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	<id>https://ehwiki.org/action/history/Spirit_%26_Overcharge?feed=atom</id>
	<title>Spirit &amp; Overcharge - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://ehwiki.org/action/history/Spirit_%26_Overcharge?feed=atom"/>
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	<updated>2026-10-10T01:15:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://ehwiki.org/index.php?title=Spirit_%26_Overcharge&amp;diff=65257&amp;oldid=prev</id>
		<title>Namae56709: Will probably end up merging this page with some other</title>
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		<updated>2026-09-28T18:19:46Z</updated>

		<summary type="html">&lt;p&gt;Will probably end up merging this page with some other&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:19, 28 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Spirit Points&amp;#039;&amp;#039;&amp;#039; = (1 + (STR + DEX + AGI + END + INT + WIS) / 5) * (1 + [[Abilities#General|SP Tank]]) * (1 + [[Hath Perks#HentaiVerse_Perks|Suffusive Spirit]])&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Spirit Points&amp;#039;&amp;#039;&amp;#039; = (1 + (STR + DEX + AGI + END + INT + WIS) / 5) * (1 + [[Abilities#General|SP Tank]]) * (1 + [[Hath Perks#HentaiVerse_Perks|Suffusive Spirit]])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;SP gained per &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turn&lt;/del&gt;&#039;&#039;&#039; = &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spirit Regen &lt;/del&gt;* [[Hath_Perks#HentaiVerse_Perks|Resplendent Regeneration]] / 30&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;SP gained per &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tick&lt;/ins&gt;&#039;&#039;&#039; = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 + (Sum of all attributes) &lt;/ins&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(1+ &lt;/ins&gt;[[Hath_Perks#HentaiVerse_Perks|Resplendent Regeneration]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+ [[Donation#Gold|Gold Star Bonus]]) &lt;/ins&gt;/ 30&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note: SP Tank, Suffusive Spirit and Resplendent Regeneration are percentages which should be given as decimals (ie, 10% increase = 0.1, etc)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note: SP Tank, Suffusive Spirit and Resplendent Regeneration are percentages which should be given as decimals (ie, 10% increase = 0.1, etc)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While active, physical damage is increased by 100%, and mana costs are reduced by 25%. The reduced mana cost also contributes to [[HentaiVerse_Settings#Auto-cast_Slots|Innate Arcana]] upkeep.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While active, physical damage is increased by 100%, and mana costs are reduced by 25%. The reduced mana cost also contributes to [[HentaiVerse_Settings#Auto-cast_Slots|Innate Arcana]] upkeep.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The cost, per round, is one Spirit point and 10% Overcharge&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. If the player falls below these requirements, it will automatically deactivate&lt;/del&gt;. The cost is not subtracted on the turn it is toggled on, but it will still be subtracted on the turn it is toggled off.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The cost, per round, is one Spirit point and 10% Overcharge. The cost is not subtracted on the turn it is toggled on, but it will still be subtracted on the turn it is toggled off&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. It will automatically deactivate on any of the following conditions:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*The Player runs out of Spirit Points.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*The Player starts the turn with 30% or less Overcharge.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*The Player ends the turn with 30% or less Overcharge&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Overcharge=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Overcharge=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Standard view, Overcharge is measured in yellow pips which are equal to 25% Overcharge each. In Utilitarian view, it is a simple bar.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Standard view, Overcharge is measured in yellow pips which are equal to 25% Overcharge each. In Utilitarian view, it is a simple bar &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with the numeric value of current Overcharge&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Overcharge is capped at 250%. A successful basic attack (or [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fighting_Styles&lt;/del&gt;#One-Handed|Counter-Attack]]) against a monster will generate 5-10% Overcharge. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Domino Strike and Off-hand Strike hits do not generate additional Overcharge.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Overcharge is capped at 250%. A successful basic attack (or [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fighting Styles&lt;/ins&gt;#One-Handed|Counter-Attack]]) against a monster will generate 5-10% Overcharge. