasses&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot;|12000 Hath&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; The Ads-Be-Gone perk cost 100 Hath before 12 March 2009.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Hath&amp;diff=2831</id>
		<title>Hath</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Hath&amp;diff=2831"/>
		<updated>2009-12-31T14:23:37Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: updated methods for obtaining Hath&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hath (for &#039;&#039;&#039;H&#039;&#039;&#039;entai &#039;&#039;&#039;at&#039;&#039;&#039; &#039;&#039;&#039;H&#039;&#039;&#039;ome) are one of the E-Hentai currencies.&lt;br /&gt;
&lt;br /&gt;
Hath can be obtained in five ways:&lt;br /&gt;
* Running the [[Hentai@Home]] client&lt;br /&gt;
* Earned from the [[Dawn of a New Day]] event with [[Auras#Metallic_Auras | Gold Aura]] or above&lt;br /&gt;
* Purchased, auction style, from other E-Hentai users at the [[Hath Exchange]].&lt;br /&gt;
* Participating in the [[Adopt-A-Server]] initiative.&lt;br /&gt;
* Exchanging [[artifact]]s to the [[Shrine]] in the [[HentaiVerse]] (sometimes). &lt;br /&gt;
&lt;br /&gt;
Hath are used to purchase [[Hath Perks]].&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Character_Stats&amp;diff=2824</id>
		<title>Character Stats</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Character_Stats&amp;diff=2824"/>
		<updated>2009-12-31T02:50:32Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: /* Accuracy Calculations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Attributes==&lt;br /&gt;
Primary Attributes are purchased with [[Experience Points]]. There are six primary attributes:&lt;br /&gt;
*Strength (STR)&lt;br /&gt;
*Dexterity (DEX)&lt;br /&gt;
*Agility (AGI)&lt;br /&gt;
*Endurance (END)&lt;br /&gt;
*Intelligence (INT)&lt;br /&gt;
*Wisdom (WIS)&lt;br /&gt;
&lt;br /&gt;
The EXP cost to raise a stat increases as it goes up. As you level, the amount of EXP needed to level up will begin to exceed the amount of EXP needed to raise all of your primary attributes by one point. This makes it possible to increase your stats higher than your level.&lt;br /&gt;
&lt;br /&gt;
There are additional ways to acquire points in primary attributes.&lt;br /&gt;
*Offering an [[Items#Artifacts|Artifact]] to Snowflake at the [[Shrine]] can also provide a permanent increase to one of your primary stats for up to 10 points per attribute.&lt;br /&gt;
*Various pieces of [[equipment]] provide bonuses to certain attributes when worn. Certain suffixes can increase the attribute bonuses given by the piece or give a bonus to additional attributes.&lt;br /&gt;
*[[Aura#Primary_Auras|Primary]] and [[Aura#Spectral_Auras|Spectral]] Auras give bonuses to certain attributes while active.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Only &#039;&#039;permanent&#039;&#039; Primary Attributes (those purchased with EXP or awarded by Snowflake) will be included in the calculation of [[Fighting Styles|Fighting Style]] procs.&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
Derived attributes are stats calculated from the player&#039;s primary attributes. These stats are displayed on the player&#039;s Character page of the HentaiVerse. These stats can also be calculated using [http://forums.e-hentai.org/index.php?showtopic=16301 Sonic&#039;s EH Calculator].&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Attack Accuracy&#039;&#039;  = 75 + DEX / 25 + AGI / 40&lt;br /&gt;
 &#039;&#039;Magic Accuracy&#039;&#039;   = 75 + INT / 25 + WIS / 40&lt;br /&gt;
 &#039;&#039;Attack Crit Chance&#039;&#039; = 3 + DEX / 25 + AGI / 50&lt;br /&gt;
 &#039;&#039;Magic Crit Chance&#039;&#039;  = 3 + INT / 25 + WIS / 50&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Attack Rating&#039;&#039;  = 1 + STR + DEX * 0.75 + AGI * 0.25&lt;br /&gt;
 &#039;&#039;Shield Rating&#039;&#039;  = 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END&lt;br /&gt;
 &#039;&#039;Magic Rating&#039;&#039;   = 1 + INT * 1.5 + WIS * 0.5&lt;br /&gt;
 &#039;&#039;Barrier Rating&#039;&#039; = 1 + END * 1.5 + WIS * 0.5&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Health Points&#039;&#039; = (50 + LEVEL * 5 + STR + END * 4) * [[Abilities#Basic_Abilities|HP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;Health Regen&#039;&#039;  = 5 + END / 5 per minute&lt;br /&gt;
 &#039;&#039;Magic Points&#039;&#039;  = (10 + LEVEL + INT * 0.25 + WIS * 0.75) * [[Abilities#Basic_Abilities|MP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;Magic Regen&#039;&#039;   = 1 + WIS / 25 per minute&lt;br /&gt;
 &#039;&#039;Spirit Points&#039;&#039; = (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * [[Abilities#Basic_Abilities|SP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;Spirit Regen&#039;&#039;  = 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600 per minute&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;[[Action Speed]]&#039;&#039; = 100 + AGI / 3&lt;br /&gt;
 &#039;&#039;[[Overcharge]]&#039;&#039;   = 100 + [[Abilities#Basic_Abilities|Overcharge Boost]]&lt;br /&gt;
&lt;br /&gt;
==Other Stats==&lt;br /&gt;
===Accuracy Calculations===&lt;br /&gt;
The accuracy of your physical and magical attacks are determined by two different stats: Accuracy and +hit chance.  Your Attack Accuracy and Magic Accuracy are displayed on your Character page.  Attack Accuracy is affected only by your DEX and AGI, and Magic Accuracy is affected only by your INT and WIS.  Your +hit chance is displayed on your Equipment page, and is affected by accuracy bonuses from your equipment and auras.  Your +hit chance percentage is subtracted from your &amp;quot;chance to miss&amp;quot; (100 - Accuracy), resulting in your Chance to Hit:&lt;br /&gt;
 Attack Chance to Hit = Attack Accuracy + (&#039;&#039;Physical +Hit Chance&#039;&#039; / 100) * (100 - Attack Accuracy)&lt;br /&gt;
 Magic Chance to Hit = Magic Accuracy + (&#039;&#039;Magical +Hit Chance&#039;&#039; / 100) * (100 - Magic Accuracy)&lt;br /&gt;
 Spirit Attack Chance to Hit = 100%&lt;br /&gt;
&lt;br /&gt;
For Example: With 80% Attack Accuracy and 50% physical +hit chance, your Attack Chance to Hit = 80 + 50/100 * (100 - 80) = 80 + 1/2 * 20 = 90%.&lt;br /&gt;
&lt;br /&gt;
===Damage Calculations===&lt;br /&gt;
Attack damage is calculated from Attack Rating vs Shield Rating.&amp;lt;br&amp;gt;&lt;br /&gt;
Magic damage is calculated from Magic Rating vs Barrier Rating.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spirit Attack]] damage is calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge, your target&#039;s Barrier and Shield Ratings, and related Hath Perks.&lt;br /&gt;
&lt;br /&gt;
===Battle Regen===&lt;br /&gt;
During battle, regen stats count each turn as 2 seconds of game time (30 turns per minute).  e.g. Magic Regen / 30 = Magic Points gained per turn.&lt;br /&gt;
&lt;br /&gt;
===Battle Stats===&lt;br /&gt;
Primary attributes also provide the following additional benefits:&lt;br /&gt;
*Base Evade is increased by 1% for every 25 points of AGI&lt;br /&gt;
*Base Parry is increased by 1% for every 25 points of DEX&lt;br /&gt;
*Base Resist is increased by 1% for every 25 points of WIS&lt;br /&gt;
*[[Interference]] is decreased by 1% for every 25 points in both WIS and INT (applied after the final equipment stats are calculated)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://forums.e-hentai.org/index.php?showtopic=18403 Primary Attributes =&amp;gt; Derived Attributes]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Character_Stats&amp;diff=2823</id>
		<title>Character Stats</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Character_Stats&amp;diff=2823"/>
