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	<entry>
		<id>https://ehwiki.org/index.php?title=Item_World&amp;diff=29061</id>
		<title>Item World</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Item_World&amp;diff=29061"/>
		<updated>2014-05-07T02:02:12Z</updated>

		<summary type="html">&lt;p&gt;Anomtai: Added point zeroes to make the table look less awkward.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item World (IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game. Item World allows users to do battle inside any piece of [[equipment]] not equipped to their current equipment set in order to increase its latent potential.&lt;br /&gt;
&lt;br /&gt;
==Rounds==&lt;br /&gt;
An Item World has rounds based on the equipment&#039;s [[quality]]. It can be approximated by:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Number of Item World Rounds&#039;&#039;&#039; = 75 * (equip_quality)^3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a lower cap of 10 rounds (~230 PXP) and upper cap of 100 rounds (~375 PXP). Monsters start at 100% base damage and increase by 2%? per round. The number of monsters present in each round is random but tends to rise as the round counter increases.&lt;br /&gt;
&lt;br /&gt;
==Item Potency==&lt;br /&gt;
Clearing an Item World or [[The_Forge#Upgrading|Upgrading]] a piece of equipment earns the item PXP (Potency Experience) towards increasing the potency of the [[equipment]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;PXP gain&#039;&#039;&#039; = roundup(Item round count * [[difficulty|PXP modifier]])&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Challenge&lt;br /&gt;
!PXP Multiplier&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Normal || x2.0&lt;br /&gt;
|-&lt;br /&gt;
|Hard || x2.8&lt;br /&gt;
|-&lt;br /&gt;
|Nighmare || x4.0&lt;br /&gt;
|-&lt;br /&gt;
|Hell || x5.6&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo || x8.0&lt;br /&gt;
|-&lt;br /&gt;
|Battletoads || x11.2&lt;br /&gt;
|-&lt;br /&gt;
|IWBTH || x15.6&lt;br /&gt;
|-&lt;br /&gt;
|PFUDOR || x15.6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fleeing]] or being defeated in an IW does not grant any PXP; only clearing all rounds grants PXP for the item.&#039;&#039;&#039; Players cannot gain any PXP if they are at &amp;quot;exhausted&amp;quot; [[stamina]].&lt;br /&gt;
&lt;br /&gt;
All equipment starts at Potency Level 0, and can be leveled up to Level 10, unlocking a total of ten potencies. The amount of PXP required for the next level is displayed next to the equipment potency&#039;s level and increases as the item gains in potency levels. Potency unlocks add stats to the equipment (with the exception of &#039;of focus&#039; weapons which cannot gain Economizer). Additional levels of potency are more likely to level up existing ones rather than give new ones (50% chance). These additional stats &#039;&#039;&#039;cannot&#039;&#039;&#039; be further upgraded in the [[forge]].&lt;br /&gt;
&lt;br /&gt;
Except for the Level 10 weapon unlock, there are five levels to each Potency. It is possible to get one level of each, but it is not possible to max every Potency for a given piece of gear.&lt;br /&gt;
&lt;br /&gt;
Item Potency can be reset by [[The_Forge#Reforging|reforging]] in the [[forge]]. This requires [[The_Forge#Shards|Amnesia Shards]] equal to the equipment&#039;s Item Potency level. Players can only keep all the existing potencies or forfeit all of them.&lt;br /&gt;
&lt;br /&gt;
When an equipment piece has reached max level, it no longer shows up in the Item World.&lt;br /&gt;
&lt;br /&gt;
===Formula for &amp;lt;span title=&amp;quot;Potency Experience&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;PXP&amp;lt;/span&amp;gt;===&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;PXP(x) = PXP(1) * (1 + PXP(1)/1000)^(x-1)&amp;lt;/pre&amp;gt;&lt;br /&gt;
Note that PXP(x) is the amount of PXP required to advance from level (x-1) to level x.&lt;br /&gt;
&lt;br /&gt;
The amount of PXP required to advance from level 0 to level n is as follows:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;Total PXP needed = 1000*((1+PXP(1)/1000)^n - 1)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Potencies===&lt;br /&gt;
All potencies give roughly 2% bonus per potency level (then scaled according to player&#039;s [[level]]) except for mitigation potencies which give 4 base points. Economizer gives 5% mana conservation per level.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Class&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Addition&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Weapon]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Shield]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Armor]]&lt;br /&gt;
|-&lt;br /&gt;
!Melee !! Staff&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Mitigation&lt;br /&gt;
|-&lt;br /&gt;
|Coldproof || Cold || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darkproof || Dark || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Elecproof || Elec || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fireproof || Fire || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holyproof || Holy || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Windproof || Wind || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
|Annihilator || Spell Crit Damage || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Archmage || Bonus Magic Damage || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Butcher || Bonus Weapon Damage || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Capacitor || Bonus MP || || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Economizer || Mana Conservation || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Fatality || Attack Crit Damage || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut || Bonus HP || || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Overpower || Counter-Parry || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Penetration || Counter-Resist || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Spellweaver || Cast Speed || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Swift Strike || Raises [[Action Speed|Attack Speed]] || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weapon Level 10 Only====&lt;br /&gt;
At level 10 a [[weapon]] will always get a special Potency based on what kind of weapon it is.&lt;br /&gt;
&lt;br /&gt;
Ethereal weapons will get a random &#039;&#039;&#039;[[Elemental Strike]]&#039;&#039;&#039; from the chart below.&lt;br /&gt;
*This does not turn a weapon into a true [[Equipment#Elemental_Weapons|Elemental Weapon]] (as a true elemental weapon also has Elemental Damage Bonus to boost [[spell]] damage).&lt;br /&gt;
&lt;br /&gt;
All other weapons will get &#039;&#039;&#039;Hollowforged&#039;&#039;&#039; which converts its damage type from Crushing/Slashing/Piercing to Void.&lt;br /&gt;
*Hollowforged weapons also get one additional void strike.&lt;br /&gt;
*This does not turn a weapon into a true [[Equipment#Ethereal_Weapons|Ethereal Weapon]] (it still has [[burden]]/[[interference]]).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Class&lt;br /&gt;
!Name&lt;br /&gt;
!Addition&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Elemental&amp;lt;br&amp;gt;Strike&lt;br /&gt;
|-&lt;br /&gt;
|Cold Strike || Adds Cold damage&lt;br /&gt;
|-&lt;br /&gt;
|Dark Strike || Adds Dark damage&lt;br /&gt;
|-&lt;br /&gt;
|Elec Strike || Adds Elec damage&lt;br /&gt;
|-&lt;br /&gt;
|Fire Strike || Adds Fire damage&lt;br /&gt;
|-&lt;br /&gt;
|Holy Strike || Adds Holy damage&lt;br /&gt;
|-&lt;br /&gt;
|Wind Strike || Adds Wind damage&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| Special || Hollowforged || Damage Type converts to [[Void]], adds Void Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[EXP]]==&lt;br /&gt;
The strength of the monsters and [[EXP]] gains depend on the [[quality]] of the item. A Magnificent item will have significantly harder mobs than a Crude one. Legendary equipment should give EXP equivalent to [[Grindfest]] at the same [[difficulty]].&lt;br /&gt;
