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	<updated>2026-04-08T19:29:55Z</updated>
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	<entry>
		<id>https://ehwiki.org/index.php?title=Item_World&amp;diff=3060</id>
		<title>Item World</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Item_World&amp;diff=3060"/>
		<updated>2010-01-28T13:29:05Z</updated>

		<summary type="html">&lt;p&gt;74.167.166.241: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item World is one of the battle modes in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
Item World allows you to do battle inside any piece of unequipped gear in your inventory. An Item World has as many rounds as the equipment you enter has levels. Clearing an Item World may increase the level of the item depending on your difficulty setting. If you play on Hard or higher, the item can gain several levels in one go. If you play below Normal, the item may not gain any levels at all. When an item levels up, its stats will increase in accordance with [[Level Scaling|level scaling]] (though this may not be immediately visible, due to rounding).&lt;br /&gt;
&lt;br /&gt;
The difficulty and experience gained depends on the quality rating of the item -- a Magnificent item will have significantly harder mobs than a Crude one. Like in the Grindfest, monster damage starts at 50% base and increases by 1% per round. Experience gain is significantly higher than the equivalent difficulty Grindfest, however you do not gain any credits inside the Item World.  Item world does, however, have the same drop quality bonuses as Grindfest.&lt;br /&gt;
&lt;br /&gt;
After clearing an item, you cannot re-enter it for 20 hours, but you can immediately try again if you&#039;re defeated or escape. You can only enter the Item World 10 times per day (dawn to dawn).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Arena]]&lt;br /&gt;
*[[Grindfest]]&lt;br /&gt;
*[[Random Encounter]]&lt;br /&gt;
*[[Ring of Blood]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>74.167.166.241</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=3058</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=3058"/>
		<updated>2010-01-28T13:27:45Z</updated>

		<summary type="html">&lt;p&gt;74.167.166.241: /* Piercing */ derp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your [[Level]], rounded up.&lt;br /&gt;
&amp;lt;br/&amp;gt;For example, &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: 51 * 0.20 = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an area-of-effect spell. Area-of-effect spells inflict strong damage on the targeted monster and less damage on the rest, but are also more expensive and take longer to cast than the single target versions. However, each addition Ability Point invested in the AOE spells increases its damage dealt (by 25% when maxed) and decreases it&#039;s MP cost (by 50% when maxed), in addition to decreasing the associated single-target spell&#039;s MP cost (by 25% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Free to cast. Affected by Elemental [[Proficiencies|Proficiency]] but does not increase it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4, reduced to 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage. &#039;&#039;Base cost is 9, reduced to 6.75 when Meteor is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;: Fire damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Flames of Loki is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;: Fire damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4, reduced to 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Blizzard is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Fimbulvetr is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4, reduced to 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Chain Lightning is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Chain Lightning&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1330.png &#039;&#039;&#039;Shockblast&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Wrath of Thor is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1331.png &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4, reduced to 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Hurricane is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1430.png &#039;&#039;&#039;Downburst&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Storms of Njord is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1431.png &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Banish is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;: Soul damage. (Single Target)  &#039;&#039;Base cost is 12, reduced to 9 when Soul Harvest is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;: Soul damage. (Area of Effect) &#039;&#039; Base cost is 33, reduced to 16.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1230.png &#039;&#039;&#039;Corruption&#039;&#039;&#039;: Dark damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Pestilence is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1232.png &#039;&#039;&#039;Pestilence&#039;&#039;&#039;: Dark damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1330.png &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;: Dark damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1332.png &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;: Dark damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039;: Inflicts Spreading Poison on the target, causing damage over time, reducing it&#039;s evade chance, and halving it&#039;s MP and SP regen rates. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it&#039;s physical attacks deal less damage and preventing them from being critical strikes.  Reduces physical damage dealt by 50% when maxed.  &#039;&#039;Base cost is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged. &#039;&#039;Base cost is 22.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike. &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039;: The target is bewildered, making it&#039;s magical attacks deal less damage and preventing them from being critical strikes.  Magical damage dealt is reduced by 50% when maxed. &#039;&#039; Base cost is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and magic spells. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic. &#039;&#039; Base cost is 18.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1233.png &#039;&#039;&#039;Nerf&#039;&#039;&#039;: The target is nerfed, decreasing its attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1333.png &#039;&#039;&#039;X-Nerf&#039;&#039;&#039; - All hostile targets are nerfed, decreasing their attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*There are some special rules regarding which Deprecating spells can be simultaneously in effect on a single monster.&lt;br /&gt;
**A monster cannot be simultaneously affected by more than one of: Slow, Sleep, and Confuse. Successfully casting any one of these on a target will dispel any of the others on that target.&lt;br /&gt;
**Casting Blind will dispel both Bewilder and Silence.&lt;br /&gt;
**Casting Silence will dispel both Weaken and Blind.&lt;br /&gt;
**Casting Weaken will dispel Silence.&lt;br /&gt;
**Casting Bewilder will dispel Blind.&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of HP to yourself. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Places a heal over time effect on yourself, healing you for a small amount of HP every turn.  &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039;: Restores a large amount of HP to yourself.    &#039;&#039;Base cost is 56.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen II&#039;&#039;&#039;: Places a long heal over time effect on yourself, healing you for a small amount of HP every turn.  &#039;&#039;Base cost is 75.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure III&#039;&#039;&#039;: Restores a huge amount of HP to yourself.&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on yourself, absorbing a fixed amount of damage from each physical attack that hits you. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: You are hastened, allowing you to attack more frequently. &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect yourself, absorbing a fixed amount of damage from each magical attack that hits you.  &#039;&#039;Base cost is 23.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds you, making it harder for monsters to hit you with physical attacks.  &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against you may be absorbed and partially converted to MP.  75% chance to absorb when maxed, and the effect is removed when it absorbs a spell.  &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
***Critical hits cannot be absorbed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed.  If the player does not have enough SP remaining, the trigger will fail, and the player will die. &#039;&#039;Base cost is 50.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv043/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039;: A shield of flames surrounds you. Fire mitigation is increased, and physical attackers take minor fire damage. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4020.png &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039; - You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance. Casting Arcane Focus will dispel Heartseeker. &#039;&#039;Base cost is 100.  Duration is 200+ turns.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4051.png &#039;&#039;&#039;Frost Spikes&#039;&#039;&#039; - A shield of frost surrounds you. Cold mitigation is increased, and physical attackers take minor cold damage. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4021.png &#039;&#039;&#039;Heartseeker&#039;&#039;&#039; - You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.  Casting Heartseeker will dispel Arcane Focus.&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4060.png &#039;&#039;&#039;Lightning Spikes&#039;&#039;&#039; - A shield of lightning surrounds you.  Elec mitigation is increased, and physical attackers take minor elec damage. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4040.png &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039; - Incoming soul attacks will damage your spirit gauge instead of health.&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4061.png &#039;&#039;&#039;Storm Spikes&#039;&#039;&#039; - A shield of storms surrounds you.  Wind mitigation is increased, and physical attackers take minor wind damage. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the order.  e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell.  Elemental mages will find it advantageous to cast their AOE spells in order, to benefit most from status effect explosions.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target&#039;s defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv044/img/e/darknerf.png &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;: The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage. [[Holy]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;: Attacking this target will restore your health by a small amount.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>74.167.166.241</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=3057</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=3057"/>
		<updated>2010-01-28T13:26:55Z</updated>

		<summary type="html">&lt;p&gt;74.167.166.241: /* Piercing */ Updated MM for 0.4.5. -cmal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your [[Level]], rounded up.&lt;br /&gt;
&amp;lt;br/&amp;gt;For example, &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of your level&#039;&#039;. At level 51, Cure costs: 51 * 0.20 = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an area-of-effect spell. Area-of-effect spells inflict strong damage on the targeted monster and less damage on the rest, but are also more expensive and take longer to cast than the single target versions. However, each addition Ability Point invested in the AOE spells increases its damage dealt (by 25% when maxed) and decreases it&#039;s MP cost (by 50% when maxed), in addition to decreasing the associated single-target spell&#039;s MP cost (by 25% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Free to cast. Affected by Elemental [[Proficiency]] but does not increase it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4, reduced to 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage. &#039;&#039;Base cost is 9, reduced to 6.75 when Meteor is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;: Fire damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Flames of Loki is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;: Fire damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4, reduced to 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Blizzard is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039;: Cold damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Fimbulvetr is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;: Cold damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4, reduced to 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Chain Lightning is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Chain Lightning&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1330.png &#039;&#039;&#039;Shockblast&#039;&#039;&#039;: Elec damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Wrath of Thor is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1331.png &#039;&#039;&#039;Wrath of Thor&#039;&#039;&#039;: Elec damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4, reduced to 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12, reduced to 6 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Hurricane is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1430.png &#039;&#039;&#039;Downburst&#039;&#039;&#039;: Wind damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Storms of Njord is maxed.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m1431.png &#039;&#039;&#039;Storms of Njord&#039;&#039;&#039;: Wind damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 9, reduced to 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 27, reduced to 13.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;: Holy damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Banish is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;: Holy damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;: Soul damage. (Single Target)  &#039;&#039;Base cost is 12, reduced to 9 when Soul Harvest is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;: Soul damage. (Area of Effect) &#039;&#039; Base cost is 33, reduced to 16.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1230.png &#039;&#039;&#039;Corruption&#039;&#039;&#039;: Dark damage. (Single Target) &#039;&#039;Base cost is 13, reduced to 9.75 when Pestilence is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1232.png &#039;&#039;&#039;Pestilence&#039;&#039;&#039;: Dark damage. (Area of Effect) &#039;&#039;Base cost is 39, reduced to 19.5 when maxed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1330.png &#039;&#039;&#039;Disintegrate&#039;&#039;&#039;: Dark damage. (Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1332.png &#039;&#039;&#039;Ragnarok&#039;&#039;&#039;: Dark damage. (Area of Effect)&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039;: Inflicts Spreading Poison on the target, causing damage over time, reducing it&#039;s evade chance, and halving it&#039;s MP and SP regen rates. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it&#039;s physical attacks deal less damage and preventing them from being critical strikes.  Reduces physical damage dealt by 50% when maxed.  &#039;&#039;Base cost is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged. &#039;&#039;Base cost is 22.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike. &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039;: The target is bewildered, making it&#039;s magical attacks deal less damage and preventing them from being critical strikes.  Magical damage dealt is reduced by 50% when maxed. &#039;&#039; Base cost is 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and magic spells. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic. &#039;&#039; Base cost is 18.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv044/img/a/1233.png &#039;&#039;&#039;Nerf&#039;&#039;&#039;: The target is nerfed, decreasing its attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/1333.png &#039;&#039;&#039;X-Nerf&#039;&#039;&#039; - All hostile targets are nerfed, decreasing their attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*There are some special rules regarding which Deprecating spells can be simultaneously in effect on a single monster.&lt;br /&gt;
**A monster cannot be simultaneously affected by more than one of: Slow, Sleep, and Confuse. Successfully casting any one of these on a target will dispel any of the others on that target.&lt;br /&gt;
**Casting Blind will dispel both Bewilder and Silence.&lt;br /&gt;
**Casting Silence will dispel both Weaken and Blind.&lt;br /&gt;
**Casting Weaken will dispel Silence.&lt;br /&gt;
**Casting Bewilder will dispel Blind.&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of HP to yourself. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Places a heal over time effect on yourself, healing you for a small amount of HP every turn.  &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039;: Restores a large amount of HP to yourself.    &#039;&#039;Base cost is 56.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 14&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen II&#039;&#039;&#039;: Places a long heal over time effect on yourself, healing you for a small amount of HP every turn.  &#039;&#039;Base cost is 75.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 17&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure III&#039;&#039;&#039;: Restores a huge amount of HP to yourself.&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on yourself, absorbing a fixed amount of damage from each physical attack that hits you. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: You are hastened, allowing you to attack more frequently. &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect yourself, absorbing a fixed amount of damage from each magical attack that hits you.  &#039;&#039;Base cost is 23.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds you, making it harder for monsters to hit you with physical attacks.  &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against you may be absorbed and partially converted to MP.  75% chance to absorb when maxed, and the effect is removed when it absorbs a spell.  &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
***Critical hits cannot be absorbed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed.  If the player does not have enough SP remaining, the trigger will fail, and the player will die. &#039;&#039;Base cost is 50.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv043/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039;: A shield of flames surrounds you. Fire mitigation is increased, and physical attackers take minor fire damage. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4020.png &#039;&#039;&#039;Arcane Focus&#039;&#039;&#039; - You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance. Casting Arcane Focus will dispel Heartseeker. &#039;&#039;Base cost is 100.  Duration is 200+ turns.&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4051.png &#039;&#039;&#039;Frost Spikes&#039;&#039;&#039; - A shield of frost surrounds you. Cold mitigation is increased, and physical attackers take minor cold damage. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 15&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4021.png &#039;&#039;&#039;Heartseeker&#039;&#039;&#039; - You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.  Casting Heartseeker will dispel Arcane Focus.&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4060.png &#039;&#039;&#039;Lightning Spikes&#039;&#039;&#039; - A shield of lightning surrounds you.  Elec mitigation is increased, and physical attackers take minor elec damage. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Tier 16&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4040.png &#039;&#039;&#039;Spirit Shield&#039;&#039;&#039; - Incoming soul attacks will damage your spirit gauge instead of health.&lt;br /&gt;
** http://g.ehgt.org/hv044/img/a/m4061.png &#039;&#039;&#039;Storm Spikes&#039;&#039;&#039; - A shield of storms surrounds you.  Wind mitigation is increased, and physical attackers take minor wind damage. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the order.  e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell.  Elemental mages will find it advantageous to cast their AOE spells in order, to benefit most from status effect explosions.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target&#039;s defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv044/img/e/darknerf.png &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;: The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage. [[Holy]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/ripesoul.png &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;: Attacking this target will restore your health by a small amount.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>74.167.166.241</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Proficiencies&amp;diff=3056</id>
		<title>Proficiencies</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Proficiencies&amp;diff=3056"/>
		<updated>2010-01-28T13:25:12Z</updated>