		<updated>2009-12-31T02:49:23Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: /* Accuracy Calculations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Attributes==&lt;br /&gt;
Primary Attributes are purchased with [[Experience Points]]. There are six primary attributes:&lt;br /&gt;
*Strength (STR)&lt;br /&gt;
*Dexterity (DEX)&lt;br /&gt;
*Agility (AGI)&lt;br /&gt;
*Endurance (END)&lt;br /&gt;
*Intelligence (INT)&lt;br /&gt;
*Wisdom (WIS)&lt;br /&gt;
&lt;br /&gt;
The EXP cost to raise a stat increases as it goes up. As you level, the amount of EXP needed to level up will begin to exceed the amount of EXP needed to raise all of your primary attributes by one point. This makes it possible to increase your stats higher than your level.&lt;br /&gt;
&lt;br /&gt;
There are additional ways to acquire points in primary attributes.&lt;br /&gt;
*Offering an [[Items#Artifacts|Artifact]] to Snowflake at the [[Shrine]] can also provide a permanent increase to one of your primary stats for up to 10 points per attribute.&lt;br /&gt;
*Various pieces of [[equipment]] provide bonuses to certain attributes when worn. Certain suffixes can increase the attribute bonuses given by the piece or give a bonus to additional attributes.&lt;br /&gt;
*[[Aura#Primary_Auras|Primary]] and [[Aura#Spectral_Auras|Spectral]] Auras give bonuses to certain attributes while active.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Only &#039;&#039;permanent&#039;&#039; Primary Attributes (those purchased with EXP or awarded by Snowflake) will be included in the calculation of [[Fighting Styles|Fighting Style]] procs.&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
Derived attributes are stats calculated from the player&#039;s primary attributes. These stats are displayed on the player&#039;s Character page of the HentaiVerse. These stats can also be calculated using [http://forums.e-hentai.org/index.php?showtopic=16301 Sonic&#039;s EH Calculator].&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Attack Accuracy&#039;&#039;  = 75 + DEX / 25 + AGI / 40&lt;br /&gt;
 &#039;&#039;Magic Accuracy&#039;&#039;   = 75 + INT / 25 + WIS / 40&lt;br /&gt;
 &#039;&#039;Attack Crit Chance&#039;&#039; = 3 + DEX / 25 + AGI / 50&lt;br /&gt;
 &#039;&#039;Magic Crit Chance&#039;&#039;  = 3 + INT / 25 + WIS / 50&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Attack Rating&#039;&#039;  = 1 + STR + DEX * 0.75 + AGI * 0.25&lt;br /&gt;
 &#039;&#039;Shield Rating&#039;&#039;  = 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END&lt;br /&gt;
 &#039;&#039;Magic Rating&#039;&#039;   = 1 + INT * 1.5 + WIS * 0.5&lt;br /&gt;
 &#039;&#039;Barrier Rating&#039;&#039; = 1 + END * 1.5 + WIS * 0.5&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Health Points&#039;&#039; = (50 + LEVEL * 5 + STR + END * 4) * [[Abilities#Basic_Abilities|HP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;Health Regen&#039;&#039;  = 5 + END / 5 per minute&lt;br /&gt;
 &#039;&#039;Magic Points&#039;&#039;  = (10 + LEVEL + INT * 0.25 + WIS * 0.75) * [[Abilities#Basic_Abilities|MP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;Magic Regen&#039;&#039;   = 1 + WIS / 25 per minute&lt;br /&gt;
 &#039;&#039;Spirit Points&#039;&#039; = (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * [[Abilities#Basic_Abilities|SP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;Spirit Regen&#039;&#039;  = 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600 per minute&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;[[Action Speed]]&#039;&#039; = 100 + AGI / 3&lt;br /&gt;
 &#039;&#039;[[Overcharge]]&#039;&#039;   = 100 + [[Abilities#Basic_Abilities|Overcharge Boost]]&lt;br /&gt;
&lt;br /&gt;
==Other Stats==&lt;br /&gt;
===Accuracy Calculations===&lt;br /&gt;
The accuracy of your physical and magical attacks are determined by two different stats: Accuracy and +hit chance.  Your Attack Accuracy and Magic Accuracy are displayed on your Character page.  Attack Accuracy is affected only by your DEX and AGI, and Magic Accuracy is affected only by your INT and WIS.  Your +hit chance is displayed on your Equipment page, and is affected by accuracy bonuses from your equipment and auras.  Your +hit chance percentage is subtracted from your &amp;quot;chance to miss&amp;quot; (100 - Accuracy), resulting in your Chance to Hit:&lt;br /&gt;
 Attack Chance to Hit = Attack Accuracy + (&#039;&#039;Physical +Hit Chance&#039;&#039; / 100) * (100 - Attack Accuracy)&lt;br /&gt;
 Magic Chance to Hit = Magic Accuracy + (&#039;&#039;Magical +Hit Chance&#039;&#039; / 100) * (100 - Magic Accuracy)&lt;br /&gt;
 Spirit Attack Chance to Hit = 100%&lt;br /&gt;
&lt;br /&gt;
For Example: With 80% Attack Accuracy and 50% +hit chance, your Attack Chance to Hit = 80 + 50/100 * (100 - 80) = 80 + 1/2 * 20 = 90%.&lt;br /&gt;
&lt;br /&gt;
===Damage Calculations===&lt;br /&gt;
Attack damage is calculated from Attack Rating vs Shield Rating.&amp;lt;br&amp;gt;&lt;br /&gt;
Magic damage is calculated from Magic Rating vs Barrier Rating.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spirit Attack]] damage is calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge, your target&#039;s Barrier and Shield Ratings, and related Hath Perks.&lt;br /&gt;
&lt;br /&gt;
===Battle Regen===&lt;br /&gt;
During battle, regen stats count each turn as 2 seconds of game time (30 turns per minute).  e.g. Magic Regen / 30 = Magic Points gained per turn.&lt;br /&gt;
&lt;br /&gt;
===Battle Stats===&lt;br /&gt;
Primary attributes also provide the following additional benefits:&lt;br /&gt;
*Base Evade is increased by 1% for every 25 points of AGI&lt;br /&gt;
*Base Parry is increased by 1% for every 25 points of DEX&lt;br /&gt;
*Base Resist is increased by 1% for every 25 points of WIS&lt;br /&gt;
*[[Interference]] is decreased by 1% for every 25 points in both WIS and INT (applied after the final equipment stats are calculated)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://forums.e-hentai.org/index.php?showtopic=18403 Primary Attributes =&amp;gt; Derived Attributes]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Character_Stats&amp;diff=2822</id>
		<title>Character Stats</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Character_Stats&amp;diff=2822"/>
		<updated>2009-12-31T02:48:27Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: /* Accuracy Calculations */ included detailed description of the accuracy stats, and added an example.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Attributes==&lt;br /&gt;
Primary Attributes are purchased with [[Experience Points]]. There are six primary attributes:&lt;br /&gt;
*Strength (STR)&lt;br /&gt;
*Dexterity (DEX)&lt;br /&gt;
*Agility (AGI)&lt;br /&gt;
*Endurance (END)&lt;br /&gt;
*Intelligence (INT)&lt;br /&gt;
*Wisdom (WIS)&lt;br /&gt;
&lt;br /&gt;
The EXP cost to raise a stat increases as it goes up. As you level, the amount of EXP needed to level up will begin to exceed the amount of EXP needed to raise all of your primary attributes by one point. This makes it possible to increase your stats higher than your level.&lt;br /&gt;
&lt;br /&gt;
There are additional ways to acquire points in primary attributes.&lt;br /&gt;
*Offering an [[Items#Artifacts|Artifact]] to Snowflake at the [[Shrine]] can also provide a permanent increase to one of your primary stats for up to 10 points per attribute.&lt;br /&gt;
*Various pieces of [[equipment]] provide bonuses to certain attributes when worn. Certain suffixes can increase the attribute bonuses given by the piece or give a bonus to additional attributes.&lt;br /&gt;