&lt;br /&gt;
The drop quality bonus is identical to the Grindfest&#039;s.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[The Forge]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Anomtai</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Item_World&amp;diff=29009</id>
		<title>Item World</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Item_World&amp;diff=29009"/>
		<updated>2014-05-02T23:17:38Z</updated>

		<summary type="html">&lt;p&gt;Anomtai: Added a needed PXP multiplier chart, not necessarily in the most fitting right place though.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item World (IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game. Item World allows users to do battle inside any piece of [[equipment]] not equipped to their current equipment set in order to increase its latent potential.&lt;br /&gt;
&lt;br /&gt;
==Rounds==&lt;br /&gt;
An Item World has rounds based on the equipment&#039;s [[quality]]. It can be approximated by:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Number of Item World Rounds&#039;&#039;&#039; = 75 * (equip_quality)^3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a lower cap of 10 rounds (~230 PXP) and upper cap of 100 rounds (~375 PXP). Monsters start at 100% base damage and increase by 2%? per round. The number of monsters present in each round is random but tends to rise as the round counter increases.&lt;br /&gt;
&lt;br /&gt;
==Item Potency==&lt;br /&gt;
Clearing an Item World or [[The_Forge#Upgrading|Upgrading]] a piece of equipment earns the item PXP (Potency Experience) towards increasing the potency of the [[equipment]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;PXP gain&#039;&#039;&#039; = roundup(Item round count * [[difficulty|PXP modifier]])&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Challenge&lt;br /&gt;
!PXP Multiplier&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Normal || x2&lt;br /&gt;
|-&lt;br /&gt;
|Hard || x2.8&lt;br /&gt;
|-&lt;br /&gt;
|Nighmare || x4&lt;br /&gt;
|-&lt;br /&gt;
|Hell || x5.6&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo || x8&lt;br /&gt;
|-&lt;br /&gt;
|Battletoads || x11.2&lt;br /&gt;
|-&lt;br /&gt;
|IWBTH || x15.6&lt;br /&gt;
|-&lt;br /&gt;
|PFUDOR || x15.6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fleeing]] or being defeated in an IW does not grant any PXP; only clearing all rounds grants PXP for the item.&#039;&#039;&#039; Players cannot gain any PXP if they are at &amp;quot;exhausted&amp;quot; [[stamina]].&lt;br /&gt;
&lt;br /&gt;
All equipment starts at Potency Level 0, and can be leveled up to Level 10, unlocking a total of ten potencies. The amount of PXP required for the next level is displayed next to the equipment potency&#039;s level and increases as the item gains in potency levels. Potency unlocks add stats to the equipment (with the exception of &#039;of focus&#039; weapons which cannot gain Economizer). Additional levels of potency are more likely to level up existing ones rather than give new ones (50% chance). These additional stats &#039;&#039;&#039;cannot&#039;&#039;&#039; be further upgraded in the [[forge]].&lt;br /&gt;
&lt;br /&gt;
Except for the Level 10 weapon unlock, there are five levels to each Potency. It is possible to get one level of each, but it is not possible to max every Potency for a given piece of gear.&lt;br /&gt;
&lt;br /&gt;
Item Potency can be reset by [[The_Forge#Reforging|reforging]] in the [[forge]]. This requires [[The_Forge#Shards|Amnesia Shards]] equal to the equipment&#039;s Item Potency level. Players can only keep all the existing potencies or forfeit all of them.&lt;br /&gt;
&lt;br /&gt;
When an equipment piece has reached max level, it no longer shows up in the Item World.&lt;br /&gt;
&lt;br /&gt;
===Formula for &amp;lt;span title=&amp;quot;Potency Experience&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;PXP&amp;lt;/span&amp;gt;===&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;PXP(x) = PXP(1) * (1 + PXP(1)/1000)^(x-1)&amp;lt;/pre&amp;gt;&lt;br /&gt;
Note that PXP(x) is the amount of PXP required to advance from level (x-1) to level x.&lt;br /&gt;
&lt;br /&gt;
The amount of PXP required to advance from level 0 to level n is as follows:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;Total PXP needed = 1000*((1+PXP(1)/1000)^n - 1)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Potencies===&lt;br /&gt;
All potencies give roughly 2% bonus per potency level (then scaled according to player&#039;s [[level]]) except for mitigation potencies which give 4 base points. Economizer gives 5% mana conservation per level.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Class&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Addition&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Weapon]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Shield]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Armor]]&lt;br /&gt;
|-&lt;br /&gt;
!Melee !! Staff&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Mitigation&lt;br /&gt;
|-&lt;br /&gt;
|Coldproof || Cold || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darkproof || Dark || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Elecproof || Elec || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fireproof || Fire || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holyproof || Holy || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Windproof || Wind || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
|Annihilator || Spell Crit Damage || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Archmage || Bonus Magic Damage || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Butcher || Bonus Weapon Damage || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Capacitor || Bonus MP || || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Economizer || Mana Conservation || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Fatality || Attack Crit Damage || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut || Bonus HP || || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Overpower || Counter-Parry || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Penetration || Counter-Resist || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Spellweaver || Cast Speed || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Swift Strike || Raises [[Action Speed|Attack Speed]] || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weapon Level 10 Only====&lt;br /&gt;
At level 10 a [[weapon]] will always get a special Potency based on what kind of weapon it is.&lt;br /&gt;
&lt;br /&gt;
Ethereal weapons will get a random &#039;&#039;&#039;[[Elemental Strike]]&#039;&#039;&#039; from the chart below.&lt;br /&gt;
*This does not turn a weapon into a true [[Equipment#Elemental_Weapons|Elemental Weapon]] (as a true elemental weapon also has Elemental Damage Bonus to boost [[spell]] damage).&lt;br /&gt;
&lt;br /&gt;
All other weapons will get &#039;&#039;&#039;Hollowforged&#039;&#039;&#039; which converts its damage type from Crushing/Slashing/Piercing to Void.&lt;br /&gt;
*Hollowforged weapons also get one additional void strike.&lt;br /&gt;
*This does not turn a weapon into a true [[Equipment#Ethereal_Weapons|Ethereal Weapon]] (it still has [[burden]]/[[interference]]).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Class&lt;br /&gt;
!Name&lt;br /&gt;
!Addition&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Elemental&amp;lt;br&amp;gt;Strike&lt;br /&gt;
|-&lt;br /&gt;
|Cold Strike || Adds Cold damage&lt;br /&gt;
|-&lt;br /&gt;
|Dark Strike || Adds Dark damage&lt;br /&gt;
|-&lt;br /&gt;
|Elec Strike || Adds Elec damage&lt;br /&gt;
|-&lt;br /&gt;
|Fire Strike || Adds Fire damage&lt;br /&gt;
|-&lt;br /&gt;
|Holy Strike || Adds Holy damage&lt;br /&gt;
|-&lt;br /&gt;
|Wind Strike || Adds Wind damage&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| Special || Hollowforged || Damage Type converts to [[Void]], adds Void Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[EXP]]==&lt;br /&gt;
