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		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=24276</id>
		<title>Spells</title>
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		<updated>2013-05-24T14:08:17Z</updated>

		<summary type="html">&lt;p&gt;Kelenius: /* Curative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Point.png]] &#039;&#039;&#039;&#039;&#039;Some information is obsolete as of patch 0.76&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are the mana-based spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
==Learning Spells==&lt;br /&gt;
Spells are automatically added to a player&#039;s skillbook once they have reached the minimum level and/or [[proficiency]] requirements. Usually it is possible to improve the spell by using [[ability]] points right away but some abilities will only be available at higher levels.&lt;br /&gt;
&lt;br /&gt;
==Spell Costs==&lt;br /&gt;
Spell costs are all a percentage of the player&#039;s [[level]], rounded up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: &#039;Fiery Blast&#039; has a base cost of 5, meaning its MP cost is 5% of the player&#039;s level. At level 51 Fiery Blast costs:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;roundup(51 * 0.05) = roundup(2.55) = 3 MP&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spell costs are further modified by:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Factor&lt;br /&gt;
!▲/▼&lt;br /&gt;
!Amount&lt;br /&gt;
!Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Interference]] || ▲ || 0.5% per point || Permanent (can be [[The_Forge#Shards|temporarily removed]])&lt;br /&gt;
|-&lt;br /&gt;
|Mana Conservation || ▼ || Stated % || Permanent&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit Stance]] || ▼ || 25% || As long as it can be maintained&lt;br /&gt;
|-&lt;br /&gt;
|[[Fighting_Styles#Staff|Coalesced Mana]] || ▼ || 50% || Up to 5 turns (and the monster stays alive to be targeted)&lt;br /&gt;
|-&lt;br /&gt;
|[[Channeling]] || ▼ || 100% || Consumed upon casting&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Forge#Shards|Suffused Aether]] || ▼ || 10% || Up to 1 hour [[The_Forge#Shards|per shard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Spell Cost&#039;&#039;&#039; = roundup((Level * Base_cost / 100) * (1 + interference * 0.5%) * (1 - mana_conservation) * (1 - spirit_stance) * (1 - coalesced) * (1 - suffused_aether))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of the passive factors also affect the upkeep cost of [[Innate Arcana]].&lt;br /&gt;
&lt;br /&gt;
==Spell Durations==&lt;br /&gt;
The duration of spells lasting more than one turn depends on their base duration, the number of [[Ability Points]] invested (where applicable) and the relevant [[proficiencies]].&lt;br /&gt;
&lt;br /&gt;
==[[Spell Damage]]==&lt;br /&gt;
&lt;br /&gt;
==Table Legend==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Column&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|Tier || The tier of the spell. Can be 1-3.&lt;br /&gt;
|-&lt;br /&gt;
|Level || The minimum [[level]] needed to access the spell.&lt;br /&gt;
|-&lt;br /&gt;
|Prof || The minimum [[proficiency]] needed to access the spell and the maximum needed to get the highest bonuses.&lt;br /&gt;
|-&lt;br /&gt;
|Cost || The base mana cost of the spell and the reduced cost via [[abilities]].&lt;br /&gt;
|-&lt;br /&gt;
|CD || The base cooldown of the spell and the reduced cooldown via [[abilities]].&lt;br /&gt;
|-&lt;br /&gt;
|Targets || The base number of targets the spell can hit and the increased number via [[abilities]].&lt;br /&gt;
|-&lt;br /&gt;
|Duration || The base duration of the spell&#039;s effect and the increased duration via [[abilities]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Offensive Spells==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. Missing the primary target of an spell does not prevent it from hitting other targets if the spell is capable of doing so; each chance-to-hit is calculated independently.&lt;br /&gt;
&lt;br /&gt;
Each [[Monster_Lab#Monster_Classes|type of monster]] has different levels of resistance to each [[damage type]]s, which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status Effects|status effects]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Tier&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|[[Level]]&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|[[Proficiency|Prof]]&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|CD&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Targets&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
===Elemental===&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
====[[Fire]]====&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Fireball.png]]&amp;lt;br&amp;gt;Fiery Blast&lt;br /&gt;
|A ball of fire is hurled at the target.&lt;br /&gt;
|1&lt;br /&gt;
|0?&lt;br /&gt;
|0/200&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Inferno.png‎]]&amp;lt;br&amp;gt;Inferno&lt;br /&gt;
|Unleashes an inferno of flames on all hostile targets, causing Fire damage.&lt;br /&gt;
|2&lt;br /&gt;
|50?&lt;br /&gt;
|50/500&lt;br /&gt;
|12.5&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Nova.png]]&amp;lt;br&amp;gt;Flames of Loki&lt;br /&gt;
|Fire damage.&lt;br /&gt;
|3&lt;br /&gt;
|150?&lt;br /&gt;
|150/800&lt;br /&gt;
|20&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
====[[Cold]]====&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Freeze.png]]&amp;lt;br&amp;gt;Freeze&lt;br /&gt;
|Cold damage.&lt;br /&gt;
|1&lt;br /&gt;
|0?&lt;br /&gt;
|0/200&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Blizzard.png]]&amp;lt;br&amp;gt;Blizzard&lt;br /&gt;
|Cold damage.&lt;br /&gt;
|2&lt;br /&gt;
|50?&lt;br /&gt;
|50/500&lt;br /&gt;
|12.5&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Fimbulvetr.png]]&amp;lt;br&amp;gt;Fimbulvetr&lt;br /&gt;
|Cold damage.&lt;br /&gt;
|3&lt;br /&gt;
|150?&lt;br /&gt;
|150/800&lt;br /&gt;
|20&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
====[[Elec]]====&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Lightning.png‎]]&amp;lt;br&amp;gt;Shockblast&lt;br /&gt;
|A bolt of lightning strikes the target, causing Elec damage.&lt;br /&gt;
|1&lt;br /&gt;
|0?&lt;br /&gt;
|0/200&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Column_Lightning.png‎]]&amp;lt;br&amp;gt;Chained Lightning&lt;br /&gt;
|Elec damage.&lt;br /&gt;
|2&lt;br /&gt;
|50?&lt;br /&gt;
|50/500&lt;br /&gt;
|12.5&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Shockblast.png‎]]&amp;lt;br&amp;gt;Wrath of Thor&lt;br /&gt;
|Elec damage.&lt;br /&gt;
|3&lt;br /&gt;
|150?&lt;br /&gt;
|150/800&lt;br /&gt;
|20&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
====[[Wind]]====&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Windblast.png]]&amp;lt;br&amp;gt;Gale&lt;br /&gt;
|A blast of wind hits the target, causing Wind damage.&lt;br /&gt;
|1&lt;br /&gt;
|0?&lt;br /&gt;
|0/200&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Gale.png‎]]&amp;lt;br&amp;gt;Downburst&lt;br /&gt;
|Wind damage.&lt;br /&gt;
|2&lt;br /&gt;
|50?&lt;br /&gt;
|50/500&lt;br /&gt;
|12.5&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Storms_of_Njord.png‎]]&amp;lt;br&amp;gt;Storms of Njord&lt;br /&gt;
|Wind damage.&lt;br /&gt;
|3&lt;br /&gt;
|150?&lt;br /&gt;
|150/800&lt;br /&gt;
|20&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holy&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Divine===&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Smite.png]]&amp;lt;br&amp;gt;Smite&lt;br /&gt;
| Holy damage.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|0/500&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Banish.png]]&amp;lt;br&amp;gt;Banishment&lt;br /&gt;
|Holy damage.&lt;br /&gt;
|2&lt;br /&gt;
|100?&lt;br /&gt;
|100/700&lt;br /&gt;
|&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Soul_Fire.png‎]]&amp;lt;br&amp;gt;Paradise Lost&lt;br /&gt;
| Holy damage.&lt;br /&gt;
|3&lt;br /&gt;
|200?&lt;br /&gt;
|200/900&lt;br /&gt;
|&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dark&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Forbidden===&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Corruption.png‎]]&amp;lt;br&amp;gt;Corruption&lt;br /&gt;
| Dark damage.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|0/500&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|3/5&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Disintegrate.png‎]]&amp;lt;br&amp;gt;Disintegrate&lt;br /&gt;
|Dark damage.&lt;br /&gt;
|2&lt;br /&gt;
|100?&lt;br /&gt;
|100/700&lt;br /&gt;
|&lt;br /&gt;
|4/2&lt;br /&gt;
|5/7&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Ragnarok.png‎]]&amp;lt;br&amp;gt;Ragnarok&lt;br /&gt;
|Dark damage.&lt;br /&gt;
|3&lt;br /&gt;
|200?&lt;br /&gt;
|200/900&lt;br /&gt;
|&lt;br /&gt;
|7/4&lt;br /&gt;
|7/10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deprecating Magic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Deprecating Spells==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spell&lt;br /&gt;
!Description&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|[[Level]]&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|[[Proficiency|Prof]]&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|CD&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Duration&lt;br /&gt;
&amp;lt;div id=&amp;quot;Drain&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Poison.png]]&amp;lt;br&amp;gt;Drain&lt;br /&gt;
|Inflicts Drain on one target, causing damage over time.&lt;br /&gt;
*&#039;&#039;Damage/healing at end of enemy&#039;s turn = ???&lt;br /&gt;
|&lt;br /&gt;
|0?/???&lt;br /&gt;
|&lt;br /&gt;
|20/15&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slow&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Slow.png]]&amp;lt;br&amp;gt;Slow&lt;br /&gt;
|The target is slowed by 30%, making it attack less frequently.&lt;br /&gt;
|&lt;br /&gt;
|0?/???&lt;br /&gt;
|18&lt;br /&gt;
|3&lt;br /&gt;
|3/6&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weaken&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Weaken.png]]&amp;lt;br&amp;gt;Weaken&lt;br /&gt;
|The target is weakened, making it deal less damage, and preventing it from scoring critical hits.&lt;br /&gt;
*&#039;&#039;Applies to both Physical and Magical damage&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|0?/???&lt;br /&gt;
|10&lt;br /&gt;
|3/0&lt;br /&gt;
|5/10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sleep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Sleep.png‎]]&amp;lt;br&amp;gt;Sleep&lt;br /&gt;
|The target is lulled to sleep, preventing it from taking any actions.&lt;br /&gt;
*&#039;&#039;Base chance of breaking on damage: 90%?&#039;&#039;&lt;br /&gt;
*&#039;&#039;Sleeping monsters cannot attack, evade, parry, or resist attacks?&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|0?/???&lt;br /&gt;
|22&lt;br /&gt;
|7&lt;br /&gt;
|3/6&lt;br /&gt;
&amp;lt;div id=&amp;quot;Confuse&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Confuse.png‎]]&amp;lt;br&amp;gt;Confuse&lt;br /&gt;
|Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Base chance of breaking on damage: 90%?&#039;&#039;&lt;br /&gt;
*&#039;&#039;Base chance of monster hitting itself: 25%?&#039;&#039;&lt;br /&gt;
|60?&lt;br /&gt;
|60?/???&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|3/6&lt;br /&gt;
&amp;lt;div id=&amp;quot;Imperil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:imperil.png‎]]&amp;lt;br&amp;gt;Imperil&lt;br /&gt;
|The target is imperiled, reducing physical and magical mitigation as well as elemental mitigations.&lt;br /&gt;
*&#039;&#039;Base Physical and Magical defense reduction: 50%?&#039;&#039;&lt;br /&gt;
*&#039;&#039;Base Fire/Cold/Elec/Wind resistance reduction: 50?&#039;&#039;&lt;br /&gt;
|70?&lt;br /&gt;
|70?/???&lt;br /&gt;
|10&lt;br /&gt;
|3/0&lt;br /&gt;
|5/10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
![[Image:Abilities_Blind.png]]&amp;lt;br&amp;gt;Blind&lt;br /&gt;
|Blinds the target, reducing the chance of it landing attacks and hitting with magic spells.&lt;br /&gt;
*&#039;&#039;Base attack/magic hit chance reduction: 25%?&#039;&#039;&lt;br /&gt;
|80?&lt;br /&gt;
|80?/???&lt;br /&gt;
|18&lt;br /&gt;
|7/3&lt;br /&gt;
|5/10&lt;br /&gt;
&amp;lt;div id=&amp;quot;Silence&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Silence.png]]&amp;lt;br&amp;gt;Silence&lt;br /&gt;
|The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
|110?&lt;br /&gt;
|110?/???&lt;br /&gt;
|18&lt;br /&gt;
|10/5&lt;br /&gt;
|7/10&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_MagNet.png‎]]&amp;lt;br&amp;gt;MagNet&lt;br /&gt;
|A net of pure energy ensnares the target, slowing it by 25% and making it unable to evade attacks or spells.&lt;br /&gt;
*&#039;&#039;Does not disable parrying.&#039;&#039;&lt;br /&gt;
|250?&lt;br /&gt;
|250?/???&lt;br /&gt;
|22&lt;br /&gt;
|15/10&lt;br /&gt;
|4/9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Supportive Magic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Supportive Spells==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spell&lt;br /&gt;
!Description&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|[[Level]]&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|[[Proficiency|Prof]]&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Cost&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|CD&lt;br /&gt;
!width=&amp;quot;40&amp;quot;|Duration&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&lt;br /&gt;
&amp;lt;div id=&amp;quot;Curative Magic&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Curative Spells&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Curative===&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure&lt;br /&gt;
|Restores a moderate amount of Health on the target.&lt;br /&gt;
*&#039;&#039;Base health restored = (base_health / 2) * (1 + supportive_proficiency / 200) * (1 + holy EDB / 100)?&lt;br /&gt;
|10?&lt;br /&gt;
|10?/???&lt;br /&gt;
|17.5&lt;br /&gt;
|5/2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Regen.png]]&amp;lt;br&amp;gt;Regen&lt;br /&gt;
|Places a heal over time effect on the target.&lt;br /&gt;
*&#039;&#039;Base health restored per turn = ceiling(4.5 * base_health / 100 * (1 + supportive_proficiency / 100))?&lt;br /&gt;
|50?&lt;br /&gt;
|50?/???&lt;br /&gt;
|[[Abilities#Supportive|Varies]]&lt;br /&gt;
|0&lt;br /&gt;
|14/30&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Full-Cure&lt;br /&gt;
|Fully restores the Health of the target.&lt;br /&gt;
|200?&lt;br /&gt;
|200/???&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Supportive===&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;div id=&amp;quot;Protection&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
![[Image:Abilities_Protection.png]]&amp;lt;br&amp;gt;Protection&lt;br /&gt;
|Places a shield effect on the target, absorbing 25% of the damage from all attacks.&lt;br /&gt;
|10?&lt;br /&gt;
|40?/???&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|15?/30&lt;br /&gt;
&amp;lt;div id=&amp;quot;Haste&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;haste&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Haste.png]]&amp;lt;br&amp;gt;Haste&lt;br /&gt;
|Speeds up all actions of the target, allowing it to attack more frequently.&lt;br /&gt;
*&#039;&#039;Base [[Action Speed]] increase: 50%?&#039;&#039;&lt;br /&gt;
|90?&lt;br /&gt;
|90?/???&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|10?/20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadow Veil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Shadow_Veil.png‎]]&amp;lt;br&amp;gt;Shadow Veil&lt;br /&gt;
|Surrounds the target with a veil of shadows, making it harder to hit with attacks and spells.&lt;br /&gt;
*&#039;&#039;Base evade chance increase: 20%?&#039;&#039;&lt;br /&gt;
|110?&lt;br /&gt;
|110?/???&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|10?/20&lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;absorb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:absorb.png]]&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
|The next magical attack against the target has a chance to be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;The effect is permanent until it absorbs a spell.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Chance to absorb: 60-90%&#039;&#039;&lt;br /&gt;
*&#039;&#039;Cannot absorb critical hits?&#039;&#039;&lt;br /&gt;
*&#039;&#039;Absorbed MP is between 3-5%? of base max MP&#039;&#039;&lt;br /&gt;
|80?&lt;br /&gt;
|80?/???&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|∞&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spark of Life&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;SoL&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;spark of life&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;sol&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Spark_of_Life.png]]&amp;lt;br&amp;gt;Spark of Life&lt;br /&gt;
|Any attack that would one-shot a target with more than 1 HP leaves it alive but on the brink of defeat. The buff is removed when triggered (and 50% of the player&#039;s base SP is consumed). If the player does not have enough SP remaining the trigger will fail and the player will die.&lt;br /&gt;
*&#039;&#039;If active and enough SP is available the player&#039;s health bar will turn silver.&#039;&#039;&lt;br /&gt;
|100?&lt;br /&gt;
|100?/???&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|15?/30&lt;br /&gt;
|-&lt;br /&gt;
![[Image:fallenshield.png]]&amp;lt;br&amp;gt;&#039;&#039;Cloak of the Fallen&#039;&#039;&lt;br /&gt;
|Being brought back by Spark of Life has draped you with this powerful protective shield, increasing your damage resistance for a brief time.&lt;br /&gt;
*&#039;&#039;When Spark of Life is triggered &#039;&#039;&#039;Cloak of the Fallen&#039;&#039;&#039; procs, which grants full immunity to damage during the turn that Spark triggers.&lt;br /&gt;
*&#039;&#039;Grants +75%? physical and magical mitigation bonus after the original proc.&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arcane Focus&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Arcane_Focus.png]]&amp;lt;br&amp;gt;Arcane Focus&lt;br /&gt;
|The target attains a higher level of attunement with the arcane forces, increasing magic power&amp;lt;s&amp;gt;, accuracy&amp;lt;/s&amp;gt; and crit chance.&lt;br /&gt;
*&#039;&#039;Magical damage bonus: 25%&#039;&#039;&lt;br /&gt;
*&#039;&#039;Magical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
|150?&lt;br /&gt;
|220?/???&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|50?/100&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heartseeker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Heartseeker.png‎]]&amp;lt;br&amp;gt;Heartseeker&lt;br /&gt;
|The target attains intimate knowledge of the flow of life in all living beings, increasing attack power&amp;lt;s&amp;gt;, accuracy&amp;lt;/s&amp;gt; and crit chance.&lt;br /&gt;