*[[Aura#Primary_Auras|Primary]] and [[Aura#Spectral_Auras|Spectral]] Auras give bonuses to certain attributes while active.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Only &#039;&#039;permanent&#039;&#039; Primary Attributes (those purchased with EXP or awarded by Snowflake) will be included in the calculation of [[Fighting Styles|Fighting Style]] procs.&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
Derived attributes are stats calculated from the player&#039;s primary attributes. These stats are displayed on the player&#039;s Character page of the HentaiVerse. These stats can also be calculated using [http://forums.e-hentai.org/index.php?showtopic=16301 Sonic&#039;s EH Calculator].&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Attack Accuracy&#039;&#039;  = 75 + DEX / 25 + AGI / 40&lt;br /&gt;
 &#039;&#039;Magic Accuracy&#039;&#039;   = 75 + INT / 25 + WIS / 40&lt;br /&gt;
 &#039;&#039;Attack Crit Chance&#039;&#039; = 3 + DEX / 25 + AGI / 50&lt;br /&gt;
 &#039;&#039;Magic Crit Chance&#039;&#039;  = 3 + INT / 25 + WIS / 50&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Attack Rating&#039;&#039;  = 1 + STR + DEX * 0.75 + AGI * 0.25&lt;br /&gt;
 &#039;&#039;Shield Rating&#039;&#039;  = 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END&lt;br /&gt;
 &#039;&#039;Magic Rating&#039;&#039;   = 1 + INT * 1.5 + WIS * 0.5&lt;br /&gt;
 &#039;&#039;Barrier Rating&#039;&#039; = 1 + END * 1.5 + WIS * 0.5&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Health Points&#039;&#039; = (50 + LEVEL * 5 + STR + END * 4) * [[Abilities#Basic_Abilities|HP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;Health Regen&#039;&#039;  = 5 + END / 5 per minute&lt;br /&gt;
 &#039;&#039;Magic Points&#039;&#039;  = (10 + LEVEL + INT * 0.25 + WIS * 0.75) * [[Abilities#Basic_Abilities|MP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;Magic Regen&#039;&#039;   = 1 + WIS / 25 per minute&lt;br /&gt;
 &#039;&#039;Spirit Points&#039;&#039; = (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * [[Abilities#Basic_Abilities|SP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;Spirit Regen&#039;&#039;  = 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600 per minute&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;[[Action Speed]]&#039;&#039; = 100 + AGI / 3&lt;br /&gt;
 &#039;&#039;[[Overcharge]]&#039;&#039;   = 100 + [[Abilities#Basic_Abilities|Overcharge Boost]]&lt;br /&gt;
&lt;br /&gt;
==Other Stats==&lt;br /&gt;
===Accuracy Calculations===&lt;br /&gt;
The accuracy of your physical and magical attacks are determined by two different stats: Accuracy and +hit chance.  Your Attack Accuracy and Magic Accuracy are displayed on your Character page.  Attack Accuracy is affected only by your DEX and AGI, and Magic Accuracy is affected only by your INT and WIS.  Your +hit chance is displayed on your Equipment page, and is affected by accuracy bonuses from your equipment and auras.  Your +hit chance percentage is subtracted from your &amp;quot;chance to miss&amp;quot; (100 - Accuracy), resulting in your Chance to Hit:&lt;br /&gt;
 Attack Chance to Hit = Attack Accuracy + (&#039;&#039;Physical +Hit Chance&#039;&#039; / 100) * (100 - Attack Accuracy)&lt;br /&gt;
 Magic Chance to Hit = Magic Accuracy + (&#039;&#039;Magical +Hit Chance&#039;&#039; / 100) * (100 - Magic Accuracy)&lt;br /&gt;
 Spirit Attack Chance to Hit = 100%&lt;br /&gt;
&lt;br /&gt;
For Example: With 80% Attack Accuracy and 50% +hit chance, you&#039;ll have Attack Chance to Hit = 80 + 50/100 * (100 - 80) = 80 + 1/2 * 20 = 90%.&lt;br /&gt;
&lt;br /&gt;
===Damage Calculations===&lt;br /&gt;
Attack damage is calculated from Attack Rating vs Shield Rating.&amp;lt;br&amp;gt;&lt;br /&gt;
Magic damage is calculated from Magic Rating vs Barrier Rating.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spirit Attack]] damage is calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge, your target&#039;s Barrier and Shield Ratings, and related Hath Perks.&lt;br /&gt;
&lt;br /&gt;
===Battle Regen===&lt;br /&gt;
During battle, regen stats count each turn as 2 seconds of game time (30 turns per minute).  e.g. Magic Regen / 30 = Magic Points gained per turn.&lt;br /&gt;
&lt;br /&gt;
===Battle Stats===&lt;br /&gt;
Primary attributes also provide the following additional benefits:&lt;br /&gt;
*Base Evade is increased by 1% for every 25 points of AGI&lt;br /&gt;
*Base Parry is increased by 1% for every 25 points of DEX&lt;br /&gt;
*Base Resist is increased by 1% for every 25 points of WIS&lt;br /&gt;
*[[Interference]] is decreased by 1% for every 25 points in both WIS and INT (applied after the final equipment stats are calculated)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://forums.e-hentai.org/index.php?showtopic=18403 Primary Attributes =&amp;gt; Derived Attributes]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Items&amp;diff=2806</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Items&amp;diff=2806"/>
		<updated>2009-12-27T00:20:31Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: /* Trophies */ added Unicorn Horn description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the [[HentaiVerse]], &#039;&#039;&#039;items&#039;&#039;&#039; are obtained by killing monsters and completing arena challenges.  There are eight types of items: powerups, restoratives, infusions, scrolls, special items, artifacts, trophies, and tokens.  [[Training]] can increase the chance for items to drop from slain monsters, and affect the quality and type of those drops.&lt;br /&gt;
&lt;br /&gt;
==Battle Powerups==&lt;br /&gt;
In battle, a defeated monster has a chance of dropping a powerup. These powerups are automatically slotted in the &amp;quot;P&amp;quot; item slot of the player&#039;s inventory, overwriting any powerups the player currently has. They persist between rounds of a battle, but are destroyed at the end of the battle series.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Mystic Gem&#039;&#039;&#039; || This powerup will grant you the [[Fighting_Styles#Staff|Channeling]]. &#039;&#039;Player has two turns to use the Channeling effect before it expires.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Restorative Gems last 6 turns and restore 5% of your base amount per turn. They override the effects of other consumables.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Health Gem&#039;&#039;&#039; || This powerup will restore a small amount of health.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Mana Gem&#039;&#039;&#039;   || This powerup will restore a small amount of mana.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Soul Gem&#039;&#039;&#039;   || This powerup will restore a small amount of spirit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Elemental Gems last 20 turns and are identical to their [[Spells#Supportive_magic|spell counterparts]]. Elemental Gems will cancel each other and spell versions of Spike Shield.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Fire Gem&#039;&#039;&#039;   || This powerup will grant you the Flame Spikes effect.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Frost Gem&#039;&#039;&#039;  || This powerup will grant you the Frost Spikes effect.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Shock Gem&#039;&#039;&#039;  || This powerup will grant you the Shock Spikes effect.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Storm Gem&#039;&#039;&#039;  || This powerup will grant you the Storm Spikes effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Health, Magic, and Spirit Restoratives==&lt;br /&gt;
&lt;br /&gt;
===Draughts===&lt;br /&gt;
{|width=100%&lt;br /&gt;
| &#039;&#039;Restore the following percentages of base &#039;&#039;Health Points&#039;&#039; per Turn for 15 Turns:&#039;&#039;&lt;br /&gt;
