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	<entry>
		<id>https://ehwiki.org/index.php?title=Cold&amp;diff=2558</id>
		<title>Cold</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Cold&amp;diff=2558"/>
		<updated>2009-12-09T19:42:47Z</updated>

		<summary type="html">&lt;p&gt;24.23.134.156: /* Cold spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cold is one of the elemental damage types in the [[HentaiVerse]] RPG system.&lt;br /&gt;
&lt;br /&gt;
Cold spells can proc the following status effect on targetted monsters:&amp;lt;br&amp;gt;&lt;br /&gt;
http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
==Cold spells==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039; &lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Monsters weak to Cold==&lt;br /&gt;
*Fire Fox&lt;br /&gt;
*Green Slime&lt;br /&gt;
*Mantitcore&lt;br /&gt;
&lt;br /&gt;
==Monsters resistant to Cold==&lt;br /&gt;
*Apathetic Canuck&lt;br /&gt;
*Blue Hedgehog&lt;br /&gt;
*Cookie Monster&lt;br /&gt;
*Giant Panda&lt;br /&gt;
*Ryouko Asakura&lt;br /&gt;
&lt;br /&gt;
==Monsters that use Cold attacks==&lt;br /&gt;
*Apathetic Canuck - &#039;&#039;mEH&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]][[Category:Damage types]]&lt;/div&gt;</summary>
		<author><name>24.23.134.156</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2557</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2557"/>
		<updated>2009-12-09T19:39:28Z</updated>

		<summary type="html">&lt;p&gt;24.23.134.156: /* Supportive magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the known spells in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your Level, rounded up.&lt;br /&gt;
For example, &#039;Cure&#039; has a base cost of 20. At level 51, it costs 51 * 0.20 = 10.2 -&amp;gt; 11 MP. &lt;br /&gt;
&lt;br /&gt;
==Offensive magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[HentaiVerse#Abilities | Ability]] [[Ranks | tier]], there&#039;s a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage equivalent to the single-target spell on the targetted monster and less damage on the rest, but are also more expensive and take longer to cast. However, each addition point increases its damage dealt (by 25% when maxed) and decreases the MP cost of both the single-target and area-of-effect spells (single by 25% and area by 50% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], something that should be taken into consideration before choosing which spell to cast and on whom. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Base cost is 5. Casting this may increase Elemental proficiency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4. Base cost is 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4. Base cost is 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039; &lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4. Base cost is 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4. Base cost is 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy Damage. &#039;&#039;Base cost is 9. Base cost is 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy Damage. &#039;&#039;Base cost is 27. Base cost is 13.5 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*Tier 11&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039;: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering its evade chance. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it deal less damage with physical attacks. &#039;&#039;Base cost is 10.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039;: The target is bewildered, making it deal less damage with magical attacks.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
&lt;br /&gt;
==Curative magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of HP to yourself. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Places a heal over time effect on yourself, healing you for a small amount of HP every turn.  &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039;: Restores a large amount of Health on the target.&lt;br /&gt;
&lt;br /&gt;
==Supportive magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on the target, protecting it from physical attacks. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: The target is hastened, allowing it to attack more frequently. &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect on the target, protecting it from magical attacks.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds the target, making it harder to hit with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against the target will be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill the target leaves it alive with 1 HP.&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv043/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039;: A shield of flames surrounds the target. Fire mitigation is increased, and physical attackers take minor fire damage.&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m4051.png &#039;&#039;&#039;Frost Spikes&#039;&#039;&#039; - A shield of frost surrounds the target. Cold mitigation is increased, and physical attackers take minor cold damage.&lt;br /&gt;
&lt;br /&gt;
==Status effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>24.23.134.156</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2556</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2556"/>
		<updated>2009-12-09T19:38:39Z</updated>

		<summary type="html">&lt;p&gt;24.23.134.156: /* Cold */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the known spells in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your Level, rounded up.&lt;br /&gt;
For example, &#039;Cure&#039; has a base cost of 20. At level 51, it costs 51 * 0.20 = 10.2 -&amp;gt; 11 MP. &lt;br /&gt;
&lt;br /&gt;