		<summary type="html">&lt;p&gt;74.167.166.241: /* Gaining Magic Proficiencies: */ MM no longer gives proficiency. -cmal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Equipment]] Proficiencies==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Effects:&#039;&#039;&#039;===&lt;br /&gt;
Equipment proficiencies increase the positive statistics of the piece of equipment (by 10% for every 100 proficiency) while also decreasing the compromise statistics ([[Action Speed#Burden|Burden]] and [[Interference]], by 25% for every 100 proficiency). Weapon proficiencies also increase the chance of the special proc for player&#039;s active [[Fighting Styles|Fighting Style]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Gaining Equipment Proficiencies:&#039;&#039;&#039;===&lt;br /&gt;
There are two methods for gaining proficiency with equipment: performing a [[Montage|battle montage]], or using the specific equipment in battle.&lt;br /&gt;
&lt;br /&gt;
For Armor:&lt;br /&gt;
*When a player is attacked (even if she evades/blocks/parries, or the monster misses), an occupied armor slot is randomly chosen for a the chance at a proficiency gain.&lt;br /&gt;
*When a player blocks an attack with a [[Shield (Equipment)|Shield]], she has an increased chance of gaining Shield proficiency.&lt;br /&gt;
&lt;br /&gt;
For Weapons:&lt;br /&gt;
*When a player attacks an enemy (even if the monster evades), there is a chance that he will gain proficiency with his active fighting style.&lt;br /&gt;
**Players using the [[Fighting Styles#Niten Ichiryu|Niten Ichiryu]] fighting style do not gain proficiency in either [[Fighting Styles#Two-Handed|Two-Handed]] or [[Fighting Styles#Dual Wielding|Dual Wielding]] proficiency even though both are used to determine [[equipment]] stats and fighting style procs.&lt;br /&gt;
&lt;br /&gt;
==[[Spells|Magic]] Proficiencies==&lt;br /&gt;
===&#039;&#039;&#039;Effects:&#039;&#039;&#039;===&lt;br /&gt;
Magic proficiencies increase the effect of variable effect spells (everything but Weaken, Bewilder, and Spark of Life), the damage caused by [[Spells#Status_Effects|Status Effects]], and the duration of sustained spells (everything but damage spells and cure).&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Gaining Magic Proficiencies:&#039;&#039;&#039;===&lt;br /&gt;
There are two methods for gaining proficiency with magic: performing a [[Montage|magic montage]], or by successfully casting a spell of the specific type.&lt;br /&gt;
&lt;br /&gt;
Elemental Proficiency can be increased by casting any of the [[Fire]], [[Cold]], [[Elec]], and [[Wind]] spells.&lt;br /&gt;
&lt;br /&gt;
Divine Proficiency can be increased by casting one of the [[Holy]] spells.&lt;br /&gt;
&lt;br /&gt;
Forbidden Proficiency can be increased by casting any of the [[Soul]] or [[Dark]] spells.&lt;br /&gt;
&lt;br /&gt;
Deprecating Proficiency can be increased by casting any negative status effect spell on a monster (e.g. [[Spells#Deprecating Magic|Weaken]]).&lt;br /&gt;
&lt;br /&gt;
Supportive Proficiency can be increased by casting any positive status spell on yourself (e.g. [[Spells#Supportive Magic|Shield]]).&lt;br /&gt;
&lt;br /&gt;
Curative Proficiency can be increased by casting any health-restoring spell on yourself (e.g. [[Spells#Curative Magic|Regen]]).&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
*Proficiencies are capped at the player&#039;s current level.&lt;br /&gt;
*The chance for a proficiency gain decreases as the proficiency approaches the cap.  The amount of gain, however, is always chosen at random from one of: 0.01, 0.02, or 0.03.&lt;br /&gt;
*Proficiency cannot be gained during the turn the Defend or Focus commands are used or when a player otherwise [[HentaiVerse Bugs &amp;amp; Errors|skips]] a turn.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>74.167.166.241</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Character_Stats&amp;diff=3055</id>
		<title>Character Stats</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Character_Stats&amp;diff=3055"/>
		<updated>2010-01-28T13:24:00Z</updated>

		<summary type="html">&lt;p&gt;74.167.166.241: /* Primary Attributes */ Aura and Equip bonuses are included in FS Proc calcs now. -cmal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Attributes==&lt;br /&gt;
Primary Attributes are purchased with [[Experience Points]]. There are six primary attributes:&lt;br /&gt;
*Strength (STR)&lt;br /&gt;
*Dexterity (DEX)&lt;br /&gt;
*Agility (AGI)&lt;br /&gt;
*Endurance (END)&lt;br /&gt;
*Intelligence (INT)&lt;br /&gt;
*Wisdom (WIS)&lt;br /&gt;
&lt;br /&gt;
The EXP cost to raise a stat increases as it goes up. As you level, the amount of EXP needed to level up will begin to exceed the amount of EXP needed to raise all of your primary attributes by one point. This makes it possible to increase your stats higher than your level.&lt;br /&gt;
&lt;br /&gt;
There are additional ways to acquire points in primary attributes.&lt;br /&gt;
*Offering an [[Items#Artifacts|Artifact]] to Snowflake at the [[Shrine]] can also provide a permanent increase to one of your primary stats for up to 10 points per attribute.&lt;br /&gt;
*Various pieces of [[equipment]] provide bonuses to certain attributes when worn. Certain suffixes can increase the attribute bonuses given by the piece or give a bonus to additional attributes.&lt;br /&gt;
*[[Aura#Primary_Auras|Primary]] and [[Aura#Spectral_Auras|Spectral]] Auras give bonuses to certain attributes while active.&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
Derived attributes are stats calculated from the player&#039;s primary attributes. These stats are displayed on the player&#039;s Character page of the HentaiVerse. These stats can also be calculated using [http://forums.e-hentai.org/index.php?showtopic=16301 Sonic&#039;s EH Calculator].&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Attack Accuracy&#039;&#039;  = 75 + DEX / 25 + AGI / 40&lt;br /&gt;
 &#039;&#039;Magic Accuracy&#039;&#039;   = 75 + INT / 25 + WIS / 40&lt;br /&gt;
 &#039;&#039;Attack Crit Chance&#039;&#039; = 3 + DEX / 25 + AGI / 50&lt;br /&gt;
 &#039;&#039;Magic Crit Chance&#039;&#039;  = 3 + INT / 25 + WIS / 50&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Attack Rating&#039;&#039;  = 1 + STR + DEX * 0.75 + AGI * 0.25&lt;br /&gt;
 &#039;&#039;Shield Rating&#039;&#039;  = 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END&lt;br /&gt;
 &#039;&#039;Magic Rating&#039;&#039;   = 1 + INT * 1.5 + WIS * 0.5&lt;br /&gt;
 &#039;&#039;Barrier Rating&#039;&#039; = 1 + END * 1.5 + WIS * 0.5&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Health Points&#039;&#039; = (50 + LEVEL * 5 + STR + END * 4) * [[Abilities#Basic_Abilities|HP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;Health Regen&#039;&#039;  = 5 + END / 5 per minute&lt;br /&gt;
 &#039;&#039;Magic Points&#039;&#039;  = (10 + LEVEL + INT * 0.25 + WIS * 0.75) * [[Abilities#Basic_Abilities|MP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;Magic Regen&#039;&#039;   = 1 + WIS / 25 per minute&lt;br /&gt;
 &#039;&#039;Spirit Points&#039;&#039; = (1 + [[Karma#Power|POWER]] / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * [[Abilities#Basic_Abilities|SP Tank Modifier]]&lt;br /&gt;
 &#039;&#039;Spirit Regen&#039;&#039;  = 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600 per minute&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;[[Action Speed]]&#039;&#039; = 100 + AGI / 3&lt;br /&gt;
 &#039;&#039;[[Overcharge]]&#039;&#039;   = 100 + [[Abilities#Basic_Abilities|Overcharge Boost]]&lt;br /&gt;
&lt;br /&gt;
==Other Stats==&lt;br /&gt;
===Accuracy Calculations===&lt;br /&gt;
The accuracy of your physical and magical attacks are determined by two different stats: Accuracy and +hit chance.  Your Attack Accuracy and Magic Accuracy are displayed on your Character page.  Attack Accuracy is affected only by your DEX and AGI, and Magic Accuracy is affected only by your INT and WIS.  Your +hit chance is displayed on your Equipment page, and is affected by accuracy bonuses from your equipment and auras.  Your +hit chance percentage is subtracted from your &amp;quot;chance to miss&amp;quot; (100 - Accuracy), resulting in your Chance to Hit:&lt;br /&gt;
 Attack Chance to Hit = Attack Accuracy + (&#039;&#039;Physical +Hit Chance&#039;&#039; / 100) * (100 - Attack Accuracy)&lt;br /&gt;
 Magic Chance to Hit = Magic Accuracy + (&#039;&#039;Magical +Hit Chance&#039;&#039; / 100) * (100 - Magic Accuracy)&lt;br /&gt;
 Spirit Attack Chance to Hit = 100%&lt;br /&gt;
&lt;br /&gt;
For Example: With 80% Attack Accuracy and 50% physical +hit chance, your Attack Chance to Hit = 80 + 50/100 * (100 - 80) = 80 + 1/2 * 20 = 90%.&lt;br /&gt;
&lt;br /&gt;
===Damage Calculations===&lt;br /&gt;
Attack damage is calculated from Attack Rating vs Shield Rating.&amp;lt;br&amp;gt;&lt;br /&gt;
Magic damage is calculated from Magic Rating vs Barrier Rating.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spirit Attack]] damage is calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge, your target&#039;s Barrier and Shield Ratings, and related Hath Perks.&lt;br /&gt;
&lt;br /&gt;
===Battle Regen===&lt;br /&gt;
During battle, regen stats count each turn as 2 seconds of game time (30 turns per minute).  e.g. Magic Regen / 30 = Magic Points gained per turn. It should be noted that battle regen &#039;&#039;does not&#039;&#039; occur during the turn the Defend or Focus commands are used.&lt;br /&gt;
&lt;br /&gt;
===Battle Stats===&lt;br /&gt;
Primary attributes also provide the following additional benefits:&lt;br /&gt;
*Base Evade is increased by 1% for every 25 points of AGI&lt;br /&gt;
*Base Parry is increased by 1% for every 25 points of DEX&lt;br /&gt;
*Base Resist is increased by 1% for every 25 points of WIS&lt;br /&gt;
*[[Interference]] is decreased by 1% for every 25 points in both WIS and INT (applied after the final equipment stats are calculated)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://forums.e-hentai.org/index.php?showtopic=18403 Primary Attributes =&amp;gt; Derived Attributes]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>74.167.166.241</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:HentaiVerse_Bugs_%26_Errors&amp;diff=3054</id>
		<title>Talk:HentaiVerse Bugs &amp; Errors</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:HentaiVerse_Bugs_%26_Errors&amp;diff=3054"/>
		<updated>2010-01-28T13:22:53Z</updated>

		<summary type="html">&lt;p&gt;74.167.166.241: Quickbar bug has been fixed. -cmal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*IA bug when Abilities are reset&lt;br /&gt;
&lt;br /&gt;
None of the things mentioned on the page are bugs.  They are &#039;&#039;error messages&#039;&#039; posted by the server when the user does something illegal (usually unintentionally).  The two ability reset issues posted right above this &#039;&#039;are&#039;&#039; bugs. However, it&#039;s important to explain to user what these error messages mean, so I&#039;ll leave them up, because I&#039;m not sure how to change the title of an article.  --[[User:Coredumperror|Coredumperror]] 01:24, 18 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;d argue that the ability to attack dead things is a bug, however, if you feel strongly about it (I don&#039;t), you can blank the page and make a new page title &amp;quot;HentaiVerse Error Messages&amp;quot; or whatever.--[[User:Boggyb|Boggyb]] 19:59, 20 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think we should just rename the page to &amp;quot;Bugs and Errors&amp;quot; as a catch-all. Also, I&#039;m not sure about that &amp;quot;casting friendly on hostiles&amp;quot; one. Whenever I&#039;m powering through a low-level arena in Chrome, I&#039;m frequently getting the error when I&#039;m spamming Cure or Shield. Thing is, I lose the turn but the spell isn&#039;t cast. --[[User:Cmal|cmal]] 05:27, 22 January 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>74.167.166.241</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Proficiencies&amp;diff=3053</id>
		<title>Proficiencies</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Proficiencies&amp;diff=3053"/>
		<updated>2010-01-28T13:20:51Z</updated>

		<summary type="html">&lt;p&gt;74.167.166.241: /* Other Notes */ Bugs link. -cmal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Equipment]] Proficiencies==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Effects:&#039;&#039;&#039;===&lt;br /&gt;
Equipment proficiencies increase the positive statistics of the piece of equipment (by 10% for every 100 proficiency) while also decreasing the compromise statistics ([[Action Speed#Burden|Burden]] and [[Interference]], by 25% for every 100 proficiency). Weapon proficiencies also increase the chance of the special proc for player&#039;s active [[Fighting Styles|Fighting Style]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Gaining Equipment Proficiencies:&#039;&#039;&#039;===&lt;br /&gt;
There are two methods for gaining proficiency with equipment: performing a [[Montage|battle montage]], or using the specific equipment in battle.&lt;br /&gt;
&lt;br /&gt;
For Armor:&lt;br /&gt;
*When a player is attacked (even if she evades/blocks/parries, or the monster misses), an occupied armor slot is randomly chosen for a the chance at a proficiency gain.&lt;br /&gt;
*When a player blocks an attack with a [[Shield (Equipment)|Shield]], she has an increased chance of gaining Shield proficiency.&lt;br /&gt;
&lt;br /&gt;
For Weapons:&lt;br /&gt;
*When a player attacks an enemy (even if the monster evades), there is a chance that he will gain proficiency with his active fighting style.&lt;br /&gt;
**Players using the [[Fighting Styles#Niten Ichiryu|Niten Ichiryu]] fighting style do not gain proficiency in either [[Fighting Styles#Two-Handed|Two-Handed]] or [[Fighting Styles#Dual Wielding|Dual Wielding]] proficiency even though both are used to determine [[equipment]] stats and fighting style procs.&lt;br /&gt;
&lt;br /&gt;
==[[Spells|Magic]] Proficiencies==&lt;br /&gt;
===&#039;&#039;&#039;Effects:&#039;&#039;&#039;===&lt;br /&gt;
Magic proficiencies increase the effect of variable effect spells (everything but Weaken, Bewilder, and Spark of Life), the damage caused by [[Spells#Status_Effects|Status Effects]], and the duration of sustained spells (everything but damage spells and cure).&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Gaining Magic Proficiencies:&#039;&#039;&#039;===&lt;br /&gt;
There are two methods for gaining proficiency with magic: performing a [[Montage|magic montage]], or by successfully casting a spell of the specific type.&lt;br /&gt;
&lt;br /&gt;
Elemental Proficiency can be increased by casting Magic Missile, or any of the [[Fire]], [[Cold]], [[Elec]], and [[Wind]] spells.&lt;br /&gt;
&lt;br /&gt;
Divine Proficiency can be increased by casting one of the [[Holy]] spells.&lt;br /&gt;
&lt;br /&gt;
Forbidden Proficiency can be increased by casting any of the [[Soul]] or [[Dark]] spells.&lt;br /&gt;
&lt;br /&gt;
Deprecating Proficiency can be increased by casting any negative status effect spell on a monster (e.g. [[Spells#Deprecating Magic|Weaken]]).&lt;br /&gt;
&lt;br /&gt;
Supportive Proficiency can be increased by casting any positive status spell on yourself (e.g. [[Spells#Supportive Magic|Shield]]).&lt;br /&gt;
&lt;br /&gt;
Curative Proficiency can be increased by casting any health-restoring spell on yourself (e.g. [[Spells#Curative Magic|Regen]]).&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
*Proficiencies are capped at the player&#039;s current level.&lt;br /&gt;
*The chance for a proficiency gain decreases as the proficiency approaches the cap.  The amount of gain, however, is always chosen at random from one of: 0.01, 0.02, or 0.03.&lt;br /&gt;
*Proficiency cannot be gained during the turn the Defend or Focus commands are used or when a player otherwise [[HentaiVerse Bugs &amp;amp; Errors|skips]] a turn.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>74.167.166.241</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=3052</id>
		<title>HentaiVerse</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=3052"/>
		<updated>2010-01-28T13:19:21Z</updated>

