User:Skillchip: Difference between revisions

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== '''Axe''' ==
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
    "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<!---
Name: HVEquipCalc
Author: cmal (http://forums.e-hentai.org/index.php?showuser=47516)
Version: 1.3.7
Date: 05/25/2011
Description: Calculates the scaled stats of a piece of equipment for
the HentaiVerse minigame
--->
<head>
<title>HentaiVerse Equipment Scaling Calculator</title>
<meta name="robots" content="noindex,nofollow" />
<link rel="icon" type="image/png" href="favicon.png" />
<!---CSS--->
<style type="text/css">
body {width:984px; background-color:#E3E0D1; font-family:Arial; color:#5C0D11;}
#inputDiv, #outputDiv {width:37%; float:left; background:#EDEBDF; font-size:8pt; margin:2px; border:1px solid #5C0D11; padding:2px;}
#controlsDiv {width:22%; float:left; background:#EDEBDF; font-size:8pt; margin:2px; border:1px solid #5C0D11; padding:2px;}
h1 {text-align:center; font-size:16pt; padding:1px; margin:2px;}
h2 {font-size:8pt; font-weight:bold; font-style:italic; padding:1px; border:1px; margin:1px;}
h3 {font-size:9pt; font-weight:bold; padding:1px; border:1px; margin:1px;}
h4 {font-size:7pt; font-weight:normal; padding:2px; border:1px; margin:2px;}
table {width:100%;}
td {width:50%;}
input[type="text"] {font-family:Arial,Helvetica,Sans-Serif; font-size:8pt; color:#5C0D11; background:#EDEADA; border:1px solid #5C0D11; padding:0.5px 1.5px}
input[type="button"], input[type="reset"] {font-family:Arial,Helvetica,Sans-Serif; font-size:9pt; font-weight:bold; color:#5C0D11; background:#EDEADA; border:1px solid #5C0D11;}
input[type="button"]:hover, input[type="reset"]:hover {color:#9B4E03; background:#F2EFDF;}
textarea {font-family:Arial,Helvetica,Sans-Serif; font-size:8pt; color:#5C0D11; background:#EDEADA; border:1px solid #5C0D11; padding:0.5px 1px; overflow:auto;}
input:focus, textarea:focus {border:1px solid #9B4E03;}
select {font-family:Arial,Helvetica,Sans-Serif; font-size:8pt; color:#5C0D11; background:#EDEADA; border:1px solid #5C0D11;}
</style>
<!---JS--->
<script type="text/javascript" src="HVEquipCalc.min.js"></script>
</head>


<!---Body--->
<body onload="setVersion()">
<h1>HentaiVerse Equipment Scaling Calculator</h1>


{| border="1"
<form id="inputForm">
| scope="col" width="250" align="center" style="background:#f0f0f0;"|'''Non-Suffix'''
| align="center" style="background:#f0f0f0;"|'''Crude'''
| align="center" style="background:#f0f0f0;"|''''''
| align="center" style="background:#f0f0f0;"|'''Fair'''
| align="center" style="background:#f0f0f0;"|''''''
| align="center" style="background:#f0f0f0;"|'''Average'''
| align="center" style="background:#f0f0f0;"|''''''
| align="center" style="background:#f0f0f0;"|'''Fine'''
| align="center" style="background:#f0f0f0;"|''''''
| align="center" style="background:#f0f0f0;"|'''Superior'''
| align="center" style="background:#f0f0f0;"|''''''
| align="center" style="background:#f0f0f0;"|'''Exquisite'''
| align="center" style="background:#f0f0f0;"|''''''
| align="center" style="background:#f0f0f0;"|'''Magnificent'''
| align="center" style="background:#f0f0f0;"|''''''
| align="center" style="background:#f0f0f0;"|'''Legendary'''
| align="center" style="background:#f0f0f0;"|''''''
|-
| ||Min||Max||Min||Max||Min||Max||Min||Max||Min||Max||Min||Max||Min||Max||Min||Max
|-
| Weapon Damage||14.61||26.72||14.67||26.8||14.74||26.87||14.82||26.95||14.89||27.02||15.72||28.58||16.52||30.13||18.07||32.42
|-
| Attack Accuracy Bonus||5.9||13.15||5.96||13.23||6.04||13.31||6.12||13.39||6.2||13.47||6.28||14.32||7.13||15.17||7.18||16
|-
| Attack Critical Bonus||1.3||4.25||1.31||4.26||1.32||4.27||1.33||4.28||1.34||4.29||1.45||4.5||1.46||4.72||1.57||5.15
|-
| Magic Accuracy Bonus||0.38||0.44||0.45||0.54||0.55||0.64||0.65||0.74||0.75||0.84||0.85||0.9||0.91||0.96||0.97||1
|-
| Magic Damage Bonus||0.28||0.33||0.34||0.4||0.41||0.48||0.49||0.55||0.56||0.63||0.64||0.67||0.68||0.72||0.73||0.75
|-
| Burden||8.06||10.08||8.06||10.08||8.06||10.08||8.06||10.08||8.06||10.08||8.06||10.08||8.06||10.08||8.06||10.08
|-
| Interference||2.04||7.13||2.04||7.13||2.04||7.13||2.04||7.13||2.04||7.13||2.04||7.13||2.04||7.13||2.04||7.13
|-
| Strength||0.14||1.54||0.15||1.55||0.16||1.56||0.17||1.57||0.18||1.58||0.19||1.69||0.19||1.8||0.2||1.9
|-
| Dexterity (WIP)||0.14||1.54||0.15||1.55||0.16||1.56||0.17||1.57||0.18||1.58||0.19||1.69||0.19||1.8||0.2||1.9
|}