==Offensive magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[HentaiVerse#Abilities | Ability]] [[Ranks | tier]], there&#039;s a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage equivalent to the single-target spell on the targetted monster and less damage on the rest, but are also more expensive and take longer to cast. However, each addition point increases its damage dealt (by 25% when maxed) and decreases the MP cost of both the single-target and area-of-effect spells (single by 25% and area by 50% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], something that should be taken into consideration before choosing which spell to cast and on whom. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Base cost is 5. Casting this may increase Elemental proficiency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4. Base cost is 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4. Base cost is 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039; &lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4. Base cost is 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4. Base cost is 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy Damage. &#039;&#039;Base cost is 9. Base cost is 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy Damage. &#039;&#039;Base cost is 27. Base cost is 13.5 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*Tier 11&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039;: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering its evade chance. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it deal less damage with physical attacks. &#039;&#039;Base cost is 10.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039;: The target is bewildered, making it deal less damage with magical attacks.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
&lt;br /&gt;
==Curative magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of HP to yourself. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Places a heal over time effect on yourself, healing you for a small amount of HP every turn.  &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039;: Restores a large amount of Health on the target.&lt;br /&gt;
&lt;br /&gt;
==Supportive magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on the target, protecting it from physical attacks. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: The target is hastened, allowing it to attack more frequently. &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect on the target, protecting it from magical attacks.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds the target, making it harder to hit with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against the target will be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill the target leaves it alive with 1 HP.&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv043/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039;: A shield of flames surrounds the target. Fire mitigation is increased, and physical attackers take minor fire damage.&lt;br /&gt;
&lt;br /&gt;
==Status effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>24.23.134.156</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2555</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2555"/>
		<updated>2009-12-09T19:38:22Z</updated>

		<summary type="html">&lt;p&gt;24.23.134.156: /* Cold */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the known spells in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your Level, rounded up.&lt;br /&gt;
For example, &#039;Cure&#039; has a base cost of 20. At level 51, it costs 51 * 0.20 = 10.2 -&amp;gt; 11 MP. &lt;br /&gt;
&lt;br /&gt;
==Offensive magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[HentaiVerse#Abilities | Ability]] [[Ranks | tier]], there&#039;s a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage equivalent to the single-target spell on the targetted monster and less damage on the rest, but are also more expensive and take longer to cast. However, each addition point increases its damage dealt (by 25% when maxed) and decreases the MP cost of both the single-target and area-of-effect spells (single by 25% and area by 50% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], something that should be taken into consideration before choosing which spell to cast and on whom. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Base cost is 5. Casting this may increase Elemental proficiency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4. Base cost is 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4. Base cost is 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 13&#039;&#039;&lt;br /&gt;
* http://g.ehgt.org/hv040/img/a/m1230.png &#039;&#039;&#039;Cryostasis&#039;&#039;&#039; &lt;br /&gt;
** http://g.ehgt.org/hv040/img/a/m1231.png &#039;&#039;&#039;Fimbulvetr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4. Base cost is 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4. Base cost is 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy Damage. &#039;&#039;Base cost is 9. Base cost is 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy Damage. &#039;&#039;Base cost is 27. Base cost is 13.5 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*Tier 11&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039;: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering its evade chance. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it deal less damage with physical attacks. &#039;&#039;Base cost is 10.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039;: The target is bewildered, making it deal less damage with magical attacks.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
&lt;br /&gt;
==Curative magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of HP to yourself. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Places a heal over time effect on yourself, healing you for a small amount of HP every turn.  &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039;: Restores a large amount of Health on the target.&lt;br /&gt;
&lt;br /&gt;
==Supportive magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on the target, protecting it from physical attacks. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: The target is hastened, allowing it to attack more frequently. &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect on the target, protecting it from magical attacks.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds the target, making it harder to hit with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against the target will be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill the target leaves it alive with 1 HP.&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv043/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039;: A shield of flames surrounds the target. Fire mitigation is increased, and physical attackers take minor fire damage.&lt;br /&gt;
