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Equipment is worn to enhance a player's [[stats]]. It is equipped via the [[Character Menu#Equipment|character equipment screen]].
#REDIRECT [[Equipment Basics]]
 
==Equipment Popups==
[[Image:Equipment.png|thumb|The layout of an equipment piece's popup]]
 
To open a popup window listing the stats for a piece of equipment, simply mouse over the equipment (in either the [[Bazaar#Equipment_Shop|Equipment Shop]] or the [[Character Menu#Equipment|character equipment screen]]) and press "{{Keypress|C}}". Caps Lock must be off and the browser used must be set to allow popups from the HentaiVerse. This allows the stats or the equipment URL to be copied and pasted such as in a [[forum]] post.
 
Hovering over equipment stats on the equipment popup and in the forge and lottery will display the base (level 0) value for the stat.
 
==Drops==
The base chance for equipment to drop is 4% of a normal loot drop (See [[Loot Drop Rolls]]). This can be increased (up to doubled) via Quartermaster [[training]]. Quartermaster only increases the ratio of Equipment in relation to other drops. Drops are nullified if a player is holding 1,000 or more pieces of equipment.
 
'''Note''': [[Obsolete Items#Equipment|Equipment from older versions of the game]] may be found in the [[Bazaar#Equipment_Shop|Bazaar's Equipment Shop]] but no longer drop from battles.
 
==Level==
Most equipment possess levels, similar to players, which affects their stats.
*Any equipment without a level will become the player's level once it is equipped.
*Equipment dropped in [[battle]]s at or above Superior [[quality]] will have the player's current [[level]] upon dropping.
**Anything below Superior [[quality]] will not have a level assigned.
*Any equipment that is below the player's level will not [[Level Scaling|scale up]] in stats with the player.
*Equipment can become [[soulfuse]]d via the [[forge]] which causes the equipment to become tied to the player's level (matching it and growing with them).
*Players cannot equip anything above their [[level]] but they can [[soulfuse]] equipment up to 100 levels higher than they are.
 
==Weapons==
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">''Legend:''
<span style="color:green">▲</span> = High  <span style="color:blue">●</span> = Mid  <span style="color:red">▼</span> = Low '''▬''' = None</pre>
 
'''Note''': The information in these tables does NOT include bonuses from [[prefixes]] or [[suffixes]].
 
{|border="1" width="100%" class="wikitable"  style="text-align: center"
!Weapon || Style || Damage Type || [[Equipment Proc]] || Damage || Accuracy|| <span title="Critical Hit Chance" style="border-bottom:1px dotted">Crit</span> || Parry || [[Burden]] || <span title="Interference" style="border-bottom:1px dotted">[[Interference|Intr]]</span> || <span title="Attack Speed Bonus" style="border-bottom:1px dotted">[[Action Speed|ASB]]</span>
|-
|Axe || 1H || Slashing || Bleeding Wound
|style="color:green"|▲ ||style="color:blue"|● ||style="color:red"|▼ || ▬
|style="color:red"|▲ ||style="color:blue"|● || ▬
|-
|Club || 1H || Crushing || Stun
|style="color:blue"|● ||style="color:blue"|● ||style="color:red"|▼ || ▬
|style="color:blue"|● ||style="color:blue"|● || ▬
|-
|Rapier || 1H || Piercing || Penetrated Armor
|style="color:red"|▼▼ ||style="color:green"|▲ ||style="color:red"|▼
|style="color:blue"|● ||style="color:green"|▼ ||style="color:blue"|● || ▬
|-
|Shortsword || 1H || Slashing || Bleeding Wound
|style="color:red"|▼ ||style="color:green"|▲▲ ||style="color:red"|▼
|style="color:blue"|● ||style="color:green"|▼ ||style="color:blue"|● || ▬
|-
|Wakizashi || 1H || Slashing || Bleeding Wound
|style="color:red"|▼▼▼ ||style="color:green"|▲▲ ||style="color:red"|▼
|style="color:green"|▲ ||style="color:green"|▼▼ ||style="color:green"|▼ ||style="color:green"|▲
|-
|Estoc || 2H || Piercing || Penetrated Armor
|style="color:green"|▲▲ ||style="color:red"|▼ ||style="color:green"|▲ || ▬
|style="color:red"|▲▲ ||style="color:red"|▲ || ▬
|-
|Longsword || 2H || Slashing || Bleeding Wound
|style="color:green"|▲▲▲ ||style="color:blue"|● ||style="color:green"|▲ || ▬
|style="color:red"|▲▲▲ ||style="color:red"|▲▲ || ▬
|-
|Mace || 2H || Crushing || Stun
|style="color:green"|▲▲ ||style="color:blue"|● ||style="color:green"|▲ || ▬
|style="color:red"|▲▲ ||style="color:red"|▲ || ▬
|-
|Katana || 2H || Slashing || Bleeding Wound
|style="color:green"|▲▲ ||style="color:green"|▲▲ ||style="color:green"|▲ || ▬
|style="color:red"|▲▲ ||style="color:red"|▲ || ▬
|}
 
===One-Handed Weapons (1H)===
One-handed weapons typically have lower damage, higher accuracy, lower critical, weaker procs, and lower [[burden]]/[[interference]] than two-handed weapons. They also usually have a parry bonus and can have the "of the nimble" [[suffix]].
 
