<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://ehwiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ahegao+Master</id>
	<title>EHWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ehwiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ahegao+Master"/>
	<link rel="alternate" type="text/html" href="https://ehwiki.org/wiki/Special:Contributions/Ahegao_Master"/>
	<updated>2026-04-05T00:58:45Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Forge&amp;diff=50648</id>
		<title>The Forge</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Forge&amp;diff=50648"/>
		<updated>2020-01-24T10:55:36Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Forge allows players to repair, salvage, reforge, and improve their [[equipment]]. It does not allow for the creation of new equipment from scratch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scraps&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Repair==&lt;br /&gt;
All [[equipment]] has Condition (a.k.a. Durability) which degrades with use. Degradation is a fixed value for every monster killed; [[difficulty]] and round/turn count do not have any effect. Being [[Battles#Losing|defeated]] in battle results in a set percentage being lost.&lt;br /&gt;
&lt;br /&gt;
Losses are as follows:&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Degrade Rate&lt;br /&gt;
!Defeat&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;100 || 0x || 2%&lt;br /&gt;
|-&lt;br /&gt;
|100-199 || 0.5x || 5%&lt;br /&gt;
|-&lt;br /&gt;
|200+ || 1x || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;: A player at level 250 that killed 10 monsters on average per round for 1,000 rounds would lose ~50 condition. At level 150 this would be ~25 and at level 50 it would be 0.&lt;br /&gt;
&lt;br /&gt;
The Repair Bear [[hath perk]]s reduce/prevent the degradation rate but only the 4th rank helps with condition loss caused by being [[Losing|defeated]].&lt;br /&gt;
&lt;br /&gt;
If an equipment&#039;s condition drops below 50% its effective [[stats|attributes]] are reduced until it is repaired. This reduction increases linearly with the loss of condition and will update mid-[[battle]]. At 0% condition [[equipment]] provides no attributes (except [[burden]] and [[interference]]). Equipment at 100% condition is not listed in the repair area of the forge.&lt;br /&gt;
&lt;br /&gt;
Every tier has a given range of possible maximum condition values. Rare tier gear are generally more fragile than the corresponding common tiers. The range of possible values is narrower for rare gear than for common gear, with a bonus based on the equipment [[quality]].&lt;br /&gt;
&lt;br /&gt;
Gear dropped from [[battles]] will start out at a random wear level between 50% and 100%. Gear from Snowflake&#039;s [[Shrine]] and the [[Lottery]] will always start at 100%.&lt;br /&gt;
&lt;br /&gt;
===Repair Costs===&lt;br /&gt;
Scrap materials are used to fully restore an [[equipment]] piece to its maximum condition. Scrap can be [[#Salvage|salvaged]] from unwanted [[equipment]] or bought from the [[Item Shop]].&lt;br /&gt;
&lt;br /&gt;
The amount of scrap required depends on the [[equipment]]&#039;s [[quality]] and percentage-wise degradation. Equipment with high max condition need less frequent repairs and comparatively less scrap to maintain over time. Repairing equipment will grant [[#Forge Level|forge experience]] according to the number of items used in the repair.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Scraps Needed&#039;&#039;&#039; = 1 + rounddown((100 - condition%) / quality_mod&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;condition%&#039;&#039; is the equipment item&#039;s condition in percentage, and the &#039;&#039;quality_mod&#039;&#039; value is specified in the table below:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Quality]]&lt;br /&gt;
!Coefficient&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Superior&#039;&#039;&#039; and lower || 10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exquisite&#039;&#039;&#039; and &#039;&#039;&#039;Magnificent&#039;&#039;&#039; || 2.8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legendary&#039;&#039;&#039; and &#039;&#039;&#039;Peerless&#039;&#039;&#039; || 1.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rare tier armor and shields (Phase/Shade/Power Armor and Force Shields) require Energy Cells in addition to scrap materials. These can be salvaged from other rare [[equipment]] or bought from the [[Item Shop]].&lt;br /&gt;
*The required number of cells for repair will always be 1/3rd the amount of scrap. The number that can be salvaged from gear is linearly random between 10% and 100% of the salvaged scrap, but always at least 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Upgrading&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrade==&lt;br /&gt;
Upgrading is done using the [[Monster_Lab#Gifts|materials]] brought to players by their [[Monster Lab|monsters]], [[salvage]]d, or purchased from the [[Bazaar#Item_Shop|Bazaar&#039;s item shop]]. Catalysts are also required.&lt;br /&gt;
&lt;br /&gt;
*Each upgrade level adds roughly the following factor to the base stat (upgrade cap is 1.66 for ADB/MDB and 1.33 for non-ADB/MDB).&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;For non-ADB/MDB factors&#039;&#039;&#039;: 1 + 0.2 * ln(0.1 * forge_count + 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For ADB/MDB&#039;&#039;&#039;: 1 + 0.278875 * ln(0.1 * forge_count + 1)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:ADB gain.jpg|thumb|Example of ADB gain for every 10 upgrade levels]]&lt;br /&gt;
&lt;br /&gt;
*Stats can only be increased.&lt;br /&gt;
*Only stats that already exist on the gear (including those stats gained from equip prefixes/suffixes) can be increased. No new stats may be added.&lt;br /&gt;
**Notable exceptions: Crit damage (both physic and magic), Attack/Cast Speed, Mana Conservation&lt;br /&gt;
**Any stats that are gained from [[Item_World#Potencies|Potencies]] cannot be forged, unless they are ADB/MDB (since they were already present).&lt;br /&gt;
*At the beginning, most upgrades are limited to 25 levels, except for physical and magical damage which go up to 50 levels.&lt;br /&gt;
**This upgrade cap can be linearly increased by Forge Level up to double (50 and 100 levels respectively).&lt;br /&gt;
*No bindings for increasing any [[Fighting Styles|proc]] stats exist.&lt;br /&gt;
**Likewise for decreasing [[Burden]] and [[Interference]].&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
====Basic Materials====&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rares====&lt;br /&gt;
Cannot be retrieved from salvaging (except from those coming from upgrades, with the usual 90% ratio).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix Modulator&#039;&#039;&#039; || Force Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bindings====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Material Costs===&lt;br /&gt;
*The first 5 levels of upgrades on any piece of equipment do not require any bindings and will always have the same material costs.&lt;br /&gt;
**Past the first 5 levels the material costs gradually rise and 1 binding corresponding to the stat being upgraded is required.&lt;br /&gt;
**The amount required varies based on the equipment&#039;s [[quality]] and the number of upgrades already done in that stat. As the equipment is upgraded further it will require more high-grade materials, although the total number of materials needed should remain the same.&lt;br /&gt;
***Superior and below start out at 6 low-grade materials, Exquisite at 4 low/2 mid, Magnificent at 2 low/4 mid, and Legendary+ at 6 mid.&lt;br /&gt;
*For rarer equipment (Phase, Shade, and Power armors) a special component is required to upgrade them by a level in a stat. Doing so however, allows for all other stats to be upgraded to that level without another special component.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (except physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 2 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 - 6 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 7 - 10 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 11 - 14 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 18 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 19 - 22 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 23 - 26 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 27 - 30 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 31 - 34 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 38 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 39 - 40 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 4 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 14 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 24 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 34 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 44 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 45 - 54 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 55 - 64 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 65 - 74 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 75 - 84 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 85 - 94 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 95 - 100 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enchantments&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enchant==&lt;br /&gt;
*Gives time-limited bonuses to equipment in order to make them more powerful.&lt;br /&gt;
*Requires a [[#Shards|shard]] or an [[Items#Infusions|Infusion]] to activate.&lt;br /&gt;
*Expires after 1 hour real-time.&lt;br /&gt;
**Infusion on weapons expires after 15 minutes real-time.&lt;br /&gt;
*Different shard/infusion types can be applied the same equipment simultaneously to get multiple effects.&lt;br /&gt;
**However, weapons can only have two different [[#Infusions|infusion enchantments]] active at maximum.&lt;br /&gt;
*Applying the same shard/infusion type multiple times extends the effect&#039;s duration per shard/infusion.&lt;br /&gt;
&lt;br /&gt;
===[[Items#Shards|Shards]]===&lt;br /&gt;
*Lasts 1 hour per shard (besides Amnesia which is permanent).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[Weapon]]s&lt;br /&gt;
![[Armor]]s&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Voidseeker&#039;s Blessing&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || The weapon&#039;s damage type is changed to [[void]], and a +50% physical accuracy bonus.&lt;br /&gt;
*These bonus do not stack when [[Fighting_Styles#Dual_Wielding|dual-wielding]] enhanced weapons. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suffused Aether&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || Gives +10% [[Spells#Spell_Cost|mana conservation]] bonus and a +50% magic accuracy bonus.&lt;br /&gt;
*These bonus do not stack when [[Fighting_Styles#Dual_Wielding|dual-wielding]] enhanced weapons. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Featherweight Charm&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || align=&amp;quot;center&amp;quot;|✔ || Reduces the equipment&#039;s [[burden]] and [[interference]] by 7 or 50%, whichever is higher.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amnesia Shards&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || align=&amp;quot;center&amp;quot;|✔ || Resets an equipment&#039;s [[Item_World#Item_Potency|Item Potency]] completely back to 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Items#Infusions|Infusions]]===&lt;br /&gt;
*Weapons can have up to two different [[Equipment#Elemental_Strike|elemental strike]] effects active at the same time, in addition to the weapon&#039;s Void Strike. Lasts 15 min. per infusion.&lt;br /&gt;
*Armors can have any number of different infusion types active at the same time. Lasts 60 min. per infusion.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Equip type !!Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weapons&#039;&#039;&#039; || The infused [[weapon]] gains a corresponding [[Equipment#Elemental_Strike|elemental strike]] effect.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armors&#039;&#039;&#039; || The infused [[armor]] gains 5% [[Character_Stats#Elemental_Resistance|resistance]] to the corresponding element.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Salvaging&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Salvage==&lt;br /&gt;
Salvaging retrieves materials from higher-quality [[equipment]] pieces and [[scrap]] from all pieces. Only low/mid/high-grade [[#Basic_Materials|base materials]] can be directly acquired this way. Rare tier armor can also give Energy Cells (see above). [[Locked]] and equipped items cannot be salvaged.&lt;br /&gt;
&lt;br /&gt;
*Salvaging yields between 1 and 50 scrap per equipment depending on its sale value. This scales such that it is always more economical to salvage for scrap rather than sell the equipment in order to buy the same amount of scrap from the [[bazaar]].&lt;br /&gt;
**For equipment of Average quality or lower, Scrap is given with the following formula: roundup(sale_value / 100); e.g. if the equipment&#039;s sale value was 101 a player would receive 2 scrap.&lt;br /&gt;
**For equipment of Superior quality or higher, you get one graded material (see below), and a quantity of scrap equal to roundup(sale_value / 500).&lt;br /&gt;
*Salvaging equipment with upgrades will always return 90% of the materials spent on upgrading rounded down (but never any catalysts).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Quality]]&lt;br /&gt;
!Salvage Result&lt;br /&gt;
|-&lt;br /&gt;
|Average or lower || Only Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Superior || Low-Grade + Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || Mid-Grade + Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent or higher || High-Grade + Scrap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Salvaged equipment can be bought from the [[bazaar]] for up to 24 hours after it was salvaged. It will only be visible to the salvager and will be fully repaired but also account-bound. The equipment will be wiped entirely of its [[potencies]] and [[forge]] benefits. The buyback cost is 5 times the normal buy cost or 10k [[credits]], whichever is higher.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reforging&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reforge==&lt;br /&gt;
Reforging can reset the [[Item_World#Item_Potency|Item Potency]] experience and unlocked potentials of an equipment. Equipped items cannot be reforged. [[Locked]] equipment can be reforged but will request a confirmation each time.&lt;br /&gt;
&lt;br /&gt;
*Reforging requires [[#Shards|Amnesia Shards]]. The number of shards required is equal to the equipment&#039;s Item Potency level.&lt;br /&gt;
**This amount is cut in half for players with the Dark Descent [[Hath Perk]].&lt;br /&gt;
*Players can only choose to forfeit all the existing Item Potency levels or keep all of them.&lt;br /&gt;
*If any potencies had their stats increased via forging they will become inactive.&lt;br /&gt;
&lt;br /&gt;
===Renaming===&lt;br /&gt;
A custom name can be given to the equipment.&lt;br /&gt;
*The equipment needs to have its [[potency]] maxed.&lt;br /&gt;
*The original name of the equipment will always be preserved, and will be displayed on the equipment popup below the custom name.&lt;br /&gt;
**The custom name can be removed by renaming to blank or the same as the original name.&lt;br /&gt;
**Sending the equipment through the [[MoogleMail]] will also remove the custom name.&lt;br /&gt;
&lt;br /&gt;
==SoulFuse==&lt;br /&gt;
By consuming [[Soul Fragments]] players can bind a piece of gear to their character and make it [[level]] up as they do. The number of [[soul fragments]] needed can be found here: https://ehwiki.org/wiki/Items#Soul_Fragments&lt;br /&gt;
&lt;br /&gt;
*When equipment is soulfused, its stats will be immediately [[Level_Scaling|scaled]] to the player&#039;s level, and will continue scaling as the player levels up.&lt;br /&gt;
** This means that if the item has a level higher than player&#039;s level, its stats will lower and vice versa. &#039;&#039;&#039;Base&#039;&#039;&#039; stats will always remain the same though.&lt;br /&gt;
*Soulfused equipment also gains double the PXP gains in [[Item World]] and from [[#Upgrade|upgrades]].&lt;br /&gt;
*Soulfused equipment becomes &#039;&#039;&#039;untradeable&#039;&#039;&#039; but can still be [[salvage]]d.&lt;br /&gt;
*Soulfusion is permanent and cannot be undone.&lt;br /&gt;
*All equipment rewarded from the [[Lotteries]] or the Follower of Snowflake [[hath perk]] are automatically soulfused.&lt;br /&gt;
&lt;br /&gt;
Equipment pieces that are already soulfused cannot be seen on this pane.&lt;br /&gt;
&lt;br /&gt;
==Forge Level==&lt;br /&gt;
Every time a player [[#Upgrade|upgrade]]s an equipment the forge will gain a certain amount of experience.&lt;br /&gt;
*The Forge level is capped at 50.&lt;br /&gt;
*The [[#Upgrading|upgrade]] cap will be increased by Forge level.&lt;br /&gt;
*The amount of experience gained depends the level of the materials used for the upgrade: +2 per low-grade, +10 per mid-grade, and +40 per high-grade; this means an effective cap of 250? per upgrade. It is not affected by bindings or rare materials used.&lt;br /&gt;
**The amount of EXP that will be gained is shown when hovering over an upgrade.&lt;br /&gt;
**This also gives [[potency]] EXP to the equipment being upgraded equal to 1/10 of the forge EXP gained.&lt;br /&gt;
&lt;br /&gt;
===Forge Ranks===&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Experience to reach next forge level&#039;&#039;&#039; = 250 * (Current forge level + 1)&amp;lt;/pre&amp;gt;&lt;br /&gt;
*The [[#Upgrade|upgrade]] cap increases by 2% per forge level, rounded down&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Rank&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | EXP required&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Upgrade Cap&lt;br /&gt;
|-&lt;br /&gt;
!WD/ADB/MDB || Others&lt;br /&gt;
|-&lt;br /&gt;
|0 || Novice || 250 || 50 || 25&lt;br /&gt;
|-&lt;br /&gt;
|1 || Novice || 500 || 51 || 25&lt;br /&gt;
|-&lt;br /&gt;
|2 || Novice || 750 || 52 || 26&lt;br /&gt;
|-&lt;br /&gt;
|3 || Novice || 1000 || 53 || 26&lt;br /&gt;
|-&lt;br /&gt;
|4 || Novice || 1250 || 54 || 27&lt;br /&gt;
|-&lt;br /&gt;
|5 || Novice || 1500 || 55 || 27&lt;br /&gt;
|-&lt;br /&gt;
|6 || Novice || 1750 || 56 || 28&lt;br /&gt;
|-&lt;br /&gt;
|7 || Novice || 2000 || 57 || 28&lt;br /&gt;
|-&lt;br /&gt;
|8 || Novice || 2250 || 58 || 29&lt;br /&gt;
|-&lt;br /&gt;
|9 || Novice || 2500 || 59 || 29&lt;br /&gt;
|-&lt;br /&gt;
|10 || Apprentice || 2750 || 60 || 30&lt;br /&gt;
|-&lt;br /&gt;
|11 || Apprentice || 3000 || 61 || 30&lt;br /&gt;
|-&lt;br /&gt;
|12 || Apprentice || 3250 || 62 || 31&lt;br /&gt;
|-&lt;br /&gt;
|13 || Apprentice || 3500 || 63 || 31&lt;br /&gt;
|-&lt;br /&gt;
|14 || Apprentice || 3750 || 64 || 32&lt;br /&gt;
|-&lt;br /&gt;
|15 || Apprentice || 4000 || 65 || 32&lt;br /&gt;
|-&lt;br /&gt;
|16 || Apprentice || 4250 || 66 || 33&lt;br /&gt;
|-&lt;br /&gt;
|17 || Apprentice || 4500 || 67 || 33&lt;br /&gt;
|-&lt;br /&gt;
|18 || Apprentice || 4750 || 68 || 34&lt;br /&gt;
|-&lt;br /&gt;
|19 || Apprentice || 5000 || 69 || 34&lt;br /&gt;
|-&lt;br /&gt;
|20 || Journeyman || 5250 || 70 || 35&lt;br /&gt;
|-&lt;br /&gt;
|21 || Journeyman || 5500 || 71 || 35&lt;br /&gt;
|-&lt;br /&gt;
|22 || Journeyman || 5750 || 72 || 36&lt;br /&gt;
|-&lt;br /&gt;
|23 || Journeyman || 6000 || 73 || 36&lt;br /&gt;
|-&lt;br /&gt;
|24 || Journeyman || 6250 || 74 || 37&lt;br /&gt;
|-&lt;br /&gt;
|25 || Journeyman || 6500 || 75 || 37&lt;br /&gt;
|-&lt;br /&gt;
|26 || Journeyman || 6750 || 76 || 38&lt;br /&gt;
|-&lt;br /&gt;
|27 || Journeyman || 7000 || 77 || 38&lt;br /&gt;
|-&lt;br /&gt;
|28 || Journeyman || 7250 || 78 || 39&lt;br /&gt;
|-&lt;br /&gt;
|29 || Journeyman || 7500 || 79 || 39&lt;br /&gt;
|-&lt;br /&gt;
|30 || Artisan || 7750 || 80 || 40&lt;br /&gt;
|-&lt;br /&gt;
|31 || Artisan || 8000 || 81 || 40&lt;br /&gt;
|-&lt;br /&gt;
|32 || Artisan || 8250 || 82 || 41&lt;br /&gt;
|-&lt;br /&gt;
|33 || Artisan || 8500 || 83 || 41&lt;br /&gt;
|-&lt;br /&gt;
|34 || Artisan || 8750 || 84 || 42&lt;br /&gt;
|-&lt;br /&gt;
|35 || Artisan || 9000 || 85 || 42&lt;br /&gt;
|-&lt;br /&gt;
|36 || Artisan || 9250 || 86 || 43&lt;br /&gt;
|-&lt;br /&gt;
|37 || Artisan || 9500 || 87 || 43&lt;br /&gt;
|-&lt;br /&gt;
|38 || Artisan || 9750 || 88 || 44&lt;br /&gt;
|-&lt;br /&gt;
|39 || Artisan || 10000 || 89 || 44&lt;br /&gt;
|-&lt;br /&gt;
|40 || Expert || 10250 || 90 || 45&lt;br /&gt;
|-&lt;br /&gt;
|41 || Expert || 10500 || 91 || 45&lt;br /&gt;
|-&lt;br /&gt;
|42 || Expert || 10750 || 92 || 46&lt;br /&gt;
|-&lt;br /&gt;
|43 || Expert || 11000 || 93 || 46&lt;br /&gt;
|-&lt;br /&gt;
|44 || Expert || 11250 || 94 || 47&lt;br /&gt;
|-&lt;br /&gt;
|45 || Expert || 11500 || 95 || 47&lt;br /&gt;
|-&lt;br /&gt;
|46 || Expert || 11750 || 96 || 48&lt;br /&gt;
|-&lt;br /&gt;
|47 || Expert || 12000 || 97 || 48&lt;br /&gt;
|-&lt;br /&gt;
|48 || Expert || 12250 || 98 || 49&lt;br /&gt;
|-&lt;br /&gt;
|49 || Expert || 12500 || 99 || 49&lt;br /&gt;
|-&lt;br /&gt;
|50 || Master || - || 100 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Forge&amp;diff=50647</id>
		<title>The Forge</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Forge&amp;diff=50647"/>
		<updated>2020-01-24T10:55:00Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: /* Upgrade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Forge allows players to repair, salvage, reforge, and improve their [[equipment]]. It does not allow for the creation of new equipment from scratch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scraps&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Repair==&lt;br /&gt;
All [[equipment]] has Condition (a.k.a. Durability) which degrades with use. Degradation is a fixed value for every monster killed; [[difficulty]] and round/turn count do not have any effect. Being [[Battles#Losing|defeated]] in battle results in a set percentage being lost.&lt;br /&gt;
&lt;br /&gt;
Losses are as follows:&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Degrade Rate&lt;br /&gt;
!Defeat&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;100 || 0x || 2%&lt;br /&gt;
|-&lt;br /&gt;
|100-199 || 0.5x || 5%&lt;br /&gt;
|-&lt;br /&gt;
|200+ || 1x || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;: A player at level 250 that killed 10 monsters on average per round for 1,000 rounds would lose ~50 condition. At level 150 this would be ~25 and at level 50 it would be 0.&lt;br /&gt;
&lt;br /&gt;
The Repair Bear [[hath perk]]s reduce/prevent the degradation rate but only the 4th rank helps with condition loss caused by being [[Losing|defeated]].&lt;br /&gt;
&lt;br /&gt;
If an equipment&#039;s condition drops below 50% its effective [[stats|attributes]] are reduced until it is repaired. This reduction increases linearly with the loss of condition and will update mid-[[battle]]. At 0% condition [[equipment]] provides no attributes (except [[burden]] and [[interference]]). Equipment at 100% condition is not listed in the repair area of the forge.&lt;br /&gt;
&lt;br /&gt;
Every tier has a given range of possible maximum condition values. Rare tier gear are generally more fragile than the corresponding common tiers. The range of possible values is narrower for rare gear than for common gear, with a bonus based on the equipment [[quality]].&lt;br /&gt;
&lt;br /&gt;
Gear dropped from [[battles]] will start out at a random wear level between 50% and 100%. Gear from Snowflake&#039;s [[Shrine]] and the [[Lottery]] will always start at 100%.&lt;br /&gt;
&lt;br /&gt;
===Repair Costs===&lt;br /&gt;
Scrap materials are used to fully restore an [[equipment]] piece to its maximum condition. Scrap can be [[#Salvage|salvaged]] from unwanted [[equipment]] or bought from the [[Item Shop]].&lt;br /&gt;
&lt;br /&gt;
The amount of scrap required depends on the [[equipment]]&#039;s [[quality]] and percentage-wise degradation. Equipment with high max condition need less frequent repairs and comparatively less scrap to maintain over time. Repairing equipment will grant [[#Forge Level|forge experience]] according to the number of items used in the repair.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Scraps Needed&#039;&#039;&#039; = 1 + rounddown((100 - condition%) / quality_mod&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;condition%&#039;&#039; is the equipment item&#039;s condition in percentage, and the &#039;&#039;quality_mod&#039;&#039; value is specified in the table below:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Quality]]&lt;br /&gt;
!Coefficient&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Superior&#039;&#039;&#039; and lower || 10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exquisite&#039;&#039;&#039; and &#039;&#039;&#039;Magnificent&#039;&#039;&#039; || 2.8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legendary&#039;&#039;&#039; and &#039;&#039;&#039;Peerless&#039;&#039;&#039; || 1.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rare tier armor and shields (Phase/Shade/Power Armor and Force Shields) require Energy Cells in addition to scrap materials. These can be salvaged from other rare [[equipment]] or bought from the [[Item Shop]].&lt;br /&gt;
*The required number of cells for repair will always be 1/3rd the amount of scrap. The number that can be salvaged from gear is linearly random between 10% and 100% of the salvaged scrap, but always at least 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Upgrading&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrade==&lt;br /&gt;
Upgrading is done using the [[Monster_Lab#Gifts|materials]] brought to players by their [[Monster Lab|monsters]], [[salvage]]d, or purchased from the [[Bazaar#Item_Shop|Bazaar&#039;s item shop]]. Catalysts are also required.&lt;br /&gt;
&lt;br /&gt;
*Each upgrade level adds roughly the following factor to the base stat (upgrade cap is 1.66 for ADB/MDB and 1.33 for non-ADB/MDB).&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;For non-ADB/MDB factors&#039;&#039;&#039;: 1 + 0.2 * ln(0.1 * forge_count + 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For ADB/MDB&#039;&#039;&#039;: 1 + 0.278875 * ln(0.1 * forge_count + 1)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:ADB gain.jpg|thumb|Example of ADB gain for every 10 upgrade levels]]&lt;br /&gt;
&lt;br /&gt;
*Stats can only be increased.&lt;br /&gt;
*Only stats that already exist on the gear (including those stats gained from equip prefixes/suffixes) can be increased. No new stats may be added.&lt;br /&gt;
**Notable exceptions: Crit damage (both physic and magic), Attack/Cast Speed, Mana Conservation&lt;br /&gt;
**Any stats that are gained from [[Item_World#Potencies|Potencies]] cannot be forged, unless they are ADB/MDB (since they were already present).&lt;br /&gt;
*At the beginning, most upgrades are limited to 25 levels, except for physical and magical damage which go up to 50 levels.&lt;br /&gt;
**This upgrade cap can be linearly increased by Forge Level up to double (50 and 100 levels respectively).&lt;br /&gt;
*No bindings for increasing any [[Fighting Styles|proc]] stats exist.&lt;br /&gt;
**Likewise for decreasing [[Burden]] and [[Interference]].&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
====Basic Materials====&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rares====&lt;br /&gt;
Cannot be retrieved from salvaging (except from those coming from upgrades, with the usual 90% ratio).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix Modulator&#039;&#039;&#039; || Force Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bindings====&lt;br /&gt;
[[ADB_gain.jpg|thumb|Example of ADB gain for every 10 upgrade levels]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Material Costs===&lt;br /&gt;
*The first 5 levels of upgrades on any piece of equipment do not require any bindings and will always have the same material costs.&lt;br /&gt;
**Past the first 5 levels the material costs gradually rise and 1 binding corresponding to the stat being upgraded is required.&lt;br /&gt;
**The amount required varies based on the equipment&#039;s [[quality]] and the number of upgrades already done in that stat. As the equipment is upgraded further it will require more high-grade materials, although the total number of materials needed should remain the same.&lt;br /&gt;
***Superior and below start out at 6 low-grade materials, Exquisite at 4 low/2 mid, Magnificent at 2 low/4 mid, and Legendary+ at 6 mid.&lt;br /&gt;
*For rarer equipment (Phase, Shade, and Power armors) a special component is required to upgrade them by a level in a stat. Doing so however, allows for all other stats to be upgraded to that level without another special component.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (except physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 2 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 - 6 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 7 - 10 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 11 - 14 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 18 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 19 - 22 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 23 - 26 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 27 - 30 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 31 - 34 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 38 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 39 - 40 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 4 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 14 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 24 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 34 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 44 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 45 - 54 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 55 - 64 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 65 - 74 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 75 - 84 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 85 - 94 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 95 - 100 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enchantments&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enchant==&lt;br /&gt;
*Gives time-limited bonuses to equipment in order to make them more powerful.&lt;br /&gt;
*Requires a [[#Shards|shard]] or an [[Items#Infusions|Infusion]] to activate.&lt;br /&gt;
*Expires after 1 hour real-time.&lt;br /&gt;
**Infusion on weapons expires after 15 minutes real-time.&lt;br /&gt;
*Different shard/infusion types can be applied the same equipment simultaneously to get multiple effects.&lt;br /&gt;
**However, weapons can only have two different [[#Infusions|infusion enchantments]] active at maximum.&lt;br /&gt;
*Applying the same shard/infusion type multiple times extends the effect&#039;s duration per shard/infusion.&lt;br /&gt;
&lt;br /&gt;
===[[Items#Shards|Shards]]===&lt;br /&gt;
*Lasts 1 hour per shard (besides Amnesia which is permanent).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[Weapon]]s&lt;br /&gt;
![[Armor]]s&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Voidseeker&#039;s Blessing&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || The weapon&#039;s damage type is changed to [[void]], and a +50% physical accuracy bonus.&lt;br /&gt;
*These bonus do not stack when [[Fighting_Styles#Dual_Wielding|dual-wielding]] enhanced weapons. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suffused Aether&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || Gives +10% [[Spells#Spell_Cost|mana conservation]] bonus and a +50% magic accuracy bonus.&lt;br /&gt;
*These bonus do not stack when [[Fighting_Styles#Dual_Wielding|dual-wielding]] enhanced weapons. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Featherweight Charm&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || align=&amp;quot;center&amp;quot;|✔ || Reduces the equipment&#039;s [[burden]] and [[interference]] by 7 or 50%, whichever is higher.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amnesia Shards&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || align=&amp;quot;center&amp;quot;|✔ || Resets an equipment&#039;s [[Item_World#Item_Potency|Item Potency]] completely back to 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Items#Infusions|Infusions]]===&lt;br /&gt;
*Weapons can have up to two different [[Equipment#Elemental_Strike|elemental strike]] effects active at the same time, in addition to the weapon&#039;s Void Strike. Lasts 15 min. per infusion.&lt;br /&gt;
*Armors can have any number of different infusion types active at the same time. Lasts 60 min. per infusion.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Equip type !!Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weapons&#039;&#039;&#039; || The infused [[weapon]] gains a corresponding [[Equipment#Elemental_Strike|elemental strike]] effect.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armors&#039;&#039;&#039; || The infused [[armor]] gains 5% [[Character_Stats#Elemental_Resistance|resistance]] to the corresponding element.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Salvaging&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Salvage==&lt;br /&gt;
Salvaging retrieves materials from higher-quality [[equipment]] pieces and [[scrap]] from all pieces. Only low/mid/high-grade [[#Basic_Materials|base materials]] can be directly acquired this way. Rare tier armor can also give Energy Cells (see above). [[Locked]] and equipped items cannot be salvaged.&lt;br /&gt;
&lt;br /&gt;
*Salvaging yields between 1 and 50 scrap per equipment depending on its sale value. This scales such that it is always more economical to salvage for scrap rather than sell the equipment in order to buy the same amount of scrap from the [[bazaar]].&lt;br /&gt;
**For equipment of Average quality or lower, Scrap is given with the following formula: roundup(sale_value / 100); e.g. if the equipment&#039;s sale value was 101 a player would receive 2 scrap.&lt;br /&gt;
**For equipment of Superior quality or higher, you get one graded material (see below), and a quantity of scrap equal to roundup(sale_value / 500).&lt;br /&gt;
*Salvaging equipment with upgrades will always return 90% of the materials spent on upgrading rounded down (but never any catalysts).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Quality]]&lt;br /&gt;
!Salvage Result&lt;br /&gt;
|-&lt;br /&gt;
|Average or lower || Only Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Superior || Low-Grade + Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || Mid-Grade + Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent or higher || High-Grade + Scrap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Salvaged equipment can be bought from the [[bazaar]] for up to 24 hours after it was salvaged. It will only be visible to the salvager and will be fully repaired but also account-bound. The equipment will be wiped entirely of its [[potencies]] and [[forge]] benefits. The buyback cost is 5 times the normal buy cost or 10k [[credits]], whichever is higher.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reforging&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reforge==&lt;br /&gt;
Reforging can reset the [[Item_World#Item_Potency|Item Potency]] experience and unlocked potentials of an equipment. Equipped items cannot be reforged. [[Locked]] equipment can be reforged but will request a confirmation each time.&lt;br /&gt;
&lt;br /&gt;
*Reforging requires [[#Shards|Amnesia Shards]]. The number of shards required is equal to the equipment&#039;s Item Potency level.&lt;br /&gt;
**This amount is cut in half for players with the Dark Descent [[Hath Perk]].&lt;br /&gt;
*Players can only choose to forfeit all the existing Item Potency levels or keep all of them.&lt;br /&gt;
*If any potencies had their stats increased via forging they will become inactive.&lt;br /&gt;
&lt;br /&gt;
===Renaming===&lt;br /&gt;
A custom name can be given to the equipment.&lt;br /&gt;
*The equipment needs to have its [[potency]] maxed.&lt;br /&gt;
*The original name of the equipment will always be preserved, and will be displayed on the equipment popup below the custom name.&lt;br /&gt;
**The custom name can be removed by renaming to blank or the same as the original name.&lt;br /&gt;
**Sending the equipment through the [[MoogleMail]] will also remove the custom name.&lt;br /&gt;
&lt;br /&gt;
==SoulFuse==&lt;br /&gt;
By consuming [[Soul Fragments]] players can bind a piece of gear to their character and make it [[level]] up as they do. The number of [[soul fragments]] needed can be found here: https://ehwiki.org/wiki/Items#Soul_Fragments&lt;br /&gt;
&lt;br /&gt;
*When equipment is soulfused, its stats will be immediately [[Level_Scaling|scaled]] to the player&#039;s level, and will continue scaling as the player levels up.&lt;br /&gt;
** This means that if the item has a level higher than player&#039;s level, its stats will lower and vice versa. &#039;&#039;&#039;Base&#039;&#039;&#039; stats will always remain the same though.&lt;br /&gt;
*Soulfused equipment also gains double the PXP gains in [[Item World]] and from [[#Upgrade|upgrades]].&lt;br /&gt;
*Soulfused equipment becomes &#039;&#039;&#039;untradeable&#039;&#039;&#039; but can still be [[salvage]]d.&lt;br /&gt;
*Soulfusion is permanent and cannot be undone.&lt;br /&gt;
*All equipment rewarded from the [[Lotteries]] or the Follower of Snowflake [[hath perk]] are automatically soulfused.&lt;br /&gt;
&lt;br /&gt;
Equipment pieces that are already soulfused cannot be seen on this pane.&lt;br /&gt;
&lt;br /&gt;
==Forge Level==&lt;br /&gt;
Every time a player [[#Upgrade|upgrade]]s an equipment the forge will gain a certain amount of experience.&lt;br /&gt;
*The Forge level is capped at 50.&lt;br /&gt;
*The [[#Upgrading|upgrade]] cap will be increased by Forge level.&lt;br /&gt;
*The amount of experience gained depends the level of the materials used for the upgrade: +2 per low-grade, +10 per mid-grade, and +40 per high-grade; this means an effective cap of 250? per upgrade. It is not affected by bindings or rare materials used.&lt;br /&gt;
**The amount of EXP that will be gained is shown when hovering over an upgrade.&lt;br /&gt;
**This also gives [[potency]] EXP to the equipment being upgraded equal to 1/10 of the forge EXP gained.&lt;br /&gt;
&lt;br /&gt;
===Forge Ranks===&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Experience to reach next forge level&#039;&#039;&#039; = 250 * (Current forge level + 1)&amp;lt;/pre&amp;gt;&lt;br /&gt;
*The [[#Upgrade|upgrade]] cap increases by 2% per forge level, rounded down&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Rank&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | EXP required&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Upgrade Cap&lt;br /&gt;
|-&lt;br /&gt;
!WD/ADB/MDB || Others&lt;br /&gt;
|-&lt;br /&gt;
|0 || Novice || 250 || 50 || 25&lt;br /&gt;
|-&lt;br /&gt;
|1 || Novice || 500 || 51 || 25&lt;br /&gt;
|-&lt;br /&gt;
|2 || Novice || 750 || 52 || 26&lt;br /&gt;
|-&lt;br /&gt;
|3 || Novice || 1000 || 53 || 26&lt;br /&gt;
|-&lt;br /&gt;
|4 || Novice || 1250 || 54 || 27&lt;br /&gt;
|-&lt;br /&gt;
|5 || Novice || 1500 || 55 || 27&lt;br /&gt;
|-&lt;br /&gt;
|6 || Novice || 1750 || 56 || 28&lt;br /&gt;
|-&lt;br /&gt;
|7 || Novice || 2000 || 57 || 28&lt;br /&gt;
|-&lt;br /&gt;
|8 || Novice || 2250 || 58 || 29&lt;br /&gt;
|-&lt;br /&gt;
|9 || Novice || 2500 || 59 || 29&lt;br /&gt;
|-&lt;br /&gt;
|10 || Apprentice || 2750 || 60 || 30&lt;br /&gt;
|-&lt;br /&gt;
|11 || Apprentice || 3000 || 61 || 30&lt;br /&gt;
|-&lt;br /&gt;
|12 || Apprentice || 3250 || 62 || 31&lt;br /&gt;
|-&lt;br /&gt;
|13 || Apprentice || 3500 || 63 || 31&lt;br /&gt;
|-&lt;br /&gt;
|14 || Apprentice || 3750 || 64 || 32&lt;br /&gt;
|-&lt;br /&gt;
|15 || Apprentice || 4000 || 65 || 32&lt;br /&gt;
|-&lt;br /&gt;
|16 || Apprentice || 4250 || 66 || 33&lt;br /&gt;
|-&lt;br /&gt;
|17 || Apprentice || 4500 || 67 || 33&lt;br /&gt;
|-&lt;br /&gt;
|18 || Apprentice || 4750 || 68 || 34&lt;br /&gt;
|-&lt;br /&gt;
|19 || Apprentice || 5000 || 69 || 34&lt;br /&gt;
|-&lt;br /&gt;
|20 || Journeyman || 5250 || 70 || 35&lt;br /&gt;
|-&lt;br /&gt;
|21 || Journeyman || 5500 || 71 || 35&lt;br /&gt;
|-&lt;br /&gt;
|22 || Journeyman || 5750 || 72 || 36&lt;br /&gt;
|-&lt;br /&gt;
|23 || Journeyman || 6000 || 73 || 36&lt;br /&gt;
|-&lt;br /&gt;
|24 || Journeyman || 6250 || 74 || 37&lt;br /&gt;
|-&lt;br /&gt;
|25 || Journeyman || 6500 || 75 || 37&lt;br /&gt;
|-&lt;br /&gt;
|26 || Journeyman || 6750 || 76 || 38&lt;br /&gt;
|-&lt;br /&gt;
|27 || Journeyman || 7000 || 77 || 38&lt;br /&gt;
|-&lt;br /&gt;
|28 || Journeyman || 7250 || 78 || 39&lt;br /&gt;
|-&lt;br /&gt;
|29 || Journeyman || 7500 || 79 || 39&lt;br /&gt;
|-&lt;br /&gt;
|30 || Artisan || 7750 || 80 || 40&lt;br /&gt;
|-&lt;br /&gt;
|31 || Artisan || 8000 || 81 || 40&lt;br /&gt;
|-&lt;br /&gt;
|32 || Artisan || 8250 || 82 || 41&lt;br /&gt;
|-&lt;br /&gt;
|33 || Artisan || 8500 || 83 || 41&lt;br /&gt;
|-&lt;br /&gt;
|34 || Artisan || 8750 || 84 || 42&lt;br /&gt;
|-&lt;br /&gt;
|35 || Artisan || 9000 || 85 || 42&lt;br /&gt;
|-&lt;br /&gt;
|36 || Artisan || 9250 || 86 || 43&lt;br /&gt;
|-&lt;br /&gt;
|37 || Artisan || 9500 || 87 || 43&lt;br /&gt;
|-&lt;br /&gt;
|38 || Artisan || 9750 || 88 || 44&lt;br /&gt;
|-&lt;br /&gt;
|39 || Artisan || 10000 || 89 || 44&lt;br /&gt;
|-&lt;br /&gt;
|40 || Expert || 10250 || 90 || 45&lt;br /&gt;
|-&lt;br /&gt;
|41 || Expert || 10500 || 91 || 45&lt;br /&gt;
|-&lt;br /&gt;
|42 || Expert || 10750 || 92 || 46&lt;br /&gt;
|-&lt;br /&gt;
|43 || Expert || 11000 || 93 || 46&lt;br /&gt;
|-&lt;br /&gt;
|44 || Expert || 11250 || 94 || 47&lt;br /&gt;
|-&lt;br /&gt;
|45 || Expert || 11500 || 95 || 47&lt;br /&gt;
|-&lt;br /&gt;
|46 || Expert || 11750 || 96 || 48&lt;br /&gt;
|-&lt;br /&gt;
|47 || Expert || 12000 || 97 || 48&lt;br /&gt;
|-&lt;br /&gt;
|48 || Expert || 12250 || 98 || 49&lt;br /&gt;
|-&lt;br /&gt;
|49 || Expert || 12500 || 99 || 49&lt;br /&gt;
|-&lt;br /&gt;
|50 || Master || - || 100 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Forge&amp;diff=50646</id>
		<title>The Forge</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Forge&amp;diff=50646"/>
		<updated>2020-01-24T10:53:08Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: /* Bindings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Forge allows players to repair, salvage, reforge, and improve their [[equipment]]. It does not allow for the creation of new equipment from scratch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scraps&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Repair==&lt;br /&gt;
All [[equipment]] has Condition (a.k.a. Durability) which degrades with use. Degradation is a fixed value for every monster killed; [[difficulty]] and round/turn count do not have any effect. Being [[Battles#Losing|defeated]] in battle results in a set percentage being lost.&lt;br /&gt;
&lt;br /&gt;
Losses are as follows:&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Degrade Rate&lt;br /&gt;
!Defeat&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;100 || 0x || 2%&lt;br /&gt;
|-&lt;br /&gt;
|100-199 || 0.5x || 5%&lt;br /&gt;
|-&lt;br /&gt;
|200+ || 1x || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;: A player at level 250 that killed 10 monsters on average per round for 1,000 rounds would lose ~50 condition. At level 150 this would be ~25 and at level 50 it would be 0.&lt;br /&gt;
&lt;br /&gt;
The Repair Bear [[hath perk]]s reduce/prevent the degradation rate but only the 4th rank helps with condition loss caused by being [[Losing|defeated]].&lt;br /&gt;
&lt;br /&gt;
If an equipment&#039;s condition drops below 50% its effective [[stats|attributes]] are reduced until it is repaired. This reduction increases linearly with the loss of condition and will update mid-[[battle]]. At 0% condition [[equipment]] provides no attributes (except [[burden]] and [[interference]]). Equipment at 100% condition is not listed in the repair area of the forge.&lt;br /&gt;
&lt;br /&gt;
Every tier has a given range of possible maximum condition values. Rare tier gear are generally more fragile than the corresponding common tiers. The range of possible values is narrower for rare gear than for common gear, with a bonus based on the equipment [[quality]].&lt;br /&gt;
&lt;br /&gt;
Gear dropped from [[battles]] will start out at a random wear level between 50% and 100%. Gear from Snowflake&#039;s [[Shrine]] and the [[Lottery]] will always start at 100%.&lt;br /&gt;
&lt;br /&gt;
===Repair Costs===&lt;br /&gt;
Scrap materials are used to fully restore an [[equipment]] piece to its maximum condition. Scrap can be [[#Salvage|salvaged]] from unwanted [[equipment]] or bought from the [[Item Shop]].&lt;br /&gt;
&lt;br /&gt;
The amount of scrap required depends on the [[equipment]]&#039;s [[quality]] and percentage-wise degradation. Equipment with high max condition need less frequent repairs and comparatively less scrap to maintain over time. Repairing equipment will grant [[#Forge Level|forge experience]] according to the number of items used in the repair.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Scraps Needed&#039;&#039;&#039; = 1 + rounddown((100 - condition%) / quality_mod&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;condition%&#039;&#039; is the equipment item&#039;s condition in percentage, and the &#039;&#039;quality_mod&#039;&#039; value is specified in the table below:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Quality]]&lt;br /&gt;
!Coefficient&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Superior&#039;&#039;&#039; and lower || 10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exquisite&#039;&#039;&#039; and &#039;&#039;&#039;Magnificent&#039;&#039;&#039; || 2.8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legendary&#039;&#039;&#039; and &#039;&#039;&#039;Peerless&#039;&#039;&#039; || 1.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rare tier armor and shields (Phase/Shade/Power Armor and Force Shields) require Energy Cells in addition to scrap materials. These can be salvaged from other rare [[equipment]] or bought from the [[Item Shop]].&lt;br /&gt;
*The required number of cells for repair will always be 1/3rd the amount of scrap. The number that can be salvaged from gear is linearly random between 10% and 100% of the salvaged scrap, but always at least 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Upgrading&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrade==&lt;br /&gt;
Upgrading is done using the [[Monster_Lab#Gifts|materials]] brought to players by their [[Monster Lab|monsters]], [[salvage]]d, or purchased from the [[Bazaar#Item_Shop|Bazaar&#039;s item shop]]. Catalysts are also required.&lt;br /&gt;
&lt;br /&gt;
*Each upgrade level adds roughly the following factor to the base stat (upgrade cap is 1.66 for ADB/MDB and 1.33 for non-ADB/MDB).&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;For non-ADB/MDB factors&#039;&#039;&#039;: 1 + 0.2 * ln(0.1 * forge_count + 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For ADB/MDB&#039;&#039;&#039;: 1 + 0.278875 * ln(0.1 * forge_count + 1)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Stats can only be increased.&lt;br /&gt;
*Only stats that already exist on the gear (including those stats gained from equip prefixes/suffixes) can be increased. No new stats may be added.&lt;br /&gt;
**Notable exceptions: Crit damage (both physic and magic), Attack/Cast Speed, Mana Conservation&lt;br /&gt;
**Any stats that are gained from [[Item_World#Potencies|Potencies]] cannot be forged, unless they are ADB/MDB (since they were already present).&lt;br /&gt;
*At the beginning, most upgrades are limited to 25 levels, except for physical and magical damage which go up to 50 levels.&lt;br /&gt;
**This upgrade cap can be linearly increased by Forge Level up to double (50 and 100 levels respectively).&lt;br /&gt;
*No bindings for increasing any [[Fighting Styles|proc]] stats exist.&lt;br /&gt;
**Likewise for decreasing [[Burden]] and [[Interference]].&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
====Basic Materials====&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rares====&lt;br /&gt;
Cannot be retrieved from salvaging (except from those coming from upgrades, with the usual 90% ratio).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix Modulator&#039;&#039;&#039; || Force Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bindings====&lt;br /&gt;
[[ADB_gain.jpg|thumb|Example of ADB gain for every 10 upgrade levels]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Material Costs===&lt;br /&gt;
*The first 5 levels of upgrades on any piece of equipment do not require any bindings and will always have the same material costs.&lt;br /&gt;
**Past the first 5 levels the material costs gradually rise and 1 binding corresponding to the stat being upgraded is required.&lt;br /&gt;
**The amount required varies based on the equipment&#039;s [[quality]] and the number of upgrades already done in that stat. As the equipment is upgraded further it will require more high-grade materials, although the total number of materials needed should remain the same.&lt;br /&gt;
***Superior and below start out at 6 low-grade materials, Exquisite at 4 low/2 mid, Magnificent at 2 low/4 mid, and Legendary+ at 6 mid.&lt;br /&gt;
*For rarer equipment (Phase, Shade, and Power armors) a special component is required to upgrade them by a level in a stat. Doing so however, allows for all other stats to be upgraded to that level without another special component.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (except physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 2 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 - 6 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 7 - 10 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 11 - 14 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 18 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 19 - 22 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 23 - 26 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 27 - 30 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 31 - 34 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 38 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 39 - 40 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 4 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 14 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 24 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 34 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 44 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 45 - 54 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 55 - 64 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 65 - 74 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 75 - 84 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 85 - 94 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 95 - 100 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enchantments&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enchant==&lt;br /&gt;
*Gives time-limited bonuses to equipment in order to make them more powerful.&lt;br /&gt;
*Requires a [[#Shards|shard]] or an [[Items#Infusions|Infusion]] to activate.&lt;br /&gt;
*Expires after 1 hour real-time.&lt;br /&gt;
**Infusion on weapons expires after 15 minutes real-time.&lt;br /&gt;
*Different shard/infusion types can be applied the same equipment simultaneously to get multiple effects.&lt;br /&gt;
**However, weapons can only have two different [[#Infusions|infusion enchantments]] active at maximum.&lt;br /&gt;
*Applying the same shard/infusion type multiple times extends the effect&#039;s duration per shard/infusion.&lt;br /&gt;
&lt;br /&gt;
===[[Items#Shards|Shards]]===&lt;br /&gt;
*Lasts 1 hour per shard (besides Amnesia which is permanent).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[Weapon]]s&lt;br /&gt;
![[Armor]]s&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Voidseeker&#039;s Blessing&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || The weapon&#039;s damage type is changed to [[void]], and a +50% physical accuracy bonus.&lt;br /&gt;
*These bonus do not stack when [[Fighting_Styles#Dual_Wielding|dual-wielding]] enhanced weapons. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suffused Aether&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || Gives +10% [[Spells#Spell_Cost|mana conservation]] bonus and a +50% magic accuracy bonus.&lt;br /&gt;
*These bonus do not stack when [[Fighting_Styles#Dual_Wielding|dual-wielding]] enhanced weapons. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Featherweight Charm&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || align=&amp;quot;center&amp;quot;|✔ || Reduces the equipment&#039;s [[burden]] and [[interference]] by 7 or 50%, whichever is higher.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amnesia Shards&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || align=&amp;quot;center&amp;quot;|✔ || Resets an equipment&#039;s [[Item_World#Item_Potency|Item Potency]] completely back to 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Items#Infusions|Infusions]]===&lt;br /&gt;
*Weapons can have up to two different [[Equipment#Elemental_Strike|elemental strike]] effects active at the same time, in addition to the weapon&#039;s Void Strike. Lasts 15 min. per infusion.&lt;br /&gt;
*Armors can have any number of different infusion types active at the same time. Lasts 60 min. per infusion.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Equip type !!Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weapons&#039;&#039;&#039; || The infused [[weapon]] gains a corresponding [[Equipment#Elemental_Strike|elemental strike]] effect.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armors&#039;&#039;&#039; || The infused [[armor]] gains 5% [[Character_Stats#Elemental_Resistance|resistance]] to the corresponding element.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Salvaging&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Salvage==&lt;br /&gt;
Salvaging retrieves materials from higher-quality [[equipment]] pieces and [[scrap]] from all pieces. Only low/mid/high-grade [[#Basic_Materials|base materials]] can be directly acquired this way. Rare tier armor can also give Energy Cells (see above). [[Locked]] and equipped items cannot be salvaged.&lt;br /&gt;
&lt;br /&gt;
*Salvaging yields between 1 and 50 scrap per equipment depending on its sale value. This scales such that it is always more economical to salvage for scrap rather than sell the equipment in order to buy the same amount of scrap from the [[bazaar]].&lt;br /&gt;
**For equipment of Average quality or lower, Scrap is given with the following formula: roundup(sale_value / 100); e.g. if the equipment&#039;s sale value was 101 a player would receive 2 scrap.&lt;br /&gt;
**For equipment of Superior quality or higher, you get one graded material (see below), and a quantity of scrap equal to roundup(sale_value / 500).&lt;br /&gt;
*Salvaging equipment with upgrades will always return 90% of the materials spent on upgrading rounded down (but never any catalysts).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Quality]]&lt;br /&gt;
!Salvage Result&lt;br /&gt;
|-&lt;br /&gt;
|Average or lower || Only Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Superior || Low-Grade + Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || Mid-Grade + Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent or higher || High-Grade + Scrap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Salvaged equipment can be bought from the [[bazaar]] for up to 24 hours after it was salvaged. It will only be visible to the salvager and will be fully repaired but also account-bound. The equipment will be wiped entirely of its [[potencies]] and [[forge]] benefits. The buyback cost is 5 times the normal buy cost or 10k [[credits]], whichever is higher.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reforging&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reforge==&lt;br /&gt;
Reforging can reset the [[Item_World#Item_Potency|Item Potency]] experience and unlocked potentials of an equipment. Equipped items cannot be reforged. [[Locked]] equipment can be reforged but will request a confirmation each time.&lt;br /&gt;
&lt;br /&gt;
*Reforging requires [[#Shards|Amnesia Shards]]. The number of shards required is equal to the equipment&#039;s Item Potency level.&lt;br /&gt;
**This amount is cut in half for players with the Dark Descent [[Hath Perk]].&lt;br /&gt;
*Players can only choose to forfeit all the existing Item Potency levels or keep all of them.&lt;br /&gt;
*If any potencies had their stats increased via forging they will become inactive.&lt;br /&gt;
&lt;br /&gt;
===Renaming===&lt;br /&gt;
A custom name can be given to the equipment.&lt;br /&gt;
*The equipment needs to have its [[potency]] maxed.&lt;br /&gt;
*The original name of the equipment will always be preserved, and will be displayed on the equipment popup below the custom name.&lt;br /&gt;
**The custom name can be removed by renaming to blank or the same as the original name.&lt;br /&gt;
**Sending the equipment through the [[MoogleMail]] will also remove the custom name.&lt;br /&gt;
&lt;br /&gt;
==SoulFuse==&lt;br /&gt;
By consuming [[Soul Fragments]] players can bind a piece of gear to their character and make it [[level]] up as they do. The number of [[soul fragments]] needed can be found here: https://ehwiki.org/wiki/Items#Soul_Fragments&lt;br /&gt;
&lt;br /&gt;
*When equipment is soulfused, its stats will be immediately [[Level_Scaling|scaled]] to the player&#039;s level, and will continue scaling as the player levels up.&lt;br /&gt;
** This means that if the item has a level higher than player&#039;s level, its stats will lower and vice versa. &#039;&#039;&#039;Base&#039;&#039;&#039; stats will always remain the same though.&lt;br /&gt;
*Soulfused equipment also gains double the PXP gains in [[Item World]] and from [[#Upgrade|upgrades]].&lt;br /&gt;
*Soulfused equipment becomes &#039;&#039;&#039;untradeable&#039;&#039;&#039; but can still be [[salvage]]d.&lt;br /&gt;
*Soulfusion is permanent and cannot be undone.&lt;br /&gt;
*All equipment rewarded from the [[Lotteries]] or the Follower of Snowflake [[hath perk]] are automatically soulfused.&lt;br /&gt;
&lt;br /&gt;
Equipment pieces that are already soulfused cannot be seen on this pane.&lt;br /&gt;
&lt;br /&gt;
==Forge Level==&lt;br /&gt;
Every time a player [[#Upgrade|upgrade]]s an equipment the forge will gain a certain amount of experience.&lt;br /&gt;
*The Forge level is capped at 50.&lt;br /&gt;
*The [[#Upgrading|upgrade]] cap will be increased by Forge level.&lt;br /&gt;
*The amount of experience gained depends the level of the materials used for the upgrade: +2 per low-grade, +10 per mid-grade, and +40 per high-grade; this means an effective cap of 250? per upgrade. It is not affected by bindings or rare materials used.&lt;br /&gt;
**The amount of EXP that will be gained is shown when hovering over an upgrade.&lt;br /&gt;
**This also gives [[potency]] EXP to the equipment being upgraded equal to 1/10 of the forge EXP gained.&lt;br /&gt;
&lt;br /&gt;
===Forge Ranks===&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Experience to reach next forge level&#039;&#039;&#039; = 250 * (Current forge level + 1)&amp;lt;/pre&amp;gt;&lt;br /&gt;
*The [[#Upgrade|upgrade]] cap increases by 2% per forge level, rounded down&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Rank&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | EXP required&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Upgrade Cap&lt;br /&gt;
|-&lt;br /&gt;
!WD/ADB/MDB || Others&lt;br /&gt;
|-&lt;br /&gt;
|0 || Novice || 250 || 50 || 25&lt;br /&gt;
|-&lt;br /&gt;
|1 || Novice || 500 || 51 || 25&lt;br /&gt;
|-&lt;br /&gt;
|2 || Novice || 750 || 52 || 26&lt;br /&gt;
|-&lt;br /&gt;
|3 || Novice || 1000 || 53 || 26&lt;br /&gt;
|-&lt;br /&gt;
|4 || Novice || 1250 || 54 || 27&lt;br /&gt;
|-&lt;br /&gt;
|5 || Novice || 1500 || 55 || 27&lt;br /&gt;
|-&lt;br /&gt;
|6 || Novice || 1750 || 56 || 28&lt;br /&gt;
|-&lt;br /&gt;
|7 || Novice || 2000 || 57 || 28&lt;br /&gt;
|-&lt;br /&gt;
|8 || Novice || 2250 || 58 || 29&lt;br /&gt;
|-&lt;br /&gt;
|9 || Novice || 2500 || 59 || 29&lt;br /&gt;
|-&lt;br /&gt;
|10 || Apprentice || 2750 || 60 || 30&lt;br /&gt;
|-&lt;br /&gt;
|11 || Apprentice || 3000 || 61 || 30&lt;br /&gt;
|-&lt;br /&gt;
|12 || Apprentice || 3250 || 62 || 31&lt;br /&gt;
|-&lt;br /&gt;
|13 || Apprentice || 3500 || 63 || 31&lt;br /&gt;
|-&lt;br /&gt;
|14 || Apprentice || 3750 || 64 || 32&lt;br /&gt;
|-&lt;br /&gt;
|15 || Apprentice || 4000 || 65 || 32&lt;br /&gt;
|-&lt;br /&gt;
|16 || Apprentice || 4250 || 66 || 33&lt;br /&gt;
|-&lt;br /&gt;
|17 || Apprentice || 4500 || 67 || 33&lt;br /&gt;
|-&lt;br /&gt;
|18 || Apprentice || 4750 || 68 || 34&lt;br /&gt;
|-&lt;br /&gt;
|19 || Apprentice || 5000 || 69 || 34&lt;br /&gt;
|-&lt;br /&gt;
|20 || Journeyman || 5250 || 70 || 35&lt;br /&gt;
|-&lt;br /&gt;
|21 || Journeyman || 5500 || 71 || 35&lt;br /&gt;
|-&lt;br /&gt;
|22 || Journeyman || 5750 || 72 || 36&lt;br /&gt;
|-&lt;br /&gt;
|23 || Journeyman || 6000 || 73 || 36&lt;br /&gt;
|-&lt;br /&gt;
|24 || Journeyman || 6250 || 74 || 37&lt;br /&gt;
|-&lt;br /&gt;
|25 || Journeyman || 6500 || 75 || 37&lt;br /&gt;
|-&lt;br /&gt;
|26 || Journeyman || 6750 || 76 || 38&lt;br /&gt;
|-&lt;br /&gt;
|27 || Journeyman || 7000 || 77 || 38&lt;br /&gt;
|-&lt;br /&gt;
|28 || Journeyman || 7250 || 78 || 39&lt;br /&gt;
|-&lt;br /&gt;
|29 || Journeyman || 7500 || 79 || 39&lt;br /&gt;
|-&lt;br /&gt;
|30 || Artisan || 7750 || 80 || 40&lt;br /&gt;
|-&lt;br /&gt;
|31 || Artisan || 8000 || 81 || 40&lt;br /&gt;
|-&lt;br /&gt;
|32 || Artisan || 8250 || 82 || 41&lt;br /&gt;
|-&lt;br /&gt;
|33 || Artisan || 8500 || 83 || 41&lt;br /&gt;
|-&lt;br /&gt;
|34 || Artisan || 8750 || 84 || 42&lt;br /&gt;
|-&lt;br /&gt;
|35 || Artisan || 9000 || 85 || 42&lt;br /&gt;
|-&lt;br /&gt;
|36 || Artisan || 9250 || 86 || 43&lt;br /&gt;
|-&lt;br /&gt;
|37 || Artisan || 9500 || 87 || 43&lt;br /&gt;
|-&lt;br /&gt;
|38 || Artisan || 9750 || 88 || 44&lt;br /&gt;
|-&lt;br /&gt;
|39 || Artisan || 10000 || 89 || 44&lt;br /&gt;
|-&lt;br /&gt;
|40 || Expert || 10250 || 90 || 45&lt;br /&gt;
|-&lt;br /&gt;
|41 || Expert || 10500 || 91 || 45&lt;br /&gt;
|-&lt;br /&gt;
|42 || Expert || 10750 || 92 || 46&lt;br /&gt;
|-&lt;br /&gt;
|43 || Expert || 11000 || 93 || 46&lt;br /&gt;
|-&lt;br /&gt;
|44 || Expert || 11250 || 94 || 47&lt;br /&gt;
|-&lt;br /&gt;
|45 || Expert || 11500 || 95 || 47&lt;br /&gt;
|-&lt;br /&gt;
|46 || Expert || 11750 || 96 || 48&lt;br /&gt;
|-&lt;br /&gt;
|47 || Expert || 12000 || 97 || 48&lt;br /&gt;
|-&lt;br /&gt;
|48 || Expert || 12250 || 98 || 49&lt;br /&gt;
|-&lt;br /&gt;
|49 || Expert || 12500 || 99 || 49&lt;br /&gt;
|-&lt;br /&gt;
|50 || Master || - || 100 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Forge&amp;diff=50645</id>
		<title>The Forge</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Forge&amp;diff=50645"/>
		<updated>2020-01-24T10:52:41Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: /* Bindings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Forge allows players to repair, salvage, reforge, and improve their [[equipment]]. It does not allow for the creation of new equipment from scratch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scraps&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Repair==&lt;br /&gt;
All [[equipment]] has Condition (a.k.a. Durability) which degrades with use. Degradation is a fixed value for every monster killed; [[difficulty]] and round/turn count do not have any effect. Being [[Battles#Losing|defeated]] in battle results in a set percentage being lost.&lt;br /&gt;
&lt;br /&gt;
Losses are as follows:&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Degrade Rate&lt;br /&gt;
!Defeat&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;100 || 0x || 2%&lt;br /&gt;
|-&lt;br /&gt;
|100-199 || 0.5x || 5%&lt;br /&gt;
|-&lt;br /&gt;
|200+ || 1x || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;: A player at level 250 that killed 10 monsters on average per round for 1,000 rounds would lose ~50 condition. At level 150 this would be ~25 and at level 50 it would be 0.&lt;br /&gt;
&lt;br /&gt;
The Repair Bear [[hath perk]]s reduce/prevent the degradation rate but only the 4th rank helps with condition loss caused by being [[Losing|defeated]].&lt;br /&gt;
&lt;br /&gt;
If an equipment&#039;s condition drops below 50% its effective [[stats|attributes]] are reduced until it is repaired. This reduction increases linearly with the loss of condition and will update mid-[[battle]]. At 0% condition [[equipment]] provides no attributes (except [[burden]] and [[interference]]). Equipment at 100% condition is not listed in the repair area of the forge.&lt;br /&gt;
&lt;br /&gt;
Every tier has a given range of possible maximum condition values. Rare tier gear are generally more fragile than the corresponding common tiers. The range of possible values is narrower for rare gear than for common gear, with a bonus based on the equipment [[quality]].&lt;br /&gt;
&lt;br /&gt;
Gear dropped from [[battles]] will start out at a random wear level between 50% and 100%. Gear from Snowflake&#039;s [[Shrine]] and the [[Lottery]] will always start at 100%.&lt;br /&gt;
&lt;br /&gt;
===Repair Costs===&lt;br /&gt;
Scrap materials are used to fully restore an [[equipment]] piece to its maximum condition. Scrap can be [[#Salvage|salvaged]] from unwanted [[equipment]] or bought from the [[Item Shop]].&lt;br /&gt;
&lt;br /&gt;
The amount of scrap required depends on the [[equipment]]&#039;s [[quality]] and percentage-wise degradation. Equipment with high max condition need less frequent repairs and comparatively less scrap to maintain over time. Repairing equipment will grant [[#Forge Level|forge experience]] according to the number of items used in the repair.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Scraps Needed&#039;&#039;&#039; = 1 + rounddown((100 - condition%) / quality_mod&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;condition%&#039;&#039; is the equipment item&#039;s condition in percentage, and the &#039;&#039;quality_mod&#039;&#039; value is specified in the table below:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Quality]]&lt;br /&gt;
!Coefficient&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Superior&#039;&#039;&#039; and lower || 10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exquisite&#039;&#039;&#039; and &#039;&#039;&#039;Magnificent&#039;&#039;&#039; || 2.8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legendary&#039;&#039;&#039; and &#039;&#039;&#039;Peerless&#039;&#039;&#039; || 1.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rare tier armor and shields (Phase/Shade/Power Armor and Force Shields) require Energy Cells in addition to scrap materials. These can be salvaged from other rare [[equipment]] or bought from the [[Item Shop]].&lt;br /&gt;
*The required number of cells for repair will always be 1/3rd the amount of scrap. The number that can be salvaged from gear is linearly random between 10% and 100% of the salvaged scrap, but always at least 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Upgrading&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrade==&lt;br /&gt;
Upgrading is done using the [[Monster_Lab#Gifts|materials]] brought to players by their [[Monster Lab|monsters]], [[salvage]]d, or purchased from the [[Bazaar#Item_Shop|Bazaar&#039;s item shop]]. Catalysts are also required.&lt;br /&gt;
&lt;br /&gt;
*Each upgrade level adds roughly the following factor to the base stat (upgrade cap is 1.66 for ADB/MDB and 1.33 for non-ADB/MDB).&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;For non-ADB/MDB factors&#039;&#039;&#039;: 1 + 0.2 * ln(0.1 * forge_count + 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For ADB/MDB&#039;&#039;&#039;: 1 + 0.278875 * ln(0.1 * forge_count + 1)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Stats can only be increased.&lt;br /&gt;
*Only stats that already exist on the gear (including those stats gained from equip prefixes/suffixes) can be increased. No new stats may be added.&lt;br /&gt;
**Notable exceptions: Crit damage (both physic and magic), Attack/Cast Speed, Mana Conservation&lt;br /&gt;
**Any stats that are gained from [[Item_World#Potencies|Potencies]] cannot be forged, unless they are ADB/MDB (since they were already present).&lt;br /&gt;
*At the beginning, most upgrades are limited to 25 levels, except for physical and magical damage which go up to 50 levels.&lt;br /&gt;
**This upgrade cap can be linearly increased by Forge Level up to double (50 and 100 levels respectively).&lt;br /&gt;
*No bindings for increasing any [[Fighting Styles|proc]] stats exist.&lt;br /&gt;
**Likewise for decreasing [[Burden]] and [[Interference]].&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
====Basic Materials====&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rares====&lt;br /&gt;
Cannot be retrieved from salvaging (except from those coming from upgrades, with the usual 90% ratio).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix Modulator&#039;&#039;&#039; || Force Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bindings====&lt;br /&gt;
[[ADB gain.jpg|thumb|Example of ADB gain for every 10 upgrade levels]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Material Costs===&lt;br /&gt;
*The first 5 levels of upgrades on any piece of equipment do not require any bindings and will always have the same material costs.&lt;br /&gt;
**Past the first 5 levels the material costs gradually rise and 1 binding corresponding to the stat being upgraded is required.&lt;br /&gt;
**The amount required varies based on the equipment&#039;s [[quality]] and the number of upgrades already done in that stat. As the equipment is upgraded further it will require more high-grade materials, although the total number of materials needed should remain the same.&lt;br /&gt;
***Superior and below start out at 6 low-grade materials, Exquisite at 4 low/2 mid, Magnificent at 2 low/4 mid, and Legendary+ at 6 mid.&lt;br /&gt;
*For rarer equipment (Phase, Shade, and Power armors) a special component is required to upgrade them by a level in a stat. Doing so however, allows for all other stats to be upgraded to that level without another special component.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (except physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 2 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 - 6 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 7 - 10 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 11 - 14 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 18 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 19 - 22 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 23 - 26 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 27 - 30 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 31 - 34 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 38 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 39 - 40 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 4 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 14 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 24 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 34 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 44 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 45 - 54 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 55 - 64 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 65 - 74 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 75 - 84 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 85 - 94 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 95 - 100 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enchantments&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enchant==&lt;br /&gt;
*Gives time-limited bonuses to equipment in order to make them more powerful.&lt;br /&gt;
*Requires a [[#Shards|shard]] or an [[Items#Infusions|Infusion]] to activate.&lt;br /&gt;
*Expires after 1 hour real-time.&lt;br /&gt;
**Infusion on weapons expires after 15 minutes real-time.&lt;br /&gt;
*Different shard/infusion types can be applied the same equipment simultaneously to get multiple effects.&lt;br /&gt;
**However, weapons can only have two different [[#Infusions|infusion enchantments]] active at maximum.&lt;br /&gt;
*Applying the same shard/infusion type multiple times extends the effect&#039;s duration per shard/infusion.&lt;br /&gt;
&lt;br /&gt;
===[[Items#Shards|Shards]]===&lt;br /&gt;
*Lasts 1 hour per shard (besides Amnesia which is permanent).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[Weapon]]s&lt;br /&gt;
![[Armor]]s&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Voidseeker&#039;s Blessing&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || The weapon&#039;s damage type is changed to [[void]], and a +50% physical accuracy bonus.&lt;br /&gt;
*These bonus do not stack when [[Fighting_Styles#Dual_Wielding|dual-wielding]] enhanced weapons. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suffused Aether&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || Gives +10% [[Spells#Spell_Cost|mana conservation]] bonus and a +50% magic accuracy bonus.&lt;br /&gt;
*These bonus do not stack when [[Fighting_Styles#Dual_Wielding|dual-wielding]] enhanced weapons. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Featherweight Charm&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || align=&amp;quot;center&amp;quot;|✔ || Reduces the equipment&#039;s [[burden]] and [[interference]] by 7 or 50%, whichever is higher.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amnesia Shards&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || align=&amp;quot;center&amp;quot;|✔ || Resets an equipment&#039;s [[Item_World#Item_Potency|Item Potency]] completely back to 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Items#Infusions|Infusions]]===&lt;br /&gt;
*Weapons can have up to two different [[Equipment#Elemental_Strike|elemental strike]] effects active at the same time, in addition to the weapon&#039;s Void Strike. Lasts 15 min. per infusion.&lt;br /&gt;
*Armors can have any number of different infusion types active at the same time. Lasts 60 min. per infusion.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Equip type !!Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weapons&#039;&#039;&#039; || The infused [[weapon]] gains a corresponding [[Equipment#Elemental_Strike|elemental strike]] effect.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armors&#039;&#039;&#039; || The infused [[armor]] gains 5% [[Character_Stats#Elemental_Resistance|resistance]] to the corresponding element.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Salvaging&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Salvage==&lt;br /&gt;
Salvaging retrieves materials from higher-quality [[equipment]] pieces and [[scrap]] from all pieces. Only low/mid/high-grade [[#Basic_Materials|base materials]] can be directly acquired this way. Rare tier armor can also give Energy Cells (see above). [[Locked]] and equipped items cannot be salvaged.&lt;br /&gt;
&lt;br /&gt;
*Salvaging yields between 1 and 50 scrap per equipment depending on its sale value. This scales such that it is always more economical to salvage for scrap rather than sell the equipment in order to buy the same amount of scrap from the [[bazaar]].&lt;br /&gt;
**For equipment of Average quality or lower, Scrap is given with the following formula: roundup(sale_value / 100); e.g. if the equipment&#039;s sale value was 101 a player would receive 2 scrap.&lt;br /&gt;
**For equipment of Superior quality or higher, you get one graded material (see below), and a quantity of scrap equal to roundup(sale_value / 500).&lt;br /&gt;
*Salvaging equipment with upgrades will always return 90% of the materials spent on upgrading rounded down (but never any catalysts).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Quality]]&lt;br /&gt;
!Salvage Result&lt;br /&gt;
|-&lt;br /&gt;
|Average or lower || Only Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Superior || Low-Grade + Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || Mid-Grade + Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent or higher || High-Grade + Scrap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Salvaged equipment can be bought from the [[bazaar]] for up to 24 hours after it was salvaged. It will only be visible to the salvager and will be fully repaired but also account-bound. The equipment will be wiped entirely of its [[potencies]] and [[forge]] benefits. The buyback cost is 5 times the normal buy cost or 10k [[credits]], whichever is higher.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reforging&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reforge==&lt;br /&gt;
Reforging can reset the [[Item_World#Item_Potency|Item Potency]] experience and unlocked potentials of an equipment. Equipped items cannot be reforged. [[Locked]] equipment can be reforged but will request a confirmation each time.&lt;br /&gt;
&lt;br /&gt;
*Reforging requires [[#Shards|Amnesia Shards]]. The number of shards required is equal to the equipment&#039;s Item Potency level.&lt;br /&gt;
**This amount is cut in half for players with the Dark Descent [[Hath Perk]].&lt;br /&gt;
*Players can only choose to forfeit all the existing Item Potency levels or keep all of them.&lt;br /&gt;
*If any potencies had their stats increased via forging they will become inactive.&lt;br /&gt;
&lt;br /&gt;
===Renaming===&lt;br /&gt;
A custom name can be given to the equipment.&lt;br /&gt;
*The equipment needs to have its [[potency]] maxed.&lt;br /&gt;
*The original name of the equipment will always be preserved, and will be displayed on the equipment popup below the custom name.&lt;br /&gt;
**The custom name can be removed by renaming to blank or the same as the original name.&lt;br /&gt;
**Sending the equipment through the [[MoogleMail]] will also remove the custom name.&lt;br /&gt;
&lt;br /&gt;
==SoulFuse==&lt;br /&gt;
By consuming [[Soul Fragments]] players can bind a piece of gear to their character and make it [[level]] up as they do. The number of [[soul fragments]] needed can be found here: https://ehwiki.org/wiki/Items#Soul_Fragments&lt;br /&gt;
&lt;br /&gt;
*When equipment is soulfused, its stats will be immediately [[Level_Scaling|scaled]] to the player&#039;s level, and will continue scaling as the player levels up.&lt;br /&gt;
** This means that if the item has a level higher than player&#039;s level, its stats will lower and vice versa. &#039;&#039;&#039;Base&#039;&#039;&#039; stats will always remain the same though.&lt;br /&gt;
*Soulfused equipment also gains double the PXP gains in [[Item World]] and from [[#Upgrade|upgrades]].&lt;br /&gt;
*Soulfused equipment becomes &#039;&#039;&#039;untradeable&#039;&#039;&#039; but can still be [[salvage]]d.&lt;br /&gt;
*Soulfusion is permanent and cannot be undone.&lt;br /&gt;
*All equipment rewarded from the [[Lotteries]] or the Follower of Snowflake [[hath perk]] are automatically soulfused.&lt;br /&gt;
&lt;br /&gt;
Equipment pieces that are already soulfused cannot be seen on this pane.&lt;br /&gt;
&lt;br /&gt;
==Forge Level==&lt;br /&gt;
Every time a player [[#Upgrade|upgrade]]s an equipment the forge will gain a certain amount of experience.&lt;br /&gt;
*The Forge level is capped at 50.&lt;br /&gt;
*The [[#Upgrading|upgrade]] cap will be increased by Forge level.&lt;br /&gt;
*The amount of experience gained depends the level of the materials used for the upgrade: +2 per low-grade, +10 per mid-grade, and +40 per high-grade; this means an effective cap of 250? per upgrade. It is not affected by bindings or rare materials used.&lt;br /&gt;
**The amount of EXP that will be gained is shown when hovering over an upgrade.&lt;br /&gt;
**This also gives [[potency]] EXP to the equipment being upgraded equal to 1/10 of the forge EXP gained.&lt;br /&gt;
&lt;br /&gt;
===Forge Ranks===&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Experience to reach next forge level&#039;&#039;&#039; = 250 * (Current forge level + 1)&amp;lt;/pre&amp;gt;&lt;br /&gt;
*The [[#Upgrade|upgrade]] cap increases by 2% per forge level, rounded down&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Rank&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | EXP required&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Upgrade Cap&lt;br /&gt;
|-&lt;br /&gt;
!WD/ADB/MDB || Others&lt;br /&gt;
|-&lt;br /&gt;
|0 || Novice || 250 || 50 || 25&lt;br /&gt;
|-&lt;br /&gt;
|1 || Novice || 500 || 51 || 25&lt;br /&gt;
|-&lt;br /&gt;
|2 || Novice || 750 || 52 || 26&lt;br /&gt;
|-&lt;br /&gt;
|3 || Novice || 1000 || 53 || 26&lt;br /&gt;
|-&lt;br /&gt;
|4 || Novice || 1250 || 54 || 27&lt;br /&gt;
|-&lt;br /&gt;
|5 || Novice || 1500 || 55 || 27&lt;br /&gt;
|-&lt;br /&gt;
|6 || Novice || 1750 || 56 || 28&lt;br /&gt;
|-&lt;br /&gt;
|7 || Novice || 2000 || 57 || 28&lt;br /&gt;
|-&lt;br /&gt;
|8 || Novice || 2250 || 58 || 29&lt;br /&gt;
|-&lt;br /&gt;
|9 || Novice || 2500 || 59 || 29&lt;br /&gt;
|-&lt;br /&gt;
|10 || Apprentice || 2750 || 60 || 30&lt;br /&gt;
|-&lt;br /&gt;
|11 || Apprentice || 3000 || 61 || 30&lt;br /&gt;
|-&lt;br /&gt;
|12 || Apprentice || 3250 || 62 || 31&lt;br /&gt;
|-&lt;br /&gt;
|13 || Apprentice || 3500 || 63 || 31&lt;br /&gt;
|-&lt;br /&gt;
|14 || Apprentice || 3750 || 64 || 32&lt;br /&gt;
|-&lt;br /&gt;
|15 || Apprentice || 4000 || 65 || 32&lt;br /&gt;
|-&lt;br /&gt;
|16 || Apprentice || 4250 || 66 || 33&lt;br /&gt;
|-&lt;br /&gt;
|17 || Apprentice || 4500 || 67 || 33&lt;br /&gt;
|-&lt;br /&gt;
|18 || Apprentice || 4750 || 68 || 34&lt;br /&gt;
|-&lt;br /&gt;
|19 || Apprentice || 5000 || 69 || 34&lt;br /&gt;
|-&lt;br /&gt;
|20 || Journeyman || 5250 || 70 || 35&lt;br /&gt;
|-&lt;br /&gt;
|21 || Journeyman || 5500 || 71 || 35&lt;br /&gt;
|-&lt;br /&gt;
|22 || Journeyman || 5750 || 72 || 36&lt;br /&gt;
|-&lt;br /&gt;
|23 || Journeyman || 6000 || 73 || 36&lt;br /&gt;
|-&lt;br /&gt;
|24 || Journeyman || 6250 || 74 || 37&lt;br /&gt;
|-&lt;br /&gt;
|25 || Journeyman || 6500 || 75 || 37&lt;br /&gt;
|-&lt;br /&gt;
|26 || Journeyman || 6750 || 76 || 38&lt;br /&gt;
|-&lt;br /&gt;
|27 || Journeyman || 7000 || 77 || 38&lt;br /&gt;
|-&lt;br /&gt;
|28 || Journeyman || 7250 || 78 || 39&lt;br /&gt;
|-&lt;br /&gt;
|29 || Journeyman || 7500 || 79 || 39&lt;br /&gt;
|-&lt;br /&gt;
|30 || Artisan || 7750 || 80 || 40&lt;br /&gt;
|-&lt;br /&gt;
|31 || Artisan || 8000 || 81 || 40&lt;br /&gt;
|-&lt;br /&gt;
|32 || Artisan || 8250 || 82 || 41&lt;br /&gt;
|-&lt;br /&gt;
|33 || Artisan || 8500 || 83 || 41&lt;br /&gt;
|-&lt;br /&gt;
|34 || Artisan || 8750 || 84 || 42&lt;br /&gt;
|-&lt;br /&gt;
|35 || Artisan || 9000 || 85 || 42&lt;br /&gt;
|-&lt;br /&gt;
|36 || Artisan || 9250 || 86 || 43&lt;br /&gt;
|-&lt;br /&gt;
|37 || Artisan || 9500 || 87 || 43&lt;br /&gt;
|-&lt;br /&gt;
|38 || Artisan || 9750 || 88 || 44&lt;br /&gt;
|-&lt;br /&gt;
|39 || Artisan || 10000 || 89 || 44&lt;br /&gt;
|-&lt;br /&gt;
|40 || Expert || 10250 || 90 || 45&lt;br /&gt;
|-&lt;br /&gt;
|41 || Expert || 10500 || 91 || 45&lt;br /&gt;
|-&lt;br /&gt;
|42 || Expert || 10750 || 92 || 46&lt;br /&gt;
|-&lt;br /&gt;
|43 || Expert || 11000 || 93 || 46&lt;br /&gt;
|-&lt;br /&gt;
|44 || Expert || 11250 || 94 || 47&lt;br /&gt;
|-&lt;br /&gt;
|45 || Expert || 11500 || 95 || 47&lt;br /&gt;
|-&lt;br /&gt;
|46 || Expert || 11750 || 96 || 48&lt;br /&gt;
|-&lt;br /&gt;
|47 || Expert || 12000 || 97 || 48&lt;br /&gt;
|-&lt;br /&gt;
|48 || Expert || 12250 || 98 || 49&lt;br /&gt;
|-&lt;br /&gt;
|49 || Expert || 12500 || 99 || 49&lt;br /&gt;
|-&lt;br /&gt;
|50 || Master || - || 100 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:ADB_gain.jpg&amp;diff=50644</id>
		<title>File:ADB gain.jpg</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:ADB_gain.jpg&amp;diff=50644"/>
		<updated>2020-01-24T10:46:35Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Abilities&amp;diff=48774</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Abilities&amp;diff=48774"/>
		<updated>2019-01-20T21:21:07Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abilities provide various boosts together with [[proficiency]] as well as strengthen [[spells]].&lt;br /&gt;
&lt;br /&gt;
==Ability Points==&lt;br /&gt;
Abilities require ability points (AP) to be activated or increased in strength. Each ability setup is tied to the player&#039;s current [[Character_Menu#Equipment|equipment set]].&lt;br /&gt;
&lt;br /&gt;
===Ability Sources===&lt;br /&gt;
[[File:abilityscreen.png|200px|thumb|right|Ability Screen]]&lt;br /&gt;
*One AP is granted per [[level]].&lt;br /&gt;
*AP may be purchased via Ability Boost [[Training]] (capped at player&#039;s level).&lt;br /&gt;
*This means that AP is effectively capped at double the player&#039;s [[level]].&lt;br /&gt;
&lt;br /&gt;
===Investing===&lt;br /&gt;
Players simply click on an ability when AP is available to invest in it. Different abilities and ranks require different amounts.&lt;br /&gt;
&lt;br /&gt;
===Breakdown===&lt;br /&gt;
It currently takes 1,278 AP to max out all of the available abilities.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type !! Amount&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
| 175&lt;br /&gt;
|-&lt;br /&gt;
|One-handed&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
|Two-handed&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
|Dual-Wielding&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
|Niten Ichiryuu&lt;br /&gt;
| 0 (Share with Two-handed and Dual-Wielding)&lt;br /&gt;
|-&lt;br /&gt;
|Staff&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
|Cloth armor&lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
|Light armor&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|Heavy armor&lt;br /&gt;
| 67&lt;br /&gt;
|-&lt;br /&gt;
|Deprecating&lt;br /&gt;
| 177&lt;br /&gt;
|-&lt;br /&gt;
|Supportive&lt;br /&gt;
| 252&lt;br /&gt;
|-&lt;br /&gt;
|Elemental&lt;br /&gt;
| 281&lt;br /&gt;
|-&lt;br /&gt;
|Forbidden&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
|Divine&lt;br /&gt;
| 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Ability Tree==&lt;br /&gt;
===General===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5||6||7||8||9||10||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_HP_Tank.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;HP Tank&#039;&#039;&#039;&lt;br /&gt;
| Increases your maximum HP. This adds 10% to your total HP per tier.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+10% Maximum Health&lt;br /&gt;
| Level 25&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+20% Maximum Health&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+30% Maximum Health&lt;br /&gt;
| Level 75&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+40% Maximum Health&lt;br /&gt;
| Level 100&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+50% Maximum Health&lt;br /&gt;
| Level 120&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+60% Maximum Health&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+70% Maximum Health&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+80% Maximum Health&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+90% Maximum Health&lt;br /&gt;
| Level 300&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+100% Maximum Health&lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_MP_Tank.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP Tank&#039;&#039;&#039;&lt;br /&gt;
| Increases your maximum MP. This adds 10% to your total MP per tier.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+10% Maximum Magic&lt;br /&gt;
| Level 30&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+20% Maximum Magic&lt;br /&gt;