{|width=25%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crude&#039;&#039;&#039;    ||align=&amp;quot;right&amp;quot;| 4%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lesser&#039;&#039;&#039;   ||align=&amp;quot;right&amp;quot;| 5%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Average&#039;&#039;&#039;  ||align=&amp;quot;right&amp;quot;| 6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater&#039;&#039;&#039;  ||align=&amp;quot;right&amp;quot;| 7%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Superior&#039;&#039;&#039; ||align=&amp;quot;right&amp;quot;| 8%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Godly&#039;&#039;&#039;    ||align=&amp;quot;right&amp;quot;| 9%&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;Restore the following percentages of base &#039;&#039;Magic/Spirit Points&#039;&#039; per Turn for 12 Turns:&#039;&#039;&lt;br /&gt;
{|width=25%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crude&#039;&#039;&#039;    ||align=&amp;quot;right&amp;quot;| 2%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lesser&#039;&#039;&#039;   ||align=&amp;quot;right&amp;quot;| 3%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Average&#039;&#039;&#039;  ||align=&amp;quot;right&amp;quot;| 4%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater&#039;&#039;&#039;  ||align=&amp;quot;right&amp;quot;| 5%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Superior&#039;&#039;&#039; ||align=&amp;quot;right&amp;quot;| 6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Godly&#039;&#039;&#039;    ||align=&amp;quot;right&amp;quot;| 7%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Potions===&lt;br /&gt;
{|width=100%&lt;br /&gt;
| &#039;&#039;Restore the following percentages of base &#039;&#039;Health Points&#039;&#039; per Turn for 3 Turns:&#039;&#039;&lt;br /&gt;
{|width=25%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crude&#039;&#039;&#039;    ||align=&amp;quot;right&amp;quot;| 12%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lesser&#039;&#039;&#039;   ||align=&amp;quot;right&amp;quot;| 15%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Average&#039;&#039;&#039;  ||align=&amp;quot;right&amp;quot;| 18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater&#039;&#039;&#039;  ||align=&amp;quot;right&amp;quot;| 22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Superior&#039;&#039;&#039; ||align=&amp;quot;right&amp;quot;| 26%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Godly&#039;&#039;&#039;    ||align=&amp;quot;right&amp;quot;| 30%&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;Restore the following percentages of base &#039;&#039;Magic/Spirit Points&#039;&#039; per Turn for 3 Turns:&#039;&#039;&lt;br /&gt;
{|width=25%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crude&#039;&#039;&#039;    ||align=&amp;quot;right&amp;quot;| 7%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lesser&#039;&#039;&#039;   ||align=&amp;quot;right&amp;quot;| 10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Average&#039;&#039;&#039;  ||align=&amp;quot;right&amp;quot;| 13%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater&#039;&#039;&#039;  ||align=&amp;quot;right&amp;quot;| 16%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Superior&#039;&#039;&#039; ||align=&amp;quot;right&amp;quot;| 18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Godly&#039;&#039;&#039;    ||align=&amp;quot;right&amp;quot;| 20%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elixirs===&lt;br /&gt;
&#039;&#039;Restore 20% of base &#039;&#039;Health, Magic, or Spirit Points&#039;&#039; per Turn for 10 Turns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Infusions==&lt;br /&gt;
&#039;&#039;Increase the respective elemental rating and converts your physical attack damage to elemental damage. Each last for 25 Turns.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Flames&#039;&#039;&#039;    || &amp;quot;You are wreathed in the power of flames.  Your [[Fire]] rating is increased, and all melee attacks do Fire damage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Frost&#039;&#039;&#039;     || &amp;quot;You are suffused with the power of frost.  Your [[Cold]] rating is increased, and all melee attacks do cold damage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Lightning&#039;&#039;&#039; || &amp;quot;You are surrounded by the power of lightning.  Your [[Elec]] rating is increased, and all melee attacks do elec damage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Storms&#039;&#039;&#039;    || &amp;quot;You are draped in the power of storms.  Your [[Wind]] rating is increased, and all melee attacks do wind damage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Divinity&#039;&#039;&#039;  || &amp;quot;You are veiled in the power of divinity.  Your [[Holy]] rating is increased, and all melee attacks do holy damage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Darkness&#039;&#039;&#039;  || &amp;quot;You are cloaked in the power of darkness.  Your [[Dark]] rating is increased, and all melee attacks do dark damage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Gaia&#039;&#039;&#039;      || &amp;quot;You are attuned to all the elements suffusing the world.  All elemental ratings are increased, and all melee attacks do [[Soul]] damage.&amp;quot;  &#039;&#039;Lasts 50 Turns.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
&#039;&#039;Grant special supportive spell effects when used.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Swiftness&#039;&#039;&#039;  || &amp;quot;The target has been &#039;&#039;&#039;hastened&#039;&#039;&#039;, increasing its action speed by 100.&amp;quot;  &#039;&#039;Lasts 23 Turns.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Shielding&#039;&#039;&#039;  || &amp;quot;Places a &#039;&#039;&#039;shield&#039;&#039;&#039; effect on the target, absorbing 25% of the damage from all physical attacks.&amp;quot; &#039;&#039;Lasts 42 Turns.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Shadows&#039;&#039;&#039;    || &amp;quot;A &#039;&#039;&#039;veil of shadows&#039;&#039;&#039; surrounds the target, increasing the chance to miss by 25%.&amp;quot; &#039;&#039;Lasts 23 Turns&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Warding&#039;&#039;&#039;    || &amp;quot;Places a &#039;&#039;&#039;barrier&#039;&#039;&#039; effect on the target, absorbing 25% of the damage from all magical attacks.&amp;quot; &#039;&#039;Lasts 42 Turns.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Absorption&#039;&#039;&#039; || &amp;quot;The next magical attack against the target will be &#039;&#039;&#039;absorbed&#039;&#039;&#039; and partially converted to MP.&amp;quot; &#039;&#039;Lasts up to 50 Turns.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Life&#039;&#039;&#039;       || &amp;quot;Any attack that would normally kill the target &#039;&#039;&#039;leaves it alive&#039;&#039;&#039; with 50% HP.  The buff is removed when triggered.&amp;quot; &#039;&#039;Lasts up to 50 Turns.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of the Gods&#039;&#039;&#039;   || Grants the effects of Scroll of Shadows, Scroll of Life, and Scroll of Absorption for twice their normal durations.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of the Avatar&#039;&#039;&#039; || Grants the effects of Scroll of Speed, Scroll of Warding, and Scroll of Shielding for twice their normal durations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Items==&lt;br /&gt;
&#039;&#039;Consumables which provide an extremely powerful benefit.  As such, they are exceptionally rare.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soul Stone&#039;&#039;&#039;: &amp;quot;Increases your Overcharge by 20% per Turn for 5 Turns. This item can boost Overcharge past the normal limit.&amp;quot; &lt;br /&gt;
