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		<id>https://ehwiki.org/index.php?title=HentaiVerse_Advice&amp;diff=10643</id>
		<title>HentaiVerse Advice</title>
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		<updated>2012-07-29T11:29:32Z</updated>

		<summary type="html">&lt;p&gt;Cappiz: /* Regardless of Build */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page is for general HentaiVerse advice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Pre-Level 50==&lt;br /&gt;
Keep [[stats]] balanced, do not invest in a build unless you are certain. Determine which play style you think best suits you.&lt;br /&gt;
&lt;br /&gt;
[[#Mage|Mages]]: [[Weapon]] should be Ebony/Redwood staff of Focus. Armor choice should be &amp;quot;of the Elementalist&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[#Melee|Melees]]: Weapon should be &amp;quot;of Balance&amp;quot; if you have problem with accuracy. You can use &amp;quot;of Slaughter&amp;quot; on main-hand if you&#039;re using [[Fighting_Styles#Dual_Wielding|Dual-Wield]]/[[Fighting_Styles#One-Handed|One-Handed]].&lt;br /&gt;
&lt;br /&gt;
==Picking Your Role==&lt;br /&gt;
(See [[Fighting Styles]])&lt;br /&gt;
&lt;br /&gt;
===Mage===&lt;br /&gt;
*Use cloth armor and staffs only.&lt;br /&gt;
*Can use every [[damage type]] except [[Void]].&lt;br /&gt;
*Can fully AoE.&lt;br /&gt;
*Can take advantage of elemental explosions.&lt;br /&gt;
*Are most vulnerable to attacks.&lt;br /&gt;
*Do not need to deal with [[interference]].&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
====1H====&lt;br /&gt;
*Can use shields for extra defense but have to deal with more burden and interference.&lt;br /&gt;
*Can further boost block chance via Shield armor.&lt;br /&gt;
&lt;br /&gt;
====2H====&lt;br /&gt;
*Can partially AoE.&lt;br /&gt;
&lt;br /&gt;
====DW====&lt;br /&gt;
*Great vs. single targets.&lt;br /&gt;
*Can take advantage of 2 procs (e.g. stun and penetrated armor).&lt;br /&gt;
&lt;br /&gt;
====Niten====&lt;br /&gt;
*For advanced players only.&lt;br /&gt;
&lt;br /&gt;
==Best Use of [[Stamina]]==&lt;br /&gt;
&#039;&#039;&#039;[[Leveling]]&#039;&#039;&#039;: [[Random Encounter]], [[CrysFest]], [[Arena]], [[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Credits]]&#039;&#039;&#039;: [[Grindfest]], [[CrysFest]], [[Arena]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Items]]/[[Equips]]&#039;&#039;&#039;: [[Grindfest]], [[Item World]], [[Arena]], [[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
==Regardless of Build==&lt;br /&gt;
The following are universal regardless of whether you choose a melee or a mage build.&lt;br /&gt;
&lt;br /&gt;
===[[Abilities]]===&lt;br /&gt;
*&#039;&#039;&#039;Top priority&#039;&#039;&#039; goes toward all HP tanks followed by [[Item]] and [[Aura]] Slots, then MP tanks.&lt;br /&gt;
*Invest in [[EXP]] tanks after a fair amount of Adept Learner [[training]].&lt;br /&gt;
*Invest in a few scroll slots and one infusion slot if you need them in regular strategy.&lt;br /&gt;
*Invest into SP tanks and [[overcharge]] boosts only if you&#039;re melee or level 250+.&lt;br /&gt;
*Elemental resistances should have the lowest priority.&lt;br /&gt;
&lt;br /&gt;
===[[Spells]]===&lt;br /&gt;
Recommended Spells:&lt;br /&gt;
*Supportive: Haste, Shadow Veil, Spark of Life, Spirit Shield&lt;br /&gt;
*Curative: Cure, Regen, Regen 2&lt;br /&gt;
*Deprecating: Weaken, Imperil, Silence&lt;br /&gt;
*Mages: Arcane Focus &lt;br /&gt;
*Melees: Heartseeker&lt;br /&gt;
&lt;br /&gt;
Optional Spells:&lt;br /&gt;
*Slow: Level 100+ and with sufficient deprecating [[proficiency]]&lt;br /&gt;
