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		<id>https://ehwiki.org/index.php?title=Arena&amp;diff=7048</id>
		<title>Arena</title>
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		<updated>2012-02-12T17:27:17Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: /* Arena Challenges */ these are correct&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
The Arena is one of the battle modes in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
In the Arena, battles have a predetermined length and number of [[HentaiVerse_Bestiary|monsters]] per round. Each arena challenge has a level requirement. Each Arena challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure. Arenas started before the Dawn, but cleared afterwards, are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
&lt;br /&gt;
Unlike other multi-round battle modes, the monsters in arena challenges do not get stronger as the rounds progress. Instead, they remain at 100% strength for the entire battle.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*The first time a new new arena challenge is cleared, players receive a significant [[credit]] bonus.&lt;br /&gt;
**Subsequent clears reward a reduced amount of credits.&lt;br /&gt;
*The first time a challenge is cleared on a higher difficulty than previously accomplished also grants full HP and MP restoration.&lt;br /&gt;
*Clearing an arena challenge guarantees a random [[item]] or [[equipment]] drop.&lt;br /&gt;
*There is also a chance for a [[Items#Tokens|Token of Healing, Token of Blood, or Chaos Token]] to drop in additional to the usual reward.&lt;br /&gt;
*There are bonus [[EXP]] modifiers for higher-level arena challenges.&lt;br /&gt;
&lt;br /&gt;
==Arena Challenges==&lt;br /&gt;
 &#039;&#039;Monster Legend:&#039;&#039;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;&lt;br /&gt;
   &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; = Common (&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt;)&lt;br /&gt;
   &amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt; = Uncommon (&amp;lt;span style=&amp;quot;color:#404040&amp;quot;&amp;gt;Gray&amp;lt;/span&amp;gt;)&lt;br /&gt;
   &amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt; = Rare (&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt;)&lt;br /&gt;
   &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt; = Legendary (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;)&lt;br /&gt;
   &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt; = Ultimate (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Challenge&#039;&#039;&#039; || &#039;&#039;&#039;Min Level&#039;&#039;&#039; || &#039;&#039;&#039;Rounds&#039;&#039;&#039; || &#039;&#039;&#039;EXP Mod&#039;&#039;&#039; || &#039;&#039;&#039;First Clear&#039;&#039;&#039; || &#039;&#039;&#039;Future Clears&#039;&#039;&#039; || &#039;&#039;&#039;Monster Count&#039;&#039;&#039; || &#039;&#039;&#039;Round Composition&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|First Blood || 1 || 1 || 1.0 || 200 C || 40 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Baby Steps || 2 || 2 || 1.0 || 400 C || 80 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 2:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Learning Curves || 4 || 3 || 1.0 || 600 C || 120 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt; 1-2:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 3:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Schooltastic || 6 || 4 || 1.0 || 800 C || 160 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-3:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 4:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Graduation || 8 || 5 || 1.0 || 1000 C || 200 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;11&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-4:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 5:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot;| &amp;lt;small&amp;gt;The following arena challenges require a minimum difficulty setting of Normal.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|A New Beginning || 10 || 6 || 1.0 || 1500 C || 300 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-4:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 5:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 6:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Test of Faith || 12 || 7 || 1.0 || 2000 C || 400 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;18&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-4:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 5-6:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 7:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Road Less Traveled || 15 || 8 || 1.0 || 2500 C || 500 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;22&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-4:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 5-6:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 7:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 8:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|A Rolling Stone || 20 || 9 || 1.0 || 3000 C || 600 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;31&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-6:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 7-8:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 9:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Blazing Field || 30 || 10 || 1.0 || 3500 C || 700 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;39&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-5:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 6-7:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 8-9:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;, 10:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Meat || 40 || 15 || 1.0 || 4000 C || 800 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;43&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-7:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 8-9:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 10-13:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 14:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 15:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dark Skies || 50 || 20 || 1.0 || 4500 C || 900 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;70&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-9:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 10-13:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 14-17:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 18-19:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 20:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Growing Storm || 60 || 25 || 1.0 || 5000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;96&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-12:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 13-17:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 18-22:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 23-24:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 25:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Apocalypse Soon || 70 || 30 || 1.0 || 6000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;104&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;17&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-14:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 15-20:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 21-26:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 27-29:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 30:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Power Flux || 80 || 35 || 1.0 || 7000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;120&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;19&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-17:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 18-24:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 25-31:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 32-34:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 35:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Killzone || 90 || 40 || 1.0 || 8000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;138&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;22&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-19:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 20-27:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 28-35:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 36-39:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 40:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Endgame || 100 || 45 || 1.0 || 10000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;113&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-22:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 23-28:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 29-39:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 40-44:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 45:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot;| &amp;lt;small&amp;gt;The following arena challenges only appear when the preceding arena challenge is cleared.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Twisted Plots || 100 || 50 || 1.0 || 12000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;172&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;27&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-24:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 25-34:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 35-44:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 45-49:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 50:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Longest Journey || 110 || 55 || 1.1 || 14000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;207&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;29&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-27:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 28-32:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 33-41:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 42-50:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 51-54:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 55:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dreamfall || 120 || 60 || 1.2 || 16000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;280&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;32&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-29:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 30-38:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 39-47:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 48-55:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 56-59:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 60:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Exile || 130 || 65 || 1.3 || 18000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;310&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;35&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-32:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 33-41:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 42-51:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 52-60:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 61-64:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 65:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Feast For Crows || 140 || 70 || 1.4 || 20000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;328&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;37&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-34:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 35-44:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 45-54:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 55-64:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 65-69:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 70:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sealed Power || 150 || 75 || 1.5 || 25000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;350&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-48:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 49-58:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;, 59-69:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;, 70-74:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;, 75:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|New Wings || 160 || 80 || 1.6 || 30000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;373&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-51:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 52-62:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;, 63-74:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;, 75-79:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;, 80:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Crusade || 170 || 85 || 1.7 || 35000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;321&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-49:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 50-63:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 64-77:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;, 78-84:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;, 85:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To Kill A God || 180 || 90 || 1.8 || 40000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;534&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-54:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;, 55-64:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;, 65-74:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;, 75-84:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;, 85-89:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;, 90:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Eve of Death || 190 || 95 || 1.9 || 45000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;476&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-53:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 54-65:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;, 66-77:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;, 78-89:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;, 90-94:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;, 95:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] || 200 || 100 || 2.0 || 50000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;494&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-56:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, 57-68:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;, 69-81:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;, 82-93:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;, 94-99:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;, 100:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|End of Days || 220 || 100 || 2.5 || 50000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;377&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;52&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-49:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 50-58:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 59-74:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 75-91:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 92-99:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 100:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The Twilight || 240 || 100 || 3.0 || 50000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;377&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;52&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-49:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 50-58:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 59-74:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 75-91:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 92-99:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 100:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Beyond The Clouds || 260 || 100 || 3.5 || 50000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;251&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;52&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;52&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-49:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 50-62:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 63-87:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 88-99:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 100:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Eternal Darkness || 280 || 100 || 4.0 || 50000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;342&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;52&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-49:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 50-69:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 70-89:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 90-99:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 100:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[HentaiVerse_Bestiary#A_Dance_With_Dragons|A Dance With Dragons]] || 300 || 100 || 5.0 || 50000 C || 1000 C || &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;371&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; ||style=&amp;quot;text-align: left;&amp;quot;| &amp;lt;b&amp;gt;1-24:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 25-49:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, 50-58:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 59-74:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, 75-91:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 92-99:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, 100:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#FF5000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Skills&amp;diff=5786</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Skills&amp;diff=5786"/>
		<updated>2011-11-05T06:05:01Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skills&#039;&#039;&#039; are special abilities in the [[HentaiVerse]], currently for aiding the user in combat.&lt;br /&gt;
&lt;br /&gt;
==List of Skills==&lt;br /&gt;
All currently available skills are available to all players from day one. Using the skill gives a player a status effect.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Status Effect&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv043/img/e/defend.png&amp;lt;br /&amp;gt;Defend&lt;br /&gt;
| You are defending from enemy blows. The amount of damage you take is reduced by 25%&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Defending&#039;&#039;&#039; lasts for 2 turns - the turn in which it was cast and the following turn&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv043/img/e/focus.png&amp;lt;br /&amp;gt;Focus&lt;br /&gt;
| You are mentally prepared for casting a magical attack. The chance for your spell being resisted or interfered is reduced, but so are your avoidance stats.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Focusing&#039;&#039;&#039; will leave you unable to Evade/Block/Parry attacks or magic. Monsters can still miss, up to a certain level&lt;br /&gt;
* &#039;&#039;Increases Magic Hit Chance by 50% and reduces [[Interference]] by 25&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv043/img/e/flee.png&amp;lt;br /&amp;gt;Flee&lt;br /&gt;
| You are running away.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Fleeing&#039;&#039;&#039; may take a full turn to take effect, during which monsters may attack you&lt;br /&gt;
* &#039;&#039;Removes you from the current [[battle]] series&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Scan&lt;br /&gt;
| Retrieve data on the target.&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;http://ehwiki.org/images/e/e9/Scanexample.PNG&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;Gives further details about a single monster, including&#039;&#039;:&lt;br /&gt;
** Health, Mana, and Spirit Points&lt;br /&gt;
** Monster Class&lt;br /&gt;
** Melee attack element&lt;br /&gt;
** Weaknesses, Resistances, and Immunities&lt;br /&gt;
&#039;&#039;See example at right&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Character_Stats&amp;diff=5785</id>
		<title>Character Stats</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Character_Stats&amp;diff=5785"/>
		<updated>2011-11-05T05:50:28Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: /* Primary Attributes */ No need to link to the same page twice, especially in the same section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Attributes==&lt;br /&gt;
Primary Attributes are purchased with [[Experience Points]]. There are six primary attributes:&lt;br /&gt;
{|cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Strength (STR)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises your Health Points by 1 (before [[Abilities#Basic_Abilities|HP Tank Modifier]])&lt;br /&gt;
* Every point raises your Physical Base Damage by 1.25&lt;br /&gt;
* Every point raises your Physical Mitigation by 0.04% †‡&lt;br /&gt;
| style=&amp;quot;border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Endurance (END)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises your Health Points by 4 (before HP Tank Modifier)&lt;br /&gt;
* Every point raises your Health Regen by 0.2 per minute&lt;br /&gt;
* Every point raises your Physical and Magical Mitigation by 0.07% †‡&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises your Physical Base Damage by 0.75&lt;br /&gt;
* Every 10 points raises your Attack Accuracy by 1% ‡&lt;br /&gt;
* Every 25 points raises your Attack Crit Rate by 1% and your base Parry chance by 1% ‡&lt;br /&gt;
| style=&amp;quot;border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises your Magical Base Damage by 1.25&lt;br /&gt;
* Every 4 points raises your Magic Points by 1 (before [[Abilities#Basic_Abilities|MP Tank Modifier]])&lt;br /&gt;
* Every 10 points raises your Magic Accuracy by 0.5% ‡&lt;br /&gt;
* Every 25 points raises your Magic Crit Rate by 1%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Agility (AGI)&#039;&#039;&#039;&lt;br /&gt;
* Every 3 points raises your [[Action Speed]] by 1&lt;br /&gt;
* Every 10 points raises your Attack Accuracy by 0.5% ‡&lt;br /&gt;
* Every 25 points raises your base Evade chance by 1% ‡&lt;br /&gt;
* Every 50 points raises your Attack Crit Rate by 1%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Wisdom (WIS)&#039;&#039;&#039; &lt;br /&gt;
* Every point raises your Magic Points by 1 except for every fourth point (before MP Tank Modifier)&lt;br /&gt;
* Every point raises your Magic Regen by 0.04 per minute&lt;br /&gt;
* Every point raises your Magical Base Damage by 0.75&lt;br /&gt;
* Every point raises your Magical Mitigation by 0.04% †‡&lt;br /&gt;
* Every 10 points raises your Magic Accuracy by 1% ‡&lt;br /&gt;
* Every 25 points raises your base Resist chance by 1% ‡&lt;br /&gt;
* Every 50 points raises your Magic Crit Rate by 1%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray&amp;quot; | &#039;&#039;&#039;Every point invested in &#039;&#039;any&#039;&#039; attribute&#039;&#039;&#039;:&lt;br /&gt;
* Raises your Spirit Points by 0.1&lt;br /&gt;
* Raises your Spirit Regen by 1/600&lt;br /&gt;
|}&lt;br /&gt;
Notes: &lt;br /&gt;
* † Mitigation gains from Strength and Wisdom are capped at 50%; gains from Endurance are capped at 90%&lt;br /&gt;
* ‡ Any percentage effects on accuracy, avoidance, and mitigation stats are added &#039;&#039;multiplicatively&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For example, the first 20 INT increases magic accuracy from 80% to&lt;br /&gt;
 (80% + (100% - 80%) * .01) = 80.2%&lt;br /&gt;
not to 81%. Each 20 INT (and 10 WIS) adds 1% of the remaining distance between your current magic accuracy and 100%. It becomes increasingly harder (technically impossible) to reach 100% in any of these derived stats through primary attributes alone, but it can be done with the use of certain items.&lt;br /&gt;
&lt;br /&gt;
The [[EXP]] cost to raise an attribute increases as it goes up. As you level, the amount of EXP needed to level up will begin to exceed the amount of EXP needed to raise all of your primary attributes by one point. It will only be possible to increase some of your stats to higher than your level. It is impossible to raise all attributes beyond your level.&lt;br /&gt;
&lt;br /&gt;
===Alternative Sources===&lt;br /&gt;
There are additional ways to acquire points in primary attributes:&lt;br /&gt;
*Offering an [[Items#Artifacts|Artifact]] at the [[Shrine]] can provide a permanent +1 increase to one of your primary attributes. This is capped at +20 per attribute.&lt;br /&gt;
*Various pieces of [[equipment]] provide bonuses to certain attributes while worn.&lt;br /&gt;
**Wearing full sets of the same armor type grant stats based on your [[Proficiencies#Equipment_Proficiencies|proficiency]] with them.&lt;br /&gt;
*Various [[Auras]] give bonuses to certain attributes while active.&lt;br /&gt;
&lt;br /&gt;
===Adjustments===&lt;br /&gt;
You can readjust your primary attributes on your [[Character Menu‎#Character|character screen]] up to a maximum of 10 per day. These &amp;quot;do-over&amp;quot; points recover at a rate of 1 every 8640 seconds.&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
Derived attributes are stats calculated from the player&#039;s primary attributes. These stats are displayed on the player&#039;s [[Character Menu#Character|Character page]] of the HentaiVerse. These stats can also be calculated using [http://www.starfleetplatoon.com/EHCalc/download.php Sonic&#039;s EH Calculator]. Note that these formulas may be partially inaccurate.&lt;br /&gt;
&lt;br /&gt;
====Bases====&lt;br /&gt;
 &#039;&#039;&#039;Base physical damage&#039;&#039;&#039; = (STR * 1.25) + (DEX * 0.75) + ([[Proficiencies#Weapons |weapon_prof]] * &#039;&#039;TYPE&#039;&#039;)&lt;br /&gt;
 + (rank_bonus) + (equip_Attack_Damage_Bonus)&lt;br /&gt;
*Where &#039;&#039;TYPE&#039;&#039; = 1.5 for 1-Handed, 2 for 2-Handed, and 2.5 for Dual Wielding.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Base magic damage&#039;&#039;&#039; = (INT * 1.25) + (WIS * 0.75) + ([[Proficiencies#Weapons |staff_prof]] * 0.5)&lt;br /&gt;
 + (rank_bonus) + (equip_Magic_Damage_Bonus)&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Base Accuracy&#039;&#039;&#039; = 80%&lt;br /&gt;
 &#039;&#039;&#039;Base Crit Chance&#039;&#039;&#039; = 5%&lt;br /&gt;
&lt;br /&gt;
====Accuracy &amp;amp; Crit====&lt;br /&gt;
 &#039;&#039;&#039;Attack Accuracy&#039;&#039;&#039; = 1 - (1 - base%) * (1 - [[Equipment |equip_bonus]]%) * &lt;br /&gt;
 (1 - [[Aura |aura_bonus]]%) * (1 - [[Proficiencies |prof_bonus]]%) * (1 - DEX * 0.1) * (1 - AGI * 0.05)&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Magic Accuracy&#039;&#039;&#039; = 1 - (1 - base%) * (1 - equip_bonus%) * &lt;br /&gt;
 (1 - aura_bonus%) * (1 - prof_bonus%) * (1 - WIS * 0.1) * (1 - INT * 0.05)&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Attack Crit Chance&#039;&#039;&#039; = 1 - (1 - base%) * (1 - equip_bonus%) * &lt;br /&gt;
 (1 - aura_bonus%) * (1 - prof_bonus%) * (1 - DEX * 0.04) * (1 - AGI * 0.02)&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Magic Crit Chance&#039;&#039;&#039; = 1 - (1 - base%) * (1 - equip_bonus%) * &lt;br /&gt;
 (1 - aura_bonus%) * (1 - prof_bonus%) * (1 - WIS * 0.04) * (1 - INT * 0.02)&lt;br /&gt;
&lt;br /&gt;
====Points====&lt;br /&gt;
 &#039;&#039;&#039;Health Points&#039;&#039;&#039; = (50 + Level * 5 + STR + END * 4) * [[Abilities#Basic_Abilities|HP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;&#039;Magic Points&#039;&#039;&#039; = (10 + Level + INT * 0.25 + WIS * 0.75) * [[Abilities#Basic_Abilities|MP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;&#039;Spirit Points&#039;&#039;&#039; = (1 + ([[Karma#Power|Power]] / 7) + (STR + DEX + AGI + END + INT + WIS) / 10)&lt;br /&gt;
 * [[Abilities#Basic_Abilities|SP Tank Modifier]]&lt;br /&gt;
&lt;br /&gt;
====Regeneration Rates====&lt;br /&gt;
 &#039;&#039;&#039;Health Regen (per minute)&#039;&#039;&#039; = 20 + (END / 5)&lt;br /&gt;
 &#039;&#039;&#039;Magic Regen (per minute)&#039;&#039;&#039; = 5 + (WIS / 25)&lt;br /&gt;
 &#039;&#039;&#039;Spirit Regen (per minute)&#039;&#039;&#039; = 1 + (STR + DEX + AGI + END + INT + WIS) / 600&lt;br /&gt;
&lt;br /&gt;
=====Battle Regen=====&lt;br /&gt;
During [[Battles|battle]], regen stats count each turn as 2 seconds of game time (30 turns per minute). Health does not regenerate in battle.&lt;br /&gt;
 &#039;&#039;&#039;MP gained per turn&#039;&#039;&#039; = Magic Regen / 30&lt;br /&gt;
 &#039;&#039;&#039;SP gained per turn&#039;&#039;&#039; = Spirit Regen / 30&lt;br /&gt;
It should be noted that battle regen does &#039;&#039;&#039;not&#039;&#039;&#039; occur during the turn that [[Skills|Defend or Focus commands]] are used.&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
 &#039;&#039;[[Action Speed]]&#039;&#039; = 100 + AGI / 3&lt;br /&gt;
 &#039;&#039;[[Overcharge]]&#039;&#039; = 100 + [[Abilities#Basic_Abilities|Overcharge Boost]]&lt;br /&gt;
&lt;br /&gt;
==Other Stats==&lt;br /&gt;
===Accuracy Calculations===&lt;br /&gt;
The accuracy of your physical and magical attacks are determined by two different stats: Accuracy and +hit chance. Your Attack Accuracy and Magic Accuracy are displayed on your Character page. Attack Accuracy is affected only by your DEX and AGI, and Magic Accuracy is affected only by your INT and WIS.  Your +hit chance is displayed on your Equipment page, and is affected by accuracy bonuses from your equipment and auras. Your +hit chance percentage is subtracted from your &amp;quot;chance to miss&amp;quot; (100 - Accuracy), resulting in your Chance to Hit:&lt;br /&gt;
 Attack Chance to Hit = Attack Accuracy + (&#039;&#039;Physical +Hit Chance&#039;&#039; / 100) * (100 - Attack Accuracy)&lt;br /&gt;
 Magic Chance to Hit = Magic Accuracy + (&#039;&#039;Magical +Hit Chance&#039;&#039; / 100) * (100 - Magic Accuracy)&lt;br /&gt;
 Spirit Attack Chance to Hit = 100%&lt;br /&gt;
&lt;br /&gt;
For Example: With 80% Attack Accuracy and 50% physical +hit chance, your Attack Chance to Hit = 80 + 50/100 * (100 - 80) = 80 + 1/2 * 20 = 90%.&lt;br /&gt;
&lt;br /&gt;
===Elemental Resistance===&lt;br /&gt;
Elemental Resistance is a stat that is provided by various [[Auras]] and [[Abilities]].&lt;br /&gt;
* Each 1% of Resistance increases the player&#039;s mitigation against spells of that element by 1%.&lt;br /&gt;
* These resistances are before any effects of equipment. Magic absorption and mitigation, and elemental resistance multipliers are in addition to these base ratings.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://forums.e-hentai.org/index.php?showtopic=18403 Primary Attributes =&amp;gt; Derived Attributes]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Character Menu‎]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Character_Stats&amp;diff=5780</id>
		<title>Character Stats</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Character_Stats&amp;diff=5780"/>
		<updated>2011-11-05T01:51:09Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: /* Primary Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Attributes==&lt;br /&gt;
Primary Attributes are purchased with [[Experience Points]]. There are six primary attributes:&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Strength (STR)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises your Health Points by 1 (before [[Abilities#Basic_Abilities|HP Tank Modifier]])&lt;br /&gt;
* Every point raises your Physical Base Damage by 1.25&lt;br /&gt;
* Every point raises your Physical Mitigation by 0.04% †‡&lt;br /&gt;
| style=&amp;quot;border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Endurance (END)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises your Health Points by 4 (before HP Tank Modifier)&lt;br /&gt;
* Every point raises your Health Regen by 0.2 per minute&lt;br /&gt;
* Every point raises your Physical and Magical Mitigation by 0.07% †‡&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises your Physical Base Damage by 0.75&lt;br /&gt;
* Every 10 points raises your Attack Accuracy by 1% ‡&lt;br /&gt;
* Every 25 points raises your Attack Crit Rate by 1%&lt;br /&gt;
: and your base chance to parry enemy attacks by 1% ‡&lt;br /&gt;
| style=&amp;quot;border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises your Magical Base Damage by 1.25&lt;br /&gt;
* Every 4 points raises your Magic Points by 1 (before [[Abilities#Basic_Abilities|MP Tank Modifier]])&lt;br /&gt;
* Every 10 points raises your Magic Accuracy by 0.5% ‡&lt;br /&gt;
* Every 25 points raises your Magic Crit Rate by 1%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Agility (AGI)&#039;&#039;&#039;&lt;br /&gt;
* Every 3 points raises your [[Action Speed]] by 1&lt;br /&gt;
* Every 10 points raises your Attack Accuracy by 0.5% ‡&lt;br /&gt;
* Every 25 points raises your base chance to evade enemy attacks by 1% ‡&lt;br /&gt;
* Every 50 points raises your Attack Crit Rate by 1%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Wisdom (WIS)&#039;&#039;&#039; &lt;br /&gt;
* Every point raises your Magic Points by 1&lt;br /&gt;
: except for every fourth point (before MP Tank Modifier)&lt;br /&gt;
* Every point raises your Magic Regen by 0.04 per minute&lt;br /&gt;
* Every point raises your Magical Base Damage by 0.75&lt;br /&gt;
* Every point raises your Magical Mitigation by 0.04% †‡&lt;br /&gt;
* Every 10 points raises your Magic Accuracy by 1% ‡&lt;br /&gt;
* Every 25 points raises your base chance to resist enemy spells by 1% ‡&lt;br /&gt;
* Every 50 points raises your Magic Crit Rate by 1%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray&amp;quot; | &#039;&#039;&#039;Every point invested in &#039;&#039;any&#039;&#039; attribute&#039;&#039;&#039;:&lt;br /&gt;
* Raises your Spirit Points by 0.1&lt;br /&gt;
* Raises your Spirit Regen by 1/600&lt;br /&gt;
|}&lt;br /&gt;
Notes: &lt;br /&gt;
* † Mitigation gains from Strength and Wisdom are capped at 50%; gains from Endurance are capped at 90%&lt;br /&gt;
* ‡ Any percentage effects on accuracy, avoidance, and mitigation stats are added &#039;&#039;multiplicatively&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For instance, the first 20 INT increases magic accuracy from 80% to (80% + (100%-80%)*.01) = 80.2%, not to 81%. Each INT/20 (and WIS/10) adds 1% of the remaining distance between your magic hit percentage and 100%. This means it becomes increasingly harder (technically impossible) to reach 100% in any of these derived stats through primary attributes alone, but it can be done with the use of certain items.&lt;br /&gt;
&lt;br /&gt;
The [[EXP]] cost to raise an attribute increases as it goes up. As you level, the amount of EXP needed to level up will begin to exceed the amount of EXP needed to raise all of your primary attributes by one point. It will only be possible to increase some of your stats to higher than your level. It is impossible to raise all attributes beyond your level.&lt;br /&gt;
&lt;br /&gt;
There are additional ways to acquire points in primary attributes:&lt;br /&gt;
*Offering an [[Items#Artifacts|Artifact]] at the [[Shrine]] can provide a permanent +1 increase to one of your primary attributes. This is capped at +20 per attribute.&lt;br /&gt;
*Various pieces of [[equipment]] provide bonuses to certain attributes while worn.&lt;br /&gt;
*Various [[Auras]] give bonuses to certain attributes while active.&lt;br /&gt;
&lt;br /&gt;
You can readjust your primary attributes on your [[Character Menu‎#Character|character screen]] up to a maximum of 10 per day. These &amp;quot;do-over&amp;quot; points recover at a rate of 1 every 8640 seconds.&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
Derived attributes are stats calculated from the player&#039;s primary attributes. These stats are displayed on the player&#039;s [[Character Menu#Character|Character page]] of the HentaiVerse. These stats can also be calculated using [http://www.starfleetplatoon.com/EHCalc/download.php Sonic&#039;s EH Calculator]. Note that these formulas may be partially inaccurate.&lt;br /&gt;
&lt;br /&gt;
====Bases====&lt;br /&gt;
 &#039;&#039;&#039;Base physical damage&#039;&#039;&#039; = (STR * 1.25) + (DEX * 0.75) + ([[Proficiencies#Weapons |weapon_prof]] * &#039;&#039;TYPE&#039;&#039;)&lt;br /&gt;
 + (rank_bonus) + (equip_Attack_Damage_Bonus)&lt;br /&gt;
*Where &#039;&#039;TYPE&#039;&#039; = 1.5 for 1-Handed, 2 for 2-Handed, and 2.5 for Dual Wielding.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Base magic damage&#039;&#039;&#039; = (INT * 1.25) + (WIS * 0.75) + ([[Proficiencies#Weapons |staff_prof]] * 0.5)&lt;br /&gt;
 + (rank_bonus) + (equip_Magic_Damage_Bonus)&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Base Accuracy&#039;&#039;&#039; = 80%&lt;br /&gt;
 &#039;&#039;&#039;Base Crit Chance&#039;&#039;&#039; = 5%&lt;br /&gt;
&lt;br /&gt;
====Accuracy &amp;amp; Crit====&lt;br /&gt;
 &#039;&#039;&#039;Attack Accuracy&#039;&#039;&#039; = 1 - (1 - base%) * (1 - [[Equipment |equip_bonus]]%) * &lt;br /&gt;
 (1 - [[Aura |aura_bonus]]%) * (1 - [[Proficiencies |prof_bonus]]%) * (1 - DEX * 0.1) * (1 - AGI * 0.05)&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Magic Accuracy&#039;&#039;&#039; = 1 - (1 - base%) * (1 - equip_bonus%) * &lt;br /&gt;