The strength of the monsters and [[EXP]] gains depend on the [[quality]] of the item. A Magnificent item will have significantly harder mobs than a Crude one. Legendary equipment should give EXP equivalent to [[Grindfest]] at the same [[difficulty]].&lt;br /&gt;
&lt;br /&gt;
The drop quality bonus is identical to the Grindfest&#039;s.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[The Forge]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Anomtai</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse_Settings&amp;diff=28679</id>
		<title>HentaiVerse Settings</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse_Settings&amp;diff=28679"/>
		<updated>2014-04-12T21:38:28Z</updated>

		<summary type="html">&lt;p&gt;Anomtai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is found under the [[Character Menu]] in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
Here, a player can change various setting that affects various parts of the game. &#039;&#039;&#039;Before any changes go into effect, the player must hit the “Apply Changes” button on the bottom of the page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Challenge Level==&lt;br /&gt;
This setting changes the difficulty in battle which affects the following:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Challenge&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Modifiers&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Description / Notes&lt;br /&gt;
|-&lt;br /&gt;
![[EXP]]&lt;br /&gt;
![[Credits]]&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;|Monster HP&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;|[[Item_World#Item_Potency|Potency EXP]]&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;|Monster Damage &amp;amp; [[Crystals]]&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;|Tier [[Loot_Drop_Rolls|Roll Bonus]]&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;|[[Monster_Lab#Monster_PL_vs._Player_Level|Monster Power Level Adjustment]]&lt;br /&gt;
|-&lt;br /&gt;
| Normal || x1 || x1 || x1 || x2 || x1 || x1 || 0 || Balanced Fun&lt;br /&gt;
Up to a 75% reduced [[Loot Drop Rolls#Limits|Loot Drop frequency]] penalty for excessive play&lt;br /&gt;
|-&lt;br /&gt;
| Hard || x2 || x1.25 || x1.4 || x2.8 || x1.2 || x1.5 || +5? || Somewhat Tricky&lt;br /&gt;
Up to a 50% reduced [[Loot Drop Rolls#Limits|Loot Drop frequency]] penalty for excessive play&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare || x4 || x1.5 || x2 || x4 || x1.4 || x2 || +20? || Pretty Tough&lt;br /&gt;
Up to a 25% reduced [[Loot Drop Rolls#Limits|Loot Drop frequency]] penalty for excessive play&lt;br /&gt;
|-&lt;br /&gt;
| Hell || x6 || x1.75 || x2.8 || x5.6 ||x1.6 || x2.5 || +30? || Even Tougher&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo || x9 || x2 || x4 || x8 ||x1.8 || x3 || +50? || Old School&lt;br /&gt;
|-&lt;br /&gt;
| Battletoads || x12 || x2.5 || x5.6 || x11.2 || x2 || x4 || +75? || Death&lt;br /&gt;
|-&lt;br /&gt;
| IWBTH || x15 || x3 || x7.8 || x15.6 || x2.5 || x5 || +100? || I Wanna Be The Hentai&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Pink Fluffy Unicorns Dancing On Rainbows&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;PFUDOR&amp;lt;/span&amp;gt; || x20 || x3? || x7.8 || x15.6 || x3 || x6? || +125? &lt;br /&gt;
|Smiles&lt;br /&gt;
Monsters have:&lt;br /&gt;
*[[Action Speed|Actions]] using 75% of their usual time&lt;br /&gt;
*+50% health/mana regen &lt;br /&gt;
*A higher chance to use skills/magic attacks&lt;br /&gt;
*An additional +10% resist/parry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Display Title==&lt;br /&gt;
Applies any [[Ranks|title]] that has been unlocked which will be displayed both in game and on the [[E-Hentai Forums]]. See the article for each title&#039;s effect.&lt;br /&gt;
&lt;br /&gt;
==Font Engine==&lt;br /&gt;
Allows changing of the font engine that affects the appearance of the text in the game.&lt;br /&gt;
&lt;br /&gt;
==Quickbar Slots==&lt;br /&gt;
Allows players to choose commonly used [[Spells]] to be placed in their shortcut bar for easier access during battles. Note that these are linked to the current [[Character_Menu#Equipment|equipment set]].&lt;br /&gt;
&lt;br /&gt;
==Auto-cast Slots==&lt;br /&gt;
Allows players to set certain [[Spells#Supportive_Magic| supportive spells]] to be automatically cast at the beginning of [[Battles|battles]].&lt;br /&gt;
*Slots are unlocked by purchasing the Innate Arcana [[Hath Perks]].&lt;br /&gt;
*The spells that can be assigned are: &#039;&#039;&#039;Haste, Shadow Veil, Protection, Spark of Life, Spirit Shield&#039;&#039;&#039;.&lt;br /&gt;
*Supportive [[Proficiency]] has a chance to be raised with each turn that an auto-cast spell is active. However, auto-cast spells cannot proc [[Fighting_Styles#Any|Channeling]].&lt;br /&gt;
**The chance only occurs once per turn and is determined by upkeep cost.&lt;br /&gt;
*If a player chooses to manually cast an auto-casted spell, or use a [[Items#Scrolls|scroll]], the spell will be cast normally and the MP upkeep will be suspended. Once the duration of the spell runs out the auto-cast spell will be recast after a lapse of a single turn.&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
Auto-casted spells deduct MP every battle round as upkeep.&lt;br /&gt;
*The base cost for each spell&#039;s per turn upkeep is determined by the spell&#039;s normal casting cost, its duration, and the action&#039;s speed of the player&#039;s last turn as follows:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Upkeep&#039;&#039;&#039; = casting_MP_cost * Speed of action taken in the last turn / duration&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Each rank of IA grants a 10% discount off of the upkeep, including the first rank.&lt;br /&gt;
*Supportive [[Proficiency]] helps reduce upkeep since it increases spell duration.&lt;br /&gt;
*Spells (and their effects) dissipate if player drops below 10% total MP and will be recast if they reach at least 25%.&lt;br /&gt;
**When the player is between 10-24% mana the following will not be recast:&lt;br /&gt;
***Spark of Life after it has been triggered.&lt;br /&gt;
***Any spells, when entering a new battle series.&lt;br /&gt;
***Any spell which was manually cast regardless of it being designated as auto-cast.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Battles]]&lt;br /&gt;
*[[Character Menu]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
[[Category:E-Hentai Forums]]&lt;/div&gt;</summary>
		<author><name>Anomtai</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Lottery&amp;diff=28481</id>
		<title>The Lottery</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Lottery&amp;diff=28481"/>
		<updated>2014-04-04T20:59:57Z</updated>

		<summary type="html">&lt;p&gt;Anomtai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://hentaiverse.org/?s=Bazaar&amp;amp;ss=lt The] [http://hentaiverse.org/?s=Bazaar&amp;amp;ss=la Lotteries] allow [[HentaiVerse]] players daily chances to win valuable prizes by betting [[GP]].&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Every day a new [[weapon]] and [[armor]] of Legendary to Peerless [[quality]] are generated and put up as the grand prizes for 2 separate draws; the two draws are offset from each other by 12 hours.&lt;br /&gt;
&lt;br /&gt;
Players may buy tickets for the lotteries at 1,000 [[GP]] each. At 0:00 UTC (for [[weapon]]) and 12:00 UTC (for [[armor]]) 5 tickets are randomly picked as winners.&lt;br /&gt;
&lt;br /&gt;
==Prizes==&lt;br /&gt;
Players can only win one prize per drawing regardless of how many tickets they hold.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Prize&lt;br /&gt;
|-&lt;br /&gt;
|1st || [[Weapon]]/[[Armor]]&lt;br /&gt;
|-&lt;br /&gt;
|2nd || [[#Golden Lottery Ticket|Golden Lottery Ticket]]&lt;br /&gt;
|-&lt;br /&gt;
|3rd || [[Artifact]](s)&lt;br /&gt;
|-&lt;br /&gt;
|4th || [[Items#Tokens|Blood Token]](s)&lt;br /&gt;