===Two-Handed Weapons (2H)===
Two-handed weapons typically have higher damage, lower accuracy, higher critical, stronger procs, and higher [[burden]]/[[interference]] than one-handed weapons. They also don't have any parry bonuses.
 
===Staffs===
Staffs are two-handed weapons that have the following characteristics:
*Crushing [[damage type]].
*Ether Theft proc.
*No [[Interference]].
 
{|border="1" width="100%" class="wikitable" style="text-align: center"
!rowspan="2"|Weapon
!rowspan="2"|<span title="Magical Damage" style="border-bottom:1px dotted">MDmg</span>
!rowspan="2"|<span title="Magical Accuracy" style="border-bottom:1px dotted">MAcc</span>
!rowspan="2"|<span title="Magical Crit Chance" style="border-bottom:1px dotted">MCrit</span>
!rowspan="2"|<span title="Counter-Resist" style="border-bottom:1px dotted">C-Resist</span>
!rowspan="2"|<span title="Burden" style="border-bottom:1px dotted">[[Burden|Bur]]</span>
!colspan="5"|[[Proficiencies#Magic Proficiencies|Magic Proficiencies]]
!colspan="6"|Elemental Damage
|-
!Ele || Div || For || Dep || Sup
!Fire ||Cold ||Elec ||Wind ||Holy || Dark
|-
|Oak
|style="color:green"|▲ ||style="color:green"|▲ ||style="color:green"|▲ ||style="color:blue"|● ||style="color:blue"|● ||style="color:blue"|●
|style="color:blue"|● ||▬ ||▬ ||style="color:green"|▲▲ ||style="color:red"|▼ ||style="color:red"|▼ ||▬ ||▬
|style="color:green"|▲▲ ||▬
|-
|Redwood
|style="color:blue"|● ||style="color:blue"|● ||style="color:blue"|● ||▬ ||style="color:green"|▼ ||style="color:green"|▲ ||▬ ||▬
|style="color:red"|▼ ||style="color:red"|▼ ||style="color:blue"|● ||style="color:blue"|● ||style="color:blue"|●
|style="color:blue"|● ||▬ ||▬
|-
|Willow
|style="color:blue"|● ||style="color:blue"|● ||style="color:blue"|● ||style="color:blue"|● ||style="color:green"|▼ ||style="color:blue"|● ||▬
|style="color:blue"|● ||style="color:green"|▲▲ ||▬ ||▬ ||▬ ||style="color:red"|▼ ||style="color:red"|▼ ||▬  ||style="color:green"|▲▲
|-
|Katalox
|style="color:green"|▲ ||style="color:green"|▲ ||style="color:green"|▲ ||▬ ||style="color:blue"|● ||▬ ||style="color:green"|▲
|style="color:green"|▲ ||style="color:blue"|● ||▬ ||▬ ||▬ ||▬ ||▬ ||style="color:blue"|● ||style="color:blue"|●
|}
 
==Armor==
Armor can be divided into shields, cloth armors, light armors, and heavy armors. Each category of armor has 3-4 types available in the game. Each type of armors has particular strengths and weaknesses and suit the needs of different character builds and play styles. Each category of armors (besides shields) have [[abilities]] that can raise different [[stats]] as [[proficiency]] increases if the player is wearing the full set of armor.
 
Currently, each category of armors have 1 type that no longer drops in-game and can only be purchased from the bazaar or from other players.
 
===Shields===
Shields are used in [[Fighting_Styles#One-Handed|One-Handed]] fighting style. They have very low mitigation stats, but are notable for their ability to [[Damage|block]] both physical and magical attacks and gives a player a chance to [[Counter-Attack]] after a successful block.
 