| Level 60&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+30% Maximum Magic&lt;br /&gt;
| Level 90&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+40% Maximum Magic&lt;br /&gt;
| Level 120&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+50% Maximum Magic&lt;br /&gt;
| Level 160&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+60% Maximum Magic&lt;br /&gt;
| Level 210&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+70% Maximum Magic&lt;br /&gt;
| Level 260&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+80% Maximum Magic&lt;br /&gt;
| Level 310&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+90% Maximum Magic&lt;br /&gt;
| Level 350&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+100% Maximum Magic&lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_SP_Tank.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;SP Tank&#039;&#039;&#039;&lt;br /&gt;
| Increases your maximum SP. This adds 10% to your total SP per tier.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+10% Maximum Spirit&lt;br /&gt;
| Level 40&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+20% Maximum Spirit&lt;br /&gt;
| Level 80&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+30% Maximum Spirit&lt;br /&gt;
| Level 120&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+40% Maximum Spirit&lt;br /&gt;
| Level 170&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+50% Maximum Spirit&lt;br /&gt;
| Level 220&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+60% Maximum Spirit&lt;br /&gt;
| Level 270&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+70% Maximum Spirit&lt;br /&gt;
| Level 330&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+80% Maximum Spirit&lt;br /&gt;
| Level 390&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+90% Maximum Spirit&lt;br /&gt;
| Level 450&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+100% Maximum Spirit&lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Health_Points.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Health Pots&#039;&#039;&#039;&lt;br /&gt;
| Improves the overall potency of common health restoratives.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Draught, Health Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 3% of Base Health per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 110% of Base Health&lt;br /&gt;
| Level 100&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Draught, Health Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 3.5% of Base Health per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 120% of Base Health&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Draught, Health Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 4% of Base Health per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 130% of Base Health&lt;br /&gt;
| Level 300&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Draught, Health Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 4.5% of Base Health per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 140% of Base Health&lt;br /&gt;
| Level 400&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Draught, Health Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 5% of Base Health per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 150% of Base Health&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Better_Mana_Pots.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Mana Pots&#039;&#039;&#039;&lt;br /&gt;
| Improves the overall potency of common mana restoratives.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Draught, Mana Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.1% of Base Magic per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 55% of Base Magic&lt;br /&gt;
| level 80&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Draught, Mana Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.2% of Base Magic per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 60% of Base Magic&lt;br /&gt;
| Level 140&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Draught, Mana Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.3% of Base Magic per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 65% of Base Magic&lt;br /&gt;
| Level 220&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Draught, Mana Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.4% of Base Magic per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 70% of Base Magic&lt;br /&gt;
| Level 380&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Draught, Mana Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.5% of Base Magic per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 75% of Base Magic&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Better_Spirit_Pots.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Spirit Pots&#039;&#039;&#039;&lt;br /&gt;
| Improves the overall potency of common spirit restoratives.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Draught, Spirit Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.1% of Base Spirit per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 55% of Base Spirit&lt;br /&gt;
| level 90&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Draught, Spirit Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.2% of Base Spirit per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 60% of Base Spirit&lt;br /&gt;
| Level 160&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Draught, Spirit Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.3% of Base Spirit per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 65% of Base Spirit&lt;br /&gt;
| Level 240&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Draught, Spirit Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.4% of Base Spirit per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 70% of Base Spirit&lt;br /&gt;
| Level 400&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Draught, Spirit Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.5% of Base Spirit per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 75% of Base Spirit&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===One-Handed===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_1H_Damage.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;1H Damage&#039;&#039;&#039;&lt;br /&gt;
| Increases your damage when using the One-Handed fighting style, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of One-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+20 Attack Base Damage&lt;br /&gt;
| Level 100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of One-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+30 Attack Base Damage&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of One-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+40 Attack Base Damage&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_1H_Accuracy.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;1H Accuracy&#039;&#039;&#039;&lt;br /&gt;
| Increases your accuracy when using the One-Handed fighting style, scaling with your proficiency.&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of One-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.1 Attack Accuracy&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of One-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.2 Attack Accuracy&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_1H_Block.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;1H Block&#039;&#039;&#039;&lt;br /&gt;
| Increases your block when using the One-Handed fighting style, scaling with your proficiency.&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of One-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.25 Block Chance&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Two-Handed===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_2H_Damage.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;2H Damage&#039;&#039;&#039;&lt;br /&gt;
| Increases your damage when using the Two-Handed or Niten fighting style, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+20 Attack Base Damage&lt;br /&gt;
| Level 100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+25 Attack Base Damage&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+30 Attack Base Damage&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_2H_Accuracy.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;2H Accuracy&#039;&#039;&#039;&lt;br /&gt;
| Increases your accuracy when using the Two-Handed fighting style, scaling with your proficiency.&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.1 Attack Accuracy&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.2 Attack Accuracy&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_2H_Parry.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;2H Parry&#039;&#039;&#039;&lt;br /&gt;
| Increases your parry when using the Two-Handed or Niten fighting style, scaling with your proficiency&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.25 Parry Chance&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dual-Wielding===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_DW_Damage.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;DW Damage&#039;&#039;&#039;&lt;br /&gt;
| Increases your damage when using the Dual-Wielding fighting style, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Dual-Wielding Weapon Proficiency, adds:&amp;lt;br&amp;gt;+30 Attack Base Damage&lt;br /&gt;
| Level 100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Dual-Wielding Weapon Proficiency, adds:&amp;lt;br&amp;gt;+40 Attack Base Damage&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Dual-Wielding Weapon Proficiency, adds:&amp;lt;br&amp;gt;+50 Attack Base Damage&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_DW_Accuracy.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;DW Accuracy&#039;&#039;&#039;&lt;br /&gt;
| Increases your accuracy when using the Dual-Wielding or Niten fighting style, scaling with your proficiency.&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Dual-Wielding Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.1 Attack Accuracy&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Dual-Wielding Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.2 Attack Accuracy&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_DW_Crit.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;DW Crit&#039;&#039;&#039;&lt;br /&gt;
| Increases your critical chance when using the Dual-Wielding or Niten fighting style, scaling with your proficiency.&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Dual-Wielding Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.25 Attack Crit Chance&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Niten Ichiryuu===&lt;br /&gt;
[[File:Point.png]] &#039;&#039;&#039;Note that this is a presdo-entry. It is actually affected by 2H/DW abilities.&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_2H_Damage.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;2H Damage&#039;&#039;&#039;&lt;br /&gt;
| Increase damage when using the Niten fighting style, scaling with proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+20 Attack Base Damage&lt;br /&gt;
| Level 100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+25 Attack Base Damage&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+30 Attack Base Damage&lt;br /&gt;
|(10)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_DW_Accuracy.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;DW Accuracy&#039;&#039;&#039;&lt;br /&gt;
| Increase attack accuracy when using the Niten fighting style, scaling with proficiency.&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Dual-Wielding Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.1 Attack Accuracy&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Dual-Wielding Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.2 Attack Accuracy&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
|(3)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_2H_Parry.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;2H Parry&#039;&#039;&#039;&lt;br /&gt;
| Increase parry chance when using the Niten fighting style, scaling with proficiency.&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.25 Parry Chance&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|(3)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_DW_Crit.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;DW Crit&#039;&#039;&#039;&lt;br /&gt;
| Increase crit chance when using the Niten fighting style, scaling with proficiency.&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Dual-Wielding Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.25 Attack Crit Chance&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|(3)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Staff_Spell_Damage.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Staff Spell Damage&#039;&#039;&#039;&lt;br /&gt;
| Increases your spell damage when using the Staff fighting style, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Staff Weapon Proficiency, adds:&amp;lt;br&amp;gt;+2 Magic Base Damage&lt;br /&gt;
| Level 100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Staff Weapon Proficiency, adds:&amp;lt;br&amp;gt;+4 Magic Base Damage&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Staff Weapon Proficiency, adds:&amp;lt;br&amp;gt;+5 Magic Base Damage&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Staff_Accuracy.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Staff Accuracy&#039;&#039;&#039;&lt;br /&gt;
| Increases your attack and magic accuracy when using the Staff fighting style, scaling with your proficiency.&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Staff Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.75 Attack Accuracy&amp;lt;br&amp;gt;+0.1 Magic Accuracy&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Staff Weapon Proficiency, adds:&amp;lt;br&amp;gt;+1 Attack Accuracy&amp;lt;br&amp;gt;+0.2 Magic Accuracy&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_X-Attack.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Staff Damage&#039;&#039;&#039;&lt;br /&gt;
| Increases your damage when using the Staff fighting style, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Staff Weapon Proficiency, adds:&amp;lt;br&amp;gt;+30 Attack Base Damage&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloth Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5||6||7||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Soul_Reaper.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cloth Spellacc&#039;&#039;&#039;&lt;br /&gt;
| Increases your spell accuracy when using only cloth armor, scaling with your proficiency.&lt;br /&gt;
| Level 120&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.5 Magic Accuracy&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Cloth_Spellcrit.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cloth Spellcrit&#039;&#039;&#039;&lt;br /&gt;
| Increases your spell critical chance when using only cloth armor, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.1 Magic Crit Chance&lt;br /&gt;
| Level 40&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.15 Magic Crit Chance&lt;br /&gt;
| Level 90&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.18 Magic Crit Chance&lt;br /&gt;
| Level 130&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.21 Magic Crit Chance&lt;br /&gt;
| Level 190&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.25 Magic Crit Chance&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Cloth_Castspeed.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cloth Castspeed&#039;&#039;&#039;&lt;br /&gt;
| Increases your spell casting speed when using only cloth armor, scaling with your proficiency.&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.15 Magic Cast Speed&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.25 Magic Cast Speed&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Cloth_MP.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cloth MP&#039;&#039;&#039;&lt;br /&gt;
| Increases your maximum MP when using only cloth armor, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.5% Maximum Magic&lt;br /&gt;
| Level 60&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.6% Maximum Magic&lt;br /&gt;
| Level 110&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.7% Maximum Magic&lt;br /&gt;
| Level 170&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.8% Maximum Magic&lt;br /&gt;
| Level 230&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.9% Maximum Magic&lt;br /&gt;
| Level 290&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.95% Maximum Magic&lt;br /&gt;
| Level 350&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+1% Maximum Magic&lt;br /&gt;
|22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Light Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5||6||7||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Light_Acc.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Light Acc&#039;&#039;&#039;&lt;br /&gt;
| Increases your attack accuracy when using only light armor, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.5 Attack Accuracy&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Light_Crit.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Light Crit&#039;&#039;&#039;&lt;br /&gt;
| Increases your attack crit chance when using only light armor, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.1 Attack Crit&lt;br /&gt;
| Level 40&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.15 Attack Crit&lt;br /&gt;
| Level 90&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.18 Attack Crit&lt;br /&gt;
| Level 130&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.21 Attack Crit&lt;br /&gt;
| Level 190&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.25 Attack Crit&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Light_Speed.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Light Speed&#039;&#039;&#039;&lt;br /&gt;
| Increases your attack speed when using only light armor, scaling with your proficiency.&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.15 Attack Speed&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.25 Attack Speed&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Light_HPMP.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Light HP/MP&#039;&#039;&#039;&lt;br /&gt;
| Increases your maximum HP and MP when using only light armor, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.25% Maximum Health&amp;lt;br&amp;gt;+0.2% Maximum Magic&lt;br /&gt;
| Level 60&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.35% Maximum Health&amp;lt;br&amp;gt;+0.25% Maximum Magic&lt;br /&gt;
| Level 110&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.45% Maximum Health&amp;lt;br&amp;gt;+0.3% Maximum Magic&lt;br /&gt;
| Level 170&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.55% Maximum Health&amp;lt;br&amp;gt;+0.35% Maximum Magic&lt;br /&gt;
| Level 230&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.65% Maximum Health&amp;lt;br&amp;gt;+0.4% Maximum Magic&lt;br /&gt;
| Level 290&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.70% Maximum Health&amp;lt;br&amp;gt;+0.45% Maximum Magic&lt;br /&gt;
| Level 350&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.75% Maximum Health&amp;lt;br&amp;gt;+0.5% Maximum Magic&lt;br /&gt;
|22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5||6||7||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Heavy_Crush.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Heavy Crush&#039;&#039;&#039;&lt;br /&gt;
| Increases your crushing mitigation when using only heavy armor, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.2 Crushing Damage Mitigation&lt;br /&gt;
| Level 75&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.4 Crushing Damage Mitigation&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.5 Crushing Damage Mitigation&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Heavy_Prcg.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Heavy Prcg&#039;&#039;&#039;&lt;br /&gt;
| Increases your piercing mitigation when using only heavy armor, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.2 Piercing Damage Mitigation&lt;br /&gt;
| Level 75&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.4 Piercing Damage Mitigation&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.5 Piercing Damage Mitigation&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Heavy_Slsh.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Heavy Slsh&#039;&#039;&#039;&lt;br /&gt;
| Increases your slashing mitigation when using only heavy armor, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.2 Slashing Damage Mitigation&lt;br /&gt;
| Level 75&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.4 Slashing Damage Mitigation&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.5 Slashing Damage Mitigation&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Infusion_Slot.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Heavy HP&#039;&#039;&#039;&lt;br /&gt;
| Increases your maximum HP when using only heavy armor, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.5% Maximum Health&lt;br /&gt;
| Level 60&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.6% Maximum Health&lt;br /&gt;
| Level 110&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.7% Maximum Health&lt;br /&gt;
| Level 170&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.8% Maximum Health&lt;br /&gt;
| Level 230&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.9% Maximum Health&lt;br /&gt;
| Level 290&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.95% Maximum Health&lt;br /&gt;
| Level 350&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+1% Maximum Health&lt;br /&gt;
|22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Deprecating===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Better_Weaken.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Weaken&#039;&#039;&#039;&lt;br /&gt;
| Increases the duration and damage decrease granted by Weaken.&lt;br /&gt;
| Level 70&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Weakened&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Damage Decrease to 30%&amp;lt;br&amp;gt;Changes effect duration to 6 turns&lt;br /&gt;
| Level 100&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Weakened&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Damage Decrease to 35%&amp;lt;br&amp;gt;Changes effect duration to 7 turns&lt;br /&gt;
| Level 130&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Weakened&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Damage Decrease to 40%&amp;lt;br&amp;gt;Changes effect duration to 8 turns&lt;br /&gt;
| Level 190&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Weakened&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Damage Decrease to 45%&amp;lt;br&amp;gt;Changes effect duration to 9 turns&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Weakened&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Damage Decrease to 50%&amp;lt;br&amp;gt;Changes effect duration to 10 turns&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Weaken.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Faster Weaken&#039;&#039;&#039;&lt;br /&gt;
| Decreases the casttime and cooldown of weaken. Higher levels also increase the number of targets affected per cast.&lt;br /&gt;
| Level 80&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Weaken&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 2 turns&amp;lt;br&amp;gt;Changes cast time to 0.7&lt;br /&gt;
| Level 165&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Weaken&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 1 turns&amp;lt;br&amp;gt;Changes cast time to 0.65&amp;lt;br&amp;gt;Changes max affected targets to 2&amp;lt;br&amp;gt;Changes base mana cost to 12&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Weaken&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 0 turns&amp;lt;br&amp;gt;Changes cast time to 0.6&amp;lt;br&amp;gt;Changes max affected targets to 3&amp;lt;br&amp;gt;Changes base mana cost to 16&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Better_Imperil.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Imperil&#039;&#039;&#039;&lt;br /&gt;
| Increases the duration and defensive penalties caused by Imperil.&lt;br /&gt;
| Level 130&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-30% Physical Mitigation&amp;lt;br&amp;gt;-30% Magical Mitigation&amp;lt;br&amp;gt;-20% Fire/Cold/Elec/Wind Mitigation&amp;lt;br&amp;gt;Changes effect duration to 6 turns&lt;br /&gt;
| Level 175&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-35% Physical Mitigation&amp;lt;br&amp;gt;-35% Magical Mitigation&amp;lt;br&amp;gt;-25% Fire/Cold/Elec/Wind Mitigation&amp;lt;br&amp;gt;Changes effect duration to 7 turns&lt;br /&gt;
| Level 230&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-40% Physical Mitigation&amp;lt;br&amp;gt;-40% Magical Mitigation&amp;lt;br&amp;gt;-30% Fire/Cold/Elec/Wind Mitigation&amp;lt;br&amp;gt;Changes effect duration to 8 turns&lt;br /&gt;
| Level 285&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-45% Physical Mitigation&amp;lt;br&amp;gt;-45% Magical Mitigation&amp;lt;br&amp;gt;-35% Fire/Cold/Elec/Wind Mitigation&amp;lt;br&amp;gt;Changes effect duration to 9 turns&lt;br /&gt;
| Level 330&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-50% Physical Mitigation&amp;lt;br&amp;gt;-50% Magical Mitigation&amp;lt;br&amp;gt;-40% Fire/Cold/Elec/Wind Mitigation&amp;lt;br&amp;gt;Changes effect duration to 10 turns&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Imperil.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Faster Imperil&#039;&#039;&#039;&lt;br /&gt;
| Decreases the casttime and cooldown of Imperil. Higher levels also increase the number of targets affected per cast.&lt;br /&gt;
| Level 140&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Imperil&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 2 turns&amp;lt;br&amp;gt;Changes cast time to 0.7&lt;br /&gt;
| Level 225&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Imperil&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 1 turns&amp;lt;br&amp;gt;Changes cast time to 0.65&amp;lt;br&amp;gt;Changes max affected targets to 2&amp;lt;br&amp;gt;Changes base mana cost to 12&lt;br /&gt;
| Level 310&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Imperil&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 0 turns&amp;lt;br&amp;gt;Changes cast time to 0.6&amp;lt;br&amp;gt;Changes max affected targets to 3&amp;lt;br&amp;gt;Changes base mana cost to 15&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Better_Blind.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Blind&#039;&#039;&#039;&lt;br /&gt;
| Increase the duration and hit penalty caused by the Blind spell.&lt;br /&gt;
| Level 110&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Blinded&#039;&#039;&#039;&amp;lt;br&amp;gt;-22 Attack Accuracy&amp;lt;br&amp;gt;-22 Magic Accuracy&amp;lt;br&amp;gt;Changes effect duration to 6 turns&lt;br /&gt;
| Level 130&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Blinded&#039;&#039;&#039;&amp;lt;br&amp;gt;-24 Attack Accuracy&amp;lt;br&amp;gt;-24 Magic Accuracy&amp;lt;br&amp;gt;Changes effect duration to 7 turns&lt;br /&gt;
| Level 160&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Blinded&#039;&#039;&#039;&amp;lt;br&amp;gt;-26 Attack Accuracy&amp;lt;br&amp;gt;-26 Magic Accuracy&amp;lt;br&amp;gt;Changes effect duration to 8 turns&lt;br /&gt;
| Level 190&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Blinded&#039;&#039;&#039;&amp;lt;br&amp;gt;-28 Attack Accuracy&amp;lt;br&amp;gt;-28 Magic Accuracy&amp;lt;br&amp;gt;Changes effect duration to 9 turns&lt;br /&gt;
| Level 220&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Blinded&#039;&#039;&#039;&amp;lt;br&amp;gt;-30 Attack Accuracy&amp;lt;br&amp;gt;-30 Magic Accuracy&amp;lt;br&amp;gt;Changes effect duration to 10 turns&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Blind.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Faster Blind&#039;&#039;&#039;&lt;br /&gt;
| Decreases the cooldown and casttime on the Blind spell. Higher levels also increase the number of targets affected per cast.&lt;br /&gt;
| Level 120&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Blind&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.1&amp;lt;br&amp;gt;Changes cooldown to 5 turns&lt;br /&gt;
| Level 215&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Blind&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.05&amp;lt;br&amp;gt;Changes cooldown to 4 turns&amp;lt;br&amp;gt;Changes max affected targets to 2&amp;lt;br&amp;gt;Changes base mana cost to 22&lt;br /&gt;
| Level 275&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Blind&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1&amp;lt;br&amp;gt;Changes cooldown to 3 turns&amp;lt;br&amp;gt;Changes max affected targets to 3&amp;lt;br&amp;gt;Changes base mana cost to 25&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Confuse.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mind Control&#039;&#039;&#039;&lt;br /&gt;
| Increase the duration and decrease the chance that Sleep and Confuse will break upon taking damage. Higher levels also increase the number of targets affected per cast. &amp;lt;!-- Effect 50/75, target 1/2, cost_mp 30, asleep t 5/6, confuse t 4/5--&amp;gt;&lt;br /&gt;
| Level 80&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Asleep&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Sleep Break Resistance to 50%&amp;lt;br&amp;gt;Changes effect duration to 5 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Confused&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Confuse Break Resistance to 50%&amp;lt;br&amp;gt;Changes effect duration to 4 turns&lt;br /&gt;
| Level 130&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Asleep&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Sleep Break Resistance to 75%&amp;lt;br&amp;gt;Changes effect duration to 6 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Confused&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Confuse Break Resistance to 75%&amp;lt;br&amp;gt;Changes effect duration to 5 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Sleep, Confuse&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 2&amp;lt;br&amp;gt;Changes base mana cost to 30&amp;lt;br&amp;gt;&lt;br /&gt;
| Level 170&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Asleep&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Sleep Break Resistance to 80%&amp;lt;br&amp;gt;Changes effect duration to 7 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Confused&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Confuse Break Resistance to 80%&amp;lt;br&amp;gt;Changes effect duration to 6 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Sleep, Confuse&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 3&amp;lt;br&amp;gt;Changes base mana cost to 35&amp;lt;br&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Silence.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Silence&#039;&#039;&#039;&lt;br /&gt;
| Increase the duration and decrease the cooldown of the Silence spell. Higher levels also increase the number of targets affected per cast.&lt;br /&gt;
| Level 120&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Silence&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 8 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Silenced&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes effect duration to 8 turns&lt;br /&gt;
| Level 170&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Silence&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 6 turns&amp;lt;br&amp;gt;Changes max affected targets to 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Silenced&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes effect duration to 9 turns&lt;br /&gt;
| Level 215&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Silence&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 5 turns&amp;lt;br&amp;gt;Changes max affected targets to 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Silenced&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes effect duration to 10 turns&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_MagNet.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better MagNet&#039;&#039;&#039;&lt;br /&gt;
| Increase the duration of the MagNet spell, and add a slowing effect. Higher levels increase the number of targets affected per cast, and reduces the cooldown of the spell.&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Magically Snared&#039;&#039;&#039;&amp;lt;br&amp;gt;-25% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 5 turns&lt;br /&gt;
| Level 295&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Magically Snared&#039;&#039;&#039;&amp;lt;br&amp;gt;-25% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 6 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;MagNet&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 12 turns&lt;br /&gt;
| Level 340&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Magically Snared&#039;&#039;&#039;&amp;lt;br&amp;gt;-25% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 7 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;MagNet&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 12 turns&amp;lt;br&amp;gt;Changes max affected targets to 2&lt;br /&gt;
| Level 370&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Magically Snared&#039;&#039;&#039;&amp;lt;br&amp;gt;-25% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 8 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;MagNet&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 10 turns&amp;lt;br&amp;gt;Changes max affected targets to 2&lt;br /&gt;
| Level 400&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Magically Snared&#039;&#039;&#039;&amp;lt;br&amp;gt;-25% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 9 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;MagNet&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 10 turns&amp;lt;br&amp;gt;Changes max affected targets to 3&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Slow.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Slow&#039;&#039;&#039;&lt;br /&gt;
| Increase the duration and power of the Slow spell. Higher levels also increase the number of targets affected per cast.&lt;br /&gt;
| Level 30&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Slowed&#039;&#039;&#039;&amp;lt;br&amp;gt;-40% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 4 turns&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Slowed&#039;&#039;&#039;&amp;lt;br&amp;gt;-40% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 5 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Slow&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 2&amp;lt;br&amp;gt;Changes base mana cost to 21&lt;br /&gt;
| Level 75&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Slowed&#039;&#039;&#039;&amp;lt;br&amp;gt;-45% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 5 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Slow&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 2&amp;lt;br&amp;gt;Changes base mana cost to 21&lt;br /&gt;
| Level 105&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Slowed&#039;&#039;&#039;&amp;lt;br&amp;gt;-50% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 5 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Slow&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 2&amp;lt;br&amp;gt;Changes base mana cost to 21&lt;br /&gt;
| Level 135&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Slowed&#039;&#039;&#039;&amp;lt;br&amp;gt;-50% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 6 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Slow&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 3&amp;lt;br&amp;gt;Changes base mana cost to 25&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Lifestream.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Drain&#039;&#039;&#039;&lt;br /&gt;
| Increases the amount of health drained by the Drain spell.&lt;br /&gt;
| Level 20&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Vital Theft&#039;&#039;&#039;&amp;lt;br&amp;gt;Multiplies HP Drain by 1.1&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Vital Theft&#039;&#039;&#039;&amp;lt;br&amp;gt;Multiplies HP Drain by 1.15&lt;br /&gt;
| Level 90&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Vital Theft&#039;&#039;&#039;&amp;lt;br&amp;gt;Multiplies HP Drain by 1.2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:ether_tap.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Faster Drain&#039;&#039;&#039;&lt;br /&gt;
| Decreases the cooldown and cast time on the Drain spell.&lt;br /&gt;
| Level 30&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Drain&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.15&amp;lt;br&amp;gt;Changes cooldown to 19 turns&lt;br /&gt;
| Level 70&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Drain&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.1&amp;lt;br&amp;gt;Changes cooldown to 18 turns&lt;br /&gt;
| Level 110&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Drain&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.06&amp;lt;br&amp;gt;Changes cooldown to 17 turns&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Drain&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.03&amp;lt;br&amp;gt;Changes cooldown to 16 turns&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Drain&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1&amp;lt;br&amp;gt;Changes cooldown to 15 turns&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:purple; color:white&amp;quot;|[[File:drainmp.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ether Theft&#039;&#039;&#039;&lt;br /&gt;
| Augment the Drain spell with the ability to inflict Ether Theft on any target afflicted with Soul Fire.&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Drain&#039;&#039;&#039;&amp;lt;br&amp;gt;Added special effect: Ether Theft (100% Followup)&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:purple; color:white&amp;quot;|[[File:drainsp.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spirit Theft&#039;&#039;&#039;&lt;br /&gt;
| Augment the Drain spell with the ability to inflict Spirit Theft on any target afflicted with Ripened Soul.&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Drain&#039;&#039;&#039;&amp;lt;br&amp;gt;Added special effect: Spirit Theft (100% Followup)&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Supportive===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5||6||7||8||9||10||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Haste.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Haste&#039;&#039;&#039;&lt;br /&gt;
| Increases the action speed-up granted by the Haste spell.&lt;br /&gt;
| Level 60&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Hastened&#039;&#039;&#039;&amp;lt;br&amp;gt;+30% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 12 turns&lt;br /&gt;
| Level 75&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Hastened&#039;&#039;&#039;&amp;lt;br&amp;gt;+35% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 14 turns&lt;br /&gt;
| Level 90&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Hastened&#039;&#039;&#039;&amp;lt;br&amp;gt;+40% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 16 turns&lt;br /&gt;
| Level 110&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Hastened&#039;&#039;&#039;&amp;lt;br&amp;gt;+45% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 18 turns&lt;br /&gt;
| Level 130&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Hastened&#039;&#039;&#039;&amp;lt;br&amp;gt;+50% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 20 turns&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Shadow_Veil.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Shadow Veil&#039;&#039;&#039;&lt;br /&gt;
| Increases the evade bonus granted by the Shadow Veil spell.&lt;br /&gt;
| Level 90&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;&amp;lt;br&amp;gt;+18% Evade&amp;lt;br&amp;gt;Changes effect duration to 12 turns&lt;br /&gt;
| Level 105&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;&amp;lt;br&amp;gt;+20% Evade&amp;lt;br&amp;gt;Changes effect duration to 14 turns&lt;br /&gt;
| Level 120&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;&amp;lt;br&amp;gt;+22% Evade&amp;lt;br&amp;gt;Changes effect duration to 16 turns&lt;br /&gt;
| Level 135&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;&amp;lt;br&amp;gt;+24% Evade&amp;lt;br&amp;gt;Changes effect duration to 18 turns&lt;br /&gt;
| Level 155&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;&amp;lt;br&amp;gt;+25% Evade&amp;lt;br&amp;gt;Changes effect duration to 20 turns&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Absorb.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Absorb&#039;&#039;&#039;&lt;br /&gt;
| Increases the chance that Absorb will successfully nullify a hostile spell.&lt;br /&gt;
| Level 40&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Absorbing Ward&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Absorption Chance to 70%&lt;br /&gt;
| Level 60&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Absorbing Ward&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Absorption Chance to 80%&lt;br /&gt;
| Level 80&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Absorbing Ward&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Absorption Chance to 90%&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Spirit_Shield.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Stronger Spirit&#039;&#039;&#039;&lt;br /&gt;
| Decreases the amount of damage required to make Spirit Shield kick in, as well as how much spirit is consumed when it does.&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039;&amp;lt;br&amp;gt;Reduces Damage Threshold to 40%&amp;lt;br&amp;gt;Changes effect duration to 18 turns&lt;br /&gt;
| Level 220&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039;&amp;lt;br&amp;gt;Reduces Damage Threshold to 35%&amp;lt;br&amp;gt;Changes effect duration to 21 turns&lt;br /&gt;
| Level 240&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039;&amp;lt;br&amp;gt;Reduces Damage Threshold to 30%&amp;lt;br&amp;gt;Changes effect duration to 24 turns&lt;br /&gt;
| Level 265&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039;&amp;lt;br&amp;gt;Reduces Damage Threshold to 25%&amp;lt;br&amp;gt;Changes effect duration to 27 turns&lt;br /&gt;
| Level 285&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039;&amp;lt;br&amp;gt;Reduces Damage Threshold to 20%&amp;lt;br&amp;gt;Changes effect duration to 30 turns&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Heartseeker.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Heartseeker&#039;&#039;&#039;&lt;br /&gt;
| Heartseeker will additionally increase the damage of any critical melee hits.&lt;br /&gt;
| Level 140&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Heartseeker&#039;&#039;&#039;&amp;lt;br&amp;gt;+3% Attack Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 60 turns&lt;br /&gt;
| Level 185&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Heartseeker&#039;&#039;&#039;&amp;lt;br&amp;gt;+6% Attack Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 70 turns&lt;br /&gt;
| Level 225&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Heartseeker&#039;&#039;&#039;&amp;lt;br&amp;gt;+8% Attack Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 80 turns&lt;br /&gt;
| Level 265&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Heartseeker&#039;&#039;&#039;&amp;lt;br&amp;gt;+10% Attack Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 85 turns&lt;br /&gt;
| Level 305&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Heartseeker&#039;&#039;&#039;&amp;lt;br&amp;gt;+12% Attack Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 90 turns&lt;br /&gt;
| Level 345&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Heartseeker&#039;&#039;&#039;&amp;lt;br&amp;gt;+14% Attack Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 95 turns&lt;br /&gt;
| Level 385&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Heartseeker&#039;&#039;&#039;&amp;lt;br&amp;gt;+15% Attack Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 100 turns&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Arcane_Focus.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Arcane Focus&#039;&#039;&#039;&lt;br /&gt;
| Arcane Focus will additionally increase the damage of any critical spell hits.&lt;br /&gt;
| Level 175&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039;&amp;lt;br&amp;gt;+3% Spell Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 60 turns&lt;br /&gt;
| Level 205&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039;&amp;lt;br&amp;gt;+6% Spell Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 70 turns&lt;br /&gt;
| Level 245&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039;&amp;lt;br&amp;gt;+8% Spell Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 80 turns&lt;br /&gt;
| Level 285&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039;&amp;lt;br&amp;gt;+10% Spell Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 85 turns&lt;br /&gt;
| Level 325&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039;&amp;lt;br&amp;gt;+12% Spell Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 90 turns&lt;br /&gt;
| Level 365&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039;&amp;lt;br&amp;gt;+14% Spell Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 95 turns&lt;br /&gt;
| Level 405&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039;&amp;lt;br&amp;gt;+15% Spell Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 100 turns&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Regen.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Regen&#039;&#039;&#039;&lt;br /&gt;
| Increase the power and duration of the Regen spell.&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 30&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+6% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 15 turns&lt;br /&gt;
| Level 70&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 35&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+8% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 18 turns&lt;br /&gt;
| Level 95&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 40&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+10% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 21 turns&lt;br /&gt;
| Level 145&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 45&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+12% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 23 turns&lt;br /&gt;
| Level 195&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 50&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+14% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 25 turns&lt;br /&gt;
| Level 245&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 55&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+16% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 26 turns&lt;br /&gt;
| Level 295&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 60&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+17% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 27 turns&lt;br /&gt;
| Level 375&amp;lt;br&amp;gt;8 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 65&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+18% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 28 turns&lt;br /&gt;
| Level 445&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 70&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+19% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 29 turns&lt;br /&gt;
| Level 500&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 75&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+20% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 30 turns&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Cure.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Cure&#039;&#039;&#039;&lt;br /&gt;
| Increase the healing power and decrease the cooldown of the Cure spell.&lt;br /&gt;
| Level 1&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Cure&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base damage to 70&amp;lt;br&amp;gt;Changes cooldown to 4 turns&lt;br /&gt;
| Level 35&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Cure&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base damage to 85&amp;lt;br&amp;gt;Changes cooldown to 3 turns&lt;br /&gt;
| Level 65&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Cure&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base damage to 100&amp;lt;br&amp;gt;Changes cooldown to 2 turns&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Spark_of_Life.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Spark&#039;&#039;&#039;&lt;br /&gt;
| Increase the duration and decrease the mana cost of the Spark of Life spell.&lt;br /&gt;
| Level 100&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 40&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes effect duration to 20 turns&lt;br /&gt;
| Level 125&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 35&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes effect duration to 25 turns&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 30&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes effect duration to 30 turns&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Protection.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Protection&#039;&#039;&#039;&lt;br /&gt;
| Increases the mitigation bonuses granted by the Protect spell.&lt;br /&gt;
| Level 40&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;+26 Physical Mitigation&amp;lt;br&amp;gt;+26 Magical Mitigation&amp;lt;br&amp;gt;Changes effect duration to 18 turns&lt;br /&gt;
| Level 55&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;+27 Physical Mitigation&amp;lt;br&amp;gt;+27 Magical Mitigation&amp;lt;br&amp;gt;Changes effect duration to 21 turns&lt;br /&gt;
| Level 75&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;+28 Physical Mitigation&amp;lt;br&amp;gt;+28 Magical Mitigation&amp;lt;br&amp;gt;Changes effect duration to 24 turns&lt;br /&gt;
| Level 95&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;+29 Physical Mitigation&amp;lt;br&amp;gt;+29 Magical Mitigation&amp;lt;br&amp;gt;Changes effect duration to 27 turns&lt;br /&gt;
| Level 120&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;+30 Physical Mitigation&amp;lt;br&amp;gt;+30 Magical Mitigation&amp;lt;br&amp;gt;Changes effect duration to 30 turns&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:blue; color:white&amp;quot;|[[File:Abilities_Flames_Spikes.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Flame Spike Shield&#039;&#039;&#039;&lt;br /&gt;
| Augments your Protection spell by adding fire elemental spikes. Additional levels increase your fire elemental resistance while the spell is active.&lt;br /&gt;
| Level 10&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Flame Spikes&lt;br /&gt;
| Level 65&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Flame Spikes&amp;lt;br&amp;gt;+10% Fire Mitigation&lt;br /&gt;
| Level 140&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Flame Spikes&amp;lt;br&amp;gt;+15% Fire Mitigation&lt;br /&gt;
| Level 220&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Flame Spikes&amp;lt;br&amp;gt;+20% Fire Mitigation&lt;br /&gt;
| Level 300&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Flame Spikes&amp;lt;br&amp;gt;+25% Fire Mitigation&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:blue; color:white&amp;quot;|[[File:Abilities_Frost_Spikes.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Frost Spike Shield&#039;&#039;&#039;&lt;br /&gt;
| Augments your Protection spell by adding cold elemental spikes. Additional levels increase your cold elemental resistance while the spell is active.&lt;br /&gt;
| Level 10&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Frost Spikes&lt;br /&gt;
| Level 65&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Frost Spikes&amp;lt;br&amp;gt;+10% Cold Mitigation&lt;br /&gt;
| Level 140&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Frost Spikes&amp;lt;br&amp;gt;+15% Cold Mitigation&lt;br /&gt;
| Level 220&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Frost Spikes&amp;lt;br&amp;gt;+20% Cold Mitigation&lt;br /&gt;
| Level 300&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Frost Spikes&amp;lt;br&amp;gt;+25% Cold Mitigation&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:blue; color:white&amp;quot;|[[File:Abilities_Lightning_Spikes.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Shock Spike Shield&#039;&#039;&#039;&lt;br /&gt;
| Augments your Protection spell by adding elec elemental spikes. Additional levels increase your elec elemental resistance while the spell is active.&lt;br /&gt;
| Level 10&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Shock Spikes&lt;br /&gt;
| Level 65&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Shock Spikes&amp;lt;br&amp;gt;+10% Elec Mitigation&lt;br /&gt;
| Level 140&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Shock Spikes&amp;lt;br&amp;gt;+15% Elec Mitigation&lt;br /&gt;
| Level 220&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Shock Spikes&amp;lt;br&amp;gt;+20% Elec Mitigation&lt;br /&gt;
| Level 300&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Shock Spikes&amp;lt;br&amp;gt;+25% Elec Mitigation&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:blue; color:white&amp;quot;|[[File:Abilities_Pressure_System.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Storm Spike Shield&#039;&#039;&#039;&lt;br /&gt;
| Augments your Protection spell by adding wind elemental spikes. Additional levels increase your wind elemental resistance while the spell is active.&lt;br /&gt;
| Level 10&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Storm Spikes&lt;br /&gt;
| Level 65&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Storm Spikes&amp;lt;br&amp;gt;+10% Wind Mitigation&lt;br /&gt;
| Level 140&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Storm Spikes&amp;lt;br&amp;gt;+15% Wind Mitigation&lt;br /&gt;
| Level 220&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Storm Spikes&amp;lt;br&amp;gt;+20% Wind Mitigation&lt;br /&gt;
| Level 300&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Storm Spikes&amp;lt;br&amp;gt;+25% Wind Mitigation&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5||6||7||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Inferno.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Conflagration&#039;&#039;&#039;&lt;br /&gt;
| Increases the maximum number of targets hit by fire elemental spells.&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&lt;br /&gt;
| Level 100&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 8&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;8 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&lt;br /&gt;
| Level 300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&lt;br /&gt;
| Level 400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 10&lt;br /&gt;
| 48&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Freeze.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cryomancy&#039;&#039;&#039;&lt;br /&gt;
| Increases the maximum number of targets hit by cold elemental spells.&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Freeze&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&lt;br /&gt;
| Level 100&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Freeze&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Freeze&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Freeze&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 8&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;8 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Freeze&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&lt;br /&gt;
| Level 300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Freeze&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&lt;br /&gt;
| Level 400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Freeze&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 10&lt;br /&gt;
| 48&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Column_Lightning.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Havoc&#039;&#039;&#039;&lt;br /&gt;
| Increases the maximum number of targets hit by lightning elemental spells.&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Shockblast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&lt;br /&gt;
| Level 100&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Shockblast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Chained Lightning&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Shockblast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Chained Lightning&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Shockblast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Chained Lightning&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 8&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;8 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Shockblast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Chained Lightning&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&lt;br /&gt;
| Level 300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Shockblast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Chained Lightning&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&lt;br /&gt;
| Level 400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Shockblast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Chained Lightning&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 10&lt;br /&gt;
| 48&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Windblast.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tempest&#039;&#039;&#039;&lt;br /&gt;
| Increases the maximum number of targets hit by wind elemental spells.&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&lt;br /&gt;
| Level 100&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 8&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;8 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&lt;br /&gt;
| Level 300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&lt;br /&gt;
| Level 400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 10&lt;br /&gt;
| 48&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Sorcery.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sorcery&#039;&#039;&#039;&lt;br /&gt;
| Increases damage and decreases cast time of all first-tier elemental spells.&lt;br /&gt;
| Level 70&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast, Freeze, Shockblast, Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.15&amp;lt;br&amp;gt;Changes base damage to 4.1&lt;br /&gt;
| Level 140&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast, Freeze, Shockblast, Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.1&amp;lt;br&amp;gt;Changes base damage to 4.15&lt;br /&gt;
| Level 210&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast, Freeze, Shockblast, Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.06&amp;lt;br&amp;gt;Changes base damage to 4.2&lt;br /&gt;
| Level 280&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast, Freeze, Shockblast, Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.03&amp;lt;br&amp;gt;Changes base damage to 4.23&lt;br /&gt;
| Level 350&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast, Freeze, Shockblast, Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.&amp;lt;br&amp;gt;Changes base damage to 4.25&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Condemn.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Elementalism&#039;&#039;&#039;&lt;br /&gt;
| Increases damage, and decreases cast time and cooldown of all second-tier elemental spells.&lt;br /&gt;
| Level 85&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno, Blizzard, Chained Lightning, Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.35&amp;lt;br&amp;gt;Changes base damage to 5.63&amp;lt;br&amp;gt;&lt;br /&gt;
| Level 170&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno, Blizzard, Chained Lightning, Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.3&amp;lt;br&amp;gt;Changes base damage to 5.71&amp;lt;br&amp;gt;Changes cooldown to 3 turns&lt;br /&gt;
| Level 255&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno, Blizzard, Chained Lightning, Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.26&amp;lt;br&amp;gt;Changes base damage to 5.78&amp;lt;br&amp;gt;Changes cooldown to 3 turns&lt;br /&gt;
| Level 340&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno, Blizzard, Chained Lightning, Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.23&amp;lt;br&amp;gt;Changes base damage to 5.82&amp;lt;br&amp;gt;Changes cooldown to 2 turns&lt;br /&gt;
| Level 425&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno, Blizzard, Chained Lightning, Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.2&amp;lt;br&amp;gt;Changes base damage to 5.85&amp;lt;br&amp;gt;Changes cooldown to 2 turns&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Archmage.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Archmage&#039;&#039;&#039;&lt;br /&gt;
| Increases damage, and decreases cast time and cooldown of all third-tier elemental spells.&lt;br /&gt;
| Level 90&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.55&amp;lt;br&amp;gt;Changes base damage to 7.15&amp;lt;br&amp;gt;Changes cooldown to 6 turns&lt;br /&gt;
| Level 180&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.5&amp;lt;br&amp;gt;Changes base damage to 7.25&amp;lt;br&amp;gt;Changes cooldown to 6 turns&lt;br /&gt;
| Level 270&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.46&amp;lt;br&amp;gt;Changes base damage to 7.35&amp;lt;br&amp;gt;Changes cooldown to 5 turn&lt;br /&gt;
| Level 360&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.43&amp;lt;br&amp;gt;Changes base damage to 7.42&amp;lt;br&amp;gt;Changes cooldown to 5 turns&lt;br /&gt;
| Level 450&amp;lt;br&amp;gt;15 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.4&amp;lt;br&amp;gt;Changes base damage to 7.5&amp;lt;br&amp;gt;Changes cooldown to 4 turns&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| 48&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forbidden===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Better_Corruption.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Corruption&#039;&#039;&#039;&lt;br /&gt;
| Decreases cooldown and increases the maximum number of targets hit by the Corruption spell.&lt;br /&gt;
| Level 75&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Corruption&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Corruption&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Better_Disintegrate.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Disintegrate&#039;&#039;&#039;&lt;br /&gt;
| Decreases cooldown and increases the maximum number of targets hit by the Disintegrate spell.&lt;br /&gt;
| Level 175&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;Changes cooldown to 3 turns&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;Changes cooldown to 2 turns&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Better_Ragnarok.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Ragnarok&#039;&#039;&#039;&lt;br /&gt;
| Decreases cooldown and increases the maximum number of targets hit by the Ragnarok spell.&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 8&amp;lt;br&amp;gt;Changes cooldown to 6 turns&lt;br /&gt;
| Level 325&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&amp;lt;br&amp;gt;Changes cooldown to 5 turns&lt;br /&gt;
| Level 400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 10&amp;lt;br&amp;gt;Changes cooldown to 4 turns&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Ripened_Soul.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;&lt;br /&gt;
| Augments your forbidden spells with the Ripened Soul proc, which damages the target over time and enables certain follow-up attacks. Higher levels increase the chance of the proc occurring. &amp;lt;!--D=1, T=1--&amp;gt;&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Corruption&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Ripened Soul (4% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Ripened Soul (10% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Ripened Soul (20% Chance)&lt;br /&gt;
| Level 300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Corruption&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Ripened Soul (7% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Ripened Soul (20% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Ripened Soul (40% Chance)&lt;br /&gt;
| Level 450&amp;lt;br&amp;gt;15 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Corruption&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Ripened Soul (10% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Ripened Soul (25% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Ripened Soul (50% Chance)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Dark_Imperil.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Dark Imperil&#039;&#039;&#039;&lt;br /&gt;
| Imperil additionally reduces specific mitigation against Dark.&lt;br /&gt;
| Level 175&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-5% Dark Mitigation&lt;br /&gt;
| Level 225&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-10% Dark Mitigation&lt;br /&gt;
| Level 275&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-15% Dark Mitigation&lt;br /&gt;
| Level 325&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-20% Dark Mitigation&lt;br /&gt;
| Level 375&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-25% Dark Mitigation&lt;br /&gt;
| 26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Purge.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Smite&#039;&#039;&#039;&lt;br /&gt;
| Decreases cooldown and increases the maximum number of targets hit by the Smite holy spell.&lt;br /&gt;
| Level 75&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Smite&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Smite&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Smite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Banish&#039;&#039;&#039;&lt;br /&gt;
| Decreases cooldown and increases the maximum number of targets hit by the Banishment holy spell.&lt;br /&gt;
| Level 175&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Banishment&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;Changes cooldown to 3 turns&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Banishment&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;Changes cooldown to 2 turns&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Banish.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Paradise&#039;&#039;&#039;&lt;br /&gt;
| Decreases cooldown and increases the maximum number of targets hit by the Paradise Lost holy spell.&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Paradise Lost&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 8&amp;lt;br&amp;gt;Changes cooldown to 6 turns&lt;br /&gt;
| Level 325&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Paradise Lost&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&amp;lt;br&amp;gt;Changes cooldown to 5 turns&lt;br /&gt;
| Level 400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Paradise Lost&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 10&amp;lt;br&amp;gt;Changes cooldown to 4 turns&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Soul_Fire.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Soul Fire&#039;&#039;&#039;&lt;br /&gt;
| Augments your divine spells with the Soul Fire proc, which damages the target over time and enables certain follow-up attacks. Higher levels increase the chance of the proc occurring. &amp;lt;!--D=1, T=1--&amp;gt;&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Smite&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Soul Fire (4% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Banishment&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Soul Fire (10% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Paradise Lost&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Soul Fire (20% Chance)&lt;br /&gt;
| Level 300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Smite&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Soul Fire (7% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Banishment&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Soul Fire (20% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Paradise Lost&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Soul Fire (40% Chance)&lt;br /&gt;
| Level 450&amp;lt;br&amp;gt;15 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Smite&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Soul Fire (10% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Banishment&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Soul Fire (25% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Paradise Lost&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Soul Fire (50% Chance)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Overcharge_Boost.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Holy Imperil&#039;&#039;&#039;&lt;br /&gt;
| Imperil additionally reduces specific mitigation against Holy.&lt;br /&gt;
| Level 175&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-5% Holy Mitigation&lt;br /&gt;
| Level 225&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-10% Holy Mitigation&lt;br /&gt;
| Level 275&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-15% Holy Mitigation&lt;br /&gt;
| Level 325&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-20% Holy Mitigation&lt;br /&gt;
| Level 375&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-25% Holy Mitigation&lt;br /&gt;
| 26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery points&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Mastery Point&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery point&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mastery Points==&lt;br /&gt;
After unlocking abilities, players need to put them into ability slots in order to receive their benefits.&lt;br /&gt;
&lt;br /&gt;
===Mastery Sources===&lt;br /&gt;
Every player starts with:&lt;br /&gt;
*5 Major Ability Slots&lt;br /&gt;
*5 Supportive Ability Slots&lt;br /&gt;
&lt;br /&gt;
Players can unlock additional ability slots with Mastery Points.&lt;br /&gt;
&lt;br /&gt;
Mastery Points can be earned through:&lt;br /&gt;
*[[Leveling up]] (1 mastery point per 10 levels)&lt;br /&gt;
*[[Training]] &amp;quot;Manifest Destiny&amp;quot; (1 mastery point per level of training; capped at player&#039;s level/50)&lt;br /&gt;
*[[Stars|Donating]] (Each donation tier above Gold gives 1 mastery point; no cap)&lt;br /&gt;
&lt;br /&gt;
===Uses===&lt;br /&gt;
Ability slots take the following number of mastery points to unlock:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Ability Slot Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Total Slots&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Corresponding abilities&lt;br /&gt;
!colspan=&amp;quot;20&amp;quot;|Mastery Points required to unlock&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Total Points&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Major Ability || 20 || General, Weapon, Armor, Spells&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 3 || 3 || 3 || 4 || 4 || 5 || 36&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Supportive Ability || 20 || Supportive, Deprecating&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 3 || 3 || 4 || 27&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:blue; color:white&amp;quot;|Protection Augment || 1 || Spike Shield (included in Supportive)&lt;br /&gt;
| 1 ||colspan=&amp;quot;19&amp;quot;| || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:purple; color:white&amp;quot;|Drain Augment || 1 || Ether/Spirit Theft (included in Deprecating)&lt;br /&gt;
| 2 ||colspan=&amp;quot;19&amp;quot;| || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reset==&lt;br /&gt;
Player can use [[soul fragments]] to reset his ability. Reset costs depends on current level of ability (how many levels this ability currently have) and player&#039;s level, nor ability type or real AP distributed matters. There is a discount in place for the first few times a reset is used.&amp;lt;br&amp;gt;&lt;br /&gt;
There are two types of resets:&lt;br /&gt;
*  [[File:reset_a.png]] (&#039;&#039;single-ability reset&#039;&#039;), which nullified all AP distributed into specific ability.&lt;br /&gt;
*[[File:resetall.png]] (&#039;&#039;full reset&#039;&#039;), which nullified all AP distributed into every ability and nullified all unlocked Mastery Slots.&lt;br /&gt;
===Reset costs===&lt;br /&gt;
*First ten single-ability resets and first full reset are free (requires zero Soul Fragments).&lt;br /&gt;
**Further single-ability resets requires at least 1 soul fragment.&lt;br /&gt;
**Further full reset requires at least 45 soul fragment.&lt;br /&gt;
**Players below level 100 only pay the base cost.&lt;br /&gt;
*With every proceed resets, player need more and more soul fragments, according to this graph:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:reset_a.png]]&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Current Level of Ability&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;10&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | Free for every Persona&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 55&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 65&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 85&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 95&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! [[File:resetall.png]]&lt;br /&gt;
! Require Soul Fragments to nullify everything&amp;lt;br&amp;gt;Actual for 389 level&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Free for every Persona&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 125&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 165&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 205&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 244&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 284&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 324&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 364&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;Sidenote&#039;&#039;: real soul fragments may differ, if player did single-ability resets between.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ability and Persona==&lt;br /&gt;
*Every persona has separate AP distribution, ability assignments, and unlocked mastery slots.&lt;br /&gt;
*Every persona has separate reset counter (even if a persona is cloned); this allows for free ability resets.&lt;br /&gt;
*Every persona shares the same amount of Ability Points and Mastery Points.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Training]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse_Advice_Advanced&amp;diff=48730</id>
		<title>HentaiVerse Advice Advanced</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse_Advice_Advanced&amp;diff=48730"/>
		<updated>2019-01-09T14:31:54Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: Ethereal for light armor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Melee Builds==&lt;br /&gt;
===Melee Weapon===&lt;br /&gt;
*[[Ethereal]] versions of weapons are always preferable for light armor builds, especially at higher [[level]]s.&lt;br /&gt;
* Rapiers/Estocs have the penetrated armor proc which lowers the enemy&#039;s damage mitigation by 25~75%: this is very useful. &lt;br /&gt;
* Maces can stun the enemy.&lt;br /&gt;
* Axes, Shortswords, etc only have the Bleeding wound proc which does very little damage.&lt;br /&gt;
* &#039;&#039;&#039;1H&#039;&#039;&#039;: Rapier of Slaughter with a Force Shield with high Block chance.&lt;br /&gt;
* &#039;&#039;&#039;2H&#039;&#039;&#039;: Longsword at low levels, Mace/Estoc at higher levels; always &amp;quot;of Slaughter&amp;quot; with high attack damage and proc chance/duration.&lt;br /&gt;
* &#039;&#039;&#039;DW&#039;&#039;&#039;: Rapier in your main hand for damage and Wakizashi in your offhand for the high parry chance. Preferably with &amp;quot;of Slaughter&amp;quot; suffix for main hand weapon and &amp;quot;of Nimble&amp;quot; suffix for offhand weapon. Other viable combinations include:&lt;br /&gt;
:; Club+Rapier:&lt;br /&gt;
:* Club of Slaughter + Rapier of Balance - Good offensive combination but lacks defense. &lt;br /&gt;
:; Rapier+Wakizashi:&lt;br /&gt;
:* Rapier of Slaughter + Wakizashi of Nimble / of Swiftness - Plays closer to 1H (less healing used). High Parry due to DW&#039;s Parry bonus. Good for [[Grindfest]].&lt;br /&gt;
:* Rapier of Slaughter + Wakizashi of Balance - The most offensive DW combo. &lt;br /&gt;
:* Rapier of Nimble + Wakizashi of Nimble - The most defensive DW combo. Less damage due to low ADB.&lt;br /&gt;
&lt;br /&gt;
===Melee Armor===&lt;br /&gt;
*&#039;&#039;&#039;Light&#039;&#039;&#039;: Leather &amp;quot;of Protection&amp;quot; or Shade &amp;quot;of Fleet/Shadowdancer&amp;quot; gears are suggested. If possible, Reinforced [[prefix#Armor_Prefixes|prefix]] on Leather and Savage prefix on Shades.&lt;br /&gt;
** Shade is recommended only at higher levels as it is more difficult to repair and has lower damage mitigation. Once stats scale enough it offers a better defense/offense layer though.&lt;br /&gt;
*&#039;&#039;&#039;Heavy&#039;&#039;&#039;: Preferably with &amp;quot;of Slaughter&amp;quot;, &amp;quot;of Protection&amp;quot; or &amp;quot;of Balance&amp;quot; suffix and with the &amp;quot;Savage&amp;quot; [[prefix]] if possible. &amp;quot;Ruby&amp;quot; and &amp;quot;Zircon&amp;quot; may be viable as well to provide a bit more safety against average pool of monsters.&lt;br /&gt;
&lt;br /&gt;
===Melee Stats===&lt;br /&gt;
(Does not include stats from [[equipment]]).&lt;br /&gt;
&lt;br /&gt;
Heavy armor players should use less AGI whilst Light armor players should use more. INT provides SP which is useful for [[Spirit Stance]], but is not necessary.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Equal to&lt;br /&gt;
!Priority&lt;br /&gt;
|-&lt;br /&gt;
|STR || Level + a bit || High&lt;br /&gt;
|-&lt;br /&gt;
|DEX || Level + a bit || High&lt;br /&gt;
|-&lt;br /&gt;
|AGI || Level ± a bit || (Mid-low/High depending on builds)&lt;br /&gt;
|-&lt;br /&gt;
|END || Level + a bit || High&lt;br /&gt;
|-&lt;br /&gt;
|INT || Level * ~0.7 || Lowest&lt;br /&gt;
|-&lt;br /&gt;
|WIS || Level || Mid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee Abilities===&lt;br /&gt;
*&#039;&#039;&#039;Recommended&#039;&#039;&#039;: Better Heartseeker.&lt;br /&gt;
*&#039;&#039;&#039;Optional&#039;&#039;&#039;: Better Silence.&lt;br /&gt;
&lt;br /&gt;
===Accuracy===&lt;br /&gt;
*Should aim for 150%+ after [[level]] 200 against high PL monsters that have higher evasion.&lt;br /&gt;
*Accuracy above 200% has no use&lt;br /&gt;
&lt;br /&gt;
==Mage Builds==&lt;br /&gt;
===Mage Getting Started===&lt;br /&gt;
*Step 1: Gain [[Proficiency]]&lt;br /&gt;
Play in melee style, and cast in each round: one deprecating spell (weaken or imperil) and one spell of the element that you want to play. In a couple of rounds, your proficiency will be high enough to get access to the T3 spells. Also buy plenty of Health Draughts/Potions and Mana Draughts/Potions on [[Forums#WTS|WTS]]. It is advised to train 1 to 5 levels of Assimilator [[training]]. &lt;br /&gt;
&lt;br /&gt;
*Step 2: Gearing Up&lt;br /&gt;
Go on the lookout for decent Legendary Phase of &#039;&#039;your element&#039;&#039; and a matching staff (see [[#Mage Weapon|Mage Weapon]]) on the auctions. &lt;br /&gt;
Once you get an armor piece switch back to 1H and [[Item World]] it to get Juggernaut [[Potency]] (at least 3 stacks). This is also the step where you should decide if you want to go with 4 Phase + 1 [[proficiency]] cotton or 3 phase + 2 [[proficiency]] cotton. End goal is to get [[Proficiency#Effects|proficiency factor]] of at least:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mage build&lt;br /&gt;
!Imperil style&lt;br /&gt;
!Prof factor&lt;br /&gt;
|-&lt;br /&gt;
|Elemental|| Imperil || 0.68&lt;br /&gt;
|-&lt;br /&gt;
|Dark || Imperil || 0.80&lt;br /&gt;
|-&lt;br /&gt;
|Dark || No imperil || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|Holy || No imperil || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can calculate the expected achievable prof factor at level 500 of a set of equipment. This value is a good indication of the proficiency factor achievable at any level. Start with your expected [Natural base prof] at level 500, which will be probably be between 500 and 525 (600 is theoretically possible). Then use the following 5 steps:&lt;br /&gt;
:* step 1: [Equip base prof] = [Staff base prof] + [Cloth_1 base prof] + [Cloth_2 base prof]&lt;br /&gt;
:* step 2: [Full forged prof] = [Equip base prof] * 1.342&lt;br /&gt;
:* step 3: [Level 500 equip prof] = [Full forged prof] * 15&lt;br /&gt;
:* step 4: [Prof with Perk] = [Natural base prof] * 1.1 + [Level 500 equip prof]&lt;br /&gt;
:* step 5: [Level 500 Prof factor] = [Prof with Perk] / 500&lt;br /&gt;
&lt;br /&gt;
*Step 3: Getting Somewhere&lt;br /&gt;
Once your effective elemental [[proficiency]] goes above your [[level]] it&#039;s time to actually do something with it. By now you should have some stuff from Step 2, so ramp up the [[difficulty]] a bit and include Imperil as you&#039;ll have to get up deprecating [[proficiency]] as well to be effective. Start each round with imperiling then cast a T3 [[spell]]. Finish off with T2/1 spells. Your MP consumption will steeply ramp up at this point (you&#039;re likely spending more mana on Imperil than damage spells), so check that you have enough potions. It is advised to get the proficiency [[Hath Perk]] for your element at this stage.&lt;br /&gt;
&lt;br /&gt;
*Step 4: Looking Forward&lt;br /&gt;
You now should have at least 0.68 proficiency factor. You should have your base set bought and IW&#039;ed with somewhere between 140-150% HP Bonus. Monsters no longer resist every spell you cast so go ahead and try what you can do. This is the point where [[Forging]] gets relatively expensive.&lt;br /&gt;
&lt;br /&gt;
===Mage Weapon===&lt;br /&gt;
*EDB-suffix (Surtr, Heimdall, etc.) or Destruction staff. High MDB or EDB for the elements you use. &lt;br /&gt;
**Preferably Willow/Redwood if you use elemental spells, Oak/Katalox for [[Holy]] spells, Willow/Katalox for [[Dark]] spells.&lt;br /&gt;
**Redwood is the cheapest alternative for new players.&lt;br /&gt;
**MDB &amp;gt; EDB ≥ Proficiencies&lt;br /&gt;
**Try to find a [[prefix]], [[equipment#staffs|slot name]] and [[suffix]] combo that matches a certain element and its abilities. All prefixes are available for each type of wood, but suffixes aren&#039;t. Destruction suffix is considered as a jolly when possible.&lt;br /&gt;
&lt;br /&gt;
===Mage Armor===&lt;br /&gt;
*Matching Phase gear of the element you use, with a [[prefix#Armor_Prefixes|prefix]] if you can get it. Recommended to stick with one element.&lt;br /&gt;
*[[Proficiency]] cloth (Demon-fiend, Heaven-sent, or Elementalist) to get the proficiency factor you need (0.68 for elemental mage).&lt;br /&gt;
*EDB &amp;gt; PAB ≥ Evade, generally speaking.&lt;br /&gt;
*Charged prefix increases survival chance&lt;br /&gt;
&lt;br /&gt;
===Mage Stats===&lt;br /&gt;
(Does not include stats from [[equipment]]).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Equal to&lt;br /&gt;
!Priority&lt;br /&gt;
|-&lt;br /&gt;
|STR || Can be kept at 0 || Lowest&lt;br /&gt;
|-&lt;br /&gt;
|DEX || Level * ~0.2 || Low&lt;br /&gt;
|-&lt;br /&gt;
|AGI || Level * ~0.9 || Mid&lt;br /&gt;
|-&lt;br /&gt;
|END || Level * ~0.9 || Mid&lt;br /&gt;
|-&lt;br /&gt;
|INT || Level + a bit || High&lt;br /&gt;
|-&lt;br /&gt;
|WIS || Level + a bit || High&lt;br /&gt;
|}&lt;br /&gt;
note: adding STR increases spirit, but that does not improve [[Spells#Supportive_Spells|Spirit Shield]]&lt;br /&gt;
&lt;br /&gt;
===Mage Abilities===&lt;br /&gt;
*&#039;&#039;&#039;Recommended&#039;&#039;&#039;: Cloth armor abilities, Staff magic damage, Better Arcane Focus.&lt;br /&gt;
*&#039;&#039;&#039;Holy Build&#039;&#039;&#039;: Holy spells, Holy Imperil, Spike Shield (type to your own taste)&lt;br /&gt;
*&#039;&#039;&#039;Dark Build&#039;&#039;&#039;: Dark spells, Dark Imperil, Spike Shield (type to your own taste).&lt;br /&gt;
*&#039;&#039;&#039;Elemental Builds&#039;&#039;&#039;: Elemental spells, Spike Shield; use one that benefits your spell cycle (e.g. if you cast Cold spells a lot pick Flame Spike Shield).&lt;br /&gt;
*&#039;&#039;&#039;Discouraged&#039;&#039;&#039;: Staff Damage; you rarely melee and the damage is negligible compared to your spells. And Spirit theft is crap.&lt;br /&gt;
&lt;br /&gt;
==[[Equipment]]==&lt;br /&gt;
Principles for worthy equipment, in order of importance:&lt;br /&gt;
# Suitability to the playing style (refer to [[Equipment Ranges]] for max/min base values)&lt;br /&gt;
#* High weapon damage (&#039;&#039;of Slaughter&#039;&#039;) for main-hand one-handed weapons (Rapier, Club) and two-handed weapons&lt;br /&gt;
#* High parry chance for off-hand weapons (Rapier, Wakizashi)&lt;br /&gt;
#**Alternatively, high attack accuracy so procs will occur more often&lt;br /&gt;
#* High chance/duration/damage for [[Equipment_Procs|procs]] (bleeding, stun, penetrated armor, [[Fighting_Styles#Staff|ether tap]])&lt;br /&gt;
#* High MDB/EDB for staffs&lt;br /&gt;
#* High EDB for Phase armor&lt;br /&gt;
#* High Evade/ADB/PABs for Shade, high Crit rate for &#039;&#039;of Shadowdancer&#039;&#039; suffix &lt;br /&gt;
#* High ADB for Power armor &#039;&#039;of Slaughter&#039;&#039;&lt;br /&gt;
#* High mitigation (&#039;&#039;of Protection&#039;&#039;) for Plate and Power armor&lt;br /&gt;
#* High Block rate for [[Shield_(Equipment)|shields]] and &#039;&#039;Shielding&#039;&#039; prefixed armor&lt;br /&gt;
# [[Ethereal]] weapons&lt;br /&gt;
#* Rare and worth more than normal equips because of [[Void]] damage&lt;br /&gt;
# Rarity &lt;br /&gt;
#* Rare equips: Phase, Shade, Power, Force&lt;br /&gt;
# [[Equipment#Prefixes|Prefix]]&lt;br /&gt;
#* Better quality produces better equips&lt;br /&gt;
# Primary Attribute Bonuses&lt;br /&gt;
#* Make sure the equips have the best PAB for specific styles.&lt;br /&gt;
#** INT/WIS for mage builds.&lt;br /&gt;
#** STR/END/DEX for melee builds. Also AGI if the melee plays with Shade armors.&lt;br /&gt;
&lt;br /&gt;
==[[Hath Perks]]==&lt;br /&gt;
===Stat Perks===&lt;br /&gt;
Vigorous Vitality -&amp;gt; Effluent Ether&lt;br /&gt;
&lt;br /&gt;
*VV/EE increases your base HP/MP, so restorative items will have a greater impact.&lt;br /&gt;
*Melee can skip EE as it carries no major benefit for them.&lt;br /&gt;
&lt;br /&gt;
Suffusive Spirit (SS) is of no major benefit to any play style and is not recommended.&lt;br /&gt;
&lt;br /&gt;
===[[Innate Arcana]]===&lt;br /&gt;
*1st: Spark of Life&lt;br /&gt;
*2nd: Spirit Shield&lt;br /&gt;
*3rd: Haste/Shadow Veil/Protection&lt;br /&gt;
&lt;br /&gt;
Spark of Life is less necessary when playing on low [[difficulty]]. Remember that putting SoL and SS on IA has risks since they can dissipate if you fall below 10% mana. SoL will &#039;&#039;&#039;not&#039;&#039;&#039; be recast if you are below 25% and its effect is triggered.&lt;br /&gt;
Choice for the 3rd slot depends on your playstyle: if you play as 1H Power, you may want to assign the slot to Protection. In all the other cases, Haste or Shadow Veil.&lt;br /&gt;
&lt;br /&gt;
===[[Damage]] Perks===&lt;br /&gt;
The first damage perk, Dæmon Duality, is a good investment if you play regularly. The other damage perks are useful for high level players with good gear and high income. &lt;br /&gt;
&lt;br /&gt;
===[[Proficiency]] Perks===&lt;br /&gt;