 (1 - aura_bonus%) * (1 - prof_bonus%) * (1 - WIS * 0.1) * (1 - INT * 0.05)&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Attack Crit Chance&#039;&#039;&#039; = 1 - (1 - base%) * (1 - equip_bonus%) * &lt;br /&gt;
 (1 - aura_bonus%) * (1 - prof_bonus%) * (1 - DEX * 0.04) * (1 - AGI * 0.02)&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Magic Crit Chance&#039;&#039;&#039; = 1 - (1 - base%) * (1 - equip_bonus%) * &lt;br /&gt;
 (1 - aura_bonus%) * (1 - prof_bonus%) * (1 - WIS * 0.04) * (1 - INT * 0.02)&lt;br /&gt;
&lt;br /&gt;
====Points====&lt;br /&gt;
 &#039;&#039;&#039;Health Points&#039;&#039;&#039; = (50 + Level * 5 + STR + END * 4) * [[Abilities#Basic_Abilities|HP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;&#039;Magic Points&#039;&#039;&#039; = (10 + Level + INT * 0.25 + WIS * 0.75) * [[Abilities#Basic_Abilities|MP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;&#039;Spirit Points&#039;&#039;&#039; = (1 + ([[Karma#Power|Power]] / 7) + (STR + DEX + AGI + END + INT + WIS) / 10)&lt;br /&gt;
 * [[Abilities#Basic_Abilities|SP Tank Modifier]]&lt;br /&gt;
&lt;br /&gt;
====Regeneration Rates====&lt;br /&gt;
 &#039;&#039;&#039;Health Regen (per minute)&#039;&#039;&#039; = 20 + (END / 5)&lt;br /&gt;
 &#039;&#039;&#039;Magic Regen (per minute)&#039;&#039;&#039; = 5 + (WIS / 25)&lt;br /&gt;
 &#039;&#039;&#039;Spirit Regen (per minute)&#039;&#039;&#039; = 1 + (STR + DEX + AGI + END + INT + WIS) / 600&lt;br /&gt;
&lt;br /&gt;
=====Battle Regen=====&lt;br /&gt;
During [[Battles|battle]], regen stats count each turn as 2 seconds of game time (30 turns per minute). Health does not regenerate in battle.&lt;br /&gt;
 &#039;&#039;&#039;MP gained per turn&#039;&#039;&#039; = Magic Regen / 30&lt;br /&gt;
 &#039;&#039;&#039;SP gained per turn&#039;&#039;&#039; = Spirit Regen / 30&lt;br /&gt;
It should be noted that battle regen does &#039;&#039;&#039;not&#039;&#039;&#039; occur during the turn that [[Skills|Defend or Focus commands]] are used.&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
 &#039;&#039;[[Action Speed]]&#039;&#039; = 100 + AGI / 3&lt;br /&gt;
 &#039;&#039;[[Overcharge]]&#039;&#039; = 100 + [[Abilities#Basic_Abilities|Overcharge Boost]]&lt;br /&gt;
&lt;br /&gt;
==Other Stats==&lt;br /&gt;
===Accuracy Calculations===&lt;br /&gt;
The accuracy of your physical and magical attacks are determined by two different stats: Accuracy and +hit chance. Your Attack Accuracy and Magic Accuracy are displayed on your Character page. Attack Accuracy is affected only by your DEX and AGI, and Magic Accuracy is affected only by your INT and WIS.  Your +hit chance is displayed on your Equipment page, and is affected by accuracy bonuses from your equipment and auras. Your +hit chance percentage is subtracted from your &amp;quot;chance to miss&amp;quot; (100 - Accuracy), resulting in your Chance to Hit:&lt;br /&gt;
 Attack Chance to Hit = Attack Accuracy + (&#039;&#039;Physical +Hit Chance&#039;&#039; / 100) * (100 - Attack Accuracy)&lt;br /&gt;
 Magic Chance to Hit = Magic Accuracy + (&#039;&#039;Magical +Hit Chance&#039;&#039; / 100) * (100 - Magic Accuracy)&lt;br /&gt;
 Spirit Attack Chance to Hit = 100%&lt;br /&gt;
&lt;br /&gt;
For Example: With 80% Attack Accuracy and 50% physical +hit chance, your Attack Chance to Hit = 80 + 50/100 * (100 - 80) = 80 + 1/2 * 20 = 90%.&lt;br /&gt;
&lt;br /&gt;
===Elemental Resistance===&lt;br /&gt;
Elemental Resistance is a stat that is provided by various [[Auras]] and [[Abilities]].&lt;br /&gt;
* Each 1% of Resistance increases the player&#039;s mitigation against spells of that element by 1%.&lt;br /&gt;
* These resistances are before any effects of equipment. Magic absorption and mitigation, and elemental resistance multipliers are in addition to these base ratings.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://forums.e-hentai.org/index.php?showtopic=18403 Primary Attributes =&amp;gt; Derived Attributes]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Character Menu‎]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Character_Stats&amp;diff=5779</id>
		<title>Character Stats</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Character_Stats&amp;diff=5779"/>
		<updated>2011-11-05T01:49:22Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: reformatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Attributes==&lt;br /&gt;
Primary Attributes are purchased with [[Experience Points]]. There are six primary attributes:&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Strength (STR)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises your Health Points by 1 (before [[Abilities#Basic_Abilities|HP Tank Modifier]])&lt;br /&gt;
* Every point raises your Physical Base Damage by 1.25&lt;br /&gt;
* Every point raises your Physical Mitigation by 0.04% †‡&lt;br /&gt;
| style=&amp;quot;border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Endurance (END)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises your Health Points by 4 (before HP Tank Modifier)&lt;br /&gt;
* Every point raises your Health Regen by 0.2 per minute&lt;br /&gt;
* Every point raises your Physical and Magical Mitigation by 0.07% †‡&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises your Physical Base Damage by 0.75&lt;br /&gt;
* Every 10 points raises your Attack Accuracy by 1% ‡&lt;br /&gt;
* Every 25 points raises your Attack Crit Rate by 1%&lt;br /&gt;
: and your base chance to parry enemy attacks by 1% ‡&lt;br /&gt;
| style=&amp;quot;border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039;&lt;br /&gt;
* Every point raises your Magical Base Damage by 1.25&lt;br /&gt;
* Every 4 points raises your Magic Points by 1 (before [[Abilities#Basic_Abilities|MP Tank Modifier]])&lt;br /&gt;
* Every 10 points raises your Magic Accuracy by 0.5% ‡&lt;br /&gt;
* Every 25 points raises your Magic Crit Rate by 1%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray; border-bottom: 1px solid gray&amp;quot; | &#039;&#039;&#039;Agility (AGI)&#039;&#039;&#039;&lt;br /&gt;
* Every 3 points raises your [[Action Speed]] by 1&lt;br /&gt;
* Every 10 points raises your Attack Accuracy by 0.5% ‡&lt;br /&gt;
* Every 25 points raises your base chance to evade enemy attacks by 1% ‡&lt;br /&gt;
* Every 50 points raises your Attack Crit Rate by 1%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Wisdom (WIS)&#039;&#039;&#039; &lt;br /&gt;
* Every point raises your Magic Points by 1&lt;br /&gt;
: except for every fourth point (before MP Tank Modifier)&lt;br /&gt;
* Every point raises your Magic Regen by 0.04 per minute&lt;br /&gt;
* Every point raises your Magical Base Damage by 0.75&lt;br /&gt;
* Every point raises your Magical Mitigation by 0.04% †‡&lt;br /&gt;
* Every 10 points raises your Magic Accuracy by 1% ‡&lt;br /&gt;
* Every 25 points raises your base chance to resist enemy spells by 1%&lt;br /&gt;
* Every 50 points raises your Magic Crit Rate by 1%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right: 1px solid gray&amp;quot; | &#039;&#039;&#039;Every point invested in &#039;&#039;any&#039;&#039; attribute&#039;&#039;&#039;:&lt;br /&gt;
* Raises your Spirit Points by 0.1&lt;br /&gt;
* Raises your Spirit Regen by 1/600&lt;br /&gt;
|}&lt;br /&gt;
Notes: &lt;br /&gt;
* † Mitigation gains from Strength and Wisdom are capped at 50%; gains from Endurance are capped at 90%&lt;br /&gt;
* ‡ Any percentage effects on accuracy, avoidance, and mitigation stats are added &#039;&#039;multiplicatively&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For instance, the first 20 INT increases magic accuracy from 80% to (80% + (100%-80%)*.01) = 80.2%, not to 81%. Each INT/20 (and WIS/10) adds 1% of the remaining distance between your magic hit percentage and 100%. This means it becomes increasingly harder (technically impossible) to reach 100% in any of these derived stats through primary attributes alone, but it can be done with the use of certain items.&lt;br /&gt;
&lt;br /&gt;
The [[EXP]] cost to raise an attribute increases as it goes up. As you level, the amount of EXP needed to level up will begin to exceed the amount of EXP needed to raise all of your primary attributes by one point. It will only be possible to increase some of your stats to higher than your level. It is impossible to raise all attributes beyond your level.&lt;br /&gt;
&lt;br /&gt;
There are additional ways to acquire points in primary attributes:&lt;br /&gt;
*Offering an [[Items#Artifacts|Artifact]] at the [[Shrine]] can provide a permanent +1 increase to one of your primary attributes. This is capped at +20 per attribute.&lt;br /&gt;
*Various pieces of [[equipment]] provide bonuses to certain attributes while worn.&lt;br /&gt;
*Various [[Auras]] give bonuses to certain attributes while active.&lt;br /&gt;
&lt;br /&gt;
You can readjust your primary attributes on your [[Character Menu‎#Character|character screen]] up to a maximum of 10 per day. These &amp;quot;do-over&amp;quot; points recover at a rate of 1 every 8640 seconds.&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
Derived attributes are stats calculated from the player&#039;s primary attributes. These stats are displayed on the player&#039;s [[Character Menu#Character|Character page]] of the HentaiVerse. These stats can also be calculated using [http://www.starfleetplatoon.com/EHCalc/download.php Sonic&#039;s EH Calculator]. Note that these formulas may be partially inaccurate.&lt;br /&gt;
&lt;br /&gt;
====Bases====&lt;br /&gt;
 &#039;&#039;&#039;Base physical damage&#039;&#039;&#039; = (STR * 1.25) + (DEX * 0.75) + ([[Proficiencies#Weapons |weapon_prof]] * &#039;&#039;TYPE&#039;&#039;)&lt;br /&gt;
 + (rank_bonus) + (equip_Attack_Damage_Bonus)&lt;br /&gt;
*Where &#039;&#039;TYPE&#039;&#039; = 1.5 for 1-Handed, 2 for 2-Handed, and 2.5 for Dual Wielding.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Base magic damage&#039;&#039;&#039; = (INT * 1.25) + (WIS * 0.75) + ([[Proficiencies#Weapons |staff_prof]] * 0.5)&lt;br /&gt;
 + (rank_bonus) + (equip_Magic_Damage_Bonus)&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Base Accuracy&#039;&#039;&#039; = 80%&lt;br /&gt;
 &#039;&#039;&#039;Base Crit Chance&#039;&#039;&#039; = 5%&lt;br /&gt;
&lt;br /&gt;
====Accuracy &amp;amp; Crit====&lt;br /&gt;
 &#039;&#039;&#039;Attack Accuracy&#039;&#039;&#039; = 1 - (1 - base%) * (1 - [[Equipment |equip_bonus]]%) * &lt;br /&gt;
 (1 - [[Aura |aura_bonus]]%) * (1 - [[Proficiencies |prof_bonus]]%) * (1 - DEX * 0.1) * (1 - AGI * 0.05)&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Magic Accuracy&#039;&#039;&#039; = 1 - (1 - base%) * (1 - equip_bonus%) * &lt;br /&gt;
 (1 - aura_bonus%) * (1 - prof_bonus%) * (1 - WIS * 0.1) * (1 - INT * 0.05)&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Attack Crit Chance&#039;&#039;&#039; = 1 - (1 - base%) * (1 - equip_bonus%) * &lt;br /&gt;
 (1 - aura_bonus%) * (1 - prof_bonus%) * (1 - DEX * 0.04) * (1 - AGI * 0.02)&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Magic Crit Chance&#039;&#039;&#039; = 1 - (1 - base%) * (1 - equip_bonus%) * &lt;br /&gt;
 (1 - aura_bonus%) * (1 - prof_bonus%) * (1 - WIS * 0.04) * (1 - INT * 0.02)&lt;br /&gt;
&lt;br /&gt;
====Points====&lt;br /&gt;
 &#039;&#039;&#039;Health Points&#039;&#039;&#039; = (50 + Level * 5 + STR + END * 4) * [[Abilities#Basic_Abilities|HP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;&#039;Magic Points&#039;&#039;&#039; = (10 + Level + INT * 0.25 + WIS * 0.75) * [[Abilities#Basic_Abilities|MP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;&#039;Spirit Points&#039;&#039;&#039; = (1 + ([[Karma#Power|Power]] / 7) + (STR + DEX + AGI + END + INT + WIS) / 10)&lt;br /&gt;
 * [[Abilities#Basic_Abilities|SP Tank Modifier]]&lt;br /&gt;
&lt;br /&gt;
====Regeneration Rates====&lt;br /&gt;
 &#039;&#039;&#039;Health Regen (per minute)&#039;&#039;&#039; = 20 + (END / 5)&lt;br /&gt;
 &#039;&#039;&#039;Magic Regen (per minute)&#039;&#039;&#039; = 5 + (WIS / 25)&lt;br /&gt;
 &#039;&#039;&#039;Spirit Regen (per minute)&#039;&#039;&#039; = 1 + (STR + DEX + AGI + END + INT + WIS) / 600&lt;br /&gt;
&lt;br /&gt;
=====Battle Regen=====&lt;br /&gt;
During [[Battles|battle]], regen stats count each turn as 2 seconds of game time (30 turns per minute). Health does not regenerate in battle.&lt;br /&gt;
 &#039;&#039;&#039;MP gained per turn&#039;&#039;&#039; = Magic Regen / 30&lt;br /&gt;
 &#039;&#039;&#039;SP gained per turn&#039;&#039;&#039; = Spirit Regen / 30&lt;br /&gt;
It should be noted that battle regen does &#039;&#039;&#039;not&#039;&#039;&#039; occur during the turn that [[Skills|Defend or Focus commands]] are used.&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
 &#039;&#039;[[Action Speed]]&#039;&#039; = 100 + AGI / 3&lt;br /&gt;
 &#039;&#039;[[Overcharge]]&#039;&#039; = 100 + [[Abilities#Basic_Abilities|Overcharge Boost]]&lt;br /&gt;
&lt;br /&gt;
==Other Stats==&lt;br /&gt;
===Accuracy Calculations===&lt;br /&gt;
The accuracy of your physical and magical attacks are determined by two different stats: Accuracy and +hit chance. Your Attack Accuracy and Magic Accuracy are displayed on your Character page. Attack Accuracy is affected only by your DEX and AGI, and Magic Accuracy is affected only by your INT and WIS.  Your +hit chance is displayed on your Equipment page, and is affected by accuracy bonuses from your equipment and auras. Your +hit chance percentage is subtracted from your &amp;quot;chance to miss&amp;quot; (100 - Accuracy), resulting in your Chance to Hit:&lt;br /&gt;
 Attack Chance to Hit = Attack Accuracy + (&#039;&#039;Physical +Hit Chance&#039;&#039; / 100) * (100 - Attack Accuracy)&lt;br /&gt;
 Magic Chance to Hit = Magic Accuracy + (&#039;&#039;Magical +Hit Chance&#039;&#039; / 100) * (100 - Magic Accuracy)&lt;br /&gt;
 Spirit Attack Chance to Hit = 100%&lt;br /&gt;
&lt;br /&gt;
For Example: With 80% Attack Accuracy and 50% physical +hit chance, your Attack Chance to Hit = 80 + 50/100 * (100 - 80) = 80 + 1/2 * 20 = 90%.&lt;br /&gt;
&lt;br /&gt;
===Elemental Resistance===&lt;br /&gt;
Elemental Resistance is a stat that is provided by various [[Auras]] and [[Abilities]].&lt;br /&gt;
* Each 1% of Resistance increases the player&#039;s mitigation against spells of that element by 1%.&lt;br /&gt;
* These resistances are before any effects of equipment. Magic absorption and mitigation, and elemental resistance multipliers are in addition to these base ratings.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://forums.e-hentai.org/index.php?showtopic=18403 Primary Attributes =&amp;gt; Derived Attributes]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Character Menu‎]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=5700</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=5700"/>
		<updated>2011-10-29T11:15:15Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: /* Dark */ tier&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the mana-based spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
==Spell Costs==&lt;br /&gt;
Spell MP costs are all a percentage of your [[Level]], rounded up.&lt;br /&gt;
&lt;br /&gt;
For example: &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: (51 * 0.20) = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
==Spell Durations==&lt;br /&gt;
The duration of spells lasting more than one turn depends on their base duration, the number of Ability Points invested (where applicable) and the relevant [[Proficiencies]]. For supportive spells, each additional AP increases the duration by 25%, multiplied by 1% for each full point of proficiency. Expressed as a formula:&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / 100)&lt;br /&gt;
For deprecating spells, the effect of proficiency is doubled, with each point of proficiency increasing the duration by 2%.&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / 50)&lt;br /&gt;
The result is rounded to the nearest whole number of turns.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an Area-of-Effect (AoE) spell. AoE spells inflict strong damage on the targeted monster and less damage on the rest, but are also cost more MP and have slower [[Action Speed]] than the single target versions. Missing the primary target of an AoE spell does not prevent it from hitting other targets, each chance to hit is calculated independently. AoE spells do 100% more damage than their single-target counterparts towards their primary target. The remaining targets receive 66% splash damage if successfully hit.&lt;br /&gt;
&lt;br /&gt;
Each addition Ability Point invested in the AoE spells increases its damage dealt (by 25% when maxed), reduces its cast time (improves its action speed), decreases it&#039;s MP cost (by 50% when maxed), and decreases the associated single-target spell&#039;s MP cost (by 25% when maxed). In the table below, the Base Cost column shows the original cost gto the left, and the cost with the AoE spell maxed to the right. Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status Effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Spell !! Description !! Base Cost&lt;br /&gt;
|-&lt;br /&gt;
! 0&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/001010.png&amp;lt;br /&amp;gt;Magic Missile&lt;br /&gt;
| Fires a basic magic missile against the target.&lt;br /&gt;
* &#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
* &#039;&#039;Deals Piercing damage. Damage is affected by [[proficiency#Effects:_2|Elemental Proficiency]], but does not increase it&#039;&#039;&lt;br /&gt;
* &#039;&#039;If equipped with a [[Equipment#Staffs|Staff]], has a chance to improve the user&#039;s [[proficiency#Weapons|Staff Proficiency]] (equal to that of meleeing with the staff).&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0130.png&amp;lt;br /&amp;gt;Fireball&lt;br /&gt;
| A ball of fire is hurled at the target, causing Fire damage.&lt;br /&gt;
| 4&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0132.png&amp;lt;br /&amp;gt;Inferno&lt;br /&gt;
| Unleashes an inferno of flames on all hostile targets, causing Fire damage.&lt;br /&gt;
| 12&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0630.png&amp;lt;br /&amp;gt;Flare&lt;br /&gt;
| A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
| 9&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;6.75&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0632.png&amp;lt;br /&amp;gt;Meteor&lt;br /&gt;
| A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
| 27&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;13.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 12&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/m1130.png&amp;lt;br /&amp;gt;Nova&lt;br /&gt;
| Fire damage. (Single Target)&lt;br /&gt;
| 13&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;9.75&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/m1131.png&amp;lt;br /&amp;gt;Flames of Loki&lt;br /&gt;
| Fire damage. (Area of Effect)&lt;br /&gt;
| 39&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;19.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0230.png&amp;lt;br /&amp;gt;Icestrike&lt;br /&gt;
| Launches a pillar of ice against the target, causing Cold damage.&lt;br /&gt;
| 4&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0232.png&amp;lt;br /&amp;gt;Snowstorm&lt;br /&gt;
| A snowstorm surrounds all hostile targets, causing Cold damage.&lt;br /&gt;
| 12&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 7&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0730.png&amp;lt;br /&amp;gt;Freeze&lt;br /&gt;
| Cold damage. (Single Target)&lt;br /&gt;
| 9&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;6.75&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0732.png&amp;lt;br /&amp;gt;Blizzard&lt;br /&gt;
| Cold damage. (Area of Effect)&lt;br /&gt;
| 27&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;13.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/m1230.png&amp;lt;br /&amp;gt;Cryostasis&lt;br /&gt;
| Cold damage. (Single Target)&lt;br /&gt;
| 13&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;9.75&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/m1231.png&amp;lt;br /&amp;gt;Fimbulvetr&lt;br /&gt;
| Cold damage. (Area of Effect))&lt;br /&gt;
| 39&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;19.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0330.png&amp;lt;br /&amp;gt;Lightning&lt;br /&gt;
| A bolt of lightning strikes the target, causing Elec damage.&lt;br /&gt;
| 4&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0332.png&amp;lt;br /&amp;gt;Thunderstorm&lt;br /&gt;
| A thunderstorm surrounds all hostile targets, causing Elec damage.&lt;br /&gt;
| 12&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 8&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0830.png&amp;lt;br /&amp;gt;Ball Lightning&lt;br /&gt;
| Elec damage. (Single Target)&lt;br /&gt;
| 9&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;6.75&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0832.png&amp;lt;br /&amp;gt;Chain Lightning&lt;br /&gt;
| Elec damage. (Area of Effect)&lt;br /&gt;
| 27&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;13.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/m1330.png&amp;lt;br /&amp;gt;Shockblast&lt;br /&gt;
| Elec damage. (Single Target)&lt;br /&gt;
| 13&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;9.75&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/m1331.png&amp;lt;br /&amp;gt;Wrath of Thor&lt;br /&gt;
| Elec damage. (Area of Effect))&lt;br /&gt;
| 39&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;19.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0430.png&amp;lt;br /&amp;gt;Windblast&lt;br /&gt;
| A blast of wind hits the target, causing Wind damage.&lt;br /&gt;
| 4&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0432.png&amp;lt;br /&amp;gt;Cyclone&lt;br /&gt;
| A cyclone surrounds all hostile targets, causing Wind damage.&lt;br /&gt;
| 12&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 9&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0930.png&amp;lt;br /&amp;gt;Gale&lt;br /&gt;
| Wind damage. (Single Target)&lt;br /&gt;
| 9&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;6.75&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0932.png&amp;lt;br /&amp;gt;Hurricane&lt;br /&gt;
| Wind damage. (Area of Effect)&lt;br /&gt;
| 27&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;13.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/m1430.png&amp;lt;br /&amp;gt;Downburst&lt;br /&gt;
| Wind damage. (Single Target)&lt;br /&gt;
| 13&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;9.75&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/m1431.png&amp;lt;br /&amp;gt;Storms of Njord&lt;br /&gt;
| Wind damage. (Area of Effect))&lt;br /&gt;
| 39&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;19.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/m1510.png&amp;lt;br /&amp;gt;Condemn&lt;br /&gt;
| Holy damage. (Single Target)&lt;br /&gt;
| 9&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;6.75&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/m1511.png&amp;lt;br /&amp;gt;Purge&lt;br /&gt;
| Holy damage. (Area of Effect)&lt;br /&gt;
| 27&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;13.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1130.png&amp;lt;br /&amp;gt;Smite&lt;br /&gt;
| Holy damage. (Single Target)&lt;br /&gt;
| 13&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;9.75&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1132.png&amp;lt;br /&amp;gt;Banish&lt;br /&gt;
| Holy damage. (Area of Effect)&lt;br /&gt;
| 39&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;19.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/m1720.png&amp;lt;br /&amp;gt;Soul Reaper&lt;br /&gt;
| Soul damage. (Single Target)&lt;br /&gt;
| 11&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;8.25&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/m1721.png&amp;lt;br /&amp;gt;Soul Harvest&lt;br /&gt;
| Soul damage. (Area of Effect)&lt;br /&gt;
| 33&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;16.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/m1740.png&amp;lt;br /&amp;gt;Soul Fire&lt;br /&gt;
| Soul damage. (Single Target)&lt;br /&gt;
| 24&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;18&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/m1741.png&amp;lt;br /&amp;gt;Soul Burst &amp;lt;!--(x5)?--&amp;gt;&lt;br /&gt;
| Soul damage. (Area of Effect)&lt;br /&gt;
| 87&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;43.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 14&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1230.png&amp;lt;br /&amp;gt;Corruption&lt;br /&gt;
| Dark damage. (Single Target)&lt;br /&gt;
| 13&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;9.75&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1232.png&amp;lt;br /&amp;gt;Pestilence&lt;br /&gt;
| Dark damage. (Area of Effect)&lt;br /&gt;
| 39&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;19.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 17&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1330.png&amp;lt;br /&amp;gt;Disintegrate&lt;br /&gt;
| Dark damage. (Single Target)&lt;br /&gt;
| 18&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;13.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1332.png&amp;lt;br /&amp;gt;Ragnarok&lt;br /&gt;
| Dark damage. (Area of Effect)&lt;br /&gt;
| 54&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;27&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
! 1&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0133.png&amp;lt;br /&amp;gt;Poison&lt;br /&gt;
| Inflicts Spreading Poison on the target, causing damage over time, reducing its evade chance, and halving its MP and SP regen rates.&lt;br /&gt;
* &#039;&#039;Damage at end of enemy&#039;s turn = 5 * (base_health / 100) * (1 + deprecating_proficiency / 100)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base evade chance reduction: ?%&#039;&#039;&lt;br /&gt;
* &#039;&#039;MP and SP regeneration rate reduction: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;The initial cast counts as doing [[Dark]] damage and can thus set off an explosion on targets affected by Breached Defense.&#039;&#039;&lt;br /&gt;
| 15 || 15&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0233.png&amp;lt;br /&amp;gt;Slow&lt;br /&gt;
| The target is slowed, making it attack less frequently.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 50%&#039;&#039;&lt;br /&gt;
| 18 || 3&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
! 20&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0333.png&amp;lt;br /&amp;gt;Weaken&lt;br /&gt;
| The target is weakened, making its physical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Physical defense reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0433.png&amp;lt;br /&amp;gt;Sleep&lt;br /&gt;
| The target is lulled to sleep, preventing it from taking any actions. However, it may wake up when damaged.&lt;br /&gt;
* &#039;&#039;Target takes 50% more damage if struck physically while asleep&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base; decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 22 || 3&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
! 60&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0733.png&amp;lt;br /&amp;gt;Confuse&lt;br /&gt;
| Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base, decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of monster hitting itself: 25% base; decreased by 5% per AP; 0% when maxed&#039;&#039;&lt;br /&gt;
| 25 || 3&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/m2040.png&amp;lt;br /&amp;gt;Bewilder&lt;br /&gt;
| The target is bewildered, making its magical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Magical defense reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
! 80&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0933.png&amp;lt;br /&amp;gt;Blind&lt;br /&gt;
| Blinds the target, reducing the chance of landing attacks and magic spells.&lt;br /&gt;
* &#039;&#039;Base attack/magic hit chance reduction: 25%&#039;&#039;&lt;br /&gt;
| 18 || 5&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0833.png&amp;lt;br /&amp;gt;Silence&lt;br /&gt;
| The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
| 18 || 7&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/1233.png&amp;lt;br /&amp;gt;Nerf&lt;br /&gt;
| The target is nerfed, decreasing its attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.&lt;br /&gt;
* &#039;&#039;Physical and magical damage reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Evade and resist chance reduction: 5%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical and magical defense reduction: 25%&#039;&#039;&lt;br /&gt;
| 20 || 5&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/1333.png&amp;lt;br /&amp;gt;X-Nerf&lt;br /&gt;
| All hostile targets are nerfed, decreasing their attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.&lt;br /&gt;
* &#039;&#039;Same effects as Nerf.&#039;&#039;&lt;br /&gt;
| 60 || 5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/m2082.png&amp;lt;br /&amp;gt;MagNet&lt;br /&gt;
| A net of pure energy is cast on the target, hindering and magically grounding it, making it slower and unable to evade attacks or spells.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 25%&#039;&#039;&lt;br /&gt;
| 22 || 4&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/m2090.png&amp;lt;br /&amp;gt;Lifestream&lt;br /&gt;
| Places a health tap effect on the target, returning a small amount of health to the caster on each target turn.&lt;br /&gt;
* &#039;&#039;Damage and healing done = player_base_HP / 20 (rounded up)&lt;br /&gt;
**&#039;&#039;Capped to a maximum of 5% of the target&#039;s current HP&#039;&#039;&lt;br /&gt;
* &#039;&#039;Cannot reduce monster below 1 HP by itself&#039;&#039;&lt;br /&gt;
| 25 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration !! Prerequisites&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0530.png&amp;lt;br /&amp;gt;Cure&lt;br /&gt;
| Restores a moderate amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Health restored = (base_health / 2) * (1 + curative_proficiency / 200) * (1 + holy EDB / 100)&lt;br /&gt;
| 20 || 0 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1030.png&amp;lt;br /&amp;gt;Regen&lt;br /&gt;
| Places a heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(4.5 * base_health / 100 * (1 + curative_proficiency / 100))&lt;br /&gt;
| 25 || 10 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
! 100&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/0530.png&amp;lt;br /&amp;gt;Cure II&lt;br /&gt;
| Restores a large amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Double the effect of Cure I.&#039;&#039;&lt;br /&gt;
| 55 || 0 || &#039;&#039;&#039;Cure&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1030.png&amp;lt;br /&amp;gt;Regen II&lt;br /&gt;
| Places a long-lasting heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(6 * base_health / 100 * (1 + curative_proficiency / 100))&lt;br /&gt;
| 75 || 25 || &#039;&#039;&#039;Regen&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0530.png&amp;lt;br /&amp;gt;Cure III&lt;br /&gt;
| Restores a huge amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;3.5x the effect of Cure I.&#039;&#039;&lt;br /&gt;
| 100 || 0 || &#039;&#039;&#039;Cure II&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0532.png&amp;lt;br /&amp;gt;Protection&lt;br /&gt;
| Enhances the protective gear of the target, boosting the natural physical and magical defenses of the armor by 25%.&lt;br /&gt;
| 25 || 15&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
! 40&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0533.png&amp;lt;br /&amp;gt;Haste&lt;br /&gt;
| You are hastened, allowing you to attack more frequently.&lt;br /&gt;
* &#039;&#039;[[Action Speed]] increase: 50%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
! 50&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0633.png&amp;lt;br /&amp;gt;Shadow Veil&lt;br /&gt;
| A veil of shadows surrounds you, making it harder for monsters to hit you with physical/magical attacks.&lt;br /&gt;
* &#039;&#039;Evade chance increase: 20%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
! 90&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1033.png&amp;lt;br /&amp;gt;Absorb&lt;br /&gt;
| The next magical attack against you may be absorbed and partially converted to MP. 75% chance to absorb when maxed (15% per AP), and the effect is removed when it absorbs a spell.&lt;br /&gt;
* &#039;&#039;Absorbs both magic and spirit attacks.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Cannot absorb critical hits.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Absorbed MP is between 5% and 10% of your base max MP.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Additional AP increases the MP absorbed by x1.125 per additional point for a maximum of 7.5% to 15% of your base max MP.&#039;&#039;&lt;br /&gt;
| 30 || 15&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1133.png&amp;lt;br /&amp;gt;Spark of Life&lt;br /&gt;
| Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed. If the player does not have enough SP remaining, the trigger will fail, and the player will die.&lt;br /&gt;
* &#039;&#039;If active and enough SP is available, health bar will turn silver.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base health restored: 10% max health; increases by 5% per additional AP for a maximum of 30%.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/e/fallenshield.png&amp;lt;br /&amp;gt;&#039;&#039;Cloak of the Fallen&#039;&#039;&lt;br /&gt;
| &#039;&#039;When Spark of Life is triggered &#039;&#039;&#039;Cloak of the Fallen&#039;&#039;&#039; procs, which grants full immunity to damage during the turn that Spark triggers. Each AP put into Spark of Life after the first adds a turn of tripling your natural physical and magical absorption stats after the original proc.&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/m4050.png&amp;lt;br /&amp;gt;Flame Spikes&lt;br /&gt;
| A shield of flames surrounds you. [[Fire]] mitigation is increased, and physical attackers take minor fire damage. Attacking enemies have a chance of gaining the Searing Skin proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 130&lt;br /&gt;
! http://g.ehgt.org/hv040/img/a/m4020.png&amp;lt;br /&amp;gt;Arcane Focus&lt;br /&gt;
| You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance.&lt;br /&gt;
* &#039;&#039;Magical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical hit chance bonus: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Also known as Arcane Meditation&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv040/img/a/m4051.png&amp;lt;br /&amp;gt;Frost Spikes&lt;br /&gt;
| A shield of frost surrounds you. [[Cold]] mitigation is increased, and physical attackers take minor cold damage. Attacking enemies have a chance of gaining the Freezing Limb proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 170&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/m4021.png&amp;lt;br /&amp;gt;Heartseeker&lt;br /&gt;
| You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.&lt;br /&gt;
* &#039;&#039;Physical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical hit chance bonus: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/m4060.png&amp;lt;br /&amp;gt;Lightning Spikes&lt;br /&gt;
| A shield of lightning surrounds you. [[Elec]] mitigation is increased, and physical attackers take minor elec damage. Attacking enemies have a chance of gaining the Deep Burns proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/m4040.png&amp;lt;br /&amp;gt;Spirit Shield&lt;br /&gt;
| This protective veil activates for powerful blows that damage more than 25% of your max HP, absorbing the remainder as spirit damage.&lt;br /&gt;
* &#039;&#039;Any attack that hits for more than 25% of your max health will cause you to lose exactly 25% of your health, with the remainder absorbed as damage to your spirit. &lt;br /&gt;
* &#039;&#039;The amount of Spirit damage depends on the power of the blow that was absorbed, and is 40% of base (reducible to 20% at max AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0 at exactly 25% damage.&#039;&#039;&lt;br /&gt;
* &#039;&#039;The spell will fail if you don&#039;t have sufficient Spirit.&#039;&#039;&lt;br /&gt;
| 25 || 15&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/m4061.png&amp;lt;br /&amp;gt;Storm Spikes&lt;br /&gt;
| A shield of storms surrounds you. [[Wind]] mitigation is increased, and physical attackers take minor wind damage. Attacking enemies have a chance of gaining the Turbulent Air proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive Magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the cycle. e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status Effect&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;&lt;br /&gt;
| The skin of the target has been scorched, inhibiting its attack damage.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Attack damage reduction: &#039;&#039;--&amp;gt;&lt;br /&gt;
| [[Cold]] resistance is lowered.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Explosion damage: &#039;&#039;--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;&lt;br /&gt;
| The limbs of the target have been frozen, causing slower movement.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Speed reduction: &#039;&#039;--&amp;gt;&lt;br /&gt;