*&#039;&#039;Physical damage bonus: 25%&#039;&#039;&lt;br /&gt;
*&#039;&#039;Physical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
|150?&lt;br /&gt;
|170?/???&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|50?/100&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spirit Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Spirit_Shield.png‎]]&amp;lt;br&amp;gt;Spirit Shield&lt;br /&gt;
|Powerful attacks against you will be partially absorbed and damage your spirit gauge instead of health.&lt;br /&gt;
*&#039;&#039;Any attack that hits for more than 45-20% of max HP will cause the player to lose exactly 45-20% of their health, with the remainder absorbed as damage to their spirit.&amp;lt;!--&amp;lt;sup&amp;gt;[[#spirit|(Formula)]]&amp;lt;/sup&amp;gt;--&amp;gt;&lt;br /&gt;
*&#039;&#039;The amount of Spirit damage depends on the power of the blow that was absorbed, and is ???% of base spirit (reducible to ???% at max AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0% of base spirit at exactly ???% damage.&#039;&#039;&lt;br /&gt;
*&#039;&#039;The spell will fail if the player does not have sufficient SP.&#039;&#039;&lt;br /&gt;
|180?&lt;br /&gt;
|230?/???&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|15?/30&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- &amp;lt;div id=&amp;quot;spirit&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt; Spirit Damage = Base_SP * (0.4 - 0.05 * (AP_in_SP_shield - 1) ) * Minimum( (Damage - Max_HP * 0.25) / (Max_HP * 0.75) , 1)?&amp;lt;/pre&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive Magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the cycle. e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Effect(s)&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Flare.png‎]] &#039;&#039;&#039;Searing Skin&#039;&#039;&#039; &lt;br /&gt;
||The skin of the target has been scorched, inhibiting its attack damage.&lt;br /&gt;
* &#039;&#039;Damage reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Cold]] resistance is lowered by 25.&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Snowstorm.png]] &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;&lt;br /&gt;
||The limbs of the target have been frozen, causing slower movement.&lt;br /&gt;
* &#039;&#039;Speed reduction: 10%&#039;&#039;&lt;br /&gt;
| [[Wind]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Gale.png]] &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;&lt;br /&gt;
||The air around the target has been upset, blowing up dust and increasing its miss chance.&lt;br /&gt;
* &#039;&#039;Miss chance increase: 10%&#039;&#039;&lt;br /&gt;
| [[Elec]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Lightning.png]] &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;&lt;br /&gt;
||Internal damage causes slower reactions and lowers evade and resist chance.&lt;br /&gt;
* &#039;&#039;Evade and Resist reduction: 10%&#039;&#039;&lt;br /&gt;
| [[Fire]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Smite.png]] &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;&lt;br /&gt;
||The holy attack has penetrated the target&#039;s defenses, making it take more damage.&lt;br /&gt;
* &#039;&#039;Mitigation reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Dark]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Disintegrate.png‎]] &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;&lt;br /&gt;
||The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage.&lt;br /&gt;
* &#039;&#039;Damage reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Holy]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ripesoul.png]] &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;&lt;br /&gt;
||The life essence of the target has been corrupted beyond repair, damaging its physical form over time.&lt;br /&gt;
* &#039;&#039;Damage over time = ???&#039;&#039;&lt;br /&gt;
||Will cause Spirit Theft if hit by Drain and the [[ability]] Spirit Theft is active&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| 7&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Soul_Fire.png‎]] &#039;&#039;&#039;Burning Soul&#039;&#039;&#039;&lt;br /&gt;
||The life essence of the target has been set ablaze, damaging its physical form over time.&lt;br /&gt;
* &#039;&#039;Damage over time = ???&#039;&#039;&lt;br /&gt;
||Will cause Ether Theft if hit by Drain and the [[ability]] Ether Theft is active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chance on Hit===&lt;br /&gt;
The chance-on-hit to proc one of these effects on a monster varies based on the spell cast.&lt;br /&gt;
&lt;br /&gt;
The following base averages have been observed:&lt;br /&gt;
*From being hit with a spike shield active: 17.5%&lt;br /&gt;
*T1: 20%-25%&lt;br /&gt;
*T2: 50%&lt;br /&gt;
*T3: 75%&lt;br /&gt;
&lt;br /&gt;
==Spike Shields==&lt;br /&gt;
Spike Shields are an [[ability]] that grant an added effect to the Protection spell. Only 1 of 4 elemental shields can be active at one time.&lt;br /&gt;
*Can proc upon parrying or blocking an attack.&lt;br /&gt;
*Do a minimum of 5 damage to monsters regardless of damage taken.&lt;br /&gt;
*Count as physical damage.&lt;br /&gt;
*Can proc [[#Status Effects|status effects]] (~20%? chance).&lt;br /&gt;
&lt;br /&gt;
==Procs==&lt;br /&gt;
Spell procs take priority in the following order (assuming they are applicable):&lt;br /&gt;
&lt;br /&gt;
Absorb &amp;gt; Spirit Shield &amp;gt; Spark of Life &amp;gt; Spike effects&lt;br /&gt;
&lt;br /&gt;
==Stacking==&lt;br /&gt;
The effects of Arcane Focus and Heartseeker cannot be active simultaneously.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Kelenius</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Abilities&amp;diff=23903</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Abilities&amp;diff=23903"/>
		<updated>2013-05-19T15:11:46Z</updated>

		<summary type="html">&lt;p&gt;Kelenius: /* Deprecating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abilities provide various boosts together with [[proficiency]], and strengthen [[spells]].&lt;br /&gt;
&lt;br /&gt;
==Ability Points==&lt;br /&gt;
Abilities require ability points (AP) to be activated or increased in strength.   &lt;br /&gt;
&lt;br /&gt;
===Ability Sources===&lt;br /&gt;
*One AP is granted per [[level]].&lt;br /&gt;
*AP may be purchased via Ability Boost [[Training]] (capped at player&#039;s level).&lt;br /&gt;
*This means that AP is effectively capped at double the player&#039;s [[level]].&lt;br /&gt;
&lt;br /&gt;
===Investing===&lt;br /&gt;
Players simply click on an ability when AP is available to invest in it. Different abilities and ranks require different amounts.&lt;br /&gt;
&lt;br /&gt;
====Breakdown====&lt;br /&gt;
It currently takes at least 642? AP to max out all of the available abilities.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type !! Amount&lt;br /&gt;
|-&lt;br /&gt;
|General || 50&lt;br /&gt;
|-&lt;br /&gt;
|One-handed || 11&lt;br /&gt;
|-&lt;br /&gt;
|Two-handed || 11&lt;br /&gt;
|-&lt;br /&gt;
|Dual-Wielding || 11&lt;br /&gt;
|-&lt;br /&gt;
|Niten Ichiryuu || 0 (Share with Two-handed and Dual-Wielding)&lt;br /&gt;
|-&lt;br /&gt;
|Staff || 11&lt;br /&gt;
|-&lt;br /&gt;
|Cloth armor || 21&lt;br /&gt;
|-&lt;br /&gt;
|Light armor || 21&lt;br /&gt;
|-&lt;br /&gt;
|Heavy armor || 34&lt;br /&gt;
|-&lt;br /&gt;
|Deprecating || 86&lt;br /&gt;
|-&lt;br /&gt;
|Supportive || 125&lt;br /&gt;
|-&lt;br /&gt;
|Elemental || 124&lt;br /&gt;
|-&lt;br /&gt;
|Forbidden || 58&lt;br /&gt;
|-&lt;br /&gt;
|Divine || 58&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Ability Tree==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5||6||7||8||9||10&lt;br /&gt;
|-&lt;br /&gt;
|HP Tank||Increaces your maximum HP. This adds 10% to total HP per tier.||Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;+10% HP||Level 30&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;+20% HP||Level 60?&amp;lt;br&amp;gt;? AP&amp;lt;br&amp;gt;+30% HP||Level 90?&amp;lt;br&amp;gt;? AP&amp;lt;br&amp;gt;+40% HP||Level 120?&amp;lt;br&amp;gt;? AP&amp;lt;br&amp;gt;+50% HP||Level 150?&amp;lt;br&amp;gt;? AP&amp;lt;br&amp;gt;+60% HP||Level 180&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;+70% HP||Level 220&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;+80% HP||Level 250&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;+90% HP||Level 300&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;+100% HP&lt;br /&gt;
|-&lt;br /&gt;
|MP Tank||Increaces your maximum MP. This adds 10% to total MP per tier.||Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;+10% MP||Level 40&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;+20% MP||Level 80?&amp;lt;br&amp;gt;? AP&amp;lt;br&amp;gt;+30% MP||Level 120?&amp;lt;br&amp;gt;? AP&amp;lt;br&amp;gt;+40% MP||Level 160?&amp;lt;br&amp;gt;? AP&amp;lt;br&amp;gt;+50% MP||Level 200&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;+60% MP||Level 240&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;+70% MP||Level 280&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;+80% MP||Level 320?&amp;lt;br&amp;gt;? AP&amp;lt;br&amp;gt;+90% MP||Level 360&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;+100% MP&lt;br /&gt;
|-&lt;br /&gt;
|SP Tank || Increaces your maximum SP. This adds 5% to total SP per tier. ||Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;+5% SP||Level 50&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;+10% SP||Level 100&amp;lt;br&amp;gt;? AP&amp;lt;br&amp;gt;+15% SP||Level 150?&amp;lt;br&amp;gt;? AP&amp;lt;br&amp;gt;+20% SP||Level 200&amp;lt;br&amp;gt;? AP&amp;lt;br&amp;gt;+25% SP||Level 250&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;+30% SP||Level 300&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;+35% SP||Level 350&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;+40% SP||Level 400&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;+45% SP||Level 450?&amp;lt;br&amp;gt;? AP&amp;lt;br&amp;gt;+50% SP&lt;br /&gt;
|-&lt;br /&gt;
|Better Health Pots||Improves overall potency of all common health potions. &amp;lt;!-- Increased duration? --&amp;gt;&lt;br /&gt;
|Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;Duration=11||Level 25&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Duration=12||Level 50?&amp;lt;br&amp;gt;? AP&amp;lt;br&amp;gt;Duration=?||Level 75?&amp;lt;br&amp;gt;? AP&amp;lt;br&amp;gt;Duration=?||Level 100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Duration=?&lt;br /&gt;
|-&lt;br /&gt;
|Better Mana Pots||Improves overall potency of all common mana potions.&lt;br /&gt;
|Level 0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Duration=6&amp;lt;br&amp;gt;Restore=10||level 100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Duration=7&amp;lt;br&amp;gt;Restore=15||Level 200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Duration=8&amp;lt;br&amp;gt;Restore=20|| Level 300&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;Duration=9&amp;lt;br&amp;gt;Restore=25||Level 400&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;Duration=?&amp;lt;br&amp;gt;Restore=?&lt;br /&gt;
|-&lt;br /&gt;
|Better Spirit Pots || Improves overall potency of all common spirit pots.&lt;br /&gt;
|Level 0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Duration=6&amp;lt;br&amp;gt;Restore=10||Level 100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Duration=7&amp;lt;br&amp;gt;Restore=15||Level 200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Duration=?&amp;lt;br&amp;gt;Restore=?||Level 300&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;Duration=?&amp;lt;br&amp;gt;Restore=?||Level 400?&amp;lt;br&amp;gt;? AP&amp;lt;br&amp;gt;Duration=?&amp;lt;br&amp;gt;Restore=?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===One-Handed===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|1H Damage || Increase damage when using the One-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 2 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|1H Accuracy || Increase attack accuracy when using the One-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|1H Block || Increase block chance when using the One-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Two-Handed===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|2H Damage || Increase damage when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 2 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|2H Accuracy || Increase attack accuracy when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|2H Parry || Increase parry chance when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dual-Wielding===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|DW Damage || Increase damage when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 3 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|DW Accuracy || Increase attack accuracy when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|DW Crit || Increase crit chance when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Niten Ichiryuu===&lt;br /&gt;
Please note that this is a presdo-entry. It is still affected by 2H/DW abilities.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|2D Damage || Increase damage when using the Niten fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 2 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|DW Accuracy || Increase attack accuracy when using the Niten fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|2H parry || Increase parry chance when using the Niten fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|-&lt;br /&gt;
|DW Crit || Increase crit chance when using the Niten fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Staff Spell Damage || Increase spell damage when using staff fighting style, scaling with proficiency. &lt;br /&gt;
| lv.0, 2 AP&amp;lt;br&amp;gt;Damage=0.2 || lv.100, 3 AP&amp;lt;br&amp;gt;Damage=0.4 || lv.200, 5 AP&amp;lt;br&amp;gt;Damage=0.5&lt;br /&gt;
|-&lt;br /&gt;
|Staff Accuracy || Increase attack and magic accuracy when using staff fighting style, scaling with proficiency.&lt;br /&gt;
| lv.50, 1 AP&amp;lt;br&amp;gt;Attack Accuracy=0.01&amp;lt;br&amp;gt;Magic Accuracy=0.01 || lv.150, 2 AP&amp;lt;br&amp;gt;Attack Accuracy=0.02&amp;lt;br&amp;gt;Magic Accuracy=0.02&lt;br /&gt;
|-&lt;br /&gt;
|Staff Damage || Increase physical damage when using staff fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 3 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloth Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Spellacc || Increase spell damage when using only cloth armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.05 modifier. --&amp;gt;&lt;br /&gt;
| lv.200, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Spellcrit || Increase spell crit chance when using only cloth armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.005 modifier, starting from 0.01 --&amp;gt;&lt;br /&gt;
|lv.0, 1 AP || lv.70, 2 AP || lv.140, ? AP || lv.210?, ? AP || lv.250, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Castspeed || Increase spell casting speed when using only cloth armor, scaling with proficiency. &lt;br /&gt;
| lv.150, 2 AP&amp;lt;br&amp;gt;Cast speed=0.015 || lv.250, 5 AP&amp;lt;br&amp;gt;Cast speed=0.025&lt;br /&gt;
|-&lt;br /&gt;
|Cloth MP || Increase maximum MP when using only cloth armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier, starting with 0.05 --&amp;gt;&lt;br /&gt;
| lv.0, 1 AP || lv.100, 2 AP || lv.?, ? AP || lv.200, 3 AP || lv.250, 4 AP || lv.?, ? AP || lv.350, 5 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Light Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|Light Acc || Increase accuracy when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.05 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 3 AP&lt;br /&gt;
|-&lt;br /&gt;
|Light Crit || Increase crit chance when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.005 modifier, starting from 0.01 --&amp;gt;&lt;br /&gt;
|lv.0, 1 AP || lv.70, 2 AP || lv.130, 3 AP || lv.190, 5 AP || lv.280?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Light Speed || Increase attack speed when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.015/0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.150, 2 AP || lv.250, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Light HP/MP || Increase maximum HP and MP when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 HP modifier and 0.02 MP modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 1 AP || lv.100, 2 AP || lv.150, 3 AP || lv.200, 3 AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heavy Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Crush || Increase crushing mitigation when using only heavy armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.02 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 3 AP || lv.?, ? AP || lv.200, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Prcg || Increase piercing mitigation when using only heavy armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.02 modifier, starting from 0.01 --&amp;gt;&lt;br /&gt;
|lv.0, 1 AP || lv.70, 2 AP || lv.200, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Slsh || Increase slashing mitigation when using only heavy armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.02 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.?, ? AP || lv.200, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Heavy HP || Increase maximum HP when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier, starting with 0.05 --&amp;gt;&lt;br /&gt;
| lv.0, 1 AP || lv.100, 2 AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Deprecating===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 &lt;br /&gt;
|-&lt;br /&gt;
|Better Weaken || Increase damage reduction &amp;lt;s&amp;gt;and number of targets&amp;lt;/s&amp;gt; per cast.&amp;lt;!--weaken 30%/35% t 6/7--&amp;gt;&lt;br /&gt;
|lv.80, 1 AP || lv.110, 2 AP || lv.140?, ? AP || lv.170?, ? AP || lv.250, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Faster Weaken || Decreases the cast time and cooldown of weaken. Higher levels also increase the number of targets affected per cast. &amp;lt;!--Cooldown 2/1, Cast time 0.7/0.65, target 1/2, cost_mp 12--&amp;gt;&lt;br /&gt;
|lv.170, 3 AP || lv.225, 5 AP || lv.300, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Imperil || Increases the duration and defensive penalties caused by Imperil per cast. &amp;lt;s&amp;gt;Higher levels also increase the number of targets affected per cast.&amp;lt;/s&amp;gt; &amp;lt;!--Miti -30/-35, SP miti -20/-30, t 6/7 --&amp;gt;&lt;br /&gt;
|lv.150, 1 AP || lv.195, 2 AP || lv.240, 3 AP || lv.285, 4 AP || lv.330, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Faster Imperil || Decreases the cast time and cooldown of Imperil. Higher levels also increase the number of targets affected per cast. &amp;lt;!--Cooldown 2/1, Cast time 0.7/0.65, target 1/2, cost_mp 12--&amp;gt;&lt;br /&gt;
