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	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2247</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2247"/>
		<updated>2009-10-10T17:09:32Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the known spells in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your Level, rounded up.&lt;br /&gt;
For example, &#039;Magic Missile&#039; has a base cost of 12. At level 51, it costs 51 * 0.12 = 6.12 -&amp;gt; 7 MP. &lt;br /&gt;
&lt;br /&gt;
==Offensive magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[HentaiVerse#Abilities | Ability]] [[Ranks | tier]], there&#039;s a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage equivalent to the single-target spell on the targetted monster and less damage on the rest, but are also more expensive and take longer to cast. However, each addition point increases its damage dealt (by 25% when maxed) and decreases the MP cost of both the single-target and area-of-effect spells (single by 25% and area by 50% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], something that should be taken into consideration before choosing which spell to cast and on whom. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Casting this may increase Elemental proficiency. Base cost is 12.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 20. Base cost is 15 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 40 with one point. Base cost is 20 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 21. Base cost is 15.75 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 42 with one point. Base cost is 21 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 22. Base cost is 16.5 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 44 with one point. Base cost is 22 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 23. Base cost is 17.25 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 46 with one point. Base cost is 23 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*Tier 11&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1230.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1232.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039;: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering its evade chance. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it deal less damage with physical attacks. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged. &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.&lt;br /&gt;
&lt;br /&gt;
==Curative magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of Health on the target.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Restores a small amount of health and places a heal over time effect on the target.&lt;br /&gt;
&lt;br /&gt;
==Supportive magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on the target, protecting it from physical attacks. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: The target is hastened, allowing it to attack more frequently.&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect on the target, protecting it from magical attacks.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds the target, making it harder to hit with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against the target will be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill the target leaves it alive with 1 HP.&lt;br /&gt;
&lt;br /&gt;
==Status effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2246</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2246"/>
		<updated>2009-10-10T17:07:00Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Curative magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the known spells in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your Level, rounded up.&lt;br /&gt;
For example, &#039;Cure&#039; has a base cost of 25. At level 65, it costs 65 * 0.25 = 16.25 -&amp;gt; 17 MP. &lt;br /&gt;
&lt;br /&gt;
==Offensive magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[HentaiVerse#Abilities | Ability]] [[Ranks | tier]], there&#039;s a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage equivalent to the single-target spell on the targetted monster and less damage on the rest, but are also more expensive and take longer to cast. However, each addition point increases its damage dealt (by 25% when maxed) and decreases the MP cost of both the single-target and area-of-effect spells (single by 25% and area by 50% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], something that should be taken into consideration before choosing which spell to cast and on whom. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Casting this may increase Elemental proficiency. Base cost is 12.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 20. Base cost is 15 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 40 with one point. Base cost is 20 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 21. Base cost is 15.75 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 42 with one point. Base cost is 21 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 22. Base cost is 16.5 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 44 with one point. Base cost is 22 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 23. Base cost is 17.25 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 46 with one point. Base cost is 23 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*Tier 11&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1230.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1232.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039;: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering its evade chance. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it deal less damage with physical attacks. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged. &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.&lt;br /&gt;
&lt;br /&gt;
==Curative magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of Health on the target.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Restores a small amount of health and places a heal over time effect on the target.&lt;br /&gt;
&lt;br /&gt;
==Supportive magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on the target, protecting it from physical attacks. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: The target is hastened, allowing it to attack more frequently.&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect on the target, protecting it from magical attacks.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds the target, making it harder to hit with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against the target will be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill the target leaves it alive with 1 HP.&lt;br /&gt;
&lt;br /&gt;
==Status effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=2245</id>
		<title>HentaiVerse</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=2245"/>
		<updated>2009-10-09T20:56:41Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;HentaiVerse&#039;&#039;&#039;&#039;&#039; is a computer Role Playing Game (RPG) found on e-hentai.org.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats are purchased with unused [[Experience Points|experience points]]. As stats increase, the cost for each successive level increases greatly.&lt;br /&gt;
From the forums, info may be outdated:&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Hit Chance= 80 + DEX / 10 + AGI / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Hit Chance= 90 + INT / 10 + WIS / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Crit Chance= 3 + DEX / 25 + AGI / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Crit Chance= 3 + INT / 25 + WIS / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Evade Chance= 5 + DEX / 20 + AGI / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Resist Chance= 5 + INT / 20 + WIS / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Rating= 1 + STR + DEX * 0.75 + AGI * 0.25&lt;br /&gt;
&amp;lt;br&amp;gt;Shield Rating= 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Rating= 1 + INT * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Barrier Rating= 1 + END * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Health Points= (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Health Regen= 5 + END / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Points= (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Regen= 1 + WIS / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Points= (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Regen= 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600&lt;br /&gt;
&amp;lt;br&amp;gt;Action Speed= 100 + AGI / 3&lt;br /&gt;
&amp;lt;br&amp;gt;Overcharge= 100 * Overcharge Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack Hit Calculation: Attacker&#039;s Attack Hit Chance - Target&#039;s Evade Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Hit Calculation: Attacker&#039;s Magic Hit Chance - Target&#039;s Resist Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: Always hits&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack damage calculated from Attack Rating vs Shield Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Magic damage calculated from Magic Rating vs Barrier Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit damage calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and those Hath Perks.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Every 10 levels, starting with level 1, brings for a new slate of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training.&lt;br /&gt;
Every rank has the following:&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/exp.png Experience Bonus (x3)- provides 3% experience boost per level bought&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/hp.png Health Tank (x3)- boosts total HP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/mp.png Magic Tank (x3)- boosts total MP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/sp.png Sprit Tank (x3)- boosts total SP by 3%&lt;br /&gt;
** http://g.ehgt.org/hv_0.3.2/img/a/oc.png Overcharge Boost (x5)- boosts Overcharge limit by 2%&lt;br /&gt;
*New Offensive Spell (x1)&lt;br /&gt;
**New AoE Spell (x5)- Area of Effect version of above new spell&lt;br /&gt;
***Elemental Rating (x5)- Increases elemental rating of new spell type by 2% per level bought&lt;br /&gt;
*Tactical Spell (x5)- Changes outcome of battle by influencing conditions. Many of these are status effects. Each additional purchase increases spell duration by 25%.&lt;br /&gt;
&amp;lt;br&amp;gt; and one of the following&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/as.png Aura Slots (x1): allows for an additional Aura to be active&lt;br /&gt;
**Aura slots can be found at these tiers - 1, 3, 5&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/af.png Focused Aura (x1): Increases a single aura rank raising its elemental rating&lt;br /&gt;
**Focused Aura can be found at these tiers - 7&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/is.png Item Slots (x1): allows for an additional item to be carried&lt;br /&gt;
**Item slots can be found at these tiers - 2, 4, 6, 8&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/xitem.png X-Item (x1): Decreases item usage time by 25%&lt;br /&gt;
**X-Item can be found at tier 9&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/xattack.png X-Attack (x1): Your skills at wielding weapons are boosted, decreasing attack time by 25%&lt;br /&gt;
**X-Item can be found at tier 10&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Details|Spells}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
When you are victorious in battle, some monsters may drop items or equipment that are automatically stored into your inventory. Sometimes consumable healing (health, mana, or spirit) items can be obtained through the use of the [[Bazaar#Healer|Healer]]. The majority of items are consumables; that is, use one and it&#039;s gone. Most consumables are used to restore health, mana, or spirit, and can be of the following:&lt;br /&gt;
&lt;br /&gt;
*Draught: Recovery over 12 turns (15 for Health Draughts).&lt;br /&gt;
*Potion: Recovery over 3 turns.&lt;br /&gt;
*Elixir: Recovery over 10 turns.&lt;br /&gt;
*Infusion: Increases the respective elemental rating and converts damage to elemental damage for spirit and physical attacks for 25 turns.&lt;br /&gt;
*Scrolls: Provides supporting effects.&lt;br /&gt;
&lt;br /&gt;
Numerous levels of proficiency in items exist for each type of restoration item.&lt;br /&gt;
&lt;br /&gt;
For example, an &amp;quot;Average Health Potion&amp;quot; would recover 18% of your health over 3 turns (54% total).&lt;br /&gt;
&lt;br /&gt;
Keep an eye out for rare items such as elixirs, or even the artifact items (which are non-consumable).&lt;br /&gt;
&lt;br /&gt;
For more information on the non-consumable equipment go to [[Equipment]] and [[Items#Artifacts|Artifacts]].&lt;br /&gt;
&lt;br /&gt;
{{Details|Items}}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Combat can be initiated by random encounters (which happen while browsing the site every hour or less often), [[Arena]] battles, or [[Grindfest]]s. Each battle with spawn any number of [[HentaiVerse Bestiary|monsters]] for you to fight. You will always act first.&lt;br /&gt;
&lt;br /&gt;
When it is your time to perform an action, you may choose between 7 selections:&lt;br /&gt;
&lt;br /&gt;
*Attack: Basic physical attack, applying attack stats against your target&#039;s defense stats.&lt;br /&gt;
*Magic: Prompts you to select a [[Spells|spell]] to cast. See the spells section above for details.&lt;br /&gt;
*Spirit: Perform your [[spirit attack]] on a target.&lt;br /&gt;
*Skills: Prompts you to select a skill. Currently the only skill implemented is the &amp;quot;Flee&amp;quot; skill is given for free here. Double click to run from a battle. Note that this takes a full turn to execute, so monsters will get a chance to attack before you escape.&lt;br /&gt;
*Items: Prompts you to use an [[Items|item]] from your battle inventory. Note that the battle inventory is NOT the same as the item inventory. Items in the item inventory must be moved to the battle inventory before they can be used.&lt;br /&gt;
*Defend: Increases your defenses for the turn (+25% physical and magical mitigation), but no action is taken.&lt;br /&gt;
*Focus: Increases your chance for landing a spell on the following turn (+50% hit chance, -25 effective interference), but ignores your evade, block, and parry for the current turn.&lt;br /&gt;
&lt;br /&gt;
After you select your command and execute it, each enemy will perform an attack, spell, or spirit attack. Most of the time, this will result in the end of a turn, though sometimes certain abilities take longer to perform than others, like multi-attack spells. In this case, some enemies may act again before you. Combat ends when you or your enemies&#039; health is reduced to zero, or you successfully flee from battle.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{Details|Training}}&lt;br /&gt;
&lt;br /&gt;
==Auras==&lt;br /&gt;
{{Details|Auras}}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Items&amp;diff=2244</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Items&amp;diff=2244"/>
		<updated>2009-10-09T20:55:17Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Elemental Infusions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Health/Magic/Spirit restoration==&lt;br /&gt;
&lt;br /&gt;
===Draughts===&lt;br /&gt;
&#039;&#039;Restore the following percentages of base Health Points per turn for 15 turns:&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Crude&#039;&#039;&#039;: 4%&lt;br /&gt;
*&#039;&#039;&#039;Lesser&#039;&#039;&#039;: 5%&lt;br /&gt;
*&#039;&#039;&#039;Average&#039;&#039;&#039;: 6%&lt;br /&gt;
*&#039;&#039;&#039;Greater&#039;&#039;&#039;: 7%&lt;br /&gt;
*&#039;&#039;&#039;Superior&#039;&#039;&#039;: 8%&lt;br /&gt;
*&#039;&#039;&#039;Godly&#039;&#039;&#039;: 9%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Restore the following percentages of base Magic/Spirit Points per turn for 12 turns:&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Crude&#039;&#039;&#039;: 2%&lt;br /&gt;
*&#039;&#039;&#039;Lesser&#039;&#039;&#039;: 3%&lt;br /&gt;
*&#039;&#039;&#039;Average&#039;&#039;&#039;: 4%&lt;br /&gt;
*&#039;&#039;&#039;Greater&#039;&#039;&#039;: 5%&lt;br /&gt;
*&#039;&#039;&#039;Superior&#039;&#039;&#039;: 6%&lt;br /&gt;
*&#039;&#039;&#039;Godly&#039;&#039;&#039;: 7%&lt;br /&gt;
&lt;br /&gt;
===Potions===&lt;br /&gt;
&#039;&#039;Restore the following percentages of base Health Points per turn for 3 turns:&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Crude&#039;&#039;&#039;: 12%&lt;br /&gt;
*&#039;&#039;&#039;Lesser&#039;&#039;&#039;: 15%&lt;br /&gt;
*&#039;&#039;&#039;Average&#039;&#039;&#039;: 18%&lt;br /&gt;
*&#039;&#039;&#039;Greater&#039;&#039;&#039;: 22%&lt;br /&gt;
*&#039;&#039;&#039;Superior&#039;&#039;&#039;: 26%&lt;br /&gt;
*&#039;&#039;&#039;Godly&#039;&#039;&#039;: 30%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Restore the following percentages of base Magic/Spirit Points per turn for 3 turns:&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Crude&#039;&#039;&#039;: 7%&lt;br /&gt;
*&#039;&#039;&#039;Lesser&#039;&#039;&#039;: 10%&lt;br /&gt;
*&#039;&#039;&#039;Average&#039;&#039;&#039;: 13%&lt;br /&gt;
*&#039;&#039;&#039;Greater&#039;&#039;&#039;: 16%&lt;br /&gt;
*&#039;&#039;&#039;Superior&#039;&#039;&#039;: 18%&lt;br /&gt;
*&#039;&#039;&#039;Godly&#039;&#039;&#039;: 20%&lt;br /&gt;
&lt;br /&gt;
===Elixirs===&lt;br /&gt;
&#039;&#039;Restore 20% of base Health/Magic/Spirit Points per turn for 10 turns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Last Elixir&#039;&#039;&#039;: Restore 20% of base Health, Mana, and Spirit per turn for 10 turns.&lt;br /&gt;
&lt;br /&gt;
==Elemental Infusions==&lt;br /&gt;
&#039;&#039;Increases the respective elemental rating and converts damage to elemental damage for spirit and physical attacks for 25 turns.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Infusion of Flames&#039;&#039;&#039;: [[Fire]]&lt;br /&gt;
*&#039;&#039;&#039;Infusion of Frost&#039;&#039;&#039;: [[Cold]]&lt;br /&gt;
*&#039;&#039;&#039;Infusion of Lightning&#039;&#039;&#039;: [[Elec]]&lt;br /&gt;
*&#039;&#039;&#039;Infusion of Storms&#039;&#039;&#039;: [[Wind]]&lt;br /&gt;
*&#039;&#039;&#039;Infusion of Divinity&#039;&#039;&#039;: [[Holy]]&lt;br /&gt;
*&#039;&#039;&#039;Infusion of Darkness&#039;&#039;&#039;: [[Dark]]&lt;br /&gt;
*&#039;&#039;&#039;Infusion of Gaia&#039;&#039;&#039;: Rating: all elements (50 turns), Damage: [[Soul]]&lt;br /&gt;
&lt;br /&gt;
==Supportive Scrolls==&lt;br /&gt;
&#039;&#039;Grant beneficial spell effects when used.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scroll of Swiftness&#039;&#039;&#039;: [[Spells#Supportive magic|Haste]]&lt;br /&gt;
*&#039;&#039;&#039;Scroll of Shielding&#039;&#039;&#039;: [[Spells#Defensive magic|Shield]]&lt;br /&gt;
*&#039;&#039;&#039;Scroll of Shadows&#039;&#039;&#039;: [[Spells#Supportive magic|Shadow Veil]]&lt;br /&gt;
*&#039;&#039;&#039;Scroll of Warding&#039;&#039;&#039;: [[Spells#Defensive magic|Barrier]]&lt;br /&gt;
*&#039;&#039;&#039;Scroll of Absorption&#039;&#039;&#039;: [[Spells#Supportive magic|Absorb]]&lt;br /&gt;
*&#039;&#039;&#039;Scroll of Life&#039;&#039;&#039;: [[Spells#Supportive magic|Spark of Life]]&lt;br /&gt;
*&#039;&#039;&#039;Scroll of the Gods&#039;&#039;&#039;: Absorb, Shadow Veil and Spark of Life&lt;br /&gt;
*&#039;&#039;&#039;Scroll of the Avatar&#039;&#039;&#039;: Haste, Shield and Barrier&lt;br /&gt;
&lt;br /&gt;
==Other consumable items==&lt;br /&gt;
*&#039;&#039;&#039;Soul Stone&#039;&#039;&#039;: Increases your Overcharge by 20% per turn for 5 turns. This item can boost Overcharge past the normal limit.&lt;br /&gt;
*&#039;&#039;&#039;Bubble-Gum&#039;&#039;&#039;: It is time to kick ass and chew bubble-gum... and here is some gum. (Duke Nukem reference)&lt;br /&gt;
*&#039;&#039;&#039;Flower Vase&#039;&#039;&#039;: There are three flowers in a vase. The third flower is green. (Dollhouse reference)&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&#039;&#039;These are special items that can be exchange for random benefits at the [[Shrine]].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Seven-Leafed Clover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rabbit&#039;s Foot&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wirt&#039;s Leg&#039;&#039;&#039;: So that is where that thing ended up. (Diablo reference)&lt;br /&gt;
*&#039;&#039;&#039;Shark-Mounted Laser&#039;&#039;&#039;: It would be totally awesome, but you do not have any sharks. (Austin Powers reference)&lt;br /&gt;
*&#039;&#039;&#039;BFG9000&#039;&#039;&#039;: The Energy Cells are Completely Drained (BFG=Big F-ing Gun, Doom reference)&lt;br /&gt;
*&#039;&#039;&#039;Railgun&#039;&#039;&#039;: The electromagnetic acceleration rails are bent and twisted. Using it would be bad.&lt;br /&gt;
*&#039;&#039;&#039;Flame Thrower&#039;&#039;&#039;: Now all you need is some fuel.&lt;br /&gt;
*&#039;&#039;&#039;Small Nuke&#039;&#039;&#039;: Great for blowing up small kingdoms, but you do not know the code to activate it.&lt;br /&gt;
*&#039;&#039;&#039;Grue&#039;&#039;&#039;: It is dead, and smaller than you expected. (Zork reference)&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Oil&#039;&#039;&#039;: Oil for chainsaws.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Fuel&#039;&#039;&#039;: Fuel for chainsaws. Will not work in flame throwers.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Chain&#039;&#039;&#039;: Spare cutting chain for a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Safety Manual&#039;&#039;&#039;: A booklet with safety information for proper use of a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Repair Guide&#039;&#039;&#039;: Contains information on the proper care and maintenance of a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Guide Bar&#039;&#039;&#039;: Spare guide bar for a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;ASHPD Portal Gun&#039;&#039;&#039;: Unfortunately it is incomplete, and there are no orange portals around. (ASHPD = Aperture Science Handheld Portal Device. Portal reference)&lt;br /&gt;
*&#039;&#039;&#039;Smart Bomb&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tesla Coil&#039;&#039;&#039;: Must be hooked up to an Advanced Power Plant to fire (Tesla - Nicolai Tesla reference, but if you didn&#039;t know it...)&lt;br /&gt;
*&#039;&#039;&#039;Vorpal Blade Hilt&#039;&#039;&#039;: The blade that should be attached to this hilt is gone (see Wikipedia on vorpal sword: [http://en.wikipedia.org/wiki/Vorpal_sword]).&lt;br /&gt;
*&#039;&#039;&#039;Priceless Ming Vase&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Crystal Jiggy&#039;&#039;&#039;: A piece to the puzzle.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=2243</id>
		<title>HentaiVerse</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=2243"/>
		<updated>2009-10-09T20:39:47Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;HentaiVerse&#039;&#039;&#039;&#039;&#039; is a computer Role Playing Game (RPG) found on e-hentai.org.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats are purchased with unused [[Experience Points|experience points]]. As stats increase, the cost for each successive level increases greatly.&lt;br /&gt;
From the forums, info may be outdated:&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Hit Chance= 80 + DEX / 10 + AGI / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Hit Chance= 90 + INT / 10 + WIS / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Crit Chance= 3 + DEX / 25 + AGI / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Crit Chance= 3 + INT / 25 + WIS / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Evade Chance= 5 + DEX / 20 + AGI / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Resist Chance= 5 + INT / 20 + WIS / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Rating= 1 + STR + DEX * 0.75 + AGI * 0.25&lt;br /&gt;
&amp;lt;br&amp;gt;Shield Rating= 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Rating= 1 + INT * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Barrier Rating= 1 + END * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Health Points= (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Health Regen= 5 + END / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Points= (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Regen= 1 + WIS / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Points= (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Regen= 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600&lt;br /&gt;
&amp;lt;br&amp;gt;Action Speed= 100 + AGI / 3&lt;br /&gt;
&amp;lt;br&amp;gt;Overcharge= 100 * Overcharge Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack Hit Calculation: Attacker&#039;s Attack Hit Chance - Target&#039;s Evade Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Hit Calculation: Attacker&#039;s Magic Hit Chance - Target&#039;s Resist Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: Always hits&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack damage calculated from Attack Rating vs Shield Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Magic damage calculated from Magic Rating vs Barrier Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit damage calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and those Hath Perks.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Every 10 levels, starting with level 1, brings for a new slate of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training.&lt;br /&gt;
Every rank has the following:&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/exp.png Experience Bonus (x3)- provides 3% experience boost per level bought&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/hp.png Health Tank (x3)- boosts total HP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/mp.png Magic Tank (x3)- boosts total MP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/sp.png Sprit Tank (x3)- boosts total SP by 3%&lt;br /&gt;
** http://g.ehgt.org/hv_0.3.2/img/a/oc.png Overcharge Boost (x5)- boosts Overcharge limit by 2%&lt;br /&gt;
*New Offensive Spell (x1)&lt;br /&gt;
**New AoE Spell (x5)- Area of Effect version of above new spell&lt;br /&gt;
***Elemental Rating (x5)- Increases elemental rating of new spell type by 2% per level bought&lt;br /&gt;
*Tactical Spell (x5)- Changes outcome of battle by influencing conditions. Many of these are status effects. Each additional purchase increases spell duration by 25%.&lt;br /&gt;
&amp;lt;br&amp;gt; and one of the following&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/as.png Aura Slots (x1): allows for an additional Aura to be active&lt;br /&gt;
**Aura slots can be found at these tiers - 1, 3, 5&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/af.png Focused Aura (x1): Increases a single aura rank raising its elemental rating&lt;br /&gt;
**Focused Aura can be found at these tiers - 7&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/is.png Item Slots (x1): allows for an additional item to be carried&lt;br /&gt;
**Item slots can be found at these tiers - 2, 4, 6, 8&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/xitem.png X-Item (x1): Decreases item usage time by 25%&lt;br /&gt;
**X-Item can be found at tier 9&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/xattack.png X-Attack (x1): Your skills at wielding weapons are boosted, decreasing attack time by 25%&lt;br /&gt;
**X-Item can be found at tier 10&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Details|Spells}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
When you are victorious in battle, some monsters may drop items or equipment that are automatically stored into your inventory. Sometimes consumable healing (health, mana, or spirit) items can be obtained through the use of the [[Bazaar#Healer|Healer]]. The majority of items are consumables; that is, use one and it&#039;s gone. Most consumables are used to restore health, mana, or spirit, and can be of the following:&lt;br /&gt;
&lt;br /&gt;
*Draught: Recovery over 12 turns (15 for Health Draughts).&lt;br /&gt;
*Potion: Recovery over 3 turns.&lt;br /&gt;
*Elixir: Recovery over 10 turns.&lt;br /&gt;
*Infusion: Adds elemental damage to spirit and attacks for 25 turns.&lt;br /&gt;
*Scrolls: Provides supporting effects.&lt;br /&gt;
&lt;br /&gt;
Numerous levels of proficiency in items exist for each type of restoration item.&lt;br /&gt;
&lt;br /&gt;
For example, an &amp;quot;Average Health Potion&amp;quot; would recover 18% of your health over 3 turns (54% total).&lt;br /&gt;
&lt;br /&gt;
Keep an eye out for rare items such as elixirs, or even the artifact items (which are non-consumable).&lt;br /&gt;
&lt;br /&gt;
For more information on the non-consumable equipment go to [[Equipment]] and [[Items#Artifacts|Artifacts]].&lt;br /&gt;
&lt;br /&gt;
{{Details|Items}}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Combat can be initiated by random encounters (which happen while browsing the site every hour or less often), [[Arena]] battles, or [[Grindfest]]s. Each battle with spawn any number of [[HentaiVerse Bestiary|monsters]] for you to fight. You will always act first.&lt;br /&gt;
&lt;br /&gt;
When it is your time to perform an action, you may choose between 7 selections:&lt;br /&gt;
&lt;br /&gt;
*Attack: Basic physical attack, applying attack stats against your target&#039;s defense stats.&lt;br /&gt;
*Magic: Prompts you to select a [[Spells|spell]] to cast. See the spells section above for details.&lt;br /&gt;
*Spirit: Perform your [[spirit attack]] on a target.&lt;br /&gt;
*Skills: Prompts you to select a skill. Currently the only skill implemented is the &amp;quot;Flee&amp;quot; skill is given for free here. Double click to run from a battle. Note that this takes a full turn to execute, so monsters will get a chance to attack before you escape.&lt;br /&gt;
*Items: Prompts you to use an [[Items|item]] from your battle inventory. Note that the battle inventory is NOT the same as the item inventory. Items in the item inventory must be moved to the battle inventory before they can be used.&lt;br /&gt;
*Defend: Increases your defenses for the turn (+25% physical and magical mitigation), but no action is taken.&lt;br /&gt;
*Focus: Increases your chance for landing a spell on the following turn (+50% hit chance, -25 effective interference), but ignores your evade, block, and parry for the current turn.&lt;br /&gt;
&lt;br /&gt;
After you select your command and execute it, each enemy will perform an attack, spell, or spirit attack. Most of the time, this will result in the end of a turn, though sometimes certain abilities take longer to perform than others, like multi-attack spells. In this case, some enemies may act again before you. Combat ends when you or your enemies&#039; health is reduced to zero, or you successfully flee from battle.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{Details|Training}}&lt;br /&gt;
&lt;br /&gt;
==Auras==&lt;br /&gt;
{{Details|Auras}}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=2242</id>
		<title>HentaiVerse</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=2242"/>
		<updated>2009-10-09T20:38:32Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;HentaiVerse&#039;&#039;&#039;&#039;&#039; is a computer Role Playing Game (RPG) found on e-hentai.org.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats are purchased with unused [[Experience Points|experience points]]. As stats increase, the cost for each successive level increases greatly.&lt;br /&gt;
From the forums, info may be outdated:&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Hit Chance= 80 + DEX / 10 + AGI / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Hit Chance= 90 + INT / 10 + WIS / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Crit Chance= 3 + DEX / 25 + AGI / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Crit Chance= 3 + INT / 25 + WIS / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Evade Chance= 5 + DEX / 20 + AGI / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Resist Chance= 5 + INT / 20 + WIS / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Rating= 1 + STR + DEX * 0.75 + AGI * 0.25&lt;br /&gt;
&amp;lt;br&amp;gt;Shield Rating= 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Rating= 1 + INT * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Barrier Rating= 1 + END * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Health Points= (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Health Regen= 5 + END / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Points= (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Regen= 1 + WIS / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Points= (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Regen= 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600&lt;br /&gt;
&amp;lt;br&amp;gt;Action Speed= 100 + AGI / 3&lt;br /&gt;
&amp;lt;br&amp;gt;Overcharge= 100 * Overcharge Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack Hit Calculation: Attacker&#039;s Attack Hit Chance - Target&#039;s Evade Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Hit Calculation: Attacker&#039;s Magic Hit Chance - Target&#039;s Resist Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: Always hits&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack damage calculated from Attack Rating vs Shield Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Magic damage calculated from Magic Rating vs Barrier Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit damage calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and those Hath Perks.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Every 10 levels, starting with level 1, brings for a new slate of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training.&lt;br /&gt;
Every rank has the following:&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/exp.png Experience Bonus (x3)- provides 3% experience boost per level bought&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/hp.png Health Tank (x3)- boosts total HP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/mp.png Magic Tank (x3)- boosts total MP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/sp.png Sprit Tank (x3)- boosts total SP by 3%&lt;br /&gt;
** http://g.ehgt.org/hv_0.3.2/img/a/oc.png Overcharge Boost (x5)- boosts Overcharge limit by 2%&lt;br /&gt;
*New Offensive Spell (x1)&lt;br /&gt;
**New AoE Spell (x5)- Area of Effect version of above new spell&lt;br /&gt;
***Elemental Rating (x5)- Increases elemental rating of new spell type by 2% per level bought&lt;br /&gt;
*Tactical Spell (x5)- Changes outcome of battle by influencing conditions. Many of these are status effects. Each additional purchase increases spell duration by 25%.&lt;br /&gt;
&amp;lt;br&amp;gt; and one of the following&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/as.png Aura Slots (x1): allows for an additional Aura to be active&lt;br /&gt;
**Aura slots can be found at these tiers - 1, 3, 5&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/af.png Focused Aura (x1): Increases a single aura rank raising its elemental rating&lt;br /&gt;
**Focused Aura can be found at these tiers - 7&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/is.png Item Slots (x1): allows for an additional item to be carried&lt;br /&gt;
**Item slots can be found at these tiers - 2, 4, 6, 8&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/xitem.png X-Item (x1): Decreases item usage time by 25%&lt;br /&gt;
**X-Item can be found at tier 9&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/xattack.png X-Attack (x1): Your skills at wielding weapons are boosted, decreasing attack time by 25%&lt;br /&gt;
**X-Item can be found at tier 10&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Details|Spells}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
When you are victorious in battle, some monsters may drop items or equipment that are automatically stored into your inventory. Sometimes consumable healing (health, mana, or spirit) items can be obtained through the use of the [[Bazaar#Healer|Healer]]. The majority of items are consumables; that is, use one and it&#039;s gone. Most consumables are used to restore health, mana, or spirit, and can be of the following:&lt;br /&gt;
&lt;br /&gt;
*Draught: Recovery over 12 turns (15 for Health Draughts).&lt;br /&gt;
*Potion: Recovery over 3 turns.&lt;br /&gt;
*Elixir: Recovery over 10 turns.&lt;br /&gt;
*Infusion: Adds elemental damage to spirit and attacks for 25 turns.&lt;br /&gt;
*Scrolls: Provides supporting effects.&lt;br /&gt;
&lt;br /&gt;
Numerous levels of proficiency in items exist for each type of restoration item.&lt;br /&gt;
&lt;br /&gt;
For example, an &amp;quot;Average Health Potion&amp;quot; would recover 18% of your health over 3 turns (54% total).&lt;br /&gt;
&lt;br /&gt;
Keep an eye out for rare items such as elixirs, or even the artifact items (which are non-consumable).&lt;br /&gt;
&lt;br /&gt;
For more information on the non-consumable equipment go to [[Equipment]]&lt;br /&gt;
&lt;br /&gt;
{{Details|Items}}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Combat can be initiated by random encounters (which happen while browsing the site every hour or less often), [[Arena]] battles, or [[Grindfest]]s. Each battle with spawn any number of [[HentaiVerse Bestiary|monsters]] for you to fight. You will always act first.&lt;br /&gt;
&lt;br /&gt;
When it is your time to perform an action, you may choose between 7 selections:&lt;br /&gt;
&lt;br /&gt;
*Attack: Basic physical attack, applying attack stats against your target&#039;s defense stats.&lt;br /&gt;
*Magic: Prompts you to select a [[Spells|spell]] to cast. See the spells section above for details.&lt;br /&gt;
*Spirit: Perform your [[spirit attack]] on a target.&lt;br /&gt;
*Skills: Prompts you to select a skill. Currently the only skill implemented is the &amp;quot;Flee&amp;quot; skill is given for free here. Double click to run from a battle. Note that this takes a full turn to execute, so monsters will get a chance to attack before you escape.&lt;br /&gt;
*Items: Prompts you to use an [[Items|item]] from your battle inventory. Note that the battle inventory is NOT the same as the item inventory. Items in the item inventory must be moved to the battle inventory before they can be used.&lt;br /&gt;
*Defend: Increases your defenses for the turn (+25% physical and magical mitigation), but no action is taken.&lt;br /&gt;
