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	<entry>
		<id>https://ehwiki.org/index.php?title=Training&amp;diff=26532</id>
		<title>Training</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Training&amp;diff=26532"/>
		<updated>2013-10-21T20:26:18Z</updated>

		<summary type="html">&lt;p&gt;Akin: /* Overview */ these two scale&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Training is a feature where [[credits]] are spent on skills that affect the player, mainly in the [[HentaiVerse]]. The credit cost of training a given skill increases with skill level. Skill training can be aborted, in which case the whole cost will be refunded. Players can only train one skill at a time. Players can continue to take other actions including [[combat]] after initiating training.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: If a player leaves the training screen before training is completed they will have to revisit it after the training has finished in order to receive the bonus.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
!Skill&lt;br /&gt;
!Effect&lt;br /&gt;
!Time&lt;br /&gt;
!Levels&lt;br /&gt;
!Initial Cost&lt;br /&gt;
!Final Cost&lt;br /&gt;
!Total Cost&lt;br /&gt;
|-&lt;br /&gt;
!Misc Posting&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Raises your [[Gallery_Categories#Limits|limit for posting &amp;quot;Misc&amp;quot; galleries]] by 25.&lt;br /&gt;
|1H&lt;br /&gt;
|20&lt;br /&gt;
|5,000&lt;br /&gt;
|763,270&lt;br /&gt;
|3,231,340?&lt;br /&gt;
|-&lt;br /&gt;
!Adept Learner&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Boosts your [[EXP]] bonus by 1%.&lt;br /&gt;
|1H&lt;br /&gt;
|300&lt;br /&gt;
|100&lt;br /&gt;
|49,999&lt;br /&gt;
|5,126,661&lt;br /&gt;
|-&lt;br /&gt;
!Assimilator&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Increases the rate at which you gain [[proficiency]] by 10%.&lt;br /&gt;
|24H&lt;br /&gt;
|10&lt;br /&gt;
|50,000&lt;br /&gt;
|1,000,000&lt;br /&gt;
|4,403,900&lt;br /&gt;
|-&lt;br /&gt;
!Ability Boost&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Awards you an additional [[Ability Point]].&lt;br /&gt;
|2H&lt;br /&gt;
|500&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|100&lt;br /&gt;
|999,999&lt;br /&gt;
|109,521,469&lt;br /&gt;
|-&lt;br /&gt;
!Manifest Destiny&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Awards you an additional [[Mastery Point]].&lt;br /&gt;
|24H&lt;br /&gt;
|10&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|1,000,000&lt;br /&gt;
|10,000,000&lt;br /&gt;
|55,000,000&lt;br /&gt;
|-&lt;br /&gt;
!Scavenger&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Increases your base loot [[drop chance]] by 2.&lt;br /&gt;
|4H&lt;br /&gt;
|50&lt;br /&gt;
|500&lt;br /&gt;
|1,999,999&lt;br /&gt;
|17,484,001&lt;br /&gt;
|-&lt;br /&gt;
![[#Luck_of_the_Draw|Luck of the Draw]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Increases your loot quality bonus by 1%.&lt;br /&gt;
|8H&lt;br /&gt;
|25&lt;br /&gt;
|2,000&lt;br /&gt;
|4,000,000&lt;br /&gt;
|18,371,540&lt;br /&gt;
|-&lt;br /&gt;
!Quartermaster&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Increases your base [[equipment]] [[drop chance]] by 5%.&lt;br /&gt;
|12H&lt;br /&gt;
|20&lt;br /&gt;
|5,000&lt;br /&gt;
|4,999,999&lt;br /&gt;
|20,275,727&lt;br /&gt;
|-&lt;br /&gt;
!Archaeologist&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Increases your base [[artifact]] [[drop chance]] by 10%.&lt;br /&gt;
|24H&lt;br /&gt;
|10&lt;br /&gt;
|25,000&lt;br /&gt;
|7,999,999&lt;br /&gt;
|19,268,648&lt;br /&gt;
|-&lt;br /&gt;
!Culinarian&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Improved monster [[hunger]] drain&lt;br /&gt;
|24H&lt;br /&gt;
|10&lt;br /&gt;
|1,250,000&lt;br /&gt;
|???&lt;br /&gt;
|137,500,000 (?)&lt;br /&gt;
|-&lt;br /&gt;
!Gentleman&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Improved monster [[morale]] drain&lt;br /&gt;
|24H&lt;br /&gt;
|10&lt;br /&gt;
|2,500,000&lt;br /&gt;
|25,000,000&lt;br /&gt;
|137,500,000&lt;br /&gt;
|-&lt;br /&gt;
!And A Scholar&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Increases the number of slots in your [[Battle Inventory]] for [[scrolls]] by 1.&lt;br /&gt;
|0H&lt;br /&gt;
|5&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|30,000&lt;br /&gt;
|70,000&lt;br /&gt;
|250,000&lt;br /&gt;
|-&lt;br /&gt;
!Tincture&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Increases the number of slots in your [[Battle Inventory]] for [[infusions]] by 1.&lt;br /&gt;
|0H&lt;br /&gt;
|5&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|30,000&lt;br /&gt;
|70,000&lt;br /&gt;
|250,000&lt;br /&gt;
|-&lt;br /&gt;
!Pack Rat&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Increases the number of slots in your [[Battle Inventory]] for [[items]] by 1.&lt;br /&gt;
|0H&lt;br /&gt;
|10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|10,000&lt;br /&gt;
|100,000&lt;br /&gt;
|540,000&lt;br /&gt;
|-&lt;br /&gt;
!Set Collector&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Increases the number of [[equipment]] sets available.&lt;br /&gt;
|12H&lt;br /&gt;
|4&lt;br /&gt;
|12,500&lt;br /&gt;
|50,000&lt;br /&gt;
|125,000&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!Totals&lt;br /&gt;
|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| 2,968H&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| 528,848,286 (?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; - Cannot be trained beyond the player&#039;s [[level]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; - Cannot be training beyond (the player&#039;s level / 50).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; - Cannot be training beyond (the player&#039;s level / 20).&lt;br /&gt;
&lt;br /&gt;
==Costs==&lt;br /&gt;
The credit cost of any training can be calculated as:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Cost&#039;&#039;&#039; = round[(base_cost + level_cost * N) ^ (1 + exponent * N)]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
*base_cost = The initial base cost of the training item&lt;br /&gt;
*level_cost = The cost to go up from level N to level N+1&lt;br /&gt;
*N = The current level trained&lt;br /&gt;
*exponent = The exponential value used to create a dynamic cost curve&lt;br /&gt;
&lt;br /&gt;
===Values===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skill&lt;br /&gt;
!Base Cost&lt;br /&gt;
!Level Cost&lt;br /&gt;
!Exponent&lt;br /&gt;
|-&lt;br /&gt;
|Misc Posting || 5,000 || 100 || 0.0280232009&lt;br /&gt;
|-&lt;br /&gt;
|Adept Learner || 100 || 50 || 0.000417446&lt;br /&gt;
|-&lt;br /&gt;
|Assimilator || 50,000 || 50,000 || 0.0058690916&lt;br /&gt;
|-&lt;br /&gt;
|Ability Boost || 100 || 100 || 0.0005548607&lt;br /&gt;
|-&lt;br /&gt;
|Manifest Destiny || 1,000,000 || 1,000,000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger || 500 || 500 || 0.0088310825&lt;br /&gt;
|-&lt;br /&gt;
|Luck of the Draw || 2,000 || 2,000 || 0.0168750623&lt;br /&gt;
|-&lt;br /&gt;
|Quartermaster || 5,000 || 5,000 || 0.017883894&lt;br /&gt;
|-&lt;br /&gt;
|Archaeologist || 25,000 || 25,000 || 0.030981982&lt;br /&gt;
|-&lt;br /&gt;
|Culinarian || 1,250,000 || ??? || ???&lt;br /&gt;
|-&lt;br /&gt;
|Gentleman || 2,500,000 || 2,500,000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|And A Scholar || 30,000 || 10,000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Tincture || 30,000 || 10,000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Pack Rat || 10,000 || 10,000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Set Collector || 12,500 || 12,500 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Luck of the Draw==&lt;br /&gt;
Modifies Loot Quality Bonus (LQB).&amp;lt;sup&amp;gt;[http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=116382&amp;amp;view=findpost&amp;amp;p=2497184]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Does &#039;&#039;&#039;NOT&#039;&#039;&#039; affect the [[Shrine]], tiers, or [[Equipment Suffixes]]. It only affect drops&#039; [[quality]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Loot Factors&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Loot Factors for [[Equipment]]===&lt;br /&gt;
#The system randomly rolls a value between 200*x and 200.&lt;br /&gt;
#*x is determined by various quality modifiers, and is a number between 0 and 0.75.&lt;br /&gt;
#Exponential function translates the value in step 1 into value q between 0 and 1.&lt;br /&gt;
#*This value q also determines the base quality score.&lt;br /&gt;
#q is multiplied by stat variance and adds to base minimum stats.&lt;br /&gt;
&lt;br /&gt;
===Quality Modifiers===&lt;br /&gt;
*[[Difficulty]]&lt;br /&gt;
*Luck of the Draw Training&lt;br /&gt;
*[[Battle Modes]]&lt;br /&gt;
**[[Random Encounter]]: A static Round Bonus.&lt;br /&gt;
**[[Grindfest]] / [[Item World]]: A variable Round Bonus starts low and increases with each round played, maxing out at round 100.&lt;br /&gt;
**[[Arena]]: A static Arena Bonus is given based on the arena level.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Loot Drop Rolls]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Akin</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spirit_Attack&amp;diff=6927</id>
		<title>Spirit Attack</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spirit_Attack&amp;diff=6927"/>
		<updated>2012-01-28T11:38:54Z</updated>

		<summary type="html">&lt;p&gt;Akin: fixed rd&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Spirit Stance]]&lt;/div&gt;</summary>
		<author><name>Akin</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Items&amp;diff=4478</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Items&amp;diff=4478"/>
		<updated>2011-05-26T14:10:39Z</updated>

		<summary type="html">&lt;p&gt;Akin: /* Trophies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the [[HentaiVerse]], &#039;&#039;&#039;items&#039;&#039;&#039; are obtained by killing monsters and completing arena challenges.  There are nine types of items: powerups, restoratives, infusions, scrolls, special items, artifacts, trophies, tokens, and crystals.  [[Training]] can increase the chance for some items to drop from slain monsters, and affect the quality and type of those drops.&lt;br /&gt;
&lt;br /&gt;
==Battle Powerups==&lt;br /&gt;
In battle, a defeated monster has a chance of dropping a powerup. These powerups are automatically slotted in the &amp;quot;P&amp;quot; item slot of the player&#039;s inventory.  You can only have one powerup at a time and cannot receive a new one until the current powerup is used. They persist between rounds of a battle, but are destroyed at the end of the battle series.  Training has no effect on the drop rate for powerups.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Mystic Gem&#039;&#039;&#039; || This powerup grants the [[Fighting_Styles#Staff|Channeling]] effect for 2 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Restorative Gems will immediately restore a percentage of the appropriate stat.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Health Gem&#039;&#039;&#039; || This powerup will restore 100% of your base health.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Mana Gem&#039;&#039;&#039; || This powerup will restore 50% of your base mana.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Soul Gem&#039;&#039;&#039; || This powerup will restore 25% of your base spirit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Elemental Gems last 20 turns and are identical to their [[Spells#Supportive_magic|spell counterparts]]. Elemental Gems will cancel each other and spell versions of Spike Shield.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Fire Gem&#039;&#039;&#039; || This powerup will grant you the Flame Spikes effect.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Frost Gem&#039;&#039;&#039; || This powerup will grant you the Frost Spikes effect.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Shock Gem&#039;&#039;&#039; || This powerup will grant you the Shock Spikes effect.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Storm Gem&#039;&#039;&#039; || This powerup will grant you the Storm Spikes effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Restoratives==&lt;br /&gt;
&lt;br /&gt;