|-&lt;br /&gt;
|5th || [[Items#Tokens|Chaos Token]](s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
3rd through 5th place prizes scale up in number with the size of the betting pool. The scaling is round(ticketpool/2000) for tokens and (1 + round(ticketpool/5000)) for artifacts.&lt;br /&gt;
&lt;br /&gt;
==Golden Lottery Ticket==&lt;br /&gt;
Golden tickets can be used on lotteries to automatically add 1,000 tickets to a player&#039;s bet at no cost and double their effective ticket count (this effect cannot exceed 10% of the total pool). They cannot be traded/sold.&lt;br /&gt;
&lt;br /&gt;
==Notification==&lt;br /&gt;
There is no notification for winning the lottery. After the winners are drawn, their names are recorded into the lottery logs and the prizes they have won are inserted into their inventories.&lt;br /&gt;
 &lt;br /&gt;
==See also==&lt;br /&gt;
*[[Gallery Points]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Anomtai</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Items&amp;diff=14650</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Items&amp;diff=14650"/>
		<updated>2012-09-09T23:06:15Z</updated>

		<summary type="html">&lt;p&gt;Anomtai: /* Special Items */  Added in some clarity to the effects of the soul stone.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the [[HentaiVerse]], &#039;&#039;&#039;items&#039;&#039;&#039; are obtained by killing monsters and completing arena challenges. [[Training]] can increase the chance for some items to drop from slain monsters, and affect the quality and type of those drops.&lt;br /&gt;
&lt;br /&gt;
There are eleven types of items: [[#Battle Powerups|Battle Powerups]], [[#Restoratives|Restoratives]], [[#Infusions|Infusions]], [[#Scrolls|Scrolls]], [[#Special Items|Special Items]], [[#Artifacts|Artifacts]], [[#Trophies|Trophies]], [[#Tokens|Tokens]], [[#Collectibles|Collectibles]], [[#Crystals|Crystals]] and [[#Enhancements|Enhancements]].&lt;br /&gt;
&lt;br /&gt;
==Battle Powerups==&lt;br /&gt;
During a [[Battles|battle]] round, any defeated monster has a chance of dropping a powerup. These powerups are automatically slotted in the &amp;quot;P&amp;quot; item slot of the player&#039;s inventory. Players can only have one powerup at a time and cannot receive a new one until the current one is used. They persist between rounds of a battle, but are lost at the end of a battle series. Using one counts as a turn for buff durations and [[Spirit Stance]] but not for actual combat (due to a technical limitation involving [[Action Speed]]).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; |&#039;&#039;&#039;Mystic Gem&#039;&#039;&#039; || http://ehgt.org/hv050/img/e/channeling.png || Grants the [[Fighting Styles#Any|Channeling]] effect for 14 turns or until a [[spell]] is cast.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Health Gem&#039;&#039;&#039; || [[Image:Health Points.png‎]] || Restores 100% base health.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Gem&#039;&#039;&#039; || [[Image:Magic Points.png‎]] || Restores 50% base mana.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Soul Gem&#039;&#039;&#039; || [[Image:Spirit Points.png‎]] || Restores 25% base spirit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Restoratives==&lt;br /&gt;
These may be set as a player&#039;s [[Character Menu#Battle_Items|Battle Items]]. Players start with 3 item slots and may increase them via [[Abilities]] at levels 10, 30, 50, 70, and 150 as well as up to 4 more via Rat Pack [[Training]]. If set to AUTO items will restock themselves out of battle as long as there is sufficient supply. For the amounts they restore outside of battle see [[Battles#Recovering|Recovering]].&lt;br /&gt;
&lt;br /&gt;
===Health Restoratives===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Lesser&#039;&#039;&#039; || Restores 20% base health on use + 10% base health per turn for 10 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Average&#039;&#039;&#039; || Restores 40% base health on use + 15% base health per turn for 10 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater&#039;&#039;&#039; || Restores 60% base health on use + 20% base health per turn for 10 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Superior&#039;&#039;&#039; || Restores 80% base health on use + 25% base health per turn for 10 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Godly&#039;&#039;&#039; || Restores 100% base health on use + 30% base health per turn for 10 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elixir&#039;&#039;&#039; || Restores 100% base health on use + 30% base health per turn for 20 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Magic/Spirit Restoratives===&lt;br /&gt;
&#039;&#039;Magic and Spirit restoratives are separate items, they simply have the same percentages.&#039;&#039;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Lesser&#039;&#039;&#039; || Restores 8% base mana/spirit per turn for 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Average&#039;&#039;&#039; || Restores 10% base mana/spirit per turn for 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater&#039;&#039;&#039; || Restores 12% base mana/spirit per turn for 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Superior&#039;&#039;&#039; || Restores 16% base mana/spirit per turn for 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Godly&#039;&#039;&#039; || Restores 20% base mana/spirit per turn for 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elixir&#039;&#039;&#039; || Restores 20% base mana/spirit per turn for 10 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Restoratives===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Energy Drink&#039;&#039;&#039; || Restores 20 points of [[Stamina]], up to the maximum of 99.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Last Elixir&#039;&#039;&#039; || Restores 20% base health, mana, and spirit per turn for 10 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Infusions==&lt;br /&gt;
These may be set as [[Character Menu#Battle_Items|Battle Items]]. &lt;br /&gt;
*Slots for these are only unlockable via the [[Abilities]] menu at levels 40, 80, and 130. If set to AUTO they will restock themselves during battle as long as there is sufficient supply. &lt;br /&gt;
*These increase a player&#039;s elemental resistance, add an Elemental Strike effect to their weapons (Both Mainhand and Offhand) physical attacks that does additional damage in that element, and increase the damage done by [[spells]] of that element.&lt;br /&gt;
*Only 1 infusion effect may be active at any time.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Infusion of&lt;br /&gt;
!Resistance&lt;br /&gt;
!Attack Damage Bonus&lt;br /&gt;
!Spell Damage Bonus&lt;br /&gt;
!Duration&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flames&#039;&#039;&#039; || +25% [[Fire]] || +50%, attacks will add [[Fire]] damage || +25% with [[Fire]]-based spells || 25&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Frost&#039;&#039;&#039; || +25% [[Cold]] || +50%, attacks will add [[Cold]] damage || +25% with [[Cold]]-based spells || 25&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lightning&#039;&#039;&#039; || +25% [[Elec]] || +50%, attacks will add [[Elec]] damage || +25% with [[Elec]]-based spells || 25&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Storms&#039;&#039;&#039; || +25% [[Wind]] || +50%, attacks will add [[Wind]] damage || +25% with [[Wind]]-based spells || 25&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divinity&#039;&#039;&#039; || +25% [[Holy]] || +75%, attacks will add [[Holy]] damage || +25% with [[Holy]]-based spells || 25&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Darkness&#039;&#039;&#039; || +25% [[Dark]] || +75%, attacks will add [[Dark]] damage || +25% with [[Dark]]-based spells || 25&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gaia&#039;&#039;&#039; || +10% all elements || +100%, attacks will add [[Soul]] damage || +25% with [[Soul]]-based spells || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