For mages: Elemental proficiency perk for your element -&amp;gt; Evil Enchantress when playing Imperil style. &lt;br /&gt;
&lt;br /&gt;
===[[Crystal]] Perks===&lt;br /&gt;
More valuable the more rounds you can survive in [[Grindfest]] (minimum 200+).&lt;br /&gt;
&lt;br /&gt;
=== Other Perks===&lt;br /&gt;
After the ones mentioned above, consider the following:&lt;br /&gt;
Postage Paid, Thinking Cap, Long Gone Before Daylight, Tokenizer I, Enigma Energizer, Dark Descent&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;God Strategies&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategies for [[Experience]] gain==&lt;br /&gt;
Most experience is gained when stamina is above 80. Best battles for experience gain are the last 6 arena&#039;s. Highest possible experience gain per round is Dances With Dragons arena at stamina above 80. Note that one point of stamina is lost every 25 rounds when stamina is above 80, and one per 50 rounds when stamina is below 80.&lt;br /&gt;
&lt;br /&gt;
Some player prefer to have less experience gain, because lower level equipment can be sold for more credits in the current market. Other players prefer to level up fast, because level 500 equipment can be bought much cheaper and there is much more available for sale. Also, more experience gain gives you more proficiency gain.&lt;br /&gt;
&lt;br /&gt;
==[[Ring of Blood]] Strategies==&lt;br /&gt;
*Universal: Weaken, Slow, Imperil, Silence (if available). If possible, keep Spark and Spirit Shield and Haste up at all times. Shadow Veil is also good, but is not a must for Melee.&lt;br /&gt;
*Mages: &lt;br /&gt;
**Strategy: Don&#039;t play Ring of Blood as mage unless your build is complete. You can first switch back to 1h heavy for RoB. You can also use infusions to raise the spell&#039;s power.&lt;br /&gt;
*Melee: &lt;br /&gt;
**Armor: Preferably mitigation armor with high mitigation bonus. Usual armor is also okay, but you&#039;ll receive more damage.&lt;br /&gt;
**Weapon(s): Void weapon is recommended (either [[ethereal]] weapon or use a voidseeker [[shard]]). For Dual Wield a club for Main Hand and a rapier as Off-hand. For two-handed, either a mace or estoc. Use the weapon with highest weapon damage.&lt;br /&gt;
**Strategy: Just beware of the health left. Always keep Silence on.&lt;br /&gt;
&lt;br /&gt;
==[[Training]]==&lt;br /&gt;
Warning: Training is a massive [[credit]] sink and generally offers very little rewards except for Adept Learner, Ability Boost, and Assimilator. &lt;br /&gt;
*Train Adept Learner to ~100. Possibly more when you&#039;ll raise your level.&lt;br /&gt;
*Train Assimilator to ~5 to increase the proficiency gain rate, so you&#039;ll be able to raise proficiency to above your level. &lt;br /&gt;
*Train [[Ability]] Boost whenever you need more AP for your main abilities, as you will eventually reach a point where you have more abilities to train than AP.&lt;br /&gt;
*Train Pack Rat as your item consumption dictates. Same goes for Scholar of War and Tincture. An extra point in Pack Rat can be useful to allow you to use 1 draught and potion of each type (not including elixirs).&lt;br /&gt;
*Keep Scavenger, Archaeologist, LotD, and Quartermaster balanced cost-wise.&lt;br /&gt;
**Note that Quartermaster slightly decreases the drop chance of [[Tokens]] and [[artifacts]].&lt;br /&gt;
*Set Collector isn&#039;t useful unless you have enough [[equipment]] and want to try different [[play styles]].&lt;br /&gt;
&lt;br /&gt;
==[[Monster Lab]]==&lt;br /&gt;
*Do not increase the INT of any monsters without magical attacks unless it is to inflate their PL. Same goes for STR in case of monsters without physical attacks.&lt;br /&gt;
*Don&#039;t use happy pills instead of [[crystals]] until you have stronger monsters (PL 400+).&lt;br /&gt;
*For [[Monster_Lab#Chaos_Upgrades|Chaos Upgrades]]: Scavenging &amp;gt; Fortitude &amp;gt; Swiftness &amp;gt; Brutality &amp;gt; Dissipation &amp;gt; (Everything Else)&lt;br /&gt;
**Remember that all chaos upgrades slow a monster&#039;s [[morale]] drain rate.&lt;br /&gt;
*You can check for gifts as often as you want but remember that it takes at least 1 hour for new gifts to appear and weaker monsters likely won&#039;t have them that frequently.&lt;br /&gt;
**Remember that monsters which haven&#039;t given you a gift in 3 days will acquire one automatically.&lt;br /&gt;
*Remember to name your monsters&#039; [[Monster_Lab#Skill_Editor|special attacks]] or they won&#039;t be used in [[combat]]. Tip: you can use your fantasy, so funny monster/attack names are recommended. Do not use the same name with numbering for all, this type of naming may result in monsters getting flagged and you won&#039;t get gifts from them.&lt;br /&gt;
&lt;br /&gt;
==The [[Forge]]==&lt;br /&gt;
*The first 5 upgrade levels don&#039;t require bindings (but may cost [[Upgrade#Rares|Rare Materials]]), thus making them relatively cost effective.&lt;br /&gt;
**You will get 90% of the materials you used to upgrade an item when salvaging it, except for catalysts. Therefore, it is fairly inexpensive to upgrade items at a low level as you can salvage to get most of the materials back.&lt;br /&gt;
**5 levels of upgrade are worth roughly +8% increase for the relevant stats (+11% in case of ADB/MDB). This is most effective on large stats such as attack damage, or ones in which a small increase makes a significant difference (parry, mitigation, etc). Primary Attribute Bonuses usually do not see much of an increase at low levels.&lt;br /&gt;
*Do NOT spend bindings on upgrades unless you have amazing pieces of equipment, especially if it requires a rare material as well.&lt;br /&gt;
*Remember that stacking [[infusions]] increases their duration but not their effects.&lt;br /&gt;
*Salvage high [[quality]] common tier equipment only if its bazaar sale value is worse than the possible material(s) that would be gained.&lt;br /&gt;
*Low-grade materials and wispy catalysts can be used on fair quality equipment to get easy forge experience, but grinding Forge exp is not necessary as you can always get someone else with a higher forge level to upgrade an item for you (unless it is bound to you)&lt;br /&gt;
*Reforge equipment right away when it gets a potency you don&#039;t want as every level of potency requires another amnesia [[shard]] to remove.&lt;br /&gt;
*[[Soul Fragments]] should almost never be bought. They can be easily farmed by clearing [[Random Encounter]]s (regardless of [[difficulty]]).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[HentaiVerse FAQ]]&lt;br /&gt;
*[[HentaiVerse Advice]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Dawn_of_a_New_Day&amp;diff=48580</id>
		<title>Dawn of a New Day</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Dawn_of_a_New_Day&amp;diff=48580"/>
		<updated>2018-12-10T01:31:51Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:New_day.png|thumb|It is the dawn of a new day!]]&lt;br /&gt;
The Dawn of a New Day (also referred to as just &amp;quot;Dawn&amp;quot;) is an event that occurs once per day at 00:00 [https://www.worldtimeserver.com/current_time_in_UTC.aspx UTC]. The event is made visible by visiting the [https://e-hentai.org/news.php news page] or any particular [[gallery]] page and is located in the ad space at the top of the page.&lt;br /&gt;
&lt;br /&gt;
==Occurrences==&lt;br /&gt;
During this event:&lt;br /&gt;
*Players are awarded [[Hath]], [[EXP]], and [[credits]].&lt;br /&gt;
**This will &#039;&#039;&#039;not&#039;&#039;&#039; occur until the event is triggered by the player.&lt;br /&gt;
*[[Toplist]] calculations are made (takes ~1 minute).&lt;br /&gt;
*[[Arena]] and [[Ring of Blood]] challenge cooldowns reset. Being in the middle of one does not affect this.&lt;br /&gt;
*The timer for the next [[Random Encounter]] resets; the next encounter cannot be triggered until 30 min. after the dawn event was.&lt;br /&gt;
*The [[Lottery]] drawing for the [[weapon]] occurs and a new one begins.&lt;br /&gt;
*Players will be awarded a certain amount of points in every [[proficiency]] (after they complete a battle event).&lt;br /&gt;
*[[Battles#Day of the Week|Element of the day]] changes.&lt;br /&gt;
&lt;br /&gt;
===Amounts===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward !!Default !!Notes / Increased By&lt;br /&gt;
|-&lt;br /&gt;
|[[EXP]] || 5% of the required EXP for [[Level and Rank Table|next level]]&lt;br /&gt;
|[[Leveling up]] via this EXP is not automatic and requires visiting the [[HentaiVerse]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Credits]]&lt;br /&gt;
|~10&lt;br /&gt;
|[[Forum]] posting at least once per 30 days (increases to 200-400). [[Stars]] and [[Awards]].&lt;br /&gt;
|-&lt;br /&gt;
|[[GP]]&lt;br /&gt;
|0&lt;br /&gt;
|[[Stars]] and useful [[comments]] made within the last 30 days. Comments must be at least 100 characters to qualify and only the best comment per day counts. Capped at 20 comments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hath]]&lt;br /&gt;
|0&lt;br /&gt;
|[[Stars]] and [[Awards]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Random Encounter]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
[[Category:Site Features]]&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Dawn_of_a_New_Day&amp;diff=48579</id>
		<title>Dawn of a New Day</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Dawn_of_a_New_Day&amp;diff=48579"/>
		<updated>2018-12-10T01:31:09Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: Element of the day&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:New_day.png|thumb|It is the dawn of a new day!]]&lt;br /&gt;
The Dawn of a New Day (also referred to as just &amp;quot;Dawn&amp;quot;) is an event that occurs once per day at 00:00 [https://www.worldtimeserver.com/current_time_in_UTC.aspx UTC]. The event is made visible by visiting the [https://e-hentai.org/news.php news page] or any particular [[gallery]] page and is located in the ad space at the top of the page.&lt;br /&gt;
&lt;br /&gt;
==Occurrences==&lt;br /&gt;
During this event:&lt;br /&gt;
*Players are awarded [[Hath]], [[EXP]], and [[credits]].&lt;br /&gt;
**This will &#039;&#039;&#039;not&#039;&#039;&#039; occur until the event is triggered by the player.&lt;br /&gt;
*[[Toplist]] calculations are made (takes ~1 minute).&lt;br /&gt;
*[[Arena]] and [[Ring of Blood]] challenge cooldowns reset. Being in the middle of one does not affect this.&lt;br /&gt;
*The timer for the next [[Random Encounter]] resets; the next encounter cannot be triggered until 30 min. after the dawn event was.&lt;br /&gt;
*The [[Lottery]] drawing for the [[weapon]] occurs and a new one begins.&lt;br /&gt;
*Players will be awarded a certain amount of points in every [[proficiency]] (after they complete a battle event).&lt;br /&gt;
*Changes [[Battles#Day of the Week|element of the day]].&lt;br /&gt;
&lt;br /&gt;
===Amounts===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward !!Default !!Notes / Increased By&lt;br /&gt;
|-&lt;br /&gt;
|[[EXP]] || 5% of the required EXP for [[Level and Rank Table|next level]]&lt;br /&gt;
|[[Leveling up]] via this EXP is not automatic and requires visiting the [[HentaiVerse]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Credits]]&lt;br /&gt;
|~10&lt;br /&gt;
|[[Forum]] posting at least once per 30 days (increases to 200-400). [[Stars]] and [[Awards]].&lt;br /&gt;
|-&lt;br /&gt;
|[[GP]]&lt;br /&gt;
|0&lt;br /&gt;
|[[Stars]] and useful [[comments]] made within the last 30 days. Comments must be at least 100 characters to qualify and only the best comment per day counts. Capped at 20 comments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hath]]&lt;br /&gt;
|0&lt;br /&gt;
|[[Stars]] and [[Awards]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Random Encounter]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
[[Category:Site Features]]&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Training&amp;diff=48333</id>
		<title>Training</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Training&amp;diff=48333"/>
		<updated>2018-09-30T11:44:20Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: Undo revision 48324 by Ahegao Master (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training allows [[credits]] to be spent on various bonuses for a player in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
*Players can only train one skill at a time.&lt;br /&gt;
*Training can be aborted, in which case the whole cost will be refunded.&lt;br /&gt;
**Once a training is complete it cannot be undone or refunded.&lt;br /&gt;
*Players can continue to take other actions including [[combat]] after initiating training.&lt;br /&gt;
*If a player leaves the training screen before training is completed they will have to revisit it after the training has finished in order to receive the bonus.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
!Skill&lt;br /&gt;
!Effect&lt;br /&gt;
!Time&lt;br /&gt;
!Levels&lt;br /&gt;
!Initial Cost&lt;br /&gt;
!Final Cost&lt;br /&gt;
!Total Cost&lt;br /&gt;
|-&lt;br /&gt;
!Adept Learner&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1% [[EXP]] bonus.&lt;br /&gt;
|1H&lt;br /&gt;
|300&lt;br /&gt;
|100&lt;br /&gt;
|49,999&lt;br /&gt;
|5,126,661&lt;br /&gt;
|-&lt;br /&gt;
!Assimilator&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +10% [[proficiency]] gain rate.&lt;br /&gt;
|24H&lt;br /&gt;
|25&lt;br /&gt;
|50,000&lt;br /&gt;
|8,813,623?&lt;br /&gt;
|65,074,496?&lt;br /&gt;
|-&lt;br /&gt;
!Ability Boost&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1 [[Ability Point]].&lt;br /&gt;
|2H&lt;br /&gt;
|500&amp;lt;sup&amp;gt;a&amp;lt;/sup&amp;gt;&lt;br /&gt;
|100&lt;br /&gt;
|999,999&lt;br /&gt;
|109,521,469&lt;br /&gt;
|-&lt;br /&gt;
!Manifest Destiny&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1 [[Mastery Point]].&lt;br /&gt;
|24H&lt;br /&gt;
|10&amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt;&lt;br /&gt;
|1,000,000&lt;br /&gt;
|10,000,000&lt;br /&gt;
|55,000,000&lt;br /&gt;
|-&lt;br /&gt;
!Scavenger&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1% base loot [[drop chance]].&lt;br /&gt;
|4H&lt;br /&gt;
|50&lt;br /&gt;
|500&lt;br /&gt;
|2,000,000&lt;br /&gt;
|17,484,001&lt;br /&gt;
|-&lt;br /&gt;
!Luck of the Draw&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1% base rare [[drop chance]].&lt;br /&gt;
|8H&lt;br /&gt;
|25&lt;br /&gt;
|2,000&lt;br /&gt;
|4,000,000&lt;br /&gt;
|18,371,540&lt;br /&gt;
|-&lt;br /&gt;
!Quartermaster&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +5% base [[equipment]] [[drop chance]].&lt;br /&gt;
|12H&lt;br /&gt;
|20&lt;br /&gt;
|5,000&lt;br /&gt;
|5,000,000&lt;br /&gt;
|20,275,728&lt;br /&gt;
|-&lt;br /&gt;
!Archaeologist&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +10% base [[artifact]] [[drop chance]].&lt;br /&gt;
|24H&lt;br /&gt;
|10&lt;br /&gt;
|25,000&lt;br /&gt;
|7,999,999&lt;br /&gt;
|19,268,648&lt;br /&gt;
|-&lt;br /&gt;
!Metabolism&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Slows monster [[hunger]] drain by 5%?&lt;br /&gt;
|24H&lt;br /&gt;
|10&lt;br /&gt;
|1,000,000&lt;br /&gt;
|10,000,000&lt;br /&gt;
|47,800,000&lt;br /&gt;
|-&lt;br /&gt;
!Inspiration&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Slows monster [[morale]] drain by 5%?&lt;br /&gt;
|24H&lt;br /&gt;
|10&lt;br /&gt;
|2,000,000&lt;br /&gt;
|20,000,000&lt;br /&gt;
|110,000,000&lt;br /&gt;
|-&lt;br /&gt;
!Scholar of War&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1 [[Battle Inventory|Battle Scroll]] slots.&lt;br /&gt;
|0H&lt;br /&gt;
|5&amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt;&lt;br /&gt;
|30,000&lt;br /&gt;
|70,000&lt;br /&gt;
|250,000&lt;br /&gt;
|-&lt;br /&gt;
!Tincture&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1 [[Battle Inventory|Battle Infusion]] slots.&lt;br /&gt;
|0H&lt;br /&gt;
|5&amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt;&lt;br /&gt;
|30,000&lt;br /&gt;
|70,000&lt;br /&gt;
|250,000&lt;br /&gt;
|-&lt;br /&gt;
!Pack Rat&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1 [[Battle Inventory]] slots.&lt;br /&gt;
|0H&lt;br /&gt;
|10&amp;lt;sup&amp;gt;c&amp;lt;/sup&amp;gt;&lt;br /&gt;
|10,000&lt;br /&gt;
|100,000&lt;br /&gt;
|540,000&lt;br /&gt;
|-&lt;br /&gt;
!Dissociation&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1 [[Persona]] slot.&lt;br /&gt;
|24H&lt;br /&gt;
|7&amp;lt;sup&amp;gt;d&amp;lt;/sup&amp;gt;&lt;br /&gt;
|1,000,000&lt;br /&gt;
|7,000,000&lt;br /&gt;
|28,000,000&lt;br /&gt;
|-&lt;br /&gt;
!Set Collector&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1 [[equipment]] set.&lt;br /&gt;
|12H&lt;br /&gt;
|4&lt;br /&gt;
|12,500&lt;br /&gt;
|50,000&lt;br /&gt;
|125,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;a&amp;lt;/sup&amp;gt; - Cannot be trained beyond the player&#039;s [[level]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt; - Cannot be trained beyond (the player&#039;s level / 50).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;c&amp;lt;/sup&amp;gt; - Cannot be trained beyond (the player&#039;s level / 20).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;d&amp;lt;/sup&amp;gt; - Cannot be trained beyond (the player&#039;s level / 70?).&lt;br /&gt;
&lt;br /&gt;
==Costs==&lt;br /&gt;
The credit cost of any training can be calculated as:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Cost&#039;&#039;&#039; = round[(base_cost + level_cost * N) ^ (1 + exponent * N)]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
*base_cost = The initial base cost of the training item&lt;br /&gt;
*level_cost = The cost to go up from level N to level N+1&lt;br /&gt;
*N = The current level trained&lt;br /&gt;
*exponent = The exponential value used to create a dynamic cost curve&lt;br /&gt;
&lt;br /&gt;
===Values===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skill&lt;br /&gt;
!Base Cost&lt;br /&gt;
!Level Cost&lt;br /&gt;
!Exponent&lt;br /&gt;
|-&lt;br /&gt;
|Adept Learner || 100 || 50 || 0.000417446&lt;br /&gt;
|-&lt;br /&gt;
|Assimilator || 50,000? || 50,000? || 0.005796955&lt;br /&gt;
|-&lt;br /&gt;
|Ability Boost || 100 || 100 || 0.0005548607&lt;br /&gt;
|-&lt;br /&gt;
|Manifest Destiny || 1,000,000 || 1,000,000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger || 500 || 500 || 0.0088310825&lt;br /&gt;
|-&lt;br /&gt;
|Luck of the Draw || 2,000 || 2,000 || 0.0168750623&lt;br /&gt;
|-&lt;br /&gt;
|Quartermaster || 5,000 || 5,000 || 0.017883894&lt;br /&gt;
|-&lt;br /&gt;
|Archaeologist || 25,000 || 25,000 || 0.030981982&lt;br /&gt;
|-&lt;br /&gt;
|Metabolism || 1,000,000 || 1,000,000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Inspiration || 2,000,000 || 2,000,000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Scholar of War|| 30,000 || 10,000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Tincture || 30,000 || 10,000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Pack Rat || 10,000 || 10,000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Dissociation|| 1,000,000 || 1,000,000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Set Collector || 12,500 || 12,500 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Loot Drop Rolls]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Training&amp;diff=48325</id>
		<title>Training</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Training&amp;diff=48325"/>
		<updated>2018-09-29T11:29:32Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training allows [[credits]] to be spent on various bonuses for a player in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
*Players can only train one skill at a time.&lt;br /&gt;
*Training can be aborted, in which case the whole cost will be refunded.&lt;br /&gt;
**Once a training is complete it cannot be undone or refunded.&lt;br /&gt;
*Players can continue to take other actions including [[combat]] after initiating training.&lt;br /&gt;
*If a player leaves the training screen before training is completed they will have to revisit it after the training has finished in order to receive the bonus.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
!Skill&lt;br /&gt;
!Effect&lt;br /&gt;
!Time&lt;br /&gt;
!Levels&lt;br /&gt;
!Initial Cost&lt;br /&gt;
!Final Cost&lt;br /&gt;
!Total Cost&lt;br /&gt;
|-&lt;br /&gt;
!Adept Learner&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1% [[EXP]] bonus.&lt;br /&gt;
|1H&lt;br /&gt;
|300&lt;br /&gt;
|100&lt;br /&gt;
|49,999&lt;br /&gt;
|5,126,661&lt;br /&gt;
|-&lt;br /&gt;
!Assimilator&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +10% [[proficiency]] gain rate.&lt;br /&gt;
|24H&lt;br /&gt;
|25&lt;br /&gt;
|50,000&lt;br /&gt;
|4,579,869&lt;br /&gt;
|30,464,337&lt;br /&gt;
|-&lt;br /&gt;
!Ability Boost&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1 [[Ability Point]].&lt;br /&gt;
|2H&lt;br /&gt;
|500&amp;lt;sup&amp;gt;a&amp;lt;/sup&amp;gt;&lt;br /&gt;
|100&lt;br /&gt;
|999,999&lt;br /&gt;
|109,521,469&lt;br /&gt;
|-&lt;br /&gt;
!Manifest Destiny&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1 [[Mastery Point]].&lt;br /&gt;
|24H&lt;br /&gt;
|10&amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt;&lt;br /&gt;
|1,000,000&lt;br /&gt;
|10,000,000&lt;br /&gt;
|55,000,000&lt;br /&gt;
|-&lt;br /&gt;
!Scavenger&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1% base loot [[drop chance]].&lt;br /&gt;
|4H&lt;br /&gt;
|50&lt;br /&gt;
|500&lt;br /&gt;
|2,000,000&lt;br /&gt;
|17,484,001&lt;br /&gt;
|-&lt;br /&gt;
!Luck of the Draw&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1% base rare [[drop chance]].&lt;br /&gt;
|8H&lt;br /&gt;
|25&lt;br /&gt;
|2,000&lt;br /&gt;
|4,000,000&lt;br /&gt;
|18,371,540&lt;br /&gt;
|-&lt;br /&gt;
!Quartermaster&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +5% base [[equipment]] [[drop chance]].&lt;br /&gt;
|12H&lt;br /&gt;
|20&lt;br /&gt;
|5,000&lt;br /&gt;
|5,000,000&lt;br /&gt;
|20,275,728&lt;br /&gt;
|-&lt;br /&gt;
!Archaeologist&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +10% base [[artifact]] [[drop chance]].&lt;br /&gt;
|24H&lt;br /&gt;
|10&lt;br /&gt;
|25,000&lt;br /&gt;
|7,999,999&lt;br /&gt;
|19,268,648&lt;br /&gt;
|-&lt;br /&gt;
!Metabolism&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Slows monster [[hunger]] drain by 5%?&lt;br /&gt;
|24H&lt;br /&gt;
|10&lt;br /&gt;
|1,000,000&lt;br /&gt;
|10,000,000&lt;br /&gt;
|47,800,000&lt;br /&gt;
|-&lt;br /&gt;
!Inspiration&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Slows monster [[morale]] drain by 5%?&lt;br /&gt;
|24H&lt;br /&gt;
|10&lt;br /&gt;
|2,000,000&lt;br /&gt;
|20,000,000&lt;br /&gt;
|110,000,000&lt;br /&gt;
|-&lt;br /&gt;
!Scholar of War&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1 [[Battle Inventory|Battle Scroll]] slots.&lt;br /&gt;
|0H&lt;br /&gt;
|5&amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt;&lt;br /&gt;
|30,000&lt;br /&gt;
|70,000&lt;br /&gt;
|250,000&lt;br /&gt;
|-&lt;br /&gt;
!Tincture&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1 [[Battle Inventory|Battle Infusion]] slots.&lt;br /&gt;
|0H&lt;br /&gt;
|5&amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt;&lt;br /&gt;
|30,000&lt;br /&gt;
|70,000&lt;br /&gt;
|250,000&lt;br /&gt;
|-&lt;br /&gt;
!Pack Rat&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1 [[Battle Inventory]] slots.&lt;br /&gt;
|0H&lt;br /&gt;
|10&amp;lt;sup&amp;gt;c&amp;lt;/sup&amp;gt;&lt;br /&gt;
|10,000&lt;br /&gt;
|100,000&lt;br /&gt;
|540,000&lt;br /&gt;
|-&lt;br /&gt;
!Dissociation&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1 [[Persona]] slot.&lt;br /&gt;
|24H&lt;br /&gt;
|7&amp;lt;sup&amp;gt;d&amp;lt;/sup&amp;gt;&lt;br /&gt;
|1,000,000&lt;br /&gt;
|7,000,000&lt;br /&gt;
|28,000,000&lt;br /&gt;
|-&lt;br /&gt;
!Set Collector&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1 [[equipment]] set.&lt;br /&gt;
|12H&lt;br /&gt;
|4&lt;br /&gt;
|12,500&lt;br /&gt;
|50,000&lt;br /&gt;
|125,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;a&amp;lt;/sup&amp;gt; - Cannot be trained beyond the player&#039;s [[level]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt; - Cannot be trained beyond (the player&#039;s level / 50).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;c&amp;lt;/sup&amp;gt; - Cannot be trained beyond (the player&#039;s level / 20).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;d&amp;lt;/sup&amp;gt; - Cannot be trained beyond (the player&#039;s level / 70?).&lt;br /&gt;
&lt;br /&gt;
==Costs==&lt;br /&gt;
The credit cost of any training can be calculated as:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Cost&#039;&#039;&#039; = round[(base_cost + level_cost * N) ^ (1 + exponent * N)]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
*base_cost = The initial base cost of the training item&lt;br /&gt;
*level_cost = The cost to go up from level N to level N+1&lt;br /&gt;
*N = The current level trained&lt;br /&gt;
*exponent = The exponential value used to create a dynamic cost curve&lt;br /&gt;
&lt;br /&gt;
===Values===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skill&lt;br /&gt;
!Base Cost&lt;br /&gt;
!Level Cost&lt;br /&gt;
!Exponent&lt;br /&gt;
|-&lt;br /&gt;
|Adept Learner || 100 || 50 || 0.000417446&lt;br /&gt;
|-&lt;br /&gt;
|Assimilator || 50,000? || 50,000? || 0.005796955&lt;br /&gt;
|-&lt;br /&gt;
|Ability Boost || 100 || 100 || 0.0005548607&lt;br /&gt;
|-&lt;br /&gt;
|Manifest Destiny || 1,000,000 || 1,000,000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger || 500 || 500 || 0.0088310825&lt;br /&gt;
|-&lt;br /&gt;
|Luck of the Draw || 2,000 || 2,000 || 0.0168750623&lt;br /&gt;
|-&lt;br /&gt;
|Quartermaster || 5,000 || 5,000 || 0.017883894&lt;br /&gt;
|-&lt;br /&gt;
|Archaeologist || 25,000 || 25,000 || 0.030981982&lt;br /&gt;
|-&lt;br /&gt;
|Metabolism || 1,000,000 || 1,000,000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Inspiration || 2,000,000 || 2,000,000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Scholar of War|| 30,000 || 10,000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Tincture || 30,000 || 10,000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Pack Rat || 10,000 || 10,000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Dissociation|| 1,000,000 || 1,000,000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Set Collector || 12,500 || 12,500 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Loot Drop Rolls]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Training&amp;diff=48324</id>
		<title>Training</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Training&amp;diff=48324"/>
		<updated>2018-09-29T11:26:10Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: assimilator cost from HV utils&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training allows [[credits]] to be spent on various bonuses for a player in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
*Players can only train one skill at a time.&lt;br /&gt;
*Training can be aborted, in which case the whole cost will be refunded.&lt;br /&gt;
**Once a training is complete it cannot be undone or refunded.&lt;br /&gt;
*Players can continue to take other actions including [[combat]] after initiating training.&lt;br /&gt;
*If a player leaves the training screen before training is completed they will have to revisit it after the training has finished in order to receive the bonus.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
!Skill&lt;br /&gt;
!Effect&lt;br /&gt;
!Time&lt;br /&gt;
!Levels&lt;br /&gt;
!Initial Cost&lt;br /&gt;
!Final Cost&lt;br /&gt;
!Total Cost&lt;br /&gt;
|-&lt;br /&gt;
!Adept Learner&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1% [[EXP]] bonus.&lt;br /&gt;
|1H&lt;br /&gt;
|300&lt;br /&gt;
|100&lt;br /&gt;
|49,999&lt;br /&gt;
|5,126,661&lt;br /&gt;
|-&lt;br /&gt;
!Assimilator&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +10% [[proficiency]] gain rate.&lt;br /&gt;
|24H&lt;br /&gt;
|25&lt;br /&gt;
|50,000&lt;br /&gt;
|4,579,869&lt;br /&gt;
|30,464,337&lt;br /&gt;
|-&lt;br /&gt;
!Ability Boost&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1 [[Ability Point]].&lt;br /&gt;
|2H&lt;br /&gt;
|500&amp;lt;sup&amp;gt;a&amp;lt;/sup&amp;gt;&lt;br /&gt;
|100&lt;br /&gt;
|999,999&lt;br /&gt;
|109,521,469&lt;br /&gt;
|-&lt;br /&gt;
!Manifest Destiny&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1 [[Mastery Point]].&lt;br /&gt;
|24H&lt;br /&gt;
|10&amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt;&lt;br /&gt;
|1,000,000&lt;br /&gt;
|10,000,000&lt;br /&gt;
|55,000,000&lt;br /&gt;
|-&lt;br /&gt;
!Scavenger&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1% base loot [[drop chance]].&lt;br /&gt;
|4H&lt;br /&gt;
|50&lt;br /&gt;
|500&lt;br /&gt;
|2,000,000&lt;br /&gt;
|17,484,001&lt;br /&gt;
|-&lt;br /&gt;
!Luck of the Draw&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1% base rare [[drop chance]].&lt;br /&gt;
|8H&lt;br /&gt;
|25&lt;br /&gt;
|2,000&lt;br /&gt;
|4,000,000&lt;br /&gt;
|18,371,540&lt;br /&gt;
|-&lt;br /&gt;
!Quartermaster&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +5% base [[equipment]] [[drop chance]].&lt;br /&gt;
|12H&lt;br /&gt;
|20&lt;br /&gt;
|5,000&lt;br /&gt;
|5,000,000&lt;br /&gt;
|20,275,728&lt;br /&gt;
|-&lt;br /&gt;
!Archaeologist&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +10% base [[artifact]] [[drop chance]].&lt;br /&gt;
|24H&lt;br /&gt;
|10&lt;br /&gt;
|25,000&lt;br /&gt;
|7,999,999&lt;br /&gt;
|19,268,648&lt;br /&gt;
|-&lt;br /&gt;
!Metabolism&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Slows monster [[hunger]] drain by 5%?&lt;br /&gt;
|24H&lt;br /&gt;
|10&lt;br /&gt;
|1,000,000&lt;br /&gt;
|10,000,000&lt;br /&gt;
|47,800,000&lt;br /&gt;
|-&lt;br /&gt;
!Inspiration&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Slows monster [[morale]] drain by 5%?&lt;br /&gt;
|24H&lt;br /&gt;
|10&lt;br /&gt;
|2,000,000&lt;br /&gt;
|20,000,000&lt;br /&gt;
|110,000,000&lt;br /&gt;
|-&lt;br /&gt;
!Scholar of War&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1 [[Battle Inventory|Battle Scroll]] slots.&lt;br /&gt;
|0H&lt;br /&gt;
|5&amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt;&lt;br /&gt;
|30,000&lt;br /&gt;
|70,000&lt;br /&gt;
|250,000&lt;br /&gt;
|-&lt;br /&gt;
!Tincture&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1 [[Battle Inventory|Battle Infusion]] slots.&lt;br /&gt;
|0H&lt;br /&gt;
|5&amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt;&lt;br /&gt;
|30,000&lt;br /&gt;
|70,000&lt;br /&gt;
|250,000&lt;br /&gt;
|-&lt;br /&gt;
!Pack Rat&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1 [[Battle Inventory]] slots.&lt;br /&gt;
|0H&lt;br /&gt;
|10&amp;lt;sup&amp;gt;c&amp;lt;/sup&amp;gt;&lt;br /&gt;
|10,000&lt;br /&gt;
|100,000&lt;br /&gt;
|540,000&lt;br /&gt;
|-&lt;br /&gt;
!Dissociation&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1 [[Persona]] slot.&lt;br /&gt;
|24H&lt;br /&gt;
|7&amp;lt;sup&amp;gt;d&amp;lt;/sup&amp;gt;&lt;br /&gt;
|1,000,000&lt;br /&gt;
|7,000,000?&lt;br /&gt;
|28,000,000?&lt;br /&gt;
|-&lt;br /&gt;
!Set Collector&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1 [[equipment]] set.&lt;br /&gt;
|12H&lt;br /&gt;
|4&lt;br /&gt;
|12,500&lt;br /&gt;
|50,000&lt;br /&gt;
|125,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;a&amp;lt;/sup&amp;gt; - Cannot be trained beyond the player&#039;s [[level]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt; - Cannot be trained beyond (the player&#039;s level / 50).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;c&amp;lt;/sup&amp;gt; - Cannot be trained beyond (the player&#039;s level / 20).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;d&amp;lt;/sup&amp;gt; - Cannot be trained beyond (the player&#039;s level / 70?).&lt;br /&gt;
&lt;br /&gt;
==Costs==&lt;br /&gt;
The credit cost of any training can be calculated as:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Cost&#039;&#039;&#039; = round[(base_cost + level_cost * N) ^ (1 + exponent * N)]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
*base_cost = The initial base cost of the training item&lt;br /&gt;
*level_cost = The cost to go up from level N to level N+1&lt;br /&gt;
*N = The current level trained&lt;br /&gt;
*exponent = The exponential value used to create a dynamic cost curve&lt;br /&gt;
&lt;br /&gt;
===Values===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skill&lt;br /&gt;
!Base Cost&lt;br /&gt;
!Level Cost&lt;br /&gt;
!Exponent&lt;br /&gt;
|-&lt;br /&gt;
|Adept Learner || 100 || 50 || 0.000417446&lt;br /&gt;
|-&lt;br /&gt;
|Assimilator || 50,000? || 50,000? || 0.005796955&lt;br /&gt;
|-&lt;br /&gt;
|Ability Boost || 100 || 100 || 0.0005548607&lt;br /&gt;
|-&lt;br /&gt;
|Manifest Destiny || 1,000,000 || 1,000,000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger || 500 || 500 || 0.0088310825&lt;br /&gt;
|-&lt;br /&gt;
|Luck of the Draw || 2,000 || 2,000 || 0.0168750623&lt;br /&gt;
|-&lt;br /&gt;
|Quartermaster || 5,000 || 5,000 || 0.017883894&lt;br /&gt;
|-&lt;br /&gt;
|Archaeologist || 25,000 || 25,000 || 0.030981982&lt;br /&gt;
|-&lt;br /&gt;
|Metabolism || 1,000,000 || 1,000,000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Inspiration || 2,000,000 || 2,000,000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Scholar of War|| 30,000 || 10,000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Tincture || 30,000 || 10,000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Pack Rat || 10,000 || 10,000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Dissociation|| 1,000,000 || 1,000,000? || 0?&lt;br /&gt;
|-&lt;br /&gt;
|Set Collector || 12,500 || 12,500 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Loot Drop Rolls]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Bans/Ukrainian&amp;diff=48215</id>
		<title>Bans/Ukrainian</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Bans/Ukrainian&amp;diff=48215"/>
		<updated>2018-08-15T11:13:37Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Цей список не включає всі можливі причини для бану.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Тип !! Заблокований функціонал !! Можливі причини&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Tagging]]&#039;&#039;&#039; || Додавати або піднімати теги. || Додання некоректних [[тегів]] або некоректне голосування. Часто у зв&#039;язку з нечитанням опису тегів або ігнорування [[presence]] правила. Користувачі, точність яких нижче 90% з великою вірогідністю будуть забанені. 100% точність &#039;&#039;&#039;не&#039;&#039;&#039; запобігає бану; зловживання метрикою з більшою вірогідністю призведе до суворішого бану.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Expunging]]&#039;&#039;&#039; || Подання або голосування за петиції на викреслення. || Некоректні спроби викреслити галереї.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Renaming]]&#039;&#039;&#039; || Подання або голосування за петиції на перейменування. || Надання некоректної інформації або надмірне створення непотрібних змін. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Commenting]]&#039;&#039;&#039; || Додавання коментарів або голосування за них вниз і вверх || Зловживання або спам коментарями. Додавання і голосування є окремими банами.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bounties]]&#039;&#039;&#039; || Створення або прийняття bounties || Приймати або створювати э окремими банами.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[HentaiVerse]]&#039;&#039;&#039; || Доступ до [[HentaiVerse/Ukrainian|HentaiVerse]]. || Використання ботів або експлуатація гри.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Upload]]&#039;&#039;&#039; || [[Uploading|Завантаження]] галерей або [[torrents]]. ||&lt;br /&gt;
*&amp;lt;u&amp;gt;Тимчасове&amp;lt;/u&amp;gt;: Багато [[galleries]] [[expunged]] як [[Expunging#Already_Uploaded|дублікати]] в короткий проміжок часу; видається &#039;&#039;автоматично&#039;&#039;.&lt;br /&gt;
*&amp;lt;u&amp;gt;Постійне&amp;lt;/u&amp;gt;: Багато [[galleries]] [[expunged]] з будь якої причини окрім [[Expunging#Replaced|заміни]]. Підвищений шанс для тих, хто завантажує [[forbidden content|заборонений контент]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Forum]]&#039;&#039;&#039; || Можливість писати на форум або заходити на нього. || Порушення будь яких [[Forum Rules]] на форумах.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[IRC]]&#039;&#039;&#039; || Доступ до [[IRC]] каналу. || Порушення будь яких [[Forum Rules]] на [[IRC]] каналі.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Main_Page/Ukrainian|EHWiki]]&#039;&#039;&#039; || Редагування цієї вікі. || Спам або вандалізм по відношенню до будь яких статей вікі.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Всього&#039;&#039;&#039; || Все зазначене вище разом з доступом до [[favorites]], тегів, карми, історії витрат, [[My Home]] (окрім [[My Settings]]), [[Bounties]], [[Gallery Manager]], та [[Archives]]. || Значне порушення правил сайту (наприклад кілька акаунтів, [https://forums.e-hentai.org/index.php?showtopic=3 порушення правила #11]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Навіть [[Donation | донатори]] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=29703&amp;amp;view=findpost&amp;amp;p=3037963 можуть бути забанені] (на Квітень 2018, принаймні 4 Котодівчаток та 42 користувачів з Золотими зірками або вище було забанено).&lt;br /&gt;
&lt;br /&gt;
[[Category:Ukrainian]]&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Bans/Ukrainian&amp;diff=48214</id>
		<title>Bans/Ukrainian</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Bans/Ukrainian&amp;diff=48214"/>
		<updated>2018-08-15T11:12:50Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Цей список не включає всі можливі причини для бану.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Типи==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Типи !! Заблокований функціонал !! Можливі причини&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Tagging]]&#039;&#039;&#039; || Додавати або піднімати теги. || Додання некоректних [[тегів]] або некоректне голосування. Часто у зв&#039;язку з нечитанням опису тегів або ігнорування [[presence]] правила. Користувачі, точність яких нижче 90% з великою вірогідністю будуть забанені. 100% точність &#039;&#039;&#039;не&#039;&#039;&#039; запобігає бану; зловживання метрикою з більшою вірогідністю призведе до суворішого бану.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Expunging]]&#039;&#039;&#039; || Подання або голосування за петиції на викреслення. || Некоректні спроби викреслити галереї.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Renaming]]&#039;&#039;&#039; || Подання або голосування за петиції на перейменування. || Надання некоректної інформації або надмірне створення непотрібних змін. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Commenting]]&#039;&#039;&#039; || Додавання коментарів або голосування за них вниз і вверх || Зловживання або спам коментарями. Додавання і голосування є окремими банами.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bounties]]&#039;&#039;&#039; || Створення або прийняття bounties || Приймати або створювати э окремими банами.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[HentaiVerse]]&#039;&#039;&#039; || Доступ до [[HentaiVerse/Ukrainian|HentaiVerse]]. || Використання ботів або експлуатація гри.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Upload]]&#039;&#039;&#039; || [[Uploading|Завантаження]] галерей або [[torrents]]. ||&lt;br /&gt;
*&amp;lt;u&amp;gt;Тимчасове&amp;lt;/u&amp;gt;: Багато [[galleries]] [[expunged]] як [[Expunging#Already_Uploaded|дублікати]] в короткий проміжок часу; видається &#039;&#039;автоматично&#039;&#039;.&lt;br /&gt;
*&amp;lt;u&amp;gt;Постійне&amp;lt;/u&amp;gt;: Багато [[galleries]] [[expunged]] з будь якої причини окрім [[Expunging#Replaced|заміни]]. Підвищений шанс для тих, хто завантажує [[forbidden content|заборонений контент]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Forum]]&#039;&#039;&#039; || Можливість писати на форум або заходити на нього. || Порушення будь яких [[Forum Rules]] на форумах.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[IRC]]&#039;&#039;&#039; || Доступ до [[IRC]] каналу. || Порушення будь яких [[Forum Rules]] на [[IRC]] каналі.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Main_Page/Ukrainian|EHWiki]]&#039;&#039;&#039; || Редагування цієї вікі. || Спам або вандалізм по відношенню до будь яких статей вікі.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Всього&#039;&#039;&#039; || Все зазначене вище разом з доступом до [[favorites]], тегів, карми, історії витрат, [[My Home]] (окрім [[My Settings]]), [[Bounties]], [[Gallery Manager]], та [[Archives]]. || Значне порушення правил сайту (наприклад кілька акаунтів, [https://forums.e-hentai.org/index.php?showtopic=3 порушення правила #11]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Навіть [[Donation | донатори]] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=29703&amp;amp;view=findpost&amp;amp;p=3037963 можуть бути забанені] (на Квітень 2018, принаймні 4 Котодівчаток та 42 користувачів з Золотими зірками або вище було забанено).&lt;br /&gt;
&lt;br /&gt;
[[Category:Ukrainian]]&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Bans/Ukrainian&amp;diff=48204</id>
		<title>Bans/Ukrainian</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Bans/Ukrainian&amp;diff=48204"/>
		<updated>2018-08-14T14:11:14Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Цей список не включає всі можливі причини для бану.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Типи !! Заблокований функціонал !! Можливі причини&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Tagging]]&#039;&#039;&#039; || Додавати або піднімати теги. || Додання некоректних [[тегів]] або некоректне голосування. Часто у зв&#039;язку з нечитанням опису тегів або ігнорування [[presence]] правила. Користувачі, точність яких нижче 90% з великою вірогідністю будуть забанені. 100% точність &#039;&#039;&#039;не&#039;&#039;&#039; запобігає бану; зловживання метрикою з більшою вірогідністю призведе до суворішого бану.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Expunging]]&#039;&#039;&#039; || Подання або голосування за петиції на викреслення. || Некоректні спроби викреслити галереї.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Renaming]]&#039;&#039;&#039; || Подання або голосування за петиції на перейменування. || Надання некоректної інформації або надмірне створення непотрібних змін. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Commenting]]&#039;&#039;&#039; || Додавання коментарів або голосування за них вниз і вверх || Зловживання або спам коментарями. Додавання і голосування є окремими банами.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bounties]]&#039;&#039;&#039; || Створення або прийняття bounties || Приймати або створювати э окремими банами.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[HentaiVerse]]&#039;&#039;&#039; || Доступ до [[HentaiVerse/Ukrainian|HentaiVerse]]. || Використання ботів або експлуатація гри.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Upload]]&#039;&#039;&#039; || [[Uploading|Завантаження]] галерей або [[torrents]]. ||&lt;br /&gt;
*&amp;lt;u&amp;gt;Тимчасове&amp;lt;/u&amp;gt;: Багато [[galleries]] [[expunged]] як [[Expunging#Already_Uploaded|дублікати]] в короткий проміжок часу; видається &#039;&#039;автоматично&#039;&#039;.&lt;br /&gt;
*&amp;lt;u&amp;gt;Постійне&amp;lt;/u&amp;gt;: Багато [[galleries]] [[expunged]] з будь якої причини окрім [[Expunging#Replaced|заміни]]. Підвищений шанс для тих, хто завантажує [[forbidden content|заборонений контент]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Forum]]&#039;&#039;&#039; || Можливість писати на форум або заходити на нього. || Порушення будь яких [[Forum Rules]] на форумах.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[IRC]]&#039;&#039;&#039; || Доступ до [[IRC]] каналу. || Порушення будь яких [[Forum Rules]] на [[IRC]] каналі.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Main_Page/Ukrainian|EHWiki]]&#039;&#039;&#039; || Редагування цієї вікі. || Спам або вандалізм по відношенню до будь яких статей вікі.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Всього&#039;&#039;&#039; || Все зазначене вище разом з доступом до [[favorites]], тегів, карми, історії витрат, [[My Home]] (окрім [[My Settings]]), [[Bounties]], [[Gallery Manager]], та [[Archives]]. || Значне порушення правил сайту (наприклад кілька акаунтів, [https://forums.e-hentai.org/index.php?showtopic=3 порушення правила #11]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Навіть [[Donation | донатори]] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=29703&amp;amp;view=findpost&amp;amp;p=3037963 можуть бути забанені] (на Квітень 2018, принаймні 4 Котодівчаток та 42 користувачів з Золотими зірками або вище було забанено).&lt;br /&gt;
&lt;br /&gt;
[[Category:Ukrainian]]&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Bans/Ukrainian&amp;diff=48203</id>
		<title>Bans/Ukrainian</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Bans/Ukrainian&amp;diff=48203"/>
		<updated>2018-08-14T14:10:21Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Цей список не включає всі можливі причини для бану.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Типи !! Заблокований функціонал !! Можливі причини&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Tagging]]&#039;&#039;&#039; || Додавати або піднімати теги. || Додання некоректних [[тегів]] або некоректне голосування. Часто у зв&#039;язку з нечитанням опису тегів або ігнорування [[presence]] правила. Користувачі, точність яких нижче 90% з великою вірогідністю будуть забанені. 100% точність &#039;&#039;&#039;не&#039;&#039;&#039; запобігає бану; зловживання метрикою з більшою вірогідністю призведе до суворішого бану.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Expunging]]&#039;&#039;&#039; || Подання або голосування за петиції на викреслення. || Некоректні спроби викреслити галереї.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Renaming]]&#039;&#039;&#039; || Подання або голосування за петиції на перейменування. || Надання некоректної інформації або надмірне створення непотрібних змін. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Commenting]]&#039;&#039;&#039; || Додавання коментарів або голосування за них вниз і вверх || Зловживання або спам коментарями. Додавання і голосування є окремими банами.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bounties]]&#039;&#039;&#039; || Створення або прийняття bounties || Приймати або створювати э окремими банами.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[HentaiVerse]]&#039;&#039;&#039; || Доступ до [[HentaiVerse/Ukrainian|HentaiVerse]]. || Використання ботів або експлуатація гри.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Upload]]&#039;&#039;&#039; || [[Uploading|Завантаження]] галерей або [[torrents]]. ||&lt;br /&gt;
*&amp;lt;u&amp;gt;Тимчасове&amp;lt;/u&amp;gt;: Багато [[galleries]] [[expunged]] як [[Expunging#Already_Uploaded|дублікати]] в короткий проміжок часу; видається &#039;&#039;автоматично&#039;&#039;.&lt;br /&gt;
*&amp;lt;u&amp;gt;Постійне&amp;lt;/u&amp;gt;: Багато [[galleries]] [[expunged]] з будь якої причини окрім [[Expunging#Replaced|заміни]]. Підвищений шанс для тих, хто завантажує [[forbidden content|заборонений контент]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Forum]]&#039;&#039;&#039; || Можливість писати на форум або заходити на нього. || Порушення будь яких [[Forum Rules]] на форумах.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[IRC]]&#039;&#039;&#039; || Доступ до [[IRC]] каналу. || Порушення будь яких [[Forum Rules]] на [[IRC]] каналі.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Main_Page/Ukrainian|EHWiki]]&#039;&#039;&#039; || Редагування цієї вікі. || Спам або вандалізм по відношенню до будь яких статей вікі.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Всього&#039;&#039;&#039; || Все зазначене вище разом з доступом до [[favorites]], тегів, карми, історії витрат, [[My Home]] (окрім [[My Settings]]), [[Bounties]], [[Gallery Manager]], та [[Archives]]. || Значне порушення правил сайту (наприклад кілька акаунтів, [https://forums.e-hentai.org/index.php?showtopic=3 порушення правила #11]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Навіть [[Donation | донатори]] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=29703&amp;amp;view=findpost&amp;amp;p=3037963 можуть бути забанені] (на Квітень 2018, принаймні 4 Котодівчаток та 42 користувачів з Золотими зірками або вище було забанено).&lt;br /&gt;
&lt;br /&gt;
[[Category:Ukrainian]]&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=48198</id>
		<title>Monster Lab</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Monster_Lab&amp;diff=48198"/>
		<updated>2018-08-14T00:59:12Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: added slot costs image, rearrange if necessary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Monster Lab Mainpage.PNG|thumb|The Monster Lab Mainpage.]]&lt;br /&gt;
[http://hentaiverse.org/?s=Bazaar&amp;amp;ss=ml The Monster Lab] allows the players to create custom monsters that any player can then encounter during [[battles]]. Monsters are primarily created to bring [[#Gifts|gifts]] to their owner as they do not assist the player in any other way.&lt;br /&gt;
&lt;br /&gt;
==Monster Creation==&lt;br /&gt;
[[Image:Monster Creation.JPG|thumb|Monster Creation page.]]&lt;br /&gt;
A monster slot is needed in order to create a new monster; such slots can be unlocked using [[Tokens|Chaos Tokens]]. A new monster is created by giving it a name, a base class, and a melee attack [[damage type]]. Players may choose from any of the 13 monster classes, each with their own strengths and weaknesses. Up to 100 monster slots can be unlocked; [[donators]] get up to 200.&lt;br /&gt;
&lt;br /&gt;
===Naming===&lt;br /&gt;
Monsters can only be named once they reach a Power Level of 25 ([[#Monster Stats &amp;amp; Power Level|see below]]). Some guidelines should be followed regarding the name of the monsters:&lt;br /&gt;
&lt;br /&gt;
*Maximum of 30 characters&lt;br /&gt;
*No gibberish&lt;br /&gt;
*No misspellings of existing monsters&#039; names&lt;br /&gt;
*No misleading names (e.g. &amp;quot;Weak Against Holy&amp;quot; or &amp;quot;Bob the Dragon&amp;quot; on a non-dragon monster)&lt;br /&gt;
*Only 1 monster should be named directly after an E-Hentai user&lt;br /&gt;
*No racist or hateful names&lt;br /&gt;
*No typographically similar numerical substitutions on names of existing monsters (that is, o=0 and i=1=l, space=hyphen)&lt;br /&gt;
**No consecutive spaces or hyphens&lt;br /&gt;
**Spaces and hyphens cannot be next to each other&lt;br /&gt;
**Cannot start or end with hyphens&lt;br /&gt;
**Maximum 5 spaces or hyphens per name&lt;br /&gt;
[[Image:chaostokentotal.png|thumb|Slot costs.]]&lt;br /&gt;
Names that are &amp;lt;span style=color:#d34646&amp;gt;marked in red&amp;lt;/span&amp;gt; indicate that the monster is flagged for having an unacceptable name. Such monsters will not bring any [[#Gifts|gifts]]. Any monster flagged for over a month will be deactivated and unnamed. Renaming a monster removes the flag but does not retroactively bring any gifts that were lost due to being flagged.&lt;br /&gt;
&lt;br /&gt;
===Costs &amp;amp; Deleting===&lt;br /&gt;
*The Nth monster slot costs &#039;&#039;roundup(1 + (N - 1)^1.2)&#039;&#039; Chaos Tokens to unlock.&lt;br /&gt;
**[[Donators]] at or above the Gold Star level get two slots per unlock. Slots unlocked before donating are retroactively doubled.&lt;br /&gt;
&lt;br /&gt;
*Monsters can be renamed and deleted for free.&lt;br /&gt;
**Once a monster reaches PL 250, it cannot be deleted.&lt;br /&gt;
**Deleting a monster only frees up the slot, nothing else is refunded.&lt;br /&gt;
&lt;br /&gt;
==Monster Stats &amp;amp; Power Level==&lt;br /&gt;
[[Image:Monster Stats.PNG|thumb|Monster Stats page.]]&lt;br /&gt;
Monsters can be strengthened by their owner by using [[crystals]]. The monster&#039;s Power Level (PL) will rise with each [[Monster Stats|stat]] upgrade. As crystals are used to increase a monster&#039;s attributes the cost of subsequent increases in that stat goes up.&lt;br /&gt;
&lt;br /&gt;
===Upgrading===&lt;br /&gt;
[[Image:fire.png]] = Not enough crystals to upgrade, or the stat is maxed out&lt;br /&gt;
&lt;br /&gt;
[[Image:fire_a.png]] = Enough crystals to upgrade, simply click on it to spend the crystals&lt;br /&gt;
&lt;br /&gt;
Mousing over either of these will show the name and number of crystals needed for the next upgrade.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Where &#039;&#039;N&#039;&#039; is the number of times a stat has been upgraded so far&lt;br /&gt;
|-&lt;br /&gt;
!Stat type&lt;br /&gt;
!Crystal cost to upgrade&lt;br /&gt;
!PL increase per upgrade&lt;br /&gt;
!Total PL (per stat)&lt;br /&gt;
!Morale restored&lt;br /&gt;
!Cap (per stat)&lt;br /&gt;
|- &lt;br /&gt;
!Primary&lt;br /&gt;
|round(50 * 1.555079154^N) || 3 + (N * 0.5) || N*(6+(N-1)*0.5)/2 || (roundup(N*0.5)+3)*1000 || +25&lt;br /&gt;
|- &lt;br /&gt;
!Elemental&lt;br /&gt;
|round(10 * 1.26485522^N) || Rounddown(1 + (N * 0.1) || (rounddown(N/10)+1)*(rounddown(N/10)*5+remainder(N/10)) || (rounddown(N/10)+1)*2000 || +50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the monster&#039;s actual PL level is a round value of all stats added together.&lt;br /&gt;
&lt;br /&gt;
There is currently no way to increase a monster&#039;s Piercing, Crushing, or Slashing defenses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--====Costs and Results====&lt;br /&gt;
=====Attribute PL contributions=====&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; font-size: 1em&amp;quot;&lt;br /&gt;
|+ Chart of PL benefits from maximizing a single attribute, where the base number can be found [[Monster_Lab#Monster_Classes|below]]&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Monster Class&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Primary Attributes&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Elemental Resistances&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | = (25 - base)*(3 + (25 - base - 1) /2)&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | = 75 - base&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! AGI !! END !! INT !! WIS&lt;br /&gt;
! FIRE !! COLD !! ELEC !! WIND !! HOLY !! DARK&lt;br /&gt;
|-&lt;br /&gt;
! Arthropod&lt;br /&gt;
|187||250||207||150||273||273&lt;br /&gt;
|50||100||50||50||75||75&lt;br /&gt;
|-&lt;br /&gt;
! Avion&lt;br /&gt;
|250||187||88||273||228||250&lt;br /&gt;
|100||75||25||125||75||75&lt;br /&gt;
|-&lt;br /&gt;
! Beast&lt;br /&gt;
|187||168||168||207||297||322&lt;br /&gt;
|100||50||75||25||75||75&lt;br /&gt;
|-&lt;br /&gt;
! Celestial&lt;br /&gt;
|250||250||150||250||150||187&lt;br /&gt;
|50||50||50||50||25||125&lt;br /&gt;
|-&lt;br /&gt;
! Daimon&lt;br /&gt;
|168||168||187||273||228||250&lt;br /&gt;
|50||50||50||50||125||25&lt;br /&gt;
|-&lt;br /&gt;
!Dragonkin&lt;br /&gt;
|150||250||297||168||250||228&lt;br /&gt;
|25||125||50||100||75||75&lt;br /&gt;
|-&lt;br /&gt;
!Elemental&lt;br /&gt;
|297||228||228||273||187||117&lt;br /&gt;
|25||25||25||25||50||50&lt;br /&gt;
|-&lt;br /&gt;
!Giant&lt;br /&gt;
|150||187||297||117||322||348&lt;br /&gt;
|50||50||100||100||75||75&lt;br /&gt;
|-&lt;br /&gt;
! Humanoid&lt;br /&gt;
|250||150||187||250||187||207&lt;br /&gt;
|75||75||75||75||75||100&lt;br /&gt;
|-&lt;br /&gt;
!Mechanoid&lt;br /&gt;
|150||207||273||207||273||297&lt;br /&gt;
|25||25||150||25||25||75&lt;br /&gt;
|-&lt;br /&gt;
! Reptilian&lt;br /&gt;
|207||150||228||187||228||273&lt;br /&gt;
|50||125||50||75||75||75&lt;br /&gt;
|-&lt;br /&gt;
! Sprite&lt;br /&gt;
|297||117||117||322||207||228&lt;br /&gt;
|50||50||50||50||50||125&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
|150||207||273||150||322||322&lt;br /&gt;
|125||25||25||25||150||25&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monster PL vs. Player Level===&lt;br /&gt;
*A monster must have a PL of at least 25 to participate in [[battles]].&lt;br /&gt;
*Monsters give an additional [[EXP]] bonus of (1 + PL / 200).&lt;br /&gt;
*Monsters give additional [[Loot_Drop_Rolls|loot drop chance]] as ((PL - 500) / 50), capped at 15%.&lt;br /&gt;
*It is possible for players to fight monsters that they have created.&lt;br /&gt;
*For the PL cap calculation, a player&#039;s &#039;&#039;effective level&#039;&#039; (current level + [[HentaiVerse_Settings#Challenge_Level|difficulty modifier]]) is used .&lt;br /&gt;
*The system is biased towards picking monsters that are closer to the player&#039;s PL cap. The maximum PL of monsters that a player can face is:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Player&#039;s Level + [[HentaiVerse_Settings#Challenge_Level|Difficulty Modifier]]&lt;br /&gt;
!Max Monster PL&lt;br /&gt;
|-&lt;br /&gt;
|1-99 || Player&#039;s effective level?&lt;br /&gt;
|-&lt;br /&gt;
|100+ || ((Player&#039;s effective level) ^ 1.27) - 247?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At higher level players will face a minimum of (min(max_pl/2, 500)).&lt;br /&gt;
&lt;br /&gt;
===Important Power Levels===&lt;br /&gt;
[[Image:Crystal packs vs PL.png|thumb|Crystal packs required for each PL.]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Power&amp;lt;br&amp;gt;Level&lt;br /&gt;
!Effects&lt;br /&gt;
|-&lt;br /&gt;
|25 || Unlocks naming and becomes active in [[battles]] once named&lt;br /&gt;
|-&lt;br /&gt;
|200 || Unlocks second Skill Attack&lt;br /&gt;
|-&lt;br /&gt;
|250 ||&lt;br /&gt;
*Can no longer be deleted&lt;br /&gt;
*Morale drain reduced by 2x&lt;br /&gt;
|-&lt;br /&gt;
|400 || Unlocks Spirit Attack&lt;br /&gt;
|-&lt;br /&gt;
|499? || Gifts may now include High-Grade materials&lt;br /&gt;
|-&lt;br /&gt;
|750 || &lt;br /&gt;
* Morale drain reduced by 3x&lt;br /&gt;
* Low-Grade materials can no longer be gifts (?)&lt;br /&gt;
|-&lt;br /&gt;
|1,000 || &amp;lt;span title=&amp;quot;Banned players still lose theirs (may take up to 30 days)&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Will never be deactivated&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|1,005 || All Chaos Upgrades are available&lt;br /&gt;
|-&lt;br /&gt;
|1,250 || Morale drain reduced by 4x&lt;br /&gt;
|-&lt;br /&gt;
|1,499? || Mid-Grade materials can no longer be gifts (100% are High-Grade)&lt;br /&gt;
|-&lt;br /&gt;
|1,750 || Morale drain reduced by 5x&lt;br /&gt;
|-&lt;br /&gt;
|2,250 || &lt;br /&gt;
* Power Level cap reached&lt;br /&gt;
* Morale drain reduced by 6x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skill Editor==&lt;br /&gt;
[[Image:Skill Editor.PNG|thumb|The Skill Editor page.]]&lt;br /&gt;
Monsters get skills when they are created, at PL 200, and at PL 400. &lt;br /&gt;
*If you don&#039;t create a skill for your monster, it will use the default skill&lt;br /&gt;
**Skills names must be between 3 and 30 characters long and contain only alphanumeric characters, hyphens, and spaces.&lt;br /&gt;
*The initial skill has the same damage type as the monster&#039;s main attack, and costs 50% MP.&lt;br /&gt;
**Monsters with a physical attack damage type gets a Physical type skill (which is boosted by DEX), while those with an elemental attack type get an Magical type skill (which is boosted by INT).&lt;br /&gt;
*Additional skills at PL 200 and PL 400 have following characteristics:&lt;br /&gt;
**The skill at PL 200 costs 50% MP and is more powerful than the initial skill.&lt;br /&gt;
**The skill at PL 400 costs 100% SP and is more powerful than both MP skills.&lt;br /&gt;
**Some monster classes can choose between physical and magical skills. The [[damage type]] can also be changed.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Monster Class || Skill Type || [[Damage Type]] || Power&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Arthropod&lt;br /&gt;
| Physical || Basic (Crushing/Piercing) || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Piercing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Piercing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Avion&lt;br /&gt;
| Physical || Basic (Piercing/Slashing) || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Beast  &lt;br /&gt;
| Physical || Basic (Slashing/Piercing) || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Slashing/Piercing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Slashing/Piercing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Celestial   &lt;br /&gt;
| Physical || Basic (Slashing/Crushing) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical/Magical || Holy || 80&lt;br /&gt;
|-&lt;br /&gt;
| Physical/Magical || Holy/Void || 120&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Daimon    &lt;br /&gt;
| Physical || Basic (Slashing/Piercing) || 30&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Slashing/Piercing || 60&lt;br /&gt;
|-&lt;br /&gt;
| Physical/Magical || Dark/Void || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Dragonkin     &lt;br /&gt;
| Physical || Basic (Piercing/Crushing) || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical/Magical || Piercing/Crushing/Fire || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical/Magical || Piercing/Crushing/Fire || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Elemental&lt;br /&gt;
| Magical || Basic (Fire/Elec/Wind/Cold) || 30&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire/Elec/Wind/Cold || 60&lt;br /&gt;
|-&lt;br /&gt;
| Magical || Fire/Elec/Wind/Cold || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Giant&lt;br /&gt;
| Physical || Basic (Crushing) || 10&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Basic (Crushing) || 30&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Basic (Crushing) || 50&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Humanoid&lt;br /&gt;
| Physical || Basic (Piercing/Slashing/Crushing) || 30&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing/Crushing || 60&lt;br /&gt;
|-&lt;br /&gt;
| Physical/Magical || Piercing/Slashing/Crushing&amp;lt;br&amp;gt;/Fire/Wind/Elec/Cold || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Mechanoid&lt;br /&gt;
| Physical || Basic (Piercing/Slashing) || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Reptilian&lt;br /&gt;
| Physical || Basic (Piercing/Slashing) || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Piercing/Slashing || 100&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Sprite&lt;br /&gt;
| Physical || Basic (Piercing/Slashing) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical/Magical || Fire/Elec/Wind/Cold || 100&lt;br /&gt;
|-&lt;br /&gt;
| Physical/Magical || Void || 150 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| Undead &lt;br /&gt;
| Physical || Basic (Crushing/Slashing) || 20&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Crushing/Slashing || 50&lt;br /&gt;
|-&lt;br /&gt;
| Physical/Magical || Crushing/Slashing/Dark || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chaos Upgrades==&lt;br /&gt;
Monsters can be further upgraded using [[Tokens|chaos tokens]]. This will not change the monster&#039;s PL but does increase its &amp;quot;chaos level&amp;quot;.&lt;br /&gt;
*Available upgrades depend on PL of monster (every 5 PL unlocks another rank of at least 1 upgrade), and is shown in light blue blocks. Unavailable upgrades are shown in white blocks.&lt;br /&gt;
*The number of tokens required for an upgrade equals the number of next upgrade. (i.e. the Nth upgrade requires N tokens). Upgraded stats are shown in yellow.&lt;br /&gt;
*Each upgrade has 20 ranks. It takes 210 tokens to fully rank up an upgrade. Thus, it takes 2520 chaos tokens to fully upgrade one monster.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name || Related Stats&lt;br /&gt;
|-&lt;br /&gt;
|Scavenging || Increases the [[#Gift_Factor|gift factor]] by 2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Brutality || Increases monster damage by 2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Swiftness || Increases monster attack speed by 2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Accuracy || Increases monster accuracy by 5%&lt;br /&gt;
|-&lt;br /&gt;
|Precision || Decreases effective target evade/block by 1%&lt;br /&gt;
|-&lt;br /&gt;
|Overpower || Decreases effective target parry/resist by 1%&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude || Increases monster health by 5%&lt;br /&gt;
|-&lt;br /&gt;
|Interception || Increases monster parry by 0.5%&lt;br /&gt;
|-&lt;br /&gt;
|Dissipation || Increases monster resist by 0.5%&lt;br /&gt;
|-&lt;br /&gt;
|Evasion || Increases monster evade by 0.5%&lt;br /&gt;
|-&lt;br /&gt;
|Defense || Increases monster physical mitigation by 1%&lt;br /&gt;
|-&lt;br /&gt;
|Warding || Increases monster magical mitigation by 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gift Factor===&lt;br /&gt;
The Gift Factor influences the amount of [[#Gifts|gifts]] a monster earns at once. The base value is 100% and each upgrade of Scavenging adds 2.5% to this total. While this chaos upgrade is specifically designed to raise the gift factor, the other chaos upgrades contribute to the gift factor aswell, by an amount of 0.5% for each upgrade. A fully chaosed monster therefore gets a +160% bonus to the gift factor, effectively bringing the maximum value of the gift factor to 260%.&lt;br /&gt;
&lt;br /&gt;
To optimize the amount of [[Tokens|chaos tokens]] spent on a monster regarding the gift factor aspect, one has to invest 5 times more tokens in the Scavenger upgrade than other upgrades. This &#039;&#039;does not&#039;&#039; mean having a Scavenging level 5 times higher than other levels. For example, the first 2 chaos upgrades to a given stat cost a total of 3 tokens, while bringing the Scavenging to the 5th upgrade costs 15 tokens. The following table gives an approximation of the chaos levels needed to optimize the investment on a monster:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Scavenging level || Tokens || Other upgrade || Tokens || Factor* || Total tokens*&lt;br /&gt;
|-&lt;br /&gt;
|3 || 6 || 1 || 1 || 113% || 17&lt;br /&gt;
|-&lt;br /&gt;
|5 || 15 || 2 || 3 || 123% || 48&lt;br /&gt;
|-&lt;br /&gt;
|7 || 28 || 3 || 6 || 134% || 94&lt;br /&gt;
|-&lt;br /&gt;
|10 || 55 || 4 || 10 || 147% || 165&lt;br /&gt;
|-&lt;br /&gt;
|12 || 78 || 5 || 15 || 157.5% || 243&lt;br /&gt;
|-&lt;br /&gt;
|14 || 105 || 6 || 21 || 168% || 336&lt;br /&gt;
|-&lt;br /&gt;
|16 || 136 || 7 || 28 || 178.5% || 444&lt;br /&gt;
|-&lt;br /&gt;
|19 || 190 || 8 || 36 || 191.5% || 586&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: The factor and the total tokens displayed here correspond to what results in Scavenger raised to the given level, and the 11 other upgrades to the &amp;quot;other upgrade&amp;quot; level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Crystal List==&lt;br /&gt;
Use these to increase a [[Monster Stats|monster&#039;s stats]] as follows.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Crystal !! Stat increased&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Vigor || Strength&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Finesse || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Swiftness || Agility&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Fortitude || Endurance&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Cunning || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Knowledge || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Flames || [[Fire]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Frost || [[Cold]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Lightning || [[Elec]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Tempest || [[Wind]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Devotion || [[Holy]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|Crystal of Corruption || [[Dark]] resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Monster Classes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center; font-size: 1em&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Monster Class&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Starting Attributes&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Resistances&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Neutral&amp;lt;br /&amp;gt;(0)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaknesses&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Damage Types&lt;br /&gt;
|- style=&amp;quot;font-size: 0.8em&amp;quot;&lt;br /&gt;
! STR !! DEX !! AGI !! END !! INT !! WIS&lt;br /&gt;
! Major&amp;lt;br /&amp;gt;(75) !! Minor&amp;lt;br /&amp;gt;(50) !! Light&amp;lt;br /&amp;gt;(25)&lt;br /&gt;
! Light&amp;lt;br /&amp;gt;(-25) !! Minor&amp;lt;br /&amp;gt;(-50) !! Major&amp;lt;br /&amp;gt;(-75)&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Arthropods are a diverse phylum of invertebrate animals distinguished by having a segmented body with jointed appendages, encased in a hard exoskeleton. Variants include insects, spiders and scorpions, and they exist in many different forms and sizes. Remains of humanoid Arthropods have been discovered in old ruins, but it is unknown whether such animals still exist, and whether or not they are intelligent. Arthropods are typically equipped with crushing melee attacks using claws and similar appendages, or piercing attacks with stingers. There are rumors of massive mutated members of the species, large enough to crush other creatures with the sheer bulk of their bodies. Their natural armor provides a high degree of resistance against slashing attacks, but they are vulnerable to blunt weapons. The exoskeleton provides a heightened defense against most elemental attacks.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Arthropod&amp;lt;/span&amp;gt;&lt;br /&gt;
| 80 || 50 || 70 || 100 || 40 || 40&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || [[Fire]], [[Wind]], [[Elec]], Slash &lt;br /&gt;
| [[Holy]], [[Dark]], Pierce&lt;br /&gt;
| [[Cold]], Crush || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Crush, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Avions, also known as Aves or simply Birds, are a class of vertebrate endothermic animals distinguished by having wings. Variations exists, but typical Avions are bipedal with strong talons on their feet, covered in feathers, and equipped with a powerful beak. All Avions in the HentaiVerse have the ability to fly; non-flying birdlike creatures are classified as Beasts. Avions can specialize into using their beak for piercing attacks or talons for slashing attacks. The superior mobility and keen eyesight of higher level avions let them accurately target weak or unprotected parts of their opponent, giving them a high chance of scoring critical hits or temporarily cripple the target. While fast and agile, they do not have strong physical defenses. Due to their feather-covered body and flying nature, they are weak to fire and wind-based magicks. The fact that they are not grounded does however mean that they are resistant to electrical attacks.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Avion&amp;lt;/span&amp;gt;&lt;br /&gt;
| 50 || 80 || 140 || 40 || 60 || 50&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Elec, Pierce &lt;br /&gt;
| Cold, Holy, Dark, Crush, Slash&lt;br /&gt;
| Fire || Wind || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Beasts cover the wide range of vertebrate air-breathing animals known as Mammals. There are many variations in this class, but the majority are quadrupeds of sizes varying from smaller than mice to larger than elephants. Beasts are typically either covered in fur or feathers, or more rarely, clad in a thick hairless hide. The fur makes them somewhat weak to fire-based magicks, but resistant to wind- and cold-based attacks. Most have average defense against physical weapons, but some have evolved a hard armor of keratin around vital points which heightens these defenses significantly. Their natural range of weapons allow them to bite down with sharp teeth, shred their foes with large claws, and impale them on pointy tusks. The most powerful beasts can simply use the sheer bulk of their body to crush a target. Rumors persist about terrible Beasts corrupted beyond all recognition with dark magicks, but those who have encountered them are not in a state to give a coherent description of their abilities.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Beast&amp;lt;/span&amp;gt;&lt;br /&gt;
| 80 || 90 || 90 || 70 || 30 || 20&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Wind, Cold, Crush&lt;br /&gt;
| Elec, Holy, Dark, Slash, Pierce&lt;br /&gt;
| Fire || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Celestials are supernatural divine beings that reside on a different plane of existence. From time to time, some of these beings enter our world for reasons they usually choose not to divulge to outsiders. While worshiped by some individuals and groups as inherently good, it is suspected that those who leave have their own agendas that do not necessarily mesh well with that ideal. Appearing as lithe humanoid creatures who refuse to wear any form of armor, they have below average resistance to most physical attacks but make up for it with high agility. They have high resistance to elemental magicks, and are nearly impervious to divine attacks. They are however very weak against forbidden magicks, and their spiritual nature makes them somewhat more susceptible to soul-based magicks. Celestials can use a wide variety of humanoid armaments, but for unknown reasons they do not employ piercing weapons in their arsenal. Higher level celestials can imbue their weapons with pure divine power that lets their melee attacks deal holy damage.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Celestial&amp;lt;/span&amp;gt;&lt;br /&gt;
| 50 || 50 || 100 || 50 || 100 || 80&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Fire, Cold, Elec, Wind, Holy&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Crush, Slash, Pierce&lt;br /&gt;
| Dark || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Crush&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Daimons are supposedly corporeal manifestations of impure and often malevolent supernatural spirits that, some say, originate from the same plane of existence as Celestials. Their exact nature and relation to Celestials is however unknown. These spirits can take on any number of different appearances, but tend to choose one specifically tailored to the fears of their opponent. To allow for this shape changing capability, they do not wear any armor or use any other form of humanoid weaponry. This leaves them weak to physical attacks. Like Celestials, they have high resistances to elemental magicks and are somewhat susceptible to soul-based attacks. They are almost impervious to forbidden magicks, but highly vulnerable to divine attacks. Instead of forged weapons, these creatures take advantage of their physical malleability to reshape parts of their own body into blade-like weapons or sharp implements that they use for slashing and stabbing attacks. Higher level daimons are said to be able to conjure weapons of pure darkness that can bypass all defenses not specially enchanted to withstand it.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Daimon&amp;lt;/span&amp;gt;&lt;br /&gt;
| 90 || 90 || 80 || 40 || 60 || 50&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Fire, Cold, Elec, Wind, Dark&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Crush, Slash, Pierce&lt;br /&gt;
| Holy || &amp;amp;nbsp;&lt;br /&gt;
| Slash, Pierce&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Dragonkin consist of Dragons, Drakes, and all other creatures that could be mistaken for giant flying fire-breathing lizards. That is however somewhat of an over-simplification as not all Dragonkin can fly, while breath attacks are not always fire, and are only fully developed in mature members of the species.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Dragonkin&amp;lt;/span&amp;gt;&lt;br /&gt;
| 100 || 50 || 30 || 90 || 50 || 60&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Fire, Elec, Crush, Slash&lt;br /&gt;
| Holy, Dark, Pierce&lt;br /&gt;
| Wind || Cold || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Crush&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Elementals are metaphysical beings that manifest as crystalline beings of pure elemental energy. It is thought that they can change between different elemental forms at will, but this has never been observed in battle.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Elemental&amp;lt;/span&amp;gt;&lt;br /&gt;
| 30 || 60 || 60 || 40 || 80 || 120&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; ||  Fire, Cold, Elec, Wind, Holy, Dark&lt;br /&gt;
| Slash&lt;br /&gt;
| Crush, Pierce || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Fire, Elec, Wind, Cold&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Giants are huge, slow and stupid. The only reason they still thrive as a species is their extreme natural aggression and immense strength, combined with the fact that they are highly amused by smashing anything they can get a hold of.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Giant&amp;lt;/span&amp;gt;&lt;br /&gt;
| 100 || 80 || 30 || 120 || 20 || 10&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Fire, Cold, Crush&lt;br /&gt;
| Holy, Dark, Slash&lt;br /&gt;
| Elec, Wind, Pierce || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Crush&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Humanoids comprise the various intelligent bipedal primates found in the world. While they have no notable supernatural powers nor beastlike strength, and are largely covered in a soft and delicate skin which grants only minor protection from the elements, a variety of armor and weapons fill the gaps in their natural defenses and give them a surprisingly large amount of flexibility in their offensive capabilities.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Humanoid&amp;lt;/span&amp;gt;&lt;br /&gt;
| 50 || 100 || 80 || 50 || 80 || 70&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| &#039;&#039;All but Dark&#039;&#039;&lt;br /&gt;
| Dark || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash, Crush&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Mechanoids are essentially living machines, remnants of ancient and highly advanced civilizations. The art of making such machinations has been long lost, but many still roam the world, oblivious of the fate that has befallen their deceased masters. Many variants of Mechanoids exist, from large bipedal machines forged for destruction to smaller humanoid builds created for peaceful purposes. Some were originally fitted with a wide variety of weaponry, but due to wear and lack of maintenance, most of the Mechanoids that are still functional equip themselves with simple melee weapons. These are typically blade- and spike-shaped attachments in place of a limb or other tool. There are however rumors of terrible machines that are capable of searing a creature to the bones with a stream of fire, or shatter their bodies with a torrent of deadly metal. Mechanoids are highly resistant to wind and cold-based magicks, and due to their artificial nature, they are almost impervious to divine and soul-based attacks. Their internal systems are however highly vulnerable to electrical shocks. Most have armor worn brittle with age, but stories of preserved heavily armored variants are told by the few who are fortunate enough to survive such an encounter.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Mechanoid&amp;lt;/span&amp;gt;&lt;br /&gt;
| 100 || 70 || 40 || 70 || 40 || 30&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Fire, Cold, Wind, Holy, Slash, Pierce&lt;br /&gt;
| Dark, Crush&lt;br /&gt;
| &amp;amp;nbsp; || Elec || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Reptilians are cold-blooded creatures that thrive in and near water. They comprise animals like crocodiles, snakes, turtles and lizards, but also intelligent biped humanoid variants that have evolved independently of their fellow primates. Their skin is covered in scales or scutes, and some have hardened shells covering parts of their bodies.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Reptilian&amp;lt;/span&amp;gt;&lt;br /&gt;
| 70 || 100 || 60 || 80 || 60 || 40&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; ||Fire, Elec, Crush, Slash&lt;br /&gt;
| Wind, Holy, Dark, Pierce&lt;br /&gt;
| &amp;amp;nbsp; || Cold || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Sprites are diminutive beings that seldom get involved in the Big World, preferring to remain with their own kin in the hidden places of the land where nature is still thick and undisturbed. Only a small minority choose to seek out the human world, where their high intelligence and small size make them excel for many tasks, ranging from accounting to assassination. Sprites are not a single species, but most of the big folk will be hard pressed to tell a pixie apart from a faery. They are commonly armed with using tiny swords and rapiers, and while they do not have much strength to put behind a thrust, their ability to seek out the most vulnerable parts of a target still make them a force to be reckoned with. Higher level Sprites can also master powerful magicks, and many an unwary adventurer have engaged them recklessly only to be sent to an early grave. Physically weak, the best way of dealing with them is swatting them with a crushing attack, but they are fast and hard to hit. Their tiny size also make them difficult to hit them with stabbing weapons. All Sprites have some resistance to elemental magicks, and depending on their natural affinity they can even be fully impervious to some elements. They are however naturally weak to the forbidden magicks.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Sprite&amp;lt;/span&amp;gt;&lt;br /&gt;
| 30 || 120 || 120 || 20 || 70 || 60&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Fire, Cold, Elec, Wind, Holy, Pierce&lt;br /&gt;
| Slash&lt;br /&gt;
| Crush || Dark || &amp;amp;nbsp;&lt;br /&gt;
| Pierce, Slash&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Undeads are animated necrotic remnants of living beings, cursed to an eternal lifeless existence with no warmth or joy. They range from mindless brutes such as zombies and animated skeletons, to higher undeads that have preserved parts of their mind but lost their soul, like liches, vampires and banshees. Having no need to maintain a body temperature and no vital processes that can be disturbed by electricity, undeads are highly resistant to cold and electrical magicks. Being born from darkness itself also makes them impervious to forbidden magicks, but they are vulnerable to divine attacks and fire magicks. Piercing attacks are ineffective due to a lack of weak points, while crushing or cutting off limbs works reasonably well. Mindless undeads tend to use simple melee implements like swords, or just crush their targets using their own limbs. Higher level undeads can use more sophisticated weaponry, and some even master deadly forms of forbidden magicks.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Undead&amp;lt;/span&amp;gt;&lt;br /&gt;
| 100 || 70 || 40 || 100 || 20 || 20&lt;br /&gt;
| &amp;amp;nbsp; || &amp;amp;nbsp; || Cold, Elec, Wind, Dark, Crush, Pierce&lt;br /&gt;
| Slash&lt;br /&gt;
| &amp;amp;nbsp; || Fire, Holy || &amp;amp;nbsp;&lt;br /&gt;
| Crush, Slash&lt;br /&gt;
|}&lt;br /&gt;
*For primary stats every point increases the stat by 1/10th of the base value (but always between 6 and 10).&lt;br /&gt;
&lt;br /&gt;
===Colored Charts===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistances&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size: 1em&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
!Fire&lt;br /&gt;
!Cold&lt;br /&gt;
!Elec&lt;br /&gt;
!Wind&lt;br /&gt;
!Holy&lt;br /&gt;
!Dark&lt;br /&gt;
!Crushing&lt;br /&gt;
!Slashing&lt;br /&gt;
!Piercing&lt;br /&gt;
|-&lt;br /&gt;
!Arthropod&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Avion&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
!Beast&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Celestial&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
|-&lt;br /&gt;
!Daimon&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
|-&lt;br /&gt;
!Dragonkin&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Elemental&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
|-&lt;br /&gt;
!Giant&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
|-&lt;br /&gt;
!Humanoid&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Mechanoid&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
!Reptilian&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Sprite&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50&lt;br /&gt;
| style=&amp;quot;background:#FFC0C0&amp;quot; | -25&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
!Undead&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#FF8080&amp;quot; | -50&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|0&lt;br /&gt;
| style=&amp;quot;background:#C0FFC0&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!Total&lt;br /&gt;
!125&lt;br /&gt;
!75&lt;br /&gt;
!150&lt;br /&gt;
!100&lt;br /&gt;
!0&lt;br /&gt;
! -50&lt;br /&gt;
!25&lt;br /&gt;
!50&lt;br /&gt;
!0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PAB_Per_Upgrade.PNG|Primary Attributes gained with each crystal upgrade&lt;br /&gt;
Resist_Per_Upgrade.PNG|Resistances gained with each crystal upgrade; Appears to round down&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Morale== &lt;br /&gt;
Each monster has up to 24,000 points of morale that gradually decays over time. Morale solely affects a monster&#039;s ability to bring [[#Gifts|gifts]] to its owner. Freshly created monsters start with 0 morale.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Morale Color&lt;br /&gt;
!Morality&lt;br /&gt;
!Affect on [[Gift]]s&lt;br /&gt;
|-&lt;br /&gt;
|Green || 6,000 - 24,000 || +25% chance&lt;br /&gt;
|-&lt;br /&gt;
|Yellow || 2,400 - 5,999 || Normal chance&lt;br /&gt;
|-&lt;br /&gt;
|Red || 1 - 2,399 || -50% chance&lt;br /&gt;
|-&lt;br /&gt;
|Empty || 0 || 0% chance (any held gifts are lost and no new ones can be earned)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Morale can be raised by feeding monsters [[crystals]] or Happy Pills. Crystals restore morale based on how many are spent (roughly 500 + 2.5*N) and pills restore 6,000 (or 12,000 for players with the Extra Strength Formula [[Hath Perk]]).&lt;br /&gt;
&lt;br /&gt;
===Morale Drain Rate===&lt;br /&gt;
Morale drains over time at a base rate of ~33 per hour, lasting roughly 15 days.&lt;br /&gt;
*&#039;&#039;&#039;Increased By&#039;&#039;&#039;:&lt;br /&gt;
**A [[#Food|starving]] monster will lose morale faster (50%?) than normal&lt;br /&gt;
*&#039;&#039;&#039;Decreased By&#039;&#039;&#039;:&lt;br /&gt;
**All Owned Monsters:&lt;br /&gt;
***[[Training]] Inspiration (5% per rank?)&lt;br /&gt;
***Players with a [[Stars#Gold_Star|Gold Star]] or higher have 50% drain rate&lt;br /&gt;
****These 2 bonuses stack multiplicatively&lt;br /&gt;
**Individual Monsters:&lt;br /&gt;
***Raising a monster&#039;s PL past 250 reduces its drain rate linearly, starting with 2x at PL 250 and up to 6x at PL 2,250.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;food&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;hunger&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Hunger&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Monsters consume food in order to &amp;quot;live&amp;quot; and must be fed every so often to keep them fighting and from losing morale. Freshly created monsters start at 2,000 food.&lt;br /&gt;
&lt;br /&gt;
Monsters of different [[power level]]s require different foods:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Power Level]]&lt;br /&gt;
!Food Required&lt;br /&gt;
|-&lt;br /&gt;
|1 - 250 || Monster Chow&lt;br /&gt;
|-&lt;br /&gt;
|251 - 750 || Monster Edibles&lt;br /&gt;
|-&lt;br /&gt;
|751 - 2,250 || Monster Cuisine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Monsters can be fed up to 24,000 food (6 days&#039; worth). Each unit of food restores up to 1,000 points; this can be increased to 1,200 with the That&#039;s Good Eatin&#039; [[Hath Perk]].&lt;br /&gt;