<!---Input Block--->
<div id="inputDiv">
<h3>Equipment Stats:</h3>
<input type="button" name="switchButton" onClick="switchMode()" value="Switch Entry Mode" title="Switch between data entry modes: paste copied equipment stats or use form fields.">
<input type="button" id="clearButton" onClick="clearTextarea()" value="Clear" title="Clear text input area." style="">
<div id="entryMode" style="Display:none">
<table>
<tr><td colspan="2">Equipment Name: <input type="text" id="EquipName" size="45" /></td></tr>
<tr><td colspan="2">Level: <input type="text" id="Level" size="2" maxLength="6" /></td></tr>
<tr><td>Weapon Damage: <input type="text" id="PDmg" size="2" maxLength="6" /></td>
<td>Attack Accuracy Bonus: <input type="text" id="PAcc" size="2" maxLength="6" /></td></tr>
<tr><td>Magic Damage Bonus: <input type="text" id="MDmg" size="2" maxLength="6" /></td>
<td>Magic Accuracy Bonus: <input type="text" id="MAcc" size="2" maxLength="6" /></td></tr>
<tr><td>Attack Critical Bonus: <input type="text" id="ACrit" size="2" maxLength="6" /></td>
<td>Magic Critical Bonus: <input type="text" id="MCrit" size="2" maxLength="6" /></td></tr>
<tr><td>Physical Absorption: <input type="text" id="PAbs" size="2" maxLength="6" /></td>
<td>Physical Mitigation: <input type="text" id="PMit" size="2" maxLength="6" /></td></tr>
<tr><td>Magical Absorption: <input type="text" id="MAbs" size="2" maxLength="6" /></td>
<td>Magical Mitigation: <input type="text" id="MMit" size="2" maxLength="6" /></td></tr>
<tr><td>Evade Chance: <input type="text" id="AvdEvd" size="2" maxLength="6" /></td>
<td>Resist Chance: <input type="text" id="AvdRst" size="2" maxLength="6" /></td></tr>
<tr><td>Block Chance: <input type="text" id="AvdBlk" size="2" maxLength="6" /></td>
<td>Parry Chance: <input type="text" id="AvdPry" size="2" maxLength="6" /></td></tr>
<tr><td>Burden: <input type="text" id="CompBur" size="2" maxLength="6" /></td>
<td>Interference: <input type="text" id="CompIntrf" size="2" maxLength="6" /></td></tr>
</table>