		<summary type="html">&lt;p&gt;74.167.166.241: /* See Also */ Updated bug link. -cmal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;HentaiVerse&#039;&#039;&#039;&#039;&#039; is a computer Role Playing Game (RPG) found on E-Hentai.org.  In the HentaiVerse, the player fights monsters in a variety of battle settings in order to [[EXP|level up]] and earn [[credits]] and [[items]].  New players should visit the [[HentaiVerse_Advice| Advice]] article to learn how to get started in the HentaiVerse.&lt;br /&gt;
&lt;br /&gt;
For more specific details, see one of the linked pages or browse the [http://ehwiki.org/wiki/Category:HentaiVerse HentaiVerse category].&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{Details|Character Stats}}&lt;br /&gt;
Your character&#039;s basic capabilities are determined by their Primary Attributes, which are largely allotted by purchase with [[Experience Points]].&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{Details|Abilities}}&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Details|Spells}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Details|Items}}&lt;br /&gt;
When you are victorious in battle, some monsters may drop items or equipment that are automatically stored into your item inventory. Sometimes consumable healing (health, mana, or spirit) items can be obtained through the use of the [[Bazaar#Healer|Healer]]. The majority of items are consumables; that is, use one and it&#039;s gone. Most consumables are used to restore health, mana, or spirit, and can be of the following:&lt;br /&gt;
&lt;br /&gt;
*Draught: Recovery over 12 turns (15 for Health Draughts).&lt;br /&gt;
*Potion: Recovery over 3 turns.&lt;br /&gt;
*Elixir: Substantial recovery over 10 turns.&lt;br /&gt;
*Elemental Infusions: Increase the respective elemental rating and convert physical attack damage to elemental damage for 25 turns.&lt;br /&gt;
*Scrolls: Provide special versions of supportive magical effects for extended durations.&lt;br /&gt;
&lt;br /&gt;
Numerous levels of efficiency exist for each type of restorative item.&lt;br /&gt;
&lt;br /&gt;
For example, an Average Health Potion recovers 18% of your base health per turn over 3 turns (54% total).&lt;br /&gt;
&lt;br /&gt;
Keep an eye out for rare items such as elixirs, or even artifacts (which are non-consumable).&lt;br /&gt;
&lt;br /&gt;
For more information on the non-consumable items, go to [[Equipment]] and [[Items#Artifacts|Artifacts]].&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Combat can be initiated by [[Random Encounter]]s (which happen approximately once per hour while browsing the E-Hentai site), by entering [[Arena]] battles, by starting [[Grindfest]]s, or by visiting the [[Item World]]. Each battle will spawn a number of [[HentaiVerse Bestiary|monsters]] for you to fight. You will always act first.&lt;br /&gt;
&lt;br /&gt;
When it is your time to perform an action, you may choose between 7 different actions:&lt;br /&gt;
&lt;br /&gt;
*Attack: Basic physical attack, applying attack stats against your target&#039;s defense stats. Hotkey is &#039;Q&#039;.&lt;br /&gt;
*Magic: Prompts you to select a [[Spells|spell]] to cast. See the spells section above for details. Hotkey is &#039;W&#039;.&lt;br /&gt;
**Pressing the hotkey &#039;R&#039; will recast the previously cast spell on the previously selected target, or yourself if a friendly spell was cast. If no spell was cast, hitting R will have same effect as selecting Magic. If the previous target is dead, it will open the Magic menu and select the previously cast spell, but not cast it. Recast works even if you do other actions in between.&lt;br /&gt;
*Spirit: Perform your [[Spirit Attack]] on a target. Hotkey is &#039;E&#039;.&lt;br /&gt;
*Skills: Prompts you to select a skill. Currently the only skill implemented is the &amp;quot;Flee&amp;quot; skill, which you can double-click to run from the battle. Note that this takes a full turn to execute, so monsters will get a chance to attack before you escape. Hotkey is &#039;A&#039;.&lt;br /&gt;
*Items: Prompts you to use an [[Items|item]] from your battle inventory. Note that the battle inventory is NOT the same as the item inventory. Items in the item inventory must be moved to the battle inventory, before they can be used.  This is accomplished from the [[Character Menu|Items page]]. Hotkey is &#039;S&#039;.&lt;br /&gt;
*Defend: Increases your defenses for the turn (+25% physical and magical mitigation), but you skip your action for the turn. Hotkey is &#039;D&#039;.&lt;br /&gt;
*Focus: Increases your chance of landing a spell on the following turn (+50% hit chance, -25 effective interference), but reduces your your evade, block, and parry chances to 0% for the current turn. Hotkey is &#039;F&#039;.&lt;br /&gt;
&lt;br /&gt;
Enemies can also be targeted using the hotkeys &#039;1&#039; through &#039;0&#039; (either on the home row or number pad), with 1 corresponding to the Monster A and 0 to Monster J.&lt;br /&gt;
&lt;br /&gt;
The Quickcast spells can also be selected using the hotkeys &#039;Alt+1&#039; through &#039;Alt+0&#039;, where the number corresponds to the spell&#039;s slot number.&lt;br /&gt;
&lt;br /&gt;
After you select your command and execute it, each enemy will perform an attack, spell, or spirit attack. Most of the time, this will result in the end of a turn, though sometimes certain abilities take longer to perform than others, like Area-of-Effect spells. In this case, some enemies may act a second time before you can respond. Combat ends when you or your enemies&#039; health is reduced to zero, or you successfully flee from battle.  &lt;br /&gt;
&lt;br /&gt;
There is no penalty if your health is reduced to zero, except that you&#039;ll be ejected from the Grindfest/Item World/Arena battle you are currently fighting.  You need only spend a few credits at the [[Bazaar#Healer|Healer]] to be restored to full, or just wait for your regen stats to restore you over time.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{Details|Training}}&lt;br /&gt;
&lt;br /&gt;
==Auras==&lt;br /&gt;
{{Details|Auras}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[HentaiVerse Hotkeys]]&lt;br /&gt;
*[[HentaiVerse Bugs &amp;amp; Errors]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>74.167.166.241</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse_Hotkeys&amp;diff=3051</id>
		<title>HentaiVerse Hotkeys</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse_Hotkeys&amp;diff=3051"/>
		<updated>2010-01-28T13:14:30Z</updated>

		<summary type="html">&lt;p&gt;74.167.166.241: Patch update, anon because wiki is being a dick. -cmal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|border=1 style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:120px;background:#f0f0f0&amp;quot; | Hotkey&lt;br /&gt;
! style=&amp;quot;width:200px;background:#f0f0f0&amp;quot; | Function&lt;br /&gt;
! style=&amp;quot;width:200px;background:#f0f0f0&amp;quot; | Location&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0&amp;quot;             | Notes&lt;br /&gt;
|-&lt;br /&gt;
|| F1 - F12      || Use Item               || Combat                           || style=&amp;quot;text-align:left&amp;quot; | &lt;br /&gt;
*Use items in slots 1-12, where F1 corresponds to Item Slot 1.&lt;br /&gt;
*Slot 13 currently (as of patch 0.4.5) has no hotkey.&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;1&#039; - &#039;0&#039;     || Target Monster         || Combat                           || style=&amp;quot;text-align:left&amp;quot; | &lt;br /&gt;
*&#039;1&#039; corresponds to Monster A and &#039;0&#039; to Monster J.&lt;br /&gt;
*Default behavior is Attack.&lt;br /&gt;
*Both the home row and number pad keys will work.&lt;br /&gt;
|-&lt;br /&gt;
|| Q             || Select Attack command  || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|| W             || Select Magic command   || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
*Repeated presses will toggle between the Offensive and Tactical spell panes.&lt;br /&gt;
|-&lt;br /&gt;
|| E             || Select Spirit command  || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|| R             || Recast last Spell      || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
*Will recast the previously cast spell on the previously selected target or yourself if a friendly spell was cast.&lt;br /&gt;
*If the previous target is dead, it will open the Magic menu and select the previously cast spell, but not cast it.&lt;br /&gt;
*If no spell was cast, will have same effect as selecting the Magic command.&lt;br /&gt;
*Recast works even if you do other actions in between.&lt;br /&gt;
|-&lt;br /&gt;
|| P             || Use Powerup         || Combat                           || style=&amp;quot;text-align:left&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|| A             || Select Skills command  || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|| S             || Select Items command   || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|| D             || Select Defend command  || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|| F             || Select Focus command   || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|| C             || Launch Equipment popup || Equipment Shop,&amp;lt;br&amp;gt;Equipment Screen || style=&amp;quot;text-align:left&amp;quot; | &lt;br /&gt;
*Mouse over a piece of equipment to use.&lt;br /&gt;
*Popups must be enabled.&lt;br /&gt;
|-&lt;br /&gt;
|| SHIFT + F1 - F12|| Use Scroll           || Combat                           || style=&amp;quot;text-align:left&amp;quot; | &lt;br /&gt;
*Use a Scroll in a Scroll Slot, where F1 corresponds to Scroll Slot 1.&lt;br /&gt;
|-&lt;br /&gt;
|| ALT + &#039;1&#039; - &#039;0&#039; || Cast Quickbar Spell  || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
*&#039;1&#039; corresponds to the spell in Quickbar Slot 1 and &#039;0&#039; to Slot 10.&lt;br /&gt;
|-&lt;br /&gt;
|| CTRL + F1 - F12 || Use Infusion         || Combat                           || style=&amp;quot;text-align:left&amp;quot; | &lt;br /&gt;
*Use an Infusion in an Infusion Slot, where F1 corresponds to Infusion Slot 1.&lt;br /&gt;
|-&lt;br /&gt;
|| Space bar     || Advance Round          || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
*Pressing it at the end of a battle will return you to that battle mode&#039;s default screen.&lt;br /&gt;
|-&lt;br /&gt;
|| Enter/Return  || Advance Round          || Combat                           || style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
*Pressing it at the end of a battle will return you to that battle mode&#039;s default screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Hotkeys can be held down, performing their function as soon as the page loads. However, this results in an unseen error that does not appear to affect gameplay.&lt;br /&gt;
*Hotkeys do not work with Caps Lock on.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>74.167.166.241</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Fighting_Styles&amp;diff=2966</id>
		<title>Fighting Styles</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Fighting_Styles&amp;diff=2966"/>
		<updated>2010-01-13T20:50:12Z</updated>