&lt;br /&gt;
==Status effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>24.23.134.156</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Fire&amp;diff=2554</id>
		<title>Fire</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Fire&amp;diff=2554"/>
		<updated>2009-12-09T19:35:39Z</updated>

		<summary type="html">&lt;p&gt;24.23.134.156: /* Fire spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fire is one of the elemental damage types in the [[HentaiVerse]] RPG system.&lt;br /&gt;
&lt;br /&gt;
Fire spells can proc the following status effect on targetted monsters:&amp;lt;br&amp;gt;&lt;br /&gt;
http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
==Fire spells==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage.&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Monsters weak to Fire==&lt;br /&gt;
*Cockatrice&lt;br /&gt;
*Scary Ghost&lt;br /&gt;
*Tentacle Monster&lt;br /&gt;
&lt;br /&gt;
==Monsters resistant to Fire==&lt;br /&gt;
*Fire Fox&lt;br /&gt;
*Mantitcore&lt;br /&gt;
*Mithra&lt;br /&gt;
*Ryouko Asakura&lt;br /&gt;
&lt;br /&gt;
==Monsters that use Fire attacks==&lt;br /&gt;
*Fire Fox - &#039;&#039;Burning Tail&#039;&#039;&lt;br /&gt;
*Manbearpig - &#039;&#039;Global Warming&#039;&#039;&lt;br /&gt;
*Mantitcore - &#039;&#039;Squirt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]][[Category:Damage types]]&lt;/div&gt;</summary>
		<author><name>24.23.134.156</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2552</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2552"/>
		<updated>2009-12-09T19:32:31Z</updated>

		<summary type="html">&lt;p&gt;24.23.134.156: /* Soul */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the known spells in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your Level, rounded up.&lt;br /&gt;
For example, &#039;Cure&#039; has a base cost of 20. At level 51, it costs 51 * 0.20 = 10.2 -&amp;gt; 11 MP. &lt;br /&gt;
&lt;br /&gt;
==Offensive magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[HentaiVerse#Abilities | Ability]] [[Ranks | tier]], there&#039;s a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage equivalent to the single-target spell on the targetted monster and less damage on the rest, but are also more expensive and take longer to cast. However, each addition point increases its damage dealt (by 25% when maxed) and decreases the MP cost of both the single-target and area-of-effect spells (single by 25% and area by 50% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], something that should be taken into consideration before choosing which spell to cast and on whom. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Base cost is 5. Casting this may increase Elemental proficiency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4. Base cost is 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4. Base cost is 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4. Base cost is 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4. Base cost is 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy Damage. &#039;&#039;Base cost is 9. Base cost is 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy Damage. &#039;&#039;Base cost is 27. Base cost is 13.5 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*Tier 11&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1720.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1721.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039;: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering its evade chance. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it deal less damage with physical attacks. &#039;&#039;Base cost is 10.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039;: The target is bewildered, making it deal less damage with magical attacks.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
&lt;br /&gt;
==Curative magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of HP to yourself. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Places a heal over time effect on yourself, healing you for a small amount of HP every turn.  &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039;: Restores a large amount of Health on the target.&lt;br /&gt;
&lt;br /&gt;
==Supportive magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on the target, protecting it from physical attacks. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: The target is hastened, allowing it to attack more frequently. &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect on the target, protecting it from magical attacks.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds the target, making it harder to hit with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against the target will be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill the target leaves it alive with 1 HP.&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv043/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039;: A shield of flames surrounds the target. Fire mitigation is increased, and physical attackers take minor fire damage.&lt;br /&gt;
&lt;br /&gt;
==Status effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>24.23.134.156</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2551</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2551"/>
		<updated>2009-12-09T19:28:49Z</updated>

		<summary type="html">&lt;p&gt;24.23.134.156: /* Supportive magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the known spells in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your Level, rounded up.&lt;br /&gt;
For example, &#039;Cure&#039; has a base cost of 20. At level 51, it costs 51 * 0.20 = 10.2 -&amp;gt; 11 MP. &lt;br /&gt;
&lt;br /&gt;
