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	<entry>
		<id>https://ehwiki.org/index.php?title=Damage&amp;diff=63099</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Damage&amp;diff=63099"/>
		<updated>2025-03-04T15:55:41Z</updated>

		<summary type="html">&lt;p&gt;Lestion: PAB correction &amp;amp; ambiguous &amp;#039;defense&amp;#039; -&amp;gt; &amp;#039;protection suffix&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is dedicated to explaining the mechanics of the ways players and monsters in the [[HentaiVerse]] reduce or avoid damage.&lt;br /&gt;
&lt;br /&gt;
==Damage Reduction==&lt;br /&gt;
All damaging attacks are classified as either Physical or Magical, but also have a specific type:&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mitigation&lt;br /&gt;
!Description&lt;br /&gt;
!Increased / Granted By&lt;br /&gt;
!Reduced / Exploited By&lt;br /&gt;
|-&lt;br /&gt;
|Physical&lt;br /&gt;
|Against player&#039;s melee attacks &amp;amp; [[skills]]&lt;br /&gt;
|AGI, END, Protection suffix&lt;br /&gt;
|&lt;br /&gt;
*[[Equipment_Procs|Penetrated Armor (equipment proc)]] - 25% per stack (up to 75%)&lt;br /&gt;
*[[Spells#Status_Effects|Breached Defense (Stat Effect from Holy spells)]] - 10%&lt;br /&gt;
*[[Spells#Deprecating_Magic|Imperil (deprecating spell)]] - 25% (up to 50% with Better Imperil)&lt;br /&gt;
|-&lt;br /&gt;
|Magical&lt;br /&gt;
|Against player&#039;s offensive [[spells]]&lt;br /&gt;
|END, WIS, Warding/Negation suffixes&lt;br /&gt;
|&lt;br /&gt;
*[[Spells#Status_Effects|Breached Defense (Stat Effect from Holy spells)]] - 10%&lt;br /&gt;
*[[Spells#Deprecating_Magic|Imperil (deprecating spell)]] - 25% (up to 50% with Better Imperil)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Specific&lt;br /&gt;
|Slashing, Piercing, Crushing &lt;br /&gt;
|Depends on [[Monster_Lab#Monster_Classes|monster class]]&lt;br /&gt;
|Depends on [[Equipment_Procs|weapon type]]&lt;br /&gt;
|-&lt;br /&gt;
|Fire, Cold, Wind, Elec, Holy, Dark&lt;br /&gt;
|Resistances&lt;br /&gt;
|&lt;br /&gt;
*Depends on [[Equipment#Elemental_Weapons|weapon&#039;s damage type]], [[Spells#Offensive_Magic|spell&#039;s damage type]]&lt;br /&gt;
*[[Spells#Deprecating_Spells|Imperil (deprecating spell)]] - 25% (Fire, Cold, Wind, Elec) (up to 40% with Better Imperil)&lt;br /&gt;
**up to 25% (Holy, Dark) (only when [[Abilities#Forbidden|Dark]]/[[Abilities#Divine|Holy]] Imperil [[ability]] is active)&lt;br /&gt;
*[[Spells#Status_Effects|Elemental Status Effects]] - 25% (depends on status effect)&lt;br /&gt;
*[[Items#Infusions|Infusions (Item)]] - 25%&lt;br /&gt;
|-&lt;br /&gt;
|[[Void]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|There is no corresponding specific mitigation type for Void damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is important to note that mitigations are applied in a multiplicative fashion. However, they cannot be reduced stats below 0, or reduced further if the mitigation is already negative.&lt;br /&gt;
&lt;br /&gt;
The system first checks if the attack is physical or magical and applies the physical/magical mitigation. Then it checks if there is any specific damage type involved and applies the specific mitigation.&lt;br /&gt;
&lt;br /&gt;
This works out to:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Taken&#039;&#039;&#039; = Original_Damage_Roll * (1 - Physical &#039;&#039;or&#039;&#039; Magical Mitigation) * (1 - Specific Mitigation)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Damage Avoidance==&lt;br /&gt;
There are several factors that go into avoiding attacks for either the players or the monsters:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Avoidance&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Against&lt;br /&gt;
|-&lt;br /&gt;
!Physical !! Magical&lt;br /&gt;
|-&lt;br /&gt;
|Evade || ✔ || ✔&lt;br /&gt;
|-&lt;br /&gt;
|Block || ✔ || ✔&lt;br /&gt;
|-&lt;br /&gt;
|Parry || ✔ ||&lt;br /&gt;
|-&lt;br /&gt;
|Resist || || ✔&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is important to note that these stats are calculated in a multiplicative fashion rather than additively.&lt;br /&gt;
&lt;br /&gt;
===Resist Mechanics===&lt;br /&gt;
Resisting works differently on [[Spells#Offensive_Spells|offensive spells]] that do direct damage. Every time a player or monster casts an offensive spell, the system will do three separate rolls for resist:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Successful Rolls&lt;br /&gt;
!Damage Reduction&lt;br /&gt;
|-&lt;br /&gt;
|0 || 0% &lt;br /&gt;
|-&lt;br /&gt;
|1 || 50%&lt;br /&gt;
|-&lt;br /&gt;
|2 || 75%&lt;br /&gt;
|-&lt;br /&gt;
|3 || 90%&lt;br /&gt;
|}&lt;br /&gt;
A player&#039;s counter-resist can be gained from staffs (Oak, Willow, and from Penetrator potency), from Channeling, Focus, as well as from proficiency. Counter-resist from proficiency is capped at 50%, calculated as follows:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Proficiency counter-resist&#039;&#039;&#039; = ((effective_prof - monster_level) / monster_level) * 50%&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Anti-Avoidance==&lt;br /&gt;
[[Monster_Lab|Custom Monsters]] can be upgraded to decrease player&#039;s effective evade/block/parry/resist chance. These stats are called anti-evade, anti-block, anti-parry and anti-resist.&lt;br /&gt;
*For example, A target with 20% evade will have effective 15% evade against an attacker with 25% anti-evade.&lt;br /&gt;
&lt;br /&gt;
For physical attacks, this works out to:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Chance to avoid physical attack&#039;&#039;&#039; = 1 - ((1 - Evasion * (1 - Anti-evade)) * (1 - Block * (1 - Anti-block)) * (1 - Parry * (1 - Anti-Parry)))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For magical attacks, this works out to:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Chance to avoid magical attack&#039;&#039;&#039; = 1 - ((1 - Evasion * (1 - Anti-evade)) * (1 - Block * (1 - Anti-block)) * (1 - Resist * (1 - Anti-Resist)))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Countering==&lt;br /&gt;
[[Monster_Lab|Custom Monsters]] can have various defenses if given the appropriate [[Monster_Lab#Chaos_Upgrades|Chaos Upgrades]] (and in the case of Evade, AGI as well).&lt;br /&gt;
&lt;br /&gt;
The means to counter these when fighting them are as follows:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Avoidance&lt;br /&gt;
!Counters&lt;br /&gt;
|-&lt;br /&gt;
|Evade ||&lt;br /&gt;
*More [[Character_Stats#Accuracy|accuracy]] (physical or magical)&lt;br /&gt;
*[[Spells#Deprecating_Magic|Sleep and MagNet (Spell)]]&lt;br /&gt;
*[[Equipment_Procs|Stun (Equipment Proc)]]&lt;br /&gt;
*[[Spells#Status_Effects|Deep Burns (Stat Effect from Elec spells)]]&lt;br /&gt;
*[[Fighting_Styles#Any|Channeling]]&lt;br /&gt;
|-&lt;br /&gt;
|Parry ||&lt;br /&gt;
*[[Equipment_Procs|Stun (Equipment Proc)]]&lt;br /&gt;
*[[Fighting_Styles#One-Handed|Overwhelming Strikes (One-handed fighting style)]]&lt;br /&gt;
*[[Spells#Deprecating_Magic|Sleep (Spell)]]&lt;br /&gt;
|-&lt;br /&gt;
|Resist ||&lt;br /&gt;
*More [[proficiency]]&lt;br /&gt;
*[[Skills#Universal_Skills|Focus (Universal Skill)]]&lt;br /&gt;
*[[Spells#Deprecating_Magic|Sleep (Spell)]]?&lt;br /&gt;
*Specific types via various [[Spells#Status_Effects|Status Effects from spells]]&lt;br /&gt;
*[[Equipment#Staffs|Oak and Willow Staffs (equipment)]]&lt;br /&gt;
*[[Fighting_Styles#Any|Channeling]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Damage Types]]&lt;br /&gt;
*[[Physical Damage]]&lt;br /&gt;
*[[Spell Damage]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Damage&amp;diff=60891</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Damage&amp;diff=60891"/>
		<updated>2023-11-24T10:50:41Z</updated>

		<summary type="html">&lt;p&gt;Lestion: ambiguity reduced&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is dedicated to explaining the mechanics of the ways players and monsters in the [[HentaiVerse]] reduce or avoid damage.&lt;br /&gt;
&lt;br /&gt;
==Damage Reduction==&lt;br /&gt;
All damaging attacks are classified as either Physical or Magical, but also have a specific type:&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mitigation&lt;br /&gt;
!Description&lt;br /&gt;
!Increased / Granted By&lt;br /&gt;
!Reduced / Exploited By&lt;br /&gt;
|-&lt;br /&gt;
|Physical&lt;br /&gt;
|Against player&#039;s melee attacks &amp;amp; [[skills]]&lt;br /&gt;
|STR, END, Defense&lt;br /&gt;
|&lt;br /&gt;
*[[Equipment_Procs|Penetrated Armor (equipment proc)]] - 25% per stack (up to 75%)&lt;br /&gt;
*[[Spells#Status_Effects|Breached Defense (Stat Effect from Holy spells)]] - 10%&lt;br /&gt;
*[[Spells#Deprecating_Magic|Imperil (deprecating spell)]] - 25% (up to 50% with Better Imperil)&lt;br /&gt;
|-&lt;br /&gt;
|Magical&lt;br /&gt;
|Against player&#039;s offensive [[spells]]&lt;br /&gt;
|END, WIS, Warding&lt;br /&gt;
|&lt;br /&gt;
*[[Spells#Status_Effects|Breached Defense (Stat Effect from Holy spells)]] - 10%&lt;br /&gt;
*[[Spells#Deprecating_Magic|Imperil (deprecating spell)]] - 25% (up to 50% with Better Imperil)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Specific&lt;br /&gt;
|Slashing, Piercing, Crushing &lt;br /&gt;
|Depends on [[Monster_Lab#Monster_Classes|monster class]]&lt;br /&gt;
|Depends on [[Equipment_Procs|weapon type]]&lt;br /&gt;
|-&lt;br /&gt;
|Fire, Cold, Wind, Elec, Holy, Dark&lt;br /&gt;
|Resistances&lt;br /&gt;
|&lt;br /&gt;
*Depends on [[Equipment#Elemental_Weapons|weapon&#039;s damage type]], [[Spells#Offensive_Magic|spell&#039;s damage type]]&lt;br /&gt;
*[[Spells#Deprecating_Spells|Imperil (deprecating spell)]] - 25% (Fire, Cold, Wind, Elec) (up to 40% with Better Imperil)&lt;br /&gt;
**up to 25% (Holy, Dark) (only when [[Abilities#Forbidden|Dark]]/[[Abilities#Divine|Holy]] Imperil [[ability]] is active)&lt;br /&gt;
*[[Spells#Status_Effects|Elemental Status Effects]] - 25% (depends on status effect)&lt;br /&gt;
*[[Items#Infusions|Infusions (Item)]] - 25%&lt;br /&gt;
|-&lt;br /&gt;
|[[Void]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|There is no corresponding specific mitigation type for Void damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is important to note that mitigations are applied in a multiplicative fashion. However, they cannot be reduced stats below 0, or reduced further if the mitigation is already negative.&lt;br /&gt;
&lt;br /&gt;
The system first checks if the attack is physical or magical and applies the physical/magical mitigation. Then it checks if there is any specific damage type involved and applies the specific mitigation.&lt;br /&gt;
&lt;br /&gt;
This works out to:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Taken&#039;&#039;&#039; = Original_Damage_Roll * (1 - Physical &#039;&#039;or&#039;&#039; Magical Mitigation) * (1 - Specific Mitigation)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Damage Avoidance==&lt;br /&gt;
There are several factors that go into avoiding attacks for either the players or the monsters:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Avoidance&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Against&lt;br /&gt;
|-&lt;br /&gt;
!Physical !! Magical&lt;br /&gt;
|-&lt;br /&gt;
|Evade || ✔ || ✔&lt;br /&gt;
|-&lt;br /&gt;
|Block || ✔ || ✔&lt;br /&gt;
|-&lt;br /&gt;
|Parry || ✔ ||&lt;br /&gt;
|-&lt;br /&gt;
|Resist || || ✔&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is important to note that these stats are calculated in a multiplicative fashion rather than additively.&lt;br /&gt;
&lt;br /&gt;
===Resist Mechanics===&lt;br /&gt;
Resisting works differently on [[Spells#Offensive_Spells|offensive spells]] that do direct damage. Every time a player or monster casts an offensive spell, the system will do three separate rolls for resist:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Successful Rolls&lt;br /&gt;
!Damage Reduction&lt;br /&gt;
|-&lt;br /&gt;
|0 || 0% &lt;br /&gt;
|-&lt;br /&gt;
|1 || 50%&lt;br /&gt;
|-&lt;br /&gt;
|2 || 75%&lt;br /&gt;
|-&lt;br /&gt;
|3 || 90%&lt;br /&gt;
|}&lt;br /&gt;
A player&#039;s counter-resist can be gained from staffs (Oak, Willow, and from Penetrator potency), from Channeling, Focus, as well as from proficiency. Counter-resist from proficiency is capped at 50%, calculated as follows:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Proficiency counter-resist&#039;&#039;&#039; = ((effective_prof - monster_level) / monster_level) * 50%&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Anti-Avoidance==&lt;br /&gt;
[[Monster_Lab|Custom Monsters]] can be upgraded to decrease player&#039;s effective evade/block/parry/resist chance. These stats are called anti-evade, anti-block, anti-parry and anti-resist.&lt;br /&gt;
*For example, A target with 20% evade will have effective 15% evade against an attacker with 25% anti-evade.&lt;br /&gt;
&lt;br /&gt;
For physical attacks, this works out to:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Chance to avoid physical attack&#039;&#039;&#039; = 1 - ((1 - Evasion * (1 - Anti-evade)) * (1 - Block * (1 - Anti-block)) * (1 - Parry * (1 - Anti-Parry)))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For magical attacks, this works out to:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Chance to avoid magical attack&#039;&#039;&#039; = 1 - ((1 - Evasion * (1 - Anti-evade)) * (1 - Block * (1 - Anti-block)) * (1 - Resist * (1 - Anti-Resist)))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Countering==&lt;br /&gt;
[[Monster_Lab|Custom Monsters]] can have various defenses if given the appropriate [[Monster_Lab#Chaos_Upgrades|Chaos Upgrades]] (and in the case of Evade, AGI as well).&lt;br /&gt;
&lt;br /&gt;
The means to counter these when fighting them are as follows:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Avoidance&lt;br /&gt;
!Counters&lt;br /&gt;
|-&lt;br /&gt;
|Evade ||&lt;br /&gt;
*More [[Character_Stats#Accuracy|accuracy]] (physical or magical)&lt;br /&gt;
*[[Spells#Deprecating_Magic|Sleep and MagNet (Spell)]]&lt;br /&gt;
*[[Equipment_Procs|Stun (Equipment Proc)]]&lt;br /&gt;
*[[Spells#Status_Effects|Deep Burns (Stat Effect from Elec spells)]]&lt;br /&gt;
*[[Fighting_Styles#Any|Channeling]]&lt;br /&gt;
|-&lt;br /&gt;
|Parry ||&lt;br /&gt;
*[[Equipment_Procs|Stun (Equipment Proc)]]&lt;br /&gt;
*[[Fighting_Styles#One-Handed|Overwhelming Strikes (One-handed fighting style)]]&lt;br /&gt;
*[[Spells#Deprecating_Magic|Sleep (Spell)]]&lt;br /&gt;
|-&lt;br /&gt;
|Resist ||&lt;br /&gt;
*More [[proficiency]]&lt;br /&gt;
*[[Skills#Universal_Skills|Focus (Universal Skill)]]&lt;br /&gt;
*[[Spells#Deprecating_Magic|Sleep (Spell)]]?&lt;br /&gt;
*Specific types via various [[Spells#Status_Effects|Status Effects from spells]]&lt;br /&gt;
*[[Equipment#Staffs|Oak and Willow Staffs (equipment)]]&lt;br /&gt;
*[[Fighting_Styles#Any|Channeling]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Damage Types]]&lt;br /&gt;
*[[Physical Damage]]&lt;br /&gt;
*[[Spell Damage]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Item_World&amp;diff=58857</id>
		<title>Item World</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Item_World&amp;diff=58857"/>
		<updated>2023-07-22T16:05:39Z</updated>

		<summary type="html">&lt;p&gt;Lestion: formatting fixes &amp;amp; reflecting exp-related information from this post: https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=47834&amp;amp;view=findpost&amp;amp;p=6331649&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://hentaiverse.org/?s=Battle&amp;amp;ss=iw Item World] (also known as IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
Item World is a multi-round battle that places players against common foes in order to get a PXP (Potency Experience) to any &#039;&#039;not equipped&#039;&#039; [[Equipment Basics|equipment]] with [[credits]] penalty.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
*Rounds: 10 - 100 ([[#Rounds|see below]]).&lt;br /&gt;
*Monsters: Random amount per round but tends to rise as the round counter increases.&lt;br /&gt;
*Monster damage increases by 2% per round.&lt;br /&gt;
*[[Credits]] Bonus (Penalty): 1/4x.&lt;br /&gt;
*[[EXP]] Bonus: 1x - 1.2x ([[#EXP|see below]]).&lt;br /&gt;
*[[Stamina]]: Consumed entirely upfront rather than per round.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*Gives a certain amount of PXP (Potency Experience) towards increasing the potency of the [[Equipment Basics|equipment]].&lt;br /&gt;
&lt;br /&gt;
==Item Potency==&lt;br /&gt;
===Potency Experience===&lt;br /&gt;
[[File:PXP.png|200px|thumb|right|Player got 176 PXP and unlocked new potency.]]&lt;br /&gt;
Clearing an Item World earns PXP (Potency Experience). When equipment has enough PXP, its Potency Level (Tier) will increase by 1 and equipment will got certain improvements, named Potency, which will increase innate equipment&#039;s stats or provide brand new. &lt;br /&gt;
&lt;br /&gt;
All equipment starts at Potency Level (Tier) 0, and can be leveled up to Potency Level (Tier) 10. At Level 10 an equipment piece ceases to gain PXP and no longer shows up in the Item World.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fleeing]] or being defeated in an Item World does not grant any PXP; only clearing all rounds grants PXP for the item&#039;&#039;&#039;. As well players cannot gain any PXP if they are at &amp;quot;exhausted&amp;quot; [[stamina]].&lt;br /&gt;
&lt;br /&gt;
The amount of PXP required for the next Potency Level (Tier) is displayed next to the equipment&#039;s &amp;quot;Potency Tier:&amp;quot; text string and increases as the item gains new level. Formula for exact amount of PXP player will gain upon completing Item world is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;PXP gain&#039;&#039;&#039; = roundup(Item round count * [[difficulty|PXP modifier]])&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
![[Difficulty]]&lt;br /&gt;
!PXP modifier for &amp;lt;br&amp;gt; un-soulfused equipment&lt;br /&gt;
!PXP modifier for &amp;lt;br&amp;gt; soulfused equipment&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Normal || x2 || x4&lt;br /&gt;
|-&lt;br /&gt;
|Hard || x2 || x4&lt;br /&gt;
|-&lt;br /&gt;
|Nightmare || x4 || x8&lt;br /&gt;
|-&lt;br /&gt;
|Hell || x7 || x14&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo || x10 || x20&lt;br /&gt;
|-&lt;br /&gt;
|IWBTH || x15 || x30&lt;br /&gt;
|-&lt;br /&gt;
|PFUDOR || x20 || x40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Potencies===&lt;br /&gt;
Potencies unlocked when equipment earns enough PXP (Potency Experience) for clearing Item World battle mode. They may increase current equipment&#039;s stats, or provide absolutely new. These additional stats &#039;&#039;&#039;cannot&#039;&#039;&#039; be further upgraded in the [[forge]]. Potency Level (Tier) will increase by 1 as well.&lt;br /&gt;
&lt;br /&gt;
One equipment may have &#039;&#039;&#039;only three different&#039;&#039;&#039; potencies, maximum level of a single potency may be five. Elemental strikes on weapons ignore this cap.&lt;br /&gt;
&lt;br /&gt;
Additional levels of potency are more likely to level up existing ones rather than give new ones (50% chance when you have one, 75% when you have two). &lt;br /&gt;
&lt;br /&gt;
[[File:Potency2.png|thumb|right|Example of Level 4 Equipment with three potencies: Swift Strike Lv.1, Fatality Lv.2, Overpower Lv.1.]]&lt;br /&gt;
Player can get any potency to any equipment, with few exceptions:&lt;br /&gt;
* Staff with &amp;quot;of focus&amp;quot; [[suffix]] cannot get Economizer potency.&lt;br /&gt;
* Any armor with a mitigation prefix (Ruby, Cobalt, Amber, Jade, Zircon, Onyx) cannot gain the elemental mitigation (&#039;-proof&#039;) potency that matches its prefix. (e.g. Ruby cannot gain Fireproof.)&lt;br /&gt;
&lt;br /&gt;
Gained Potencies can be reset by [[The_Forge#Reforging|reforging]] in the [[forge]]. This requires [[The_Forge#Shards|Amnesia Shards]] equal to the equipment&#039;s Item Potency level. Players can only keep all the existing potencies or forfeit all of them. Amount of required shards to reforging may be decreased via Dark Descent [[Hath Perk]].&lt;br /&gt;
[[File:Potency1.png|thumb|right|Example of Renamed Level 10 Equipment with two potencies: Coldproof Lv.5 and Windproof Lv.5.]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Class&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Potency modified&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Boost&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Weapon]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Shield]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Armor]]&lt;br /&gt;
|-&lt;br /&gt;
!Melee !! Staff&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Mitigation&lt;br /&gt;
|-&lt;br /&gt;
|Coldproof || Cold || 4.00% || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darkproof || Dark || 4.00% || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Elecproof || Elec || 4.00% || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fireproof || Fire || 4.00% || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holyproof || Holy || 4.00% || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Windproof || Wind || 4.00% || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
|Capacitor || Bonus MP || 2.00% || || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Juggernaut || Bonus HP || 2.00% || || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Butcher || Bonus Weapon Damage || ~2.00% || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Fatality || Attack Crit Damage || 2.00% || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Overpower || Counter-Parry || 4.00% || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Swift Strike || [[Action Speed|Attack Speed]] || 1.92% || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Annihilator || Spell Crit Damage || 2.00% || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Archmage || Bonus Magic Damage || ~2.00% || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Economizer || Mana Conservation || 5.00% || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Penetrator || Counter-Resist || 4.00% || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Spellweaver || [[Action Speed|Casting Speed]] || 1.4675% || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Level 10 Only===&lt;br /&gt;
[[File:WeaponLevel10.png|thumb|right|Player get Potency Level 10 on his weapon and got Cold Strike Potency. Also note, that this weapon attack twice, thanks to Void Stike + Cold Strike.]]&lt;br /&gt;
At Potency Level (Tier) 10 a [[weapon]] will always get a special potency based on what kind of weapon it is.&lt;br /&gt;
&lt;br /&gt;
Weapons with ethereal [[prefix]] will get a random &#039;&#039;&#039;Elemental Strike&#039;&#039;&#039; potency from the chart below.&lt;br /&gt;
*Weapons with Elemental Strike potency will attack twice in a single turn.&lt;br /&gt;
*This does not turn a weapon into a true [[Detailed Equip Characteristics#Weapons|Elemental Weapon]] (as a true elemental weapon also has Elemental Damage Bonus to boost [[spell]] damage).&lt;br /&gt;
&lt;br /&gt;
All other weapons will get &#039;&#039;&#039;Hollowforged&#039;&#039;&#039; potency which converts its damage type from Crushing/Slashing/Piercing to Void.&lt;br /&gt;
*Weapons with Hollowforged potency will attack twice in a single turn.&lt;br /&gt;
*This does not turn a weapon into a true [[Detailed Equip Characteristics#Weapons|Ethereal Weapon]] (it still has [[burden]]/[[interference]]).&lt;br /&gt;
&lt;br /&gt;
Level 10 weapon has two different strikes and this means this weapon will do &#039;&#039;&#039;two different attack&#039;&#039;&#039; on a single enemy during one turn.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Class&lt;br /&gt;
!Name&lt;br /&gt;
!Addition&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Elemental&amp;lt;br&amp;gt;Strike&lt;br /&gt;
|-&lt;br /&gt;
|Cold Strike || Adds Cold damage&lt;br /&gt;
|-&lt;br /&gt;
|Dark Strike || Adds Dark damage&lt;br /&gt;
|-&lt;br /&gt;
|Elec Strike || Adds Elec damage&lt;br /&gt;
|-&lt;br /&gt;
|Fire Strike || Adds Fire damage&lt;br /&gt;
|-&lt;br /&gt;
|Holy Strike || Adds Holy damage&lt;br /&gt;
|-&lt;br /&gt;
|Wind Strike || Adds Wind damage&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| Special || Hollowforged || Damage Type converts to [[Void]], adds Void Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Renaming===&lt;br /&gt;
At Level 10 an equipment piece may be renamed freely. Player can rename their equipment by visiting [http://hentaiverse.org/?s=Forge&amp;amp;ss=up upgrade] page in [[Forge]] tab. &lt;br /&gt;
&lt;br /&gt;
Restrictions and rules are:&lt;br /&gt;
*50 characters maximum allowed.&lt;br /&gt;
*The original name of the equipment will always be preserved, and will be displayed on the equipment popup below the custom name.&lt;br /&gt;
*Player can remove a custom name by renaming to blank or the same as the original name. &lt;br /&gt;
*Attaching equipment to a MoogleMail will automatically remove the custom name.&lt;br /&gt;
&lt;br /&gt;
===Formulae for PXP===&lt;br /&gt;
&amp;lt;code&amp;gt;PXP(x) = PXP(1) * (1 + PXP(1)/1000)^(x-1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that PXP(x) is the amount of PXP required to advance from level (x-1) to level x.&lt;br /&gt;
&lt;br /&gt;
The amount of PXP required to advance from level 0 to level n is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total PXP needed = 1000*((1+PXP(1)/1000)^n - 1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rounds==&lt;br /&gt;
An Item World has rounds based on the equipment&#039;s [[Detailed_Equip_Characteristics#Quality|quality]]. It can be approximated by:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Number of Item World Rounds&#039;&#039;&#039; = 75 * ((PXP0 - 100) / 250)^3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PXP0&amp;lt;/code&amp;gt; is the amount of PXP required at level 0.&lt;br /&gt;
==EXP==&lt;br /&gt;
The strength of the monsters and [[EXP]] gains depend on the [[Detailed_Equip_Characteristics#Quality|quality]] of the item. Mostly, higher-quality equipment have significantly harder mobs than a low-quality one. Gained Experience points can be approximated by:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;EXP Gains in IW&#039;&#039;&#039; = Non-IW_EXP * (PXP0 - 100) * 0.004&amp;lt;/code&amp;gt;&lt;br /&gt;
*Player can find PXP0 near &amp;quot;Potency Tier:0&amp;quot; text string (only available before equipment got any Potency).&lt;br /&gt;
*Non-IW_EXP means a regular basic experience player usually from killing monsters.&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Battles]] - Information about how battles operate.&lt;br /&gt;
*[[Riddlemaster]] - May happens before any rounds.&lt;br /&gt;
*[[The Forge#Forge Level|The Forge]] - Another method to acquire Potency Experience.&lt;br /&gt;
*[[Reforge]] - Removes already earned Potencies.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Item_World&amp;diff=58854</id>
		<title>Item World</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Item_World&amp;diff=58854"/>
		<updated>2023-07-22T15:33:58Z</updated>