*Poison: Useful in place of Silence before level 110&lt;br /&gt;
*Blind: Useful against [[gods]]&lt;br /&gt;
*X-nerf: For high [[difficulty]] [[arenas]] or [[random encounters]]&lt;br /&gt;
*Magnet: Substitute for Slow at level 250&lt;br /&gt;
&lt;br /&gt;
Substandard Spells:&lt;br /&gt;
*Sleep: Rarely useful&lt;br /&gt;
*Confuse: Not worth investing&lt;br /&gt;
*Absorb: Only really useful for level 220+ [[arenas]] and [[gods]]&lt;br /&gt;
*Spike spells: Useful mostly for grinding Supportive [[proficiency]], only 1 is needed&lt;br /&gt;
*Cure III: Rarely useful&lt;br /&gt;
&lt;br /&gt;
===[[Auras]]===&lt;br /&gt;
*To utilize the Auras you&#039;re about to get through level 1-60 it&#039;s advisable to not release any auras that breaks from your primary build (Melee/Mage). Since by level 60, where Focus Aura I is unlocked, you&#039;ll most likely end up with 3 Aura Slots, max Rank Aura 2 and 0 Aura points to spend on upgrading your most favorable Auras.&lt;br /&gt;
&lt;br /&gt;
==Mage Builds==&lt;br /&gt;
*EDB or Destruction staff. High MDB or EDB for the elements you use.&lt;br /&gt;
**MDB &amp;gt; EDB &amp;gt; Prof = INT. Proc chance and duration preferably be 30-40%, 2-3 effective turns.&lt;br /&gt;
*Phase gear &amp;quot;of Fox&amp;quot; or element you use.&lt;br /&gt;
&lt;br /&gt;
===Mage Stats===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Equal to&lt;br /&gt;
!Priority&lt;br /&gt;
|-&lt;br /&gt;
|STR || Level * ~0.8 || 2nd lowest&lt;br /&gt;
|-&lt;br /&gt;
|DEX || Level * ~0.8 || Lowest&lt;br /&gt;
|-&lt;br /&gt;
|AGI || Level || Mid&lt;br /&gt;
|-&lt;br /&gt;
|END || Level || Mid&lt;br /&gt;
|-&lt;br /&gt;
|INT || Level + all available || Highest&lt;br /&gt;
|-&lt;br /&gt;
|WIS || Level + a bit || 2nd highest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mage Spells===&lt;br /&gt;
*Get at least 2 kinds of elemental AoEs before level 100&lt;br /&gt;
*Start getting Holy/Dark spells past level 100, Soul is not a priority&lt;br /&gt;
&lt;br /&gt;
===Mage [[Auras]]===&lt;br /&gt;
Violet -&amp;gt; Indigo -&amp;gt; Blue -&amp;gt; Green -&amp;gt; Yellow -&amp;gt; Red / Orange&lt;br /&gt;
&lt;br /&gt;
==Melee Builds==&lt;br /&gt;
*2-Handed mace/estoc &amp;quot;of Slaughter&amp;quot;. High ADB and proc chance/duration.&lt;br /&gt;
*Ethereal mace at high level. &lt;br /&gt;
*For DW, club on mainhand and rapier on offhand. Preferably with high weapon damage for mainhand weapon and high parry chance/accuracy for offhand weapon.&lt;br /&gt;
*Shade or Kevlar &amp;quot;of protection&amp;quot; gear for light melee.&lt;br /&gt;
*Plate, shield and power armor for heavy melee. Preferably with &amp;quot;of protection&amp;quot;, &amp;quot;of barrier&amp;quot;, &amp;quot;of balance&amp;quot; or &amp;quot;of slaughter&amp;quot; suffix.&lt;br /&gt;
&lt;br /&gt;
===Melee Stats===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Equal to&lt;br /&gt;
!Priority&lt;br /&gt;
|-&lt;br /&gt;
|STR || Level + all available || Highest&lt;br /&gt;
|-&lt;br /&gt;
|DEX || Level + a bit || 3rd Highest&lt;br /&gt;
|-&lt;br /&gt;
|AGI || Level || Mid&lt;br /&gt;
|-&lt;br /&gt;
|END || Level + a bit || 2nd Highest&lt;br /&gt;
|-&lt;br /&gt;
|INT || Level * ~0.7 || Lowest&lt;br /&gt;
|-&lt;br /&gt;
|WIS || Level * ~0.9 || 2nd lowest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee [[Auras]]===&lt;br /&gt;
Red -&amp;gt; Orange -&amp;gt; Green / Yellow -&amp;gt; Blue -&amp;gt; Violet -&amp;gt; Indigo&lt;br /&gt;
&lt;br /&gt;
==[[Equipment]]==&lt;br /&gt;
Principles for worthy equipments, in order of importance:&lt;br /&gt;