*Food can be fed at a &amp;quot;max&amp;quot; amount which only uses as much food as possible without being wasteful (stopping before a unit does not restore a full 1,000) unless the monster has less than 1,000 hunger.&lt;br /&gt;
&lt;br /&gt;
Higher tier food [[items]] drop more frequently on higher [[difficulties]] (capping at 40%/30%/30% on IWBTH).&lt;br /&gt;
&lt;br /&gt;
===Hunger Rate===&lt;br /&gt;
Monsters consume food at a base rate of ~166 per hour.&lt;br /&gt;
*This can be slowed (up to halved?) via Metabolism [[Training]].&lt;br /&gt;
*Players with a [[Stars#Gold_Star|Gold Star]] will halve their monsters&#039; hunger rate.&lt;br /&gt;
**These 2 bonuses stack (to 75%? reduced hunger).&lt;br /&gt;
&lt;br /&gt;
===Starving===&lt;br /&gt;
*A starving monster will lose [[#Morale|morale]] 50%(?) quicker.&lt;br /&gt;
*After 90 days of starving a monster will cease to participate in [[battles]] and will be un-named.&lt;br /&gt;
**Monsters that are 1,000+ [[PL]] are immune to this.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
[[Image:Monster Gift.PNG|thumb|Monster Gift notification.]]&lt;br /&gt;
Player-created monsters have a chance of bringing [[The_Forge#Materials|materials]] to their owner. Monsters can hold up to 3 gifts (further increased by [[#Chaos Upgrades|chaos upgrades]] up to +160%). Simply visiting the Monster Lab will check if any of the player&#039;s monsters have gifts to give.&lt;br /&gt;
&lt;br /&gt;
===Chances===&lt;br /&gt;
The chance to receive a gift is based on how many battles a monster has won since they last delivered a gift, modified by their [[#Morale|morale]] (updated dynamically; a monster that goes from yellow morale to green may bring a gift immediately&amp;lt;sup&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=29703&amp;amp;view=findpost&amp;amp;p=4794188]&amp;lt;/sup&amp;gt;; visiting the monster list is necessary). A monster can give gifts up to once per hour. Monsters will automatically earn gifts if they have not earned one in the past 72 hours.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battles won&#039;&#039;&#039;:&lt;br /&gt;
*[[Skills#Universal_Skills|Fleeing]] from battle counts as a win for all of the monsters in that round.&lt;br /&gt;
*Does &#039;&#039;&#039;not&#039;&#039;&#039; count deaths to a player&#039;s own monsters&lt;br /&gt;
*[[Abilities#Tier_11|Spark of Life]] being triggered does not count as anything&lt;br /&gt;
*There is a cooldown on how often a player can count as a repeat win&lt;br /&gt;
&lt;br /&gt;
===Power Level&#039;s Effect On Gifts===&lt;br /&gt;
[[Power Level]] helps with the quality of the gift. Whenever a player receives a graded material, its quality is determined as such:&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Gift Quality Roll&#039;&#039;&#039; = random(1..1000) + Power_Level&amp;lt;/pre&amp;gt;&amp;lt;/s&amp;gt;&lt;br /&gt;
A roll of 500?+ is needed for medium-grade and 1500?+ for high-grade. At PL 750? low-grades will no longer be received and the chance to receive a high-grade starts at 500?. At PL 1499? the chance to receive a high-grade maxes out. PL has no effect on what gifts are received otherwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gift List&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Distribution Ratio===&lt;br /&gt;
Graded materials are gifted at a ratio of 2:1:1:1 in Metal:Cloth:Leather:Wood.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Monster Stats]]&lt;br /&gt;
*[[HentaiVerse Bestiary]]&lt;br /&gt;
*[http://hvlist.niblseed.com/ Jenga201&#039;s Monster Database]&lt;br /&gt;
*[[The Forge]]&lt;br /&gt;
*[[Grindfest]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=File:chaostokentotal.png&amp;diff=48197</id>
		<title>File:chaostokentotal.png</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=File:chaostokentotal.png&amp;diff=48197"/>
		<updated>2018-08-14T00:51:46Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Abilities&amp;diff=47513</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Abilities&amp;diff=47513"/>
		<updated>2018-04-19T15:20:22Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: Archmage cooldown&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abilities provide various boosts together with [[proficiency]] as well as strengthen [[spells]].&lt;br /&gt;
&lt;br /&gt;
==Ability Points==&lt;br /&gt;
Abilities require ability points (AP) to be activated or increased in strength. Each ability setup is tied to the player&#039;s current [[Character_Menu#Equipment|equipment set]].&lt;br /&gt;
&lt;br /&gt;
===Ability Sources===&lt;br /&gt;
[[File:abilityscreen.png|200px|thumb|right|Ability Screen]]&lt;br /&gt;
*One AP is granted per [[level]].&lt;br /&gt;
*AP may be purchased via Ability Boost [[Training]] (capped at player&#039;s level).&lt;br /&gt;
*This means that AP is effectively capped at double the player&#039;s [[level]].&lt;br /&gt;
&lt;br /&gt;
===Investing===&lt;br /&gt;
Players simply click on an ability when AP is available to invest in it. Different abilities and ranks require different amounts.&lt;br /&gt;
&lt;br /&gt;
===Breakdown===&lt;br /&gt;
It currently takes 1,278 AP to max out all of the available abilities.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type !! Amount&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
| 175&lt;br /&gt;
|-&lt;br /&gt;
|One-handed&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
|Two-handed&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
|Dual-Wielding&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
|Niten Ichiryuu&lt;br /&gt;
| 0 (Share with Two-handed and Dual-Wielding)&lt;br /&gt;
|-&lt;br /&gt;
|Staff&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
|Cloth armor&lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
|Light armor&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|Heavy armor&lt;br /&gt;
| 67&lt;br /&gt;
|-&lt;br /&gt;
|Deprecating&lt;br /&gt;
| 177&lt;br /&gt;
|-&lt;br /&gt;
|Supportive&lt;br /&gt;
| 252&lt;br /&gt;
|-&lt;br /&gt;
|Elemental&lt;br /&gt;
| 281&lt;br /&gt;
|-&lt;br /&gt;
|Forbidden&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
|Divine&lt;br /&gt;
| 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Ability Tree==&lt;br /&gt;
===General===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5||6||7||8||9||10||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_HP_Tank.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;HP Tank&#039;&#039;&#039;&lt;br /&gt;
| Increases your maximum HP. This adds 10% to your total HP per tier.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+10% Maximum Health&lt;br /&gt;
| Level 25&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+20% Maximum Health&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+30% Maximum Health&lt;br /&gt;
| Level 75&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+40% Maximum Health&lt;br /&gt;
| Level 100&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+50% Maximum Health&lt;br /&gt;
| Level 120&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+60% Maximum Health&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+70% Maximum Health&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+80% Maximum Health&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+90% Maximum Health&lt;br /&gt;
| Level 300&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+100% Maximum Health&lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_MP_Tank.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP Tank&#039;&#039;&#039;&lt;br /&gt;
| Increases your maximum MP. This adds 10% to your total MP per tier.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+10% Maximum Magic&lt;br /&gt;
| Level 30&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+20% Maximum Magic&lt;br /&gt;
| Level 60&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+30% Maximum Magic&lt;br /&gt;
| Level 90&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+40% Maximum Magic&lt;br /&gt;
| Level 120&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+50% Maximum Magic&lt;br /&gt;
| Level 160&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+60% Maximum Magic&lt;br /&gt;
| Level 210&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+70% Maximum Magic&lt;br /&gt;
| Level 260&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+80% Maximum Magic&lt;br /&gt;
| Level 310&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+90% Maximum Magic&lt;br /&gt;
| Level 350&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+100% Maximum Magic&lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_SP_Tank.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;SP Tank&#039;&#039;&#039;&lt;br /&gt;
| Increases your maximum SP. This adds 10% to your total SP per tier.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+10% Maximum Spirit&lt;br /&gt;
| Level 40&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+20% Maximum Spirit&lt;br /&gt;
| Level 80&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+30% Maximum Spirit&lt;br /&gt;
| Level 120&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+40% Maximum Spirit&lt;br /&gt;
| Level 170&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+50% Maximum Spirit&lt;br /&gt;
| Level 220&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+60% Maximum Spirit&lt;br /&gt;
| Level 270&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+70% Maximum Spirit&lt;br /&gt;
| Level 330&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+80% Maximum Spirit&lt;br /&gt;
| Level 390&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+90% Maximum Spirit&lt;br /&gt;
| Level 450&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Direct Player Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;+100% Maximum Spirit&lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Health_Points.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Health Pots&#039;&#039;&#039;&lt;br /&gt;
| Improves the overall potency of common health restoratives.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Draught, Health Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 3% of Base Health per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 110% of Base Health&lt;br /&gt;
| Level 100&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Draught, Health Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 3.5% of Base Health per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 120% of Base Health&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Draught, Health Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 4% of Base Health per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 130% of Base Health&lt;br /&gt;
| Level 300&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Draught, Health Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 4.5% of Base Health per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 140% of Base Health&lt;br /&gt;
| Level 400&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Draught, Health Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 5% of Base Health per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Health Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 150% of Base Health&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Better_Mana_Pots.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Mana Pots&#039;&#039;&#039;&lt;br /&gt;
| Improves the overall potency of common mana restoratives.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Draught, Mana Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.1% of Base Magic per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 55% of Base Magic&lt;br /&gt;
| level 80&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Draught, Mana Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.2% of Base Magic per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 60% of Base Magic&lt;br /&gt;
| Level 140&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Draught, Mana Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.3% of Base Magic per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 65% of Base Magic&lt;br /&gt;
| Level 220&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Draught, Mana Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.4% of Base Magic per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 70% of Base Magic&lt;br /&gt;
| Level 380&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Draught, Mana Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.5% of Base Magic per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Mana Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 75% of Base Magic&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Better_Spirit_Pots.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Spirit Pots&#039;&#039;&#039;&lt;br /&gt;
| Improves the overall potency of common spirit restoratives.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Draught, Spirit Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.1% of Base Spirit per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 55% of Base Spirit&lt;br /&gt;
| level 90&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Draught, Spirit Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.2% of Base Spirit per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 60% of Base Spirit&lt;br /&gt;
| Level 160&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Draught, Spirit Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.3% of Base Spirit per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 65% of Base Spirit&lt;br /&gt;
| Level 240&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Draught, Spirit Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.4% of Base Spirit per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 70% of Base Spirit&lt;br /&gt;
| Level 400&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Draught, Spirit Elixir&#039;&#039;&#039;&amp;lt;br&amp;gt;Effect Over Time: Restores 1.5% of Base Spirit per tick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items Modified: &#039;&#039;&#039;Spirit Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;When Used: Instantly restores 75% of Base Spirit&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===One-Handed===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_1H_Damage.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;1H Damage&#039;&#039;&#039;&lt;br /&gt;
| Increases your damage when using the One-Handed fighting style, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of One-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+20 Attack Base Damage&lt;br /&gt;
| Level 100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of One-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+30 Attack Base Damage&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of One-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+40 Attack Base Damage&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_1H_Accuracy.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;1H Accuracy&#039;&#039;&#039;&lt;br /&gt;
| Increases your accuracy when using the One-Handed fighting style, scaling with your proficiency.&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of One-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.1 Attack Accuracy&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of One-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.2 Attack Accuracy&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_1H_Block.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;1H Block&#039;&#039;&#039;&lt;br /&gt;
| Increases your block when using the One-Handed fighting style, scaling with your proficiency.&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of One-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.25 Block Chance&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Two-Handed===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_2H_Damage.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;2H Damage&#039;&#039;&#039;&lt;br /&gt;
| Increases your damage when using the Two-Handed or Niten fighting style, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+20 Attack Base Damage&lt;br /&gt;
| Level 100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+25 Attack Base Damage&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+30 Attack Base Damage&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_2H_Accuracy.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;2H Accuracy&#039;&#039;&#039;&lt;br /&gt;
| Increases your accuracy when using the Two-Handed fighting style, scaling with your proficiency.&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.1 Attack Accuracy&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.2 Attack Accuracy&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_2H_Parry.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;2H Parry&#039;&#039;&#039;&lt;br /&gt;
| Increases your parry when using the Two-Handed or Niten fighting style, scaling with your proficiency&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.25 Parry Chance&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dual-Wielding===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_DW_Damage.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;DW Damage&#039;&#039;&#039;&lt;br /&gt;
| Increases your damage when using the Dual-Wielding fighting style, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Dual-Wielding Weapon Proficiency, adds:&amp;lt;br&amp;gt;+30 Attack Base Damage&lt;br /&gt;
| Level 100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Dual-Wielding Weapon Proficiency, adds:&amp;lt;br&amp;gt;+40 Attack Base Damage&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Dual-Wielding Weapon Proficiency, adds:&amp;lt;br&amp;gt;+50 Attack Base Damage&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_DW_Accuracy.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;DW Accuracy&#039;&#039;&#039;&lt;br /&gt;
| Increases your accuracy when using the Dual-Wielding or Niten fighting style, scaling with your proficiency.&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Dual-Wielding Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.1 Attack Accuracy&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Dual-Wielding Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.2 Attack Accuracy&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_DW_Crit.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;DW Crit&#039;&#039;&#039;&lt;br /&gt;
| Increases your critical chance when using the Dual-Wielding or Niten fighting style, scaling with your proficiency.&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Dual-Wielding Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.25 Attack Crit Chance&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Niten Ichiryuu===&lt;br /&gt;
[[File:Point.png]] &#039;&#039;&#039;Note that this is a presdo-entry. It is actually affected by 2H/DW abilities.&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_2H_Damage.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;2H Damage&#039;&#039;&#039;&lt;br /&gt;
| Increase damage when using the Niten fighting style, scaling with proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+20 Attack Base Damage&lt;br /&gt;
| Level 100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+25 Attack Base Damage&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+30 Attack Base Damage&lt;br /&gt;
|(10)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_DW_Accuracy.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;DW Accuracy&#039;&#039;&#039;&lt;br /&gt;
| Increase attack accuracy when using the Niten fighting style, scaling with proficiency.&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Dual-Wielding Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.1 Attack Accuracy&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Dual-Wielding Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.2 Attack Accuracy&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
|(3)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_2H_Parry.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;2H Parry&#039;&#039;&#039;&lt;br /&gt;
| Increase parry chance when using the Niten fighting style, scaling with proficiency.&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Two-Handed Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.25 Parry Chance&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|(3)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_DW_Crit.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;DW Crit&#039;&#039;&#039;&lt;br /&gt;
| Increase crit chance when using the Niten fighting style, scaling with proficiency.&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Dual-Wielding Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.25 Attack Crit Chance&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|(3)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Staff_Spell_Damage.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Staff Spell Damage&#039;&#039;&#039;&lt;br /&gt;
| Increases your spell damage when using the Staff fighting style, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Staff Weapon Proficiency, adds:&amp;lt;br&amp;gt;+2 Magic Base Damage&lt;br /&gt;
| Level 100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Staff Weapon Proficiency, adds:&amp;lt;br&amp;gt;+4 Magic Base Damage&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Staff Weapon Proficiency, adds:&amp;lt;br&amp;gt;+5 Magic Base Damage&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Staff_Accuracy.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Staff Accuracy&#039;&#039;&#039;&lt;br /&gt;
| Increases your attack and magic accuracy when using the Staff fighting style, scaling with your proficiency.&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Staff Weapon Proficiency, adds:&amp;lt;br&amp;gt;+0.75 Attack Accuracy&amp;lt;br&amp;gt;+0.1 Magic Accuracy&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Staff Weapon Proficiency, adds:&amp;lt;br&amp;gt;+1 Attack Accuracy&amp;lt;br&amp;gt;+0.2 Magic Accuracy&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_X-Attack.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Staff Damage&#039;&#039;&#039;&lt;br /&gt;
| Increases your damage when using the Staff fighting style, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Staff Weapon Proficiency, adds:&amp;lt;br&amp;gt;+30 Attack Base Damage&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloth Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5||6||7||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Soul_Reaper.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cloth Spellacc&#039;&#039;&#039;&lt;br /&gt;
| Increases your spell accuracy when using only cloth armor, scaling with your proficiency.&lt;br /&gt;
| Level 120&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.5 Magic Accuracy&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Cloth_Spellcrit.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cloth Spellcrit&#039;&#039;&#039;&lt;br /&gt;
| Increases your spell critical chance when using only cloth armor, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.1 Magic Crit Chance&lt;br /&gt;
| Level 40&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.15 Magic Crit Chance&lt;br /&gt;
| Level 90&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.18 Magic Crit Chance&lt;br /&gt;
| Level 130&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.21 Magic Crit Chance&lt;br /&gt;
| Level 190&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.25 Magic Crit Chance&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Cloth_Castspeed.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cloth Castspeed&#039;&#039;&#039;&lt;br /&gt;
| Increases your spell casting speed when using only cloth armor, scaling with your proficiency.&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.15 Magic Cast Speed&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.25 Magic Cast Speed&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Cloth_MP.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cloth MP&#039;&#039;&#039;&lt;br /&gt;
| Increases your maximum MP when using only cloth armor, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.5% Maximum Magic&lt;br /&gt;
| Level 60&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.6% Maximum Magic&lt;br /&gt;
| Level 110&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.7% Maximum Magic&lt;br /&gt;
| Level 170&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.8% Maximum Magic&lt;br /&gt;
| Level 230&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.9% Maximum Magic&lt;br /&gt;
| Level 290&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.95% Maximum Magic&lt;br /&gt;
| Level 350&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Cloth Armor Proficiency, adds:&amp;lt;br&amp;gt;+1% Maximum Magic&lt;br /&gt;
|22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Light Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5||6||7||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Light_Acc.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Light Acc&#039;&#039;&#039;&lt;br /&gt;
| Increases your attack accuracy when using only light armor, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.5 Attack Accuracy&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Light_Crit.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Light Crit&#039;&#039;&#039;&lt;br /&gt;
| Increases your attack crit chance when using only light armor, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.1 Attack Crit&lt;br /&gt;
| Level 40&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.15 Attack Crit&lt;br /&gt;
| Level 90&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.18 Attack Crit&lt;br /&gt;
| Level 130&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.21 Attack Crit&lt;br /&gt;
| Level 190&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.25 Attack Crit&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Light_Speed.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Light Speed&#039;&#039;&#039;&lt;br /&gt;
| Increases your attack speed when using only light armor, scaling with your proficiency.&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.15 Attack Speed&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.25 Attack Speed&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Light_HPMP.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Light HP/MP&#039;&#039;&#039;&lt;br /&gt;
| Increases your maximum HP and MP when using only light armor, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.25% Maximum Health&amp;lt;br&amp;gt;+0.2% Maximum Magic&lt;br /&gt;
| Level 60&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.35% Maximum Health&amp;lt;br&amp;gt;+0.25% Maximum Magic&lt;br /&gt;
| Level 110&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.45% Maximum Health&amp;lt;br&amp;gt;+0.3% Maximum Magic&lt;br /&gt;
| Level 170&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.55% Maximum Health&amp;lt;br&amp;gt;+0.35% Maximum Magic&lt;br /&gt;
| Level 230&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.65% Maximum Health&amp;lt;br&amp;gt;+0.4% Maximum Magic&lt;br /&gt;
| Level 290&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.70% Maximum Health&amp;lt;br&amp;gt;+0.45% Maximum Magic&lt;br /&gt;
| Level 350&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Light Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.75% Maximum Health&amp;lt;br&amp;gt;+0.5% Maximum Magic&lt;br /&gt;
|22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5||6||7||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Heavy_Crush.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Heavy Crush&#039;&#039;&#039;&lt;br /&gt;
| Increases your crushing mitigation when using only heavy armor, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.2 Crushing Damage Mitigation&lt;br /&gt;
| Level 75&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.4 Crushing Damage Mitigation&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.5 Crushing Damage Mitigation&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Heavy_Prcg.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Heavy Prcg&#039;&#039;&#039;&lt;br /&gt;
| Increases your piercing mitigation when using only heavy armor, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.2 Piercing Damage Mitigation&lt;br /&gt;
| Level 75&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.4 Piercing Damage Mitigation&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.5 Piercing Damage Mitigation&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Heavy_Slsh.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Heavy Slsh&#039;&#039;&#039;&lt;br /&gt;
| Increases your slashing mitigation when using only heavy armor, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.2 Slashing Damage Mitigation&lt;br /&gt;
| Level 75&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.4 Slashing Damage Mitigation&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.5 Slashing Damage Mitigation&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Infusion_Slot.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Heavy HP&#039;&#039;&#039;&lt;br /&gt;
| Increases your maximum HP when using only heavy armor, scaling with your proficiency.&lt;br /&gt;
| Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.5% Maximum Health&lt;br /&gt;
| Level 60&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.6% Maximum Health&lt;br /&gt;
| Level 110&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.7% Maximum Health&lt;br /&gt;
| Level 170&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.8% Maximum Health&lt;br /&gt;
| Level 230&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.9% Maximum Health&lt;br /&gt;
| Level 290&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+0.95% Maximum Health&lt;br /&gt;
| Level 350&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Proficiency-based Stat Modification&#039;&#039;&#039;&amp;lt;br&amp;gt;For every ten points of Heavy Armor Proficiency, adds:&amp;lt;br&amp;gt;+1% Maximum Health&lt;br /&gt;
|22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Deprecating===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Better_Weaken.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Weaken&#039;&#039;&#039;&lt;br /&gt;
| Increases the duration and damage decrease granted by Weaken.&lt;br /&gt;
| Level 70&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Weakened&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Damage Decrease to 30%&amp;lt;br&amp;gt;Changes effect duration to 6 turns&lt;br /&gt;
| Level 100&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Weakened&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Damage Decrease to 35%&amp;lt;br&amp;gt;Changes effect duration to 7 turns&lt;br /&gt;
| Level 130&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Weakened&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Damage Decrease to 40%&amp;lt;br&amp;gt;Changes effect duration to 8 turns&lt;br /&gt;
| Level 190&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Weakened&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Damage Decrease to 45%&amp;lt;br&amp;gt;Changes effect duration to 9 turns&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Weakened&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Damage Decrease to 50%&amp;lt;br&amp;gt;Changes effect duration to 10 turns&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Weaken.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Faster Weaken&#039;&#039;&#039;&lt;br /&gt;
| Decreases the casttime and cooldown of weaken. Higher levels also increase the number of targets affected per cast.&lt;br /&gt;
| Level 80&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Weaken&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 2 turns&amp;lt;br&amp;gt;Changes cast time to 0.7&lt;br /&gt;
| Level 165&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Weaken&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 1 turns&amp;lt;br&amp;gt;Changes cast time to 0.65&amp;lt;br&amp;gt;Changes max affected targets to 2&amp;lt;br&amp;gt;Changes base mana cost to 12&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Weaken&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 0 turns&amp;lt;br&amp;gt;Changes cast time to 0.6&amp;lt;br&amp;gt;Changes max affected targets to 3&amp;lt;br&amp;gt;Changes base mana cost to 16&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Better_Imperil.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Imperil&#039;&#039;&#039;&lt;br /&gt;
| Increases the duration and defensive penalties caused by Imperil.&lt;br /&gt;
| Level 130&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-30% Physical Mitigation&amp;lt;br&amp;gt;-30% Magical Mitigation&amp;lt;br&amp;gt;-20% Fire/Cold/Elec/Wind Mitigation&amp;lt;br&amp;gt;Changes effect duration to 6 turns&lt;br /&gt;
| Level 175&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-35% Physical Mitigation&amp;lt;br&amp;gt;-35% Magical Mitigation&amp;lt;br&amp;gt;-25% Fire/Cold/Elec/Wind Mitigation&amp;lt;br&amp;gt;Changes effect duration to 7 turns&lt;br /&gt;
| Level 230&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-40% Physical Mitigation&amp;lt;br&amp;gt;-40% Magical Mitigation&amp;lt;br&amp;gt;-30% Fire/Cold/Elec/Wind Mitigation&amp;lt;br&amp;gt;Changes effect duration to 8 turns&lt;br /&gt;
| Level 285&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-45% Physical Mitigation&amp;lt;br&amp;gt;-45% Magical Mitigation&amp;lt;br&amp;gt;-35% Fire/Cold/Elec/Wind Mitigation&amp;lt;br&amp;gt;Changes effect duration to 9 turns&lt;br /&gt;
| Level 330&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-50% Physical Mitigation&amp;lt;br&amp;gt;-50% Magical Mitigation&amp;lt;br&amp;gt;-40% Fire/Cold/Elec/Wind Mitigation&amp;lt;br&amp;gt;Changes effect duration to 10 turns&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Imperil.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Faster Imperil&#039;&#039;&#039;&lt;br /&gt;
| Decreases the casttime and cooldown of Imperil. Higher levels also increase the number of targets affected per cast.&lt;br /&gt;
| Level 140&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Imperil&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 2 turns&amp;lt;br&amp;gt;Changes cast time to 0.7&lt;br /&gt;
| Level 225&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Imperil&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 1 turns&amp;lt;br&amp;gt;Changes cast time to 0.65&amp;lt;br&amp;gt;Changes max affected targets to 2&amp;lt;br&amp;gt;Changes base mana cost to 12&lt;br /&gt;
| Level 310&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Imperil&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 0 turns&amp;lt;br&amp;gt;Changes cast time to 0.6&amp;lt;br&amp;gt;Changes max affected targets to 3&amp;lt;br&amp;gt;Changes base mana cost to 15&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Better_Blind.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Blind&#039;&#039;&#039;&lt;br /&gt;
| Increase the duration and hit penalty caused by the Blind spell.&lt;br /&gt;
| Level 110&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Blinded&#039;&#039;&#039;&amp;lt;br&amp;gt;-22 Attack Accuracy&amp;lt;br&amp;gt;-22 Magic Accuracy&amp;lt;br&amp;gt;Changes effect duration to 6 turns&lt;br /&gt;
| Level 130&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Blinded&#039;&#039;&#039;&amp;lt;br&amp;gt;-24 Attack Accuracy&amp;lt;br&amp;gt;-24 Magic Accuracy&amp;lt;br&amp;gt;Changes effect duration to 7 turns&lt;br /&gt;
| Level 160&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Blinded&#039;&#039;&#039;&amp;lt;br&amp;gt;-26 Attack Accuracy&amp;lt;br&amp;gt;-26 Magic Accuracy&amp;lt;br&amp;gt;Changes effect duration to 8 turns&lt;br /&gt;
| Level 190&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Blinded&#039;&#039;&#039;&amp;lt;br&amp;gt;-28 Attack Accuracy&amp;lt;br&amp;gt;-28 Magic Accuracy&amp;lt;br&amp;gt;Changes effect duration to 9 turns&lt;br /&gt;
| Level 220&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Blinded&#039;&#039;&#039;&amp;lt;br&amp;gt;-30 Attack Accuracy&amp;lt;br&amp;gt;-30 Magic Accuracy&amp;lt;br&amp;gt;Changes effect duration to 10 turns&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Blind.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Faster Blind&#039;&#039;&#039;&lt;br /&gt;
| Decreases the cooldown and casttime on the Blind spell. Higher levels also increase the number of targets affected per cast.&lt;br /&gt;
| Level 120&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Blind&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.1&amp;lt;br&amp;gt;Changes cooldown to 5 turns&lt;br /&gt;
| Level 215&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Blind&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.05&amp;lt;br&amp;gt;Changes cooldown to 4 turns&amp;lt;br&amp;gt;Changes max affected targets to 2&amp;lt;br&amp;gt;Changes base mana cost to 22&lt;br /&gt;
| Level 275&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Blind&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1&amp;lt;br&amp;gt;Changes cooldown to 3 turns&amp;lt;br&amp;gt;Changes max affected targets to 3&amp;lt;br&amp;gt;Changes base mana cost to 25&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Confuse.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mind Control&#039;&#039;&#039;&lt;br /&gt;
| Increase the duration and decrease the chance that Sleep and Confuse will break upon taking damage. Higher levels also increase the number of targets affected per cast. &amp;lt;!-- Effect 50/75, target 1/2, cost_mp 30, asleep t 5/6, confuse t 4/5--&amp;gt;&lt;br /&gt;
| Level 80&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Asleep&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Sleep Break Resistance to 50%&amp;lt;br&amp;gt;Changes effect duration to 5 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Confused&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Confuse Break Resistance to 50%&amp;lt;br&amp;gt;Changes effect duration to 4 turns&lt;br /&gt;
| Level 130&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Asleep&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Sleep Break Resistance to 75%&amp;lt;br&amp;gt;Changes effect duration to 6 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Confused&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Confuse Break Resistance to 75%&amp;lt;br&amp;gt;Changes effect duration to 5 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Sleep, Confuse&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 2&amp;lt;br&amp;gt;Changes base mana cost to 30&amp;lt;br&amp;gt;&lt;br /&gt;
| Level 170&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Asleep&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Sleep Break Resistance to 80%&amp;lt;br&amp;gt;Changes effect duration to 7 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Confused&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Confuse Break Resistance to 80%&amp;lt;br&amp;gt;Changes effect duration to 6 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Sleep, Confuse&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 3&amp;lt;br&amp;gt;Changes base mana cost to 35&amp;lt;br&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Silence.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Silence&#039;&#039;&#039;&lt;br /&gt;
| Increase the duration and decrease the cooldown of the Silence spell. Higher levels also increase the number of targets affected per cast.&lt;br /&gt;
| Level 120&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Silence&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 8 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Silenced&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes effect duration to 8 turns&lt;br /&gt;
| Level 170&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Silence&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 6 turns&amp;lt;br&amp;gt;Changes max affected targets to 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Silenced&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes effect duration to 9 turns&lt;br /&gt;
| Level 215&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Silence&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 5 turns&amp;lt;br&amp;gt;Changes max affected targets to 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Silenced&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes effect duration to 10 turns&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_MagNet.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better MagNet&#039;&#039;&#039;&lt;br /&gt;
| Increase the duration of the MagNet spell, and add a slowing effect. Higher levels increase the number of targets affected per cast, and reduces the cooldown of the spell.&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Magically Snared&#039;&#039;&#039;&amp;lt;br&amp;gt;-25% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 5 turns&lt;br /&gt;
| Level 295&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Magically Snared&#039;&#039;&#039;&amp;lt;br&amp;gt;-25% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 6 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;MagNet&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 12 turns&lt;br /&gt;
| Level 340&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Magically Snared&#039;&#039;&#039;&amp;lt;br&amp;gt;-25% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 7 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;MagNet&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 12 turns&amp;lt;br&amp;gt;Changes max affected targets to 2&lt;br /&gt;
| Level 370&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Magically Snared&#039;&#039;&#039;&amp;lt;br&amp;gt;-25% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 8 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;MagNet&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 10 turns&amp;lt;br&amp;gt;Changes max affected targets to 2&lt;br /&gt;
| Level 400&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Magically Snared&#039;&#039;&#039;&amp;lt;br&amp;gt;-25% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 9 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;MagNet&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cooldown to 10 turns&amp;lt;br&amp;gt;Changes max affected targets to 3&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Slow.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Slow&#039;&#039;&#039;&lt;br /&gt;
| Increase the duration and power of the Slow spell. Higher levels also increase the number of targets affected per cast.&lt;br /&gt;
| Level 30&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Slowed&#039;&#039;&#039;&amp;lt;br&amp;gt;-40% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 4 turns&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Slowed&#039;&#039;&#039;&amp;lt;br&amp;gt;-40% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 5 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Slow&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 2&amp;lt;br&amp;gt;Changes base mana cost to 21&lt;br /&gt;
| Level 75&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Slowed&#039;&#039;&#039;&amp;lt;br&amp;gt;-45% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 5 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Slow&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 2&amp;lt;br&amp;gt;Changes base mana cost to 21&lt;br /&gt;
| Level 105&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Slowed&#039;&#039;&#039;&amp;lt;br&amp;gt;-50% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 5 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Slow&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 2&amp;lt;br&amp;gt;Changes base mana cost to 21&lt;br /&gt;
| Level 135&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Slowed&#039;&#039;&#039;&amp;lt;br&amp;gt;-50% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 6 turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Slow&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 3&amp;lt;br&amp;gt;Changes base mana cost to 25&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Lifestream.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Drain&#039;&#039;&#039;&lt;br /&gt;
| Increases the amount of health drained by the Drain spell.&lt;br /&gt;
| Level 20&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Vital Theft&#039;&#039;&#039;&amp;lt;br&amp;gt;Multiplies HP Drain by 1.1&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Vital Theft&#039;&#039;&#039;&amp;lt;br&amp;gt;Multiplies HP Drain by 1.15&lt;br /&gt;
| Level 90&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Vital Theft&#039;&#039;&#039;&amp;lt;br&amp;gt;Multiplies HP Drain by 1.2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:ether_tap.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Faster Drain&#039;&#039;&#039;&lt;br /&gt;
| Decreases the cooldown and cast time on the Drain spell.&lt;br /&gt;
| Level 30&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Drain&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.15&amp;lt;br&amp;gt;Changes cooldown to 19 turns&lt;br /&gt;
| Level 70&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Drain&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.1&amp;lt;br&amp;gt;Changes cooldown to 18 turns&lt;br /&gt;
| Level 110&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Drain&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.06&amp;lt;br&amp;gt;Changes cooldown to 17 turns&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Drain&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.03&amp;lt;br&amp;gt;Changes cooldown to 16 turns&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Drain&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1&amp;lt;br&amp;gt;Changes cooldown to 15 turns&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:purple; color:white&amp;quot;|[[File:drainmp.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ether Theft&#039;&#039;&#039;&lt;br /&gt;
| Augment the Drain spell with the ability to inflict Ether Theft on any target afflicted with Soul Fire.&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Drain&#039;&#039;&#039;&amp;lt;br&amp;gt;Added special effect: Ether Theft (100% Followup)&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:purple; color:white&amp;quot;|[[File:drainsp.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spirit Theft&#039;&#039;&#039;&lt;br /&gt;
| Augment the Drain spell with the ability to inflict Spirit Theft on any target afflicted with Ripened Soul.&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Drain&#039;&#039;&#039;&amp;lt;br&amp;gt;Added special effect: Spirit Theft (100% Followup)&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Supportive===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5||6||7||8||9||10||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Haste.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Haste&#039;&#039;&#039;&lt;br /&gt;
| Increases the action speed-up granted by the Haste spell.&lt;br /&gt;
| Level 60&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Hastened&#039;&#039;&#039;&amp;lt;br&amp;gt;+30% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 12 turns&lt;br /&gt;
| Level 75&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Hastened&#039;&#039;&#039;&amp;lt;br&amp;gt;+35% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 14 turns&lt;br /&gt;
| Level 90&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Hastened&#039;&#039;&#039;&amp;lt;br&amp;gt;+40% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 16 turns&lt;br /&gt;
| Level 110&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Hastened&#039;&#039;&#039;&amp;lt;br&amp;gt;+45% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 18 turns&lt;br /&gt;
| Level 130&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Hastened&#039;&#039;&#039;&amp;lt;br&amp;gt;+50% Action Speed Modification&amp;lt;br&amp;gt;Changes effect duration to 20 turns&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Shadow_Veil.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Shadow Veil&#039;&#039;&#039;&lt;br /&gt;
| Increases the evade bonus granted by the Shadow Veil spell.&lt;br /&gt;
| Level 90&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;&amp;lt;br&amp;gt;+18% Evade&amp;lt;br&amp;gt;Changes effect duration to 12 turns&lt;br /&gt;
| Level 105&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;&amp;lt;br&amp;gt;+20% Evade&amp;lt;br&amp;gt;Changes effect duration to 14 turns&lt;br /&gt;
| Level 120&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;&amp;lt;br&amp;gt;+22% Evade&amp;lt;br&amp;gt;Changes effect duration to 16 turns&lt;br /&gt;
| Level 135&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;&amp;lt;br&amp;gt;+24% Evade&amp;lt;br&amp;gt;Changes effect duration to 18 turns&lt;br /&gt;
| Level 155&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;&amp;lt;br&amp;gt;+25% Evade&amp;lt;br&amp;gt;Changes effect duration to 20 turns&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Absorb.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Absorb&#039;&#039;&#039;&lt;br /&gt;
| Increases the chance that Absorb will successfully nullify a hostile spell.&lt;br /&gt;
| Level 40&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Absorbing Ward&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Absorption Chance to 70%&lt;br /&gt;
| Level 60&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Absorbing Ward&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Absorption Chance to 80%&lt;br /&gt;
| Level 80&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Absorbing Ward&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Absorption Chance to 90%&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Spirit_Shield.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Stronger Spirit&#039;&#039;&#039;&lt;br /&gt;
| Decreases the amount of damage required to make Spirit Shield kick in, as well as how much spirit is consumed when it does.&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039;&amp;lt;br&amp;gt;Reduces Damage Threshold to 40%&amp;lt;br&amp;gt;Changes effect duration to 18 turns&lt;br /&gt;
| Level 220&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039;&amp;lt;br&amp;gt;Reduces Damage Threshold to 35%&amp;lt;br&amp;gt;Changes effect duration to 21 turns&lt;br /&gt;
| Level 240&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039;&amp;lt;br&amp;gt;Reduces Damage Threshold to 30%&amp;lt;br&amp;gt;Changes effect duration to 24 turns&lt;br /&gt;
| Level 265&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039;&amp;lt;br&amp;gt;Reduces Damage Threshold to 25%&amp;lt;br&amp;gt;Changes effect duration to 27 turns&lt;br /&gt;
| Level 285&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039;&amp;lt;br&amp;gt;Reduces Damage Threshold to 20%&amp;lt;br&amp;gt;Changes effect duration to 30 turns&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Heartseeker.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Heartseeker&#039;&#039;&#039;&lt;br /&gt;
| Heartseeker will additionally increase the damage of any critical melee hits.&lt;br /&gt;
| Level 140&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Heartseeker&#039;&#039;&#039;&amp;lt;br&amp;gt;+3% Attack Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 60 turns&lt;br /&gt;
| Level 185&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Heartseeker&#039;&#039;&#039;&amp;lt;br&amp;gt;+6% Attack Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 70 turns&lt;br /&gt;
| Level 225&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Heartseeker&#039;&#039;&#039;&amp;lt;br&amp;gt;+8% Attack Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 80 turns&lt;br /&gt;
| Level 265&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Heartseeker&#039;&#039;&#039;&amp;lt;br&amp;gt;+10% Attack Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 85 turns&lt;br /&gt;
| Level 305&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Heartseeker&#039;&#039;&#039;&amp;lt;br&amp;gt;+12% Attack Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 90 turns&lt;br /&gt;
| Level 345&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Heartseeker&#039;&#039;&#039;&amp;lt;br&amp;gt;+14% Attack Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 95 turns&lt;br /&gt;
| Level 385&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Heartseeker&#039;&#039;&#039;&amp;lt;br&amp;gt;+15% Attack Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 100 turns&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Arcane_Focus.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Arcane Focus&#039;&#039;&#039;&lt;br /&gt;
| Arcane Focus will additionally increase the damage of any critical spell hits.&lt;br /&gt;
| Level 175&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039;&amp;lt;br&amp;gt;+3% Spell Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 60 turns&lt;br /&gt;
| Level 205&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039;&amp;lt;br&amp;gt;+6% Spell Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 70 turns&lt;br /&gt;
| Level 245&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039;&amp;lt;br&amp;gt;+8% Spell Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 80 turns&lt;br /&gt;
| Level 285&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039;&amp;lt;br&amp;gt;+10% Spell Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 85 turns&lt;br /&gt;
| Level 325&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039;&amp;lt;br&amp;gt;+12% Spell Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 90 turns&lt;br /&gt;
| Level 365&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039;&amp;lt;br&amp;gt;+14% Spell Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 95 turns&lt;br /&gt;
| Level 405&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039;&amp;lt;br&amp;gt;+15% Spell Critical Damage&amp;lt;br&amp;gt;Changes effect duration to 100 turns&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Regen.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Regen&#039;&#039;&#039;&lt;br /&gt;
| Increase the power and duration of the Regen spell.&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 30&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+6% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 15 turns&lt;br /&gt;
| Level 70&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 35&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+8% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 18 turns&lt;br /&gt;
| Level 95&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 40&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+10% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 21 turns&lt;br /&gt;
| Level 145&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 45&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+12% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 23 turns&lt;br /&gt;
| Level 195&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 50&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+14% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 25 turns&lt;br /&gt;
| Level 245&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 55&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+16% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 26 turns&lt;br /&gt;
| Level 295&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 60&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+17% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 27 turns&lt;br /&gt;
| Level 375&amp;lt;br&amp;gt;8 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 65&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+18% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 28 turns&lt;br /&gt;
| Level 445&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 70&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+19% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 29 turns&lt;br /&gt;
| Level 500&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 75&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Regen&#039;&#039;&#039;&amp;lt;br&amp;gt;+20% Base Health Regen per tick&amp;lt;br&amp;gt;Changes effect duration to 30 turns&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Cure.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Cure&#039;&#039;&#039;&lt;br /&gt;
| Increase the healing power and decrease the cooldown of the Cure spell.&lt;br /&gt;
| Level 1&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Cure&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base damage to 70&amp;lt;br&amp;gt;Changes cooldown to 4 turns&lt;br /&gt;
| Level 35&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Cure&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base damage to 85&amp;lt;br&amp;gt;Changes cooldown to 3 turns&lt;br /&gt;
| Level 65&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Cure&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base damage to 100&amp;lt;br&amp;gt;Changes cooldown to 2 turns&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Spark_of_Life.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Spark&#039;&#039;&#039;&lt;br /&gt;
| Increase the duration and decrease the mana cost of the Spark of Life spell.&lt;br /&gt;
| Level 100&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 40&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes effect duration to 20 turns&lt;br /&gt;
| Level 125&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 35&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes effect duration to 25 turns&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes base mana cost to 30&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes effect duration to 30 turns&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Protection.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Protection&#039;&#039;&#039;&lt;br /&gt;
| Increases the mitigation bonuses granted by the Protect spell.&lt;br /&gt;
| Level 40&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;+26 Physical Mitigation&amp;lt;br&amp;gt;+26 Magical Mitigation&amp;lt;br&amp;gt;Changes effect duration to 18 turns&lt;br /&gt;
| Level 55&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;+27 Physical Mitigation&amp;lt;br&amp;gt;+27 Magical Mitigation&amp;lt;br&amp;gt;Changes effect duration to 21 turns&lt;br /&gt;
| Level 75&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;+28 Physical Mitigation&amp;lt;br&amp;gt;+28 Magical Mitigation&amp;lt;br&amp;gt;Changes effect duration to 24 turns&lt;br /&gt;
| Level 95&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;+29 Physical Mitigation&amp;lt;br&amp;gt;+29 Magical Mitigation&amp;lt;br&amp;gt;Changes effect duration to 27 turns&lt;br /&gt;
| Level 120&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;+30 Physical Mitigation&amp;lt;br&amp;gt;+30 Magical Mitigation&amp;lt;br&amp;gt;Changes effect duration to 30 turns&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:blue; color:white&amp;quot;|[[File:Abilities_Flames_Spikes.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Flame Spike Shield&#039;&#039;&#039;&lt;br /&gt;
| Augments your Protection spell by adding fire elemental spikes. Additional levels increase your fire elemental resistance while the spell is active.&lt;br /&gt;
| Level 10&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Flame Spikes&lt;br /&gt;
| Level 65&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Flame Spikes&amp;lt;br&amp;gt;+10% Fire Mitigation&lt;br /&gt;
| Level 140&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Flame Spikes&amp;lt;br&amp;gt;+15% Fire Mitigation&lt;br /&gt;
| Level 220&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Flame Spikes&amp;lt;br&amp;gt;+20% Fire Mitigation&lt;br /&gt;
| Level 300&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Flame Spikes&amp;lt;br&amp;gt;+25% Fire Mitigation&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:blue; color:white&amp;quot;|[[File:Abilities_Frost_Spikes.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Frost Spike Shield&#039;&#039;&#039;&lt;br /&gt;
| Augments your Protection spell by adding cold elemental spikes. Additional levels increase your cold elemental resistance while the spell is active.&lt;br /&gt;
| Level 10&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Frost Spikes&lt;br /&gt;
| Level 65&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Frost Spikes&amp;lt;br&amp;gt;+10% Cold Mitigation&lt;br /&gt;
| Level 140&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Frost Spikes&amp;lt;br&amp;gt;+15% Cold Mitigation&lt;br /&gt;
| Level 220&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Frost Spikes&amp;lt;br&amp;gt;+20% Cold Mitigation&lt;br /&gt;
| Level 300&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Frost Spikes&amp;lt;br&amp;gt;+25% Cold Mitigation&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:blue; color:white&amp;quot;|[[File:Abilities_Lightning_Spikes.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Shock Spike Shield&#039;&#039;&#039;&lt;br /&gt;
| Augments your Protection spell by adding elec elemental spikes. Additional levels increase your elec elemental resistance while the spell is active.&lt;br /&gt;
| Level 10&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Shock Spikes&lt;br /&gt;
| Level 65&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Shock Spikes&amp;lt;br&amp;gt;+10% Elec Mitigation&lt;br /&gt;
| Level 140&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Shock Spikes&amp;lt;br&amp;gt;+15% Elec Mitigation&lt;br /&gt;
| Level 220&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Shock Spikes&amp;lt;br&amp;gt;+20% Elec Mitigation&lt;br /&gt;
| Level 300&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Shock Spikes&amp;lt;br&amp;gt;+25% Elec Mitigation&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:blue; color:white&amp;quot;|[[File:Abilities_Pressure_System.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Storm Spike Shield&#039;&#039;&#039;&lt;br /&gt;
| Augments your Protection spell by adding wind elemental spikes. Additional levels increase your wind elemental resistance while the spell is active.&lt;br /&gt;
| Level 10&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Storm Spikes&lt;br /&gt;
| Level 65&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Storm Spikes&amp;lt;br&amp;gt;+10% Wind Mitigation&lt;br /&gt;
| Level 140&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Storm Spikes&amp;lt;br&amp;gt;+15% Wind Mitigation&lt;br /&gt;
| Level 220&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Storm Spikes&amp;lt;br&amp;gt;+20% Wind Mitigation&lt;br /&gt;
| Level 300&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Protection&#039;&#039;&#039;&amp;lt;br&amp;gt;Additional Effect: Storm Spikes&amp;lt;br&amp;gt;+25% Wind Mitigation&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5||6||7||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Inferno.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Conflagration&#039;&#039;&#039;&lt;br /&gt;
| Increases the maximum number of targets hit by fire elemental spells.&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&lt;br /&gt;
| Level 100&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 8&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;8 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&lt;br /&gt;
| Level 300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&lt;br /&gt;
| Level 400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 10&lt;br /&gt;
| 48&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Freeze.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cryomancy&#039;&#039;&#039;&lt;br /&gt;
| Increases the maximum number of targets hit by cold elemental spells.&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Freeze&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&lt;br /&gt;
| Level 100&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Freeze&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Freeze&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Freeze&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 8&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;8 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Freeze&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&lt;br /&gt;
| Level 300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Freeze&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&lt;br /&gt;
| Level 400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Freeze&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 10&lt;br /&gt;
| 48&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Column_Lightning.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Havoc&#039;&#039;&#039;&lt;br /&gt;
| Increases the maximum number of targets hit by lightning elemental spells.&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Shockblast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&lt;br /&gt;
| Level 100&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Shockblast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Chained Lightning&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Shockblast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Chained Lightning&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Shockblast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Chained Lightning&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 8&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;8 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Shockblast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Chained Lightning&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&lt;br /&gt;
| Level 300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Shockblast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Chained Lightning&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&lt;br /&gt;
| Level 400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Shockblast&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Chained Lightning&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 10&lt;br /&gt;
| 48&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Windblast.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tempest&#039;&#039;&#039;&lt;br /&gt;
| Increases the maximum number of targets hit by wind elemental spells.&lt;br /&gt;
| Level 50&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&lt;br /&gt;
| Level 100&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&lt;br /&gt;
| Level 200&amp;lt;br&amp;gt;6 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 8&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;8 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&lt;br /&gt;
| Level 300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&lt;br /&gt;
| Level 400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 10&lt;br /&gt;
| 48&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Sorcery.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sorcery&#039;&#039;&#039;&lt;br /&gt;
| Increases damage and decreases cast time of all first-tier elemental spells.&lt;br /&gt;
| Level 70&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast, Freeze, Shockblast, Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.15&amp;lt;br&amp;gt;Changes base damage to 4.1&lt;br /&gt;
| Level 140&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast, Freeze, Shockblast, Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.1&amp;lt;br&amp;gt;Changes base damage to 4.15&lt;br /&gt;
| Level 210&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast, Freeze, Shockblast, Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.06&amp;lt;br&amp;gt;Changes base damage to 4.2&lt;br /&gt;
| Level 280&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast, Freeze, Shockblast, Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.03&amp;lt;br&amp;gt;Changes base damage to 4.23&lt;br /&gt;
| Level 350&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Fiery Blast, Freeze, Shockblast, Gale&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.&amp;lt;br&amp;gt;Changes base damage to 4.25&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Condemn.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Elementalism&#039;&#039;&#039;&lt;br /&gt;
| Increases damage, and decreases cast time and cooldown of all second-tier elemental spells.&lt;br /&gt;
| Level 85&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno, Blizzard, Chained Lightning, Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.35&amp;lt;br&amp;gt;Changes base damage to 5.63&amp;lt;br&amp;gt;&lt;br /&gt;
| Level 170&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno, Blizzard, Chained Lightning, Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.3&amp;lt;br&amp;gt;Changes base damage to 5.71&amp;lt;br&amp;gt;Changes cooldown to 3 turns&lt;br /&gt;
| Level 255&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno, Blizzard, Chained Lightning, Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.26&amp;lt;br&amp;gt;Changes base damage to 5.78&amp;lt;br&amp;gt;Changes cooldown to 3 turns&lt;br /&gt;
| Level 340&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno, Blizzard, Chained Lightning, Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.23&amp;lt;br&amp;gt;Changes base damage to 5.82&amp;lt;br&amp;gt;Changes cooldown to 2 turns&lt;br /&gt;
| Level 425&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Inferno, Blizzard, Chained Lightning, Downburst&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.2&amp;lt;br&amp;gt;Changes base damage to 5.85&amp;lt;br&amp;gt;Changes cooldown to 2 turns&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Archmage.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Archmage&#039;&#039;&#039;&lt;br /&gt;
| Increases damage, and decreases cast time and cooldown of all third-tier elemental spells.&lt;br /&gt;
| Level 90&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.55&amp;lt;br&amp;gt;Changes base damage to 7.15&amp;lt;br&amp;gt;Changes cooldown to 6 turns&lt;br /&gt;
| Level 180&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.5&amp;lt;br&amp;gt;Changes base damage to 7.25&amp;lt;br&amp;gt;Changes cooldown to 6 turns&lt;br /&gt;
| Level 270&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.46&amp;lt;br&amp;gt;Changes base damage to 7.35&amp;lt;br&amp;gt;Changes cooldown to 5 turn&lt;br /&gt;
| Level 360&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.43&amp;lt;br&amp;gt;Changes base damage to 7.42&amp;lt;br&amp;gt;Changes cooldown to 5 turns&lt;br /&gt;
| Level 450&amp;lt;br&amp;gt;15 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes cast time to 1.4&amp;lt;br&amp;gt;Changes base damage to 7.5&amp;lt;br&amp;gt;Changes cooldown to 4 turns&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| 48&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forbidden===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Better_Corruption.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Corruption&#039;&#039;&#039;&lt;br /&gt;
| Decreases cooldown and increases the maximum number of targets hit by the Corruption spell.&lt;br /&gt;
| Level 75&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Corruption&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Corruption&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Better_Disintegrate.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Disintegrate&#039;&#039;&#039;&lt;br /&gt;
| Decreases cooldown and increases the maximum number of targets hit by the Disintegrate spell.&lt;br /&gt;
| Level 175&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;Changes cooldown to 3 turns&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;Changes cooldown to 2 turns&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Better_Ragnarok.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Ragnarok&#039;&#039;&#039;&lt;br /&gt;
| Decreases cooldown and increases the maximum number of targets hit by the Ragnarok spell.&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 8&amp;lt;br&amp;gt;Changes cooldown to 6 turns&lt;br /&gt;
| Level 325&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&amp;lt;br&amp;gt;Changes cooldown to 5 turns&lt;br /&gt;
| Level 400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 10&amp;lt;br&amp;gt;Changes cooldown to 4 turns&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Ripened_Soul.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;&lt;br /&gt;
| Augments your forbidden spells with the Ripened Soul proc, which damages the target over time and enables certain follow-up attacks. Higher levels increase the chance of the proc occurring. &amp;lt;!--D=1, T=1--&amp;gt;&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Corruption&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Ripened Soul (4% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Ripened Soul (10% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Ripened Soul (20% Chance)&lt;br /&gt;
| Level 300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Corruption&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Ripened Soul (7% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Ripened Soul (20% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Ripened Soul (40% Chance)&lt;br /&gt;
| Level 450&amp;lt;br&amp;gt;15 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Corruption&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Ripened Soul (10% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Ripened Soul (25% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Ripened Soul (50% Chance)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Dark_Imperil.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Dark Imperil&#039;&#039;&#039;&lt;br /&gt;
| Imperil additionally reduces specific mitigation against Dark.&lt;br /&gt;
| Level 175&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-5% Dark Mitigation&lt;br /&gt;
| Level 225&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-10% Dark Mitigation&lt;br /&gt;
| Level 275&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-15% Dark Mitigation&lt;br /&gt;
| Level 325&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-20% Dark Mitigation&lt;br /&gt;
| Level 375&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-25% Dark Mitigation&lt;br /&gt;
| 26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5||Total&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Purge.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Smite&#039;&#039;&#039;&lt;br /&gt;
| Decreases cooldown and increases the maximum number of targets hit by the Smite holy spell.&lt;br /&gt;
| Level 75&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Smite&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 4&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Smite&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 5&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Smite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Banish&#039;&#039;&#039;&lt;br /&gt;
| Decreases cooldown and increases the maximum number of targets hit by the Banishment holy spell.&lt;br /&gt;
| Level 175&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Banishment&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 6&amp;lt;br&amp;gt;Changes cooldown to 3 turns&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Banishment&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 7&amp;lt;br&amp;gt;Changes cooldown to 2 turns&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Banish.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Better Paradise&#039;&#039;&#039;&lt;br /&gt;
| Decreases cooldown and increases the maximum number of targets hit by the Paradise Lost holy spell.&lt;br /&gt;
| Level 250&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Paradise Lost&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 8&amp;lt;br&amp;gt;Changes cooldown to 6 turns&lt;br /&gt;
| Level 325&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Paradise Lost&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 9&amp;lt;br&amp;gt;Changes cooldown to 5 turns&lt;br /&gt;
| Level 400&amp;lt;br&amp;gt;12 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Paradise Lost&#039;&#039;&#039;&amp;lt;br&amp;gt;Changes max affected targets to 10&amp;lt;br&amp;gt;Changes cooldown to 4 turns&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|[[File:Abilities_Soul_Fire.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Soul Fire&#039;&#039;&#039;&lt;br /&gt;
| Augments your divine spells with the Soul Fire proc, which damages the target over time and enables certain follow-up attacks. Higher levels increase the chance of the proc occurring. &amp;lt;!--D=1, T=1--&amp;gt;&lt;br /&gt;
| Level 150&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Smite&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Soul Fire (4% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Banishment&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Soul Fire (10% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Paradise Lost&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Soul Fire (20% Chance)&lt;br /&gt;
| Level 300&amp;lt;br&amp;gt;10 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Smite&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Soul Fire (7% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Banishment&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Soul Fire (20% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Paradise Lost&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Soul Fire (40% Chance)&lt;br /&gt;
| Level 450&amp;lt;br&amp;gt;15 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Smite&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Soul Fire (10% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Banishment&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Soul Fire (25% Chance)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spells Modified: &#039;&#039;&#039;Paradise Lost&#039;&#039;&#039;&amp;lt;br&amp;gt;Added effect: Soul Fire (50% Chance)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|[[File:Abilities_Overcharge_Boost.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Holy Imperil&#039;&#039;&#039;&lt;br /&gt;
| Imperil additionally reduces specific mitigation against Holy.&lt;br /&gt;
| Level 175&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-5% Holy Mitigation&lt;br /&gt;
| Level 225&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-10% Holy Mitigation&lt;br /&gt;
| Level 275&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-15% Holy Mitigation&lt;br /&gt;
| Level 325&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-20% Holy Mitigation&lt;br /&gt;
| Level 375&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Effects Modified: &#039;&#039;&#039;Imperiled&#039;&#039;&#039;&amp;lt;br&amp;gt;-25% Holy Mitigation&lt;br /&gt;
| 26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery points&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Mastery Point&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery point&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mastery Points==&lt;br /&gt;
After unlocking abilities, players need to put them into ability slots in order to receive their benefits.&lt;br /&gt;
&lt;br /&gt;
===Mastery Sources===&lt;br /&gt;
Every player starts with:&lt;br /&gt;
*5 Major Ability Slots&lt;br /&gt;
*5 Supportive Ability Slots&lt;br /&gt;
&lt;br /&gt;
Players can unlock additional ability slots with Mastery Points.&lt;br /&gt;
&lt;br /&gt;
Mastery Points can be earned through:&lt;br /&gt;
*[[Leveling up]] (1 mastery point per 10 levels)&lt;br /&gt;
*[[Training]] &amp;quot;Manifest Destiny&amp;quot; (1 mastery point per level of training; capped at player&#039;s level/50)&lt;br /&gt;
*[[Stars|Donating]] (Each donation tier above Gold gives 1 mastery point; no cap)&lt;br /&gt;
&lt;br /&gt;
===Uses===&lt;br /&gt;
Ability slots take the following number of mastery points to unlock:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Ability Slot Type&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Total Slots&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Corresponding abilities&lt;br /&gt;
!colspan=&amp;quot;20&amp;quot;|Mastery Points required to unlock&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Total Points&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red; color:white&amp;quot;|Major Ability || 20 || General, Weapon, Armor, Spells&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 3 || 3 || 3 || 4 || 4 || 5 || 36&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green; color:white&amp;quot;|Supportive Ability || 20 || Supportive, Deprecating&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 3 || 3 || 4 || 27&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:blue; color:white&amp;quot;|Protection Augment || 1 || Spike Shield (included in Supportive)&lt;br /&gt;
| 1 ||colspan=&amp;quot;19&amp;quot;| || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:purple; color:white&amp;quot;|Drain Augment || 1 || Ether/Spirit Theft (included in Deprecating)&lt;br /&gt;
| 2 ||colspan=&amp;quot;19&amp;quot;| || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reset==&lt;br /&gt;
Player can use [[soul fragments]] to reset his ability. Reset costs depends on current level of ability (how many levels this ability currently have) and player&#039;s level, nor ability type or real AP distributed matters. There is a discount in place for the first few times a reset is used.&amp;lt;br&amp;gt;&lt;br /&gt;
There are two types of resets:&lt;br /&gt;
*  [[File:reset_a.png]] (&#039;&#039;single-ability reset&#039;&#039;), which nullified all AP distributed into specific ability.&lt;br /&gt;
*[[File:resetall.png]] (&#039;&#039;full reset&#039;&#039;), which nullified all AP distributed into every ability and nullified all unlocked Mastery Slots.&lt;br /&gt;
===Reset costs===&lt;br /&gt;
*First ten single-ability resets and first full reset are free (requires zero Soul Fragments).&lt;br /&gt;
**Further single-ability resets requires at least 1 soul fragment.&lt;br /&gt;
**Further full reset requires at least 45 soul fragment.&lt;br /&gt;
**Players below level 100 only pay the base cost.&lt;br /&gt;
*With every proceed resets, player need more and more soul fragments, according to this graph:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:reset_a.png]]&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Current Level of Ability&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;10&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | Free for every Persona&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 55&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 65&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 85&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 95&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! [[File:resetall.png]]&lt;br /&gt;
! Require Soul Fragments to nullify everything&amp;lt;br&amp;gt;Actual for 389 level&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Free for every Persona&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 125&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 165&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 205&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 244&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 284&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 324&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 364&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;Sidenote&#039;&#039;: real soul fragments may differ, if player did single-ability resets between.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ability and Persona==&lt;br /&gt;
*Every persona has separate AP distribution, ability assignments, and unlocked mastery slots.&lt;br /&gt;
*Every persona has separate reset counter (even if a persona is cloned); this allows for free ability resets.&lt;br /&gt;
*Every persona shares the same amount of Ability Points and Mastery Points.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Training]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Equipment_Ranges&amp;diff=47452</id>
		<title>Equipment Ranges</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Equipment_Ranges&amp;diff=47452"/>
		<updated>2018-04-11T22:32:08Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: Extra deprecating on willow to elemental&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;In order for the data here to retain its validity please do not edit this page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Intro=&lt;br /&gt;
This is a continuing work in progress (WIP) and is created using values seen on [[equipment]] since for the most recent patches. These values should be used as a basis for the min/max values on a piece of gear. The values on pieces of equipment have changed from patch to patch, so gear that is &amp;quot;pre-patch changes&amp;quot; is left out of the tables to better represent what may drop in the current iteration of the [[HentaiVerse]]. If anything falls outside the range displayed on the tables it should be reported on the forums in the&lt;br /&gt;
[http://forums.e-hentai.org/index.php?showtopic=53281 Equipment Ranges thread] so that this page can be updated.&lt;br /&gt;
&lt;br /&gt;
=Formulas=&lt;br /&gt;
Put formulas for calculating base rolls, derived bases, and projected maximums, as well as how &amp;quot;slot&amp;quot; effects gear.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Total_Roll&#039;&#039;&#039;: Value when Base_Roll, Suffix_Roll, and Quality_Bonus are all added together&lt;br /&gt;
*&#039;&#039;&#039;Base_Roll&#039;&#039;&#039;: Range of values that can appear on a piece of gear&lt;br /&gt;
*&#039;&#039;&#039;Suffix_Roll&#039;&#039;&#039;: Range of values that get added due to a suffix&lt;br /&gt;
*&#039;&#039;&#039;Quality_Bonus&#039;&#039;&#039;: Value added based on overall quality of the piece of gear&lt;br /&gt;
*&#039;&#039;&#039;Slot_Mod&#039;&#039;&#039;: Multiplier for gear based on what slot it is worn&lt;br /&gt;
*&#039;&#039;&#039;Derived_Base&#039;&#039;&#039;: Value that can be seen on a piece of gear based on the rolls it got during creation&lt;br /&gt;
*&#039;&#039;&#039;Base_Multiplier&#039;&#039;&#039;: Value that is multiplied with the base to determine the Derived_Base&lt;br /&gt;
*&#039;&#039;&#039;Projected_Maximum&#039;&#039;&#039;: Maximum values that can be obtained on a piece of gear based on the formulas and observed values&lt;br /&gt;
&lt;br /&gt;
A lot of rounding occurs when going back and forth between the Rolls and the Derived values.&lt;br /&gt;
*&amp;quot;round()&amp;quot; will be used for rounding to the nearest whole number&lt;br /&gt;
*&amp;quot;roundP()&amp;quot; will be used for rounding to the nearest percentile (second decimal)&lt;br /&gt;
*&amp;quot;floor()&amp;quot; will be used for rounding down&lt;br /&gt;
*&amp;quot;ceil()&amp;quot; will be used for rounding up&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Total_Roll&#039;&#039;&#039; = Base_Roll + Suffix_Roll + Quality Bonus&lt;br /&gt;
 &#039;&#039;&#039;Total_Roll&#039;&#039;&#039; = Derived_Base / Base_Multiplier&lt;br /&gt;
 &#039;&#039;&#039;Quality_Bonus&#039;&#039;&#039; = Total_Roll - floor(Total_Roll)&lt;br /&gt;
&lt;br /&gt;
If an equipment is forged, the additional multiplier applies to Base_Roll and Suffix Roll only (i.e. Quality_Bonus part is unaffected)&lt;br /&gt;
&lt;br /&gt;
Since &#039;&#039;&#039;Base_Roll&#039;&#039;&#039; and &#039;&#039;&#039;Suffix_Roll&#039;&#039;&#039; are separate, they must be kept separate when determining the final value on a piece of gear.&lt;br /&gt;
 &#039;&#039;&#039;Derived_Base&#039;&#039;&#039; = (ceil( round(Base_Roll * Slot_Mod)) +&lt;br /&gt;