==Offensive magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[HentaiVerse#Abilities | Ability]] [[Ranks | tier]], there&#039;s a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage equivalent to the single-target spell on the targetted monster and less damage on the rest, but are also more expensive and take longer to cast. However, each addition point increases its damage dealt (by 25% when maxed) and decreases the MP cost of both the single-target and area-of-effect spells (single by 25% and area by 50% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], something that should be taken into consideration before choosing which spell to cast and on whom. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Base cost is 5. Casting this may increase Elemental proficiency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4. Base cost is 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4. Base cost is 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4. Base cost is 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4. Base cost is 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy Damage. &#039;&#039;Base cost is 9. Base cost is 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy Damage. &#039;&#039;Base cost is 27. Base cost is 13.5 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*Tier 11&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1230.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1232.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039;: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering its evade chance. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it deal less damage with physical attacks. &#039;&#039;Base cost is 10.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039;: The target is bewildered, making it deal less damage with magical attacks.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
&lt;br /&gt;
==Curative magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of HP to yourself. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Places a heal over time effect on yourself, healing you for a small amount of HP every turn.  &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039;: Restores a large amount of Health on the target.&lt;br /&gt;
&lt;br /&gt;
==Supportive magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on the target, protecting it from physical attacks. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: The target is hastened, allowing it to attack more frequently. &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect on the target, protecting it from magical attacks.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds the target, making it harder to hit with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against the target will be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill the target leaves it alive with 1 HP.&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
** http://g.ehgt.org/hv043/img/a/m4050.png &#039;&#039;&#039;Flame Spikes&#039;&#039;&#039;: A shield of flames surrounds the target. Fire mitigation is increased, and physical attackers take minor fire damage.&lt;br /&gt;
&lt;br /&gt;
==Status effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>24.23.134.156</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2550</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2550"/>
		<updated>2009-12-09T19:25:57Z</updated>

		<summary type="html">&lt;p&gt;24.23.134.156: /* Curative magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the known spells in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your Level, rounded up.&lt;br /&gt;
For example, &#039;Cure&#039; has a base cost of 20. At level 51, it costs 51 * 0.20 = 10.2 -&amp;gt; 11 MP. &lt;br /&gt;
&lt;br /&gt;
==Offensive magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[HentaiVerse#Abilities | Ability]] [[Ranks | tier]], there&#039;s a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage equivalent to the single-target spell on the targetted monster and less damage on the rest, but are also more expensive and take longer to cast. However, each addition point increases its damage dealt (by 25% when maxed) and decreases the MP cost of both the single-target and area-of-effect spells (single by 25% and area by 50% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], something that should be taken into consideration before choosing which spell to cast and on whom. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Base cost is 5. Casting this may increase Elemental proficiency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4. Base cost is 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4. Base cost is 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4. Base cost is 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4. Base cost is 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy Damage. &#039;&#039;Base cost is 9. Base cost is 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy Damage. &#039;&#039;Base cost is 27. Base cost is 13.5 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*Tier 11&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1230.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1232.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039;: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering its evade chance. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it deal less damage with physical attacks. &#039;&#039;Base cost is 10.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039;: The target is bewildered, making it deal less damage with magical attacks.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
&lt;br /&gt;
==Curative magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of HP to yourself. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Places a heal over time effect on yourself, healing you for a small amount of HP every turn.  &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/0530.png &#039;&#039;&#039;Cure II&#039;&#039;&#039;: Restores a large amount of Health on the target.&lt;br /&gt;
&lt;br /&gt;
==Supportive magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on the target, protecting it from physical attacks. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: The target is hastened, allowing it to attack more frequently. &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect on the target, protecting it from magical attacks.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds the target, making it harder to hit with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against the target will be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill the target leaves it alive with 1 HP.&lt;br /&gt;