		<summary type="html">&lt;p&gt;Lestion: /* Details */ &amp;#039;Difficulty&amp;#039; unrelated to monster bonus damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://hentaiverse.org/?s=Battle&amp;amp;ss=iw Item World] (also known as IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.&lt;br /&gt;
&lt;br /&gt;
Item World is a multi-round battle that places players against common foes in order to get a PXP (Potency Experience) to any &#039;&#039;not equipped&#039;&#039; [[Equipment Basics|equipment]] with [[credits]] penalty.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
*Rounds: 10 - 100 ([[#Rounds|see below]]).&lt;br /&gt;
*Monsters: Random amount per round but tends to rise as the round counter increases.&lt;br /&gt;
*Monster damage increases by 2% per round.&lt;br /&gt;
*[[Credits]] Bonus (Penalty): 1/4x.&lt;br /&gt;
*[[EXP]] Bonus: 1x - 1.2x ([[#EXP|see below]]).&lt;br /&gt;
*[[Stamina]]: Consumed entirely upfront rather than per round.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*Gives a certain amount of PXP (Potency Experience) towards increasing the potency of the [[Equipment Basics|equipment]].&lt;br /&gt;
&lt;br /&gt;
==Item Potency==&lt;br /&gt;
===Potency Experience===&lt;br /&gt;
[[File:PXP.png|200px|thumb|right|Player got 176 PXP and unlocked new potency.]]&lt;br /&gt;
Clearing an Item World earns PXP (Potency Experience). When equipment has enough PXP, its Potency Level (Tier) will increase by 1 and equipment will got certain improvements, named Potency, which will increase innate equipment&#039;s stats or provide brand new. &lt;br /&gt;
&lt;br /&gt;
All equipment starts at Potency Level (Tier) 0, and can be leveled up to Potency Level (Tier) 10. At Level 10 an equipment piece ceases to gain PXP and no longer shows up in the Item World.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fleeing]] or being defeated in an Item World does not grant any PXP; only clearing all rounds grants PXP for the item&#039;&#039;&#039;. As well players cannot gain any PXP if they are at &amp;quot;exhausted&amp;quot; [[stamina]].&lt;br /&gt;
&lt;br /&gt;
The amount of PXP required for the next Potency Level (Tier) is displayed next to the equipment&#039;s &amp;quot;Potency Tier:&amp;quot; text string and increases as the item gains new level. Formula for exact amount of PXP player will gain upon completing Item world is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;PXP gain&#039;&#039;&#039; = roundup(Item round count * [[difficulty|PXP modifier]])&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
![[Difficulty]]&lt;br /&gt;
!PXP modifier for &amp;lt;br&amp;gt; un-soulfused equipment&lt;br /&gt;
!PXP modifier for &amp;lt;br&amp;gt; soulfused equipment&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Normal || x2 || x4&lt;br /&gt;
|-&lt;br /&gt;
|Hard || x2 || x4&lt;br /&gt;
|-&lt;br /&gt;
|Nightmare || x4 || x8&lt;br /&gt;
|-&lt;br /&gt;
|Hell || x7 || x14&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo || x10 || x20&lt;br /&gt;
|-&lt;br /&gt;
|IWBTH || x15 || x30&lt;br /&gt;
|-&lt;br /&gt;
|PFUDOR || x20 || x40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Potencies===&lt;br /&gt;
Potencies unlocked when equipment earns enough PXP (Potency Experience) for clearing Item World battle mode. They may increase current equipment&#039;s stats, or provide absolutely new. These additional stats &#039;&#039;&#039;cannot&#039;&#039;&#039; be further upgraded in the [[forge]]. Potency Level (Tier) will increase by 1 as well.&lt;br /&gt;
&lt;br /&gt;
One equipment may have &#039;&#039;&#039;only three different&#039;&#039;&#039; potencies, maximum level of a single potency may be five. Elemental strikes on weapons ignore this cap.&lt;br /&gt;
&lt;br /&gt;
Additional levels of potency are more likely to level up existing ones rather than give new ones (50% chance when you have one, 75% when you have two). &lt;br /&gt;
&lt;br /&gt;
[[File:Potency2.png|thumb|right|Example of Level 4 Equipment with three potencies: Swift Strike Lv.1, Fatality Lv.2, Overpower Lv.1.]]&lt;br /&gt;
Player can get any potency to any equipment, with few exceptions:&lt;br /&gt;
* Staff with &amp;quot;of focus&amp;quot; [[suffix]] cannot get Economizer potency.&lt;br /&gt;
* Any armor with a mitigation prefix (Ruby, Cobalt, Amber, Jade, Zircon, Onyx) cannot gain the elemental mitigation (&#039;-proof&#039;) potency that matches its prefix. (e.g. Ruby cannot gain Fireproof.)&lt;br /&gt;
&lt;br /&gt;
Gained Potencies can be reset by [[The_Forge#Reforging|reforging]] in the [[forge]]. This requires [[The_Forge#Shards|Amnesia Shards]] equal to the equipment&#039;s Item Potency level. Players can only keep all the existing potencies or forfeit all of them. Amount of required shards to reforging may be decreased via Dark Descent [[Hath Perk]].&lt;br /&gt;
[[File:Potency1.png|thumb|right|Example of Renamed Level 10 Equipment with two potencies: Coldproof Lv.5 and Windproof Lv.5.]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Class&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Potency modified&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Boost&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Weapon]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Shield]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Armor]]&lt;br /&gt;
|-&lt;br /&gt;
!Melee !! Staff&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Mitigation&lt;br /&gt;
|-&lt;br /&gt;
|Coldproof || Cold || 4.00% || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Darkproof || Dark || 4.00% || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Elecproof || Elec || 4.00% || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fireproof || Fire || 4.00% || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holyproof || Holy || 4.00% || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Windproof || Wind || 4.00% || || || &#039;&#039;&#039;X&#039;&#039;&#039; || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
|Capacitor || Bonus MP || 2.00% || || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|Juggernaut || Bonus HP || 2.00% || || || || &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Butcher || Bonus Weapon Damage || ~2.00% || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Fatality || Attack Crit Damage || 2.00% || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Overpower || Counter-Parry || 4.00% || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Swift Strike || [[Action Speed|Attack Speed]] || 1.92% || &#039;&#039;&#039;X&#039;&#039;&#039; || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Annihilator || Spell Crit Damage || 2.00% || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Archmage || Bonus Magic Damage || ~2.00% || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Economizer || Mana Conservation || 5.00% || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Penetrator || Counter-Resist || 4.00% || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
|Spellweaver || [[Action Speed|Casting Speed]] || 1.4675% || || &#039;&#039;&#039;X&#039;&#039;&#039; || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Level 10 Only===&lt;br /&gt;
[[File:WeaponLevel10.png|thumb|right|Player get Potency Level 10 on his weapon and got Cold Strike Potency. Also note, that this weapon attack twice, thanks to Void Stike + Cold Strike.]]&lt;br /&gt;
At Potency Level (Tier) 10 a [[weapon]] will always get a special potency based on what kind of weapon it is.&lt;br /&gt;
&lt;br /&gt;
Weapons with ethereal [[prefix]] will get a random &#039;&#039;&#039;Elemental Strike&#039;&#039;&#039; potency from the chart below.&lt;br /&gt;
*Weapons with Elemental Strike potency will attack twice in a single turn.&lt;br /&gt;
*This does not turn a weapon into a true [[Detailed Equip Characteristics#Weapons|Elemental Weapon]] (as a true elemental weapon also has Elemental Damage Bonus to boost [[spell]] damage).&lt;br /&gt;
&lt;br /&gt;
All other weapons will get &#039;&#039;&#039;Hollowforged&#039;&#039;&#039; potency which converts its damage type from Crushing/Slashing/Piercing to Void.&lt;br /&gt;
*Weapons with Hollowforged potency will attack twice in a single turn.&lt;br /&gt;
*This does not turn a weapon into a true [[Detailed Equip Characteristics#Weapons|Ethereal Weapon]] (it still has [[burden]]/[[interference]]).&lt;br /&gt;
&lt;br /&gt;
Level 10 weapon has two different strikes and this means this weapon will do &#039;&#039;&#039;two different attack&#039;&#039;&#039; on a single enemy during one turn.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Class&lt;br /&gt;
!Name&lt;br /&gt;
!Addition&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Elemental&amp;lt;br&amp;gt;Strike&lt;br /&gt;
|-&lt;br /&gt;
|Cold Strike || Adds Cold damage&lt;br /&gt;
|-&lt;br /&gt;
|Dark Strike || Adds Dark damage&lt;br /&gt;
|-&lt;br /&gt;
|Elec Strike || Adds Elec damage&lt;br /&gt;
|-&lt;br /&gt;
|Fire Strike || Adds Fire damage&lt;br /&gt;
|-&lt;br /&gt;
|Holy Strike || Adds Holy damage&lt;br /&gt;
|-&lt;br /&gt;
|Wind Strike || Adds Wind damage&lt;br /&gt;
|- style=&amp;quot;border-top: 2px solid #AAAAAA;&amp;quot;&lt;br /&gt;
| Special || Hollowforged || Damage Type converts to [[Void]], adds Void Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Renaming===&lt;br /&gt;
At Level 10 an equipment piece may be renamed freely. Player can rename their equipment by visiting [http://hentaiverse.org/?s=Forge&amp;amp;ss=up upgrade] page in [[Forge]] tab. &lt;br /&gt;
&lt;br /&gt;
Restrictions and rules are:&lt;br /&gt;
*50 characters maximum allowed.&lt;br /&gt;
*The original name of the equipment will always be preserved, and will be displayed on the equipment popup below the custom name.&lt;br /&gt;
*Player can remove a custom name by renaming to blank or the same as the original name. &lt;br /&gt;
*Attaching equipment to a MoogleMail will automatically remove the custom name.&lt;br /&gt;
&lt;br /&gt;
===Formula for PXP===&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;PXP(x) = PXP(1) * (1 + PXP(1)/1000)^(x-1)&lt;br /&gt;
Note that PXP(x) is the amount of PXP required to advance from level (x-1) to level x.&lt;br /&gt;
&lt;br /&gt;
The amount of PXP required to advance from level 0 to level n is as follows:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;Total PXP needed = 1000*((1+PXP(1)/1000)^n - 1)&lt;br /&gt;
&lt;br /&gt;
==Rounds==&lt;br /&gt;
An Item World has rounds based on the equipment&#039;s [[Detailed_Equip_Characteristics#Quality|quality]]. It can be approximated by:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Number of Item World Rounds&#039;&#039;&#039; = 75 * ((PXP0 - 100) / 250)^3&lt;br /&gt;
*Player can find PXP0 near &amp;quot;Potency Tier:0&amp;quot; text string (only available before equipment got any potency).&lt;br /&gt;
&lt;br /&gt;
==EXP==&lt;br /&gt;
The strength of the monsters and [[EXP]] gains depend on the [[Detailed_Equip_Characteristics#Quality|quality]] of the item. Mostly, higher-quality equipment have significantly harder mobs than a low-quality one. Gained Experience points can be approximated by:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;EXP Gains in IW&#039;&#039;&#039; = Non-IW_EXP * (PXP0 - 100) * 0.004&lt;br /&gt;
*Player can find PXP0 near &amp;quot;Potency Tier:0&amp;quot; text string (only available before equipment got any Potency).&lt;br /&gt;
*Non-IW_EXP means a regular basic experience player usually from killing monsters.&lt;br /&gt;
*EXP Gains in IW are capped at 1.2x Non-IW EXP, even when PXP0 &amp;gt; 400.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Battles]] - Information about how battles operate.&lt;br /&gt;
*[[Riddlemaster]] - May happens before any rounds.&lt;br /&gt;
*[[The Forge#Forge Level|The Forge]] - Another method to acquire Potency Experience.&lt;br /&gt;
*[[Reforge]] - Removes already earned Potencies.&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Isekai&amp;diff=58258</id>
		<title>Isekai</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Isekai&amp;diff=58258"/>
		<updated>2023-03-06T16:39:00Z</updated>

		<summary type="html">&lt;p&gt;Lestion: /* Rewards */ for clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; Due to the seasonal nature of Isekai, [[HentaiVerse]] [[EHWiki]] pages may regularly be out of date. To help expedite the updating of HentaiVerse EHWiki pages, please report in this [https://forums.e-hentai.org/index.php?showtopic=47834 thread] or to a HentaiVerse Section Moderator&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Isekai is the seasonal, competitive mode of the HentaiVerse. Unlike the main mode (Persistent) which lasts indefinitely, Isekai lasts for half a year before resetting.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
&lt;br /&gt;
*Isekai runs in half-year seasons, starting on Longest Night (the Winter Solstice) and ending on Longest Day (the Summer Solstice), and vice versa. A notable exception is Season 1, which began on Jan 9th 2021.&lt;br /&gt;
&lt;br /&gt;
*All players start at level 0 and with no [[equipment]] or [[items]]. They may start with up to one million [[ISK]] carried over from the previous season. [[Shrine]] value (for the Follower of Snowflake [[Hath Perk]]) also carries over from the previous season.&lt;br /&gt;
&lt;br /&gt;
*Isekai uses its own [[currency]] ([[ISK]]), which is only used within HV Isekai. Usual bonuses the Player may receive in persistent is disabled, or enabled to everyone equally&lt;br /&gt;
&lt;br /&gt;
*Isekai is accessed through the mode selector found on the far right of the navigation bar on all HentaiVerse out of [[battle]] pages.&lt;br /&gt;
&lt;br /&gt;
*The primary goal of Isekai is competitive, competing in [[The Tower]] to reach the highest floor. Rewards vary by [[Isekai#Isekai Season|Season]]&lt;br /&gt;
&lt;br /&gt;
==Isekai Season==&lt;br /&gt;
&lt;br /&gt;
*From the start of each season until the end of that month, there is an &amp;quot;Early Bird&amp;quot; period where [[equipment]] drop rates are increased from x2 to x5.&lt;br /&gt;
&lt;br /&gt;
*During the last month of the season, Isekai will enter the &amp;quot;Last Spurt&amp;quot; mode. While in this mode, the Player can make two attempts at [[The Tower]] per day, increased from one. Adding attachments to [[MoogleMail]] is disabled during last spurt, detaching items sent before last spurt is still enabled.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
*At the end of the season, the players current ISK balance as well as the total ISK [[Bazaar]] sell value of owned [[items]] and [[equipment]] will be added together. The first one million ISK will be transferred to the next Isekai season. The remainder will be transferred as actual credits to Persistent.&lt;br /&gt;
&lt;br /&gt;
*Any soulbound [[equipment]], [[Items#Trophies|peerless Vouchers]], and all peerless [[equipment]] the Player acquires in Isekai will transfer over to Persistent at the end of the season. Tradeable peerless equipment will become Soulbound so in the process. All upgrades and [[Item World#Item Potency|potencies]] will be lost.&lt;br /&gt;
&lt;br /&gt;
*The Player may gain a permanent bonuses to all [[Character_Stats#Primary_Attributes|Primary Attributes]] depending on the level of floor reached.&lt;br /&gt;
**Reaching Floor 30 grants +1&lt;br /&gt;
**Reaching Floor 40 grants +2&lt;br /&gt;
**Reaching Floor 50 grants +3&lt;br /&gt;
*Players reaching (not necessarily clearing) Floor 100, or Top 20 if less than 20 people reach Floor 100, will receive a [[Items#Trophies|Peerless Voucher]] in Persistent.&lt;br /&gt;
*Each Floor reached (provided you clear at least one floor) will grant a temporary 0.1% damage bonus in Persistent, this bonus is uncapped. The bonus lasts from the time the Persistent update goes live until the end of the current season, approximately 6 months.&lt;br /&gt;
**&#039;&#039;Example: Reaching floor 50 will grant a temporary 5.0% damage bonus (0.1% x 50).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notable Differences==&lt;br /&gt;
Notable differences to persistent include:&lt;br /&gt;
===[[MoogleMail]]===&lt;br /&gt;
*ISK and Hath cannot be attached.&lt;br /&gt;
*Attaching items and equipment is only available for [[donators]], of at least bronze star.&lt;br /&gt;
**Non-donators can still receive MoogleMails.&lt;br /&gt;
*There is an uncapped 10% fee on the total CoD. Half of this (capped to 1000 [[ISK]]) is paid up-front, and the rest is deducted when the receiver accepts and pays.&lt;br /&gt;
===[[Training]]===&lt;br /&gt;
The Player has all of the following trainings at max level, all others are disabled.&lt;br /&gt;
*Scholar of War.&lt;br /&gt;
*Tincture.&lt;br /&gt;
*Pack Rat.&lt;br /&gt;
*Scavenger.&lt;br /&gt;
*Quartermaster.&lt;br /&gt;
*Luck of the Draw.&lt;br /&gt;
*Archaeologist.&lt;br /&gt;
**This is 300% rather than the normal 100%.&lt;br /&gt;
*Ability Boost.&lt;br /&gt;
**Maxed to the current level of the Player, and add +1 [[Ability Point]] per level.&lt;br /&gt;
*Manifest Destiny.&lt;br /&gt;
**Maxed to the current level of the Player, and add +1 [[Mastery Point]] per 50 levels.&lt;br /&gt;
&lt;br /&gt;
===[[Hath Perks]]===&lt;br /&gt;
The Player has the following Hath Perks, all others are disabled.&lt;br /&gt;
*Follower of Snowflake.&lt;br /&gt;
*Innate arcana V.&lt;br /&gt;
*Hoarder V.&lt;br /&gt;
===[[Forge]]===&lt;br /&gt;
*Artifact and Collectible drops are replaced with high-grade and rare [[forge|upgrade]] materials at a rate of 80/20.&lt;br /&gt;
*Salvaging returns 3 low-grade materials for Superior, and 2 mid-grade materials for Exquisite.&lt;br /&gt;
*Forge upgrades do not require bindings.&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
*Special [[Events|events]] like the Easter Event and the Loot &amp;amp; Harvest Festival are not available in Isekai.&lt;br /&gt;
*[[Training]], the [[Item Bot]], the [[Lottery]] and the [[Monster Lab]] are not available.&lt;br /&gt;
*Monsters are copied over from Persistent at the start of each season. Monsters retain all their [[Crystal]] upgrades and [[Items#Tokens|Chaos Token]] upgrades, but does not retain the name of the Trainer. Monster food, chaos tokens and crystals do not drop. Monster wins are not recorded.&lt;br /&gt;
*There are no [[stamina]] recovery items, so play will be limited by the available stamina.&lt;br /&gt;
**Stamina drain on Isekai is increased to 0.04 per round with stamina below 60, and 0.06 per round with 60 or more stamina.&lt;br /&gt;
**Stamina still recovers naturally at 1 per hour.&lt;br /&gt;
*The regular equipment inventory is limited to 200, but 1000 storage slots are available.&lt;br /&gt;
*[[Titles]], title bonuses and title skills are disabled.&lt;br /&gt;
*[[Item World]] potency gain is higher. Nightmare and up has three times the gain compared to Persistent, while Normal and Hard have the same gain as Nightmare.&lt;br /&gt;
*[[The_Forge#SoulFuse|SoulFusing]] cost is halved.&lt;br /&gt;
*[[HentaiVerse_Bestiary#Legendaries|Legendary Bosses]] have half their ordinary HP.&lt;br /&gt;
*[[Donation|Donator]] bonuses, [[trainings]], [[hath perks]] and [[toplist]] bonuses except any listed above do not apply. &lt;br /&gt;
*The [[Experience Points|EXP]] bonus on Isekai starts at 0% and increases by 20% for every tower floor reached, though you need to clear at least one floor to gain a bonus.&lt;br /&gt;
&lt;br /&gt;
==Additional Rules==&lt;br /&gt;
*Feeding accounts ISK by using the CoD function is &#039;&#039;&#039;not&#039;&#039;&#039; allowed. It is only to be used for straight-up trading of Isekai items/equipment for ISK.&lt;br /&gt;
*Gathering ISK from other accounts to have it converted to credits after the end of the season is &#039;&#039;&#039;not&#039;&#039;&#039; allowed.&lt;br /&gt;
*Distributing ISK to other accounts to have it transferred to the next Isekai season is &#039;&#039;&#039;not&#039;&#039;&#039; allowed.&lt;br /&gt;
*Cross-trading HV Persistent [[items]], [[equipment]] and [[currencies]] for Isekai items and equipment is allowed, but &#039;&#039;&#039;not&#039;&#039;&#039; for ISK as it would violate the rules above.&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; There is no system in place to support this kind of trade.&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Warning:&#039;&#039;&#039; Breaking  any of the above rules may get the offenders disqualified from the current and/or future season&#039;s rankings, and/or permanently blocked from sending Isekai attachments.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=User:Lestion&amp;diff=57052</id>
		<title>User:Lestion</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=User:Lestion&amp;diff=57052"/>
		<updated>2022-08-01T10:20:13Z</updated>

		<summary type="html">&lt;p&gt;Lestion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Action Speed is a collective term for factors that modify the time units taken by game actions. It is used to determine the order in which events occur.&lt;br /&gt;
&lt;br /&gt;
== Time Units ==&lt;br /&gt;
Time units are the basic measure of time in the HentaiVerse. A round starts with 0 time units elapsed. Monsters start a round with a randomised &#039;initiative roll&#039; between 1% and 100% of their attack speed. When a player takes an action, the turn is resolved in this order:&lt;br /&gt;
&lt;br /&gt;
# The player&#039;s action takes place, and its speed (in time units) is added to the round&#039;s time elapsed.&lt;br /&gt;
# For each monster, the action time taken is added to its previously recorded time units (including its initiative roll). This number is divided by the monster&#039;s speed to determine whether it attacks and how many times. The remainder is recorded for the next turn calculation.&lt;br /&gt;
# Effects are calculated (first for the player, and then for monsters). Effect durations are decremented by 1 each time 100 time units pass.&lt;br /&gt;
#* Stunned monsters immediately attack upon stun expiry.&lt;br /&gt;
&lt;br /&gt;
Time units can be calculated with the formula &amp;lt;code&amp;gt;roundup( minmax( 20, 10000 / action_speed, 500 ) )&amp;lt;/code&amp;gt; and as such are capped at a minimum of 20 and a maximum of 500 regardless of speed factors, although few modifiable actions realistically encounter this limit.&lt;br /&gt;
&lt;br /&gt;
== Factors ==&lt;br /&gt;
Action speed is calculated as &amp;lt;code&amp;gt;100 / (A&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; * A&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; * A&amp;lt;sub&amp;gt;3...)&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt; where the set A is each factor affecting the action type.&lt;br /&gt;
&lt;br /&gt;
=== Base Action Times ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Action Type&lt;br /&gt;
!Base Action Time&lt;br /&gt;
|-&lt;br /&gt;
|Attack&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&#039;&#039;List of Skill Base Action Times&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Spell&lt;br /&gt;
|&#039;&#039;List of Spell Base Action Times&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Item&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Spirit&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Defend&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Focus&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Character Sources ===&lt;br /&gt;
All equipment sources are reflected on the character sheet. It can be used as a factor as &amp;lt;code&amp;gt;(1 - sheet_speed)&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* This includes speed bonuses from abilities such as [[Abilities#Cloth Armor|Cloth Castspeed]].&lt;br /&gt;
* Burden above 40 reduces attack speed bonuses by an increasing amount up to 90 burden where they are negated entirely.&lt;br /&gt;
&lt;br /&gt;
=== Effect Sources ===&lt;br /&gt;
Players can benefit from the Haste spell, while monsters can be affected by Slow, MagNet and Freezing Limbs. This is calculated as &amp;lt;code&amp;gt;(1 / effect_value)&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* As an example, Haste values range between 1 (for no Haste) up to 1.6 (Haste applied via scroll). In the case of a scroll, it becomes &amp;lt;code&amp;gt;(1 / 1.6) = 0.625&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Proficiency Sources ===&lt;br /&gt;
[[Spells]] have individual proficiency-based cast speed factors calculated using their &#039;minimum&#039; and &#039;maximum&#039; proficiency in the formula &amp;lt;code&amp;gt;1 - 0.25 * ((effective_proficiency / min) / (max / min))&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Monster-specific Sources ===&lt;br /&gt;
Monsters gain action speed through Chaos Upgrades (up to 50%), as well as a 25% permanent bonus on PFUDOR difficulty.&lt;br /&gt;
&lt;br /&gt;
== Example Calculation ==&lt;br /&gt;
An example calculation for the Imperil spell:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;action_speed = 100 / ( spell_base_time * (1 - sheet_speed) * (1 - 0.25 * spell_prof_factor) * (1 / haste_mod) )&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;action_speed = 100 / ( 0.6 * (1 - 0.286) * (1 - 0.25) * (1 / 1.5) ) = 466.8534...&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;time_units = roundup( minmax( 20, 10000 / 466.8534, 500 ) ) = 22&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Therefore, each Imperil takes 22 time units to complete with a sheet speed of 28.6%, effective proficiency above Imperil&#039;s maximum (495) and Haste granting 50%.{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=User:Lestion&amp;diff=57038</id>
		<title>User:Lestion</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=User:Lestion&amp;diff=57038"/>
		<updated>2022-07-30T12:27:12Z</updated>

		<summary type="html">&lt;p&gt;Lestion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Action Speed is a collective term for factors that modify the time units taken by game actions. It is used to determine the order in which events occur.&lt;br /&gt;
&lt;br /&gt;
== Time Units ==&lt;br /&gt;
Time units are the basic measure of time in the HentaiVerse. A round starts with 0 time units elapsed. Monsters start a round with a randomised &#039;initiative roll&#039; between 1% and 100% of their attack speed. When a player takes an action, the turn is resolved in this order:&lt;br /&gt;
&lt;br /&gt;
# The player&#039;s action takes place, and its speed (in time units) is added to the round&#039;s time elapsed.&lt;br /&gt;
# For each monster, the action time taken is added to its previously recorded time units (including its initiative roll). This number is divided by the monster&#039;s speed to determine whether it attacks and how many times. The remainder is recorded for the next turn calculation.&lt;br /&gt;
# Effects are calculated (first for the player, and then for monsters). Effect durations are decremented by 1 each time 100 time units pass.&lt;br /&gt;
#* Stunned monsters immediately attack upon stun expiry.&lt;br /&gt;
&lt;br /&gt;
Time units can be calculated with the formula &amp;lt;code&amp;gt;roundup( minmax( 20, 10000 / action_speed, 500 ) )&amp;lt;/code&amp;gt; and as such are capped at a minimum of 20 and a maximum of 500 regardless of speed factors, although few modifiable actions realistically encounter this limit.&lt;br /&gt;
&lt;br /&gt;
== Factors ==&lt;br /&gt;
Action speed is calculated as &amp;lt;code&amp;gt;100 / A&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; / A&amp;lt;sub&amp;gt;2...&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt; where the set A is each factor affecting the action type.&lt;br /&gt;
&lt;br /&gt;
=== Base Action Time ===&lt;br /&gt;
Base action times are generally 1 unless modified by an [[Abilities|ability]]. Items such as potions, scrolls and gems take 0 time units.&lt;br /&gt;
&lt;br /&gt;
=== Character Sources ===&lt;br /&gt;
All equipment sources are reflected on the character sheet. It can be used as a factor as &amp;lt;code&amp;gt;(1 - sheet_speed)&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* This includes speed bonuses from any equipment-based source such as Item World proficiencies or the Agile prefix, as well as proficiency-based ability sources.&lt;br /&gt;
* Burden above 40 reduces attack speed bonuses by an increasing amount up to 90 burden where they are negated entirely.&lt;br /&gt;
&lt;br /&gt;
=== Effect Sources ===&lt;br /&gt;
Players can benefit from the Haste spell, while monsters can be affected by Slow, MagNet and Freezing Limbs. This is calculated as &amp;lt;code&amp;gt;(1 / effect_value)&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* As an example, Haste values range between 1 (for no Haste) up to 1.6 (Haste applied via scroll). In the case of a scroll, it becomes &amp;lt;code&amp;gt;(1 / 1.6) = 0.625&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Proficiency Sources ===&lt;br /&gt;
[[Spells]] have individual proficiency-based cast speed factors calculated using their &#039;minimum&#039; and &#039;maximum&#039; proficiency in the formula &amp;lt;code&amp;gt;1 - 0.25 * ((effective_proficiency / min) / (max / min))&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Monster-specific Sources ===&lt;br /&gt;
Monsters gain action speed through Chaos Upgrades (up to 50%), as well as a 25% permanent bonus on PFUDOR difficulty.&lt;br /&gt;
&lt;br /&gt;
== Example Calculation ==&lt;br /&gt;
An example calculation for the Imperil spell:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;action_speed = 100 / spell_base_time / (1 - sheet_speed) / (1 - 0.25 * spell_prof_factor) / (1 / haste_mod)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;action_speed = 100 / 0.6 / (1 - 0.286) / (1 - 0.25) / (1 / 1.5) = 466.8534...&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;time_units = roundup( minmax( 20, 10000 / 466.8534, 500 ) ) = 22&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Therefore, each Imperil takes 22 time units to complete with a sheet speed of 28.6%, effective proficiency above Imperil&#039;s maximum (495) and Haste granting 50%.{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=User:Lestion&amp;diff=57037</id>
		<title>User:Lestion</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=User:Lestion&amp;diff=57037"/>
		<updated>2022-07-30T12:09:27Z</updated>