 ceil( round(Suffix_Roll * Slot_Mod)) + Quality_Bonus) * Base_Multiplier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slot_Mod&#039;&#039;&#039; is as follows:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Slot&lt;br /&gt;
!Amount&lt;br /&gt;
|-&lt;br /&gt;
|Body || 1.2&lt;br /&gt;
|-&lt;br /&gt;
|Legs || 1.1&lt;br /&gt;
|-&lt;br /&gt;
|Head || 1&lt;br /&gt;
|-&lt;br /&gt;
|Hands || 0.9&lt;br /&gt;
|-&lt;br /&gt;
|Feet || 0.8&lt;br /&gt;
|-&lt;br /&gt;
|Weapons &amp;amp; Shields || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Projected_Maximums&#039;&#039;&#039; use the highest Rolls and Quality_Bonus seen on gear and are then plugged into the above formula to obtain the projected maximums.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Quality_Bonus&#039;&#039;&#039;, 0.00 is used for the Derived_Base minimum and 0.865 is used for the Derived_Base maximum. &lt;br /&gt;
&amp;lt;!--For the Projected_Maximums for Exquisite, Magnificent, and Legendary quality, Quality_Bonuses of 0.94, 0.99, 1.08, and 1.14 are used respectively.&lt;br /&gt;
**The above information is no longer valid.--&amp;gt;&lt;br /&gt;
Quality_bonuses range from 0 to ~15 depending on the PXP0 value of equipment: Quality_Bonus = (PXP0-100)/25&lt;br /&gt;
&lt;br /&gt;
If an equipment is forged, the additional multiplier applies to Base_Roll and Suffix Roll only (i.e. Quality_Bonus part is unaffected)&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
==1-Handers==&lt;br /&gt;
===Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;19&amp;quot; | Axe&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Crude&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Fair&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Average&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Superior&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Exquisite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Magnificent&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Legendary/Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max || Min || Max || Min || Max || Min || Max || Min || Max || Min || Max || Min || Max &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 470||888||0.0854||0||0||40.21||45.58||44.09||51.09||49.27||57.59||55.45||64.89||62.47||70.24||67.79||75.92&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 350||701||0.0854||29.9||32.42||31.52||35.93||34.68||40.27||38.86||45.4||43.73||51.16||49.23||55.4||53.39||59.87&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! &lt;br /&gt;
| 75||211||0.06069||4.56||5.27||5.05||6.23||5.96||7.44||7.09||8.84||8.43||10.45||9.92||11.57||11.04||12.81&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! &lt;br /&gt;
| 150||511||0.0105||1.58||1.89||1.79||2.34||2.19||2.89||2.71||3.53||3.33||4.26||4.02||4.8||4.55||5.37&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.07||0||0||0||0||0||0||0||0||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 250||200||0.07||17.22||17.5||16.8||17.29||16.31||16.94||15.68||16.45||15.05||15.89||14.49||15.26||14||14.77&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.07||0||0||0||0||0||0||0||0||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 150||50||0.07||9.94||10.5||9.1||10.15||8.12||9.38||6.86||8.47||5.53||7.28||4.55||6.02||3.5||5.04&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;6&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Elec Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.48||8.62||8.37||9.71||9.44||10.49||10.21||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Wind Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.49||8.63||8.37||9.72||9.46||10.5||10.22||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Fire Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.49||8.62||8.38||9.71||9.45||10.49||10.22||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Cold Prefix&lt;br /&gt;
| 92||141||0.0804||0||0||0||0||0||0||7.47||8.64||8.38||9.72||9.44||10.49||10.22||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Dark Prefix&lt;br /&gt;
| 92||141||0.0804||0||0||0||0||0||0||7.47||8.62||8.36||9.71||9.46||10.49||10.25||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Holy Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.49||8.62||8.38||9.71||9.45||10.49||10.31||11.34&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 84||211||0.03||0||0||2.52||3.08||2.95||3.68||3.51||4.37||4.17||5.16||4.9||5.72||5.46||6.33&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 66||136||0.03||0||0||1.98||2.27||2.2||2.6||2.52||3.02||2.9||3.42||3.31||3.74||3.63||4.08&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| 50||111||0.03||0||0||1.5||1.77||1.71||2.05||1.97||2.39||2.31||2.76||2.65||3.05||2.94||3.33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Club===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;19&amp;quot; | Club&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Crude&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Fair&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Average&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Superior&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Exquisite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Magnificent&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Legendary/Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max || Min || Max || Min || Max || Min || Max || Min || Max || Min || Max || Min || Max &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 353||792||0.0854||0||0||30.2||35.64||33.88||41.59||39.26||48.46||44.86||56.09||53.54||61.68||59.54||67.72&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 250||621||0.0854||21.36||23.98||23.08||27.76||26.11||32.34||30.13||37.79||35||43.81||41.46||48.3||45.36||53.04&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 216||511||0.06069||0||0||13.13||15.61||15.02||18.47||17.6||21.75||20.77||25.47||24.37||28.01||27.02||31.02&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 80||211||0.06069||4.86||5.52||5.28||6.48||6.21||7.63||7.27||9.02||8.62||10.51||10.05||11.63||11.11||12.81&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 344||991||0.0105||0||0||3.62||4.45||4.31||5.65||5.3||6.9||6.48||8.29||7.84||9.33||8.95||10.41&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 124||511||0.0105||1.31||1.66||1.54||2.13||1.97||2.72||2.52||3.41||3.18||4.19||3.93||4.76||4.48||5.37&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Chance&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 82||161||0.0491||0||0||4.03||4.49||4.44||5.18||5.01||5.91||5.7||6.68||6.46||7.29||7.03||7.91&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 81||161||0.1||0||0||8.1||9.12||9.06||10.53||10.21||12.04||11.61||13.6||13.17||14.77||14.44||16.11&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Parry&lt;br /&gt;
! Nimble&lt;br /&gt;
| 54||101||0.0894||0||0||4.89||5.42||5.31||6.15||5.98||6.94||6.71||7.7||7.56||8.37||8.17||9.04&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.07||0||0||0||0||0||0||0||0||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 220||140||0.07||14.91||15.4||14.28||15.12||13.44||14.49||12.53||13.79||11.41||12.88||10.64||11.83||9.8||11.06&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Ethereal/Battlecaster&lt;br /&gt;
| 0||0||0.07||0||0||0||0||0||0||0||0||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 150||50||0.07||9.94||10.5||9.1||10.15||8.12||9.38||6.86||8.47||5.53||7.28||4.55||6.02||3.5||5.04&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;6&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Elec Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.48||8.64||8.38||9.72||9.45||10.49||10.22||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Wind Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.49||8.61||8.38||9.72||9.45||10.48||10.23||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Fire Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.48||8.62||8.38||9.72||9.45||10.49||10.22||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Cold Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.5||8.62||8.37||9.71||9.46||10.51||10.21||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Dark Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.48||8.62||8.39||9.7||9.46||10.46||10.31||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Holy Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.48||8.63||8.36||9.71||9.45||10.47||10.23||11.34&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 84||211||0.03||0||0||2.52||3.08||2.95||3.68||3.51||4.37||4.17||5.16||4.9||5.72||5.46||6.33&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 55||136||0.03||0||0||1.67||2.03||1.95||2.41||2.3||2.87||2.73||3.33||3.19||3.71||3.54||4.08&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| 56||136||0.03||0||0||1.68||2.03||1.96||2.42||2.31||2.87||2.73||3.33||3.2||3.71||3.54||4.08&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rapier===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;19&amp;quot; | Rapier&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Crude&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Fair&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Average&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Superior&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Exquisite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Magnificent&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Legendary/Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max || Min || Max || Min || Max || Min || Max || Min || Max || Min || Max || Min || Max &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 230||601||0.0854||0||0||19.65||24.09||22.79||29.23||26.82||35.06||32.25||41.59||38.93||46.26||42.8||51.33&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 150||461||0.0854||12.82||15.02||14.27||18.17||16.76||21.99||20||26.61||23.94||31.69||30.02||35.41||31.95||39.38&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 330||736||0.06069||0||0||20.07||23.3||22.5||27.4||26.17||31.9||30.44||37.03||35.42||40.64||39.42||44.68&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 150||361||0.06069||9.11||10.19||9.85||11.7||11.19||13.57||12.98||15.76||15.05||18.22||17.46||20.01||19.19||21.92&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 342||991||0.0105||0||0||3.6||4.56||4.31||5.65||5.3||6.9||6.49||8.28||7.83||9.31||8.88||10.41&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 124||511||0.0105||1.31||1.66||1.54||2.13||1.97||2.72||2.52||3.41||3.18||4.19||3.93||4.76||4.48||5.37&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Chance&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 81||161||0.0491||0||0||3.99||4.48||4.45||5.18||5.01||5.91||5.71||6.67||6.47||7.28||7.04||7.91&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 81||161||0.1||0||0||8.13||8.5||9.07||10.55||10.21||12.06||11.64||13.58||13.18||14.77||14.43||16.11&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Parry&lt;br /&gt;
! Nimble&lt;br /&gt;
| 137||301||0.0894||0||0||12.26||14.39||13.84||16.59||16.01||19.36||18.55||22.37||21.55||24.51||23.81||26.94&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 75||211||0.0894||6.72||7.79||7.47||9.21||8.8||10.98||10.45||13.04||12.44||15.4||14.63||17.07||16.29||18.89&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.07||0||0||0||0||0||0||0||0||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 180||90||0.07||12.04||12.6||11.34||12.25||10.43||11.62||9.38||10.78||8.12||9.73||7.21||8.54||6.3||7.7&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Ethereal/Battlecaster&lt;br /&gt;
| 0||0||0.07||0||0||0||0||0||0||0||0||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 150||50||0.07||9.94||10.5||9.1||10.15||8.12||9.38||6.86||8.47||5.53||7.28||4.55||6.02||3.5||5.04&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;6&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Elec Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.49||8.61||8.39||9.72||9.46||10.49||10.23||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Wind Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.5||8.63||8.39||9.71||9.47||10.5||10.22||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Fire Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.48||8.61||8.39||9.73||9.46||10.48||10.23||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Cold Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.48||8.62||8.37||9.72||9.46||10.49||10.21||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Dark Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.49||8.62||8.39||9.73||9.47||10.51||10.23||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Holy Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.48||8.62||8.39||9.71||9.47||10.48||10.21||11.34&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 56||136||0.03||0||0||1.68||2.03||1.96||2.42||2.31||2.87||2.73||3.34||3.2||3.71||3.54||4.08&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 84||211||0.03||0||0||2.52||3.08||2.95||3.67||3.51||4.37||4.17||5.16||4.9||5.72||5.46||6.33&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| 56||136||0.03||0||0||1.69||2.04||1.96||2.42||2.31||2.87||2.73||3.34||3.19||3.71||3.54||4.08&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shortsword===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;19&amp;quot; | Shortsword&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Crude&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Fair&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Average&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Superior&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Exquisite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Magnificent&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Legendary/Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max || Min || Max || Min || Max || Min || Max || Min || Max || Min || Max || Min || Max &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 293||721||0.0854||0||0||25.09||30.43||28.91||36.13||33.77||42.7||39.99||50.3||47.85||55.8||53.22||61.58&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 200||561||0.0854||17.09||19.63||18.83||23.32||21.92||27.81||25.87||33.01||30.7||38.97||36.6||43.35||41.26||47.92&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 406||886||0.06069||0||0||24.67||28.96||27.78||33.4||32||38.82||37.04||44.8||42.9||49.13||47.3||53.79&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 200||461||0.06069||12.15||13.47||13.07||15.34||14.71||17.64||16.87||20.37||19.49||23.38||22.43||25.67||24.59||27.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 371||991||0.0105||0||0||3.9||4.75||4.58||5.86||5.52||7.05||6.66||8.39||7.95||9.38||8.99||10.41&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 150||511||0.0105||1.58||1.89||1.79||2.34||2.19||2.89||2.71||3.53||3.33||4.26||4.03||4.81||4.55||5.37&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; |Attack Speed&lt;br /&gt;
! Swiftness&lt;br /&gt;
| 55||135||0.0481||0||0||2.68||3.2||3.14||3.86||3.7||4.59||4.38||5.35||5.14||5.94||5.69||6.54&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Chance&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 82||160||0.0491||0||0||4.05||4.54||4.45||5.17||5.02||5.91||5.7||6.68||6.51||7.26||7.09||7.89&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 84||159||0.1||0||0||8.41||9.16||9.06||10.53||10.2||12.04||11.62||13.6||13.17||14.85||14.52||15.97&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Parry&lt;br /&gt;
! &lt;br /&gt;
| 75||211||0.0894||6.72||7.76||7.45||9.22||8.79||10.97||10.46||13.04||12.44||15.42||14.64||17.08||16.29||18.89&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.07||0||0||0||0||0||0||0||0||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 150||75||0.07||10.08||10.5||9.45||10.22||8.68||9.66||7.77||8.96||6.79||8.12||6.02||7.14||5.25||6.44&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Ethereal/Battlecaster&lt;br /&gt;
| 0||0||0.07||0||0||0||0||0||0||0||0||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 150||50||0.07||9.94||10.5||9.1||10.15||8.12||9.38||6.86||8.47||5.53||7.28||4.55||6.02||3.5||5.04&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;6&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Elec Prefix&lt;br /&gt;
| 92||141||0.0804||0||0||0||0||0||0||7.46||8.63||8.37||9.73||9.46||10.5||10.24||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Wind Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.5||8.64||8.38||9.71||9.46||10.49||10.24||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Fire Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.49||8.62||8.39||9.71||9.46||10.49||10.24||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Cold Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.49||8.63||8.37||9.72||9.46||10.49||10.23||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Dark Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.49||8.63||8.39||9.73||9.46||10.49||10.23||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Holy Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.49||8.61||8.37||9.72||9.45||10.5||10.23||11.34&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 84||211||0.03||0||0||2.53||3.08||2.95||3.68||3.51||4.37||4.17||5.16||4.91||5.72||5.46||6.33&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 84||211||0.03||0||0||2.52||3.08||2.95||3.68||3.51||4.37||4.17||5.17||4.91||5.72||5.46||6.33&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| 84||211||0.03||0||0||2.52||3.08||2.95||3.67||3.51||4.38||4.17||5.16||4.91||5.72||5.46||6.33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wakizashi===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;19&amp;quot; | Wakizashi&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Crude&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Fair&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Average&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Superior&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Exquisite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Magnificent&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Legendary/Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max || Min || Max || Min || Max || Min || Max || Min || Max || Min || Max || Min || Max &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 238||541||0.0854||0||0||20.38||24.15||23.18||28.12||26.74||32.91||31.05||38.14||36.54||42.06||39.84||46.21&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 160||411||0.0854||13.67||15.44||14.9||18.01||17.07||21.14||19.9||24.82||23.25||28.88||27.13||31.92||30.49||35.11&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 476||811||0.06069||0||0||28.92||31.67||30.95||34.92||33.89||38.63||37.42||42.85||41.65||45.92||44.57||49.24&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 250||411||0.06069||15.18||16.02||15.75||17.18||16.83||18.61||18.15||20.25||19.73||22.1||21.52||23.53||22.9||24.96&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 371||991||0.0105||0||0||3.9||4.82||4.59||5.85||5.53||7.05||6.66||8.39||7.95||9.38||8.97||10.41&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 150||511||0.0105||1.58||1.89||1.79||2.34||2.19||2.89||2.71||3.53||3.33||4.26||4.03||4.81||4.55||5.37&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; |Attack Speed&lt;br /&gt;
! Swiftness&lt;br /&gt;
| 143||386||0.0481||0||0||6.91||8.43||8.08||10.32||9.83||12.51||11.85||14.9||14.17||16.63||16.12||18.57&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 75||261||0.0481||3.61||4.38||4.12||5.42||5.07||6.72||6.3||8.25||7.79||9.96||9.4||11.24||10.64||12.56&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Chance&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 80||161||0.0491||0||0||3.97||4.55||4.44||5.18||5.02||5.92||5.71||6.68||6.49||7.25||7.03||7.91&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 80||161||0.1||0||0||8.09||9.13||9.05||10.51||10.21||12.04||11.64||13.61||13.19||14.86||14.33||16.12&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Parry&lt;br /&gt;
! Nimble&lt;br /&gt;
| 181||341||0.0894||0||0||16.25||18.13||17.77||20.52||19.89||23.2||22.39||26.05||25.2||28.16||27.51||30.53&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 120||251||0.0894||10.75||11.71||11.42||13.13||12.74||14.82||14.32||16.89||16.3||19.08||18.4||20.74||19.97||22.48&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.07||0||0||0||0||0||0||0||0||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 80||40||0.07||5.39||5.6||5.04||5.46||4.62||5.18||4.13||4.76||3.64||4.34||3.22||3.78||2.8||3.43&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Ethereal/Battlecaster&lt;br /&gt;
| 0||0||0.07||0||0||0||0||0||0||0||0||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 120||50||0.07||7.98||8.4||7.42||8.12||6.72||7.63||5.88||6.93||4.9||6.16||4.2||5.25||3.5||4.55&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;6&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Elec Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.49||8.63||8.39||9.72||9.47||10.5||10.23||11.35&lt;br /&gt;
|-&lt;br /&gt;
! Wind Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.49||8.62||8.41||9.71||9.45||10.5||10.24||11.35&lt;br /&gt;
|-&lt;br /&gt;
! Fire Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.5||8.63||8.39||9.72||9.46||10.5||10.23||11.35&lt;br /&gt;
|-&lt;br /&gt;
! Cold Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.49||8.64||8.39||9.71||9.46||10.5||10.23||11.35&lt;br /&gt;
|-&lt;br /&gt;
! Dark Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.5||8.63||8.39||9.73||9.47||10.49||10.25||11.35&lt;br /&gt;
|-&lt;br /&gt;
! Holy Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.51||8.62||8.39||9.71||9.46||10.51||10.23||11.35&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 50||111||0.03||0||0||1.51||1.76||1.72||2.06||1.98||2.39||2.31||2.76||2.66||3.05||2.94||3.33&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 110||261||0.03||0||0||3.31||3.98||3.82||4.7||4.47||5.51||5.25||6.43||6.14||7.13||6.81||7.83&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| 110||261||0.03||0||0||3.31||3.99||3.82||4.7||4.47||5.51||5.25||6.42||6.14||7.13||6.81||7.83&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==2-Handers==&lt;br /&gt;
===Estoc===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;19&amp;quot; | Estoc&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Crude&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Fair&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Average&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Superior&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Exquisite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Magnificent&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Legendary/Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max || Min || Max || Min || Max || Min || Max || Min || Max || Min || Max || Min || Max &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 504||961||0.0854||0||0||43.07||48.29||47.35||54.92||52.88||62.02||59.62||70||67.44||75.87||73.01||82.07&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 375||761||0.0854||32.03||34.8||33.85||38.58||37.35||43.42||41.84||49.07||47.23||55.42||53.33||60.09||57.83||64.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 206||436||0.06069||0||0||12.51||13.88||13.93||16.64||15.98||19.2||18.47||22.09||21.26||24.2||23.51||26.47&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 75||161||0.06069||4.56||4.97||4.88||5.64||5.47||6.41||6.18||7.31||7.03||8.26||7.98||9.01||8.7||9.78&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 653||1291||0.0105||0||0||6.86||7.67||7.48||8.8||8.45||10.03||9.66||11.45||10.99||12.42||12.01||13.56&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 375||760||0.0105||3.94||4.28||4.17||4.75||4.59||5.34||5.14||6.03||5.81||6.81||6.56||7.39||7.11||7.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Chance&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 134||261||0.0491||0||0||6.58||6.58||7.29||8.44||8.2||9.6||9.29||10.89||10.49||11.8||11.5||12.82&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 138||261||0.1||0||0||13.8||13.8||14.86||17.25||16.69||19.53||18.92||22.18||21.44||23.97||23.41||26.11&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.07||0||0||0||0||0||0||0||0||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 400||200||0.07||26.81||28||25.2||27.23||23.17||25.83||20.79||23.87||18.06||21.63||16.1||18.97||14||17.08&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Ethereal/Battlecaster&lt;br /&gt;
| 0||0||0.07||0||0||0||0||0||0||0||0||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 200||100||0.07||13.44||14||12.6||13.65||11.62||12.88||10.36||11.97||9.03||10.78||8.05||9.52||7||8.54&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;6&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Elec Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.49||8.61||8.4||9.7||9.47||10.48||10.23||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Wind Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.49||8.62||8.39||9.72||9.46||10.49||10.24||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Fire Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.49||8.62||8.4||9.7||9.47||10.48||10.24||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Cold Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.5||8.63||8.36||9.71||9.47||10.48||10.22||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Dark Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.5||8.63||8.4||9.69||9.47||10.48||10.22||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Holy Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.5||8.61||8.37||9.68||9.48||10.49||10.32||11.34&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 203||386||0.03||0||0||6.09||6.89||6.67||7.75||7.47||8.75||8.43||9.87||9.53||10.7||10.32||11.58&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 83||201||0.03||0||0||2.49||2.96||2.89||3.59||3.42||4.22||4.02||4.95||4.73||5.48||5.25||6.03&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| 46||131||0.03||0||0||1.39||1.77||1.69||2.17||2.04||2.63||2.49||3.15||2.98||3.53||3.36||3.93&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Longsword===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;19&amp;quot; | Longsword&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Crude&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Fair&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Average&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Superior&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Exquisite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Magnificent&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Legendary/Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max || Min || Max || Min || Max || Min || Max || Min || Max || Min || Max || Min || Max &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 547||1153||0.0854||0||0||46.74||54.11||51.98||62.19||59.45||71.77||68.59||82.36||78.87||90.22||86.45||98.47&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 400||921||0.0854||34.17||37.88||36.74||43.1||41.26||49.58||47.31||57.17||54.66||65.76||62.88||72.04||68.93||78.66&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 215||511||0.06069||0||0||13.06||15.21||14.67||18.11||17.31||21.51||20.48||25.23||24.2||27.95||27.38||31.02&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 75||211||0.06069||4.56||5.26||5.04||6.26||5.96||7.44||7.09||8.84||8.44||10.45||9.92||11.57||11.05||12.81&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 680||1351||0.0105||0||0||7.15||7.91||7.84||9.22||8.85||10.52||10.09||11.98||11.53||13.05||12.56||14.19&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 400||811||0.0105||4.2||4.56||4.45||5.07||4.9||5.7||5.48||6.43||6.18||7.27||6.99||7.87||7.58||8.52&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Chance&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 136||261||0.0491||0||0||6.69||7.13||7.3||8.44||8.21||9.59||9.3||10.89||10.53||11.81||11.85||12.82&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 144||261||0.1||0||0||14.42||14.73||14.87||17.12||16.72||19.54||18.91||22.2||21.48||24.06||25.14||26.11&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.07||0||0||0||0||0||0||0||0||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 500||300||0.07||33.81||35||32.2||34.23||30.17||32.83||27.79||30.87||25.06||28.63||23.1||25.97||21||24.08&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Ethereal/Battlecaster&lt;br /&gt;
| 0||0||0.07||0||0||0||0||0||0||0||0||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 300||150||0.07||20.09||21||18.9||20.44||17.36||19.32||15.61||17.92||13.58||16.24||12.04||14.28||10.5||12.81&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;6&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Elec Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.48||8.62||8.39||9.7||9.45||10.48||10.31||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Wind Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.51||8.62||8.4||9.69||9.45||10.48||10.24||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Fire Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.5||8.61||8.39||9.72||9.46||10.49||10.22||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Cold Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.48||8.62||8.38||9.7||9.47||10.48||10.23||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Dark Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.49||8.61||8.38||9.7||9.5||10.48||10.24||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Holy Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.51||8.54||8.38||9.69||9.45||10.46||10.23||11.34&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 213||411||0.03||0||0||6.39||7.28||7.03||8.2||7.92||9.28||8.94||10.5||10.12||11.39||10.98||12.33&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 160||311||0.03||0||0||4.8||5.47||5.31||6.2||5.97||7.01||6.75||7.92||7.64||8.63||8.31||9.33&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| 81||161||0.03||0||0||2.44||2.75||2.71||3.16||3.05||3.61||3.48||4.08||3.94||4.46||4.29||4.83&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mace===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;19&amp;quot; | Mace&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Crude&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Fair&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Average&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Superior&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Exquisite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Magnificent&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Legendary/Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max || Min || Max || Min || Max || Min || Max || Min || Max || Min || Max || Min || Max &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 503||961||0.0854||0||0||42.97||48.43||47.26||54.81||52.91||62.03||59.63||70.03||67.51||75.82||73.37||82.07&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 375||761||0.0854||32.03||34.81||33.91||38.69||37.32||43.44||41.82||49.06||47.23||55.43||53.33||60.08||57.83||64.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 216||496||0.06069||0||0||13.11||15.26||14.86||18.17||17.32||21.34||20.31||24.82||23.78||27.34||26.48||30.11&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 80||201||0.06069||4.86||5.45||5.3||6.35||6.09||7.44||7.08||8.71||8.32||10.08||9.68||11.14||10.68||12.2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 648||1291||0.0105||0||0||6.81||7.52||7.48||8.8||8.45||10.05||9.63||11.44||10.98||12.48||12.01||13.56&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 375||760||0.0105||3.94||4.28||4.16||4.75||4.59||5.34||5.14||6.03||5.8||6.82||6.56||7.39||7.11||7.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Chance&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 136||261||0.0491||0||0||6.69||6.69||7.28||8.46||8.22||9.59||9.28||10.9||10.49||11.75||11.5||12.82&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 141||261||0.1||0||0||14.12||14.12||14.88||17.23||16.72||19.54||18.94||22.18||21.42||23.96||23.29||26.11&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.07||0||0||0||0||0||0||0||0||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 400||200||0.07||26.81||28||25.2||27.23||23.17||25.83||20.79||23.87||18.06||21.63||16.1||18.97||14||17.08&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Ethereal/Battlecaster&lt;br /&gt;
| 0||0||0.07||0||0||0||0||0||0||0||0||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 200||100||0.07||13.44||14||12.6||13.65||11.62||12.88||10.36||11.97||9.03||10.78||8.05||9.52||7||8.54&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;6&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Elec Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.49||8.54||8.4||9.69||9.46||10.49||10.22||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Wind Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.51||8.6||8.39||9.7||9.43||10.48||10.2||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Fire Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.51||8.62||8.41||9.71||9.45||10.49||10.31||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Cold Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.48||8.62||8.4||9.7||9.48||10.49||10.23||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Dark Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.53||8.56||8.4||9.7||9.46||10.48||10.22||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Holy Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.5||8.6||8.37||9.69||9.46||10.49||10.23||11.34&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 202||391||0.03||0||0||6.07||6.91||6.7||7.78||7.53||8.83||8.52||9.99||9.62||10.85||10.44||11.73&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 134||261||0.03||0||0||4.02||4.55||4.45||5.17||5.01||5.86||5.67||6.66||6.4||7.22||6.96||7.83&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| 66||136||0.03||0||0||1.99||2.27||2.2||2.6||2.52||3.02||2.91||3.42||3.31||3.74||3.63||4.08&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;19&amp;quot; | Katana&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Crude&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Fair&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Average&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Superior&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Exquisite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Magnificent&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Legendary/Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max || Min || Max || Min || Max || Min || Max || Min || Max || Min || Max || Min || Max &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Weapon Damage&lt;br /&gt;
! Slaughter&lt;br /&gt;
| 477||961||0.0854||0||0||40.75||46.8||45.13||53.31||50.99||60.75||58.17||69.35||66.41||75.41||72.61||82.07&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 350||761||0.0854||29.9||32.85||31.9||36.95||35.55||42.07||40.31||48.03||46.03||54.84||52.57||59.74||57.39||64.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Accuracy Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 405||886||0.06069||0||0||24.63||28.66||27.79||33.46||32||38.81||37.04||44.79||43||49.13||47.41||53.78&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 200||461||0.06069||12.15||13.45||13.06||15.34||14.71||17.64||16.86||20.36||19.48||23.37||22.43||25.65||24.58||27.98&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Attack Critical Bonus&lt;br /&gt;
! Balance&lt;br /&gt;
| 685||1351||0.0105||0||0||7.2||8.07||7.83||9.23||8.86||10.52||10.09||11.99||11.51||13.05||12.56||14.19&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 400||811||0.0105||4.2||4.56||4.44||5.07||4.9||5.7||5.48||6.43||6.18||7.27||6.99||7.87||7.58||8.52&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.07||0||0||0||0||0||0||0||0||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 400||200||0.07||26.81||28||25.2||27.23||23.17||25.83||20.79||23.87||18.06||21.63||16.1||18.97||14||17.08&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Interference&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.07||0||0||0||0||0||0||0||0||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 200||100||0.07||13.44||14||12.6||13.65||11.62||12.88||10.36||11.97||9.03||10.78||8.05||9.52||7||8.54&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;6&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Elec Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.48||8.62||8.39||9.69||9.47||10.47||10.23||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Wind Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.49||8.63||8.37||9.71||9.45||10.45||10.22||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Fire Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.51||8.63||8.37||9.72||9.47||10.48||10.23||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Cold Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.48||8.62||8.38||9.71||9.47||10.47||10.22||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Dark Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.48||8.62||8.4||9.68||9.47||10.49||10.24||11.34&lt;br /&gt;
|-&lt;br /&gt;
! Holy Prefix&lt;br /&gt;
| 93||141||0.0804||0||0||0||0||0||0||7.49||8.61||8.39||9.69||9.46||10.51||10.21||11.34&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 213||411||0.03||0||0||6.41||7.28||7.03||8.2||7.92||9.29||8.94||10.5||10.12||11.38||10.98||12.33&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 160||311||0.03||0||0||4.81||5.45||5.32||6.2||5.96||7||6.75||7.92||7.63||8.63||8.31||9.33&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| 57||161||0.03||0||0||1.71||2.16||2.08||2.66||2.51||3.26||3.09||3.87||3.67||4.34||4.14||4.83&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
===Katalox===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;19&amp;quot; | Katalox&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Crude&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Fair&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Average&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Superior&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Exquisite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Magnificent&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Legendary/Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max || Min || Max || Min || Max || Min || Max || Min || Max || Min || Max || Min || Max &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Weapon Damage&lt;br /&gt;
! &lt;br /&gt;
| 100||400||0.0854||8.55||10.65||10.07||13.74||12.79||17.48||16.23||21.92||20.43||26.84||25.19||30.41||28.69||34.23&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Destruction&lt;br /&gt;
| 270||629||0.082969||0||0||22.44||26.03||25.63||31.31||29.85||36.76||35.12||42.94||41.7||46.84||45.85||52.2&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 150||390||0.082969||12.45||14.1||13.58||16.43||15.64||19.38||18.36||22.86||21.61||26.63||25.43||29.44||28.09||32.4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 345||780||0.0491||0||0||16.98||18.99||18.66||22.81||21.72||26.99||25.68||31.48||30.34||34.23||33.4||38.34&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 150||390||0.0491||7.37||8.35||8.05||9.76||9.26||11.47||10.87||13.54||12.79||15.77||15.06||17.44||16.73||19.18&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Crit Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 445||1086||0.0114||0||0||5.08||6.01||5.84||7.23||6.89||8.6||8.19||10.08||9.7||11.22||10.98||12.39&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 250||640||0.0114||2.85||3.22||3.11||3.75||3.56||4.4||4.16||5.16||4.89||6.02||5.73||6.64||6.34||7.3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Focus&lt;br /&gt;
| 115||330||0.1||0||0||11.51||14.14||13.91||18.07||16.94||21.97||20.75||26.42||24.99||29.6||28.09||33.08&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;5&amp;quot; | Proficiency Bonus&lt;br /&gt;
! Divine Suffix&lt;br /&gt;
| 250||530||0.0306||0||0||7.66||8.13||8.34||9.96||9.63||11.65||11.27||13.37||13.21||14.54||14.41||16.24&lt;br /&gt;
|-&lt;br /&gt;
! Divine Non-Suffix&lt;br /&gt;
| 90||270||0.0306||2.76||3.21||3.1||3.88||3.7||4.7||4.45||5.65||5.37||6.7||6.36||7.47||7.1||8.29&lt;br /&gt;
|-&lt;br /&gt;
! Forbidden Suffix&lt;br /&gt;
| 250||530||0.0306||0||0||7.68||8.29||8.35||9.99||9.63||11.6||11.25||13.46||13.22||14.69||14.43||16.24&lt;br /&gt;
|-&lt;br /&gt;
! Forbidden Non-Suffix&lt;br /&gt;
| 90||270||0.0306||2.76||3.18||3.11||3.88||3.7||4.7||4.44||5.65||5.37||6.7||6.36||7.47||7.1||8.29&lt;br /&gt;
|-&lt;br /&gt;
! Deprecating&lt;br /&gt;
| 65||200||0.0306||1.99||2.33||2.26||2.82||2.71||3.44||3.28||4.15||3.96||4.96||4.71||5.51||5.26||6.14&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.07||0||0||0||0||0||0||0||0||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 200||100||0.07||13.44||14||12.6||13.65||11.62||12.88||10.36||11.97||9.03||10.78||8.05||9.52||7||8.54&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;12&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Holy Suffix/Prefix&lt;br /&gt;
| 289||470||0.0804||0||0||0||0||0||0||23.25||26.16||27.54||29.58||31.44||33.44||33.92||37.84&lt;br /&gt;
|-&lt;br /&gt;
! Holy Suffix&lt;br /&gt;
| 137||340||0.0804||0||0||11.09||13.33||13.03||16.03||15.31||19||18.22||22.36||21.44||24.45||24.11||27.39&lt;br /&gt;
|-&lt;br /&gt;
! Holy Prefix&lt;br /&gt;
| 149||270||0.0804||0||0||0||0||0||0||12.03||14.94||14.77||17.66||17.59||19.61||19.27||21.77&lt;br /&gt;
|-&lt;br /&gt;
! Holy Non-Suffix or Prefix&lt;br /&gt;
| 25||140||0.0804||2.02||2.8||2.64||3.91||3.59||5.28||4.92||6.9||6.45||8.71||8.11||9.91||9.4||11.32&lt;br /&gt;
|-&lt;br /&gt;
! Dark Suffix/Prefix&lt;br /&gt;
| 291||454||0.0804||0||0||0||0||0||0||23.42||26.24||26.8||30.14||30.95||33.45||34.48||36.52&lt;br /&gt;
|-&lt;br /&gt;
! Dark Suffix&lt;br /&gt;
| 140||340||0.0804||0||0||11.3||13.11||13.01||16.03||15.31||19.09||18.25||22.4||21.46||24.52||24.59||27.39&lt;br /&gt;
|-&lt;br /&gt;
! Dark Prefix&lt;br /&gt;
| 151||270||0.0804||0||0||0||0||0||0||12.2||14.97||14.53||17.54||17.53||19.47||19.05||21.76&lt;br /&gt;
|-&lt;br /&gt;
! Dark Non-Suffix or Prefix&lt;br /&gt;
| 25||140||0.0804||2.02||2.8||2.64||3.93||3.59||5.28||4.93||6.89||6.45||8.69||8.1||9.9||9.4||11.32&lt;br /&gt;
|-&lt;br /&gt;
! Elec Prefix&lt;br /&gt;
| 93||140||0.0804||0||0||0||0||0||0||7.5||8.62||8.4||9.71||9.48||10.44||10.22||11.32&lt;br /&gt;
|-&lt;br /&gt;
! Wind Prefix&lt;br /&gt;
| 93||140||0.0804||0||0||0||0||0||0||7.51||8.65||8.4||9.73||9.5||10.45||10.21||11.32&lt;br /&gt;
|-&lt;br /&gt;
! Fire Prefix&lt;br /&gt;
| 93||140||0.0804||0||0||0||0||0||0||7.52||8.63||8.44||9.73||9.48||10.44||10.21||11.32&lt;br /&gt;
|-&lt;br /&gt;
! Cold Prefix&lt;br /&gt;
| 93||140||0.0804||0||0||0||0||0||0||7.52||8.62||8.41||9.72||9.48||10.46||10.28||11.31&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! INT&lt;br /&gt;
| 76||240||0.03||0||0||2.3||3.03||2.82||3.8||3.53||4.7||4.37||5.7||5.34||6.42||6.12||7.22&lt;br /&gt;
|-&lt;br /&gt;
! WIS&lt;br /&gt;
| 57||160||0.03||0||0||1.72||2.19||2.09||2.66||2.53||3.26||3.1||3.88||3.68||4.33||4.13||4.82&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Redwood===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;19&amp;quot; | Redwood&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Crude&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Fair&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Average&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Superior&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Exquisite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Magnificent&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Legendary/Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max || Min || Max || Min || Max || Min || Max || Min || Max || Min || Max || Min || Max &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Weapon Damage&lt;br /&gt;
! &lt;br /&gt;
| 100||400||0.0854||8.57||10.67||10.06||13.75||12.8||17.49||16.26||21.93||20.44||26.84||25.17||30.42||28.69||34.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Destruction&lt;br /&gt;
| 278||623||0.082969||0||0||23.09||26.52||25.46||31.04||29.74||36.56||34.96||42.61||41.18||46.86||45.95||51.71&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 150||385||0.082969||12.47||14.09||13.6||16.38||15.65||19.29||18.35||22.61||21.58||26.38||25.19||29.03||27.76||31.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 337||773||0.0491||0||0||16.57||18.5||18.56||22.8||21.72||26.69||25.62||31.28||29.96||34.48||33.29||38&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 150||385||0.0491||7.38||8.34||8.05||9.73||9.27||11.43||10.86||13.39||12.79||15.63||14.92||17.2||16.45||18.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Crit Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 294||930||0.0114||0||0||3.36||4.3||4.11||5.5||5.17||6.85||6.45||8.36||7.91||9.4||9.1||10.61&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 125||510||0.0114||1.43||1.8||1.67||2.32||2.14||2.95||2.74||3.7||3.46||4.55||4.27||5.17||4.87||5.82&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Focus&lt;br /&gt;
| 115||330||0.1||0||0||11.5||14.62||13.9||18.06||16.97||21.96||20.76||26.43||25.01||29.52||28.11||33.09&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;4&amp;quot; | Proficiency Bonus&lt;br /&gt;
! Elemental Suffix&lt;br /&gt;
| 251||530||0.0306||0||0||7.7||8.61||8.57||10.08||9.84||11.8||11.38||13.55||13.16||14.7||14.29||16.24&lt;br /&gt;
|-&lt;br /&gt;
! Elemental Non-Suffix&lt;br /&gt;
| 100||270||0.0306||3.07||3.48||3.4||4.12||3.94||4.89||4.66||5.8||5.52||6.8||6.48||7.5||7.19||8.29&lt;br /&gt;
|-&lt;br /&gt;
! Supportive&lt;br /&gt;
| 50||140||0.0306||1.54||1.77||1.72||2.11||2.04||2.53||2.4||2.99||2.86||3.53||3.36||3.9||3.73||4.31&lt;br /&gt;
|-&lt;br /&gt;
! Deprecating&lt;br /&gt;
| 50||140||0.0306||1.54||1.77||1.72||2.11||2.05||2.53||2.4||2.99||2.86||3.53||3.36||3.89||3.73||4.31&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.07||0||0||0||0||0||0||0||0||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 150||70||0.07||10.01||10.5||9.38||10.22||8.54||9.59||7.63||8.89||6.51||7.98||5.74||6.93||4.9||6.16&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;18&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Elec Suffix/Prefix&lt;br /&gt;
| 283||457||0.0804||0||0||0||0||0||0||22.76||26.25||26.59||30.79||30.54||33.54||34.42||36.77&lt;br /&gt;
|-&lt;br /&gt;
! Elec Suffix&lt;br /&gt;
| 142||340||0.0804||0||0||11.49||13.28||13.05||15.88||15.31||19.07||18.21||22.28||21.72||24.37||24.36||27.4&lt;br /&gt;
|-&lt;br /&gt;
! Elec Prefix&lt;br /&gt;
| 150||270||0.0804||0||0||0||0||0||0||12.09||14.9||14.39||17.51||17.53||19.39||18.97||21.78&lt;br /&gt;
|-&lt;br /&gt;
! Elec Non-Suffix or Prefix&lt;br /&gt;
| 25||140||0.0804||2.04||2.81||2.66||3.95||3.6||5.28||4.94||6.89||6.47||8.71||8.1||9.92||9.4||11.33&lt;br /&gt;
|-&lt;br /&gt;
! Wind Suffix/Prefix&lt;br /&gt;
| 293||464||0.0804||0||0||0||0||0||0||23.6||26.48||27.16||29.97||31.29||32.58||34.91||37.32&lt;br /&gt;
|-&lt;br /&gt;
! Wind Suffix&lt;br /&gt;
| 140||340||0.0804||0||0||11.31||13.26||13.03||16.03||15.38||19||18.21||22.36||21.87||24.54||26.29||27.4&lt;br /&gt;
|-&lt;br /&gt;
! Wind Prefix&lt;br /&gt;
| 150||270||0.0804||0||0||0||0||0||0||12.08||14.87||14.32||17.67||17.36||19.41||19.21||21.78&lt;br /&gt;
|-&lt;br /&gt;
! Wind Non-Suffix or Prefix&lt;br /&gt;
| 25||140||0.0804||2.04||2.81||2.64||3.94||3.61||5.28||4.92||6.89||6.46||8.71||8.11||9.92||9.41||11.33&lt;br /&gt;
|-&lt;br /&gt;
! Fire Suffix/Prefix&lt;br /&gt;
| 302||470||0.0804||0||0||0||0||0||0||24.31||26.02||26.43||30.94||30.8||33.7||34.72||37.85&lt;br /&gt;
|-&lt;br /&gt;
! Fire Suffix&lt;br /&gt;
| 142||340||0.0804||0||0||11.48||13.26||12.95||15.96||15.34||19.07||18.23||22.44||22.03||23.73||24.37||27.4&lt;br /&gt;
|-&lt;br /&gt;
! Fire Prefix&lt;br /&gt;
| 151||270||0.0804||0||0||0||0||0||0||12.18||14.99||14.29||17.53||17.28||19.55||19.06||21.78&lt;br /&gt;
|-&lt;br /&gt;
! Fire Non-Suffix or Prefix&lt;br /&gt;
| 25||140||0.0804||2.04||2.83||2.63||3.95||3.61||5.29||4.93||6.9||6.47||8.71||8.12||9.91||9.4||11.33&lt;br /&gt;
|-&lt;br /&gt;
! Cold Suffix/Prefix&lt;br /&gt;
| 291||459||0.0804||0||0||0||0||0||0||23.4||26.69||27.49||30.53||31.69||32.97||34.09||36.92&lt;br /&gt;
|-&lt;br /&gt;
! Cold Suffix&lt;br /&gt;
| 139||340||0.0804||0||0||11.25||13.25||12.95||16.03||15.4||19.02||18.23||22.44||21.8||24.37||26.95||27.4&lt;br /&gt;
|-&lt;br /&gt;
! Cold Prefix&lt;br /&gt;
| 153||270||0.0804||0||0||0||0||0||0||12.34||14.66||14.44||17.68||17.45||19.64||19.22||21.77&lt;br /&gt;
|-&lt;br /&gt;
! Cold Non-Suffix or Prefix&lt;br /&gt;
| 25||140||0.0804||2.04||2.81||2.65||3.95||3.61||5.28||4.93||6.89||6.46||8.7||8.11||9.92||9.4||11.33&lt;br /&gt;
|-&lt;br /&gt;
! Holy Prefix&lt;br /&gt;
| 93||140||0.0804||0||0||0||0||0||0||7.54||8.64||8.4||9.72||9.5||10.39||10.22||11.33&lt;br /&gt;
|-&lt;br /&gt;
! Dark Prefix&lt;br /&gt;
| 93||140||0.0804||0||0||0||0||0||0||7.52||8.59||8.43||9.72||9.58||10.21||10.23||11.33&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! INT&lt;br /&gt;
| 84||211||0.03||0||0||2.54||3.08||2.96||3.68||3.52||4.37||4.18||5.17||4.92||5.71||5.46||6.33&lt;br /&gt;
|-&lt;br /&gt;
! WIS&lt;br /&gt;
| 84||211||0.03||0||0||2.53||3.09||2.97||3.68||3.52||4.37||4.18||5.17||4.91||5.71||5.46||6.33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Willow===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;19&amp;quot; | Willow&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Crude&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Fair&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Average&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Superior&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Exquisite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Magnificent&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Legendary/Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max || Min || Max || Min || Max || Min || Max || Min || Max || Min || Max || Min || Max &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Weapon Damage&lt;br /&gt;
! &lt;br /&gt;
| 100||400||0.0854||8.58||10.64||10.08||13.76||12.79||17.48||16.25||21.92||20.45||26.84||25.18||30.42||28.68||34.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! Destruction&lt;br /&gt;
| 270||623||0.082969||0||0||22.46||25.24||25.46||31.05||29.74||36.51||34.96||42.63||40.87||46.68||44.93||51.71&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 150||385||0.082969||12.47||14.1||13.59||16.4||15.64||19.3||18.35||22.61||21.6||26.38||25.2||29.04||27.76||31.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 337||773||0.0491||0||0||16.59||19.1||18.51||22.74||21.69||26.72||25.52||31.19||29.85||34.48||33.31||38&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 150||385||0.0491||7.38||8.35||8.06||9.73||9.27||11.42||10.87||13.4||12.78||15.62||14.93||17.19||16.44||18.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Crit Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 306||930||0.0114||0||0||3.49||4.38||4.12||5.52||5.15||6.86||6.42||8.36||7.86||9.3||9.16||10.61&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 125||510||0.0114||1.43||1.8||1.67||2.31||2.14||2.95||2.74||3.7||3.46||4.55||4.27||5.17||4.87||5.82&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Counter-Resist&lt;br /&gt;
! &lt;br /&gt;
| 25||135||0.1||2.54||3.4||3.2||4.81||4.48||6.38||5.95||8.38||7.83||10.43||9.8||11.92||11.28||13.59&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Focus&lt;br /&gt;
| 116||330||0.1||0||0||11.69||14.7||13.89||18.07||16.94||21.98||20.75||26.43||24.98||29.63||28.11||33.09&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;4&amp;quot; | Proficiency Bonus&lt;br /&gt;
! Deprecating Suffix&lt;br /&gt;
| 349||645||0.0306||0||0||10.69||11.36||11.46||13.17||12.79||14.92||14.43||16.83||16.4||18.28||17.93||19.76&lt;br /&gt;
|-&lt;br /&gt;
! Deprecating Non-Suffix&lt;br /&gt;
| 190||385||0.0306||5.83||6.3||6.18||7.04||6.82||7.91||7.63||8.93||8.61||10.07||9.73||10.9||10.53||11.81&lt;br /&gt;
|-&lt;br /&gt;
! Supportive&lt;br /&gt;
| 65||200||0.0306||2||2.35||2.27||2.84||2.72||3.45||3.28||4.15||3.97||4.97||4.71||5.52||5.26||6.15&lt;br /&gt;
|-&lt;br /&gt;
! Elemental&lt;br /&gt;
| 65||200||0.0306||2||2.32||2.26||2.82||2.72||3.45||3.28||4.16||3.96||4.97||4.71||5.51||5.26||6.15&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.07||0||0||0||0||0||0||0||0||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 150||70||0.07||10.01||10.5||9.38||10.22||8.54||9.59||7.63||8.89||6.51||7.98||5.74||6.93||4.9||6.16&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;9&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Dark Prefix&lt;br /&gt;
| 179||330||0.0804||0||0||0||0||0||0||14.42||17.78||17.26||21.22||21.16||23.41||22.92||26.6&lt;br /&gt;
|-&lt;br /&gt;
! Dark Non-Prefix&lt;br /&gt;
| 40||200||0.0804||3.24||4.31||4.02||5.87||5.45||7.78||7.18||9.95||9.28||12.41||11.64||14.26||13.42||16.15&lt;br /&gt;
|-&lt;br /&gt;
! Elec Prefix&lt;br /&gt;
| 139||230||0.0804||0||0||0||0||0||0||11.2||13.3||12.99||15.38||15.28||16.74||16.47||18.56&lt;br /&gt;
|-&lt;br /&gt;
! Elec Non-Prefix&lt;br /&gt;
| 25||100||0.0804||2.04||2.5||2.48||3.31||3.12||4.17||3.96||5.28||5.01||6.38||6.09||7.18||6.91||8.11&lt;br /&gt;
|-&lt;br /&gt;
! Wind Prefix&lt;br /&gt;
| 139||230||0.0804||0||0||0||0||0||0||11.21||13.23||12.85||15.33||15.52||16.74||16.41||18.56&lt;br /&gt;
|-&lt;br /&gt;
! Wind Non-Prefix&lt;br /&gt;
| 25||100||0.0804||2.04||2.5||2.47||3.31||3.12||4.15||3.96||5.29||5.02||6.38||6.1||7.18||6.9||8.11&lt;br /&gt;
|-&lt;br /&gt;
! Fire Prefix&lt;br /&gt;
| 93||140||0.0804||0||0||0||0||0||0||7.54||8.65||8.42||9.73||9.57||10.46||10.28||11.33&lt;br /&gt;
|-&lt;br /&gt;
! Cold Prefix&lt;br /&gt;
| 93||140||0.0804||0||0||0||0||0||0||7.53||8.66||8.42||9.74||9.48||10.48||10.28||11.33&lt;br /&gt;
|-&lt;br /&gt;
! Holy Prefix&lt;br /&gt;
| 93||140||0.0804||0||0||0||0||0||0||7.51||8.64||8.42||9.72||9.5||10.38||10.2||11.33&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! INT&lt;br /&gt;
| 57||161||0.03||0||0||1.72||2.19||2.09||2.66||2.53||3.26||3.1||3.88||3.69||4.33||4.13||4.83&lt;br /&gt;
|-&lt;br /&gt;
! WIS&lt;br /&gt;
| 76||241||0.03||0||0||2.3||3.03||2.82||3.8||3.52||4.7||4.37||5.71||5.31||6.43||6.12||7.23&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Oak===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;19&amp;quot; | Oak&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Crude&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Fair&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Average&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Superior&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Exquisite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Magnificent&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Legendary/Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max || Min || Max || Min || Max || Min || Max || Min || Max || Min || Max || Min || Max &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Weapon Damage&lt;br /&gt;
! &lt;br /&gt;
| 100||400||0.0854||8.56||10.68||10.08||13.76||12.78||17.49||16.27||21.93||20.45||26.84||25.18||30.43||28.69||34.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Damage Bonus&lt;br /&gt;
! &lt;br /&gt;
| 150||385||0.082969||12.45||14.09||13.59||16.42||15.64||19.3||18.34||22.61||21.58||26.39||25.19||29.03||27.77||31.99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Accuracy Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 336||773||0.0491||0||0||16.5||19.25||18.57||22.8||21.69||26.74||25.53||31.28||30.05||34.29||33.74||38&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 150||385||0.0491||7.38||8.35||8.04||9.72||9.26||11.42||10.87||13.39||12.79||15.62||14.93||17.19||16.45||18.94&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magic Crit Bonus&lt;br /&gt;
! Focus&lt;br /&gt;
| 295||930||0.0114||0||0||3.37||4.15||4.12||5.52||5.17||6.85||6.42||8.36||7.98||9.44||9||10.61&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 125||510||0.0114||1.43||1.8||1.68||2.31||2.14||2.95||2.74||3.7||3.46||4.55||4.27||5.17||4.9||5.82&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Counter-Resist&lt;br /&gt;
! &lt;br /&gt;
| 25||135||0.1||2.54||3.42||3.27||4.81||4.48||6.37||5.93||8.38||7.84||10.42||9.79||11.94||11.3||13.59&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Focus&lt;br /&gt;
| 114||330||0.1||0||0||11.42||14.66||13.9||18.08||16.95||21.98||20.75||26.43||25||29.64||28.32||33.09&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;4&amp;quot; | Proficiency Bonus&lt;br /&gt;
! Supportive Suffix&lt;br /&gt;
| 341||645||0.0306||0||0||10.46||11.13||11.45||13.23||12.78||14.9||14.55||16.83||16.56||18.21||17.9||19.76&lt;br /&gt;
|-&lt;br /&gt;
! Supportive Non-Suffix&lt;br /&gt;
| 190||385||0.0306||5.82||6.31||6.19||7.03||6.82||7.91||7.64||8.93||8.62||10.07||9.73||10.91||10.53||11.81&lt;br /&gt;
|-&lt;br /&gt;
! Elemental&lt;br /&gt;
| 75||210||0.0306||2.31||2.66||2.57||3.15||3.03||3.75||3.59||4.46||4.27||5.27||5.02||5.82||5.57||6.45&lt;br /&gt;
|-&lt;br /&gt;
! Divine&lt;br /&gt;
| 75||210||0.0306||2.31||2.66||2.57||3.14||3.02||3.75||3.59||4.46||4.27||5.27||5.02||5.82||5.58||6.45&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Ethereal&lt;br /&gt;
| 0||0||0.07||0||0||0||0||0||0||0||0||0||0||0||0||0||0&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 150||70||0.07||10.01||10.5||9.38||10.22||8.54||9.59||7.63||8.89||6.51||7.98||5.74||6.93||4.9||6.16&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;11&amp;quot; | Elemental Damage Bonuses&lt;br /&gt;
! Holy Suffix/Prefix&lt;br /&gt;
| 318||530||0.0804||0||0||0||0||0||0||25.6||29.67||29.57||34.07||35.04||37.97||38.11||42.68&lt;br /&gt;
|-&lt;br /&gt;
! Holy Suffix&lt;br /&gt;
| 155||400||0.0804||0||0||12.51||15.36||14.79||18.45||17.65||22.15||21.04||26.15||25.08||28.95||27.81||32.22&lt;br /&gt;
|-&lt;br /&gt;
! Holy Prefix&lt;br /&gt;
| 179||330||0.0804||0||0||0||0||0||0||14.44||17.81||17.35||21.07||21.06||23.32||23.01||26.6&lt;br /&gt;
|-&lt;br /&gt;
! Holy Non-Suffix or Prefix&lt;br /&gt;
| 40||200||0.0804||3.25||4.31||4.03||5.88||5.45||7.77||7.19||9.95||9.28||12.41||11.66||14.25||13.43||16.15&lt;br /&gt;
|-&lt;br /&gt;
! Fire Prefix&lt;br /&gt;
| 137||230||0.0804||0||0||0||0||0||0||11.06||13.15||12.93||15.34||15.28||16.73||16.72||18.56&lt;br /&gt;
|-&lt;br /&gt;
! Fire Non-Prefix&lt;br /&gt;
| 25||100||0.0804||2.04||2.5||2.49||3.29||3.11||4.16||3.96||5.29||5.01||6.38||6.1||7.17||6.91||8.11&lt;br /&gt;
|-&lt;br /&gt;
! Cold Prefix&lt;br /&gt;
| 138||230||0.0804||0||0||0||0||0||0||11.13||13.18||12.85||15.37||15.2||16.74||16.64||18.56&lt;br /&gt;
|-&lt;br /&gt;
! Cold Non-Prefix&lt;br /&gt;
| 25||100||0.0804||2.04||2.51||2.49||3.31||3.11||4.16||3.97||5.29||5.02||6.38||6.09||7.18||6.92||8.11&lt;br /&gt;
|-&lt;br /&gt;
! Elec Prefix&lt;br /&gt;
| 93||140||0.0804||0||0||0||0||0||0||7.53||8.6||8.42||9.74||9.49||10.48||10.22||11.33&lt;br /&gt;
|-&lt;br /&gt;
! Wind Prefix&lt;br /&gt;
| 93||140||0.0804||0||0||0||0||0||0||7.52||8.64||8.43||9.73||9.48||10.47||10.31||11.33&lt;br /&gt;
|-&lt;br /&gt;
! Dark Prefix&lt;br /&gt;
| 93||140||0.0804||0||0||0||0||0||0||7.53||8.62||8.43||9.74||9.49||10.08||10.21||11.33&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! INT&lt;br /&gt;
| 58||161||0.03||0||0||1.75||2.19||2.1||2.66||2.53||3.26||3.1||3.88||3.69||4.33||4.14||4.83&lt;br /&gt;
|-&lt;br /&gt;
! WIS&lt;br /&gt;
| 76||241||0.03||0||0||2.3||3.03||2.82||3.8||3.53||4.7||4.37||5.71||5.31||6.43||6||7.23&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Shields=&lt;br /&gt;
===Buckler===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;19&amp;quot; | Buckler&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Crude&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Fair&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Average&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Superior&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Exquisite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Magnificent&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Legendary/Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max || Min || Max || Min || Max || Min || Max || Min || Max || Min || Max || Min || Max &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; |Attack Speed&lt;br /&gt;
! Agile&lt;br /&gt;
| 35||75||0.0481||0||0||0||0||0||0||1.69||2.27||2.17||2.78||2.67||3.22||3.09||3.62&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Magic Accuracy Chance&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 133||259||0.0491||0||0||6.56||7.41||7.29||8.46||8.2||9.59||9.29||10.89||10.5||11.78||11.46||12.74&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Mana Conservation&lt;br /&gt;
! Battlecaster&lt;br /&gt;
| 136||257||0.1||0||0||13.66||14.5||14.83||17.22||16.7||19.56||18.92||22.2||21.38||24.04||23.22||25.75&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 83||200||0.021||0||0||1.76||2.07||2.04||2.49||2.39||2.95||2.83||3.44||3.28||3.83||3.69||4.22&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 50||110||0.021||1.05||1.15||1.14||1.33||1.28||1.5||1.46||1.73||1.68||1.96||1.9||2.15||2.08||2.33&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 147||313||0.0201||0||0||2.96||3.48||3.39||4.06||3.92||4.73||4.57||5.51||5.31||5.96||6.03||6.3&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 50||110||0.0201||1.01||1.1||1.09||1.27||1.23||1.44||1.4||1.66||1.6||1.87||1.82||2.06||1.99||2.23&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Block&lt;br /&gt;
! Barrier&lt;br /&gt;
| 188||375||0.0998||0||0||18.79||20.94||20.79||24.39||23.53||27.86||26.75||31.61||30.82||34.36||33.72||37.52&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 150||310||0.0998||14.98||16.34||15.92||18.24||17.66||20.62||19.84||23.31||22.44||26.35||25.39||28.69||27.67||31.03&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Parry&lt;br /&gt;
! Nimble&lt;br /&gt;
| 53||101||0.0894||0||0||4.8||5.39||5.31||6.14||5.98||6.92||6.7||7.71||7.56||8.37||8.14||9.04&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Mithril&lt;br /&gt;
| 51||30||0.07||0||0||0||0||0||0||3.08||3.57||2.73||3.29||2.45||2.87||2.1||2.59&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 80||40||0.07||5.39||5.6||5.04||5.46||4.62||5.18||4.13||4.76||3.64||4.34||3.22||3.78||2.8||3.43&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Interference&lt;br /&gt;
! &lt;br /&gt;
| 80||20||0.07||5.25||5.6||4.76||5.39||4.13||4.97||3.43||4.34||2.59||3.71||2.03||2.87||1.4||2.31&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;3&amp;quot; | Specific Mitigation&lt;br /&gt;
! Crushing Reinforced&lt;br /&gt;
| 116||210||0.0155||0||0||0||0||0||0||1.81||2.25||2.17||2.66||2.54||2.94||2.82||3.26&lt;br /&gt;
|-&lt;br /&gt;
! Slashing Reinforced&lt;br /&gt;
| 117||209||0.0153||0||0||0||0||0||0||1.8||2.22||2.13||2.62||2.52||2.91||2.83||3.2&lt;br /&gt;
|-&lt;br /&gt;
! Piercing Reinforced&lt;br /&gt;
| 117||210||0.015||0||0||0||0||0||0||1.76||2.18||2.09||2.57||2.47||2.85||2.74||3.16&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;4&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 61||211||0.03||0||0||1.83||2.47||2.31||3.2||2.96||4.01||3.74||4.92||4.64||5.63||5.31||6.33&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 60||211||0.03||0||0||1.81||2.5||2.31||3.2||2.96||4.01||3.74||4.92||4.64||5.62||5.31||6.33&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| 59||211||0.03||0||0||1.79||2.49||2.32||3.19||2.96||4.01||3.75||4.92||4.63||5.62||5.31||6.33&lt;br /&gt;
|-&lt;br /&gt;
! END&lt;br /&gt;
| 61||211||0.03||0||0||1.83||2.48||2.31||3.19||2.96||4.01||3.75||4.92||4.63||5.63||5.31||6.33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kite Shield===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;19&amp;quot; | Kite&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Crude&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Fair&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Average&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Superior&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Exquisite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Magnificent&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Legendary/Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max || Min || Max || Min || Max || Min || Max || Min || Max || Min || Max || Min || Max &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; |Attack Speed&lt;br /&gt;
! Agile&lt;br /&gt;
| 35||75||0.0481||0||0||0||0||0||0||1.69||2.27||2.17||2.78||2.71||3.23||3.09||3.65&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 114||260||0.021||0||0||2.41||2.86||2.76||3.34||3.19||3.91||3.76||4.53||4.36||4.98||4.83||5.48&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 75||160||0.021||1.58||1.72||1.68||1.95||1.89||2.21||2.13||2.53||2.43||2.86||2.76||3.12||3.01||3.38&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 178||391||0.0201||0||0||3.58||4.17||4.07||4.87||4.68||5.67||5.43||6.55||6.29||7.12||6.96||7.86&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 75||161||0.0201||1.51||1.65||1.61||1.86||1.81||2.12||2.04||2.42||2.33||2.73||2.64||2.98||2.87||3.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Block&lt;br /&gt;
! &lt;br /&gt;
| 200||360||0.0998||19.97||21.35||20.89||23.24||22.67||25.61||24.82||28.3||27.43||31.36||30.37||33.68||32.63||36.02&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Burden&lt;br /&gt;
! Mithril&lt;br /&gt;
| 166||113||0.07||0||0||0||0||0||0||10.43||11.62||9.38||10.71||8.68||9.8||7.91||9.03&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 250||150||0.07||16.94||17.5||16.1||17.15||15.12||16.38||13.86||15.47||12.53||14.28||11.55||13.02||10.5||12.04&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Interference&lt;br /&gt;
! &lt;br /&gt;
| 250||150||0.07||16.94||17.5||16.1||17.15||15.12||16.38||13.86||15.47||12.53||14.28||11.55||13.02||10.5||12.04&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;9&amp;quot; | Specific Mitigation&lt;br /&gt;
! Crushing Suffix+Prefix&lt;br /&gt;
| 356||655||0.0155||0||0||0||0||0||0||5.52||6.57||6.79||7.99||7.96||8.75||9.51||10.16&lt;br /&gt;
|-&lt;br /&gt;
! Crushing Suffix&lt;br /&gt;
| 170||460||0.0155||0||0||2.65||3.26||3.1||3.99||3.76||4.83||4.56||5.75||5.49||6.42||6.17||7.14&lt;br /&gt;
|-&lt;br /&gt;
! Crushing Prefix&lt;br /&gt;
| 117||210||0.0155||0||0||0||0||0||0||1.82||2.24||2.16||2.65||2.56||2.92||2.85||3.27&lt;br /&gt;
|-&lt;br /&gt;
! Slashing Suffix+Prefix&lt;br /&gt;
| 364||610||0.0153||0||0||0||0||0||0||5.58||6.63||6.57||7.92||8.2||8.53||9.34||9.34&lt;br /&gt;
|-&lt;br /&gt;
! Slashing Suffix&lt;br /&gt;
| 167||453||0.0153||0||0||2.57||3.18||3.07||3.93||3.72||4.77||4.5||5.67||5.38||6.34||6.13||6.94&lt;br /&gt;
|-&lt;br /&gt;
! Slashing Prefix&lt;br /&gt;
| 116||211||0.0153||0||0||0||0||0||0||1.79||2.22||2.14||2.63||2.51||2.91||2.79||3.23&lt;br /&gt;
|-&lt;br /&gt;
! Piercing Suffix+Prefix&lt;br /&gt;
| 362||626||0.015||0||0||0||0||0||0||5.43||6.68||6.69||7.83||7.81||8.36||8.63||9.4&lt;br /&gt;
|-&lt;br /&gt;
! Piercing Suffix&lt;br /&gt;
| 168||455||0.015||0||0||2.52||3.07||3.01||3.86||3.64||4.67||4.41||5.56||5.31||6.21||5.91||6.83&lt;br /&gt;
|-&lt;br /&gt;
! Piercing Prefix&lt;br /&gt;
| 117||210||0.015||0||0||0||0||0||0||1.76||2.17||2.09||2.57||2.46||2.81||2.75||3.16&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;4&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 60||211||0.03||0||0||1.82||2.48||2.31||3.19||2.96||4.01||3.74||4.92||4.63||5.63||5.31||6.33&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 61||211||0.03||0||0||1.83||2.45||2.32||3.19||2.96||4.01||3.75||4.92||4.63||5.63||5.31||6.33&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| 60||211||0.03||0||0||1.82||2.47||2.31||3.19||2.97||4.01||3.75||4.93||4.65||5.6||5.31||6.33&lt;br /&gt;
|-&lt;br /&gt;
! END&lt;br /&gt;
| 60||211||0.03||0||0||1.8||2.44||2.32||3.19||2.96||4||3.74||4.92||4.64||5.62||5.31||6.33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Force===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;19&amp;quot; | Force&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Base rolls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;             | Base multiplier/&amp;lt;br /&amp;gt;Fluctuation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Crude&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Fair&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Average&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Superior&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Exquisite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Magnificent&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Legendary/Peerless&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Min || Max&lt;br /&gt;
|&lt;br /&gt;
| Min || Max || Min || Max || Min || Max || Min || Max || Min || Max || Min || Max || Min || Max &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Physical Mitigation&lt;br /&gt;
! Protection&lt;br /&gt;
| 123||260||0.021||0||0||0||0||2.6||3.12||3.04||3.79||3.62||4.42||4.3||4.91||4.75||5.48&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 81||160||0.021||0||0||0||0||1.71||2.06||1.99||2.42||2.33||2.8||2.7||3.08||2.96||3.38&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; | Magical Mitigation&lt;br /&gt;
! Warding&lt;br /&gt;
| 195||391||0.0201||0||0||0||0||3.93||4.6||4.52||5.53||5.33||6.44||6.2||7.09||6.87||7.86&lt;br /&gt;
|-&lt;br /&gt;
! Others&lt;br /&gt;
| 81||161||0.0201||0||0||0||0||1.64||1.98||1.9||2.32||2.23||2.68||2.57||2.95||2.83||3.24&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Block&lt;br /&gt;
! &lt;br /&gt;
| 273||385||0.0998||0||0||0||0||27.29||29.63||29.11||31.97||31.34||34.63||33.74||36.47||35.64||38.52&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Burden&lt;br /&gt;
! &lt;br /&gt;
| 91||40||0.07||0||0||0||0||5.53||6.37||4.83||5.74||3.99||5.11||3.43||4.27||2.8||3.71&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;1&amp;quot; | Interference&lt;br /&gt;
! &lt;br /&gt;
| 569||400||0.07||0||0||0||0||37.17||39.83||34.79||37.87||32.06||35.63||30.1||32.97||28||31.08&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;9&amp;quot; | Specific Mitigation&lt;br /&gt;
! Crushing Suffix&lt;br /&gt;
| 235||460||0.0155||0||0||0||0||3.65||3.88||3.77||4.79||4.59||5.72||5.48||6.42||6.11||7.14&lt;br /&gt;
|-&lt;br /&gt;
! Slashing Suffix&lt;br /&gt;
| 208||460||0.0153||0||0||0||0||3.19||3.88||3.72||4.76||4.5||5.67||5.39||6.33||6.09||7.04&lt;br /&gt;
|-&lt;br /&gt;
! Piercing Suffix&lt;br /&gt;
| 210||460||0.015||0||0||0||0||3.16||3.8||3.64||4.67||4.41||5.56||5.28||6.21||5.91||6.9&lt;br /&gt;
|-&lt;br /&gt;
! Elec Prefix&lt;br /&gt;
| 149||261||0.1||0||0||0||0||0||0||14.97||18.18||17.51||21.35||20.65||23.7||22.74||26.1&lt;br /&gt;
|-&lt;br /&gt;
! Wind Prefix&lt;br /&gt;
| 149||261||0.1||0||0||0||0||0||0||14.96||18.19||17.53||21.36||20.54||23.75||22.71||26.1&lt;br /&gt;
|-&lt;br /&gt;
! Fire Prefix&lt;br /&gt;
| 149||261||0.1||0||0||0||0||0||0||14.95||18.27||17.51||21.37||20.47||23.69||22.73||26.1&lt;br /&gt;
|-&lt;br /&gt;
! Cold Prefix&lt;br /&gt;
| 151||261||0.1||0||0||0||0||0||0||15.12||18.2||17.57||21.34||20.53||23.74||22.71||26.1&lt;br /&gt;
|-&lt;br /&gt;
! Dark Prefix&lt;br /&gt;
| 151||260||0.1||0||0||0||0||0||0||15.1||18.19||17.56||21.25||20.64||23.72||22.82||26.03&lt;br /&gt;
|-&lt;br /&gt;
! Holy Prefix&lt;br /&gt;
| 153||261||0.1||0||0||0||0||0||0||15.31||17.69||17.54||21.32||20.46||23.67||22.83||26.1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;4&amp;quot; | Primary Attribute Bonuses&lt;br /&gt;
! STR&lt;br /&gt;
| 77||211||0.03||0||0||0||0||2.33||3.2||2.97||4.01||3.75||4.92||4.63||5.62||5.31||6.33&lt;br /&gt;
|-&lt;br /&gt;
! DEX&lt;br /&gt;
| 77||211||0.03||0||0||0||0||2.32||3.12||2.98||4||3.75||4.92||4.64||5.63||5.31||6.33&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| 77||211||0.03||0||0||0||0||2.33||3.19||2.97||4||3.75||4.92||4.64||5.62||5.31||6.33&lt;br /&gt;
|-&lt;br /&gt;
! END&lt;br /&gt;
| 78||211||0.03||0||0||0||0||2.34||3.16||2.96||4||3.75||4.91||4.62||5.62||5.31||6.33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Equipment Ranges Clothes]]&lt;br /&gt;
*[[Equipment Ranges Light]]&lt;br /&gt;
*[[Equipment Ranges Heavy]]&lt;br /&gt;
*[[Equipment Base Modifier Ranges]]&lt;br /&gt;
*[[Equipment Base Coefficients]]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?showtopic=53281 Equipment Ranges] - Post any new data here.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Forge&amp;diff=47405</id>
		<title>The Forge</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Forge&amp;diff=47405"/>
		<updated>2018-04-01T22:50:31Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Forge allows players to repair, salvage, reforge, and improve their [[equipment]]. It does not allow for the creation of new equipment from scratch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scraps&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Repair==&lt;br /&gt;
All [[equipment]] has Condition (a.k.a. Durability) which degrades with use. Degradation is a fixed value for every monster killed; [[difficulty]] and round/turn count do not have any effect. Being [[Battles#Losing|defeated]] in battle results in a set percentage being lost.&lt;br /&gt;
&lt;br /&gt;
Losses are as follows:&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Degrade Rate&lt;br /&gt;
!Defeat&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;100 || 0x || 2%&lt;br /&gt;
|-&lt;br /&gt;
|100-199 || 0.5x || 5%&lt;br /&gt;
|-&lt;br /&gt;
|200+ || 1x || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;: A player at level 250 that killed 10 monsters on average per round for 1,000 rounds would lose ~50 condition. At level 150 this would be ~25 and at level 50 it would be 0.&lt;br /&gt;
&lt;br /&gt;
The Repair Bear [[hath perk]]s reduce/prevent the degradation rate but only the 4th rank helps with condition loss caused by being [[Losing|defeated]].&lt;br /&gt;
&lt;br /&gt;
If an equipment&#039;s condition drops below 50% its effective [[stats|attributes]] are reduced until it is repaired. This reduction increases linearly with the loss of condition and will update mid-[[battle]]. At 0% condition [[equipment]] provides no attributes (except [[burden]] and [[interference]]). Equipment at 100% condition is not listed in the repair area of the forge.&lt;br /&gt;
&lt;br /&gt;
Every tier has a given range of possible maximum condition values. Rare tier gear are generally more fragile than the corresponding common tiers. The range of possible values is narrower for rare gear than for common gear, with a bonus based on the equipment [[quality]].&lt;br /&gt;
&lt;br /&gt;
Gear dropped from [[battles]] will start out at a random wear level between 50% and 100%. Gear from Snowflake&#039;s [[Shrine]] and the [[Lottery]] will always start at 100%.&lt;br /&gt;
&lt;br /&gt;
===Repair Costs===&lt;br /&gt;
Scrap materials are used to fully restore an [[equipment]] piece to its maximum condition. Scrap can be [[#Salvage|salvaged]] from unwanted [[equipment]] or bought from the [[Item Shop]].&lt;br /&gt;
&lt;br /&gt;
The amount of scrap required depends on the [[equipment]]&#039;s [[quality]] and percentage-wise degradation. Equipment with high max condition need less frequent repairs and comparatively less scrap to maintain over time. Repairing equipment will grant [[#Forge Level|forge experience]] according to the number of items used in the repair.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Scraps Needed&#039;&#039;&#039; = 1 + rounddown((100 - condition%) / quality_mod&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;condition%&#039;&#039; is the equipment item&#039;s condition in percentage, and the &#039;&#039;quality_mod&#039;&#039; value is specified in the table below:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Quality]]&lt;br /&gt;
!Coefficient&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Superior&#039;&#039;&#039; and lower || 10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exquisite&#039;&#039;&#039; and &#039;&#039;&#039;Magnificent&#039;&#039;&#039; || 2.8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legendary&#039;&#039;&#039; and &#039;&#039;&#039;Peerless&#039;&#039;&#039; || 1.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rare tier armor and shields (Phase/Shade/Power Armor and Force Shields) require Energy Cells in addition to scrap materials. These can be salvaged from other rare [[equipment]] or bought from the [[Item Shop]].&lt;br /&gt;
*The required number of cells for repair will always be 1/3rd the amount of scrap. The number that can be salvaged from gear is linearly random between 10% and 100% of the salvaged scrap, but always at least 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Upgrading&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrade==&lt;br /&gt;
Upgrading is done using the [[Monster_Lab#Gifts|materials]] brought to players by their [[Monster Lab|monsters]], [[salvage]]d, or purchased from the [[Bazaar#Item_Shop|Bazaar&#039;s item shop]]. Catalysts are also required.&lt;br /&gt;
&lt;br /&gt;
*Each upgrade level adds roughly the following factor to the base stat (upgrade cap is 1.66 for ADB/MDB and 1.33 for non-ADB/MDB).&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;For non-ADB/MDB factors&#039;&#039;&#039;: 1 + 0.2 * ln(0.1 * forge_count + 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For ADB/MDB&#039;&#039;&#039;: 1 + 0.278875 * ln(0.1 * forge_count + 1)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Stats can only be increased.&lt;br /&gt;
*Only stats that already exist on the gear (including those stats gained from equip prefixes/suffixes) can be increased. No new stats may be added.&lt;br /&gt;
**Notable exceptions: Crit damage (both physic and magic), Attack/Cast Speed, Mana Conservation&lt;br /&gt;
**Any stats that are gained from [[Item_World#Potencies|Potencies]] cannot be forged, unless they are ADB/MDB (since they were already present).&lt;br /&gt;
*At the beginning, most upgrades are limited to 25 levels, except for physical and magical damage which go up to 50 levels.&lt;br /&gt;
**This upgrade cap can be linearly increased by Forge Level up to double (50 and 100 levels respectively).&lt;br /&gt;
*No bindings for increasing any [[Fighting Styles|proc]] stats exist.&lt;br /&gt;
**Likewise for decreasing [[Burden]] and [[Interference]].&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
====Basic Materials====&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rares====&lt;br /&gt;
Cannot be retrieved from salvaging.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix Modulator&#039;&#039;&#039; || Force Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bindings====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Material Costs===&lt;br /&gt;
*The first 5 levels of upgrades on any piece of equipment do not require any bindings and will always have the same material costs.&lt;br /&gt;
**Past the first 5 levels the material costs gradually rise and 1 binding corresponding to the stat being upgraded is required.&lt;br /&gt;
**The amount required varies based on the equipment&#039;s [[quality]] and the number of upgrades already done in that stat. As the equipment is upgraded further it will require more high-grade materials, although the total number of materials needed should remain the same.&lt;br /&gt;
***Superior and below start out at 6 low-grade materials, Exquisite at 4 low/2 mid, Magnificent at 2 low/4 mid, and Legendary+ at 6 mid.&lt;br /&gt;
*For rarer equipment (Phase, Shade, and Power armors) a special component is required to upgrade them by a level in a stat. Doing so however, allows for all other stats to be upgraded to that level without another special component.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (except physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 2 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 - 6 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 7 - 10 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 11 - 14 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 18 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 19 - 22 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 23 - 26 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 27 - 30 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 31 - 34 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 38 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 39 - 40 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 4 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 14 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 24 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 34 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 44 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 45 - 54 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 55 - 64 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 65 - 74 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 75 - 84 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 85 - 94 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 95 - 100 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enchantments&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enchant==&lt;br /&gt;
*Gives time-limited bonuses to equipment in order to make them more powerful.&lt;br /&gt;
*Requires a [[#Shards|shard]] or an [[Items#Infusions|Infusion]] to activate.&lt;br /&gt;
*Expires after 1 hour real-time.&lt;br /&gt;
**Infusion on weapons expires after 15 minutes real-time.&lt;br /&gt;
*Different shard/infusion types can be applied the same equipment simultaneously to get multiple effects.&lt;br /&gt;
**However, weapons can only have two different [[#Infusions|infusion enchantments]] active at maximum.&lt;br /&gt;
*Applying the same shard/infusion type multiple times extends the effect&#039;s duration per shard/infusion.&lt;br /&gt;
&lt;br /&gt;
===[[Items#Shards|Shards]]===&lt;br /&gt;
*Lasts 1 hour per shard (besides Amnesia which is permanent).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[Weapon]]s&lt;br /&gt;
![[Armor]]s&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Voidseeker&#039;s Blessing&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || The weapon&#039;s damage type is changed to [[void]], and a +50% physical accuracy bonus.&lt;br /&gt;
*These bonus do not stack when [[Fighting_Styles#Dual_Wielding|dual-wielding]] enhanced weapons. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suffused Aether&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || Gives +10% [[Spells#Spell_Cost|mana conservation]] bonus and a +50% magic accuracy bonus.&lt;br /&gt;
*These bonus do not stack when [[Fighting_Styles#Dual_Wielding|dual-wielding]] enhanced weapons. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Featherweight Charm&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || align=&amp;quot;center&amp;quot;|✔ || Reduces the equipment&#039;s [[burden]] and [[interference]] by 7 or 50%, whichever is higher.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amnesia Shards&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || align=&amp;quot;center&amp;quot;|✔ || Resets an equipment&#039;s [[Item_World#Item_Potency|Item Potency]] completely back to 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Items#Infusions|Infusions]]===&lt;br /&gt;
*Weapons can have up to two different [[Equipment#Elemental_Strike|elemental strike]] effects active at the same time, in addition to the weapon&#039;s Void Strike. Lasts 15 min. per infusion.&lt;br /&gt;
*Armors can have any number of different infusion types active at the same time. Lasts 60 min. per infusion.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Equip type !!Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weapons&#039;&#039;&#039; || The infused [[weapon]] gains a corresponding [[Equipment#Elemental_Strike|elemental strike]] effect.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armors&#039;&#039;&#039; || The infused [[armor]] gains 5% [[Character_Stats#Elemental_Resistance|resistance]] to the corresponding element.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Salvaging&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Salvage==&lt;br /&gt;
Salvaging retrieves materials from higher-quality [[equipment]] pieces and [[scrap]] from all pieces. Only low/mid/high-grade [[#Basic_Materials|base materials]] can be directly acquired this way. Rare tier armor can also give Energy Cells (see above). [[Locked]] and equipped items cannot be salvaged.&lt;br /&gt;
&lt;br /&gt;
*Salvaging yields between 1 and 50 scrap per equipment depending on its sale value. This scales such that it is always more economical to salvage for scrap rather than sell the equipment in order to buy the same amount of scrap from the [[bazaar]].&lt;br /&gt;
**For equipment of Average quality or lower, Scrap is given with the following formula: roundup(sale_value / 100); e.g. if the equipment&#039;s sale value was 101 a player would receive 2 scrap.&lt;br /&gt;
**For equipment of Superior quality or higher, you get one graded material (see below), and a quantity of scrap equal to roundup(sale_value / 500).&lt;br /&gt;
*Salvaging equipment with upgrades will always return 90% of the materials spent on upgrading rounded down (but never any catalysts).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Quality]]&lt;br /&gt;
!Salvage Result&lt;br /&gt;
|-&lt;br /&gt;
|Average or lower || Only Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Superior || Low-Grade + Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || Mid-Grade + Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent or higher || High-Grade + Scrap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Salvaged equipment can be bought from the [[bazaar]] for up to 24 hours after it was salvaged. It will only be visible to the salvager and will be fully repaired but also account-bound. The equipment will be wiped entirely of its [[potencies]] and [[forge]] benefits. The buyback cost is 5 times the normal buy cost or 10k [[credits]], whichever is higher.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reforging&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reforge==&lt;br /&gt;
Reforging can reset the [[Item_World#Item_Potency|Item Potency]] experience and unlocked potentials of an equipment. Equipped items cannot be reforged. [[Locked]] equipment can be reforged but will request a confirmation each time.&lt;br /&gt;
&lt;br /&gt;
*Reforging requires [[#Shards|Amnesia Shards]]. The number of shards required is equal to the equipment&#039;s Item Potency level.&lt;br /&gt;
**This amount is cut in half for players with the Dark Descent [[Hath Perk]].&lt;br /&gt;
*Players can only choose to forfeit all the existing Item Potency levels or keep all of them.&lt;br /&gt;
*If any potencies had their stats increased via forging they will become inactive.&lt;br /&gt;
&lt;br /&gt;
===Renaming===&lt;br /&gt;
A custom name can be given to the equipment.&lt;br /&gt;
*The equipment needs to have its [[potency]] maxed.&lt;br /&gt;
*The original name of the equipment will always be preserved, and will be displayed on the equipment popup below the custom name.&lt;br /&gt;
**The custom name can be removed by renaming to blank or the same as the original name.&lt;br /&gt;
**Sending the equipment through the [[MoogleMail]] will also remove the custom name.&lt;br /&gt;
&lt;br /&gt;
==SoulFuse==&lt;br /&gt;
By consuming [[Soul Fragments]] players can bind a piece of gear to their character and make it [[level]] up as they do.&lt;br /&gt;
*When equipment is soulfused, its stats will be immediately [[Level_Scaling|scaled]] to the player&#039;s level, and will continue scaling as the player levels up.&lt;br /&gt;
** This means that if the item has a level higher than player&#039;s level, its stats will lower and vice versa. &#039;&#039;&#039;Base&#039;&#039;&#039; stats will always remain the same though.&lt;br /&gt;
*Soulfused equipment also gains double the PXP gains in [[Item World]] and from [[#Upgrade|upgrades]].&lt;br /&gt;
*Soulfused equipment becomes &#039;&#039;&#039;untradeable&#039;&#039;&#039; but can still be [[salvage]]d.&lt;br /&gt;
*Soulfusion is permanent and cannot be undone.&lt;br /&gt;
