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| Equipment enhances a player's [[stats]] when equipped via the [[Character Menu#Equipment|character equipment screen]].
| | #REDIRECT [[Equipment Basics]] |
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| ==Equipment Popups==
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| [[Image:Equipment.png|thumb|The layout of an equipment piece's popup]]
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| To open a popup window listing the stats for a piece of equipment, simply mouse over the equipment (in either the [[Bazaar#Equipment_Shop|Equipment Shop]] or the [[Character Menu#Equipment|character equipment screen]]) and press "C". Caps Lock must be off and the browser used must be set to allow popups from the HentaiVerse. This allows the stats or the equipment URL to be copied and pasted such as in a [[forum]] post.
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| Hovering over equipment stats on the equipment popup and in the forge and lottery will display the base (level 0) value for the stat.
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| ==Drops==
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| The base chance for equipment to drop is 4% of a normal loot drop (See [[Loot Drop Rolls]]). This can be increased (up to doubled) via Quartermaster [[training]]. Drops will turn into regular [[items]] if a player is holding 1,000 or more pieces of equipment.
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| '''Note''': [[Obsolete Items#Equipment|Equipment from older versions of the game]] may be found in the [[Bazaar#Equipment_Shop|Bazaar's Equipment Shop]] but no longer drop from battles.
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| ==Weapons==
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| ''Legend:''
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| ▲ = High ● = Mid ▼ = Low ▬ = None
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| Par = [[Damage|Parry]] Bur = [[Burden|Burden]] Intr = [[Interference]]
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| Ele = Elemental For = Forbidden Div = Divine Dep = Deprecating Sup = Supportive
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| '''Note''': The information in these tables does not include bonuses from [[prefixes]] or [[suffixes]].
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| ===One-Handed Weapons (1H)===
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| One-handed weapons typically have
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| *lower damage, higher accuracy, lower critical, weaker procs than two-handed weapons
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| *lower burden/interference than two-handed weapons
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| *only one-handed weapons can have parry.
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| ===Two-Handed Weapons (2H)===
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| Two-handed weapons typically have
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| *higher damage, lower accuracy, higher critical, stronger procs than one-handed weapons
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| *higher burden/interference than one-handed weapons
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| *Two-handed weapons don't have parry bonuses, and they don't have 'of the nimble' suffix that adds parry bonus to a weapon.
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| {|border="1" width="100%" class="wikitable" style="text-align: center"
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| !Weapon || Style || Tier || Damage Type || [[Equipment Proc]] || Dmg || Acc || Crit || Par || Bur || Intr
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| !Notes
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| |-
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| |Axe || 1H || Common || Slashing || Bleeding Wound
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| |style="color:green"|▲ ||style="color:blue"|● ||style="color:red"|▼ ||▬
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| |style="color:blue"|● ||style="color:blue"|●
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| |align="left"| Highest bleed damage of 1-handed weapons (20%)
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| |-
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| |Club || 1H || Common || Crushing || Stun
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| |style="color:blue"|● ||style="color:blue"|● ||style="color:red"|▼ ||▬
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| |style="color:blue"|● ||style="color:blue"|●
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| |-
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| |Dagger || 1H || Common || Slashing || Bleeding Wound
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| |style="color:red"|▼▼ ||style="color:green"|▲▲ ||style="color:red"|▼
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| |style="color:green"|▲ ||style="color:green"|▼▼ ||style="color:blue"|●
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| |-
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| |Rapier || 1H || Common || Piercing || Penetrated Armor
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| |style="color:red"|▼ ||style="color:green"|▲ ||style="color:red"|▼
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| |style="color:blue"|● ||style="color:green"|▼ ||style="color:blue"|●
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| |-
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| |Shortsword || 1H || Common || Slashing || Bleeding Wound
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| |style="color:red"|▼ ||style="color:green"|▲ ||style="color:red"|▼
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| |style="color:blue"|● ||style="color:green"|▼ ||style="color:blue"|●
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| |-
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| |Wakizashi || 1H || Rare || Slashing || Bleeding Wound
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| |style="color:red"|▼▼ ||style="color:green"|▲▲ ||style="color:red"|▼
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| |style="color:green"|▲ ||style="color:green"|▼▼ ||style="color:blue"|●
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| |align="left"| Can be paired with a katana to use [[Fighting Styles#Niten Ichiryu|Niten Ichiryu]]
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| |-
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| |Sword Chucks || 1H || - || Slashing ||Bleeding Wound
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| |style="color:blue"|● ||▬ ||style="color:green"|▲▲ ||▬
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| |style="color:red"|▲ ||style="color:blue"|●
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| |align="left"|[[Obsolete_Items#Equipment|No longer drops]].