===Health Restoratives===&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Lesser&#039;&#039;&#039; || Restores 20% base health on use + 10% base health per turn for 10 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Average&#039;&#039;&#039; || Restores 40% base health on use + 15% base health per turn for 10 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Greater&#039;&#039;&#039; || Restores 60% base health on use + 20% base health per turn for 10 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Superior&#039;&#039;&#039; || Restores 80% base health on use + 25% base health per turn for 10 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Godly&#039;&#039;&#039; || Restores 100% base health on use + 30% base health per turn for 10 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Elixer&#039;&#039;&#039; || Restores 100% base health on use + 30% base health per turn for 20 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Magic/Spirit Restoratives===&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Lesser&#039;&#039;&#039; || Restores 8% base mana/spirit per turn for 5 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Average&#039;&#039;&#039; || Restores 10% base mana/spirit per turn for 5 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Greater&#039;&#039;&#039; || Restores 12% base mana/spirit per turn for 5 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Superior&#039;&#039;&#039; || Restores 16% base mana/spirit per turn for 5 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Godly&#039;&#039;&#039; || Restores 20% base mana/spirit per turn for 5 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Elixer&#039;&#039;&#039; || Restores 20% base mana/spirit per turn for 10 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Restoratives===&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Energy Drink&#039;&#039;&#039; || Restores 20 points of [[Stamina]], up to the maximum of 99&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Last Elixer&#039;&#039;&#039; || Restores 20% base health, mana, and spirit per turn for 10 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Infusions==&lt;br /&gt;
&#039;&#039;Increases the respective elemental resistance, add an elemental damage to your attacks, and increase the damage of your respective spells&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Flames&#039;&#039;&#039; || &amp;quot;You gain +25% resistance to Fire elemental attacks.  Your attacks do Fire damage with +50% attack damage, and you inflict +25% damage with [[Fire]]-based spells.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Frost&#039;&#039;&#039; || &amp;quot;You gain +25% resistance to Cold elemental attacks.  Your attacks do Cold damage with +50% attack damage, and you inflict +25% damage with [[Cold]]-based spells.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Lightning&#039;&#039;&#039; || &amp;quot;You gain +25% resistance to Elec elemental attacks.  Your attacks do Elec damage with +50% attack damage, and you inflict +25% damage with [[Elec]]-based spells.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Storms&#039;&#039;&#039; || &amp;quot;You gain +25% resistance to Wind elemental attacks.  Your attacks do Wind damage with +50% attack damage, and you inflict +25% damage with [[Wind]]-based spells.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Divinity&#039;&#039;&#039; || &amp;quot;You gain +25% resistance to Holy elemental attacks.  Your attacks do Holy damage with +75% attack damage, and you inflict +25% damage with [[Holy]]-based spells.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Darkness&#039;&#039;&#039; || &amp;quot;You gain +25% resistance to Dark elemental attacks.  Your attacks do Dark damage with +75% attack damage, and you inflict +25% damage with [[Dark]]-based spells.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Gaia&#039;&#039;&#039; || &amp;quot;You gain +10% resistance to all elemental attacks.  Your attacks do Soul damage with +100% attack damage, and you inflict +25% damage with [[Soul]]-based spells.&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
&#039;&#039;Grant special supportive spell effects when used.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Swiftness&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Haste&#039;&#039; effect.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Shielding&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Shield&#039;&#039; effect.&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Warding&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Barrier&#039;&#039; effect.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of the Avatar&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Haste&#039;&#039;, &#039;&#039;Shield&#039;&#039;, and &#039;&#039;Barrier&#039;&#039; effects.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Absorption&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Absorb&#039;&#039; effect.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Shadows&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Shadow Veil&#039;&#039; effect.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Life&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Spark of Life&#039;&#039; effect.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of the Gods&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Absorb&#039;&#039;, Shadow Veil, and Spark of Life effects.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Items==&lt;br /&gt;
&#039;&#039;Consumables which provide an extremely powerful benefit.  As such, they are exceptionally rare.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soul Stone&#039;&#039;&#039;: &amp;quot;Increases your Overcharge by 20% per Turn for 5 Turns. This item can boost Overcharge past the normal limit.&amp;quot; &lt;br /&gt;
**The overcharge increase lasts until the end of the [[Arena]], [[Grindfest]], or [[Item World]] you&#039;re in, or until you use your [[Spirit Attack]].&lt;br /&gt;
*&#039;&#039;&#039;Bubble-Gum&#039;&#039;&#039;: &amp;quot;It is time to kick ass and chew bubble-gum... and here is some gum.&amp;quot; ([http://en.wikipedia.org/wiki/Duke_Nukem_3D Duke Nukem] reference (Original from &amp;quot;They Live&amp;quot;))&lt;br /&gt;
**&#039;&#039;&#039;Kicking Ass&#039;&#039;&#039;: Your attacks and spells deal significantly more damage for a short time, will always hit, and will always land critical hits. &#039;&#039;Lasts 7 turns.&#039;&#039;&lt;br /&gt;
**Also replenishes 20% of base Mana and Health per turn for 7 turns.&lt;br /&gt;
*&#039;&#039;&#039;Flower Vase&#039;&#039;&#039;: &amp;quot;There are three flowers in a vase. The third flower is green.&amp;quot; ([http://en.wikipedia.org/wiki/Dollhouse_%28TV_series%29 Dollhouse] reference)&lt;br /&gt;
**&#039;&#039;&#039;Sleeper Imprint&#039;&#039;&#039;: Your attack/magic rating, attack/magic hit/crit chance, evade/resist chance and action speed increases significantly for a short time.  &#039;&#039;Lasts 20 turns instead of 7 as of 5.2.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&#039;&#039;Special items that can be exchanged for certain random benefits at the [[Shrine]].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wirt&#039;s Leg&#039;&#039;&#039;: So that is where that thing ended up. ([http://en.wikipedia.org/wiki/Diablo_%28video_game%29 Diablo] reference)&lt;br /&gt;
*&#039;&#039;&#039;Shark-Mounted Laser&#039;&#039;&#039;: It would be totally awesome, but you do not have any sharks. ([http://en.wikipedia.org/wiki/Austin_powers Austin Powers] reference)&lt;br /&gt;
*&#039;&#039;&#039;BFG9000&#039;&#039;&#039;: The Energy Cells are Completely Drained (BFG=Big F-ing Gun, [http://en.wikipedia.org/wiki/Doom_%28video_game%29 Doom] reference)&lt;br /&gt;
*&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Railgun Railgun]&#039;&#039;&#039;: The electromagnetic acceleration rails are bent and twisted. Using it would be bad.&lt;br /&gt;
*&#039;&#039;&#039;Flame Thrower&#039;&#039;&#039;: Now all you need is some fuel.&lt;br /&gt;
*&#039;&#039;&#039;Small Nuke&#039;&#039;&#039;: Great for blowing up small kingdoms, but you do not know the code to activate it.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Oil&#039;&#039;&#039;: Oil for chainsaws.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Fuel&#039;&#039;&#039;: Fuel for chainsaws. Will not work in flame throwers.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Chain&#039;&#039;&#039;: Spare cutting chain for a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Safety Manual&#039;&#039;&#039;: A booklet with safety information for proper use of a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Repair Guide&#039;&#039;&#039;: Contains information on the proper care and maintenance of a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Guide Bar&#039;&#039;&#039;: Spare guide bar for a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;ASHPD Portal Gun&#039;&#039;&#039;: Unfortunately it is incomplete, and there are no orange portals around. (ASHPD = Aperture Science Handheld [http://en.wikipedia.org/wiki/Portal_%28video_game%29 Portal] Device)&lt;br /&gt;
*&#039;&#039;&#039;Smart Bomb&#039;&#039;&#039;: Being aware that fulfilling its function will also ends its existence, this bomb refuses to go off. (&amp;quot;Dark Star&amp;quot; reference)&lt;br /&gt;
*&#039;&#039;&#039;Tesla Coil&#039;&#039;&#039;: Must be hooked up to an Advanced Power Plant to fire ([http://en.wikipedia.org/wiki/Command_%26_Conquer:_Red_Alert_series Command and Conquer] reference).&lt;br /&gt;
*&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Vorpal_sword Vorpal Blade] Hilt&#039;&#039;&#039;: The blade that should be attached to this hilt is gone.&lt;br /&gt;
*&#039;&#039;&#039;Crystal Jiggy&#039;&#039;&#039;: A piece to the puzzle. ([http://en.wikipedia.org/wiki/Banjo-Kazooie Banjo-Kazooie] reference)&lt;br /&gt;
&lt;br /&gt;
The following Artifacts no longer drop:&lt;br /&gt;
*&#039;&#039;&#039;Priceless Ming Vase&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Grue&#039;&#039;&#039;: It is dead, and smaller than you expected. ([http://en.wikipedia.org/wiki/Zork Zork] reference)&lt;br /&gt;
*&#039;&#039;&#039;Seven-Leafed Clover&#039;&#039;&#039; (Futurama reference)&lt;br /&gt;
*&#039;&#039;&#039;Rabbit&#039;s Foot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These artifacts were given to players directly by [http://forums.e-hentai.org/index.php?showuser=6 Tenboro]. &lt;br /&gt;
*&#039;&#039;&#039;Fiber-Optic Xmas Tree&#039;&#039;&#039;: A rare winter decoration from an ancient civilization, serving as a perfect example of its gaudiness and bad taste.&lt;br /&gt;
** These gifts were handed out for the 2010 XMAS.&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
&#039;&#039;Special items dropped by the [[HentaiVerse_Bestiary|Bosses, Legendaries, and Gods of the HentaiVerse]] that can be exchanged for a piece of [[equipment]] at the [[Shrine]]. Trophies can be sold at the bazaar but are not mooglable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manbearpig tail&#039;&#039;&#039;: No longer will MBP spread havoc, destruction, and melted polar ice caps.&lt;br /&gt;
*&#039;&#039;&#039;Holy Hand Grenade of Antioch&#039;&#039;&#039;: You find this in the lair of a White Bunneh. It appears to be a dud.&lt;br /&gt;
*&#039;&#039;&#039;Mithra&#039;s Flower&#039;&#039;&#039;: A Lilac flower given to you by a Mithra when you defeated her. Apparently, this type was her favorite.&lt;br /&gt;
*&#039;&#039;&#039;Dalek Voicebox&#039;&#039;&#039;: Taken from the destroyed remains of a Dalek shell.&lt;br /&gt;
*&#039;&#039;&#039;Lock of Blue Hair&#039;&#039;&#039;: Given to you by Konata when you defeated her. It smells of timotei.&lt;br /&gt;
*&#039;&#039;&#039;Bunny-Girl Costume&#039;&#039;&#039;: Given to you by Mikuru when you defeated her. If you wear it, keep it to yourself.&lt;br /&gt;
*&#039;&#039;&#039;Hinamatsuri Doll&#039;&#039;&#039;: Given to you by Ryokuo when you defeated her.  You decided to name is Achakura, for no particular reason.&lt;br /&gt;
*&#039;&#039;&#039;Broken Glasses&#039;&#039;&#039;: Given to you by Yuki when you defeated her. She looked better without them anyway.&lt;br /&gt;
*&#039;&#039;&#039;Sapling&#039;&#039;&#039;: A sapling from Yggdrasil, the World Tree.&lt;br /&gt;
*&#039;&#039;&#039;Black T-Shirt&#039;&#039;&#039;: A plain black 100% cotton T-Shirt. On the front, an inscription in white letters reads: &amp;quot;I defeated Real Life and all I got was this lousy T-Shirt&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Unicorn Horn&#039;&#039;&#039;: An Invisible Pink Unicorn Horn taken from the Invisible Pink Unicorn.  It doesn&#039;t weight anything and has the consistency of air, but you&#039;re quite sure it&#039;s real.&lt;br /&gt;
*&#039;&#039;&#039;Noodly Appendage&#039;&#039;&#039;: A nutritious pasta-based appendage from the Flying Spaghetti Monster. Presumed +2500 loot quality when redeemed in shrine.&lt;br /&gt;
&lt;br /&gt;
There are four trophies given to the members who place in the top 7 of the monthly [http://g.e-hentai.org/toplist.php toplists].&lt;br /&gt;
*1st place: &#039;&#039;&#039;Platinum Ticket&#039;&#039;&#039;: Retrieved as a Toplist Reward for active participation in the E-Hentai Galleries system.&lt;br /&gt;
**+2500 loot quality when redeemed in shrine.&lt;br /&gt;
*2nd/3rd place: &#039;&#039;&#039;Golden Ticket&#039;&#039;&#039;: Retrieved as a Toplist Reward for active participation in the E-Hentai Galleries system.&lt;br /&gt;
