Fighting Styles: Difference between revisions
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== Any == | |||
The following can randomly trigger whenever you cast any spell. The exact chance of the spell triggering depends on how much mana the spell costs compared to your base mana: | |||
*http://g.ehgt.org/hv043/img/e/channeling.png '''Channeling''': You are channeling the mystic forces of the ever-after. Your next spell is powered up by 50%, and costs no MP. | |||
**Direct damage and healing spells are 50% stronger. | |||
**Deprecating magic and supportive magic spell effects (including Regen) last 50% longer. | |||
**Offensive spells have a 100% hit chance and is not affected by [[Interference]]. | |||
== One-Handed == | == One-Handed == | ||
If a player is using a single one-handed weapon (possibly in combination with a [http://ehwiki.org/wiki/Shield_(Equipment) shield]), they have the chance to proc http://g.ehgt.org/hv043/img/e/overwhelming.png '''Overwhelming Strikes''' after hitting an enemy | If a player is using a single one-handed weapon (possibly in combination with a [http://ehwiki.org/wiki/Shield_(Equipment) shield]), they have the chance to proc http://g.ehgt.org/hv043/img/e/overwhelming.png '''Overwhelming Strikes''' after hitting an enemy | ||
*Increases attack damage by 15%, attack accuracy by 50%, and parry chance by 10% for 3 turns | *Increases attack damage by 15%, attack accuracy by 50%, and parry chance by 10% for 3 turns | ||
*Proc chance, in order of importance, is calculated from One-Handed [[Proficiencies|Proficiency]], Endurance, and Strength. It can be calculated with the following formula: | *Proc chance, in order of importance, is calculated from One-Handed [[Proficiencies|Proficiency]], Endurance, and Strength. It can be calculated with the following formula: | ||
Overwhelming Strikes chance = 5 + (0.02 * STR + 0.02 * END) * (1 + 1H / 200) | |||
*Proc chance is capped at 25%. | *Proc chance is capped at 25%. | ||
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Two-Handed weapons have a chance to proc '''Domino Strikes''' on hit, which will cause splash damage to nearby enemies. When Domino Strikes procs, it will hit at least one adjacent or one off enemy, and up to two enemies in either direction (a total number of 4 enemies splashed). Splash damage does not skip over dead enemies. Splash damage targets have an unreduced chance to be affected by standard weapon procs like Bleeding Wounds. | Two-Handed weapons have a chance to proc '''Domino Strikes''' on hit, which will cause splash damage to nearby enemies. When Domino Strikes procs, it will hit at least one adjacent or one off enemy, and up to two enemies in either direction (a total number of 4 enemies splashed). Splash damage does not skip over dead enemies. Splash damage targets have an unreduced chance to be affected by standard weapon procs like Bleeding Wounds. | ||
* | *Domino Strike can reach up to 3 and 4 monsters away from the primary target at 100 and 200 proficiency, respectively (8 enemies splashed at maximum). Getting a hit on the second monster is an automatic hit on the third and fourth. | ||
*Damage of domino strike is 75%/60%/40%/20%, increasing by one percentage point for every 10 points of proficiency, capping at 250 proficiency. | *Damage of domino strike is 75%/60%/40%/20%, increasing by one percentage point for every 10 points of proficiency, capping at 250 proficiency. | ||
*Domino Strikes are not guaranteed hits, they can still miss. | *<s>Domino Strikes are not guaranteed hits, they can still miss.</s> | ||
*Domino Strikes can go around an adjacent dead monster if you roll a hit on a one off monster. | *Domino Strikes can go around an adjacent dead monster if you roll a hit on a one off monster. | ||
*Proc chance, in order of importance, is calculated from Two-Handed Proficiency, Strength, and Dexterity. It can be calculated with the following formula: | *Proc chance, in order of importance, is calculated from Two-Handed Proficiency, Strength, and Dexterity. It can be calculated with the following formula: | ||
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== Dual Wielding == | == Dual Wielding == | ||