|lv.220, 3 AP || lv.260, 5 AP || lv.310, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Blind || Increase the duration and hit penalty caused by the Blind spell. &amp;lt;!--Start at 22%, should max at 30%. t 6/7--&amp;gt;&lt;br /&gt;
|lv.130, 1 AP || lv.150, 2 AP || lv.170, ? AP || lv.190?, ? AP || lv.210?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Faster Blind || Decrease cast time and cooldown, and increase number of targets per cast. &amp;lt;!--Cooldown 5/4, Casttime 1.1/1.05, target 1/2, cost_mp 22--&amp;gt;&lt;br /&gt;
|lv.190, 1 AP || lv.235, 2 AP || lv.280?, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Mind Control || Decrease chance that sleep and confuse will break upon taking damage, and increase number of targets per cast. &amp;lt;!-- Effect 50/75, target 1/2, cost_mp 30, asleep t 5/6, confuse t 4/5--&amp;gt;&lt;br /&gt;
|lv.110, 1 AP || lv.170, 3 AP || lv.280?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Better Silence || Decrease cooldown and increase number of targets per cast. &amp;lt;!--Cooldown 8/6, target 1/2, t 8/9--&amp;gt;&lt;br /&gt;
|Level 150&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Targets=1&amp;lt;br&amp;gt;CD=8&amp;lt;br&amp;gt;T=8||Level 190&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Targets=2&amp;lt;br&amp;gt;CD=6&amp;lt;br&amp;gt;T=9||Level 230&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;Targets=3&amp;lt;br&amp;gt;CD=5&amp;lt;br&amp;gt;T=10&lt;br /&gt;
|-&lt;br /&gt;
|Better Magnet || Adds a slowing effect, decrease cooldown and increase number of targets per cast. &amp;lt;!--Speed -25, Cooldown ?/12, t 5/6--&amp;gt;&lt;br /&gt;
|lv.280, 1 AP || lv.310, 2 AP || lv.340, 3 AP || lv.370, 4 AP || lv.400, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Slow || Increase the slowing effect and number of targets per cast. &amp;lt;!--Target 1/2, Cost 21, speed -40% t 4--&amp;gt;&lt;br /&gt;
|lv.50, 1 AP || lv.70, 2 AP || lv.90, 3 AP || lv.110, 4 AP || lv.130, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Drain || Increase the amount of HP drained. &amp;lt;!--DrainHP 1.1/1.15--&amp;gt;&lt;br /&gt;
|lv.110, 2 AP || lv.170, 3 AP || lv.190, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Faster Drain || Decrease the cooldown and cast time. &amp;lt;!--Casttime 1.15/1.1, cooldown 19/18.--&amp;gt;&lt;br /&gt;
|lv.50, 1 AP || lv.80, 2 AP || lv.110?, ? AP || lv.140?, ? AP || lv.170?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Ether Theft || Augment the Drain spell with ability to inflict ether theft on target afflicted with soul fire.&lt;br /&gt;
|lv.200, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Spirit Theft || Augment the Drain spell with ability to inflict spirit theft on target afflicted with ripened soul.&lt;br /&gt;
|lv.200, 7 AP &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Supportive===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Better Haste || Increases the action speed-up granted by the Haste spell. &amp;lt;!--Action speed +30/35/40% t 12/14--&amp;gt;&lt;br /&gt;
|lv.90, 1 AP || lv.120, 2 AP || lv.150?, ? AP || lv.180?, ? AP || lv.210, 5 AP&amp;lt;br&amp;gt;AS+50%&amp;lt;br&amp;gt;t=20 &amp;lt;!-- What is t? --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Better Shadow Veil || Increases the evade bonus granted by the Shadow Veil spell. &amp;lt;!--Evade +18/20% t 12/14--&amp;gt;&lt;br /&gt;
|lv.110, 1 AP || lv.140, 2 AP || lv.170?, ? AP || lv.200?, ? AP || lv.230, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Absorb || Increases the chance that Absorb will successfully nullify a hostile spell. &amp;lt;!--Chance +70/80%--&amp;gt;&lt;br /&gt;
|lv.80, 1 AP || lv.120, 2 AP || lv.160, 3 AP &lt;br /&gt;
|-&lt;br /&gt;
|Stronger Spirit || Decreases the amount of damage required for SP shield to kick in. &amp;lt;!--40/35% t 18/21--&amp;gt;&lt;br /&gt;
|lv.230, 1 AP || lv.260, 2 AP || lv.290?, 3? AP || lv.320?, 4? AP || lv.350, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Heartseeker || Increases the damage of critical melee hits. &amp;lt;!--bonus 3/6 t 60/70--&amp;gt;&lt;br /&gt;
|lv.170, 1 AP || lv.220, 2 AP || lv.270, 3 AP || lv.320?, ? AP || lv.370?, ? AP || lv.420?, ? AP || lv.470, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Arcane Focus || Arcane Focus will additionally increase the damage of any critical spell hits. &amp;lt;!--bonus 3/6 t 60/70--&amp;gt;&lt;br /&gt;
|lv.220, 1 AP || lv.270, 2 AP || lv.320?, 3 AP || lv.370?, ? AP || lv.420?, ? AP || lv.470?, ? AP || lv.?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Regen || Increase the power and duration of the Regen spell. &amp;lt;!--Cost 30/35, HOT 6/8, T 15/18--&amp;gt;&lt;br /&gt;
|lv.50, 1 AP || lv.100, 2 AP || lv.150?, ? AP || lv.200, 4 AP&amp;lt;br&amp;gt;Cost=45&amp;lt;br&amp;gt;HOT=12&amp;lt;br&amp;gt;T=23 || lv.250, 5 AP&amp;lt;br&amp;gt;Cost=50&amp;lt;br&amp;gt;HOT=14&amp;lt;br&amp;gt;T=25 || lv.300, 6 AP || lv.350, 7 AP || lv.400, 8 AP || lv.450?, ? AP || lv.500?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Cure &amp;lt;!--Cooldown 4/3/2, &amp;quot;damage&amp;quot; 70/85/100 --&amp;gt; || Increases the healing power and decreases the cooldown of the Cure spell.&lt;br /&gt;
|lv.10, 2 AP || lv.80, 3 AP || lv.150, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Better Spark &amp;lt;!--Cost 40/35/30, t 20/25/30 --&amp;gt; || Increase the duration and decrease the mana cost of the Spark of Life spell.&lt;br /&gt;
|lv.100, 2 AP || lv.125, 3 AP || lv.150, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Protection || Increase mitigation bonus. &amp;lt;!--26/27%, t 18/21--&amp;gt;&lt;br /&gt;
|lv.40, 1 AP || lv.65, 2 AP || lv.90?, 3? AP || lv.115?, 4? AP || lv.140, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Flame Spike Shield || Augments your Protection spell by adding fire elemental spikes. Additional levels increase your fire elemental resistance while the spell is active. &amp;lt;!--mitigation 0/10, P=100, D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.100, 3 AP || lv.150, 1 AP || lv.200, ? AP || lv.250, 3 AP || lv.300, 4 AP&lt;br /&gt;
|-&lt;br /&gt;
|Frost Spike Shield || Augments your Protection spell by adding cold elemental spikes. Additional levels increase your cold elemental resistance while the spell is active. &amp;lt;!--mitigation 0/10, P=100, D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.100, 3 AP || lv.150, 1 AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Shock Spike Shield || Augments your Protection spell by adding elec elemental spikes. Additional levels increase your elec elemental resistance while the spell is active. &amp;lt;!--mitigation 0/10, P=100, D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.100, 3 AP || lv.150, 1 AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Storm Spike Shield || Augments your Protection spell by adding wind elemental spikes. Additional levels increase your wind elemental resistance while the spell is active. &amp;lt;!--mitigation 0/10, P=100, D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.100, 3 AP || lv.150, 1 AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7 &lt;br /&gt;
|-&lt;br /&gt;
|Conflagration || Increase maximum number of targets hit by fire elemental spells. &amp;lt;!--target tier1 4, tier 2 ?/6--&amp;gt;&lt;br /&gt;
|lv.50, 3 AP || lv.100, 4 AP || lv.150, ? AP || lv.200, 6 AP&amp;lt;br&amp;gt;Target=5/6/8 || lv.250, 8 AP&amp;lt;br&amp;gt;Target=5/6/9 || lv.300, ? AP || lv.350, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Cryomancy || Increase maximum number of targets hit by cold elemental spells. &amp;lt;!--target tier1 4, tier 2 ?/6--&amp;gt;&lt;br /&gt;
|lv.50, 3 AP || lv.100, 4 AP || lv.150, ? AP || lv.200, 6 AP&amp;lt;br&amp;gt;Target=5/6/8 || lv.250, 8 AP&amp;lt;br&amp;gt;Target=5/6/9 || lv.300, ? AP || lv.350, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Havoc || Increase maximum number of targets hit by lightning elemental spells. &amp;lt;!--target tier1 4, tier 2 ?/6--&amp;gt;&lt;br /&gt;
|lv.50, 3 AP || lv.100, 4 AP || lv.150, ? AP || lv.200, 6 AP&amp;lt;br&amp;gt;Target=5/6/8 || lv.250, 8 AP&amp;lt;br&amp;gt;Target=5/6/9 || lv.300, ? AP || lv.350, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Tempest || Increase maximum number of targets hit by wind elemental spells. &amp;lt;!--target tier1 4, tier 2 ?/6--&amp;gt;&lt;br /&gt;
|lv.50, 3 AP || lv.100, 4 AP || lv.150, ? AP || lv.200, 6 AP&amp;lt;br&amp;gt;Target=5/6/8 || lv.250, 8 AP&amp;lt;br&amp;gt;Target=5/6/9 || lv.300, ? AP || lv.350, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Sorcery || Increase damage and decrease cast time for all first-tier elemental spells. &amp;lt;!--casttime 1.15/1.1, damage 3.1/3.15 CD ?/2--&amp;gt;&lt;br /&gt;
|lv.70, 1 AP || lv.140, 2 AP || lv.210, 3 AP&amp;lt;br&amp;gt;CT=1.06&amp;lt;br&amp;gt;Damage=3.2&amp;lt;br&amp;gt;CD=2 || lv.280, 4 AP&amp;lt;br&amp;gt;CT=1.03&amp;lt;br&amp;gt;Damage=3.23&amp;lt;br&amp;gt;CD=2 || lv.350, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Elementalism || Increase damage and decrease cast time for all second-tier elemental spells. &amp;lt;!--casttime 1.35/1.3, damage 4.13/4.21 CD ?/4--&amp;gt;&lt;br /&gt;
|lv.85, 2 AP || lv.170, 3 AP&amp;lt;br&amp;gt;CT=1.3&amp;lt;br&amp;gt;Damage=4.21&amp;lt;br&amp;gt;CD=4 || lv.255, 5 AP&amp;lt;br&amp;gt;CT=1.26&amp;lt;br&amp;gt;Damage=4.28&amp;lt;br&amp;gt;CD=4 || lv.340, ? AP || lv.425, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Archmage || Increase damage and decrease cast time for all third-tier elemental spells. &amp;lt;!--casttime 1.55/1.5, damage 5.15/5.25 CD 6/6--&amp;gt;&lt;br /&gt;
|lv.90, 5 AP || lv.180, 7 AP&amp;lt;br&amp;gt;CT=1.5&amp;lt;br&amp;gt;Damage=5.25&amp;lt;br&amp;gt;CD=6 || lv.270, 9 AP&amp;lt;br&amp;gt;CT=1.46&amp;lt;br&amp;gt;Damage=5.35&amp;lt;br&amp;gt;CD=5 || lv.360, ? AP || lv.450, ? AP &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forbidden===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 &lt;br /&gt;
|-&lt;br /&gt;
|Better Corruption || Increases the maximum number of targets hit by the Corruption spell. &amp;lt;!--target 4/5, CD 3/2--&amp;gt;&lt;br /&gt;
|lv.75, 3 AP || lv.150, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Disintegrate || Increases the maximum number of targets hit by the Disintegrate spell. &amp;lt;!--target 6/7 CD 4/3--&amp;gt;&lt;br /&gt;
|lv.175, 5 AP || lv.250, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Ragnarok || Increases the maximum number of targets hit by the Ragnarok spell. &amp;lt;!--target 8/9/10? CD 6/5--&amp;gt;&lt;br /&gt;
|lv.250, 7 AP || lv.325, 9 AP || lv.400, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Ripened Soul || Augments your forbidden spells with the Ripened Soul proc, which damages the target over time and enable follow-up attacks. Higher level increase the chance of the proc occurring. &amp;lt;!--D=1, T=1, P T1 4/7, T2 10/20, T3 20/40--&amp;gt;&lt;br /&gt;
|lv.150, 7 AP || lv.300, 10 AP || lv.450, 15 AP &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 &lt;br /&gt;
|-&lt;br /&gt;
|Better Smite || Increases the maximum number of targets hit by the Smite spell. &amp;lt;!--target 4/5, CD 3/2--&amp;gt;&lt;br /&gt;
|lv.75, 3 AP || lv.150, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Banish || Increases the maximum number of targets hit by the Banishment spell. &amp;lt;!--target 6/7 CD 4/3--&amp;gt;&lt;br /&gt;
|lv.175, 5 AP || lv.250, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Paradise || Increases the maximum number of targets hit by the Paradise Lost spell. &amp;lt;!--target 8/9/10? CD 6/6--&amp;gt;&lt;br /&gt;
|lv.250, 7 AP || lv.325, 9 AP || lv.400, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Soul Fire || Augments your divine spells with the Soul Fire proc, which damages the target over time and enable follow-up attacks. Higher level increase the chance of the proc occurring. &amp;lt;!--D=1, T=1, P T1 4/7, T2 10/20, T3 20/40--&amp;gt;&lt;br /&gt;
|lv.150, 7 AP || lv.300, 10 AP || lv.450, 15 AP &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery points&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Mastery Point&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery point&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mastery Points==&lt;br /&gt;
After unlocking abilities, players need to put them into ability slots in order to receive their benefits.&lt;br /&gt;
&lt;br /&gt;
===Mastery Sources===&lt;br /&gt;
Every player starts with:&lt;br /&gt;
*5 Major Ability Slots (red)&lt;br /&gt;
*5 Supportive Ability Slots (green)&lt;br /&gt;
&lt;br /&gt;
Players can unlock additional ability slots with Mastery Points. &lt;br /&gt;
&lt;br /&gt;
Mastery Points can be earned through:&lt;br /&gt;
*[[Leveling up]] (1 mastery point per 10 levels)&lt;br /&gt;
*[[Training]] &amp;quot;Manifest Destiny&amp;quot; (1 mastery point per level of training, capped at player&#039;s level/50)&lt;br /&gt;
*[[Stars|Donating]] (Each star gives 1 mastery point)&lt;br /&gt;
&lt;br /&gt;
Mastery points cannot be reset once spent.&lt;br /&gt;
&lt;br /&gt;
===Uses===&lt;br /&gt;
Ability slots take the following number of mastery points to unlock:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Ability Slot Type &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Total Slots &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Corresponding abilities&lt;br /&gt;
!colspan=&amp;quot;20&amp;quot;|Mastery Points required to unlock&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|-&lt;br /&gt;
|Major Ability || 20 || General, Weapon, Armor, Spells&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 3 || 3 || 3 || 3 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|Supportive Ability || 20 || Supportive, Deprecating&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 2 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Protection Augment || 1 || Spike Shield (included in Supportive)&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Drain Augment || 1 || Ether/Spirit Theft (included in Deprecating)&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ability Reset==&lt;br /&gt;
&lt;br /&gt;
Abilities can be reset out of [[battle]] for a [[credit]] cost.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Reset Cost&#039;&#039;&#039; = Player_level * Rank_in_Ability * 5&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Kelenius</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=23898</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=23898"/>
		<updated>2013-05-19T14:31:48Z</updated>

		<summary type="html">&lt;p&gt;Kelenius: /* Offensive Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Point.png]] &#039;&#039;&#039;&#039;&#039;Some information is obsolete as of patch 0.76&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are the mana-based spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
==Spell Costs==&lt;br /&gt;
Spell costs are all a percentage of the player&#039;s [[Level]], rounded up.&lt;br /&gt;
&lt;br /&gt;
Example: &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of the player&#039;s level&#039;&#039;. At level 51, Cure costs: (51 * 0.20) = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
Spell costs are further modified by:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Factor&lt;br /&gt;
!▲/▼&lt;br /&gt;
!Amount&lt;br /&gt;
!Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Interference]] || ▲ || 0.5% per point || Permanent (can be [[The_Forge#Shards|temporarily removed]])&lt;br /&gt;
|-&lt;br /&gt;
|Mana Conservation || ▼ || Stated % || Permanent&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit Stance]] || ▼ || 25% || As long as it can be maintained&lt;br /&gt;
|-&lt;br /&gt;
|[[Fighting_Styles#Staff|Coalesced Mana]] || ▼ || 50% || Up to 5 turns (and the monster stays alive)&lt;br /&gt;
|-&lt;br /&gt;
|[[Channeling]] || ▼ || 100% || Consumed upon casting&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Forge#Shards|Suffused Aether]] || ▼ || 10% || Up to 1 hour [[The_Forge#Shards|per shard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Spell Cost&#039;&#039;&#039; = roundup((Level * Base_cost / 100) * (1 + interference * 0.5%) * (1 - mana_conservation) * (1 - spirit_stance) * (1 - coalesced) * (1 - suffused_aether))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of these factors also affect the upkeep cost of [[Innate Arcana]].&lt;br /&gt;
&lt;br /&gt;
==Spell Durations==&lt;br /&gt;
The duration of spells lasting more than one turn depends on their base duration, the number of [[Ability Points]] invested (where applicable) and the relevant [[proficiencies]].&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an Area-of-Effect (AoE) spell. AoE spells inflict strong damage on the targeted monster and less damage on the rest, but are also cost more MP. AoE spells start out having a slower [[Action Speed]] than their single target versions, but get faster to cast with every ability point added, equaling their single target counterpart at 5 ability points invested. Higher level spells (single or AoE) require a longer time to cast then lower level spells. Missing the primary target of an AoE spell does not prevent it from hitting other targets, each chance-to-hit is calculated independently. [[Spell Damage]] for AoE spells is doubled against their primary target, the exact difference compared to a single target spell varies based on the spell tier and the amount of ability points invested.&lt;br /&gt;
&lt;br /&gt;
Each addition Ability Point invested in the AoE spells increases its damage dealt (by 25% when maxed), reduces its cast time (matching its  single-target spell&#039;s when maxed), decreases it&#039;s MP cost (by 50% when maxed), and decreases the associated single-target spell&#039;s MP cost (by 25% when maxed). In the table below, the Base Cost column shows the original cost gto the left, and the Reduced Cost with the AoE spell maxed.&lt;br /&gt;
&lt;br /&gt;
Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[Damage_Types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status Effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
All spells listed hit singular targets unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
==[[Spell Damage]]==&lt;br /&gt;
==Offensive Spells==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|[[Abilities|Tier]]&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Access Level&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Base cost&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Fireball.png]]&amp;lt;br&amp;gt;Fiery Blast&lt;br /&gt;
|A ball of fire is hurled at the target.&lt;br /&gt;
|1&lt;br /&gt;
|?&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Inferno.png‎]]&amp;lt;br&amp;gt;Inferno&lt;br /&gt;
|Unleashes an inferno of flames on all hostile targets, causing Fire damage.&lt;br /&gt;
|2&lt;br /&gt;
|?&lt;br /&gt;
|12.5&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Nova.png]]&amp;lt;br&amp;gt;Flames of Loki&lt;br /&gt;