*Focus: Increases your chance for landing a spell on the following turn (+50% hit chance, -25 effective interference), but ignores your evade, block, and parry for the current turn.&lt;br /&gt;
&lt;br /&gt;
After you select your command and execute it, each enemy will perform an attack, spell, or spirit attack. Most of the time, this will result in the end of a turn, though sometimes certain abilities take longer to perform than others, like multi-attack spells. In this case, some enemies may act again before you. Combat ends when you or your enemies&#039; health is reduced to zero, or you successfully flee from battle.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{Details|Training}}&lt;br /&gt;
&lt;br /&gt;
==Auras==&lt;br /&gt;
{{Details|Auras}}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2241</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2241"/>
		<updated>2009-10-09T20:25:23Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Supportive magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the known spells in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your Level, rounded up.&lt;br /&gt;
For example, &#039;Cure&#039; has a base cost of 25. At level 65, it costs 65 * 0.25 = 16.25 -&amp;gt; 17 MP. &lt;br /&gt;
&lt;br /&gt;
==Offensive magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[HentaiVerse#Abilities | Ability]] [[Ranks | tier]], there&#039;s a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage equivalent to the single-target spell on the targetted monster and less damage on the rest, but are also more expensive and take longer to cast. However, each addition point increases its damage dealt (by 25% when maxed) and decreases the MP cost of both the single-target and area-of-effect spells (single by 25% and area by 50% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], something that should be taken into consideration before choosing which spell to cast and on whom. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Casting this may increase Elemental proficiency. Base cost is 12.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 20. Base cost is 15 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 40 with one point. Base cost is 20 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 21. Base cost is 15.75 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 42 with one point. Base cost is 21 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 22. Base cost is 16.5 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 44 with one point. Base cost is 22 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 23. Base cost is 17.25 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 46 with one point. Base cost is 23 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*Tier 11&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1230.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1232.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039;: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering its evade chance. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it deal less damage with physical attacks. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged. &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.&lt;br /&gt;
&lt;br /&gt;
==Curative magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of Health on the target. &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Restores a small amount of health and places a heal over time effect on the target.&lt;br /&gt;
&lt;br /&gt;
==Supportive magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on the target, protecting it from physical attacks. &#039;&#039;Base cost is 21.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: The target is hastened, allowing it to attack more frequently.&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect on the target, protecting it from magical attacks.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds the target, making it harder to hit with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against the target will be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill the target leaves it alive with 1 HP.&lt;br /&gt;
&lt;br /&gt;
==Status effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2240</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2240"/>
		<updated>2009-10-09T20:24:24Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Curative magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the known spells in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your Level, rounded up.&lt;br /&gt;
For example, &#039;Cure&#039; has a base cost of 25. At level 65, it costs 65 * 0.25 = 16.25 -&amp;gt; 17 MP. &lt;br /&gt;
&lt;br /&gt;
==Offensive magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[HentaiVerse#Abilities | Ability]] [[Ranks | tier]], there&#039;s a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage equivalent to the single-target spell on the targetted monster and less damage on the rest, but are also more expensive and take longer to cast. However, each addition point increases its damage dealt (by 25% when maxed) and decreases the MP cost of both the single-target and area-of-effect spells (single by 25% and area by 50% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], something that should be taken into consideration before choosing which spell to cast and on whom. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Casting this may increase Elemental proficiency. Base cost is 12.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 20. Base cost is 15 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 40 with one point. Base cost is 20 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 21. Base cost is 15.75 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 42 with one point. Base cost is 21 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 22. Base cost is 16.5 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 44 with one point. Base cost is 22 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 23. Base cost is 17.25 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 46 with one point. Base cost is 23 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*Tier 11&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1230.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1232.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039;: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering its evade chance. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it deal less damage with physical attacks. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged. &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.&lt;br /&gt;
&lt;br /&gt;
==Curative magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of Health on the target. &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Restores a small amount of health and places a heal over time effect on the target.&lt;br /&gt;
&lt;br /&gt;
==Supportive magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on the target, protecting it from physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: The target is hastened, allowing it to attack more frequently.&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect on the target, protecting it from magical attacks.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds the target, making it harder to hit with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against the target will be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill the target leaves it alive with 1 HP.&lt;br /&gt;
&lt;br /&gt;
==Status effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2239</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2239"/>
		<updated>2009-10-09T20:22:48Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Deprecating magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the known spells in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your Level, rounded up.&lt;br /&gt;
For example, &#039;Cure&#039; has a base cost of 25. At level 65, it costs 65 * 0.25 = 16.25 -&amp;gt; 17 MP. &lt;br /&gt;
&lt;br /&gt;
==Offensive magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[HentaiVerse#Abilities | Ability]] [[Ranks | tier]], there&#039;s a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage equivalent to the single-target spell on the targetted monster and less damage on the rest, but are also more expensive and take longer to cast. However, each addition point increases its damage dealt (by 25% when maxed) and decreases the MP cost of both the single-target and area-of-effect spells (single by 25% and area by 50% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], something that should be taken into consideration before choosing which spell to cast and on whom. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Casting this may increase Elemental proficiency. Base cost is 12.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 20. Base cost is 15 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 40 with one point. Base cost is 20 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 21. Base cost is 15.75 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 42 with one point. Base cost is 21 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 22. Base cost is 16.5 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 44 with one point. Base cost is 22 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 23. Base cost is 17.25 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 46 with one point. Base cost is 23 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*Tier 11&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1230.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1232.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039;: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering its evade chance. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. &#039;&#039;Base cost is 18.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it deal less damage with physical attacks. &#039;&#039;Base cost is 15.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged. &#039;&#039;Base cost is 25.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.&lt;br /&gt;
&lt;br /&gt;
==Curative magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of Health on the target.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Restores a small amount of health and places a heal over time effect on the target.&lt;br /&gt;
&lt;br /&gt;
==Supportive magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on the target, protecting it from physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: The target is hastened, allowing it to attack more frequently.&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect on the target, protecting it from magical attacks.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds the target, making it harder to hit with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against the target will be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill the target leaves it alive with 1 HP.&lt;br /&gt;
&lt;br /&gt;
==Status effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2238</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2238"/>
		<updated>2009-10-09T20:22:08Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Offensive magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the known spells in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your Level, rounded up.&lt;br /&gt;
For example, &#039;Cure&#039; has a base cost of 25. At level 65, it costs 65 * 0.25 = 16.25 -&amp;gt; 17 MP. &lt;br /&gt;
&lt;br /&gt;
==Offensive magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[HentaiVerse#Abilities | Ability]] [[Ranks | tier]], there&#039;s a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage equivalent to the single-target spell on the targetted monster and less damage on the rest, but are also more expensive and take longer to cast. However, each addition point increases its damage dealt (by 25% when maxed) and decreases the MP cost of both the single-target and area-of-effect spells (single by 25% and area by 50% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], something that should be taken into consideration before choosing which spell to cast and on whom. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Casting this may increase Elemental proficiency. Base cost is 12.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. &#039;&#039;Base cost is 20. Base cost is 15 when Inferno is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. &#039;&#039;Base cost is 40 with one point. Base cost is 20 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. &#039;&#039;Base cost is 21. Base cost is 15.75 when Snowstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. &#039;&#039;Base cost is 42 with one point. Base cost is 21 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. &#039;&#039;Base cost is 22. Base cost is 16.5 when Thunderstorm is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. &#039;&#039;Base cost is 44 with one point. Base cost is 22 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. &#039;&#039;Base cost is 23. Base cost is 17.25 when Cyclone is maxed.&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. &#039;&#039;Base cost is 46 with one point. Base cost is 23 when maxed.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*Tier 11&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1230.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1232.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039;: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering its evade chance. Base cost is 15.&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. Base cost is 18.&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it deal less damage with physical attacks. Base cost is 15.&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged. Base cost is 25.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.&lt;br /&gt;
&lt;br /&gt;
==Curative magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of Health on the target.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Restores a small amount of health and places a heal over time effect on the target.&lt;br /&gt;
&lt;br /&gt;
==Supportive magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on the target, protecting it from physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: The target is hastened, allowing it to attack more frequently.&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect on the target, protecting it from magical attacks.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds the target, making it harder to hit with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against the target will be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill the target leaves it alive with 1 HP.&lt;br /&gt;
&lt;br /&gt;
==Status effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2237</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2237"/>
		<updated>2009-10-09T20:19:34Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Deprecating magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the known spells in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your Level, rounded up.&lt;br /&gt;
For example, &#039;Cure&#039; has a base cost of 25. At level 65, it costs 65 * 0.25 = 16.25 -&amp;gt; 17 MP. &lt;br /&gt;
&lt;br /&gt;
==Offensive magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[HentaiVerse#Abilities | Ability]] [[Ranks | tier]], there&#039;s a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage equivalent to the single-target spell on the targetted monster and less damage on the rest, but are also more expensive and take longer to cast. However, each addition point increases its damage dealt (by 25% when maxed) and decreases the MP cost of both the single-target and area-of-effect spells (single by 25% and area by 50% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], something that should be taken into consideration before choosing which spell to cast and on whom. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Casting this may increase Elemental proficiency.&#039;&#039; Base cost is 12.&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. Base cost is 20. Base cost is 15 when Inferno is maxed.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. Base cost is 40 with one point. Base cost is 20 when maxed.&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. Base cost is 21. Base cost is 15.75 when Snowstorm is maxed.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. Base cost is 42 with one point. Base cost is 21 when maxed.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. Base cost is 22. Base cost is 16.5 when Thunderstorm is maxed.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. Base cost is 44 with one point. Base cost is 22 when maxed.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. Base cost is 23. Base cost is 17.25 when Cyclone is maxed.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. Base cost is 46 with one point. Base cost is 23 when maxed.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*Tier 11&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1230.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1232.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039;: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering its evade chance. Base cost is 15.&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently. Base cost is 18.&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it deal less damage with physical attacks. Base cost is 15.&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged. Base cost is 25.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.&lt;br /&gt;
&lt;br /&gt;
==Curative magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of Health on the target.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Restores a small amount of health and places a heal over time effect on the target.&lt;br /&gt;
&lt;br /&gt;
==Supportive magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on the target, protecting it from physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: The target is hastened, allowing it to attack more frequently.&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect on the target, protecting it from magical attacks.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds the target, making it harder to hit with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against the target will be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill the target leaves it alive with 1 HP.&lt;br /&gt;
&lt;br /&gt;
==Status effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2236</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2236"/>
		<updated>2009-10-09T20:16:32Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Offensive magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the known spells in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your Level, rounded up.&lt;br /&gt;
For example, &#039;Cure&#039; has a base cost of 25. At level 65, it costs 65 * 0.25 = 16.25 -&amp;gt; 17 MP. &lt;br /&gt;
&lt;br /&gt;
==Offensive magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[HentaiVerse#Abilities | Ability]] [[Ranks | tier]], there&#039;s a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage equivalent to the single-target spell on the targetted monster and less damage on the rest, but are also more expensive and take longer to cast. However, each addition point increases its damage dealt (by 25% when maxed) and decreases the MP cost of both the single-target and area-of-effect spells (single by 25% and area by 50% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], something that should be taken into consideration before choosing which spell to cast and on whom. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Casting this may increase Elemental proficiency.&#039;&#039; Base cost is 12.&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. Base cost is 20. Base cost is 15 when Inferno is maxed.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. Base cost is 40 with one point. Base cost is 20 when maxed.&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage. Base cost is 21. Base cost is 15.75 when Snowstorm is maxed.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage. Base cost is 42 with one point. Base cost is 21 when maxed.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage. Base cost is 22. Base cost is 16.5 when Thunderstorm is maxed.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage. Base cost is 44 with one point. Base cost is 22 when maxed.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage. Base cost is 23. Base cost is 17.25 when Cyclone is maxed.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage. Base cost is 46 with one point. Base cost is 23 when maxed.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*Tier 11&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1230.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1232.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039;: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering its evade chance.&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently.&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it deal less damage with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.&lt;br /&gt;
&lt;br /&gt;
==Curative magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of Health on the target.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Restores a small amount of health and places a heal over time effect on the target.&lt;br /&gt;
&lt;br /&gt;
==Supportive magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on the target, protecting it from physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: The target is hastened, allowing it to attack more frequently.&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect on the target, protecting it from magical attacks.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds the target, making it harder to hit with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against the target will be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill the target leaves it alive with 1 HP.&lt;br /&gt;
&lt;br /&gt;
==Status effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2235</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2235"/>
		<updated>2009-10-09T20:09:11Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Fire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the known spells in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your Level, rounded up.&lt;br /&gt;
For example, &#039;Cure&#039; has a base cost of 25. At level 65, it costs 65 * 0.25 = 16.25 -&amp;gt; 17 MP. &lt;br /&gt;
&lt;br /&gt;
==Offensive magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[HentaiVerse#Abilities | Ability]] [[Ranks | tier]], there&#039;s a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage equivalent to the single-target spell on the targetted monster and less damage on the rest, but are also more expensive and take longer to cast. However, each addition point increases its damage dealt (by 25% when maxed) and decreases the MP cost of both the single-target and area-of-effect spells (single by 25% and area by 50% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], something that should be taken into consideration before choosing which spell to cast and on whom. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Casting this may increase Elemental proficiency.&#039;&#039; Base cost is 12.&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage. Base cost is 20. Base cost is 15 when Inferno is maxed.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage. Base cost is 40 with one point. Base cost is 20 when maxed.&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*Tier 11&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1230.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1232.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039;: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering its evade chance.&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently.&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it deal less damage with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.&lt;br /&gt;
&lt;br /&gt;
==Curative magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of Health on the target.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Restores a small amount of health and places a heal over time effect on the target.&lt;br /&gt;
&lt;br /&gt;
==Supportive magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on the target, protecting it from physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: The target is hastened, allowing it to attack more frequently.&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect on the target, protecting it from magical attacks.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds the target, making it harder to hit with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against the target will be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill the target leaves it alive with 1 HP.&lt;br /&gt;
&lt;br /&gt;
==Status effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2234</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2234"/>
		<updated>2009-10-09T20:07:14Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Piercing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the known spells in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your Level, rounded up.&lt;br /&gt;
For example, &#039;Cure&#039; has a base cost of 25. At level 65, it costs 65 * 0.25 = 16.25 -&amp;gt; 17 MP. &lt;br /&gt;
&lt;br /&gt;
==Offensive magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[HentaiVerse#Abilities | Ability]] [[Ranks | tier]], there&#039;s a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage equivalent to the single-target spell on the targetted monster and less damage on the rest, but are also more expensive and take longer to cast. However, each addition point increases its damage dealt (by 25% when maxed) and decreases the MP cost of both the single-target and area-of-effect spells (single by 25% and area by 50% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], something that should be taken into consideration before choosing which spell to cast and on whom. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Casting this may increase Elemental proficiency.&#039;&#039; Base cost is 12.&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage.&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*Tier 11&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1230.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1232.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039;: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering its evade chance.&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently.&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it deal less damage with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.&lt;br /&gt;
&lt;br /&gt;
==Curative magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of Health on the target.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Restores a small amount of health and places a heal over time effect on the target.&lt;br /&gt;
&lt;br /&gt;
==Supportive magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on the target, protecting it from physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: The target is hastened, allowing it to attack more frequently.&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect on the target, protecting it from magical attacks.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds the target, making it harder to hit with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against the target will be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill the target leaves it alive with 1 HP.&lt;br /&gt;
&lt;br /&gt;
==Status effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2233</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2233"/>
		<updated>2009-10-09T20:01:15Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Offensive magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the known spells in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your Level, rounded up.&lt;br /&gt;
For example, &#039;Cure&#039; has a base cost of 25. At level 65, it costs 65 * 0.25 = 16.25 -&amp;gt; 17 MP. &lt;br /&gt;
&lt;br /&gt;
==Offensive magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[HentaiVerse#Abilities | Ability]] [[Ranks | tier]], there&#039;s a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage equivalent to the single-target spell on the targetted monster and less damage on the rest, but are also more expensive and take longer to cast. However, each addition point increases its damage dealt (by 25% when maxed) and decreases the MP cost of both the single-target and area-of-effect spells (single by 25% and area by 50% when maxed). Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], something that should be taken into consideration before choosing which spell to cast and on whom. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Casting this may increase Elemental proficiency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage.&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*Tier 11&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1230.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1232.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039;: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering its evade chance.&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently.&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it deal less damage with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.&lt;br /&gt;
&lt;br /&gt;
==Curative magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of Health on the target.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Restores a small amount of health and places a heal over time effect on the target.&lt;br /&gt;
&lt;br /&gt;
==Supportive magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on the target, protecting it from physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: The target is hastened, allowing it to attack more frequently.&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect on the target, protecting it from magical attacks.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds the target, making it harder to hit with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against the target will be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill the target leaves it alive with 1 HP.&lt;br /&gt;
&lt;br /&gt;
==Status effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Ranks&amp;diff=2232</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Ranks&amp;diff=2232"/>
		<updated>2009-10-09T19:06:56Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As you gain [[EXP]] and increase in levels, your character will increase in rank. Every time your rank increases, you gain an [[Auras#Primary_auras | Aura Point]].&amp;lt;br&amp;gt;&lt;br /&gt;
What follows is a list of all ranks that have been reached.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
&lt;br /&gt;
===Newbie===&lt;br /&gt;
&#039;&#039;&#039;Level 0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you&#039;re just beginning, you will be at Level 0 with a rank of Newbie. This rank does not have a [[Skills | skill tree]] and no [[Auras#Primary_auras | Aura Points]]. Also, your level will not show up in your [[E-Hentai Forums | forum]] sidebar.&lt;br /&gt;
&lt;br /&gt;
===Beginner===&lt;br /&gt;
&#039;&#039;&#039;Levels 1-10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At Level 1, you have achieved the Henjutsu rank of Beginner. You&#039;ll open up the associated skill tree and gain an Aura Point. The first skill on the tree is an [[Auras#Primary_auras | Aura Slot]].&lt;br /&gt;
&lt;br /&gt;
===Novice===&lt;br /&gt;
&#039;&#039;&#039;Levels 10-19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A second skill tree is opened upon reaching level 10. There are no skill trees beyond this rank in the old E-Hentai RPG system.&lt;br /&gt;
&lt;br /&gt;
===Apprentice===&lt;br /&gt;
&#039;&#039;&#039;Levels 20-29&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Journeyman===&lt;br /&gt;
&#039;&#039;&#039;Levels 30-39&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Artisan===&lt;br /&gt;
&#039;&#039;&#039;Levels 40-49&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Expert===&lt;br /&gt;
&#039;&#039;&#039;Levels 50-59&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Master===&lt;br /&gt;
&#039;&#039;&#039;Levels 60-69&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Champion===&lt;br /&gt;
&#039;&#039;&#039;Levels 70-79&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Hero===&lt;br /&gt;
&#039;&#039;&#039;Levels 80-89&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Lord===&lt;br /&gt;
&#039;&#039;&#039;Levels 90-99&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Ascended===&lt;br /&gt;
&#039;&#039;&#039;Levels 100-149&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Destined===&lt;br /&gt;
&#039;&#039;&#039;Levels 150-199&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Godslayer===&lt;br /&gt;
&#039;&#039;&#039;Levels 200-?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
[[Level and Rank Table]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2231</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2231"/>
		<updated>2009-10-09T19:05:11Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the known spells in the [[HentaiVerse]].&lt;br /&gt;
&amp;lt;br/&amp;gt;Note that spell MP costs are all a percentage of your Level, rounded up.&lt;br /&gt;
For example, &#039;Cure&#039; has a base cost of 25. At level 65, it costs 65 * 0.25 = 16.25 -&amp;gt; 17 MP. &lt;br /&gt;
&lt;br /&gt;
==Offensive magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[HentaiVerse#Abilities | Ability]] [[Ranks | tier]], there&#039;s a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage equivalent to the single-target spell on the targetted monster and less damage on the rest, but are also more expensive and take longer to cast. Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], something that should be taken into consideration before choosing which spell to cast and on whom. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Casting this may increase Elemental proficiency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage.&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*Tier 11&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1230.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1232.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039;: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering its evade chance.&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently.&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it deal less damage with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.&lt;br /&gt;
&lt;br /&gt;
==Curative magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of Health on the target.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Restores a small amount of health and places a heal over time effect on the target.&lt;br /&gt;
&lt;br /&gt;
==Supportive magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on the target, protecting it from physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: The target is hastened, allowing it to attack more frequently.&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect on the target, protecting it from magical attacks.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds the target, making it harder to hit with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against the target will be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill the target leaves it alive with 1 HP.&lt;br /&gt;
&lt;br /&gt;
==Status effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2230</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2230"/>
		<updated>2009-10-09T19:04:27Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the known spells in the [[HentaiVerse]].&lt;br /&gt;
Note that spell MP costs are all a percentage of your Level, rounded up.&lt;br /&gt;
For example, &#039;Cure&#039; has a base cost of 25. At level 65, it costs 65 * 0.25 = 16.25 -&amp;gt; 17 MP. &lt;br /&gt;
&lt;br /&gt;
==Offensive magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[HentaiVerse#Abilities | Ability]] [[Ranks | tier]], there&#039;s a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage equivalent to the single-target spell on the targetted monster and less damage on the rest, but are also more expensive and take longer to cast. Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], something that should be taken into consideration before choosing which spell to cast and on whom. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Casting this may increase Elemental proficiency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage.&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*Tier 11&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1230.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1232.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039;: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering its evade chance.&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently.&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it deal less damage with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.&lt;br /&gt;
&lt;br /&gt;
==Curative magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of Health on the target.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Restores a small amount of health and places a heal over time effect on the target.&lt;br /&gt;
&lt;br /&gt;
==Supportive magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on the target, protecting it from physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: The target is hastened, allowing it to attack more frequently.&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect on the target, protecting it from magical attacks.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds the target, making it harder to hit with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against the target will be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill the target leaves it alive with 1 HP.&lt;br /&gt;
&lt;br /&gt;