		<summary type="html">&lt;p&gt;Lestion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Action Speed is a collective term for factors that modify the time units taken by game actions. It is used to determine the order in which events occur.&lt;br /&gt;
&lt;br /&gt;
== Time Units ==&lt;br /&gt;
Time units are the basic measure of time in the HentaiVerse. A round starts with 0 time units elapsed. Monsters start a round with a randomised &#039;initiative roll&#039; between 1% and 100% of their attack speed. When a player takes an action, the turn is resolved in this order:&lt;br /&gt;
&lt;br /&gt;
# The player&#039;s action takes place, and its speed (in time units) is added to the round&#039;s time elapsed.&lt;br /&gt;
# For each monster, the action time taken is added to its previously recorded time units (including its initiative roll). This number is divided by the monster&#039;s speed to determine whether it attacks and how many times. The remainder is recorded for the next turn calculation.&lt;br /&gt;
# Effects are calculated (first for the player, and then for monsters). Effect durations are decremented by 1 each time 100 time units pass.&lt;br /&gt;
#* Stunned monsters immediately attack upon stun expiry.&lt;br /&gt;
&lt;br /&gt;
Time units can be calculated with the formula &amp;lt;code&amp;gt;roundup( minmax( 20, 10000 / action_speed, 500 ) )&amp;lt;/code&amp;gt; and as such are capped at a minimum of 20 and a maximum of 500 regardless of speed factors, although few modifiable actions realistically encounter this limit.&lt;br /&gt;
&lt;br /&gt;
== Factors ==&lt;br /&gt;
Action speed is calculated as &amp;lt;code&amp;gt;100 / A&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; / A&amp;lt;sub&amp;gt;2...&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt; where the set A is each factor affecting the action type.&lt;br /&gt;
&lt;br /&gt;
=== Base Action Time ===&lt;br /&gt;
Base action times are generally 1 unless modified by an [[Abilities|ability]]. Items such as potions, scrolls and gems take 0 time units.&lt;br /&gt;
&lt;br /&gt;
=== Equipment Sources ===&lt;br /&gt;
All equipment sources are reflected on the character sheet. It can be used as a factor as &amp;lt;code&amp;gt;(1 - sheet_speed)&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Effect Sources ===&lt;br /&gt;
Players can benefit from the Haste spell, while monsters can be affected by Slow, MagNet and Freezing Limbs. This is calculated as &amp;lt;code&amp;gt;(1 / effect_value)&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* As an example, Haste values range between 1 (for no Haste) up to 1.6 (Haste applied via scroll). In the case of a scroll, it becomes &amp;lt;code&amp;gt;(1 / 1.6) = 0.625&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Proficiency Sources ===&lt;br /&gt;
[[Spells]] have individual proficiency-based cast speed factors calculated using their &#039;minimum&#039; and &#039;maximum&#039; proficiency in the formula &amp;lt;code&amp;gt;1 - 0.25 * ((effective_proficiency / min) / (max / min))&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Leftover Old Data (WIP) ==&lt;br /&gt;
&lt;br /&gt;
===Increasing Action Speed===&lt;br /&gt;
*Player can increase Attack Speed via:&lt;br /&gt;
**Using the [[Spells#Supportive Magic|Haste spell]] (+25%, +50%) or [[Scroll]] of swiftness (+60%).&lt;br /&gt;
**Using certain [[weapons]] such as Wakizashi, which have innate bonuses to attack speed. &lt;br /&gt;
**Using Wakizashi or Shortsword with &amp;quot;of Swiftness&amp;quot; [[Equipment_Suffixes|suffix]].&lt;br /&gt;
**Using certain [[armor]]s or [[shield]] with &amp;quot;Agile&amp;quot; [[prefix]].&lt;br /&gt;
**Getting Swift Strike [[potency]] to their melee weapon.&lt;br /&gt;
**Using ability, named [[Abilities#Light_Armor|Light Speed]], which can increase attack speed when player use only light armor. This modification scaling with player&#039;s light armor [[proficiency]].&lt;br /&gt;
**Players who have [[Character_Stats#Primary_Attributes|AGI]] higher than their current [[level]] receive an attack speed bonus, capping at 10% when agility is twice their level.&lt;br /&gt;
[[file:Point.png]] Having [[burden]] above 40 reduces any attack speed bonuses, completely removing them at 90 burden.&lt;br /&gt;
&lt;br /&gt;
*Player can increase Casting Speed via:&lt;br /&gt;
**Using the [[Spells#Supportive Magic|Haste spell]] (+25%, +50%) or [[Scroll]] of swiftness (+60%).&lt;br /&gt;
**Using certain [[armor]]s with &amp;quot;Charged&amp;quot; [[prefix]].&lt;br /&gt;
**Getting Spellweaver [[potency]] to their [[staff]].&lt;br /&gt;
**Using ability, named [[Abilities#Cloth_Armor|Cloth Castspeed]], which can increase casting speed when player use only cloth armor. This modification scaling with player&#039;s cloth armor [[proficiency]].&lt;br /&gt;
**Using ability, which decrease casting time of specific spell.&lt;br /&gt;
&lt;br /&gt;
*Player can also get the [[Innate Arcana]] [[hath perk]], which improves a player&#039;s action economy by maintaining [[Spells#Supportive_Magic|supportive spells]] without using actions.&lt;br /&gt;
&lt;br /&gt;
===Monster Action Speed===&lt;br /&gt;
*All monsters have an initiative for their first attack of 0.1 to 1 times their base action speed (chosen at random).&lt;br /&gt;
*Monsters receive a free action after leaving a state of being [[Equipment_Procs|stunned]].&lt;br /&gt;
*Monster&#039;s Action Speed may be increased by:&lt;br /&gt;
**[[Monster Lab|Custom Monsters]] can increase their action speed with the Swiftness [[Monster_Lab#Chaos_Upgrades|Chaos Upgrade]] (+2.5% per rank, +50% max).&lt;br /&gt;
**Playing on PFUDOR [[difficulty]] (+25%)&lt;br /&gt;
**[[Enemy_Procs|Wailings of the Present]] status effect increases attack speed of any living monster.&lt;br /&gt;
*Monster&#039;s Action Speed may be decreased by:&lt;br /&gt;
**Using [[Spells#Deprecating_Spells|MagNet]] spell (-25%)&lt;br /&gt;
**Using [[Spells#Deprecating_Spells|Slow]] spell (-30%, -50%)&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=User:Lestion&amp;diff=57031</id>
		<title>User:Lestion</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=User:Lestion&amp;diff=57031"/>
		<updated>2022-07-29T22:11:21Z</updated>

		<summary type="html">&lt;p&gt;Lestion: wip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Action Speed is a collective term for factors that modify the time units taken by game actions. It is used to determine the order in which events occur.&lt;br /&gt;
&lt;br /&gt;
== Time Units ==&lt;br /&gt;
Time units are the basic measure of time in the HentaiVerse. A round starts with 0 time units elapsed. Monsters start a round with a randomised &#039;initiative roll&#039; between 1% and 100% of their attack speed. When a player takes an action, the turn is resolved in this order:&lt;br /&gt;
&lt;br /&gt;
# The player&#039;s action takes place, and its speed (in time units) is added to the round&#039;s time elapsed.&lt;br /&gt;
# For each monster, the action time taken is added to its previously recorded time units (including its initiative roll). This number is divided by the monster&#039;s speed to determine whether it attacks and how many times. The remainder is recorded for the next turn calculation.&lt;br /&gt;
# Effects are calculated (first for the player, and then for monsters). Effect durations are decremented by 1 each time 100 time units pass.&lt;br /&gt;
&lt;br /&gt;
Time units can be calculated with the formula &amp;lt;code&amp;gt;minmax(20, 10000 / action_speed, 500)&amp;lt;/code&amp;gt; and as such are capped at a minimum of 20 and a maximum of 500 regardless of speed factors, although few modifiable actions realistically encounter this limit.&lt;br /&gt;
&lt;br /&gt;
==Action Speed==&lt;br /&gt;
===Effects===&lt;br /&gt;
As [[battle]] progress and time units pass, some monsters with higher action speeds may perform an additional attack against the player. Conversely, players who accumulate enough time units due to their high action speed may take a turn to perform an additional action before the monsters are allowed their action.&lt;br /&gt;
===Turns===&lt;br /&gt;
Every player action equals one in-game turn. During a turn players can do physical attack, use a [[spell]]/[[skill]], [[focus]], [[defend]], [[Spirit Stance]], [[scan]], use an [[item]], or [[flee]] from battle.&amp;lt;br&amp;gt;&lt;br /&gt;
Turns happen almost immediately server-side but may take few milliseconds user-side. To prevent botting and overloads there is a server side restriction which prevents &#039;&#039;&#039;more than 4 turns per second (t/s)&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;!-- ==Formula==&lt;br /&gt;
Base Time Units/Action is calculated as:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;minmax(20, 10000 / action_speed, 500)&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Where action_speed = 100 * Factors &lt;br /&gt;
data seems to obsolete and hardly suiting anywhere. I will left it for future research and as a part of history. Translators may left it behind --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sub-items===&lt;br /&gt;
Action Speed is cumulative term, which contains:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Term&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Attack speed&lt;br /&gt;
| How fast you deal physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Casting speed&lt;br /&gt;
| How fast you deal magical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Skill speed&lt;br /&gt;
| How fast you attack with fighting style&#039;s [[skills#Weapon_Skills|skills]].&lt;br /&gt;
|-&lt;br /&gt;
| Item speed&lt;br /&gt;
| How fast you use [[items]].&lt;br /&gt;
|-&lt;br /&gt;
| Toggling speed&lt;br /&gt;
| How fast you enter in [[focus]], [[defend]], [[Spirit Stance|spirit]] modes, and use [[scan]].&lt;br /&gt;
|-&lt;br /&gt;
| Fleeing speed&lt;br /&gt;
| How fast you can [[flee|run away]] from battle.&lt;br /&gt;
|-&lt;br /&gt;
| Monster speed&lt;br /&gt;
| Separate speed gauge, depend how fast [[Monster_Lab|monster]] attacks you.&lt;br /&gt;
|}&lt;br /&gt;
[[file:Point.png]] Note, when it says &amp;quot;Action Speed&amp;quot; mostly subject talks about both Attack speed and Casting speed, since all other speeds listed above, have specific formulas and rules to operate with.&lt;br /&gt;
&lt;br /&gt;
===Base Action Speeds===&lt;br /&gt;
Every [[battles#Combat|attack]], [[item]] usage, [[spell]] and [[skill]] in the HentaiVerse require certain time units to launch on. Depends on how many time units it takes, all actions can be divided in five categories.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Category&lt;br /&gt;
! Description&lt;br /&gt;
! Base action speed should be&lt;br /&gt;
|-&lt;br /&gt;
| Immediately&lt;br /&gt;
| Action takes place right after player&#039;s command, and monsters don&#039;t attack after &#039;&#039;&#039;at all&#039;&#039;&#039;.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Sub-standard&lt;br /&gt;
| Action takes place right after player&#039;s command, and &#039;&#039;&#039;some&#039;&#039;&#039; monsters &#039;&#039;&#039;may&#039;&#039;&#039; attack after.&lt;br /&gt;
| 0.01-0.99&lt;br /&gt;
|-&lt;br /&gt;
| Standard&lt;br /&gt;
| Action takes place right after player&#039;s command, and &#039;&#039;&#039;all&#039;&#039;&#039; monsters attack back &#039;&#039;&#039;once&#039;&#039;&#039;.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Upper-standard&lt;br /&gt;
| Action takes place right after player&#039;s command, and &#039;&#039;&#039;all&#039;&#039;&#039; monsters attack back &#039;&#039;&#039;at least once&#039;&#039;&#039;.&lt;br /&gt;
| 1.01-1.99&lt;br /&gt;
|-&lt;br /&gt;
| Delayed&lt;br /&gt;
| Action takes place right after player&#039;s command, and &#039;&#039;&#039;all&#039;&#039;&#039; monsters attack back &#039;&#039;&#039;twice&#039;&#039;&#039;.&lt;br /&gt;
| 2 and higher&lt;br /&gt;
|}&lt;br /&gt;
Different actions have different Base action speeds.&lt;br /&gt;
[[File:ActionSpeedExample1.png|200px|thumb|right|Player used six different items and monsters do not attack him in between.]]&lt;br /&gt;
[[File:ActionSpeedExample2.png|200px|thumb|right|Player physically attacked one monster and every monster hit him back at least once. Some monsters attacked him twice, thanks to PFUDOR difficulty, high Swiftness Chaos Upgrade rank and moderate burden.]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Action&lt;br /&gt;
!Base Action Speed&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Physical Attack and [[Fighting Skills]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Physical Attack || 1&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Skills || 1?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Basics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Using [[items]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|Toggling [[Spirit Stance]] || &amp;lt;1&lt;br /&gt;
|-&lt;br /&gt;
|Defend, Scan, Focus || 1&lt;br /&gt;
|-&lt;br /&gt;
|Fleeing || &amp;lt;1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[[Spells#Offensive_Spells|Offensive Spells]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Elemental T1 (Fiery Blast, Freeze, Shockblast, Gale) || 1.2?&lt;br /&gt;
|-&lt;br /&gt;
|Elemental T2 (Inferno, Blizzard, Chained Lightning, Downburst) || 1.4?&lt;br /&gt;
|-&lt;br /&gt;
|Elemental T3 (Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord) || 1.6?&lt;br /&gt;
|-&lt;br /&gt;
|Divine/Forbidden T1 (Smite, Corruption) || 1.4?&lt;br /&gt;
|-&lt;br /&gt;
|Divine/Forbidden T2 (Banishment, Disintegrate) || 1.6?&lt;br /&gt;
|-&lt;br /&gt;
|Divine/Forbidden T3 (Paradise Lost, Ragnarok) || 1.8?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[[Spells#Deprecating_Magic|Deprecating Spells]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Drain || 1.2?&lt;br /&gt;
|-&lt;br /&gt;
|Slow, Sleep, MagNet || 1.5?&lt;br /&gt;
|-&lt;br /&gt;
|Weaken, Imperil || 0.8?&lt;br /&gt;
|-&lt;br /&gt;
|Blind || 1.2?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[[Spells#Curative_Magic|Curative Spells]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cure, Regen || 0.2?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[[Spells#Supportive_Magic|Supportive Spells]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Haste, Shadow Veil, Absorb, Spark of Life, Arcane Focus, Heartseeker, Spirit Shield || 0.1?&lt;br /&gt;
|-&lt;br /&gt;
|Protection || 0.2?&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
*Base action speeds, listed above are solid and programed server-side, however they real value may vary, due to effect of player&#039;s [[abilities]], current [[Equipment Basics|equipment]] or used [[spells]] (see below).&lt;br /&gt;
*Monsters recovering from stun get a free action the turn after, regardless of the player&#039;s action speed during that turn.&lt;br /&gt;
*Using [[Items#Battle_Powerups|powerups]] always takes 0 time units.&lt;br /&gt;
&lt;br /&gt;
===Increasing Action Speed===&lt;br /&gt;
[[File:AttackSpeedandCastSpeed.png|200px|thumb|right|Player can find his current Attack Speed and Casting Speed in Statistics Pane]]&lt;br /&gt;
&lt;br /&gt;
*Player can increase Attack Speed via:&lt;br /&gt;
**Using the [[Spells#Supportive Magic|Haste spell]] (+25%, +50%) or [[Scroll]] of swiftness (+60%).&lt;br /&gt;
**Using certain [[weapons]] such as Wakizashi, which have innate bonuses to attack speed. &lt;br /&gt;
**Using Wakizashi or Shortsword with &amp;quot;of Swiftness&amp;quot; [[Equipment_Suffixes|suffix]].&lt;br /&gt;
**Using certain [[armor]]s or [[shield]] with &amp;quot;Agile&amp;quot; [[prefix]].&lt;br /&gt;
**Getting Swift Strike [[potency]] to their melee weapon.&lt;br /&gt;
**Using ability, named [[Abilities#Light_Armor|Light Speed]], which can increase attack speed when player use only light armor. This modification scaling with player&#039;s light armor [[proficiency]].&lt;br /&gt;
**Players who have [[Character_Stats#Primary_Attributes|AGI]] higher than their current [[level]] receive an attack speed bonus, capping at 10% when agility is twice their level.&lt;br /&gt;
[[file:Point.png]] Having [[burden]] above 40 reduces any attack speed bonuses, completely removing them at 90 burden.&lt;br /&gt;
&lt;br /&gt;
*Player can increase Casting Speed via:&lt;br /&gt;
**Using the [[Spells#Supportive Magic|Haste spell]] (+25%, +50%) or [[Scroll]] of swiftness (+60%).&lt;br /&gt;
**Using certain [[armor]]s with &amp;quot;Charged&amp;quot; [[prefix]].&lt;br /&gt;
**Getting Spellweaver [[potency]] to their [[staff]].&lt;br /&gt;
**Using ability, named [[Abilities#Cloth_Armor|Cloth Castspeed]], which can increase casting speed when player use only cloth armor. This modification scaling with player&#039;s cloth armor [[proficiency]].&lt;br /&gt;
**Using ability, which decrease casting time of specific spell.&lt;br /&gt;
&lt;br /&gt;
*Player can also get the [[Innate Arcana]] [[hath perk]], which improves a player&#039;s action economy by maintaining [[Spells#Supportive_Magic|supportive spells]] without using actions.&lt;br /&gt;
&lt;br /&gt;
===Monster Action Speed===&lt;br /&gt;
*All monsters have an initiative for their first attack of 0.1 to 1 times their base action speed (chosen at random).&lt;br /&gt;
*Monsters receive a free action after leaving a state of being [[Equipment_Procs|stunned]].&lt;br /&gt;
*Monster&#039;s Action Speed may be increased by:&lt;br /&gt;
**[[Monster Lab|Custom Monsters]] can increase their action speed with the Swiftness [[Monster_Lab#Chaos_Upgrades|Chaos Upgrade]] (+2.5% per rank, +50% max).&lt;br /&gt;
**Playing on PFUDOR [[difficulty]] (+25%)&lt;br /&gt;
**[[Enemy_Procs|Wailings of the Present]] status effect increases attack speed of any living monster.&lt;br /&gt;
*Monster&#039;s Action Speed may be decreased by:&lt;br /&gt;
**Using [[Spells#Deprecating_Spells|MagNet]] spell (-25%)&lt;br /&gt;
**Using [[Spells#Deprecating_Spells|Slow]] spell (-30%, -50%)&lt;br /&gt;
&lt;br /&gt;
==Tick==&lt;br /&gt;
Tick is a special time amount, designed for counting down this special time-based events:&lt;br /&gt;
*[[Spell]]&#039;s cooldown.&lt;br /&gt;
*[[Skill]]&#039;s cooldown.&lt;br /&gt;
*Cooldown between using [[item]] of same type.&lt;br /&gt;
*Spell&#039;s duration.&lt;br /&gt;
*[[Scroll]]&#039;s duration.&lt;br /&gt;
*[[Infusion]]&#039;s duration, when it used as [[Character_Menu#Battle_Items|battle item]]&lt;br /&gt;
*Other item&#039;s duration.&lt;br /&gt;
*Weapon&#039;s [[Equipment_Proc|proc]] duration.&lt;br /&gt;
*Spell&#039;s proc duration.&lt;br /&gt;
*Fighting style skill&#039;s [[Skills#Fighting_Skills|chain]] time.&lt;br /&gt;
*[[Spells#Curative|Regen]]&#039;s replenishment effect, e.t.c.&lt;br /&gt;
Tick is &#039;&#039;&#039;always equals to one time unit&#039;&#039;&#039; and cannot be modified in anyway. &amp;lt;br&amp;gt;&lt;br /&gt;
Tick is not equal to turn, second, one attack or whatever. This is stand-alone time-operated value.&lt;br /&gt;
&lt;br /&gt;
==Tick &amp;amp; Action Speed==&lt;br /&gt;
Both, Action Speed and Tick are time-based amount, which take place similarly during the battle and don&#039;t affect each other and count down independently. Player and monsters can modify their Action Speed (see above), while Tick is always means one time unit.&lt;br /&gt;
&lt;br /&gt;
===Graphical Presentation===&lt;br /&gt;
&#039;&#039;&#039;This is graphical presentation, just to show how this two measures works together, not a real calculation with every vars taken in account&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ideally, if both Tick and every player&#039;s actions will be equal, they will then have same start and end for every time unit, like this:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&lt;br /&gt;
|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.| - Tick&lt;br /&gt;
|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.| - Player&lt;br /&gt;
&lt;br /&gt;
But since some player&#039;s actions take longer/faster to complete, thanks to Action Speed measure, real Tick and player&#039;s actions will be different in terms when they start and end, like in graph below. Here presents 8 ticks (this means, [[Spells#Curative Magic|Regen]] replenished player&#039;s health 8 times, duration of [[skills]] decreased on 8, e.t.c), while player did 9 real turns.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&lt;br /&gt;
|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.| - Tick&lt;br /&gt;
|_._._._.|_._._._._._._.|_._._.|_._._.|_._._._._.|_._._._._._.|_._._.|_._._._._._.|_._._. - Player&lt;br /&gt;
&lt;br /&gt;
If player will constantly use [[items]] to replenish his HP, MP and SP, his Tick versus Action Speed progression will be presented as on this graph, because item usage takes 0 (zero) base Action Speed. This means cooldown and duration of his [[spells]] will never decreased, as well [[Spells#Curative Magic|Regen]] will never replenished any HP.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&lt;br /&gt;
|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.| - Tick&lt;br /&gt;
|                                                                                         - Player&lt;br /&gt;
&lt;br /&gt;
If player had used [[Spells#Supportive Magic|Haste spell]] supportive spell, has big Attack Speed parameter and keep attacking physically first 9 times, then use [[Defend]] and keep attacking back, his Tick versus Action Speed progression will be presented as this graph.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&lt;br /&gt;
|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.| - Tick&lt;br /&gt;
|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._._._.|_._._.|_._._.| - Player&lt;br /&gt;
&lt;br /&gt;
In a case of monsters Tick versus Action Speed progression works same way. If player encounter two [[monsters]] with +0% and +50% Action Speed, respectively, their actions may be presented in this graph. So, monster with higher Action Speed parameter may attack player three times, while [[Spells#Curative Magic|Regen]]&#039;s replenished his health only two times.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&lt;br /&gt;
|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.| - Tick&lt;br /&gt;
|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.| - Monster #1 &lt;br /&gt;
|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._. - Monster #2&lt;br /&gt;
&lt;br /&gt;
In the end, this is graph of real-time [[battle]] versus three monsters with this setup:&lt;br /&gt;
*PFUDOR [[difficulty]].&lt;br /&gt;
*Monster #1 has +0% bonus to Action Speed, Monster #2 has +25% bonus to Action Speed, *Monster #3 has +50% bonus to Action Speed.&lt;br /&gt;
*Player has +25% to his Attack Speed and he is melee fighter.&lt;br /&gt;
*Player used [[Spells#Curative|Regen]] in first his turn and [[Spells#Supportive|Haste]] in his forth turn.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&lt;br /&gt;
|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.| - Tick&lt;br /&gt;
|_._._._.|_._._._.|_._._._.|_._._._.|_._._._.|_._._._.|_._._._.|_._._._.|_._._._.|_._._._ - Monster #1 &lt;br /&gt;
|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._. - Monster #2&lt;br /&gt;
|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._ - Monster #3&lt;br /&gt;
|_.|_._._._.|_._._._.|_.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._. - Player&lt;br /&gt;
&lt;br /&gt;
So, while Regen replenished player&#039;s health 8 times only, first monster attacked him 9 times, second monster attacked him 12 times and third one 17 times. In same 8 ticks, player cast two spells (first and forth turns), used two physical attack without Hastened effect (second and third turns) and 12 more attack with Hastened effect.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=191528&amp;amp;view=findpost&amp;amp;p=4413288 More explanation #1] - From nec1986.&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=21512&amp;amp;view=findpost&amp;amp;p=3689786 More explanation #2] - From Dan31 (read followed few posts too).&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=21512&amp;amp;view=findpost&amp;amp;p=3770480 More explanation #3] - From uareader.&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=27680&amp;amp;view=findpost&amp;amp;p=747114 Action Time] - A thesis on how various game mechanics affect the actual amount of time units/&amp;quot;ticks&amp;quot; actions take.&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?showtopic=47834&amp;amp;st=320&amp;amp;p=1845119&amp;amp;#entry1845119 Skillchip&#039;s Testing for Action Speed and X-Mods] (Apr. 2012, patch 0.6.6)&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=User:Lestion&amp;diff=57030</id>
		<title>User:Lestion</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=User:Lestion&amp;diff=57030"/>
		<updated>2022-07-29T18:47:03Z</updated>