**The overcharge increase lasts until the end of the [[Arena]], [[Grindfest]], or [[Item World]] you&#039;re in, or until you use your [[Spirit Attack]].&lt;br /&gt;
*&#039;&#039;&#039;Bubble-Gum&#039;&#039;&#039;: &amp;quot;It is time to kick ass and chew bubble-gum... and here is some gum.&amp;quot; ([http://en.wikipedia.org/wiki/Duke_Nukem_3D Duke Nukem] reference)&lt;br /&gt;
**&#039;&#039;&#039;Kicking Ass&#039;&#039;&#039;: Your attacks and spells deal significantly more damage for a short time, will always hit, and will always land critical hits. &#039;&#039;Lasts 7 turns.&#039;&#039;&lt;br /&gt;
**Also replenishes 20% of base Mana and Health per turn for 7 turns.&lt;br /&gt;
*&#039;&#039;&#039;Flower Vase&#039;&#039;&#039;: &amp;quot;There are three flowers in a vase. The third flower is green.&amp;quot; ([http://en.wikipedia.org/wiki/Dollhouse_%28TV_series%29 Dollhouse] reference)&lt;br /&gt;
**&#039;&#039;&#039;Sleeper Imprint&#039;&#039;&#039;: Your attack/magic rating, attack/magic hit/crit chance, evade/resist chance and action speed increases significantly for a short time.  &#039;&#039;Lasts 7 turns.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Last Elixir&#039;&#039;&#039;: &amp;quot;Restores 20% of base Health, Mana, and Spirit per Turn for 10 Turns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&#039;&#039;Special items that can be exchanged for certain random benefits at the [[Shrine]].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Seven-Leafed Clover&#039;&#039;&#039; (Futurama reference)&lt;br /&gt;
*&#039;&#039;&#039;Rabbit&#039;s Foot&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wirt&#039;s Leg&#039;&#039;&#039;: So that is where that thing ended up. ([http://en.wikipedia.org/wiki/Diablo_%28video_game%29 Diablo] reference)&lt;br /&gt;
*&#039;&#039;&#039;Shark-Mounted Laser&#039;&#039;&#039;: It would be totally awesome, but you do not have any sharks. ([http://en.wikipedia.org/wiki/Austin_powers Austin Powers] reference)&lt;br /&gt;
*&#039;&#039;&#039;BFG9000&#039;&#039;&#039;: The Energy Cells are Completely Drained (BFG=Big F-ing Gun, [http://en.wikipedia.org/wiki/Doom_%28video_game%29 Doom] reference)&lt;br /&gt;
*&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Railgun Railgun]&#039;&#039;&#039;: The electromagnetic acceleration rails are bent and twisted. Using it would be bad.&lt;br /&gt;
*&#039;&#039;&#039;Flame Thrower&#039;&#039;&#039;: Now all you need is some fuel.&lt;br /&gt;
*&#039;&#039;&#039;Small Nuke&#039;&#039;&#039;: Great for blowing up small kingdoms, but you do not know the code to activate it.&lt;br /&gt;
*&#039;&#039;&#039;Grue&#039;&#039;&#039;: It is dead, and smaller than you expected. ([http://en.wikipedia.org/wiki/Zork Zork] reference)&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Oil&#039;&#039;&#039;: Oil for chainsaws.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Fuel&#039;&#039;&#039;: Fuel for chainsaws. Will not work in flame throwers.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Chain&#039;&#039;&#039;: Spare cutting chain for a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Safety Manual&#039;&#039;&#039;: A booklet with safety information for proper use of a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Repair Guide&#039;&#039;&#039;: Contains information on the proper care and maintenance of a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Guide Bar&#039;&#039;&#039;: Spare guide bar for a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;ASHPD Portal Gun&#039;&#039;&#039;: Unfortunately it is incomplete, and there are no orange portals around. (ASHPD = Aperture Science Handheld [http://en.wikipedia.org/wiki/Portal_%28video_game%29 Portal] Device)&lt;br /&gt;
*&#039;&#039;&#039;Smart Bomb&#039;&#039;&#039;: Being aware that fulfilling its function will also ends its existence, this bomb refuses to go off.&lt;br /&gt;
*&#039;&#039;&#039;Tesla Coil&#039;&#039;&#039;: Must be hooked up to an Advanced Power Plant to fire ([http://en.wikipedia.org/wiki/Command_%26_Conquer:_Red_Alert_series Command and Conquer] reference).&lt;br /&gt;
*&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Vorpal_sword Vorpal Blade] Hilt&#039;&#039;&#039;: The blade that should be attached to this hilt is gone.&lt;br /&gt;
*&#039;&#039;&#039;Priceless Ming Vase&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Crystal Jiggy&#039;&#039;&#039;: A piece to the puzzle.&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
&#039;&#039;Special items dropped by the [http://ehwiki.org/wiki/HentaiVerse_Bestiary Bosses, Legendaries, and Gods of the HentaiVerse] that can be exchanged for a piece of [[equipment]] at the Shrine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manbearpig tail&#039;&#039;&#039;: No longer will MBP spread havoc, destruction, and melted polar ice caps.&lt;br /&gt;
*&#039;&#039;&#039;Holy Hand Grenade of Antioch&#039;&#039;&#039;: You find this in the lair of a White Bunneh. It appears to be a dud.&lt;br /&gt;
*&#039;&#039;&#039;Mithra&#039;s Flower&#039;&#039;&#039;: A Lilac flower given to you by a Mithra when you defeated her. Apparently, this type was her favorite.&lt;br /&gt;
*&#039;&#039;&#039;Dalek Voicebox&#039;&#039;&#039;: Taken from the destroyed remains of a Dalek shell.&lt;br /&gt;
*&#039;&#039;&#039;Lock of Blue Hair&#039;&#039;&#039;: Given to you by Konata when you defeated her. It smells of timotei.&lt;br /&gt;
*&#039;&#039;&#039;Bunny-Girl Costume&#039;&#039;&#039;: Given to you by Mikuru when you defeated her. If you wear it, keep it to yourself.&lt;br /&gt;
*&#039;&#039;&#039;Hinamatsuri Doll&#039;&#039;&#039;: Given to you by Ryokuo when you defeated her.  You decided to name is Achakura, for no particular reason.&lt;br /&gt;
*&#039;&#039;&#039;Broken Glasses&#039;&#039;&#039;: Given to you by Yuki when you defeated her. She looked better without them anyway.&lt;br /&gt;
*&#039;&#039;&#039;Black T-Shirt&#039;&#039;&#039;: A plain black 100% cotton T-Shirt. On the front, an inscription in white letters reads: &amp;quot;I defeated Real Life and all I got was this lousy T-Shirt&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Unicorn Horn&#039;&#039;&#039;: An Invisible Pink Unicorn Horn taken from the Invisible Pink Unicorn.  It doesn&#039;t weight anything and has the consistency of air, but you&#039;re quite sure it&#039;s real.&lt;br /&gt;
*&#039;&#039;&#039;Noodly Appendage&#039;&#039;&#039;: A nutritious pasta-based appendage from the Flying Spaghetti Monster.&lt;br /&gt;
&lt;br /&gt;
There are three other trophies, given to players directly by [http://forums.e-hentai.org/index.php?showuser=6 Tenboro]. These are: &lt;br /&gt;
*&#039;&#039;&#039;Mysterious Box&#039;&#039;&#039;: One of only 57 limited edition boxes filled with spent ability points. You&#039;re not quite sure when you picked this up, but something tells you to hang onto it.&lt;br /&gt;
**This he gave to certain players after he adjusted the price of [http://ehwiki.org/wiki/Training ability boost]&lt;br /&gt;
*&#039;&#039;&#039;Solstice Gift&#039;&#039;&#039;: These gifts were handed out for the 2009 Winter Solstice. It appears to be sealed shut, so you will need to make Snowflake open it.&lt;br /&gt;
*&#039;&#039;&#039;Stocking Stuffers&#039;&#039;&#039;: You found these in your xmas stocking when you woke up. Maybe Snowflake will give you something for them.&lt;br /&gt;
&lt;br /&gt;
==Tokens==&lt;br /&gt;