==Status effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Spells&amp;diff=2229</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Spells&amp;diff=2229"/>
		<updated>2009-10-09T19:04:05Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the known spells in the [[HentaiVerse]].&lt;br /&gt;
Note that spell MP costs are all a percentage of your Level, rounded up.&lt;br /&gt;
For example, &#039;Cure&#039; has a base cost of 25. At level 65, it would take 65 * 0.25 = 16.25 -&amp;gt; 17 MP. &lt;br /&gt;
&lt;br /&gt;
==Offensive magic==&lt;br /&gt;
These spells are used to inflict direct damage on monsters. On each [[HentaiVerse#Abilities | Ability]] [[Ranks | tier]], there&#039;s a single-target spell and an area-of-effect spell. Area-of-effect spells inflict damage equivalent to the single-target spell on the targetted monster and less damage on the rest, but are also more expensive and take longer to cast. Each [[HentaiVerse_Bestiary | type of monster]] has different levels of resistance to each [[:Category:Damage_types | damage type]], something that should be taken into consideration before choosing which spell to cast and on whom. Monsters hit by offensive magic may also be afflicted by a set of negative [[Spells#Status effects | status effects]].&lt;br /&gt;
&lt;br /&gt;
===Piercing===&lt;br /&gt;
*&#039;&#039;Starting spell, no Ability required&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/001010.png &#039;&#039;&#039;Magic Missile&#039;&#039;&#039;: Fires a basic magic missile against the target. &#039;&#039;Casting this may increase Elemental proficiency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fire]]===&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0130.png &#039;&#039;&#039;Fireball&#039;&#039;&#039;: A ball of fire is hurled at the target, causing Fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png &#039;&#039;&#039;Inferno&#039;&#039;&#039;: Unleashes an inferno of flames on all hostile targets, causing Fire damage.&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Flare&#039;&#039;&#039;: A powerful fiery blast envelopes the target, causing heavy fire damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0632.png &#039;&#039;&#039;Meteor&#039;&#039;&#039;: A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage.&lt;br /&gt;
&lt;br /&gt;
===[[Cold]]===&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0230.png &#039;&#039;&#039;Icestrike&#039;&#039;&#039;: Launches a pillar of ice against the target, causing Cold damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png &#039;&#039;&#039;Snowstorm&#039;&#039;&#039;: A snowstorm surrounds all hostile targets, causing Cold damage.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freeze&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0732.png &#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Elec]]===&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Lightning&#039;&#039;&#039;: A bolt of lightning strikes the target, causing Elec damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0332.png &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;: A thunderstorm surrounds all hostile targets, causing Elec damage.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0830.png &#039;&#039;&#039;Ball Lightning&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0832.png &#039;&#039;&#039;Column Lightning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Wind]]===&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0430.png &#039;&#039;&#039;Windblast&#039;&#039;&#039;: A blast of wind hits the target, causing Wind damage.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0432.png &#039;&#039;&#039;Cyclone&#039;&#039;&#039;: A cyclone surrounds all hostile targets, causing Wind damage.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Gale&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0932.png &#039;&#039;&#039;Hurricane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Holy]]===&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1510.png &#039;&#039;&#039;Condemn&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.4/img/a/m1511.png &#039;&#039;&#039;Purge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1132.png &#039;&#039;&#039;Banish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Soul]]===&lt;br /&gt;
*Tier 11&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1230.png &#039;&#039;&#039;Soul Reaper&#039;&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1232.png &#039;&#039;&#039;Soul Harvest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Deprecating magic==&lt;br /&gt;
*&#039;&#039;Tier 1&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0133.png &#039;&#039;&#039;Poison&#039;&#039;&#039;: Inflicts Spreading Poison on one target, causing heavy damage over time and lowering its evade chance.&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0233.png &#039;&#039;&#039;Slow&#039;&#039;&#039;: The target is slowed, making it attack less frequently.&lt;br /&gt;
*&#039;&#039;Tier 3&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0333.png &#039;&#039;&#039;Weaken&#039;&#039;&#039;: The target is weakened, making it deal less damage with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0433.png &#039;&#039;&#039;Sleep&#039;&#039;&#039;: The target is lulled to sleep, preventing it from taking any actions.  However, it may wake up when damaged.&lt;br /&gt;
*&#039;&#039;Tier 7&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0733.png &#039;&#039;&#039;Confuse&#039;&#039;&#039;: Confuses the target, making it lunge out wildly and strike friends and foes alike.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0833.png &#039;&#039;&#039;Silence&#039;&#039;&#039;: The target is silenced, preventing it from using special attacks and magic.&lt;br /&gt;
*&#039;&#039;Tier 9&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0933.png &#039;&#039;&#039;Blind&#039;&#039;&#039;: Blinds the target, reducing the chance of landing attacks and hitting with magic spells.&lt;br /&gt;
&lt;br /&gt;
==Curative magic==&lt;br /&gt;
*&#039;&#039;Tier 2&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0530.png &#039;&#039;&#039;Cure&#039;&#039;&#039;: Restores a moderate amount of Health on the target.&lt;br /&gt;
*&#039;&#039;Tier 8&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1030.png &#039;&#039;&#039;Regen&#039;&#039;&#039;: Restores a small amount of health and places a heal over time effect on the target.&lt;br /&gt;
&lt;br /&gt;
==Supportive magic==&lt;br /&gt;
*&#039;&#039;Tier 4&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0532.png &#039;&#039;&#039;Shield&#039;&#039;&#039;: Places a shield effect on the target, protecting it from physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 5&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0533.png &#039;&#039;&#039;Haste&#039;&#039;&#039;: The target is hastened, allowing it to attack more frequently.&lt;br /&gt;
*&#039;&#039;Tier 6&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1032.png &#039;&#039;&#039;Barrier&#039;&#039;&#039;: Places a barrier effect on the target, protecting it from magical attacks.&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0633.png &#039;&#039;&#039;Shadow Veil&#039;&#039;&#039;: A veil of shadows surrounds the target, making it harder to hit with physical attacks.&lt;br /&gt;
*&#039;&#039;Tier 10&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1033.png &#039;&#039;&#039;Absorb&#039;&#039;&#039;: The next magical attack against the target will be absorbed and partially converted to MP.&lt;br /&gt;
*&#039;&#039;Tier 11&#039;&#039;&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/1133.png &#039;&#039;&#039;Spark of Life&#039;&#039;&#039;: Any attack that would normally kill the target leaves it alive with 1 HP.&lt;br /&gt;
&lt;br /&gt;
==Status effects==&lt;br /&gt;
When an [[Spells#Offensive magic | offensive spell]] is cast, it may produce an associated status effect on the target, which lasts for a number of turns. Note that a status effect may be produced even if the target is highly resistant to damage from spells of that element.&lt;br /&gt;
&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0630.png &#039;&#039;&#039;Searing Skin&#039;&#039;&#039;: The skin of the target has been ignited, causing ([[Fire]]) damage over time. [[Cold]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0730.png &#039;&#039;&#039;Freezing Limbs&#039;&#039;&#039;: The limbs of the target have been frozen, causing slower movement. [[Wind]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0330.png &#039;&#039;&#039;Deep Burns&#039;&#039;&#039;: Internal damage causes slower reactions and lowers evade and resist chance. [[Fire]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0930.png &#039;&#039;&#039;Turbulent Air&#039;&#039;&#039;: The air around the target has been upset, blowing up dust and increasing its miss chance. [[Elec]] resistance is lowered.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/1130.png &#039;&#039;&#039;Breached Defense&#039;&#039;&#039;: The holy attack has penetrated the target defenses, making it take more damage. [[Dark]] resistance is lowered.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=2228</id>
		<title>HentaiVerse</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=2228"/>
		<updated>2009-10-09T19:02:44Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;HentaiVerse&#039;&#039;&#039;&#039;&#039; is a computer Role Playing Game (RPG) found on e-hentai.org.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats are purchased with unused [[Experience Points|experience points]]. As stats increase, the cost for each successive level increases greatly.&lt;br /&gt;
From the forums, info may be outdated:&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Hit Chance= 80 + DEX / 10 + AGI / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Hit Chance= 90 + INT / 10 + WIS / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Crit Chance= 3 + DEX / 25 + AGI / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Crit Chance= 3 + INT / 25 + WIS / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Evade Chance= 5 + DEX / 20 + AGI / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Resist Chance= 5 + INT / 20 + WIS / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Rating= 1 + STR + DEX * 0.75 + AGI * 0.25&lt;br /&gt;
&amp;lt;br&amp;gt;Shield Rating= 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Rating= 1 + INT * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Barrier Rating= 1 + END * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Health Points= (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Health Regen= 5 + END / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Points= (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Regen= 1 + WIS / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Points= (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Regen= 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600&lt;br /&gt;
&amp;lt;br&amp;gt;Action Speed= 100 + AGI / 3&lt;br /&gt;
&amp;lt;br&amp;gt;Overcharge= 100 * Overcharge Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack Hit Calculation: Attacker&#039;s Attack Hit Chance - Target&#039;s Evade Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Hit Calculation: Attacker&#039;s Magic Hit Chance - Target&#039;s Resist Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: Always hits&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack damage calculated from Attack Rating vs Shield Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Magic damage calculated from Magic Rating vs Barrier Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit damage calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and those Hath Perks.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Every 10 levels, starting with level 1, brings for a new slate of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training.&lt;br /&gt;
Every rank has the following:&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/exp.png Experience Bonus (x3)- provides 3% experience boost per level bought&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/hp.png Health Tank (x3)- boosts total HP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/mp.png Magic Tank (x3)- boosts total MP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/sp.png Sprit Tank (x3)- boosts total SP by 3%&lt;br /&gt;
** http://g.ehgt.org/hv_0.3.2/img/a/oc.png Overcharge Boost (x5)- boosts Overcharge limit by 2%&lt;br /&gt;
*New Offensive Spell (x1)&lt;br /&gt;
**New AoE Spell (x5)- Area of Effect version of above new spell&lt;br /&gt;
***Elemental Rating (x5)- Increases elemental rating of new spell type by 2% per level bought&lt;br /&gt;
*Tactical Spell (x5)- Changes outcome of battle by influencing conditions. Many of these are status effects. Each additional purchase increases spell duration by 25%.&lt;br /&gt;
&amp;lt;br&amp;gt; and one of the following&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/as.png Aura Slots (x1): allows for an additional Aura to be active&lt;br /&gt;
**Aura slots can be found at these tiers - 1, 3, 5&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/af.png Focused Aura (x1): Increases a single aura rank raising its elemental rating&lt;br /&gt;
**Focused Aura can be found at these tiers - 7&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/is.png Item Slots (x1): allows for an additional item to be carried&lt;br /&gt;
**Item slots can be found at these tiers - 2, 4, 6, 8&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/xitem.png X-Item (x1): Decreases item usage time by 25%&lt;br /&gt;
**X-Item can be found at tier 9&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/xattack.png X-Attack (x1): Your skills at wielding weapons are boosted, decreasing attack time by 25%&lt;br /&gt;
**X-Item can be found at tier 10&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Details|Spells}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
When you are victorious in battle, some monsters may drop items or equipment that are automatically stored into your inventory. Sometimes consumable healing (health, mana, or spirit) items can be obtained through the use of the [[Bazaar#Healer|Healer]]. The majority of items are consumables; that is, use one and it&#039;s gone. Most consumables are used to restore health, mana, or spirit, and can be of the following:&lt;br /&gt;
&lt;br /&gt;
*Draught: Recovery over 12 turns (15 for Health Draughts).&lt;br /&gt;
*Potion: Recovery over 3 turns.&lt;br /&gt;
*Elixir: Recovery over 10 turns.&lt;br /&gt;
*Infusion: Adds elemental damage to spirit and attacks for 25 turns.&lt;br /&gt;
*Scrolls: Provides supporting effects.&lt;br /&gt;
&lt;br /&gt;
Numerous levels of proficiency in items exist for each type of restoration item.&lt;br /&gt;
&lt;br /&gt;
For example, an &amp;quot;Average Health Potion&amp;quot; would recover 18% of your health over 3 turns (54% total).&lt;br /&gt;
&lt;br /&gt;
Keep an eye out for rare items such as elixirs, or even the artifact items (which are non-consumable).&lt;br /&gt;
&lt;br /&gt;
For more information on the non-consumable equipment go to [[Equipment]]&lt;br /&gt;
&lt;br /&gt;
{{Details|Items}}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Combat can be initiated by random encounters (which happen while browsing the site every hour or less often), [[Arena]] battles, or [[Grindfest]]s. Each battle with spawn any number of [[HentaiVerse Bestiary|monsters]] for you to fight. You will always act first.&lt;br /&gt;
&lt;br /&gt;
When it is your time to perform an action, you may choose between 7 selections:&lt;br /&gt;
&lt;br /&gt;
*Attack: Basic physical attack, applying attack stats against your target&#039;s defense stats.&lt;br /&gt;
*Magic: Prompts you to select a [[Spells|spell]] to cast. See the spells section above for details.&lt;br /&gt;
*Spirit: Perform your [[spirit attack]] on a target.&lt;br /&gt;
*Skills: Prompts you to select a skill. Currently the only skill implemented is the &amp;quot;Flee&amp;quot; skill is given for free here. Double click to run from a battle. Note that this takes a full turn to execute, so monsters will get a chance to attack before you escape.&lt;br /&gt;
*Items: Prompts you to use an [[Items|item]] from your battle inventory. Note that the battle inventory is NOT the same as the item inventory. Items in the item inventory must be moved to the battle inventory before they can be used.&lt;br /&gt;
*Defend: Increases your defenses for the turn, but no action is taken.&lt;br /&gt;
*Focus: Increases your chance for landing a spell on the following turn, but decreases your defense and evasion for the current turn.&lt;br /&gt;
&lt;br /&gt;
After you select your command and execute it, each enemy will perform an attack, spell, or spirit attack. Most of the time, this will result in the end of a turn, though sometimes certain abilities take longer to perform than others, like multi-attack spells. In this case, some enemies may act again before you. Combat ends when you or your enemies&#039; health is reduced to zero, or you successfully flee from battle.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{Details|Training}}&lt;br /&gt;
&lt;br /&gt;
==Auras==&lt;br /&gt;
{{Details|Auras}}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=2227</id>
		<title>HentaiVerse</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=2227"/>
		<updated>2009-10-09T19:01:58Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;HentaiVerse&#039;&#039;&#039;&#039;&#039; is a computer Role Playing Game (RPG) found on e-hentai.org.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats are purchased with unused [[Experience Points|experience points]]. As stats increase, the cost for each successive level increases greatly.&lt;br /&gt;
From the forums, info may be outdated:&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Hit Chance= 80 + DEX / 10 + AGI / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Hit Chance= 90 + INT / 10 + WIS / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Crit Chance= 3 + DEX / 25 + AGI / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Crit Chance= 3 + INT / 25 + WIS / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Evade Chance= 5 + DEX / 20 + AGI / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Resist Chance= 5 + INT / 20 + WIS / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Rating= 1 + STR + DEX * 0.75 + AGI * 0.25&lt;br /&gt;
&amp;lt;br&amp;gt;Shield Rating= 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Rating= 1 + INT * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Barrier Rating= 1 + END * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Health Points= (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Health Regen= 5 + END / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Points= (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Regen= 1 + WIS / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Points= (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Regen= 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600&lt;br /&gt;
&amp;lt;br&amp;gt;Action Speed= 100 + AGI / 3&lt;br /&gt;
&amp;lt;br&amp;gt;Overcharge= 100 * Overcharge Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack Hit Calculation: Attacker&#039;s Attack Hit Chance - Target&#039;s Evade Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Hit Calculation: Attacker&#039;s Magic Hit Chance - Target&#039;s Resist Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: Always hits&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack damage calculated from Attack Rating vs Shield Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Magic damage calculated from Magic Rating vs Barrier Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit damage calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and those Hath Perks.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Every 10 levels, starting with level 1, brings for a new slate of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training.&lt;br /&gt;
Every rank has the following:&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/exp.png Experience Bonus (x3)- provides 3% experience boost per level bought&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/hp.png Health Tank (x3)- boosts total HP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/mp.png Magic Tank (x3)- boosts total MP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/sp.png Sprit Tank (x3)- boosts total SP by 3%&lt;br /&gt;
** http://g.ehgt.org/hv_0.3.2/img/a/oc.png Overcharge Boost (x5)- boosts Overcharge limit by 2%&lt;br /&gt;
*New Offensive Spell (x1)&lt;br /&gt;
**New AoE Spell (x5)- Area of Effect version of above new spell&lt;br /&gt;
***Elemental Rating (x5)- Increases elemental rating of new spell type by 2% per level bought&lt;br /&gt;
*Tactical Spell (x5)- Changes outcome of battle by influencing conditions. Many of these are status effects. Each additional purchase increases spell duration by 25%.&lt;br /&gt;
&amp;lt;br&amp;gt; and one of the following&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/as.png Aura Slots (x1): allows for an additional Aura to be active&lt;br /&gt;
**Aura slots can be found at these tiers - 1, 3, 5&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/af.png Focused Aura (x1): Increases a single aura rank raising its elemental rating&lt;br /&gt;
**Focused Aura can be found at these tiers - 7&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/is.png Item Slots (x1): allows for an additional item to be carried&lt;br /&gt;
**Item slots can be found at these tiers - 2, 4, 6, 8&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/xitem.png X-Item (x1): Decreases item usage time by 25%&lt;br /&gt;
**X-Item can be found at tier 9&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/xattack.png X-Attack (x1): Your skills at wielding weapons are boosted, decreasing attack time by 25%&lt;br /&gt;
**X-Item can be found at tier 10&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Details|Spells}}&lt;br /&gt;
&lt;br /&gt;
Note that spellcosts are all a percentage of your Level, rounded up.&lt;br /&gt;
&amp;lt;br&amp;gt;For example, &#039;Cure&#039; has a base cost of 25. At level 65, it would take 65 * 0.25 = 16.25 -&amp;gt; 17 MP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Magic Missile- Everyone starts with this, it does [[Unspecified]] damage. Base cost is 12.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0130.png Fireball- Beginner rank elemental spell, does [[Fire]] damage. Base cost is 20, but decreases with additional points in Inferno. May inflict Searing Skin on an enemy (a status effect that slowly damages the enemy and also lowers cold resistance.) &lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png Inferno- Beginner rank elemental spell, does [[Fire]] damage to all enemies. Base cost decreases with additional points. &lt;br /&gt;
*Poison- Beginning rank tactical (deprecating) spell, does Damage over Time (DOT). Base cost is 15.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0230.png Icestrike- Novice rank elemental spell, does [[Cold]] damage. Base cost is 21, but decreases with additional points in Snowstorm. May inflict Freezing Limbs on an enemy (a status effect that slows the enemy and also lowers wind resistance).&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png Snowstorm- Novice rank elemental spell, does [[Cold]] damage to all enemies. Base cost decreases with additional points.&lt;br /&gt;
*Slow- Novice rank tactical (deprecating) spell, slows the enemy so that they attack less frequently. Initially costs 3 mana.&lt;br /&gt;
&lt;br /&gt;
Higher level spells will be listed here soon.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
When you are victorious in battle, some monsters may drop items or equipment that are automatically stored into your inventory. Sometimes consumable healing (health, mana, or spirit) items can be obtained through the use of the [[Bazaar#Healer|Healer]]. The majority of items are consumables; that is, use one and it&#039;s gone. Most consumables are used to restore health, mana, or spirit, and can be of the following:&lt;br /&gt;
&lt;br /&gt;
*Draught: Recovery over 12 turns (15 for Health Draughts).&lt;br /&gt;
*Potion: Recovery over 3 turns.&lt;br /&gt;
*Elixir: Recovery over 10 turns.&lt;br /&gt;
*Infusion: Adds elemental damage to spirit and attacks for 25 turns.&lt;br /&gt;
*Scrolls: Provides supporting effects.&lt;br /&gt;
&lt;br /&gt;
Numerous levels of proficiency in items exist for each type of restoration item.&lt;br /&gt;
&lt;br /&gt;
For example, an &amp;quot;Average Health Potion&amp;quot; would recover 18% of your health over 3 turns (54% total).&lt;br /&gt;
&lt;br /&gt;
Keep an eye out for rare items such as elixirs, or even the artifact items (which are non-consumable).&lt;br /&gt;
&lt;br /&gt;
For more information on the non-consumable equipment go to [[Equipment]]&lt;br /&gt;
&lt;br /&gt;
{{Details|Items}}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Combat can be initiated by random encounters (which happen while browsing the site every hour or less often), [[Arena]] battles, or [[Grindfest]]s. Each battle with spawn any number of [[HentaiVerse Bestiary|monsters]] for you to fight. You will always act first.&lt;br /&gt;
&lt;br /&gt;
When it is your time to perform an action, you may choose between 7 selections:&lt;br /&gt;
&lt;br /&gt;
*Attack: Basic physical attack, applying attack stats against your target&#039;s defense stats.&lt;br /&gt;
*Magic: Prompts you to select a [[Spells|spell]] to cast. See the spells section above for details.&lt;br /&gt;
*Spirit: Perform your [[spirit attack]] on a target.&lt;br /&gt;
*Skills: Prompts you to select a skill. Currently the only skill implemented is the &amp;quot;Flee&amp;quot; skill is given for free here. Double click to run from a battle. Note that this takes a full turn to execute, so monsters will get a chance to attack before you escape.&lt;br /&gt;
*Items: Prompts you to use an [[Items|item]] from your battle inventory. Note that the battle inventory is NOT the same as the item inventory. Items in the item inventory must be moved to the battle inventory before they can be used.&lt;br /&gt;
*Defend: Increases your defenses for the turn, but no action is taken.&lt;br /&gt;
*Focus: Increases your chance for landing a spell on the following turn, but decreases your defense and evasion for the current turn.&lt;br /&gt;
&lt;br /&gt;
After you select your command and execute it, each enemy will perform an attack, spell, or spirit attack. Most of the time, this will result in the end of a turn, though sometimes certain abilities take longer to perform than others, like multi-attack spells. In this case, some enemies may act again before you. Combat ends when you or your enemies&#039; health is reduced to zero, or you successfully flee from battle.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{Details|Training}}&lt;br /&gt;
&lt;br /&gt;
==Auras==&lt;br /&gt;
{{Details|Auras}}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=2226</id>
		<title>HentaiVerse</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=2226"/>
		<updated>2009-10-09T18:44:54Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;HentaiVerse&#039;&#039;&#039;&#039;&#039; is a computer Role Playing Game (RPG) found on e-hentai.org.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats are purchased with unused [[Experience Points|experience points]]. As stats increase, the cost for each successive level increases greatly.&lt;br /&gt;
From the forums, info may be outdated:&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Hit Chance= 80 + DEX / 10 + AGI / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Hit Chance= 90 + INT / 10 + WIS / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Crit Chance= 3 + DEX / 25 + AGI / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Crit Chance= 3 + INT / 25 + WIS / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Evade Chance= 5 + DEX / 20 + AGI / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Resist Chance= 5 + INT / 20 + WIS / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Rating= 1 + STR + DEX * 0.75 + AGI * 0.25&lt;br /&gt;
&amp;lt;br&amp;gt;Shield Rating= 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Rating= 1 + INT * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Barrier Rating= 1 + END * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Health Points= (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Health Regen= 5 + END / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Points= (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Regen= 1 + WIS / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Points= (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Regen= 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600&lt;br /&gt;
&amp;lt;br&amp;gt;Action Speed= 100 + AGI / 3&lt;br /&gt;
&amp;lt;br&amp;gt;Overcharge= 100 * Overcharge Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack Hit Calculation: Attacker&#039;s Attack Hit Chance - Target&#039;s Evade Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Hit Calculation: Attacker&#039;s Magic Hit Chance - Target&#039;s Resist Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: Always hits&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack damage calculated from Attack Rating vs Shield Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Magic damage calculated from Magic Rating vs Barrier Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit damage calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and those Hath Perks.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Every 10 levels, starting with level 1, brings for a new slate of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training.&lt;br /&gt;
Every rank has the following:&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/exp.png Experience Bonus (x3)- provides 3% experience boost per level bought&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/hp.png Health Tank (x3)- boosts total HP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/mp.png Magic Tank (x3)- boosts total MP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/sp.png Sprit Tank (x3)- boosts total SP by 3%&lt;br /&gt;
** http://g.ehgt.org/hv_0.3.2/img/a/oc.png Overcharge Boost (x5)- boosts Overcharge limit by 2%&lt;br /&gt;
*New Offensive Spell (x1)&lt;br /&gt;
**New AoE Spell (x5)- Area of Effect version of above new spell&lt;br /&gt;
***Elemental Rating (x5)- Increases elemental rating of new spell type by 2% per level bought&lt;br /&gt;
*Tactical Spell (x5)- Changes outcome of battle by influencing conditions. Many of these are status effects. Each additional purchase increases spell duration by 25%.&lt;br /&gt;
&amp;lt;br&amp;gt; and one of the following&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/as.png Aura Slots (x1): allows for an additional Aura to be active&lt;br /&gt;
**Aura slots can be found at these tiers - 1, 3, 5&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/af.png Focused Aura (x1): Increases a single aura rank raising its elemental rating&lt;br /&gt;
**Focused Aura can be found at these tiers - 7&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/is.png Item Slots (x1): allows for an additional item to be carried&lt;br /&gt;
**Item slots can be found at these tiers - 2, 4, 6, 8&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/xitem.png X-Item (x1): Decreases item usage time by 25%&lt;br /&gt;
**X-Item can be found at tier 9&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/xattack.png X-Attack (x1): Your skills at wielding weapons are boosted, decreasing attack time by 25%&lt;br /&gt;
**X-Item can be found at tier 10&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Details|Spells}}&lt;br /&gt;
&lt;br /&gt;
Note that spellcosts are all a percentage of your Base MP. In other words, they are a percentage of what your MP would be if you didn&#039;t put any points in INT / WIS / MP Tank. The formula is LEVEL * 2.&lt;br /&gt;
&amp;lt;br&amp;gt;For example, &#039;Cure&#039; has a base cost of 25. At level 65, it would take 65 * 2 * 0.25 = 32.5 MP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Magic Missile- Everyone starts with this, it does [[Unspecified]] damage. Initially costs 1 mana.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0130.png Fireball- Beginner rank elemental spell, does [[Fire]] damage. Initially costs 2 mana. May inflict Searing Skin on an enemy (a status effect that slowly damages the enemy and also lowers cold resistance.) &lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png Inferno- Beginner rank elemental spell, does [[Fire]] damage to all enemies. Initially costs 4 mana. &lt;br /&gt;
*Poison- Beginning rank tactical (deprecating) spell, does Damage over Time (DOT). Costs 3 mana.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0230.png Icestrike- Novice rank elemental spell, does [[Cold]] damage. Initially costs 3 mana. May inflict Freezing Limbs on an enemy (a status effect that slows the enemy and also lowers wind resistance).&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png Snowstorm- Novice rank elemental spell, does [[Cold]] damage to all enemies. Initally costs 6 mana.&lt;br /&gt;
*Slow- Novice rank tactical (deprecating) spell, slows the enemy so that they attack less frequently. Initially costs 3 mana.&lt;br /&gt;
&lt;br /&gt;
Higher level spells will be listed here soon.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
When you are victorious in battle, some monsters may drop items or equipment that are automatically stored into your inventory. Sometimes consumable healing (health, mana, or spirit) items can be obtained through the use of the [[Bazaar#Healer|Healer]]. The majority of items are consumables; that is, use one and it&#039;s gone. Most consumables are used to restore health, mana, or spirit, and can be of the following:&lt;br /&gt;
&lt;br /&gt;
*Draught: Recovery over 12 turns (15 for Health Draughts).&lt;br /&gt;
*Potion: Recovery over 3 turns.&lt;br /&gt;
*Elixir: Recovery over 10 turns.&lt;br /&gt;
*Infusion: Adds elemental damage to spirit and attacks for 25 turns.&lt;br /&gt;
*Scrolls: Provides supporting effects.&lt;br /&gt;
&lt;br /&gt;
Numerous levels of proficiency in items exist for each type of restoration item.&lt;br /&gt;
&lt;br /&gt;
For example, an &amp;quot;Average Health Potion&amp;quot; would recover 18% of your health over 3 turns (54% total).&lt;br /&gt;
&lt;br /&gt;
Keep an eye out for rare items such as elixirs, or even the artifact items (which are non-consumable).&lt;br /&gt;
&lt;br /&gt;
For more information on the non-consumable equipment go to [[Equipment]]&lt;br /&gt;
&lt;br /&gt;
{{Details|Items}}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Combat can be initiated by random encounters (which happen while browsing the site every hour or less often), [[Arena]] battles, or [[Grindfest]]s. Each battle with spawn any number of [[HentaiVerse Bestiary|monsters]] for you to fight. You will always act first.&lt;br /&gt;
&lt;br /&gt;
When it is your time to perform an action, you may choose between 7 selections:&lt;br /&gt;
&lt;br /&gt;
*Attack: Basic physical attack, applying attack stats against your target&#039;s defense stats.&lt;br /&gt;
*Magic: Prompts you to select a [[Spells|spell]] to cast. See the spells section above for details.&lt;br /&gt;
*Spirit: Perform your [[spirit attack]] on a target.&lt;br /&gt;
*Skills: Prompts you to select a skill. Currently the only skill implemented is the &amp;quot;Flee&amp;quot; skill is given for free here. Double click to run from a battle. Note that this takes a full turn to execute, so monsters will get a chance to attack before you escape.&lt;br /&gt;
*Items: Prompts you to use an [[Items|item]] from your battle inventory. Note that the battle inventory is NOT the same as the item inventory. Items in the item inventory must be moved to the battle inventory before they can be used.&lt;br /&gt;
*Defend: Increases your defenses for the turn, but no action is taken.&lt;br /&gt;
*Focus: Increases your chance for landing a spell on the following turn, but decreases your defense and evasion for the current turn.&lt;br /&gt;
&lt;br /&gt;
After you select your command and execute it, each enemy will perform an attack, spell, or spirit attack. Most of the time, this will result in the end of a turn, though sometimes certain abilities take longer to perform than others, like multi-attack spells. In this case, some enemies may act again before you. Combat ends when you or your enemies&#039; health is reduced to zero, or you successfully flee from battle.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{Details|Training}}&lt;br /&gt;
&lt;br /&gt;
==Auras==&lt;br /&gt;
{{Details|Auras}}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=2225</id>
		<title>HentaiVerse</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=2225"/>
		<updated>2009-10-09T18:43:44Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;HentaiVerse&#039;&#039;&#039;&#039;&#039; is a computer Role Playing Game (RPG) found on e-hentai.org.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats are purchased with unused [[Experience Points|experience points]]. As stats increase, the cost for each successive level increases greatly.&lt;br /&gt;
From the forums, info may be outdated:&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Hit Chance= 80 + DEX / 10 + AGI / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Hit Chance= 90 + INT / 10 + WIS / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Crit Chance= 3 + DEX / 25 + AGI / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Crit Chance= 3 + INT / 25 + WIS / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Evade Chance= 5 + DEX / 20 + AGI / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Resist Chance= 5 + INT / 20 + WIS / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Rating= 1 + STR + DEX * 0.75 + AGI * 0.25&lt;br /&gt;
&amp;lt;br&amp;gt;Shield Rating= 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Rating= 1 + INT * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Barrier Rating= 1 + END * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Health Points= (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Health Regen= 5 + END / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Points= (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Regen= 1 + WIS / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Points= (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Regen= 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600&lt;br /&gt;