# Suitability to the playing style. (Refer to [[Equipment_Ranges|Equipment Ranges]] for max/min base values)&lt;br /&gt;
#* High weapon damage (&#039;&#039;of slaughter&#039;&#039;) for main-hand one-handed weapons (club, axe) and two-handed weapons&lt;br /&gt;
#* High parry chance for off-hand weapons (rapier, dagger, wakizashi)&lt;br /&gt;
#* High chance/duration/damage for [[Equipment_Procs|procs]] (bleeding, stun, penetrated armor, [[Fighting_Styles#Staff|ether theft]])&lt;br /&gt;
#* High MDB/EDB for staffs (ebony, katalox)&lt;br /&gt;
#* High EDB for phases&lt;br /&gt;
#* High evade/ADB for shade, high crit rate for &#039;&#039;of shadowdancer&#039;&#039; suffix &lt;br /&gt;
#* High mitigation (&#039;&#039;of protection&#039;&#039;) for kevlar, plate, shield, and power armor&lt;br /&gt;
#* High block rate for [[Shield_(Equipment)|shields]] and shield armor&lt;br /&gt;
#* High ADB for power armor of slaughter&lt;br /&gt;
# [[Ethereal]] weapons&lt;br /&gt;
#* Rare and worth more than normal equips because of [[void]] damage&lt;br /&gt;
# Rarity &lt;br /&gt;
#* Rare equips: scythe, wakizashi, katana, ebony staff, katalox staff, phase, shade, power&lt;br /&gt;
#* Common equips: axe, club, rapier, mace, estoc, oak, willow, gossamer, kevlar, shield&lt;br /&gt;
#* Very common equips: dagger, shortsword, longsword, redwood, cotton, leather, plate&lt;br /&gt;
# [[Equipment#Prefixes|Prefix]]&lt;br /&gt;
#* Better prefix produces better equips&lt;br /&gt;
&lt;br /&gt;
==[[Items]]==&lt;br /&gt;
*Save all [[Items#Tokens|Tokens of Blood]] after clearing each round of [[Ring of Blood]] once. After that use them exclusively to fight FSM.&lt;br /&gt;
&lt;br /&gt;
==[[Monster Lab]]==&lt;br /&gt;
*Make 1-2 monsters and get them to a fair [[PL]] (100+) before making any others.&lt;br /&gt;
*Do not increase the INT of any non-Elemental monsters unless it is to inflate their PL.&lt;br /&gt;
**Likewise with the DEX of Elemental monsters.&lt;br /&gt;
*Don&#039;t spend too many [[credits]] on [[crystals]] at lower level.&lt;br /&gt;
*For [[Monster_Lab#Chaos_Upgrades|Chaos Upgrades]]: Fortitude &amp;gt; Brutality &amp;gt; Defense &amp;gt; Warding &amp;gt; (Everything Else); Affection only at higher PLs.&lt;br /&gt;
*Check monsters every few hours for [[gifts]]. If they get very few wins check less often.&lt;br /&gt;
*Remember to name your monsters&#039; [[Monster_Lab#Skill_Editor|special attacks]] or they won&#039;t be used in [[combat]].&lt;br /&gt;
&lt;br /&gt;
==[[Hath Perks]]==&lt;br /&gt;
===[[Auras#Spectral_Auras|Aura Perks]]===&lt;br /&gt;
Black -&amp;gt; Rainbow -&amp;gt; White&lt;br /&gt;
&lt;br /&gt;
===[[Crystal]] Perks===&lt;br /&gt;
Plausible if you play tons of rounds.&lt;br /&gt;
&lt;br /&gt;
===[[Innate Arcana]]===&lt;br /&gt;
Common selection:&lt;br /&gt;
*1st: Haste&lt;br /&gt;
*2nd: Shadow Veil&lt;br /&gt;
&lt;br /&gt;
Shadow Veil can be substituted with SoL or SS when you&#039;re playing on high difficulty. However, remember that putting SoL and SS on IA has risks since they can dissipate if you fall below 10% mana. SoL will not be recast if you are below 25% and it is triggered.&lt;br /&gt;
&lt;br /&gt;
==[[Bestiary#Gods|God]] Strategies==&lt;br /&gt;
*Universal: Weaken, Slow, Imperil, Silence. If you don&#039;t have silence, keep Spark (or Spirit Shield with over 50% health) and Haste up at all times. Shadow veil is also good, but is not a must.&lt;br /&gt;
*Check if you have sufficient deprecating proficiency to keep all the debuffs on.&lt;br /&gt;
*Mages: &lt;br /&gt;