|Fire damage.&lt;br /&gt;
|3&lt;br /&gt;
|?&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Freeze.png]]&amp;lt;br&amp;gt;Freeze&lt;br /&gt;
|Cold damage.&lt;br /&gt;
|1&lt;br /&gt;
|?&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Blizzard.png]]&amp;lt;br&amp;gt;Blizzard&lt;br /&gt;
|Cold damage.&lt;br /&gt;
|2&lt;br /&gt;
|?&lt;br /&gt;
|12.5&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Fimbulvetr.png]]&amp;lt;br&amp;gt;Fimbulvetr&lt;br /&gt;
|Cold damage.&lt;br /&gt;
|3&lt;br /&gt;
|?&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Lightning.png‎]]&amp;lt;br&amp;gt;Shockblast&lt;br /&gt;
|A bolt of lightning strikes the target, causing Elec damage.&lt;br /&gt;
|1&lt;br /&gt;
|?&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Column_Lightning.png‎]]&amp;lt;br&amp;gt;Chained Lightning&lt;br /&gt;
|Elec damage.&lt;br /&gt;
|2&lt;br /&gt;
|?&lt;br /&gt;
|12.5&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Shockblast.png‎]]&amp;lt;br&amp;gt;Wrath of Thor&lt;br /&gt;
|Elec damage.&lt;br /&gt;
|3&lt;br /&gt;
|?&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Windblast.png]]&amp;lt;br&amp;gt;Gale&lt;br /&gt;
|A blast of wind hits the target, causing Wind damage.&lt;br /&gt;
|1&lt;br /&gt;
|?&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Gale.png‎]]&amp;lt;br&amp;gt;Downburst&lt;br /&gt;
|Wind damage.&lt;br /&gt;
|2&lt;br /&gt;
|?&lt;br /&gt;
|12.5&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Storms_of_Njord.png‎]]&amp;lt;br&amp;gt;Storms of Njord&lt;br /&gt;
|Wind damage.&lt;br /&gt;
|3&lt;br /&gt;
|?&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! &lt;br /&gt;
| &lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
|&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! [[Image:Abilities_Smite.png]]&amp;lt;br&amp;gt;Smite&lt;br /&gt;
| &lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Banish.png]]&amp;lt;br&amp;gt;Banishment&lt;br /&gt;
|&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===To Be Moved===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! [[Image:Abilities_Soul_Reaper.png]]&lt;br /&gt;
| &lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Soul_Harvest.png]]&lt;br /&gt;
|&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! [[Image:Abilities_Soul_Fire.png‎]]&amp;lt;br&amp;gt;Paradise Lost&lt;br /&gt;
| &lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Soul_Burst.png‎]]&lt;br /&gt;
|&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! [[Image:Abilities_Corruption.png‎]]&amp;lt;br&amp;gt;Corruption&lt;br /&gt;
| &lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
| &lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! [[Image:Abilities_Disintegrate.png‎]]&amp;lt;br&amp;gt;Disintegrate&lt;br /&gt;
| &lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Ragnarok.png‎]]&amp;lt;br&amp;gt;Ragnarok&lt;br /&gt;
|&lt;br /&gt;
| || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
&amp;lt;div id=&amp;quot;Drain&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! [[Image:Abilities_Poison.png]]&amp;lt;br&amp;gt;Drain&lt;br /&gt;
| &lt;br /&gt;
* &#039;&#039;Damage at end of enemy&#039;s turn = 0.1 * Base Magical Damage * (1 + 0.0625 * Additional_AP) * (1 + Deprecating Proficiency/200) * (1 + Deprecating Proficiency/1000) * (1 + Dark_Elemental_Damage_Bonus/100) * (1 + Arcane_Focus)?&#039;&#039;&lt;br /&gt;
| || &lt;br /&gt;
&amp;lt;div id=&amp;quot;Slow&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 10?&lt;br /&gt;
! [[Image:Abilities_Slow.png]]&amp;lt;br&amp;gt;Slow&lt;br /&gt;
| The target is slowed, making it attack less frequently.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 50%&#039;&#039;&lt;br /&gt;
| 18 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weaken&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 20?&lt;br /&gt;
! [[Image:Abilities_Weaken.png]]&amp;lt;br&amp;gt;Weaken&lt;br /&gt;
| The target is weakened, making its physical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Also works on Magical damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical and Magical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sleep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 30?&lt;br /&gt;
! [[Image:Abilities_Sleep.png‎]]&amp;lt;br&amp;gt;Sleep&lt;br /&gt;
| The target is lulled to sleep, preventing it from taking any actions. However, it may wake up when damaged.&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base; decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
* &#039;&#039;Sleeping monsters cannot attack, evade, parry, or resist attacks.&#039;&#039;&lt;br /&gt;
| 22 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Confuse&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 60?&lt;br /&gt;
! [[Image:Abilities_Confuse.png‎]]&amp;lt;br&amp;gt;Confuse&lt;br /&gt;
| Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base, decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of monster hitting itself: 25% base; decreased by 5% per AP; 0% when maxed&#039;&#039;&lt;br /&gt;
| 25 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Imperil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 70?&lt;br /&gt;
! [[Image:imperil.png‎]]&amp;lt;br&amp;gt;Imperil&lt;br /&gt;
| The target is imperiled, reducing physical and magical mitigation as well as elemental mitigations.&lt;br /&gt;
* &#039;&#039;Physical and Magical defense reduction: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Fire/Cold/Elec/Wind resistance reduction: 50&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! 80?&lt;br /&gt;
! [[Image:Abilities_Blind.png]]&amp;lt;br&amp;gt;Blind&lt;br /&gt;
| Blinds the target, reducing the chance of landing attacks and magic spells.&lt;br /&gt;
* &#039;&#039;Base attack/magic hit chance reduction: 25%&#039;&#039;&lt;br /&gt;
| 18 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Silence&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 110?&lt;br /&gt;
! [[Image:Abilities_Silence.png]]&amp;lt;br&amp;gt;Silence&lt;br /&gt;
| The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
| 18 || 7&lt;br /&gt;
|-&lt;br /&gt;
!250?&lt;br /&gt;
! [[Image:Abilities_MagNet.png‎]]&amp;lt;br&amp;gt;MagNet&lt;br /&gt;
| A net of pure energy is cast on the target, hindering and magically grounding it, making it slower and unable to evade attacks or resist spells.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Does not disable parrying.&#039;&#039;&lt;br /&gt;
| 22 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
|-&lt;br /&gt;
! 10?&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure&lt;br /&gt;
| Restores a moderate amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Health restored = (base_health / 2) * (1 + supportive_proficiency / 200) * (1 + holy EDB / 100)?&lt;br /&gt;
| || N/A&lt;br /&gt;
|-&lt;br /&gt;
! 50?&lt;br /&gt;
! [[Image:Abilities_Regen.png]]&amp;lt;br&amp;gt;Regen&lt;br /&gt;
| Places a heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(4.5 * base_health / 100 * (1 + supportive_proficiency / 100))?&lt;br /&gt;
| ||  &lt;br /&gt;
|-&lt;br /&gt;
! ???&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Full-Cure&lt;br /&gt;
|&lt;br /&gt;
| || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
&amp;lt;div id=&amp;quot;Protection&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 40?&lt;br /&gt;
! [[Image:Abilities_Protection.png]]&amp;lt;br&amp;gt;Protection&lt;br /&gt;
| Enhances the protective gear of the target, boosting the natural physical and magical defenses of the armor by 25%.&lt;br /&gt;
* &#039;&#039;Increases total physical and magical mitigation by 25% (not just armor as listed).&lt;br /&gt;
| || &lt;br /&gt;
&amp;lt;div id=&amp;quot;Haste&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 90?&lt;br /&gt;
! [[Image:Abilities_Haste.png]]&amp;lt;br&amp;gt;Haste&lt;br /&gt;
| You are hastened, allowing you to attack more frequently.&lt;br /&gt;
* &#039;&#039;[[Action Speed]] increase: 50%&#039;&#039;&lt;br /&gt;
| || &lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadow Veil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 110?&lt;br /&gt;
! [[Image:Abilities_Shadow_Veil.png‎]]&amp;lt;br&amp;gt;Shadow Veil&lt;br /&gt;
| A veil of shadows surrounds you, making it harder for monsters to hit you with physical/magical attacks.&lt;br /&gt;
* &#039;&#039;Evade chance increase: 20%&#039;&#039;&lt;br /&gt;
| || &lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 80?&lt;br /&gt;
! [[Image:absorb.png]]&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
| The next magical attack against you may be absorbed and partially converted to MP. 75% chance to absorb when maxed (15% per AP). &lt;br /&gt;
* &#039;&#039;The effect is permanent until it absorbs a spell.&lt;br /&gt;
* &#039;&#039;Cannot absorb critical hits.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Absorbed MP is between 5-10% of base max MP.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Additional AP increases the MP absorbed by 12.5% per additional point for a maximum of 7.5-15% of base max MP.&#039;&#039;&lt;br /&gt;
| || ∞&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spark of Life&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;SoL&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 100?&lt;br /&gt;
! [[Image:Abilities_Spark_of_Life.png]]&amp;lt;br&amp;gt;Spark of Life&lt;br /&gt;
| Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed. If the player does not have enough SP remaining the trigger will fail and the player will die.&lt;br /&gt;
* &#039;&#039;If active and enough SP is available the player&#039;s health bar will turn silver.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base health restored: 10% max health; increases by 5% per additional AP for a maximum of 30%.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
! [[Image:fallenshield.png]]&amp;lt;br&amp;gt;&#039;&#039;Cloak of the Fallen&#039;&#039;&lt;br /&gt;
| &#039;&#039;When Spark of Life is triggered &#039;&#039;&#039;Cloak of the Fallen&#039;&#039;&#039; procs, which grants full immunity to damage during the turn that Spark triggers. Each additional AP put into Spark of Life after the first adds a turn of +75% physical and magical mitigation bonus after the original proc.|| ||&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arcane Focus&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 220?&lt;br /&gt;
! [[Image:Abilities_Arcane_Focus.png]]&amp;lt;br&amp;gt;Arcane Focus&lt;br /&gt;
| You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance.&lt;br /&gt;
* &#039;&#039;Magical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
| || &lt;br /&gt;
&amp;lt;div id=&amp;quot;Heartseeker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 170?&lt;br /&gt;
! [[Image:Abilities_Heartseeker.png‎]]&amp;lt;br&amp;gt;Heartseeker&lt;br /&gt;
| You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.&lt;br /&gt;
* &#039;&#039;Physical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
| || &lt;br /&gt;
&amp;lt;div id=&amp;quot;Spirit Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 230?&lt;br /&gt;
! [[Image:Abilities_Spirit_Shield.png‎]]&amp;lt;br&amp;gt;Spirit Shield&lt;br /&gt;
| This protective veil activates for powerful blows that damage more than 25% of your max HP, absorbing the remainder as spirit damage.&lt;br /&gt;
* &#039;&#039;Any attack that hits for more than 25% of max HP will cause the player to lose exactly 25% of their health, with the remainder absorbed as damage to theirspirit.&amp;lt;sup&amp;gt;[[#spirit|(Formula)]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;The amount of Spirit damage depends on the power of the blow that was absorbed, and is 40% of base spirit (reducible to 20% at max AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0% of base spirit at exactly 25% damage.&#039;&#039;&lt;br /&gt;
* &#039;&#039;The spell will fail if the player does not have sufficient SP.&#039;&#039;&lt;br /&gt;
| || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;spirit&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt; Spirit Damage = Base_SP * (0.4 - 0.05 * (AP_in_SP_shield - 1) ) * Minimum( (Damage - Max_HP * 0.25) / (Max_HP * 0.75) , 1)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive Magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the cycle. e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Effect(s)&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Flare.png‎]] &#039;&#039;&#039;Searing Skin&#039;&#039;&#039; &lt;br /&gt;
||The skin of the target has been scorched, inhibiting its attack damage.&lt;br /&gt;
* &#039;&#039;Damage reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Cold]] resistance is lowered by 25.&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Snowstorm.png]] &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;&lt;br /&gt;
||The limbs of the target have been frozen, causing slower movement.&lt;br /&gt;
* &#039;&#039;Speed reduction: 10%&#039;&#039;&lt;br /&gt;
| [[Wind]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Gale.png]] &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;&lt;br /&gt;
||The air around the target has been upset, blowing up dust and increasing its miss chance.&lt;br /&gt;
* &#039;&#039;Miss chance increase: 10%&#039;&#039;&lt;br /&gt;
| [[Elec]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Lightning.png]] &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;&lt;br /&gt;
||Internal damage causes slower reactions and lowers evade and resist chance.&lt;br /&gt;
* &#039;&#039;Evade and Resist reduction: 10%&#039;&#039;&lt;br /&gt;
| [[Fire]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Smite.png]] &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;&lt;br /&gt;
||The holy attack has penetrated the target&#039;s defenses, making it take more damage.&lt;br /&gt;
* &#039;&#039;Mitigation reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Dark]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Disintegrate.png‎]] &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;&lt;br /&gt;
||The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage.&lt;br /&gt;
* &#039;&#039;Damage reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Holy]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ripesoul.png]] &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;&lt;br /&gt;
||Attacking this target will restore your spirit by a small amount. &lt;br /&gt;
* &#039;&#039;SP restored on hit = ceiling(base_SP / 20)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance to proc&#039;&#039; = 30%, 100% for the melee component&lt;br /&gt;
|| &#039;&#039;n/a&#039;&#039; || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Soul_Fire.png‎]] &#039;&#039;&#039;Burning Soul&#039;&#039;&#039;&lt;br /&gt;
||The very life essence of the target has been set ablaze, damaging it over time.&lt;br /&gt;
* &#039;&#039;Damage over time = 7 * (base_health / 100) * (1 + forbidden_proficiency / 100)&#039;&#039;&lt;br /&gt;
|| Using Soul Burst will cause this effect to explode.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; - Soul Burst alone will not proc the &#039;Burning Soul&#039; effect. In order to proc Burning Soul, first cast Soul Fire on target enemy. Casting Soul Burst on the target enemy will then proc Burning Soul on other monsters.)&lt;br /&gt;
&lt;br /&gt;
===Chance on Hit===&lt;br /&gt;
The chance-on-hit to proc one of these effects on a monster varies based on the spell cast.&lt;br /&gt;
&lt;br /&gt;
The following averages have been observed:&lt;br /&gt;
*From being hit with a spike spell active: 17.5%&lt;br /&gt;
*1st tier elemental (Lightning/Thunderstorm/Fireball/Inferno/etc.): 20%-25%&lt;br /&gt;
*Purge/2nd tier elemental: 50%&lt;br /&gt;
*Banish/Pestilence/3rd tier elemental: 75%&lt;br /&gt;
*Ragnarok: ~100%&lt;br /&gt;
&lt;br /&gt;
==Spike Shields==&lt;br /&gt;
Additional notes about the spike shields:&lt;br /&gt;
*Can proc upon parrying or blocking an attack.&lt;br /&gt;
*Do a minimum of 5 damage to monsters regardless of damage taken.&lt;br /&gt;
*Count as physical damage.&lt;br /&gt;
*Can proc status effects (~20% chance).&lt;br /&gt;
&lt;br /&gt;
==Procs==&lt;br /&gt;
Spell procs take priority in the following order (assuming they are applicable):&lt;br /&gt;
&lt;br /&gt;
Absorb &amp;gt; Spirit Shield &amp;gt; Spark of Life &amp;gt; Spike effects&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Kelenius</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=23894</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=23894"/>
		<updated>2013-05-19T14:19:23Z</updated>

		<summary type="html">&lt;p&gt;Kelenius: /* Offensive Spells */ Uuuuuu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Point.png]] &#039;&#039;&#039;&#039;&#039;Some information is obsolete as of patch 0.76&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are the mana-based spells that are available to players in the [[HentaiVerse]].&lt;br /&gt;
&lt;br /&gt;
==Spell Costs==&lt;br /&gt;
Spell costs are all a percentage of the player&#039;s [[Level]], rounded up.&lt;br /&gt;
&lt;br /&gt;
Example: &#039;Cure&#039; has a &#039;&#039;base cost&#039;&#039; of 20, meaning its MP cost is &#039;&#039;20% of the player&#039;s level&#039;&#039;. At level 51, Cure costs: (51 * 0.20) = 10.2 -&amp;gt; 11 MP.&lt;br /&gt;
&lt;br /&gt;
Spell costs are further modified by:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Factor&lt;br /&gt;
!▲/▼&lt;br /&gt;
!Amount&lt;br /&gt;
!Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Interference]] || ▲ || 0.5% per point || Permanent (can be [[The_Forge#Shards|temporarily removed]])&lt;br /&gt;
|-&lt;br /&gt;
|Mana Conservation || ▼ || Stated % || Permanent&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit Stance]] || ▼ || 25% || As long as it can be maintained&lt;br /&gt;
|-&lt;br /&gt;
|[[Fighting_Styles#Staff|Coalesced Mana]] || ▼ || 50% || Up to 5 turns (and the monster stays alive)&lt;br /&gt;
|-&lt;br /&gt;
|[[Channeling]] || ▼ || 100% || Consumed upon casting&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Forge#Shards|Suffused Aether]] || ▼ || 10% || Up to 1 hour [[The_Forge#Shards|per shard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Spell Cost&#039;&#039;&#039; = roundup((Level * Base_cost / 100) * (1 + interference * 0.5%) * (1 - mana_conservation) * (1 - spirit_stance) * (1 - coalesced) * (1 - suffused_aether))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of these factors also affect the upkeep cost of [[Innate Arcana]].&lt;br /&gt;
&lt;br /&gt;
==Spell Durations==&lt;br /&gt;
The duration of spells lasting more than one turn depends on their base duration, the number of [[Ability Points]] invested (where applicable) and the relevant [[proficiencies]]. Each additional AP increases the duration by 25%, multiplied further for each for full point of proficiency. Expressed as a formula:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Spell Duration&#039;&#039;&#039; = base_duration * (1 + additional_AP / 4) * (1 + proficiency / &#039;&#039;&#039;x&#039;&#039;&#039;)&amp;lt;/pre&amp;gt;&lt;br /&gt;