		<summary type="html">&lt;p&gt;74.167.166.241: /* Two-Handed */ Note about DomStrikes ignoring dead monsters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== One-Handed ==&lt;br /&gt;
&lt;br /&gt;
If a player is using a single one-handed weapon (possibly in combination with a [http://ehwiki.org/wiki/Shield_(Equipment) shield]), they have the chance to proc an additional status effect on themselves after hitting an enemy. This is:&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/overwhelming.png &#039;&#039;&#039;Overwhelming Strikes&#039;&#039;&#039;: Increases attack damage by 15%, attack accuracy by 50%, and parry chance by 10% for a short while.&lt;br /&gt;
**This effect generally lasts for 3 turns.&lt;br /&gt;
**Proc chance, in order of importance, is calculated from One-Handed [[Proficiencies|Proficiency]], Endurance, and Strength. It can be calculated with the following formula:&lt;br /&gt;
  Overwhelming Strikes chance = 5 + (0.02 * STR + 0.02 * END) * (1 + 1H / 200)&lt;br /&gt;
&lt;br /&gt;
When equipped with a [http://ehwiki.org/wiki/Shield_(Equipment) shield], an additional proc can trigger: a &#039;&#039;&#039;Counter-Attack&#039;&#039;&#039; on an enemy whose attack has been blocked.&lt;br /&gt;
*This is a normal attack, except that it cannot proc any effects. It is also affected by Overwhelming Strikes.&lt;br /&gt;
*Players can only Counter-Attack once per player turn.&lt;br /&gt;
*Proc chance, in order of importance, is calculated from Dexterity, Strength, and Shield Proficiency. It can be calculated with the following formula:&lt;br /&gt;
  Counter-Attack chance = 10 + (0.04 * STR + 0.04 * DEX) * (1 + Shield / 200)&lt;br /&gt;
&lt;br /&gt;
== Two-Handed ==&lt;br /&gt;
&lt;br /&gt;
Two-Handed weapons have a chance to proc &#039;&#039;&#039;Domino Strikes&#039;&#039;&#039; on hit, which will cause splash damage to nearby enemies. When Domino Strikes procs, it will hit at least one adjacent or one off enemy, and up to a maximum of two enemies in either direction (a maximum total number of 4 enemies splashed). Enemies further than one off will not be effected. Splash damage targets have an unreduced chance to be affected by standard weapon procs like Bleeding Wounds. Splash damage is calculated as 75% damage on adjacent enemies and 50% on enemies one off.&lt;br /&gt;
*Domino Strikes are not guaranteed hits -- they can still miss.&lt;br /&gt;
*Domino Strikes can go around an adjacent dead monster if you roll a hit on a one off monster.&lt;br /&gt;
*Proc chance, in order of importance, is calculated from Two-Handed Proficiency, Strength, and Dexterity. It can be calculated with the following formula:&lt;br /&gt;
  Domino Strike chance = 40 + (0.04 * STR + 0.02 * DEX) * (1 + 2H / 200)&lt;br /&gt;
&lt;br /&gt;
== Dual Wielding ==&lt;br /&gt;
&lt;br /&gt;
Equipping two one-handed weapons has a chance to proc &#039;&#039;&#039;Offhand Strike&#039;&#039;&#039; on hit, which will cause an extra attack against the targeted enemy with the same damage type as your offhand weapon. Offhand Strikes also have the chance to proc their own weapon proc. In the event that both weapons proc during the same attack, the offhand proc will take effect first, and if both weapons have the same proc, the mainhand&#039;s proc will override the offhand&#039;s. Offhand weapon damage is reduced by 50% - 1% per 10 points of dual wielding proficiency, capping at 250 proficiency (25% damage reduction). The offhand weapon also gets a 50% boost to its Parry.&lt;br /&gt;
*Proc chance, in order of importance, is calculated from Dual Wielding Proficiency, Agility, and Dexterity. It can be calculated with the following formula:&lt;br /&gt;
  Offhand Strike chance = 20 + (0.04 * AGI + 0.02 * DEX) * (1 + DW / 200)&lt;br /&gt;
&lt;br /&gt;
== [http://en.wikipedia.org/wiki/Niten_Ichi-ry%C5%AB Niten Ichiryu] ==&lt;br /&gt;
&lt;br /&gt;
A special Fighting Style that allows a Wakizashi to be equipped in the offhand with a Katana in the mainhand, bypassing the Katana&#039;s two-handed nature. While using Niten Ichiryu, both the Dual Wielding and Two-Handed proficiencies come into play. The stats of the Katana and the chance of Domino Strikes are determined by Two-Handed, while the stats of the Wakizashi and the chance of an Offhand Strike are determined by Dual Wielding. However, unlike normal dual wielding, offhand damage is reduced by 75% (upgradable to 50% through proficiency) and the offhand does not gain a parry bonus. Additionally, no weapon proficiencies are gained when using this style.&lt;br /&gt;
&lt;br /&gt;
== Staff ==&lt;br /&gt;
&lt;br /&gt;
If a player is using a staff, casting a spell on an enemy has a chance to proc:&lt;br /&gt;
*http://g.ehgt.org/hv043/img/e/coalescemana.png &#039;&#039;&#039;Coalesced Mana&#039;&#039;&#039;: Mystical energies have converged on this target. Striking it with any magic spell will consume only half the normal mana.&lt;br /&gt;
**Proc chance can be calculated with the following formula:&lt;br /&gt;
  Coalesced Mana chance = 10 + (0.04 * WIS + 0.02 * INT) * (1 + Staff / 200)&lt;br /&gt;
**If Coalesced Mana is affecting an enemy, hitting it with your staff has a chance to proc:&lt;br /&gt;
***http://g.ehgt.org/hv043/img/e/wpn_et.png &#039;&#039;&#039;Ether Theft&#039;&#039;&#039;: Mana is being drained from this target and returned to the caster. (Chance based on equipped Staff. Duration capped at 3 turns.)&lt;br /&gt;
****This replaces the effects of Coalesced Mana.&lt;br /&gt;
****If you cast a spell with Ether Theft in effect, there is a chance to proc:&lt;br /&gt;
*****http://g.ehgt.org/hv043/img/e/channeling.png &#039;&#039;&#039;Channeling&#039;&#039;&#039;: You are channeling the mystic forces of the ever-after. Your next spell is powered up by 50%, and costs no MP.&lt;br /&gt;
******Damage spells deal 50% more damage.&lt;br /&gt;
******Deprecating magic and supportive magic (including Regen) last 50% longer.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Equipment Procs]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://forums.e-hentai.org/index.php?showtopic=22695 HentaiVerse 0.4.2]&lt;br /&gt;
* [http://forums.e-hentai.org/index.php?showtopic=22806 HentaiVerse 0.4.3]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>74.167.166.241</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=2600</id>
		<title>HentaiVerse</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=2600"/>
		<updated>2009-12-10T05:04:38Z</updated>

		<summary type="html">&lt;p&gt;74.167.166.241: /* Combat */  Added hotkey info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;HentaiVerse&#039;&#039;&#039;&#039;&#039; is a computer Role Playing Game (RPG) found on E-Hentai.org.  In the HentaiVerse, the player fights monsters in a variety of battle settings in order to [[EXP|level up]] and earn [[credits]] and [[items]].  New players should visit the [[HentaiVerse_Advice| Advice]] article to learn how to get started in the HentaiVerse.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats are purchased with [[Experience Points]]. As your stats go up, the EXP cost for each successive level increases.&amp;lt;br&amp;gt;&lt;br /&gt;
The following formulas are taken from this [http://forums.e-hentai.org/index.php?showtopic=18403 forum post], and may be outdated:&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Attack Hit Chance&#039;&#039;  = 75 + DEX / 25 + AGI / 40&lt;br /&gt;
 &#039;&#039;Magic Hit Chance&#039;&#039;   = 75 + INT / 25 + WIS / 40&lt;br /&gt;
 &#039;&#039;Attack Crit Chance&#039;&#039; = 3 + DEX / 25 + AGI / 50&lt;br /&gt;
 &#039;&#039;Magic Crit Chance&#039;&#039;  = 3 + INT / 25 + WIS / 50&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Attack Rating&#039;&#039;  = 1 + STR + DEX * 0.75 + AGI * 0.25&lt;br /&gt;
 &#039;&#039;Shield Rating&#039;&#039;  = 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END&lt;br /&gt;
 &#039;&#039;Magic Rating&#039;&#039;   = 1 + INT * 1.5 + WIS * 0.5&lt;br /&gt;
 &#039;&#039;Barrier Rating&#039;&#039; = 1 + END * 1.5 + WIS * 0.5&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Health Points&#039;&#039; = (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier&lt;br /&gt;
 &#039;&#039;Health Regen&#039;&#039;  = 5 + END / 5 per minute&lt;br /&gt;
 &#039;&#039;Magic Points&#039;&#039;  = (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier&lt;br /&gt;
 &#039;&#039;Magic Regen&#039;&#039;   = 1 + WIS / 25 per minute&lt;br /&gt;
 &#039;&#039;Spirit Points&#039;&#039; = (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier&lt;br /&gt;
 &#039;&#039;Spirit Regen&#039;&#039;  = 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600 per minute&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Action Speed&#039;&#039; = 100 + AGI / 3&lt;br /&gt;
 &#039;&#039;Overcharge&#039;&#039;   = 100 + Overcharge Boost&lt;br /&gt;
&lt;br /&gt;
Attack Hit Calculation: Attack Accuracy + (&#039;&#039;Physical Hit Bonus&#039;&#039; / 100) * (100 - Attack Accuracy)&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Hit Calculation: Magic Accuracy + (&#039;&#039;Magical Hit Bonus&#039;&#039; / 100) * (100 - Magic Accuracy)&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Attack: Always hits&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Physical Hit Bonus&#039;&#039; = Equipment Physical Hit Chance + Aura Physical Hit Chance&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Magical Hit Bonus&#039;&#039;  = Equipment Magical Hit Chance + Aura Magical Hit Chance&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack damage is calculated from Attack Rating vs Shield Rating.&amp;lt;br&amp;gt;&lt;br /&gt;
Magic damage is calculated from Magic Rating vs Barrier Rating.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Attack damage is calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and related Hath Perks.&lt;br /&gt;
&lt;br /&gt;
During battle, regen stats count each turn as 2 seconds of game time (30 turns per minute).  e.g. Magic Regen / 30 = Magic Points gained per turn.&lt;br /&gt;
&lt;br /&gt;
These stats provide the following additional benefits:&amp;lt;br&amp;gt;&lt;br /&gt;
Base Evade is increased by 1% for every 25 points of AGI.&amp;lt;br&amp;gt;&lt;br /&gt;
Base Parry is increased by 1% for every 25 points of DEX.&amp;lt;br&amp;gt;&lt;br /&gt;
Base Resist is increased by 1% for every 25 points of WIS.&amp;lt;br&amp;gt;&lt;br /&gt;
Interference is decreased by 1% for every 25 points in both WIS and INT (applied after the final equipment stats are calculated).&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{Details|Abilities}}&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Details|Spells}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
When you are victorious in battle, some monsters may drop items or equipment that are automatically stored into your item inventory. Sometimes consumable healing (health, mana, or spirit) items can be obtained through the use of the [[Bazaar#Healer|Healer]]. The majority of items are consumables; that is, use one and it&#039;s gone. Most consumables are used to restore health, mana, or spirit, and can be of the following:&lt;br /&gt;
&lt;br /&gt;
*Draught: Recovery over 12 turns (15 for Health Draughts).&lt;br /&gt;
*Potion: Recovery over 3 turns.&lt;br /&gt;
*Elixir: Substantial recovery over 10 turns.&lt;br /&gt;
*Elemental Infusions: Increase the respective elemental rating and convert physical attack damage to elemental damage for 25 turns.&lt;br /&gt;
*Scrolls: Provide special versions of supportive magical effects for extended durations.&lt;br /&gt;
&lt;br /&gt;
Numerous levels of efficiency exist for each type of restorative item.&lt;br /&gt;
&lt;br /&gt;
For example, an Average Health Potion recovers 18% of your base health per turn over 3 turns (54% total).&lt;br /&gt;
&lt;br /&gt;
Keep an eye out for rare items such as elixirs, or even artifacts (which are non-consumable).&lt;br /&gt;
&lt;br /&gt;
For more information on the non-consumable items, go to [[Equipment]] and [[Items#Artifacts|Artifacts]].&lt;br /&gt;
&lt;br /&gt;
{{Details|Items}}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Combat can be initiated by random encounters (which happen approximately once per hour while browsing the e-hentai site), by entering [[Arena]] battles, by starting [[Grindfest]]s, or by visiting the [[Item World]]. Each battle will spawn a number of [[HentaiVerse Bestiary|monsters]] for you to fight. You will always act first.&lt;br /&gt;
&lt;br /&gt;
When it is your time to perform an action, you may choose between 7 different actions:&lt;br /&gt;
&lt;br /&gt;
*Attack: Basic physical attack, applying attack stats against your target&#039;s defense stats. Hotkey is &#039;Q&#039;.&lt;br /&gt;
*Magic: Prompts you to select a [[Spells|spell]] to cast. See the spells section above for details. Hotkey is &#039;W&#039;.&lt;br /&gt;
**Pressing the hotkey &#039;R&#039; will recast the previously cast spell on the previously selected target, or yourself if a friendly spell was cast. If no spell was cast, hitting R will have same effect as selecting Magic. If the previous target is dead, it will open the Magic menu and select the previously cast spell, but not cast it. Recast works even if you do other actions in between.&lt;br /&gt;
*Spirit: Perform your [[spirit attack]] on a target. Hotkey is &#039;E&#039;.&lt;br /&gt;
*Skills: Prompts you to select a skill. Currently the only skill implemented is the &amp;quot;Flee&amp;quot; skill, which you can double-click to run from the battle. Note that this takes a full turn to execute, so monsters will get a chance to attack before you escape. Hotkey is &#039;A&#039;.&lt;br /&gt;
*Items: Prompts you to use an [[Items|item]] from your battle inventory. Note that the battle inventory is NOT the same as the item inventory. Items in the item inventory must be moved to the battle inventory, before they can be used.  This is accomplished from the [[Character Menu|Items page]]. Hotkey is &#039;S&#039;.&lt;br /&gt;
*Defend: Increases your defenses for the turn (+25% physical and magical mitigation), but you skip your action for the turn. Hotkey is &#039;D&#039;.&lt;br /&gt;
*Focus: Increases your chance of landing a spell on the following turn (+50% hit chance, -25 effective interference), but reduces your your evade, block, and parry chances to 0% for the current turn. Hotkey is &#039;F&#039;.&lt;br /&gt;
&lt;br /&gt;
Enemies can also be targeted using the hotkeys &#039;1&#039; through &#039;0&#039; (either on the home row or number pad), with 1 corresponding to the Monster A and 0 to Monster J.&lt;br /&gt;
&lt;br /&gt;
The Quickcast spells can also be selected using the hotkeys &#039;Alt+1&#039; through &#039;Alt+0&#039;, where the number corresponds to the spell&#039;s slot number.&lt;br /&gt;
&lt;br /&gt;
After you select your command and execute it, each enemy will perform an attack, spell, or spirit attack. Most of the time, this will result in the end of a turn, though sometimes certain abilities take longer to perform than others, like Area-of-Effect spells. In this case, some enemies may act a second time before you can respond. Combat ends when you or your enemies&#039; health is reduced to zero, or you successfully flee from battle.  &lt;br /&gt;
&lt;br /&gt;
There is no penalty if your health is reduced to zero, except that you&#039;ll be ejected from the Grindfest/Item World/Arena battle you are currently fighting.  You need only spend a few credits at the [[Bazaar#Healer|Healer]] to be restored to full, or just wait for your regen stats to restore you over time.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{Details|Training}}&lt;br /&gt;
&lt;br /&gt;
==Auras==&lt;br /&gt;
{{Details|Auras}}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>74.167.166.241</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Counter-Attack&amp;diff=2596</id>
		<title>Talk:Counter-Attack</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Counter-Attack&amp;diff=2596"/>
		<updated>2009-12-10T04:54:21Z</updated>

		<summary type="html">&lt;p&gt;74.167.166.241: New page: Shouldn&amp;#039;t this be included in the Fighting Style section of the Procs page?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shouldn&#039;t this be included in the Fighting Style section of the Procs page?&lt;/div&gt;</summary>
		<author><name>74.167.166.241</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Bazaar&amp;diff=2534</id>
		<title>Bazaar</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Bazaar&amp;diff=2534"/>
		<updated>2009-12-08T17:44:52Z</updated>