&lt;br /&gt;
==Status effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>24.23.134.156</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2549</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2549"/>
		<updated>2009-12-09T19:23:14Z</updated>

		<summary type="html">&lt;p&gt;24.23.134.156: /* Deprecating magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the known spells in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your Level, rounded up.&lt;br /&gt;
For example, &#039;Cure&#039; has a base cost of 20. At level 51, it costs 51 * 0.20 = 10.2 -&amp;gt; 11 MP. &lt;br /&gt;
&lt;br /&gt;
==Offensive magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[HentaiVerse#Abilities | Ability]] [[Ranks | tier]], there&#039;s a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage equivalent to the single-target spell on the targetted monster and less damage on the rest, but are also more expensive and take longer to cast. However, each addition point increases its damage dealt (by 25% when maxed) and decreases the MP cost of both the single-target and area-of-effect spells (single by 25% and area by 50% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], something that should be taken into consideration before choosing which spell to cast and on whom. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Base cost is 5. Casting this may increase Elemental proficiency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4. Base cost is 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4. Base cost is 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4. Base cost is 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4. Base cost is 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy Damage. &#039;&#039;Base cost is 9. Base cost is 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy Damage. &#039;&#039;Base cost is 27. Base cost is 13.5 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*Tier 11&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1230.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1232.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039;: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering its evade chance. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it deal less damage with physical attacks. &#039;&#039;Base cost is 10.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039;: The target is bewildered, making it deal less damage with magical attacks.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
&lt;br /&gt;
==Curative magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of HP to yourself. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Places a heal over time effect on yourself, healing you for a small amount of HP every turn.  &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Supportive magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on the target, protecting it from physical attacks. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: The target is hastened, allowing it to attack more frequently. &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect on the target, protecting it from magical attacks.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds the target, making it harder to hit with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against the target will be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill the target leaves it alive with 1 HP.&lt;br /&gt;
&lt;br /&gt;
==Status effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>24.23.134.156</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2548</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2548"/>
		<updated>2009-12-09T19:22:35Z</updated>

		<summary type="html">&lt;p&gt;24.23.134.156: /* Deprecating magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the known spells in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your Level, rounded up.&lt;br /&gt;
For example, &#039;Cure&#039; has a base cost of 20. At level 51, it costs 51 * 0.20 = 10.2 -&amp;gt; 11 MP. &lt;br /&gt;
&lt;br /&gt;
==Offensive magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[HentaiVerse#Abilities | Ability]] [[Ranks | tier]], there&#039;s a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage equivalent to the single-target spell on the targetted monster and less damage on the rest, but are also more expensive and take longer to cast. However, each addition point increases its damage dealt (by 25% when maxed) and decreases the MP cost of both the single-target and area-of-effect spells (single by 25% and area by 50% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], something that should be taken into consideration before choosing which spell to cast and on whom. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Base cost is 5. Casting this may increase Elemental proficiency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4. Base cost is 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4. Base cost is 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4. Base cost is 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4. Base cost is 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy Damage. &#039;&#039;Base cost is 9. Base cost is 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy Damage. &#039;&#039;Base cost is 27. Base cost is 13.5 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*Tier 11&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1230.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1232.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039;: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering its evade chance. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it deal less damage with physical attacks. &#039;&#039;Base cost is 10.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m2040.png &#039;&#039;&#039;Bewilder&#039;&#039;&#039;: he target is bewildered, making it deal less damage with magical attacks.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
&lt;br /&gt;