For supportive/curative spells &#039;&#039;&#039;x&#039;&#039;&#039; = 100, for deprecating spells &#039;&#039;&#039;x&#039;&#039;&#039; = 50.&lt;br /&gt;
&lt;br /&gt;
The result is rounded to the nearest whole number of turns.&lt;br /&gt;
&lt;br /&gt;
Regen lasts for an additional turn for every 10 points in supportive proficiency (starting from 10 rounds at 0 proficiency) and Regen II lasts for an additional turn for every 4 points (starting from 25 rounds at 0 proficiency).&lt;br /&gt;
&lt;br /&gt;
==Offensive Magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[Abilities | Ability tier]], there is a single-target spell and an Area-of-Effect (AoE) spell. AoE spells inflict strong damage on the targeted monster and less damage on the rest, but are also cost more MP. AoE spells start out having a slower [[Action Speed]] than their single target versions, but get faster to cast with every ability point added, equaling their single target counterpart at 5 ability points invested. Higher level spells (single or AoE) require a longer time to cast then lower level spells. Missing the primary target of an AoE spell does not prevent it from hitting other targets, each chance-to-hit is calculated independently. [[Spell Damage]] for AoE spells is doubled against their primary target, the exact difference compared to a single target spell varies based on the spell tier and the amount of ability points invested.&lt;br /&gt;
&lt;br /&gt;
Each addition Ability Point invested in the AoE spells increases its damage dealt (by 25% when maxed), reduces its cast time (matching its  single-target spell&#039;s when maxed), decreases it&#039;s MP cost (by 50% when maxed), and decreases the associated single-target spell&#039;s MP cost (by 25% when maxed). In the table below, the Base Cost column shows the original cost gto the left, and the Reduced Cost with the AoE spell maxed.&lt;br /&gt;
&lt;br /&gt;
Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[Damage_Types | damage type]], which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status Effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
All spells listed hit singular targets unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
==[[Spell Damage]]==&lt;br /&gt;
==Offensive Spells==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|[[Abilities|Tier]]&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Access Level&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Base cost&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Fireball.png]]&amp;lt;br&amp;gt;Fiery Blast&lt;br /&gt;
|A ball of fire is hurled at the target.&lt;br /&gt;
|1&lt;br /&gt;
|?&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Inferno.png‎]]&amp;lt;br&amp;gt;Inferno&lt;br /&gt;
|Unleashes an inferno of flames on all hostile targets, causing Fire damage.&lt;br /&gt;
|2&lt;br /&gt;
|?&lt;br /&gt;
|12.5&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Abilities_Nova.png]]&amp;lt;br&amp;gt;Flames of Loki&lt;br /&gt;
|Fire damage.&lt;br /&gt;
|3&lt;br /&gt;
|?&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! &lt;br /&gt;
| &lt;br /&gt;
|  || &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
| &lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! &lt;br /&gt;
|&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Blizzard.png]]&amp;lt;br&amp;gt;Blizzard&lt;br /&gt;
| &lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Fimbulvetr.png]]&amp;lt;br&amp;gt;Fimbulvetr&lt;br /&gt;
|&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! &lt;br /&gt;
| &lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
| &lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! &lt;br /&gt;
| &lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Column_Lightning.png‎]]&amp;lt;br&amp;gt;Chained Lightning&lt;br /&gt;
| &lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! [[Image:Abilities_Shockblast.png‎]]&amp;lt;br&amp;gt;Shockblast&lt;br /&gt;
| &lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Wrath_of_Thor.png‎]]&amp;lt;br&amp;gt;Wrath of Thor&lt;br /&gt;
| &lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! &lt;br /&gt;
| &lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
| &lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! [[Image:Abilities_Gale.png]]&amp;lt;br&amp;gt;Gale&lt;br /&gt;
| &lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
| &lt;br /&gt;
|  || &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! [[Image:Abilities_Downburst.png‎]]&amp;lt;br&amp;gt;Downburst&lt;br /&gt;
| &lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Storms_of_Njord.png‎]]&amp;lt;br&amp;gt;Storms of Njord&lt;br /&gt;
| &lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! &lt;br /&gt;
| &lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
|&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! [[Image:Abilities_Smite.png]]&amp;lt;br&amp;gt;Smite&lt;br /&gt;
| &lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Banish.png]]&amp;lt;br&amp;gt;Banishment&lt;br /&gt;
|&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===To Be Moved===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! [[Image:Abilities_Soul_Reaper.png]]&lt;br /&gt;
| &lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Soul_Harvest.png]]&lt;br /&gt;
|&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! [[Image:Abilities_Soul_Fire.png‎]]&amp;lt;br&amp;gt;Paradise Lost&lt;br /&gt;
| &lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Soul_Burst.png‎]]&lt;br /&gt;
|&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
===[[Dark]]===&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! [[Image:Abilities_Corruption.png‎]]&amp;lt;br&amp;gt;Corruption&lt;br /&gt;
| &lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
| &lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! [[Image:Abilities_Disintegrate.png‎]]&amp;lt;br&amp;gt;Disintegrate&lt;br /&gt;
| &lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Abilities_Ragnarok.png‎]]&amp;lt;br&amp;gt;Ragnarok&lt;br /&gt;
|&lt;br /&gt;
| || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deprecating Magic==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
&amp;lt;div id=&amp;quot;Drain&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! [[Image:Abilities_Poison.png]]&amp;lt;br&amp;gt;Drain&lt;br /&gt;
| &lt;br /&gt;
* &#039;&#039;Damage at end of enemy&#039;s turn = 0.1 * Base Magical Damage * (1 + 0.0625 * Additional_AP) * (1 + Deprecating Proficiency/200) * (1 + Deprecating Proficiency/1000) * (1 + Dark_Elemental_Damage_Bonus/100) * (1 + Arcane_Focus)?&#039;&#039;&lt;br /&gt;
| || &lt;br /&gt;
&amp;lt;div id=&amp;quot;Slow&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 10?&lt;br /&gt;
! [[Image:Abilities_Slow.png]]&amp;lt;br&amp;gt;Slow&lt;br /&gt;
| The target is slowed, making it attack less frequently.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 50%&#039;&#039;&lt;br /&gt;
| 18 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weaken&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 20?&lt;br /&gt;
! [[Image:Abilities_Weaken.png]]&amp;lt;br&amp;gt;Weaken&lt;br /&gt;
| The target is weakened, making its physical attacks deal less damage and preventing them from being critical strikes.&lt;br /&gt;
* &#039;&#039;Also works on Magical damage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical and Magical damage dealt reduction: 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sleep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 30?&lt;br /&gt;
! [[Image:Abilities_Sleep.png‎]]&amp;lt;br&amp;gt;Sleep&lt;br /&gt;
| The target is lulled to sleep, preventing it from taking any actions. However, it may wake up when damaged.&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base; decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
* &#039;&#039;Sleeping monsters cannot attack, evade, parry, or resist attacks.&#039;&#039;&lt;br /&gt;
| 22 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Confuse&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 60?&lt;br /&gt;
! [[Image:Abilities_Confuse.png‎]]&amp;lt;br&amp;gt;Confuse&lt;br /&gt;
| Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
* &#039;&#039;Chance of breaking on damage: 90% base, decreases by 10% per AP; 50% when maxed&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance of monster hitting itself: 25% base; decreased by 5% per AP; 0% when maxed&#039;&#039;&lt;br /&gt;
| 25 || 3&lt;br /&gt;
&amp;lt;div id=&amp;quot;Imperil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 70?&lt;br /&gt;
! [[Image:imperil.png‎]]&amp;lt;br&amp;gt;Imperil&lt;br /&gt;
| The target is imperiled, reducing physical and magical mitigation as well as elemental mitigations.&lt;br /&gt;
* &#039;&#039;Physical and Magical defense reduction: 50%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Fire/Cold/Elec/Wind resistance reduction: 50&#039;&#039;&lt;br /&gt;
| 10 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blind&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! 80?&lt;br /&gt;
! [[Image:Abilities_Blind.png]]&amp;lt;br&amp;gt;Blind&lt;br /&gt;
| Blinds the target, reducing the chance of landing attacks and magic spells.&lt;br /&gt;
* &#039;&#039;Base attack/magic hit chance reduction: 25%&#039;&#039;&lt;br /&gt;
| 18 || 5&lt;br /&gt;
&amp;lt;div id=&amp;quot;Silence&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 110?&lt;br /&gt;
! [[Image:Abilities_Silence.png]]&amp;lt;br&amp;gt;Silence&lt;br /&gt;
| The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
| 18 || 7&lt;br /&gt;
|-&lt;br /&gt;
!250?&lt;br /&gt;
! [[Image:Abilities_MagNet.png‎]]&amp;lt;br&amp;gt;MagNet&lt;br /&gt;
| A net of pure energy is cast on the target, hindering and magically grounding it, making it slower and unable to evade attacks or resist spells.&lt;br /&gt;
* &#039;&#039;Base action speed reduction: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Does not disable parrying.&#039;&#039;&lt;br /&gt;
| 22 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Curative Magic==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
|-&lt;br /&gt;
! 10?&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Cure&lt;br /&gt;
| Restores a moderate amount of HP to yourself.&lt;br /&gt;
* &#039;&#039;Health restored = (base_health / 2) * (1 + supportive_proficiency / 200) * (1 + holy EDB / 100)?&lt;br /&gt;
| || N/A&lt;br /&gt;
|-&lt;br /&gt;
! 50?&lt;br /&gt;
! [[Image:Abilities_Regen.png]]&amp;lt;br&amp;gt;Regen&lt;br /&gt;
| Places a heal over time effect on yourself, healing you for a small amount of HP every turn.&lt;br /&gt;
* &#039;&#039;Health restored per turn = ceiling(4.5 * base_health / 100 * (1 + supportive_proficiency / 100))?&lt;br /&gt;
| ||  &lt;br /&gt;
|-&lt;br /&gt;
! ???&lt;br /&gt;
! [[Image:Abilities_Cure.png]]&amp;lt;br&amp;gt;Full-Cure&lt;br /&gt;
|&lt;br /&gt;
| || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supportive Magic==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Access Level !! Spell !! Description !! Base Cost !! Base Duration&lt;br /&gt;
&amp;lt;div id=&amp;quot;Protection&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 40?&lt;br /&gt;
! [[Image:Abilities_Protection.png]]&amp;lt;br&amp;gt;Protection&lt;br /&gt;
| Enhances the protective gear of the target, boosting the natural physical and magical defenses of the armor by 25%.&lt;br /&gt;
* &#039;&#039;Increases total physical and magical mitigation by 25% (not just armor as listed).&lt;br /&gt;
| || &lt;br /&gt;
&amp;lt;div id=&amp;quot;Haste&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 90?&lt;br /&gt;
! [[Image:Abilities_Haste.png]]&amp;lt;br&amp;gt;Haste&lt;br /&gt;
| You are hastened, allowing you to attack more frequently.&lt;br /&gt;
* &#039;&#039;[[Action Speed]] increase: 50%&#039;&#039;&lt;br /&gt;
| || &lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadow Veil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 110?&lt;br /&gt;
! [[Image:Abilities_Shadow_Veil.png‎]]&amp;lt;br&amp;gt;Shadow Veil&lt;br /&gt;
| A veil of shadows surrounds you, making it harder for monsters to hit you with physical/magical attacks.&lt;br /&gt;
* &#039;&#039;Evade chance increase: 20%&#039;&#039;&lt;br /&gt;
| || &lt;br /&gt;
&amp;lt;div id=&amp;quot;Absorb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 80?&lt;br /&gt;
! [[Image:absorb.png]]&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
| The next magical attack against you may be absorbed and partially converted to MP. 75% chance to absorb when maxed (15% per AP). &lt;br /&gt;
* &#039;&#039;The effect is permanent until it absorbs a spell.&lt;br /&gt;
* &#039;&#039;Cannot absorb critical hits.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Absorbed MP is between 5-10% of base max MP.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Additional AP increases the MP absorbed by 12.5% per additional point for a maximum of 7.5-15% of base max MP.&#039;&#039;&lt;br /&gt;
| || ∞&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spark of Life&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;SoL&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 100?&lt;br /&gt;
! [[Image:Abilities_Spark_of_Life.png]]&amp;lt;br&amp;gt;Spark of Life&lt;br /&gt;
| Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player&#039;s base SP is consumed. If the player does not have enough SP remaining the trigger will fail and the player will die.&lt;br /&gt;
* &#039;&#039;If active and enough SP is available the player&#039;s health bar will turn silver.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base health restored: 10% max health; increases by 5% per additional AP for a maximum of 30%.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
! [[Image:fallenshield.png]]&amp;lt;br&amp;gt;&#039;&#039;Cloak of the Fallen&#039;&#039;&lt;br /&gt;
| &#039;&#039;When Spark of Life is triggered &#039;&#039;&#039;Cloak of the Fallen&#039;&#039;&#039; procs, which grants full immunity to damage during the turn that Spark triggers. Each additional AP put into Spark of Life after the first adds a turn of +75% physical and magical mitigation bonus after the original proc.|| ||&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arcane Focus&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 220?&lt;br /&gt;
! [[Image:Abilities_Arcane_Focus.png]]&amp;lt;br&amp;gt;Arcane Focus&lt;br /&gt;
| You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance.&lt;br /&gt;
* &#039;&#039;Magical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Magical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
| || &lt;br /&gt;
&amp;lt;div id=&amp;quot;Heartseeker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 170?&lt;br /&gt;
! [[Image:Abilities_Heartseeker.png‎]]&amp;lt;br&amp;gt;Heartseeker&lt;br /&gt;
| You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.&lt;br /&gt;
* &#039;&#039;Physical damage bonus: 25%&#039;&#039;&lt;br /&gt;
* &#039;&#039;Physical crit chance bonus: 10%&#039;&#039;&lt;br /&gt;
| || &lt;br /&gt;
&amp;lt;div id=&amp;quot;Spirit Shield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 230?&lt;br /&gt;
! [[Image:Abilities_Spirit_Shield.png‎]]&amp;lt;br&amp;gt;Spirit Shield&lt;br /&gt;
| This protective veil activates for powerful blows that damage more than 25% of your max HP, absorbing the remainder as spirit damage.&lt;br /&gt;
* &#039;&#039;Any attack that hits for more than 25% of max HP will cause the player to lose exactly 25% of their health, with the remainder absorbed as damage to theirspirit.&amp;lt;sup&amp;gt;[[#spirit|(Formula)]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;The amount of Spirit damage depends on the power of the blow that was absorbed, and is 40% of base spirit (reducible to 20% at max AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0% of base spirit at exactly 25% damage.&#039;&#039;&lt;br /&gt;
* &#039;&#039;The spell will fail if the player does not have sufficient SP.&#039;&#039;&lt;br /&gt;
| || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;spirit&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt; Spirit Damage = Base_SP * (0.4 - 0.05 * (AP_in_SP_shield - 1) ) * Minimum( (Damage - Max_HP * 0.25) / (Max_HP * 0.75) , 1)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
When an [[Spells#Offensive Magic | offensive spell]] hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the cycle. e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Effect(s)&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Flare.png‎]] &#039;&#039;&#039;Searing Skin&#039;&#039;&#039; &lt;br /&gt;
||The skin of the target has been scorched, inhibiting its attack damage.&lt;br /&gt;
* &#039;&#039;Damage reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Cold]] resistance is lowered by 25.&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Snowstorm.png]] &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;&lt;br /&gt;
||The limbs of the target have been frozen, causing slower movement.&lt;br /&gt;
* &#039;&#039;Speed reduction: 10%&#039;&#039;&lt;br /&gt;
| [[Wind]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Gale.png]] &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;&lt;br /&gt;
||The air around the target has been upset, blowing up dust and increasing its miss chance.&lt;br /&gt;
* &#039;&#039;Miss chance increase: 10%&#039;&#039;&lt;br /&gt;
| [[Elec]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Lightning.png]] &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;&lt;br /&gt;
||Internal damage causes slower reactions and lowers evade and resist chance.&lt;br /&gt;
* &#039;&#039;Evade and Resist reduction: 10%&#039;&#039;&lt;br /&gt;
| [[Fire]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Smite.png]] &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;&lt;br /&gt;
||The holy attack has penetrated the target&#039;s defenses, making it take more damage.&lt;br /&gt;
* &#039;&#039;Mitigation reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Dark]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Disintegrate.png‎]] &#039;&#039;&#039;Blunted Attack&#039;&#039;&#039;&lt;br /&gt;
||The decaying effects of the spell has blunted the target&#039;s offenses, making it deal less damage.&lt;br /&gt;
* &#039;&#039;Damage reduction: 10%&#039;&#039;&lt;br /&gt;
||[[Holy]] resistance is lowered by 25.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ripesoul.png]] &#039;&#039;&#039;Ripened Soul&#039;&#039;&#039;&lt;br /&gt;
||Attacking this target will restore your spirit by a small amount. &lt;br /&gt;
* &#039;&#039;SP restored on hit = ceiling(base_SP / 20)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Chance to proc&#039;&#039; = 30%, 100% for the melee component&lt;br /&gt;