		<summary type="html">&lt;p&gt;Lestion: preparing to edit speed page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Action Speed is the measure of how long any action taken by a player or [[Monster_Lab|monster]] in the HentaiVerse takes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Action Speed==&lt;br /&gt;
===Effects===&lt;br /&gt;
As [[battle]] progress and time units pass, some monsters with higher action speeds may perform an additional attack against the player. Conversely, players who accumulate enough time units due to their high action speed may take a turn to perform an additional action before the monsters are allowed their action.&lt;br /&gt;
===Turns===&lt;br /&gt;
Every player action equals one in-game turn. During a turn players can do physical attack, use a [[spell]]/[[skill]], [[focus]], [[defend]], [[Spirit Stance]], [[scan]], use an [[item]], or [[flee]] from battle.&amp;lt;br&amp;gt;&lt;br /&gt;
Turns happen almost immediately server-side but may take few milliseconds user-side. To prevent botting and overloads there is a server side restriction which prevents &#039;&#039;&#039;more than 4 turns per second (t/s)&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;!-- ==Formula==&lt;br /&gt;
Base Time Units/Action is calculated as:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;minmax(20, 10000 / action_speed, 500)&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Where action_speed = 100 * Factors &lt;br /&gt;
data seems to obsolete and hardly suiting anywhere. I will left it for future research and as a part of history. Translators may left it behind --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sub-items===&lt;br /&gt;
Action Speed is cumulative term, which contains:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Term&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Attack speed&lt;br /&gt;
| How fast you deal physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Casting speed&lt;br /&gt;
| How fast you deal magical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Skill speed&lt;br /&gt;
| How fast you attack with fighting style&#039;s [[skills#Weapon_Skills|skills]].&lt;br /&gt;
|-&lt;br /&gt;
| Item speed&lt;br /&gt;
| How fast you use [[items]].&lt;br /&gt;
|-&lt;br /&gt;
| Toggling speed&lt;br /&gt;
| How fast you enter in [[focus]], [[defend]], [[Spirit Stance|spirit]] modes, and use [[scan]].&lt;br /&gt;
|-&lt;br /&gt;
| Fleeing speed&lt;br /&gt;
| How fast you can [[flee|run away]] from battle.&lt;br /&gt;
|-&lt;br /&gt;
| Monster speed&lt;br /&gt;
| Separate speed gauge, depend how fast [[Monster_Lab|monster]] attacks you.&lt;br /&gt;
|}&lt;br /&gt;
[[file:Point.png]] Note, when it says &amp;quot;Action Speed&amp;quot; mostly subject talks about both Attack speed and Casting speed, since all other speeds listed above, have specific formulas and rules to operate with.&lt;br /&gt;
&lt;br /&gt;
===Base Action Speeds===&lt;br /&gt;
Every [[battles#Combat|attack]], [[item]] usage, [[spell]] and [[skill]] in the HentaiVerse require certain time units to launch on. Depends on how many time units it takes, all actions can be divided in five categories.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Category&lt;br /&gt;
! Description&lt;br /&gt;
! Base action speed should be&lt;br /&gt;
|-&lt;br /&gt;
| Immediately&lt;br /&gt;
| Action takes place right after player&#039;s command, and monsters don&#039;t attack after &#039;&#039;&#039;at all&#039;&#039;&#039;.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Sub-standard&lt;br /&gt;
| Action takes place right after player&#039;s command, and &#039;&#039;&#039;some&#039;&#039;&#039; monsters &#039;&#039;&#039;may&#039;&#039;&#039; attack after.&lt;br /&gt;
| 0.01-0.99&lt;br /&gt;
|-&lt;br /&gt;
| Standard&lt;br /&gt;
| Action takes place right after player&#039;s command, and &#039;&#039;&#039;all&#039;&#039;&#039; monsters attack back &#039;&#039;&#039;once&#039;&#039;&#039;.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Upper-standard&lt;br /&gt;
| Action takes place right after player&#039;s command, and &#039;&#039;&#039;all&#039;&#039;&#039; monsters attack back &#039;&#039;&#039;at least once&#039;&#039;&#039;.&lt;br /&gt;
| 1.01-1.99&lt;br /&gt;
|-&lt;br /&gt;
| Delayed&lt;br /&gt;
| Action takes place right after player&#039;s command, and &#039;&#039;&#039;all&#039;&#039;&#039; monsters attack back &#039;&#039;&#039;twice&#039;&#039;&#039;.&lt;br /&gt;
| 2 and higher&lt;br /&gt;
|}&lt;br /&gt;
Different actions have different Base action speeds.&lt;br /&gt;
[[File:ActionSpeedExample1.png|200px|thumb|right|Player used six different items and monsters do not attack him in between.]]&lt;br /&gt;
[[File:ActionSpeedExample2.png|200px|thumb|right|Player physically attacked one monster and every monster hit him back at least once. Some monsters attacked him twice, thanks to PFUDOR difficulty, high Swiftness Chaos Upgrade rank and moderate burden.]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Action&lt;br /&gt;
!Base Action Speed&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Physical Attack and [[Fighting Skills]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Physical Attack || 1&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Skills || 1?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Basics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Using [[items]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|Toggling [[Spirit Stance]] || &amp;lt;1&lt;br /&gt;
|-&lt;br /&gt;
|Defend, Scan, Focus || 1&lt;br /&gt;
|-&lt;br /&gt;
|Fleeing || &amp;lt;1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[[Spells#Offensive_Spells|Offensive Spells]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Elemental T1 (Fiery Blast, Freeze, Shockblast, Gale) || 1.2?&lt;br /&gt;
|-&lt;br /&gt;
|Elemental T2 (Inferno, Blizzard, Chained Lightning, Downburst) || 1.4?&lt;br /&gt;
|-&lt;br /&gt;
|Elemental T3 (Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord) || 1.6?&lt;br /&gt;
|-&lt;br /&gt;
|Divine/Forbidden T1 (Smite, Corruption) || 1.4?&lt;br /&gt;
|-&lt;br /&gt;
|Divine/Forbidden T2 (Banishment, Disintegrate) || 1.6?&lt;br /&gt;
|-&lt;br /&gt;
|Divine/Forbidden T3 (Paradise Lost, Ragnarok) || 1.8?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[[Spells#Deprecating_Magic|Deprecating Spells]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Drain || 1.2?&lt;br /&gt;
|-&lt;br /&gt;
|Slow, Sleep, MagNet || 1.5?&lt;br /&gt;
|-&lt;br /&gt;
|Weaken, Imperil || 0.8?&lt;br /&gt;
|-&lt;br /&gt;
|Blind || 1.2?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[[Spells#Curative_Magic|Curative Spells]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cure, Regen || 0.2?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[[Spells#Supportive_Magic|Supportive Spells]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Haste, Shadow Veil, Absorb, Spark of Life, Arcane Focus, Heartseeker, Spirit Shield || 0.1?&lt;br /&gt;
|-&lt;br /&gt;
|Protection || 0.2?&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
*Base action speeds, listed above are solid and programed server-side, however they real value may vary, due to effect of player&#039;s [[abilities]], current [[Equipment Basics|equipment]] or used [[spells]] (see below).&lt;br /&gt;
*Monsters recovering from stun get a free action the turn after, regardless of the player&#039;s action speed during that turn.&lt;br /&gt;
*Using [[Items#Battle_Powerups|powerups]] always takes 0 time units.&lt;br /&gt;
&lt;br /&gt;
===Increasing Action Speed===&lt;br /&gt;
[[File:AttackSpeedandCastSpeed.png|200px|thumb|right|Player can find his current Attack Speed and Casting Speed in Statistics Pane]]&lt;br /&gt;
&lt;br /&gt;
*Player can increase Attack Speed via:&lt;br /&gt;
**Using the [[Spells#Supportive Magic|Haste spell]] (+25%, +50%) or [[Scroll]] of swiftness (+60%).&lt;br /&gt;
**Using certain [[weapons]] such as Wakizashi, which have innate bonuses to attack speed. &lt;br /&gt;
**Using Wakizashi or Shortsword with &amp;quot;of Swiftness&amp;quot; [[Equipment_Suffixes|suffix]].&lt;br /&gt;
**Using certain [[armor]]s or [[shield]] with &amp;quot;Agile&amp;quot; [[prefix]].&lt;br /&gt;
**Getting Swift Strike [[potency]] to their melee weapon.&lt;br /&gt;
**Using ability, named [[Abilities#Light_Armor|Light Speed]], which can increase attack speed when player use only light armor. This modification scaling with player&#039;s light armor [[proficiency]].&lt;br /&gt;
**Players who have [[Character_Stats#Primary_Attributes|AGI]] higher than their current [[level]] receive an attack speed bonus, capping at 10% when agility is twice their level.&lt;br /&gt;
[[file:Point.png]] Having [[burden]] above 40 reduces any attack speed bonuses, completely removing them at 90 burden.&lt;br /&gt;
&lt;br /&gt;
*Player can increase Casting Speed via:&lt;br /&gt;
**Using the [[Spells#Supportive Magic|Haste spell]] (+25%, +50%) or [[Scroll]] of swiftness (+60%).&lt;br /&gt;
**Using certain [[armor]]s with &amp;quot;Charged&amp;quot; [[prefix]].&lt;br /&gt;
**Getting Spellweaver [[potency]] to their [[staff]].&lt;br /&gt;
**Using ability, named [[Abilities#Cloth_Armor|Cloth Castspeed]], which can increase casting speed when player use only cloth armor. This modification scaling with player&#039;s cloth armor [[proficiency]].&lt;br /&gt;
**Using ability, which decrease casting time of specific spell.&lt;br /&gt;
&lt;br /&gt;
*Player can also get the [[Innate Arcana]] [[hath perk]], which improves a player&#039;s action economy by maintaining [[Spells#Supportive_Magic|supportive spells]] without using actions.&lt;br /&gt;
&lt;br /&gt;
===Monster Action Speed===&lt;br /&gt;
*All monsters have an initiative for their first attack of 0.1 to 1 times their base action speed (chosen at random).&lt;br /&gt;
*Monsters receive a free action after leaving a state of being [[Equipment_Procs|stunned]].&lt;br /&gt;
*Monster&#039;s Action Speed may be increased by:&lt;br /&gt;
**[[Monster Lab|Custom Monsters]] can increase their action speed with the Swiftness [[Monster_Lab#Chaos_Upgrades|Chaos Upgrade]] (+2.5% per rank, +50% max).&lt;br /&gt;
**Playing on PFUDOR [[difficulty]] (+25%)&lt;br /&gt;
**[[Enemy_Procs|Wailings of the Present]] status effect increases attack speed of any living monster.&lt;br /&gt;
*Monster&#039;s Action Speed may be decreased by:&lt;br /&gt;
**Using [[Spells#Deprecating_Spells|MagNet]] spell (-25%)&lt;br /&gt;
**Using [[Spells#Deprecating_Spells|Slow]] spell (-30%, -50%)&lt;br /&gt;
&lt;br /&gt;
==Tick==&lt;br /&gt;
Tick is a special time amount, designed for counting down this special time-based events:&lt;br /&gt;
*[[Spell]]&#039;s cooldown.&lt;br /&gt;
*[[Skill]]&#039;s cooldown.&lt;br /&gt;
*Cooldown between using [[item]] of same type.&lt;br /&gt;
*Spell&#039;s duration.&lt;br /&gt;
*[[Scroll]]&#039;s duration.&lt;br /&gt;
*[[Infusion]]&#039;s duration, when it used as [[Character_Menu#Battle_Items|battle item]]&lt;br /&gt;
*Other item&#039;s duration.&lt;br /&gt;
*Weapon&#039;s [[Equipment_Proc|proc]] duration.&lt;br /&gt;
*Spell&#039;s proc duration.&lt;br /&gt;
*Fighting style skill&#039;s [[Skills#Fighting_Skills|chain]] time.&lt;br /&gt;
*[[Spells#Curative|Regen]]&#039;s replenishment effect, e.t.c.&lt;br /&gt;
Tick is &#039;&#039;&#039;always equals to one time unit&#039;&#039;&#039; and cannot be modified in anyway. &amp;lt;br&amp;gt;&lt;br /&gt;
Tick is not equal to turn, second, one attack or whatever. This is stand-alone time-operated value.&lt;br /&gt;
&lt;br /&gt;
==Tick &amp;amp; Action Speed==&lt;br /&gt;
Both, Action Speed and Tick are time-based amount, which take place similarly during the battle and don&#039;t affect each other and count down independently. Player and monsters can modify their Action Speed (see above), while Tick is always means one time unit.&lt;br /&gt;
&lt;br /&gt;
===Graphical Presentation===&lt;br /&gt;
&#039;&#039;&#039;This is graphical presentation, just to show how this two measures works together, not a real calculation with every vars taken in account&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ideally, if both Tick and every player&#039;s actions will be equal, they will then have same start and end for every time unit, like this:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&lt;br /&gt;
|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.| - Tick&lt;br /&gt;
|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.| - Player&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
But since some player&#039;s actions take longer/faster to complete, thanks to Action Speed measure, real Tick and player&#039;s actions will be different in terms when they start and end, like in graph below. Here presents 8 ticks (this means, [[Spells#Curative Magic|Regen]] replenished player&#039;s health 8 times, duration of [[skills]] decreased on 8, e.t.c), while player did 9 real turns.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&lt;br /&gt;
|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.| - Tick&lt;br /&gt;
|_._._._.|_._._._._._._.|_._._.|_._._.|_._._._._.|_._._._._._.|_._._.|_._._._._._.|_._._. - Player&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
If player will constantly use [[items]] to replenish his HP, MP and SP, his Tick versus Action Speed progression will be presented as on this graph, because item usage takes 0 (zero) base Action Speed. This means cooldown and duration of his [[spells]] will never decreased, as well [[Spells#Curative Magic|Regen]] will never replenished any HP.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&lt;br /&gt;
|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.| - Tick&lt;br /&gt;
|                                                                                         - Player&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
If player had used [[Spells#Supportive Magic|Haste spell]] supportive spell, has big Attack Speed parameter and keep attacking physically first 9 times, then use [[Defend]] and keep attacking back, his Tick versus Action Speed progression will be presented as this graph.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&lt;br /&gt;
|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.| - Tick&lt;br /&gt;
|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._._._.|_._._.|_._._.| - Player&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
In a case of monsters Tick versus Action Speed progression works same way. If player encounter two [[monsters]] with +0% and +50% Action Speed, respectively, their actions may be presented in this graph. So, monster with higher Action Speed parameter may attack player three times, while [[Spells#Curative Magic|Regen]]&#039;s replenished his health only two times.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&lt;br /&gt;
|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.| - Tick&lt;br /&gt;
|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.| - Monster #1 &lt;br /&gt;
|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._. - Monster #2 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
In the end, this is graph of real-time [[battle]] versus three monsters with this setup:&lt;br /&gt;
*PFUDOR [[difficulty]].&lt;br /&gt;
*Monster #1 has +0% bonus to Action Speed, Monster #2 has +25% bonus to Action Speed, *Monster #3 has +50% bonus to Action Speed.&lt;br /&gt;
*Player has +25% to his Attack Speed and he is melee fighter.&lt;br /&gt;
*Player used [[Spells#Curative|Regen]] in first his turn and [[Spells#Supportive|Haste]] in his forth turn.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&lt;br /&gt;
|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.|_._._._._.| - Tick&lt;br /&gt;
|_._._._.|_._._._.|_._._._.|_._._._.|_._._._.|_._._._.|_._._._.|_._._._.|_._._._.|_._._._ - Monster #1 &lt;br /&gt;
|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._._.|_._. - Monster #2&lt;br /&gt;
|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._ - Monster #3&lt;br /&gt;
|_.|_._._._.|_._._._.|_.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._.|_._. - Player&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
So, while Regen replenished player&#039;s health 8 times only, first monster attacked him 9 times, second monster attacked him 12 times and third one 17 times. In same 8 ticks, player cast two spells (first and forth turns), used two physical attack without Hastened effect (second and third turns) and 12 more attack with Hastened effect.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=191528&amp;amp;view=findpost&amp;amp;p=4413288 More explanation #1] - From nec1986.&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=21512&amp;amp;view=findpost&amp;amp;p=3689786 More explanation #2] - From Dan31 (read followed few posts too).&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=21512&amp;amp;view=findpost&amp;amp;p=3770480 More explanation #3] - From uareader.&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=27680&amp;amp;view=findpost&amp;amp;p=747114 Action Time] - A thesis on how various game mechanics affect the actual amount of time units/&amp;quot;ticks&amp;quot; actions take.&lt;br /&gt;
*[https://forums.e-hentai.org/index.php?showtopic=47834&amp;amp;st=320&amp;amp;p=1845119&amp;amp;#entry1845119 Skillchip&#039;s Testing for Action Speed and X-Mods] (Apr. 2012, patch 0.6.6)&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Bans&amp;diff=57017</id>
		<title>Bans</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Bans&amp;diff=57017"/>
		<updated>2022-07-26T14:45:40Z</updated>

		<summary type="html">&lt;p&gt;Lestion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;This list does not include every possible reason for a ban. Any kind of rule breaking can potentially lead to a full, permanent ban.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type !! Blocked Abilities !! Reasons / Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Tagging]]&#039;&#039;&#039; || Adding or voting tags up or down on any other users&#039; galleries. || Adding incorrect [[tags]] or voting incorrectly. Frequently due to not reading a tag&#039;s definition or not abiding by the [[presence]] rule. Users whose accuracy fall below 90% are very likely to be banned. 100% accuracy does &#039;&#039;&#039;not&#039;&#039;&#039; prevent bans; metric abuses are &#039;&#039;more&#039;&#039; likely to result in a harsher ban.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Expunging]]&#039;&#039;&#039; || Filing or voting on expunge/appeal petitions. || Incorrect attempts at expunging galleries. Attempting to appeal correct expunges.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Renaming]]&#039;&#039;&#039; || Filing or voting up rename petitions. || Providing incorrect information or making excessive non-important changes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Commenting]]&#039;&#039;&#039; || Adding comments or voting them up or down || Abusive or spam comments. Adding and voting are separate bans.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bounties]]&#039;&#039;&#039; || Posting or claiming bounties. || Claiming and posting have separate bans.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[HentaiVerse]]&#039;&#039;&#039; || Accessing the [[HentaiVerse]]. || Any botting or exploitation of the game.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Upload]]&#039;&#039;&#039; || [[Uploading]] galleries or [[torrents]]. ||&lt;br /&gt;
*&amp;lt;u&amp;gt;Temporary&amp;lt;/u&amp;gt;: Multiple [[galleries]] [[expunged]] as [[Expunging#Already_Uploaded|duplicates]] in a short period of time. This type is granted automatically.&lt;br /&gt;
*&amp;lt;u&amp;gt;Permanent&amp;lt;/u&amp;gt;: Multiple [[galleries]] [[expunged]] for any reason except for [[Expunging#Replaced|replacement]]. Increased likeliness for [[forbidden content]] uploaders.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Forum]]&#039;&#039;&#039; || Posting in the [[forums]] or accessing them. || Breaking any [[Forum Rules]] on the forums.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[IRC]]&#039;&#039;&#039; || Accessing the [[IRC]] channel. || Breaking any [[Forum Rules]] on the [[IRC]] channel.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[EHWiki]]&#039;&#039;&#039; || Editing this wiki. || Spamming or vandalizing any wiki articles.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total&#039;&#039;&#039; || All of the above as well as access to [[favorites]], [[tag]], [[karma]], and [[credit]] history, [[My Home]] (besides [[My Settings]]), [[Bounties]], [[Gallery Manager]], and [[Archives]]. || Major site rule violation (e.g. multi-accounting, harassment, privacy violations). Repeat offenders may also get a full ban at the administrator&#039;s discretion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Even [[Donation | donors]] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=29703&amp;amp;view=findpost&amp;amp;p=3037963 can be banned] (as of 2018-04 at least 4 Catgirls and 42 Gold Star or higher users have been banned).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[E-Hentai_Galleries_FAQ#Bans|FAQ - Bans]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]] [[Category:E-Hentai Forums]] [[Category:EHwiki]] [[Category:E-Hentai Galleries]] [[Category:Site Features]] [[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Bans&amp;diff=57016</id>
		<title>Bans</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Bans&amp;diff=57016"/>
		<updated>2022-07-26T14:44:54Z</updated>

		<summary type="html">&lt;p&gt;Lestion: clarification on full-bans by request&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;This list does not include every possible reason for a ban. Any kind of rule breaking can lead to a full, permanent ban.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type !! Blocked Abilities !! Reasons / Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Tagging]]&#039;&#039;&#039; || Adding or voting tags up or down on any other users&#039; galleries. || Adding incorrect [[tags]] or voting incorrectly. Frequently due to not reading a tag&#039;s definition or not abiding by the [[presence]] rule. Users whose accuracy fall below 90% are very likely to be banned. 100% accuracy does &#039;&#039;&#039;not&#039;&#039;&#039; prevent bans; metric abuses are &#039;&#039;more&#039;&#039; likely to result in a harsher ban.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Expunging]]&#039;&#039;&#039; || Filing or voting on expunge/appeal petitions. || Incorrect attempts at expunging galleries. Attempting to appeal correct expunges.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Renaming]]&#039;&#039;&#039; || Filing or voting up rename petitions. || Providing incorrect information or making excessive non-important changes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Commenting]]&#039;&#039;&#039; || Adding comments or voting them up or down || Abusive or spam comments. Adding and voting are separate bans.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bounties]]&#039;&#039;&#039; || Posting or claiming bounties. || Claiming and posting have separate bans.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[HentaiVerse]]&#039;&#039;&#039; || Accessing the [[HentaiVerse]]. || Any botting or exploitation of the game.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Upload]]&#039;&#039;&#039; || [[Uploading]] galleries or [[torrents]]. ||&lt;br /&gt;
*&amp;lt;u&amp;gt;Temporary&amp;lt;/u&amp;gt;: Multiple [[galleries]] [[expunged]] as [[Expunging#Already_Uploaded|duplicates]] in a short period of time. This type is granted automatically.&lt;br /&gt;
*&amp;lt;u&amp;gt;Permanent&amp;lt;/u&amp;gt;: Multiple [[galleries]] [[expunged]] for any reason except for [[Expunging#Replaced|replacement]]. Increased likeliness for [[forbidden content]] uploaders.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Forum]]&#039;&#039;&#039; || Posting in the [[forums]] or accessing them. || Breaking any [[Forum Rules]] on the forums.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[IRC]]&#039;&#039;&#039; || Accessing the [[IRC]] channel. || Breaking any [[Forum Rules]] on the [[IRC]] channel.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[EHWiki]]&#039;&#039;&#039; || Editing this wiki. || Spamming or vandalizing any wiki articles.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total&#039;&#039;&#039; || All of the above as well as access to [[favorites]], [[tag]], [[karma]], and [[credit]] history, [[My Home]] (besides [[My Settings]]), [[Bounties]], [[Gallery Manager]], and [[Archives]]. || Major site rule violation (e.g. multi-accounting, harassment, privacy violations). Repeat offenders may also get a full ban at the administrator&#039;s discretion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Even [[Donation | donors]] [https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=29703&amp;amp;view=findpost&amp;amp;p=3037963 can be banned] (as of 2018-04 at least 4 Catgirls and 42 Gold Star or higher users have been banned).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[E-Hentai_Galleries_FAQ#Bans|FAQ - Bans]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]] [[Category:E-Hentai Forums]] [[Category:EHwiki]] [[Category:E-Hentai Galleries]] [[Category:Site Features]] [[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=The_Lottery&amp;diff=55973</id>
		<title>The Lottery</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=The_Lottery&amp;diff=55973"/>
		<updated>2022-01-25T19:37:11Z</updated>

		<summary type="html">&lt;p&gt;Lestion: 0.89 update changed do-not-want mechanics https://forums.e-hentai.org/index.php?showtopic=254669&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://hentaiverse.org/?s=Bazaar&amp;amp;ss=lt The] [https://hentaiverse.org/?s=Bazaar&amp;amp;ss=la Lotteries] allow [[HentaiVerse]] players daily chances to win valuable prizes by betting [[GP]].&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Every day a new [[weapon]] (or [[shield]]) and [[armor]] of Peerless [[quality]] are generated and put up as the grand prizes for two separate draws; the two draws are offset from each other by 12 hours. At [[Dawn|0:00 UTC]] (for [[weapon]]) and 12:00 UTC (for [[armor]]) five tickets are randomly picked as winners.&lt;br /&gt;
&lt;br /&gt;
==Prizes==&lt;br /&gt;
Players can only win one prize per drawing regardless of how many tickets they hold.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Prize&lt;br /&gt;
|-&lt;br /&gt;
|1st || [[Weapon]]/[[Armor]]&lt;br /&gt;
|-&lt;br /&gt;
|2nd || [[#Golden Lottery Ticket|Golden Lottery Ticket]](s)&lt;br /&gt;
|-&lt;br /&gt;
|3rd || [[Caffeinated Candies]]&lt;br /&gt;
|-&lt;br /&gt;
|4th || [[Items#Tokens|Chaos Token]](s)&lt;br /&gt;
|-&lt;br /&gt;
|5th || [[Items#Tokens|Chaos Token]](s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any [[equipment]] won will become [[soulfuse]]d and [[locked]].&#039;&#039;&#039; Such [[equipment]] cannot be traded or sold. Players may opt out of winning the grand prize by clicking on the Do Not Want link (cannot be revoked). Opting out of the grand prize yields the cores that would have been granted from salvaging the grand prize, plus one.&lt;br /&gt;
&lt;br /&gt;
The 2nd through 5th place prizes scale with the size of the betting pool, all capped at a 500,000 pool.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Prize&lt;br /&gt;
!Cap&lt;br /&gt;
|-&lt;br /&gt;
|Golden Lottery Tickets || 10&lt;br /&gt;
|-&lt;br /&gt;
|Caffeinated Candies || 50&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Tokens || 500&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Tokens || 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Betting==&lt;br /&gt;
Players may buy tickets for the lotteries at 1,000 [[GP]] each. Players may bet up to 20,000 tickets per lottery drawing. Betting closes 1-10 minutes before the drawing occurs.&lt;br /&gt;
&lt;br /&gt;
Players that do not want the equipment can choose &amp;quot;Do Not Want&amp;quot; and be excluded from the drawing for the first prize. This increases the chance of winning one of the other prizes, but the effect is not visible. Selecting &amp;quot;Do Not Want&amp;quot; cannot be reversed. &lt;br /&gt;
&lt;br /&gt;
===Golden Lottery Ticket===&lt;br /&gt;
Golden tickets can be used on lotteries to automatically add 100 tickets to a player&#039;s bet at no cost and double their effective ticket count (this effect cannot exceed 10% of the total pool). This effect is not visible as it triggers at the time of drawing.&lt;br /&gt;
*Golden tickets cannot be traded/sold.&lt;br /&gt;
*A player using a golden ticket should not purchase more than 19,900 regular tickets or the extra 100 will be effectively wasted.&lt;br /&gt;
&lt;br /&gt;
==Notification==&lt;br /&gt;
There is no notification for winning. After the winners are drawn their names are recorded into the lottery logs and the prizes are inserted into their inventories.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Gallery Points]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Skills&amp;diff=55907</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Skills&amp;diff=55907"/>
		<updated>2022-01-18T18:43:37Z</updated>

		<summary type="html">&lt;p&gt;Lestion: Undo revision 55828 by DJNoni (talk) - ya broke the old styling with the visual editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skills&#039;&#039;&#039; are special abilities in the [[HentaiVerse]], currently for aiding the user in combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Universal Skills&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Innate Skills==&lt;br /&gt;
These skills are available to all players.&lt;br /&gt;
{|class=wikitable width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Status Effect&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:defend.png]]&amp;lt;br&amp;gt;Defend&lt;br /&gt;
| You are defending from enemy blows. The amount of damage you take is reduced by 25%&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Defending&#039;&#039;&#039; lasts for 2 turns - the turn in which it was cast and the following turn&#039;&#039;&lt;br /&gt;
* &#039;&#039;25% [[Overcharge]] is consumed to recover 25% [[Character_Stats#Bases|base health]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Static_Charge.png]]&amp;lt;br&amp;gt;Focus&lt;br /&gt;
| You are mentally prepared for casting a magical attack. The chance for your spell being resisted or interfered is reduced, but so are your avoidance stats.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Focusing&#039;&#039;&#039; will leave the player unable to Evade/Block/Parry/Resist (-100% penalty). Monsters can still miss though.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Focusing&#039;&#039;&#039; lasts for 2 turns - the turn in which it was cast and the following turn&#039;&#039;&lt;br /&gt;
* &#039;&#039;Increases Magic Hit Chance by 100%, reduce interference by 50%, and reduce monsters&#039; resist chance by 50%?&#039;&#039;&lt;br /&gt;
* &#039;&#039;25% [[Overcharge]] is consumed to recover 5% [[Character_Stats#Bases|base mana]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:flee.png]]&amp;lt;br&amp;gt;Flee&lt;br /&gt;
| You are running away.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Fleeing&#039;&#039;&#039; may take a full turn to take effect, during which monsters may still attack.&lt;br /&gt;
**The Yakety Sax [[Hath Perk]] makes fleeing instant.&lt;br /&gt;
* &#039;&#039;Removes the player from the current [[battle]] series.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Counts as a [[Monster_Lab#Chances|victory]] for monsters involved. There is a cooldown on how often a player can count towards a monster&#039;s win stat.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:sscan.png]]&amp;lt;br&amp;gt;Scan&lt;br /&gt;
| Retrieve data on the target.[[Image:Scan_Example.png|frame|right|Scan Example]]&lt;br /&gt;
*&#039;&#039;Gives further details about a single monster, including its&#039;&#039;:&lt;br /&gt;
** Health, Mana, and Spirit Points&lt;br /&gt;
** Class and [[Monster_Lab#Monster_Stats_.26_Power_Level|Power Level]]&lt;br /&gt;
** Owner&lt;br /&gt;
** Melee attack [[damage type]]&lt;br /&gt;
** Damage type mitigation values&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fighting Skills&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
A player&#039;s [[fighting style]] will grant additional fighting skills to players. &lt;br /&gt;
*They cannot miss, be parried, or be evaded.&lt;br /&gt;
*Players do not need to be in [[Spirit Stance]] to use these skills though this does boost their damage.&lt;br /&gt;
**If they are used while Spirit Stance is activated, the cost for Spirit Stance will be deducted before the skill is used. Thus, the skill will fail if the player doesn&#039;t have at least 10% Overcharge past the skill&#039;s cost.&lt;br /&gt;
*Using skills will drain [[Overcharge]] according to the table below. Additional Overcharge won&#039;t give any bonus towards the inflicted damage.&lt;br /&gt;
*All skills have a cooldown time before they can be used again.&lt;br /&gt;
*New skills are unlocked with higher [[Proficiencies]]. For Niten Ichiryu, the smaller of dual-wield and two-handed proficiencies is used for this calculation.&lt;br /&gt;
*These skills use the player&#039;s current mainhand [[Weapons|weapon]]&#039;s element / damage type unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Fighting Style&lt;br /&gt;
!Skill&lt;br /&gt;
!Cost&lt;br /&gt;
!Cooldown&lt;br /&gt;
!width=60px|[[Proficiency|Prof.]] Required&lt;br /&gt;
!Description / Status Effect(s)&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | [[Fighting_Styles#One-Handed|One-Handed]]&lt;br /&gt;
![[Image:sshieldbash.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Bash an enemy with your shield to stun it, and follow up with a devastating strike with your weapon. &amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Shield Bash&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |25&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |0&lt;br /&gt;
|&lt;br /&gt;
*Does NOT require a [[Shield_(Equipment)|shield]].&lt;br /&gt;
*Causes [[Equipment_Procs|Stunned]] for 5 turns.&lt;br /&gt;
*Does crushing damage.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:svital.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Follow up with an attack that, if used on a stunned target, causes a large amount of damage and a chance of inflicting bleed.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Vital Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|&lt;br /&gt;
*Causes 5 stacks of [[Equipment_Procs|Bleeding Wound]] (DOT% = 50%) to a stunned enemy for 10 turns.&lt;br /&gt;
*Deals extra damage to a Stunned enemy.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:smerciful.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Finish off a mortally wounded enemy.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Merciful Blow&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |100&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |100&lt;br /&gt;
|Deals damage, and if the target is affected by Bleeding Wound and below 25% health, instantly kills them.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | [[Fighting_Styles#Dual_Wielding|Dual Wielding]]&lt;br /&gt;
![[Image:siris.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;A precision strike towards the sensory organs of your enemy inflicts massive damage and temporarily blinds it.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Iris Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |5&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |0&lt;br /&gt;
|Causes [[Spells#Deprecating_Magic|Blind]] for 100 turns.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:sbackstab.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Ponies do it from behind.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Backstab&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |5&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|&lt;br /&gt;
*Deals double damage to Blinded targets.&lt;br /&gt;
*Has a ~50% chance to inflict Spreading Poison on Blinded targets for 15 turns.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:sfrenzy.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Go nuts.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Frenzied Blows&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |75&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |100&lt;br /&gt;
|Hits up to 5 targets for a total of 10-20 hits (depends on the number of enemies).&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; | [[Fighting_Styles#Two-Handed|2-Handed Weapon]]&lt;br /&gt;
|-&lt;br /&gt;
![[Image:scleave.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Focus a powerful strike on a single enemy.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Great Cleave&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |0&lt;br /&gt;
|Does higher than normal damage.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:srending.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Tears through enemy defenses, leaving them vulnerable for followup attacks. &amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Rending Blow&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|Inflicts 3 stacks of [[Equipment_Procs|Penetrated Armor]] for 5 turns on up to 5 targets.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:sshatter.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;A mighty swing with your weapon causes your enemies to stagger.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Shatter Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |100&lt;br /&gt;
|Inflicts [[Equipment_Procs|Stunned]] for 5 turns on up to 5 targets if used after Rending Blow.&lt;br /&gt;
|-&lt;br /&gt;
![[Fighting_Styles#Niten_Ichiryu|Niten Ichiryu]]&lt;br /&gt;
![[Image:sskyward.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Channels the power of the heavens for a powerful strike that causes massive carnage.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Skyward Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |100&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |0&lt;br /&gt;
|Inflicts both 3 stacks of [[Equipment_Procs|Penetrated Armor]] (reduced to 25% mitigation) and 5 stacks of [[Equipment_Procs|Bleeding Wound]] (DOT% = 20%) on up to 5 targets.&lt;br /&gt;
* Both effects have a duration of 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
![[Fighting_Styles#Staff|Staff]]&lt;br /&gt;
![[Image:sconcussive.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Focus your power into a precision strike towards the head of your enemy, causing major damage and stunning it.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Concussive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |0&lt;br /&gt;
|&lt;br /&gt;
*Causes Stunned for 5 turns. Will not refresh an existing stun.&lt;br /&gt;
*Does magical damage, not physical.&lt;br /&gt;
*Can proc [[Fighting_Styles#Staff|Coalesced Mana]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Skills==&lt;br /&gt;
Skills that have special requirements to unlock.&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Cost !! Cooldown !! Status Effect&lt;br /&gt;
|-&lt;br /&gt;
![[Image:sofc.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Massive AoE damage to all enemies on the battlefield.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Orbital Friendship Cannon&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |200&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |50&lt;br /&gt;
|&lt;br /&gt;
*Hits all targets.&lt;br /&gt;
*Does [[Void]] damage.&lt;br /&gt;
*Unlocked as long as the player owns at least 21 different [[collectables]].&lt;br /&gt;
** These must be kept in the player&#039;s inventory - not offered at the shrine. (It may take up to one day to become available.)&lt;br /&gt;
*Damage greatly increased by unlocking the Manehattan Project [[Hath Perk]].&lt;br /&gt;
|-&lt;br /&gt;
![[Image:sfus.png]]&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Damages and temporarily staggers all enemies on the battlefield.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;FUS RO DAH&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |100&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |10&lt;br /&gt;
|&lt;br /&gt;
*Hits all targets.&lt;br /&gt;
*Does [[Void]] damage.&lt;br /&gt;
*Causes [[Equipment_Procs|Stunned]] for 5 turns.&lt;br /&gt;
*Unlocked by obtaining and using the Dovahkiin [[title]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
&amp;lt;!-- Overcharge for damage calculations is the Overcharge before skill use (otherwise a skill that used all OC would do 0 damage). --&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Base Skill Damage&#039;&#039;&#039; = Physical_Attack_Base_Damage * Skill_Multiplier * Overcharge %?* 0.02&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skill Name&lt;br /&gt;
!Skill Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;1H&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shield Bash || 1&lt;br /&gt;
|-&lt;br /&gt;
|Vital Strike || 2.5, 5 if stunned&lt;br /&gt;
|-&lt;br /&gt;
|Merciful Blow || 5? if Monster HP &amp;gt; 25%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;2H&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Great Cleave || 2.5?&lt;br /&gt;
|-&lt;br /&gt;
|Rending Blow || 1?&lt;br /&gt;
|-&lt;br /&gt;
|Shatter Strike || 1?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Dual Wield&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Iris Strike || 1.5?&lt;br /&gt;
|-&lt;br /&gt;
|Backstab || 2.5?, 5? if blinded&lt;br /&gt;
|-&lt;br /&gt;
|Frenzied Blows || 1?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Niten&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Skyward Sword || 1?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Staff&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Concussive Strike || 1.5?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Orbital Friendship Cannon || 5?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Overcharge]]&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Items&amp;diff=55154</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Items&amp;diff=55154"/>
		<updated>2021-08-29T18:38:56Z</updated>