**+2000 loot quality when redeemed in shrine.&lt;br /&gt;
*4th/5th place: &#039;&#039;&#039;Silver Ticket&#039;&#039;&#039;: Retrieved as a Toplist Reward for active participation in the E-Hentai Galleries system.&lt;br /&gt;
**+1500 loot quality when redeemed in shrine.&lt;br /&gt;
*6th/7th place: &#039;&#039;&#039;Bronze Ticket&#039;&#039;&#039;: Retrieved as a Toplist Reward for active participation in the E-Hentai Galleries system.&lt;br /&gt;
**+1000 loot quality when redeemed in shrine.&lt;br /&gt;
&lt;br /&gt;
These trophies were given to players directly by [http://forums.e-hentai.org/index.php?showuser=6 Tenboro]. &lt;br /&gt;
*&#039;&#039;&#039;Mysterious Box&#039;&#039;&#039;: One of only 57 limited edition boxes filled with spent ability points. You&#039;re not quite sure when you picked this up, but something tells you to hang onto it. &lt;br /&gt;
**This he gave to certain players after he adjusted the price of [[Training|ability boost]].&lt;br /&gt;
**+5000 loot quality when redeemed in shrine.&lt;br /&gt;
*&#039;&#039;&#039;Solstice Gift&#039;&#039;&#039;: It appears to be sealed shut, so you will need to make Snowflake open it.&lt;br /&gt;
** These gifts were handed out for the 2009 Winter Solstice.&#039;&#039;&amp;lt;sup&amp;gt;([http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=23140&amp;amp;view=findpost&amp;amp;p=571734 ref])&amp;lt;/sup&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Stocking Stuffers&#039;&#039;&#039;: You found these in your xmas stocking when you woke up. Maybe Snowflake will give you something for them.&lt;br /&gt;
** These gifts were handed out for the 2009 &amp;amp; 2010 XMAS.&lt;br /&gt;
*&#039;&#039;&#039;Shimmering Present&#039;&#039;&#039;: A gift for the 2010 Winter Celebrations. It&#039;s surface has a mysterious sheen which seems to bend light in strange ways. You will need to make Snowflake open it.&lt;br /&gt;
** These gifts were handed out for the 2010 XMAS.&lt;br /&gt;
*&#039;&#039;&#039;Tenbora&#039;s Box&#039;&#039;&#039;: This box is said to contain an item of immense power. You should get Snowflake to open it.&lt;br /&gt;
**Given on [http://forums.e-hentai.org/index.php?showtopic=32326 January 1, 2011] for undisclosed reasons (speculative answer: Fellatio)&lt;br /&gt;
*&#039;&#039;&#039;Potato Battery&#039;&#039;&#039;: You happened upon this item when you somehow found time to play HV on the gamiest day of the year. It is attached to some strange mechanism. (Portal 2 reference)&lt;br /&gt;
**Given to players who played HentaiVerse on the Portal 2 release date.&lt;br /&gt;
*&#039;&#039;&#039;Raptor Jesus&#039;&#039;&#039;: A 1/10th scale collectible figure of Raptor Jesus. Consolitory price for those who did not ascend during May 2011 Rapture.&lt;br /&gt;
&lt;br /&gt;
==Tokens==&lt;br /&gt;
*&#039;&#039;&#039;Token of Blood&#039;&#039;&#039;: You can exchange this token for the chance to face a legendary monster by itself in the [[Ring of Blood]].&lt;br /&gt;
*&#039;&#039;&#039;Token of Healing&#039;&#039;&#039;: You can exchange this token to completely heal Health, Mana, and Spirit&lt;br /&gt;
*&#039;&#039;&#039;Chaos Token&#039;&#039;&#039;: Get free chaos with any purchase.  Now used in the [[Monster Lab]] to create slots.&lt;br /&gt;
&lt;br /&gt;
Note: Tokens cannot be sold to the [[Bazaar#Item_Shop|Item Shop]] or sent via [[MoogleMail]].&lt;br /&gt;
&lt;br /&gt;
==Crystals==&lt;br /&gt;
&#039;&#039;Crystals are used to increase the parameters of the monsters in the monster lab&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Vigor&#039;&#039;&#039; || Increases a monster&#039;s Strength&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Finesse&#039;&#039;&#039; || Increases a monster&#039;s Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Swiftness&#039;&#039;&#039; || Increases a monster&#039;s Agility&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Fortitude&#039;&#039;&#039; || Increases a monster&#039;s Endurance&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Cunning&#039;&#039;&#039; || Increases a monster&#039;s Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Knowledge&#039;&#039;&#039; || Increases a monster&#039;s Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Flame&#039;&#039;&#039; || Increases a monster&#039;s Fire Resistance&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Frost&#039;&#039;&#039; || Increases a monster&#039;s Cold Resistance&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Lightning&#039;&#039;&#039; || Increases a monster&#039;s Elec Resistance&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Tempest&#039;&#039;&#039; || Increases a monster&#039;s Wind Resistance&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Devotion&#039;&#039;&#039; || Increases a monster&#039;s Holy Resistance&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Corruption&#039;&#039;&#039; || Increases a monster&#039;s Dark Resistance&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Quintessence&#039;&#039;&#039; || Increases a monster&#039;s Soul Resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Akin</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Items&amp;diff=4477</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Items&amp;diff=4477"/>
		<updated>2011-05-26T14:10:04Z</updated>

		<summary type="html">&lt;p&gt;Akin: /* Trophies */ added 2 more&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the [[HentaiVerse]], &#039;&#039;&#039;items&#039;&#039;&#039; are obtained by killing monsters and completing arena challenges.  There are nine types of items: powerups, restoratives, infusions, scrolls, special items, artifacts, trophies, tokens, and crystals.  [[Training]] can increase the chance for some items to drop from slain monsters, and affect the quality and type of those drops.&lt;br /&gt;
&lt;br /&gt;
==Battle Powerups==&lt;br /&gt;
In battle, a defeated monster has a chance of dropping a powerup. These powerups are automatically slotted in the &amp;quot;P&amp;quot; item slot of the player&#039;s inventory.  You can only have one powerup at a time and cannot receive a new one until the current powerup is used. They persist between rounds of a battle, but are destroyed at the end of the battle series.  Training has no effect on the drop rate for powerups.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Mystic Gem&#039;&#039;&#039; || This powerup grants the [[Fighting_Styles#Staff|Channeling]] effect for 2 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Restorative Gems will immediately restore a percentage of the appropriate stat.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Health Gem&#039;&#039;&#039; || This powerup will restore 100% of your base health.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Mana Gem&#039;&#039;&#039; || This powerup will restore 50% of your base mana.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Soul Gem&#039;&#039;&#039; || This powerup will restore 25% of your base spirit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Elemental Gems last 20 turns and are identical to their [[Spells#Supportive_magic|spell counterparts]]. Elemental Gems will cancel each other and spell versions of Spike Shield.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Fire Gem&#039;&#039;&#039; || This powerup will grant you the Flame Spikes effect.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Frost Gem&#039;&#039;&#039; || This powerup will grant you the Frost Spikes effect.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Shock Gem&#039;&#039;&#039; || This powerup will grant you the Shock Spikes effect.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Storm Gem&#039;&#039;&#039; || This powerup will grant you the Storm Spikes effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Restoratives==&lt;br /&gt;
&lt;br /&gt;
===Health Restoratives===&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Lesser&#039;&#039;&#039; || Restores 20% base health on use + 10% base health per turn for 10 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Average&#039;&#039;&#039; || Restores 40% base health on use + 15% base health per turn for 10 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Greater&#039;&#039;&#039; || Restores 60% base health on use + 20% base health per turn for 10 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Superior&#039;&#039;&#039; || Restores 80% base health on use + 25% base health per turn for 10 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Godly&#039;&#039;&#039; || Restores 100% base health on use + 30% base health per turn for 10 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Elixer&#039;&#039;&#039; || Restores 100% base health on use + 30% base health per turn for 20 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Magic/Spirit Restoratives===&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Lesser&#039;&#039;&#039; || Restores 8% base mana/spirit per turn for 5 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Average&#039;&#039;&#039; || Restores 10% base mana/spirit per turn for 5 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Greater&#039;&#039;&#039; || Restores 12% base mana/spirit per turn for 5 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Superior&#039;&#039;&#039; || Restores 16% base mana/spirit per turn for 5 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Godly&#039;&#039;&#039; || Restores 20% base mana/spirit per turn for 5 turns&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Elixer&#039;&#039;&#039; || Restores 20% base mana/spirit per turn for 10 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Restoratives===&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Energy Drink&#039;&#039;&#039; || Restores 20 points of [[Stamina]], up to the maximum of 99&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; | &#039;&#039;&#039;Last Elixer&#039;&#039;&#039; || Restores 20% base health, mana, and spirit per turn for 10 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Infusions==&lt;br /&gt;
&#039;&#039;Increases the respective elemental resistance, add an elemental damage to your attacks, and increase the damage of your respective spells&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Flames&#039;&#039;&#039; || &amp;quot;You gain +25% resistance to Fire elemental attacks.  Your attacks do Fire damage with +50% attack damage, and you inflict +25% damage with [[Fire]]-based spells.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Frost&#039;&#039;&#039; || &amp;quot;You gain +25% resistance to Cold elemental attacks.  Your attacks do Cold damage with +50% attack damage, and you inflict +25% damage with [[Cold]]-based spells.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Lightning&#039;&#039;&#039; || &amp;quot;You gain +25% resistance to Elec elemental attacks.  Your attacks do Elec damage with +50% attack damage, and you inflict +25% damage with [[Elec]]-based spells.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Storms&#039;&#039;&#039; || &amp;quot;You gain +25% resistance to Wind elemental attacks.  Your attacks do Wind damage with +50% attack damage, and you inflict +25% damage with [[Wind]]-based spells.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Divinity&#039;&#039;&#039; || &amp;quot;You gain +25% resistance to Holy elemental attacks.  Your attacks do Holy damage with +75% attack damage, and you inflict +25% damage with [[Holy]]-based spells.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Darkness&#039;&#039;&#039; || &amp;quot;You gain +25% resistance to Dark elemental attacks.  Your attacks do Dark damage with +75% attack damage, and you inflict +25% damage with [[Dark]]-based spells.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Gaia&#039;&#039;&#039; || &amp;quot;You gain +10% resistance to all elemental attacks.  Your attacks do Soul damage with +100% attack damage, and you inflict +25% damage with [[Soul]]-based spells.&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
&#039;&#039;Grant special supportive spell effects when used.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Swiftness&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Haste&#039;&#039; effect.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Shielding&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Shield&#039;&#039; effect.&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Warding&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Barrier&#039;&#039; effect.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of the Avatar&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Haste&#039;&#039;, &#039;&#039;Shield&#039;&#039;, and &#039;&#039;Barrier&#039;&#039; effects.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Absorption&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Absorb&#039;&#039; effect.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Shadows&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Shadow Veil&#039;&#039; effect.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Life&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Spark of Life&#039;&#039; effect.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of the Gods&#039;&#039;&#039; || &amp;quot;Grants the &#039;&#039;Absorb&#039;&#039;, Shadow Veil, and Spark of Life effects.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Items==&lt;br /&gt;