{| border="1"
<h2>Damage Type Mitigations</h2>
| scope="col" width="250" align="center" style="background:#f0f0f0;"|'''Suffix-ed'''
<table>
| align="center" style="background:#f0f0f0;"|'''Crude'''
<tr><td>Crushing: <input type="text" id="SpecMitCrush" size="2" maxLength="6" /></td>
| align="center" style="background:#f0f0f0;"|''''''
<td>Slashing: <input type="text" id="SpecMitSlash" size="2" maxLength="6" /></td></tr>
| align="center" style="background:#f0f0f0;"|'''Fair'''
<tr><td>Piercing: <input type="text" id="SpecMitPierce" size="2" maxLength="6" /></td>
| align="center" style="background:#f0f0f0;"|''''''
<td>Physical: <input type="text" id="SpecMitPhys" size="2" maxLength="6" /></td></tr>
| align="center" style="background:#f0f0f0;"|'''Average'''
<tr><td>Fire: <input type="text" id="ElemMitFire" size="2" maxLength="6" /></td>
| align="center" style="background:#f0f0f0;"|''''''
<td>Cold: <input type="text" id="ElemMitCold" size="2" maxLength="6" /></td></tr>
| align="center" style="background:#f0f0f0;"|'''Fine'''
<tr><td>Elec: <input type="text" id="ElemMitElec" size="2" maxLength="6" /></td>
| align="center" style="background:#f0f0f0;"|''''''
<td>Wind: <input type="text" id="ElemMitWind" size="2" maxLength="6" /></td></tr>
| align="center" style="background:#f0f0f0;"|'''Superior'''
<tr><td>Holy: <input type="text" id="ElemMitHoly" size="2" maxLength="6" /></td>
| align="center" style="background:#f0f0f0;"|''''''
<td>Dark: <input type="text" id="ElemMitDark" size="2" maxLength="6" /></td></tr>
| align="center" style="background:#f0f0f0;"|'''Exquisite'''
<tr><td>Soul: <input type="text" id="ElemMitSoul" size="2" maxLength="6" /></td></tr>
| align="center" style="background:#f0f0f0;"|''''''
</table>
| align="center" style="background:#f0f0f0;"|'''Magnificent'''
| align="center" style="background:#f0f0f0;"|''''''
| align="center" style="background:#f0f0f0;"|'''Legendary'''
| align="center" style="background:#f0f0f0;"|''''''
|-
|||Min||Max||Min||Max||Min||Max||Min||Max||Min||Max||Min||Max||Min||Max||Min||Max
|-
| Weapon Damage (Slaughter)||25.17||43.31||25.22||43.39||25.3||43.46||25.37||43.54||25.45||43.61||27.03||45.92||27.83||48.23||30.89||52.03
|-
| Attack Accuracy Bonus (Balance)||14.7||29.15||14.76||29.23||14.84||29.31||14.92||29.39||15||29.47||15.88||31.12||16.73||32.77||17.58||35.2
|-
| Attack Critical Bonus (Balance)||4.45||7.71||4.46||7.72||4.47||7.73||4.48||7.74||4.49||7.75||4.81||8.18||4.93||8.5||5.35||9.35
|-
| Magic Accuracy Bonus (Battlecaster)||5.36||9.41||5.43||9.51||5.53||9.61||5.63||9.71||5.73||9.81||5.83||9.87||6.89||10.93||6.95||11.96
|-
| Magic Damage Bonus (Battlecaster)||6.28||7.83||6.33||7.9||6.41||7.98||6.48||8.05||6.56||8.13||6.63||8.92||7.43||8.97||8.22||9.74
|-
| Strength (OX) ||0.24||2.14||0.25||2.15||0.26||2.16||0.27||2.17||0.28||2.18||0.29||2.29||0.29||2.5||0.3||2.6
|-
| Dexterity (Raccoon) (WIP) ||0.24||2.14||0.25||2.15||0.26||2.16||0.27||2.17||0.28||2.18||0.29||2.29||0.29||2.5||0.3||2.6
|}


Test
<h2>Proficiency Bonuses</h2>
Template for HV equipments' max and min
<table>
<tr><td>Elemental: <input type="text" id="ProfBonElem" size="2" maxLength="6" /></td>
<td>Divine: <input type="text" id="ProfBonDiv" size="2" maxLength="6" /></td></tr>
<tr><td>Forbidden: <input type="text" id="ProfBonForb" size="2" maxLength="6" /></td>
<td>Deprecating: <input type="text" id="ProfBonDep" size="2" maxLength="6" /></td></tr>
<tr><td>Supportive: <input type="text" id="ProfBonSup" size="2" maxLength="6" /></td>
<td>Curative: <input type="text" id="ProfBonCure" size="2" maxLength="6" /></td></tr>
</table>