		<summary type="html">&lt;p&gt;Lestion: merged unnecessary rows &amp;amp; removed unnecessary note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the [[HentaiVerse]] items are obtained by killing monsters, completing [[arena]] challenges, and as [[gifts]] from the [[Monster Lab|owned monsters]]. [[Training]] can increase the chance for some items to drop from slain monsters as well as affect the quality and type of drops.&lt;br /&gt;
&lt;br /&gt;
There are 13 types of items: [[#Battle Powerups|Battle Powerups]], [[#Restoratives|Restoratives]], [[#Infusions|Infusions]], [[#Scrolls|Scrolls]], [[#Special Items|Special Items]], [[#Artifacts|Artifacts]], [[#Trophies|Trophies]], [[#Tokens|Tokens]], [[#Collectables|Collectables]], [[#Crystals|Crystals]], [[#Food|Food]], [[#Enhancements|Enhancements]], and [[#Materials|Materials]].&lt;br /&gt;
&lt;br /&gt;
==Battle Powerups==&lt;br /&gt;
During a [[battle]] round any defeated monster has a ~4% chance of dropping a powerup. These powerups are automatically slotted in the &amp;quot;P&amp;quot; item slot of the player&#039;s inventory. Players can only have one powerup at a time and cannot receive a new one until the current one is used. They persist between rounds of a battle but are lost at the end of a battle series, essentially making them temporary items.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; |&#039;&#039;&#039;Mystic Gem&#039;&#039;&#039; || [[Image:channeling.png]] || Grants the [[Fighting Styles#Any|Channeling]] effect for 15 turns or until a [[spell]] is cast.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Health Gem&#039;&#039;&#039; || [[Image:Health Points.png‎]] || Restores 100% base health.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Gem&#039;&#039;&#039; || [[Image:Magic Points.png‎]] || Restores 50% base mana.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spirit Gem&#039;&#039;&#039; || [[Image:Spirit Points.png‎]] || Restores 25% base spirit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Restoratives==&lt;br /&gt;
These may be set as a player&#039;s [[Character Menu#Battle_Items|Battle Items]]. Players start with 5 item slots and can unlock 10 more via [[training]] Rat Pack. Items will restock themselves in battle as long as there is sufficient supply. The effects of these items when used in combat can be increased via [[Abilities#General|General abilities]].&lt;br /&gt;
&lt;br /&gt;
===Health Restoratives===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Draught&#039;&#039;&#039; || Restores 2% base health per turn for 50 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Potion&#039;&#039;&#039; || Restores 100% of base health.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elixir&#039;&#039;&#039; || Restores 100% health on use + 2% base health per turn for 50 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Magic/Spirit Restoratives===&lt;br /&gt;
&#039;&#039;Magic and Spirit restoratives are separate items, they simply have the same percentages.&#039;&#039;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | &#039;&#039;&#039;Draught&#039;&#039;&#039; || Restores 1% base mana/spirit per turn for 50 turns.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Potion&#039;&#039;&#039; || Restores 50% of base mana/spirit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elixir&#039;&#039;&#039; || Restores 100% mana/spirit on use + 1% base mana/spirit per turn for 50 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Restoratives===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;130px&amp;quot; | Item || Effect || Duration || Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Energy Drink&#039;&#039;&#039; || [[File:soulstone.png]] &amp;lt;span title=&amp;quot;You are generating additional Overcharge and Spirit.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Energized&amp;lt;/span&amp;gt; || 10 turns || Restores 10 points of [[Stamina]], up to the maximum of 99. When used in battle, it also boosts [[Overcharge]] and Spirit by 10% for 10 turns.&lt;br /&gt;
*Players with the Long Gone Before Daylight [[Hath Perk]] receive 20 [[stamina]] instead (limit once per day) both in- and off-battle.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Caffeinated Candy&#039;&#039;&#039; || [[File:channeling.png]] &amp;lt;span title=&amp;quot;You are generating additional Overcharge and Spirit.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Energized&amp;lt;/span&amp;gt; || 5 turns || Restores 5 points of [[Stamina]], up to the maximum of 99. When used in battle, it also boosts [[Overcharge]] and Spirit by 10% for 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Last Elixir&#039;&#039;&#039; || [[File:Health Points.png]] &amp;lt;span title=&amp;quot;The Health Restorative is regenerating your body.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Regeneration&amp;lt;/span&amp;gt; || rowspan=&amp;quot;3&amp;quot; | 100 turns || rowspan=&amp;quot;3&amp;quot; | Fully restores all vitals, and grants long-lasting restoration effects.&lt;br /&gt;
* the combined effect of a Health Elixir + a Mana Elixir + a Spirit Elixir&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Magic Points.png]] &amp;lt;span title=&amp;quot;The Mana Restorative is replenishing your mana reserves.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Replenishment&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spirit Points.png]] &amp;lt;span title=&amp;quot;The Spirit Restorative is refreshing your spirit.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Refreshment&amp;lt;/span&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Infusions==&lt;br /&gt;
These may be set as [[Character Menu#Battle_Items|Battle Items]] or enhancement in [[The Forge]]. &lt;br /&gt;
&lt;br /&gt;
If used as a [[Character_Menu#Battle_Items|Battle Item]]:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Infusion of || Effect || Duration || Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flames&#039;&#039;&#039; || [[File:Abilities Flare.png]] Infused Flames || 50 turns || You are wreathed in the power of flames. You gain +25% resistance to Fire elemental attacks and your Fire [[Spell_Damage|Spell damage bonus]] is raised by an additive 25%.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Frost&#039;&#039;&#039; || [[File:Abilities Freeze.png]] Infused Frost || 50 turns || You are suffused with the power of frost. You gain +25% resistance to Cold elemental attacks and your Cold [[Spell_Damage|Spell damage bonus]] is raised by an additive 25%.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lightning&#039;&#039;&#039; || [[File:Abilities Lightning.png]] Infused Lightning || 50 turns || You are surrounded by the power of lightning. You gain +25% resistance to Elec elemental attacks and your Elec [[Spell_Damage|Spell damage bonus]] is raised by an additive 25%.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Storms&#039;&#039;&#039; || [[File:Abilities Gale.png]] Infused Storms || 50 turns || You are draped in the power of storms. You gain +25% resistance to Wind elemental attacks and your Wind [[Spell_Damage|Spell damage bonus]] is raised by an additive 25%.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divinity&#039;&#039;&#039; || [[File:Abilities Smite.png]] Infused Divinity || 50 turns || You are veiled in the power of divinity. You gain +25% resistance to Holy elemental attacks and your Holy [[Spell_Damage|Spell damage bonus]] is raised by an additive 25%.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Darkness&#039;&#039;&#039; || [[File:Abilities Eternal Night.png]] Infused Darkness || 50 turns || You are cloaked in the power of darkness. You gain +25% resistance to Dark elemental attacks and your Dark [[Spell_Damage|Spell damage bonus]] is raised by an additive 25%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Only 1 infusion effect may be active at any time in combat.&lt;br /&gt;
*Players start with one slots for these and can unlock 5 more via [[training]] Tincture. They will restock themselves during battle as long as there is sufficient supply. &lt;br /&gt;
&lt;br /&gt;
If used as an enhancement through [[The Forge]]:&lt;br /&gt;
*Multiple infusions can be used to extend the time their effects last.&lt;br /&gt;
*&#039;&#039;&#039;[[Weapon]]&#039;&#039;&#039;:&lt;br /&gt;
**Lasts 15 minutes per infusion. &lt;br /&gt;
**Adds an [[Equipment Basics#Elemental Strikes|Elemental Strike]] effect to the player&#039;s weapons.&lt;br /&gt;
***A maximum of 2 different types of elemental strikes (in addition to Void) may exist on a weapon (achieved via [[Item World]] or via infusions).&lt;br /&gt;
*&#039;&#039;&#039;[[Armor]]&#039;&#039;&#039;:&lt;br /&gt;
**Last 1 hour per infusion.&lt;br /&gt;
**Adds 5% elemental [[Character_Stats#Elemental_Resistance|resistance]] to the corresponding element to the player&#039;s armors.&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
These may be set as [[Character Menu#Battle_Items|Battle Items]]. &lt;br /&gt;
*Players start with 1 slot for these and can unlock 5 more via [[training]] Scholar of War. They will restock themselves during battle as long as there is sufficient supply. &lt;br /&gt;
*These grant [[Spells#Supportive_Magic|supportive spell effects]] when used and last a long number of turns. &lt;br /&gt;
*These override their respective [[spells]]. Any [[Innate Arcana]] spells affected in this manner will not be auto-cast until the scroll&#039;s effect ends.&lt;br /&gt;
*Each effect has a 100 turn duration (besides Absorption which lasts until triggered, and Gods and Avatar which last for 200 turns).&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Scroll of || Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Swiftness&#039;&#039;&#039; || Grants the &#039;&#039;Haste&#039;&#039; effect.&lt;br /&gt;
*Increases [[Action Speed]] by 60%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection&#039;&#039;&#039; || Grants the &#039;&#039;Protection&#039;&#039; effect. &lt;br /&gt;
*Absorbs all damage taken by 50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;the Avatar&#039;&#039;&#039; || Grants the &#039;&#039;Haste&#039;&#039; and &#039;&#039;Protection&#039;&#039; effects.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shadows&#039;&#039;&#039; || Grants the &#039;&#039;Shadow Veil&#039;&#039; effect.&lt;br /&gt;
*Increases evasion by 30%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Absorption&#039;&#039;&#039; || Grants the &#039;&#039;Absorb&#039;&#039; effect.&lt;br /&gt;
*Absorbs the next non-crit magical attack from a monster and partially converts it to MP.&lt;br /&gt;
*Has a 100% chance to proc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Life&#039;&#039;&#039; || Grants the &#039;&#039;Spark of Life&#039;&#039; effect.&lt;br /&gt;
*Any attack that would normally kill the player leaves them alive with 50% of max HP&lt;br /&gt;
*Consumes 25% of base spirit if proc&#039;d.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;the Gods&#039;&#039;&#039; || Grants the &#039;&#039;Absorb&#039;&#039;, &#039;&#039;Shadow Veil&#039;&#039;, and &#039;&#039;Spark of Life&#039;&#039; effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Items==&lt;br /&gt;
These may be set as [[Character_Menu#Battle_Items|Battle Items]] in the same slots as restoratives. These consumables provide extremely powerful benefits. They are exceptionally rare.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effect Name&lt;br /&gt;
! Effects&lt;br /&gt;
! Reference&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &amp;lt;span title=&amp;quot;It is time to kick ass and chew bubble-gum... and here is some gum.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Bubble Gum&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;| [[File:gum.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Kicking Ass&#039;&#039;&#039;&lt;br /&gt;
| Your attacks and spells deal significantly more damage for a short time, will always hit, and will always land critical hits. Also replenishes 20% of base mana and health per turn.&lt;br /&gt;
*+100% damage&lt;br /&gt;
*Lasts 50 turns&lt;br /&gt;
|| [https://en.wikipedia.org/wiki/They_Live They Live] &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &amp;lt;span title=&amp;quot;There are three flowers in a vase. The third flower is green.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Flower Vase&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;| [[File:Abilities Ragnarok.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sleeper Imprint&#039;&#039;&#039;&lt;br /&gt;
| Your attack/magic damage, attack/magic hit/crit chance, and evade/resist chance increases significantly for a short time.&lt;br /&gt;
*+25% damage&lt;br /&gt;
*Lasts 50 turns&lt;br /&gt;
|| [https://en.wikipedia.org/wiki/Dollhouse_%28TV_series%29 Dollhouse] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
Items that can be exchanged for certain random benefits at the [[Shrine]]. They are quite rare, but the chance for them to drop can be increased via Archaeologist (up to doubled) and Scavenger [[training]] while training Quartermaster very slightly reduces the chances of getting an artifact.&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
Items dropped by [[HentaiVerse_Bestiary|Rare, Legendary, and God-class monsters]] that can be exchanged for a piece of [[Equipment Basics|equipment]] at the [[Shrine]]. Trophies drop 100% of the time except in [[Arena#Arena_Challenges|Arena challenges]] higher than [[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] where the chance is a static 10% (except in the final round where it is once again 100%). The results of trophy hand-ins are &#039;&#039;&#039;not&#039;&#039;&#039; affected by anything else in the game such as Luck of the Draw [[training]].&lt;br /&gt;
&lt;br /&gt;
Arena clear bonuses are equivalent to a trophy roll of corresponding tier.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Source&lt;br /&gt;
!Trophy Tier&lt;br /&gt;
!Minimum [[Detailed_Equip_Characteristics#Quality|Quality]]&lt;br /&gt;
|-&lt;br /&gt;
|(N/A) || Arena Clear Bonus drop level: Endgame [[challenge]] and below on Normal/Hard [[difficulty]] || 1 || Average&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Boss-class&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;No longer will MBP spread havoc, destruction, and melted polar ice caps.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Manbearpig Tail&amp;lt;/span&amp;gt;&#039;&#039;&#039; || Manbearpig ||rowspan=&amp;quot;5&amp;quot;| 2 ||rowspan=&amp;quot;5&amp;quot;| Average&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;You find this in the lair of a White Bunneh. It appears to be a dud.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Holy Hand Grenade of Antioch&amp;lt;/span&amp;gt;&#039;&#039;&#039; || White Bunneh&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A Lilac flower given to you by a Mithra when you defeated her. Apparently, this type was her favorite.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Mithra&#039;s Flower&amp;lt;/span&amp;gt;&#039;&#039;&#039; || Mithra&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;Taken from the destroyed remains of a Dalek shell.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Dalek Voicebox&amp;lt;/span&amp;gt;&#039;&#039;&#039; || Dalek&lt;br /&gt;
|-&lt;br /&gt;
|(N/A) || Arena Clear Bonus drop level: Longest Journey [[challenge]] on Nightmare [[difficulty]]?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Legendary-class&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;Given to you by Konata when you defeated her. It smells of timotei.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Lock of Blue Hair&amp;lt;/span&amp;gt;&#039;&#039;&#039; || Konata || 2 || rowspan=&amp;quot;4&amp;quot; | Average&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;Given to you by Mikuru when you defeated her. If you wear it, keep it to yourself.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Bunny-Girl Costume&amp;lt;/span&amp;gt;&#039;&#039;&#039; || Mikuru Asahina&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;Given to you by Ryouko when you defeated her. You decided to name is Achakura, for no particular reason.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Hinamatsuri Doll&amp;lt;/span&amp;gt;&#039;&#039;&#039; || Ryouko Asakura&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;Given to you by Yuki when you defeated her. She looked better without them anyway.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Broken Glasses&amp;lt;/span&amp;gt;&#039;&#039;&#039; || Yuki Nagato&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;God-class&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A sapling from Yggdrasil, the World Tree.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Sapling&amp;lt;/span&amp;gt;&#039;&#039;&#039; || Yggdrasil ||rowspan=&amp;quot;2&amp;quot;| 4 ||rowspan=&amp;quot;4&amp;quot;| Superior&amp;lt;sup&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=178980&amp;amp;view=findpost&amp;amp;p=3990030]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A plain black 100% cotton T-Shirt. On the front, an inscription in white letters reads: &#039;&#039;I defeated Real Life and all I got was this lousy T-Shirt&#039;&#039;&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Black T-Shirt&amp;lt;/span&amp;gt;&#039;&#039;&#039; || Real Life&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;An Invisible Pink Unicorn Horn taken from the Invisible Pink Unicorn. It doesn&#039;t weigh anything and has the consistency of air, but you&#039;re quite sure it&#039;s real.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Unicorn Horn&amp;lt;/span&amp;gt;&#039;&#039;&#039; || Invisible Pink Unicorn ||rowspan=&amp;quot;2&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
|(N/A) || Arena Clear Bonus drop level: The Trio and the Tree to Eternal Darkness [[challenge]] on IWBTH/PFUDOR [[difficulty]]?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A nutritious pasta-based appendage from the Flying Spaghetti Monster.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Noodly Appendage&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=181821&amp;amp;view=findpost&amp;amp;p=4106380]&amp;lt;/sup&amp;gt; || Flying Spaghetti Monster || 6 || Exquisite&amp;lt;sup&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=178980&amp;amp;view=findpost&amp;amp;p=3990030]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|(Varies) ||[[Obsolete_Items#Trophies|Certain holiday events]]|| rowspan=&amp;quot;3&amp;quot; | 7 || rowspan=&amp;quot;3&amp;quot; | Magnificent&amp;lt;sup&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=178980&amp;amp;view=findpost&amp;amp;p=3990030]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;You found these in your Xmas stocking when you woke up. Maybe Snowflake will give you something for them.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Stocking Stuffers&amp;lt;/span&amp;gt;&#039;&#039;&#039; || Automatically awarded on X-Mas&lt;br /&gt;
|-&lt;br /&gt;
|(N/A) || Arena Clear Bonus drop level: A Dance with Dragons&amp;lt;sup&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=181821&amp;amp;view=findpost&amp;amp;p=4106380]&amp;lt;/sup&amp;gt;, Post Game Content, Secret Pony Level&amp;lt;sup&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=249135&amp;amp;view=findpost&amp;amp;p=5929964]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| &amp;lt;span style=&amp;quot;&amp;quot;&amp;gt;&#039;&#039;&#039;Special&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|(Varies) || [[Obsolete_Items#Trophies|Certain holiday events]] || 8 || Magnificent&amp;lt;sup&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=181821&amp;amp;view=findpost&amp;amp;p=4106380][https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=181821&amp;amp;view=findpost&amp;amp;p=4105663]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;This box is said to contain an item of immense power. You should get Snowflake to open it.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Tenbora&#039;s Box&amp;lt;/span&amp;gt;&#039;&#039;&#039;|| Annual contest/giveaway || 9 || Legendary&amp;lt;sup&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=181821&amp;amp;view=findpost&amp;amp;p=4106380][https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=181821&amp;amp;view=findpost&amp;amp;p=4105663]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A voucher for a free soulbound Peerless equipment piece of your choice. Given to you personally by Snowflake for your devout worship and continued offerings.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Peerless Voucher&amp;lt;/span&amp;gt;&#039;&#039;&#039;|| [[Hath Perks | Follower of Snowflake]] ||  || Peerless&amp;lt;sup&amp;gt;[https://forums.e-hentai.org/index.php?showtopic=244812][https://forums.e-hentai.org/index.php?showtopic=245213]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Note: The rows with (N/A) in the first column describe the equipment drop that you get for finishing an arena, and have nothing to do with shrine or trophies. These rows have been added to compare the end-of-arena equipment drop quality to the equipment quality from shrining trophies&lt;br /&gt;
===Coupons===&lt;br /&gt;
These are given to the users who place in the top 50 of the [[Toplists#Coupons|monthly toplists]] and operate very similarly to the trophies listed above.&lt;br /&gt;
Here is a list of the different coupons and the expected outcome when shrining them:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Source&lt;br /&gt;
!width=&amp;quot;50px&amp;quot;|Trophy Tier&lt;br /&gt;
!width=&amp;quot;50px&amp;quot;|Minimum [[Quality]]&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Coupon || Ranking 26th-50th in a [[Toplist]] || 3? || Average&lt;br /&gt;
|-&lt;br /&gt;
|Silver Coupon || Ranking 11th-25th in a [[Toplist]] || 5? || Superior&lt;br /&gt;
|-&lt;br /&gt;
|Gold Coupon || Ranking 4th-10th in a [[Toplist]] || 7&amp;lt;sup&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=181821&amp;amp;view=findpost&amp;amp;p=4105663]&amp;lt;/sup&amp;gt; || Magnificent&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Coupon || Ranking 1st-3rd in a [[Toplist]] || 8&amp;lt;sup&amp;gt;[https://forums.e-hentai.org/index.php?s=&amp;amp;showtopic=181821&amp;amp;view=findpost&amp;amp;p=4106380]&amp;lt;/sup&amp;gt; || Magnificent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tokens==&lt;br /&gt;
Rare drops in normal battles. Blood and Chaos Tokens are primarily obtained as [[Arena]] and [[Ring of Blood]] clear bonus drops; chaos can also be gotten from [[The Lotteries]]. Tokens cannot be sold to the [[Bazaar#Item_Shop|Item Shop]] (besides Soul Fragments), sent via [[MoogleMail]], or be exchanged for other tokens.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Token of Blood&#039;&#039;&#039;: Can be used for the chance to face powerful monsters in the [[Ring of Blood]].&lt;br /&gt;
*&#039;&#039;&#039;Chaos Token&#039;&#039;&#039;: Used in the [[Monster Lab]] to create new monster slots and upgrade various stats of monsters.&lt;br /&gt;
&lt;br /&gt;
===Soul Fragments===&lt;br /&gt;
Soul Fragments are used for [[Equipment Basics|equipment]] [[soulfusion]] and for [[ability]] resets. They are untradeable and can be obtained as a drop from [[random encounter]]s, purchased from the [[Item Shop]] for 1k [[credits]] each or received every [[Dawn|dawn]] for players with the Soul Catcher [[Hath Perk]].&lt;br /&gt;
&lt;br /&gt;
Fusing equipment above the player&#039;s [[level]] requires +2% for every level of difference, with the base number of fragments required for [[soulfusion]] and the increase per every level being as follows:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Quality]]&lt;br /&gt;
!Base cost&lt;br /&gt;
!Increase&lt;br /&gt;
|-&lt;br /&gt;
|Peerless || 1000 || +20/level&lt;br /&gt;
|-&lt;br /&gt;
|Legendary || 500 || +10/level&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent || 500 || +10/level&lt;br /&gt;
|-&lt;br /&gt;
|Exquisite || 250 || +5/level&lt;br /&gt;
|-&lt;br /&gt;
|Superior || 250 || +5/level&lt;br /&gt;
|-&lt;br /&gt;
|Fine || 250 || +5/level&lt;br /&gt;
|-&lt;br /&gt;
|Average || 100 || +2/level&lt;br /&gt;
|-&lt;br /&gt;
|Fair || 100 || +2/level&lt;br /&gt;
|-&lt;br /&gt;
|Crude || 100 || +2/level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Therefore the total number of Fragments needed to soulfuse an item at a generic level can be calculated as:&lt;br /&gt;
 Total number of Fragments = Base_Cost + Increase * Max((Item_level - player_level), 0)&lt;br /&gt;
&lt;br /&gt;
In the case player&#039;s level is higher than the level of that item, the total cost will simply be equal to Base cost. Note that a player cannot soulfuse with anything that is 100+ [[level]]s above their own.&lt;br /&gt;
&lt;br /&gt;
==Collectables==&lt;br /&gt;
These 27 items are figurines that are the rarest drop in the game (as a portion of [[#Artifacts|artifact]] drops). Collecting at least 21 different ones unlocks the [[Skills#Special_Skills|Orbital Friendship Cannon]] [[Skill]]. They can also be exchanged for bindings and high-grade [[materials]] at the [[Shrine]].&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Twilight Sparkle, the cutest, smartest, all-around best pony. According to Pinkie Pie, anyway.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Twilight Sparkle Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Rainbow Dash, flier extraordinaire. Owning this will make you about 20% cooler, but it probably took more than 10 seconds to get one.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Rainbow Dash Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Applejack, the loyalest of friends and most dependable of ponies. Equestria&#039;s best applebucker, and founder of Appleholics Anonymous.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Applejack Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Fluttershy, resident animal caretaker. You&#039;re going to love her. Likes baby dragons; Hates grown up could-eat-a-pony-in-one-bite dragons.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Fluttershy Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Pinkie Pie, a celebrated connoisseur of cupcakes and confectioneries. She just wants to keep smiling forever.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Pinkie Pie Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Rarity, the mistress of fashion and elegance. Even though she&#039;s prim and proper, she could make it in a pillow fight.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Rarity Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of The Great and Powerful Trixie. After losing her wagon, she now secretly lives in the Ponyville library with her girlfriend, Twilight Sparkle.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Trixie Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Princess Celestia, co-supreme ruler of Equestria. Bored of the daily squabble of the Royal Court, she has recently taken up sock swapping.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Princess Celestia Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Princess Luna, aka Nightmare Moon. After escaping her 1000 year banishment to the moon, she was grounded for stealing Celestia&#039;s socks.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Princess Luna Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Apple Bloom, Applejack&#039;s little sister. Comes complete with a &amp;quot;Draw Your Own Cutie Mark&amp;quot; colored pencil and permanent tattoo applicator set.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Apple Bloom Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Scootaloo. Die-hard Dashie fanfilly, best pony of the Cutie Mark Crusaders, and inventor of the Wingboner Propulsion Drive. 1/64th chicken.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Scootaloo Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Sweetie Belle, Rarity&#039;s little sister. Comes complete with evening gown and cocktail dress accessories made of 100% Dumb Fabric.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Sweetie Belle Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Big Macintosh, Applejack&#039;s older brother. Famed applebucker and draft pony, and an expert in applied mathematics.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Big Macintosh Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Spitfire, team leader of the Wonderbolts. Dashie&#039;s idol and occasional shipping partner. Doesn&#039;t actually spit fire.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Spitfire Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Derpy Hooves, Ponyville&#039;s leading mailmare. Outspoken proponent of economic stimulus through excessive muffin consumption.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Derpy Hooves Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Lyra Heartstrings. Features twenty-six points of articulation, replaceable pegasus hoofs, and a detachable unicorn horn.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Lyra Heartstrings Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Octavia. Famous cello musician; believed to have created the Octatonic scale, the Octahedron, and the Octopus.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Octavia Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of [http://mlp.wikia.com/wiki/Zecora Zecora], a mysterious zebra from a distant land. She&#039;ll never hesitate to mix her brews or lend you a hand. Err, hoof.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Zecora Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Cheerilee, Ponyville&#039;s most beloved educational institution. Your teachers will never be as cool as Cheerilee.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Cheerilee Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale bobblehead figurine of Vinyl Scratch, the original DJ P0n-3. Octavia&#039;s musical rival and wub wub wub interest.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Vinyl Scratch Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Daring Do, the thrill-seeking, action-taking mare starring numerous best-selling books. Dashie&#039;s recolor and favorite literary character.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Daring Do Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Dr. Whooves. Not a medical doctor. Once got into a hoof fight with Applejack over a derogatory remark about apples.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Doctor Whooves Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Berry Punch. Overly protective parent pony and Ponyville&#039;s resident lush. It smells faintly of fruit wine.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Berry Punch Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale figurine of Bon-Bon. Usually seen in the company of Lyra. Suffers from various throat ailments that make her sound different every time you see her.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Bon-Bon Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;span title=&amp;quot;A 1/10th scale fluffy figurine of Fluffle Puff. Best Bed Forever. &amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Fluffle Puff Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A lifesize figurine of Angel Bunny, Fluttershy&#039;s faithful yet easily vexed pet and life partner. All-purpose assistant, time keeper, and personal attack alarm.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Angel Bunny Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039; || &#039;&#039;&#039;&amp;lt;span title=&amp;quot;A lifesize figurine of [http://mlp.wikia.com/wiki/Gummy Gummy], Pinkie Pie&#039;s faithful pet. Usually found lurking in your bathtub. While technically an alligator, he is still arguably the best pony.&amp;quot; style=&amp;quot;border-bottom:1px dotted&amp;quot;&amp;gt;Gummy Figurine&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crystals==&lt;br /&gt;
Used to increase the [[Monster Stats|stats of monsters]] in the [[Monster Lab#Crystal List|Monster Lab]] and raise their [[morale]]. Have bonus drop rates in the [[Grindfest]].&lt;br /&gt;
&lt;br /&gt;
A set of 1k crystals of each type is usually referred by players as &amp;quot;Crystal pack&amp;quot;, even if this name is purely unofficial.&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Used to maintain [[Monster_Lab#Food|custom monsters&#039; hunger]] in the [[Monster Lab]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Enhancements&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enchantments==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shards&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;shards&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Shards allow for temporary but powerful enchantments to [[Equipment Basics|equipment]] that last for 1 hour (real-time). Multiple shards can be used to extend the time their effects last. Voidseeker, Aether, and Amnesia Shard drops only occur on Hard or higher [[difficulty]]. These effects are automatically removed if the affected equipment is sold to the [[Bazaar]].&lt;br /&gt;
&lt;br /&gt;
See [[The_Forge#Enchant|The Forge - Enchant]] for the list of shards and their effects.&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
Materials allow for permanent upgrade to [[Equipment Basics|equipment]] stats. It can primarily be obtained through [[gifts]] from monsters or [[salvage|salvaging]]. The amount/type of materials required depends on the specific stats of the equipment. &lt;br /&gt;
&lt;br /&gt;
See [[The_Forge#Materials|The Forge - Materials]] for the list of materials and their effects.&lt;br /&gt;
&lt;br /&gt;
==[[Loot Drop Rolls|Drop Rates]]==&lt;br /&gt;
The base drop rate for ALL items is 10% per monster kill but this is segmented into every type including [[Equipment Basics|equipment]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Bazaar#Item_Shop|Item Shop]]&lt;br /&gt;
*[[Character Menu‎]]&lt;br /&gt;
*[[Equipment Basics|equipment]]&lt;br /&gt;
*[[Obsolete Items]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spell_Damage&amp;diff=55072</id>
		<title>Spell Damage</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spell_Damage&amp;diff=55072"/>
		<updated>2021-08-04T13:17:52Z</updated>