		<summary type="html">&lt;p&gt;74.167.166.241: /* MoogleMail */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Bazaar&#039;&#039;&#039; is one of the three main places you can visit in the [[HentaiVerse]]&lt;br /&gt;
&lt;br /&gt;
==Equipment Shop==&lt;br /&gt;
For buying and selling [[equipment]].&lt;br /&gt;
&lt;br /&gt;
==Item Shop==&lt;br /&gt;
For buying and selling [[items]].&lt;br /&gt;
&lt;br /&gt;
==Healer==&lt;br /&gt;
At the Healer&#039;s, you can heal your [[Health Points | Health]], [[Magic Points | Magic]] and [[Spirit Points]] in exchange for [[Credits]].&amp;lt;br&amp;gt; [[Image: EH_Healer_Award.jpg|right|thumb|200px|Example of what you could get.]]&lt;br /&gt;
You pay the following prices for healing:&lt;br /&gt;
&lt;br /&gt;
* 0.15 C per Health Point (the total cost is rounded up)&lt;br /&gt;
* 1 C per Magic Point&lt;br /&gt;
* 5 C per Spirit Point&lt;br /&gt;
&lt;br /&gt;
If you use the Healer frequently, you will occasionally receive [[Items#Health, Magic, and Spirit Restoratives | healing items]] when you pay for healing.&lt;br /&gt;
&lt;br /&gt;
If you have a Token of Healing, it will be used instead of credits when you choose the &#039;&#039;&#039;Heal All&#039;&#039;&#039; option. Healing HP, MP, or SP individually always costs credits.&lt;br /&gt;
&lt;br /&gt;
==Shrine==&lt;br /&gt;
For trading [[artifact]]s and [[trophies]] for various goodies. See [[Shrine]]&lt;br /&gt;
&lt;br /&gt;
==MoogleMail==&lt;br /&gt;
Used for sending messages, items and equipment to other people in the HentaiVerse.&lt;br /&gt;
&lt;br /&gt;
In order to send a new mail, hit the Write New tab. Here you can enter the forum display name of the member you&#039;d like to send it to, a subject, and a text body. Note that MoogleMail does not display underscores (_) in usernames; a dash (-) is displayed instead.&lt;br /&gt;
&lt;br /&gt;
You can track messages through the Sent Mail tab. Unread messages will show up as such, read mail will indicate when it was opened. Mail that has not yet been read can be Recalled. This will return it to your own Inbox, with the CoD (if any) zeroed out. Note that mails with an attachment do not count as &amp;quot;read&amp;quot; before the attachment has been retrieved and can be Recalled up to the point where they are paid for.&lt;br /&gt;
&lt;br /&gt;
New mail will be placed in the inbox. When you open normal mails, it will automatically be marked as read and moved to Read Mail, unless it contains an attachment. Mail with an attachment won&#039;t be &amp;quot;read&amp;quot; before the CoD (if any) has been paid, and the attachment has been retrieved. For mail with an attachment, you have the options to Take Attachment, which will deduct the CoD from your account and add it to the sender&#039;s, or Return Message, which will return the message to the sender&#039;s inbox.&lt;br /&gt;
&lt;br /&gt;
When you attach an item/equipment, you can set a CoD amount for it. If set, the recipient will have to pay this amount in order to remove the attachment. You don&#039;t have to set a CoD, and items will in that case be considered a gift. Setting a CoD amount will incur a non-refundable fee of 10% of the CoD amount, payable by the sender. The &amp;quot;Penny Pincher&amp;quot; hath perks reduce the CoD value payment by 1/2/4/6/8/10 percentage points (no fee when maxed). Sending messages and gifts will cost a flat rate of 10 credits (think of it as postage).&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>74.167.166.241</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=2313</id>
		<title>HentaiVerse</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=2313"/>
		<updated>2009-11-07T04:36:34Z</updated>

		<summary type="html">&lt;p&gt;74.167.166.241: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;HentaiVerse&#039;&#039;&#039;&#039;&#039; is a computer Role Playing Game (RPG) found on e-hentai.org.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats are purchased with unused [[Experience Points|experience points]]. As stats increase, the cost for each successive level increases greatly.&lt;br /&gt;
From the forums, info may be outdated:&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Hit Chance= 75 + DEX / 25 + AGI / 40&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Hit Chance= 75 + INT / 25 + WIS / 40&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Crit Chance= 3 + DEX / 25 + AGI / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Crit Chance= 3 + INT / 25 + WIS / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Rating= 1 + STR + DEX * 0.75 + AGI * 0.25&lt;br /&gt;
&amp;lt;br&amp;gt;Shield Rating= 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Rating= 1 + INT * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Barrier Rating= 1 + END * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Health Points= (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Health Regen= 5 + END / 5&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Points= (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Regen= 1 + WIS / 25&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Points= (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Regen= 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600&lt;br /&gt;
&amp;lt;br&amp;gt;Action Speed= 100 + AGI / 3&lt;br /&gt;
&amp;lt;br&amp;gt;Overcharge= 100 * Overcharge Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack Hit Calculation: Attacker&#039;s Attack Hit Chance - Target&#039;s Evade Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Hit Calculation: Attacker&#039;s Magic Hit Chance - Target&#039;s Resist Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: Always hits&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack damage calculated from Attack Rating vs Shield Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Magic damage calculated from Magic Rating vs Barrier Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit damage calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and those Hath Perks.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{Details|Abilities}}&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Details|Spells}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
When you are victorious in battle, some monsters may drop items or equipment that are automatically stored into your inventory. Sometimes consumable healing (health, mana, or spirit) items can be obtained through the use of the [[Bazaar#Healer|Healer]]. The majority of items are consumables; that is, use one and it&#039;s gone. Most consumables are used to restore health, mana, or spirit, and can be of the following:&lt;br /&gt;
&lt;br /&gt;
*Draught: Recovery over 12 turns (15 for Health Draughts).&lt;br /&gt;
*Potion: Recovery over 3 turns.&lt;br /&gt;
*Elixir: Recovery over 10 turns.&lt;br /&gt;
*Infusion: Increases the respective elemental rating and converts damage to elemental damage for spirit and physical attacks for 25 turns.&lt;br /&gt;
*Scrolls: Provides supporting effects.&lt;br /&gt;
&lt;br /&gt;
Numerous levels of proficiency in items exist for each type of restoration item.&lt;br /&gt;
&lt;br /&gt;
For example, an &amp;quot;Average Health Potion&amp;quot; would recover 18% of your health over 3 turns (54% total).&lt;br /&gt;
&lt;br /&gt;
Keep an eye out for rare items such as elixirs, or even the artifact items (which are non-consumable).&lt;br /&gt;
&lt;br /&gt;
For more information on the non-consumable equipment go to [[Equipment]] and [[Items#Artifacts|Artifacts]].&lt;br /&gt;
&lt;br /&gt;
{{Details|Items}}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Combat can be initiated by random encounters (which happen while browsing the site every hour or less often), [[Arena]] battles, or [[Grindfest]]s. Each battle with spawn any number of [[HentaiVerse Bestiary|monsters]] for you to fight. You will always act first.&lt;br /&gt;
&lt;br /&gt;
When it is your time to perform an action, you may choose between 7 selections:&lt;br /&gt;
&lt;br /&gt;
*Attack: Basic physical attack, applying attack stats against your target&#039;s defense stats.&lt;br /&gt;
*Magic: Prompts you to select a [[Spells|spell]] to cast. See the spells section above for details.&lt;br /&gt;
*Spirit: Perform your [[spirit attack]] on a target.&lt;br /&gt;
*Skills: Prompts you to select a skill. Currently the only skill implemented is the &amp;quot;Flee&amp;quot; skill is given for free here. Double click to run from a battle. Note that this takes a full turn to execute, so monsters will get a chance to attack before you escape.&lt;br /&gt;
*Items: Prompts you to use an [[Items|item]] from your battle inventory. Note that the battle inventory is NOT the same as the item inventory. Items in the item inventory must be moved to the battle inventory before they can be used.&lt;br /&gt;
*Defend: Increases your defenses for the turn (+25% physical and magical mitigation), but no action is taken.&lt;br /&gt;
*Focus: Increases your chance for landing a spell on the following turn (+50% hit chance, -25 effective interference), but ignores your evade, block, and parry for the current turn.&lt;br /&gt;
&lt;br /&gt;
After you select your command and execute it, each enemy will perform an attack, spell, or spirit attack. Most of the time, this will result in the end of a turn, though sometimes certain abilities take longer to perform than others, like multi-attack spells. In this case, some enemies may act again before you. Combat ends when you or your enemies&#039; health is reduced to zero, or you successfully flee from battle.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{Details|Training}}&lt;br /&gt;
&lt;br /&gt;
==Auras==&lt;br /&gt;
{{Details|Auras}}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>74.167.166.241</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=2312</id>
		<title>HentaiVerse</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=2312"/>
		<updated>2009-11-07T04:36:04Z</updated>

		<summary type="html">&lt;p&gt;74.167.166.241: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;HentaiVerse&#039;&#039;&#039;&#039;&#039; is a computer Role Playing Game (RPG) found on e-hentai.org.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats are purchased with unused [[Experience Points|experience points]]. As stats increase, the cost for each successive level increases greatly.&lt;br /&gt;
From the forums, info may be outdated:&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Hit Chance= 75 + DEX / 25 + AGI / 40&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Hit Chance= 75 + INT / 25 + WIS / 40&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Crit Chance= 3 + DEX / 25 + AGI / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Crit Chance= 3 + INT / 25 + WIS / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Rating= 1 + STR + DEX * 0.75 + AGI * 0.25&lt;br /&gt;
&amp;lt;br&amp;gt;Shield Rating= 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Rating= 1 + INT * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Barrier Rating= 1 + END * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Health Points= (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Health Regen= 5 + END / 5&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Points= (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Regen= 1 + WIS / 25&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Points= (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Regen= 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600&lt;br /&gt;
&amp;lt;br&amp;gt;Action Speed= 100 + AGI / 3&lt;br /&gt;
&amp;lt;br&amp;gt;Overcharge= 100 * Overcharge Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack Hit Calculation: Attacker&#039;s Attack Hit Chance - Target&#039;s Evade Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Hit Calculation: Attacker&#039;s Magic Hit Chance - Target&#039;s Resist Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: Always hits&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack damage calculated from Attack Rating vs Shield Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Magic damage calculated from Magic Rating vs Barrier Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit damage calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and those Hath Perks.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{Details|Abilities}}&lt;br /&gt;
Every 10 levels, from level 1 through 100, brings for a new slate of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training. Each tier has a set of character-boosting Tanks, a set of elemental magics, and a set of support spells and abilities.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Details|Spells}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
When you are victorious in battle, some monsters may drop items or equipment that are automatically stored into your inventory. Sometimes consumable healing (health, mana, or spirit) items can be obtained through the use of the [[Bazaar#Healer|Healer]]. The majority of items are consumables; that is, use one and it&#039;s gone. Most consumables are used to restore health, mana, or spirit, and can be of the following:&lt;br /&gt;
&lt;br /&gt;
*Draught: Recovery over 12 turns (15 for Health Draughts).&lt;br /&gt;
*Potion: Recovery over 3 turns.&lt;br /&gt;
*Elixir: Recovery over 10 turns.&lt;br /&gt;
*Infusion: Increases the respective elemental rating and converts damage to elemental damage for spirit and physical attacks for 25 turns.&lt;br /&gt;
*Scrolls: Provides supporting effects.&lt;br /&gt;
&lt;br /&gt;
Numerous levels of proficiency in items exist for each type of restoration item.&lt;br /&gt;
&lt;br /&gt;
For example, an &amp;quot;Average Health Potion&amp;quot; would recover 18% of your health over 3 turns (54% total).&lt;br /&gt;
&lt;br /&gt;
Keep an eye out for rare items such as elixirs, or even the artifact items (which are non-consumable).&lt;br /&gt;
&lt;br /&gt;
For more information on the non-consumable equipment go to [[Equipment]] and [[Items#Artifacts|Artifacts]].&lt;br /&gt;
&lt;br /&gt;
{{Details|Items}}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Combat can be initiated by random encounters (which happen while browsing the site every hour or less often), [[Arena]] battles, or [[Grindfest]]s. Each battle with spawn any number of [[HentaiVerse Bestiary|monsters]] for you to fight. You will always act first.&lt;br /&gt;
&lt;br /&gt;
When it is your time to perform an action, you may choose between 7 selections:&lt;br /&gt;
&lt;br /&gt;
*Attack: Basic physical attack, applying attack stats against your target&#039;s defense stats.&lt;br /&gt;
*Magic: Prompts you to select a [[Spells|spell]] to cast. See the spells section above for details.&lt;br /&gt;
*Spirit: Perform your [[spirit attack]] on a target.&lt;br /&gt;
*Skills: Prompts you to select a skill. Currently the only skill implemented is the &amp;quot;Flee&amp;quot; skill is given for free here. Double click to run from a battle. Note that this takes a full turn to execute, so monsters will get a chance to attack before you escape.&lt;br /&gt;
*Items: Prompts you to use an [[Items|item]] from your battle inventory. Note that the battle inventory is NOT the same as the item inventory. Items in the item inventory must be moved to the battle inventory before they can be used.&lt;br /&gt;
*Defend: Increases your defenses for the turn (+25% physical and magical mitigation), but no action is taken.&lt;br /&gt;
*Focus: Increases your chance for landing a spell on the following turn (+50% hit chance, -25 effective interference), but ignores your evade, block, and parry for the current turn.&lt;br /&gt;
&lt;br /&gt;
After you select your command and execute it, each enemy will perform an attack, spell, or spirit attack. Most of the time, this will result in the end of a turn, though sometimes certain abilities take longer to perform than others, like multi-attack spells. In this case, some enemies may act again before you. Combat ends when you or your enemies&#039; health is reduced to zero, or you successfully flee from battle.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{Details|Training}}&lt;br /&gt;
&lt;br /&gt;
==Auras==&lt;br /&gt;
{{Details|Auras}}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>74.167.166.241</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Abilities&amp;diff=2311</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Abilities&amp;diff=2311"/>
		<updated>2009-11-07T04:24:43Z</updated>