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| |-
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| |Estoc || 2H || Common || Piercing || Penetrated Armor
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| |style="color:green"|▲▲ ||style="color:red"|▼ ||style="color:green"|▲ || ▬
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| |style="color:red"|▲ ||style="color:blue"|●
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| |-
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| |Longsword || 2H || Common || Slashing || Bleeding Wound
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| |style="color:green"|▲▲▲ ||style="color:red"|▼ ||style="color:green"|▲ || ▬
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| |style="color:red"|▲▲ ||style="color:blue"|▲
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| |-
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| |Mace || 2H || Common || Crushing || Stun
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| |style="color:green"|▲▲ ||style="color:red"|▼▼ ||style="color:green"|▲ || ▬
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| |style="color:red"|▲ ||style="color:blue"|●
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| |-
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| |Scythe || 2H || - || Slashing || Bleeding Wound
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| |style="color:green"|▲▲▲ ||style="color:red"|▼▼ ||style="color:green"|▲ || ▬
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| |style="color:red"|▲▲ ||style="color:red"|▲
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| |align="left"|[[Obsolete_Items#Equipment|No longer drops]].
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| |-
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| |Katana || 2H || Rare || Slashing || Bleeding Wound
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| |style="color:green"|▲ ||style="color:green"|▲▲ ||style="color:green"|▲ || ▬
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| |style="color:red"|▲ ||style="color:red"|▲
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| |align="left"| Can be paired with a Wakizashi to use [[Fighting Styles#Niten Ichiryu|Niten Ichiryu]]
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| |}
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| ===Staffs===
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| Staffs are two-handed weapons that have the following characteristics:
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| *Crushing [[damage type]].
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| *Ether Theft proc.
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| *No [[Interference]].
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| *Older staffs can have physical accuracy on them at the cost of no magic crit increase.
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| {|border="1" width="100%" class="wikitable" style="text-align: center"
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| !rowspan="2"|Weapon
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| !rowspan="2"|Tier
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| !rowspan="2"|MDmg
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| !rowspan="2"|MAcc
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| !rowspan="2"|MCrit
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| !rowspan="2"|Bur
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| !colspan="5"|[[Proficiencies#Magic Proficiencies|Magic Proficiencies]]
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| !colspan="6"|Elemental Damage
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| !rowspan="2"|Notes
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| |-
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| !Ele || Div || For || Dep || Sup
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| !Fire ||Cold ||Elec ||Wind ||Holy || Dark
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| |-
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| |Ebony || -
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| |style="color:green"|▲ ||style="color:green"|▲ ||style="color:blue"|● ||style="color:red"|▲ ||style="color:green"|▲ ||▬ ||▬
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| |style="color:blue"|● ||▬ ||style="color:blue"|● ||style="color:blue"|● ||style="color:blue"|● ||style="color:blue"|● ||▬ ||▬
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| |align="left"| [[Obsolete_Items#Equipment|No longer drops]].
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| |-
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| |Oak || Common
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| |style="color:red"|▼ ||style="color:blue"|● ||style="color:blue"|● ||style="color:blue"|● ||style="color:blue"|●
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| |style="color:blue"|● ||▬ ||▬ ||style="color:green"|▲ ||style="color:blue"|● ||style="color:blue"|● ||▬ ||▬
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| |style="color:green"|▲▲ ||▬
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| |align="left"| Gives [[Damage#Countering|Counter-Resist]].
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| |-
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| |Redwood || Common
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| |style="color:blue"|● ||style="color:blue"|● ||style="color:blue"|● ||style="color:blue"|● ||style="color:green"|▲ ||▬ ||▬
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| |style="color:blue"|● ||style="color:blue"|● ||style="color:blue"|● ||style="color:blue"|● ||style="color:blue"|●
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| |style="color:blue"|● ||▬ ||▬
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| |-
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| |Willow || Common
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| |style="color:blue"|● ||style="color:green"|▲ ||style="color:blue"|● ||style="color:blue"|● ||style="color:blue"|● ||▬
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| |style="color:blue"|● ||style="color:green"|▲ ||▬ ||▬ ||▬ ||style="color:blue"|● ||style="color:blue"|● ||▬ ||style="color:blue"|●
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| |align="left"| Gives [[Damage#Countering|Counter-Resist]].