		<summary type="html">&lt;p&gt;Lestion: formatting fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The spell damage formula is as follows:&lt;br /&gt;
 &#039;&#039;&#039;Spell Damage&#039;&#039;&#039; = magic_base_damage * spell_damage_bonus * damage_range * spell_modifier * (1 + hath_bonus) * (1 + tower_bonus) * (1 + crit_mod) * (1 + arcane_focus_mod) * (1 + channel_mod)&lt;br /&gt;
{{{style|}}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Factor&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
!magic_base_damage&lt;br /&gt;
|Magic damage from all sources, including [[Character Stats|attributes]], [[Equipment Basics|equipment]] and [[Abilities|abilities]].&lt;br /&gt;
|-&lt;br /&gt;
!spell_damage_bonus&lt;br /&gt;
|Spell damage bonus of the spell&#039;s element. Commonly referred to as &#039;EDB&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!damage_range&lt;br /&gt;
| Random roll between 0.8 and 1.2&lt;br /&gt;
|-&lt;br /&gt;
!spell_modifier &lt;br /&gt;
| Individual spells have individual modifiers (see table below)&lt;br /&gt;
|-&lt;br /&gt;
!hath_bonus&lt;br /&gt;
|10-50% from the &amp;quot;Dæmon Duality&amp;quot; [[Hath Perks|Hath Perk]] series&lt;br /&gt;
|-&lt;br /&gt;
!tower_bonus&lt;br /&gt;
|0.1% per Tower floor cleared in the previous season of isekai (Persistent only)&lt;br /&gt;
|-&lt;br /&gt;
!crit_mod&lt;br /&gt;
| Critical damage bonus (if critical hit) - 50% base, plus equipment bonuses&lt;br /&gt;
|-&lt;br /&gt;
!arcane_focus_mod&lt;br /&gt;
|25% bonus if [[Spells|Arcane Focus]] is active&lt;br /&gt;
|-&lt;br /&gt;
!channel_mod&lt;br /&gt;
| 50% bonus if [[Fighting_Styles#Any|Channeling]] is active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Spell mod table&lt;br /&gt;
!Spell || Base || 1 AP || 2 AP || 3 AP || 4 AP || 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Elemental T1 || 4 || 4.1 || 4.15 || 4.2 || 4.23 || 4.25&lt;br /&gt;
|-&lt;br /&gt;
|Elemental T2 || 5.5 || 5.63 || 5.71 || 5.78 || 5.82 || 5.85&lt;br /&gt;
|-&lt;br /&gt;
|Elemental T3 || 7 || 7.15 || 7.25 || 7.35 || 7.42 || 7.5&lt;br /&gt;
|-&lt;br /&gt;
|Holy T1 || 4.5 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Holy T2 || 6 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Holy T3 || 7.5 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Dark T1 || 4.5 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Dark T2 || 6 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Dark T3 || 7.5 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Explosion (note1) || 0.73 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Ripened Soul (note2) || 0.2 ||  ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* (Note 1) Damage range for Explosions is 0.5-1.5 instead of 0.8-1.2, and they can not crit&lt;br /&gt;
* (Note 2) These procs do the same damage no matter the target, ignoring specific and magical resistances.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [https://www.mediafire.com/file/zjn1p9mpy9wwmph/Decon_dark_extremums.xlsx/file| Decondelite&#039;s research on dark multiplicator]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Secret_Pony_Level&amp;diff=55016</id>
		<title>Secret Pony Level</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Secret_Pony_Level&amp;diff=55016"/>
		<updated>2021-07-26T14:50:54Z</updated>

		<summary type="html">&lt;p&gt;Lestion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Secret Pony Level&#039;&#039;&#039; is the level 500 arena.&lt;br /&gt;
*EXP Mod: 5.0&lt;br /&gt;
*First time clear bonus: 50,000c&lt;br /&gt;
*Repeat clear bonus: 1,000c&lt;br /&gt;
*Equipment clear bonus: 3x Tier 7&lt;br /&gt;
*Locked at PFUDOR [[difficulty|Difficulty]]&lt;br /&gt;
*All monsters have +100% Damage&lt;br /&gt;
*Normal player monsters have +100% Health&lt;br /&gt;
*Grants the Ponyslayer [[title|Title]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Round Composition&lt;br /&gt;
!Start round&lt;br /&gt;
!End round&lt;br /&gt;
!Total Rounds&lt;br /&gt;
!Normal&lt;br /&gt;
![[System Monsters#Bosses|&amp;lt;span style=&amp;quot;color:orange;text-decoration:underline;&amp;quot;&amp;gt;Bosses&amp;lt;/span&amp;gt;]]&lt;br /&gt;
![[System Monsters#Legendaries|&amp;lt;span style=&amp;quot;color:red;text-decoration:underline;&amp;quot;&amp;gt;Legendaries&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!Others (see notes)&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!33&lt;br /&gt;
!33&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!34&lt;br /&gt;
!52&lt;br /&gt;
!19&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!53&lt;br /&gt;
!66&lt;br /&gt;
!14&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!67&lt;br /&gt;
!71&lt;br /&gt;
!5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!72&lt;br /&gt;
!90&lt;br /&gt;
!19&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!91&lt;br /&gt;
!99&lt;br /&gt;
!8&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!100&lt;br /&gt;
!100&lt;br /&gt;
!1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 9&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Totals&lt;br /&gt;
!100&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 480&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 0&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 198&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 9&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; &#039;&#039;Angel Bunny, Applejack, Fluttershy, Gummy, Pinkie Pie, Rarity, Spike, Rainbow Dash, Twilight Sparkle.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Post_Game_Content&amp;diff=55015</id>
		<title>Post Game Content</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Post_Game_Content&amp;diff=55015"/>
		<updated>2021-07-26T14:46:52Z</updated>

		<summary type="html">&lt;p&gt;Lestion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Post Game Content&#039;&#039;&#039; is the level 400 arena.&lt;br /&gt;
*EXP Mod: 4.0&lt;br /&gt;
*First time clear bonus: 50,000c&lt;br /&gt;
*Repeat clear bonus: 1,000c&lt;br /&gt;
*Equipment clear bonus: 2x Tier 7&lt;br /&gt;
*Locked at PFUDOR [[difficulty|Difficulty]]&lt;br /&gt;
*All monsters have +50% Damage&lt;br /&gt;
*Normal player monsters have +50% Health&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Round Composition&lt;br /&gt;
!Start round&lt;br /&gt;
!End round&lt;br /&gt;
!Total Rounds&lt;br /&gt;
!Normal&lt;br /&gt;
![[System Monsters#Bosses|&amp;lt;span style=&amp;quot;color:orange;text-decoration:underline;&amp;quot;&amp;gt;Bosses&amp;lt;/span&amp;gt;]]&lt;br /&gt;
![[System Monsters#Legendaries|&amp;lt;span style=&amp;quot;color:red;text-decoration:underline;&amp;quot;&amp;gt;Legendaries&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!Others (see notes)&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!31&lt;br /&gt;
!31&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!32&lt;br /&gt;
!42&lt;br /&gt;
!11&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!43&lt;br /&gt;
!63&lt;br /&gt;
!21&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!64&lt;br /&gt;
!84&lt;br /&gt;
!21&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!85&lt;br /&gt;
!94&lt;br /&gt;
!10&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!90&lt;br /&gt;
!90&lt;br /&gt;
!1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Totals&lt;br /&gt;
!50&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 381&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 0&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 188&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; &#039;&#039;New Game +, Bottomless Dungeon, Recycled Boss Rush, Time Trial Mode, Achievement Grind, Hardcore Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Post_Game_Content&amp;diff=55014</id>
		<title>Post Game Content</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Post_Game_Content&amp;diff=55014"/>
		<updated>2021-07-26T14:45:39Z</updated>

		<summary type="html">&lt;p&gt;Lestion: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Post Game Content&amp;#039;&amp;#039;&amp;#039; is the level 400 arena. *EXP Mod: 4.0 *First time clear bonus: 50,000c *Repeat clear bonus: 1,000c *Equipment clear bonus: 2x Tier 7 *Locked at PFUDOR...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Post Game Content&#039;&#039;&#039; is the level 400 arena.&lt;br /&gt;
*EXP Mod: 4.0&lt;br /&gt;
*First time clear bonus: 50,000c&lt;br /&gt;
*Repeat clear bonus: 1,000c&lt;br /&gt;
*Equipment clear bonus: 2x Tier 7&lt;br /&gt;
*Locked at PFUDOR [[difficulty|Difficulty]]&lt;br /&gt;
*All monsters have +50% Damage&lt;br /&gt;
*Normal player monsters have +50% Health&lt;br /&gt;
*Grants the Dovahkiin [[title|Title]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Round Composition&lt;br /&gt;
!Start round&lt;br /&gt;
!End round&lt;br /&gt;
!Total Rounds&lt;br /&gt;
!Normal&lt;br /&gt;
![[System Monsters#Bosses|&amp;lt;span style=&amp;quot;color:orange;text-decoration:underline;&amp;quot;&amp;gt;Bosses&amp;lt;/span&amp;gt;]]&lt;br /&gt;
![[System Monsters#Legendaries|&amp;lt;span style=&amp;quot;color:red;text-decoration:underline;&amp;quot;&amp;gt;Legendaries&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!Others (see notes)&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!31&lt;br /&gt;
!31&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!32&lt;br /&gt;
!42&lt;br /&gt;
!11&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!43&lt;br /&gt;
!63&lt;br /&gt;
!21&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!64&lt;br /&gt;
!84&lt;br /&gt;
!21&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!85&lt;br /&gt;
!94&lt;br /&gt;
!10&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!90&lt;br /&gt;
!90&lt;br /&gt;
!1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Totals&lt;br /&gt;
!50&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 381&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 0&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 188&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; &#039;&#039;New Game +, Bottomless Dungeon, Recycled Boss Rush, Time Trial Mode, Achievement Grind, Hardcore Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=A_Dance_with_Dragons&amp;diff=55013</id>
		<title>A Dance with Dragons</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=A_Dance_with_Dragons&amp;diff=55013"/>
		<updated>2021-07-26T14:35:16Z</updated>

		<summary type="html">&lt;p&gt;Lestion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;A Dance with Dragons&#039;&#039;&#039; is the level 300 arena.&lt;br /&gt;
*EXP Mod: 3.0&lt;br /&gt;
*First time clear bonus: 50,000c&lt;br /&gt;
*Repeat clear bonus: 1,000c&lt;br /&gt;
*Equipment clear bonus: 1x Tier 7&lt;br /&gt;
*Locked at PFUDOR [[difficulty|Difficulty]]&lt;br /&gt;
*Grants the Dovahkiin [[title|Title]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Round Composition&lt;br /&gt;
!Start round&lt;br /&gt;
!End round&lt;br /&gt;
!Total Rounds&lt;br /&gt;
!Normal&lt;br /&gt;
![[System Monsters#Bosses|&amp;lt;span style=&amp;quot;color:orange;text-decoration:underline;&amp;quot;&amp;gt;Bosses&amp;lt;/span&amp;gt;]]&lt;br /&gt;
![[System Monsters#Legendaries|&amp;lt;span style=&amp;quot;color:red;text-decoration:underline;&amp;quot;&amp;gt;Legendaries&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!Others (see notes)&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!29&lt;br /&gt;
!29&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!30&lt;br /&gt;
!39&lt;br /&gt;
!9&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!40&lt;br /&gt;
!59&lt;br /&gt;
!20&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!60&lt;br /&gt;
!79&lt;br /&gt;
!20&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!80&lt;br /&gt;
!89&lt;br /&gt;
!10&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!90&lt;br /&gt;
!90&lt;br /&gt;
!1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Totals&lt;br /&gt;
!50&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 357&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 0&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 179&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; &#039;&#039;[[System_Monsters#A_Dance_With_Dragons|Drogon]], [[System_Monsters#A_Dance_With_Dragons|Rhaegal]], [[System_Monsters#A_Dance_With_Dragons|Viserion]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=A_Dance_with_Dragons&amp;diff=55012</id>
		<title>A Dance with Dragons</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=A_Dance_with_Dragons&amp;diff=55012"/>
		<updated>2021-07-26T14:34:54Z</updated>

		<summary type="html">&lt;p&gt;Lestion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;A Dance with Dragons&#039;&#039;&#039; is the level 300 arena.&lt;br /&gt;
*EXP Mod: 3.0&lt;br /&gt;
*Locked at PFUDOR [[difficulty|Difficulty]]&lt;br /&gt;
*First time clear bonus: 50,000c&lt;br /&gt;
*Repeat clear bonus: 1,000c&lt;br /&gt;
*Equipment clear bonus: 1x Tier 7&lt;br /&gt;
*Grants the Dovahkiin [[title|Title]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Round Composition&lt;br /&gt;
!Start round&lt;br /&gt;
!End round&lt;br /&gt;
!Total Rounds&lt;br /&gt;
!Normal&lt;br /&gt;
![[System Monsters#Bosses|&amp;lt;span style=&amp;quot;color:orange;text-decoration:underline;&amp;quot;&amp;gt;Bosses&amp;lt;/span&amp;gt;]]&lt;br /&gt;
![[System Monsters#Legendaries|&amp;lt;span style=&amp;quot;color:red;text-decoration:underline;&amp;quot;&amp;gt;Legendaries&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!Others (see notes)&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!29&lt;br /&gt;
!29&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!30&lt;br /&gt;
!39&lt;br /&gt;
!9&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!40&lt;br /&gt;
!59&lt;br /&gt;
!20&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!60&lt;br /&gt;
!79&lt;br /&gt;
!20&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!80&lt;br /&gt;
!89&lt;br /&gt;
!10&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!90&lt;br /&gt;
!90&lt;br /&gt;
!1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Totals&lt;br /&gt;
!50&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 357&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 0&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 179&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; &#039;&#039;[[System_Monsters#A_Dance_With_Dragons|Drogon]], [[System_Monsters#A_Dance_With_Dragons|Rhaegal]], [[System_Monsters#A_Dance_With_Dragons|Viserion]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Eternal_Darkness&amp;diff=55011</id>
		<title>Eternal Darkness</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Eternal_Darkness&amp;diff=55011"/>
		<updated>2021-07-26T14:30:36Z</updated>

		<summary type="html">&lt;p&gt;Lestion: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Eternal Darkness&amp;#039;&amp;#039;&amp;#039; is the level 250 arena. *EXP Mod: 2.5 *First time clear bonus: 50,000c *Repeat clear bonus: 1,000c  {| class=&amp;quot;wikitable&amp;quot; |+Round Composition !Start roun...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Eternal Darkness&#039;&#039;&#039; is the level 250 arena.&lt;br /&gt;
*EXP Mod: 2.5&lt;br /&gt;
*First time clear bonus: 50,000c&lt;br /&gt;
*Repeat clear bonus: 1,000c&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Round Composition&lt;br /&gt;
!Start round&lt;br /&gt;
!End round&lt;br /&gt;
!Total Rounds&lt;br /&gt;
!Normal&lt;br /&gt;
![[System Monsters#Bosses|&amp;lt;span style=&amp;quot;color:orange;text-decoration:underline;&amp;quot;&amp;gt;Bosses&amp;lt;/span&amp;gt;]]&lt;br /&gt;
![[System Monsters#Legendaries|&amp;lt;span style=&amp;quot;color:red;text-decoration:underline;&amp;quot;&amp;gt;Legendaries&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!Others (see notes)&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!9&lt;br /&gt;
!9&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
!42&lt;br /&gt;
!33&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!43&lt;br /&gt;
!47&lt;br /&gt;
!5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!48&lt;br /&gt;
!70&lt;br /&gt;
!23&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!71&lt;br /&gt;
!84&lt;br /&gt;
!14&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!85&lt;br /&gt;
!85&lt;br /&gt;
!1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Totals&lt;br /&gt;
!50&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 228&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 3&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 115&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Exile&amp;diff=55010</id>
		<title>Exile</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Exile&amp;diff=55010"/>
		<updated>2021-07-26T14:24:44Z</updated>

		<summary type="html">&lt;p&gt;Lestion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Endgame&#039;&#039;&#039; is the level 130 arena.&lt;br /&gt;
*EXP Mod: 1.3&lt;br /&gt;
*First time clear bonus: 20,000c&lt;br /&gt;
*Repeat clear bonus: 1,000c&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Round Composition&lt;br /&gt;
!Start round&lt;br /&gt;
!End round&lt;br /&gt;
!Total Rounds&lt;br /&gt;
!Normal&lt;br /&gt;
![[System Monsters#Bosses|&amp;lt;span style=&amp;quot;color:orange;text-decoration:underline;&amp;quot;&amp;gt;Bosses&amp;lt;/span&amp;gt;]]&lt;br /&gt;
![[System Monsters#Legendaries|&amp;lt;span style=&amp;quot;color:red;text-decoration:underline;&amp;quot;&amp;gt;Legendaries&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!Others (see notes)&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!24&lt;br /&gt;
!24&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!25&lt;br /&gt;
!31&lt;br /&gt;
!7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!32&lt;br /&gt;
!38&lt;br /&gt;
!7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!39&lt;br /&gt;
!46&lt;br /&gt;
!8&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!47&lt;br /&gt;
!49&lt;br /&gt;
!3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!50&lt;br /&gt;
!50&lt;br /&gt;
!1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Totals&lt;br /&gt;
!50&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 311&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 0&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Exile&amp;diff=55009</id>
		<title>Exile</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Exile&amp;diff=55009"/>
		<updated>2021-07-26T14:24:06Z</updated>

		<summary type="html">&lt;p&gt;Lestion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Endgame&#039;&#039;&#039; is the level 130 arena.&lt;br /&gt;
*EXP Mod: 1.3&lt;br /&gt;
*First time clear bonus: 20,000c&lt;br /&gt;
*Repeat clear bonus: 1,000c&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Round Composition&lt;br /&gt;
!Start round&lt;br /&gt;
!End round&lt;br /&gt;
!Total Rounds&lt;br /&gt;
!Normal&lt;br /&gt;
![[System Monsters#Bosses|&amp;lt;span style=&amp;quot;color:orange;text-decoration:underline;&amp;quot;&amp;gt;Bosses&amp;lt;/span&amp;gt;]]&lt;br /&gt;
![[System Monsters#Legendaries|&amp;lt;span style=&amp;quot;color:red;text-decoration:underline;&amp;quot;&amp;gt;Legendaries&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!Others (see notes)&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!24&lt;br /&gt;
!24&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!25&lt;br /&gt;
!31&lt;br /&gt;
!7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!32&lt;br /&gt;
!38&lt;br /&gt;
!7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!39&lt;br /&gt;
!46&lt;br /&gt;
!8&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!47&lt;br /&gt;
!49&lt;br /&gt;
!3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!50&lt;br /&gt;
!50&lt;br /&gt;
!1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Totals&lt;br /&gt;
!50&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 172&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 0&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Exile&amp;diff=55008</id>
		<title>Exile</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Exile&amp;diff=55008"/>
		<updated>2021-07-26T14:23:40Z</updated>

		<summary type="html">&lt;p&gt;Lestion: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Endgame&amp;#039;&amp;#039;&amp;#039; is the level 130 arena. *EXP Mod: 1.3 *First time clear bonus: 10,000c *Repeat clear bonus: 1,000c  {| class=&amp;quot;wikitable&amp;quot; |+Round Composition !Start round !End ro...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Endgame&#039;&#039;&#039; is the level 130 arena.&lt;br /&gt;
*EXP Mod: 1.3&lt;br /&gt;
*First time clear bonus: 10,000c&lt;br /&gt;
*Repeat clear bonus: 1,000c&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Round Composition&lt;br /&gt;
!Start round&lt;br /&gt;
!End round&lt;br /&gt;
!Total Rounds&lt;br /&gt;
!Normal&lt;br /&gt;
![[System Monsters#Bosses|&amp;lt;span style=&amp;quot;color:orange;text-decoration:underline;&amp;quot;&amp;gt;Bosses&amp;lt;/span&amp;gt;]]&lt;br /&gt;
![[System Monsters#Legendaries|&amp;lt;span style=&amp;quot;color:red;text-decoration:underline;&amp;quot;&amp;gt;Legendaries&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!Others (see notes)&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!24&lt;br /&gt;
!24&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!25&lt;br /&gt;
!31&lt;br /&gt;
!7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!32&lt;br /&gt;
!38&lt;br /&gt;
!7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!39&lt;br /&gt;
!46&lt;br /&gt;
!8&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!47&lt;br /&gt;
!49&lt;br /&gt;
!3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!50&lt;br /&gt;
!50&lt;br /&gt;
!1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Totals&lt;br /&gt;
!50&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 172&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 0&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Dreamfall&amp;diff=55007</id>
		<title>Dreamfall</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Dreamfall&amp;diff=55007"/>
		<updated>2021-07-26T14:20:45Z</updated>

		<summary type="html">&lt;p&gt;Lestion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dreamfall&#039;&#039;&#039; is the level 120 arena.&lt;br /&gt;
*EXP Mod: 1.2&lt;br /&gt;
*First time clear bonus: 15,000c&lt;br /&gt;
*Repeat clear bonus: 1,000c&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Round Composition&lt;br /&gt;
!Start round&lt;br /&gt;
!End round&lt;br /&gt;
!Total Rounds&lt;br /&gt;
!Normal&lt;br /&gt;
![[System Monsters#Bosses|&amp;lt;span style=&amp;quot;color:orange;text-decoration:underline;&amp;quot;&amp;gt;Bosses&amp;lt;/span&amp;gt;]]&lt;br /&gt;
![[System Monsters#Legendaries|&amp;lt;span style=&amp;quot;color:red;text-decoration:underline;&amp;quot;&amp;gt;Legendaries&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!Others (see notes)&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!21&lt;br /&gt;
!21&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!22&lt;br /&gt;
!28&lt;br /&gt;
!7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!29&lt;br /&gt;
!34&lt;br /&gt;
!6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!35&lt;br /&gt;
!41&lt;br /&gt;
!7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!42&lt;br /&gt;
!44&lt;br /&gt;
!3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!45&lt;br /&gt;
!45&lt;br /&gt;
!1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Totals&lt;br /&gt;
!45&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 281&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 0&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Dreamfall&amp;diff=55006</id>
		<title>Dreamfall</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Dreamfall&amp;diff=55006"/>
		<updated>2021-07-26T14:20:31Z</updated>

		<summary type="html">&lt;p&gt;Lestion: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Dreamfall&amp;#039;&amp;#039;&amp;#039; is the level 120 arena. *EXP Mod: 1.0 *First time clear bonus: 15,000c *Repeat clear bonus: 1,000c  {| class=&amp;quot;wikitable&amp;quot; |+Round Composition !Start round !End...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dreamfall&#039;&#039;&#039; is the level 120 arena.&lt;br /&gt;
*EXP Mod: 1.0&lt;br /&gt;
*First time clear bonus: 15,000c&lt;br /&gt;
*Repeat clear bonus: 1,000c&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Round Composition&lt;br /&gt;
!Start round&lt;br /&gt;
!End round&lt;br /&gt;
!Total Rounds&lt;br /&gt;
!Normal&lt;br /&gt;
![[System Monsters#Bosses|&amp;lt;span style=&amp;quot;color:orange;text-decoration:underline;&amp;quot;&amp;gt;Bosses&amp;lt;/span&amp;gt;]]&lt;br /&gt;
![[System Monsters#Legendaries|&amp;lt;span style=&amp;quot;color:red;text-decoration:underline;&amp;quot;&amp;gt;Legendaries&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!Others (see notes)&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!21&lt;br /&gt;
!21&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!22&lt;br /&gt;
!28&lt;br /&gt;
!7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!29&lt;br /&gt;
!34&lt;br /&gt;
!6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!35&lt;br /&gt;
!41&lt;br /&gt;
!7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!42&lt;br /&gt;
!44&lt;br /&gt;
!3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!45&lt;br /&gt;
!45&lt;br /&gt;
!1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Totals&lt;br /&gt;
!45&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 281&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 0&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Endgame&amp;diff=55005</id>
		<title>Endgame</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Endgame&amp;diff=55005"/>
		<updated>2021-07-26T14:14:34Z</updated>