These may be set as [[Character Menu#Battle_Items|Battle Items]]. &lt;br /&gt;
*Slots for these are only unlockable via the [[Abilities]] menu at levels 20, 60, 110, and 170. If set to AUTO they will restock themselves during battle as long as there is sufficient supply. &lt;br /&gt;
*These grant [[Spells#Supprotive_Magic|supportive spell effects]] when used and last a long number of turns. &lt;br /&gt;
*These can be used along with their respective [[spells]] for stacked effects.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Scroll of&lt;br /&gt;
!Effect&lt;br /&gt;
!Duration&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Swiftness&#039;&#039;&#039; || Grants the &#039;&#039;Haste&#039;&#039; effect.&lt;br /&gt;
*Increase [[Action Speed]] by 50%.&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection/Warding&#039;&#039;&#039; || Grants the &#039;&#039;Protection&#039;&#039; effect. &lt;br /&gt;
*Absorb 25% of the damage from all attacks.&lt;br /&gt;
*Note that Scroll of Warding no longer drops and will eventually be removed.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;the Avatar&#039;&#039;&#039; || Grants the &#039;&#039;Haste&#039;&#039;, &#039;&#039;Shield&#039;&#039; and &#039;&#039;Barrier&#039;&#039; effects.&lt;br /&gt;
|60 / 90 / 90&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shadows&#039;&#039;&#039; || Grants the &#039;&#039;Shadow Veil&#039;&#039; effect.&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Absorption&#039;&#039;&#039; || Grants the &#039;&#039;Absorb&#039;&#039; effect.&lt;br /&gt;
*Absorbs the next non-crit magical attack from a monster and partially converts it to MP.&lt;br /&gt;
*Has a 100% chance to work (spell version is 75%).&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Life&#039;&#039;&#039; || Grants the &#039;&#039;Spark of Life&#039;&#039; effect.&lt;br /&gt;
*Any attack that would normally kill you leaves you alive with 50% HP.&lt;br /&gt;
*Consumes 25% of your base spirit (spell version is 50%).&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;the Gods&#039;&#039;&#039; || Grants the &#039;&#039;Shadow Veil&#039;&#039;, &#039;&#039;Absorb&#039;&#039;, and &#039;&#039;Spark of Life&#039;&#039; effects.&lt;br /&gt;
|60 / 90 / 90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Items==&lt;br /&gt;
These may be set as [[Character_Menu#Battle_Items|Battle Items]] in the same slots as restoratives. These consumables provide extremely powerful benefits. They are exceptionally rare.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effect Name&lt;br /&gt;
! Description&lt;br /&gt;
! Effects&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Soul Stone&lt;br /&gt;
| [[File:Overcharge.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Charging Soul&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Restores [[Overcharge]] and Spirit by 20% per turn for 5 turns. This can boost Overcharge past its normal limit.&lt;br /&gt;
| Excess Overcharge lasts until either expended by user action or at the end of the battle series. It won&#039;t increase the overcharge limit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Bubble Gum&lt;br /&gt;
| [[File:gum.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Kicking Ass&#039;&#039;&#039;&lt;br /&gt;
| It is time to kick ass and chew bubble-gum... and here is some gum.&lt;br /&gt;
| Your attacks and spells deal significantly more damage for a short time, will always hit, and will always land critical hits. Also replenishes 20% of base mana and health per turn.&lt;br /&gt;
| +100% damage. &#039;&#039;Lasts 7 turns&#039;&#039;&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Duke_Nukem_3D Duke Nukem] reference (Original from &amp;quot;They Live&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Flower Vase&lt;br /&gt;
| [[File:Abilities Ragnarok.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sleeper Imprint&#039;&#039;&#039;&lt;br /&gt;
| There are three flowers in a vase. The third flower is green.&lt;br /&gt;
| Your attack/magic damage, attack/magic hit/crit chance, evade/resist chance, and [[action speed]] increases significantly for a short time.&lt;br /&gt;
| +25% damage. &#039;&#039;Lasts 20 turns&#039;&#039;&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Dollhouse_%28TV_series%29 Dollhouse] reference&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
Special items that can be exchanged for certain random benefits at the [[Shrine]]. They are quite rare, but the chance for them to drop can be increased via Archaeologist and Scavenger [[training]] (up to doubled from each) while training Quartermaster slightly reduces the chances of getting an artifact. All Artifacts are of equivalent value and rarity.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Reference&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shark-Mounted Laser&#039;&#039;&#039; || It would be totally awesome, but you do not have any sharks. || [http://en.wikipedia.org/wiki/Austin_powers Austin Powers]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BFG9000&#039;&#039;&#039; || The Energy Cells are Completely Drained (BFG=Big F-ing Gun) || [http://en.wikipedia.org/wiki/Doom_%28video_game%29 Doom]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Railgun&#039;&#039;&#039; || The electromagnetic acceleration rails are bent and twisted. Using it would be bad. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flame Thrower&#039;&#039;&#039; || Now all you need is some fuel. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Small Nuke&#039;&#039;&#039; || Great for blowing up small kingdoms, but you do not know the code to activate it. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chainsaw Oil&#039;&#039;&#039; || Oil for chainsaws. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chainsaw Fuel&#039;&#039;&#039; || Fuel for chainsaws. Will not work in flame throwers. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chainsaw Chain&#039;&#039;&#039; || Spare cutting chain for a chainsaw. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chainsaw Repair Guide&#039;&#039;&#039; || Contains information on the proper care and maintenance of a chainsaw. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chainsaw Guide Bar&#039;&#039;&#039; || Spare guide bar for a chainsaw. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ASHPD Portal Gun&#039;&#039;&#039; || Unfortunately it is incomplete, and there are no orange portals around. || Aperture Science Handheld [http://en.wikipedia.org/wiki/Portal_%28video_game%29 Portal] Device&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smart Bomb&#039;&#039;&#039; || Being aware that fulfilling its function will also ends its existence, this bomb refuses to go off. || [http://en.wikipedia.org/wiki/Dark_Star_%28film%29 Dark Star]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tesla Coil&#039;&#039;&#039; || Must be hooked up to an Advanced Power Plant to fire. || [http://en.wikipedia.org/wiki/Command_%26_Conquer:_Red_Alert_series Command and Conquer]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Some [[Obsolete Items|one-time artifacts]] exist for special occasions only and may have boosted Loot Quality Bonuses.&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