&amp;lt;br&amp;gt;Action Speed= 100 + AGI / 3&lt;br /&gt;
&amp;lt;br&amp;gt;Overcharge= 100 * Overcharge Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack Hit Calculation: Attacker&#039;s Attack Hit Chance - Target&#039;s Evade Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Hit Calculation: Attacker&#039;s Magic Hit Chance - Target&#039;s Resist Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: Always hits&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack damage calculated from Attack Rating vs Shield Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Magic damage calculated from Magic Rating vs Barrier Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit damage calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and those Hath Perks.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Every 10 levels, starting with level 1, brings for a new slate of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training.&lt;br /&gt;
Every rank has the following:&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/exp.png Experience Bonus (x3)- provides 3% experience boost per level bought&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/hp.png Health Tank (x3)- boosts total HP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/mp.png Magic Tank (x3)- boosts total MP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/sp.png Sprit Tank (x3)- boosts total SP by 3%&lt;br /&gt;
** http://g.ehgt.org/hv_0.3.2/img/a/oc.png Overcharge Boost (x5)- boosts Overcharge limit by 2%&lt;br /&gt;
*New Offensive Spell (x1)&lt;br /&gt;
**New AoE Spell (x5)- Area of Effect version of above new spell&lt;br /&gt;
***Elemental Rating (x5)- Increases elemental rating of new spell type by 2% per level bought&lt;br /&gt;
*Tactical Spell (x5)- Changes outcome of battle by influencing conditions. Many of these are status effects. Each additional purchase increases spell duration by 25%.&lt;br /&gt;
&amp;lt;br&amp;gt; and one of the following&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/as.png Aura Slots (x1): allows for an additional Aura to be active&lt;br /&gt;
**Aura slots can be found at these tiers - 1, 3, 5&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/af.png Focused Aura (x1): Increases a single aura rank raising its elemental rating&lt;br /&gt;
**Focused Aura can be found at these tiers - 7&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/is.png Item Slots (x1): allows for an additional item to be carried&lt;br /&gt;
**Item slots can be found at these tiers - 2, 4, 6, 8&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/xitem.png X-Item (x1): Decreases item usage time by 25%&lt;br /&gt;
**X-Item can be found at tier 9&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/xattack.png X-Attack (x1): Your skills at wielding weapons are boosted, decreasing attack time by 25%&lt;br /&gt;
**X-Item can be found at tier 10&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Details|Spells}}&lt;br /&gt;
&lt;br /&gt;
Note that spellcosts are all a percentage of your Base MP. In other words, they are a percentage of what your MP would be if you didn&#039;t put any points in INT / WIS / MP Tank. The formula is LEVEL * 2.&lt;br /&gt;
&amp;lt;br&amp;gt;For example, &#039;Cure&#039; has a base cost of 25. At level 65, it would take 65 * 2 * 0.25 = 32.5 MP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Magic Missile- Everyone starts with this, it does [[Unspecified]] damage. Initially costs 1 mana.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0130.png Fireball- Beginner rank elemental spell, does [[Fire]] damage. Initially costs 2 mana. May inflict Searing Skin on an enemy (a status effect that slowly damages the enemy and also lowers cold resistance.) &lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png Inferno- Beginner rank elemental spell, does [[Fire]] damage to all enemies. Initially costs 4 mana. &lt;br /&gt;
*Poison- Beginning rank tactical (deprecating) spell, does Damage over Time (DOT). Costs 3 mana.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0230.png Icestrike- Novice rank elemental spell, does [[Cold]] damage. Initially costs 3 mana. May inflict Freezing Limbs on an enemy (a status effect that slows the enemy and also lowers wind resistance).&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png Snowstorm- Novice rank elemental spell, does [[Cold]] damage to all enemies. Initally costs 6 mana.&lt;br /&gt;
*Slow- Novice rank tactical (deprecating) spell, slows the enemy so that they attack less frequently. Initially costs 3 mana.&lt;br /&gt;
&lt;br /&gt;
Higher level spells will be listed here soon.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
When you are victorious in battle, some monsters may drop items or equipment that are automatically stored into your inventory. Sometimes consumable healing (health, mana, or spirit) items can be obtained through the use of the [[Bazaar#Healer|Healer]]. The majority of items are consumables; that is, use one and it&#039;s gone. Most consumables are used to restore health, mana, or spirit, and can be of the following:&lt;br /&gt;
&lt;br /&gt;
*Draught: Recovery over 12 turns (15 for Health Draughts).&lt;br /&gt;
*Potion: Recovery over 3 turns.&lt;br /&gt;
*Elixir: Recovery over 10 turns.&lt;br /&gt;
*Infusion: Adds elemental damage to spirit and attacks for 25 turns.&lt;br /&gt;
*Scrolls: Provides supporting effects.&lt;br /&gt;
&lt;br /&gt;
Numerous levels of proficiency in items exist for each type of restoration item.&lt;br /&gt;
&lt;br /&gt;
For example, an &amp;quot;Average Health Potion&amp;quot; would recover 18% of your health over 3 turns (54% total).&lt;br /&gt;
&lt;br /&gt;
Keep an eye out for rare items such as elixirs, or even the artifact items (which are non-consumable).&lt;br /&gt;
&lt;br /&gt;
For more information on the non-consumable equipment go to [[Equipment]]&lt;br /&gt;
&lt;br /&gt;
{{Details|Items}}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Combat can be initiated by random encounters (which happen while browsing the site every hour or less often), [[arena]] battles, or [[grindfest]]s. Each battle with spawn any number of [[HentaiVerse Bestiary|monsters]] for you to fight. You will always act first.&lt;br /&gt;
&lt;br /&gt;
When it is your time to perform an action, you may choose between 7 selections:&lt;br /&gt;
&lt;br /&gt;
*Attack: Basic physical attack, applying attack stats against your target&#039;s defense stats.&lt;br /&gt;
*Magic: Prompts you to select a [[Spells|spell]] to cast. See the spells section above for details.&lt;br /&gt;
*Spirit: Perform your [[spirit attack]] on a target.&lt;br /&gt;
*Skills: Prompts you to select a skill. Currently the only skill implemented is the &amp;quot;Flee&amp;quot; skill is given for free here. Double click to run from a battle. Note that this takes a full turn to execute, so monsters will get a chance to attack before you escape.&lt;br /&gt;
*Items: Prompts you to use an [[Items|item]] from your battle inventory. Note that the battle inventory is NOT the same as the item inventory. Items in the item inventory must be moved to the battle inventory before they can be used.&lt;br /&gt;
*Defend: Increases your defenses for the turn, but no action is taken.&lt;br /&gt;
*Focus: Increases your chance for landing a spell on the following turn, but decreases your defense and evasion for the current turn.&lt;br /&gt;
&lt;br /&gt;
After you select your command and execute it, each enemy will perform an attack, spell, or spirit attack. Most of the time, this will result in the end of a turn, though sometimes certain abilities take longer to perform than others, like multi-attack spells. In this case, some enemies may act again before you. Combat ends when you or your enemies&#039; health is reduced to zero, or you successfully flee from battle.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{Details|Training}}&lt;br /&gt;
&lt;br /&gt;
==Auras==&lt;br /&gt;
{{Details|Auras}}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=2224</id>
		<title>HentaiVerse</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=2224"/>
		<updated>2009-10-09T18:42:41Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;HentaiVerse&#039;&#039;&#039;&#039;&#039; is a computer Role Playing Game (RPG) found on e-hentai.org.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats are purchased with unused [[Experience Points|experience points]]. As stats increase, the cost for each successive level increases greatly.&lt;br /&gt;
From the forums, info may be outdated:&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Hit Chance= 80 + DEX / 10 + AGI / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Hit Chance= 90 + INT / 10 + WIS / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Crit Chance= 3 + DEX / 25 + AGI / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Crit Chance= 3 + INT / 25 + WIS / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Evade Chance= 5 + DEX / 20 + AGI / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Resist Chance= 5 + INT / 20 + WIS / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Rating= 1 + STR + DEX * 0.75 + AGI * 0.25&lt;br /&gt;
&amp;lt;br&amp;gt;Shield Rating= 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Rating= 1 + INT * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Barrier Rating= 1 + END * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Health Points= (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Health Regen= 5 + END / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Points= (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Regen= 1 + WIS / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Points= (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Regen= 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600&lt;br /&gt;
&amp;lt;br&amp;gt;Action Speed= 100 + AGI / 3&lt;br /&gt;
&amp;lt;br&amp;gt;Overcharge= 100 * Overcharge Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack Hit Calculation: Attacker&#039;s Attack Hit Chance - Target&#039;s Evade Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Hit Calculation: Attacker&#039;s Magic Hit Chance - Target&#039;s Resist Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: Always hits&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack damage calculated from Attack Rating vs Shield Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Magic damage calculated from Magic Rating vs Barrier Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit damage calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and those Hath Perks.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Every 10 levels, starting with level 1, brings for a new slate of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training.&lt;br /&gt;
Every rank has the following:&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/exp.png Experience Bonus (x3)- provides 3% experience boost per level bought&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/hp.png Health Tank (x3)- boosts total HP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/mp.png Magic Tank (x3)- boosts total MP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/sp.png Sprit Tank (x3)- boosts total SP by 3%&lt;br /&gt;
** http://g.ehgt.org/hv_0.3.2/img/a/oc.png Overcharge Boost (x5)- boosts Overcharge limit by 2%&lt;br /&gt;
*New Offensive Spell (x1)&lt;br /&gt;
**New AoE Spell (x5)- Area of Effect version of above new spell&lt;br /&gt;
***Elemental Rating (x5)- Increases elemental rating of new spell type by 2% per level bought&lt;br /&gt;
*Tactical Spell (x5)- Changes outcome of battle by influencing conditions. Many of these are status effects. Each additional purchase increases spell duration by 25%.&lt;br /&gt;
&amp;lt;br&amp;gt; and one of the following&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/as.png Aura Slots (x1): allows for an additional Aura to be active&lt;br /&gt;
**Aura slots can be found at these tiers - 1, 3, 5&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/af.png Focused Aura (x1): Increases a single aura rank raising its elemental rating&lt;br /&gt;
**Focused Aura can be found at these tiers - 7&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/is.png Item Slots (x1): allows for an additional item to be carried&lt;br /&gt;
**Item slots can be found at these tiers - 2, 4, 6, 8&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/xitem.png X-Item (x1): Decreases item usage time by 25%&lt;br /&gt;
**X-Item can be found at tier 9&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/xattack.png X-Attack (x1): Your skills at wielding weapons are boosted, decreasing attack time by 25%&lt;br /&gt;
**X-Item can be found at tier 10&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Details|Spells}}&lt;br /&gt;
&lt;br /&gt;
Note that spellcosts are all a percentage of your Base MP. In other words, they are a percentage of what your MP would be if you didn&#039;t put any points in INT / WIS / MP Tank. The formula is LEVEL * 2.&lt;br /&gt;
&amp;lt;br&amp;gt;For example, &#039;Cure&#039; has a base cost of 25. At level 65, it would take 65 * 2 * 0.25 = 32.5 MP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Magic Missile- Everyone starts with this, it does [[Unspecified]] damage. Initially costs 1 mana.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0130.png Fireball- Beginner rank elemental spell, does [[Fire]] damage. Initially costs 2 mana. May inflict Searing Skin on an enemy (a status effect that slowly damages the enemy and also lowers cold resistance.) &lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png Inferno- Beginner rank elemental spell, does [[Fire]] damage to all enemies. Initially costs 4 mana. &lt;br /&gt;
*Poison- Beginning rank tactical (deprecating) spell, does Damage over Time (DOT). Costs 3 mana.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0230.png Icestrike- Novice rank elemental spell, does [[Cold]] damage. Initially costs 3 mana. May inflict Freezing Limbs on an enemy (a status effect that slows the enemy and also lowers wind resistance).&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png Snowstorm- Novice rank elemental spell, does [[Cold]] damage to all enemies. Initally costs 6 mana.&lt;br /&gt;
*Slow- Novice rank tactical (deprecating) spell, slows the enemy so that they attack less frequently. Initially costs 3 mana.&lt;br /&gt;
&lt;br /&gt;
Higher level spells will be listed here soon.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
When you are victorious in battle, some monsters may drop items or equipment that are automatically stored into your inventory. Sometimes consumable healing (health, mana, or spirit) items can be obtained through the use of the [[Bazaar#Healer|Healer]]. The majority of items are consumables; that is, use one and it&#039;s gone. Most consumables are used to restore health, mana, or spirit, and can be of the following:&lt;br /&gt;
&lt;br /&gt;
*Draught: Recovery over 12 turns (15 for Health Draughts).&lt;br /&gt;
*Potion: Recovery over 3 turns.&lt;br /&gt;
*Elixir: Recovery over 10 turns.&lt;br /&gt;
*Infusion: Adds elemental damage to spirit and attacks for 25 turns.&lt;br /&gt;
*Scrolls: Provides supporting effects.&lt;br /&gt;
&lt;br /&gt;
Numerous levels of proficiency in items exist for each type of restoration item.&lt;br /&gt;
&lt;br /&gt;
For example, an &amp;quot;Average Health Potion&amp;quot; would recover 18% of your health over 3 turns (54% total).&lt;br /&gt;
&lt;br /&gt;
Keep an eye out for rare items such as elixirs, or even the artifact items (which are non-consumable).&lt;br /&gt;
&lt;br /&gt;
For more information on the non-consumable equipment go to [[Equipment]]&lt;br /&gt;
&lt;br /&gt;
{{Details|Items}}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Combat can be initiated by random encounters (which happen while browsing the site every hour or less often), [[arena]] battles, or [[grindfest]]s. Each battle with spawn any number of [[monster]]s for you to fight. You will always act first.&lt;br /&gt;
&lt;br /&gt;
When it is your time to perform an action, you may choose between 7 selections:&lt;br /&gt;
&lt;br /&gt;
*Attack: Basic physical attack, applying attack stats against your target&#039;s defense stats.&lt;br /&gt;
*Magic: Prompts you to select a [[Spells|spell]] to cast. See the spells section above for details.&lt;br /&gt;
*Spirit: Perform your [[spirit attack]] on a target.&lt;br /&gt;
*Skills: Prompts you to select a skill. Currently the only skill implemented is the &amp;quot;Flee&amp;quot; skill is given for free here. Double click to run from a battle. Note that this takes a full turn to execute, so monsters will get a chance to attack before you escape.&lt;br /&gt;
*Items: Prompts you to use an [[Items|item]] from your battle inventory. Note that the battle inventory is NOT the same as the item inventory. Items in the item inventory must be moved to the battle inventory before they can be used.&lt;br /&gt;
*Defend: Increases your defenses for the turn, but no action is taken.&lt;br /&gt;
*Focus: Increases your chance for landing a spell on the following turn, but decreases your defense and evasion for the current turn.&lt;br /&gt;
&lt;br /&gt;
After you select your command and execute it, each enemy will perform an attack, spell, or spirit attack. Most of the time, this will result in the end of a turn, though sometimes certain abilities take longer to perform than others, like multi-attack spells. In this case, some enemies may act again before you. Combat ends when you or your enemies&#039; health is reduced to zero, or you successfully flee from battle.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{Details|Training}}&lt;br /&gt;
&lt;br /&gt;
==Auras==&lt;br /&gt;
{{Details|Auras}}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=2223</id>
		<title>HentaiVerse</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=HentaiVerse&amp;diff=2223"/>
		<updated>2009-10-09T18:42:28Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;HentaiVerse&#039;&#039;&#039;&#039;&#039; is a computer Role Playing Game (RPG) found on e-hentai.org.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Stats are purchased with unused [[Experience Points|experience points]]. As stats increase, the cost for each successive level increases greatly.&lt;br /&gt;
From the forums, info may be outdated:&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Hit Chance= 80 + DEX / 10 + AGI / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Hit Chance= 90 + INT / 10 + WIS / 20&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Crit Chance= 3 + DEX / 25 + AGI / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Crit Chance= 3 + INT / 25 + WIS / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Evade Chance= 5 + DEX / 20 + AGI / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Resist Chance= 5 + INT / 20 + WIS / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Attack Rating= 1 + STR + DEX * 0.75 + AGI * 0.25&lt;br /&gt;
&amp;lt;br&amp;gt;Shield Rating= 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Rating= 1 + INT * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Barrier Rating= 1 + END * 1.5 + WIS * 0.5&lt;br /&gt;
&amp;lt;br&amp;gt;Health Points= (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Health Regen= 5 + END / 10&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Points= (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Magic Regen= 1 + WIS / 50&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Points= (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier&lt;br /&gt;
&amp;lt;br&amp;gt;Spirit Regen= 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600&lt;br /&gt;
&amp;lt;br&amp;gt;Action Speed= 100 + AGI / 3&lt;br /&gt;
&amp;lt;br&amp;gt;Overcharge= 100 * Overcharge Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack Hit Calculation: Attacker&#039;s Attack Hit Chance - Target&#039;s Evade Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Hit Calculation: Attacker&#039;s Magic Hit Chance - Target&#039;s Resist Chance&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit: Always hits&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack damage calculated from Attack Rating vs Shield Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Magic damage calculated from Magic Rating vs Barrier Rating&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit damage calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and those Hath Perks.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Every 10 levels, starting with level 1, brings for a new slate of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training.&lt;br /&gt;
Every rank has the following:&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/exp.png Experience Bonus (x3)- provides 3% experience boost per level bought&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/hp.png Health Tank (x3)- boosts total HP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/mp.png Magic Tank (x3)- boosts total MP by 3%&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/sp.png Sprit Tank (x3)- boosts total SP by 3%&lt;br /&gt;
** http://g.ehgt.org/hv_0.3.2/img/a/oc.png Overcharge Boost (x5)- boosts Overcharge limit by 2%&lt;br /&gt;
*New Offensive Spell (x1)&lt;br /&gt;
**New AoE Spell (x5)- Area of Effect version of above new spell&lt;br /&gt;
***Elemental Rating (x5)- Increases elemental rating of new spell type by 2% per level bought&lt;br /&gt;
*Tactical Spell (x5)- Changes outcome of battle by influencing conditions. Many of these are status effects. Each additional purchase increases spell duration by 25%.&lt;br /&gt;
&amp;lt;br&amp;gt; and one of the following&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/as.png Aura Slots (x1): allows for an additional Aura to be active&lt;br /&gt;
**Aura slots can be found at these tiers - 1, 3, 5&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/af.png Focused Aura (x1): Increases a single aura rank raising its elemental rating&lt;br /&gt;
**Focused Aura can be found at these tiers - 7&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/is.png Item Slots (x1): allows for an additional item to be carried&lt;br /&gt;
**Item slots can be found at these tiers - 2, 4, 6, 8&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/xitem.png X-Item (x1): Decreases item usage time by 25%&lt;br /&gt;
**X-Item can be found at tier 9&lt;br /&gt;
* http://g.ehgt.org/hv_0.3.2/img/a/xattack.png X-Attack (x1): Your skills at wielding weapons are boosted, decreasing attack time by 25%&lt;br /&gt;
**X-Item can be found at tier 10&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Details|Spells}}&lt;br /&gt;
&lt;br /&gt;
Note that spellcosts are all a percentage of your Base MP. In other words, they are a percentage of what your MP would be if you didn&#039;t put any points in INT / WIS / MP Tank. The formula is LEVEL * 2.&lt;br /&gt;
&amp;lt;br&amp;gt;For example, &#039;Cure&#039; has a base cost of 25. At level 65, it would take 65 * 2 * 0.25 = 32.5 MP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Magic Missile- Everyone starts with this, it does [[Unspecified]] damage. Initially costs 1 mana.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0130.png Fireball- Beginner rank elemental spell, does [[Fire]] damage. Initially costs 2 mana. May inflict Searing Skin on an enemy (a status effect that slowly damages the enemy and also lowers cold resistance.) &lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0132.png Inferno- Beginner rank elemental spell, does [[Fire]] damage to all enemies. Initially costs 4 mana. &lt;br /&gt;
*Poison- Beginning rank tactical (deprecating) spell, does Damage over Time (DOT). Costs 3 mana.&lt;br /&gt;
*http://g.ehgt.org/hv_0.3.2/img/a/0230.png Icestrike- Novice rank elemental spell, does [[Cold]] damage. Initially costs 3 mana. May inflict Freezing Limbs on an enemy (a status effect that slows the enemy and also lowers wind resistance).&lt;br /&gt;
**http://g.ehgt.org/hv_0.3.2/img/a/0232.png Snowstorm- Novice rank elemental spell, does [[Cold]] damage to all enemies. Initally costs 6 mana.&lt;br /&gt;
*Slow- Novice rank tactical (deprecating) spell, slows the enemy so that they attack less frequently. Initially costs 3 mana.&lt;br /&gt;
&lt;br /&gt;
Higher level spells will be listed here soon.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
When you are victorious in battle, some monsters may drop items or equipment that are automatically stored into your inventory. Sometimes consumable healing (health, mana, or spirit) items can be obtained through the use of the [[Bazaar#Healer|Healer]]. The majority of items are consumables; that is, use one and it&#039;s gone. Most consumables are used to restore health, mana, or spirit, and can be of the following:&lt;br /&gt;
&lt;br /&gt;
*Draught: Recovery over 12 turns (15 for Health Draughts).&lt;br /&gt;
*Potion: Recovery over 3 turns.&lt;br /&gt;
*Elixir: Recovery over 10 turns.&lt;br /&gt;
*Infusion: Adds elemental damage to spirit and attacks for 25 turns.&lt;br /&gt;
*Scrolls: Provides supporting effects.&lt;br /&gt;
&lt;br /&gt;
Numerous levels of proficiency in items exist for each type of restoration item.&lt;br /&gt;
&lt;br /&gt;
For example, an &amp;quot;Average Health Potion&amp;quot; would recover 18% of your health over 3 turns (54% total).&lt;br /&gt;
&lt;br /&gt;
Keep an eye out for rare items such as elixirs, or even the artifact items (which are non-consumable).&lt;br /&gt;
&lt;br /&gt;
For more information on the non-consumable equipment go to [[Equipment]]&lt;br /&gt;
&lt;br /&gt;
{{Details|Items}}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
Combat can be initiated by random encounters (which happen while browsing the site every hour or less often), [[arena]] battles, or [[grindfest]]s. Each battle with spawn any number of [[monster]]s for you to fight. You will always act first.&lt;br /&gt;
&lt;br /&gt;
When it is your time to perform an action, you may choose between 7 selections:&lt;br /&gt;
&lt;br /&gt;
*Attack: Basic physical attack, applying attack stats against your target&#039;s defense stats.&lt;br /&gt;
*Magic: Prompts you to select a [[Spells|spell]] to cast. See the spells section above for details.&lt;br /&gt;
*Spirit: Perform your [[spirit attack]] on a target.&lt;br /&gt;
*Skills: Prompts you to select a skill. Currently the only skill implemented is the &amp;quot;Flee&amp;quot; skill is given for free here. Double click to run from a battle. Note that this takes a full turn to execute, so monsters will get a chance to attack before you escape.&lt;br /&gt;
*Items: Prompts you to use an [[item]] from your battle inventory. Note that the battle inventory is NOT the same as the item inventory. Items in the item inventory must be moved to the battle inventory before they can be used.&lt;br /&gt;
*Defend: Increases your defenses for the turn, but no action is taken.&lt;br /&gt;
*Focus: Increases your chance for landing a spell on the following turn, but decreases your defense and evasion for the current turn.&lt;br /&gt;
&lt;br /&gt;
After you select your command and execute it, each enemy will perform an attack, spell, or spirit attack. Most of the time, this will result in the end of a turn, though sometimes certain abilities take longer to perform than others, like multi-attack spells. In this case, some enemies may act again before you. Combat ends when you or your enemies&#039; health is reduced to zero, or you successfully flee from battle.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{Details|Training}}&lt;br /&gt;
&lt;br /&gt;
==Auras==&lt;br /&gt;
{{Details|Auras}}&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Training&amp;diff=2222</id>
		<title>Training</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Training&amp;diff=2222"/>
		<updated>2009-10-09T18:41:20Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Adept Learner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training is a feature on E-Hentai. [[Credits]] are spent on skills that affect the user, which mainly has effects in the [[HentaiVerse]] and the [[E-Hentai Forums]]. Different costs and duration of training is based on training type as well as the training level of each skill. The training is complete after the given duration of the training has passed. Skills can be aborted during training, as a refund will be given back to the user if the user wishes to do so. A user can only train one skill at a time.&lt;br /&gt;
&lt;br /&gt;
(Please note that you may need to visit the training screen after the training has finished to &amp;quot;unlock&amp;quot; trained ability point and possibly other trained bonuses; visiting the training screen and navigating away is enough to unlock them)&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Adept Learner==&lt;br /&gt;
Boosts your [[Experience Points|EXP]] bonus by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 1 hour.&lt;br /&gt;
&lt;br /&gt;
300 levels. Starting cost: 50 C.&lt;br /&gt;
&lt;br /&gt;
==Karma Amplifier==&lt;br /&gt;
Amplifies all imbued [[Karma]] by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 1 hour.&lt;br /&gt;
&lt;br /&gt;
100 levels. Starting cost: 100 C.&lt;br /&gt;
&lt;br /&gt;
==Karma Shield==&lt;br /&gt;
Absorbs 1% of all received Negative Karma&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 250 C.&lt;br /&gt;
&lt;br /&gt;
==Atonement==&lt;br /&gt;
Reduces your current negative karma amount by 10%&lt;br /&gt;
&lt;br /&gt;
Duration: 6 hours.&lt;br /&gt;
&lt;br /&gt;
999 levels. Starting cost: 100C.&lt;br /&gt;
&lt;br /&gt;
==Power Saving==&lt;br /&gt;
Reduces the [[Karma#Power|power]] drain on karma imbuement by 2%&lt;br /&gt;
&lt;br /&gt;
Duration: 2 hours.&lt;br /&gt;
&lt;br /&gt;
25 levels. Starting cost: 500 C.&lt;br /&gt;
&lt;br /&gt;
==Power Regen==&lt;br /&gt;
Increases your power regen by 0.5 points or 0.25% per tick, whichever is largest&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 1,000 C.&lt;br /&gt;
&lt;br /&gt;
==Power Tank==&lt;br /&gt;
Increases your base power by 0.5&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
20 levels. Starting cost: 2,000 C.&lt;br /&gt;
&lt;br /&gt;
==Scavenger==&lt;br /&gt;
Increases your base loot drop chance by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 500 C.&lt;br /&gt;
&lt;br /&gt;
==Luck of the Draw==&lt;br /&gt;
Increases your base loot quality by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
25 levels. Starting cost: 1,000 C.&lt;br /&gt;
&lt;br /&gt;
==Quartermaster==&lt;br /&gt;
Increases your base [[Equipment|equipment]] drop chance by 5%&lt;br /&gt;
&lt;br /&gt;
Duration: 12 hours.&lt;br /&gt;
&lt;br /&gt;
20 levels. Starting cost: 2,000 C.&lt;br /&gt;
&lt;br /&gt;
==Archaeologist==&lt;br /&gt;
Increases your base [[Items#Artifacts|artifact]] drop chance by 10%&lt;br /&gt;
&lt;br /&gt;
Duration: 24 hours.&lt;br /&gt;
&lt;br /&gt;
10 levels. Starting cost: 3,000 C.&lt;br /&gt;
&lt;br /&gt;
==Ability Boost==&lt;br /&gt;
Awards you an additional Ability Point&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
200 levels. Starting cost: 500 C.&lt;br /&gt;
&lt;br /&gt;
==Pack Rat==&lt;br /&gt;
Increases the number of slots in your battle inventory by one&lt;br /&gt;
&lt;br /&gt;
Duration: 12 hours.&lt;br /&gt;
&lt;br /&gt;
5 levels. Starting cost: 20,000 C.&lt;br /&gt;
&lt;br /&gt;
==Refined Aura==&lt;br /&gt;
Increases your number of aura slots by one&lt;br /&gt;
&lt;br /&gt;
Duration: 24 hours.&lt;br /&gt;
&lt;br /&gt;
4 levels. Starting cost: 25,000 C.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Training&amp;diff=2221</id>
		<title>Training</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Training&amp;diff=2221"/>
		<updated>2009-10-09T18:40:19Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Karma Amplifier */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training is a feature on E-Hentai. [[Credits]] are spent on skills that affect the user, which mainly has effects in the [[HentaiVerse]] and the [[E-Hentai Forums]]. Different costs and duration of training is based on training type as well as the training level of each skill. The training is complete after the given duration of the training has passed. Skills can be aborted during training, as a refund will be given back to the user if the user wishes to do so. A user can only train one skill at a time.&lt;br /&gt;
&lt;br /&gt;
(Please note that you may need to visit the training screen after the training has finished to &amp;quot;unlock&amp;quot; trained ability point and possibly other trained bonuses; visiting the training screen and navigating away is enough to unlock them)&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Adept Learner==&lt;br /&gt;
Boosts your EXP bonus by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 1 hour.&lt;br /&gt;
&lt;br /&gt;
300 levels. Starting cost: 50 C.&lt;br /&gt;
&lt;br /&gt;
==Karma Amplifier==&lt;br /&gt;
Amplifies all imbued [[Karma]] by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 1 hour.&lt;br /&gt;
&lt;br /&gt;
100 levels. Starting cost: 100 C.&lt;br /&gt;
&lt;br /&gt;
==Karma Shield==&lt;br /&gt;
Absorbs 1% of all received Negative Karma&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 250 C.&lt;br /&gt;
&lt;br /&gt;
==Atonement==&lt;br /&gt;
Reduces your current negative karma amount by 10%&lt;br /&gt;
&lt;br /&gt;
Duration: 6 hours.&lt;br /&gt;
&lt;br /&gt;
999 levels. Starting cost: 100C.&lt;br /&gt;
&lt;br /&gt;
==Power Saving==&lt;br /&gt;
Reduces the [[Karma#Power|power]] drain on karma imbuement by 2%&lt;br /&gt;
&lt;br /&gt;
Duration: 2 hours.&lt;br /&gt;
&lt;br /&gt;
25 levels. Starting cost: 500 C.&lt;br /&gt;
&lt;br /&gt;
==Power Regen==&lt;br /&gt;
Increases your power regen by 0.5 points or 0.25% per tick, whichever is largest&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 1,000 C.&lt;br /&gt;
&lt;br /&gt;
==Power Tank==&lt;br /&gt;
Increases your base power by 0.5&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
20 levels. Starting cost: 2,000 C.&lt;br /&gt;
&lt;br /&gt;
==Scavenger==&lt;br /&gt;
Increases your base loot drop chance by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 500 C.&lt;br /&gt;
&lt;br /&gt;
==Luck of the Draw==&lt;br /&gt;
Increases your base loot quality by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
25 levels. Starting cost: 1,000 C.&lt;br /&gt;
&lt;br /&gt;
==Quartermaster==&lt;br /&gt;
Increases your base [[Equipment|equipment]] drop chance by 5%&lt;br /&gt;
&lt;br /&gt;
Duration: 12 hours.&lt;br /&gt;
&lt;br /&gt;
20 levels. Starting cost: 2,000 C.&lt;br /&gt;
&lt;br /&gt;
==Archaeologist==&lt;br /&gt;
Increases your base [[Items#Artifacts|artifact]] drop chance by 10%&lt;br /&gt;
&lt;br /&gt;
Duration: 24 hours.&lt;br /&gt;
&lt;br /&gt;
10 levels. Starting cost: 3,000 C.&lt;br /&gt;
&lt;br /&gt;
==Ability Boost==&lt;br /&gt;
Awards you an additional Ability Point&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
200 levels. Starting cost: 500 C.&lt;br /&gt;
&lt;br /&gt;
==Pack Rat==&lt;br /&gt;
Increases the number of slots in your battle inventory by one&lt;br /&gt;
&lt;br /&gt;
Duration: 12 hours.&lt;br /&gt;
&lt;br /&gt;
5 levels. Starting cost: 20,000 C.&lt;br /&gt;
&lt;br /&gt;
==Refined Aura==&lt;br /&gt;
Increases your number of aura slots by one&lt;br /&gt;
&lt;br /&gt;
Duration: 24 hours.&lt;br /&gt;
&lt;br /&gt;
4 levels. Starting cost: 25,000 C.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Training&amp;diff=2220</id>
		<title>Training</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Training&amp;diff=2220"/>
		<updated>2009-10-09T18:39:34Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Power Saving */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training is a feature on E-Hentai. [[Credits]] are spent on skills that affect the user, which mainly has effects in the [[HentaiVerse]] and the [[E-Hentai Forums]]. Different costs and duration of training is based on training type as well as the training level of each skill. The training is complete after the given duration of the training has passed. Skills can be aborted during training, as a refund will be given back to the user if the user wishes to do so. A user can only train one skill at a time.&lt;br /&gt;
&lt;br /&gt;
(Please note that you may need to visit the training screen after the training has finished to &amp;quot;unlock&amp;quot; trained ability point and possibly other trained bonuses; visiting the training screen and navigating away is enough to unlock them)&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Adept Learner==&lt;br /&gt;
Boosts your EXP bonus by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 1 hour.&lt;br /&gt;
&lt;br /&gt;
300 levels. Starting cost: 50 C.&lt;br /&gt;
&lt;br /&gt;
==Karma Amplifier==&lt;br /&gt;
Amplifies all imbued Karma by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 1 hour.&lt;br /&gt;
&lt;br /&gt;
100 levels. Starting cost: 100 C.&lt;br /&gt;
&lt;br /&gt;
==Karma Shield==&lt;br /&gt;
Absorbs 1% of all received Negative Karma&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 250 C.&lt;br /&gt;
&lt;br /&gt;
==Atonement==&lt;br /&gt;
Reduces your current negative karma amount by 10%&lt;br /&gt;
&lt;br /&gt;
Duration: 6 hours.&lt;br /&gt;
&lt;br /&gt;
999 levels. Starting cost: 100C.&lt;br /&gt;
&lt;br /&gt;
==Power Saving==&lt;br /&gt;
Reduces the [[Karma#Power|power]] drain on karma imbuement by 2%&lt;br /&gt;
&lt;br /&gt;
Duration: 2 hours.&lt;br /&gt;
&lt;br /&gt;
25 levels. Starting cost: 500 C.&lt;br /&gt;
&lt;br /&gt;
==Power Regen==&lt;br /&gt;
Increases your power regen by 0.5 points or 0.25% per tick, whichever is largest&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 1,000 C.&lt;br /&gt;
&lt;br /&gt;
==Power Tank==&lt;br /&gt;
Increases your base power by 0.5&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
20 levels. Starting cost: 2,000 C.&lt;br /&gt;
&lt;br /&gt;
==Scavenger==&lt;br /&gt;
Increases your base loot drop chance by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 500 C.&lt;br /&gt;
&lt;br /&gt;
==Luck of the Draw==&lt;br /&gt;
Increases your base loot quality by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
25 levels. Starting cost: 1,000 C.&lt;br /&gt;
&lt;br /&gt;
==Quartermaster==&lt;br /&gt;
Increases your base [[Equipment|equipment]] drop chance by 5%&lt;br /&gt;
&lt;br /&gt;
Duration: 12 hours.&lt;br /&gt;
&lt;br /&gt;
20 levels. Starting cost: 2,000 C.&lt;br /&gt;
&lt;br /&gt;
==Archaeologist==&lt;br /&gt;
