Abilities
From EHWiki
Every 10 levels, starting with level 1, brings a new tier of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training.
Basic Abilities
Every rank has the following:
Experience Bonus (x3)- provides 3% experience boost per level
Health Tank (x3)- boosts total HP by 3%
Magic Tank (x3)- boosts total MP by 3%
Spirit Tank (x3)- boosts total SP by 3%
Overcharge Boost (x5)- boosts Overcharge limit by 2%
The Tiers
Tier 1: Beginner
Unlocks at Level 1.
Fireball - A ball of fire is hurled at the target, causing Fire damage. (Fire I - Single Target)
Inferno - Unleashes an inferno of flames on all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire I - Area of Effect)
Flame Tongues - Increases your Fire Rating by 2%.
Poison - Inflicts Speading Poison on one target, causing heavy damage over time. Additional points increase the duration of the spell. (Depreciating - Single Target)
Aura Slot I - Unlocks an Aura Slot, allowing you to spend an Aura Point to activate an Aura. (Permanent - Cannot be Reset.)
Tier 2: Novice
Unlocks at Level 10.