Special items dropped by [[HentaiVerse_Bestiary|Rare, Legendary, and God-class monsters]] that can be exchanged for a piece of [[equipment]] at the [[Shrine]]. Trophies cannot be sent via [[MoogleMail]]. Trophies drop 100% of the time except in [[Arena#Arena_Challenges|Arena challenges]] higher than [[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] where the chance is a static 10% (except in the final round where it is once again 100%). The Loot Quality Bonuses of trophies are static and not affected by anything else in the game. Higher tier trophies have a higher (2-5x) chance of dropping rare equipment types.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!width=&amp;quot;50px&amp;quot;|Loot Quality Bonus&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Boss-class&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Manbearpig tail&#039;&#039;&#039; || No longer will MBP spread havoc, destruction, and melted polar ice caps. ||rowspan=&amp;quot;4&amp;quot;| +1000?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Holy Hand Grenade of Antioch&#039;&#039;&#039; || You find this in the lair of a White Bunneh. It appears to be a dud.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mithra&#039;s Flower&#039;&#039;&#039; || A Lilac flower given to you by a Mithra when you defeated her. Apparently, this type was her favorite.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dalek Voicebox&#039;&#039;&#039; || Taken from the destroyed remains of a Dalek shell.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Legendary-class&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lock of Blue Hair&#039;&#039;&#039; || Given to you by Konata when you defeated her. It smells of timotei. || +1250?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bunny-Girl Costume&#039;&#039;&#039; || Given to you by Mikuru when you defeated her. If you wear it, keep it to yourself. ||rowspan=&amp;quot;3&amp;quot;| +1500?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hinamatsuri Doll&#039;&#039;&#039; || Given to you by Ryouko when you defeated her. You decided to name is Achakura, for no particular reason.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Broken Glasses&#039;&#039;&#039; || Given to you by Yuki when you defeated her. She looked better without them anyway.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;God-class&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sapling&#039;&#039;&#039; || A sapling from Yggdrasil, the World Tree. ||rowspan=&amp;quot;2&amp;quot;| +1750?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Black T-Shirt&#039;&#039;&#039; || A plain black 100% cotton T-Shirt. On the front, an inscription in white letters reads: &amp;quot;I defeated Real Life and all I got was this lousy T-Shirt&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unicorn Horn&#039;&#039;&#039; || An Invisible Pink Unicorn Horn taken from the Invisible Pink Unicorn. It doesn&#039;t weight anything and has the consistency of air, but you&#039;re quite sure it&#039;s real. || +2000?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Noodly Appendage&#039;&#039;&#039; || A nutritious pasta-based appendage from the Flying Spaghetti Monster. || +2500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tickets===&lt;br /&gt;
These are given to the users who place in the top 7 of the [[Toplist#Monthly_Awards|monthly toplists]].&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align: center; margin: 1em auto 1em auto; border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Toplist Rank&lt;br /&gt;
!Loot Quality Bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Platinum Ticket&#039;&#039;&#039;&lt;br /&gt;
|1st&lt;br /&gt;
| +2500&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Golden Ticket&#039;&#039;&#039;&lt;br /&gt;
|2nd/3rd&lt;br /&gt;
| +2000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silver Ticket&#039;&#039;&#039;&lt;br /&gt;
|4th/5th&lt;br /&gt;
| +1500&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bronze Ticket&#039;&#039;&#039;&lt;br /&gt;
|6th/7th&lt;br /&gt;
| +1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tokens==&lt;br /&gt;
These rarely drop in normal battles. They are primarily obtained as [[Arena]] and [[Ring of Blood]] clear bonus drops, and chaos tokens have a higher chance to drop. Tokens cannot be sold to the [[Bazaar#Item_Shop|Item Shop]] or sent via [[MoogleMail]]. They cannot be exchanged for other tokens.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Token of Healing&#039;&#039;&#039;: Can be used to completely heal a player&#039;s health, mana, and spirit. Can only be used [[Battles#Recovering|outside of battle]].&lt;br /&gt;
*&#039;&#039;&#039;Token of Blood&#039;&#039;&#039;: Can be used for the chance to face a Boss, Legendary, or God-class monster by itself in the [[Ring of Blood]].&lt;br /&gt;
*&#039;&#039;&#039;Chaos Token&#039;&#039;&#039;: Used in the [[Monster Lab]] to create new monster slots, rename/delete monsters and upgrade various stats of monsters.&lt;br /&gt;
&lt;br /&gt;
==Collectables==&lt;br /&gt;
These are rare figurines (based on [http://en.wikipedia.org/wiki/My_Little_Pony:_Friendship_Is_Magic My Little Pony] characters). They are the rarest drop and are a portion of [[#Artifacts|artifact]] drops. Collecting at least 21 different ones unlocks the [[Skills#Special_Skills|Orbital Friendship Cannon]] [[Skill]].&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name &lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Twilight Sparkle Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Twilight_Sparkle Twilight Sparkle], the cutest, smartest, all-around best pony. According to Pinkie Pie, anyway.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rainbow Dash Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Rainbow_Dash Rainbow Dash], flier extraordinaire. Owning this will make you about 20% cooler, but it probably took more than 10 seconds to get one.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Applejack Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Applejack Applejack], the loyalest of friends and most dependable of ponies. Equestria&#039;s best applebucker, and founder of Appleholics Anonymous.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fluttershy Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Fluttershy Fluttershy], resident animal caretaker. You&#039;re going to love her. Likes baby dragons; Hates grown up could-eat-a-pony-in-one-bite dragons.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pinkie Pie Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Pinkie_Pie Pinkie Pie], a celebrated connoisseur of cupcakes and confectioneries. She just wants to keep smiling forever.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rarity Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Rarity Rarity], the mistress of fashion and elegance. Even though she&#039;s prim and proper, she could make it in a pillow fight.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trixie Figurine&#039;&#039;&#039; || A 1/10th scale figurine of The Great and Powerful [http://mlp.wikia.com/wiki/Trixie Trixie]. After losing her wagon, she now secretly lives in the Ponyville library with her girlfriend, Twilight Sparkle.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Princess Celestia Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Princess_Celestia Princess Celestia], co-supreme ruler of Equestria. Bored of the daily squabble of the Royal Court, she has recently taken up sock swapping.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Princess Luna Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Princess_Luna Princess Luna], aka Nightmare Moon. After escaping her 1000 year banishment to the moon, she was grounded for stealing Celestia&#039;s socks.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Apple Bloom Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Apple_Bloom Apple Bloom], Applejack&#039;s little sister. Comes complete with a &amp;quot;Draw Your Own Cutie Mark&amp;quot; colored pencil and permanent tattoo applicator set.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scootaloo Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Scootaloo Scootaloo]. Die-hard Dashie fanfilly, best pony of the Cutie Mark Crusaders, and inventor of the Wingboner Propulsion Drive. 1/64th chicken.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sweetie Belle Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Sweetie_Belle Sweetie Belle], Rarity&#039;s little sister. Comes complete with evening gown and cocktail dress accessories made of 100% Dumb Fabric.