Talk:System Monsters: Difference between revisions

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Moved the trio info
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==Trio and the Tree "Bosses"==
{| border="1" width="100%"
! rowspan="2" style="background:#f0f0f0;"|Monster
! rowspan="2" style="background:#f0f0f0;"|Damage Type
! colspan="2" style="background:#f0f0f0;"|Skill
! colspan="2" style="background:#f0f0f0;"|Spirit Attack
! rowspan="2" style="background:#f0f0f0;"|Resistance
! rowspan="2" style="background:#f0f0f0;"|Weakness
! rowspan="2" style="background:#f0f0f0;"|[[Enemy Procs|Death Proc]]
! rowspan="2" style="background:#f0f0f0;"|Trophy
|-
!style="background:#f0f0f0;"|Name
!style="background:#f0f0f0;"|Damage Type
!style="background:#f0f0f0;"|Name
!style="background:#f0f0f0;"|Damage Type
|-
|Skuld
|<center>Crushing</center>
|<center>Future Shock</center>
|<center>Magical ([[Elec]])</center>
|<center>Fated Demise</center>
|<center>Magical ([[Soul]])</center>
|<center>???</center>
|<center>???</center>
|<center>Lamentations of the Future</center>
|<center>N/A</center>
|-
|Urd
|<center>Piercing</center>
|<center>Frozen Fate</center>
|<center>Magical ([[Cold]])</center>
|<center>Altered Timeline</center>
|<center>Magical ([[Soul]])</center>
|<center>???</center>
|<center>???</center>
|<center>Screams of the Past</center>
|<center>N/A</center>
|-
|Verdandi
|<center>Slashing</center>
|<center>Winds of Change</center>
|<center>Magical ([[Wind]])</center>
|<center>No Time Like The Present</center>
|<center>Magical ([[Soul]])</center>
|<center>???</center>
|<center>???</center>
|<center>Wailings of the Present</center>
|<center>N/A</center>
|-
|Yggdrasil
|<center>[[Soul]]</center>
|<center>Healing Roots</center>
|<center>Heal goddesses</center>
|<center>???</center>
|<center>???</center>
|<center>???</center>
|<center>???</center>
|<center>Fury of the Sisters</center>
|<center>Sapling</center>
|}
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Would anyone be opposed to rearranging the bosses and above into the order in which they appear on the RoB page (e.g. switch Real Life and the FSM in the godlies section because it goes Real Life, IPU, FSM)?- Boggyb (god knows why I can't save edits while logged in).
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I don't know who added it, but I cannot see any possible value in knowing the Monster Id #. And bolding the name of the monsters just looks awful. Awful I say.
I don't know who added it, but I cannot see any possible value in knowing the Monster Id #. And bolding the name of the monsters just looks awful. Awful I say.


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Updated some infos. I didn't see Yggdrasil use it's spirit attack, it probably don't have any. Also, even with weaken and bewilder up, the sisters seem to still be able to crit all their attacks if they have the Fury of the Sisters buff. I couldn't test their resistances/weaknesses, even if they all seem pretty resist to holy at least, which seems logical, because they are goddesses. My banish hitted them only for 500 with PA up. - Vaelh
Updated some infos. I didn't see Yggdrasil use it's spirit attack, it probably don't have any. Also, even with weaken and bewilder up, the sisters seem to still be able to crit all their attacks if they have the Fury of the Sisters buff. I couldn't test their resistances/weaknesses, even if they all seem pretty resist to holy at least, which seems logical, because they are goddesses. My banish hitted them only for 500 with PA up. - Vaelh

Revision as of 17:57, 6 February 2010

I got tired of not knowing what to call monster attacks, so I decided to add some definitions. I went with "Skill" and "Spirit Attack", because using "Magic Attack" for attacks that may be physical is a little confusing, and I couldn't think of anything better for Spirit (and "Soul Attack" is just wrong). --Sayo 10:34, 22 December 2009 (UTC)


I don't know who added it, but I cannot see any possible value in knowing the Monster Id #. And bolding the name of the monsters just looks awful. Awful I say.


Updated some infos. I didn't see Yggdrasil use it's spirit attack, it probably don't have any. Also, even with weaken and bewilder up, the sisters seem to still be able to crit all their attacks if they have the Fury of the Sisters buff. I couldn't test their resistances/weaknesses, even if they all seem pretty resist to holy at least, which seems logical, because they are goddesses. My banish hitted them only for 500 with PA up. - Vaelh