&#039;&#039;Consumables which provide an extremely powerful benefit.  As such, they are exceptionally rare.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soul Stone&#039;&#039;&#039;: &amp;quot;Increases your Overcharge by 20% per Turn for 5 Turns. This item can boost Overcharge past the normal limit.&amp;quot; &lt;br /&gt;
**The overcharge increase lasts until the end of the [[Arena]], [[Grindfest]], or [[Item World]] you&#039;re in, or until you use your [[Spirit Attack]].&lt;br /&gt;
*&#039;&#039;&#039;Bubble-Gum&#039;&#039;&#039;: &amp;quot;It is time to kick ass and chew bubble-gum... and here is some gum.&amp;quot; ([http://en.wikipedia.org/wiki/Duke_Nukem_3D Duke Nukem] reference (Original from &amp;quot;They Live&amp;quot;))&lt;br /&gt;
**&#039;&#039;&#039;Kicking Ass&#039;&#039;&#039;: Your attacks and spells deal significantly more damage for a short time, will always hit, and will always land critical hits. &#039;&#039;Lasts 7 turns.&#039;&#039;&lt;br /&gt;
**Also replenishes 20% of base Mana and Health per turn for 7 turns.&lt;br /&gt;
*&#039;&#039;&#039;Flower Vase&#039;&#039;&#039;: &amp;quot;There are three flowers in a vase. The third flower is green.&amp;quot; ([http://en.wikipedia.org/wiki/Dollhouse_%28TV_series%29 Dollhouse] reference)&lt;br /&gt;
**&#039;&#039;&#039;Sleeper Imprint&#039;&#039;&#039;: Your attack/magic rating, attack/magic hit/crit chance, evade/resist chance and action speed increases significantly for a short time.  &#039;&#039;Lasts 20 turns instead of 7 as of 5.2.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&#039;&#039;Special items that can be exchanged for certain random benefits at the [[Shrine]].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wirt&#039;s Leg&#039;&#039;&#039;: So that is where that thing ended up. ([http://en.wikipedia.org/wiki/Diablo_%28video_game%29 Diablo] reference)&lt;br /&gt;
*&#039;&#039;&#039;Shark-Mounted Laser&#039;&#039;&#039;: It would be totally awesome, but you do not have any sharks. ([http://en.wikipedia.org/wiki/Austin_powers Austin Powers] reference)&lt;br /&gt;
*&#039;&#039;&#039;BFG9000&#039;&#039;&#039;: The Energy Cells are Completely Drained (BFG=Big F-ing Gun, [http://en.wikipedia.org/wiki/Doom_%28video_game%29 Doom] reference)&lt;br /&gt;
*&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Railgun Railgun]&#039;&#039;&#039;: The electromagnetic acceleration rails are bent and twisted. Using it would be bad.&lt;br /&gt;
*&#039;&#039;&#039;Flame Thrower&#039;&#039;&#039;: Now all you need is some fuel.&lt;br /&gt;
*&#039;&#039;&#039;Small Nuke&#039;&#039;&#039;: Great for blowing up small kingdoms, but you do not know the code to activate it.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Oil&#039;&#039;&#039;: Oil for chainsaws.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Fuel&#039;&#039;&#039;: Fuel for chainsaws. Will not work in flame throwers.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Chain&#039;&#039;&#039;: Spare cutting chain for a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Safety Manual&#039;&#039;&#039;: A booklet with safety information for proper use of a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Repair Guide&#039;&#039;&#039;: Contains information on the proper care and maintenance of a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Guide Bar&#039;&#039;&#039;: Spare guide bar for a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;ASHPD Portal Gun&#039;&#039;&#039;: Unfortunately it is incomplete, and there are no orange portals around. (ASHPD = Aperture Science Handheld [http://en.wikipedia.org/wiki/Portal_%28video_game%29 Portal] Device)&lt;br /&gt;
*&#039;&#039;&#039;Smart Bomb&#039;&#039;&#039;: Being aware that fulfilling its function will also ends its existence, this bomb refuses to go off. (&amp;quot;Dark Star&amp;quot; reference)&lt;br /&gt;
*&#039;&#039;&#039;Tesla Coil&#039;&#039;&#039;: Must be hooked up to an Advanced Power Plant to fire ([http://en.wikipedia.org/wiki/Command_%26_Conquer:_Red_Alert_series Command and Conquer] reference).&lt;br /&gt;
*&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Vorpal_sword Vorpal Blade] Hilt&#039;&#039;&#039;: The blade that should be attached to this hilt is gone.&lt;br /&gt;
*&#039;&#039;&#039;Crystal Jiggy&#039;&#039;&#039;: A piece to the puzzle. ([http://en.wikipedia.org/wiki/Banjo-Kazooie Banjo-Kazooie] reference)&lt;br /&gt;
&lt;br /&gt;
The following Artifacts no longer drop:&lt;br /&gt;
*&#039;&#039;&#039;Priceless Ming Vase&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Grue&#039;&#039;&#039;: It is dead, and smaller than you expected. ([http://en.wikipedia.org/wiki/Zork Zork] reference)&lt;br /&gt;
*&#039;&#039;&#039;Seven-Leafed Clover&#039;&#039;&#039; (Futurama reference)&lt;br /&gt;
*&#039;&#039;&#039;Rabbit&#039;s Foot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These artifacts were given to players directly by [http://forums.e-hentai.org/index.php?showuser=6 Tenboro]. &lt;br /&gt;
*&#039;&#039;&#039;Fiber-Optic Xmas Tree&#039;&#039;&#039;: A rare winter decoration from an ancient civilization, serving as a perfect example of its gaudiness and bad taste.&lt;br /&gt;
** These gifts were handed out for the 2010 XMAS.&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
&#039;&#039;Special items dropped by the [[HentaiVerse_Bestiary|Bosses, Legendaries, and Gods of the HentaiVerse]] that can be exchanged for a piece of [[equipment]] at the [[Shrine]]. Trophies can be sold at the bazaar but are not mooglable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manbearpig tail&#039;&#039;&#039;: No longer will MBP spread havoc, destruction, and melted polar ice caps.&lt;br /&gt;
*&#039;&#039;&#039;Holy Hand Grenade of Antioch&#039;&#039;&#039;: You find this in the lair of a White Bunneh. It appears to be a dud.&lt;br /&gt;
*&#039;&#039;&#039;Mithra&#039;s Flower&#039;&#039;&#039;: A Lilac flower given to you by a Mithra when you defeated her. Apparently, this type was her favorite.&lt;br /&gt;
*&#039;&#039;&#039;Dalek Voicebox&#039;&#039;&#039;: Taken from the destroyed remains of a Dalek shell.&lt;br /&gt;
*&#039;&#039;&#039;Lock of Blue Hair&#039;&#039;&#039;: Given to you by Konata when you defeated her. It smells of timotei.&lt;br /&gt;
*&#039;&#039;&#039;Bunny-Girl Costume&#039;&#039;&#039;: Given to you by Mikuru when you defeated her. If you wear it, keep it to yourself.&lt;br /&gt;
*&#039;&#039;&#039;Hinamatsuri Doll&#039;&#039;&#039;: Given to you by Ryokuo when you defeated her.  You decided to name is Achakura, for no particular reason.&lt;br /&gt;
*&#039;&#039;&#039;Broken Glasses&#039;&#039;&#039;: Given to you by Yuki when you defeated her. She looked better without them anyway.&lt;br /&gt;
*&#039;&#039;&#039;Sapling&#039;&#039;&#039;: A sapling from Yggdrasil, the World Tree.&lt;br /&gt;
*&#039;&#039;&#039;Black T-Shirt&#039;&#039;&#039;: A plain black 100% cotton T-Shirt. On the front, an inscription in white letters reads: &amp;quot;I defeated Real Life and all I got was this lousy T-Shirt&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Unicorn Horn&#039;&#039;&#039;: An Invisible Pink Unicorn Horn taken from the Invisible Pink Unicorn.  It doesn&#039;t weight anything and has the consistency of air, but you&#039;re quite sure it&#039;s real.&lt;br /&gt;
*&#039;&#039;&#039;Noodly Appendage&#039;&#039;&#039;: A nutritious pasta-based appendage from the Flying Spaghetti Monster. Presumed +2500 loot quality when redeemed in shrine.&lt;br /&gt;
&lt;br /&gt;
There are four trophies given to the members who place in the top 7 of the monthly [http://g.e-hentai.org/toplist.php toplists].&lt;br /&gt;
*1st place: &#039;&#039;&#039;Platinum Ticket&#039;&#039;&#039;: Retrieved as a Toplist Reward for active participation in the E-Hentai Galleries system.&lt;br /&gt;
**+2500 loot quality when redeemed in shrine.&lt;br /&gt;
*2nd/3rd place: &#039;&#039;&#039;Golden Ticket&#039;&#039;&#039;: Retrieved as a Toplist Reward for active participation in the E-Hentai Galleries system.&lt;br /&gt;
**+2000 loot quality when redeemed in shrine.&lt;br /&gt;
*4th/5th place: &#039;&#039;&#039;Silver Ticket&#039;&#039;&#039;: Retrieved as a Toplist Reward for active participation in the E-Hentai Galleries system.&lt;br /&gt;
**+1500 loot quality when redeemed in shrine.&lt;br /&gt;
*6th/7th place: &#039;&#039;&#039;Bronze Ticket&#039;&#039;&#039;: Retrieved as a Toplist Reward for active participation in the E-Hentai Galleries system.&lt;br /&gt;
**+1000 loot quality when redeemed in shrine.&lt;br /&gt;
&lt;br /&gt;
These trophies were given to players directly by [http://forums.e-hentai.org/index.php?showuser=6 Tenboro]. &lt;br /&gt;
*&#039;&#039;&#039;Mysterious Box&#039;&#039;&#039;: One of only 57 limited edition boxes filled with spent ability points. You&#039;re not quite sure when you picked this up, but something tells you to hang onto it. &lt;br /&gt;
**This he gave to certain players after he adjusted the price of [[Training|ability boost]].&lt;br /&gt;
**+5000 loot quality when redeemed in shrine.&lt;br /&gt;
*&#039;&#039;&#039;Solstice Gift&#039;&#039;&#039;: It appears to be sealed shut, so you will need to make Snowflake open it.&lt;br /&gt;
** These gifts were handed out for the 2009 Winter Solstice.&#039;&#039;&amp;lt;sup&amp;gt;([http://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=23140&amp;amp;view=findpost&amp;amp;p=571734 ref])&amp;lt;/sup&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Stocking Stuffers&#039;&#039;&#039;: You found these in your xmas stocking when you woke up. Maybe Snowflake will give you something for them.&lt;br /&gt;
** These gifts were handed out for the 2009 &amp;amp; 2010 XMAS.&lt;br /&gt;
*&#039;&#039;&#039;Shimmering Present&#039;&#039;&#039;: A gift for the 2010 Winter Celebrations. It&#039;s surface has a mysterious sheen which seems to bend light in strange ways. You will need to make Snowflake open it.&lt;br /&gt;
** These gifts were handed out for the 2010 XMAS.&lt;br /&gt;
*&#039;&#039;&#039;Tenbora&#039;s Box&#039;&#039;&#039;: This box is said to contain an item of immense power. You should get Snowflake to open it.&lt;br /&gt;
**Given on [http://forums.e-hentai.org/index.php?showtopic=32326 January 1, 2011] for undisclosed reasons (speculative answer: Fellatio)&lt;br /&gt;
*&#039;&#039;&#039;Potato Battery&#039;&#039;&#039;:You happened upon this item when you somehow found time to play HV on the gamiest day of the year. It is attached to some strange mechanism. (Portal 2 reference)&lt;br /&gt;
**Given to players who played HentaiVerse on the Portal 2 release date.&lt;br /&gt;
*&#039;&#039;&#039;Raptor Jesus&#039;&#039;&#039;: A 1/10th scale collectible figure of Raptor Jesus. Consolitory price for those who did not ascend during May 2011 Rapture.&lt;br /&gt;
&lt;br /&gt;
==Tokens==&lt;br /&gt;
*&#039;&#039;&#039;Token of Blood&#039;&#039;&#039;: You can exchange this token for the chance to face a legendary monster by itself in the [[Ring of Blood]].&lt;br /&gt;
*&#039;&#039;&#039;Token of Healing&#039;&#039;&#039;: You can exchange this token to completely heal Health, Mana, and Spirit&lt;br /&gt;
*&#039;&#039;&#039;Chaos Token&#039;&#039;&#039;: Get free chaos with any purchase.  Now used in the [[Monster Lab]] to create slots.&lt;br /&gt;
&lt;br /&gt;
Note: Tokens cannot be sold to the [[Bazaar#Item_Shop|Item Shop]] or sent via [[MoogleMail]].&lt;br /&gt;
&lt;br /&gt;
==Crystals==&lt;br /&gt;
&#039;&#039;Crystals are used to increase the parameters of the monsters in the monster lab&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Vigor&#039;&#039;&#039; || Increases a monster&#039;s Strength&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Finesse&#039;&#039;&#039; || Increases a monster&#039;s Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Swiftness&#039;&#039;&#039; || Increases a monster&#039;s Agility&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Fortitude&#039;&#039;&#039; || Increases a monster&#039;s Endurance&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Cunning&#039;&#039;&#039; || Increases a monster&#039;s Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Knowledge&#039;&#039;&#039; || Increases a monster&#039;s Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Flame&#039;&#039;&#039; || Increases a monster&#039;s Fire Resistance&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Frost&#039;&#039;&#039; || Increases a monster&#039;s Cold Resistance&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Lightning&#039;&#039;&#039; || Increases a monster&#039;s Elec Resistance&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Tempest&#039;&#039;&#039; || Increases a monster&#039;s Wind Resistance&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Devotion&#039;&#039;&#039; || Increases a monster&#039;s Holy Resistance&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Corruption&#039;&#039;&#039; || Increases a monster&#039;s Dark Resistance&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Crystal of Quintessence&#039;&#039;&#039; || Increases a monster&#039;s Soul Resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Akin</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=4196</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=4196"/>