		<summary type="html">&lt;p&gt;Lestion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Endgame&#039;&#039;&#039; is the level 100 arena.&lt;br /&gt;
*EXP Mod: 1.0&lt;br /&gt;
*First time clear bonus: 10,000c&lt;br /&gt;
*Repeat clear bonus: 1,000c&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Round Composition&lt;br /&gt;
!Start round&lt;br /&gt;
!End round&lt;br /&gt;
!Total Rounds&lt;br /&gt;
!Normal&lt;br /&gt;
![[System Monsters#Bosses|&amp;lt;span style=&amp;quot;color:orange;text-decoration:underline;&amp;quot;&amp;gt;Bosses&amp;lt;/span&amp;gt;]]&lt;br /&gt;
![[System Monsters#Legendaries|&amp;lt;span style=&amp;quot;color:red;text-decoration:underline;&amp;quot;&amp;gt;Legendaries&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!Others (see notes)&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!18&lt;br /&gt;
!18&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
!24&lt;br /&gt;
!6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!25&lt;br /&gt;
!31&lt;br /&gt;
!7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!32&lt;br /&gt;
!34&lt;br /&gt;
!3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!35&lt;br /&gt;
!35&lt;br /&gt;
!1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Totals&lt;br /&gt;
!35&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 172&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 0&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Killzone&amp;diff=55004</id>
		<title>Killzone</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Killzone&amp;diff=55004"/>
		<updated>2021-07-26T14:14:26Z</updated>

		<summary type="html">&lt;p&gt;Lestion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Killzone&#039;&#039;&#039; is the level 90 arena. It becomes unavailable at level 500 when [[Secret Pony Level]] is unlocked.&lt;br /&gt;
*EXP Mod: 1.0&lt;br /&gt;
*First time clear bonus: 8,000c&lt;br /&gt;
*Repeat clear bonus: 1,000c&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Round Composition&lt;br /&gt;
!Start round&lt;br /&gt;
!End round&lt;br /&gt;
!Total Rounds&lt;br /&gt;
!Normal&lt;br /&gt;
![[System Monsters#Bosses|&amp;lt;span style=&amp;quot;color:orange;text-decoration:underline;&amp;quot;&amp;gt;Bosses&amp;lt;/span&amp;gt;]]&lt;br /&gt;
![[System Monsters#Legendaries|&amp;lt;span style=&amp;quot;color:red;text-decoration:underline;&amp;quot;&amp;gt;Legendaries&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!Others (see notes)&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!12&lt;br /&gt;
!12&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
!17&lt;br /&gt;
!5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
!22&lt;br /&gt;
!5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!23&lt;br /&gt;
!27&lt;br /&gt;
!5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!28&lt;br /&gt;
!30&lt;br /&gt;
!3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Totals&lt;br /&gt;
!30&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 162&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 0&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 0&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Longest_Journey&amp;diff=55003</id>
		<title>Longest Journey</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Longest_Journey&amp;diff=55003"/>
		<updated>2021-07-26T14:14:11Z</updated>

		<summary type="html">&lt;p&gt;Lestion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Longest Journey&#039;&#039;&#039; is the level 110 arena.&lt;br /&gt;
*EXP Mod: 1.1&lt;br /&gt;
*First time clear bonus: 12,500c&lt;br /&gt;
*Repeat clear bonus: 1,000c&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Round Composition&lt;br /&gt;
!Start round&lt;br /&gt;
!End round&lt;br /&gt;
!Total Rounds&lt;br /&gt;
!Normal&lt;br /&gt;
![[System Monsters#Bosses|&amp;lt;span style=&amp;quot;color:orange;text-decoration:underline;&amp;quot;&amp;gt;Bosses&amp;lt;/span&amp;gt;]]&lt;br /&gt;
![[System Monsters#Legendaries|&amp;lt;span style=&amp;quot;color:red;text-decoration:underline;&amp;quot;&amp;gt;Legendaries&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!Others (see notes)&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!16&lt;br /&gt;
!16&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
!23&lt;br /&gt;
!7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!24&lt;br /&gt;
!29&lt;br /&gt;
!6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!30&lt;br /&gt;
!36&lt;br /&gt;
!7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!37&lt;br /&gt;
!39&lt;br /&gt;
!3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!40&lt;br /&gt;
!40&lt;br /&gt;
!1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Totals&lt;br /&gt;
!40&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 216&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 0&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Longest_Journey&amp;diff=55002</id>
		<title>Longest Journey</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Longest_Journey&amp;diff=55002"/>
		<updated>2021-07-26T14:13:06Z</updated>

		<summary type="html">&lt;p&gt;Lestion: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Longest Journey&amp;#039;&amp;#039;&amp;#039; is the level 110 arena. *EXP Mod: 1.1 *First time clear bonus: 12,500c *Repeat clear bonus: 1,000c  {| class=&amp;quot;wikitable&amp;quot; |+Round Composition !Start round...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Longest Journey&#039;&#039;&#039; is the level 110 arena.&lt;br /&gt;
*EXP Mod: 1.1&lt;br /&gt;
*First time clear bonus: 12,500c&lt;br /&gt;
*Repeat clear bonus: 1,000c&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Round Composition&lt;br /&gt;
!Start round&lt;br /&gt;
!End round&lt;br /&gt;
!Total Rounds&lt;br /&gt;
!Normal&lt;br /&gt;
![[System Monsters#Bosses|&amp;lt;span style=&amp;quot;color:orange;text-decoration:underline;&amp;quot;&amp;gt;Bosses&amp;lt;/span&amp;gt;]]&lt;br /&gt;
![[System Monsters#Legendaries|&amp;lt;span style=&amp;quot;color:red;text-decoration:underline;&amp;quot;&amp;gt;Legendaries&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!Others (see notes)&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!16&lt;br /&gt;
!16&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
!23&lt;br /&gt;
!7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!24&lt;br /&gt;
!29&lt;br /&gt;
!6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!30&lt;br /&gt;
!36&lt;br /&gt;
!7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!37&lt;br /&gt;
!39&lt;br /&gt;
!3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!40&lt;br /&gt;
!40&lt;br /&gt;
!1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Totals&lt;br /&gt;
!40&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 216&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 0&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 0&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Secret_Pony_Level&amp;diff=55001</id>
		<title>Secret Pony Level</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Secret_Pony_Level&amp;diff=55001"/>
		<updated>2021-07-26T14:05:28Z</updated>

		<summary type="html">&lt;p&gt;Lestion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Secret Pony Level&#039;&#039;&#039; is the level 500 arena.&lt;br /&gt;
*EXP Mod: 5.0&lt;br /&gt;
*Locked at PFUDOR +100% [[difficulty|Difficulty]]&lt;br /&gt;
*First time clear bonus: 50,000c&lt;br /&gt;
*Repeat clear bonus: 1,000c&lt;br /&gt;
*Equipment clear bonus: 3x Tier 7&lt;br /&gt;
*Grants the Ponyslayer [[title|Title]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Round Composition&lt;br /&gt;
!Start round&lt;br /&gt;
!End round&lt;br /&gt;
!Total Rounds&lt;br /&gt;
!Normal&lt;br /&gt;
![[System Monsters#Bosses|&amp;lt;span style=&amp;quot;color:orange;text-decoration:underline;&amp;quot;&amp;gt;Bosses&amp;lt;/span&amp;gt;]]&lt;br /&gt;
![[System Monsters#Legendaries|&amp;lt;span style=&amp;quot;color:red;text-decoration:underline;&amp;quot;&amp;gt;Legendaries&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!Others (see notes)&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!33&lt;br /&gt;
!33&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!34&lt;br /&gt;
!52&lt;br /&gt;
!19&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!53&lt;br /&gt;
!66&lt;br /&gt;
!14&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!67&lt;br /&gt;
!71&lt;br /&gt;
!5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!72&lt;br /&gt;
!90&lt;br /&gt;
!19&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!91&lt;br /&gt;
!99&lt;br /&gt;
!8&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!100&lt;br /&gt;
!100&lt;br /&gt;
!1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 9&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Totals&lt;br /&gt;
!100&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 480&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 0&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 198&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 9&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; &#039;&#039;Angel Bunny, Applejack, Fluttershy, Gummy, Pinkie Pie, Rarity, Spike, Rainbow Dash, Twilight Sparkle.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Killzone&amp;diff=55000</id>
		<title>Killzone</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Killzone&amp;diff=55000"/>
		<updated>2021-07-26T14:05:09Z</updated>

		<summary type="html">&lt;p&gt;Lestion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Killzone&#039;&#039;&#039; is the level 90 arena. It becomes unavailable at level 500 when [[Secret Pony Level]] is unlocked.&lt;br /&gt;
*EXP Mod: 1.0&lt;br /&gt;
*First time clear bonus: 8,000c&lt;br /&gt;
*Repeat clear bonus: 1,000c&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Round Composition&lt;br /&gt;
!Start round&lt;br /&gt;
!End round&lt;br /&gt;
!Total Rounds&lt;br /&gt;
!Normal&lt;br /&gt;
![[System Monsters#Bosses|&amp;lt;span style=&amp;quot;color:orange;text-decoration:underline;&amp;quot;&amp;gt;Bosses&amp;lt;/span&amp;gt;]]&lt;br /&gt;
![[System Monsters#Legendaries|&amp;lt;span style=&amp;quot;color:red;text-decoration:underline;&amp;quot;&amp;gt;Legendaries&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!Others (see notes)&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!12&lt;br /&gt;
!12&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
!17&lt;br /&gt;
!5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
!22&lt;br /&gt;
!5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!23&lt;br /&gt;
!27&lt;br /&gt;
!5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!28&lt;br /&gt;
!30&lt;br /&gt;
!3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Totals&lt;br /&gt;
!30&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 162&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 0&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 0&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 0&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Endgame&amp;diff=54999</id>
		<title>Endgame</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Endgame&amp;diff=54999"/>
		<updated>2021-07-26T14:04:48Z</updated>

		<summary type="html">&lt;p&gt;Lestion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Endgame&#039;&#039;&#039; is the level 100 arena.&lt;br /&gt;
*EXP Mod: 1.0&lt;br /&gt;
*First time clear bonus: 10,000c&lt;br /&gt;
*Repeat clear bonus: 1,000c&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Round Composition&lt;br /&gt;
!Start round&lt;br /&gt;
!End round&lt;br /&gt;
!Total Rounds&lt;br /&gt;
!Normal&lt;br /&gt;
![[System Monsters#Bosses|&amp;lt;span style=&amp;quot;color:orange;text-decoration:underline;&amp;quot;&amp;gt;Bosses&amp;lt;/span&amp;gt;]]&lt;br /&gt;
![[System Monsters#Legendaries|&amp;lt;span style=&amp;quot;color:red;text-decoration:underline;&amp;quot;&amp;gt;Legendaries&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!Others (see notes)&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!18&lt;br /&gt;
!18&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
!24&lt;br /&gt;
!6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!25&lt;br /&gt;
!31&lt;br /&gt;
!7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!32&lt;br /&gt;
!34&lt;br /&gt;
!3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!35&lt;br /&gt;
!35&lt;br /&gt;
!1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Totals&lt;br /&gt;
!35&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 172&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 0&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 0&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Endgame&amp;diff=54998</id>
		<title>Endgame</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Endgame&amp;diff=54998"/>
		<updated>2021-07-26T14:04:16Z</updated>

		<summary type="html">&lt;p&gt;Lestion: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Endgame&amp;#039;&amp;#039;&amp;#039; is the level 100 arena. *EXP Mod: 1.0 *First time clear bonus: 10,000c *Repeat clear bonus: 1,000c  {| class=&amp;quot;wikitable&amp;quot; |+Round Composition !Start round !End ro...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Endgame&#039;&#039;&#039; is the level 100 arena.&lt;br /&gt;
*EXP Mod: 1.0&lt;br /&gt;
*First time clear bonus: 10,000c&lt;br /&gt;
*Repeat clear bonus: 1,000c&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Round Composition&lt;br /&gt;
!Start round&lt;br /&gt;
!End round&lt;br /&gt;
!Total Rounds&lt;br /&gt;
!Normal&lt;br /&gt;
![[System Monsters#Bosses|&amp;lt;span style=&amp;quot;color:orange;text-decoration:underline;&amp;quot;&amp;gt;Bosses&amp;lt;/span&amp;gt;]]&lt;br /&gt;
![[System Monsters#Legendaries|&amp;lt;span style=&amp;quot;color:red;text-decoration:underline;&amp;quot;&amp;gt;Legendaries&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!Others (see notes)&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!18&lt;br /&gt;
!18&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
!24&lt;br /&gt;
!6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!25&lt;br /&gt;
!31&lt;br /&gt;
!7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!32&lt;br /&gt;
!34&lt;br /&gt;
!3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!35&lt;br /&gt;
!35&lt;br /&gt;
!1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Totals&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 172&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 0&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 0&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Killzone&amp;diff=54997</id>
		<title>Killzone</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Killzone&amp;diff=54997"/>
		<updated>2021-07-26T13:51:23Z</updated>

		<summary type="html">&lt;p&gt;Lestion: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Killzone&amp;#039;&amp;#039;&amp;#039; is the level 90 arena. It becomes unavailable at level 500 when Secret Pony Level is unlocked. *EXP Mod: 1.0 *First time clear bonus: 8,000c *Repeat clear b...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Killzone&#039;&#039;&#039; is the level 90 arena. It becomes unavailable at level 500 when [[Secret Pony Level]] is unlocked.&lt;br /&gt;
*EXP Mod: 1.0&lt;br /&gt;
*First time clear bonus: 8,000c&lt;br /&gt;
*Repeat clear bonus: 1,000c&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Round Composition&lt;br /&gt;
!Start round&lt;br /&gt;
!End round&lt;br /&gt;
!Total Rounds&lt;br /&gt;
!Normal&lt;br /&gt;
![[System Monsters#Bosses|&amp;lt;span style=&amp;quot;color:orange;text-decoration:underline;&amp;quot;&amp;gt;Bosses&amp;lt;/span&amp;gt;]]&lt;br /&gt;
![[System Monsters#Legendaries|&amp;lt;span style=&amp;quot;color:red;text-decoration:underline;&amp;quot;&amp;gt;Legendaries&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!Others (see notes)&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!12&lt;br /&gt;
!12&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
!17&lt;br /&gt;
!5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
!22&lt;br /&gt;
!5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!23&lt;br /&gt;
!27&lt;br /&gt;
!5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!28&lt;br /&gt;
!30&lt;br /&gt;
!3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Totals&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 162&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 0&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 0&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 0&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Secret_Pony_Level&amp;diff=54996</id>
		<title>Secret Pony Level</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Secret_Pony_Level&amp;diff=54996"/>
		<updated>2021-07-26T13:21:56Z</updated>

		<summary type="html">&lt;p&gt;Lestion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Secret Pony Level&#039;&#039;&#039; is the level 500 arena.&lt;br /&gt;
*EXP Mod: 5.0&lt;br /&gt;
*Locked at PFUDOR +100% [[difficulty|Difficulty]]&lt;br /&gt;
*First time clear bonus: 50,000c&lt;br /&gt;
*Repeat clear bonus: 1,000c&lt;br /&gt;
*Equipment clear bonus: 3x Tier 7&lt;br /&gt;
*Grants the Ponyslayer [[title|Title]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Round Composition&lt;br /&gt;
!Start round&lt;br /&gt;
!End round&lt;br /&gt;
!Total Rounds&lt;br /&gt;
!Normal&lt;br /&gt;
![[System Monsters#Bosses|&amp;lt;span style=&amp;quot;color:orange;text-decoration:underline;&amp;quot;&amp;gt;Bosses&amp;lt;/span&amp;gt;]]&lt;br /&gt;
![[System Monsters#Legendaries|&amp;lt;span style=&amp;quot;color:red;text-decoration:underline;&amp;quot;&amp;gt;Legendaries&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!Others (see notes)&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!33&lt;br /&gt;
!33&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!34&lt;br /&gt;
!52&lt;br /&gt;
!19&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!53&lt;br /&gt;
!66&lt;br /&gt;
!14&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!67&lt;br /&gt;
!71&lt;br /&gt;
!5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!72&lt;br /&gt;
!90&lt;br /&gt;
!19&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!91&lt;br /&gt;
!99&lt;br /&gt;
!8&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!100&lt;br /&gt;
!100&lt;br /&gt;
!1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 9&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Totals&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 480&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 0&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 198&lt;br /&gt;
! style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 9&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; &#039;&#039;Angel Bunny, Applejack, Fluttershy, Gummy, Pinkie Pie, Rarity, Spike, Rainbow Dash, Twilight Sparkle.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Secret_Pony_Level&amp;diff=54995</id>
		<title>Secret Pony Level</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Secret_Pony_Level&amp;diff=54995"/>
		<updated>2021-07-26T13:14:04Z</updated>

		<summary type="html">&lt;p&gt;Lestion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Secret Pony Level&#039;&#039;&#039; is the level 500 arena.&lt;br /&gt;
*EXP Mod: 5.0&lt;br /&gt;
*Locked at PFUDOR +100% [[difficulty|Difficulty]]&lt;br /&gt;
*First time clear bonus: 50,000c&lt;br /&gt;
*Repeat clear bonus: 1,000c&lt;br /&gt;
*Equipment clear bonus: 3x Tier 7&lt;br /&gt;
*Grants the Ponyslayer [[title|Title]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Round Composition&lt;br /&gt;
!Start round&lt;br /&gt;
!End round&lt;br /&gt;
!Total Rounds&lt;br /&gt;
!Normal&lt;br /&gt;
![[System Monsters#Bosses|&amp;lt;span style=&amp;quot;color:orange;text-decoration:underline;&amp;quot;&amp;gt;Bosses&amp;lt;/span&amp;gt;]]&lt;br /&gt;
![[System Monsters#Legendaries|&amp;lt;span style=&amp;quot;color:red;text-decoration:underline;&amp;quot;&amp;gt;Legendaries&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!Others (see notes)&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!33&lt;br /&gt;
!33&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!34&lt;br /&gt;
!52&lt;br /&gt;
!19&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!53&lt;br /&gt;
!66&lt;br /&gt;
!14&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!67&lt;br /&gt;
!71&lt;br /&gt;
!5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!72&lt;br /&gt;
!90&lt;br /&gt;
!19&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!91&lt;br /&gt;
!99&lt;br /&gt;
!8&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
!100&lt;br /&gt;
!100&lt;br /&gt;
!1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 9&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Totals&lt;br /&gt;
!480&lt;br /&gt;
!0&lt;br /&gt;
!198&lt;br /&gt;
!9&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; &#039;&#039;Angel Bunny, Applejack, Fluttershy, Gummy, Pinkie Pie, Rarity, Spike, Rainbow Dash, Twilight Sparkle.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Secret_Pony_Level&amp;diff=54994</id>
		<title>Secret Pony Level</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Secret_Pony_Level&amp;diff=54994"/>
		<updated>2021-07-26T13:11:06Z</updated>

		<summary type="html">&lt;p&gt;Lestion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Secret Pony Level&#039;&#039;&#039; is the level 500 arena.&lt;br /&gt;
*EXP Mod: 5.0&lt;br /&gt;
*Locked at PFUDOR +100% [[difficulty|Difficulty]]&lt;br /&gt;
*First time clear bonus: 50,000c&lt;br /&gt;
*Repeat clear bonus: 1,000c&lt;br /&gt;
*Equipment clear bonus: 3x Tier 7&lt;br /&gt;
*Grants the Ponyslayer [[title|Title]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Round Composition&lt;br /&gt;
!Start round&lt;br /&gt;
!End round&lt;br /&gt;
!Total Rounds&lt;br /&gt;
!Normal&lt;br /&gt;
![[System Monsters#Bosses|&amp;lt;span style=&amp;quot;color:orange;text-decoration:underline;&amp;quot;&amp;gt;Bosses&amp;lt;/span&amp;gt;]]&lt;br /&gt;
![[System Monsters#Legendaries|&amp;lt;span style=&amp;quot;color:red;text-decoration:underline;&amp;quot;&amp;gt;Legendaries&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!Others (see notes)&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!33&lt;br /&gt;
!33&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!34&lt;br /&gt;
!52&lt;br /&gt;
!19&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!53&lt;br /&gt;
!66&lt;br /&gt;
!14&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!67&lt;br /&gt;
!71&lt;br /&gt;
!5&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!72&lt;br /&gt;
!90&lt;br /&gt;
!19&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!91&lt;br /&gt;
!99&lt;br /&gt;
!8&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!100&lt;br /&gt;
!100&lt;br /&gt;
!1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|9&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Totals&lt;br /&gt;
!480&lt;br /&gt;
!0&lt;br /&gt;
!198&lt;br /&gt;
!9&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; &#039;&#039;Angel Bunny, Applejack, Fluttershy, Gummy, Pinkie Pie, Rarity, Spike, Rainbow Dash, Twilight Sparkle.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Secret_Pony_Level&amp;diff=54993</id>
		<title>Secret Pony Level</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Secret_Pony_Level&amp;diff=54993"/>
		<updated>2021-07-26T13:08:29Z</updated>

		<summary type="html">&lt;p&gt;Lestion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Secret Pony Level&#039;&#039;&#039; is the level 500 arena.&lt;br /&gt;
*EXP Mod: 5.0&lt;br /&gt;
*Locked at PFUDOR +100% [[difficulty|Difficulty]]&lt;br /&gt;
*First time clear bonus: 50,000c&lt;br /&gt;
*Repeat clear bonus: 1,000c&lt;br /&gt;
*Equipment clear bonus: 3x Tier 7&lt;br /&gt;
*Grants the Ponyslayer [[title|Title]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Round Composition&lt;br /&gt;
!Start round&lt;br /&gt;
!End round&lt;br /&gt;
!Total Rounds&lt;br /&gt;
!Normal&lt;br /&gt;
![[System Monsters#Bosses|&amp;lt;span style=&amp;quot;color:orange;text-decoration:underline;&amp;quot;&amp;gt;Bosses&amp;lt;/span&amp;gt;]]&lt;br /&gt;
![[System Monsters#Legendaries|&amp;lt;span style=&amp;quot;color:red;text-decoration:underline;&amp;quot;&amp;gt;Legendaries&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!Others (see notes)&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!33&lt;br /&gt;
!33&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!34&lt;br /&gt;
!52&lt;br /&gt;
!19&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!53&lt;br /&gt;
!66&lt;br /&gt;
!14&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!67&lt;br /&gt;
!71&lt;br /&gt;
!5&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!72&lt;br /&gt;
!90&lt;br /&gt;
!19&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!91&lt;br /&gt;
!99&lt;br /&gt;
!8&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!100&lt;br /&gt;
!100&lt;br /&gt;
!1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|9&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Totals&lt;br /&gt;
|480&lt;br /&gt;
|0&lt;br /&gt;
|198&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; &#039;&#039;Angel Bunny, Applejack, Fluttershy, Gummy, Pinkie Pie, Rarity, Spike, Rainbow Dash, Twilight Sparkle.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Secret_Pony_Level&amp;diff=54990</id>
		<title>Secret Pony Level</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Secret_Pony_Level&amp;diff=54990"/>
		<updated>2021-07-26T09:47:03Z</updated>

		<summary type="html">&lt;p&gt;Lestion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Secret Pony Level&#039;&#039;&#039; is the level 500 arena.&lt;br /&gt;
*EXP Mod: 5.0&lt;br /&gt;
*Locked at PFUDOR +100% [[difficulty|Difficulty]]&lt;br /&gt;
*First time clear bonus: 50,000c&lt;br /&gt;
*Repeat clear bonus: 1,000c&lt;br /&gt;
*Equipment clear bonus: 3x Tier 7&lt;br /&gt;
*Grants the Ponyslayer [[title|Title]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Round Composition&lt;br /&gt;
!Rounds&lt;br /&gt;
!Normal&lt;br /&gt;
![[System Monsters#Bosses|&amp;lt;span style=&amp;quot;color:orange;text-decoration:underline;&amp;quot;&amp;gt;Bosses&amp;lt;/span&amp;gt;]]&lt;br /&gt;
![[System Monsters#Legendaries|&amp;lt;span style=&amp;quot;color:red;text-decoration:underline;&amp;quot;&amp;gt;Legendaries&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!Others (see notes)&lt;br /&gt;
|-&lt;br /&gt;
!1-33&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!34-52&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!53-66&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!67-71&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!72-90&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!91-99&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!100&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|9&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Total&lt;br /&gt;
|480&lt;br /&gt;
|0&lt;br /&gt;
|198&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; &#039;&#039;Angel Bunny, Applejack, Fluttershy, Gummy, Pinkie Pie, Rarity, Spike, Rainbow Dash, Twilight Sparkle.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Secret_Pony_Level&amp;diff=54989</id>
		<title>Secret Pony Level</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Secret_Pony_Level&amp;diff=54989"/>
		<updated>2021-07-26T09:46:42Z</updated>

		<summary type="html">&lt;p&gt;Lestion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Secret Pony Level&#039;&#039;&#039; is the level 500 arena.&lt;br /&gt;
*EXP Mod: 5.0&lt;br /&gt;
*Locked at PFUDOR +100% [[difficulty|Difficulty]]&lt;br /&gt;
*First time clear bonus: 50,000c&lt;br /&gt;
*Repeat clear bonus: 1,000c&lt;br /&gt;
*Equipment clear bonus: 3x Tier 7&lt;br /&gt;
*Grants the Ponyslayer [[title|Title]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Round Composition&lt;br /&gt;
!Rounds&lt;br /&gt;
!Normal&lt;br /&gt;
![[System Monsters#Bosses|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Bosses&amp;lt;/span&amp;gt;]]&lt;br /&gt;
![[System Monsters#Legendaries|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Legendaries&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!Others (see notes)&lt;br /&gt;
|-&lt;br /&gt;
!1-33&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!34-52&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!53-66&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!67-71&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!72-90&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!91-99&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!100&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|9&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Total&lt;br /&gt;
|480&lt;br /&gt;
|0&lt;br /&gt;
|198&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; &#039;&#039;Angel Bunny, Applejack, Fluttershy, Gummy, Pinkie Pie, Rarity, Spike, Rainbow Dash, Twilight Sparkle.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=System_Monsters&amp;diff=54988</id>
		<title>System Monsters</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=System_Monsters&amp;diff=54988"/>
		<updated>2021-07-26T09:44:19Z</updated>