{| class="wikitable collapsible collapsed" width="100%" style="text-align: center"  
<h2>Elemental Damage Bonuses</h2>
|-
<table>
! scope="col" colspan="10" | Equipment
<tr><td>Fire: <input type="text" id="ElemDamFire" size="2" maxLength="6" /></td>
<td>Cold: <input type="text" id="ElemDamCold" size="2" maxLength="6" /></td></tr>
<tr><td>Elec: <input type="text" id="ElemDamElec" size="2" maxLength="6" /></td>
<td>Wind: <input type="text" id="ElemDamWind" size="2" maxLength="6" /></td></tr>
<tr><td>Holy: <input type="text" id="ElemDamHoly" size="2" maxLength="6" /></td>
<td>Dark: <input type="text" id="ElemDamDark" size="2" maxLength="6" /></td></tr>
</table>


|-
<h2>Primary Attribute Bonuses</h2>
! scope="col" rowspan="2" colspan="2" |
<table>
! scope="col" colspan="2" | Base rolls
<tr><td>STR: <input type="text" id="PAttrSTR" size="2" maxLength="6" /></td>
! scope="col"             | Base multiplier/<br />Fluctuation
<td>DEX: <input type="text" id="PAttrDEX" size="2" maxLength="6" /></td></tr>
! scope="col" colspan="2" | Derived Base
<tr><td>AGI: <input type="text" id="PAttrAGI" size="2" maxLength="6" /></td>
! scope="col" colspan="3" | Projected Maximum
<td>END: <input type="text" id="PAttrEND" size="2" maxLength="6" /></td></tr>
<tr><td>INT: <input type="text" id="PAttrINT" size="2" maxLength="6" /></td>
<td>WIS: <input type="text" id="PAttrWIS" size="2" maxLength="6" /></td></tr>
</table>


|-
<h2>Hit Proc</h2>
| Min || Max
<table>
|
<tr><td>Damage: <input type="text" id="ProcDam" size="2" maxLength="6" /></td></tr>
| Min || Max
</table>
| Exquisite || Magnificent || Legendary
</div>
<div id="pasteMode" style="">
<textarea id="pasteInput" cols="64%" rows="32" /></textarea>
</div>
</div>


|-
<!---Controls Block--->
! scope="col" | Weapon Damage
<div id="controlsDiv">
!
<h3 style="display:inline">Options:</h3> <h3 style="display:inline;color:red;" title="Mouseover form elements for more info.">[?]</h3><br />
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
<input type="radio" name="scaleType" id="scaleBase" title="Calculate Base (Level 0) stats. Best for comparing equipment." />Base Stats<br />
<input type="radio" name="scaleType" id="BaseRoll" title="Calculate Roll. See how close your gear is to the max" />Base Roll<br />
<input type="radio" name="scaleType" id="scaleLevel" title="Calculate stats at entered level. Compromise stats are not scaled down." checked />Scale to Level: <input type="text" id="scaleLevelVal" size="2" maxLength="6" /><br />
<input type="radio" name="scaleType" id="scaleStat" title="Calculate the level at which the given stat reaches the given value and scales the equip to that level." />Scale to Stat:<br />
&nbsp; &nbsp; &nbsp; &nbsp;<select id="scaleStatType">
<option value="PDmg">Attack Damage</option>
<option value="PAcc">Attack Accuracy</option>
<option value="MDmg">Magic Damage</option>
<option value="MAcc">Magic Accuracy</option>
<option value="ACrit">Attack Crit</option>
<option value="MCrit">Magic Crit</option>
<option value="PAbs">Physical Absorption</option>
<option value="PMit">Physical Mitigation</option>
<option value="MAbs">Magical Absorption</option>
<option value="MMit">Magical Mitgation</option>
<option value="AvdEvd">Evade</option>
<option value="AvdRst">Resist</option>
<option value="AvdBlk">Block</option>
<option value="AvdPry">Parry</option>
<option value="CompBur">Burden</option>
<option value="CompIntrf">Interference</option>
<option value="SpecMitCrush">Crushing</option>
<option value="SpecMitSlash">Slashing</option>
<option value="SpecMitPierce">Piercing</option>
<option value="SpecMitPhys">Physical</option>
<option value="ElemMitFire">Fire Mitgation</option>
<option value="ElemMitCold">Cold Mitgation</option>
<option value="ElemMitElec">Elec Mitgation</option>
<option value="ElemMitWind">Wind Mitgation</option>
<option value="ElemMitHoly">Holy Mitgation</option>
<option value="ElemMitDark">Dark Mitgation</option>
<option value="ElemMitSoul">Soul Mitgation</option>
<option value="ProfBonElem">Elemental Prof.</option>
<option value="ProfBonDiv">Divine Prof.</option>
<option value="ProfBonForb">Forbidden Prof.</option>
<option value="ProfBonDep">Deprecating Prof.</option>
<option value="ProfBonSup">Suppportive Prof.</option>
<option value="ProfBonCure">Curative Prof.</option>
<option value="ElemDamFire">Fire Damage</option>
<option value="ElemDamCold">Cold Damage</option>
<option value="ElemDamElec">Elec Damage</option>
<option value="ElemDamWind">Wind Damage</option>
<option value="ElemDamHoly">Holy Damage</option>
<option value="ElemDamDark">Dark Damage</option>
<option value="PAttrSTR">STR</option>
<option value="PAttrDEX">DEX</option>
<option value="PAttrAGI">AGI</option>
<option value="PAttrEND">END</option>
<option value="PAttrINT">INT</option>
<option value="PAttrWIS">WIS</option>
<option value="ProcDam">Proc Damage</option>
<option value="ProcLeech">Leech</option>
</select>:
<input type="text" id="scaleStatVal" size="2" maxLength="6" /><br />
<input type="checkbox" id="origLevel" title="Show the equip's original level before scaling in output." checked defaultChecked />Show Original Level<br />
<br />
<center>
<input type="button" name="calcButton" onclick="doCalc()" value="Calculate">&nbsp; <input type="reset" value="Reset" title="Reset the entire form." />
</center>
<h4 id="versionNum"></h4>
</div>