		<updated>2011-03-17T12:05:11Z</updated>

		<summary type="html">&lt;p&gt;Akin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&#039;&#039;&#039;Spell Costs&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your [[Level]], rounded up.&lt;br /&gt;
&amp;lt;br/&amp;gt;For example, &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: 51 * 0.20 = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&#039;&#039;&#039;Spell Durations&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;The duration of spells lasting more than one turn depends on their base duration, the number of Ability Points invested (where applicable) and the relevant [[Proficiencies|Proficiency]]. Each additional AP increases the duration by 25%, and each point of proficiency by 1%. These numbers multiply together. Expressed as a formula:&lt;br /&gt;
 duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / 100)&lt;br /&gt;
The result is rounded to the nearest whole number of turns.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an area-of-effect spell. Area-of-effect spells inflict strong damage on the targeted monster and less damage on the rest, but are also more expensive and take longer to cast than the single target versions. However, each addition Ability Point invested in the AOE spells increases its damage dealt (by 25% when maxed) and decreases it&#039;s MP cost (by 50% when maxed), in addition to decreasing the associated single-target spell&#039;s MP cost (by 25% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Free to cast. Affected by Elemental [[Proficiencies|Proficiency]] but does not increase it.&#039;&#039; In recent iterations of Hentai Verse, however, when this spell cast with a Staff weapon, it has a chance to improve the user&#039;s Staff Proficiency.&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4, reduced to 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage. &#039;&#039;Base cost is 9, reduced to 6.75 when Meteor is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;: Fire damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Flames of Loki is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;: Fire damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4, reduced to 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Blizzard is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Fimbulvetr is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4, reduced to 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Chain Lightning is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0832.png &#039;&#039;&#039;Chain Lightning&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1330.png &#039;&#039;&#039;Shockblast&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Wrath of Thor is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1331.png &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4, reduced to 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Hurricane is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1430.png &#039;&#039;&#039;Downburst&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Storms of Njord is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1431.png &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Banish is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;: Soul damage. (Single Target)  &#039;&#039;Base cost is 11, reduced to 8.25 when Soul Harvest is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;: Soul damage. (Area of Effect) &#039;&#039; Base cost is 33, reduced to 16.5 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 18&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv045/img/a/m1740.png &#039;&#039;&#039;Soul Fire&#039;&#039;&#039; - Soul damage. (Single Target) &#039;&#039;Base cost is 24, reduced to 18 when Soul Burst is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv045/img/a/m1741.png &#039;&#039;&#039;Soul Burst&#039;&#039;&#039; (x5) - Soul damage. (Area of Effect) &#039;&#039;Base cost is 87, reduced to 43.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1230.png &#039;&#039;&#039;Corruption&#039;&#039;&#039;: Dark damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Pestilence is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1232.png &#039;&#039;&#039;Pestilence&#039;&#039;&#039;: Dark damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1330.png &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;: Dark damage. (Single Target) &#039;&#039;Base cost is 18, reduced to 13.5 when Ragnarok is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1332.png &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;: Dark damage. (Area of Effect) &#039;&#039;Base cost is 54, reduced to 27 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0133.png &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039;: Inflicts Spreading Poison on the target, causing damage over time, reducing its evade chance, and halving its MP and SP regen rates. &#039;&#039;Base cost is 15. Base duration is 7.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18. Base duration is 3.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making its physical attacks deal less damage and preventing them from being critical strikes. Reduces physical damage dealt by 50% when maxed (10% per AP). &#039;&#039;Base cost is 10. Base duration is 5.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions. However, it may wake up when damaged. &#039;&#039;Base cost is 22. Base duration is 3.&#039;&#039;&lt;br /&gt;
 Additional points decrease chance of breaking on damage by 10% (90% base chance, 50% when maxed). &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike. &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
 Additional points decrease chance of breaking on damage by 10% (90% base chance, 50% when maxed). &lt;br /&gt;
 Additional points decrease chance of monster hitting itself by 25% (won&#039;t hit itself when maxed).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039;: The target is bewildered, making its magical attacks deal less damage and preventing them from being critical strikes. Magical damage dealt is reduced by 50% when maxed (10% per AP). &#039;&#039;Base cost is 10. Base duration is 5.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and magic spells. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
*** Base attack/magic hit chance = -25%.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic. &#039;&#039;Base cost is 18. Base duration is 7.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1233.png &#039;&#039;&#039;Nerf&#039;&#039;&#039;: The target is nerfed, decreasing its attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating. &#039;&#039;Base cost is 20. Base duration is 5.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1333.png &#039;&#039;&#039;X-Nerf&#039;&#039;&#039; - All hostile targets are nerfed, decreasing their attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating. &#039;&#039;Base cost is 60. Base duration is 5.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 18&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m2082.png &#039;&#039;&#039;MagNet&#039;&#039;&#039; - A net of pure energy is cast on the target, hindering and magically grounding it, making it slower and unable to evade attacks or spells. &#039;&#039;Base cost is 22.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/m2090.png &#039;&#039;&#039;Lifestream&#039;&#039;&#039; - Places a health tap effect on the target, returning a small amount of health to the caster on each target turn. &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
***It should be noted that even though Lifestream is categorized as a Deprecating Spell, its use increases Forbidden Proficiency.&lt;br /&gt;
***Cannot reduce monster below 1 HP by itself.&lt;br /&gt;
&lt;br /&gt;
*There are some special rules regarding which Deprecating spells can be simultaneously in effect on a single monster. The Tactical Pane of the Magic menu also shows which spells cannot be simultaneously cast by dividing the spells into columns.&lt;br /&gt;
**A monster cannot be simultaneously affected by more than one of: Slow, Sleep, and Confuse. Successfully casting any one of these on a target will dispel any of the others on that target.&lt;br /&gt;
**Casting Blind will dispel both Bewilder and Silence.&lt;br /&gt;
**Casting Silence will dispel both Weaken and Blind.&lt;br /&gt;
**Casting Weaken will dispel Silence.&lt;br /&gt;
**Casting Bewilder will dispel Blind.&lt;br /&gt;
***All combinations: Weaken + Blind, Weaken + Bewilder, Silence + Bewilder.&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of HP to yourself. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Places a heal over time effect on yourself, healing you for a small amount of HP every turn. &#039;&#039;Base cost is 25. Base duration is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039;: Restores a large amount of HP to yourself. &#039;&#039;Base cost is 55.&#039;&#039; Requires Cure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1030.png &#039;&#039;&#039;Regen II&#039;&#039;&#039;: Places a long heal over time effect on yourself, healing you for a small amount of HP every turn. &#039;&#039;Base cost is 75. Base duration is 25.&#039;&#039; Requires Regen.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0530.png &#039;&#039;&#039;Cure III&#039;&#039;&#039;: Restores a huge amount of HP to yourself. &#039;&#039;Base cost is 100.&#039;&#039; Requires Cure I and II.&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on yourself, absorbing a fixed amount of damage from each physical attack that hits you. &#039;&#039;Base cost is 21. Base duration is 15.&#039;&#039;&lt;br /&gt;
 Physical damage absorbed = 3 x ( 1 + supportive proficiency/10 )&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: You are hastened, allowing you to attack more frequently. &#039;&#039;Base cost is 30. Base duration is 10.&#039;&#039;&lt;br /&gt;
 Action speed boost = 20 + ( supportive proficiency x 0.4 )&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect yourself, absorbing a fixed amount of damage from each magical attack that hits you. &#039;&#039;Base cost is 23.&#039;&#039;&lt;br /&gt;
 Magical damage absorbed = 7 x ( 1 + supportive proficiency/10 )&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds you, making it harder for monsters to hit you with physical attacks. &#039;&#039;Base cost is 30. Base duration is 10.&#039;&#039;&lt;br /&gt;
 Evade boost = 5 + supportive proficiency/10&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against you may be absorbed and partially converted to MP.  75% chance to absorb when maxed (15% per AP), and the effect is removed when it absorbs a spell.  &#039;&#039;Base cost is 30. Base duration is 15.&#039;&#039;&lt;br /&gt;
*** The absorbed MP is between 5% and 10% of your base max MP.&lt;br /&gt;
**** Additional AP increases the MP absorbed by a factor of 1.125 per additional point for a maximum of 7.5% to 15% of your base max MP with 5 points.&lt;br /&gt;
***Critical hits cannot be absorbed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv045/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed.  If the player does not have enough SP remaining, the trigger will fail, and the player will die. &#039;&#039;Base cost is 50. Base duration is 15.&#039;&#039;&lt;br /&gt;
*** First AP invested will restore you to life with 1 HP, subsequent points: 7/14/21/28% max HP.&lt;br /&gt;
***http://g.ehgt.org/hv045/img/e/fallenshield.png &#039;&#039;&#039;Cloak of the Fallen&#039;&#039;&#039;: Is a proc added when Spark of Life triggers. This effect grants immunity to all damage for a short period of time. Each point put in Spark of Life adds one turn to the duration of this effect. Having one point will make it last for two effective turns, starting with the one where it is triggered.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv043/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039;: A shield of flames surrounds you. Fire mitigation is increased, and physical attackers take minor fire damage. Attacking enemies have a chance of gaining the Searing Skin proc. &#039;&#039;Base cost is 15. Base duration is 20.&#039;&#039;&lt;br /&gt;
*** Elemental mitigation increased by 25%, reflects a portion (10%) of all received physical damage as elemental damage. Relected damage increases with proficiency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4020.png &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039; (Also called Arcane Meditation) - You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance. Casting Arcane Focus will dispel Heartseeker. &#039;&#039;Base cost is 100. Base duration is 50.&#039;&#039;&lt;br /&gt;
 Magical damage, hit &amp;amp; crit chance buff = 10 + ( supportive proficiency/25 )&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4051.png &#039;&#039;&#039;Frost Spikes&#039;&#039;&#039; - A shield of frost surrounds you. Cold mitigation is increased, and physical attackers take minor cold damage. Attacking enemies have a chance of gaining the Freezing Limb proc. &#039;&#039;Base cost is 15. Base duration is 20.&#039;&#039;&lt;br /&gt;