===Cloth Armor===
Cloth armors have low physical/magical mitigation with has no [[burden]] and [[interference]]. Cloth armor also increases Magic Accuracy, Evade Chance, and Resist Chance. It has abilities that increases maximum MP, spell damage, spell crit chance, and spell casting speed as proficiency increases
 
===Light Armor===
Light armors have moderate physical/magical mitigation with low [[burden]] and [[interference]]. Light armors also increase Evade Chance and Resist Chance. It has abilities that increases maximum HP and MP, accuracy, crit chance, and attack speed as proficiency increases
 
===Heavy Armor===
Heavy armors have high physical/magical mitigation with high [[burden]] and [[interference]]. It has abilities that increases maximum HP and specific mitigation (crushing, slashing, and piercing) as proficiency increases
 
===Tables===
{|class="wikitable" width="80%" style="text-align: center"
!rowspan="2"|Type
!colspan="5"|Slot Name
|-
! Head || Body || Hands || Legs || Feet
|-
|'''Cloth''' || Cap || Robe || Gloves || Pants || Shoes
|-
|'''Light''' || Helmet || Breastplate || Gauntlets || Leggings || Boots
|-
|'''Heavy''' || Helmet || Cuirass/Armor || Gauntlets || Greaves/Leggings || Sabatons/Boots
|}
 
{|border="1" width="100%" class="wikitable" style="text-align: center"
!rowspan="2"|Armor
!rowspan="2"|Type
!rowspan="2"|Tier
!rowspan="2"|<span title="Physical Mitigation" style="border-bottom:1px dotted">PMiti</span>
!rowspan="2"|<span title="Magical Mitigation" style="border-bottom:1px dotted">MMiti</span>
!rowspan="2"|<span title="Burden" style="border-bottom:1px dotted">[[Burden|Bur]]</span>
!rowspan="2"|<span title="Interference" style="border-bottom:1px dotted">[[Interference|Intr]]</span>
!rowspan="2"|<span title="Physical Damage" style="border-bottom:1px dotted">PDmg</span>
!rowspan="2"|<span title="Physical Accuracy" style="border-bottom:1px dotted">PAcc</span>
!rowspan="2"|<span title="Magical Accuracy" style="border-bottom:1px dotted">MAcc</span>
!colspan="3"|Specific Mitigation
!colspan="3"|Avoidance
!rowspan="2"|Notes
|-
! Crush || Slash || Pierce 
! Evade || Block || Resist
|-
|Buckler || Shield || Common
|style="color:red"|▼▼▼ || style="color:red"|▼▼▼ || style="color:green"|▼▼ || style="color:green"|▼▼▼ || ▬ || ▬ || ▬
|| ▬ || ▬ || ▬ || ▬ || style="color:blue"|● || ▬
|
|-
|Kite || Shield || Common
|style="color:red"|▼▼ || style="color:red"|▼▼ || style="color:red"|▲ || style="color:blue"|● || ▬ || ▬ || ▬
| ▬ || ▬ || ▬ || ▬ || style="color:green"|▲ || ▬
|
|-
|Force || Shield || Rare
|style="color:red"|▼▼ || style="color:red"|▼▼ || style="color:green"|▼▼ || style="color:red"|▲▲▲ || ▬ || ▬ || ▬
| ▬ || ▬ || ▬ || ▬ || style="color:green"|▲▲ || ▬
|
|-
|Cotton || Cloth || Common
|style="color:red"|▼ || style="color:red"|▼ || ▬ || ▬ || ▬ || style="color:blue"|● || style="color:blue"|●
| style="color:red"|▼▼ || ▬ || ▬ || style="color:blue"|● || ▬ || style="color:red"|▼
|align="left"| Can have a [[Proficiencies#Magic Proficiencies|Magic Proficiency]] [[suffix]].
|-
|Phase || Cloth || Rare
|style="color:red"|▼▼ || style="color:red"|▼ || ▬ || ▬ || ▬ || style="color:blue"|● || style="color:green"|▲
| style="color:red"|▼▼▼ || ▬ || ▬ || style="color:green"|▲ || ▬ || style="color:red"|▼
|align="left"| Always has an Elemental Damage Bonus [[suffix]].
|-
|Leather || Light || Common
|style="color:green"|▲ || style="color:green"|▲ || style="color:green"|▼▼ || style="color:green"|▼▼ || ▬ || ▬ || ▬
|style="color:green"|▲ || style="color:green"|▲ || style="color:red"|▼ || style="color:red"|▼ || ▬ || style="color:blue"|●
|
|-
|Shade || Light || Rare
|style="color:blue"|● || style="color:blue"|● || ▬ || style="color:green"|▼ || style="color:blue"|● || style="color:green"|▲▲ || ▬
|style="color:blue"|● || style="color:blue"|● || ▬ || style="color:blue"|● || ▬ || style="color:green"|▲
|
|-
|Plate || Heavy || Common
|style="color:green"|▲▲ || style="color:green"|▲▲ || style="color:red"|▲▲ || style="color:red"|▲ || ▬ || ▬ || ▬
|style="color:blue"|● || style="color:green"|▲▲ || style="color:green"|▲▲ || ▬ || ▬ || ▬
|
|-
|Power || Heavy || Rare
|style="color:green"|▲ || style="color:green"|▲ || style="color:red"|▲ || style="color:red"|▲▲ || style="color:green"|▲ || style="color:green"|▲ || ▬
|style="color:red"|▼ || style="color:green"|▲ || style="color:green"|▲ || ▬ || ▬ || ▬
|align="left"|Gives Crit and Crit Damage Bonus.
|}
 
==Equipment Characteristics==
 
===Tier===
Armor tier drops are affected by [[difficulty]] setting and determines the equipments' rarity and [[bazaar]] value. There is one 'common' tier and one 'rare' tier.
 