|-
<!---Output Block--->
! scope="col" rowspan="2" | Magic Damage Bonus
<div id="outputDiv">
! Destruction
<form id="outputForm">
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
<h3>Scaled Stats:</h3>
|-
<input type="button" name="selectAll" onClick="selectOutput()" value="Highlight" title="Highlight All.">
! Others
<input type="button" name="resultPopup" onClick="popOut()" value="Popup" title="Create a popup of the calculated stats.">
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
<h4 style="display:inline">Note: Rounding errors of +/- 0.01 may occur.</h4>
 
<textarea id="output" cols="64%" rows="32" readonly /></textarea>
|-
</div>
! scope="col" rowspan="2" | Magic Accuracy Bonus
</form>
! Focus
</body>
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
</html>
|-
! Others
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
 
|-
! scope="col" rowspan="2" | Magic Critical Bonus
! Focus
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
! Others
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
 
|-
! scope="col" | Burden
!
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
 
|-
! scope="col" rowspan="2" | Proficiency Bonus
! Prof. Suffix
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
! Others
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
 
|-
! scope="col" rowspan="2" | Elemental Damage Bonus
! EDB suffix
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
! Others
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
 
|-
! scope="col" rowspan="2" | Primary Attribute Bonuses
! PAB suffix
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
! Others
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
 
|-
! scope="col" | Ether Theft Chance
!
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
 
|-
! scope="col" | Ether Theft Duration
!
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
 
|}

Revision as of 02:18, 15 August 2012

Work in progress


<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"

   "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">

<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <title>HentaiVerse Equipment Scaling Calculator</title> <meta name="robots" content="noindex,nofollow" /> <link rel="icon" type="image/png" href="favicon.png" /> <style type="text/css"> body {width:984px; background-color:#E3E0D1; font-family:Arial; color:#5C0D11;} #inputDiv, #outputDiv {width:37%; float:left; background:#EDEBDF; font-size:8pt; margin:2px; border:1px solid #5C0D11; padding:2px;} #controlsDiv {width:22%; float:left; background:#EDEBDF; font-size:8pt; margin:2px; border:1px solid #5C0D11; padding:2px;} h1 {text-align:center; font-size:16pt; padding:1px; margin:2px;} h2 {font-size:8pt; font-weight:bold; font-style:italic; padding:1px; border:1px; margin:1px;} h3 {font-size:9pt; font-weight:bold; padding:1px; border:1px; margin:1px;} h4 {font-size:7pt; font-weight:normal; padding:2px; border:1px; margin:2px;} table {width:100%;} td {width:50%;} input[type="text"] {font-family:Arial,Helvetica,Sans-Serif; font-size:8pt; color:#5C0D11; background:#EDEADA; border:1px solid #5C0D11; padding:0.5px 1.5px} input[type="button"], input[type="reset"] {font-family:Arial,Helvetica,Sans-Serif; font-size:9pt; font-weight:bold; color:#5C0D11; background:#EDEADA; border:1px solid #5C0D11;} input[type="button"]:hover, input[type="reset"]:hover {color:#9B4E03; background:#F2EFDF;} textarea {font-family:Arial,Helvetica,Sans-Serif; font-size:8pt; color:#5C0D11; background:#EDEADA; border:1px solid #5C0D11; padding:0.5px 1px; overflow:auto;} input:focus, textarea:focus {border:1px solid #9B4E03;} select {font-family:Arial,Helvetica,Sans-Serif; font-size:8pt; color:#5C0D11; background:#EDEADA; border:1px solid #5C0D11;} </style> <script type="text/javascript" src="HVEquipCalc.min.js"></script> </head>