Increases your base [[Items#Artifacts|artifact]] drop chance by 10%&lt;br /&gt;
&lt;br /&gt;
Duration: 24 hours.&lt;br /&gt;
&lt;br /&gt;
10 levels. Starting cost: 3,000 C.&lt;br /&gt;
&lt;br /&gt;
==Ability Boost==&lt;br /&gt;
Awards you an additional Ability Point&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
200 levels. Starting cost: 500 C.&lt;br /&gt;
&lt;br /&gt;
==Pack Rat==&lt;br /&gt;
Increases the number of slots in your battle inventory by one&lt;br /&gt;
&lt;br /&gt;
Duration: 12 hours.&lt;br /&gt;
&lt;br /&gt;
5 levels. Starting cost: 20,000 C.&lt;br /&gt;
&lt;br /&gt;
==Refined Aura==&lt;br /&gt;
Increases your number of aura slots by one&lt;br /&gt;
&lt;br /&gt;
Duration: 24 hours.&lt;br /&gt;
&lt;br /&gt;
4 levels. Starting cost: 25,000 C.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Training&amp;diff=2219</id>
		<title>Training</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Training&amp;diff=2219"/>
		<updated>2009-10-09T18:36:53Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Archaeologist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training is a feature on E-Hentai. [[Credits]] are spent on skills that affect the user, which mainly has effects in the [[HentaiVerse]] and the [[E-Hentai Forums]]. Different costs and duration of training is based on training type as well as the training level of each skill. The training is complete after the given duration of the training has passed. Skills can be aborted during training, as a refund will be given back to the user if the user wishes to do so. A user can only train one skill at a time.&lt;br /&gt;
&lt;br /&gt;
(Please note that you may need to visit the training screen after the training has finished to &amp;quot;unlock&amp;quot; trained ability point and possibly other trained bonuses; visiting the training screen and navigating away is enough to unlock them)&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Adept Learner==&lt;br /&gt;
Boosts your EXP bonus by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 1 hour.&lt;br /&gt;
&lt;br /&gt;
300 levels. Starting cost: 50 C.&lt;br /&gt;
&lt;br /&gt;
==Karma Amplifier==&lt;br /&gt;
Amplifies all imbued Karma by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 1 hour.&lt;br /&gt;
&lt;br /&gt;
100 levels. Starting cost: 100 C.&lt;br /&gt;
&lt;br /&gt;
==Karma Shield==&lt;br /&gt;
Absorbs 1% of all received Negative Karma&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 250 C.&lt;br /&gt;
&lt;br /&gt;
==Atonement==&lt;br /&gt;
Reduces your current negative karma amount by 10%&lt;br /&gt;
&lt;br /&gt;
Duration: 6 hours.&lt;br /&gt;
&lt;br /&gt;
999 levels. Starting cost: 100C.&lt;br /&gt;
&lt;br /&gt;
==Power Saving==&lt;br /&gt;
Reduces the power drain on karma imbuement by 2%&lt;br /&gt;
&lt;br /&gt;
Duration: 2 hours.&lt;br /&gt;
&lt;br /&gt;
25 levels. Starting cost: 500 C.&lt;br /&gt;
&lt;br /&gt;
==Power Regen==&lt;br /&gt;
Increases your power regen by 0.5 points or 0.25% per tick, whichever is largest&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 1,000 C.&lt;br /&gt;
&lt;br /&gt;
==Power Tank==&lt;br /&gt;
Increases your base power by 0.5&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
20 levels. Starting cost: 2,000 C.&lt;br /&gt;
&lt;br /&gt;
==Scavenger==&lt;br /&gt;
Increases your base loot drop chance by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 500 C.&lt;br /&gt;
&lt;br /&gt;
==Luck of the Draw==&lt;br /&gt;
Increases your base loot quality by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
25 levels. Starting cost: 1,000 C.&lt;br /&gt;
&lt;br /&gt;
==Quartermaster==&lt;br /&gt;
Increases your base [[Equipment|equipment]] drop chance by 5%&lt;br /&gt;
&lt;br /&gt;
Duration: 12 hours.&lt;br /&gt;
&lt;br /&gt;
20 levels. Starting cost: 2,000 C.&lt;br /&gt;
&lt;br /&gt;
==Archaeologist==&lt;br /&gt;
Increases your base [[Items#Artifacts|artifact]] drop chance by 10%&lt;br /&gt;
&lt;br /&gt;
Duration: 24 hours.&lt;br /&gt;
&lt;br /&gt;
10 levels. Starting cost: 3,000 C.&lt;br /&gt;
&lt;br /&gt;
==Ability Boost==&lt;br /&gt;
Awards you an additional Ability Point&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
200 levels. Starting cost: 500 C.&lt;br /&gt;
&lt;br /&gt;
==Pack Rat==&lt;br /&gt;
Increases the number of slots in your battle inventory by one&lt;br /&gt;
&lt;br /&gt;
Duration: 12 hours.&lt;br /&gt;
&lt;br /&gt;
5 levels. Starting cost: 20,000 C.&lt;br /&gt;
&lt;br /&gt;
==Refined Aura==&lt;br /&gt;
Increases your number of aura slots by one&lt;br /&gt;
&lt;br /&gt;
Duration: 24 hours.&lt;br /&gt;
&lt;br /&gt;
4 levels. Starting cost: 25,000 C.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Training&amp;diff=2218</id>
		<title>Training</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Training&amp;diff=2218"/>
		<updated>2009-10-09T18:35:52Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Quartermaster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training is a feature on E-Hentai. [[Credits]] are spent on skills that affect the user, which mainly has effects in the [[HentaiVerse]] and the [[E-Hentai Forums]]. Different costs and duration of training is based on training type as well as the training level of each skill. The training is complete after the given duration of the training has passed. Skills can be aborted during training, as a refund will be given back to the user if the user wishes to do so. A user can only train one skill at a time.&lt;br /&gt;
&lt;br /&gt;
(Please note that you may need to visit the training screen after the training has finished to &amp;quot;unlock&amp;quot; trained ability point and possibly other trained bonuses; visiting the training screen and navigating away is enough to unlock them)&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Adept Learner==&lt;br /&gt;
Boosts your EXP bonus by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 1 hour.&lt;br /&gt;
&lt;br /&gt;
300 levels. Starting cost: 50 C.&lt;br /&gt;
&lt;br /&gt;
==Karma Amplifier==&lt;br /&gt;
Amplifies all imbued Karma by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 1 hour.&lt;br /&gt;
&lt;br /&gt;
100 levels. Starting cost: 100 C.&lt;br /&gt;
&lt;br /&gt;
==Karma Shield==&lt;br /&gt;
Absorbs 1% of all received Negative Karma&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 250 C.&lt;br /&gt;
&lt;br /&gt;
==Atonement==&lt;br /&gt;
Reduces your current negative karma amount by 10%&lt;br /&gt;
&lt;br /&gt;
Duration: 6 hours.&lt;br /&gt;
&lt;br /&gt;
999 levels. Starting cost: 100C.&lt;br /&gt;
&lt;br /&gt;
==Power Saving==&lt;br /&gt;
Reduces the power drain on karma imbuement by 2%&lt;br /&gt;
&lt;br /&gt;
Duration: 2 hours.&lt;br /&gt;
&lt;br /&gt;
25 levels. Starting cost: 500 C.&lt;br /&gt;
&lt;br /&gt;
==Power Regen==&lt;br /&gt;
Increases your power regen by 0.5 points or 0.25% per tick, whichever is largest&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 1,000 C.&lt;br /&gt;
&lt;br /&gt;
==Power Tank==&lt;br /&gt;
Increases your base power by 0.5&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
20 levels. Starting cost: 2,000 C.&lt;br /&gt;
&lt;br /&gt;
==Scavenger==&lt;br /&gt;
Increases your base loot drop chance by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 500 C.&lt;br /&gt;
&lt;br /&gt;
==Luck of the Draw==&lt;br /&gt;
Increases your base loot quality by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
25 levels. Starting cost: 1,000 C.&lt;br /&gt;
&lt;br /&gt;
==Quartermaster==&lt;br /&gt;
Increases your base [[Equipment|equipment]] drop chance by 5%&lt;br /&gt;
&lt;br /&gt;
Duration: 12 hours.&lt;br /&gt;
&lt;br /&gt;
20 levels. Starting cost: 2,000 C.&lt;br /&gt;
&lt;br /&gt;
==Archaeologist==&lt;br /&gt;
Increases your base artifact drop chance by 10%&lt;br /&gt;
&lt;br /&gt;
Duration: 24 hours.&lt;br /&gt;
&lt;br /&gt;
10 levels. Starting cost: 3,000 C.&lt;br /&gt;
&lt;br /&gt;
==Ability Boost==&lt;br /&gt;
Awards you an additional Ability Point&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
200 levels. Starting cost: 500 C.&lt;br /&gt;
&lt;br /&gt;
==Pack Rat==&lt;br /&gt;
Increases the number of slots in your battle inventory by one&lt;br /&gt;
&lt;br /&gt;
Duration: 12 hours.&lt;br /&gt;
&lt;br /&gt;
5 levels. Starting cost: 20,000 C.&lt;br /&gt;
&lt;br /&gt;
==Refined Aura==&lt;br /&gt;
Increases your number of aura slots by one&lt;br /&gt;
&lt;br /&gt;
Duration: 24 hours.&lt;br /&gt;
&lt;br /&gt;
4 levels. Starting cost: 25,000 C.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Training&amp;diff=2217</id>
		<title>Training</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Training&amp;diff=2217"/>
		<updated>2009-10-09T18:35:16Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Quartermaster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training is a feature on E-Hentai. [[Credits]] are spent on skills that affect the user, which mainly has effects in the [[HentaiVerse]] and the [[E-Hentai Forums]]. Different costs and duration of training is based on training type as well as the training level of each skill. The training is complete after the given duration of the training has passed. Skills can be aborted during training, as a refund will be given back to the user if the user wishes to do so. A user can only train one skill at a time.&lt;br /&gt;
&lt;br /&gt;
(Please note that you may need to visit the training screen after the training has finished to &amp;quot;unlock&amp;quot; trained ability point and possibly other trained bonuses; visiting the training screen and navigating away is enough to unlock them)&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Adept Learner==&lt;br /&gt;
Boosts your EXP bonus by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 1 hour.&lt;br /&gt;
&lt;br /&gt;
300 levels. Starting cost: 50 C.&lt;br /&gt;
&lt;br /&gt;
==Karma Amplifier==&lt;br /&gt;
Amplifies all imbued Karma by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 1 hour.&lt;br /&gt;
&lt;br /&gt;
100 levels. Starting cost: 100 C.&lt;br /&gt;
&lt;br /&gt;
==Karma Shield==&lt;br /&gt;
Absorbs 1% of all received Negative Karma&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 250 C.&lt;br /&gt;
&lt;br /&gt;
==Atonement==&lt;br /&gt;
Reduces your current negative karma amount by 10%&lt;br /&gt;
&lt;br /&gt;
Duration: 6 hours.&lt;br /&gt;
&lt;br /&gt;
999 levels. Starting cost: 100C.&lt;br /&gt;
&lt;br /&gt;
==Power Saving==&lt;br /&gt;
Reduces the power drain on karma imbuement by 2%&lt;br /&gt;
&lt;br /&gt;
Duration: 2 hours.&lt;br /&gt;
&lt;br /&gt;
25 levels. Starting cost: 500 C.&lt;br /&gt;
&lt;br /&gt;
==Power Regen==&lt;br /&gt;
Increases your power regen by 0.5 points or 0.25% per tick, whichever is largest&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 1,000 C.&lt;br /&gt;
&lt;br /&gt;
==Power Tank==&lt;br /&gt;
Increases your base power by 0.5&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
20 levels. Starting cost: 2,000 C.&lt;br /&gt;
&lt;br /&gt;
==Scavenger==&lt;br /&gt;
Increases your base loot drop chance by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 500 C.&lt;br /&gt;
&lt;br /&gt;
==Luck of the Draw==&lt;br /&gt;
Increases your base loot quality by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
25 levels. Starting cost: 1,000 C.&lt;br /&gt;
&lt;br /&gt;
==Quartermaster==&lt;br /&gt;
Increases your base [[equipment]] drop chance by 5%&lt;br /&gt;
&lt;br /&gt;
Duration: 12 hours.&lt;br /&gt;
&lt;br /&gt;
20 levels. Starting cost: 2,000 C.&lt;br /&gt;
&lt;br /&gt;
==Archaeologist==&lt;br /&gt;
Increases your base artifact drop chance by 10%&lt;br /&gt;
&lt;br /&gt;
Duration: 24 hours.&lt;br /&gt;
&lt;br /&gt;
10 levels. Starting cost: 3,000 C.&lt;br /&gt;
&lt;br /&gt;
==Ability Boost==&lt;br /&gt;
Awards you an additional Ability Point&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
200 levels. Starting cost: 500 C.&lt;br /&gt;
&lt;br /&gt;
==Pack Rat==&lt;br /&gt;
Increases the number of slots in your battle inventory by one&lt;br /&gt;
&lt;br /&gt;
Duration: 12 hours.&lt;br /&gt;
&lt;br /&gt;
5 levels. Starting cost: 20,000 C.&lt;br /&gt;
&lt;br /&gt;
==Refined Aura==&lt;br /&gt;
Increases your number of aura slots by one&lt;br /&gt;
&lt;br /&gt;
Duration: 24 hours.&lt;br /&gt;
&lt;br /&gt;
4 levels. Starting cost: 25,000 C.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Hath_Perks&amp;diff=2216</id>
		<title>Hath Perks</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Hath_Perks&amp;diff=2216"/>
		<updated>2009-10-09T18:33:14Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Hath Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Overview==&lt;br /&gt;
&lt;br /&gt;
Hath Perks are various add ons that augment a users experience on the site. Many perks increase experience, karma, and credit gains, as well as modify the users experience in the [[E-Hentai User Gallery System | E-Hentai User Galleries]]. These perks can only be purchased with [[Hath]], which are acquired primarily by running a [[Hentai@Home| Hentai@Home Client]]. Alternatively, Hath can be bought through the [[Hath Exchange]] with [[GP]] or [[Credits]].&lt;br /&gt;
&lt;br /&gt;
These perks can be bought at the [http://gm.e-hentai.org/hathperks.php Hath Perks Page] in the [[Gallery Control Panel]].&lt;br /&gt;
&lt;br /&gt;
===Hath Perks===&lt;br /&gt;
&lt;br /&gt;
This is the current list of perks, as of October 9, 2009.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=2 align = center&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td width = 16% align = center&amp;gt;Hath Perk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width = 75% align = center&amp;gt;Description&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width = 9% align = center&amp;gt;Cost&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;More Pages&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Doubles (x2) all limits on how many pages you can view every day on E-Hentai.org and E-Hentai Galleries.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;10 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Lots of Pages&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Quadruples (x4) all limits on how many pages you can view every day on E-Hentai.org and E-Hentai Galleries. &#039;&#039;You need the More Pages Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;30 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Too Many Pages&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Octuples (x8) all limits on how many pages you can view every day on E-Hentai.org and E-Hentai Galleries. &#039;&#039;You need the Lots of Pages Hath Perk to activate this perk&#039;&#039;.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;50 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Strong Love&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases the number of favorite slots to 1000.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;5 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Stronger Love&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases the number of favorite slots to 2500. &#039;&#039;You need the Strong Love Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;25 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Strongest Love&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases the number of favorite slots to 5000. &#039;&#039;You need the Stronger Love Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;50 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Ads-Be-Gone&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Unlocks the display ads toggle for E-Hentai Galleries on the User Settings page. This will allow you to browse E-Hentai Galleries sans ads, and still retain your conscience.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;20 Hath&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Tag Flagging I&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Allows you to specify up to two good and two bad tags. Galleries containing these tags are automatically flagged as such on the index and search pages.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;20 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Tag Flagging II&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; 	Increases the number of flaggable tags to five good and five bad tags. &#039;&#039;You need the Tag Flagging I Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;50 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Tag Flagging III&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; 	Increases the number of flaggable tags to ten good and ten bad tags. &#039;&#039;You need the Tag Flagging II Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;100 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;The Big Picture&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Unlocks the displaying of large thumbnails, and increases the maximum number of thumbnail rows to 8.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;20 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Thumbs Up&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Further increases the maximum number of thumbnail rows to 14. &#039;&#039;You need the The Big Picture Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;50 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;All Thumbs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Further increases the maximum number of thumbnail rows to 20. &#039;&#039;You need the Thumbs Up Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;100 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;[[Auras#Black|Black Aura]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grants the combined effects of the Green, Blue and Indigo auras. This aura does not use an Aura Slot, and is always active.&lt;br /&gt;
&lt;br /&gt;
+50% bonus to gained EXP&lt;br /&gt;
+25% Power&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;200 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;[[Auras#White|White Aura]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grants the combined effects of the Red, Orange, Yellow and Violet auras. This aura does not use an Aura Slot, and is always active.&lt;br /&gt;
&lt;br /&gt;
+50% bonus to gained EXP&lt;br /&gt;
+25% Power&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;200 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;[[Auras#Rainbow|Rainbow Aura]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grants the combined effects of all the seven Primary Auras. This aura does not use an Aura Slot, and is always active.&lt;br /&gt;
&lt;br /&gt;
+77% bonus to gained EXP&lt;br /&gt;
+77% Power&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;500 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Quick Browse&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Unlocks the Quick Browse functionality on E-Hentai Galleries. Quick Browse is an advanced pre-fetching system that allows you to view images without reloading pages between each load, thus making most images show up more or less instantly.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;300 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Organized Mind&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all gained EXP by 10%. This increase is applied separately after all other bonuses have been added.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;200 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Disciplined Learner&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this EXP bonus to 20%. &#039;&#039;You need the Organized Mind Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;350 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Thinking Cap&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this EXP bonus to 35%. &#039;&#039;You need the Disciplined Learner Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;550 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Mentats&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this EXP bonus to 50%. &#039;&#039;You need the Thinking Cap Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;800 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Learning Chip&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this EXP bonus to 75%. &#039;&#039;You need the Mentats Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1300 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Cybernetic Brain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this EXP bonus to 100%. &#039;&#039;You need the Learning Chip Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1800 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Penny Pincher&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all gained Credits by 1%.  Increases HentaiVerse Bazaar Sale Value by 2%.&lt;br /&gt;
Decreases HentaiVerse Bazaar Purchase Cost by 2%.  Decreases Training Cost and Healing Cost by 2%.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;100 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Frugality&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all gained Credits by 2%.  Increases HentaiVerse Bazaar Sale Value by 4%.&lt;br /&gt;
Decreases HentaiVerse Bazaar Purchase Cost by 4%.  Decreases Training Cost and Healing Cost by 4%.&lt;br /&gt;
&#039;&#039;You need the Penny Pincher Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;300 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Master Miser&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all gained Credits by 4%.  Increases HentaiVerse Bazaar Sale Value by 8%.&lt;br /&gt;
Decreases HentaiVerse Bazaar Purchase Cost by 8%.  Decreases Training Cost and Healing Cost by 8%.&lt;br /&gt;
&#039;&#039;You need the Frugality Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;600 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Stock Options&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all gained Credits by 6%.  Increases HentaiVerse Bazaar Sale Value by 12%.&lt;br /&gt;
Decreases HentaiVerse Bazaar Purchase Cost by 12%.  Decreases Training Cost and Healing Cost by 12%.&lt;br /&gt;
&#039;&#039;You need the Master Miser Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;900 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Short Seller&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all gained Credits by 8%.  Increases HentaiVerse Bazaar Sale Value by 16%.&lt;br /&gt;
Decreases HentaiVerse Bazaar Purchase Cost by 16%.  Decreases Training Cost and Healing Cost by 16%.&lt;br /&gt;
&#039;&#039;You need the Stock Options Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1400 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Golden Handshake&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all gained Credits by 10%.  Increases HentaiVerse Bazaar Sale Value by 20%.&lt;br /&gt;
Decreases HentaiVerse Bazaar Purchase Cost by 20%.  Decreases Training Cost and Healing Cost by 20%.&lt;br /&gt;
&#039;&#039;You need the Short Seller Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;2000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Stoism&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Amplifies all received positive karma by 25%. This increase is applied separately after all other bonuses have been added.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;200 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Meditation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this karma bonus to 50%. &#039;&#039;You need the Stoism Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;400 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Freed Spirit&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this karma bonus to 75%. &#039;&#039;You need the Meditation Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;700 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Nirvana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this karma bonus to 100%. &#039;&#039;You need the Freed Spirit Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Soul Barrier&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Doubles the effect of your Karma Shield. Decreases the damage taken with Soul attacks by 25%. &#039;&#039;You need the Nirvana Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1500 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Radiant Soul&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Doubles the effect of all your Karma Imbues. Increases the damage dealt with Soul attacks by 25%. &#039;&#039;You need the Soul Barrier Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;2000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Dæmon Duality&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases the minimum damage of your Spirit Attack by 5%. Increases the maximum damage of your Spirit Attack by 25%.&lt;br /&gt;
Increases attack damage and magic damage by 5%.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Attuned through Grace&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases the minimum damage of your Spirit Attack by 10%. Increases the maximum damage of your Spirit Attack by 50%.&lt;br /&gt;
&lt;br /&gt;
Increases attack damage and magic damage by 10%.&lt;br /&gt;
&#039;&#039;You need the Dæmon Duality Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;2500 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Free-Flowing Dust&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases the minimum damage of your Spirit Attack by 20%. Increases the maximum damage of your Spirit Attack by 75%.&lt;br /&gt;
Increases attack damage and magic damage by 15%.&lt;br /&gt;
&#039;&#039;You need the Attuned through Grace Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;4000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Attuned through Knowledge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases the minimum damage of your Spirit Attack by 30%. Increases the maximum damage of your Spirit Attack by 100%.&lt;br /&gt;
Increases attack damage and magic damage by 20%.&lt;br /&gt;
&#039;&#039;You need the Free-Flowing Dust Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;6000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Golden Compasses&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases the minimum damage of your Spirit Attack by 40%. Increases the maximum damage of your Spirit Attack by 150%.&lt;br /&gt;
Increases attack damage and magic damage by 25%.&lt;br /&gt;
&#039;&#039;You need the Attuned through Knowledge Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;8500 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Paradise Lost&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases the minimum damage of your Spirit Attack by 50%. Increases the maximum damage of your Spirit Attack by 200%.&lt;br /&gt;
Increases attack damage and magic damage by 30%.&lt;br /&gt;
&#039;&#039;You need the Golden Compasses Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;10000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; The Ads-Be-Gone perk cost 100 Hath before March 12, 2009.&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Hath_Perks&amp;diff=2215</id>
		<title>Hath Perks</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Hath_Perks&amp;diff=2215"/>
		<updated>2009-10-09T18:32:42Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Hath Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Overview==&lt;br /&gt;
&lt;br /&gt;
Hath Perks are various add ons that augment a users experience on the site. Many perks increase experience, karma, and credit gains, as well as modify the users experience in the [[E-Hentai User Gallery System | E-Hentai User Galleries]]. These perks can only be purchased with [[Hath]], which are acquired primarily by running a [[Hentai@Home| Hentai@Home Client]]. Alternatively, Hath can be bought through the [[Hath Exchange]] with [[GP]] or [[Credits]].&lt;br /&gt;
&lt;br /&gt;
These perks can be bought at the [http://gm.e-hentai.org/hathperks.php Hath Perks Page] in the [[Gallery Control Panel]].&lt;br /&gt;
&lt;br /&gt;
===Hath Perks===&lt;br /&gt;
&lt;br /&gt;
This is the current list of perks, as of March 12, 2009.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=2 align = center&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td width = 16% align = center&amp;gt;Hath Perk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width = 75% align = center&amp;gt;Description&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width = 9% align = center&amp;gt;Cost&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;More Pages&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Doubles (x2) all limits on how many pages you can view every day on E-Hentai.org and E-Hentai Galleries.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;10 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Lots of Pages&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Quadruples (x4) all limits on how many pages you can view every day on E-Hentai.org and E-Hentai Galleries. &#039;&#039;You need the More Pages Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;30 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Too Many Pages&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Octuples (x8) all limits on how many pages you can view every day on E-Hentai.org and E-Hentai Galleries. &#039;&#039;You need the Lots of Pages Hath Perk to activate this perk&#039;&#039;.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;50 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Strong Love&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases the number of favorite slots to 1000.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;5 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Stronger Love&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases the number of favorite slots to 2500. &#039;&#039;You need the Strong Love Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;25 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Strongest Love&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases the number of favorite slots to 5000. &#039;&#039;You need the Stronger Love Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;50 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Ads-Be-Gone&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Unlocks the display ads toggle for E-Hentai Galleries on the User Settings page. This will allow you to browse E-Hentai Galleries sans ads, and still retain your conscience.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;20 Hath&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Tag Flagging I&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Allows you to specify up to two good and two bad tags. Galleries containing these tags are automatically flagged as such on the index and search pages.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;20 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Tag Flagging II&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; 	Increases the number of flaggable tags to five good and five bad tags. &#039;&#039;You need the Tag Flagging I Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;50 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Tag Flagging III&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; 	Increases the number of flaggable tags to ten good and ten bad tags. &#039;&#039;You need the Tag Flagging II Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;100 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;The Big Picture&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Unlocks the displaying of large thumbnails, and increases the maximum number of thumbnail rows to 8.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;20 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Thumbs Up&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Further increases the maximum number of thumbnail rows to 14. &#039;&#039;You need the The Big Picture Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;50 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;All Thumbs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Further increases the maximum number of thumbnail rows to 20. &#039;&#039;You need the Thumbs Up Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;100 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;[[Auras#Black|Black Aura]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grants the combined effects of the Green, Blue and Indigo auras. This aura does not use an Aura Slot, and is always active.&lt;br /&gt;
&lt;br /&gt;
+50% bonus to gained EXP&lt;br /&gt;
+25% Power&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;200 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;[[Auras#White|White Aura]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grants the combined effects of the Red, Orange, Yellow and Violet auras. This aura does not use an Aura Slot, and is always active.&lt;br /&gt;
&lt;br /&gt;
+50% bonus to gained EXP&lt;br /&gt;
+25% Power&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;200 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;[[Auras#Rainbow|Rainbow Aura]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grants the combined effects of all the seven Primary Auras. This aura does not use an Aura Slot, and is always active.&lt;br /&gt;
&lt;br /&gt;
+77% bonus to gained EXP&lt;br /&gt;
+77% Power&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;500 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Quick Browse&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Unlocks the Quick Browse functionality on E-Hentai Galleries. Quick Browse is an advanced pre-fetching system that allows you to view images without reloading pages between each load, thus making most images show up more or less instantly.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;300 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Organized Mind&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all gained EXP by 10%. This increase is applied separately after all other bonuses have been added.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;200 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Disciplined Learner&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this EXP bonus to 20%. &#039;&#039;You need the Organized Mind Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;350 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Thinking Cap&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this EXP bonus to 35%. &#039;&#039;You need the Disciplined Learner Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;550 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Mentats&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this EXP bonus to 50%. &#039;&#039;You need the Thinking Cap Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;800 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Learning Chip&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this EXP bonus to 75%. &#039;&#039;You need the Mentats Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1300 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Cybernetic Brain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this EXP bonus to 100%. &#039;&#039;You need the Learning Chip Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1800 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Penny Pincher&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all gained Credits by 1%.  Increases HentaiVerse Bazaar Sale Value by 2%.&lt;br /&gt;
Decreases HentaiVerse Bazaar Purchase Cost by 2%.  Decreases Training Cost and Healing Cost by 2%.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;100 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Frugality&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all gained Credits by 2%.  Increases HentaiVerse Bazaar Sale Value by 4%.&lt;br /&gt;
Decreases HentaiVerse Bazaar Purchase Cost by 4%.  Decreases Training Cost and Healing Cost by 4%.&lt;br /&gt;
&#039;&#039;You need the Penny Pincher Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;300 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Master Miser&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all gained Credits by 4%.  Increases HentaiVerse Bazaar Sale Value by 8%.&lt;br /&gt;
Decreases HentaiVerse Bazaar Purchase Cost by 8%.  Decreases Training Cost and Healing Cost by 8%.&lt;br /&gt;
&#039;&#039;You need the Frugality Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;600 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Stock Options&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all gained Credits by 6%.  Increases HentaiVerse Bazaar Sale Value by 12%.&lt;br /&gt;
Decreases HentaiVerse Bazaar Purchase Cost by 12%.  Decreases Training Cost and Healing Cost by 12%.&lt;br /&gt;
&#039;&#039;You need the Master Miser Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;900 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Short Seller&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all gained Credits by 8%.  Increases HentaiVerse Bazaar Sale Value by 16%.&lt;br /&gt;
Decreases HentaiVerse Bazaar Purchase Cost by 16%.  Decreases Training Cost and Healing Cost by 16%.&lt;br /&gt;
&#039;&#039;You need the Stock Options Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1400 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Golden Handshake&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all gained Credits by 10%.  Increases HentaiVerse Bazaar Sale Value by 20%.&lt;br /&gt;
Decreases HentaiVerse Bazaar Purchase Cost by 20%.  Decreases Training Cost and Healing Cost by 20%.&lt;br /&gt;
&#039;&#039;You need the Short Seller Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;2000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Stoism&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Amplifies all received positive karma by 25%. This increase is applied separately after all other bonuses have been added.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;200 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Meditation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this karma bonus to 50%. &#039;&#039;You need the Stoism Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;400 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Freed Spirit&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this karma bonus to 75%. &#039;&#039;You need the Meditation Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;700 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Nirvana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this karma bonus to 100%. &#039;&#039;You need the Freed Spirit Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Soul Barrier&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Doubles the effect of your Karma Shield. Decreases the damage taken with Soul attacks by 25%. &#039;&#039;You need the Nirvana Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1500 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Radiant Soul&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Doubles the effect of all your Karma Imbues. Increases the damage dealt with Soul attacks by 25%. &#039;&#039;You need the Soul Barrier Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;2000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Dæmon Duality&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases the minimum damage of your Spirit Attack by 5%. Increases the maximum damage of your Spirit Attack by 25%.&lt;br /&gt;