| [[Wind]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;&lt;br /&gt;
| The air around the target has been upset, blowing up dust and increasing its miss chance.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Miss chance increase: &#039;&#039;--&amp;gt;&lt;br /&gt;
| [[Elec]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;&lt;br /&gt;
| Internal damage causes slower reactions and lowers evade and resist chance.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Evade reduction: &#039;&#039;--&amp;gt;&lt;br /&gt;
| [[Fire]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;&lt;br /&gt;
| The holy attack has penetrated the target&#039;s defenses, making it take more damage.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Damage taken increase: &#039;&#039;--&amp;gt;&lt;br /&gt;
| [[Dark]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/e/darknerf.png &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;&lt;br /&gt;
| The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Damage reduction: &#039;&#039;--&amp;gt;&lt;br /&gt;
| [[Holy]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;&lt;br /&gt;
| Attacking this target will restore your spirit by a small amount. || &lt;br /&gt;
&amp;lt;!--* &#039;&#039;SP restored on hit: &#039;&#039;--&amp;gt;&lt;br /&gt;
&#039;&#039;n/a&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/e/soulfire.png &#039;&#039;&#039;Soul Fire&#039;&#039;&#039;&lt;br /&gt;
| The very life essence of the target has been set ablaze, damaging it over time.&lt;br /&gt;
* &#039;&#039;Damage over time = 7 * (base_health / 100) * (1 + forbidden_proficiency / 100)&#039;&#039;&lt;br /&gt;
|| Using Soul Burst will cause this effect to explode.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chance on Hit===&lt;br /&gt;
The chance-on-hit to proc one of these effects on a monster varies based on the offensive spell cast. Stronger spells have better chances than their weaker counterparts.&lt;br /&gt;
&lt;br /&gt;
The following averages have been observed so far:&lt;br /&gt;
*First tier of elemental spells (Lightning/Thunderstorm/Fireball/Inferno/etc.): 45% - 50%&lt;br /&gt;
*Condemn/Purge: 60%&lt;br /&gt;
*Smite/Banish: ~80%&lt;br /&gt;
*Corruption/Pestilence: 80%&lt;br /&gt;
*Disintegrate/Ragnarok: 100%&lt;br /&gt;
&lt;br /&gt;
==Stacking==&lt;br /&gt;
[[File:HVstack.png|thumb|400px|right|Stacking restrictions]]&lt;br /&gt;
===Buffs===&lt;br /&gt;
====Do Not Stack====&lt;br /&gt;
The following buffs &#039;&#039;&#039;override&#039;&#039;&#039; each other:&lt;br /&gt;
*Frost/Flame/Lightning/Storm Spikes&lt;br /&gt;
*Arcane Focus/Heartseeker&lt;br /&gt;
*Regen I/Regen II&lt;br /&gt;
&lt;br /&gt;
===Debuffs===&lt;br /&gt;
====Stack====&lt;br /&gt;
The following debuffs &#039;&#039;&#039;do&#039;&#039;&#039; stack, as noted:&lt;br /&gt;
*Slow &amp;amp; Magnet&lt;br /&gt;
 Total action speed reduction = 62.5%&lt;br /&gt;
&lt;br /&gt;
*Nerf (or X-Nerf) &amp;amp; Bewilder / Weaken&lt;br /&gt;
**Both in terms of damage reductions and mitigation reductions&lt;br /&gt;
&lt;br /&gt;
====Do Not Stack====&lt;br /&gt;
The following debuff combinations &#039;&#039;&#039;cannot&#039;&#039;&#039; exist on the same target:&lt;br /&gt;
*Silence/Weaken&lt;br /&gt;
*Silence/Blind&lt;br /&gt;
*Slow/Sleep/Confuse&lt;br /&gt;
*Blind/Bewilder&lt;br /&gt;
*Nerf/X-nerf&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=5699</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=5699"/>
		<updated>2011-10-29T11:14:34Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: /* Offensive Magic */ Converting this to a table. Doesn&amp;#039;t look spectacular but it works and gives room to add things&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the mana-based spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
==Spell Costs==&lt;br /&gt;
Spell MP costs are all a percentage of your [[Level]], rounded up.&lt;br /&gt;
&lt;br /&gt;
For example: &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: (51 * 0.20) = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
==Spell Durations==&lt;br /&gt;
The duration of spells lasting more than one turn depends on their base duration, the number of Ability Points invested (where applicable) and the relevant [[Proficiencies]]. For supportive spells, each additional AP increases the duration by 25%, multiplied by 1% for each full point of proficiency. Expressed as a formula:&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / 100)&lt;br /&gt;
For deprecating spells, the effect of proficiency is doubled, with each point of proficiency increasing the duration by 2%.&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / 50)&lt;br /&gt;
The result is rounded to the nearest whole number of turns.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an Area-of-Effect (AoE) spell. AoE spells inflict strong damage on the targeted monster and less damage on the rest, but are also cost more MP and have slower [[Action Speed]] than the single target versions. Missing the primary target of an AoE spell does not prevent it from hitting other targets, each chance to hit is calculated independently. AoE spells do 100% more damage than their single-target counterparts towards their primary target. The remaining targets receive 66% splash damage if successfully hit.&lt;br /&gt;
&lt;br /&gt;
Each addition Ability Point invested in the AoE spells increases its damage dealt (by 25% when maxed), reduces its cast time (improves its action speed), decreases it&#039;s MP cost (by 50% when maxed), and decreases the associated single-target spell&#039;s MP cost (by 25% when maxed). In the table below, the Base Cost column shows the original cost gto the left, and the cost with the AoE spell maxed to the right. Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status Effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Spell !! Description !! Base Cost&lt;br /&gt;
|-&lt;br /&gt;
! 0&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/001010.png&amp;lt;br /&amp;gt;Magic Missile&lt;br /&gt;
| Fires a basic magic missile against the target.&lt;br /&gt;
* &#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
* &#039;&#039;Deals Piercing damage. Damage is affected by [[proficiency#Effects:_2|Elemental Proficiency]], but does not increase it&#039;&#039;&lt;br /&gt;
* &#039;&#039;If equipped with a [[Equipment#Staffs|Staff]], has a chance to improve the user&#039;s [[proficiency#Weapons|Staff Proficiency]] (equal to that of meleeing with the staff).&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0130.png&amp;lt;br /&amp;gt;Fireball&lt;br /&gt;
| A ball of fire is hurled at the target, causing Fire damage.&lt;br /&gt;
| 4&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0132.png&amp;lt;br /&amp;gt;Inferno&lt;br /&gt;
| Unleashes an inferno of flames on all hostile targets, causing Fire damage.&lt;br /&gt;
| 12&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0630.png&amp;lt;br /&amp;gt;Flare&lt;br /&gt;
| A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
| 9&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;6.75&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0632.png&amp;lt;br /&amp;gt;Meteor&lt;br /&gt;
| A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
| 27&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;13.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 12&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/m1130.png&amp;lt;br /&amp;gt;Nova&lt;br /&gt;
| Fire damage. (Single Target)&lt;br /&gt;
| 13&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;9.75&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/m1131.png&amp;lt;br /&amp;gt;Flames of Loki&lt;br /&gt;
| Fire damage. (Area of Effect)&lt;br /&gt;
| 39&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;19.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0230.png&amp;lt;br /&amp;gt;Icestrike&lt;br /&gt;
| Launches a pillar of ice against the target, causing Cold damage.&lt;br /&gt;
| 4&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0232.png&amp;lt;br /&amp;gt;Snowstorm&lt;br /&gt;
| A snowstorm surrounds all hostile targets, causing Cold damage.&lt;br /&gt;
| 12&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 7&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0730.png&amp;lt;br /&amp;gt;Freeze&lt;br /&gt;
| Cold damage. (Single Target)&lt;br /&gt;
| 9&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;6.75&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0732.png&amp;lt;br /&amp;gt;Blizzard&lt;br /&gt;
| Cold damage. (Area of Effect)&lt;br /&gt;
| 27&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;13.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/m1230.png&amp;lt;br /&amp;gt;Cryostasis&lt;br /&gt;
| Cold damage. (Single Target)&lt;br /&gt;
| 13&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;9.75&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/m1231.png&amp;lt;br /&amp;gt;Fimbulvetr&lt;br /&gt;
| Cold damage. (Area of Effect))&lt;br /&gt;
| 39&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;19.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0330.png&amp;lt;br /&amp;gt;Lightning&lt;br /&gt;
| A bolt of lightning strikes the target, causing Elec damage.&lt;br /&gt;
| 4&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0332.png&amp;lt;br /&amp;gt;Thunderstorm&lt;br /&gt;
| A thunderstorm surrounds all hostile targets, causing Elec damage.&lt;br /&gt;
| 12&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 8&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0830.png&amp;lt;br /&amp;gt;Ball Lightning&lt;br /&gt;
| Elec damage. (Single Target)&lt;br /&gt;
| 9&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;6.75&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0832.png&amp;lt;br /&amp;gt;Chain Lightning&lt;br /&gt;
| Elec damage. (Area of Effect)&lt;br /&gt;
| 27&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;13.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/m1330.png&amp;lt;br /&amp;gt;Shockblast&lt;br /&gt;
| Elec damage. (Single Target)&lt;br /&gt;
| 13&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;9.75&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/m1331.png&amp;lt;br /&amp;gt;Wrath of Thor&lt;br /&gt;
| Elec damage. (Area of Effect))&lt;br /&gt;
| 39&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;19.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0430.png&amp;lt;br /&amp;gt;Windblast&lt;br /&gt;
| A blast of wind hits the target, causing Wind damage.&lt;br /&gt;
| 4&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0432.png&amp;lt;br /&amp;gt;Cyclone&lt;br /&gt;
| A cyclone surrounds all hostile targets, causing Wind damage.&lt;br /&gt;
| 12&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 9&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0930.png&amp;lt;br /&amp;gt;Gale&lt;br /&gt;
| Wind damage. (Single Target)&lt;br /&gt;
| 9&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;6.75&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0932.png&amp;lt;br /&amp;gt;Hurricane&lt;br /&gt;
| Wind damage. (Area of Effect)&lt;br /&gt;
| 27&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;13.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/m1430.png&amp;lt;br /&amp;gt;Downburst&lt;br /&gt;
| Wind damage. (Single Target)&lt;br /&gt;
| 13&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;9.75&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/m1431.png&amp;lt;br /&amp;gt;Storms of Njord&lt;br /&gt;
| Wind damage. (Area of Effect))&lt;br /&gt;
| 39&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;19.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/m1510.png&amp;lt;br /&amp;gt;Condemn&lt;br /&gt;
| Holy damage. (Single Target)&lt;br /&gt;
| 9&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;6.75&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/m1511.png&amp;lt;br /&amp;gt;Purge&lt;br /&gt;
| Holy damage. (Area of Effect)&lt;br /&gt;
| 27&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;13.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1130.png&amp;lt;br /&amp;gt;Smite&lt;br /&gt;
| Holy damage. (Single Target)&lt;br /&gt;
| 13&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;9.75&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1132.png&amp;lt;br /&amp;gt;Banish&lt;br /&gt;
| Holy damage. (Area of Effect)&lt;br /&gt;
| 39&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;19.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/m1720.png&amp;lt;br /&amp;gt;Soul Reaper&lt;br /&gt;
| Soul damage. (Single Target)&lt;br /&gt;
| 11&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;8.25&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/m1721.png&amp;lt;br /&amp;gt;Soul Harvest&lt;br /&gt;
| Soul damage. (Area of Effect)&lt;br /&gt;
| 33&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;16.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/m1740.png&amp;lt;br /&amp;gt;Soul Fire&lt;br /&gt;
| Soul damage. (Single Target)&lt;br /&gt;
| 24&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;18&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/m1741.png&amp;lt;br /&amp;gt;Soul Burst &amp;lt;!--(x5)?--&amp;gt;&lt;br /&gt;
| Soul damage. (Area of Effect)&lt;br /&gt;
| 87&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;43.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1230.png&amp;lt;br /&amp;gt;Corruption&lt;br /&gt;
| Dark damage. (Single Target)&lt;br /&gt;
| 13&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;9.75&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1232.png&amp;lt;br /&amp;gt;Pestilence&lt;br /&gt;
| Dark damage. (Area of Effect)&lt;br /&gt;
| 39&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;19.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1330.png&amp;lt;br /&amp;gt;Disintegrate&lt;br /&gt;
| Dark damage. (Single Target)&lt;br /&gt;
| 18&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;13.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1332.png&amp;lt;br /&amp;gt;Ragnarok&lt;br /&gt;
| Dark damage. (Area of Effect)&lt;br /&gt;
| 54&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;27&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
! 1&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0133.png&amp;lt;br /&amp;gt;Poison&lt;br /&gt;
| Inflicts Spreading Poison on the target, causing damage over time, reducing its evade chance, and halving its MP and SP regen rates.&lt;br /&gt;
* &#039;&#039;Damage at end of enemy&#039;s turn = 5 * (base_health / 100) * (1 + deprecating_proficiency / 100)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base evade chance reduction: ?%&#039;&#039;&lt;br /&gt;
* &#039;&#039;MP and SP regeneration rate reduction: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;The initial cast counts as doing [[Dark]] damage and can thus set off an explosion on targets affected by Breached Defense.&#039;&#039;&lt;br /&gt;
| 15 || 15&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0233.png&amp;lt;br /&amp;gt;Slow&lt;br /&gt;
| The target is slowed, making it attack less frequently.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 50%&#039;&#039;&lt;br /&gt;
| 18 || 3&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
! 20&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0333.png&amp;lt;br /&amp;gt;Weaken&lt;br /&gt;
| The target is weakened, making its physical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Physical defense reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0433.png&amp;lt;br /&amp;gt;Sleep&lt;br /&gt;
| The target is lulled to sleep, preventing it from taking any actions. However, it may wake up when damaged.&lt;br /&gt;
* &#039;&#039;Target takes 50% more damage if struck physically while asleep&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base; decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 22 || 3&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
! 60&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0733.png&amp;lt;br /&amp;gt;Confuse&lt;br /&gt;
| Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base, decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of monster hitting itself: 25% base; decreased by 5% per AP; 0% when maxed&#039;&#039;&lt;br /&gt;
| 25 || 3&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/m2040.png&amp;lt;br /&amp;gt;Bewilder&lt;br /&gt;
| The target is bewildered, making its magical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Magical defense reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
! 80&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0933.png&amp;lt;br /&amp;gt;Blind&lt;br /&gt;
| Blinds the target, reducing the chance of landing attacks and magic spells.&lt;br /&gt;
* &#039;&#039;Base attack/magic hit chance reduction: 25%&#039;&#039;&lt;br /&gt;
| 18 || 5&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0833.png&amp;lt;br /&amp;gt;Silence&lt;br /&gt;
| The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
| 18 || 7&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/1233.png&amp;lt;br /&amp;gt;Nerf&lt;br /&gt;
| The target is nerfed, decreasing its attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.&lt;br /&gt;
* &#039;&#039;Physical and magical damage reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Evade and resist chance reduction: 5%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical and magical defense reduction: 25%&#039;&#039;&lt;br /&gt;
| 20 || 5&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/1333.png&amp;lt;br /&amp;gt;X-Nerf&lt;br /&gt;
| All hostile targets are nerfed, decreasing their attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.&lt;br /&gt;
* &#039;&#039;Same effects as Nerf.&#039;&#039;&lt;br /&gt;
| 60 || 5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/m2082.png&amp;lt;br /&amp;gt;MagNet&lt;br /&gt;
| A net of pure energy is cast on the target, hindering and magically grounding it, making it slower and unable to evade attacks or spells.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 25%&#039;&#039;&lt;br /&gt;
| 22 || 4&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/m2090.png&amp;lt;br /&amp;gt;Lifestream&lt;br /&gt;
| Places a health tap effect on the target, returning a small amount of health to the caster on each target turn.&lt;br /&gt;
* &#039;&#039;Damage and healing done = player_base_HP / 20 (rounded up)&lt;br /&gt;
**&#039;&#039;Capped to a maximum of 5% of the target&#039;s current HP&#039;&#039;&lt;br /&gt;
* &#039;&#039;Cannot reduce monster below 1 HP by itself&#039;&#039;&lt;br /&gt;
| 25 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration !! Prerequisites&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0530.png&amp;lt;br /&amp;gt;Cure&lt;br /&gt;
| Restores a moderate amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Health restored = (base_health / 2) * (1 + curative_proficiency / 200) * (1 + holy EDB / 100)&lt;br /&gt;
| 20 || 0 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1030.png&amp;lt;br /&amp;gt;Regen&lt;br /&gt;
| Places a heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(4.5 * base_health / 100 * (1 + curative_proficiency / 100))&lt;br /&gt;
| 25 || 10 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
! 100&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/0530.png&amp;lt;br /&amp;gt;Cure II&lt;br /&gt;
| Restores a large amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Double the effect of Cure I.&#039;&#039;&lt;br /&gt;
| 55 || 0 || &#039;&#039;&#039;Cure&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1030.png&amp;lt;br /&amp;gt;Regen II&lt;br /&gt;
| Places a long-lasting heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(6 * base_health / 100 * (1 + curative_proficiency / 100))&lt;br /&gt;
| 75 || 25 || &#039;&#039;&#039;Regen&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0530.png&amp;lt;br /&amp;gt;Cure III&lt;br /&gt;
| Restores a huge amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;3.5x the effect of Cure I.&#039;&#039;&lt;br /&gt;
| 100 || 0 || &#039;&#039;&#039;Cure II&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0532.png&amp;lt;br /&amp;gt;Protection&lt;br /&gt;
| Enhances the protective gear of the target, boosting the natural physical and magical defenses of the armor by 25%.&lt;br /&gt;
| 25 || 15&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
! 40&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0533.png&amp;lt;br /&amp;gt;Haste&lt;br /&gt;
| You are hastened, allowing you to attack more frequently.&lt;br /&gt;
* &#039;&#039;[[Action Speed]] increase: 50%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
! 50&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0633.png&amp;lt;br /&amp;gt;Shadow Veil&lt;br /&gt;
| A veil of shadows surrounds you, making it harder for monsters to hit you with physical/magical attacks.&lt;br /&gt;
* &#039;&#039;Evade chance increase: 20%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
! 90&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1033.png&amp;lt;br /&amp;gt;Absorb&lt;br /&gt;
| The next magical attack against you may be absorbed and partially converted to MP. 75% chance to absorb when maxed (15% per AP), and the effect is removed when it absorbs a spell.&lt;br /&gt;
* &#039;&#039;Absorbs both magic and spirit attacks.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Cannot absorb critical hits.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Absorbed MP is between 5% and 10% of your base max MP.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Additional AP increases the MP absorbed by x1.125 per additional point for a maximum of 7.5% to 15% of your base max MP.&#039;&#039;&lt;br /&gt;
| 30 || 15&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1133.png&amp;lt;br /&amp;gt;Spark of Life&lt;br /&gt;
| Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed. If the player does not have enough SP remaining, the trigger will fail, and the player will die.&lt;br /&gt;
* &#039;&#039;If active and enough SP is available, health bar will turn silver.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base health restored: 10% max health; increases by 5% per additional AP for a maximum of 30%.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/e/fallenshield.png&amp;lt;br /&amp;gt;&#039;&#039;Cloak of the Fallen&#039;&#039;&lt;br /&gt;
| &#039;&#039;When Spark of Life is triggered &#039;&#039;&#039;Cloak of the Fallen&#039;&#039;&#039; procs, which grants full immunity to damage during the turn that Spark triggers. Each AP put into Spark of Life after the first adds a turn of tripling your natural physical and magical absorption stats after the original proc.&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/m4050.png&amp;lt;br /&amp;gt;Flame Spikes&lt;br /&gt;
| A shield of flames surrounds you. [[Fire]] mitigation is increased, and physical attackers take minor fire damage. Attacking enemies have a chance of gaining the Searing Skin proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 130&lt;br /&gt;
! http://g.ehgt.org/hv040/img/a/m4020.png&amp;lt;br /&amp;gt;Arcane Focus&lt;br /&gt;
| You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance.&lt;br /&gt;
* &#039;&#039;Magical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical hit chance bonus: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Also known as Arcane Meditation&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv040/img/a/m4051.png&amp;lt;br /&amp;gt;Frost Spikes&lt;br /&gt;
| A shield of frost surrounds you. [[Cold]] mitigation is increased, and physical attackers take minor cold damage. Attacking enemies have a chance of gaining the Freezing Limb proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 170&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/m4021.png&amp;lt;br /&amp;gt;Heartseeker&lt;br /&gt;
| You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.&lt;br /&gt;
* &#039;&#039;Physical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical hit chance bonus: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/m4060.png&amp;lt;br /&amp;gt;Lightning Spikes&lt;br /&gt;
| A shield of lightning surrounds you. [[Elec]] mitigation is increased, and physical attackers take minor elec damage. Attacking enemies have a chance of gaining the Deep Burns proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/m4040.png&amp;lt;br /&amp;gt;Spirit Shield&lt;br /&gt;
| This protective veil activates for powerful blows that damage more than 25% of your max HP, absorbing the remainder as spirit damage.&lt;br /&gt;
* &#039;&#039;Any attack that hits for more than 25% of your max health will cause you to lose exactly 25% of your health, with the remainder absorbed as damage to your spirit. &lt;br /&gt;
* &#039;&#039;The amount of Spirit damage depends on the power of the blow that was absorbed, and is 40% of base (reducible to 20% at max AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0 at exactly 25% damage.&#039;&#039;&lt;br /&gt;
* &#039;&#039;The spell will fail if you don&#039;t have sufficient Spirit.&#039;&#039;&lt;br /&gt;
| 25 || 15&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/m4061.png&amp;lt;br /&amp;gt;Storm Spikes&lt;br /&gt;
| A shield of storms surrounds you. [[Wind]] mitigation is increased, and physical attackers take minor wind damage. Attacking enemies have a chance of gaining the Turbulent Air proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive Magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the cycle. e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status Effect&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;&lt;br /&gt;
| The skin of the target has been scorched, inhibiting its attack damage.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Attack damage reduction: &#039;&#039;--&amp;gt;&lt;br /&gt;
| [[Cold]] resistance is lowered.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Explosion damage: &#039;&#039;--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;&lt;br /&gt;
| The limbs of the target have been frozen, causing slower movement.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Speed reduction: &#039;&#039;--&amp;gt;&lt;br /&gt;
| [[Wind]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;&lt;br /&gt;
| The air around the target has been upset, blowing up dust and increasing its miss chance.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Miss chance increase: &#039;&#039;--&amp;gt;&lt;br /&gt;
| [[Elec]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;&lt;br /&gt;
| Internal damage causes slower reactions and lowers evade and resist chance.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Evade reduction: &#039;&#039;--&amp;gt;&lt;br /&gt;
| [[Fire]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;&lt;br /&gt;
| The holy attack has penetrated the target&#039;s defenses, making it take more damage.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Damage taken increase: &#039;&#039;--&amp;gt;&lt;br /&gt;
| [[Dark]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/e/darknerf.png &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;&lt;br /&gt;
| The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Damage reduction: &#039;&#039;--&amp;gt;&lt;br /&gt;
| [[Holy]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;&lt;br /&gt;
| Attacking this target will restore your spirit by a small amount. || &lt;br /&gt;
&amp;lt;!--* &#039;&#039;SP restored on hit: &#039;&#039;--&amp;gt;&lt;br /&gt;
&#039;&#039;n/a&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/e/soulfire.png &#039;&#039;&#039;Soul Fire&#039;&#039;&#039;&lt;br /&gt;
| The very life essence of the target has been set ablaze, damaging it over time.&lt;br /&gt;
* &#039;&#039;Damage over time = 7 * (base_health / 100) * (1 + forbidden_proficiency / 100)&#039;&#039;&lt;br /&gt;
|| Using Soul Burst will cause this effect to explode.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chance on Hit===&lt;br /&gt;
The chance-on-hit to proc one of these effects on a monster varies based on the offensive spell cast. Stronger spells have better chances than their weaker counterparts.&lt;br /&gt;
&lt;br /&gt;
The following averages have been observed so far:&lt;br /&gt;
*First tier of elemental spells (Lightning/Thunderstorm/Fireball/Inferno/etc.): 45% - 50%&lt;br /&gt;
*Condemn/Purge: 60%&lt;br /&gt;
*Smite/Banish: ~80%&lt;br /&gt;
*Corruption/Pestilence: 80%&lt;br /&gt;
*Disintegrate/Ragnarok: 100%&lt;br /&gt;
&lt;br /&gt;
==Stacking==&lt;br /&gt;
[[File:HVstack.png|thumb|400px|right|Stacking restrictions]]&lt;br /&gt;
===Buffs===&lt;br /&gt;
====Do Not Stack====&lt;br /&gt;
The following buffs &#039;&#039;&#039;override&#039;&#039;&#039; each other:&lt;br /&gt;
*Frost/Flame/Lightning/Storm Spikes&lt;br /&gt;
*Arcane Focus/Heartseeker&lt;br /&gt;
*Regen I/Regen II&lt;br /&gt;
&lt;br /&gt;
===Debuffs===&lt;br /&gt;
====Stack====&lt;br /&gt;
The following debuffs &#039;&#039;&#039;do&#039;&#039;&#039; stack, as noted:&lt;br /&gt;
*Slow &amp;amp; Magnet&lt;br /&gt;
 Total action speed reduction = 62.5%&lt;br /&gt;
&lt;br /&gt;
*Nerf (or X-Nerf) &amp;amp; Bewilder / Weaken&lt;br /&gt;
**Both in terms of damage reductions and mitigation reductions&lt;br /&gt;
&lt;br /&gt;
====Do Not Stack====&lt;br /&gt;
The following debuff combinations &#039;&#039;&#039;cannot&#039;&#039;&#039; exist on the same target:&lt;br /&gt;
*Silence/Weaken&lt;br /&gt;
*Silence/Blind&lt;br /&gt;
*Slow/Sleep/Confuse&lt;br /&gt;
*Blind/Bewilder&lt;br /&gt;
*Nerf/X-nerf&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=5674</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=5674"/>
		<updated>2011-10-28T10:19:53Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: /* Stacking */ :3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the mana-based spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
==Spell Costs==&lt;br /&gt;
Spell MP costs are all a percentage of your [[Level]], rounded up.&lt;br /&gt;
&lt;br /&gt;
For example: &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: (51 * 0.20) = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
==Spell Durations==&lt;br /&gt;
The duration of spells lasting more than one turn depends on their base duration, the number of Ability Points invested (where applicable) and the relevant [[Proficiencies]]. For supportive spells, each additional AP increases the duration by 25%, multiplied by 1% for each full point of proficiency. Expressed as a formula:&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / 100)&lt;br /&gt;
For deprecating spells, the effect of proficiency is doubled, with each point of proficiency increasing the duration by 2%.&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / 50)&lt;br /&gt;
The result is rounded to the nearest whole number of turns.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an Area-of-Effect (AoE) spell. AoE spells inflict strong damage on the targeted monster and less damage on the rest, but are also cost more MP and have slower [[Action Speed]] than the single target versions. &lt;br /&gt;
&lt;br /&gt;
Each addition Ability Point invested in the AoE spells increases its damage dealt (by 25% when maxed), reduces its cast time (improves its action speed), decreases it&#039;s MP cost (by 50% when maxed), and decreases the associated single-target spell&#039;s MP cost (by 25% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status Effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Area of Effect===&lt;br /&gt;
Missing the primary target of an AoE spell does not prevent it from hitting other targets, each chance to hit is calculated independently. AoE spells do 100% more damage than their single-target counterparts towards their primary target. The remaining targets receive 66% splash damage if successfully hit.&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Free to cast. Affected by [[proficiency#Effects:_2 | Elemental Proficiency]] but does not increase it.&#039;&#039; When this spell cast while wearing a [[Equipment#Staffs | Staff]], it has a chance to improve the user&#039;s [[proficiency#Weapons | Staff Proficiency]] (equal to that of meleeing with the staff).&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4, reduced to 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage. &#039;&#039;Base cost is 9, reduced to 6.75 when Meteor is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;: Fire damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Flames of Loki is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;: Fire damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4, reduced to 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Blizzard is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Fimbulvetr is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4, reduced to 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Chain Lightning is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0832.png &#039;&#039;&#039;Chain Lightning&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1330.png &#039;&#039;&#039;Shockblast&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Wrath of Thor is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1331.png &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4, reduced to 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Hurricane is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1430.png &#039;&#039;&#039;Downburst&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Storms of Njord is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1431.png &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Banish is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;: Soul damage. (Single Target)  &#039;&#039;Base cost is 11, reduced to 8.25 when Soul Harvest is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;: Soul damage. (Area of Effect) &#039;&#039; Base cost is 33, reduced to 16.5 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 18&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv045/img/a/m1740.png &#039;&#039;&#039;Soul Fire&#039;&#039;&#039; - Soul damage. (Single Target) &#039;&#039;Base cost is 24, reduced to 18 when Soul Burst is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv045/img/a/m1741.png &#039;&#039;&#039;Soul Burst&#039;&#039;&#039; (x5) - Soul damage. (Area of Effect) &#039;&#039;Base cost is 87, reduced to 43.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1230.png &#039;&#039;&#039;Corruption&#039;&#039;&#039;: Dark damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Pestilence is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1232.png &#039;&#039;&#039;Pestilence&#039;&#039;&#039;: Dark damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1330.png &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;: Dark damage. (Single Target) &#039;&#039;Base cost is 18, reduced to 13.5 when Ragnarok is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1332.png &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;: Dark damage. (Area of Effect) &#039;&#039;Base cost is 54, reduced to 27 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
! 1&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0133.png&amp;lt;br /&amp;gt;Poison&lt;br /&gt;
| Inflicts Spreading Poison on the target, causing damage over time, reducing its evade chance, and halving its MP and SP regen rates.&lt;br /&gt;
* &#039;&#039;Damage at end of enemy&#039;s turn = 5 * (1 + base_health / 100) * (1 + deprecating_proficiency / 100)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base evade chance reduction: ?%&#039;&#039;&lt;br /&gt;
* &#039;&#039;MP and SP regeneration rate reduction: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;The initial cast counts as doing [[Dark]] damage and can thus set off an explosion on targets affected by Breached Defense.&#039;&#039;&lt;br /&gt;
| 15 || 15&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0233.png&amp;lt;br /&amp;gt;Slow&lt;br /&gt;
| The target is slowed, making it attack less frequently.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 50%&#039;&#039;&lt;br /&gt;
| 18 || 3&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
! 20&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0333.png&amp;lt;br /&amp;gt;Weaken&lt;br /&gt;
| The target is weakened, making its physical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Physical defense reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0433.png&amp;lt;br /&amp;gt;Sleep&lt;br /&gt;
| The target is lulled to sleep, preventing it from taking any actions. However, it may wake up when damaged.&lt;br /&gt;
* &#039;&#039;Target takes 50% more damage if struck physically while asleep&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base; decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 22 || 3&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
! 60&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0733.png&amp;lt;br /&amp;gt;Confuse&lt;br /&gt;
| Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base, decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of monster hitting itself: 25% base; decreased by 5% per AP; 0% when maxed&#039;&#039;&lt;br /&gt;
| 25 || 3&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/m2040.png&amp;lt;br /&amp;gt;Bewilder&lt;br /&gt;