*&#039;&#039;&#039;Token of Blood&#039;&#039;&#039;: You can exchange this token for the chance to face a legendary monster by itself in the [[Ring of Blood]].&lt;br /&gt;
*&#039;&#039;&#039;Token of Healing&#039;&#039;&#039;: You can exchange this token for one free trip to the [[Bazaar#Healer|healer]].&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=System_Monsters&amp;diff=2804</id>
		<title>System Monsters</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=System_Monsters&amp;diff=2804"/>
		<updated>2009-12-26T23:53:28Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: fixed the Mini-boss table to be consistant with Sayo&amp;#039;s new table design.  also minor style/grammar edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are the monsters one might face in the [[HentaiVerse]], including their attacks, resistances and weaknesses. The highest level monsters you will fight are on the same level as you, the lowest will be five levels below you. For legacy monsters, see [[Legacy Bestiary]].&lt;br /&gt;
&lt;br /&gt;
==Attack Types==&lt;br /&gt;
&lt;br /&gt;
Monsters can have up to three different attacks, roughly corresponding to the player&#039;s Attack, Magic, and Spirit commands. The biggest difference from player attacks is that monsters&#039; special attacks can be either physical or magical in nature (a physical attack is &amp;quot;used&amp;quot; while a magical one is &amp;quot;cast&amp;quot;). In the absence of an official naming scheme, we&#039;ll refer to them as follows:&lt;br /&gt;
&lt;br /&gt;
*Normal Attack: Every monster has one, they have no names, and they are always physical in nature, so the only information given below is Damage Type. As you can see, this is usually Crushing, Slashing or Piercing, with some exceptions.&lt;br /&gt;
*Skill: A special attack which consumes the monster&#039;s MP. Most monsters require at least 50% of their full MP in order to employ a skill. You&#039;ll soon find out which ones don&#039;t.&lt;br /&gt;
*Spirit Attack: A very powerful special attack which consumes the monster&#039;s SP. Most Ordinary and Mini-boss monsters do not have spirit attacks, &#039;&#039;&#039;&#039;&#039;yet&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Ordinary==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Minor Weakness&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Major Weakness&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Amphibious Sperm Whale&lt;br /&gt;
|Crushing&lt;br /&gt;
|Bukkake&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Ambergris Alert&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Blue Slime&lt;br /&gt;
|Crushing&lt;br /&gt;
|Bouip&lt;br /&gt;
|Magical ([[Holy]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Cockatrice&lt;br /&gt;
|Piercing&lt;br /&gt;
|Kick&lt;br /&gt;
|Physical&lt;br /&gt;
|Spirit Kick&lt;br /&gt;
|Physical?&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Cookie Monster&lt;br /&gt;
|Slashing&lt;br /&gt;
|Cookie Cutter&lt;br /&gt;
|Physical&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Fox&lt;br /&gt;
|Slashing&lt;br /&gt;
|Burning Tail&lt;br /&gt;
|Physical ([[Fire]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|Giant Panda&lt;br /&gt;
|Slashing&lt;br /&gt;
|Bamboo Attack&lt;br /&gt;
|Physical&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Green Slime&lt;br /&gt;
|Crushing&lt;br /&gt;
|Jiggle&lt;br /&gt;
|Magical ([[Wind]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|Mantitcore&lt;br /&gt;
|Piercing&lt;br /&gt;
|Squirt&lt;br /&gt;
|Magical ([[Fire]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|Mutant Peacock&lt;br /&gt;
|Piercing&lt;br /&gt;
|Peck&lt;br /&gt;
|Physical&lt;br /&gt;
|Spirit Peck&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Rabid Hamster&lt;br /&gt;
|Piercing&lt;br /&gt;
|Rabid Bite&lt;br /&gt;
|Physical ([[Dark]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|[[Elec]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Scary Ghost&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|Haunt&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Tentacle Monster&lt;br /&gt;
|Piercing&lt;br /&gt;
|Horrible Rape&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mini-boss==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Minor Weakness&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Major Weakness&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Apathetic Canuck&lt;br /&gt;
|Piercing&lt;br /&gt;
|mEH&lt;br /&gt;
|Magical ([[Cold]])&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|[[Wind]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Blue Hedgehog&lt;br /&gt;
|Crushing&lt;br /&gt;
|Spin Attack&lt;br /&gt;
|Physical&lt;br /&gt;
|[[Cold]], [[Holy]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|-&lt;br /&gt;
|Manthra&lt;br /&gt;
|Slashing&lt;br /&gt;
|Claw Swipe&lt;br /&gt;
|Physical&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Mind Raper&lt;br /&gt;
|Crushing&lt;br /&gt;
|Toddlerguro&lt;br /&gt;
|Magical ([[Elec]])&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|[[Fire]], [[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Cow&lt;br /&gt;
|Slashing&lt;br /&gt;
|Moo&lt;br /&gt;
|Magical ([[Wind]])&lt;br /&gt;
|[[Fire]], [[Wind]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Trophy&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Dalek&lt;br /&gt;
|Piercing&lt;br /&gt;
|Death Ray&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Brain Sucker&lt;br /&gt;
|Physical ([[Fire]])&lt;br /&gt;
|[[Cold]], [[Fire]]&lt;br /&gt;
|[[Elec]], [[Soul]]&lt;br /&gt;
|Dalek Voicebox&lt;br /&gt;
|-&lt;br /&gt;
|Manbearpig&lt;br /&gt;
|Slashing&lt;br /&gt;
|Super Serial&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|Global Warming&lt;br /&gt;
|Magical ([[Fire]])&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]], [[Soul]]&lt;br /&gt;
|ManBearPig Tail&lt;br /&gt;
|-&lt;br /&gt;
|Mithra&lt;br /&gt;
|Slashing&lt;br /&gt;
|Purr&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Undress&lt;br /&gt;
|Physical ([[Wind]])&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Holy]], [[Soul]]&lt;br /&gt;
|Mithra&#039;s Flower&lt;br /&gt;
|-&lt;br /&gt;
|White Bunneh&lt;br /&gt;
|Piercing&lt;br /&gt;
|Awww&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|OM NOM NOM NOM&lt;br /&gt;
|Physical ([[Holy]])&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Holy Hand Grenade of Antioch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Legendary==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Trophy&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Konata&lt;br /&gt;
|Crushing&lt;br /&gt;
|Timotei&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Petanko Smash&lt;br /&gt;
|Physical ([[Elec]])&lt;br /&gt;
|&lt;br /&gt;
|[[Wind]], [[Soul]]&lt;br /&gt;
|Lock of Blue Hair&lt;br /&gt;
|-&lt;br /&gt;
|Mikuru Asahina&lt;br /&gt;
|Piercing&lt;br /&gt;
|Mikuru Beam&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Time Quake&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|[[Wind]], [[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Bunny-Girl Costume&lt;br /&gt;
|-&lt;br /&gt;
|Ryouko Asakura&lt;br /&gt;
|Slashing&lt;br /&gt;
|Spike Shot&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|Impaler&lt;br /&gt;
|Physical ([[Cold]])&lt;br /&gt;
|[[Cold]], [[Fire]]&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Hinamatsuri Doll&lt;br /&gt;
|-&lt;br /&gt;
|Yuki Nagato&lt;br /&gt;
|Crushing&lt;br /&gt;
|Stoic Staredown&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Data Rewrite&lt;br /&gt;
|Magical ([[Dark]])&lt;br /&gt;