==Curative magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of HP to yourself. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Places a heal over time effect on yourself, healing you for a small amount of HP every turn.  &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Supportive magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on the target, protecting it from physical attacks. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: The target is hastened, allowing it to attack more frequently. &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect on the target, protecting it from magical attacks.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds the target, making it harder to hit with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against the target will be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill the target leaves it alive with 1 HP.&lt;br /&gt;
&lt;br /&gt;
==Status effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>24.23.134.156</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2547</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2547"/>
		<updated>2009-12-09T19:18:58Z</updated>

		<summary type="html">&lt;p&gt;24.23.134.156: /* Fire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the known spells in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your Level, rounded up.&lt;br /&gt;
For example, &#039;Cure&#039; has a base cost of 20. At level 51, it costs 51 * 0.20 = 10.2 -&amp;gt; 11 MP. &lt;br /&gt;
&lt;br /&gt;
==Offensive magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[HentaiVerse#Abilities | Ability]] [[Ranks | tier]], there&#039;s a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage equivalent to the single-target spell on the targetted monster and less damage on the rest, but are also more expensive and take longer to cast. However, each addition point increases its damage dealt (by 25% when maxed) and decreases the MP cost of both the single-target and area-of-effect spells (single by 25% and area by 50% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], something that should be taken into consideration before choosing which spell to cast and on whom. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Base cost is 5. Casting this may increase Elemental proficiency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 4. Base cost is 3 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
*&#039;&#039;Tier 12&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1130.png &#039;&#039;&#039;Nova&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv043/img/a/m1131.png &#039;&#039;&#039;Flames of Loki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 4. Base cost is 3 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 4. Base cost is 3 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 4. Base cost is 3 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 12. Base cost is 6 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;: Holy Damage. &#039;&#039;Base cost is 9. Base cost is 6.75 when Purge is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;: Holy Damage. &#039;&#039;Base cost is 27. Base cost is 13.5 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*Tier 11&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1230.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1232.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039;: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering its evade chance. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it deal less damage with physical attacks. &#039;&#039;Base cost is 10.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.&lt;br /&gt;
&lt;br /&gt;
==Curative magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of HP to yourself. &#039;&#039;Base cost is 20.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Places a heal over time effect on yourself, healing you for a small amount of HP every turn.  &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Supportive magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on the target, protecting it from physical attacks. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: The target is hastened, allowing it to attack more frequently. &#039;&#039;Base cost is 30.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect on the target, protecting it from magical attacks.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds the target, making it harder to hit with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against the target will be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill the target leaves it alive with 1 HP.&lt;br /&gt;
&lt;br /&gt;
==Status effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>24.23.134.156</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Items&amp;diff=2546</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Items&amp;diff=2546"/>
		<updated>2009-12-09T18:58:54Z</updated>

		<summary type="html">&lt;p&gt;24.23.134.156: /* Trophies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the [[HentaiVerse]], &#039;&#039;&#039;items&#039;&#039;&#039; are obtained by killing monsters and completing arena challenges.  There are seven types of items: restoratives, infusions, scrolls, special items, artifacts, trophies, and tokens.  [[Training]] can increase the chance for items to drop from slain monsters, and affect the quality and type of those drops.&lt;br /&gt;
&lt;br /&gt;
==Health, Magic, and Spirit Restoratives==&lt;br /&gt;
&lt;br /&gt;
===Draughts===&lt;br /&gt;
{|width=100%&lt;br /&gt;
| &#039;&#039;Restore the following percentages of base &#039;&#039;Health Points&#039;&#039; per Turn for 15 Turns:&#039;&#039;&lt;br /&gt;
{|width=25%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crude&#039;&#039;&#039;    ||align=&amp;quot;right&amp;quot;| 4%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lesser&#039;&#039;&#039;   ||align=&amp;quot;right&amp;quot;| 5%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Average&#039;&#039;&#039;  ||align=&amp;quot;right&amp;quot;| 6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater&#039;&#039;&#039;  ||align=&amp;quot;right&amp;quot;| 7%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Superior&#039;&#039;&#039; ||align=&amp;quot;right&amp;quot;| 8%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Godly&#039;&#039;&#039;    ||align=&amp;quot;right&amp;quot;| 9%&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;Restore the following percentages of base &#039;&#039;Magic/Spirit Points&#039;&#039; per Turn for 12 Turns:&#039;&#039;&lt;br /&gt;