Increases attack damage and magic damage by 5%.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Attuned through Grace&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases the minimum damage of your Spirit Attack by 10%. Increases the maximum damage of your Spirit Attack by 50%.&lt;br /&gt;
&lt;br /&gt;
Increases attack damage and magic damage by 10%.&lt;br /&gt;
&#039;&#039;You need the Dæmon Duality Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;2500 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Free-Flowing Dust&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases the minimum damage of your Spirit Attack by 20%. Increases the maximum damage of your Spirit Attack by 75%.&lt;br /&gt;
Increases attack damage and magic damage by 15%.&lt;br /&gt;
&#039;&#039;You need the Attuned through Grace Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;4000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Attuned through Knowledge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases the minimum damage of your Spirit Attack by 30%. Increases the maximum damage of your Spirit Attack by 100%.&lt;br /&gt;
Increases attack damage and magic damage by 20%.&lt;br /&gt;
&#039;&#039;You need the Free-Flowing Dust Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;6000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Golden Compasses&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases the minimum damage of your Spirit Attack by 40%. Increases the maximum damage of your Spirit Attack by 150%.&lt;br /&gt;
Increases attack damage and magic damage by 25%.&lt;br /&gt;
&#039;&#039;You need the Attuned through Knowledge Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;8500 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Paradise Lost&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases the minimum damage of your Spirit Attack by 50%. Increases the maximum damage of your Spirit Attack by 200%.&lt;br /&gt;
Increases attack damage and magic damage by 30%.&lt;br /&gt;
&#039;&#039;You need the Golden Compasses Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;10000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; The Ads-Be-Gone perk cost 100 Hath before March 12, 2009.&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Hath_Perks&amp;diff=2214</id>
		<title>Hath Perks</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Hath_Perks&amp;diff=2214"/>
		<updated>2009-10-09T18:31:03Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Hath Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Overview==&lt;br /&gt;
&lt;br /&gt;
Hath Perks are various add ons that augment a users experience on the site. Many perks increase experience, karma, and credit gains, as well as modify the users experience in the [[E-Hentai User Gallery System | E-Hentai User Galleries]]. These perks can only be purchased with [[Hath]], which are acquired primarily by running a [[Hentai@Home| Hentai@Home Client]]. Alternatively, Hath can be bought through the [[Hath Exchange]] with [[GP]] or [[Credits]].&lt;br /&gt;
&lt;br /&gt;
These perks can be bought at the [http://gm.e-hentai.org/hathperks.php Hath Perks Page] in the [[Gallery Control Panel]].&lt;br /&gt;
&lt;br /&gt;
===Hath Perks===&lt;br /&gt;
&lt;br /&gt;
This is the current list of perks, as of March 12, 2009.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=2 align = center&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td width = 16% align = center&amp;gt;Hath Perk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width = 75% align = center&amp;gt;Description&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width = 9% align = center&amp;gt;Cost&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;More Pages&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Doubles (x2) all limits on how many pages you can view every day on E-Hentai.org and E-Hentai Galleries.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;10 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Lots of Pages&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Quadruples (x4) all limits on how many pages you can view every day on E-Hentai.org and E-Hentai Galleries. &#039;&#039;You need the More Pages Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;30 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Too Many Pages&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Octuples (x8) all limits on how many pages you can view every day on E-Hentai.org and E-Hentai Galleries. &#039;&#039;You need the Lots of Pages Hath Perk to activate this perk&#039;&#039;.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;50 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Strong Love&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases the number of favorite slots to 1000.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;5 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Stronger Love&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases the number of favorite slots to 2500. &#039;&#039;You need the Strong Love Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;25 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Strongest Love&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases the number of favorite slots to 5000. &#039;&#039;You need the Stronger Love Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;50 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Ads-Be-Gone&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Unlocks the display ads toggle for E-Hentai Galleries on the User Settings page. This will allow you to browse E-Hentai Galleries sans ads, and still retain your conscience.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;20 Hath&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Tag Flagging I&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Allows you to specify up to two good and two bad tags. Galleries containing these tags are automatically flagged as such on the index and search pages.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;20 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Tag Flagging II&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; 	Increases the number of flaggable tags to five good and five bad tags. &#039;&#039;You need the Tag Flagging I Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;50 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Tag Flagging III&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; 	Increases the number of flaggable tags to ten good and ten bad tags. &#039;&#039;You need the Tag Flagging II Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;100 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;The Big Picture&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Unlocks the displaying of large thumbnails, and increases the maximum number of thumbnail rows to 8.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;20 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Thumbs Up&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Further increases the maximum number of thumbnail rows to 14. &#039;&#039;You need the The Big Picture Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;50 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;All Thumbs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Further increases the maximum number of thumbnail rows to 20. &#039;&#039;You need the Thumbs Up Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;100 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;[[Auras#Black|Black Aura]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grants the combined effects of the Green, Blue and Indigo auras. This aura does not use an Aura Slot, and is always active.&lt;br /&gt;
&lt;br /&gt;
+50% bonus to gained EXP&lt;br /&gt;
+25% Power&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;200 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;[[Auras#White|White Aura]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grants the combined effects of the Red, Orange, Yellow and Violet auras. This aura does not use an Aura Slot, and is always active.&lt;br /&gt;
&lt;br /&gt;
+50% bonus to gained EXP&lt;br /&gt;
+25% Power&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;200 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;[[Auras#Rainbow|Rainbow Aura]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grants the combined effects of all the seven Primary Auras. This aura does not use an Aura Slot, and is always active.&lt;br /&gt;
&lt;br /&gt;
+77% bonus to gained EXP&lt;br /&gt;
+77% Power&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;500 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Quick Browse&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Unlocks the Quick Browse functionality on E-Hentai Galleries. Quick Browse is an advanced pre-fetching system that allows you to view images without reloading pages between each load, thus making most images show up more or less instantly.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;300 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Organized Mind&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all gained EXP by 10%. This increase is applied separately after all other bonuses have been added.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;200 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Disciplined Learner&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this EXP bonus to 20%. &#039;&#039;You need the Organized Mind Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;350 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Thinking Cap&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this EXP bonus to 35%. &#039;&#039;You need the Disciplined Learner Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;550 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Mentats&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this EXP bonus to 50%. &#039;&#039;You need the Thinking Cap Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;800 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Learning Chip&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this EXP bonus to 75%. &#039;&#039;You need the Mentats Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1300 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Cybernetic Brain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this EXP bonus to 100%. &#039;&#039;You need the Learning Chip Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1800 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Penny Pincher&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all gained Credits by 1%.  Increases HentaiVerse Bazaar Sale Value by 2%.&lt;br /&gt;
Decreases HentaiVerse Bazaar Purchase Cost by 2%.  Decreases Training Cost and Healing Cost by 2%.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;100 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Frugality&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all gained Credits by 2%.  Increases HentaiVerse Bazaar Sale Value by 4%.&lt;br /&gt;
Decreases HentaiVerse Bazaar Purchase Cost by 4%.  Decreases Training Cost and Healing Cost by 4%.&lt;br /&gt;
&#039;&#039;You need the Penny Pincher Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;300 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Master Miser&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all gained Credits by 4%.  Increases HentaiVerse Bazaar Sale Value by 8%.&lt;br /&gt;
Decreases HentaiVerse Bazaar Purchase Cost by 8%.  Decreases Training Cost and Healing Cost by 8%.&lt;br /&gt;
&#039;&#039;You need the Frugality Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;600 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Stock Options&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all gained Credits by 6%.  Increases HentaiVerse Bazaar Sale Value by 12%.&lt;br /&gt;
Decreases HentaiVerse Bazaar Purchase Cost by 12%.  Decreases Training Cost and Healing Cost by 12%.&lt;br /&gt;
&#039;&#039;You need the Master Miser Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;900 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Short Seller&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all gained Credits by 8%.  Increases HentaiVerse Bazaar Sale Value by 16%.&lt;br /&gt;
Decreases HentaiVerse Bazaar Purchase Cost by 16%.  Decreases Training Cost and Healing Cost by 16%.&lt;br /&gt;
&#039;&#039;You need the Stock Options Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1400 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Golden Handshake&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all gained Credits by 10%.  Increases HentaiVerse Bazaar Sale Value by 20%.&lt;br /&gt;
Decreases HentaiVerse Bazaar Purchase Cost by 20%.  Decreases Training Cost and Healing Cost by 20%.&lt;br /&gt;
&#039;&#039;You need the Short Seller Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;2000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Stoism&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Amplifies all received positive karma by 25%. This increase is applied separately after all other bonuses have been added.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;200 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Meditation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this karma bonus to 50%. &#039;&#039;You need the Stoism Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;400 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Freed Spirit&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this karma bonus to 75%. &#039;&#039;You need the Meditation Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;700 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Nirvana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this karma bonus to 100%. &#039;&#039;You need the Freed Spirit Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Soul Barrier&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Doubles the effect of your Karma Shield. Decreases the damage taken with Soul attacks by 25%. &#039;&#039;You need the Nirvana Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1500 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Radiant Soul&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Doubles the effect of all your Karma Imbues. Increases the damage dealt with Soul attacks by 25%. &#039;&#039;You need the Soul Barrier Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;2000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Dæmon Duality&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases the minimum damage of your Spirit Attack by 5%. Increases the maximum damage of your Spirit Attack by 25%.&lt;br /&gt;
Increases attack damage and magic damage by 5%.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Attuned through Grace&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases the minimum damage of your Spirit Attack by 10%. Increases the maximum damage of your Spirit Attack by 50%.&lt;br /&gt;
Increases attack damage and magic damage by 10%.&lt;br /&gt;
&#039;&#039;You need the Dæmon Duality Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;2500 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Free-Flowing Dust&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases the minimum damage of your Spirit Attack by 20%. Increases the maximum damage of your Spirit Attack by 75%.&lt;br /&gt;
Increases attack damage and magic damage by 15%.&lt;br /&gt;
&#039;&#039;You need the Attuned through Grace Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;4000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Attuned through Knowledge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases the minimum damage of your Spirit Attack by 30%. Increases the maximum damage of your Spirit Attack by 100%.&lt;br /&gt;
Increases attack damage and magic damage by 20%.&lt;br /&gt;
&#039;&#039;You need the Free-Flowing Dust Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;6000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Golden Compasses&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases the minimum damage of your Spirit Attack by 40%. Increases the maximum damage of your Spirit Attack by 150%.&lt;br /&gt;
Increases attack damage and magic damage by 25%.&lt;br /&gt;
&#039;&#039;You need the Attuned through Knowledge Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;8500 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Paradise Lost&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases the minimum damage of your Spirit Attack by 50%. Increases the maximum damage of your Spirit Attack by 200%.&lt;br /&gt;
Increases attack damage and magic damage by 30%.&lt;br /&gt;
&#039;&#039;You need the Golden Compasses Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;10000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; The Ads-Be-Gone perk cost 100 Hath before March 12, 2009.&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Hath_Perks&amp;diff=2213</id>
		<title>Hath Perks</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Hath_Perks&amp;diff=2213"/>
		<updated>2009-10-09T18:24:15Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Hath Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Overview==&lt;br /&gt;
&lt;br /&gt;
Hath Perks are various add ons that augment a users experience on the site. Many perks increase experience, karma, and credit gains, as well as modify the users experience in the [[E-Hentai User Gallery System | E-Hentai User Galleries]]. These perks can only be purchased with [[Hath]], which are acquired primarily by running a [[Hentai@Home| Hentai@Home Client]]. Alternatively, Hath can be bought through the [[Hath Exchange]] with [[GP]] or [[Credits]].&lt;br /&gt;
&lt;br /&gt;
These perks can be bought at the [http://gm.e-hentai.org/hathperks.php Hath Perks Page] in the [[Gallery Control Panel]].&lt;br /&gt;
&lt;br /&gt;
===Hath Perks===&lt;br /&gt;
&lt;br /&gt;
This is the current list of perks, as of March 12, 2009.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=2 align = center&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td width = 16% align = center&amp;gt;Hath Perk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width = 75% align = center&amp;gt;Description&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width = 9% align = center&amp;gt;Cost&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;More Pages&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Doubles (x2) all limits on how many pages you can view every day on E-Hentai.org and E-Hentai Galleries.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;10 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Lots of Pages&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Quadruples (x4) all limits on how many pages you can view every day on E-Hentai.org and E-Hentai Galleries. &#039;&#039;You need the More Pages Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;30 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Too Many Pages&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Octuples (x8) all limits on how many pages you can view every day on E-Hentai.org and E-Hentai Galleries. &#039;&#039;You need the Lots of Pages Hath Perk to activate this perk&#039;&#039;.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;50 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Strong Love&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases the number of favorite slots to 1000.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;5 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Stronger Love&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases the number of favorite slots to 2500. &#039;&#039;You need the Strong Love Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;25 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Strongest Love&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases the number of favorite slots to 5000. &#039;&#039;You need the Stronger Love Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;50 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Ads-Be-Gone&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Unlocks the display ads toggle for E-Hentai Galleries on the User Settings page. This will allow you to browse E-Hentai Galleries sans ads, and still retain your conscience.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;20 Hath&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Tag Flagging I&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Allows you to specify up to two good and two bad tags. Galleries containing these tags are automatically flagged as such on the index and search pages.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;20 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Tag Flagging II&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; 	Increases the number of flaggable tags to five good and five bad tags. &#039;&#039;You need the Tag Flagging I Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;50 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Tag Flagging III&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; 	Increases the number of flaggable tags to ten good and ten bad tags. &#039;&#039;You need the Tag Flagging II Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;100 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;The Big Picture&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Unlocks the displaying of large thumbnails, and increases the maximum number of thumbnail rows to 8.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;20 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Thumbs Up&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Further increases the maximum number of thumbnail rows to 14. &#039;&#039;You need the The Big Picture Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;50 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;All Thumbs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Further increases the maximum number of thumbnail rows to 20. &#039;&#039;You need the Thumbs Up Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;100 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;[[Auras#Black|Black Aura]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grants the combined effects of the Green, Blue and Indigo auras. This aura does not use an Aura Slot, and is always active.&lt;br /&gt;
&lt;br /&gt;
+50% bonus to gained EXP&lt;br /&gt;
+25% Power&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;200 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;[[Auras#White|White Aura]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grants the combined effects of the Red, Orange, Yellow and Violet auras. This aura does not use an Aura Slot, and is always active.&lt;br /&gt;
&lt;br /&gt;
+50% bonus to gained EXP&lt;br /&gt;
+25% Power&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;200 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;[[Auras#Rainbow|Rainbow Aura]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grants the combined effects of all the seven Primary Auras. This aura does not use an Aura Slot, and is always active.&lt;br /&gt;
&lt;br /&gt;
+77% bonus to gained EXP&lt;br /&gt;
+77% Power&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;500 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Quick Browse&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Unlocks the Quick Browse functionality on E-Hentai Galleries. Quick Browse is an advanced pre-fetching system that allows you to view images without reloading pages between each load, thus making most images show up more or less instantly.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;300 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Organized Mind&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all gained EXP by 10%. This increase is applied separately after all other bonuses have been added.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;200 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Disciplined Learner&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this EXP bonus to 20%. &#039;&#039;You need the Organized Mind Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;350 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Thinking Cap&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this EXP bonus to 35%. &#039;&#039;You need the Disciplined Learner Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;550 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Mentats&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this EXP bonus to 50%. &#039;&#039;You need the Thinking Cap Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;800 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Learning Chip&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this EXP bonus to 75%. &#039;&#039;You need the Mentats Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1300 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Cybernetic Brain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this EXP bonus to 100%. &#039;&#039;You need the Learning Chip Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1800 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Penny Pincher&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all gained Credits by 1%.  Increases HentaiVerse Bazaar Sale Value by 2%.&lt;br /&gt;
Decreases HentaiVerse Bazaar Purchase Cost by 2%.  Decreases Training Cost and Healing Cost by 2%.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;100 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Frugality&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all gained Credits by 2%.  Increases HentaiVerse Bazaar Sale Value by 4%.&lt;br /&gt;
Decreases HentaiVerse Bazaar Purchase Cost by 4%.  Decreases Training Cost and Healing Cost by 4%.&lt;br /&gt;
&#039;&#039;You need the Penny Pincher Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;300 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Master Miser&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all gained Credits by 4%.  Increases HentaiVerse Bazaar Sale Value by 8%.&lt;br /&gt;
Decreases HentaiVerse Bazaar Purchase Cost by 8%.  Decreases Training Cost and Healing Cost by 8%.&lt;br /&gt;
&#039;&#039;You need the Frugality Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;600 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Stock Options&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all gained Credits by 6%.  Increases HentaiVerse Bazaar Sale Value by 12%.&lt;br /&gt;
Decreases HentaiVerse Bazaar Purchase Cost by 12%.  Decreases Training Cost and Healing Cost by 12%.&lt;br /&gt;
&#039;&#039;You need the Master Miser Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;900 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Short Seller&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all gained Credits by 8%.  Increases HentaiVerse Bazaar Sale Value by 16%.&lt;br /&gt;
Decreases HentaiVerse Bazaar Purchase Cost by 16%.  Decreases Training Cost and Healing Cost by 16%.&lt;br /&gt;
&#039;&#039;You need the Stock Options Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1400 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Golden Handshake&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all gained Credits by 10%.  Increases HentaiVerse Bazaar Sale Value by 20%.&lt;br /&gt;
Decreases HentaiVerse Bazaar Purchase Cost by 20%.  Decreases Training Cost and Healing Cost by 20%.&lt;br /&gt;
&#039;&#039;You need the Short Seller Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;2000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Stoism&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Amplifies all received positive karma by 25%. This increase is applied separately after all other bonuses have been added.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;200 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Meditation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this karma bonus to 50%. &#039;&#039;You need the Stoism Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;400 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Freed Spirit&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this karma bonus to 75%. &#039;&#039;You need the Meditation Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;700 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Nirvana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this karma bonus to 100%. &#039;&#039;You need the Freed Spirit Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Soul Barrier&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Doubles the effect of your Karma Shield. &#039;&#039;You need the Nirvana Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1500 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Radiant Soul&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Doubles the effect of all your Karma Imbues. &#039;&#039;You need the Soul Barrier Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;2000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Dæmon Duality&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Your Legendary always does at least 10% of maximum damage. Maximum damage is increased by 25%.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Attuned through Grace&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Your Legendary always does at least 15% of maximum damage. Maximum damage is increased by 50%. &#039;&#039;You need the Dæmon Duality Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;2500 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Free-Flowing Dust&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Your Legendary always does at least 20% of maximum damage. Maximum damage is increased by 75%. &#039;&#039;You need the Attuned through Grace Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;4000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Attuned through Knowledge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Your Legendary always does at least 30% of maximum damage. Maximum damage is increased by 100%. &#039;&#039;You need the Free-Flowing Dust Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;6000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Golden Compasses&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Your Legendary always does at least 40% of maximum damage. Maximum damage is increased by 150%. &#039;&#039;You need the Attuned through Knowledge Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;8500 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Paradise Lost&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Your Legendary always does at least 50% of maximum damage. Maximum damage is increased by 200%. &#039;&#039;You need the Golden Compasses Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;10000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; The Ads-Be-Gone perk cost 100 Hath before March 12, 2009.&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Hath_Perks&amp;diff=2212</id>
		<title>Hath Perks</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Hath_Perks&amp;diff=2212"/>
		<updated>2009-10-09T18:21:50Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Hath Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Overview==&lt;br /&gt;
&lt;br /&gt;
Hath Perks are various add ons that augment a users experience on the site. Many perks increase experience, karma, and credit gains, as well as modify the users experience in the [[E-Hentai User Gallery System | E-Hentai User Galleries]]. These perks can only be purchased with [[Hath]], which are acquired primarily by running a [[Hentai@Home| Hentai@Home Client]]. Alternatively, Hath can be bought through the [[Hath Exchange]] with [[GP]] or [[Credits]].&lt;br /&gt;
&lt;br /&gt;
These perks can be bought at the [http://gm.e-hentai.org/hathperks.php Hath Perks Page] in the [[Gallery Control Panel]].&lt;br /&gt;
&lt;br /&gt;
===Hath Perks===&lt;br /&gt;
&lt;br /&gt;
This is the current list of perks, as of March 12, 2009.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=2 align = center&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td width = 16% align = center&amp;gt;Hath Perk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width = 75% align = center&amp;gt;Description&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width = 9% align = center&amp;gt;Cost&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;More Pages&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Doubles (x2) all limits on how many pages you can view every day on E-Hentai.org and E-Hentai Galleries.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;10 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Lots of Pages&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Quadruples (x4) all limits on how many pages you can view every day on E-Hentai.org and E-Hentai Galleries. &#039;&#039;You need the More Pages Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;30 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Too Many Pages&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Octuples (x8) all limits on how many pages you can view every day on E-Hentai.org and E-Hentai Galleries. &#039;&#039;You need the Lots of Pages Hath Perk to activate this perk&#039;&#039;.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;50 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Strong Love&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases the number of favorite slots to 1000.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;5 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Stronger Love&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases the number of favorite slots to 2500. &#039;&#039;You need the Strong Love Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;25 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Strongest Love&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases the number of favorite slots to 5000. &#039;&#039;You need the Stronger Love Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;50 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Ads-Be-Gone&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Unlocks the display ads toggle for E-Hentai Galleries on the User Settings page. This will allow you to browse E-Hentai Galleries sans ads, and still retain your conscience.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;20 Hath&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Tag Flagging I&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Allows you to specify up to two good and two bad tags. Galleries containing these tags are automatically flagged as such on the index and search pages.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;20 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Tag Flagging II&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; 	Increases the number of flaggable tags to five good and five bad tags. &#039;&#039;You need the Tag Flagging I Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;50 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Tag Flagging III&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; 	Increases the number of flaggable tags to ten good and ten bad tags. &#039;&#039;You need the Tag Flagging II Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;100 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;The Big Picture&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Unlocks the displaying of large thumbnails, and increases the maximum number of thumbnail rows to 8.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;20 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Thumbs Up&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Further increases the maximum number of thumbnail rows to 14. &#039;&#039;You need the The Big Picture Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;50 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;All Thumbs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Further increases the maximum number of thumbnail rows to 20. &#039;&#039;You need the Thumbs Up Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;100 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;[[Auras#Black|Black Aura]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grants the combined effects of the Green, Blue and Indigo auras. This aura does not use an Aura Slot, and is always active.&lt;br /&gt;
&lt;br /&gt;
+50% bonus to gained EXP&lt;br /&gt;
+25% Power&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;200 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;[[Auras#White|White Aura]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grants the combined effects of the Red, Orange, Yellow and Violet auras. This aura does not use an Aura Slot, and is always active.&lt;br /&gt;
&lt;br /&gt;
+50% bonus to gained EXP&lt;br /&gt;
+25% Power&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;200 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;[[Auras#Rainbow|Rainbow Aura]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grants the combined effects of all the seven Primary Auras. This aura does not use an Aura Slot, and is always active.&lt;br /&gt;
&lt;br /&gt;
+77% bonus to gained EXP&lt;br /&gt;