*All equipment rewarded from the [[Lotteries]] or the Follow of Snowflake [[hath perk]] are automatically soulfused.&lt;br /&gt;
&lt;br /&gt;
Equipment pieces that are already soulfused cannot be seen on this pane.&lt;br /&gt;
&lt;br /&gt;
==Forge Level==&lt;br /&gt;
Every time a player [[#Upgrade|upgrade]]s an equipment the forge will gain a certain amount of experience.&lt;br /&gt;
*The Forge level is capped at 50.&lt;br /&gt;
*The [[#Upgrading|upgrade]] cap will be increased by Forge level.&lt;br /&gt;
*The amount of experience gained depends the level of the materials used for the upgrade: +2 per low-grade, +10 per mid-grade, and +40 per high-grade; this means an effective cap of 250? per upgrade. It is not affected by bindings or rare materials used.&lt;br /&gt;
**The amount of EXP that will be gained is shown when hovering over an upgrade.&lt;br /&gt;
**This also gives [[potency]] EXP to the equipment being upgraded equal to 1/10 of the forge EXP gained.&lt;br /&gt;
&lt;br /&gt;
===Forge Ranks===&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Experience to reach next forge level&#039;&#039;&#039; = 250 * (Current forge level + 1)&amp;lt;/pre&amp;gt;&lt;br /&gt;
*The [[#Upgrade|upgrade]] cap increases by 2% per forge level, rounded down&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Rank&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | EXP required&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Upgrade Cap&lt;br /&gt;
|-&lt;br /&gt;
!WD/ADB/MDB || Others&lt;br /&gt;
|-&lt;br /&gt;
|0 || Novice || 250 || 50 || 25&lt;br /&gt;
|-&lt;br /&gt;
|1 || Novice || 500 || 51 || 25&lt;br /&gt;
|-&lt;br /&gt;
|2 || Novice || 750 || 52 || 26&lt;br /&gt;
|-&lt;br /&gt;
|3 || Novice || 1000 || 53 || 26&lt;br /&gt;
|-&lt;br /&gt;
|4 || Novice || 1250 || 54 || 27&lt;br /&gt;
|-&lt;br /&gt;
|5 || Novice || 1500 || 55 || 27&lt;br /&gt;
|-&lt;br /&gt;
|6 || Novice || 1750 || 56 || 28&lt;br /&gt;
|-&lt;br /&gt;
|7 || Novice || 2000 || 57 || 28&lt;br /&gt;
|-&lt;br /&gt;
|8 || Novice || 2250 || 58 || 29&lt;br /&gt;
|-&lt;br /&gt;
|9 || Novice || 2500 || 59 || 29&lt;br /&gt;
|-&lt;br /&gt;
|10 || Apprentice || 2750 || 60 || 30&lt;br /&gt;
|-&lt;br /&gt;
|11 || Apprentice || 3000 || 61 || 30&lt;br /&gt;
|-&lt;br /&gt;
|12 || Apprentice || 3250 || 62 || 31&lt;br /&gt;
|-&lt;br /&gt;
|13 || Apprentice || 3500 || 63 || 31&lt;br /&gt;
|-&lt;br /&gt;
|14 || Apprentice || 3750 || 64 || 32&lt;br /&gt;
|-&lt;br /&gt;
|15 || Apprentice || 4000 || 65 || 32&lt;br /&gt;
|-&lt;br /&gt;
|16 || Apprentice || 4250 || 66 || 33&lt;br /&gt;
|-&lt;br /&gt;
|17 || Apprentice || 4500 || 67 || 33&lt;br /&gt;
|-&lt;br /&gt;
|18 || Apprentice || 4750 || 68 || 34&lt;br /&gt;
|-&lt;br /&gt;
|19 || Apprentice || 5000 || 69 || 34&lt;br /&gt;
|-&lt;br /&gt;
|20 || Journeyman || 5250 || 70 || 35&lt;br /&gt;
|-&lt;br /&gt;
|21 || Journeyman || 5500 || 71 || 35&lt;br /&gt;
|-&lt;br /&gt;
|22 || Journeyman || 5750 || 72 || 36&lt;br /&gt;
|-&lt;br /&gt;
|23 || Journeyman || 6000 || 73 || 36&lt;br /&gt;
|-&lt;br /&gt;
|24 || Journeyman || 6250 || 74 || 37&lt;br /&gt;
|-&lt;br /&gt;
|25 || Journeyman || 6500 || 75 || 37&lt;br /&gt;
|-&lt;br /&gt;
|26 || Journeyman || 6750 || 76 || 38&lt;br /&gt;
|-&lt;br /&gt;
|27 || Journeyman || 7000 || 77 || 38&lt;br /&gt;
|-&lt;br /&gt;
|28 || Journeyman || 7250 || 78 || 39&lt;br /&gt;
|-&lt;br /&gt;
|29 || Journeyman || 7500 || 79 || 39&lt;br /&gt;
|-&lt;br /&gt;
|30 || Artisan || 7750 || 80 || 40&lt;br /&gt;
|-&lt;br /&gt;
|31 || Artisan || 8000 || 81 || 40&lt;br /&gt;
|-&lt;br /&gt;
|32 || Artisan || 8250 || 82 || 41&lt;br /&gt;
|-&lt;br /&gt;
|33 || Artisan || 8500 || 83 || 41&lt;br /&gt;
|-&lt;br /&gt;
|34 || Artisan || 8750 || 84 || 42&lt;br /&gt;
|-&lt;br /&gt;
|35 || Artisan || 9000 || 85 || 42&lt;br /&gt;
|-&lt;br /&gt;
|36 || Artisan || 9250 || 86 || 43&lt;br /&gt;
|-&lt;br /&gt;
|37 || Artisan || 9500 || 87 || 43&lt;br /&gt;
|-&lt;br /&gt;
|38 || Artisan || 9750 || 88 || 44&lt;br /&gt;
|-&lt;br /&gt;
|39 || Artisan || 10000 || 89 || 44&lt;br /&gt;
|-&lt;br /&gt;
|40 || Expert || 10250 || 90 || 45&lt;br /&gt;
|-&lt;br /&gt;
|41 || Expert || 10500 || 91 || 45&lt;br /&gt;
|-&lt;br /&gt;
|42 || Expert || 10750 || 92 || 46&lt;br /&gt;
|-&lt;br /&gt;
|43 || Expert || 11000 || 93 || 46&lt;br /&gt;
|-&lt;br /&gt;
|44 || Expert || 11250 || 94 || 47&lt;br /&gt;
|-&lt;br /&gt;
|45 || Expert || 11500 || 95 || 47&lt;br /&gt;
|-&lt;br /&gt;
|46 || Expert || 11750 || 96 || 48&lt;br /&gt;
|-&lt;br /&gt;
|47 || Expert || 12000 || 97 || 48&lt;br /&gt;
|-&lt;br /&gt;
|48 || Expert || 12250 || 98 || 49&lt;br /&gt;
|-&lt;br /&gt;
|49 || Expert || 12500 || 99 || 49&lt;br /&gt;
|-&lt;br /&gt;
|50 || Master || - || 100 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Forge&amp;diff=47380</id>
		<title>The Forge</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Forge&amp;diff=47380"/>
		<updated>2018-03-31T14:49:53Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Forge allows players to repair, salvage, reforge, and improve their [[equipment]]. It does not allow for the creation of new equipment from scratch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scraps&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Repair==&lt;br /&gt;
All [[equipment]] has Condition (a.k.a. Durability) which degrades with use. Degradation is a fixed value for every monster killed; [[difficulty]] and round/turn count do not have any effect. Being [[Battles#Losing|defeated]] in battle results in a set percentage being lost.&lt;br /&gt;
&lt;br /&gt;
Losses are as follows:&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Degrade Rate&lt;br /&gt;
!Defeat&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;100 || 0x || 2%&lt;br /&gt;
|-&lt;br /&gt;
|100-199 || 0.5x || 5%&lt;br /&gt;
|-&lt;br /&gt;
|200+ || 1x || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;: A player at level 250 that killed 10 monsters on average per round for 1,000 rounds would lose ~50 condition. At level 150 this would be ~25 and at level 50 it would be 0.&lt;br /&gt;
&lt;br /&gt;
The Repair Bear [[hath perk]]s reduce/prevent the degradation rate but only the 4th rank helps with condition loss caused by being [[Losing|defeated]].&lt;br /&gt;
&lt;br /&gt;
If an equipment&#039;s condition drops below 50% its effective [[stats|attributes]] are reduced until it is repaired. This reduction increases linearly with the loss of condition and will update mid-[[battle]]. At 0% condition [[equipment]] provides no attributes (except [[burden]] and [[interference]]). Equipment at 100% condition is not listed in the repair area of the forge.&lt;br /&gt;
&lt;br /&gt;
Every tier has a given range of possible maximum condition values. Rare tier gear are generally more fragile than the corresponding common tiers. The range of possible values is narrower for rare gear than for common gear, with a bonus based on the equipment [[quality]].&lt;br /&gt;
&lt;br /&gt;
Gear dropped from [[battles]] will start out at a random wear level between 50% and 100%. Gear from Snowflake&#039;s [[Shrine]] and the [[Lottery]] will always start at 100%.&lt;br /&gt;
&lt;br /&gt;
===Repair Costs===&lt;br /&gt;
Scrap materials are used to fully restore an [[equipment]] piece to its maximum condition. Scrap can be [[#Salvage|salvaged]] from unwanted [[equipment]] or bought from the [[Item Shop]].&lt;br /&gt;
&lt;br /&gt;
The amount of scrap required depends on the [[equipment]]&#039;s [[quality]] and percentage-wise degradation. Equipment with high max condition need less frequent repairs and comparatively less scrap to maintain over time. Repairing equipment will grant [[#Forge Level|forge experience]] according to the number of items used in the repair.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Scraps Needed&#039;&#039;&#039; = 1 + rounddown((100 - condition%) / quality_mod&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;condition%&#039;&#039; is the equipment item&#039;s condition in percentage, and the &#039;&#039;quality_mod&#039;&#039; value is specified in the table below:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Quality]]&lt;br /&gt;
!Coefficient&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Superior&#039;&#039;&#039; and lower || 10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exquisite&#039;&#039;&#039; and &#039;&#039;&#039;Magnificent&#039;&#039;&#039; || 2.8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legendary&#039;&#039;&#039; and &#039;&#039;&#039;Peerless&#039;&#039;&#039; || 1.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rare tier armor and shields (Phase/Shade/Power Armor and Force Shields) require Energy Cells in addition to scrap materials. These can be salvaged from other rare [[equipment]] or bought from the [[Item Shop]].&lt;br /&gt;
*The required number of cells for repair will always be 1/3rd the amount of scrap. The number that can be salvaged from gear is linearly random between 10% and 100% of the salvaged scrap, but always at least 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Upgrading&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrade==&lt;br /&gt;
Upgrading is done using the [[Monster_Lab#Gifts|materials]] brought to players by their [[Monster Lab|monsters]], [[salvage]]d, or purchased from the [[Bazaar#Item_Shop|Bazaar&#039;s item shop]]. Catalysts are also required.&lt;br /&gt;
&lt;br /&gt;
*Each upgrade level adds roughly the following factor to the base stat (upgrade cap is 1,66 for ADB/MDB and 1,33 for non-ADB/MDB).&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;For non-ADB/MDB factors&#039;&#039;&#039;: 1 + 0.2 * ln(0.1 * forge_count + 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For ADB/MDB&#039;&#039;&#039;: 1 + 0.278875 * ln(0.1 * forge_count + 1)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Stats can only be increased.&lt;br /&gt;
*Only stats that already exist on the gear (including those stats gained from equip prefixes/suffixes) can be increased. No new stats may be added.&lt;br /&gt;
**Notable exceptions: Crit damage (both physic and magic), Attack/Cast Speed, Mana Conservation&lt;br /&gt;
**Any stats that are gained from [[Item_World#Potencies|Potencies]] cannot be forged, unless they are ADB/MDB (since they were already present).&lt;br /&gt;
*At the beginning, most upgrades are limited to 25 levels, except for physical and magical damage which go up to 50 levels.&lt;br /&gt;
**This upgrade cap can be linearly increased by Forge Level up to double (50 and 100 levels respectively).&lt;br /&gt;
*No bindings for increasing any [[Fighting Styles|proc]] stats exist.&lt;br /&gt;
**Likewise for decreasing [[Burden]] and [[Interference]].&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
====Basic Materials====&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rares====&lt;br /&gt;
Cannot be retrieved from salvaging.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix Modulator&#039;&#039;&#039; || Force Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bindings====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Material Costs===&lt;br /&gt;
*The first 5 levels of upgrades on any piece of equipment do not require any bindings and will always have the same material costs.&lt;br /&gt;
**Past the first 5 levels the material costs gradually rise and 1 binding corresponding to the stat being upgraded is required.&lt;br /&gt;
**The amount required varies based on the equipment&#039;s [[quality]] and the number of upgrades already done in that stat. As the equipment is upgraded further it will require more high-grade materials, although the total number of materials needed should remain the same.&lt;br /&gt;
***Superior and below start out at 6 low-grade materials, Exquisite at 4 low/2 mid, Magnificent at 2 low/4 mid, and Legendary+ at 6 mid.&lt;br /&gt;
*For rarer equipment (Phase, Shade, and Power armors) a special component is required to upgrade them by a level in a stat. Doing so however, allows for all other stats to be upgraded to that level without another special component.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (except physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 2 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 - 6 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 7 - 10 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 11 - 14 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 18 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 19 - 22 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 23 - 26 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 27 - 30 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 31 - 34 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 38 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 39 - 40 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 4 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 14 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 24 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 34 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 44 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 45 - 54 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 55 - 64 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 65 - 74 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 75 - 84 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 85 - 94 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 95 - 100 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enchantments&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enchant==&lt;br /&gt;
*Gives time-limited bonuses to equipment in order to make them more powerful.&lt;br /&gt;
*Requires a [[#Shards|shard]] or an [[Items#Infusions|Infusion]] to activate.&lt;br /&gt;
*Expires after 1 hour real-time.&lt;br /&gt;
**Infusion on weapons expires after 15 minutes real-time.&lt;br /&gt;
*Different shard/infusion types can be applied the same equipment simultaneously to get multiple effects.&lt;br /&gt;
**However, weapons can only have two different [[#Infusions|infusion enchantments]] active at maximum.&lt;br /&gt;
*Applying the same shard/infusion type multiple times extends the effect&#039;s duration per shard/infusion.&lt;br /&gt;
&lt;br /&gt;
===[[Items#Shards|Shards]]===&lt;br /&gt;
*Lasts 1 hour per shard (besides Amnesia which is permanent).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[Weapon]]s&lt;br /&gt;
![[Armor]]s&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Voidseeker&#039;s Blessing&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || The weapon&#039;s damage type is changed to [[void]], and a +50% physical accuracy bonus.&lt;br /&gt;
*These bonus do not stack when [[Fighting_Styles#Dual_Wielding|dual-wielding]] enhanced weapons. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suffused Aether&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || Gives +10% [[Spells#Spell_Cost|mana conservation]] bonus and a +50% magic accuracy bonus.&lt;br /&gt;
*These bonus do not stack when [[Fighting_Styles#Dual_Wielding|dual-wielding]] enhanced weapons. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Featherweight Charm&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || align=&amp;quot;center&amp;quot;|✔ || Reduces the equipment&#039;s [[burden]] and [[interference]] by 7 or 50%, whichever is higher.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amnesia Shards&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || align=&amp;quot;center&amp;quot;|✔ || Resets an equipment&#039;s [[Item_World#Item_Potency|Item Potency]] completely back to 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Items#Infusions|Infusions]]===&lt;br /&gt;
*Weapons can have up to two different [[Equipment#Elemental_Strike|elemental strike]] effects active at the same time, in addition to the weapon&#039;s Void Strike. Lasts 15 min. per infusion.&lt;br /&gt;
*Armors can have any number of different infusion types active at the same time. Lasts 60 min. per infusion.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Equip type !!Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weapons&#039;&#039;&#039; || The infused [[weapon]] gains a corresponding [[Equipment#Elemental_Strike|elemental strike]] effect.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armors&#039;&#039;&#039; || The infused [[armor]] gains 5% [[Character_Stats#Elemental_Resistance|resistance]] to the corresponding element.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Salvaging&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Salvage==&lt;br /&gt;
Salvaging retrieves materials from higher-quality [[equipment]] pieces and [[scrap]] from all pieces. Only low/mid/high-grade [[#Basic_Materials|base materials]] can be directly acquired this way. Rare tier armor can also give Energy Cells (see above). [[Locked]] and equipped items cannot be salvaged.&lt;br /&gt;
&lt;br /&gt;
*Salvaging yields between 1 and 50 scrap per equipment depending on its sale value. This scales such that it is always more economical to salvage for scrap rather than sell the equipment in order to buy the same amount of scrap from the [[bazaar]].&lt;br /&gt;
**For equipment of Average quality or lower, Scrap is given with the following formula: roundup(sale_value / 100); e.g. if the equipment&#039;s sale value was 101 a player would receive 2 scrap.&lt;br /&gt;
**For equipment of Superior quality or higher, you get one graded material (see below), and a quantity of scrap equal to roundup(sale_value / 500).&lt;br /&gt;
*Salvaging equipment with upgrades will always return 90% of the materials spent on upgrading rounded down (but never any catalysts).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Quality]]&lt;br /&gt;
!Salvage Result&lt;br /&gt;
|-&lt;br /&gt;
|Average or lower || Only Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Superior || Low-Grade + Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || Mid-Grade + Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent or higher || High-Grade + Scrap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Salvaged equipment can be bought from the [[bazaar]] for up to 24 hours after it was salvaged. It will only be visible to the salvager and will be fully repaired but also account-bound. The equipment will be wiped entirely of its [[potencies]] and [[forge]] benefits. The buyback cost is 5 times the normal buy cost or 10k [[credits]], whichever is higher.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reforging&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reforge==&lt;br /&gt;
Reforging can reset the [[Item_World#Item_Potency|Item Potency]] experience and unlocked potentials of an equipment. Equipped items cannot be reforged. [[Locked]] equipment can be reforged but will request a confirmation each time.&lt;br /&gt;
&lt;br /&gt;
*Reforging requires [[#Shards|Amnesia Shards]]. The number of shards required is equal to the equipment&#039;s Item Potency level.&lt;br /&gt;
**This amount is cut in half for players with the Dark Descent [[Hath Perk]].&lt;br /&gt;
*Players can only choose to forfeit all the existing Item Potency levels or keep all of them.&lt;br /&gt;
*If any potencies had their stats increased via forging they will become inactive.&lt;br /&gt;
&lt;br /&gt;
===Renaming===&lt;br /&gt;
A custom name can be given to the equipment.&lt;br /&gt;
*The equipment needs to have its [[potency]] maxed.&lt;br /&gt;
*The original name of the equipment will always be preserved, and will be displayed on the equipment popup below the custom name.&lt;br /&gt;
**The custom name can be removed by renaming to blank or the same as the original name.&lt;br /&gt;
**Sending the equipment through the [[MoogleMail]] will also remove the custom name.&lt;br /&gt;
&lt;br /&gt;
==SoulFuse==&lt;br /&gt;
By consuming [[Soul Fragments]] players can bind a piece of gear to their character and make it [[level]] up as they do.&lt;br /&gt;
*When equipment is soulfused, its stats will be immediately [[Level_Scaling|scaled]] to the player&#039;s level, and will continue scaling as the player levels up.&lt;br /&gt;
** This means that if the item has a level higher than player&#039;s level, its stats will lower and vice versa. &#039;&#039;&#039;Base&#039;&#039;&#039; stats will always remain the same though.&lt;br /&gt;
*Soulfused equipment also gains double the PXP gains in [[Item World]] and from [[#Upgrade|upgrades]].&lt;br /&gt;
*Soulfused equipment becomes &#039;&#039;&#039;untradeable&#039;&#039;&#039; but can still be [[salvage]]d.&lt;br /&gt;
*Soulfusion is permanent and cannot be undone.&lt;br /&gt;
*All equipment rewarded from the [[Lotteries]] or the Follow of Snowflake [[hath perk]] are automatically soulfused.&lt;br /&gt;
&lt;br /&gt;
Equipment pieces that are already soulfused cannot be seen on this pane.&lt;br /&gt;
&lt;br /&gt;
==Forge Level==&lt;br /&gt;
Every time a player [[#Upgrade|upgrade]]s an equipment the forge will gain a certain amount of experience.&lt;br /&gt;
*The Forge level is capped at 50.&lt;br /&gt;
*The [[#Upgrading|upgrade]] cap will be increased by Forge level.&lt;br /&gt;
*The amount of experience gained depends the level of the materials used for the upgrade: +2 per low-grade, +10 per mid-grade, and +40 per high-grade; this means an effective cap of 250? per upgrade. It is not affected by bindings or rare materials used.&lt;br /&gt;
**The amount of EXP that will be gained is shown when hovering over an upgrade.&lt;br /&gt;
**This also gives [[potency]] EXP to the equipment being upgraded equal to 1/10 of the forge EXP gained.&lt;br /&gt;
&lt;br /&gt;
===Forge Ranks===&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Experience to reach next forge level&#039;&#039;&#039; = 250 * (Current forge level + 1)&amp;lt;/pre&amp;gt;&lt;br /&gt;
*The [[#Upgrade|upgrade]] cap increases by 2% per forge level, rounded down&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Rank&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | EXP required&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Upgrade Cap&lt;br /&gt;
|-&lt;br /&gt;
!WD/ADB/MDB || Others&lt;br /&gt;
|-&lt;br /&gt;
|0 || Novice || 250 || 50 || 25&lt;br /&gt;
|-&lt;br /&gt;
|1 || Novice || 500 || 51 || 25&lt;br /&gt;
|-&lt;br /&gt;
|2 || Novice || 750 || 52 || 26&lt;br /&gt;
|-&lt;br /&gt;
|3 || Novice || 1000 || 53 || 26&lt;br /&gt;
|-&lt;br /&gt;
|4 || Novice || 1250 || 54 || 27&lt;br /&gt;
|-&lt;br /&gt;
|5 || Novice || 1500 || 55 || 27&lt;br /&gt;
|-&lt;br /&gt;
|6 || Novice || 1750 || 56 || 28&lt;br /&gt;
|-&lt;br /&gt;
|7 || Novice || 2000 || 57 || 28&lt;br /&gt;
|-&lt;br /&gt;
|8 || Novice || 2250 || 58 || 29&lt;br /&gt;
|-&lt;br /&gt;
|9 || Novice || 2500 || 59 || 29&lt;br /&gt;
|-&lt;br /&gt;
|10 || Apprentice || 2750 || 60 || 30&lt;br /&gt;
|-&lt;br /&gt;
|11 || Apprentice || 3000 || 61 || 30&lt;br /&gt;
|-&lt;br /&gt;
|12 || Apprentice || 3250 || 62 || 31&lt;br /&gt;
|-&lt;br /&gt;
|13 || Apprentice || 3500 || 63 || 31&lt;br /&gt;
|-&lt;br /&gt;
|14 || Apprentice || 3750 || 64 || 32&lt;br /&gt;
|-&lt;br /&gt;
|15 || Apprentice || 4000 || 65 || 32&lt;br /&gt;
|-&lt;br /&gt;
|16 || Apprentice || 4250 || 66 || 33&lt;br /&gt;
|-&lt;br /&gt;
|17 || Apprentice || 4500 || 67 || 33&lt;br /&gt;
|-&lt;br /&gt;
|18 || Apprentice || 4750 || 68 || 34&lt;br /&gt;
|-&lt;br /&gt;
|19 || Apprentice || 5000 || 69 || 34&lt;br /&gt;
|-&lt;br /&gt;
|20 || Journeyman || 5250 || 70 || 35&lt;br /&gt;
|-&lt;br /&gt;
|21 || Journeyman || 5500 || 71 || 35&lt;br /&gt;
|-&lt;br /&gt;
|22 || Journeyman || 5750 || 72 || 36&lt;br /&gt;
|-&lt;br /&gt;
|23 || Journeyman || 6000 || 73 || 36&lt;br /&gt;
|-&lt;br /&gt;
|24 || Journeyman || 6250 || 74 || 37&lt;br /&gt;
|-&lt;br /&gt;
|25 || Journeyman || 6500 || 75 || 37&lt;br /&gt;
|-&lt;br /&gt;
|26 || Journeyman || 6750 || 76 || 38&lt;br /&gt;
|-&lt;br /&gt;
|27 || Journeyman || 7000 || 77 || 38&lt;br /&gt;
|-&lt;br /&gt;
|28 || Journeyman || 7250 || 78 || 39&lt;br /&gt;
|-&lt;br /&gt;
|29 || Journeyman || 7500 || 79 || 39&lt;br /&gt;
|-&lt;br /&gt;
|30 || Artisan || 7750 || 80 || 40&lt;br /&gt;
|-&lt;br /&gt;
|31 || Artisan || 8000 || 81 || 40&lt;br /&gt;
|-&lt;br /&gt;
|32 || Artisan || 8250 || 82 || 41&lt;br /&gt;
|-&lt;br /&gt;
|33 || Artisan || 8500 || 83 || 41&lt;br /&gt;
|-&lt;br /&gt;
|34 || Artisan || 8750 || 84 || 42&lt;br /&gt;
|-&lt;br /&gt;
|35 || Artisan || 9000 || 85 || 42&lt;br /&gt;
|-&lt;br /&gt;
|36 || Artisan || 9250 || 86 || 43&lt;br /&gt;
|-&lt;br /&gt;
|37 || Artisan || 9500 || 87 || 43&lt;br /&gt;
|-&lt;br /&gt;
|38 || Artisan || 9750 || 88 || 44&lt;br /&gt;
|-&lt;br /&gt;
|39 || Artisan || 10000 || 89 || 44&lt;br /&gt;
|-&lt;br /&gt;
|40 || Expert || 10250 || 90 || 45&lt;br /&gt;
|-&lt;br /&gt;
|41 || Expert || 10500 || 91 || 45&lt;br /&gt;
|-&lt;br /&gt;
|42 || Expert || 10750 || 92 || 46&lt;br /&gt;
|-&lt;br /&gt;
|43 || Expert || 11000 || 93 || 46&lt;br /&gt;
|-&lt;br /&gt;
|44 || Expert || 11250 || 94 || 47&lt;br /&gt;
|-&lt;br /&gt;
|45 || Expert || 11500 || 95 || 47&lt;br /&gt;
|-&lt;br /&gt;
|46 || Expert || 11750 || 96 || 48&lt;br /&gt;
|-&lt;br /&gt;
|47 || Expert || 12000 || 97 || 48&lt;br /&gt;
|-&lt;br /&gt;
|48 || Expert || 12250 || 98 || 49&lt;br /&gt;
|-&lt;br /&gt;
|49 || Expert || 12500 || 99 || 49&lt;br /&gt;
|-&lt;br /&gt;
|50 || Master || - || 100 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Forge&amp;diff=47379</id>
		<title>The Forge</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Forge&amp;diff=47379"/>
		<updated>2018-03-31T14:47:36Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Forge allows players to repair, salvage, reforge, and improve their [[equipment]]. It does not allow for the creation of new equipment from scratch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scraps&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Repair==&lt;br /&gt;
All [[equipment]] has Condition (a.k.a. Durability) which degrades with use. Degradation is a fixed value for every monster killed; [[difficulty]] and round/turn count do not have any effect. Being [[Battles#Losing|defeated]] in battle results in a set percentage being lost.&lt;br /&gt;
&lt;br /&gt;
Losses are as follows:&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Degrade Rate&lt;br /&gt;
!Defeat&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;100 || 0x || 2%&lt;br /&gt;
|-&lt;br /&gt;
|100-199 || 0.5x || 5%&lt;br /&gt;
|-&lt;br /&gt;
|200+ || 1x || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;: A player at level 250 that killed 10 monsters on average per round for 1,000 rounds would lose ~50 condition. At level 150 this would be ~25 and at level 50 it would be 0.&lt;br /&gt;
&lt;br /&gt;
The Repair Bear [[hath perk]]s reduce/prevent the degradation rate but only the 4th rank helps with condition loss caused by being [[Losing|defeated]].&lt;br /&gt;
&lt;br /&gt;
If an equipment&#039;s condition drops below 50% its effective [[stats|attributes]] are reduced until it is repaired. This reduction increases linearly with the loss of condition and will update mid-[[battle]]. At 0% condition [[equipment]] provides no attributes (except [[burden]] and [[interference]]). Equipment at 100% condition is not listed in the repair area of the forge.&lt;br /&gt;
&lt;br /&gt;
Every tier has a given range of possible maximum condition values. Rare tier gear are generally more fragile than the corresponding common tiers. The range of possible values is narrower for rare gear than for common gear, with a bonus based on the equipment [[quality]].&lt;br /&gt;
&lt;br /&gt;
Gear dropped from [[battles]] will start out at a random wear level between 50% and 100%. Gear from Snowflake&#039;s [[Shrine]] and the [[Lottery]] will always start at 100%.&lt;br /&gt;
&lt;br /&gt;
===Repair Costs===&lt;br /&gt;
Scrap materials are used to fully restore an [[equipment]] piece to its maximum condition. Scrap can be [[#Salvage|salvaged]] from unwanted [[equipment]] or bought from the [[Item Shop]].&lt;br /&gt;
&lt;br /&gt;
The amount of scrap required depends on the [[equipment]]&#039;s [[quality]] and percentage-wise degradation. Equipment with high max condition need less frequent repairs and comparatively less scrap to maintain over time. Repairing equipment will grant [[#Forge Level|forge experience]] according to the number of items used in the repair.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Scraps Needed&#039;&#039;&#039; = 1 + rounddown((100 - condition%) / quality_mod&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;condition%&#039;&#039; is the equipment item&#039;s condition in percentage, and the &#039;&#039;quality_mod&#039;&#039; value is specified in the table below:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Quality]]&lt;br /&gt;
!Coefficient&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Superior&#039;&#039;&#039; and lower || 10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exquisite&#039;&#039;&#039; and &#039;&#039;&#039;Magnificent&#039;&#039;&#039; || 2.8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legendary&#039;&#039;&#039; and &#039;&#039;&#039;Peerless&#039;&#039;&#039; || 1.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rare tier armor and shields (Phase/Shade/Power Armor and Force Shields) require Energy Cells in addition to scrap materials. These can be salvaged from other rare [[equipment]] or bought from the [[Item Shop]].&lt;br /&gt;
*The required number of cells for repair will always be 1/3rd the amount of scrap. The number that can be salvaged from gear is linearly random between 10% and 100% of the salvaged scrap, but always at least 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Upgrading&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrade==&lt;br /&gt;
Upgrading is done using the [[Monster_Lab#Gifts|materials]] brought to players by their [[Monster Lab|monsters]], [[salvage]]d, or purchased from the [[Bazaar#Item_Shop|Bazaar&#039;s item shop]]. Catalysts are also required.&lt;br /&gt;
&lt;br /&gt;
*Each upgrade level adds roughly the following factor to the base stat (upgrade cap is ~1,668 for ADB/MDB and ~1,358 for non-ADB/MDB).&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;For non-ADB/MDB factors&#039;&#039;&#039;: 1 + 0.2 * ln(0.1 * forge_count + 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For ADB/MDB&#039;&#039;&#039;: 1 + 0.278875 * ln(0.1 * forge_count + 1)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Stats can only be increased.&lt;br /&gt;
*Only stats that already exist on the gear (including those stats gained from equip prefixes/suffixes) can be increased. No new stats may be added.&lt;br /&gt;
**Notable exceptions: Crit damage (both physic and magic), Attack/Cast Speed, Mana Conservation&lt;br /&gt;
**Any stats that are gained from [[Item_World#Potencies|Potencies]] cannot be forged, unless they are ADB/MDB (since they were already present).&lt;br /&gt;
*At the beginning, most upgrades are limited to 25 levels, except for physical and magical damage which go up to 50 levels.&lt;br /&gt;
**This upgrade cap can be linearly increased by Forge Level up to double (50 and 100 levels respectively).&lt;br /&gt;
*No bindings for increasing any [[Fighting Styles|proc]] stats exist.&lt;br /&gt;
**Likewise for decreasing [[Burden]] and [[Interference]].&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
====Basic Materials====&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rares====&lt;br /&gt;
Cannot be retrieved from salvaging.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix Modulator&#039;&#039;&#039; || Force Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bindings====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Material Costs===&lt;br /&gt;
*The first 5 levels of upgrades on any piece of equipment do not require any bindings and will always have the same material costs.&lt;br /&gt;
**Past the first 5 levels the material costs gradually rise and 1 binding corresponding to the stat being upgraded is required.&lt;br /&gt;
**The amount required varies based on the equipment&#039;s [[quality]] and the number of upgrades already done in that stat. As the equipment is upgraded further it will require more high-grade materials, although the total number of materials needed should remain the same.&lt;br /&gt;
***Superior and below start out at 6 low-grade materials, Exquisite at 4 low/2 mid, Magnificent at 2 low/4 mid, and Legendary+ at 6 mid.&lt;br /&gt;
*For rarer equipment (Phase, Shade, and Power armors) a special component is required to upgrade them by a level in a stat. Doing so however, allows for all other stats to be upgraded to that level without another special component.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (except physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 2 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 - 6 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 7 - 10 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 11 - 14 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 18 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 19 - 22 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 23 - 26 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 27 - 30 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 31 - 34 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 38 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 39 - 40 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 4 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 14 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 24 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 34 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 44 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 45 - 54 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 55 - 64 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 65 - 74 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 75 - 84 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 85 - 94 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 95 - 100 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enchantments&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enchant==&lt;br /&gt;
*Gives time-limited bonuses to equipment in order to make them more powerful.&lt;br /&gt;
*Requires a [[#Shards|shard]] or an [[Items#Infusions|Infusion]] to activate.&lt;br /&gt;
*Expires after 1 hour real-time.&lt;br /&gt;
**Infusion on weapons expires after 15 minutes real-time.&lt;br /&gt;
*Different shard/infusion types can be applied the same equipment simultaneously to get multiple effects.&lt;br /&gt;
**However, weapons can only have two different [[#Infusions|infusion enchantments]] active at maximum.&lt;br /&gt;
*Applying the same shard/infusion type multiple times extends the effect&#039;s duration per shard/infusion.&lt;br /&gt;
&lt;br /&gt;
===[[Items#Shards|Shards]]===&lt;br /&gt;
*Lasts 1 hour per shard (besides Amnesia which is permanent).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[Weapon]]s&lt;br /&gt;
![[Armor]]s&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Voidseeker&#039;s Blessing&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || The weapon&#039;s damage type is changed to [[void]], and a +50% physical accuracy bonus.&lt;br /&gt;
*These bonus do not stack when [[Fighting_Styles#Dual_Wielding|dual-wielding]] enhanced weapons. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suffused Aether&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || Gives +10% [[Spells#Spell_Cost|mana conservation]] bonus and a +50% magic accuracy bonus.&lt;br /&gt;
*These bonus do not stack when [[Fighting_Styles#Dual_Wielding|dual-wielding]] enhanced weapons. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Featherweight Charm&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || align=&amp;quot;center&amp;quot;|✔ || Reduces the equipment&#039;s [[burden]] and [[interference]] by 7 or 50%, whichever is higher.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amnesia Shards&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || align=&amp;quot;center&amp;quot;|✔ || Resets an equipment&#039;s [[Item_World#Item_Potency|Item Potency]] completely back to 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Items#Infusions|Infusions]]===&lt;br /&gt;
*Weapons can have up to two different [[Equipment#Elemental_Strike|elemental strike]] effects active at the same time, in addition to the weapon&#039;s Void Strike. Lasts 15 min. per infusion.&lt;br /&gt;
*Armors can have any number of different infusion types active at the same time. Lasts 60 min. per infusion.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Equip type !!Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weapons&#039;&#039;&#039; || The infused [[weapon]] gains a corresponding [[Equipment#Elemental_Strike|elemental strike]] effect.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armors&#039;&#039;&#039; || The infused [[armor]] gains 5% [[Character_Stats#Elemental_Resistance|resistance]] to the corresponding element.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Salvaging&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Salvage==&lt;br /&gt;
Salvaging retrieves materials from higher-quality [[equipment]] pieces and [[scrap]] from all pieces. Only low/mid/high-grade [[#Basic_Materials|base materials]] can be directly acquired this way. Rare tier armor can also give Energy Cells (see above). [[Locked]] and equipped items cannot be salvaged.&lt;br /&gt;
&lt;br /&gt;
*Salvaging yields between 1 and 50 scrap per equipment depending on its sale value. This scales such that it is always more economical to salvage for scrap rather than sell the equipment in order to buy the same amount of scrap from the [[bazaar]].&lt;br /&gt;
**For equipment of Average quality or lower, Scrap is given with the following formula: roundup(sale_value / 100); e.g. if the equipment&#039;s sale value was 101 a player would receive 2 scrap.&lt;br /&gt;
**For equipment of Superior quality or higher, you get one graded material (see below), and a quantity of scrap equal to roundup(sale_value / 500).&lt;br /&gt;
*Salvaging equipment with upgrades will always return 90% of the materials spent on upgrading rounded down (but never any catalysts).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Quality]]&lt;br /&gt;
!Salvage Result&lt;br /&gt;
|-&lt;br /&gt;
|Average or lower || Only Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Superior || Low-Grade + Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || Mid-Grade + Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent or higher || High-Grade + Scrap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Salvaged equipment can be bought from the [[bazaar]] for up to 24 hours after it was salvaged. It will only be visible to the salvager and will be fully repaired but also account-bound. The equipment will be wiped entirely of its [[potencies]] and [[forge]] benefits. The buyback cost is 5 times the normal buy cost or 10k [[credits]], whichever is higher.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reforging&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reforge==&lt;br /&gt;
Reforging can reset the [[Item_World#Item_Potency|Item Potency]] experience and unlocked potentials of an equipment. Equipped items cannot be reforged. [[Locked]] equipment can be reforged but will request a confirmation each time.&lt;br /&gt;
&lt;br /&gt;
*Reforging requires [[#Shards|Amnesia Shards]]. The number of shards required is equal to the equipment&#039;s Item Potency level.&lt;br /&gt;
**This amount is cut in half for players with the Dark Descent [[Hath Perk]].&lt;br /&gt;
*Players can only choose to forfeit all the existing Item Potency levels or keep all of them.&lt;br /&gt;
*If any potencies had their stats increased via forging they will become inactive.&lt;br /&gt;
&lt;br /&gt;
===Renaming===&lt;br /&gt;
A custom name can be given to the equipment.&lt;br /&gt;
*The equipment needs to have its [[potency]] maxed.&lt;br /&gt;
*The original name of the equipment will always be preserved, and will be displayed on the equipment popup below the custom name.&lt;br /&gt;
**The custom name can be removed by renaming to blank or the same as the original name.&lt;br /&gt;
**Sending the equipment through the [[MoogleMail]] will also remove the custom name.&lt;br /&gt;
&lt;br /&gt;
==SoulFuse==&lt;br /&gt;
By consuming [[Soul Fragments]] players can bind a piece of gear to their character and make it [[level]] up as they do.&lt;br /&gt;
*When equipment is soulfused, its stats will be immediately [[Level_Scaling|scaled]] to the player&#039;s level, and will continue scaling as the player levels up.&lt;br /&gt;
** This means that if the item has a level higher than player&#039;s level, its stats will lower and vice versa. &#039;&#039;&#039;Base&#039;&#039;&#039; stats will always remain the same though.&lt;br /&gt;
*Soulfused equipment also gains double the PXP gains in [[Item World]] and from [[#Upgrade|upgrades]].&lt;br /&gt;
*Soulfused equipment becomes &#039;&#039;&#039;untradeable&#039;&#039;&#039; but can still be [[salvage]]d.&lt;br /&gt;
*Soulfusion is permanent and cannot be undone.&lt;br /&gt;
*All equipment rewarded from the [[Lotteries]] or the Follow of Snowflake [[hath perk]] are automatically soulfused.&lt;br /&gt;
&lt;br /&gt;
Equipment pieces that are already soulfused cannot be seen on this pane.&lt;br /&gt;
&lt;br /&gt;
==Forge Level==&lt;br /&gt;
Every time a player [[#Upgrade|upgrade]]s an equipment the forge will gain a certain amount of experience.&lt;br /&gt;
*The Forge level is capped at 50.&lt;br /&gt;
*The [[#Upgrading|upgrade]] cap will be increased by Forge level.&lt;br /&gt;
*The amount of experience gained depends the level of the materials used for the upgrade: +2 per low-grade, +10 per mid-grade, and +40 per high-grade; this means an effective cap of 250? per upgrade. It is not affected by bindings or rare materials used.&lt;br /&gt;
**The amount of EXP that will be gained is shown when hovering over an upgrade.&lt;br /&gt;
**This also gives [[potency]] EXP to the equipment being upgraded equal to 1/10 of the forge EXP gained.&lt;br /&gt;
&lt;br /&gt;
===Forge Ranks===&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Experience to reach next forge level&#039;&#039;&#039; = 250 * (Current forge level + 1)&amp;lt;/pre&amp;gt;&lt;br /&gt;
*The [[#Upgrade|upgrade]] cap increases by 2% per forge level, rounded down&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Rank&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | EXP required&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Upgrade Cap&lt;br /&gt;
|-&lt;br /&gt;
!WD/ADB/MDB || Others&lt;br /&gt;
|-&lt;br /&gt;
|0 || Novice || 250 || 50 || 25&lt;br /&gt;
|-&lt;br /&gt;
|1 || Novice || 500 || 51 || 25&lt;br /&gt;
|-&lt;br /&gt;
|2 || Novice || 750 || 52 || 26&lt;br /&gt;
|-&lt;br /&gt;
|3 || Novice || 1000 || 53 || 26&lt;br /&gt;
|-&lt;br /&gt;
|4 || Novice || 1250 || 54 || 27&lt;br /&gt;
|-&lt;br /&gt;
|5 || Novice || 1500 || 55 || 27&lt;br /&gt;
|-&lt;br /&gt;
|6 || Novice || 1750 || 56 || 28&lt;br /&gt;
|-&lt;br /&gt;
|7 || Novice || 2000 || 57 || 28&lt;br /&gt;
|-&lt;br /&gt;
|8 || Novice || 2250 || 58 || 29&lt;br /&gt;
|-&lt;br /&gt;
|9 || Novice || 2500 || 59 || 29&lt;br /&gt;
|-&lt;br /&gt;
|10 || Apprentice || 2750 || 60 || 30&lt;br /&gt;
|-&lt;br /&gt;
|11 || Apprentice || 3000 || 61 || 30&lt;br /&gt;
|-&lt;br /&gt;
|12 || Apprentice || 3250 || 62 || 31&lt;br /&gt;
|-&lt;br /&gt;
|13 || Apprentice || 3500 || 63 || 31&lt;br /&gt;
|-&lt;br /&gt;
|14 || Apprentice || 3750 || 64 || 32&lt;br /&gt;
|-&lt;br /&gt;
|15 || Apprentice || 4000 || 65 || 32&lt;br /&gt;
|-&lt;br /&gt;
|16 || Apprentice || 4250 || 66 || 33&lt;br /&gt;
|-&lt;br /&gt;
|17 || Apprentice || 4500 || 67 || 33&lt;br /&gt;
|-&lt;br /&gt;
|18 || Apprentice || 4750 || 68 || 34&lt;br /&gt;
|-&lt;br /&gt;
|19 || Apprentice || 5000 || 69 || 34&lt;br /&gt;
|-&lt;br /&gt;
|20 || Journeyman || 5250 || 70 || 35&lt;br /&gt;
|-&lt;br /&gt;
|21 || Journeyman || 5500 || 71 || 35&lt;br /&gt;
|-&lt;br /&gt;
|22 || Journeyman || 5750 || 72 || 36&lt;br /&gt;
|-&lt;br /&gt;
|23 || Journeyman || 6000 || 73 || 36&lt;br /&gt;
|-&lt;br /&gt;
|24 || Journeyman || 6250 || 74 || 37&lt;br /&gt;
|-&lt;br /&gt;
|25 || Journeyman || 6500 || 75 || 37&lt;br /&gt;
|-&lt;br /&gt;
|26 || Journeyman || 6750 || 76 || 38&lt;br /&gt;
|-&lt;br /&gt;
|27 || Journeyman || 7000 || 77 || 38&lt;br /&gt;
|-&lt;br /&gt;
|28 || Journeyman || 7250 || 78 || 39&lt;br /&gt;
|-&lt;br /&gt;
|29 || Journeyman || 7500 || 79 || 39&lt;br /&gt;
|-&lt;br /&gt;
|30 || Artisan || 7750 || 80 || 40&lt;br /&gt;
|-&lt;br /&gt;
|31 || Artisan || 8000 || 81 || 40&lt;br /&gt;
|-&lt;br /&gt;
|32 || Artisan || 8250 || 82 || 41&lt;br /&gt;
|-&lt;br /&gt;
|33 || Artisan || 8500 || 83 || 41&lt;br /&gt;
|-&lt;br /&gt;
|34 || Artisan || 8750 || 84 || 42&lt;br /&gt;
|-&lt;br /&gt;
|35 || Artisan || 9000 || 85 || 42&lt;br /&gt;
|-&lt;br /&gt;
|36 || Artisan || 9250 || 86 || 43&lt;br /&gt;
|-&lt;br /&gt;
|37 || Artisan || 9500 || 87 || 43&lt;br /&gt;
|-&lt;br /&gt;
|38 || Artisan || 9750 || 88 || 44&lt;br /&gt;
|-&lt;br /&gt;
|39 || Artisan || 10000 || 89 || 44&lt;br /&gt;
|-&lt;br /&gt;
|40 || Expert || 10250 || 90 || 45&lt;br /&gt;
|-&lt;br /&gt;
|41 || Expert || 10500 || 91 || 45&lt;br /&gt;
|-&lt;br /&gt;
|42 || Expert || 10750 || 92 || 46&lt;br /&gt;
|-&lt;br /&gt;
|43 || Expert || 11000 || 93 || 46&lt;br /&gt;
|-&lt;br /&gt;
|44 || Expert || 11250 || 94 || 47&lt;br /&gt;
|-&lt;br /&gt;
|45 || Expert || 11500 || 95 || 47&lt;br /&gt;
|-&lt;br /&gt;
|46 || Expert || 11750 || 96 || 48&lt;br /&gt;
|-&lt;br /&gt;
|47 || Expert || 12000 || 97 || 48&lt;br /&gt;
|-&lt;br /&gt;
|48 || Expert || 12250 || 98 || 49&lt;br /&gt;
|-&lt;br /&gt;
|49 || Expert || 12500 || 99 || 49&lt;br /&gt;
|-&lt;br /&gt;
|50 || Master || - || 100 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Forge&amp;diff=47378</id>
		<title>The Forge</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Forge&amp;diff=47378"/>
		<updated>2018-03-31T14:46:49Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: max upgrade factor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Forge allows players to repair, salvage, reforge, and improve their [[equipment]]. It does not allow for the creation of new equipment from scratch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scraps&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Condition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Durability&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;repairing&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Repair==&lt;br /&gt;
All [[equipment]] has Condition (a.k.a. Durability) which degrades with use. Degradation is a fixed value for every monster killed; [[difficulty]] and round/turn count do not have any effect. Being [[Battles#Losing|defeated]] in battle results in a set percentage being lost.&lt;br /&gt;
&lt;br /&gt;
Losses are as follows:&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Degrade Rate&lt;br /&gt;
!Defeat&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;100 || 0x || 2%&lt;br /&gt;
|-&lt;br /&gt;
|100-199 || 0.5x || 5%&lt;br /&gt;
|-&lt;br /&gt;
|200+ || 1x || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;: A player at level 250 that killed 10 monsters on average per round for 1,000 rounds would lose ~50 condition. At level 150 this would be ~25 and at level 50 it would be 0.&lt;br /&gt;
&lt;br /&gt;
The Repair Bear [[hath perk]]s reduce/prevent the degradation rate but only the 4th rank helps with condition loss caused by being [[Losing|defeated]].&lt;br /&gt;
&lt;br /&gt;
If an equipment&#039;s condition drops below 50% its effective [[stats|attributes]] are reduced until it is repaired. This reduction increases linearly with the loss of condition and will update mid-[[battle]]. At 0% condition [[equipment]] provides no attributes (except [[burden]] and [[interference]]). Equipment at 100% condition is not listed in the repair area of the forge.&lt;br /&gt;
&lt;br /&gt;
Every tier has a given range of possible maximum condition values. Rare tier gear are generally more fragile than the corresponding common tiers. The range of possible values is narrower for rare gear than for common gear, with a bonus based on the equipment [[quality]].&lt;br /&gt;
&lt;br /&gt;
Gear dropped from [[battles]] will start out at a random wear level between 50% and 100%. Gear from Snowflake&#039;s [[Shrine]] and the [[Lottery]] will always start at 100%.&lt;br /&gt;
&lt;br /&gt;
===Repair Costs===&lt;br /&gt;
Scrap materials are used to fully restore an [[equipment]] piece to its maximum condition. Scrap can be [[#Salvage|salvaged]] from unwanted [[equipment]] or bought from the [[Item Shop]].&lt;br /&gt;
&lt;br /&gt;
The amount of scrap required depends on the [[equipment]]&#039;s [[quality]] and percentage-wise degradation. Equipment with high max condition need less frequent repairs and comparatively less scrap to maintain over time. Repairing equipment will grant [[#Forge Level|forge experience]] according to the number of items used in the repair.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Scraps Needed&#039;&#039;&#039; = 1 + rounddown((100 - condition%) / quality_mod&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;condition%&#039;&#039; is the equipment item&#039;s condition in percentage, and the &#039;&#039;quality_mod&#039;&#039; value is specified in the table below:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Quality]]&lt;br /&gt;
!Coefficient&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Superior&#039;&#039;&#039; and lower || 10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exquisite&#039;&#039;&#039; and &#039;&#039;&#039;Magnificent&#039;&#039;&#039; || 2.8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legendary&#039;&#039;&#039; and &#039;&#039;&#039;Peerless&#039;&#039;&#039; || 1.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rare tier armor and shields (Phase/Shade/Power Armor and Force Shields) require Energy Cells in addition to scrap materials. These can be salvaged from other rare [[equipment]] or bought from the [[Item Shop]].&lt;br /&gt;
*The required number of cells for repair will always be 1/3rd the amount of scrap. The number that can be salvaged from gear is linearly random between 10% and 100% of the salvaged scrap, but always at least 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Upgrading&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrade==&lt;br /&gt;
Upgrading is done using the [[Monster_Lab#Gifts|materials]] brought to players by their [[Monster Lab|monsters]], [[salvage]]d, or purchased from the [[Bazaar#Item_Shop|Bazaar&#039;s item shop]]. Catalysts are also required.&lt;br /&gt;
&lt;br /&gt;
*Each upgrade level adds roughly the following factor to the base stat (upgrade cup is ~1,668 for adb/mdb and ~1,358 for non-ADB/MDB).&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;For non-ADB/MDB factors&#039;&#039;&#039;: 1 + 0.2 * ln(0.1 * forge_count + 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For ADB/MDB&#039;&#039;&#039;: 1 + 0.278875 * ln(0.1 * forge_count + 1)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Stats can only be increased.&lt;br /&gt;
*Only stats that already exist on the gear (including those stats gained from equip prefixes/suffixes) can be increased. No new stats may be added.&lt;br /&gt;
**Notable exceptions: Crit damage (both physic and magic), Attack/Cast Speed, Mana Conservation&lt;br /&gt;
**Any stats that are gained from [[Item_World#Potencies|Potencies]] cannot be forged, unless they are ADB/MDB (since they were already present).&lt;br /&gt;
*At the beginning, most upgrades are limited to 25 levels, except for physical and magical damage which go up to 50 levels.&lt;br /&gt;
**This upgrade cap can be linearly increased by Forge Level up to double (50 and 100 levels respectively).&lt;br /&gt;
*No bindings for increasing any [[Fighting Styles|proc]] stats exist.&lt;br /&gt;
**Likewise for decreasing [[Burden]] and [[Interference]].&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
====Basic Materials====&lt;br /&gt;
These come in &#039;&#039;&#039;Low&#039;&#039;&#039;, &#039;&#039;&#039;Mid&#039;&#039;&#039;, and &#039;&#039;&#039;High&#039;&#039;&#039;-grade varieties.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Reforge &amp;amp; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth&#039;&#039;&#039; || Cloth armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather&#039;&#039;&#039; || Light armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metals&#039;&#039;&#039; || Heavy armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wood&#039;&#039;&#039; || Staffs and Shields&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rares====&lt;br /&gt;
Cannot be retrieved from salvaging.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Required to Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crystallized Phazon&#039;&#039;&#039; || Phase armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shade Fragment&#039;&#039;&#039; || Shade armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repurposed Actuator&#039;&#039;&#039; || Power armor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix Modulator&#039;&#039;&#039; || Force Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bindings====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Binding of Slaughter&#039;&#039;&#039; ||  Base Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Balance&#039;&#039;&#039; || Physical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Isaac&#039;&#039;&#039; || Physical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Destruction&#039;&#039;&#039; || Base Magical Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Focus&#039;&#039;&#039; || Magical Hit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Friendship&#039;&#039;&#039; || Magical Crit Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Protection&#039;&#039;&#039; || Physical Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fleet&#039;&#039;&#039; || Evade Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Barrier&#039;&#039;&#039; || Block Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Nimble&#039;&#039;&#039; || Parry Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Elementalist&#039;&#039;&#039; || Elemental Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Heaven-sent&#039;&#039;&#039; || Divine Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Demon-fiend&#039;&#039;&#039; || Forbidden Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Curse-weaver&#039;&#039;&#039; || Depreciating Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Earth-walker&#039;&#039;&#039; || Supportive Magic Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Surtr&#039;&#039;&#039; || Fire Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Niflheim&#039;&#039;&#039; || Cold Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Mjolnir&#039;&#039;&#039; || Elec Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Freyr&#039;&#039;&#039; || Wind Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Heimdall&#039;&#039;&#039; || Holy Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Fenrir&#039;&#039;&#039; || Dark Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Dampening&#039;&#039;&#039; || Crushing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Stone-skin&#039;&#039;&#039; || Slashing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Deflection&#039;&#039;&#039; || Piercing Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fire-eater&#039;&#039;&#039; || Fire Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Frost-born&#039;&#039;&#039; || Cold Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thunder-child&#039;&#039;&#039; || Elec Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Wind-waker&#039;&#039;&#039; || Wind Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Thrice-blessed&#039;&#039;&#039; || Holy Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Spirit-ward&#039;&#039;&#039; || Dark Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Ox&#039;&#039;&#039; || Strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Raccoon&#039;&#039;&#039; || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Cheetah&#039;&#039;&#039; || Agility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Turtle&#039;&#039;&#039; || Endurance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Fox&#039;&#039;&#039; || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of the Owl&#039;&#039;&#039; || Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Warding&#039;&#039;&#039; || Magical Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding of Negation&#039;&#039;&#039; || Resist Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Material Costs===&lt;br /&gt;
*The first 5 levels of upgrades on any piece of equipment do not require any bindings and will always have the same material costs.&lt;br /&gt;
**Past the first 5 levels the material costs gradually rise and 1 binding corresponding to the stat being upgraded is required.&lt;br /&gt;
**The amount required varies based on the equipment&#039;s [[quality]] and the number of upgrades already done in that stat. As the equipment is upgraded further it will require more high-grade materials, although the total number of materials needed should remain the same.&lt;br /&gt;
***Superior and below start out at 6 low-grade materials, Exquisite at 4 low/2 mid, Magnificent at 2 low/4 mid, and Legendary+ at 6 mid.&lt;br /&gt;
*For rarer equipment (Phase, Shade, and Power armors) a special component is required to upgrade them by a level in a stat. Doing so however, allows for all other stats to be upgraded to that level without another special component.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (except physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 2 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 - 6 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 7 - 10 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 11 - 14 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 18 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 19 - 22 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 23 - 26 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 27 - 30 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 31 - 34 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 38 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 39 - 40 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot; &lt;br /&gt;
|+ Basic Material Required per upgrade (physical and magical damage)&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; | Upgrade Level&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot; | [[Equipment_Ranges#Formulas | Quality]] / Material per upgrade&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Below 0.5 ||colspan=&amp;quot;3&amp;quot; |  0.5 - 0.6 ||colspan=&amp;quot;3&amp;quot; |  0.6 - 0.7 ||colspan=&amp;quot;3&amp;quot; |  0.7 - 0.8 ||colspan=&amp;quot;3&amp;quot; |  0.8 - 0.9 ||colspan=&amp;quot;3&amp;quot; |  0.9 - 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High || Low || Mid || High &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 4 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 14 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 24 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 34 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 44 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 45 - 54 || 0 || 5 || 0 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 55 - 64 || 0 || 4 || 1 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 65 - 74 || 0 || 3 || 2 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 75 - 84 || 0 || 2 || 3 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 85 - 94 || 0 || 1 || 4 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 95 - 100 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5 || 0 || 0 || 5&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enchantments&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enchant==&lt;br /&gt;
*Gives time-limited bonuses to equipment in order to make them more powerful.&lt;br /&gt;
*Requires a [[#Shards|shard]] or an [[Items#Infusions|Infusion]] to activate.&lt;br /&gt;
*Expires after 1 hour real-time.&lt;br /&gt;
**Infusion on weapons expires after 15 minutes real-time.&lt;br /&gt;
*Different shard/infusion types can be applied the same equipment simultaneously to get multiple effects.&lt;br /&gt;
**However, weapons can only have two different [[#Infusions|infusion enchantments]] active at maximum.&lt;br /&gt;
*Applying the same shard/infusion type multiple times extends the effect&#039;s duration per shard/infusion.&lt;br /&gt;
&lt;br /&gt;
===[[Items#Shards|Shards]]===&lt;br /&gt;
*Lasts 1 hour per shard (besides Amnesia which is permanent).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[Weapon]]s&lt;br /&gt;
![[Armor]]s&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Voidseeker&#039;s Blessing&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || The weapon&#039;s damage type is changed to [[void]], and a +50% physical accuracy bonus.&lt;br /&gt;
*These bonus do not stack when [[Fighting_Styles#Dual_Wielding|dual-wielding]] enhanced weapons. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suffused Aether&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || || Gives +10% [[Spells#Spell_Cost|mana conservation]] bonus and a +50% magic accuracy bonus.&lt;br /&gt;
*These bonus do not stack when [[Fighting_Styles#Dual_Wielding|dual-wielding]] enhanced weapons. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Featherweight Charm&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || align=&amp;quot;center&amp;quot;|✔ || Reduces the equipment&#039;s [[burden]] and [[interference]] by 7 or 50%, whichever is higher.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amnesia Shards&#039;&#039;&#039; || align=&amp;quot;center&amp;quot;|✔ || align=&amp;quot;center&amp;quot;|✔ || Resets an equipment&#039;s [[Item_World#Item_Potency|Item Potency]] completely back to 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Items#Infusions|Infusions]]===&lt;br /&gt;
*Weapons can have up to two different [[Equipment#Elemental_Strike|elemental strike]] effects active at the same time, in addition to the weapon&#039;s Void Strike. Lasts 15 min. per infusion.&lt;br /&gt;
*Armors can have any number of different infusion types active at the same time. Lasts 60 min. per infusion.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Equip type !!Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weapons&#039;&#039;&#039; || The infused [[weapon]] gains a corresponding [[Equipment#Elemental_Strike|elemental strike]] effect.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armors&#039;&#039;&#039; || The infused [[armor]] gains 5% [[Character_Stats#Elemental_Resistance|resistance]] to the corresponding element.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Salvaging&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Salvage==&lt;br /&gt;
Salvaging retrieves materials from higher-quality [[equipment]] pieces and [[scrap]] from all pieces. Only low/mid/high-grade [[#Basic_Materials|base materials]] can be directly acquired this way. Rare tier armor can also give Energy Cells (see above). [[Locked]] and equipped items cannot be salvaged.&lt;br /&gt;
&lt;br /&gt;
*Salvaging yields between 1 and 50 scrap per equipment depending on its sale value. This scales such that it is always more economical to salvage for scrap rather than sell the equipment in order to buy the same amount of scrap from the [[bazaar]].&lt;br /&gt;
**For equipment of Average quality or lower, Scrap is given with the following formula: roundup(sale_value / 100); e.g. if the equipment&#039;s sale value was 101 a player would receive 2 scrap.&lt;br /&gt;
**For equipment of Superior quality or higher, you get one graded material (see below), and a quantity of scrap equal to roundup(sale_value / 500).&lt;br /&gt;
*Salvaging equipment with upgrades will always return 90% of the materials spent on upgrading rounded down (but never any catalysts).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Quality]]&lt;br /&gt;
!Salvage Result&lt;br /&gt;
|-&lt;br /&gt;
|Average or lower || Only Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Superior || Low-Grade + Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || Mid-Grade + Scrap&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent or higher || High-Grade + Scrap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Salvaged equipment can be bought from the [[bazaar]] for up to 24 hours after it was salvaged. It will only be visible to the salvager and will be fully repaired but also account-bound. The equipment will be wiped entirely of its [[potencies]] and [[forge]] benefits. The buyback cost is 5 times the normal buy cost or 10k [[credits]], whichever is higher.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reforging&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reforge==&lt;br /&gt;
Reforging can reset the [[Item_World#Item_Potency|Item Potency]] experience and unlocked potentials of an equipment. Equipped items cannot be reforged. [[Locked]] equipment can be reforged but will request a confirmation each time.&lt;br /&gt;
&lt;br /&gt;
*Reforging requires [[#Shards|Amnesia Shards]]. The number of shards required is equal to the equipment&#039;s Item Potency level.&lt;br /&gt;
**This amount is cut in half for players with the Dark Descent [[Hath Perk]].&lt;br /&gt;
*Players can only choose to forfeit all the existing Item Potency levels or keep all of them.&lt;br /&gt;
*If any potencies had their stats increased via forging they will become inactive.&lt;br /&gt;
&lt;br /&gt;
===Renaming===&lt;br /&gt;
A custom name can be given to the equipment.&lt;br /&gt;
*The equipment needs to have its [[potency]] maxed.&lt;br /&gt;
*The original name of the equipment will always be preserved, and will be displayed on the equipment popup below the custom name.&lt;br /&gt;
**The custom name can be removed by renaming to blank or the same as the original name.&lt;br /&gt;
**Sending the equipment through the [[MoogleMail]] will also remove the custom name.&lt;br /&gt;
&lt;br /&gt;
==SoulFuse==&lt;br /&gt;
By consuming [[Soul Fragments]] players can bind a piece of gear to their character and make it [[level]] up as they do.&lt;br /&gt;
*When equipment is soulfused, its stats will be immediately [[Level_Scaling|scaled]] to the player&#039;s level, and will continue scaling as the player levels up.&lt;br /&gt;
** This means that if the item has a level higher than player&#039;s level, its stats will lower and vice versa. &#039;&#039;&#039;Base&#039;&#039;&#039; stats will always remain the same though.&lt;br /&gt;
*Soulfused equipment also gains double the PXP gains in [[Item World]] and from [[#Upgrade|upgrades]].&lt;br /&gt;
*Soulfused equipment becomes &#039;&#039;&#039;untradeable&#039;&#039;&#039; but can still be [[salvage]]d.&lt;br /&gt;
*Soulfusion is permanent and cannot be undone.&lt;br /&gt;
*All equipment rewarded from the [[Lotteries]] or the Follow of Snowflake [[hath perk]] are automatically soulfused.&lt;br /&gt;
&lt;br /&gt;
Equipment pieces that are already soulfused cannot be seen on this pane.&lt;br /&gt;
&lt;br /&gt;
==Forge Level==&lt;br /&gt;
Every time a player [[#Upgrade|upgrade]]s an equipment the forge will gain a certain amount of experience.&lt;br /&gt;
*The Forge level is capped at 50.&lt;br /&gt;
*The [[#Upgrading|upgrade]] cap will be increased by Forge level.&lt;br /&gt;
*The amount of experience gained depends the level of the materials used for the upgrade: +2 per low-grade, +10 per mid-grade, and +40 per high-grade; this means an effective cap of 250? per upgrade. It is not affected by bindings or rare materials used.&lt;br /&gt;
**The amount of EXP that will be gained is shown when hovering over an upgrade.&lt;br /&gt;
**This also gives [[potency]] EXP to the equipment being upgraded equal to 1/10 of the forge EXP gained.&lt;br /&gt;
&lt;br /&gt;
===Forge Ranks===&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Experience to reach next forge level&#039;&#039;&#039; = 250 * (Current forge level + 1)&amp;lt;/pre&amp;gt;&lt;br /&gt;
*The [[#Upgrade|upgrade]] cap increases by 2% per forge level, rounded down&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Rank&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | EXP required&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Upgrade Cap&lt;br /&gt;
|-&lt;br /&gt;
!WD/ADB/MDB || Others&lt;br /&gt;
|-&lt;br /&gt;
|0 || Novice || 250 || 50 || 25&lt;br /&gt;
|-&lt;br /&gt;
|1 || Novice || 500 || 51 || 25&lt;br /&gt;
|-&lt;br /&gt;
|2 || Novice || 750 || 52 || 26&lt;br /&gt;
|-&lt;br /&gt;
|3 || Novice || 1000 || 53 || 26&lt;br /&gt;
|-&lt;br /&gt;
|4 || Novice || 1250 || 54 || 27&lt;br /&gt;
|-&lt;br /&gt;
|5 || Novice || 1500 || 55 || 27&lt;br /&gt;
|-&lt;br /&gt;
|6 || Novice || 1750 || 56 || 28&lt;br /&gt;
|-&lt;br /&gt;
|7 || Novice || 2000 || 57 || 28&lt;br /&gt;
|-&lt;br /&gt;
|8 || Novice || 2250 || 58 || 29&lt;br /&gt;
|-&lt;br /&gt;
|9 || Novice || 2500 || 59 || 29&lt;br /&gt;
|-&lt;br /&gt;
|10 || Apprentice || 2750 || 60 || 30&lt;br /&gt;
|-&lt;br /&gt;
|11 || Apprentice || 3000 || 61 || 30&lt;br /&gt;
|-&lt;br /&gt;
|12 || Apprentice || 3250 || 62 || 31&lt;br /&gt;
|-&lt;br /&gt;
|13 || Apprentice || 3500 || 63 || 31&lt;br /&gt;
|-&lt;br /&gt;
|14 || Apprentice || 3750 || 64 || 32&lt;br /&gt;
|-&lt;br /&gt;
|15 || Apprentice || 4000 || 65 || 32&lt;br /&gt;
|-&lt;br /&gt;
|16 || Apprentice || 4250 || 66 || 33&lt;br /&gt;
|-&lt;br /&gt;
|17 || Apprentice || 4500 || 67 || 33&lt;br /&gt;
|-&lt;br /&gt;
|18 || Apprentice || 4750 || 68 || 34&lt;br /&gt;
|-&lt;br /&gt;
|19 || Apprentice || 5000 || 69 || 34&lt;br /&gt;
|-&lt;br /&gt;
|20 || Journeyman || 5250 || 70 || 35&lt;br /&gt;
|-&lt;br /&gt;
|21 || Journeyman || 5500 || 71 || 35&lt;br /&gt;
|-&lt;br /&gt;
|22 || Journeyman || 5750 || 72 || 36&lt;br /&gt;
|-&lt;br /&gt;
|23 || Journeyman || 6000 || 73 || 36&lt;br /&gt;
|-&lt;br /&gt;
|24 || Journeyman || 6250 || 74 || 37&lt;br /&gt;
|-&lt;br /&gt;
|25 || Journeyman || 6500 || 75 || 37&lt;br /&gt;
|-&lt;br /&gt;
|26 || Journeyman || 6750 || 76 || 38&lt;br /&gt;
|-&lt;br /&gt;
|27 || Journeyman || 7000 || 77 || 38&lt;br /&gt;
|-&lt;br /&gt;
|28 || Journeyman || 7250 || 78 || 39&lt;br /&gt;
|-&lt;br /&gt;
|29 || Journeyman || 7500 || 79 || 39&lt;br /&gt;
|-&lt;br /&gt;
|30 || Artisan || 7750 || 80 || 40&lt;br /&gt;
|-&lt;br /&gt;
|31 || Artisan || 8000 || 81 || 40&lt;br /&gt;
|-&lt;br /&gt;
|32 || Artisan || 8250 || 82 || 41&lt;br /&gt;
|-&lt;br /&gt;
|33 || Artisan || 8500 || 83 || 41&lt;br /&gt;
|-&lt;br /&gt;
|34 || Artisan || 8750 || 84 || 42&lt;br /&gt;
|-&lt;br /&gt;
|35 || Artisan || 9000 || 85 || 42&lt;br /&gt;
|-&lt;br /&gt;
|36 || Artisan || 9250 || 86 || 43&lt;br /&gt;
|-&lt;br /&gt;
|37 || Artisan || 9500 || 87 || 43&lt;br /&gt;
|-&lt;br /&gt;
|38 || Artisan || 9750 || 88 || 44&lt;br /&gt;
|-&lt;br /&gt;
|39 || Artisan || 10000 || 89 || 44&lt;br /&gt;
|-&lt;br /&gt;
|40 || Expert || 10250 || 90 || 45&lt;br /&gt;
|-&lt;br /&gt;
|41 || Expert || 10500 || 91 || 45&lt;br /&gt;
|-&lt;br /&gt;
|42 || Expert || 10750 || 92 || 46&lt;br /&gt;
|-&lt;br /&gt;
|43 || Expert || 11000 || 93 || 46&lt;br /&gt;
|-&lt;br /&gt;
|44 || Expert || 11250 || 94 || 47&lt;br /&gt;
|-&lt;br /&gt;
|45 || Expert || 11500 || 95 || 47&lt;br /&gt;
|-&lt;br /&gt;
|46 || Expert || 11750 || 96 || 48&lt;br /&gt;
|-&lt;br /&gt;
|47 || Expert || 12000 || 97 || 48&lt;br /&gt;
|-&lt;br /&gt;
|48 || Expert || 12250 || 98 || 49&lt;br /&gt;
|-&lt;br /&gt;
|49 || Expert || 12500 || 99 || 49&lt;br /&gt;
|-&lt;br /&gt;
|50 || Master || - || 100 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
*[[Item World]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Bans/Ukrainian&amp;diff=46681</id>
		<title>Bans/Ukrainian</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Bans/Ukrainian&amp;diff=46681"/>
		<updated>2017-12-06T22:31:37Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Цей список не включає всі можливі причини для бану.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В [[E-Hentai]] існує 7 причин для бану.&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Типи !! Заблокований функціонал !! Можливі причини&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Power]]&#039;&#039;&#039; || [[Tagging]], [[expunging]], [[rating]], [[renaming]], or [[commenting]] on any [[galleries]]. || Зловживання пов&#039;язаними з [[Power]] функціями.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[HentaiVerse/Ukrainian]]&#039;&#039;&#039; || Доступ до [[HentaiVerse]]. || Використання ботів або експлуатація гри.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Upload]]&#039;&#039;&#039; || [[Uploading|Завантаження]] галерей або [[torrents]]. ||&lt;br /&gt;
*&amp;lt;u&amp;gt;Тимчасове&amp;lt;/u&amp;gt;: Багато [[galleries]] [[expunged]] як [[Expunging#Already_Uploaded|дублікати]] в короткий проміжок часу; видається &#039;&#039;автоматично&#039;&#039;.&lt;br /&gt;
*&amp;lt;u&amp;gt;Постійне&amp;lt;/u&amp;gt;: Багато [[galleries]] [[expunged]] з будь якої причини окрім [[Expunging#Replaced|заміни]]. Підвищений шанс для тих, хто завантажує [[forbidden content|заборонений контент]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Forum]]&#039;&#039;&#039; || Можливість писати на форум або заходити на нього. || Порушення будь яких [[Forum Rules]] на форумах.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[IRC]]&#039;&#039;&#039; || Доступ до [[IRC]] каналу. || Порушення будь яких [[Forum Rules]] на [[IRC]] каналі.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Main_Page/Ukrainian|EHWiki]]&#039;&#039;&#039; || Редагування цієї вікі. || Спам або вандалізм по відношенню до будь яких статей вікі.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Всього&#039;&#039;&#039; || Все зазначене вище разом з доступом до [[favorites]], тегів, карми, історії витрат, [[My Home]] (окрім [[My Settings]]), [[Bounties]], [[Gallery Manager]], and [[Archives]]. || Значне порушення правил сайту (наприклад кілька акаунтів, [https://forums.e-hentai.org/index.php?showtopic=3 порушення правила #11]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ніхто не є виключенням:&amp;lt;/span&amp;gt;&#039;&#039;&#039; навіть [[Donation | донатори]] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=29703&amp;amp;view=findpost&amp;amp;p=3037963 можуть бути забанені] (на Листопад 2017, принаймні 4 Catgirls та 38 користувачів з Золотими зірками або вище було забанено).&lt;br /&gt;
&lt;br /&gt;
[[Category:Ukrainian]]&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Bans/Ukrainian&amp;diff=46680</id>
		<title>Bans/Ukrainian</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Bans/Ukrainian&amp;diff=46680"/>
		<updated>2017-12-06T22:30:41Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Цей список не включає всі можливі причини для бану.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;  В E-Hentai існує 7 причин для бану. с с ==Typ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Цей список не включає всі можливі причини для бану.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В [[E-Hentai]] існує 7 причин для бану.&lt;br /&gt;
с с&lt;br /&gt;
==Types==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Типи !! Заблокований функціонал !! Можливі причини&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Power]]&#039;&#039;&#039; || [[Tagging]], [[expunging]], [[rating]], [[renaming]], or [[commenting]] on any [[galleries]]. || Зловживання пов&#039;язаними з [[Power]] функціями.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[HentaiVerse/Ukrainian]]&#039;&#039;&#039; || Доступ до [[HentaiVerse]]. || Використання ботів або експлуатація гри.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Upload]]&#039;&#039;&#039; || [[Uploading|Завантаження]] галерей або [[torrents]]. ||&lt;br /&gt;
*&amp;lt;u&amp;gt;Тимчасове&amp;lt;/u&amp;gt;: Багато [[galleries]] [[expunged]] як [[Expunging#Already_Uploaded|дублікати]] в короткий проміжок часу; видається &#039;&#039;автоматично&#039;&#039;.&lt;br /&gt;
*&amp;lt;u&amp;gt;Постійне&amp;lt;/u&amp;gt;: Багато [[galleries]] [[expunged]] з будь якої причини окрім [[Expunging#Replaced|заміни]]. Підвищений шанс для тих, хто завантажує [[forbidden content|заборонений контент]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Forum]]&#039;&#039;&#039; || Можливість писати на форум або заходити на нього. || Порушення будь яких [[Forum Rules]] на форумах.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[IRC]]&#039;&#039;&#039; || Доступ до [[IRC]] каналу. || Порушення будь яких [[Forum Rules]] на [[IRC]] каналі.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Main_Page/Ukrainian|EHWiki]]&#039;&#039;&#039; || Редагування цієї вікі. || Спам або вандалізм по відношенню до будь яких статей вікі.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Всього&#039;&#039;&#039; || Все зазначене вище разом з доступом до [[favorites]], тегів, карми, історії витрат, [[My Home]] (окрім [[My Settings]]), [[Bounties]], [[Gallery Manager]], and [[Archives]]. || Значне порушення правил сайту (наприклад кілька акаунтів, [https://forums.e-hentai.org/index.php?showtopic=3 порушення правила #11]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ніхто не є виключенням:&amp;lt;/span&amp;gt;&#039;&#039;&#039; навіть [[Donation | донатори]] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=29703&amp;amp;view=findpost&amp;amp;p=3037963 можуть бути забанені] (на Листопад 2017, принаймні 4 Catgirls та 38 користувачів з Золотими зірками або вище було забанено).&lt;br /&gt;
&lt;br /&gt;
[[Category:Ukrainian]]&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=User:Ahegao_Master&amp;diff=46679</id>
		<title>User:Ahegao Master</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=User:Ahegao_Master&amp;diff=46679"/>
		<updated>2017-12-06T22:08:00Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Existing Gallery Warning&lt;br /&gt;
&lt;br /&gt;
shibari, chastity belt, nosehook, kunoichi&lt;br /&gt;
&lt;br /&gt;
Акроніми&lt;br /&gt;
&lt;br /&gt;
Помічати теги&lt;br /&gt;
&lt;br /&gt;
Hath перки&lt;br /&gt;
&lt;br /&gt;
Пожертвування&lt;br /&gt;
&lt;br /&gt;
Бани&lt;br /&gt;
&lt;br /&gt;
MoogleMail&lt;br /&gt;
&lt;br /&gt;
HentaiVerse FAQ&lt;br /&gt;
&lt;br /&gt;
Hentai@Home&lt;br /&gt;
&lt;br /&gt;
Наведені нижче скорочення/акроніми часто використовуються щоб послатися на різні аспекти E-Hentai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Порада&#039;&#039;: Використовуйте {{Keypress|Ctrl}} + {{Keypress|F}} щоб швидко знайти потрібні акроніми.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|10B || [https://forums.e-hentai.org/index.php?showuser=6 Tenboro]&lt;br /&gt;
|-&lt;br /&gt;
|1H || [[Weapons#One-Handed_Weapons_.281H.29|One-Handed Weapon]] &amp;lt;br&amp;gt; [[Fighting_Styles#One-Handed| One-Handed Fighting Style - Одноручний бойовий стиль]]&lt;br /&gt;
|-&lt;br /&gt;
|2H || [[Weapons#Two-Handed_Weapons_.282H.29|Two-Handed Weapon]] &amp;lt;br&amp;gt; [[Fighting_Styles#Two-Handed| Two-Handed Fighting Style - Дворучний бойовий стиль]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|AAB || Attack Accuracy Bonus - Бонус до точності атаки&lt;br /&gt;
|-&lt;br /&gt;
|AB || [[Training|Ability Boost]] Тренування&lt;br /&gt;
|-&lt;br /&gt;
|ADB || Attack Damage Bonus - Бонус до шкоди атаки&lt;br /&gt;
|-&lt;br /&gt;
|AF ||  [[Spells#Supportive_Magic|Arcane Focus]] заклинання&lt;br /&gt;
|-&lt;br /&gt;
|AGI || [[Character_Stats#Primary_Attributes|Agility]] Primary Attribute Bonus (PAB)&lt;br /&gt;
|-&lt;br /&gt;
|AL || [[Training|Adept Learner]] Тренування&lt;br /&gt;
|-&lt;br /&gt;
|AoE || [https://en.wikipedia.org/wiki/Glossary_of_video_game_terms#Area_of_effect Area of Effect]&lt;br /&gt;
|-&lt;br /&gt;
|AP || [[Abilities#Ability_Points|Ability Point]](s)&lt;br /&gt;
|-&lt;br /&gt;
|Arch || [[Item_World#Potencies|Archmage]] Потенціал&lt;br /&gt;
|-&lt;br /&gt;
|AS || [[Action Speed]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|B / Bur || [[Burden]]&lt;br /&gt;
|-&lt;br /&gt;
|BC || [[Equipment_Suffixes|of Battlecaster]] Суфікс&lt;br /&gt;
|-&lt;br /&gt;
|BoD || [[The_Forge#Bindings|Binding of Destruction]]&lt;br /&gt;
|-&lt;br /&gt;
|BoP || [[The_Forge#Bindings|Binding of Protection]]&lt;br /&gt;
|-&lt;br /&gt;
|BoS || [[The_Forge#Bindings|Binding of Slaughter]]&lt;br /&gt;
|-&lt;br /&gt;
|But || [[Item_World#Potencies|Butcher]] Потенціал&lt;br /&gt;
|-&lt;br /&gt;
|BW || [[Equipment_Procs|Bleeding Wound]] Proc&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|C || [[Credit]](s) - Кредити&lt;br /&gt;
|-&lt;br /&gt;
|Cap || [[Item_World#Potencies|Capacitor]] Потенціал&lt;br /&gt;
|-&lt;br /&gt;
|CM || [[Fighting_Styles#Staff|Coalesced Mana]] Proc&lt;br /&gt;
|-&lt;br /&gt;
|CoD || [[MoogleMail|Cash on Delivery]] Оплата по доставці (накладений платіж)&lt;br /&gt;
|-&lt;br /&gt;
|CR || [[The_Forge#Rares|Crystallized Phazon]] Рідкісний матеріал&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DEX || [[Character_Stats#Primary_Attributes|Dexterity]] Primary Attribute Bonus (PAB)&lt;br /&gt;
|-&lt;br /&gt;
|DMM || [[The_Forge#Rares|Defense Matrix Modulator]] Рідкісний матеріал&lt;br /&gt;
|-&lt;br /&gt;
|DNP || Do Not Post&lt;br /&gt;
|-&lt;br /&gt;
|DOT || [https://en.wikipedia.org/wiki/Glossary_of_video_game_terms#Damage_over_time Damage Over Time]&lt;br /&gt;
|-&lt;br /&gt;
|DW || [[Fighting_Styles#Dual_Wielding|Dual-Wielding Fighting Style]]&lt;br /&gt;
|-&lt;br /&gt;
|DwD || [[Arena#Arena_Challenges|A Dance With Dragons]] Arena &amp;lt;br&amp;gt; [[Bestiary#A Dance With Dragons|A Dance With Dragons]] Ultimate-class Enemies&lt;br /&gt;
|-&lt;br /&gt;
|DX || De-[[Expunged]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Eco || [[Item_World#Potencies|Economizer]] Потенціал&lt;br /&gt;
|-&lt;br /&gt;
|ED || [[Items#Other_Restoratives|Energy Drink]] &amp;lt;br&amp;gt; Effective Damage &amp;lt;br&amp;gt; [[Arena#Arena_Challenges|Eternal Darkness]] Arena&lt;br /&gt;
|-&lt;br /&gt;
|EDB || Elemental Damage Bonus&lt;br /&gt;
|-&lt;br /&gt;
|EH / E-H || [[E-Hentai]]&lt;br /&gt;
|-&lt;br /&gt;
|EHG || [[E-Hentai Galleries]]&lt;br /&gt;
|-&lt;br /&gt;
|EHP || [[Character_Stats#Points|Effective Health Point]](s)&lt;br /&gt;
|-&lt;br /&gt;
|EHT || [[EHTracker]]&lt;br /&gt;
|-&lt;br /&gt;
|Ele || [[Equipment_Prefixes#Elemental|Elemental-type]] Prefixes&lt;br /&gt;
|-&lt;br /&gt;
|Emax / Exmax || The [[Equipment Ranges|maximum value]] of an attribute on [[Quality|Exquisite]] [[Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
|END || [[Character_Stats#Primary_Attributes|Endurance]] Primary Attribute Bonus (PAB)&lt;br /&gt;
|-&lt;br /&gt;
|EoD || [[Arena#Arena_Challenges|End of Days]] Arena &amp;lt;br&amp;gt;[[Arena#Arena_Challenges|Eve of Death]] Arena&lt;br /&gt;
|-&lt;br /&gt;
|ET || [[Fighting_Styles#Staff|Ether Tap]] Proc&lt;br /&gt;
|-&lt;br /&gt;
|Eth || [[Equipment_Prefixes#Ethereal|Ethereal]] Префікс&lt;br /&gt;
|-&lt;br /&gt;
|EW || [[Equipment Suffixes|of Earth-Walker]] Суфікс&lt;br /&gt;
|-&lt;br /&gt;
|EXP || [[Experience Point]](s)&lt;br /&gt;
|-&lt;br /&gt;
|Exq || [[Quality|Exquisite]] Якість&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fat || [[Item_World#Potencies|Fatality]] Потенціал&lt;br /&gt;
|-&lt;br /&gt;
|FB || [[Skills#Fighting_Skills|Frenzied Blows]] Skill&lt;br /&gt;
|-&lt;br /&gt;
|FoS || [[Hath Perks|Follower of Snowflake]] Perk&lt;br /&gt;
|-&lt;br /&gt;
|FRD || [[Skills#Special_Skills|FUS RO DAH]] Skill&lt;br /&gt;
|-&lt;br /&gt;
|FSM || [[Bestiary#Gods|Flying Spaghetti Monster]] God-class Enemy&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|GF || [[Grindfest]]&lt;br /&gt;
|-&lt;br /&gt;
|GLT || [[The Lottery#Golden Lottery Ticket|Golden Lottery Ticket]]&lt;br /&gt;
|-&lt;br /&gt;
|GP || [[Gallery Point]](s)&lt;br /&gt;
|-&lt;br /&gt;
|GSC || [[Stars#Gold|Gold Star Club]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|H || [[Hath]](s)&lt;br /&gt;
|-&lt;br /&gt;
|H@H || [[Hentai@Home]]&lt;br /&gt;
|-&lt;br /&gt;
|Hellfest|| [[Grindfest]] on [[difficulty|Hell]] Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|HG || [[Material|High-Grade]] Матеріал(и)&lt;br /&gt;
|-&lt;br /&gt;
|HGC || [[The_Forge#Materials|High-grade Cloth]] Матеріал&lt;br /&gt;
|-&lt;br /&gt;
|HGL || [[The_Forge#Materials|High-grade Leather]] Матеріал&lt;br /&gt;
|-&lt;br /&gt;
|HGM || [[The_Forge#Materials|High-grade Metal]] Матеріал&lt;br /&gt;
|-&lt;br /&gt;
|HGW || [[The_Forge#Materials|High-grade Wood]] Матеріал&lt;br /&gt;
|-&lt;br /&gt;
|HP || [[Character_Stats#Points|Health Point]](s)&lt;br /&gt;
|-&lt;br /&gt;
|HS || [[Spells#Supportive_Magic|Heartseeker]] Spell&lt;br /&gt;
|-&lt;br /&gt;
|HV / Hverse|| [[HentaiVerse]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I / Int || [[Interference]]&lt;br /&gt;
|-&lt;br /&gt;
|IA || [[Innate Arcana]] Perk&lt;br /&gt;
|-&lt;br /&gt;
|INT || [[Character_Stats#Primary_Attributes|Intelligence]] Primary Attribute Bonus (PAB)&lt;br /&gt;
|-&lt;br /&gt;
|IPU || [[Bestiary#Gods|Invisible Pink Unicorn]] God-class Enemy&lt;br /&gt;
|-&lt;br /&gt;
|ISB || [[Bazaar#Item_Shop_Bots|Item Shop Bot]]&lt;br /&gt;
|-&lt;br /&gt;
|IW || [[Item World]]&lt;br /&gt;
|-&lt;br /&gt;
|IWBTH || [[Difficulty|I Wanna Be The Hentai]] Складність&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Jug || [[Item_World#Potencies|Juggernaut]] Потенціал&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|LE || [[Items#Other_Restoratives|Last Elixir]]&lt;br /&gt;
|-&lt;br /&gt;
|Leg || [[Quality|Legendary]] Якість&lt;br /&gt;
|-&lt;br /&gt;
|LG || [[Material|Low-Grade]] Material(s)&lt;br /&gt;
|-&lt;br /&gt;
|Lmax || The [[Equipment Ranges|maximum value]] of an attribute on [[Quality|Legendary]] [[Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
|LotD || [[Training#Luck_of_the_Draw|Luck of the Draw]] Training&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MAB || Magic Accuracy Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Mag || [[Quality|Magnificent]] Якість&lt;br /&gt;
|-&lt;br /&gt;
|Mat || [[The_Forge#Materials|Material]](s)&lt;br /&gt;
|-&lt;br /&gt;
|MDB || Magic Damage Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Mit || [[Damage|Mitigation]]&lt;br /&gt;
|-&lt;br /&gt;
|MG || [[Material|Mid-Grade]] Material(s)&lt;br /&gt;
|-&lt;br /&gt;
|ML || [[Monster Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|MM || [[MoogleMail]]&lt;br /&gt;
|-&lt;br /&gt;
|Mmax || The [[Equipment Ranges|maximum value]] of an attribute on [[Quality|Magnificent]] [[Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
|MMI / MMit || [[Damage|Magical Mitigation]]&lt;br /&gt;
|-&lt;br /&gt;
|MP || [[Character_Stats#Points|Mana Point]](s)&lt;br /&gt;
|-&lt;br /&gt;
|MPB || Magic [[Proficiency#Magic_Proficiencies|Proficiency]] Бонус&lt;br /&gt;
|-&lt;br /&gt;
|MPV || [[Multi-Page Viewer]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|NS || [[Namespace]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|OC || [[Overcharge]]&lt;br /&gt;
|-&lt;br /&gt;
|OFC || [[Skills#Special_Skills|Orbital Friendship Cannon]] Skill&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|PA || [[Equipment_Procs|Penetrated Armor]] Proc&lt;br /&gt;
|-&lt;br /&gt;
|PAB || [[Character_Stats#Primary_Attributes|Primary Attribute Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|PB || [https://en.wikipedia.org/wiki/Payback_period Payback]&lt;br /&gt;
|-&lt;br /&gt;
|RE || [[Random Encounter]]&lt;br /&gt;
|-&lt;br /&gt;
|Pen || [[Item_World#Potencies|Penetrator]] Потенціал&lt;br /&gt;
|-&lt;br /&gt;
|PFUDOR || [[Difficulty|Pink Fluffy Unicorns Dancing On Rainbows]] Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|PL || [[Power Level]]&lt;br /&gt;
|-&lt;br /&gt;
|PM || [[Forums|Private Message]] - Приватне повідомлення&lt;br /&gt;
|-&lt;br /&gt;
|PMI / PMit || [[Damage|Physical Mitigation]]&lt;br /&gt;
|-&lt;br /&gt;