{|width=25%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crude&#039;&#039;&#039;    ||align=&amp;quot;right&amp;quot;| 2%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lesser&#039;&#039;&#039;   ||align=&amp;quot;right&amp;quot;| 3%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Average&#039;&#039;&#039;  ||align=&amp;quot;right&amp;quot;| 4%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater&#039;&#039;&#039;  ||align=&amp;quot;right&amp;quot;| 5%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Superior&#039;&#039;&#039; ||align=&amp;quot;right&amp;quot;| 6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Godly&#039;&#039;&#039;    ||align=&amp;quot;right&amp;quot;| 7%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Potions===&lt;br /&gt;
{|width=100%&lt;br /&gt;
| &#039;&#039;Restore the following percentages of base &#039;&#039;Health Points&#039;&#039; per Turn for 3 Turns:&#039;&#039;&lt;br /&gt;
{|width=25%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crude&#039;&#039;&#039;    ||align=&amp;quot;right&amp;quot;| 12%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lesser&#039;&#039;&#039;   ||align=&amp;quot;right&amp;quot;| 15%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Average&#039;&#039;&#039;  ||align=&amp;quot;right&amp;quot;| 18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater&#039;&#039;&#039;  ||align=&amp;quot;right&amp;quot;| 22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Superior&#039;&#039;&#039; ||align=&amp;quot;right&amp;quot;| 26%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Godly&#039;&#039;&#039;    ||align=&amp;quot;right&amp;quot;| 30%&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;Restore the following percentages of base &#039;&#039;Magic/Spirit Points&#039;&#039; per Turn for 3 Turns:&#039;&#039;&lt;br /&gt;
{|width=25%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crude&#039;&#039;&#039;    ||align=&amp;quot;right&amp;quot;| 7%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lesser&#039;&#039;&#039;   ||align=&amp;quot;right&amp;quot;| 10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Average&#039;&#039;&#039;  ||align=&amp;quot;right&amp;quot;| 13%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater&#039;&#039;&#039;  ||align=&amp;quot;right&amp;quot;| 16%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Superior&#039;&#039;&#039; ||align=&amp;quot;right&amp;quot;| 18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Godly&#039;&#039;&#039;    ||align=&amp;quot;right&amp;quot;| 20%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elixirs===&lt;br /&gt;
&#039;&#039;Restore 20% of base &#039;&#039;Health, Magic, or Spirit Points&#039;&#039; per Turn for 10 Turns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Infusions==&lt;br /&gt;
&#039;&#039;Increase the respective elemental rating and converts your physical attack damage to elemental damage. Each last for 25 Turns.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Flames&#039;&#039;&#039;    || &amp;quot;You are wreathed in the power of flames.  Your [[Fire]] rating is increased, and all melee attacks do Fire damage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Frost&#039;&#039;&#039;     || &amp;quot;You are suffused with the power of frost.  Your [[Cold]] rating is increased, and all melee attacks do cold damage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Lightning&#039;&#039;&#039; || &amp;quot;You are surrounded by the power of lightning.  Your [[Elec]] rating is increased, and all melee attacks do elec damage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Storms&#039;&#039;&#039;    || &amp;quot;You are draped in the power of storms.  Your [[Wind]] rating is increased, and all melee attacks do wind damage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Divinity&#039;&#039;&#039;  || &amp;quot;You are veiled in the power of divinity.  Your [[Holy]] rating is increased, and all melee attacks do holy damage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Darkness&#039;&#039;&#039;  || &amp;quot;You are cloaked in the power of darkness.  Your [[Dark]] rating is increased, and all melee attacks do dark damage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Infusion of Gaia&#039;&#039;&#039;      || &amp;quot;You are attuned to all the elements suffusing the world.  All elemental ratings are increased, and all melee attacks do [[Soul]] damage.&amp;quot;  &#039;&#039;Lasts 50 Turns.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
&#039;&#039;Grant special supportive spell effects when used.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Swiftness&#039;&#039;&#039;  || &amp;quot;The target has been &#039;&#039;&#039;hastened&#039;&#039;&#039;, increasing its action speed by 100.&amp;quot;  &#039;&#039;Lasts 23 Turns.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Shielding&#039;&#039;&#039;  || &amp;quot;Places a &#039;&#039;&#039;shield&#039;&#039;&#039; effect on the target, absorbing 25% of the damage from all physical attacks.&amp;quot; &#039;&#039;Lasts 42 Turns.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Shadows&#039;&#039;&#039;    || &amp;quot;A &#039;&#039;&#039;veil of shadows&#039;&#039;&#039; surrounds the target, increasing the chance to miss by 25%.&amp;quot; &#039;&#039;Lasts 23 Turns&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Warding&#039;&#039;&#039;    || &amp;quot;Places a &#039;&#039;&#039;barrier&#039;&#039;&#039; effect on the target, absorbing 25% of the damage from all magical attacks.&amp;quot; &#039;&#039;Lasts 42 Turns.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Absorption&#039;&#039;&#039; || &amp;quot;The next magical attack against the target will be &#039;&#039;&#039;absorbed&#039;&#039;&#039; and partially converted to MP.&amp;quot; &#039;&#039;Lasts up to 50 Turns.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of Life&#039;&#039;&#039;       || &amp;quot;Any attack that would normally kill the target &#039;&#039;&#039;leaves it alive&#039;&#039;&#039; with 50% HP.  The buff is removed when triggered.&amp;quot; &#039;&#039;Lasts up to 50 Turns.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of the Gods&#039;&#039;&#039;   || Grants the effects of Scroll of Shadows, Scroll of Life, and Scroll of Absorption for twice their normal durations.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; |&#039;&#039;&#039;Scroll of the Avatar&#039;&#039;&#039; || Grants the effects of Scroll of Speed, Scroll of Warding, and Scroll of Shielding for twice their normal durations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Items==&lt;br /&gt;