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| |-
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| |Katalox || Rare
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| |style="color:green"|▲ ||style="color:blue"|● ||style="color:blue"|● ||style="color:red"|▲ ||▬ ||style="color:green"|▲
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| |style="color:green"|▲ ||style="color:green"|▲ ||▬ ||▬ ||▬ ||▬ ||▬ ||style="color:blue"|● ||style="color:blue"|●
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| |-
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| |}
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| ==Armor==
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| Armor can be divided into three different categories with 3 types of each. Each type has particular strengths and weaknesses and suit the needs of different character builds and play styles. Each category of armors gives different [[stats]] as [[proficiency]] increases if the player is wearing the full set of armor.
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| ===Cloth Armor===
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| Cloth armors gives the lowest physical/magical mitigation but also has no [[burden]] and [[interference]]. Cloth armor also increases Magic Accuracy and Evade Chance.
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| ===Light Armor===
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| Light armors have moderate physical mitigation and low to moderate magical mitigation with moderate [[burden]] and [[interference]]. Light armors also increase Evade and Resist Chance.
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| ===Heavy Armor===
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| Heavy armors have high physical mitigation and moderate magical mitigation with high [[burden]] and [[interference]].
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| ===Shields===
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| Shields are notable for their ability to [[Damage|block]] attacks (both physical and magical) which can allow a player to [[Counter-Attack]].
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| ===Tables===
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| {|class="wikitable" width="80%" style="text-align: center"
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| !rowspan="2"|Type
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| !colspan="5"|Slot Name
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| |-
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| ! Head || Body || Hands || Legs || Feet
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| |-
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| |'''Cloth''' || Cap || Robe || Gloves || Pants || Shoes
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| |-
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| |'''Light''' || Helmet || Breastplate || Gauntlets || Leggings || Boots
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| |-
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| |'''Heavy''' || Helmet || Cuirass/Armor || Gauntlets || Greaves/Leggings || Sabatons/Boots
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| |}
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| {|border="1" width="100%" class="wikitable" style="text-align: center"
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| !rowspan="2"|Armor
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| !rowspan="2"|Type
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| !rowspan="2"|Tier
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| !rowspan="2"|PMiti
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| !rowspan="2"|MMiti
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| !rowspan="2"|Bur
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| !rowspan="2"|Intr
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| !rowspan="2"|PDmg
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| !colspan="3"|Specific Mitigation
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| !colspan="3"|Avoidance
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| !rowspan="2"|Notes
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| |-
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| ! Crush || Slash || Pierce
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| ! Evade || Block || Resist
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| |-
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| |Buckler || Shield || Common
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| |style="color:red"|▼▼ || style="color:red"|▼▼ || style="color:green"|▼ || style="color:green"|▼▼ || ▬
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| |style="color:red"|▼ || style="color:red"|▼ || style="color:red"|▼ || ▬ || style="color:blue"|● || ▬
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| |-
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| |Kite || Shield || Common
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| |style="color:red"|▼▼ || style="color:red"|▼▼ || style="color:red"|▲ || style="color:blue"|● || ▬
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| | ▬ || ▬ || ▬ || ▬ || style="color:green"|▲ || ▬
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| |-
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| |Tower || Shield || -
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| |style="color:red"|▼▼ || style="color:red"|▼▼ || style="color:red"|▲▲ || style="color:red"|▲ || ▬
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| | ▬ || ▬ || ▬ || ▬ || style="color:green"|▲▲ || ▬
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| |align="left"|[[Obsolete_Items#Equipment|No longer drops]].
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| |-
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| |Force || Shield || Rare
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| |style="color:red"|▼▼ || style="color:red"|▼▼ || style="color:green"|▼ || style="color:red"|▲▲ || ▬
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| | ▬ || ▬ || ▬ || ▬ || style="color:green"|▲▲ || ▬
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| |-
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| |Cotton || Cloth || Common
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| |style="color:red"|▼ || style="color:red"|▼▼ || ▬ || ▬ || ▬
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| | ▬ || ▬ || ▬ || style="color:blue"|● || ▬ || ▬
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| |align="left"| Only armor to provide [[Proficiencies#Magic Proficiencies|Magic Proficiencies]].
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| |-
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| |Gossamer || Cloth || -
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| |style="color:red"|▼▼ || style="color:red"|▼ || ▬ || ▬ || ▬
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| | ▬ || ▬ || ▬ || style="color:blue"|● || ▬ || ▬
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| |align="left"|[[Obsolete_Items#Equipment|No longer drops]].
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| |-
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| |Phase || Cloth || Rare
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| |style="color:red"|▼▼ || style="color:red"|▼ || ▬ || ▬ || ▬
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| | ▬ || ▬ || ▬ || style="color:green"|▲ || ▬ || ▬
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| |align="left"| Only armor to provide elemental damage bonus.