|Elemental&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|Broken Glasses&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Monster&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Skill&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Spirit Attack&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Resistance&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Weakness&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Trophy&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot; width=&amp;quot;125&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Flying Spaghetti Monster&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|&amp;lt;center&amp;gt;???&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;???&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;???&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;???&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;???&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;???&amp;lt;/center&amp;gt;&lt;br /&gt;
|Noodly Appendage&lt;br /&gt;
|-&lt;br /&gt;
|Invisible Pink Unicorn&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|&amp;lt;center&amp;gt;???&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;???&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;???&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;???&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;???&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;???&amp;lt;/center&amp;gt;&lt;br /&gt;
|Invisible Unicorn Horn&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Real Life&lt;br /&gt;
|[[Soul]]&lt;br /&gt;
|Various skills with humorous &amp;quot;Real Life-related&amp;quot; names.&lt;br /&gt;
|Physical ([[Soul]])&lt;br /&gt;
|Internet Shutdown&lt;br /&gt;
|Magical ([[Soul]])&lt;br /&gt;
|Elemental, [[Holy]], [[Dark]]&lt;br /&gt;
|[[Soul]]&lt;br /&gt;
|Black T-Shirt&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=2795</id>
		<title>HentaiVerse</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=2795"/>
		<updated>2009-12-24T21:43:41Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;HentaiVerse&#039;&#039;&#039;&#039;&#039; is a computer Role Playing Game (RPG) found on E-Hentai.org.  In the HentaiVerse, the player fights monsters in a variety of battle settings in order to [[EXP|level up]] and earn [[credits]] and [[items]].  New players should visit the [[HentaiVerse_Advice| Advice]] article to learn how to get started in the HentaiVerse.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{Details|Character Stats}}&lt;br /&gt;
Your character&#039;s basic capabilities are determined by their Primary Attributes, which are largely allotted by purchase with [[Experience Points]].&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{Details|Abilities}}&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Details|Spells}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Details|Items}}&lt;br /&gt;
When you are victorious in battle, some monsters may drop items or equipment that are automatically stored into your item inventory. Sometimes consumable healing (health, mana, or spirit) items can be obtained through the use of the [[Bazaar#Healer|Healer]]. The majority of items are consumables; that is, use one and it&#039;s gone. Most consumables are used to restore health, mana, or spirit, and can be of the following:&lt;br /&gt;
&lt;br /&gt;
*Draught: Recovery over 12 turns (15 for Health Draughts).&lt;br /&gt;
*Potion: Recovery over 3 turns.&lt;br /&gt;
*Elixir: Substantial recovery over 10 turns.&lt;br /&gt;
*Elemental Infusions: Increase the respective elemental rating and convert physical attack damage to elemental damage for 25 turns.&lt;br /&gt;
*Scrolls: Provide special versions of supportive magical effects for extended durations.&lt;br /&gt;
&lt;br /&gt;
Numerous levels of efficiency exist for each type of restorative item.&lt;br /&gt;
&lt;br /&gt;
For example, an Average Health Potion recovers 18% of your base health per turn over 3 turns (54% total).&lt;br /&gt;
&lt;br /&gt;
Keep an eye out for rare items such as elixirs, or even artifacts (which are non-consumable).&lt;br /&gt;
&lt;br /&gt;
For more information on the non-consumable items, go to [[Equipment]] and [[Items#Artifacts|Artifacts]].&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Combat can be initiated by [[Random Encounter]]s (which happen approximately once per hour while browsing the E-Hentai site), by entering [[Arena]] battles, by starting [[Grindfest]]s, or by visiting the [[Item World]]. Each battle will spawn a number of [[HentaiVerse Bestiary|monsters]] for you to fight. You will always act first.&lt;br /&gt;
&lt;br /&gt;
When it is your time to perform an action, you may choose between 7 different actions:&lt;br /&gt;
&lt;br /&gt;
*Attack: Basic physical attack, applying attack stats against your target&#039;s defense stats. Hotkey is &#039;Q&#039;.&lt;br /&gt;
*Magic: Prompts you to select a [[Spells|spell]] to cast. See the spells section above for details. Hotkey is &#039;W&#039;.&lt;br /&gt;
**Pressing the hotkey &#039;R&#039; will recast the previously cast spell on the previously selected target, or yourself if a friendly spell was cast. If no spell was cast, hitting R will have same effect as selecting Magic. If the previous target is dead, it will open the Magic menu and select the previously cast spell, but not cast it. Recast works even if you do other actions in between.&lt;br /&gt;
*Spirit: Perform your [[spirit attack]] on a target. Hotkey is &#039;E&#039;.&lt;br /&gt;
*Skills: Prompts you to select a skill. Currently the only skill implemented is the &amp;quot;Flee&amp;quot; skill, which you can double-click to run from the battle. Note that this takes a full turn to execute, so monsters will get a chance to attack before you escape. Hotkey is &#039;A&#039;.&lt;br /&gt;
*Items: Prompts you to use an [[Items|item]] from your battle inventory. Note that the battle inventory is NOT the same as the item inventory. Items in the item inventory must be moved to the battle inventory, before they can be used.  This is accomplished from the [[Character Menu|Items page]]. Hotkey is &#039;S&#039;.&lt;br /&gt;
*Defend: Increases your defenses for the turn (+25% physical and magical mitigation), but you skip your action for the turn. Hotkey is &#039;D&#039;.&lt;br /&gt;
*Focus: Increases your chance of landing a spell on the following turn (+50% hit chance, -25 effective interference), but reduces your your evade, block, and parry chances to 0% for the current turn. Hotkey is &#039;F&#039;.&lt;br /&gt;
&lt;br /&gt;
Enemies can also be targeted using the hotkeys &#039;1&#039; through &#039;0&#039; (either on the home row or number pad), with 1 corresponding to the Monster A and 0 to Monster J.&lt;br /&gt;
&lt;br /&gt;
The Quickcast spells can also be selected using the hotkeys &#039;Alt+1&#039; through &#039;Alt+0&#039;, where the number corresponds to the spell&#039;s slot number.&lt;br /&gt;
&lt;br /&gt;
After you select your command and execute it, each enemy will perform an attack, spell, or spirit attack. Most of the time, this will result in the end of a turn, though sometimes certain abilities take longer to perform than others, like Area-of-Effect spells. In this case, some enemies may act a second time before you can respond. Combat ends when you or your enemies&#039; health is reduced to zero, or you successfully flee from battle.  &lt;br /&gt;
&lt;br /&gt;
There is no penalty if your health is reduced to zero, except that you&#039;ll be ejected from the Grindfest/Item World/Arena battle you are currently fighting.  You need only spend a few credits at the [[Bazaar#Healer|Healer]] to be restored to full, or just wait for your regen stats to restore you over time.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{Details|Training}}&lt;br /&gt;
&lt;br /&gt;