&#039;&#039;Consumables which provide an extremely powerful benefit.  As such, they are exceptionally rare.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soul Stone&#039;&#039;&#039;: &amp;quot;Increases your Overcharge by 20% per Turn for 5 Turns. This item can boost Overcharge past the normal limit.&amp;quot; &#039;&#039;The overcharge increase lasts until the end of the current battle.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bubble-Gum&#039;&#039;&#039;: &amp;quot;It is time to kick ass and chew bubble-gum... and here is some gum.&amp;quot; ([http://en.wikipedia.org/wiki/Duke_Nukem_3D Duke Nukem] reference)&lt;br /&gt;
**Replenishes a large amount of HP and MP per turn, and gives 100% accuracy and critical chance.  &#039;&#039;Lasts 5 turns.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Flower Vase&#039;&#039;&#039;: &amp;quot;There are three flowers in a vase. The third flower is green.&amp;quot; ([http://en.wikipedia.org/wiki/Dollhouse_%28TV_series%29 Dollhouse] reference)&lt;br /&gt;
**Augments your Attack Rating and Magic Rating, dramatically increasing the damage you deal.  &#039;&#039;Lasts 7 turns.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Last Elixir&#039;&#039;&#039;: &amp;quot;Restores 20% of base Health, Mana, and Spirit per Turn for 10 Turns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&#039;&#039;Special items that can be exchanged for certain random benefits at the [[Shrine]].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Seven-Leafed Clover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rabbit&#039;s Foot&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wirt&#039;s Leg&#039;&#039;&#039;: So that is where that thing ended up. ([http://en.wikipedia.org/wiki/Diablo_%28video_game%29 Diablo] reference)&lt;br /&gt;
*&#039;&#039;&#039;Shark-Mounted Laser&#039;&#039;&#039;: It would be totally awesome, but you do not have any sharks. ([http://en.wikipedia.org/wiki/Austin_powers Austin Powers] reference)&lt;br /&gt;
*&#039;&#039;&#039;BFG9000&#039;&#039;&#039;: The Energy Cells are Completely Drained (BFG=Big F-ing Gun, [http://en.wikipedia.org/wiki/Doom_%28video_game%29 Doom] reference)&lt;br /&gt;
*&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Railgun Railgun]&#039;&#039;&#039;: The electromagnetic acceleration rails are bent and twisted. Using it would be bad.&lt;br /&gt;
*&#039;&#039;&#039;Flame Thrower&#039;&#039;&#039;: Now all you need is some fuel.&lt;br /&gt;
*&#039;&#039;&#039;Small Nuke&#039;&#039;&#039;: Great for blowing up small kingdoms, but you do not know the code to activate it.&lt;br /&gt;
*&#039;&#039;&#039;Grue&#039;&#039;&#039;: It is dead, and smaller than you expected. ([http://en.wikipedia.org/wiki/Zork Zork] reference)&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Oil&#039;&#039;&#039;: Oil for chainsaws.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Fuel&#039;&#039;&#039;: Fuel for chainsaws. Will not work in flame throwers.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Chain&#039;&#039;&#039;: Spare cutting chain for a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Safety Manual&#039;&#039;&#039;: A booklet with safety information for proper use of a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Repair Guide&#039;&#039;&#039;: Contains information on the proper care and maintenance of a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Guide Bar&#039;&#039;&#039;: Spare guide bar for a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;ASHPD Portal Gun&#039;&#039;&#039;: Unfortunately it is incomplete, and there are no orange portals around. (ASHPD = Aperture Science Handheld [http://en.wikipedia.org/wiki/Portal_%28video_game%29 Portal] Device)&lt;br /&gt;
*&#039;&#039;&#039;Smart Bomb&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tesla Coil&#039;&#039;&#039;: Must be hooked up to an Advanced Power Plant to fire ([http://en.wikipedia.org/wiki/Command_%26_Conquer:_Red_Alert_series Command and Conquer] reference).&lt;br /&gt;
*&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Vorpal_sword Vorpal Blade] Hilt&#039;&#039;&#039;: The blade that should be attached to this hilt is gone.&lt;br /&gt;
*&#039;&#039;&#039;Priceless Ming Vase&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Crystal Jiggy&#039;&#039;&#039;: A piece to the puzzle.&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
&#039;&#039;Needs work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manbearpig tail&#039;&#039;&#039;: No longer will MBP spread havoc, destruction, and melted polar ice caps.&lt;br /&gt;
*&#039;&#039;&#039;Dalek Voicebox&#039;&#039;&#039;: Taken from the destroyed remains of a Dalek shell.&lt;br /&gt;
*&#039;&#039;&#039;Mysterious Box&#039;&#039;&#039;: One of only 57 limited edition boxes filled with spent ability points. You&#039;re not quite sure when you picked this up, but something tells you to hang onto it.&lt;br /&gt;
&lt;br /&gt;
==Tokens==&lt;br /&gt;
*&#039;&#039;&#039;Token of Blood&#039;&#039;&#039;: You can exchange this token for the chance to face a legendary monster by itself in the [[Ring of Blood]].&lt;br /&gt;
*&#039;&#039;&#039;Token of Healing&#039;&#039;&#039;: You can exchange this token for one free trip to the [[Bazaar#Healer|healer]].&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>24.23.134.156</name></author>
	</entry>
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