| The target is bewildered, making its magical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Magical defense reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
! 80&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0933.png&amp;lt;br /&amp;gt;Blind&lt;br /&gt;
| Blinds the target, reducing the chance of landing attacks and magic spells.&lt;br /&gt;
* &#039;&#039;Base attack/magic hit chance reduction: 25%&#039;&#039;&lt;br /&gt;
| 18 || 5&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0833.png&amp;lt;br /&amp;gt;Silence&lt;br /&gt;
| The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
| 18 || 7&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/1233.png&amp;lt;br /&amp;gt;Nerf&lt;br /&gt;
| The target is nerfed, decreasing its attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.&lt;br /&gt;
* &#039;&#039;Physical and magical damage reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Evade and resist chance reduction: 5%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical and magical defense reduction: 25%&#039;&#039;&lt;br /&gt;
| 20 || 5&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/1333.png&amp;lt;br /&amp;gt;X-Nerf&lt;br /&gt;
| All hostile targets are nerfed, decreasing their attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.&lt;br /&gt;
* &#039;&#039;Same effects as Nerf.&#039;&#039;&lt;br /&gt;
| 60 || 5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/m2082.png&amp;lt;br /&amp;gt;MagNet&lt;br /&gt;
| A net of pure energy is cast on the target, hindering and magically grounding it, making it slower and unable to evade attacks or spells.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 25%&#039;&#039;&lt;br /&gt;
| 22 || 4&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/m2090.png&amp;lt;br /&amp;gt;Lifestream&lt;br /&gt;
| Places a health tap effect on the target, returning a small amount of health to the caster on each target turn.&lt;br /&gt;
* &#039;&#039;Damage and healing done = player_base_HP / 20 (rounded up)&lt;br /&gt;
**&#039;&#039;Capped to a maximum of 5% of the target&#039;s current HP&#039;&#039;&lt;br /&gt;
* &#039;&#039;Cannot reduce monster below 1 HP by itself&#039;&#039;&lt;br /&gt;
| 25 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration !! Prerequisites&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0530.png&amp;lt;br /&amp;gt;Cure&lt;br /&gt;
| Restores a moderate amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Health restored = (base_health / 2) * (1 + curative_proficiency / 200) * (1 + holy EDB / 100)&lt;br /&gt;
| 20 || 0 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1030.png&amp;lt;br /&amp;gt;Regen&lt;br /&gt;
| Places a heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(4.5 * base_health / 100 * (1 + curative_proficiency / 100))&lt;br /&gt;
| 25 || 10 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
! 100&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/0530.png&amp;lt;br /&amp;gt;Cure II&lt;br /&gt;
| Restores a large amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Double the effect of Cure I.&#039;&#039;&lt;br /&gt;
| 55 || 0 || &#039;&#039;&#039;Cure&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1030.png&amp;lt;br /&amp;gt;Regen II&lt;br /&gt;
| Places a long-lasting heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(6 * base_health / 100 * (1 + curative_proficiency / 100))&lt;br /&gt;
| 75 || 25 || &#039;&#039;&#039;Regen&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0530.png&amp;lt;br /&amp;gt;Cure III&lt;br /&gt;
| Restores a huge amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;3.5x the effect of Cure I.&#039;&#039;&lt;br /&gt;
| 100 || 0 || &#039;&#039;&#039;Cure II&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0532.png&amp;lt;br /&amp;gt;Protection&lt;br /&gt;
| Enhances the protective gear of the target, boosting the natural physical and magical defenses of the armor by 25%.&lt;br /&gt;
| 25 || 15&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
! 40&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0533.png&amp;lt;br /&amp;gt;Haste&lt;br /&gt;
| You are hastened, allowing you to attack more frequently.&lt;br /&gt;
* &#039;&#039;[[Action Speed]] increase: 50%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
! 50&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0633.png&amp;lt;br /&amp;gt;Shadow Veil&lt;br /&gt;
| A veil of shadows surrounds you, making it harder for monsters to hit you with physical/magical attacks.&lt;br /&gt;
* &#039;&#039;Evade chance increase: 20%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
! 90&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1033.png&amp;lt;br /&amp;gt;Absorb&lt;br /&gt;
| The next magical attack against you may be absorbed and partially converted to MP. 75% chance to absorb when maxed (15% per AP), and the effect is removed when it absorbs a spell.&lt;br /&gt;
* &#039;&#039;Absorbs both magic and spirit attacks.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Cannot absorb critical hits.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Absorbed MP is between 5% and 10% of your base max MP.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Additional AP increases the MP absorbed by x1.125 per additional point for a maximum of 7.5% to 15% of your base max MP.&#039;&#039;&lt;br /&gt;
| 30 || 15&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1133.png&amp;lt;br /&amp;gt;Spark of Life&lt;br /&gt;
| Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed. If the player does not have enough SP remaining, the trigger will fail, and the player will die.&lt;br /&gt;
* &#039;&#039;If active and enough SP is available, health bar will turn silver.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base health restored: 10% max health; increases by 5% per additional AP for a maximum of 30%.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/e/fallenshield.png&amp;lt;br /&amp;gt;&#039;&#039;Cloak of the Fallen&#039;&#039;&lt;br /&gt;
| &#039;&#039;When Spark of Life is triggered &#039;&#039;&#039;Cloak of the Fallen&#039;&#039;&#039; procs, which grants full immunity to damage during the turn that Spark triggers. Each AP put into Spark of Life after the first adds a turn of tripling your natural physical and magical absorption stats after the original proc.&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/m4050.png&amp;lt;br /&amp;gt;Flame Spikes&lt;br /&gt;
| A shield of flames surrounds you. [[Fire]] mitigation is increased, and physical attackers take minor fire damage. Attacking enemies have a chance of gaining the Searing Skin proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 130&lt;br /&gt;
! http://g.ehgt.org/hv040/img/a/m4020.png&amp;lt;br /&amp;gt;Arcane Focus&lt;br /&gt;
| You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance.&lt;br /&gt;
* &#039;&#039;Magical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical hit chance bonus: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Also known as Arcane Meditation&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv040/img/a/m4051.png&amp;lt;br /&amp;gt;Frost Spikes&lt;br /&gt;
| A shield of frost surrounds you. [[Cold]] mitigation is increased, and physical attackers take minor cold damage. Attacking enemies have a chance of gaining the Freezing Limb proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 170&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/m4021.png&amp;lt;br /&amp;gt;Heartseeker&lt;br /&gt;
| You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.&lt;br /&gt;
* &#039;&#039;Physical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical hit chance bonus: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/m4060.png&amp;lt;br /&amp;gt;Lightning Spikes&lt;br /&gt;
| A shield of lightning surrounds you. [[Elec]] mitigation is increased, and physical attackers take minor elec damage. Attacking enemies have a chance of gaining the Deep Burns proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/m4040.png&amp;lt;br /&amp;gt;Spirit Shield&lt;br /&gt;
| This protective veil activates for powerful blows that damage more than 25% of your max HP, absorbing the remainder as spirit damage.&lt;br /&gt;
* &#039;&#039;Any attack that hits for more than 25% of your max health will cause you to lose exactly 25% of your health, with the remainder absorbed as damage to your spirit. &lt;br /&gt;
* &#039;&#039;The amount of Spirit damage depends on the power of the blow that was absorbed, and is 40% of base (reducible to 20% at max AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0 at exactly 25% damage.&#039;&#039;&lt;br /&gt;
* &#039;&#039;The spell will fail if you don&#039;t have sufficient Spirit.&#039;&#039;&lt;br /&gt;
| 25 || 15&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/m4061.png&amp;lt;br /&amp;gt;Storm Spikes&lt;br /&gt;
| A shield of storms surrounds you. [[Wind]] mitigation is increased, and physical attackers take minor wind damage. Attacking enemies have a chance of gaining the Turbulent Air proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive Magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the cycle. e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell.&lt;br /&gt;
&lt;br /&gt;
The chance-on-hit to proc one of these effect on a monster is between ~70-80%. Stronger spells have slightly better chances than their weaker counterparts (e.g. Ragnarok over Pestilence).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status Effect&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;&lt;br /&gt;
| The skin of the target has been scorched, inhibiting its attack damage.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Attack damage reduction: &#039;&#039;--&amp;gt;&lt;br /&gt;
| [[Cold]] resistance is lowered.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Explosion damage: &#039;&#039;--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;&lt;br /&gt;
| The limbs of the target have been frozen, causing slower movement.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Speed reduction: &#039;&#039;--&amp;gt;&lt;br /&gt;
| [[Wind]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;&lt;br /&gt;
| The air around the target has been upset, blowing up dust and increasing its miss chance.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Miss chance increase: &#039;&#039;--&amp;gt;&lt;br /&gt;
| [[Elec]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;&lt;br /&gt;
| Internal damage causes slower reactions and lowers evade and resist chance.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Evade reduction: &#039;&#039;--&amp;gt;&lt;br /&gt;
| [[Fire]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;&lt;br /&gt;
| The holy attack has penetrated the target&#039;s defenses, making it take more damage.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Damage taken increase: &#039;&#039;--&amp;gt;&lt;br /&gt;
| [[Dark]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/e/darknerf.png &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;&lt;br /&gt;
| The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Damage done reduction: &#039;&#039;--&amp;gt;&lt;br /&gt;
| [[Holy]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;&lt;br /&gt;
| Attacking this target will restore your spirit by a small amount. || &lt;br /&gt;
&amp;lt;!--* &#039;&#039;SP restored on hit: &#039;&#039;--&amp;gt;&lt;br /&gt;
&#039;&#039;n/a&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/e/soulfire.png &#039;&#039;&#039;Soul Fire&#039;&#039;&#039;&lt;br /&gt;
| The very life essence of the target has been set ablaze, damaging it over time.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Damage over time: forbidden_proficiency + monster_base_HP &#039;&#039;--&amp;gt;&lt;br /&gt;
|| Using Soul Burst will cause this effect to explode.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stacking==&lt;br /&gt;
[[File:HVstack.png|thumb|400px|right|Stacking restrictions]]&lt;br /&gt;
===Buffs===&lt;br /&gt;
====Do Not Stack====&lt;br /&gt;
The following buffs &#039;&#039;&#039;override&#039;&#039;&#039; each other:&lt;br /&gt;
*Frost/Flame/Lightning/Storm Spikes&lt;br /&gt;
*Arcane Focus/Heartseeker&lt;br /&gt;
*Regen I/Regen II&lt;br /&gt;
&lt;br /&gt;
===Debuffs===&lt;br /&gt;
====Stack====&lt;br /&gt;
The following debuffs &#039;&#039;&#039;do&#039;&#039;&#039; stack, as noted:&lt;br /&gt;
*Slow &amp;amp; Magnet&lt;br /&gt;
 Total action speed reduction = 62.5%&lt;br /&gt;
&lt;br /&gt;
*Nerf (or X-Nerf) &amp;amp; Bewilder / Weaken&lt;br /&gt;
**Both in terms of damage reductions and mitigation reductions&lt;br /&gt;
&lt;br /&gt;
====Do Not Stack====&lt;br /&gt;
The following debuff combinations &#039;&#039;&#039;cannot&#039;&#039;&#039; exist on the same target:&lt;br /&gt;
*Silence/Weaken&lt;br /&gt;
*Silence/Blind&lt;br /&gt;
*Slow/Sleep/Confuse&lt;br /&gt;
*Blind/Bewilder&lt;br /&gt;
*Nerf/X-nerf&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=5666</id>
		<title>Monster Lab</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=5666"/>
		<updated>2011-10-28T01:59:26Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: /* Monster Classes */ comma&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Monster Lab was released in patch 0.5.0. While still in development, the lab allows the players to create custom monsters that any players can then encounter during battles. A monster slot is needed in order to create a new monster; such slots can be unlocked using [[Items#Tokens|Chaos Tokens]]. A new monster is created by giving it a name, a base class, and a primary attack type.&lt;br /&gt;
&lt;br /&gt;
==Naming &amp;amp; Deleting==&lt;br /&gt;
Some guidelines should be followed regarding the name of the monsters in order to avoid libelous or otherwise unacceptable names. Only 1 monster should be named directly after an E-Hentai player. In addition, do not use names that:&lt;br /&gt;
*Would otherwise break the RoE (e.g. racist or hateful names)&lt;br /&gt;
*Consists of gibberish&lt;br /&gt;
*Are misspellings of existing monsters&#039; names&lt;br /&gt;
*Are misleading (e.g. &amp;quot;Weak Against Holy&amp;quot; or &amp;quot;Bob the Dragon&amp;quot; on a non-dragon monster)&lt;br /&gt;
&lt;br /&gt;
A list of all player-created monsters is available [http://hentaiverse.org/pages/monsterlist.php here]. Some of the highest level (PL 300+) ones are listed in the [[Monster_Lab_Bestiary | Unofficial Monster Lab Bestiary]].&lt;br /&gt;
&lt;br /&gt;
*Monsters can be renamed at the cost of 3 Chaos Tokens.&lt;br /&gt;
*Monsters can be deleted at the cost of 5 Chaos Tokens.&lt;br /&gt;
*Once the monster reached PL 100 these actions can no longer be done.&lt;br /&gt;
&lt;br /&gt;
==Monster Stats &amp;amp; Power Level==&lt;br /&gt;
Once a monster is created, it can be strengthened using [[items#Crystals | Crystals]]. The monster&#039;s PL will rise with each stat upgrade. As crystals are used to increase a monster&#039;s attributes, the cost of subsequent increases in that stat goes up.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Where N is the number of times a stat has been upgraded so far&lt;br /&gt;
|-&lt;br /&gt;
! Stat type&lt;br /&gt;
! Crystal cost to upgrade&lt;br /&gt;
! PL increase per upgrade&lt;br /&gt;
! Total PL (per stat)&lt;br /&gt;
! Cap (per stat)&lt;br /&gt;
|-&lt;br /&gt;
! Primary&lt;br /&gt;
| round(50*1.9^N) || 3 + N || N*(N+1)/2 + 2N || 25&lt;br /&gt;
|-&lt;br /&gt;
! Elemental&lt;br /&gt;
| round(10*1.25^N) || 1 || N || 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At this time, a fully upgraded monster (of any class) would require a grand total of 2,767,851,038 crystals and would be PL 2,775. There is currently no way to increase a monster&#039;s piercing, crushing, or slashing defenses.&lt;br /&gt;
&lt;br /&gt;
===Monster PL vs. Player Level===&lt;br /&gt;
A monster must have a PL of at least 1 to become active in battle, though it is exceedingly unlikely to win many fights at that PL. Monsters give an additional [[EXP]] bonus of 1% per PL, meaning that a PL 100 monster will give double the normal EXP. It is possible to fight monsters you have created, as the system is biased towards picking monsters that are closer to your PL cap, with the the maximum PL of monsters that you can face given below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Your Level&lt;br /&gt;
!Max Monster PL&lt;br /&gt;
|-&lt;br /&gt;
|1-99 || Your current level&lt;br /&gt;
|-&lt;br /&gt;
|100-199 || ((Your current level ^ 1.2) - 151)&lt;br /&gt;
|-&lt;br /&gt;
|200+ || Any&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crystal List==&lt;br /&gt;
Use these to increase a monster&#039;s stats as follows. Note that monsters regenerate mana as a percentage, so INT and WIS increases do not negatively affect them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crystal !! Stat increased !! Effects (incomplete)&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Vigor || Strength || Physical attack strength and health&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Finesse || Dexterity || Magic attack strength of non-Elementals&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Swiftness || Agility || [[Action Speed]]&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Fortitude || Endurance || Health&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Cunning || Intelligence || Magic attack strength of Elementals&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Knowledge || Wisdom || Magical mitigation&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Flames ||colspan=&amp;quot;2&amp;quot;| [[Fire]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Frost ||colspan=&amp;quot;2&amp;quot;| [[Cold]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Lightning ||colspan=&amp;quot;2&amp;quot;| [[Elec]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Tempest ||colspan=&amp;quot;2&amp;quot;| [[Wind]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Devotion ||colspan=&amp;quot;2&amp;quot;| [[Holy]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Corruption ||colspan=&amp;quot;2&amp;quot;| [[Dark]] elemental resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crystal of Quintessence ||colspan=&amp;quot;2&amp;quot;| [[Soul]] elemental resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Monster Classes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; font-size: 1em&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Monster Class&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Starting Attributes&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Resistances&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Neutral&amp;lt;br /&amp;gt;(0)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaknesses&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Damage Types&lt;br /&gt;
|- style=&amp;quot;font-size: 0.8em&amp;quot;&lt;br /&gt;
! STR !! DEX !! AGI !! END !! INT !! WIS&lt;br /&gt;
! Major&amp;lt;br /&amp;gt;(75) !! Minor&amp;lt;br /&amp;gt;(50) !! Light&amp;lt;br /&amp;gt;(25)&lt;br /&gt;
! Light&amp;lt;br /&amp;gt;(-25) !! Minor&amp;lt;br /&amp;gt;(-50) !! Major&amp;lt;br /&amp;gt;(-75)&lt;br /&gt;
|-&lt;br /&gt;
! Arthropod&lt;br /&gt;
| 8 || 5 || 7 || 10 || 4 || 4&lt;br /&gt;
| &amp;amp;nbsp; || Slash || [[Fire]], [[Wind]], [[Elec]]&lt;br /&gt;
| [[Holy]], [[Dark]], [[Soul]], Pierce&lt;br /&gt;
| [[Cold]], Crush || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Crush, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Avion&lt;br /&gt;
| 5 || 8 || 14 || 4 || 6 || 5&lt;br /&gt;
| &amp;amp;nbsp; || Elec || &amp;amp;nbsp;&lt;br /&gt;
| Cold, Holy, Dark, Soul, Crush, Slash, Pierce&lt;br /&gt;
| Fire || Wind || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Beast&lt;br /&gt;
| 8 || 9 || 9 || 7 || 3 || 2&lt;br /&gt;
| &amp;amp;nbsp; || Wind || Cold, Crush&lt;br /&gt;
| Elec, Holy, Dark, Soul, Slash, Pierce&lt;br /&gt;
| Fire || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Celestial&lt;br /&gt;
| 5 || 5 || 10 || 5 || 10 || 8&lt;br /&gt;
| Holy || &amp;amp;nbsp; || rowspan=&amp;quot;2&amp;quot; | Fire, Cold, Elec, Wind&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Soul, Crush, Slash, Pierce&lt;br /&gt;
| Dark || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Daimon&lt;br /&gt;
| 9 || 9 || 8 || 4 || 6 || 5&lt;br /&gt;
| Dark || &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Holy || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! Dragonkin&lt;br /&gt;
| 10 || 5 || 3 || 9 || 5 || 6&lt;br /&gt;
| &amp;amp;nbsp; || Fire, Crush || Elec, Slash&lt;br /&gt;
| Holy, Dark, Soul, Pierce&lt;br /&gt;
| Wind || Cold || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Elemental&lt;br /&gt;
| 3 || 6 || 6 || 4 || 8 || 12&lt;br /&gt;
| &amp;amp;nbsp; || Fire, Cold, Elec, Wind || Holy, Dark&lt;br /&gt;
| Slash&lt;br /&gt;
| Crush, Pierce || Soul || &amp;amp;nbsp;&lt;br /&gt;
| Fire, Elec, Wind, Cold&lt;br /&gt;
|-&lt;br /&gt;
! Giant&lt;br /&gt;
| 10 || 8 || 3 || 14 || 2 || 1&lt;br /&gt;
| &amp;amp;nbsp; || Crush || Fire, Cold, Slash&lt;br /&gt;
| Holy, Dark, Soul, Pierce&lt;br /&gt;
| Elec, Wind || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Crush&lt;br /&gt;
|-&lt;br /&gt;
! Humanoid&lt;br /&gt;
| 5 || 10 || 8 || 5 || 8 || 7&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| &#039;&#039;All but Dark&#039;&#039;&lt;br /&gt;
| Dark || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash, Crush&lt;br /&gt;
|-&lt;br /&gt;
! Mechanoid&lt;br /&gt;
| 9 || 7 || 4 || 7 || 4 || 3&lt;br /&gt;
| Holy, Soul || Fire, Cold, Wind, Pierce || Slash&lt;br /&gt;
| Dark, Crush&lt;br /&gt;
| &amp;amp;nbsp; || Elec || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Reptilian&lt;br /&gt;
| 7 || 10 || 6 || 8 || 6 || 4&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; ||Fire, Elec, Crush, Slash&lt;br /&gt;
| Wind, Holy, Dark, Soul, Pierce&lt;br /&gt;
| &amp;amp;nbsp; || Cold || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Sprite&lt;br /&gt;
| 3 || 12 || 12 || 2 || 7 || 6&lt;br /&gt;
| &amp;amp;nbsp; || Pierce || Fire, Cold, Elec, Wind, Holy&lt;br /&gt;
| Soul, Slash&lt;br /&gt;
| Crush || Dark || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| 9 || 7 || 4 || 10 || 2 || 2&lt;br /&gt;
| Cold, Elec, Wind, Dark || Pierce || Crush&lt;br /&gt;
| Soul, Slash&lt;br /&gt;
| &amp;amp;nbsp; || Fire || Holy&lt;br /&gt;
| Crush, Slash&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
Player-created monsters have a chance of bringing [[items]] to their owner after at least one hour. Currently only Materials can be gotten this way.&lt;br /&gt;
===Chances===&lt;br /&gt;
The chance to receive a gift is calculated when you check on them via the Monster Lab screen:&lt;br /&gt;
 Gift chance (%) = Hours elapsed since last check * Battles won since last gift&lt;br /&gt;
&lt;br /&gt;
Monsters &#039;&#039;can&#039;&#039; bring gifts without getting any wins, but the odds are very low (1%).&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=1191866]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;quot;Battles won&amp;quot; does not count:&lt;br /&gt;
*Players who successfully [[Skills|flee]]&lt;br /&gt;
*Deaths to your own monsters (to prevent abuse)&lt;br /&gt;
*[[Abilities#Tier_11|Spark of Life]] being triggered&lt;br /&gt;
&lt;br /&gt;
Power Level helps with the quality of the gift. Whenever you receive a non-rare material, material quality is determined as such:&lt;br /&gt;
 Roll = random(1..1000) + Power Level&lt;br /&gt;
You must roll 750+ for medium-grade or 1250+ for high-grade. Thus to receive a high-grade item your monster&#039;s minimum PL must be 250, and the chance maxes out at PL 1250.&lt;br /&gt;
&lt;br /&gt;
===Gift List===&lt;br /&gt;
Materials listed currently have no use. They are to be used for [[The Forge|reforging]] in a future version of the HentaiVerse.&lt;br /&gt;
====Basic Materials====&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties. Their assumed relations to [[equipment]] are in parentheses.&lt;br /&gt;
&lt;br /&gt;
*Cloth (Cloth, Gossamer)&lt;br /&gt;
*Leather (Leather)&lt;br /&gt;
*Metals (Most Melee Weapons, Plate)&lt;br /&gt;
*Wood (Staffs, Clubs)&lt;br /&gt;
&lt;br /&gt;
====Rares====&lt;br /&gt;
These are rarer gifts. Their related equipment types are in parentheses.&lt;br /&gt;
&lt;br /&gt;
*Crystallized Phazon (Phase Cloth)&lt;br /&gt;
*Shielding Rune (Shield Plate)&lt;br /&gt;
*Repurposed Actuator (Power Plate)&lt;br /&gt;
*Kevlar Piece (Kevlar Leather)&lt;br /&gt;
*Shade Fragment (Shade Leather)&lt;br /&gt;
&lt;br /&gt;
====Bindings====&lt;br /&gt;
These are assumed to be related to [[Equipment Suffixes]].&lt;br /&gt;
&lt;br /&gt;
*Binding of Slaughter&lt;br /&gt;
*Binding of Balance&lt;br /&gt;
*Binding of Destruction&lt;br /&gt;
*Binding of Focus&lt;br /&gt;
*Binding of the Stone-Skinned&lt;br /&gt;
*Binding of the Fleet&lt;br /&gt;
*Binding of the Barrier&lt;br /&gt;
*Binding of the Nimble&lt;br /&gt;
*Binding of the Elementalist&lt;br /&gt;
*Binding of the Heaven-sent&lt;br /&gt;
*Binding of the Demon-fiend&lt;br /&gt;
*Binding of the Curse-Weaver&lt;br /&gt;
*Binding of the Earth-walker&lt;br /&gt;
*Binding of the Priestess&lt;br /&gt;
*Binding of Surtr&lt;br /&gt;
*Binding of Niflheim&lt;br /&gt;
*Binding of Mjolnir&lt;br /&gt;
*Binding of Freyr&lt;br /&gt;
*Binding of Heimdall&lt;br /&gt;
*Binding of Fenrir&lt;br /&gt;
*Binding of Dampening&lt;br /&gt;
*Binding of Protection&lt;br /&gt;
*Binding of Deflection&lt;br /&gt;
*Binding of the Fire-eater&lt;br /&gt;
*Binding of the Frost-born&lt;br /&gt;
*Binding of the Thunder-child&lt;br /&gt;
*Binding of the Wind-waker&lt;br /&gt;
*Binding of the Thrice-blessed&lt;br /&gt;
*Binding of the Spirit-ward&lt;br /&gt;
*Binding of the Ox&lt;br /&gt;
*Binding of the Raccoon&lt;br /&gt;
*Binding of the Cheetah&lt;br /&gt;
*Binding of the Turtle&lt;br /&gt;
*Binding of The Fox&lt;br /&gt;
*Binding of the Owl&lt;br /&gt;
*Binding of Warding&lt;br /&gt;
*Binding of Negation&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Monster Lab Bestiary]]&lt;br /&gt;
*[[HentaiVerse Bestiary]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=5635</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=5635"/>
		<updated>2011-10-26T05:17:13Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: /* Deprecating Magic */ rm link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the mana-based spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
==Spell Costs==&lt;br /&gt;
Spell MP costs are all a percentage of your [[Level]], rounded up.&lt;br /&gt;
&lt;br /&gt;
For example: &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: (51 * 0.20) = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
==Spell Durations==&lt;br /&gt;
The duration of spells lasting more than one turn depends on their base duration, the number of Ability Points invested (where applicable) and the relevant [[Proficiencies]]. For supportive spells, each additional AP increases the duration by 25%, multiplied by 1% for each full point of proficiency. Expressed as a formula:&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / 100)&lt;br /&gt;
For deprecating spells, the effect of proficiency is doubled, with each point of proficiency increasing the duration by 2%.&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / 50)&lt;br /&gt;
The result is rounded to the nearest whole number of turns.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an Area-of-Effect (AoE) spell. AoE spells inflict strong damage on the targeted monster and less damage on the rest, but are also cost more MP and have slower [[Action Speed]] than the single target versions. &lt;br /&gt;
&lt;br /&gt;
Each addition Ability Point invested in the AoE spells increases its damage dealt (by 25% when maxed), reduces its cast time (improves its action speed), decreases it&#039;s MP cost (by 50% when maxed), and decreases the associated single-target spell&#039;s MP cost (by 25% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status Effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Free to cast. Affected by [[proficiency#Effects:_2 | Elemental Proficiency]] but does not increase it.&#039;&#039; When this spell cast while wearing a [[Equipment#Staffs | Staff]], it has a chance to improve the user&#039;s [[proficiency#Weapons | Staff Proficiency]] (equal to that of meleeing with the staff).&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4, reduced to 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage. &#039;&#039;Base cost is 9, reduced to 6.75 when Meteor is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;: Fire damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Flames of Loki is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;: Fire damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4, reduced to 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Blizzard is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Fimbulvetr is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4, reduced to 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Chain Lightning is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0832.png &#039;&#039;&#039;Chain Lightning&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1330.png &#039;&#039;&#039;Shockblast&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Wrath of Thor is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1331.png &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4, reduced to 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Hurricane is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1430.png &#039;&#039;&#039;Downburst&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Storms of Njord is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1431.png &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Banish is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;: Soul damage. (Single Target)  &#039;&#039;Base cost is 11, reduced to 8.25 when Soul Harvest is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;: Soul damage. (Area of Effect) &#039;&#039; Base cost is 33, reduced to 16.5 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 18&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv045/img/a/m1740.png &#039;&#039;&#039;Soul Fire&#039;&#039;&#039; - Soul damage. (Single Target) &#039;&#039;Base cost is 24, reduced to 18 when Soul Burst is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv045/img/a/m1741.png &#039;&#039;&#039;Soul Burst&#039;&#039;&#039; (x5) - Soul damage. (Area of Effect) &#039;&#039;Base cost is 87, reduced to 43.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1230.png &#039;&#039;&#039;Corruption&#039;&#039;&#039;: Dark damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Pestilence is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1232.png &#039;&#039;&#039;Pestilence&#039;&#039;&#039;: Dark damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1330.png &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;: Dark damage. (Single Target) &#039;&#039;Base cost is 18, reduced to 13.5 when Ragnarok is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1332.png &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;: Dark damage. (Area of Effect) &#039;&#039;Base cost is 54, reduced to 27 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
! 1&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0133.png&amp;lt;br /&amp;gt;Poison&lt;br /&gt;
| Inflicts Spreading Poison on the target, causing damage over time, reducing its evade chance, and halving its MP and SP regen rates.&lt;br /&gt;
* &#039;&#039;Damage at end of enemy&#039;s turn: 5 * (1 + base_health / 100) * (1 + deprecating_proficiency / 100)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base evade chance reduction: ?%&#039;&#039;&lt;br /&gt;
* &#039;&#039;MP and SP regeneration rate reduction: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;The initial cast counts as doing [[Dark]] damage and can thus set off an explosion on targets affected by Breached Defense.&#039;&#039;&lt;br /&gt;
| 15 || 15&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0233.png&amp;lt;br /&amp;gt;Slow&lt;br /&gt;
| The target is slowed, making it attack less frequently.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 50%&#039;&#039;&lt;br /&gt;
| 18 || 3&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
! 20&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0333.png&amp;lt;br /&amp;gt;Weaken&lt;br /&gt;
| The target is weakened, making its physical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Physical defense reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0433.png&amp;lt;br /&amp;gt;Sleep&lt;br /&gt;
| The target is lulled to sleep, preventing it from taking any actions. However, it may wake up when damaged.&lt;br /&gt;
* &#039;&#039;Target takes 50% more damage if struck physically while asleep&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base; decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 22 || 3&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
! 60&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0733.png&amp;lt;br /&amp;gt;Confuse&lt;br /&gt;
| Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base, decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of monster hitting itself: 25% base; decreased by 5% per AP; 0% when maxed&#039;&#039;&lt;br /&gt;
| 25 || 3&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/m2040.png&amp;lt;br /&amp;gt;Bewilder&lt;br /&gt;
| The target is bewildered, making its magical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Magical defense reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
! 80&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0933.png&amp;lt;br /&amp;gt;Blind&lt;br /&gt;
| Blinds the target, reducing the chance of landing attacks and magic spells.&lt;br /&gt;
* &#039;&#039;Base attack/magic hit chance reduction: 25%&#039;&#039;&lt;br /&gt;
| 18 || 5&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0833.png&amp;lt;br /&amp;gt;Silence&lt;br /&gt;
| The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
| 18 || 7&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/1233.png&amp;lt;br /&amp;gt;Nerf&lt;br /&gt;
| The target is nerfed, decreasing its attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.&lt;br /&gt;
* &#039;&#039;Physical and magical damage reduction: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Evade and resist chance reduction: 5%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical and magical defense reduction: 25%&#039;&#039;&lt;br /&gt;
| 20 || 5&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/1333.png&amp;lt;br /&amp;gt;X-Nerf&lt;br /&gt;
| All hostile targets are nerfed, decreasing their attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.&lt;br /&gt;
| 60 || 5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/m2082.png&amp;lt;br /&amp;gt;MagNet&lt;br /&gt;
| A net of pure energy is cast on the target, hindering and magically grounding it, making it slower and unable to evade attacks or spells.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 25%&#039;&#039;&lt;br /&gt;
| 22 || 4&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/m2090.png&amp;lt;br /&amp;gt;Lifestream&lt;br /&gt;
| Places a health tap effect on the target, returning a small amount of health to the caster on each target turn.&lt;br /&gt;
* &#039;&#039;Cannot reduce monster below 1 HP by itself&#039;&#039;&lt;br /&gt;
| 25 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration !! Prerequisites&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 10&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0530.png&amp;lt;br /&amp;gt;Cure&lt;br /&gt;
| Restores a moderate amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Health restored = (base_health / 2) * (1 + curative_proficiency / 200) * (1 + holy EDB / 100)&lt;br /&gt;
| 20 || 0 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 70&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1030.png&amp;lt;br /&amp;gt;Regen&lt;br /&gt;
| Places a heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(4.5 * base_health / 100 * (1 + curative_proficiency / 100))&lt;br /&gt;
| 25 || 10 || &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
! 100&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/0530.png&amp;lt;br /&amp;gt;Cure II&lt;br /&gt;
| Restores a large amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Assumed to be double the effect of Cure I.&#039;&#039;&lt;br /&gt;
| 55 || 0 || &#039;&#039;&#039;Cure&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 150&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1030.png&amp;lt;br /&amp;gt;Regen II&lt;br /&gt;
| Places a long-lasting heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(6 * base_health / 100 * (1 + curative_proficiency / 100))&lt;br /&gt;
| 75 || 25 || &#039;&#039;&#039;Regen&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
! 200&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0530.png&amp;lt;br /&amp;gt;Cure III&lt;br /&gt;
| Restores a huge amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Assumed to be triple the effect of Cure I.&#039;&#039;&lt;br /&gt;
| 100 || 0 || &#039;&#039;&#039;Cure II&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
! 30&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0532.png&amp;lt;br /&amp;gt;Protection&lt;br /&gt;
| Enhances the protective gear of the target, boosting the natural physical and magical defenses of the armor by 25%.&lt;br /&gt;