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| |-
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| |Leather || Light || Common
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| |style="color:red"|▼ || style="color:green"|▲ || style="color:blue"|● || style="color:green"|▼ || ▬
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| |style="color:green"|▲ || style="color:blue"|● || style="color:red"|▼ || style="color:red"|▼ || ▬ || style="color:green"|▲
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| |-
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| |Kevlar || Light || -
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| |style="color:green"|▲ || style="color:blue"|● || style="color:green"|▼ || style="color:green"|▼ || ▬
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| |style="color:green"|▲ || style="color:green"|▲ || style="color:blue"|● || style="color:red"|▼ || ▬ || style="color:blue"|●
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| |align="left"| [[Obsolete_Items#Equipment|No longer drops]].
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| |-
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| |Shade || Light || Rare
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| |style="color:blue"|● || style="color:blue"|● || ▬ || style="color:blue"|● || style="color:blue"|●
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| |style="color:green"|▲ || style="color:blue"|● || ▬ || style="color:green"|▲▲ || ▬ || style="color:green"|▲
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| |-
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| |Plate || Heavy || Common
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| |style="color:green"|▲▲ || style="color:green"|▲▲ || style="color:red"|▲▲ || style="color:red"|▲ || ▬
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| |style="color:blue"|● || style="color:green"|▲ || style="color:green"|▲ || ▬ || ▬ || ▬
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| |-
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| |Shield || Heavy || -
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| |style="color:green"|▲ || style="color:green"|▲ || style="color:red"|▲▲ || style="color:red"|▲ || ▬
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| |style="color:blue"|● || style="color:green"|▲ || style="color:green"|▲ || ▬ || style="color:red"|▼ || ▬ ||align="left"| [[Obsolete_Items#Equipment|No longer drops]].
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| |-
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| |Power || Heavy || Rare
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| |style="color:green"|▲ || style="color:green"|▲ || style="color:red"|▲ || style="color:red"|▲▲ || style="color:green"|▲
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| |style="color:blue"|● || style="color:green"|▲ || style="color:green"|▲ || ▬ || ▬ || ▬
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| |}
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| ==Equipment Characteristics==
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| ==Tier==
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| Equipment tier drops are affected by [[difficulty]] setting and determines the equipments' rarity and [[bazaar]] value. There is one 'common' tier and one 'rare' tier.
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| {| class="wikitable" width="100%" style="text-align: center"
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| |-
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| ! || One-Handed Weapons || Two-Handed Weapons || Staffs || Shield || Cloth || Light || Heavy
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| |-
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| ! scope="col" | Common
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| |Dagger, Shortsword, Rapier, Club, Axe || Longsword, Mace, Estoc || Redwood, Oak, Willow || Buckler, Kite || Cotton || Leather || Plate
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| |-
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| ! scope="col" | Rare
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| | Wakizashi || Katana || Katalox || Force || Phase || Shade || Power
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| |}
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| ===[[Prefixes]] and [[Suffixes]]===
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| Prefixes and Suffixes are special characteristics that can be found on all weapons and armor and add or improve certain stats.
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| ===[[Character_Stats#Primary_Attributes|Primary Attribute]] Bonus===
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| There are separate rolls for the various primary attribute bonuses that can be applied to an equipment piece. Since it rolls against a probability for each given stat, a given piece will usually not have every bonus it can have.
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| *Quality of the equipment affects the chance to get primary attribute bonuses. equipments of higher quality will have better chance to get more bonuses.
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| *Conversely, the number of primary attribute bonuses will affect the final quality score.
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| ===Elemental Strike===
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| Can be obtained though [[Equipment Prefixes]], achieving level 10 [[potency]] in Item World, or by [[infusions]] through [[The Forge]].
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| *Deals additional damage in that element
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| **Damage done (before mitigation by monsters) is equal to 50% of damage done by the melee hit, counts as physical damage
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| **Triggered by both main-hand and offhand melee hits
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| **Only affects the primary target
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| ==Improvements==
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| *[[Upgrades]] are shown in <span style="color:red">red</span>.
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| *[[Potencies]] are shown in <span style="color:blue">blue</span>.
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| *[[Enhancements]] are shown in <span style="color:purple">purple</span>.
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| ==See also==
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| *[[Equipment Procs]]
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| *[[Equipment Prefixes]]
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| *[[Equipment Suffixes]]
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| *[[Fighting Styles]]
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| *[[Item World]]
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| *[[The Forge]]
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| *[[Level Scaling]]
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| *[[Bazaar#Equipment_Shop|Equipment Shop]]
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| {{HVnav}}
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