*** Elemental mitigation increased by 25%, reflects a portion (10%) of all received physical damage as elemental damage. Relected damage increases with proficiency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4021.png &#039;&#039;&#039;Heartseeker&#039;&#039;&#039; - You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.  Casting Heartseeker will dispel Arcane Focus. &#039;&#039;Base cost is 100. Base duration is 50.&#039;&#039;&lt;br /&gt;
 Physical damage, hit &amp;amp; crit chance buff = 10 + ( supportive proficiency/25 )&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4060.png &#039;&#039;&#039;Lightning Spikes&#039;&#039;&#039; - A shield of lightning surrounds you.  Elec mitigation is increased, and physical attackers take minor elec damage. Attacking enemies have a chance of gaining the Deep Burns proc. &#039;&#039;Base cost is 15. Base duration is 20.&#039;&#039;&lt;br /&gt;
*** Elemental mitigation increased by 25%, reflects a portion (10%) of all received physical damage as elemental damage. Relected damage increases with proficiency.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4040.png &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039; - Incoming soul attacks will damage your spirit gauge instead of health. &#039;&#039;Base cost is 50.&#039;&#039;&lt;br /&gt;
*** Absorbs 10 damage per SP per ability point invested (50 damage per SP maxed).&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4061.png &#039;&#039;&#039;Storm Spikes&#039;&#039;&#039; - A shield of storms surrounds you.  Wind mitigation is increased, and physical attackers take minor wind damage. Attacking enemies have a chance of gaining the Turbulent Air proc. &#039;&#039;Base cost is 15. Base duration is 20.&#039;&#039;&lt;br /&gt;
*** Elemental mitigation increased by 25%, reflects a portion (10%) of all received physical damage as elemental damage. Relected damage increases with proficiency.&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive Magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the order.  e.g. Searing Skin will explode for Cold damage when the monster is struck by a Cold spell.  Elemental mages will find it advantageous to cast their AOE spells in order, to benefit most from status effect explosions.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target&#039;s defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/e/darknerf.png &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;: The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage. [[Holy]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;: Attacking this target will restore your health by a small amount.&lt;br /&gt;
*http://g.ehgt.org/hv045/img/e/soulfire.png &#039;&#039;&#039;Soul Fire&#039;&#039;&#039;: The very life essence of the target has been set ablaze, damaging it over time. Using Soul Burst will cause this effect to explode.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Akin</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Holy&amp;diff=2104</id>
		<title>Holy</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Holy&amp;diff=2104"/>
		<updated>2009-09-08T05:49:51Z</updated>

		<summary type="html">&lt;p&gt;Akin: /* Holy spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Holy is one of the damage types in the [[HentaiVerse]] RPG system.&lt;br /&gt;
&lt;br /&gt;
[[Spells#Offensive magic | Offensive]] Holy spells can proc the following status effect on targetted monsters:&amp;lt;br&amp;gt;&lt;br /&gt;
http://hv.e-hentai.org/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
==Holy spells==&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of Health on the target.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on the target, protecting it from physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Monsters that use Holy attacks==&lt;br /&gt;
*Blue Slime - &#039;&#039;Bouip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]][[Category:Damage types]]&lt;/div&gt;</summary>
		<author><name>Akin</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=1700</id>
		<title>HentaiVerse</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=1700"/>
		<updated>2009-05-24T07:23:35Z</updated>

		<summary type="html">&lt;p&gt;Akin: /* Spells */  added links to some images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;HentaiVerse&#039;&#039;&#039;&#039;&#039; is a computer Role Playing Game (RPG) found on e-hentai.org.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats are purchased with unused experience points. As stats increase, the cost for each successive level increases greatly.&lt;br /&gt;
From the forums, info may be outdated:&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Hit Chance= 90 + DEX / 10 + AGI / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Hit Chance= 90 + INT / 10 + WIS / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Crit Chance= 5 + DEX / 10 + AGI / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Crit Chance= 5 + INT / 10 + WIS / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Evade Chance= 5 + DEX / 20 + AGI / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Resist Chance= 5 + INT / 20 + WIS / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Rating= 1 + STR + DEX * 0.75 + AGI * 0.25&lt;br /&gt;
&amp;lt;br&amp;gt;Shield Rating= 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Rating= 1 + INT * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Barrier Rating= 1 + END * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Health Points= (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Health Regen= 5 + END / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Points= (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Regen= 1 + WIS / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Points= (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Regen= 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600&lt;br /&gt;
&amp;lt;br&amp;gt;Action Speed= 100 + AGI / 3&lt;br /&gt;
&amp;lt;br&amp;gt;Overcharge= 100 * Overcharge Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack Hit Calculation: Attacker&#039;s Attack Hit Chance - Target&#039;s Evade Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Hit Calculation: Attacker&#039;s Magic Hit Chance - Target&#039;s Resist Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: Always hits&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack damage calculated from Attack Rating vs Shield Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Magic damage calculated from Magic Rating vs Barrier Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit damage calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and those Hath Perks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Every 10 levels, starting with level 1, brings for a new slate of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training.&lt;br /&gt;
Every rank has the following:&lt;br /&gt;
*Experience Bonus (x3)- provides 3% experience boost per level bought&lt;br /&gt;
**Credit Bonus (x1)- 2% increase in credits&lt;br /&gt;
*Health Tank (x3)&lt;br /&gt;
*Magic Tank (x3)&lt;br /&gt;
*Sprit Tank (x3)&lt;br /&gt;
**Overcharge Boost (x4)&lt;br /&gt;
*New Offensive Spell (x1)&lt;br /&gt;
**Elemental Rating (x5)- Increases elemental rating of new spell type by 2% per level bought&lt;br /&gt;
***New AoE Spell (x1)- Area of Effect version of above new spell&lt;br /&gt;
*Tactical Spell (x5)- Changes outcome of battle by influencing conditions. Many of these are status effects. Each additional purchase increases spell duration by 25%.&lt;br /&gt;
&amp;lt;br&amp;gt; and one of the following&lt;br /&gt;
*Aura Slots (x1): allows for an additional Aura to be active&lt;br /&gt;
**Aura slots can be found at these rank tiers - Beginner&lt;br /&gt;
*Item Slots (x1): allows for an additional item to be carried&lt;br /&gt;
**Item slots can be found at these rank tiers - Novice&lt;br /&gt;
&lt;br /&gt;
Beginner rank skills:&lt;br /&gt;
&amp;lt;br&amp;gt;Novice rank skills:&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
(Note that spell cost seems to increase over time somehow.)&lt;br /&gt;
&lt;br /&gt;
*Magic Missile- Everyone starts with this, it does [[Unspecified]] damage. Cost 1-2 mana.&lt;br /&gt;
*http://hv.e-hentai.org/img/a/0130.png Fireball- Beginner rank elemental spell, does [[Fire]] damage. Costs 2-4 mana, Elemental spell. May inflict Searing Skin on an enemy (a status effect that slowly damages the enemy and also lowers cold resistance.) &lt;br /&gt;
**http://hv.e-hentai.org/img/a/0132_d.png Inferno- Beginner rank elemental spell, does [[Fire]] damage to all enemies. Costs 4-8 mana.&lt;br /&gt;
*Poison- Beginning rank tactical (deprecating) spell, does Damage over Time (DOT). Costs3 mana.&lt;br /&gt;
*http://hv.e-hentai.org/img/a/0230.png Icestrike- Novice rank elemental spell, does [[Cold]] damage. Costs 3-6 mana. May inflict Freezing Limbs on an enemy (a status effect that slows the enemy and also lowers wind resistance).&lt;br /&gt;
***http://hv.e-hentai.org/img/a/0232.png Snowstorm- Novice rank elemental spell, does [[Cold]] damage to all enemies. Costs X-X mana.&lt;br /&gt;
*Slow- Novice rank tactical (deprecating) spell, slows the enemy so that they attack less frequently. Costs 3 mana.&lt;br /&gt;
&lt;br /&gt;
Higher level spells will be listed here soon.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
==Auras==&lt;/div&gt;</summary>
		<author><name>Akin</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=1699</id>
		<title>HentaiVerse</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=1699"/>
		<updated>2009-05-24T07:19:42Z</updated>

		<summary type="html">&lt;p&gt;Akin: /* Spells */  freezing limbs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;HentaiVerse&#039;&#039;&#039;&#039;&#039; is a computer Role Playing Game (RPG) found on e-hentai.org.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats are purchased with unused experience points. As stats increase, the cost for each successive level increases greatly.&lt;br /&gt;
From the forums, info may be outdated:&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Hit Chance= 90 + DEX / 10 + AGI / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Hit Chance= 90 + INT / 10 + WIS / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Crit Chance= 5 + DEX / 10 + AGI / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Crit Chance= 5 + INT / 10 + WIS / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Evade Chance= 5 + DEX / 20 + AGI / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Resist Chance= 5 + INT / 20 + WIS / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Rating= 1 + STR + DEX * 0.75 + AGI * 0.25&lt;br /&gt;
&amp;lt;br&amp;gt;Shield Rating= 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Rating= 1 + INT * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Barrier Rating= 1 + END * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Health Points= (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Health Regen= 5 + END / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Points= (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Regen= 1 + WIS / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Points= (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Regen= 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600&lt;br /&gt;
&amp;lt;br&amp;gt;Action Speed= 100 + AGI / 3&lt;br /&gt;