| 25 || 15&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
! 40&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0533.png&amp;lt;br /&amp;gt;Haste&lt;br /&gt;
| You are hastened, allowing you to attack more frequently.&lt;br /&gt;
* &#039;&#039;[[Action Speed]] increase: 50%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
! 50&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/0633.png&amp;lt;br /&amp;gt;Shadow Veil&lt;br /&gt;
| A veil of shadows surrounds you, making it harder for monsters to hit you with physical/magical attacks.&lt;br /&gt;
* &#039;&#039;Evade chance increase: 20%&#039;&#039;&lt;br /&gt;
| 30 || 10&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
! 90&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1033.png&amp;lt;br /&amp;gt;Absorb&lt;br /&gt;
| The next magical attack against you may be absorbed and partially converted to MP. 75% chance to absorb when maxed (15% per AP), and the effect is removed when it absorbs a spell.&lt;br /&gt;
* &#039;&#039;Absorbs both magic and spirit attacks.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Cannot absorb critical hits.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Absorbed MP is between 5% and 10% of your base max MP.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Additional AP increases the MP absorbed by x1.125 per additional point for a maximum of 7.5% to 15% of your base max MP.&#039;&#039;&lt;br /&gt;
| 30 || 15&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 11&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
! http://g.ehgt.org/hv045/img/a/1133.png&amp;lt;br /&amp;gt;Spark of Life&lt;br /&gt;
| Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed. If the player does not have enough SP remaining, the trigger will fail, and the player will die.&lt;br /&gt;
* &#039;&#039;If active and enough SP is available, health bar will turn silver.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base health restored: 10% max health; increases by 5% per additional AP for a maximum of 30%.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv045/img/e/fallenshield.png&amp;lt;br /&amp;gt;&#039;&#039;Cloak of the Fallen&#039;&#039;&lt;br /&gt;
| &#039;&#039;When Spark of Life is triggered &#039;&#039;&#039;Cloak of the Fallen&#039;&#039;&#039; procs, which grants full immunity to damage during the turn that Spark triggers. Each AP put into Spark of Life after the first adds a turn of tripling your natural physical and magical absorption stats after the original proc.&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
! 110&lt;br /&gt;
! http://g.ehgt.org/hv043/img/a/m4050.png&amp;lt;br /&amp;gt;Flame Spikes&lt;br /&gt;
| A shield of flames surrounds you. [[Fire]] mitigation is increased, and physical attackers take minor fire damage. Attacking enemies have a chance of gaining the Searing Skin proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 13&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 130&lt;br /&gt;
! http://g.ehgt.org/hv040/img/a/m4020.png&amp;lt;br /&amp;gt;Arcane Focus&lt;br /&gt;
| You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance.&lt;br /&gt;
* &#039;&#039;Magical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical hit chance bonus: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Also known as Arcane Meditation&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv040/img/a/m4051.png&amp;lt;br /&amp;gt;Frost Spikes&lt;br /&gt;
| A shield of frost surrounds you. [[Cold]] mitigation is increased, and physical attackers take minor cold damage. Attacking enemies have a chance of gaining the Freezing Limb proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 15&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 170&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/m4021.png&amp;lt;br /&amp;gt;Heartseeker&lt;br /&gt;
| You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.&lt;br /&gt;
* &#039;&#039;Physical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical hit chance bonus: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
| 100 || 50&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/m4060.png&amp;lt;br /&amp;gt;Lightning Spikes&lt;br /&gt;
| A shield of lightning surrounds you. [[Elec]] mitigation is increased, and physical attackers take minor elec damage. Attacking enemies have a chance of gaining the Deep Burns proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 16&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/m4040.png&amp;lt;br /&amp;gt;Spirit Shield&lt;br /&gt;
| This protective veil activates for powerful blows that damage more than 25% of your max HP, absorbing the remainder as spirit damage.&lt;br /&gt;
* &#039;&#039;Any attack that hits for more than 25% of your max health will cause you to lose exactly 25% of your health, with the remainder absorbed as damage to your spirit. &lt;br /&gt;
* &#039;&#039;The amount of Spirit damage depends on the power of the blow that was absorbed, and is 40% of base (reducible to 20% at max AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0 at exactly 25% damage.&#039;&#039;&lt;br /&gt;
* &#039;&#039;The spell will fail if you don&#039;t have sufficient Spirit.&#039;&#039;&lt;br /&gt;
| 25 || 15&lt;br /&gt;
|-&lt;br /&gt;
! http://g.ehgt.org/hv044/img/a/m4061.png&amp;lt;br /&amp;gt;Storm Spikes&lt;br /&gt;
| A shield of storms surrounds you. [[Wind]] mitigation is increased, and physical attackers take minor wind damage. Attacking enemies have a chance of gaining the Turbulent Air proc.&lt;br /&gt;
* &#039;&#039;Elemental mitigation increased by 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflects 10% of all received physical damage as elemental damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Reflected damage increases with proficiency&#039;&#039;&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive Magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the cycle. e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status Effect&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;&lt;br /&gt;
| The skin of the target has been scorched, inhibiting its attack damage.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Attack damage reduction: &#039;&#039;--&amp;gt;&lt;br /&gt;
| [[Cold]] resistance is lowered.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Explosion damage: &#039;&#039;--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;&lt;br /&gt;
| The limbs of the target have been frozen, causing slower movement.&lt;br /&gt;
&amp;lt;!--* &#039;&#039;Speed reduction: &#039;&#039; etc.--&amp;gt;&lt;br /&gt;
| [[Wind]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;&lt;br /&gt;
| The air around the target has been upset, blowing up dust and increasing its miss chance.&lt;br /&gt;
| [[Elec]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;&lt;br /&gt;
| Internal damage causes slower reactions and lowers evade and resist chance.&lt;br /&gt;
| [[Fire]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;&lt;br /&gt;
| The holy attack has penetrated the target&#039;s defenses, making it take more damage.&lt;br /&gt;
| [[Dark]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/e/darknerf.png &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;&lt;br /&gt;
| The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage.&lt;br /&gt;
| [[Holy]] resistance is lowered.&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;&lt;br /&gt;
| Attacking this target will restore your spirit by a small amount. || &#039;&#039;n/a&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| http://g.ehgt.org/hv045/img/e/soulfire.png &#039;&#039;&#039;Soul Fire&#039;&#039;&#039;&lt;br /&gt;
| The very life essence of the target has been set ablaze, damaging it over time. || Using Soul Burst will cause this effect to explode.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stacking==&lt;br /&gt;
===Buffs===&lt;br /&gt;
====Do Not Stack====&lt;br /&gt;
The following buffs &#039;&#039;&#039;override&#039;&#039;&#039; each other:&lt;br /&gt;
*Frost/Flame/Lightning/Storm Spikes&lt;br /&gt;
*Arcane Focus/Heartseeker&lt;br /&gt;
*Regen I/Regen II&lt;br /&gt;
&lt;br /&gt;
===Debuffs===&lt;br /&gt;
====Stack====&lt;br /&gt;
The following debuffs &#039;&#039;&#039;do&#039;&#039;&#039; stack, as noted:&lt;br /&gt;
*Slow &amp;amp; Magnet&lt;br /&gt;
 Total action speed reduction = 62.5%&lt;br /&gt;
&lt;br /&gt;
*Nerf (or X-Nerf) &amp;amp; Bewilder / Weaken&lt;br /&gt;
**Both in terms of damage reductions and mitigation reductions&lt;br /&gt;
&lt;br /&gt;
====Do Not Stack====&lt;br /&gt;
The following debuff combinations &#039;&#039;&#039;cannot&#039;&#039;&#039; exist on the same target:&lt;br /&gt;
*Silence/Weaken&lt;br /&gt;
*Silence/Blind&lt;br /&gt;
*Slow/Sleep/Confuse&lt;br /&gt;
*Blind/Bewilder&lt;br /&gt;
*Nerf/X-nerf&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Poison&amp;diff=5634</id>
		<title>Poison</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Poison&amp;diff=5634"/>
		<updated>2011-10-26T05:11:42Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: going to use a redirect instead of just blanking incase someone searches for it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Spells#Deprecating_Magic]]&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Template:HVnav&amp;diff=5581</id>
		<title>Template:HVnav</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Template:HVnav&amp;diff=5581"/>
		<updated>2011-10-25T05:59:20Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: persistant width to make expand/collapse more &amp;quot;consistent&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border-width: 10px; border-style: ridge;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[HentaiVerse]] Navigation&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Character&lt;br /&gt;
! [[Character Menu|Menu]]&lt;br /&gt;
| [[Character Stats|Stats]] • [[Auras]] • [[HentaiVerse Settings|Settings]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Abilities]]&lt;br /&gt;
| [[Skills]] • [[Spells]] ([[Poison]]) • [[Spirit Attack]]&lt;br /&gt;
|-&lt;br /&gt;
! Info.&lt;br /&gt;
| [[Action Speed]] • [[Elemental Ratings]] • [[Experience Points]] • [[Overcharge]] • [[Proficiencies]] • [[Ranks]] • [[Stamina]] • [[Level and Rank Table]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Battles]]&lt;br /&gt;
| [[Random Encounter]] • [[Arena]] • [[Ring of Blood]] • [[Grindfest]] • [[CrysFest]] • [[Item World]] • &#039;&#039;[[Montage]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[HentaiVerse Bestiary|Bestiary]] • [[Damage Absorption &amp;amp; Mitigation]] • [[Damage Types]] • [[Damage Avoidance]] • [[Enemy Procs]] • [[RiddleMaster]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | [[Bazaar]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Monster Lab]] &amp;lt;small&amp;gt;([[Monster Lab Bestiary|Bestiary]])&amp;lt;/small&amp;gt; • [[Training]] • [[Shrine]] • [[MoogleMail]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Equipment]]&lt;br /&gt;
| [[Weapons]] • [[Shield (Equipment)|Shields]] • [[Armor]] • [[Interference]] • [[Fighting Styles]] • [[Level Scaling]] • [[Equipment Numbers|Numbers]] • [[Equipment Procs|Procs]] • [[Equipment Suffixes|Suffixes]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Items]]&lt;br /&gt;
| &#039;&#039;[[Obsolete Items]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Misc.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Credits]] • [[Credit Transfer]] • [[Dawn of a New Day]] • [[Hath]] • [[Hath Perks]] • &#039;&#039;[[The Forge]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Strategy&lt;br /&gt;
| [[HentaiVerse Advice|Advice]] • [[Equipment Advice]] • [[Mini Spirit Attack (Strategy)|Mini Spirit Attack]]&lt;br /&gt;
|-&lt;br /&gt;
! System&lt;br /&gt;
| [[HentaiVerse Bugs &amp;amp; Errors|Bugs]] • [[HentaiVerse FAQ|FAQ]] • [[HentaiVerse Hotkeys|Hotkeys]] • [[Legacy Bestiary]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Template_talk:HVnav&amp;diff=5580</id>
		<title>Template talk:HVnav</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Template_talk:HVnav&amp;diff=5580"/>
		<updated>2011-10-25T05:07:37Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: re&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I would like to see a decent argument for having the non categorized items for Misc (save for The Forge and Dawn of a New Day) and Hentai@Home in the HVnav navbox. Unlike all the other items that surely belong in this navbox, these items are not directly related in the same sense that the other items are. Credits and credit transfers are standalone from the Hentaiverse, discounting the fact that rewards and transactions are in credits. However, credits are used everywhere on the site, and not just the Hentaiverse. Hentai@Home and Adopt-A-Server is the primary way to generate Hath, which in turn buys Hath Perks (of which a minority are related to the Hentaiverse). Again, I don&#039;t see a direct relation. Simply put, I find the inclusion of these items are adscititious (stop telling me this word is wrong auto-correct lol) and unnecessary, considering how big it became in such a small amount of time.&lt;br /&gt;
&lt;br /&gt;
That being said, I am really digging this navbox, good job you two! --[[User:Spectre|Spectre]] 04:25, 25 October 2011 (UTC)&lt;br /&gt;
:I simply wanted to add anything even tangentially related to the HentaiVerse to the navbox, stuff people would be likely to click to while looking for information about the game. And I&#039;d imagine increasing visibility of H@H is always good. [[User:Chounyuu|Chounyuu]] 05:07, 25 October 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Template:HVnav&amp;diff=5577</id>
		<title>Template:HVnav</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Template:HVnav&amp;diff=5577"/>
		<updated>2011-10-25T04:07:58Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: +montage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border-width: 10px; border-style: ridge;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[HentaiVerse]] Navigation&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Character&lt;br /&gt;
! [[Character Menu|Menu]]&lt;br /&gt;
| [[Character Stats|Stats]] • [[Auras]] • [[HentaiVerse Settings|Settings]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Abilities]]&lt;br /&gt;
| [[Skills]] • [[Spells]] ([[Poison]]) • [[Spirit Attack]]&lt;br /&gt;
|-&lt;br /&gt;
! Info.&lt;br /&gt;
| [[Action Speed]] • [[Elemental Ratings]] • [[Experience Points]] • [[Overcharge]] • [[Proficiencies]] • [[Ranks]] • [[Stamina]] • [[Level and Rank Table]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Battles]]&lt;br /&gt;
| [[Random Encounter]] • [[Arena]] • [[Ring of Blood]] • [[Grindfest]] • [[CrysFest]] • [[Item World]] • &#039;&#039;[[Montage]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[HentaiVerse Bestiary|Bestiary]] • [[Damage Absorption &amp;amp; Mitigation]] • [[Damage Types]] • [[Damage Avoidance]] • [[Enemy Procs]] • [[RiddleMaster]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | [[Bazaar]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Monster Lab]] &amp;lt;small&amp;gt;([[Monster Lab Bestiary|Bestiary]])&amp;lt;/small&amp;gt; • [[Training]] • [[Shrine]] • [[MoogleMail]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Equipment]]&lt;br /&gt;
| [[Weapons]] • [[Shield (Equipment)|Shields]] • [[Armor]] • [[Interference]] • [[Fighting Styles]] • [[Level Scaling]] • [[Equipment Numbers|Numbers]] • [[Equipment Procs|Procs]] • [[Equipment Suffixes|Suffixes]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Items]]&lt;br /&gt;
| &#039;&#039;[[Obsolete Items]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Misc.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Credits]] • [[Credit Transfer]] • [[Dawn of a New Day]] • [[Hath]] • [[Hath Perks]] • &#039;&#039;[[The Forge]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Strategy&lt;br /&gt;
| [[HentaiVerse Advice|Advice]] • [[Equipment Advice]] • [[Mini Spirit Attack (Strategy)|Mini Spirit Attack]]&lt;br /&gt;
|-&lt;br /&gt;
! System&lt;br /&gt;
| [[HentaiVerse Bugs &amp;amp; Errors|Bugs]] • [[HentaiVerse FAQ|FAQ]] • [[Hentai@Home]] • [[HentaiVerse Hotkeys|Hotkeys]] • [[Legacy Bestiary]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Template:HVnav&amp;diff=5574</id>
		<title>Template:HVnav</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Template:HVnav&amp;diff=5574"/>
		<updated>2011-10-25T03:57:52Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border-width: 10px; border-style: ridge;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[HentaiVerse]] Navigation&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Character&lt;br /&gt;
! [[Character Menu|Menu]]&lt;br /&gt;
| [[Character Stats|Stats]] • [[Auras]] • [[HentaiVerse Settings|Settings]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Abilities]]&lt;br /&gt;
| [[Skills]] • [[Spells]] ([[Poison]]) • [[Spirit Attack]]&lt;br /&gt;
|-&lt;br /&gt;
! Info.&lt;br /&gt;
| [[Action Speed]] • [[Elemental Ratings]] • [[Experience Points]] • [[Overcharge]] • [[Proficiencies]] • [[Ranks]] • [[Stamina]] • [[Level and Rank Table]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Battles]]&lt;br /&gt;
| [[Random Encounter]] • [[Arena]] • [[Ring of Blood]] • [[Grindfest]] • [[CrysFest]] • [[Item World]]&lt;br /&gt;
|-&lt;br /&gt;
| [[HentaiVerse Bestiary|Bestiary]] • [[Damage Absorption &amp;amp; Mitigation]] • [[Damage Types]] • [[Damage Avoidance]] • [[Enemy Procs]] • [[RiddleMaster]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | [[Bazaar]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Monster Lab]] &amp;lt;small&amp;gt;([[Monster Lab Bestiary|Bestiary]])&amp;lt;/small&amp;gt; • [[Training]] • [[Shrine]] • [[MoogleMail]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Equipment]]&lt;br /&gt;
| [[Weapons]] • [[Shield (Equipment)|Shields]] • [[Armor]] • [[Interference]] • [[Fighting Styles]] • [[Level Scaling]] • [[Equipment Numbers|Numbers]] • [[Equipment Procs|Procs]] • [[Equipment Suffixes|Suffixes]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Items]]&lt;br /&gt;
| &#039;&#039;[[Obsolete Items]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Misc.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Credits]] • [[Credit Transfer]] • [[Dawn of a New Day]] • [[Hath]] • [[Hath Perks]] • &#039;&#039;[[The Forge]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Strategy&lt;br /&gt;
| [[HentaiVerse Advice|Advice]] • [[Equipment Advice]] • [[Mini Spirit Attack (Strategy)|Mini Spirit Attack]]&lt;br /&gt;
|-&lt;br /&gt;
! System&lt;br /&gt;
| [[HentaiVerse Bugs &amp;amp; Errors|Bugs]] • [[HentaiVerse FAQ|FAQ]] • [[Hentai@Home]] • [[HentaiVerse Hotkeys|Hotkeys]] • [[Legacy Bestiary]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Duplicate_uploads&amp;diff=5572</id>
		<title>Duplicate uploads</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Duplicate_uploads&amp;diff=5572"/>
		<updated>2011-10-25T03:56:54Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is obsolete.  Please post duplicates to the [http://forums.e-hentai.org/index.php?showtopic=12234| Re-Up Vigilante thread].&lt;br /&gt;
&lt;br /&gt;
[[Category:E-Hentai Galleries]]&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=gallery&amp;diff=5567</id>
		<title>gallery</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=gallery&amp;diff=5567"/>
		<updated>2011-10-25T03:47:37Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The term gallery may refer to one of the following: ==&lt;br /&gt;
&lt;br /&gt;
* [[E-Hentai Gallery]]&lt;br /&gt;
* [[E-Hentai Main Gallery System]]&lt;br /&gt;
* [[E-Hentai User Gallery]]&lt;br /&gt;
* [[E-Hentai User Gallery System]]&lt;br /&gt;
&lt;br /&gt;
If you were looking for Categories regarding manga and doujinshi, please return to the [[Main Page]].&lt;br /&gt;
&lt;br /&gt;
[[Category:E-Hentai Galleries]]&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:Renaming_Petition.png&amp;diff=5563</id>
		<title>File:Renaming Petition.png</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:Renaming_Petition.png&amp;diff=5563"/>
		<updated>2011-10-25T03:44:42Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:New_day.png&amp;diff=5562</id>
		<title>File:New day.png</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:New_day.png&amp;diff=5562"/>
		<updated>2011-10-25T03:44:34Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dawn of a New Day event.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:Arena.png&amp;diff=5561</id>
		<title>File:Arena.png</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:Arena.png&amp;diff=5561"/>
		<updated>2011-10-25T03:44:25Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:tjewel.png&amp;diff=5559</id>
		<title>File:tjewel.png</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:tjewel.png&amp;diff=5559"/>
		<updated>2011-10-25T03:43:45Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Icon of the Twin Jewel of Awesomeness award.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:goldenat.png&amp;diff=5558</id>
		<title>File:goldenat.png</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:goldenat.png&amp;diff=5558"/>
		<updated>2011-10-25T03:43:37Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Icon of the Golden @ award.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:gemstone_yellow.png&amp;diff=5557</id>
		<title>File:gemstone yellow.png</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:gemstone_yellow.png&amp;diff=5557"/>
		<updated>2011-10-25T03:43:27Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Icon of the Yellow Crystal of Win award.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:gemstone_purple.png&amp;diff=5556</id>
		<title>File:gemstone purple.png</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:gemstone_purple.png&amp;diff=5556"/>
		<updated>2011-10-25T03:43:19Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Icon of the Purple Crystal of Win award.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:gemstone_blue.png&amp;diff=5555</id>
		<title>File:gemstone blue.png</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:gemstone_blue.png&amp;diff=5555"/>
		<updated>2011-10-25T03:43:11Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Icon of the Blue Crystal of Win award.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:dgem.png&amp;diff=5554</id>
		<title>File:dgem.png</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:dgem.png&amp;diff=5554"/>
		<updated>2011-10-25T03:43:03Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Icon of the Dull Gem of Almostness award.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:cookie.png&amp;diff=5553</id>
		<title>File:cookie.png</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:cookie.png&amp;diff=5553"/>
		<updated>2011-10-25T03:42:55Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Icon of the Cookie award.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Category:HentaiVerse&amp;diff=5552</id>
		<title>Category:HentaiVerse</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Category:HentaiVerse&amp;diff=5552"/>
		<updated>2011-10-25T03:37:54Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: done, I think&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All topics pertaining to the HentaiVerse RPG system.&lt;br /&gt;
&lt;br /&gt;
If a new HentaiVerse page is added, please put &amp;lt;nowiki&amp;gt;{{HVnav}}&amp;lt;/nowiki&amp;gt; at the bottom of the page to add it to this category, and append this navigation box:&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=5551</id>
		<title>HentaiVerse</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=5551"/>
		<updated>2011-10-25T03:36:36Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;HentaiVerse&#039;&#039;&#039;&#039;&#039; is a computer Role Playing Game (RPG) found on E-Hentai.org. In the HentaiVerse, players fight monsters in a variety of battle settings in order to [[EXP|level up]] and earn [[Credits]] and [[Items]]. There is a very in-depth [[HentaiVerse FAQ]].&lt;br /&gt;
&lt;br /&gt;
For more specific details, see one of the linked pages or browse the [[:Category:HentaiVerse | HentaiVerse category]].&lt;br /&gt;
&lt;br /&gt;
==[[Character Menu|Character]]==&lt;br /&gt;
*[[Character Stats|Character (Stats)]]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Items]]&lt;br /&gt;
*[[Auras]]&lt;br /&gt;
*[[HentaiVerse Settings|Settings]]&lt;br /&gt;
&lt;br /&gt;
==[[Battles|Battle]]==&lt;br /&gt;
*[[Arena|The Arena]]&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
*[[Grindfest]]&lt;br /&gt;
*[[CrysFest]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
==[[Bazaar]]==&lt;br /&gt;
*[[Bazaar#Equipment_Shop|Equipment Shop]]&lt;br /&gt;
*[[Bazaar#Item_Shop|Item Shop]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Training]]&lt;br /&gt;
*[[Shrine|The Shrine]]&lt;br /&gt;
*[[MoogleMail]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
*[[Credits]]&lt;br /&gt;
*[[HentaiVerse Hotkeys]]&lt;br /&gt;
*[[HentaiVerse Bugs &amp;amp; Errors]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showforum=79 HentaiVerse Release Notes] - Forum category containing all of the patch notes.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
[[Category:Site Features]]&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse_Hotkeys&amp;diff=5550</id>
		<title>HentaiVerse Hotkeys</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse_Hotkeys&amp;diff=5550"/>
		<updated>2011-10-25T03:35:56Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|border=1 style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background:#f0f0f0&amp;quot; | Hotkey&lt;br /&gt;
! style=&amp;quot;width:200px;background:#f0f0f0&amp;quot; | Function&lt;br /&gt;
! style=&amp;quot;width:200px;background:#f0f0f0&amp;quot; | Location&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0&amp;quot;             | Notes&lt;br /&gt;
|-&lt;br /&gt;
|| F1 - F12      || Use Item               || Combat                           || style=&amp;quot;text-align:left&amp;quot; | &lt;br /&gt;
*Use items in slots 1-12, where F1 corresponds to Item Slot 1.&lt;br /&gt;
*Slot 13 currently (as of patch 0.4.5) has no hotkey.&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;1&#039; - &#039;0&#039;     || Target Monster         || Combat                           || style=&amp;quot;text-align:left&amp;quot; | &lt;br /&gt;
*&#039;1&#039; corresponds to Monster A and &#039;0&#039; to Monster J.&lt;br /&gt;
*Default behavior is Attack.&lt;br /&gt;
*Both the home row and number pad keys will work.&lt;br /&gt;
|-&lt;br /&gt;
|| Q             || Select Attack command  || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|| W             || Select Magic command   || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
*Repeated presses will toggle between the Offensive and Tactical spell panes.&lt;br /&gt;
|-&lt;br /&gt;
|| E             || Select Spirit command  || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|| R             || Recast last Spell      || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
*Will recast the previously cast spell on the previously selected target or yourself if a friendly spell was cast.&lt;br /&gt;
*If the previous target is dead, it will open the Magic menu and select the previously cast spell, but not cast it.&lt;br /&gt;
*If no spell was cast, will have same effect as selecting the Magic command.&lt;br /&gt;
*Recast works even if you do other actions in between.&lt;br /&gt;
|-&lt;br /&gt;
|| P             || Use Powerup         || Combat                           || style=&amp;quot;text-align:left&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|| A             || Select Skills command  || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|| S             || Select Items command   || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|| D             || Select Defend command  || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|| F             || Select Focus command   || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|| C             || Launch Equipment popup || Equipment Shop,&amp;lt;br&amp;gt;Equipment Screen || style=&amp;quot;text-align:left&amp;quot; | &lt;br /&gt;
*Mouse over a piece of equipment to use.&lt;br /&gt;
*Popups must be enabled.&lt;br /&gt;
*Does not work if Caps Lock is on.&lt;br /&gt;
|-&lt;br /&gt;
|| SHIFT + F1 - F12|| Use Scroll           || Combat                           || style=&amp;quot;text-align:left&amp;quot; | &lt;br /&gt;
*Use a Scroll in a Scroll Slot, where F1 corresponds to Scroll Slot 1.&lt;br /&gt;
|-&lt;br /&gt;
|| ALT + &#039;1&#039; - &#039;0&#039; || Cast Quickbar Spell  || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
*&#039;1&#039; corresponds to the spell in Quickbar Slot 1 and &#039;0&#039; to Slot 10.&lt;br /&gt;
|-&lt;br /&gt;
|| CTRL + F1 - F12 || Use Infusion         || Combat                           || style=&amp;quot;text-align:left&amp;quot; | &lt;br /&gt;
*Use an Infusion in an Infusion Slot, where F1 corresponds to Infusion Slot 1.&lt;br /&gt;
|-&lt;br /&gt;
|| Space bar     || Advance Round          || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
*Pressing it at the end of a battle will return you to that battle mode&#039;s default screen.&lt;br /&gt;
|-&lt;br /&gt;
|| Enter/Return  || Advance Round          || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
*Pressing it at the end of a battle will return you to that battle mode&#039;s default screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Hotkeys can be held down, performing their function as soon as the page loads. However, this results in an unseen error that does not appear to affect gameplay.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse_FAQ&amp;diff=5549</id>
		<title>HentaiVerse FAQ</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse_FAQ&amp;diff=5549"/>
		<updated>2011-10-25T03:35:35Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of frequently asked questions in regard to the [[Hentaiverse]] mini-game. Questions that could be answered by reading the pages of specific topics are not included. &lt;br /&gt;
&lt;br /&gt;
If you cannot find the answer here or in other pages, additional game mechanic questions can be asked [http://forums.e-hentai.org/index.php?showtopic=21512 here]. For character building advice, ask [http://forums.e-hentai.org/index.php?showtopic=22234 here].&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What is the best/fastest/easiest way to get [[credits]]?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The fastest way will always be by [[donation|donating]]. You can also upload high quality galleries, and convert [[Gallery Points]] to [[Credits]]. Barring that, yes, you can get credits by playing HentaiVerse (with the exception of the [[Item World]] because enemies do not drop credits). In that, there are some other things you can do to improve credit gains including training Scavenger, Quartermaster, Archaelogist, and [http://forums.e-hentai.org/index.php?showforum=77 selling artifacts to other players]. There are also [[Hath perks]] that increase credit gain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Does [[Karma]] effect battles?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Karma increases your forum power which increases your Spirit (1/7th of your power is added to your Spirit). The effects of that, however, are &#039;&#039;extremely&#039;&#039; minor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is there any way to reset experience spent on [[Character Stats|primary attributes]]?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes, as of 0.6.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is there any way to reset the [[Auras]] I&#039;ve selected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is there any difference between the different artifact types?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is there any way to choose the reward given by the [[Shrine]]?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; I&#039;ve collected all the pieces of the chainsaw. Where is my chainsaw?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Ask [http://forums.e-hentai.org/index.php?showuser=6 Tenboro] that very question. &lt;br /&gt;
&lt;br /&gt;
==Crystals and Monster lab==&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; How do I get crystals?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Enemies drop crystals. Artifacts can also grant 100 of a random crystal type as part of their random reward.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is there any way to increase crystal gains?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Scavenger will increase loot which will increase crystal gains, but other than that, there is no direct way of increasing crystal gains.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is there any way to increase drops of [Insert Specific Crystal type]?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is there any way to turn off crystal drops?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Do crystals have any use other than upgrading monsters?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; How do I use crystals?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Go to the [http://hentaiverse.org/?s=Bazaar&amp;amp;ss=ml Monster Lab] page. Click on one of your created monsters. If you have enough crystals to upgrade a stat, it will be highlighted in level.&lt;br /&gt;
&lt;br /&gt;
Examples: Enough crystals to upgrade a stat: http://g.ehgt.org/hv050/img/monster/elec_a.png&lt;br /&gt;
&lt;br /&gt;
Not enough crystals to upgrade a stat: http://g.ehgt.org/hv050/img/monster/wind.png&lt;br /&gt;
&lt;br /&gt;
==Difficulty==&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What are the advantages of playing on harder difficulties? What are the disadvantages of playing on lower difficulties?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Experience, credits, and the quality of item/equipment drops are dependent on the difficulty. (Item/Equipment drop rates are unaffected). Thus, playing on a higher level will result in more experience, credits, and better items/equipment while playing on lower difficulties will result in worse experience, credits, and items/equipment.&lt;br /&gt;
*If you are doing an [[Item World]], difficulty effects the number of levels the Equipment will gain upon completion:&lt;br /&gt;
**Easy- 0 or 1 level.&lt;br /&gt;
**Normal- Guaranteed 1, slight chance of 2.&lt;br /&gt;
**Hard to Nintendo- Guaranteed 1, chance of 2 which increases with difficulty.&lt;br /&gt;
**Battletoads- Guaranteed 2, chance of 3.&lt;br /&gt;
&lt;br /&gt;
==[[Equipment]]==&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Can I use a piece of equipment of a higher level than my character level?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes, however, you do not receive the full benefit of the equipment&#039;s stats. For more details, see the [[Level Scaling]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Can proc chance increase as an item increases in level?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Can proc duration/effect increase as an item increases in level?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes.&lt;br /&gt;
&lt;br /&gt;
==Elemental Ratings==&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What do elemental ratings do?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Elemental ratings reduce the damage that a player would take from an elemental attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Does holy rating increase the amount that cure and regen heal?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Not anymore.&lt;br /&gt;
&lt;br /&gt;
==[[Item World]]==&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What happens upon completion of an Item World?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; If the difficult is normal or above, the piece of equipment gains a level. (Easy is not guaranteed a level gain) This increases the stats of the equipment. (Details can be found on the [[Level Scaling]] Page and through [http://forums.e-hentai.org/index.php?showuser=47516 cmal]&#039;s [http://www.starfleetplatoon.com/~cmal/equipcalc/HVEquipCalc.html Equipment Scaling Calculator]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is there any way to increase the number of levels gained upon completion of an Item World?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Other than increasing difficulty (see Difficulty section above), no.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What effect does the quality of the entered have on the Item World?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; There are variables determined by equipment quality:&lt;br /&gt;
&lt;br /&gt;
*Enemy Difficulty- The quality of the equipment has a substantive effect on enemy difficulty. Enemies in a crude piece of equipment are significantly easier than those in a magnificent piece.&lt;br /&gt;
&lt;br /&gt;
*Experience Gains- While experience gained in Item Worlds does not directly correspond with equipment quality (each piece of equipment has an Item World experience value. Equipment of a lower type quality can have a higher value than those of a higher quality), higher quality pieces of equipment generally have higher experience rewards.&lt;br /&gt;