		<summary type="html">&lt;p&gt;74.167.166.241: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every 10 levels, starting with level 1, brings a new tier of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training.&lt;br /&gt;
&lt;br /&gt;
== Basic Abilities ==&lt;br /&gt;
&lt;br /&gt;
Every rank has the following:&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/exp.png &#039;&#039;&#039;Experience Bonus&#039;&#039;&#039; (x3) - provides 3% experience boost per level&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/hp.png &#039;&#039;&#039;Health Tank&#039;&#039;&#039; (x3) - boosts total HP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/mp.png &#039;&#039;&#039;Magic Tank&#039;&#039;&#039; (x3) - boosts total MP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/sp.png &#039;&#039;&#039;Spirit Tank&#039;&#039;&#039; (x3) - boosts total SP by 3%&lt;br /&gt;
** http://g.ehgt.org/hv_0.3.2/img/a/oc.png &#039;&#039;&#039;Overcharge Boost&#039;&#039;&#039; (x5) - boosts Overcharge limit by 2%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Tiers ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1: Beginner ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 1.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039; - A ball of fire is hurled at the target, causing Fire damage. (Fire I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039; - Unleashes an inferno of flames on all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0131.png &#039;&#039;&#039;Flame Tongues&#039;&#039;&#039; - Increases your Fire Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039; - Inflicts Spreading Poison on one target, causing heavy damage over time. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/as.png &#039;&#039;&#039;Aura Slot I&#039;&#039;&#039; - Unlocks an Aura Slot, allowing you to spend an Aura Point to activate an Aura. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 2: Novice ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 10.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039; - Launches a pillar of ice against the target, causing Cold damage. (Cold I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039; - A snow storm surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0231.png &#039;&#039;&#039;Cold Snap&#039;&#039;&#039; - Increases your Cold Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039; - The target is slowed, making it attack less frequently. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots I&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039; - Restores a moderate amount of Health on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 3: Apprentice ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 20.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039; - A bolt of lightning strikes the target, causing Electrical damage. (Elec I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039; - A thunder storm surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Elec I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0331.png &#039;&#039;&#039;Static Charge&#039;&#039;&#039; - Increases your Electrical Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039; - The target is weakened, making it deal less damage with physical attacks. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/as.png &#039;&#039;&#039;Aura Slot II&#039;&#039;&#039; - Unlocks another Aura Slot, allowing you to spend an Aura Point to activate another Aura. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 4: Journeyman ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 30.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039; - A blast of wind hits the target, causing Wind damage. (Wind I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039; - A cyclone surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Wind I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0431.png &#039;&#039;&#039;Storm Field&#039;&#039;&#039; - Increases your Wind Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039; - The target is lulled to sleep, preventing it from taking any actions. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots II&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039; - Places a shield effect on the target, protecting it from physical attacks. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 5: Artisan ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 40.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039; - Holy damage. (Holy I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039; - Holy damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Holy I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0531.png &#039;&#039;&#039;Redemption&#039;&#039;&#039; - Increases your Holy Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039; - The target is hastened, allowing it to attack more frequently. Additional points increase the duration of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/as.png &#039;&#039;&#039;Aura Slot III&#039;&#039;&#039; - Unlocks another Aura Slot, allowing you to spend an Aura Point to activate another Aura. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 6: Expert ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 50.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039; - A powerful fiery blast envelops the target, causing heavy Fire damage. (Fire II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039; - A meteor strikes the battlefield, enveloping all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0631.png &#039;&#039;&#039;Hellfire&#039;&#039;&#039; - Increases your Fire Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039; - A veil of shadows surrounds the target, making it harder to hit with physical attacks. Additional points increase the duration of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots III&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039; - Places a barrier effect on the target, protecting it from magical attacks. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 7: Master ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 60.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039; - Cold damage. (Cold II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039; - Cold damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0731.png &#039;&#039;&#039;Absolute Zero&#039;&#039;&#039; - Increases your Cold Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039; - Confuses the target, making it lunge out wildly and strike friends and foes alike. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/af.png &#039;&#039;&#039;Focused Aura I&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your Auras to become more powerful. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 8: Champion ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 70.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039; - Elec damage. (Elec II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039; - Elec damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Elec II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0831.png &#039;&#039;&#039;Super Conductor&#039;&#039;&#039; - Increases your Elec Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039; - The target is bewildered, making it deal less damage with magical attacks. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots IV&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039; - Places a heal over time effect on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 9: Hero ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 80.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039; - Wind damage. (Wind II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039; - Wind damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Wind II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0931.png &#039;&#039;&#039;Pressure System&#039;&#039;&#039; - Increases your Wind Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039; - Blinds the target, reducing the chance of landing attacks and hitting with magic spells. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/xitem.png &#039;&#039;&#039;X-Item&#039;&#039;&#039; - Your skills at using items are boosted, decreasing usage time by 25%. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 10: Lord ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 90.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039; - Holy damage. (Holy II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039; - Holy damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Holy II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/1031.png &#039;&#039;&#039;Sanctity&#039;&#039;&#039; - Increases your Holy Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039; - The next magical attack against the target will be absorbed and partially converted to MP. Additional points increase the duration and power of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/xattack.png &#039;&#039;&#039;X-Attack&#039;&#039;&#039; - Your skills at wielding weapons are boosted, decreasing attack time by 25%. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 11 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 100.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039; - Soul damage. (Soul I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039; - Soul damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Soul I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/m1722.png &#039;&#039;&#039;Searing Radiance&#039;&#039;&#039; - Increases your Soul Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039; - Any attack that would normally kill the target leaves it alive with 1 HP. The buff is removed when triggered. Additional points increase the duration and power of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/af.png &#039;&#039;&#039;Focused Aura II&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your Auras to become more powerful. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039; - Restores a large amount of Health on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 12 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 110.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039; - Fire damage. (Fire III - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039; - Fire damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire III - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/m1132.png &#039;&#039;&#039;Mark of Muspell&#039;&#039;&#039; - Increases your Fire Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039; - The target is silenced, preventing it from using special attacks and magic. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/ss.png &#039;&#039;&#039;Scroll Slot I&#039;&#039;&#039; - Increases your number of Battle Scroll Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039; - A shield of flames surrounds the target. Fire mitigation is increased, and physical attackers take minor fire damage. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 12 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 130.&lt;br /&gt;
&lt;br /&gt;
=== Tier 13 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 150.&lt;br /&gt;
&lt;br /&gt;
=== Tier 14 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 170.&lt;br /&gt;
&lt;br /&gt;
=== Tier 15 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 190.&lt;br /&gt;
&lt;br /&gt;
=== Tier 16 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 200.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>74.167.166.241</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Abilities&amp;diff=2310</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Abilities&amp;diff=2310"/>
		<updated>2009-11-07T04:23:30Z</updated>

		<summary type="html">&lt;p&gt;74.167.166.241: /* The Tiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every 10 levels, starting with level 1, brings a new tier of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training.&lt;br /&gt;
&lt;br /&gt;
== Basic Abilities ==&lt;br /&gt;
&lt;br /&gt;
Every rank has the following:&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/exp.png &#039;&#039;&#039;Experience Bonus&#039;&#039;&#039; (x3) - provides 3% experience boost per level&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/hp.png &#039;&#039;&#039;Health Tank&#039;&#039;&#039; (x3) - boosts total HP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/mp.png &#039;&#039;&#039;Magic Tank&#039;&#039;&#039; (x3) - boosts total MP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/sp.png &#039;&#039;&#039;Spirit Tank&#039;&#039;&#039; (x3) - boosts total SP by 3%&lt;br /&gt;
** http://g.ehgt.org/hv_0.3.2/img/a/oc.png &#039;&#039;&#039;Overcharge Boost&#039;&#039;&#039; (x5) - boosts Overcharge limit by 2%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Tiers ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1: Beginner ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 1.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039; - A ball of fire is hurled at the target, causing Fire damage. (Fire I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039; - Unleashes an inferno of flames on all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0131.png &#039;&#039;&#039;Flame Tongues&#039;&#039;&#039; - Increases your Fire Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039; - Inflicts Spreading Poison on one target, causing heavy damage over time. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/as.png &#039;&#039;&#039;Aura Slot I&#039;&#039;&#039; - Unlocks an Aura Slot, allowing you to spend an Aura Point to activate an Aura. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 2: Novice ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 10.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039; - Launches a pillar of ice against the target, causing Cold damage. (Cold I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039; - A snow storm surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0231.png &#039;&#039;&#039;Cold Snap&#039;&#039;&#039; - Increases your Cold Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039; - The target is slowed, making it attack less frequently. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots I&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039; - Restores a moderate amount of Health on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 3: Apprentice ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 20.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039; - A bolt of lightning strikes the target, causing Electrical damage. (Elec I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039; - A thunder storm surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Elec I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0331.png &#039;&#039;&#039;Static Charge&#039;&#039;&#039; - Increases your Electrical Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039; - The target is weakened, making it deal less damage with physical attacks. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/as.png &#039;&#039;&#039;Aura Slot II&#039;&#039;&#039; - Unlocks another Aura Slot, allowing you to spend an Aura Point to activate another Aura. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 4: Journeyman ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 30.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039; - A blast of wind hits the target, causing Wind damage. (Wind I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039; - A cyclone surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Wind I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0431.png &#039;&#039;&#039;Storm Field&#039;&#039;&#039; - Increases your Wind Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039; - The target is lulled to sleep, preventing it from taking any actions. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots II&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039; - Places a shield effect on the target, protecting it from physical attacks. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 5: Artisan ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 40.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039; - Holy damage. (Holy I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039; - Holy damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Holy I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0531.png &#039;&#039;&#039;Redemption&#039;&#039;&#039; - Increases your Holy Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039; - The target is hastened, allowing it to attack more frequently. Additional points increase the duration of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/as.png &#039;&#039;&#039;Aura Slot III&#039;&#039;&#039; - Unlocks another Aura Slot, allowing you to spend an Aura Point to activate another Aura. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 6: Expert ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 50.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039; - A powerful fiery blast envelops the target, causing heavy Fire damage. (Fire II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039; - A meteor strikes the battlefield, enveloping all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0631.png &#039;&#039;&#039;Hellfire&#039;&#039;&#039; - Increases your Fire Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039; - A veil of shadows surrounds the target, making it harder to hit with physical attacks. Additional points increase the duration of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots III&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039; - Places a barrier effect on the target, protecting it from magical attacks. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 7: Master ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 60.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039; - Cold damage. (Cold II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039; - Cold damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0731.png &#039;&#039;&#039;Absolute Zero&#039;&#039;&#039; - Increases your Cold Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039; - Confuses the target, making it lunge out wildly and strike friends and foes alike. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/af.png &#039;&#039;&#039;Focused Aura I&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your Auras to become more powerful. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 8: Champion ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 70.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039; - Elec damage. (Elec II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039; - Elec damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Elec II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0831.png &#039;&#039;&#039;Super Conductor&#039;&#039;&#039; - Increases your Elec Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039; - The target is bewildered, making it deal less damage with magical attacks. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots IV&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039; - Places a heal over time effect on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 9: Hero ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 80.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039; - Wind damage. (Wind II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039; - Wind damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Wind II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0931.png &#039;&#039;&#039;Pressure System&#039;&#039;&#039; - Increases your Wind Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039; - Blinds the target, reducing the chance of landing attacks and hitting with magic spells. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/xitem.png &#039;&#039;&#039;X-Item&#039;&#039;&#039; - Your skills at using items are boosted, decreasing usage time by 25%. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 10: Lord ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 90.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039; - Holy damage. (Holy II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039; - Holy damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Holy II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/1031.png &#039;&#039;&#039;Sanctity&#039;&#039;&#039; - Increases your Holy Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039; - The next magical attack against the target will be absorbed and partially converted to MP. Additional points increase the duration and power of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/xattack.png &#039;&#039;&#039;X-Attack&#039;&#039;&#039; - Your skills at wielding weapons are boosted, decreasing attack time by 25%. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 11 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 100.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039; - Soul damage. (Soul I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039; - Soul damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Soul I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/m1722.png &#039;&#039;&#039;Searing Radiance&#039;&#039;&#039; - Increases your Soul Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039; - Any attack that would normally kill the target leaves it alive with 1 HP. The buff is removed when triggered. Additional points increase the duration and power of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/af.png &#039;&#039;&#039;Focused Aura II&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your Auras to become more powerful. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039; - Restores a large amount of Health on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 12 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 110.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039; - Fire damage. (Fire III - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039; - Fire damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire III - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/m1132.png &#039;&#039;&#039;Mark of Muspell&#039;&#039;&#039; - Increases your Fire Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039; - The target is silenced, preventing it from using special attacks and magic. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/ss.png &#039;&#039;&#039;Scroll Slot I&#039;&#039;&#039; - Increases your number of Battle Scroll Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039; - A shield of flames surrounds the target. Fire mitigation is increased, and physical attackers take minor fire damage. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 12 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 130.&lt;br /&gt;
&lt;br /&gt;
=== Tier 13 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 150.&lt;br /&gt;
&lt;br /&gt;
=== Tier 14 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 170.&lt;br /&gt;
&lt;br /&gt;
=== Tier 15 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 190.&lt;br /&gt;
&lt;br /&gt;
=== Tier 16 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 200.&lt;/div&gt;</summary>
		<author><name>74.167.166.241</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Abilities&amp;diff=2309</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Abilities&amp;diff=2309"/>
		<updated>2009-11-07T04:13:58Z</updated>