|PXP || [[Potency]] Experience Point(s)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|QM || [[Training|Quartermaster]] Тренування&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|RA || [[The_Forge#Rares|Repurposed Actuator]] Рідкісний матеріал&lt;br /&gt;
|-&lt;br /&gt;
|RL || [[Bestiary#Gods|Real Life]] God-class Enemy&lt;br /&gt;
|-&lt;br /&gt;
|RNG || [https://en.wikipedia.org/wiki/Random_number_generation Random Number Generator]&lt;br /&gt;
|-&lt;br /&gt;
|RoB || [[Ring of Blood]]&lt;br /&gt;
|-&lt;br /&gt;
|ROI || [https://en.wikipedia.org/wiki/Return_on_investment Return on Investment]&lt;br /&gt;
|-&lt;br /&gt;
|RP || Roleplay ([[forums]], deprecated usage) &amp;lt;br&amp;gt; [[realporn]] (abbreviated in the [[Expunging#Realporn|Expunge Log]])&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|SD || [[Equipment Suffixes#Light_Armor|of Shadowdancer]] Суфікс&lt;br /&gt;
|-&lt;br /&gt;
|SF || [[The_Forge#Rares|Shade Fragment]] Rare Material&lt;br /&gt;
|-&lt;br /&gt;
|SG || [[Bestiary#Legendaries|Schoolgirl]](s) Legendary-class Enemy&lt;br /&gt;
|-&lt;br /&gt;
|Smax || The [[Equipment_Ranges|maximum value]] of an attribute on [[Quality|Superior]] [[Equipment]]&lt;br /&gt;
|-&lt;br /&gt;
|SoL || [[Spells#Supportive_Magic|Spark of Life]] Spell&lt;br /&gt;
|-&lt;br /&gt;
|SP || [[Character_Stats#Points|Spirit Point]](s)&lt;br /&gt;
|-&lt;br /&gt;
|SS || [[Spirit_Stance|Spirit Stance]] &amp;lt;br&amp;gt; [[Spells#Supportive_Magic|Spirit Shield]] Spell&lt;br /&gt;
|-&lt;br /&gt;
|STR || [[Character_Stats#Primary_Attributes|Strength]] Primary Attribute Bonus (PAB)&lt;br /&gt;
|-&lt;br /&gt;
|SV || [[Spells#Supportive_Magic|Shadow Veil]] Spell&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|t/s / TpS  || Turns per Second&lt;br /&gt;
|-&lt;br /&gt;
|T&amp;amp;T / TT || [[Arena#Arena_Challenges|Trio and the Tree]] Arena &amp;lt;br&amp;gt; [[Bestiary#Trio_and_the_Tree|Trio and the Tree]] Ultimate-class Enemies&lt;br /&gt;
|-&lt;br /&gt;
|ToB || [[Items#Tokens|Token of Blood]]&lt;br /&gt;
|-&lt;br /&gt;
|ToS || [http://g.e-hentai.org/tos.php Terms of Service]&lt;br /&gt;
|-&lt;br /&gt;
|TT&amp;amp;T / TTT || [[Ring of Blood|Triple Trio and the Tree]] Ring of Blood&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|WIS || [[Character_Stats#Primary_Attributes|Wisdom]] Primary Attribute Bonus (PAB)&lt;br /&gt;
|-&lt;br /&gt;
|WTB || [http://forums.e-hentai.org/index.php?showforum=78 Willing To Buy]&lt;br /&gt;
|-&lt;br /&gt;
|WTS || [http://forums.e-hentai.org/index.php?showforum=77 Willing To Sell]&lt;br /&gt;
|- &lt;br /&gt;
|WTT || Willing To Trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Cate gory:Ukrainian]]&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Main_Page/Ukrainian&amp;diff=46678</id>
		<title>Main Page/Ukrainian</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Main_Page/Ukrainian&amp;diff=46678"/>
		<updated>2017-12-06T21:51:53Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left; width: 99%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 80%; margin-left: auto; margin-right: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{{box-header|&amp;lt;big&amp;gt;Ласкаво просимо в EHWiki&amp;lt;/big&amp;gt;|Template:Intro/Ukrainian|}}&lt;br /&gt;
{{Intro/Ukrainian}}&lt;br /&gt;
{{box-footer|}}&lt;br /&gt;
[[Image:United States-01.png|25px|link=Main Page]] [[Image:China-01.png|25px|link=Category:Chinese]] [[Image:Netherlands-01.png|25px|link=Category:Dutch]] [[Image:Indonesia-01.png|25px|link=Category:Indonesian]] [[Image:Japan-01.png|25px|link=Category:Japanese]] [[Image:South Korea-01.png|25px|link=Category:Korean]] [[Image:Russia-01.png|25px|link=Category:Russian]] [[Image:Spain-01.png|25px|link=Category:Spanish]] [[Image:Thailand-01.png|25px|link=Category:Thai]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Template:Intro/Ukrainian&amp;diff=46677</id>
		<title>Template:Intro/Ukrainian</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Template:Intro/Ukrainian&amp;diff=46677"/>
		<updated>2017-12-06T21:48:06Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;EHWiki це офіційна вікі для [http://e-hentai.org E-Hentai]; інформацію стосовно всіх особливостей та функцій сайту можна знайти тут. Популярні теми включають:&lt;br /&gt;
&lt;br /&gt;
*[[E-Hentai User Gallery System/Ukrainian|&#039;&#039;&#039;Галереї&#039;&#039;&#039;]]&lt;br /&gt;
**&#039;&#039;&#039;[[E-Hentai_Galleries_FAQ/Ukrainian|FAQ]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Gallery Tagging/Ukrainian|Помічання тегів]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Hentai@Home/Ukrainian]]&#039;&#039;&#039;&lt;br /&gt;
*[[HentaiVerse/Ukrainian|&#039;&#039;&#039;The HentaiVerse&#039;&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;&#039;[[Technical Issues/Ukrainian|&#039;&#039;&#039;Технічні питання&#039;&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Реєстрація для цієї вікі відокремлена від E-Hentai і щоб отримати можливість редагувати/створювати сторінки треба звернутися до [[E-Hentai_VIP/Ukrainian|адміністратора вікі]]. Користувачі вільні використовувати [[Special:Mypage|власні сторінки]] та їх підсторінки щоб стежити за особистими проектами або для заміток.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;За офіційними змінами в умовах використання, HV геймплею, або щоб залишити запит або коментар звертайтеся до [https://forums.e-hentai.org/ форума]. У випадку збоїв в роботі сервісу, будь ласка, перевірте [https://twitter.com/#!/ehentai Twitter].&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ukrainian]]&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse_Settings&amp;diff=39042</id>
		<title>HentaiVerse Settings</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse_Settings&amp;diff=39042"/>
		<updated>2017-07-25T15:32:27Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: Low-level notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is at the bottom the [[Character Menu]] in the [[HentaiVerse]]. Here a player can change various settings that affect the game. &#039;&#039;&#039;Before any changes go into effect the player must hit the &amp;quot;Apply Changes&amp;quot; button on the bottom of the page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Challenge Level==&lt;br /&gt;
This setting changes the difficulty in [[battle]] which affects the following:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Challenge&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Modifiers&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[EXP]]&lt;br /&gt;
![[Credits]]&lt;br /&gt;
!Monster HP&lt;br /&gt;
!width=55px|[[Item_World#Item_Potency|Potency EXP]]&lt;br /&gt;
!Monster Damage &amp;amp; [[Crystals]]&lt;br /&gt;
!Quality [[Loot_Drop_Rolls|Roll Bonus]]&lt;br /&gt;
![[Monster_Lab#Monster_PL_vs._Player_Level|Power Level Ceiling]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Balanced Fun&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; || x1 || x1 || x1 || x1 || x1 || x1 || 0 || &lt;br /&gt;
*Lower drop chance for artifacts and tokens when doing Grindfest and Item World&lt;br /&gt;
*Voidseeker, Aether, and Amnesia [[shard]]s do not drop?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Somewhat Tricky&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Hard&amp;lt;/span&amp;gt; || x2 || x1.25 || x1.1? || x2 || x1.2 || x1.5 || +5? || &lt;br /&gt;
Lower drop chance for artifacts and tokens when doing Grindfest and Item World&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Pretty Tough&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Nightmare&amp;lt;/span&amp;gt; || x4 || x1.5 || x1.2? || x4 || x1.4 || x2 || +20? || &lt;br /&gt;
Lower drop chance for artifacts and tokens when doing Grindfest and Item World&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Even Tougher&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Hell&amp;lt;/span&amp;gt; || x7 || x1.75 || x1.4? || x7 ||x1.6 || x2.5 || +30? || &lt;br /&gt;
Random [[equipment]] drops can now be Legendary/Peerless [[quality]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Old School&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Nintendo&amp;lt;/span&amp;gt; || x10 || x2.2? || x1.6? || x10 ||x1.8? || x3? || +60? || &lt;br /&gt;
Random [[equipment]] drops will be at minimum Average [[quality]] &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;I Wanna Be The Hentai&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;IWBTH &amp;lt;/span&amp;gt; || x15 || x3 || x1.8? || x15 || x2.5 || x5 || +100? || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Smiles; Pink Fluffy Unicorns Dancing On Rainbows&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;PFUDOR&amp;lt;/span&amp;gt; || x20 || x3? || x2 || x20 || x3 || x6? || +125? &lt;br /&gt;
|&lt;br /&gt;
Random [[equipment]] drops will be at minimum Superior [[quality]]&lt;br /&gt;
&lt;br /&gt;
Monsters have:&lt;br /&gt;
*+25% [[Action Speed]] bonus&lt;br /&gt;
*+50% mana/spirit regen&lt;br /&gt;
*+10% [[Damage#Monsters|resist/parry]]&lt;br /&gt;
*A higher chance to use skills/magic attacks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Display Title==&lt;br /&gt;
Applies any [[Ranks|title]] that has been unlocked which will be displayed both in game and on the [[E-Hentai Forums]]. See the article for each title&#039;s effect.&lt;br /&gt;
&lt;br /&gt;
==Font Engine==&lt;br /&gt;
Changes the font used for the in-game text. Some [[HentaiVerse_Scripts_%26_Tools|scripts]] require using a custom font (such as Arial) and will not function if the default HV font is used.&lt;br /&gt;
&lt;br /&gt;
==Equipment Sets==&lt;br /&gt;
Ties the assignment of [[abilities]], battle items, and quickcast bars to equipment sets.&lt;br /&gt;
&lt;br /&gt;
==Visual Bar Style==&lt;br /&gt;
Switches between centered and left-oriented bars for the player in [[combat]].&lt;br /&gt;
&lt;br /&gt;
==Quickbar Slots==&lt;br /&gt;
Commonly used [[spells]] can be placed in the shortcut bar for easier access during [[battles]]. These are linked to the current [[Character_Menu#Equipment|equipment set]].&lt;br /&gt;
&lt;br /&gt;
==Auto-cast Slots==&lt;br /&gt;
Allows players to set certain [[Spells#Supportive_Magic| supportive spells]] to be automatically cast at the beginning of [[Battles|battles]].&lt;br /&gt;
*Slots are unlocked by purchasing the Innate Arcana [[Hath Perks]].&lt;br /&gt;
*The spells that can be assigned are: &#039;&#039;&#039;Haste, Shadow Veil, Protection, Spark of Life, Spirit Shield&#039;&#039;&#039;.&lt;br /&gt;
*Supportive [[Proficiency]] has a chance to be raised with each turn that an auto-cast spell is active. However, auto-cast spells cannot proc [[Fighting_Styles#Any|Channeling]].&lt;br /&gt;
**The chance only occurs once per turn and is determined by upkeep cost.&lt;br /&gt;
*If a player chooses to manually cast an auto-casted spell, or use a [[Items#Scrolls|scroll]], the spell will be cast normally and the MP upkeep will be suspended. Once the duration of the spell runs out the auto-cast version will be recast at the end of the player&#039;s turn, before monster actions.&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
Auto-casted [[spell]]s deduct MP every battle round as upkeep.&lt;br /&gt;
*The base cost for each spell&#039;s per turn upkeep is determined by the spell&#039;s normal casting cost, its duration, and the action&#039;s speed of the player&#039;s last turn as follows:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Upkeep&#039;&#039;&#039; = casting_MP_cost * Speed of action taken in the last turn / duration&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Each rank of IA grants a 10% discount off of the upkeep, including the first rank.&lt;br /&gt;
*Supportive [[Proficiency]] helps reduce upkeep since it increases spell duration.&lt;br /&gt;
*These spells will dissipate if the player drops below 10% total MP and are recast once the player reaches at least 25%.&lt;br /&gt;
**When the player is between 10-24% MP the following will not be recast:&lt;br /&gt;
***Spark of Life after it has been triggered.&lt;br /&gt;
***Any spells (when entering a new [[battle]] series).&lt;br /&gt;
***Any spell which was manually cast.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Battles]]&lt;br /&gt;
*[[Character Menu]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Scripts_%26_Tools&amp;diff=39025</id>
		<title>Scripts &amp; Tools</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Scripts_%26_Tools&amp;diff=39025"/>
		<updated>2017-07-21T18:50:50Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Please note that all of these are third-party programs. There&#039;s no guarantee they&#039;ll work for every system or be updated promptly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
*For Firefox the use of [https://addons.mozilla.org/en-US/firefox/addon/greasemonkey/ Greasemonkey] or [https://addons.mozilla.org/en-US/firefox/addon/scriptish/ Scriptish] may be necessary.&lt;br /&gt;
*For Chrome the use of [https://tampermonkey.net/ Tampermonkey] or go to Tools -&amp;gt; Extension and drop the script directly into that screen (chrome://extensions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please do not PM the producers of these programs for updates, especially after releases of HV patches.&#039;&#039;&#039;&lt;br /&gt;
*For the best performance and full compatibility in Hentaiverse, use the Custom Font Engine (Hentaiverse Menu: Character -&amp;gt; Settings)&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Source&lt;br /&gt;
!Last updated&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
===[[Forums]] and [[Galleries]]===&lt;br /&gt;
&amp;lt;div id=&amp;quot;Forum and E-Hentai related&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=Forums and E-Hentai&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Color coding || Color code and simplified BBCode. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=29703&amp;amp;view=findpost&amp;amp;p=1827065] || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Favorites Thumbnail View || Gives a thumbnail view for the [[Favorites]] page || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=119858&amp;amp;view=findpost&amp;amp;p=2649243] || EHG 0.28&lt;br /&gt;
|-&lt;br /&gt;
|Forum Style (CSS) || Hides the forum header and collapses posts. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2684959] / [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2632826] || N/A&lt;br /&gt;
|-&lt;br /&gt;
|User Comment Flags || Flags/unflags user comments to hide them. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=158929&amp;amp;view=findpost&amp;amp;p=2927834] || EHG 0.28&lt;br /&gt;
|-&lt;br /&gt;
|Kill New || Removes the &amp;quot;New&amp;quot; icon from the galleries. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=165565&amp;amp;view=findpost&amp;amp;p=3233728] || EHG 0.301&lt;br /&gt;
|-&lt;br /&gt;
|Gallery Size || Shows the image count for the galleries in list view. || [https://github.com/greenpenguin/eh_scripts/blob/master/galleries/gallery-size.user.js] || EHG 0.28&lt;br /&gt;
|-&lt;br /&gt;
|Joe&#039;s E-H Classic || Changes gallery layout back to its non-mobile friendly design. || [https://gist.github.com/MaximumJoe/5771f306abae8fb608be] || EHG 0.307&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===HentaiVerse===&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
===General Interface===&lt;br /&gt;
|-&lt;br /&gt;
|HV 界面汉化 || Translate the HentaiVerse interface to Chinese || [http://userscripts-mirror.org/scripts/show/152705] || HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|HV dark || Custom CSS userstyle. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2693597] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|HV Ability Screen Resize || A little script to resize the ability page to remove the inner scroll bars. || [https://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=1847698] ||&lt;br /&gt;
|-&lt;br /&gt;
|Fix MoogleMail || Fixes a position bug when using [[MoogleMail]]. || [http://userscripts-mirror.org/scripts/show/158339] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Inline Difficulty Changer || Enable user to change the difficulty in the stats bar. || [https://forums.e-hentai.org/index.php?showtopic=207789&amp;amp;st=0&amp;amp;p=4905207&amp;amp;#entry4905207 [HV 0.85]] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4557387 [HV 0.84]] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2809414 [Original Version]] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
|Inline Equipment Changer || Enable user to change equipment from all HV pages (including equipment pop-up). It also re-update HV Equip Comparison data || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3010674] || HV 0.78&lt;br /&gt;
|-&lt;br /&gt;
|HV Conditioner || Displays the condition in equipment page. Right-click the equipment to repair. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4001029] || HV 0.82&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
====Combat====&lt;br /&gt;
|-&lt;br /&gt;
|Hentaiverse Monsterbation  1.1.3.4 || Newest hover script || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;st=4300&amp;amp;p=4887617&amp;amp;#entry4887617] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
|HVSTAT (5.6.8.2) || Package of combat alerts, combat log adjustments, and statistical tracking. || [https://forums.e-hentai.org/index.php?showtopic=79552] || HV 0.81&lt;br /&gt;
|- &lt;br /&gt;
|HV - Minor Additions (STAT Slim) || Provides various combat alerts without statistical tracking. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3111430] || HV 0.78&lt;br /&gt;
|-&lt;br /&gt;
|Mousemelee || Attack monsters when the mouse hover over them. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2983524] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Bettermelee || Similar to mousemelee, but the user needs to point at the monster and press &#039;A&#039;. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2774014] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|HoverPlay|| Similar to mousemelee and SpellSpam (can either spam spells or melee-attack) but with click-hoverable icons which appear at left top near monsters to rebuff expiring buffs, heal when low on hp, use potion when low on mp\sp, use spirit stance when full, use gems etc || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3302616 01.06.2014] || HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|SpellSpam || Bind different Attack/Skill/Spell to numkey, clicks, and hover. Support Rotation/Multicast. Eg: Cast Cure, Full-Cure, Heroic Health Potion, Spark of Life with right click, or Merciful Blow, Vital Strike, Shield Bash, Attack with hover (mousemelee-like). Support condition check (HP,MP,SP,OC,SS and BuffName) Press Shift+ alpha key (A...Z)  to save a profile to a key. Press an alpha key to load the assigned profile and open tooltip. Hold Ctr/Alt to temporarily disable the script without having to open the tooltip, Shift to disable hover. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=3520277] || HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|QuickBar 2 || Adds a second quickbar (&#039;&#039;Chrome only&#039;&#039;). || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2042381] || (&#039;&#039;Maybe broken&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|Multiple QuickBar || Adds multiple quickbars. Also works in Firefox. || [https://tiap.github.io/] ||&lt;br /&gt;
|-&lt;br /&gt;
|HV Cooldown || Show the current cooldown of skills and spells on the quickbar. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=3577989] || HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|Extended Confirms || Replaces the default battle confirms with some detailed ones. || [https://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=1857639] || &lt;br /&gt;
|-&lt;br /&gt;
|Gems || Displays an icon at right top corner after a [[Items#Battle_Powerups|power-up gem]] drops in the battle. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2042381] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3018231 fixed] ||&lt;br /&gt;
|-&lt;br /&gt;
|HV Random Encounter Notification || Tracks when the next [[Random Encounter]]/[[Dawn of a New Day]] is due. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4740823 &amp;lt;nowiki&amp;gt;[Most latest with new URL]&amp;lt;/nowiki&amp;gt;] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3318621 &amp;lt;nowiki&amp;gt;[LagProof one for HV 0.80]&amp;lt;/nowiki&amp;gt;] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2990345 &amp;lt;nowiki&amp;gt;[Latest]&amp;lt;/nowiki&amp;gt;] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=62830&amp;amp;view=findpost&amp;amp;p=2133227 &amp;lt;nowiki&amp;gt;[Old]&amp;lt;/nowiki&amp;gt;] &amp;lt;br&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=62830&amp;amp;view=findpost&amp;amp;p=2692289 &amp;lt;nowiki&amp;gt;[16:9 old format fix]&amp;lt;/nowiki&amp;gt;] &amp;lt;br&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2679850 &amp;lt;nowiki&amp;gt;[Another old]&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;] || HV 0.84&lt;br /&gt;
|-&lt;br /&gt;
|Skill Script || Lets you use &#039;+&#039; to use the best [[skills]]. Open the file with a text editor to change the key input. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2613600] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Keybinds || Changes the default [[Hotkeys]]. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2819721] || HV 0.77&lt;br /&gt;
|-&lt;br /&gt;
|Riddle Limiter 1.2.0|| RiddleLimiter makes the choices clickable. 1 click to answer your Riddle Master! Pressing 1,2,3 can also answer the riddle. Play Music during riddle. ||&lt;br /&gt;
[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=3553274 music + press twice]&lt;br /&gt;
[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=3355074 press twice]&lt;br /&gt;
[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=3290009 press once] &lt;br /&gt;
|| HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|NoPopup || Automatically dismisses the &amp;quot;You are Victorious&amp;quot; popup. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2681928] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|HV Monster Letters to Numbers (CSS) || Replaces the monster letters to numbers. Works faster than script versions. || [https://forums.e-hentai.org/index.php?showtopic=88337] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|HV Monster Sensor || Changes the color of certain monster names to alert the player of their presence. || [https://forums.e-hentai.org/index.php?showtopic=40909] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====[[Items]] &amp;amp; [[Equipment]]====&lt;br /&gt;
|-&lt;br /&gt;
|HentaiVerse Equipment Comparison &lt;br /&gt;
| Allows to compare pieces of equipment. &lt;br /&gt;
* Hover over an item (so the stats popup shows up) and press:&lt;br /&gt;
** Q to compare it against the one equipped on the matching slot&lt;br /&gt;
** W to show base values (scaled to level 0)&lt;br /&gt;
** E to compare base values&lt;br /&gt;
** R to compare the non-IW, non-forge base values against the one equipped on the matching slot&lt;br /&gt;
** T to show non-IW, non-forge base values (scaled to level 0)&lt;br /&gt;
** P to open EHWiki Equipment Range page and highlight relevant row.&lt;br /&gt;
|[https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;st=3340&amp;amp;p=4678634&amp;amp;#entry4678634 &amp;lt;nowiki&amp;gt;[0.84]&amp;lt;/nowiki&amp;gt;] [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;st=1700&amp;amp;p=3568505&amp;amp;#entry3568505] &lt;br /&gt;
[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4007062 [0.82]]&lt;br /&gt;
|| HV 0.84&lt;br /&gt;
|-&lt;br /&gt;
|HV Item Manager || &lt;br /&gt;
* Text based filtering with regular expressions/boolean conditional support&lt;br /&gt;
* Multiple selection for items and equipment&lt;br /&gt;
* Multi repair/salvage/reforge/sell/moogle/shrine/COD/lock/unlock&lt;br /&gt;
* Customisable moogle&lt;br /&gt;
* Item list generator to post on forum&lt;br /&gt;
* accessible in the moogle, inventory, shop and forge pages  &lt;br /&gt;
|| [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=4029359 1.5.0]&lt;br /&gt;
|| HV 0.82&lt;br /&gt;
|-&lt;br /&gt;
|Percentile Ranges|| Show the percentiles of equipment stats in L range || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;st=4280&amp;amp;p=4887299&amp;amp;#entry4887299 [0.85]] [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;st=3480&amp;amp;p=4729147&amp;amp;#entry4729147 [0.84]] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
|HV Equip Scaling Calc || Scales any equipment&#039;s stats to any level (not a standalone add-on). || [https://forums.e-hentai.org/index.php?showtopic=26561] || HV 0.75&lt;br /&gt;
|-&lt;br /&gt;
|Magic Scores || Calculates the scores (relative to the equipped set) for all 7 magic [[damage types]] and prints the results in the statistics pane (below Damage Mitigations). || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;st=800&amp;amp;p=2758151&amp;amp;#entry2758151] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Track Drops || Tracks and display drops by clicking on the stamina logo. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2809414] || HV 0.77&lt;br /&gt;
|-&lt;br /&gt;
|Item Menu || Adds a middle-click menu to all equipment for fast access to various commands. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2950904] || HV 0.78&lt;br /&gt;
|-&lt;br /&gt;
|HV Shop Filter plus || Filters equipment list in equipment shop using presets, highlights equipment, supports multiselection for batch salvage/sell. Uses programmable filtering functions based on equipment properties to allow fine tuning. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3321360] || HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Highlight====&lt;br /&gt;
|-&lt;br /&gt;
|Bazaar Highlights || Highlights rare equipment at the [[Bazaar]]. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2750319] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Item Shop Highlights || Highlights rare [[Forge]] materials at the [[Item Shop]]. || [https://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=2002890] || HV 0.68&lt;br /&gt;
|-&lt;br /&gt;
|Player&#039;s Equipment Highlights || Highlights different types of player&#039;s equipment at the [[Forge]], Inventory and Equipment Selection screens for easier orientation. &lt;br /&gt;
| [https://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=2011479]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2297450 &amp;lt;nowiki&amp;gt;[Alternative]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
====Monster Lab====&lt;br /&gt;
|-&lt;br /&gt;
|Smart Monster Lab || Revamps the Monster Lab interface. Shows various information of the monsters on the index page and allows quick interactions with the monsters within the same page. The interface can be sorted, filtered, and modified to the user&#039;s preference. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;st=2580&amp;amp;p=4355548&amp;amp;#entry4355548] || HV 0.83&lt;br /&gt;
|-&lt;br /&gt;
|Monster Lab Interface || Monster sorting, wins/kills since last check, timer, crystals/tokens required for next upgrade, etc. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2629028] [[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3010481 fixed]] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Monster Lab Babysitter &lt;br /&gt;
| Helps feeding monsters.&lt;br /&gt;
* G to set (max_Crystals_cost_per_Upgrade) max amount of Crystals to spend for Morale.&lt;br /&gt;
* F to feed/cheer all monsters.&lt;br /&gt;
| [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2773396] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Shrine/Forge Helper====&lt;br /&gt;
|-&lt;br /&gt;
|Equipment Menu || Provides links to Upgrade, Enchant, and Salvage. || [https://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=2079612] || &lt;br /&gt;
|-&lt;br /&gt;
|Shriner - Helper || hotkey to &amp;quot;make offering&amp;quot;, reward is already selected by default || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3024242] || &lt;br /&gt;
|-&lt;br /&gt;
|Shrine Counter || Shows how many trophies and artifacts you currently possess when you visit the shrine. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2132748] || HV 0.70 &lt;br /&gt;
|-&lt;br /&gt;
|Salvage Filter || Allows you to hide all Superior (or lesser) items and locked items in the [[forge]] page. || [https://github.com/trandoanhung1991/Salvage-Filter] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|No Pony || Hides [[figurines]] so that will not be accidentally used at the [[shrine]] or sold. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=126586&amp;amp;view=findpost&amp;amp;p=2597872] || HV 0.75&lt;br /&gt;
|-&lt;br /&gt;
|Forge Infusion Hotkey || Hotkey for forge infusion. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2696084] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Multi-Shriner || Enable user to shrine multiple artifacts/trophies. || [https://github.com/trandoanhung1991/Multi-Shriner] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====WTS/WTB shop helper====&lt;br /&gt;
|-&lt;br /&gt;
|HV Shop System || Extended and improved version of Equipment Shop Helper. || [https://forums.e-hentai.org/index.php?showtopic=72877] || HV 0.75 &lt;br /&gt;
|-&lt;br /&gt;
|HV Mini Shop Helper || Helps players to generate equip links and tagging prices. || [https://forums.e-hentai.org/index.php?showtopic=96543] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Auction Countdown Timer || Generate an image of a countdown timer that can be easily added to an auction thread. || [https://forums.e-hentai.org/index.php?showtopic=31783] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Smart Search || Adds advanced search to your forum page || [https://forums.e-hentai.org/index.php?showtopic=185533&amp;amp;st=0&amp;amp;p=4225448&amp;amp;#entry4225448] || HV 0.84&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Making New HentaiVerse Scripts &amp;amp; Tools&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Making Scripts &amp;amp; Tools==&lt;br /&gt;
Players are free to make new scripts for purposes such as making modifications and additions to the UI or changing key mappings and controls in general.&lt;br /&gt;
&lt;br /&gt;
===Forbidden Actions===&lt;br /&gt;
[[Image:Point.png]] &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Any script used to do ANY of the following inside the [[HentaiVerse]] is strictly forbidden. Offenders will be [[banned]].&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Any automation or semi-automation of gameplay beyond a single &amp;quot;action&amp;quot;.&lt;br /&gt;
**Anything that automates actions without direct player input.&lt;br /&gt;
*Any parsing of live data to decide on actions.&lt;br /&gt;
*Anything that has the function of picking a target automatically, regardless of the actual method.&lt;br /&gt;
**Anything that interprets the page in any way to pick a target or action.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[HentaiVerse Hotkeys]]&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?showtopic=65126 HV scripts forum thread]&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?showtopic=199743 Non-HV scripts forum thread]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]] [[Category:Sporadic Updates]]&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Scripts_%26_Tools&amp;diff=39024</id>
		<title>Scripts &amp; Tools</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Scripts_%26_Tools&amp;diff=39024"/>
		<updated>2017-07-21T18:47:11Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Please note that all of these are third-party programs. There&#039;s no guarantee they&#039;ll work for every system or be updated promptly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
*For Firefox the use of [https://addons.mozilla.org/en-US/firefox/addon/greasemonkey/ Greasemonkey] or [https://addons.mozilla.org/en-US/firefox/addon/scriptish/ Scriptish] may be necessary.&lt;br /&gt;
*For Chrome the use of [https://tampermonkey.net/ Tampermonkey] or go to Tools -&amp;gt; Extension and drop the script directly into that screen (chrome://extensions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please do not PM the producers of these programs for updates, especially after releases of HV patches.&#039;&#039;&#039;&lt;br /&gt;
*For the best performance and full compatibility in Hentaiverse, use the Custom Font Engine (Hentaiverse Menu: Character -&amp;gt; Settings)&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Source&lt;br /&gt;
!Last updated&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
===[[Forums]] and [[Galleries]]===&lt;br /&gt;
&amp;lt;div id=&amp;quot;Forum and E-Hentai related&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=Forums and E-Hentai&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Color coding || Color code and simplified BBCode. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=29703&amp;amp;view=findpost&amp;amp;p=1827065] || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Favorites Thumbnail View || Gives a thumbnail view for the [[Favorites]] page || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=119858&amp;amp;view=findpost&amp;amp;p=2649243] || EHG 0.28&lt;br /&gt;
|-&lt;br /&gt;
|Forum Style (CSS) || Hides the forum header and collapses posts. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2684959] / [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2632826] || N/A&lt;br /&gt;
|-&lt;br /&gt;
|User Comment Flags || Flags/unflags user comments to hide them. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=158929&amp;amp;view=findpost&amp;amp;p=2927834] || EHG 0.28&lt;br /&gt;
|-&lt;br /&gt;
|Kill New || Removes the &amp;quot;New&amp;quot; icon from the galleries. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=165565&amp;amp;view=findpost&amp;amp;p=3233728] || EHG 0.301&lt;br /&gt;
|-&lt;br /&gt;
|Gallery Size || Shows the image count for the galleries in list view. || [https://github.com/greenpenguin/eh_scripts/blob/master/galleries/gallery-size.user.js] || EHG 0.28&lt;br /&gt;
|-&lt;br /&gt;
|Joe&#039;s E-H Classic || Changes gallery layout back to its non-mobile friendly design. || [https://gist.github.com/MaximumJoe/5771f306abae8fb608be] || EHG 0.307&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===HentaiVerse===&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
===General Interface===&lt;br /&gt;
|-&lt;br /&gt;
|HV 界面汉化 || Translate the HentaiVerse interface to Chinese || [http://userscripts-mirror.org/scripts/show/152705] || HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|HV dark || Custom CSS userstyle. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2693597] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|HV Ability Screen Resize || A little script to resize the ability page to remove the inner scroll bars. || [https://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=1847698] ||&lt;br /&gt;
|-&lt;br /&gt;
|Fix MoogleMail || Fixes a position bug when using [[MoogleMail]]. || [http://userscripts-mirror.org/scripts/show/158339] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Inline Difficulty Changer || Enable user to change the difficulty in the stats bar. || [https://forums.e-hentai.org/index.php?showtopic=207789&amp;amp;st=0&amp;amp;p=4905207&amp;amp;#entry4905207 HV 0.85] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4557387 HV 0.84] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2809414 Original Version] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
|Inline Equipment Changer || Enable user to change equipment from all HV pages (including equipment pop-up). It also re-update HV Equip Comparison data || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3010674] || HV 0.78&lt;br /&gt;
|-&lt;br /&gt;
|HV Conditioner || Displays the condition in equipment page. Right-click the equipment to repair. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4001029] || HV 0.82&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
====Combat====&lt;br /&gt;
|-&lt;br /&gt;
|Hentaiverse Monsterbation  1.1.3.4 || Newest hover script || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;st=4300&amp;amp;p=4887617&amp;amp;#entry4887617] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
|HVSTAT (5.6.8.2) || Package of combat alerts, combat log adjustments, and statistical tracking. || [https://forums.e-hentai.org/index.php?showtopic=79552] || HV 0.81&lt;br /&gt;
|- &lt;br /&gt;
|HV - Minor Additions (STAT Slim) || Provides various combat alerts without statistical tracking. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3111430] || HV 0.78&lt;br /&gt;
|-&lt;br /&gt;
|Mousemelee || Attack monsters when the mouse hover over them. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2983524] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Bettermelee || Similar to mousemelee, but the user needs to point at the monster and press &#039;A&#039;. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2774014] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|HoverPlay|| Similar to mousemelee and SpellSpam (can either spam spells or melee-attack) but with click-hoverable icons which appear at left top near monsters to rebuff expiring buffs, heal when low on hp, use potion when low on mp\sp, use spirit stance when full, use gems etc || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3302616 01.06.2014] || HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|SpellSpam || Bind different Attack/Skill/Spell to numkey, clicks, and hover. Support Rotation/Multicast. Eg: Cast Cure, Full-Cure, Heroic Health Potion, Spark of Life with right click, or Merciful Blow, Vital Strike, Shield Bash, Attack with hover (mousemelee-like). Support condition check (HP,MP,SP,OC,SS and BuffName) Press Shift+ alpha key (A...Z)  to save a profile to a key. Press an alpha key to load the assigned profile and open tooltip. Hold Ctr/Alt to temporarily disable the script without having to open the tooltip, Shift to disable hover. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=3520277] || HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|QuickBar 2 || Adds a second quickbar (&#039;&#039;Chrome only&#039;&#039;). || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2042381] || (&#039;&#039;Maybe broken&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|Multiple QuickBar || Adds multiple quickbars. Also works in Firefox. || [https://tiap.github.io/] ||&lt;br /&gt;
|-&lt;br /&gt;
|HV Cooldown || Show the current cooldown of skills and spells on the quickbar. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=3577989] || HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|Extended Confirms || Replaces the default battle confirms with some detailed ones. || [https://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=1857639] || &lt;br /&gt;
|-&lt;br /&gt;
|Gems || Displays an icon at right top corner after a [[Items#Battle_Powerups|power-up gem]] drops in the battle. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2042381] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3018231 fixed] ||&lt;br /&gt;
|-&lt;br /&gt;
|HV Random Encounter Notification || Tracks when the next [[Random Encounter]]/[[Dawn of a New Day]] is due. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4740823 &amp;lt;nowiki&amp;gt;[Most latest with new URL]&amp;lt;/nowiki&amp;gt;] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3318621 &amp;lt;nowiki&amp;gt;[LagProof one for HV 0.80]&amp;lt;/nowiki&amp;gt;] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2990345 &amp;lt;nowiki&amp;gt;[Latest]&amp;lt;/nowiki&amp;gt;] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=62830&amp;amp;view=findpost&amp;amp;p=2133227 &amp;lt;nowiki&amp;gt;[Old]&amp;lt;/nowiki&amp;gt;] &amp;lt;br&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=62830&amp;amp;view=findpost&amp;amp;p=2692289 &amp;lt;nowiki&amp;gt;[16:9 old format fix]&amp;lt;/nowiki&amp;gt;] &amp;lt;br&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2679850 &amp;lt;nowiki&amp;gt;[Another old]&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;] || HV 0.84&lt;br /&gt;
|-&lt;br /&gt;
|Skill Script || Lets you use &#039;+&#039; to use the best [[skills]]. Open the file with a text editor to change the key input. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2613600] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Keybinds || Changes the default [[Hotkeys]]. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2819721] || HV 0.77&lt;br /&gt;
|-&lt;br /&gt;
|Riddle Limiter 1.2.0|| RiddleLimiter makes the choices clickable. 1 click to answer your Riddle Master! Pressing 1,2,3 can also answer the riddle. Play Music during riddle. ||&lt;br /&gt;
[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=3553274 music + press twice]&lt;br /&gt;
[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=3355074 press twice]&lt;br /&gt;
[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=3290009 press once] &lt;br /&gt;
|| HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|NoPopup || Automatically dismisses the &amp;quot;You are Victorious&amp;quot; popup. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2681928] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|HV Monster Letters to Numbers (CSS) || Replaces the monster letters to numbers. Works faster than script versions. || [https://forums.e-hentai.org/index.php?showtopic=88337] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|HV Monster Sensor || Changes the color of certain monster names to alert the player of their presence. || [https://forums.e-hentai.org/index.php?showtopic=40909] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====[[Items]] &amp;amp; [[Equipment]]====&lt;br /&gt;
|-&lt;br /&gt;
|HentaiVerse Equipment Comparison &lt;br /&gt;
| Allows to compare pieces of equipment. &lt;br /&gt;
* Hover over an item (so the stats popup shows up) and press:&lt;br /&gt;
** Q to compare it against the one equipped on the matching slot&lt;br /&gt;
** W to show base values (scaled to level 0)&lt;br /&gt;
** E to compare base values&lt;br /&gt;
** R to compare the non-IW, non-forge base values against the one equipped on the matching slot&lt;br /&gt;
** T to show non-IW, non-forge base values (scaled to level 0)&lt;br /&gt;
** P to open EHWiki Equipment Range page and highlight relevant row.&lt;br /&gt;
|[https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;st=3340&amp;amp;p=4678634&amp;amp;#entry4678634 &amp;lt;nowiki&amp;gt;[0.84]&amp;lt;/nowiki&amp;gt;] [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;st=1700&amp;amp;p=3568505&amp;amp;#entry3568505] &lt;br /&gt;
[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4007062 0.82]&lt;br /&gt;
|| HV 0.84&lt;br /&gt;
|-&lt;br /&gt;
|HV Item Manager || &lt;br /&gt;
* Text based filtering with regular expressions/boolean conditional support&lt;br /&gt;
* Multiple selection for items and equipment&lt;br /&gt;
* Multi repair/salvage/reforge/sell/moogle/shrine/COD/lock/unlock&lt;br /&gt;
* Customisable moogle&lt;br /&gt;
* Item list generator to post on forum&lt;br /&gt;
* accessible in the moogle, inventory, shop and forge pages  &lt;br /&gt;
|| [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=4029359 1.5.0]&lt;br /&gt;
|| HV 0.82&lt;br /&gt;
|-&lt;br /&gt;
|Percentile Ranges|| Show the percentiles of equipment stats in L range || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;st=4280&amp;amp;p=4887299&amp;amp;#entry4887299 0.85] [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;st=3480&amp;amp;p=4729147&amp;amp;#entry4729147 0.84] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
|HV Equip Scaling Calc || Scales any equipment&#039;s stats to any level (not a standalone add-on). || [https://forums.e-hentai.org/index.php?showtopic=26561] || HV 0.75&lt;br /&gt;
|-&lt;br /&gt;
|Magic Scores || Calculates the scores (relative to the equipped set) for all 7 magic [[damage types]] and prints the results in the statistics pane (below Damage Mitigations). || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;st=800&amp;amp;p=2758151&amp;amp;#entry2758151] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Track Drops || Tracks and display drops by clicking on the stamina logo. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2809414] || HV 0.77&lt;br /&gt;
|-&lt;br /&gt;
|Item Menu || Adds a middle-click menu to all equipment for fast access to various commands. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2950904] || HV 0.78&lt;br /&gt;
|-&lt;br /&gt;
|HV Shop Filter plus || Filters equipment list in equipment shop using presets, highlights equipment, supports multiselection for batch salvage/sell. Uses programmable filtering functions based on equipment properties to allow fine tuning. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3321360] || HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Highlight====&lt;br /&gt;
|-&lt;br /&gt;
|Bazaar Highlights || Highlights rare equipment at the [[Bazaar]]. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2750319] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Item Shop Highlights || Highlights rare [[Forge]] materials at the [[Item Shop]]. || [https://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=2002890] || HV 0.68&lt;br /&gt;
|-&lt;br /&gt;
|Player&#039;s Equipment Highlights || Highlights different types of player&#039;s equipment at the [[Forge]], Inventory and Equipment Selection screens for easier orientation. &lt;br /&gt;
| [https://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=2011479]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2297450 &amp;lt;nowiki&amp;gt;[Alternative]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
====Monster Lab====&lt;br /&gt;
|-&lt;br /&gt;
|Smart Monster Lab || Revamps the Monster Lab interface. Shows various information of the monsters on the index page and allows quick interactions with the monsters within the same page. The interface can be sorted, filtered, and modified to the user&#039;s preference. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;st=2580&amp;amp;p=4355548&amp;amp;#entry4355548] || HV 0.83&lt;br /&gt;
|-&lt;br /&gt;
|Monster Lab Interface || Monster sorting, wins/kills since last check, timer, crystals/tokens required for next upgrade, etc. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2629028] [[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3010481 fixed]] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Monster Lab Babysitter &lt;br /&gt;
| Helps feeding monsters.&lt;br /&gt;
* G to set (max_Crystals_cost_per_Upgrade) max amount of Crystals to spend for Morale.&lt;br /&gt;
* F to feed/cheer all monsters.&lt;br /&gt;
| [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2773396] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Shrine/Forge Helper====&lt;br /&gt;
|-&lt;br /&gt;
|Equipment Menu || Provides links to Upgrade, Enchant, and Salvage. || [https://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=2079612] || &lt;br /&gt;
|-&lt;br /&gt;
|Shriner - Helper || hotkey to &amp;quot;make offering&amp;quot;, reward is already selected by default || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3024242] || &lt;br /&gt;
|-&lt;br /&gt;
|Shrine Counter || Shows how many trophies and artifacts you currently possess when you visit the shrine. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2132748] || HV 0.70 &lt;br /&gt;
|-&lt;br /&gt;
|Salvage Filter || Allows you to hide all Superior (or lesser) items and locked items in the [[forge]] page. || [https://github.com/trandoanhung1991/Salvage-Filter] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|No Pony || Hides [[figurines]] so that will not be accidentally used at the [[shrine]] or sold. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=126586&amp;amp;view=findpost&amp;amp;p=2597872] || HV 0.75&lt;br /&gt;
|-&lt;br /&gt;
|Forge Infusion Hotkey || Hotkey for forge infusion. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2696084] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Multi-Shriner || Enable user to shrine multiple artifacts/trophies. || [https://github.com/trandoanhung1991/Multi-Shriner] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====WTS/WTB shop helper====&lt;br /&gt;
|-&lt;br /&gt;
|HV Shop System || Extended and improved version of Equipment Shop Helper. || [https://forums.e-hentai.org/index.php?showtopic=72877] || HV 0.75 &lt;br /&gt;
|-&lt;br /&gt;
|HV Mini Shop Helper || Helps players to generate equip links and tagging prices. || [https://forums.e-hentai.org/index.php?showtopic=96543] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Auction Countdown Timer || Generate an image of a countdown timer that can be easily added to an auction thread. || [https://forums.e-hentai.org/index.php?showtopic=31783] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Smart Search || Adds advanced search to your forum page || [https://forums.e-hentai.org/index.php?showtopic=185533&amp;amp;st=0&amp;amp;p=4225448&amp;amp;#entry4225448] || HV 0.84&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Making New HentaiVerse Scripts &amp;amp; Tools&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Making Scripts &amp;amp; Tools==&lt;br /&gt;
Players are free to make new scripts for purposes such as making modifications and additions to the UI or changing key mappings and controls in general.&lt;br /&gt;
&lt;br /&gt;
===Forbidden Actions===&lt;br /&gt;
[[Image:Point.png]] &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Any script used to do ANY of the following inside the [[HentaiVerse]] is strictly forbidden. Offenders will be [[banned]].&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Any automation or semi-automation of gameplay beyond a single &amp;quot;action&amp;quot;.&lt;br /&gt;
**Anything that automates actions without direct player input.&lt;br /&gt;
*Any parsing of live data to decide on actions.&lt;br /&gt;
*Anything that has the function of picking a target automatically, regardless of the actual method.&lt;br /&gt;
**Anything that interprets the page in any way to pick a target or action.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[HentaiVerse Hotkeys]]&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?showtopic=65126 HV scripts forum thread]&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?showtopic=199743 Non-HV scripts forum thread]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]] [[Category:Sporadic Updates]]&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Scripts_%26_Tools&amp;diff=39023</id>
		<title>Scripts &amp; Tools</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Scripts_%26_Tools&amp;diff=39023"/>
		<updated>2017-07-21T18:41:52Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Please note that all of these are third-party programs. There&#039;s no guarantee they&#039;ll work for every system or be updated promptly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
*For Firefox the use of [https://addons.mozilla.org/en-US/firefox/addon/greasemonkey/ Greasemonkey] or [https://addons.mozilla.org/en-US/firefox/addon/scriptish/ Scriptish] may be necessary.&lt;br /&gt;
*For Chrome the use of [https://tampermonkey.net/ Tampermonkey] or go to Tools -&amp;gt; Extension and drop the script directly into that screen (chrome://extensions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please do not PM the producers of these programs for updates, especially after releases of HV patches.&#039;&#039;&#039;&lt;br /&gt;
*For the best performance and full compatibility in Hentaiverse, use the Custom Font Engine (Hentaiverse Menu: Character -&amp;gt; Settings)&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Source&lt;br /&gt;
!Last updated&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
===[[Forums]] and [[Galleries]]===&lt;br /&gt;
&amp;lt;div id=&amp;quot;Forum and E-Hentai related&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=Forums and E-Hentai&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Color coding || Color code and simplified BBCode. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=29703&amp;amp;view=findpost&amp;amp;p=1827065] || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Favorites Thumbnail View || Gives a thumbnail view for the [[Favorites]] page || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=119858&amp;amp;view=findpost&amp;amp;p=2649243] || EHG 0.28&lt;br /&gt;
|-&lt;br /&gt;
|Forum Style (CSS) || Hides the forum header and collapses posts. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2684959] / [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2632826] || N/A&lt;br /&gt;
|-&lt;br /&gt;
|User Comment Flags || Flags/unflags user comments to hide them. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=158929&amp;amp;view=findpost&amp;amp;p=2927834] || EHG 0.28&lt;br /&gt;
|-&lt;br /&gt;
|Kill New || Removes the &amp;quot;New&amp;quot; icon from the galleries. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=165565&amp;amp;view=findpost&amp;amp;p=3233728] || EHG 0.301&lt;br /&gt;
|-&lt;br /&gt;
|Gallery Size || Shows the image count for the galleries in list view. || [https://github.com/greenpenguin/eh_scripts/blob/master/galleries/gallery-size.user.js] || EHG 0.28&lt;br /&gt;
|-&lt;br /&gt;
|Joe&#039;s E-H Classic || Changes gallery layout back to its non-mobile friendly design. || [https://gist.github.com/MaximumJoe/5771f306abae8fb608be] || EHG 0.307&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===HentaiVerse===&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
===General Interface===&lt;br /&gt;
|-&lt;br /&gt;
|HV 界面汉化 || Translate the HentaiVerse interface to Chinese || [http://userscripts-mirror.org/scripts/show/152705] || HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|HV dark || Custom CSS userstyle. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2693597] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|HV Ability Screen Resize || A little script to resize the ability page to remove the inner scroll bars. || [https://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=1847698] ||&lt;br /&gt;
|-&lt;br /&gt;
|Fix MoogleMail || Fixes a position bug when using [[MoogleMail]]. || [http://userscripts-mirror.org/scripts/show/158339] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Inline Difficulty Changer || Enable user to change the difficulty in the stats bar. || [https://forums.e-hentai.org/index.php?showtopic=207789&amp;amp;st=0&amp;amp;p=4905207&amp;amp;#entry4905207 HV 0.85] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4557387 HV 0.84] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2809414 Original Version] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
|Inline Equipment Changer || Enable user to change equipment from all HV pages (including equipment pop-up). It also re-update HV Equip Comparison data || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3010674] || HV 0.78&lt;br /&gt;
|-&lt;br /&gt;
|HV Conditioner || Displays the condition in equipment page. Right-click the equipment to repair. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4001029] || HV 0.82&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
====Combat====&lt;br /&gt;
|-&lt;br /&gt;
|Hentaiverse Monsterbation  1.1.3.4 || Newest hover script || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;st=4300&amp;amp;p=4887617&amp;amp;#entry4887617] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
|HVSTAT (5.6.8.2) || Package of combat alerts, combat log adjustments, and statistical tracking. || [https://forums.e-hentai.org/index.php?showtopic=79552] || HV 0.81&lt;br /&gt;
|- &lt;br /&gt;
|HV - Minor Additions (STAT Slim) || Provides various combat alerts without statistical tracking. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3111430] || HV 0.78&lt;br /&gt;
|-&lt;br /&gt;
|Mousemelee || Attack monsters when the mouse hover over them. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2983524] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Bettermelee || Similar to mousemelee, but the user needs to point at the monster and press &#039;A&#039;. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2774014] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|HoverPlay|| Similar to mousemelee and SpellSpam (can either spam spells or melee-attack) but with click-hoverable icons which appear at left top near monsters to rebuff expiring buffs, heal when low on hp, use potion when low on mp\sp, use spirit stance when full, use gems etc || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3302616 01.06.2014] || HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|SpellSpam || Bind different Attack/Skill/Spell to numkey, clicks, and hover. Support Rotation/Multicast. Eg: Cast Cure, Full-Cure, Heroic Health Potion, Spark of Life with right click, or Merciful Blow, Vital Strike, Shield Bash, Attack with hover (mousemelee-like). Support condition check (HP,MP,SP,OC,SS and BuffName) Press Shift+ alpha key (A...Z)  to save a profile to a key. Press an alpha key to load the assigned profile and open tooltip. Hold Ctr/Alt to temporarily disable the script without having to open the tooltip, Shift to disable hover. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=3520277] || HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|QuickBar 2 || Adds a second quickbar (&#039;&#039;Chrome only&#039;&#039;). || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2042381] || (&#039;&#039;Maybe broken&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|Multiple QuickBar || Adds multiple quickbars. Also works in Firefox. || [https://tiap.github.io/] ||&lt;br /&gt;
|-&lt;br /&gt;
|HV Cooldown || Show the current cooldown of skills and spells on the quickbar. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=3577989] || HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|Extended Confirms || Replaces the default battle confirms with some detailed ones. || [https://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=1857639] || &lt;br /&gt;
|-&lt;br /&gt;
|Gems || Displays an icon at right top corner after a [[Items#Battle_Powerups|power-up gem]] drops in the battle. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2042381] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3018231 fixed] ||&lt;br /&gt;
|-&lt;br /&gt;
|HV Random Encounter Notification || Tracks when the next [[Random Encounter]]/[[Dawn of a New Day]] is due. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4740823 &amp;lt;nowiki&amp;gt;[Most latest with new URL]&amp;lt;/nowiki&amp;gt;] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3318621 &amp;lt;nowiki&amp;gt;[LagProof one for HV 0.80]&amp;lt;/nowiki&amp;gt;] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2990345 &amp;lt;nowiki&amp;gt;[Latest]&amp;lt;/nowiki&amp;gt;] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=62830&amp;amp;view=findpost&amp;amp;p=2133227 &amp;lt;nowiki&amp;gt;[Old]&amp;lt;/nowiki&amp;gt;] &amp;lt;br&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=62830&amp;amp;view=findpost&amp;amp;p=2692289 &amp;lt;nowiki&amp;gt;[16:9 old format fix]&amp;lt;/nowiki&amp;gt;] &amp;lt;br&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2679850 &amp;lt;nowiki&amp;gt;[Another old]&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;] || HV 0.84&lt;br /&gt;
|-&lt;br /&gt;
|Skill Script || Lets you use &#039;+&#039; to use the best [[skills]]. Open the file with a text editor to change the key input. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2613600] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Keybinds || Changes the default [[Hotkeys]]. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2819721] || HV 0.77&lt;br /&gt;
|-&lt;br /&gt;
|Riddle Limiter 1.2.0|| RiddleLimiter makes the choices clickable. 1 click to answer your Riddle Master! Pressing 1,2,3 can also answer the riddle. Play Music during riddle. ||&lt;br /&gt;
[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=3553274 music + press twice]&lt;br /&gt;
[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=3355074 press twice]&lt;br /&gt;
[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=3290009 press once] &lt;br /&gt;
|| HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|NoPopup || Automatically dismisses the &amp;quot;You are Victorious&amp;quot; popup. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2681928] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|HV Monster Letters to Numbers (CSS) || Replaces the monster letters to numbers. Works faster than script versions. || [https://forums.e-hentai.org/index.php?showtopic=88337] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|HV Monster Sensor || Changes the color of certain monster names to alert the player of their presence. || [https://forums.e-hentai.org/index.php?showtopic=40909] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====[[Items]] &amp;amp; [[Equipment]]====&lt;br /&gt;
|-&lt;br /&gt;
|HentaiVerse Equipment Comparison &lt;br /&gt;
| Allows to compare pieces of equipment. &lt;br /&gt;
* Hover over an item (so the stats popup shows up) and press:&lt;br /&gt;
** Q to compare it against the one equipped on the matching slot&lt;br /&gt;
** W to show base values (scaled to level 0)&lt;br /&gt;
** E to compare base values&lt;br /&gt;
** R to compare the non-IW, non-forge base values against the one equipped on the matching slot&lt;br /&gt;
** T to show non-IW, non-forge base values (scaled to level 0)&lt;br /&gt;
** P to open EHWiki Equipment Range page and highlight relevant row.&lt;br /&gt;
|[https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;st=3340&amp;amp;p=4678634&amp;amp;#entry4678634 &amp;lt;nowiki&amp;gt;[0.84]&amp;lt;/nowiki&amp;gt;] [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;st=1700&amp;amp;p=3568505&amp;amp;#entry3568505] &lt;br /&gt;
[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4007062 0.82]&lt;br /&gt;
|| HV 0.84&lt;br /&gt;
|-&lt;br /&gt;
|HV Item Manager || &lt;br /&gt;
* Text based filtering with regular expressions/boolean conditional support&lt;br /&gt;
* Multiple selection for items and equipment&lt;br /&gt;
* Multi repair/salvage/reforge/sell/moogle/shrine/COD/lock/unlock&lt;br /&gt;
* Customisable moogle&lt;br /&gt;
* Item list generator to post on forum&lt;br /&gt;
* accessible in the moogle, inventory, shop and forge pages  &lt;br /&gt;
|| [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=4029359 1.5.0]&lt;br /&gt;
|| HV 0.82&lt;br /&gt;
|-&lt;br /&gt;
|Percentile Ranges|| Show the percentiles of equipment stats in L range || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;st=3480&amp;amp;p=4729147&amp;amp;#entry4729147] || HV 0.84&lt;br /&gt;
|-&lt;br /&gt;
|HV Equip Scaling Calc || Scales any equipment&#039;s stats to any level (not a standalone add-on). || [https://forums.e-hentai.org/index.php?showtopic=26561] || HV 0.75&lt;br /&gt;
|-&lt;br /&gt;
|Magic Scores || Calculates the scores (relative to the equipped set) for all 7 magic [[damage types]] and prints the results in the statistics pane (below Damage Mitigations). || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;st=800&amp;amp;p=2758151&amp;amp;#entry2758151] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Track Drops || Tracks and display drops by clicking on the stamina logo. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2809414] || HV 0.77&lt;br /&gt;
|-&lt;br /&gt;
|Item Menu || Adds a middle-click menu to all equipment for fast access to various commands. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2950904] || HV 0.78&lt;br /&gt;
|-&lt;br /&gt;
|HV Shop Filter plus || Filters equipment list in equipment shop using presets, highlights equipment, supports multiselection for batch salvage/sell. Uses programmable filtering functions based on equipment properties to allow fine tuning. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3321360] || HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Highlight====&lt;br /&gt;
|-&lt;br /&gt;
|Bazaar Highlights || Highlights rare equipment at the [[Bazaar]]. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2750319] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Item Shop Highlights || Highlights rare [[Forge]] materials at the [[Item Shop]]. || [https://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=2002890] || HV 0.68&lt;br /&gt;
|-&lt;br /&gt;
|Player&#039;s Equipment Highlights || Highlights different types of player&#039;s equipment at the [[Forge]], Inventory and Equipment Selection screens for easier orientation. &lt;br /&gt;
| [https://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=2011479]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2297450 &amp;lt;nowiki&amp;gt;[Alternative]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
====Monster Lab====&lt;br /&gt;
|-&lt;br /&gt;
|Smart Monster Lab || Revamps the Monster Lab interface. Shows various information of the monsters on the index page and allows quick interactions with the monsters within the same page. The interface can be sorted, filtered, and modified to the user&#039;s preference. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;st=2580&amp;amp;p=4355548&amp;amp;#entry4355548] || HV 0.83&lt;br /&gt;
|-&lt;br /&gt;
|Monster Lab Interface || Monster sorting, wins/kills since last check, timer, crystals/tokens required for next upgrade, etc. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2629028] [[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3010481 fixed]] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Monster Lab Babysitter &lt;br /&gt;
| Helps feeding monsters.&lt;br /&gt;
* G to set (max_Crystals_cost_per_Upgrade) max amount of Crystals to spend for Morale.&lt;br /&gt;
* F to feed/cheer all monsters.&lt;br /&gt;
| [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2773396] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Shrine/Forge Helper====&lt;br /&gt;
|-&lt;br /&gt;
|Equipment Menu || Provides links to Upgrade, Enchant, and Salvage. || [https://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=2079612] || &lt;br /&gt;
|-&lt;br /&gt;
|Shriner - Helper || hotkey to &amp;quot;make offering&amp;quot;, reward is already selected by default || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3024242] || &lt;br /&gt;
|-&lt;br /&gt;
|Shrine Counter || Shows how many trophies and artifacts you currently possess when you visit the shrine. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2132748] || HV 0.70 &lt;br /&gt;
|-&lt;br /&gt;
|Salvage Filter || Allows you to hide all Superior (or lesser) items and locked items in the [[forge]] page. || [https://github.com/trandoanhung1991/Salvage-Filter] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|No Pony || Hides [[figurines]] so that will not be accidentally used at the [[shrine]] or sold. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=126586&amp;amp;view=findpost&amp;amp;p=2597872] || HV 0.75&lt;br /&gt;
|-&lt;br /&gt;
|Forge Infusion Hotkey || Hotkey for forge infusion. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2696084] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Multi-Shriner || Enable user to shrine multiple artifacts/trophies. || [https://github.com/trandoanhung1991/Multi-Shriner] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====WTS/WTB shop helper====&lt;br /&gt;
|-&lt;br /&gt;
|HV Shop System || Extended and improved version of Equipment Shop Helper. || [https://forums.e-hentai.org/index.php?showtopic=72877] || HV 0.75 &lt;br /&gt;
|-&lt;br /&gt;
|HV Mini Shop Helper || Helps players to generate equip links and tagging prices. || [https://forums.e-hentai.org/index.php?showtopic=96543] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Auction Countdown Timer || Generate an image of a countdown timer that can be easily added to an auction thread. || [https://forums.e-hentai.org/index.php?showtopic=31783] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Smart Search || Adds advanced search to your forum page || [https://forums.e-hentai.org/index.php?showtopic=185533&amp;amp;st=0&amp;amp;p=4225448&amp;amp;#entry4225448] || HV 0.84&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Making New HentaiVerse Scripts &amp;amp; Tools&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Making Scripts &amp;amp; Tools==&lt;br /&gt;
Players are free to make new scripts for purposes such as making modifications and additions to the UI or changing key mappings and controls in general.&lt;br /&gt;
&lt;br /&gt;
===Forbidden Actions===&lt;br /&gt;
[[Image:Point.png]] &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Any script used to do ANY of the following inside the [[HentaiVerse]] is strictly forbidden. Offenders will be [[banned]].&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Any automation or semi-automation of gameplay beyond a single &amp;quot;action&amp;quot;.&lt;br /&gt;
**Anything that automates actions without direct player input.&lt;br /&gt;
*Any parsing of live data to decide on actions.&lt;br /&gt;
*Anything that has the function of picking a target automatically, regardless of the actual method.&lt;br /&gt;
**Anything that interprets the page in any way to pick a target or action.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[HentaiVerse Hotkeys]]&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?showtopic=65126 HV scripts forum thread]&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?showtopic=199743 Non-HV scripts forum thread]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]] [[Category:Sporadic Updates]]&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Scripts_%26_Tools&amp;diff=39022</id>
		<title>Scripts &amp; Tools</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Scripts_%26_Tools&amp;diff=39022"/>
		<updated>2017-07-21T18:35:16Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Please note that all of these are third-party programs. There&#039;s no guarantee they&#039;ll work for every system or be updated promptly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
*For Firefox the use of [https://addons.mozilla.org/en-US/firefox/addon/greasemonkey/ Greasemonkey] or [https://addons.mozilla.org/en-US/firefox/addon/scriptish/ Scriptish] may be necessary.&lt;br /&gt;
*For Chrome the use of [https://tampermonkey.net/ Tampermonkey] or go to Tools -&amp;gt; Extension and drop the script directly into that screen (chrome://extensions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please do not PM the producers of these programs for updates, especially after releases of HV patches.&#039;&#039;&#039;&lt;br /&gt;
*For the best performance and full compatibility in Hentaiverse, use the Custom Font Engine (Hentaiverse Menu: Character -&amp;gt; Settings)&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Source&lt;br /&gt;
!Last updated&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
===[[Forums]] and [[Galleries]]===&lt;br /&gt;
&amp;lt;div id=&amp;quot;Forum and E-Hentai related&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=Forums and E-Hentai&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Color coding || Color code and simplified BBCode. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=29703&amp;amp;view=findpost&amp;amp;p=1827065] || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Favorites Thumbnail View || Gives a thumbnail view for the [[Favorites]] page || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=119858&amp;amp;view=findpost&amp;amp;p=2649243] || EHG 0.28&lt;br /&gt;
|-&lt;br /&gt;
|Forum Style (CSS) || Hides the forum header and collapses posts. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2684959] / [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2632826] || N/A&lt;br /&gt;
|-&lt;br /&gt;
|User Comment Flags || Flags/unflags user comments to hide them. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=158929&amp;amp;view=findpost&amp;amp;p=2927834] || EHG 0.28&lt;br /&gt;
|-&lt;br /&gt;
|Kill New || Removes the &amp;quot;New&amp;quot; icon from the galleries. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=165565&amp;amp;view=findpost&amp;amp;p=3233728] || EHG 0.301&lt;br /&gt;
|-&lt;br /&gt;
|Gallery Size || Shows the image count for the galleries in list view. || [https://github.com/greenpenguin/eh_scripts/blob/master/galleries/gallery-size.user.js] || EHG 0.28&lt;br /&gt;
|-&lt;br /&gt;
|Joe&#039;s E-H Classic || Changes gallery layout back to its non-mobile friendly design. || [https://gist.github.com/MaximumJoe/5771f306abae8fb608be] || EHG 0.307&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===HentaiVerse===&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
===General Interface===&lt;br /&gt;
|-&lt;br /&gt;
|HV 界面汉化 || Translate the HentaiVerse interface to Chinese || [http://userscripts-mirror.org/scripts/show/152705] || HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|HV dark || Custom CSS userstyle. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2693597] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|HV Ability Screen Resize || A little script to resize the ability page to remove the inner scroll bars. || [https://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=1847698] ||&lt;br /&gt;
|-&lt;br /&gt;
|Fix MoogleMail || Fixes a position bug when using [[MoogleMail]]. || [http://userscripts-mirror.org/scripts/show/158339] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Inline Difficulty Changer || Enable user to change the difficulty in the stats bar. || [https://forums.e-hentai.org/index.php?showtopic=207789&amp;amp;st=0&amp;amp;p=4905207&amp;amp;#entry4905207 HV 0.85] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4557387 HV 0.84] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2809414 Original Version] || HV 0.85&lt;br /&gt;
|-&lt;br /&gt;
|Inline Equipment Changer || Enable user to change equipment from all HV pages (including equipment pop-up). It also re-update HV Equip Comparison data || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3010674] || HV 0.78&lt;br /&gt;
|-&lt;br /&gt;
|HV Conditioner || Displays the condition in equipment page. Right-click the equipment to repair. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4001029] || HV 0.82&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
====Combat====&lt;br /&gt;
|-&lt;br /&gt;
|HVSTAT (5.6.8.2) || Package of combat alerts, combat log adjustments, and statistical tracking. || [https://forums.e-hentai.org/index.php?showtopic=79552] || HV 0.81&lt;br /&gt;
|- &lt;br /&gt;
|HV - Minor Additions (STAT Slim) || Provides various combat alerts without statistical tracking. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3111430] || HV 0.78&lt;br /&gt;
|-&lt;br /&gt;
|Mousemelee || Attack monsters when the mouse hover over them. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2983524] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Bettermelee || Similar to mousemelee, but the user needs to point at the monster and press &#039;A&#039;. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2774014] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|HoverPlay|| Similar to mousemelee and SpellSpam (can either spam spells or melee-attack) but with click-hoverable icons which appear at left top near monsters to rebuff expiring buffs, heal when low on hp, use potion when low on mp\sp, use spirit stance when full, use gems etc || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3302616 01.06.2014] || HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|SpellSpam || Bind different Attack/Skill/Spell to numkey, clicks, and hover. Support Rotation/Multicast. Eg: Cast Cure, Full-Cure, Heroic Health Potion, Spark of Life with right click, or Merciful Blow, Vital Strike, Shield Bash, Attack with hover (mousemelee-like). Support condition check (HP,MP,SP,OC,SS and BuffName) Press Shift+ alpha key (A...Z)  to save a profile to a key. Press an alpha key to load the assigned profile and open tooltip. Hold Ctr/Alt to temporarily disable the script without having to open the tooltip, Shift to disable hover. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=3520277] || HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|QuickBar 2 || Adds a second quickbar (&#039;&#039;Chrome only&#039;&#039;). || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2042381] || (&#039;&#039;Maybe broken&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|Multiple QuickBar || Adds multiple quickbars. Also works in Firefox. || [https://tiap.github.io/] ||&lt;br /&gt;
|-&lt;br /&gt;
|HV Cooldown || Show the current cooldown of skills and spells on the quickbar. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=3577989] || HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|Extended Confirms || Replaces the default battle confirms with some detailed ones. || [https://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=1857639] || &lt;br /&gt;
|-&lt;br /&gt;
|Gems || Displays an icon at right top corner after a [[Items#Battle_Powerups|power-up gem]] drops in the battle. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2042381] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3018231 fixed] ||&lt;br /&gt;
|-&lt;br /&gt;
|HV Random Encounter Notification || Tracks when the next [[Random Encounter]]/[[Dawn of a New Day]] is due. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4740823 &amp;lt;nowiki&amp;gt;[Most latest with new URL]&amp;lt;/nowiki&amp;gt;] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3318621 &amp;lt;nowiki&amp;gt;[LagProof one for HV 0.80]&amp;lt;/nowiki&amp;gt;] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2990345 &amp;lt;nowiki&amp;gt;[Latest]&amp;lt;/nowiki&amp;gt;] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=62830&amp;amp;view=findpost&amp;amp;p=2133227 &amp;lt;nowiki&amp;gt;[Old]&amp;lt;/nowiki&amp;gt;] &amp;lt;br&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=62830&amp;amp;view=findpost&amp;amp;p=2692289 &amp;lt;nowiki&amp;gt;[16:9 old format fix]&amp;lt;/nowiki&amp;gt;] &amp;lt;br&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2679850 &amp;lt;nowiki&amp;gt;[Another old]&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;] || HV 0.84&lt;br /&gt;
|-&lt;br /&gt;
|Skill Script || Lets you use &#039;+&#039; to use the best [[skills]]. Open the file with a text editor to change the key input. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2613600] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Keybinds || Changes the default [[Hotkeys]]. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2819721] || HV 0.77&lt;br /&gt;
|-&lt;br /&gt;
|Riddle Limiter 1.2.0|| RiddleLimiter makes the choices clickable. 1 click to answer your Riddle Master! Pressing 1,2,3 can also answer the riddle. Play Music during riddle. ||&lt;br /&gt;
[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=3553274 music + press twice]&lt;br /&gt;
[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=3355074 press twice]&lt;br /&gt;
[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=3290009 press once] &lt;br /&gt;
|| HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|NoPopup || Automatically dismisses the &amp;quot;You are Victorious&amp;quot; popup. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2681928] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|HV Monster Letters to Numbers (CSS) || Replaces the monster letters to numbers. Works faster than script versions. || [https://forums.e-hentai.org/index.php?showtopic=88337] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|HV Monster Sensor || Changes the color of certain monster names to alert the player of their presence. || [https://forums.e-hentai.org/index.php?showtopic=40909] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====[[Items]] &amp;amp; [[Equipment]]====&lt;br /&gt;
|-&lt;br /&gt;
|HentaiVerse Equipment Comparison &lt;br /&gt;
| Allows to compare pieces of equipment. &lt;br /&gt;
* Hover over an item (so the stats popup shows up) and press:&lt;br /&gt;
** Q to compare it against the one equipped on the matching slot&lt;br /&gt;
** W to show base values (scaled to level 0)&lt;br /&gt;
** E to compare base values&lt;br /&gt;
** R to compare the non-IW, non-forge base values against the one equipped on the matching slot&lt;br /&gt;
** T to show non-IW, non-forge base values (scaled to level 0)&lt;br /&gt;
** P to open EHWiki Equipment Range page and highlight relevant row.&lt;br /&gt;
|[https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;st=3340&amp;amp;p=4678634&amp;amp;#entry4678634 &amp;lt;nowiki&amp;gt;[0.84]&amp;lt;/nowiki&amp;gt;] [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;st=1700&amp;amp;p=3568505&amp;amp;#entry3568505] &lt;br /&gt;
[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4007062 0.82]&lt;br /&gt;
|| HV 0.84&lt;br /&gt;
|-&lt;br /&gt;
|HV Item Manager || &lt;br /&gt;
* Text based filtering with regular expressions/boolean conditional support&lt;br /&gt;
* Multiple selection for items and equipment&lt;br /&gt;
* Multi repair/salvage/reforge/sell/moogle/shrine/COD/lock/unlock&lt;br /&gt;
* Customisable moogle&lt;br /&gt;
* Item list generator to post on forum&lt;br /&gt;
* accessible in the moogle, inventory, shop and forge pages  &lt;br /&gt;
|| [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=4029359 1.5.0]&lt;br /&gt;
|| HV 0.82&lt;br /&gt;
|-&lt;br /&gt;
|Percentile Ranges|| Show the percentiles of equipment stats in L range || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;st=3480&amp;amp;p=4729147&amp;amp;#entry4729147] || HV 0.84&lt;br /&gt;
|-&lt;br /&gt;
|HV Equip Scaling Calc || Scales any equipment&#039;s stats to any level (not a standalone add-on). || [https://forums.e-hentai.org/index.php?showtopic=26561] || HV 0.75&lt;br /&gt;
|-&lt;br /&gt;
|Magic Scores || Calculates the scores (relative to the equipped set) for all 7 magic [[damage types]] and prints the results in the statistics pane (below Damage Mitigations). || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;st=800&amp;amp;p=2758151&amp;amp;#entry2758151] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Track Drops || Tracks and display drops by clicking on the stamina logo. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2809414] || HV 0.77&lt;br /&gt;
|-&lt;br /&gt;
|Item Menu || Adds a middle-click menu to all equipment for fast access to various commands. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2950904] || HV 0.78&lt;br /&gt;
|-&lt;br /&gt;
|HV Shop Filter plus || Filters equipment list in equipment shop using presets, highlights equipment, supports multiselection for batch salvage/sell. Uses programmable filtering functions based on equipment properties to allow fine tuning. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3321360] || HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Highlight====&lt;br /&gt;
|-&lt;br /&gt;
|Bazaar Highlights || Highlights rare equipment at the [[Bazaar]]. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2750319] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Item Shop Highlights || Highlights rare [[Forge]] materials at the [[Item Shop]]. || [https://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=2002890] || HV 0.68&lt;br /&gt;
|-&lt;br /&gt;
|Player&#039;s Equipment Highlights || Highlights different types of player&#039;s equipment at the [[Forge]], Inventory and Equipment Selection screens for easier orientation. &lt;br /&gt;
| [https://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=2011479]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2297450 &amp;lt;nowiki&amp;gt;[Alternative]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
====Monster Lab====&lt;br /&gt;
|-&lt;br /&gt;
|Smart Monster Lab || Revamps the Monster Lab interface. Shows various information of the monsters on the index page and allows quick interactions with the monsters within the same page. The interface can be sorted, filtered, and modified to the user&#039;s preference. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;st=2580&amp;amp;p=4355548&amp;amp;#entry4355548] || HV 0.83&lt;br /&gt;
|-&lt;br /&gt;
|Monster Lab Interface || Monster sorting, wins/kills since last check, timer, crystals/tokens required for next upgrade, etc. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2629028] [[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3010481 fixed]] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Monster Lab Babysitter &lt;br /&gt;
| Helps feeding monsters.&lt;br /&gt;
* G to set (max_Crystals_cost_per_Upgrade) max amount of Crystals to spend for Morale.&lt;br /&gt;
* F to feed/cheer all monsters.&lt;br /&gt;
| [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2773396] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Shrine/Forge Helper====&lt;br /&gt;
|-&lt;br /&gt;
|Equipment Menu || Provides links to Upgrade, Enchant, and Salvage. || [https://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=2079612] || &lt;br /&gt;
|-&lt;br /&gt;
|Shriner - Helper || hotkey to &amp;quot;make offering&amp;quot;, reward is already selected by default || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3024242] || &lt;br /&gt;
|-&lt;br /&gt;
|Shrine Counter || Shows how many trophies and artifacts you currently possess when you visit the shrine. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2132748] || HV 0.70 &lt;br /&gt;
|-&lt;br /&gt;
|Salvage Filter || Allows you to hide all Superior (or lesser) items and locked items in the [[forge]] page. || [https://github.com/trandoanhung1991/Salvage-Filter] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|No Pony || Hides [[figurines]] so that will not be accidentally used at the [[shrine]] or sold. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=126586&amp;amp;view=findpost&amp;amp;p=2597872] || HV 0.75&lt;br /&gt;
|-&lt;br /&gt;
|Forge Infusion Hotkey || Hotkey for forge infusion. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2696084] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Multi-Shriner || Enable user to shrine multiple artifacts/trophies. || [https://github.com/trandoanhung1991/Multi-Shriner] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====WTS/WTB shop helper====&lt;br /&gt;
|-&lt;br /&gt;
|HV Shop System || Extended and improved version of Equipment Shop Helper. || [https://forums.e-hentai.org/index.php?showtopic=72877] || HV 0.75 &lt;br /&gt;
|-&lt;br /&gt;
|HV Mini Shop Helper || Helps players to generate equip links and tagging prices. || [https://forums.e-hentai.org/index.php?showtopic=96543] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Auction Countdown Timer || Generate an image of a countdown timer that can be easily added to an auction thread. || [https://forums.e-hentai.org/index.php?showtopic=31783] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Smart Search || Adds advanced search to your forum page || [https://forums.e-hentai.org/index.php?showtopic=185533&amp;amp;st=0&amp;amp;p=4225448&amp;amp;#entry4225448] || HV 0.84&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Making New HentaiVerse Scripts &amp;amp; Tools&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Making Scripts &amp;amp; Tools==&lt;br /&gt;
Players are free to make new scripts for purposes such as making modifications and additions to the UI or changing key mappings and controls in general.&lt;br /&gt;
&lt;br /&gt;
===Forbidden Actions===&lt;br /&gt;
[[Image:Point.png]] &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Any script used to do ANY of the following inside the [[HentaiVerse]] is strictly forbidden. Offenders will be [[banned]].&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Any automation or semi-automation of gameplay beyond a single &amp;quot;action&amp;quot;.&lt;br /&gt;
**Anything that automates actions without direct player input.&lt;br /&gt;
*Any parsing of live data to decide on actions.&lt;br /&gt;
*Anything that has the function of picking a target automatically, regardless of the actual method.&lt;br /&gt;