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Big Macintosh Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Big_Macintosh Big Macintosh], Applejack&#039;s older brother. Famed applebucker and draft pony, and an expert in applied mathematics.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spitfire Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Spitfire Spitfire], team leader of the Wonderbolts. Dashie&#039;s idol and occasional shipping partner. Doesn&#039;t actually spit fire.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Derpy Hooves Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Derpy_Hooves Derpy Hooves], Ponyville&#039;s leading mailmare. Outspoken proponent of economic stimulus through excessive muffin consumption.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lyra Heartstrings Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Lyra Lyra Heartstrings]. Features twenty-six points of articulation, replaceable pegasus hoofs, and a detachable unicorn horn.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Octavia Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Octavia Octavia]. Famous cello musician; believed to have created the Octatonic scale, the Octahedron, and the Octopus.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Zecora Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Zecora Zecora], a mysterious zebra from a distant land. She&#039;ll never hesitate to mix her brews or lend you a hand. Err, hoof.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cheerilee Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Cheerilee Cheerilee], Ponyville&#039;s most beloved educational institution. Your teachers will never be as cool as Cheerilee.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Angel Bunny Figurine&#039;&#039;&#039; || A lifesize figurine of [http://mlp.wikia.com/wiki/Angel Angel Bunny], Fluttershy&#039;s faithful yet easily vexed pet and life partner. All-purpose assistant, time keeper, and personal attack alarm.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gummy Figurine&#039;&#039;&#039; || A lifesize figurine of [http://mlp.wikia.com/wiki/Gummy Gummy], Pinkie Pie&#039;s faithful pet. Usually found lurking in your bathtub. While technically an alligator, he is still arguably the best pony.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Berry Punch Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Berry_Punch Berry Punch]. Overly protective parent pony and Ponyville&#039;s resident lush. It smells faintly of fruit wine.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bon-Bon Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Bon_Bon Bon-Bon]. Usually seen in the company of Lyra. Suffers from various throat ailments that make her sound different every time you see her.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Doctor Whooves Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Doctor_Whooves Dr. Whooves]. Not a medical doctor. Once got into a hoof fight with Applejack over a derogatory remark about apples.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vinyl Scratch Figurine&#039;&#039;&#039; || A 1/10th scale bobblehead figurine of [http://mlp.wikia.com/wiki/Vinyl_Scratch Vinyl Scratch], the original DJ P0n-3. Octavia&#039;s musical rival and wub wub wub interest.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Daring Do Figurine&#039;&#039;&#039; || A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Daring_Do Daring Do], the thrill-seeking, action-taking mare starring numerous best-selling books. Dashie&#039;s recolor and favorite literary character.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crystals==&lt;br /&gt;
Crystals are used to increase the parameters of monsters in the [[Monster Lab]]. Are regularly restocked in the [[Bazaar#Item_Shop|Item Shop]] and can be gained more readily via the [[CrysFest]] battle mode.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Crystal&lt;br /&gt;
!Increases&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;150px&amp;quot; |&#039;&#039;&#039;Crystal of Vigor&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Finesse&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Swiftness&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Fortitude&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Cunning&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Knowledge&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Flame&#039;&#039;&#039; || Fire Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Frost&#039;&#039;&#039; || Cold Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Lightning&#039;&#039;&#039; || Elec Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Tempest&#039;&#039;&#039; || Wind Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Devotion&#039;&#039;&#039; || Holy Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Corruption&#039;&#039;&#039; || Dark Resistance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystal of Quintessence&#039;&#039;&#039; || Soul Resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enhancements===&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shards&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;shards&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Shards allow for temporary but powerful enhancements to [[equipment]] that last for 4 hours (real-time). Multiple shards can be used to extend the time their effects last. Voidseeker and Aether drops only occur on Hard or higher [[difficulty]]. These effects are automatically removed if the affected equipment is sold to the [[Bazaar]].&lt;br /&gt;
&lt;br /&gt;
See [[The_Forge#Shards|The Forge - Shards]] for the list of shards and their effects.&lt;br /&gt;
&lt;br /&gt;
==[[Loot Drop Rolls|Drop Rates]]==&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Bazaar#Item_Shop|Item Shop]]&lt;br /&gt;
*[[Character Menu‎]]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Obsolete Items]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Anomtai</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Arena&amp;diff=3897</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Arena&amp;diff=3897"/>
		<updated>2010-12-24T06:28:46Z</updated>

		<summary type="html">&lt;p&gt;Anomtai: Added bit of missing information regarding challenge availability.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Arena.png|thumb|The Arena interface.]]&lt;br /&gt;
The Arena is one of the battle modes in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
In the Arena, battles have a predetermined length and number of [[HentaiVerse_Bestiary|monsters]] per round. Each Arena challenge has a level requirement, and an entry cost. The first time you clear a new Arena challenge, you get a significant [[Credits|credit]] bonus. After you clear a challenge once, the bonus for clearing that challenge again is reduced to match the entry cost. Each Arena challenge may only be attempted once per [[Dawn of a New Day]], regardless of success or failure. Arenas started before the Dawn, but cleared afterwards, are counted towards the previous day and do not enter cooldown.&lt;br /&gt;
&lt;br /&gt;
Unlike in [[Grindfest]] and [[Item World]] battles, the monsters in Arena challenges do not get stronger as the rounds progress.  Instead, they remain at 100% strength for the entire battle.  There is also an [[EXP]] modifier for each Arena challenge, which alters the EXP you earn from each monster killed.  As the challenges get longer and require higher levels, the EXP modifier gets larger, eventually exceeding x1.0.&lt;br /&gt;
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Completing an Arena challenge is guaranteed to net you a random [[Items|Item]] or [[Equipment]]. There is also a chance that you will receive a [[Bazaar#Healer|Token of Healing]] or [[Token of Blood]] in additional to the usual reward. You will also have your HP and MP fully restored at the end of each arena challenge.&lt;br /&gt;