<body onload="setVersion()">

HentaiVerse Equipment Scaling Calculator

<form id="inputForm">

Equipment Stats:

<input type="button" name="switchButton" onClick="switchMode()" value="Switch Entry Mode" title="Switch between data entry modes: paste copied equipment stats or use form fields."> <input type="button" id="clearButton" onClick="clearTextarea()" value="Clear" title="Clear text input area." style="">

<textarea id="pasteInput" cols="64%" rows="32" /></textarea>

Options:

[?]


<input type="radio" name="scaleType" id="scaleBase" title="Calculate Base (Level 0) stats. Best for comparing equipment." />Base Stats
<input type="radio" name="scaleType" id="BaseRoll" title="Calculate Roll. See how close your gear is to the max" />Base Roll
<input type="radio" name="scaleType" id="scaleLevel" title="Calculate stats at entered level. Compromise stats are not scaled down." checked />Scale to Level: <input type="text" id="scaleLevelVal" size="2" maxLength="6" />
<input type="radio" name="scaleType" id="scaleStat" title="Calculate the level at which the given stat reaches the given value and scales the equip to that level." />Scale to Stat:
       <select id="scaleStatType"> <option value="PDmg">Attack Damage</option> <option value="PAcc">Attack Accuracy</option> <option value="MDmg">Magic Damage</option> <option value="MAcc">Magic Accuracy</option> <option value="ACrit">Attack Crit</option> <option value="MCrit">Magic Crit</option> <option value="PAbs">Physical Absorption</option> <option value="PMit">Physical Mitigation</option> <option value="MAbs">Magical Absorption</option> <option value="MMit">Magical Mitgation</option> <option value="AvdEvd">Evade</option> <option value="AvdRst">Resist</option> <option value="AvdBlk">Block</option> <option value="AvdPry">Parry</option> <option value="CompBur">Burden</option> <option value="CompIntrf">Interference</option> <option value="SpecMitCrush">Crushing</option> <option value="SpecMitSlash">Slashing</option> <option value="SpecMitPierce">Piercing</option> <option value="SpecMitPhys">Physical</option> <option value="ElemMitFire">Fire Mitgation</option> <option value="ElemMitCold">Cold Mitgation</option> <option value="ElemMitElec">Elec Mitgation</option> <option value="ElemMitWind">Wind Mitgation</option> <option value="ElemMitHoly">Holy Mitgation</option> <option value="ElemMitDark">Dark Mitgation</option> <option value="ElemMitSoul">Soul Mitgation</option> <option value="ProfBonElem">Elemental Prof.</option> <option value="ProfBonDiv">Divine Prof.</option> <option value="ProfBonForb">Forbidden Prof.</option> <option value="ProfBonDep">Deprecating Prof.</option> <option value="ProfBonSup">Suppportive Prof.</option> <option value="ProfBonCure">Curative Prof.</option> <option value="ElemDamFire">Fire Damage</option> <option value="ElemDamCold">Cold Damage</option> <option value="ElemDamElec">Elec Damage</option> <option value="ElemDamWind">Wind Damage</option> <option value="ElemDamHoly">Holy Damage</option> <option value="ElemDamDark">Dark Damage</option> <option value="PAttrSTR">STR</option> <option value="PAttrDEX">DEX</option> <option value="PAttrAGI">AGI</option> <option value="PAttrEND">END</option> <option value="PAttrINT">INT</option> <option value="PAttrWIS">WIS</option> <option value="ProcDam">Proc Damage</option> <option value="ProcLeech">Leech</option> </select>: <input type="text" id="scaleStatVal" size="2" maxLength="6" />
<input type="checkbox" id="origLevel" title="Show the equip's original level before scaling in output." checked defaultChecked />Show Original Level

<input type="button" name="calcButton" onclick="doCalc()" value="Calculate">  <input type="reset" value="Reset" title="Reset the entire form." />

<form id="outputForm">

Scaled Stats:

<input type="button" name="selectAll" onClick="selectOutput()" value="Highlight" title="Highlight All."> <input type="button" name="resultPopup" onClick="popOut()" value="Popup" title="Create a popup of the calculated stats.">

Note: Rounding errors of +/- 0.01 may occur.

<textarea id="output" cols="64%" rows="32" readonly /></textarea>

</form> </body> </html>