|| &#039;&#039;n/a&#039;&#039; || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Abilities_Soul_Fire.png‎]] &#039;&#039;&#039;Burning Soul&#039;&#039;&#039;&lt;br /&gt;
||The very life essence of the target has been set ablaze, damaging it over time.&lt;br /&gt;
* &#039;&#039;Damage over time = 7 * (base_health / 100) * (1 + forbidden_proficiency / 100)&#039;&#039;&lt;br /&gt;
|| Using Soul Burst will cause this effect to explode.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; - Soul Burst alone will not proc the &#039;Burning Soul&#039; effect. In order to proc Burning Soul, first cast Soul Fire on target enemy. Casting Soul Burst on the target enemy will then proc Burning Soul on other monsters.)&lt;br /&gt;
&lt;br /&gt;
===Chance on Hit===&lt;br /&gt;
The chance-on-hit to proc one of these effects on a monster varies based on the spell cast.&lt;br /&gt;
&lt;br /&gt;
The following averages have been observed:&lt;br /&gt;
*From being hit with a spike spell active: 17.5%&lt;br /&gt;
*1st tier elemental (Lightning/Thunderstorm/Fireball/Inferno/etc.): 20%-25%&lt;br /&gt;
*Purge/2nd tier elemental: 50%&lt;br /&gt;
*Banish/Pestilence/3rd tier elemental: 75%&lt;br /&gt;
*Ragnarok: ~100%&lt;br /&gt;
&lt;br /&gt;
==Spike Shields==&lt;br /&gt;
Additional notes about the spike shields:&lt;br /&gt;
*Can proc upon parrying or blocking an attack.&lt;br /&gt;
*Do a minimum of 5 damage to monsters regardless of damage taken.&lt;br /&gt;
*Count as physical damage.&lt;br /&gt;
*Can proc status effects (~20% chance).&lt;br /&gt;
&lt;br /&gt;
==Procs==&lt;br /&gt;
Spell procs take priority in the following order (assuming they are applicable):&lt;br /&gt;
&lt;br /&gt;
Absorb &amp;gt; Spirit Shield &amp;gt; Spark of Life &amp;gt; Spike effects&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Hath Perks]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Kelenius</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Abilities&amp;diff=23882</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Abilities&amp;diff=23882"/>
		<updated>2013-05-19T12:33:14Z</updated>

		<summary type="html">&lt;p&gt;Kelenius: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abilities provide various boosts together with [[proficiency]], and strengthen [[spells]].&lt;br /&gt;
&lt;br /&gt;
==Ability Points==&lt;br /&gt;
Abilities require ability points (AP) to be activated or increased in strength.   &lt;br /&gt;
&lt;br /&gt;
===Ability Sources===&lt;br /&gt;
*One AP is granted per [[level]].&lt;br /&gt;
*AP may be purchased via Ability Boost [[Training]] (capped at player&#039;s level).&lt;br /&gt;
*This means that AP is effectively capped at double the player&#039;s [[level]].&lt;br /&gt;
&lt;br /&gt;
===Investing===&lt;br /&gt;
Players simply click on an ability when AP is available to invest in it. Different abilities and ranks require different amounts.&lt;br /&gt;
&lt;br /&gt;
====Breakdown====&lt;br /&gt;
It currently takes at least 642? AP to max out all of the available abilities.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type !! Amount&lt;br /&gt;
|-&lt;br /&gt;
|General || 50&lt;br /&gt;
|-&lt;br /&gt;
|One-handed || 11&lt;br /&gt;
|-&lt;br /&gt;
|Two-handed || 11&lt;br /&gt;
|-&lt;br /&gt;
|Dual-Wielding || 11&lt;br /&gt;
|-&lt;br /&gt;
|Niten Ichiryuu || 0 (Share with Two-handed and Dual-Wielding)&lt;br /&gt;
|-&lt;br /&gt;
|Staff || 11&lt;br /&gt;
|-&lt;br /&gt;
|Cloth armor || 21&lt;br /&gt;
|-&lt;br /&gt;
|Light armor || 21&lt;br /&gt;
|-&lt;br /&gt;
|Heavy armor || 34&lt;br /&gt;
|-&lt;br /&gt;
|Deprecating || 86&lt;br /&gt;
|-&lt;br /&gt;
|Supportive || 125&lt;br /&gt;
|-&lt;br /&gt;
|Elemental || 124&lt;br /&gt;
|-&lt;br /&gt;
|Forbidden || 58&lt;br /&gt;
|-&lt;br /&gt;
|Divine || 58&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Ability Tree==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1||2||3||4||5||6||7||8||9||10&lt;br /&gt;
|-&lt;br /&gt;
|HP Tank||Increaces your maximum HP. This adds 10% to total HP per tier.||Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;+10% HP||Level 30&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;+20% HP||Level 60?&amp;lt;br&amp;gt;? AP&amp;lt;br&amp;gt;+30% HP||Level 90?&amp;lt;br&amp;gt;? AP&amp;lt;br&amp;gt;+40% HP||Level 120?&amp;lt;br&amp;gt;? AP&amp;lt;br&amp;gt;+50% HP||Level 150?&amp;lt;br&amp;gt;? AP&amp;lt;br&amp;gt;+60% HP||Level 180&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;+70% HP||Level 220&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;+80% HP||Level 250&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;+90% HP||Level 300&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;+100% HP&lt;br /&gt;
|-&lt;br /&gt;
|MP Tank||Increaces your maximum MP. This adds 10% to total MP per tier.||Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;+10% MP||Level 40&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;+20% MP||Level 80?&amp;lt;br&amp;gt;? AP&amp;lt;br&amp;gt;+30% MP||Level 120?&amp;lt;br&amp;gt;? AP&amp;lt;br&amp;gt;+40% MP||Level 160?&amp;lt;br&amp;gt;? AP&amp;lt;br&amp;gt;+50% MP||Level 200&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;+60% MP||Level 240&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;+70% MP||Level 280&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;+80% MP||Level 320?&amp;lt;br&amp;gt;? AP&amp;lt;br&amp;gt;+90% MP||Level 360&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;+100% MP&lt;br /&gt;
|-&lt;br /&gt;
|SP Tank || Increaces your maximum SP. This adds 5% to total SP per tier. ||Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;+5% SP||Level 50&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;+10% SP||Level 100&amp;lt;br&amp;gt;? AP&amp;lt;br&amp;gt;+15% SP||Level 150?&amp;lt;br&amp;gt;? AP&amp;lt;br&amp;gt;+20% SP||Level 200&amp;lt;br&amp;gt;? AP&amp;lt;br&amp;gt;+25% SP||Level 250&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;+30% SP||Level 300&amp;lt;br&amp;gt;4 AP&amp;lt;br&amp;gt;+35% SP||Level 350&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;+40% SP||Level 400&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;+45% SP||Level 450?&amp;lt;br&amp;gt;? AP&amp;lt;br&amp;gt;+50% SP&lt;br /&gt;
|-&lt;br /&gt;
|Better Health Pots||Improves overall potency of all common health potions. &amp;lt;!-- Increased duration? --&amp;gt;&lt;br /&gt;
|Level 0&amp;lt;br&amp;gt;1 AP&amp;lt;br&amp;gt;Duration=11||Level 25&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Duration=12||Level 50?&amp;lt;br&amp;gt;? AP&amp;lt;br&amp;gt;Duration=?||Level 75?&amp;lt;br&amp;gt;? AP&amp;lt;br&amp;gt;Duration=?||Level 100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Duration=?&lt;br /&gt;
|-&lt;br /&gt;
|Better Mana Pots||Improves overall potency of all common mana potions.&lt;br /&gt;
|Level 0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Duration=6&amp;lt;br&amp;gt;Restore=10||level 100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Duration=7&amp;lt;br&amp;gt;Restore=15||Level 200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Duration=8&amp;lt;br&amp;gt;Restore=20|| Level 300&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;Duration=9&amp;lt;br&amp;gt;Restore=25||Level 400&amp;lt;br&amp;gt;9 AP&amp;lt;br&amp;gt;Duration=?&amp;lt;br&amp;gt;Restore=?&lt;br /&gt;
|-&lt;br /&gt;
|Better Spirit Pots || Improves overall potency of all common spirit pots.&lt;br /&gt;
|Level 0&amp;lt;br&amp;gt;2 AP&amp;lt;br&amp;gt;Duration=6&amp;lt;br&amp;gt;Restore=10||Level 100&amp;lt;br&amp;gt;3 AP&amp;lt;br&amp;gt;Duration=7&amp;lt;br&amp;gt;Restore=15||Level 200&amp;lt;br&amp;gt;5 AP&amp;lt;br&amp;gt;Duration=?&amp;lt;br&amp;gt;Restore=?||Level 300&amp;lt;br&amp;gt;7 AP&amp;lt;br&amp;gt;Duration=?&amp;lt;br&amp;gt;Restore=?||Level 400?&amp;lt;br&amp;gt;? AP&amp;lt;br&amp;gt;Duration=?&amp;lt;br&amp;gt;Restore=?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===One-Handed===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|1H Damage || Increase damage when using the One-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 2 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|1H Accuracy || Increase attack accuracy when using the One-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|1H Block || Increase block chance when using the One-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Two-Handed===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|2H Damage || Increase damage when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 2 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|2H Accuracy || Increase attack accuracy when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|2H Parry || Increase parry chance when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dual-Wielding===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|DW Damage || Increase damage when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 3 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|DW Accuracy || Increase attack accuracy when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|DW Crit || Increase crit chance when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Niten Ichiryuu===&lt;br /&gt;
Please note that this is a presdo-entry. It is still affected by 2H/DW abilities.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|2D Damage || Increase damage when using the Niten fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 2 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|DW Accuracy || Increase attack accuracy when using the Niten fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|2H parry || Increase parry chance when using the Niten fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|-&lt;br /&gt;
|DW Crit || Increase crit chance when using the Niten fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Staff Spell Damage || Increase spell damage when using staff fighting style, scaling with proficiency. &lt;br /&gt;
| lv.0, 2 AP&amp;lt;br&amp;gt;Damage=0.2 || lv.100, 3 AP&amp;lt;br&amp;gt;Damage=0.4 || lv.200, 5 AP&amp;lt;br&amp;gt;Damage=0.5&lt;br /&gt;
|-&lt;br /&gt;
|Staff Accuracy || Increase attack and magic accuracy when using staff fighting style, scaling with proficiency.&lt;br /&gt;
| lv.50, 1 AP&amp;lt;br&amp;gt;Attack Accuracy=0.01&amp;lt;br&amp;gt;Magic Accuracy=0.01 || lv.150, 2 AP&amp;lt;br&amp;gt;Attack Accuracy=0.02&amp;lt;br&amp;gt;Magic Accuracy=0.02&lt;br /&gt;
|-&lt;br /&gt;
|Staff Damage || Increase physical damage when using staff fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 3 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloth Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Spellacc || Increase spell damage when using only cloth armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.05 modifier. --&amp;gt;&lt;br /&gt;
| lv.200, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Spellcrit || Increase spell crit chance when using only cloth armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.005 modifier, starting from 0.01 --&amp;gt;&lt;br /&gt;
|lv.0, 1 AP || lv.70, 2 AP || lv.140, ? AP || lv.210?, ? AP || lv.250, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Castspeed || Increase spell casting speed when using only cloth armor, scaling with proficiency. &lt;br /&gt;
| lv.150, 2 AP&amp;lt;br&amp;gt;Cast speed=0.015 || lv.250, 5 AP&amp;lt;br&amp;gt;Cast speed=0.025&lt;br /&gt;
|-&lt;br /&gt;
|Cloth MP || Increase maximum MP when using only cloth armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier, starting with 0.05 --&amp;gt;&lt;br /&gt;
| lv.0, 1 AP || lv.100, 2 AP || lv.?, ? AP || lv.200, 3 AP || lv.250, 4 AP || lv.?, ? AP || lv.350, 5 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Light Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|Light Acc || Increase accuracy when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.05 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 3 AP&lt;br /&gt;
|-&lt;br /&gt;
|Light Crit || Increase crit chance when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.005 modifier, starting from 0.01 --&amp;gt;&lt;br /&gt;
|lv.0, 1 AP || lv.70, 2 AP || lv.130, 3 AP || lv.190, 5 AP || lv.280?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Light Speed || Increase attack speed when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.015/0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.150, 2 AP || lv.250, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Light HP/MP || Increase maximum HP and MP when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 HP modifier and 0.02 MP modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 1 AP || lv.100, 2 AP || lv.150, 3 AP || lv.200, 3 AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heavy Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Crush || Increase crushing mitigation when using only heavy armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.02 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 3 AP || lv.?, ? AP || lv.200, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Prcg || Increase piercing mitigation when using only heavy armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.02 modifier, starting from 0.01 --&amp;gt;&lt;br /&gt;
|lv.0, 1 AP || lv.70, 2 AP || lv.200, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Slsh || Increase slashing mitigation when using only heavy armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.02 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.?, ? AP || lv.200, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Heavy HP || Increase maximum HP when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier, starting with 0.05 --&amp;gt;&lt;br /&gt;
| lv.0, 1 AP || lv.100, 2 AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Deprecating===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 &lt;br /&gt;
|-&lt;br /&gt;
|Better Weaken || Increase damage reduction and number of targets per cast. &amp;lt;!--weaken 30%/35% t 6/7--&amp;gt;&lt;br /&gt;
|lv.80, 1 AP || lv.110, 2 AP || lv.140?, ? AP || lv.170?, ? AP || lv.250, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Faster Weaken || Decreases the cast time and cooldown of weaken. Higher levels also increase the number of targets affected per cast. &amp;lt;!--Cooldown 2/1, Cast time 0.7/0.65, target 1/2, cost_mp 12--&amp;gt;&lt;br /&gt;
|lv.170, 3 AP || lv.225, 5 AP || lv.300, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Imperil || Increases the duration and defensive penalties caused by Imperil. Higher levels also increase the number of targets affected per cast. &amp;lt;!--Miti -30/-35, SP miti -20/-30, t 6/7 --&amp;gt;&lt;br /&gt;
|lv.150, 1 AP || lv.195, 2 AP || lv.240, 3 AP || lv.285, 4 AP || lv.330, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Faster Imperil || Decreases the cast time and cooldown of Imperil. Higher levels also increase the number of targets affected per cast. &amp;lt;!--Cooldown 2/1, Cast time 0.7/0.65, target 1/2, cost_mp 12--&amp;gt;&lt;br /&gt;
|lv.220, 3 AP || lv.260, 5 AP || lv.310, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Blind || Increase the duration and hit penalty caused by the Blind spell. &amp;lt;!--Start at 22%, should max at 30%. t 6/7--&amp;gt;&lt;br /&gt;
|lv.130, 1 AP || lv.150, 2 AP || lv.170, ? AP || lv.190?, ? AP || lv.210?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Faster Blind || Decrease cast time and cooldown, and increase number of targets per cast. &amp;lt;!--Cooldown 5/4, Casttime 1.1/1.05, target 1/2, cost_mp 22--&amp;gt;&lt;br /&gt;
|lv.190, 1 AP || lv.235, 2 AP || lv.280?, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Mind Control || Decrease chance that sleep and confuse will break upon taking damage, and increase number of targets per cast. &amp;lt;!-- Effect 50/75, target 1/2, cost_mp 30, asleep t 5/6, confuse t 4/5--&amp;gt;&lt;br /&gt;
|lv.110, 1 AP || lv.170, 3 AP || lv.280?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Better Silence || Decrease cooldown and increase number of targets per cast. &amp;lt;!--Cooldown 8/6, target 1/2, t 8/9--&amp;gt;&lt;br /&gt;
|lv.150, 3 AP || lv.190, 5 AP || lv.230, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Magnet || Adds a slowing effect, decrease cooldown and increase number of targets per cast. &amp;lt;!--Speed -25, Cooldown ?/12, t 5/6--&amp;gt;&lt;br /&gt;
|lv.280, 1 AP || lv.310, 2 AP || lv.340, 3 AP || lv.370, 4 AP || lv.400, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Slow || Increase the slowing effect and number of targets per cast. &amp;lt;!--Target 1/2, Cost 21, speed -40% t 4--&amp;gt;&lt;br /&gt;
|lv.50, 1 AP || lv.70, 2 AP || lv.90, 3 AP || lv.110, 4 AP || lv.130, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Drain || Increase the amount of HP drained. &amp;lt;!--DrainHP 1.1/1.15--&amp;gt;&lt;br /&gt;
|lv.110, 2 AP || lv.170, 3 AP || lv.190, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Faster Drain || Decrease the cooldown and cast time. &amp;lt;!--Casttime 1.15/1.1, cooldown 19/18.--&amp;gt;&lt;br /&gt;
|lv.50, 1 AP || lv.80, 2 AP || lv.110?, ? AP || lv.140?, ? AP || lv.170?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Ether Theft || Augment the Drain spell with ability to inflict ether theft on target afflicted with soul fire.&lt;br /&gt;
|lv.200, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Spirit Theft || Augment the Drain spell with ability to inflict spirit theft on target afflicted with ripened soul.&lt;br /&gt;
|lv.200, 7 AP &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Supportive===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Better Haste || Increases the action speed-up granted by the Haste spell. &amp;lt;!--Action speed +30/35/40% t 12/14--&amp;gt;&lt;br /&gt;
|lv.90, 1 AP || lv.120, 2 AP || lv.150?, ? AP || lv.180?, ? AP || lv.210, 5 AP&amp;lt;br&amp;gt;AS+50%&amp;lt;br&amp;gt;t=20 &amp;lt;!-- What is t? --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Better Shadow Veil || Increases the evade bonus granted by the Shadow Veil spell. &amp;lt;!--Evade +18/20% t 12/14--&amp;gt;&lt;br /&gt;
|lv.110, 1 AP || lv.140, 2 AP || lv.170?, ? AP || lv.200?, ? AP || lv.230, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Absorb || Increases the chance that Absorb will successfully nullify a hostile spell. &amp;lt;!--Chance +70/80%--&amp;gt;&lt;br /&gt;
|lv.80, 1 AP || lv.120, 2 AP || lv.160, 3 AP &lt;br /&gt;
|-&lt;br /&gt;
|Stronger Spirit || Decreases the amount of damage required for SP shield to kick in. &amp;lt;!--40/35% t 18/21--&amp;gt;&lt;br /&gt;
|lv.230, 1 AP || lv.260, 2 AP || lv.290?, 3? AP || lv.320?, 4? AP || lv.350, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Heartseeker || Increases the damage of critical melee hits. &amp;lt;!--bonus 3/6 t 60/70--&amp;gt;&lt;br /&gt;
|lv.170, 1 AP || lv.220, 2 AP || lv.270, 3 AP || lv.320?, ? AP || lv.370?, ? AP || lv.420?, ? AP || lv.470, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Arcane Focus || Arcane Focus will additionally increase the damage of any critical spell hits. &amp;lt;!--bonus 3/6 t 60/70--&amp;gt;&lt;br /&gt;