&lt;br /&gt;
*There is some debate, but Item/Equip drop levels might be affected by the quality of the piece of equipment entered.&lt;br /&gt;
&lt;br /&gt;
==Primary Attributes==&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is there any way to predict how much experience future levels of an attribute will cost? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Simple answer: No. Complicated answer: [http://forums.e-hentai.org/index.php?showtopic=31204 Yes].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What does [Insert Stat Here] do?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Check [[Character Stats | here]].&lt;br /&gt;
&lt;br /&gt;
==[[Proficiencies]]==&lt;br /&gt;
For more information on Proficiencies, check the [[Proficiencies |Proficiency Page]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is there any way to increase Proficiency gains?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Only through [[training]] Assimilator.&lt;br /&gt;
&lt;br /&gt;
==Tokens==&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; How do I get [insert Token type here]?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Tokens are granted as a reward for beating arenas and rarely dropped by enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is there any way to increase Token drop rates?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No, but the Arena Token Bonus increases as you complete higher [[Arena]] challenges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is there any way to transfer Tokens to another player?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is it possible to sell Tokens?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is it possible to trade Tokens of one type for another?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No.&lt;br /&gt;
&lt;br /&gt;
==[[Training]]==&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Does Power Tank (under Training) have any direct impact on gameplay?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; It depends on whether you are using [[Legacy_Bestiary|legacy battles]] or are in the [[HentaiVerse]]&lt;br /&gt;
&lt;br /&gt;
*In legacy battles, Power Tank increases the power of your Legendary. &lt;br /&gt;
&lt;br /&gt;
*In the Hentai Verse, Power Tank increases your forum power which increases your Spirit (1/7th of your power is added to your Spirit). This, however, is not significant enough to warrant training.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; How do I know how much future levels of training cost?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Use the training section of [http://forums.e-hentai.org/index.php?showuser=32752 Sonic]&#039;s [http://www.starfleetplatoon.com/EHCalc/download.php EH Calculator].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is there any way to reduce training costs?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The Penny Pincher series of [[Hath Perks]] reduces training costs slightly, but it is highly unlikely to be a worthwhile investment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Does training Quartermaster reduce your chance of getting items/artifacts? Does training Archaeologist reduce your chance of getting equipment/other items?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Technically, yes, but the reduction would be infinitesimally small. &lt;br /&gt;
&lt;br /&gt;
===Luck of the Draw===&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Does Luck of the Draw increase the quality of equipment granted by the [[Shrine]]?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Not at this time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Does training Luck of the Draw increase the drop rates of Phase, Kevlar, or other special equipment types?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Does training Luck of the Draw have any effect on [[Equipment Suffixes|equipment suffixes]]?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse_Bugs_%26_Errors&amp;diff=5548</id>
		<title>HentaiVerse Bugs &amp; Errors</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse_Bugs_%26_Errors&amp;diff=5548"/>
		<updated>2011-10-25T03:35:25Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of the various bugs and error messages in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
Combat Error Messages:&lt;br /&gt;
*&#039;&#039;&#039;Stop beating dead horses&#039;&#039;&#039;: This occurs when a player executes an attack against an already eliminated enemy. This is most commonly triggered by a spell&#039;s [[Spells#Status_Effects|status effect]] dealing damage to a dead foe though it can also be caused when a player visits a past version of the page and tries to attack a currently dead enemy.&lt;br /&gt;
*&#039;&#039;&#039;You cannot cast friendly spells on monsters&#039;&#039;&#039;: This occurs when a player casts a self-targeting spell then tries to attack an enemy before the spell triggers. Note: The original spell is cast, but the player effectively loses their next turn.&lt;br /&gt;
*&#039;&#039;&#039;Invalid target&#039;&#039;&#039;: This occurs when a player returns to a previous round of a multi-round battle (i.e. an arena, grindfest, or Item World) and tries to attack the number of an enemy who does not exist in the current round.&lt;br /&gt;
*&#039;&#039;&#039;Item does not exist&#039;&#039;&#039;: This occurs when a player returns to a previous version of a page and tries to use an item that had been subsequently used. This can also occur when a player uses an item then tries to attack an enemy before the item triggers. Note: The item is used and takes effect, but the player effectively loses their next turn.&lt;br /&gt;
*&#039;&#039;&#039;Inventory slot is empty&#039;&#039;&#039;: This occurs when a player returns to a previous version of a page and tries to use an item that in inventory slot and had been subsequently used. This will lead to a player loses their turn.&lt;br /&gt;
*&#039;&#039;&#039;You do not have a powerup gem&#039;&#039;&#039;: This occurs when a player returns to a previous version of a page and tries to use a powerup gem that in P(GEM) slot and had been subsequently used. This will lead to a player loses their turn.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:HentaiVerse_Advice&amp;diff=5546</id>
		<title>Talk:HentaiVerse Advice</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:HentaiVerse_Advice&amp;diff=5546"/>
		<updated>2011-10-25T03:35:02Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Advice for Brand New Players==&lt;br /&gt;
When you first create an account on E-Hentai.org (which also starts your HentaiVerse account), don&#039;t do battle in HV for a few days.  A completely fresh account starts with 1/50 HP and 0/10 MP, requiring that you wait quite a while for your HP and MP to regen to full.  Instead, let the [[Dawn of a New Day]] event give you at least enough [[EXP]] to reach [[Ranks#Beginner|Level 1]], which should take 2 days.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re Level 1, you&#039;ll have an [[Aura|Aura Point]] and an [[Abilities|Ability Point]].  Spend your Ability Point on Aura Slot 1 (the ability on the farthest right), and then spend your Aura Point on Green Aura.  Green Aura will prevent 2 points of damage from every physical attack made against you. At the lowest levels, most monsters deal just about 2 damage per attack, so you&#039;ll take little to no damage for several levels.&lt;br /&gt;
&lt;br /&gt;
With your Ability and Aura set up, it&#039;s time to buy some [[HentaiVerse#Stats|Primary Stats]] with your EXP.  Depending on which of the [[Fighting Styles]] you choose to focus on, you&#039;ll eventually change your stat balance, but for now, you&#039;ll want to keep each of your stats equally balanced.&lt;br /&gt;
&lt;br /&gt;
Now that you&#039;re ready to do battle, go to the [[HentaiVerse Settings|Settings]] page and set the Challenge Level to Cake.  Monsters on Normal deal too much damage for an unequipped player to handle, so Cake is ideal for earning your first several levels.  Then, start a [[Grindfest]], and bash away on the monsters until you run out of HP.  Once the Grindfest has ended, head to the [[Bazaar#Healer|Healer]] to restore yourself to full HP, spending some of the credits you earned during the Grindfest.&lt;br /&gt;
&lt;br /&gt;
==Advice for Novice Players==&lt;br /&gt;
This [http://forums.e-hentai.org/index.php?showtopic=21824 forum thread] is a good place to learn some more advanced tips and techniques for playing HV.&lt;br /&gt;
*Extra credits&lt;br /&gt;
**If you have an Internet connection that qualifies, start an Hentai@Home node.  You&#039;ll get GP and hath that can be used to get credits or buy special benefits for your character.  http://ehwiki.org/wiki/Hath&lt;br /&gt;
**If you can&#039;t or won&#039;t install H@H, then try adopting a server for $10/month.  You&#039;ll get 90 hath over the month.&lt;br /&gt;
**[http://gu.e-hentai.org/manage.php?act=new Upload a gallery] but make sure to read [http://g.e-hentai.org/help.php#roe posting guidelines] first!&lt;br /&gt;
**Bit Torrents can also be used to get credits.&lt;br /&gt;
**Grindfest gives you upto 3000 credits/day.  You can avoid healing if you just come back in an hour after fleeing or dying.&lt;br /&gt;
**The arena is meant to help kickstart your credits balance.  The first time you beat a challenge, you get 10x the credits!&lt;br /&gt;
**Sell the armor and weapons that you don&#039;t want to the bazaar.  The same applies to lower potions when you have tons of the higher ones.&lt;br /&gt;
&lt;br /&gt;
==Advice for Intermediate Players==&lt;br /&gt;
*Use HVStat to make the game interface customized.&lt;br /&gt;
*Make sure to pump up Max HP/MP using ability boost training.  This is usually more effective than filling EXP boost ability slots.  Dead people don&#039;t get experience!&lt;br /&gt;
*Disable autocasting when leveling in an item world at cake difficulty.  It&#039;s a waste of mana.&lt;br /&gt;
&lt;br /&gt;
==Advice for Experienced Players==&lt;br /&gt;
===&#039;&#039;&#039;Fighting Bosses/Legendaries/Godlies&#039;&#039;&#039;===&lt;br /&gt;
This is a short overview of the prevailing strategies for defeating the enemies in the [[Ring of Blood]] and their counterparts at the end of [[Arena]] challenges starting with Endgame. For more information, a place to ask specific questions, and see descriptions of other successful and not so successful attempts, look [http://forums.e-hentai.org/index.php?showtopic=21231 here].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;: &lt;br /&gt;
*The following strategies are by no means the only strategies for defeating these enemies. They may not even be the best. They are, however, strategies that have been successfully employed and emulated. &lt;br /&gt;
*The Bosses and Legendary monsters have extremely powerful spirit attacks, strong enough to one-shot kill most players.  One way to prevent instant death is to utilize the [[Spells#Supportive Magic|Spark of Life]] effect, either through casting the spell itself, or using [[Items#Scrolls|Scrolls of the Gods]].&lt;br /&gt;
:*Evasion and block from shields can allow players to avoid Spirit attacks. &lt;br /&gt;
:*Parry can stop physical Spirit attacks. &lt;br /&gt;
:*Resist can stop magical Spirit attacks.&lt;br /&gt;
*Each category is split into two subcategories, damage and survival.&lt;br /&gt;
:*Damage: discusses how a player should go about dealing damage to the enemy. If you have access to an ethereal weapon, feel free to disregard this.&lt;br /&gt;
:*Survival: discusses specific survival strategies for fighting that enemy. However, a player should not necessarily ignore any general survival strategies not mentioned. (e.g. a player who uses haste should not necessarily stop using haste if it isn&#039;t mentioned.) &lt;br /&gt;
====&#039;&#039;&#039;The [[HentaiVerse_Bestiary#Boss|Bosses]]&#039;&#039;&#039;====&lt;br /&gt;
The monsters known as &amp;quot;Bosses&amp;quot; are: ManBearPig, Mithra, White Bunneh, and Dalek.  These bosses will appear at the end of Arena challenges starting with Endgame, and will also appear (very rarely) in [[Grindfest]], [[Item World]], and [[Random Encounter]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;: &lt;br /&gt;
*Because the bosses are somewhat resistant to physical damage and have a large amount of health, players are encouraged to use either piercing or high-[[Equipment Procs|bleed]] slashing weapons.&lt;br /&gt;
*A player who is using a piercing weapon should attack the enemy normally, taking special note to use their [[Spirit Attack]] only when Penetrated Armor is in effect, to maximize damage.&lt;br /&gt;
*A player who is using a slashing weapon, possibly with an off-hand rapier, should attack normally. Although the damage from poison is unlikely to compare to the damage of bleed if not cast when Penetrated Armor is in effect, players are still suggested to use it for the regeneration reduction it inflicts.&lt;br /&gt;
**Using [[Items#Infusions|Infusions]] of the specific type or of Gaia (the latter because of its longer duration) to increase magic damage is an option, but it occupies item slots that might be better used on mana restoratives.  Note that there is now a slot for scrolls and another for infusions that &#039;&#039;refills in the middle of a battle&#039;&#039;(!) but you still are limited to one type of scroll or infusion for each slot.&lt;br /&gt;
*Special items and scrolls&lt;br /&gt;
**Bubble gum and flower pots can be used to get the effect of several items in one slot along with a damage bonus.  These are really unnecessary unless you&#039;re going for a fast kill.  For a slow kill, don&#039;t bother wasting the credits or time collecting on them.&lt;br /&gt;
**2 soul stones and a spirit elixer is also good for a fast kill.&lt;br /&gt;
**Scrolls of the Avatar and Gods combine 3 item effects into one item slot.&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;:&lt;br /&gt;
*Players, regardless of their attack style, should keep [[Poison]] in effect on the enemy at all times, because it halves the regen rate of the boss&#039;s MP and SP, preventing it from using its very strong special attacks quite so often.&lt;br /&gt;
*Due to the high physical damage dealt by all bosses, keeping them Weakened at all times is suggested.&lt;br /&gt;
*Unlike the other three bosses, ManBearPig&#039;s Spirit Attack is a magical attack (unaffected by Weaken), so keeping him Bewildered is advisable.  If one does not yet have access to Bewilder (unlocked at level 70), bringing a Scroll of the Gods, for the double-duration Spark of Life effect (double duration as compared to Scroll of Life), is recommended.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;[[HentaiVerse_Bestiary#Legendary|Legendary]] Monsters&#039;&#039;&#039;====&lt;br /&gt;
=====&#039;&#039;&#039;Konata &amp;amp; Mikuru Asahina&#039;&#039;&#039;=====&lt;br /&gt;
Both of these can be defeated using the same strategies employed against the bosses. It is, however, important to note that the leap in difficulty between the bosses and Konata is about the same amount as the leap between Konata and Mikuru, so be prepared to fight a lot harder against Mikuru.  Also be sure to keep them both permanently Weakened and Bewildered (or Silenced), as they both have very strong physical and magical attacks.&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;&#039;Ryouko Asakura &amp;amp; Yuki Nagato&#039;&#039;&#039;=====&lt;br /&gt;
From this point on, the enemies get slightly harder, because they have very high Barrier Rating, making melee attacks significantly weaker than they are against Konata and Mikuru.  These two used to be immune to physical damage, but that immunity was removed to balance them against the other two legendaries.  Ryouko and Yuki are also extremely resistant to all magical damage except Holy and Soul.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;: &lt;br /&gt;
(Under Construction- Previous content removed due to changes in mechanics)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;:&lt;br /&gt;
*It is highly recommended that a player use one or both of Haste and Slow to extend the duration of Penetrated Armor.  This will also reduce overall damage taken by letting the player take turns faster than the enemy.&lt;br /&gt;
*Ryouko only uses Physical damage attacks, so there&#039;s no need to Bewilder her.&lt;br /&gt;
*Yuki uses both Physical and Magical damage attacks, so both Weaken and Bewilder should be used.  Using Silence is also an option, but because Weaken can&#039;t be used with it, Silence is not recommended unless the player has very few AP invested in HP Tank. Even Bewildered, Yuki can deal enough damage with her Spirit Attack to kill a low-HP player in one shot.&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse_Advice&amp;diff=5545</id>
		<title>HentaiVerse Advice</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse_Advice&amp;diff=5545"/>
		<updated>2011-10-25T03:34:48Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page has been blanked because I think it is completely obsolete at this time. Previous information was saved to discussion page in case anyone wants to try to salvage what little is there for a new page.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Forge&amp;diff=5544</id>
		<title>The Forge</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Forge&amp;diff=5544"/>
		<updated>2011-10-25T03:34:15Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An expected future addition to the [[HentaiVerse]]; it will allow players to reforge and improve their [[equipment]]. It does not allow for the creation of new equipment from scratch.&lt;br /&gt;
&lt;br /&gt;
Reforging is done using the [[Monster_Lab#Gifts|gifts]] brought to players by their [[Monster Lab|monsters]] or purchased in the [[Bazaar#Item_Shop|Bazaar&#039;s item shop]].&lt;br /&gt;
&lt;br /&gt;
It&#039;s release date is unknown at this time. More [[Monster_Lab#Bindings|Bindings]] will be released when it is done.&lt;br /&gt;
&lt;br /&gt;
==Reforging==&lt;br /&gt;
*There will be a confirmation dialogue before committing to reforging.&lt;br /&gt;
*The amount of materials needed to reforge gear initially is still being decided.&lt;br /&gt;
*No Bindings for increasing [[Fighting Styles|proc]] stats will exist.&lt;br /&gt;
*Bindings used correspond to which stats get upgraded. [http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=29703&amp;amp;view=findpost&amp;amp;p=1246026]&lt;br /&gt;
*Only results in stat increases (no stat losses). [http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=29703&amp;amp;view=findpost&amp;amp;p=1246134]&lt;br /&gt;
&lt;br /&gt;
==Reforged Gear==&lt;br /&gt;
*Can be renamed. [http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=29703&amp;amp;view=findpost&amp;amp;p=1246148]&lt;br /&gt;
*Cannot be traded. [http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=29703&amp;amp;view=findpost&amp;amp;p=1246173]&lt;br /&gt;
*Cannot be sold, but can be &amp;quot;salvaged&amp;quot;. Salvaging provides some materials but destroys the piece of equipment. [http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=29703&amp;amp;view=findpost&amp;amp;p=1246191] [http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=29703&amp;amp;view=findpost&amp;amp;p=1246199] [http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=29703&amp;amp;view=findpost&amp;amp;p=1246203]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Hath_Perks&amp;diff=5543</id>
		<title>Hath Perks</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Hath_Perks&amp;diff=5543"/>
		<updated>2011-10-25T03:34:07Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hath Perks are various add-ons that augment a users experience on the site. Many perks increase [[EXP | experience]], [[Karma | karma]], and [[credit]] gains, as well as modify the user&#039;s experience in the [[E-Hentai User Gallery System | E-Hentai User Galleries]]. These perks can only be purchased with [[Hath]].&lt;br /&gt;
&lt;br /&gt;
These perks can be obtained through the [http://gm.e-hentai.org/hathperks.php Hath Perks page] in the [[Gallery Control Panel]].&lt;br /&gt;
&lt;br /&gt;
This is the current list of perks:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot; width=19%|&#039;&#039;&#039;Hath Perk&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot; width=72%|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot; width=9%|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!More Pages&lt;br /&gt;
|Doubles (x2) all limits on how many pages you can view every day on E-Hentai.org and E-Hentai Galleries.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|10 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Lots of Pages&lt;br /&gt;
|Quadruples (x4) all limits on how many pages you can view every day on E-Hentai.org and [[E-Hentai Galleries]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;More Pages&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|30 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Too Many Pages&lt;br /&gt;
|Octuples (x8) all limits on how many pages you can view every day on E-Hentai.org and [[E-Hentai Galleries]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Lots of Pages&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|50 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Strong Love&lt;br /&gt;
|Increases the number of favorite slots to 1000.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|5 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Stronger Love&lt;br /&gt;
|Increases the number of favorite slots to 2500.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Strong Love&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|25 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Strongest Love&lt;br /&gt;
|Increases the number of favorite slots to 5000.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Stronger Love&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|50 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Ads-Be-Gone&lt;br /&gt;
|Unlocks the display ads toggle for [[E-Hentai Galleries]] on the User Settings page. This will allow you to browse [[E-Hentai Galleries]] sans ads, and still retain your conscience.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20 Hath&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Tag Flagging I&lt;br /&gt;
|Allows you to specify up to five good and five bad [[Gallery Tagging|tags]]. Galleries containing these tags are automatically flagged as such on the index and search pages.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Tag Flagging II&lt;br /&gt;
|Increases the number of flaggable [[Gallery Tagging|tags]] to ten good and ten bad tags.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Tag Flagging I&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|50 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Tag Flagging III&lt;br /&gt;
|Adds two additional flag variations, one for good and one for bad [[Gallery Tagging|tags]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Tag Flagging II&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|100 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Tag Flagging IV&lt;br /&gt;
|Adds two more flag variations, for a total of three good and three bad variants.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Tag Flagging III&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|200 Hath&lt;br /&gt;
|-&lt;br /&gt;
!The Big Picture&lt;br /&gt;
|Unlocks the displaying of large thumbnails, and increases the maximum number of thumbnail rows to 8.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Thumbs Up&lt;br /&gt;
|Further increases the maximum number of thumbnail rows to 14.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;The Big Picture&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|50 Hath&lt;br /&gt;
|-&lt;br /&gt;
!All Thumbs&lt;br /&gt;
|Further increases the maximum number of thumbnail rows to 20.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Thumbs Up&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|100 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Paging Enlargement I&lt;br /&gt;
|Increases the number of results you can get per page on the index/search pages to 30.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|20 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Paging Enlargement II&lt;br /&gt;
|Increases the number of results you can get per page on the index/search pages to 35.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Paging Enlargement I&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|50 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Paging Enlargement III&lt;br /&gt;
|Increases the number of results you can get per page on the index/search pages to 40.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Paging Enlargement II&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|100 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Paging Enlargement IV&lt;br /&gt;
|Increases the number of results you can get per page on the index/search pages to 50.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Paging Enlargement III&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|250 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Paging Enlargement V&lt;br /&gt;
|Increases the number of results you can get per page on the index/search pages to 60.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Paging Enlargement IV&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|500 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Paging Enlargement VI&lt;br /&gt;
|Increases the number of results you can get per page on the index/search pages to 80.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Paging Enlargement V&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|750 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Paging Enlargement VII&lt;br /&gt;
|Increases the number of results you can get per page on the index/search pages to 100.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Paging Enlargement VI&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1000 Hath&lt;br /&gt;
|-&lt;br /&gt;
![[Auras#Black|Black Aura]]&lt;br /&gt;
|This aura does not use an Aura Slot, and is always active.&lt;br /&gt;
*+50% bonus to gained [[Experience Points|EXP]]&lt;br /&gt;
*+25% [[Karma#Power|Power]]&lt;br /&gt;
*+10% Magic Points&lt;br /&gt;
*+5% bonus to [[Dark]] Elemental Resistance&lt;br /&gt;
*+3 Strength, Agility and Intelligence&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|200 Hath&lt;br /&gt;
|-&lt;br /&gt;
![[Auras#White|White Aura]]&lt;br /&gt;
|This aura does not use an Aura Slot, and is always active.&lt;br /&gt;
*+50% bonus to gained [[Experience Points|EXP]]&lt;br /&gt;
*+25% [[Karma#Power|Power]]&lt;br /&gt;
*+10% Health Points&lt;br /&gt;
*+5% bonus to [[Holy]] Elemental Resistance&lt;br /&gt;
*+3 Dexterity, Endurance and Wisdom&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|200 Hath&lt;br /&gt;
|-&lt;br /&gt;
![[Auras#Rainbow|Rainbow Aura]]&lt;br /&gt;
|This aura does not use an Aura Slot, and is always active.&lt;br /&gt;
*+77% bonus to gained [[Experience Points|EXP]]&lt;br /&gt;
*+77% [[Karma#Power|Power]]&lt;br /&gt;
*+50% Health/Magic/Spirit Points regeneration&lt;br /&gt;
*+2% bonus to [[Fire]], [[Cold]], [[Elec]], [[Wind]], [[Dark]] and [[Holy]] Elemental Resistances&lt;br /&gt;
*+2 to all [[Character_Stats#Primary Attributes|Primary Attributes]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|500 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Source Nexus&lt;br /&gt;
|Unlocks the Original Images functionality on [[E-Hentai Galleries]]. This allows you to browse the original, non-resampled version of a gallery directly.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|200 Hath&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Quick Browse&lt;br /&gt;
|Unlocks the Quick Browse functionality on [[E-Hentai Galleries]]. Quick Browse is an advanced pre-fetching system that allows you to view images without reloading pages between each load, thus making most images show up more or less instantly.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|300 Hath&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Organized Mind&lt;br /&gt;
|Increases all gained [[EXP]] by 10%. This increase is applied separately after all other bonuses have been added.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|200 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Disciplined Learner&lt;br /&gt;
|Increases this [[EXP]] bonus to 20%.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Organized Mind&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|350 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Thinking Cap&lt;br /&gt;
|Increases this [[EXP]] bonus to 35%.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Disciplined Learner&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|550 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Mentats&lt;br /&gt;
|Increases this [[EXP]] bonus to 50%.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Thinking Cap&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|800 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Learning Chip&lt;br /&gt;
|Increases this [[EXP]] bonus to 75%.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Mentats&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1300 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Cybernetic Brain&lt;br /&gt;
|Increases this [[EXP]] bonus to 100%.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Learning Chip&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1800 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Penny Pincher&lt;br /&gt;
|&lt;br /&gt;
*Increases all gained [[Credits]] by 1%.&lt;br /&gt;
*Increases HentaiVerse [[Bazaar]] Sale Value by 2%.&lt;br /&gt;
*Decreases HentaiVerse [[Bazaar]] Purchase Cost by 2%.&lt;br /&gt;
*Decreases [[Training]] Cost by 2%.&lt;br /&gt;
*Decreases COD fee to 9%.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|100 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Frugality&lt;br /&gt;
|&lt;br /&gt;
*Increases all gained [[Credits]] by 2%.&lt;br /&gt;
*Increases HentaiVerse [[Bazaar]] Sale Value by 4%.&lt;br /&gt;
*Decreases HentaiVerse [[Bazaar]] Purchase Cost by 4%.&lt;br /&gt;
*Decreases [[Training]] Cost by 4%.&lt;br /&gt;
*Decreases COD fee to 8%.&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Penny Pincher&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|300 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Master Miser&lt;br /&gt;
|&lt;br /&gt;
*Increases all gained [[Credits]] by 4%.&lt;br /&gt;
*Increases HentaiVerse [[Bazaar]] Sale Value by 8%.&lt;br /&gt;
*Decreases HentaiVerse [[Bazaar]] Purchase Cost by 8%.&lt;br /&gt;
*Decreases [[Training]] Cost by 8%.&lt;br /&gt;
*Decreases COD fee to 6%.&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Frugality&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|600 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Stock Options&lt;br /&gt;
|&lt;br /&gt;
*Increases all gained [[Credits]] by 6%.&lt;br /&gt;
*Increases HentaiVerse [[Bazaar]] Sale Value by 12%.&lt;br /&gt;
*Decreases HentaiVerse [[Bazaar]] Purchase Cost by 12%.&lt;br /&gt;
*Decreases [[Training]] Cost by 12%.&lt;br /&gt;
*Decreases COD fee to 4%.&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Master Miser&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|900 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Short Seller&lt;br /&gt;
|&lt;br /&gt;
*Increases all gained [[Credits]] by 8%.&lt;br /&gt;
*Increases HentaiVerse [[Bazaar]] Sale Value by 16%.&lt;br /&gt;
*Decreases HentaiVerse [[Bazaar]] Purchase Cost by 16%.&lt;br /&gt;
*Decreases [[Training]] Cost by 16%.&lt;br /&gt;
*Decreases COD fee to 2%.&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Stock Options&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1400 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Golden Handshake&lt;br /&gt;
|&lt;br /&gt;
*Increases all gained [[Credits]] by 10%.&lt;br /&gt;
*Increases HentaiVerse [[Bazaar]] Sale Value by 20%.&lt;br /&gt;
*Decreases HentaiVerse [[Bazaar]] Purchase Cost by 20%.&lt;br /&gt;
*Decreases [[Training]] Cost by 20%.&lt;br /&gt;
*Removes COD fee.&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Short Seller&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2000 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Stoism&lt;br /&gt;
|Amplifies all received positive [[karma]] by 25%. This increase is applied separately after all other bonuses have been added.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|200 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Meditation&lt;br /&gt;
|Increases this [[karma]] bonus to 50%.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Stoism&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|400 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Freed Spirit&lt;br /&gt;
|Increases this [[karma]] bonus to 75%.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Meditation&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|700 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Nirvana&lt;br /&gt;
|Increases this [[karma]] bonus to 100%.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Freed Spirit&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1000 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Innate Arcana I&lt;br /&gt;
|Unlocks the first auto-cast slot in the [[HentaiVerse]]. This allows you to select a spell that will be cast automatically.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|50 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Innate Arcana II&lt;br /&gt;
|Unlocks a second auto-cast slot, and reduces total upkeep by 15%.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Innate Arcana I&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|100 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Innate Arcana III&lt;br /&gt;
|Unlocks a third auto-cast slot, and reduces total upkeep by 30%.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Innate Arcana II&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|250 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Innate Arcana IV&lt;br /&gt;
|Unlocks a fourth auto-cast slot, and reduces total upkeep by 45%.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Innate Arcana III&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|500 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Innate Arcana V&lt;br /&gt;
|Unlocks a fifth auto-cast slot, and reduces total upkeep by 60%.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Innate Arcana IV&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1000 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Crystarium I&lt;br /&gt;
|Whenever a monster drops a [[Items#Crystals |crystal]] in the HentaiVerse or you receive them via an [[Items#Artifacts | artifact]], you will receive an additional bonus crystal.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|250 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Crystarium II&lt;br /&gt;
|Further increases the number of [[Items#Crystals |crystals]] received per drop to three.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Crystarium I&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|500 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Crystarium III&lt;br /&gt;
|Further increases the number of [[Items#Crystals |crystals]] received per drop to five.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Crystarium II&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1000 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Dæmon Duality&lt;br /&gt;
|&lt;br /&gt;
*Increases the minimum damage of your [[Spirit Attack]] by 5%.&lt;br /&gt;
*Increases the maximum damage of your [[Spirit Attack]] by 25%.&lt;br /&gt;
*Increases attack damage and magic damage by 5%.&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|1000 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Attuned through Grace&lt;br /&gt;
|&lt;br /&gt;
*Increases the minimum damage of your [[Spirit Attack]] by 10%.&lt;br /&gt;
*Increases the maximum damage of your [[Spirit Attack]] by 50%.&lt;br /&gt;
*Increases attack damage and magic damage by 10%.&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Dæmon Duality&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|2500 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Free-Flowing Dust&lt;br /&gt;
|&lt;br /&gt;
*Increases the minimum damage of your [[Spirit Attack]] by 20%.&lt;br /&gt;
*Increases the maximum damage of your [[Spirit Attack]] by 75%.&lt;br /&gt;
*Increases attack damage and magic damage by 15%.&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Attuned through Grace&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|4000 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Attuned through Knowledge&lt;br /&gt;
|&lt;br /&gt;
*Increases the minimum damage of your [[Spirit Attack]] by 30%.&lt;br /&gt;
*Increases the maximum damage of your [[Spirit Attack]] by 100%.&lt;br /&gt;
