Talk:Equipment Procs: Difference between revisions
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Created page with "Moved this table here because it's not easily readable, and unlike some other stats, the base value is not viewable from a game source (therefore, there is no way to know whic..." |
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Moved this table here because it's not easily readable, and unlike some other stats, the base value is not viewable from a game source (therefore, there is no way to know which value a weapon will scale by without observing the levels it changes at themselves). I am not sure many, if any, players will be concerned with the exact levels at which their weapon will gain the next duration level - the clarification that these values are not inherent but will scale up ''if soulfused (old wiki page claimed it was player-level based, which is not true at least in 0.86'' should be enough. -lestion | Moved this table here because it's not easily readable, and unlike some other stats, the base value is not viewable from a game source (therefore, there is no way to know which value a weapon will scale by without observing the levels it changes at themselves). I am not sure many, if any, players will be concerned with the exact levels at which their weapon will gain the next duration level - the clarification that these values are not inherent but will scale up ''if soulfused (old wiki page claimed it was player-level based, which is not true at least in 0.86)'' should be enough. -lestion | ||
==Proc Effect Duration== | ==Proc Effect Duration== | ||
Latest revision as of 08:27, 27 January 2020
Moved this table here because it's not easily readable, and unlike some other stats, the base value is not viewable from a game source (therefore, there is no way to know which value a weapon will scale by without observing the levels it changes at themselves). I am not sure many, if any, players will be concerned with the exact levels at which their weapon will gain the next duration level - the clarification that these values are not inherent but will scale up if soulfused (old wiki page claimed it was player-level based, which is not true at least in 0.86) should be enough. -lestion
Proc Effect Duration
For Penetrated Armor and bleeding wound only
| Debuff's Actual Duration | ||||||||
|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | ||
| 0.5 | 0 | 400 | 800 | - | - | - | - | |
| 1.0 | 0 | 100 | 300 | 500 | 700 | 900 | - | |
| 1.5 | - | 0 | 134 | 267 | 400 | 534 | 667 | |
| 2.0 | - | 0 | 50 | 150 | 250 | 350 | 450 | |
| 2.5 | - | - | 0 | 80 | 160 | 240 | 320 | |
| 3.0 | - | - | 0 | 34 | 100 | 167 | 234 | |
| 3.5 | - | - | - | 0 | 58 | 115 | 172 | |
| 4.0 | - | - | - | 0 | 25 | 75 | 125 | |