|lv.220, 1 AP || lv.270, 2 AP || lv.320?, 3 AP || lv.370?, ? AP || lv.420?, ? AP || lv.470?, ? AP || lv.?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Regen || Increase the power and duration of the Regen spell. &amp;lt;!--Cost 30/35, HOT 6/8, T 15/18--&amp;gt;&lt;br /&gt;
|lv.50, 1 AP || lv.100, 2 AP || lv.150?, ? AP || lv.200, 4 AP&amp;lt;br&amp;gt;Cost=45&amp;lt;br&amp;gt;HOT=12&amp;lt;br&amp;gt;T=23 || lv.250, 5 AP&amp;lt;br&amp;gt;Cost=50&amp;lt;br&amp;gt;HOT=14&amp;lt;br&amp;gt;T=25 || lv.300, 6 AP || lv.350, 7 AP || lv.400, 8 AP || lv.450?, ? AP || lv.500?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Cure &amp;lt;!--Cooldown 4/3/2, &amp;quot;damage&amp;quot; 70/85/100 --&amp;gt; || Increases the healing power and decreases the cooldown of the Cure spell.&lt;br /&gt;
|lv.10, 2 AP || lv.80, 3 AP || lv.150, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Better Spark &amp;lt;!--Cost 40/35/???, duration 20/25/??? --&amp;gt; || Increase the duration and decrease the mana cost of the Spark of Life spell.&lt;br /&gt;
|lv.100, 2 AP || lv.125, 3 AP || lv.150, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Protection || Increase mitigation bonus. &amp;lt;!--26/27%, t 18/21--&amp;gt;&lt;br /&gt;
|lv.40, 1 AP || lv.65, 2 AP || lv.90?, 3? AP || lv.115?, 4? AP || lv.140, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Flame Spike Shield || Augments your Protection spell by adding fire elemental spikes. Additional levels increase your fire elemental resistance while the spell is active. &amp;lt;!--mitigation 0/10, P=100, D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.100, 3 AP || lv.150, 1 AP || lv.200, ? AP || lv.250, 3 AP || lv.300, 4 AP&lt;br /&gt;
|-&lt;br /&gt;
|Frost Spike Shield || Augments your Protection spell by adding cold elemental spikes. Additional levels increase your cold elemental resistance while the spell is active. &amp;lt;!--mitigation 0/10, P=100, D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.100, 3 AP || lv.150, 1 AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Shock Spike Shield || Augments your Protection spell by adding elec elemental spikes. Additional levels increase your elec elemental resistance while the spell is active. &amp;lt;!--mitigation 0/10, P=100, D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.100, 3 AP || lv.150, 1 AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Storm Spike Shield || Augments your Protection spell by adding wind elemental spikes. Additional levels increase your wind elemental resistance while the spell is active. &amp;lt;!--mitigation 0/10, P=100, D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.100, 3 AP || lv.150, 1 AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7 &lt;br /&gt;
|-&lt;br /&gt;
|Conflagration || Increase maximum number of targets hit by fire elemental spells. &amp;lt;!--target tier1 4, tier 2 ?/6--&amp;gt;&lt;br /&gt;
|lv.50, 3 AP || lv.100, 4 AP || lv.150, ? AP || lv.200, 6 AP&amp;lt;br&amp;gt;Target=5/6/8 || lv.250, 8 AP&amp;lt;br&amp;gt;Target=5/6/9 || lv.300, ? AP || lv.350, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Cryomancy || Increase maximum number of targets hit by cold elemental spells. &amp;lt;!--target tier1 4, tier 2 ?/6--&amp;gt;&lt;br /&gt;
|lv.50, 3 AP || lv.100, 4 AP || lv.150, ? AP || lv.200, 6 AP&amp;lt;br&amp;gt;Target=5/6/8 || lv.250, 8 AP&amp;lt;br&amp;gt;Target=5/6/9 || lv.300, ? AP || lv.350, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Havoc || Increase maximum number of targets hit by lightning elemental spells. &amp;lt;!--target tier1 4, tier 2 ?/6--&amp;gt;&lt;br /&gt;
|lv.50, 3 AP || lv.100, 4 AP || lv.150, ? AP || lv.200, 6 AP&amp;lt;br&amp;gt;Target=5/6/8 || lv.250, 8 AP&amp;lt;br&amp;gt;Target=5/6/9 || lv.300, ? AP || lv.350, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Tempest || Increase maximum number of targets hit by wind elemental spells. &amp;lt;!--target tier1 4, tier 2 ?/6--&amp;gt;&lt;br /&gt;
|lv.50, 3 AP || lv.100, 4 AP || lv.150, ? AP || lv.200, 6 AP&amp;lt;br&amp;gt;Target=5/6/8 || lv.250, 8 AP&amp;lt;br&amp;gt;Target=5/6/9 || lv.300, ? AP || lv.350, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Sorcery || Increase damage and decrease cast time for all first-tier elemental spells. &amp;lt;!--casttime 1.15/1.1, damage 3.1/3.15 CD ?/2--&amp;gt;&lt;br /&gt;
|lv.70, 1 AP || lv.140, 2 AP || lv.210, 3 AP&amp;lt;br&amp;gt;CT=1.06&amp;lt;br&amp;gt;Damage=3.2&amp;lt;br&amp;gt;CD=2 || lv.280, 4 AP&amp;lt;br&amp;gt;CT=1.03&amp;lt;br&amp;gt;Damage=3.23&amp;lt;br&amp;gt;CD=2 || lv.350, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Elementalism || Increase damage and decrease cast time for all second-tier elemental spells. &amp;lt;!--casttime 1.35/1.3, damage 4.13/4.21 CD ?/4--&amp;gt;&lt;br /&gt;
|lv.85, 2 AP || lv.170, 3 AP&amp;lt;br&amp;gt;CT=1.3&amp;lt;br&amp;gt;Damage=4.21&amp;lt;br&amp;gt;CD=4 || lv.255, 5 AP&amp;lt;br&amp;gt;CT=1.26&amp;lt;br&amp;gt;Damage=4.28&amp;lt;br&amp;gt;CD=4 || lv.340, ? AP || lv.425, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Archmage || Increase damage and decrease cast time for all third-tier elemental spells. &amp;lt;!--casttime 1.55/1.5, damage 5.15/5.25 CD 6/6--&amp;gt;&lt;br /&gt;
|lv.90, 5 AP || lv.180, 7 AP&amp;lt;br&amp;gt;CT=1.5&amp;lt;br&amp;gt;Damage=5.25&amp;lt;br&amp;gt;CD=6 || lv.270, 9 AP&amp;lt;br&amp;gt;CT=1.46&amp;lt;br&amp;gt;Damage=5.35&amp;lt;br&amp;gt;CD=5 || lv.360, ? AP || lv.450, ? AP &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forbidden===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 &lt;br /&gt;
|-&lt;br /&gt;
|Better Corruption || Increases the maximum number of targets hit by the Corruption spell. &amp;lt;!--target 4/5, CD 3/2--&amp;gt;&lt;br /&gt;
|lv.75, 3 AP || lv.150, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Disintegrate || Increases the maximum number of targets hit by the Disintegrate spell. &amp;lt;!--target 6/7 CD 4/3--&amp;gt;&lt;br /&gt;
|lv.175, 5 AP || lv.250, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Ragnarok || Increases the maximum number of targets hit by the Ragnarok spell. &amp;lt;!--target 8/9/10? CD 6/5--&amp;gt;&lt;br /&gt;
|lv.250, 7 AP || lv.325, 9 AP || lv.400, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Ripened Soul || Augments your forbidden spells with the Ripened Soul proc, which damages the target over time and enable follow-up attacks. Higher level increase the chance of the proc occurring. &amp;lt;!--D=1, T=1, P T1 4/7, T2 10/20, T3 20/40--&amp;gt;&lt;br /&gt;
|lv.150, 7 AP || lv.300, 10 AP || lv.450, 15 AP &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 &lt;br /&gt;
|-&lt;br /&gt;
|Better Smite || Increases the maximum number of targets hit by the Smite spell. &amp;lt;!--target 4/5, CD 3/2--&amp;gt;&lt;br /&gt;
|lv.75, 3 AP || lv.150, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Banish || Increases the maximum number of targets hit by the Banishment spell. &amp;lt;!--target 6/7 CD 4/3--&amp;gt;&lt;br /&gt;
|lv.175, 5 AP || lv.250, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Paradise || Increases the maximum number of targets hit by the Paradise Lost spell. &amp;lt;!--target 8/9/10? CD 6/6--&amp;gt;&lt;br /&gt;
|lv.250, 7 AP || lv.325, 9 AP || lv.400, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Soul Fire || Augments your divine spells with the Soul Fire proc, which damages the target over time and enable follow-up attacks. Higher level increase the chance of the proc occurring. &amp;lt;!--D=1, T=1, P T1 4/7, T2 10/20, T3 20/40--&amp;gt;&lt;br /&gt;
|lv.150, 7 AP || lv.300, 10 AP || lv.450, 15 AP &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery points&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Mastery Point&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery point&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mastery Points==&lt;br /&gt;
After unlocking abilities, players need to put them into ability slots in order to receive their benefits.&lt;br /&gt;
&lt;br /&gt;
===Mastery Sources===&lt;br /&gt;
Every player starts with:&lt;br /&gt;
*5 Major Ability Slots (red)&lt;br /&gt;
*5 Supportive Ability Slots (green)&lt;br /&gt;
&lt;br /&gt;
Players can unlock additional ability slots with Mastery Points. &lt;br /&gt;
&lt;br /&gt;
Mastery Points can be earned through:&lt;br /&gt;
*[[Leveling up]] (1 mastery point per 10 levels)&lt;br /&gt;
*[[Training]] &amp;quot;Manifest Destiny&amp;quot; (1 mastery point per level of training, capped at player&#039;s level/50)&lt;br /&gt;
*[[Stars|Donating]] (Each star gives 1 mastery point)&lt;br /&gt;
&lt;br /&gt;
Mastery points cannot be reset once spent.&lt;br /&gt;
&lt;br /&gt;
===Uses===&lt;br /&gt;
Ability slots take the following number of mastery points to unlock:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Ability Slot Type &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Total Slots &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Corresponding abilities&lt;br /&gt;
!colspan=&amp;quot;20&amp;quot;|Mastery Points required to unlock&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|-&lt;br /&gt;
|Major Ability || 20 || General, Weapon, Armor, Spells&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 3 || 3 || 3 || 3 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|Supportive Ability || 20 || Supportive, Deprecating&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 2 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Protection Augment || 1 || Spike Shield (included in Supportive)&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Drain Augment || 1 || Ether/Spirit Theft (included in Deprecating)&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ability Reset==&lt;br /&gt;
&lt;br /&gt;
Abilities can be reset out of [[battle]] for a [[credit]] cost.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Reset Cost&#039;&#039;&#039; = Player_level * Rank_in_Ability * 5&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Kelenius</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Abilities&amp;diff=23879</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Abilities&amp;diff=23879"/>
		<updated>2013-05-19T09:29:05Z</updated>

		<summary type="html">&lt;p&gt;Kelenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abilities provide various boosts together with [[proficiency]], and strengthen [[spells]].&lt;br /&gt;
&lt;br /&gt;
==Ability Points==&lt;br /&gt;
Abilities require ability points (AP) to be activated or increased in strength.   &lt;br /&gt;
&lt;br /&gt;
===Ability Sources===&lt;br /&gt;
*One AP is granted per [[level]].&lt;br /&gt;
*AP may be purchased via Ability Boost [[Training]] (capped at player&#039;s level).&lt;br /&gt;
*This means that AP is effectively capped at double the player&#039;s [[level]].&lt;br /&gt;
&lt;br /&gt;
===Investing===&lt;br /&gt;
Players simply click on an ability when AP is available to invest in it. Different abilities and ranks require different amounts.&lt;br /&gt;
&lt;br /&gt;
====Breakdown====&lt;br /&gt;
It currently takes at least 642? AP to max out all of the available abilities.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type !! Amount&lt;br /&gt;
|-&lt;br /&gt;
|General || 50&lt;br /&gt;
|-&lt;br /&gt;
|One-handed || 11&lt;br /&gt;
|-&lt;br /&gt;
|Two-handed || 11&lt;br /&gt;
|-&lt;br /&gt;
|Dual-Wielding || 11&lt;br /&gt;
|-&lt;br /&gt;
|Niten Ichiryuu || 0 (Share with Two-handed and Dual-Wielding)&lt;br /&gt;
|-&lt;br /&gt;
|Staff || 11&lt;br /&gt;
|-&lt;br /&gt;
|Cloth armor || 21&lt;br /&gt;
|-&lt;br /&gt;
|Light armor || 21&lt;br /&gt;
|-&lt;br /&gt;
|Heavy armor || 34&lt;br /&gt;
|-&lt;br /&gt;
|Deprecating || 86&lt;br /&gt;
|-&lt;br /&gt;
|Supportive || 125&lt;br /&gt;
|-&lt;br /&gt;
|Elemental || 124&lt;br /&gt;
|-&lt;br /&gt;
|Forbidden || 58&lt;br /&gt;
|-&lt;br /&gt;
|Divine || 58&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Ability Tree==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
|HP Tank || Adds 10% to total HP per tier. || lv.0, 1 AP || lv.30?, 2 AP || lv.60?, ? AP || lv.90?, ? AP || lv.120?, ? AP || lv.150?, ? AP || lv.180, 4 AP || lv.220, 5 AP || lv.250, 5 AP || lv.300, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|MP Tank || Adds 10% to total MP per tier. || lv.0, 1 AP || lv.40, 2 AP || lv.80?, ? AP || lv.120?, ? AP || lv.160?, ? AP || lv.200, 4 AP || lv.240, 4 AP || lv.280, 5 AP || lv.320?, ? AP || lv.360, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|SP Tank || Adds 5% to total SP per tier. || lv.0, 1 AP || lv.50, 2 AP || lv.100, ? AP || lv.150?, ? AP || lv.200, ? AP || lv.250, 4 AP || lv.300, 4 AP || lv.350, 5 AP || lv.400, 5 AP || lv.450?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Health Pots || Improves overall potency of all common health pots. &amp;lt;!-- Increased duration? --&amp;gt;&lt;br /&gt;
| lv.0, 1 AP&amp;lt;br&amp;gt;Restore=11 || lv.25, 2 AP || lv.50?, ? AP || lv.75?, ? AP || lv.100, 3 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Mana Pots || Improves overall potency of all common mana pots.&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200, 5 AP&amp;lt;br&amp;gt;Duration=8&amp;lt;br&amp;gt;Restore=20 || lv.300, 7 AP&amp;lt;br&amp;gt;Duration=9&amp;lt;br&amp;gt;Restore=25 || lv.400, 9 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Spirit Pots || Improves overall potency of all common spirit pots.&lt;br /&gt;
| lv.0, 2 AP&amp;lt;br&amp;gt;Duration=6&amp;lt;br&amp;gt;Restore=10 || lv.100, 3 AP|| lv.200, 5 AP|| lv.300, 7 AP|| lv.400?, ? AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===One-Handed===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|1H Damage || Increase damage when using the One-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 2 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|1H Accuracy || Increase attack accuracy when using the One-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|1H Block || Increase block chance when using the One-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Two-Handed===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|2H Damage || Increase damage when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 2 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|2H Accuracy || Increase attack accuracy when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|2H Parry || Increase parry chance when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dual-Wielding===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|DW Damage || Increase damage when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 3 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|DW Accuracy || Increase attack accuracy when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|DW Crit || Increase crit chance when using the Two-Handed fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Niten Ichiryuu===&lt;br /&gt;
Please note that this is a presdo-entry. It is still affected by 2H/DW abilities.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|2D Damage || Increase damage when using the Niten fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 2 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|DW Accuracy || Increase attack accuracy when using the Niten fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP || lv.150, 2 AP&lt;br /&gt;
|-&lt;br /&gt;
|2H parry || Increase parry chance when using the Niten fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|-&lt;br /&gt;
|DW Crit || Increase crit chance when using the Niten fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.250, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Staff Spell Damage || Increase spell damage when using staff fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.2 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.100, 3 AP || lv.200, 5 AP&amp;lt;br&amp;gt;Damage=0.5&lt;br /&gt;
|-&lt;br /&gt;
|Staff Accuracy || Increase attack and magic accuracy when using staff fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier. --&amp;gt;&lt;br /&gt;
| lv.50, 1 AP&amp;lt;br&amp;gt;Attack Accuracy=0.01&amp;lt;br&amp;gt;Magic Accuracy=0.01 || lv.150, 2 AP&amp;lt;br&amp;gt;Attack Accuracy=0.02&amp;lt;br&amp;gt;Magic Accuracy=0.02&lt;br /&gt;
|-&lt;br /&gt;
|Staff Damage || Increase physical damage when using staff fighting style, scaling with proficiency. &amp;lt;!--Each tier gives 3 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 3 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloth Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Spellacc || Increase spell damage when using only cloth armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.05 modifier. --&amp;gt;&lt;br /&gt;
| lv.200, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Spellcrit || Increase spell crit chance when using only cloth armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.005 modifier, starting from 0.01 --&amp;gt;&lt;br /&gt;
|lv.0, 1 AP || lv.70, 2 AP || lv.140, ? AP || lv.210?, ? AP || lv.250, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Cloth Castspeed || Increase spell casting speed when using only cloth armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.015/0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.150, 2 AP&amp;lt;br&amp;gt;Cast speed=0.015 || lv.250, 5 AP&amp;lt;br&amp;gt;Cast speed=0.025&lt;br /&gt;
|-&lt;br /&gt;
|Cloth MP || Increase maximum MP when using only cloth armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier, starting with 0.05 --&amp;gt;&lt;br /&gt;
| lv.0, 1 AP || lv.100, 2 AP || lv.?, ? AP || lv.200, 3 AP || lv.250, 4 AP || lv.?, ? AP || lv.350, 5 AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Light Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|Light Acc || Increase accuracy when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.05 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 3 AP&lt;br /&gt;
|-&lt;br /&gt;
|Light Crit || Increase crit chance when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.005 modifier, starting from 0.01 --&amp;gt;&lt;br /&gt;
|lv.0, 1 AP || lv.70, 2 AP || lv.130, 3 AP || lv.190, 5 AP || lv.280?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Light Speed || Increase attack speed when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.015/0.025 modifier. --&amp;gt;&lt;br /&gt;
| lv.150, 2 AP || lv.250, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Light HP/MP || Increase maximum HP and MP when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.025 HP modifier and 0.02 MP modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 1 AP || lv.100, 2 AP || lv.150, 3 AP || lv.200, 3 AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heavy Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Crush || Increase crushing mitigation when using only heavy armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.02 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 3 AP || lv.?, ? AP || lv.200, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Prcg || Increase piercing mitigation when using only heavy armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.02 modifier, starting from 0.01 --&amp;gt;&lt;br /&gt;