		<summary type="html">&lt;p&gt;74.167.166.241: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every 10 levels, starting with level 1, brings a new tier of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training.&lt;br /&gt;
&lt;br /&gt;
== Basic Abilities ==&lt;br /&gt;
&lt;br /&gt;
Every rank has the following:&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/exp.png &#039;&#039;&#039;Experience Bonus&#039;&#039;&#039; (x3) - provides 3% experience boost per level&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/hp.png &#039;&#039;&#039;Health Tank&#039;&#039;&#039; (x3) - boosts total HP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/mp.png &#039;&#039;&#039;Magic Tank&#039;&#039;&#039; (x3) - boosts total MP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/sp.png &#039;&#039;&#039;Spirit Tank&#039;&#039;&#039; (x3) - boosts total SP by 3%&lt;br /&gt;
** http://g.ehgt.org/hv_0.3.2/img/a/oc.png &#039;&#039;&#039;Overcharge Boost&#039;&#039;&#039; (x5) - boosts Overcharge limit by 2%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Tiers ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1: Beginner ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 1.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039; - A ball of fire is hurled at the target, causing Fire damage. (Fire I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039; - Unleashes an inferno of flames on all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0131.png &#039;&#039;&#039;Flame Tongues&#039;&#039;&#039; - Increases your Fire Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039; - Inflicts Spreading Poison on one target, causing heavy damage over time. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/as.png &#039;&#039;&#039;Aura Slot I&#039;&#039;&#039; - Unlocks an Aura Slot, allowing you to spend an Aura Point to activate an Aura. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 2: Novice ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 10.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039; - Launches a pillar of ice against the target, causing Cold damage. (Cold I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039; - A snow storm surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0231.png &#039;&#039;&#039;Cold Snap&#039;&#039;&#039; - Increases your Cold Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039; - The target is slowed, making it attack less frequently. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots I&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039; - Restores a moderate amount of Health on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 3: Apprentice ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 20.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039; - A bolt of lightning strikes the target, causing Electrical damage. (Elec I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039; - A thunder storm surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Elec I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0331.png &#039;&#039;&#039;Static Charge&#039;&#039;&#039; - Increases your Electrical Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039; - The target is weakened, making it deal less damage with physical attacks. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/as.png &#039;&#039;&#039;Aura Slot II&#039;&#039;&#039; - Unlocks another Aura Slot, allowing you to spend an Aura Point to activate another Aura. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 4: Journeyman ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 30.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039; - A blast of wind hits the target, causing Wind damage. (Wind I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039; - A cyclone surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Wind I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0431.png &#039;&#039;&#039;Storm Field&#039;&#039;&#039; - Increases your Wind Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039; - The target is lulled to sleep, preventing it from taking any actions. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots II&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039; - Places a shield effect on the target, protecting it from physical attacks. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 5: Artisan ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 40.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039; - Holy damage. (Holy I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039; - Holy damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Holy I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0531.png &#039;&#039;&#039;Redemption&#039;&#039;&#039; - Increases your Holy Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039; - The target is hastened, allowing it to attack more frequently. Additional points increase the duration of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/as.png &#039;&#039;&#039;Aura Slot III&#039;&#039;&#039; - Unlocks another Aura Slot, allowing you to spend an Aura Point to activate another Aura. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 6: Expert ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 50.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039; - A powerful fiery blast envelops the target, causing heavy Fire damage. (Fire II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039; - A meteor strikes the battlefield, enveloping all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0631.png &#039;&#039;&#039;Hellfire&#039;&#039;&#039; - Increases your Fire Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039; - A veil of shadows surrounds the target, making it harder to hit with physical attacks. Additional points increase the duration of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots III&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039; - Places a barrier effect on the target, protecting it from magical attacks.(Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 7: Master ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 60.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039; - Cold damage. (Cold II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039; - Cold damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0731.png &#039;&#039;&#039;Absolute Zero&#039;&#039;&#039; - Increases your Cold Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039; - Confuses the target, making it lunge out wildly and strike friends and foes alike. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/af.png &#039;&#039;&#039;Focused Aura I&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your Auras to become more powerful. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 8: Champion ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 70.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039; - Elec damage.&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039; - Elec damage. Additional points decrease the cast time and mana cost, and increases spell damage.&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0831.png &#039;&#039;&#039;Super Conductor&#039;&#039;&#039; - Increases your Elec Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039; - The target is bewildered, making it deal less damage with magical attacks. Additional points increase the duration of the spell.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots IV&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039; - Places a heal over time effect on the target.&lt;br /&gt;
&lt;br /&gt;
=== Tier 9: Hero ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 80.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039; - Wind damage.&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039; - Wind damage. Additional points decrease the cast time and mana cost, and increases spell damage.&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0931.png &#039;&#039;&#039;Pressure System&#039;&#039;&#039; - Increases your Wind Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039; - Blinds the target, reducing the chance of landing attacks and hitting with magic spells. Additional points increase the duration of the spell.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/xitem.png &#039;&#039;&#039;X-Item&#039;&#039;&#039; - Your skills at using items are boosted, decreasing usage time by 25%.&lt;br /&gt;
&lt;br /&gt;
=== Tier 10: Lord ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 90.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039; - Holy damage.&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039; - Holy damage. Additional points decrease the cast time and mana cost, and increases spell damage.&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/1031.png &#039;&#039;&#039;Sanctity&#039;&#039;&#039; - Increases your Holy Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039; - The next magical attack against the target will be absorbed and partially converted to MP. Additional points increase the duration and power of the spell.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/xattack.png &#039;&#039;&#039;X-Attack&#039;&#039;&#039; - Your skills at wielding weapons are boosted, decreasing attack time by 25%.&lt;br /&gt;
&lt;br /&gt;
=== Tier 11: Level 100 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 100.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039; - Soul damage.&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039; - Soul damage. Additional points decrease the cast time and mana cost, and increases spell damage.&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/m1722.png &#039;&#039;&#039;Searing Radiance&#039;&#039;&#039; - Increases your Soul Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039; - Any attack that would normally kill the target leaves it alive with 1 HP. The buff is removed when triggered. Additional points increase the duration and power of the spell.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/af.png &#039;&#039;&#039;Focused Aura II&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your Auras to become more powerful.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039; - Restores a large amount of Health on the target.&lt;br /&gt;
&lt;br /&gt;
=== Tier 12: Level 110 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 110.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039; - Fire damage.&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039; - Fire damage. Additional points decrease the cast time and mana cost, and increases spell damage.&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/m1132.png &#039;&#039;&#039;Mark of Muspell&#039;&#039;&#039; - Increases your Fire Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039; - The target is silenced, preventing it from using special attacks and magic. Additional points increase the duration of the spell.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/ss.png &#039;&#039;&#039;Scroll Slot I&#039;&#039;&#039; - Increases your number of Battle Scroll Slots by one, allowing you to bring more items to battles.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039; - A shield of flames surrounds the target. Fire mitigation is increased, and physical attackers take minor fire damage.&lt;br /&gt;
&lt;br /&gt;
=== Tier 12: Level 130 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 130.&lt;/div&gt;</summary>
		<author><name>74.167.166.241</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Abilities&amp;diff=2308</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Abilities&amp;diff=2308"/>
		<updated>2009-11-07T04:11:27Z</updated>

		<summary type="html">&lt;p&gt;74.167.166.241: /* Tier 11: Level 100 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every 10 levels, starting with level 1, brings a new tier of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training.&lt;br /&gt;
&lt;br /&gt;
== Basic Abilities ==&lt;br /&gt;
&lt;br /&gt;
Every rank has the following:&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/exp.png &#039;&#039;&#039;Experience Bonus&#039;&#039;&#039; (x3) - provides 3% experience boost per level&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/hp.png &#039;&#039;&#039;Health Tank&#039;&#039;&#039; (x3) - boosts total HP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/mp.png &#039;&#039;&#039;Magic Tank&#039;&#039;&#039; (x3) - boosts total MP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/sp.png &#039;&#039;&#039;Spirit Tank&#039;&#039;&#039; (x3) - boosts total SP by 3%&lt;br /&gt;
** http://g.ehgt.org/hv_0.3.2/img/a/oc.png &#039;&#039;&#039;Overcharge Boost&#039;&#039;&#039; (x5) - boosts Overcharge limit by 2%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Tiers ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1: Beginner ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 1.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039; - A ball of fire is hurled at the target, causing Fire damage. (Fire I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039; - Unleashes an inferno of flames on all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0131.png &#039;&#039;&#039;Flame Tongues&#039;&#039;&#039; - Increases your Fire Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039; - Inflicts Spreading Poison on one target, causing heavy damage over time. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/as.png &#039;&#039;&#039;Aura Slot I&#039;&#039;&#039; - Unlocks an Aura Slot, allowing you to spend an Aura Point to activate an Aura. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 2: Novice ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 10.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039; - Launches a pillar of ice against the target, causing Cold damage. (Cold I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039; - A snow storm surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0231.png &#039;&#039;&#039;Cold Snap&#039;&#039;&#039; - Increases your Cold Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039; - The target is slowed, making it attack less frequently. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots I&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039; - Restores a moderate amount of Health on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 3: Apprentice ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 20.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039; - A bolt of lightning strikes the target, causing Electrical damage. (Elec I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039; - A thunder storm surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Elec I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0331.png &#039;&#039;&#039;Static Charge&#039;&#039;&#039; - Increases your Electrical Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039; - The target is weakened, making it deal less damage with physical attacks. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/as.png &#039;&#039;&#039;Aura Slot II&#039;&#039;&#039; - Unlocks another Aura Slot, allowing you to spend an Aura Point to activate another Aura. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 4: Journeyman ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 30.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039; - A blast of wind hits the target, causing Wind damage. (Wind I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039; - A cyclone surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Wind I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0431.png &#039;&#039;&#039;Storm Field&#039;&#039;&#039; - Increases your Wind Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039; - The target is lulled to sleep, preventing it from taking any actions. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots II&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039; - Places a shield effect on the target, protecting it from physical attacks. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 5: Artisan ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 40.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039; - Holy damage. (Holy I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039; - Holy damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Holy I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0531.png &#039;&#039;&#039;Redemption&#039;&#039;&#039; - Increases your Holy Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039; - The target is hastened, allowing it to attack more frequently. Additional points increase the duration of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/as.png &#039;&#039;&#039;Aura Slot III&#039;&#039;&#039; - Unlocks another Aura Slot, allowing you to spend an Aura Point to activate another Aura. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 6: Expert ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 50.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039; - A powerful fiery blast envelops the target, causing heavy Fire damage. (Fire II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039; - A meteor strikes the battlefield, enveloping all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0631.png &#039;&#039;&#039;Hellfire&#039;&#039;&#039; - Increases your Fire Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039; - A veil of shadows surrounds the target, making it harder to hit with physical attacks. Additional points increase the duration of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots III&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039; - Places a barrier effect on the target, protecting it from magical attacks.(Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 7: Master ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 60.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039; - Cold damage. (Cold II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039; - Cold damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0731.png &#039;&#039;&#039;Absolute Zero&#039;&#039;&#039; - Increases your Cold Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039; - Confuses the target, making it lunge out wildly and strike friends and foes alike. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/af.png &#039;&#039;&#039;Focused Aura I&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your Auras to become more powerful. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 8: Champion ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 70.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039; - Elec damage.&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039; - Elec damage. Additional points decrease the cast time and mana cost, and increases spell damage.&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0831.png &#039;&#039;&#039;Super Conductor&#039;&#039;&#039; - Increases your Elec Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039; - The target is bewildered, making it deal less damage with magical attacks. Additional points increase the duration of the spell.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots IV&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039; - Places a heal over time effect on the target.&lt;br /&gt;
&lt;br /&gt;
=== Tier 9: Hero ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 80.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039; - Wind damage.&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039; - Wind damage. Additional points decrease the cast time and mana cost, and increases spell damage.&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0931.png &#039;&#039;&#039;Pressure System&#039;&#039;&#039; - Increases your Wind Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039; - Blinds the target, reducing the chance of landing attacks and hitting with magic spells. Additional points increase the duration of the spell.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/xitem.png &#039;&#039;&#039;X-Item&#039;&#039;&#039; - Your skills at using items are boosted, decreasing usage time by 25%.&lt;br /&gt;
&lt;br /&gt;
=== Tier 10: Lord ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 90.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039; - Holy damage.&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039; - Holy damage. Additional points decrease the cast time and mana cost, and increases spell damage.&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/1031.png &#039;&#039;&#039;Sanctity&#039;&#039;&#039; - Increases your Holy Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039; - The next magical attack against the target will be absorbed and partially converted to MP. Additional points increase the duration and power of the spell.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/xattack.png &#039;&#039;&#039;X-Attack&#039;&#039;&#039; - Your skills at wielding weapons are boosted, decreasing attack time by 25%.&lt;br /&gt;
&lt;br /&gt;
=== Tier 11: Level 100 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 100.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039; - Soul damage.&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039; - Soul damage. Additional points decrease the cast time and mana cost, and increases spell damage.&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/m1722.png &#039;&#039;&#039;Searing Radiance&#039;&#039;&#039; - Increases your Soul Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039; - Any attack that would normally kill the target leaves it alive with 1 HP. The buff is removed when triggered. Additional points increase the duration and power of the spell.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/af.png &#039;&#039;&#039;Focused Aura II&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your Auras to become more powerful.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039; - Restores a large amount of Health on the target.&lt;/div&gt;</summary>
		<author><name>74.167.166.241</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Abilities&amp;diff=2307</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Abilities&amp;diff=2307"/>
		<updated>2009-11-07T04:10:11Z</updated>

