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	<id>https://ehwiki.org/action/history/Talk:Equipment_Procs?feed=atom</id>
	<title>Talk:Equipment Procs - Revision history</title>
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	<updated>2026-07-15T19:49:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Equipment_Procs&amp;diff=50694&amp;oldid=prev</id>
		<title>Lestion at 08:27, 27 January 2020</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Equipment_Procs&amp;diff=50694&amp;oldid=prev"/>
		<updated>2020-01-27T08:27:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:27, 27 January 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Moved this table here because it&#039;s not easily readable, and unlike some other stats, the base value is not viewable from a game source (therefore, there is no way to know which value a weapon will scale by without observing the levels it changes at themselves). I am not sure many, if any, players will be concerned with the exact levels at which their weapon will gain the next duration level - the clarification that these values are not inherent but will scale up &#039;&#039;if soulfused (old wiki page claimed it was player-level based, which is not true at least in 0.86&#039;&#039; should be enough. -lestion&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Moved this table here because it&#039;s not easily readable, and unlike some other stats, the base value is not viewable from a game source (therefore, there is no way to know which value a weapon will scale by without observing the levels it changes at themselves). I am not sure many, if any, players will be concerned with the exact levels at which their weapon will gain the next duration level - the clarification that these values are not inherent but will scale up &#039;&#039;if soulfused (old wiki page claimed it was player-level based, which is not true at least in 0.86&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt;&#039;&#039; should be enough. -lestion&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Proc Effect Duration==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Proc Effect Duration==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
	<entry>
		<id>https://ehwiki.org/index.php?title=Talk:Equipment_Procs&amp;diff=50693&amp;oldid=prev</id>
		<title>Lestion: Created page with &quot;Moved this table here because it&#039;s not easily readable, and unlike some other stats, the base value is not viewable from a game source (therefore, there is no way to know whic...&quot;</title>
		<link rel="alternate" type="text/html" href="https://ehwiki.org/index.php?title=Talk:Equipment_Procs&amp;diff=50693&amp;oldid=prev"/>
		<updated>2020-01-27T08:26:55Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Moved this table here because it&amp;#039;s not easily readable, and unlike some other stats, the base value is not viewable from a game source (therefore, there is no way to know whic...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Moved this table here because it&amp;#039;s not easily readable, and unlike some other stats, the base value is not viewable from a game source (therefore, there is no way to know which value a weapon will scale by without observing the levels it changes at themselves). I am not sure many, if any, players will be concerned with the exact levels at which their weapon will gain the next duration level - the clarification that these values are not inherent but will scale up &amp;#039;&amp;#039;if soulfused (old wiki page claimed it was player-level based, which is not true at least in 0.86&amp;#039;&amp;#039; should be enough. -lestion&lt;br /&gt;
&lt;br /&gt;
==Proc Effect Duration==&lt;br /&gt;
For Penetrated Armor and bleeding wound only&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ Proc Duration by Level&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; background= |&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Debuff&amp;#039;s Actual Duration&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20&amp;quot; | 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;8&amp;quot; width=&amp;quot;1&amp;quot; | [[File:losernyeo_basedur.png|link=]]&lt;br /&gt;
! width=&amp;quot;30&amp;quot; | 0.5&lt;br /&gt;
| 0 || 400 || 800 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! 1.0 &lt;br /&gt;
| 0 || 100 || 300 || 500 || 700 || 900 || -&lt;br /&gt;
|-&lt;br /&gt;
! 1.5&lt;br /&gt;
| - || 0 || 134 || 267 || 400 || 534 || 667&lt;br /&gt;
|-&lt;br /&gt;
! 2.0&lt;br /&gt;
| - || 0 || 50 || 150 || 250 || 350 || 450&lt;br /&gt;
|-&lt;br /&gt;
! 2.5&lt;br /&gt;
| - || - || 0 || 80 || 160 || 240 || 320&lt;br /&gt;
|-&lt;br /&gt;
! 3.0&lt;br /&gt;
| - ||  - || 0 || 34 || 100 || 167 || 234&lt;br /&gt;
|-&lt;br /&gt;
! 3.5&lt;br /&gt;
| - || - || - || 0 || 58 || 115 || 172&lt;br /&gt;
|-&lt;br /&gt;
! 4.0&lt;br /&gt;
| - || - || - || 0 || 25 || 75 || 125&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lestion</name></author>
	</entry>
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