|lv.0, 1 AP || lv.70, 2 AP || lv.200, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Slsh || Increase slashing mitigation when using only heavy armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.02 modifier. --&amp;gt;&lt;br /&gt;
| lv.0, 2 AP || lv.?, ? AP || lv.200, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Heavy HP || Increase maximum HP when using only light armor, scaling with proficiency. &amp;lt;!--Each tier gives 0.01 modifier, starting with 0.05 --&amp;gt;&lt;br /&gt;
| lv.0, 1 AP || lv.100, 2 AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP || lv.?, ? AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Deprecating===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 &lt;br /&gt;
|-&lt;br /&gt;
|Better Weaken || Increase damage reduction and number of targets per cast. &amp;lt;!--Start at 30%, should max at 50%.--&amp;gt;&lt;br /&gt;
|lv.80, 1 AP || lv.110, 2 AP || lv.140?, ? AP || lv.170?, ? AP || lv.250, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Faster Weaken || Decreases the cast time and cooldown of weaken. Higher levels also increase the number of targets affected per cast. &amp;lt;!--Cooldown 2/1, Cast time 0.7/0.65, target 1/2, cost_mp 12--&amp;gt;&lt;br /&gt;
|lv.170, 3 AP || lv.225, 5 AP || lv.300, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Imperil || Increases the duration and defensive penalties caused by Imperil. Higher levels also increase the number of targets affected per cast. &amp;lt;!--Miti -30/-35, SP miti -20/-30 --&amp;gt;&lt;br /&gt;
|lv.150, 1 AP || lv.195, 2 AP || lv.240, 3 AP || lv.285, 4 AP || lv.330, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Faster Imperil || Decreases the cast time and cooldown of Imperil. Higher levels also increase the number of targets affected per cast. &amp;lt;!--Cooldown 2/1, Cast time 0.7/0.65, target 1/2, cost_mp 12--&amp;gt;&lt;br /&gt;
|lv.220, 3 AP || lv.260, 5 AP || lv.310, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Blind || Increase the duration and hit penalty caused by the Blind spell. &amp;lt;!--Start at 22%, should max at 30%.--&amp;gt;&lt;br /&gt;
|lv.130, 1 AP || lv.150, 2 AP || lv.170, ? AP || lv.190?, ? AP || lv.210?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Faster Blind || Decrease cast time and cooldown, and increase number of targets per cast. &amp;lt;!--Cooldown 5/4, Casttime 1.1/1.05, target 1/2, cost_mp 22--&amp;gt;&lt;br /&gt;
|lv.190, 1 AP || lv.235, 2 AP || lv.280?, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Mind Control || Decrease chance that sleep and confuse will break upon taking damage, and increase number of targets per cast. &amp;lt;!-- Effect 50/75, target 1/2, cost_mp 30 --&amp;gt;&lt;br /&gt;
|lv.110, 1 AP || lv.170, 3 AP || lv.280?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Better Silence || Decrease cooldown and increase number of targets per cast. &amp;lt;!--Cooldown 8/6, target 1/2--&amp;gt;&lt;br /&gt;
|lv.150, 3 AP || lv.190, 5 AP || lv.230, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Magnet || Adds a slowing effect, decrease cooldown and increase number of targets per cast. &amp;lt;!--Speed -25, Cooldown ?/12--&amp;gt;&lt;br /&gt;
|lv.280, 1 AP || lv.310, 2 AP || lv.340, 3 AP || lv.370, 4 AP || lv.400, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Slow || Increase the slowing effect and number of targets per cast. &amp;lt;!--Target 1/2, Cost 21, speed -40%--&amp;gt;&lt;br /&gt;
|lv.50, 1 AP || lv.70, 2 AP || lv.90, 3 AP || lv.110, 4 AP || lv.130, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Drain || Increase the amount of HP drained. &amp;lt;!--DrainHP 1.1/1.15--&amp;gt;&lt;br /&gt;
|lv.110, 2 AP || lv.170, 3 AP || lv.190, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Faster Drain || Decrease the cooldown and cast time. &amp;lt;!--Casttime 1.15/1.1, cooldown 19/18.--&amp;gt;&lt;br /&gt;
|lv.50, 1 AP || lv.80, 2 AP || lv.110?, ? AP || lv.140?, ? AP || lv.170?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Ether Theft || Augment the Drain spell with ability to inflict ether theft on target afflicted with soul fire.&lt;br /&gt;
|lv.200, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Spirit Theft || Augment the Drain spell with ability to inflict spirit theft on target afflicted with ripened soul.&lt;br /&gt;
|lv.200, 7 AP &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Supportive===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Better Haste || Increases the action speed-up granted by the Haste spell. &amp;lt;!--Action speed +30/35/40%--&amp;gt;&lt;br /&gt;
|lv.90, 1 AP || lv.120, 2 AP || lv.150?, ? AP || lv.180?, ? AP || lv.210, 5 AP&amp;lt;br&amp;gt;AS+50%&amp;lt;br&amp;gt;t=20 &amp;lt;!-- What is t? --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Better Shadow Veil || Increases the evade bonus granted by the Shadow Veil spell. &amp;lt;!--Evade +18/20%--&amp;gt;&lt;br /&gt;
|lv.110, 1 AP || lv.140, 2 AP || lv.170?, ? AP || lv.200?, ? AP || lv.230, 7 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Absorb || Increases the chance that Absorb will successfully nullify a hostile spell. &amp;lt;!--Chance +70/80%--&amp;gt;&lt;br /&gt;
|lv.80, 1 AP || lv.120, 2 AP || lv.160, 3 AP &lt;br /&gt;
|-&lt;br /&gt;
|Stronger Spirit || Decreases the amount of damage required for SP shield to kick in. &amp;lt;!--40/35%--&amp;gt;&lt;br /&gt;
|lv.230, 1 AP || lv.260, 2 AP || lv.290?, 3? AP || lv.320?, 4? AP || lv.350, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Heartseeker || Increases the damage of critical melee hits. &amp;lt;!--bonus 3/6--&amp;gt;&lt;br /&gt;
|lv.170, 1 AP || lv.220, 2 AP || lv.270, 3 AP || lv.320?, ? AP || lv.370?, ? AP || lv.420?, ? AP || lv.470, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Arcane Focus || Arcane Focus will additionally increase the damage of any critical spell hits. &amp;lt;!--bonus 3/6--&amp;gt;&lt;br /&gt;
|lv.220, 1 AP || lv.270, 2 AP || lv.320?, 3 AP || lv.370?, ? AP || lv.420?, ? AP || lv.470?, ? AP || lv.?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Regen || Increase the power and duration of the Regen spell. &amp;lt;!--Cost 30/40, HOT 4.8/5.1, T 15/18--&amp;gt;&lt;br /&gt;
|lv.50, 1 AP || lv.100, 2 AP || lv.150?, ? AP || lv.200, 4 AP&amp;lt;br&amp;gt;Cost=45&amp;lt;br&amp;gt;HOT=12&amp;lt;br&amp;gt;T=23 || lv.250, 5 AP&amp;lt;br&amp;gt;Cost=50&amp;lt;br&amp;gt;HOT=14&amp;lt;br&amp;gt;T=25 || lv.300, 6 AP || lv.350, 7 AP || lv.400, 8 AP || lv.450?, ? AP || lv.500?, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Better Cure &amp;lt;!--Cooldown 4/3/2, &amp;quot;damage&amp;quot; 70/85/100 --&amp;gt; || Increases the healing power and decreases the cooldown of the Cure spell.&lt;br /&gt;
|lv.10, 2 AP || lv.80, 3 AP || lv.150, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Better Spark &amp;lt;!--Cost 40/35/???, duration 20/25/??? --&amp;gt; || Increase the duration and decrease the mana cost of the Spark of Life spell.&lt;br /&gt;
|lv.100, 2 AP || lv.125, 3 AP || lv.150, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Protection || Increase mitigation bonus. &amp;lt;!--26/27%--&amp;gt;&lt;br /&gt;
|lv.40, 1 AP || lv.65, 2 AP || lv.90?, 3? AP || lv.115?, 4? AP || lv.140, 5 AP&lt;br /&gt;
|-&lt;br /&gt;
|Flame Spike Shield || Augments your Protection spell by adding fire elemental spikes. Additional levels increase your fire elemental resistance while the spell is active. &amp;lt;!--mitigation 0/10, P=100, D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.100, 3 AP || lv.150, 1 AP || lv.200, ? AP || lv.250, 3 AP || lv.300, 4 AP&lt;br /&gt;
|-&lt;br /&gt;
|Frost Spike Shield || Augments your Protection spell by adding cold elemental spikes. Additional levels increase your cold elemental resistance while the spell is active. &amp;lt;!--mitigation 0/10, P=100, D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.100, 3 AP || lv.150, 1 AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Shock Spike Shield || Augments your Protection spell by adding elec elemental spikes. Additional levels increase your elec elemental resistance while the spell is active. &amp;lt;!--mitigation 0/10, P=100, D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.100, 3 AP || lv.150, 1 AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Storm Spike Shield || Augments your Protection spell by adding wind elemental spikes. Additional levels increase your wind elemental resistance while the spell is active. &amp;lt;!--mitigation 0/10, P=100, D=1, T=1--&amp;gt;&lt;br /&gt;
|lv.100, 3 AP || lv.150, 1 AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 || 4 || 5 || 6 || 7 &lt;br /&gt;
|-&lt;br /&gt;
|Conflagration || Increase maximum number of targets hit by fire elemental spells. &amp;lt;!--target tier1 4, tier 2 ?/6--&amp;gt;&lt;br /&gt;
|lv.50, 3 AP || lv.100, 4 AP || lv.150, ? AP || lv.200, 6 AP&amp;lt;br&amp;gt;Target=5/6/8 || lv.250, 8 AP&amp;lt;br&amp;gt;Target=5/6/9 || lv.300, ? AP || lv.350, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Cryomancy || Increase maximum number of targets hit by cold elemental spells. &amp;lt;!--target tier1 4, tier 2 ?/6--&amp;gt;&lt;br /&gt;
|lv.50, 3 AP || lv.100, 4 AP || lv.150, ? AP || lv.200, 6 AP&amp;lt;br&amp;gt;Target=5/6/8 || lv.250, 8 AP&amp;lt;br&amp;gt;Target=5/6/9 || lv.300, ? AP || lv.350, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Havoc || Increase maximum number of targets hit by lightning elemental spells. &amp;lt;!--target tier1 4, tier 2 ?/6--&amp;gt;&lt;br /&gt;
|lv.50, 3 AP || lv.100, 4 AP || lv.150, ? AP || lv.200, 6 AP&amp;lt;br&amp;gt;Target=5/6/8 || lv.250, 8 AP&amp;lt;br&amp;gt;Target=5/6/9 || lv.300, ? AP || lv.350, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Tempest || Increase maximum number of targets hit by wind elemental spells. &amp;lt;!--target tier1 4, tier 2 ?/6--&amp;gt;&lt;br /&gt;
|lv.50, 3 AP || lv.100, 4 AP || lv.150, ? AP || lv.200, 6 AP&amp;lt;br&amp;gt;Target=5/6/8 || lv.250, 8 AP&amp;lt;br&amp;gt;Target=5/6/9 || lv.300, ? AP || lv.350, ? AP&lt;br /&gt;
|-&lt;br /&gt;
|Sorcery || Increase damage and decrease cast time for all first-tier elemental spells. &amp;lt;!--casttime 1.15/1.1, damage 3.1/3.15--&amp;gt;&lt;br /&gt;
|lv.70, 1 AP || lv.140, 2 AP || lv.210, 3 AP&amp;lt;br&amp;gt;CT=1.06&amp;lt;br&amp;gt;Damage=3.2&amp;lt;br&amp;gt;CD=2 || lv.280, 4 AP&amp;lt;br&amp;gt;CT=1.03&amp;lt;br&amp;gt;Damage=3.23&amp;lt;br&amp;gt;CD=2 || lv.350, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Elementalism || Increase damage and decrease cast time for all second-tier elemental spells. &amp;lt;!--casttime 1.35/1.3, damage 4.13/4.21--&amp;gt;&lt;br /&gt;
|lv.85, 2 AP || lv.170, 3 AP&amp;lt;br&amp;gt;CT=1.3&amp;lt;br&amp;gt;Damage=4.21&amp;lt;br&amp;gt;CD=4 || lv.255, 5 AP&amp;lt;br&amp;gt;CT=1.26&amp;lt;br&amp;gt;Damage=4.28&amp;lt;br&amp;gt;CD=4 || lv.340, ? AP || lv.425, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Archmage || Increase damage and decrease cast time for all third-tier elemental spells. &amp;lt;!--casttime 1.55/1.5, damage 5.15/5.25--&amp;gt;&lt;br /&gt;
|lv.90, 5 AP || lv.180, 7 AP&amp;lt;br&amp;gt;CT=1.5&amp;lt;br&amp;gt;Damage=5.25&amp;lt;br&amp;gt;CD=6 || lv.270, 9 AP&amp;lt;br&amp;gt;CT=1.46&amp;lt;br&amp;gt;Damage=5.35&amp;lt;br&amp;gt;CD=5 || lv.360, ? AP || lv.450, ? AP &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forbidden===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 &lt;br /&gt;
|-&lt;br /&gt;
|Better Corruption || Increases the maximum number of targets hit by the Corruption spell. &amp;lt;!--target 4/5--&amp;gt;&lt;br /&gt;
|lv.75, 3 AP || lv.150, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Disintegrate || Increases the maximum number of targets hit by the Disintegrate spell. &amp;lt;!--target 6/7--&amp;gt;&lt;br /&gt;
|lv.175, 5 AP || lv.250, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Ragnarok || Increases the maximum number of targets hit by the Ragnarok spell. &amp;lt;!--target 8/9/10?--&amp;gt;&lt;br /&gt;
|lv.250, 7 AP || lv.325, 9 AP || lv.400, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Ripened Soul || Augments your forbidden spells with the Ripened Soul proc, which damages the target over time and enable follow-up attacks. Higher level increase the chance of the proc occurring. &amp;lt;!--D=1, T=1, P T1 4/7, T2 10/20, T3 20/40--&amp;gt;&lt;br /&gt;
|lv.150, 7 AP || lv.300, 10 AP || lv.450, 15 AP &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Level and Cost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 2 || 3 &lt;br /&gt;
|-&lt;br /&gt;
|Better Smite || Increases the maximum number of targets hit by the Smite spell. &amp;lt;!--target 4/5--&amp;gt;&lt;br /&gt;
|lv.75, 3 AP || lv.150, 5 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Banish || Increases the maximum number of targets hit by the Banishment spell. &amp;lt;!--target 6/7--&amp;gt;&lt;br /&gt;
|lv.175, 5 AP || lv.250, 7 AP &lt;br /&gt;
|-&lt;br /&gt;
|Better Paradise || Increases the maximum number of targets hit by the Paradise Lost spell. &amp;lt;!--target 8/9/10?--&amp;gt;&lt;br /&gt;
|lv.250, 7 AP || lv.325, 9 AP || lv.400, ? AP &lt;br /&gt;
|-&lt;br /&gt;
|Soul Fire || Augments your divine spells with the Soul Fire proc, which damages the target over time and enable follow-up attacks. Higher level increase the chance of the proc occurring. &amp;lt;!--D=1, T=1, P T1 4/7, T2 10/20, T3 20/40--&amp;gt;&lt;br /&gt;
|lv.150, 7 AP || lv.300, 10 AP || lv.450, 15 AP &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery points&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Mastery Point&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mastery point&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mastery Points==&lt;br /&gt;
After unlocking abilities, players need to put them into ability slots in order to receive their benefits.&lt;br /&gt;
&lt;br /&gt;
===Mastery Sources===&lt;br /&gt;
Every player starts with:&lt;br /&gt;
*5 Major Ability Slots (red)&lt;br /&gt;
*5 Supportive Ability Slots (green)&lt;br /&gt;
&lt;br /&gt;
Players can unlock additional ability slots with Mastery Points. &lt;br /&gt;
&lt;br /&gt;
Mastery Points can be earned through:&lt;br /&gt;
*[[Leveling up]] (1 mastery point per 10 levels)&lt;br /&gt;
*[[Training]] &amp;quot;Manifest Destiny&amp;quot; (1 mastery point per level of training, capped at player&#039;s level/50)&lt;br /&gt;
*[[Stars|Donating]] (Each star gives 1 mastery point)&lt;br /&gt;
&lt;br /&gt;
Mastery points cannot be reset once spent.&lt;br /&gt;
&lt;br /&gt;
===Uses===&lt;br /&gt;
Ability slots take the following number of mastery points to unlock:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Ability Slot Type &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Total Slots &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Corresponding abilities&lt;br /&gt;
!colspan=&amp;quot;20&amp;quot;|Mastery Points required to unlock&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|-&lt;br /&gt;
|Major Ability || 20 || General, Weapon, Armor, Spells&lt;br /&gt;
| 0 || 0 || 0 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 3 || 3 || 3 || 3 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|Supportive Ability || 20 || Supportive, Deprecating&lt;br /&gt;
| 0 || 0 || 0 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 2 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Protection Augment || 1 || Spike Shield (included in Supportive)&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Drain Augment || 1 || Ether/Spirit Theft (included in Deprecating)&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ability Reset==&lt;br /&gt;
&lt;br /&gt;
Abilities can be reset out of [[battle]] for a [[credit]] cost.&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Reset Cost&#039;&#039;&#039; = Player_level * Rank_in_Ability * 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Spells]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;/div&gt;</summary>
		<author><name>Kelenius</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Dawn_of_a_New_Day&amp;diff=17704</id>
		<title>Dawn of a New Day</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Dawn_of_a_New_Day&amp;diff=17704"/>
		<updated>2012-12-12T13:01:42Z</updated>

		<summary type="html">&lt;p&gt;Kelenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:New_day.png|thumb|It is the dawn of a new day!]]&lt;br /&gt;
The Dawn of a New Day (also referred to as the &amp;quot;New Dawn&amp;quot;, &amp;quot;New Day&amp;quot;, or &amp;quot;Dawn&amp;quot;) is an event that occurs once per day after 00:00 [http://www.worldtimeserver.com/current_time_in_UTC.aspx UTC]. The event is made visible by visiting any E-Hentai page ([http://e-hentai.org main site] or the [[Galleries|galleries]]) and is located in the ad space at the top of the page.&lt;br /&gt;
&lt;br /&gt;
==Occurrences==&lt;br /&gt;
During this event:&lt;br /&gt;
*Players are awarded [[Hath]], [[EXP]], and [[credits]].&lt;br /&gt;
**This will &#039;&#039;&#039;not&#039;&#039;&#039; occur until the event is triggered by the player.&lt;br /&gt;
*[[Toplist]] calculations are made.&lt;br /&gt;
*[[Arena]] and [[Ring of Blood]] challenges reset. Being in the middle of one does not affect this.&lt;br /&gt;
*The timer for the next [[Random Encounter]] resets. The next encounter will not occur until 1 hour after the dawn event is triggered.&lt;br /&gt;
&lt;br /&gt;
===Amounts===&lt;br /&gt;
*The amount of Hath received is equal to 1 per every 100 USD [[Donation|donated]] to the site plus any additional [[Aura#Awards|award aura]] amounts.&lt;br /&gt;
*The amount of [[EXP]] received is 5% of the required EXP for [[Level and Rank Table|next level]]. This is affected by the forum posting bonus.&lt;br /&gt;
*The amount of [[credits]] received is &#039;&#039;&#039;estimated&#039;&#039;&#039; to be:&lt;br /&gt;
&amp;lt;pre&amp;lt;includeonly&amp;gt;&amp;lt;/includeonly&amp;gt; style=&amp;quot;overflow: auto;{{{style|}}}&amp;quot;&amp;gt;&#039;&#039;&#039;Dawn Credits&#039;&#039;&#039; = round(random(25..300) * (1 + hath_perk_mod)&amp;lt;/pre&amp;gt;&lt;br /&gt;
Where and &#039;&#039;&#039;hath_perk_mod&#039;&#039;&#039; is whichever Penny Pincher [[Hath Perk]] is unlocked.&lt;br /&gt;
*Auras that award credits ([[Aura#Metallic_Auras|metallic]] and [[Aura#Awards|awards]]) will override this amount.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Random Encounter]]&lt;br /&gt;
&lt;br /&gt;
{{HVnav}}&lt;br /&gt;
[[Category:Site Features]]&lt;/div&gt;</summary>
		<author><name>Kelenius</name></author>
	</entry>
</feed>