Equipping two one-handed weapons has a chance to proc '''Offhand Strike''' on hit, which will cause an extra attack against the targeted enemy with the same damage type as your offhand weapon. Offhand Strikes also have the chance to proc their own weapon proc. In the event that both weapons proc during the same attack, the offhand proc will take effect first, and if both weapons have the same proc, the mainhand's proc will override the offhand's. Offhand weapon damage is reduced by 50% - 1% per 10 points of dual wielding proficiency, capping at 250 proficiency (25% damage reduction). The offhand weapon also gets a 50% boost to its Parry. | Equipping two one-handed weapons has a chance to proc '''Offhand Strike''' on hit, which will cause an extra attack against the targeted enemy with the same damage type as your offhand weapon. Offhand Strikes also have the chance to proc their own weapon proc. In the event that both weapons proc during the same attack, the offhand proc will take effect first, and if both weapons have the same proc, the mainhand's proc will override the offhand's. Offhand weapon damage is reduced by 50% - 1% per 10 points of dual wielding proficiency, capping at 250 proficiency (25% damage reduction). The offhand weapon also gets a 50% boost to its Parry. | ||
*Proc chance, in order of importance, is calculated from Dual Wielding Proficiency, Agility, and Dexterity. It can be calculated with the following formula: | *Proc chance, in order of importance, is calculated from Dual Wielding Proficiency, Agility, and Dexterity. It can be calculated with the following formula: | ||
Offhand Strike chance = 20 + (0.04 * AGI + 0.02 * DEX) * (1 + DW / 200) | |||
*Proc chance is capped at 50%. | *Proc chance is capped at 50%. | ||
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Proc Chance: | Proc Chance: | ||
1-(1-X)(1-Y) | |||
Proc Duration: | Proc Duration: | ||
X*.75 + Y *.25 | |||
Bleed: | Bleed: | ||
X*.75 + Y *.25 | |||
== [http://en.wikipedia.org/wiki/Niten_Ichi-ry%C5%AB Niten Ichiryu] == | == [http://en.wikipedia.org/wiki/Niten_Ichi-ry%C5%AB Niten Ichiryu] == | ||
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== Staff == | == Staff == | ||
If the player is wielding a staff, casting a spell on an enemy has a chance to proc: | If the player is wielding a staff, casting a spell on an enemy has a chance to proc: | ||
*http://g.ehgt.org/hv043/img/e/coalescemana.png '''Coalesced Mana''': Mystical energies have converged on this target. Striking it with any magic spell will consume only half the normal mana. | *http://g.ehgt.org/hv043/img/e/coalescemana.png '''Coalesced Mana''': Mystical energies have converged on this target. Striking it with any magic spell will consume only half the normal mana. | ||
**Proc chance can be calculated with the following formula: | **Proc chance can be calculated with the following formula: | ||
Coalesced Mana chance = 10 + (0.04 * WIS + 0.02 * INT) * (1 + Staff / 200) | |||
*Proc chance is capped at 35%. | *Proc chance is capped at 35%. | ||
*If Coalesced Mana is affecting an enemy, hitting it with your staff has a chance to proc: | *If Coalesced Mana is affecting an enemy, hitting it with your staff has a chance to proc: | ||
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***This replaces the effects of Coalesced Mana. | ***This replaces the effects of Coalesced Mana. | ||
***It is possible for Coalesced Mana to proc on a monster with an Ether Theft proc if an AOE spell was cast to a monster other than the one with the Ether Theft proc. | ***It is possible for Coalesced Mana to proc on a monster with an Ether Theft proc if an AOE spell was cast to a monster other than the one with the Ether Theft proc. | ||
==See also== | ==See also== | ||
Revision as of 17:01, 28 September 2011
Any
The following can randomly trigger whenever you cast any spell. The exact chance of the spell triggering depends on how much mana the spell costs compared to your base mana:
Channeling: You are channeling the mystic forces of the ever-after. Your next spell is powered up by 50%, and costs no MP.
- Direct damage and healing spells are 50% stronger.
- Deprecating magic and supportive magic spell effects (including Regen) last 50% longer.
- Offensive spells have a 100% hit chance and is not affected by Interference.
One-Handed
If a player is using a single one-handed weapon (possibly in combination with a shield), they have the chance to proc
Overwhelming Strikes after hitting an enemy
- Increases attack damage by 15%, attack accuracy by 50%, and parry chance by 10% for 3 turns
- Proc chance, in order of importance, is calculated from One-Handed Proficiency, Endurance, and Strength. It can be calculated with the following formula:
Overwhelming Strikes chance = 5 + (0.02 * STR + 0.02 * END) * (1 + 1H / 200)
- Proc chance is capped at 25%.
When equipped with a shield, an additional proc can trigger: a Counter-Attack on an enemy whose attack has been blocked or parried.
- This is a normal attack with a chance to stun and cannot proc any other weapon effects. It is also affected by Overwhelming Strikes.
