Abilities

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Every 10 levels, starting with level 1, brings a new tier of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training.

Basic Abilities

Every rank has the following:

  • exp.png Experience Bonus (x3)- provides 3% experience boost per level
  • hp.png Health Tank (x3)- boosts total HP by 3%
  • mp.png Magic Tank (x3)- boosts total MP by 3%
  • sp.png Spirit Tank (x3)- boosts total SP by 3%
    • oc.png Overcharge Boost (x5)- boosts Overcharge limit by 2%


The Tiers

Tier 1: Beginner


Unlocks at Level 1.

  • 0130.png Fireball - A ball of fire is hurled at the target, causing Fire damage. (Fire I - Single Target)
    • 0132.png Inferno - Unleashes an inferno of flames on all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire I - Area of Effect)
      • 0131.png Flame Tongues - Increases your Fire Rating by 2%.
  • 0133.png Poison - Inflicts Speading Poison on one target, causing heavy damage over time. Additional points increase the duration of the spell. (Depreciating - Single Target)
  • as.png Aura Slot I - Unlocks an Aura Slot, allowing you to spend an Aura Point to activate an Aura. (Permanent - Cannot be Reset.)

Tier 2: Novice


Unlocks at Level 10.