*Increases attack damage and magic damage by 20%.&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Free-Flowing Dust&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|6000 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Golden Compasses&lt;br /&gt;
|&lt;br /&gt;
*Increases the minimum damage of your [[Spirit Attack]] by 40%.&lt;br /&gt;
*Increases the maximum damage of your [[Spirit Attack]] by 150%.&lt;br /&gt;
*Increases attack damage and magic damage by 25%.&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Attuned through Knowledge&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|8500 Hath&lt;br /&gt;
|-&lt;br /&gt;
!Paradise Lost&lt;br /&gt;
|&lt;br /&gt;
*Increases the minimum damage of your [[Spirit Attack]] by 50%.&lt;br /&gt;
*Increases the maximum damage of your [[Spirit Attack]] by 200%.&lt;br /&gt;
*Increases attack damage and magic damage by 30%.&lt;br /&gt;
&#039;&#039;You need the &#039;&#039;&#039;Golden Compasses&#039;&#039;&#039; Hath Perk to activate this perk.&#039;&#039;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|12000 Hath&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Undocumented, but it stacks with [[Auras#Metallic_Auras|metallic auras]] (Gold Star, for example, gives you 20 rows by default).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Those perks are part of [[Auras#Metallic_Auras|metallic auras]] (Gold Star confirmed). Note that if you buy them before obtaining the auras, Hath spent on the perks is NOT reimbursed.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Hath]]&lt;br /&gt;
*[[Training]]&lt;br /&gt;
*[[Auras]]&lt;br /&gt;
*[[Donation|Donating]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
[[Category:E-Hentai Galleries]]&lt;br /&gt;
[[Category:E-Hentai Forums]]&lt;br /&gt;
[[Category:Site Features]]&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Template:HVnav&amp;diff=5542</id>
		<title>Template:HVnav</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Template:HVnav&amp;diff=5542"/>
		<updated>2011-10-25T03:33:51Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: almost forgot H@H!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border-width: 10px; border-style: ridge;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[HentaiVerse]] Navigation&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Character&lt;br /&gt;
! [[Character Menu|Menu]]&lt;br /&gt;
| [[Character Stats|Stats]] • [[Auras]] • [[HentaiVerse Settings|Settings]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Abilities]]&lt;br /&gt;
| [[Skills]] • [[Spells]] ([[Poison]]) • [[Spirit Attack]]&lt;br /&gt;
|-&lt;br /&gt;
! Info.&lt;br /&gt;
| [[Action Speed]] • [[Elemental Ratings]] • [[Experience Points]] • [[Overcharge]] • [[Proficiencies]] • [[Ranks]] • [[Stamina]] • [[Level and Rank Table]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Battles]]&lt;br /&gt;
| [[Random Encounter]] • [[Arena]] • [[Ring of Blood]] • [[Grindfest]] • [[CrysFest]] • [[Item World]]&lt;br /&gt;
|-&lt;br /&gt;
| [[HentaiVerse Bestiary|Bestiary]] • [[Damage Absorption &amp;amp; Mitigation]] • [[Damage Types]] • [[Damage Avoidance]] • [[Enemy Procs]] • [[RiddleMaster]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | [[Bazaar]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Monster Lab]] &amp;lt;small&amp;gt;([[Monster Lab Bestiary|Bestiary]])&amp;lt;/small&amp;gt; • [[Training]] • [[Shrine]] • [[MoogleMail]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Equipment]]&lt;br /&gt;
| [[Weapons]] • [[Shield (Equipment)|Shields]] • [[Armor]] • [[Interference]] • [[Fighting Styles]] • [[Level Scaling]] • [[Equipment Numbers|Numbers]] • [[Equipment Procs|Procs]] • [[Equipment Suffixes|Suffixes]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Items]]&lt;br /&gt;
| &#039;&#039;[[Obsolete Items]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Misc.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Credits]] • [[Credit Transfer]] • [[Dawn of a New Day]] • [[Hath]] • [[Hath Perks]] • &#039;&#039;[[The Forge]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Strategy&lt;br /&gt;
| [[HentaiVerse Advice|Advice]] • [[Mini Spirit Attack (Strategy)|Mini Spirit Attack]]&lt;br /&gt;
|-&lt;br /&gt;
! System&lt;br /&gt;
| [[HentaiVerse Bugs &amp;amp; Errors|Bugs]] • [[HentaiVerse FAQ|FAQ]] • [[Hentai@Home]] • [[HentaiVerse Hotkeys|Hotkeys]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Hath&amp;diff=5541</id>
		<title>Hath</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Hath&amp;diff=5541"/>
		<updated>2011-10-25T03:33:10Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hath (for &#039;&#039;&#039;H&#039;&#039;&#039;entai &#039;&#039;&#039;at&#039;&#039;&#039; &#039;&#039;&#039;H&#039;&#039;&#039;ome) are one of the E-Hentai currencies.&lt;br /&gt;
&lt;br /&gt;
==Way To Obtain==&lt;br /&gt;
*Running the [[Hentai@Home]] client. The amount of Hath that a client gets depends on its upload speed:&lt;br /&gt;
{|border=1 style=&amp;quot;border-collapse: collapse; text-align: center&amp;quot; cellpadding=&amp;quot;5px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | Upload speed (KBytes/s)&lt;br /&gt;
|&amp;lt; 10||&amp;lt; 20||&amp;lt; 50||&amp;lt; 100||&amp;lt; 250||&amp;lt; 500||&amp;lt; 750||&amp;lt; 1000||&amp;gt;= 1000&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | Hath/day&lt;br /&gt;
|0.1||0.5||1||2||3||4||5||6||7&lt;br /&gt;
|}&lt;br /&gt;
Running the H@H client in Limited Mode will cut the Hath obtained by half.&lt;br /&gt;
*Earned from the [[Dawn of a New Day]] event with special auras such as ([[Auras#Metallic_Auras |Gold Aura]] or above).&lt;br /&gt;
*Purchased auction style, from other E-Hentai users at the [[Hath Exchange]].&lt;br /&gt;
*Participating in the [http://g.e-hentai.org/adoptaserver.php Adopt-A-Server] initiative. Each adopted slot brings in 3 Hath per day. There is no limit on the number of adopted slots a user can get Hath from.&lt;br /&gt;
*Exchanging [[artifact]]s to the [[Shrine]] in the [[HentaiVerse]] may result in a few Hath.&lt;br /&gt;
*Winning [[Contests#Banner Contests|Banner Contests]] on the [[E-Hentai Forums]].&lt;br /&gt;
&lt;br /&gt;
Hath can be used to purchase [[Hath Perks]] or sold at the [[Hath Exchange]] for [[credits]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Hentai@Home]]&lt;br /&gt;
*[[Credits]]&lt;br /&gt;
*[[Gallery Points]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
[[Category:Site Features]]&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Dawn_of_a_New_Day&amp;diff=5539</id>
		<title>Dawn of a New Day</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Dawn_of_a_New_Day&amp;diff=5539"/>
		<updated>2011-10-25T03:32:45Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:New_day.png|thumb|It is the dawn of a new day!]]&lt;br /&gt;
The Dawn of a New Day (also referred to as the &amp;quot;New Dawn&amp;quot;, &amp;quot;New Day&amp;quot;, or &amp;quot;Dawn&amp;quot;) is an event that occurs once per day after 00:00 [http://www.worldtimeserver.com/current_time_in_UTC.aspx UTC]. The event is triggered by visiting any E-Hentai page (main site or the [[Galleries|galleries]]) and is visible in the ad space at the top of the page. During this event, the player is awarded [[EXP]], [[credits]], and [[Hath]] (provided they have an [[Aura#Metallic_Auras|Aura]] that has a Hath bonus). The EXP and credits are affected by Auras, [[Training]], [[Hath Perks]], and [[Toplist]] rankings. EXP is also affected by the number of forum posts made since the last Dawn event.&lt;br /&gt;
&lt;br /&gt;
The exact amount of credits and Hath for donating are located [[Donation|here]].&lt;br /&gt;
&lt;br /&gt;
The Dawn of a New Day resets [[Arena]] and [[Ring of Blood]] challenges. Being in [[Battles|battle]] does not affect this.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
[[Category:Site Features]]&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Credits&amp;diff=5537</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Credits&amp;diff=5537"/>
		<updated>2011-10-25T03:32:24Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The credit system is one of the core systems of the E-Hentai site. It is designed to be a way to reward users for contributing to the site in various ways, as well as the primary means to pay for various functions of the site.&lt;br /&gt;
&lt;br /&gt;
A user&#039;s credit income and spending are tracked [http://e-hentai.org/?spg=usercp&amp;amp;arg_ucp=credits here].&lt;br /&gt;
&lt;br /&gt;
==Credit Acquisition==&lt;br /&gt;
There are multiple ways to gain credits, often abbreviated as &#039;C&#039;, which include:&lt;br /&gt;
&lt;br /&gt;
* Fighting monsters in the [[HentaiVerse]].&lt;br /&gt;
* Selling [[items]] or [[equipment]] in the [[Bazaar]].&lt;br /&gt;
* Contributing Site Content Reviews.&lt;br /&gt;
* Participate in using the [[EHTracker]].&lt;br /&gt;
* [[Gallery Point Conversion | Converting]] [[Gallery Points]] to credits from participation in the [[E-Hentai Gallery System | E-Hentai Galleries]] and [[Hentai@Home]].&lt;br /&gt;
* Received every [[Dawn of a New Day]].&lt;br /&gt;
* Making monetary [[Donation | donations]] to the site (which grants various [[Aura | auras]]).&lt;br /&gt;
&lt;br /&gt;
==The Uses of Credits==&lt;br /&gt;
* Downloading archives of galleries using the [[Doggie Bag]] System.&lt;br /&gt;
* [[Skill Training]], which boosts your various user stats such as [[EXP|experience]] gain and [[karma]]-related stats.&lt;br /&gt;
* Buying [[equipment]] or [[items]].&lt;br /&gt;
* [[Credit Transfer]] from one user to another. This is done usually as a gift or thank you from one user to another for content uploaded to the site, for helping someone with skill training, etc.&lt;br /&gt;
* Purchasing [[Hath]] on the [[Hath Exchange]].&lt;br /&gt;
* Using [[MoogleMail]] costs 10C per message (can be reduced via [[Hath Perks]])&lt;br /&gt;
&lt;br /&gt;
==Credit Value==&lt;br /&gt;
For archive downloading, 10.5C are currently equivalent to 1 MB.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Hath]]&lt;br /&gt;
*[[Gallery Points]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://e-hentai.org/?spg=faq E-Hentai Site FAQ]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
[[Category:Site Features]]&lt;br /&gt;
[[Category:E-Hentai Galleries]]&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Items&amp;diff=5536</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Items&amp;diff=5536"/>
		<updated>2011-10-25T03:32:04Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the [[HentaiVerse]], &#039;&#039;&#039;items&#039;&#039;&#039; are obtained by killing monsters and completing arena challenges. [[Training]] can increase the chance for some items to drop from slain monsters, and affect the quality and type of those drops.&lt;br /&gt;
&lt;br /&gt;
There are ten types of items: Battle Powerups, Restoratives, Infusions, Scrolls, Special Items, Artifacts, Trophies, Tokens, Collectibles, and Crystals.&lt;br /&gt;
&lt;br /&gt;
==Battle Powerups==&lt;br /&gt;
During a battle round, any defeated monster has a chance of dropping a powerup. These powerups are automatically slotted in the &amp;quot;P&amp;quot; item slot of the player&#039;s inventory. You can only have one powerup at a time and cannot receive a new one until the current one is used. They persist between rounds of a battle, but are destroyed at the end of a battle series. [[Training]] has no effect on their drop rate. Using one counts as a turn for buff durations but not for combat (due to a technical limitation involving [[Action Speed]]).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Mystic Gem&#039;&#039;&#039; || Grants the [[Fighting Styles#Any|Channeling]] effect for several turns or until a [[spell]] is cast.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Health Gem&#039;&#039;&#039; || Restores 100% of your base health.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Mana Gem&#039;&#039;&#039; || Restores 50% of your base mana.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Soul Gem&#039;&#039;&#039; || Restores 25% of your base spirit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Restoratives==&lt;br /&gt;
These may be set to your battle inventory via the [[Character Menu#Items|Character&#039;s Item screen]]. A players starts with 3 item slots and may increase them via the [[Abilities]] menu at levels 10, 30, 50, 70, and 150 or via Rat Pack [[Training]]. If set to AUTO they will restock themselves out of battle as long as their is sufficient supply.&lt;br /&gt;
&lt;br /&gt;
===Health Restoratives===&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Lesser&#039;&#039;&#039; || Restores 20% base health on use + 10% base health per turn for 10 turns.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Average&#039;&#039;&#039; || Restores 40% base health on use + 15% base health per turn for 10 turns.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Greater&#039;&#039;&#039; || Restores 60% base health on use + 20% base health per turn for 10 turns.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Superior&#039;&#039;&#039; || Restores 80% base health on use + 25% base health per turn for 10 turns.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Godly&#039;&#039;&#039; || Restores 100% base health on use + 30% base health per turn for 10 turns.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Elixir&#039;&#039;&#039; || Restores 100% base health on use + 30% base health per turn for 20 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Magic/Spirit Restoratives===&lt;br /&gt;
&#039;&#039;Magic and Spirit restoratives are separate, they simply have the same percentages.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Lesser&#039;&#039;&#039; || Restores 8% base mana/spirit per turn for 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Average&#039;&#039;&#039; || Restores 10% base mana/spirit per turn for 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Greater&#039;&#039;&#039; || Restores 12% base mana/spirit per turn for 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Superior&#039;&#039;&#039; || Restores 16% base mana/spirit per turn for 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Godly&#039;&#039;&#039; || Restores 20% base mana/spirit per turn for 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Elixir&#039;&#039;&#039; || Restores 20% base mana/spirit per turn for 10 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Restoratives===&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Energy Drink&#039;&#039;&#039; || Restores 20 points of [[Stamina]], up to the maximum of 99. Can only be used out of battle.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Last Elixir&#039;&#039;&#039; || Restores 20% base health, mana, and spirit per turn for 10 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Infusions==&lt;br /&gt;
These may be set to your battle inventory via the [[Character Menu#Items|Character&#039;s Item screen]]. Note that slots for these are only unlockable via the [[Abilities]] menu at levels 40, 80, and 130. If set to AUTO they will restock themselves during battle as long as there is sufficient supply. These increase a player&#039;s elemental resistance, add an elemental damage to their attacks, and increase the damage done by [[spells]] of that element. Only 1 infusion effect may be active at any time.&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Flames&#039;&#039;&#039; || &amp;quot;You gain +25% resistance to Fire elemental attacks.  Your attacks do Fire damage with +50% attack damage, and you inflict +25% damage with [[Fire]]-based spells.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Frost&#039;&#039;&#039; || &amp;quot;You gain +25% resistance to Cold elemental attacks.  Your attacks do Cold damage with +50% attack damage, and you inflict +25% damage with [[Cold]]-based spells.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Lightning&#039;&#039;&#039; || &amp;quot;You gain +25% resistance to Elec elemental attacks.  Your attacks do Elec damage with +50% attack damage, and you inflict +25% damage with [[Elec]]-based spells.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Storms&#039;&#039;&#039; || &amp;quot;You gain +25% resistance to Wind elemental attacks.  Your attacks do Wind damage with +50% attack damage, and you inflict +25% damage with [[Wind]]-based spells.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Divinity&#039;&#039;&#039; || &amp;quot;You gain +25% resistance to Holy elemental attacks.  Your attacks do Holy damage with +75% attack damage, and you inflict +25% damage with [[Holy]]-based spells.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Darkness&#039;&#039;&#039; || &amp;quot;You gain +25% resistance to Dark elemental attacks.  Your attacks do Dark damage with +75% attack damage, and you inflict +25% damage with [[Dark]]-based spells.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Gaia&#039;&#039;&#039; || &amp;quot;You gain +10% resistance to all elemental attacks.  Your attacks do Soul damage with +100% attack damage, and you inflict +25% damage with [[Soul]]-based spells.&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
These may be set to your battle inventory via the [[Character Menu#Items|Character&#039;s Item screen]]. Note that slots for these are only unlockable via the [[Abilities]] menu at levels 20, 60, 110, and 170. If set to AUTO they will restock themselves during battle as long as there is sufficient supply. These grant [[Spells#Supprotive_Magic|supportive spell effects]] when used. Can be used with their respective [[spells]] but the effects do not stack.&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Swiftness&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Haste&#039;&#039; effect.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Shielding&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Shield&#039;&#039; effect. +25% to armor&#039;s physical mitigation.&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Warding&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Barrier&#039;&#039; effect. +25% to armor&#039;s magical mitigation.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of the Avatar&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Haste&#039;&#039;, &#039;&#039;Protection&#039;&#039; effects.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Absorption&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Absorb&#039;&#039; effect.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Shadows&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Shadow Veil&#039;&#039; effect.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Life&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Spark of Life&#039;&#039; effect.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of the Gods&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Absorb&#039;&#039;, &#039;&#039;Shadow Veil&#039;&#039;, and &#039;&#039;Spark of Life&#039;&#039; effects.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Items==&lt;br /&gt;
Consumables that provide an extremely powerful benefit. They are exceptionally rare.&lt;br /&gt;
*&#039;&#039;&#039;Soul Stone&#039;&#039;&#039;: &amp;quot;Increases your Overcharge by 20% per turn for 5 turns. This item can boost Overcharge past its normal limit.&amp;quot; &lt;br /&gt;
**The overcharge increase lasts until the end of the battle series you&#039;re in, or until you use your [[Spirit Attack]].&lt;br /&gt;
*&#039;&#039;&#039;Bubble-Gum&#039;&#039;&#039;: &amp;quot;It is time to kick ass and chew bubble-gum... and here is some gum.&amp;quot; ([http://en.wikipedia.org/wiki/Duke_Nukem_3D Duke Nukem] reference (Original from &amp;quot;They Live&amp;quot;))&lt;br /&gt;
**&#039;&#039;&#039;Kicking Ass&#039;&#039;&#039;: Your attacks and spells deal significantly more damage for a short time, will always hit, and will always land critical hits. Also replenishes 20% of base mana and health per turn. &#039;&#039;Lasts 7 turns.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Flower Vase&#039;&#039;&#039;: &amp;quot;There are three flowers in a vase. The third flower is green.&amp;quot; ([http://en.wikipedia.org/wiki/Dollhouse_%28TV_series%29 Dollhouse] reference)&lt;br /&gt;
**&#039;&#039;&#039;Sleeper Imprint&#039;&#039;&#039;: Your attack/magic damage, attack/magic hit/crit chance, evade/resist chance, and action speed increases significantly for a short time. &#039;&#039;Lasts 20 turns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
Special items that can be exchanged for certain random benefits at the [[Shrine]]. They are of equivalent value.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Reference&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wirt&#039;s Leg&#039;&#039;&#039; || So that is where that thing ended up. || [http://en.wikipedia.org/wiki/Diablo_%28video_game%29 Diablo]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shark-Mounted Laser&#039;&#039;&#039; || It would be totally awesome, but you do not have any sharks. || [http://en.wikipedia.org/wiki/Austin_powers Austin Powers]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BFG9000&#039;&#039;&#039; || The Energy Cells are Completely Drained (BFG=Big F-ing Gun) || [http://en.wikipedia.org/wiki/Doom_%28video_game%29 Doom]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Railgun&#039;&#039;&#039; || The electromagnetic acceleration rails are bent and twisted. Using it would be bad. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flame Thrower&#039;&#039;&#039; || Now all you need is some fuel. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Small Nuke&#039;&#039;&#039; || Great for blowing up small kingdoms, but you do not know the code to activate it. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chainsaw Oil&#039;&#039;&#039; || Oil for chainsaws. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chainsaw Fuel&#039;&#039;&#039; || Fuel for chainsaws. Will not work in flame throwers. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chainsaw Chain&#039;&#039;&#039; || Spare cutting chain for a chainsaw. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chainsaw Safety Manual&#039;&#039;&#039; || A booklet with safety information for proper use of a chainsaw. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chainsaw Repair Guide&#039;&#039;&#039; || Contains information on the proper care and maintenance of a chainsaw. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chainsaw Guide Bar&#039;&#039;&#039; || Spare guide bar for a chainsaw. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ASHPD Portal Gun&#039;&#039;&#039; || Unfortunately it is incomplete, and there are no orange portals around. || Aperture Science Handheld [http://en.wikipedia.org/wiki/Portal_%28video_game%29 Portal] Device&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smart Bomb&#039;&#039;&#039; || Being aware that fulfilling its function will also ends its existence, this bomb refuses to go off. || [http://en.wikipedia.org/wiki/Dark_Star_%28film%29 Dark Star]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tesla Coil&#039;&#039;&#039; || Must be hooked up to an Advanced Power Plant to fire. || [http://en.wikipedia.org/wiki/Command_%26_Conquer:_Red_Alert_series Command and Conquer]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vorpal Blade Hilt&#039;&#039;&#039; || The blade that should be attached to this hilt is gone. || style=&amp;quot;width:100px&amp;quot; | [http://en.wikipedia.org/wiki/Vorpal_sword Through the Looking-Glass]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal Jiggy&#039;&#039;&#039; || A piece to the puzzle. || [http://en.wikipedia.org/wiki/Banjo-Kazooie Banjo-Kazooie]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
Special items dropped by [[HentaiVerse_Bestiary|Rare, Legendary, and God-class monsters]] that can be exchanged for a piece of [[equipment]] at the [[Shrine]]. Trophies cannot be sent via [[MoogleMail]].&lt;br /&gt;
&lt;br /&gt;
===Rare-class===&lt;br /&gt;
*&#039;&#039;&#039;Manbearpig tail&#039;&#039;&#039;: No longer will MBP spread havoc, destruction, and melted polar ice caps.&lt;br /&gt;
*&#039;&#039;&#039;Holy Hand Grenade of Antioch&#039;&#039;&#039;: You find this in the lair of a White Bunneh. It appears to be a dud.&lt;br /&gt;
*&#039;&#039;&#039;Mithra&#039;s Flower&#039;&#039;&#039;: A Lilac flower given to you by a Mithra when you defeated her. Apparently, this type was her favorite.&lt;br /&gt;
*&#039;&#039;&#039;Dalek Voicebox&#039;&#039;&#039;: Taken from the destroyed remains of a Dalek shell.&lt;br /&gt;
&lt;br /&gt;
===Legendary-class===&lt;br /&gt;
*&#039;&#039;&#039;Lock of Blue Hair&#039;&#039;&#039;: Given to you by Konata when you defeated her. It smells of timotei.&lt;br /&gt;
*&#039;&#039;&#039;Bunny-Girl Costume&#039;&#039;&#039;: Given to you by Mikuru when you defeated her. If you wear it, keep it to yourself.&lt;br /&gt;
*&#039;&#039;&#039;Hinamatsuri Doll&#039;&#039;&#039;: Given to you by Ryouko when you defeated her.  You decided to name is Achakura, for no particular reason.&lt;br /&gt;
*&#039;&#039;&#039;Broken Glasses&#039;&#039;&#039;: Given to you by Yuki when you defeated her. She looked better without them anyway.&lt;br /&gt;
&lt;br /&gt;
===God-class===&lt;br /&gt;
*&#039;&#039;&#039;Sapling&#039;&#039;&#039;: A sapling from Yggdrasil, the World Tree.&lt;br /&gt;
*&#039;&#039;&#039;Black T-Shirt&#039;&#039;&#039;: A plain black 100% cotton T-Shirt. On the front, an inscription in white letters reads: &amp;quot;I defeated Real Life and all I got was this lousy T-Shirt&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Unicorn Horn&#039;&#039;&#039;: An Invisible Pink Unicorn Horn taken from the Invisible Pink Unicorn.  It doesn&#039;t weight anything and has the consistency of air, but you&#039;re quite sure it&#039;s real.&lt;br /&gt;
*&#039;&#039;&#039;Noodly Appendage&#039;&#039;&#039;: A nutritious pasta-based appendage from the Flying Spaghetti Monster. +2500 loot quality when redeemed in shrine.&lt;br /&gt;
&lt;br /&gt;
===Tickets===&lt;br /&gt;
These are also trophies given to the users who place in the top 7 of the [[Toplist#Monthly_Awards|monthly toplists]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; border-collapse:collapse;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Toplist rank&lt;br /&gt;
! Loot quality bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Platinum Ticket&#039;&#039;&#039;&lt;br /&gt;
| 1st&lt;br /&gt;
| +2500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golden Ticket&#039;&#039;&#039;&lt;br /&gt;
| 2nd/3rd&lt;br /&gt;
| +2000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver Ticket&#039;&#039;&#039;&lt;br /&gt;
| 4th/5th&lt;br /&gt;
| +1500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bronze Ticket&#039;&#039;&#039;&lt;br /&gt;
| 6th/7th&lt;br /&gt;
| +1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tokens==&lt;br /&gt;
These rarely drop in normal battles. They are primarily obtained as [[Arena]] clear bonus drops. The distribution is 50% healing, 25% blood, and 25% chaos.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Token of Healing&#039;&#039;&#039;: You can exchange this token to completely heal your health, mana, and spirit. Can only be used out of battle.&lt;br /&gt;
*&#039;&#039;&#039;Token of Blood&#039;&#039;&#039;: You can exchange these tokens for the chance to face a Boss, Legendary, or God-class monster by itself in the [[Ring of Blood]].&lt;br /&gt;
*&#039;&#039;&#039;Chaos Token&#039;&#039;&#039;: Used in the [[Monster Lab]] to create slots and rename monsters. Will have additional uses involving monster abilities in the future.&lt;br /&gt;
&lt;br /&gt;
Note: Tokens cannot be sold to the [[Bazaar#Item_Shop|Item Shop]] or sent via [[MoogleMail]]. They also cannot be exchanged for other tokens.&lt;br /&gt;
&lt;br /&gt;
==Collectibles==&lt;br /&gt;
These are rare figurines (based on [http://en.wikipedia.org/wiki/My_Little_Pony:_Friendship_Is_Magic My Little Pony] characters). Their use (if any) is unknown at this time.&lt;br /&gt;
&lt;br /&gt;
A complete list of them can be found [http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=47248&amp;amp;view=findpost&amp;amp;p=1392791 here].&lt;br /&gt;
&lt;br /&gt;
==Crystals==&lt;br /&gt;
&#039;&#039;Crystals are used to increase the parameters of the monsters in the [[Monster Lab]]&#039;&#039;. Also see the [[CrysFest]] battle mode.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Vigor&#039;&#039;&#039; || Increases a monster&#039;s Strength&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Finesse&#039;&#039;&#039; || Increases a monster&#039;s Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Swiftness&#039;&#039;&#039; || Increases a monster&#039;s Agility&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Fortitude&#039;&#039;&#039; || Increases a monster&#039;s Endurance&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Cunning&#039;&#039;&#039; || Increases a monster&#039;s Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Knowledge&#039;&#039;&#039; || Increases a monster&#039;s Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Flame&#039;&#039;&#039; || Increases a monster&#039;s Fire Resistance&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Frost&#039;&#039;&#039; || Increases a monster&#039;s Cold Resistance&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Lightning&#039;&#039;&#039; || Increases a monster&#039;s Elec Resistance&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Tempest&#039;&#039;&#039; || Increases a monster&#039;s Wind Resistance&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Devotion&#039;&#039;&#039; || Increases a monster&#039;s Holy Resistance&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Corruption&#039;&#039;&#039; || Increases a monster&#039;s Dark Resistance&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Quintessence&#039;&#039;&#039; || Increases a monster&#039;s Soul Resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Bazaar#Item_Shop|Item Shop]]&lt;br /&gt;
*[[Character Menu‎]]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Obsolete Items]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Template:HVnav&amp;diff=5535</id>
		<title>Template:HVnav</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Template:HVnav&amp;diff=5535"/>
		<updated>2011-10-25T03:31:46Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: grr&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border-width: 10px; border-style: ridge;&amp;quot;&lt;br /&gt;
|+ [[HentaiVerse]] Navigation&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Character&lt;br /&gt;
! [[Character Menu|Menu]]&lt;br /&gt;
| [[Character Stats|Stats]] • [[Auras]] • [[HentaiVerse Settings|Settings]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Abilities]]&lt;br /&gt;
| [[Skills]] • [[Spells]] ([[Poison]]) • [[Spirit Attack]]&lt;br /&gt;
|-&lt;br /&gt;
! Info.&lt;br /&gt;
| [[Action Speed]] • [[Elemental Ratings]] • [[Experience Points]] • [[Overcharge]] • [[Proficiencies]] • [[Ranks]] • [[Stamina]] • [[Level and Rank Table]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Battles]]&lt;br /&gt;
| [[Random Encounter]] • [[Arena]] • [[Ring of Blood]] • [[Grindfest]] • [[CrysFest]] • [[Item World]]&lt;br /&gt;
|-&lt;br /&gt;
| [[HentaiVerse Bestiary|Bestiary]] • [[Damage Absorption &amp;amp; Mitigation]] • [[Damage Types]] • [[Damage Avoidance]] • [[Enemy Procs]] • [[RiddleMaster]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | [[Bazaar]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Monster Lab]] &amp;lt;small&amp;gt;([[Monster Lab Bestiary|Bestiary]])&amp;lt;/small&amp;gt; • [[Training]] • [[Shrine]] • [[MoogleMail]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Equipment]]&lt;br /&gt;
| [[Weapons]] • [[Shield (Equipment)|Shields]] • [[Armor]] • [[Interference]] • [[Fighting Styles]] • [[Level Scaling]] • [[Equipment Numbers|Numbers]] • [[Equipment Procs|Procs]] • [[Equipment Suffixes|Suffixes]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Items]]&lt;br /&gt;
| &#039;&#039;[[Obsolete Items]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Misc.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Credits]] • [[Credit Transfer]] • [[Dawn of a New Day]] • [[Hath]] • [[Hath Perks]] • &#039;&#039;[[The Forge]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Strategy&lt;br /&gt;
| [[HentaiVerse Advice|Advice]] • [[Mini Spirit Attack (Strategy)|Mini Spirit Attack]]&lt;br /&gt;
|-&lt;br /&gt;
! System&lt;br /&gt;
| [[HentaiVerse Bugs &amp;amp; Errors|Bugs]] • [[HentaiVerse FAQ|FAQ]] • [[HentaiVerse Hotkeys|Hotkeys]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Template:HVnav&amp;diff=5534</id>
		<title>Template:HVnav</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Template:HVnav&amp;diff=5534"/>
		<updated>2011-10-25T03:31:33Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border-width: 10px; border-style: ridge;&amp;quot;&lt;br /&gt;
|+ [[HentaiVerse]] Navigation&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Character&lt;br /&gt;
! [[Character Menu|Menu]]&lt;br /&gt;
| [[Character Stats|Stats]] • [[Auras]] • [[HentaiVerse Settings|Settings]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Abilities]]&lt;br /&gt;
| [[Skills]] • [[Spells]] ([[Poison]]) • [[Spirit Attack]]&lt;br /&gt;
|-&lt;br /&gt;
! Info.&lt;br /&gt;
| [[Action Speed]] • [[Elemental Ratings]] • [[Experience Points]] • [[Overcharge]] • [[Proficiencies]] • [[Ranks]] • [[Stamina]] • [[Level and Rank Table]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Battles]]&lt;br /&gt;
| [[Random Encounter]] • [[Arena]] • [[Ring of Blood]] • [[Grindfest]] • [[CrysFest]] • [[Item World]]&lt;br /&gt;
|-&lt;br /&gt;
| [[HentaiVerse Bestiary|Bestiary]] • [[Damage Absorption &amp;amp; Mitigation]] • [[Damage Types]] • [[Damage Avoidance]] • [[Enemy Procs]] • [[RiddleMaster]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | [[Bazaar]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Monster Lab]] &amp;lt;small&amp;gt;([[Monster Lab Bestiary|Bestiary]])&amp;lt;/small&amp;gt; • [[Training]] • [[Shrine]] • [[MoogleMail]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Equipment]]&lt;br /&gt;
| [[Weapons]] • [[Shield (Equipment)|Shields]] • [[Armor]] • [[Interference]] • [[Fighting Styles]] • [[Level Scaling]] • [[Equipment Numbers|Numbers]] • [[Equipment Procs|Procs]] • [[Equipment Suffixes|Suffixes]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Items]]&lt;br /&gt;
| &#039;&#039;[[Obsolete Items]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Misc.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Credits]] • [[Credit Transfer]] • [[Dawn of a New Day]] • [[Hath]] • [[Hath Perks]] • &#039;&#039;[[The Forge]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Strategy&lt;br /&gt;
| [[HentaiVerse Advice|Advice]] • [[Mini Spirit Attack (Strategy)|Mini Spirit Attack]]&lt;br /&gt;
|-&lt;br /&gt;
! System&lt;br /&gt;
|  • [[HentaiVerse Bugs &amp;amp; Errors|Bugs]] • [[HentaiVerse FAQ|FAQ]] • [[HentaiVerse Hotkeys|Hotkeys]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Obsolete_Items&amp;diff=5533</id>
		<title>Obsolete Items</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Obsolete_Items&amp;diff=5533"/>
		<updated>2011-10-25T03:30:28Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This is a dumping ground for all items and equipment that no longer drop or were one-time drops.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Items#Restoratives|Restoratives]]==&lt;br /&gt;
*Draughts - similar to potions but recovery lasted for 12 turns (15 for Health).&lt;br /&gt;
&lt;br /&gt;
==[[Artifacts]]==&lt;br /&gt;
The following Artifacts no longer drop:&lt;br /&gt;
*&#039;&#039;&#039;Priceless Ming Vase&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Grue&#039;&#039;&#039;: It is dead, and smaller than you expected. ([http://en.wikipedia.org/wiki/Zork Zork] reference)&lt;br /&gt;
*&#039;&#039;&#039;Seven-Leafed Clover&#039;&#039;&#039; (Futurama reference)&lt;br /&gt;
*&#039;&#039;&#039;Rabbit&#039;s Foot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These artifacts were given to players directly by [http://forums.e-hentai.org/index.php?showuser=6 Tenboro]:&lt;br /&gt;
*&#039;&#039;&#039;Fiber-Optic Xmas Tree&#039;&#039;&#039;: A rare winter decoration from an ancient civilization, serving as a perfect example of its gaudiness and bad taste.&lt;br /&gt;
** These gifts were handed out for the 2010 X-MAS.&lt;br /&gt;
&lt;br /&gt;
==[[Items#Trophies|Trophies]]==&lt;br /&gt;
These trophies were given to players directly by [http://forums.e-hentai.org/index.php?showuser=6 Tenboro]:&lt;br /&gt;
*&#039;&#039;&#039;Mysterious Box&#039;&#039;&#039;: One of only 57 limited edition boxes filled with spent ability points. You&#039;re not quite sure when you picked this up, but something tells you to hang onto it. &lt;br /&gt;
**This he gave to certain players after he adjusted the price of [[Training|Ability Boost]].&lt;br /&gt;
**+5000 loot quality when redeemed in shrine.&lt;br /&gt;
*&#039;&#039;&#039;Solstice Gift&#039;&#039;&#039;: It appears to be sealed shut, so you will need to make Snowflake open it.&lt;br /&gt;