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; An &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fighting Styles&lt;/ins&gt;#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dual-Wielding&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Offhand Strike&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will generate 5% overcharge when Dual-Wielding or 3% when using Niten Ichiryu, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1% Overcharge &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;generated for each successful &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fighting Styles&lt;/ins&gt;#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Two-Handed&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Domino Strike&lt;/ins&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In addition to Spirit Stance, Overcharge can be used for the cost of &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skills&lt;/del&gt;#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Weapon_Skills&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Weapon Skills&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the special skills Orbital Friendship Cannon and FUS RO DAH). It &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also required to use the &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skills&lt;/del&gt;#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Innate_Skills&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Innate Skills&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Defend or Focus&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In addition to Spirit Stance, Overcharge can be used for the cost of [[Skills#Weapon_Skills|Weapon Skills]] (and the special skills Orbital Friendship Cannon and FUS RO DAH). At least 25% Overcharge also required for the regenerative secondary effects of the [[Skills#Innate_Skills|Innate Skills]] Defend or Focus.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{HVnav}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{HVnav}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Namae56709</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spirit_%26_Overcharge&amp;diff=50509&amp;oldid=prev</id>
		<title>Lestion: Created page with &quot;&#039;&#039;&#039;Spirit&#039;&#039;&#039; and &#039;&#039;&#039;Overcharge&#039;&#039;&#039; are vital statistics which can be used to increase damage or survival.  =Spirit= ==Spirit Points== &#039;&#039;&#039;Spirit points (SP)&#039;&#039;&#039; and their regener...&quot;</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spirit_%26_Overcharge&amp;diff=50509&amp;oldid=prev"/>
		<updated>2019-12-16T07:45:48Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Spirit&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Overcharge&amp;#039;&amp;#039;&amp;#039; are vital statistics which can be used to increase damage or survival.  =Spirit= ==Spirit Points== &amp;#039;&amp;#039;&amp;#039;Spirit points (SP)&amp;#039;&amp;#039;&amp;#039; and their regener...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Spirit&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Overcharge&amp;#039;&amp;#039;&amp;#039; are vital statistics which can be used to increase damage or survival.&lt;br /&gt;
&lt;br /&gt;
=Spirit=&lt;br /&gt;
==Spirit Points==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spirit points (SP)&amp;#039;&amp;#039;&amp;#039; and their regeneration are determined by the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spirit Points&amp;#039;&amp;#039;&amp;#039; = (1 + (STR + DEX + AGI + END + INT + WIS) / 5) * (1 + [[Abilities#General|SP Tank]]) * (1 + [[Hath Perks#HentaiVerse_Perks|Suffusive Spirit]])&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;SP gained per turn&amp;#039;&amp;#039;&amp;#039; = Spirit Regen * [[Hath_Perks#HentaiVerse_Perks|Resplendent Regeneration]] / 30&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: SP Tank, Suffusive Spirit and Resplendent Regeneration are percentages which should be given as decimals (ie, 10% increase = 0.1, etc)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The potency of any restorative uses &amp;#039;&amp;#039;&amp;#039;base SP&amp;#039;&amp;#039;&amp;#039; (except elixirs, which restore to max). Therefore, increases to &amp;#039;&amp;#039;&amp;#039;Max SP&amp;#039;&amp;#039;&amp;#039; (ie, SP Tank only) do not improve the strength of potions or gems.&lt;br /&gt;
&lt;br /&gt;
The base is also the number used for the cost of [[Spells#Supportive_Spells|Spark of Life]] and Spirit Shield. This means increases to &amp;#039;&amp;#039;&amp;#039;base SP&amp;#039;&amp;#039;&amp;#039; also increase the cost of those spells proportionately.&lt;br /&gt;
&lt;br /&gt;
This means that the only value in increasing Spirit points is for the one use that always costs the same - &amp;#039;&amp;#039;&amp;#039;Spirit Stance&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Spirit Stance==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spirit Stance&amp;#039;&amp;#039;&amp;#039; is a toggle ability which increases physical damage and decreases mana cost in exchange for Spirit points and Overcharge.&lt;br /&gt;
&lt;br /&gt;
It can be toggled with the &amp;#039;Spirit&amp;#039; button when the player has at least 50% Overcharge, and it can be disabled at any time. The hotkey is {{Keypress|S}}. Vitals do not regenerate on the turn in which Spirit Stance is activated.&lt;br /&gt;
&lt;br /&gt;
While active, physical damage is increased by 100%, and mana costs are reduced by 25%. The reduced mana cost also contributes to [[HentaiVerse_Settings#Auto-cast_Slots|Innate Arcana]] upkeep.&lt;br /&gt;
&lt;br /&gt;
The cost, per round, is one Spirit point and 10% Overcharge. If the player falls below these requirements, it will automatically deactivate. The cost is not subtracted on the turn it is toggled on, but it will still be subtracted on the turn it is toggled off.&lt;br /&gt;
&lt;br /&gt;
=Overcharge=&lt;br /&gt;
In Standard view, Overcharge is measured in yellow pips which are equal to 25% Overcharge each. In Utilitarian view, it is a simple bar.&lt;br /&gt;
&lt;br /&gt;
Overcharge is capped at 250%. A successful basic attack (or [[Fighting_Styles#One-Handed|Counter-Attack]]) against a monster will generate 5-10% Overcharge. Domino Strike and Off-hand Strike hits do not generate additional Overcharge.&lt;br /&gt;
&lt;br /&gt;
In addition to Spirit Stance, Overcharge can be used for the cost of [[Skills#Weapon_Skills|Weapon Skills]] (and the special skills Orbital Friendship Cannon and FUS RO DAH). It is also required to use the [[Skills#Innate_Skills|Innate Skills]] Defend or Focus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
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