==Auras==&lt;br /&gt;
{{Details|Auras}}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Level_Scaling&amp;diff=2794</id>
		<title>Talk:Level Scaling</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Level_Scaling&amp;diff=2794"/>
		<updated>2009-12-24T21:39:26Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Well, here it is. I&#039;m not sure if it&#039;s clear enough yet, but my brain&#039;s kind of run out of steam now, so it&#039;ll have to do.--[[User:Sayoaisaka|Sayo]] 13:22, 22 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
How does my edit look?  --[[Special:Contributions/66.214.245.155|66.214.245.155]] 21:27, 24 December 2009 (UTC)&lt;br /&gt;
* I&#039;m an idiot, and forgot to log in.  This was me. --[[User:Coredumperror|Coredumperror]] 21:39, 24 December 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Dawn_of_a_New_Day&amp;diff=2793</id>
		<title>Dawn of a New Day</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Dawn_of_a_New_Day&amp;diff=2793"/>
		<updated>2009-12-24T21:38:06Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:New_day.png|thumb|It is the dawn of a new day!]]&lt;br /&gt;
The Dawn of a New Day (also referred to as the &amp;quot;New Dawn&amp;quot;, &amp;quot;New Day&amp;quot;, or &amp;quot;Dawn&amp;quot;) is an event that occurs once per day after 00:00 UTC. The event is triggered by visiting any E-Hentai page (main site or galleries) and is visible in the ad space at the top of the page. During this event, the player is awarded EXP, credits, and [[Hath]] (provided they have an [[Aura#Metallic_Auras|Aura]] that has a Hath bonus). The EXP and credits are affected by Auras, [[Training]], and [[Hath Perks]]. EXP is also affected by the number of forum posts made &#039;&#039;since the last Dawn event&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Dawn of a New Day also resets [[Arena]] and [[Ring of Blood]] challenges and the number of [[Item World|Item Worlds]] the player may enter.&lt;br /&gt;
&lt;br /&gt;
The Dawn event can also occur:&lt;br /&gt;
*Immediately after a [[Random Encounter]], provided that the new day has started&lt;br /&gt;
*During a [[Grindfest]], while in [[Item World]], etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2648</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2648"/>
		<updated>2009-12-11T02:31:23Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: /* Fire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the known spells in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your [[Level]], rounded up.&lt;br /&gt;
&amp;lt;br/&amp;gt;For example, &#039;Cure&#039; has a base cost of 20, meaning its MP cost is 20% of your level. At level 51, Cure costs: 51 * 0.20 = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
==Offensive magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[HentaiVerse#Abilities | Ability]] [[Ranks | tier]], there&#039;s a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage similar to the single-target spell on the targeted monster and less damage on the rest, but are also more expensive and take longer to cast. However, each addition ability point invested in the AOE spells increases its damage dealt (by 25% when maxed) and decreases the MP cost of both the single-target and area-of-effect spells (single by 25% and area by 50% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], something that should be taken into consideration which choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Base cost is 5. Casting this may increase Elemental proficiency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4. Base cost is 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage. &#039;&#039;Base cost is 9. Base cost is 7 when Meteor is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4. Base cost is 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039; &lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4. Base cost is 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4. Base cost is 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy Damage. &#039;&#039;Base cost is 9. Base cost is 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy Damage. &#039;&#039;Base cost is 27. Base cost is 13.5 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*Tier 11&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039;: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering it&#039;s MP and SP regen rate. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it deal less damage with physical attacks. &#039;&#039;Base cost is 10.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039;: The target is bewildered, making it deal less damage with magical attacks.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
&lt;br /&gt;
==Curative magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of HP to yourself. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Places a heal over time effect on yourself, healing you for a small amount of HP every turn.  &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039;: Restores a large amount of Health on the target.&lt;br /&gt;
&lt;br /&gt;
==Supportive magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on the target, protecting it from physical attacks. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: The target is hastened, allowing it to attack more frequently. &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect on the target, protecting it from magical attacks.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds the target, making it harder to hit with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against the target will be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill the target leaves it alive with 1 HP.&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv043/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039;: A shield of flames surrounds the target. Fire mitigation is increased, and physical attackers take minor fire damage.&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4051.png &#039;&#039;&#039;Frost Spikes&#039;&#039;&#039; - A shield of frost surrounds the target. Cold mitigation is increased, and physical attackers take minor cold damage.&lt;br /&gt;
&lt;br /&gt;
==Status effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;: Attacking this target will restore your health by a small amount.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Cold&amp;diff=2587</id>
		<title>Cold</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Cold&amp;diff=2587"/>
		<updated>2009-12-10T01:53:21Z</updated>

		<summary type="html">&lt;p&gt;Coredumperror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Cold&#039;&#039;&#039; is one of the elemental damage types in the [[HentaiVerse]] RPG system.&lt;br /&gt;
&lt;br /&gt;
Cold spells can proc the following status effect on targeted monsters:&amp;lt;br&amp;gt;&lt;br /&gt;
http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
==Cold spells==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039; &lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Monsters weak to Cold==&lt;br /&gt;
*Fire Fox&lt;br /&gt;
*Green Slime&lt;br /&gt;
*Mantitcore&lt;br /&gt;
&lt;br /&gt;
==Monsters resistant to Cold==&lt;br /&gt;
*Apathetic Canuck&lt;br /&gt;
*Blue Hedgehog&lt;br /&gt;
*Cookie Monster&lt;br /&gt;
*Giant Panda&lt;br /&gt;
*Ryouko Asakura&lt;br /&gt;
&lt;br /&gt;
==Monsters that use Cold attacks==&lt;br /&gt;
*[[HentaiVerse Bestiary#Mini-boss|Apathetic Canuck]] - &#039;&#039;mEH&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]][[Category:Damage types]]&lt;/div&gt;</summary>
		<author><name>Coredumperror</name></author>
	</entry>
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