&amp;lt;br&amp;gt;Overcharge= 100 * Overcharge Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack Hit Calculation: Attacker&#039;s Attack Hit Chance - Target&#039;s Evade Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Hit Calculation: Attacker&#039;s Magic Hit Chance - Target&#039;s Resist Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: Always hits&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack damage calculated from Attack Rating vs Shield Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Magic damage calculated from Magic Rating vs Barrier Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit damage calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and those Hath Perks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Every 10 levels, starting with level 1, brings for a new slate of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training.&lt;br /&gt;
Every rank has the following:&lt;br /&gt;
*Experience Bonus (x3)- provides 3% experience boost per level bought&lt;br /&gt;
**Credit Bonus (x1)- 2% increase in credits&lt;br /&gt;
*Health Tank (x3)&lt;br /&gt;
*Magic Tank (x3)&lt;br /&gt;
*Sprit Tank (x3)&lt;br /&gt;
**Overcharge Boost (x4)&lt;br /&gt;
*New Offensive Spell (x1)&lt;br /&gt;
**Elemental Rating (x5)- Increases elemental rating of new spell type by 2% per level bought&lt;br /&gt;
***New AoE Spell (x1)- Area of Effect version of above new spell&lt;br /&gt;
*Tactical Spell (x5)- Changes outcome of battle by influencing conditions. Many of these are status effects. Each additional purchase increases spell duration by 25%.&lt;br /&gt;
&amp;lt;br&amp;gt; and one of the following&lt;br /&gt;
*Aura Slots (x1): allows for an additional Aura to be active&lt;br /&gt;
**Aura slots can be found at these rank tiers - Beginner&lt;br /&gt;
*Item Slots (x1): allows for an additional item to be carried&lt;br /&gt;
**Item slots can be found at these rank tiers - Novice&lt;br /&gt;
&lt;br /&gt;
Beginner rank skills:&lt;br /&gt;
&amp;lt;br&amp;gt;Novice rank skills:&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
(Note that spell cost seems to increase over time somehow.)&lt;br /&gt;
&lt;br /&gt;
*Magic Missile- Everyone starts with this, it does [[Unspecified]] damage. Cost 1-2 mana.&lt;br /&gt;
*Fireball- Beginner rank elemental spell, does [[Fire]] damage. Costs 2-4 mana, Elemental spell. May inflict Searing Skin on an enemy (a status effect that slowly damages the enemy and also lowers cold resistance.) &lt;br /&gt;
**Inferno- Beginner rank elemental spell, does [[Fire]] damage to all enemies. Costs 4-8 mana.&lt;br /&gt;
*Poison- Beginning rank tactical (deprecating) spell, does Damage over Time (DOT). Costs3 mana.&lt;br /&gt;
*Icestrike- Novice rank elemental spell, does [[Cold]] damage. Costs 3-6 mana. May inflict Freezing Limbs on an enemy (a status effect that slows the enemy and also lowers wind resistance).&lt;br /&gt;
**Snowstorm- Novice rank elemental spell, does [[Cold]] damage to all enemies. Costs X-X mana.&lt;br /&gt;
*Slow- Novice rank tactical (deprecating) spell, slows the enemy so that they attack less frequently. Costs 3 mana.&lt;br /&gt;
&lt;br /&gt;
Higher level spells will be listed here soon.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
==Auras==&lt;/div&gt;</summary>
		<author><name>Akin</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=1695</id>
		<title>HentaiVerse</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=1695"/>
		<updated>2009-05-23T11:25:51Z</updated>

		<summary type="html">&lt;p&gt;Akin: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;HentaiVerse&#039;&#039;&#039;&#039;&#039; is a computer Role Playing Game (RPG) found on e-hentai.org.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats are purchased with unused experience points. As stats increase, the cost for each successive level increases greatly.&lt;br /&gt;
From the forums, info may be outdated:&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Hit Chance= 90 + DEX / 10 + AGI / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Hit Chance= 90 + INT / 10 + WIS / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Crit Chance= 5 + DEX / 10 + AGI / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Crit Chance= 5 + INT / 10 + WIS / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Evade Chance= 5 + DEX / 20 + AGI / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Resist Chance= 5 + INT / 20 + WIS / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Rating= 1 + STR + DEX * 0.75 + AGI * 0.25&lt;br /&gt;
&amp;lt;br&amp;gt;Shield Rating= 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Rating= 1 + INT * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Barrier Rating= 1 + END * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Health Points= (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Health Regen= 5 + END / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Points= (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Regen= 1 + WIS / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Points= (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Regen= 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600&lt;br /&gt;
&amp;lt;br&amp;gt;Action Speed= 100 + AGI / 3&lt;br /&gt;
&amp;lt;br&amp;gt;Overcharge= 100 * Overcharge Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack Hit Calculation: Attacker&#039;s Attack Hit Chance - Target&#039;s Evade Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Hit Calculation: Attacker&#039;s Magic Hit Chance - Target&#039;s Resist Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: Always hits&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack damage calculated from Attack Rating vs Shield Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Magic damage calculated from Magic Rating vs Barrier Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit damage calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and those Hath Perks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Every 10 levels, starting with level 1, brings for a new slate of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training.&lt;br /&gt;
Every rank has the following:&lt;br /&gt;
*Experience Bonus (x3)- provides 3% experience boost per level bought&lt;br /&gt;
**Credit Bonus (x1)- 2% increase in credits&lt;br /&gt;
*Health Tank (x3)&lt;br /&gt;
*Magic Tank (x3)&lt;br /&gt;
*Sprit Tank (x3)&lt;br /&gt;
**Overcharge Boost (x4)&lt;br /&gt;
*New Offensive Spell (x1)&lt;br /&gt;
**Elemental Rating (x5)- Increases elemental rating of new spell type by 2% per level bought&lt;br /&gt;
***New AoE Spell (x1)- Area of Effect version of above new spell&lt;br /&gt;
*Tactical Spell (x5)- Changes outcome of battle by influencing conditions. Many of these are status effects. Each additional purchase increases spell duration by 25%.&lt;br /&gt;
&amp;lt;br&amp;gt; and one of the following&lt;br /&gt;
*Aura Slots (x1): allows for an additional Aura to be active&lt;br /&gt;
*Item Slots (x1): allows for an additional item to be carried&lt;br /&gt;
&lt;br /&gt;
Beginner rank skills:&lt;br /&gt;
&amp;lt;br&amp;gt;Novice rank skills:&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
Note that spell cost seems to increase over time somehow&lt;br /&gt;
*Magic Missile- Everyone starts with this, it does [[Unspecified]] damage. Cost 1 mana, Elemental spell&lt;br /&gt;
*Fireball- Beginner rank spell, does [[Fire]] damage. Costs 2 mana, Elemental spell. May proc Searing Skin (a DoT that also lowers cold resistance) &lt;br /&gt;
**Inferno- Beginner rank AoE spell, does [[Fire]] damage. Costs 4 mana, Elemental spell&lt;br /&gt;
*Poison- Beginning rank tactical spell, does Damage over Time (DOT)&lt;br /&gt;
*Icestrike- Novice rank spell, does [[Cold]] damage 3 mana, elemental&lt;br /&gt;
**Snowstorm- Novice rank AoE spell, does [[Cold]] damage &lt;br /&gt;
*Slow- Novice rank tactical spell,&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
==Auras==&lt;/div&gt;</summary>
		<author><name>Akin</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=1694</id>
		<title>HentaiVerse</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=1694"/>
		<updated>2009-05-23T11:05:44Z</updated>

		<summary type="html">&lt;p&gt;Akin: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;HentaiVerse&#039;&#039;&#039;&#039;&#039; is a computer Role Playing Game (RPG) found on e-hentai.org.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats are purchased with unused experience points. As stats increase, the cost for each successive level increases greatly.&lt;br /&gt;
From the forums, info may be outdated:&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Hit Chance= 90 + DEX / 10 + AGI / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Hit Chance= 90 + INT / 10 + WIS / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Crit Chance= 5 + DEX / 10 + AGI / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Crit Chance= 5 + INT / 10 + WIS / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Evade Chance= 5 + DEX / 20 + AGI / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Resist Chance= 5 + INT / 20 + WIS / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Rating= 1 + STR + DEX * 0.75 + AGI * 0.25&lt;br /&gt;
&amp;lt;br&amp;gt;Shield Rating= 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Rating= 1 + INT * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Barrier Rating= 1 + END * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Health Points= (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Health Regen= 5 + END / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Points= (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Regen= 1 + WIS / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Points= (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Regen= 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600&lt;br /&gt;
&amp;lt;br&amp;gt;Action Speed= 100 + AGI / 3&lt;br /&gt;
&amp;lt;br&amp;gt;Overcharge= 100 * Overcharge Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack Hit Calculation: Attacker&#039;s Attack Hit Chance - Target&#039;s Evade Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Hit Calculation: Attacker&#039;s Magic Hit Chance - Target&#039;s Resist Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: Always hits&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack damage calculated from Attack Rating vs Shield Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Magic damage calculated from Magic Rating vs Barrier Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit damage calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and those Hath Perks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Every 10 levels, starting with level 1, brings for a new slate of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training.&lt;br /&gt;
Every rank has the following:&lt;br /&gt;
*Experience Bonus (x3)- provides 3% experience boost per level bought&lt;br /&gt;
**Credit Bonus (x1)- 2% increase in credits&lt;br /&gt;
*Health Tank (x3)&lt;br /&gt;
*Magic Tank (x3)&lt;br /&gt;
*Sprit Tank (x3)&lt;br /&gt;
**Overcharge Boost (x4)&lt;br /&gt;
*New Offensive Spell (x1)&lt;br /&gt;
** (x5)&lt;br /&gt;
***New AoE Spell (x1)- Area of Effect version of above new spell&lt;br /&gt;
*Tactical Spell (x5)- Changes outcome of battle by influencing conditions. Many of these are status effects. Each additional purchase increases spell duration by 25%.&lt;br /&gt;
&amp;lt;br&amp;gt; and one of the following&lt;br /&gt;
*Aura Slots (x1): allows for an additional Aura to be active&lt;br /&gt;
*Item Slots (x1): allows for an additional item to be carried&lt;br /&gt;
&lt;br /&gt;
Beginner rank skills:&lt;br /&gt;
&amp;lt;br&amp;gt;Novice rank skills:&lt;br /&gt;
==Spells==&lt;br /&gt;
Note that spell cost seems to increase over time somehow&lt;br /&gt;
*Magic Missile- Everyone starts with this, it does [[Unspecified]] damage. Cost 1 mana, Elemental spell&lt;br /&gt;
*Fireball- Beginner rank spell, does [[Fire]] damage. Costs 2 mana, Elemental spell. May proc Searing Skin (a DoT that also lowers cold resistance) &lt;br /&gt;
**Inferno- Beginner rank AoE spell, does [[Fire]] damage. Costs 4 mana, Elemental spell&lt;br /&gt;
*Poison- Beginning rank tactical spell, does Damage over Time (DOT)&lt;br /&gt;
*Icestrike- Novice rank spell, does [[Cold]] damage 3 mana, elemental&lt;br /&gt;
**Snowstorm- Novice rank AoE spell, does [[Cold]] damage &lt;br /&gt;
*Slow- Novice rank tactical spell,&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
==Auras==&lt;/div&gt;</summary>
		<author><name>Akin</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=1693</id>
		<title>HentaiVerse</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=1693"/>
		<updated>2009-05-23T10:26:11Z</updated>

		<summary type="html">&lt;p&gt;Akin: added info by Tenboro from the forums&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;HentaiVerse&#039;&#039;&#039;&#039;&#039; is a computer Role Playing Game (RPG) found on e-hentai.org.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats are purchased with unused experience points. As stats increase, the cost for each successive level increases greatly.&lt;br /&gt;