** These gifts were handed out for the 2009 Winter Solstice. [http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=23140&amp;amp;view=findpost&amp;amp;p=571734]&lt;br /&gt;
*&#039;&#039;&#039;Stocking Stuffers&#039;&#039;&#039;: You found these in your xmas stocking when you woke up. Maybe Snowflake will give you something for them.&lt;br /&gt;
** These gifts were handed out for the 2009 &amp;amp; 2010 X-MAS.&lt;br /&gt;
*&#039;&#039;&#039;Shimmering Present&#039;&#039;&#039;: A gift for the 2010 Winter Celebrations. It&#039;s surface has a mysterious sheen which seems to bend light in strange ways. You will need to make Snowflake open it.&lt;br /&gt;
** These gifts were handed out for the 2010 X-MAS.&lt;br /&gt;
*&#039;&#039;&#039;Tenbora&#039;s Box&#039;&#039;&#039;: This box is said to contain an item of immense power. You should get Snowflake to open it.&lt;br /&gt;
**Given on [http://forums.e-hentai.org/index.php?showtopic=32326 January 1, 2011] for undisclosed reasons (speculative answer: Fellatio)&lt;br /&gt;
*&#039;&#039;&#039;Potato Battery&#039;&#039;&#039;: You happened upon this item when you somehow found time to play HV on the gamiest day of the year. It is attached to some strange mechanism. (Portal 2 reference)&lt;br /&gt;
**Given to players who played in the [[HentaiVerse]] on the Portal 2 release date.&lt;br /&gt;
*&#039;&#039;&#039;Raptor Jesus&#039;&#039;&#039;: A 1/10th scale collectible figure of Raptor Jesus. Consolatory price for those who did not ascend during May 2011 Rapture.&lt;br /&gt;
&lt;br /&gt;
==[[Equipment]]==&lt;br /&gt;
*Flimsy ([[Equipment#Quality|Quality]] type, was merged into Crude)&lt;br /&gt;
*Sword Chucks ([[Weapons#One-Handed_Weapons_.281H.29|One-handed weapon]])&lt;br /&gt;
*&amp;quot;Diamond&amp;quot;, &amp;quot;Ruby&amp;quot;, &amp;quot;Silver-tipped&amp;quot;, &amp;quot;Bronze&amp;quot;, &amp;quot;Mithril&amp;quot;, &amp;quot;Prism&amp;quot; (Prefixes)&lt;br /&gt;
*Silk ([[Armor#Cloth_Armor|Cloth]] armor type)&lt;br /&gt;
*Dragon Hide ([[Armor#Light_Armor|Light]] armor type, now drops as Leather)&lt;br /&gt;
*&amp;quot;Iron&amp;quot;, &amp;quot;Chainmail&amp;quot;, &amp;quot;Titanium&amp;quot;, &amp;quot;Mithril&amp;quot; ([[Armor#Heavy_Armor|Heavy]] armor prefixes)&lt;br /&gt;
*Mitons ([[Armor#Heavy_Armor|Heavy]] armor hands slot name)&lt;br /&gt;
*&amp;quot;of the Hulk&amp;quot;, &amp;quot;of the Battlecaster&amp;quot; ([[Equipment Suffixes|armor suffixes]])&lt;br /&gt;
**&amp;quot;of the Battlecaster&amp;quot; still drops on [[Weapons|weapons]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Items]]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Bazaar]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Equipment_Suffixes&amp;diff=5532</id>
		<title>Equipment Suffixes</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Equipment_Suffixes&amp;diff=5532"/>
		<updated>2011-10-25T03:30:11Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Suffixes are special characteristics that can be found on all types of equipment and preceded by &#039;&#039;&amp;quot;of&amp;quot;&#039;&#039;. Specific Suffixes can only occur on certain types of equipment as follows.&lt;br /&gt;
 &lt;br /&gt;
==Weapon Suffixes==&lt;br /&gt;
 &#039;&#039;Legend:&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 M1 = One-Handed Clubs, Daggers, Rapiers, and Wakizashis&lt;br /&gt;
 M2 = One-Handed Axes and Shortswords&lt;br /&gt;
 M3 = Two-Handed Melee Weapons&lt;br /&gt;
 Eb = Ebony&lt;br /&gt;
 Ka = Katalox&lt;br /&gt;
 Oa = Oak&lt;br /&gt;
 Re = Redwood&lt;br /&gt;
 Wi = Willow&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Sword Chucks have only been found with &amp;quot;of Slaughter&amp;quot;, &amp;quot;of the Ox&amp;quot; and &amp;quot;of the Raccoon&amp;quot; suffixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note 2:&#039;&#039;&#039; After patch 0.5.1, Estoc no longer drops as Ox, and can now drop as Raccoon and Cheetah.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Suffix&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Effect&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Availability&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|M1&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|M2&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|M3&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Eb&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Ka&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Oa&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Re&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Wi&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot;|Damage&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Slaughter&lt;br /&gt;
|Increases Attack Damage Multiplier&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Destruction&lt;br /&gt;
|Increases Magic Damage Multiplier&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Surtr&lt;br /&gt;
|Increases Fire Damage&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Niflheim&lt;br /&gt;
|Increases Cold Damage&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Mjolnir&lt;br /&gt;
|Increases Electric Damage&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Freyr&lt;br /&gt;
|Increases Wind Damage&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Heimdall&lt;br /&gt;
|Increases Holy Damage&lt;br /&gt;
| || || || || align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Fenrir&lt;br /&gt;
|Increases Dark Damage&lt;br /&gt;
| || || || || align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Hit/Crit&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Balance&lt;br /&gt;
|Increases Attack Accuracy and Critical Bonus&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Focus&lt;br /&gt;
|Adds/Increases Magic Accuracy and Critical Bonus&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|Hybrid&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Battlecaster&lt;br /&gt;
|Adds Magic Damage Multiplier, Magic Accuracy, Wisdom, Intelligence, and has no [[Interference]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|[[Damage Avoidance|Avoidance]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Nimble&lt;br /&gt;
|Adds/Increases Parry&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Proc&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Vampire&lt;br /&gt;
|Adds &#039;Drain Health&#039; Proc&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Illithid&lt;br /&gt;
|Adds &#039;Drain Mana&#039; Proc&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Banshee&lt;br /&gt;
|Adds &#039;Drain Spirit&#039; Proc&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot;|[[Character Stats#Primary Attributes|Stats]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Ox&lt;br /&gt;
|Adds/Increases Strength Bonus&lt;br /&gt;
|||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Raccoon&lt;br /&gt;
|Adds/Increases Dexterity Bonus&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Cheetah&lt;br /&gt;
|Adds/Increases Agility Bonus&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Owl&lt;br /&gt;
|Adds/Increases Wisdom Bonus&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Fox&lt;br /&gt;
|Adds/Increases Intelligence Bonus&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot;|[[Proficiencies#Magic Proficiencies|Proficiencies]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Elementalist&lt;br /&gt;
|Increases Elemental Proficiency&lt;br /&gt;
||| || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Heaven-sent&lt;br /&gt;
|Increases Divine Proficiency&lt;br /&gt;
||| || || || align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Demon-fiend&lt;br /&gt;
|Increases Forbidden Proficiency&lt;br /&gt;
||| || || || align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Curse-weaver&lt;br /&gt;
|Increases Deprecating Proficiency&lt;br /&gt;
||| || || || || || || align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Earth-walker&lt;br /&gt;
|Increases Supportive Proficiency&lt;br /&gt;
||| || || || || align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Priestess&lt;br /&gt;
|Increases Curative Proficiency&lt;br /&gt;
||| || || || || align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor Suffixes==&lt;br /&gt;
 &#039;&#039;Legend:&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 Sh = Shields&lt;br /&gt;
 Co = Cotton Armor&lt;br /&gt;
 Go = Gossamer Armor&lt;br /&gt;
 Ph = Phase Armor&lt;br /&gt;
 Le = Leather Armor&lt;br /&gt;
 DH = Dragon Hide Armor&lt;br /&gt;
 Kv = Kevlar Armor&lt;br /&gt;
 Sd = Shade Armor&lt;br /&gt;
 He = Heavy Armors&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Suffix&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Effect&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|Availability&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Sh&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Co&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Go&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Ph&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Le&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|DH&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Kv&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|Sd&lt;br /&gt;
!style=&amp;quot;background:#f0f0f0;&amp;quot;|He&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot;|Damage&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Surtr&lt;br /&gt;
|Increases Fire Damage&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Niflheim&lt;br /&gt;
|Increases Cold Damage&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Mjolnir&lt;br /&gt;
|Increases Electric Damage&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Freyr&lt;br /&gt;
|Increases Wind Damage&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Heimdall&lt;br /&gt;
|Increases Holy Damage&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Fenrir&lt;br /&gt;
|Increases Dark Damage&lt;br /&gt;
| || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Hybrid&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Battlecaster&lt;br /&gt;
|Adds Magic Damage Multiplier, Magic Accuracy, Wisdom, Intelligence, and has no [[Interference]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Shadowdancer&lt;br /&gt;
|Adds/Increases Attack Critical Bonus, Evade, Dexterity, and Agility, and has no [[Burden]]&lt;br /&gt;
|| || || || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Arcanist&lt;br /&gt;
|Adds/Increases Magic Accuracy and Resistances, and has half the [[Interference]] of Kevlar&lt;br /&gt;
|| || || || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot;|[[Damage Avoidance|Avoidance]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Fleet&lt;br /&gt;
|Adds/Increases Evade&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Barrier&lt;br /&gt;
|Increases Block&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Nimble&lt;br /&gt;
|Adds/Increases Parry&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Negation&lt;br /&gt;
|Increases Resist&lt;br /&gt;
| || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||  ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;||&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot;|[[Character Stats#Primary Attributes|Stats]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Raccoon&lt;br /&gt;
|Adds/Increases Dexterity Bonus&lt;br /&gt;
| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Cheetah&lt;br /&gt;
|Adds/Increases Agility Bonus&lt;br /&gt;
| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Owl&lt;br /&gt;
|Adds/Increases Wisdom Bonus&lt;br /&gt;
| || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Fox&lt;br /&gt;
|Adds/Increases Intelligence Bonus&lt;br /&gt;
| || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Turtle&lt;br /&gt;
|Adds/Increases Endurance Bonus&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;13&amp;quot;|[[Damage Absorption &amp;amp; Mitigation|Defenses]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Protection&lt;br /&gt;
|Increases Physical Absorption&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Warding&lt;br /&gt;
|Increases Magical Absorption&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; ||  || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Dampening&lt;br /&gt;
|Adds/Increases Crushing Mitigation&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Stone-Skinned&lt;br /&gt;
|Adds/Increases Slashing Mitigation&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of Deflection&lt;br /&gt;
|Adds/Increases Piercing Mitigation&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Hulk&lt;br /&gt;
|Adds/Increases &amp;lt;s&amp;gt;(All) Physical Mitigations&amp;lt;/s&amp;gt; Void Mitigation?&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Fire-eater&lt;br /&gt;
|Adds Fire Mitigation&lt;br /&gt;
| ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Frost-born&lt;br /&gt;
|Adds Cold Mitigation&lt;br /&gt;
| ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Thunder-child&lt;br /&gt;
|Adds Electric Mitigation&lt;br /&gt;
| ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Wind-waker&lt;br /&gt;
|Adds Wind Mitigation&lt;br /&gt;
| ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Thrice-blessed&lt;br /&gt;
|Adds Holy Mitigation&lt;br /&gt;
| ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Spirit-ward&lt;br /&gt;
|Adds Dark Mitigation&lt;br /&gt;
| ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Shielding Aura&lt;br /&gt;
|Adds Soul Mitigation&lt;br /&gt;
| ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot;|[[Proficiencies#Magic Proficiencies|Proficiencies]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Elementalist&lt;br /&gt;
|Increases Elemental Proficiency&lt;br /&gt;
| || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Heaven-sent&lt;br /&gt;
|Increases Divine Proficiency&lt;br /&gt;
| || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Demon-fiend&lt;br /&gt;
|Increases Forbidden Proficiency&lt;br /&gt;
| || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Curse-weaver&lt;br /&gt;
|Increases Deprecating Proficiency&lt;br /&gt;
| || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Earth-walker&lt;br /&gt;
|Increases Supportive Proficiency&lt;br /&gt;
| || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|of the Priestess&lt;br /&gt;
|Increases Curative Proficiency&lt;br /&gt;
| || ||align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;X&#039;&#039;&#039; || || || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Armor]]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Equipment Procs]]&lt;br /&gt;
*[[Fighting Styles]]&lt;br /&gt;
*[[Weapons]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Equipment_Procs&amp;diff=5531</id>
		<title>Equipment Procs</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Equipment_Procs&amp;diff=5531"/>
		<updated>2011-10-25T03:30:03Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the various [[equipment]] procs in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
All weapons are generated with a status effect that can proc on successfully hitting an enemy. The chance of it being applied is determined by the specific piece of equipment with a maximum chance of 25% for all weapons except the mace which has a maximum of 30%. The specific proc is determined by the type of weapon. In addition, landing a critical strike will always proc your weapon&#039;s status effect (while Dual Wielding, only the mainhand proc is guaranteed).&lt;br /&gt;
&lt;br /&gt;
The three procs are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Weapon type&lt;br /&gt;
! Proc !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Piercing&#039;&#039;&#039;&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Rapier, Estoc&amp;lt;/small&amp;gt;&lt;br /&gt;
! http://g.ehgt.org/hv043/img/e/wpn_ap.png&amp;lt;br /&amp;gt;Penetrated Armor&lt;br /&gt;
| The armor of this target has been breached, reducing its defenses.&lt;br /&gt;
* &#039;&#039;Duration capped at 7 turns.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Monster&#039;s physical mitigation is reduced by 50%.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slashing&#039;&#039;&#039;&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Dagger, Axe, Shortsword, Longsword, Katana, Wakizashi, Scythe&amp;lt;/small&amp;gt;&lt;br /&gt;
! http://g.ehgt.org/hv043/img/e/wpn_bleed.png&amp;lt;br /&amp;gt;Bleeding Wound&lt;br /&gt;
| A gushing wound is making this target take damage over time.&lt;br /&gt;
* &#039;&#039;Duration capped at 7 turns.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Bleed damage is consistent; it is not affected by difficulty, monster type, etc.&lt;br /&gt;
* &#039;&#039;The listed damage for Bleeding Wound is actually base damage. The amount of damage dealt in combat is affected by the relevant weapon [[Proficiencies|proficiency]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;Damage done = base damage * (1 + [[proficiency]] / 100)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crushing&#039;&#039;&#039;&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Club, Mace&amp;lt;/small&amp;gt;&lt;br /&gt;
! http://g.ehgt.org/hv043/img/e/wpn_stun.png&amp;lt;br /&amp;gt;Stunned&lt;br /&gt;
| A powerful blow has temporarily stunned this target.&lt;br /&gt;
* &#039;&#039;Duration capped at 4 turns.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Stunned monsters cannot take any action.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Striking a stunned monster physically deals 50% increased damage.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Weapons]]&lt;br /&gt;
*[[Fighting Styles]]&lt;br /&gt;
*[[Level Scaling]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Level_Scaling&amp;diff=5529</id>
		<title>Level Scaling</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Level_Scaling&amp;diff=5529"/>
		<updated>2011-10-25T03:29:19Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Level Scaling is a game mechanic in the [[HentaiVerse]] mini-game. It pertains to the effective stats of a given piece of [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==When it&#039;s applied==&lt;br /&gt;
There are two cases where the effects of level scaling are visible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Using equipment above your level&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a player clicks a link to a piece of equipment that is of a higher level than the player, he&#039;ll see something like this:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Scaling.jpg]]&lt;br /&gt;
&lt;br /&gt;
The numbers in the left column are the actual stats of the equipment, and the numbers in parentheses are how much the player would actually get from those stats, at his current level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Item World&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The stats of equipment improve when it is leveled up through the [[Item World]]. A little known fact about this, however, is that the stats increase by a fixed amount per level gained. This is because the only thing that actually changes internally is the equipment&#039;s level, and the other stats simply follow automatically as described by the formula below.&lt;br /&gt;
==How it works==&lt;br /&gt;
To quote [http://forums.e-hentai.org/index.php?showuser=6 Tenboro]:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;All stats for all weapons have a certain range they can roll on when they&#039;re generated. A club, for instance, can roll a base damage between 18 and 36. These stats are permanent, as in that when they have been rolled, nothing can change them. (Yet.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Each stat also has a scaling factor, by which I mean, two scaling factors. The first scaling factor (base factor) is applied to calculate the base &amp;quot;level 0&amp;quot; stat of the weapon. The second scaling factor (level factor) is applied against this base stat and the level of the weapon to calculate the effective stat, which you see on the equipment screen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Expressed as a formula:&lt;br /&gt;
&lt;br /&gt;
 scaled_stat = (1 &#039;&#039;+ level&#039;&#039; / level_factor) * base_stat&lt;br /&gt;
&lt;br /&gt;
For example, for Physical Absorption, which has a level scaling factor of 20, the value increases by 1/20 of its &amp;quot;level 0&amp;quot; value per level. Inserting the equipment&#039;s &#039;&#039;level&#039;&#039; into the formula gives the actual stats of the item.  Substituting a lower level player&#039;s &#039;&#039;level&#039;&#039; into the formula gives the &amp;quot;scaled down&amp;quot; stats. The base value for Physical Absorption for the example equipment shown above is approximately 1.566. The calculation of the other base values, and the scaling factors, is left as an exercise for the reader. :P&lt;br /&gt;
&lt;br /&gt;
The following are the known level factors for each equipment stat:&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;300px&amp;quot;| &#039;&#039;&#039;Weapon Damage / Attack Damage Bonus&#039;&#039;&#039; || 16⅔&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Magic Damage Bonus&#039;&#039;&#039;   || 22⅔&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Attack/Magic Accuracy Bonus&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Attack/Magic Critical Bonus&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Block/Evade Chance&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Parry/Resist Chance&#039;&#039;&#039;   || 400&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Physical/Magical Absorption&#039;&#039;&#039;   || 20&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Physical/Magical Mitigation&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Specific Physical Mitigations (e.g. Slashing)&#039;&#039;&#039;   || 400&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elemental Mitigations (Fire, etc)&#039;&#039;&#039;   || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Magical Proficiency Bonuses&#039;&#039;&#039;   || 50&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elemental Damage Bonuses&#039;&#039;&#039;   || 50&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Primary Attributes&#039;&#039;&#039;   || 35 5/7&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Proc Duration&#039;&#039;&#039;  || 200&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Bleed Damage&#039;&#039;&#039;   || 12&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Drain Procs&#039;&#039;&#039;   || 25 || &#039;&#039;(see note)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Burden&#039;&#039;&#039;   || 800&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Interference&#039;&#039;&#039;  || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Drain proc factor confirmed for HP drain. Consistent with observed values for MP and SP, as far as can be established given the small size of the numbers involved.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One final note: Burden and Interference are always scaled to the level of the equipment, not the player.  This is why they increase if equipment is leveled up, but are not reduced when using higher level equipment.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.starfleetplatoon.com/~cmal/EquipCalc/ HentaiVerse Equipment Scaling Calculator] - A tool created to make calculating equipment level scaling much easier. Forum thread [http://forums.e-hentai.org/index.php?showtopic=26561 here].&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Fighting_Styles&amp;diff=5528</id>
		<title>Fighting Styles</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Fighting_Styles&amp;diff=5528"/>
		<updated>2011-10-25T03:29:09Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Any ==&lt;br /&gt;
The following can randomly trigger whenever you cast any [[spell]]. The exact chance of the spell triggering depends on how much mana the spell costs compared to your base mana (including discounted spell casts via Coalesced Mana and Channeling):&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/channeling.png &#039;&#039;&#039;Channeling&#039;&#039;&#039;: You are channeling the mystic forces of the ever-after. Your next spell is powered up by 50%, and costs no MP.&lt;br /&gt;
**Direct damage and healing spells are 50% stronger.&lt;br /&gt;
**[[Spells#Deprecating_Magic|Deprecating magic]] and [[Spells#Supportive_Magic|supportive magic]] spell effects (including Regen) last 50% longer.&lt;br /&gt;
**Offensive spells have a 100% hit chance and are not affected by [[Interference]].&lt;br /&gt;
&lt;br /&gt;
== Unarmed ==&lt;br /&gt;
Since new players begin with no [[Weapons|weapon]]s, this style was designed for them to be viable fighters until they can obtain and equip one. There are no procs and no [[Proficiencies]] related to this style.&lt;br /&gt;
&lt;br /&gt;
* Does Crushing damage.&lt;br /&gt;
* Has a native +50% attack accuracy.&lt;br /&gt;
&lt;br /&gt;
== One-Handed ==&lt;br /&gt;
If a player is using a single one-handed weapon (possibly in combination with a [http://ehwiki.org/wiki/Shield_(Equipment) shield]), they have the chance to proc http://g.ehgt.org/hv043/img/e/overwhelming.png &#039;&#039;&#039;Overwhelming Strikes&#039;&#039;&#039; after hitting an enemy&lt;br /&gt;
*Increases attack damage by 15%, attack accuracy by 50%, and parry chance by 10% for 3 turns&lt;br /&gt;
*Proc chance, in order of importance, is calculated from One-Handed [[Proficiencies|Proficiency]], Endurance, and Strength. It can be calculated with the following formula:&lt;br /&gt;
 Overwhelming Strikes chance = 5 + (0.02 * STR + 0.02 * END) * (1 + 1H / 200)&lt;br /&gt;
*Proc chance is capped at 25%.&lt;br /&gt;
&lt;br /&gt;
When equipped with a [http://ehwiki.org/wiki/Shield_(Equipment) shield], an additional proc can trigger: a &#039;&#039;&#039;Counter-Attack&#039;&#039;&#039; on an enemy whose attack has been blocked or parried.&lt;br /&gt;
*This is a normal attack with a chance to stun and cannot proc any other weapon effects. It is also affected by Overwhelming Strikes.&lt;br /&gt;
*The number of Counter-Attacks that can be performed each turn depends on shield proficiency.&lt;br /&gt;
**&amp;lt;100 - one counter&lt;br /&gt;
**&amp;gt;100 - two counters&lt;br /&gt;
**&amp;gt;200 - three counters&lt;br /&gt;
*Proc chance, in order of importance, is calculated from Dexterity, Strength, and One-Handed Proficiency. It can be calculated with the following formula:&lt;br /&gt;
  Counter-Attack chance = 10 + (0.04 * STR + 0.04 * DEX) * (1 + Proficiency / 200)&lt;br /&gt;
*Proc chance is capped at 50%.&lt;br /&gt;
&lt;br /&gt;
== Two-Handed ==&lt;br /&gt;
Two-Handed weapons have a chance to proc &#039;&#039;&#039;Domino Strikes&#039;&#039;&#039; on hit, which will cause splash damage to nearby enemies. When Domino Strikes procs, it will hit at least one adjacent or one off enemy, and up to two enemies in either direction (a total number of 4 enemies splashed). Splash damage does not skip over dead enemies or wraps around. Splash damage targets have an unreduced chance to be affected by standard weapon procs like Bleeding Wounds. &lt;br /&gt;
&lt;br /&gt;
*Domino Strike can reach up to 3 and 4 monsters away from the primary target at 100 and 200 proficiency, respectively (8 enemies splashed at maximum). Getting a hit on the second monster is an automatic hit on the third and fourth.&lt;br /&gt;
*The damage of Domino Strike is 75%/60%/40%/20%, increasing by one percentage point for every 10 points of proficiency, capping at 250 proficiency.&lt;br /&gt;
*Domino Strikes are not guaranteed hits, they can still miss. However, the next enemy in the line can still proc domino strike even if the target enemy miss.&lt;br /&gt;
*Domino Strikes can go around an adjacent dead monster if you roll a hit on a one off monster.&lt;br /&gt;
*Proc chance, in order of importance, is calculated from Two-Handed Proficiency, Strength, and Dexterity. It can be calculated with the following formula:&lt;br /&gt;
 Domino Strike chance = 40 + (0.04 * STR + 0.02 * DEX) * (1 + 2H / 200)&lt;br /&gt;
*Proc chance is capped at 80%.&lt;br /&gt;
&lt;br /&gt;
== Dual Wielding ==&lt;br /&gt;
Equipping two one-handed weapons has a chance to proc &#039;&#039;&#039;Offhand Strike&#039;&#039;&#039; on hit, which will cause an extra attack against the targeted enemy with the same damage type as your offhand weapon. Offhand Strikes also have the chance to proc their own weapon proc. In the event that both weapons proc during the same attack, the offhand proc will take effect first, and if both weapons have the same proc, the mainhand&#039;s proc will override the offhand&#039;s. Offhand weapon damage is reduced by 50% - 1% per 10 points of dual wielding proficiency, capping at 250 proficiency (25% damage reduction). The offhand weapon also gets a 50% boost to its Parry.&lt;br /&gt;
*Proc chance, in order of importance, is calculated from Dual Wielding Proficiency, Agility, and Dexterity. It can be calculated with the following formula:&lt;br /&gt;
 Offhand Strike chance = 20 + (0.04 * AGI + 0.02 * DEX) * (1 + DW / 200)&lt;br /&gt;
*Proc chance is capped at 50%.&lt;br /&gt;
&lt;br /&gt;
If the 2 weapons have the same effect, the proc percentage numbers are combined just like accuracy. The number of turns and bleeding wound damage are a weighted average with the main hand being 3 times as important as the off hand.&lt;br /&gt;
&lt;br /&gt;
Let X = the mainhand and Y = the offhand:&lt;br /&gt;
 Proc Chance = 1 - (1 - X)(1 - Y)&lt;br /&gt;
 Proc Duration = X * 0.75 + Y * 0.25&lt;br /&gt;
 Bleed = X * 0.75 + Y * 0.25&lt;br /&gt;
&lt;br /&gt;
== [http://en.wikipedia.org/wiki/Niten_Ichi-ry%C5%AB Niten Ichiryu] ==&lt;br /&gt;
A special Fighting Style that allows a Wakizashi to be equipped in the offhand with a Katana in the mainhand, bypassing the Katana&#039;s two-handed nature. While using Niten Ichiryu, both the Dual Wielding and Two-Handed proficiencies partially come into play.&lt;br /&gt;
&lt;br /&gt;
*Stat bonuses, bleeding wounds, and offhand strike chance work as they do with DW proficiency.&lt;br /&gt;
*Unlike DW, there is no parry bonus.&lt;br /&gt;
*The chance to proc domino strikes are the same as with Two-Handed proficiency. However, it does NOT have the bonus damage/range that being over 100/200 Two-Handed proficiency does.&lt;br /&gt;
*&#039;&#039;&#039;No weapon proficiencies are gained when using this style.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Staff ==&lt;br /&gt;
If the player is wielding a staff, casting a [[spell]] on an enemy has a chance to proc:&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/coalescemana.png &#039;&#039;&#039;Coalesced Mana&#039;&#039;&#039;: Mystical energies have converged on this target. Striking it with any magic spell will consume only half the normal mana.&lt;br /&gt;
**Proc chance can be calculated with the following formula:&lt;br /&gt;
 Coalesced Mana chance = 10 + (0.04 * WIS + 0.02 * INT) * (1 + Staff / 200)&lt;br /&gt;
*Proc chance is capped at 35%.&lt;br /&gt;
*If Coalesced Mana is affecting an enemy, hitting it with your staff has a chance to proc:&lt;br /&gt;
**http://g.ehgt.org/hv043/img/e/wpn_et.png &#039;&#039;&#039;Ether Theft&#039;&#039;&#039;: Mana is being drained from this target and returned to the caster. (Chance based on equipped Staff. Duration capped at 3 turns.)&lt;br /&gt;
***This replaces the effects of Coalesced Mana.&lt;br /&gt;
***It is possible for Coalesced Mana to proc on a monster with an Ether Theft proc. &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Equipment Procs]]&lt;br /&gt;
*[[Proficiencies]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Interference&amp;diff=5527</id>
		<title>Interference</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Interference&amp;diff=5527"/>
		<updated>2011-10-25T03:29:00Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Interference is a Compromise Statistic on [[equipment]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
==Effects of Interference==&lt;br /&gt;
*Interference over 25 causes a reduction in magical [[Proficiencies|proficiencies]].&lt;br /&gt;
&lt;br /&gt;
==Getting Interference==&lt;br /&gt;
*A player gets interference from the [[equipment]] they wear.&lt;br /&gt;
**All equipment other than [[Weapons#Staffs|staffs]], [[Armor#Cloth_Armor|cloth armor]], and [[Equipment#Ethereal|ethereal weapons]] have an interference stat.&lt;br /&gt;
&lt;br /&gt;
==Reducing Interference==&lt;br /&gt;
*Set your [[Ranks | title]] to Godslayer, for a 10% reduction in total Interference.&lt;br /&gt;
*Use [[equipment]] with the [[Equipment#Suffixes| &amp;quot;of the Battlecaster&amp;quot; suffix]], &amp;quot;of the arcanist&amp;quot;, shade gear, or phase gear, which have significantly less or no interference stat.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Action Speed]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Armor&amp;diff=5526</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Armor&amp;diff=5526"/>
		<updated>2011-10-25T03:28:50Z</updated>

		<summary type="html">&lt;p&gt;Chounyuu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armor can be divided into three different categories with various types of each. Each type has particular strengths and weaknesses and suit the needs of different character builds and play styles. Each category of armors gives different [[stats]] as [[proficiency]] increases if the player is wearing the full set of armor.&lt;br /&gt;
&lt;br /&gt;
==Cloth Armor==&lt;br /&gt;
Cloth armors gives the lowest physical/magical mitigation but also has the lowest [[burden]] and no [[interference]]. Cloth armor also increases Magic Accuracy and Evade Chance.&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Cotton&#039;&#039;&#039; || Protective mage cloth; drops in variants that boost generic protection and elemental mitigation&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Gossamer&#039;&#039;&#039; || Proficiency-boosting mage cloth; drops in variants that boost [[Proficiencies#Magic_Proficiencies|magic proficiencies]], as well as the generic Fox/Owl type&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Phase&#039;&#039;&#039; || Rare elemental-boosting mage cloth with zero [[burden]] and high evade; drops in variants that boost elemental damage, as well as the generic Fox/Owl type&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When wearing all cloth armor, every 10 [[proficiency]] in cloth armor gives:&lt;br /&gt;
*+ 0.25% [[Spell]] Crit Chance&lt;br /&gt;
*+ 0.5% Magical Mitigation&lt;br /&gt;
*+ 1 Wisdom&lt;br /&gt;
&lt;br /&gt;
==Light Armor==&lt;br /&gt;
Light armors have moderate physical mitigation and low to moderate magical mitigation with moderate [[burden]] and [[interference]]. Light armors also increase Evade and Resist Chance.&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Leather&#039;&#039;&#039; || Basic physical protection light armor; drops in variants that increase resistance and elemental protection or boosts physical protection by various ways&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Kevlar&#039;&#039;&#039; || Rare high-mitigation physical protect light armor; drops in variants that further boost physical protection&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Shade&#039;&#039;&#039; || Rare low-[[burden]] high-evade/resist armor with physical damage/accuracy bonuses; drops in variants that boost evade/resist, crit/hit chances and [[Character Stats#Primary Attributes|primary attributes]], as well as reductions in [[burden]]/[[interference]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When wearing all light armor, every 10 [[proficiency]] in light armor gives:&lt;br /&gt;
*+ 0.25% Attack Crit Chance&lt;br /&gt;
*+ 0.5% Resist&lt;br /&gt;
*+ 1 Agility&lt;br /&gt;
&lt;br /&gt;
==Heavy Armor==&lt;br /&gt;
Heavy armors have high physical mitigation and moderate magical mitigation with high [[burden]] and [[interference]].&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Plate&#039;&#039;&#039; || Highest physical protection heavy armor; drops in variants that boosts physical protection, resistance, or elemental protection&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Shield&#039;&#039;&#039; || Rare physical protection heavy armor with block bonus&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Power Armor&#039;&#039;&#039; || Rare physical protection heavy armor with physical damage/accuracy/critical bonuses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When wearing all heavy armor, every 10 [[proficiency]] in heavy armor gives:&lt;br /&gt;
*+ 0.5% Crushing/Slashing/Piercing Mitigation&lt;br /&gt;
*- 1 Burden&lt;br /&gt;
*+ 1 Endurance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: These lists describes armors that are currently on the loot table. The [[Bazaar#Equipment_Shop|equipment shop]] may contain armors from previous versions of the game with stats that may not reflect the current descriptions or [[Obsolete Items#Equipment|types of armors that no longer drop]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Weapons]]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Equipment Suffixes]]&lt;br /&gt;
*[[Damage Avoidance]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
*[[Level Scaling]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Chounyuu</name></author>
	</entry>
</feed>