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===Arena Challenges===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Legend:&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 i,j,k,... = Total number of monsters per round, including:&lt;br /&gt;
  ^ = Mini-Boss monsters&lt;br /&gt;
  # = Boss monsters&lt;br /&gt;
  ! = Legendary monsters&lt;br /&gt;
&lt;br /&gt;
{|border=1 style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;150px&amp;quot;| &#039;&#039;&#039;Challenge&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;Min. Level&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;Rounds&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;EXP Mod&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;First Clear&#039;&#039;&#039; ||width=&amp;quot;75px&amp;quot;| &#039;&#039;&#039;Future Clears&#039;&#039;&#039; || &#039;&#039;&#039;Monster Count for Each Round&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| First Blood           || 1   || 1   || 0.5 || 200 C  || 20 C   ||style=&amp;quot;text-align: left;&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
|| Baby Steps            || 2   || 1   || 0.5 || 400 C  || 40 C   ||style=&amp;quot;text-align: left;&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
|| Learning Curves       || 4   || 2   || 0.5 || 600 C  || 60 C   ||style=&amp;quot;text-align: left;&amp;quot;| 1, 2&lt;br /&gt;
|-&lt;br /&gt;
|| Schooltastic          || 6   || 2   || 0.5 || 800 C  || 80 C   ||style=&amp;quot;text-align: left;&amp;quot;| 2, 3&lt;br /&gt;
|-&lt;br /&gt;
|| Graduation            || 8   || 3   || 0.5 || 1000 C  || 100 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;| &amp;lt;small&amp;gt;The following arena challenges require a minimum difficulty setting of Normal.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| A New Beginning       || 10  || 4   || 0.6 || 1200 C  || 120 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 4^&lt;br /&gt;
|-&lt;br /&gt;
|| Test of Faith         || 12  || 5   || 0.6 || 1400 C  || 140 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 3, 5^&lt;br /&gt;
|-&lt;br /&gt;
|| Road Less Traveled    || 15  || 6   || 0.7 || 1600 C  || 160 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 3, 3, 5^&lt;br /&gt;
|-&lt;br /&gt;
|| A Rolling Stone       || 20  || 7   || 0.7 || 1800 C  || 180 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 4, 4, 6^&lt;br /&gt;
|-&lt;br /&gt;
|| Blazing Field         || 30  || 8   || 0.8 || 2000 C || 200 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 4, 5, 5, 7^&lt;br /&gt;
|-&lt;br /&gt;
|| Fresh Meat            || 40  || 9   || 0.8 || 3000 C || 300 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 3^, 4^, 4^, 5^, 6^^&lt;br /&gt;
|-&lt;br /&gt;
|| Dark Skies            || 50  || 10  || 0.9 || 4000 C || 400 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 4^, 4^, 5^, 5^, 6^, 7^^&lt;br /&gt;
|-&lt;br /&gt;
|| Growing Storm         || 60  || 12  || 0.9 || 5000 C || 500 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 3, 4^, 4^, 4^, 5^, 5^, 6^, 7^^&lt;br /&gt;
|-&lt;br /&gt;
|| Apocalypse Soon       || 70  || 14  || 1.0 || 6000 C || 600 C  ||style=&amp;quot;text-align: left;&amp;quot;| 3, 3, 3, 3, 3, 3, 4^, 4^, 4^, 5^, 5^, 5^, 6^, 7^^&lt;br /&gt;
|-&lt;br /&gt;
|| Power Flux            || 80  || 16  || 1.0 || 7000 C || 700 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 4^, 5^^, 5^^, 5^^, 6^^, 6^^, 7^^^&lt;br /&gt;
|-&lt;br /&gt;
|| Killzone              || 90  || 18  || 1.0 || 8000 C || 800 C  ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 5^^, 5^^, 5^^, 5^^, 6^^, 6^^, 7^^^&lt;br /&gt;
|-&lt;br /&gt;
|| Endgame               || 100 || 20  || 1.0 || 10000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 4^^, 4^^, 4^^, 5^^, 5^^, 5^^, 7^^^#&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;| &amp;lt;small&amp;gt;The following arena challenges only appear when the preceding arena challenge is cleared. The previous 17 challenges will still be available.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| Twisted Plots         || 100 || 25  || 1.0 || 12000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 4^^, 4^^, 4^^, 4^^, 5^^, 5^^, 5^^, 5^^, 7^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Longest Journey       || 110 || 30  || 1.1 || 14000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 7^^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Dreamfall             || 120 || 35  || 1.2 || 16000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2,  2,  2,  2,  2,  2,  3^,  3^,  3^,  3^,  3^,  3^,  3^,  4^^,  4^^,  4^^,  4^^,  4^^,  4^^,  4^^,  5^^^,  6^^^,  6^^^,  6^^^,  6^^^,  6^^^,  6^^^,  7^^^^,  7^^^^,  7^^^^,  8^^^^,  8^^^^,  8^^^^,  8^^^^,  10^^^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Exile                 || 130 || 40  || 1.3 || 18000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 9^^^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Feast For Crows       || 140 || 45  || 1.4 || 20000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 6^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 8^^^^^#&lt;br /&gt;
|-&lt;br /&gt;
|| Sealed Power          || 150 || 50  || 1.5 || 25000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 7^^^^^, 9^^^^^##&lt;br /&gt;
|-&lt;br /&gt;
|| New Wings             || 160 || 60  || 1.6 || 30000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 8^^^^^##&lt;br /&gt;
|-&lt;br /&gt;
|| Crusade               || 170 || 70  || 1.7 || 35000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^, 5^^^, 5^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 10^^^^^###&lt;br /&gt;
|-&lt;br /&gt;
|| To Kill A God         || 180 || 80  || 1.8 || 40000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 3^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 4^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 5^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 6^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 8^^^^^, 9^^^^^!&lt;br /&gt;
|-&lt;br /&gt;
|| Eve of Death          || 190 || 90  || 1.9 || 45000 C || 1000 C ||style=&amp;quot;text-align: left;&amp;quot;| 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 2^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 3^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 4^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 5^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 6^^^^^, 8^^^^^#!&lt;br /&gt;
|-&lt;br /&gt;
|| The Trio and the Tree || 200 || 100 || 2.0 || 50000 C || 1000 C||style=&amp;quot;text-align: left;&amp;quot;| 14*1, 14*2^, 14*3^^, 15*4^^^, 14*5^^^^, 28*6^^^^^, 4!!!!&lt;br /&gt;
|-&lt;br /&gt;
|| End of Days           || 220 || 150 || 2.2 || 55000 C || 1000 C||style=&amp;quot;text-align: left;&amp;quot;| 24*1, 25*2^, 25*3^^, 25*5^^^!, 25*6^^^^!, 25*7^^^^^!, 8^^^^#!!&lt;br /&gt;
|-&lt;br /&gt;
|| The Twilight          || 240 || 200 || 2.4 || 60000 C || 1000 C||style=&amp;quot;text-align: left;&amp;quot;| 33*1, 34*2^, 32*3^^, 34*5^^^!, 33*6^^^^!, 33*7^^^^^!, 9^^^^^#!!&lt;br /&gt;
|-&lt;br /&gt;
|| Blue Skies Lie Beyond The Clouds || 260 || 300 || 2.6 || 65000 C || 1000 C||style=&amp;quot;text-align: left;&amp;quot;| &#039;&#039;???&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| And After That, Eternal Darkness || 280 || 400 || 2.8 || 70000 C || 1000 C||style=&amp;quot;text-align: left;&amp;quot;|  99*1, 100*2^, 100*4^^!, 100*5^^^!, 10^^^^###!!&lt;br /&gt;
|-&lt;br /&gt;
|| Past the Darkness, To The End of Time || 300 || 500 || 3.0 || 75000 C|| 1000 C||style=&amp;quot;text-align: left;&amp;quot;| &#039;&#039;???&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
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&#039;&#039;If you know the missing details on this page, please contribute!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Grindfest]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
*[[Random Encounter]]&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Anomtai</name></author>
	</entry>
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