**Armor: Use those which boosts your damage in specific element. Heaven-sent/heimdall for FSM, demon-fiend/fenrir for IPU. Fox (soul spells) or elementalist (magic missile) for RL.&lt;br /&gt;
**Weapon: Preferably a destruction staff with high magical damage bonus. EDB/prof staff is acceptable. High ether theft duration/chance is always a plus.&lt;br /&gt;
**Strategy: Use the strongest AOE spell. Banish for FSM, pestilence or Ragnarok for IPU, soul harvest/magic missile for RL. You can also use infusions to raise the spell&#039;s power.&lt;br /&gt;
*Melee: &lt;br /&gt;
**Armor: Preferably mitigation armor with high mitigation bonus. Usual armor is also okay, but you&#039;ll receive more damage.&lt;br /&gt;
**Weapon(s): Void weapon is recommended (either ethereal weapon or use voidseeker shard). For Dual Wield a club for Main Hand and a rapier as Off-hand. For two-handed, either a mace or estoc. Use the weapon with highest weapon damage.&lt;br /&gt;
**Strategy: Just beware of the health left. Always keep silence on.&lt;br /&gt;
&lt;br /&gt;
==Grinding [[Proficiencies]]==&lt;br /&gt;
Only needed if they are below 50-75% of your level.&lt;br /&gt;
*&#039;&#039;&#039;Weapons&#039;&#039;&#039; - Go into a high [[difficulty]] [[Quality|crude]] equipment&#039;s [[Item World]] and go for as long as you can.&lt;br /&gt;
**[[Skills#Universal_Skills|Flee]] if you are about to complete it so that it can be re-entered freely.&lt;br /&gt;
*&#039;&#039;&#039;Armors, Elemental&#039;&#039;&#039; - Same as above but on Easy [[difficulty]].&lt;br /&gt;
**Remember that you still gain armor proficiency when you evade so there&#039;s no harm in using Shadow Veil, etc.&lt;br /&gt;
**Remove Haste from IA if you are training Armor as you want monsters to attack you as often as possible.&lt;br /&gt;
*&#039;&#039;&#039;Curative&#039;&#039;&#039; - Spam Cure I.&lt;br /&gt;
*&#039;&#039;&#039;Supportive&#039;&#039;&#039; - Spam Spike spells.&lt;br /&gt;
*&#039;&#039;&#039;Deprecating&#039;&#039;&#039; - Spam Weaken / Imperil.&lt;br /&gt;
**Remember that you still gain deprecating proficiency when you fail to curse weave.&lt;br /&gt;
*&#039;&#039;&#039;Divine, Forbidden, Spiritual&#039;&#039;&#039; - Spam Purge and Pestilence (alternating each turn).&lt;br /&gt;
&lt;br /&gt;
==[[Trophies]]==&lt;br /&gt;
*The choice depends on your leveling pace. If you are power-leveling, it will be better to save those trophies till you stop leveling.&lt;br /&gt;
*You can choose to hand in low-tier ones immediately, since they rarely result in anything worthwhile.&lt;br /&gt;
*Save any God-tier trophies until level 200-250+. You may also save Platinum Tickets and one-time trophies (such as from holidays) should you get any.&lt;br /&gt;
&lt;br /&gt;
==[[Training]]==&lt;br /&gt;
*Train Adept Learner to ~100-150.&lt;br /&gt;
*Train Ability Boost to ~50.&lt;br /&gt;
*Fully train Refined Aura by level 150.&lt;br /&gt;
*Fully train Rat Pack as your item consumption dictates.&lt;br /&gt;
*Train 2-3 ranks of Assimilator when you are power-leveling.&lt;br /&gt;
*Keep Scavenger higher than Archaeologist, LotD, and Quartermaster until ~150-200. Then keep them balanced.&lt;br /&gt;
*Misc Posting, Karma Amplifier, and Power Tank do (almost) nothing for you in HV.&lt;br /&gt;
*Spelunker and Set Collector aren&#039;t useful until much later on.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[HentaiVerse FAQ]]&lt;br /&gt;
*[http://forums.e-hentai.org/index.php?showtopic=22234 Ask the Experts! forum thread]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Cappiz</name></author>
	</entry>
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