From the forums, info may be outdated:&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Hit Chance= 90 + DEX / 10 + AGI / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Hit Chance= 90 + INT / 10 + WIS / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Crit Chance= 5 + DEX / 10 + AGI / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Crit Chance= 5 + INT / 10 + WIS / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Evade Chance= 5 + DEX / 20 + AGI / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Resist Chance= 5 + INT / 20 + WIS / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Rating= 1 + STR + DEX * 0.75 + AGI * 0.25&lt;br /&gt;
&amp;lt;br&amp;gt;Shield Rating= 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Rating= 1 + INT * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Barrier Rating= 1 + END * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Health Points= (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Health Regen= 5 + END / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Points= (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Regen= 1 + WIS / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Points= (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Regen= 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600&lt;br /&gt;
&amp;lt;br&amp;gt;Action Speed= 100 + AGI / 3&lt;br /&gt;
&amp;lt;br&amp;gt;Overcharge= 100 * Overcharge Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack Hit Calculation: Attacker&#039;s Attack Hit Chance - Target&#039;s Evade Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Hit Calculation: Attacker&#039;s Magic Hit Chance - Target&#039;s Resist Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: Always hits&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack damage calculated from Attack Rating vs Shield Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Magic damage calculated from Magic Rating vs Barrier Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit damage calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and those Hath Perks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Every 10 levels, starting with level 1, brings for a new slate of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training.&lt;br /&gt;
Every rank has the following:&lt;br /&gt;
*Experience Bonus (x3)- provides 3% experience boost per level bought&lt;br /&gt;
**Credit Bonus (x1)- 2% increase in credits&lt;br /&gt;
*Health Tank (x3)&lt;br /&gt;
*Magic Tank (x3)&lt;br /&gt;
*Sprit Tank (x3)&lt;br /&gt;
**Overcharge Boost (x4)&lt;br /&gt;
*New Offensive Spell (x1)&lt;br /&gt;
** (x5)&lt;br /&gt;
***New AoE Spell (x1)- Area of Effect version of above new spell&lt;br /&gt;
*Tactical Spell (x5)- Changes outcome of battle by influencing conditions. Many of these are status effects. Each additional purchase increases spell duration by 25%.&lt;br /&gt;
&amp;lt;br&amp;gt; and one of the following&lt;br /&gt;
*Aura Slots (x1): allows for an additional Aura to be active&lt;br /&gt;
*Item Slots (x1): allows for an additional item to be carried&lt;br /&gt;
&lt;br /&gt;
Beginner rank skills:&lt;br /&gt;
&amp;lt;br&amp;gt;Novice rank skills:&lt;br /&gt;
==Spells==&lt;br /&gt;
Note that spell cost seems to increase over time somehow&lt;br /&gt;
*Magic Missile- Everyone starts with this, it does [[Unspecified]] damage. Cost 1 mana, Elemental spell&lt;br /&gt;
*Fireball- Beginner rank spell, does [[Fire]] damage. Costs 2 mana, Elemental spell&lt;br /&gt;
*Inferno- Beginner rank AoE spell, does [[Fire]] damage. Costs 4 mana, Elemental spell&lt;br /&gt;
*Poison- Beginning rank tactical spell, does Damage over Time (DOT)&lt;br /&gt;
*Icestrike- Novice rank spell, does [[Cold]] damage&lt;br /&gt;
*Snowstorm- Novice rank AoE spell, does [[Cold]] damage &lt;br /&gt;
*Slow- Novice rank tactical spell, &lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
==Auras==&lt;/div&gt;</summary>
		<author><name>Akin</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=1692</id>
		<title>HentaiVerse</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=1692"/>
		<updated>2009-05-23T10:08:48Z</updated>

		<summary type="html">&lt;p&gt;Akin: created page that someone should have made in April&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;HentaiVerse&#039;&#039;&#039;&#039;&#039; is a computer Role Playing Game (RPG) found on e-hentai.org.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats are purchased with unused experience points. As stats increase, the cost for each successive level increases greatly.&lt;br /&gt;
From the forums, info may be outdated:&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Hit Chance= 90 + DEX / 10 + AGI / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Hit Chance= 90 + INT / 10 + WIS / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Crit Chance= 5 + DEX / 10 + AGI / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Crit Chance= 5 + INT / 10 + WIS / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Evade Chance= 5 + DEX / 20 + AGI / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Resist Chance= 5 + INT / 20 + WIS / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Rating= 1 + STR + DEX * 0.75 + AGI * 0.25&lt;br /&gt;
&amp;lt;br&amp;gt;Shield Rating= 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Rating= 1 + INT * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Barrier Rating= 1 + END * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Health Points= (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Health Regen= 5 + END / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Points= (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Regen= 1 + WIS / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Points= (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Regen= 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600&lt;br /&gt;
&amp;lt;br&amp;gt;Action Speed= 100 + AGI / 3&lt;br /&gt;
&amp;lt;br&amp;gt;Overcharge= 100 * Overcharge Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack Hit Calculation: Attacker&#039;s Attack Hit Chance - Target&#039;s Evade Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Hit Calculation: Attacker&#039;s Magic Hit Chance - Target&#039;s Resist Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: Always hits&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack damage calculated from Attack Rating vs Shield Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Magic damage calculated from Magic Rating vs Barrier Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit damage calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and those Hath Perks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Every 10 levels, starting with level 1, brings for a new slate of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training.&lt;br /&gt;
Every rank has the following:&lt;br /&gt;
*Experience Bonus (x3)- provides 3% experience boost per level bought&lt;br /&gt;
**Credit Bonus (x1)- 2% increase in credits&lt;br /&gt;
*Health Tank (x3)&lt;br /&gt;
*Magic Tank (x3)&lt;br /&gt;
*Sprit Tank (x3)&lt;br /&gt;
**Overcharge Boost (x4)&lt;br /&gt;
*New Spell (x1)&lt;br /&gt;
** (x5)&lt;br /&gt;
***New AoE Spell (x1)- Area of Effect version of above new spell&lt;br /&gt;
*Status Spell(?) (x5)&lt;br /&gt;
&amp;lt;br&amp;gt; and one of the following&lt;br /&gt;
*Aura Slots (x1): allows for an additional Aura to be Active&lt;br /&gt;
*Item Slots (x1): allows for an additional item to be carried&lt;br /&gt;
&lt;br /&gt;
Beginner rank skills:&lt;br /&gt;
&amp;lt;br&amp;gt;Novice rank skills:&lt;br /&gt;
==Spells==&lt;br /&gt;
Note that spell cost seems to increase over time somehow&lt;br /&gt;
*Magic Missile- Everyone starts with this, it does [[Unspecified]] damage. Cost 1 mana, Elemental spell&lt;br /&gt;
*Fireball- Beginner rank spell, does [[Fire]] damage. Costs 2 mana, Elemental spell&lt;br /&gt;
*Inferno- Beginner rank AoE spell, does [[Fire]] damage. Costs 4 mana, Elemental spell&lt;br /&gt;
*Poison- Beginning rank status spell, does Damage over Time (DOT)&lt;br /&gt;
*Icestrike- Novice rank spell, does [[Cold]] damage&lt;br /&gt;
*Snowstorm- Novice rank AoE spell, does [[Cold]] damage &lt;br /&gt;
*Slow- Novice rank status spell, &lt;br /&gt;
==Combat==&lt;/div&gt;</summary>
		<author><name>Akin</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=System_Monsters&amp;diff=1691</id>
		<title>System Monsters</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=System_Monsters&amp;diff=1691"/>
		<updated>2009-05-23T08:27:33Z</updated>

		<summary type="html">&lt;p&gt;Akin: &amp;quot;resistance&amp;quot; has a different meaning in the game itself, we should say &amp;quot;Immunity&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are the monsters one might face in the [[HentaiVerse]], including their attacks, immunities and weaknesses:&lt;br /&gt;
&lt;br /&gt;
==Ordinary monsters==&lt;br /&gt;
{| {{table}} border=&amp;quot;1&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Monster&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Immunity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Weakness&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Attack Name&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Amphibious Sperm Whale&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Bukkake&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Apathetic Canuck&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|&lt;br /&gt;
|mEH&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|-&lt;br /&gt;
|Blue Hedgehog&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|Spin Attack&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Blue Slime&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|Bouip&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|-&lt;br /&gt;
|Cockatrice&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|Kick&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Cookie Monster&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|Cookie Cutter&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Fox&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Burning Tail&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Giant Panda&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|Bamboo Attack&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Green Slime&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Jiggle&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Manthra&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Claw&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Mantitcore&lt;br /&gt;
|&lt;br /&gt;
|[[Cold]]&lt;br /&gt;
|Squirt&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Mind Raper&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|&lt;br /&gt;
|Toddlerguro&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|-&lt;br /&gt;
|Mutant Peacock&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Peck&lt;br /&gt;
|[[Physical]]&lt;br /&gt;
|-&lt;br /&gt;
|Rabid Hamster&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|[[Elec]], [[Wind]]&lt;br /&gt;
|Rabid Bite&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|Scary Ghost&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|Haunt&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|Tentacle Monster&lt;br /&gt;
|&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|Horrible Rape&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Cow&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|[[Elec]]&lt;br /&gt;
|Moo&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Legendary monsters==&lt;br /&gt;
{| {{table}} border=&amp;quot;1&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Monster&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Immunities&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Weakness&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Magic Attack&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Spirit Attack&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dalek&lt;br /&gt;
|[[Cold]], [[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|Death Ray&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Konata&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Timotei&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mithra&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|Purr&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ryouko Asakura&lt;br /&gt;
|[[Cold]], [[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|Spike Shot&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|White Bunneh&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yuki Nagato&lt;br /&gt;
|Elemental&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mikuru Asahina&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Mikuru Beam&lt;br /&gt;
|Time Quake&lt;br /&gt;
|-&lt;br /&gt;
|Manbearpig&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Super Serial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Akin</name></author>
	</entry>
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