**Anything that interprets the page in any way to pick a target or action.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[HentaiVerse Hotkeys]]&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?showtopic=65126 HV scripts forum thread]&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?showtopic=199743 Non-HV scripts forum thread]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]] [[Category:Sporadic Updates]]&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Scripts_%26_Tools&amp;diff=38441</id>
		<title>Scripts &amp; Tools</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Scripts_%26_Tools&amp;diff=38441"/>
		<updated>2017-04-14T11:04:07Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: Added Percentile Ranges and link to last HV equp comparison&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Please note that all of these are third-party programs. There&#039;s no guarantee they&#039;ll work for every system or be updated promptly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
*For Firefox the use of [https://addons.mozilla.org/en-US/firefox/addon/greasemonkey/ Greasemonkey] or [https://addons.mozilla.org/en-US/firefox/addon/scriptish/ Scriptish] may be necessary.&lt;br /&gt;
*For Chrome the use of [https://tampermonkey.net/ Tampermonkey] or go to Tools -&amp;gt; Extension and drop the script directly into that screen (chrome://extensions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please do not PM the producers of these programs for updates, especially after releases of HV patches.&#039;&#039;&#039;&lt;br /&gt;
*For the best performance and full compatibility in Hentaiverse, use the Custom Font Engine (Hentaiverse Menu: Character -&amp;gt; Settings)&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Source&lt;br /&gt;
!Last updated&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
===[[Forums]] and [[Galleries]]===&lt;br /&gt;
&amp;lt;div id=&amp;quot;Forum and E-Hentai related&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=Forums and E-Hentai&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Color coding || Color code and simplified BBCode. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=29703&amp;amp;view=findpost&amp;amp;p=1827065] || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Favorites Thumbnail View || Gives a thumbnail view for the [[Favorites]] page || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=119858&amp;amp;view=findpost&amp;amp;p=2649243] || EHG 0.28&lt;br /&gt;
|-&lt;br /&gt;
|Forum Style (CSS) || Hides the forum header and collapses posts. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2684959] / [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2632826] || N/A&lt;br /&gt;
|-&lt;br /&gt;
|User Comment Flags || Flags/unflags user comments to hide them. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=158929&amp;amp;view=findpost&amp;amp;p=2927834] || EHG 0.28&lt;br /&gt;
|-&lt;br /&gt;
|Kill New || Removes the &amp;quot;New&amp;quot; icon from the galleries. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=165565&amp;amp;view=findpost&amp;amp;p=3233728] || EHG 0.301&lt;br /&gt;
|-&lt;br /&gt;
|Gallery Size || Shows the image count for the galleries in list view. || [https://github.com/greenpenguin/eh_scripts/blob/master/galleries/gallery-size.user.js] || EHG 0.28&lt;br /&gt;
|-&lt;br /&gt;
|Joe&#039;s E-H Classic || Changes gallery layout back to its non-mobile friendly design. || [https://gist.github.com/MaximumJoe/5771f306abae8fb608be] || EHG 0.307&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===HentaiVerse===&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
===General Interface===&lt;br /&gt;
|-&lt;br /&gt;
|HV 界面汉化 || Translate the HentaiVerse interface to Chinese || [http://userscripts-mirror.org/scripts/show/152705] || HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|HV dark || Custom CSS userstyle. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2693597] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|HV Ability Screen Resize || A little script to resize the ability page to remove the inner scroll bars. || [https://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=1847698] ||&lt;br /&gt;
|-&lt;br /&gt;
|Fix MoogleMail || Fixes a position bug when using [[MoogleMail]]. || [http://userscripts-mirror.org/scripts/show/158339] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Inline Difficulty Changer || Enable user to change the difficulty in the stats bar. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2809414 Original Version][https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4557387 Updated for HV 0.84] || HV 0.84&lt;br /&gt;
|-&lt;br /&gt;
|Inline Equipment Changer || Enable user to change equipment from all HV pages (including equipment pop-up). It also re-update HV Equip Comparison data || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3010674] || HV 0.78&lt;br /&gt;
|-&lt;br /&gt;
|HV Conditioner || Displays the condition in equipment page. Right-click the equipment to repair. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4001029] || HV 0.82&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
====Combat====&lt;br /&gt;
|-&lt;br /&gt;
|HVSTAT (5.6.8.2) || Package of combat alerts, combat log adjustments, and statistical tracking. || [https://forums.e-hentai.org/index.php?showtopic=79552] || HV 0.81&lt;br /&gt;
|- &lt;br /&gt;
|HV - Minor Additions (STAT Slim) || Provides various combat alerts without statistical tracking. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3111430] || HV 0.78&lt;br /&gt;
|-&lt;br /&gt;
|Mousemelee || Attack monsters when the mouse hover over them. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2983524] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Bettermelee || Similar to mousemelee, but the user needs to point at the monster and press &#039;A&#039;. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2774014] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|HoverPlay|| Similar to mousemelee and SpellSpam (can either spam spells or melee-attack) but with click-hoverable icons which appear at left top near monsters to rebuff expiring buffs, heal when low on hp, use potion when low on mp\sp, use spirit stance when full, use gems etc || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3302616 01.06.2014] || HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|SpellSpam || Bind different Attack/Skill/Spell to numkey, clicks, and hover. Support Rotation/Multicast. Eg: Cast Cure, Full-Cure, Heroic Health Potion, Spark of Life with right click, or Merciful Blow, Vital Strike, Shield Bash, Attack with hover (mousemelee-like). Support condition check (HP,MP,SP,OC,SS and BuffName) Press Shift+ alpha key (A...Z)  to save a profile to a key. Press an alpha key to load the assigned profile and open tooltip. Hold Ctr/Alt to temporarily disable the script without having to open the tooltip, Shift to disable hover. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=3520277] || HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|QuickBar 2 || Adds a second quickbar (&#039;&#039;Chrome only&#039;&#039;). || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2042381] || (&#039;&#039;Maybe broken&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|Multiple QuickBar || Adds multiple quickbars. Also works in Firefox. || [https://tiap.github.io/] ||&lt;br /&gt;
|-&lt;br /&gt;
|HV Cooldown || Show the current cooldown of skills and spells on the quickbar. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=3577989] || HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|Extended Confirms || Replaces the default battle confirms with some detailed ones. || [https://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=1857639] || &lt;br /&gt;
|-&lt;br /&gt;
|Gems || Displays an icon at right top corner after a [[Items#Battle_Powerups|power-up gem]] drops in the battle. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2042381] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3018231 fixed] ||&lt;br /&gt;
|-&lt;br /&gt;
|HV Random Encounter Notification || Tracks when the next [[Random Encounter]]/[[Dawn of a New Day]] is due. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4740823 &amp;lt;nowiki&amp;gt;[Most latest with new URL]&amp;lt;/nowiki&amp;gt;] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3318621 &amp;lt;nowiki&amp;gt;[LagProof one for HV 0.80]&amp;lt;/nowiki&amp;gt;] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2990345 &amp;lt;nowiki&amp;gt;[Latest]&amp;lt;/nowiki&amp;gt;] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=62830&amp;amp;view=findpost&amp;amp;p=2133227 &amp;lt;nowiki&amp;gt;[Old]&amp;lt;/nowiki&amp;gt;] &amp;lt;br&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=62830&amp;amp;view=findpost&amp;amp;p=2692289 &amp;lt;nowiki&amp;gt;[16:9 old format fix]&amp;lt;/nowiki&amp;gt;] &amp;lt;br&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2679850 &amp;lt;nowiki&amp;gt;[Another old]&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;] || HV 0.84&lt;br /&gt;
|-&lt;br /&gt;
|Skill Script || Lets you use &#039;+&#039; to use the best [[skills]]. Open the file with a text editor to change the key input. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2613600] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Keybinds || Changes the default [[Hotkeys]]. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2819721] || HV 0.77&lt;br /&gt;
|-&lt;br /&gt;
|Riddle Limiter 1.2.0|| RiddleLimiter makes the choices clickable. 1 click to answer your Riddle Master! Pressing 1,2,3 can also answer the riddle. Play Music during riddle. ||&lt;br /&gt;
[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=3553274 music + press twice]&lt;br /&gt;
[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=3355074 press twice]&lt;br /&gt;
[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=3290009 press once] &lt;br /&gt;
|| HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|NoPopup || Automatically dismisses the &amp;quot;You are Victorious&amp;quot; popup. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2681928] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|HV Monster Letters to Numbers (CSS) || Replaces the monster letters to numbers. Works faster than script versions. || [https://forums.e-hentai.org/index.php?showtopic=88337] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|HV Monster Sensor || Changes the color of certain monster names to alert the player of their presence. || [https://forums.e-hentai.org/index.php?showtopic=40909] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====[[Items]] &amp;amp; [[Equipment]]====&lt;br /&gt;
|-&lt;br /&gt;
|HentaiVerse Equipment Comparison &lt;br /&gt;
| Allows to compare pieces of equipment. &lt;br /&gt;
* Hover over an item (so the stats popup shows up) and press:&lt;br /&gt;
** Q to compare it against the one equipped on the matching slot&lt;br /&gt;
** W to show base values (scaled to level 0)&lt;br /&gt;
** E to compare base values&lt;br /&gt;
** R to compare the non-IW, non-forge base values against the one equipped on the matching slot&lt;br /&gt;
** T to show non-IW, non-forge base values (scaled to level 0)&lt;br /&gt;
** P to open EHWiki Equipment Range page and highlight relevant row.&lt;br /&gt;
|[https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;st=3340&amp;amp;p=4678634&amp;amp;#entry4678634 &amp;lt;nowiki&amp;gt;[0.84]&amp;lt;/nowiki&amp;gt;] [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;st=1700&amp;amp;p=3568505&amp;amp;#entry3568505] &lt;br /&gt;
[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4007062 0.82]&lt;br /&gt;
|| HV 0.84&lt;br /&gt;
|-&lt;br /&gt;
|HV Item Manager || &lt;br /&gt;
* Text based filtering with regular expressions/boolean conditional support&lt;br /&gt;
* Multiple selection for items and equipment&lt;br /&gt;
* Multi repair/salvage/reforge/sell/moogle/shrine/COD/lock/unlock&lt;br /&gt;
* Customisable moogle&lt;br /&gt;
* Item list generator to post on forum&lt;br /&gt;
* accessible in the moogle, inventory, shop and forge pages  &lt;br /&gt;
|| [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=4029359 1.5.0]&lt;br /&gt;
|| HV 0.82&lt;br /&gt;
|-&lt;br /&gt;
|Percentile Ranges|| Show the percentiles of equipment stats in L range || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;st=3480&amp;amp;p=4729147&amp;amp;#entry4729147] || HV 0.84&lt;br /&gt;
|-&lt;br /&gt;
|HV Equip Scaling Calc || Scales any equipment&#039;s stats to any level (not a standalone add-on). || [https://forums.e-hentai.org/index.php?showtopic=26561] || HV 0.75&lt;br /&gt;
|-&lt;br /&gt;
|Magic Scores || Calculates the scores (relative to the equipped set) for all 7 magic [[damage types]] and prints the results in the statistics pane (below Damage Mitigations). || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;st=800&amp;amp;p=2758151&amp;amp;#entry2758151] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Track Drops || Tracks and display drops by clicking on the stamina logo. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2809414] || HV 0.77&lt;br /&gt;
|-&lt;br /&gt;
|Item Menu || Adds a middle-click menu to all equipment for fast access to various commands. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2950904] || HV 0.78&lt;br /&gt;
|-&lt;br /&gt;
|HV Shop Filter plus || Filters equipment list in equipment shop using presets, highlights equipment, supports multiselection for batch salvage/sell. Uses programmable filtering functions based on equipment properties to allow fine tuning. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3321360] || HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Highlight====&lt;br /&gt;
|-&lt;br /&gt;
|Bazaar Highlights || Highlights rare equipment at the [[Bazaar]]. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2750319] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Item Shop Highlights || Highlights rare [[Forge]] materials at the [[Item Shop]]. || [https://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=2002890] || HV 0.68&lt;br /&gt;
|-&lt;br /&gt;
|Player&#039;s Equipment Highlights || Highlights different types of player&#039;s equipment at the [[Forge]], Inventory and Equipment Selection screens for easier orientation. &lt;br /&gt;
| [https://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=2011479]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2297450 &amp;lt;nowiki&amp;gt;[Alternative]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
====Monster Lab====&lt;br /&gt;
|-&lt;br /&gt;
|Smart Monster Lab || Revamps the Monster Lab interface. Shows various information of the monsters on the index page and allows quick interactions with the monsters within the same page. The interface can be sorted, filtered, and modified to the user&#039;s preference. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;st=2580&amp;amp;p=4355548&amp;amp;#entry4355548] || HV 0.83&lt;br /&gt;
|-&lt;br /&gt;
|Monster Lab Interface || Monster sorting, wins/kills since last check, timer, crystals/tokens required for next upgrade, etc. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2629028] [[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3010481 fixed]] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Monster Lab Babysitter &lt;br /&gt;
| Helps feeding monsters.&lt;br /&gt;
* G to set (max_Crystals_cost_per_Upgrade) max amount of Crystals to spend for Morale.&lt;br /&gt;
* F to feed/cheer all monsters.&lt;br /&gt;
| [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2773396] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Shrine/Forge Helper====&lt;br /&gt;
|-&lt;br /&gt;
|Equipment Menu || Provides links to Upgrade, Enchant, and Salvage. || [https://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=2079612] || &lt;br /&gt;
|-&lt;br /&gt;
|Shriner - Helper || hotkey to &amp;quot;make offering&amp;quot;, reward is already selected by default || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3024242] || &lt;br /&gt;
|-&lt;br /&gt;
|Shrine Counter || Shows how many trophies and artifacts you currently possess when you visit the shrine. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2132748] || HV 0.70 &lt;br /&gt;
|-&lt;br /&gt;
|Salvage Filter || Allows you to hide all Superior (or lesser) items and locked items in the [[forge]] page. || [https://github.com/trandoanhung1991/Salvage-Filter] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|No Pony || Hides [[figurines]] so that will not be accidentally used at the [[shrine]] or sold. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=126586&amp;amp;view=findpost&amp;amp;p=2597872] || HV 0.75&lt;br /&gt;
|-&lt;br /&gt;
|Forge Infusion Hotkey || Hotkey for forge infusion. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2696084] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Multi-Shriner || Enable user to shrine multiple artifacts/trophies. || [https://github.com/trandoanhung1991/Multi-Shriner] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====WTS/WTB shop helper====&lt;br /&gt;
|-&lt;br /&gt;
|HV Shop System || Extended and improved version of Equipment Shop Helper. || [https://forums.e-hentai.org/index.php?showtopic=72877] || HV 0.75 &lt;br /&gt;
|-&lt;br /&gt;
|HV Mini Shop Helper || Helps players to generate equip links and tagging prices. || [https://forums.e-hentai.org/index.php?showtopic=96543] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Auction Countdown Timer || Generate an image of a countdown timer that can be easily added to an auction thread. || [https://forums.e-hentai.org/index.php?showtopic=31783] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Smart Search || Adds advanced search to your forum page || [https://forums.e-hentai.org/index.php?showtopic=185533&amp;amp;st=0&amp;amp;p=4225448&amp;amp;#entry4225448] || HV 0.84&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Making New HentaiVerse Scripts &amp;amp; Tools&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Making Scripts &amp;amp; Tools==&lt;br /&gt;
Players are free to make new scripts for purposes such as making modifications and additions to the UI or changing key mappings and controls in general.&lt;br /&gt;
&lt;br /&gt;
===Forbidden Actions===&lt;br /&gt;
[[Image:Point.png]] &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Any script used to do ANY of the following inside the [[HentaiVerse]] is strictly forbidden. Offenders will be [[banned]].&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Any automation or semi-automation of gameplay beyond a single &amp;quot;action&amp;quot;.&lt;br /&gt;
**Anything that automates actions without direct player input.&lt;br /&gt;
*Any parsing of live data to decide on actions.&lt;br /&gt;
*Anything that has the function of picking a target automatically, regardless of the actual method.&lt;br /&gt;
**Anything that interprets the page in any way to pick a target or action.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[HentaiVerse Hotkeys]]&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?showtopic=65126 HV scripts forum thread]&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?showtopic=199743 Non-HV scripts forum thread]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]] [[Category:Sporadic Updates]]&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Scripts_%26_Tools&amp;diff=38433</id>
		<title>Scripts &amp; Tools</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Scripts_%26_Tools&amp;diff=38433"/>
		<updated>2017-04-08T09:43:17Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: added smart search&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Please note that all of these are third-party programs. There&#039;s no guarantee they&#039;ll work for every system or be updated promptly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
*For Firefox the use of [https://addons.mozilla.org/en-US/firefox/addon/greasemonkey/ Greasemonkey] or [https://addons.mozilla.org/en-US/firefox/addon/scriptish/ Scriptish] may be necessary.&lt;br /&gt;
*For Chrome the use of [https://tampermonkey.net/ Tampermonkey] or go to Tools -&amp;gt; Extension and drop the script directly into that screen (chrome://extensions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please do not PM the producers of these programs for updates, especially after releases of HV patches.&#039;&#039;&#039;&lt;br /&gt;
*For the best performance and full compatibility in Hentaiverse, use the Custom Font Engine (Hentaiverse Menu: Character -&amp;gt; Settings)&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Source&lt;br /&gt;
!Last updated&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
===[[Forums]] and [[Galleries]]===&lt;br /&gt;
&amp;lt;div id=&amp;quot;Forum and E-Hentai related&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=Forums and E-Hentai&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Color coding || Color code and simplified BBCode. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=29703&amp;amp;view=findpost&amp;amp;p=1827065] || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Favorites Thumbnail View || Gives a thumbnail view for the [[Favorites]] page || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=119858&amp;amp;view=findpost&amp;amp;p=2649243] || EHG 0.28&lt;br /&gt;
|-&lt;br /&gt;
|Forum Style (CSS) || Hides the forum header and collapses posts. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2684959] / [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2632826] || N/A&lt;br /&gt;
|-&lt;br /&gt;
|User Comment Flags || Flags/unflags user comments to hide them. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=158929&amp;amp;view=findpost&amp;amp;p=2927834] || EHG 0.28&lt;br /&gt;
|-&lt;br /&gt;
|Kill New || Removes the &amp;quot;New&amp;quot; icon from the galleries. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=165565&amp;amp;view=findpost&amp;amp;p=3233728] || EHG 0.301&lt;br /&gt;
|-&lt;br /&gt;
|Gallery Size || Shows the image count for the galleries in list view. || [https://github.com/greenpenguin/eh_scripts/blob/master/galleries/gallery-size.user.js] || EHG 0.28&lt;br /&gt;
|-&lt;br /&gt;
|Joe&#039;s E-H Classic || Changes gallery layout back to its non-mobile friendly design. || [https://gist.github.com/MaximumJoe/5771f306abae8fb608be] || EHG 0.307&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===HentaiVerse===&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
===General Interface===&lt;br /&gt;
|-&lt;br /&gt;
|HV 界面汉化 || Translate the HentaiVerse interface to Chinese || [http://userscripts-mirror.org/scripts/show/152705] || HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|HV dark || Custom CSS userstyle. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2693597] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|HV Ability Screen Resize || A little script to resize the ability page to remove the inner scroll bars. || [https://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=1847698] ||&lt;br /&gt;
|-&lt;br /&gt;
|Fix MoogleMail || Fixes a position bug when using [[MoogleMail]]. || [http://userscripts-mirror.org/scripts/show/158339] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Inline Difficulty Changer || Enable user to change the difficulty in the stats bar. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2809414 Original Version][https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4557387 Updated for HV 0.84] || HV 0.84&lt;br /&gt;
|-&lt;br /&gt;
|Inline Equipment Changer || Enable user to change equipment from all HV pages (including equipment pop-up). It also re-update HV Equip Comparison data || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3010674] || HV 0.78&lt;br /&gt;
|-&lt;br /&gt;
|HV Conditioner || Displays the condition in equipment page. Right-click the equipment to repair. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4001029] || HV 0.82&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
====Combat====&lt;br /&gt;
|-&lt;br /&gt;
|HVSTAT (5.6.8.2) || Package of combat alerts, combat log adjustments, and statistical tracking. || [https://forums.e-hentai.org/index.php?showtopic=79552] || HV 0.81&lt;br /&gt;
|- &lt;br /&gt;
|HV - Minor Additions (STAT Slim) || Provides various combat alerts without statistical tracking. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3111430] || HV 0.78&lt;br /&gt;
|-&lt;br /&gt;
|Mousemelee || Attack monsters when the mouse hover over them. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2983524] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Bettermelee || Similar to mousemelee, but the user needs to point at the monster and press &#039;A&#039;. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2774014] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|HoverPlay|| Similar to mousemelee and SpellSpam (can either spam spells or melee-attack) but with click-hoverable icons which appear at left top near monsters to rebuff expiring buffs, heal when low on hp, use potion when low on mp\sp, use spirit stance when full, use gems etc || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3302616 01.06.2014] || HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|SpellSpam || Bind different Attack/Skill/Spell to numkey, clicks, and hover. Support Rotation/Multicast. Eg: Cast Cure, Full-Cure, Heroic Health Potion, Spark of Life with right click, or Merciful Blow, Vital Strike, Shield Bash, Attack with hover (mousemelee-like). Support condition check (HP,MP,SP,OC,SS and BuffName) Press Shift+ alpha key (A...Z)  to save a profile to a key. Press an alpha key to load the assigned profile and open tooltip. Hold Ctr/Alt to temporarily disable the script without having to open the tooltip, Shift to disable hover. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=3520277] || HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|QuickBar 2 || Adds a second quickbar (&#039;&#039;Chrome only&#039;&#039;). || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2042381] || (&#039;&#039;Maybe broken&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|Multiple QuickBar || Adds multiple quickbars. Also works in Firefox. || [https://tiap.github.io/] ||&lt;br /&gt;
|-&lt;br /&gt;
|HV Cooldown || Show the current cooldown of skills and spells on the quickbar. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=3577989] || HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|Extended Confirms || Replaces the default battle confirms with some detailed ones. || [https://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=1857639] || &lt;br /&gt;
|-&lt;br /&gt;
|Gems || Displays an icon at right top corner after a [[Items#Battle_Powerups|power-up gem]] drops in the battle. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2042381] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3018231 fixed] ||&lt;br /&gt;
|-&lt;br /&gt;
|HV Random Encounter Notification || Tracks when the next [[Random Encounter]]/[[Dawn of a New Day]] is due. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4740823 &amp;lt;nowiki&amp;gt;[Most latest with new URL]&amp;lt;/nowiki&amp;gt;] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3318621 &amp;lt;nowiki&amp;gt;[LagProof one for HV 0.80]&amp;lt;/nowiki&amp;gt;] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2990345 &amp;lt;nowiki&amp;gt;[Latest]&amp;lt;/nowiki&amp;gt;] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=62830&amp;amp;view=findpost&amp;amp;p=2133227 &amp;lt;nowiki&amp;gt;[Old]&amp;lt;/nowiki&amp;gt;] &amp;lt;br&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=62830&amp;amp;view=findpost&amp;amp;p=2692289 &amp;lt;nowiki&amp;gt;[16:9 old format fix]&amp;lt;/nowiki&amp;gt;] &amp;lt;br&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2679850 &amp;lt;nowiki&amp;gt;[Another old]&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;] || HV 0.78&lt;br /&gt;
|-&lt;br /&gt;
|Skill Script || Lets you use &#039;+&#039; to use the best [[skills]]. Open the file with a text editor to change the key input. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2613600] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Keybinds || Changes the default [[Hotkeys]]. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2819721] || HV 0.77&lt;br /&gt;
|-&lt;br /&gt;
|Riddle Limiter 1.2.0|| RiddleLimiter makes the choices clickable. 1 click to answer your Riddle Master! Pressing 1,2,3 can also answer the riddle. Play Music during riddle. ||&lt;br /&gt;
[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=3553274 music + press twice]&lt;br /&gt;
[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=3355074 press twice]&lt;br /&gt;
[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=3290009 press once] &lt;br /&gt;
|| HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|NoPopup || Automatically dismisses the &amp;quot;You are Victorious&amp;quot; popup. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2681928] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|HV Monster Letters to Numbers (CSS) || Replaces the monster letters to numbers. Works faster than script versions. || [https://forums.e-hentai.org/index.php?showtopic=88337] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|HV Monster Sensor || Changes the color of certain monster names to alert the player of their presence. || [https://forums.e-hentai.org/index.php?showtopic=40909] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====[[Items]] &amp;amp; [[Equipment]]====&lt;br /&gt;
|-&lt;br /&gt;
|HentaiVerse Equipment Comparison &lt;br /&gt;
| Allows to compare pieces of equipment. &lt;br /&gt;
* Hover over an item (so the stats popup shows up) and press:&lt;br /&gt;
** Q to compare it against the one equipped on the matching slot&lt;br /&gt;
** W to show base values (scaled to level 0)&lt;br /&gt;
** E to compare base values&lt;br /&gt;
** R to compare the non-IW, non-forge base values against the one equipped on the matching slot&lt;br /&gt;
** T to show non-IW, non-forge base values (scaled to level 0)&lt;br /&gt;
** P to open EHWiki Equipment Range page and highlight relevant row.&lt;br /&gt;
| [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;st=1700&amp;amp;p=3568505&amp;amp;#entry3568505] &lt;br /&gt;
[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4007062 0.82]&lt;br /&gt;
|| HV 0.81&lt;br /&gt;
|-&lt;br /&gt;
|HV Item Manager || &lt;br /&gt;
* Text based filtering with regular expressions/boolean conditional support&lt;br /&gt;
* Multiple selection for items and equipment&lt;br /&gt;
* Multi repair/salvage/reforge/sell/moogle/shrine/COD/lock/unlock&lt;br /&gt;
* Customisable moogle&lt;br /&gt;
* Item list generator to post on forum&lt;br /&gt;
* accessible in the moogle, inventory, shop and forge pages  &lt;br /&gt;
|| [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=4029359 1.5.0]&lt;br /&gt;
|| HV 0.82&lt;br /&gt;
|-&lt;br /&gt;
|HV Equip Scaling Calc || Scales any equipment&#039;s stats to any level (not a standalone add-on). || [https://forums.e-hentai.org/index.php?showtopic=26561] || HV 0.75&lt;br /&gt;
|-&lt;br /&gt;
|Magic Scores || Calculates the scores (relative to the equipped set) for all 7 magic [[damage types]] and prints the results in the statistics pane (below Damage Mitigations). || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;st=800&amp;amp;p=2758151&amp;amp;#entry2758151] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Track Drops || Tracks and display drops by clicking on the stamina logo. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2809414] || HV 0.77&lt;br /&gt;
|-&lt;br /&gt;
|Item Menu || Adds a middle-click menu to all equipment for fast access to various commands. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2950904] || HV 0.78&lt;br /&gt;
|-&lt;br /&gt;
|HV Shop Filter plus || Filters equipment list in equipment shop using presets, highlights equipment, supports multiselection for batch salvage/sell. Uses programmable filtering functions based on equipment properties to allow fine tuning. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3321360] || HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Highlight====&lt;br /&gt;
|-&lt;br /&gt;
|Bazaar Highlights || Highlights rare equipment at the [[Bazaar]]. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2750319] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Item Shop Highlights || Highlights rare [[Forge]] materials at the [[Item Shop]]. || [https://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=2002890] || HV 0.68&lt;br /&gt;
|-&lt;br /&gt;
|Player&#039;s Equipment Highlights || Highlights different types of player&#039;s equipment at the [[Forge]], Inventory and Equipment Selection screens for easier orientation. &lt;br /&gt;
| [https://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=2011479]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2297450 &amp;lt;nowiki&amp;gt;[Alternative]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
====Monster Lab====&lt;br /&gt;
|-&lt;br /&gt;
|Smart Monster Lab || Revamps the Monster Lab interface. Shows various information of the monsters on the index page and allows quick interactions with the monsters within the same page. The interface can be sorted, filtered, and modified to the user&#039;s preference. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;st=2580&amp;amp;p=4355548&amp;amp;#entry4355548] || HV 0.83&lt;br /&gt;
|-&lt;br /&gt;
|Monster Lab Interface || Monster sorting, wins/kills since last check, timer, crystals/tokens required for next upgrade, etc. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2629028] [[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3010481 fixed]] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Monster Lab Babysitter &lt;br /&gt;
| Helps feeding monsters.&lt;br /&gt;
* G to set (max_Crystals_cost_per_Upgrade) max amount of Crystals to spend for Morale.&lt;br /&gt;
* F to feed/cheer all monsters.&lt;br /&gt;
| [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2773396] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Shrine/Forge Helper====&lt;br /&gt;
|-&lt;br /&gt;
|Equipment Menu || Provides links to Upgrade, Enchant, and Salvage. || [https://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=2079612] || &lt;br /&gt;
|-&lt;br /&gt;
|Shriner - Helper || hotkey to &amp;quot;make offering&amp;quot;, reward is already selected by default || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3024242] || &lt;br /&gt;
|-&lt;br /&gt;
|Shrine Counter || Shows how many trophies and artifacts you currently possess when you visit the shrine. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2132748] || HV 0.70 &lt;br /&gt;
|-&lt;br /&gt;
|Salvage Filter || Allows you to hide all Superior (or lesser) items and locked items in the [[forge]] page. || [https://github.com/trandoanhung1991/Salvage-Filter] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|No Pony || Hides [[figurines]] so that will not be accidentally used at the [[shrine]] or sold. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=126586&amp;amp;view=findpost&amp;amp;p=2597872] || HV 0.75&lt;br /&gt;
|-&lt;br /&gt;
|Forge Infusion Hotkey || Hotkey for forge infusion. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2696084] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Multi-Shriner || Enable user to shrine multiple artifacts/trophies. || [https://github.com/trandoanhung1991/Multi-Shriner] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====WTS/WTB shop helper====&lt;br /&gt;
|-&lt;br /&gt;
|HV Shop System || Extended and improved version of Equipment Shop Helper. || [https://forums.e-hentai.org/index.php?showtopic=72877] || HV 0.75 &lt;br /&gt;
|-&lt;br /&gt;
|HV Mini Shop Helper || Helps players to generate equip links and tagging prices. || [https://forums.e-hentai.org/index.php?showtopic=96543] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Auction Countdown Timer || Generate an image of a countdown timer that can be easily added to an auction thread. || [https://forums.e-hentai.org/index.php?showtopic=31783] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Smart Search || Adds advanced search to your forum page || [https://forums.e-hentai.org/index.php?showtopic=185533&amp;amp;st=0&amp;amp;p=4225448&amp;amp;#entry4225448] || HV 0.84&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Making New HentaiVerse Scripts &amp;amp; Tools&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Making Scripts &amp;amp; Tools==&lt;br /&gt;
Players are free to make new scripts for purposes such as making modifications and additions to the UI or changing key mappings and controls in general.&lt;br /&gt;
&lt;br /&gt;
===Forbidden Actions===&lt;br /&gt;
[[Image:Point.png]] &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Any script used to do ANY of the following inside the [[HentaiVerse]] is strictly forbidden. Offenders will be [[banned]].&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Any automation or semi-automation of gameplay beyond a single &amp;quot;action&amp;quot;.&lt;br /&gt;
**Anything that automates actions without direct player input.&lt;br /&gt;
*Any parsing of live data to decide on actions.&lt;br /&gt;
*Anything that has the function of picking a target automatically, regardless of the actual method.&lt;br /&gt;
**Anything that interprets the page in any way to pick a target or action.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[HentaiVerse Hotkeys]]&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?showtopic=65126 HV scripts forum thread]&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?showtopic=199743 Non-HV scripts forum thread]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]] [[Category:Sporadic Updates]]&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Scripts_%26_Tools&amp;diff=37581</id>
		<title>Scripts &amp; Tools</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Scripts_%26_Tools&amp;diff=37581"/>
		<updated>2017-01-21T18:44:00Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: added link to Random Encounter Notification with new URL (we may have too much links there)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Please note that all of these are third-party programs. There&#039;s no guarantee they&#039;ll work for every system or be updated promptly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
*For Firefox the use of [https://addons.mozilla.org/en-US/firefox/addon/greasemonkey/ Greasemonkey] or [https://addons.mozilla.org/en-US/firefox/addon/scriptish/ Scriptish] may be necessary.&lt;br /&gt;
*For Chrome the use of [https://tampermonkey.net/ Tampermonkey] or go to Tools -&amp;gt; Extension and drop the script directly into that screen (chrome://extensions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please do not PM the producers of these programs for updates, especially after releases of HV patches.&#039;&#039;&#039;&lt;br /&gt;
*For the best performance and full compatibility in Hentaiverse, use the Custom Font Engine (Hentaiverse Menu: Character -&amp;gt; Settings)&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Source&lt;br /&gt;
!Last updated&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
===[[Forums]] and [[Galleries]]===&lt;br /&gt;
&amp;lt;div id=&amp;quot;Forum and E-Hentai related&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=Forums and E-Hentai&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Color coding || Color code and simplified BBCode. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=29703&amp;amp;view=findpost&amp;amp;p=1827065] || N/A&lt;br /&gt;
|-&lt;br /&gt;
|Favorites Thumbnail View || Gives a thumbnail view for the [[Favorites]] page || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=119858&amp;amp;view=findpost&amp;amp;p=2649243] || EHG 0.28&lt;br /&gt;
|-&lt;br /&gt;
|Forum Style (CSS) || Hides the forum header and collapses posts. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2684959] / [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2632826] || N/A&lt;br /&gt;
|-&lt;br /&gt;
|User Comment Flags || Flags/unflags user comments to hide them. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=158929&amp;amp;view=findpost&amp;amp;p=2927834] || EHG 0.28&lt;br /&gt;
|-&lt;br /&gt;
|Kill New || Removes the &amp;quot;New&amp;quot; icon from the galleries. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=165565&amp;amp;view=findpost&amp;amp;p=3233728] || EHG 0.301&lt;br /&gt;
|-&lt;br /&gt;
|Gallery Size || Shows the image count for the galleries in list view. || [https://github.com/greenpenguin/eh_scripts/blob/master/galleries/gallery-size.user.js] || EHG 0.28&lt;br /&gt;
|-&lt;br /&gt;
|Joe&#039;s E-H Classic || Changes gallery layout back to its non-mobile friendly design. || [https://gist.github.com/MaximumJoe/5771f306abae8fb608be] || EHG 0.307&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===HentaiVerse===&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
===General Interface===&lt;br /&gt;
|-&lt;br /&gt;
|HV 界面汉化 || Translate the HentaiVerse interface to Chinese || [http://userscripts-mirror.org/scripts/show/152705] || HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|HV dark || Custom CSS userstyle. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2693597] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|HV Ability Screen Resize || A little script to resize the ability page to remove the inner scroll bars. || [https://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=1847698] ||&lt;br /&gt;
|-&lt;br /&gt;
|Fix MoogleMail || Fixes a position bug when using [[MoogleMail]]. || [http://userscripts-mirror.org/scripts/show/158339] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Inline Difficulty Changer || Enable user to change the difficulty in the stats bar. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2809414 Original Version][https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4557387 Updated for HV 0.84] || HV 0.84&lt;br /&gt;
|-&lt;br /&gt;
|Inline Equipment Changer || Enable user to change equipment from all HV pages (including equipment pop-up). It also re-update HV Equip Comparison data || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3010674] || HV 0.78&lt;br /&gt;
|-&lt;br /&gt;
|HV Conditioner || Displays the condition in equipment page. Right-click the equipment to repair. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4001029] || HV 0.82&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
====Combat====&lt;br /&gt;
|-&lt;br /&gt;
|HVSTAT (5.6.8.2) || Package of combat alerts, combat log adjustments, and statistical tracking. || [https://forums.e-hentai.org/index.php?showtopic=79552] || HV 0.81&lt;br /&gt;
|- &lt;br /&gt;
|HV - Minor Additions (STAT Slim) || Provides various combat alerts without statistical tracking. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3111430] || HV 0.78&lt;br /&gt;
|-&lt;br /&gt;
|Mousemelee || Attack monsters when the mouse hover over them. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2983524] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Bettermelee || Similar to mousemelee, but the user needs to point at the monster and press &#039;A&#039;. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2774014] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|HoverPlay|| Similar to mousemelee and SpellSpam (can either spam spells or melee-attack) but with click-hoverable icons which appear at left top near monsters to rebuff expiring buffs, heal when low on hp, use potion when low on mp\sp, use spirit stance when full, use gems etc || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3302616 01.06.2014] || HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|SpellSpam || Bind different Attack/Skill/Spell to numkey, clicks, and hover. Support Rotation/Multicast. Eg: Cast Cure, Full-Cure, Heroic Health Potion, Spark of Life with right click, or Merciful Blow, Vital Strike, Shield Bash, Attack with hover (mousemelee-like). Support condition check (HP,MP,SP,OC,SS and BuffName) Press Shift+ alpha key (A...Z)  to save a profile to a key. Press an alpha key to load the assigned profile and open tooltip. Hold Ctr/Alt to temporarily disable the script without having to open the tooltip, Shift to disable hover. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=3520277] || HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|QuickBar 2 || Adds a second quickbar (&#039;&#039;Chrome only&#039;&#039;). || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2042381] || (&#039;&#039;Maybe broken&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|Multiple QuickBar || Adds multiple quickbars. Also works in Firefox. || [https://tiap.github.io/] ||&lt;br /&gt;
|-&lt;br /&gt;
|HV Cooldown || Show the current cooldown of skills and spells on the quickbar. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=3577989] || HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|Extended Confirms || Replaces the default battle confirms with some detailed ones. || [https://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=1857639] || &lt;br /&gt;
|-&lt;br /&gt;
|Gems || Displays an icon at right top corner after a [[Items#Battle_Powerups|power-up gem]] drops in the battle. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2042381] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3018231 fixed] ||&lt;br /&gt;
|-&lt;br /&gt;
|HV Random Encounter Notification || Tracks when the next [[Random Encounter]]/[[Dawn of a New Day]] is due. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4740823 &amp;lt;nowiki&amp;gt;[Most latest with new URL]&amp;lt;/nowiki&amp;gt;] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3318621 &amp;lt;nowiki&amp;gt;[LagProof one for HV 0.80]&amp;lt;/nowiki&amp;gt;] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2990345 &amp;lt;nowiki&amp;gt;[Latest]&amp;lt;/nowiki&amp;gt;] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=62830&amp;amp;view=findpost&amp;amp;p=2133227 &amp;lt;nowiki&amp;gt;[Old]&amp;lt;/nowiki&amp;gt;] &amp;lt;br&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=62830&amp;amp;view=findpost&amp;amp;p=2692289 &amp;lt;nowiki&amp;gt;[16:9 old format fix]&amp;lt;/nowiki&amp;gt;] &amp;lt;br&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2679850 &amp;lt;nowiki&amp;gt;[Another old]&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;] || HV 0.78&lt;br /&gt;
|-&lt;br /&gt;
|Skill Script || Lets you use &#039;+&#039; to use the best [[skills]]. Open the file with a text editor to change the key input. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2613600] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Keybinds || Changes the default [[Hotkeys]]. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2819721] || HV 0.77&lt;br /&gt;
|-&lt;br /&gt;
|Riddle Limiter 1.2.0|| RiddleLimiter makes the choices clickable. 1 click to answer your Riddle Master! Pressing 1,2,3 can also answer the riddle. Play Music during riddle. ||&lt;br /&gt;
[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=3553274 music + press twice]&lt;br /&gt;
[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=3355074 press twice]&lt;br /&gt;
[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=3290009 press once] &lt;br /&gt;
|| HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|NoPopup || Automatically dismisses the &amp;quot;You are Victorious&amp;quot; popup. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2681928] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|HV Monster Letters to Numbers (CSS) || Replaces the monster letters to numbers. Works faster than script versions. || [https://forums.e-hentai.org/index.php?showtopic=88337] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|HV Monster Sensor || Changes the color of certain monster names to alert the player of their presence. || [https://forums.e-hentai.org/index.php?showtopic=40909] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====[[Items]] &amp;amp; [[Equipment]]====&lt;br /&gt;
|-&lt;br /&gt;
|HentaiVerse Equipment Comparison &lt;br /&gt;
| Allows to compare pieces of equipment. &lt;br /&gt;
* Hover over an item (so the stats popup shows up) and press:&lt;br /&gt;
** Q to compare it against the one equipped on the matching slot&lt;br /&gt;
** W to show base values (scaled to level 0)&lt;br /&gt;
** E to compare base values&lt;br /&gt;
** R to compare the non-IW, non-forge base values against the one equipped on the matching slot&lt;br /&gt;
** T to show non-IW, non-forge base values (scaled to level 0)&lt;br /&gt;
** P to open EHWiki Equipment Range page and highlight relevant row.&lt;br /&gt;
| [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;st=1700&amp;amp;p=3568505&amp;amp;#entry3568505] &lt;br /&gt;
[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=4007062 0.82]&lt;br /&gt;
|| HV 0.81&lt;br /&gt;
|-&lt;br /&gt;
|HV Item Manager || &lt;br /&gt;
* Text based filtering with regular expressions/boolean conditional support&lt;br /&gt;
* Multiple selection for items and equipment&lt;br /&gt;
* Multi repair/salvage/reforge/sell/moogle/shrine/COD/lock/unlock&lt;br /&gt;
* Customisable moogle&lt;br /&gt;
* Item list generator to post on forum&lt;br /&gt;
* accessible in the moogle, inventory, shop and forge pages  &lt;br /&gt;
|| [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=162726&amp;amp;view=findpost&amp;amp;p=4029359 1.5.0]&lt;br /&gt;
|| HV 0.82&lt;br /&gt;
|-&lt;br /&gt;
|HV Equip Scaling Calc || Scales any equipment&#039;s stats to any level (not a standalone add-on). || [https://forums.e-hentai.org/index.php?showtopic=26561] || HV 0.75&lt;br /&gt;
|-&lt;br /&gt;
|Magic Scores || Calculates the scores (relative to the equipped set) for all 7 magic [[damage types]] and prints the results in the statistics pane (below Damage Mitigations). || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;st=800&amp;amp;p=2758151&amp;amp;#entry2758151] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Track Drops || Tracks and display drops by clicking on the stamina logo. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2809414] || HV 0.77&lt;br /&gt;
|-&lt;br /&gt;
|Item Menu || Adds a middle-click menu to all equipment for fast access to various commands. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2950904] || HV 0.78&lt;br /&gt;
|-&lt;br /&gt;
|HV Shop Filter plus || Filters equipment list in equipment shop using presets, highlights equipment, supports multiselection for batch salvage/sell. Uses programmable filtering functions based on equipment properties to allow fine tuning. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3321360] || HV 0.80&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Highlight====&lt;br /&gt;
|-&lt;br /&gt;
|Bazaar Highlights || Highlights rare equipment at the [[Bazaar]]. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2750319] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Item Shop Highlights || Highlights rare [[Forge]] materials at the [[Item Shop]]. || [https://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=2002890] || HV 0.68&lt;br /&gt;
|-&lt;br /&gt;
|Player&#039;s Equipment Highlights || Highlights different types of player&#039;s equipment at the [[Forge]], Inventory and Equipment Selection screens for easier orientation. &lt;br /&gt;
| [https://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=2011479]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2297450 &amp;lt;nowiki&amp;gt;[Alternative]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
====Monster Lab====&lt;br /&gt;
|-&lt;br /&gt;
|Smart Monster Lab || Revamps the Monster Lab interface. Shows various information of the monsters on the index page and allows quick interactions with the monsters within the same page. The interface can be sorted, filtered, and modified to the user&#039;s preference. || [https://forums.e-hentai.org/index.php?showtopic=65126&amp;amp;st=2580&amp;amp;p=4355548&amp;amp;#entry4355548] || HV 0.83&lt;br /&gt;
|-&lt;br /&gt;
|Monster Lab Interface || Monster sorting, wins/kills since last check, timer, crystals/tokens required for next upgrade, etc. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2629028] [[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3010481 fixed]] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Monster Lab Babysitter &lt;br /&gt;
| Helps feeding monsters.&lt;br /&gt;
* G to set (max_Crystals_cost_per_Upgrade) max amount of Crystals to spend for Morale.&lt;br /&gt;
* F to feed/cheer all monsters.&lt;br /&gt;
| [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2773396] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Shrine/Forge Helper====&lt;br /&gt;
|-&lt;br /&gt;
|Equipment Menu || Provides links to Upgrade, Enchant, and Salvage. || [https://forums.e-hentai.org/index.php?act=findpost&amp;amp;pid=2079612] || &lt;br /&gt;
|-&lt;br /&gt;
|Shriner - Helper || hotkey to &amp;quot;make offering&amp;quot;, reward is already selected by default || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=3024242] || &lt;br /&gt;
|-&lt;br /&gt;
|Shrine Counter || Shows how many trophies and artifacts you currently possess when you visit the shrine. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2132748] || HV 0.70 &lt;br /&gt;
|-&lt;br /&gt;
|Salvage Filter || Allows you to hide all Superior (or lesser) items and locked items in the [[forge]] page. || [https://github.com/trandoanhung1991/Salvage-Filter] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|No Pony || Hides [[figurines]] so that will not be accidentally used at the [[shrine]] or sold. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=126586&amp;amp;view=findpost&amp;amp;p=2597872] || HV 0.75&lt;br /&gt;
|-&lt;br /&gt;
|Forge Infusion Hotkey || Hotkey for forge infusion. || [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=65126&amp;amp;view=findpost&amp;amp;p=2696084] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Multi-Shriner || Enable user to shrine multiple artifacts/trophies. || [https://github.com/trandoanhung1991/Multi-Shriner] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====WTS/WTB shop helper====&lt;br /&gt;
|-&lt;br /&gt;
|HV Shop System || Extended and improved version of Equipment Shop Helper. || [https://forums.e-hentai.org/index.php?showtopic=72877] || HV 0.75 &lt;br /&gt;
|-&lt;br /&gt;
|HV Mini Shop Helper || Helps players to generate equip links and tagging prices. || [https://forums.e-hentai.org/index.php?showtopic=96543] || HV 0.76&lt;br /&gt;
|-&lt;br /&gt;
|Auction Countdown Timer || Generate an image of a countdown timer that can be easily added to an auction thread. || [https://forums.e-hentai.org/index.php?showtopic=31783] || HV 0.76&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Making New HentaiVerse Scripts &amp;amp; Tools&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Making Scripts &amp;amp; Tools==&lt;br /&gt;
Players are free to make new scripts for purposes such as making modifications and additions to the UI or changing key mappings and controls in general.&lt;br /&gt;
&lt;br /&gt;
===Forbidden Actions===&lt;br /&gt;
[[Image:Point.png]] &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Any script used to do ANY of the following inside the [[HentaiVerse]] is strictly forbidden. Offenders will be [[banned]].&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Any automation or semi-automation of gameplay beyond a single &amp;quot;action&amp;quot;.&lt;br /&gt;
**Anything that automates actions without direct player input.&lt;br /&gt;
*Any parsing of live data to decide on actions.&lt;br /&gt;
*Anything that has the function of picking a target automatically, regardless of the actual method.&lt;br /&gt;
**Anything that interprets the page in any way to pick a target or action.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[HentaiVerse Hotkeys]]&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?showtopic=65126 HV scripts forum thread]&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?showtopic=199743 Non-HV scripts forum thread]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]] [[Category:Sporadic Updates]]&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=User:Ahegao_Master&amp;diff=37459</id>
		<title>User:Ahegao Master</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=User:Ahegao_Master&amp;diff=37459"/>
		<updated>2017-01-03T02:41:25Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Existing Gallery Warning&lt;br /&gt;
&lt;br /&gt;
shibari, chastity belt, nosehook, kunoichi&lt;br /&gt;
&lt;br /&gt;
Акроніми&lt;br /&gt;
&lt;br /&gt;
Помічати теги&lt;br /&gt;
&lt;br /&gt;
Hath перки&lt;br /&gt;
&lt;br /&gt;
Пожертвування&lt;br /&gt;
&lt;br /&gt;
Бани&lt;br /&gt;
&lt;br /&gt;
MoogleMail&lt;br /&gt;
&lt;br /&gt;
HentaiVerse FAQ&lt;br /&gt;
&lt;br /&gt;
Hentai@Home&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Training&amp;diff=37411</id>
		<title>Training</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Training&amp;diff=37411"/>
		<updated>2016-12-30T22:23:58Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: Dissociation Final-Total cost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training allows [[credits]] to be spent on various bonuses for a player in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
*Players can only train one skill at a time.&lt;br /&gt;
*Training can be aborted, in which case the whole cost will be refunded.&lt;br /&gt;
**Once a training is complete it cannot be undone or refunded.&lt;br /&gt;
*Players can continue to take other actions including [[combat]] after initiating training.&lt;br /&gt;
*If a player leaves the training screen before training is completed they will have to revisit it after the training has finished in order to receive the bonus.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: right&amp;quot;&lt;br /&gt;
!Skill&lt;br /&gt;
!Effect&lt;br /&gt;
!Time&lt;br /&gt;
!Levels&lt;br /&gt;
!Initial Cost&lt;br /&gt;
!Final Cost&lt;br /&gt;
!Total Cost&lt;br /&gt;
|-&lt;br /&gt;
!Adept Learner&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1% [[EXP]] bonus.&lt;br /&gt;
|1H&lt;br /&gt;
|300&lt;br /&gt;
|100&lt;br /&gt;
|49,999&lt;br /&gt;
|5,126,661&lt;br /&gt;
|-&lt;br /&gt;
!Assimilator&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +10% [[proficiency]] gain rate.&lt;br /&gt;
|24H&lt;br /&gt;
|10&lt;br /&gt;
|50,000&lt;br /&gt;
|1,000,000&lt;br /&gt;
|4,403,900&lt;br /&gt;
|-&lt;br /&gt;
!Ability Boost&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1 [[Ability Point]].&lt;br /&gt;
|2H&lt;br /&gt;
|500&amp;lt;sup&amp;gt;a&amp;lt;/sup&amp;gt;&lt;br /&gt;
|100&lt;br /&gt;
|999,999&lt;br /&gt;
|109,521,469&lt;br /&gt;
|-&lt;br /&gt;
!Manifest Destiny&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1 [[Mastery Point]].&lt;br /&gt;
|24H&lt;br /&gt;
|10&amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt;&lt;br /&gt;
|1,000,000&lt;br /&gt;
|10,000,000&lt;br /&gt;
|55,000,000&lt;br /&gt;
|-&lt;br /&gt;
!Scavenger&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1% base loot [[drop chance]].&lt;br /&gt;
|4H&lt;br /&gt;
|50&lt;br /&gt;
|500&lt;br /&gt;
|2,000,000&lt;br /&gt;
|17,484,001&lt;br /&gt;
|-&lt;br /&gt;
!Luck of the Draw&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1% base rare [[drop chance]].&lt;br /&gt;
|8H&lt;br /&gt;
|25&lt;br /&gt;
|2,000&lt;br /&gt;
|4,000,000&lt;br /&gt;
|18,371,540&lt;br /&gt;
|-&lt;br /&gt;
!Quartermaster&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +5% base [[equipment]] [[drop chance]].&lt;br /&gt;
|12H&lt;br /&gt;
|20&lt;br /&gt;
|5,000&lt;br /&gt;
|5,000,000&lt;br /&gt;
|20,275,728&lt;br /&gt;
|-&lt;br /&gt;
!Archaeologist&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +10% base [[artifact]] [[drop chance]].&lt;br /&gt;
|24H&lt;br /&gt;
|10&lt;br /&gt;
|25,000&lt;br /&gt;
|7,999,999&lt;br /&gt;
|19,268,648&lt;br /&gt;
|-&lt;br /&gt;
!Metabolism&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Slows monster [[hunger]] drain by 5%?&lt;br /&gt;
|24H&lt;br /&gt;
|10&lt;br /&gt;
|1,000,000&lt;br /&gt;
|10,000,000&lt;br /&gt;
|47,800,000&lt;br /&gt;
|-&lt;br /&gt;
!Inspiration&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | Slows monster [[morale]] drain by 5%?&lt;br /&gt;
|24H&lt;br /&gt;
|10&lt;br /&gt;
|2,000,000&lt;br /&gt;
|20,000,000&lt;br /&gt;
|110,000,000&lt;br /&gt;
|-&lt;br /&gt;
!Scholar of War&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1 [[Battle Inventory|Battle Scroll]] slots.&lt;br /&gt;
|0H&lt;br /&gt;
|5&amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt;&lt;br /&gt;
|30,000&lt;br /&gt;
|70,000&lt;br /&gt;
|250,000&lt;br /&gt;
|-&lt;br /&gt;
!Tincture&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1 [[Battle Inventory|Battle Infusion]] slots.&lt;br /&gt;
|0H&lt;br /&gt;
|5&amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt;&lt;br /&gt;
|30,000&lt;br /&gt;
|70,000&lt;br /&gt;
|250,000&lt;br /&gt;
|-&lt;br /&gt;
!Pack Rat&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1 [[Battle Inventory]] slots.&lt;br /&gt;
|0H&lt;br /&gt;
|10&amp;lt;sup&amp;gt;c&amp;lt;/sup&amp;gt;&lt;br /&gt;
|10,000&lt;br /&gt;
|100,000&lt;br /&gt;
|540,000&lt;br /&gt;
|-&lt;br /&gt;
!Dissociation&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1 [[Persona]] slot.&lt;br /&gt;
|24H&lt;br /&gt;
|7&amp;lt;sup&amp;gt;d&amp;lt;/sup&amp;gt;&lt;br /&gt;
|1,000,000&lt;br /&gt;
|7,000,000?&lt;br /&gt;
|28,000,000?&lt;br /&gt;
|-&lt;br /&gt;
!Set Collector&lt;br /&gt;
|align=&amp;quot;left&amp;quot; | +1 [[equipment]] set.&lt;br /&gt;
|12H&lt;br /&gt;
|4&lt;br /&gt;
|12,500&lt;br /&gt;
|50,000&lt;br /&gt;
|125,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;a&amp;lt;/sup&amp;gt; - Cannot be trained beyond the player&#039;s [[level]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt; - Cannot be trained beyond (the player&#039;s level / 50).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;c&amp;lt;/sup&amp;gt; - Cannot be trained beyond (the player&#039;s level / 20).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;d&amp;lt;/sup&amp;gt; - Cannot be trained beyond (the player&#039;s level / 70?).&lt;br /&gt;
&lt;br /&gt;
==Costs==&lt;br /&gt;
The credit cost of any training can be calculated as:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Cost&#039;&#039;&#039; = round[(base_cost + level_cost * N) ^ (1 + exponent * N)]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
*base_cost = The initial base cost of the training item&lt;br /&gt;
*level_cost = The cost to go up from level N to level N+1&lt;br /&gt;
*N = The current level trained&lt;br /&gt;
*exponent = The exponential value used to create a dynamic cost curve&lt;br /&gt;
&lt;br /&gt;
===Values===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skill&lt;br /&gt;
!Base Cost&lt;br /&gt;
!Level Cost&lt;br /&gt;
!Exponent&lt;br /&gt;
|-&lt;br /&gt;
|Adept Learner || 100 || 50 || 0.000417446&lt;br /&gt;
|-&lt;br /&gt;
|Assimilator || 50,000 || 50,000 || 0.0058690916&lt;br /&gt;
|-&lt;br /&gt;
|Ability Boost || 100 || 100 || 0.0005548607&lt;br /&gt;
|-&lt;br /&gt;
|Manifest Destiny || 1,000,000 || 1,000,000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger || 500 || 500 || 0.0088310825&lt;br /&gt;
|-&lt;br /&gt;
|Luck of the Draw || 2,000 || 2,000 || 0.0168750623&lt;br /&gt;
|-&lt;br /&gt;
|Quartermaster || 5,000 || 5,000 || 0.017883894&lt;br /&gt;
|-&lt;br /&gt;
|Archaeologist || 25,000 || 25,000 || 0.030981982&lt;br /&gt;
|-&lt;br /&gt;
|Metabolism || 1,000,000 || 1,000,000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Inspiration || 2,000,000 || 2,000,000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Scholar of War|| 30,000 || 10,000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Tincture || 30,000 || 10,000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Pack Rat || 10,000 || 10,000 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Dissociation|| 1,000,000 || 1,000,000? || 0?&lt;br /&gt;
|-&lt;br /&gt;
|Set Collector || 12,500 || 12,500 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Loot Drop Rolls]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=User:Ahegao_Master&amp;diff=37353</id>
		<title>User:Ahegao Master</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=User:Ahegao_Master&amp;diff=37353"/>
		<updated>2016-12-20T00:25:08Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Existing Gallery Warning&lt;br /&gt;
&lt;br /&gt;
shibari, chastity belt, nosehook&lt;br /&gt;
&lt;br /&gt;
Акроніми&lt;br /&gt;
&lt;br /&gt;
Помічати теги&lt;br /&gt;
&lt;br /&gt;
Hath перки&lt;br /&gt;
&lt;br /&gt;
Пожертвування&lt;br /&gt;
&lt;br /&gt;
Бани&lt;br /&gt;
&lt;br /&gt;
MoogleMail&lt;br /&gt;
&lt;br /&gt;
HentaiVerse FAQ&lt;br /&gt;
&lt;br /&gt;
Hentai@Home&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=User:Ahegao_Master&amp;diff=37352</id>
		<title>User:Ahegao Master</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=User:Ahegao_Master&amp;diff=37352"/>
		<updated>2016-12-20T00:20:35Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: Replaced content with &amp;quot;shibari, chastity belt, nosehook  Акроніми  Помічати теги  Hath перки  Пожертвування  Бани  MoogleMail  HentaiVerse FAQ&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;shibari, chastity belt, nosehook&lt;br /&gt;
&lt;br /&gt;
Акроніми&lt;br /&gt;
&lt;br /&gt;
Помічати теги&lt;br /&gt;
&lt;br /&gt;
Hath перки&lt;br /&gt;
&lt;br /&gt;
Пожертвування&lt;br /&gt;
&lt;br /&gt;
Бани&lt;br /&gt;
&lt;br /&gt;
MoogleMail&lt;br /&gt;
&lt;br /&gt;
HentaiVerse FAQ&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse/Ukrainian&amp;diff=37350</id>
		<title>HentaiVerse/Ukrainian</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse/Ukrainian&amp;diff=37350"/>
		<updated>2016-12-17T22:48:25Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span title=&amp;quot;HTTPS optional&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;[http://hentaiverse.org/ The HentaiVerse]&amp;lt;/span&amp;gt; це браузерна рольова гра для E-Hentai, розташована на сайті [http://hentaiverse.org/ hentaiverse.org]. В HentaiVerse гравці борються з монстрами в різних [[battle modes|бойових режимах]] щоб отримати [[EXP|очки досвіду]] та [[level up|підняти свій рівень]] а також отримати [[credits/Ukrainian|кредити]] та різні [[items|предмети]]. Більш детальну інформацію можна знайти у посиланнях нижче або дивіться [[:Category:HentaiVerse|HentaiVerse category]]. Поточна версія: [https://forums.e-hentai.org/index.php?showtopic=192571 0.84].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Запрошуємо нових гравців прочитати [[Advice|Рекомендації]] та [[HentaiVerse FAQ]].&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span title=&amp;quot;Defaults to Character (Stats)&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;[[Character Menu|Character]]&amp;lt;/span&amp;gt;==&lt;br /&gt;
*[[Character Stats|Character (Stats)]] - Огляд та налаштування різних атрибутів персонажа&lt;br /&gt;
*[[Equipment]] - Екіпірувати та зняти різні частини устаткування&lt;br /&gt;
*[[Abilities]] - Розблокування та покращення різних заклинань та характеристик використовуючи очки здібностей&lt;br /&gt;
*[[Training]] - Витрачайте кредити щоб отримати різні постійні переваги такі як збільшення частоти дропу та прибутку очок досвіду&lt;br /&gt;
*[[Battle Items]] - Оберіть предмети, які будуть взяті в бій, деякі з яких автоматично поповнюються в бою&lt;br /&gt;
*[[Character Menu#Inventory|Inventory]] - Огляд всіх належних предметів та устаткування&lt;br /&gt;
*[[HentaiVerse Settings|Settings]] - Налаштування різних параметрів в грі, таких як рівень складності&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span title=&amp;quot;Defaults to Item Shop&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;[[Bazaar]]&amp;lt;/span&amp;gt;==&lt;br /&gt;
*[[Bazaar#Equipment Shop|Equipment Shop]] - Придбати та продати устаткування за фіксованими цінами; продає тільки обладнання продане іншими гравцями&lt;br /&gt;
*[[Bazaar#Item Shop|Item Shop]] - Купити та продати предмети за фіксованими цінами; продає тільки основні предмети та ті, що були продані іншими гравцями&lt;br /&gt;
*[[Bazaar#Item Shop Bots|Item Shop Bot]] - Автоматично купує предмети з магазину за встановленими цінами та кількістю&lt;br /&gt;
*[[Monster Lab]] - Створення та підтримка ваших монстрів та отримання подарунків коли вони борються з іншими гравцями&lt;br /&gt;
*[[The Shrine]] - Обмін трофеїв та артефактів на різні нагороди&lt;br /&gt;
*[[MoogleMail]] - Надіслати та отримати пошту (включаючи вкладення) до та від інших гравців&lt;br /&gt;
*[[Weapon]] [[Lottery]] - Придбати квиток щоб отримати шанс виграти зброю неперевершеної якості та інші призи&lt;br /&gt;
*[[Armor]] [[Lottery]] - Придбати квиток щоб отримати шанс виграти обладунки неперевершеної якості та інші призи&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span title=&amp;quot;Defaults to Repair&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;[[The Forge]]&amp;lt;/span&amp;gt;==&lt;br /&gt;
*[[Repair]] - Ремонт пошкодженого устаткування коли воно пошкоджується від використання&lt;br /&gt;
*[[Upgrade]] - Перманентне покращення характеристик устаткування використовуючи різні матеріали&lt;br /&gt;
*[[Enchant]] - Тимчасове покрашення устаткування різними бонусами&lt;br /&gt;
*[[Salvage]] - Зламати устаткування щоб повернути використані на нього матеріали та лом&lt;br /&gt;
*[[Reforge]] - Reset all potencies on equipment Скидає всю ефективність з устаткування&lt;br /&gt;
*[[SoulFuse]] - Прив&#039;язує рівень устаткування до рівня гравця але робить неможливим передати його поштою&lt;br /&gt;
&lt;br /&gt;
==[[Battle]]==&lt;br /&gt;
*[[The Arena]] - Бій з фіксованою кількість раундів та монстрів&lt;br /&gt;
*[[Ring of Blood]] - Бій з висококласними монстрами&lt;br /&gt;
*[[Grindfest]] - Бій який складається з 1000 раундів, кожен з яких складніший за попередній&lt;br /&gt;
*[[Item World]] - Бій за підвищення ефективності устаткування, від 10 до 100 раундів, кожен з яких складніший за попередній&lt;br /&gt;
&lt;br /&gt;
==Важливо==&lt;br /&gt;
*[[Credits]] - Основна валюта, яка використовується в грі, має інші функції для решти сайту&lt;br /&gt;
*[[Dawn of a New Day]] - Відбувається щодоби у певний час; надає додаткові нагороди активним користувачам &lt;br /&gt;
*[[Fighting Styles]] - Визначається екіпірованою зброєю; змінює стилі гри та бонуси&lt;br /&gt;
*[[Leveling Up]] - Ефект підвищення рівня у грі&lt;br /&gt;
*[[Proficiencies]] - Підвищує бойову продуктивність гравця, зростає з використанням устаткування та заклинань&lt;br /&gt;
*[[Random Encounter]] - Відбувається один раз на 30 хв. (окрім Dawn of a New Day) в якості 1 раунду з деякими бонусами&lt;br /&gt;
*[[RiddleMaster]] - Іноді з&#039;являється між бойовими раундами і надає бонус за правильну своєчасну відповідь&lt;br /&gt;
*[[Spells]] - Гравці можуть використовувати очки мани щоб задавати шкоди, накладати позитивні ефекти на себе або негативні на ворогів&lt;br /&gt;
*[[Stamina]] - Вливає на приріст очок досвіду, регенерує з часом&lt;br /&gt;
&lt;br /&gt;
==Технічні моменти==&lt;br /&gt;
*[[Damage]] - Як працюють різні механіки шкоди для гравців та монстрів у грі. (&#039;&#039;&#039;Просунуте&#039;&#039;&#039;)&lt;br /&gt;
*[[Equipment Ranges]] - Зібрана гравцями інформація про найкращі характеристики для устаткування (&#039;&#039;&#039;Просунуте&#039;&#039;&#039;)&lt;br /&gt;
*[[HentaiVerse Bugs &amp;amp; Errors]] - Загальні повідомлення про помилки які надає гра&lt;br /&gt;
*[[HentaiVerse Hotkeys]] - Сполучення клавіш для більш швидкої гри&lt;br /&gt;
*[[HentaiVerse Scripts &amp;amp; Tools]] - Браузерні скрипти та доповнення, які забезпечують простоту і зручність гри&lt;br /&gt;
*[[Loot Drop Rolls]] - Як дроп речей обробляється грою (&#039;&#039;&#039;Просунуте&#039;&#039;&#039;)&lt;br /&gt;
*[[Technical Issues#HentaiVerse|Technical Issues - HentaiVerse]] - Всі відомі технічні проблеми та можливі шляхи вирішення&lt;br /&gt;
&lt;br /&gt;
==Допомога==&lt;br /&gt;
*[[E-Hentai_Forums#The_HentaiVerse|Forum - HentaiVerse]] - Офіційний підфорум для обговорення гри&lt;br /&gt;
&lt;br /&gt;
[[Category:Ukrainian]]&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=credits/Ukrainian&amp;diff=37349</id>
		<title>credits/Ukrainian</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=credits/Ukrainian&amp;diff=37349"/>
		<updated>2016-12-17T22:46:36Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Кредит (часто використовується [[Acronyms|абревіатура]] &#039;C&#039;) є основною [[currency|валютою]] E-Hentai. Вона легко конвертується в два інших типи та може бути відправлена іншим користувачам безкоштовно. Є найбільш вживаною та придатною з усіх валют, а також придатна для використання тільки всередині [[HentaiVerse/Ukrainian|HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acquisition And Uses&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Джерела та використання==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Діяльність&lt;br /&gt;
!Видобуток&lt;br /&gt;
!Використання&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[HentaiVerse]]&lt;br /&gt;
|-&lt;br /&gt;
|Вбивство [[monsters|монстрів]] в [[HentaiVerse/Ukrainian|HentaiVerse]]&amp;lt;br&amp;gt;(&#039;&#039;~20% шанс з кожного монстра, кількість модифікується [[Difficulty|зміною складності]] та [[battle mode|режимом бою]], не залежить від [[level|рівнів]]&#039;&#039;) ||align=&amp;quot;center&amp;quot;| ✔ ||&lt;br /&gt;
|-&lt;br /&gt;
|Зачистка [[Arena|Арен]] та [[Ring of Blood]] випробувань ||align=&amp;quot;center&amp;quot;| ✔ ||&lt;br /&gt;
|-&lt;br /&gt;
|Купівля / Продаж [[Items|Речей]] та [[Equipment|Устаткування]] на [[Bazaar|Базарі]] ||align=&amp;quot;center&amp;quot;| ✔ ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|-&lt;br /&gt;
|[[Training|Тренування]] || ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|-&lt;br /&gt;
|Використання [[MoogleMail]]; 10 кредитів за повідомлення &amp;lt;br&amp;gt;(&#039;&#039;Може бути вилучено через Postage Paid [[Hath Perk]]&#039;&#039;) || ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|-&lt;br /&gt;
|CoD через MoogleMail &amp;lt;br&amp;gt;(&#039;&#039;плата 10%, обмежена 1k; може бути вилучено через  Postage Paid [[Hath Perk]]&#039;&#039;) || ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[E-Hentai_User_Gallery_System/Ukrainian|E-Hentai Галереї]]&lt;br /&gt;
|-&lt;br /&gt;
|Затвердження / Створення [[bounties]] &amp;lt;br&amp;gt;(&#039;&#039;Затвердження вимагає депозиту в 1k C що повертається у разі успіху&#039;&#039;) ||align=&amp;quot;center&amp;quot;| ✔ ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|-&lt;br /&gt;
|[[Downloading|Завантаження]] [[Doggie Bag]] архівів або володіння галереями, архіви яких завантажують&amp;lt;br&amp;gt;(&#039;&#039;Завантаження буде використовувати тільки кредити за курсом 1:1 у випадку недостатньої кількості [[GP]]; для отримання буде використано 25% від ціни&#039;&#039;) || align=&amp;quot;center&amp;quot;|✔ ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Інше&lt;br /&gt;
|-&lt;br /&gt;
|Купівля / Продаж [[GP]] через [[GP Exchange]] ||align=&amp;quot;center&amp;quot;| ✔ || align=&amp;quot;center&amp;quot;|✔&lt;br /&gt;
|-&lt;br /&gt;
|Купівля / Продаж [[Hath]] через [[Hath Exchange]] ||align=&amp;quot;center&amp;quot;| ✔ ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|-&lt;br /&gt;
|Передача від / до інших користувачів [[MoogleMail]] ||align=&amp;quot;center&amp;quot;| ✔ ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|-&lt;br /&gt;
|Надходить кожен [[Dawn of a New Day]] ||align=&amp;quot;center&amp;quot;| ✔ || &lt;br /&gt;
|-&lt;br /&gt;
|Зробити грошову [[donation|пожертву]] сайті; [[Adopt-A-Server|Утримання сервера]]; Нарахування певних [[awards|нагород]] ||align=&amp;quot;center&amp;quot;| ✔ || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Також дивіться==&lt;br /&gt;
*[http://g.e-hentai.org/logs.php?t=credits Credit Log] - Журнал доходів та витрат кредитів за останні 30 днів (за вийнятком [[Dawn]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Ukrainian]]&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=credits/Ukrainian&amp;diff=37348</id>
		<title>credits/Ukrainian</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=credits/Ukrainian&amp;diff=37348"/>
		<updated>2016-12-17T22:43:11Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: Created page with &amp;quot;Кредит (часто використовується абревіатура &amp;#039;C&amp;#039;) є основною валютою E-Hentai. Вона легк...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Кредит (часто використовується [[Acronyms|абревіатура]] &#039;C&#039;) є основною [[currency|валютою]] E-Hentai. Вона легко конвертується в два інших типи та може бути відправлена іншим користувачам безкоштовно. Є найбільш вживаною та придатною з усіх валют, а також придатна для використання тільки всередині [[HentaiVerse/Ukrainian]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acquisition And Uses&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Sources And Uses==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Діяльність&lt;br /&gt;
!Видобуток&lt;br /&gt;
!Використання&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[HentaiVerse]]&lt;br /&gt;
|-&lt;br /&gt;
|Вбивство [[monsters|монстрів]] в [[HentaiVerse/Ukrainian]]&amp;lt;br&amp;gt;(&#039;&#039;~20% шанс з кожного монстра, кількість модифікується [[Difficulty|зміною складності]] та [[battle mode|режимом бою]], не залежить від [[level|рівнів]]&#039;&#039;) ||align=&amp;quot;center&amp;quot;| ✔ ||&lt;br /&gt;
|-&lt;br /&gt;
|Зачистка [[Arena|Арен]] та [[Ring of Blood]] випробувань ||align=&amp;quot;center&amp;quot;| ✔ ||&lt;br /&gt;
|-&lt;br /&gt;
|Купівля / Продаж [[Items|Речей]] та [[Equipment|Устаткування]] на [[Bazaar|Базарі]] ||align=&amp;quot;center&amp;quot;| ✔ ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|-&lt;br /&gt;
|[[Training|Тренування]] || ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|-&lt;br /&gt;
|Використання [[MoogleMail]]; 10 кредитів за повідомлення &amp;lt;br&amp;gt;(&#039;&#039;Може бути вилучено через Postage Paid [[Hath Perk]]&#039;&#039;) || ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|-&lt;br /&gt;
|CoD через MoogleMail &amp;lt;br&amp;gt;(&#039;&#039;10% плата, обмежена 1k; може бути вилучено через  Postage Paid [[Hath Perk]]&#039;&#039;) || ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[E-Hentai_User_Gallery_System/Ukrainian|E-Hentai Галереї]]&lt;br /&gt;
|-&lt;br /&gt;
|Затвердження / Створення [[bounties]] &amp;lt;br&amp;gt;(&#039;&#039;Затвердження вимагає депозиту в 1k C що повертається у разі успіху&#039;&#039;) ||align=&amp;quot;center&amp;quot;| ✔ ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|-&lt;br /&gt;
|[[Downloading|Завантаження]] [[Doggie Bag]] архівів або володіння галереями, архіви яких завантажують&amp;lt;br&amp;gt;(&#039;&#039;Завантаження буде використовувати тільки кредити за курсом 1:1 у випадку недостатньої кількості [[GP]]; для отримання буде використано 25% від ціни&#039;&#039;) || align=&amp;quot;center&amp;quot;|✔ ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Інше&lt;br /&gt;
|-&lt;br /&gt;
|Купівля / Продаж [[GP]] через [[GP Exchange]] ||align=&amp;quot;center&amp;quot;| ✔ || align=&amp;quot;center&amp;quot;|✔&lt;br /&gt;
|-&lt;br /&gt;
|Купівля / Продаж [[Hath]] через [[Hath Exchange]] ||align=&amp;quot;center&amp;quot;| ✔ ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|-&lt;br /&gt;
|Передача з / до інших користувачів [[MoogleMail]] ||align=&amp;quot;center&amp;quot;| ✔ ||align=&amp;quot;center&amp;quot;| ✔&lt;br /&gt;
|-&lt;br /&gt;
|Надходить кожен [[Dawn of a New Day]] ||align=&amp;quot;center&amp;quot;| ✔ || &lt;br /&gt;
|-&lt;br /&gt;
|Зробити грошову [[donation|пожертву]] сайті; [[Adopt-A-Server|Утримання сервера]]; Нарахування певних [[awards|нагород]] ||align=&amp;quot;center&amp;quot;| ✔ || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Також дивіться==&lt;br /&gt;
*[http://g.e-hentai.org/logs.php?t=credits Credit Log] - Журнал доходів та витрат кредитів за останні 30 днів (за вийнятком [[Dawn]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Ukrainian]]&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=incest/Ukrainian&amp;diff=37347</id>
		<title>incest/Ukrainian</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=incest/Ukrainian&amp;diff=37347"/>
		<updated>2016-12-17T22:08:42Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: Created page with &amp;quot;Image:Point.png &amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Галереї повинні містити тільки одну картину цієї природи, щоб дати...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Point.png]] &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Галереї повинні містити тільки одну картину цієї природи, щоб дати цей тег. Відправить галерею &amp;lt;span title=&amp;quot;pining for the fjords&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;сумувати за фьордами&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Тип&#039;&#039;&#039;: Атрибут / [https://ehwiki.org/wiki/Visual#Contextual Контекстний]&lt;br /&gt;
*&#039;&#039;&#039;Опис&#039;&#039;&#039;: Cекс з родичами, навіть з тими, що не пов&#039;язані кров&#039;ю.&lt;br /&gt;
*&#039;&#039;&#039;Примітка&#039;&#039;&#039;: Потрібно для тегів [[aunt]], [[brother]], [[cousin]], [[daughter]], [[father]], [[granddaughter]], [[grandfather]], [[grandmother]], [[inseki]], [[mother]], [[niece]], [[sister]], та [[uncle]].&lt;br /&gt;
Щоб поставити цей тег для не-пародійних робіт потрібні докази, котрі можуть йти не тільки від сайтів третіх осіб.&lt;br /&gt;
*&#039;&#039;&#039;Стать&#039;&#039;&#039;: Стать учасників визначає куди буде відноситись тег - до чоловічого, жіночого або різного. Якщо учасники тієї ж статі використовуйте цей простір імен, будь-які комбінації двох різних статей використовуйте різне:  misc:incest.&lt;br /&gt;
*&#039;&#039;&#039;Підлеглі Теги&#039;&#039;&#039;: [http://g.e-hentai.org/tools.php?act=taggroup&amp;amp;taggroup=8604 Жіночі], [http://g.e-hentai.org/tools.php?act=taggroup&amp;amp;taggroup=8205 Чоловічі], [http://g.e-hentai.org/tools.php?act=taggroup&amp;amp;taggroup=52 Різне]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tag/Ukrainian]]&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=bestiality/Ukrainian&amp;diff=37346</id>
		<title>bestiality/Ukrainian</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=bestiality/Ukrainian&amp;diff=37346"/>
		<updated>2016-12-17T21:53:40Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: Created page with &amp;quot;Image:Point.png &amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Галереї повинні містити тільки одну картину цієї природи, щоб дати...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Point.png]] &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Галереї повинні містити тільки одну картину цієї природи, щоб дати цей тег. Відправить галерею &amp;lt;span title=&amp;quot;pining for the fjords&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;сумувати за фьордами&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Тип&#039;&#039;&#039;: Атрибут / [https://ehwiki.org/wiki/Visual#Visual Візуальний]&lt;br /&gt;
*&#039;&#039;&#039;Опис&#039;&#039;&#039;: Людина займається сексом з твариною або комахою.&lt;br /&gt;
*&#039;&#039;&#039;Примітка&#039;&#039;&#039;: &#039;&#039;&#039;Не&#039;&#039;&#039; слід плутати з тегами [[human on furry]], [[animal on animal]] та [[animal on furry]].&lt;br /&gt;
Потрібно для [[low bestiality]] тега.&lt;br /&gt;
*&#039;&#039;&#039;Стать&#039;&#039;&#039;: Стать того хто демонструє bestiality визначає до якого простору імен буде відноситись тег - до чоловічого або до жіночого.&lt;br /&gt;
*&#039;&#039;&#039;Необхідна Влада&#039;&#039;&#039;: 12&lt;br /&gt;
*&#039;&#039;&#039;Японською&#039;&#039;&#039;: 獣姦&lt;br /&gt;
*&#039;&#039;&#039;Підлеглі Теги&#039;&#039;&#039;: [http://g.e-hentai.org/tools.php?act=taggroup&amp;amp;taggroup=2 Жіночі], [http://g.e-hentai.org/tools.php?act=taggroup&amp;amp;taggroup=5966 Чоловічі] - з помітними синонімами зоофілія&lt;br /&gt;
&lt;br /&gt;
[[Category:Tag/Ukrainian]]&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=tomgirl/Ukrainian&amp;diff=37345</id>
		<title>tomgirl/Ukrainian</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=tomgirl/Ukrainian&amp;diff=37345"/>
		<updated>2016-12-17T21:49:06Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Тип&#039;&#039;&#039;: Атрибут / [https://ehwiki.org/wiki/Visual#Contextual Контекстний]&lt;br /&gt;
*&#039;&#039;&#039;Опис&#039;&#039;&#039;: Хлопець, зовнішність якого легко помилково визначити як жіночу випадковим спостерігачем (наприклад, довге волосся, тонкі / більш витончені риси обличчя, закруглені очі / губи). Скоріше за все має сором&#039;язливий, покірний, або пасивний характер (наприклад, червоніє).  Часто включає в себе [[crossdressing]].&lt;br /&gt;
*&#039;&#039;&#039;Примітка&#039;&#039;&#039;: &#039;&#039;&#039;Не&#039;&#039;&#039; слід плутати з [[shemale]]&lt;br /&gt;
*&#039;&#039;&#039;Стать&#039;&#039;&#039;: Томбой вважається чоловіком.&lt;br /&gt;
*&#039;&#039;&#039;Підлеглі Теги&#039;&#039;&#039;: [http://g.e-hentai.org/tools.php?act=taggroup&amp;amp;taggroup=2602 Чоловічі] - з помітними сінонимами &#039;&#039;femboy&#039;&#039; та &#039;&#039;trap&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tag/Ukrainian]]&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=tomboy/Ukrainian&amp;diff=37344</id>
		<title>tomboy/Ukrainian</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=tomboy/Ukrainian&amp;diff=37344"/>
		<updated>2016-12-17T21:48:51Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Тип&#039;&#039;&#039;: Атрибут / [https://ehwiki.org/wiki/Visual#Contextual Контекстний]&lt;br /&gt;
*&#039;&#039;&#039;Опис&#039;&#039;&#039;: Дівчина, яка одягається, діє та говорить у чоловічій манері, але не приховує свою стать, як правило, носить футболку і шорти. Може співіснувати з [[crossdressing]], але тільки тоді, коли дівчина насправді намагається приховати свою стать.&lt;br /&gt;
*&#039;&#039;&#039;Підлеглі Теги&#039;&#039;&#039;: [http://g.e-hentai.org/tools.php?act=taggroup&amp;amp;taggroup=3311 Жіночі]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tag/Ukrainian]]&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=abortion/Ukrainian&amp;diff=37343</id>
		<title>abortion/Ukrainian</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=abortion/Ukrainian&amp;diff=37343"/>
		<updated>2016-12-17T21:47:27Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Point.png]] &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Галереї повинні містити тільки одну картину цієї природи, щоб дати цей тег. Відправить галерею &amp;lt;span title=&amp;quot;pining for the fjords&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;сумувати за фьордами&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Тип&#039;&#039;&#039;: Атрибут / [https://ehwiki.org/wiki/Visual#Visual Візуальний]&lt;br /&gt;
*&#039;&#039;&#039;Опис&#039;&#039;&#039;: Будь-яке візуальне зображення або побічні вбивство ненародженої дитини. Це включає замах на вбивство, але не включає в себе невдалі спроби, які не призводять до видимої шкоди для дитини.&lt;br /&gt;
*&#039;&#039;&#039;Стать&#039;&#039;&#039;: Стать того хто демонструє abortion визначає до якого простору імен буде відноситись тег - до чоловічого або до жіночого.&lt;br /&gt;
*&#039;&#039;&#039;Японською&#039;&#039;&#039;: 堕胎&lt;br /&gt;
*&#039;&#039;&#039;Підлеглі Теги&#039;&#039;&#039;: [http://g.e-hentai.org/tools.php?act=taggroup&amp;amp;taggroup=4697 Жіночі], [http://g.e-hentai.org/tools.php?act=taggroup&amp;amp;taggroup=10577 Чоловічі]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tag/Ukrainian]]&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=paizuru/Ukrainian&amp;diff=37342</id>
		<title>paizuru/Ukrainian</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=paizuru/Ukrainian&amp;diff=37342"/>
		<updated>2016-12-17T21:46:38Z</updated>

		<summary type="html">&lt;p&gt;Ahegao Master: Ahegao Master moved page paizuru/Ukrainian to paizuri/Ukrainian&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[paizuri/Ukrainian]]&lt;/div&gt;</summary>
		<author><name>Ahegao Master</name></author>
	</entry>
</feed>