===[[Prefixes]] and [[Suffixes]]===
Prefixes and Suffixes are special characteristics that can be found on all weapons and armor and add or improve certain stats.
 
===[[Character_Stats#Primary_Attributes|Primary Attribute]] Bonus===
There are separate rolls for the various primary attribute bonuses that can be applied to an equipment piece. Since it rolls against a probability for each given stat, a given piece will usually not have every bonus it can have.
*[[Quality]] of the equipment affects the chance to get primary attribute bonuses. equipments of higher quality will have better chance to get more bonuses.
*Conversely, the number of primary attribute bonuses will affect the final quality score.
 
The following table is the list of Primary Attribute Bonus possible on the specific type of equipment.
 
{| class="wikitable" style="text-align: center"
|-
! colspan="2" | Equipment || STR || DEX || AGI || END || INT || WIS
|-
| rowspan="6" | 1H Weapons
|-
| Axe || '''X''' || '''X''' || '''X''' || || ||
|-
| Club || '''X''' || '''X'''  || '''X''' || || ||
|-
| Rapier || '''X''' || '''X''' || '''X''' || || ||
|-
| Shortsword || '''X''' || '''X'''  || '''X''' || || ||
|-
| Wakizashi || '''X''' || '''X''' || '''X''' || || ||
|-
| rowspan="5" | 2H Weapons
|-
| Estoc || '''X''' || '''X''' || '''X''' || || ||
|-
| Longsword || '''X''' || '''X''' || '''X''' || || ||
|-
| Mace || '''X''' || '''X''' || '''X''' || || ||
|-
| Katana || '''X''' || '''X''' || '''X''' || || ||
|-
| rowspan="5" | Staffs
|-
| Oak || || || || || '''X''' || '''X'''
|-
| Redwood || || || || || '''X''' || '''X'''
|-
| Willow || || || || || '''X''' || '''X'''
|-
| Katalox || || || || || '''X''' || '''X'''
|-
| rowspan="4" | Shield
|-
| Buckler || '''X''' || '''X'''  || '''X''' || '''X'''  || ||
|-
| Kite || '''X''' || '''X'''  || '''X''' || '''X'''  || ||
|-
| Force || '''X''' || '''X'''  || '''X''' || '''X'''  || ||
|-
| rowspan="3" | Cloth Armors
|-
| Cotton || || || '''X''' || || '''X''' || '''X'''
|-
| Phase || || || '''X''' || || '''X''' || '''X'''
|-
| rowspan="3" | Light Armors
|-
| Leather || '''X''' || '''X''' || '''X''' || '''X''' || ||
|-
| Shade || '''X''' || '''X''' || '''X''' || '''X''' || '''A''' || '''A'''
|-
| rowspan="3" | Heavy Armors
|-
| Plate || '''X''' || '''X''' || || '''X''' || ||
|-
| Power || '''X''' || '''X''' || || '''X''' || ||
|}
'''A''': Can come with Int and Wis bonus if it has the "of the Arcanist" [[suffix]].
 
===Elemental Strike===
Can be obtained on [[weapons]] though [[Equipment Prefixes]], achieving level 10 [[potency]] in Item World, or by [[infusions]] through [[The Forge]].
*Deals additional damage in that element
**Average damage done is equal to 50% of your physical damage (before mitigation by monsters) - this has a separate damage roll independent from the main hit. Counts as physical damage
**Unaffected by elemental EDB
**Triggered by both main-hand and offhand melee hits
**Only affects the primary target
 
==Improvements==
*[[Upgrades]] are shown in <span style="color:red">red</span>.
*[[Potencies]] are shown in <span style="color:blue">blue</span>.
*[[Enhancements]] are shown in <span style="color:purple">purple</span>.
 
==See also==
*[[The Forge]]
*[[Equipment Procs]]
*[[Equipment Prefixes]]
*[[Equipment Suffixes]]
*[[Fighting Styles]]
*[[Item World]]
*[[Level Scaling]]
*[[Bazaar#Equipment_Shop|Equipment Shop]]
*[[The Lottery]]
 
{{HVnav}}

Latest revision as of 20:09, 5 June 2021

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