		<summary type="html">&lt;p&gt;Lestion: /* Boss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is the list of system created monsters in the [[HentaiVerse]]. For user created monsters see [[Monster Lab]]. &lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
*Rare&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |MP Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |SP Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Resistances&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
!Name&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://southpark.wikia.com/wiki/Manbearpig_%28character%29 Manbearpig]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|16&lt;br /&gt;
|{{Type|slashing}}&lt;br /&gt;
|Super Serial&lt;br /&gt;
|Physical {{Type|void}}&lt;br /&gt;
|Global Warming&lt;br /&gt;
|Magical {{Type|fire}}&lt;br /&gt;
|F:-1 C:+75 E:+75&amp;lt;br&amp;gt;W:+75 H:+75 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|ManBearPig Tail&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[https://en.wikipedia.org/wiki/Rabbit_of_Caerbannog White Bunneh]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|17&lt;br /&gt;
|{{Type|piercing}}&lt;br /&gt;
|Awww&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|OM NOM NOM NOM&lt;br /&gt;
|Physical {{Type|holy}}&lt;br /&gt;
|F:+75 C:-1 E:+75&amp;lt;br&amp;gt;W:+75 H:+75 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|Holy Hand Grenade of Antioch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://finalfantasy.wikia.com/wiki/Mithra Mithra]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|18&lt;br /&gt;
|{{Type|slashing}}&lt;br /&gt;
|Purr&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|Undress&lt;br /&gt;
|Physical {{Type|wind}}&lt;br /&gt;
|F:+75 C:+75 E:+75&amp;lt;br&amp;gt;W:+75 H:-1 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|Mithra&#039;s Flower&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://tardis.wikia.com/wiki/Dalek Dalek]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|19&lt;br /&gt;
|{{Type|piercing}}&lt;br /&gt;
|Death Ray&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|Brain Sucker&lt;br /&gt;
|Physical {{Type|fire}}&lt;br /&gt;
|F:+75 C:+75 E:-1&amp;lt;br&amp;gt;W:+75 H:+75 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|Dalek Voicebox&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div id=&amp;quot;Schoolgirls&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Legendaries==&lt;br /&gt;
*A.K.A. &amp;quot;The Schoolgirls&amp;quot;&lt;br /&gt;
*Legendary&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;20&amp;quot; |Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |MP Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |SP Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Resistances&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
!Name&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://luckystar.wikia.com/wiki/Konata_Izumi Konata]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|{{Type|crushing}}&lt;br /&gt;
|Timotei&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|Petanko Smash&lt;br /&gt;
|Physical {{Type|crushing}}&lt;br /&gt;
|F:+75 C:+75 E:+75&amp;lt;br&amp;gt;W:-1 H:+75 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|Lock of Blue Hair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://haruhi.wikia.com/wiki/Mikuru_Asahina Mikuru Asahina]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|21&lt;br /&gt;
|{{Type|piercing}}&lt;br /&gt;
|Mikuru Beam&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|Time Quake&lt;br /&gt;
|Magical {{Type|dark}}&lt;br /&gt;
|F:+75 C:+75 E:+75&amp;lt;br&amp;gt;W:+75 H:-1 D:-1&amp;lt;br&amp;gt;Cr:+50 Sl:+50 Pi:-1&lt;br /&gt;
|Bunny-Girl Costume&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://haruhi.wikia.com/wiki/Ryouko_Asakura Ryouko Asakura]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|22&lt;br /&gt;
|{{Type|slashing}}&lt;br /&gt;
|Spike Shot&lt;br /&gt;
|Physical {{Type|coid}}&lt;br /&gt;
|Impaler&lt;br /&gt;
|Physical {{Type|cold}}&lt;br /&gt;
|F:+75 C:+75 E:+75&amp;lt;br&amp;gt;W:+75 H:-1 D:-1&amp;lt;br&amp;gt;Cr:+50 Sl:-1 Pi:+50&lt;br /&gt;
|Hinamatsuri Doll&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://haruhi.wikia.com/wiki/Yuki_Nagato Yuki Nagato]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|23&lt;br /&gt;
|{{Type|crushing}}&lt;br /&gt;
|Stoic Staredown&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|Data Rewrite&lt;br /&gt;
|Magical {{Type|dark}}&lt;br /&gt;
|F:+75 C:+75 E:+75&amp;lt;br&amp;gt;W:+75 H:-1 D:-1&amp;lt;br&amp;gt;Cr:-1 Sl:+50 Pi:+50&lt;br /&gt;
|Broken Glasses&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div id=&amp;quot;Goddesses&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Arena|Trio and the Tree]]==&lt;br /&gt;
*A.K.A. &amp;quot;Fates&amp;quot; / &amp;quot;The Goddesses&amp;quot;&lt;br /&gt;
*Ultimate&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |MP Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |SP Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Resistances&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Enemy Procs|Death Proc]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://ohmygoddess.wikia.com/wiki/Skuld Skuld]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|27&lt;br /&gt;
|{{Type|crushing}}&lt;br /&gt;
|Future Shock&lt;br /&gt;
|Magical {{Type|elec}}&lt;br /&gt;
|Fated Demise&lt;br /&gt;
|Physical {{Type|void}}&lt;br /&gt;
|F:+75 C:+75 E:+0&amp;lt;br&amp;gt;W:+75 H:+75 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|Lamentations of the Future&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://ohmygoddess.wikia.com/wiki/Urd Urd]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|28&lt;br /&gt;
|{{Type|piercing}}&lt;br /&gt;
|Frozen Fate&lt;br /&gt;
|Magical {{Type|cold}}&lt;br /&gt;
|Altered Timeline&lt;br /&gt;
|Physical {{Type|void}}&lt;br /&gt;
|F:+75 C:+0 E:+75&amp;lt;br&amp;gt;W:+75 H:+75 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|Screams of the Past&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://ohmygoddess.wikia.com/wiki/Belldandy Verdandi]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|29&lt;br /&gt;
|{{Type|slashing}}&lt;br /&gt;
|Winds of Change&lt;br /&gt;
|Magical {{Type|wind}}&lt;br /&gt;
|No Time Like The Present&lt;br /&gt;
|Physical {{Type|void}}&lt;br /&gt;
|F:+75 C:+75 E:+50&amp;lt;br&amp;gt;W:+0 H:+75 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|Wailings of the Present&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://ohmygoddess.wikia.com/wiki/Yggdrasil Yggdrasil]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|30&lt;br /&gt;
|{{Type|void}}&lt;br /&gt;
|Healing Roots&lt;br /&gt;
|N/A (Heals all other monsters)&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| N/A&lt;br /&gt;
|F:+0 C:+75 E:+75&amp;lt;br&amp;gt;W:+75 H:+75 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|Fury of the Sisters&lt;br /&gt;
|Sapling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Arena|A Dance With Dragons]]==&lt;br /&gt;
*[[Power Level]]s 1575 (Drogon), 1675 (Viserion &amp;amp; Rhaegal)&lt;br /&gt;
*Ultimate&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |MP Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |SP Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Resistances&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://awoiaf.westeros.org/index.php/Rhaegal Rhaegal]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8223&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Type|crushing}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Fiery Breath&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Physical {{Type|fire}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Hellfire&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Magical {{Type|fire}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|F:+50 C:+20 E:+75&amp;lt;br&amp;gt;W:+50 H:+62 D:+62&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://awoiaf.westeros.org/index.php/Viserion Viserion]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8224&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://awoiaf.westeros.org/index.php/Drogon Drogon]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8225&lt;br /&gt;
|{{Type|crushing}}&lt;br /&gt;
|Flames of Darkness&lt;br /&gt;
|Physical {{Type|dark}}&lt;br /&gt;
|Dark Void&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|F:+50 C:+37 E:+75&amp;lt;br&amp;gt;W:+50 H:+0 D:+62&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
*Ultimate&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;20&amp;quot; |Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |MP Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |SP Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Resistances&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Real Life&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|24&lt;br /&gt;
|{{Type|void}}&lt;br /&gt;
|Crooks&amp;lt;br&amp;gt;Dead-End Job&amp;lt;br&amp;gt;Liars&amp;lt;br&amp;gt;Money Problems&amp;lt;br&amp;gt;No Girlfriend&amp;lt;br&amp;gt;Phone Sellers&amp;lt;br&amp;gt;Rent Is Due&amp;lt;br&amp;gt;Scam Artists&amp;lt;br&amp;gt;Sheeple&lt;br /&gt;
|Physical {{Type|void}}&lt;br /&gt;
|Internet Shutdown&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|F:+95 C:+95 E:+95&amp;lt;br&amp;gt;W:+95 H:+95 D:+95&amp;lt;br&amp;gt;Cr:+50 Sl:+50 Pi:+50&lt;br /&gt;
|Black T-Shirt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[https://en.wikipedia.org/wiki/Invisible_Pink_Unicorn Invisible Pink Unicorn]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|31&lt;br /&gt;
|{{Type|holy}}&lt;br /&gt;
|Pink Unicorn Sparkles&lt;br /&gt;
|Physical {{Type|holy}}&lt;br /&gt;
|Perplexing Paradox&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|F:+95 C:+95 E:+95&amp;lt;br&amp;gt;W:+95 H:+95 D:-1&amp;lt;br&amp;gt;Cr:+50 Sl:+50 Pi:+50&lt;br /&gt;
|Unicorn Horn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[https://en.wikipedia.org/wiki/Flying_Spaghetti_Monster Flying Spaghetti Monster]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|32&lt;br /&gt;
|{{Type|dark}}&lt;br /&gt;
|Sudden Outbreak of Common Sense&lt;br /&gt;
|Physical {{Type|dark}}&lt;br /&gt;
|Puff of Logic&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|F:+95 C:+95 E:+95&amp;lt;br&amp;gt;W:+95 H:+0 D:+95&amp;lt;br&amp;gt;Cr:+50 Sl:+50 Pi:+50&lt;br /&gt;
|Noodly Appendage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&#039;&#039;&#039;Note that these are estimates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These monster&#039;s base stats work similarly to [[Monster_Lab|monster lab&#039;s]] [[Monster_Stats|monster stats]].&lt;br /&gt;
Like the monster lab&#039;s stats, they scale up with the level.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Class&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Base stats &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Power&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| HP Multiplier&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! AGI !! END !! INT !! WIS&lt;br /&gt;
|-&lt;br /&gt;
| Bosses || 140 || 140 || 140 || 140 || 140 || 140 || 1400 || 11&lt;br /&gt;
|-&lt;br /&gt;
| Tree || 150 || 150 || 150 || 150 || 150 || 150 || 1400 || 21&lt;br /&gt;
|-&lt;br /&gt;
| Trio || 150 || 150 || 150 || 150 || 150 || 150 || 1400 || 26&lt;br /&gt;
|-&lt;br /&gt;
| Konata || 160 || 160 || 160 || 160 || 200 || 200 || || 16&lt;br /&gt;
|-&lt;br /&gt;
| Mikuru Asahina || 180 || 180 || 180 || 180 || 200 || 200 || 2800 || 26&lt;br /&gt;
|-&lt;br /&gt;
| Ryouko Asakura || 180 || 180 || 180 || 180 || 200 || 200 || 2800 || 26&lt;br /&gt;
|-&lt;br /&gt;
| Yuki Nagato || 180 || 180 || 180 || 180 || 200 || 200 || 2800 || 26&lt;br /&gt;
|-&lt;br /&gt;
| Real Life || 200 || 200 || 200 || 200 || 200 || 200 || || 51&lt;br /&gt;
|-&lt;br /&gt;
| Invisible Pink Unicorn || 220 || 220 || 220 || 220 || 220 || 220 || || 76&lt;br /&gt;
|-&lt;br /&gt;
| Rhaegal || 250 || 250 || 250 || 250 || 250 || 250 || || 27&lt;br /&gt;
|-&lt;br /&gt;
| Viserion || 250 || 250 || 250 || 250 || 250 || 250 || || 27&lt;br /&gt;
|-&lt;br /&gt;
| Drogon || 250 || 250 || 250 || 250 || 250 || 250 || || 53&lt;br /&gt;
|-&lt;br /&gt;
| Flying Spaghetti Monster || 250 || 250 || 250 || 250 || 250 || 250 || 7000 || 101&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Secret_Pony_Level&amp;diff=54987</id>
		<title>Secret Pony Level</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Secret_Pony_Level&amp;diff=54987"/>
		<updated>2021-07-26T09:44:09Z</updated>

		<summary type="html">&lt;p&gt;Lestion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Secret Pony Level&#039;&#039;&#039; is the level 500 arena.&lt;br /&gt;
*EXP Mod: 5.0&lt;br /&gt;
*Locked at PFUDOR +100% [[difficulty|Difficulty]]&lt;br /&gt;
*First time clear bonus: 50,000c&lt;br /&gt;
*Repeat clear bonus: 1,000c&lt;br /&gt;
*Equipment clear bonus: 3x Tier 7&lt;br /&gt;
*Grants the Ponyslayer [[title|Title]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Round Composition&lt;br /&gt;
!Rounds&lt;br /&gt;
!Normal&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;[[System Monsters#Bosses|Bosses]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;[[System Monsters#Legendaries|Legendaries]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!Others (see notes)&lt;br /&gt;
|-&lt;br /&gt;
!1-33&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!34-52&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!53-66&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!67-71&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!72-90&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!91-99&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!100&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|9&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Total&lt;br /&gt;
|480&lt;br /&gt;
|0&lt;br /&gt;
|198&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; &#039;&#039;Angel Bunny, Applejack, Fluttershy, Gummy, Pinkie Pie, Rarity, Spike, Rainbow Dash, Twilight Sparkle.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:HentaiVerse_Bestiary&amp;diff=54986</id>
		<title>Talk:HentaiVerse Bestiary</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:HentaiVerse_Bestiary&amp;diff=54986"/>
		<updated>2021-07-26T09:43:13Z</updated>

		<summary type="html">&lt;p&gt;Lestion: Lestion moved page Talk:HentaiVerse Bestiary to Talk:System Monsters: more accurate page name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:System Monsters]]&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:System_Monsters&amp;diff=54985</id>
		<title>Talk:System Monsters</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:System_Monsters&amp;diff=54985"/>
		<updated>2021-07-26T09:43:13Z</updated>

		<summary type="html">&lt;p&gt;Lestion: Lestion moved page Talk:HentaiVerse Bestiary to Talk:System Monsters: more accurate page name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What is the Boss+ Exp modifier? Can I assume that it&#039;s just their HP mod? Or is it listed somewhere else in the wiki? I checked the EXP page, and I doubt the bonus that customs give is applicable here, so... yeah. I just want to make my little Arena equivalent monster per round chart as accurate as possible, and that means finding out how much bosses and up are worth in terms of EXP and credits relative to the &amp;quot;average&amp;quot; monster. --[[User:Destructorspace|Destructorspace]] ([[User talk:Destructorspace|talk]]) 05:15, 26 February 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse_Bestiary&amp;diff=54984</id>
		<title>HentaiVerse Bestiary</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse_Bestiary&amp;diff=54984"/>
		<updated>2021-07-26T09:43:13Z</updated>

		<summary type="html">&lt;p&gt;Lestion: Lestion moved page HentaiVerse Bestiary to System Monsters: more accurate page name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[System Monsters]]&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=System_Monsters&amp;diff=54983</id>
		<title>System Monsters</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=System_Monsters&amp;diff=54983"/>
		<updated>2021-07-26T09:43:13Z</updated>

		<summary type="html">&lt;p&gt;Lestion: Lestion moved page HentaiVerse Bestiary to System Monsters: more accurate page name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is the list of system created monsters in the [[HentaiVerse]]. For user created monsters see [[Monster Lab]]. &lt;br /&gt;
&lt;br /&gt;
==Boss==&lt;br /&gt;
*Rare&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |MP Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |SP Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Resistances&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
!Name&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://southpark.wikia.com/wiki/Manbearpig_%28character%29 Manbearpig]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|16&lt;br /&gt;
|{{Type|slashing}}&lt;br /&gt;
|Super Serial&lt;br /&gt;
|Physical {{Type|void}}&lt;br /&gt;
|Global Warming&lt;br /&gt;
|Magical {{Type|fire}}&lt;br /&gt;
|F:-1 C:+75 E:+75&amp;lt;br&amp;gt;W:+75 H:+75 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|ManBearPig Tail&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[https://en.wikipedia.org/wiki/Rabbit_of_Caerbannog White Bunneh]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|17&lt;br /&gt;
|{{Type|piercing}}&lt;br /&gt;
|Awww&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|OM NOM NOM NOM&lt;br /&gt;
|Physical {{Type|holy}}&lt;br /&gt;
|F:+75 C:-1 E:+75&amp;lt;br&amp;gt;W:+75 H:+75 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|Holy Hand Grenade of Antioch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://finalfantasy.wikia.com/wiki/Mithra Mithra]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|18&lt;br /&gt;
|{{Type|slashing}}&lt;br /&gt;
|Purr&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|Undress&lt;br /&gt;
|Physical {{Type|wind}}&lt;br /&gt;
|F:+75 C:+75 E:+75&amp;lt;br&amp;gt;W:+75 H:-1 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|Mithra&#039;s Flower&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://tardis.wikia.com/wiki/Dalek Dalek]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|19&lt;br /&gt;
|{{Type|piercing}}&lt;br /&gt;
|Death Ray&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|Brain Sucker&lt;br /&gt;
|Physical {{Type|fire}}&lt;br /&gt;
|F:+75 C:+75 E:-1&amp;lt;br&amp;gt;W:+75 H:+75 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|Dalek Voicebox&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div id=&amp;quot;Schoolgirls&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Legendaries==&lt;br /&gt;
*A.K.A. &amp;quot;The Schoolgirls&amp;quot;&lt;br /&gt;
*Legendary&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;20&amp;quot; |Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |MP Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |SP Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Resistances&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
!Name&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://luckystar.wikia.com/wiki/Konata_Izumi Konata]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|{{Type|crushing}}&lt;br /&gt;
|Timotei&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|Petanko Smash&lt;br /&gt;
|Physical {{Type|crushing}}&lt;br /&gt;
|F:+75 C:+75 E:+75&amp;lt;br&amp;gt;W:-1 H:+75 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|Lock of Blue Hair&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://haruhi.wikia.com/wiki/Mikuru_Asahina Mikuru Asahina]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|21&lt;br /&gt;
|{{Type|piercing}}&lt;br /&gt;
|Mikuru Beam&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|Time Quake&lt;br /&gt;
|Magical {{Type|dark}}&lt;br /&gt;
|F:+75 C:+75 E:+75&amp;lt;br&amp;gt;W:+75 H:-1 D:-1&amp;lt;br&amp;gt;Cr:+50 Sl:+50 Pi:-1&lt;br /&gt;
|Bunny-Girl Costume&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://haruhi.wikia.com/wiki/Ryouko_Asakura Ryouko Asakura]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|22&lt;br /&gt;
|{{Type|slashing}}&lt;br /&gt;
|Spike Shot&lt;br /&gt;
|Physical {{Type|coid}}&lt;br /&gt;
|Impaler&lt;br /&gt;
|Physical {{Type|cold}}&lt;br /&gt;
|F:+75 C:+75 E:+75&amp;lt;br&amp;gt;W:+75 H:-1 D:-1&amp;lt;br&amp;gt;Cr:+50 Sl:-1 Pi:+50&lt;br /&gt;
|Hinamatsuri Doll&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://haruhi.wikia.com/wiki/Yuki_Nagato Yuki Nagato]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|23&lt;br /&gt;
|{{Type|crushing}}&lt;br /&gt;
|Stoic Staredown&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|Data Rewrite&lt;br /&gt;
|Magical {{Type|dark}}&lt;br /&gt;
|F:+75 C:+75 E:+75&amp;lt;br&amp;gt;W:+75 H:-1 D:-1&amp;lt;br&amp;gt;Cr:-1 Sl:+50 Pi:+50&lt;br /&gt;
|Broken Glasses&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div id=&amp;quot;Goddesses&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Arena|Trio and the Tree]]==&lt;br /&gt;
*A.K.A. &amp;quot;Fates&amp;quot; / &amp;quot;The Goddesses&amp;quot;&lt;br /&gt;
*Ultimate&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |MP Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |SP Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Resistances&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Enemy Procs|Death Proc]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://ohmygoddess.wikia.com/wiki/Skuld Skuld]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|27&lt;br /&gt;
|{{Type|crushing}}&lt;br /&gt;
|Future Shock&lt;br /&gt;
|Magical {{Type|elec}}&lt;br /&gt;
|Fated Demise&lt;br /&gt;
|Physical {{Type|void}}&lt;br /&gt;
|F:+75 C:+75 E:+0&amp;lt;br&amp;gt;W:+75 H:+75 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|Lamentations of the Future&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://ohmygoddess.wikia.com/wiki/Urd Urd]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|28&lt;br /&gt;
|{{Type|piercing}}&lt;br /&gt;
|Frozen Fate&lt;br /&gt;
|Magical {{Type|cold}}&lt;br /&gt;
|Altered Timeline&lt;br /&gt;
|Physical {{Type|void}}&lt;br /&gt;
|F:+75 C:+0 E:+75&amp;lt;br&amp;gt;W:+75 H:+75 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|Screams of the Past&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://ohmygoddess.wikia.com/wiki/Belldandy Verdandi]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|29&lt;br /&gt;
|{{Type|slashing}}&lt;br /&gt;
|Winds of Change&lt;br /&gt;
|Magical {{Type|wind}}&lt;br /&gt;
|No Time Like The Present&lt;br /&gt;
|Physical {{Type|void}}&lt;br /&gt;
|F:+75 C:+75 E:+50&amp;lt;br&amp;gt;W:+0 H:+75 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|Wailings of the Present&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://ohmygoddess.wikia.com/wiki/Yggdrasil Yggdrasil]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|30&lt;br /&gt;
|{{Type|void}}&lt;br /&gt;
|Healing Roots&lt;br /&gt;
|N/A (Heals all other monsters)&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| N/A&lt;br /&gt;
|F:+0 C:+75 E:+75&amp;lt;br&amp;gt;W:+75 H:+75 D:+75&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+25&lt;br /&gt;
|Fury of the Sisters&lt;br /&gt;
|Sapling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Arena|A Dance With Dragons]]==&lt;br /&gt;
*[[Power Level]]s 1575 (Drogon), 1675 (Viserion &amp;amp; Rhaegal)&lt;br /&gt;
*Ultimate&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |MP Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |SP Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Resistances&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://awoiaf.westeros.org/index.php/Rhaegal Rhaegal]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8223&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Type|crushing}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Fiery Breath&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Physical {{Type|fire}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Hellfire&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Magical {{Type|fire}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|F:+50 C:+20 E:+75&amp;lt;br&amp;gt;W:+50 H:+62 D:+62&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://awoiaf.westeros.org/index.php/Viserion Viserion]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8224&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[http://awoiaf.westeros.org/index.php/Drogon Drogon]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8225&lt;br /&gt;
|{{Type|crushing}}&lt;br /&gt;
|Flames of Darkness&lt;br /&gt;
|Physical {{Type|dark}}&lt;br /&gt;
|Dark Void&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|F:+50 C:+37 E:+75&amp;lt;br&amp;gt;W:+50 H:+0 D:+62&amp;lt;br&amp;gt;Cr:+25 Sl:+25 Pi:+0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
*Ultimate&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Monster&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |MID&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; width=&amp;quot;20&amp;quot; |Damage Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |MP Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |SP Attack&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |Resistances&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; |[[Trophy]]&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Name&lt;br /&gt;
!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Real Life&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|24&lt;br /&gt;
|{{Type|void}}&lt;br /&gt;
|Crooks&amp;lt;br&amp;gt;Dead-End Job&amp;lt;br&amp;gt;Liars&amp;lt;br&amp;gt;Money Problems&amp;lt;br&amp;gt;No Girlfriend&amp;lt;br&amp;gt;Phone Sellers&amp;lt;br&amp;gt;Rent Is Due&amp;lt;br&amp;gt;Scam Artists&amp;lt;br&amp;gt;Sheeple&lt;br /&gt;
|Physical {{Type|void}}&lt;br /&gt;
|Internet Shutdown&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|F:+95 C:+95 E:+95&amp;lt;br&amp;gt;W:+95 H:+95 D:+95&amp;lt;br&amp;gt;Cr:+50 Sl:+50 Pi:+50&lt;br /&gt;
|Black T-Shirt&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[https://en.wikipedia.org/wiki/Invisible_Pink_Unicorn Invisible Pink Unicorn]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|31&lt;br /&gt;
|{{Type|holy}}&lt;br /&gt;
|Pink Unicorn Sparkles&lt;br /&gt;
|Physical {{Type|holy}}&lt;br /&gt;
|Perplexing Paradox&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|F:+95 C:+95 E:+95&amp;lt;br&amp;gt;W:+95 H:+95 D:-1&amp;lt;br&amp;gt;Cr:+50 Sl:+50 Pi:+50&lt;br /&gt;
|Unicorn Horn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[https://en.wikipedia.org/wiki/Flying_Spaghetti_Monster Flying Spaghetti Monster]&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|32&lt;br /&gt;
|{{Type|dark}}&lt;br /&gt;
|Sudden Outbreak of Common Sense&lt;br /&gt;
|Physical {{Type|dark}}&lt;br /&gt;
|Puff of Logic&lt;br /&gt;
|Magical {{Type|void}}&lt;br /&gt;
|F:+95 C:+95 E:+95&amp;lt;br&amp;gt;W:+95 H:+0 D:+95&amp;lt;br&amp;gt;Cr:+50 Sl:+50 Pi:+50&lt;br /&gt;
|Noodly Appendage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&#039;&#039;&#039;Note that these are estimates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These monster&#039;s base stats work similarly to [[Monster_Lab|monster lab&#039;s]] [[Monster_Stats|monster stats]].&lt;br /&gt;
Like the monster lab&#039;s stats, they scale up with the level.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Class&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Base stats &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Power&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| HP Multiplier&lt;br /&gt;
|-&lt;br /&gt;
! STR !! DEX !! AGI !! END !! INT !! WIS&lt;br /&gt;
|-&lt;br /&gt;
| Bosses || 140 || 140 || 140 || 140 || 140 || 140 || 1400 || 11&lt;br /&gt;
|-&lt;br /&gt;
| Tree || 150 || 150 || 150 || 150 || 150 || 150 || 1400 || 21&lt;br /&gt;
|-&lt;br /&gt;
| Trio || 150 || 150 || 150 || 150 || 150 || 150 || 1400 || 26&lt;br /&gt;
|-&lt;br /&gt;
| Konata || 160 || 160 || 160 || 160 || 200 || 200 || || 16&lt;br /&gt;
|-&lt;br /&gt;
| Mikuru Asahina || 180 || 180 || 180 || 180 || 200 || 200 || 2800 || 26&lt;br /&gt;
|-&lt;br /&gt;
| Ryouko Asakura || 180 || 180 || 180 || 180 || 200 || 200 || 2800 || 26&lt;br /&gt;
|-&lt;br /&gt;
| Yuki Nagato || 180 || 180 || 180 || 180 || 200 || 200 || 2800 || 26&lt;br /&gt;
|-&lt;br /&gt;
| Real Life || 200 || 200 || 200 || 200 || 200 || 200 || || 51&lt;br /&gt;
|-&lt;br /&gt;
| Invisible Pink Unicorn || 220 || 220 || 220 || 220 || 220 || 220 || || 76&lt;br /&gt;
|-&lt;br /&gt;
| Rhaegal || 250 || 250 || 250 || 250 || 250 || 250 || || 27&lt;br /&gt;
|-&lt;br /&gt;
| Viserion || 250 || 250 || 250 || 250 || 250 || 250 || || 27&lt;br /&gt;
|-&lt;br /&gt;
| Drogon || 250 || 250 || 250 || 250 || 250 || 250 || || 53&lt;br /&gt;
|-&lt;br /&gt;
| Flying Spaghetti Monster || 250 || 250 || 250 || 250 || 250 || 250 || 7000 || 101&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Monster Lab]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Secret_Pony_Level&amp;diff=54982</id>
		<title>Secret Pony Level</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Secret_Pony_Level&amp;diff=54982"/>
		<updated>2021-07-26T09:41:39Z</updated>

		<summary type="html">&lt;p&gt;Lestion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Secret Pony Level&#039;&#039;&#039; is the level 500 arena.&lt;br /&gt;
*EXP Mod: 5.0&lt;br /&gt;
*Locked at PFUDOR +100% [[difficulty|Difficulty]]&lt;br /&gt;
*First time clear bonus: 50,000c&lt;br /&gt;
*Repeat clear bonus: 1,000c&lt;br /&gt;
*Equipment clear bonus: 3x Tier 7&lt;br /&gt;
*Grants the Ponyslayer [[title|Title]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Round Composition&lt;br /&gt;
!Rounds&lt;br /&gt;
!Normal&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Bosses&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Legendaries&amp;lt;/span&amp;gt;&lt;br /&gt;
!Others (see notes)&lt;br /&gt;
|-&lt;br /&gt;
!1-33&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!34-52&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!53-66&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!67-71&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!72-90&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!91-99&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!100&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|9&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Total&lt;br /&gt;
|480&lt;br /&gt;
|0&lt;br /&gt;
|198&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; &#039;&#039;Angel Bunny, Applejack, Fluttershy, Gummy, Pinkie Pie, Rarity, Spike, Rainbow Dash, Twilight Sparkle.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=User:Lestion&amp;diff=54957</id>
		<title>User:Lestion</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=User:Lestion&amp;diff=54957"/>
		<updated>2021-07-24T16:15:06Z</updated>

		<summary type="html">&lt;p&gt;Lestion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==An Example Arena==&lt;br /&gt;
&lt;br /&gt;
* Level 300 to 500&lt;br /&gt;
* EXP Mod: 3.0&lt;br /&gt;
* Locked at PFUDOR [[difficulty]]&lt;br /&gt;
* First time clear bonus: 50,000c&lt;br /&gt;
* Clear bonus: 1,000c&lt;br /&gt;
* Equipment clear bonus: 1x Tier 7&lt;br /&gt;
* Grants the Dovahkiin [[title]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Round Composition&lt;br /&gt;
!Rounds&lt;br /&gt;
!Normal&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Bosses&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Legendaries&amp;lt;/span&amp;gt;&lt;br /&gt;
!Others (see notes)&lt;br /&gt;
|-&lt;br /&gt;
!1-2&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!3-4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!5-6&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Total&lt;br /&gt;
|30&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; Flying Spaghetti Monster&amp;lt;hr /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
</feed>