- The number of Counter-Attacks that can be performed each turn depends on sheild proficiency.
- <100 - one counter
- >100 - two counters
- >200 - three counters
- Proc chance, in order of importance, is calculated from Dexterity, Strength, and One-Handed Proficiency. It can be calculated with the following formula:
Counter-Attack chance = 10 + (0.04 * STR + 0.04 * DEX) * (1 + Proficiency / 200)
- Proc chance is capped at 50%.
Two-Handed
Two-Handed weapons have a chance to proc Domino Strikes on hit, which will cause splash damage to nearby enemies. When Domino Strikes procs, it will hit at least one adjacent or one off enemy, and up to two enemies in either direction (a total number of 4 enemies splashed). Splash damage does not skip over dead enemies. Splash damage targets have an unreduced chance to be affected by standard weapon procs like Bleeding Wounds.
- Domino Strike can reach up to 3 and 4 monsters away from the primary target at 100 and 200 proficiency, respectively (8 enemies splashed at maximum). Getting a hit on the second monster is an automatic hit on the third and fourth.
- Damage of domino strike is 75%/60%/40%/20%, increasing by one percentage point for every 10 points of proficiency, capping at 250 proficiency.
Domino Strikes are not guaranteed hits, they can still miss.- Domino Strikes can go around an adjacent dead monster if you roll a hit on a one off monster.
- Proc chance, in order of importance, is calculated from Two-Handed Proficiency, Strength, and Dexterity. It can be calculated with the following formula:
Domino Strike chance = 40 + (0.04 * STR + 0.02 * DEX) * (1 + 2H / 200)
- Proc chance is capped at 80%.
Dual Wielding
Equipping two one-handed weapons has a chance to proc Offhand Strike on hit, which will cause an extra attack against the targeted enemy with the same damage type as your offhand weapon. Offhand Strikes also have the chance to proc their own weapon proc. In the event that both weapons proc during the same attack, the offhand proc will take effect first, and if both weapons have the same proc, the mainhand's proc will override the offhand's. Offhand weapon damage is reduced by 50% - 1% per 10 points of dual wielding proficiency, capping at 250 proficiency (25% damage reduction). The offhand weapon also gets a 50% boost to its Parry.
- Proc chance, in order of importance, is calculated from Dual Wielding Proficiency, Agility, and Dexterity. It can be calculated with the following formula:
Offhand Strike chance = 20 + (0.04 * AGI + 0.02 * DEX) * (1 + DW / 200)
- Proc chance is capped at 50%.
There's a new formula in 5.0 if the 2 weapons have the same effect. The proc% numbers are combined just like accuracy. The number of turns and bleeding wound damage are a weighted average with the main hand being 3 times as important as the off hand.
Proc Chance:
1-(1-X)(1-Y)
Proc Duration:
X*.75 + Y *.25
Bleed:
X*.75 + Y *.25
Niten Ichiryu
A special Fighting Style that allows a Wakizashi to be equipped in the offhand with a Katana in the mainhand, bypassing the Katana's two-handed nature. While using Niten Ichiryu, both the Dual Wielding and Two-Handed proficiencies come into play. The stats of the Katana and the chance of Domino Strikes are determined by Two-Handed, while the stats of the Wakizashi and the chance of an Offhand Strike are determined by Dual Wielding. However, unlike normal dual wielding, offhand damage is reduced by 75% (upgradable to 50% through proficiency) and the offhand does not gain a parry bonus. Additionally, no weapon proficiencies are gained when using this style.
See previous Dual-wielding section for formulas of the wakizashi's effect on the katana.
Staff
If the player is wielding a staff, casting a spell on an enemy has a chance to proc:
Coalesced Mana: Mystical energies have converged on this target. Striking it with any magic spell will consume only half the normal mana.
- Proc chance can be calculated with the following formula:
Coalesced Mana chance = 10 + (0.04 * WIS + 0.02 * INT) * (1 + Staff / 200)
- Proc chance is capped at 35%.
- If Coalesced Mana is affecting an enemy, hitting it with your staff has a chance to proc:
Ether Theft: Mana is being drained from this target and returned to the caster. (Chance based on equipped Staff. Duration capped at 3 turns.)
- This replaces the effects of Coalesced Mana.
- It is possible for Coalesced Mana to proc on a monster with an Ether Theft proc if an AOE spell was cast to a monster other than the one with the Ether Theft proc.