+77% Power&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;500 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Quick Browse&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Unlocks the Quick Browse functionality on E-Hentai Galleries. Quick Browse is an advanced pre-fetching system that allows you to view images without reloading pages between each load, thus making most images show up more or less instantly.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;300 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Organized Mind&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all gained EXP by 10%. This increase is applied separately after all other bonuses have been added.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;200 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Disciplined Learner&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this EXP bonus to 20%. &#039;&#039;You need the Organized Mind Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;350 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Thinking Cap&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this EXP bonus to 35%. &#039;&#039;You need the Disciplined Learner Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;550 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Mentats&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this EXP bonus to 50%. &#039;&#039;You need the Thinking Cap Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;800 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Learning Chip&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this EXP bonus to 75%. &#039;&#039;You need the Mentats Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1300 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Cybernetic Brain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this EXP bonus to 100%. &#039;&#039;You need the Learning Chip Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1800 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Penny Pincher&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all gained Credits by 1%.&lt;br /&gt;
Increases HentaiVerse Bazaar Sale Value by 2%.&lt;br /&gt;
Decreases HentaiVerse Bazaar Purchase Cost by 2%.&lt;br /&gt;
Decreases Training Cost and Healing Cost by 2%.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;100 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Frugality&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all gained Credits by 2%.&lt;br /&gt;
Increases HentaiVerse Bazaar Sale Value by 4%.&lt;br /&gt;
Decreases HentaiVerse Bazaar Purchase Cost by 4%.&lt;br /&gt;
Decreases Training Cost and Healing Cost by 4%.&lt;br /&gt;
&#039;&#039;You need the Penny Pincher Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;300 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Master Miser&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all gained Credits by 4%.&lt;br /&gt;
Increases HentaiVerse Bazaar Sale Value by 8%.&lt;br /&gt;
Decreases HentaiVerse Bazaar Purchase Cost by 8%.&lt;br /&gt;
Decreases Training Cost and Healing Cost by 8%.&lt;br /&gt;
&#039;&#039;You need the Frugality Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;600 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Stock Options&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all gained Credits by 6%.&lt;br /&gt;
Increases HentaiVerse Bazaar Sale Value by 12%.&lt;br /&gt;
Decreases HentaiVerse Bazaar Purchase Cost by 12%.&lt;br /&gt;
Decreases Training Cost and Healing Cost by 12%.&lt;br /&gt;
&#039;&#039;You need the Master Miser Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;900 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Short Seller&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all gained Credits by 8%.&lt;br /&gt;
Increases HentaiVerse Bazaar Sale Value by 16%.&lt;br /&gt;
Decreases HentaiVerse Bazaar Purchase Cost by 16%.&lt;br /&gt;
Decreases Training Cost and Healing Cost by 16%.&lt;br /&gt;
&#039;&#039;You need the Stock Options Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1400 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Golden Handshake&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all gained Credits by 10%.&lt;br /&gt;
Increases HentaiVerse Bazaar Sale Value by 20%.&lt;br /&gt;
Decreases HentaiVerse Bazaar Purchase Cost by 20%.&lt;br /&gt;
Decreases Training Cost and Healing Cost by 20%.&lt;br /&gt;
&#039;&#039;You need the Short Seller Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;2000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Stoism&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Amplifies all received positive karma by 25%. This increase is applied separately after all other bonuses have been added.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;200 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Meditation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this karma bonus to 50%. &#039;&#039;You need the Stoism Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;400 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Freed Spirit&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this karma bonus to 75%. &#039;&#039;You need the Meditation Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;700 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Nirvana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this karma bonus to 100%. &#039;&#039;You need the Freed Spirit Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Soul Barrier&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Doubles the effect of your Karma Shield. &#039;&#039;You need the Nirvana Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1500 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Radiant Soul&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Doubles the effect of all your Karma Imbues. &#039;&#039;You need the Soul Barrier Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;2000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Dæmon Duality&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Your Legendary always does at least 10% of maximum damage. Maximum damage is increased by 25%.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Attuned through Grace&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Your Legendary always does at least 15% of maximum damage. Maximum damage is increased by 50%. &#039;&#039;You need the Dæmon Duality Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;2500 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Free-Flowing Dust&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Your Legendary always does at least 20% of maximum damage. Maximum damage is increased by 75%. &#039;&#039;You need the Attuned through Grace Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;4000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Attuned through Knowledge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Your Legendary always does at least 30% of maximum damage. Maximum damage is increased by 100%. &#039;&#039;You need the Free-Flowing Dust Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;6000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Golden Compasses&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Your Legendary always does at least 40% of maximum damage. Maximum damage is increased by 150%. &#039;&#039;You need the Attuned through Knowledge Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;8500 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Paradise Lost&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Your Legendary always does at least 50% of maximum damage. Maximum damage is increased by 200%. &#039;&#039;You need the Golden Compasses Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;10000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; The Ads-Be-Gone perk cost 100 Hath before March 12, 2009.&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Hath_Perks&amp;diff=2211</id>
		<title>Hath Perks</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Hath_Perks&amp;diff=2211"/>
		<updated>2009-10-09T18:18:02Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Hath Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Overview==&lt;br /&gt;
&lt;br /&gt;
Hath Perks are various add ons that augment a users experience on the site. Many perks increase experience, karma, and credit gains, as well as modify the users experience in the [[E-Hentai User Gallery System | E-Hentai User Galleries]]. These perks can only be purchased with [[Hath]], which are acquired primarily by running a [[Hentai@Home| Hentai@Home Client]]. Alternatively, Hath can be bought through the [[Hath Exchange]] with [[GP]] or [[Credits]].&lt;br /&gt;
&lt;br /&gt;
These perks can be bought at the [http://gm.e-hentai.org/hathperks.php Hath Perks Page] in the [[Gallery Control Panel]].&lt;br /&gt;
&lt;br /&gt;
===Hath Perks===&lt;br /&gt;
&lt;br /&gt;
This is the current list of perks, as of March 12, 2009.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=2 align = center&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td width = 16% align = center&amp;gt;Hath Perk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width = 75% align = center&amp;gt;Description&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width = 9% align = center&amp;gt;Cost&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;More Pages&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Doubles (x2) all limits on how many pages you can view every day on E-Hentai.org and E-Hentai Galleries.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;10 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Lots of Pages&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Quadruples (x4) all limits on how many pages you can view every day on E-Hentai.org and E-Hentai Galleries. &#039;&#039;You need the More Pages Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;30 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Too Many Pages&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Octuples (x8) all limits on how many pages you can view every day on E-Hentai.org and E-Hentai Galleries. &#039;&#039;You need the Lots of Pages Hath Perk to activate this perk&#039;&#039;.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;50 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Strong Love&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases the number of favorite slots to 1000.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;5 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Stronger Love&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases the number of favorite slots to 2500. &#039;&#039;You need the Strong Love Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;25 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Strongest Love&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases the number of favorite slots to 5000. &#039;&#039;You need the Stronger Love Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;50 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Ads-Be-Gone&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Unlocks the display ads toggle for E-Hentai Galleries on the User Settings page. This will allow you to browse E-Hentai Galleries sans ads, and still retain your conscience.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;20 Hath&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Tag Flagging I&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Allows you to specify up to two good and two bad tags. Galleries containing these tags are automatically flagged as such on the index and search pages.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;20 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Tag Flagging II&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; 	Increases the number of flaggable tags to five good and five bad tags. &#039;&#039;You need the Tag Flagging I Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;50 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Tag Flagging III&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; 	Increases the number of flaggable tags to ten good and ten bad tags. &#039;&#039;You need the Tag Flagging II Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;100 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;The Big Picture&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Unlocks the displaying of large thumbnails, and increases the maximum number of thumbnail rows to 8.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;20 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Thumbs Up&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Further increases the maximum number of thumbnail rows to 14. &#039;&#039;You need the The Big Picture Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;50 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;All Thumbs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Further increases the maximum number of thumbnail rows to 20. &#039;&#039;You need the Thumbs Up Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;100 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;[[Auras#Black|Black Aura]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grants the combined effects of the Green, Blue and Indigo auras. This aura does not use an Aura Slot, and is always active.&lt;br /&gt;
&lt;br /&gt;
+50% bonus to gained EXP&lt;br /&gt;
+25% Power&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;200 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;[[Auras#White|White Aura]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grants the combined effects of the Red, Orange, Yellow and Violet auras. This aura does not use an Aura Slot, and is always active.&lt;br /&gt;
&lt;br /&gt;
+50% bonus to gained EXP&lt;br /&gt;
+25% Power&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;200 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;[[Auras#Rainbow|Rainbow Aura]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grants the combined effects of all the seven Primary Auras. This aura does not use an Aura Slot, and is always active.&lt;br /&gt;
&lt;br /&gt;
+77% bonus to gained EXP&lt;br /&gt;
+77% Power&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;500 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Quick Browse&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Unlocks the Quick Browse functionality on E-Hentai Galleries. Quick Browse is an advanced pre-fetching system that allows you to view images without reloading pages between each load, thus making most images show up more or less instantly.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;300 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Organized Mind&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all gained EXP by 10%. This increase is applied separately after all other bonuses have been added.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;200 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Disciplined Learner&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this EXP bonus to 20%. &#039;&#039;You need the Organized Mind Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;350 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Thinking Cap&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this EXP bonus to 35%. &#039;&#039;You need the Disciplined Learner Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;550 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Mentats&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this EXP bonus to 50%. &#039;&#039;You need the Thinking Cap Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;800 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Learning Chip&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this EXP bonus to 75%. &#039;&#039;You need the Mentats Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1300 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Cybernetic Brain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this EXP bonus to 100%. &#039;&#039;You need the Learning Chip Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1800 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Penny Pincher&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all gained Credits by 5%. This increase is applied separately after all other bonuses have been added.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;100 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Frugality&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this Credit bonus to 10%. &#039;&#039;You need the Penny Pincher Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;300 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Master Miser&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this Credit bonus to 15%. &#039;&#039;You need the Frugality Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;600 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Stock Options&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this Credit bonus to 20%. &#039;&#039;You need the Master Miser Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;900 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Short Seller&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this Credit bonus to 25%. &#039;&#039;You need the Stock Options Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1400 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Golden Handshake&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this Credit bonus to 30%. &#039;&#039;You need the Short Seller Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;2000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Stoism&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Amplifies all received positive karma by 25%. This increase is applied separately after all other bonuses have been added.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;200 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Meditation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this karma bonus to 50%. &#039;&#039;You need the Stoism Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;400 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Freed Spirit&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this karma bonus to 75%. &#039;&#039;You need the Meditation Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;700 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Nirvana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this karma bonus to 100%. &#039;&#039;You need the Freed Spirit Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Soul Barrier&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Doubles the effect of your Karma Shield. &#039;&#039;You need the Nirvana Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1500 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Radiant Soul&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Doubles the effect of all your Karma Imbues. &#039;&#039;You need the Soul Barrier Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;2000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Dæmon Duality&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Your Legendary always does at least 10% of maximum damage. Maximum damage is increased by 25%.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Attuned through Grace&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Your Legendary always does at least 15% of maximum damage. Maximum damage is increased by 50%. &#039;&#039;You need the Dæmon Duality Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;2500 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Free-Flowing Dust&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Your Legendary always does at least 20% of maximum damage. Maximum damage is increased by 75%. &#039;&#039;You need the Attuned through Grace Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;4000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Attuned through Knowledge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Your Legendary always does at least 30% of maximum damage. Maximum damage is increased by 100%. &#039;&#039;You need the Free-Flowing Dust Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;6000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Golden Compasses&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Your Legendary always does at least 40% of maximum damage. Maximum damage is increased by 150%. &#039;&#039;You need the Attuned through Knowledge Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;8500 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Paradise Lost&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Your Legendary always does at least 50% of maximum damage. Maximum damage is increased by 200%. &#039;&#039;You need the Golden Compasses Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;10000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; The Ads-Be-Gone perk cost 100 Hath before March 12, 2009.&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Hath_Perks&amp;diff=2210</id>
		<title>Hath Perks</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Hath_Perks&amp;diff=2210"/>
		<updated>2009-10-09T18:15:01Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Hath Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Overview==&lt;br /&gt;
&lt;br /&gt;
Hath Perks are various add ons that augment a users experience on the site. Many perks increase experience, karma, and credit gains, as well as modify the users experience in the [[E-Hentai User Gallery System | E-Hentai User Galleries]]. These perks can only be purchased with [[Hath]], which are acquired primarily by running a [[Hentai@Home| Hentai@Home Client]]. Alternatively, Hath can be bought through the [[Hath Exchange]] with [[GP]] or [[Credits]].&lt;br /&gt;
&lt;br /&gt;
These perks can be bought at the [http://gm.e-hentai.org/hathperks.php Hath Perks Page] in the [[Gallery Control Panel]].&lt;br /&gt;
&lt;br /&gt;
===Hath Perks===&lt;br /&gt;
&lt;br /&gt;
This is the current list of perks, as of March 12, 2009.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=2 align = center&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td width = 16% align = center&amp;gt;Hath Perk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width = 75% align = center&amp;gt;Description&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width = 9% align = center&amp;gt;Cost&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;More Pages&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Doubles (x2) all limits on how many pages you can view every day on E-Hentai.org and E-Hentai Galleries.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;10 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Lots of Pages&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Quadruples (x4) all limits on how many pages you can view every day on E-Hentai.org and E-Hentai Galleries. &#039;&#039;You need the More Pages Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;30 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Too Many Pages&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Octuples (x8) all limits on how many pages you can view every day on E-Hentai.org and E-Hentai Galleries. &#039;&#039;You need the Lots of Pages Hath Perk to activate this perk&#039;&#039;.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;50 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Strong Love&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases the number of favorite slots to 1000.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;5 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Stronger Love&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases the number of favorite slots to 2500. &#039;&#039;You need the Strong Love Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;25 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Strongest Love&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases the number of favorite slots to 5000. &#039;&#039;You need the Stronger Love Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;50 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Ads-Be-Gone&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Unlocks the display ads toggle for E-Hentai Galleries on the User Settings page. This will allow you to browse E-Hentai Galleries sans ads, and still retain your conscience.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;20 Hath&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Tag Flagging I&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Allows you to specify up to two good and two bad tags. Galleries containing these tags are automatically flagged as such on the index and search pages.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;20 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Tag Flagging II&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; 	Increases the number of flaggable tags to five good and five bad tags. &#039;&#039;You need the Tag Flagging I Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;50 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Tag Flagging III&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; 	Increases the number of flaggable tags to ten good and ten bad tags. &#039;&#039;You need the Tag Flagging II Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;100 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;The Big Picture&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Unlocks the displaying of large thumbnails, and increases the maximum number of thumbnail rows to 8.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;20 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Thumbs Up&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Further increases the maximum number of thumbnail rows to 14. &#039;&#039;You need the The Big Picture Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;50 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;All Thumbs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Further increases the maximum number of thumbnail rows to 20. &#039;&#039;You need the Thumbs Up Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;100 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;[[Auras#Black|Black Aura]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grants the combined effects of the Green, Blue and Indigo auras. This aura does not use an Aura Slot, and is always active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+50% bonus to gained EXP, +25% Power&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;200 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;[[Auras#White|White Aura]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grants the combined effects of the Red, Orange, Yellow and Violet auras. This aura does not use an Aura Slot, and is always active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+50% bonus to gained EXP, +25% Power&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;200 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;[[Auras#Rainbow|Rainbow Aura]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grants the combined effects of all the seven Primary Auras. This aura does not use an Aura Slot, and is always active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+77% bonus to gained EXP, +77% Power&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;500 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Quick Browse&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Unlocks the Quick Browse functionality on E-Hentai Galleries. Quick Browse is an advanced pre-fetching system that allows you to view images without reloading pages between each load, thus making most images show up more or less instantly.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;300 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Organized Mind&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all gained EXP by 10%. This increase is applied separately after all other bonuses have been added.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;200 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Disciplined Learner&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this EXP bonus to 20%. &#039;&#039;You need the Organized Mind Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;350 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Thinking Cap&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this EXP bonus to 35%. &#039;&#039;You need the Disciplined Learner Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;550 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Mentats&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this EXP bonus to 50%. &#039;&#039;You need the Thinking Cap Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;800 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Learning Chip&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this EXP bonus to 75%. &#039;&#039;You need the Mentats Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1300 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Cybernetic Brain&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this EXP bonus to 100%. &#039;&#039;You need the Learning Chip Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1800 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Penny Pincher&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all gained Credits by 5%. This increase is applied separately after all other bonuses have been added.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;100 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Frugality&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this Credit bonus to 10%. &#039;&#039;You need the Penny Pincher Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;300 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Master Miser&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this Credit bonus to 15%. &#039;&#039;You need the Frugality Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;600 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Stock Options&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this Credit bonus to 20%. &#039;&#039;You need the Master Miser Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;900 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Short Seller&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this Credit bonus to 25%. &#039;&#039;You need the Stock Options Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1400 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Golden Handshake&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this Credit bonus to 30%. &#039;&#039;You need the Short Seller Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;2000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Stoism&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Amplifies all received positive karma by 25%. This increase is applied separately after all other bonuses have been added.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;200 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Meditation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this karma bonus to 50%. &#039;&#039;You need the Stoism Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;400 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Freed Spirit&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this karma bonus to 75%. &#039;&#039;You need the Meditation Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;700 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Nirvana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases this karma bonus to 100%. &#039;&#039;You need the Freed Spirit Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Soul Barrier&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Doubles the effect of your Karma Shield. &#039;&#039;You need the Nirvana Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1500 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Radiant Soul&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Doubles the effect of all your Karma Imbues. &#039;&#039;You need the Soul Barrier Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;2000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Dæmon Duality&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Your Legendary always does at least 10% of maximum damage. Maximum damage is increased by 25%.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;1000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Attuned through Grace&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Your Legendary always does at least 15% of maximum damage. Maximum damage is increased by 50%. &#039;&#039;You need the Dæmon Duality Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;2500 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Free-Flowing Dust&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Your Legendary always does at least 20% of maximum damage. Maximum damage is increased by 75%. &#039;&#039;You need the Attuned through Grace Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;4000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Attuned through Knowledge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Your Legendary always does at least 30% of maximum damage. Maximum damage is increased by 100%. &#039;&#039;You need the Free-Flowing Dust Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;6000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Golden Compasses&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Your Legendary always does at least 40% of maximum damage. Maximum damage is increased by 150%. &#039;&#039;You need the Attuned through Knowledge Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;8500 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;Paradise Lost&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Your Legendary always does at least 50% of maximum damage. Maximum damage is increased by 200%. &#039;&#039;You need the Golden Compasses Hath Perk to activate this perk.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align = center&amp;gt;10000 Hath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; The Ads-Be-Gone perk cost 100 Hath before March 12, 2009.&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Training&amp;diff=2209</id>
		<title>Training</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Training&amp;diff=2209"/>
		<updated>2009-10-09T18:06:28Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training is a feature on E-Hentai. [[Credits]] are spent on skills that affect the user, which mainly has effects in the [[HentaiVerse]] and the [[E-Hentai Forums]]. Different costs and duration of training is based on training type as well as the training level of each skill. The training is complete after the given duration of the training has passed. Skills can be aborted during training, as a refund will be given back to the user if the user wishes to do so. A user can only train one skill at a time.&lt;br /&gt;
&lt;br /&gt;
(Please note that you may need to visit the training screen after the training has finished to &amp;quot;unlock&amp;quot; trained ability point and possibly other trained bonuses; visiting the training screen and navigating away is enough to unlock them)&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Adept Learner==&lt;br /&gt;
Boosts your EXP bonus by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 1 hour.&lt;br /&gt;
&lt;br /&gt;
300 levels. Starting cost: 50 C.&lt;br /&gt;
&lt;br /&gt;
==Karma Amplifier==&lt;br /&gt;
Amplifies all imbued Karma by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 1 hour.&lt;br /&gt;
&lt;br /&gt;
100 levels. Starting cost: 100 C.&lt;br /&gt;
&lt;br /&gt;
==Karma Shield==&lt;br /&gt;
Absorbs 1% of all received Negative Karma&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 250 C.&lt;br /&gt;
&lt;br /&gt;
==Atonement==&lt;br /&gt;
Reduces your current negative karma amount by 10%&lt;br /&gt;
&lt;br /&gt;
Duration: 6 hours.&lt;br /&gt;
&lt;br /&gt;
999 levels. Starting cost: 100C.&lt;br /&gt;
&lt;br /&gt;
==Power Saving==&lt;br /&gt;
Reduces the power drain on karma imbuement by 2%&lt;br /&gt;
&lt;br /&gt;
Duration: 2 hours.&lt;br /&gt;
&lt;br /&gt;
25 levels. Starting cost: 500 C.&lt;br /&gt;
&lt;br /&gt;
==Power Regen==&lt;br /&gt;
Increases your power regen by 0.5 points or 0.25% per tick, whichever is largest&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 1,000 C.&lt;br /&gt;
&lt;br /&gt;
==Power Tank==&lt;br /&gt;
Increases your base power by 0.5&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
20 levels. Starting cost: 2,000 C.&lt;br /&gt;
&lt;br /&gt;
==Scavenger==&lt;br /&gt;
Increases your base loot drop chance by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 500 C.&lt;br /&gt;
&lt;br /&gt;
==Luck of the Draw==&lt;br /&gt;
Increases your base loot quality by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
25 levels. Starting cost: 1,000 C.&lt;br /&gt;
&lt;br /&gt;
==Quartermaster==&lt;br /&gt;
Increases your base equipment drop chance by 5%&lt;br /&gt;
&lt;br /&gt;
Duration: 12 hours.&lt;br /&gt;
&lt;br /&gt;
20 levels. Starting cost: 2,000 C.&lt;br /&gt;
&lt;br /&gt;
==Archaeologist==&lt;br /&gt;
Increases your base artifact drop chance by 10%&lt;br /&gt;
&lt;br /&gt;
Duration: 24 hours.&lt;br /&gt;
&lt;br /&gt;
10 levels. Starting cost: 3,000 C.&lt;br /&gt;
&lt;br /&gt;
==Ability Boost==&lt;br /&gt;
Awards you an additional Ability Point&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
200 levels. Starting cost: 500 C.&lt;br /&gt;
&lt;br /&gt;
==Pack Rat==&lt;br /&gt;
Increases the number of slots in your battle inventory by one&lt;br /&gt;
&lt;br /&gt;
Duration: 12 hours.&lt;br /&gt;
&lt;br /&gt;
5 levels. Starting cost: 20,000 C.&lt;br /&gt;
&lt;br /&gt;
==Refined Aura==&lt;br /&gt;
Increases your number of aura slots by one&lt;br /&gt;
&lt;br /&gt;
Duration: 24 hours.&lt;br /&gt;
&lt;br /&gt;
4 levels. Starting cost: 25,000 C.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Training&amp;diff=2208</id>
		<title>Training</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Training&amp;diff=2208"/>
		<updated>2009-10-09T18:00:33Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Refined Aura */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training is a feature on E-Hentai. [[Credits]] are spent on skills that affect the user, which mainly has effects in the [[HentaiVerse]] and the [[E-Hentai Forums]]. Different costs and duration of training is based on training type as well as the training level of each skill. The training is complete after the given duration of the training has passed. Skills can be aborted during training, as a refund will be given back to the user if the user wishes to do so. A user can only train one skill at a time.&lt;br /&gt;
&lt;br /&gt;
(Please note that you may need to visit the training screen after the training has finished to &amp;quot;unlock&amp;quot; trained ability point and possibly other trained bonuses; visiting the training screen and navigating away is enough to unlock them)&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Adept Learner==&lt;br /&gt;
Boosts your EXP bonus by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 1 hour.&lt;br /&gt;
&lt;br /&gt;
300 levels. Starting cost: 50 C.&lt;br /&gt;