		<summary type="html">&lt;p&gt;74.167.166.241: /* Tier 10: Lord */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every 10 levels, starting with level 1, brings a new tier of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training.&lt;br /&gt;
&lt;br /&gt;
== Basic Abilities ==&lt;br /&gt;
&lt;br /&gt;
Every rank has the following:&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/exp.png &#039;&#039;&#039;Experience Bonus&#039;&#039;&#039; (x3) - provides 3% experience boost per level&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/hp.png &#039;&#039;&#039;Health Tank&#039;&#039;&#039; (x3) - boosts total HP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/mp.png &#039;&#039;&#039;Magic Tank&#039;&#039;&#039; (x3) - boosts total MP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/sp.png &#039;&#039;&#039;Spirit Tank&#039;&#039;&#039; (x3) - boosts total SP by 3%&lt;br /&gt;
** http://g.ehgt.org/hv_0.3.2/img/a/oc.png &#039;&#039;&#039;Overcharge Boost&#039;&#039;&#039; (x5) - boosts Overcharge limit by 2%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Tiers ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1: Beginner ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 1.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039; - A ball of fire is hurled at the target, causing Fire damage. (Fire I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039; - Unleashes an inferno of flames on all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0131.png &#039;&#039;&#039;Flame Tongues&#039;&#039;&#039; - Increases your Fire Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039; - Inflicts Spreading Poison on one target, causing heavy damage over time. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/as.png &#039;&#039;&#039;Aura Slot I&#039;&#039;&#039; - Unlocks an Aura Slot, allowing you to spend an Aura Point to activate an Aura. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 2: Novice ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 10.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039; - Launches a pillar of ice against the target, causing Cold damage. (Cold I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039; - A snow storm surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0231.png &#039;&#039;&#039;Cold Snap&#039;&#039;&#039; - Increases your Cold Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039; - The target is slowed, making it attack less frequently. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots I&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039; - Restores a moderate amount of Health on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 3: Apprentice ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 20.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039; - A bolt of lightning strikes the target, causing Electrical damage. (Elec I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039; - A thunder storm surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Elec I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0331.png &#039;&#039;&#039;Static Charge&#039;&#039;&#039; - Increases your Electrical Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039; - The target is weakened, making it deal less damage with physical attacks. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/as.png &#039;&#039;&#039;Aura Slot II&#039;&#039;&#039; - Unlocks another Aura Slot, allowing you to spend an Aura Point to activate another Aura. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 4: Journeyman ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 30.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039; - A blast of wind hits the target, causing Wind damage. (Wind I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039; - A cyclone surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Wind I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0431.png &#039;&#039;&#039;Storm Field&#039;&#039;&#039; - Increases your Wind Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039; - The target is lulled to sleep, preventing it from taking any actions. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots II&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039; - Places a shield effect on the target, protecting it from physical attacks. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 5: Artisan ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 40.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039; - Holy damage. (Holy I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039; - Holy damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Holy I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0531.png &#039;&#039;&#039;Redemption&#039;&#039;&#039; - Increases your Holy Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039; - The target is hastened, allowing it to attack more frequently. Additional points increase the duration of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/as.png &#039;&#039;&#039;Aura Slot III&#039;&#039;&#039; - Unlocks another Aura Slot, allowing you to spend an Aura Point to activate another Aura. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 6: Expert ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 50.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039; - A powerful fiery blast envelops the target, causing heavy Fire damage. (Fire II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039; - A meteor strikes the battlefield, enveloping all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0631.png &#039;&#039;&#039;Hellfire&#039;&#039;&#039; - Increases your Fire Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039; - A veil of shadows surrounds the target, making it harder to hit with physical attacks. Additional points increase the duration of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots III&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039; - Places a barrier effect on the target, protecting it from magical attacks.(Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 7: Master ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 60.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039; - Cold damage. (Cold II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039; - Cold damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0731.png &#039;&#039;&#039;Absolute Zero&#039;&#039;&#039; - Increases your Cold Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039; - Confuses the target, making it lunge out wildly and strike friends and foes alike. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/af.png &#039;&#039;&#039;Focused Aura I&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your Auras to become more powerful. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 8: Champion ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 70.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039; - Elec damage.&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039; - Elec damage. Additional points decrease the cast time and mana cost, and increases spell damage.&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0831.png &#039;&#039;&#039;Super Conductor&#039;&#039;&#039; - Increases your Elec Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039; - The target is bewildered, making it deal less damage with magical attacks. Additional points increase the duration of the spell.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots IV&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039; - Places a heal over time effect on the target.&lt;br /&gt;
&lt;br /&gt;
=== Tier 9: Hero ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 80.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039; - Wind damage.&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039; - Wind damage. Additional points decrease the cast time and mana cost, and increases spell damage.&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0931.png &#039;&#039;&#039;Pressure System&#039;&#039;&#039; - Increases your Wind Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039; - Blinds the target, reducing the chance of landing attacks and hitting with magic spells. Additional points increase the duration of the spell.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/xitem.png &#039;&#039;&#039;X-Item&#039;&#039;&#039; - Your skills at using items are boosted, decreasing usage time by 25%.&lt;br /&gt;
&lt;br /&gt;
=== Tier 10: Lord ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 90.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039; - Holy damage.&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039; - Holy damage. Additional points decrease the cast time and mana cost, and increases spell damage.&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/1031.png &#039;&#039;&#039;Sanctity&#039;&#039;&#039; - Increases your Holy Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039; - The next magical attack against the target will be absorbed and partially converted to MP. Additional points increase the duration and power of the spell.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/xattack.png &#039;&#039;&#039;X-Attack&#039;&#039;&#039; - Your skills at wielding weapons are boosted, decreasing attack time by 25%.&lt;br /&gt;
&lt;br /&gt;
=== Tier 11: Level 100 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 100.&lt;/div&gt;</summary>
		<author><name>74.167.166.241</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Abilities&amp;diff=2306</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Abilities&amp;diff=2306"/>
		<updated>2009-11-07T04:08:42Z</updated>

		<summary type="html">&lt;p&gt;74.167.166.241: /* Tier 9: Hero */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every 10 levels, starting with level 1, brings a new tier of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training.&lt;br /&gt;
&lt;br /&gt;
== Basic Abilities ==&lt;br /&gt;
&lt;br /&gt;
Every rank has the following:&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/exp.png &#039;&#039;&#039;Experience Bonus&#039;&#039;&#039; (x3) - provides 3% experience boost per level&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/hp.png &#039;&#039;&#039;Health Tank&#039;&#039;&#039; (x3) - boosts total HP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/mp.png &#039;&#039;&#039;Magic Tank&#039;&#039;&#039; (x3) - boosts total MP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/sp.png &#039;&#039;&#039;Spirit Tank&#039;&#039;&#039; (x3) - boosts total SP by 3%&lt;br /&gt;
** http://g.ehgt.org/hv_0.3.2/img/a/oc.png &#039;&#039;&#039;Overcharge Boost&#039;&#039;&#039; (x5) - boosts Overcharge limit by 2%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Tiers ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1: Beginner ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 1.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039; - A ball of fire is hurled at the target, causing Fire damage. (Fire I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039; - Unleashes an inferno of flames on all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0131.png &#039;&#039;&#039;Flame Tongues&#039;&#039;&#039; - Increases your Fire Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039; - Inflicts Spreading Poison on one target, causing heavy damage over time. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/as.png &#039;&#039;&#039;Aura Slot I&#039;&#039;&#039; - Unlocks an Aura Slot, allowing you to spend an Aura Point to activate an Aura. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 2: Novice ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 10.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039; - Launches a pillar of ice against the target, causing Cold damage. (Cold I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039; - A snow storm surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0231.png &#039;&#039;&#039;Cold Snap&#039;&#039;&#039; - Increases your Cold Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039; - The target is slowed, making it attack less frequently. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots I&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039; - Restores a moderate amount of Health on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 3: Apprentice ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 20.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039; - A bolt of lightning strikes the target, causing Electrical damage. (Elec I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039; - A thunder storm surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Elec I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0331.png &#039;&#039;&#039;Static Charge&#039;&#039;&#039; - Increases your Electrical Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039; - The target is weakened, making it deal less damage with physical attacks. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/as.png &#039;&#039;&#039;Aura Slot II&#039;&#039;&#039; - Unlocks another Aura Slot, allowing you to spend an Aura Point to activate another Aura. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 4: Journeyman ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 30.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039; - A blast of wind hits the target, causing Wind damage. (Wind I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039; - A cyclone surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Wind I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0431.png &#039;&#039;&#039;Storm Field&#039;&#039;&#039; - Increases your Wind Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039; - The target is lulled to sleep, preventing it from taking any actions. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots II&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039; - Places a shield effect on the target, protecting it from physical attacks. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 5: Artisan ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 40.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039; - Holy damage. (Holy I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039; - Holy damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Holy I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0531.png &#039;&#039;&#039;Redemption&#039;&#039;&#039; - Increases your Holy Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039; - The target is hastened, allowing it to attack more frequently. Additional points increase the duration of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/as.png &#039;&#039;&#039;Aura Slot III&#039;&#039;&#039; - Unlocks another Aura Slot, allowing you to spend an Aura Point to activate another Aura. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 6: Expert ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 50.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039; - A powerful fiery blast envelops the target, causing heavy Fire damage. (Fire II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039; - A meteor strikes the battlefield, enveloping all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0631.png &#039;&#039;&#039;Hellfire&#039;&#039;&#039; - Increases your Fire Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039; - A veil of shadows surrounds the target, making it harder to hit with physical attacks. Additional points increase the duration of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots III&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039; - Places a barrier effect on the target, protecting it from magical attacks.(Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 7: Master ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 60.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039; - Cold damage. (Cold II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039; - Cold damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0731.png &#039;&#039;&#039;Absolute Zero&#039;&#039;&#039; - Increases your Cold Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039; - Confuses the target, making it lunge out wildly and strike friends and foes alike. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/af.png &#039;&#039;&#039;Focused Aura I&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your Auras to become more powerful. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 8: Champion ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 70.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039; - Elec damage.&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039; - Elec damage. Additional points decrease the cast time and mana cost, and increases spell damage.&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0831.png &#039;&#039;&#039;Super Conductor&#039;&#039;&#039; - Increases your Elec Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039; - The target is bewildered, making it deal less damage with magical attacks. Additional points increase the duration of the spell.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots IV&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039; - Places a heal over time effect on the target.&lt;br /&gt;
&lt;br /&gt;
=== Tier 9: Hero ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 80.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039; - Wind damage.&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039; - Wind damage. Additional points decrease the cast time and mana cost, and increases spell damage.&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0931.png &#039;&#039;&#039;Pressure System&#039;&#039;&#039; - Increases your Wind Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039; - Blinds the target, reducing the chance of landing attacks and hitting with magic spells. Additional points increase the duration of the spell.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/xitem.png &#039;&#039;&#039;X-Item&#039;&#039;&#039; - Your skills at using items are boosted, decreasing usage time by 25%.&lt;br /&gt;
&lt;br /&gt;
=== Tier 10: Lord ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 90.&lt;br /&gt;
&lt;br /&gt;
=== Tier 11: Level 100 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 100.&lt;/div&gt;</summary>
		<author><name>74.167.166.241</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Abilities&amp;diff=2305</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Abilities&amp;diff=2305"/>
		<updated>2009-11-07T04:07:25Z</updated>

		<summary type="html">&lt;p&gt;74.167.166.241: /* Tier 8: Champion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every 10 levels, starting with level 1, brings a new tier of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training.&lt;br /&gt;
&lt;br /&gt;
== Basic Abilities ==&lt;br /&gt;
&lt;br /&gt;
Every rank has the following:&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/exp.png &#039;&#039;&#039;Experience Bonus&#039;&#039;&#039; (x3) - provides 3% experience boost per level&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/hp.png &#039;&#039;&#039;Health Tank&#039;&#039;&#039; (x3) - boosts total HP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/mp.png &#039;&#039;&#039;Magic Tank&#039;&#039;&#039; (x3) - boosts total MP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/sp.png &#039;&#039;&#039;Spirit Tank&#039;&#039;&#039; (x3) - boosts total SP by 3%&lt;br /&gt;
** http://g.ehgt.org/hv_0.3.2/img/a/oc.png &#039;&#039;&#039;Overcharge Boost&#039;&#039;&#039; (x5) - boosts Overcharge limit by 2%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Tiers ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1: Beginner ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 1.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039; - A ball of fire is hurled at the target, causing Fire damage. (Fire I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039; - Unleashes an inferno of flames on all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0131.png &#039;&#039;&#039;Flame Tongues&#039;&#039;&#039; - Increases your Fire Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039; - Inflicts Spreading Poison on one target, causing heavy damage over time. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/as.png &#039;&#039;&#039;Aura Slot I&#039;&#039;&#039; - Unlocks an Aura Slot, allowing you to spend an Aura Point to activate an Aura. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 2: Novice ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 10.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039; - Launches a pillar of ice against the target, causing Cold damage. (Cold I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039; - A snow storm surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0231.png &#039;&#039;&#039;Cold Snap&#039;&#039;&#039; - Increases your Cold Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039; - The target is slowed, making it attack less frequently. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots I&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039; - Restores a moderate amount of Health on the target. (Curative - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 3: Apprentice ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 20.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039; - A bolt of lightning strikes the target, causing Electrical damage. (Elec I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039; - A thunder storm surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Elec I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0331.png &#039;&#039;&#039;Static Charge&#039;&#039;&#039; - Increases your Electrical Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039; - The target is weakened, making it deal less damage with physical attacks. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/as.png &#039;&#039;&#039;Aura Slot II&#039;&#039;&#039; - Unlocks another Aura Slot, allowing you to spend an Aura Point to activate another Aura. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 4: Journeyman ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 30.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039; - A blast of wind hits the target, causing Wind damage. (Wind I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039; - A cyclone surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Wind I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0431.png &#039;&#039;&#039;Storm Field&#039;&#039;&#039; - Increases your Wind Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039; - The target is lulled to sleep, preventing it from taking any actions. Additional points increase the duration of the spell. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots II&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039; - Places a shield effect on the target, protecting it from physical attacks. (Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 5: Artisan ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 40.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039; - Holy damage. (Holy I - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039; - Holy damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Holy I - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0531.png &#039;&#039;&#039;Redemption&#039;&#039;&#039; - Increases your Holy Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039; - The target is hastened, allowing it to attack more frequently. Additional points increase the duration of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/as.png &#039;&#039;&#039;Aura Slot III&#039;&#039;&#039; - Unlocks another Aura Slot, allowing you to spend an Aura Point to activate another Aura. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 6: Expert ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 50.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039; - A powerful fiery blast envelops the target, causing heavy Fire damage. (Fire II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039; - A meteor strikes the battlefield, enveloping all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0631.png &#039;&#039;&#039;Hellfire&#039;&#039;&#039; - Increases your Fire Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039; - A veil of shadows surrounds the target, making it harder to hit with physical attacks. Additional points increase the duration of the spell. (Supportive - Self-Targeted)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots III&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039; - Places a barrier effect on the target, protecting it from magical attacks.(Supportive - Self-Targeted)&lt;br /&gt;
&lt;br /&gt;
=== Tier 7: Master ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 60.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039; - Cold damage. (Cold II - Single Target)&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039; - Cold damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold II - Area of Effect)&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0731.png &#039;&#039;&#039;Absolute Zero&#039;&#039;&#039; - Increases your Cold Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039; - Confuses the target, making it lunge out wildly and strike friends and foes alike. (Depreciating - Single Target)&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/af.png &#039;&#039;&#039;Focused Aura I&#039;&#039;&#039; - Increases your maximum Aura Rank by one, allowing you to upgrade your Auras to become more powerful. (Permanent - Cannot be Reset.)&lt;br /&gt;
&lt;br /&gt;
=== Tier 8: Champion ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 70.&lt;br /&gt;
&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039; - Elec damage.&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039; - Elec damage. Additional points decrease the cast time and mana cost, and increases spell damage.&lt;br /&gt;
*** http://g.ehgt.org/hv040/img/a/0831.png &#039;&#039;&#039;Super Conductor&#039;&#039;&#039; - Increases your Elec Rating by 2%.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039; - The target is bewildered, making it deal less damage with magical attacks. Additional points increase the duration of the spell.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/is.png &#039;&#039;&#039;Item Slots IV&#039;&#039;&#039; - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles.&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039; - Places a heal over time effect on the target.&lt;br /&gt;
&lt;br /&gt;
=== Tier 9: Hero ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 80.&lt;br /&gt;
&lt;br /&gt;
=== Tier 10: Lord ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 90.&lt;br /&gt;
&lt;br /&gt;
=== Tier 11: Level 100 ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Unlocks at Level 100.&lt;/div&gt;</summary>
		<author><name>74.167.166.241</name></author>
	</entry>
</feed>