&lt;br /&gt;
==Karma Amplifier==&lt;br /&gt;
Amplifies all imbued Karma by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 1 hour.&lt;br /&gt;
&lt;br /&gt;
100 levels. Starting cost: 100 C.&lt;br /&gt;
&lt;br /&gt;
==Karma Shield==&lt;br /&gt;
Absorbs 1% of all received Negative Karma&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 250 C.&lt;br /&gt;
&lt;br /&gt;
==Atonement==&lt;br /&gt;
Reduces your current negative karma amount by 10%&lt;br /&gt;
&lt;br /&gt;
Duration: 6 hours.&lt;br /&gt;
&lt;br /&gt;
999 levels. Starting cost: 100C.&lt;br /&gt;
&lt;br /&gt;
==Power Saving==&lt;br /&gt;
Reduces the power drain on karma imbuement by 2%&lt;br /&gt;
&lt;br /&gt;
Duration: 2 hours.&lt;br /&gt;
&lt;br /&gt;
25 levels. Starting cost: 500 C.&lt;br /&gt;
&lt;br /&gt;
==Power Regen==&lt;br /&gt;
Increases your power regen by 0.5 points or 0.25% per tick, whichever is largest&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 1,000 C.&lt;br /&gt;
&lt;br /&gt;
==Power Tank==&lt;br /&gt;
Increases your base power by 0.5&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
20 levels. Starting cost: 2,000 C.&lt;br /&gt;
&lt;br /&gt;
==Ability Boost==&lt;br /&gt;
Awards you an additional Ability Point&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
200 levels. Starting cost: 500 C.&lt;br /&gt;
&lt;br /&gt;
==Pack Rat==&lt;br /&gt;
Increases the number of slots in your battle inventory by one&lt;br /&gt;
&lt;br /&gt;
Duration: 12 hours.&lt;br /&gt;
&lt;br /&gt;
5 levels. Starting cost: 20,000 C.&lt;br /&gt;
&lt;br /&gt;
==Refined Aura==&lt;br /&gt;
Increases your number of aura slots by one&lt;br /&gt;
&lt;br /&gt;
Duration: 24 hours.&lt;br /&gt;
&lt;br /&gt;
4 levels. Starting cost: 25,000 C.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Training&amp;diff=2207</id>
		<title>Training</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Training&amp;diff=2207"/>
		<updated>2009-10-09T18:00:16Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Pack Rat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training is a feature on E-Hentai. [[Credits]] are spent on skills that affect the user, which mainly has effects in the [[HentaiVerse]] and the [[E-Hentai Forums]]. Different costs and duration of training is based on training type as well as the training level of each skill. The training is complete after the given duration of the training has passed. Skills can be aborted during training, as a refund will be given back to the user if the user wishes to do so. A user can only train one skill at a time.&lt;br /&gt;
&lt;br /&gt;
(Please note that you may need to visit the training screen after the training has finished to &amp;quot;unlock&amp;quot; trained ability point and possibly other trained bonuses; visiting the training screen and navigating away is enough to unlock them)&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Adept Learner==&lt;br /&gt;
Boosts your EXP bonus by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 1 hour.&lt;br /&gt;
&lt;br /&gt;
300 levels. Starting cost: 50 C.&lt;br /&gt;
&lt;br /&gt;
==Karma Amplifier==&lt;br /&gt;
Amplifies all imbued Karma by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 1 hour.&lt;br /&gt;
&lt;br /&gt;
100 levels. Starting cost: 100 C.&lt;br /&gt;
&lt;br /&gt;
==Karma Shield==&lt;br /&gt;
Absorbs 1% of all received Negative Karma&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 250 C.&lt;br /&gt;
&lt;br /&gt;
==Atonement==&lt;br /&gt;
Reduces your current negative karma amount by 10%&lt;br /&gt;
&lt;br /&gt;
Duration: 6 hours.&lt;br /&gt;
&lt;br /&gt;
999 levels. Starting cost: 100C.&lt;br /&gt;
&lt;br /&gt;
==Power Saving==&lt;br /&gt;
Reduces the power drain on karma imbuement by 2%&lt;br /&gt;
&lt;br /&gt;
Duration: 2 hours.&lt;br /&gt;
&lt;br /&gt;
25 levels. Starting cost: 500 C.&lt;br /&gt;
&lt;br /&gt;
==Power Regen==&lt;br /&gt;
Increases your power regen by 0.5 points or 0.25% per tick, whichever is largest&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 1,000 C.&lt;br /&gt;
&lt;br /&gt;
==Power Tank==&lt;br /&gt;
Increases your base power by 0.5&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
20 levels. Starting cost: 2,000 C.&lt;br /&gt;
&lt;br /&gt;
==Ability Boost==&lt;br /&gt;
Awards you an additional Ability Point&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
200 levels. Starting cost: 500 C.&lt;br /&gt;
&lt;br /&gt;
==Pack Rat==&lt;br /&gt;
Increases the number of slots in your battle inventory by one&lt;br /&gt;
&lt;br /&gt;
Duration: 12 hours.&lt;br /&gt;
&lt;br /&gt;
5 levels. Starting cost: 20,000 C.&lt;br /&gt;
&lt;br /&gt;
==Refined Aura==&lt;br /&gt;
Increases your number of aura slots by one&lt;br /&gt;
&lt;br /&gt;
Duration: 24 hours.&lt;br /&gt;
&lt;br /&gt;
4 levels. Starting cost: 25,000 C. Increases by 25,000 C per level.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Training&amp;diff=2206</id>
		<title>Training</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Training&amp;diff=2206"/>
		<updated>2009-10-09T17:59:47Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Ability Boost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training is a feature on E-Hentai. [[Credits]] are spent on skills that affect the user, which mainly has effects in the [[HentaiVerse]] and the [[E-Hentai Forums]]. Different costs and duration of training is based on training type as well as the training level of each skill. The training is complete after the given duration of the training has passed. Skills can be aborted during training, as a refund will be given back to the user if the user wishes to do so. A user can only train one skill at a time.&lt;br /&gt;
&lt;br /&gt;
(Please note that you may need to visit the training screen after the training has finished to &amp;quot;unlock&amp;quot; trained ability point and possibly other trained bonuses; visiting the training screen and navigating away is enough to unlock them)&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Adept Learner==&lt;br /&gt;
Boosts your EXP bonus by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 1 hour.&lt;br /&gt;
&lt;br /&gt;
300 levels. Starting cost: 50 C.&lt;br /&gt;
&lt;br /&gt;
==Karma Amplifier==&lt;br /&gt;
Amplifies all imbued Karma by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 1 hour.&lt;br /&gt;
&lt;br /&gt;
100 levels. Starting cost: 100 C.&lt;br /&gt;
&lt;br /&gt;
==Karma Shield==&lt;br /&gt;
Absorbs 1% of all received Negative Karma&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 250 C.&lt;br /&gt;
&lt;br /&gt;
==Atonement==&lt;br /&gt;
Reduces your current negative karma amount by 10%&lt;br /&gt;
&lt;br /&gt;
Duration: 6 hours.&lt;br /&gt;
&lt;br /&gt;
999 levels. Starting cost: 100C.&lt;br /&gt;
&lt;br /&gt;
==Power Saving==&lt;br /&gt;
Reduces the power drain on karma imbuement by 2%&lt;br /&gt;
&lt;br /&gt;
Duration: 2 hours.&lt;br /&gt;
&lt;br /&gt;
25 levels. Starting cost: 500 C.&lt;br /&gt;
&lt;br /&gt;
==Power Regen==&lt;br /&gt;
Increases your power regen by 0.5 points or 0.25% per tick, whichever is largest&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 1,000 C.&lt;br /&gt;
&lt;br /&gt;
==Power Tank==&lt;br /&gt;
Increases your base power by 0.5&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
20 levels. Starting cost: 2,000 C.&lt;br /&gt;
&lt;br /&gt;
==Ability Boost==&lt;br /&gt;
Awards you an additional Ability Point&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
200 levels. Starting cost: 500 C.&lt;br /&gt;
&lt;br /&gt;
==Pack Rat==&lt;br /&gt;
Increases the number of slots in your battle inventory by one&lt;br /&gt;
&lt;br /&gt;
Duration: 12 hours.&lt;br /&gt;
&lt;br /&gt;
5 levels. Starting cost: 20,000 C. Increases by 20,000 C per level.&lt;br /&gt;
&lt;br /&gt;
==Refined Aura==&lt;br /&gt;
Increases your number of aura slots by one&lt;br /&gt;
&lt;br /&gt;
Duration: 24 hours.&lt;br /&gt;
&lt;br /&gt;
4 levels. Starting cost: 25,000 C. Increases by 25,000 C per level.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Training&amp;diff=2205</id>
		<title>Training</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Training&amp;diff=2205"/>
		<updated>2009-10-09T17:59:09Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Power Tank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training is a feature on E-Hentai. [[Credits]] are spent on skills that affect the user, which mainly has effects in the [[HentaiVerse]] and the [[E-Hentai Forums]]. Different costs and duration of training is based on training type as well as the training level of each skill. The training is complete after the given duration of the training has passed. Skills can be aborted during training, as a refund will be given back to the user if the user wishes to do so. A user can only train one skill at a time.&lt;br /&gt;
&lt;br /&gt;
(Please note that you may need to visit the training screen after the training has finished to &amp;quot;unlock&amp;quot; trained ability point and possibly other trained bonuses; visiting the training screen and navigating away is enough to unlock them)&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Adept Learner==&lt;br /&gt;
Boosts your EXP bonus by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 1 hour.&lt;br /&gt;
&lt;br /&gt;
300 levels. Starting cost: 50 C.&lt;br /&gt;
&lt;br /&gt;
==Karma Amplifier==&lt;br /&gt;
Amplifies all imbued Karma by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 1 hour.&lt;br /&gt;
&lt;br /&gt;
100 levels. Starting cost: 100 C.&lt;br /&gt;
&lt;br /&gt;
==Karma Shield==&lt;br /&gt;
Absorbs 1% of all received Negative Karma&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 250 C.&lt;br /&gt;
&lt;br /&gt;
==Atonement==&lt;br /&gt;
Reduces your current negative karma amount by 10%&lt;br /&gt;
&lt;br /&gt;
Duration: 6 hours.&lt;br /&gt;
&lt;br /&gt;
999 levels. Starting cost: 100C.&lt;br /&gt;
&lt;br /&gt;
==Power Saving==&lt;br /&gt;
Reduces the power drain on karma imbuement by 2%&lt;br /&gt;
&lt;br /&gt;
Duration: 2 hours.&lt;br /&gt;
&lt;br /&gt;
25 levels. Starting cost: 500 C.&lt;br /&gt;
&lt;br /&gt;
==Power Regen==&lt;br /&gt;
Increases your power regen by 0.5 points or 0.25% per tick, whichever is largest&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 1,000 C.&lt;br /&gt;
&lt;br /&gt;
==Power Tank==&lt;br /&gt;
Increases your base power by 0.5&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
20 levels. Starting cost: 2,000 C.&lt;br /&gt;
&lt;br /&gt;
==Ability Boost==&lt;br /&gt;
Awards you an additional Ability Point&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
200 levels. Starting cost: 1,000 C. Increases by 1,000 C per level.&lt;br /&gt;
&lt;br /&gt;
==Pack Rat==&lt;br /&gt;
Increases the number of slots in your battle inventory by one&lt;br /&gt;
&lt;br /&gt;
Duration: 12 hours.&lt;br /&gt;
&lt;br /&gt;
5 levels. Starting cost: 20,000 C. Increases by 20,000 C per level.&lt;br /&gt;
&lt;br /&gt;
==Refined Aura==&lt;br /&gt;
Increases your number of aura slots by one&lt;br /&gt;
&lt;br /&gt;
Duration: 24 hours.&lt;br /&gt;
&lt;br /&gt;
4 levels. Starting cost: 25,000 C. Increases by 25,000 C per level.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Training&amp;diff=2204</id>
		<title>Training</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Training&amp;diff=2204"/>
		<updated>2009-10-09T17:58:33Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Power Regen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training is a feature on E-Hentai. [[Credits]] are spent on skills that affect the user, which mainly has effects in the [[HentaiVerse]] and the [[E-Hentai Forums]]. Different costs and duration of training is based on training type as well as the training level of each skill. The training is complete after the given duration of the training has passed. Skills can be aborted during training, as a refund will be given back to the user if the user wishes to do so. A user can only train one skill at a time.&lt;br /&gt;
&lt;br /&gt;
(Please note that you may need to visit the training screen after the training has finished to &amp;quot;unlock&amp;quot; trained ability point and possibly other trained bonuses; visiting the training screen and navigating away is enough to unlock them)&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Adept Learner==&lt;br /&gt;
Boosts your EXP bonus by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 1 hour.&lt;br /&gt;
&lt;br /&gt;
300 levels. Starting cost: 50 C.&lt;br /&gt;
&lt;br /&gt;
==Karma Amplifier==&lt;br /&gt;
Amplifies all imbued Karma by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 1 hour.&lt;br /&gt;
&lt;br /&gt;
100 levels. Starting cost: 100 C.&lt;br /&gt;
&lt;br /&gt;
==Karma Shield==&lt;br /&gt;
Absorbs 1% of all received Negative Karma&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 250 C.&lt;br /&gt;
&lt;br /&gt;
==Atonement==&lt;br /&gt;
Reduces your current negative karma amount by 10%&lt;br /&gt;
&lt;br /&gt;
Duration: 6 hours.&lt;br /&gt;
&lt;br /&gt;
999 levels. Starting cost: 100C.&lt;br /&gt;
&lt;br /&gt;
==Power Saving==&lt;br /&gt;
Reduces the power drain on karma imbuement by 2%&lt;br /&gt;
&lt;br /&gt;
Duration: 2 hours.&lt;br /&gt;
&lt;br /&gt;
25 levels. Starting cost: 500 C.&lt;br /&gt;
&lt;br /&gt;
==Power Regen==&lt;br /&gt;
Increases your power regen by 0.5 points or 0.25% per tick, whichever is largest&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 1,000 C.&lt;br /&gt;
&lt;br /&gt;
==Power Tank==&lt;br /&gt;
Increases your base power by 0.5&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
20 levels. Starting cost: 2,000 C. Increases by 1,000 C per level.&lt;br /&gt;
&lt;br /&gt;
==Ability Boost==&lt;br /&gt;
Awards you an additional Ability Point&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
200 levels. Starting cost: 1,000 C. Increases by 1,000 C per level.&lt;br /&gt;
&lt;br /&gt;
==Pack Rat==&lt;br /&gt;
Increases the number of slots in your battle inventory by one&lt;br /&gt;
&lt;br /&gt;
Duration: 12 hours.&lt;br /&gt;
&lt;br /&gt;
5 levels. Starting cost: 20,000 C. Increases by 20,000 C per level.&lt;br /&gt;
&lt;br /&gt;
==Refined Aura==&lt;br /&gt;
Increases your number of aura slots by one&lt;br /&gt;
&lt;br /&gt;
Duration: 24 hours.&lt;br /&gt;
&lt;br /&gt;
4 levels. Starting cost: 25,000 C. Increases by 25,000 C per level.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Training&amp;diff=2203</id>
		<title>Training</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Training&amp;diff=2203"/>
		<updated>2009-10-09T17:57:41Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Power Saving */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training is a feature on E-Hentai. [[Credits]] are spent on skills that affect the user, which mainly has effects in the [[HentaiVerse]] and the [[E-Hentai Forums]]. Different costs and duration of training is based on training type as well as the training level of each skill. The training is complete after the given duration of the training has passed. Skills can be aborted during training, as a refund will be given back to the user if the user wishes to do so. A user can only train one skill at a time.&lt;br /&gt;
&lt;br /&gt;
(Please note that you may need to visit the training screen after the training has finished to &amp;quot;unlock&amp;quot; trained ability point and possibly other trained bonuses; visiting the training screen and navigating away is enough to unlock them)&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Adept Learner==&lt;br /&gt;
Boosts your EXP bonus by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 1 hour.&lt;br /&gt;
&lt;br /&gt;
300 levels. Starting cost: 50 C.&lt;br /&gt;
&lt;br /&gt;
==Karma Amplifier==&lt;br /&gt;
Amplifies all imbued Karma by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 1 hour.&lt;br /&gt;
&lt;br /&gt;
100 levels. Starting cost: 100 C.&lt;br /&gt;
&lt;br /&gt;
==Karma Shield==&lt;br /&gt;
Absorbs 1% of all received Negative Karma&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 250 C.&lt;br /&gt;
&lt;br /&gt;
==Atonement==&lt;br /&gt;
Reduces your current negative karma amount by 10%&lt;br /&gt;
&lt;br /&gt;
Duration: 6 hours.&lt;br /&gt;
&lt;br /&gt;
999 levels. Starting cost: 100C.&lt;br /&gt;
&lt;br /&gt;
==Power Saving==&lt;br /&gt;
Reduces the power drain on karma imbuement by 2%&lt;br /&gt;
&lt;br /&gt;
Duration: 2 hours.&lt;br /&gt;
&lt;br /&gt;
25 levels. Starting cost: 500 C.&lt;br /&gt;
&lt;br /&gt;
==Power Regen==&lt;br /&gt;
Increases your power regen by 0.5 points or 0.25% per tick, whichever is largest&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 1,000 C. Increases by 500 C per level.&lt;br /&gt;
&lt;br /&gt;
==Power Tank==&lt;br /&gt;
Increases your base power by 0.5&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
20 levels. Starting cost: 2,000 C. Increases by 1,000 C per level.&lt;br /&gt;
&lt;br /&gt;
==Ability Boost==&lt;br /&gt;
Awards you an additional Ability Point&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
200 levels. Starting cost: 1,000 C. Increases by 1,000 C per level.&lt;br /&gt;
&lt;br /&gt;
==Pack Rat==&lt;br /&gt;
Increases the number of slots in your battle inventory by one&lt;br /&gt;
&lt;br /&gt;
Duration: 12 hours.&lt;br /&gt;
&lt;br /&gt;
5 levels. Starting cost: 20,000 C. Increases by 20,000 C per level.&lt;br /&gt;
&lt;br /&gt;
==Refined Aura==&lt;br /&gt;
Increases your number of aura slots by one&lt;br /&gt;
&lt;br /&gt;
Duration: 24 hours.&lt;br /&gt;
&lt;br /&gt;
4 levels. Starting cost: 25,000 C. Increases by 25,000 C per level.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Training&amp;diff=2202</id>
		<title>Training</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Training&amp;diff=2202"/>
		<updated>2009-10-09T17:56:22Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Atonement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training is a feature on E-Hentai. [[Credits]] are spent on skills that affect the user, which mainly has effects in the [[HentaiVerse]] and the [[E-Hentai Forums]]. Different costs and duration of training is based on training type as well as the training level of each skill. The training is complete after the given duration of the training has passed. Skills can be aborted during training, as a refund will be given back to the user if the user wishes to do so. A user can only train one skill at a time.&lt;br /&gt;
&lt;br /&gt;
(Please note that you may need to visit the training screen after the training has finished to &amp;quot;unlock&amp;quot; trained ability point and possibly other trained bonuses; visiting the training screen and navigating away is enough to unlock them)&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Adept Learner==&lt;br /&gt;
Boosts your EXP bonus by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 1 hour.&lt;br /&gt;
&lt;br /&gt;
300 levels. Starting cost: 50 C.&lt;br /&gt;
&lt;br /&gt;
==Karma Amplifier==&lt;br /&gt;
Amplifies all imbued Karma by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 1 hour.&lt;br /&gt;
&lt;br /&gt;
100 levels. Starting cost: 100 C.&lt;br /&gt;
&lt;br /&gt;
==Karma Shield==&lt;br /&gt;
Absorbs 1% of all received Negative Karma&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 250 C.&lt;br /&gt;
&lt;br /&gt;
==Atonement==&lt;br /&gt;
Reduces your current negative karma amount by 10%&lt;br /&gt;
&lt;br /&gt;
Duration: 6 hours.&lt;br /&gt;
&lt;br /&gt;
999 levels. Starting cost: 100C.&lt;br /&gt;
&lt;br /&gt;
==Power Saving==&lt;br /&gt;
Reduces the power drain on karma imbuement by 2%&lt;br /&gt;
&lt;br /&gt;
Duration: 2 hours.&lt;br /&gt;
&lt;br /&gt;
25 levels. Starting cost: 500 C. Increases by 100 C per level.&lt;br /&gt;
&lt;br /&gt;
==Power Regen==&lt;br /&gt;
Increases your power regen by 0.5 points or 0.25% per tick, whichever is largest&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 1,000 C. Increases by 500 C per level.&lt;br /&gt;
&lt;br /&gt;
==Power Tank==&lt;br /&gt;
Increases your base power by 0.5&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
20 levels. Starting cost: 2,000 C. Increases by 1,000 C per level.&lt;br /&gt;
&lt;br /&gt;
==Ability Boost==&lt;br /&gt;
Awards you an additional Ability Point&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
200 levels. Starting cost: 1,000 C. Increases by 1,000 C per level.&lt;br /&gt;
&lt;br /&gt;
==Pack Rat==&lt;br /&gt;
Increases the number of slots in your battle inventory by one&lt;br /&gt;
&lt;br /&gt;
Duration: 12 hours.&lt;br /&gt;
&lt;br /&gt;
5 levels. Starting cost: 20,000 C. Increases by 20,000 C per level.&lt;br /&gt;
&lt;br /&gt;
==Refined Aura==&lt;br /&gt;
Increases your number of aura slots by one&lt;br /&gt;
&lt;br /&gt;
Duration: 24 hours.&lt;br /&gt;
&lt;br /&gt;
4 levels. Starting cost: 25,000 C. Increases by 25,000 C per level.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Training&amp;diff=2201</id>
		<title>Training</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Training&amp;diff=2201"/>
		<updated>2009-10-09T17:55:56Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Karma Shield */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training is a feature on E-Hentai. [[Credits]] are spent on skills that affect the user, which mainly has effects in the [[HentaiVerse]] and the [[E-Hentai Forums]]. Different costs and duration of training is based on training type as well as the training level of each skill. The training is complete after the given duration of the training has passed. Skills can be aborted during training, as a refund will be given back to the user if the user wishes to do so. A user can only train one skill at a time.&lt;br /&gt;
&lt;br /&gt;
(Please note that you may need to visit the training screen after the training has finished to &amp;quot;unlock&amp;quot; trained ability point and possibly other trained bonuses; visiting the training screen and navigating away is enough to unlock them)&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Adept Learner==&lt;br /&gt;
Boosts your EXP bonus by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 1 hour.&lt;br /&gt;
&lt;br /&gt;
300 levels. Starting cost: 50 C.&lt;br /&gt;
&lt;br /&gt;
==Karma Amplifier==&lt;br /&gt;
Amplifies all imbued Karma by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 1 hour.&lt;br /&gt;
&lt;br /&gt;
100 levels. Starting cost: 100 C.&lt;br /&gt;
&lt;br /&gt;
==Karma Shield==&lt;br /&gt;
Absorbs 1% of all received Negative Karma&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 250 C.&lt;br /&gt;
&lt;br /&gt;
==Atonement==&lt;br /&gt;
Reduces your current negative karma amount by 10%&lt;br /&gt;
&lt;br /&gt;
Duration: 6 hours.&lt;br /&gt;
&lt;br /&gt;
999 levels. Starting cost: 100C. Increases by 100 C per level.&lt;br /&gt;
&lt;br /&gt;
==Power Saving==&lt;br /&gt;
Reduces the power drain on karma imbuement by 2%&lt;br /&gt;
&lt;br /&gt;
Duration: 2 hours.&lt;br /&gt;
&lt;br /&gt;
25 levels. Starting cost: 500 C. Increases by 100 C per level.&lt;br /&gt;
&lt;br /&gt;
==Power Regen==&lt;br /&gt;
Increases your power regen by 0.5 points or 0.25% per tick, whichever is largest&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 1,000 C. Increases by 500 C per level.&lt;br /&gt;
&lt;br /&gt;
==Power Tank==&lt;br /&gt;
Increases your base power by 0.5&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
20 levels. Starting cost: 2,000 C. Increases by 1,000 C per level.&lt;br /&gt;
&lt;br /&gt;
==Ability Boost==&lt;br /&gt;
Awards you an additional Ability Point&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
200 levels. Starting cost: 1,000 C. Increases by 1,000 C per level.&lt;br /&gt;
&lt;br /&gt;
==Pack Rat==&lt;br /&gt;
Increases the number of slots in your battle inventory by one&lt;br /&gt;
&lt;br /&gt;
Duration: 12 hours.&lt;br /&gt;
&lt;br /&gt;
5 levels. Starting cost: 20,000 C. Increases by 20,000 C per level.&lt;br /&gt;
&lt;br /&gt;
==Refined Aura==&lt;br /&gt;
Increases your number of aura slots by one&lt;br /&gt;
&lt;br /&gt;
Duration: 24 hours.&lt;br /&gt;
&lt;br /&gt;
4 levels. Starting cost: 25,000 C. Increases by 25,000 C per level.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Training&amp;diff=2200</id>
		<title>Training</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Training&amp;diff=2200"/>
		<updated>2009-10-09T17:54:57Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Karma Amplifier */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training is a feature on E-Hentai. [[Credits]] are spent on skills that affect the user, which mainly has effects in the [[HentaiVerse]] and the [[E-Hentai Forums]]. Different costs and duration of training is based on training type as well as the training level of each skill. The training is complete after the given duration of the training has passed. Skills can be aborted during training, as a refund will be given back to the user if the user wishes to do so. A user can only train one skill at a time.&lt;br /&gt;
&lt;br /&gt;
(Please note that you may need to visit the training screen after the training has finished to &amp;quot;unlock&amp;quot; trained ability point and possibly other trained bonuses; visiting the training screen and navigating away is enough to unlock them)&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Adept Learner==&lt;br /&gt;
Boosts your EXP bonus by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 1 hour.&lt;br /&gt;
&lt;br /&gt;
300 levels. Starting cost: 50 C.&lt;br /&gt;
&lt;br /&gt;
==Karma Amplifier==&lt;br /&gt;
Amplifies all imbued Karma by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 1 hour.&lt;br /&gt;
&lt;br /&gt;
100 levels. Starting cost: 100 C.&lt;br /&gt;
&lt;br /&gt;
==Karma Shield==&lt;br /&gt;
Absorbs 1% of all given and received Negative Karma&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 250 C. Increases by 250 C per level.&lt;br /&gt;
&lt;br /&gt;
==Atonement==&lt;br /&gt;
Reduces your current negative karma amount by 10%&lt;br /&gt;
&lt;br /&gt;
Duration: 6 hours.&lt;br /&gt;
&lt;br /&gt;
999 levels. Starting cost: 100C. Increases by 100 C per level.&lt;br /&gt;
&lt;br /&gt;
==Power Saving==&lt;br /&gt;
Reduces the power drain on karma imbuement by 2%&lt;br /&gt;
&lt;br /&gt;
Duration: 2 hours.&lt;br /&gt;
&lt;br /&gt;
25 levels. Starting cost: 500 C. Increases by 100 C per level.&lt;br /&gt;
&lt;br /&gt;
==Power Regen==&lt;br /&gt;
Increases your power regen by 0.5 points or 0.25% per tick, whichever is largest&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 1,000 C. Increases by 500 C per level.&lt;br /&gt;
&lt;br /&gt;
==Power Tank==&lt;br /&gt;
Increases your base power by 0.5&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
20 levels. Starting cost: 2,000 C. Increases by 1,000 C per level.&lt;br /&gt;
&lt;br /&gt;
==Ability Boost==&lt;br /&gt;
Awards you an additional Ability Point&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
200 levels. Starting cost: 1,000 C. Increases by 1,000 C per level.&lt;br /&gt;
&lt;br /&gt;
==Pack Rat==&lt;br /&gt;
Increases the number of slots in your battle inventory by one&lt;br /&gt;
&lt;br /&gt;
Duration: 12 hours.&lt;br /&gt;
&lt;br /&gt;
5 levels. Starting cost: 20,000 C. Increases by 20,000 C per level.&lt;br /&gt;
&lt;br /&gt;
==Refined Aura==&lt;br /&gt;
Increases your number of aura slots by one&lt;br /&gt;
&lt;br /&gt;
Duration: 24 hours.&lt;br /&gt;
&lt;br /&gt;
4 levels. Starting cost: 25,000 C. Increases by 25,000 C per level.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Training&amp;diff=2199</id>
		<title>Training</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Training&amp;diff=2199"/>
		<updated>2009-10-09T17:54:06Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Adept Learner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training is a feature on E-Hentai. [[Credits]] are spent on skills that affect the user, which mainly has effects in the [[HentaiVerse]] and the [[E-Hentai Forums]]. Different costs and duration of training is based on training type as well as the training level of each skill. The training is complete after the given duration of the training has passed. Skills can be aborted during training, as a refund will be given back to the user if the user wishes to do so. A user can only train one skill at a time.&lt;br /&gt;
&lt;br /&gt;
(Please note that you may need to visit the training screen after the training has finished to &amp;quot;unlock&amp;quot; trained ability point and possibly other trained bonuses; visiting the training screen and navigating away is enough to unlock them)&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Adept Learner==&lt;br /&gt;
Boosts your EXP bonus by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 1 hour.&lt;br /&gt;
&lt;br /&gt;
300 levels. Starting cost: 50 C.&lt;br /&gt;
&lt;br /&gt;
==Karma Amplifier==&lt;br /&gt;
Amplifies all imbued Karma by 1%&lt;br /&gt;
&lt;br /&gt;
Duration: 1 hour.&lt;br /&gt;
&lt;br /&gt;
100 levels. Starting cost: 100 C. Increases by 25 C per level.&lt;br /&gt;
&lt;br /&gt;
==Karma Shield==&lt;br /&gt;
Absorbs 1% of all given and received Negative Karma&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 250 C. Increases by 250 C per level.&lt;br /&gt;
&lt;br /&gt;
==Atonement==&lt;br /&gt;
Reduces your current negative karma amount by 10%&lt;br /&gt;
&lt;br /&gt;
Duration: 6 hours.&lt;br /&gt;
&lt;br /&gt;
999 levels. Starting cost: 100C. Increases by 100 C per level.&lt;br /&gt;
&lt;br /&gt;
==Power Saving==&lt;br /&gt;
Reduces the power drain on karma imbuement by 2%&lt;br /&gt;
&lt;br /&gt;
Duration: 2 hours.&lt;br /&gt;
&lt;br /&gt;
25 levels. Starting cost: 500 C. Increases by 100 C per level.&lt;br /&gt;
&lt;br /&gt;
==Power Regen==&lt;br /&gt;
Increases your power regen by 0.5 points or 0.25% per tick, whichever is largest&lt;br /&gt;
&lt;br /&gt;
Duration: 4 hours.&lt;br /&gt;
&lt;br /&gt;
50 levels. Starting cost: 1,000 C. Increases by 500 C per level.&lt;br /&gt;
&lt;br /&gt;
==Power Tank==&lt;br /&gt;
Increases your base power by 0.5&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
20 levels. Starting cost: 2,000 C. Increases by 1,000 C per level.&lt;br /&gt;
&lt;br /&gt;
==Ability Boost==&lt;br /&gt;
Awards you an additional Ability Point&lt;br /&gt;
&lt;br /&gt;
Duration: 8 hours.&lt;br /&gt;
&lt;br /&gt;
200 levels. Starting cost: 1,000 C. Increases by 1,000 C per level.&lt;br /&gt;
&lt;br /&gt;
==Pack Rat==&lt;br /&gt;
Increases the number of slots in your battle inventory by one&lt;br /&gt;
&lt;br /&gt;
Duration: 12 hours.&lt;br /&gt;
&lt;br /&gt;
5 levels. Starting cost: 20,000 C. Increases by 20,000 C per level.&lt;br /&gt;
&lt;br /&gt;
==Refined Aura==&lt;br /&gt;
Increases your number of aura slots by one&lt;br /&gt;
&lt;br /&gt;
Duration: 24 hours.&lt;br /&gt;
&lt;br /&gt;
4 levels. Starting cost: 25,000 C. Increases by 25,000 C per level.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Items&amp;diff=2198</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Items&amp;diff=2198"/>
		<updated>2009-10-09T17:51:35Z</updated>

		<summary type="html">&lt;p&gt;69.125.115.132: /* Draughts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Health/Magic/Spirit restoration==&lt;br /&gt;
&lt;br /&gt;
===Draughts===&lt;br /&gt;
&#039;&#039;Restore the following percentages of base Health Points per turn for 15 turns:&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Crude&#039;&#039;&#039;: 4%&lt;br /&gt;
*&#039;&#039;&#039;Lesser&#039;&#039;&#039;: 5%&lt;br /&gt;
*&#039;&#039;&#039;Average&#039;&#039;&#039;: 6%&lt;br /&gt;
*&#039;&#039;&#039;Greater&#039;&#039;&#039;: 7%&lt;br /&gt;
*&#039;&#039;&#039;Superior&#039;&#039;&#039;: 8%&lt;br /&gt;
*&#039;&#039;&#039;Godly&#039;&#039;&#039;: 9%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Restore the following percentages of base Magic/Spirit Points per turn for 12 turns:&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Crude&#039;&#039;&#039;: 2%&lt;br /&gt;
*&#039;&#039;&#039;Lesser&#039;&#039;&#039;: 3%&lt;br /&gt;
*&#039;&#039;&#039;Average&#039;&#039;&#039;: 4%&lt;br /&gt;
*&#039;&#039;&#039;Greater&#039;&#039;&#039;: 5%&lt;br /&gt;
*&#039;&#039;&#039;Superior&#039;&#039;&#039;: 6%&lt;br /&gt;
*&#039;&#039;&#039;Godly&#039;&#039;&#039;: 7%&lt;br /&gt;
&lt;br /&gt;
===Potions===&lt;br /&gt;
&#039;&#039;Restore the following percentages of base Health Points per turn for 3 turns:&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Crude&#039;&#039;&#039;: 12%&lt;br /&gt;
*&#039;&#039;&#039;Lesser&#039;&#039;&#039;: 15%&lt;br /&gt;
*&#039;&#039;&#039;Average&#039;&#039;&#039;: 18%&lt;br /&gt;
*&#039;&#039;&#039;Greater&#039;&#039;&#039;: 22%&lt;br /&gt;
*&#039;&#039;&#039;Superior&#039;&#039;&#039;: 26%&lt;br /&gt;
*&#039;&#039;&#039;Godly&#039;&#039;&#039;: 30%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Restore the following percentages of base Magic/Spirit Points per turn for 3 turns:&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Crude&#039;&#039;&#039;: 7%&lt;br /&gt;
*&#039;&#039;&#039;Lesser&#039;&#039;&#039;: 10%&lt;br /&gt;
*&#039;&#039;&#039;Average&#039;&#039;&#039;: 13%&lt;br /&gt;
*&#039;&#039;&#039;Greater&#039;&#039;&#039;: 16%&lt;br /&gt;
*&#039;&#039;&#039;Superior&#039;&#039;&#039;: 18%&lt;br /&gt;
*&#039;&#039;&#039;Godly&#039;&#039;&#039;: 20%&lt;br /&gt;
&lt;br /&gt;
===Elixirs===&lt;br /&gt;
&#039;&#039;Restore 20% of base Health/Magic/Spirit Points per turn for 10 turns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Last Elixir&#039;&#039;&#039;: Restore 20% of base Health, Mana, and Spirit per turn for 10 turns.&lt;br /&gt;
&lt;br /&gt;
==Elemental Infusions==&lt;br /&gt;
&#039;&#039;Adds elemental damage to spirit and attacks for 25 turns.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Infusion of Flames&#039;&#039;&#039;: [[Fire]]&lt;br /&gt;
*&#039;&#039;&#039;Infusion of Frost&#039;&#039;&#039;: [[Cold]]&lt;br /&gt;
*&#039;&#039;&#039;Infusion of Lightning&#039;&#039;&#039;: [[Elec]]&lt;br /&gt;
*&#039;&#039;&#039;Infusion of Storms&#039;&#039;&#039;: [[Wind]]&lt;br /&gt;
*&#039;&#039;&#039;Infusion of Divinity&#039;&#039;&#039;: [[Holy]]&lt;br /&gt;
*&#039;&#039;&#039;Infusion of Darkness&#039;&#039;&#039;: [[Dark]]&lt;br /&gt;
*&#039;&#039;&#039;Infusion of Gaia&#039;&#039;&#039;: All elements&lt;br /&gt;
&lt;br /&gt;
==Supportive Scrolls==&lt;br /&gt;
&#039;&#039;Grant beneficial spell effects when used.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scroll of Swiftness&#039;&#039;&#039;: [[Spells#Supportive magic|Haste]]&lt;br /&gt;
*&#039;&#039;&#039;Scroll of Shielding&#039;&#039;&#039;: [[Spells#Defensive magic|Shield]]&lt;br /&gt;
*&#039;&#039;&#039;Scroll of Shadows&#039;&#039;&#039;: [[Spells#Supportive magic|Shadow Veil]]&lt;br /&gt;
*&#039;&#039;&#039;Scroll of Warding&#039;&#039;&#039;: [[Spells#Defensive magic|Barrier]]&lt;br /&gt;
*&#039;&#039;&#039;Scroll of Absorption&#039;&#039;&#039;: [[Spells#Supportive magic|Absorb]]&lt;br /&gt;
*&#039;&#039;&#039;Scroll of Life&#039;&#039;&#039;: [[Spells#Supportive magic|Spark of Life]]&lt;br /&gt;
*&#039;&#039;&#039;Scroll of the Gods&#039;&#039;&#039;: Absorb, Shadow Veil and Spark of Life&lt;br /&gt;
*&#039;&#039;&#039;Scroll of the Avatar&#039;&#039;&#039;: Haste, Shield and Barrier&lt;br /&gt;
&lt;br /&gt;
==Other consumable items==&lt;br /&gt;
*&#039;&#039;&#039;Soul Stone&#039;&#039;&#039;: Increases your Overcharge by 20% per turn for 5 turns. This item can boost Overcharge past the normal limit.&lt;br /&gt;
*&#039;&#039;&#039;Bubble-Gum&#039;&#039;&#039;: It is time to kick ass and chew bubble-gum... and here is some gum. (Duke Nukem reference)&lt;br /&gt;
*&#039;&#039;&#039;Flower Vase&#039;&#039;&#039;: There are three flowers in a vase. The third flower is green. (Dollhouse reference)&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&#039;&#039;These are special items that can be exchange for random benefits at the [[Shrine]].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Seven-Leafed Clover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rabbit&#039;s Foot&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wirt&#039;s Leg&#039;&#039;&#039;: So that is where that thing ended up. (Diablo reference)&lt;br /&gt;
*&#039;&#039;&#039;Shark-Mounted Laser&#039;&#039;&#039;: It would be totally awesome, but you do not have any sharks. (Austin Powers reference)&lt;br /&gt;
*&#039;&#039;&#039;BFG9000&#039;&#039;&#039;: The Energy Cells are Completely Drained (BFG=Big F-ing Gun, Doom reference)&lt;br /&gt;
*&#039;&#039;&#039;Railgun&#039;&#039;&#039;: The electromagnetic acceleration rails are bent and twisted. Using it would be bad.&lt;br /&gt;
*&#039;&#039;&#039;Flame Thrower&#039;&#039;&#039;: Now all you need is some fuel.&lt;br /&gt;
*&#039;&#039;&#039;Small Nuke&#039;&#039;&#039;: Great for blowing up small kingdoms, but you do not know the code to activate it.&lt;br /&gt;
*&#039;&#039;&#039;Grue&#039;&#039;&#039;: It is dead, and smaller than you expected. (Zork reference)&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Oil&#039;&#039;&#039;: Oil for chainsaws.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Fuel&#039;&#039;&#039;: Fuel for chainsaws. Will not work in flame throwers.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Chain&#039;&#039;&#039;: Spare cutting chain for a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Safety Manual&#039;&#039;&#039;: A booklet with safety information for proper use of a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Repair Guide&#039;&#039;&#039;: Contains information on the proper care and maintenance of a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;Chainsaw Guide Bar&#039;&#039;&#039;: Spare guide bar for a chainsaw.&lt;br /&gt;
*&#039;&#039;&#039;ASHPD Portal Gun&#039;&#039;&#039;: Unfortunately it is incomplete, and there are no orange portals around. (ASHPD = Aperture Science Handheld Portal Device. Portal reference)&lt;br /&gt;
*&#039;&#039;&#039;Smart Bomb&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tesla Coil&#039;&#039;&#039;: Must be hooked up to an Advanced Power Plant to fire (Tesla - Nicolai Tesla reference, but if you didn&#039;t know it...)&lt;br /&gt;
*&#039;&#039;&#039;Vorpal Blade Hilt&#039;&#039;&#039;: The blade that should be attached to this hilt is gone (see Wikipedia on vorpal sword: [http://en.wikipedia.org/wiki/Vorpal_sword]).&lt;br /&gt;
*&#039;&#039;&#039;Priceless Ming Vase&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Crystal Jiggy&#039;&#039;&#039;: A piece to the puzzle.&lt;br /&gt;
&lt;br /&gt;
[[Category:HentaiVerse]]&lt;/div&gt;</summary>
		<author><name>69.125.115.132</name></author>
	</entry>
</feed>